W#uh Player: halotheman Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-14.15:33:43.ttyrec Time: (1752507223) Mon Jul 14 15:33:43 2025 X#uhT [?1051l[?1052l[?1060l[?1061hX#uh V V)0[?7h[?25l[?1cX#uh a X#uhe X#uhp sWelcome, halotheman. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Minotaurs are large muscular humans with bovine heads. They excel at all forms of close and ranged combat. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Minotaur Berserker#uh #uh #uhO~Welcome, halotheman the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk#uhk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mage#uhGu - Forgewright Zealot#uhm - Warperv - Fire Elementalist f - Berserker  n - Hexslinger#uhbw - Ice Elementalist g - Cinder Acolyte#uhGo - Enchanterx - Air Elementalist h - Chaos Knight#uh-0p - Reavery - Earth Elementalist#uhGz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a #uhagraging berserker early on, apart from hubris. + - Recommended background#uh{@ * - Random background # - Recommended character#uh8 ! - Random character % - List aptitudes#uh\Space - Change species ? - Help Tab - Minotaur Berserker#uh&#uh#uhHWelcome, halotheman the Merfolk Gladiator. You have a choice of weapons.  a - rapier(+2 apt)b - flail(-2 apt)  c - war axe(-2 apt) #uh& d - trident (+4 apt)  e - long sword (+1 apt)f - quarterstaff(-2 apt)  g - unarmed(+1 apt) + - Recommended random choice * - Random weapon #uh]% - List aptitudesBksp - Return to character menu ? - Help#uh#uh #uh-Ehalotheman the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================#uh5.AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1#uh.Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets#uh3 ## .# .. ###. #.... ##...# #uhF3Q#.....## #uhj3n#@# ### #uh3<    #uh3g   #uh38  #uh3J  #uh:#uh=Welcome, halotheman the Merfolk Gladiator.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.#uh"A#uhPress ? for a list of commands and other information.#uh>#uh[ _Found a staircase leading out of the dungeon.#uhX   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2       e - Unarmed Combat   0.0   0.8  +1#uh        f + Throwing2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging4.0   3.0  +3       i - Stealth   0.0   0.7  +2                    [39;4#uhv (9m                          The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets#uhh+ TargetTarget--  --  --  --  --  --  --  --  --  -- #uh+ current training targets, if any. [-] clear all targetscost|targets#uhk( j - Spellcasting 0.0  b - Axes 1.3  d - Staves 1.3  e - Unarmed Combat 0.0  g - Armour 0.0  i - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions#uhh Train rain 25%     25%     25%   25%   The percentage of incoming experience used to train each skill is in brown. trainingtargets#uh8C1 Throwing #uhCTraining Throwing will make thrown weapons (such as javelins) more accurate and damaging. It also makes certain magical darts more likely to have an effect.#uha  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting#uhl2.1  25%  +1   j - Spellcasting 0.0    -1             #uh(9 b - Axes 1.3    -2      c + Polearms#uhb4.4  25%  +4      #uhd - Staves1.3    -2  #uh!    e - Unarmed Combat 0.0    +1  #uhϑ|    f + Throwing#uh2.0  25%   0      #uhc                g - Armour#uh0.0    -3  #uh+    h + Dodging4.0  25%  +3  #uh֒}    i - Stealth#uh0.0    +2      #uh l    #uhEa    #uhi_    #uh        #uh #uhϓ        #uhn    #uh_    #uh<    The percentage of incoming experience used to train each skill is in brown.  #uh`V[?] Help#uh[a-z] skill descriptions  #uh”[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  #uh[!] training|cost|targets#uh  Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.  + selected Skill will be trained.  * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.#uh: Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  25%  +1   j - Spellcasting   0.0    -1               b - Axes   1.3    -2        c + Polearms 4.4  25%  +4       d - Staves   1.3    -2        e - Unarmed Combat   0.0    [0#uh;10;1m+1      f + Throwing 2.0  25%   0                         g - Armour   0.0    -3       h + Dodging 4.0  25%  +3         i - Stealth   0.0    +2              #uh~                                       The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets #uh`Cost Cost  2.5  1.2  1.4  2.5  1.4 #uh< 0.8  3.0  1.7  3.0  0.7 relative cost of raising each skill is in cyan. training|cost#uh, WTargetTarget--  --  #uh, H--  --  --  --  #uh"- &--  --  #uhE- %--  --  #uhc- current training targets, if any.[-] clear all targets#uh- ccost|targets#uhRrain rain 25%     25%     25%   25%   percentage of incoming experience used to train each skill is in brown.trainingtargets#uh 11+ b + Axes   1.339 d + Staves   1.3+11+39+In automatic mode, skills are trained as you use them#uh p.auto|manual#uhH~25- b - Axes   1.325 d - Staves   1.3-25-25-manual mode, experience is spread evenly across all activated skills.auto|manual#uh? 00 f * Throwing   2.0  400#uh33433 f - Throwing   2.0   33#uhG  halotheman the Poker##  Merfolk.#  Health: 16/16 ========================..  Magic: 1/1========================###.  AC: 4Str: 14#....  EV: 12Int: 7##...#  SH: 0Dex: 15#.....##  XL:  1 Next:  0% Place: Dungeon:1#@#  Noise: ---------  Time: 0.0 (0.0)###  a) +0 trident  Throw: 3 throwing nets       [37#uhI m   Welcome, halotheman the Merfolk Gladiator.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.#uhMF3#uhTG#uh5I#uhU  ... ##... #..  ...  ###..  #....  ## #....@## #>##.#<# #####      #uh+Y#uh]A1.0 (1#uhh1 _Found an escape hatch in the floor.#uhY#uh#uh,#uhC#uh#uh,#uh#uhlB#uh#uh?#uhٻ,#uh#uhX#uh#uh,#uh#uhi,#uh#uh8 _You now have 9 gold pieces.#uh#3#uh#uhy#uh*,#uhx#uh#uh,#uh#uh}#uhO,#uh7#uh#uh,#uh#uh#uh,#uh#uh #uh#uh#uh#uhp#uh#uh/#uh#uh#uhm,#uhH#uh8#uh,#uh#uhc#uh,#uh #uh#uh=,#uh#uhp#uhB#uh #uh #uhJ #uh3 #uh\ #uh#uh#uhc#uha#uhn#uh#uh#uh\#uh,#uh#uh5#uhh7#uh<n#uh?@B#uhKA#uhhC,#uhD#uhN#uhP#uh0R#uh# #.#...# #.....#.#.###.#.#.#  #.......#.......#.### +.............###.#.#. #.....#.#####.###.#.#..#.... #.##..........#......# #.##....###.#.#..!...###............. #@........##.....# #....###.##.#....# #.##.....##....####..#uh[40m...##.###...#.#..###.##.##.#...#...# .##.###...#####.# ....####..##.# ###.##....##.###...##44.0 (43.0)5.0 (44 _f - a viscous brown potion#uh|i#uhш#uh #.###..( #.....#.# #.#....# #.....#.#.###.#.#. .. #.......#....... #. +.............## #..#.....#.#####.### #..#.....#.##....... #......# #.##....####..!@..###...........7.0 (2.0)......###.........##....##.#. #....###.##.#...# #.##.....##... #.....##.###...# ..###.##.##.#...  ...# .##.###...# ###.# ....####..# #.# ###.##....# #uhl[m8.0 (3#uh"% _Found 2 stones.#uh8 #uh@9 #uh; #uh]> #uhA #uhA #uh>F #uh_K  #.### .(#..#.....#.# #.# .#..#.....#.#.###.#.# ...#.##uhK .# #..+.......### #..#.....#.#####.### #..#.....#.## #......# #.##....####uhL * #..@...###.###.##.##.#.. #....###.##.## #.. #.##.....##....... #.....##.###...#uhOL .#.. ..###.##.##.####.. ...# .##.###...#.####.# ....####.. #.# ###.##....#uhvT +9.0 (1#uhU ,50.0 (2#uh[ #uh] R _g - 2 dark potions#uh"Y#uhE#uhe#uhk#uh[n#uh"pB#uhp#uhPr#uh }#uh}#uhB#uh#uhB#uhn#uhg#uh,#uhZ#uhë#..#....... #b #..#.....#.##..#. ###......# #.##.#.##.#......###.............###........ #.##.#..# #....###. #.##.#..# #.###.#.......###..#...@..#......###.## ###.####......# .## #. #.####.# .. #. #.# #.# ### #. #.####.# # #. #......# b   bat (asleep) #uhM[40m#. ######## #. 70.0).bb1.0 (21#uhR#uhV _A bat comes into view.#uh #uh! #uhd' #uh) Z _A bat is nearby!#uh ShM+..........#..##.. #. #..#.......#. ###......# #.##.#.##.#......###..b......###.......##.#..# #....### #.##.#..# #.##....#.#.@.....###..........#......######.####......# .###. #.####.# ......b   bat.#.#uh5V,#uh0]&.b#uh]9=2.0 (1.0)#uhg#uhiI _The bat misses you.#uhP<3#uh#uhio _You miss the bat. The bat hits you but does no damage. x2#uht{#uh}A bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +#uh~EV: +++ Threat: Low Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 46% to hit with your +0 trident. It has about 43% to hit you. Attack Max Damage Hit 1 It is immune to blinding. #uhg~It can see invisible. It can fly. [!]: Description|Quote#uh #..+.......... halotheman the Poker#.. #. #..#.....#.### Merfolk.. #. #..#.....#.##. Health: 16/16 ========================..#. ###......# #.##. Magic: 1/1========================.#.##.#......###.... AC: 4Str: 14.........###........ EV: 12Int: 7#.##.#..# #....###. SH: 0Dex: 15#b##.#..# #.##..... XL:  1 Next:  0% Place: Dungeon:1#.#.@.....###.....##. Noise: =--------  Time: 73.0 (1.0)#......#[3#uhY '9;49m......###.##. a) +0 trident###.####......# .##. Throw: 3 throwing nets#. #.####.# ....#. #.# #.# ###.#. #.####.# #. b   bat#. #......##. #########. _Found 2 stones. _g - 2 dark potions _A bat comes into view. _A bat is nearby! _The bat misses you. _You miss the bat. The bat hits you but does no damage. x2#uh #uh #uh(#uhjInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) #uh/EMissiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Potions (go to first with !)  f - a viscous brown potion  g - 2 dark potions#uhQ a - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 7.3 XLs.  At current training (33%) you reach 14.0 in about 10.0 XLs.  Current attack delay: 1.0. Damage rating: 11 (Base 9 x 110% (Str) x 111% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#uhu Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered) #uh e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Potions (go to first with !)  f - a viscous brown potion  g - 2 dark potions #uh#uh #uh\#..+.......... halotheman the Poker#.. #. #..#.....#.### Merfolk.. #. #..#.....#.##. Health: 16/16 ========================..#. ###......# #.##. Magic: 1/1========================#uh.#.##.#......###.... AC: 4Str: 14.........###........ EV: 12Int: 7#.##.#..# #....###. SH: 0Dex: 15#b##.#..# #.##..... XL:  1 Next:  0% Place: Dungeon:1#uh4#.#.@.....###.....##. Noise: =--------  Time: 73.0 (0.0)#......#......###.##. a) +0 trident###.####......# .##. Throw: 3 throwing nets#. #.####.# ....#. #.# #.# ###.#uhu$#. #.####.# #. b   bat#. #......##. #########uha#. _Found 2 stones. _g - 2 dark potions #uh._A bat comes into view. _A bat is nearby! _The bat misses you. _You miss the bat. The bat hits you but does no damage. x2#uh #uhz#uh#uhd#uh,#uh#uh(-4.1 (1.1#uhb#uhѿt _You closely miss the bat. The bat hits you but does no damage.#uhd #uhe #uhkl #uh m ,50#uhr #uh9t | _You hit the bat but do no damage. The bat hits you but does no damage.#uh)j  You hit the bat.  The bat is severely wounded.#uhk&6#uhLq#uht= _The bat hits you but does no damage. x2#uhx  You hit the bat but do no damage.The bat is severely wounded.7.2 (1.1#uhy #uhJyM_The bat barely misses you. x2#uh5  You closely miss the bat.The bat is severely wounded.#uh(8.3#uh9#uhu _The bat hits you but does no damage. The bat barely misses you.#uh.  You barely miss the bat.The bat is severely wounded..b5--9.4#uhP#uhL _The bat hits you. The bat hits you but does no damage.#uh   You barely miss the bat.The bat is severely wounded.b.80.5#uhr"P _The bat barely misses you.#uh@ds  You reach to attack! You closely miss the bat.#uhek  The bat is severely wounded.#uhk/.b#uh_l(1.6#uhq#uhtP _The bat barely misses you.#uhg  _The bat barely misses you.You reach to attack! You closely miss the bat.  The bat is severely wounded. _The bat barely misses you.  You barely miss the bat. #uh G The bat is severely wounded.#uh #uh )..b#uh[ W6==2.7#uh #uh  #uh #uh? ,#uhz@ #uhZC #uhJ % .#..#.....# #.#g# ...#....... #.... #..+...... #...#. #..#.....#...#.# #..#.....##uhK \#...#.####......# ##...#.##.#..#...........# #@#.##.#..# #....# #.#.##.#..# #.##. #.#.......###.... #.....†#......####uhSK  ###.####......#  #.# #.####.# . g   hobgoblin (asleep) #.# #.# #uhwK #.# # #.# #.###uhK ##.##uhK n #.# #......##uhQ { 8.8 (5.0  A hobgoblin comes into view.#uhY `.gg#uhY 4==9.8 (6#uh_ #uhc + _The hobgoblin shouts!#uh.(. .###.# ...#g. +...... .# #..#......####. #.##.#......####uhz#..@........###.....###.#.##.#..# #....#.#.##.#..# #.###.......###.........†#####.####.....###.# .#uhq #.# ######uh#uhTF.g#uh5--90.8 (1#uhT #uh"#uh T## .(. .###.# ...#.. +......g#. # #..#......####. #.##.#......###...........###.....###.#.##.#..# #....#.##.#..# #.###uh6 #.......###.........†#####.####.....###.# . #.# ##uh^ F.g#uh A--1#uh #uhy #uh6P  You reach to attack! You hit the hobgoblin.#uhO=_.g #uh=-2.9 (1.1#uhg#uha _The hobgoblin is heavily wounded.#uhog?  You barely miss the hobgoblin.The hobgoblin is heavily wounded.=4.0 _The hobgoblin barely misses you. x2#uh  You barely miss the hobgoblin.The hobgoblin is heavily wounded.#uhX4---5.1#uhҶ#uhٸ- _The hobgoblin hits you.#uh  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.#uhf A5=--#uh !6.2#uh l _The hobgoblin barely misses you.#uh`  You barely miss the hobgoblin.The hobgoblin is moderately wounded.#uh7b (7.3#uhg #uhj V _The hobgoblin barely misses you.#uh  You closely miss the hobgoblin.The hobgoblin is moderately wounded.#uh(8.4#uhg#uhLW _The hobgoblin closely misses you.#uhYB  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.9.5#uhiF#uhHO _The hobgoblin misses you.#uh  You barely miss the hobgoblin.The hobgoblin is moderately wounded.#uhGW4-100.6 (1.1)#uh#uh- _The hobgoblin hits you.#uhx;  You hit the hobgoblin.#uhi.#uh-31.7 _You kill the hobgoblin!#uhD 4#uh{ #uh"  #uh" B_No target in view!#uh g _5==#uhW&6==#uh*1 _HP restored.#uh,3#uh-#uh/#uh72,#uh3#uh 5#uh7,#uh8#uhx9#uh;#uh;:==#uh]=#uh@#uhB,#uhC#uhFF#uh`H#uhH#uhuI#uhP#uhId,#uhf#uh i#uhOk,#uhl#uh0o#uhaq#uhq#uh|,#uh .. #.# #$### ##  .... ...  #..#r.  #... #..####.## #.....@..# #uh_ -#.#####.(#..#.....#.# #.#...#..#..#.....#.##.#.#.#.....#.......#.......##..+.....#...#.####..#.....#.### r   rat (asleep)#...#.# #..#.....#.##.#uhс#...#.####......# #.##.#...#.##.#......###....#uh618.7 (17.0)-9.7 (18 _A rat comes into view.#uhm (... #uh 6#.. #.# #$### ##.... .....#..#r.##.. #........#..####@## #........# #.#####.(#..#.....#.# #.#...#..#..#.....#.#.###.#.#.#.....#.##.......##..+...........#...#.####..#.....#.#####...#.# #..#.....#.##.#...#.####......# #.###uhf #uh ].rr#uhQ Q====20.0)#uh[ #uh E _The rat squeaks loudly. You hear a loud squeak.#uh%J  You reach to attack! You hit the rat.#uhi.#uhئj4----1.8 (1.1#uh#uhG _You kill the rat!#uhYv#uh w;----#uh;^ _No target in view!#uhY#uh#uhv#uhH _No target in view!#uh 3#uh #uh ,#uh) eM###....# # ##$###r## ........#..##. #@.......#..####.##..#..#uh #........# # #.#####.(#..#.....#.#r   rat (wandering)...#uh ^0.02.8 (1#uh #uh} V _A rat comes into view.#uh?### ... #.. .# # ####$###r##.# #............#.@#..##. .# #uh@8#........#.#..####.##..#....#........#..# ##.#####.(#..#.....#.# #.#...#..#..#.....#.#.####.#.#.#.....#.##.......##..+............#...#.####..#.....#.######uhEB#uhIL.r#uh1J&3#uh?O#uhP#uhM #uhMI You reach to attack! You puncture the rat!#uhPUg†#uhX554.9 (1.1#uh^#uhkG _You kill the rat!#uhis 4#uhSx #uhWz H _No target in view!$uh _Sorry, you're not good enough to have a special ability.$uhO$uhPInnate Abilities, Weirdness & Mutationsa - (You are very nimble when in or above water. (Stealth+, EV+, Speed+++))b - Your lower body shifts to a powerful aquatic tail in water. (): Suppressed. $uh$uhԱ$uhhalotheman the PokerMerfolk###Health: 16/16 ========================...Magic: 1/1========================#..AC: 4Str: 14#.# #EV: 12Int: 7####$###.##.#SH: 0Dex: 15#......†....... XL:  1 Next: 50% Place: Dungeon:1#.@#..##..# Noise: ---------  Time: 124.9 (0.0)#........#$uhX. a) +0 trident#..####.##..#.... Throw: 3 throwing nets#........#..###.#####.(#..#.....#.# ##.#...#..#..#.....#.#.### #.#.#.#.....#.......#.... $uh#.......##..+............ #...#.####..#.....#.#####  _No target in view! _A rat comes into view.You reach to attack! You puncture the rat! _You kill the rat! _No target in view! _Sorry, you're not good enough to have a special ability.$uh$uhc$uh$uh$uh J$uhS H _No target in view!$uh 3$uhA $uh $uhK $uh. P _$uht ,$uh $uh" ,$uh $uh L _You now have 16 gold pieces (gained 7).$uh} $uh $uh $uh $uho ,$uh: $uh $uh ,$uh $uh $uh@ ,$uh $uh $uh" $uhL $uh $uh $uhv ,$uhj $uh+ $uh ,$uh $uh $uhA ,$uh $uh $uh` ,$uh $uh $uh ,$uh $uhe ,$uh  $uhb M _You now have 28 gold pieces (gained 12).$uh 3$uh $uh3 X$uho $uh!" ,$uh" $uh$ $uh|& ,$uhg' $uh5) $uhE+ ,$uh#, $uh. $uhE0 ,$uhO1 $uhn4 7 _You open the door.$uh; #..........##..+..........J..#.......#....#.......#...#.......#..######.......#.......#.......#...####$uh;  #.......@....... #.......##...... .......##... ...........#...$uh < o##.....#### ## #.....#J   endoplasm (asleep)$uh5< #.....######## #............##..$uh]< R #####.##.........$uh E 0420.0)$uhvE ,5.9 (21$uhL $uhKV _An endoplasm comes into view. _There is an open door here.$uhd  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.3  34%  +1   j - Spellcasting   0.0    -1           b - Axes   1.4    -2      c + Polearms4.5  33%  +4       d - Staves   1.4    -2       e - Unarmed Combat   0.0    +1  $uhx[39;49m     f - Throwing   2.0     0                       g - Armour   0.0    -3      h + Dodging4.1  33%  +3       i - Stealth   0.0    +2                      $uhB[40m                        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets $uh^  $uhj  $uhUp halotheman the Poker#..........##..Merfolk+..........J..Health: 16/16 ========================#.......#....Magic: 1/1======================== $uhDq #.......#...AC: 4Str: 14#.......#..#####EV: 12Int: 7#.......#.......SH: 0Dex: 15#.......#...####XL:  1 Next: 50% Place: Dungeon:1#.......@.......Noise: ---------  Time: 145.9 (0.0)#.......##......a) +0 trident#.......##......Throw: 3 throwing nets#...........#... $uh~q ###.....#### ###.....#J   endoplasm (asleep)#.....#########............##.. $uhq #####.##......... _No target in view! _You now have 16 gold pieces (gained 7). _You now have 28 gold pieces (gained 12). _You open the door.  $uh8r |_An endoplasm comes into view. _There is an open door here. $uhy  $uhy  $uh#  $uh  $uh 8 #..........##..  +..........J..  #.......#....  #.......#...  #.......#..#####  #.......#.......  #.......#...####  $uha#.......@.......  #.......##......  #.......##......  #...........#...  ###.....#### ##  #.....# #.....  #........  ..  $uh #..........##..  +..........J..  #.......#....  #.......#...  #.......#..#####  #.......#.......  #.......#...####  #.......@.......  #.......##......  #.......##......  #...........#... ###.....#### ## #.....# #..... #........ .. $uhq4 $uh $uhca _An endoplasm is nearby! $uh) #..........##..  +..........J..  #.......#....  #.......#...  #.......#..#####  $uh#.......#.......  #.......#...####  #.......@.......  #.......##......  #.......##......  #...........#...  $uh?###.....#### ##  #.....# $uh$#.....  $uh3#........  .. $uh1#  $uh4 #..........##..  +..........J..  $uh1#.......#....  #.......#...  #.......#..#####  #.......#.......  #.......#...####  #.......@.......  #.......##......  #.......##......  #...........#... ###.....#### ## #.....# #..... #........ .. $uh.  $uht4 $uhpw _An endoplasm is nearby! $uh N ...# . $uhO #..........##+..........J#.......#.#.......#... #.......#..#######.......#........ $uh #.......#@..#### #.......'.......# $uh #.......##......##.......##......# $uh #...........#....###.....##########.....# $uh5 #.....#########............##.. $uh H6.9 (1 _ $uh  $uh  $uhq#...# ..# #...# .#..........##+....J#.#.#.#... #.#..########.#.@.......#.......#...#####.#.......'.......# #.......##......##.##......##...........#.....###.....#########.#.....##.....######## $uhm  $uhe.JJ7 $uh $uh^ _The endoplasm quivers. $uh4#. ... ..# ##...# ...##....##...##+..........J....#.....# #######......#...#####....'............##......#.....##......# ...........#..... $uhi5n###.....#########. $uh6 $uh >*.J $uh>&8 $uh2E $uh G $uh, @  You puncture the endoplasm! $uh4 1. $uh8 F7/177=50.0 (1.1 $uhL>  $uh@ M _You kill the endoplasm! $uh=t $uht $uhz $uhW|H _No target in view!$uh$uh$uh$uhWH _No target in view!$uh$uhf$uh$uh $uh $uhCP _$uh$uh$uh$uhe$uh$uh%$uh$uh$uh6,$uh$uh$uh$uhգ$uhѤ$uhɦ$uh$uhĨ$uhȩ$uh$uh׭,$uhӮ$uh$uh K .... ..?.. . #+####...  +.. #.....#  ...#.#@#.###.- #..#.. #...##...##### ####...##...##..........##...#####+....................K   kobold (missile, asleep)#.......#.......######.......#.......#.......#..#######$uhX-7.0 (7.0$uhE-8.0 (8$uh|$uhu _A kobold comes into view. It is wielding a +0 dagger.$uhB q# K...? ...... #+####......+.. #...@.# ...#.#.#.###.# #..#..........  #...##...#####$uhC p ####...##...##.##...##### +.............#.#.......######.#.......#$uh%M u KK)  The kobold shouts!$uhfQ 6(((($uhQ )((($uhS .?..@..$uh 4==9.0 (1$uh $uh f _The kobold throws a stone. The stone misses you.$uhA  #  K.  .....  ..?...  ......  $uh #+####......  +.. #...@.# ...#.#.#.###.#  #..#..........  #...##...#####  ####...##...#  ....##...#####  .............. $uh!O ....#####  $uhN+ #  K.  .....  ..?...  $uh......  #+####......  +.. #...@.# ...#.#.#.###.#  $uh#..#..........  #...##...###$uh ####...##...# $uh7 ....##...##### $uh_i ..........  $uhg....#  $uh$uhZ$uh$uh] _A kobold is nearby!$uh###+##...gK.......?...#+####.+.. #....@# $uh...#.#.#.###.# #..#.......... #...##...#########...##...#  #...##...##### g   goblin (wandering)  +.............. K   kobold (missile)  #.$uh2#...... $uh $uhI!$uh(c..gKg$uhk($uh(--$uh( 60$uh/0$uh2u _A goblin comes into view. It is wielding a +0 dagger.$uh }####+#####.......##..gK...##..?....# #.$uh 2# #+####@......#+.. #.....###+####...#.#.#.###.# #..#.......... #...##...##### ####...##...# #.$uh h##...##### +..$uh <..... #.#.#$uh !####$uh ,$uh# O..gK$uh A--1$uh5 $uh1j ,$uhr x.?gK$uhs -2.1 (1.1$uhy $uh| g _You reach to attack! You closely miss the goblin.$uh  You barely miss the goblin. The goblin hits you with a +0 dagger.$uh_6--=3.2$uhF$uhT _The kobold closely misses you.$uh/o  You barely miss the goblin. The goblin barely misses you.$uhoW7==4.3$uhu$uhwT _The kobold closely misses you.$uh]=  You puncture the goblin!$uhkj )K   kobold (missile)$uhj>  You kill the goblin!$uhvnM==85.4$uhu$uhmxT _The kobold closely misses you.$uhT $uh$U (6.5$uh@[ $uh] _You closely miss the kobold. The kobold barely misses you.$uh[E 8  You hit the kobold.$uh L C)$uh O 097.6$uh[ ` _You kill the kobold!$uh"4$uh$$uh!'H _No target in view!$uh'$uh$uhG$uh$uhe$uh: _$uhB  Things that are here:  $uh%a +0 dagger; 5 stones$uhK _$uh####+#### #.......# #.......#  #..@....# - #)).....#  #+####.......#+.. #.....###+####...#.#.#.###.# #..#.......... #...##...#####  ####...##...# ..##$uh-9.6 (2.0$uhNF-70.6 (3$uh$uhb _h - a scroll labelled PIUMMA HYVVI$uhI$uhB$uh,$uh,$uh$uh)$uh#,$uh<$uh7 _You open the door.$uh$uh$uh$uh @  There is an open door here.$uh$$uhb _$uh$uh'$uh######## #(.....#  #@# 5.6 (5 #.#  ####'#### $uh j #.......# #.......# #.......# $uh2i#)).....# $uhX#+####.......#  +.. #.....##$uh$#+####$uh|6.6 (6 _Found 6 stones.$uh\3$uh)^$uhVb$uhc$uhc$uh!g$uhJm$uhio,$uhp$uhr$uhnt,$uhx,$uhz$uhn{$uh}|$uh6~$uh$uh$uh$;  You see here 6 stones.$uh $uh_$uhT$uh$uhg,$uhל$uh8n$uhBX$uh,$uhȭ$uh$uhF,$uh$uh6$uh,$uh=$uh\$uhľ,$uh'$uh$uh$uhl,$uh$uh$uh,$uh$uh$uh,$uh3$uh,$uh$uhM _You now have 44 gold pieces (gained 16).$uh-3$uh$uhe$uhv,$uh3$uh$uh,$uhN$uh$uh,$uh$uh6$uhK$uh$uh$uh 7 _You open the door.$uh! $uhc $uh $uh $uh$ ,$uhu $uh $uh $uh $uh $uh9 $uhN ,$uh  $uh+ $uh" ,$uh $uh $uh $uh $uhg $uh $uh ,$uh9 $uhH 7 _You open the door.$uh $uh $uh $uhd! @  There is an open door here.$uh" $uh:#  _$uh$ $uhZ% $uh& ,$uhU' $uh) $uh* $uh3+ $uh+ $uhh- $uh. ,$uh\/ $uh1 $uhV2 ,$uh.3 $uh< $uh= $uhK? ,$uh? $uhB $uhC $uhC $uhxD $uhG $uhgI ,$uh)J $uhK $uhL ,$uhM $uhEO $uhdP ,$uh:Q $uh0S $uhUT ,$uh-U $uhrY 7 _You open the door.$uhZ 3$uha[ $uh] @  There is an open door here.$uhb_ $uh_  _$uh` $uh&b $uh c $uhAc $uh@d $uhf open the door. _There is an open door here. _You open the door. _There is an open $uhXg &door here. _You open the door.$uhNh $uhh 3$uhk [There is an open door here. _You open the door. _$uhl YThere is an open door here. _You open the door.  There is an open door here.$uhim $uhm  _$uhn $uhu ,$uhv $uhv $uhy There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  $uh{ $uh{  _$uh!| $uh} $uh  $uhA $uh $uhʂ JYou open the door. _There is an open $uh Wdoor here. _You open the door. _There is an open door here.  $uhۄ $uh&  _$uh $uh# $uh ,$uh $uh $uh ,$uh $uhΞ $uh ,$uh\ $uh $uh ,$uhl $uh $uh ,$uhܪ $uh $uh ,$uhӮ $uh- $uhA ,$uh³ $uh0 X$uh ........#####'##..#......#..............##........#..........'.#................#.#.###.....##########.###.###### #.....#### ######## ##.......###.......+@......'.'..............###....... #.......# #....... #.......# #....... #.......# #....... #.......# #.......  #.......# #.......  #.......# #....... [34$uh m #.......# #....... ####....#+....''2404.0)#....##..#======1.6 (65 _There is an open door here. _You open the door. _There is an open door here. _As you open the large door, it creaks loudly!$uhJ$uhnH _No target in view!$uhm3$uhn$uhr$uhs$uhw: _$uhMyE  There is a large open door here.$uhc{$uh{ _$uh}$uh*E  There is a large open door here.$uh$uhN _$uhD$uh$uhh,$uhF$uh$uh,$uh$uh$uh,$uha$uhQ$uh#,$uh$uh,$uh>,$uh$uhN$uh,$uh6$uh;,$uh $uhM _You now have 61 gold pieces (gained 17).$uh, #..#.###.####.... ###..#.....##.... #....##.#..... +....''.......'$uh..... #....##............. #....##.............####....##..................#$uhj......@......##.......#------..............##.$uh6|#.....$........##.#$uhY.....#..##.#.....#.$uhI#.#.... #.######### j   gnoll (asleep)... #.$uhO.... ####...... $uho 51.6 (10  A gnoll comes into view. It is wielding a +0 club.$uhe.jj$uhY==----2.6 (11$uh = _The gnoll shouts!$uh3  #..#.###.... ###..#........ #....##... +....''... #....##.. #....##..####....##........##..j.##..##.$uh4 .$.##..#.##..#.##...#... #... ####......$uh6 $uh6 $uh< .jrr   quokka (wandering)$uh<= :--3.6 (1.0)$uhB $uhD Y _A quokka comes into view.$uh ( #..#.###..# ###..#......# #....##.. +....''.# #....##.# #....##.####....##.##.j.##.##.$.##.#.##.#.##.r#...#...####..$uh3$uh$uh`.jr.$uhA--4$uh} $uh"$uhΡb  You reach to attack! You hit the gnoll.$uh.jr.r$uh*-5.7 (1.1$uh$uh3 _The gnoll is lightly wounded.$uhy 7  You hit the gnoll.$uh r. The gnoll is heavily wounded.$uh 4=60$uh $uh < _The gnoll hits you but does no damage.$uh7  You hit the gnoll.$uh r$The gnoll is heavily wounded.$uh9X4-----7$uh$uhl _The gnoll completely misses you. The quokka bites you.$uh57  You hit the gnoll.$uh )r   quokka  You kill the gnoll!$uh$uh#..#.###.## halotheman the Poker........# ###..#.....## Merfolk........# #....##...... Health: 14/17 ===================-----......... +....''...... Magic: 1/1========================........# #....##...... AC: 4Str: 14........# #....##...... EV: 12Int: 7........####....##...... SH: 0Dex: 15................##...... XL:  1 Next: 220% Place: Dungeon:1......)@........##...... Noise: =--------  Time: 258.8 (1.1).......r........##...... a) +0 trident.......$........##...... Thro$uhw: 3 throwing nets.......#........##.............#........##.............#........######## r   quokka.......#................####...... _The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is heavily wounded. _The gnoll completely misses you. The quokka bites you.  You hit the gnoll.  You kill the gnoll!$uhm _The quokka bites you but does no damage.  You have reached level 2!$uh /  --more--$uhz k20/23=2/2250% $uh $uh 4 _$uh  You closely miss the quokka.9.9$uhҿ$uhJ> _The quokka bites you but does no damage.$uh= ?61.0$uhE $uhH _You closely miss the quokka. The quokka barely misses you.$uh$uh,20$uh)$uh _You closely miss the quokka. The quokka barely misses you. x2$uhw$uh@xx1==3.1 (1.1$uh~$uh׀y _You barely miss the quokka. The quokka barely misses you.$uh$uhx `  You barely miss the quokka.$uhy ,40$uhʁ $uh6 > _The quokka bites you but does no damage.$uh[$uhM0-5$uhՙ$uhp _You hit the quokka but do no damage. The quokka bites you.$uhG  You hit the quokka.  The quokka is moderately wounded.The quokka bites you but does no damage.$uh -6.2 (1.1$uh" $uh) S _The quokka barely misses you.$uh  You hit the quokka.  The quokka is almost dead.$uhhV1=7.3$uh$uhT _The quokka closely misses you.$uh|=  You puncture the quokka!$uhD.$uhL=88.4$uh$uhJ _You kill the quokka!$uh1u$uhg2=3=== ........# ###..#........##....... +....''# #....##..###......)..-$#g   hobgoblin (asleep)....... ..g.75.4 (7.0gg.-6.4 (8 _A hobgoblin comes into view.$uh    ........#  .........  ........# #... ........# #... ........####... ............... ......)........ .......@.......$uh?  .......$....... .......#....... .......#....... .......#....... .......#.........  .......####.g....  ....... .... $uh $uhYT    ........#  .........  ........# #... ........# #... ........####... ............... ......)........ .......@....... .......$....... .......#....... .......#....... .......#....... .......#.........  .......####.g.. ....... .... $uh_] 4$uhd $uh"g ` _A hobgoblin is nearby!$uh9~.# #....#.... +....''..# #....##..# #....##..####....##.........##.......)##....##..$##..#.##........#.##........#.#########.......#........####.g.... ....... ..... .g.7.4 (1 _$uh}$uh$uh1~. +....''.'.# #....##.#.# #....##.#.####....##.#........##.#......)##.#..##.#.$.##.#.......#.##.#.......#.##.#.......#.##########.......#...g.......####............. ......  ..$uh$uh>g.$uhx&8$uh$uh6$uh˘  You reach to attack! You hit the hobgoblin.g. ==9.5 (1.1$uh$uh] _The hobgoblin is almost dead.$uh\ ;  You hit the hobgoblin.$uh{e F†$uhh :66=80.6$uho $uhq M _You kill the hobgoblin!$uh?- 4$uh24 $uh 6 H _No target in view! $uh _ $uhi%* _You now have 74 gold pieces (gained 13).  You see here a hobgoblin corpse. _ $uhG& $uh-X $uh4n $uh<.......#........##.......# #........#.†......##.......# #........#........########## #.......#...........# .......####.. ....... #.. $uh= ....### #..  #..   - #..  #...  # $uh= #........# .........# $uh=r   quokka (asleep)..#....###.r. $uh>..... $uh@092.6 (12.0) $uh Irr. $uhIF-3.6 (13 $uh0P $uhRY _A quokka comes into view.!$uh& .#.†......##.# # .#........########## # .#...........#  .####.# . #..# ....### #..# #..# #..# #.# #.# #.# #.# .# r.#....###...#..... ...#.....#!$uhDr.!$uh!#4!$uhI.0)!$uh՛!$uh!$uh.#######.........# ### ### r..#....##..# .####.!$uh}!$uhDr.!$uh&5!$uh!$uhH!$uh<  You reach to attack! You hit the quokka.r. 6.7 (1.1!$uhA!$uho$a _The quokka is moderately wounded.!$uhX =  You puncture the quokka!!$uh"` P†!$uhc 975=7.8!$uhj !$uh+l J _You kill the quokka!!$uhy !$uh? !$uh< ^ _No target in view!!$uh` !$uh !$uh^ !$uhk H _No target in view!"$uh4"$uhP"$uh7H _No target in view!"$uh3"$uh="$uh"$uh"$uh: _"$uhb  You see here a quokka corpse."$uh5 _"$uh"$uh$"$uh,"$uh"$uh"$uh  . #........#  ....### #.# #.# #.# #.# #..# #†.#"$uh% ..######..#.......@..#-300.8 (3.0.........#....###.........#...........#......########......"$uhQ ) ..... ...# "$uh[-1.8 (4"$uh"$uh% _Found a dagger."$uh I"$uh "$uh "$uh" B"$uhU% B"$uh;' "$uh) ,"$uh* "$uh , "$uhH "$uhI "$uhM X"$uhN "$uhO ,"$uhiP "$uhXR "$uh)S ,"$uh{T "$uhW "$uhX ,"$uh]Y "$uh[ "$uh\ ,"$uh$] "$uh^ "$uh}_ ,"$uh_ "$uh:a "$uha ,"$uh3b "$uhmc "$uhbd B"$uhtf "$uhDg ,"$uh{g "$uhh "$uhi ,"$uhBj "$uhk "$uh3l ,"$uhl "$uho B"$uhp "$uhq "$uhr ,"$uhMs "$uhu B"$uhv "$uhw "$uhx ,"$uhSy "$uhz "$uh| B"$uhI~ "$uhT ,"$uha "$uh "$uh "$uh~ "$uhI ,"$uh ,"$uh ,"$uh  _You open the door.  There is an open door here. _"$uh] B"$uhS ,"$uh% ,"$uh 7 _You open the door."$uh 3"$uh "$uh "$uhl B"$uh "$uhɫ ,"$uh| "$uhW "$uh ,"$uh{ "$uh "$uhn ,"$uhQ "$uh 7 _You open the door."$uh 3"$uh0 "$uhr @  There is an open door here."$uh "$uh 5 _"$uh ,"$uhI "$uh{ "$uh "$uh B"$uh "$uhI ,"$uh/ "$uh "$uh ,"$uh} "$uhc ,"$uh "$uh "$uh "$uh ,"$uh "$uh "$uh B"$uh "$uh( ,"$uh* "$uhy X"$uhv "$uh "$uh n"$uh ,"$uh B"$uh& "$uh8 ,"$uh "$uh "$uhT ,"$uh "$uh0 ,"$uh2 "$uhN "$uh "$uh! .......#......... .......#...#####.# .......'.......#.# .......##......#.# .......##......#.# ...........#.....# ##.....#########.####  #.....# #....# ##.....#########@##.###. 59.8 (58.0) ##............##........ ######.##............... # #...##.###.##.###..# ####.####.###.##.# ... '....#......÷..... >. ...# ###..####..#..##.## . .#.# # #..# #........#... ###  # #..####.##..#.....#"$uh" d[39;49m #.# "$uhq* C60.8 (59"$uh- "$uhp0 _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.#$uh #$uhC!#$uhN#$uhRm#$uhn,#$uh#p#$uhr#$uhtB#$uhۂ#$uhgn#$uhX#$uh#$uhQ#$uh,#$uhٻ#$uhѼ#$uho#$uhS#$uh#$uh\#$uh,#$uh#$uh,#$uh#$uh#$uh,#$uh8#$uh#$uh,#$uhd#$uh#$uh,#$uh#$uh#$uh,#$uh#$uh##$uh,#$uh,#$uh#...#####  #...# ##..  #...##### ##...  .. ...>  ##### #....  # #...#  #### #...#  ...... #...#### ###.# #...@...#  87.8 (27 ....#.# ##..###.#  ....#.# #..###.#  ....#.# #......#  #.....# ###...####  #####.#### #.....#   #....# #.##$uhf[40m.#.#  #####.##.###.#.#.#  ...##..........#.###  #$uh#$uhc,8.8 (28#$uh#$uhW _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.#$uhW_#$uh# #$uh3#$uh5#$uh7,#$uh9#$uh:,#$uh;#$uh<#$uh>#$uhx>#$uh??#$uhBB$$uh$$uhs X$$uh $$uhB$$uhH$$uh$$uh$$uh$$uh$$uh,$$uh$$uhC$$uhB$$uh!$$uh",$$uhV#$$uh$$$uhQ&,$$uh'$$uh($$uh)$$uh)$$uh*$$uhy,$$uh-,$$uha/$$uh0$$uh1,$$uhn2$$uhw4$$uh5,$$uh^6$$uhN8$$uhx9,$$uh?:$$uh<$$uh=B$$uhu?$$uh@,$$uh,A$$uh`EX$$uhF$$uhIX$$uhMB$$uh7N$$uhN,$$uhR$$uhV$$uhX,$$uhY$$uh]$$uh^,$$uhW_$$uhb$$uh_d,$$uh8e$$uh}s$$uh1uB$$uhew$$uhx,$$uhy$$uh$$uh߀$$uhT$$uh$$uhW,$$uh$$uhg$$uhC,$$uh-$$uh$$uh,$$uh$$uhX$$uh$$uh2$$uh_$$uhW$$uhA$$uh1,$$uhٞ$$uh9$$uhMX$$uhBB$$uh$$uhA,$$uhF$$uh$$uhL,$$uh2$$uh$$uha,$$uh$$uhc$$uhTB$$uh $$uh.B$$uh$$uh,$$uh$$uh$$uh$$uh,$$uh$$uhB$$uhy$$uh$$uh-,$$uhoB$$uhI$$uhX$$uhL$$uh9B$$uh$$uh$$uh$$uhX$$uh$$uh-$$uh,$$uh$$uh$$uh[B$$uh/$$uhK,$$uh;$$uh&$$uh,$$uh/$$uh$$uhT$$uh$$uhQ$$uh$$uh$$uh$$uhh$$uh1$$uhB$$uh$$uhB$$uhp$$uh,$$uh$$uh$$uh,$$uhS$$uhn$$uh$$uhE$$uh($$uhX$$uh B$$uh $$uh# ,$$uh $$uh>$$uh,$$uh$$uh$$uh,$$uh$$uh ($$uh-B$$uh@$$uh}HX$$uhP$$uhQ$$uhHQ$$uhR$$uhY$$uh>[$$uh[$$uh6\$$uhgX$$uh=~$$uh$$uh'$$uh $$uhI$$uh͈,$$uh$$uh $$uh,$$uhj$$uh$$uhk$$uh$$uh@$$uh$$uh,$$uh $$uhۦ$$uh9,$$uhϨ$$uh$$uhB$$uhX$$uh$$uh,$$uh$$uhc$$uhM,$$uh)$$uhB$$uh}$$uh$$uh,$$uh,$$uh,$$uh$$uh$$uh,$$uh~$$uhU$$uh,$$uh@$$uh$$uhG,$$uh$$uh$$uh,$$uh$$uho$$uh,$$uh$$uh_$$uh,$$uhN$$uh$!$$uh#,$$uh#$$uh($$uh**,$$uh*$$uh1$$uh3,$$uhl4$$uh19$$uh:$$uh:$$uh<$$uhnf$$uhh$$uhnX$$uhfn,$$uh2o$$uhr$$uhWs,$$uhs$$uhrv$$uhw,$$uhQx$$uhz$$uh |,$$uh|$$uhYou open the door. _There is an open door here. _Found a stone staircase leading down.  There is an open door here. _$$uh$$uh*$$uh$$uhf,$$uhA$$uh$$uh,$$uh$$uh$$uh,$$uh$$uh$$uh,$$uh0$$uh$$uh$$uh$$uh/$$uh$$uh$$uh$$uh)$$uh$$uhs,$$uh$$uhl$$uh,$$uh $$uh?$$uh$$uh$$uhb$$uhz$$uh$$uh$$uh$$uhg$$uh$$uh$$uhz$$uh4$$uh,$$uhN$$uhj$$uh,$$uh7$$uh.$$uhM,$$uhD$$uh$$uh$$uh$$uh0$$uh$$uhIThere is an open door here. _Found a stone staircase leading down. _There is an open door here. _You open the door.$$uh@M,$$uhN$$uhP$$uhR,$$uh*U$$uhNV$$uhX,$$uh/Z$$uhf$$uhj,$$uh9l$$uho$$uhr,$$uht$$uhbv$$uh`x,$$uhYy$$uh{$$uh},$$uh.~$$uhD$$uḣ9 #######. ..>......... ...#######. ...##....... ..##.#####........ . #+#.##.....'........ .. #.#.######+#....#... $$uhB...##...##.............. .......@.#........#.....549.8 (161.0) .........#........#.###. ..........######..#.###. #.........# ###..#..... $$uhy#.........####....##.... #............+....''.... $$uh2#.........####....##.... #.........# #....##.... #.........####....##....$$uh$$uhj-502$$uh $$uh _There is an open door here. _Found a stone staircase leading down. _There is an open door here. _You open the door. _Found a stone staircase leading down.$$uh 3$$uhS $$uhj $$uh ,$$uh ,$$uh  ##########.....>.. ............ ####### .... ##.. ..##.#####...... #+#.##.....'.. #.#@######+#....#...##...##...............#........#.............#........#.###...........######..#.###.... .. .$$uha 4#.........##$$uhj 1.0)  A malevolent force fills the Dungeon...$$uh /  --more--'$uh\S  You fall into a shaft and drop 1 floor!'$uhac/  --more--($uhk)    ###    ...    #.#   #.#  #.# .######.# 2.......@# #########     ($uh(*3($uh.($uh{-2.5 (1.7($uhE}($uh~7 _The shaft crumbles and collapses.($uh ($uh X($uha ,($uh ($uhN ($uh ,($uh ($uh ($uh ($uh ($uh ($uh ($uh ,($uhu ($uh ($uhF ,($uh ($uh ($uh ,($uhX ($uh ($uh ,($uh ($uh ($uhV ,($uh ($uh ($uh ,($uhR ($uh ($uh B($uhd ($uh ,($uh# ($uh ($uhC ,($uh ($uhA ($uh ,($uh ($uh ($uh ($uh) ($uh ($uh ($uh ,($uh ($uh] ($uh ,($uhG ($uhd ($uh ,($uht! ($uh" ($uh% ,($uh% ($uh' ($uhV) ($uh) ($uhT* ($uh(, ($uh- ($uh-. ($uh. ($uh0 ($uh1 ,($uh2 ($uh3 ($uhM5 ,($uh6 ($uh7 ($uh99 ,($uh9 ($uh{; ($uhK= ($uh= ($uh= ($uh? ($uh2$uh ###.#####   ....>...#   #@# ### 42.7 (25.0) #.###.###.##  #..........#  .....##.###.## .#.. #.# #.# ... #.# #.# .. ..# #.# . ### #.# #.#3.7 (26 _Found an escape hatch in the floor.3$uh 33$uh3$uho3$uh3$uh(3$uh3$uh,3$uh03$uh3$uh,3$uh}3$uh]P  There is an escape hatch in the floor here.3$uh3$uhi _3$uh3$uh63$uh~,3$uh63$uh-3$uh;3$uhl3$uh 3$uh13$uhA3$uh~3$uh3$uh3$uh3$uh-3$uh 3$uh 3$uho3$uh3$uhw3$uh*3$uh,3$uh3$uh,3$uh[3$uhFL _You now have 80 gold pieces (gained 6).3$uh3$uh3$uh:3$uh3$uh[3$uh3$uh_3$uh3$uh,3$uh|3$uh3$uh 3$uh8 3$uh 3$uh9 3$uh 3$uh3$uhU3$uh3$uh,3$uh3$uh|3$uh3$uh3$uh3$uh3$uhz3$uh3$uh_3$uh#3$uht3$uh3$uh+3$uh3$uh+ 3$uhj 3$uh 3$uh"3$uh#3$uh+$3$uh$3$uh?'3$uh(,3$uh)3$uh+3$uh,3$uh+-3$uh-3$uhp/3$uh13$uh713$uh13$uh33$uh43$uh853$uh53$uh`83$uh93$uh93$uh>:3$uhb<3$uh=,3$uh>3$uhrH3$uhH3$uhNJ,3$uhJ3$uhhL3$uhM,3$uh~N3$uhO3$uhQ,3$uhgR3$uhS3$uhDU3$uhU3$uhV3$uhX3$uh_3$uhk`3$uh0a3$uhb3$uhd,3$uhe3$uhf3$uhh,3$uh@i3$uhj3$uhl3$uhMl3$uhl3$uhn3$uho,3$uhzp3$uhr3$uht3$uht,3$uhu3$uhw,3$uhw3$uhy3$uhz3$uh{3$uh{3$uh|3$uh#.^..........######.###########...####.#...## ###.#.....# ##.#.#.....# ##..3$uh݃ #.#.....# ##...<.##.######.#...####...........@...........+....86.7 (43..##.########...####....3$uh ##.## ##... #.#######.. 3$uh9|#.#........ #.#.######. 3$uh_ #.#.# #. 3$uh #.#.#### #.  #......# #.3$uhE 3$uhlj3$uh,7.7 (443$uh3$uh9 _Found a stone staircase leading up.4$uhw #.^.......... ####.# ##...## ##.#...##  #.#.....# ## #.#.....# ### #.#.....# ##.<.##.######.#...####>...........+0.0).##.#...##### ##.## ## #.# #.# #.#.###### #.#.# # #.#.#### # #......# #8.7 (1 _Found a stone staircase leading down.4$uhc 34$uhyd 4$uhIg 4$uhh ,4$uhl X4$uhl 4$uhn 4$uho ,4$uhp 4$uhq 4$uhr ,4$uhs 4$uhu 4$uhzv ,4$uhw 4$uhx 4$uhy ,4$uhoz 4$uh| 4$uhN} ,4$uh'~ 4$uhu 4$uhـ ,4$uh 4$uh 4$uh ,4$uh4 4$uh 4$uh: ,4$uh 4$uh3 4$uh ,4$uh 4$uh@ 4$uh@ ,4$uh 4$uh 4$uh= ,4$uh 4$uh 4$uh ,4$uh- 4$uh 4$uh~ ,4$uh 4$uh 4$uh ,4$uh 4$uh{ 4$uh= ! #.^. ...#  #..# ##.#+ ..# ##.... ..# #.#.....## #.# #.4$uh ..... ##.###.# #.#.....####.<.##.######.#......'@..>.............####...##.########J.... ##.###.# #.... #.........4$uh 0##.######+#.#J   endoplasm (asleep)#.#4$uh \#.##.#4$uhw K 7046.0)  You open the door.4$uh ,5.7 (174$uh 4$uh ] _An endoplasm comes into view.5$uhg #.^ ...#  #..# ###+# ..# ##.#...# ..# #.#.# ### #.# #.#.# ##.###.# #.#.####.<.##.######.5$uhh:.@...>.......####...##..J....# ##.###.# .# #......##...# ##.######+# #.#  #.#  #.#  #.#5$uh2o5$uho16.0)5$uht5$uhvwQ _There is an open door here.5$uhz...# ## #..# ##+# ..#...# ..# ..# ### #.# #...## ##.###.# #...####.<.##.#####.'...>..........####...##.######J ##.###.# #. #......### ##.##### ##+ #.# #.#  #.#  #.#  #.#5$uh5$uh.-7 _5$uh`5$uhI5$uh E ...#  #..#  ##+# ..#  ##...# ..# ##.....## ### #.# ##.## ##.###.# #.####.<.##..'...>.####...##.#..J....## ##.###.##.....## #......#  ##...# ##.#####  ##+# #.# #.#  #.#  #.#  #.#5$uhS 5$uh &85$uh 5$uh 5$uhHqi ...#  #..# ##+# ..#  ##...## ..#  ##.....## ### #.# #.## ##.###.# #.####.<.##.+.'...>#.####...##.#..J....## ##.###.# ##.....## #......# ##...## ##.#####  ##+# #.# #.#  #.#  #.#  #.#5$uhcu5$uhEv&95$uhs6$uh~{ ...# #..# ##+## ..# ##...## ..# ##.....## ### #.# ##.## ##.###.# #.####.<.##. +.'...> #.####...##. ##..J....## ##.###.# ##.....## #......#  ##...## ##.##### ##+## #.# #.#  #.#  #.#  #.#6$uh=106$uh6$uhb  You reach to attack!  The helpless endoplasm fails to defend itself.  You puncture the endoplasm!6$uhh2.6$uhl6911.8 (1.16$uh r6$uhtM _You kill the endoplasm!6$uh6$uh/6$uhҕ6$uh~H _No target in view!7$uh/u7$uh _##...## ..###.....## ### #.###.......## ##.###.##.........####.<.##.##+.........'...>....... ....####...##.## ##.......## ##.###.#  ##.....## ##  ##.@.## ##.#####  ##'## #.#  #.# #.#  #B# #.# ... #.#!.. #.#B   giant cockroach (asleep)... ..#[37$uh]7m..... ###  4.8 (3.0  You open the door.5.8 (47$uhj& _A giant cockroach comes into view. _Found a gluggy blue potion.7$uhz\ L##.....## ### ###.......## ##.##..####.<.##.##+'...>.......#####...##.####.......## ##.###.# 7$uh\ n ##.....## #..... ##...## ##.#### ##@## #.#  #.# B...!......7$uh7] [.....##.......7$uh_ 7$uhGh pB.B7$uhh 3=6.8 (17$uhbo 7$uh.r  7$uhsr p_The giant cockroach barely misses you. _There is an open door here.8$uh;-F  You puncture the giant cockroach!8$uh$42.8$uha58$uh;##.....## ### #.# halotheman the Poker##.......## ##.###.# Merfolk#.........####.<.##.## Health: 23/23 ========================+.........'...>....... Magic: 2/2========================#.........####...##.## AC: 4Str: 14##.......## ##.###.# EV: 12Int: 7##.....## #......# SH: 0Dex: 158$uhH<##...## ##.##### XL:  2 Next: 100% Place: Dungeon:2##@###.#Noise: =--------  Time: 717.9 (1.1)#.##.#a) +0 trident#.##.#Throw: 3 throwing nets8$uhz<...#.#!..#.#.....8$uh<m..#.....###....... 8$uh<_A giant cockroach comes into view. _Found a gluggy blue potion. 8$uh<_The giant cockroach barely misses you. _There is an open door here.  You puncture the giant cockroach! _You kill the giant cockroach!8$uh,=8$uh>C _The giant cockroach barely misses you. _There is an open door here.  You puncture the giant cockroach! _You kill the giant cockroach!Your Polearms skill increases to level 5!You have reached level 3!8$uh?8$uh\H/  --more--9$uhe  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? >$uhkL8/283/363 0% >$uh+q>$uhPsU _You feel stronger. x2?$uhw$?$uh$?$uh%?$uh(?$uh*?$uh.: _?$uhQ0?$uhL7Q#.........####.<.##.##+.?$uh7.'...>.......#.........####..##.......## ##.###.#  ##.....## #......#  ##...## #?$uh7O ##'## #.#  #.# #.#  #@# -?$uh880#.)........##.....!....#?$uh58*............. .##.........### ###.........#...........#?$uh^8R##..#?$uhk@?$uhAE-9.9 (2?$uhG?$uh,S# _Found a club.?$uhS 3?$uh%U ?$uhY ?$uh` B?$uh/e B?$uh{f ?$uh"p E #.####...##. ##.......## ##.###.# ##.....## #...... ##...## ##.##### ##'## #.#  #.# #.# #.#####.#### #.#?$uhp #.)........# #.##.....@....# #.#........ ..#.##.........#### ### ## ..###.#?$uh q  #..$......# #.#?$uhq ?$uh 212.9 (3 _k - a gluggy blue potion@$uh@$uh@$uh_@$uh@$uh6 ## ##.###. ##... #...... ##...## ##.###@$uhK ##'## #.# # #.# #.##.#####.#### #.# #.)........# #.#@$uh>.#..## #.#....... ..#0@$uh6#.##@$uhں#### ### #.# .@$uhI.####.#@$uh0 #..$......# #...#@$uhXH ########### @$uhE @$uh@$uh+3.9 (1@$uhh@$uh; _Found a stone staircase leading down.@$uh 3@$uhi @$uh @$uh> ,@$uhq @$uhp @$uh͟ @$uh @$uh @$uh= @$uhn ,@$uh @$uh @$uh- ,@$uhR X@$uh @$uh+ ,@$uh% @$uhN M _You now have 90 gold pieces (gained 10).@$uh 3@$uh @$uhz @$uhX ,@$uh @$uh @$uh @$uhU @$uh @$uhn @$uhp @$uh @$uh @$uh9 @$uh ,@$uh @$uh X@$uh @$uh ,@$uh @$uh9 @$uh @$uh @$uh @$uh @$uh ,@$uho @$uh @$uh @$uh4 @$uh5 @$uh @$uh ,@$uhC @$uh @$uh ,@$uh< @$uh @$uh ,@$uh  @$uh @$uhg X@$uh^ ,@$uh @$uh @$uhp ,@$uh @$uhN @$uhQ ,@$uh @$uh$ @$uhg% @$uh% @$uh2& @$uh* @$uh, B@$uhF? n@$uh`@ ,@$uh@ @$uhXB @$uhC ,@$uhD @$uhQF @$uhH B@$uhI @$uhJ ,@$uhnK @$uhL @$uhMN ,@$uhN @$uhP @$uhQ ,@$uh S @$uhT @$uhU ,@$uhnV @$uhW @$uhoY ,@$uh!Z @$uh[ @$uh\ ,@$uh#] @$uh`^ @$uh_ ,@$uh` @$uhka @$uh:c ,@$uhc @$uhp s _You now have 100 gold pieces (gained 10).@$uhZq @$uhv @$uhOx @$uhRy ,@$uhy @$uhz @$uh| B@$uh]} @$uh$~ ,@$uh~ @$uh @$uh ,@$uhl @$uhw @$uh` ,@$uh @$uh X@$uh @$uh @$uhv @$uhQ @$uh @$uh” @$uh @$uhޖ ,@$uhh @$uhv n@$uhG B@$uh @$uh; @$uh @$uh, @$uhS@$uh@$uh@$uh,@$uh@$uhx@$uh ,@$uh @$uh @$uh ,@$uh@$uhX@$uh@$uh@$uh@$uh@$uh"@$uhfB@$uh@$uhH,@$uhI@$uhM@$uh=N,@$uhN@$uhZP@$uhQ,@$uhR@$uhS@$uhT,@$uh$U@$uhgv@$uhh,@$uhh@$uhAj@$uhyk,@$uhl@$uhq@$uhkr@$uht@$uhvB@$uhw@$uhy@$uhUy@$uhy@$uh{@$uh},@$uh}@$uh@$uhq,@$uhP@$uhn@$uh,@$uh@$uh@$uh,@$uh&@$uhN@$uhv,@$uh@$uhr@$uh,@$uh@$uh=@$uh,@$uh@$uh?@$uhD,@$uh.@$uh@$uhš,@$uh<@$uh!@$uh0,@$uh@$uh@$uh,@$uh@$uh@$uh@$uh4@$uh@$uh@$uh@$uh@$uh@@$uhѪ@$uh@$uh#@$uh@$uh@$uh,@$uh2@$uh2@$uh7B@$uh&X@$uh@$uh@$uh@$uhZ@$uhX@$uh@$uh&,@$uh&@$uh@$uh,@$uhY@$uh@$uh,@$uh@$uhG@$uh,@$uh@$uhp@$uh:@$uh@$uh@$uhA@$uhX,@$uh@$uh @$uh ,@$uh,@$uh3,@$uhl@$uh@$uh,@$uh@$uh@$uh,@$uh@$uh8 @$uh",@$uh"@$uh<$@$uhu&,@$uh&@$uh(@$uh!*,@$uh#+@$uh%.R  There is a stone staircase leading down here.@$uh/@$uh0 _@$uh.1@$uh2@$uh4,@$uhM=X@$uh=@$uh?@$uh@,@$uh@@$uhAA$uhtA$uhA$uhA$uhA$uh,A$uhgA$uh_ A$uh ,A$uh] A$uh A$uh_A$uhA$uhA$uhA$uh BA$uhA$uh,A$uhA$uhwA$uh,A$uh A$uhiA$uhA$uhA$uh-A$uhs$BA$uh|%A$uh(A$uh*,A$uh+A$uh.A$uhp0,A$uh1A$uh3A$uh5,A$uh6A$uh6:A$uhVXA$uhEW,A$uhWA$uhYA$uhZA$uh[A$uhw[A$uh^A$uh`,A$uho`A$uhc7 _You open the door.A$uhdA$uh,eA$uheA$uhh@  There is an open door here.A$uhjA$uhk _A$uhYlA$uhsnA$uhtBA$uhGvA$uhw,A$uh tr.rD$uh? K====5.9 (34D$uhB D$uhC - _The rat squeaks loudly.F$uhW`F$uhbA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ Threat: Minor Class: Natural Size: TinyInt: Animal You have about 61% to hit with your +0 trident. It has about 42% to hit you. Attack Max Damage Bite 3 [!]: Description|QuoteH$uhH$uh halotheman the PokerMerfolk###Health: 28/28 ========================..#Magic: 3/3========================## #.#AC: 4Str: 16##.##.#EV: 12Int: 7###...#.######.SH: 0Dex: 15........r......XL:  3 Next:  0% Place: Dungeon:2#@#Noise: ====-----  Time: 935.9 (34.0)#.#a) +0 trident#.#Throw: 3 throwing nets#.##+H$uh_#.##.######### #.#r   rat#.#..)....# #.###.#.......# #.# ##....._..#.####.# _No target in view! _Found 3 stones. _There is a sparkling altar of Nemelex Xobeh here. _You see here the +7 quarterstaff of Starshine {venom, rElec Dex+2}.  A rat comes into view. _The rat squeaks loudly.H$uhH$uheH$uhH$uh 5  You hit the rat.H$uh 1.H$uh n2=---7.0 (1.1)H$uhP H$uh| G _You kill the rat!I$uhy9I$uh9I$uh :I$uh<I$uh=I$uh=I$uhAXI$uh[BI$uhCI$uhEI$uhDEI$uhEI$uh1GI$uhmHI$uhHI$uh II$uh-KI$uhL,I$uhqMI$uhOI$uhGP,I$uhQI$uhSI$uhU,I$uhUI$uh5WI$uhfX,I$uhXI$uh ZI$uh[,I$uh'\I$uhs]I$uh^,I$uh;_I$uhs`I$uha,I$uhWbI$uh+cI$uhd,I$uheI$uhyfI$uhRg,I$uhgI$uhGiI$uhiI$uh$jI$uh`jI$uh;rI$uhPuI$uhuI$uhvI$uhxI$uhyI$uhzI$uh{I$uh}I$uhI$uhI$uhuI$uh I$uhI$uh[I$uh1I$uhI$uhI$uhI$uh nI$uhґI$uh˒I$uhI$uhFI$uhӔI$uh֕,I$uh*I$uh@I$uh|,I$uhI$uhI$uhhI$uhI$uhٛI$uh:I$uh I$uhOI$uhI$uhʟI$uh,I$uhvI$uhI$uh,I$uhvI$uh_I$uh,I$uhI$uhI$uhCI$uhwI$uhΩI$uhI$uha,I$uhI$uhfI$uh,I$uh[I$uhnI$uh,I$uhLI$uhI$uhJ,I$uhI$uhI$uhI$uh,I$uhSO ######## #...#......##.#######----#.....###...........#.#.#.# #....######.........#.....# #. #.##.###........# #. # ## .#####.### #.  # #.##.  #.##.  #+#. 77.0 (40.0)-8.0 (41I$uhEh _l - 2 cyan potionsI$uh>3I$uh?I$uhAJ$uhwXJ$uh,J$uhJ$uh J$uhy ,J$uh J$uhQ J$uhe,J$uhJ$uh=J$uh,J$uhJ$uhJ$uhBJ$uhJ$uh,J$uhJ$uhJ$uh,J$uhUJ$uh3!J$uh"BJ$uh$J$uhl%,J$uh%J$uh'J$uh)BJ$uhn+J$uh,,J$uhK-J$uh.J$uh0,J$uh0J$uhH2J$uh3,J$uh+4J$uh^6J$uh?7,J$uh7J$uhBJ$uhlDBJ$uhFJ$uhG,J$uhHJ$uhJJ$uhK,J$uh^LJ$uh3NJ$uhO,J$uhOJ$uhPJ$uhSBJ$uh,VJ$uh^ ####.###.#.#####.### #.# .........## #.# #.# #.###..##.## #.# #.##.........# #+##.#######.#### ...#..#.##....####..## ..... ##.##...####...... ####..#......@'...... +.....##...####...... ####..#..## S.... ##.#.## .r.. ##.# ...J$uh}_D#.. #+# S   adder (asleep)## #.######### r   rat (asleep)#.#..)....###.#.......#J$uhf 1000.0 (22.0)  You open the door.  An adder and a rat come into view.J$uh hJ$uhnS.r.SrJ$uh+wL===1.0 (23J$uh }G _The adder hisses angrily. The rat squeaks loudly.J$uh ,J$uhKMS.r.--2.1 (1.1) _You reach to attack! You miss the adder. The adder barely misses you.J$uh̬ <  You puncture the adder!J$uh r. The adder is almost dead.J$uh; Q=-3.2J$uh J$uh3 S _The adder closely misses you.K$uh  You closely miss the adder.The adder is almost dead.r.-40K$uh0K$uh= _The adder bites you but does no damage.K$uh) _The adder bites you but does no damage.  .  You are poisoned.K$uh7===--5Pois K$uhGK$uh‘j _The adder poisons you! The adder closely misses you.K$uh  You closely miss the adder.The adder is almost dead.K$uh* ?-6K$uhw x _You feel sick. The adder closely misses you.L$uhi<  You puncture the adder!L$uhkX  You kill the adder!L$uhqr.r   ratL$uhtd5--277.3 (1.1L$uhzL$uhb}$ _You feel sick.L$uhX@  You barely miss the rat. You feel sick.  You are no longer poisoned.3----80L$uh( _The rat bites you.L$uhl 5  You hit the rat.L$uh&r 1'L$uhqu n4=-99.4 (1.1L$uhU{ L$uh} G _You kill the rat!L$uh^7L$uh7L$uh<L$uhL@H _No target in view!M$uh)M$uhM$uhM$uh<M$uh| _M$uh,M$uhM$uhM$uhs9=M$uhM$uhM$uhLD5=M$uhM$uh,M$uhhXM$uhM$uhM$uhM$uhH M$uh h6==M$uh M$uh} ,M$uh M$uh,M$uhM$uhx,M$uhM$uhXM$uhh7==M$uh^M$uh,M$uh6M$uh},M$uhM$uhO,M$uhM$uhsM$uha8==M$uh!M$uhM$uh,M$uh`M$uhE"@  There is an open door here.M$uh#M$uh;$ _M$uh$M$uhl'M$uh(,M$uhe)M$uh,M$uh-M$uh.9=M$uh.M$uh1M$uh2,M$uh}3M$uh6M$uh7,M$uh8M$uht:M$uhO<BM$uhBM$uh5E,M$uhHM$uhIIM$uh-K,M$uhILM$uhNM$uhP,M$uhQM$uhTM$uhU,M$uhVM$uhJYM$uh[,M$uh\M$uhcE#####.#### ##...## #.....# #.## ##.....## #####.# #..## ##.......## ##.##.# ##...####.........####...#.###.......'.........+.........M$uh0d'##...####.........####...#.#..## ##.......## ##.##.# #.## ##.....## ####.# #.# ##.@.## #.# -#.. ##+## #.# ## #.######### #.#  M$uhd#.#..)....# #.# ##.#.......# #.## ##....._..#.####.#.###.........#......#(..#........#.#######.##.#.#####..#M$uhj38.4 (29.0)'#.##.##.#.........M$uhoM$uhpM======9.4 (30M$uhtM$uhw= _As you open the door, it creaks loudly!O$uhCO$uhThe +7 quarterstaff of Starshine {venom, rElec Dex+2}. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 1.6At 100% training you would reach 14.0 in about 7.9 XLs.Current attack delay: 1.2. Damage rating: 19 (Base 10 x 115% (Str) x 108% (Skill) + 7 (Ench)). O$uhVenom:It poisons victims. rElec:It insulates you from electricity. Dex+2:It affects your dexterity (+2). If you switch to wielding this weapon: Your EV would increase by 0.3 (12.7 -> 13.0). This weapon falls into the 'Staves' category. It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. (g)o to location.V$uh2^ V$uh&k #####.#### ##...## #.....#halotheman the Poker#.## ##.....## #####.#MerfolkV$uhk D#..## ##.......## ##.##.#Health: 28/28 ========================##...####.........####...#.### Magic: 3/3========================#.......'.........+........... AC: 4Str: 16V$uh:l _##...####.........####...#.### EV: 12Int: 7#..## ##.......## ##.##.#SH: 0Dex: 15#.## ##.....## ####.#XL:  3 Next: 29% Place: Dungeon:2#.#V$uhl O##.@.###.#Noise: ======---  Time: 1039.4 (30.0)#..##'##V$uhl e#.#a) +0 trident##V$uhl #.######### #.#Throw: 3 throwing netsV$uh8m #.#..)....# #.###.#.......# #.## ##....._..#.####.#.###.........#......#V$uhbm e(..#........#.#######.##.#.#####..# V$uhm h_The rat bites you.  You hit the rat. _You kill the rat! V$uhm y_No target in view! _There is an open door here. _As you open the door, it creaks loudly!V$uhn V$uht V$uh9v W$uh:W$uhW$uhW$uhaW$uhW$uho,W$uh-@  There is an open door here.W$uhW$uh _W$uhМW$uhW$uh۠,W$uhW$uhPW$uh,W$uhJW$uhئW$uh,W$uh{W$uhW$uhW$uhoW$uhXW$uh0W$uhaW$uhW$uhW$uhW$uhW$uhTW$uh,W$uhW$uhW$uh,W$uh{W$uhTW$uh,W$uhW$uhW$uh,W$uhW$uh#W$uh,W$uh0W$uhW$uh  ##...####....##   #..## ##.......#   #.## ##.....##   #.### ##...## W$uh)  #...# ##'##   ###.# #.####   #####.#### #.#..)...   #.r......# ##.#......    #@##.# ##....._..#------    #.##.###.........#   ....(..#........#  .######.##.##.#.#####  W$uhR k........#.#.#.#......   ########.###.......## r   rat (asleep)   ##.#.#.#.####   ##.##.#.#   ####.#.#####W$uh t 59.4 (2  A rat comes into view.W$uhb.rrW$uh)`====--60.4 (21W$uhW$uh- _The rat squeaks loudly.W$uh< W$uh A.rW$uh4 P----1.4 (1.0)W$uhͷ W$uh d _You reach to attack! You closely miss the rat.X$uh5  You hit the rat.X$uhf .31=---2X$uhX$uhG _You kill the rat!X$uh3X$uh:X$uhX$uhX$uh3X$uh,X$uhX$uhBX$uhX$uhgX$uh,X$uhX$uh X$uh],X$uh!X$uhAX$uhn,X$uhX$uhX$uhK,X$uhX$uh X$uh X$uh X$uh X$uh X$uh ,X$uh X$uh X$uh ,X$uh` X$uh~ X$uh ,X$uh X$uh X$uh ,X$uh X$uh  X$uh ,X$uh X$uhx X$uh ,X$uh+ X$uh  X$uh ,X$uh X$uh]! X$uh" ,X$uh" X$uh& XX$uh( X$uh+) ,X$uh) X$uhE+ X$uh, ,X$uhV- X$uh/ X$uh0 ,X$uh0 X$uhN2 X$uh\3 ,X$uh3 X$uh]5 X$uh6 ,X$uh]7 X$uh9 X$uh6: BX$uhl@ X$uhA ,X$uhqA X$uh&C X$uhC ,X$uh D X$uhgE X$uhF ,X$uhF X$uhI X$uhJ BX$uhK X$uhcL ,X$uhL X$uhM X$uhN ,X$uhN X$uhP X$uhP ,X$uhP X$uhgR X$uhR ,X$uhS X$uhPT X$uh%U X$uhXU X$uh V X$uh8Z @  There is an open door here.X$uh\ X$uh\  _X$uhj] X$uh` X$uhZb ,X$uhfc X$uh|f X$uh5h ,X$uh@i X$uhk X$uh~m ,X$uhtn X$uhp X$uh^r ,X$uhts X$uhu X$uhv ,X$uh w X$uhKx X$uh&z ,X$uhF{ X$uh| X$uh} ,X$uh~ X$uh X$uh ,X$uh X$uhօ X$uhL ,X$uhS X$uh 7 _You open the door.X$uhx X$uh݌ X$uhٍ X$uh @  There is an open door here.X$uh( X$uh  _X$uh X$uh X$uh ,X$uh$ X$uh X$uh' ,X$uhə X$uhŚ X$uh ,X$uh' X$uhI X$uh ,X$uhG X$uhP X$uh ,X$uh X$uh{ X$uhz ,X$uh X$uh X$uh3 ,X$uh X$uh X$uh ,X$uh X$uh X$uh X$uh1 X$uhU X$uh X$uhn ,X$uh X$uhZ X$uh ,X$uh3 X$uh XX$uh X$uh # #.# #.# .#.#  #.# #...###  #.##### B...... # #.....# ......# ## #####.# .>....# X$uh/ .## ##.##.# ......# ..####...#.######......# ..'.............@....... - ..####...#.########....# .## ##.##.# .## ## ####.# # #.# #.#B   giant cockroach (asleep) ####### #.# .)....# #.# ......# #.#X$uh 117.4 (55.0)  A giant cockroach comes into view.X$uh< X$uh> j.BBX$uh F-8.4 (56X$uh X$uh ; _Found a stone staircase leading down.Y$uhy #.# #.# .#.# #.# .#.# #.# ##...###  #.##### ##..  #.....# #.......# Y$uh# #####.# #.B>....# ## ##.##.# #.......# .####...#.####### '......................##...#.########...##.##.# ...######.# ....#.# .##.# #.# # # ##### )Y$uhY$uhyF.BY$uh19.4 (1.0)Y$uhY$uhY$uhF  You puncture the giant cockroach!Y$uh1.Y$uhN>5=20.5 (1.1Y$uhY$uhYS _You kill the giant cockroach!Y$uhA8 4Y$uhP> Y$uh@ H _No target in view!Z$uh$ _Z$uh1Z$uh7Z$uh9Z$uh@,Z$uhB,Z$uhCZ$uhIGZ$uh6I,Z$uhJZ$uhNZ$uhO,Z$uhvQZ$uhzSZ$uhU,Z$uhWZ$uh!YZ$uh[,Z$uhaZ$uhbZ$uhd,Z$uhdZ$uhm .#.# #.#.# .#  ##...###.# ### ##........ ..# #.......# #.# #..>....# .# #.......# .######......#### ...............@+ - #.########....#### #.# #....## .# #........#.# #.#...##.# Z$uhn#.# #.##.## .# #.# # #.# #.# #.. #.# ###Z$uh t-9.5 (9.0Z$uhtJ-30.5 (10.0)Z$uh>yZ$uh} Z$uh~S_m - a lumpy orange potionZ$uhb3Z$uhZ$uh<Z$uh+#......g...................@'.........................+#g   goblin (asleep)Z$uhݢ 0.0)  You open the door.  A goblin comes into view. It is wielding a +0 dagger.Z$uhd[g.gZ$uh4==1.5 (1Z$uh+Z$uhh( _The goblin shouts![$uhL.#.# #.#.# .# ##...###.#  ##. #+## #.# #...# .# #..>....# #..g. [$uh.# #.......# #. .######......####.. .#....####. .# #....## #. .# #........# #. .# #.#...##.# #...# .# #.##.## .# #+# [$uh[$uh&g.[$uhu/--2[$uh^%[$uh'Q _There is an open door here.[$uh{;x.#.# .#.# .#  ##...###.# # #.+## # #.......# ..## # #..>....# #.g...# # #.......# ######......####..............'. ########....####.. # #....## ##.. # #........# #.. [$uhA<# #.#...##.# #... # #.##.## .# #+## # # #.# # # #..[$uht=[$uhE,.g[$uhEH--3 _[$uhK[$uh)M[$uh[$uh%M.g4[$uh+[$uh=f _You reach to attack! You barely miss the goblin.[$uhr =  You puncture the goblin![$uhw C)[$uhy 67=5[$uhf} [$uhY J _You kill the goblin![$uh4[$uh,^ _No target in view!\$uh3\$uhh\$uh\$uh"\$uh$ _\$uh\$uhs  You see here a +0 dagger. _\$uh\$uhn\$uh,\$uh\$uh \$uh \$uhS\$uhn\$uh\$uh,\$uhm\$uh7 _You open the door.\$uh  ##.l. ... ... \$uh&!*...  .#.# #.#  #.#.# .# #.#  ##...###.# #.# ........ ##@## \$uh^!- ## ##...## \$uh!..>....# ##.....## .......# ##.......##......####.).. \$uh! ...........'.........+ l   frilled lizard (asleep) ####....####.........# \$uh! #....## ##.......##........# ##.....##\$uh6-q40.5 (5-1.5 (6\$uh2\$uh7 _A frilled lizard comes into view. _There is an open door here.\$uh  ######.l.#...# ...   #.#.#  ##...###.# #@# #.. ##'## . ##...## > ##.....## #. ##.# ######.)# ...........'+ ####....####..  #....## ##.......##2.5 (1 _]$uhk #####.l.##...##..... ...   #.#.#  ##...###.# #.# #]$uhq.. ##'## . ##...##> ##.....# #. ##.......# ######.).......# ...........'..+ ####....####..]$uh!<3]$uh&]$uh(]$uhz ##### ##.l. ##...##.####.....# .........#   #.#.#  ##...###.# #.# #.. ##'##. ####> ##.....# #. ##.. ######.).......# ...........'+.ll4]$uhV ##### ##...  ##..l#####.....# .......@.# .######.## #.#.#  ##...###.# #.#]$uh .. ##'##. ##...## > ##.....# #. ##.. ######.)#]$uhE ]$uhJ.l]$uh&5]$uh]$uh]$uhf  You barely miss the frilled lizard.=6.6 (1.1]$uh\ _The frilled lizard bites you but does no damage.]$uhwV >7.7]$uh\ ]$uh_ _You barely miss the frilled lizard. The frilled lizard closely misses you.]$uhU E  You puncture the frilled lizard!]$uh C.]$uh:  9/293980 _You kill the frilled lizard!]$uh _Your Fighting skill increases to level 3!^$uhJ^$uh^$uh^$uhH _No target in view!^$uhb_^$uh _^$uh^$uh^$uh^$uh,^$uhQ^$uh\^$uh?^$uh^$uh^^$uhN ^$uh- ^$uho ^$uhn ^$uh  ####  #..  .#  #########.#####.# ##..........@....# -##...#####..##.#..# ####.....# #..# .# .# ........## #...... ####.## #.###.## # #.# #.# #.   # #.# #.. ..   ^$uhr ##'## ### # .    ##...##   ^$uh0602.0)^$uh!-^$uh! %1.7 (13^$uhb$^$uh' ^$uh'T_n - a scroll labelled XEDED JAOLAT^$uh^ ^$uhc n^$uhd B^$uhi n^$uhj ,^$uhk ^$uhl ^$uhn B^$uh`o ^$uh3p ,^$uhp ^$uhr ^$uhus ,^$uhs ^$uhu ^$uhvv ,^$uhw ^$uhx ^$uh}y ,^$uhz ^$uh${ ^$uhf| ,^$uh} ^$uhw~ ^$uh ,^$uh) ^$uhQ ^$uh; ^$uh ^$uhĂ ^$uhυ ^$uh ,^$uh ^$uh ^$uh ^$uh ^$uh ,^$uhD ^$uh ^$uh ,^$uhc ^$uh. ^$uh/ ,^$uh ^$uhT ^$uh ^$uh@ ^$uhx ^$uh^ ^$uh& ^$uhp ^$uhК ^$uhc ^$uhc ,^$uh ^$uhX ^$uhn ,^$uh ^$uh ^$uh> ,^$uhţ ^$uh ^$uh" ,^$uh ^$uh ^$uhO B^$uh ^$uhޭ X^$uhn ,^$uh ^$uh: ^$uhq ,^$uh ^$uhj ^$uhW U####.## #.###.#####.#  #.# #.####.###.## #.# #.......#.##  ##'## ########.## ##...## #.# ^$uh˼ ##.....## ## #.# #.......# ##.# #.# .).......####...##.#  .........+......@#.#  ^$uh j.........####.l.#..#  #.......## ##.##.##  ##.....## ## #.#  ##...## #.# ^$uh -  #+## #.#  l   frilled lizard (asleep) #.#  #.#  #.#^$uh^ o98.7 (379.7 (38^$uh[ a _A frilled lizard comes into view._$uh  You reach to attack!  The helpless frilled lizard fails to defend itself.  You hit the frilled lizard.._$uh<41200.7 (1.0)_$uh5_$uhR _You kill the frilled lizard!_$uh7/ _$uh/ _$uh4 _$uh:  _$uh: B_No target in view!_$uhߵ _$uh _$uh _$uhu H _No target in view!_$uhe` 3_$uha _$uhQc _$uhd _$uhh P __$uh6j ,_$uhj _$uhBo _$uh_p ,_$uh]q _$uhr _$uhs _$uh>t _$uht _$uhv _$uhw ,_$uh'y _$uhy _$uh{ ,_$uh{ _$uh} _$uh~ _$uh _$uh _$uh߁ 7 _You open the door._$uh 3_$uhՄ _$uh @  There is an open door here._$uh _$uh  __$uh _$uh< v_$uhM ,_$uh? _$uhN 7 _You open the door._$uhڳ 3_$uh! _$uh @  There is an open door here._$uh 5 __$uhZ _$uh, _$uh ,_$uhP _$uh _$uhh ,_$uhI _$uh _$uh ,_$uh _$uh  _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You now have 105 gold pieces (gained 5)._$uhn _You now have 117 gold pieces (gained 12)._$uh~ n_$uhA ,_$uh _$uh _$uh _$uhX _$uh _$uh _$uh _$uh _$uhI _$uh _$uh ,_$uh _$uh _$uh ,_$uh _$uh _$uh| _$uhX_$uh_$uh,_$uh)_$uh _$uh ,_$uht _$uh) _$uh,_$uh_$uhp_$uh,_$uht_$uhB_$uhN _You now have 127 gold pieces (gained 10)._$uh3_$uh#_$uh_$uh,_$uh;_$uh:_$uh),_$uh_$uh _$uh@!,_$uh!_$uh( _You now have 132 gold pieces (gained 5)._$uh(,_$uh')_$uh)_$uh*_$uh>+_$uh+_$uhq,_$uh-_$uh-_$uh._$uh1_$uh3,_$uh4_$uh6_$uh8,_$uh:_$uhF=_$uh >,_$uh?_$uhA_$uhRC,_$uhgD_$uhG,_$uh)H_$uhOL{ _i - 2 scrolls labelled NIROZOLATO (gained 1)_$uhpM3_$uhM_$uhHO_$uhTP_$uhP_$uhP_$uhR_$uhi_$uh|kB_$uhpX_$uhQq_$uhr,_$uhMs_$uhxX_$uhz,_$uhl|B_$uhD},_$uh~_$uhOB_$uh _$uhn_$uhT,_$uh*_$uh_$uh!,_$uh_$uh_$uh,_$uh_$uh_$uhn,_$uh_$uh_$uhb,_$uh_$uhՙ_$uh͚,_$uha_$uh_$uh,_$uh_$uhޟ_$uh.# #.##.## .# ##'## .# # #.# ## #.# _$uh<.# #.. << #.# .# ### #. ##.## .# #. ##...########## _$uhۦ.# #. #.....##....... ## #. ##...###.#####. #.#####.##......... #.@................73.7 (73.0) #######.##.#.#####. #.##.#.#####._$uh #.##......... ###########.########### _$uhF...........>...##..####.##.###.# ####..# #.##.###.###.##_$uhuB###..####.##..........#_$uhӬ_$uhH,4.7 (74_$uhw_$uh< _Found two stone staircases leading up.`$uh$~ `$uh~ `$uh~ `$uh `$uh `$uhi `$uh$ B`$uh ,`$uhf `$uh` `$uh `$uh `$uh `$uhߌ `$uh `$uhm `$uh `$uh) `$uh[ `$uhڐ `$uh9 `$uh ,`$uh `$uh `$uh$ `$uhU `$uh `$uh %  `$uh +There is a stone staircase leading up here.`$uhT `$uh  _`$uh` `$uh P  There is a stone staircase leading up here.`$uhʢ `$uh  _`$uh `$uh `$uh? `$uh} `$uh̦ `$uh `$uh `$uh? `$uh `$uh$ `$uh `$uh `$uhn `$uh `$uh ,`$uhT `$uhIJ `$uh ,`$uhE `$uh~ `$uh{ ,`$uh `$uh, `$uh `$uh3 `$uh `$uh `$uhx ,`$uhʻ `$uh `$uh `$uh( `$uhT `$uh `$uht `$uh `$uhʾ `$uh `$uhb `$uh `$uh `$uh `$uh' ,`$uhv `$uh `$uhX `$uh `$uh `$uh `$uhR `$uh `$uh `$uh `$uhW `$uh `$uh `$uh' `$uh `$uh `$uh `$uh `$uh `$uh `$uhd `$uh `$uh `$uhA `$uh `$uh `$uh ,`$uh `$uh `$uh* ,`$uh `$uh `$uh9 `$uh `$uh `$uhs `$uh ,`$uh `$uhO `$uh ,`$uh `$uh `$uh `$uh* `$uh' `$uhQ `$uhl `$uh `$uh `$uh `$uh9 ,`$uhb `$uh. `$uh. `$uhd `$uh`$uh)`$uh",`$uh`$uh`$uhY ,`$uh; `$uh`$uh,`$uh{`$uhZ`$uh,`$uh`$uhX`$uh,`$uh`$uh`$uh`$uh`$uh`$uh`$uh`$uh`$uhS `$uh!`$uh"`$uhX#`$uh#`$uh$`$uh&,`$uh&`$uh(`$uh),`$uh)`$uh*`$uhn+`$uh+`$uh+`$uh8`$uh:,`$uh:`$uht@`$uhA,`$uh>B`$uhF`$uh0H`$uhsH`$uhH`$uh;N`$uhDP,`$uh$Q`$uhkV`$uhW`$uh'X`$uhX`$uh]`$uhR_`$uh_`$uhm``$uhWe`$uh\g,`$uhh`$uhmm`$uhGr,`$uhvt`$uhx`$uhz,`$uh{`$uh`$uhA,`$uh_`$uh`$uh`$uh`$uh `$uhX`$uh`$uh,`$uhT`$uh`$uh,`$uh`$uh`$uh,`$uh>`$uh@  There is an open door here.`$uhȰ`$uh _`$uh`$uhc`$uh `$uhf`$uhb`$uhX`$uh`$uh,`$uh}`$uh`$uhB`$uh4@  There is an open door here.`$uh_`$uh _`$uh`$uh`$uh`$uh``$uh`$uh`$uh `$uhF`$uh`$uh`$uh,`$uh`$uh `$uh,`$uha`$uh`$uh9,`$uh`$uh8`$uhX,`$uh0`$uh `$uh?`$uh`$uh2`$uh`$uh,`$uh`$uh`$uh,`$uh`$uh`$uh`$uh\`$uh`$uh`$uh,`$uh`$uh*`$uh,`$uh`$uh1`$uhm `$uh `$uh% `$uh `$uhp ,`$uh#`$uh`$uht #....................# #######.##.#.#####.### #.##.#.#####.# #.##.........#`$uh  ###########.######  ...........>...#  #..####.##.###.# ### `$uhZ#..# #.##.###.###.## ###..####.##@.........# #.............##.###.## `$uh#.#..####.#...##.# #.#  # #.#..# #......#.# #.#  #.##.#..####........# #.#  `$uh9#.^..........##.##### #.# K   kobold (asleep)`$uh####.##########.# #.#`$uh+##...## #K# ##.##  ##.#...## ##+## #<`$uhb...#`$uh;#.356.7 (82`$uh#,7.7 (83`$uh)`$uhH/z _A kobold comes into view. It is wielding a +0 short sword.b$uh/######.##.#.#####.## #. .##........###########.########### ...........>...# #..####.##.###.# ### #.##.###.###.#####..####.##.....................@.##.###.##..####.#...##.# #.#  ## #......#.####........^..........##.########.##########.#  ##...## #K# ##.####.#...## ##+## #<...#.....# ##...## ##.#b$uh}b$uhZKK.b$uhe18.7 (1.0)b$uhb$uhUb$uh0  .......###########.########### ...........>...# #..####.##.###.# ### #.##.###.###.##b$uh###..####.##.......................##.###.##..####.# #.#  ## #......#.####..#^..........##.########.##########K#  ##...## #.# ##.##b$uhi##.#...## ##+## #<...#.....# ##...## ##.###.....## #(###b$uhb$uh:K.b$uhl&9b$uhb$uhVb$uh.......###########.########### ...........>...# #..####.##.###.# ### #.##.###.###.#####..####.##.......................##.###.#b$uh.#..####.#...##.# #.#  # #...@..#.###..#^..........##K#######.##########.#  ##...## ##.####.#...## ##+## #<...#.....# ##...## ##.###.....## #(#####.......## #.#.##b$uh2b$uhf:K.b$uh'60b$uhsb$uhb$uh D=1b$uh b$uh } _You completely miss the kobold. The kobold hits you but does no damage.c$uhH0=  You puncture the kobold!c$uh5D)c$uh7.32c$uh=c$uhe?J _You kill the kobold!c$uhhhc$uh!jc$uhmc$uhoH _No target in view!c$uhNo% _c$uh7c$uhc$uh `c$uhc$uhc$uh,c$uhc$uh4c$uh'x...#......# #.######.#.# #..... c$uh? ...#.c$uh[ #........#.# ##...# c$uhZF####..# ##########.#####.## c$uh)......#c$uhG#......... c$uh)..###.#c$uhN#######.## c$uhI### #.#c$uh#.##c$uh##c$uh!#.## c$uhP#####.# ###############.## c$uh......# #@..............>.c$uh+-c$uh78c$uh  6.0) c$uh####### #.####..####.##.## c$uh($#c$uh#.# #..# #.##.## c$uh $#c$uh`#.####..####.##... c$uh########.............# ........# #.##.#..####.#...#  #######.### #.##.#..# #......c$uh. c$uh0 #.......# #.##.#..####...)..c$uh  #.###.#.## #.^..........##.##c$uh -c$uhE _Done exploring.d$uh d$uhjd$uh%d$uh2.....0.0)...........d$uh3d$uhG[ _Done exploring.g$uh=g$uh=3g$uhGg$uhJ: _g$uhJg$uhPXg$uhZRg$uh*[g$uh[,g$uh\g$uhW_g$uhF`g$uh`g$uh`g$uhydg$uhf,g$uhfg$uhjg$uhk,g$uhlg$uhjog$uhp,g$uhqg$uhtg$uh{u,g$uhIvg$uhxg$uh3z,g$uh){g$uh}g$uh,g$uhg$uh1g$uh,g$uhg$uhlg$uhm,g$uhg$uhOg$uhD,g$uhȊg$uh@g$uh,g$uhg$uhg$uh,g$uhg$uhޑg$uhg$uh-g$uhg$uhg$uh,g$uhg$uhg$uh,g$uh/g$uhg$uh,g$uh2g$uhdg$uhe,g$uhg$uhÝg$uh͞,g$uhAg$uh*g$uh,g$uhWg$uh g$uh,g$uhMg$uhg$uhäg$uh'g$uhg$uhTg$uh0g$uhvg$uhg$uhTx........'.........' #.########....####.........####.. #.# ###....### ##.......## ##. #.# #........# ##.....## ## #.# #.#...##.# ##...## .# #.##.###.# ##'## #.# #.##.###.### #.# g$uhܭ.# #.##.....<<# #.# #.# #.######.#@# ##.## 405.7 (27.0).# #.# #.#.# ##...####### ..# #.######.#.# #.....##...... ### #........#.# ##...### ##########.#####.##. g$uhe#................. #######.##.#.##### #.##.#.##### #.##........g$uhg$uhg$uhٴg$uh M#.##########.)#### .................''...#######....####..####.##....### ##.......## ##........# ##.....## ##...##.# ##...###.###.# ##'#####.###.....<@# #.# #####.#.# ##.## # #.#.# ##...######### ..# #.######.#.# #.....##........ .......g$uh^ g$uh 16.7 (1.0)g$uh g$uh a _There is a stone staircase leading up here.h$uh2 4h$uh8 h$uh= h$uh\> -7 _h$uh D h$uho6 \.....#.....# ###...#### #########.#### #.....# .# #....# #.#.#.# .#########.##.###.#.#.# ........##..........#.### .##.....................# .##.##..#.....#. ###.##.....#.#.#1 ......÷.........@.....#.# ###..#..##.####.....#.#.  #........####.#.......### ###.##..#.....#.......###.#h$uh7  .....#..#.....#....##.###.# ###.(#..#.....#.#.###.#...# ..#..#..#.....#.#.###.#.#.# #.#.....#.......#.......#.### ....##..+.............#h$uh;8 h$uh?? h$uh -9.2 (2.5h$uh h$uh } _You climb upwards. _There is a stone staircase leading down here.i$uhIi$uhni$uh!i$uh'"$ _i$uh+',i$uh',i$uhW)i$uh,i$uh=.,i$uh.i$uh{2i$uh24,i$uh4i$uh7i$uh89,i$uh:i$uh<i$uh>>,i$uh?i$uhAi$uhC,i$uhDi$uhGi$uhbI,i$uhJi$uh&Mi$uhN,i$uhOi$uhRi$uh U,i$uhVi$uh{Yi$uh[,i$uh\i$uh_i$uha,i$uh ci$uhei$uhri,i$uhji$uhmi$uhn,i$uhoi$uhqi$uhss,i$uhti$uhGwi$uhx,i$uhyi$uh{i$uh=},i$uh~i$uhi$uh,i$uh݁i$uha  You see here a bat skeleton.i$uhi$uh" _i$uh߈i$uhyi$uh,i$uhi$uh׎i$uh=i$uhoi$uhi$uhői$uhq,i$uhi$uhi$uhni$uh[i$uha,i$uhi$uhi$uh,i$uhi$uhi$uh,,i$uhFi$uh$i$uh,i$uhoi$uhi$uh Xi$uh Bi$uh)i$uh ,i$uhi$uhi$uh,i$uh'i$uhi$uh ,i$uhP!i$uh%i$uh',i$uh(i$uh8i$uh;;i$uh>,i$uh?i$uhDi$uhG,i$uh*Ii$uhLi$uhNBi$uhQi$uhR,i$uhSi$uhVi$uhW,i$uhXi$uh]@  There is an open door here.i$uh^i$uh_ _i$uhN_i$uh ci$uhseBi$uhfi$uh h,i$uhxhi$uhji$uh=l,i$uhli$uhoi$uhGp,i$uhDqi$uhsi$uhKu,i$uhui$uhz|  There is an open door here. _i$uh~i$uhvBi$uhYi$uh|Bi$uhi$uh,i$uhi$uhϺi$uh(,i$uhi$uhRi$uh,i$uhTi$uhJi$uh,i$uhi$uhF,i$uh_,i$uhBi$uhPi$uhi$uh Bi$uhi$uh i$uhXi$uhi$uhBi$uhBi$uhi$uhi$uh Bi$uh"i$uhz$,i$uh%i$uha'i$uh,,i$uh3.i$uh}2i$uh4i$uh4i$uh5i$uh8i$uha:i$uh:i$uh;i$uhAi$uhB,i$uhCi$uhzGi$uhI,i$uhGJi$uhLi$uhsN,i$uhlOi$uhPQi$uhS,i$uhTi$uhVi$uhW,i$uhXi$uhZi$uh8gi$uhCji$uh k,i$uh li$uhmi$uho,i$uhpi$uh`s,i$uhQti$uh~ _You now have 141 gold pieces (gained 9).i$uhli$uhdi$uh6,i$uh#i$uh1i$uhӋ,i$uhi$uhi$uh,i$uh-i$uhUi$uh,i$uhi$uhi$uh,i$uhmi$uhբi$uh4,i$uhi$uh0i$uhS,i$uhri$uh_i$uh,i$uhЮi$uh7i$uhs,i$uhi$uh1i$uh,i$uhi$uhi$uhY,i$uhi$uhi$uh:,i$uhi$uhi$uh,i$uhi$uhi$uh,i$uhdi$uhbi$uh,i$uhWi$uh}i$uh,i$uhbi$uhxi$uhBi$uh i$uh i$uh i$uh* i$uh i$uh i$uh i$uh i$uh= i$uh i$uh i$uh ,i$uh Xi$uh i$uh^ i$uh ,i$uh i$uh7F ni$uhPG ,i$uhG i$uhL i$uh3O ,i$uhP i$uhU i$uh]W ,i$uhY i$uh] i$uh_ ,i$uha i$uhmj Xi$uhm i$uhp ,i$uhq i$uhu i$uh x ,i$uhy i$uh| i$uhr ,i$uh$ i$uh i$uhU ,i$uh i$uh i$uh ,i$uh@ i$uh8 i$uh ,i$uh i$uhB i$uh i$uh Bi$uh ,i$uh Bi$uh i$uh  _You now have 153 gold pieces (gained 12).i$uh ,i$uh! i$uh Xi$uh Bi$uh i$uh ,i$uh i$uh i$uhM ,i$uh2 i$uh i$uh ,i$uh i$uhA R  There is a stone staircase leading down here.i$uh i$uhE  _i$uh i$uh&. ( ### #######################.# #......>...........549.2 (140.0) #........##############.# #..........# ##........ ####.......##.#####........#i$uhl/  #.....##+#.##.....'........# #.....##.#.######+#....#....  #.....##...##..............#  #....#........#......  #...#........#.###.. i$uh3 i$uh5 E _Done exploring.j$uh@Ij$uh.>0.0)............j$uhej$uhj$uhE _Done exploring.k$uh} Y  #. #...... #.#. #..# ## ####.##.#####. #.....##+#.##.....'. #.....##.#.######+#....# #.....##...##. #....#.# #.#k$uh~ #.#.###k$uh k$uh> 350.2 (1 _k$uh k$uh c _There is a stone staircase leading down here.k$uh k$uh k$uhk$uhwk$uh&-1 _k$uhl$uh.#.######......####.).......####. ..................'.........'.... .#.########....####.........####. ##.# ###....### ##.......## ## ##.# #........# ##.....## ##.# #.#...##.# ##...###.# #.##.###.# ##'##  #.# #.##.###.### #.# 2  #.# #.##<# #.#  #.# #.######.#.# ##.## ##.# #.# #.#.# ##...######## ...# #.######.#.# #.....## #### #........#.# ##...###.#### ##########.#####.##....l$uh[39;49m #.. #######.##.#.#### #.###l$uh]-2.7 (2.5l$uhdl$uhg _There is a stone staircase leading down here. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _upm$uhm$uhbm$uhm$uhm$uhm$uh\: _m$uhm$uh,m$uhm$uhxm$uh,m$uhm$uhEm$uh,m$uhm$uh-m$uh,m$uhm$uh{m$uh,m$uhtm$uhm$uh1,m$uh5m$uhm$uh~,m$uh0m$uh m$uh m$uhV m$uh m$uh m$uh,m$uhm$uh####.# #.....#.# ##...##  #.# #.#.#.#.####.....#  #.# #.#.#...##  #.# #.#.###.######.## m$uh #.# #.#.# #.# #.#  #.# ##...###.# #.# #.##### ##........# ##'## #.....# #.......### ##...## #####.# #..@....# ##.....#62.7 (10.0) # ##.##.# #.......# ##.......##...#.######......####.)...... '.......................'...m$uhOt...#.########....####........ # ##.##.# ###....### ####.# #........# ##.....##.# #.#...##.# ##...##m$uh#.# #.##.###.# ##'##m$uhm$uh@!m$uha#c _There is a stone staircase leading down here.n$uhn$uhnn$uhJn$uhZn$uh 83.0) _n$uhn$uhJ #..... ..... ##...# .....  #####...###### n$uh! ......##  .$...... 3 .....#  ..#####.#.##  ..# #  ##.# ...n$uh&K ### n$uhn$uhMn$uh1-4.5 (1.8n$uh8n$uh= _You climb downwards. _There is a stone staircase leading up here.  Found 11 gold pieces. _upo$uh+Io$uhR.o$uh1o$uh8f _o$uh9o$uh,:o$uh0<o$uh>o$uh?o$uh?o$uhIno$uhQ8 ........ #......# ...... ##...### o$uhR=.......##########...######....##$@............8.5 (4.0$...........<...#.#.......#####.#.##....... ..# #....... ##.#....... .........% ###o$uhR%.......o$uhYo$uhZ+9.5 (5o$uh to learn more. _________________ “Mother, I kneel before gold,  my lover and beloved;  and knowing I adore him,  he turns melancholic yellow. q$uhd Because he follows his every lust  whether doubloon or dust,  a mighty knight  is Don Dinero.”  -Francisco de Quevedo, _Poderoso caballero es don Dinero_. 1603. trans. Christopher Johnson, 2009.r$uh r$uh ##... halotheman the Poker._..... Merfolk#.# ###########... Health: 29/29 ========================... #............. Magic: 3/3========================#.###............. AC: 4Str: 16#.#..............< EV: 12Int: 7#.#.........#####. SH: 0Dex: 15#.#............... XL:  3 Next: 43% Place: Dungeon:3#@#..........#+##. Noise: ---------  Time: 1598.5 (29.0)#.##........... .. a) +0 tridentr$uh* #.##.......%....## Throw: 3 throwing nets#.##.............#.##.........#######............#..............#..............#.............. _There is a stone staircase leading up here. _Found a medusa talisman. _You now have 164 gold pieces (gained 11). _You now have 176 gold pieces (gained 12). _h - 2 scrolls labelled PIUMMA HYVVI (gained 1) _Found an opulent altar of Gozag.r$uh r$uh s$uhv3s$uh ys$uh|s$uh}s$uhBs$uh0Bs$uhs$uh8,s$uhs$uhas$uh,s$uhs$uhs$uh,s$uhs$uh~s$uh֘,s$uhls$uh s$uhLs$uhs$uhs$uhˣs$uhys$uh,,s$uh3,s$uhs$uh5$ s$uh)_You now have 185 gold pieces (gained 9).s$uh3s$uhs$uhEs$uh߾Bs$uhfs$uh,s$uh~s$uhs$uh,s$uhZs$uhLs$uh,s$uhNs$uhs$uh},s$uhxs$uh,s$uhes$uh _You now have 200 gold pieces (gained 15).s$uhs$uhXs$uh"s$uhBs$uh0Bs$uh+s$uh7 _You open the door.s$uh3s$uhis$uhXs$uh Xs$uhA;7 _You open the door.s$uhC@Is$uhD@  There is an open door here.s$uhFs$uh0G _s$uhJ,s$uhmM,s$uh}Ns$uhxQs$uhUBs$uhXs$uhk_Bs$uhas$uhcBs$uhfs$uhц################# ##........##.....# #.........##.....# #.........##.....# #..........'.....# #.........##.....# #.........##.....# #.........###'#.## ##...@....# #.#..# ...........## ####.### .....####### #.....# .... #.#.###... #.._..#.. ###.#.### K   kobold (wandering)K#.....#.. ###.###.. #.#....$uh؉00m630.5 (32s$uh: . s$uh_A kobold comes into view. It is wielding a +0 dagger.s$uhM,1.5 (33s$uhws$uhM3 _The kobold moves out of view.w$uh|w$uhO}w$uh}w$uhw$uhw$uh)w$uhV,w$uh` ##........##.....# #..##.....#w$uhq #..##.....# #...'.....# #...##.....# #.........##.....# #.........###'#.########........# #.#..#w$uh?).......@.....## ####.########## #.....#.. #.#.###...w$uhm #.._..#.... ###.#.#.....w$uh #.....# K   kobold (wandering).....∩w$uh ###.####..#K## #.#.. #.#..w$uhX 2.5 (1.0)  Found Syur's Assorted Antiques.w$uhי_KK.w$uh4==3.5 (2w$uhw$uhj( _The kobold shouts!w$uhW8 .##.....# #.##.....# #..'.....# ###.....# #.##.....# #.###'#.#########.# #.#..#..............## ####.######### #............. #.#.#w$uhX........ #.._.......... ###.#..#.....B #.....K.∩....... ###.## B   giant cockroach (asleep)##..#.###[#.... #.#. K   kobold ..... .##### #.# #.#w$uh^q  A giant cockroach comes into view.w$uh fAK.w$uhf4--4.5 (1w$uhm6_w$uhfp- _Found a leather armour.x$uh..'#..###.......###'#.########........# #.#................## ####.######### #............ #.#.##._..##.#K.#.....B #.....∩....... ###.####..#.###[# #.#....... .#####.## x$uhx$uh:K.x$uhA--5x$uhx$uhqx$uh M  You reach to attack! You hit the kobold.x$uh D)x$uhF 556.6 (1.1x$uh ;_x$uh: J _You kill the kobold!y$uh2#.'.....# #.........##.....# #.........##.....# #.........###'#.## #######........# #.#..# ..............## ####.###.######## #......y$uh3S......# #.#.###.# #.._...)# ###.#.#.#.....B. #.....#.∩........ ###.#####..#.###[#....# #.#........ .###### #.#..##... .# #.#. ##. .##.#.#.#y$uh=y$uh=,70y$uhhH?_y$uhk{#.##.....# #...y$uhRl##.....# #...###'#.## #######..# #.#..# ..............## ####.###.######## #.....# .y$uhl......# #.#.### .# #.._..# .)# ###.#.#.#.....B.. #.....#..y$uh>m∩......... ###.###.##..#.###[#....## #.#......... #.###### #.#..##... #.# #.#. ##. #.# #.#. #.# #.##.##.y$uhoy$uhpy$uhB.B8y$uh "#.y$uhs _##.....# #..##.....# #..###'#.## #..# #.#..# .......## ####.### .y$uh h# #.....# .y$uh # #.#.### .# #.._..# .y$uh )..@.B..# ###.#.#.#.#.....#.y$uhE v.......∩.###.###.y$uhr ##..#.###[#....### #.#....... #.###### #.#..##... #.# #.#.y$uh ##. #.# #.#.#.# #.##.#.##.y$uhɔ y$uhE y$uhC P_B.y$uhѝ y$uh 9y$uh 8_y$uh z$uh _ You hit the giant cockroach.  The giant cockroach is moderately wounded.z$uhӪ^7--=40z$uhU8_z$uhԲ4 _The giant cockroach bites you.z$uh\  You closely miss the giant cockroach.z$uhnThe giant cockroach is moderately wounded.1.7 (1.1z$uh.z$uhG _The giant cockroach bites you but does no damage.z$uh _You barely miss the giant cockroach.The giant cockroach is moderately wounded.z$uh @8=-z$uh& %20z$uh 8_z$uhK U _The giant cockroach misses you.{$uh  You hit the giant cockroach.  The giant cockroach is heavily wounded.6--{$uh&3.8 (1.1{$uh~{$uh| _The giant cockroach bites you. The giant cockroach closely misses you.{$uh  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.{$uh,40{$uhi{$uhG _The giant cockroach bites you but does no damage.{$uh  You closely miss the giant cockroach.The giant cockroach is heavily wounded.{$uh-5.9 (1.1{$uh0:_{$uhG _The giant cockroach bites you but does no damage.{$uh bclosely miss the giant cockroach.  {$uh @7=-{$uhQ !7.0{$uh\ 8_{$uh \ _The giant cockroach barely misses you.{$uh  You hit the giant cockroach.  The giant cockroach is severely wounded.80{$uhh:_{$uhdG _The giant cockroach bites you but does no damage.|$uh _You completely miss the giant cockroach.The giant cockroach is severely wounded.|$uh-9.1 (1.1|$uh4:_|$uhU _The giant cockroach misses you.|$uhsGA  You hit the giant cockroach.|$uhh,}$uhi}$uhl}$uho,}$uhOp}$uh{`#######.# #.#..#........ ####.###........######## #.....# ...............# #.#.### .......# #.._..# ).......## ###.#.## #.........#.....#. ∩..........###.###. ##..#.###@#....### #.#...-3.2 (3.0}$uh| ...... #.###### #.#. .##... #.# #.#. ##. #.# #.# #.# #.## #.# #.## #.# #.## #.# #.#####..}$uh|8-}$uh8_}$uh"W _You see here a +0 leather armour.}$uhFa 9_}$uhcb +4.2 (1}$uhg 8_}$uhj - _o - a +0 leather armour~$uhf~$uhjInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)o - a +0 leather armour Scrolls (go to first with ?)  h - 2 scrolls labelled PIUMMA HYVVI  i - 2 scrolls labelled NIROZOLATO  n - a scroll labelled XEDED JAOLAT Potions (go to first with !)  f - a viscous brown potion  g - 2 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion$uhA yo - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.$uh$uh$uh3e#######........# #.#..#halotheman the Poker..............## ####.### Merfolk........######## #.....# Health: 28/29 =======================-...............# #.#.### Magic: 3/3========================...............# #.._..# AC: 4Str: 16.......).......## ###.#.## EV: 12Int: 7$uhI........#.........#.....#. SH: 0Dex: 15.......∩..........###.###. XL:  3 Next: 50% Place: Dungeon:3##..#.###@#....### #.#... Noise: ---------  Time: 1654.2 (0.0)...... #.###### #.#... a) +0 trident.##... #.##.#... Throw: 3 throwing nets##. #.##.#...#.##.##..#.##.##.. #.##.##..$uhQ #.##.##.. ###.....  _The giant cockroach misses you.You hit the giant cockroach. _You kill the giant cockroach! $uh_No target in view! _You see here a +0 leather armour. _o - a +0 leather armour$uh#:_$uhY9=5.2 (1$uh?I _You drop a +0 leather armour.$uhVn$uh#o$uhFu8_$uhv$uh_ I$uh $uh   #..###'#.## #######........# #.#.. ..............## ####.## ######## #.....$uh j ...............# #.#.## ...............# #.._.. .).......## ### ........#..#.... .......@..........###.##7.2 (2 ##..#.###[#....### #.# ...... #.###### #.#.##... #.# #.#..##. #.# #.#._ #.# #.##. #.# #.## #.# #.##$uh7 x#.# #.## _Found a shadowy altar of Dithmenos.$uh $uhQ 9_$uh l _There is an entrance to Syur's Assorted Antiques here.$uh $uhO Welcome to Syur's Assorted Antiques! What would you like to do?  a -  156 gold a chain mail  b - 1040 gold a condenser vanec -  117 gold a pair of gloves  d -  23 gold a dark potion$uhg Ie -  104 gold a ring mail  f -  130 gold a ruby ringg -  23 gold a robe  h -  52 gold 2 scrolls labelled ICARUBI KYUZO  i -  26 gold a scroll labelled ICARUBI KYUZO  j -  104 gold a shiny copper wandk -  91 gold a war axe You have 200 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list$uh"$uh*$uh1#.........###'#.## halotheman the Poker#######........# #.#..# Merfolk..............## ####.## Health: 29/29 ========================........######## #..... Magic: 3/3========================...............# #.#.## AC: 4Str: 16$uh3...............# #.._.. EV: 12Int: 7.......).......## ###.#. SH: 0Dex: 15........#.........#..... XL:  3 Next: 50% Place: Dungeon:3.......@..........###.## Noise: ---------  Time: 1657.2 (0.0)##..#.###[#....### #.#. a) +0 trident...... #.###### #.#. Throw: 3 throwing nets.##... #.##.#...##. #.##.#.._#.##.## .#.##.## #.##.## #.##.## $uh,4P  _No target in view! _You see here a +0 leather armour. _o - a +0 leather armour _You drop a +0 leather armour. _Found a shadowy altar of Dithmenos. _There is an entrance to Syur's Assorted Antiques here.$uh:8_$uh:$uhwtA_$uh3$uh0$uhi$uh$uhז$ _$uh,$uht,$uh,$uhD,$uh$uhL$uhX$uh`$uhp$uh$uh$uh6$uhV$uh$uh$uh X$uh0 ,$uh $uh.$uh$uh$uh?$uh$uh-,$uhZ$uh$uh,$uh$uh(!$uh#,$uhY($uhF+$uh-,$uh/$uh7$uh; #.........## #.........#### ##########........#  ..##................##  ....########  #............#  #$.................#  #..........).......## #.##..@.#........ #............∩........$uh<......###..#.###[#....##....###.......##.######J.. #..##....##.#. #....##...##.# J   endoplasm (asleep)#..._.#...##.##....##..###.###..##...# #.#$uh+70.2 (13.0)_1.2 (14$uh.9_$uh8] _An endoplasm comes into view.$uhInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)$uhe - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  h - 2 scrolls labelled PIUMMA HYVVI  i - 2 scrolls labelled NIROZOLATO  n - a scroll labelled XEDED JAOLAT Potions (go to first with !)  f - a viscous brown potion  g - 2 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion$uhR$uh_$uh?#.........## halotheman the Poker#.........## Merfolk.## ##########........# Health: 29/29 ========================..##................## Magic: 3/3========================.............######## AC: 4Str: 16#..................# EV: 12Int: 7#$.................# SH: 0Dex: 15#..........).......## XL:  3 Next: 50% Place: Dungeon:3#.##..@.......#........ Noise: ---------  Time: 1671.2 (0.0)#............∩......... a) +0 trident$uhƾ......###..#.###[#....## Throw: 3 throwing nets....###.......##.######J.. #..##....##.#.. #....##...##.#J   endoplasm (asleep). #..._.#...##.##....##..###.###..##...# #.# _You see here a +0 leather armour. _o - a +0 leather armour _You drop a +0 leather armour. _Found a shadowy altar of Dithmenos. _There is an entrance to Syur's Assorted Antiques here. _An endoplasm comes into view.$uh9_$uh$uh9_$uh$uh 4 #..## ##########. ..##........# ..######## #........# #$.# #)$uh .##.##..#....... #..∩.......###..#.###[#....####.......##.####J.. #..##....##.#... #....##...##.# #..._.#...##.# #....##..###.# ##..##...# #.# ##.....+# #.#$uh $uh +2.2 (1$uh_ 9_$uhx $uhcQ%.## ##########. ..##........ ..##### #........ #$.# #).#.##..#......#+##..∩.......@###..#.###[####.......##.####J.. #..##....##.# ...##...##.# #..._.#...##.# #....##..###.## ##.# #.# ##.....+# #.# ###.....$uh]<3$uh>a9_$uhc$uhF .## # ..##. .... #.# #$ #.#..) #.##.##+##.∩.###..#.###[#.###.##..J... #..##....##.#...#....##...##.#....#..._.#...##.#.....#....##..###.#########..##...# #.#  ##.....+# #.#  ###.....$uh$uh`$uh4$uh,$uh8$uh ..##........ .....######.#........#.#$ #.#.) #.##..####+##............∩..........###..#.###[####.......##.###J...##..##....##.# .....#....##...##.#.#..._$uh.#...##.#.#....##..###.###########.# #.# ##.....+# #.# ###..... .....$uhK8_$uh &5$uh$uh $uhlw  ..## ....... #.#... #.#$. #.#..) #.##.##+##......∩#.###..#.###[##.###.##.#....J...##..##....##.##.#....##...##.##.#..._.#...##.##.#....##..###.####..##...# #.# $uhvx  ##.....+# #.#  ###.....  .....$uh <6$uh $uhc $uh>  You reach to attack!  The helpless endoplasm fails to defend itself.  You hit the endoplasm.$uhJ._J$uhR&7$uhn 9_$uh 7 _The endoplasm is lightly wounded.$uh&A  You barely miss the endoplasm.The endoplasm is lightly wounded.=8$uh H9_$uhJV _The endoplasm barely misses you.$uh ;  You hit the endoplasm.$uh 1.$uh 549.3 (1.1$uh* $uhμ M _You kill the endoplasm!$uh"$uh&.The floor.$uh $uhM ..##.............. halotheman the Poker..............#### Merfolk#.#............... Health: 29/29 ========================#.#$.............. Magic: 3/3========================#.#..........).... AC: 4Str: 16#.##..........#... EV: 12Int: 7####+##............∩.... SH: 0$uh5 Dex: 15#..........###..#.###[#. XL:  3 Next: 54% Place: Dungeon:3#......@.###.......##.## Noise: =--------  Time: 1679.3 (1.1)#........##..##....##.# a) +0 trident#........#....##...##.# Throw: 3 throwing nets#........#..._.#...##.##........#....##..###.############..##...# #.###.....+# #.####.......... _The endoplasm is lightly wounded.  You barely miss the endoplasm.The endoplasm is lightly wounded. $uh _The endoplasm barely misses you.You hit the endoplasm. _You kill the endoplasm!$uh $uhڦ $uh $uh[ $uh FA shadowy altar of Dithmenos. $uh An altar to Dithmenos the Shadowed. It seems to absorb light from its surroundings. Pray here with > to learn more.$uh9$uh..##.............. halotheman the Poker..............#### Merfolk#.#............... Health: 29/29 ========================$uh#.#$.............. Magic: 3/3========================#.#..........).... AC: 4Str: 16#.##..........#... EV: 12Int: 7####+##............∩.... SH: 0Dex: 15#..........###..#.###[#. XL:  3 Next: 54% Place: Dungeon:3#......@.###.......##.## Noise: =--------  Time: 1679.3 (0.0)#........##..##....##.# a) +0 trident#........#....##...##.# Throw: 3 throwing nets#........#..._.#...##.##........#....##..###.#$uh###########..##...# #.###.....+# #.####.......... _The endoplasm is lightly wounded.  You barely miss the endoplasm.The endoplasm is lightly wounded. _The endoplasm barely misses you.You hit the endoplasm. _You kill the endoplasm!$uh$uh$uhe$uh$uh^r $uhs $uhs $uhv $uhGy $uhy $uh~ ,$uh ,$uh $uh $uh ,$uh $uh9 $uha ,$uh' $uh3 $uh ,$uh $uhr ,$uh $uh> N _You now have 216 gold pieces (gained 16).$uh  # #.........#.. #... #....$uh ..$.## ##########.....>...##........###### #.#@................-85.3 (6 #.#................. #.#..........)...... #.##..........#.....####+##............∩......#..........###..#.###[#...#........###.......##.####$uh2 s#........##..##....##.##........#....##...##.#$uh $uh E-6.3 (7$uhi $uh ; _Found a stone staircase leading down.$uh 3$uh\ $uh:$uhX$uhwB$uh $uhE,$uh'$uhp $uhK$,$uh,%$uh:($uh*$uhI+$uh ,$uh0,$uh1$uh>5M _You now have 224 gold pieces (gained 8).$uhq7$uh7$uh:9$uh=R  There is a stone staircase leading down here.$uh@$uheA _$uhB$uhvE$uhG,$uhI$uhUL$uhN,$uhtO$uhQ$uhT$uhT$uhU$uhX,$uh$Y$uh^l _g - 3 dark potions (gained 1)$uhua3$uh b$uh@j$uhVm,$uhm$uh4o$uhq,$uhr$uhzu$uh}  There is a stone staircase leading down here.$uh~ _$uh_$uhc$uh,$uh$uh6$uh,$uh_$uhTX$uhl$uh$uhL$uh$uh4$uh,$uhU$uh$uh,$uh$uhG$uh,$uh9$uh$uh(,$uh$uhp$uha,$uh$uh$uh,$uh$uh$uh,$uh$uhi$uh,$uh$uhv$uh,$uh$uh$uh##.##.#..................# #.##.##.#..................# ##.##.#..........).......## ####.##.##..........#.........# ####+##............∩..........### #..........###..#.###[#....### # #........###.......##.###### # #........##..##....##.# #........#....##@..##.# # #........#..._.#...##.# # #........#....##..###.# # ###########..##...# #.# # ##.....+[3$uh{3m# #.# # ###..... ### S   adder (asleep) ...... #.. ..S... #.. #.. 716.3 (30.0)  An adder comes into view.$uh jSS.$uh,7.3 (31$uh $uh#/ _The adder hisses angrily.$uh #.##.#...##.#..).# ###.##.##...#$uh[...#.. ####+##......∩.## #..........###..#.###[#....### ###.......##.###### ##..##. ....##._..##..###########..##...# $uh   ##.....+ ###..... ## .S........ ..$uh$uh$uh&Y_S.$uh'18.3 (1.0)$uh.$uh^0$uhw )# ####...#...#.. ####+##......∩.## #$uhx ..........###..#.###[#....### ###.......##.###### ##..## ....##_..##@.## ###########..##...#  ##....S+ ###..... ## ..........$uh3y ?...###$uhN{ $uh <S.$uhʂ &9$uh͉ 8_$uhӋ $uh6_$uhg5----=20.4 (1.1$uh($uhe _You barely miss the adder. The adder bites you.$uh  You barely miss the adder. The adder bites you but does no damage.10$uhѬ$uhtK _The adder misses you.$uhx  You puncture the adder!  The adder is severely wounded.$uhyk2------=2$uh$uh* _The adder bites you.$uhKh<  You puncture the adder!$uhsj.$uhwR--81-3$uh$uhɁI _You kill the adder!$uh# $uhP$ 8-$uh$+ $uh- H _No target in view!$uhC 3$uh>E $uhG $uhPH $uh M X$uhM $uhRN D3=$uhN $uhIQ ,$uhR $uhS ,$uhT $uhuV ,$uh]W $uh/Y $uhY U4=$uh\Z $uh[ ,$uh\ $uh^ ,$uh_ $uha ,$uhb $uhBd $uhd K5=$uhse $uhag ,$uhOh $uhj ,$uhk $uhm ,$uhPo $uh(q $uhq h6==$uhr $uht ,$uhu $uh@x ,$uh{y $uhu{ ,$uh| $uh~ $uhu 9=$uh# $uh˂ $uhP D7=$uh $uh $uhQ $uh, $uh $uh $uhȊ $uh ,$uh $uh $uh h8==$uh $uhL ,$uh" $uh ,$uh $uh2 ,$uh $uh# _- _You start resting.$uhM 050.4 (27.0)$uh 9==-1.4 (28$uhծ 8_$uh6 " _HP restored.$uhS$uhoT$uhV$uh5Z$uh\$uhh]$uha,$uh)d,$uhf$uhh$uhzj,$uhk$uhqe=$uh?t$uh|X$uh$uh$uhA$uhk$uh7$uh4$uh$uh$uh$uh$uh7$uh $uh[...###.......##.###### #.#.... $uh%N...##..##....##.# #.#.. ...#....##...##.# #.#.... ...#..._.#...##.# #.##... ...#....##..###.# #.##... #####..##...# #.# #.##...  ##.....+###.##### #.##... $uhr###............# ###...... #..........@...# #........  .................# #........$uhC.................# #................########## #.............. #.....#$uh......... #.....#....... #.......##$uhe#.....###.....#$uh.19.4 (8.0)$uh$uhU%60.4 (9$uhs$uh˨ $uh1]_o - a scroll labelled ICARUBI KYUZO$uht3$uhu$uhTz$uh|$uh;}$uh́,$uhV$uh$uhI$uha$uh$uh$uh$uh׊$uh,$uhԍ$uh$uh>,$uh$uh$uh,$uh$uh<$uh,$uh $uh$uh,$uh8$uh$uhդ,$uhS$uh$uh$uh$uh_$uhܪ$uh,$uh%$uh$uhް,$uho$uhG$uh,$uhж$uh$uhq$uh$uh"$uh^$uhU,$uhN$uh$uh,$uh$uh$uh,$uhn$uhr$uh ,$uh$uh=$uh$uh>$uh$uh$uh .........# #.....#  .........### #.....# $uh ...........## #......  ....##+###..#### #.....##  .... #.........# #.....#  ### ######.##.# ###+###  ......#.# $uh###....# ##..@# #.#  ###.....#  #....S... $uh ########. S   ball python (constriction, asleep) $uh} 79.4 (19.0)  A ball python comes into view.$uhw~S.S)$uhX5=80.4 (20$uh $uh 5 _The ball python hisses angrily.$uhͼ.####.....#  ...## ...# #......  ....##+###..####...# #.....##.... #.........#...# #.....#  ### ######.##.#...#####+###  ......#.#....# ###....#....### ##...#.......#...@...####...S.#  #.........########$uh58S.$uh9-1.4 (1.0)$uh$uhv$uhו  You barely miss the ball python. The ball python closely misses you.The ball python barely misses you. The ball python closely misses you.$uh.=2$uh$uh`Q _The ball python misses you.$uhcn  You hit the ball python but do no damage.$uhd3.5 (1.1 _The ball python barely misses you. The ball python misses you.$uh $uhV You hit the ball python.  The ball python is severely wounded.40$uhF$uhg _The ball python barely misses you. The ball python closely misses you.$uhL  You barely miss the ball python.The ball python is heavily wounded.$uh -5.6 (1.1$uh $uh< _The ball python misses you. The ball python closely misses you.$uhW@ =  You hit the ball python.$uhpG /. $uh'K 036.7$uh`Q $uhS O _You kill the ball python!$uh$uh$uh$uhXH _No target in view!$uhB13$uh>2$uh4$uh6: _$uh<n$uh>$uha@,$uhO,$uhPB$uhR$uh[.## #...# #...... ..##+###..####...# #.....## .. #.........#...# #.....# # ######.##.#...#####+###  ......#.#....# ###....#....####.###...#.........##.......#####.####....@# -90.7 (4.0#............########...> ...(##$uhAd$uheE-1.7 (5$uhj$uhnO _Found 2 boomerangs. Found a stone staircase leading down.$uh 3$uh $uh $uh X$uh ,$uh $uh $uh $uh $uh $uh $uhZ ,$uh1 $uh $uh B$uh $uh; ,$uh $uhU ,$uh $uh $uh $uh ,$uh $uh? $uhJ B$uh, $uh: ,$uh  $uh $uhp ,$uh $uh $uhK "$uhO $uh%Q ,$uhQ $uh6S $uhT ,$uhT $uhqV $uhW ,$uh"X $uhY $uhZ ,$uh[ $uh\ $uh] ,$uh'^ $uh` $uha B$uhg $uhh ,$uhi $uhl $uhvm ,$uhn $uhp $uhq $uhr $uhhr $uhEu $uhv B$uhx $uhOz ,$uhz $uh| $uh} ,$uhc~ $uh $uhˁ ,$uhP $uhZ $uh ,$uh $uh7 $uhe ,$uhډ $uh $uh6 ,$uh $uh $uh ,$uh $uh $uhc ,$uh $uh $uhe ,$uh $uh n$uh\ B$uh $uh( ,$uhΥ $uh; $uh ,$uh $uh $uh ,$uh $uhI $uhӱ ,$uhIJ $uh $uh޶ ,$uh $uh $uh ,$uh $uh2 $uh ,$uh $uh1 $uh ,$uh[ $uh $uh ,$uh $uhE $uh ,$uh $uh` $uh ,$uh $uhl $uh ,$uh $uh $uh ,$uh $uh $uh ,$uh $uh $uh $uhY $uh $uh $uhL ,$uh $uh $uh ,$uh $uh $uh ,$uhP $uh $uh7 $uh $uh $uh $uhE ,$uh $uh^ $uh) ,$uhb $uh $uhF ,$uh $uhz $uh ,$uh+ $uh $uh ,$uh $uh $uh B$uh $uhS ,$uhC $uh $uh ,$uh $uh! $uh $ ,$uh% $uh=' $uhQ) ,$uhp* $uh4, $uh. ,$uhl/ $uh$1 $uh3 ,$uhA4 $uh5 $uh7 ,$uh8 $uh; $uh< ,$uh= $uhs? $uhAA ,$uhA $uhD $uhF ,$uhG $uhH $uhJ ,$uhK $uhsN $uh`P ,$uhQQ $uhS $uhfX ,$uhBY $uh[ $uhx] ,$uha^ $uh_` $uh{c ,$uhd $uhf $uh-h ,$uhh $uhk $uhm ,$uh&n $uho $uhq ,$uhr $uht $uhsw ,$uhx $uh|{ $uhk ,$uh $uh $uhV ,$uh~ $uhx ,$uhG $uh } _n - 2 scrolls labelled XEDED JAOLAT (gained 1)$uh 3$uh $uh1 $uh# ......... .< .. .# . .#####.#+# .# .# .# #.# .# .## .# ###.##########.##.... .. ..#.#........#....# .###.#.#.#....#....# .# #.#.#.#....#.@.#896.7 (105.0) ## #.#.#.#......###  ###.#.#.+.^..###  #.......#....# ##.#.#.#.#....###[39;49$uh& m #..#.#.#.......... ..##.#.###.....### .....#.# #.....# .....#.# #.....#76$uhK 9 _Found a stone staircase leading up.$uh h3$uhi$uhk$uhϓX$uh$uh$uh9$uhC$uhS,$uh$uhi$uh,$uh$uh$uhΩ,$uh$uh$uh,$uh$uh$uhδ,$uh$uh$uh,$uh$uh1$uh$uhg$uh8$uh$uhq,$uhQ$uhq$uh$uhZ$uh)$uh6$uh$uh# # #+##.# r  ... .  %....###   ......   ..######## .#  $uh# .... ?#  .. #.. ###.#  .. #.<.###.@.#.# .. #.#.#.......# +# #.#....######  #.###.### #######.##.... ........#....##.#   r   quokka (wandering) .#....#....#.# ... .#....#...##.# ### .#......####.#  $uh*4908.7 (11.0)$uhW .A quokka comes into view.$uhU,9.7 (12$uh8 %$uh3 _The quokka moves out of view.$uh,<3$uhg=$uh?$uhB,$uhzG,$uhH,$uhUI$uh!K$uhN,$uho<...#.# #####.#.## #.#  ..# ##.#  .#+##.# #..   ......  ..### #.#  ... #.#  .######## #.#  . .... #@#  . #.. ###.#  . #.<.###...#.#  .#.#.#.......# # #.#....######  #.###.###  ########.##....#  .......#....##.#  #....#....#.# ... 12.7 (3.0)3.7 (4$uh1u[39;49m _p - a scroll labelled OSKOPU JUAKILO$uh& $uh 3$uh1 $uhg $uh $uhx ,$uh ......## ............. .>. #.<...#.#.. $uh [#####.#.## # #.#.##...# # #.#.#..#+##..#... .........### .... 4.7 (1######## .... #.# .#.. ###.#$uhb  .#.<.###...#.# . .# .#..$uh $uh rr   quokka (wandering)$uh +5.7 (2$uh $uh$ ; _Found a stone staircase leading down.$uh( >###...###### ## #.# ##........ .>. #r $uh) .....<...#.# #.#.. # #####.#.## # #.#.###.#.....# # #.#.#....#+##.##.#....#### ...#.....g...#### ..... .######## ..... . ###.# <.###...# $uh+ $.#.......g   hobgoblin (asleep) #....###### #.###.##$uh. $uh8/ $uh`5 H ..$uh,6 `A hobgoblin comes into view.$uh6 +6.7 (1$uhD; $uh@ 6 _The hobgoblin moves out of view.$uh#  _No target in view!$uh$uh$uh$uhH _No target in view!$uhM>$uh?$uh P^ _No target in view!$uhy3$uh$uh$uhc M ....... ###...###### $uh  ## #.# ##........ .>. #. .....<...#.# #.#.. #####.#.## # #.#.###.#.....# # #.#.#......#+##.##....### ...$uh '#..@......#######.#g###.#.... # .#########.# g   hobgoblin###$uh8 &0$uh$uhbrg.$uh r   quokkag   hobgoblin$uh27.7 (1 _$uh"$uh $uhL ^.r$uhL 5=8.8 (1.1$uh $uh _You closely miss the hobgoblin. The hobgoblin misses you.$uh$uh$uhz].r$uhZ8-90$uh _You barely miss the hobgoblin. The hobgoblin hits you.$uh  You hit the quokka.  The quokka is moderately wounded.$uh.20.9 (1.1$uh$uh  _The hobgoblin barely misses you. The quokka closely misses you.$uhvQ 8  You hit the quokka.$uhX .g   hobgoblin  You kill the quokka!$uh[ b9=710$uh_ $uha W _The hobgoblin closely misses you.$uh@  You puncture the hobgoblin!$uhi.$uh K=912$uhh$uhLM _You kill the hobgoblin!$uh,$uhj$uh^ _No target in view!$uh8 3$uh9 $uh}; $uhM= $uhA P _$uhB ,$uhoO 4$uhQ B$uhS $uhT ,$uhU $uhX ,$uh]Y $uh[ M _You now have 228 gold pieces (gained 4).$uhA] 3$uh] $uhZ_ $uh` ,$uha $uhxc $uhYe ,$uh1f $uhg $uhi ,$uhi $uhk $uhLm ,$uhm $uho $uhp ,$uhq $uhs X$uh:u $uhu $uhlv ,$uh_x $uhy ,$uhz $uh{ $uh"} ,$uh} $uh~ $uh ,$uh> $uh߂ $uh# ,$uhą $uh3 $uhg ,$uh $uh B$uh! $uh" $uhz ,$uh $uh $uh^ ,$uh> $uh} $uh ,$uh $uhޚ $uh ,$uhu $uh $uh ,$uh $uh $uh& ,$uhĤ $uh2 $uh ,$uh$ $uh $uh; ,$uh $uhP $uh $uhC ,$uhֳ $uh $uhz ,$uh $uha $uhR $uh $uh $uh $uh $uh $uh $uh` $uh $uh $uh $uh ,$uh $uh B$uh $uh& ,$uhc $uhE $uhG ,$uh^ $uh $uhL ,$uhr $uhc $uht ,$uh[ $uh* $uh ,$uh* $uh $uh ,$uh. $uh $uh ,$uhi $uh $uh ,$uh! $uhg' $uh) ,$uh+ $uh- $uhe0 ,$uh{1 $uh3 $uh5 ,$uh7 $uh0< $uh? ,$uhgA $uhC $uhD ,$uhE $uhN ,$uh P ,$uhR $uhT ,$uhKV $uhuX $uhZ ,$uh[ $uh^ $uh,` ,$uha $uh^c $uhd ,$uhf $uhg $uhi ,$uhj $uhw $uhx $uh*z $uh{ ,$uh| $uh~ $uh ,$uhƀ $uh؂ $uh] ,$uh $uh P  There is a stone staircase leading up here.$uhX $uh  _$uh $uh $uhޏ ,$uhu $uh9 $uhI ,$uh $uh $uh7 ,$uhߗ $uh $uh& ,$uh› $uhj $uh ,$uh@ $uhơ $uh, ,$uh $uh $uh, ,$uh $uh $uh ,$uh $uh $uh ,$uh $uhK $uhk ,$uh $uhb $uh ,$uh9 $uh $uh7 ,$uh $uhƼ $uh ,$uh $uh7 $uh ,$uhT $uhY $uh\ ,$uh $uh B$uhA $uh= $uh $uh ,$uh' $uh B$uh $uh ,$uh2 $uhQ $uh ,$uhQ $uh $uh ,$uh $uhT $uh ,$uh" $uh $uh! ,$uhe ,$uhW $uh R$uh B$uh$ ,$uh| $uh7 X$uh! $uh" ,$uh" $uh# $uh% ,$uhM& $uh+ X$uh, $uh/ ,$uh@0 $uh3 $uhG7 B$uh8 $uh; ,$uh; $uh= $uhp? ,$uh@ $uhA $uhwC ,$uh!D $uhF $uhG ,$uhgH $uhVJ $uhwK ,$uhL $uhM $uh7V z......###.#.#.#.#....######.# ##.##..#.#.#.............# #####....##.#.###.....####### #.# #.....# ##...>......#.###.....# ......(####.#....##...# ######.# #.####.##...# # #.# # #.##...# # #.# #@##...# - # #.# #.K....##...# # ######.###### #  ### K   kobold (asleep) $uh_ 3203513.0)$uhf f.KK$uhf F-64$uh m $uhEs z _A kobold comes into view. It is wielding a +0 short sword.$uhF #####.##..#.#.#.............# .#####....##.#.###.....####### .............#.# #.....# ###...>......#.###.....# .......(####.#....##...# .######.# #.####.##...# .# #.# # #.##...# .# #.# #.####.##...# .# #.# #..K.@.##...# .# ######.###### ## #.#  ### .K7.0)$uh  a  You closely miss the kobold.$uhG \8-=8$uh% $uh(' @ _The kobold hits you with a +0 short sword.$uh $uh &9$uh  _You closely miss the kobold. The kobold hits you but does no damage.$uh $uh2 You hit the kobold.$uh$uhF) $uh!!$uh$uh-$uh3$uh441.0 (1.1$uhE` _You kill the kobold!$uhw _No target in view!$uh f4$uhj$uh|lH _No target in view!$uh3$uh$uh: _$uhJ$uhw9=$uh$uh,$uhn$uhD  Things that are here:  a +0 short sword; a kobold corpse$uhJ$uhͳ _$uh$uhɶ$uh,$uh$uh$uh$uh59=$uh$uh$uh?,$uh$uh0$uh,$uh$uhj$uhw,$uh$uh\$uh,$uh$uh $uh@$uh$uh $uh$uhL,$uh)$uh$uhX$uhy$uh$uh$uh=?  You see here 2 boomerangs.$uh4$uh _$uhD$uh$uh$uh $uh$uh$uh$uht$uh $uh$uh,$uh$uh$uhV $uh $uh $uh $uh ,$uh$uh$uhU,$uho$uh$uh|$uh$uh,$uh%$uh< $uh!$uhj!$uh!$uh"$uh#$uh#,$uh$$uh%,$uhB&$uh'$uh($uh%)$uh)$uh|+$uh,,$uh-$uh/$uh1$uh1$uh?2$uh3$uhD5$uh5$uh*6$uh29$uh:$uh>;$uh;$uh=$uhb?,$uh?$uh!A$uhB$uhAC$uhC$uhF$uhG$uh\H$uhOI$uhK$uh'M$uhM$uhN$uh@P$uhR$uhR$uhS$uhT$uhV,$uhW$uhY$uhl[$uh2\$uh\$uh]$uh _,$uh_$uha$uhb,$uhcc$uh+e$uh^f,$uhg$uh/i$uhj$uhj$uhj$uhKl$uhmm,$uh n$uho$uh7q$uhq$uhr$uh1s$uhCt,$uht$uhu$uhw,$uhw$uhDy$uh8z$uhz$uhz$uh|$uhf}$uh}$uh~$uhU$uhĀ,$uh1$uh$uh,$uh7$uh$uh.,$uh$uhՇ$uh #.#.......#.# ###  #........#### #.#  ###.###### #.# #.###############.# $uhJ#.................# #################.# #< #.# #.#######.# #.@.......#-93.0 (52.0) $uh#########.# ###      $uhry   $uh$uhF-4.0 (53$uh9$uh9 _Found a stone staircase leading up.$uh$uh$$uh%$uhH&,$uh'-$uhF.$uh.,$uhE4$uh35$uh5$uh5$uh<$uh<$uhA=$uh=$uhC$uhD$uhE,$uhJK$uhL$uh`L$uhL$uh"R$uhR$uh=S$uhS$uhX$uhY$uhdZ,$uh_$uh`$uh a$uhKa$uhKf$uhTg$uhg$uhh$uhl$uhm,$uhen$uhdvX$uhz$uh4|$uh|$uh:}$uh$uh,$uh΄$uh/$uhĒn$uh,$uh̘$uh,$uh$uh$uhu$uhբ$uh}$uhF$uh&,$uhî$uhe$uh2$uh$uhM$uh$uhк,$uhü$uhq$uh$uhX$uh$uh$uhp,$uhn$uh$uh $uh$uh9$uhQ$uh$uh8$uh$uh$uh$uh`$uh$uh$uhV,$uhq$uh$uhQ$uh$uhL$uh$uh\$uh$uhJ$uh$uh$uh$uh$uh$uh,$uh$uh$uh+$uh$uhG$uh]$uh$uh$uhI$uh$uhA,$uhf$uh ?  You see here 2 boomerangs.$uh$uh) _$uh$uhE$uhj,$uh$uh$uh,$uh$uh$uh ,$uh`"$uh$$uh&,$uh($uh)$uhI,,$uh`-$uh.$uh0,$uhd2$uh7n$uh8,$uh49$uhAX$uhG$uhkH,$uhH$uhlL$uhM$uhN$uhQN$uhQ$uh&S,$uhS$uhW$uhEX$uhX$uhY$uh'\$uh],$uhE^$uhCb$uhc,$uhd$uhh$uh'k,$uhl$uhq$uht,$uhw$uh|$uhq~$uh~$uh$uh$uhۅ,$uh$uhv$uhY,$uh[$uhB$uh)$uh$uh$uh($uh,$uh,$uhh,$uhԧ$uhD$uh8,$uhɯ$uhH$uh ,$uhY$uh$uh$uh$uhj$uh[$uh,$uh$uh$uh,$uhn$uh0$uh,$uhs$uhN$uhp,$uh$uh$uh,$uh$uh$uh),$uhM$uh$uh,$uh$uh$uhd,$uh$uhT$uhet....# ....# r....# ....# .....# ....# .....# $uh#z....# #########.....# ....# ..............# #.# '#.## K.............# #.# .#..# ..............# #.# ###.### #@.....# #.## #.....# #......# #.#. #.#.### #########...##########.#. $uh#.._..# .....................#.#. ###.#.###########...########.#.#. #.....#..................###.#.#. K   kobold (missile, asleep) ###.###.......................>.. r   rat (asleep)  #.#..............<...#.###.#.#.  #.#.........#####.#.##.# #.#.#.$uhqV166.0 (72_$uh ,7.0 (73$uh:_$uh b _A kobold and a rat come into view.$uh *######.# ....# r....#.# .....#.# .....#.# ##########.....# .....# ..# #.# #'#.## .K.# #.# #.#..# .........# #. ####.### ########......# #.#  #.....# #......# #.#  #.#.### #########...##########.#  #.._..# .....................#.#  ###.#.###########...########.#.# .#.....#....###.#.# .###.###.................> # #.#.......<...#.###.#.#$uhOi.KK)$uh:==8.0 (1.0)$uh~8_$uh( _The kobold shouts!$uh# #.....# ... #.....# r....# #.....# .....# '.....# .....# #.....##.....# #.....# #.# #. ##'#.## #.# #.  #.#..# #..K.# #.  ####.####......# #. #.....# #......# #. #.#.### ##...#. #.._..# .......#. # ###.#.#...#.#. ..#.....#........###.#. ..###.###.....># #.#.<...#.###.#.$uhl$uh˷A.K$uh/--9$uh;$uh#$uh# ##.....# ... ##.....# r....# ##.....# .....# .'.....# .....# ##.....# #.....# ##.....# #.# ##'#.## #.# # # #.#..# #...K.# # # ####.####......# # # #.....# #......# # # #.#.### #...# # #.._..# ....# ## ###.#.#...##.#.#.....#.###.#.###.###.# #.#.<...#.###.#.K_--70$uhu' _You closely miss the kobold.7--=1 _The kobold hits you with a +0 short sword.$uh 8=-2 _You closely miss the kobold. The kobold barely misses you.$uh[ $uh\ 3$uha $uh d _You miss the kobold. The kobold barely misses you.$uhS8  You hit the kobold.$uhe)$uhJ=54$uhù:_$uhiJ _You kill the kobold!$uhk_$uhH _No target in view!$uh=$uh>$uhC$uh4FH _No target in view!$uh _No target in view!$uh$uh:$uhܣ$uh$uh$ _$uhJ9=$uh$uhq,$uh$uh$uh,$uh$uh޹$uh,$uhA$uh$uhg## ###### ...# .....# ..# r....# $uh`...# .....# ...# .....# ...# ###########.....# ...# #.........# #.# -.## #...............# #.# ..# #....)..........# #.# #.############......## #. $uhL.....# #......# #.# .#.### #########...####.r   rat (asleep)_..# ..............#.# ##.#.###########...########.#.#..$uhMe .....#....###.#.#.#$uhY+9.0 (5$uh.rr_$uh_C====$uh80.0 (6$uhg$uh- _The rat squeaks loudly.$uhЎ m ### ####### # #.....# # #.....# $uh # #r....# # #.....# # ###########@....# . ..# #..# #.# # .## #.......# #.# # ..# #....).... #.# #.############......#$uh #.### ....# #......# #.#.# #.### #########...##########.#.# ._..# .....................#.#.## #.#.###########...########.#.#...$uh $uhM .r_---1.0 (1$uhg $uh̢ $uh   You hit the rat.  The rat is severely wounded.$uhQ~8-=--2$uh$uh( _The rat bites you.$uh5  You hit the rat.$uh+(† ._ $uh+H-73$uh2$uh4G _You kill the rat!$uh$uha$uhk$uhJH _No target in view!$uh+9_$uh;$uh8_$uhOH _No target in view!$uh3$uh $uh9$uh$ _$uh9=$uh$uh,$uh$uh5$uh,$uhr$uh$uh,$uh4$uhu$uhf$uh9=$uh$uh: $uh} ,$uh $uh $uh $uh; $uh $uh $uh ,$uh $uh $uhn ,$uh $uh $uhD ,$uh? $uh" $uh# ,$uh$ $uh' $uh) ,$uh* $uh. $uh/ ,$uh@1 $uh4 $uho6 ,$uh8 $uhe: $uh< ,$uh= $uhY@ $uh`B ,$uhC $uhE $uh)G $uhG $uhH $uh J $uhK ,$uhDL $uhM $uhVO ,$uhO $uhQ $uhR ,$uhuS $uhT $uhV $uhvV $uhV $uhW $uhcY ,$uhZ $uhZ $uh \ $uh\ $uh] $uh^ $uh_ $uh/` $uh~` $uha $uh"c $uhc $uhd $uhe $uh|f $uhg $uhrg $uh=h $uhki ,$uhj $uhk $uhwl $uhl $uh|m $uhfn $uh[o ,$uho $uhCq $uhr B$uhZt $uh#u ,$uhu $uhxv $uh/w $uhw $uhw $uhx $uhy ,$uhWz $uhK{ $uhC| $uh| $uh| $uh~ $uh ,$uhO $uh $uhC B$uh̝ $uh ,$uh" $uha $uhF ,$uhר $uh $uhڲ B$uh= $uh ,$uh $uh $uh ,$uh $uh $uh ,$uh; $uh $uh ,$uh $uhd $uh' ,$uh $uh $uhI ,$uh $uh $uh $uh? $uh $uh $uh ,$uh~ $uh $uh ,$uhy $uh/ $uh ,$uh} $uhh $uh $uh  $uh] $uh" $uh# $uhX$ $uh$ $uh+ $uh, ,$uh- $uho5 $uhj6 ,$uh"7 $uh> $uh@ ,$uhA $uhlH $uhI ,$uh+K $uhOR $uh$T ,$uhT $uh)\ $uh\ $uhW] $uhh^ $uhed $uhe ,$uhf $uhm $uhn ,$uhCp $uhv $uhx ,$uh+z $uh $uh $uhj $uh- $uhx $uh) ,$uh $uh $uhT $uh $uh $uh $uh ,$uh $uhũ $uhì ,$uh $uh $uh ,$uh $uh4 $uhx X$uhm ,$uh $uh $uh ,$uhf $uh $uhh ,$uh $uh $uh ,$uh $uh $uh $uhu ,$uh  $uh ,$uh $uh $uh ,$uh) $uh $uh $uh' $uh $uh. $uh $uhd ,$uh ! $uh4# B$uh' $uh) ,$uh* $uh < $uh= B$uh@B $uhC ,$uh(D $uhG $uhI ,$uhJ $uhN $uh/O ,$uhO $uhW  There is an opulent altar of Gozag here. _$uhX $uh[ $uh\ ,$uhx] $uh$a $uh4b ,$uhb $uhf $uhg ,$uhh $uhHl $uhDm ,$uhCn $uhq $uhs ,$uhs $uh3w $uhx ,$uhXy $uh&} $uhi~ ,$uhX $uh# $uh ,$uh $uhʉ @  There is an open door here.$uh 5 _$uh $uh $uh ,$uh $uh $uh $uh\ $uhY $uh $uhl X$uh ,$uhƥ $uhb $uhժ ,$uh $uhC $uh` ,$uh $uh2 $uh> ,$uh $uhŻ $uh ,$uhD $uh $uh ,$uh $uh1 $uhT ,$uh $uh $uh ,$uh $uh $uh ,$uh $uhL #.........##.....# #..#.........###'#.## #.. ############........# #.#..# #.. .##................## ####.######$uh ...........######## #.....# .#..................# #.#.###### .#..................# #.._..#... .#..........).......######.#.#### .##..........#..@......#.....#..-28805.0)....∩..###.###... ....###..#.###[#....#### #.#.....##.......##.###### #.#..... ..##..##....##.# #.#.....#....##...##.# #.#..... ..#..._.#...##.# #.##.... ..#....##..###.# #.##.... ####..##...# #.# #.##.$uhO 8-$uh $uh E _Done exploring.$uh( $uh) $uh/ $uh1 H _No target in view!$uhI$uh͢c..##................_...0.0).....$uh&C...$uhzT__$uh~E _Done exploring.$uh~$uh^Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with () $uh d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  h - 2 scrolls labelled PIUMMA HYVVI  i - 2 scrolls labelled NIROZOLATO  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a viscous brown potion  g - 3 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion$uhS- $uh5 $uh7= #.........##.....# #.. halotheman the Poker#.........###'#.## #.. Merfolk ############........# #.#..# #.. Health: 29/29 ======================== .##................## ####.###### Magic: 3/3======================== .............######## #.....#AC: 4Str: 16 .#..................# #.#.###### EV: 12Int: 7 .#..................# #.._..#... SH: 0Dex: 15 .#..........).......######.#.#### XL:  3 Next: 97% Place: Dungeon:3 $uh> ".##..........#..@......#.....#... Noise: ---------  Time: 2288.0 (0.0) ............∩..........###.###... a) +0 trident ....###..#.###[#....#### #.#..... Throw: 3 throwing nets ..###.......##.###### #.#..... ..##..##....##.##.#..... ..#....##...##.##.#.....  ..#..._.#...##.##.##....  ..#....##..###.##.##....  ####..##...# #.##.##....  _No target in view! _There is an opulent altar of Gozag here. _There is an open door here. _Done exploring. _No target in view! _Done exploring.$uhD 8_$uhE $uhJ $uhL $uh}AA medusa talisman. A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the user's head which lash out at nearby enemies whenever the user attacks, poisoning them. When they feel their host's life is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________Skill HP Tendril targets Petrify chance -------------------------------------------------------- Min 8+0%2.5055% Max 14 +0%4.0070% Cur 0 -80% 0.5035% rPois: + Melds: Helmet, Cloak ____________________________________________________________ Your skill: 0.0At 100% training you would reach 8.0 in about 3.4 XLs. (g)o to location.$uhX$uh"'#.........##.....# #.. halotheman the Poker#.........###'#.## #.. Merfolk ############........# #.#..# #.. Health: 29/29 ======================== .##................## ####.###### Magic: 3/3======================== .............######## #.....#AC: 4Str: 16 $uh(.#..................# #.#.###### EV: 12Int: 7 .#..................# #.._..#... SH: 0Dex: 15 .#..........).......######.#.#### XL:  3 Next: 97% Place: Dungeon:3 .##..........#..@......#.....#... Noise: ---------  Time: 2288.0 (0.0) ............∩..........###.###... a) +0 trident ....###..#.###[#....#### #.#..... Throw: 3 throwing nets ..###.......##.###### #.#..... ..##..##....##.##.#..... ..#....##...##.##.#.....  ..#..._.#...##.##.##....  ..#....##..###.##.##....  ####..##...# #.##.##.... [3$uhz)/4m _No target in view! _There is an opulent altar of Gozag here. _There is an open door here. _Done exploring. _No target in view! _Done exploring.$uh)$uhs0J__$uh1$uh3$uh$uh$uh$uhP _$uh,$uh~$uhW$uhm,$uh$uh$uh !,$uh#$uh%&$uh',$uhZ)$uh|,$uh`.,$uh/$uh3$uh4$uh?5$uhE6$uh$9$uh:,$uh <$uh>$uh@,$uhA$uhD$uh9F,$uhF$uh)H$uh $uh  #.#.# #.#.# #..B.# #.#### ..... #...#.# #.#.#<# #######$uh $uh>.B$uhS&2$uh$uh8$uhV  You reach to attack! You hit the giant cockroach.$uh .B The giant cockroach is almost dead.$uh.=3$uh$uh%U _The giant cockroach misses you.$uh6  You hit the giant cockroach.†$uh@halotheman the PokerMerfolkHealth: 29/29 ========================Magic: 3/3========================AC: 4Str: 16#EV: 12Int: 7..#########.#SH: 0Dex: 15#........#.#XL:  3 Next: 102% Place: Dungeon:4#....†@....#Noise: =--------  Time: 2324.7 (1.0)########.############a) +1 trident....................Throw: 3 throwing nets#######...#.#########.#.#<########   _Your +0 trident glows red for a moment. _A giant cockroach comes into view.You reach to attack! You hit the giant cockroach.  The giant cockroach is almost dead. _The giant cockroach misses you.You hit the giant cockroach. [$uh'Br22d_You kill the giant cockroach!You have reached level 4!$uhlJ/  --more--$uh6935/354/44$uh 1% $uhR$uhn4 _$uhy3$uhz$uh{$uh}$uhс _$uh$uh(,$uh$uhG$uh!,$uh$uh$uh,$uh/$uh҉$uh,$uh$uhi$uh,$uh$uh܎$uh,$uh$uh`$uh,$uh$uh4$uh5$uh,$uh$uh,$uht$uh?$uh",$uh$uh$uh,$uh$uh$uh,$uh|$uhV$uh$uh*,$uh $uh,$uhC$uh{$uh,$uhp$uh$uh,$uhw$uh$uh$uho$uhҰ$uh$uhn,$uhI$uhd$uhֶ$uh;$uh$uhh$uh̺,$uhs$uhݼ$uh,$uh3$uh3$uh,$uh\$uh$uh<,$uh$uh$uh!,$uh$uh$uh,$uh$uhZ$uh,$uhF$uhL$uh,$uh$uh$uh$uh$uhO$uhG$uh{$uh$uh$uh$uh$uh$uhV$uh$uh ,$uh$uh$uh,$uh$$uh{$uh,$uhP$uhd$uh$uh3$uhx$uh$uh,$uhm$uh$uh$uhY,$uh$uhn$uhw,$uh$uhV$uhv$uh$uh?$uh $uh$uh$uhF$uh4$uh$$uh$uh$uh{$uh,$uh.$uh_$uh$uh,$uhR$uh,$uhd,$uh$uh $uh $uh5 ,$uh $uh $uh $uhr,$uh5$uh3,$uh$uhc$uh,$uh-$uhI$uh[,$uh$uh$uh[,$uh$uhW$uhe,$uh$uh$uh0 $uh ,$uh#$uh$,$uhn%$uh&$uh9(,$uh($uh*$uh1#..J..............#.....#..#....$uh1#..#... #.. #.. #.. #.#+ #+##..##########@#.##.#########..-#..........#.##.#..........#.#####....#.##.#.########.$uh%20 #.##.#.#.............#.##.#.#..#.########.#.##.#.##.###### #. J   endoplasm (asleep)#.##...........#####.#.##.#...............$uh2w #.##.#....##.........$uh9081.7 (57.0)$uhx:F-2.7 (58$uh}?$uhA] _An endoplasm comes into view.$uhw.....S...#..J..... .............#....#.....#......#$uhr #@#+ #+# #################....................#.#####....#.##.#.########.#.##.#.#..............##.#.#..#.########.#.##.#.##.###### #. S   ball python (constriction, asleep)...#####..#.......$uhm  A ball python comes into view.$uh-`.JJ$uh13.7 (1.0)$uh$uh^ _The endoplasm quivers.$uh{` #.......##.....S##........# ...J...... ..#.$uhQa ]# #..##.# #..##.# #..##.@.....##..# #.#+##+## #..###########.#.##.#########..##..........#.##.#..........##.#####....#.##.#.########.##.##.#.#.............#.##.#.#..#.########.##.##.#.##.###### #.##.##...$uha $#####.#$uhe $uhf $uh\l 5.S$uhl d.JS)$uh4m &4$uhr $uh`t  $uht '_The ball python hisses angrily.$uh . ### ..........##....S...# .......... ....J...... #.#+##+## #################.......$uh ........#.#####....#.##.#.########.##.#............#..#.########.##.###### $uh $uh $uh $uhP U...SJ$uh &5$uh $uh $uhH;  You hit the endoplasm.$uhv .SThe endoplasm is lightly wounded.$uh:%=$uh 6$uh$uh $uhA_The endoplasm misses you.$uh$uhl  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting$uhT3.2  34%  +1   j - Spellcasting   0.0    -1           b - Axes   1.7    -2      c + Polearms5.3  33%  +4       d - Staves   1.7    -2       e - Unarmed Combat   0.0    +1       f - Throwing   2.0     0  $uh                     g - Armour   0.0    -3      $uhh + Dodging4.9  33%  +3       i - Stealth   0.0    +2              $uh                                The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets$uh$uhO$uh%halotheman the Poker#........Merfolk#.......##Health: 35/35 ========================..........Magic: 4/4========================##........#AC: 4Str: 16.......... .... EV: 12Int: 7$uh5'#.......##..# SH: 0Dex: 15#.JS....##..# XL:  4 Next:  1% Place: Dungeon:4#.@.....##..# Noise: =--------  Time: 2386.7 (0.0)#.......##..# a) +1 trident#.#+##+###..# Throw: 3 throwing nets##########.#.##.#########..##..........#.##.#..........##.#####....#.##.#.########.# J   endoplasm#.##.#.#.............. S   ball python (constriction)#.##.#.#..#.########.##.##.#.##.###### #.#A ball python comes into view. _The endoplasm quivers. _The ball python hisses angrily.  You hit the endoplasm.  The endoplasm is lightly wounded. _The end$uhC)(oplasm misses you.$uh,$uh-$uh2$uh4$uh  _The endoplasm misses you.  You hit the endoplasm.  The endoplasm is almost dead.  The ball python bites you but does no damage.  The ball python closely misses you.  The endoplasm freezes you.$uh{ \3--7.8 (1.1$uh* $uh % _You are frozen.$uh]c The endoplasm freezes you. _You are frozen.  You barely miss the endoplasm.  The endoplasm is almost dead.  The ball python closely misses you.  The endoplasm freezes you.$uhd e29-----8.9$uh_i $uhk % _You are frozen.$uh@  You puncture the endoplasm!$uhn .S   ball python (constriction)  You kill the endoplasm!The ball python closely misses you. The ball python barely misses you.$uhdo30=--390$uh$uhHC _The ball python bites you but does no damage.$uhGr  You hit the ball python.  The ball python is severely wounded.$uhPs'90$uhDw$uhy _The ball python completely misses you. The ball python barely misses you.$uh =  You hit the ball python.$uh g†$uh Q=42.0 (1.1$uh& $uhܷ O _You kill the ball python!$uh`$uhHa$uhf$uh=iH _No target in view!$uh 3$uh $uhB $uh 1=$uhҡ ,$uhp $uhѤ ,$uh $uhn ,$uh $uh $uh U2=$uh $uh ,$uh¬ $uhٮ ,$uh $uhd ,$uhM $uh2 $uh K3=$uhF $uh ,$uhƷ $uhɹ ,$uh $uh2 $uh $uh $uh7 $uh a4==$uh0 $uh $uh $uhO $uh $uh $uh $uh ,$uhn $uh h - _You start resting.$uh 1409.0 (17.0)$uh 5==-10.0 (18$uhQ $uh " _HP restored.$uhZ 3$uhl $uh¯ $uhY ,$uhǶ ,$uhѷ ,$uhݸ $uhB $uh =$uh $uh ,$uh $uh ,$uh $uh $uh ,$uhO $uh $uh ,$uh. $uhk n$uh ,$uhi $uh $uh ,$uh3 $uh $uhX ,$uh $uh $uh ,$uhq $uhj $uhA ,$uh $uh& $uh ,$uh $uh) 7 _You open the door.$uh~ 3$uh $uh @  There is an open door here.$uhz $uh _$uh$uh@$uh)###. .... #.####+####..... +...'.... #...#.... #...#..........  $uh#...###........ #####...###.......## .................... ###########........# ................. .########.......# $uh ####+####+.......+#.≈...≈.#$uh2.≈._.§.≈...≈...'27.0 (17$uhCj###..+§≈.#§§§§§$uh-M======8.0 (18$uh$uh@ _As you open the door, it creaks loudly! _Found a glowing golden altar of the Shining One.$uh4l$uh/n.The floor.$uh$uhhalotheman the Poker####+####Merfolk+.......+Health: 35/35 ========================#.≈..§≈.#$uhMagic: 4/4========================.≈._§§§AC: 4Str: 16## ≈..§§EV: 12Int: 7#. ... ....SH: 0Dex: 15#.####'####.....XL:  4 Next:  4% Place: Dungeon:4+...'@.........Noise: ======---  Time: 2428.0 (18.0)#...#..........a) +1 trident#...#..........Throw: 3 throwing nets#...###........#####...###.......##....................$uhZ###########........#................. . ########.......##  _You start resting. _HP restored. $uh_You open the door. _There is an open door here. _As you open the door, it creaks loudly! _Found a glowing golden altar of the Shining One.$uh4$uh$uhS$uhf $uh A glowing golden altar of the Shining One. An altar to the Shining One, made from the purest gold and almost blinding in $uh֜ cits radiance. Pray here with > to learn more.$uh($uhHbhalotheman the Poker####+####Merfolk+.......+Health: 35/35 ========================$uh>1#.≈..§≈.#Magic: 4/4========================.≈._§§§AC: 4Str: 16## ≈..§§EV: 12Int: 7#. ... ....SH: 0Dex: 15#.####'####.....XL:  4 Next:  4% Place: Dungeon:4+...'@.........$uhjNoise: ======---  Time: 2428.0 (0.0)#...#..........a) +1 trident#...#..........Throw: 3 throwing nets#...###........#####...###.......##....................###########........#................. . ########.......##  _You start resting. _HP restored. _You open the door. _There is an open door here. _As you open the door, it creaks loudly! _Found a glowing golden altar of the Shining One.$uhP$uhW$uhI$uh$uh$uh: _$uho @  There is an open door here.$uh_!$uh1" _$uh"$uhN$$uh<&$uh&,$uh($uhj+$uh ,$uh,$uh /$uh0$uh1$uh.2$uh57 _You open the door.$uh 83$uh9$uh@V  There is an open door here.$uhA _$uh$B$uhC$uh(F$uhG$uhG$uhKB$uhL$uhWN$uhP,$uhQ$uh|$uh|$uh}$uh,$uhF$uhY$uhD,$uhރ$uhӅ$uhQ$uh,$uhS$uh,$uh;$uh $uhi,$uh$uh>$uhƑ$uh[,$uh$uhV,$uh$uhM$uh,$uh$uhե$uh;n$uh$uh$uhX$uh/,$uh$uhSThere is an open door here. _You open the door$uh. _There is an open door here. _You open the door. _There is an open door here. _You open the door.$uh3$uhӴ$uh,JYou open the door. _There is an open $uhdoor here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.$uh$uh _$uh8$uh$uh..#.########...#......$................... ..........>... ........##.##.# #.....# $uh#.. ... +.....+ #..##.####.@...## ------63.0 (35.0)#...#.#..'......# #.#...#.##......# # #.###.#.##......##.#........+...#.#.####..##...#.............##$uhl0###.####..###.# #.# #... .# $uh$uhVK------4.0 (36$uh$uh _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a stone staircase leading down.$uh 3$uhW $uh $uh $uh B$uhN $uh $uhj $uh $uh% ,$uh $uhŗ $uh? ,$uh $uh $uh2 ,$uh $uhȡ $uhH ,$uh $uh ,$uh[ $uh: N _You now have 238 gold pieces (gained 10).$uhY 3$uhg $uhʳ $uhu # #. ####+##..#.########.......$uh F..#........@........................................>..... .............. ##.##.####.....##. #.. ... +.....+ :J   endoplasm (asleep) #..##.####.....##......J #...#.#..'......#.. #.#...#.##.....$uhF : 72.0 (8.0)  $uh NAn endoplasm comes into view.$uho $3.0 (9$uh $uhB - _Found a book of Storms.$uhj6 # #. ####+##  ..#.########.......  ..#........@....... $uh7= ...................  ..............>.....  .................... #.....##.......  ... +.....+ ......: #.....##......J '......#.......  ... $uh  # #. ####+##  $uh ..#.########.......  ..#........@.......  ...................  ..............>.....  ....................#.....##....... ... +.....+ ......: #.....##......'......#....... ...$uh1 $uh $uh $uh a _An endoplasm is nearby!$uhg ##.#####+###..#.########..........#..........5...........>...... #.##.####.....## .. ... +.....++......: ..##.####.....##......J.5   Grinder (asleep) ...#.#..'......#..J   endoplasm (asleep) .#...#.##......#. .###.#.##......#$uh] ~  Grinder comes into view.Grinder shouts!$uh $uh .5J.5$uh ~J==4.0 (1$uhc $uh ^ _The endoplasm quivers.$uhTs##.#####+####..#.########..........#..........#....5.#...#.$uh ......+ .##.####.....### . ... +.....++......:.+##.####.....##.....J..#.#..'......#........# #...#.##......#.# ###.#.##......#.#......+..$uh $uh $uhZ.5J.$uh/--5$uh#y _There is a stone staircase leading down here.$uh?##.#####+####..#.########........# ..#..........# ....#  ..>...5..#  ...+ ##.####.....###  ... +.....++....J.:.+ ##.####.....##........#.#..'.......#.##......#.# #.#.##......#.# ......+.........####### ###..##.$uhJZ.5J.$uhKH--6 _$uhT$uhY$uh # #. #####+#### ..#.#.# ..#.# .# $uhW.>......# .5...+ .##.####.....##...J....# . ... +.....++......:.+ .##.####.....##.# ..#.#..'......#.# #...#.##......#.##.#.##......#.# .+.........# ####..##.$uh$uhعM  The endoplasm attacks as it pursues you!$uhBPJ5..$uh?.=7$uh$uhO _The endoplasm misses you.$uhB;  You hit the endoplasm.$uh\  You kill the endoplasm!$uhf.§5$uh.78$uh9$uh% _Grinder blinks!$uh/$uh12Grinder. An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. She has a tendency to complain and make inane statements. Max HP: ~39Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: +rNeg: ∞rElec: . Threat: Lethal Class: Demonic Size: V. Small Int: Human You have about 59% to hit with your +1 trident. She has about 57% to hit you. Attack Max Damage After Damaging Hits Hit 11Extra pain damage to the living She is immune to torment; and resistant to miasma. She is vulnerable to silver and hated by Zin. She can open doors. She possesses the following magical abilities, which are affected by antimagic (but not silence):  a - Pain(78%,1d14) (5) b - Paralyse(63%) (7)  c - Blink$uhX $uh' halotheman the PokerMerfolk#Health: 35/35 ========================#.#####+####Magic: 4/4========================..#.########........#AC: 4Str: 16..#.................#EV: 12Int: 7....................#SH: 0Dex: 15..............>......#XL:  4 Next:  7% Place: Dungeon:4..............@.§....+$uh( jNoise: =--------  Time: 2478.0 (1.0) .##.####.....##........#a) +1 trident . ... +.....++......:.+Throw: 3 throwing nets .##.####.....##5.......# ..#.#..'......#........# #...#.##......#........#5   Grinder ###.#.##......#........# .......+.........####### ####..##......... _There is a stone staircase leading down here.  The endoplasm attacks as it pursues you! _The endoplasm misses you.You hit the endoplasm.  You kill the endoplasm! _Grinder blinks!$uhd) $uh_0 $uh12 $uhg($uhE,tInventory: 16/52 slots Hand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) $uh%.Scrolls (go to first with ?)h - a scroll of enchant weapon  i - 2 scrolls labelled NIROZOLATO  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a viscous brown potion  g - 3 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion$uhb $uh( $uhۍ >halotheman the PokerMerfolk#Health: 35/35 ========================#.#####+####Magic: 4/4========================..#.########........#AC: 4Str: 16$uhߎ g..#.................#EV: 12Int: 7....................#SH: 0Dex: 15..............>......#XL:  4 Next:  7% Place: Dungeon:4..............@.§....+Noise: =--------  Time: 2478.0 (0.0) .##.####.....##........#a) +1 trident . ... +.....++......:.+Throw: 3 throwing nets .##.####.....##5.......# ..#.#..'......#........# $uh #...#.##......#........#5   Grinder ###.#.##......#........# .......+.........####### ####..##......... _There is a stone staircase leading down here.  The endoplasm attacks as it pursues you! _The endoplasm misses you.You hit the endoplasm.  You kill the endoplasm! _Grinder blinks!$uh $uhҗ $uhS $uh0 $uhnC ,#.#####+####..#.########..................>..§....+ .##.####.....##.@......# ... +.....++:.+##.####.....##5.......#.#.#..'......#. #...#.## ### .......+...###### $uhD m####..##. ..........##$uhE $uhN S.5.$uhN 3-9.0 (1$uhT $uhV $uhb=80.1 (1.1$uhb _You barely miss Grinder. Grinder misses you.$uhp  You hit Grinder.  Grinder is lightly wounded.29-----1.2$uhw$uh< _Grinder hits you. You writhe in agony.$uhk  You hit Grinder.  Grinder is moderately wounded.$uhw5§ 30=----20$uh%; _Grinder blinks!$uh O# $uhD   #. #####+#### ..#.######### ..## ......#  .>..5...#  ..............+ ##.####.....##........#  ... +.....++.§....:.+ ##.####.....# .#.#..' ...#.##......#.# ##.#.##......#........# ......+.........####### ###..##.....$uh $uh_  $uh a Grinder gestures at you.$uh`D-3$uhg$uh"j( _You barely resist.$uh  You reach to attack! You barely miss Grinder.  Grinder is moderately wounded.$uh8*$uhCj   #  #. #####+####  #####........#  .............#  .............#  ......>..5...#  $uhk.......*.....+ ...##........#  ... +.§....:.+ #........# #........# #........# #........# ...####### Grinder gestures at you.$uh\T@.$uh  2 -You suddenly lose the ability to move!$uhS/  --more--$uh e 43 throwing netsPara $uh _$uh $uh $uh f   # $uhg  #. #####+####  #####........#  .............#  .............#  ......>......#  .......@5....+ ...##........#  ... +......:.+ $uh| #........# #........##........# #........#...#######  Grinder says, "Are you a fish?"$uh ~12 5.2 (23 throwing nets$uhz $uh < _You can act again.$uhb $uh?  You hit Grinder.  Grinder is moderately wounded.$uh9A1===6.3 (1.1$uh*H$uhOJP _Grinder barely misses you.$uhH  You hit Grinder but do no damage.Grinder is moderately wounded.Grinder says, "Make like a tree!"$uhQ e5....@.$uh>S %70$uh)Y $uh[ % _Grinder blinks!$uh # #. #####+#### ..#.#.# ..#.# .# .>......# .5.+ .##.####.....##.# . ... +.....++......:.+ .##.####.....##.# ..#.#..'......#.# #...#.##......#$uh.# ###.#.##......#.# .+.........# ####..##.$uh$uh#A.5$uhk.-8$uhX$uh$uh{ # #. #####+#### ..#.#.# ..#.# .#$uho` .>......# .5.+ #.##.####.....##.# .. ... +.....++......:.+ ..##.####.....##.#.#.#..'......#.# .#...#.##......#.# .###.#.##......#.#.+.........# .####..##.$uhp$uhz.5-9$uh$uh[&  $uh\You closely miss Grinder.  Grinder is moderately wounded.20$uh^I--------=90$uh?e$uhh< _Grinder hits you! You writhe in agony.$uh  You hit Grinder.  Grinder is moderately wounded.1$uhI$uh: _Grinder hits you but does no damage.$uhz  You puncture Grinder!  Grinder is heavily wounded.12$uhj E-------------=2$uh? $uh < _Grinder hits you. You writhe in agony.$uhXU##.#####+####..#.########........# ..#..........# ....# ..># .5........+ .##.####.....##.# . ... +.....++......:.+ ##.####.....##..# .#..'......#.# #...#.##......#.# ###.#.##......#.# ......+.........####### ####..##...................##.....$uhZ$uhcp.5--3$uh~l$uhn$uh&# #. #####+#### ..#.#.# ..#.# .#  .>......#  .+ ##.####.....##5.#  ... +.....++......:.+ ##.####.....##.# .#.##......#.# ..##.......... .53-------4$uh{. $uh5 Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)h - a scroll of enchant weapon  i - 2 scrolls labelled NIROZOLATO  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a viscous brown potion  g - 3 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion$uh` $uh $uh chalotheman the Poker#Merfolk#.#####+####Health: 13/35 ========----------------$uhб ^..#.########........#Magic: 4/4========================..#.................#AC: 4Str: 16....................#EV: 12Int: 7  ..............>......#SH: 0Dex: 15  .....................+XL:  4 Next:  7% Place: Dungeon:4 $uha ##.####.....##.5@.....#Noise: ---------  Time: 2494.3 (0.0)  ... +.....++......:.+a) +1 trident ##.####.....##........#Throw: 3 throwing nets .#.#..'......#........# ...#.##......#........# ##.#.##......#........#$uh9 D5   Grinder ......+.........####### ###..##.......... .........##.....You hit Grinder.  Grinder is moderately wounded. _Grinder hits you but does no damage.  You puncture Grinder!  Grinder is heavily wounded. _Grinder hits you. You writhe in agony.$uhV $uh $uh# $uh# $uh}T V# #. #####+####  ..#.#.#  ..#.#  .$uh V # .>......# .+ .####.....##.5.@....# ... +.....++......:.+ .####.....##.# .#.##......#.# $uhX $uhi e.55.3 (1$uh4l $uh-m $uhN# #. #####+#### ..#.#.# ..#.# .# >......# + .####.....##..5.@...#  +.....++......:.+ .####.....##.$uhO# .#.##......#.# $uhP$uhpY:.5$uh\Z.=6$uh,`$uh/cu _Grinder attacks as she pursues you! Grinder closely misses you.$uh## #. #####+#### #.#.# #.# # >......# + ####.....##...5.@..#  +.....++......:.+ ####.....##.# #.##......#.# $uhOE+...... $uh%$uhG**$uh_g  Grinder gestures at you.$uhr@1--7$uhJ _Pain shoots through your body!$uhY$uh8-$uhC$uh'^ _You are too injured to fight recklessly!$uhbO $uhP $uh@V $uhdX ^ _You are too injured to fight recklessly!$uh4$uhp$uh^ _You are too injured to fight recklessly!$uhC\  _You are too injured to fight recklessly!$uhҪ  # #. #####+####.#.#.#.#.#.#.>......#.+ .####.....##...5@...#. +.....++......:.+ .####.....##.# .#..'......#.# .#.##......#.# .#.##......#.#.+.........# #..##.......... .##.....$uh $uh" Z2==8$uh $uhv P _Grinder barely misses you.$uh4  You hit Grinder.  Grinder is severely wounded.$uhx&9$uh@$uhsI _Grinder misses you.$uh  You hit Grinder.  Grinder is severely wounded.$uh(500$uhP _Grinder hits you but does no damage.$uhӰ :  You puncture Grinder!$uh/ 1.$uh $uhY halotheman the Poker#Merfolk#.#####+####Health: 14/38 ========---------------- ..#.########........#Magic: 4/4======================== ..#.................#AC: 4Str: 16 ....................#EV: 13Int: 7 .............>......#SH: 0Dex: 15 ....................+XL:  4 Next: 340% Place: Dungeon:4 .####.....##....@...#Noise: ==-------  Time: 2501.3 (1.0) .. +.....++......:.+a) +1 trident .####.....##........#Throw: 3 throwing nets .#..'......#........# .#.##......#........# .#.##......#........# ....+.........[4$uh 0m####### #..##.......... .......##.....Grinder is severely wounded. _Grinder hits you but does no damage.  You puncture Grinder! _You kill Grinder!Your Fighting skill increases to level 4!Your Polearms skill increases to level 6!You puncture Grinder! _You kill Grinder!  Your Fighting skill increases to level 4!  Your Polearms skill increases to level 6!Dodging skill gained 2 levels and is now at level 6! have reached level 5!$uh /  --more--$uhF$uhhalotheman the Poker#Merfolk#.#####+####$uhHealth: 15/43 ========---------------- ..#.########........#Magic: 5/5======================== ..#.................#AC: 4Str: 16 ....................#EV: 13Int: 8 .............>......#SH: 0Dex: 15 ....................+XL:  5 Next: 129% Place: Dungeon:4 .####.....##....@...#Noise: ==-------  Time: 2501.3 (1.0) .. +.....++......:.+a) +1 trident .####.....##........#Throw: 3 throwing nets .#..'......#........# .#.##......#........# .#.##......#........# ....+.........####### #..##.......... .......##.....You puncture Grinder! _You kill Grinder!Your Fighting skill increases to level 4![2$uh 1;2HYour Polearms skill increases to level 6!Your Dodging skill gained 2 levels and is now at level 6!You have reached level 5!  You feel clever.You have reached level 6!$uhD/  --more--$uh8/496/665%  _$uh3$uhS$uhC,$uhB$uh$uh5$uhI9=$uh$uh,$uh$uhv,$uh$uh $uh$uh$uhf$uh4T20=$uh $uh,$uhB$uh3$uh,$uhi$uhj21=$uh$uh$uh$uhI$uh~,$uh2=$uh$uhi3=$uhcB$uh,$uh$uh(4=$uh\,B$uhk-,$uhD.$uh55=$uh8$uhg:,$uh;$uhWAw6=$uhD,$uhiE$uhH,$uhwJ$uhM,$uheN$uhP$uhZQS7=$uhYVB$uhX$uhY$uhZ$uhZ[$uh^,$uh'e8=$uhaln$uhp,$uhw9=$uhy,$uh}$uh*~$uh~$uh$uhЂ$uh{L30=$uh%$uh,$uha$uho,$uh$uhؓ1=$uh$uh$uhW,$uh$uhB$uhؠK2=$uhi$uhQ$uh,$uhĦ$uhB$uh)i3=$uh$uh%$uh$uh$uh,$uhP$uh.,$uh0$uh^w4=$uh,$uh$uh,$uhX$uhK$uhN35=$uh$uh,$uh$uh,$uh$uh;6$uh2=$uh$uhx,$uh$uh n$uh$uh$uhga7=$uh1,$uh9$uh,$uh$uhsk8=$uh$uhD,$uh$uh n$uh $uh$uh*K9=$uha$uhB$uhwB$uhl$uhV40=$uhm$uhI!,$uh%B$uhf'$uh*,$uh-w1=$uh.$uhA2,$uh3$uh5,$uh <X$uh`>$uh?U2=$uh@$uhB,$uhF$uhIB$uh*K$uhKK3=$uhM$uhSB$uh0V,$uhNW$uhY,$uh[$uhp^$uh_U4=$uh`$uhb,$uhc$uh^iB$uh0k$uhkD5=$uhl$uhCq,$uhs$uhmvB$uhy$uhy$uhz$uhK~k6=$uh~$uhd,$uh$uhN7=$uhu$uh$uh$uh$uh:$uh=$uh,$uh$uh͢$uhMU8=$uhb$uhB$uh,$uh$uhS,$uh$uh2i -- _You start resting.$uhc16110.0)$uhAm9=--21$uh$uh" _HP restored.$uh4_$uhlB$uh X$uh ##. #####+#### $uhƝt#.########........# #...........# .# ># .....+ ###.....##........#  +.....++......@.+ ###.....##..# .'......#..# # .+.........######$uhZ###.......... .....##.....###.# .....  You pick up a book of Storms and begin reading...$uh$uhU4.3 (2.0)5.3 (3$uh$uhv  You add the spells Static Discharge, Airstrike and Forge Lightning Spire to _your library.$uhul$uhm$uhs$uhuH _No target in view!$uhK $uhM  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 63% 2b - AirstrikeAir99% 4  c - Forge Lightning SpireAir/Forgecraft99% 4 5 spell levels left $uhN ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%uh  Static Discharge Releases electrical charges against those next to the caster. These may arc to other adjacent creatures, or back to the caster, before eventually grounding out. It deals reduced damage when arcing to the caster, and the damage dealt bypasses half of defenders' armour. Level: 2Schools: Conjuration/Air%uh HFail: 63%  Power: 0% Damage: 3-3/arc (max 3-8/arc)  Range: 1  Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 13 irresistible or electric damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.%uh=  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 63% 2  b - AirstrikeAir99% 4  c - Forge Lightning Spire Air/Forgecraft 99% 4 %uh>5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit%uh1 %uh] %uh! #halotheman the Poker #.#####+####Merfolk #.########........#Health: 49/49 ======================== #.................#Magic: 6/6======================== ..................#AC: 4Str: 16 ...........>......#EV: 13Int: 8 %uh0# ..................+SH: 0Dex: 15 ###.....##........#XL:  6 Next: 15% Place: Dungeon:4+.....++......@.+Noise: ---------  Time: 2615.3 (0.0) ###.....##........#a) +1 trident ..'......#........#Throw: 3 throwing nets .##......#........# .##......#........# ..+.........####### .##.......... .....##..... .###.# ..... _You start resting. _HP restored.  You pick up a book of Storms and begin reading...  You add the spells Static Discharge, Airstrike and Forge Lightning Spire to _your library. _No target in view!%uh) .###.# .....  Okay, then.%uhW. %uh/ . _%uh-<I%uh\=%uh@%uhA$ _%uhE,%uhG,%uhH%uhK7 _You open the door.%uhQ #####+#### #..# .# # >......# + %uhSR.....##........######## +.....++........@......s.....##..######## '......#..# #......#..# #......#..# +..####### s   scorpion (asleep) #....##..... %uhY+7.3 (2%uhZ+8.3 (3%uh,_%uh1b _A scorpion comes into view. _There is an open door here.%uh#####+#### ........# ....# ...# >......# .+ .....##.# .....++..'s< %uhOx.....##.# ......#..# ......#........# ......#........# .####### %uh~%uh9+9.3 (1%uh%uh;; _Found an escape hatch in the ceiling.%uh2 E#####+#### ........# .....# .....# >......# ..+ ##.#++.'.@....s<.##.#%uhg %#........# #........##........########  %uh%uh'20%uh%uh7#####+#### .# # # >......# ...+ ##.#++.'..@...s<.##.##........# #........# #  %uhh>%uh?&1%uhC%uhE%uh #####+#### .# # # >......# ...+ ##.#++.'...@..s<.##.%uh ##........# #  %uh %uh9! vs.s%uh! &2%uhn& %uh' %uh %uh Xs.3%uhw ~ _You reach to attack! You barely miss the scorpion.%uh):K=4.2 (0.9%uh-?%uhGB _You barely miss the scorpion. The scorpion completely misses you.%uh  You hit the scorpion.  The scorpion is moderately wounded.%uh-5.2 (1.0%uh1%uh٨U _The scorpion barely misses you.%uh:  You barely miss the scorpion.The scorpion is moderately wounded.%uhT8-6%uh%uhn _The scorpion stings you. The scorpion barely misses you.%uh  You hit the scorpion.  The scorpion is heavily wounded.%uh &7%uh* k _The scorpion barely misses you.%uhQ  You hit the scorpion.  The scorpion is severely wounded.%uhS &8%uhW %uhZ N _The scorpion misses you.%uh  You hit the scorpion but do no damage.The scorpion is severely wounded.9%uh %uhPU _The scorpion barely misses you.%uhq  You hit the scorpion.  The scorpion is severely wounded.%uh˪U9=30%uhծ%uhZV _The scorpion closely misses you.%uh  You hit the scorpion.  The scorpion is almost dead.The scorpion barely misses you.%uhّ&1%uhJ%uhA _The scorpion stings you but does no damage.%uhW  You hit the scorpion.  The scorpion is almost dead.%uh ]4---2.1 (0.9%uh %uhN . _The scorpion stings you. %uhe  You barely miss the scorpion.The scorpion is almost dead.5=-- %uh#g!3.0 %uhj %uhlU _The scorpion barely misses you. %uhm:  You hit the scorpion. %uh˅1. %uhK=439 %uhM %uh3L _You kill the scorpion! %uh M #####+#####.#.# %uh .#.>......#....+.##.#.++.'..@....<....##.#.#........# ....#.# ....#.# . %uh `#. ##..... # ..... %uh  %uh 5-4.9 (1.0 %uh  %uh  %uhd #####+#####.#.#.#.>......#....+.##.#.++.'.@.....<....##.#.#........#.#........# .....#.#  %uh-h.#. .##..... .# ..... %uh %uh@-5 %uh %uh %uhdBI %uhC %uhD;6 %uhyHn %uhI %uhJ, %uh+K %uhL %uhBMK7= %uhM %uh2O %uhO %uhO %uhQ, %uhR %uhZS %uhSU8= %uh.T %uhU %uhEV %uhV %uhX, %uhX %uhY, %uhRZ %uh `_ _You start resting. %uhfd046.9 (11.0) %uhdZ9=7.9 (12 %uh2h %uhj" _HP restored. %uh] 3 %uh^  %uh$`  %uhb , %uhOf , %uh\j , %uh.... #....................... S##.##.####.....##...... #.. ... +.....++...... #..##.####.....##...... S   ball python (constriction, asleep) #...#.#..'......#...... #.#...#.##......#...... # #.###.#.##......#...... %uh -86.9 (39 %uhx ,7.9 (40 %uh  %uh} _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _A ball python comes into view. %uh)#..#.# #.......... #..#.# ##########.. #..#.# #... #..#.# #.... #..#.######'.... #..#.########..... %uh*..... #..#...................#...........@.>##..S##.##.####.....## #.. ... +.....++ #..##.####.....## #...#.#..'......# #.#...#.##......## #.###.#.##......# #.#........+.........### %uhX2, %uhk5|S.S) %uh-618.9 (1.0) %uh/< %uh:>5 _The ball python hisses angrily. %uh- #..#.# #######.#..#.# #......#..#.# #.....#..#.# #....#..#.# #####...#..#.#..#..#.#.S.>#.##.##.####.....### #.. ... +.....++ #..##.####.....## #...#.#..'......# #.#...#.##......# # #.###.#.##......# #.#.+. %uhq %uhs>.S %uht&9 %uhs %uh  %uhW  You reach to attack! You puncture the ball python! %uh i. %uh'90 %uhE %uhO _You kill the ball python! %uhx^ %uh_ %uhd %uhpgH _No target in view! %uh;% I %uhd,  %uh2  _ %uhJ 4 %uhL B %uhP  %uhy  %uh , %uh  %uh , %uhƔ  %uhѨ  %uh[ B %uh B %uh { _i - 3 scrolls labelled NIROZOLATO (gained 1) %uh  %uhľ  %uh  %uh  %uhJ  %uh  %uh  %uh[ , %uh  %uh7   %uh 1_You open the door. %uhr I %uh  There is an open door here. _ %uh  %uh , %uhU  %uh  %uh  %uhP  %uh  %uh)  %uh  %uh  %uh  %uh=  %uhB  %uh  %uh/  %uh  %uh 0 %uh p #. ########.#. #........#. #........# #.#############>.....'.# %uh F715.9 (25.0).#..##########.# ................... ##############.... ........##.## #######.#. #.#..## #.#...# %uh 0#.#.#... %uh  %uh ,6.9 (26 %uh  %uh ; _Found a stone staircase leading down.%uh{%uh%uh%uhH _No target in view!%uh3%uhd%uh%uhD%uh$ _%uh[X%uh%uh%uh%uhm,%uh%uhT ,%uh %uh %uh,%uhL%uh%uh,%uhs%uh%uh,%uh %uh%uh,%uhn%uhu%uh,%uhi %uh4!%uh!,%uhk"%uh"#%uh#,%uhK$%uh$%uh%,%uh&%uh&%uhE',%uh'%uh(%uh6),%uh)%uh:*%uh +,%uh}+%uh,%uh-,%uh-,%uh|0X%uhH1,%uh1%uhU2%uh3%uhL4,%uh5%uh6B%uh7%uh8,%uh 9%uh{:%uh;,%uhp<%uhr>%uh?,%uh@%uh5A%uhDX%uh%uh%uhH _No target in view!%uhI%uh5%uh%uh: _%uh%uh ,%uh%uh%uh%%uh%uh%uh]%uh%uhr%uh%uhn%uh\ .######.#..#   ...........# %uh2  #######....#   #....## ########.. .....†........+ #########.....#  .....#  .#  .....!........%uh ........####.#+ ..## ........# .# .... ........# # .... ........# ####+# K   kobold (asleep) ........# +.....%uh ......K.##.≈... #.≈._§%uh 53.8 (4.0  A kobold comes into view. It is wielding a +0 dagger.%uh 7  The kobold shouts!%uh>B   bombardier beetleK%uhK   kobold.B%uh4==4.8 (5%uh%uh1d _A bombardier beetle comes into view.%uh4   .....#  #....#  #....###  ......#  .....†........+  #.....#  #######.....#  .......@....#  #.....!........  %uhy........####.#+  ........# .#  ........# #  ........#  ......K.#  .......B#  #.≈._%uh*    .....#  #....#  #....###  ......#  .....†........+  #.....#  #######.....# %uh, G .......@....#  #.....!........  ........####.#+  ........# .#  ........# #  ........#  ......K.#  .......B# #.≈._%uh3 4%uh< %uhV? d _There are monsters nearby!%uh I........####### #....###########...........†..+#########.....# #######.............#..#.....!@.......%uhY ........####.#+ ..## .# ..  ####+#K+......B#.≈._§###.≈..%uh ,%uh mK.B.%uh ;--5.8 (1 _%uh %uhn %uhco####### #....###########...........†..+#########.....# ######%uhh.........#.....!.............@####.#+ ..## .# .. K# ####+#B+......#.≈s   scorpion (wandering)_§ B   bombardier beetles###.≈..§ K   kobold.+.....%uh3{,%uht~K.s.--6%uh%uh[ _A scorpion comes into view.%uh0 M  You reach to attack! You hit the kobold.%uh\1 %uhg2 %uh4 o  You kill the kobold!%uh75 %uh= )Bss.SS   adder (wandering)%uh^A &7%uhJ %uh!M Y _An adder comes into view.%uh ##########...........†..+#########.....# #######.....#............#..%uhA#.....!................####.#+ ..## .# ..)# B# ####+#s+......#.≈S_§.###.≈...+.....####'#%uhh%uh%uhs.S.S%uh&8%uh%uh-%uh n  You reach to attack! You hit the scorpion.Bs..S. 9.7 (0.9%uh. c _The scorpion is moderately wounded.%uh######  #....###########%uh;.....†........+#########.....########.....# ............#..#.....!........ ###.#+##..# .Bs# # .....####+#S+..... #.≈._##.≈..§........#+.....%uh!%uh>%uh  s)S.  The scorpion attacks as it pursues you! The scorpion stings you.  You are poisoned.%uh 6====--=60.7 (1.0Pois %uh%uh/ _The scorpion poisons you!%uh> Y.......#######....#  #....###########.....†........+###############%uh@  ............##.....!@....... .####.#+##.s# .B)# # ....S####+#+..... #.≈._##.≈..§%uhqA %uhB B%uhK `sSB..%uhL g4----1%uhT %uhV S _You feel very sick.%uh<-######.#.......#######....#  #....###########.....†........+############### .......@....#..#.....!........ .s####.#+##SB# .)# # ....%uh.{####+#+..... #.≈._%uh/%uh30%uh2%uhb>sBS..3-=2%uh %uh<e _You feel sick. The scorpion closely misses you.%uhn ######.#.......######  #....###########.....†........+############### ............#..#.....!s....... BS####.#+##.# .#)# # ....####+#+.....%uh&s.S.1--3%uh: _You feel sick.%uh+j ####### #.#######.#.......######  #....###########.....†........+#########.....# .......s....#..#.....!.S...... ......B.####.#+##........# .#.......)# # .....%uhk .####+#+..%uhPn ,%uhp %uhz s.SB...%uh{ 38=---=4%uhH %uhq e _You feel sick. The scorpion attacks as it pursues you! The scorpion stings you.%uh) 4  #.#..#.. ....  #.#..#######  #.#..#  .######.#..#  ...........# #######....#   #....###%uhl+   ########......#  .....†..@.....+  #########.....#  #######s....#   ........S...#..  #.....B........  ........####.#+ ..#  ........# .# S   adder  .......)# # ...  .# ####+%uh- %uhF. ,%uh.5 QsS.%uh]6 H---5%uh<= %uh? $ _You feel sick.%uhζ  #.#..#..   #.#..###   #.#..#  .######.#..#  ...........#  #######....#  #....###  #......#  .....†.+  #s....#  #S....#  ......#..  #.....B.....  ..####.#+ ..  ..# .#   .)# #   .# ####%uh,%uhsS.S   adder%uhU7-6%uh%uh$ _You feel sick.%uhh   #.#..#..   #.#..###   #.#..#  .######.#..#  .....#  %uhSj #....#  #....###  .#......#  S.....†@.s.....+ #S....#  #.....#  ....#..  #.....B........  .####.#+   .# .# . SS 2 adders (1 asleep)  .)# # %uhk ^  .# %uhn h  An adder comes into view.%uho %uhp %uhiq %uh ..S...†@sS.S%uh f33=--=7%uh %uh} = _You feel sick. The scorpion stings you.%uh/  You closely miss the scorpion.The scorpion is moderately wounded.You feel sick.%uh t .SYou are no longer poisoned.%uhϥ g=--8.6 (0.9%uh %uh V _The scorpion closely misses you.%uhP&f  You completely miss the scorpion.%uh~*r_The scorpion closely misses you.You completely miss the scorpion.  The scorpion is moderately wounded.The scorpion stings you.  You are poisoned.%uh2.SBB   bombardier beetleSS 2 adders%uhw40====--9.6 (1.0Pois %uh;%uh>/ _The scorpion poisons you!%uh  You hit the scorpion.  The scorpion is moderately wounded.%uh%Q.S%uhp28---70.5 (0.9%uh%uh=e _You feel sick. The scorpion closely misses you.%uh.  You puncture the scorpion!  The scorpion is almost dead.%uh00%uh .S@sSB. You feel sick. The scorpion completely misses you.6--=1.5 (1.0%uh V _The adder completely misses you.%uhO  You hit the scorpion.  You kill the scorpion!%uh4g S.B   bombardier beetleSS 2 adders  You feel sick. The adder barely misses you. %uhi-72-2 _The adder bites you but does no damage.%uhR%uhi _Your Polearms skill increases to level 7!%uh\b%uhk B.  You closely miss the adder. You feel sick. The adder closely misses you.%uhUmp1==---3%uhs%uhw* _The adder bites you.%uh%uh8--%uh(%uh^ _You are too injured to fight recklessly!%uh, %uhh. %uh4 %uh7 ^ _You are too injured to fight recklessly!%uhB%uh%uhUt _You are too injured to fight recklessly!%uhe\  You hit the adder.  The adder is lightly wounded.%uhHgu18=--4.4 (0.9%uhm%uhpo _You feel sick. The adder bites you. The adder misses you.%uh  You hit the adder.  The adder is heavily wounded.You feel sick. The adder bites you but does no damage.%uh} W7--5.4 (1.0%uh` %uh U _The adder barely misses you. x2 %uhȿ  You puncture the adder!  You kill the adder! %uhXB.   adder66 %uhx _You feel sick. The adder closely misses you. %uh  You barely miss the adder. You feel sick.  You are no longer poisoned. %uh Y6-7.3 (0.9 %uh/  %uh K _The adder misses you.!%uhf{        #  .#  ..#  #....###  .########......# !%uh! ......S@B......+  ##########.....#  ...#  .#..       .#  )# #   You barely miss the adder. The adder barely misses you.!%uh|\       #  .#  ..#  #....###  .########......#  ......S@B......+  ##########.....#  ...#  .     .#  )# #   !%uhCE  The bombardier beetle bites you.!%uh[2---8.3 (1.0!%uhc!%uhV _* * * LOW HITPOINT WARNING * * *!%uh        #  .#  ..#  #....###  .########......#  ......S@B......+  ##########.....#  ...#  .#..       .#   )# #   You hit the adder.  The adder is heavily wounded."%uh4Y       #  .#  ..#  #....###  .########......#  ......S@B......+  ##########.....#  ...#  .     .#  )# #   "%uhX;w  The adder closely misses you. The adder bites you."%uh<Z1--9.2 (0.9"%uhA"%uhnDV _* * * LOW HITPOINT WARNING * * *"%uhP The adder is heavily wounded.  The adder closely misses you. The adder bites you. _* * * LOW HITPOINT WARNING * * *You hit the adder.  The adder is almost dead.  The bombardier beetle bites you but does no damage."%uhH280.2 (1.0"%uh"%uh@= _The adder bites you but does no damage."%uhOK7  You hit the adder."%uh (%uh ? K5=(%uh? (%uh7A ,(%uhtI (%uhsJ d36=(%uhK ,(%uhvL (%uhN ,(%uh.O (%uhP m7=(%uhR (%uhS (%uh1T (%uhT (%uh*V ,(%uh W (%uhY ,(%uhY (%uh[ 98(%uh|\ (=(%uh ] (%uh^ ,(%uhx_ (%uhla ,(%uhb (%uhc (%uhd U9=(%uh0e (%uhg ,(%uhj (%uhk ,(%uhl (%uhm ,(%uhmn (%uhZp b40=(%uhoq (%uh]y (%uhnz (%uh} 1=(%uhZ~ ,(%uh 2=3=4=(%uh 5=(%uhΝ (%uhC 6=(%uh= ]7=(%uh  S--S   ball python (constriction, wandering) _You start resting.904.8 (120.0)-51(%uh$ (%uh ^ _A ball python comes into view.)%uh T  #.#..#..   #.#..###   #.#..#  .######.#..#  .#  #....#  #....###  ##S#......#  #††.......+ #.....#  #.....#   .#..   #.....B.  .####.#+   .# .#   .)# #  .# )%uh ,)%uhw I..S)%uh߬ 16.8 (1.0))%uh )%uh< *%uh   #.#..#..  #.#..###  #.#..#  .######.#..#  .#  #....#  #....###  ##.#......#  #...S.@.††.......+  #.....#  #.....#   .#..   #.....B. *%uh<R .####.#+   .# .#   .)# #  .#*%uhb*%uh.SS)8=7*%uhr =  You hit the ball python.*%uh<{ E†*%uhb~ Y=6=8.7 (0.9*%uh؄ *%uh O _You kill the ball python!*%uh4*%uh@*%uh[H _No target in view!+%uh6 #.#..#..  #.#..###  #.#..#  .######.#..#  .#  #....#  #....###  ##.#......# +%uhd  #....†.@††.......+  #.....#  #.....#  .####.#+ .# .# .)# # .# # +%uh++%uh7<-9.7 (1.0 _+%uh+%uh+%uhf #.#..#.. . #.#..### # #.#..#  .######.#..#  .#  #....#  #....###  ##.#......# +%uh #....†..@†.......+  #.....#  #.....#  .####.#+  .# .#  .)# #  .# #+%uhm9-10+%uh7+%uh  Things that are here: _an adder corpse; a ball python corpse,%uh  #.#..#.. . #.#..### # #.#..#  .######.#..#  ..#  #....#  ,%uhs#....###  ##.#......#  #....†..†@.......+  #.....#  #.....#  ..#..  .####.#+ . .# .# . .)# # . .# #,%uh,%uh-1 _,%uh,%uhn!~ _You see here a bombardier beetle corpse.,%uh #.#..#.. . #.#..### # #.#..#  .######.#..#  .....#  #....#  #....###  ##.#......#  #....†..††@......+  #.....#  #.....#  ....#.. #.....B........ .####.#+ . .# .# . .)# # . .# #,%uhӷ,%uh-2 _,%uhƾ,%uhz,%uh51 #.#..#.. . #.#..### # #.#..#  .######.#..# ,%uh{2 ...........#  #######....#  #....###  ##.#......#  #....†..††.+  #.....#  #.....#  ... ,%uh5#.....B........ ..####.#+ ..# ..# .# . .)# # . .# ####+,%uh<,%uh =&3,%uhC,%uh~E,%uh8 q #.#..#.. . #.#..### # #.#..#  .######.#..#  ...........# ,%uh`  #######....#  #....###  ##.#......#  #....†..††..@....+  #.....#  #######.....#  ....... #.....! ........####.#+ ..# ........# .# . .......)# # . ,%uhD ].# ####+#,%uh ,%uh U50=4,%uh2" ,%uh]$ ,%uhd] - #######  .######.#........####### ,%uh-_ ####.########..........†..††.+###########@....# ######.................#.......#  ........#+..... ,%uhf ,%uh[f ,%uhf 5,%uhq ,%uhrq ,%uh&r   .######.#........####### ####.########..........†..††.+###########.....# .........#.....!..........................#  ........##.≈... ,%uh<6,%uh-%uh .#####........####### ####.########..........†..††.+###########.....# ######.........#.....!................####.#+ ..###........#  ........##.≈._§ 7-%uh-%uh-%uh#s ........####### #....#####.########..........†..††.+###########.....# ######.........#.....!@...............####.#+ ..##.# .# ..........#  ........####.≈..§ -%uhz-%uh {B=8-%uhz-%uhƄ-%uh3k  .#  #######....#  #....###  ##.#......#-%uh=  #....†..††.......+  ##.....# #.....# .#.. -%uh #...... ..####.#+ .. #.# .#  #.)# #  #.# ####+ #.# + #.# #.≈ #.#-%uhS #.≈._  .# ###.≈..-%uh -%uh&9-%uh-%uhB20.7 (2-%uh-%uh] _g - 4 dark potions (gained 1)/%uh$@/%uh8DtInventory: 16/52 slots Hand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) /%uhDScrolls (go to first with ?)h - a scroll of enchant weapon  i - 3 scrolls labelled NIROZOLATO  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a viscous brown potion  g - 4 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion/%uhh /%uh c ...........#halotheman the Poker  #######....#Merfolk  #....###Health: 50/50 ========================   ##.########......#Magic: 6/6========================   #....†..††.......+AC: 4Str: 16   ############.....#EV: 13Int: 8  ########.....#/%uht SH: 0Dex: 15  .............#..XL:  6 Next: 96% Place: Dungeon:4  #.....@........Noise: ---------  Time: 2920.7 (0.0)  .........####.#+ ..# a) +1 trident  #........# .#/%uh ... Throw: 3 throwing nets  #.......)# #/%uh b...  #........#####+ /%uh #........#+....  /%uh #........##.≈..  /%uh8 i #........##.≈._/%uhY C   ........#/%uh} 6###.≈..  /%uh _You kill the ball python! _No target in view!  Things that are here: /%uh _an adder corpse; a ball python corpse _You see here a bombardier beetle corpse. /%uh H_g - 4 dark potions (gained 1)/%uhv( /%uh( /%uh/ /%uh1 0%uh;f0%uhiRead which item? Scrolls  h - a scroll of enchant weapon  i - 3 scrolls labelled NIROZOLATO  n - 2 scrolls labelled XEDED JAOLAT 0%uhOi+ o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO [!] read|quaff[?] describe selected1%uh1%uh1%uhI ...........#1%uh halotheman the Poker  #######....#Merfolk  #....###Health: 50/50 ========================   ##.########......#Magic: 6/6======================== 1%uhq  #....†..††.......+AC: 4Str: 16   ############.....#EV: 13Int: 8  ########.....#SH: 0Dex: 15  1%uh.............#..XL:  6 Next: 96% Place: Dungeon:4  1%uh6#.....@........Noise: ---------  Time: 2920.7 (0.0)  .........####.#+ ..# a) +1 trident  1%uh#........# .#... Throw: 3 throwing nets  #.......)# #...  #........#####+  #........#+....   #........##.≈..   1%uh+#........##.≈._   ........####.≈..1%uhVm  _You kill the ball python! 1%uh_No target in view!  Things that are here: _an adder corpse; a ball python corpse 1%uh_You see here a bombardier beetle corpse. _g - 4 dark potions (gained 1)1%uh<  As you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify.1%uh /  --more--2%uh2%uhIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (select first with !) 2%uh6 f - a viscous brown potion  g - 4 dark potions  j - a silvery potion  k - a gluggy blue potion  l - 2 cyan potions  m - a lumpy orange potion[?] describe selected4%uh$K4%uhR4%uhY ...........#halotheman the Poker  #######....#Merfolk  #....###Health: 50/50 ======================== 4%uh]Z  ##.########......#Magic: 6/6========================   #....†..††.......+AC: 4Str: 16   ############.....#EV: 13Int: 8  ########.....#4%uhZ?SH: 0Dex: 15  .............#..XL:  6 Next: 96% Place: Dungeon:4 4%uhZ #.....@........Noise: ---------  Time: 2920.7 (0.0) 4%uhZ 4%uh[.........####.#+ ..# a) +1 trident  4%uh1[#........# .#... Throw: 3 throwing nets 4%uhQ[ 4%uhl[y#.......)# #...  4%uh[Q#........#####+ 4%uh[S #........#+....4%uh[q   #........#4%uh[F#.≈..   4%uh\a#........##.≈._4%uh\C   ........#4%uh6\7###.≈.. 4%uhP\Things that are here: _an adder corpse; a ball python corpse 4%uhn\e_You see here a bombardier beetle corpse. 4%uh\_g - 4 dark potions (gained 1)  As you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify.4%uhlA1.7 (14%uhZn4%uhpV _l - 2 potions of magic5%uhR5%uh}U<Read which item? Scrolls  h - a scroll of enchant weaponi - 2 scrolls of identify  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO 5%uhU p - a scroll labelled OSKOPU JUAKILO [!] read|quaff[?] describe selected6%uhO 6%uhT ...........#halotheman the Poker  #######....#Merfolk  6%uhT#....###Health: 50/50 ========================   ##.########......#Magic: 6/66%uhU========================   #....†..††.......+6%uh1UAC: 4Str: 16   ############.....#6%uhQUNEV: 13Int: 8 6%uhqUt ########.....#SH: 06%uhUDex: 15  .............#..6%uhUXL:  6 Next: 96% Place: Dungeon:4  6%uhU#.....@........Noise: ---------  Time: 2921.7 (0.0)  6%uh V.........####.#+ ..# a) +1 trident  6%uh(V^#........# .#6%uhGVv... Throw: 3 throwing nets  6%uhjVy#.......)# #...  6%uhVY#........#####+  6%uhVx#........#+....  6%uhVU #........##.≈..6%uhV5   6%uhW#........##.≈._  6%uhqWl ........####.≈..  _an adder corpse; a ball python corpse _You see here a bombardier beetle corpse. _g - 4 dark potions (gained 1)  6%uhWAs you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify. _l - 2 potions of magic6%uh6%uhtIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO 6%uhPotions (select first with !)  f - a viscous brown potion  g - 4 dark potions  j - a silvery potion  k - a gluggy blue potion 6%uh m - a lumpy orange potion[?] describe selected7%uh 7%uh 7%uh9  ...........#halotheman the Poker  #######....#Merfolk  7%uh O#....###Health: 50/50 ========================   ##.########......#Magic: 6/6======================== 7%uh   #....†..††.......+AC: 47%uh Str: 16   ############.....#EV: 137%uh =Int: 8  7%uh b########.....#SH: 07%uh Dex: 15  .............#..7%uh3 XL:  6 Next: 96% Place: Dungeon:4  7%uhP `#.....@........7%uhm Noise: ---------  Time: 2921.7 (0.0)  7%uh .........####.#+ ..# a) +1 trident  7%uh ^#........# .#7%uh v... Throw: 3 throwing nets  7%uh y#.......)# #...  7%uh Y#........#####+  7%uh2 x#........#+....  7%uh  #........##.≈..   #........##.≈._   7%uh D........####.≈..  7%uh _an adder corpse; a ball python corpse _You see here a bombardier beetle corpse. 7%uh _g - 4 dark potions (gained 1)  As you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify. 7%uh! A_l - 2 potions of magic7%uh  7%uh W As you read the scroll of identify, it crumbles to dust.7%uhn +2.7 (17%uh{ 7%uh W _g - 4 potions of curing8%uh8%uh3;Read which item? Scrolls  h - a scroll of enchant weaponi - a scroll of identify  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO 8%uh p - a scroll labelled OSKOPU JUAKILO [!] read|quaff[?] describe selected:%uh^{:%uh):%uhc ...........#halotheman the Poker  #######....#Merfolk  #....###Health: 50/50 ========================   ##.########......#Magic: 6/6========================   #....†..††.......+AC: 4Str: 16   ############.....#EV: 13Int: 8  ########.....#:%uh.ASH: 0Dex: 15  .............#..XL:  6 Next: 96% Place: Dungeon:4  #.....@........Noise: ---------  Time: 2922.7 (0.0)  :%uh^.........####.#+ ..# a) +1 trident  #........# .#... Throw: 3 throwing nets :%uhӋ* #.......)# #...  #........#####+  #........#+....   #........##.≈..   #........#:%uhq#.≈._   ........####.≈..:%uh  _g - 4 dark potions (gained 1)  As you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify. :%uhF_l - 2 potions of magicAs you read the scroll of identify, it crumbles to dust. _g - 4 potions of curing:%uh:%uhJIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO :%uh p - a scroll labelled OSKOPU JUAKILO Potions (select first with !)  f - a viscous brown potion  j - a silvery potion :%uh% k - a gluggy blue potion  m - a lumpy orange potion[?] describe selected;%uhi ;%uhp ;%uhx " ...........#halotheman the Poker  #######....#Merfolk  #....###Health: 50/50 ========================   ##.########......#Magic: 6/6;%uhx d========================   #....†..††.......+AC: 4Str: 16   ############.....#EV: 13Int: 8  ########.....#SH: 0;%uh#y .Dex: 15  .............#..XL:  6 Next: 96% Place: Dungeon:4  ;%uhFy #.....@........Noise: ---------  Time: 2922.7 (0.0)  ;%uhy i.........####.#+ ..# a) +1 trident  #........# .#... Throw: 3 throwing nets  #.......)# #...  #........#####+  #........#+....   #........##.≈..;%uh z    #........##.≈._   ;%uhtz C........####.≈..  _g - 4 dark potions (gained 1)  As you read the scroll labelled NIROZOLATO, it crumbles to dust.  It is a scroll of identify. _l - 2 potions of magic;%uhz As you read the scroll of identify, it crumbles to dust. _g - 4 potions of curing;%uh ]  As you read the scroll of identify, it crumbles to dust.;%uh# +3.7 (1;%uh ;%uhM [ _f - a potion of heal wounds<%uht2<%uh5Read which item? Scrolls  h - a scroll of enchant weapon  n - 2 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO <%uh6 p - a scroll labelled OSKOPU JUAKILO [!] read|quaff[?] describe selected=%uh9=%uh=%uh{ ...........#halotheman the Poker  #######....#Merfolk  =%uh#....###Health: 50/50 ========================   ##.########......#Magic: 6/6=%uh========================   #....†..††.......+AC: 4=%uh,Str: 16 =%uh  ############.....#EV: 13=%uh<|Int: 8  ########.....#=%uhkSH: 0Dex: 15  .............#..=%uhXL:  6 Next: 96% Place: Dungeon:4  #.....@........Noise: ---------  Time: 2923.7 (0.0)  =%uh.........####.#+ ..# a) +1 trident  =%uh(#........# .#... Throw: 3 throwing nets  =%uhEq#.......)# #... =%uh`D #........#=%uhs####+ =%uhD #........#=%uh<+....  =%uh =%uhM#........##.≈..=%uh5   =%uha#........##.≈._=%uh-  =%uh  ........#=%uh.7###.≈.. =%uhNIt is a scroll of identify. _l - 2 potions of magicAs you read the scroll of identify, it crumbles to dust. =%uhi3_g - 4 potions of curing=%uhAs you read the scroll of identify, it crumbles to dust. _f - a potion of heal wounds=%uh=%uhn  Okay, then.=%uh D _>%uh!I>%uh>%uh>%uhRP _>%uhv,>%uh>%uh>%uh,>%uh>%uhg>%uh?>%uhf>%uhR>%uh>%uh>%uh>%uh>%uh>%uhU ...........# #.#.  #######....# ....... #.#. >%uh #....###.?..... #.#. #.########......#....... #.#. >%uh....†..††.......+....... #... ###########.....>%uh.J ###.  ########.....#.......#.  ......#....... #.  #........... >%uh-#.  .........####.#+###....######' >%uhP\ #........# #.# ......  #.......)# #.# ...... >%uh #........# #.# ####+####..  #........# #.# +.......+J   endoplasm (asleep) >%uh #........# #.# #.≈...≈.#.. >%uhG #........# #.# #.≈._§§§#..  ........# ###.≈..§≈§#..>%uh 3 8.7 (5  >%uh GAn endoplasm comes into view.>%uht +9.7 (6>%uh>%uhe _Found a scroll labelled XEDED JAOLAT.?%uh#E.######.#..# #.#............# #.#.#.########....# #...#.#.# #....###.?#.#. .########......#.#.#.# ...†..††.......+.. #... ####.....#......J. ###.#########.....#.#.#.............##.##............. #.#.........####.#+###....######'##.# #.# .#.)# #.# ........#.# #.# ####+####.#.# #.# +.......+.#.# #.# #.≈...≈.#.#.# #.# #.≈._§§§#.?%uhAJZJ.J?%uhJ,30.7 (1?%uh5N?%uhO^ _The endoplasm quivers.?%uh}) #.#..# #.#..#.######.#..# #.#.#..............# #.#.#.#.?%uh ~#######....# #...#.#.## #....###.?#.#... #########.#.#.## ..†..††.......+......... #..... ?%uhP~##.....#.....J###.#########.....#.#.#  .............##.# ?%uh~#............... #.#  ..####.#+###....######'###.?%uh~# #.# ...  #.)# #.# ........#.# #.# ####+####.#.?%uh~# #.# +.......+.#.# #.# #.≈...≈.#.?%uh?%uhO.J1?%uh̍?%uh'?%uh~c #.#..# #.#..# .######.#..# #.# #.#...# .# #.# #.#.#. #....# #.# #.#.##....###.?.# #.#.......#.# #.#.# .†..††.+.# #......#.# ###.# #.....#..@.J....# #.# .#.?%uhd # #.#  #...# #.# .####.#+###....######'# #.# #.# .. #.)# #.# .. #.# #.# ####+####. #.# #.# +.+. #.# #.# #.≈...≈.#.?%uhe ?%uhDm J.?%uhm &2?%uhq ?%uhr ?%uhp@  You puncture the endoplasm!?%uh=xi.?%uh}~5=3.6 (0.9?%uh?%uhM _You kill the endoplasm!@%uhy@%uhz@%uh)@%uhH _No target in view!@%uh@%uh^@%uh ,^ _No target in view!@%uhp @%uh۳ @%uh @%uhη @%uh$ @%uhĽ : _@%uhV @%uh ,@%uh @%uh @%uh @%uh @%uh @%uh @%uh ,@%uh @%uh0 ,@%uh @%uhI } _n - 3 scrolls labelled XEDED JAOLAT (gained 1)@%uh 3@%uh @%uh @%uhQ ,@%uh< @%uh @%uhS ,@%uhE @%uh @%uh ,@%uh @%uh? @%uhN X@%uh ,@%uhl @%uh1 @%uh ,@%uh @%uhu @%uh} ,@%uh @%uh  @%uh ,@%uh2 @%uh^ @%uh: ,@%uh @%uh @%uh! ,@%uh @%uh @%uhA ,@%uhL @%uh @%uh ,@%uhG @%uh @%uh! @%uh" @%uh" @%uh$ @%uh% ,@%uh% @%uh+( @%uhD) ,@%uh) @%uh], 7 _You open the door.@%uh- 3@%uhK. @%uh#2 @  There is an open door here.@%uhq2 @%uh3  _@%uh3 @%uh5 @%uh6 @%uh6 @%uh57 @%uh8 @%uhy= @%uh> 7 _You open the door.@%uh> 3@%uhw? @%uhA @  There is an open door here.@%uhC @%uh=D  _@%uhH ,@%uhI ,@%uhJ @%uhL 7 _You open the door.@%uhJN 3@%uhN @%uhQ You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door@%uhWQ &.  There is an open door here.@%uhR @%uhS  _@%uhS @%uhU @%uhV ,@%uhV @%uh X @%uh?Y ,@%uhY @%uhZ @%uhI[ ,@%uh[ @%uh\ @%uh] ,@%uhl] @%uh^ @%uh^ ,@%uhw_ @%uha @%uhc B@%uhf @%uh?g ,@%uhg @%uhi @%uhoj ,@%uhj @%uhk @%uh.l ,@%uhl @%uhn @%uho ,@%uho @%uh[q @%uhs ,@%uhs @%uh;w @%uhx @%uhx @%uhey @%uh1{ @%uh| ,@%uhN} @%uh~ @%uh ,@%uhЀ @%uhł @%uh ,@%uh @%uh @%uh ,@%uh @%uh @%uh @%uhψ @%uhy @%uh @%uh ,@%uh @%uhΏ @%uhؐ ,@%uh̑ @%uh* @%uhN ,@%uh @%uhg @%uh ,@%uhL @%uh @%uh ,@%uhϗ @%uhg @%uh ,@%uhD @%uhי @%uhj ,@%uh @%uh+ @%uhÛ ,@%uh @%uh_ @%uh ,@%uh4 @%uh @%uh B@%uhr @%uhL ,@%uhƣ @%uh< n@%uh @%uh @%uh2 @%uh] @%uhE @%uhn @%uh© @%uh @%uh @%uhȫ @%uh @%uh @%uh ,@%uhZ @%uh PThere is an open door here. _You open the door@%uhC y. _There is an open door here. _You open the door. _There is an open door here.   shaft@%uh @%uhI @%uh  _@%uh @%uh% @%uh ,@%uh @%uhX @%uh ,@%uhh @%uh? @%uh ,@%uh @%uh @%uh* @%uhO @%uh{ @%uh @%uh @%uh @%uh @%uh @%uh4 ,@%uh @%uh? @%uhX @%uh @%uh n@%uh ,@%uh @%uh N _You now have 255 gold pieces (gained 13).@%uh' 3@%uhc @%uh; @%uh! ,@%uh @%uh @%uh ,@%uh @%uh( @%uh @%uhA @%uh @%uh @%uh ,@%uh @%uh @%uh1 T#.# #.......  #.##.......  #.##.#+##+#  #.# ##########.#.##.#.# #..........#.##.# @%uh  #.##############.#####....#.##.  #.^..............#...#.##.#.#  ########......#.##.#.#.. #@####.#.##.#.##.#-3012.6 (79.0) #......[# #.##....... ####.#.## #.##.#..... #.#.# #.##.#.... #.# # #.## #.# #.######### #.# #.# @%uh @%uh F-3.6 (80@%uh @%uh ( _Found a ring mail.B%uhvpB%uh/utInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) B%uhuScrolls (go to first with ?)h - a scroll of enchant weapon  n - 3 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a potion of heal wounds  g - 4 potions of curing  j - a silvery potion  k - a gluggy blue potion  l - 2 potions of magic  m - a lumpy orange potionD%uh= D%uhxC D%uh?J E #.##....... halotheman the Poker#.##....... Merfolk#.#D%uhJ ,#.#+##+# Health: 50/50 ========================#.###########.#.##.# Magic: 6/6========================#.##..........#.##.# AC: 4Str: 16  D%uhJ #.##############.#####....#.##.# EV: 13Int: 8  D%uh;K #.^..............#...#.##.#.#... SH: 0Dex: 15  ###############......#.##.#.#..# XL:  6 Next: 96% Place: Dungeon:4#@####.#.##.#.##.# Noise: ---------  Time: 3013.6 (0.0)#......[# #.##....... a) +1 tridentD%uhiK ####.#.## #.##.#..... Throw: 3 throwing nets#.#.# #.##.#....##.# # #.##.......D%uhK #.# #.##########.##.# _There is an open door here. _You open the door. D%uhK _There is an open door here. _There is a shaft here. _You now have 255 gold pieces (gained 13). _Found a ring mail.D%uhNT 4D%uhX D%uhY F%uh$aF%uh?`F%uhu@F%uhDXF%uhnE,F%uhJnF%uhKF%uh'M,F%uhLNF%uhOF%uh>Q,F%uhARF%uhWF%uhY,F%uhkZF%uh \F%uh],F%uhr^F%uhx`F%uha,F%uhbF%uh-dF%uh;e,F%uhfF%uh9gF%uhoh,F%uhViF%uhjF%uhj,F%uh;kF%uhkF%uhl,F%uhAmF%uhnF%uhp,F%uhqF%uhvXF%uhwF%uhy,F%uhyF%uhzF%uh{,F%uh&|F%uhe}F%uh~,F%uhgF%uhDF%uh΂,F%uh^F%uhʄF%uh,F%uhԆF%uh܈F%uh,F%uhF%uhF%uh,F%uh6F%uhF%uhԎ,F%uhߏF%uhDF%uh,F%uhF%uhWF%uhߖ,F%uhF%uh@F%uh,F%uhF%uhF%uh,F%uh?F%uhF%uh,F%uhF%uh(F%uh,F%uhF%uhF%uh,F%uh F%uh>F%uhIBF%uhF%uh,F%uh4F%uhʴF%uh,F%uhF%uhܷF%uhwF%uhF%uh!F%uhF%uh#,F%uhݼF%uhF%uhF%uhF%uh\F%uhfF%uhp,F%uhF%uhF%uh,F%uhF%uhF%uh,F%uh0F%uhVF%uh%,F%uhF%uhF%uh,F%uhF%uhF%uhBF%uhF%uh,F%uh?F%uhF%uhF%uhF%uhF%uhF%uhq,F%uhF%uheF%uh,F%uh/F%uhF%uhV,F%uhF%uhF%uh+,F%uhF%uh[F%uh,F%uhF%uhF%uh,F%uhtF%uhtF%uh\F%uhF%uhf,F%uhF%uhF%uh,F%uhF%uhF%uh,F%uhuF%uhF%uhF%uhF%uh&F%uh>F%uhF%uhFF%uhF%uhF%uh,F%uh(F%uh^ F%uh8 ,F%uh F%uh F%uh ,F%uh F%uh,F%uhF%uh\F%uhF%uh,F%uhF%uh(F%uh'F%uhNF%uhF%uhF%uhF%uhF%uhF%uhF%uhF%uhF%uhsF%uhF%uhF%uhF%uhF%uhF%uhF%uhF%uhC F%uhV&7  ....  #..#  #..#  #..#  #..#  F%uh& #..# #+# ###..# .....# #.# ####.###########.####### ........................ ####.###########.#######F%uh'#.# ####.########## ............... .....#########.#.#F%uh.Z#..>......#.........#.......#.........!....'92.6 (79.0)F%uh,6c======3.6 (80F%uh:F%uh> _As you open the door, it creaks loudly! _Found a potion of curing. Found a stone staircase leading down.G%uhىM.... #..>#......#..##........##...!....##........# G%uhN ###. .....# #.# ####.###########.#######............... ....#.#G%uhސG%uhؑY------4.6 (1.0) _G%uhG%uhQ _There is an open door here.G%uhȖ IM.#.... #..>......!#..@.....#  ###'###### ### .....##.##.#G%uh G%uh L------5 _G%uh- G%uh H%uhM....#.... ##..>.......!........  ###'###### ###..##.##.#H%uhH%uhR&6H%uhZH%uhYH%uhD.# #.#.# ..# ##..>......#  .... .#  #..# #.#  #..# #.#  #..# #...@....#  #..# #.#  #..# ###'###### ..# #.## #.#.##.#....##.# H%uh <7H%uhLH%uhA8.6 (2H%uhAH%uhb _g - 5 potions of curing (gained 1)I%uh.3I%uh/I%uhK2I%uh4,I%uh 7I%uh:BI%uh,;I%uh<I%uh7>I%uh]>I%uh?I%uh AI%uh]B,I%uhCI%uhEI%uhPL..# ..# ....... .# # +........ .#I%uhL #. #........# .# ###.##........# ..  ....# ## #####.#.........# >.......# #######@.>......#102.6 (4  I%uhM: ....................# #..#########........# #..# I%uhaMh#........# #..# #........# #..# #.....I%uhMx...# #..# ###'#########..# #.# ........# #.#I%uhRI%uhMS+3.6 (5I%uhuWI%uh\Z9 _Found an escape hatch in the floor.I%uh 3I%uh I%uh I%uh I%uh BI%uh I%uh I%uh I%uh I%uhX ,I%uh5 I%uh I%uh, I%uhZ I%uh I%uh I%uhs BI%uh/ I%uhr ,I%uh I%uh BI%uh I%uhr I%uh ,I%uhF I%uh I%uh ,I%uh I%uhf I%uh ,I%uhw I%uh XI%uh I%uh2 ,I%uh I%uh I%uh I%uh I%uh I%uhQ I%uh I%uh I%uh? I%uhw I%uh ,I%uhU I%uhn I%uh ,I%uh I%uh I%uh0 I%uhk I%uh I%uh I%uh I%uh I%uh I%uh= I%uh' ,I%uh I%uh I%uh I%uh> I%uh I%uh I%uh I%uh I%uhr I%uh I%uh; BI%uh I%uh I%uh/ I%uh I%uhl BI%uh I%uhb I%uh I%uh! I%uhI I%uh I%uhO I%uh I%uh I%uhF I%uh` XI%uh ,I%uh I%uh I%uh I%uh I%uh I%uh  I%uhz I%uh I%uhx I%uh! I%uh# ,I%uh$ I%uhR& I%uh]( ,I%uhR) I%uhA+ I%uh, I%uh- I%uh.. I%uh2 I%uh54 I%uhm4 I%uh@5 I%uh7 I%uh8 ,I%uh9 I%uh; I%uh_= ,I%uh> I%uh? I%uhA ,I%uhiA I%uh0D I%uhD I%uhD I%uhsE I%uhG I%uhH I%uh I I%uhI I%uhuK I%uhIL I%uhL I%uhM I%uh)P I%uhmP ,I%uh-Q I%uhS $ I%uhS _You open the door.I%uh4U I%uhaU I%uhvV I%uhX %  I%uh#Y There is an open door here.I%uhZ  I%uh[ _I%uh{[ I%uhL] I%uhn^ I%uh@b I%uhb I%uhc I%uhc I%uhad I%uhf I%uh5g I%uh]g I%uhg I%uhj I%uhk I%uhQk I%uh@l I%uho 7 _You open the door.I%uhp I%uh8q I%uh"r I%uhs I%uhu ,I%uhv I%uh{  I%uh{ : There is an open door here.I%uh} I%uhB~  _I%uh  I%uhր I%uht ,I%uh. I%uh I%uhp I%uh I%uht I%uh4 I%uh I%uhL I%uh I%uh I%uh I%uh I%uhϤ ,I%uh I%uh I%uh] I%uh I%uh I%uh I%uhѬ ,I%uhK I%uh{ I%uhv ,I%uh I%uh I%uh I%uh I%uhٴ I%uh I%uh ,I%uh I%uh nI%uhj ,I%uh{ I%uh I%uhY ,I%uh| I%uhj I%uh" ,I%uh! I%uh I%uh I%uh I%uh I%uh I%uhP ,I%uh I%uhP I%uh I%uh I%uhC I%uhj I%uh I%uh I%uh6 I%uh_ I%uh I%uh I%uhA I%uhr I%uh I%uh I%uh8 I%uh I%uh I%uh I%uh^ I%uh I%uh> ,I%uhN ,I%uh ,I%uh I%uh I%uh I%uhY I%uh I%uh I%uh I%uh@ I%uh I%uh I%uh I%uh1 I%uh I%uhwI%uh,I%uhlI%uh:I%uh<,I%uhI%uhI%uh,I%uh3 I%uh} I%uh I%uh I%uh" I%uhP  There is an escape hatch in the floor here.I%uhI%uh: _I%uhI%uh2I%uh,I%uhI%uhI%uhI%uhI%uhI%uhI%uh ,I%uhz I%uhu"I%uh#,I%uh2$I%uh})XI%uh)I%uhQ+,I%uh+I%uhU.I%uh.I%uh /I%uhz/I%uh 1I%uh2,I%uhG3I%uh4I%uhA6,I%uh47I%uhP9I%uhy;,I%uh;I%uhLAI%uhC,I%uhTEI%uhwHI%uhiJ,I%uhMKI%uhMI%uhP,I%uhPI%uhSI%uhTI%uhTI%uhe<I%uh,I%uh,I%uhq,I%uhfI%uhI%uh,I%uh/I%uhI%uh,I%uhI%uhI%uhI,I%uhٙI%uhI%uhԛI%uhI%uhCI%uhgI%uhI%uhߟI%uh~I%uh-I%uhD,I%uhI%uhI%uh,I%uhI%uhI%uh,I%uhI%uhI%uhcI%uhI%uhתI%uhI%uhn,I%uhI%uhwI%uh,I%uh>I%uhI%uh]I%uhI%uhI%uhoI%uh,I%uhCI%uhI%uh,I%uhI%uhQI%uh,I%uh1I%uh>I%uhӸI%uhI%uh:I%uhI%uhqI%uhI%uhغI%uhI%uh,I%uh I%uhϽI%uhs,I%uhI%uhI%uh,I%uhI%uhI%uhI%uhI%uh2I%uh4I%uhgI%uhI%uhI%uh!I%uh,I%uhxI%uhI%uh,I%uh&I%uh7 _You open the door.I%uh@ #.#.............. #.# ############... #.# ###### #.............. #.# #....) #.##########... #.# #..... #.# #..÷ #.# #..... #.# #... #.# #..... #.# #...I%uho#.# #.....###.# #.#+#.# +.....@...##########.#.235.6 (132.0)#.# #.....#####..........#.########.#####....#.^..............#...#.##.#.##############......#.##.#. ..........#.####.#.##.#. I%uh) ########......[#.#.##...  ####.#.##.#.##.#.  #.#.##.#.##.#.I%uhHE I%uhI%uh,63I%uhI%uhi _Found a trident. _There is an open door here.L%uhL%uh(A trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 7.2At 100% training you would reach 14.0 in about 2.1 XLs.At current training (33%) you reach 14.0 in about 4.1 XLs.Current attack delay: 0.9. Damage rating: 12 (Base 9 x 115% (Str) x 123% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they (g)o to location.N%uhN%uh߰#.#.............. halotheman the Poker#.#############... Merfolk#.# ###### #.............. Health: 50/50 ========================#.# #....) #.##########... Magic: 6/6========================#.# #..... #.##..÷ AC: 4Str: 16N%uhF#.# #..... #.##... EV: 13Int: 8#.# #..... #.##... SH: 0Dex: 15#.# #.....###.##.#+ XL:  6 Next: 96% Place: Dungeon:4N%uho#.# +.....@...##########.#. Noise: ---------  Time: 3236.6 (133.0)#.# #.....#####..........#. a) +1 tridentN%uhP#.##############.#####....#. Throw: 3 throwing nets#.^..............#...#.##.#.###############......#.##.#...........#.####.#.##.#. N%uh9########......[#.#.##... ####.#.##.#.##.#. #.#.##.#.##.#.  _You open the door. _There is an open door here. N%uh)_There is an escape hatch in the floor here. _You open the door. _Found a trident. _There is an open door here.N%uhN%uh%N%uhN%uhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)h - a scroll of enchant weapon  n - 3 scrolls labelled XEDED JAOLAT  o - a scroll labelled ICARUBI KYUZO  p - a scroll labelled OSKOPU JUAKILO Potions (go to first with !)  f - a potion of heal wounds  g - 5 potions of curing  j - a silvery potion  k - a gluggy blue potion  l - 2 potions of magic  m - a lumpy orange potionO%uh!O%uh#.#.............. halotheman the Poker#.#############... Merfolk#.# ###### #.............. Health: 50/50 ========================#.# #....) #.##########... Magic: 6/6========================#.# #..... #.##..÷ AC: 4Str: 16#.# #..... #.##... EV: 13Int: 8#.# #..... #.##... SH: 0Dex: 15#.# #.....###.##.#+ XL:  6 Next: 96% Place: Dungeon:4#.# +.....@...##########.#. Noise: ---------  Time: 323O%uh*I6.6 (0.0)#.# #.....#####..........#. a) +1 trident#.##############.#####....#. Throw: 3 throwing nets#.^..............#...#.##.#.###############......#.##.#...........#.####.#.##.#. ########......[#.#.##... ####.#.##.#.##.#. #.#.##.#.##.#.  _You open the door. _There is an open door here. _There is an escape hatch in the floor here. _You open the door. _Found a trident. _There is an open door here.P%uhP3P%uhJP%uhP%uhT: _P%uh,P%uh,P%uhP%uhP%uhs,P%uh _You open the door.  There is an open door here. _P%uh,P%uhXP%uhP%uhXP%uhXP%uh,P%uhP%uhP%uhw,P%uhgP%uhP%uh,P%uhP%uhoP%uh,P%uhP%uhrP%uhy,P%uhnP%uh P%uh_,P%uhP%uhP%uh,P%uh P%uhP%uh, ,P%uhk$P%uh*P%uhc,,P%uh7-P%uhT3P%uh7BP%uh(<P%uhE>,P%uh>P%uhfAP%uhB,P%uhbCP%uhHP%uhyJ,P%uhTKP%uh;PP%uhQ,P%uhRP%uhtVP%uh%[BP%uh\P%uh^,P%uh_P%uh:cP%uhYd,P%uhdP%uhgP%uh.... P%uh #.# #.#..#..#  #.# #.#..#...P%uh!P%uh2337.6 (101.0)P%uhT,82P%uhP%uh[\ _A hobgoblin comes into view.P%uh  You reach to attack!  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin!P%uh g†P%uh979.5 (0.9)P%uhaP%uh M _You kill the hobgoblin!Q%uhcQ%uh܁Q%uhʆQ%uh_H _No target in view!Q%uhK _ _Q%uhP  You see here a hobgoblin corpse. _Q%uhQ Q%uhQ Q%uhR Q%uhbS ,Q%uheT ,Q%uhV BQ%uhYW Q%uhX ,Q%uh\Y Q%uhY Q%uhY Q%uhZ Q%uh[ Q%uh[ Q%uh_\ Q%uhW^ Q%uh5_ ,Q%uhx_ Q%uhAa Q%uhGf Q%uhk Q%uhl ,Q%uhl Q%uh9o Q%uhp ,Q%uhyp Q%uh"r Q%uhr ,Q%uh{ Q%uhU| Q%uh} Q%uh~ ,Q%uhV Q%uh Q%uh ,Q%uh Q%uh Q%uh ,Q%uhY Q%uh( Q%uh ,Q%uh1 Q%uh Q%uh ,Q%uh Q%uh Q%uhY BQ%uh Q%uh ,Q%uh Q%uh Q%uh& ,Q%uhÓ Q%uhE Q%uhZ ,Q%uh Q%uh Q%uh5 ,Q%uh Q%uh0 Q%uh ,Q%uh> Q%uh Q%uhJ ,Q%uh Q%uh Q%uh ,Q%uh Q%uhM Q%uh ,Q%uh Q%uh Q%uhи ,Q%uh Q%uh Q%uh ,Q%uh Q%uhF Q%uh Q%uh Q%uhq Q%uh Q%uh ,Q%uhw Q%uh Q%uh0 ,Q%uh Q%uh Q%uh ,Q%uh` Q%uh Q%uh ,Q%uh Q%uh Q%uh ,Q%uhf Q%uh Q%uhJ Q%uh Q%uh ,Q%uhr Q%uhQ%uh,Q%uhQ%uhQ%uh ,Q%uhQ%uh Q%uh ,Q%uhRQ%uh,Q%uhnQ%uhQ%uh,Q%uhCQ%uh Q%uh!,Q%uhZ"Q%uh$Q%uh%,Q%uhu%Q%uh&Q%uh=(,Q%uh(Q%uh*Q%uh+Q%uh+Q%uh4,Q%uh-Q%uh/BQ%uh0Q%uh)2BQ%uh^BQ%uhoC,Q%uhCQ%uhFQ%uhsG,Q%uhGQ%uhIQ%uhJ,Q%uhKQ%uhcNQ%uh~O,Q%uh PQ%uhQQ%uhnRQ%uhRQ%uhASQ%uhTQ%uhU,Q%uhVQ%uh]XQ%uhoY,Q%uhZQ%uh[Q%uh\,Q%uhN]Q%uh _Q%uhD`,Q%uh`Q%uhbQ%uhcQ%uhdQ%uhdQ%uhpQ%uhr,Q%uhrQ%uhsQ%uh uQ%uhuQ%uh6vQ%uhCwQ%uhx,Q%uhNyQ%uhzQ%uh!{,Q%uh{Q%uh|Q%uh},Q%uh~Q%uh[Q%uh,Q%uh Q%uh;Q%uh,Q%uhQ%uhbQ%uhw,Q%uhQ%uhtQ%uhHQ%uhQ%uhQ%uhQ%uh,Q%uh!Q%uhQ%uhטQ%uhQ%uhQ%uhQ%uh#,Q%uhQ%uhQ%uhޟ,Q%uhQ%uhoQ%uh,Q%uhxQ%uhQ%uh],Q%uh Q%uhQ%uhQ%uhJ,Q%uhQQ%uhQ%uhQ%uhQ%uhQ%uhQ%uh,Q%uhQ%uhQ%uh,Q%uhQ%uhiQ%uh,Q%uhQ%uhy& #.##.########.#  #.##.# #.#  #.##.# ####.### #.#..# #......####Q%uh5 #.#.## #.#.>...... #.#.# #.#..#..### #.#.# #.#..#..... #.#.# #.#..#.#### #.#@# #.#..#..... #.#[# #.#..###### #.#.# #.#..# #... #.#.######.#..# #... #.#...........# #... #.########....# #... #.# #....###Q%uhc? ##.########......#...Q%uh #....÷..÷........+Q%uh   ##.# ####.###..# #......######.>......Q%uhv .#..###...####.....#####Q%uhB. #...####Q%uh0 Q%uh7 ############.....#...Q%uhE Q%uh[1432.5 (93.0)Q%uhQ%uh%3.5 (94Q%uh,Q%uh _You see here the +4 ring mail of Discretion {rPois rC+ Dex-4 SInv}.R%uh7 3R%uh R%uh R%uh R%uh : _R%uh R%uhf R%uh R%uhp R%uh R%uh ,R%uh R%uh( R%uhe* ,R%uhi, R%uhB6 R%uhK8 ,R%uh9 R%uhE R%uhdG ,R%uh|H R%uhpS R%uh U ,R%uhTU R%uh\ R%uhA_ ,R%uh ` R%uhPi R%uhj ,R%uhl R%uhmu R%uhv ,R%uhv R%uh~ R%uh ,R%uh] R%uh R%uh ,R%uh R%uh R%uhb R%uh R%uh R%uh R%uhΨ ,R%uhS R%uh^ R%uh ,R%uh R%uhP XR%uh R%uh R%uh8 R%uh R%uh R%uh ,R%uh R%uh R%uh0 ,R%uh? R%uh# XR%uh+* R%uhn+ ,R%uh, R%uh24 R%uht5 R%uh5 R%uh7 R%uh= R%uh> ,R%uh? R%uhF R%uhYH ,R%uhI R%uhaO R%uhP ,R%uhNQ R%uhV R%uhQX ,R%uh.Y R%uha XR%uhe R%uhf ,R%uh R%uh R%uhj ,R%uhP R%uh3 R%uh( ,R%uh R%uh R%uh ,R%uhZ R%uh~ R%uh ,R%uh R%uhm R%uh R%uh, R%uh R%uh R%uh  ,R%uh9 R%uhj R%uhW ,R%uh R%uhj! R%uh! R%uh " R%uh" R%uh'$ R%uh$ ,R%uh% R%uh' R%uh( ,R%uh( R%uh* R%uh* R%uh+ R%uh+ R%uh}0 XR%uh0 R%uh2 ,R%uh 4 R%uhP8 R%uh9 ,R%uhG: R%uhy; R%uh< ,R%uh= R%uhY> R%uhT? R%uhz? R%uh? R%uh@ R%uhA R%uhB R%uhB R%uh7E ,R%uhF R%uhH N _You now have 270 gold pieces (gained 15).R%uh#I 3R%uhI R%uhJ R%uhK R%uhK R%uh@L R%uhYM R%uhEN R%uhjN R%uhN R%uhP R%uhP R%uhQ R%uhQ R%uhR R%uhS ,R%uhYT R%uhU R%uh>V R%uhuV R%uhV R%uhCX R%uhcY ,R%uhY R%uhZ R%uh[ ,R%uh\ R%uh] R%uh%^ ,R%uh^ R%uh_ R%uhA` ,R%uh` R%uhsb R%uh3c ,R%uhc R%uhd R%uhe ,R%uh7f R%uhKg R%uh5h R%uhVh R%uhDi R%uh* hR%uh XR%uh R%uhգ R%uh R%uhV R%uh R%uh ,R%uh R%uh R%uhh R%uh R%uh R%uh R%uh% R%uh= R%uh R%uh R%uh R%uh R%uhw R%uh R%uh ,R%uh R%uh R%uh R%uh R%uhL R%uh R  There is an escape hatch in the ceiling here.R%uhL R%uh  _R%uh R%uh R%uh~ R%uh R%uh R%uh XR%uh R%uh R%uh0 R%uh R%uhA R%uh- R%uhQ R%uh R%uhO R%uh& R%uhH R%uh R%uh R%uh R%uh R%uh| R%uh" R%uh# R%uh$ R%uh$ R%uh+, @  There is an open door here.R%uh. R%uhv.  _R%uh>/ R%uh4 R%uh\6 R%uh~6 R%uh>7 R%uh< R%uh0> ,R%uh ? R%uhCD R%uhE R%uhE R%uhfF R%uh`K R%uhL R%uhM R%uhM R%uh0T R%uhU ,R%uh{V R%uh[ R%uh] ,R%uhl^ R%uhc R%uhqd R%uhd R%uhSe R%uhi R%uhk R%uh/k R%uhEl R%uhZp R%uhq R%uhq R%uhPt R%uhXw R%uhrx R%uhx R%uh5y R%uh| R%uh~ R%uh@~ R%uh R%uhh R%uh R%uh R%uhk R%uhڇ R%uh R%uh R%uhʊ R%uhl   There is an open door here.R%uhj R%uhؔ  _R%uha R%uh R%uhK ,R%uh R%uh) R%uh5 ,R%uh՞ R%uh R%uh ,R%uhN R%uhڥ R%uh$ ,R%uh R%uh R%uh ,R%uh R%uhs @  There is an open door here.R%uh R%uhf  _R%uhO R%uh@ R%uh ,R%uh R%uh R%uh| ,R%uha R%uh4 R%uh R%uh R%uh, R%uhz R%uh ,R%uh R%uho R%uht ,R%uhO R%uh R%uh" ,R%uh/ R%uh| R%uh ,R%uh R%uh: R%uh ,R%uh R%uh R%uhT ,R%uh? R%uh4 R%uh{ ,R%uhl R%uh R%uhg ,R%uh3 R%uh R%uh4 ,R%uh R%uh R%uh ,R%uh R%uh R%uh- ,R%uh R%uh @  There is an open door here.R%uh R%uhV  _R%uh R%uh R%uh ,R%uh R%uh R%uh ,R%uhR%uhR%uh,R%uhR%uhR%uh,R%uhR%uhR%uh,R%uhR%uh R%uh ,R%uh R%uh6 R%uh ,R%uh R%uhzR%uh,,R%uhR%uhR%uh.....# #.#  ####.###########.####### ........................ ####.###########.#######  #.#  ####.########## ..............R%uh  .....#########.#.### #####........#.#@..# 592.5 (159.0)  #..........###.....< ############.############ ......................R%uh... ############...#.######## #.#.#<# ####### R%uhR%uh-3.5 (160R%uh~"R%uh$9 _Found a stone staircase leading up.S%uh 3S%uhV S%uh S%uhϔ ,S%uh nS%uh S%uh! BS%uha nS%uh ,S%uh S%uhf S%uhH ,S%uh S%uh S%uhե ,S%uhV S%uh S%uh ,S%uh S%uh S%uh٫ S%uh S%uh S%uh S%uhŮ S%uh S%uhY S%uh S%uh S%uh S%uh% S%uhN S%uhR S%uh S%uh7 S%uh S%uhK ,S%uh޸ S%uh8 S%uh ,S%uh} S%uh S%uht ,S%uh S%uh S%uh ,S%uh S%uh S%uh ,S%uh S%uh S%uhE S%uhp S%uh S%uhA S%uhn S%uh S%uh S%uh S%uhc ,S%uh- S%uh S%uhf ,S%uhL S%uh S%uh ,S%uh S%uh S%uhL ,S%uh# S%uh S%uh ,S%uhA S%uh S%uh ,S%uh S%uh S%uh ,S%uh S%uh S%uh ,S%uh S%uh' E######.########  #.# #.#  ######.# #.#  .....#.# #.#  ####.#.### S%uhq ...#.#... ###.....<# ##.#############.#  S%uh o................@#  S%uh q##...#.#########.#  S%uh D #.#.#<# #.#   ####### ###  S%uh N   S%uh D   S%uhA 4  S%uh\ 4  S%uht E S%uh 4620.5 (27.0)S%uh  ,1.5 (28S%uh S%uhZ c _i - a scroll labelled BUIWKI RAXUODT%uhKIT%uhV^,T%uh!`,T%uhgT%uhhT%uhhT%uhWiT%uhqT%uhrT%uhrT%uhDsT%uh)XT%uhј,T%uh1T%uhcT%uh#T%uhVBT%uhT%uhfT%uhT%uhFT%uhT%uh,T%uhYT%uhT%uh,T%uhT%uhpT%uhZT%uh|,T%uhvT%uhL,T%uhT%uh2T%uh;,T%uhqT%uh;T%uh,T%uhT%uhNT%uhT%uh,T%uhT%uh]XT%uhT%uhh,T%uhT%uhT%uh,T%uhT%uh!XT%uh"T%uhA$,T%uh$T%uh)T%uh.*,T%uh*T%uh.T%uh 0T%uh.0T%uh1T%uh4T%uh5,T%uh8T%uh;T%uh<,T%uh=T%uhAT%uhrBT%uhBT%uh9CT%uhGT%uhH,T%uh.IT%uh*LT%uhLT%uhLT%uhMT%uhlNT%uhGO,T%uhOT%uhPT%uhQ,T%uhQT%uhZST%uh:T,T%uhTT%uhWT%uhpX,T%uhXT%uh6ZT%uhZ,T%uhQ[T%uh]T%uh^,T%uh_T%uhaT%uhc,T%uhJdT%uhfT%uhgT%uhgT%uh4hT%uhUjT%uhk,T%uh7lT%uhnT%uhp,T%uhqT%uh>tT%uhuT%uhuT%uhvT%uhxT%uhOz,T%uhH{T%uhg}T%uh,T%uhT%uhT%uh,T%uhT%uhT%uh[,T%uh0T%uhVT%uh,T%uhT%uhET%uhT%uhǓT%uhT%uhזT%uhT%uhT%uhșT%uhƛT%uh,T%uhFT%uh٠T%uhj,T%uhT%uhT%uhߧT%uhT%uhCT%uh6T%uh,T%uhT%uhJT%uh9,T%uh-T%uhKT%uh.,T%uhT%uhT%uhvT%uhT%uhT%uhT%uhT%uhT%uhT%uhT%uh,T%uhT%uhT%uh<,T%uh#T%uhT%uh,T%uh[T%uhT%uhc,T%uhT%uh3T%uh,T%uh"T%uhqT%uhT%uhT%uh0T%uh|T%uh,T%uhAT%uhT%uh,T%uhT%uhT%uh)  #.#.##.....# #.#   #.#.##.....# #.#   #.#.##.....###.#   #.#..'.....'...######  #.#.##.....#####.....  #.##############.####  #.^..............#...  ###########......  <.........#.####.83.5 (62T%uh}  ########......[#.   ####.#.##.   #.#.##. #.#.##. #.#.##.#.#....#.######......T%uhT%uh,4.5 (63T%uhT%uh9 _Found a stone staircase leading up.T%uhW T%uh T%uh T%uh T%uh T%uh T%uhQ T%uh   #.#.##.....# #.#  #.#.##.....# #.#  #.#.##.....###.#  #.#..'.....'...  #.#.##.....#####....  #.#.  #.^T%uh ...# #  #<.........#.####5.5 (1.0) #......[#  ####.#.##  #.#.##  #.#.##  #.#.##  #.#  #.  #T%uh T%uh% [ _Done exploring.U%uh֞3U%uhU%uh.0 _Done exploring.V%uh #.#.##.....# #.#  #.#.##.....# #.#  #.#.##.....###.#  #.#..'.....'...# #.#.##.....#####. #.#.# #.^.#. #. #<.#.####. #......[#. ####.#.##. #.#.##. #.#.##. #.#.##. #.#. #.# #.V%uhV%uhf26.5 (1 _V%uhV%uhW%uhb 3W%uhܯ W%uh XW%uhV XW%uh W%uh: ,W%uh BW%uhk W%uhF W%uhN W%uh W%uh W%uh XW%uh BW%uh W%uh BW%uh{ W%uh W%uh_ ,W%uh7 W%uhQ W%uh ,W%uhT W%uh W%uh ,W%uhn W%uh W%uh W%uh9 W%uhh W%uh W%uh W%uh5 W%uhl W%uh W%uh ,W%uh# W%uh W%uhi W%uh W%uh W%uhR W%uh ,W%uhR W%uh0 W%uh ,W%uh W%uh ,W%uh1 W%uh W%uh( W%uh ,W%uhV! W%uh" W%uhH$ W%uhq$ W%uhA% W%uh, ################...####### ##### #.......................... ...)# #.########..######## ....# #.# #..÷....# ....# #.# W%uh, G..# # ....# #.# #.......# ....###.# #.#+##+## # ....'...W%uh, .#.##.######### ....#####.......@..#.##.#.......707.5 (W%uh- z21.0) #########.#####....#.##.#.####### W%uh- U..........#...#.##.#.#.......... ########......#.##.#.#..#.####### .......#.####.#.##.#.##.###### #####......[#.#.##...........#### W%uh-  ####.#.##.#.##.#......... #.#.##.#.##.#....##....... W%uh,. B#.#.##.#.##.........#.####W%uh. W%uh"5 W%uhT6 Y%uhf3Y%uhgY%uhyY%uh{Y%uh{Y%uhY%uhŀY%uhB,Y%uhY%uhY%uh},Y%uhY%uhRY%uhՒY%uh Y%uhƓY%uhY%uh,Y%uhY%uh!Y%uhߜ,Y%uhY%uhŠY%uh,Y%uh{Y%uhѥY%uh,Y%uhY%uhY%uh,Y%uhY%uhY%uh,Y%uhѲY%uhY%uhkY%uhY%uhY%uhжY%uhxY%uhY%uhԷY%uhY%uh,Y%uhֹY%uhZY%uh,Y%uhbY%uhY%uh,Y%uhѼY%uhPY%uhؽY%uhY%uh1Y%uhоY%uhdY%uhY%uhY%uh_..≈.#........# #..'....# ....'..# ########...#....## '####........# ###.##.............## #..+.............# #.##.............#############.##..... ##............................... ##.......#######.#......Y%uh.......>....24.5 (17........#################..>.........................########..#########.....  #..÷....# #..# #.....  #.......# #..# #.....  Y%uh#.......# #..# #  #.#+##+## #..# ###'## ##.#.##.#########..# #.#Y%uhbY%uhY%uhZ%uhzZ%uhAzZ%uhzZ%uhZ%uhWZ%uh^Z%uhZ%uhZ%uhZ%uhZ%uhZ%uhMP  There is an escape hatch in the floor here.Z%uhZ%uh _Z%uhZ%uhAZ%uh Z%uhAZ%uhZ%uhZ%uh,Z%uhgZ%uhxZ%uhEZ%uhfZ%uhZ%uhZ%uhm,Z%uhZ%uhZ%uhɢZ%uhZ%uhIZ%uhZ%uhG,Z%uhѦZ%uhZ%uhŨZ%uhZ%uhfZ%uh]Z%uh,Z%uh2Z%uhðp# ########...#....###### Z%uhݰ'# ###.##........# # #..+........#  Z%uhh#.##........# ############.##........# .............# Z%uhC##########.#.........# .......>...............# ##############Z%uh0h...# 37.5 (13 ..Z%uhs...............# ####..#########........#  #..# #........#  #..# #........#  #..# #........#  #..# ###'###### Z%uh####..# .# ....Z%uhZ%uhxZ%uh׶c _There is a stone staircase leading down here.Z%uh Z%uh Z%uh Z%uh Z%uh 88.0) _Z%uh Z%uh ....##....##. . ...#...##...s.....# ...... .5>$ #...  #........##5 #.... ....#....# ... #.#...  . ..#...# ## .......# Z%uhvs   scorpion (asleep) ..# ..... 5   white imp (asleep) ... .....# Z%uhZ%uh@ s5s5  You climb downwards.  The white imp shouts, "Admit defeat, thou unhinged beetle-headed harpy!"Z%uh76==9.2 (1.7Z%uh:?[%uh _You hear a shout!  Found 5 gold pieces. Found a stone staircase leading down. _There is a stone staircase leading up here.a%uh ..... #....# ....##....##. #...#........ ..##...s.....## ......# .5>$..##...# #......@.##..# ###...<.a%uhđ..............#.....#....#...#... #.#.......#.. ..#...#####.....# # ........ .....#a%uha%uha%uh.s.5a%uh=--400 _a%uha%uha%uh 5 #...## ##..... #....# ....##....##. #...#. ..##.........## .......s......# ..>.$#5a%uh{ ..# #........##..# ###...<......................#......#....#....#... #.#.......# .. ..#...#####.....## .....a%uhC a%uh P.sa%uh" A--1a%uhV b%uh4 b%uhP6 T.5b%uh!7 5=2.1 (0.9b%uh> b%uhA _You closely miss the scorpion. The scorpion completely misses you.c%uhwc%uhT.5c%uhk(3.0c%uhc%uh _You hit the scorpion but do no damage. The scorpion barely misses you.c%uh" c%uh, T.5c%uh- -4.0 (1.0c%uhY3 c%uh5 _You barely miss the scorpion. The scorpion barely misses you.d%uh5  You puncture the scorpion!  The scorpion is heavily wounded..5 =9 (0.9 _The scorpion misses you.d%uh  You closely miss the scorpion.The scorpion is moderately wounded.The scorpion stings you but does no damage.d%uh **The white imp gestures at you.d%uh; '..d%uhɨ <36-------d%uh !5.8d%uhl d%uh 1 _The puff of frost hits you!d%uh  You hit the scorpion but do no damage.The scorpion is moderately wounded.d%uh4Y.5d%uhgd7--------6.7d%uh d%uhFX _The scorpion barely misses you. x2e%uhWk  You hit the scorpion but do no damage.e%uh_ .5The scorpion is moderately wounded.e%uh|`v34--7.7 (1.0e%uh5ge%uh}i. _The scorpion stings you.f%uh<  You barely miss the scorpion.The scorpion is moderately wounded.f%uhf%uhdj28----8.6 (0.9f%uhf%uhB _The scorpion misses you. The white imp hits you. The white imp freezes you.g%uhYou barely miss the scorpion.The scorpion is moderately wounded. _The scorpion misses you. The white imp hits you. The white imp freezes you.hit the scorpion but do no damage.  barely misses you. The white imp hitg%uhl3-----9.5g%uhlg%uh 0 _The white imp freezes you.g%uh|  You barely miss the white imp. The scorpion stings you.g%uh@  .. #...## ##  ..... #....# #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>.....s..$..#  g%uhb#......5@...#  #........##..#  ###...<.........  ..............#..  ....#....#....#  ... #.#.......#  .. ..#...#####  .......# ..# .....g%uhHThe white imp gestures at you.h%uh7h%uh'8 .. #...## ##  ..... #....# #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>.....s..$..#  #......5@...#  #........##..#  ###...<.........  h%uh8m..............#.. ....#....#... ... #.#.......#  .. ..#...#####  ......h%uh99 ..# h%uh'?@  The puff of frost hits you!h%uhh%uhkf10---------=50.4h%uh1h%uhuV _* * * LOW HITPOINT WARNING * * *h%uh o.. #...## ##h%uhe X... #....# #.. .....##....# #...#...... ..##..## .....# ..>.....s..$..# #......5..h%uh  #......@.##..# ###...<.......................#.. ....#....#....#h%uh  ... #.#.......# .. ..#...##### .......# # ...... .....#h%uh( h%uh P.sh%uh 5-1.4 (1.0h%uhR h%uh @ _The white imp hits you but does no damage.i%uh... #....# #.. .....##....# #...#...... ..##..## .....# ..>$..# #.....s5....# #........##..# ###...@................#.. ....#....#....#  ... #.#...i%uhDv....# .. ..#...##### .......# # ...... .....# i%uhϡi%uhi%uhJi%uhY ..s5oo   orc (wandering)An orc comes into view. It is wielding a +0 mace.The white imp attacks as it pursues you!i%uh@-2i%uhi%uh _The white imp barely misses you. _There is a stone staircase leading up here.j%uh ~j%uh~j%uhgj%uhL  The orc shouts! You hear an angry hiss.j%uh|q .....  #..  .....##....##.. j%uhɓ . #...#........  ..##.........##  ..............#  j%uho..>........$..#  #...........#  j%uh>%#.....s5.##..#  ###...@.........  ..............#..  ....#....#....# j%uh ... #.#.......#  .. ..#...#####  .......#  j%uh o.# .....  ... .....#  oj%uhg .....  #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>........$..#  #...........#  #.....s5.##..#  ###...@.........  ..............#..  ....#....#....#  ... #.#.......#j%uhxh .. ..#...##### .......#  o.# .....  ... .....# j%uhp  .....  #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>........$..#  #...........#  #.....s5.##..#  ###...@.........  ..............#..  ....#....#....#  ... #.#.......#  .. ..#...##### j%uhpk .......#  o.# .....  ... .....# The scorpion closely misses you. The white imp hits you.  * * * LOW HITPOINT WARNING * * *j%uhA/ .....  #..  .....##....##..  . #...#........  ..##.........##  ..............#  j%uhB_..>........$..#  #...........#  #.....s5.##..#  ###...@.........  ..............#..  ....#....#....#  ... #.#.......# .. ..#...##### .......#  o.# .....  ... .....# j%uhI  .....  #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>........$..#  #...........#  #.....s5.##..#  ###...@.........  ..............#..  ....#....#....#  ... #.#.......#  .. ..#...#####  .......#  o.# .....  ... .....# The white imp freezes you.  * * * LOW HITPOINT WARNING * * *j%uh .....  #..  .....##....##..  . #...#........  ..##.........##  ..............#  ..>........$..#  #...........#  #.....s5.##..#  ###...@.........  ..............#..  ....#....#....#  ... #.#.......# .. ..#...##### .......#  j%uh^o.# .....  ... .....# j%uhy" o.  The scorpion stings you.  * * * LOW HITPOINT WARNING * * *You are lethally poisoned!j%uh7#/50 -----------=3Pois j%uh)j%uh # ########...#....###### ####.##........# # #..+.# #.##. j%uh############.## ............. ############.#.# .......>.......s.....4 ############### .........5 ####..#########....#..# #.....#..# #........#..# #........##..# ###'###### ####..# #.# ......##.# j%uh7_The scorpion poisons you!j%uh:----j%uhI  You climb upwards.  You die...j%uhoR;-4/50j%uh/  --more--l%uhl%uhy[Inventory: 16/52 slots l%uhdHand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin l%uhArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) l%uhScrolls (go to first with ?)h - a scroll of enchant weapon  l%uh3oi - a scroll of brand weapon {unknown}  n - 3 scrolls of teleportation {unknown} l%uhUd o - a scroll of poison {unknown}  p - a scroll of immolation {unknown} l%uhwPotions (go to first with !)  f - a potion of heal wounds l%uh g - 5 potions of curingj - a potion of ambrosia {unknown}  k - a potion of enlightenment {unknown} l%uhn l - 2 potions of magicm - a potion of invisibility {unknown}m%uhf  b - a +0 leather armour (worn). A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3m%uhf Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ m%uhf “Nought can Deform the Human race  Like to the Armours iron brace” m%uhf ^ -William Blake, “Auguries of Innocence”, 99-100. 1803.n%uhSInventory: 16/52 slots n%uhQHand Weapons (go to first with ))  a - a +1 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  h - a scroll of enchant weapon  i - a scroll of brand weapon {unknown}  n - 3 scrolls of teleportation {unknown}  o - a scroll of poison {unknown}  p - a scroll of immolation {unknown} Potions (go to first with !)  f - a potion of heal wounds  g - 5 potions of curingj - a potion of ambrosia {unknown}  k - a potion of enlightenment {unknown}  l - 2 potions of magicm - a potion of invisibility {unknown} o%uh# o%uh$)o%uh*o%uh+5Goodbye, halotheman.426 halotheman the Poker (level 6, -4/50 HPs)Began as a Merfolk Gladiator on July 14, 2025.Succumbed to a scorpion's poison... on level 4 of the Dungeon.The game lasted 00:07:01 (3749 turns). Best Crawlers -o%uh,'1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswno%uhF,AtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  o%uhv,10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orbo%uhDo%uhKo%uhN? [?25h[?0c [?1051l[?1052l[?1060l[?1061l