t%uh/  Player: halotheman Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-14.15:42:44.ttyrec Time: (1752507764) Mon Jul 14 15:42:44 2025 v%uhxr [?1051l[?1052l[?1060l[?1061hv%uhsR)0[?7h[?25l[?1cv%uhsv%uhyv%uh*Welcome, halotheman. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Gladiatory%uh y%uhL y%uhӋ "Welcome, halotheman the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvery%uh t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Gladiators are ready for the arena with light armour, a weapon of their choice, y%uh and a few throwing weapons and nets. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesy%uhՌ [Space - Change species ? - Help Tab - Merfolk Gladiator%uh"%uh=Welcome, halotheman the Merfolk Gladiator. You have a choice of weapons.a - rapier(+2 apt)  b - flail(-2 apt)  c - war axe(-2 apt)  d - trident (+4 apt)  e - long sword (+1 apt)f - quarterstaff(-2 apt)  g - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - trident%uh7X%uh7%uhmhalotheman the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets%uhvK#########.....###..(@...###!(((.#####+###%uh%uh Welcome, halotheman the Merfolk Gladiator.The heart of this dungeon contains the majestic artefact, the Orb of Zot.%uh%uh"Press ? for a list of commands and other information.  Found 4 stones and a murky green potion.%uh%uh [ _Found a staircase leading out of the dungeon.%uh 4%uhm %uh @ _No target in view!%uh-J%uh-0H _No target in view!%uh _%uh":  You see here a stone.%uh"%uh# _%uh%%uh?####### ##.....## #..(<...# ##@(((.## ###+###2.0 (23.0 (3 _f - a murky green potion%uh]&  You see here a stone. _%uh:  You see here a stone.%uh3%uh%uhh ####### ##.....## #..(<...# ##.(@(.## 6###'### (..(((((!.(ß....((.....(###(...(########## _You open the door.%uhaF _Found 22 stones.%uhx3%uhF}%uhψ%uhќ #########.....##..(<...##.(((.## ###@### 0((...#..((((((.#+.(..+####%uh_%uhس+7.0 (1%uh@%uhYh _Found 3 stones. _There is an open door here.%uh 3%uhĺ %uhB %uhf %uhU $ _%uh %uhF :  You see here a stone.%uh %uh  _%uh %uha ;  You see here 3 stones.%uh %uh  _%uh. %uh #########.....###..(<...# ##.(((.## ###'### ###((...### ##..((((((.#+.(@.(ß.....+#.((.....(## ###(...(### ####### %uh /10.0 (3.0)%uhM +1.0 (4%uh& %uh. T _g - a coppery potion%uhYA3%uh*F%uhN%uhTT,%uhXY%uh`:  You see here a stone.%uhi5 _%uhl%uhp%uh _You open the door.%uh3%uh@  There is an open door here.%uhȜ%uh _%uh %uh%uh$5....... #######....... ##.....##....... #..(<...#....... ##.(((.##....... ###'###S....$.## ###((...###........###..((((((.# #@.'.(..(ß.....+ #####.((.....(## ###(...(### #######%uhwkS   ball python (constriction, asleep)%uh{ 6.0 (5  A ball python comes into view.%uh.SS)7.0 (6%uh%uh]5 _The ball python hisses angrily.%uhq`4%uhl%uhob _A ball python is nearby!%uhe.. .. #####.# ##.....##.# #..(<...#.# ##.(((.##.......# ###'### S...$.## ###((...###.......@.###..((((((.#+#######..'.(..(ß.....+#####.((.....(#####(...(##########%uh}%uh%uhhI..S%uh28.0 (1 _%uh%uh%uh.. #.# ##.....##.# #..(<...#.# ##.(((.##.# ###'###.$.## ###((...###.S.@..###..((((((.##+#..'.(..(ß.....+ #####.((.....(##  ###(...(### %uhL #%uh%uh4`.S9%uhM%uh!%uhG"  You barely miss the ball python.The ball python bites you but does no damage.%uh" 6=20.1 (1.1%uh, %uh// X _The ball python barely misses you.%uh =  You hit the ball python.%uh+ C† %uhÚ 011.2%uh %uh O _You kill the ball python!%uhm4%uh-%uhjH _No target in view!%uh _%uh,%uhS%uhsA _You now have 12 gold pieces.%uh3%uh%uh%uh`,%uhj%uh%uh,%uhi%uh<%uh,%uh%uh%uhb ,%uh %uh%%uh,%uh%uhO %uh#,%uhU%%uh)%uh+,%uh%,%uh-%uh/,%uh/%uhI2%uhc4,%uhr5%uho7%uh9,%uh:%uhB #######  #.....# .. #.@...# -%uhC..####.....# ...........+ ............####..............................########.........######.....##.........# #..(<...#.........# ##.(((.##%uhJ034.2 (13.0)%uhJF-5.2 (14%uhP%uhRJ _h - a scroll labelled NOT PEQEOG%uhR%uh& _%uh %uh ,%uh y _You open the door.%uh 3%uhB %uh8 @  There is an open door here.%uh %uh  _%uh %uh %uh ,%uh{ %uh %uhc %uh %uh %uh %uhS ,%uh %uh %uh ,%uh %uh %uh{ ,%uh %uh %uh,%uhH%uhB%uh#!%uhh!%uh-$%uh(%uh,,%uh?0%uh:%uh>,%uhF,%uhg;########.....##.....# ##.....########### .......'.........# .......#########@# .................# ........########........ ....######.....##.....#. ....# #..(<...#....... ....# ##.(((.##.#..##. ....# ###'### ...... ....## ###((...#### .### .†...###..((((((.# .#%uhk-52.2 (17%uh'l,3.2 (18%uhDv%uhwU _i - a sapphire potion%uhy3%uh%uh"%uh%,%uh1+%uhN0%uh6,%uh9%uh>%uhJF,%uhH%uhO%uhU,%uhY%uh\%uha,%uhb%uhe%uhk,%uhVn%uh9q%uh+t,%uhu%uhw%uhz,%uhr{%uh0%uh %uhO%uho%uhU7 _You open the door.%uh_3%uh%uh#@  There is an open door here.%uhJ%uhڑ _%uh8%uh%uhm,%uh%uh%uh%uh%uhğ%uh%uh,%uh %uh%uh,%uhۨ%uh%uh{,%uhS%uh %uh#.#.###### ##########.#....... ........##.#....##### #.##.'......... %uh........####.....####### #######................. #.....##.....#.#.######(<...##. #.(((.##.#..##.. ###'###................# #((...####..#####...####((((((.##..# ....l(ß.....+... ###.## %uh((.....(## .# l   frilled lizard (asleep) #(...(### # ####### %uh-69.2 (16%uh-70.2 (17%uh w _A frilled lizard comes into view.%uh@ # ........##### .##.'......... .####.....# ........... ....#.#.###### (<...#.......#.#(((#..@#%uh ..............# #((#..#####...#### .((((((.##..# ....l ( ###.## ((.....(## .# #(...(### # %uh !%uh@ 7 ........##### .##.'......... .####.....# ........... ....#.#.###### (<...#.......#.#(((#..@#..............# ((#..#####...#### ((((((.##..# ....( ###.## ((.....(## .# (...(### # %uh %uh %uhݽ %uh e _A frilled lizard is nearby!%uh*#########.#....... .......##.#....##### ######.##.'......... .......####.....####### ######................. .....##.....#.#.###### .(<...#.......#.#... (((.##.#..##...#.######'###..........@.....# ((...####..#####...#### ((((((.##..# >....l. ß.....+... ..###.### (.....(## .#. .#...(### .... # ##### .. #. .. ..  Found a stone staircase leading down.%uhknl.l%uh˰9=1.0)%uh%uhl8 _The frilled lizard hisses angrily.%uh Q......##.#....##### #####.##.'......... ......####.....####### #####................. ....#.#.###### (<...#.......#.#... (((.##.#..##...#.##### %uhQ]#'###................# (...####..#####.@.#### (((.##..##..>...l....# (ß.....+.......###.#####....(## ##..#. .# ...(### ...... # ##### #..##.  .. .. %uhS%uhq\8l.%uh].-2%uh)d%uhe%uh־E  You puncture the frilled lizard!%uh1.%uh=2=3.3 (1.1%uh%uhR _You kill the frilled lizard!%uhJ4%uh%uh %uh:_No target in view!%uh. 4%uhq5 %uh7 H _No target in view!%uh d _##.....#.## <...#.......#.#... ((.##.#..##...#.##### '###......# ####..#####...####.#(((.##..##..>........# ß.....+.......###.##### ....(## ##..#. #..# ..(### ...... #@## - #### #..##. #.#  .. .. ..#  ..## ... ...#b   bat (asleep) ......b..%uh -7.3 (4.0%uh %uh %uhs z .  A bat comes into view.%uh  E-8.3 (5%uhW %uh 0 _The bat moves out of view.%uh,3%uh -%uh/%uh4<.....#.#... ((.##.#..##...#.##### '###................ ...####..#####...####.# ((((...>....... ß.....+.......###.#### %uh<5....(## ##..#. #..# (### ...... #.## #### #..##. #@#  ........ .......#)..b.........#...... b   bat.....)%uh7&0%uh ;,%uh@0b.%uhE+9.3 (1%uhH%uhgK0 _Found a club and a dagger.%uhM< ((  ####.# ((((>........# ##.##### (##  #..#(###  #.##  #@# .......b.# .......## )...... ......# ...... ...... ...)..%uh) a< ((  ####.# ((((>........# ##.##### (##  #..#(###  #.##  #@# .......b.# .......## )...... ......# ...... ...... ...).. %uhl 4%uhb %uhv Z _A bat is nearby!%uhJ,%uh%uh)"b.%uh6=80.4 (1.1%uhU%uhH _You closely miss the bat. The bat closely misses you.%uhpO  You reach to attack! You puncture the bat!%uhH4†%uh83-1.5%uh&%uhG _You kill the bat!%uho%uh8-%uh%uh"H _No target in view!%uh5%uh5%uh>%uhAH _No target in view!%uh %uhK %uh} %uh %uh %uhk : _%uh %uh ,%uh( %uh ,%uh1 %uh %uh# _  You see here a bat corpse.%uh %uh  _%uh %uh %uh %uh> %uh %uh %uh2 ,%uh %uh %uhN ,%uh %uh= %uhR %uh{ %uhk %uhY %uhg ,%uhe %uh %uh\ ,%uha %uh %uhx" ,%uhM$ %uh' %uh+ ,%uh%/ %uh; %uh@ ,%uhzF %uh,K %uhO ,%uhR %uhW %uh\ ,%uha %uhf %uhk ,%uh?q %uh/u %uhy ,%uhD} %uh %uh ,%uhƋ %uh %uh %uh~ %uh %uh" %uh( ,%uhH %uh %uhݶ %uh %uhw %uh1 %uh: ,%uh %uh- %uh ,%uhV %uh^ %uh ,%uh %uh5 %uh ,%uh %uh! %uh %uh %uh %uhS o #+#######..'.(..(ß.....+...... #####.((.....(##.##..# .######(...(###....... $.....############..## ...................... ######.#.#####....... ###.#.# #...)... #...#.# #....... #@###.# #....... #.# #.# #....... #.# #.# #......) #.# #.# ######## #.# #.# #.# #.# #+#%uh 1107.5 (26.0)%uh9 ,8.5 (27%uhD %uh [ _j - a bubbling black potion%uh%3%uh%uh%uhB%uh%uh<,%uh%uhX%uh%uh:%uh:%uh;%uh~,%uh%uh%uh%uh%uh%uho%uhb,%uhQ%uh%uh ,%uh%uh%uh,%uh&%uh'%uh+,%uh.%uh0%uha3,%uhU5%uh8%uh8%uh:%uh>M _You now have 22 gold pieces (gained 10).%uh L9 .........# ##.(((.##.#.........# ###'###.............## ###((...####......†...###..((((((.##.#+#######..'.(..(ß.....+..## ########.((.....(##....#...######(...(###+##..%#......###########.......@.........19.5 (11....##########.#.#####.. ###.#.# #.. #...#.# #.. #.###.# #.. #.# #.# #.. #.# #.# #.. #.# #.# ####.# #.#%uhX%uh.Y-20.5 (12%uha%uhd- _Found a quill talisman.%uh4%uh%uhH _No target in view!%uhTa3%uhc%uhf%uhAi%uhmP _%uhVp,%uhq%uhxs%uhdu,%uh5v%uh/x%uh z%uh8z%uh{%uh!}%uhB~,%uh~%uhA%uh X%uh{,%uh%uhr%uh%uhƐ%uhF%uh%uh%uhۗ%uh%uh%uh%uh%uh5%uh4 #.###########.((.....(#. .....#...######(...(###..##+##..%#......#########.................................##########.#.#####........# ###.#.# #........### #...#.# #%uhA3..........# #.###.# ####+#...@# #.# #.# # #....# #.# #.# # #....# #.# #.# ##....# #.# #.##....# #.##....# #.##....# #+##.#### %uh,30%uh0,1.5 (11%uh%uhfd _k - a scroll labelled ANALAS OMAMAYR%uh I%uh& %uhL B%uh %uh ,%uh %uh! %uh# ,%uh$ %uh]' %uh{/  #+.'.(..(ß. ... #.###########.((... .... .....#...######(... r...##+##..%###### #...................... #........##########.#. #........# ###.#. #........### #...#.%uh/  #.....@....# #.###.#####+#....# #.# #. #....# #.# #. #....# #.# #.# #....# #.# #.# #....# #.#r   rat (asleep)%uh0  #....# #.# #....# #+##.####%uh2 14.5 (3.0)%uhH< .rr5.5 (4%uhC %uhF V _A rat comes into view.%uhD w ......†...###..((($ #+#######..'.(..(ß #.###########.((.... .....#...######(...r..##+##..%##### #.............. #.##########.#. #.# ###.#. #....@...### #...#. #..........# #.###.#####+#....# #.# #.%uhF " #....# #.# #. #....# #.# #. #....# #.# #. #....# #.# #....# #.# #....# #+#%uhH %uhQ J.r%uhhR +6.5 (1%uh\ %uh` + _Found 13 gold pieces.%uh h .........## ###.. ......†...###..(($ #+#######..'.(..(. #.###########.((...... .....#...######(.....##+##..%#### #r............ #.##########.# #%uh .# ###.# #### #...# #..........# #.########+#....# #.# # #....# #.# # #....# #.# # #....# #.# #  #....# #.# #....# #.#%uh %uh] J.r%uh# &7%uh %uh %uhm %uhe H.r%uh 8%uh" %uhg _You reach to attack! You completely miss the rat.%uhK=9.6 (1.1%uh%uh  _You barely miss the rat. The rat closely misses you.%uh?40.7%uh%uh _You hit the rat but do no damage. The rat barely misses you.%uh+>1.8%uh%uh} _You hit the rat but do no damage. The rat bites you but does no damage.%uh-X20%uh@ %uhf_You barely miss the rat. The rat bites you but does no damage.%uhJc :  You puncture the rat!%uhQl E†%uhJo 543.9 (1.1%uhv %uhx G _You kill the rat!%uh1 %uh %uh  ^ _No target in view!%uh@%uhB,%uhfG%uhCT^ .# ##%uhT######) .........## ###... ......†...###$. #+#######..'.(.. #.###########.((....... .....#...######(%uhT.....##+##..%### #%uhMU............ #..@.....##########.0.0 #..†.....# ###. #### #... #..........# #.######+#....# #.#%uhU #....# #.# #....# #.# #....%uhU# #.#  #....# #.#%uhzm-4.9 (1 _Found a club.%uh3%uh7%uh %uhl"%uh*&,%uh*%uh4 ..#  ##..# # #.+.........# #######)#.........## ##..#......†...###.$.##+#######..'..........##.###########.[........+.....#...#####.......@.##+##..%#.....-5.######................ #........######### #..†  #........### #.#..........# #. %uh4#####+#....# #.  #....# #.  #....# #. %uh{=%uh>+6.9 (2%uhD%uh;|# _Found a robe.%uh z I%uhz %uh} ,%uhI %uh %uh… ,%uh %uh %uh ,%uhH %uh  _You now have 35 gold pieces (gained 13).%uhY 3%uho ,%uh B%uh  ..'.. ...## ...... .... ...###### .........# #. ###.........# ## #.+.........# .#######@#.........## ###.........#......†...###.........##+#######..'.(..........##.###########.([........+.....#...######.........##+##..%#......#.######.................#........###########..†.....# ###You see here a +0 club.%uh ..............................'......52.9 (6%uh %uhy (======%uh $3.9 (7%uh %uh = _As you open the door, it creaks loudly!%uh&A 3%uhA %uhE %uhH ,%uhM %uhQ @  There is an open door here.%uhuS  %uhS _%uhQT %uhV %uhY ,%uhA[ %uh` %uhc ,%uhAd %uhxe %uhQg ,%uhi %uhYk %uhl ,%uhm %uhs %uh| *...S.#....# ####### ....# #.....# ...# #.....# $..##########+#..'.....#....#### ##..@................%uhY} <------ +............## ###.........######.. #.........# #..(< ###.........# ##.(( #.'.........# ###' S   ball python (constriction, asleep)%uh~ .#######)#.........## ###((.........#......†...###..(((.........##+#######..'.(..(ß%uh { 9.9 (6  A ball python comes into view.%uh K------60.9 (7%uh %uh + _Found 14 gold pieces.%uh ...S.# ....#   ....#   ...# #.....#  $..####.. %uh#+#........ #.......... ##..@....... +........... ###......... #.........# #..(< ###.........# ##.(( #.'.........#  %uhB)#.........## ###(( #......†..(((%uhB. (..(%uhEUa ...S.# ....#   ....#   ...# #.....#  $..####.. #+#........ #.......... ##..@....... +........... ###......... #.........# #..(< ###.........# ##.(( #.'.........#  )#.........## ###(( #......†..((( (..(%uhZ%uhx[%uhc%uh[eb _A ball python is nearby!%uh ####+###.....S.# ..#####.......# #.....#  $..####.....######+#'..... ########.......+.......########.#####... #...(<##.##.(( #.' ###'#######)...## ###((.......†...###..(((%uh` %uh 21.9 (1 _%uh %uhQ %uhD ####+####.....S.# #..######l..#.......# #.....# #....$..####.....#######+#'..... ########.....+......############... ..(<####.(( l   frilled lizard (asleep) #.' ###'#######)...## ###((.  A frilled lizard comes into view.%uh _.ll%uh^ &2%uh %uh 8 _The frilled lizard hisses angrily.%uh  ####+#### #.....S.#  #.# ####### #.......# #.....# #.l.....# #.....# #....@..####.....#####....##+#.'..... #..##### ##....... +........#######..######.. #..# #..%uhq  ###..# ##.( #.'.# ###%uh %uh1E.l%uh&3%uh1%uh R _You see here 14 gold pieces.%uh)\v  You reach to attack! You miss the frilled lizard.%uh\,%uhf .S.lS)  The ball python hisses angrily.%uhZg5=5.0 (1.1%uhn%uhq[ _The frilled lizard barely misses you.%uhx%uhbF.S%uh(6.1%uh“%uh֕ _You closely miss the frilled lizard. The frilled lizard closely misses you.%uh@  You miss the frilled lizard. The ball python barely misses you.%uhW5--7.2%uh)%uh@o _The ball python misses you. The frilled lizard bites you.%uh} You miss the frilled lizard. The ball python barely misses you. _The ball python misses you. The frilled lizard bites you.  You completely miss the frilled lizard.  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.  The frilled lizard bites you but does no damage.%uhz 4--- 2 8.3Constr %uh %uh z _The ball python bites you. The ball python constricts you.%uhW B  You puncture the ball python!%uhY †l   frilled lizard  You kill the ball python!%uh\ b-12 590%uhc %uhdf [ _The frilled lizard barely misses you.%uh h  You barely miss the frilled lizard.%uh: .70.4 (1.1%uh \ _The frilled lizard bites you but does no damage.%uhl  You completely miss the frilled lizard.%uh(1.5%uh%uhrF _The frilled lizard bites you but does no damage.%uh%uhͺ,20%uh%uhK _You miss the frilled lizard. The frilled lizard barely misses you.%uhh  You barely miss the frilled lizard.%uhX#5%uh8=3.6 (1.1%uhr%uhwF _The frilled lizard bites you but does no damage.%uhQ %uh ,40%uh&%uh}) _You closely miss the frilled lizard. The frilled lizard closely misses you.%uhb @  You hit the frilled lizard.%uhl i.%uh J=65%uh %uh R _You kill the frilled lizard!%uh %uh %uhw %uh_ H _No target in view!%uh;E4%uh$J%uhLH _No target in view!%uh3%uh%uh,%uh ~ - _You start resting.%uh+&6%uhl6==-7.6 (2%uh3%uh" _HP restored.%uh(3%uhI=6 _You now have 49 gold pieces (gained 14). ####+#### #.# #.# # #.# #.....# #....†..# #.....# #...@...####.....r....##+#.'.. #..... ##.... +....... ###.........######. r   quokka (asleep) #.........# #.. ###.........# ##. #.'.# 8.6 (19.6 (2 _A quokka comes into view.%uhH u ####+####  #.......#  #.......#   #.......#   #....†..#   #...@...# r....##+#...... ... #........ . ....%uh   ... .. ...#     %uhš8 ####+####  #.......#  #.......#   #.......#   #....†..#   #...@...# r....##+#...... %uh... #........ . .... ... .. ...#     %uh 4%uh%uhZ %uhO_A quokka is nearby!%uh; ####+####  #.......#  #.......#   #.......#   #....†..#   #...@...# r....##+#...... ... #........ . .... ... .. ...#     %uh ####+####  #.......#  #.......#   #.......#  %uhD #....†..#   #...@...# r....##+#...... ... #........ %uh . .... %uh'... .. %uh9...#  %uh$   %uhC %uhx%uh%uh%uh] _A quokka is nearby!%uh%uhz  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.2   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.4   1.4  -2  %uhD    c + Polearms4.5   2.5  +4       d - Staves   1.4   1.4  -2       e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.0   3.0   0              %uhv         g - Armour   0.0   1.7  -3  %uh+    h + Dodging4.1   3.0  +3  %uh.     i - Stealth   0.0   0.7  +2  %uh        %uh        %uhZ.            %uh        %uh        %uhThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help%uhG[=] set a skill target  %uh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%uh+ b + Axes   1.4 d + Staves   1.4+ g + Armour 0.0+In automatic mode, skills are trained as you use them. %uh~eauto|manual%uhC j + Spellcasting 0.0  b + Axes 1.4  d + Staves 1.4  e + Unarmed Combat 0.0  i + Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Help%uhvDia-z] skill descriptions%uh%uh%%uh[-halotheman the PokerMerfolkHealth: 16/16 ========================####+####Magic: 1/1========================#.......#AC: 4Str: 14#.......# #######EV: 12Int: 7#.......# #.....#SH: 0Dex: 15%uh.#....†..# #.....#XL:  1 Next: 60% Place: Dungeon:1#...@...####.....#### Noise: ---------  Time: 179.6 (0.0)r....##+#...........'... a) +0 trident... #.............#### Throw: 3 throwing nets. ##.................+...............######.........######. r   quokka (asleep)#.........# #..###.........# ##.%uh.#.'.........# ## _You start resting. _HP restored. _You now have 49 gold pieces (gained 14). _A quokka comes into view. _A quokka is nearby! _A quokka is nearby!%uh75%uh5%uhd%uh 8%uh:  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.2   9%  +1   j + Spellcasting   0.0    -1           b + Axes   1.4    -2      c + Polearms4.5  38%  +4       d + Staves   1.4    -2       e + Unarmed Combat   0.0    +1[39;4%uhL;9m      f + Throwing2.0   9%   0                      g + Armour0.0   7%  -3      h + Dodging4.1  37%  +3       i + Stealth   0.0    +2      %uh;                    %uh;        %uh)<a    %uhU<        %uhM>The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets%uhK h25- b - Axes   1.425 d - Staves   1.4-25 g - Armour   0.0   25-In manual mode, experience is spread evenly across all activated skills. auto|manual%uh] 9+ b + Axes   1.438 d + Staves   1.4+ 9 g + Armour 0.0   7%37+automatic mode, skills are trained as you use them%uhp.auto|manual%uhX25- b - Axes   1.425 d - Staves   1.4-25 g - Armour   0.0   25-manual mode, experience is spread evenly across all activated skills.auto|manual%uh 00 f * Throwing   2.0  400%uhOR3433 f - Throwing   2.0   33%uh%uh%uhhalotheman the PokerMerfolkHealth: 16/16 ========================####+####Magic: 1/1========================#.......#AC: 4Str: 14#.......# #######EV: 12Int: 7%uh#.......# #.....#SH: 0Dex: 15#....†..# #.....#XL:  1 Next: 60% Place: Dungeon:1#...@...####.....#### Noise: ---------  Time: 179.6 (0.0)r....##+#...........'... a) +0 trident%uhQ... #.............#### Throw: 3 throwing nets. ##.................+...............######.........######. r   quokka (asleep)%uh(,#.........# #..###.........# ##.#.'.........# ## _You start resting. _HP restored. _You now have 49 gold pieces (gained 14). _A quokka comes into view. _A quokka is nearby! _A quokka is nearby!%uh%uh%uh6 %uh)%uhS ####+#### #.# #.# # #.# #.....# #....†..# #.....# #..@....####.....#r....##+#.'#.... #.....#..r ##......+.. +.........#. ###.........###### rr 2 quokkas (asleep)# #.........# # ###.# ## #.'.# %uh%uhts.rr1 asleep)%uhȫ,80.6 (1%uh%uhı2 _HP restored. _You now have 49 gold pieces (gained 14). _A quokka comes into view. _is nearby! _comes into view.%uh2 . ####+#### #.# #.# # #.# #.....# #....†..# #.....# #.####..... #.r...##+#.' #..... #...... #..r..##......%uhّ  +.....+. #.....###. #..... #.# ##.....###.#  #.'.#%uhr %uh Y.r%uh &1%uh %uh=l####+#### #.......# #.# ####### #.# #.....# #....†..# #.....######.......####.....##..r.@##+#...........' #.....##......#%uh[> #..r..##....... +.....+ #.....###### #.....# #.#  #.....###.# #######.'.#.#######)#.## #%uhsA%uh"B%uhI.rr.r%uh5J.=2%uhP%uhRS _The quokka barely misses you.%uh0  You hit the quokka.  The quokka is severely wounded.%uh`2------3.7 (1.1%uh%uhn _The quokka bites you. The quokka barely misses you. The quokka bites you.%uh ###+### #####. #....†..# #####@......####.....##+#...'r##.....##+.....+..%uh. ....#### .....### .'#%uh! %uh Dr.%uhE ,40%uh~ %uh T _The quokka closely misses you.%uh*####+#### #.# #.# # #.# #.....# #....†..# #.....# #####.####.....##...rr##+#.'.#.....##......##.....##.+.....+.##.....###.##.....# #.# ##.....###.# # %uhOBr.%uh&5%uh|%uhd> _The quokka bites you but does no damage.%uhTs####+#### #.# #.# # #.# #.....# #....†..# #.....# #####r.@....####.....##....r##+#.'.#.....##......##.....##.......+.....+.##.....###.##.....# #.# #.#.....###.# ##.'.# #%uh}v,%uh~ r.  The quokka attacks as it pursues you! The quokka closely misses you.%uhEc3=-----6%uh%uh&S _The quokka barely misses you.%uhZX ####+#### #.# #.# # #.# #.....# #....†..# #.....# #####rr.@...####.....##.....##+#.'.#.....##.....%uhX ##.....##.......+.....+.........##.....###.........######.#.....# #.........# #.#.....###.# ##.#.'.# #%uhY %uhY %uh=Z %uh_ sr..r%uh_ .-7%uhne %uhf %uh ####+#### #.# #.# # #.# #.....# #..r.†..# #.....# #####..r.@..####.....#%uh #.....##+#.'.#.....##....##.....##.....+.....+.......##.....###.........######.#.....# #.........# #..(#.....###.........# ##.(#.'.# #%uh$.r.r-8%uh%uh)####+#### #.# #.# # #.# #.....# #...r†..# #.....# #####...r.@.####.....##.....##+#.'.#.....##...##.....##...+.....+....##.....###..######.#.....# #..# #..(<#.....###..# ##.(#.'.# ###'%uh.r.r%uhp\2-=9%uhg _The quokka attacks as it pursues you! The quokka bites you.%uh, V####+#####.......# #.# ########.# #.....# #....r..# #.....# #####....r..####.....########.....##+#.@.........'......#.....##...########.....##........+.....+..#######.....#########....#.....# #.# #..(<#.....###.# ##.(((#######.'.# ###'#.#)#.## ###((..%uh1 %uh2 x  The quokka twitches its whiskers.%uh%< †.rrThe quokka attacks as it pursues you! The quokka bites you.%uhc@ 7/16 ---------90%uhC %uhF Q _The quokka attacks as it pursues you! The quokka bites you.%uh %uh %uh %uh ^ _You are too injured to fight recklessly!%uh:V%uhV%uh]t _You are too injured to fight recklessly!%uh# 4%uh%uh^ _You are too injured to fight recklessly!%uh 4%uh4 %uh ^ _You are too injured to fight recklessly!%uh9 _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the quokka but do no damage.  The quokka is severely wounded.--------1.8 (1.1%uh?%uhcBl _The quokka bites you. The quokka barely misses you. x2%uhڛ  You barely miss the quokka.The quokka is severely wounded.%uhg(2.9%uh}%uhe %uh_The quokka completely misses you. x2; The quokka misses you.%uh 8  You hit the quokka.%uh .   quokka  You kill the quokka!%uh[ w8/17=84.0%uh %uh S _The quokka barely misses you.%uht ####+#### #.......# #.......#   #.......#   #....†..#   #####.....r.####... #.@....... #........... #........... +............ ###.........#  #.........# #..(< #.........# ##.((( '.........#  ) ###((%uh ####+#### #.......# #.......#   #.......#   #....†..#   #####.....r.####... #.@....... #........... #........... +............ %uh###.........#  #.........# #..(< #.........# ##.((( '.........#  ) ###((%uhܿ  You hit the quokka but do no damage. The quokka bites you.%uhM5----5.1%uh-%uhV _* * * LOW HITPOINT WARNING * * *%uh  ####+#### #.......# #.......#   %uh #.......#   #....†..#   #####.....r.####... #.@....... #........... #........... +............ ###.........#  #.........# #..(<%uh< $  #.........# ##.((( '.........#  ) ###((You hit the quokka.  The quokka is almost dead.%uh  ####+#### #.......# #.......#   #.......#   #....†..#   #####.....r.####... #.@....... #........... #........... +............ ###.........#  #.........# #..(< %uh #.........# ##.((( '.........#  ) ###((%uhΐ  The quokka bites you.  * * * LOW HITPOINT WARNING * * *The quokka twitches its whiskers.%uhP `2---------60%uhl %uh > _The quokka bites you but does no damage.%uh^]8  You hit the quokka.%uhfi.%uhf%uhNn,halotheman the PokerMerfolk####+####Health: 2/17==----------------------#.......#Magic: 1/1========================#.......# #######AC: 4Str: 14#.......# #.....#EV: 12Int: 7#....†..# #.....#SH: 0Dex: 15#####.......####.....####### XL:  1 Next: 100% Place: Dungeon:1%uho#.....##+#.@.........'...... Noise: =--------  Time: 197.2 (1.1)#.....##.............####### a) +0 trident#.....##.................... Throw: 3 throwing nets+.....+...............#######.....###.........######....#.....# #.........# #..(<. #.....###.........# ##.((( #######.'.........# ###'# .#######)#.........## ###((.. The quokka is almost dead.The quokka bites you.  * * * LOW HITPOINT WARNING * * *The quokka twitches its whiskers. _The quokka bites you but does no damage.  You hit the quokka.%uhq _You kill the quokka!You have reached level 2!%uhz/  --more--%uhV~3/23=2/22 0% %uh~\%uhz^4 _%uhu3%uhB%uh|4==%uh%uhL%uh,%uh%uh<%uh9=%uh%uhi_5=%uh%uhB%uh,%uh%uh,%uh%uh6%uhyf6==%uhP%uh,%uh%uhS,%uh%uh0,%uh>%uh/|7==%uh%uh%uh%uh%uhh,%uh%uh,%uh%uhe=%uhsu8=%uhm,%uhW%uh`,%uh %uh,%uh%uh%uh<f9==%uh\%uh%uhS10/23%uhsE==%uh %uh,%uh%uh,%uh &=1=%uh!%uhk#,%uh$%uh$&,%uhK'%uh(,%uh)%uhM*t2==%uh*%uh,,%uh,%uh-,%uh<.%uh/%uh/%uh0%uh2%uh2^3==%uh3%uhq5,%uhk6%uh8,%uh9%uh;,%uh<%uh9?O=%uh@%uh(Bi4=%uh0C%uhSE,%uhF%uhH,%uh{I%uhJ,%uhK%uhMt5==%uh;O%uh^Q,%uhR%uh8U,%uhZV%uhX,%uhY%uhZt6==%uh[%uh|],%uhi^%uh `,%uh:a%uhb,%uhc%uhfO=%uh'g%uhh%uhhN17=%uhi%uhk%uhk%uhl%uhm%uh"n%uhn%uhp,%uhq%uhs8==%uht%uhv,%uhw%uhGy,%uhz%uh|,%uh|%uh~%uh~a9==%uhq%uh`,%uh܀%uh,%uh%uh˄,%uh%uh%uhχ2=%uh%uhb20=%uh%uhx,%uhW%uh:,%uh %uh,%uhn%uhr91%uh[==%uh ,%uh%uh,%uhX%uhQ,%uhD%uh92%uhkE==%uh%uh,%uhu%uh#,%uh4%uhK,%uh%uh#%uhu2=%uh-%uhmh - _You start resting.%uhͼ1280.2 (83.0)%uhm3==-1.2 (84%uh%uh9" _HP restored.%uh%uhR%uh%uhx%uh} %uh %uh$n%uh&}  You see here a ball python corpse.%uh'K _%uh(P==%uh>)%uh*%uh+B%uh,,%uh,%uh-%uh&/7 _You open the door.%uh203%uh|0%uh63@  There is an open door here.%uhg4%uh4 _%uh56,%uh$7B%uh7%uh08%uhe8%uh+9,%uh:B%uh:,%uh,;%uhR;%uh3=X%uhY>X%uh>%uh?B%uh7AX%uh:BB%uhK%uhAB%uh-,%uhB%uhX%uh)%uh%uh%uh%uh%uhN,%uh%uh#%uh,%uh%uhg %uh ,%uh %uh %uh# ,%uhd %uh X%uh?%uhB%uh7 _You open the door.%uh3%uhm%uh@  There is an open door here.%uh;5 _%uh"%uhB%uh-%uh%uhg,%uh%uh%uh ,%uh %uh"%uh$B%uh0 _h - 2 scrolls labelled NOT PEQEOG (gained 1)%uh1%uhh2,%uh2%uh3%uhf4,%uh4%uh5%uh7X%uh7,%uhN8%uh9%uhN:,%uh:%uh<7 _You open the door.%uh=3%uh}>%uhAB%uhA%uhE@  There is an open door here.%uhF%uhF _%uh?G%uhI,%uhI%uhnJ%uhK%uhL,%uhNM%uh|N%uhY #.........# #.......  #.........# #.......   #.........# #.......   #.........# #....†..   ###'###.......   #.# #.....##+#..   #.# #.....##....   #.# #.....##....   #@# +.....+328.2 (47   #.# #.....###...   #.. #.....# #   ..#. #.....   .##^# #######.'   .. #.#######)#..   .. .........#...   >[39;49%uh [m.. .........##+  .........##.#9.2 (48%uh `%uh c; _Found a stone staircase leading down.%uh, 3%uhI- %uh/ %uh1 %uh4 B%uh6 %uh6 %uh$8 %uhS: %uhj< ,%uh= %uh? %uhiB ,%uh_C %uhE %uhN c  #.........# #....†  ###'#########...  ..#.# #.....##+# # #.#.# #.....##. #...#.# #.....##.. #.#.#.# +.....+.... %uhO ...#.### #.....### #.###.#...# #.....# # #.....@.#.# #.....### #####..##^# #######.' #..# .#.#######)# #..# .#.........# >... ...........##+ %uhP d#.#.. .#.........##. b   bat (asleep) #...b ..[.+.. #....# .##+  .######.....%uh+T 233.0)%uhT %uhU %uh] abb.%uh~^ +4.2 (5%uhe %uhh V _A bat comes into view.%uh\##'#########.......#.# #.....##+## #....#.#+.....+. ...#.### #.....####.###.#...# ......#.#######.@##^# #######.'%uhm #..# .#.)#b# .#.........>... ..#+#.#.. .#.......[+.# .##+######..... %uhm%uh%uhd%uhɘ3=5.2 (1%uhGf _The bat barely misses you.%uh J  You reach to attack! You hit the bat.%uh l†%uh =4-6.3 (1.1%uh! %uh# G _You kill the bat!%uh N-%uh %uh H _No target in view!%uh%uh%uhZ%uh H _No target in view!%uh(.%uh.%uh5/%uh62%uh3%uh7P _%uh%9,%uh9%uh@=_  You see here a bat corpse.%uh?%uhe? _%uhk@%uhB%uh,D,%uhE%uhG%uhI,%uhJ%uhQX%uhPS%uh$U,%uh?V%uhSX%uhBZ,%uha[%uh}`%uhb,%uh$c%uh1e%uhf,%uhg%uhi%uhk,%uhl%uhs<  You see here a +0 robe.%uhyu%uhu _%uhw%uh,y%uh%uhp%uh'%uh~%uh%uhD%uhw%uh%uh3%uh%uhV%uh%uh%uh%uh%uh%uh%uh%uh%uhV%uh%uhI%uh%uh%uh%uhR%uhS%uh%%uh,%uh%uh%uh%uh%uhb%uhk%uh>%uhE%uh+%uhB%uhS%uhC%uh%uh%uh%uh%uhA%uh(%uh-%uh%uh%uh%uh$%uh%uh%uh\%uh%uh%uh%uh%uh%uh,%uh]%uh.%uh,%uhP%uh`%uh<,%uh%uh%uhu%uh%uhN%uhH%uh'%uhT%uh%uh%uh%uh%uha%uh%uhR #....#.#.........##+##..% #....#.#.#####.... #....#.#.# ...##%uhH ##+#.#.#.# †.....#  #.#.#.#.# #........## #.#.#.#.# ... #.#.#.#.##########+#..%uh #.#.#........... #.. #.#...#@######## #.. #.###.#.# #.. %uhl#.....#.# #.. #####.#.# #.... ###.# #... ... #.### r   rat (asleep) %uh1J... ..r %uh"069.3 (33.0)%uh arr.%uh-70.3 (34%uh%uh5V _A rat comes into view.%uhu' .######...........# ##%uh' #+#.#.#.†  #.#.#.#..#.#...#.#.##########+##........... ..#.########%uh4( ##.#@# ....#### ## ...###r ......%uh") %uh, :r.%uht- 11.3 (1.0)%uhH0 %uh1 %uhc ###+#†  #..##..#.#.##########+#........... ..#.##########.#.# ...#### ## .r.###%uhfdK...................%uhe%uhl:r.%uh2m&2%uh8r%uhs%uh{%uhUgr.3.4 (1.1%uh^%uh %uh^_You reach to attack! You closely miss the rat.%uhC5  You hit the rat.%uhG2.%uhJ88=4.5%uhP%uhu^G _You kill the rat!%uh%uhk%uhs%uhH _No target in view!%uh %uhb %uh %uh %uh %uh _%uh\ %uh X%uh8 ,%uh+ %uh] %uh ,%uhJ %uh# %uh ,%uh %uh. %uh ,%uh! %uh 3#.#.#........... #....# #.#...#.######## #....# #.###.#.# #....# %uh U#.....#.# #....# #####.#.# #....# #######.## #....# .........#### #.#### ###........ +........@+ -#........ #........ %uhe #.........##.........############ %uh ######'......81.5 (7.0######%uhb %uh L======2.5 (8%uh %uh` = _As you open the door, it creaks loudly!%uh3%uh%uhչ  There is an open door here.%uha _%uhM%uh%uhE%uh`%uht%uh%uh8%uh%uhM,%uh%uh6@  There is an open door here.%uh5 _%uh%uhD%uh,%uhr%uh.%uh,%uhd%uhr%uh,%uhX%uhA%uh%uh%uhf%uh%uh,%uhh%uhQ%uh],%uhL%uh*%uhY,%uh%uh%uhX%uh,%uh%uh7 _You open the door.%uh}%uh%uhk%uh@  There is an open door here.%uh%uh _%uh%uhp%uh,%uhx%uh%uh',%uh%uhK%uhf%uh%uhc %uh %uh ,%uh %uhR%uh,%uh$%uh%uhO,%uh%uh%uh  #.#.#.......  (. #.#...#.####  #. #.###.#  #. #.....#  #. #####.# %uh #. #.#######.##  #. ..........###  ##.#.........  #..@......'.........------405.5 (2%uh(3.0)  ######...##......... %uh~; #...##.........  #...##.........  #...##.........  #...########### %uh.#...# #...# %uh##...#%uh,"%uh"K------6.5 (24%uh'%uh8)% _Found 4 stones.%uh>3%uh>%uh A%uhbF%uhF%uhH%uh2J,%uhJ%uh(L%uhrM,%uhN%uhO%uhEP,%uhQ%uhIR%uhHS,%uh T%uh[U%uhV,%uhfW%uhX%uh%uh%uh$,%uh%uhω%uh,%uh%uhe%uh,%uhX%uh%uh%uh8%uhƒ%uh@  There is an open door here.%uh%uhr _%uh%uh%uhК,%uhy%uh֜%uh8,%uh%uh%uh,%uhd%uh%uh[,%uhԫ%uh׭%uh%uh'%uh%uh*@  There is an open door here.%uh%uh _%uhص%uhq%uhù%uh%uhԺ%uhռ%uh%uh2%uh%uhX%uh,%uh%uhB%uh,%uh%uh%uh,%uh%uh%uh,%uh%uh%uh,%uh%uh%uh,%uh%uh%uh,%uh-%uh%uh,%uhv%uh%uh,%uh%uh&%uh%uh}%uh%uha%uh,%uh%uh%uh,%uh)%uh%uh,%uh%uh%uh,%uh%uh%uh~,%uh+%uh%uh,%uh}%uh %uhu ,%uh %uh%uh,%uhq%uh?%uh-,%uh[%uh%uh,%uh@%uh %uh",%uh&%uh#*%uh,,%uh-%uh/%uh2,%uh:3%uh5%uh7,%uhY9%uh:%uh<,%uh=%uhoT  You see here a bat corpse. _%uhU%uhdW,%uhW%uhZ%uh[,%uh_\%uh>^%uh_,%uh_%uhxa%uhAb,%uhb%uhOe%uhaf,%uhf%uhh%uh}%uh~%uh~%uh\%uhM%uhӃB%uh}%uh͵  There is a stone staircase leading down here. _%uhI,%uhS%uhUX%uh%uh@,%uh%uh?%uh #.....#.# #  [#.###.#.# #..  .#.#...#.# ###..  ##.#.#.#.#.# #.+..%uh  ...#.#...#.###.#..  #.##.###.#...#.#..  #.##.......#.#.#..  #.######..##^#.###  #@# #..##.#.###92.5 (86%uh/   ##.######.†##.#  #.......>....%uhY  ########.#....#  #.......[%uha  #....#.#.... %uhu #....#.#.###  #%uht....#.#.#  ##+#.#.#.#%uh %uh%uhW,3.5 (87%uh%uhI- _Found a leather armour.%uhH  _No target in view!%uhg3%uh _%uhX%uhëF  You see here a +0 leather armour.%uh%uh® _%uh6%uh}%uh%uh5%uh&%uh]%uh,,%uh%uh%uh$,%uh%uh!%uh,%uh%uh%uh%uh?%uhL%uhX%uh,%uh%uh%uh,%uhE%uhU%uhW%uh%uh%uh%uh%uh%uhL%uh%uh%uh%uhs%uh%uh %uhL%uh%uh{%uh%uh.%uh%uh%uh,%uh%uh!%uh\#,%uh$%uh +%uh,-%uhz-%uh.%uhB4%uh6%uh6%uh8%uh@?%uhHB%uhJ%uh.M,%uhFO%uhoU%uhX,%uh@Z%uh_%uha%uha%uhb%uh5h%uhj,%uhEl%uhDq%uhs%uhs%uhu%uh {%uh|,%uh}~%uhM%uhj%uh%uh%uh%uh,%uhǒ%uh`%uh%uhq%uh%uh#%uhT%uh%uhߣ%uh3%uh ,%uh%uh%uh,%uh%uh%uh,%uh%uh%uh',%uh%uh%%uh$,%uh%uh%uh,%uh\%uhg%uh,%uh%uh%uh,%uh%uh%uh,%uhP%uh>%uhr,%uh%uh%uh,%uh%uh6%uhlB%uha%uh? ,%uh#%uh;%uhv,%uh%uh%uh',%uh'+%uh/%uh7,%uh:%uh>%uh:C,%uhG%uh6L%uhS,%uh2W%uh[%uhc,%uh>g%uh1k%uh6p,%uht%uhy%uh",%uh~%uh%uh5%uh%uhʠ%uh%uh{,%uh%uh%uhԫ%uh*%uh%%uh%uh,%uh%uh<%uhT,%uhֳ%uh%uh%uh,%uh%uh%uhJ,%uh%uh%uh,%uh%uhy%uh,%uh%uhC%uh,%uh%uh%uhF,%uh&%uh%uh,%uhS%uh4%uhD,%uh%uh%uh,%uh%uh,%uhD%uhL _You now have 56 gold pieces (gained 7).%uh3%uhD%uh%uh|,%uh-%uh1%uhI,%uh2 %uh5 7 _You open the door.%uh3%uhl%uh@  There is an open door here.%uh7%uh _%uhT%uh%uh,%uh~%uh2/%uh0,%uh)1%uh4%uh5%uh6%uh]6%uh9%uhn;,%uh_<%uh*@%uhyB,%uhC%uhG%uhgJ,%uhM%uhR%uhVV,%uhX%uh_%uhg,%uhi%uho%uhs,%uhx%uhD~%uh,%uh`%uh~%uh,%uhd%uhˢ%uh,%uh%uh"%uh,%uh%uh(%uh,%uhO%uh%uh,%uh%uh%uh(,%uh%uh%uhC,%uh_%uh%uh6,%uhw%uhB%uh,%uhP %uh %uhj,%uh"%uh%uh,%uh%uh=%uh,%uh%uh! %uha#,%uh$%uh*>  You see here a +0 dagger.%uh",%uhm, _%uh.-%uhF.%uhh4############..##.##.# .................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........## %uh47###.# #.........# # #.# #.........# # #.# #......)..# # #.# ########@.#597.5 (10%uh54.0) # #.# #..# %uh.5"# #.# ...# # #.# ##... %uh^5 ###.# #.... ....# ...... ....# ....... %uh5....# ..>..... ....#%uh;B85%uh`?%uh@; _Found a stone staircase leading down.%uh%uhInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) %uh~Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) %uhScrolls (go to first with ?)  h - 2 scrolls labelled NOT PEQEOG  k - a scroll labelled ANALAS OMAMAYR Potions (go to first with !)  f - a murky green potion  g - a coppery potion  i - a sapphire potion  j - a bubbling black potion%uh%uh %uh############..##.##.#halotheman the Poker .................÷..#Merfolk #.#.#####..........##Health: 23/23 ======================== #.#.# #...)......#Magic: 2/2======================== %uh..#.# #.........##AC: 4Str: 14 ###.# #.........#EV: 12Int: 7 # #.# #.........#SH: 0Dex: 15 # #.# #......)..#XL:  2 Next:  8% Place: Dungeon:1 # #.# ########@.#%uh'Noise: ---------  Time: 598.5 (0.0) # #.##..#a) +0 trident # #.#...#Throw: 3 throwing nets # #.#%uh ##... ###.##.... ....#%uh@ }...... ....#....... ....#%uhl ..>..... ....# _You see here a +0 leather armour. %uh i_You now have 56 gold pieces (gained 7). _You open the door. _There is an open door here. %uh!F_You see here a +0 dagger. _Found a stone staircase leading down.%uh1J%uh07%uh%uh%uhn%uh%uh^,%uh%uhR%uh,%uh~%uh,%uh%uh&%uh %uh %uhZ,%uh%uh\%uh,%uh%uh7%uh,%uhl%uh!,%uh#%uhy'L _You now have 64 gold pieces (gained 8).%uh*3%uh+%uhy/%uh1,%uhE3%uh5%uh7,%uh9%uh;%uh=,%uh>%uh%uh%uh%uh%uh %uh%uh%uh%uh%uhk"u.# ####..# %uh##.# #.....#######%uh#.# #.##........#%uh&$.# #..#........# %uh$..# #..........# %uh$..# ##.........# %uh%..# #..>......# %uh(&..# ###.....##### %uh&z..# #.....@..# %uh&^..# #............. %uhb'h..# #........##### %uh'e..# #........#%uh*(Y #........#%uh( %uh(u######.#.#%uh) %uh*p#.#.#%uhy* %uh*n#.#.# %uh0+ %uh&9%uh9612.5 (1%uhY: 4.0)%uh;%uh<%3.5 (15%uhC%uh,FQ _l - a blue potion%uh*I%uh.%uh0%uh41%uh:%uhsJ #.....####### #.##........#  #..#........#  #..........#  ##.........#  #..>......#  %uh~K3###.....#####  #........######## #........@......[5.5 (2.0) #........######## #........#  #........# ######.#.# #.#.##.#.##...#%uh^z6.5 (3 _Found a robe.%uh3%uh%uh%uh,%uh,%uh,%uh%uh %uh,%uhO%uh%uhK,%uha%uh%uhs%uh%uh%uh%uh)  You see here a +0 robe. _%uh7%uh-%uh%uh!%uhN#..>......#%uhP #.....##### .......###########  ..............[..#  .......#########.#  .......# #.#  .......# #.#  ####.#.# #.#  #.#.# #@#  #.#.# #.#  #...# #.#  #.#  ...  #..  r   quokka (asleep) ..#  r##  29.5 (13.0)30.5 (14 _A quokka comes into view.%uh-...#### .......###########.......[..#########. #.. ####.#.  .. ...#..##r#. %uhG1.0)%uh܉%uhs%uh!.......###########.......[..######### ####.#  . ...##..#..##r## . ##%uh<2%uh"%uh$%uh<.......[..######### ####.#  .#.....####..## ..#r## #. ##%uh>%uhV>%uhAr.r%uhXB&3%uhF%uhG%uh] R  You reach to attack! You puncture the quokka!%uhc j.%uhg 6164.6 (1.1%uhLm %uho J _You kill the quokka!%uh5%uhʢ%uh%uhܥ%uh######### ####.#  .# #.# # #K#.#.##..@..###..#%uh[ ..## ..## ##. #K   kobold (missile, asleep) %uh/(0.0%uhҶ+5.6 (1%uh[%uhu _A kobold comes into view. It is wielding a +0 dagger.%uhj  You reach to attack!  The helpless kobold fails to defend itself.  You puncture the kobold!%uhp e)%uhNs 6206.7 (1.1%uhfx %uhgz J _You kill the kobold!%uh%uh%uh%uhH _No target in view!%uh# %uh}# %uh0$ %uh' %uh) %uh/ : _%uh/ %uh1 ,%uhL2 %uhE3 %uh5 ,%uh6 %uh7 %uhW9 ,%uh3: %uhE %uhF %uhH ,%uhH %uhJ %uhK ,%uhL %uh*O %uh]P ,%uhQ %uhR %uhS ,%uhT %uhU %uhW ,%uhX %uhY %uhZ ,%uh[ %uhz] %uh^ ,%uh ` %uhYc %uhg ,%uh/n %uhsp %uhTr ,%uhLs %uhu %uhmv %uhv %uhPw %uhx %uhz ,%uh{ %uh#} %uh~ ,%uhg %uh X%uh %uhY B%uhy W  Things that are here:  a +0 dagger; 3 stones%uh %uh  _%uh? %uhH %uh ,%uh %uh %uh ,%uh %uhЫ %uh ,%uh %uh %uh̲ ,%uh %uhƵ %uhs %uh %uh %uh %uh] ,%uh %uh %uh ,%uh %uh* %uh ,%uh %uh %uh ,%uh %uh %uht ,%uh %uh %uh ,%uh %uhd %uh ,%uh %uh %uh* ,%uh %uh_ %uh ,%uh %uh! %uh ,%uhq %uh %uh ,%uh %uh* %uh ,%uh %uhw %uh{ ,%uh~%uhC %uh %uh %uhH%uh%uh%uh%uhc%uhF%uh4%uh#B%uh%,%uhF&%uhO*%uhc,%uh,%uh-%uh0%uh 2,%uhD3%uh4%uh6,%uhO8%uh9%uh;%uh=,%uhj?%uh@,%uhA%uhmC%uhD,%uhE%uhG%uh%I,%uhJ%uhL%uhM,%uhN%uhBP%uhvQ,%uh5R%uhS%uhT,%uhU%uhr%uh t# #........#...#...#.# %uht# #........#.#.#.#.#.# %uhu %uhv######.#.#.#.#.#.#.######%uhv %uh.w#.#.#.#.#.#.#.##...#%uhw %uh*x#.#.#.#.#.#.#.#..#.#%uhx %uh,y#...#.#.#.#.#.#.#..#%uhy %uhy#.#.#.#.#)#.#.#.##%uh_z #...#...#.....#.# %uhz #@#########..##.# %uhT{c.............###.# %uh{##...........###..# %uh###########.....## ####### %uh089.7 (53.0)%uh-90.7 (54%uh%uh(Z _m - a viscous white potion%uhg 3%uhg %uhi %uhj %uh(k %uhXn ,%uhZo ,%uho %uh,v %uhw ,%uhqw %uhy %uhz ,%uh{ %uh} %uh~ ,%uhU %uh %uh ,%uhX %uhŅ %uh ,%uh %uh %uh@ ,%uh %uh %uh ,%uh^ %uh %uhx ,%uh %uhۖ %uh ,%uhӘ %uhޚ %uh? %uh %uhX %uh %uhϠ ,%uh %uh %uh{ ,%uhS %uh %uh ,%uhW %uh %uh ,%uhV %uh %uh= ,%uh %uh` %uh %uh8 %uh %uh %uh %uhW %uh %uh %uh ,%uh %uh# %uh %uh= %uh %uhT %uhK %uh %uh %uhV X%uhl %uh] ,%uh %uh %uh ,%uh %uh %uh_ ,%uh %uh %uh ,%uh6 %uh %uh ,%uh" %uh_ %uh ,%uh} %uh %uh ,%uh %uh %uh ,%uh %uhT %uh %uho %uhB %uh %uh  ,%uh %uh %uh ,%uh %uh  %uhS %uh %uh! %uh@" %uhI# ,%uh$ %uh$ %uh% ,%uh& %uh' %uh( ,%uh-) %uh$* %uh+ ,%uh+ %uh. %uh. ,%uh/ %uh0 %uh1 ,%uhP2 %uhF; %uh< ,%uh< %uh> %uh)@ ,%uh@ %uhlB %uhC B%uhYE %uhMF ,%uhF %uhH %uhI ,%uh~J %uh)L %uhsM ,%uhM %uhO %uh>Q ,%uhQR %uhS %uh]U ,%uhV %uhV %uh:X ,%uhX %uhXZ %uh[ %uh^[ %uh[ %uh-] %uh^ ,%uh_ %uha %uhn  ######...##.#.###### ##########.#....... ........##.#....######## #######.##.'...........( ........####.... 742.7 (52 #######.......... #.....##.....#.#.######### ..(<...#.......#.#.......# #.(((.##.#..##...#.#####.# ###'###................#.# #((...####..#####...####.# .((((((.##..##..>........# ..(ß.....+.......###.#####%uhx %uh3y ,3.7 (53%uh %uh# % _Found 5 stones.%uh3%uh}%uh;X%uh%uh,%uhF%uh2%uhj,%uhh%uh%uh,%uh%uh%uh;,%uh%uh_%uhO,%uh%uh'%uh,%uhR%uh%uh ,%uhr %uhJ%uh",%uh%uh%uh,%uh%uh+%uh,%uh%uh%uh,%uh%uhL %uh!,%uh"%uh#%uh$,%uh%%uh)%uh),%uh)%uhB+%uho,,%uh-%uh /%uh0,%uh1%uh3%uh4,%uh4%uh5%uh6,%uh7%uh8%uh8,%uh9%uhc;%uh<,%uh=%uh-?%uh@,%uh`A%uhB%uhC,%uhaD%uhE%uhF,%uhG%uhH%uhI,%uhJ%uhK%uhEM,%uhN%uhQX%uhOS%uhT,%uhU%uhV%uhZX,%uhY%uhC[%uh\,%uhS]%uh^%uh\`,%uha%uh4c%uhd,%uhe%uhg%uhzm| ########### #.........### %uhm#####.#######.#.. #...#.......#.#r#  #.#.#######.#.#.# ###.#...........#.# %uh n .##.#....########.#  .##.'...........@.# %uh>nl .####.....#########  %uhmn.................  #.....#.#.#########  %uhny......#.#.......#  #.#..##...#.#####.# %uhn  r   quokka (asleep) ................#.#  %uhnG###..#####...####.#  .%uh>o##..##..>.#  %uh8u-75.7 (32%uhu,6.7 (33%uh _A quokka comes into view. _You see here 5 stones.%uhB   ###########   #.........###  #####.#######.#..  #...#.......#.#r#   #.#.#######.#.#.#  ##.#...........#.#  ##.#....########@#  ##.'...........(.#  ####.....#########%uh` ................  .....#.#.#########  .......#.#.......#  .#..##...#.#####.#  ...............#.#  ##..#####...####.#  %uhe%uhq%uh]#n.rr%uhj$87.7 (1.0) _%uhH*%uh-%uh 8  You hit the quokka.%uh i.%uh =9=8.8 (1.1%uh %uh J _You kill the quokka!%uh / 3%uh/ %uh2 %uh"4 ,%uh8 ,%uh9 %uhD9 %uh: %uh; %uh> ,%uh,@ %uhA %uhC ,%uhHD %uh F %uhG ,%uh>I %uh{K %uhP ,%uhQ %uhS %uh`U ,%uh*V %uhBY ,%uhY %uhd] u _m - 2 viscous white potions (gained 1)%uh^ 3%uh_ %uha %uhbc ,%uhVd %uhf %uhWg %uhg %uhh %uhi %uhj %uh;k %uhk %uh"m %uhOn ,%uhn %uhp %uhq ,%uhmr %uhs %uht %uhu %uhIu %uhov %uhMw ,%uhw %uh8y %uhy %uhz %uhAz %uh| %uh| ,%uhY} %uh~ %uh ,%uh% %uhC ........########## #######.#........# ......#.#.######.# #####.#.#.# #. ........#.# #.# .########.# #. ........(.# #. ..##############. ................ -97.8 (19.0).############### #.#.......#  #.#####.#  ...#.#  ##...####.#  .>........#  ###.#####  #.##..#  -%uh %uhǯ E _Done exploring.%uh3%uhy%uh@..................0.0)%uh %uhk$%uh&E _Done exploring.%uh@;3%uh;%uhG%uh#H%uhKP _%uhM,%uhM%uhiQ%uhR%uhR%uhS%uhU%uhOV%uhuV%uhV%uhJX%uhY%uhKY%uhY%uh=[%uh\,%uh\%uh]%uh^,%uh_%uh`%uha,%uhb%uh;e%uhe,%uhf%uhVg%uh4h,%uhh%uhi%uh[j,%uhmk%uhm%uhn%uho%uho%uh\r%uhs,%uh1t%uhRu%uhav,%uh w%uh x%uhy%uhXy%uhlz%uh{%uh?},%uh ~%uh%uh,%uh%uh%uh ,%uh%uh(%uh,%uhz%uh%uhB,%uhV%uh#######.##.'...........(.# #.# ........####.....##############.# #######.........................# #.....##.....#.#.################%uh(<...#.......#.#.......# #.(((.##.#..##...#.#####.# ###'###................#.# #((...####..#####...####.# ((((((.##..##..@........# 8120.0) ..(ß.....+.......###.##### ((.....(##.##..#.##..# #(...(###........##.## ############..##.##.# %uhj.................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........##%uh%uh%uhrc _There is a stone staircase leading down here.%uh'*%uh*%uh8%uhrA%uhB88.8 (1.0) _%uhK%uh¸g ### ..# #.# #.#  ##.##  ...  #.# 2 #@# %uh #.#  ..#  #### %uh%uh%uh`-9.6 (1.8%uhQ%uhV } _You climb downwards. _There is a stone staircase leading up here.%uh8 %uh= WInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn) %uh>  c - a +0 helmet (worn) Scrolls (go to first with ?)  h - 2 scrolls labelled NOT PEQEOG  k - a scroll labelled ANALAS OMAMAYR Potions (go to first with !)  f - a murky green potion  g - a coppery potion  i - a sapphire potion %uh> l j - a bubbling black potion  l - a blue potion  m - 2 viscous white potions%uh~  halotheman the Poker###Merfolk..#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.##EV: 12Int: 7...SH: 0Dex: 15#.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 819.6 (0.0)#.#a) +0 trident..#Throw: 3 throwing nets#### _m - 2 viscous white potions (gained 1) _Done exploring. _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.%uh%uh%uh%uh%uh<%uh>sRead which item? Scrolls %uhb?G h - 2 scrolls labelled NOT PEQEOG  k - a scroll labelled ANALAS OMAMAYR [!] read|quaff[?] describe selected%uh` %uha  halotheman the Poker###Merfolk..#Health: 23/23 ========================#.#%uhMagic: 2/2========================#.#AC: 4Str: 14##.##EV: 12Int: 7...SH: 0Dex: 15#.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 819.6 (0.0)#.#a) +0 trident..#Throw: 3 throwing nets#### _m - 2 viscous white potions (gained 1) _Done exploring. %uh_Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.%uh  As you read the scroll labelled NOT PEQEOG, it crumbles to dust.  It is a scroll of identify.%uhӯ/  --more--%uh%uhFIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled ANALAS OMAMAYR Potions (select first with !)  f - a murky green potion  g - a coppery potion  i - a sapphire potion  j - a bubbling black potion  l - a blue potion %uh m - 2 viscous white potions[?] describe selected%uh%uh'%uh  halotheman the Poker###Merfolk..#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.##EV: 12Int: 7...SH: 0Dex: 15#.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 819.6 (0.0)#.#%uha) +0 trident..#Throw: 3 throwing nets#### _Done exploring. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  As you read the scroll labelled NOT PEQEOG, it crumbles to dust.  It is a scroll of identify.%uh-B20.6 (1%uh%uhW _m - 2 potions of curing%uhښ I%uh< %uh۟ ,%uh ,%uh %uhh %uh %uh %uhy ,%uh %uh %uh ,%uh %uh %uhI ,%uhڳ %uh %uh   ## ###  .. ..#  . #.#  #. #.# %uhy y ##.#.##.########  #....@..........5.6 (5  #..#.##.#####...  # #. #<#  .. #.#  .(. ..#  ##.#####  #.  #. %uh̾ ) %uhH %uhI +6.6 (6%uh %uhA % _Found 7 stones.%uh>3%uh,%uhB%uh<%uh^,%uh%uh%uh",%uh<%uh%uh%uh%uh%uh%uh<,%uh%uh%uhX%uh%uh %uh ,%uhz %uhJ%uh?,%uh%uh%uh),%uh%uh"X%uh"%uh%,%uh&%uh(%uh+,%uh[,%uh-%uh1,%uh1%uh3%uh5,%uhN6%uh)8%uh;B%uh<%uh>,%uh>%uh9A%uhC,%uhD%uhrF%uhH,%uheI%uhJ%uhL,%uhM%uhO%uhU,%uhV%uhDX%uh}Z%uhZ%uhR[%uh\%uhu_%uh_%uh`%uhcb%uhee,%uhNf%uhg%uhmj,%uhdk%uh!m%uh'p,%uhq%uhs%uhPv,%uhcw%uhmy%uh|%uh|%uh}%uh%uh B%uha%uh,%uh%uhF%uh,%uh'%uh%uh,%uh%uh%uh,%uh*%uh%uh*B%uhk%uh ,%uhҥ%uh%uhԪ,%uh%uh%uhB%uhR%uh{ ###.#####  #.# #.# .#  #.#  .#  ##.##  #####...####  #.......@...+  #.####....###   ##.#.#  #.# ###.# b. .# b   bat (asleep)  ## ##  64.6 (38.0)%uhǿ%uh:%uhab.b%uh>,5.6 (39%uh%uhV _A bat comes into view.%uh0F  #.#   #.#  #.#  #.#  #.# #.## ######...#### ...........+  #.####.@..###  ##.#.#   b.#.# .###.# . .# %uhG## ##   %uhpO%uhp%uh v*b.%uh}=6.6 (1.0) _The bat misses you.%uhsYf  You hit the bat..%uhj/337%uh`z] _You kill the bat!%uhQE I%uh`G %uh[H ,%uhL n%uhO %uhP ,%uhIQ %uhR %uha %uhb B%uhq `%uhs ,%uhFt %uhu %uhw ,%uhx %uhy %uh{ %uh| %uha| %uh} %uhdž B%uh %uh ,%uhb %uh %uh ,%uh %uh} %uhԒ ,%uh0 %uhL %uh B%uh% %uh B%uh %uh ,%uh %uh %uhs %uh %uh %uhE %uh X%uhҲ M #.###.###.# #.........# #####.##### #.#  %uh #.#  #.#   #.#   #.######   #.##@..# -90.6 (23.0) #..... ####........  #####.... %uh% o ...  ). #  %uhú %uhd F-1.6 (24%uh, %uhW # _Found a mace.%uhN 3%uh. %uhc %uh ,%uh ,%uh  #####.#####  #.#  %uhX #.# . #.# w. #.# ... #.###### .... %uh ^#.##...# ..... #......#...... ####..@.......%uh V #####...... ..... )%uh  ## w   ribbon worm (asleep) %uhM %uhX 12.6 (1.0)%uh k.ww%uhE +3.6 (2%uh9 %uh! H _A ribbon worm comes into view.%uh" %uhl#####.##### #.# %uh..##.# ..##.# #.#.# #w.#.###### ..#.##...##.#......#.####.#####.#.....##)...####.##%uh%uh\.w4.6 (1%uhe%uhS #.........# #####.###### #.# ## .# #.# .. ..###.# .##...##.# .#.#.###### .w....##.##...##......######.....######..##.....##)...####.# .##%uh %uhz &5%uhY %uh6 %uh ^ (catching breath)  You reach to attack!  You hit the ribbon worm but do no damage.%uhc ```The ribbon worm expels a string of sticky webbing.%uhU.@.%uh-6.7 (1.1%uh%uh W _The stream of webbing misses you.%uhIaR  You reach to attack! You hit the ribbon worm.%uhVi}.w %uhi(7.8%uh>p%uhxf _The ribbon worm is moderately wounded.%uh?  You hit the ribbon worm but do no damage.The ribbon worm is moderately wounded.%uhc@ Z17-------=%uh}A 80%uh^G %uhTJ 0 _The ribbon worm bites you.%uh  (catching breath)  You puncture the ribbon worm!  The ribbon worm is severely wounded.%uh7  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%uh 6 =93 throwing netsHeld %uhz%uhu %uh(_You are caught in a web!%uh5  _You are caught in a web!%uhE3%uhL%uhPN _You are caught in a web!%uh3%uh%uh N _You are caught in a web!%uh~  You struggle to detach yourself from the web.-900%uh9 %uh X _The ribbon worm barely misses you.%uh M-%uh %uh9 N _You are caught in a web!%uh,. 3%uh5 %uh8 N _You are caught in a web!%uh %uh 12 -13 throwing nets%uh %uh * _The web tears apart.%uhu  You hit the ribbon worm.  The ribbon worm is severely wounded.%uhU-------=2.9 (1.1%uh%uh0 _The ribbon worm bites you.%uhO  You barely miss the ribbon worm.The ribbon worm is severely wounded.%uh Q(4.0%uhnV%uhYC _The ribbon worm bites you but does no damage.%uhR   You barely miss the ribbon worm.The ribbon worm is heavily wounded.%uhjS,50%uhY%uh[X _The ribbon worm barely misses you.%uh   (catching breath)  You hit the ribbon worm.  The ribbon worm is almost dead.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%uhK  6 6.1 (1.13 throwing netsHeld  _You are caught in a web!%uh ^   You struggle to detach yourself from the web.%uh_ Y8=70%uhZ %uh X _The ribbon worm barely misses you.%uhJ12 -83 throwing nets%uh%uh** _The web tears apart.%uh  You completely miss the ribbon worm.The ribbon worm is severely wounded.=9.2 (1.1%uhp%uhzY _The ribbon worm closely misses you.%uh (catching breath)  You barely miss the ribbon worm.The ribbon worm is severely wounded.%uh0  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%uht  6 10.33 throwing netsHeld %uhLy %uhb{ . _You are caught in a web!%uhN|  You struggle to detach yourself from the web.%uh{Oc16--10%uhU%uhX0 _The ribbon worm bites you.%uh80--------12 23 throwing nets _The web tears apart. The ribbon worm bites you.%uh  You completely miss the ribbon worm.The ribbon worm is heavily wounded.3.4 (1.1%uhN %uh- X _The ribbon worm barely misses you.%uh     #  #.# ## .#  #.# .. ..##  #.# .##...#  #.# .#.....   ......#  ##w......  #@......#  ####...........#  #####.......#  ##.....##  #)...#  ###.#  .# %uh} # You hit the ribbon worm.  The ribbon worm is heavily wounded.%uhˊ^    #  #.# ## .#  #.# .. ..##  %uh 2#.# .##...#  #.# .#.....   ......#  ##w......  #@......#  ####...........#  #####.......#  ##.....## #)...# ###.#  .# # %uhK   The ribbon worm bites you!%uh˕3/23 -------------4.5%uh|l _* * * LOW HITPOINT WARNING * * *%uh^  You barely miss the ribbon worm.4=------50%uh_c _The ribbon worm is heavily wounded.%uhOL k (catching breath)  You hit the ribbon worm but do no damage.The ribbon worm is heavily wounded. ``The ribbon worm expels a string of sticky webbing.%uh? f@.6%uh3 m _The stream of webbing misses you.%uh#     #  #.# ## .#  #.# .. ..##  #.# .##...#  #.# .#.....  %uhf` ......#  ##w......  #@......#  ####...........#  #####.......#  ##.....##  #)...#  ###.#  .#  # You barely miss the ribbon worm.%uhMThe ribbon worm is heavily wounded.%uho    #  #.# ## .#  #.# .. ..##  #.# .##...#  #.# .#.....   ......#  ##w......  #@......#  ####...........#  #####.......#  ##.....## #)...# %uhNq###.#  .# # %uh!y?  The ribbon worm bites you.%uhyP2--7.6 (1.1%uh%uhV _* * * LOW HITPOINT WARNING * * *%uhm} #####.###### #.# ## .# #.# .. ..## #.# .##...# #.# .#..... #.###### ......# #.##...##w...... #......#.# ####....# #####.#%uhDI ### #)... ###.# .# # %uht%uh .wThe ribbon worm attacks as it pursues you!%uhH,80%uh-%uhY _The ribbon worm closely misses you.%uhG #####.##### # #.# ## .# #.# .. ..## #.# .##...# #.# .#..... #.###### ......# #.##...##. #......#w......# ####.# #####.# ##.....## #)...# ###.# .#  #%uh %uh.-9%uh %uh %uhw   #####.##### #   #.# ## .#   #.# .. ..##   #.# .##...#   #.# .#.....   #.###### ......#   #.##...##.......   #......#w......#   ####.#   #####.#   ##.....##   #)..#   ###.#   .#   #   %uhx %uh ].w%uh f3=--20%uh %uh %uh[]  #.........#  #####.##### #   #.# ## .   #.# .. ..##   #.# .##...#   #.# .#.....   #.###### ......#   #.##...##.......   #...@..#.......#  ####...w.#  #####.......#  ##...##  )...#  ###.#  .#  #  %uh|%uh=w.%uh&1%uh%uh%uhP q  #.#  #####.##### #  #.# ## .#  #.# .. ..##  #.# .##...#  #.# .#..... %uh͐  #.###### ......#  #.##...##.  #..@..w#.#  ####.#  #####.#  ##....##  #)...#  ###.#   .#   # %uh ( (catching breath) ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%uh/ '..%uh ~ 6 23 throwing netsHeld %uhg %uh$ %uh' . _You are caught in a web! %uh' <_There is a web here.%uh%uh5w.%uh12 33 throwing nets%uh%uh* _The web tears apart.%uhz   #.#  #####.##### #  #.# ## .#  #.# .. ..##  #.# .##...#  #.# .#.....  #.###### ......# %uh{  #.##...##.  #.@..w.#.#  ####.#  #####.#  ##.....##   #)...#  ###.#   .#   # %uh %uhQ o4==4%uh, %uh %uh  #.###.###.#  #.........#  #####.##### #  #.# ## .  #.# .. ..##  #.# .##...#  #.# .#.....  #.###### #  #@##...##.......  #....w.#.......# ####....# #####.......# ##.....## )...# ##%uhwC#.# .# #%uh%uh;w.%uhM&5%uh %uh%uh% #...###.###......... #####.##### ## .# . ..##...# .#.....%uh%K#### ###...##....w..#.####.....#####.......##.....###)..###.%uh,%uh,&6%uha0%uhy3%uh VM## #...###.###......... #####.##### ## .# . ..##...# .#.....%uh #### ###...##. #...w..#.......##%uhM %uh qww   ribbon worm%uho &7%uh %uh %uh) 4%uh/ %uh1 N _There are no items here.%uhj{ #.# ###.#.#halotheman the Poker #.# #...#.#Merfolk #.###.###.#Health: 4/23====-------------------- #.........#Magic: 2/2======================== #####.######AC: 4Str: 14 #.### .#EV: 12Int: 7 #.#.. ..##SH: 0Dex: 15 #.#.##...#XL:  2 Next: 33% Place: Dungeon:2 #@#.#.....Noise: ---------  Time: 927.6 (0.0) #*###### ......#a) +0 trident #*##...##.......Throw: 3%uh|l throwing nets #.w.w..#.......# ####...........# #####.......#w   ribbon worm ##.....## #)...# ###.# _The web tears apart. _There are no items here.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (78% to hit)%uh #*..w%uhz R#.#%uhd :##%uh ;##%uh G*##%uh~*#wAim: a ribbon worm (78% to hit)%uh( #.# ###.#.#halotheman the Poker #.# #...#.#Merfolk #.###.###.#Health: 4/23====--------------------%uhg #.........#Magic: 2/2======================== #####.######AC: 4Str: 14 #.### .#EV: 12Int: 7 #.#.. ..##SH: 0Dex: 15 #.#.##...#XL:  2 Next: 33% Place: Dungeon:2 %uhl#@#.#.....Noise: ---------  Time: 927.6 (0.0) #(###### ......#a) +0 trident%uh~ #(##...##.......Throw: 3 throwing nets #.w.w..#.......# ####...........# #####.......#w   ribbon worm (caught) %uh##.....## #)...# ###.#Throw: 3 throwing nets%uhfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (78% to hit)  You throw a throwing net. The throwing net hits the ribbon worm.  %uh[%The ribbon worm is caught in the net!%uhM..w5=8.5 (0.92%uhR%uh?U  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (78% to hit)  You throw a throwing net. The throwing net hits the ribbon worm.  The ribbon worm is caught in the net! _The ribbon worm struggles against the net.%uh}}###....##### #...###.###......... #####.##### ## .# . ..##...# .#.....#### ###...##..w.w..#####....#####.......##.....###)..%uhܕ`9.5 (1.0%uhX..........+###....##### #...###.###......... #####.##### ## .# . ..##...# .#.....#### ###...##..w.w..#####....#####.......##.....##30 _The ribbon worm struggles against the net.%uh g#####...####..........+###....##### #...###.###......... #####.##### ## .# . ..##...# .#.....#### ###...##..w.w..#####....#####.......%uh %uh &1%uh %uhe @ _The ribbon worm struggles against the net.%uhO ##.## #####...####..........+###....##### #...#.###.###.##.........# #####@##### ## .# . ..##...# .#.....#### ###...##..w.w..#####....%uhq%uh=2 _The ribbon worm struggles against the net.%uhJ #.#  ##.## #####...####..........+###....#####.#.# #...#.####.####....@....# #####.##### ## .# . ..##...# .#.....#### ###...##..w.w..#6=3%uh ' #.#  ##.##  ######...####  #....+  #.####....###  #.# ###.#.#  #.# #...#.#  #.###.###.#  #.#  #####.##### #  #.# ## .#  #.# #.# #.# #.# #.# 4%uh %uhՉ? #.#  ##.##  ######...####  #.+  #.####....###  #.# ###.#.#  #.# #...#.#  #.###.###.#  #.#  #####.##### #  #.# ## .#  #. #. #. #. #. 5%uh%uhSq #.#  ##.##  ######...####  #....+  #.####....###  #.# ###.#.#  #.# #...#.#  #.###.###.#  #.#  #####.##### #  #.# ## .# 6%uh8s%uhAy%uhD _7==%uh& 8==%uh' %uh+ B%uh0 rww   ribbon worm%uh6  #.# ##.## ####  ...+  %uhm7 .###  #.# ###.#.# #.# #...#.# #.###.###.# #.......@.#42.5 (6 #####w##### # %uh7 i #.# ## .#  #.# .. ..##  #.#   %uh8 #.#         _You start resting.%uhr%uh #.# ##.## ####  ...+  .###  #.# ###.#.# #.# #...#.# #.###.###.# #.......@.# #####w##### #  #.# ## .#  #.# ..  #.#  #.#      %uhb _A ribbon worm is nearby!%uhoC #.#  ##.##  ######...####  #.....+  #.####....###  #.# ###.#.#  #.# #...#.#  #.###.###.#  #.#  #####w##### #  #.# ## .#  #.# .#..... (catching breath) ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.%uhL... 6 3.5 (12 throwing netsHeld  _You are caught in a web! _There is a web here.&uh12 42 throwing nets _The web tears apart.&uh F  #.#  ##.## #####...####..........+###....###### #...###.###......... #####w##### ## .#. ..##...# .#.....#### ###...##.&uh{K Bw.&uhjL ?=5&uhDQ &uh_X &uhvz #.#  ##.## #####...####..........+###....##### #...###.###.....w... #####.##### ## .#. ..###...# .#.....#### #&uhw&uhf9=6&uh&uhB&uh<&uhsM #.#  ##.## #####...####..........+###....#####7 #...#.###.###  #.....w.w.##w   ribbon worm _A ribbon worm is nearby!&uh[,   #.#   #.#   #.#   #.#   #.  ##.##   ######...####  #...........+  #.####..@.###   #.# ###.#.#  #.# #...#.#&uh. 7  #.###.###.#  #.....w.w.# #####.##### #  #.# ## .   #.# .. ##   #.# .##...#&uh1 &uh7 w.w   ribbon worm&uh9 -8 _&uh? &uhB &uh+ ###.#####  #.#  #.#  #.#  #.#  #.  ##.##   ######...####  #......@....+  #.####....###  #.# ###.#.#  #.# #...#.#  #.###.###w#  #.....w...# #####.##### #  #.# ## .  #.# .. ##9&uhu|yM#####..(....###.##### #.#  ##.## ######.@.####..........+#.####....###  #.# ###.#.#ww   ribbon worm#w.10/23==50&uhEl........#######..(....###.##### #.#  ##@## ######...#####...........+###....#####.#. #...#w###.###......w...######.##### &uh0o&uhx#w&uhHyD.1&uh-&uh<&uhJS###..#.##<........#######..(....###.##### #@#  ##.## #####...####..........+###....#####.#w #...###.###.....w...#w.2&uhy .#####...###..#.##<........#######..(....###.##### #.#  ##.## #####...####..........+&uhr/###..w.#####.#.# #...###.###&uh~&uhd&3&uh&uh&uh .......... #..#.##.#####...###..#.##<........#######..(....###.##### #.#  ##.#######...####..........+###..w.#####.#.# #...&uh &uh =w.&uh] g1==4&uh; &uh$ &uh0T#.#.##.#########............ #..#.##.#####...###..#.##<........#######..(....###.##### #.# ##.#######...####.....w....+###....#####&uhU&uh\<w.&uh]&5&uhg&uhi&uhsY  #.#.##.#########............ #..#.##.#####...###..#.##<........#######..(....###.##### #.# ##.## #####.w.####..........+###....###&uhv&uh|<w.&uh}&6&uh̃&uh&uh:##  #.#.##.########.......... #..#.##.#####...#.###..#.##<........##.######..(....####@##### #.#  ##w#######...####..........+&uh&uhtbw.7&uh&uh &uh #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.######## &uh #.# #...............  #.# #..#.##.#####... #.###..#.##<#  #........##.#  #####..(@...#  ###.##### #.#  #.# #.# #.#  #w#  #### ######...####&uh+Pu=8 &uh}I #.#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #......  #.# #..#.##.#####...  #.###..#.##<#  #.##.#  #####..(.@..#  ###.#####  #.#  #.# #.# #.# #w# ##.##  &uh &uhɎ\2=9 &uhS &uhs &uhM #.#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #........  #.# #..#.##.#####...  &uhLOn#.###..#.##<#  #.##.#  #####..(..@.#  ###.#####  #.#        &uhX=60 &uh{\ &uh` &uhi ############# #...........# #.####.#.##.# #.# #.#.##.# #.# ##.#.##.######## #.# #............... #.# #..#.##.#####... &uhb #.###..#.##<# #........##@# #####..(....# ###.##### #.#w# ## &uh" <1 &uh'  &uh)  &uh<M###########.........##  #.#.##.########.......... .#####...###..#........#######..(....###.##### &uhw<2 &uh &uha _There is a stone staircase leading up here. &uh4 &uhp &uh3==3 _ &uh#######.##.'...........(.# #.# ........####.....##############.# #######.................# #.....##.....#.#.################ ..(<...#.......#.#.......# #.(((.##.#..##...#.#####.# ###'###................#.# #((...####..#####...####.#1  &uh (.((((((.##..##..@........# ..(ß.....+.......###.##### ((.....(##.##..#.##..# #(...(###........##.## ############..##.##.# .................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........## &uh:= &uhl &uhL -5.0 (2.5 &uhE> _You climb upwards. _There is a stone staircase leading down here. &uh֘3 &uh &uh, &uhX &uh7 &uhS4= &uh &uh, &uh &uh, &uhg &uhR, &uh &uht5== &uh] &uh<, &uhJ &uh', &uh* &uh<, &uh5 &uhLO= &uh\ &uhS6= &uh0 &uh &uh, &uhU &uh, &uhP &uhu, &uh &uh &uh)k17== &uh &uh &uh &uh &uh, &uh &uh., &uh- &uh &uh3j8== &uh2 &uh, &uh~ &uh+, &uh, &uh, &uh &uh &uhm9= &uh &uh &uhfK9= &uh &uhA, &uh &uhc, &uhp &uh, &uh; &uhY20== &uhU &uh, &uhJ &uh, &uh &uh0B &uh &uhHh1== &uh &uh, &uh &uh, &uh &uh, &uh &uh &uh 9= &uh)  &uh  &uh} K2= &uh  &uh2 &uh &uh &uh, &uh- &uh, &uh &uh#_ _You start resting. &uh.21006.0 (41.0) &uh/x3===7.0 (42 &uh<8 _HP restored. &uh &uhInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon)  &uhMissiles (go to first with ()  d - 2 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)h - a scroll of identify  k - a scroll labelled ANALAS OMAMAYR Potions (go to first with !)  &uhn f - a murky green potion  g - a coppery potion  i - a sapphire potion  j - a bubbling black potion  l - a blue potion  m - 2 potions of curing&uh0\e - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 8.7 XLs. Damage rating: 13 (Base [10 + 2 (Thrw)] x 110% (Str) x 104% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.&uhw Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)  e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  h - a scroll of identify  k - a scroll labelled ANALAS OMAMAYR Potions (go to first with !)  f - a murky green potion  g - a coppery potion  i - a sapphire potion  j - a bubbling black potion  l - a blue potion  m - 2 potions of curing &uh0&uh&uh #######.##.'...........(.# #.# halotheman the Poker ........####.....##############.# Merfolk #######.........................# Health: 23/23 ======================== #.....##.....#.#.################ Magic: 2/2======================== ..(<...#.......#.#.......#AC: 4Str: 14 #.(((.##.#..##...#.#####.#EV: 12Int: 7 ###'###................#.#SH: 0Dex: 15 #((...####..#####...####.#XL:  2 Next: 33% Place: Dungeon:1 .((((((.##..##..@........#Noise: ---------  Time: 1007.0 (0.0) ..(ß.....+.......###.#####a) +0 trident ((.....([40&uhm##.##..#.##..#Throw: 2 throwing nets #(...(###........##.## ############..##.##.# .................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........## _A ribbon worm is nearby! _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.&uh&uhM&uhN+Quiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered)b - Throw: javelin [*/%] inventory&uh3Pz[!] focus mode: off|on&uhHF &uh8Z #######.##.'...........(.# #.# halotheman the Poker ........####.....##############.# Merfolk #######.........................# Health: 23/23 ======================== #.....##.....#.#.################ Magic: 2/2======================== ..(<...#.......#.#.......#AC: 4Str: 14 #.(((.##.#..##...#.#####.#EV: 12Int: 7 ###'###................#.#SH: 0Dex: 15 #((...####..#####...####.#XL:  2 Next: 33% Place: Dungeon:1 &uhv[ i.((((((.##..##..@........#Noise: ---------  Time: 1007.0 (0.0) ..(ß.....+.......###.#####a) +0 trident ((.....(##.##..#.##..#Throw: javelin #(...(###........##.## ############..##.##.# .................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........## _A ribbon worm is nearby! _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.&uhf\ &uhLi &uhj &uh&uh&uh&uh&uhG+8.0 (1&uh&uha ############# #...# #.####.#.##.# #.# #.#.##.#  #.# ##.#.##.######## &uh #.# #...............  #.# #..#.##.#####... 2 #.###..#.##@#  #........##.#  #####..(....#  ###.##### #.# #.# #.# #.# #w#&uh&uh&uh-9.5 (2.5&uh &uh6 } _You climb downwards. _There is a stone staircase leading up here.&uh9  #############...........####.#.## ########...............#.##.######<# &uh:......####..(... ###.######.##&uh>B&uhLC510.5 (1.0 _&uhSH&uh.J&uhI ...........####.#.## ########...............#..#.##.#######..#.##<# .......##.####..(... ###.#### #.# ######...####1&uh&uh+ 7 #.#&uhK  #.####.#.##.# #.# #.#.##.#&uhe s #.# ##.#.##.#&uh z# #.# #........&uhҎ . #.# #..#.##.#####... #.###..#.##<# #.##.#&uh  #####..(..@.# ###.#####&uh2  #.#  #.#  #.# &uhK 2 #.# &uhb : #w# &uhy , ##.## &uh P ######...####&uh8 &uh &2&uh &uh*  #.#   #.####.#.##.#   #.# #.#.##.#   #.# ##.#.##.#   #.# #........   #.# #..#.##.#####...   #.###..#.##<#   #.##.#   #####..(.@..#   ###.#####   #.#   #.#   #.#   #.#   #w#   ##.##   ######...####3&uhZ$  #.#   #.####.#.##.#   #.# #.#.##.#   #.# ##.#.##.#   #.# #......   #.# #..#.##.#####...   #.###..#.##<#  &uh%e  #.##.#  #####..(@...#  ###.#####  #.#   #.#   #.#   #.#w   ribbon worm  #&uhI%w#   ##.## &uhu%R  ######...####&uh)&uh0<w.&uhG1&4&uh7&uh9&uh&  #...........#halotheman the Poker  #.####.#.##.#Merfolk  #.# #.#.##.#Health: 23/23 ========================  #.# ##.#.##.########Magic: 2/2========================  #.# #...............AC: 4Str: 14  #.# #..#.##.#####...EV: 12Int: 7  #.###..#.##<#SH: 0Dex: 15  #........##.#XL:  2 Next: 33% Place: Dungeon:2  #####..(@...#Noise: ---------  Time: 1014.5 (0.0)  ###*#####a) +0 trident  &uh #*#Throw: javelin  #*#  #*#  #w#w   ribbon worm  #.#  ##.##  ######...#### _You climb downwards. _There is a stone staircase leading up here.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (78% to hit)&uhѸz #...........#halotheman the Poker  #.####.#.##.#Merfolk  #.# #.#.##.#&uhUHealth: 23/23 ========================  #.# ##.#.##.########Magic: 2/2======================== &uh> #.# #...............AC: 4&uh$Str: 14  #.# #..#.##.#####...EV: 12Int: 7  #.###..#.##<#SH: 0Dex: 15  &uh@,#........##.#XL:  2 Next: 33% Place: Dungeon:2  #####..(@...#Noise: ---------  Time: 1014.5 (0.0)  ###(#####a) +0 trident &uh|# #(#Throw: javelin  #(#  #(#  #(#&uhw   ribbon worm  #.#  ##.##  &uhں3######...####Throw: javelin&uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (78% to hit)  &uhGYou throw a javelin.  The javelin pierces through the ribbon worm.&uhG....w(catching breath)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (78% to hit)  &uhGYou throw a javelin.  The javelin pierces through the ribbon worm.  The ribbon worm is moderately wounded.&uhM ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&uhp.... 6 5.9 (1.4Nothing quiveredHeld &uh&uh. _You are caught in a web!&uh&uhSdw( &uhç+60&uh׭&uhiC _You struggle to detach yourself from the web.&uhPR =12 &uhR 7&uhY &uhZ * _The web tears apart. &uhŅ t  #.#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #......  #.# #..#.##.#####... &uht   #.###..#.##<#  #.##.#  #####..@....#  ###.#####  #.#  #.#  &uh  #w#  #(#  &uhɆ  #.#  ##. &uh o##   ######...#### &uhe  &uhh <w. &uh &8 &uh^  &uhڛ L _You see here 7 stones.!&uhe!&uhG<w.!&uhs9Throw: 7 stones!&uh!&uhL _e - 7 stones!&uhm #...........#halotheman the Poker  #.####.#.##.#Merfolk  #.# #.#.##.#Health: 23/23 ========================  #.# ##.#.##.########Magic: 2/2========================  #.# #...............AC: 4Str: 14  #.# #..#.##.#####...EV: 12Int: 7  #.###..#.##<#SH: 0Dex: 15  #........##.#!&uhXL:  2 Next: 33% Place: Dungeon:2  #####..@....#Noise: ---------  Time: 1019.9 (0.0)  ###*#####a) +0 trident  #w#Throw: 7 stones  #.#  #.#  #(#w   ribbon worm (catching breath)  #.#  ##.##  ######...#### _You see here 7 stones. _e - 7 stonesThrow: 7 stones!&uhIFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 78% to hit)"&uh #...........#halotheman the Poker  #.####.#.##.#Merfolk  #.# #.#.##.#Health: 23/23 ========================  #.# ##.#.##.########Magic: 2/2========================  #.# #...............AC: 4Str: 14  #.# #..#.##.#####...EV: 12Int: 7  #.###..#.##<#SH: 0Dex: 15  #........##.#XL:  2 Next: 33% Place: Dungeon:2  #####..@....#Noise: ---------  Time: 1019.9 (0.0)  ###(#####a)"&uhEp +0 trident  #w#Throw: 7 stones  #.#  #.#  #(#w   ribbon worm (catching breath)  #.#  ##.##  ######...####Throw: 7 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, catching its breath, 78% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is lightly wounded."&uhw.20.9 (16 _"&uh$&uh{ #############  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.########  #.# #...............  #.# #..#.##.#####... #.###..#.##<#  #.......@##.#  #####.......#  ###w##### $&uhѾ#.# #.# #.#  #(# #.#  ##$&uh$&uh<w.$&uh&1$&uh,$&uh$&uh i###########.........### #. ##.#.##.#########.............# #..#.##.#####....###..#@##<........##.######...w...####.#####.( #.$&uh !#$&uh, <2$&uh $&uh %&uh   halotheman the Poker  #############Merfolk %&uh # #...........#Health: 23/23 ========================  #.####.#.##.#%&uh $Magic: 2/2========================  #.# #.#.##.#AC: 4%&uhE Str: 14  #.# ##.#.##.########EV: 12%&uh Int: 7  #.# #...............SH: 0Dex: 15  #.# #..#.##.#####...XL:  2 Next: 33% Place: Dungeon:2  #.###..#@##<#Noise: ---------  Time: 1022.9 (0.0)  %&uh& J#.......*##.#a) +0 trident  #####...w...#Throw: 6 stones  %&uhs ###.#####  #.#  #.#w   ribbon worm %&uh  #.#  #(#  #.#You throw a stone. The stone hits the ribbon worm. %&uh +_The ribbon worm is lightly wounded.  %&uh% Throw: 6 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%&uhK NAim: a ribbon worm (lightly wounded, 78% to hit)&&uh#  halotheman the Poker  #############Merfolk  #...........#Health: 23/23 ========================  #.####.#.##.#Magic: 2/2========================  #.# #.#.##.#AC: 4Str: 14  #.# ##.#.##.########EV: 12Int: 7  #.# #...............SH: 0Dex: 15  #.# #..#.##.#####...&&uhz$XL:  2 Next: 33% Place: Dungeon:2  #.###..#@##<#Noise: ---------  Time: 1022.9 (0.0)  #........##.#a) +0 trident  #####...w...#Throw: 6 stones  &&uh%###.#####  #.#  #.#w   ribbon worm  #.#  #(#  #.# _The ribbon worm is lightly wounded.  Throw: 6 stonesPress: ? - help, Q - select action, ( or ) - cycle&&uhr%Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 78% to hit)  Okay, then.&&uh&&&uh+&&uh%-. _'&uh'  halotheman the Poker #############  Merfolk #...........#  Health: 23/23 ======================== #.####.#.##.#  Magic: 2/2======================== #.# #.#.##.#  AC: 4Str: 14 #.# ##.#.##.########  EV: 12Int: 7 #.# #...............  SH: 0Dex: 15 #.# #..#.##.#####...  XL:  2 Next: 33% Place: Dungeon:2 #.###..#@##<#  Noise: ---------  Time: 1022.9 (0.0) #.......*##.#  a) +0 trident #####...w...#  Throw: 6 stones ###.#####  #.# #.#'&uh w   ribbon worm #.# #(# #.#Shift-Dir - straight lineAim: a ribbon worm (lightly wounded, 78% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)'&uhQPm .w*'&uh?*w.  Aim: a ribbon worm (lightly wounded, 80% to hit)'&uhZb   halotheman the Poker #############  Merfolk '&uhb #...........#  Health: 23/23 ======================== #.####.#.##.#  Magic: 2/2======================== #.# #.#.##.#  AC: 4'&uhb Str: 14 #.# ##.#.##.########  EV: 12'&uhb Int: 7 #.# #...............  SH: 0'&uhc <Dex: 15 '&uh:c #.# #..#.##.#####...  XL:  2 Next: 33% Place: Dungeon:2 '&uhbc }#.###..#@##<#  Noise: ---------  Time: 1022.9 (0.0) #........##.#  a) +0 trident'&uhc  #####...w...#  Throw: 6 stones ###.##### '&uhc  #.# '&uhc #.# w   ribbon worm'&uhc  #.#'&uhd  #(# '&uh$d e#.#Aim: a ribbon worm (lightly wounded, 78% to hit) '&uhCd B_Okay, then.Reach: a) +0 trident'&uhcd vPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  '&uhd -You reach to attack! You hit the ribbon worm.'&uhj  ######  .....#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##  #.#   #.#   '&uhPk D<#  #.......w##.#  #####.......#  ###.### #. #.# '&uhk  #. #( '&uhn -4.0 (1.1'&uhxq '&uhs ~ _Okay, then.  Reach: a) +0 tridentPress: ? - help, Di'&uhs r - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is moderately wounded.(&uhJ###########.........###.(&uhJ #.#.##.# ##.#.##.#########............ (&uhKl.#####....###..#.##<(&uh'K.......w#######.......###.#####(&uhHKE.((&uhM(&uhRS<w.(&uhS,50(&uhX(&uhPZ)&uhCf###########.........###.#.##.# #.#.##.# #.#.##.#########...@........ #..#.##.#####...###..#w##<........#######.......###.#####.)&uh)&uhgw. )&uh?&6)&uh)&uh\*&uh###########.........### #.#.##.# ##.#@##.########.......... #..#w##.#####...###..#.##<#*&uhx'........#######.......###.#####*&uh*&uh@ w.  The ribbon worm attacks as it pursues you!*&uh.=7*&uh*&uh>X _The ribbon worm barely misses you.*&uh###########.........##  ##.#.##.#########...w........ #..#.##.#####...###..#.##<........#######.......###.#####w.*&uh.-8*&uhK*&uh*&uhpPH############...........### #.#.##.# #.#w##.########........... #..#.##.#####...###..#.##<........#######.......###.#####-9*&uhR*&uhT,&uh  halotheman the Poker  Merfolk  Health: 23/23 ========================  Magic: 2/2========================,&uh  AC: 4Str: 14  EV: 12Int: 7 #############  SH: 0Dex: 15 ,&uhT#...........#  XL:  2 Next: 33% Place: Dungeon:2 #.####.#@##.#  Noise: ---------  Time: 1029.0 (0.0),&uh #.# #.#*##.#  a) +0 trident ,&uh#.# ##.#w##.########  Throw: 6 stones #.# #............... ,&uh* #.# #..#.##.#####...  ,&uh #.###..#.##<#  w   ribbon worm #........##.#  #####.......# ,&uh/  ###.##### ,&uhS_The ribbon worm is moderately wounded.The ribbon worm attacks as it pursues you! _The ribbon worm barely misses you.,&uhtNReach: a) +0 tridentPress: ? - help, Dir - move target,&uhNAim: a ribbon worm (lightly wounded, 80% to hit),&uh@:  halotheman the Poker  Merfolk  Health: 23/23 ======================== ,&uh:K Magic: 2/2========================  AC: 4Str: 14  EV: 12Int: 7  #############SH: 0Dex: 15  #...........#,&uhG;XL:  2 Next: 33% Place: Dungeon:2  #.####.#@##.#Noise: ---------  Time: 1029.0 (0.0)  #.# #.#.##.#a) +0 trident  #.# ##.#w##.########,&uhs;Throw: 6 stones  #.# #...............  ,&uh;t#.# #..#.##.#####...  ,&uh;#.###..#.##<#w   ribbon worm (catching breath)  ,&uh<v#........##.#  #####.......# ,&uh%< ###.##### ,&uhF<_The ribbon worm barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target,&uhg<Aim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You puncture the ribbon worm!  ,&uh<MThe ribbon worm is heavily wounded.,&uhXA7``` ,&uhA Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You puncture the ribbon worm!  ,&uhAThe ribbon worm is heavily wounded.  The ribbon worm expels a string of sticky webbing.,&uhS.@.,&uh!.30.1 (1.1,&uh,&uhW _The stream of webbing misses you.-&uh$  halotheman the Poker  Merfolk  Health: 23/23 ========================  Magic: 2/2========================-&uh$  AC: 4Str: 14  EV: 12Int: 7 #############  SH: 0Dex: 15 #...........#  XL:  2 Next: 33% Place: Dungeon:2 -&uh0%#.####.#@##.#  Noise: ---------  Time: 1030.1 (0.0) #.# #.#*##.#  a) +0 trident #.# ##.#w##.########  Throw: 6 stones #.# #...............  #.# #..#.##.#####...  -&uhh%#.###..#.##<#  w   ribbon worm (catching breath) #........##.#  -&uh%#####.......#  ###.##### The ribbon worm is heavily wounded.-&uh%The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Reach: a) +0 trident-&uh%Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)-&uhZ c  halotheman the Poker  Merfolk  Health: 23/23 ========================  Magic: 2/2========================  AC: 4-&uh 3Str: 14  EV: 12Int: 7 #############  SH: 0Dex: 15 #...........#  XL:  2 Next: 33% Place: Dungeon:2 #.####.#@##.#  Noise: ---------  Time: 1030.1 (0.0)-&uhO  #.# #.#.##.#  a) +0 trident #.# ##.#w##.########  Throw: 6 stones #.# #............... -&uhǏ D #.# #..#.##.#####...  #.###..#.##<#  w   ribbon worm (catching breath) #........##.#  #####.......#  ###.##### -&uhj _The stream of webbing misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)  You reach to attack!  You hit the ribbon worm but do no damage.-&uh}  #############  #...........#    #.# #.#w##.#  #.# ##.#.  #.# #..... #.# #..#.#-&uh  #.##<#  ..# ... -&uhB -1.2 (1.1-&uh -&uh MReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)  You reach to attack!  You hit the ribbon worm but do no damage. _The ribbon worm is moderately wounded..&uhr   #############  #......@....#  #.####.#.##.#  #.# #.#w##.#   #.# ##.#.##.########  #.# #................&uhbs   #.# #..#.##.#####...  #.###..#.##<#  #........##.# #####.......#.&uhu .&uh}| w.  The ribbon worm attacks as it pursues you!.&uh#} d1---=20.&uhM .&uh 0 _The ribbon worm bites you.0&uh˗z  #  #.#  #.####.#w##.#0&uhW  #.# #.#.##.#  #.# ##.#.##.#  #.# #.....  #.# #..#.##.#####...  #.###..#.##<#0&uh  #........##.#   #####.#0&uhJ0&uh :w.0&uhĠ_2=---0&uh 30&uhs0&uh7q   #  #....@.w....#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #....  #.# #..#.##.#####...  #.###..#.##<#  #........##.#   #####.#w. -41&uh$  #  #...@.w.....#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #...  #.# #..#.##.#####...  #.###..#.##<#  #........##.#   #####.#1&uhn,1&uh -&51&uh811&uh22&uh   halotheman the Poker  Merfolk  Health: 22/23 ======================--  Magic: 2/2========================  AC: 4Str: 14  EV: 12Int: 7  SH: 0Dex: 15 2&uh &#############  XL:  2 Next: 33% Place: Dungeon:2 #...@*w.....#  Noise: ---------  Time: 1035.2 (0.0) #.####.#.##.#  a) +0 trident #.# #.#.##.#  Throw: 6 stones #.# ##.#.##.########  #.# #...............  #.# #..#.##.#####...  w   ribbon worm #.###..#.##<#  #........##.#  #####.......# _The ribbon worm is moderately wounded.The ribbon worm attacks as it pursues you! _The ribbon worm bites you.  Reach: a) +0 trident2&uh vPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)2&uhW *@.w2&uhܡ 9.@2&uh 5@*3&uh#|*wAim: a ribbon worm (lightly wounded, 80% to hit)3&uhhW 8A ribbon worm. A giant annelid, glistening with slime, with unusually large teeth. It expels fragments of its own innards to ensnare unsuspecting prey. Max HP: ~18 Will: + AC: + EV: + Threat: Low Class: Natural Size: Small Int: Animal Regen: 1/turn Speed: 80% (normally travels slower than you) You have about 80% to hit with your +0 trident. It has about 53% to hit you. Attack Max Damage Bite 9 It possesses the following natural abilities:  a - Ensnare(5) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quote6&uh   halotheman the Poker  Merfolk  Health: 22/23 ======================--  Magic: 2/2========================  AC: 4Str: 14  EV: 12Int: 7  SH: 0Dex: 15 #############  XL:  2 Next: 33% Place: Dungeon:2 6&uh4 #...@*w.....#  Noise: ---------  Time: 1035.2 (0.0) #.####.#.##.#  a) +0 trident #.# #.#.##.#  Throw: 6 stones #.# ##.#.##.########  #.# #...............  #.# #..#.##.#####...  w   ribbon worm #.###..#.##<#  #........##.#  #####.......# _The ribbon worm is moderately wounded.The ribbon worm attacks as it pursues you! _The ribbon worm bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)6&uh ;l .w*7&uh4*w.  Aim: a ribbon worm (lightly wounded, 80% to hit)7&uh   halotheman the Poker  Merfolk  Health: 22/23 ======================--  Magic: 2/2========================  AC: 4Str: 14  EV: 12Int: 7  SH: 0Dex: 15 #############  XL:  2 Next: 33% Place: Dungeon:2 #...@.w.....#  Noise: ---------  Time: 1035.2 (0.0) #.####.#.##.#  a) +0 trident #.# #.#.##.#  Throw: 6 stones #.# ##.#.##.########  #.# #...............  #.# #..#.##.#####...  w   ribbon worm #.###..#.##<#  #........##.#  #####.......# 7&uhg 7The ribbon worm attacks as it pursues you! _The ribbon worm bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.7&uh  #############  #...@w......#  #.####.#.##.#  #.# #.#.##.#  #.#  #.#  #.# 7&uh u  <  7&uh +6.2 (17&uh 7&uh r _bites you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is moderately wounded.;&uh #  #  #..@.w......#  #.####.#.##.#  #.# #.#.##.#   #.# ##.#.##.#   #.# #.  #.# #..#.##.#####... ;&uh!  #.###..#.##<#   #.##.#   #####.#;&uh";&uhm+ w.  The ribbon worm attacks as it pursues you!;&uh,]3===7;&uh0;&uhg3X _The ribbon worm barely misses you.;&uh   #  #.@.w.#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.  #.# #  #.# #..#.##.#####  #.###..#.##<#  #..##.#   #####.#;&uhС 2w.;&uhr .-8;&uh ;&uh =&uh% #############   #..w........#  #@####.#.##.#  #.# #.#.##.#  #.# ##.#.##.######  #.# #.............  #.# #..#.##.#####  #.###..#.##<#   #........##.#  #####.......#  ###.#####=&uh^)=&uh.9w.=&uh;/@-9=&uhB4=&uh5>&uhl ############# .w.........####.#.## ######.............#.##.######<.......##.####...... ###.#### #.#>&uhZ40?&uhQ   halotheman the Poker  Merfolk  Health: 23/23 ========================  Magic: 2/2========================  AC: 4Str: 14 #############  EV: 12Int: 7 #.w.........#  SH: 0Dex: 15 #.####.#.##.#  XL:  2 Next: 33% Place: Dungeon:2 #@# #.#.##.#  Noise: ---------  Time: 1040.2 (0.0) #.# ##.#.##.###### a) +0 trident #.# #............. Throw: 6 stones #.# #..#.##.#####. #.###..#.##<#  #........##.#  w   ribbon worm[1?&uh 5;15H #####.......#  ###.#####  #.# _The ribbon worm is moderately wounded.The ribbon worm attacks as it pursues you! _The ribbon worm barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (80% to hit)@&uh[} w**@&uhU7*.@&uh7@.@&uh(@*@@&uh@**@&uh*_.w.  Aim: a ribbon worm (80% to hit)@&uh_ q  halotheman the Poker  Merfolk  Health: 23/23 ========================@&uh_   Magic: 2/2========================  AC: 4Str: 14 #############  EV: 12Int: 7 #.w.........#  SH: 0Dex: 15 #.####.#.##.#  XL:  2 Next: 33% Place: Dungeon:2 @&uh2` #@# #.#.##.#  Noise: ---------  Time: 1040.2 (0.0) #.# ##.#.##.###### a) +0 trident @&uhd` #.# #............. Throw: 6 stones #.# #..#.##.#####.@&uh` $ #.###..#.##<#  @&uh` #........##.#  w   ribbon worm #####.......# @&uh`  ###.#####  @&uh` #.# @&uha zThe ribbon worm attacks as it pursues you! _The ribbon worm barely misses you.@&uh&a NReach: a) +0 tridentPress: ? - help, Dir - move target@&uhDa iAim: a ribbon worm (80% to hit)  You reach to attack! You hit the ribbon worm.@&uh i . ####  #..  #w  #@#   #.#  #.#  #.# @&uhGj  #.#< #..  ###  @&uhj +1.2 (1@&uho @&uh:r  @&uhtr _The ribbon worm barely misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move target@&uhr Aim: a ribbon worm (80% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is lightly wounded.B&uhfi8 ############# ...........w####.#.##.# ######.............#.##.######<.......##.####...... ###.#### #.#B&uhjB&uhr .wThe ribbon worm attacks as it pursues you!=2B&uhfvB&uhyX _The ribbon worm barely misses you.B&uhO ############# ...........####.#.##w# .# ######.............#.##.######<# .......##.####...... ###.#### #.#B&uh 6(catching breath)B&uhH `````The ribbon worm expels a string of sticky webbing.B&uh5a.@...B&uh6.-3B&uh~:B&uh>W _The stream of webbing misses you.C&uh_  halotheman the Poker C&uh>` Merfolk  Health: 23/23 ======================== #############  Magic: 2/2======================== #...........#  AC: 4Str: 14C&uhv` #.####.#.##.#  EV: 12Int: 7C&uh` #w# #.#.##.#  SH: 0C&uh`=Dex: 15 C&uha#*# ##.#.##.###### XL:  2 Next: 33% Place: Dungeon:2 C&uh5a#@# #............. Noise: ---------  Time: 1043.2 (0.0) C&uhda#.# #..#.##.#####. a) +0 trident C&uha#.###..#.##<#  Throw: 6 stones C&uha9#........##.#  #####.......# C&uh9b ###.#####  w   ribbon worm (catching breath) #.#  #.#  C&uhkb\#.# _The ribbon worm barely misses you.C&uhbThe ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.C&uhbNReach: a) +0 tridentPress: ? - help, Dir - move targetC&uhbQAim: a ribbon worm (catching its breath, 80% to hit)C&uh7=n w#.C&uhC w#*Aim: a ribbon worm (catching its breath, 80% to hit)D&uhf  halotheman the Poker  Merfolk  Health: 23/23 ======================== #############  Magic: 2/2======================== #...........#  AC: 4Str: 14 #.####.#.##.#  EV: 12Int: 7 #w# #.#.##.#  SH: 0Dex: 15 #.# ##.#.##.###### XL:  2 Next: 33% Place: Dungeon:2 #@# #............. Noise: ---------  Time: 1043.2 (0.0) #.# #..#.##.#####. a) +0 trident #.###..#.##<#  Throw: 6 stones #........##.#  #####.......#  ###.#####  w D&uh   ribbon worm (catching breath) #.#  #.#  #.# The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (catching its breath, 80% to hit)  You reach to attack! You puncture the ribbon worm! ###  #..  #.#  #.#   #w#  #@#  #.#  <#  #.. ###      4.3 (1.1D&uhD&uh _The stream of webbing misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (catching its breath, 80% to hit)  D&uh5You reach to attack! You puncture the ribbon worm! _The ribbon worm is moderately wounded.E&uh>  ############# ...........####.#.## w# ######.# #.............#.##.######<# .......##.####...... ###.#### #.# (E&uhHE E&uhE ,50E&uhJ E&uhL F&uh ############# ...........####.#.## w# ######.# #.............#.##.######<# .......##.####...... ###.#### #.#(.F&uhF&uh޳P.wF&uho&6F&uhF&uhnF&uh   halotheman the Poker #############  Merfolk #...........#  Health: 23/23 ======================== #.####.#.##.#  Magic: 2/2======================== #.# #.#.##.#  AC: 4Str: 14 #.# ##.#.##.###### EV: 12Int: 7 #w# #............. SH: 0Dex: 15 #*# #..#.##.#####. XL:  2 Next: 33% Place: Dungeon:2 #@###..#.##<#  Noise: ---------  Time: 1046.3 (0.0) #........##.#  a) +0 trident #####.......#  Throw: 6 stones ###.#####  #.#  #.#  w   ribbon wormF&uh0  #.#  #(#  #.# Aim: a ribbon worm (catching its breath, 80% to hit)  You reach to attack! You puncture the ribbon worm! _The ribbon worm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)F&uh3BA ribbon worm. A giant annelid, glistening with slime, with unusually large teeth. It expels fragments of its own innards to ensnare unsuspecting prey. Max HP: ~18 Will: + AC: + EV: + Threat: Low Class: Natural Size: Small Int: Animal Regen: 1/turn Speed: 80% (normally travels slower than you) You have about 80% to hit with your +0 trident. It has about 53% to hit you. Attack Max Damage Bite 9 F&uhIt possesses the following natural abilities:  a - Ensnare(5) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|QuoteG&uh!;  halotheman the Poker #############  Merfolk #...........#  Health: 23/23 ======================== #.####.#.##.#  Magic: 2/2========================G&uh" #.# #.#.##.#  AC: 4Str: 14 #.# ##.#.##.###### EV: 12Int: 7 #w# #............. SH: 0Dex: 15 G&uho$#*# #..#.##.#####. XL:  2 Next: 33% Place: Dungeon:2 #@###..#.##<#  Noise: ---------  Time: 1046.3 (0.0) #........##.#  a) +0 trident #####.......#  Throw: 6 stones ###.#####  #.#  #.#  w   ribbon worm #.#  #(#  #.# Aim: a ribbon worm (catching its breath, 80% to hit)  You reach to attack! You puncture the ribbon worm! _The ribbon worm is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)H&uhEn w#.H&uhw#*Aim: a ribbon worm (moderately wounded, 80% to hit)H&uhc_ M  halotheman the Poker #############  Merfolk #...........#  Health: 23/23 ======================== #.####.#.##.#  Magic: 2/2======================== #.# #.#.##.#  AC: 4Str: 14 #.# ##.#.##.###### EV: 12Int: 7 #w# #............. SH: 0Dex: 15 H&uh_ #.# #..#.##.#####. XL:  2 Next: 33% Place: Dungeon:2 #@###..#.##<#  Noise: ---------  Time: 1046.3 (0.0) #........##.#  a) +0 trident #####.......#  Throw: 6 stonesH&uhG`  ###.#####  #.#  #.#  w   ribbon worm #.#  #(#  #.# You reach to attack! You puncture the ribbon worm! _The ribbon worm is moderately wounded.H&uhz` Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.H&uhg  ###  #..  #.#  #.#   #.#  #.# H&uhg  #w#  <#  #........##.#  #####.......#  ###.# H&uhg  #.#   #( H&uh i -7.4 (1.1H&uh  _The ribbon worm is moderately wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is heavily wounded.I&uh4^ #############  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.####### #.# #.............. #w# #..#.##.##### #.###..#.##<#  #.@......##.#  #####.......#   ###.#####   #.#  #.#  #(# #.# ##.#I&uhQ7 .wThe ribbon worm attacks as it pursues you!I&uh7Z17-------=I&uh 880I&uhGF _The ribbon worm bites you.J&uh>) #  #..#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.# #.# #.... #.# #..#.##.#####. #w###..#.##<#  #..##.#  #####.#  ###.#####  #.#  #.# J&uh5J&uh8K.wJ&uh.-9J&uhJ&uh^4  #  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #.....  #.# #..#.##.#####... J&uh5  #.###..#.##<#  #.w.@....##.#  #####.#  ###.#####  #.# J&uh= 98J&uht> J=-------50J&uhC J&uhE K&uh| #############  halotheman the Poker #...........#  Merfolk #.####.#.##.#  Health: 18/23 ==================------ #.# #.#.##.#  Magic: 2/2======================== #.# ##.#.##.########  AC: 4Str: 14 #.# #...............  EV: 12Int: 7 #.# #..#.##.#####...  SH: 0Dex: 15 #.###..#.##<#  XL:  2 Next: 33% Place: Dungeon:2 #.w*@....##.#  Noise: ---------  Time: 1050.4 (0.0) #####.......#  a) +0 trident ###.#####  Throw: 6 stones #.#  #.#  #.#  w&uh}#m   ribbon worm #(#  #.#  ##.## _The ribbon worm is heavily wounded.The ribbon worm attacks as it pursues you! _The ribbon worm bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)K&uh w.@*K&uh\-@.K&uh\7*@K&uh] w*Aim: a ribbon worm (moderately wounded, 80% to hit)K&uhp #############  halotheman the Poker #...........#  Merfolk #.####.#.##.#  Health: 18/23 ==================------ #.# #.#.##.#  Magic: 2/2======================== #.# ##.#.##.########  AC: 4Str: 14 #.# #...............  EV: 12Int: 7 K&uhaq #.# #..#.##.#####...  SH: 0Dex: 15 #.###..#.##<#  XL:  2 Next: 33% Place: Dungeon:2 #.w.@....##.#  Noise: ---------  Time: 1050.4 (0.0) #####.......#  a) +0 trident ###.#####  Throw: 6 stones #.# K&uhq #.#  #.#  w   ribbon worm #(#  #.#  K&uhq##.## The ribbon worm attacks as it pursues you! _The ribbon worm bites you.  Reach: a) +0 tridentK&uhqPress: ? - help, Dir - move targetAim: a ribbon worm (moderately wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.K&uh z   ......#  .#.##.#  #.# #.#.##.#  #.# ##.#.#  #.# #....  #.# #..#  #.###..#.##<# K&uhz #..w@....##.#  #####.......#  ###.#####  #.#  #.#  #(  K&uh{-1.5 (1.1K&uhK&uhÃ_The ribbon worm bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move target K&uh  Aim: a ribbon worm (moderately wounded, 80% to hit)  You reach to attack! You hit the ribbon worm. _The ribbon worm is moderately wounded.M&uh# #  #...........#  #.####.#.##.# M&uhI #.# #.#.##.#  #.# ##.#.##.#  #.# #.....  #.# #..#.##.#####...  #.###..#.##<# M&uhi #..w.@...##.#  #####.#  ###.#####  #.# #.# #.# M&uh .wThe ribbon worm attacks as it pursues you!M&uh+=2M&uhE 0M&uhM&uhX _The ribbon worm barely misses you.M&uh  #  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #....  #.# #..#.##.#####...  #.###..#.##<#  #...w.@..##.#  #####.#  ###.#####  #.# #.#  #(# #.# M&uh M&uhW D.wM&uh %-M&uh 3M&uh2 M&uhQ N&uh #  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #.....  #.# #..#.##.#####...  #.###..#.##<#  #....w.@.##.#  #####.N&uh-#  ###.#####  #.# #.# #.#  #(# #.# N&uhN&uhf.w N&uh59=N&uh21-4N&uh*N&uhO&uhUS : #############  #...........#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.########  #.# #............... O&uhS  #.# #..#.##.#####... #.###..#@##<#  #.....w..##.#  #####.......#  ###.##### #.# #.#  #.# O&uhU v#(# .#O&uh(c O&uhc &5O&uhj O&uhl P&uhw ###########.........###. #.#.##.# ##.#.##.#########............ .#####....###..#.##<.....w..#######.......###.#####.(P&uh .ww   ribbon wormP&uh &6P&uh P&uh` Q&uhA ###########.........###.#.##.# #.#.##.# #.#.##.#########...@........ #..#.##.#####...###..#.##<......w.#######.......Q&uhMB c###.#####.Q&uhOD Q&uhK <w.Q&uh-L &7Q&uhmR Q&uhxT R&uh# ###########.........### #.#.##.# R&uh@ ##.#@##.########.......... #..#.##.#####...###..#w##<#........#######.......###.#####(catching breath) ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.R&uhb) ...R&uh8* = 6 86 stonesHeld R&uhr/ R&uh3 j _You are caught in a web! _There is a web here.T&uhwT&uh<w.T&uh_20=12 9T&uhI6 stonesT&uh$T&uhs'* _The web tears apart.T&uh=d   halotheman the Poker  Merfolk  Health: 20/23 ====================----  Magic: 2/2======================== #############  AC: 4Str: 14 #...........#  EV: 12Int: 7 #.####.#.##.#  SH: 0Dex: 15 #.# #.#.##.#  XL:  2 Next: 33% Place: Dungeon:2 #.# ##.#@##.########  Noise: ---------  Time: 1059.5 (0.0) #.# #...*...........  a) +0 trident #.# #..#w##.#####...  Throw: 6 stones #.###..#.##<#  #........##.#  #####.......# T&uh!e [40m w   ribbon worm (catching breath) ###.#####  #.# #.# _You are caught in a web! _There is a web here. _The web tears apart.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (catching its breath, 80% to hit)U&uhh .*wU&uh:-*.U&uh. *wAim: a ribbon worm (catching its breath, 80% to hit)U&uh   halotheman the Poker  Merfolk  Health: 20/23 ====================----  Magic: 2/2======================== #############  AC: 4Str: 14 #...........#  EV: 12Int: 7 #.####.#.##.#  SH: 0Dex: 15 #.# #.#.##.#  XL:  2 Next: 33% Place: Dungeon:2 #.# ##.#@##.########  Noise: ---------  Time: 1059.5 (0.0) #.# #...............  a) +0 trident #.# #..#w##.#####...  Throw: 6 stones #.###..#.##<#  #........##.#  #####.......#  &uh ;1mw   ribbon worm (catching breath) ###.#####  #.# #.# _There is a web here. _The web tears apart.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (catching its breath, 80% to hit)  You reach to attack! You puncture the ribbon worm!U&uh  ######  .....#    #.#   #.#   #.# #...w...........  #.# #..#.##.#####...  #.###..#.##<# #........# #####.......#   ###.## #. 60.6 (1.1U&uhܗ U&uhu _The web tears apart  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (catching its breath, 80% to hit)  U&uhY You reach to attack! You puncture the ribbon worm! _The ribbon worm is moderately wounded.W&uhms###########.........##  ##.#.##.#########...w........ #..#.##.#####...###..#.##<........#######.......###.#####W&uhCtW&uht,10W&uhyW&uh{W&uh| ############...........###  #.#.##.########..w........ #..#.##.#####...###..#.##<........#######.......###.#####W&uh(~ W&uh Iw.W&uhM &2W&uh~ W&uh X&uhw  #############  #......@....#  #.####.#.##.#  #.# #.#.##.#   #.# ##.#w##.########  #.# #...............  #.# #..#.##.#####...  #.###..#.##<#  #........##.# #####.......#X&uhX6(catching breath)X&uhp ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.X&uh'...X&uh(1= 6 36 stonesHeld X&uhY-X&uh2j _You are caught in a web! _There is a web here.X&uh X&uh)jw. X&uhy12 46 stonesX&uh X&uhC* _The web tears apart.Y&uhH   #  #.#  #.####.#.##.#  #.# #.#w##.#  #.# ##.#.Y&uh ##.#  #.# #.....Y&uh|   #.# #..#.##.#####...  #.###..#.##<#  #........##.#   #####.#Y&uh Y&uh w.w   ribbon worm (catching breath)Y&uh &5Y&uh#% Y&uh. Y&uhP  #  #.#  #.####.#w##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #....  #.# #..#.##.#####...  #.###..#.##<#  #........##.#   #####.#Y&uhdWY&uhW&6Y&uh\Y&uh<^Z&uh)  #  #.#Z&uh͇  #.####.#w##.#  #.# #.#.##.#  #.# ##.#.##.#  #.# #...  #.# #..#.##.#####...  #.###..#.##<#  #........##.#   #####Z&uh.#Z&uh@Z&uhHw.Z&uhiq2==7Z&uhǔZ&uhZ&uh5  #  #..@...w....#  #.####.#.##.#  #.# #.#.##.#   #.# ##.#.##.#   #.# #.Z&uhC  #.# #..#.##.#####...   #.###..#.##<#   #.##.#   #####.#Z&uh 6(catching breath)Z&uh `````The ribbon worm expels a string of sticky webbing.Z&uhp.@...8Z&uh,Z&uhW _The stream of webbing misses you.Z&uhi  #  #.@....w....#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.  #.# #  #.# #..#.##.#####  #.###..#.##<#  #..##.#   #####.#Z&uhyw.9Z&uhgB  #  #@....w.....#  #.####.#.##.#  #.# #.#.##.#  #.# ##.#.##.  #.# #  #.# #..#.##.#####  #.###..#.##<#  #........##.# Z&uhP  #####.#Z&uhrZ&uh Cw.Z&uh'70Z&uhZ&uh7Z&uh4  ############# ....w......####.#.## #.#.######.............#.##.######<# .......##.####...... ###.####Z&uh(8 Z&uhd= :w.Z&uh.> B=1Z&uhHB Z&uhD Z&uh^ e  ############# ...w.......####.#.## ######.............#.##.######< Z&uh]b (#.#Z&uhb Z&uhc U3==2Z&uhf Z&uhg [&uhs_$  ############# ...w.......####.#.## ######.............#.##.##### [&uh_(#.#[&uhth<3[&uh8j[&uhl[&uhY  ############# ...w.......####.#.## ######.............#.##.######<#  #.#[&uh'[&uhpww   ribbon worm[&uhY&4[&uh[&uh[&uh$f ############# [&uh".w.w.......####.#.## ######.............#.##.######<# .......##.[&uh####...... ###.#### #.# [&uh(([&uh(![&uh&$.[&uh.&0w[&uh&&5[&uhd+[&uhl-[&uhk ############# ...w.......w####.#.##.# #[&uhEl#####.............#.##.######<# .......##.####...... ###.#### #.#[&uhql9(.[&uhHo[&uhvP.w[&uhvC==6[&uhX{[&uhq}[&uh  ############# ...w.......####.#.##w# .# ######.............#.##.#######..#.##<# .......##.####...... ###.#### #.#(.##.##[&uh7 [&uh &7[&uh [&uh\ _ #  #...w.#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.# #.# #. #.# #..#.##.#####. #.###..#.##<#  #.@......##.#  #####.#  ###.#####  #.# [&uht 6(catching breath)[&uhs `````The ribbon worm expels a string of sticky webbing.[&uh* ....@8 _The stream of webbing misses you.[&uh, & #  #...w.#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.# #.# #.... #.# #..#.##.#####. #.###..#.##<#  #..##.#  #####.#  ###.#####  #.#  #.# [&uhQ <9[&uh [&uh- [&uh[# #  #...w.......#  #.####.#.##.# [&uh #w# #.#.##.#  #.# ##.#.##.#  #.# #.....[&uh  #.# #..#.##.#####... [&uh% #.###..#.##<#  #...@....##.#  #####.#  [&uhIm###.##### [&uhq$[&uh [&uh[&uh'80[&uhf [&uh\&uh ; #  #...w.......#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.#  #.# #.....  #.# #..#.##.#####...  #.###..#.##<#  #....@...##.#  #####.#  ###.#####  #.# #.# \&uh\&uh-\&uhP1\&uh\&uh\&uh #  #...w.......#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.#  #.# #....  #.# #..#.##.#####...  #.###..#.##<#  #.....@..##.# \&uhM #####.#  ###.#####  #.# \&uh#.# #(# #.# \&uh <2\&uh \&uh\&uh #  #...w.......# \&uhY #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.#  #.# #..... \&uh%c #.# #..#.##.#####...  #.###..#.##<# \&uhP #......@.##.#  #####.\&uh#  ###.#####  \&uhV#.# \&uhV#.# \&uhV#.# \&uhA#(#\&uhU #.# \&uh; \&uh\&uhfpww   ribbon worm\&uh&3\&uh\&uh^\&uh : #  #...w.......#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.# \&uhC > #.# #......  #.# #..#.##.#####... \&uh  #w###..#.##<#  #.......@##.#  #####.\&uh 8#  ###.#####  #.# #.# \&uhT#.#  \&uh6J#(# \&uhRW#.# \&uhx\&uh!x.w4\&uhy\&uh!\&uh \&uhy \&uh \&uhX \&uh 4\&uh \&uhb \&uh \&uh \&uhp \&uh ^&uhq #...w.......#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.########   #.# #...............  #.# #..#.##.#####... ^&uhrc #.###..#.##<#  #.w......##.#  #####....@..#   ###.#####   #.#  #.^&uhAr`# #.# ^&uhqru#(#  #.#^&uhrX ##.#   ######...####^&uhr^&uhw^&uh ~L.w^&uhj~&5^&uhh^&uhN_&uhGn #...w.#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.#  _&uhn#.# #........  #.# #..#.##.#####...  #.###..#.##<#  _&uhoH#..w.....##.#  #####.#  ###.#####  _&uh;oN#.#   _&uhZoE #(# _&uhwo  _&uho _&uhJr_&uhjxP.w_&uhx&6_&uhe~_&uh,_&uhy ############# #...w.......# #.####.#.##.# #w# #.#.##.# #.# ##.#.##.######## #.# #............... _&uhː #.# #..#.##.#####...#.###..#.##<# #...w....##@# #####.......# ###.##### _&uh o#.##(_&uh W#.#_&uh8 5 ##_&uhܗ _&uh &7_&uh _&uh `&uhWG.M###########..w.......###w#  #.#.##.########.......... .#####...###..#...w....#######.......###.#####`&uh?O`&uhO&8`&uhU`&uhXa _There is a stone staircase leading up here.a&uh"4a&uh](a&uh.a&uhF4C9 _a&uh !#######.##.'...........(.# #.# ........####.....##############.# #######.........................# #.....##.....#.#.################ ..(<...#.......#.#.......# #.(((.##.#..##...#.#####.# ###'###................#.# #((...####..#####...####.#1 .((((((.##..##..@........# a&uh ..(ß.....+.......###.##### ((.....(##.##..#.##..# #(...(###........##.## ############..##.##.# .................÷..# #.#.#####..........## #.#.# #...)......# ..#.# #.........##a&uh+ a&uha&uhk.91.1 (2.5a&uhCwa&uh|} _You climb upwards. _There is a stone staircase leading down here.b&uhb&uhL b&uhV!b&uh+b&uh-b&uh2: _b&uh5b&uh8b&uh:,b&uhe=b&uh?b&uh?b&uhAb&uhDb&uhFb&uhGb&uhHb&uhKb&uhTN,b&uhjPb&uh]Sb&uhfV,b&uh*]b&uh]b&uh`,b&uhcb&uh1j7 _You open the door.b&uh8n3b&uh`qb&uh  There is an open door here. _b&uhɟ.................####.....##########................. ....######.....##.....#.#.###### b&uh'....# #..(<...#.......#.#........# ##.(((.##.#..##...#.##### ....# ###'###................# ....## ###((...####..#####...#### .†...###..((((((.##..##..>....... b&uh<####..'.(..(ß...@.'.......###.###101.1 (10.0) ########.((.....(##.##..#.##..# #...######(...(###........##.## .%#......############..##.##.# ..........................÷..# b&uh͠##########.#.#####..........## # ###.#.# #...)......# #b&uh## #...#.# #.........## #.###.# #.........#b&uhb&uhf&uhX.................####.....####### halotheman the Poker ........########................. Merfolk ....######.....##.....#.#.####### Health: 23/23 ======================== ....# #..(<...#.......#.#...... Magic: 2/2======================== ....# ##.(((.##.#..##...#.##### AC: 4Str: 14 ....# ###'###................# EV: 12Int: 7 ....## ###((...####..#####...#### SH: 0Dex: 15 .†...###..((((((.##..##..>....... XL:  2 Next: 33% Place: Dungeon:1 ####..'.(..(ß...@.'.......###.### Noise: ----f&uh-----  Time: 1101.1 (0.0) ########.((.....(##.##..#.##..#a) +0 trident #...######(...(###........##.##Throw: 6 stones .%#......############..##.##.# ..........................÷..# ##########.#.#####..........## ####.#.# #...)......# ### #...#.# #.........## ..# #.###.# #.........# f&uh3_There is a stone staircase leading down here. _You open the door. _There is an open door here.  Throw: 6 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linef&uhd .................####.....####### halotheman the Poker ........########................. Merfolk ....######.....##.....#.#.####### Health: 23/23 ======================== ....# #..(<...#.......#.#...... Magic: 2/2======================== f&uh ....# ##.(((.##.#..##...#.##### AC: 4Str: 14 ....# ###'###................# EV: 12Int: 7 f&uh ....## ###((...####..#####...#### SH: 0Dex: 15 f&uh .†...###..((((((.##..##..>....... XL:  2 Next: 33% Place: Dungeon:1 ####..'.(..(ß...@.'.......###.### Noise: ---------  Time: 1101.1 (0.0) f&uh8 ########.((.....(##.##..#.##..#a) +0 trident f&uh_ #...######(...(###........##.##Throw: 6 stones f&uh .%#......############..##.##.# ..........................÷..# ##########.#.#####..........## #f&uh s###.#.# #...)......# ### #...#.# #.........## ..# #.###.# #.........# _You open the door. _There is an open door here.  f&uh Throw: 6 stonesPress: ? - help, Q - select action, ( or ) - cyclef&uh3 AShift-Dir - straight lineOkay, then.f&uh f&uh f&uh . _g&uh$#########.##.'.....................####.....######.....######............######.....##.....#.#.######.# #..(<...#.......#.#......# ##.(((.##.#..##...#.###.# ###'###................ .....## ###((...####..#####...### ..†...###..(((((@.##..##..>........'.(..(ß.....'.......###.## #g&uhx########.((.....(##.##..#.##..# .#...######(...(###........##.##%#############..##.##.# ..................÷..# .##########.#.#####....## .# ###.#.# #...)......# .g&uhz### #...#.# #.##g&uhH2.1 (1 _g&uhg&uhg&uhT3.1 (27g&uhg&uh#W _e - 7 stones (gained 1)g&uh!O.#.##.'.####......########.######.....##.....#.#..# #..(<...#.#.#.# ##.(((.##.#..##...#..# ###'###.## ###((...####..#####....†...###..g&uhO .##..##..>#..'.(..(ß.....'.###.#.((.....(##.##..#.##..# ..#...######(...(###........##.## #..%#......############..##.##.# g&uhIPQ.÷..# ..#.#.#####.## ..# ###.#.# #...)......# ..### #...#.# #.##g&uhdg&uhAe$4.1 (1g&uhxg&uh,q5.1 (28g&uhg&uhW _e - 8 stones (gained 1)h&uh/.#.##.'.####......########.######.....##.....#.#..# #..(<...#.#.#.# ##.(((.##.#..##...#..# ###'###.## ###((...####..#####....†...###...##..##..>#..'.(..(ß.....'.###.#.((.....(##.##..#.##...#...######(...(###.##. ##..%#......######..##.##.# .÷..# ...#.#.#####.## ...# ###.#.# #...)......# ...### #...#.# #.##h&uh;A6.1 (1h&uhJh&uhLXy7.1 (210 stonesh&uheh&uh+hX _e - 10 stones (gained 2)h&uhb.#.##.'.####......########.######.....##.....#.#..# #..(<...#.#.#.# ##.(((.##.#..##...#..# ###'###h&uhbe.## ###((...####..#####....†...###...##..##..> +#..'.(..(ß.....'.### .#.((.....(##.##..#.##.#...######(...(###.##. h&uh c+##..%#......######..##.##..÷.. .#.#.#####.# .# ###.#.# #...)......# .### #...#.# #.##h&uh3cD h&uhph&uh:q+8.1 (1h&uh~h&uh#h&uhT9.1 (22h&uhsh&uhM h&uhxJ_e - 12 stones (gained 2)h&uhB .#.##.'.####......########.######.....##.....#.#..# #..(<...#.#.#.# ##.(((.##.#..##...#..# ###'###h&uh .## ###((...####..#####.†...###...##..##..> #+#..'.(..(ß.....'. #.h&uh 5#.((.....(##.##..#.##.#...######(...(###.## #+##..%#......######..##.##.÷h&uhY ,.#.#.#####.h&uh .# ###.#.# #...).......### #...#.# #.h&uh h&uh ,10.1 (1h&uhe h&uh h&uh +1.1 (2h&uh= 06h&uh h&uhi  h&uh J_e - 16 stones (gained 4)h&uh9.#.##.'.####......######## #.######.....##.....#.#. #.# #..(<...#.#.# #h&uh.# ##.(((.##.#..##...# '.# ###'### #.## ###((...####..##### #......†...###...##..##..>#+#..'.(..(ß.....'. ##.#.((.....(##.##..#. +.....#...######(...(###h&uh. ##+##..%#......######..##..÷.#.#.##### ÷.....# ###.#.# #...).### #...#.# #.h&uhh&uh+2.1 (1h&uhh&uh h&uh [3.1 (29h&uhh&uhX _e - 19 stones (gained 3)i&uh%M+#'.........##.#....###########.##.'...............####.....# .....########...........#####.....##.....#..(<...#.......# ###.(((.##.#..##...# 'i&uh ###'###.............## ###@(...####..##### #......†...###.........##..##..>.+#..'.(..(ß.....'...... ##.###########.((.....(##.##..#.#i&uhJi&uh+4.1 (1i&uh$i&uh0i&uh1U5.1 (220i&uh<i&uh6?X _e - 20 stones (gained 1)i&uh Q#.'.##.#....##.##.'.####.....#########. .######.....##.....#.#.# .# #..(<...#.#.#. .# ##.(((.##.#..##...#. .# ###'###. .## ###.@...####..#####. ......†...###.##..##..>. #+#i&uh ..'.(..(ß.....'.# #.#####.((.....(##.##..#.# .....#...######(...(###.# #+##..%#......######..##.#÷.#.#.#####. .....# ###.#.# #...).i&uh i&uh +6.1 (1i&uh] i&uh i&uht +7.1 (2i&uh 01i&uhR i&uh X _e - 21 stones (gained 1)j&uh'3j&uhp+j&uh<8j&uh<,j&uhD@j&uhCj&uh_J,j&uhMj&uhR,j&uhUj&uhXag _e - 23 stones (gained 2)j&uhh3j&uh?kj&uhwBj&uh}g _e - 26 stones (gained 3)j&uh3j&uhj&uhX,j&uh j&uhg _e - 27 stones (gained 1)j&uh3j&uhrj&uhc,j&uhj&uhg _e - 28 stones (gained 1)j&uht3j&uhj&uh,j&uhj&uhg _e - 29 stones (gained 1)j&uh3j&uh,j&uhj&uhVj&uhj&uhj&uhj&uh,j&uhj&uhj&uh|j&uhj&uhj&uh@  There is an open door here.j&uh*j&uh _j&uhj&uh,j&uh* j&uh g _e - 30 stones (gained 1)j&uh 3j&uh j&uh ,j&uh j&uha% g _e - 31 stones (gained 1)j&uh( j&uh( j&uh%* j&uhb, j&uh~. j&uh. j&uh<1 j&uh4 ,j&uh56 j&uh C g _e - 32 stones (gained 1)j&uhI Ij&uhJ ,j&uh.L j&uhX g _e - 33 stones (gained 1)j&uh[ 3j&uh] j&uh_ j&uh8b ,j&uhc j&uhg @  There is an open door here.j&uhj j&uhk  _j&uhl j&uh)p j&uh$s ,j&uhAu j&uhx j&uh{ ,j&uh| j&uh_ j&uh ,j&uh j&uh ,j&uh j&uh g _e - 34 stones (gained 1)j&uh 3j&uh̞ j&uh_ j&uh ,j&uh j&uhQ ,j&uhI j&uh g _e - 35 stones (gained 1)j&uh 3j&uh j&uh j&uh5 ,j&uh` j&uh j&uhk ,j&uhx j&uh j&uh ,j&uh j&uhX @  There is an open door here.j&uh 5 _j&uh j&uh j&uh ,j&uh j&uh j&uh4 ,j&uh j&uh j&uh ,j&uh j&uhz j&uh, ,j&uh j&uh0 j&uhw ,j&uh j&uh j&uh] ,j&uh: j&uh j&uh ,j&uhQ j&uh j&uhW ,j&uhG j&uh& j&uh ,j&uh j&uh j&uh ,j&uh j&uh j&uh ,j&uhn j&uh j&uh ,j&uhR j&uh% j&uh{ ,j&uh] j&uh# j&uh ,j&uhh j&uhp j&uh ,j&uh^ j&uhq" ,j&uh" j&uh1 g _e - 40 stones (gained 5)j&uh3 3j&uh&4 j&uh^9 j&uh : j&uh;: j&uh: j&uh@ j&uhA ,j&uh7B j&uhI Xj&uhN j&uhO ,j&uhO j&uhT j&uhV ,j&uh Bj&uh j&uhh j&uht ,j&uh  j&uh% j&uh& j&uh' j&uh' j&uh1 j&uh3 ,j&uh:5 j&uh? j&uhy@ ,j&uh:C j&uhJ j&uhBK ,j&uh{L j&uhU j&uhV j&uhV j&uh2W j&uhta <  You see here a +0 robe.j&uhb j&uhc  _j&uhd j&uhk j&uh j&uh j&uhO ,j&uhx j&uh j&uh ,j&uh j&uh+ j&uh ,j&uh j&uhv j&uhܶ ,j&uh j&uh j&uh ,j&uh; j&uh j&uh ,j&uhB j&uh j&uhA ,j&uh j&uh j&uh! ,j&uh j&uh} j&uhJ ,j&uhX j&uh Xj&uh j&uhL ,j&uh j&uh j&uh ,j&uh? j&uh# j&uh% j&uh& j&uh' j&uh0 j&uh2 ,j&uh4 j&uhL? >  You see here a +0 dagger.j&uhA j&uhB  _j&uhC j&uh~N j&uhR ,j&uhU j&uhM] j&uh_ ,j&uhMa j&uhNi j&uhl ,j&uh,n j&uhv j&uh?y j&uhty j&uh{ j&uh j&uhׅ ,j&uh\ j&uhY j&uh Bj&uh j&uhx ,j&uh j&uh/ j&uh ,j&uhd j&uh j&uhٯ ,j&uh j&uh j&uh ,j&uhO j&uhH j&uh ,j&uh j&uh j&uhJ ,j&uh. j&uhu j&uh j&uh j&uhF j&uh j&uh ,j&uhB j&uh j&uh ,j&uh j&uh? j&uh ,j&uh j&uh j&uh ,j&uhy j&uh j&uhB ,j&uh j&uhk j&uh ,j&uhj&uhj&uh],j&uhj&uhj&uh|,j&uhQj&uh_j&uhJ,j&uhj&uh(j&uh ,j&uh,"j&uhr(j&uho+,j&uh-j&uh2j&uhy4,j&uh6j&uhw:j&uh<,j&uh=j&uhBj&uhD,j&uhEj&uhJj&uh(L,j&uhMj&uh]R7 _You open the door.j&uh Tj&uhgTj&uh$Uj&uhZ@  There is an open door here.j&uh[j&uhx\ _j&uhN]j&uh`j&uhb,j&uhpcj&uh?fj&uh|g,j&uhgj&uhpjj&uhUkj&uhkj&uhkj&uhoj&uhoj&uh pj&uhtpj&uh_rj&uhs,j&uh+tj&uhvj&uhw,j&uhxj&uhczj&uh[{j&uh{,j&uhs~j&uh*,j&uhj&uhj&uh,j&uhj&uh:j&uh.j&uhj&uhj&uh(j&uh#,j&uhj&uhQj&uh,j&uhij&uh}j&uh,j&uhj&uhj&uhS,j&uhj&uhj&uh6,j&uhj&uh]j&uh,j&uhj&uhj&uh,j&uhj&uhzj&uh{,j&uh̬j&uh.j&uhj&uhIj&uhj&uhj&uh,j&uhj&uhj&uh,j&uhj&uhѽXj&uh>j&uh,j&uhaj&uhj&uhj&uhEj&uhj&uhj&uhb,j&uhj&uhj&uh,j&uh/j&uhj&uhj&uh j&uhj&uhgj&uhc,j&uhj&uhj&uhj&uhj&uhj&uh(j&uh?j&uhlj&uhj&uhmj&uh,j&uh;j&uho,j&uhj&uh3   #....#.#...  #....#.#.##  #....#.#.#   ##+#.#.#.#   #.#   #.#.#.#.#   #.#.#.#.##  #########.#.#.....  #@......#.#...#.##319.1 (202.0)  ##.####.#.###.#.#   #.# #.#.....#.# 47  #.# #.#####.#.#j&uh  #.# #.#######.  #.# #..........  ##.########......  #.........'  ######...##. _e - 47 stones (gained 4)j&uhaj&uhj&uhAE _Done exploring.l&uh3l&uhl&uh5l&uhl&uh;: _l&uh@l&uh,l&uhl&uhl&uh,l&uhl&uhl&uh,l&uhl&uhKl&uhBl&uh[Bl&uhl&uhl&uh`Bl&uhl&uh,l&uhRl&uhWl&uhOl&uhl&uh l&uhl&uh,l&uhGl&uhl&uhl&uhBl&uhl&uh l&uh l&uhl&uhl&uhl&uh,l&uhl&uhl&uhTl&uhl&uhhl&uhl&uh,l&uhl&uh"l&uh#l&uh*$l&uh$l&uh'l&uh(,l&uh)l&uhS,l&uh-,l&uh1.l&uh0l&uh2,l&uh}2l&uh4l&uh5,l&uh6l&uh"8l&uhW9,l&uh>:l&uh<l&uh=,l&uh>m&uhNm&uh,m&uhm&uh,m&uhlm&uhm&uh,m&uh5m&uhp m&uh",m&uh#m&uh%m&uh (,m&uh)m&uh(,m&uh.,m&uh/m&uh2m&uh4m&uhp5m&uh/6m&uh$?> ##.##.###.#...#.#.....#  #.##.......#.#.#.....###... #.######..##^#.#######.'... #.# #..##.#.#######)#... ##.######.÷##.#.........#... #.......>...............##+# ########.#....#.........##. #.......[........+...m&uh?& #...@#.#.........##+50.1 (31.0) #....#.#.######...... #....#.#.# #...... ##+#.#.#.# #..÷... #.#.#.#.# #......m&uh`@6 #.#.#.#.# #...... #.#.#.#.##########'# #########.#.#........# #.......#.#...#.############m&uh@m&uhKm&uhLn&uh@3n&uh}Bn&uhOn&uhRn&uhOXBn&uhdn&uhg,n&uhin&uh9q  #...#.#...#.# ###.....##  ###.#.#.#.#.# #.+.....+  #...#.#...#.###.#.....###  ##.##.###.#...#.#.....# #  #.##.......#.#.#.....###  #.######..##^#.#######.'  #.# #..##.#.#######)n&uhr/  ##.######.÷##.#...#  #.......@...............4.1 (4.0)  ########.#....#.........#  #.......[........+  #....#.#.........#  #....#.#.######  #....#.#.# #  ##+#.#.#.# #..÷  #.#.#.#.# #...  #.#.#.#.# #...n&uhMs,n&uh'{n&uh}c _There is a stone staircase leading down here.o&uh <o&uh<o&uhCo&uh(Ko&uhTO25.1 (1 _o&uhZSo&uh #####  #.##.####...... 2 ..#  #.#...##### o&uhk #.... #.#. . # o&uho&uh^o&uhPe+9 (1.8o&uhsko&uhp} _You climb downwards. _There is a stone staircase leading up here.o&uhe30# ######.##.####......<..##.#...##### #..... #.#.... ##.## #.#.#+60 _p&uhs~..#.#.#.#. #. ######.##.####.......<..##.#...##### #......p&uhkO #.#...## .. ##.#### #.  #.  #+p&uhp&uhf&7p&uhp&uh0q&uh3q&uhoq&uhq&uh,q&uh],q&uh!,q&uh/#.# ... #.## #.#J. #.##.##.# #####..####.##.####......#....<..#..###.#...#####q&uh/ #......# #.#...## ...##.## #### #.#J   endoplasm (asleep) #.# #+#q&uh<W60.9 (31.9 (4q&uhLDq&uhE] _An endoplasm comes into view.r&uh #.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================J. #.#AC: 4Str: 14#* #.#EV: 12Int: 7#* #.# #####SH: 0Dex: 15..####*##.####......XL:  2 Next: 33% Place: Dungeon:2#......@....<..#Noise: ---------  Time: 1361.9 (0.0)#..###.#...#####a) +0 trident#......#Throw: 47 stones#.#...##...##.####&uhѴ 0m## #.#J   endoplasm (asleep)#.##+# _There is a stone staircase leading up here. _An endoplasm comes into view.Throw: 47 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)s&uhZ#.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================s&uhiJ. #.#AC: 4Str: 14#( #.#EV: 12Int: 7#( #.# #####SH: 0Dex: 15..####(##.####......XL:  2 Next: 33% Place: Dungeon:2#......@....<..#Noise: ---------  Time: 1361.9 (0.0)#..###.#...#####a) +0 trident#......#Throw: 47 stones#.#...##...##.###### #.#J   endoplasms&uh #.##+#Throw: 47 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You throw a stone.  The stone hits the endoplasm but does no damage.s&uh vPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You throw a stone.  The stone hits the endoplasm but does no damage.  The endoplasm quivers.s&uh@|7.J..s&uha}e2.9 (16 _s&uhWs&uhs&uhB=#.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================.. #.#AC: 4Str: 14#J #.#EV: 12Int: 7#* #.# #####SH: 0Dex: 15..####*##.####......XL:  2 Next: 33% Place: Dungeon:2#......@....<..#s&uh9Noise: ---------  Time: 1362.9 (0.0)#..###.#...#####a) +0 trident#......#Throw: 46 stones#.#...##...##.###### #.#J   endoplasm#.##+#The stone hits the endoplasm but does no damage. _The endoplasm quivers.Throw: 46 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)s&uhl #.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================.. #.#AC: 4Str: 14#J #.#EV: 12Int: 7#( #.# #####SH: 0Dex: 15..####(##.####......XL:  2 Next: 33% Place: Dungeon:2#......@....<..#Noise: ---------  Time: 1362.9 (0.0)s&uhrm 9#..###.#...#####a) +0 trident#......#Throw: 46 stones#.#...##...##.###### #.#J   endoplasm#.##+#Throw: 46 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lines&uhm Aim: an endoplasm (86% to hit)  You throw a stone.  The stone hits the endoplasm but does no damage.s&uh s&uh 2.J.s&uh e3.9 (15 _s&uh s&uh  t&uh#.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================.. #.#AC: 4Str: 14#. #.#EV: 12Int: 7#J #.# #####SH: 0Dex: 15..####*##.####......XL:  2 Next: 33% Place: Dungeon:2#......@....<..#Noise: ---------  Time: 1363.9 (0.0)#..###.#...#####a) +0 trident#......#Throw: 45 stones#.#...##...##.###### t&uh[34m#.#J   endoplasm#.##+#You throw a stone. _The stone hits the endoplasm but does no damage.  Throw: 45 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)t&uh].J. _The stone hits the endoplasm but does no damage.  Throw: 45 stonesPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  You can't see that place.  [the floor.]t&uhP#.a rock wall.]u&uh4+#.#halotheman the Poker...Merfolk#.#Health: 23/23 ========================## #.#Magic: 2/2========================.. #.#AC: 4Str: 14#. #.#EV: 12Int: 7#J #.# #####SH: 0Dex: 15..####.##.####......u&uh4 XL:  2 Next: 33% Place: Dungeon:2#......@....<..#Noise: ---------  Time: 1363.9 (0.0)#..###.#...#####a) +0 trident#......#Throw: 45 stones#.#...##...##.###### #.#u&uh4J   endoplasm#.##+#u&uh 5!Throw: 45 stonesu&uhh5YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYou can't see that place.  [a rock wall.]  Okay, then.u&uh)6u&uhL;u&uh5>. _u&uh__ #.#  halotheman the Poker ...  Merfolk #.#  Health: 23/23 ======================== ## #.#  Magic: 2/2======================== u&uh9.. #.#  AC: 4Str: 14 #. #.#  EV: 12Int: 7 #J #.# #####  SH: 0Dex: 15 ..####.##.####......  XL:  2 Next: 33% Place: Dungeon:2 #......@....<..#  Noise: ---------  Time: 1363.9 (0.0) u&uh$v#..###.#...#####  a) +0 trident #......#  Throw: 45 stones #.#...##  ...##.##  #### #.#  J   endoplasm #.#  #+# You can't see that place.  [a rock wall.] _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)u&uh  #.#  halotheman the Poker ...  Merfolk #.#  Health: 23/23 ======================== ## #.#  Magic: 2/2======================== .. #.#  AC: 4Str: 14 #. #.#  EV: 12Int: 7 #J #.# #####  SH: 0Dex: 15 ..####.##.####......  XL:  2 Next: 33% Place: Dungeon:2 #......@....<..#  Noise: ---------  Time: 1363.9 (0.0) #..###.#...#####  a) +0 trident #......#  Throw: 45 stones #.#...##  ...##.## u&uhc   #### #.#  J   endoplasm #.#  #+# You can't see that place.  [a rock wall.] _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)u&uhb  #.#  ...  #.#  ## #.#  .. #.#  #. #.#  #. #.# #####  ..####J##.####......  u&uh #......@....<..#  #..###.#...#####  #......#  #.#...## ...##.## #### #.#  #.# #+# u&uha -5.0 (1.1u&uhծ u&uhP H  [a rock wall.] _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit) _You reach to attack! You completely miss the endoplasm.v&uhdG #.#  halotheman the Poker ...  Merfolk #.#  Health: 23/23 ======================== ## #.#  Magic: 2/2======================== .. #.#  AC: 4Str: 14 #. #.#  EV: 12Int: 7 #. #.# #####  SH: 0Dex: 15 ..####J##.####......  XL:  2 Next: 33% Place: Dungeon:2 v&uhe#......@....<..#  Noise: ---------  Time: 1365.0 (0.0) #..###.#...#####  a) +0 trident #......#  Throw: 45 stones #.#...##  ...##.##  #### #.#  J   endoplasm #.#  #+# Press: ? - help, Dir - move targetAim: an endoplasm (87% to hit) _You reach to attack! You completely miss the endoplasm.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)v&uhR #.#  halotheman the Poker ...  Merfolk #.#  Health: 23/23 ======================== ## #.#  Magic: 2/2======================== .. #.#  AC: 4Str: 14 #. #.#  EV: 12Int: 7 #. #.# #####  SH: 0Dex: 15 ..####J##.####......  XL:  2 Next: 33% Place: Dungeon:2 #......@....<..#  Noise: ---------  Time: 1365.0 (0.0) #..###.#...#####  a) +0 trident #......#  Throw: 45 stones #.#...##  ...##.## v&uhm  #### #.#  J   endoplasm #.#  #+# Aim: an endoplasm (87% to hit) _You reach to attack! You completely miss the endoplasm.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an endoplasm (87% to hit)  You puncture the endoplasm! #.#  ...  #.#  ## #.#  .. #.#  #. #.#  #. #.# #####  ..####.##.####......  #......@....<..#  #..###.#...#####  #......#  #.#...## ...##.## #### #&uh40m.# #.# #+# 41=6.1 (1.1 _You kill the endoplasm!w&uh?  #.# ... #.# ####.# ..##.# #.##.# #.##.# #####.####.##.####...... #.....<..# #..###.#...##### #......# #.#...## ...##.## ######.# #.# #+#w&uh g-70w&uh #.# ... #.# ####.# ..##.# #.##.## #.##.# #####.####.##.####...... #.<..# #..###.#...#####... #......#. #.#...##w&uhv Y ...##.## ######.#  #.#  #+#w&uh(w&uh8]-8x&uhv^ #.# ... #.# ####.# ..##.# #.##.##. #.##.# #####.####.##.####...... #.<..# #..###.#...##### .... #......##..# #.#...###. ...##.##. ######.# #.#  #+#9x&uhx&uho" #.# ... #.# ####.# ..##.## #.##.##.# #.##.# #####.####.##.####...... #.<..# #..###.#...##### ..... #......# #..#.# #.#...## #. .. ...##.##. ... ######.#. ..# #.###. #+#x&uhdvx&uhv'70x&uh{x&uh}x&uh6 #.# ... #.# ####.# ..##.# # #.##.##.## #.##.# .####.##.#### #.<..# #..###.#...##### .....# #......# #..#.## #.#...## #.... ...##.## ...... ######.#x&uh#....## #.##.##. #+#x&uh Y1x&uh [ ...#.#####..#. #####.######.......####.##.####..... #...........<..# ###.#...####........# #......# .##..#.## #.#...#....x&uh <.#.x&uh6 x&uh &2x&uh y&uh #.#####... #####.######.......######..... #...........<..# y&uhx.###.#..###.#...####.......@# #......# ##..#.## #.#...# #.... ...##.## .....# #.y&uhV<3y&uhy&uhc #.# ####.# # ..##.# #. #.##.# ####.### #.##.#  .......####.##.##### #.....<..##.###.#..###.#...#####.# #......##.##..#.## #.#...## #..... ...##.## ......#######.# #....### #.# #.##. #+#y&uh # #.#y&uh<4y&uh$y&uhj #.### ####.# #$ ..##.# #. #.##.# ####.### #.##.#  .......####.##.#### #.#...........<..##.###.#..###.#...#####.# #......#.#.##..#.## #.#...## #.........##.## ......#######.# #....### #.# #.##. #+# #. #.# #.y&uhy&uh &5y&uh{y&uhP* _Found 8 gold pieces.y&uh_) #.# ### ####.# #$. ..##.# #.# #.##.# ####.### #.##.#  .......####.##.#### #.#...........<..##.###.#..###.#...######y&uh):.# #......##.#.##..#.## #.#...## #.........##.## ......#######.# #....y&uh)### #.# #.##.# #+#y&uh* #. #.# #. #.#y&uh5<6y&uh8y&uh:y&uh  #.# ### ####.# #$. ..##.# #.# #.##.# ####.### #.##.#  .......####.##.#### #.#...........<.. ###.###.#..###.#... #.# #......# #.#.##..#.## #.#...## #.........##.## ......#######.# #....### #.# #.##.# #+# #. #.# #. #.#y&uh y&uh5 C7y&uh* Qz&uhc#.# ### ####.# #$. ..##.# #.# #.##.# ####.### #.##.# #.......####.##.####.#.#...........<..####.###.#..###.#...##.# #......# #.#.##..#.## #.#...## #.........##.## ......####.##. #.##. #.#z&uh R8z&uh z&uhM...## ##$. . #.#  ####.### #.##.# #.......####.##.####.. #.#...........<..###.###@#..###.#...#####.........# #......#.#.##..#.## #.#...###.........##.##.####. #.#9z&uhu DM#.#...## ##$. . #.#  #####.###  ##.......####.##.####.. #@#...........<..###.###.#..###.#...######..........# #......#.#.##..#.## #.#...##.#....###. #.#z&uh z&uh '80z&uh z&uh z&uhN UM#.#...## ##$. . #.#  ####.###  ##....@..####.##.####.. #.###.#...........<..##.###.#..###.#...######..........# #......##..#...##.##.#z&uh z&uhD &1z&uh z&uh8u M#.#...z&uhN ### ##$. . #.#  #####@###  #......####.##.####.. #.###.#...........<..###.###.#..###.#...#####.###...#2z&uh;4 M#.#...########$....... #@#  #####.###  ##.......####.##.####..#.###.#...........<..####....3{&uh _You now have 72 gold pieces (gained 8).{&uhAB{&uhUv{&uh@,{&uhR{&uh{&uh`{&uh{&uhF ,{&uh}0{&uh3{&uhc6{&uh7,{&uh8{&uhc;{&uh;,{&uh={&uh]AB{&uhB{&uhE,{&uhuF{&uhH{&uhJ,{&uhWK{&uhUn{&uhMYB{&uhhn{&uhh,{&uhTi{&uhIw{&uhx{&uh{&uhUB{&uh{&uhJ{&uh،{&uh,{&uhj{&uh{&uh@,{&uh{&uh{&uhX{&uhn{&uhd{&uh{&uhN{&uh{&uh{&uh,{&uh {&uh{&uh{&uh#.##.###...#####.##.# #.# ##.## ##.#.## . {&uhjE##.###.#####.... #.## ##.@......J ##.###.#####.... ##.#.## . ##.## #{&uh## J   endoplasm (asleep) {&uhĵ){&uh{&uhǿ]426.1 (43.0)7.1 (44{&uhus _An endoplasm comes into view.}&uhMg#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4}&uhNStr: 14##.##EV: 12Int: 7##.#.##.SH: 0Dex: 15##.###.#####....XL:  2 Next: 41% Place: Dungeon:2#.## ##.@******JNoise: ---------  Time: 1427.1 (0.0)##.###.#####....a) +0 trident}&uhN##.#.##.Throw: 45 stones##.##}&uhN}###J   endoplasm (asleep)}&uh"OX _You now have 72 gold pieces (gained 8). }&uhKO%_An endoplasm comes into view.Throw: 45 stonesPress: ? - help, Q - select action, ( or ) - cycle}&uhsOcShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)}&uh#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2}&uh========================#.#AC: 4Str: 14##.##EV: 12Int: 7##.#.##.SH: 0Dex: 15}&uh/n##.###.#####....XL:  2 Next: 41% Place: Dungeon:2#.## ##.@((((((J}&uh`Noise: ---------  Time: 1427.1 (0.0)##.###.#####....a) +0 trident##.#.##.}&uh>Throw: 45 stones##.#####J   endoplasmThrow: 45 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  }&uh You throw a stone. The stone hits the endoplasm.  The endoplasm quivers.}&uh 6Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You throw a stone. The stone hits the endoplasm.  The endoplasm quivers.  The endoplasm is heavily wounded.}&uh,.....J.}&uh+8.1 (1}&uh>:4 _}&uhٙ}&uh}&uhc #.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.##EV: 12Int: 7##.#.##.SH: 0Dex: 15}&uh̓ E##.###.#####....XL:  2 Next: 41% Place: Dungeon:2#.## ##.@*****J.Noise: ---------  Time: 1428.1 (0.0)##.###.#####....a) +0 trident##.#.##.Throw: 44 stones}&uh ##.#####J   endoplasm}&uh* The endoplasm quivers. _The endoplasm is heavily wounded.Throw: 44 stones}&uhŔ YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (heavily wounded, 86% to hit)}&uh g#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4}&uh Str: 14##.##EV: 12Int: 7##.#.##.SH: 0Dex: 15##.###.#####....}&uhD XL:  2 Next: 41% Place: Dungeon:2#.## ##.@(((((J.Noise: ---------  Time: 1428.1 (0.0)##.###.#####....}&uhu a) +0 trident##.#.##.}&uh Throw: 44 stones##.#####}&uh J   endoplasmThrow: 44 stones}&uh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line}&uh Aim: an endoplasm (heavily wounded, 86% to hit)  You throw a stone. The stone hits the endoplasm.  }&uhL GThe endoplasm is almost dead.}&uhP }&uhV +....J.}&uhW F9.1 (13 }&uhW _}&uh] }&uh_ ~&uhQ#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.##EV: 12~&uhR(Int: 7##.#.##.SH: 0Dex: 15##.###.#####....XL:  2 Next: 41% Place: Dungeon:2#.## ##.@****J..Noise: ---------  Time: 1429.1 (0.0)##.###.#####....a) +0 trident##.#.##.Throw: 43 stones~&uhR##.#####J   endoplasm~&uh'SYou throw a stone. The stone hits the endoplasm. _The endoplasm is almost dead.Throw: 43 stones~&uh{SUPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 86% to hit)~&uh6 W#.##.##~&uhÎ shalotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.##EV: 12Int: 7##.#.##.SH: 0Dex: 15##.###.#####....XL:  2 Next: 41% Place: Dungeon:2~&uhH #.## ##.@....J..Noise: ---------  Time: 1429.1 (0.0)##.###.#####....a) +0 trident##.#.##.Throw: 43 stones##.#####~&uh DJ   endoplasmThrow: 43 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 86% to hit)  You throw a stone. The stone hits the endoplasm.  You kill the endoplasm!~&uh 8((((.~&uhG 1~&uh' *.....~&uh o5030.1 (12 _~&uh# ~&uh$ ~&uhQ~&uh',~&uh.,#.##.## #...## ###.# #.# #.# ##.## ###.#.## ####.######.###.#####....#.## ##....# ##.###.#####.....## ##.#.## ##.#..# ##.## .# J#### $. ..### ##J   endoplasm (wandering) ~&uh5V3.1 (34.1 (4~&uh!<~&uh>] _An endoplasm comes into view.&uh> #.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.###EV: 12Int: 7##.#.## ####.####SH: 0Dex: 15##.###.#####........XL:  2 Next: 50% Place: Dungeon:2#.## ##.....@.....#Noise: ---------  Time: 1434.1 (0.0)##.###.#####.**..##a) +0 trident##.#.## ##.#*.#Throw: 42 stones##.##.# J####$. ..### ##J   en&uh# #doplasm (wandering) _You kill the endoplasm! _An endoplasm comes into view.Throw: 42 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (wandering, hasn't noticed you, 86% to hit)&uh t#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.###EV: 12&uh Int: 7##.#.## ####.####SH: 0Dex: 15##.###.#####........XL:  2 Next: 50% Place: Dungeon:2#.## ##.....@.....#Noise: ---------  Time: 1434.1 (0.0)##.###.#####.((..##a) +0 trident&uh ##.#.## ##.#(.#Throw: 42 stones##.##.# (####$. ..### ##J   endoplasm (wandering) _You kill the endoplasm! _An endoplasm comes into view.&uh Throw: 42 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&uh SAim: an endoplasm (wandering, hasn't noticed you, 86% to hit)&uh; MThrow: 42 stones  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an endoplasm (wandering, hasn't noticed you, 86% to hit)  You throw a stone. The stone barely misses the endoplasm.The endoplasm quivers.&uh) H..J.J&uh e5.1 (11 _&uhĕ &uh &uh#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.###EV: 12Int: 7##.#.## ####.####SH: 0Dex: 15##.###.#####........XL:  2 Next: 50% Place: Dungeon:2#.## ##.....@.....#Noise: ---------  Time: 1435.1 (0.0)##.###.#####.**..##a) +0 trident##.#.## ##.#J.#Throw: 41 stones##.##.# .####$. ..### ##J   endoplasm&uhYou throw a stone. The stone barely misses the endoplasm. _The endoplasm quivers.Throw: 41 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)&uh#.##.##halotheman the Poker#...##Merfolk###.#Health: 23/23 ========================#.#Magic: 2/2========================#.#AC: 4Str: 14##.###EV: 12Int: 7##.#.## ####.####SH: 0Dex: 15##.###.#####........XL:  2 Next: 50% Place: Dungeon:2#.## ##.....@.....#Noise: ---------  Time: 1435.1 (0.0)##.###.#####.((..##&uha) +0 trident##.#.## ##.#J.#Throw: 41 stones##.##.# .####$. ..### ##J   endoplasmThrow: 41 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (86% to hit)  You throw a stone. The stone hits the endoplasm.  The endoplasm is almost dead.&uhE&uhI..J.&uhJF6.1 (10 &uhJ_&uhO&uhQ&uha  You reach to attack! You hit the endoplasm but do no damage.&uhg,J.&uhg-7.2 (1.1&uhl&uhZo] _The endoplasm is almost dead.&uh@  You puncture the endoplasm!&uh[i.&uho84=8.3&uhe&uhM _You kill the endoplasm!&uh 3&uh &uh &uh ,&uh &uh, n&uh B&uh@ &uh ,&uh &uh, &uh{ &uh[ &uh; M _You now have 84 gold pieces (gained 12).&uh! I&uh &uh_ ,&uhU &uhW &uh &uhC &uhzD &uhF B&uhH &uh-I ,&uhI &uhK &uh*M ,&uhM &uhO &uhbR ,&uhR &uhT &uh?V ,&uhV &uh X &uhY ,&uhCZ &uh4\ &uhRb &uhb &uhOe &uhe &uh7f &uh|g &uhi ,&uh_j &uhLl &uho ,&uho &uhp &uhs ,&uh .&uh &uh ,&uh &uh8 &uh ,&uh &uhݽ &uh ,&uhL &uh &uh ,&uhp &uh &uhF ,&uh ,&uh` B&uh &uh B&uh &uh B&uh &uhn ,&uh &uhv &uh> ,&uh &uh &uh) &uhm &uh &uh &uh B&uh ........##.## ...#######.# .### #.##.# .# #+##.# .# #.# .# ### #.# .####.###.# ..#### ####...##.# .....+ +@........####- &uh5 ..#### ##.#.........# .## #.##..##.##.# ###.###.##.##.# # #.##.....##.# #+# #.##..##.##.# #.# #.##..##.##.# ###.# #........##.# .## ####.#########........#&uh E#+........................'90.3 (52.0)..................#+======1.3 (53&uh &uh = _As you open the door, it creaks loudly!&uh&uh&uh)&uh &uh B&uh@  There is an open door here.&uhY&uh _&uh}&uhL&uh)&uh+B&uh-&uh 0,&uh0&uh3&uh6,&uhU7&uhk9&uh;,&uh<&uh=&uh@,&uhDX&uh|E&uhWG&uhI,&uhbJ&uhL&uhN,&uh`O&uhT7 _You open the door.&uhX3&uhX&uh$[&uh]&uh^&uh^&uh`&uhb,&uh%c&uhje&uhhB&uhj&uhLl,&uhl&uh!p7 _You open the door.&uhr3&uhr&uhu@  There is an open door here.&uhZw&uhw _&uhSx&uhy&uhA{,&uh{&uh}&uh ,&uht&uh&uh,&uh=&uh&uh,&uh&uh&uh/,&uh&uh&uh*,&uh&uhv&uh~,&uh&uh&uh,&uhf&uha&uhu #..........# #..... #.#.##..#.####.#... #l#.##.........##.# #.#.......#######.# #.##....### #.# #. #.##.# ##+#&uhy #. #.##.# ##... #.##.##.# ##.... #.@.....## ##.....------ ####.#...####...... .............'...... #####.#...####...... &uh#.##.## ##..... #...## ##.... l   frilled lizard (asleep) ###.# ##...&uh" #.# ##'# #.# #.#&uh.519.3 (28&uh۸L------20.3 (29&uh&uh3a _A frilled lizard comes into view.&uh  #..........# #..... halotheman the Poker #.#.##..#.####.#... Merfolk #l#.##.........##.# Health: 23/23 ======================== &uhy #.#.......#######.# Magic: 2/2======================== #.##....### #.# AC: 4Str: 14 #. #.##.# ##+# EV: 12Int: 7 #. #.##.# ##... SH: 0Dex: 15 &uh #.##.##.# ##.... XL:  2 Next: 54% Place: Dungeon:2 &uh #.@.....## ##..... Noise: ---------  Time: 1520.3 (0.0) ####.#...####...... a) +0 trident&uh  .............'...... Throw: 40 stones #####.#...####......&uh6  #.##.## ##..... #...## ##.... l   frilled lizard (asleep) &uhW 8###.# ##... #.# ##'# &uhy C#.# #.# _You open the door. &uh ;_You open the door. _There is an open door here. &uh _A frilled lizard comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move target&uh &uh;+&uh/X#..........# #..... halotheman the Poker#.#.##..#.####.#... Merfolk#l#.##.........##.# Health: 23/23 ========================#.#.......#######.# Magic: 2/2========================#.##....### #.# AC: 4Str: 14#. #.##.###+# EV: 12Int: 7#. #.##.# ##... SH: 0Dex: 15#.##.##.# ##.... XL:  2 Next: 54% Place: Dungeon:2#.@.....## ##..... Noise: ---------  Time: 1520.3 (0.0)####.#...####...... [&uh\33ma) +0 trident.............'...... Throw: 40 stones#####.#...####......#.##.## ##.....#...## ##.... l   frilled lizard (asleep)###.###...#.###'##.##.# _You open the door. _There is an open door here. _A frilled lizard comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetOkay, then. _&uhcr ###.###.#..###.# #..........# #. #.#.##..#.####.#.. #l#.##.........##. #.#.......#######. #.##....### #. #.##.##.# ##+ #.##.##.# ##.. #@##.##.# ##.. #.......## ##.. ####.#...####.... .............'....#####.#...####.... #.##.## ##... #...##.###.#.. #.##'&uhu&uh|f.ll&uh}+1.3 (1&uh&uhƅ8 _The frilled lizard hisses angrily.&uhdd .....##.###.#..###.#.........# #..#.####.#..#.##.........l#.......######...### #. ##+ ####.##.# ##.......## ## ####.#...####.............'#####.#...####.##.## ##....## ##.####..&uhа&uhM.l&uhX2&uh-&uh&uh &uh F.l&uh" -3.4 (1.1&uh &uhv g _You reach to attack! You miss the frilled lizard.&uhN @  You hit the frilled lizard.&uh2U i.&uhsX <8=40&uh(] &uh_ R _You kill the frilled lizard!&uhb&uh&uhס&uh.H _No target in view!&uhWI&uhRZ&uh]&uh]$ _&uh7bn&uh8d&uhf,&uhg&uhti&uhk,&uh@l&uh+n&uhp,&uhip&uhKr&uhs,&uhtt&uhPv&uh~x,&uhx&uhnz&uh?|,&uh|&uh&uh #.#.#.♣ ♣.. #.#.......#####. ._.♣. #.##....### .. .♣.. #.##.##.# .♣... #.##.##.# #.... #.##.##.# ##. #.. #.......## #....#..######.#...####.........@.............'-33.4 (9......#######.#...######.## #.##.## ## #...## ## ###.# # #.#  #.#  ##.##  ##.#.## ##-4.4 (10.0) _Found a faded altar of an unknown god.&uh4A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of &uhF5Naeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23.&uhv}&uh#.#.##......... halotheman the Poker.♣ ♣.. #.#.......##### Merfolk. ._.♣. #.##....###Health: 23/23 ========================.. .♣.. #.##.##.#Magic: 2/2========================.♣... #.##.##.# # AC: 4Str: 14&uh.... #.##.##.# ## EV: 12Int: 7. #.. #.......## ##. SH: 0Dex: 15....#..######.#...####.. XL:  2 Next: 58% Place: Dungeon:2.......@.............'.. Noise: ---------  Time: 1534.4 (10.0)......#######.#...####.. a) +0 trident##.###.##.## ##. Throw: 40 stones#...## #####.###.##.###.####.#.## ##  _The frilled lizard hisses angrily. &uhi_You reach to attack! You miss the frilled lizard.You hit the frilled lizard. _You kill the frilled lizard! _No target in view! _Found a faded altar of an unknown god.&uhD&uhG8_&uh&uh 3&uh &uh &uh, ,&uhA ,&uh &uh &uh) &uh &uh ,&uh &uhr &uh ,&uh^ &uh &uhm ,&uh3 &uh &uh &uh! . .♣.♣..# #.## #.♣._.♣.# #.##.... #.b♣.♣..# #.##.##.# #...♣...# #.##.##.# #.......# #.##.##.# &uh" o#.#.##..# #.......## ###....#..######.#...##'.................... ########.#...## #.##.#### #.##.##  ## #...##  ###.# #.# #.#&uh" b   bat (wandering) ##.## ##.#.## ##.###.##&uh# !&uh* 9_9.4 (5.0)&uh+ ,40.4 (6&uhs0 8_&uha3 V _A bat comes into view.&uhԃ  .. ... #.#.##.... ...♣.♣..# #.#....... #.♣._.♣.# #.##....## #.b♣.♣..# #.##.##.# #...♣...# #.##.##.# #.......# #.##.##. #.#.##..# #.....###....#..######.#...#..'....@..................##.......#######.#...##.##.#### #.##.### ### #...#####.# #.# #. # ##.&uh% ,&uhR &uh Y.bb&uhЎ +1.4 (1&uhǔ 8_&uh &uh[&uh ~#.b=2.5 (1.1_ _You reach to attack! You miss the bat. The bat misses you.&uh%:  You puncture the bat!&uhm_†&uh56230&uh&uh>G _You kill the bat!&uhXE4&uhJ&uhMH _No target in view!&uh 3&uh4 &uh# &uh &uh : _&uh &uhi n&uh  ...♣.♣..# #. #.♣._.♣.# #.##+ #..♣.♣..# #.##g. #...♣...# #... #.......# #&uh &.... #.#.##..# #...........###....#..######.#....'.....†............ ..##@......#######.#- #.##.#### #.# #.#### #... #. ###.#.# #.#.#&uh 7 #. g   goblin (wandering)#.# ##...#&uh y ##.# ##.##&uh +5.5 (2&uh E-6.5 (3&uhw &_&uh u _A goblin comes into view. It is wielding a +0 dagger.&uh .. ... #.#.## ...♣.♣..# #. #.♣._.♣.# #.##..#+ #..♣.♣..# #.##.g. #...♣...# #.##. #.......# #.##.# #.#.##..# #.....###....#..######.#......'@....†................##.......#######.&uhi..... #.##.#### #.#.... #.#### #.... #.####.. #.# ## #.# # #.# #..# ##.&uh<#'&uhVA7.5 (1&uh8_&uhj. _A goblin opens the door.&uh  .. ... #.#.. ...♣.♣..# #.# #. #.♣._.♣.# #.###'# #..♣.♣..# #.##.#.g.# #...♣...# #.##..# #.......# #.##..# #.#.##..# #.###....#..######..@.....†?......##.#..# #.##.#### #..# #.#### ##...# #.# .. #.# &uh #. #.## #.#  ..# ##&uh &uh =g.&uh &8&uh" &uh] _Found a scroll labelled SIXZUCH HAZAI. _There is an open door here.&uh  #.#.# .. ... #.#  ...♣.♣..# #. #. #.♣._.♣.# #.## ##g# #..♣.♣..# #.#### #...♣...# #.### #.......# #.## #.#.##..# #..###....#..######..'.....†........?......##.......#######..###.##.#### #..# #.#### ##...# #.##..... #.####.# #.## #.#&uh ^'gg&uh -9 _&uh &uh &uh'f #. #.## .. ... #.#  ...♣.♣..# #. #. #.♣._.♣.# #. ##'# #..♣.♣..# #.&uhE ##..g# #...♣...# #.## #.......# #.## #.#.##..# #...###....#..#####..'.....†........?......##.......#####..###.##.####..## #.####  ##...# #.# ..... #.####.# #.#&uh&uhfV_.g50&uh 8_&uh&uhd  You hit the goblin.  The goblin is severely wounded.=1.6 (1.1&uh &uhY _The goblin misses you. The goblin barely misses you.&uh^  You barely miss the goblin.The goblin is severely wounded.20&uh- &_&uh = _The goblin hits you but does no damage.&uhRU8  You hit the goblin.&uh^C)&uhb563.7 (1.1&uhHi8_&uhkJ _You kill the goblin!&uhb&uhb&uhh&_&uhhkH _No target in view!&uh]3&uh^&uh&uh&uh$ _&uhS,&uh,&uhp&uh&uhv,&uh&uhu&uhY,&uh&uhw&uhl,&uh&uh*.....♣.♣#.# #.♣._.♣. ##'## #..♣.♣.. ##...## #...♣... ##....)## #....... ##.......## #.#.##.. #.........###....#..&uh3i +.........'.....†... #..@......##.......#- ##.......###.##. ##.....## #.####  ##...## #.&uht+# ......# #.# ###.#.# #.#&uh- #.#.# #.# #.... ..# &uh-8.7 (5.0&uhsE-9.7 (6&uh&_&uhxc _n - a scroll labelled SIXZUCH HAZAI&uhm9 3&uh9 &uh?= &uhD X&uhF ,&uhG &uh|J &uh/M ,&uhSN &uhQ 7 _You open the door.&uhwT 3&uhV &uh*Z @  There is an open door here.&uhe F ##. .. $)#.. ... ...♣[#.. #.# #.♣#..# ##'## #..♣... ##...## # .. ##....)## #.#. #. ##.......## #.#.#?..#.##.........###.......@'.........'.....63.7 (4.......##.........##....##...#. ##.......###.##..... ## ##.....## #.#####. ##...## #.#&uhf # ......# #.# ###.#.# #.# #.#.# #.##.... ..#&uhn A4.7 (5&uh[v &uhy . _Found a robe and a whip.&uhv4&uh&uh_H _No target in view!&uhp3&uhZ&uh&uhե0 ##. .. $)#.. ... ...# [#.. #.# #.♣## #..## ##'## #..... ...# ##...## #S.. ..# ##....)## # #.. #.###.......## #.#.#?..#.##.####&uhW.'..'#.##...###...#.###.......###.##.###. ##.....## #.#.# # ##...## #.# ##&uh" ......# #.# S   adder (wandering) ###.#.# #.#  #.#.# #.#  #.... ..#&uh*&0&uhJ?S.&uh+5.7 (1&uhU&uhY _An adder comes into view.&uhW  ##.  .#$$)#.. ...  .#%)[#.. #.# #.  .#####..## ##'## #  .S... ...# ##...## #   .... ..# ##....)## #   #..##.###.......## #.  #..#?..#.##.###   #..'.'   #.##.##   ###...#.###.......###.   .....###. ##.....## #.   ###&uhWj.# #. ##...## #.#   ## #.......# #.#  .###.#.# #.#  # #.#.# #.#   #.... ..#&uh^Z&uhc>S.&uhFd&6&uhm&uhAqL _Found a sling, an inkwell talisman and 15 gold pieces.&uhgO    .#[?$# ##  .#$$)#.. ...  ..#%)[#.. #.# #  S#####..## ##'## #  &uh..........# ##...## #  ).... ..# ##....)## #   #..##.###.. #  #..#?.@#.##.........###   #..'.'  &uhSf #.......##.........##.   ###...#.#..###.   .....##&uh~..## #.  ###.# #. ##...## #.  &uh## #.......# #.  &uh۔.###.#.# #.  # #.#.# #.&uhؘ&uh&uhƪ{.S7&uh&uhZ _Found a spear, 10 gold pieces, a scroll of identify and a ring mail.&uh   #..#####..#  #..#[?$#..# ##  #..#$$)#..# ...  &uh #..#%)[#..# #.#  #..#####..## ##'##  #.S........# ##...##  #..).......# ##....)##   #.@##.###  #..#?..#.##...##  #..'...' &uh&  #.......#..##  ###...#.#&uhO ..###  .....##..## #&uhx ###.## #. ##...## # &uh ## #.......# # .###.#.# #&uh &uh &uh U.S&uh &8&uh &uh &uhs   #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #.# ##...##  #.S).# ##....)##  #@.##.###.##  #..#?..#.##.  #........'.'  #.##.  ###...#.###.  .....###[40&uhv.m.###.....##   ###.## #.###...##  ##. #.......#  .###.#.#&uh}.SS9&uh}&uh&uhSf    #.........#  #..#####..#   #..#[?$#..# ##  #..#$$)#..# ...  #..#%)[#..# #.  #..#####..## ##'  #...# ##... #..S.@.....# ##....)&uh g  #....#..##.### ###..#?..#.##. ##........'.  #.......#..  ###.....#  .....##.....##&uh_g ###.## #.###...## ##. #.......#&uhg &uhmj &uhBy @)S&uhy /=70&uh׊ &uh_ = _The adder bites you but does no damage.&uh C1.8 (1.1&uh&uh _You miss the adder. The adder closely misses you.&uhr&uh[s,20&uh~&uh% _You hit the adder but do no damage. The adder misses you.&uhܩ  You closely miss the adder. The adder completely misses you.3.9 (1.1&uh &uh^ R _The adder barely misses you.&uh_O>5.0&uhY&uh[ _You barely miss the adder. The adder misses you.&uhʛ  You puncture the adder!  The adder is severely wounded.&uhg `1---=6.1&uh- &uhU R _The adder bites you. The adder bites you but does no damage.&uh;  You barely miss the adder.The adder is severely wounded.&uh;&uh<o0-----70&uh,H&uhK* _The adder bites you.&uhw  You miss the adder.The adder is severely wounded.&uh G-8.2 (1.1&uhE &uhR s _The adder misses you. The adder bites you but does no damage.&uhZ &  &uh lYou miss the adder.The adder is severely wounded.&uhj (9.3&uh &uhuR _The adder barely misses you.&uh5  You closely miss the adder.The adder is severely wounded.&uh<7)80.4&uh@&uhBK _The adder misses you.&uh@F  You closely miss the adder.The adder is severely wounded.&uhFV1=1.5&uhR&uhT{ _The adder bites you but does no damage. The adder closely misses you.&uhv  You closely miss the adder.The adder is severely wounded.&uh&uh%20&uh&uhS _The adder closely misses you.&uh e  You miss the adder.The adder is severely wounded.3.6 (1.1 _The adder barely misses you. The adder closely misses you.&uh-  You hit the adder.  The adder is severely wounded.4&uh9. 0&uh-9 &uh; = _The adder bites you but does no damage.&uh@j<  You puncture the adder!&uht1.&uhqw&uhq halotheman the Poker&uhS #.........#Merfolk #..#####..#&uhAHealth: 22/23 ======================-- #..#[?$#..# ##.&uh~Magic: 2/2======================== &uhC#..#$$)#..# ...AC: 4Str: 14 #..#%)[#..# #.#EV: 12Int: 7&uhC #..#####..## ##'##&uhenSH: 0Dex: 15 &uh#..........# ##...## XL:  2 Next: 120% Place: Dungeon:2 &uhh#..).@.....# ##....)## Noise: =--------  Time: 1585.6 (1.0)&uhφ &uh#....#..##.###.......# a) +0 trident &uh###..#?..#.##......... Throw: 40 stones &uh6r##........'......... &uhWn#.......##.........&uhw  &uh###...#.###.......# &uhq.....###.###.....## &uh݇###.## #.###...## ##. #.......# &uh_The adder barely misses you. The adder closely misses you.You hit the adder.  &uh"}The adder is severely wounded. _The adder bites you but does no damage.  &uhCQYou puncture the adder! _You kill the adder!&uhr  The adder is severely wounded. &uhɉq_The adder bites you but does no damage.  You puncture the adder! _You kill the adder!&uhpYour Polearms skill increases to level 5!You have reached level 3!&uhI/  --more--&uh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? &uh97/28==3/3730% &uh&uhռR _You feel agile. x2&uh4    #.#  #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #.# ##...##  #..).# ##....)  #....#..##.###.  ###..#?..#.##  ##........'  #.......##  ###[37&uh qm...#.###.   .....###.###.....#   ###.## #.###...##   ##. #.# &uh &uh] 5-6 _&uh &uh &uh   #.#  #..#####..#&uhH  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #&uh.# ##...  #...# ##....)  #....#..##.###  ###..#?..#.##  ##........' &uh #.......##  ###...#.### &uh<l .....###.###..... &uhb ###.## #.###...  ##. #.&uh&uhp&uh!-&uh7&uh&uh-N _You see here a +0 spear.&uhB   #.#  #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #.# ##...# #..)# ##....)# #....#..##.###. ###..#?..#.##. ##........'. #.......##. ###...#.###.[1&uhC 5;7H .....###.###.....# ###.## #.###...# ##. #.#&uhIP &uhP -8 _&uhhX &uhY &uh  #.#  #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.# &uhU #..#####..## ##'##  #.# ##...##  #..).# ##....)# #....#..##.###.# ###..#?..#.##. ##........'. #.......##. ###...#.###.# .....###.###.....## &uh`###.## #.###...## ##. #.#&uh&uhB=9&uh6&uh&uhl  #.#  #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #.# ##...##  #..).# ##....)##  #....#..##.###.&uhA# ###..#?..#.##.# ##........'.' #.......##.# ###...#.###.# .....###.# ### &uh&uhlU8=90&uh'&uh+)&uh5 #.........######[?$##.$$) ...%)[#.#####..## ##'##........# ##...##)##....)##&uh^#....#@.##.###.......#####..#?..#.##.. ##........''.######. #.  .###.#.#&uh<1&uh&uh*&uho #####[?$##.#..#$$) ...#..#%)[#.##..#####..## ##'###..........# ##...###..).......# ##....)###....#..##.###.......####..#@..#.##.. ##........'.' #.##.###&uhmt##  # #.#.#&uh&<2&uh-&uhp;A3.6 (2&uhB&uhC` _o - a scroll labelled SADIMMOGHE&uh#&uhf&uh( &uh  &uh@_There are no items here.&uhCM.....### #..#[?$##. #..#$$)...&uh3#..#%)[#..# #.# #..#####..## ##'## #..........# ##...## #..).......# ##....)## ....#@.##.#######..#...#.##.###..'.'  #.......##.........#####&uhA&uhN=4.6 (1 _&uhz&uh&uhwV M .....### [?$##. $$)...%)[#..# #.# #####..## ##'## . ##...## #..)..@....# ##....)## #....#..##.#######..#...#.###  &uhV ##........'.........'.######. #.&uhX_ &uh_ &5&uhi &uh_k &uhD M......### [?$##. $$)...%)[#..# #.# #####..## ##'## . ##...## ).......# ##....)## ....#..##.###&uh #  ###..#...#.##.........##.###.## #.&uh <6&uhA &uh &uh &uhO An inkwell talisman. A small bottle filled with mystical ink. Transforms the user into a walking scroll whose body is tattooed with the knowledge of a hundred mages. Being an omnibus of magical techniques gives them increased skill with all spell schools,which improves with Shapeshifting skill, but the form's ability to channel such magic is limited, and it cannot cast spells above level 4. Its attacks are also very weak, but have a chance of restoring 1 MP when they hit. ____________________________________________________________Skill MP Spell Skill Boost ---------------------------------------- &uhЭ oMin 0+4+0.50 Max 7+9+4.00 Cur 0 +4 +0.50 Class: Nonliving Size: TinyrF: x.. rPois: ∞Melee damage: -50% Melds: All Weapons and Armour &uh 1(g)o to location.&uhdZ&uhl halotheman the Poker  #..........Merfolk  #.........#Health: 28/28 ========================  #..#####..#Magic: 3/3========================  #..#[?$#..# ##.AC: 4Str: 14 &uh}l #..#$$)#..# ...EV: 12Int: 7  #..#%)[#..# #.#SH: 0Dex: 17  #..#####..## ##'##&uhmXL:  3 Next: 10% Place: Dungeon:2  #.....@....# ##...##Noise: ---------  Time: 1596.6 (1.0)  #..).......# ##....)## a) +0 trident  #....#..##.###.......## Throw: 40 stones  ###..#...#.##.........#  ##........'.........'  #.......##.........#  ###...#.###.......##  .....###.###.....##  ###.## #.###...##Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel agile. x2 &uhm_You see here a +0 spear. _o - a scroll labelled SADIMMOGHE _There are no items here.&uhyn&uhv&uhNx&uh7  #.  #.#  #..#####..#  #..#[?$#..# ##.  #..#$$)#..# ...  #..#%)[#..# #.#  #..#####..## ##'##  #.# ##...##  #..).# ##....)##  #....#..##.###.&uh##  ###..#...#.##.# ##........'.'. #.......##.##  ###...#.###.###  .....###.###.....## #  ###.## #.###...## # &uh&uh<&7&uhմ&uh.&uhĺ&uh&uh&uh:&uh &uhk &uh[ &uh &uh D   #.  #.#  #..#####..#  #..#[?$#..# ##. &uhD  #..#$$)#..# ... . #..#%)[#..# #.# # #..#####..## ##'## # #.&uhD # ##...## # #..).# ##....)## # #....#..##.###.## #&uhE  ###..#...#.##.# &uhEE ##........'.'. &uhqE #.......##.##. ###...#.###.&uhE ###. .....###.###.....## #.&uhE  ###.## #.###...## #.&uhO &uhIP 8&uhY &uh[ &uh` M ##########......### [?$##. $$)... .%)[#..# #.# #####@.## ##'## . ##...## ).......# ##....)## &uh # #....#..##.###.......## ##. ...&uh4 &uh &9&uh &uh &uh >M#  ##########......### &uhZ>[?$##. $$)... .%)[#@.# #.# &uh>#####..## ##'## . ##...##  #..).......# ##....)## #. &uh>^#.###..&uh H&uhPH(600&uhO&uhQ&uhcXM.#  ###########......&uhX### [?$##. &uhXo$$)... .&uhX%)[#..# #.# &uhX#####..## ##'##  &uhX#..........# ##...## #&uhY&.......##&uhb&uhc&1&uhk&uhp&uhx&uhƔ&uh &uh/&uh[M###.#  ###########......### [?$##. $$)... .&uhZ%)[#..# #.#  #..#####..## ##'## #&uh'##........&uhG&uh&uh2&uh&uh&uh%cM#)..###.#. # ... ###########.........### &uh8&[?$##. $$)... .  #..#%)[#..# #.# ####..#...#.#&uh ,&uhP,&3&uh_2&uh3&uh3&uh&uh&uhr,&uh#&uhD&uh,&uhA&uh^&uh,&uh:&uh/&uh &uh &uh &uh&uh,&uh&uh&&uhI,&uh#&uh(&uh+,&uhl-&uh;  ####...........#  #####.......#  ##.....##  #)...#  ###.#  #..#  ####...#### #..........  ###########..@.......  #................!.#..  #.........##.##.......  #..#####..##.# #...#..  #..#[?$#..##.# ##.## . .. .  #..#$$)#..##.. .... ...♣.♣.  #..#%)[#..#### #.### #.♣._.♣ &uh"<Y[37m #..#####..## ##'## #..♣.♣.  #..........# ##...## #...♣..You pick up a book of Burglary and begin reading...&uhBU10.6 (7_&uhC+1.6 (8&uhI'_&uhLp  You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.&uh,####.# #####.......# ##.....## #)...# ###.# ##..# ####...##.##...  #.&uh~W.......!.#.  #.##.##.  #..#####..##.###...#.  #..#[?$#..##.# ##.## .. .. .&uhg#..#$$)#..##.. .... . ...♣.♣.#..#%)[#..#### #.### #.♣._.♣.&uh#..#####..## ##'## #..♣.♣.#.# ##...## #...♣.&uh&uh_2.6 (1_&uhS ####.# #####.......# ##.....## #)...# ###.# ##..# ####...##.  ##. #.!.#. #.##.##.. #..#####..##.###...#. #..#[?$#..##.# ##.## ... .. . #..#$$)#..##.. .... .....♣.♣..# #..#%)[#..#### #.### ##.♣._.♣.# #..#####..## ##'## #..♣.♣..# #.# ##...## #...♣...#&uh ^_3&uh ._&uh)U ####.# #####.......# ##.....## #)...# ###.# ##..# ####...##. ##. .!.#. .##.##......... ..#####..##.###...#.... ..#[?$#..##.# ##.##..... ..#$$)#..##.. .... ......♣.♣..# ..#%)[#..#### #.### ###.♣._.♣.# ..#####..## ##'## #..♣.♣..# .# ##...## #...♣...#&uhV <4&uh] &uho &uh?C  ##### ##.....# #)...#  ###&uh(@##.####...#######............. ########## ...........#.....##.##.....#####..##.###...#....&uhp@###.♣._... ..).......# ##....)## #.......#&uh^<5&uhfg&uhqA6.6 (2&uhMy9_&uh+}X _p - a fuming grey potion&uh!#####.# ##.....## #)...# ###.# ##..# ####...##..#..... ###.##.# .#####..##.###...#.# .#[?$#..##.# ##.##....... ... # .#$$)#..##.. .... ......♣.♣..# # .#%)[#..#### ##.#######.♣._.♣.# #  .#####..## ##'## #..♣.♣..# # # ##...## #...♣...# #  .).# ##....)## &uh"n#.# # &uhA^7.6 (1&uhL  ##.....# #)...#  #####.####...########.............. #########. ..........####.##...@.......#####..##.###...#[?$ ##.##....... ....####.♣._.. ...#..##.###.......## #.#.##..# # _8_&uh   #)...#  #####.####...########.............. #########. ..........#.###.##.....#######..@#......[?$ ##.##....... ...$$). ..... ......♣.♣..####... #..#...#.##.........###....#..### &uhˢ ^_9&uh ._&uhQU #)...#&uhJQ ###.# ##..# ####...########&uhmQ #.......##&uhQ>........&uhQ.#...... .##.##&uhQ-. &uhQ{.#####..##.###.@.#......&uhR &uh R.#[?$#..##.# ##.##. ... &uh_Rs.#$$)#..##.. ..... ......♣.♣..# .#%)[#..#######.#######.♣._.♣.&uhR#.#####..## ##'## #..♣.♣..#.# ##...## #...♣...# .)&uhR.# ##....)## #.# &uh,S.#..##.###.......## #.#.##..# #..#...#.##.###....#..&uh]8_&uh^'20&uh[e._&uh  #####.####...########.............. ###########. ............#.....##.##..........#######...#.....[?$ ##@##&uh\. ...$$)#..##...............♣.♣..#%)[#..#######.#######.♣._.♣.....  ##........'.........'.....†..... &uh&_&uhS&1&uh&uhz&uhb3&uhf&uh0&uh޽&uh&uh&uh&uh:&uh^&uh&uh&uh&uh&uh&uh&uh,&uhd&uh&uhm,&uhR&uhqn&uh),&uhQ&uh&uh,&uh&uh&uh&uh2&uhN&uhm&uha,&uhu&uh>&uh,&uh &uh^&uh>,&uh&uh&uh,&uh~&uh&uh,&uh&uhM,&uh|&uh  _You now have 94 gold pieces (gained 10).&uhn &uh &uh &uhS&uhJ&uhj&uh &uh&uhl,&uh&uh&uh,&uh&uh&uhg&uh&uhs&uh_&uh,&uh\ &uh#&uhp%,&uh.&&uh (&uhJ+,&uhX,&uhm.&uhZ0&uh'1&uh1&uh2&uhI4,&uh6,&uh6,&uhu7&uhB8&uh8,&uh8&uh~9&uh):,&uhr:&uh;&uh;&uh;&uh<&uh6=&uhA>,&uh>&uhjA&uhA,&uh>B&uhC&uh$D,&uh~D&uhE&uhGB&uhG&uhH&uhH&uhI&uhK&uhaL,&uhL&uhcM&uhN,&uh O&uhiR&uhS,&uh!T&uhU&uhV,&uhW&uhX&uhY,&uhY&uh9[&uh[,&uhH\&uh]&uh|^,&uh^&uhe`&uha,&uh}a&uha&uhb,&uhb&uhsdB&uheL _You now have 96 gold pieces (gained 2).&uhNf3&uh~f&uhzg&uhh,&uhmh&uhi&uhj,&uh?k&uhkl&uham,&uhm&uhp&uhq,&uhFr&uhs&uht,&uhu&uh=v&uhw,&uhx&uh@y&uh&uhA,&uhD&uhL&uhN,&uhQ&uhT&uhX,&uh[&uhm_&uhIc,&uhe&uhi&uh3n,&uhq&uhu&uhy,&uh{&uh{~&uh,&uhK&uh[&uh&uhΊ&uh4&uh(&uh,&uh&uhْ&uhÔ,&uh&uh~&uhn&uh,&uhԛ&uh&uhB<&uhwF#.###### ......##.##...##....w..#.w.w..#.......# ####...........#  #####.......#  ##.....##  #)...#  ###.#  ##@.# 700.0) ####...##########  #...............# ############...............# &uhGZ#..................#.......###### #.........##.##........... w   ribbon worm (wandering) #..#####..##.###...#...............#[?$#..##.####.##........♣.... #..#$$)#..##...............♣.♣..#&uhG&uhP&uh-Tb _A ribbon worm is nearby!&uhYS &uhS &uhZ &uh] N _There are no items here.&uh| #.###### ......#halotheman the Poker#.##...##....w..Merfolk#.w.w..#.....*.#Health: 28/28 ========================####.........*.#Magic: 3/3========================#####.....*.#AC: 4Str: 14##....*##EV: 12Int: 7#)..*#SH: 0Dex: 17###*#XL:  3 Next: 10% Place: Dungeon:2##@.#Noise: ---------  Time: 1721.6 (0.0)####...##########a) +0 trident#...............#Throw: 40 stones ############...............# #..................#.......###### #.........##[&uh} m.##.................. w   ribbon worm (wandering) #..#####..##.###...#............. #..#[?$#..##.####.##........♣.... #..#$$)#..##...............♣.♣..# _A ribbon worm is nearby! _There are no items here.  Throw: 40 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 79% to hit)&uh w.....#&uhh L#*#&uh$ 7.#&uh @.*&uhˑ @.*&uh @.*&uh - The floor.&uh #.###### ......#halotheman the Poker#.##...##....w..Merfolk#.w.w..#.......#Health: 28/28 ========================####.........*.#Magic: 3/3========================#####.....*.#AC: 4Str: 14##....*##EV: 12Int: 7#)..*#SH: 0Dex: 17###*#XL:  3 Next: 10% Place: Dungeon:2##@.#Noise: ---------  Time: 1721.6 (0.0)####...##########a) +0 trident#...............#Throw: 40 stones ############...............# #..................#.......###### &uh6#.........##.##.................. w   ribbon worm (wandering) #..#####..##.###...#............. #..#[?$#..##.####.##........♣.... #..#$$)#..##...............♣.♣..# _A ribbon worm is nearby! _There are no items here.  Throw: 40 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&uh / #.###### ......#halotheman the Poker#.##...##....w(.Merfolk#.w.w..#.....(.#Health: 28/28 ========================####.........(.#Magic: 3/3========================#####.....(.#AC: 4Str: 14&uh ##....(##EV: 12Int: 7#)..(#SH: 0Dex: 17###(#XL:  3 Next: 10% Place: Dungeon:2##@.#Noise: ---------  Time: 1721.6 (0.0)####...##########a) +0 trident#...............#Throw: 40 stones ############...............# &uh͟ {#..................#.......###### &uh #.........##.##.................. w   ribbon worm (wandering) #..#####..##.###...#............. &uh% #..#[?$#..##.####.##........♣.... #..#$$)#..##...............♣.♣..# &uhJ {_A ribbon worm is nearby! _There are no items here.  &uhv Throw: 40 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&uh &uh! /You throw a stone.&uh' ........&uhU( f2.6 (139 _&uh. &uh/ &uhyQ 4&uh[ &uh|] F _Unknown command.&uh ...##.w.w..#.####....# ##### ##.....# #)...#  #####.####.@.###########............... &uhG############..................................##........♣.............♣. #..#%)[#..#######.#######.♣._.♣.# &uh&uh-3 _&uh:'_&uh&uh2 #.##...##. #.w.w..#.......# ####..w..# #####.......# ##.....## &uh B#)...# ###.# ##..# ####..@## #.# #.# .&uhԩ #.# .##.##.......# ..#####..##.###...#...&uh # w   ribbon worm &uh; (..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#.#.♣._.♣.#&uhϫ &uh P.w&uh &4&uh^ &uh &uhG| #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####....w..#Magic: 3/3========================##...*.##AC: 4Str: 14#).*.#EV: 12Int: 7###*#SH: 0Dex: 17##.*#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1724.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 39 stones ..................#.......####### .........##.##..................# ..#####..##.#[3&uh|O3m##...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.# _You throw a stone. _Unknown command.Throw: 39 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (79% to hit)&uh+v w...#_&uhqgL#*#&uh$E.#_&uhV.*_&uh3c..*._&uh_ w*_Aim: a ribbon worm (79% to hit)&uhp5  #.##...##.......halotheman the Poker#.w.w..#...(...#Merfolk####.......(...#Health: 28/28 ========================#####....(..#Magic: 3/3========================##...(.##AC: 4Str: 14#).(.#EV: 12Int: 7###(#SH: 0Dex: 17##.(#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1724.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 39 stones ..................#.......####### .........##.##..................# ..#####..##[3&uhJ6 L4m.###...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#Throw: 39 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (79% to hit)  You throw a stone.  The stone barely misses the ribbon worm.&uhw r..w....&uh e5.6 (18 _&uh &uh &uhVO$ #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####....w..#Magic: 3/3========================##...*.##AC: 4Str: 14#).*.#EV: 12Int: 7###*#SH: 0Dex: 17##.*#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1725.6 (0.0)#...............#&uhPa) +0 trident ###########...............#Throw: 38 stones ..................#.......####### .........##.##..................# ..#####..##.###...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#You throw a stone. &uhFPz_The stone barely misses the ribbon worm.Throw: 38 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (79% to hit)&uh^ w #.##...##.......halotheman the Poker#.w.w..#...(...#Merfolk####.......(...#Health: 28/28 ========================#####....(..#Magic: 3/3========================##...(.##AC: 4Str: 14#).(.#EV: 12Int: 7###(#SH: 0Dex: 17##.(#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1725.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 38 stones ..................#.......####### &uh^ 8.........##.##..................# ..#####..##.###...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#Throw: 38 stonesPress: ? - help, Q - select action, ( or ) - cycle&uh_ Shift-Dir - straight lineAim: a ribbon worm (79% to hit)  You throw a stone.  The stone completely misses the ribbon worm.&uh &uhM r...w...&uh3 F6.6 (17 &uhV _&uhK &uh &uh}K #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####.......#Magic: 3/3========================##...w.##AC: 4Str: 14#).*.#EV: 12Int: 7&uhL###*#SH: 0Dex: 17##.*#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1726.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 37 stones ..................#.......####### &uh>Li.........##.##..................# ..#####..##.###...#.............# w   ribbon worm &uhtL..#[?$#..##.####.##........♣....# &uhL..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#&uhLlYou throw a stone. _The stone completely misses the ribbon worm.&uhLThrow: 37 stonesPress: ? - help, Q - select action, ( or ) - cycle&uhL\Shift-Dir - straight lineAim: a ribbon worm (79% to hit)&uhr #.##...##.......halotheman the Poker#.w.w..#.......#&uhsMerfolk####...........#Health: 28/28 ========================&uh.s#####.......#Magic: 3/3========================&uhNs##...w.##AC: 4Str: 14&uhhs#).(.#EV: 12&uhsInt: 7###(#SH: 0Dex: 17##.(#&uhsXL:  3 Next: 10% Place: Dungeon:2####..@##########&uhsNoise: ---------  Time: 1726.6 (0.0)#...............#a) +0 trident &uh#t###########...............#Throw: 37 stones &uhCt..................#.......####### .........##.##..................# &uhrt..#####..##.###...#.............# w   ribbon worm &uht..#[?$#..##.####.##........♣....# &uht..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#&uh uThrow: 37 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line&uhBuAim: a ribbon worm (79% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.&uhJ...(catching breath)&uh (`&uhA``_  Shift-Dir - straight lineAim: a ribbon worm (79% to hit)  &uheUYou throw a stone.  The stone hits the ribbon worm but does no damage.  &uhThe ribbon worm expels a string of sticky webbing.ream of webbing hits you&uh<...&uhxg 6 7.6 (136 stones&uh,Held &uhq8_&uh<. _You are caught in a web!&uho.w12 836 stones&uho&_&uh s* _The web tears apart.&uh f #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####.......#Magic: 3/3========================##.....##AC: 4Str: 14#).w.#EV: 12&uh Int: 7###*#SH: 0Dex: 17##.*#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1728.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 36 stones ..................#.......####### &uh i.........##.##..................# ..#####..##.###...#.............# w   ribbon worm &uh..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## &uh0..#%)[#..#######.#######.♣._.♣.# _You are caught in a web! _The web tears apart.  &uh^Throw: 36 stonesPress: ? - help, Q - select action, ( or ) - cycle&uh\Shift-Dir - straight lineAim: a ribbon worm (79% to hit)&uh  #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####.......#Magic: 3/3========================##.....##AC: 4Str: 14#).w.#EV: 12Int: 7###(#SH: 0Dex: 17##.(#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1728.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 36 stones &uh I..................#.......####### .........##.##..................# ..#####..##.###...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.#Throw: 36 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (79% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is lightly wounded.&uh:o &uhTy [.w.&uh8z F9.6 (15 &uhtz _&uh &uhۅ &uh]c #.##...##....... halotheman the Poker  #.w.w..#.......# Merfolk  ####...........# Health: 28/28 ======================== #####.......# Magic: 3/3======================== ##.....## AC: 4Str: 14 #)...# EV: 12Int: 7 ###w# SH: 0Dex: 17 ##.*# XL:  3 Next: 10% Place: Dungeon:2 &uh?s####..@##########  Noise: ---------  Time: 1729.6 (0.0) #...............#  a) +0 trident ###########...............#  Throw: 35 stones ..................#.......####### .........##.##..................# ..#####..##.###...#.............# w   ribbon worm ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.# Aim: a ribbon worm (79% to hit)  You throw a stone. The stone hits the ribbon worm. _The ribbon worm is lightly wounded.  Reach: a) +0 trident&uhtvPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)&uhV #.##...##.......halotheman the Poker#.w.w..#.......#Merfolk####...........#Health: 28/28 ========================#####.......#Magic: 3/3========================##.....##AC: 4Str: 14#)...#EV: 12Int: 7###w#SH: 0Dex: 17##..#XL:  3 Next: 10% Place: Dungeon:2####..@##########Noise: ---------  Time: 1729.6 (0.0)#...............#a) +0 trident ###########...............#Throw: 35 stones ..................#.......####### .........##.##..................# ..#####..##.###...&uh#.............# w   ribbon worm (catching breath) ..#[?$#..##.####.##........♣....# ..#$$)#..##...............♣.♣..## ..#%)[#..#######.#######.♣._.♣.# _The ribbon worm is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is moderately wounded.&uh9H`  Press: ? - help, Dir - move target  Aim: a ribbon worm (lightly wounded, 80% to hit)  You reach to attack! You hit the ribbon worm.  &uhThe ribbon worm is moderately wounded.The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&uhwj._ 6 30.7 (1.135 stonesHeld &uhr&uht. _You are caught in a web!&uhM&_&uhQN+10&uhaU&uh`C _You struggle to detach yourself from the web.&uh$ &uh .w12 235 stones&uh/ 8_&uh֣ * _The web tears apart.&uhenw.w..#.####....... #####.... ##.....# #)...#  #####.w####...###########.....@......... ########## ...........#########.##............&uhn#####..##.###...#..[?$#..##.####.##........♣$$)..............♣.♣..#%)[#..#######.#######.♣._.♣.&uh o#####..## ##'## #..♣.♣.&uhp&uhvP.w&uhv&3&uhw|&uh|}&uh l###.... #####.... ##.....# #)...#  #####.####..w##########............... ########## ...........#######&uh ##.##..................#####..##.###...#....[?$#..##.####.##..♣$$)&uh1 ..............♣.♣..#%)[#..#######.#######.♣._.♣.&uhm #####..## ##'## #..♣.♣.........# ##...##.♣.&uh &uh &uhz , .&uh \wThe ribbon worm attacks as it pursues you!&uh: .=4&uh j_ _The ribbon worm bites you but does no damage.&uh`:[ ##### ##.....# #)...#  #####.####...##########.....w......... ##########. ...........&uh:#.......#########.##...........#####..##.###...#..[?$###.##........♣$$)..............♣.♣..#%)[#..#######.#######.♣._.♣.# &uh(;####..## ##'## #..♣.♣.........# ##...##.♣.&uhT;])##....)##.&uh<&uh)H .w  The ribbon worm attacks as it pursues you!&uhHX3-----5&uhO9_&uhR0 _The ribbon worm bites you.&uhF  ##.....# #)...#  #####.####...##########............... ##########w.... ..................#&uh<i########.##..@...............#####..##.###...#[?$###.##..♣..##w   ribbon worm... ....#..##.###.......## #.#.##..#&uhT_-6&uh19_&uh&uhW  You reach to attack! You puncture the ribbon worm!&uhl.w =7.8 (1.1&uh4'_&uhc _The ribbon worm is heavily wounded.&uh4  #)...#  #####.####...##########............... ##########.... ................w.#..########.##...........#######.@.#.....[?$###.##........♣$$)..............♣.♣..###.##w   ribbon worm... ##..#...#.##.........###....#..##&uh .w_The ribbon worm attacks as it pursues you!&uhw16-----------80&uh8'_&uh" 0 _The ribbon worm bites you!&uhԂ #####.####...##########............... ###########. ............#.......#########.##..w...............#######...#.....[?$##@##♣&uh-$$)#..##...............♣.♣..#%)[#..#######.#######.♣._.♣.# &uhO####..## ##'## #..♣.♣.........# ##...##.♣.)&uh##....)##...#..##.###.......## #.#.## &uh##..#...#.##.........###....#..##  ##........''.....†.....&uhQ_(catching breath)&uh_ `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&uh$ A._&uh% 7=----- 6 -935 stonesHeld &uh~. 8_&uhW1 j _You are caught in a web! _There is a web here.&uh&uh212 -4035 stones&uh&uhp* _The web tears apart.&uh,K.####...###########............... ###########.... ..................#.......#########.##..w...............#######...#.....[?$#..##.####.##........♣$$)#..##.....@.........♣.♣..#%)[#..#######.#######.♣._.♣.# ####..## ##'## #..♣.♣.........# ##...##.♣.)##....)##...#..##.###.......## #.#.## ##..#...#.##.........###....#..##  ##........'.........'.....†..... ####.......###&uhV-&uh3v.w1&uh<&uh% ####...###########............... ###########....... ..................#.......#########.##..................######.w.#....[?$#..##.####.##..♣$$).......♣.♣..#%)[#..#######@#######.♣._.♣.# ####..## ##'## #..♣.♣.........# ##...##.♣.)##....)##...#..##.###.......## #.#.## ##..#...#.##.........###....#..##  ##........'.........'.....†..... ##..##.......### #####...#.######.##.####&uh- &uhB .w_ 2&uhh &_&uh &uh............... ###########... ..................#.......#########.##..................######...#.....[?$##w##........♣$$)#..##...............♣.♣..#%)[#..#######.#######.♣._.♣.# ####..## ##@## #..♣.♣.........# ##...##.♣.)##....)##...#..##.###.......## #.#.## ##..#...#.##.&uhg.###....#..##  ##........''.....†..... .####.......### #####...#.######.##.####......###.###.....## &uh_&uh.w_=3&uh8_&uhQ _There is an open door here.&uh9########## ..................#########.##...........######...#[?$#.#♣$$)....w..♣.♣..#%)[#..#######.#######.♣._.♣.# ####..## ##'## #..♣.♣.........# ##.@.##.♣.)##....)##...#..##.###.......## #.#.## ##..#...#.##.&uhQ.###....#..##  ##........''.....†..... .####.......### #####...#.######.##.####......###.###.....## ###.## ##.###...## #&uh&uhw.w_&uhc8=4 _&uh&_&uh&uh~ ...........#########.##...........######...#[?$#.#♣$$).......♣.♣..#%)[#..#######w#######.♣._.♣.# ####..## ##'## #..♣.♣.........# ##...##.♣.&uh^)##..@.)##...#..##.###.......## #.#.## ##..#...#.##..###....#..## &uh* ##........''.....†..... .####.......###&uhOw   ribbon worm##...## #.# ##.###.#.......# #.#&uh%_&uh0&5&uh&&uh (&uhdy##.##........... .#####..##.###...## .#[?$#..##.####.##.♣....# .#$$)#..##.........♣.♣..## .#%)[#..#######w#######.♣._.♣.# #####..## ##'## #..♣.♣..# #.......# ##...## #...♣...# # .)# ##....)## #.......# #.#..##.###....@..## #.#.##..# # #..#...#.##..#....#..###......'.'.....†.......##.##.......#### ####...#.####.##.#### &uhd......#### #.#### .###.## ## #.# .# ##.###.#.......# #.# .# ##.#.##.###.#&uhf&uhsW.w&uh\s6&uh}&uh~&uhR #####..##.###...###. #[?$#..##.####.##.♣....##. #$$)#..##.........♣.♣..###. #%)[#..#######.#######.♣._.♣.# #. #####..## ##w## #..♣.♣..# #. .&uh i.......# ##...## #...♣...# #. )# ##....)## #.......# #. .&uh .#..##.###.......## #.#.##..# #.#...#.##..#....#..###......'.&uh! '.....†....... #.##.##.......##### ###...#.####.##.#### .....####  ###.## ## #.# &uhD # ##.###.#.......# #.# &uhh # ##.#.##.###.#. ######.###.# #.#.###&uh ##.#&uh ( >_(catching breath)&uh$0 _```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&uhx 1...&uh  6 735 stonesHeld &uh &uhY j _You are caught in a web! _There is a web here.&uhX&uhnb'w9==8&uhLk&uhlC _You struggle to detach yourself from the web.&uht %_&uh\u z12 935 stones&uhz 7_&uh{ * _The web tears apart.&uhQ[?$#..##.####.##.♣....##.# $$)#..##.........♣.♣..###.# %)[#..#######.#######.♣._.♣.# #.# ####..## ##'## #..♣.♣..# #.# .......# ##.w.## #...♣...# #.## ##....)## #.......# #.# .#..##.###.......## #.#.##..# #. .#...#.##..#....#..#####......'.'.....†........ .##.##.......###### ##...#.#&uh###.##.#### ....#### #.#### ##.## ## #.#  ##.###.#.......# #.#  ##.#.##.###.#####.###.# #.#.####.# ......###.###........#&uh&uh>_.w&uh'50&uh&uhN&uh ?$#..##.####.##.♣....##.#.)#..##.......♣.♣..###.#. &uh 8)[#..#######.#.♣._.♣.# #.#..## ##'## #..♣.♣..# #.#&uhF +# ##...## #...♣...# #.## ##...w)## #.# #.# #..##.###.## #.#.##..# #. #...#.##.&uho ###....#..#'.'.....†.##.&uh :##.# #&uh $...#.###.&uh ###.##.#### #&uh ###.###.....## #.#### &uh # #.## ##.###...## #.# &uh # &uh ##.###.#.......# #.#  ##.#.##.###.#&uh + &uh! 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G-4 _'uh& 'uhb' 'uh{ M+ #.#  ####.##### 'uh{ ####!.###..........#.#......#.###'uh| ##....†.###......##.'uh$| .#####.#'uhۂ 'uh8 &5'uhl 'uh$ 'uh #+# #.# ####.##### ####......!.#..#.#......#.###....†.## #.##..#.## #..#.###.##.....'uhc ...#......#.##### 'uh'uh'uh46'uh'uhy'uh(#+# #.# ####.##### ####......!.#..#.#......#.###....†.## ##......###. #........#......#.'uh/##### 'uh%R7'uh&'uhSM#+ #.#  ####.##### ####!.#####...........#.#......#.#######....†.##.##....#'uh̯'uh\&8'uh'uh'uhW[#+# #.# ####.##### ####..##### ..#.#......#.###....†.##.##......## .##.##..#.# .## #..#.###.##........# 'uh'uh&9'uh'uh'uh,80.9 (2'uh'uha _i - 2 sapphire potions (gained 1)'uh@Z  #+# #.# ####.##### ####.##### . .#.#......#.###### ##....†.##.# #......## .# #.##..#.# .# # #..#.###.# #........#  ......#.#####'uh^ 'uhW^ $1.9 (1'uhb 'uhd 'uh5 . #+# #.# ####.##### ####.##### . .#.#......#.###### ##....†.##.# #......## .# #.##..#.# .#  # #..#.###.# #........#  ......#.#####'uh} 'uh &2'uh 'uh 'uhG4 #+# #.# ####.##### ####.##### . .#.#......#.###### 'uh ##....†.##.#  #......## .# #.##..#.# .# # #..#.###.# #........#  ......#.#####'uh'uh'uh 3'uh'uhv'uh(M+ #.#  ####@##### ####'uh(##### ............#.#......#.########'uh(-#.....'uh>.'uh.'uh.4'uh2'uhH4'uhJ!M+ #@#  ####.##### 'uh!####........##### ...................#.#.########## #..#.#'uh!'uh+''uh'&5'uh*'uhQ+'uh#......<..#+.........+....................=...''uh7<'uh)&6'uhK'uh _You open the door. _Found a notched coral ring. Found a stone staircase leading up.'uh= M#.......##<..#++#..#'uh#.......##....=##...# #.# 'uh  ####.##### ####........#####...........#'uh....†.##...##..#.#'uh'uh$7 'uh _'uh'uhQ _There is an open door here.'uhI\M ##.....## #.......##<..#++#..#'uhnI#.......##....=##.@.###'## #.# ####.#####.....'uhI#....##'uhP'uhmQ$8 'uhQ _'uhV'uhW'uhiM ##...##  ##.....## #.......##<..#++#.'uhFjw.##.......##..@.=###...####'###.#..†.#'uhr'uhs&9'uhx'uh{'uh] ##...## ##.....## ##.## #......<..# +.+ #.# 'uh #.# #...@=# ##...## ##'## #.#'uhޏ ####.#########..............'uh .#.#..... 'uhz 'uhח '90'uh 'uhH 'uhe W##...## ##.....## ##.## #......<..# +.+ #.# #.# #....@# ##...## ##'## ####.'uhe #########.......#.#.... 'uhr 'uh8s &1'uhv 'uh| 'uh} +2.9 (2'uh 'uh' 3 _r - a ring of positive energy'uh|'uh-Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) 'uh[zMissiles (go to first with ()  d - 2 throwing nets  e - 35 stones (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) 'uhyJewellery (go to first with "=)r - a ring of positive energy Scrolls (go to first with ?)'uhʲh - a scroll of identify  k - a scroll labelled ANALAS OMAMAYR  n - a scroll labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a coppery potion  i - 2 sapphire potions  j - a bubbling black potion  l - a blue potion 'uh m - 2 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit'uh-7[top]'uhk r - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 2 of the Dungeon. 'uhHStash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.'uh]l'uho'uh"uhalotheman the Poker##...##'uh{uMerfolk##.....##Health: 28/28 ========================##.......##Magic: 3/3========================#......<..#AC: 4'uhuaStr: 14+.........+EV: 12Int: 7#.........#SH: 0Dex: 17#.......#'uhupXL:  3 Next: 12% Place: Dungeon:2#....@#Noise: ---------  Time: 1992.9 (0.0)##...##'uhva) +0 trident##'##Throw: 35 stones'uhCvz#.#####.#########........#####'uhfv2...................#.#......#.######'uhv##....†.##.# _You see here a rat corpse. _i - 2 sapphire potions (gained 1) 'uhv_You open the door. _Found a notched coral ring. Found a stone staircase leading up. _There is an open door here. _r - a ring of positive energy'uh|'uhL}-3.4 (0.5'uh'uhu _i - 2 sapphire potions (gained 1) _You open the door. _'uhAFound a notched coral ring. Found a stone staircase leading up. _There is an open door here. _r - a ring of positive energy 'uh_ (worn)'uhB 'uh 'uh# \ _Unknown command.'uho4'uh'\ _Unknown command.'uh ##+#  ##...##  ##.....## #.......##<..#++#..##.....@.###.....####...####'##'uh #.# ####.#########........#####..................#.#......#.######'uh'uhc44.4 (1.0 _'uh'uh'uh M ##+#  ##...##  ##.....## #.......##<..#++#..###.......####.....####...##..'uhZ 'uh &5'uh'uh'uh} rM ##+#  ##...##  ##.....## #.......##<..#++..##.......####.....##..'uhW 'uhތ &6'uh 'uhj 'uhB =##+# ##...## ##.....## ##.## #......<..# +.+ #.# ##.## ##...## 'uh 'uh &7'uh 'uh# 'uh ##+# ##...## ##.....## ##.## #......<..# +.+ #.# ##.## ##.....## 'uh o####.##### 'uh 'uhw &8'uh 'uhM 'uh<<#...#.....'......##.....'uhA'uh5B&9'uh'uh( _You open the door.'uhF<##+# ##...## ##.....## $###.## #...#'uhk=#......<..##.+..#.###.##.## ..##.....## _# 'uhE8_'uh}E)2000'uhI'uhM _Found 16 gold pieces. Found an opulent altar of Gozag. _There is an open door here.'uhn&.#.###+# .###...## .# ###.....## .# $## ##.## .#...##......<..##.+.'#.###.##.## ..##.....## .._.##...## ..?##'## ..#.# ##### 'uh<1'uh'uh 1 _Found a scroll of identify.'uhh ..#  #.# # ##+# #.# . ##...## #.# .#  ##.....## #.##$##  ##.......###.#...# #......<..##. +.'.# #.###. ##.......## #. ##.....## ..._. ##...## ...?. ##'## ...  #.# ..#  ####.##### #.#  ####.#####   'uh6n'uhn&2'uhIs'uht'uhB# ..# .# #.# .#  ##+# #.# ..  ##...## #.# .#  ##.....## #.##$##  ##.......###.#...###. #......<..##. +.'.#  #.###.# ##.......## ##......# ##.....## ..._..# ##...## #...?.# ##'## .....# #.# #..# ####.##### #.#  ####.#####  3_[37'uh# m'uh ..# .#  #.# #.#  ##+# #.# ..  ##...## #.# .#  'uh##.....## #.##$##  ##.......###.#...###.# #......<..##.# +.'.'uhD#  #.###.# 'uho ##.......## ##......#  'uh##.....## #..._..#  'uh»##...## ##...?.#  ##'## 'uh.....#  #.# #..### 'uh  ####.##### #.# 'uh* ####.'uhHL#####  'uh 'uhe&4'uh'uh%'uhϒ UM..# .# #.# #.# ##+# #.# ..'uhG 9 ##...## #.# .#  ##.....## #.##$## #.......###.#...####<..##..#+'..###.........###.##.......## ##......# #.#'uhR :_'uh &5'uh 'uh6 'uh M...#  #.# #.# ##+# . ##...## #.# .#  ##.....## #.##$## #.......###.#@..###.##<..##..+...'..####.........###.......# 'uh ._ #..###'uhۍ :_'uh< &6'uhr 9_'uho 'uhU  ..  .#  ..# .#  #.###.#  ##+# #.##..  ##...## #.##.#  ##.....## #.##$##  ##.###.#.@.###.#  #......<..##.'uhV #  +...'.###  #.###.#  ##.## ##......#  ##.....## #..._..# 'uh}V  ##...## ##...?.#  ##'## #.....#  #.# #..###  'uh] 'uhf] &7'uha 'uh&c 'uh"oM##.'uh=..# .# #.###.# ##+# . ##...## #.##.#  ##.....## #.##@## #.......###.#...###.#'uhr#<..##..#+.........'........###'uh; #.....#'uh:_'uhF&8'uh&9_'uh{;_'uh+9.4 (2'uh'uh 'uh9_You now have 112 gold pieces (gained 16).'uhY3M##...#  #.###.# ##+# .# ##...## 'uh 4  ##.....## #.##.## #.......###.#...####......<..##.........# '.#..## ._##...?.#'uh^7'uh 8,10.4 (1'uh9'uh:'uh ##..#..##.###'uhB##+#..###...### ##.....#####.......###.#...###.#'uhb......<..##........'.#'uhi..## .'uh_##...?.###'###.....#  'uh8_'uhL&1'uh'uh'uh2( ##..#..##.###.###+#..###...### 'uhlE##.....## #.##.####.......###.#.@.###.#......<..##.........#+...'.####.....##.##..###  'uh:_'uh'&2'uh49_'uh'uh)I  ..#..# .##.###.###+#.##...### ##.....## #.##.####.......###.#...###.#......<..##...@.....#+'uhoI ...'.######.# .'uhI T_ 'uhI ##..#######.##### #.# 'uhI D 'uhvP 'uhP &3'uh/V 'uhW 'uh ..  .#  ..# .#  #.###.#  ##+# #.##..#  ##...## #.##.#  ##.....## #.##.##  ##.'uh ###.#...###.#  #......<..##.#  +.'.###  #.###.#  ##.'uha ## ##......#  ##.....## #..._..#  ##...## ##...?.#  ##'## #.....# 'uh ~ #.# ##..### 'uh  ####.##### #.#  'uh 7_'uh! &4'uh{ 'uh 'uh ..  .#  ..# .#  #.###.#  ##+# #.##..#  ##...## #.##.#  ##.....## #.##.##  #.###.#...###.#  ......<..##.#  .'uh @'.###  .###.#  #.## ##......#  'uh ##.....## #..._..#  ##...## ##...?.# 'uh+  ##'## #.....#  'uhK }#.# ##..###  'uhl y####.##### #.#  'uh6 'uh} &5'uh? ;_'uh  #..##.#####+##.  ##...##.# ##.....## #.##.## #'uhZ .......###.#...###.# ......<..##...........'.######.# ### ##'uh ##.# #........#####  'uhX 'uh &6'uh* 'uh 'uhӇs ..##.#####+#.  ##...### # ##.....## #.##.## .#'uh5.......###.#...###. ......<..##.........#...'.######.# ### ##'uhR#.....## #..._'uhp#.# ...............  'uhY7'uh=..# .#  #.###.#  ##+# #.##..#  ##...## #.##.# #  #.....## #.##.## .#  .###.#...###.#  <..##..#  '.###  ###.#  .## ##......#  #.....## #..._..#  'uh##...## ##...?.#  ##'## #.....#  #.# ##..###  .##### ##.#  .##### #.#    'uh<_'uh[8'uhP6_'uhM'uhXi #.#####+##. ##...##.# # #.....## #.##.## .# .......###.#...###.#<..##............'.#####.# ## ## #.....## #..._'uh Y#...## ##...?.. ......#.######  'uh_2_'uh_&9'uhd;_'uhef'uh! ##+#. ##...### # #.....## #.##.## . .......###.#...###<..##...........'.#####.# ## ## 'uh#.....## #..._#...## ##...?  ##'## #....## ...†.##.#  'uh*_'uhM'20'uh'uh)'uh! ##...### # #.....## #.##.## . .......###.#...###<..##...........'.#####.# ## ## #.....## #..._#...## ##...  ##'## #....  #.# #..##'uhp" ....## .#  'uh''uh,(&1'uhi+8_'uh.......## ##....@.#!'uhe  Noise: ---------  Time: 2024.4 (0.0) #.....## #..._..#  a) +0 trident !'uh9##...## ##.....#  Throw: 35 stones##'###.....# !'uhۻ#.###..### ###.##### ##.# !'uh  ........##### #.#   !'uhl................   !'uh3{......#.########   _You open the door. !'uhR_Found 16 gold pieces. Found an opulent altar of Gozag. _There is an open door here. !'uhow_Found a scroll of identify. _You now have 112 gold pieces (gained 16). _h - 2 scrolls of identify (gained 1)!'uh _As you read the scroll of identify, it crumbles to dust.!'uhz+5.4 (1!'uh!'uhO _i - 2 potions of mutation!'uhj!'uhRead which item? Scrolls  h - a scroll of identify  k - a scroll labelled ANALAS OMAMAYR  n - a scroll labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE [!] read|quaff[?] describe selected"'uh "'uh ! #.###.#  halotheman the Poker##+# #.##..#  Merfolk ##...## #.##.# #  Health: 28/28 ======================== #.....## #.##.## .#  Magic: 3/3======================== .......###.#...###.#  AC: 4Str: 14 "'uhg! .....<..##.........#  EV: 12Int: 7 ........'........###  SH: 0Dex: 17 ........###.......#  XL:  3 Next: 12% Place: Dungeon:2 .......## ##....@.#  Noise: ---------  Time: 2025.4 (0.0) "'uh " #.....## #..._..#  a) +0 trident ##...## ##.....#  Throw: 35 stones##'###.....# #.###..### ###.##### ##.#   ........##### #.#   ................   ......#.########   _There is an open door here. _Found a scroll of identify. _You now have 112 gold pieces (gained 16). "'uh\" _h - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _i - 2 potions of mutation"'uh# "'uh& Identify which item? (\ to view known items) Scrolls (select first with ?) "'uh]& L k - a scroll labelled ANALAS OMAMAYR  n - a scroll labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (select first with !)  f - a murky green potion  g - a coppery potion "'uh& j - a bubbling black potion  l - a blue potion  p - a fuming grey potion  q - a glowing amethyst potion[?] describe selected#'uh-% #'uhJ* #'uhx/ J#.###.#  halotheman the Poker##+# #.##..#  Merfolk #'uh/ ##...## #.##.# #  Health: 28/28 ======================== #.....## #.##.## .##'uh/ {  Magic: 3/3======================== .......###.#...###.#  AC: 4Str: 14 #'uh0 +.....<..##.........#  EV: 12Int: 7 ........'........###  SH: 0Dex: 17 ........###.......#  XL:  3 Next: 12% Place: Dungeon:2 .......## ##....@.##'uh0   Noise: ---------  Time: 2025.4 (0.0) #.....## #..._..#  a) +0 trident ##...## ##.....##'uh0   Throw: 35 stones##'###.....# #.##'uhJ1 ##..### ###.##### ##.#   ........##### #.#   ................#'uh1    ......#.########   _There is an open door here. #'uh1 _Found a scroll of identify. _You now have 112 gold pieces (gained 16). _h - 2 scrolls of identify (gained 1)  As you read the scroll of identify, it crumbles to dust. _i - 2 potions of mutation#'uh; ]  As you read the scroll of identify, it crumbles to dust.#'uh< +6.4 (1#'uh@ ;_#'uhB S _g - a potion of lignification$'uhbM..#  #.###  ##+# ..# #...## #.##.# # #.....## #.##.## .#..###.#...###.<..##..'..###.###. .......## ##.........## #..._ ##...## ##.....#$'uhC ..$'uh5_$'uhk&7$'uh6_$'uhb$'uh M..#  #.###  ##+# ..# #...## #.##.# #.....## #.##.## .#..###.#...###.#<..##..#'..###.###. .......## ##.... $'uhX #.....## #..._..# #.$'uh $'uh> &8$'uh5 $'uh* M...# $'uh'+  #.###  ##+# #.##..# #...## #.##.# # $'uh]+ #.....## #.##.## ...###.#...###$'uh+ <..##..#'..###$'uh+ .###.# .......## ##......#$'uh+ a _##.$'uh0 5_$'uh0 &9$'uhS4 9_$'uh5 $'uh ..  .# .# ..# .# .# #.###.# .# ##+# #.##..# .#$'uh  #...## #.##.# .#  .....## #.##.## .#  ###.#...###.#  <..##.#  '.###  ###.......#  ## ##......#  .....## #..._..#  #...## ##.....#  ##'## #.....#  #.# $'uh ##..###  .##### ##.#  $'uh 7_$'uhZ '30$'uh $'uhP %'uh;..  .# #.#  ..# .# #.#  #.###.# #.#  #+# #.##..# #.#  ...## #.##.# #.#  ## #.##.## #.#  %'uhz<###.#...###.#  <..##.#  '.###  ###.......#  ## ##......#  ## #..._..#  %'uh<...## ##.....#  #'## #.....#  #.# ##..### %'uh< #.##### ##.#  %'uhA:_%'uh"B&1%'uhG@_%'uhl:_%'uh%'uhL%'uh%'uhaM##. ...#  #.### %'uhŗk#+# .### #.##.# ## #.##.## ..###.#...###<..##..'........### %'uh......###.......# .. %'uhJ..#..%'uh֝<2%'uhK%'uhX%'uh_M## ##. ...#  #.### #+# .###  ## #.##.## ..###.#...###<..##......... ......'........### ....#.. #..._##..%'uh[%'uh&3%'uh̦B_%'uhM## ##. ...#  #.### #+# %'uh9.###  ## #.##.## ..###.#...### ...<..##.........#%'uhU- ...%'uhh9 ..%'uh{*..#..%'uh9%'uh&4%'uh> 9_%'uh &'uhbGM## ##. ...#  #.### #+# .###  &'uhSc## #.##.## .....###.#...###.# _&'uhg&'uhg&5&'uhj9_&'uhk&'uhM## ##. ...#  #.### #+# .###  ....## #.##.## #.# &'uht&6&'uh&'uh&'uhˌM#####. .&'uh ..#  #.### #+# .# &'uh,...## #.##.# #.# &'uh&'uh&7&'uh&'uh&'uh-EM.#######.........#  #.### #+# #.##..# #.#&'uhuF ###&'uht&'uh &'uh, 8&'uhb &'uh &'uhkM#######....... ....##..# #.###.# #.# ..#&'uh:&'uh&9&'uh&'uh&'uh&'uh&'uh&'uhf&'uhr&'uh1s&'uhiu&'uhjv&'uh(&'uh&'uh&'uh&'uhh&'uhLi&'uhl&'uhn&'uh       #.# .# .###.#  ..## .# #.#  #.###.# #.# #+# #.##..# #.# #...## #.##.# #.# .## #.##.## #.# .###.#...###.# .<..##.# &'uh&'uh#'40&'uh&'uhc&'uhg       #.# .# .###.#  ..###.# #.#  #.###.# #.#  ##+# #.##..# #.# &'uh^#...## #.##.# #.# #.....## #.##.## #.# .###.#...###.# .<..##.# &'uhR1&'uh &'uh ;     &'uh  .##.# .# .###.# &'uh .###.# #.# ##.###.# #.#  &'uhL B ##+# #.##..# #.#  ##...## #.##.# #.# &'uh #.....## #.##.## #.# #&'uh .###.#...###.# .<..##.# &'uhM &'uh &2&'uh &'uh ''uh       #.##.# .# .###.# .###.# #.# ##.###.# #.#  ##+# #.##..# #.#  ##...## #.##.## #.#  ##.....## #.##.## #.# #.###.#...###.# #......<..##.# ''uh''uhc&3''uhH''uhp ''uhǑ/   ''uhh   # #.##.# #.# .###.# ''uh@#....###.# #.# #.###.# #.# ''uhf ##+# #.##..# #.# ''uh  ##...## #.##.## #.#  ##.....## #.##.## #.#  ##''uh.###.#...###.#  #......<..##.# ''uh9''uh&4''uh;''uh*''uh8   ## .. #.  #.  ##.##.#  #.# .###.# ''uhm#....###.# #.#  ####.###.# #.#  ##+# #.##..# #.#  ##...## #.##.## #.#  ##.....## #.##.## #.#  ##.###.#...###.#  #......<..##.# ''uhL''uh&5''uh''uh''uhr'    ###  ..#  #.#  #.#  ##.##.#  #.# .###.# #....###.# #.#  ####.###.# #.#  ##+# #.##..# #.# ''uh,  ##...## #.##.## #.#  ##.....## #.##.## #.#  ##.###.#...###.#  #......<..##.# ''uhϋ''uh7&6''uh''uh''uhK    ###  ..# ## #.# .. #.#  ##.##.#  #.# ''uh{q.###.# .###....###.# #.#  ####.###.# #.#  ##+# #.##..# #.#  ##...## #.##.## #.#  ##.....## #.##.## #.# ''uh ##.###.#...###.#  #......<..##.# ''uhn''uh&7''uh''uh''uhj ###  ..#  #### #.#  ... #.#  ##.##.#  #.# #.###.# #.###....###.# #.#  ####.###.# #.# ##+# #.##..# #.# ##...## #.##.## #.# ##.....## #.##.## #.# ##''uh.###.#...###.# #......<..##.#''uhƶ''uh1&8''uh4''uh''uhW+ ### ..# ######.# ...##.# ##.##.# #.# #.###.# #.###....###.# #.#  ####.###.# #.#  ##+# #.##..# #.# ''uh+ ##...## #.##.## #.# ##.....## #.##.## #.# ##.###.#...###.#  #......<..##.#''uh0<9''uh2''uh3''uhr ### ..# ######.# ...##.# ##.##.# #.# #.###.# #.###....###.# #.# ''uh| ####.###.# #.#  ##+# #.##..# #.# ##...## #.##.## #.# ##.....## #.##.## #.#  ##.###.#...###.# ''uh h #......<..##.#''uh''uh'50''uhl''uh''uh-### ..# ######.# ...##.# ##.##.# #.# #.''uhu.###.# #.###....###.# #.# ##...## #.##.....## #.# ''uh2''uh*3&1''uh~6''uh7('uhM### .##..####........##.# ##@##.####### #...#............###.###....###.# #.#.('uhc('uh&2('uh֝('uh$('uhilM ## # .##..####.......@##.# .....##.##.#######... #...........##............###.####.#.#('uhPr('uhr&3('uhgv('uhIx('uhJ ### # ..#.##..######.#.##.##.....##.##.#.. #.....###............###.# #.###....###.# #.# ####.###.# #.#  ##+# #.##..# #.#  ##...## #.##.## #.#  ##.....## #.##.## #.#('uh('uh\4('uh('uh/('uh # ### #. ..##.##..######.##.##.##.....##.##.#.##.....##............###.# #.###....###.# #.##. ####.###.# #.# ##+# #.##..# #.# ##...## #.##.## #.#  ##.....## #.##.## #.#('uh ('uh &5('uh@ ('uh ('uh ###.. #.# ### #.. ..# #.##..######.# #.##.# ##.....##.##.#.##....##............###.# #.###....###.# #.#  #. ####.###.# #.# ##+# #.##..# #.#  ##...## #.##.## #.#  ##.....## #.##.## #.#('uh ('uh &6('uh ('uh ('uhp4('uh('uh)'uh4)'uh2)'uhH _No target in view!)'uhz  _)'uh )'uh7 B)'uh. B)'uh )'uhQ )'uh B)'uh )'uh+ B)'uh )'uh+ ,)'uh )'uh )'uh 4)'uh )'uh )'uhu ,)'uhJ )'uhF )'uhK ,)'uh )'uhU )'uh ,)'uh )'uh )'uhZ ,)'uh} )'uh )'uh ,)'uh )'uh )'uh ,)'uh )'uh: )'uh ,)'uh' )'uhEB)'uh )'uhx_n - 2 scrolls labelled SIXZUCH HAZAI (gained 1))'uhCI)'uh+)'uh,)'uh )'uh )'uhl )'uhA )'uhX)'uh,)'uhB,)'uh)'uh)'uh)'uhh3,)'uh.8,)'uh8)'uh <)'uhu<)'uh@,)'uh@)'uhC)'uh^9 ######### ### #.......# ##.######.#####.## #............##... ###.######.##.##..# # #.##...... #.###.# #.###..... #. !.. #..# #. #.########... #. .# #.## ## # #.#  ##+#  ##...#  ##..... )'uha085.4 (29.0))'uhB6.4 (30)'uhQ _h - a ruby potion*'uh: 3*'uh *'uh *'uh ,*'uh n*'uh *'uh ,*'uhq *'uhܴ *'uh ,*'uh *'uhy *'uh¹ ,*'uh *'uhj ,*'uhӽ *'uh` q _m - 3 potions of curing (gained 1)*'uh *'uh 3*'uh *'uhA *'uh *'uh *'uh *'uh *'uhH ,*'uh *'uh6! *'uh! ,*'uh=# *'uhJ$ ,*'uh$ *'uh% *'uh& ,*'uh_' *'uh2) *'uh) ,*'uh* *'uh+ *'uh. ,*'uhQ. *'uh/ *'uh0 ,*'uh=1 *'uh2 *'uh3 ,*'uh54 *'uh5 *'uh7 ,*'uh7 *'uh8 *'uht: ,*'uh< *'uh= *'uh@> *'uht> *'uh> *'uh$A *'uh"B ,*'uhB *'uhgD *'uhE *'uh&F *'uhF *'uhWH *'uhN ] #.###.#.########....#.....#.##.##########.##.# ##.# ##+# *'uhO  #.# ##...## ##.# ##..... ##..# ##.....>########...####......<.......$@.......+........107.4 (21..#######...####...*'uhMO W ##..# ##. ...# ##.....# #### ##..*'uhO  ##'#.# ####.######..*'uhyV B8.4 (22*'uh4Z *'uh\ ; _Found a stone staircase leading down.+'uhEi3+'uhi+'uhk+'uhm,+'uhqX+'uhsM _You now have 117 gold pieces (gained 5).+'uhau3+'uh,+'uhW?+'uhA+'uhB,+'uhC+'uhE+'uhMG,+'uhG+'uhI+'uhLB+'uh6M+'uhNN,+'uhN+'uhaV#.###.#.########............##.....#.# #.###....###.#######.# #.# ####.###.#.# ##+## #.##..##.# ##...## #.####.# ##.....## #.##.###..# ##.......###.#...# >########...####......<..##..... ...............+@........' +'uh?Wc..#######...####.........######..# ##.......## ###....# ##.....## #..._#.#### ##...## ##...#.###'## #...#.##.# ##..#.#####.##### ##.#.########........#######+'uh]...###......'68.4 (60...###_+'uh;fc======9.4 (61+'uhi9_+'uhl= _As you open the door, it creaks loudly!-'uhkE #.###.#.#. #.....#.# #.###....###. #.# #.# ####.###. #.# ##+## #.##.. #.# ##...## #.##. ##.# ##.....## #.##. ##..# ##.###.#... #>#...####......<..##....@.........'.#...####.........### ###..# ##.......## ## #....# ##.....## #... #.#### ##...## ## #.# ##'## # #.#-'uhG #.# ## #.# ####.##### ## #.#........#------70.4 (1.0) _There is an open door here.-'uhnB #.###.#.# #.....#.# #.###....### #.# #.# ####.### #.# ##+## #.## #.# ##...## #.##. ##.# ##.....## #.##. ##..# ##.###.#  #>#...####......<..##  '-'uhn.'  ...#...####.### ###..# ##.## ## #....# ##.....## # #.#### ##...## ## #.# ##'## # #.# #.# ##-'uh;p #.# ####.#####  #.#.-'uhvb------1 _-'uh-'uh-'uh > #.###.#.# #.....#.# #.###.... #.# #.# ####. #.# ##+## #.## #.# ##...## #.## ##.# ##.....## #.## ##..# ##.......###.# #>#...####......<..## .'-'uh/ .' ...#...####.### ###..# ##.......## ## #....# ##.....## # #.#### ##...## ## #.# ##'## # #.# #.# -'uhY #.# ####.#####  #.#.-'uh; -'uhы 2-'uh| -'uhV .'uh"D #.###.#.# #.....#.# #.###.... #.# #.# ####. #.# ##+## #. #.# ##...## #. ##.# ##.....## #. ##..# ##.......###.# #>#...####......<..## .'.' ...#...####.###.'uhg} ###..# ##.......## ## #....# ##.....## # #.#### ##...##  #.# ##'##  #.# #.#  #.# ####.##### #.#..'uh<3.'uh.'uh.'uh> = #.###.#.# #.....#.# #.###.... #######.# #.# ####. #.# ##+## #. #.# ##...## #. ##.# ##.....## #..'uh*  ##..# ##.......###. #>#...####......<..## .'.' ...#...####.### ###..# ##.......##  #....# ##.....##.'uht @ #.#### ##...## #.# ##'## #.# #.#.'uh  #.# ####.##### #.#..'uh .'uh &4.'uh .'uh .'uh\  #.###.#.# #.....#.# #.### #######.# #.# #### #.# ##+## # #.# ##...## # ##.# ##.....## # ##..# ##.### #>#...####......<..## .'.'uh] K.' ...#...####. ###..# ##.##  #....# ##.....## #.#### ##...## #.# ##'## #.# #.# #.# ####.##### #.#..'uh]e <5.'uhUk .'uhPl .'uh * #.###.#.# #.....#.# #.### #.# #.#  #.# ##+##  #.# ##...##  ##.# ##.....##  ##..# ##. #>.'uhz @#...####......<.. .'.' ...#...####. ###..# ##.## #....# ##.....## #.#### ##...## #.# ##'## #.# #.#.'uh  #.# ####.##### #.#..'uh .'uh &6.'uh .'uh[ .'uhn= : #.###.#.# #.....#.# #.### #.# #.#  #.# ##+## #.# ##...## ##.# ##.....## ##..# ##. #>#...####......<.. .'. ...#...####..'uh1>  ###..# ##.  #....# ##.....## #.#### ##...## #.# ##'## #.# #.# #.# ####. #.#..'uhcD .'uhD &7.'uhII .'uhJ .'uhX  #.###.#.# #.....#.# #.### #.# #.#  #.# ##+## #.# ##...## ##.# ##..... ##..# ##. #>#...####......< .' ...#...#### ###..# ##. #....# ##..... #.#### ##...## #.# ##'## #.# #.# #.# ####. #.#.'uhy .'uh &8.'uh .'uh .'uh2  #.###.#.# #.....#.# #..'uh)3 Y #.# #.#  #.# ##+## #.# ##... ##.# ##......'uhT3  ##..# ## #>#...####......<.'uh{3  .' ...#...#### ###..# ##.'uh3  #....# ##..... #.#### ##....'uh3  #.# ##'## #.# #.# #.# ####..'uh3 F #.#.'uh>: .'uh: &9.'uh? .'uh@ .'uhd  #.###.#.# #.....#.# #. #.# #.#.'uh  #.# ##+ #.# ##... ##.# ## ##..# ###>#...####.......'uhu .'#...#...####. ###..# ## #....# ## #.#### ##... #.# ##' #.# #.# #.# ####. #.#.'uh .'uh '80.'uh .'uh"A #.###.#.# #.....#.# #. #.# #. #.# ##+.'uh" #.# ## ##.# ## ##..# ##.##>#...####.'.#...#...####.. ###..# ### #....# ##.'uh # #.#### ## #.# ##' #.# #. #.# ####. # #.#.'uh*.'uh+&1.'uh/.'uho1.'uh #.###.#.# #.....#.# # #.# # #.# ## #.# ## ##.# ## ##..# ##.##>#...####.'.#...#...####.. ###..# ##.##. #....# ### #.#### ## #.# ## # #.# # # #.# #### ## #.#.'uhC.'uhH&2.'uh.'uh~/'uh #.###.#. #.....#.#  #.#  #.#  #.# ## ##.# ### ##..# ##/'uh .##>#...####.'.#...#...####/'uhf#...... ###..# ##.##... #....# ##. #### #.#### ##/'uh #.#  # #.#/'uh .# #.# .## #.#/'uhy/'uh&3/'uhT$/'uh%/'uh؈ #.###.#.## #.....#.#.K #.##. #.# #. #.# #. ##.# ### #. ##..# ###...##>#...####.'/'uh@\.#...#...####.#......# ###..# ##.##...# #....# ###. ##### #.#### # #.#/'uh K   kobold (asleep) # #.#  .# #.# .## #.#./'uh<4/'uh'/'uh\z _A kobold comes into view. It is wielding a +0 short sword./'uh  #.###.#. ### #.....#.# .K# #.# #.# #.# #.# #.#  #.# ##.#  ## #.# ##..# ###...##>#...####.'/'uh #....#...#...#####.#......# ###..# ## ...##...# #....#  #. ##### #.#### # #.#  # #.# .# #.#  ..## #.#/'uh/'uhE/'uhf.KK/'uh /==5/'uh/'uh#( _The kobold shouts!/'uhPz  #.###.#. ### #.....#.# ..# #.#/'uhz  #K# #.# #.# #.## #.# ##.#  ##. #.# ##..# /'uh{D#...##>#...####.'#....#...#...#### #.#......# ###..#  ...##...# #....##. ##### #.#### # #.#  # #.# # .# #.# . ..## #./'uh}/'uhNy.K--6/'uhT/'uhf/'uh #.###.#. ### #.....#.# ..# #.# #.# #.# #K# #.# ## #.# ##.# ##.# #.# ##..# #...##>#...+.#....#...#... #.#......# ###..# #...##...# #....# ##.# ##### #.#### #. #.# ## #.# ## .# #.# .. ..## #. /'uhW--7/'uh/'uh/'uh: #.###.#.#### #.....#.# ..# #.# #.# #.# #.# #.# ## #K# ##.# ##.# #.# ##..# #####...##>#...#+.'###....#...#...##.#......# ###..# ##...####.# ##. #.# K   kobold# # #.# .# #.# ..## #.#.K/'uh< G[40m80'uh}0'uhJ.K0'uh3&90'uh"0'uh%f _You reach to attack! 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...w....##.# #>@....####### #####.......# ##...........###.##### ##..#.######.# #.##.>#.# #.# ###...7'uh[<47'uh 7'uh+ 7'uhfL #  #...w.#  #.####.#.##.#  #w# #.#.##.#  #.# ##.#.##.#########  #.# #....##  #.# #..#.##.#####....# 7'uhf #.###..#.##<# ##.....#  #...w....##.# #@.....##  #####.# ##.# ###.##### ##..#.######.# #.# #.>#.# #.#  #.# #..#.# #.. ..7'uhg #.# ##....# #####. #(# ##...### #. #.# ##.....## ### #. ##.## ##.## ##.###.7'uhao7'uho&57'uh;7'uhc _There is a stone staircase leading down here.7'uhA#J7'uh&7'uh*-6 _7'uh-8'uhfs #. #. . . # .##. .. ... .# ..# .#  #######.##.#  ...........# 8'uh9t 3 #@#  ........#  ######### 8'uhu8'uhR{8'uh-7.2 (1.78'uh8'uh _Found a stone staircase leading down. _Found a stone staircase leading down. _There is a stone staircase leading down here. _There is a stone staircase leading down here. _You climb downwards. 8'uh 6_up8'uhD8'uh8'uh8'uhUH _No target in view!9'uh} I9'uhB 9'uhz P _9'uh* n9'uh͉ ,9'uhU 9'uh 9'uh ..# ######..##...## #. ......### .##....... #.......#  #..#r..# #######.##.# ..........#######<###........# #########r   rat (asleep)9'uh .40.2 (3.09'uhě +1.2 (49'uhr 9'uh V _A rat comes into view.:'uh|R  You reach to attack!  The helpless rat fails to defend itself.  You hit the rat.:'uhxY C† :'uhu^ 362.2 (1:'uhpb :'uhd G _You kill the rat!:'uh,4:'uhN2:'uhM5H _No target in view!;'uh;'uhD;'uh;'uhҗ;'uhi;'uhP _;'uh;'uhɝ;'uh;'uh;'uh;'uhĠ;'uh;'uhѡ;'uh&;'uhB;'uḥ;'uh;'uh;'uh;'uh+;'uh;'uh;'uh,;'uh;'uh;'uh;'uh;'uh~;'uh9;'uhC;'uh`;'uhѲ;'uh5;'uhz;'uh;'uh;'uh;'uhø,;'uh,;'uhe;'uhr,;'uhػ;'uh;'uh,;'uh;'uh;'uh;'uh;'uh4;'uh;'uh,;'uh@;'uh;'uh,;'uhh;'uhz;'uh;'uh;'uh;'uh;'uh,;'uh{;'uh;'uhn,;'uh;'uh;'uh(;'uh^;'uh;'uhv;'uh,;'uh;'uh;'uh,;'uh;'uh;'uhK,;'uh;'uh;'uh,;'uhy;'uh;'uh],;'uh;'uh4;'uh,;'uh;'uh;'uh,;'uh;'uh;'uhO,;'uh;'uh>;'uh,;'uh/;'uh,;'uhQ;'uh/N _You now have 129 gold pieces (gained 12).;'uh3;'uh2;'uh;'uh,;'uh;'uhN;'uh;'uh ;'uh5;'uh<;'uh #>  #.  #.  ##.  .. ;'uhz  #.  #.###### #.@....#74.2 (32.0) ######.# #.# #.##.##.##.#;'uhT#.##.#;'uhB5.2 (33;'uhs;'uh> ; _Found a stone staircase leading down.;'uhK 3;'uh ;'uh# ;'uhn;'uhy;'uh;'uh;'uh,;'uhs;'uhx;'uh ... ... ... #># #.# #.##.#####.########......@.......8.2 (3.0);'uhp#)#####.########.#######......#######.# #.# #.# #.# #.#;'uh!;'uh"+9.2 (4;'uh$;'uhy'# _Found a club.>'uh> 3>'uhc? >'uh@ >'uhB ,>'uhE n>'uhCF >'uhXG ,>'uh#H >'uhML >'uh_M ,>'uhM >'uhO R  There is a stone staircase leading down here.>'uhP >'uhP  _>'uhRQ >'uh{R >'uhpS ,>'uhS >'uhT >'uhCU ,>'uhU >'uhV >'uh W ,>'uhpW >'uhLX >'uhX ,>'uhY >'uhZ >'uh0`  # .###.### ######....r#  #...##@#  #......# #...##.# ##>###..#.##>'uh|` #.# r   rat (asleep)#.#####.########..............#)#####.#######>'uh1e ,88.2 (9>'uhue /9.2 (10.0)>'uh j >'uhKl V _A rat comes into view.?'uh halotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7?'uhe ###.###SH: 0Dex: 17######.***r#XL:  3 Next: 16% Place: Dungeon:3#...##@#Noise: ---------  Time: 2289.2 (0.0)#......#a) +0 trident#...##.#?'uhٟ sThrow: 35 stones##>###...#.# ######.#r   rat (asleep)#.#####.########..............#)#####.####### _There is a stone staircase leading down here. _A rat comes into view.?'uh )Throw: 35 stones?'uh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)@'uhhalotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######.(((r#XL:  3 Next: 16% Place: Dungeon:3#...##@#Noise: ---------  Time: 2289.2 (0.0)#......#a) +0 trident#...##.#@'uhwThrow: 35 stones##>###...#.# ######.#r   rat#.#####.########..............#)#####.#######Throw: 35 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  You throw a stone. The stone hits the rat.  The rat squeaks loudly.@'uhgPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (asleep, 98% to hit)  You throw a stone. The stone hits the rat.  The rat squeaks loudly.  The rat is heavily wounded.@'uhmI..r.@'uhznp===90.2 (14 _@'uh't@'uhv@'uh dMhalotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######.**r.#XL:  3 Next: 16% Place: Dungeon:3#...##@#Noise: ===------  Time: 2290.2 (0.0)#......#a) +0 trident#...##.#Throw: 34 stones##>###...#.# ######.#@'uhdr   rat#.#####.########..............#)#####.#######The rat squeaks loudly. _The rat is heavily wounded.Throw: 34 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)@'uhFT halotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######...r.#XL:  3 Next: 16% Place: Dungeon:3#...##@#Noise: ===------  Time: 2290.2 (0.0)#......#a) +0 trident#...##.#Throw: 34 stones##>###...@'uhT 2#.# ######.#r   rat#.#####.########..............#)#####.#######Throw: 34 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (heavily wounded, 59% to hit)  You throw a stone. The stone hits the rat.  You kill the rat!@'uh4X G((†@'uhN '..@'uhG w8---1.2 (13 _@'uh7 @'uh A'uh;A'uhʌ3A'uhێA'uhΏA'uh;M # .#  ###.#######@..†.#---#...##.###.##.....#...##.###>###.hA'uh#.h   hound (wandering)...A'uhӜ&0A'uhS+2.2 (1A'uhڡA'uhX _A hound comes into view.B'uh}i#.####.#########...†....##@###.##......# #...####>###.h. #.# ##### B'uhk#.#####.#######.............)#####.#######B'uhw[h.3B'uh|B'uh>5halotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######...†.#XL:  3 Next: 18% Place: Dungeon:3#...##@###.#Noise: ---------  Time: 2293.2 (0.0)#.....*#a) +0 trident#...##*#Throw: 33 stones##>###h..#.# ######.#h   hound (wandering)#.#####.########..............#)#####.####### _You kill the rat! B'uh_A hound comes into view.Throw: 33 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 48% to hit)B'uhf halotheman the PokerMerfolkHealth: 28/28 ========================Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######...†.#XL:  3 Next: 18% Place: Dungeon:3#...##@###.#Noise: ---------  Time: 2293.2 (0.0)#.....(#B'uhh a) +0 trident#...##(#Throw: 33 stones##>###h..#.# ######.#h   hound#.#####.########..............#)#####.#######Throw: 33 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (wandering, hasn't noticed you, 48% to hit)  You throw a stone.  The hound barks!B'uhP Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hound (wandering, hasn't noticed you, 48% to hit)  You throw a stone.  The hound barks!stone hits the hound but does no damage.B'uh _.h.B'uh9 e====4.2 (12 B'uhi _B'uh] B'uh C'uhC'uh h.  You reach to attack! You closely miss the hound.C'uhSb=---5.3 (1.1C'uhC'uh= _The hound bites you but does no damage.D'uh\  You hit the hound.  The hound is lightly wounded.D'uhn3--------6.4D'uh?D'uh* _The hound bites you.D'uhD  You barely miss the hound.The hound is lightly wounded.D'uh*,70D'uhD'uhu{ _The hound closely misses you. The hound bites you but does no damage.F'uh2F'uh4A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 51% to hit with your +0 trident. It has about 48% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. F'uh5z[!]: Description|QuoteH'uh H'uh halotheman the PokerMerfolkHealth: 23/28 ===================-----Magic: 3/3========================#AC: 4Str: 14.#EV: 12Int: 7###.###SH: 0Dex: 17######...†.#XL:  3 Next: 18% Place: Dungeon:3#...##@###.#Noise: =--------  Time: 2297.4 (1.0)#.....h#a) +0 trident#...##.#Throw: 32 stones##>###...#.# ######.#h   hound#.#####.########..............#)#####.#######You hit the hound.  The hound is lightly wounded. H'uh _The hound bites you.  You barely miss the hound.The hound is lightly wounded. _The hound closely misses you. The hound bites you but does no damage.H'uh H'uh I'uh$7  You closely miss the hound.The hound is lightly wounded.8I'uh:I'uh=* _The hound bites you.I'uh }  You miss the hound.The hound is lightly wounded.I'uh U0--9I'uh I'uh R _The hound bites you but does no damage. The hound bites you.J'uha  You puncture the hound!  The hound is severely wounded.J'uh7bt18----=300J'uhhJ'uhGk* _The hound bites you.J'uh  You closely miss the hound.The hound is severely wounded.J'uhx6-----1.5 (1.1J'uhfJ'uhh _The hound bites you. The hound closely misses you.K'uh  You hit the hound.  The hound is almost dead.K'uhq7=--2.6K'uhUK'uhK _The hound closely misses you. The hound misses you.K'uh 7  You hit the hound.K'uhT H†K'uhٕ K'uh1 halotheman the PokerMerfolkHealth: 17/29 ==============----------Magic: 3/3========================#AC: 4Str: 14.#EV: 13Int: 7###.###SH: 0Dex: 17######...†.#XL:  3 Next: 106% Place: Dungeon:3#...##@###.#Noise: =--------  Time: 2303.7 (1.1)#.....†#a) +0 trident#...##.#Throw: 32 stones##>###...#.# ######.##.#####.########..............#)#####.####### _The hound bites you. The hound closely misses you.You hit the hound.  The hound is almost dead. _The hound closely misses you. The hound misses you.'uhؤ 2HYou hit the hound. _You kill the hound!  The hound is almost dead. _The hound closely misses you. The hound misses you.  You hit the hound. _You kill the hound!Your Fighting skill increases to level 3!You have reached level 4!K'uh /  --more--N'uh/DY21/354/44 3% N'uhIN'uhK4 _N'uh6 N'uh N'uh N'uh N'uh N'uh 2=N'uh ,N'uh2 N'uh ,N'uh N'uhƼ ,N'uh[ N'uh N'uh 53=N'uh N'uhR N'uhr ,N'uh N'uh N'uhE N'uh N'uh N'uh N'uhK N'uh N'uh[ b4=N'uh ,N'uh9 N'uhI ,N'uh N'uh ,N'uh N'uh N'uh k25==N'uhR N'uh ,N'uhQ BN'uh N'uh N'uh, N'uh{ N'uh N'uh P6=N'uh N'uh ,N'uhj N'uh ,N'uh* N'uh5 N'uhd N'uhg N'uhy a7=N'uh N'uh, N'uhl N'uh N'uhH ,N'uh N'uh ,N'uh N'uh N'uh R8==N'uh+ N'uh N'uhq ,N'uh N'uh ,N'uh9 N'uh ,N'uhK N'uh N'uhY U9=N'uh N'uh ,N'uh N'uh ,N'uh N'uh N'uh N'uh N'uh N'uh L30=N'uh0 N'uh N'uh5 ,N'uh ,N'uh N'uhY N'uh N'uh( N'uh N'uh[ #1N'uh E==N'uh N'uh N'uh N'uh, N'uh ,N'uh( N'uh N'uhZ N'uh N'uhN N'uh U2=N'uh6 N'uh ,N'uhm N'uhz N'uh1 N'uh K3=N'uhI N'uh ,N'uh N'uh* ,N'uh N'uh< ,N'uh N'uh N'uh2 N'uh_ a4==N'uh N'uhu ,N'uh N'uh ,N'uh( N'uhw ,N'uh N'uh h - _You start resting.N'uh 056.7 (53.0)N'uh! R5==N'uh! 7-7.7 (54N'uh3' N'uh( " _HP restored.O'uh;IO'uhO'uhO'uhiO'uh,O'uhZO'uh7O'uhؽO'uh9=O'uhEO'uhO'uhyO'uhO'uhƿO'uhO'uh,O'uhjO'uhO'uh,O'uh6O'uh$O'uhX,O'uhO'uhO'uh"O'uhKO'uhO'uh _  You see here a rat corpse.O'uhVO'uh _O'uh<O'uhCO'uhBO'uhO'uh,O'uhO'uhO'uh,O'uhO'uhO'uhRO'uhO'uhO'uhwO'uh5,O'uhmO'uhO'uhWO'uhO'uhO'uhO'uhO'uhPO'uhO'uhO'uh,O'uhO'uh2_  You see here a rat corpse.O'uhO'uh_ _O'uhO'uhO'uhO'uhO'uhO'uhmO'uh,O'uhZO'uhO'uh6O'uh,O'uh@O'uh,O'uhNO'uh*O'uh4,O'uhvO'uh1O'uhO'uhO'uh>O'uhO'uhO'uhO'uhO'uhO'uhu,O'uhO'uhO'uh,O'uhO'uhO'uh G##.K ..... #..#. ..###. #...###.#O'uh #.##....... #......# # ##@## #...#...########O'uh8 S #...#........# ##....######.# #..##O'uh # ###.####...# ######...†.#K   kobold (asleep) ##.# #..O'uh .##.###.# #. #.....†# #.#O'uh  # #...##.###.#O'uh^ 87.7 (30  A kobold comes into view. It is wielding a +0 dagger.O'uh>i.KKO'uh5==8.7 (31O'uh^O'uhx( _The kobold shouts!P'uh8 .## ##.##. ....K #..  ..###  #...###.# #.##....... . #..@...#P'uh8P #.####.### #...#...######## #...#........# ##....######.# #..#### ###.### #...# ######...†.###.# #...##.###.# #. #.....†# #.#P'uh:P'uh@J.KP'uhXA:--9.7 (1.0)P'uhfFP'uh[HP'uh77 I# .# #. ##.# #.# ... ..# #.. #K# ..### #.# #...###.# #.##. . #.@....#P'uh7 O #.####.### #...#...## #...#........# ##....######.# #..#### ###.###  #...# ######...†.#  ##.# #...##.###.#  #. #.....†# #.#P'uh9 P'uh@ J.KP'uh@ B--90P'uhE P'uhPH R'uh!R'uh"A kobold. A small, greyish creature with the look and temperament of a feral dog. No one knows for sure where kobolds come from, but ancient demon-gods, evil spirits, R'uh<#)and meddling wizards have all been suggested as culprits. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: Small Int: Human You have about 55% to hit with your +0 trident. It has about 53% to hit you. AttackMax Damage R'uhf#Hit: +0 dagger 4 It can open doors. [!]: Description|QuoteS'uh0S'uhS'uh`"Whalotheman the Poker#.#Merfolk#. ##.#Health: 35/35 ========================S'uh"#.# ...Magic: 4/4========================..# #..AC: 4Str: 14#.# ..###EV: 13Int: 7#K# #...###.#SH: 0S'uh#Dex: 17#.##.......XL:  4 Next:  3% Place: Dungeon:3. #.@....#S'uhV#yNoise: ---------  Time: 2390.7 (1.0)#.####.###a) +0 trident#...#...########Throw: 32 stonesS'uh##...#........###....######.##..#### ###.###K   koboldS'uh##...# ######...†.###.# #...##.###.#S'uh##. #.....†# #.# _You start resting. _HP restored. S'uh?$A_You see here a rat corpse. S'uhp$_You see here a rat corpse.  A kobold comes into view. It is wielding a +0 dagger. S'uh$)_The kobold shouts!S'uht%S'uh,S'uh.T'uhET'uhF.KT'uh&1T'uhT'uh1 T'uhua_You reach to attack! You hit the kobold but do no damage.W'uh=  You puncture the kobold!W'uh C)W'uh=4=2.8 (1.1W'uh]W'uh)J _You kill the kobold!X'uhB X'uhC 3X'uhF X'uhG X'uh+J nX'uhJ X'uhfM ~  Things that are here:  a +0 dagger; a kobold corpseX'uhSN X'uhN  _X'uhN X'uhP X'uhQ ,X'uh'R X'uhvS X'uhT ,X'uh@U X'uh%V X'uh!W ,X'uhW X'uhOZ X'uh,\ ,X'uh ] X'uhG_ X'uh` X'uh8a X'uha X'uh d X'uhe ,X'uhbf X'uhh X'uhi X'uhVj X'uhj X'uhm X'uhn ,X'uho X'uhq X'uhyr ,X'uhvs X'uhu X'uhv ,X'uhww X'uhgy X'uh z ,X'uhz X'uhi{ X'uh<| X'uh| X'uh| X'uh} X'uhŁ .. ### .# X'uh *..> ..# .# #.# #.# .. X'uh #.# #.# .# #.###.## .# # #.##.#.##.###...X'uh) #.#####.#.###.........#........## ##..###.......#@#.###..###X'uhH -407.8 (15.0)... #.##.#.#...###.#X'uh N. #.###)##....... #.. #......#### ###.####.### #...#...########  #...#........#  ##....######.# X'uh  #..#### ###.# X'uh{ X'uh F-8.8 (16X'uh X'uh ; _Found a stone staircase leading down.Y'uh~ Y'uhb Y'uh Y'uhD XY'uh XY'uh* Y'uh ,Y'uh Y'uh Y'uhh ,Y'uh Y'uh Y'uhQ ,Y'uh Y'uh" Y'uh BY'uhG Y'uhH ,Y'uh Y'uh Y'uh ,Y'uh Y'uh Y'uhC ,Y'uh Y'uh  Y'uh ,Y'uhF Y'uh Y'uhG ,Y'uh Y'uhM Y'uh ,Y'uh Y'uh XY'uh Y'uh ,Y'uh Y'uhu! Y'uh_# ,Y'uh# Y'uh,% Y'uh& ,Y'uh' Y'uh ) Y'uh6* ,Y'uh* Y'uhK, Y'uh- ,Y'uh0. Y'uh0 Y'uh1 ,Y'uhS2 Y'uhb4 Y'uh;  ###.#####.### #.# #...# #.# #.. ## #.# ##. .# ###.# #..# .###...# #...#Y'uh0=  #. ##.#..##.# ###.# #..#.##..#.##..# #. #.@..##....# # #.##..#.##..#  #.. #.#..# .#.# ##r ..##....# #.# .#..##. #.##. .# .. # #... r   quokka (asleep)## . ## #)##.# Y'uhD -27.8 (19Y'uhQE ,8.8 (20Y'uhJ Y'uh5M Y _A quokka comes into view.['uh5  ###.#####.#. #.# #...#! #.# ##. ## #.# ####. .# ###.# # #.. .###...# #... #.h##.#..##.# ###.# #..#.##..#.##..# #. #@...##....# # #.##..#.##..# #..##.#..# .#.# ##rS..##...# # .##.#..##.# #. . .# .. # #h   black bear (asleep) ## . ## #)# r   [34['uh mquokka (asleep) .#S   ball python (constriction, asleep)['uhO  A black bear and a ball python come into view.Found a glowing amethyst potion.['uhW ['uh ['uh ['uh" V.hr['uh" S.hrSwandering)['uhy# P====9.8 (1.0)['uh=' ['uh) 4 _The black bear growls angrily.]'uh ###.#####.##. #.# #...##! #.# #.#. ## #.# ##.##. .# ###.# #.#.. .###...# #...##..##.#..##.# ###.# #.h#.##..#.##..# #. #.@..##....# # #r##..#.##..# #..##.#..# .#.# ##S...##....# #.##.#..##.# #.#. .# .. # #.## . ## ]'uh U#)#.# ]'uhU ]'uh ]'uh .hS.S)]'uhH \=---30]'uh ]'uh > _The quokka bites you but does no damage.^'uha4###.#####.##. #.# #...#.#! #.# #.#. ## #.# ##.##. .# ###.# #..##.. .###...# #...# #..##.#..##.# ###.# #..#.##..#.##..# #. #h.@.##....# # #r##..#.##..# #.S##.#..# .#.# ^'uha##....##....# #.##.#..##.# #.#. .# .. # #.## . ## #)#.#^'uhgc^'uhc,^'uhlrhS.S   ball python (constriction)^'uh[mQ----1^'uh7t^'uh1v_'uh###.#####.####.#. #.# #...#.#! #.# #...##. ## #.# ##.##. .# ###.# #..##.. .###...# #...# ##..##.#..##.# ###.# ##..#.##..#.##..# #. ##rh.@##....# # ##S##..#.##..# ##..##.#..# .#.# ##....##....# #.##.#..##.# #.#. .# .. # #.## . ## #)#.# _'uhT{r.Sh._'uh@-2_'uh`'uh#.....#.. #.... ###.#####.####.##. #.# #...#...#! #.# #...#. ## #.# ##....##. .# ###.# #..###.. .###...# #...# ##..##.#..##.# ###.# #.#..#r##@.#.##..# #. #.#.Sh.##....# # #.`'uh-#.##..#.##..# ###..##.#..# .#.# ###....##....# # .##.#..##.# #.#####. .# .. # #...... S   ball python (constriction)## . ###)#####.##`'uh,`'uh*N.Sh`'uh&3`'uhx`'uh`'uh ####.....#.###)###.....#.. #...... ###.#####.####.###. `'uh #.# #...#...##! #.# #...#. ## #.# ##....##. .# ###.# #..###.. .###...# #...# ####..##.#.@##.# ###.# #.#..#r##..#.##..# #. #.#..Sh##....# # #..##..#.##..# ##>#..##.#..# .#.# #.##....##....# # #..##.#..##.# #.#####. .# .. # #.......## . ###)#####.`'uh `'uh `'uh4 `'uh} .##hr.Sr   quokkaS   ball python (constriction)`'uhJ &4`'uh `'uhb a'uh|..........#.##.#.#...#####.....#.###)###.....#.. #...... ###.#####.####.###. #.# #...#...###! #.# #...#.... ## #.# ##....##. .# ###.# #..#### #.. .###@..# #...# #####..##.#..##.# ###.# #.#..#.##h.#.##..# #. #.#..r.##....# # #...##S.#.##..# ##>##..##.#..# .#.# #.###....##....# # #.#.##.#..##.# #.#####.#. .# .. # #.......a'uh}a'uhG~a'uh~a'uh؄h..Sra'uhX&5a'uhPa'uhb'uhA:.#.##.#.#...#####.....#.###)##.#.....#.. #......####.#####.####.### #. #.# #...#...##! #.# #...#.#. ## #.# ##....###. .# ###.# #..#### #.. .###.@.# #...# ##..##.#.h##.# ###.# #...##..#.##..#.##..# #. #.#...S##....# # #...##.##r.#.##..# ##>##..##.#..# .#.# #.# ##....##....# # #.# S   ball python (constriction)b'uh0;.##.#..##.# #.#####.##. .# .. # #.b'uh;b'uh=b'uhv=b'uh6E h.Sr.r   quokkaS   ball python (constriction)The black bear attacks as it pursues you!b'uh9Fa29-----=6b'uhFLb'uhNm _The black bear misses you. The black bear claws you. x2c'uh^gc'uhNj{A black bear. A small black bear. Like all ursines, it will become enraged if badly hurt. Max HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Animal You have about 69% to hit with your +0 trident. It has about 56% to hit you. Attacks Max Damage Bite 9 c'uhjE2x Claw 5 each It possesses the following natural abilities:  a - Berserker Rage To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.h'uh h'uh ..........#.##.#.#...## halotheman the Poker####.....#.###)##..... Merfolk#.....#.. #......## Health: 29/35 ===================-----###.#####.####.### Magic: 4/4========================#.#.# #...#...### AC: 4Str: 14#!#.# #...#.... EV: 13Int: 7h'uh #. ## #.# ##....### SH: 0Dex: 17##. .# ###.# #..####XL:  4 Next:  4% Place: Dungeon:3#.. .###h@.# #...# ##### Noise: =--------  Time: 2436.8 (1.0)#..##.#..##.# ###.# #...# a) +0 trident#..#.##S.#.##..# #. #.... Throw: 32 stones#...r##....# # #...##.##..#.##..###>###..##.#..# .#.##.# h   black bear##....##....# ##.# r  'uh! 37m quokka.##.#..##.# #.#####.## S   ball python (constriction). .# .. # #.........A black bear and a ball python come into view.Found a glowing amethyst potion. _The black bear growls angrily. _The quokka bites you but does no damage.  The black bear attacks as it pursues you! h'uhn X_The black bear misses you. The black bear claws you. x2h'uh h'uh` h'uh i'uh#####.....#.#.###..### ..........#.##.#.#...#######.....#.###)##......#.....#.. #......### ###.#####.####.### #. #.# #...#...#####! #.# #...#...... ## #.# ##....######. .# ###@# #..#### #.. .###h..# #...# ######..##.#..##.# ###.# #...###..#.##S.#.##..# #. #.....#...r##....# # #...##..#.##..# ##>####..##.#..# .#.# #.#'uh9;49m ###....##....# # #.# .##.#..##.# #.#####.###i'uh+,i'uhûi'uhK.hSr.i'uh ]30=-7i'uhl'uhl ...## ##..###.#####.....#.#.###..### ......#.#...#########)##...........#.. #......###l'uhƫ ###.#####.####.### .#...#...####! ...#..... #. ## #....####. .# ###.# #..####  .###.h.# #...# #####.#.S##.# ###.###l'uh #..#.##r.#.##..# #......##....# # #...l'uh̬ #.##..#.##..# ##>###..##.#..# .#.###....##....# # #l'uhl'uhӰl'uhhSS   ball python (constriction)l'uh-@-8l'uhl'uhl'uh^ Inventory: 18/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets  e - 32 stones (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn) Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !) l'uh̊ / f - a murky green potion  g - a potion of lignification  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  l - a blue potion  m - 3 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]m'uh̤  Missiles (  d - 2 throwing nets  e - 32 stones (quivered) Armour (go to first with [)b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)r - a ring of positive energy (worn) Scrolls ?)  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls labelled SIXZUCH HAZAI  oSADIMMOGHE Potions (go to first with !)f - a murky green potion  g - a potion of lignification  h - a ruby potioni - 2s of mutationj - a bubbling black potion  l - a blue potion  m - 3 potions of curingp - a fuming grey potion  q - a glowing amethyst potionbotm'uh_E |  h - a ruby potion  i - 2 potions of mutationq'uh5g - a potion of lignification. A potion which transforms the imbiber into an animated tree with branches capable of holding weapons. Such a tree has minimal evasion but increased healthand natural armour, and is resistant to poison, and immune to torment and q'uhwdrowning. However, it is rooted in place while the transformation lasts, and cannot teleport. If you quaff this potion your AC would be 22. It is an uncommon potion. Stash search prefixes: {inventory} {rPois rTorment rDrown} {potion} {resist poison} {poison resistance} Menu/colouring prefixes: identified dangerous_item potion _________________ “Before her prayer was ended, torpor seized  on all her body, and a thin bark closed  around her gentle bosom, and her hair  became as moving leaves; her arms were changed q'uh to waving branches, and her active feet (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.r'uhQ! r'uhRReally quaff the potion of lignification? Y - Yes  N - Nos'uh>s'uh8Es'uhK#........## ##..###. halotheman the Poker#####.....#.#.###..###Merfolk..........#.##.#.#...### Health: 45/52 ====================----s'uhK0####.....#.###)##...... Magic: 4/4========================#.....#.. #......### AC: 22Str: 14###.#####.####.###EV:  2 s'uhBL2Int: 7#.#.# #...#...#### SH: 0Dex: 17#!s'uhkL#.# #...#..... XL:  4 Next:  4% Place: Dungeon:3s'uhL4#. ## #♣# ##....#### Noise: ---------  Time: 2438.8 (0.0)s'uhL##. .# ###h# #..#### # a) +0 tridents'uhL #.. .###.S.# #...# ###### Throw: 32 stoness'uh M=#..##.#.S##.# ###.# #...## Tree #..#.##r.#.##..# #. #.....#....##....# # #...## h   black bears'uhGM8#.##..#.##..#s'uhhM##>### S   ball python (constriction)#..##.#..# .#.#s'uhMi#.# ###....##....# ##.# s'uhMk_The black bear growls angrily. _The quokka bites you but does no damage.  s'uhMThe black bear attacks as it pursues you! _The black bear misses you. The black bear claws you. x2  s'uh NUYou turn into a tree.  Your +0 leather armour and +0 helmet meld into your body.s'uhOs'uh W.S  attacks as it pursues you! _The black bear misses you. The black bear claws you. x2  You turn into a tree. s'uhW Your +0 leather armour and +0 helmet meld into your body.r roots penetrate the ground.  The black bear bites you but does no damage.s'uh X2=9.8 (1s'uh-]s'uh_E _The black bear claws you but does no damage. x2t'uhmv  You hit the black bear. rr   quokkaS   ball python (constriction)The black bear is lightly wounded.  The black bear bites you but does no damage.  The black bear claws you.2-40 _The black bear claws you but does no damage.t'uhu  You barely miss the black bear.The black bear is lightly wounded.  The black bear bites you but does no damage.t'uhe Z3-1.9 (1.1t'uh t'uh E _The black bear claws you but does no damage. x2u'uh|1  You puncture the black bear!  The black bear is heavily wounded.The black bear bites you.u'uhA2a1-=20u'uh:u'uh=E _The black bear claws you but does no damage. x2u'uh,<cThe black bear is heavily wounded.  bites you. _The black bear claws you but does no damage. x2  You closely miss the black bear.  The black bear is heavily wounded.  biteu'uh=4-4.0 (1.1u'uh%Bu'uhDE _The black bear claws you but does no damage. x2u'uh, u'uh} The black bear is heavily wounded.  bite _The black bear claws you but does no damage. x2  You hit the black bear but do no damage.The black bear is heavily wounded.  bite-50u'uh u'uh E _The black bear claws you but does no damage. x2u'uh8 MThe black bear is heavily wounded.. The black bear claws you.u'uh _37--6u'uhݣ u'uh_ B _The black bear claws you but does no damage.v'uhz. The black bear claws you.  You hit the black bear.u but does no damage.  v'uhc{g36--7v'uhHv'uhS/ _The black bear claws you.v'uh*<M  _The black bear claws you.  The black bear is severely wounded.  5-8v'uh.v'uh1B _The black bear claws you but does no damage.v'uh~ <  You hit the black bear.v'uhK v'uh v'uh DS.rr   quokkaS   ball python (constriction)v'uh v'uh #........## ##..###. halotheman the Poker#####.....#.#.###..###Merfolk..........#.##.#.#...### Health: 38/55 ================--------####.....#.###)##...... Magic: 4/4========================v'uh #.....#.. #......### AC: 22Str: 14###.#####.####.###EV:  2 Int: 7#.#.# #...#...#### SH: 0Dex: 17#!v'uh #.# #...#..... XL:  4 Next: 157% Place: Dungeon:3#. ## #♣# ##....#### Noise: =--------  Time: 2449.1 (1.1)##. .# ###S# #..#### # a) +0 trident#.. .###..r# #...# ###### Throw: 32 stones#..##.#.S##.# ###.# #...## Tree #..#.##r.#.##..# #. #.....#....##....# # #...## r   quokka#.##..#.##..#v'uhʑ T##>### S   ball python (constriction)#..##.#..# .#.##.# ###....##....# #v'uh #.#The black bear bites you but does no damage.  The black bear claws you. _The black bear claws you but does no damage.  v'uh You hit the black bear. _You kill the black bear!Your Polearms skill increases to level 6!v'uhҒ Q _claw  You hit the black bear. _v'uh You kill the black bear!  Your Polearms skill increases to level 6!  Your Dodging skill increases to level 5! have reached level 5!v'uh /  --more--x'uh( `43/635/58531% x'uh x'uhR O _You feel agile.y'uhI  You barely miss the ball python.The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.4500Constr y'uhHMy'uhO _The ball python barely misses you. The ball python constricts you.{'uhz  You barely miss the ball python.The ball python bites you but does no damage.{'uhE{ %1{'uh~ {'uho _ _The ball python constricts you.|'uh  You closely miss the ball python.The ball python bites you but does no damage.2|'uhŠ|'uh4_ _The ball python constricts you.}'uhݔ  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.3}'uhnu _The ball python constricts you.}'uh{d=  You hit the ball python.}'uhe}'uhlUr.}'uhoa45=4}'uhyu}'uhwO _You kill the ball python!}'uhm   You hit the quokka. JJ   endoplasm (wandering)r   quokkaThe quokka is heavily wounded.An endoplasm comes into view.5}'uh }'uh > _The quokka bites you but does no damage.~'uh_  The endoplasm quivers.~'uhF)You hit the quokka.~'uhD~'uhnJ.J~'uh\I=36~'uh~'uh4J _You kill the quokka!~'uh|d  You hit the endoplasm.  The endoplasm is lightly wounded.~'uh}-67~'uh~'uhA@ _The endoplasm hits you but does no damage.~'uh   You hit the endoplasm but do no damage.The endoplasm is lightly wounded.8 _The endoplasm hits you but does no damage.'uhc@  You puncture the endoplasm!'uhjF†'uhm-49'uhr'uhVuM _You kill the endoplasm!'uh'3'uh'uh$F _You cannot move.'uh'uh'uhZ'uh] 'uh@_You cannot move.'uhj 3'uh 'uh 'uh %7'uh X'uh ,'uh 'uhT 'uh 'uh 'uh 'uh{ K8='uh 'uh ,'uh 'uh 'uh 'uhi 'uh) W _You start resting.'uh #9'uh Q=Tree 'uhe 'uh 'uh 'uhZ 'uh 'uh 'uhH 'uh 'uh L50='uh 'uhg ,'uh 'uhi ,'uh 'uhF 'uh 'uh 'uhM 'uh #1'uh 2='uhe 'uhP ,'uh 'uh ,'uh 'uh &-'uh @767.0) _Your transformation is almost over.You feel less wooden.'uh [42/42===== 4'uhA! H13 -7.1 (18'uh' 'uh9* Q _Your +0 leather armour and +0 helmet unmeld from your body.'uhj'uh3'uh'uhRn'uh[,'uh'uh'uh0======'uhA'uh! ,'uh 'uh",'uh"'uh#,'uhR$'uh%%'uho%'uh%'uh&,'uh~''uh(,'uh )'uhj*,'uh*'uh.,,'uh,'uh8.,'uh.'uh/,'uh0'uh81,'uh1'uh2,'uhk3'uho4,'uh4'uh5'uh6'uh`6'uh7,'uh8'uh9,'uh9'uh ;,'uhy;'uh<,'uh='uhK'uhN'uhNO,'uhP,'uh,Q'uhR,'uhR'uhT,'uhT'uhU,'uh[V'uhGW,'uhW'uh!Y,'uhY'uhZ,'uhS['uh\,'uh]'uh?^,'uh^'uh*`,'uh`'uha,'uhEb'uhc,'uh4d'uh{e,'uhf'uhCg,'uhg'uhVi,'uhj'uhxk,'uhk'uhBm,'uhm'uh%o,'uho'uhrB'uhz'uh{,'uhu},'uh~'uhS,'uh'uh,'uhB'uhgB'uh`'uh4'uh+'uhɟ,'uh'uh 'uh0'uh'uhԩ'uh2B'uh'uh˭'uh3'uh'uh'uh1'uh,'uh&'uh|,'uh'uhZ'uh'uh"'uhV'uh'uh'uh,'uh'uhܼ,'uhf'uh,'uh+'uhY,'uh?'uhQ,'uh'uh<,'uh 'uh,'uh'uh},'uh'uhz,'uh('uhy,'uh'uh-,'uh'uh,'uh'uh,'uhR'uh,'uhi'uh%,'uh'uh\B'uh,'uh'uh]h 576.1 (99 _You start waiting.'uh-7.1 (100.0)'uh+'uh# _Done waiting.'uhO=tM#####.#.###...... #........## ##..###.#####.....#.#.###..### ..........#.##.#.#...###'uh>######)##...........#.. #......### ###.#####.####.### .#...#...####! ...#..... #. ## #.#....####. .# ###†# #..#### #.. .###...# #...# #######'uh{> 'uhxd8.0)'uhN/M... #.##.#.##.########.#.###...... #........## ##..###.#####.....#.#.###..### ..........#.##.#.#...#######.....#.###)##...........#.. #......### ###.#####.####.### .#...#...####! ...#..... #. ## #.#....#####. .# ###†# #..#### ##'uhNU'uhV&9'uhl\'uh^'uh:M####.## .# ... #.##.#.##.########.#.###...... ...## ##..###.#####.###..### ..........#.##.#.#...###'uhէ####.....#.###)##......#.....#.. #......### ###@#####.####.### .#...#...####! ...#.....#. ## #.# ##....####.'uhV'uh'80'uh'uh'uh M  #.# ###.###.## .# ... #.##.#.##.########.#.###...... ...## ##..###.'uh #####.###..### ......#.#...#########)##......#..@..#.. #......### ###.#####.####.### .#...#...#####!#.# #...#......##'uh! 'uhȝ &1'uh~ 'uhD 'uhۉ rM . # #.# ###.###.## .# ... #.##.#.##.########.#.###...... ...## ##..###.#####'uh .###..### ......#.#...#########)##...........#.. #......### ###.#####.####.### #.#.# #...#...#####.#'uh 'uhI &2'uh 'uh͚ 'uh4 #.# #.# .. #. #.# #.# .# ###. #.###.## .# ... #.##.#.##.### #.#####.#.### #..## ##..###.#####.....#.#.###..###.#.##.#.#... ####.@...#.###)## #.....#.. #...... ###.#####.####.### #. #.# #...#... #! #.# #...# #. ## #.# ##.... ##. .# ###†# #..####'uh!-[40m  #.. .###...# #...#  #..##.#.S##.# ###.# #...'uh'uh^&3'uh'uh'uh @ #.# #.# .. #.# #.# #.# .# ###.# #.###.## .# ...# #.##.#.##. #.#####.#.### #..## ##..#.#####.....#.#.###..####.#.##.#.#... ####@....#.###)## #.....#.. #...... ###.#####.####.### #. #.# #...#... #! #.# #...# #. ## #.# ##.... ##. .# ###†#['uh@640m #..#### #.. .###...# #...#  #..##.#.S##.# ###.# #...'uhOD'uhD&4'uhvI'uhKK'uh sM..> ..# .#..  #.# ######.## .# ...# #.##.#.##.#######.#.###..... 'uh /...## ##..#####.###..###.......#.#...##.#######)##.........#.. #......###.#####.####.###. #'uhZ" 'uh" &5'uh' 'uh) 'uhG  ..> ..# .# ..# #.# #.# .. #.# #.# #.# .# ###.# #.###.## .#'uhH  ...# #.##.#.##. #.#####.#.### #.## ##.. #.#####.....#.#.###.. #.#.##.#.#... #.#####.....#.###)## #.....#.. #...... ###.#####.####. #. #.# #...#... #! #.# #...# #. ## #.# ##....'uhH K ##. .# ###†# #..#### #.. .###...# #...# 'uhO 'uhLP &6'uhYU 'uhn_ 'uh  ..> ..# .'uh m ..# #.# #.#  #.# #.# #.# . ###.# #.###.## . ...# #.##.#.##. #.#####.#.### #..## ##.. #.#####.....#.#.###.. #.#.##.#.#'uh~  #.#####.....#.###)## #.....#.. # ###.#####.####. #. #.# #...#... #! #.# #...# #. ## #.# ##.... ##. .# ###†# #..'uh7  #.. .###...# #...# 'uh 'uh^ 'uh 7'uh^ 'uh 'uhh" ..> ..#  ..# #.# #.#  #.# #.# #.#  ###.# #.###.##  ...# #.##.#.## #.#####.#.### #........## ## #.#####.....#.#.###.. #.#.##.#.# #.#####.....#.###)## #.....#.. # ###.#####.####. #.'uh5 #.# #...# #! #.# #...# #. ## #.# ## ##. .# ###†# #.. #.. .###...# #...# 'uh'uh&8'uh$'uh0&'uh? ..> ..# ..# #.# #.# #.# #.# #.# ###.# #.###.## ...# #.##.#. #.#####.#.###'uhk# #........## ## #.#####.....#.#.### #.#.##.#.# #.#####.....#.###)###. #.....#.. #.. ###.#####.####.##. #.# #...#. #! #.# #... #. ## #.# ##..'uhd8 ##. .# ###†# #..# #.. .###...# #...#'uhbR9'uh'uh ..> ..# ..# #.# #.## #.# #.# #.###.# ###.# #.###..#. ...# #.##.#... #.#####.#.### #g #........##  #.#####.....#.#.### #.#.##.#. #.#####.....#.###) #.. #.....#.. # .... ###.#####. .##.# #.# #...##. #! #.# #g   hobgoblin (asleep). #. ## #.# ## ##. .# ###†# #.. 'uh[17;12H #.. .###...# #...#'uhk  A hobgoblin comes into view.'uh'uhK wgw   ribbon wormg   hobgoblinThe hobgoblin shouts!'uhF====90'uh'uhP^ _A ribbon worm comes into view.'uhL ..> .. ..# #.# #. # ## #.# #.# #. ##.#.####.# #.###. .#.. ...# #.##.# ... #.#####.#. #w# #.##  #g#####.....#.#.'uh E #.#.##.# #.#####.....#.###) #..# #.....#.. # ....# ###.#####. .##.## #.# #... #. #! #.# # . #. ## #.# ## ##. .# ###†# # #.. .###...# #...'uh=---1'uhW _The hobgoblin closely misses you.'uhO#..> ..#..# #.# #.## ## #.# #.# #.###.#.####.# #.###.#.#.. ...# #.##.#.... #.#####.#.##w# #.## ##g#####.....#.#.##.#.##.#.#.#####.....#.###)##..# #.....#.. #.....# ###.#####.#'uhc.##.## #.# #...##. #! #.# #.. #. ## #.# ##.##. .# ###†# #.#.. .###...# #...#'uh'uhB---2'uh'uh~W _The hobgoblin closely misses you.'uhR..> ..# ..# #.# #.# # ## #.# #.# #.# ##.#.####.# #.###.#.#.. ...# #.##.#.#... #.#####.#.###.#w# #........## ##g#####.....#.#.###.#.#.##.#.##.#####.....#.###)##..# #.....#.. #.....# ###.#####.#'uhP.##.## #.# #...#.#. #! #.# #.g   hobgoblin. #. ## #.# ##..##. .# ###†# #..# 'uh@'uh'uhY -.wgw   ribbon wormg   hobgoblin'uh %-'uh  3'uh'uh`'uh@ @  You puncture the hobgoblin!'uhf 'uh3 `.w'uh 65=4'uh 'uh M _You kill the hobgoblin!'uhc..> ..# ..# #.# #.# # ## #.# #.# #.# ##.#.####.# #.###.## .#.. ...# #.##.#.#... #.#####.#.###.#.# #........## ##.#.#####.....#.#.###.#.w.#.##.#.#.#.#####.....#.###)##.#..# #.....#.. #.....# ###.#####.####..##.## #.# #...#.#. #! #.# #...#. #. ## #.# ##.##. .# ###†# #..##.. .###...# #...# #'uh<[39;49m'uh6(catching breath)'uh `````The ribbon worm expels a string of sticky webbing.'uhr.@...-5 _The stream of webbing misses you.'uh' ..> ..# ...# #.# #.# .# ## #.# #.# #.# .##.#.####.# #.###.## ..#.. ...# #.##.#.##.... #.#####.#.###.#.# #........## ##.#.#####.....#.#.###..#'uh( #.w.#.##.#.#.#.#####.....#.###)##.#..# #.....#.. #.....# ###.#####.####.#.##.## #.# #...#.#. #! #.# #...#.. #. ## #.# ##.##. .# ###†# #..##.. .###...# #...# #'uh) 'uh&6 †w-6'uh"A 'uh`}..> ..# . halotheman the Poker..# #.# #.# . Merfolk# ## #.# #.# #.# . Health: 42/42 ========================##.#.####.# #.###.## . Magic: 5/5========================.#.. ...# #.##.#.##. AC: 4Str: 14... #.#####.#.###... EV: 13Int: 7#.# #........## ##.. SH: 0Dex: 18#.#####.....#.#.###..# XL:  5 Next: 35% Place: Dungeon:3'uh#.†w*@......#.##.#.#.. Noise: ---------  Time: 2596.1 (0.0)#.#####.....#.###)##.. a) +0 trident#..# #.....#.. #..... Throw: 32 stones....# ###.#####.####.#.##.## #.# #...#...#. #!#.# #...#. w   ribbon worm (catching breath). #. ## #.# ##....##. .# ###†# #..####.. .###...# #...# ##The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Throw: 32 stonesPress: ? - help, Q - select action, ( or ) - cycle'uhBxShift-Dir - straight lineAim: a ribbon worm (catching its breath, 80% to hit)'uh..> ..# . halotheman the Poker..# #.# #.# . Merfolk'uhj# ## #.# #.# #.# . Health: 42/42 ========================##.#.####.# #.###.## . Magic: 5/5========================.#.. ...# #.##.#.##. AC: 4Str: 14... #.#####.#.###... EV: 13Int: 7#.# #........## ##.. SH: 0Dex: 18#.#####.....#.#.###..# XL:  5 Next: 35% Place: Dungeon:3#.†w(@......#.##.#.#.. Noise: ---------  Time: 2596.1 (0.0)#.#####.....#.###)##.. a) +0 trident'uhئ#..# #.....#.. #..... Throw: 32 stones....# ###.#####.####.#.##.## #.# #...#...#. #!#.# #...#. w   ribbon worm (catching breath)'uhs. #. ## #.# ##....##. .# ###†# #..####.. .###...# #...# ##Throw: 32 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 80% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is lightly wounded.'uh-&.'uh.e7.1 (11 _'uh(8'uh9'uhT..> ..# .#..# #.# #.# .# ## #.# #.# #.# .###.#.####.# #.###.## .#.#.. ...# #.##.#.##.#... #.#####.#.###.#.# #..## ##..##.#####.....#.#.###..##.†w.#.##.#.#.#.#####.....#.###)##.#..# #.....#.. #.....# ###.#####.####.#.##.## #.# #...#...##. #! #.# #...#.. #. ## #.#'uh ##....###. .# ###†# #..##.. .###...# #...# #.w8'uh 'uh! ..> ..# .# ..# #.# #.# .. # ## #.# #.# #.# .# ##.#.####.# #.###.## .# .#.. ...# #.##.#.##.#... #.#####.#.###.#.# #.## ##..##.#####.....#.#.###..##.†.w.#.##.#.#...##.#####.....#.###)##.#..# #.....#.. #......#....# ###.#####.####.#.##.## #.# #...#...##. #! #.[3'uh" 3m# #...#.. #. ## #.# ##....# #.. .###...# #...# #'uh'# 'uh+ W.w'uh+ &9'uh%2 'uh*4 'uh..> ..# .# halotheman the Poker..# #.# #.# .. Merfolk'uh# ## #.# #.# #.# .# Health: 42/42 ========================##.#.####.# #.###.## .# Magic: 5/5========================.#.. ...# #.##.#.##.## AC: 4Str: 14... #.#####.#.###..... EV: 13Int: 7#.# #........## ##..## SH: 0Dex: 18#.#####.....#.#.###..### XL:  5 Next: 35% Place: Dungeon:3'uhu4#.†..w*@....#.##.#.#...# Noise: ---------  Time: 2599.1 (0.0)#.#####.....#.###)##.... a) +0 trident#..# #.....#.. #......# Throw: 31 stones....# ###.#####.####.###.##.## #.# #...#...###. #!'uh*#.# #...#... w   ribbon worm. #. ## #.# ##....####. .# ###†# #..####'uh#.. .###...# #...# ####You throw a stone. The stone hits the ribbon worm. _The ribbon worm is lightly wounded.  Throw: 31 stones'uhH0Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)'uhߕ..> ..# .# halotheman the Poker..# #.# #.# .. Merfolk# ## #.# #.# #.# .# Health: 42/42 ========================##.#.####.# #.###.## .# Magic: 5/5========================.#.. ...# #.##.#.##.## AC: 4'uhStr: 14... #.#####.#.###..... EV: 13Int: 7#.# #........## ##..## SH: 0Dex: 18#.#####.....#.#.###..### XL:  5 Next: 35% Place: Dungeon:3#.†..w(@....#.##.#.#...# Noise: ---------  Time: 2599.1 (0.0)#.#####.....#.###)##.... a) +0 trident#..# #.....#.. #......# Throw: 31 stones....# ###.#####.####.###.##.## #.# #...#...###. #!#.# #...#... 'uh^w   ribbon worm. #. ## #.# ##....####. .# ###†# #..#####.. .###...# #...# ####Throw: 31 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.'uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (lightly wounded, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.ribbon worm is lightly wounded.'uh,.w600.1 (10 _'uhV k  You hit the ribbon worm.=1'uhX 'uhb[  'uh[ 3_The ribbon worm is lightly wounded.'uh2  You hit the ribbon worm.  The ribbon worm is moderately wounded.2'uh}5C _The ribbon worm bites you but does no damage.'uhJ  (catching breath)  You puncture the ribbon worm!  The ribbon worm is heavily wounded.'uh `````The ribbon worm expels a string of sticky webbing.'uhY@....=3 _The stream of webbing misses you.'uh  You hit the ribbon worm.  The ribbon worm is severely wounded.'uh .-4'uhM 'uhj C _The ribbon worm bites you but does no damage.'uhB  You puncture the ribbon worm!'uhq†'uh68=5'uh 'uhO _You kill the ribbon worm!'uh)M ..> ..# .# ..# #.# #.# .. # ## #.# #.# #.# .#'uh1 ##.#.####.# #.###.## .# .#.. ...# #.##.#.##. ... #.#####.#.### #.# #.## ##.. #.#####.....#.#.###.. #.†...@.....#.##.#.#... #.#####.....#.###)## #..# #.....#.. #...... ....# ###.#####.####. .##.## #.# #...#... #. #! #.# #...# . #. ## #.# ##.... ##. .# ###†[34'uhm# #..#### #.. .###...# #...# 'uh'uh'/--6'uhn'uhx _You see here a ribbon worm corpse.'uhz  ..> ..# . ..# #.# #.#  # ## #.# #.# #.# . ##.#.####.# #.###.## . .#.. ...# #.##.#.##. ... #.#####.#.### #.# #..## ##.. #.#####.....#.#.###.. #.†..@†.....#.##.#.# #.#####.....#.###)## #..# #.....#.. # ....# ###.#####.####. .##.## #.# #...#... #. #! #.#[3'uh~ ,7m #...# . #. ## #.# ##.... ##. .# ###†# #.. #.. .###...# #...# 'uh 'uh H--7 _'uh 'uhЈ 'uh  ..> ..#  ..# #.# #.#  # ## #.# #.# #.#  ##.#.####.# #.###.##  .#.. ...# #.##.#.## ... #.#####.#.### #.# #........## ##'uh " #.#####.....#.#.###.. #.†.@.†.....#.##.#.# #.#####.....#.###)## #..# #.....#.. # ....# ###.#####.####. .##.## #.# #...# #. #! #.# #...# . #. ## #.# ## ##. .# ###†# #.. #.. .###...# #...# 'uh 'uhM &8'uh 'uh 'uhf ..> ..# ..# #.# #.# # ## #.# #.# #.# ##.#.####.# #.###.## .#.. ...# #.##.#. ... #.#####.#.### #.# #........## ## #.#####.....#.#.###'uhH #.†@..†.....#.##.#.# #.#####.....#.###)## #..# #.....#.. # ....# ###.#####.#### .##.## #.# #...# #. #! #.# #... . #. ## #.# ##.. ##. .# ###†# #..# #.. .###...# #...#'uh'uh&9'uh'uh!'uhҚ( ..> ..# ..# #.# #.# # ## #.# #.# #.# ##.#.####.# #.###.'uh .#.. ...# #.##.#. ... #.#####.#.### #.# #........##  #.#####.....#.#.### #.@...†.....#.##.#. #.#####.....#.###) #..# #.....#.. # ....# ###.#####. .##.## #.# #...# #. #!'uhc #.# #..  . #. ## #.# ##.  ##. .# ###†# #..  #.. .###...# #...# 'uh&'uhŢ'10'uhD'uhv _You see here a hobgoblin corpse.'uh8{'uh|3'uh~'uh'uhP _'uh,'uh'uhq'uh,'uh'uh'uhk,'uhߊ'uh'uh,'uhT'uhɎ,'uh2'uhA ... #.#####.##.# #........## #.#####.....#.'uhz#. #.†...†.....#.##.#. ##.#####.....#.####.##..# #.....#.. #....# ###.#####.#.##.## #.# #..'uh<#. #@# #.# #6.1 (6#. #.# ## #.# # ##.. .# ###†# #'uh #..##.###...# #.. #..##.#.S##.# ###. #..#.##r.#.##..# #. 'uh.##....##....#  . #.##..#.##..# #..##.#..# .#.#'uh7'uh'uh:i _q - 2 glowing amethyst potions (gained 1)'uhx #.# #........######.#..†...†#. #. ##.###### #.##..# .  #....# ###.#####.#.##.## #.# #..#. #.#  ##. ## ##....# ###† #..##.###...# #..#..##.##.#..##....##....# #'uh3~'uh~+7.1 (1'uh'uh'uh  #####.#..†...†#. #. ##.###### #.##..# .  #..##.#####.#.##.## #.# #..'uh #. #.#  ##. #.#### ##@...# ###† #..##.###...# #..#..##.#.S##.# ####'uh ..##...##.#..##.# #. 'uhd 'uh &8'uhF 'uhi 'uh 9 .†...†#. #. ##.###### #.##..# .  #..##.#####.#.##.## #.# #..#. #.#  ##. #.#### ##....# ###† #.@##.###...# #..#..##.#.S##.# ###.##r.#.##..# #.. .##. .# .. # #. 'uh Y9'uh:_  #. ##.###### #.##..# .  #..##.#####.#.##.## #.# #..#. #.#  ##. #.#### ##....# ###† #..##.###...# #..'uh_#.@##.#.S##.# ###.##r.#.##..# !.##....##....# # ##. #.#...## . ###)'uhh=20'uhm'uhp_ _Found a glowing emerald potion.'uh3'uh'uh/'uhF'uho'uhn'uhB'uh),'uh'uhP #....# ###.# #.##.## #.#  #. #.# #.#  #. #.#### #.#  # ##....# ###†#  #..##.###...#  # ## #..##.#.S##.#'uh1#..#.##..#.##r.#.##..##..@.##....##....# #.##..#.##..#.##..# #. #.#..##.#..# .#.## ..##......# # .#..##.#..# .# .. .##..  . ## . ##.# .# 'uh+3.1 (3'uh&+4.1 (4'uh'uh\ _g - a glowing emerald potion'uh 'uhB 'uh 'uh 'uh 'uhP n'uhy 'uh 'uh ,'uhZ 'uh 'uh 'uh 'uh 'uh 'uh 'uh 'uhF 'uh 'uh ,'uh 'uhp 'uh ,'uh 'uh 'uh ,'uh 'uht 'uh ,'uh 'uhV 'uhh ,'uh" 'uh+   #.##..#  #....# # #.##.##  #.# #.#  #..# #.#### #.# # # ####.?.#..##.## #. ##.#..##.#..##.#.S#..#@##..#.##..#.##r. #....##....##....## #.##..#.##..#.##. #.. #.#..##.#..##.#.##....##....##....##.##.#..##.#..##.#... .# .. .##..#.##..##.. .## . ## . ###.##. .# .#You pick up a book of Cryoformation and begin reading...34.1 (10.0)'uhI ,5.1 (11'uhA 'uh  You add the spells Hoarfrost Cannonade, Sculpt Simulacrum and Splinterfrost _Shell to your library.'uh3'uh+'uh| 'uh 'uh ,'uhv'uhP,'uh'uh^'uh'uh'uha'uh'uhP,'uh'uh('uh'uh'uh'uh'uh$F#. #.†...†.....## #. ##.#####....... #.##..# #.....#<# #....# ###.###.###.##.## #.'uh$.#.# #.# #.#  #..# #.#### #.#  ##.###....# ###†# 'uh$# ####.@.#..##.###...# 40.1 (5'uh4%.0)#. ##.#..##.#..##.#.S##.# #..#.##..#.##..#.##r.#.##..#....##....##....##....#'uhI%=#.##..#.##..#.##..#.##..'uhZ%`#.. #.#..##.#..##.#..# .#'uhl%Y##....##....##....##....#.##.#..##.#..##.#..##.'uh%#. .# .. .##..#.##.. 'uh%+ #'uhp+'uh+'uh+$1.1 (6'uh0'uh{7H _Found a stone staircase leading up.'uh7+2.1 (7'uhW<'uh>. _s - a scroll of identify'uh^Read which item? Scrolls  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHEs - a scroll of identify [!] read|quaff[?] describe selected'uh1'uh7'uh?#. #.†...†.....# halotheman the Poker## #. ##.#####.....# Merfolk.. #.##..# #.....# Health: 42/42 ========================<# #....# ###.### Magic: 5/5========================.###.##.## #.#AC: 4Str: 14.#.# #.##.#EV: 13Int: 7#..# #.#### #.#SH: 0Dex: 18##.###....# ###†#XL:  5 Next: 38% Place: Dungeon:3# ####.@.#..##.###...#Noise: ---------  Time: 2642.1 (0.0)#. [34'uhJ? m##.#..##.#..##.#.S##.#a) +0 trident#..#.##..#.##..#.##r.#.##.. Throw: 30 stones#....##....##....##....##.##..#.##..#.##..#.##..##.. #.#..##.#..##.#..# .#.##....##....##....##....#.##.#..##.#..##.#..##.#. .# .. .##..#.##.. # _g - a glowing emerald potionYou pick up a book of Cryoformation and begin reading...  You add the spells Hoarfrost Cannonade, Sculpt Simulacrum and Splinterfrost 'uh?`_Shell to your library. _Found a stone staircase leading up. _s - a scroll of identify'uhd'uhfIdentify which item? (\ to view known items) Scrolls (select first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (select first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  j - a bubbling black potion  l - a blue potion  p - a fuming grey potion  q - 2 glowing amethyst potions'uhSg][?] describe selected'uh+'uh1'uh6#. #.†...†.....# halotheman the Poker## #. ##.#####.....# Merfolk'uh7.. #.##..# #.....# Health: 42/42 ========================<# #....# ###.### Magic: 5/5'uh&7========================.###.##.## #.#'uhG7[AC: 4Str: 14'uht7.#.# #.##.#EV: 13Int: 7'uh7#..# #.#### #.#SH: 0'uh7Dex: 18##.###....# ###†#'uh7XL:  5 Next: 38% Place: Dungeon:3'uh7# ####.@.#..##.###...#Noise: ---------  Time: 2642.1 (0.0)'uhL8#. ##.#..##.#..##.#.S##.#a) +0 trident#..#.##..#.##..#.##r.#.##.. Throw: 30 stones'uho8y#....##....##....##....##.##..#.##..#.##..#.##..#'uh8#.. #.#..##.#..##.#..# .#.##....##....##....##....#.##.#..##.#..##.#..##.#'uh8. .# .. .##..#.##.. # _g - a glowing emerald potion'uh8You pick up a book of Cryoformation and begin reading...  You add the spells Hoarfrost Cannonade, Sculpt Simulacrum and Splinterfrost 'uh8G_Shell to your library. _Found a stone staircase leading up. 'uh9_s - a scroll of identify'uh]  As you read the scroll of identify, it crumbles to dust.'uh+3.1 (1'uh:'uhZ _q - 2 potions of moonshine'uhy'uhy'uh}X'uh_,'uh" 'uhX#.# #..... 'uh# #.#####.....# #. #.†...†.....'uh /.## #. ##.#####........ #.##..# #.....'uh1#<# #....# ###.##'uhMl####.###.##.## #.##..<..#.# #.# #.#'uhl #@.# #.#### #.#'uh$4 'uhv##.###....# ###†#'uh # ####...#..##.###...# 'uhӇh#. ##.#..##.#..##.#.S##'uh#..#.##..#.##..#.##r.#.##. #....##....##....##....# 'uhM #.##..#.##..#.##..#.##.. #.. #.#..##.#..##.#..# .# ##....##....##....##....# 'uhm'uh+5.1 (2'uh8'uhї 'uh+_Found a stone staircase leading up.'uh I'uhԬ 'uh 'uh B'uh ,'uh 'uh 'uhl 'uh 'uh 'uh 'uh 'uhĶ 'uh4 'uh P  There is a stone staircase leading up here.'uhԺ 'uh9  _'uh 'uh ,'uh 'uhϿ  'uh G_You now have 134 gold pieces (gained 5).'uh 'uh 'uh. 'uhi 'uh` ,'uh 'uhn 'uh 'uh< 'uh 'uh 'uh ,'uh: 'uh 'uh 'uh 'uhB 'uh 'uh ,'uh\ 'uh] 'uh 'uhG 'uh 'uh 'uh ,'uh 'uh/ 'uh B'uhI 'uh 'uh+ 'uh 'uhq 'uh 'uh 'uhZ 'uhw P  There is a stone staircase leading up here.'uh* 'uhU  _'uh 'uh 'uh ,'uh 'uh 'uhg 'uh 'uh 'uh" 'uh 'uh 'uh 'uh 'uh ,'uhS 'uhj 'uh 'uh= 'uh 'uhS 'uh 'uh/ 'uh| 'uh 'uh 'uh 'uhW 'uh 'uh% 'uhG 'uh 'uhs 'uh3 'uhY 'uh 'uh' 'uh 'uh 'uh 'uhd 'uhA ,'uh 'uh}'uh#.##.####...#..##..##.#..##.#..## #..#.##..#.##..#.# 'uhd###....##....## #.#.##..#.##..#.## #..##.#..##.#. ###....##....##...'uhR ####..##.#..##.#..##.#...@.#.##..#.##..#.#.....####....## . ## .'uh|  #.## #.##..#.#  ..## w'uh7 .. 'uh##w   dart slug (asleep) 'uh'uh.077.1 (32.0)'uh,8.1 (33'uhg'uh 'uhN_A dart slug comes into view.'uh#.##.####...#..##.##..##.#..##.#..##.##..#.##..#.##..#.####....##....##.#.#.##..#.##..#.##.#..##.#..##.#..##.###....##....##.####..##.#..##.#..##.##....@#.##..#.##..#.#.....####....## . ## . #.## #.##..#.# .# ..## w...## 'uhߜw.w9.1 (1.0)'uh#..##.#..##.#..##.#.#..#.##..#.##..#.##r###....##....##....#.#.##..#.##..#.##.##.#..##.#..##.####....##....##....#####..##.#..##.#..##.#'uh#.....#.##..#.##..#.##......####@...## . ## . #.## #.##.w#.# .# 'uhx ..## ..# ##.. 'uh.##. 'uh#'uhK'uh9w.'uh'80'uh'uh'uhD#..##.#..##.#..##.#.S#..#.##..#.##..#.##r.###....##....##....##.#.##..#.##..#.##..##..##.#..##.#..##.#.###....##....##....#####..##.#..##.#..##.#.#.....#.##..#.##..#.##......####.@..## . ## . ##.## #.##w.#.# .# #..## #..# 'uh0Ex##.. ...## .. ##.'uh5K'uhK&1'uhN'uhP'uhm  You reach to attack! You puncture the dart slug!†40=2'uhp 'uhq M _You kill the dart slug!'uhOJ'uhP 'uhPB_No target in view!'uh[3'uh&\'uhn]'uh^'uhsb _'uhge  You see here a dart slug corpse.'uhIh'uhh _'uhK.'uhE----9'uh'uhԱ'uhj =  You puncture the kobold!'uho f)'uh?r S=---700'uhhx 'uh{ J _You kill the kobold!'uh93'uh&;'uh:>'uhHQy  e - 34 stones (gained 4) _You see here a +0 dagger.'uh Y'uhAf'uhh'uhh'uhj'uhq _You now have 141 gold pieces (gained 7).'uhr'uh44'uh'uh{'uhτ,'uh'uh'uh'uh'uho'uh'uh,'uh'uh 'uh'uhG'uh'uh('uhm,'uh'uhZ'uh,'uh;'uh,'uhm,'uhҜ'uhB'uh'uh'uhl,'uhʧ'uh 'uh'uhc'uh\,'uh'uh;'uh,'uhG'uh'uh1,'uh'uh'uhUB'uh'uh,'uhF'uh'uh,'uh'uhr'uh,'uho'uh'uh,'uh!'uh'uhv,'uh'uh'uh5,'uh'uh'uhT'uh'uhM'uh'uhy    #.   #. .. 'uh  #. .#   #. .#   #. l#  'uhN2 #. .#   #.##.#####.###   #..@.......# ##.-   #..####.####.####.#   #................###4  'uh ##.############<## #   #.# ####.###   #.# #..<..#. l   frilled lizard (asleep)  'uh #.# ####.####..  #.# #....# ##.  #.# #.##.####..'uh 50.1 (50.0)  A frilled lizard comes into view.'uhF-1.1 (51'uhh'uhC+ _Found 13 gold pieces.'uh7  .   ##.  #. #..  #. #.#  #. #.#  #. #l#  #. #.#   #.##@#####. #  #..........# ##.## #..####.####.####.#. 'uh#................###. ##.############<##  #.# ####.## #.# #..<..#.# #.# ####.####..# #.# #....# ##.#'uh'uh"l$ll'uhE#12.1 (1.0)'uh2('uh)'uh .  You hit the frilled lizard.†'uh361=3'uh6'uh9R _You kill the frilled lizard!'uh 'uh# 'uhV 'uh" H _No target in view!'uh 'uh 'uh 'uh. 'uh0 'uh $ _'uh  'uh d You see here a frilled lizard corpse.'uh 'uh-  _'uh 'uh ,'uhd 'uha N _You now have 154 gold pieces (gained 13).'uh 'uh 'uh& 'uh@ 'uh     ### .. ##.######.....).# #@#  -7.1 (4#. #.##. #.##. #†#'uh- #.##.#####. ###..........# ##.###..####.####.#####................###.##.############<## #'uh 'uh E-8.1 (5'uh 'uhe % _Found a rapier.'uhh3'uhi'uhzl'uhqX'uhouB'uhƒ'uh'uh,'uh*'uh_'uh,'uh'uhٍ'uhe,'uh'uhY'uh,'uh7  You see here a +0 rapier. _'uh5'uh,'uh5'uhb'uh ,'uh 'uh''uh,'uh'uh'uhE'uh'uh'uh'uh'uh'uh'uh* 'uh!,'uh"'uhQ$'uh%'uh)&'uh&'uh('uh3 #### #..  #.#  ###############@####82.1 (24.0)  #..................#  #.###.######.##.##.#..#  #.##.....).#.##.# [. # ## #.#  #.##.#####......# ###.#.####'uh4X.#  #.##.# #.#.#..# .#.. ...  #.##.# #......# ...  #.##†# #.#.#.## #.# #. 'uh4 #.##.#####.....# ### #.#####..'uh<B3.1 (25'uhyB'uhE+ _Found a plate armour.'uh'uhInventory: 18/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets  e - 34 stones (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn) Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  l - a blue potion  m - 3 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uhd'uh'uhDhalotheman the PokerMerfolkHealth: 42/42 ========================Magic: 5/5========================AC: 4Str: 14####EV: 13Int: 7#..SH: 0Dex: 18#.#XL:  5 Next: 41% Place: Dungeon:3  'uh6t###############@####Noise: ---------  Time: 2783.1 (0.0)  #..................#a) +0 trident#.###.######.##.##.#..# Throw: 34 stones'uhĜ~#.##.....).#.##.# [. # ## #.##.##.#####......# ###.#.####.##.##.# #.#.#..# .#.. ...# #.##.# #......#... #.# #.##†# #.#.#.###.# #.. #.##.#####.....# ### #.#####..'uh  _No target in view! _You see here a frilled lizard corpse. _You now have 154 gold pieces (gained 13). 'uh1L_Found a rapier. _You see here a +0 rapier. _Found a plate armour.'uhx4'uh%'uh'uhL 'uh( A plate armour. A full suit of solid metal plate: cuirass, pauldrons, vambraces, waist plate andgreaves. It provides excellent protection. Base armour rating: 10Encumbrance rating: 18 It can be maximally enchanted to +10. 'uh Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour (g)o to location.'uh!'uhTzhalotheman the PokerMerfolkHealth: 42/42 ========================Magic: 5/5========================AC: 4Str: 14####EV: 13Int: 7#..SH: 0Dex: 18#.#XL:  5 Next: 41% Place: Dungeon:3  ###############@####Noise: ---------  Time: 2783.1 (0.0)  #..................#a) +0 trident#.###.######.##.##.#..# Throw: 34 stones#.##.....).#.##.# [. # ## #.##.##.#####......# ###.#.####.#'uh#.##.# #.#.#..# .#.. ...# #.##.# #......#... #.# #.##†# #.#.#.###.# #.. #.##.#####.....# ### #.#####..  _No target in view! _You see here a frilled lizard corpse. _You now have 154 gold pieces (gained 13). _Found a rapier. _You see here a +0 rapier. _Found a plate armour.'uh'uh'uht'uh63'uh9'uh='uh?'uh2C,'uhC'uhE,'uhF'uhH'uhLJ,'uhtK'uhO'uhP,'uhQ'uh T'uhU,'uh W'uh Y'uhZ,'uhH]'uh^'uhu`'uh`'uha'uhd'uhle'uhe'uhf'uhh'uhi,'uhj'uhm'uhn,'uho'uhIq'uh\s,'uhKt'uh|D  You see here a +0 plate armour.'uh_~'uh~ _'uh'uh'uh,'uh'uh'uh'uh͇'uh'uh'uh,'uh'uhs'uhܑ,'uhǒ'uh='uh,'uh'uh'uhI,'uh'uh'uh.,'uhi'uh'uh£,'uhL'uhk'uh|,'uh 'uhH'uhB'uh'uh,'uh'uh'uh ,'uh}'uh'uh'uh"'uhu'uhF'uh.r### .##.. ..#.# .# ####### #.# . ......# #.# .# #####.#######.###.### ####.........#..@...# ### .# 'uhAb..##..#######.###...>...# .# #.##..........# ##.###.# .. #.[..##.#####.# #.# #.# .# ######.#.####.# #.###.## .#  .#.......# #.##.#.##.###.. r   quokka (asleep) ...####.#####.#.###........ 'uh#.# #........## ##..###.. ### #.#####.....#.#.###..###'uh1808.1 (25.0)'uhQ,9.1 (26'uh'uh2Y _A quokka comes into view.'uh{V:###  #.r ### #.# #.. ...  #.# #.# ###### #.# #.# 'uhV.....# #.# #.# #######.###@### ###.........#......# ### .# .##..#######.###...>...# .# 'uh>W.##..........# ###.###.# .. .[..##.#####.# #.# #.# .# 'uhmW2#####.#.####.# #.###.## .# #.#.......# #.##.#.##.###...####.#####.#.###.......'uhW #.# #........## ..'uh['uha.rr'uh~a210.1 (1.0)'uhf'uhh'uh## #..## #r#. ... ##### .....# #.# #@# #.#######.###.### ###.........#......# #########.###...>...# .# .##..........# ###.##. .[..##.# #.#  #####.#.####'uh.###.## .# #.#.......# #.##.#.##.###...####.#####.#.###.........'uh'uhX.r'uh&1'uhG"'uh$'uh## #..####.##'uh. .r. ##### .....# #.# #.# #.#######.###.### ###.........#......# ##'uh,#######.###...>...# .# .##..........# ###.##. 'uhOw.[..##.## #.# 'uhrE# #####.#.####'uh.###.## .# #.#.......# #.##.#.##.###'uh'uh X.r'uh &2'uh'uh'uh1L(  You hit the quokka.  The quokka is almost dead.The quokka bites you.39--=3'uhQ'uhfY> _The quokka bites you but does no damage.'uh  You closely miss the quokka.The quokka is almost dead.'uhV40--4'uh'uhW> _The quokka bites you but does no damage.'uh  You barely miss the quokka.The quokka is almost dead.5'uhw 'uh > _The quokka bites you but does no damage.'uh  _The quokka bites you but does no damage.  You barely miss the quokka.  The quokka is almost dead. _The quokka bites you but does no damage.  You barely miss the quokka.  The quokka is almost dead.'uh, &6'uhj 'uh [  You barely miss the quokka.  The quokka is almost dead. _The quokka bites you but does no damage.  You barely miss the quokka.  The quokka is almost dead. 'uh F_The quokka closely misses you.'uh?8  You hit the quokka.'uhGy†'uhK.27'uhsP'uhSJ _You kill the quokka!'uh 3'uhe 'uh 'uhҵ '1='uh h - _You start resting.'uh ,21.1 (4'uh8 2==-2.1 (5'uh 'uh " _HP restored.'uh 3'uh$ 'uh 'uh 'uhԏ ,'uhא b  You see here a quokka corpse.'uhJ 'uh<  _'uh 'uht 'uh 'uhҕ 'uh3 'uh? 'uh9 O='uh 'uhP 'uhd 'uh ,'uh 'uh ,'uh 'uh 'uh ,'uh 'uh 'uhp ,'uh 'uhѩ 'uh g . ..##########..$.. #.....@.......30.1 (8 #####.#######..... #............. ..> #.###†######## # # #.# #.# # #.# #.# 'uh} +#######.###.### .......#......# ### .# #######.###...>...# 'uh 'uh +1.1 (9'uhO 'uh ; _Found a stone staircase leading down.'uhw'uhw'uh{'uhE~H _No target in view!'uh 4'uhy 'uh H _No target in view!'uh'uh'uh'uh 'uhs'uh _'uh'uhe,'uh'uh'uhv,'uh'uh'uh`,'uh'uh ,'uh!'uh#N _You now have 166 gold pieces (gained 12).'uhF%3'uh%'uhX''uh('uh('uhD)'uh*'uh>1 ##### ##..'uh1 ##...####.###o#########.....##. #...............###.#######........# ...............>.....o   orc (asleep)'uh1†#########.##...#.# # #.# #.# #.....'uh1 #.# #.. ....'uh7 9.1 (8  An orc comes into view. It is wielding a +3 flail.'uhr>o.o'uhY?5==40.1 (9'uhI'uhBM 'uhM'uhM)_The orc shouts! You hear a shout!'uh N###....@....o.###...####.###.##'uh` #.....##. .##...............# ...#######..# .#.....>..... .#†#########.##...#.# # 'uh{ 'uh 'uh 'uh o.oooo 3 orcs (1 wandering)'uhU 4--1.1 (1'uh 'uh x _An orc comes into view. It is wielding a +0 hand axe. x2'uhf"# ##.o..# ##...####.###o# #.....##.#.# #..# .'uhf.o.#.# #.#>..... #.# †#.##...#.# ## 'uh2h'uhh'uhi'uhpo.o.. 2 orcs'uhqA--2'uhЀ'uh J  You reach to attack! You hit the orc.'uh= 'uh 'uhV o.o.oo 3 orcs (1 wandering)'uh &3'uh8 'uh[ [ _The orc is heavily wounded.'uh6 , # ##....@.o.o..# ##...####.###o#  #.....##.#.#  #..# ...#.#.# #.#.>..... #.##†#.##...#.# ## 'uh7  #.# #.# #.....  #.# #.. ....'uh@ 'uh 'uh 'uhQ 'uh oo..o.o'uhw /==4'uh 'uh} a _The orc shouts! You hear a shout! You hear an angry hiss. You hear a shout!'uh^  You closely miss the orc.'uh o.  The orc is heavily wounded.'uhLV37----'uh 5'uh'uh7 _The orc hits you with a +3 flail.'uhYf  You puncture the orc!'uh2\V  You kill the orc!'uh?b.o.o'uhdr---4-6'uhh'uhAlq _An orc comes into view. It is wielding a +0 club.'uh 5  You hit the orc.'uhj  The orc is heavily wounded.'uhV'uh$h  An adder comes into view.'uhTo.o'uh..SS   adder (wandering)ooo 3 orcs'uhyT5-7'uh'uhm: _The orc hits you with a +0 hand axe.'uhA]  You barely miss the orc.'uh'uh'uhj  The orc is heavily wounded.'uhf'uhU..oooo 3 orcs'uhT6-8'uhv'uh u _An orc comes into view. It is wielding a +0 hand axe.'uh'uhr'uhkoo.o 4 orcs'uh &9'uh%'uh8(O _You closely miss the orc.'uh  You hit the orc.  The orc is moderately wounded.'uh .o. 3 orcs'uhl /550'uhF 'uh : _The orc hits you with a +0 hand axe.'uh?n  You hit the orc.  The orc is heavily wounded.'uhvAo.'uh8w.61'uh}'uhJI _The orc misses you.'uhx| 5  You hit the orc.'uh~ 'uh~ 'uh .SS   adder (wandering)oo 2 orcs'uh# .62'uh} 'uhے G _You kill the orc!'uh'uhb'uh?oS.o 3 orcs'uh`29----3'uhu'uh+s _You barely miss the orc. The orc hits you with a +0 hand axe!'uhA l  The adder hisses angrily.  You hit the orc.'uh m  The orc is moderately wounded.'uhz S.S 2 orcs'uh &4'uh4' 'uh) I _The orc misses you.'uh  You hit the orc.  The orc is severely wounded.'uh;d30=---5'uhg'uh;T _The orc completely misses you.'uh45  You hit the orc.'uh?,'uh SoYou kill the orc!'uh#J=86'uh 'uhK _The adder misses you.'uh7  You hit the adder.'uh .    orcThe adder is moderately wounded.'uh5&7'uh'uh!R _The adder barely misses you.'uhG _  You barely miss the adder.'uhe oo 2 orcsThe adder is moderately wounded.'uh׉ d28-8.0 (0.9'uh 'uhɑ * _The adder bites you.'uh   You hit the adder.  The adder is almost dead.'uh.    orc'uhc9-9.0 (1.0'uh'uh+= _The adder bites you but does no damage.'uh   You miss the adder.The adder is almost dead.'uhoo 2 orcs60'uh'uh@ _The adder bites you but does no damage. x2'uhc _  You barely miss the adder.'uhl .   orcThe adder is almost dead.'uh m B81'uhCs 'uhu * _The adder bites you.'uh  You miss the adder.The adder is almost dead.'uhoo 2 orcs92'uhp'uhR _The adder barely misses you.'uh<  You puncture the adder!'uh'uhy'uhHo.oo 2 orcs'uhQ/563'uh'uhWI _You kill the adder!'uhW  You hit the orc.  The orc is almost dead.4'uh_ 'uhb : _The orc hits you but does no damage.'uh/  You hit the orc but do no damage.The orc is severely wounded.'uh0\7-5'uh7'uh/:: _The orc hits you with a +0 hand axe.'uh'_  You closely miss the orc.The orc is severely wounded.'uh_l6--9 (0.9'uhg'uhh: _The orc hits you with a +0 hand axe.'uh1P  You hit the orc.  The orc is severely wounded.'uhP -6.9 (1.0'uh~U 'uhW : _The orc hits you but does no damage.'uhH25  You hit the orc.'uh23'uh8w.   orc'uh ;H-87'uh5@'uhwBG _You kill the orc!'uh[  You hit the orc.  The orc is heavily wounded.'uhb\&8'uhEa'uh dQ _The orc closely misses you.'uh}1  You hit the orc but do no damage.The orc is moderately wounded.'uh-2 =7='uhj2 9'uh7 'uh: : _The orc hits you but does no damage.'uhv  You hit the orc but do no damage.The orc is moderately wounded.'uh]5-70'uh'uhT6 _The orc hits you with a +0 club.'uh 5  You hit the orc.'uh C)'uh 8 -'uh -601.8 (0.9 'uhc :_You kill the orc!'uh 'uh i _Your Fighting skill increases to level 4!'uhC  # ##...@.).....# ##...####.###.# ##.....##.#.# #........# ...#.#######..# #.#......>..... #.##†#########.##...#.# ## # #.# #.# #..... # #.# #.. ....'uh o-2.8 (1.0 _'uh| I'uh> O6'uh֥ 'uh B'uh q7='uh 'uhm 'uh W8=='uhz 'uhr ,'uh 'uh_ ,'uh 'uh ,'uhL 'uh 'uh7 D9='uh 'uh4 n'uh 'uh ,'uh 'uh4 d30='uh 'uhn ,'uhB 'uh ,'uh 'uh2 m1='uh 'uh ,'uh 'uh ,'uha 'uh ,'uh 'uh 'uh6 K2='uh 'uhs ,'uhQ 'uh 'uh k3='uhb 'uh B'uh/ ,'uh8 'uh a4='uh 'uh ,'uh$ 'uh ,'uhv 'uh ,'uh 'uh 'uhC h5=='uhc 'uh 'uh 'uh 'uh$ ,'uh; 'uh ,'uh 'uhZ 'uh #6'uh 2='uh 'uh ,'uh 'uh ,'uhs 'uh 'uh% D7='uh 'uh ,'uh 'uh B'uhW ,'uh 'uh 'uh N8='uh 'uh 'uh 'uh 'uh 'uh> 'uh[ 'uh2 ,'uh_ 'uh 'uh K9='uh 'uh! 'uh! 'uh" 'uh$ ,'uh$ 'uhd& 'uh& 'uhZ' 'uh( 'uh) V40='uh* 'uh+ 'uh+ 'uh, 'uh. ,'uh!/ 'uh$1 a1='uhF3 'uh3 ,'uh6 B'uhA7 'uh8 ,'uh: 'uh*A - _You start resting.'uhXF 1931.8 (59.0)'uhF #2'uhF T==2.8 (60'uh[K 'uhM " _HP restored.'uh E # ##....@).....# ##...####.###.#  ##.....##.#.#  #........# ....#######..# #.#.....>..... #.#†#########.##...#.# ## 'uhI'uh|I13.8 (1.0)'uhK'uhM'uhä A# ##.....@.....# ##...####.###.# #.....##.#.# #..# ....#.'uh0 # #.#>..... #.#†#.##...#.# ## 'uh 'uh &4'uh 'uh7 t _Items here: ))))) [[[[ ††.'uh 'uhE Read which item? Scrolls  k - a scroll labelled ANALAS OMAMAYR 'uh e n - 2 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE 'uh [!] read|quaff[?] describe selected'uhom 'uhr 'uhZv   halotheman the Poker  Merfolk'uhv   Health: 42/42 ========================Magic: 5/5========================'uhv AC: 4Str: 14EV: 13Int: 7SH: 0Dex: 18'uhv #############XL:  5 Next: 60% Place: Dungeon:3##.....@.....#Noise: ---------  Time: 2934.8 (0.0)'uhAw %##...####.###.#a) +0 trident #########.....##.#.#Throw: 34 stones #...............# ... #.#######........# #.# .............>..... #.# #†#########.##...#.# ## #.#'uhhw #.# #..... #.##.. ....You hit the orc. _You kill the orc! 'uhw _Your Fighting skill increases to level 4! _You start resting. _HP restored. _Items here: ))))) [[[[ ††.'uhz :  Okay, then.'uh{ 'uhc{ 'uh~ 'uhׁ . _'uh3'uh'uh_'uh"'uh: _'uh&'uh,'uh'uh 'uh,'uh  X'uh 'uhD 'uhx 'uh 'uhO 'uh 'uh ,'uh 'uh' 'uh~ 'uh 'uh 'uh# 'uh( B'uh, 'uh- ,'uh. 'uhm0 'uh"2 ,'uh2 'uh7 'uh9 ,'uhf: 'uh; 'uh< ,'uhn= 'uh> 'uh? ,'uh@ 'uh@ 'uhA ,'uhPB 'uh{C 'uhD ,'uhD 'uhM M####........#.#.###.# ........>.....##.# ######.##...#.#.###.###.....## ##.........####.##.###..........#### .# #....##.#### ...# .# ##.#.##.# 'uhM ##.# .. .......@#  #.# .####.#.#### .## .# #.#. #.##.###.... .###..... ## ##..###.. .###..###.#...###.##)##...'uhM %....'uhbS 049.8 (15.0)'uhS -50.8 (16'uhYW 'uhZ 5 _s - a ring of poison resistance'uhR3'uh'uh'uh 'uhln'uh'uhR'uh ,'uhc!'uhP''uh('uh('uh])'uhR+'uh-,'uha-'uh.'uh/'uh/'uhL0'uh1'uh2,'uho3'uhG:'uh$;'uhF;'uh <'uh='uh?'uh?'uh@'uhfB'uhD,'uhE'uhG'uhI,'uhJ'uhXQ'uhR,'uhS'uh,V'uhX'uh?X'uhcY'uh['uhk],'uhd^'uh`'uha,'uhb'uhc'uhJe'uhke'uhf'uhg'uh%i,'uh:j'uhKn'uh}o'uho'uh\p'uhr'uhv,'uhw'uhx'uhly,'uhy'uhz'uhz{,'uh|'uh|'uh},'uhQ~'uh'uh ,'uh'uh'uhG'uhv'uh'uh'uhA,'uh…'uh'uhA,'uh'uh݋'uh,'uhύ'uh'uh,'uh'uh@'uh,'uhc'uh:'uh,'uh'uh 'uh,'uhI'uht'uhw,'uh'uh'uh0,'uhϦ'uh'uhE,'uh'uh'uhb,'uh'uh"'uhu,'uh'uh'uh'uh'uh!'uh'uh,'uhg'uh'uh ,'uh'uh'uh,'uh'uh:'uh ,'uh<'uh<  You see here a +0 club.'uh'uh _'uh'uh'uhy'uh'uhr'uhz'uhB'uhS'uhf,'uh'uh'uh,'uhn'uh'uh,'uh'uh'uh,'uhC'uh'uha.##.#..##.#..# .#.# #.# #.# ###'uhP##....##....# # #.# #.#.#..##.#..##.# #.#####.##### #.##..#.##..#.## #............ ....## . ##....# #)#####.##### .# .. .# .. #..####.# #.##### .##.# #..##.#..#..# #.......# #....##....# ######...# #@.##.##'uhE|#. #.##..# #.....##. ....## ..#######. .##..# ##.#..#..# #S'uh}(#. ....# . ..#. S   adder (asleep) ##.#..# .#'uh#.#..# .###. )...# ..# ######.'uhY& 'uhR98.8 (48  An adder comes into view.'uh'uhUS.S'uh4=9.8 (49'uh'uh/ _The adder hisses angrily.'uh`9'uhk@xS.-3000.8 (1.0)'uhrI'uhKe _You reach to attack! You barely miss the adder.'uh D=1'uh% 'uh1( _You closely miss the adder. The adder closely misses you.'uhS?  You hit the adder.  The adder is heavily wounded.2 _The adder closely misses you.'uh  You hit the adder.  The adder is heavily wounded.'uh-&3'uh~'uh{ _The adder bites you but does no damage. The adder closely misses you.'uh <  You puncture the adder!'uh f.'uh .84'uh< 'uh# I _You kill the adder!'uh3'uhn'uhN'uh‰'uhu,'uh'uh,'uh'uh'uh'uhK'uhĒ'uh'uh,'uh'uh'uh'uh–'uh'uh}'uh,'uhך'uh'uh,'uh0'uhN'uh,'uhg'uhO'uh,'uh'uhΫ'uh,'uh'uh'uh@,'uh'uh^'uhB'uh\'uh'uh'uh`'uhY'uh.,'uh'uh~'uh),'uh)'uh'uh,'uht'uh'uh,'uh'uhR'uh,'uh'uhq'uh,'uh9'uh'uh,'uhv'uh'uh,'uh'uh,'uh,'uhu'uh'uh,'uh/'uh'uh,'uh'uh'uhA,'uh'uhI'uh'uh'uh'uh'uh,'uh"'uh'uh'uh'uh`'uh'uhI,'uh'uh'uh.,'uh'uhE'uh'uh'uhz'uh6'uh,'uhI 'uh 'uh ,'uhI 'uh 'uh ,'uh/'uha'uhm,'uh!'uho'uh,'uhV'uhC'uh:,'uh'uh,'uh'uhN _You now have 178 gold pieces (gained 12).'uh3'uh'uh'uhW 'uh{ 'uhk!'uh}$'uhf&,'uhj''uh*'uhp+'uh+'uh+'uh,'uh-'uh-'uh(.'uh/'uh0,'uh1'uh2'uh3'uh3'uh 6'uhu7'uh8,'uh9'uh&:'uh;,'uh<<'uh"='uh='uh >'uh>'uh@'uhq@'uh@'uhkA'uhE'uhOG,'uhG'uhH'uhLI,'uhI'uhfK,'uhK'uhM~ _n - 3 scrolls labelled SIXZUCH HAZAI (gained 1)'uhN3'uh[N'uhXO'uhO,'uhO'uhtP'uhP,'uh:Q'uhQ'uhpR,'uhR'uhoS'uhS'uhT'uhJT'uhrU'uhU,'uhAV'uhV'uhW'uhW'uh$X'uh Y'uhY'uhY'uh[Z'uhM['uh*\,'uh\'uht]'uh(^'uhS^'uh^'uh_'uh`,'uh6a'uh_b'uh,c,'uhc'uhd'uhgB'uhu'uhxw'uhw'uhNx'uh{'uh{'uh{'uh|'uh 'uhi'uhˁ_t - 2 javelins'uh\'uhу'uh 'uh'uh<'uhJ'uh'uh1'uh{'uh'uhd'uh,'uh]'uhX'uh'uh('uh'uh'uh'uhȓ'uh/'uh#'uh|'uh:'uh'uh<'uh'uh'uh'uh̡'uh='uhP'uh-'uh'uh'uh'uh 'uh 'uh'uh'uh´'uhw'uh'uh.'uh'uhK'uh'uhy'uh۾'uh'uhC'uh'uh 'uhw'uh'uh'uh'uh'uh'uh'uh'uh'uhG'uh'uh 'uhZ'uh'uh'uh'uh'uh4'uh'uh'uh7'uh'uh{'uh'uh'uhS'uhv'uh'uha'uh'uh'uh'uh'uh 'uh'uh'uh'uh'uh_'uh'uh'uh'uh'uhZ'uho'uh'uh'uhZ'uh'uh'uh{'uh'uh'uhB'uh'uh'uh'uh'uhH'uh| 'uh 'uh-'uhE'uh'uhz'uh'uh'uh'uh'uh'uhh'uh/'uh'uhW'uh'uh'uh'uh+'uh'uh'uh'uh'uh'uh 'uh"'uh"'uhu#'uh %'uhy&'uh1''uh''uh)'uh*'uhM+'uh+'uh,'uh.'uh.'uhw/'uhS1'uh2'uhh3'uh4'uh7'uh 8'uhj8'uh49'uh::'uh;'uhq;'uh;'uh<'uh='uh>'uh>'uhA'uh4C'uhC'uhqD'uh$F'uhcG'uhG'uhH'uhI'uhK'uhK'uh=L'uhN'uhO'uh%P'uh*Q'uhJU'uh8V'uhV'uh)W'uh!Y'uhQZ'uhZ'uhg['uh\'uh^'uh|^'uh@_'uha'uhkb'uhb'uhd'uhe'uhGh'uhh'uhj'uh>n'uho'uhOp'uhq'uhs'uhSu'uhu'uhw'uhy'uh!{'uh{'uh~|'uhU~'uhB'uh'uh́'uh'uh'uhx'uh4'uh 'uhf 'uhYou see here a +0 club.'uht'uhK 'uh_'uh'uh('uh'uh'uh’'uh 'uh'uh'uh'uh6'uh'uh'uh'uha'uh'uhu'uh'uh'uh'uha'uh'uh]'uh*'uh'uh'uh'uhl'uh%'uhh'uh'uh̲'uh'uhc'uhM'uh̴,'uh'uhR'uh'uh'uh3'uh'uh'uh'uh޸'uh'uh,'uh'uh'uh,,'uhs'uh'uh'..########...†.# #.## #...##.###.#.# .# #.....†# #.#.# #...##.###.#.# 'uh#.# ##>###.....#.# #.# #.# #######.# #.# #.# B# #.#####.#########.#...............@.#  -)#####.###########  #.# #.######  ..# #......#'uh1.# ######.### #.#  B   giant cockroach (asleep) .# #.## #.# # #.#'uh214137.0)'uhF-28'uh'uh"b _A giant cockroach comes into view.'uh  You reach to attack!  The helpless giant cockroach fails to defend itself.  You hit the giant cockroach.'uhh .BB  3.0)'uhj _The giant cockroach is moderately wounded.'uh  You barely miss the giant cockroach.The giant cockroach is moderately wounded.The giant cockroach completely misses you.'uh$.=4'uhP'uhE\ _The giant cockroach barely misses you.'uh;$  You closely miss the giant cockroach.The giant cockroach is moderately wounded.5.7 (0.9'uh' 'uh6) ] _The giant cockroach closely misses you.'uh8  You barely miss the giant cockroach.The giant cockroach is moderately wounded.6.7 (1.0'uhC<'uh<\ _The giant cockroach barely misses you.'uhMZ  You hit the giant cockroach.  The giant cockroach is heavily wounded.7'uh] 'uh_ U _The giant cockroach misses you.'uhtn  You hit the giant cockroach but do no damage.The giant cockroach is heavily wounded.'uh#o&8'uhv'uhhwG _The giant cockroach bites you but does no damage.'uhjA  You hit the giant cockroach.'uhqE†'uht599.6 (0.9'uhny'uh{S _You kill the giant cockroach!'uh 'uh 'uh 'uh 'uh ,'uhm n'uh k  You see here a giant cockroach corpse.'uh 'uhG  _'uh 'uh5 'uh ,'uh 'uh 'uh ,'uh8 'uh 'uh. 'uhQ 'uh 'uh 'uh ,'uhM 'uh 'uh ,'uh 'uh 'uh? ,'uh 'uhD 'uh ,'uh 'uh 'uh ,'uh 'uhb 'uh 'uh 'uh 'uh 'uh ,'uhM 'uh 'uh7 ,'uhz 'uh  'uhp ,'uh 'uh6 'uh ,'uh 'uh 'uh ,'uh7 'uhf 'uh ,'uh 'uh 'uhS ,'uh 'uh! 'uh" ,'uhV# 'uh$ 'uh% ,'uh_& 'uh' 'uh' ,'uh~( 'uhx) 'uh* ,'uh* 'uhW+ 'uh+ ,'uh, 'uh62 ;.....#  ##.#.#### .##  ##.#.# ..#  ...# #.#  .....# #.#  ..## #.#  ##.## #.#  #'uh2 j#.# #[#  ...# #@#  -### #.#   #.# ###### #.# 'uh2 ...# #.# ####.# #.#    ###.###########.#  ...†.#.........#   ##.###.#.#########  'uh6 78 M##.#.## ........ #####.#. #..... #...###'uh7 . ## ... #####.# 'uh/7 5..#'uh< 073.6 (24.0)'uh0= F-4.6 (25'uh@ 'uhJ _You see here the +0 robe of Theory {Dex+2}.'uh3'uh'uh'uh'uhP _'uh,'uhq'uh'uhh,'uh'uhK'uh'uh3'uh'uh'uh'uhD'uh'uhW'uh'uh'uh'uh'uh'uh'uh'uh'uh.,'uh'uhY'uh,'uh"'uh'uh",'uhX'uhC'uh 'uh9'uh'uh'uhO'uh'uh'uh'uh'uh'uh"'uhH'uh'uhK'uh'uhh 'uh 'uh? 'uh 'uhR'uh'uh'uh'uh'uh 'uh)!'uh!'uh$'uh%'uh&'uh&'uh*'uhj,'uh,'uh-'uh18'uh9'uh;'uh;'uh%C'uhSE'uhE'uhF'uh|'uh?}'uhY~,'uh~'uh'uh%,'uh'uhGB'uht #.# #..#.##..#.##..#.# #.# ###....##....##... #.# #.#.##..#.##..#.## #.# ##..##.#..##.#..## #.# ###....##....##... #.# ####..##.#..##.#..##. #.####.....#.##..#.##..#.# #......####....##....##... ###.#####@#.##..#.##..#.##261.6 (87 #.# ##..##.#..##.#..## #.# #####....##....##...#.# #....##.#..##.#..##. #.# #.#..#.##..#.##..#.# #.###.###....##....##... #.......#.##..#.##..#.## ##..##.#..##.#..##['uhim ###....##....##...'uh[ _Done exploring.'uhI'uh.....#.......0.0).'uh'uh'uhE _Done exploring.'uh- 'uh. 3'uh[: 'uh: 'uh> P _'uh7@ ,'uhA 'uhC 'uhZE ,'uhE 'uhG 'uhSI ,'uhI 'uhK 'uhL ,'uhM 'uhO 'uhP ,'uhQ 'uhvS 'uhT ,'uhvU 'uhW 'uh@X ,'uh Y 'uhZ 'uh[ 'uh\ 'uh\ 'uh0^ 'uh@_ ,'uh_ 'uh[a 'uh%b ,'uhb 'uhd 'uhd 'uhd 'uh;e 'uhf 'uhh ,'uhi 'uhj 'uhCk ,'uhk 'uhdq *####.###.##.## #.# ##...#..<..#.###.# #.# #..#####.####..# #.#### #.# #.##....# ##.###....# ###÷# #..#.#.##.####...#..##.###...####..##.#..##.#..##.#..##.#..###.##..#.##..#.##..#.##..#.##..#  ###....##....##....##....### #.##.#.##..#.##..#@##..#.##..## #.75.6 (14.0)  'uhq ##..##.#..##.#..##.#..##.#.# #.###....##....##....##....### #.# ##..##.#..##.#..##.#..##.#..# #.# ....#.##..#.##..#.##..#.##..# #.. ####....##....##....##....### #)# ##.#.##..#.##..#.##..#.##..####.##..##.#..##.#..##.#..##.#..#.. ####....##....##....##....##....#'uh r 'uhw 'uhx 'uhHI'uhN'uhO'uhO'uhKT,'uhU,'uhV'uhY'uha[,'uh=\'uhye'uhPf'uhi'uhoj'uhj'uhk'uhm'uh$o,'uho'uhr'uh2s,'uht'uhzw'uhx,'uhly'uh{'uh{},'uh~'uh'uh́,'uh'uh0'uh'uhφ'uh'uh'uh7,'uh 'uh'uhB,'uh,'uh̑'uhB,'uhۓ'uh'uhΖ,'uh'uh'uhN,'uhʞ'uhK<  You see here a +0 club.'uh 'uh^_'uh?'uh'uh'uh4'uh'uh'uhǫ,'uhɬ'uh:'uh,'uhB'uhɱ'uh,'uhw'uh'uh/,'uh'uh6'uhW,'uh:'uhM'uh,'uhT'uh'uh'uhT'uh'uh#.÷.........#.##.#.#...###.# ##.#####.....#.###)##.......# #..# #.....#...#......##### ...# ###.#####.####.### #.## #.# ##...#...######## #.# #.# #..#...#........# #.#### #.# #.###....######.# 'uhJ#....# ###÷# #..#..#### ###.## ..##.###...#####@..########...†301.6 (26 ..##.#..##.#..###.## #...##.## ..#.##..#.##..# #.# #.....†..##....### #.# #...##.## .'uh#.##..#.##..## #.# ##>###.....# #..##.#..##.#.# #.# #.# ######....##....### #.# #.# ..##.#..##.#..# #.#####.######## ..#.##..#.##..# #................'uh'uhU'uh'uhʀu'uhB'uhߎX'uhW'uh'uhl'uh,'uh'uhߝ'uh'uh'uh}'uh'uh'uh'uhX'uh'uhu'uhS'uhί'uh'uh'uh'uh'uh'uh'uh'uh'uh'uh'uh'uh'uhE'uhV'uh0'uh'uh'uhB'uhO'uh'uh'uh'uhj'uh'uhM'uh'uh'uh_'uh'uh$'uh'uhj'uh'uh%'uh'uhh'uh8'uh'uh  #.# ##...#...########  #.# #..#...#........#  #.# #.###....######.# ###÷# #..#..#### ###.##########..#####...########...†.#....... .##.#..###.## #...##.###.#.###### .#.##..# #.# #.....†# #.#.# ## #..##.###.#.# #.##..## #.# ##@###.....#.# 17.6 (1# #.# #.# #######.# #....### #.# #.# #.# .##.#..# #.#####.#########†#.##..# #.....'uh [30m..........### #)#####.###########.##..####.# #.######..#..# #......# #....##....# ######.#'uh'uhc _There is a stone staircase leading down here.'uh'uh xInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets  e - 34 stones (quivered)t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)s - a ring of poison resistance 'uh #Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uhC d - 2 throwing nets. A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 'uhPThis projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 1.8 XLs. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item missile _________________ “The look of a scared thing  Sitting in a net!” 'uhO -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.'uhp`'uhi'uhBsH #.# ##...#...########halotheman the Poker#.# #..#...#........#Merfolk#.# #.###....######.#Health: 42/42 ======================== ###÷# #..#..#### ###.########## Magic: 5/5======================== #...#####...########...†.#....... AC: 4Str: 14 .##.#..###.## #...##.###.#.###### EV: 13Int: 7 .#.##..# #.# #.....†# #.#.#SH: 0Dex: 18 'uht#....### #.# #...##.###.#.#XL:  5 Next: 69% Place: Dungeon:3 #.##..## #.# ##@###.....#.#Noise: ---------  Time: 3317.6 (0.0) ..##.#.# #.# #.# #######.#a) +0 trident #....### #.# #.##.#Throw: 2 throwing nets .##.#..# #.#####.#########†# .#.##..# #.................# #....### #)#####.########### #.##..####.# #.###### ..##.#..#..# #......# #....##....# ######.# _You see here a giant cockroach corpse. _You see here the +0 robe of Theory {Dex+2}. _Done exploring. _Done exploring. _You see here a 'uhu\+0 club. _There is a stone staircase leading down here.'uh{'uh|'uhL'uh'uh'uhInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)e - 34 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) 'uh.sJewellery (go to first with "=)  r - a ring of positive energy (worn)s - a ring of poison resistance Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion 'uh_ g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion 'uh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uh  d - 2 throwing nets (quivered). A mesh of ropes knotted together with weights around the edge, used to entangle and entrap targets. Struggling victims can eventually destroy the net and break free, if they live long enough. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 2.0; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 1.8 XLs. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified emergency_item good_item equipped missile _________________ 'uho O“The look of a scared thing  Sitting in a net!”  -Edna St. Vincent Millay, “When the Year Grows Old”. 1917. (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.'uhNxInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with () 'uhO. d - 2 throwing nets (quivered)e - 34 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn) 'uhO s - a ring of poison resistance Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uhT  s - a ring of poison resistance. A ring that protects its wearer from poison. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified jewellery _________________  Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.'uh 'uh 'uh  #.# ##...#...########halotheman the Poker#.# #..#...#........#Merfolk#.# #.###....######.#Health: 42/42 ======================== ###÷# #..#..#### ###.########## Magic: 5/5======================== #...#####...########...†.#....... AC: 4Str: 14 .##.#..###.## #...##.###.#.###### EV: 13Int: 7 'uh .#.##..# #.# #.....†# #.#.#SH: 0Dex: 18 #....### #.# #...##.###.#.#XL:  5 Next: 69% Place: Dungeon:3 #.##..## #.# ##@###.....#.#Noise: ---------  Time: 3317.6 (0.0) ..##.#.# #.# #.# #######.#a) +0 trident #....### #.# #.##.#Throw: 2 throwing nets .##.#..# #.#####.#########†# .#.##..# #.................# #....### #)#####.########### #.##..####.# #.###### ..##.#..#..# #......# #....##....# [3'uhK 4m######.# _You see here a giant cockroach corpse. _You see here the +0 robe of Theory {Dex+2}. _Done exploring. _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here.'uh> 'uh &8.1 (0.5'uh 'uhL ?the +0 robe of Theory {Dex+2}. _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here. _s - a ring of poison resistance (worn)'uh7 'uhE= Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)e - 34 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=) 'uh'>  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uh| s - a ring of poison resistance (worn). A ring that protects its wearer from poison. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rPois} {jewellery} {resist poison} {poison resistance} Menu/colouring prefixes: identified equipped jewellery _________________ 'uh7x Buttercup: “And to think, all that time it was your cup that was poisoned.”  Man in Black: “They were both poisoned. I spent the last few years building up an immunity to iocane powder.”  -_The Princess Bride_. 1987 (r)emove, (d)rop, (=)adjust, or (i)nscribe.'uhh Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 2 throwing nets (quivered)  e - 34 stones  t - 2 javelins 'uh/ Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion 'uhv  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion 'uh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]'uht s - a ring of poison resistance (worn)  o - a scroll labelled SADIMMOGHE  l - a blue potion  m - 3 potions of curing  p - a fuming grey potion  q - 2 potions of moonshinebot'uh'uh uMissiles (go to first with ()  d - 2 throwing nets (quivered)  k - a scroll labelled ANALAS OMAMAYR  o - a scroll labelled SADIMMOGHE50%'uhFdHand Weapons (go to first with ))  a - a +0 trident (weapon)  s - a ring of poison resistance (worn)  k - a scroll labelled ANALAS OMAMAYRtop'uh'uhO'uh #.# ##...#...########halotheman the Poker#.# #..#...#........#Merfolk#.# #.###....######.#Health: 42/42 ======================== ###÷# #..#..#### ###.########## Magic: 5/5======================== 'uh w#...#####...########...†.#....... AC: 4Str: 14 .##.#..###.## #...##.###.#.###### EV: 13Int: 7 .#.##..# #.# #.....†# #.#.#SH: 0Dex: 18 #....### #.# #...##.###.#.#XL:  5 Next: 69% Place: Dungeon:3 #.##..## #.# ##@###.....#.#Noise: ---------  Time: 3318.1 (0.0) ..##.#.# #.# #.# #######.#a) +0 trident #....### #.# #.##.#Throw: 2 throwing nets 'uht .##.#..# #.#####.#########†# .#.##..# #.................# #....### #)#####.########### #.##..####.# #.###### ..##.#..#..# #......# #....##....# ######.# _You see here the +0 robe of Theory {Dex+2}. _Done exploring. _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here. _s - a ring of poison resistance (worn)'uh'uhB'uh'uh'uh'uhM'uhem9.1 (1'uh  #.#.#  #.ß.#  #...# ##.>.# ....###  #.∩...  ####...# 4 'uh +....@.#  #.....[#  .......ß.+  ..##.....# . +...... #.....## g   goblin (asleep) #...... #...g.# 'uhC 'uhNgg _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here. _s - a ring of poison resistance (worn)  You climb downwards.'uhJO4==9 (1.8'uhdT'uh[& _s - a ring of poison resistance (worn)  You climb downwards. _The goblin shouts!  Found a leather armour. Found Jaqill's Book Shoppe.  Found a stone staircase leading down. _There is a stone staircase leading up here.'uhA granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.'uh'uhhalotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5========================##.>.#AC: 4'uhzStr: 14....###EV: 13Int: 7#.∩...SH: 0Dex: 18####...#XL:  5 Next: 69% Place: Dungeon:4+....@.#Noise: ==-------  Time: 3319.9 (1.8)#.....[#'uh'a) +0 trident.......ß.+Throw: 2 throwing nets..##.....#. +......#.....##g   goblin#......#...g.# 'uh2)_s - a ring of poison resistance (worn)  You climb downwards. _The goblin shouts!  Found a leather armour. Found Jaqill's Book Shoppe.  Found a stone staircase leading down. _There is a stone staircase leading up here.'uhH'uh 'uh 'uhJ)#.#.# #.ß.# #...###.>.# ....### #.∩...####...# +....<.# #...@.[#........ß.+##.....#. +....... #.....### #......'uh #...g.## #.....#'uh'uhk)g.'uhܸ=--200 _'uh'uh˾'uh]]ß.##.> ....####.∩... ####...# +....<...#.....[.......@ß.+##.....#.. +........ #.....####g......##h   black bear (wandering) g   goblinh...##'uha'uhqb'uhi[g.h.'uhjA--1'uhmo'uhr] _A black bear comes into view.'uh #ß #..##.>.# ....### #.∩...####.. +....<....#...@.[#.....ß.+...##.....# .. +........g..####. .....###h........###'uh 'uh 'uh Zg.h.'uh2 &2'uh$ 'uh6 (uh#.#.# #.ß.# #...# ##.>.# ....### #.∩...####...#  +....@.# ...#.....[# ........ß.+ ...##.....#.. +..g.....#.....#####...... (uh#.h...###.....#(uh(uh$(uh*g.hh.(uhc+/==3(uh&3(uh7 _The black bear growls angrily. _There is a stone staircase leading up here.(uhn(uhp.The floor.(uh(uhGhalotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5========================##.>.#AC: 4Str: 14....###EV: 13Int: 7#.∩...SH: 0Dex: 18####...#(uhXL:  5 Next: 69% Place: Dungeon:4+....@.#Noise: ==-------  Time: 3323.9 (1.0)...#.....[#a) +0 trident........ß.+Throw: 2 throwing nets...##...g.#.. +........#.....####h   black bear#.h....g   goblin#.....###.....#Found a leather armour. Found Jaqill's Book Shoppe.  Found a stone staircase leading down. _There is a stone staircase leading up here. _A black bear comes into view. _The black bear growls angrily. _There is a stone staircase leading up here.(uh(uh(uh%(uh(uhA black bear. A small black bear. Like all ursines, it will become enraged if badly hurt. Max HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Animal You have about 72% to hit with your +0 trident. It has about 53% to hit you. Attacks Max Damage Bite 9 2x Claw 5 each It possesses the following natural abilities:  a - Berserker Rage (uhTo read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.(uht(uhghalotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5========================##.>.#AC: 4Str: 14....###EV: 13Int: 7#.∩...SH: 0Dex: 18####...#XL:  5 Next: 69% Place: Dungeon:4+....@.#(uh;Noise: ==-------  Time: 3323.9 (0.0)...#.....[#a) +0 trident........ß.+Throw: 2 throwing nets...##...g.#.. +........#.....####h   black bear#.h....g   goblin#.....###.....#Found a leather armour. Found Jaqill's Book Shoppe.  Found a stone staircase leading down. _There is a stone staircase leading up here. _A black bear comes into view. _The black bear growls angrily. _There is a stone staircase leading up here.(uh!(uh(uhz (uh~1 #.#.# #.#.# #.ß.# #...###.>.#  ....###.# #.∩...... ####@..# +....<.# ...#.....[# ........ß.+ ...##...g.#.. +........# #.....#### #.h.... #.....## (uh+8[g.h. (uh9;--4.9 (1 _ (uhF@ (uhB(uhZ5#.#.# #.#.# #.ß.# #...# ###.>.# .....###.##.∩.####.@.# +....<.# ...#.....[# ..... +........ # #.h...#### (uh!(uh&*(g.(uh*A--5(uh:1(uh2(uh#.#.##ß.###.> .....###.## #.∩.......####...# +...(uhb...#....g[.......ß.+##.....# +........# #.h...#### #...... ## (uh(uh<h..(uhh.=6(uh(uh _The goblin hits you but does no damage. _There is a stone staircase leading up here.(uh8  You hit the goblin.(uh[(uh])h.(uh%/707(uh)(uhD,J _You kill the goblin!(uh[4 #.#.#(uh%\ #.#.# #.ß.# #...# ###.>.# .....###.## #.∩.......(uhs\- ####...# +...@<.# ...#....)[# (uh\.ß.+ ...##..h..# (uh\.. +........ # #.....#### (uh\ #...... #.....##  #.....#(uh `(uhHf:h.(uhf.-8(uhk(uhim(uh_  #.#.#  halotheman the Poker #.#.#  Merfolk(uh  #.ß.#  Health: 42/42 ======================== #...#  Magic: 5/5======================== ###.>.#  AC: 4Str: 14 .....###.##  EV: 13Int: 7(uh  #.∩.......  SH: 0Dex: 18(uh  ####...#  XL:  5 Next: 70% Place: Dungeon:4 +...@<.#  Noise: ---------  Time: 3328.9 (0.0) ...#...*)[#  a) +0 trident .......hß.+  Throw: 2 throwing nets (uh H...##.....#  .. +........  (uh # #.....####  h   black bear #......  (uh1 #.....##  #.....# _There is a stone staircase leading up here.  (uhl You hit the goblin. _You kill the goblin!Reach: a) +0 tridentPress: ? - help, Dir - move target(uh <Aim: a black bear (72% to hit)(uh-$ A black bear. A small black bear. Like all ursines, it will become enraged if badly hurt. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Medium Int: Animal You have about 72% to hit with your +0 trident. It has about 53% to hit you. Attacks Max Damage Bite 9 2x Claw 5 each It possesses the following natural abilities:  a - Berserker Rage To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range.(uhe #.#.#  halotheman the Poker #.#.#  Merfolk #.ß.#  Health: 42/42 ======================== #...#  Magic: 5/5======================== (uh ###.>.#  AC: 4Str: 14 .....###.##  EV: 13Int: 7 #.∩.......  SH: 0Dex: 18 ####...#  XL:  5 Next: 70% Place: Dungeon:4 (uh+...@<.#  Noise: ---------  Time: 3328.9 (0.0) ...#...*)[#  a) +0 trident(uh6 .......hß.+  Throw: 2 throwing nets ...##.....#  .. +........  # #.....####  h   black bear(uhW8 #......  (uht;#.....##  #.....# (uhb_There is a stone staircase leading up here.  You hit the goblin. (uhK_You kill the goblin!Reach: a) +0 trident(uhePress: ? - help, Dir - move targetAim: a black bear (72% to hit)(uhZ\ .hß(uh'3B*ß(uhj#.#.#halotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5========================###.>.#AC: 4Str: 14(uh`k.....###.##EV: 13Int: 7#.∩.......SH: 0Dex: 18####...#XL:  5 Next: 70% Place: Dungeon:4+...@<.#Noise: ---------  Time: 3328.9 (0.0)...#....)[#a) +0 trident.......hß.+Throw: 2 throwing nets...##.....#.. +........# #.....####(uhkh   black bear#......#.....###.....# _There is a stone staircase leading up here.  You hit the goblin. _You kill the goblin!Reach: a) +0 trident(uhlhPress: ? - help, Dir - move targetOkay, then.(uh|D _(uhN  (uh @ What are your orders?  (uhy  t - Shout! (uh0 2 Orders for allies: a - Attack new target.(uhP  (uh r - Retreat!(uh s - Stop attacking.(uh  (uhv g - Guard the area.(uh f - Follow me. (uh^  Anything else - Cancel.(uh(uhj@h.(uhH+9.9 (1(uh(uh _Follow me!!(uhor#.#.#halotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5!(uhs========================###.>.#AC: 4Str: 14.....###.##EV: 13Int: 7#.∩.......SH: 0Dex: 18####...#XL:  5 Next: 70% Place: Dungeon:4+...@<.#Noise: ---------  Time: 3329.9 (0.0)!(uh4s...#...h)[#a) +0 trident........ß.+Throw: 2 throwing nets!(uh^s...##.....#.. +........# #.....####!(uhsh   black bear#......#.....##!(uhsg#.....#Anything else - Cancel. _Follow me!  Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!(uht<Aim: a black bear (69% to hit)!(uhR @h!(uhq@hAim: a black bear (69% to hit)!(uhw #.#.#halotheman the Poker#.#.#Merfolk#.ß.#Health: 42/42 ========================#...#Magic: 5/5========================###.>.#AC: 4Str: 14.....###.##EV: 13Int: 7#.∩.......SH: 0Dex: 18####...#XL:  5 Next: 70% Place: Dungeon:4+...@<.#Noise: ---------  Time: 3329.9 (0.0)...#...h)[#a) +0 trident........ß.+Throw: 2 throwing nets...##.....#.. +........# #.....##[4!(uh 0m##h   black bear (caught)#......#.....###.....#Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (69% to hit)  You throw a throwing net. The throwing net hits the black bear.  The black bear is caught in the net!!(uhU h=30.8 (0.9throwing net !(uh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (69% to hit)  You throw a throwing net. The throwing net hits the black bear.  The black bear is caught in the net! _The black bear struggles against the net."(uh#ß #..###.>.# .....###.## #.∩.......####@. +....<....#...h)[#........ß.+.##.....#.. +........ #####.#"(uhK-1.8 (1.0"(uh"(uh? _The black bear struggles against the net.$(uhh  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14$(uh&i0 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3331.8 (0.0) +...*<.#  a) +0 trident $(uhi...#...h)[#  Throw: throwing net ........ß.+  ...##.....#  .. +........  h   black bear (caught) $(uhia# #.....####  #......  #.....## $(uhjThe black bear is caught in the net! _The black bear struggles against the net. _The black bear struggles against the net.  $(uh,jReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (entangled in a net, 95% to hit)$(uh Phalotheman the Poker#.#.#Merfolk#.#.#Health: 42/42 ========================#.ß.#Magic: 5/5========================$(uh #...#AC: 4Str: 14###.>.#EV: 13Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 70% Place: Dungeon:4####@..#Noise: ---------  Time: 3331.8 (0.0)+....<.#a) +0 trident...#...h)[#Throw: throwing net........ß.+...##.....#.. +........$(uhS h   black bear (caught)# #.....#####......#.....##Press: ? - help, Dir - move targetAim: a black bear (entangled in a net, 95% to hit)  $(uh |You reach to attack!  You catch the helpless black bear completely off-guard!  You puncture the black bear!  $(uh OThe black bear is moderately wounded.$(uh +2.8 (1$(uh $(uh  Aim: a black bear (entangled in a net, 95% to hit)  You reach to attack!catch the helpless black bear completely off-guard!puncture the black bear!  $(uh The black bear is moderately wounded. _The black bear struggles against the net.%(uhN  halotheman the Poker #.#.#  Merfolk %(uh#.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3332.8 (0.0) +...*<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  ...##.....#  .. +........  h   black bear (caught) # #.....#### %(uh #......  #.....## You puncture the black bear!  The black bear is moderately wounded. _The black bear struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, entangled in a net, 95% to hit)%(uhH halotheman the Poker#.#.#Merfolk#.#.#Health: 42/42 ========================#.ß.#Magic: 5/5========================#...#AC: 4Str: 14###.>.#EV: 13Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 70% Place: Dungeon:4####@..#Noise: ---------  Time: 3332.8 (0.0)+....<.#a) +0 trident...#...h)[#Throw: throwing net........ß.+...##.....#.. +........h%(uh;J    black bear (caught)# #.....#####......#.....## _The black bear struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (moderately wounded, entangled in a net, 95% to hit)  You reach to attack! You puncture the black bear!  The black bear is severely wounded.3.7 (0.9%(uhaR %(uhU   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded, entangled in a net, 95% to hit)  You reach to attack! You puncture the black bear!  The black bear is severely wounded. _The black bear struggles against the net.&(uhg(  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3333.7 (0.0) +...*<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  ...##.....# &(uh)  .. +........  h   black bear (caught) # #.....####  #......  #.....## You reach to attack! You puncture the black bear!  The black bear is severely wounded. _The black bear struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)&(uhhalotheman the Poker#.#.#Merfolk#.#.#Health: 42/42 ========================#.ß.#Magic: 5/5========================#...#AC: 4Str: 14###.>.#EV: 13Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 70% Place: Dungeon:4####@..#Noise: ---------  Time: 3333.7 (0.0)+....<.#a) +0 trident...#...h)[#Throw: throwing net........ß.+...##.....#.. +........h&(uh   black bear (caught)# #.....#####......#.....##Press: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack!  You strike the helpless black bear from behind!  You hit the black bear.  The black bear is severely wounded.4.7 (1&(uh &(uhh  Aim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack!strike the helpless black bear from behind!hit the black bear.  The black bear is severely wounded. _The black bear struggles against the net.&(uh`   halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3334.7 (0.0) +...*<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  ...##.....# &(uh0b   .. +........  h   black bear (caught) # #.....####  #......  #.....## You hit the black bear.  The black bear is severely wounded. _The black bear struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)&(uhY halotheman the Poker#.#.#Merfolk#.#.#Health: 42/42 ========================#.ß.#&(uhʸ kMagic: 5/5========================#...#AC: 4Str: 14###.>.#EV: 13Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 70% Place: Dungeon:4####@..#Noise: ---------  Time: 3334.7 (0.0)+....<.#a) +0 trident...#...h)[#Throw: throwing net........ß.+...##.....#.. +........h   black bear (caught)# #.....#####......#.....##Reach: a) +0 tridentPress: ? - help, Dir - move target&(uh WAim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack!  You hit the black bear but do no damage.The black bear is severely wounded.5.7 (1&(uh6 &(uh   Press: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack!  You hit the black bear but do no damage.&(uh The black bear is severely wounded. _The black bear struggles against the net.'(uhS  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== '(uh#...#  AC: 4Str: 14 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3335.7 (0.0) +...*<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  ...##.....# '(uhL .. +........  h   black bear (caught) # #.....####  #......  #.....## You hit the black bear but do no damage.The black bear is severely wounded. _The black bear struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)'(uhfrhalotheman the Poker#.#.#Merfolk#.#.#Health: 42/42 ========================#.ß.#Magic: 5/5========================#...#AC: 4Str: 14###.>.#EV: 13Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 70% Place: Dungeon:4####@..#Noise: ---------  Time: 3335.7 (0.0)+....<.#a) +0 trident...#...h)[#Throw: throwing net........ß.+'(uh4...##.....#.. +........h   black bear (berserk)# #.....#####......#.....##Press: ? - help, Dir - move targetAim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the black bear.  The black bear is severely wounded.The black bear goes berserk!The black bear struggles against the net.'(uhx+6.7 (1'(uh''(uh  Aim: a black bear (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the black bear.  The black bear is severely wounded.goes berserk!  The black bear struggles against the net. _The net rips apart, and the black bear comes free!'(uh <  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5========================'(uhv  #...#  AC: 4Str: 14 ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3336.7 (0.0) '(uh +...*<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  '(uh ...##.....#  .. +........  h   black bear (berserk) # #.....####  '(uh1 <#......  #.....## '(uh| The black bear goes berserk!The black bear struggles against the net. _The net rips apart, and the black bear comes free!  Reach: a) +0 trident'(uh Press: ? - help, Dir - move targetAim: a black bear (severely wounded, berserk, 72% to hit)'(uh=   halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 '(uh ###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3336.7 (0.0) +....<.#  a) +0 trident ...#...h)[#  Throw: throwing net ........ß.+  ...##.....#  .. +........  h   black bear (berserk) '(uhA # #.....####  #......  #.....## _The net rips apart, and the black bear comes free!  Reach: a) +0 tridentPress: ? - help, Dir - move target'(uhw Aim: a black bear (severely wounded, berserk, 72% to hit)  You reach to attack! You hit the black bear.  The black bear is almost dead.'(uh [ #.#.#  #.#.#  #.ß.#  #...#  ###.>.#  .....###.##  #.∩.......  #  +...h<.# '(uh q ...#....)[#  ........ß.+ ...##.....# .. +........   # #.....## #...... '(uh +7.7 (1'(uh '(uh Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a black bear (severely wounded, berserk, 72% to hit)  You reach to attack! You hit the black bear.  The black bear is almost dead. _The black bear rages.((uh/  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 ((uhB0!###.>.#  EV: 13Int: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3337.7 (0.0) +...h<.#  a) +0 trident ((uh 1...#....)[#  Throw: throwing net ........ß.+  ...##.....#  .. +........  h   black bear (berserk) # #.....####  #......  #.....## You reach to attack! You hit the black bear.  The black bear is almost dead. ((uh^1!_The black bear rages.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 72% to hit)((uhaD  halotheman the Poker #.#.#  Merfolk #.#.#  Health: 42/42 ======================== #.ß.#  Magic: 5/5======================== #...#  AC: 4Str: 14 ###.>.#  EV: 13((uhbInt: 7 .....###.##  SH: 0Dex: 18 #.∩.......  XL:  5 Next: 70% Place: Dungeon:4 ####@..#  Noise: ---------  Time: 3337.7 (0.0) +...h<.#  a) +0 trident ...#....)[#  Throw: throwing net ........ß.+  ...##.....#  ((uhc.. +........  h   black bear (berserk) # #.....####  #......  #.....## The black bear is almost dead. _The black bear rages.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear!((uh[n #.#.#  #.#.#  #.ß.#  #...#  ((uh o###.>.#  .....###.##  #.∩.......  #  +...†<.#  ...#....)[# ((uho ........ß.+ ...##.....# .. +...... # #.....## #...... ((uhOp ((uhs((uh{halotheman the Poker#.#.#Merfolk#.#.#Health: 43/43 ========================#.ß.#Magic: 5/5((uh{========================#...#AC: 4Str: 14###.>.#EV: 14Int: 7.....###.##SH: 0Dex: 18#.∩.......XL:  5 Next: 153% Place: Dungeon:4####@..#Noise: =--------  Time: 3338.6 (0.9)+...†<.#a) +0 trident...#....)[#Throw: throwing net((uhT|........ß.+...##.....#.. +........# #.....#####......#.....## ((uh|B_The black bear rages.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear! ((uh|9_You kill the black bear!((uh$~ Press: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear! ((uh~_You kill the black bear!Your Dodging skill increases to level 6!  You have reached level 6!((uh/  --more--+(uhN D9/496/6627% +(uho +(uh 4 _-(uh-(uhA leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 -(uhIt can be maximally enchanted to +3. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ -(uh'[“Nought can Deform the Human race  Like to the Armours iron brace” -(uhF_ -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.-(uhf.(uh .(uh halotheman the Poker#.#.#Merfolk#.#.#Health: 49/49 ========================#.ß.#Magic: 6/6========================#...#AC: 4Str: 14###.>.#EV: 14Int: 7.(uh .....###.##SH: 0Dex: 18#.∩.......XL:  6 Next: 27% Place: Dungeon:4####@..#Noise: =--------  Time: 3338.6 (0.9)+...†<.#a) +0 trident.(uh ...#....)[#Throw: throwing net........ß.+.(uh r...##.....#.. +.........(uh # #.....#####......#.....##.(uh Press: ? - help, Dir - move targetAim: a black bear (almost dead, berserk, 72% to hit)  .(uh2 LYou puncture the black bear! _You kill the black bear!.(uhN |Your Dodging skill increases to level 6! _You have reached level 6!.(uh .(uh .(uh /(uh^q3.. .# #.#.# #.#.# #.ß.#  #...# ####.>.# +......###.##  #.@.......####...###.## +...†<.# ...#....)[#........ß.+...##.....#.. +........# #.....#####./(uh.#SH: 0Dex: 18+......###.##XL:  6 Next: 27% Place: Dungeon:4:(uhGw Q#.@.......:(uhqw Noise: ---------  Time: 3339.6 (0.0)####...###.##:(uhw a) +0 trident+...†<.#Throw: throwing net:(uhx ...#....)[#........ß.+...##.....#.. +........# #.....#####......:(uh@x Aim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear! :(uhux _You kill the black bear!Your Dodging skill increases to level 6! _You have reached level 6! _There is an entrance to Jaqill's Book Shoppe here.:(uhՅ 4:(uh :(uh ;(uh  .. .##.##ß.####.>+......###.## #.∩.......;(uhp####.@.###.##+...†<.# ...#....)[. #......#.....##;(uh;(uh340.6 (1 _;(uhX;(uh;(uhE .. .# #.#.# #.#.# #.ß.# #...# ####.>.# +......###.##;(uhF #.∩. ####@..###.## +...†<.# ...#....)[# ........ß.+ ;(uhLF...##.....# .. +........ # #.....#;(uhtF_###  #...... ;(uhF8 #.....##;(uhO;(uhO1;(uhW;(uhZ=(uh$=(uh.The floor.=(uh\ =(uh/ .. .#halotheman the Poker#.#.#Merfolk#.#.#Health: 49/49 ========================#.ß.#Magic: 6/6========================#...#AC: 4=(uh Str: 14####.>.#EV: 14Int: 7+......###.##SH: 0=(uh Dex: 18#.∩.......=(uh XL:  6 Next: 27% Place: Dungeon:4####@..###.##=(uh Noise: ---------  Time: 3341.6 (1.0)=(uh t+...†<.#a) +0 trident=(uhf ...#....)[#Throw: throwing net=(uh 8........ß.+...##.....#.. +........# #.....####=(uh H#......#.....##=(uh Aim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear! _You kill the black bear!Your Dodging skill increases to level 6! =(uh _You have reached level 6! _There is an entrance to Jaqill's Book Shoppe here.=(uh{ =(uh =(uhG =(uhJ A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land =(uhJ  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read =(uhK Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear: =(uh1K b ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’ =(uhSK ` Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare, =(uhK | The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.>(uho>(uh.. .#halotheman the Poker#.#.#Merfolk#.#.#Health: 49/49 ========================#.ß.#Magic: 6/6========================#...#AC: 4Str: 14####.>.#EV: 14Int: 7+......###.##SH: 0Dex: 18#.∩.......XL:  6 Next: 27% Place: Dungeon:4####@..###.##Noise: ---------  Time: 3341.6 (0.0)+...†<.#a) +0 trident...#....)[#Throw: throwing net........ß.+...##.....>(uh[40m#.. +........# #.....#####......#.....##Aim: a black bear (almost dead, berserk, 72% to hit)  You puncture the black bear! _You kill the black bear!Your Dodging skill increases to level 6! _You have reached level 6! _There is an entrance to Jaqill's Book Shoppe here.>(uhÍ>(uh0@(uh(3@(uh@(uht,@(uh@(uhp,@(uh@(uh,@(uh<@(uh6,@(uh@(uh,@(uh@(uh,@(uh$@(uh,@(uhB@(uh,@(uh@(uh,@(uh@(uh ,@(uh @(uh ,@(uhN@(uh@(uhR..)'...@(uhj 52.6 (11.0) _You start waiting.@(uh3 ,3.6 (12@(uh$@(uhd'l _Something unseen opens the door. _Found a sling.B(uh  #.#ß.####.>+......###.## #.∩.........K####...###.##..)'...@<.# .#....)[.....ß.+K   kobold (wandering)#.....###.....#B(uh  A kobold comes into view. It is wielding a +0 club.B(uh i.KKB(uh^ '===B(uhu 4.0)B(uh B(uh# _The kobold shouts! _You see here a black bear corpse.C(uh S #.#.# #.#.# #.ß.# #...# ####.>.# +......###.##C(uhڵ . #.∩........####...###.##C(uh .)K..@†<.#.#....)[#.C(uh .ß.+....##.....#. +......C(uh> |..# #.....#### C(uh^ T #...... C(uh} p #.....##  #.....#C(uh C(uhN C(uh >'KC(uh 7---5 _C(uhn C(uh| C(uh!9  #.#.#   #.#.#   #.ß.#   #...#   ####.>.#  . +......###.##  C(uh9.. #.∩.  .####...###.##  .)'K@.†<.#  .#....)[#  .........ß.+  ....##.....#  C(uh9:.. +..  C(uh:q## #.....####  C(uh%: #......   #.....## C(uhG:X  #.....#D(uhD(uhEI=--6D(uh D(uh W _The kobold completely misses you.D(uh)D(uh)&7.5 (0.9D(uh1D(uh3} _You completely miss the kobold. The kobold hits you but does no damage.D(uh2  You hit the kobold.  The kobold is severely wounded.D(uh\5--8.5 (1.0D(uh'D(uhU*9 _The kobold hits you with a +0 club.E(uh  You completely miss the kobold.The kobold is severely wounded.E(uhwA4---E(uh9E(uhE(uh9 _The kobold hits you with a +0 club.E(uh8  You hit the kobold.E(uh#C)E(uh ''60E(uh.E(uh1J _You kill the kobold!E(uh%>   #.#.#   #.#.#   #.ß.#  ## #...#  #.. ####.>.#  #... +......###.##  #.... #.∩.  #.....####...###.##  #....)'@..†<.# #.....#....)[# #..........ß.+ #.....##.....# ... +..  ### #.....E(uh? ##   #.......  #.....##   #.....#E(uhJ E(uhK \5=-1E(uhU E(uh7Y  Things that are here: _a +0 club; a kobold corpseE(uh/ ~  #.#.# #. #.#.# #. #.ß.#  #####. #...#  #.....####.>.#  #.....+......###.##  #..... #.∩.......  #.....####...###.##  #....)@)..†<.#  #.....#....)[#  #..........ß.+  #.....##.....# .... +.. ##### #.....###  #.......  #.....##   #.....#E(uh0 E(uhS1 G-2 _E(uhi7 E(uh: Q _There is an open door here.F(uhʘ  #.#.#  #.# #.#.#  #.# #.ß.#  #####.# #...#  #.....####.>.#  #.....'......###.##  #.....# #.∩.......  #.....####...###.##  #....@')..†<.#  #.....#....)[#  #..........ß.+  #.....##.....#  ..+..... ###.....####  #......  #.....##   #.....#3 _F(uhF(uhN _You see here a +0 sling.G(uhG(uh*G(uhظG(uh6G(uhr6= _G(uhG(uhG(uhG(uh,G(uhUG(uhG(uhG(uhG(uhG(uhB#7G(uhd(=G(uhG(uh,G(uhG(uh5,G(uhsG(uhG(uhU8=G(uhG(uh,G(uhG(uhoG(uhG(uhG(uh9=G(uh!1 _HP restored.G(uh$%3G(uh&G(uh+G(uh;XG(uh<,G(uhE,G(uhvFG(uhF9=G(uhHG(uhKLG(uhP,G(uhV,G(uh Z,G(uh[G(uh0\G(uhq],G(uh~^G(uha_G(uhx`,G(uh`G(uhaG(uhb,G(uhOcG(uhfG(uh0h,G(uhhG(uhjG(uh+l,G(uhplG(uhLnG(uhAo,G(uhoG(uhpG(uhq,G(uhrG(uhsG(uh7v,G(uhvG(uh zG(uh#   o#  .?... ..  #.#.# .. G(uhp  #.#.# ..   #.#.# .# #   #.#.##.##.#   #.#........ G(uh  #@#....#####  #...........G(uh  ###........#  #.........G(uh݂  #######.######.#  .............#.# G(uho   orc (asleep)  #######.####.#.# G(uhO#.# #.#.# G(uh=]#.# #.ß.#G(uh 89.5 (26.0)  An orc comes into view. It is wielding a +0 dagger.G(uh!y.ooG(uhǏ6==90.5 (27G(uh^G(uhI% _The orc shouts!H(uhB#.# .o... .. ...  .# ##.##.#.... #....#####...........###........# #.........#######.#####............#######.###.# #.#H(uh]H(uhD?oH(uh:--1.5 (1.0)H(uhH(uh K(uhOu#.# .?... ..o#.# ...  .# ##.##.#.... #....#####....###..# #.........#######.#####K(uh<............#######.###K(uhK(uhwK(uhAEf.of   sleepcap (wandering)o   orcK(uhA--2K(uhK(uh[ _A sleepcap comes into view.K(uh   halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.#K(uhV/ Magic: 6/6======================== f?... ..  AC: 4Str: 14K(uh{ #.#.# ..  EV: 14Int: 7K(uh #o#.# ..  SH: 0K(uh=Dex: 18 K(uh#*#.# .# #  XL:  6 Next: 27% Place: Dungeon:4 K(uh#@#.##.##.#  Noise: ---------  Time: 3392.5 (0.0) K(uhZ#.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  f   sleepcap (wandering) K(uh#######.######.#  o   orc .............#.#  #######.####.#.# K(uhMAn orc comes into view. It is wielding a +0 dagger. K(uhc_The orc shouts! _A sleepcap comes into view.K(uhReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (66% to hit)L(uh  halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== f?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #o#.# ..  SH: 0Dex: 18 #.#.# .# #  XL:  6 Next: 27% Place: Dungeon:4 #@#.##.##.#  Noise: ---------  Time: 3392.5 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net L(uhp#...........  ###........#  #.........  f   sleepcap (wandering) #######.######.#  o   orc .............#.#  #######.####.#.# _The orc shouts! _A sleepcap comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (66% to hit)  You reach to attack! You hit the orc.L(uhL(uh #.# #.# #.# .?... ..  #f#.# ..  #.#.# ..  #o#.# .# #        #.. ###  f     L(uh^-3.4 (0.9L(uhL(uh _A sleepcap comes into view.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (66% to hit)  You reach to attack! You hit the orc. _The orc is severely wounded.L(uh|   halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14L(uh} N #f#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #o#.# .# #  XL:  6 Next: 27% Place: Dungeon:4 L(uhD} 0#@#.##.##.#  Noise: ---------  Time: 3393.4 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing netL(uh}  #...........  ###........#  #.........  f   sleepcap #######.######.#  o   orc .............#.#  L(uh} ^#######.####.#.# You reach to attack! You hit the orc. L(uh} _The orc is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetL(uh ~ Aim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilywounded, 66% to hit)L(uhLh   halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4L(uhh Str: 14 #f#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 L(uhh #o#.# .# #  XL:  6 Next: 27% Place: Dungeon:4 #@#.##.##.#  Noise: ---------  Time: 3393.4 (0.0) L(uhi M#.#........  a) +0 trident #.#....#####  Throw: throwing netL(uh'i U #...........  ###........#  L(uhNi G#.........  f   sleepcap #######.######.#  o   orc L(uhmi ?.............#.#  #######.####.#.# L(uhi {_The orc is severely wounded.Reach: a) +0 tridentL(uhi Press: ? - help, Dir - move targetAim: an orc, wielding a +0 dagger and wearing a +0 leather armour (heavilyL(uh j Fwounded, 66% to hit)  You puncture the orc!L(uhk L(uh6q  #.# #.# #.# .?... ..  #.#.# ..  #f#.# .. L(uhyq . #)#.# .# #        #..L(uhq [ ### L(uhq S    L(uhu =8=4.3 (0.9L(uhz L(uh| G _You kill the orc!M(uh?  halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #f#.# ..  SH: 0Dex: 18 #*#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3394.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  fM(uh֍[40m   sleepcap #######.######.#  .............#.#  #######.####.#.# wounded, 66% to hit)  You puncture the orc! _You kill the orc!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (98% to hit)M(uh2  halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #f#.# ..  SH: 0Dex: 18 M(uh#)#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3394.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  f   sleepcap #######.######.#  .............#.#  #######.####.#.# You puncture the orc! _You kill the orc!M(uhYReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap.M(uh}n #.# #.# #.# .?... ..  #.#.# ..  #.#.# ..  #f#.# .# #  M(uh-      #.. ###     M(uhm3-5.3 (1M(uhoM(uh%GM_You kill the orc!Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. _The sleepcap is lightly damaged.M(uhq   halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: ---------  Time: 3395.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  f  (uhм 39;49m sleepcap #######.######.#  .............#.#  #######.####.#.# Aim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. _The sleepcap is lightly damaged.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)M(uhm|  halotheman the Poker #.#Merfolk #.#Health: 49/49 ======================== #.#Magic: 6/6======================== .?... ..AC: 4Str: 14 #.#.# ..EV: 14Int: 7 #.#.# ..SH: 0Dex: 18 M(uh!~ #f#.# .# #XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#Noise: ---------  Time: 3395.3 (0.0) #.#........a) +0 trident #.#....#####Throw: throwing net #........... ###........# #.........f   sleepcap  #######.######.#  .............#.#  #######.####.#.# _The sleepcap is lightly damaged.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is lightly damaged.M(uh~ 3=6.3 (1M(uh M(uh U _The sleepcap barely misses you.N(uh7  halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3396.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  fN(uh[40m   sleepcap #######.######.#  .............#.#  #######.####.#.# You hit the sleepcap.  The sleepcap is lightly damaged. _The sleepcap barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)N(uh6 halotheman the Poker #.#Merfolk #.#Health: 49/49 ======================== #.#Magic: 6/6======================== .?... ..AC: 4Str: 14 #.#.# ..EV: 14Int: 7 N(uhh7#.#.# ..SH: 0Dex: 18 #f#.# .# #XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#Noise: =--------  Time: 3396.3 (0.0) #.#........a) +0 trident #.#....#####Throw: throwing net #........... ###........# #.........N(uhL8~f   sleepcap  #######.######.#  .............#.#  #######.####.#.# _The sleepcap barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You puncture the sleepcap!  The sleepcap is heavily damaged.N(uh93=7.3 (1N(uh{?N(uhBy  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (lightly damaged, 98% to hit)  You puncture the sleepcap!  The sleepcap is heavily damaged. _The sleepcap misses you.N(uh_   halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: ==-------  Time: 3397.3 (0.0) N(uha $#.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  f   sleepcap #######.######.#  .............#.#  #######.####.#.# You puncture the sleepcap!  The sleepcap is heavily damaged. _The sleepcap misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)N(uhC  halotheman the Poker #.#Merfolk #.#Health: 49/49 ======================== #.#Magic: 6/6======================== .?... ..AC: 4Str: 14 #.#.# ..EV: 14Int: 7 #.#.# ..SH: 0N(uh́ Dex: 18 #f#.# .# #XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#Noise: ==-------  Time: 3397.3 (0.0) #.#........a) +0 trident #.#....#####Throw: throwing net #........... ###........# #.........f   sleepcap  #######.######.#  .............#.#  #######.####.#.# _The sleepcap misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is heavily damaged.N(uhF 3-8.3 (1N(uh N(uhlj   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap closely misses you.O(uhVU  halotheman the Poker #.# Merfolk #.# Health: 49/49 ======================== #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 O(uhU?#.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 O(uh V#@#.##.##.#  Noise: =--------  Time: 3398.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........# O(uh;V #.........  f   sleepcap #######.######.# O(uhsVw .............#.#  #######.####.#.# You hit the sleepcap.  O(uhVDThe sleepcap is heavily damaged. _The sleepcap closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)O(uh<  halotheman the Poker #.# Merfolk #.# Health: 47/49 =======================- #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 O(uhӑ#f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3398.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #...........  ###........#  #.........  f   sleepcap #######.######.#  .............#.#  #######.####.#.# Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is severely damaged.The sleepcap releases spores at you.  O(uhNYou are engulfed in a cloud of soporific spores!  You fall asleep.O(uhҘ/  --more--O(uh`F#.##f##@##.##.# O(uh$IO(uhI  2 9.3 (1throwing net _O(uh>KO(uh R #.# #.# #.# .?... ..  #.#.# ..  #.#.# ..  #f#.# .# #  #@#O(uhRC  #.#  #.#  #.. ###O(uh2S     O(uhYO(uh>Zr2----14 400.3 (2O(uhZ@throwing netO(uh_O(uhKbG _The sleepcap releases spores at you. You wake up.O(uh= t  halotheman the Poker #.# Merfolk #.# Health: 42/49 ====================---- #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 O(uh !#.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3400.3 (0.0) #.#........  a) +0 trident #.#....#####  Throw: throwing net #........... O(uht  ###........#  #.........  f   sleepcap #######.######.#  .............#.#  #######.####.#.# You are engulfed in a cloud of soporific spores! _You fall asleep. _The sleepcap releases spores at you. You wake up.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)O(uh   halotheman the Poker #.# Merfolk #.# Health: 42/49 ====================---- #.# Magic: 6/6======================== .?... ..  AC: 4Str: 14 #.#.# ..  EV: 14Int: 7 #.#.# ..  SH: 0Dex: 18 #f#.# .# #  XL:  6 Next: 28% Place: Dungeon:4 #@#.##.##.#  Noise: =--------  Time: 3400.3 (0.0) #.#........  a) +0 trident O(uhG D#.#....#####  Throw: throwing net #...........  ###........#  #.........  f   sleepcap #######.######.#  .............#.#  #######.####.#.# _You fall asleep. _The sleepcap releases spores at you. You wake up.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap!O(uh  #.# #.# #.# .?... ..  #.#.# ..  #.#.# ..  #)#.# .# #      O(uh>  #.. ###    O(uha >41=1.2 (0.9O(uhb O(uhJ H _The sleepcap releases spores at you. You wake up.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! O(uh D_You destroy the sleepcap!Q(uh3Q(uhrQ(uhQ(uhQ(uh3,Q(uhQ(uhQ(uh>Q(uhzQ(uhD3=Q(uh Q(uh,Q(uhQ(uh Q(uhOQ(uh Q(uhF k4=Q(uh Q(uh\Q(uhQ(uhQ(uh,Q(uhQ(uh9,Q(uhQ(uhMQ(uhK5=Q(uh Q(uh ,Q(uh!Q(uh#,Q(uh$Q(uh&,Q(uh'Q(uh)k6=Q(uh*Q(uh+,Q(uh<,Q(uh-,Q(uh.Q(uh0a7=Q(uh1Q(uh3,Q(uh4Q(uh6,Q(uh7,Q(uhD8Q(uh8Q(uh9k8=Q(uh:Q(uh;,Q(uh<Q(uh>,Q(uh7?Q(uhCi -- _You start resting.Q(uhH024.2 (23.0)Q(uh4Im9=--5.2 (24Q(uhSNQ(uh P" _HP restored.Q(uhS (M#.# .?... ...#.# ...#.# ..  .# ##.##.#....  Q(uh ]#.#....#####Q(uh[" Q(uh" 16.2 (1.0)Q(uhW( Q(uh. s  Things that are here: _a +0 dagger; a +0 leather armourR(uhՊM.#.###.#. .?... ...#.# ... )#.# .# ##.##.# #.#........R(uhR(uh-7 _R(uhbR(uhfR(uh:M##.   #.#.########.#.##### #......?........ ...#.# .. )#.# .#  R(uhՑ\#.#.##.##.#R(uhܗR(uh&8R(uhR(uh۞R(uhM ##.  # #.#.# ######.#.##### #......@........#.#####.#.##>...#.# ..  R(uhD#)#.# .# ####R(uh-R(uhճB=9R(uhݸR(uhJ _Found a stone staircase leading down.R(uh,30.2 (2R(uhR(uh` _u - a scroll labelled LOCSEEXUJOV(uhQ~A  .# ###.# ..#.# #.#.# #.#.#  #.#.#  #.#.# #.  #.#####.#.##>. #.#.# .. . #)#.# #.#.# #.#.. #.#.. #.... V(uhA1.2 (1V(uhV(uhdV(uhF\  #.#  ###.#  ..#.#  #.#.#  #.#.#  #.#.#  #.#.# #.# #.#####.#.##>. #.#.# ....# #)#.# .# # #.# #.# #.# #. 2V(uhJV(uh6  #.#  ###.#  ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.# V(uh7@ #.#####.#.##>. #.#.# ....# #)#.# .##.# #.#.##.##.# #.#.. #.#.. V(uhx8Z#.... V(uh@V(uhGA&3V(uhzFV(uh^IV(uhy  #.#  ###.#  ..#.#  #.#.#  #.#.#  #.#.#  #.#.#  #.#  #.#####.#.##>. #.#.# ....# #)#.# .##.# #.#.##.##.# #.#........ #.#....##### #........... 4V(uh) V(uh+ Read which item? Scrolls  k - a scroll labelled ANALAS OMAMAYR  n - 3 scrolls labelled SIXZUCH HAZAI  o - a scroll labelled SADIMMOGHE V(uhx, u - a scroll labelled LOCSEEXUJO [!] read|quaff[?] describe selectedW(uh W(uhj W(uh halotheman the Poker  #.#Merfolk  ###.#Health: 49/49 ========================  ..#.#Magic: 6/6========================  #.#.#AC: 4Str: 14  #.#.#EV: 14Int: 7  #.#.#SH: 0Dex: 18   #######.#.#######XL:  6 Next: 41% Place: Dungeon:4   #..........@....#Noise: ---------  Time: 3434.2 (0.0)   #.#####.#.##>......a) +0 trident  #.#.# ....###Throw: throwing net  #)#.# .##.#  #.#.##.##.#  #.#........  W(uh_#.#....#####  #...........  ###........# _You start resting. _HP restored.  Things that are here: _a +0 dagger; a +0 leather armour _Found a stone staircase leading down. _u - a scroll labelled LOCSEEXUJOW(uh   As you read the scroll labelled SIXZUCH HAZAI, it crumbles to dust.5.2 (1Tele W(uhW(uhQ~ _You feel strangely unstable. It was a scroll of teleportation.Z(uhZ,  #.#  ###.#  ..#.#  #.#.#  #.#.#  Z(uh[[#.#.#  #.#.#  #.#  #.#####.#.##>. #.#.##....# #)#.##.##.#  Z(uh[c#.#.##.##.# #.#........ #.#....##### Z(uh\;#..... Z(uh;dZ(uhd%6Z(uhkjZ(uh9lZ(uhT #.###..#.########.#.#######...............#########.#.##@....... #.#.##....####)#.##.##.# .#..#....  #.........Z(uhqZ(uh%7Z(uh!y _There is a stone staircase leading down here.Z(uh  ##..########.#.#######...............#########.#.##>....... ####)#.##.##.# .Z(uhNJ #.#Tele ......   #######.######.#Z(uh Z(uh ,8 _Z(uh Z(uhr Z(uhP  ..########.#.#######...............#########.#.##>.......Z(uh  ....####)#.##@##.# .#.#..........#####Z(uh .#.##.##### Z(uh$ ]  .............#.#Z(uh  Z(uhy   #.#....#####   #...........   ###........#   #.........   #######.######.#  Z(uh   ....#.#   #######.####.#.#   #.# #.#.#   #@# #.ß.#  Z(uh k #####.# #...#   #.....####.>.#   #.....'......###.##   #.....####.∩.......   #.....####Z(uh ...###.##  Z(uh #....)')..†<.#   #.....#...Z(uh Y.)[#   #Z(uhD $...ß.+Z(uhi Z(uh Z(uhY 09Z(uhZ V _Your surroundings suddenly seem different.[(uh[ ..........### .#######.######.#.............#######.#### #.# ß####.[(uh/\S#.....####.>#.....'......###.###.....####......  #.....##.....#[(uhYh[(uhh'40[(uhq[(uh t[(uh l ### .#######.######.#.............#######.#### #.# ß####.#....@####.>'......###.######.∩.......#.....#  ........+........[(uh [(uh= &1[(uh [(uh [(uhbT  .#######.######.#.............#######.#### #.# ß####......####.>.'......###.######.∩.......###...###.##.......   ##########.....####[(uhk[(uhrl&2[(uh9t[(uhv\(uh!\(uh Read which item? Scrolls  k - a scroll labelled ANALAS OMAMAYR  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - a scroll labelled LOCSEEXUJO [!] read|quaff[?] describe selected^(uh^(uhF^(uh #.........halotheman the Poker   #######.######.#Merfolk   .............#.#Health: 49/49 ========================   #######.####.#.#Magic: 6/6========================  ^(uh[#.# #.#.#AC: 4Str: 14  #.# #.ß.#EV: 14Int: 7  #####.# #...#SH: 0Dex: 18  ^(uhX#.....####.>.#XL:  6 Next: 41% Place: Dungeon:4 ^(uhu #....@'......###.##^(uhNoise: ---------  Time: 3442.2 (0.0)  ^(uh#.....####.∩.......a) +0 trident ^(uh ^(uh #.....####...###.##Throw: throwing net  ^(uh>#....)')..†<.#  ^(uh?#.....#....)[#  #..........ß.+  #.....##.....#  ........+........ ^(uh  ##########.....#### _Found a stone staircase leading down. ^(uh_u - a scroll labelled LOCSEEXUJOAs you read the scroll labelled SIXZUCH HAZAI, it crumbles to dust. ^(uh_You feel strangely unstable. It was a scroll of teleportation. _There is a stone staircase leading down here. ^(uh2+_Your surroundings suddenly seem different.^(uh #.#...#.##.##.######§#..§§§####.>.^(uhB#..§§@§§.....#..§§§####.∩.#..§§§#....)'#.....##......#.....#^(uhhl.......As you read the scroll labelled ANALAS OMAMAYR, it dissolves into smoke.^(uhN+3.2 (1^(uh^(uh"- _It was a scroll of fog._(uh  #.  #.######.#  .#.#  #.####.#.#  #.# #.#.#  #.# #.ß.# _(uh@ #####§# #...#  #.§§§§####.>.#  #§.....###.##_(uh#  #.§§§§####.∩._(uhIx  #..§§§####...###.##_(uho  #....)')..†<.#_(uhz  #.....#....)[#_(uh]  #..ß.+_(uhE  #.....##.....# _(uh>  .+. _(uh%Y  #.....####_(uh_(uh4_(uh<_(uhF_(uhMl  #.  #.######.#  .#.#  _(uhl#.####.#.#  #.# #.#.#  #.# #.ß.# _(uhm #####§# #...#  #§§§§§####.>.#  #§.....###.##  #§§§§§####.∩_(uhAm.  #..§§§####...###.## _(uhpm  #....)')..†<.# _(uhmt #.....#....)[#_(uhmE  #.._(uhm.ß.+ _(uhm #.....##.....#  ..._(uhn.....+. _(uh!nZ  #.....####_(uhwR§...#..#.._(uhw..._(uhx&5_(uh_(uh_(uhG   #.  #.######.#  .#.#  #.####.#.#  #.# #.#.#  #.# #.ß.#_(uh   #####§# #...#  #§§§§§####.>.#  #_(uh §.....###.##  #§§§§§####.∩_(uh . _(uh r #.§§§§####...###.##  _(uhE  #....)')..†<.# _(uhf t #.....#....)[#_(uh G  #._(uh >.ß.+  #_(uh .....##.....#  ........+_(uh `.   #.....####_(uh k§#.#.#.#..._(uh &6_(uh _(uh _(uh\ N #######.######.#.............#######.#### #.# ß#####§# #..§§§§§####.>§§.....###.######.∩.........###.##.§§§)')..†<.# _(uh] #.#.#...## #......._(uhd b§#.#...##_(uhFe &7_(uhj _(uhl _(uh" .............#######.#### #.# ß#####§# #..§§§§§####.>§§.....###.######.∩.........###.##.§§§)')..†<.# _(uhv§§§§.#....)[#.#...## #.....##_(uhb§#.#...##_(uhp&8_(uh"_(uh8`(uh #######.#### #.# ß#####§# #..`(uh*§§§§§####.>§§.....###.######.∩.........###.##)')..†<.# .#....)[`(uhh.§.....ß.+..#`(uh5..+###`(uh9 `(uhx$#.....#`(uhh#§.§§`(uht5..#..+###`(uh&9`(uh`(uh`(uh'  #.# ß#####§# #..§§§§§####.>§§.....###.######.∩..........###.##§§§§)')..†<.# .#....)[§.....ß.+.....##.....#.......+######### ....###`(uh 2#§§.§.......§...##...#`(uh2'50`(uhe9`(uhC;`(uhj `(uhk `(uhl `(uhp `(uhu `(uh:z B`(uh} ,`(uhf `(uh `(uhΈ ,`(uh! `(uh `(uh `(uh `(uh& `(uh `(uhǛ `(uh `(uh `(uh n`(uh ,`(uh `(uh `(uh^ ,`(uh `(uh3 `(uh ,`(uhf `(uhٳ `(uh ,`(uh `(uh `(uhQ ,`(uh `(uhQ `(uhF ,`(uh `(uh `(uh; `(uh` `(uh `(uh `(uhu ,`(uh `(uh `(uh `(uh `(uhL `(uh `(uhz `(uh `(uh# `(uh `(uhf `(uh `(uh `(uhM `(uh `(uh `(uh] `(uh `(uh `(uh `(uhP `(uh `(uh! `(uhG `(uh `(uh `(uhM `(uhp `(uh `(uh; `(uh7 ,`(uh `(uh `(uh ,`(uh# `(uh `(uh ,`(uh> `(uh `(uh ,`(uh_ `(uh `(uh ,`(uh. `(uh `(uh ,`(uh `(uhW `(uhe ,`(uh `(uh\ `(uh ,`(uhC `(uh `(uhc ,`(uh `(uh `(uh ,`(uh `(uhb `(uh`(uh`(uh1`(uh`(uh:,`(uh`(uh`(uh`(uhN`(uh`(uh`(uh, `(uhT `(uh `(uh `(uh3 `(uh[ `(uh `(uh_`(uh~`(uh`(uh`(uhe`(uh,`(uh`(uh`(uh `(uh3`(uh`(uh`(uh`(uh`(uh`(uh`(uh,`(uh@`(uhc`(uh`(uh`(uhl`(uhd `(uh!`(uh!`(uhk"`(uh#`(uh$`(uh %`(uh^%`(uh|&`(uh-*  #.##### #.....##  #.....# #.....# .# ....###  #.#   #.# `(uh-  #.#   #.#   #####.#   #.@.#.# 94.2 (4`(uh-4.0)  #.#.#.# `(uh.  #.#.#.# `(uh@.@  #.#.#.#  #.#.#.#`(uhb.  #.#.#.#  #.#.#.`(uh.L#  #.#<#.#######  ##.###........`(uh&4`(uhn4,5.2 (45`(uh8`(uh;9 _Found a stone staircase leading up.a(uh* a(uhG3 Xa(uhd; a(uh; a(uh< a(uh> a(uh> a(uh ? a(uhj@ a(uhA a(uh B a(uhB a(uhC a(uh2E a(uhTE a(uhE a(uhOG a(uhTI a(uhI a(uh=J a(uhK a(uh1M a(uh_M a(uh4N a(uhO a(uh6Q ,a(uhQ a(uhtS a(uhU ,a(uhU a(uhW a(uh]X a(uh|X a(uhX a(uhY a(uhZ ,a(uh[ a(uh[ a(uhf\ a(uh\ a(uh\ a(uh] a(uh^ a(uh _ a(uhO_ a(uh` a(uh b a(uh4b a(uhb a(uhc a(uhd ,a(uh5e a(uhe a(uhf a(uhf a(uhf a(uhg a(uhmh a(uhh a(uhh a(uhi a(uh5k a(uhck a(uhk a(uhm a(uho ,a(uho a(uhq a(uhZr a(uh|r a(uhr a(uh]t a(uhv ,a(uhv a(uh"x a(uhPy ,a(uhy a(uh9{ a(uh} ,a(uh} a(uh a(uh a(uh a(uh a(uhW a(uhӅ ,a(uhƉ ,a(uh a(uhH a(uh a(uh a(uh˖ P #...........+........  ##.##########.....####  #.# #.......  #.##### #.....#  #.....# ###.....#  #####.# #.....###  #.# #.....#  #.# #.....####... #.# #....@.......526.2 (31a(uh d #.# #.....####[..  #####.# ####.##  #...#.# # a(uhU #.#.#.# #  #.#.#.# # a(uh~ n #.#.#.# # a(uh n #.#.#.# # a(uh— R #.#.#.# a(uhW a(uh ,7.2 (32a(uh4 a(uhߦ - _Found a leather armour.b(uhS3b(uh0b(uh,b(uhP,b(uh8,b(uh>,b(uh`b(uhk b(uhd ,b(uh= b(uhdb(uh,b(uh<b(uhb(uhS,b(uhb(uh]b(uhb(uhb(uhb(uh="b(uhe$,b(uhT%b(uhZ'b(uhB),b(uh*b(uh+b(uhr.,b(uhp/b(uh2,b(uhy3b(uhB7N _You now have 190 gold pieces (gained 12).b(uh93b(uh:b(uh<b(uhi?,b(uh@b(uhcBb(uhD,b(uhEb(uhGb(uhI,b(uhJb(uhLb(uhN,b(uhOb(uhQb(uhT,b(uhYUb(uhWb(uh_..+ ###.....#### ### ...... ..# ....## #.# ####### #.# b(uhP`#.....####...# #.# # #.....# #...# #.##.###. #.....####...###..... #............... #.....####[..####..... ####.## #...# J......b(uh`_ #.# #...# ....... #.# #...# #####.. #.# ##### .b(uh`J   endoplasm (asleep) #.# #.# #.b(uh a"#b(uhi443.2 (16b(uhVj%4.2 (17b(uhpb(uhs] _An endoplasm comes into view.c(uhZ  You reach to attack!  The helpless endoplasm fails to defend itself.  You hit the endoplasm..25.0) _You kill the endoplasm!c(uh3c(uhc(uhc(uh c(uhm c(uh9 c(uh ,c(uhD c(uh c(uh: ...# ........ ... .....#### ####.. ....... ..# c(uh .....## #.# .....###### #.##.# ...####...# #.##.# .. ...# #...# #.##.###...) ...####...###...8.2 (3 ................. ...####[..####... c(uh p#.## #...# #... #.# #...# #........ #.# #...# ######.... c(uhE #.# #####..... #.# c(uhl c#+### #.#c(uh$ c(uhI$ +9.2 (4c(uh* c(uh- % _Found a dagger.d(uhId(uhGd(uhֻ,d(uh d(uhd(uh,d(uh2d(uhd(uh,d(uhd(uhd(uh,d(uhd(uhd(uhg,d(uhd(uhd(uh,d(uhGd(uhnd(uhd(uhd(uhd(uhd(uhh,d(uhd(uh,d(uh,d(uhd(uhd(uh,d(uh=d(uhOd(uh ,d(uh[d(uh ,d(uh d(uhM _You now have 199 gold pieces (gained 9).d(uhG3d(uhd(uhOd(uhL,d(uhcd(uhCd(uh!,d(uh&"d(uhd&d(uh(d(uh(d(uh)d(uh(,d(uh.,d(uh/d(uhZ2d(uh|4,d(uh5d(uh7d(uh9d(uh9d(uh:d(uh@=d(uh?d(uh?d(uh/Ad(uhsCd(uhEd(uhEd(uhFd(uhHd(uh*Kd(uhsKd(uhLd(uhNd(uhP,d(uhQd(uhIU,d(uhUd(uhX{ _u - 2 scrolls labelled LOCSEEXUJO (gained 1)d(uhZd(uhZd(uh`[d(uh]d(uh?_,d(uh_d(uh'a7 _You open the door.d(uh?bd(uhgbd(uhbd(uhd@  There is an open door here.d(uhed(uhf _d(uhfd(uhhhd(uhid(uh jd(uhjd(uh`ld(uhnd(uh~nd(uhod(uhppd(uhqd(uhqd(uhrd(uhtd(uh....... ....# .# ### #...# #.# .... #.##.# #####...###.#+#.... #.##.# #.......#............. ........+..........##### .....$.@#..........d(uhjw83.2 (34.0) )...........#d(uh...# ..................# ....... ............##### #####.# ........###.# d(uh&....#.# ........# #.###.#.# ........# #.# d(uhI #.#.# .##########'######  #.ß.##........#d(uh]d(uh,4.2 (35d(uhd(uh% _Found a dagger.d(uh 3d(uh d(uh d(uh ,d(uhώ ,d(uh ,d(uh d(uhZ ,d(uhH d(uh N _You now have 212 gold pieces (gained 13).d(uhH 3d(uh9 d(uh$ d(uh ,d(uh d(uh d(uh ,d(uh d(uh^ d(uh ,d(uhK d(uh d(uh ,d(uh4 d(uh d(uh ,d(uh d(uh# d(uh ,d(uh d(uh d(uh ,d(uh d(uh; d(uh ,d(uh d(uh d(uh ,d(uh d(uh/ d(uh ,d(uh d(uh* d(uh ,d(uh d(uh d(uh ,d(uhG d(uh d(uh ,d(uh d(uh, 7 _You open the door.d(uhB 3d(uh d(uhY @  There is an open door here.d(uh  ##### #########  #...# #........  d(uh0 #...# #........  #...#######........ ######.........'@....... ...###.#.#.. ######...# #.#.#........  #####...###.#+#........d(uh| \.......#...................+..............w   dart slug (asleep) #........#.............w d(uh .).................##... ..............d(uh .602.2 (18d(uh _ww.d(uh ,3.2 (19d(uh d(uh \ _A dart slug comes into view.e(uhF  ##### #########  #...# #........  #...# #........  #...#######........ e(uh g........'@....... ...###.#.#........ ...# #.#.#........  #####.#........ .......... .......... ..........w. .).....##...  e(uhR  ##### #########  #...# #........  #...# #........  #...#######........ ........'@....... ...###.#.#........ ...# #.#.#........  #####.#............................ ..........w.).....##...e(uh 4e(uhԕ e(uh ` _A dart slug is nearby!f(uhnx##### ###########...# #.........#...# #.#...#######. #####.........'. ........###.#.#. #####...# #.#.#....###.#+#. #.......#....... ........+........#......w ).................##............# #########f(uhf(uh ``````The dart slug launches a dart at you.f(uhc.@....f(uhZ9=4.0)f(uh>f(uhO _The slug dart misses you.f(uh:##### ############...# #.........#...# #.##...#######.# ####.........'.# .......###.#.#.# ####...# #.#.#.#...###.#+#.# .......#.......# .+......#.....w..#.........##....# ...# #####..##########.#f(uh?D-5f(uhDf(uh]Ff(uh [##### ############...# #.........# #...# #.# #...#######.# ###.........'.# ......###.#.#.# ###...# #.#.#.# ...###.#+#.# ......#.......# +.....#.w..##.##..## ##### ##########.## #.#w.-6f(uh7XU  You reach to attack! You puncture the dart slug!f(uh1^hw. f(uh^.=7f(uhdf(uh{g] _The dart slug is almost dead.g(uh-1  You hit the dart slug..38.1 (0.9 _You kill the dart slug!g(uh) g(uh g(uh g(uhԸ g(uhi ,g(uh Xg(uh g(uh g(uh ,g(uh g(uh g(uh ,g(uhy g(uh g(uh ,g(uh g(uh g(uh g(uhj g(uh g(uh g(uh Bg(uh~ g(uhW ,g(uhn g(uh g(uh ,g(uhI g(uhs g(uh ,g(uh g(uh g(uhp ,g(uh g(uh_ g(uhK ,g(uh g(uh g(uhA ,g(uh g(uh g(uh3 ........# ........# ...... ........# #######...... ........# #... ........# #.$...5 ........# #..!......# #... ........####... ................@)......-..##################....######## ### 5   shadow imp (asleep) ##g(uhO-  21.1 (13.0)  A shadow imp comes into view.g(uhQ. F-2.1 (14g(uh$7 g(uh9 Y _Found a potion of curing.i(uh `# # ......## #......## #.## #.$...5## #.!#.....# #.#....####.#............@.# .##....#   .55==3.0) i(uh1 _The shadow imp shouts! _You see here a +2 hand axe of freezing.k(uh # # #......# # #......# # #.# # #.$....# # #.5!# # #.# ####.#)# ##....# k(uhY  k(uhB k(uh85.k(uh6--4 _k(uh&k(uhl(uh5############ ######.$....5.!  ####......##.........)........ ......##################.... ####### #.5l(uhsA--5l(uh6m(uh/R####### halotheman the Poker ......# ########  Merfolk ......# #......#  Health: 49/49 ======================== ......# #######......#  Magic: 6/6======================== ......# #............#  AC: 4Str: 14 ......# #.......$....#  EV: 14Int: 7 ......# #...........!#  SH: 0Dex: 18 ......# #........5...#  XL:  6 Next: 43% Place: Dungeon:4 ......####......@.....##  Noise: ---------  Time: 3625.1 (0.0) m(uh/...............)........  a) +0 trident ......##################  Throw: throwing net ##....# ####### # 5   shadow imp _Found a potion of curing. _The shadow imp shouts! _You see here a +2 hand axe of freezing.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a shadow imp (63% to hit)m(uh####### halotheman the Poker ......# ########  Merfolk ......# #......#  Health: 49/49 ======================== ......# #######......#  Magic: 6/6======================== ......# #............#  AC: 4m(uh,Str: 14 ......# #.......$....#  EV: 14Int: 7 ......# #...........!#  SH: 0Dex: 18 ......# #........5...#  XL:  6 Next: 43% Place: Dungeon:4 ......####......@.....##  Noise: ---------  Time: 3625.1 (0.0) m(uh ...............)........  a) +0 trident ......##################  Throw: throwing net ##....# ####### # 5   shadow impm(uh _Found a potion of curing. _The shadow imp shouts! _You see here a +2 hand axe of freezing.  Reach: a) +0 tridentm(uh]Press: ? - help, Dir - move targetAim: a shadow imp (63% to hit)m(uh[7 ########  #......#  #######......#  #............#  #.......$....#  #...........!#  #............# #......@5....## ......)........ ############### m(uh+6.1 (1m(uhWm(uh _The shadow imp shouts! _You see here a +2 hand axe of freezing.  Reach: a) +0 trident  Press: ? - help, Dim(uhSr - move targetAim: a shadow imp (63% to hit) _You reach to attack! You barely miss the shadow imp.m(uhl ####### halotheman the Poker ......# ########  Merfolk m(uhm ......# #......#  Health: 49/49 ======================== ......# #######......#  Magic: 6/6======================== ......# #............#  AC: 4Str: 14 ......# #.......$....#  EV: 14Int: 7 m(uh n r......# #...........!#  SH: 0Dex: 18 ......# #............#  XL:  6 Next: 43% Place: Dungeon:4 ......####......@5....##  Noise: ---------  Time: 3626.1 (0.0) ...............)........  a) +0 trident m(uhTn Q......##################  Throw: throwing net ##....# ####### # 5   shadow impm(uhn 'm(uhn mPress: ? - help, Dir - move targetAim: a shadow imp (63% to hit) m(uhn k_You reach to attack! You barely miss the shadow imp.Reach: a) +0 tridentm(uhn dPress: ? - help, Dir - move targetAim: a shadow imp (63% to hit)m(uh#######halotheman the Poker ......#########Merfolk ......##......#Health: 49/49 ======================== ......# #######......#Magic: 6/6======================== ......# #............#AC: 4Str: 14 ......# #.......$....#EV: 14Int: 7 ......# #...........!#SH: 0Dex: 18 ......# #............#XL:  6 Next: 43% Place: Dungeon:4 m(uh~......####......@5....##Noise: ---------  Time: 3626.1 (0.0) ...............)........a) +0 trident ......##################Throw: throwing net ##....# ####### #5   shadow imp  m(uhZPress: ? - help, Dir - move targetAim: a shadow imp (63% to hit) _You reach to attack! You barely miss the shadow imp.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a shadow imp (63% to hit)=m(uh?7.0 (0.9m(uhm(uh   Aim: a shadow imp (63% to hit) _You reach to attack! You barely miss the shadow imp.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a shadow imp (63% to hit) _You barely miss the shadow imp. The shadow imp misses you.n(uh| m  You hit the shadow imp but do no damage.n(uhv T7-9n(uh| n(uhP . _The shadow imp hits you.o(uho(uhI[8-8.9 (1.0o(uho(uh _You closely miss the shadow imp. The shadow imp completely misses you.o(uh<  You puncture the shadow imp!  The shadow imp is almost dead.o(uh=.=9o(uhEo(uhGP _The shadow imp misses you.o(uh <  You hit the shadow imp.o(uh 1.o(uh! 76-30o(uh o(uh< N _You kill the shadow imp!p(uh3p(uh~p(uhp(uh$p(uhFp(uha9=p(uh p(uh"p(uh$,p(uhl&p(uh7)p(uh-,p(uh.p(uh0p(uh4,p(uh5p(uhu<p(uh>O=p(uhCM _You now have 218 gold pieces (gained 6).p(uhCJ3p(uhKp(uhOp(uhY,p(uh[p(uh^p(uha,p(uhDcp(uhep(uhKi,p(uhjp(uhm,p(uhnp(uh,uq _m - 4 potions of curing (gained 1)p(uhyIp(uhp(uhLp(uhp(uh0p(uh^p(uh8p(uhp(uh|p(uh>p(uhp(uhLp(uhep(uhp(uhp(uhp(uhPp(uhp(uhp(uhp(uhګp(uhp(uhp(uhp(uh}p(uh?p(uhip(uhp(uhp(uhtp(uhƼp(uhp(uhp(uhwp(uhdp(uh,p(uhp(uhp(uhQ,p(uh>p(uhp(uh6Bp(uhPnp(uhp(uh[p(uhZp(uhp(uhBp(uhgp(uh,p(uhp(uhp(uh>Bp(uhZ #.#  #.# p(uhS  #.#   #.#   #.# p(uh  #.#   #.# p(uhJ  #.#   p(uhq#@#  -- p(uh#..#   p(uh#..##   ...#  .### p(uh #.  p(uh.      p(uh#058.9 (28.0)p(uhF-9.9 (29p(uhp(uh;W _k - a lumpy inky potionq(uhu q(uht 3q(uh| Bq(uh ,q(uh D #.#  #.#  #.#  #.#  #.#  #.#  #.# #.# .# 60.9 (1.0)# .. #.## #.  [ #   q(uh_ q(uh +1.9 (2q(uhܨ q(uh ) _Found a chain mail.s(uhs(uhjs(uhs(uh. s(uhK ,s(uh[Xs(uhs(uhs(uhs(uhs(uhs(uhs(uh,s(uhs(uhs(uhZ ,s(uh!s(uh!#s(uh$,s(uh%s(uh's(uh ),s(uh1*s(uh,s(uhw.,s(uh/s(uh.1s(uh3,s(uhl4s(uhF7s(uh9s(uhW9s(uh:s(uh<s(uhF?,s(uh7@s(uh{Bs(uhD,s(uhEs(uh Hs(uhP ##.#  ##..# #### ####..## .... #....## ### ##.#### #.#####..## #....[....# ###########..#.# ....##...@...#.# ..... #.........#.# s(uhOR..... #.#....#..#.# #.... ......##..#.# #....#.#. #..#.# '.... .....#. #..# o   orc (polearm, wandering) #.... .#.# #o ####... #' ....s(uhPU073.9 (12.0)s(uh]Bo.s(uh9^,4.9 (13s(uhOes(uh!nr _An orc comes into view. It is wielding a +0 spear.t(uhBq##. ########..# ........## ### ##.####  #.#####..## ...[....# ###########..#.# ....###....... #.....@.#....# #.......##..#.#.#. #.. '.....#o.# ##.# #. ####   #' .. . .# t(uh Et(uh'L<o.t(uh(M15.0)t(uhKSt(uh?Uv(uhA=########..# ........## ### ##.####  #.#####..## ...[....# ###########..#. ....###........#.#...@#..# #.......##..##.#.#o #..# '.....#..# #.#.# #. ###   #' ..  . .#v(uhAV  . ..v(uhECv(uhJ<o.v(uh5K&6v(uhQv(uhSv(uh zoo  )An orc comes into view. It is wielding a +0 spear.  You reach to attack!  The orc shouts!  You hit the orc.  The orc is almost dead.  You hear an angry hiss.v(uh E====7v(uhv(uhP _The orc barely misses you.w(uhs  You reach to attack! You closely miss the orc.w(uh3L----8.8 (0.9w(uhnjw(uhW _The orc is almost dead.w(uhi J  You reach to attack! You hit the orc.w(uh} D)w(uhy `7----9.8 (1.0w(uhE w(uhײ G _You kill the orc!x(uhݒ# ####..##. #....### ##.#### #.#####..## #....[....## ######..#.#.# ###.#.#. #.#.#x(uhy!. #.#..@.#..#.# ##.....).##..#.# .#.... ..#.#.#.##..#.# .'.... .....#.##..# ##.... ..#.# #.##### # ... #' ... x(uh# .. . .#. # . . . <.x(uh:_<80x(uhx(uh|9 _Found a stone staircase leading up.x(uhH # ####..##. #....### ##.#### #.#####..## #....[....## ######..#.#.# ###.#.#. #x(uhJ .#.#. #.#.@..#..#.##.....).##..#.# ..#.... ...#.#.#.##..#.# ..'.... . .....#.##..# .##.... ...#.#.#.##### .# ... .. #'#... .# .. . . ...#. .# . .. ... <..x(uhMT x(uh C1x(uhr  ..........## ##### ##.####  #.#####..## ...[.... #############..#. ......###...... #..#.###.#....#..# ###.......@.## ..#.#.#.##x(uh"s '. .....# ...#...... .. ## .##.x(uh <2x(uho x(uhٛ r  Things that are here: _a +0 spear; a +0 leather armourz(uh 3z(uhYz(uhUz(uh!#### ##.####  #.#####..## #....[....# ############..#.# .....# ###.......#.#  #.........#.#  .###.#....#..#.# ##.... .......).##..#.# .#.... ...#.#.#@##..#.# z(uh'.... . .....#.##..# ##.... ...#.#.#.##### # ... .. #'#.... # .. . . ...#. # . .. ..h <h   hound (wandering).. .. ... ## ##.  ... z(uhL# #z(uh &0z(uhFh.3.8 (1 _A hound comes into view.{(uh&Ca #.#####..## ...[.... ############..# .....###........ #.........###.#....# ##......).# ...#.#.#' .... ##..#.#.#.#### #  #'#....  .. . . ...#.# . .. .h. <. ... .. .... ### ## ..... #... {(uhJ~h.h{(uh[L&4{(uh5T{(uhU|(uh|(uhqbh.5|(uh_|(uhf _You reach to attack! You closely miss the hound.~(uhR  You puncture the hound!  The hound is heavily wounded.~(uh\8-=6~(uhh~(uh ` _The hound misses you. The hound bites you.~(uh>  You puncture the hound!  The hound is almost dead.~(uh .=7~(uhR ~(uh  ~(uh D_The hound barely misses you.(uh \7  You hit the hound.(uhf2.(uhQ-62-8(uh(uhDI _You kill the hound!(uh(uh(uh(uh8-(uhA&0(uhS9=-(uh˫9.8 (1(uhk(uh  (uh"G_You start resting. HP restored.(uh#(uh^(uh-(uhɒ(uhj(uhΙ,(uhn(uhDB(uhz(uh(uhz9=(uh(uhŷ(uh....... #.........#.# ....... .###.#....#..#.#.... .......).##..#.##.... ...#.#.#.##..#.#(uh0Z'.... . .....#.##..# ##.... ...#.#.#.##### .# ... ...#'#.......# (uhT! .. ........#.##.# # . .......@.<...#(uh|-93.8 (4 .... ........###### .##. )..... .# # .......... .# .#######.(uhL..#  .... (uh!N ..... #+#### (uhP!(uhe(uh+4.8 (5(uh(uh (uh_Found a dagger.(uhmI(uh`(uh .###.#....# ###......).# ...#.#.#'. .... ##...#.#.#.#### ..#'#....... (uh).....#.##.# ..<..... ###### .##)....S.. # .....##..#.#(uhIp#S   adder (wandering)(uh&0(uhu(uh=S..(uhm+5.8 (1(uh(uh2Y _An adder comes into view.(uhy +##.... .......).##..#.# .#.... ...#.#.#.##..#.# '.... . .....#.##..# ##.... ...#.#.#.##### # ... ...#'#.......# # .. ........#.##.# (uhۦ # . ..<...# .. .######.# ##. ).S....# # # ..(uhW *..### # .#######.....# #   # #(uh~ S ##+#### (uh (uh (uhC tS.S(uh /==6(uh (uh: / _The adder hisses angrily.(uhGfq  You hit the adder but do no damage. The adder bites you.  You are poisoned.8===--7Pois (uhi(uhk (uhk&_The adder poisons you!(uhd  You hit the adder.  The adder is heavily wounded.(uh H6---(uhD 8(uh+ (uhZ a _You feel sick. The adder barely misses you.(uh}<  You puncture the adder!(uh †  You kill the adder!(uhO 5-69.7 (0.9 _You feel sick.(uh(uhգi _Your Polearms skill increases to level 7!(uh I(uh$ (uh$ (uhW( (uh( (uh ) K4-(uh8* (uh, (uh, K3-(uh- (uh5 B=-(uh< { 702.7 (3.0 _You start resting. You feel sick. x4(uh>= O-3.7 (4(uh B (uh;D [ _You are no longer poisoned.(uhR (uhW ^Inventory: 21/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with () (uhJX  d - a throwing net (quivered)e - 34 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=) (uhX  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion (uh*Y [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uhsa - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 2.3 XLs.  At current training (33%) you reach 14.0 in about 4.4 XLs.  Current attack delay: 0.9. Damage rating: 12 (Base 9 x 110% (Str) x 122% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(uh܏lInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)  e - 34 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=) (uh$ r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE (uh u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion (uhڐ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uhw(uhz(uh##.... .......).##..#.#halotheman the Poker .#.... ...#.#.#.##..#.#Merfolk .'.... . .....#.##..#Health: 43/49 =====================--- ##.... ...#.#.#.#####Magic: 6/6======================== # ... ...#'#.......#AC: 4Str: 14 # .. ........#.##.#EV: 14Int: 7 (uhт# . .........<...#SH: 0Dex: 18 ... ........######.#XL:  6 Next: 66% Place: Dungeon:4 (uh##. ).......@†.....#Noise: ---------  Time: 3703.7 (0.0) # # .............###a) +0 trident (uh(#.#######.....#Throw: throwing net #(uhe#.....# ##.....#(uhƒ##+####You puncture the adder!  You kill the adder! _You feel sick. _Your Polearms skill increases to level 7! _You start resting. You feel sick. x4 _You are no longer poisoned.(uh4(uhd(uhǑ(uh3(uh(uh^(uhOX(uh(uh,(uh(uh(uh4(uhm(uh,(uh(uh,(uhs(uh,(uhY(uh(uh!(uhBD5=(uh$(uh,(uhQ(uhB(uh(uh U6=(uh (uh ,(uh (uht,(uh(uho,(uh3(uh a7=(uh*(uh,(uhS(uhC,(uhT(uh(uhU8=(uh`(uh ,(uh(uh (uh (uh!(uhN#,(uh<$(uh&a9=(uh'(uh/jYou kill the adder! _You feel sick. _Your Polearms skill increases to level 7! _You start resting. You feel sick. x4 _You are no longer poisoned. _HP restored.(uh03(uh1(uh5b  You see here an adder corpse.(uh7K _(uh9(uhA=(uhB,(uhbD(uhG(uhI,(uhI(uhL(uhCPX(uhHQ,(uhQ(uhS(uhT(uhU(uhU(uhmY(uhoaS ... ...#'#.......#.#  .. .......#.#  . .........<...#.# .. ........######.#. )........†.....#  # .............###(uha .#######.....#  #.....#  #.@...# (uha ##'####  #.# (uh+bc #.# #(uhRb.#J# (uhwbJ   jelly (asleep)#.#(uhbA#.#(uh jJ 34.7 (31.0)  You open the door.(uh#nJ.J(uhn,5.7 (32(uhYu(uhwX _A jelly comes into view.(uh(uhQuiver which action? ([-] to clear)  a - Throw: throwing net (quivered)b - Throw: 34 stones  c - Throw: 2 javelins [*/%] inventory[!] focus mode: off|on(uhg(uh ... ...#'#.......#.#halotheman the Poker.. ........#.##.#.#Merfolk. .........<...#.#Health: 49/49 ======================== .. ........######.#Magic: 6/6======================== #. )........†.....#AC: 4Str: 14# .............###EV: 14Int: 7.#######.....#SH: 0Dex: 18#.....#XL:  6 Next: 66% Place: Dungeon:4#.@...#Noise: ---------  Time: 3735.7 (0.0)##'####a) +0 trident#.#Throw: [(uhL40;10;1m34 stones#.##J##.#J   jelly#.##.# _You start resting. You feel sick. x4 _You are no longer poisoned. _HP restored. _You see here an adder corpse.  You open the door. _A jelly comes into view.(uhY  ... ...#'#.......#.#halotheman the Poker.. ........#.##.#.#Merfolk. .........<...#.#Health: 49/49 ======================== .. ........######.#Magic: 6/6======================== #. )........†.....#AC: 4Str: 14# .............###EV: 14Int: 7.#######.....#SH: 0Dex: 18#.....#XL:  6 Next: 66% Place: Dungeon:4#.@...#Noise: ---------  Time: 3735.7 (0.0)##*####a) +0 trident#*#Throw: 34 sto(uh........J.....###.# .#.#######.....# ...## #.....# #### #.....##'####  #.# [(uh40m #.#J.7 _Found a stone staircase leading down.(uhv. #.........#.# ......###.#....#..#.# ##.###.......).##..#.# ##...#..#.#.#.##..#.#..'.....#.##..#.# ....##.#.#.#.#####.# .)..##'#.......#.#.##.##.#.## ..<...#.#.... ...........######.#.##. ..^).....J..†.....#.# # #>..............###.# #.#.#######.# (uhws....# # #. #.....# ###### #.....##'####  #.#(uhey(uh@J.(uh%8(uh(uhՋ(uh6# ###.#.### #.........#.# ......(uh.###.#....#..#.##.###......).##..#.# ###...#..#.#.#.##..#.#..'.....#.##..#.# .....##.#.#.#.#####.#)..##'#.......#.#.##.##.#.## .....<...#.#.... .........J..######.#(uhT.##. ...^)†.....#.# ###>.........###(uh.# #.#.#######.....# .....# #.#. #..# ###### # #. #.....##'####(uh(uhU@J.(uh%9(uhN(uh###.######## ######..#.### ###.......#.### #.........#.# .......###.#....#..#.##.###.....).##..#.# ####...#.#.#.#.##..#.#..'.....#.##..#.#....##.#.#.#.#####.#)..##'#.......#.#.#.....#.##.#.## J....<...#.#.........######.#.##.....^)†.....#(uh$.# ###>..............###.# #.#.#######...# ......# #.#. #...# +###### # #. #.....#(uh(uhU@J.(uhO7=50(uh6(uh(uh (uh Quiver which action? ([-] to clear)  a - Throw: throwing netb - Throw: 32 stones (quivered)  c - Throw: 2 javelins [*/%] inventory[!] focus mode: off|on(uh###.##############..#.#halotheman the Poker ...........## ###.......#.#Merfolk .............## #.........#.#Health: 17/49 ========---------------- ...............###.#....#..#.#Magic: 6/6======================== ####.###.............).##..#.#AC: -4  Str: 14 ####...#.........#.#.#.##..#.#EV: 14Int: 7 .......'.............#.##..#.#SH: 0Dex: 18 ......##.........#.#.#.#####.#XL:  6 Next: 66% Place: Dungeon:4 ...)..# .......@#'#.......#.#Noise: ---------  Time: 3750.5 (0.0) ......# ........J....#.##.#.#a) -8 trident (uh[40m......# ..............<...#.#Throw: throwing net ......................######.#Corr (-8) ......##.....^)........†.....# ......# ###>..............###J   jelly ......# #.#.#######.....# ......# #.#.#.....# +###### # #.#.....#Aim: a jelly (heavily wounded, 92% to hit)  You hit the jelly. Your hands burn!  The jelly is heavily wounded.The jelly hits you. You are splashed with acid! _* * * LOW HITPOINT WARNING * * * _Found a stone staircase leading down.(uh (uh(uhI(uhVN _There are no items here.(uhc E###.##############..#.#halotheman the Poker ...........## ###.......#.#Merfolk .............## #.........#.#Health: 17/49 ========---------------- ...............###.#....#..#.#Magic: 6/6======================== ####.###.............).##..#.#AC: -4  Str: 14 ####...#.........#.#.#.##..#.#EV: 14Int: 7 .......'.............#.##..#.#SH: 0Dex: 18 ......##.........#.#.#.#####.#XL:  6 Next: 66% Place: Dungeon:4 ...)..# .......@#'#.......#.#Noise: ---------  Time: 3750.5 (0.0) (uh ......# ........J....#.##.#.#a) -8 trident ......# ..............<...#.#Throw: throwing net ......................######.#Corr (-8) ......##.....^)........†.....# ......# ###>..............###J   jelly ......# #.#.#######.....# ......# #.#.#.....# +###### # #.#.....# _Found a stone staircase leading down. _There are no items here.  Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 91% to hit, immune to nets)(uh ###.##############..#.#halotheman the Poker ...........## ###.......#.#Merfolk .............## #.........#.#Health: 17/49 ========---------------- ...............###.#....#..#.#Magic: 6/6======================== ####.###.............).##..#.#AC: -4  Str: 14 ####...#.........#.#.#.##..#.#EV: 14Int: 7 (uhi W.......'.............#.##..#.#SH: 0Dex: 18 ......##.........#.#.#.#####.#XL:  6 Next: 66% Place: Dungeon:4 ...)..# .......@#'#.......#.#Noise: ---------  Time: 3750.5 (0.0) ......# ........J....#.##.#.#a) -8 trident ......# ..............<...#.#Throw: throwing net ......................######.#Corr (-8) ......##.....^)........†.....# ......# ###>..............###(uh J   jelly ......# #.#.#######.....# ......# #.#.#.....# (uh +###### # #.#.....#Throw: throwing net(uh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (heavily wounded, 91% to hit, immune to nets)  You throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!(uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (heavily wounded, 91% to hit, immune to nets)  You throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!  The jelly is heavily wounded.=1.4 (0.9Nothing quivered(uh(uhK _The jelly misses you.(uh.# #.#  #....[....# .###.######## ######..#.### ###.......#.### #.........#.# ........###.#....#..#.##.###.....).##..#.# #####...#(uh1Q#.#.#.##..#.# #.......'.....#.##..#.# #......##.#.#.#.#####.# #...)..#.#'#.......#.#.#J....#.##.#.## ..<...#.#.........######.#.##.....^)†.....#.# ####>.........###.# #.#.#######....# .......# #.#. #.....#(uhB(uhJ(-2.4 (1.0(uh(uh(uh! (uh& Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()e - 32 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn) (uh' w s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uha - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.0; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 2.3 XLs.  At current training (33%) you reach 14.0 in about 4.4 XLs. (uhϥ Current attack delay: 0.9. Damage rating: 12 (Base 9 x 110% (Str) x 122% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(uhInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) (uhMissiles (go to first with ()  e - 32 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uhj(uh(uh<.# #.##....[....#halotheman the Poker .###.##############..#.#Merfolk ............## ###.......#.#Health: 17/49 ========---------------- ..............## #.........#.#Magic: 6/6======================== ................###.#....#..#.#AC: -4  Str: 14 #####.###.............).##..#.#EV: 14(uhInt: 7 #####...#.........#.#.#.##..#.#SH: 0Dex: 18 #.......'.............#.##..#.#XL:  6 Next: 66% Place: Dungeon:4 #......##.......@.#.#.#.#####.#Noise: ---------  Time: 3752.4 (0.0) #...)..# ........J#'#.......#.#a) -8 trident (uh#.......# .........(....#.##.#.#Nothing quivered .......# ...............<...#.#Corr (-8) .......................######.# .......##.....^)........†.....#J   jelly .......# ####>..............### .......# #.#.#######.....# .......# #.#.#.....#Shift-Dir - straight lineAim: a jelly (heavily wounded, 91% to hit, immune to nets)  You throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!  (uhxThe jelly is heavily wounded. _The jelly misses you.(uh3(uh(uh?(uhb4 #.###.# #.#####..## #.# #.#  #....[....# #.###.######## ######..#.# ### ###.#.#### #.........#.# .........###.#....#..#.##.###.....).##..#.#  #####...##.#.#.##..#.#  #.......'.....#.##..#.#  #......##..#.#.#.#####.# ##...)..##J#'#.......#.#.##(....#.##.#.###...<...#.#.........######.#.##.....^)†.....#.######>.........### (uh5 Y#.# #.#.#######.....#(uh6 (uhA rJ.=3.4 (1(uhJ (uhL   Aim: a jelly (heavily wounded, 91% to hit, immune to nets)  You throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!  The jelly is heavily wounded. _The jelly misses you. _The jelly attacks as it pursues you! The jelly closely misses you.(uh(uhΛInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()e - 32 stones  t - 2 javelins Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=) (uh̜ r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uh3T  e - 32 stones  t - 2 javelins Armour [  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery"=)r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls ?)  n - 2 scrolls of teleportation (uhd4 o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potiong - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutationj - a bubbling blackk - a lumpy inky potion  l - a blue potion (uh4 m - 4 potions of curingp - a fuming grey potion75%(uh3 (uh]e q - 2 potions of moonshinebot(uh)n - 2 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder (uh= suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.(uh'(uh/(uhg=Y#.###.##.#####..## halotheman the Poker #.# #.##....[....# Merfolk #.###.##############..#.# Health: 17/49 ========---------------- #............## ###.......#.# Magic: 6/6======================== ...............### #.........#.# AC: -4  Str: 14 (uh>.................###.#....#..#.# EV: 14Int: 7 ######.###.............).##..#.# SH: 0Dex: 18  #####...#.........#.#.#.##..#.# XL:  6 Next: 66% Place: Dungeon:4  #.......'......@......#.##..#.# Noise: =--------  Time: 3753.4 (0.0)  #......##.......J.#.#.#.#####.# a) -8 trident ##...)..##.........#'#.......#.# Nothing quivered ........##.........(....#.##.#.# Tele Corr (-8) ........##...............<...#.# ........................######.# J   jelly (uh ?9........##.....^)........†.....# ........######>..............### #.......# #.#.#######.....#You throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!  The jelly is heavily wounded. (uhO?_The jelly misses you. _The jelly attacks as it pursues you! The jelly closely misses you.As you read the scroll of teleportation, it crumbles to dust.(uhKZ84.4 (1(uhV(uhX   The jelly effortlessly oozes through the net!  The jelly is heavily wounded. _The jelly misses you. _The jelly attacks as it pursues you! The jelly closely misses you.  As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable. The jelly closely misses you.(uhzg#.##..###### ##.##  #.###.# #.#####..##  #.# #.#  #....[....#  #.###.######## ######..#.# #### ###.#.#### #.........#.# ..........###.#....#..#.# #######.###.....).##..#.# # #####...##.#.#.##..#.# # #.......'.......#.##..#.# # #......##J.#.#.#.#####.# (uhh=###...)..##.#'#.......#.#.##(....#.##.#.###...<...#.#.........######.#.##.....^)†.....# ..######>.........###(uhi(uhq@J.(uhq--5(uhx(uhuz(uhF............... #.. ###.##..###### ##. #.###.# #.##### #.# #.#  #....[.... (uhs #.###.######## ######..#. ###### ###.#.### #.........#. ...........###.#....#..#. .#######.###.....).##..#. .# #####...#.........#.#.#.##..#. (uh.# #.......'J......#.##..#. .# #......##(uh .#.#.#.#####. .###...)..##(uha.#'#.......#..##(....#.##.#..##..<...#..........######..##.....^)(uhK†.....(uh5(uh@J.(uhy?-6(uh(uh@(uhL ######## ## ................ #. ####.##..###### ##. #.###.# #.##### #.# #.#  #....[..  #.###.######## ######..#  ###### ###.#(uh ### #.........# #...........###.#....#..# #.#######.###.............).##..# #.# #####...#.....J...#.#.#.##..# #.# #.......'(uh .....#.##..# #.# #......##.#.#.#.##### (uh #.###...)..##.#'#.......#.##(....#.##.###(uh/ a..<...#.........######(uhZ (uheJ.9=7(uhu (uh (uha9 ##.######(uhak . ##.##..######(uhaX ## #.###.#(uhb} #.##### #.# #.#(uh9b #....[ #.###.(uh^bk## ######.. ###(uhbO.### ###(uhb[.  .### #(uhbM. ##.###.#....#.. #(uhbj#.#.###....J(uhcs.).##.. ##.# #####...#(uhnc,.#.#.#.##.. ##.# #.......'.#.##.. ##.# #......##.#.#.#. #(uhc#.###...)..##.#'#.(uhct...##.(....#.##.(uhcH.##.<....(uhc(uhn(uh7u(uhfu##+###### # #.#.....#  (uhuL#.# ##'####  #.##.#  #.##.#  (uhAv#.##.#  #.#.#  (uhov#.# #.#  #.# #.# (uhvN #@# (uhvU#.# (uhvP#.#(uhw (uhwU#.# (uh5w3#.. (uhbw<### (uhw (uh|(uh؀(uh-18(uh(uh@ _Your surroundings suddenly seem different.(uhj Q20=21=(uhn n(uhEo (uhnp ,(uhq (uhv (uhQ~ f 67.4 (9 _You start resting.(uh~ 52=(uh$  4 8.4 (10.0)+0 trident(uh (uhK [ _You are no longer corroded.(uh=L(uhwP3=(uhP(uhR,(uhR(uhT,(uhCU(uhGV(uhV#4(uhV(=(uh.W(uhX,(uhY(uhZ,(uh\(uh\,(uh](uh^(uh^S5=(uhe_(uhSa,(uha(uhb,(uhc(uhd(uheD6=(uhe(uhg,(uhh(uhi,(uhj(uhk,(uhUl(uhm(uhm#7(uh(n0=(uhn(uhpB(uhr,(uh4s(uht(uht#8(uht(=(uhu(uhv(uhw(uhw(uh(y(uh]y(uhy(uh{(uhL{(uh{(uh}(uh~S9=(uh'(uh_(uh(uh(uh,(uh9(uh(uh#L30=(uhȅ(uh݇,(uh(uhbB(uh,(uh(uh(uhJS1=(uhď(uhѐ(uh(uhe(uhD(uh(uh (uh,(uh(uhw2=(uh>,(uhn(uh(uh(uh`(uh(uh#S3=(uh(uh1,(uhy(uh(uhТ(uh}(uhťB(uha4=(uh-(uh,(uhH(uh,(uh?(uh(uhOG35=(uh(uhOB(uh,(uh(uh,(uh,(uh6=7=8=(uh(uhB(uh[9=(uh(uh3O40=(uh(uhR,(uh(uh,(uhq(uh,(uh$(uhw1=(uh,(uhC(uh,(uh2(uh2=(uh(uhM,(uh(uh(uhK3=(uh(uh,(uh(uh,(uhj(uh'(uhbN4=(uh(uh,(uh(uh,(uhJ(uh,(uh'(uhY(uh#5(uh(=(uh_(uh,(uht (uhp ,(uh (uh ,(uh_ (uh(uh#6(uh2=(uh(uhwB(uh(uh&(uhT(uh(uhjD7=(uh(uh&(uhZ(uh(uh ,(uh(uh;,(uh(uh8=(uh(uh(uht(uh ,(uh9!(uh'_ _You start resting.(uh^4863.4 (959=4.4 (96 _HP restored.(uhI WM......... ##+###### #.....##'#####.##.#5.4 (1.0) (uh3M####### ......... ##+###### #.....##'#####.##.#(uhy<6(uh(uh](uh  (uhN ~Quiver which action? ([-] to clear) (uh % a - Throw: 32 stones(uh b - Throw: 2 javelins [*/%] inventory[!] focus mode: off|on(uhs  a - Throw: 32 stones  b - Throw: 2 javelins(uh(uh$(uh[#.......# #.#.#######.....#halotheman the Poker ........# #.#.# #.....#Merfolk ##+###### # #.# #.....#Health: 49/49 ========================#.# ##'####Magic: 6/6========================#.#(uh,#.#AC: 4Str: 14#.##.#EV: 14Int: 7#.##.#SH: 0Dex: 18#.##.#XL:  6 Next: 66% Place: Dungeon:4#@##.#Noise: ---------  Time: 3866.4 (0.0)#.##.#a) +0 trident#.#Throw: 2 javelins#.##.##.##..### _You feel strangely unstable. The jelly closely misses you. _Your surroundings suddenly seem different. _You start resting. _You are no longer corroded. _You start resting. _HP restored.(uh9Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()e - 32 stones  t - 2 javelins (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uht - 2 javelins (quivered). A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.0; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 4.7 XLs. Damage rating: 14 (Base [10 + 2 (Thrw)] x 110% (Str) x 107% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their  sins, and be received into the kingdom of God.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(uh2Inventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  e - 32 stones  t - 2 javelins (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion [Up|Down] select [PgDn|>] page down [PgUp[40(uhm|<] page up [Esc] exit[top](uh3 5e - 32 stones. A small chunk of dense but otherwise unremarkable natural mineral. It can be thrown to cause minor damage. Base damage: 2 Base attack delay: 1.1 This projectile's minimum attack delay (0.7) is reached at skill level 8.  Your skill: 2.0; use (s) to set 8.0 as a target for Throwing.  At 100% training you would reach 8.0 in about 1.9 XLs. Damage rating: 3 (Base [2 + 1 (Thrw)] x 110% (Str) x 107% (Fight)). (uhԍ It is always destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “How happy is the little Stone  That rambles in the Road alone,  And doesn't care about Careers  And Exigencies never fears — (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(uhQInventory: 20/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) (uhMissiles (go to first with ()  e - 32 stones  t - 2 javelins (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) (uhJewellery (go to first with "=)  r - a ring of positive energy (worn) (uh s - a ring of poison resistance (worn) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion (uh g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation (uh j - a bubbling black potion  k - a lumpy inky potion (uhV[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uhM(uh(uh#E#.......# #.#.#######.....#halotheman the Poker ........# #.#.# #.....#Merfolk ##+###### # #.# #.....#Health: 49/49 ========================#.# ##'####Magic: 6/6========================(uhi$#.##.#AC: 4Str: 14#.##.#EV: 14Int: 7#.##.#SH: 0Dex: 18(uh$#.##.#XL:  6 Next: 66% Place: Dungeon:4#@##.#Noise: ---------  Time: 3866.4 (0.0)(uhB%#.##.#a) +0 trident#.#(uh%2Throw: 2 javelins(uh0&#.##.##.##..(uh&T### _You feel strangely unstable. The jelly closely misses you. _Your surroundings suddenly seem different. _You start resting. _You are no longer corroded. (uh '\_You start resting. _HP restored.(uh,(uh-(uhH2(uh4(uh_.#####>.........## ###### ......... ##+###### #.....##'#####.##..###7.4 (1(uha(uh'MM.....^)†..... .(uhqMv#####>.........## ###### ........(uhM. ##+###### #.....##'#####.##.##..(uȟY8(uht .........######.....^)†..... .#####>.........## #(uhσ ##### ......... ##+###### #.....##'#####.##(uh (uhz &9(uhI (uh (uho##.<............######.....^)†..... .#####>.........## ###### ......... ##+###### #(uh>;.....##'#####.#(uh(uh'70(uh(uhm(uhU(....#.####...............<............######.....^)†..... .#####>.........## ###### ......... ##+###### #.....##'#####.#(uh^^(uh^&1(uhOe(uhg(uht##...)#'#............(....#.####...............<...................######.....^)†..... .#####>.........## ###### (uhu......... ##+###### #.....##'#####.#(uhc~(uh~&2(uh…(uh(uh + #.....#.#.#### ##...)..##...#'#..............(....#.##(uh ##...............<..............J....######.....^)..†..... .#####>.........## ###### ........(uhh . ##+###### #.....##'####J   jelly (wandering)#.#(uh (uh 7.(uh 3(uh (uhZ w _Your surroundings suddenly seem different. _You start resting. _(uh You are no longer corroded.You start resting. _HP restored. _The jelly quivers.(uh.'....#.##..  #......##.#.#.#### ##...)..##.#'#......#..(....#.##(uh{##........<...................######.....^)..J.....†..... .#####>.........## (uh]###### ......... ##+###### #(uh".....##'####J   jelly(uh?(uhsV.J(uh&4(uhJ (uh (uh b####...##.#.'....#.##..  #.....#.#.#### ##...)#'#......(....#.####.<............#######.....^)..†..... .#####>.@.J.....(uh &## ##.#.####### ........# #. ##+###### #.....##'####(uhΊ (uhu 2J.(uh &5(uh (uh (uh (uh Really walk into that teleport trap? Y - Yes  N - No(uh(uhy#######.###....J........).##..#.# halotheman the Poker # #####...#.........#.#.#.##..#.# Merfolk # #.......'.............#.##..#.# Health: 49/49 ======================== # #......##.........#.#.#.#####.# Magic: 6/6======================== ###...)..##.........#'#.......#.# AC: 4Str: 14 .........##.........(....#.##.#.# EV: 14Int: 7 .........##...............<...#.# SH: 0Dex: 18 .........................######.# XL:  6 Next: 66% Place: Dungeon:4 .........##.....@)........[40(uhm†.....# Noise: ---------  Time: 3875.4 (1.0) .........######>..J...........### a) +0 trident ##.......# #.#.#######.....#Throw: 2 javelins........# #.#.# #.....###+###### #.#.# #.....##.#.# ##'####J   jelly..#.##.####.##.##.##.# _Your surroundings suddenly seem different. _You start resting. _You are no longer corroded. _You start resting. _HP restored. _The jelly quivers.(uh](uhq  #.# #.# #.###.########  ###............### ## . ..................### #.. ####...................## ..##.#######.###....J....... #.##.# #####...#...... #### #.##.# #'............# #.##.# #...@..##.........## #.##.###...)..##...' ...###.............##.........(.. ...........##............ [..####.......................... ...# #............##......)..... ...# #............######>..J.... ...# ######.......# #.#.####(uh# ####........# #.#.#You enter a teleport trap! The teleport trap disappears.(uhb (uh)<6(uh4V _Your surroundings suddenly seem different.(uh #.# #.# #.#.###.######## ####............### ###. ...........### #. # ####.............###.#...##.#######.###....J.#.##.# #####...#.#.#. #.##.# #.'.# #.##.# #....@.##.#.#.# #.##.###...)..##.#'#.###.##.(.##. ..####..# #.##......).# #.######>..J.# ######.# #.#.# (uhE (uhɫ &7(uhs (uh (uhIM# #.# . #.###.######## ## ###............### ### ...### #.. # ####...................###.#..##.#######.###....J.......  ####...##.# ##.'............ #......##....(uh. #.##.###...)......#'# ..###.............##.........(...# ##.......# (uhe(uh8(uh(uh(uhWM.## ######.##..###### # #.# . #.###.######## ## ###............### ### ......(uhZYM### #.. # ####...................###.#..##.#######.###....J.......  #####@..#.........#.# ##.'... #......##.... ..# #.##.###...)..##.........#'#............#(uh0`<9(uhbe(uhf(uhV M.. .................. .## ######.##..###### ##.# #.# . #.###.######## ## ###............### ### ..................### #.. # ####...................###.#..##.#####....J.......  #####...#.........#.# ###.......'............ ..# #.##.# #......##.........#.#.#.... .............#(uh-a =80(uhh (uhj (uhPM## ######## ... .................. .## ######.##..###### (uh#.##.# #.# . #.###.######## ## ###### ### .### #.. (uhX# ####........@..........###.#..##.#######.###....J.......  ####...#.........#.# ### #.##.# #.......'.................##........(uh-| ................(uh(uh&1(uh(uhP(uhO## ##.######  .... ## ######.##..###### #.###.# #.#(uhł#.# #.# #.#.###.# ####.### ###..### #.  ####.(uhy###.#...##.#.###......)(uhdA#.##.# #####...#.........#.#.# #.##.# #.......'.....# .# #.##.# #......##.#.#.# .# #.##.###...)..##.(uhc#'#. .###.......##.(.(uhŃS.......##. .####.(uhЌ<2(uh6(uh(uh8  ##.######  ..  ######.##..###### #.###.# #.##.# #.# #.#.###.# ####.### ###..### #.####.###.#...##.#.###.).#.##.# #####...#...#.#.#. # #.##.# #.......'.....#. # #.##.# #......##.........#.#.#. # #.##.###...)..##.........#'#. ###......##.........(....#......##. ####.#3(uhY (uh$7 ##.######  .  ######.##..###### #.###.# #.##.# #.# #.#.###.# ####.### ###..### #.####.###.#...##.#.###.).##.##.# #####...#..#.#.#.# (uhٴE #.##.# #.'...#.#  #.##.# #......##.........#.#.#.#  #.##.###...)..##.........#'#..##.........(....#.##.......<.#(uh,(uh&4(uha(uh(uh##.######  .  ######.##..###### #.###.# #.##.# #.# #....[#.###.# ####.### ###..### #. ####.###.#....# ..##.#.###.).# (uh&#.##.# #####...#.#.#.#.# #.##.# #.'.#.# #.##.# #......##.#.#.#.# #.##.###...)..##.#'#. #.##.(....#.###.(uh_D<..#(uh'(uh(&5(uh/(uh\0(uh L ..........######.##..######  #.###.# #.#### #...[##.################............### ###...........### #.. ####..###.#....# ..##.#######.###......).# #.##.# #####...#.#.#.......'...#.........  #............##......)........†. (uh (uhy &6(uh-( (uh) (uh.. ######.##..###### ##.###.# #.##.# #.# #....[.#.###.# ######.###.### ###..### #..###.#....#. .##.#.###.).##. .##.# #####...#.#.#.#.##. .##.# #.......'.#.##. .##.# #......##.#.#.#.# .##.###...)..##.#'#. .....##.(....#.#....##.<. #..# #.##......).†.(uhW(uh&7(uh(uhX #.##..###### ##.###.# #.#####.#.# #.# #....[.#.###.# ######.###.### ###..### #..###.#....#. ##.#.###.).##. ##.# #####...#.#.#.#.##. ##.# #.......'.(uhm#.##. ##.# #......##.#.#.#.# ##.###...)..##.#'#...##.(....#.##....##.<. ..# .##......).†.(uh(uh;&8(uhgA(uhB(uhI  #..##..###### ##.#.###.# #.#####.#.# #.# #....[.#.###.## ######..####.### ###.# .### #.# #.###.#....#..# #.#.###.).##..# #.# #####...#.#.#.#.##..# #.# #.......'.#.##..# #.# #......##.#.#.#.# #.###...)..##.#'#.#..##.(....#.##.###.<...#.###......).†.(uh (uh  &9(uh (uh  (uh,/ #..##..###### ##.##.###.# #.#####..##.# #.# #....[.#.###.## ######..#. ###.### ###.#.### #.#. .###.#....#..#. .#.###.).##..#. .# #####...#.#.#.#.##..#. .# #.'.#.##..#. .# #......##.#.#.#.#####. .###...)..##.#'#.#.##.(....#.##.#.##.<...#..######.##......).†.(uhp=90(uh(uh(uhW #..##..###### ##.##.###.# #.#####..##.# #.# #....[....##.###.## ######..#.#.### ###.#.#### #.#.####.#....#..#.# #.###.).##..#.# # #####...#.#.#.#.##..#.# # #.(uhY'.#.##..#.# # #......##.#.#.#.#####.# ###...)..##.#'#.#.###.(....#.##.#.###.....<...#.#...######.#(uh o##......).†.....#(uh)(uhb)1(uh0(uho2(uhj  #. #.##..###### ##.# #.###.# #.#####..## #.# #.# #....[....# #.###.######## ######..#.# .### ###.#.# ### #.#.# ###.#....#..#.# .###.).##..#.#  #####...#.#.#.#.##..#.#  #.'..#.##..#.#  #......##.#.#.# ##.(....#.##.#.###.....<...#.#...######.###......).†.....#(uhs (uh&t &2(uh{ (uh~ (uh  #....# .##..###### ##.# .###.# #.#####..## .# #.# #....[....# .###.######## ######..#.# .### ###.#.# ### #.#.# ###.#....#..#.# .###.).##..#.# #####...#.#.#.#.##..#.# #.'...#.##..#.# #......##.#.#.#...)..##.#'##.(..##....... (uh (uh &3(uh5 (uh (uh? ##..###### ##.####.# #.#####..##  ...[....##.#############..# ............### ###.......### #.......###.#....# #####.###......).#..(uh#.#.#. #.......'....#.###.#.#.####'............)..... .......######>..J...........###(uh*(uhpJ   jellyJ.(uh&4(uh(uh(uh p.##..########.#### halotheman the Poker .###.##.#####..##Merfolk .# #.##....[....#Health: 49/49 ======================== .###.##############..#.#Magic: 6/6======================== ............### ###.......#.#AC: 4Str: 14 (uh ..............### #.........#.#EV: 14Int: 7 ................###.#....#..#.#SH: 0Dex: 18 #####.###.............).##..#.#XL:  6 Next: 66% Place: Dungeon:4 (uh #####...#.......@.#.#.#.##..#.#Noise: ---------  Time: 3894.4 (0.0) (uh% x#.......'.......*.....#.##..#.#(uhB 6a) +0 trident (uh_ #......##.......*.#.#.#.#####.#Throw: 2 javelins (uh #...)..##.......*.#'#.......#.# .......##........*(....#.##.#.# (uh  _.......##........*......<...#.#J   jelly .................*.....######.# (uhU .......##......).J......†.....# .......######>..............###You enter a teleport trap! The teleport trap disappears. _Your surroundings suddenly seem different.  Throw: 2 javelins(uhs Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line(uh HAim: a jelly (lightly wounded, 91% to hit)(uhp.##..########.#### halotheman the Poker .###.##.#####..##Merfolk .# #.##....[....#Health: 49/49 ======================== .###.##############..#.#Magic: 6/6======================== ............### ###.......#.#AC: 4Str: 14 (uhXZ..............### #.........#.#EV: 14Int: 7 ................###.#....#..#.#SH: 0Dex: 18 #####.###.............).##..#.#XL:  6 Next: 66% Place: Dungeon:4 #####...#.......@.#.#.#.##..#.#Noise: ---------  Time: 3894.4 (0.0) #.......'.......(.....#.##..#.#(uh2a) +0 trident #......##.......(.#.#.#.#####.#Throw: 2 javelins #...)..##.......(.#'#.......#.# .......##........((....#.##.#.# (uh.......##........(......<...#.#J   jelly (uhd.................(.....######.# .......##......).J......†.....# .......######>..............###Throw: 2 javelinsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (lightly wounded, 91% to hit)  (uhTYou throw a javelin.  The javelin hits the jelly and shatters for extra damage.(uhJPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a jelly (lightly wounded, 91% to hit)  You throw a javelin.  The javelin hits the jelly and shatters for extra damage.  The jelly is moderately wounded.(uh.[|.....J..(uh[-5.8 (1.4(uh=\Cjavelin _(uhi(uh .##..########.#### halotheman the Poker .###.##.#####..##Merfolk .# #.##....[....#Health: 49/49 ======================== .###.##############..#.#Magic: 6/6======================== ............### ###.......#.#AC: 4Str: 14 ..............### #.........#.#EV: 14Int: 7 ................###.#....#..#.#SH: 0Dex: 18 #####.###.............).##..#.#XL:  6 Next: 66% Place: Dungeon:4 #####...#.......@.#.#.#.##..#.#Noise: ---------  Time: 3895.8 (0.0) #.......'.......*.....#.##..#.#a) +0 trident (uhD _#......##.......*.#.#.#.#####.#Throw: javelin #...)..##.......*.#'#.......#.# .......##.......*.(....#.##.#.# .......##.......*.......<...#.#J   jelly ................J......######.# .......##......)........†.....# .......######>..............###The javelin hits the jelly and shatters for extra damage. _The jelly is moderately wounded.Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (moderately wounded, 91% to hit)(uhR.##..########.#### halotheman the Poker .###.##.#####..##Merfolk .# #.##....[....#Health: 49/49 ======================== .###.##############..#.#Magic: 6/6======================== ............### ###.......#.#AC: 4Str: 14 ..............### #.........#.#EV: 14Int: 7 ................###.#....#..#.#SH: 0Dex: 18 #####.###.............).##..#.#XL:  6 Next: 66% Place: Dungeon:4 #####...#.......@.#.#.#.##..#.#Noise: ---------  Time: 3895.8 (0.0) (uh#.......'.......(.....#.##..#.#a) +0 trident #......##.......(.#.#.#.#####.#Throw: javelin #...)..##.......(.#'#.......#.# .......##.......(.(....#.##.#.# .......##.......(.......<...#.#J   jelly ................(......######.# .......##......)(.......†.....# .......######>..............###Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (moderately wounded, 91% to hit)  You throw a javelin. The javelin pierces through the jelly!  The jelly is almost dead.(uhM,(uht...J..(uh o7.2 (1.4Nothing quivered _(uh((uh*(uhi '#.# #.#####..##  ...[....##.#############..# ............### ###.......### #.......###.#....# #####.###......).#..#.#.#. #.......'....####.#.#.####)'#....... .....J.(....#.##........<.......#######)(.......†....####>..............## #.#.########(uhQo (uho 7J.(uhEp ,80(uhy (uhz (uhZ.###.##.#####..##  halotheman the Poker .# #.##....[....#  Merfolk (uh[v.###.######## ######..#.#  Health: 49/49 ======================== ............### ###.......#.#  Magic: 6/6======================== ..............### #.........#.#  AC: 4Str: 14 ................###.#....#..#.#  EV: 14(uhD[Int: 7 #####.###.............).##..#.#  SH: 0(uhk[,Dex: 18 (uh[#####...#.........#.#.#.##..#.#  XL:  6 Next: 66% Place: Dungeon:4 (uh[#.......'.......@.....#.##..#.#  Noise: ---------  Time: 3898.2 (0.0) #......##.......*.#.#.#.#####.#  a) +0 trident (uh[#...)..##.......J.#'#.......#.#  Nothing quivered .......##.........(....#.##.#.# .......##...............<...#.# (uh\.......................######.#  J   jelly (uh:\.......##......)(.......†.....# .......######>..............### .......# #.#.#######.....# (uha\Aim: a jelly (moderately wounded, 91% to hit)  You throw a javelin. The javelin pierces through the jelly! (uh\b_The jelly is almost dead.Reach: a) +0 trident(uh\Press: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)(uhn@.###.#(uht#.#####..##  halotheman the Poker .# #.##....[....#  Merfolk .###.######## ######..#.#  Health: 49/49 ======================== (uh]............### ###.......#.#  Magic: 6/6======================== ..............### #.........#.#  AC: 4Str: 14 ................###.#....#..#.#  EV: 14Int: 7 #####.###.............).##..#.#  SH: 0Dex: 18 (uh#####...#.........#.#.#.##..#.#  XL:  6 Next: 66% Place: Dungeon:4 #.......'.......@.....#.##..#.#  Noise: ---------  Time: 3898.2 (0.0) #......##.........#.#.#.#####.#  a) +0 trident (uh#...)..##.......J.#'#.......#.#  Nothing quivered .......##.........(....#.##.#.# .......##...............<...#.# (uhN.......................######.#  J   jelly (uhz.......##......)(.......†.....# .......######>..............### .......# #.#.#######.....# (uhYou throw a javelin. The javelin pierces through the jelly! _The jelly is almost dead.(uhVReach: a) +0 tridentPress: ? - help, Dir - move target(uhAim: a jelly (almost dead, 92% to hit)  You reach to attack! You puncture the jelly!(uh1   #.##....[....# #### ####(uh ...### ###.. .....### #... .......###.# .............) .........#.#.# .......@.....# .........#.#.# )..##........ .........(...............<............(uh......)(.......†####>......... (uh $4809.2 (1(uh-(uh02 _The jelly is almost dead.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  (uhB1pYou reach to attack! You puncture the jelly! _You kill the jelly!(uh(  ...[....##.#############..# ............### ###.......### #.......###.#....# #####.###......).#..#.#.#(uh74.......'...###.#.#.####)'#....... .....(....#.##....#..(uh[{.#.#.#######. (uh}.......# #.#.# #.....#(uh>900(uhN(uh(uhd ##.#############..# ............### ###.......### #......###.#....# #####.###......).#..#.#.# #.......'....####.#.#.####)'#....... .....(....#.##......<..#.#. #+###### #.#.# #.....#(uh(uh&1(uhY (uh(uhV ...........### ###.......### #.......###.#....# #####.###......).#..#.#.# #(uh.(uho# #.#.#..(uh...## #.#.# #..(uhn...# +###### #.(uhā+ (uh/<3(uh(uh[(uh### ###.#.# ### #.........#.# ###.#....#..#.# .###.....).##..#.# ...#.#.#.#.##..#.# '.....#.##..#.# ##.#.#.#.#####.# )..##.#'#.(uh#.# ##.....#.##.#.# ##.(uh<...#.# ######.# (uh]##......)(.÷.(uh>....#######>.(uh]..#### #.#.#(uh.....## #.#.# #.....# ###### #.#.# #.....# (uh<4(uh~ (uh (uhE +5.2 (2(uhq QThrow: throwing net(uh (uh R _d - a throwing net(uh w.### ###.#.#.### #.........#.#.###.#....#..#.##.###.....).##..#.##...#.#.#.#.##..#.#.'.....#.##..#.#.##.#.#.#.#####.#.)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......)(.÷.....#.######>...###.# #.#.#...#.# #.#.# #....# +###### #.#.# #.....#  #.#.# ##'####(uh (uhu +6.2 (1(uh (uh (uhF.### ###.#.#.### #.........#.#.###.#....#..#.##.###....).##..#.##...#.#.#.#.##..#.# #.'....#.##..#.# #......##.#.#.#.#####.# #...)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......)(.÷.....#.######>....###.# #.#.#....#.# #.#.# #.....# #+###### #.#.# #.....#  #.#.# ##'####7(uhB ..### #....###.#....# #####.###......).#..#.#.# #.......'...(uhiC<###.#.#.####)'#....... ..........#.##.<..(uhC1..#######(uhCJ)(.÷....(uhC0.#.(uhC4..#.##.#(uhN(uh]O8(uh4W(uhX(uhr ..###.#....# #####.###......).#..#.#.# #.......'...###.#.#.####)(uh݉'#....... ..........#.##.<....#######)((uhx.÷....####>...(uh....##(uh6H#.###.##.#(uhP(uh(uh9(uh(uhܣ(uhӋ  #####.###......).#..#.#.# #.......'....(uh1 Q###.#.#.####)'#....... ..........#.##.<..(uhU /..#######(uhs ?).÷....(uh `####>.......##(uh  #.#.####### .##(uh [#.#.##.#(uhĖ =10(uh, (uh (uh +1.2 (2(uh} (uh # _t - a javelin(uhy].###.).##..#.# ...#.#.#.#.##..#.# .'.(uh]..#.##..#.# ......##.#.#.#.#####.# ...)..##.#'#.#.# ##.(uh]#.##.#.# ##.<...#.# (uh^######.# ##......).(uh^÷.....# ######>.(uh9^+### (uhU^# #.#.#.....# (uhq^V+###### #.#.(uh^R#.#.(uh^>..#.###.(uh^+ (uh'iA2.2 (1(uh;v(uhw(uhkM........###.#....##....) ####...##.#.#.#.'....#.##....#.#.####)(uhm#'#......#.####.<......######......)÷.....(uh#####>.........## ......# #.#.#######.....#..#3(uhM{###.#....#..#.# .###.....).##..#.# ...#.#.#.#.##..#.# '.....#.##..#.# ##.#.#.#.#####.# )..##.#'#.#.# ##.#.##.#.# ##.<...#.# ######.# ##......).÷.....# ######>.### # #.#.#.....## #.#.# #.....# ###### #.#.# #.....##.# (uhT(uh,U&4(uh](uhtc(uh` ###.#....#..#.# .###......).##..#.# ...#..#.#.#.##..#.# '....#.##..#.# ##.#.#.#.#####.# )..##.#'#.......#.# (uh ##.#.##.#.# ##.<...#.# ######.# ##......).÷.....# ######>.### (uh# #.#.#.....## #.#.# #.....# #.#.# #.....##.#.# ##'#### (uh(uh1&5(uh (uh(uhx 1###.#....#..#.# .###.......).##..#.# ...#...#.#.#.##..#.# '......#.##..#.# ##.(uh #.#.#.#####.# )..##.#'#.......#.# ##.#.##.#.# ##.(uh <...#.# ######.# ##......).(uh 0÷.....# (uh@ w######>.### (uh` # #.#.#.....(uh +#(uh # #.#.# #.....#(uh  #.#.# #.....#(uh D#.#.# ##'###(uh ># (uh (uh# &6(uh (uh%###.#....#..#.# .###.............).##..#.# ...#.........#.#.#.##..#.# '.......#.##..#.# ##..#.#.#.#####.# ..##.#'#.......#.# ##.(uh#.##.#.# ##.<...#.# ######.# ##......).÷.....# ######>.### # #.#.#(uhF.....#(uh 3# #.#.# #.....# #.#.# #.....#(uh0{#.#.# ##'####(uhY..#.# #.# (uh(uh&7(uh(uh(uhnM### #....... .....###.#.... .##........).#.........#.#.'.......#.##...#.#.#.#####'#.......##.####.<...#...######......)÷..... ..######>..............####.#(uhY8(uhF### #.#.# ###.#....#..#.# ###......).##..#.# #.#.#.#.##..#.# '.............#.##..#.# ##.(uh|G8..#.#.#.#####.# ##.#'#.......#.# ##.#.##.#.# ##.<...#.# ######.# ##......).÷.....# ######>...(uhG}.#### #.#.#(uhG.....## #.#.# #.....#(uhG~ #.#.# #.....# (uhG(uhR(uh`S&9(uhZ(uh](uhN ~### #.#.# ###.#....#..#.# .....).##..#.# #.#.#.#.##..#.# '...#.##..#.# ##...#.#.#.#####.# ##.#'#.......#.# ##.#.##.#.# ##.<...#.# ######.# (uh_O ###......)..÷.....# ######>... # #.#.#.....# # #.#.# #.....# #.#.# #.....(uhO ##.#.# ##'#### (uhY =20(uh_ (uh` (uh.### #.#.#.###.#....#..#.##.....).##..#.# ..#.#.#.#.##..#.# ..'...#.##..#.# .##...#.#.#.#####.# .##.#'#.......#.# .##.#.##.#.# .##.<...#.#.######.# .##......)..÷.....# .######>......### .# #.#.#.....# .# #.#.# #.....# ## #.#.# #.....# #.#.# ##'####  ..#.# #.#1(uhm.### #.#.#.###.#....#..#.# .###......).##..#.#.#.#.#.#.##..#.#.'.............#.##..#.# ..##...#.#.#.#####.# ..##.#'#.......#.# ..##.#.##.#.# ..##.<...#.#.######.# ..##......).÷.....# ..######>....### ..# #.#.#.....#.# #.#.# #.....## #.#.# #.....#  #.#.# ##'####  ..#.# [40(uh+!m#.#(uh(<2(uhg(uh(uh 3(uhޖ (uhg (uh (uh ,(uh@ (uh߬ ,(uh<b(uhf(uhg(uhQi(uhk,(uhk(uho(uh(uh #......# ###.#### #.# # #.# # #.# # #### #.# # ... #.#  #####.###.# # #...# # #.###.##### # ..w #.. ###.  .. .. w   dart slug (asleep) ##. ## 47.2 (25.0)ww(uhE,8.2 (26(uh(uh\ _A dart slug comes into view.(uhy  You reach to attack! You hit the dart slug.  The dart slug is lightly wounded.(uh( `The dart slug launches a dart at you.(uh.5--=9.2 (1.0) _The slug dart hits you.(uhP  You reach to attack! You hit the dart slug.(uhWw. 6---50(uhC(uhƭd _The dart slug is moderately wounded.(uh:g  You barely miss the dart slug.The dart slug is moderately wounded.(uh(uhx@,(uhA(uhC(uhE,(uh G(uhI(uhlK,(uhL(uhfN(uhO,(uhP(uhS(uh@V,(uhW(uhY(uh [,(uh[(uh^(uh_,(uh`(uhb(uhc,(uh[d(uhe(uh[g,(uhg(uhi(uhXk,(uhl(uhm(uhp,(uhp(uht(uh(uh(uh(uh_............#. ############ #.. ##### #.#.# ...# #.(uh4#.# #####.###.#.# #......... #.# ###.###.#### #.# ..........# #.#######.###.#)# #@............#.# (uh̎.#.......# #.# #.#.###.#.# ### ###(uhO## ##### (uh (uhD4  (uhY4  (uhk (uhE (uh0855.0)(uh,6.0 (16(uh (uh/0 _v - a wand of charming (6)(uh-@ (uh@ (uh@ (uhzC (uhD (uhD (uhG X(uhiH (uhI (uhJ (uhJ (uhK (uh9L (uh(M (uhPM (uhM (uhN (uhO (uhO (uhMP (uhQ (uhR ,(uh,S (uh!T (uhBU (uhqU (uhU (uhW (uhX (uhX (uhZY (uh[ (uhb ( #.# #...# ######.......#  #.# ##### .. ........# #.# K# ##+###### #.# .# ######.#(uhc  .# ##.# .# #. ###. ###.#(uh,c  .# .. #.# ....#############.#.### #.# ................@.....# #.# (uhc 6###############...#.#.# ##### #.##.### ...# #.##.# #####.###.##.# #.........##.# ###.###.##### K   kobold (missile, asleep) #.# ..........# #.#######.###.#)# #.............#.#(uhh 94.0 (8.0)  A kobold comes into view. It is wielding a +0 dagger.(uho k.KK)(uhp 4==5.0 (9(uh0w (uh3| ( _The kobold shouts!(uhY#.# #...# #......#######.# #...# ####### ##.# ##### #.. ........# ##.# #.# ##+######  #.# #K# #######.# (uh#.# #.....  #.# #.# ####.# ##.# #.# .. #.# (uh#############@#.### #.# .....................# #.# (uh##############...#.#.# ##### #.# #.###.# ...# (uhL#.##.# # #####.###.#(uhx#.# #.........# #.# ###.###.######.# ..........##.#######.###.#)#(uh$(uh1R(((((((uh!M`...@..(uhM3-6.0 (1(uhS(uh:Vn _The kobold throws a stone. The stone closely misses you.(uh? P##.##.........####...# ########### #.. .........# ##+###### (uh wK##### .....   #. ###.## ##.# #@# .. #############.#.### .....................# ##############...#.#.# ####(uh ###.# ...# # #####.###.# #.........(uhG #.# ###.###.##### ..........(uh i(((((((uhT a..@...(uh @-7(uh֔ (uhȖ m _The kobold throws a stone. The stone barely misses you.(uhFr....####[..###.. ##.##.........####(uhFS...# ########### #.. .........# ##+###### K##### (uh!Gp.....   #. ###.## (uhFG##.# #.# .. #############.#.## (uhnGG.....................# ##############...#.#.# #####.###.# ...# (uhG#.# # #####.###.# #.........(uhG*###.###.#####(uhiO(uhT1((uh.(uh_&8(uh(uhW _The kobold throws a stone. The stone hits you but does no damage.(uh(uh (You reach to attack! You miss the kobold. The kobold throws a stone.(uh-{.9 _The stone hits you but does no damage.(uh M  You reach to attack! You hit the kobold.(uh7 C)(uh 3-9 (0.9(uh (uh~ J _You kill the kobold!(uh!` (uh` 8-(uhe (uhmg H _No target in view!(uh(uh(uh(uh(uh(uha: _(uh?(uhB,(uh2(uhZ  e - 33 stones (gained 1)  Things that are here:(uh(uh(uha _a +0 dagger; a kobold corpse(uh(uh(uhE(uhb(uh(uh(uh$(uh,(uhf(uh(uh(uh(uh,(uh(uh6(uh?(uhk(uh(uh(uh (uhE (uh (uh(uhO(uh(uh{(uh(uh(uh<(uh(uh "7 _You open the door.(uh$(uhL$(uh%(uhw)@  There is an open door here.(uh,5 _(uh,(uh.(uh0,(uh1(uh(3(uh4,(uh5(uh}7(uh9B(uh<(uh0>,(uhJ?(uhuA(uhC(uhjC(uhkD(uhF(uhUH,(uhXI(uh0K(uhL,(uhM(uh=O(uhQ,(uhQ(uh)e(uhg(uhi,(uhk(uhn(uho(uho(uhq(uhs(uh)u,(uhv(uhrx(uhy,(uhz(uh|(uh(~,(uh(uh(uhτ,(uh(uh(uh:,(uh(uhO(uhJ,(uhܑ(uhʖ@  There is an open door here.(uh(a _(uh9,(uh(uh(uhH,(uh(uh'(uh(uh&(uhܰ(uhó(uh,(uh(uh|(uh+,(uh(uhT(uh,(uh(uh(uh,(uh(uh(uh(uh2(uh(uh(uh,(uh(uhl(uh,(uh/(uh(uh,(uh(uh}(uh,(uhL(uh4(uh4,(uho(uh4(uhq,(uh2(uh(uh\,(uh(uh(uh,(uh(uhV(uhX(uh,(uh(uh=(uh",(uh$(uh@/(uh0(uh0(uhA3(uh6(uh:,(uh(<(uhB(uhE,(uh.G(uhI(uhK,(uhL(uhEO(uh_Q,(uhR(uhPU(uhW,(uh)_,(uh`(uhG`(uha(uhe(uhg,(uhVi(uhLl(uhFp,(uhp(uhls(uh/v,(uhw(uh(uhj,(uhM(uh(uh,(uhn(uh2(uh,(uhF(uhQ(uh?,(uhЦ(uh(uh,(uh(uh](uh,(uhb(uh(uhG,(uh(uhUB(uh(uhn(uh,(uh(uh-(uh(uh4(uh5(uh(uhU,(uh(uh (uh ,(uh (uho>  You see here a +0 dagger.(uh(uh _(uh8(uh!(uhz#(uh#(uh$(uh'(uhS)(uh)(uh*(uh,(uh-(uh .(uh.(uh40(uh&2,(uh2(uh:(uh<,(uh=(uh@(uhIC,(uhpE(uhH(uh:K,(uhL(uh\O(uhQ(uhR(uhS(uhU(uhW,(uhY(uhq[(uhF],(uh^(uh`(uhkb,(uhc(uhze(uh g,(uhg(uhN(uhš(uhs(uh(uh(uh(uh(uhm(uh,(uhZ(uh(uh̳,(uh(uhҶ(uh_,(uhƻ(uh(uh,(uh(uh(uh,(uha(uh(uh,(uh(uh (uh&,(uh(uhM(uhj,(uh2(uh(uh,(uh(uh(uh(uh(uh(uh(uh,(uh#(uh(uh(uh(uh(uhX(uhZ(uh,(uh(uh|(uh(uh$(uh(uhK(uh,(uhP(uh#(uh,(uh*(uhp(uhU(uh(uh(uh(uh,(uhS(uh/(uh(uh(uh*(uh(uhn(uh(uhL(uhU(uh(uhB(uh(uh(uh     ## (uhn  ##.  ..  #[ #.#   ##.#######.#  (uh  #..@.....#.# 4117.9 (118.0)  ########.#.#   #.#.#   #.(uhp #.#  #######.#.#######  #...............###  #.#####.#.##>......  #.# #.#.##....### (uh  #.# #)#.##.##.#(uh(uh),89(uh(uh- _Found a pair of gloves.(uhf"I(uh$(uh&,(uh *,(uh(,(uhu,(uh-(uh1(uhJ4,(uhL5(uh@F  You see here a +0 pair of gloves.(uhmB(uhB _(uhC(uhE(uhF,(uh*G(uhJ(uhK,(uhO(uhWR(uhvS,(uhDT(uhU(uh.W,(uh X(uhY(uhZ,(uh[(uh_(uhJ`,(uha(uhb(uhxd,(uhe(uhf(uhg,(uheh(uhy(uhz,(uh{(uhM(uh,(uh(uh(uh,(uh(uh (uh,(uh(uh(uh(uh٥(uh(uh(uh,(uh(uhGB(uh(uh(uh(uh(uh(uh(uh,(uhc(uh(uht,(uh(uhc  There is a stone staircase leading down here. _(uhB,(uhM(uh(uh,(uh(uh%(uh-'(uhq'(uhT((uh.(uh0,(uh1(uh7(uh9(uh9(uh:(uhcA(uhC,(uhE(uh}RX(uh|S(uhT,(uh@V(uh^[(uh^,(uh^(uhc(uhlf,(uhg(uhm(uhzp,(uh@r(uhu(uhSx(uhx(uhz(uhQ(uh+,(uh(uhχ(uh̉,(uh(uhёX(uh,(uh,(uhf(uh#(uhi,(uhC(uh(uh֞,(uhl(uh)(uhg,(uh(uh(uhP,(uh6(uhȪ@  There is an open door here.(uhT(uhѬ _(uh(uh(uhް,(uh(uh[(uhԴ,(uh(uh(uh,(uhع(uh(uh,(uh޽(uhu(uh,(uhX(uh(uhT,(uh(uha(uh,(uhN(uhL(uh.n(uh9B(uh(uh(uh%,(uhu,(uhc(uh(uh1(uh(uh(uh^,(uh(uh=(uhB(uh,(uh=(uh\(uh)(uh!,(uh(uh,(uh(uh(uh{#+#.........# #............# ............####............##### .....................)........... ............####################. ......##....# #. ......####### #. #######  #. ## #. ##@....# #.86.9 (68.0) ##.#...... #. ###### #.# ..... (uh#. .....# #.# .... #. (uh^.....# #.# ).. ##. .....# #.# ## ##.. (uh .....###########.# ####..# .................# #.... ##..############## ##.##(uhv ##(uhB7.9 (69(uh: _Found a spear.(uh(uh!Inventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)e - 33 stones  t - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)v - a wand of charming (6) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion (uh- g - a glowing emerald potion  h - a ruby potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top](uhh6(uh=(uhc#+#.........# #............#halotheman the Poker ............####............##### Merfolk .....................)........... Health: 50/50 ======================== (uhc............####################. Magic: 6/6======================== ......##....##. AC: 4Str: 14 ......########. EV: 14Int: 7 ########. SH: 0Dex: 18 #########. XL:  6 Next: 81% Place: Dungeon:4 ##@....##. Noise: ---------  Time: 4187.9 (0.0) ##.#......#. a) +0 trident #######.# .....#. Throw: throwing net .....##.# ....#. .....##.# )..##. .....##.# ## ##.. .....###########.#####..# .................##.(uh$da...## ##..################.#### _You see here a +0 dagger. _Found a pair of gloves. _You see here a +0 pair of gloves. _There is a stone staircase leading down here. _There is an open door here. _Found a spear.(uh1 3(uh (uh(uh&B(uh,(uh-(uh4.(uh /(uhFA(uhC(uhD(uhE(uhCM(uhO(uh;Q(uhR(uhrY(uhMb(uh7c(uhd(uhj(uh m(uhm(uhjo(uhu(uhew(uh3x(uhy(uh\(uhŁ(uh(uh(uh(uh(uh(uh(uh͏(uh(uh(uh{(uh(uhљ(uh(uh(uh(uh(uh`(uhx(uh#(uh(uhr(uh(uh'(uh(uhf(uh((uhϱ(uh(uh(uh(uh(uhʻ(uh|(uh(uh(uh(uh(uh(uh(uh(uh(uh(uhV(uhE(uh (uhV(uh(uhI(uh(uh(uh4(uh(uh(uh(uhd(uhX(uh(uh(uh(uh(uh(uh{(uh@  There is an open door here.(uhR(uh _(uhY(uh(uh(uh"(uh(uh(uh,(uh(uh(uh ,(uh (uh (uh& ,(uh(uh(uh,(uh(uh](uh,(uh(uh(uh,(uh(uh$#>......###.#.#........ ##....#########...# #.#.#........ ##.##.# #####...###.#+# ##.##.#####.......#.........................+.............#######........#............. ..........).................##.. .......##...................##### ................@.....####### 218.9 (31.0)#####.###........###.#  (uhN%{.....#.# #........# #.#  ####.#.# #........# #.# # #.#.# #.##########'###### # #.ß.# #.# #........# # #...# #.# #........# (uh%"####.>.# #.# #........# '§.....###.#........###### (uhw&(uh--(uhh.(uht 3(uh# (uhk (uh: (uh ,(uhf (uhn ,(uh$ (uhP (uh ,(uhJ (uh (uh[ ,(uh (uh (uh (uh5 (uh (uhh (uh ,(uhs (uh" >  You see here a +0 dagger.(uh# (uhI$  _(uhT% (uh' (uh) ,(uh+ (uhb- (uh/ ,(uh0 (uh2 (uho4 ,(uhM5 (uh7 (uh9 ,(uh: (uh3= (uh? ,(uhA (uhD (uhG ,(uhH (uhJ (uhnL ,(uhM (uhO (uhR ,(uhdS (uhNV (uhW ,(uhX (uhJ[ (uh\ ,(uhE^ (uh` (uhpb ,(uhc (uhe (uh[g ,(uh`h (uh?o   #.#.#   #######.#.#######   #...............########  #.#####.#.##>..  #.# #.#.##....########  #.# #)#.##.##.# ####  #.# #.#.##.##.### (uhhp  #.# #.#...............  #.# #@#....#....37.9 (19  #.# #.............)...  #.# ###........##.....  #.# #...............  ##.#######.######.###....  #...............#.# #....  ##########.####.#.# #....  #.# #.#.# #.###  #.# #.ß.# #.#(uhq (uh+v (uhw (uhk 3(uh (uhY (uh (uhx B(uh B(uh0 (uh ,(uh (uh( b  Things that are here:  a +0 dagger; a +0 leather armour(uh (uh3  _(uh (uh (uh ,(uh (uhT (uhn ,(uh  (uh% R#.........##[#######.# ##.#######.# #........#.# ########.#.#  #.#.#  # (uha& v#######.#.####### #......@........########43.9 (6.0)#.#####.#.##>............#.##....#########)#.##.##.# #### #.# #.#.##.##.##### #.# #.#.........  #.# #.#....###### #.# #.............)... #.# ###........##..... (uh) (uh* )uh@ I)uh` B)uhخ ,)uhM ,)uhs )uh )uh )uh޳ )uh۴ )uh )uh? )uhr )uh )uh )uh )uh )uh )uh )uh] ,)uh0 )uhe )uh ,)uh )uh )uh/ ,)uh )uh )uh )uh )uh )uh )uh )uh. )uh )uh )uh )uh& )uh )uh T      ### ###  ##.#######.#  #..........  ##@#######.# 54.9 (11.0) )uhr  ##.#######.#   #........#.#   ########.#  #. )uh A #.#.#   #######.#.#######   #.........## )uh6  #.#####.#.##>)uh )uh W _You see here a +0 pair of gloves.)uh)uh15.9 (1.0))uhs)uh}- _w - a +0 pair of gloves)uh )uh Inventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered))uhQ e - 33 stones  t - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)w - a +0 pair of gloves Jewellery (go to first with "=) )uhx l r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) )uh Wands (go to first with /)v - a wand of charming (6) Scrolls (go to first with ?) )uh i n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE )uh݆ u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion )uh # g - a glowing emerald potion )uh- [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top])uhG  w - a +0 pair of gloves. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (4.0 -> 5.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.)uh| )uh z  halotheman the Poker  Merfolk  Health: 50/50 ======================== Magic: 6/6======================== AC: 4Str: 14 )uh  ### ###EV: 14Int: 7  ##.#######.#SH: 0Dex: 18  #..........#XL:  6 Next: 81% Place: Dungeon:4  ##@#######.#Noise: ---------  Time: 4255.9 (0.0)  ##.#######.#a) +0 trident  #........#.#Throw: throwing net  ########.#.# #.#.# #.#.#  #######.#.#######   #...............##   #.#####.#.##>.....  _There is an open door here. _You see here a +0 dagger.  Things that are here: _a +0 dagger; a +0 leather armour )uhC `_You see here a +0 pair of gloves. _w - a +0 pair of gloves)uh` )uhLj )uh )uhy /You see here a +0 dagger.  Things that are here: _a +0 dagger; a +0 leather armour _You see herepair of gloves. _w - a +0 pair of gloves  You start putting on your armour.)uh A6.9 (1)uh )uhc +7.9 (2)uh )uh 8.9 (39.9 (4)uh )uhk )uhį ,60.9 (5)uh˲ )uh & )uh b5 _You continue putting on your +0 pair of gloves. x5)uh1 )uh3 )uh c _You finish putting on your +0 pair of gloves.)uh)S I)uhCj )uhj )uh9o : _)uhu )uhv ,)uhw )uh )uh ,)uh )uh )uh ,)uh )uh )uhn )uh )uh )uh )uh ,)uh )uh )uh ,)uh )uhj )uh׺ B)uh )uh )uh )uh5 )uh )uhT ,)uhZ )uhM )uh ,)uh )uh )uhU ,)uh| )uh )uhA ,)uh )uh )uhC ,)uh )uhM )uh ,)uh )uhy R  There is a stone staircase leading down here.)uh )uhx  _)uh )uh )uh) )uhE )uhr )uh )uh! ,)uhD" )uhT( )uh) ,)uh* )uhc0 )uhe2 ,)uh3 )uh8 )uh5: ,)uh: )uh@ )uhA ,)uhzB )uhvG )uhH ,)uhJ )uhO )uhmQ ,)uhR )uhjW )uhY ,)uhXZ )uh_ )uh` ,)uh@b )uh1f )uh3h ,)uhqi )uhlm )uho ,)uhp )uhs )uhu ,)uhv )uhz )uh | ,)uhz} )uhπ )uh )uh͂ )uh )uhІ )uhE ,)uh' )uhC )uh )uh )uhč )uh: )uhp ,)uhJ )uhq )uh ,)uh5 )uh )uh ,)uh )uhM )uhe ,)uh- )uh )uh )uh; )uhJ )uh @  There is an open door here.)uh[ )uh¥  _)uh )uh )uh ,)uhY )uhN )uhU ,)uh )uh )uh ,)uh )uh )uhF ,)uh )uh8 )uhT )uh )uhc )uh )uh ,)uh )uh )uh ,)uh )uh )uh* ,)uh )uh )uh )uh )uhP )uhU )uhK ,)uh )uh )uh ,)uhP )uh_ )uh )uhF )uh )uh )uh ,)uhY )uh` )uhx ,)uhS )uh )uh ,)uh )uh+ )uhc ,)uh )uh )uh ,)uh )uh )uhz ,)uh! )uhP )uhm ,)uh@ )uh )uh )uh )uh )uhH )uhf ,)uh )uh )uh ,)uhh )uh )uh ,)uh )uhe )uh )uh )uh! )uhd )uh ,)uh )uh )uh^ ,)uh )uh ..##....##.# ..########.# ####.#  ########.# #.....###### #.# #.#........# #.# )uhl ## #.#........# #.# .# #.#........# #.# .# #.#..@)....# ##.# .# #.###+###### ##..# )uh .###########.# ####..## .............# #....## ##############)uh E#.#### ##.#####..##)uh M #)uh #....[....# ######## ######..#.# )uh& e.......### ###.......#.#)uh3 ;325.9 (65.0)'#.##.##.##.##..###)uh )uh%! M======6.9 (66)uh' )uh^) = _As you open the door, it creaks loudly!)uh*3)uh2)uh)uh)uh`,)uhߺ@  There is an open door here.)uh)uh _)uhž)uh)uh,)uh)uh)uh ,)uh)uh^)uh,)uh)uhW)uh,)uh)uh)uhb)uh)uh)uhN)uh,)uh)uh)uhN,)uh)uhB  You see here a +0 chain mail.)uh )uh _)uh)uh)uh&B)uh6)uh6)uh;B)uh<)uh>,)uh?)uh9B)uhC,)uhE)uh3G)uhH,)uhI)uhBL)uhN,)uhO)uh0R)uhS,)uhQU)uhW)uhY,)uhZ)uh|])uh_,)uh`)uhOb)uhc,)uhgd)uh!f)uhg,)uhg)uh`i)uhaj)uhj)uhFk)uh_l)uhm,)uhWn)uho)uhp,)uhq)uh s)uhs,)uht)uhPw@  There is an open door here.)uhzx)uhx _)uhy)uh{)uh4|,)uh|)uh~)uh8#......)........÷.....# #####>..............###  #.#.#######.....# #.#.# #.....# #.#.# #.....# #####.#.# ##'#### ......#.# #.# )uh##.####.# #.#  #.# #.# #@# ------55.9 (29  #.# #.# #.#  #.# #.#   #.# #.#  )uh #.# #.# #.# #.# ...# #.## #.#[# #..)uhMa------6.9 (30)uhp)uhX$ _Found a cloak.)uhJ3)uhL)uhQ)uhS)uhS)uhW,)uhJY)uhY,)uh[)uh\)uh\)uh])uhM_)uha,)uhb)uh_d)uhe,)uhf)uhmh)uhi,)uhj)uh0l)uhm,)uhn)uh{=  You see here a +0 cloak.)uh})uhN~ _)uh)uhr #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.#  #.#  #.#  #.# .#  #.# # ## #.########[ .# #.........64.9 (8.0) )# ########### .#  .# .#    )uh)uh E _Done exploring.)uhM##.###.....  . ##. ... #. #### #.######## ........... )# ############ .# 5.9 (1 _ _You see here a +0 cloak.)uhv6 _x - a +0 cloak)uh6` )uhg 1Inventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)e - 33 stones  t - a javelin Armour (go to first with [) )uhg  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)x - a +0 cloak Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)v - a wand of charming (6) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] )uh x - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary  )uhf armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe. )uhM  )uh޴  )uh M##.####.##.#halotheman the Poker#.# #.##.#Merfolk#.# #.##.#Health: 50/50 ========================#.# #.##.# )uhN Magic: 6/6========================#.# #.##.#AC: 5Str: 14  #.# #.##.#EV: 14Int: 7 ##.# #.##.#SH: 0Dex: 18 ...# #.##.#XL:  6 Next: 81% Place: Dungeon:4 #### #.########@#Noise: ---------  Time: 4366.9 (0.0) .# #..........#a) +0 trident )# ############Throw: throwing net .# .# .# ##  )uh _There is an open door here. _Found a cloak. _You see here a +0 cloak. _Done exploring. _You see here a +0 cloak. _x - a +0 cloak )uh  )uh: +7.9 (1 )uh  )uh _Found a cloak. _You see here a +0 cloak. _Done exploring. _You see here a +0 cloak. _x - a +0 cloak _You drop a +0 cloak. )uhn <8 )uhp  )uh#u $ _x - a +0 cloak )uh} )uh$ )uh!Inventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)e - 33 stones  t - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)x - a +0 cloak Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)v - a wand of charming (6)  )uhUScrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (go to first with !)  f - a murky green potion  )uh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] )uh ax - a +0 cloak. A cloth cloak. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (5.0 -> 6.0). Your EV would remain unchanged. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour _________________ “O Bell my wife, why dost thou flyte?  )uhF Now is now, and then was then:  Seek now all the world throughout, (w)ear, (d)rop, (=)adjust, or (i)nscribe. )uh  )uh*  )uhN h##.####.##.#halotheman the Poker#.# #.##.#Merfolk#.# #.##.#Health: 50/50 ========================#.# #.##.#Magic: 6/6========================#.# #.##.#AC: 5Str: 14  )uh< z#.# #.##.#EV: 14Int: 7 ##.# #.##.#SH: 0Dex: 18 ...# #.##.#XL:  6 Next: 81% Place: Dungeon:4 #### #.########@#Noise: ---------  Time: 4368.9 (0.0) .# #..........#a) +0 trident )# ############Throw: throwing net .# .#  )uh .# ## _You see here a +0 cloak. _Done exploring. _You see here a +0 cloak. _x - a +0 cloak _You drop a +0 cloak. _x - a +0 cloak )uhķ  )uhŸ  )uh  )uh  )uhi +9.9 (1 )uh  )uhc  )uh ,70.9 (2 )uhp  )uh  )uh8 +1.9 (3 )uh  )uh A2.9 (4 )uhM  )uh#  )uh +3.9 (5 )uh  )uhC  )uh 6 _ )uh Done exploring )uhE .  )uh /_You see here a )uh D +0 cloak. _x - a +0 cloak _You drop a +0 cloak. _ )uh. x - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 )uh  )uh!  )uhk%   )uh&  )uhb& L_You finish putting on your +0 cloak.)uh)uhJ)uh&)uh1F _Unknown command.)uhX _No target in view!)uhEI)uh@d&0)uhi,)uhkE _Done exploring.)uh^ 3)uh^ )uhc )uhrd )uhd $ _)uhvi )uhp )uhq )uh0r )uhr B)uht )uht ,)uh..............### #......#.#.#######.....# .......#.#.....# ##'###### #.#.....#  #.# ######.##'####  #.# #......#.#.# ###.#.#90.9 (17.0)..# #.# #.#.# #### #.# #.#.# ..##.# #.##.# #.####### #.# #.##.# #.......# #.# #.##.######.###.# #.##.# # #.........# #.##.# ###.###.##### #.########.#)uh& )uh _)uh )uhr B)uh B)uhX )uh ,)uh߹ )uhӻ )uhS ,)uh # #####...##.#.#.##..#. .# #.......'.............#.##..#. .# #......##.........#.#.#.#####. .###...)..##.........#'#.......#...##..............#.##.#. ..........##...............<...#. ..........................######. ..........##......)........÷..... ..........######@..............##7.9 (7.0) ###.......# #.#.#######.....# ..........# #.#.# #.....# ####'###### #.#.# #.....# # #.# ######.#.# ##'#### # #.# #....)uh( [40m...# #.#.# ###.####.# #.# #....# #.# #.# #.# #.#### #.# #.# #.#)uhX )uhM c _There is a stone staircase leading down here.)uh|)uhA})uh2)uh )uh28.9 (1 _)uh$)uh  ...###.s  ......  ....#  ...  ...#  #  ......J....#... 5 .......@.  .............##  ............##  ........#...# ....###......# .... ..$.....# )uhvc   centaur (asleep) ... c.. ##... s   scorpion (asleep) .. .#.. #.. J   jelly (asleep) )uh/)uh sJccsJYou climb downwards.  The centaur shouts!  The jelly quivers.)uhƇ6==9.6 (1.7)uh)uh _You hear an angry hiss.  Found 6 gold pieces. _There is a stone staircase leading up here.)uh")uh")uh~N.sc.-4000)uhEs .# #####...#.........#.#.#.##..#. .# #.......'......#.##..#. .# #......###.#.#.#####. .###...)..##)uhF#'#.......#. ..........##....#.##.#. ..........##.......<...#. ...............######. ..........##)........÷.....4 ..........######.......## ###.......# #.#.#######.....# )uhUG..........# #.#.# #.....# ####'###### #.#.# #.....# # #.# ######.#.# ##'#### # #.# #......#.# #.#J   jelly ####.# ###.####.# #.# #....# #.# #.# #.# #.#####.# #.#)uhGM#.# _The jelly hits you but does no damage.)uhXI8-)uhpR)uhU5-2.1 (2.5)uhi)uh} _You climb upwards. _There is a stone staircase leading down here.)uh# #####...#.#.#.#.##..#.# # #.'....#.##..#.# # #......##.#.#.#.#####.# ###...)..##.#'#.#.###.#.##.#.###.<...#.#######.###...J..).÷.....#######>#.# #.#.#.....# # #.#.# #.....# '###### #.#.#  #.# ######.#.#  #.# #......#.# #.# .# ###.####.# ....# #.# #.#[37)uhHm )uh)uhK.J)uh'5=3.1 (1.0)uh)uh{x _The jelly attacks as it pursues you! The jelly closely misses you.)uh #####...#.#.#.#.##..#.#  #.'....#.##..#.#  #......##.#.#.#.#####.# ...)..##.#'#.#.# ##.#.##.#.# )uh:H##.<...#.# ######.# ##......).÷.....# ######J.### .# #.#.#.....# )uhqy# #.#.# #.....# '###### #.#  #.# ######.#  )uh#.# #......#.# #.# .# ###.#### #.# # )uh1&)uh&.-4)uh+.)uhO)uhI #####...#.........#.#.#.##..#.# halotheman the Poker#.......'.............#.##..#.# Merfolk)uh5#......##.........#.#.#.#####.# Health: 50/50 ======================== ##...)..##.........#'#.......#.# Magic: 6/6======================== ........##..............#.##.#.# AC: 6Str: 14 ........##...............<...#.# EV: 14Int: 7 )uhd........................######.# SH: 0Dex: 18 )uhB........##......)........÷.....# XL:  6 Next: 81% Place: Dungeon:4 ........######J*@............### Noise: ---------  Time: 4404.1 (0.0) )uh#.......# #.#.#######.....#a) +0 trident )uh........# #.#.# #.....#)uhHThrow: throwing net ##'###### #.#.# #.....##.# ######.#.# ##'#####.# #......#.##.#)uhhJ   jelly ##.# ###.####.##.# ...##.# #.##.# ####)uh!#.# #.##.# _There is a stone staircase leading down here. _The jelly attacks as it pursues you! The jelly closely misses you.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (91% to hit, immune to nets)!)uh*0 #####...#.........#.#.#.##..#.# halotheman the Poker#.......'.............#.##..#.# Merfolk#......##.........#.#.#.#####.# Health: 50/50 ======================== ##...)..##.........#'#.......#.# Magic: 6/6======================== ........##..............#.##.#.# AC: 6!)uhãStr: 14 ........##...............<...#.# EV: 14Int: 7 ........................######.# SH: 0Dex: 18 ........##......)........÷.....# XL:  6 Next: 81% Place: Dungeon:4 ........######J(@............### Noise: ---------  Time: 4404.1 (0.0) !)uh #.......# #.#.#######.....#a) +0 trident ........# #.#.# #.....#Throw: throwing net !)uh>##'###### #.#.# #.....##.# ######.#.# ##'#####.# #......#.##.#!)uhsJ   jelly ##.# ###.####.#!)uh #.# ...##.# #.##.# #####.# #.##.#Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jelly (91% to hit, immune to nets)  !)uh<nYou throw a throwing net. The throwing net hits the jelly.  The jelly effortlessly oozes through the net!!)uh'!)uho1M>J!)uh2o5.0 (0.9Nothing quivered _!)uhT:!)uhp;$)uh#####.###....).##..#.# #####...#.#.#.#.##..#.# #.'....#.##..#.# ......##.#.#.#.#####.# #...)..##.#'#.......#.# ##.#.##.#.# ##<...#.# ...######.# ##......)÷.....# .######>J.............#### #.#.#######.....# .......# #.#.# #'###### #.#.# #.....# #.# ######.#.# ##'#### #.# #......#.# [$)uh\40m#.# ###.####.# ..$)uh $)uhX:J.$)uh̙5=6.0 (1.0$)uh$)uhx _The jelly attacks as it pursues you! The jelly closely misses you.%)uh 4.###.).##..#.# ...#.#.#.#.##..#.# .'...#.##..#.# ......##.#.#.#.#####.# ...)..##.#'#.#.# ##.#.##.#.# ##.<...#.# ######.# ##......J.÷.....# ######>.### # #.#.#.....# '###### #.#. .# ######.#.# ##'#### .# #......#. .# ###.####. %)uhf6%)uhBn)J-7%)uhH%)uh!J&)uhM1.###.).##..#.# ...#.#.#.#.##..#.# '.....#.##..#.# ##.#.#.#.#####.# )..##.#'#.#.# ##.#.##.#.# ##.<...#.# ######.# ##......)J.÷.....# ######>.### # #.#.#.....# # #.#.# #.....# ###### #.# # ######.#.# ##'#### &)uhmWr.J=8&)uhk_&)uhKa{ _The jelly attacks as it pursues you! The jelly completely misses you.*)uhf###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 50/50 ======================== .....##.........#.#.#.#####.#  Magic: 6/6======================== *)uh&..)..##.........#'#.......#.#  AC: 6Str: 14 .....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 *)uhQ.....................######.#  XL:  6 Next: 81% Place: Dungeon:4 *)uh~.....##......).J@.....÷.....#  Noise: =--------  Time: 4408.0 (0.0) .....######>..............###  a) +0 trident *)uh.....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....# ###### #.#.# #.....# *)uhҽ# ######.#.# ##'####  J   jelly # #......#.# #.# *)uhN# ###.####.# #.# # #.# #.# #.# *)uh(_The jelly effortlessly oozes through the net! _The jelly attacks as it pursues you! The jelly closely misses you. *)uhQ_The jelly attacks as it pursues you! The jelly completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target*)uhy6Aim: a jelly (92% to hit)+)uhD###.###.............).##..#.#halotheman the Poker ###...#.........#.#.#.##..#.#Merfolk ......'.............#.##..#.#Health: 50/50 ======================== .....##.........#.#.#.#####.#Magic: 6/6======================== ..)..##.........#'#.......#.#AC: 6Str: 14 .....##..............#.##.#.#+)uhEV: 14Int: 7 .....##...............<...#.#SH: 0Dex: 18 .....................######.#XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#Noise: =--------  Time: 4408.0 (0.0) .....######>..............###a) +0 trident .....# #.#.#######.....#Nothing quivered .....# #.#.# #.....# ###### #.#.# #.....# # ######.#.# ##'####J   jelly # #......#.##.# # ###.####.##.# #+)uhզ#.# #.##.# _The jelly attacks as it pursues you! The jelly completely misses you.Reach: a) +0 trident+)uh Press: ? - help, Dir - move targetAim: a jelly (92% to hit)  You hit the jelly. Your hands burn!  +)uh?JThe jelly is moderately wounded.+)uh[Z48-9.0 (1+)uhƱ+)uh\  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (92% to hit)  +)uhYou hit the jelly. Your hands burn!  The jelly is moderately wounded. _The jelly closely misses you.+)uh` ###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 48/50 =======================- .....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC: 6Str: 14 +)uha.....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 .....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4409.0 (0.0) .....######>..............###  a) +0 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....# ###### #.#.# #.....# # ######.#.# ##'####  J   jelly +)uha# #......#.# #.# # ###.####.# #.# # #.# #.# #.# You hit the jelly. Your hands burn!  +)uhaThe jelly is moderately wounded. _The jelly closely misses you.+)uhbReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (moderately wounded, 92% to hit),)uh>I###.###.............).##..#.#halotheman the Poker ###...#.........#.#.#.##..#.#Merfolk ......'.............#.##..#.#Health: 48/50 =======================- .....##.........#.#.#.#####.#Magic: 6/6,)uh-?#======================== ..)..##.........#'#.......#.#AC: 6Str: 14 .....##..............#.##.#.#EV: 14Int: 7 .....##...............<...#.#SH: 0Dex: 18 .....................######.#,)uh?*XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#Noise: =--------  Time: 4409.0 (0.0) .....######>..............###a) +0 trident .....# #.#.#######.....#Nothing quivered ,)uh@.....# #.#.# #.....# ###### #.#.# #.....# # ######.#.# ##'####J   jelly # #......#.#,)uh<@K#.# # ###.####.##.# #,)uhj@{#.# #.##.# _The jelly closely misses you.,)uh@Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (moderately wounded, 92% to hit)  ,)uh@rYou hit the jelly. Your hands burn!  The jelly is severely wounded.,)uhA[3---9 (0.9,)uh^L,)uhN  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (moderately wounded, 92% to hit)  You hit the jelly. Your hands burn!  The jelly is severely wounded. _The jelly closely misses you.,)uh1###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 43/50 ====================---- .....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC: 6Str: 14 .....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 .....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4409.9 (0.0) .....######>..............###  a) +0 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....# ###### #.#.# #.....# # ######.#.# ##'#### ,)uh2  J   jelly # #......#.# #.# # ###.####.# #.# # #.# #.# #.# You hit the jelly. Your hands burn!  The jelly is severely wounded. _The jelly closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (severely wounded, 92% to hit),)uhl k###.###.............).##..#.#halotheman the Poker ###...#.........#.#.#.##..#.#Merfolk ......'.............#.##..#.#Health: 43/50 ====================---- ,)uh }.....##.........#.#.#.#####.#Magic: 6/6======================== ..)..##.........#'#.......#.#AC: 6Str: 14 .....##..............#.##.#.#EV: 14Int: 7 .....##...............<...#.#SH: 0,)uh Dex: 18 .....................######.#XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#Noise: =--------  Time: 4409.9 (0.0) .....######>..............###,)uh a) +0 trident .....# #.#.#######.....#Nothing quivered ,)uh .....# #.#.# #.....# ,)uh ###### #.#.# #.....# # ######.#.# ##'####J   jelly # #......#.##.# # ###.####.##.# ##.# #.#,)uh #.# _The jelly closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target,)uh Aim: a jelly (severely wounded, 92% to hit)  You hit the jelly. Your hands burn! The acid corrodes you!The jelly is almost dead.,)uhu ,)uhl 0- 2 10.8 (0.9-4 tridentCorr (-4) ,)uh ,)uh ,)uh ?  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (severely wounded, 92% to hit)  You hit the jelly. Your hands burn! The acid corrodes you!,)uhn xThe jelly is almost dead. _The jelly misses you.-)uh1###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 40/50 ===================----- .....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC:  2  Str: 14 -)uh.....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 .....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4410.8 (0.0) .....######>..............###  a) -4 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....#  Corr (-4) ###### #.#.# #.....# # ######.#.# ##'####  J   jelly # #......#.# #.# -)uh# ###.####.# #.# # #.# #.# #.# You hit the jelly. Your hands burn! The acid corrodes you!The jelly is almost dead. _The jelly misses you.-)uh8Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)-)uhTz###.###.............).##..#.#halotheman the Poker ###...#.........#.#.#.##..#.#Merfolk ......'.............#.##..#.#Health: 40/50 ===================----- .....##.........#.#.#.#####.#Magic: 6/6======================== -)uhT@..)..##.........#'#.......#.#AC:  2  Str: 14 .....##..............#.##.#.#EV: 14Int: 7 .....##...............<...#.#SH: 0Dex: 18 .....................######.#XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#Noise: =--------  Time: 4410.8 (0.0) .....######>..............###-)uhUja) -4 trident .....# #.#.#######.....#Nothing quivered .....# #.#.# #.....#Corr (-4) ###### #.#.# #.....# # ######.#.# ##'####J   jelly # #......#.##.# # ###.####.##.# -)uhUx##.# #.##.# _The jelly misses you.-)uh!VReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  -)uhLVYou hit the jelly but do no damage. Your hands burn!  The jelly is almost dead.-)uh{;38-1.8 (1  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  You hit the jelly but do no damage. Your hands burn!  The jelly is almost dead. _The jelly misses you.-)uhٿ###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 38/50 ==================------ -)uhR.....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC:  2  Str: 14 .....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 -)uh.....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4411.8 (0.0) .....######>..............###  a) -4 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....#  Corr (-4) ###### #.#.# #.....# -)uh 3# ######.#.# ##'####  J   jelly # #......#.# #.# # ###.####.# #.# # #.# #.# #.# -)uhsYou hit the jelly but do no damage. Your hands burn!  The jelly is almost dead. _The jelly misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target-)uhmAim: a jelly (almost dead, 92% to hit)-)uhk J*-)uh gJ.  Aim: a jelly (almost dead, 92% to hit)-)uh< ###.###.............).##..#.#halotheman the Poker ###...#.........#.#.#.##..#.#Merfolk ......'.............#.##..#.#Health: 38/50 ==================------ .....##.........#.#.#.#####.#Magic: 6/6======================== ..)..##.........#'#.......#.#AC:  2  Str: 14 .....##..............#.##.#.#EV: 14Int: 7 .....##...............<...#.#SH: 0Dex: 18 .....................######.#-)uho YXL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#Noise: =--------  Time: 4411.8 (0.0) .....######>..............###a) -4 trident .....# #.#.#######.....#Nothing quivered .....# #.#.# #.....#Corr (-4) ###### #.#.# #.....# # ######.#.# ##'####J   jelly # #......#.##.# # ###.####.##.# ##.# #.##.# _The jelly misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target-)uhǁ "Aim: a jelly (almost dead, 92% to hit)  You hit the jelly but do no damage. Your hands burn! The acid corrodes you!The jelly is almost dead.-)uh d35--2.7 (0.9-)uhC -)uh  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  -)uhn You hit the jelly but do no damage. Your hands burn! The acid corrodes you!The jelly is almost dead. _The jelly completely misses you./)uhN t###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 35/50 ================-------- .....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC:  2  Str: 14 .....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0/)uh7O Dex: 18 .....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4412.7 (0.0) .....######>..............###  a) -4 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....#  Corr (-4) ###### #.#.# #.....# /)uhO # ######.#.# ##'####  J   jelly # #......#.# #.# # ###.####.# #.# # #.# #.# #.# You hit the jelly but do no damage. Your hands burn! The acid corrodes you!The jelly is almost dead. /)uhO _The jelly completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)/)uhg###.###.............).##..#.#  halotheman the Poker ###...#.........#.#.#.##..#.#  Merfolk ......'.............#.##..#.#  Health: 35/50 ================-------- .....##.........#.#.#.#####.#  Magic: 6/6======================== ..)..##.........#'#.......#.#  AC:  2  Str: 14 .....##..............#.##.#.#  EV: 14Int: 7 .....##...............<...#.#  SH: 0Dex: 18 .....................######.#  XL:  6 Next: 81% Place: Dungeon:4 .....##......).J@.....÷.....#  Noise: =--------  Time: 4412.7 (0.0) .....######>..............###  a) -4 trident .....# #.#.#######.....#  Nothing quivered .....# #.#.# #.....# [/)uhh40m Corr (-4) ###### #.#.# #.....# # ######.#.# ##'####  J   jelly # #......#.# #.# # ###.####.# #.# # #.# #.# #.# The jelly is almost dead. _The jelly completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  You puncture the jelly!) .......#.#.#.# ...........#.# .......#.#.#.#####.# ).......#'#.......#.# ............#.##.#.# .............<...#.# ............######.# ....)..@.....÷.....# ##>..............###  #.#.#######.....#  [34/)uhhm#.#.# #.....#  #.#.#        #.# #.# 953.6 (0.9/)uho/)uhqM_The jelly completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target/)uhqAim: a jelly (almost dead, 92% to hit)  You puncture the jelly! _You kill the jelly!1)uh-31)uhǟ1)uho1)uh36=1)uh1)uh,1)uhq1)uh,1)uh1)uh1)uhW7=1)uhZ1)uh],1)uh1)uh ,1)uh1)uhB,1)uhĻ1)uh1)uhD8=1)uh1)uh,1)uh 1)uh,1)uh41)uh%1)uhN9=1)uh1)uh,1)uh1)uh,1)uh1)uh,1)uh1)uh1)uhL40=1)uh1)uh,1)uh1)uh,1)uh1)uh1)uhU1=1)uh1)uh,1)uh1)uh ,1)uh31)uh,1)uh/1)uh1)uh[K2=1)uh1)uh1)uh1)uh 1)uh\,1)uh1)uh#1)uh_N3=1)uh1)uh1)uh1)uh1)uh1)uh1)uh1)uhs,1)uh1)uh&-1)uh j 42.6 (29.0) _You start resting.1)uh 4= 6 -3.6 (30+0 trident1)uh@1)uh[ _You are no longer corroded.1)uh31)uhb1)uhP,1)uh;,1)uh1)uhL1)uh,1)uh1)uh1)uhݝN5=1)uh1)uh,1)uh_1)uh,1)uh1)uhN1)uhK6=1)uh,X1)uh,1)uhR1)uh1)uh̶1)uhH1)uhFk7=1)uhX8=9=1)uhw1)uhm1)uhK1)uh1)uht1)uh1)uh_ _You start resting.1)uh ,63.6 (21)uh 650=1)uhA %4.6 (211)uh81)uh" _HP restored.2)uhs#.###.).##..#.##...#.#.#.#.##..#.#.'.....#.##..#.#.##.#.#.#.#####.#.)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......).÷.....#2)uhqt.######>.###.# #.#.#.....#.# #.#.# #.....# '###### #.#.# #.....# .# ######.#.# ##'#### .# #......#.# #.# .# ###.####.# #.# .# #.# #.# #.#2)uh6}85.6 (2)uh}1.0) 2)uhE2)uhM2)uhQ *.###.).##..#.# ...#.#.#.#.##..#.# '.....#.##..#.# ##.#.#.#.#####.# )..##.#'#.#.# ##.#.##.#.# ##.2)uhQ c<...#.# ######.# ##......).÷.....# ######>.### # #.#.#.....# # #.#.# #.....# ###### #.# 2)uhX <62)uhs\ 2)uh] 2)uhM6M.......###.#....##....).# ###...##.#.#.#.'....#.##...#.#.#.####)#'#......2)uh޳#.####.<......######......)÷.....#####>.........## .....# #.#.#######.....##.#..#.2)uh`2)uh&72)uha2)uh3)uhp.###.#....#..#.##.###.....).##..#.##...#.#.#.#.##..#.#.'.....#.##..#.#.##.#.#.#.#####.#.)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......).÷.....#.######>.###.# #.#.#...#3)uhj.# #.#.# #....# '###### #.#.# #.....# .# ######.#.# ##'#### .# #......#.# #.# .# ###.####.# #.#3)uh=X=83)uh3)uhӾ3)uh@.###.#....#..#.##.###....).##..#.##...#.#.#.#.##..#.# #.'...#.##..#.# 3)uh#......##.#.#.#.#####.# #...)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......).÷.....#.######>.###.# #.#.#....#.# #.#.# #.....# #'###### #.#.# #.....# #.# ######.#.# ##'#### #.# #......#.# #.# #.# ###.####.# #.#3)uh'<93)uh+3)uh,3)uh5.###.#....#..#.##.###....).##..#.#  #####...#.#.#.#.##..#.#  #.'....#.##..#.#  #......##.#.#.#.#####.# ##...)..##.#'#3)uh.#.#.##.#.##.#.#.##.<...#.#.######.#.##......).÷.....#.######>.### #.# #.#.#.....#3)uhA.# #.#.# #.....# ##'###### #.#.# #.....# 3)uhi #.# ######.#.# ##'####  #.# #......#.# #.# ##.# ###.####.# #.#3)uh>=703)uhi3)uh3)uh(| .###.#....#..#.##.###..).##..#.# # #####...#.#.#.#.##..#.# # #.'....#.##..#.# # #......##.#.#.#.#####.##...)..##.#'#.#.#.##.#.##.#.#.##.<...#.#.######.#.##......).÷.....#.######>.### ##.# #.#.#.....#.# #.3)uh| #.# #.....##'###### #.#.# #.....# #.# ######.#.# ##'#### #.# #......#.# #.# ###.# ###.####.# #.#3)uhԄ 3)uha &13)uh 3)uh8 3)uh .###.#....#..#. .#.###..).##..#. .# #####...#.#.#.#.##..#. .# #.......'....#.##..#. .# #......##.#.#.#.#####. .###...)..##.#'#.#..##.#.##.#..##.<...#..######..##......).÷......######>.#.# #.#.##.....#.# #.3)uh #.# #.....##'###### #.#.# #.....# # #.# ######.#.# ##'#### # #.# #......#.# #.# ####.# ###.####.# #.#3)uh 3)uh 23)uhݪ 3)uh  #######.###......).# ..#.#.#.......'3)uh ...###.#.#.######...)'#....... .............#.##.#.<....#####.##).÷.....######>......##Nothing quivered.#### #....##.# #.##.#3)uhd3)uh&33)uh 3)uhu4)uhVy  ..#.#.#.......'...###.#.#.######...)'#....... .............#.##.#.<....#####.##).÷....#####@..4)uhλi....## ### #.#.####### ....# # #.#####.# #.##.#4)uh`<44)uh4)uha  d - a throwing net4)uh^|5.6 (2Throw: throwing net4)uh4)uhC _There is a stone staircase leading down here.5)uh5)uh@5)uh5)uh5)uhj+6.6 (15)uh5)uhU ...###..  ......  ....#  ...  ...#  #  .....#... 5 .......@s  .............##  ............##  ........#...# ....###......# .... Y.$.....# Y   ice beast (wandering) ... c.. ##... c   centaur .. l#.. #.. s   scorpion l   iguana (wandering)5)uh"5)uh&9  You climb downwards.5)uha> YcY.(launcher)The iguana hisses angrily.  The scorpion stings you but does no damage. ((((The centaur wields a +0 shortbow. The centaur shoots an arrow.5)uh#d  The arrow hits you!5)uh ...Y.lf   sleepcap (wandering).#fc   centaur (launcher)s   scorpion(…)A sleepcap comes into view.The scorpion misses you.5)uh4-----==8.1 (2.5 _You hear a shout! _There is a stone staircase leading up, spattered with blood here.7)uh:7)uh:7)uhJA7)uhD7)uhD7)uhE7)uhE7)uhF7)uhfI7)uhAPYcl..c   centaur (launcher)h.7)uhvPs   scorpionl   iguana 7)uh7T_1-----9.1 (1.07)uhX7)uh .# #####...#.........#.#.#.##..#. .# #.......'......#.##..#. .# #......###.#.#.#####. .###...)..###'#.......#. ..........##....#.##.#. ..........##.......<...#. ...............######. ..........##)........÷.....4 ..........######.......## ###.......# #.#.#######.....# ..........# #.#.# #.....# ####'###### #.#.# #.....# # #.# ######.#.# ##'#### # #.# #......#.# #.#s   scorpion ####.# ###.####.# #.# #....##.# 7)uh[40m#.##.# #.#### #.# #.# #.# _The scorpion closely misses you.7)uh7)uh8)uh &7--80.6 (2.58)uh+8)uh#/} _You climb upwards. _There is a stone staircase leading down here.8)uh  You puncture the scorpion!  The scorpion is heavily wounded.8)uh 6==1.6 (1.08)uh 8)uh A _The scorpion stings you but does no damage.9)uhV  You barely miss the scorpion.The scorpion is heavily wounded.9)uh52=9)uh.-2.5 (0.99)uh$9)uhV _The scorpion closely misses you.9)uh  You hit the scorpion.  The scorpion is severely wounded.9)uhh0--3.49)uh09)uh. _The scorpion stings you.9)uhhb  You barely miss the scorpion.The scorpion is severely wounded.9)uhb c37---4.39)uhi 9)uh&l . _The scorpion stings you.:)uha _The scorpion stings you.  You barely miss the scorpion.  The scorpion is severely wounded. _The scorpion stings you.  You hit the scorpion.  The scorpion is severely wounded.:)uh8(5.2:)uh :)uh V _The scorpion closely misses you.:)uh,  You completely miss the scorpion.The scorpion is severely wounded.:)uha8=-6.1:)uh:)uhV _The scorpion closely misses you.:)uh :  You hit the scorpion.:)uhT" 1.:)uh# :)uh) e.# #####...#.........#.#.#.##..#. halotheman the Poker .# #.......'.............#.##..#. Merfolk .# #......##.........#.#.#.#####. Health: 39/51 ==================------ .###...)..##.........#'#.......#. Magic: 6/6:)uhF* ======================== ..........##..............#.##.#. AC: 6Str: 14 ..........##...............<...#. EV: 14Int: 7 ..........................######. SH: 0Dex: 18 ..........##......)........÷..... XL:  6 Next: 123% Place: Dungeon:4 :)uhw* ..........######@..............## Noise: =--------  Time: 4487.0 (0.9) :)uh* ###.......# #.#.#######.....# a) +0 trident ..........# #.#.# #.....# Throw: throwing net :)uh* \####'###### #.#.# #.....# # #.# ######.#.# ##'#### :)uh* # #.# #......#.##.# :)uh+ a####.# ###.####.##.# #....#:)uh9+ n#.# #.##.# #.#####.# #.#:)uh[+ Q#.# _The scorpion closely misses you.:)uh+ You completely miss the scorpion.The scorpion is severely wounded. _The scorpion closely misses you.:)uh+ hYou hit the scorpion. _You kill the scorpion!:)uh,   The scorpion is severely wounded. _The scorpion closely misses you.  You hit the scorpion. _You kill the scorpion!:)uh- pYour Fighting skill increases to level 5!You have reached level 7!:)uhr3 /  --more--<)uh~E42/567/77% <)uhJ<)uh4 _=)uho(M###....)####...##.#.'....#.##.. #.....#.#.#### .###...)#'#.......##.####.<.......#######....@.)÷..... ...#####>.........# ###.###### ..........# #.#.# #.....##=)uhs=)uh tD3-8.0 (1.0 _=)uh|=)uh=)uhm-M...........###.#....###....)####...##.#.'=)uh;....#.##.. #.....#.#.#### .###...)#'#.......##.####.<.......=)uh######.##......)÷..... ...=)uh'O#####>.........# =)uhL###.......# #.#.#######.....#.=)uhl=####=)uh<=)uh@-9=)uh=)uh=)uh$/M### #....... ............###.#....###....)####...##.#.'....#.##.. #.....#.#.#### .###...)#'#.......##.##.##.<......######.##......)÷..... ..........######>..............##...#=)uh=90=)uh<=)uh۰=)uh3=)uh=)uh=)uhL%4=)uhҼX=)uhξ,=)uh=)uh,=)uh;=)uha5==)uh=)uh,=)uh|=)uh,=)uhX=)uh?=)uhmU6==)uh=)uh,=)uh=)uh,=)uh=)uh,=)uh<=)uhW=)uhK7==)uh=)uh,=)uh=)uhF=)uh=)uh=)uh=)uh'=)uhRN8==)uh=)uh",=)uh=)uh,=)uh=)uh,=)uh6=)uh =)uh5K9==)uh=)uhR,=)uh=)uh,=)uh=)uhF=)uhjV50==)uh/=)uh},=)uh=)uh"=)uhD=)uh=)uh,=)uh=)uh;1=)uh=)uh,=)uh=)uh,=)uh=)uha2==)uh=)uhJ,=)uh=)uh ,=)uh =)uh' =)uhh U3==)uh =)uh^,=)uh=)uhg,=)uhJ=)uh,=)uh=)uhfa4==)uh=)uh,=)uh=)uh{,=)uh =)uh]#U5==)uh#=)uh<%=)uhm',=)uh(=)uh@+,=)uh,=)uhp1B=)uh7_ _You start resting.=)uh'>1532.0 (42.0)=)uhn>Z6=3.0 (43=)uhC=)uhaE" _HP restored.=)uh M###### ###.### #....... ............###.#....###....)####...#=)uh M#.#..'....#.##.. #.....#.#.#### .###...)#'#......#.##.##.<......###### ..........##......)........÷.....#.#.#=)uh# =)uh $ 14.0 (1.0)=)uhK* =)uhB, =)uh4V WM #.###.######## ###### ###......### ###..### #....... .=)uhsV ...........###.#....###....)####...#=)uhV d#.#..'....#.##..=)uhV T #.....#.#.#### .###...)=)uhV 1#'#......#.##=)uhV >.##.<... =)uhV U..........................######.#.#.#=)uhV =)uha =)uh b &5=)uh-g =)uhh >)uhpM #.# ....[... >)uhb #.###.######## ###### ###### ###.### #....... ............###.#....###....)####...##.#..'>)uh1....#.##.. #.....#.#.#### .###...)#'#......#.## ..........##...............<...#..#.#.#>)uh>)uh(&6>)uh>)uh>)uh\ #.# #.# #....[ #.###.## ######..##.### ###.#..### #..# #..###.#....#..# #.#.###.).##..# #.# #####...#.#.#.#.##..# #.# #.'.#.##..# #.# #......##.#.#.#.##### #.###...)..##.#'#.#.##.#.##.#.##.<...#..######..##......).÷ ..######>.# #.# #.#.#.....# .# #.#.# #.....# >)uh>)uhcB=7>)uh>)uhu>)uh2 M###### #.# ....[...  #.###.######## ###### ####......### ### ...>)uh d### #..................###.#....######.##....)####...##.#...'>)uh ....#.##.. #......#.#.#.#### #.###...)>)uh% #'#...... ...........##..............#.##.#. ...#.####>)uh< >)uhu &8>)uh" >)uh# >)uh } #.###.# #.##### #.# #.# #....[ #.###.## ######..#>)uh .### ###....### #. ##..###.#....#.. #>)uh> \#.#.###.).##.. #>)uh` #.# #####...#.#.#.#.##.. ##.# #.'>)uh m.#.##.. ##.# #......##>)uh .#.#.#. ##.###...)..##.#'#.>)uh {.##.#.##..##.<......##......).÷.######>.#.# #.#.#.....>)uh <9>)uh$ >)uh% ?)uh[2 3?)uh3 ?)uh@ ?)uh~F B?)uh#G ?)uh7I ,?)uhQJ ?)uhM ?)uhO ,?)uhP ?)uhiS ?)uhT ,?)uhzV ?)uhX ?)uhZ ,?)uh[ ?)uhL^ ?)uh#` ,?)uh+a ?)uhvc ?)uh{e ,?)uhDf ?)uhgh ?)uhi ?)uhj ?)uhj ?)uhm ?)uhan ,?)uhn ?)uhp ?)uhu X?)uhv ,?)uhw ?)uhy ?)uhz ,?)uh}{ ?)uh} ?)uh~~ ?)uh~ ?)uhd ?)uh ?)uhi ,?)uhG ?)uhք ?)uh ?)uhޅ ?)uhp ?)uh2 }###.>.# #........# §.....###.########........####### ###.∩.............................###.##########.##..######## )..÷<.#.....# #.###.# ....)[#.#...# #.# #.# ?)uh ....ß.+.#...# #.###.######## #.....###...########............# +.....?)uh ...@..............545.0).....###########?)uh .......... #..............##.#######.###. ?)uh #.....########.##.# #####...#... ?)uh! #.....###### #.##.# #.......'...?)uh3 ####...# #.##.# #......##....?)uhZ # #...# #.##.###...)..##.####...###.............## ?)uhz 9....................##?)uh ?)uhX ?)uh3 @)uh=G3@)uhH@)uhW@)uhY@)uh\,@)uhe]@)uh#_,@)uh_@)uhgX@)uhi@)uhj,@)uh#l@)uhGo@)uh&q,@)uhr@)uhu@)uhw,@)uhyy@)uh{@)uh"~,@)uh~@)uh#@)uh,@)uhX@)uh@)uhۈ,@)uhG@)uh@)uh@)uh@)uh}@)uh̒@)uh,@)uh@)uhޙ@)uh,@)uh@)uh8@)uhɤ,@)uh@)uh@)uh[,@)uh@)uh #.# ###........##.......  #.# #.................#######.######.###### #...............#.# #........# #. ##########.####.#.# #........# #. #.# #.#.# #.##########' @)uh#.# #.ß.# #.# #... #####.# #...# #.# #... #.§§..####.@.# #.# #68.0 (14 #..§..'......###.######## @)uhJ#..§..####.∩............. #.§§§.####...###.########## #.§§§)')..÷<.#.....# # #§§.§.#....)[#.#...# # #..........ß.+.#...# # ######.....##.....###...######## #+.....@)uhx@)uhc _There is a stone staircase leading down here.E)uhVE)uhXRead which item? Scrolls  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO [!] read|quaff|evoke[?] describe selectedE)uh E)uhz E)uht  #.# ###........##............. halotheman the Poker#.# #....................... Merfolk ##.#######.######.###........###. Health: 56/56 ======================== #...............#.# #........# #. Magic: 7/7======================== ##########.####.#.# #........# #. AC: 6E)uh kStr: 14#.# #.#.# #.##########' EV: 14Int: 7#.# #.ß.# #.##... SH: 0Dex: 18#####.# #...# #.##... XL:  7 Next: 12% Place: Dungeon:4#.§§..####.@.# #.##... Noise: ---------  Time: 4568.0 (0.0)#..§..'......###.########... a) +0 trident#..§..####.∩................ Throw: throwing net#.§§§.####...###.##########.#.§§§)')..÷<.#.....##.E)uh #§§.§.#....)[#.#...##. #..........ß.+.#...##.  ######.....##.....###...########.E)uh[   #...........+....................  _You kill the scorpion!Your Fighting skill increases to level 5! _You have reached level 7! _You start resting. _HP restored. E)uh N_There is a stone staircase leading down here.E)uh n  Okay, then.E)uh{ E)uhQ . _F)uh4F)uh F)uhF)uh29.0 (1 _F)uh$F)uh/ ...............  .......o.......  ...............  .............# ......o...... ...........#   #..........#  5 #.....@.#   ##.....## #######   oo 2 orcs (asleep)   F)uhַ F)uhlF)uhۿ9  You climb downwards.F)uhF)uh7  The orc shouts! x2F)uhco.o.oo   orc wizard (wandering)oo 2 orcsF)uhj)J====8 (1.8F)uh<2F)uhl _An orc wizard comes into view. It is wielding a +0 dagger. _There is a stone staircase leading up here.I)uhӽ  halotheman the Poker ......o........  Merfolk ...............  Health: 56/56 ======================== .......o.......  Magic: 7/7======================== .............#  AC: 6Str: 14 .............  EV: 14Int: 7 .......o...#  SH: 0Dex: 18 #......*...#  XL:  7 Next: 12% Place: Dungeon:5 I)uh|#.....@.# Noise: ====-----  Time: 4569.8 (0.0) ##.....## a) +0 trident ####### Throw: throwing net  o   orc wizard (wandering)  oo 2 orcsThe orc shouts! x2 I)uhG_An orc wizard comes into view. It is wielding a +0 dagger. _There is a stone staircase leading up here.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (66% to hit)I)uhULg *o.I)uh.o*Aim: an orc, wielding a +0 whip (66% to hit)I)uh   halotheman the Poker ......o........  Merfolk ...............  Health: 56/56 ======================== .......o.......  Magic: 7/7======================== .............#  AC: 6Str: 14 .............  EV: 14Int: 7 .......o...#  SH: 0Dex: 18 #..........#  XL:  7 Next: 12% Place: Dungeon:5 #.....@.# Noise: ====-----  Time: 4569.8 (0.0) ##.....## a) +0 trident ####### Throw: throwing net)uhB K  o   orc wizard (wandering)  oo 2 orcsReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (66% to hit)  You reach to attack!  The orc wizard shouts!  You puncture the orc!I)uh ,I)uhs  ...............  ......o........ I)uh _ ...............  .......o.....#  .............  .......)...#  #..........#  I)uh+ #.....@.# ##.....## ####### I)uhf o   orcI)uh" a==--70.8 (1I)uhO* I)uh[-  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip (66% to hit)  You reach to attack!  The orc wizard shouts!  You puncture the orcI)uh- F! _You kill the orc!K)uh3#.o........o.....#..........)#...###.....<.#....###.....## ########## K)uhK)uhK)uh-K)uh cMh.o.o  h   hound (wandering)K)uhQ----1K)uhK)uhX _A hound comes into view.K)uhL!   halotheman the Poker ............#..  Merfolk ......h........  Health: 56/56 ======================== ...............  Magic: 7/7======================== .......o.......  AC: 6Str: 14 .............#.  EV: 14Int: 7 .......o.......  SH: 0Dex: 18 .......*...#  XL:  7 Next: 12% Place: Dungeon:5 #......@...#  Noise: ---------  Time: 4571.8 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: throwing net)uh" I2;11H #######  h   hound (wandering)  o   orc wizard  o   orcYou puncture the orc! _You kill the orc! _A hound comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (66% to hit)L)uhyf  halotheman the Poker ............#..  Merfolk ......h........  Health: 56/56 ======================== ...............  Magic: 7/7======================== .......o.......  AC: 6Str: 14 .............#.  EV: 14Int: 7 .......o.......  SH: 0L)uhzDex: 18 .......)...#  XL:  7 Next: 12% Place: Dungeon:5 #......@...#  Noise: ---------  Time: 4571.8 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: throwing net #######L)uhA{!  h   hound (wandering)  o   orc wizard  o   orcReach: a) +0 tridentPress: ? - help, Dir - move targetL)uh{eAim: an orc, wielding a +0 flail (66% to hit)  You reach to attack!  L)uh{'The hound barks!  You hit the orc.L)uh\}L)uhg~L)uh ............#..  ...............  ......h........  ...............  L)uh.......o.....#.  ...............  .......o...#  #......@...#  ##.....<.#....# L)uh ##.....## ###  ####### h L)uh4L)uh6==2.7 (0.9L)uhXL)uhT  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (66% to hit)  You reach to attack!  The hound barks!  L)uhfYou hit the orc. _The orc is moderately wounded.L)uh   halotheman the Poker ............#..  MerfolkL)uhW  ...............  Health: 56/56 ======================== ......h........  Magic: 7/7======================== ...............  AC: 6Str: 14 .......o.....#.  EV: 14Int: 7 ...............  SH: 0Dex: 18 L)uh .......o...#  XL:  7 Next: 12% Place: Dungeon:5 #......@...#  Noise: ==-------  Time: 4572.7 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: throwing net #######L)uh+ /  h   hound  o   orc wizardL)uh]   o   orcL)uh }The hound barks!  You hit the orc. _The orc is moderately wounded.L)uh Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (moderately wounded, 66% to hit)L)uh<  halotheman the Poker ............#..  Merfolk ...............  Health: 56/56 ======================== ......h........  Magic: 7/7======================== ...............  AC: 6Str: 14 .......o.....#.  EV: 14Int: 7 L)uhs...............  SH: 0Dex: 18 .......o...#  XL:  7 Next: 12% Place: Dungeon:5 #......@...#  Noise: ==-------  Time: 4572.7 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: throwing net #######L)uhm  h   hound  o   orc wizard  o   orcYou hit the orc. _The orc is moderately wounded.Reach: a) +0 tridentL)uh}Press: ? - help, Dir - move targetAim: an orc, wielding a +0 flail (moderately wounded, 66% to hit)  You hit the orc.L)uh L)uhL)uheL)uhp ............#..  ...............  ...............  ...............  ......h......#.  .......o.......  .......)...#  #......@...#  ##.....<.#....#  ##.....## ###  ####### L)uhS3-3.6 (0.9L)uh_The orc is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: an orc, wielding a +0 flail (moderately wounded, 66% to hit)  You hit the orc. _You kill the orc!M)uhA  halotheman the Poker ............#..  Merfolk ...............  Health: 56/56 ======================== ...............  Magic: 7/7======================== ...............  AC: 6Str: 14 ......h......#.  EV: 14Int: 7 .......o.......  SH: 0Dex: 18 .......*...#  XL:  7 Next: 13% Place: Dungeon:5 M)uh%#......@...#  Noise: =--------  Time: 4573.6 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: throwing net #######  h   hound  o   orc wizardAim: an orc, wielding a +0 flail (moderately wounded, 66% to hit)  You hit the orc. _You kill the orc!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)M)uhE X o*M)uh o*Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)N)uhJ  halotheman the Poker ............#..  Merfolk ...............  Health: 56/56 ======================== ...............  Magic: 7/7======================== ...............  AC: 6Str: 14 ......h......#.  EV: 14Int: 7 .......o.......  SH: 0Dex: 18 .......)...#  XL:  7 Next: 13% Place: Dungeon:5 #......@...#  Noise: =--------  Time: 4573.6 (0.0) ##.....<.#....#  a) +0 trident ##.....## ###  Throw: N)uhthrowing net #######  h   hound  o   orc wizardAim: an orc, wielding a +0 flail (moderately wounded, 66% to hit)  You hit the orc. _You kill the orc!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit) ............#..  ...............  ...............  ...............  .............#.  ......ho.......  .......)...#  #......@...#  ##.....<.#....#  ##.....## ###  #######  You hit the orc. _You kill the orc!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (59% to hit)  You reach to attack! )uhHomYou miss the orc wizard.*N)uh  The orc wizard points at you and mumbles some strange words.N)uhF @=4.5 (0.9Confused throw: throwing netConf N)uhH N)uh1K Q _You are confused.O)uh#O)uhO)uhO)uhĐ^ _You're too confused to aim your attacks!Q)uh@Y.#.... .#.#......ho....... .)...# #.# ##.....<.#....# ##.....## #### ####### Q)uhBQ)uhDQ)uh^Mf..hoQ)uhM4-5.5 (1.0Q)uh"TQ)uhVK _The hound misses you.Q)uhM-Q)uhjQ)uh,^ _You're too confused to aim your attacks!R)uh 3R)uh R)uh ^ _You're too confused to aim your attacks!S)uh3S)uhsS)uh0^ _You're too confused to aim your attacks!T)uhK0 ............#... ..... .  #.# ... ho..#  #..........# ###....# ##.....## #### ####### T)uh\5 T)uh C )hThe hound attacks as it pursues you! The hound bites you but does no damage.T)uh;H :*T)uhS   The orc wizard casts a spell.The orc wizard flickers and vanishes!T)uhf{==6T)uhT)uh] _Deactivating autopickup; reactivate with Ctrl-A. _There is a stone staircase leading up here.U)uh 3U)uh U)uh ^ _You're too confused to aim your attacks!W)uhY W)uh .  You bump into the rock wall. The hound completely misses you.W)uh .--7W)uh W)uh = _The hound bites you but does no damage.X)uhi8X)uh88--X)uh&?X)uh?B^ _You're too confused to aim your attacks!Y)uh  ......#.#...#)...#  #......h...# ##.....<.#....# ### #### ####### Y)uh Y)uhŒ Y)uhT .hThe hound attacks as it pursues you! The hound bites you.Y)uhȚ T3--8Y)uh۟ Y)uh| \ _Something barely misses you.Z)uh Z)uh3 Z)uh8 Z)uh! ^ _You're too confused to aim your attacks!])uh!])uh:)Inventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing net (quivered)e - 33 stones  t - a javelin ])uh)Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn) ])uh)Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) ])uh)Wands (go to first with /)v - a wand of charming (6) ])uh*Scrolls (go to first with ?)  n - a scroll of teleportation ])uh=*Y o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO ])uh[*Potions (go to first with !)  f - a murky green potion ])uh*[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]])uh< Y  w - a +0 pair of gloves (worn)xcloak (worn) Jewellery"=)r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (6) Scrolls (go to first with ?) ])uh< l n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion ])uh< ' k - a lumpy inky potionl - a blue potion  m - 4 potions of curing  p - a fuming grey potion ])uh+= e q - 2 potions of moonshinebot])uhz  f - a murky green potion  g - a glowing emerald potion_)uh]c m - 4 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ “But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.c)uhkc)uhc)uh................halotheman the Poker.................Merfolk................Health: 56/56 ========================..............#.#c)uhL1Magic: 7/7========================................AC: 6Str: 14#.......)...#EV: 14Int: 7#..........#SH: 0Dex: 18c)uh~##....h<.#....#XL:  7 Next: 13% Place: Dungeon:5##...@.## ####c)uh#Noise: =--------  Time: 4578.5 (0.0)#######a) +0 tridentThrow: throwing netc)uh) c)uh h   houndc)uhwYou bump into the rock wall. The hound completely misses you. c)uh:_The hound bites you but does no damage. _You're too confused to aim your attacks!  c)uh_The hound attacks as it pursues you! The hound bites you. _Something barely misses you. _You're too confused to aim your attacks!c)uhtc)uh+9.5 (1c)uh&c)uhM _The hound bites you but does no damage. _You're too confused to aim your attacks!  The hound attacks as it pursues you! The hound bites you. _Something barely misses you. _You're too confused to aim your attacks! _You feel better. The hound misses you.d)uh  You hit the hound.  The hound is lightly wounded.  The hound bites you.*d)uh1hJ  You hear some strange, mumbled words.d)uhs @You are confused.d)uh&T3--=d)uh80.4 (0.9Confused throw: throwing netConf d)uhd)uh * _The hound bites you.d)uhv  You closely miss the hound.The hound is lightly wounded.d)uhx J---1.3d)uh~ d)uh _Something hits you. The hound misses you.e)uh  You hit the hound but do no damage.The hound is lightly wounded.  The hound bites you.e)uh  *You hear some strange, mumbled words.  A puff of flame appears from out of thin air!e)uhI{@e)uhe46---=2.3 (1.0e)uhe)uhfh _The puff of flame misses you. The hound bites you.e)uhqZ A  You bump into the rock wall.e)uh[ *You hear some strange, mumbled words.  A puff of flame appears from out of thin air!e)uh 8@e)uh\ %3e)uh e)uh\ _The puff of flame misses you. The hound closely misses you.f)uhAr  You puncture something! The hound misses you.f)uh&J  You hear some strange, mumbled words.f)uhx}  Something tries to affect you, but you resist.f)uhۀ#4f)uh=----4f)uhf)uh* _The hound bites you.f)uh  ....#.##... #.)...# #.# ##....h{.#....# ##..@..## #### #f)uh f)uh3 C<{f)uh --5f)uh) f)uh = _The hound bites you but does no damage.i)uh2 ....#.# #. #.)...# #.# ##....h<.#....# ##.@.{.## #### #i)uh? .h.You feel less confused.-6Throw: throwing net i)uhi)uh>R _The hound barely misses you.j)uhb  You barely miss the hound. The hound bites you but does no damage.j)uhcT3-7j)uhhj)uhjS _Something hits you.j)uhA t  You barely miss the hound. The hound bites you.j)uh 528.2 (0.9j)uh" j)uhў _Something hits you but does no damage. The hound closely misses you.k)uhTw35---9.1k)uhZk)uh] _You hit the hound but do no damage. The hound bites you. Something hits you.l)uhm  You puncture the hound!  The hound is heavily wounded.l)uht4----=90.0l)uh _The hound closely misses you. Something hits you. The hound closely misses you.m)uh#o #..........#.#.........)...# .....# ...<.#....#..h..## ########### m)uh)Lh.m)uhn*k5=-1.0 (1.0m)uh=/m)uh;1b _The hound attacks as it pursues you! The hound bites you but does no damage.m)uhN X  You closely miss the hound.The hound is heavily wounded.The hound bites you but does no damage. Something hits you but does no damage.-2m)uh 8{m)uhl R _The hound barely misses you.n)uh  You hit the hound.  The hound is severely wounded.n)uhK&3n)uh n)uh  _The hound closely misses you. Something hits you but does no damage.n)uhi<  You puncture the hound!n)uh .You kill the hound!n)uh  You hear some strange, mumbled words.  A puff of flame appears from out of thin air!o)uhJ(o)uh-,u28---20=9 (0.9o)uh1o)uh41 _The puff of flame hits you!p)uh?  You barely miss something.p)uh    ....................  ....................  ...................  ................#.#  #................  #.......)...#  #...{......#  ##.@...<.#....#  ##.....## ####  ####### You hear some strange, mumbled words.  A puff of flame appears from out of thin air!p)uh   ....................  ....................  ...................  ................#.#  #................  #.......)...#  #...{......#  ##.@...<.#....#  ##.....## ####  #######   The puff of flame hits you!p)uh=s16---------4.8p)uhCp)uhEV _* * * LOW HITPOINT WARNING * * *q)uh q)uh_ $q)uh The floor.r)uh<r)uhF............#...halotheman the Poker....................Merfolk....................Health: 16/56 ======------------------...................Magic: 7/7r)uhJG========================................#.#AC: 6Str: 14#................EV: 14Int: 7#.......)...#SH: 0Dex: 18r)uhsG#...{......#XL:  7 Next: 20% Place: Dungeon:5r)uhG*##.@...<.#....#Noise: ==-------  Time: 4594.8 (0.9)r)uhG ##.....## ####a) +0 trident#######Throw: throwing netr)uhG  r)uhHc   r)uh:Hf     r)uhZHZ_The puff of flame hits you!  You barely miss something.  r)uhxH`You hear some strange, mumbled words.  A puff of flame appears from out of thin air!  r)uhHbThe puff of flame hits you! _* * * LOW HITPOINT WARNING * * *r)uhNIr)uh9Or)uhPs)uh~n........ . . #.##. )...# {......# ##.....<.#....#...## #### ##### s)uh8q .s)uhRr6--5.8 (1.0s)uhws)uhyt)uh|h3. . . .#.# #. #.)...# #.# ##.....<.#....# ##..@..## #### # t)uhSut)uhuO=-6t)uh{t)uh}f _Something hits you but does no damage.t)uh 5 #... . .... ...#.##.........t)uh #.......)...# #..........# ##....@<.#....# ##.....## ########### t)uhe t)uh    ....................  ....................  t)uh ...................  ................#.#  #................  #.......)...#  t)uh6 ~#..........#  ##....@<.#....# t)uhK 7 ##.....## #### t)uh` - #######t)uht !t)uhi    ....................  ....................  ...................  ................#.#  #................  #.......)...#  #..........#  ##....@<.#....#  ##.....## ####  ####### t)uh> t)uh l ..  Something hits you.t)uh &7t)uh t)uhR V _* * * LOW HITPOINT WARNING * * *u)uh9.#... . . . .#.# #... #.)...# #.# ##.....@.#....# ##.....## #### # -8 _There is a stone staircase leading up here.v)uh*N-v)uhR0v)uh\8w   ....................  ....................  ...................  ................#.#  #................  #.......)...#  #..........#  ##.....@.#....#  ##.....## ####  #######v)uh8"v)uh S   ....................  ....................  ...................  ................#.#  #................  #.......)...#  #..........#  ##.....@.#....#  ##.....## ####  v)uh =####### v)uh b  Something hits you.v)uhrP3-=9v)uhYv)uh#  #.# #####.............#.# #....................... ##.#######.######.###........###. #...............#.# #........# #. v)uh ##########.####.#.# #........# #. #.# #.#.# #.##########' #.# #.ß.# #.##...#####.# #...# #.##...4#.§§..####.@.# #.# #...#..§..'......###.########...#..§..####.∩................#.§§§.####...###.##########. v)uh[#.§§§)')..÷<.#.....# #. #§§.§.#....)[#.#...# #. #..........ß.+.#...# #. ######.....##.....###...########. v)uh #...........+.................... _* * * LOW HITPOINT WARNING * * *v)uhh -You climb upwards.v)uh~v)uhk4=-601.3 (2.5 _Reactivating autopickup. _There is a stone staircase leading down here.w)uh T #.# #.....) #.# ###..##  #.# #.............  ##.#######.######.###.###  #...............#.# #.# ###########.####.#.# #........# # #.# #.#.# #.########## #.# #.ß.# #.# # #####.# #@..# #.# #w)uh  #.§§..####.>.# #.# # #..§..'......###.######## #..§..####.∩.............. #.§§§.####...###.########## #.§§§)')..÷<.#.....# # #§§.§.#....)[#.#...# # #..........ß.+.#...# #  ######.....##.....###...########w)uh w)uh" w)uh N-2.3 (1.0 _w)uh 9{w)uh x)uhhM#....#######.#.....)#### #.# #..............#.#######.######.###...............#.###########.####.#.# #........# ########## ß####.# #..§§..####.{.# #.# #..§..'......###.########..##.∩...# ..ß.+x)uhx)uhχD{>x)uh[&3x)uhgx)uhy)uh}M.......+#....#######.#.....)#### #.# #..............#.#######.######.###...............#.###########.####.#.# #........# #.# #.########## y)uhI.ß####.# #{.#.§§..####.>.# #.##....)[#y)uhy)uh !.y)uh&4y)uhy)uhy)uhO&BM##.##.######.......+#....#######.#.....)#### #.# #..............#.#######.######.###..............  ##########.###.......# #.# #.########## ß.######.# #...# #.##...÷<.#y)uh(y)uh-oo   orc wizardy)uh.\5=5y)uh5y)uh8: _An orc wizard appears from thin air!{)uhA  You puncture the orc wizard!{)uhhf){)uh.=6=6.2 (0.9{)uhc{)uhXN _You kill the orc wizard!{)uhg{3{)uh}{)uh{)uho,{)uhI{)uhM  Things that are here:  a +0 dagger; a +0 robe; an orc corpse6 _{)uhB{)uh`{)uh3............).###. #............##.#######.######.###.###{)uh#...............#.# ## ###########.####.#.# ## # #.# #)#.# #.#######{)uhk #.# #.ß.# #.# #..  #@..# #.# #..-9.2 (3.0#.§§..####.>.# #.# #..{)uh#..§..'......###.#########.∩...#{)uhA.÷<.##§§.§.#....)[#.#...##{)uhf #..........ß.+.#...## ######.....##.....###...########{)uhE {)uh8-{)uh#{)uhh|)uh` 3|)uhb |)uhj B|)uhk ,|)uhKl |)uhen _7=|)uhJo |)uh-q ,|)uht |)uhIv ,|)uhw |)uhrz i8=|)uh{ |)uh |)uh |)uhQ _9=|)uh, |)uhP ,|)uh |)uh@ ,|)uh |)uh j20=|)uhP |)uh n|)uh_ |)uh4 ,|)uh7 |)uhw _1=|)uh |)uh ,|)uh |)uh ,|)uh |)uh1 i2=|)uhV |)uh ,|)uh |)uh ,|)uhR |)uh ,|)uh |)uhf |)uh :23|)uh |)uh ,|)uh |)uh ,|)uhj |)uh i4=|)uh |)uh ,|)uh{ |)uh ,|)uh8 |)uhD a5=|)uh6 |)uhx ,|)uh |)uh3 |)uhO |)uh7 |)uh ,|)uhr |)uh |)uh8 S6=|)uh |)uh ,|)uh |)uh+ ,|)uh |)uh a7=|)uh |)uh ,|)uhF |)uh ,|)uhJ |)uh ,|)uh |)uh |)uh S8=|)uh |)uh ,|)uhy |)uh B|)uh a9=|)uhL |)uh ,|)uh |)uhi ,|)uh |)uh ,|)uh& i301=|)uh% B|)uh+ X|)uhK1 ,|)uh3 |)uh65 |)uhw5 K2=|)uh: B|)uh< |)uh? ,|)uh^@ |)uh{B i3=|)uhC |)uh E ,|)uhbF |)uh~H ,|)uhJ |)uhfM a4=|)uh1P |)uhYT ,|)uhW |)uhCZ ,|)uh9\ |)uhH_ ,|)uh` |)uhec |)uhc L5=|)uhe |)uhqk ,|)uhl |)uho ,|)uhRq |)uhs a6=|)uhu |)uhx ,|)uhy |)uh]} ,|)uh~ |)uh ,|)uh' |)uhӂ O7|)uh |)uh |)uhLJ |)uh |)uh ,|)uhh |)uh i8=|)uh$ |)uh} ,|)uh |)uht ,|)uh2 |)uh ,|)uh |)uh |)uhF K9=|)uhҪ |)uh ,|)uhO |)uh ,|)uh{ |)uh) d40=|)uhk |)uhf ,|)uh9 |)uh ,|)uh1 |)uh ,|)uh |)uhE m1=|)uh |)uhj ,|)uh |)uhT ,|)uhH |)uh a2=|)uh |)uh& ,|)uhM |)uh ,|)uhz |)uh ,|)uht |)uh[ k3=|)uh |)uh |)uh; |)uh |)uh ,|)uh |)uh ;4|)uh |)uh ,|)uh |)uhf ,|)uh$ |)uh a5=|)uh |)uh~ ,|)uhl |)uh ,|)uh |)uh ,|)uh? |)uh~ |)uh U6=|)uh |)uh ,|)uh |)uh" ,|)uh`$ |)uh& a7=|)uh( |)uh1+ ,|)uh - |)uhW0 ,|)uh1 |)uhW4 ,|)uhF6 |)uh9 k8=|)uh; |)uh= |)uh> |)uh? |)uh@ ,|)uhHB |)uhD |)uhD K9=|)uhF |)uhI ,|)uhbN |)uhzP ,|)uhR |)uhYT ,|)uhV |)uhX l50=|)uhZ |)uht] ,|)uh_ |)uha ,|)uh3c |)uhf ;1|)uhzh |)uhj ,|)uhk |)uhsm ,|)uho |)uh]r ,|)uhOt |)uhv |)uh]v K2=|)uh{x |)uh"{ ,|)uh$} |)uh ,|)uh |)uh` |)uh U3=|)uhO |)uh ,|)uh |)uh ,|)uh |)uh/ 94|)uh} (=|)uhߓ |)uhl ,|)uhd |)uhb ,|)uh֡ X|)uḥ |)uh U5=|)uh |)uhĩ ,|)uhO |)uh ,|)uh |)uhX n .. _You start resting.|)uhݿ 2745.2 (136.0)|)uhN Z6=67|)uhK |)uh " _HP restored.})uh|#.# #.).#.# ###..##.#.# #... ##.#.######.###.###. #...#.# #.# #. #.####.#.# #.# #.#.# #)#.# #.#'#.# #.ß.# #.# #.#####.# #.@.# #.# #.#.§§..####.>.# #.# #.#..§..'......###.#.#..§..####.∩....#.§§§.####...###.#.#.§§§)')..÷<.#.....# #.#§§.§.#....)[#.#...# #.#....ß[4})uh|~0m.+.#...# #. ######.....##.....###...#.})uhp})uhւ17.0)})uh4})uh })uh. ####.. .. ##.#######.######.###### #...............#.#  #########.#### #.# #)#.# #.##########'.ß #...})uh####..§§..###.§..'......###.#######..####.∩.............#.#.....# #...........+.................... })uhB})uh&8})uh})uhbc _There is a stone staircase leading down here.~)uht4~)uh@~)uhJ~)uh-9 _~)uh!~)uh" ....#...  ....................  ....................  ...................  ................#.# #................ #.......)...#   #..........#  ~)uh[5 ##.....@.#....#  ##.....## ####  ####### ~)uh%~)uh*~)uh:=~)uh~)uh-.50.7 (2.5~)uh2~)uh4} _You climb downwards. _There is a stone staircase leading up here.~)uhm ( #.... ..#.##.........#.)#......@...# ##.....<.#....#~)uhn ##.....## ########### ~)uh~y ~)uhy -1.7 (1.0 _~)uh~ ~)uh )uhCM##<.  #.... )uhD..#.##.........#...........# )uh/D##.....<.#....)uhND##.....## ####)uhO)uhP&2)uhU)uh\^ _Found an escape hatch in the ceiling.  Things that are here: _a +0 whip; a +0 flail)uh M. ##<.  #.... ..)uh޹ #.##.....#.)...#.............# )uh ##.....<.#....######)uh' )uh* )uh -3 _)uhE )uh )uhFM###..##.#.... ##<.  #.... ..#.##......#.)...#...#..........# .4)uh)uhR)uh M ### .#....###..##.#.... ##<.  #.... ..#.##......#.......)...#......### )uh7 <5)uh )uh )uh9M # ### .#....####..##.#.....# ##<.  #.... ..#.##................#######)uh^C)uhC&6)uh8J)uhL)uhM .## .#. ### ####..##.#.....# ##<.  #.... )uhN................#.##.##.....#####)uhY7)uhP #.#..### #.#....# ### #.#....# )uhVn .###..##.#.... .# .##<. .#... . . ..#.##.##.)...#...##.##.##.....<.#....# 8)uh #.#..### #.#....# ### #.#....# .###..##.#.... .# .##<. ..#....#.#.##...#..#.##...###.....<.#....##. )uh <9)uh; )uhA#.#..### #.#....# ### #.#....# .###..##.#.... .# ..##<....#....#.#..##.)...#...##.##...###. 60)uh{S)uh_)uh#.#..### #.#....# ### #.#....# +#.###..##.#.... P.P..# ....##<...#.  ..#.#.#.##.)...#...##.##...###.....<.#....##. )uhz&1)uh )uh)uh _#.#..### #.#....# ### #.#....###+#.###..##.#......P.P...#....##<..#. ..# .###  .#.#.....#.##..###... )uh <2)uh< )uh#.#..### #.#....# ### #.#....###+#.###..##.#......P.P....#..##<..#.#### .)uh[9  #...##.)...#...##.##..###.....<.#....##. )uhtY3)uh9#.#..### #.#....# ### #.#....###+###..###..##.#......P.P......#...##<..#.####  #..#  #.)...#...##.##...###.....<.#....##. )uh2)uh)uh4)uh)uh)uh7#.#..### #.#....# .### #.#....###+###.  .###..##.#......P.P.  .....#.  ...##<.  .#.####.###  .# #.)...#...#  #.##...#  ##.....<.#....##. )uhL)uhܐ&5)uhW)uh)uh@ +#.#..### ..#.#....# ..### #.#....###+###..# .###..##.#......P.P....# .#. ...##<. .#.######.#### #.##...# .)...#...# #..##...# ##.....<.#....##. )uhI )uhWJ &6)uhP )uh-R )uhy }#.#..### .#.#....# .### #.#....###+###..# )uh ,###..##.#......P.P....##.##<.#.# # ####.# ### ..#)...#...# ..##...#.....<.#....##. )uh )uh &7)uh )uh )uh6#.#..### .... #.#....# ....  ### #.#....###+###..# ..##.#......P.P....##.##<.#.# # ####.# ### #.##.#)...#...###...# 8)uh)uh#.#..### .... #.#....# .... ### #.#....###+###..# ..##.#......P.P....##.##<.#.# # ####.# ### .#.##...#)...#...###...# 9)uhJij#.#..### .... #.#....# ....  #.#....###+###..# ..##.#......P.P....####.#.##<.. #.# # ####.# ### .##.## .## ..)...#...# .###...# . )uhYt)uht'70)uhz)uh|)uh'#.#..### #.... #.#....# #....  #.#....###+###..# (##.#......P.P....####.##.. ##<... #.# # ####.# .### ..# #.## #..## ....)...#...# ###.###...# #.<.#....##. ## )uh4<1)uh:)uhjA% _Found 3 stones.)uhh #.#..### #....  #.#....# #....  #.#....###+###..# ( ##.#......P.P....####.# #.... ##<.... #.# # ####.# .### #..# #.## ##..## ....)...#...# ###.###...# #.. )uh <2)uh )uh )uh+M #... ### #....  ###+###..# (# ##.#......P.P....####.#.#.....###<.....##.......####.# ..........### #..#..#.#.##)uh<3)uh )uh)uhjmM. #... )uhj### #....  ###+###..# (# ##.#......P.P....####.#.##<)uhkx.....#####....... )uhCk............####.##.)uhx<4)uhB)uh!)uhM.. #....### #....  ###+###..# (# ##.#......P.P....####.#.##<.....# ####... .................# .##5)uh( m#..... #.... #.... #.#..### #.... )uhM n#.#....# #.... #.#....###+###..# (# .#......P.P....####.# #.# ##<.# #.####...## ..####.# .### #..##.## ##..## .... )uh” Y6)uh? #..... #.... #.... .#..### #.... .#....# #.... .#....###+###..# (# .#......P.P....####.# #.# ##<.# #.####...# # .####.# ..### #..# ###.## ##..# )uhQ Y7)uh#..... #.... #.... #..### #.... #....# #.... # #....###+###..# (# #......P.P....####.# #.# ##<.# #.####...# .# #.####.# #...#### #..# .##.## ##..# # )uh)uh &8)uhH)uh)uh#..... ....#.... ...##.... ...# ..### #.... ... ....# #.... ..# ....###+###..# .(# ......P.P....####.# #.# ##<.# #.####...# .# #.....###)uhF )uh)uhrC9)uh4)uh)uh)uhU /#.......... #.... ....# #.... ....# ### #.... .... # #.... #..# ###+###..# #.(# P.P....####.# #.# ##<.# #.####...# ..# ##.....####.# #...#### #..# .####.## ##..# .## .... # )uha =80)uhh )uhOi )uh )uh Quiver which action? ([-] to clear)  a - Throw: throwing net (quivered)b - Throw: 33 stones  c - Throw: javelin  d - Zap: wand of charming (6) [*/%] inventory[!] focus mode: off|on)uhA )uhLP halotheman the Poker#..........Merfolk#.... ....#Health: 56/56 ========================#.... ....#Magic: 7/7======================== .### #.... ....AC: 6Str: 14 ...# #.... #..#EV: 14Int: 7 ...###+###..# #.(#SH: 0Dex: 18 .....P.P....####.#XL:  7 Next: 26% Place: Dungeon:5 .#..............@#Noise: ---------  Time: 4780.7 (0.0) ##<..............#a) +0 trident .#..........####...#Zap: wand of charming (6) ............# ##..... .......####.# #...# ...)uhQ 0..### #..# .### ..#.## ##..# .# ....#.... # #...####.# _You climb downwards. _There is a stone staircase leading up here. _Found an escape hatch in the ceiling.  Things that are here: _a +0 whip; a +0 flail _Found 3 stones.)uh/ M ..h..##........ ###.... #.... #..####+###..# #.(#....P.P....#### .#. ##<.....# .#..........####...#...h   hound (wandering)###)uh[0 )uhZ7 w.h1.7 (1)uh> )uh? )uha.......## #. .......##..........h #.........####..... #.... #..###+###..# #@(#....P.P....####.## .#....... ##<........##)uhlb...####...#.....# ##.......####.# #......### #..# .####.## ##..# .)uh(f)uh/ln.hh)uhl2)uhr)uh )uh  halotheman the Poker )uh+.......## #.  Merfolk .......##.  Health: 56/56 ======================== #..........  Magic: 7/7)uh`======================== #.........#  AC: 6Str: 14 )uhz#.....h...##  EV: 14Int: 7 .### #.... *....  SH: 0)uh,Dex: 18 )uh֜...# #.... #*.# XL:  7 Next: 26% Place: Dungeon:5 )uhQ...###+###..# #@(#)uh, Noise: ---------  Time: 4782.7 (0.0) .....P.P....####.##)uhk a) +0 trident .#...............# Zap: wand of charming (6) )uh##<..............# .#..........####...# )uh"............# ##.....  h   hound .......####.# #...# )uh;.....### #..# .### ..#.## ##..# .# _a +0 whip; a +0 flail _Found 3 stones.  Aiming: CharmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)uhAAim: a hound (chance to affect: 57%))uhhalotheman the Poker.......## #.Merfolk.......##.Health: 56/56 ========================)uh:#..........Magic: 7/7========================#.........#AC: 6Str: 14#.....h...##EV: 14Int: 7 )uhd.### #.... .....SH: 0Dex: 18 ...# #.... #..#XL:  7 Next: 26% Place: Dungeon:5 ...###+###..# #@(#Noise: ---------  Time: 4782.7 (0.0) .....P.P....####.##a) +0 trident .#...............#Zap: wand of charming (6) ##<..............# .#..........####...# ............# ##.....h   hound .......####.# #...# .....### #..# .### ..#.## ##..# .# _Found 3 stones.  Aiming: Charm)uh]aPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (chance to affect: 57%)  Okay, then.)uh)uhD _)uhm.h3.7 (1 _)uhw\  You hit the hound.  The hound is lightly wounded.)uh>x5=4.6 (0.9)uh~)uhʀ= _The hound bites you but does no damage.)uh  You puncture the hound!  The hound is severely wounded.=5.6 (1.0)uhĄ)uh _The hound closely misses you. The hound completely misses you.)uh8P  You closely miss the hound.The hound is severely wounded.)uhP 5-6.5 (0.9)uhW )uh\ S _The hound closely misses you.)uh  You closely miss the hound.The hound is severely wounded.3---7.5 (1.0)uhA8* _The hound bites you.)uhU(  You barely miss the hound.The hound is severely wounded.8.4 (0.9)uh-)uhv2z _The hound barely misses you. The hound bites you but does no damage.)uhFC  You hit the hound.  The hound is almost dead.9.4 (1.0)uh]J )uhL K _The hound misses you.)uh4  You barely miss the hound.The hound is almost dead.0)uhW5E---90.3 (0.9)uh:)uhA=h _The hound closely misses you. The hound bites you.)uh3  You barely miss the hound.The hound is almost dead.)uh[1-1.3 (1.0)uh)uhR _The hound barely misses you.)uh0`<  You puncture the hound!)uhiG†)uhpy 332.2 (0.9 _You kill the hound!)uh'u)uh}h _Your Dodging skill increases to level 7!)uh .## #. ..##. #... #.........# #.........## ### #.......... # #.... #†.# ###+###..# #.@# P.P....####.## #.)uh ...# <......# #...####...#..# ##.....####.# #...# )uhy)uh<-3.2 (1.0 _)uh)uhJ[-4.2 (2)uhw)uh. _e - 36 stones (gained 3))uhd3)uhe)uhmw2=)uhp,)uh3q)uheu,)uhv)uhyk3=)uhz)uh},)uhU~)uh,)uh)uha4=)uh3)uhM,)uh)uhm)uh̒)uhn)uh,)uhk)uhGk5=)uh)uhI,)uhâ)uh0,)uhЦ)uh_ _You start resting.)uhT807.2 (13.0)6)uh57=8.2 (14)uh~)uh" _HP restored.)uh .## #. ..##. #... #.........# #.........## .### #..........)uh.# #.... #†.#.###+###..# #@.#.P.P....####.## .#....##<......# .#...####...#...# ##......####.# #...# .....### #..# .### ..#.## ##..# .#)uh )uh09.0) )uh)uh_)uh  .......## #.........##. #.......... .......#......## .###...... .. #†.# ##+###..# #...P.P....####@## .#...............# ##<.........#.....# ....#.... #)uh )uhu '10)uh& )uh( )uh } .##. #.......... .....#.....## .###. .. #†.# ##+###..# #..#..P.P....####.## .)uhJ =#..............@# ##< .#.####...#...### #...####.#)uhf)uh&1)uhu)uhX)uhL #.. .....### .###. .. #†.# ##+###..# #..#..P.P....####.##...............# ##< .#.####...#....# ##......#..# ##...##..)uh)uh,B=2)uhL)uh")uh=X ### .###.. .. #†.# ##+###..# #...P.P....####.##...............# ##<## )uh=.#....####@..#....# ##.......####.# #...#...)uh4# ...##.##)uh )uh!&3)uh6')uh()uhmZ#.# #.........## ### #.......... # 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#..##..##....# #..# #. )uh ####.## #..#....###.## .....# #.......##..# .....#####......##..##)uh))uh&4)uh)uh)uh] .... l.$.....# ..........##... #.# h.... .#.. #.....##.#... ....)uh ,.#..# ....### #.#.## #..###..#.##. #.#. #.##.# #)uhp.##.## #.#.# #.#..# ... #†.#..# #....####.## ... .# #..##..##....# #..# #. .####.## #..#....###.##.# #.......##..# ......#####......##..##)uh޴)uhp&5)uhѻ)uh)uhj  .... l.$.....# ..........##... #.# .......#.. #.....##.#... .....#..# ... ..### #.#.## #...###..#.##. #.#. #.##.# #.##.## #.#.# #.##..#. #†.#..# #....####.# ... )uhzk ..# #..##..##....# #..# #. ..####.## #..#....###.## .# #.......##..# .#####......##..##)uh} R6)uh@ )uh .... l.$.....# ...##... #.# .......#..# #.....## ......#... .... ......#..# ... ........### #.#  .## #.........###..#  )uh.##. #.# #. #.## #.# #.## #.## #)uhT.# #.# #.##..# #.... #†.#..# #....####.## ... #..# #..##..##....# #..# #. ...####.## #..#....###.## .# #.......##..# .#####......##..##7)uh?M###c.....# .....#.l.$.....# .....##... #.# ........#..# #.....##.......#...........#..# ... #.........### ### #.........###..#  ##. .)uh?##  # #.........## #...........##.....#)uh~N<8)uhR)uhT)uhHh GM...Y#...# ##c.....# #.l.$.....# ...##... #.# .#..# #.....###...#..#..# ... #..### ### #....@....###..#  ##...# ...## #.........# #..........###....#)uhs <9)uhy )uh{ )uhƊ .Y#...#.###......#.#...$.....#.....##... #.#..#..# #.....##.#...# .....#..# ... #.### #.# .## #.###..# .##...##.#  #.# #.##  #.# #...##  #..## #....#  #.# #...##..#  #.... #†.#..# #....####.## ... ##..# #..##..##....# #..# #. )uhw\....####.## #..#....###.##)uhQ=50)uhS)uh)uhmM.....##....#...# ##......# #...$.....# ...##... #.# .#..# #.....##...#...#..# ... #..### #####.........###..# .##...##  #...........## #.........##...#)uhGll   iguana (wandering)1)uh  .##.....#...#.###......#.#...$.....#....##... #.#.l.#..# #.....##.#...# .....#..# ... #.### #.# .####.###..# .##...##.# #.....## #...## #.## #.....## #..## #..# #....# #......##..# #.... #†.#..# #....#.## ... ###..# #..##..##....# #..#[)uh̿ S39;49m #.)uh p.l2)uh )uh1x .##.....#...#.###......#.#...$.....#...##... #.#.#..# #.....##.l......#...# .....#..# ... #.### #.# .####.###..# .##...##.# #....####.....## #.........## #.......##)uh2  #..## #....# #.....5....# #..........##..# 5   ufetubus (wandering) #.... #†.#..# #....####.## +###..# #..##..##....# #..# #)uh;k  An ufetubus comes into view.)uh=)uh>)uhF.l5l.5)uhBG/==3)uhL)uhNE _The ufetubus shouts! The iguana hisses angrily.)uh{'.## .....#...# .###......# .)uhoQ#...$.....# ...##... #.# .#..# #.....## .#...# .... ....l.....#..# ... #.### #.# .####.###..# .##...##.# #....####......)uh^Y...###.........## #......#.5.## #....# #....# #..........##..# #.... #†.#..# #....####.## . ###..# #..##..##....# #..# #.)uh)uhj)uh^o.l5.)uh/--4)uh)uh)uh .l5.--5)uh )uh )uhv ............##  halotheman the Poker ............#...#  Merfolk ........###......#  Health: 56/56 ======================== ........#...$.....#  Magic: 7/7======================== ..............##... #.#  AC: 6Str: 14 ...........#..# #.....##  EV: 14Int: 7 ..........#...# ....  SH: 0Dex: 18 ..........#..# ...  XL:  7 Next: 33% Place: Dungeon:5 #..l*@....### #.#  Noise: ---------  Time: 4855.2 (0.0)  .......####.........###..#  a) +0 trident  ........##...##.........#  Zap: wand of charming (6)  #..........5####.)uhw*........##  #.........## #..........##  #.........## #...........#  l   iguana  #..........# #..........##..#  5   ufetubus  #.... #†.#..# #....####.## ... ###..# #..##..##....# #..# #. _Found a stone staircase leading up.  An ufetubus comes into view. _The ufetubus shouts! The iguana hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (69% to hit))uhx ............##  halotheman the Poker ............#...#  Merfolk ........###......#  Health: 56/56 ======================== ........#...$.....#  Magic: 7/7======================== )uh..............##... #.#  AC: 6Str: 14 ...........#..# #.....##  EV: 14Int: 7 ..........#...# ....  SH: 0Dex: 18 ..........#..# ...  XL:  7 Next: 33% Place: Dungeon:5 )uh#..l.@....### #.#  Noise: ---------  Time: 4855.2 (0.0)  .......####.........###..#  a) +0 trident  ........##...##.........#  Zap: wand of charming (6)  #..........5####.........##  #.........## #..........## )uh)~ #.........## #...........#  l   iguana  #..........# #..........##..#  5   ufetubus  #.... #†.#..# #....####.## ... )uhP###..# #..##..##....# #..# #.An ufetubus comes into view. _The ufetubus shouts! The iguana hisses angrily.  )uhsNReach: a) +0 tridentPress: ? - help, Dir - move target)uh`Aim: an iguana (69% to hit)  You reach to attack! You hit the iguana.)uh)uh%   ............#...#  ........###......#  ........#...$)uh&  ............ #.#  ...........#..#   ......)uh?&.# ....  ..........#..# ...  )uhb&#...l@....### #.#  )uh&q###.........###..#  )uh&#.5.##.........#  )uh&...####......  ...## #......)uh&d  ...## #......)uhs'  ....# #.......  #.... #†.#..# #....####.##   #..# )uh1(-6.1 (0.9)uh 0)uh2@ _The ufetubus shouts! The iguana hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (69% to hit)  You reach to attack! You hit the iguana. _The iguana is lightly wounded.)uh~1 ............##  halotheman the Poker ............#...#  Merfolk ........###......#  Health: 56/56 ======================== ........#...$.....#  Magic: 7/7======================== ..............##... #.#  AC: 6)uh 2Str: 14 ...........#..# #.....##  EV: 14Int: 7 ..........#...# ....  SH: 0Dex: 18 ..........#..# ...  XL:  7 Next: 33% Place: Dungeon:5 )uh<2#...l@....### #.#  Noise: ---------  Time: 4856.1 (0.0)  .......####.........###..#  a) +0 trident )uhh2{ ........##.5.##.........#  Zap: wand of charming (6)  #...........####.........## )uh2S #.........## #..........##  #.........## #...........#  l   iguana )uh2F #..........# #..........##..#  5   ufetubus  #.... #†.#..# #....####.## ... )uhk3###..# #..##..##....# #..# #.You reach to attack! You hit the iguana. _The iguana is lightly wounded.  Aiming: CharmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, chance to affect: 57%))uht0............##halotheman the Poker............#...#Merfolk........###......#Health: 56/56 ========================........#...$.....#)uh01Magic: 7/7========================..............##... #.#AC: 6Str: 14...........#..# #.....## EV: 14Int: 7..........#...# ....SH: 0)uhf1;Dex: 18..........#..# ...XL:  7 Next: 33% Place: Dungeon:5)uh1#...*@....### #.#Noise: ---------  Time: 4856.1 (0.0))uh1`.......####.........###..#)uh17a) +0 trident)uh2........##.5.##.........#Zap: wand of charming (6))uh@2#...........####.........###.........## #..........##)uhb2#.........## #...........#)uh2^l   iguana)uh2#..........# #..........##..# 5   ufetubus)uh2#.... #†.#..# #....####.## ... )uhN3n###..# #..##..##....# #..# #.You reach to attack! You hit the iguana. _The iguana is lightly wounded.  Aiming: CharmPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, chance to affect: 57%))uh5   ufetubusl   iguana (charmed))uh/e _The iguana is lightly wounded.  Aiming: Charm  Press: ? - help, Q - select action, ( or ) - cycle)uhShift-Dir - straight line  Aim: an iguana (lightly wounded, chance to affect: 57%)  The iguana is charmed.)uh)uh ol5.)uh)o   orcl   iguana (charmed)An orc comes into view. It is wielding a +0 club.)uh;===7.1 (15)uhǢ)uh _The ufetubus misses you. The ufetubus barely misses you.)uhS  You hit the ufetubus.  The ufetubus is heavily wounded.The ufetubus hits you but does no damage.)uhl\ .o (ally target)  The ufetubus misses you.)uh]6--8.0 (0.9)uh9e)uh h^ _Your iguana closely misses the ufetubus.)uht   You hit the ufetubus.The ufetubus misses you. _Your iguana closely misses the ufetubus.You hit the ufetubus.  The ufetubus is severely wounded.  An ufetubus comes into view.  The ufetubus hits you but does no damage.)uhu )uh .o55 2 ufetubi (1 ally target))uh H--9.0 (1.0)uh) )uh _The ufetubus closely misses you. Your iguana misses the ufetubus.)uh )uhyo  You hit the ufetubus.  The ufetubus is severely wounded. _The ufetubus closely misses you. Your iguana misses the ufetubus.You hit the ufetubus.  The ufetubus is severely wounded.  misses you. The ufetubus barelyyou.  The ufetubus slips past you!  The ufetubus hits you but does no damage.)uh{q.o5.)uh;|4.5)uh|+9 (0.9)uh҃)uhV _The ufetubus closely misses you.)uhVvk  You hit the ufetubus but do no damage.)uhv)uhxp  The ufetubus is severely wounded.)uhKy)uh~.ol.5.)uhW\5-60.9 (1.0)uh )uhm _The ufetubus hits you. The ufetubus closely misses you.)uh'?  You puncture the ufetubus!)uhx)uh  You kill the ufetubus!The ufetubus slips past you! The ufetubus barely misses you.)uh.o.l.   ufetubus ()uhk H-51)uh)uhV _The ufetubus closely misses you.)uh1)uhU`l.2.8 (0.9)uh!)uh# _You barely miss the ufetubus. The ufetubus closely misses you. x2)uh _You barely miss the ufetubus. The ufetubus closely misses you. x2  You barely miss the ufetubus. The ufetubus closely misses you.hits you.  The orc hits your iguana but does no damage.  Your iguana closely misses the ufetubus.)uh #2)uh 3-3.7)uh )uh p _The ufetubus hits you. The ufetubus completely misses you.)uh,   You closely miss the ufetubus. The orc misses your iguana.Your iguana completely misses the ufetubus.The ufetubus hits you but does no damage.)uh (4.6)uh )uh> V _The ufetubus closely misses you.)uh-/ (ally target) You closely miss the ufetubus. The ufetubus hits you.  The ufetubus closely misses you.The orc hits your iguana with a +0 club.)uhŏB47---)uh!5.5)uhM)uh )uhR_Your iguana barely misses the orc.)uhv )uh An ufetubus. A chattering and shrieking minor demon. They delight in sneaking past and backstabbing their prey. Max HP: ~9Will: +AC: +EV: +++rF: x..rC: +..rPois: . rNeg: ∞rElec: . Threat: Low Class: Demonic Size: Small Int: Human Speed: 150% (normally travels faster than you) You have about 50% to hit with your +0 trident. )uhC It has about 33% to hit you. Attacks Max Damage Bonus Hit6Slips behind the defender beforehand Hit6 It is immune to torment; and resistant to miasma. )uhz Despite its appearance, it can open doors. [!]: Description|Quote)uhv)uh............##halotheman the Poker............#...#Merfolk........###......#Health: 47/56 ====================----........#...$.....#Magic: 7/7========================..............##... #.#AC: 6Str: 14...........#..# #.....## EV: 14Int: 7)uh.......o..#...# ....SH: 0Dex: 18........l5#..# ...XL:  7 Next: 35% Place: Dungeon:5#....@....### #.#Noise: =--------  Time: 4865.5 (0.9).......####.........###..#a) +0 trident........##...##.........#Zap: wand of charming (5))uh#...........####.........###.........## #..........###.........## #...........#5   ufetubus)uhU{#..........# #..........##..# o   orc (ally target)#.... #†.#..# #....####.## ... l   iguana (charmed) ###..# #..##..##....# #..# #.The ufetubus hits you but does no damage. _The ufetubus closely misses you.You closely miss the ufetubus. The ufetubus hits you.  The ufetubus closely misses you.The orc hits your iguana with a +0 club. _Your iguana barely misses the orc.)uh)uh)uh)uh8 You puncture the ufetubus!  The ufetubus is almost dead.  The ufetubus hits you but does no damage.  The ufetubus hits you.but does no damage.  The ufetubus hits you.)uh_2--=6.4)uh)uh%V _The ufetubus closely misses you.)uh* _The ufetubus closely misses you.You completely miss the ufetubus.  The ufetubus is almost dead.The ufetubus misses you.  The ufetubus hits you but does no damage.  The orc hits your iguana but does no damage.3---7.3)uh50)uh2 )uh2S_Your iguana closely misses the orc.)uh 9The orc hits your iguana but does no damage. _Your iguana closely misses the orc.You closely miss the ufetubus.The ufetubus is almost dead.  The ufetubus completely misses you. The ufetubus misses you.  The orc barely misses your iguana. Your iguana bites the orc!)(ally target)l   iguana (charmed)-8.2 _The orc dies!)uh?  You puncture the ufetubus!)uh.l   iguana (charmed))uh069.1)uhȹ)uhٻL _You kill the ufetubus!)uh  ..## .........## .....#.. .###.... #...$.....#  ....##... #. )uh .....#..# #.....## )..#...# ...........@l.#..# ... ..##.........### #.# ##...###..# .##...##)uhX . #...........#### #.........## #.#)uh  #.........## #.....#)uh #..........# #..........##..# )uh  #.... #†.#..# #....####.## .)uho )uh 6-70.1 (1.0)uh )uh{ )uh~.<s...... #..............#.....#...# .###......# .#...$.....# ...##... #.# ....#..# #.....##.)@.#..........l.#..# ... ..##.........### #.# .####.........###.##...##.##..####..## #.## #...#)uh%##.## #.....##..........# #..........##..#)uh)uh V4-1)uh)uh)uh_ ....#... .........<....... #.....................#......#...# .)uh ###......# .#...$.....# ...##... #.# ..@.#..# #.....##.)uh! )..#...# .........l.#..## ...)uhK  ..##.........### .#.)uhx ####.........###.##...##.........#  )uh #..####.....  )uh o#.## #..........#)uh #  #.## ..#)uh )uh :l.)uhf &2)uh )uh )uh2.#  ...........#... .........<....... #..........................##............#...## ........###......# .#...$.....# ...##... #.# ....#..# #.....##.).l#...# ...........#..## ... ..##.........### .#  .####.........###.##...##.....# #..####......)uh2...## #.## #.##)uh 6)uhO>:l.)uh>&3)uh_E)uhG)uhN .# ...........#..#  ...........#... .........<. #......................## ............#...## ........###......## ........#..@$.....# ....##... #.# )uh\O @...l#..# #.....##.)..#...# ...........#..## ... ..##.........### #.# .####.........### .##...##.........)uhP Y# ..####)uhT )uhZ\ :l.)uh\ T5=4)uh=d )uhe )uhE.# .....#..#...........#..........<. #...............## ..........## ....#...## .)uhQ###......## .#...@.....# .l..##...##.# .#..# #.....## .)..#..#...##.........### #.# ####......##...##.. )uh)uh&5)uh-)uhA6.1 (2)uh)uh > _You now have 224 gold pieces (gained 6).)uh6=)uh՚,)uh)uhS,)uh)uhf,)uh)uha7=)uhn)uh,)uhW)uh ,)uh)uhk8=)uh)uhll   iguana)uhgf 84.1 (8 _You start resting.)uhD3=5.1 (9)uhS)uh~ )uhg_The iguana is no longer charmed. The iguana closely misses you.)uhg  You barely miss the iguana.The iguana is moderately wounded.)uh-6.0 (0.9)uh&)uh)S _The iguana barely misses you.)uhwq%  )uh.r9You hit the iguana.9)uh_z)uh ~^ _The iguana is heavily wounded.)uhiQ  You hit the iguana.  The iguana is heavily wounded.6-7.8 _The iguana bites you.)uh  You hit the iguana.  The iguana is almost dead.)uh -8.8 (1.0)uh@ )uh` S _The iguana barely misses you.)uh   You hit the iguana but do no damage.The iguana is almost dead.3--9.7 (0.9)uh)uh-+ _The iguana bites you.)uh]  You barely miss the iguana.The iguana is almost dead.)uh!r)90.6)uh~i _The iguana barely misses you.)uhIU  You hit the iguana but do no damage.The iguana is almost dead.)uhV B-1.5)uh*^ )uhBa + _The iguana bites you.)uh  You barely miss the iguana.The iguana is almost dead.)uh (2.4)uh)uh!L _The iguana misses you.)uh3 )uhNJ You hit the iguana but do no damage.The iguana is almost dead.)uh!3.3)uh)uh S _The iguana barely misses you.)uh   You hit the iguana but do no damage.The iguana is almost dead.38--4.2)uh#)uh&+ _The iguana bites you.)uh?q  You completely miss the iguana.The iguana is almost dead.)uhq_9--5.1)uhfy)uhk> _The iguana bites you but does no damage.)uh  You completely miss the iguana.The iguana is almost dead.)uh(6.0)uh%)uhS _The iguana barely misses you.)uh j  You hit the iguana..)uh 6427.0 (1.0)uh  )uh  )uh, D_You kill the iguana!)uhOh  .#..## ...........#.............<...#...............##............ ......#...## ........###......## ........#...# ........##...##.# #..# #.....## )uh0i )..#...# .... ....#..##  ..##.........### #.# .......####.........###..#..##...##...........####.....#### #..##)uhfq )uhq _40=-8)uhw )uh!y )uh- 3)uh. )uhw7 B)uh9 ,)uh:; )uhT? ,)uhRB )uhfF m1=)uh[H )uhL ,)uhYM )uhRP ,)uh R )uh-W a2=)uhY )uh[ ,)uhZ] )uh` ,)uha )uhe ,)uhf )uh!i )uh]i U3=)uhj )uhdn ,)uh[o )uhr ,)uht )uhw ;4)uh[y )uh=| ,)uh~} )uh ,)uhU )uh B)uh a5=)uh )uhU ,)uh| )uh ,)uh )uh k6=)uh` )uh ,)uh )uhB ,)uh )uh3 K7=)uhw )uh )uhs ,)uh )uhL ,)uh )uh4 ,)uh )uh )uh U8=)uhn )uh ,)uh )uh| ,)uh )uh )uh5 K9=)uh )uh ,)uh )uh ,)uhL )uh ,)uhV )uhc l50=)uh )uh ,)uh )uhz )uh )uh3 )uhw ;1)uh )uhL ,)uhs )uh ,)uhm )uh ,)uh )uh? )uh D2=)uhJ )uh )uh ,)uh= )uh| -f   sleepcap (wandering)f)uh& q    ...........#....  )uhp g..<.......  ........##  ......## )uh ) ..#...##  )uh ........###......##  ........#.........#  ...........@..# 941.0 (43.0))uhr  ...........#..#   .......)..#...# ....  ..........#..## ... )uh  ..##.........### #.# ##........ #...##.... .####....  )uh U _You start resting.)uhЯ 5   ...........#....  ..<.......  ........##  ......##  ..#...##  ........###......##  ........#.........# )uh  ...........@..#  ...........#..#   .......)..#...# ....  ..........#..##  ..##.........### ##........ #...##....)uhڰ d.####.... )uh )uh )uh _ _A sleepcap is nearby!)uh  .#..## ...........#.... ...<....... #.........## .......##)uh  ............#...## ........###......## .#.# .##...##.# )uh .#..# #.....## .)..#...# .... )uh? .#..## ... ..##......)uh ..### #.#  .####.........###..#  .##...##.........# #.f.####.........## #)uh O.## #.##)uh )uh% zff.)uh& 82.0 (1.0) _)uh- )uh/ )uh9 .#..## .....#.... ..<....... #.........## ................## ............#...## ........###......## .#.# )uhT.##...##.# .#..# #.....## .)..#...# .... .#..# ... ..##.........### #.# .####.........###..# .##f..##.........#  #...####.......##  #.## #.##)uh)uhf.3=3)uh4)uh%)uhВ)uh9N...........<....... #...............##................## .......#...###......##.#...)uh......##...##.##..# #.....##)..#...# .... ...#..# ##.........### #.#.......####f........###.)uhT.##...##.........#  #...####.........##.## #......)uh +....##.)uh)uhdf...4)uh9)uh~..<....... #...............##................## .....#.###......##...............##...##.##..# #.....##).@#...# .... ...#..## ##..f......### #.# .......####.........###..##...##.........#  #)uhM...####....#..## #..........##..##.........# #.##..#)uhL)uhdf.).5)uh)uhً)uh؄c .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 53/56 ======================-- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18)uh ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......).@#...# ....  Noise: ---------  Time: 4945.0 (0.0) .......f..#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# )uhՅ_You kill the iguana! _You start resting. _A sleepcap is nearby!Reach: a) +0 tridentPress: ? - help, Dir - move target)uh:Aim: a sleepcap (98% to hit))uh 3 .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 53/56 ======================-- ............#...##  Magic: 7/7)uh ======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......).@#...# ....  Noise: ---------  Time: 4945.0 (0.0) .......f..#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........#  #...........####.........##  f   sleepcap )uh>  #.........## #..........##  #.........## #...........#  #..........# #..........##..# _You start resting. _A sleepcap is nearby!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap.)uhq  <  #...............##  ................##  ............#...##  ........###......##  ........#.........#  .............  .......   .......)f ....  ........ ...  ..##... #.#  ###......  #...##...  ...####....   ..## #.....  ..## #......   6.0 (1 _A sleepcap is nearby!  Reach: a) +0 trident  Press: ? - help, Dir - move target[21;)uh 2HAim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. _The sleepcap is moderately damaged.)uh~r .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 53/56 ======================-- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 )uhI...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......)f@#...# ....  Noise: ---------  Time: 4946.0 (0.0) ..........#..## ...  a) +0 trident )uhr ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........# )uh4 #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# Aim: a sleepcap (98% to hit)  You reach to attack! You hit the sleepcap. _The sleepcap is moderately damaged.Reach: a) +0 tridentPress: ? - help, Dir - move target)uhwAim: a sleepcap (moderately damaged, 98% to hit))uhuG.........<.......halotheman the Poker#...............##Merfolk................##Health: 53/56 ======================--............#...##Magic: 7/7========================........###......##AC: 6Str: 14........#.........#EV: 14)uh Int: 7..............##...##.#SH: 0Dex: 18...........#..# #.....##XL:  7 Next: 42% Place: Dungeon:5.......)f@#...# ....Noise: ---------  Time: 4946.0 (0.0)..........#..## ...a) +0 trident..##.........### #.#Zap: wand of charming (5).......####.........###..#........##...##.........#)uh]b#...........####.........##f   sleepcap#.........## #..........##)uhI#.........## #...........##..........# #..........##..# _The sleepcap is moderately damaged.Reach: a) +0 trident)uh5$Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap but do no damage.The sleepcap is moderately damaged.)uha4==9 (0.9)uh)uh )uh8K_The sleepcap completely misses you.)uhޓ  .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 54/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14)uh^ ] ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 )uh .......)f@#...# ....  Noise: =--------  Time: 4946.9 (0.0) ..........#..## ...  a) +0 trident )uhӔ ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........# )uh  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........# )uh! U #..........# #..........##..# You hit the sleepcap but do no damage.)uhF The sleepcap is moderately damaged. _The sleepcap completely misses you.Reach: a) +0 trident)uho Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit))uhm .........<.......halotheman the Poker#...............##Merfolk................##Health: 54/56 =======================-............#...##Magic: 7/7========================........###......##AC: 6Str: 14)uhn ........#.........#EV: 14Int: 7..............##...##.#SH: 0Dex: 18...........#..# #.....##XL:  7 Next: 42% Place: Dungeon:5.......)f@#...# ....Noise: =--------  Time: 4946.9 (0.0)..........#..## ...a) +0 trident..##.........### #.#Zap: wand of charming (5).......####.........###..#........##...##.........##...........####.........##)uh{o Pf   sleepcap#.........## #..........###.........## #...........##..........# #..........##..#The sleepcap is moderately damaged. _The sleepcap completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap but do no damage.)uhvp -7.8 (0.9)uhBx )uhz M_The sleepcap completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target  )uh{ %Aim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap but do no damage. _The sleepcap is moderately damaged.)uh) .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 54/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......)f@#...# ....  Noise: =--------  Time: 4947.8 (0.0) ..........#..## ...  a) +0 trident )uh..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# Aim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap but do no damage. _The sleepcap is moderately damaged.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit))uh|).........<.......halotheman the Poker#...............##Merfolk................##Health: 54/56 =======================-............#...##Magic: 7/7========================........###......##AC: 6Str: 14........#.........#EV: 14Int: 7..............##...##.#SH: 0Dex: 18...........#..# #.....##)uh+XL:  7 Next: 42% Place: Dungeon:5.......)f@#...# ....Noise: =--------  Time: 4947.8 (0.0)..........#..## ...a) +0 trident..##.........### #.#Zap: wand of charming (5).......####.........###..#........##...##.........##...........####.........##f   sleepcap#.........## #..........###.........## #...........##..........# #..........##..# _The sleepcap is moderately damaged.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap but do no damage.The sleepcap is moderately damaged.)uh++8.8 (1)uh3)uh6N _The sleepcap misses you.)uh1 .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 54/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......)f@#...# ....  Noise: =--------  Time: 4948.8 (0.0) ..........#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###.)uh3.#  ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# You hit the sleepcap but do no damage.The sleepcap is moderately damaged. _The sleepcap misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit))uh@F .........<.......halotheman the Poker#...............##Merfolk................##Health: 54/56 =======================-............#...##Magic: 7/7========================........###......##AC: 6Str: 14........#.........#EV: 14Int: 7..............##...##.#)uhF SH: 0Dex: 18...........#..# #.....##XL:  7 Next: 42% Place: Dungeon:5.......)f@#...# ....Noise: =--------  Time: 4948.8 (0.0)..........#..## ...a) +0 trident)uhG ..##.........### #.#Zap: wand of charming (5).......####.........###..#........##...##.........##...........####.........##f   sleepcap#.........## #..........###.........## #...........##..........# #..........##..# _The sleepcap misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  )uhG fYou hit the sleepcap.  The sleepcap is heavily damaged.)uhH 559.7 (0.9)uhO )uhR   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (moderately damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap closely misses you.)uh  .........<.......  halotheman the Poker #...............##  Merfolk )uh R................##  Health: 55/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 )uhA ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 )uh .......)f@#...# ....  Noise: =--------  Time: 4949.7 (0.0) ..........#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..# )uh U ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# You hit the sleepcap.  The sleepcap is heavily damaged. _The sleepcap closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target)uhN tAim: a sleepcap (heavily damaged, 98% to hit))uh.........<.......halotheman the Poker#...............##Merfolk................##Health: 55/56 =======================-............#...##Magic: 7/7========================........###......##AC: 6Str: 14........#.........#EV: 14Int: 7..............##...##.#SH: 0Dex: 18...........#..# #.....##XL:  7 Next: 42% Place: Dungeon:5.......)f@#...# ....)uhpNoise: =--------  Time: 4949.7 (0.0)..........#..## ...a) +0 trident..##.........### #.#Zap: wand of charming (5).......####.........###..#........##...##.........##...........####.........##f   sleepcap#.........## #..........###.........## #...........##..........# #..........##..# _The sleepcap closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is severely damaged.)uh).50.6 (0.9)uh )uh%  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap.  The sleepcap is severely damaged. _The sleepcap misses you.)uh .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 55/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 ...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......)f@#...# ....  Noise: =--------  Time: 4950.6 (0.0) ..........#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###.)uh.#  ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# You hit the sleepcap.  The sleepcap is severely damaged. _The sleepcap misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit))uhr .........<.......  halotheman the Poker #...............##  Merfolk ................##  Health: 55/56 =======================- ............#...##  Magic: 7/7======================== ........###......##  AC: 6Str: 14 ........#.........#  EV: 14Int: 7 ..............##...##.#  SH: 0Dex: 18 )uh...........#..# #.....##  XL:  7 Next: 42% Place: Dungeon:5 .......)f@#...# ....  Noise: =--------  Time: 4950.6 (0.0) ..........#..## ...  a) +0 trident ..##.........### #.#  Zap: wand of charming (5)  .......####.........###..#  ........##...##.........#  #...........####.........##  f   sleepcap  #.........## #..........##  #.........## #...........#  #..........# #..........##..# The sleepcap is severely damaged. _The sleepcap misses you.Reach: a) +0 trident)uh4Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap!)uh3 <  #...............##  ................##  ............#...##  ........###......##  ........#.........#  .............  .......   .......). ....  ....... ...  ..##... #.#  ###......  )uh#...##...  ...####....  ..## #.....  ..## #......   )uh=8=1.5 (0.9)uh)uhIM_The sleepcap misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! _You destroy the sleepcap!)uh: 3)uho )uh ,)uh )uh i -- _You start resting.)uh2 u2.5 (1.06=--)uh $3.5 (2)uh )uhA " _HP restored.)uhtz .<. #...............## ..........## .....#...## .###......## .#.........# ..##...##.# .#..# #.....## .)@.#...# ....)uhZ .#..## ... ..##.........### #.# .####.........###..# .##...##.........# #....####.........## #...## #..........##  #...## #...........#  #.# #.##..#4.5 (1)uh^5  .<.#...............## .........## .....#...## .###......## .#.# .##...##.# .#..# #.....## .@..#...# .... .#..## ... ..##.........### #.# .####)uh6 ..###..# .##...##....# #...####.## #..## #..## #...## #..# #.# #.##..# )uh> <5)uhB )uhD M _You see here a +0 club.)uh_JM ....#.... ...<.......##.....##.......#...## ####.........# ...##...##.# .#..# #.....##)uhWq)..#...#.........#..## .....##.........### #.#.........6 _)uh0x Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice65% 2b - PasswallEarth87% 3  c - SwiftnessAir87% 3  d - Hoarfrost CannonadeIce/Forgecraft100% 5  e - Sculpt SimulacrumIce/Alchemy100% 6  f - Splinterfrost Shell Ice/Forgecraft 100% 7 6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)uh5 Ensorcelled Hibernation Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time. Level: 2 Schools: Hexes/Ice Fail: 65% Power: 0% Range: 7 Noise: Silent Miscasting this spell causes magic contamination and also either slows you or deals up to 14 cold damage. )uh60This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ “Sweet dreams are made of this; who am I to disagree?”  -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983. )uh   Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice65% 2  b - PasswallEarth87% 3  c - SwiftnessAir87% 3  d - Hoarfrost CannonadeIce/Forgecraft100% 5  e - Sculpt SimulacrumIce/Alchemy 100% 6  f - Splinterfrost Shell Ice/Forgecraft 100% 7 )uh6 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)uh6O Show) MemoriseShow)uhO )uhb )uhѰ^...........#....halotheman the Poker..........<.......Merfolk##...............##Health: 56/56 ========================................##Magic: 7/7========================............#...##AC: 6Str: 14........###......##)uh#EV: 14Int: 7........#.........#SH: 0Dex: 18..............##...##.# XL:  7 Next: 48% Place: Dungeon:5.......@...#..# #.....## Noise: ---------  Time: 4956.5 (0.0).......)..#...# .... a) +0 trident..........#..## ...Zap: wand of charming (5)..##.........### #.#.......####.........###..#)uhױ........##...##.........##...........####.........###.........## #..........###.........## #...........#Aim: a sleepcap (severely damaged, 98% to hit)  )uhnYou puncture the sleepcap! _You destroy the sleepcap! _You start resting. _HP restored. _You see here a +0 club.)uhP  Okay, then.)uh")uh)uh0. _)uh]{ .#.... ..<..##...##........##....#...##.###......##.#.#.##...##.#.#..# #......)..#...# .....#..## ......##.........### #.# .......####...###..# ........##...##.....# #..####.....## #)uh_|.## #.......##  #.## #.#)uh*)uh27.5 (1 _)uh)uh)uhž M##.....#.... ..<.......##.......##.........#...## ####.........# ...##...##....#..# #.....#)..#...............#..## ....# #....)uhj <8)uh )uh )uh=pM ...#..##......#.... ..<.......##.......##.........#...## ##......##.........# ...##...##....#..# #.....#........)..#...# .......#.....####....)uhy)uhz9)uhĀ)uh0)uhM.. ##.....#.... ..<.......##.....##........#...## ####.........# ....##...##............#..# #.....#.....##...##...)uhr=60)uh )uh)uh\M#.. ##.....#......<.......##.##......#...## ##......##.........# )uhC]u...............##...##.#.#...##...####......)uhnf<1)uhOm)uh9o)uh ~M..#.. ##....#......<.......##.##......#...## ##......#.........#.........##...##.......)uh"& )uh& &2)uhP. )uh0 )uhS= NM###..)uh= #.. ##....#......<........##.##.)uh= ....#...## .........###......##.)uha> E.............#)uhER <3)uhlW )uhfDM###..#.. ##....#.......<.......##.##..............#...##........).. )uh=<4)uh)uh8)uh M# ###..#.. ##....#......<.......##.##.................##............)uhL)uh&5)uh)uh)uhk1 )uhc2 M# ###..#.. ##....#......<........##...............##................)uhX: )uh: &6)uh@ )uhB )uhM# ###..#.. ##....#................<.................#.....)uhܡ<7)uh)uh)uhxM$# ###..#..)uh$ ##................#...............###..)uh)uh&8)uh )uhy + _Found 14 gold pieces.)uh!MVM#...##..#..$# ###..#.. ................#..##............#.)uh"V<9)uh\)uh])uh<5 yM.#.#. #.###...##..#..$# ###..#..................#.............)uh< =70)uh C )uhD )uhKM#..#. . .# .#.#. #.###...##..#..$# ###..#)uhf...................##............)uhd&<1)uh.)uh0)uhM.##.. . #..#. . .# .#.#. #.###...##..#..$# ###....................#............<..)uh<2)uh)uh)uhwM .. .> .. ..##.. . #..#. . .# ..#.#. #.###...##..#..$# ###...................................)uh<3)uh)uh A _Found a staircase to the Ecumenical Temple.)uhd. M.. ... ##.. .> .. ...##.. .# #.#..#. . .# .#.#. #.##.#...##..#..$# )uh/ R...............###.................)uh4 )uh4 &4)uh8 )uh: )uh2M .... ##. ... ## ..... ..> .... ...##.. .#. ##..#. .. .# ....#.#. #.##.#...##..#..$..............#...............)uh<5)uh)uhԎ)uh.... ## .. #... ## .. ... ..> .... ...##.. .#. # ..#..#. .. .# .....#.#. #.##. ....#...##..#..#.$....# .# .# ..###..........#... )uh)uh&6)uhE)uh)uh $.... ## .. #... ## .. ... ..> .... ...##.. .#. # ..#..#. .. .# .....#.#. #.##. )uh G....#...##..#..# .....# .# .# ..........#.. )uh )uh &7)uh )uh )uhB +8.5 (2)uh )uhO ? _You now have 238 gold pieces (gained 14).)uhJ .... ## .. #... ## .. ... ..> .... ...##.. .#. # ..#..#. .. .# .....#.#. #.##. ....#...##..#..# .# .# .# ..# ..###.. .... ..# .. )uhmH .#)uh)uh/+9.5 (1)uhٻ)uh)uh[Z .... ## .. #... ## .. ... ..> .... ...##.. .#. # ..#..#. .. .# .....#.#. #.##. ....#...##..#..# .# .# .# .# .###.. ..... ...# ...  .#)uhd)uhe'80)uhj)uhl)uh K#. ....#. ###.. #....## ... ... ..>.....# ...##....#..#..#..#....#.#.....#.#..#.##..#...##..#..#.#.#.#.#.###.......#.  .#1)uhn M ..#.#. .# . ....#. #.###.. #....##....... ..>.....#..##....#..#..#....#.# .#.#..#.##. .....#.@.##..#..#...............#...............)uhR2)uh)uhM.##...#. . #..#.#. .# #. ....#. #.###.. #....##.... ... ..>.....#....##....#..#...#..#....#.# .#@#..#.##. .....#...##..#..#........)uhKd...............#...............)uh%)uhr&&3)uhp+)uh'-)uhɧM.. ... .. . .##...#. ... #..#.#.. .# #.. ....#. #.###...#....##.... ......>.....#.##....#..##..#@...#.# .#.#..#.##. .#...##..#..#...............#..............)uhnH...................)uh1<4)uhǶ)uh)uh.xM.. #.. .... .. ... ... . .##...#.. ... #..#.#.. .# #..#....#. #.###...#....##....#......>....##.@..#.#..#....#.# .....#.#..#.##. .....#...##..#..#.........................................)uh4...............)uh)uh<&5)uh)uhs)uh M.. #### ....... #.. ..... ... ... ...... ..##...#....... #..#.#....# ..#....#..#.###....##....#......@.....#....##....#..#...#..#....#.# ......#.#..#.##..............................)uh# )uh &6)uhN )uh  i _There is a staircase to the Ecumenical Temple here.)uh4)uh)uht)uh!-7 _)uh)uh  ##..._..###........# ##........# )uh_###+........## #.......####+#### .....+###...#...#### .....#......# .....#......#......# Temple _...##.._...##..@..## ....#........#......# ....#........#......# )uh#...#........+###...## ####+####.......####+#### ....#...###+........#...#### ....#......#........#...)uh,...# ....#......#........#......# )uhHf_..##..._..##..._..##...)uh_..##You climb downwards. Welcome to the Ecumenical Temple!)uh)uhJ __)uh$!-8.2 (1.7)uh&:_)uh.( _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.)uhkAn ancient bone altar of Kikubaaqudgha. An altar created from piles of ancient bones, dedicated to the terrible Demon-God Kikubaaqudgha. Pray here with > to learn more.)uhD)uhOQM ##..._..##halotheman the Poker#........#Merfolk##........#Health: 56/56 ======================== ###+........##Magic: 7/7======================== #.......####+####AC: 6Str: 14 .....+###...#...####EV: 14Int: 7 .....#......#......#)uhRSH: 0Dex: 18 .....#......#......#XL:  7 Next: 48% Place: Temple _...##.._...##..@..##Noise: ---------  Time: 4988.2 (1.7) ....#........#......#a) +0 trident ....#........#......#Zap: wand of charming (5) #...#........+###...## ####+####.......####+#### ....#...###+........#...#### ....#......#........#......# )uhR,....#......#........#......# _..##..._..##..._..##..._..## _Found a staircase to the Ecumenical Temple. _You now have 238 gold pieces (gained 14). _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.)uhS)uh Y6 _)uhxZ)uh)uhBAn iron altar of Okawaru. )uhXAn altar of iron and steel dedicated to the Warmaster Okawaru. Its edges are surprisingly sharp. Pray here with > to learn more.)uhhI)uh/N ##..._..##halotheman the Poker#........#Merfolk##........#)uhN\Health: 56/56 ======================== ###+........##Magic: 7/7======================== #.......####+####AC: 6Str: 14 .....+###...#...####EV: 14Int: 7 .....#......#......#)uhOSH: 0Dex: 18 .....#......#......#XL:  7 Next: 48% Place: Temple _...##.._...##..@..##Noise: ---------  Time: 4988.2 (0.0) ....#........#......#a) +0 trident ....#........#......#Zap: wand of charming (5) )uhOO#...#........+###...## ####+####.......####+#### ....#...###+........#...#### ....#......#........#......# ....#......#........#......# )uh{O_..##..._..##..._..##..._..## _Found a staircase to the Ecumenical Temple. _You now have 238 gold pieces (gained 14). )uhO_There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a staircase back to the Dungeon. )uhOO_There is a staircase back to the Dungeon here.)uh\P)uh6T _)uhT)uhU)uh8 )uhs9 )uh: )uhB )uhD )uhG : _)uhFI )uhJ )uhPJ )uhJ )uhP X)uhQ )uhR )uhS )uh}S )uhV ^ _You open the door.  Found an iron altar of Okawaru.)uhX 3)uhY )uh] u _Found an ancient bone altar of Kikubaaqudgha.  There is an open door here.)uhj_ )uh`  _)uhMa )uhOc )uhd ,)uhHe )uhf )uhh ,)uhXi )uhk )uh%m ,)uhzm )uhǂ  # ##.97.2 (9 #...... ##.......  ### ###+..............####'# #.....+###...#......#.......#.. _...##.._...##.._...##..< __ _There is an iron altar of Okawaru here.)uhN  You kneel at the altar of Okawaru.)uhM/  --more--)uh41 )uhc4 TWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their )uh4 Aown strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost))uh5 8Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--))uh*5 Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. )uhU5 [!]: Overview|Powers|Wrath [J/Enter]: join religion)uh\)uhI)uhhalotheman the PokerMerfolkHealth: 56/56 ========================Magic: 7/7========================#####AC: 6)uhStr: 14#...####EV: 14Int: 7#......#SH: 0Dex: 18#......#XL:  7 Next: 48% Place: Temple##...@..##)uhNoise: ---------  Time: 4997.2 (0.0)#........#a) +0 trident)uh6##........#Zap: wand of charming (5))uhS### ###+........## ####+####.......####'#### )uh#...#........+###...#...#### ....#........#......#......# ....#........#......#......# _...##.._...##.._...##..<..## _You open the door.  )uh̖{Found an iron altar of Okawaru. _Found an ancient bone altar of Kikubaaqudgha. _There is an open door here. )uhq_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.)uh )uhF[ Okawaru welcomes you!)uh/  --more--)uh" 6_ )uh}0  of Okawaru ......8.2 (1wand of charming (5) __)uhӂ #####...####...##..._..###..##.)uhu### ###+..##.'#.......< .....#......#........#......#)uh 6 _)uh<&9)uhF __)uh8)uhKP##### #...#### #......# #......# ##..._..## #.# ##.# ### ###+.## +####. ...#.+###...##..#......#.#........#......#......# )uhP...##.._...##.._...##..<..## )uh W)uhkW)5000)uh\8_)uh<^)uhT j Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% [?] toggle between ability selection and description.)uhu,)uh02)uh7halotheman the PokerMerfolk of Okawaru ......Health: 56/56 ========================#####Magic: 7/7========================#...####AC: 6Str: 14#......#EV: 14Int: 7#......#SH: 0Dex: 18##..._..##)uh8!XL:  7 Next: 48% Place: Temple#.....@..#Noise: ---------  Time: 5000.2 (0.0)##........#a) +0 trident### ###+........##Zap: wand of charming (5) ###+####.......####'#### ...#........+###...#...#### ...#........#......#......# ...#........#......#......# ...##.._...##.._...##..<..## )uh8....#......#........#......#Found an iron altar of Okawaru. _Found an ancient bone altar of Kikubaaqudgha. _There is an open door here. )uh 9_There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you!)uhO>u _Okay, then.)uh>)uhIB)uh]B1_)uhC. _)uhB`Innate Abilities, Weirdness & Mutationsa - (You are very nimble when in or above water. (Stealth+, EV+, Speed+++))b - Your lower body shifts to a powerful aquatic tail in water. (): Suppressed. )uhC, )uh0halotheman the PokerMerfolk of Okawaru ......Health: 56/56 ========================#####)uh0Magic: 7/7========================#...####AC: 6Str: 14#......#EV: 14)uh1Int: 7#......#SH: 0Dex: 18)uh;1##..._..##XL:  7 Next: 48% Place: Temple#.....@..#Noise: ---------  Time: 5000.2 (0.0)##........#a) +0 trident)uh1### ###+........##Zap: wand of charming (5) ###+####.......####'#### ...#........+###...#...#### ...#........#......#......# )uh1...#........#......#......# ...##.._...##.._...##..<..## ....#......#........#......# )uh1l_Found an ancient bone altar of Kikubaaqudgha. _There is an open door here. )uh2O_There is an iron altar of Okawaru here.  )uh'2You kneel at the altar of Okawaru. _Okawaru welcomes you! _Okay, then.)uh87V_)uh;)uh<)uhm 4)uhMr )uhs )uh7p)uhsHWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Struggler )uhXsqFavour - Okawaru is noncommittal. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--))uhzsYou can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. )uhstOkawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. )uhs[!]: Overview|Powers|Wrath)uh# )uh% halotheman the PokerMerfolk of Okawaru ......Health: 56/56 ========================#####Magic: 7/7========================#...####AC: 6Str: 14#......#EV: 14Int: 7#......#SH: 0)uhK& mDex: 18##..._..##XL:  7 Next: 48% Place: Temple#.....@..#Noise: ---------  Time: 5000.2 (0.0)##........#a) +0 trident### ###+........##)uh(' tZap: wand of charming (5) ###+####.......####'#### ...#........+###...#...#### ...#........#......#......# ...#........#......#......# ...##.._...##.._...##..<..## ....#......#........#......# _Found an ancient bone altar of Kikubaaqudgha. _There is an open door here. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you! _Okay, then.)uhw, X_)uh1 )uh2 )uh6~ 7_)uh~ )uh҃ :_)uh )uh 7_)uh- h7 (0.5-) Nothing wielded)uhS :_)uh 2 _You unwield your +0 trident.)uhi[##### #...#### #......# #......# ##..._..## #.# ##.#  )uh[### ###+.## +####.####'#####.)uh[+###...#...#####..#......#...)uh[...##........#......#......#)uh\n##.._...##.._...##. )uh7_)uhn1.7 (1.0_)uh )uhn $ #####...####...##..._..##........#### ###+# ##+####.......####'#####......<.... ...#......#........#......#)uh z_2)uhg}  #####...####...##..._..##........#### ###+# ##+####.......####'#### ..#........+###...#...####.......)uh~ A.. ...+###...#........+###...##)uh҄ __3)uh 8_)uh: )uh$Y##### #...#### #......# #......# ##..._..## #.# )uh<%##.# ### ###+.## +####.####'#### #.)uhg%+###...#...#### #.#......#.#.#......#......)uh%###.._...##.._...##..<..###......#.)uh%|#......##......#.#.....)uh&6.# )uh&-]_4)uhł)uhv)uh4)uh:_)uhr)uhTI)uhU)uhX,)uh3  There is an open door here. _  There is a staircase back to the Dungeon here. _#........###........# ###+........## #.......####'### .....+###...#...#### .....#......#......# .....#......#......# _...##.._...##..<..## ....#........#..@...#10.7 (6 ....#........#......# #...#........+###...## ####+####.......####+### ....#...###+........#...#### ....#......#........#......#..#......#..#......# _..##..._..##..._..##..._..##.#........#......#........#_*uhIM#..._..# ...  ##........# ##+........## #.......####'#### +###...#...###. .....#......#......# _...##.._...### .#......# #...#........+###...##_*uhPA1.7 (1*uho\ __ _There is a staircase back to the Dungeon here.*uh_ _*uhJ __*uhc2 _ _*uhk .. #### .... ... #.. ..... ... ... ..... . ..##...#..... .. #..#.#....# ##..#.## #...#....##....Dungeon:5 #......@.....# ....##....#..# ...#..#....#.# ......#.#..#.##. .....#...##..#..# ..............# ...............# ...............# ...............#*uhl*uhBu*uh$-4.2 (2.5*uh*uh _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.*uh*uhDQuiver which action? ([-] to clear)  a - Throw: throwing netb - Throw: 36 stones  *uhzc - Throw: javelin *uhW d - Zap: wand of charming (5) (quivered) [*/%] inventory [^] all abilities[!] focus mode: off|on*uh*^*uh.j5halotheman the Poker.. #### ....Merfolk of Okawaru ......... #.. .....Health: 56/56 ========================... ... .....Magic: 7/7========================. ..##...#.....AC: 6Str: 14.. #..#.#....#EV: 14Int: 7#..#....#..#.##SH: 0Dex: 18*uhj#...#....##....XL:  7 Next: 48% Place: Dungeon:5#......@.....#Noise: ---------  Time: 5014.2 (0.0)....##....#..#-) Nothing wielded...#..#....#.#Throw: javelin......#.#..#.##.*uhj.....#...##..#..#...............#...............#...............#...............# _You unwield your +0 trident. _There is an open door here. _There is a staircase back to the Dungeon here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! *uhkT_There is a staircase to the Ecumenical Temple here.*uhk*uhq*uh s*uhi ... #####.... ... #........ ... ......... . ..##...#..... .. #..#.#....# #..#....#..#.## #...#....##.... #>.....#.##....#..#...#..#....#.#.......*uhq#.#..#.##. .....#...##..#..# ...............# ..............# ...............#  .#*uh*uh%25.2 (1 _*uhۭ*uh *uh *uh  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting5.4   5.0  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   2.6   1.4  -2      c + Polearms7.8   4.0  +4   k - Invocations   0.0   0.8  +1   d - Staves   2.6   1.4  -2   l - Evocations   0.0   1.0   0[3 *uhv7m   e - Unarmed Combat   0.0   0.8  +1       f - Throwing   2.0   3.0   0                       g - Armour   0.0   1.7  -3      h + Dodging7.1   4.8  +3       i - Stealth   0.0   0.7  +2          [ *uh40m                                    The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets *uh~TargetTarget--  --  --  --  --  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targets *uhP *uh rain rain 34%     33%  *uh         *uh b      *uh< &33%   *uh_  percentage of incoming experience used to train each skill is in brown. *uh 3training *uh 4targets*uh2525 f + Throwing 2.0  25%25*uh *uhMhalotheman the Poker... #####....Merfolk of Okawaru ......... #........Health: 56/56 ========================... .........Magic: 7/7========================. ..##...#.....AC: 6Str: 14.. #..#.#....#EV: 14Int: 7#..#....#..#.##SH: 0Dex: 18#...#....##....XL:  7 Next: 48% Place: Dungeon:5*uh1#.....@>.....#Noise: ---------  Time: 5015.2 (0.0).....##....#..#-) Nothing wielded....#..#....#.#Throw: javelin.......#.#..#.##......#...##..#..#...............#...............#...............#...............# _You unwield your +0 trident. _There is an open door here. _There is a staircase back to the Dungeon here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.*uh6*uh*uhZ*uh*uhY@ ... #####..... ...# #.......... ... ............ ..##...#.....#.. #..#.#....# #..#....#..#.## #...#....##.... #....@.>.....#.##....#..#..#..#....#.#.......#.#..#.##........#...##..#..#................#. ...............# ...............#  .#*uhgHA6.2 (1*uhM*uhoO*uh E...... #####.........# #............. ......... ......##...#..... #...#..#.#....# #..#....#..#.## #...#....##.... #...@..>.....#.##....#..#.#..#....#.#.....#.#..#.##......#...##..#..#................#..........##..........#  .#*uhC <7*uh *uh *uhf ... #####.......# #........ ....... ......... ......##...#..... #...#..#.#....# #..#....#..#.## #...#....##.... #..@...>.....#.##....#..#.#..#....#.#....#.#..#.##.....#...##..#..##............#*uh p#..................#.#.................#  .#*uh% *uh9 C8*uhm .# #####.... .......# #........ ....... ......... ......##...#..... #...#..#.#....# #..#....#..#.## #...#....##.... #.@....>.....#.##....#..#.#..#....#.#....#.#..#.##....#...##..#..#.#..................# #..................# .#.................#  .#*uhc*uhh&9*uh*uh*uhEH .......# #####.......... ....... ... ......##...# #...#..#.#....#  #..#....#..#.##.#....##.......###......>.....# .......@.##....##..#....#...#.#..#.##..#...........#.................#.### *uhdO=20*uhQU*uhEW*uh<& *uh( Quiver which action? ([-] to clear)  a - Throw: throwing net*uhE( b - Throw: 36 stones  c - Throw: javelin (quivered)  d - Zap: wand of charming (5) *uh~( [*/%] inventory [^] all abilities[!] focus mode: off|on*uhn*uh/.......# #####....halotheman the Poker.......# #........Merfolk of Okawaru ............. .........Health: 56/56 ========================......##...#.....Magic: 7/7========================#...#..#.#....#AC: 6Str: 14#..#....#..#.##EV: 14Int: 7#...#....##....SH: 0Dex: 18...###......>.....#XL:  7 Next: 48% Place: Dungeon:5.......@.##....#..#Noise: ---------  Time: 5020.2 (0.0)........#..#....#.#-) Nothing wielded...........#.#..#.##.Throw: 36 stones..........#...#*uhh#..#..#.#..................##..................#..#.................#..#.................#................###  _You unwield your +0 trident. _There is an open door here. _There is a staircase back to the Dungeon here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.*uh{*uh7*uh4>1 .# #####.... .......## #........ ....... ... ......##...#..... #...#..#.#....# #..#....#..#.##. #...#....##.....###......>.....##.##....#..##.#..#....#.##...#.#..#.##..#...##..#..#.#....#. #.........# ..#..# ..#.......#*uh>G .*uh`F*uh@G+1.2 (1*uhk*uhQ  .# #####.... .......## #.. ........ .. ......##...#..... #...#..#.#....#. #..#....#..#.##.. #...#....##....#....###......>.....# #*uhģ .##....#..# #.#..#....#.# #..#.#..#.##..#...##..#..##..#..#*uh #. #..## ..#*uh .# ..#.# .*uhH *uhî *uh' 2*uh *uh *uh .# #####.... .......## #.. ........ .... ......##...#........ #...#..#.#....#..W #..#....#..#.##.. #...#....##....*uh #....###......>.....# #.##....#..# #.#..#....#.# #.#.#..#.##..#...##..#..##..#..# #..#.# W   phantom (dormant) ##..#.# ..#*uha.# .*uh*uhs&3*uh5*uhZ _A phantom comes into view.*uhǧ *uh A phantom. A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one placefor long. Max HP: ~27Will: +AC: +EV: +++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human *uhi >You have about 98% to hit with your hands and 100% to hit with your off-hand punch (while incapacitated). It has about 50% to hit you. Attack Max Damage After Damaging Hits Hit 8Blink together with the defender It is immune to torment; and resistant to miasma and drowning. *uh It is insubstantial and immune to ensnarement. It can fly. It can open doors. [!]: Description|Quote!*uhe!*uh(pV.......# #####.... halotheman the Poker.......## #........ Merfolk of Okawaru ....... ........ ......... Health: 56/56 ========================.. ......##...#..... Magic: 7/7========================... #...#..#.#....#AC: 6Str: 14...W #..#....#..#.## EV: 14!*uhp"Int: 7..... #...#....##.... SH: 0Dex: 18#....###......>.....#XL:  7 Next: 48% Place: Dungeon:5#....@....##....#..#Noise: ---------  Time: 5023.2 (1.0)#........#..#....#.#-) Nothing wielded#...........#.#..#.##. Throw: 36 stones.............#...##..#..!*uh q##..#..................##..#..................# W   phantom (dormant)##..#.................#!*uh3q..#.................#................ _There is an open door here. !*uhaq_There is a staircase back to the Dungeon here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! !*uhq_There is a staircase to the Ecumenical Temple here. _A phantom comes into view.!*uhr!*uhx!*uhz"*uh.......# #####.... halotheman the Poker"*uh; .......## #........ Merfolk of Okawaru ....... ........ ......... Health: 56/56 ========================.. ......##...#..... Magic: 7/7"*uhh========================... #...#..#.#....#AC: 6Str: 14...W #..#....#..#.## EV: 14Int: 7....* #...#....##.... SH: 0"*uh.Dex: 18#...*###......>.....#XL:  7 Next: 48% Place: Dungeon:5#...*@....##....#..#Noise: ---------  Time: 5023.2 (0.0)"*uh$}#........#..#....#.#-) Nothing wielded"*uhG?#...........#.#..#.##. Throw: 36 stones.............#...##..#..##..#..................#"*uhs#..#..................# W   phantom (dormant)"*uht##..#.................#..#.................#................ _There is a staircase to the Ecumenical Temple here. _A phantom comes into view."*uh Throw: 36 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"*uhAAim: a phantom (dormant, 98% to hit)"*uhk{.......# #####.... halotheman the Poker.......## #........ Merfolk of Okawaru ....... ........ ......... Health: 56/56 ========================.. ......##...#..... Magic: 7/7"*uh{========================... #...#..#.#....#AC: 6Str: 14...W #..#....#..#.## EV: 14Int: 7"*uh{W....( #...#....##.... SH: 0Dex: 18#...(###......>.....#"*uh@|XL:  7 Next: 48% Place: Dungeon:5#...(@....##....#..#Noise: ---------  Time: 5023.2 (0.0)#........#..#....#.#-) Nothing wielded#...........#.#..#.##. Throw: 36 stones.............#...##..#.."*uhh|##..#..................##..#..................# W   phantom##..#.................#"*uh|..#.................#................Throw: 36 stones"*uh|kPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (dormant, 98% to hit)  You throw a stone.  The stone hits the phantom but does no damage."*uh ....4.2 (15 _"*uh "*uhm #*uh  # #........ .. .... ......##...#... #...#..#.#....# .W #..#....#..#.###*uhX .. #...#....##.... #....###......>.....#  #.........##....##..#....#...#.#..#.##....#...##..#..#W   phantom#*uh .!....................#*uh #*uh J.W#*uhO &5#*uh` #*uh  #*uh P_Found a potion of lignification.$*uhR.......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru .......... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7========================..... #..#....#..#.## AC: 6Str: 14.....W #...#....##.... EV: 14Int: 7#...*###......>.....#SH: 0Dex: 18#...*.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: ---------  Time: 5025.2 (0.0)#...........#.#..#.##. -) [37$*uhSmNothing wielded.............#...##..#.. Throw: 35 stones##..#..................##..#..................###..#.................# W   phantom..#.................#.!.................................... _The stone hits the phantom but does no damage. _Found a potion of lignification.  Throw: 35 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (51% to hit)$*uh<Q.......## #........ halotheman the Poker..(. ........ ......... Merfolk of Okawaru .........( ......##...#..... Health: 56/56 ========================...(. #...#..#.#....#Magic: 7/7========================....( #..#....#..#.## AC: 6$*uh]=Str: 14.....( #...#....##.... EV: 14Int: 7#...(###......>.....#SH: 0Dex: 18#...(.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: ---------  Time: 5025.2 (0.0)$*uh=}#...........#.#..#.##. -) Nothing wielded.............#...##..#.. Throw: 35 stones##..#..................#$*uh=b#..#..................###..#.................# W   phantom$*uh=..#.................#.!.................................... $*uh>_The stone hits the phantom but does no damage. _Found a potion of lignification.  $*uhF>!Throw: 35 stones$*uhj>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (51% to hit)$*uh v_Found a potion of lignification.  Throw: 35 stones  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a phantom (51% to hit)  You throw a stone. The stone closely misses the phantom.$*uhf.....W.$*uh?e6.2 (14 _$*uhb$*uhF$*uhf].......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru ......$*uhg=.... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7========================..... #..#....#..#.## AC: 6Str: 14...... #...#....##.... EV: 14Int: 7#...W###......>.....#SH: 0Dex: 18$*uh hL#...*.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: ---------  Time: 5026.2 (0.0)#...........#.#..#.##. -) Nothing wielded.............#...##..#.. Throw: 34 stones##..#..................#$*uh@h#..#..................###..#.................# W   phantom..#.................#$*uhh.!....................................Aim: a phantom (51% to hit) _You throw a stone. The stone closely misses the phantom.Throw: 34 stonesPress: ? - help, Q - select action, ( or ) - cycle$*uhiXShift-Dir - straight lineAim: a phantom (51% to hit)%*uh.......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru .......... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7========================..... #..#....#..#.## AC: 6Str: 14...... #...#....##.... EV: 14Int: 7#...W###......>.....#SH: 0Dex: 18%*uhJ#...(.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: ---------  Time: 5026.2 (0.0)#...........#.#..#.##. -) Nothing wielded.............#...##..#.. Throw: 34 stones##..#..................##..#..................###..#.................# W   phantom%*uh{..#.................#.!....................................Throw: 34 stones%*uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line%*uhAim: a phantom (51% to hit)  You throw a stone. The stone hits the phantom.  The phantom is lightly damaged.%*uhb%*uhiK.W%*uhje7.2 (13 _%*uhr%*uhs&*uhUReally attack while wielding nothing? Y - Yes  N - No(*uhl(*uh.......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru .......... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7========================..... #..#....#..#.## AC: 6Str: 14...... #...#....##.... EV: 14Int: 7#....###......>.....#SH: 0Dex: 18#...W.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: ---------  Time: 5027.2 (1.0)#...........#.#..#.##. -) Nothing wielded.............(*uhd#...##..#.. Throw: 33 stones##..#..................##..#..................###..#.................# W   phantom..#.................#.!....................................Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (51% to hit)  You throw a stone. The stone hits the phantom. _The phantom is lightly damaged.  Okay, then.(*uh(*uh+ _(*uh(*uhi (*uhn Inventory: 24/52 slots Hand Weapons (go to first with ))a - a +0 trident Missiles (go to first with ()  d - a throwing net  e - 33 stones (quivered)t - a javelin (*uhpo ?Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn) Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO (*uho Potions (go to first with !)  f - a murky green potion (*uho [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]**uha - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.8; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.7 XLs. **uh, At current training (25%) you reach 14.0 in about 4.3 XLs.  Current attack delay: 0.9. Damage rating: 12 (Base 9 x 110% (Str) x 125% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. **uh[Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon **uh"_________________ **uh“Without noticing the occupations of an intervening day or two, which, as they (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+*uh#+*uh++*uh1.......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru .......... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7+*uh1========================..... #..#....#..#.## AC: 6Str: 14...... #...#....##.... EV: 14Int: 7#....###......>.....#SH: 0Dex: 18#...W.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#+*uh1Noise: ---------  Time: 5027.2 (0.0)#...........#.#..#.##. a) +0 trident+*uh+2a.............#...##..#.. Throw: 33 stones##..#..................##..#..................###..#.................# W   phantom+*uh[2..#.................#.!....................................+*uh2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (51% to hit)  You throw a stone. The stone hits the phantom. _The phantom is lightly damaged. _Okay, then.+*uh<+*uh<+7 (0.5+*uhD+*uhWGI  Shift-Dir - straight line  Aim: a phantom (51% to hit)  You throw a stone. The stone hits the phantom. _The phantom is lightly damaged. _Okay, then. _a - a +0 trident (weapon),*uh&  You closely miss the phantom.The phantom is lightly damaged.=8.6 (0.9,*uhQ,*uh{> _The phantom hits you but does no damage.,*uhc `  You hit the phantom.  The phantom is lightly damaged.,*uhUd (9.5,*uhOm ,*uhUo X _The phantom completely misses you.-*uhU-*uh YA phantom. A nearly-transparent undead spirit, suspected by some sages to be a degenerate form of ghost, with no memories of its former life. It rarely stays in one placefor long. Max HP: ~27Will: +AC: +-*uh_YEV: +++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: . -*uhYThreat: High Class: Undead Size: Medium Int: Human You have about 56% to hit with your +0 trident. It has about 50% to hit you. Attack Max Damage After Damaging Hits Hit 8-*uhYjBlink together with the defender It is immune to torment; and resistant to miasma and drowning. -*uhYEIt is insubstantial and immune to ensnarement. It can fly. -*uhYIt can open doors. -*uhZz[!]: Description|Quote/*uh6/*uh.......## #........ halotheman the Poker.... ........ ......... Merfolk of Okawaru .......... ......##...#..... Health: 56/56 ========================..... #...#..#.#....#Magic: 7/7========================..... #..#....#..#.## AC: 6Str: 14...... #...#....##.... EV: 14Int: 7/*uhV#....###......>.....#SH: 0Dex: 18#...W.....##....#..#XL:  7 Next: 48% Place: Dungeon:5#....@...#..#....#.#Noise: =--------  Time: 5029.5 (0.9)#...........#.#..#.##. a) +0 trident.............#...##..#.. Throw: 33 stones##..#..................##..#..................###..#.................# W   phantom..#.................#/*uh.!....................................You closely miss the phantom.The phantom is lightly damaged. _The phantom hits you but does no damage.  You hit the phantom.  The phantom is lightly damaged. _The phantom completely misses you./*uhd/*uh'/*uh )/*uh  You puncture the phantom!  The phantom is heavily damaged./*uhw 1=30.4/*uh /*uhU U _The phantom closely misses you.0*uh*  You closely miss the phantom.The phantom is heavily damaged.0*uh2....# #.... ....##.......# ####............## #................. ................##...#0*uhg2.##........# #...#..#.#...>## #..#....#.0*uh2  #.# #...#....#.....###....###......>.0*uh2 #...§.....##... ##..#...0*uh2V #.#.#. 0*uh&3....# ##..#. #..###..#0*uh30*uh< §The phantom hits you. The phantom blinks! You blink.0*uh<^4--1.30*uh\B0*uh E; _Found a stone staircase leading down.1*uh  You miss the phantom.The phantom is heavily damaged.1*uhb #.# ....  #.. ...  ##..####.. #### #.... ##.......#  #..........## ###.................... ......W@.............##.##........# #...#..#1*uh ..>...§....## #..# .....#.......# #...#........###....###.....1*uhCI....... #...§.....##........ #....§...#..#....... #.# ...#1*uh*b§.#.....1*uhi3---2.21*uho1*uhRJ _The phantom hits you. The phantom blinks! You blink.2*uh ..#. ....  You hit the phantom.  The phantom is severely damaged.4=3.1 _The phantom barely misses you.2*uhR ~  You puncture the phantom!  You destroy the phantom!2*uhT r..2*uhW ]=566=4.02*uh\ 2*uhB] P _Okawaru accepts your kill.3*uhO #.# .... #.. ... ##..####.. .###.# #.... .##.# ##.## #.##. ..##.....##.###...#..#.. ..>.## #..#.3*uh~P "......#.# #...#..###....###......>.#.........##......... #....§...#..#..#..#..#.3*uhZ L--5.0 (1.03*uh_ 3*uha 4*uh #.# ..... ##..####.. .###........# #.......#.......# ## #..# #.#.. ...##...#####...#..#.># #..#... ......#.# #...#.........#..##..#........... 4*uh޺4*uh@W5--64*uh4*uh 4*uhZ #.# .... #.. ... ##..####.. . ###.# #.... .##.#  #.## # ##.  .##4*uh[ ....##.###...#..# .....>.## #..#.#.# #...# .###....###...... ........ #.## . #....§...#..# ........ #...#.# .......#4*uh/\C ##..#4*uhe4*uh'f&74*uhl4*uh@o4*uhX T #.# .... #.. ... ##..####.. .#.# #.... .##.#  #.## #. .## ....##.###...#...>.## #..#.#.# #...#..###....###.. #.##... #....§...#..... #....##..# ##..#4*uh]a 4*uha &84*uhf 4*uh>i 5*uhU. ##..####.. .####........# #.... ...#.......# #...####..........#######...#........> #..#.# #...#.###....###..... #.........##.# #....§...#... #.........##...##.## ##..#. 5*uh5*uhC95*uh ##..####.. .####........# #.... ....#.......# #....####...........##..#####...#...> #.@#.......# #...#.###....###.....# #.........##.####.. #..##..#........ 6=406*uhJ ####........# #.... ....#.......# #.....####............##.##........###...#...>... #..#.# #...#.###....###.....# #.........##§...#..#..#......#........ 6*uhXY16*uh}H ####.# #.... ...........##.# #...........##.###...................##........###...#.>........## #..#.#.# #...#.###....###.# #.6*uh$~.# #....§...#.##.##.....#.## ##..#.####..# #..##. ..# ##..# ..#6*uh6*uh&26*uhR6*uh͐6*uh   ...#.......# #....#.###.........###........###...#..>........## #..#.......# #...#.###....###.....# #.........#§...#..##..........#.....!......... 6*uh 6*uh 36*uh 6*uh 7*uhZJ  #..#.##.........###........###...#..>........## #..#.......# #...#.###....###.....# #.........#§...#..##.........##............. 7*uhjSX=47*uh7*uhT#.## .###...... ................#......##........###...#..7*uhE>........## #..#..#.......# #...#..###....###..# #.7*uh~#.# #....§...#..##..7*uhL ##.#......#.## ##..#...####..# #..#.#. #..# ##..#..... ..#.#.... .!..7*uhi 7*uh|!&57*uhr38*uh@38*uhB8*uhL8*uh=P8*uhUB8*uhY,8*uh_Z8*uh\8*uh `,8*uha8*uhg8*uhyk,8*uhl8*uhIo8*uhs,8*uht8*uhv8*uhz,8*uh|8*uh 8*uh8*uh8*uh8*uh׆8*uhy,8*uh׋8*uhV8*uh^,8*uh^8*uhӚ18*uh8*uhB...........# ###....#............###........#..#....#............###.#...........##.....#...##......#.#####..#.........####..# #...........8*uh#. #..# ##..#..............####..#.......#.............8*uh'50.0)8*uhC#. ####.... ###.....8*uhf2 .......... 8*uhu........... .............#######.......8*uhԤU .......##..8*uhХ8*uh38*uhlS _z - a potion of lignification9*uh>v 2 ##..#....#....##...........#.###.............#...##.#.#####..#.....Y........####..# #..#......#. #..# ##..#.... .....####..#..#............ #### ### .....#..#Y   ice beast (wandering).....#9*uhw 2...........9*uh"y 9*uhk :Y.9*uh2 16.0)9*uh{ 9*uhΌ 9*uhA  .###.#..#.... .##...........#.#.. .##.............#...## ......#.#####..#....Y ..####..# #..#.... #. #..# ##..#. .....####..# #9*uhEB 5 #. #### ### . .. #. ##   .....##   9*uhUK 9*uhK &79*uhQ 9*uhS 9*uh& .###.#..# .##...........#.# .##.............#... ......#.#####..#....Y ..####..# #..#.... #. #..# ##..#.. .....####..# # #. #### ### .. .... #.... ########  .....## 9*uhH<89*uh9*uh=:*uhT.###.#..#..##...........#.#..##.............#...#......#.#####..#....Y...####..# #..#.....#. #..# ##..#........####..#.#.#. ####.###.........#.....########.......##..:*uh<9:*uh:*uh:*uhw .###.#..#....#.##...........#.#..#.:*uh 6##.............#...##.......#.#####..#........####..# #..#.....#. #..# ##..#..:*uh .....####..#.#.:*uh {#. ####.###.:*uh3 .....:*uhO <#..##:*uh .:*uh +......##.:*uh .:*uhh :*uh '60:*uhT :*uh ;*uh;.###.#..#....#...##...........#.#..#..##.............#...##.......#.#####..#.....  ..####..# #..#....  #. #..# ##..#.......####..#.#.#. ####.###.....#.#.......##..;*uh>;*uh?&1;*uh5F;*uhLH;*uhW@.###.#..#....#.# ..##...........#.#..#.# .##.............#...##..# ......#.#####..#... ..####..# #..#... #. #..# ##..#......####..#.#.#. ####.###....#.#...<......##..2;*uhf ;*uh ###.#..#....#.# .##....#.#..#.###.......#...##..#.#.#####..#..####..# #..#.. . #..# ##..#......####..#.#.#. ####.###...#.#..<.......##..;*uh< Y3<*uh٭3<*uh<<*uh<*uhýB<*uhX<*uh,<*uh<*uh<*uh,<*uh)<*uh<*uh",<*uh-<*uhu<*uh h<*uh<*uh@,<*uh4<*uh<*uh<*uhC <*uh#<*uh&<*uh&<*uhY'<*uh+<*uh,<*uhP,<*uhL-<*uh#2<*uh4<*uh5<*uh5<*uh7<*uh;<*uh;<*uh@<*uhB<*uhS_ .....................<*uhS #................... ########............  # ##.........< <*uhSe #...####.......## #.......... ###.....##..# ####.####.###<*uh T ### ##.....5 .########<*uhPT9 )..#<*uhsT #..# ....### 5   white imp (asleep)<*uhTg.......####..<*uhT^........##...##....<*uhT#.....####....<*uhU!<*uhY0807.0)<*uhen.55<*uhf,1.0 (18<*uhLm<*uhp\ _A white imp comes into view.>*uh*>*uhA>*uh>*uhN _There are no items here.>*uh  You hit the white imp.  The white imp is moderately wounded.>*uh8 7=9 (0.9)>*uh>*uh W _The white imp closely misses you.?*uhi  You puncture the white imp!  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X#...###.#..####.#. #.#.##.#. #....####.####.O*uh? ~# ##..## #.##.O*uh? {##..# #.####O*uh@ V#.## O*uh(@ `#.#..### #.# O*uhP@ #.#....# #.....#÷.#..#### #.#....###+###..# #..##.O*uhu@ O*uhJ O*uhK &8O*uhDQ O*uhR O*uhp#. #.#.!###.....##.#...####.####.wJ###....######.#......).S.###....#.#...##O*uhH.)#..####.#. #.#.##.#. #....####.####.O*uh # ##..## #........##.##..# #.O*uh4U####.O*uh_a## #.#..### #.O*uh# O*uh #.#....# #.....#÷.#..# ### #.#....###+###..# #..##..#O*uhO*uh9O*uhO*uhP*uhM2#. #.#.!###.....##.#...####.####.#wJ###....######.##......).S.###....#..#...##P*uhvN.).#..####.#. #.#.##.#. #....####.####.# ##..## #........##...#P*uhN##..# #.....###.P*uhNa## #.#..### #.P*uhN+# #P*uhO#.#....# #.....#÷.#..# #### #.#....###+###..# #..##..#P*uhzWP*uhWP*uhW 20P*uh]P*uh_P*uh#. #.#.!###.....##.#...####.####.#wJ###....######.#.#......)..S.###....#..#...##.).#..####.#. #.#.##.#. #....####.####.# ##..## #........##...###..# #.....##### #.........## ##.........## ##.#..### #..........# #.#.#....# #.....#÷.#..# #. ### #.#....###+###..# #..##..##.P*uh6P*uh&1P*uhP*uhP*uh#. #.#.!###.....##.#...####.####.....#wJ###....######.....#.#......)...S.###....#.#...##.)..##..####.##. #.#.##.#. #....####.####.# ##..## #..##...##.##..# #...####.P*uh{#### #.........## #.#.........## #.#.#..### #..........# #.#.#....# #.....#÷.#..# #. #.#....###+###..# #..##..##.P*uh׊P*uhE&2P*uh2P*uhP*uhp#. #.#.!###.....##.......#...####.####.....###.wJ###....######....#.#......)...P*uhmHS.###....#######.##...##.)..#.#..####.#.#. #.#.##.P*uh#. #....####.####.P*uh# ##..## #.##...##.##..# #.P*uhE####.#### #.## #.#.## #.#.#..### #.P*uh 6# #.P*uh6 #.#....# #.....#÷.#..# #. # #.#....###+###..# #..##..##.P*uhP*uhD&3P*uh3P*uhP*uh  !###.....## #...####.####...###wJ###....##...#......)..........S.###....#######P*uhO "# #...#########.)..#.#..####........ #.#.##.#. #....###### ##..## .##...## ##.....##P*uhs #..####.. .##.#......P.P....####.## #..#...P*uh D P*uh P*uh% &4P*uhR P*uh Q*uhA  #...####.#######wJ###....######....#......)..........S.###....######## #...#########.Q*uhFB)..#.#..####........ #.#.....##.#. #....####Q*uhmB## ##..## .##...## Q*uhBN##.....## ###Q*uhBA## .Q*uhB...# .......#...............# #...... Q*uh:MQ*uhM&5Q*uhTQ*uhVQ*uhH wJ###....##..#......)........S.###....######## #...#########.)..#.#..####........ #.#.....##Q*uh­B.#. #....###### ##..## .##...## ##.....## ##### Q*uh!.... Q*uh ......##<..............#####..... Q*uhQ*uh`&6Q*uhDQ*uhܿQ*uh]kT #......)........S.###....######## #...#########.)..#.#..####........Q*uhl #.#.##.#. #....###### ##..## .##...## ##.....## ##### #.#..###.# #.Q*uhS*uhS*uhQS*uhQ5=5.7 (0.9S*uhOXS*uheZX _You hit the bush but do no damage.S*uhS*uhm(6.6S*uhS*uhX _You hit the bush but do no damage.S*uhԍS*uhMS*uhS*uhP h  ##..## .##...## ##...........## ###.......##  #....#.#..###...# #........#÷.#..# ###..###+###..####..##..# #..##.#......P.P....####.## #.. .........#......@........# #...##<####.#.####...##.#..... ....)...#...####.#.. S*uhX ;-S*uhOY 7.6 (1.0S*uht_ S*uha S*uhK  # ##..## #.##... ##..# #........... #### #.........##  #.........##  #.#..### #...# # #.#....# #.....#÷.#..# #  ### #.#....###+###..####..##..## ##..##.#......P.P....####.## #..#.#.# #.##<.#####.#.####...##.# ##.####.# ##...#.### #..# #.#####.#.## ##..# #..# S*uhн ....# ......##.)...#...# ###.#.S*uh V-8S*uh S*uha T*uh~ # ##..## #.##... ##..# #. #### #.........## #.........## #.#..### #....#  #.#....# #.....#÷.#..#  ### #.#....###+###..####..##..T*uhI<#..##.#......P.P....####.## #...#.# #.##<.#####.#T*uh#.####...##.# ##.####.# ##...#.### #..# #..#.## ##..# #..#.# ......## ......)...#...# ###.#.T*uhT*uh&9T*uhT*uhT*uhM. #....######## ##..###...##....###### #.........#..##.........#  #.#....# #.....#÷.#..#  ### T*uhc###+###..####..##..# ###..##.#......P@P....####.##..#. #.##<.....##### ...........#..........####...##...T*uh;.......T*uhT*uhT*uh'40T*uh2 T*uh T*uh#####+.j.##h.h+..'hh 2 hounds (asleep)j   gnoll (asleep)T*uh  You open the door.  A gnoll and 2 hounds come into view.T*uhT*uhfT*uhT*uh)h..j.hhh1 wandering)jT*uhE====1T*uh>T*uhش8 _The gnoll shouts! The hound barks!W*uh0}5  The hound barks!W*uhQ~W*uh3W*uhȈq..jhhW*uhlb===-2.5 (0.9W*uhW*uh _You hit the hound but do no damage. The hound bites you but does no damage.X*uhX*uhÈ5----3.4X*uhO X*uh*_You barely miss the hound. The hound barely misses you. The hound bites you.Z*uh --4.3 _You closely miss the hound. The hound bites you but does no damage.[*uh\  You hit the hound.  The hound is lightly wounded.[*uh%(5.2[*uh[*uh' = _The hound bites you but does no damage.[*uhI  You closely miss the hound.The hound is lightly wounded.[*uhHJ V6=6.1[*uh0R [*uhaX @ _The hound bites you but does no damage. x2]*uh ]*uh 9A hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 57% to hit with your +0 trident. It has about 40% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|Quote^*uh^*uhy#. #....####.......####.. halotheman the Spear-Bearer# ##..## #........##... Merfolk of Okawaru ......##..# #...........## Health: 56/56 ========================#######.........##Magic: 7/7========================+...#.........##AC: 6Str: 14^*uhQ#.#..### #...#..........#EV: 15Int: 7^*uh~#.#....# +jh #.....#÷.#..# SH: 0Dex: 18### #.#....###h###..####..##..# XL:  7 Next: 68% Place: Dungeon:5 ^*uhٝ2###..##.#......P@P....####.## #.. Noise: =--------  Time: 5146.1 (0.9) ...........#...............# #.. a) +0 trident ^*uh..........##<..............#####. Throw: 33 stones ...........#..........####...##.. ^*uh......................# ##...... .................####.# ##...#. hh 2 hounds ...............### #..# #.#### j   gnoll ............#.## ##..# #..# ..............#......##You hit the hound.  The hound is lightly wounded. ^*uh_The hound bites you but does no damage.  You closely miss the hound.The hound is lightly wounded. _The hound bites you but does no damage. x2^*uh^*uh^*uh^*uh  You puncture the hound!  The hound is severely wounded.=7.0 _The hound bites you but does no damage._*uh*  You hit the hound.  The hound is almost dead.-9_*uh3_*uh95K _The hound misses you._*uh   You closely miss the hound.The hound is almost dead._*uhB-8.8_*uh_*uhK _The hound misses you. The hound barely misses you._*uh~  You barely miss the hound.The hound is severely wounded.9.7_*uhS _*uh/ R _The hound barely misses you.`*uh&  You hit the hound.  The hound is almost dead.50.6`*uhZ$`*uh&K _The hound misses you.`*uh r  You hit the hound.  You kill the hound!`*uh `*uh .   hound`*uh 1751.5`*uh# `*uh& P _Okawaru accepts your kill.d*uhd*uh[V5-2.4d*uh _You closely miss the hound. The hound barely misses you. The hound bites you.d*uh8 6=3.3 _You barely miss the hound. The hound closely misses you.e*uh0  You puncture the hound!  The hound is heavily wounded.4.2 _The hound bites you but does no damage.e*uh  You hit the hound.  The hound is almost dead.5.1e*uh e*uh _The hound barely misses you. The hound completely misses you.f*uh  You hit the hound but do no damage.The hound is almost dead.f*uhk(6.0f*uh:f*uhR _The hound barely misses you.f*uhbpr  You hit the hound.  You kill the hound!f*uhrf*uhe.jj   gnoll7/57=829 _Okawaru accepts your kill.f*uhB  You hit the gnoll.  The gnoll is moderately wounded.7.8f*uhZHf*uhKR _The gnoll barely misses you.f*uh  You closely miss the gnoll.The gnoll is moderately wounded.f*uh (8.7f*uh f*uhn K _The gnoll misses you.f*uh  You closely miss the gnoll.The gnoll is lightly wounded.9.6f*uh f*uh K _The gnoll misses you.g*uhe _The gnoll misses you.  You closely miss the gnoll.  The gnoll is lightly wounded. _The gnoll misses you.  You barely miss the gnoll.  The gnoll is lightly wounded.g*uho)60.5g*uhg*uhR _The gnoll barely misses you.g*uh  You hit the gnoll.  The gnoll is moderately wounded.49----=1.4g*uhg*uh9 _The gnoll hits you with a +0 flail!g*uhOw  You hit the gnoll but do no damage.The gnoll is moderately wounded.g*uhJxl7------2.3g*uhM~g*uh\9 _The gnoll hits you with a +0 flail.g*uh;  You hit the gnoll.  The gnoll is severely wounded.2----3.2g*uhAg*uhD9 _The gnoll hits you with a +0 flail.g*uh@  _The gnoll hits you with a +0 flail.  You hit the gnoll.  The gnoll is severely wounded. _The gnoll hits you with a +0 flail.  You hit the gnoll.  The gnoll is severely wounded.3=-4.1  You hit the gnoll.  The gnoll is severely wounded. _The gnoll hits you with a +0 flail.  You hit the gnoll.  The gnoll is severely wounded. _The gnoll barely misses you.g*uhF  You hit the gnoll but do no damage.9 (0.8g*uhpLg*uhN^ _The gnoll is severely wounded.h*uhU  You hit the gnoll but do no damage.The gnoll is severely wounded.h*uhӊ[2-5.8 (0.9h*uhÒh*uhD9 _The gnoll hits you with a +0 flail.h*uh@r  You hit the gnoll.  You kill the gnoll!h*uhAC)h*uh J-46.7h*uhŧh*uhoP _Okawaru accepts your kill.h*uhsjM #. #.#......... #....######## ##..###...##..# #..######## +...##..### #...#..........#  #.#....# +...#.....#÷.#..#  ### #.#....###@###..####..##..# ###..##.#......P.P....####.##..#. #. ..........##<..............#####.#...#.#..h*uh}h*uhl~c3=-7.7 (1.0h*uhքh*uhG  There is an open door, spattered with blood here.  Things that are here: _a +0 flail; a gnoll corpsei*uh:.i*uh.i*uh0i*uh4i*uhp:,i*uh`;,i*uh=i*uh@i*uh)A#4i*uhOA2=i*uhBi*uhG,i*uhRo*uhYo*uh[o*uh4o*uho*uho*uh,  ##..##  ##.. ########## #^'...#.#..#####..#.'#### ###)###..###.###..##.#......P.P...........@.#..............##<.....#..........####.....#............##.......)...#...####. o*uho*uh&5o*uh֥o*uhvo*uh # ##..## #.# ##..# #.. ##.#### #^'...# #.#..#####...# #.#....#.'...#..... ### #.#....###)###.. .###..##.#......P.P.... .# .##< .#o*uhS. ...# .....####.# ..### #..# .#.## ##..# #.#  #.)...#...# ###o*uho*uh#&6o*uh]o*uho*uhT 8 # ##..## # .#. ##..# # ... # #.#### #^'...# #.#..#####...# #.#....#.'...# ### #.#....###)###.. .###..##.#......P.P.... .# .##< .#. ..# .o*uh[ ...####.# .### #..# .#.## ##.. #.#  #.)...#...# o*uh <7o*uh} o*uh2 o*uh # ##..## # .#. ##..# # ... # #.#### #^'...# #.#..#####...# #.#....#.'...# ### #.#....###)###.. .###..##.#......P.P.... .# .##< .#. ...# ...####.# .### #.. .#.## ## #.#  #.)...#...# 8p*uh # ##..## # .#. ##..# # ... # #.#### #^'...# #.#..#####...# #.#....#.'...# ### #.#....###)###..#.###..##.#......P.P.....#.##<.#. . .####. .### #. .#.## ## #..#p*uh=O #.)...#...#p*uh<9p*uhp*uh.p*uhnu # ##..## # .#. ##..# # ... # #.#### #^'...# #.#..#####...# #.#....#.'...# #####.#....###)###p*uh#.###..##.#......P.P#.#.##<.#  .#### .### # .#.##  #..#  #.)...#...#50p*uh$u # ##..## # .#. ##..# # ... # #.#### #^'...# #.#..#####...# #.#....#.'...# #####.#....###)###p*uhwy ##.###..##.#......P.P #.#.##<.#p*uh  . .### .#.##.#p*uhC...#  #p*uh);.)...#...#p*uhp*uh &1p*uh !p*uh"p*uh  # ##..##  .#. ##..#  ...  #.#### #^'... #.#..#####... #.#....#.'... #####.#....###) ##.###..##.#......P.P #p*uh7 .#.##<.#  . .....###..#.##p*uh^ y#.#....#  #p*uh ;.)...#...#p*uhj p*uh &2p*uh p*uh p*uhh p*uh+  # ##..## .#. ##..# ...  #.#### #^' #.#..##### #.#....#.'# #####.#....###) ##.###..##.#......P.P #.##.##<.#.#......####...#.###.#.....#  #.)...#...#3p*uh q*uh # ##..###.... .#. ##..#.... ... #... #.#### #^'... #.#..#####.. #.#....#.' #. #####.#....###) ##.###..##.#......P. #.# #.##<.###.#. #....#.## ##.#......#  #.)...#...#q*uhq*uh&4q*uhiq*uhq*uh  # ##.. #......$ .#. ##.. ...... ...  #..... #.#### #^' .... #.#..##### ... #.#....#.' #.# #####.#....### ##.###..##.#......P #.# #.##<.#q*uh.# # ##. #.....#.## ##.#.#  #.)...#...#q*uh3q*uh5q*uhq*uh+ _Found 17 gold pieces.q*uh"q wM. #.......## # ##..##......$.. .#. ##.......... ... ####......### #^'.....#####... .' #.# ##########@###..##.#......P #.#. #.##<...................#.....##.#.........q*uhGy q*uh z &6q*uh q*uh q*uhV M #. #.#.## #. #.......## # ##..##$..#.#. ##.....#... ####........ #.#### #^'#......######...# .' #@# ########.###..##.#......P #.............#.#...............##<.........#.... #.. . #............ q*uh><7q*uhlq*uhr"r*uhhM.####.## #. #.#.## #. #.......## # ##..##$..#.#. ##..#.#... ###..##.#### #^'#.........#.#..######.@.# .'##.#########.###..##.#......P#.............#................ .............##...........r*uhY8r*uhRYM #...###.### .####..## #. #.#..## #. #....#...## # ##..#$..#.#. ##..#.... #####.#### #^'r*uhXS#..@......#.#..#######...######.'##.##########.###..##.#......P.....r*uhS$.......r*uh_\r*uh\&9r*uhncr*uher*uh<MS.###.... .##..#### #...###### .####.## #. #.#..## #. #....#...## # ##..#$..#.#. ##..#.... #####.#### #^'.........#.#..#######...######.'##.#######.#....###.....r*uh?=60r*uhr*uh\y S.###....#.##..#### #...#.#.## #..####..## #. #.#..## #. #....##.r*uhy 9## # ##..##......$..#.#. ##..##.#... ##.##.#### #^'.#.#.#..#####.r*uhy ##...######.#....#.'.##.#######.#....###)##.###..##.#......P.r*uhz #....#.#.......##<...........r*uh s*uh_? +7.7 (1s*uhXJ s*uhL u*uh\#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#.w*....## #..####.... EV: 15Int: 7.....**...## #. #.#..... SH: 0Dex: 18......**..## #. #....### XL:  7 Next: 84% Place: Dungeon:5#......*@.## # ##..##Noise: ---------  Time: 5267.7 (0.0)#.........u*uh"#.#. ##..#a) +0 trident#.........#... ###### Throw: 33 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm (wandering)##.#######.#....###)####.###..##.#......P.P.#.............#.......You now have 268 gold pieces (gained 17). _A ribbon worm comes into view.Throw: 33 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 80% to hit)u*uh #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..####u*uh r#...###### AC: 6Str: 14.#.w(....## #..####.... EV: 15Int: 7.....((...## #. #.#..... SH: 0u*uh sDex: 18......((..## #. #....### XL:  7 Next: 84% Place: Dungeon:5u*uhJ :#......(@.## # ##..##Noise: ---------  Time: 5267.7 (0.0)u*uhu #.........#.#. ##..#a) +0 tridentu*uh #.........#... ###### Throw: 33 stonesu*uh ##........##.#### #^'...#.........#.#..#####...u*uh^ ##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 33 stonesPress: ? - help, Q - select action, ( or ) - cycleu*uh {Shift-Dir - straight lineAim: a ribbon worm (wandering, hasn't noticed you, 80% to hit)  u*uh \You throw a stone. The stone hits the ribbon worm.  The ribbon worm is lightly wounded.u*uhH' u*uh2 b.w.....u*uh3 e8.7 (12 _u*uh< u*uh= v*uh%#9#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7v*uh{#========================.##..#####...###### AC: 6Str: 14v*uh#B.#..w*...## #..####.... EV: 15Int: 7......**..## #. #.#..... SH: 0Dex: 18.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5268.7 (0.0)#.........#.#. ##..#a) +0 tridentv*uh$#.........#... ###### Throw: 32 stones##........##.#### #^'...#.........#.#..#####...v*uh?$9##...######.#....#.'... w   ribbon worm##.#######.#....###)##v*uh$/##.###..##.#......P.P.#.............#.......You throw a stone. The stone hits the ribbon worm. _The ribbon worm is lightly wounded.  Throw: 32 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)v*uh`v#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#..w(...## #..####.... EV: 15Int: 7......((..## #. #.#..... SH: 0Dex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5268.7 (0.0)#*uhVxm.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 32 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 32 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (lightly wounded, 80% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is moderately wounded.v*uhv*uh.w....9.7 (11 _v*uh6 #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###v*uhd7 uS.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#...w...## #..####.... EV: 15Int: 7......**..## #. #.#..... SH: 0Dex: 18v*uh7 v.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5269.7 (0.0)v*uh7 #.........#.#. ##..#a) +0 tridentv*uh7 #.........#... ###### Throw: 31 stones##........##.#### #^'...#.........#.#..#####...v*uh\8 W##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......You throw a stone. The stone hits the ribbon worm. _The ribbon worm is moderately wounded.Throw: 31 stonesv*uh8 ]Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 80% to hit)v*uh@I #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6v*uhh Str: 14.#...w...## #..####.... EV: 15Int: 7......((..## #. #.#..... SH: 0Dex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5269.7 (0.0)#.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 31 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm##*uhj m.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 31 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 80% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is moderately wounded.v*uh .w....70.7 (10 _v*uhF v*uhe w*uh%#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#....w..## #..####.... EV: 15Int: 7.......*..## #. #.#..... SH: 0Dex: 18.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5270.7 (0.0)#.........*uh)0m#.#. ##..#a) +0 trident#.........#... ###### Throw: 30 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......You throw a stone. The stone hits the ribbon worm. _The ribbon worm is moderately wounded.Throw: 30 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 80% to hit)w*uh'#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#....w..## #..####.... EV: 15Int: 7.......(..## #. #.#..... SH: 0Dex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5270.7 (0.0)#.......w*uh(..#.#. ##..#a) +0 trident#.........#... ###### Throw: 30 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 30 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 80% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is heavily wounded.w*uhw*uhx[.w..w*uh߮f1.7 (129 _w*uhŶw*uhѸw*uh #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###w*uh :S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#.......## #..####.... EV: 15Int: 7.......w..## #. #.#..... SH: 0Dex: 18.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5271.7 (0.0)#.........#.#. ##..#w*uh> a) +0 trident#.........#... ###### Throw: 29 stones##........##.#### #^'...#.........#.#..#####...w*uh ##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......w*uh You throw a stone. The stone hits the ribbon worm. _The ribbon worm is heavily wounded.Throw: 29 stonesw*uh ZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 80% to hit)w*uh# #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#.......## #..####.... EV: 15Int: 7.......w..## #. #.#..... SH: 0Dex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5271.7 (0.0)#.........#.#.*uhJ% e39;49m ##..#a) +0 trident#.........#... ###### Throw: 29 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 29 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.w*uhG R..  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.  The ribbon worm is heavily wounded.w*uh e2.7 (18 _w*uhV w*uh x*uhi9#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7x*uhi========================.##..#####...###### AC: 6Str: 14.#.......## #..####.... EV: 15Int: 7x*uhi.......w..## #. #.#..... SH: 0Dex: 18x*uhiv.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5272.7 (0.0)x*uh$j#.........#.#. ##..#a) +0 tridentx*uhWj#.........#... ###### Throw: 28 stones##........##.#### #^'...#.........#.#..#####...x*uhj##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.x*uhj#.............#.......The stone hits the ribbon worm but does no damage. _The ribbon worm is heavily wounded.x*uh;kThrow: 28 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 80% to hit)x*uhs+x*uhxi#...####.# halotheman the Spear-Bearerx*uhylwJ###....### Merfolk of Okawaru ......x*uh{#......).... Health: 57/57 ========================x*uh5|&###x*uh|VS.###....### Magic: 7/7x*uh}2========================x*uhc}T.##..####x*uh}~#...###### AC: 6Str: 14x*uh_~.#.......## #..####.... EV: 15Int: 7.......w..## #. #.#..... SH: 0x*uhDex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5272.7 (0.0)x*uh#.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 28 stones##........##.#### #^'...x*uh#.........#.#..#####...##...######.#....#.'... w   ribbon worm##.#######.#....###)####.###..##.#......P.P.#.............#.......x*uhThrow: 28 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 80% to hit)  You throw a stone.  x*uhb2The stone hits the ribbon worm but does no damage.x*uh%4..(catching breath)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (heavily wounded, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.  The ribbon worm is heavily wounded. `````The ribbon worm expels a string of sticky webbing.x*uh7S..@..x*uh]3.6 (0.97x*uhx*uh x*uh&I_The stream of webbing misses you.x*uhb #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6x*uh)c nStr: 14.#.......## #..####.... EV: 15Int: 7.......w..## #. #.#..... SH: 0Dex: 18.......**.## #. #....### XL:  7 Next: 84% Place: Dungeon:5x*uhbc #.......@.## # ##..##Noise: ---------  Time: 5273.6 (0.0)#.........#.#. ##..#a) +0 tridentx*uhc #.........#... ###### Throw: 27 stones##........##.#### #^'...#.........#.#..#####...x*uhc K##...######.#....#.'... w   ribbon worm (catching breath)##.#######.#....###)##x*uhc ##.###..##.#......P.P.#.............#.......The ribbon worm expels a string of sticky webbing. x*uhHd _The stream of webbing misses you.Throw: 27 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)x*uhZ #...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#.......## #..####.... EV: 15Int: 7.......w..## #. #.#..... SH: 0x*uhy[ Dex: 18.......((.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##Noise: ---------  Time: 5273.6 (0.0)#.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 27 stones##........##.#### #^'...#.........#.#..#####...x*uh[ ##...######.#....#.'... w   ribbon worm (catching breath)##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 27 stonesPress: ? - help, Q - select action, ( or ) - cyclex*uh\ Shift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.x*uh0 VPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)  You throw a stone.  The stone hits the ribbon worm but does no damage.  The ribbon worm is moderately wounded.x*uh V.w.x*uhz e4.6 (16 _x*uh x*uh y*uh2#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6Str: 14.#.......## #..####.... EV: 15Int: 7..........## #. #.#..... SH: 0Dex: 18.......w*.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##y*uh2Noise: ---------  Time: 5274.6 (0.0)#.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 26 stones##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm (catching breath)##.#######.#....###)####.###..##.#......P.P.#.............#.......The stone hits the ribbon worm but does no damage. _The ribbon worm is moderately wounded.Throw: 26 stonesy*uhrPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)y*uhb#...####.# halotheman the Spear-BearerwJ###....### Merfolk of Okawaru ......#......).... Health: 57/57 ========================###S.###....### Magic: 7/7========================.##..#####...###### AC: 6y*uh߃Str: 14.#.......## #..####.... EV: 15Int: 7..........## #. #.#..... SH: 0Dex: 18.......w(.## #. #....### XL:  7 Next: 84% Place: Dungeon:5#.......@.## # ##..##y*uh,Noise: ---------  Time: 5274.6 (0.0)#.........#.#. ##..#a) +0 trident#.........#... ###### Throw: 26 stonesy*uhc##........##.#### #^'...#.........#.#..#####...##...######.#....#.'... w   ribbon worm (catching breath)y*uh##.#######.#....###)####.###..##.#......P.P.#.............#.......Throw: 26 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, catching its breath, 80% to hit)  You throw a stone. The stone hits the ribbon worm.  The ribbon worm is heavily wounded.y*uh..w5.5 (0.95 _z*uh,g  You hit the ribbon worm.z*uh0=6.4z*uhz*uhhd _The ribbon worm is severely wounded.{*uhz You hit the ribbon worm.  The ribbon worm is almost dead.{*uh{(7.3{*uh{*uhN {*uhK_The ribbon worm closely misses you.{*uhL  You puncture the ribbon worm!  You kill the ribbon worm!{*uhi.{*uh2058.2{*uh{*uhP _Okawaru accepts your kill.{*uh #...####. wJ###.... #......) ### S.###.... .##..#### #... .#.## #..#### .## #. #.# .## #. #....{*uht  #.## # ##..###.#.#. ##..# #.#...  ##.##.#### #^' #.#.#..##### ##...######.#....#.' ##.#######.#....###) ##.###..##.#......P.P #.#{*uhѷ{*uhQ5-9.2 (1.0{*uhS{*uhž|*uh  #...#### wJ###.... #......) ### S.###.... .##..#### #... .#.## #..#### .## #. #.# .## #. #.... #.## # ##..## ##.#.#. ##..# #.#...  ##.##.#### #^' #.#.#..##### ##...######.#....#.' ##.#######.#....###) ##.###..##.#......P. #.#|*uhW-80|*uh|*uhQ|*uhAR` #... wJ###.... #......)# ### S.###.....##..####|*uhRV #... .#.## #..#### .## #. #.#.## #. #.... #.## # ##.. ##.#.#. ##.. #.#...  ##|*uhQS_.##.#### #^' #.#.#..##### ##...######.#....#.' ##.#######.#....### ##.###..##.#......P #.#|*uhJ[|*uh[&1|*uh/a|*uhb|*uhIa #... wJ### #......).# ### S.###.##..#### #....#.## #..####.## #. #.#.## #. # #.## # ##.. ##.#.#. ## #.#...  ##.##.#### #^ #.#.#..|*uhǯw ##...######.#....#. ##.#######.#.... ##.###..##.#...... #.#|*uh|*uh&2|*uh|*uh|*uhl=  #... wJ###. # #.......#. #### S.###.##..#### #....#.## #...## #. #.#.## #. # #.## # ## ##.#.#. ## #.#...  ##.##.#### # #.#.#.. ##...######.#....# ##.#######.#.... ##.###..##.# #.#|*uh>D |*uhD &3|*uh9J |*uh?V }*uh,+M#.!## #...# wJ### # #....}*uh_-Y#. #### S.###.....##..#### #...### .#### #. #.#.....## #. #...###.}*uh-## # ##.##. #}*uh-#.........#... #.#}*uh5}*uh5&4}*uh=}*uhl# #.! #.... wJ###. # #..#. #### S.###....##..#### #....#.## #...## #. #..## #. #.###.## # ## ##.#.#.  #.#... ##.##.#### #.#.#.. ##...######.#.... ##.#######.#.... ##.###..##.#}*uhvR5}*uhw}*uhV[  #.!   #  . # wJ###  . #. #  }*uh...#. #### S.###  ..##..#### #  .#.## #..  .## #. #  .## #. #  .###.## #  . ##.#.#.   #..#...   ##}*uh:..##.####   #.#.#..   ##...######.#   ##.#######.#   ##.###..##.#}*uhd}*uh&6}*uh}*uh}*uhB   #.! .... #  ... ## wJ  ...#. #  #....#. #### S.  }*uh1  #......##..#### #  #.....#.## #..  #.## #.  #.## #.  .###.## #  .. ##}*uh] I.#.#.  . #}*uh ...#...  }*uh f ##.##.   #}*uh; ~.#.#..   ##...######.#  }*uhb  ##.#######.#   ##.###..##.#}*uhe }*uh &7}*uh }*uh ~*uh  #. .# # ..## wJ #.....#. #  #....#. #### S.  #......##..#### #  #.....#.## #  #.## #.  #.## #. #.....###.## # .# ##.#.#. .. #.....#... . ##..##.  #...#.#  ##...######.#  ##.#######.#  ##.###..##.#~*uhA~*uh&8~*uh~*uh~*uhƽ  #  #.....#   #......### wJ  #.....#.. #  #....#. #### S.  #......##..####   #.....#.## #  #.## #  #.## #.  #.....###.## # .## ##..#.#. . #........#... .. ##........##.  .j #.........#.# jj 2 gnolls (asleep)  j ##...######.#  ##.#.#  ##.###..##.#[3~*uhx7m~*uhug  2 gnolls come into view.~*uh%~*uh~*uh jjj1 polearm, 1 wandering)jThe gnoll shouts!  A gnoll comes into view. It is wielding a +0 spear.~*uh~*uh/==9~*uh~*uh2 _The gnoll moves out of view.~*uha{     #.....##  #......#### w  #.....#.. #  #....#.##### S  #......##..####  #.....#.##   #.##   #.## #  #.....###.## # ~*uh| &.### ##...#.#  #....# #.........# .. ##.##.  ..jj #.#. jjjj 4 gnolls (1 polearm, 2 wandering)  .jj ##...######.  ### ##.#.  ##.###..##.~*uh,  A gnoll comes into view. It is wielding a +0 flail.~*uhލ ~*uh ,~*uh? jj.j1.~*uh` '90~*uh ~*uh ' _The gnoll shouts!*uh$l # #.....##  #......#### wJ #.....#.. #. #....#.##### S. *uhl%T#......##..####  #.....#.## # #.## # #.## #. #.....###.## #  ......### ##...#.#.*uh% #....# #.........#. ...jj ##.##.# ...j *uh&#.#.# j   gnoll ..j ##...######.#*uh3& ### ##.#.# *uhb&3##.###..##.#*uh),*uh@,*uh2jj..jj 3 gnolls (1 polearm, 1 wandering)j.*uh2/--1*uh9*uh;*uh # halotheman the Spear-Bearer   #.....##Merfolk of Okawaru ......   #......####wJ Health: 57/57 ========================  #.....#..#. Magic: 7/7========================  #....#.#####S. AC: 6Str: 14  #......##..####EV: 15Int: 7  #.....#.......## # SH: 0Dex: 18  #..............## # XL:  7 Next: 85% Place: Dungeon:5  #....@..........## #. Noise: --------- [3*uh7m Time: 5291.2 (0.0)  #...**###.........## # a) +0 trident   .....*### ##.........#.#. Throw: 25 stones   #..jj# #.........#...   .....##........##.#   ...j#.........#.# jjj 3 gnolls (1 polearm, 1 wandering)   .j.##...######.#   #####.#######.#  ##.###..##.#A gnoll comes into view. It is wielding a +0 flail. _The gnoll shouts!  Throw: 25 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (66% to hit)*uh(9 # halotheman the Spear-Bearer   #.....##Merfolk of Okawaru ......   #......####wJ Health: 57/57 ========================  #.....#..#. Magic: 7/7========================  #....#.#####S. AC: 6Str: 14  *uh #......##..####EV: 15Int: 7  #.....#.......## # SH: 0Dex: 18  #..............## # XL:  7 Next: 85% Place: Dungeon:5  #....@..........## #. Noise: ---------  Time: 5291.2 (0.0)  #...((###.........## # a) +0 trident   .....(### ##.........#.#. Throw: 25 stones *uh  #..((# #.........#...   ..(..##........##.#   .(.j#.........#.# jjj 3 gnolls (1 polearm, 1 wandering)   .j.*uh[##...######.#   #####.#######.#  ##.###..##.#Throw: 25 stonesPress: ? - help, Q - select action, ( or ) - cycle*uhShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (66% to hit)  You throw a stone. The stone barely misses the gnoll.*uh!<The stone completely misses the gnoll.*uhRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 whip (66% to hit)  You throw a stone. The stone barely misses the gnoll.The stone complet  The gnoll shouts!*uhZ..jj....jj).==2.2 (14 _*uh*uh*uh%  # halotheman the Spear-Bearer   #.....##Merfolk of Okawaru ......   #......####wJ Health: 57/57 ========================  #.....#..#. Magic: 7/7========================  #....#.#####S. AC: 6Str: 14  #......##..####EV: 15Int: 7  #.....#.......## # SH: 0Dex: 18  #..............## # XL:  7 Next: 85% Place: Dungeon:5  #....@..........## #. Noise: ==-------[33*uh m  Time: 5292.2 (0.0)  #...**###.........## # a) +0 trident   ....jj### ##.........#.#. Throw: 24 stones   #....# #.........#...   .....##........##.#   ..jj#.........#.# jjj 3 gnolls (1 polearm)   ...##...######.#   #####.#######.#  ##.###..##.#The stone completely misses the gnoll. _The gnoll shouts!  Throw: 24 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (66% to hit)*uh # halotheman the Spear-Bearer   #.....##Merfolk of Okawaru ......   #......####wJ Health: 57/57 ========================  #.....#..#. Magic: 7/7========================  #....#.#####S. AC: 6Str: 14  #......##..####EV: 15Int: 7  #.....#.......## # SH: 0Dex: 18  #..............## # XL:  7 Next: 85% Place: Dungeon:5  #....@..........## #. Noise: ==-------[33*uh m  Time: 5292.2 (0.0)  #...((###.........## # a) +0 trident   ....jj### ##.........#.#. Throw: 24 stones   #....# #.........#...   .....##........##.#   ..jj#.........#.# jjj 3 gnolls (1 polearm)   ...##...######.#   #####.#######.#  ##.###..##.#Throw: 24 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 whip (66% to hit)  You throw a stone. The stone hits the gnoll.  The gnoll is lightly wounded.*uhڨJ*uhjj.... 2 gnolls--3.2 (13 _*uh] # halotheman the Spear-Bearer*uh= #.....## Merfolk of Okawaru ...... #......#### wJ Health: 57/57 ======================== *uh#.....#.. #. Magic: 7/7======================== #....#.##### S. AC: 6Str: 14 #......##..####  EV: 15*uh.Int: 7 #.....#.......## # SH: 0*uhP=Dex: 18 *uhs#..............## # XL:  7 Next: 85% Place: Dungeon:5 *uh#....@..........## #. Noise: ---------  Time: 5293.2 (0.0) *uh#..jj.###.........## #  a) +0 trident *uh......### ##.........#.#. Throw: 23 stones*uh] #....# #.........#... ..... ##........##.# ...j #.........#.# jj 2 gnolls ... ##...######.# *uh9### ##.#######.# ##.###..##.#*uhAim: a gnoll, wielding a +0 whip (66% to hit)  You throw a stone. The stone hits the gnoll. *uhJ_The gnoll is lightly wounded.  Reach: a) +0 trident*uhPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 whip (lightly wounded, 70% to hit)*uhK # halotheman the Spear-Bearer #.....## Merfolk of Okawaru ...... #......#### wJ Health: 57/57 ======================== *uhL#.....#.. #. Magic: 7/7======================== #....#.##### S. AC: 6Str: 14 #......##..####  EV: 15Int: 7 #.....#.......## # SH: 0Dex: 18 *uhL#..............## # XL:  7 Next: 85% Place: Dungeon:5 #....@..........## #. Noise: ---------  Time: 5293.2 (0.0) *uh-M#..jj.###.........## #  a) +0 trident *uhZM......### ##.........#.#. Throw: 23 stones #....# #.........#... *uhM..... ##........##.# ...j #.........#.# jj 2 gnolls*uhMU ... ##...######.# ### ##.#######.#*uhM ##.###..##.#*uhOYou throw a stone. The stone hits the gnoll. _The gnoll is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move target*uh_OAim: a gnoll, wielding a +0 whip (lightly wounded, 70% to hit)  You reach to attack! You closely miss the gnoll.*uh6P*uhP*uhy #.....## #......####  #.....#..  #....#.#####  #......##..####  #.....#.......##  #..............##  #..jj@..........##  #.....###..... #  ......### ##.... #....# #.... .....  ...j j 3 gnolls .j.  ### 4.1 (0.9 _The gnoll is lightly wounded.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: [*uh{40ma gnoll, wielding a +0 whip (lightly wounded, 70% to hit)  You reach to attack! You closely miss the gnoll. _The gnoll is lightly wounded.*uh7  You hit the gnoll.*uhAj.*uh~0=5.0*uhJ*uhH` _The gnoll is moderately wounded.*uh; #. #.....## # #......#### wJ# #.....#.. #.*uh #....#.##### S.# #......##..#### # #.....#.*uh## #. #...j.## #.*uhme #...j.## #.  #.....###.## # *uh_ ( ......### ##..#.#.  #....# #..... ..... ##........##.# ...j #.........#.#. 2 .j. ##...######.#. ### ##.#*uh ].#. ##.###..##.#.*uhs *uh;*uh*uh*uhG.j.jjj 3 gnolls (1 polearm)*uh-6.0 (1.0*uh*uh p _The gnoll attacks as it pursues you! The gnoll misses you.*uh; #.! #.....## #. #......#### wJ# #.....#.. #. #....#.##### S.# #......##..#### #. #.....#.## #. #....j.## #.  #....j.## #.  #.....###.## #  ......### ##.#.#. *uh #...j# #...... ..... ##..##.# ...j #...#.#. 2 gnolls .j. ##...######.#. ### ##.#######.#. ##.###..##.#.*uh  The gnoll attacks as it pursues you! The gnoll completely misses you.*uhm.j.j*uhHmj.j 3 gnolls (1 polearm)*uh&7*uh*uhx _The gnoll attacks as it pursues you! The gnoll closely misses you.*uh$ #.....##.   #......####wJ###   .#.. #....   #.#####*uh|&S.###   #......##..#### #..   #.....#.......*uh/#..#   *uhТ#.....j.#. #   #.....j.*uhu#. #   #...j.###*uh=# #   ......### *uho.#.   #....# #.#...  ..... ##*uh]##.####   ...j *uhb..#..   .j. *uh٣~##...######.#. 2 gnolls*uh ### #.#######.#.   *uhg##.###..##.#.   *uhA6#.............#*uh*uh*uh*uh.j.jj.*uhHj 3 gnolls (1 polearm)*uh&8*uh*uh a _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.*uhW! #.##wJ### #.....#.. #..... #....#.#####S.### #......##..####*uh"  #... #.....#.......#..## #.......#. #. #...j.jj#. #. #.....###.*uh",# #  ......### .#.  #....# #.#...  ..... ####.####  ...j ..#..  .j. *uh"##...######.#....  ### #######.#. 2 gnolls *uh###.###..##.#. #.............# #....##<*uh&*uh',*uh/j...jj 3 gnolls (1 polearm)*uh.0.-9*uh7*uh9*uh[#.. #.....#.#####S.####......##..#### #...##.....#.......#..####....j..#. #.#......j#. #.#.....#### #......### ##..#.#....# #.#... ..... ###.#### #...j ..#..###.j. ##...######.#....### #######.#....# ##.###..##.#.#.............##.....##<......*uhB*uh.j.j*uhB-300*uh+*uhF*uh #.#####S.####......##..#### #...###.....#.......#..####.....j.#. #.#.#.......#. #...#.....###j# #......### .#.#....# #..#... ..... ###.#### #^...j ..#..###.j. ##...######.#....#.### #######.#....# ##.###..##.#......#.............##.......##<..............#.*uh! .j..j1*uh& *uh$( *uhO#......##..#### #...####.....#.......#..####.#.......#. #.#..#......j#. #...#.....###.# ##..#......### ##j.#.#....# #.#... ###..... ##..##.#### #^'...j #..#..#####.j. ##...######.#....#.'### #######.#....### ##.###..##.#......P#.............##.......##<.............#..........#..j..j*uhP&2*uhW*uh_*uh%#.......## #..####....## #.#....## #. #..#.....###j.## # ##..#......### ##*uhF&.#.#. ##..#....# #.j.. ###..... ##.j#.#### #^'j *uhs&n #...#.#..#####j. *uh&##.@.######.#....#.'### ##.#########*uh&t ##.###....P*uh&.............#....#...##<..........*uh&O.#.#.........*uh'd #.........##*uh9'*uh)*uh71,*uh2".*uh2ej..j*uh3&3*uhY:*uh<*uhw ..## #.#...## #. #..#.....###*uh ~.## # ##..#......### ##j.#.#. ##..#....# #... ###..... ##.j##.#### #^'j *uh$ F #..j......#.#..#####j. ##...######.#....#.'### ##@##*uhQ ~## ##.###....P*uh| .............#....#.......##<...........*uh .#.#........... #...........*uhՏ e##....# *uh *#.#*uh *uh^ *uh) *uh .j.j*uhZ \6-=4*uh *uh" 8 _The gnoll hits you with a +0 whip.*uhR)U.## #. #..#.....###.## # ##..#......### ##.#.#. ##..#....# #j.#... ###..... #..##.#### #^'j  #..j......#.#..#####j. ##.j.######.#....#.'### ##.#### ....P*uh)#.............#....#...............##<...................#.#........... #....##..# ......#.##.#..#*uh\0B*uh5.j..jj*uh6\7=-5*uhs=*uho?*uh#C <  You puncture the gnoll!*uhD ,*uh5N ! j.jj.j 4 gnolls (1 polearm)  The gnoll is almost dead.*uhN 4==9 (0.9*uhV *uhY K _The gnoll misses you.*uh^  You barely miss the gnoll..j-6.8*uhŽ*uhY _The gnoll is almost dead.*uh:  You hit the gnoll but do no damage.The gnoll is almost dead.*uhc .j.j*uhz b49----=7.7*uhR *uh 8 _The gnoll hits you with a +0 whip!*uh  You hit the gnoll.  The gnoll is almost dead.*uhU.j*uhm4-------8.6*uh*uhVn _The gnoll hits you with a +0 whip. The gnoll misses you.*uh  You barely miss the gnoll.The gnoll is almost dead.*uhM x.j1*uh G----9.5*uh)" *uh($ u _The gnoll hits you with a +0 whip. The gnoll barely misses you.*uhw  You puncture the gnoll!  You kill the gnoll!*uh*uh΍_  Okawaru accepts your kill.*uh 5. 3*uhs39--710.4*uh*uhC _The gnoll hits you from afar with a +0 spear.*uhدM_The gnoll hits you from afar with a +0 spear.  You puncture the gnoll!  The gnoll is severely wounded.The gnoll misses you.*uh߰s3----=1.3*uh*uhC _The gnoll hits you from afar with a +0 spear.*uh  You closely miss the gnoll.The gnoll is severely wounded.*uhdr4=---2.2*uh"*uh  _The gnoll closely misses you. The gnoll completely misses you.*uh *uh۔ { Ability - do what?CostFailure *uh d Invocations -  X - Renounce ReligionNone*uh3 0% [?] toggle between ability selection and description.*uhTH*uhQ*uh-[ #...............## #. #.... halotheman the Spear-Bearer*uh\#.....###.........## # ##..# Merfolk of Okawaru ............### ##.........#.#. ##.. Health: 34/57 ==============----------#....# #.........#... ### Magic: 7/7========================.....##........##.#### #^' AC: 6Str: 14  ...j#.........#.#..##### EV: 15Int: 7  .j.##jj.######.#....#.' SH: 0Dex: 18  #####j#######.#....### XL:  7 Next: 87% Place: Dungeon:5##@###..##.#......P Noise: =--------  Time: 5312.2 (0.0)#.............#.... [4*uh6\00ma) +0 trident*uhk\Q#...............##<... Throw: 23 stones...................#.....#......................#...................... jjj 3 gnolls (1 polearm)##....................##.................#.####.#................#The gnoll is severely wounded.The gnoll misses you. _The gnoll hits you from afar with a +0 spear.  *uh ]You closely miss the gnoll.The gnoll is severely wounded. _The gnoll closely misses you. The gnoll completely misses you.*uhudP  Okay, then.*uhd*uhj*uh m. _*uh.Fw  You puncture the gnoll!  You kill the gnoll!*uhJ_  Okawaru accepts your kill.*uhR5. 2*uhV6903.1 (0.9*uh^*uhpaR _The gnoll barely misses you.*uhxO  You puncture the gnoll!  The gnoll is severely wounded.0--=9 (0.8 _The gnoll hits you from afar with a +0 spear.*uhRr  You hit the gnoll.  You kill the gnoll!*uhn)   gnoll (*uhNX--2-4.8 (0.9*uhF*uh=P _Okawaru accepts your kill.*uhd #...............## #. #.... halotheman the Spear-Bearer  #.....###.........## # ##..# Merfolk of Okawaru ......  ......### ##.........#.#. ##.. Health: 30/57 ============------------  #....# #.........#... ### Magic: 7/7========================  ..... ##........##.#### #^' AC: 6Str: 14  ...j #.........#.#..##### EV: 15Int: 7  .j. ##j..######.#....#.' SH: 0Dex: 18  ### ##)#######.#....### XL:  7 Next: 92% Place: Dungeon:5 ##@###..##.#......P Noise: =--------  Time: 5314.8 (0.0) #.............#.... a) +0 trident #...............##<... Throw: 23 stones ...................#....[13*uhvY;9H .#...................... #...................... j   gnoll (polearm) ##....................# #.................#.## ##.#................# You hit the gnoll.  You kill the gnoll! _Okawaru accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (70% to hit)*uh  #...............## #. #.... halotheman the Spear-Bearer#.....###.........## # ##..# Merfolk of Okawaru ............### ##.........#.#. ##.. Health: 30/57 ============------------#....# #.........#... ### Magic: 7/7========================.....##........##.#### #^' AC: 6Str: 14  ...j#.........#.#..##### EV: 15Int: 7  .j.##j..######.#....#.' SH: 0Dex: 18  ###*uhj g##)#######.#....### XL:  7 Next: 92% Place: Dungeon:5##@###..##.#......P Noise: =--------  Time: 5314.8 (0.0)#.............#.... a) +0 trident#...............##<... Throw: 23 stones...................#.....#......................#...................... j   gnoll (polearm)##....................##.................#.####.#................# _Okawaru accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (70% to hit)  You reach to attack! You puncture the gnoll!  The gnoll is severely wounded.*uhB c1=5.7 (0.9*uh" *uh   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (70% to hit)  You reach to attack! You puncture the gnoll!  The gnoll is severely wounded. _The gnoll barely misses you.*uh9! 4*uh') *uh/ F _Unknown command.*uhf #...............## #. #.... halotheman the Spear-Bearer  #.....###.........## # ##..# Merfolk of Okawaru ......  ......### ##.........#.#. ##.. Health: 31/57 =============-----------  #....# #.........#... ### Magic: 7/7========================  ..... ##........##.#### #^' AC: 6Str: 14  ...j #.........#.#..##### EV: 15Int: 7  .j. ##j..######.#....#.' SH: 0Dex: 18  ### ##)#######.#....### XL:  7 Next: 92% Place: Dungeon:5 ##@###..##.#......P Noise: =--------  Time: 5315.7 (0.0) #.............#.... a) +0 trident #...............##<... Throw: 23 stones ...................#....[13*uhr;9H .#...................... #...................... j   gnoll (polearm) ##....................# #.................#.## ##.#................# The gnoll is severely wounded. _The gnoll barely misses you. _Unknown command.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)*uh)  #...............## #. #.... halotheman the Spear-Bearer#.....###.........## # ##..# Merfolk of Okawaru ............### ##.........#.#. ##.. Health: 31/57 =============-----------#....# #.........#... ### Magic: 7/7========================.....##........##.#### #^' AC: 6Str: 14  ...j#.........#.#..##### EV: 15Int: 7  .j.##j..######.#....#.' SH: 0Dex: 18  #####)#######.#....### XL:  7 Next: 92% Place: Dungeon:5##@###..##.#......P Noise: [*uh 40m=--------  Time: 5315.7 (0.0)#.............#.... a) +0 trident#...............##<... Throw: 23 stones...................#.....#......................#...................... j   gnoll (polearm)##....................##.................#.####.#................# _Unknown command.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You reach to attack! You barely miss the gnoll.The gnoll is severely wounded.28--6.6 (0.9*uh* *uh CMReach: a) +0 trident *uh^  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You reach to attack! You barely miss the gnoll.*uh The gnoll is severely wounded. _The gnoll hits you from afar with a +0 spear.*uhn9 #...............## #. #.... halotheman the Spear-Bearer  #.....###.........## # ##..# Merfolk of Okawaru ......  ......### ##.........#.#. ##.. Health: 28/57 ===========-------------  #....# #.........#... ### Magic: 7/7========================  ..... ##........##.#### #^' AC: 6Str: 14  ...j #.........#.#..##### EV: 15Int: 7  .j. ##j..######.#....#.' SH: 0Dex: 18  ### ##)#######.#....### XL:  7 Next: 92% Place: Dungeon:5 ##@###..##.#......P Noise: =--------  Time: 5316.6 (0.0) #.............#.... a) +0 trident #...............##<... Throw: 23 stones ...................#....[13*uh:-;9H .#...................... *uh <#...................... j   gnoll (polearm) ##....................# #.................#.## ##.#................# You reach to attack! You barely miss the gnoll.The gnoll is severely wounded. _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)*uhO #...............## #. #.... halotheman the Spear-Bearer  #.....###.........## # ##..# Merfolk of Okawaru ......  ......### ##.........#.#. ##.. Health: 28/57 ===========-------------  #....# #.........#... ### Magic: 7/7========================  ..... ##........##.#### #^' AC: 6Str: 14  ...j #.........#.#..##### EV: 15Int: 7  .j. ##j..######.#....#.' SH: 0Dex: 18  ### ##)#######.#....### XL:  7 Next: 92% Place: Dungeon:5 *uh,Q##@###..##.#......P Noise: =--------  Time: 5316.6 (0.0) #.............#.... a) +0 trident #...............##<... Throw: 23 stones ...................#.... .#...................... #...................... j   gnoll (polearm) ##....................# #.................#.## ##.#................# _The gnoll hits you from afar with a +0 spear.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You reach to attack! You puncture the gnoll!  You kill the gnoll!*uhX  #.  .........## #   ##.........#.#.  *uhY #.........#...  ..... ##...... #^  ...j #.....  .j. ##)  ###  #......... #...............##< ............... .#............. #............. ##............*uhYR #............ *uh]=4-7.5 (0.9*uh d*uhf  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You reach to attack! You puncture the gnoll!  You kill the gnoll! _Okawaru accepts your kill.*uh_lM## #. #.# #.......## #. #.... #.....###.## # ##..#......### ##.#.#. ##..#....#...#... ###..##........##.#### #^'..j#.........#.#..#####.j.##)..#.'#####*uhl%#####.###..##.#......P #.............#.#...............##<.........#.... #.. . #............ *uhu*uh5vu9=-8.5 (1.0*uh{*uhj _Items here: ))) †.*uh'*uh)wPick up what? 25/52 slots (_ for help) *uh:*Hand Weapons (select all with ))a - a +0 flail  b - a +0 flail  *uh*c - a +0 whip Carrion a gnoll corpse [Up|Down] select[Esc] exit *uh*Letters toggle [.|Space] toggle selected[top]*uhm*uh*uh #..............## #. #.#.. halotheman the Spear-Bearer#...............## #. #.... Merfolk of Okawaru ......#.....###.........## # ##..# Health: 29/57 ============------------......### ##.........#.#. ##.. Magic: 7/7========================*uh^Y#....# #.........#... ### AC: 6Str: 14  .....##........##.#### #^' EV: 15Int: 7  ...j#.........#.#..##### SH: 0Dex: 18  .j.##)..######.#....#.' XL:  7 Next: 94% Place: Dungeon:5  #####@#######.#....### Noise: ---------  Time: 5318.5 (0.0)##.###..##.#......P a) +0 trident*uhL#.............#.... Throw: 23 stones#...............##<......................#.....#...................... #...................... ##....................#*uh #.................#.## Aim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  *uhYou reach to attack! You puncture the gnoll!  You kill the gnoll! _Okawaru accepts your kill. *uh4_Items here: ))) †.  Okay, then.*uh~*uh*uh*uh. _*uhH@M### .####.## #. #.# #.......## #. #.... #.....###.## # ##..#......### ###. ##..#....# #.#... ###..#..##.#### #^'..j#.........#.#..#####.j.##)@.#.'#####)#########.###..##.#......P#.............#................ .............##...........*uhY*uh29.5 (1 _*uh*uhU*uhp #.....#.## #..#### #......## #. #.# #.......## #. # #.....###.## # ##.. ......### ##*uhqq.#.#. ## #....# #.#...  ..... ##.##.#### #^ ...j #.#.#.. .j. ##@..######.#....#. ### ##)#######.#.... ##.###..##.#...... #....# #........##< ............# .#.......... #........... ##.*uh{*uh |'20*uh.*uhz_ You reach to attack! You puncture the gnoll!  You kill the gnoll! _Okawaru accepts your kill. _Items here: ))) †. _You see here a +0 spear.*uh U#.....#.## #..####.#......## #. #.#.#.......## #. #.#.....###.## # ##..#......### ##.#.#. ##.#....# #.#... #..... ##.*uh [##.#### #^'...j #.#.#..#.j. ##)@.######.#....#.'### ##)#######.#....###.###..##.#......P#....#.#........*uh ##<.............#..#...........#............##.#*uh *uhO *uh -1 _*uh *uh *uh  ..## #.#...## #. #..#.....###.## # ##..#......### ##.#.#. ##..#....# #.. ###..... ####.#### #^'j  ...#.#..#####j. ##)..######.#....#.'### ##@#### ##.###....P.............#.............................##...........#.................#.## *uh! *uh! C302*uh( *uh_/ j _Items here: ))) †.*uh*uh*uhR*uh-B*uh,*uh݋*uht91*uh0=*uhH*uhɔ,*uh)*uh,*uh*uh؝,*uh*uh a2=*uh*uh,*uhY*uhx,*uh=*uh*uh93*uh*uh,*uhc*uhP,*uh *uh,*uhw*uhI*uhL4=*uhο*uh,*uh*uh,*uh*uhW*uhK5=*uh*uh,*uh*uh*uh*uh*uh,*uh*uhR*uhL6=*uhR*uhJ,*uh*uh ,*uh.*uh.97*uhh(=*uh*uh/,*uh*uh,*uhT*uhi8=*uh*uh,*uh~*uh,*uh*uh,*uh*uh99*uh(=*uho*uhT ,*uh *uh,*uh*uhP40*uh*uhO,*uh*uh,*uh*uh,*uh *uh#*uh#N41=*uh**uh,,*uhS.*uh1,*uh 3*uh6*uh6W2=*uh8*uh+=,*uh>*uhA,*uhC*uhF,*uh/H*uhKa3=*uh\M*uh UB*uhW,*uhdX*uh[k4=*uhJ]*uh`,*uhb*uhe*uh2e*uhf*uhli*uhi*uhj*uh*m*uhxm%5*uhn*uhq,*uher*uht*uhu*uhlv*uh^y96*uhy(=*uh{*uh *uh=*uh*uhу*uh*uhj*uh*uh+*uh*uh*uh#7*uh2=*uhk*uh,*uh*uh*uh"*uhݚ*uha8=*uh*uhܥ,*uh*uh9=*uh,*uhG*uh,*uh*uh,*uh*uhb50=*uh*uh,,*uh*uh[*uh*uh*uh*uh?1=*uh*uh*uh",*uh*uh,*uh*uh,*uh*uh*uh%2*uh*uh,*uh}*uhy *uh *uh *uh*uh=#3*uh^(=*uh*uh,*uh)*uh*uh*uh.*uh*uh *uhm*uh*uhN4=*uhL!*uh0%,*uho&*uh(,*uh<**uh+-a5=*uh.*uh1*uhM2*uh3*uh8,*uh<B*uh =*uh$@*uhc@N6=*uhA*uhGE,*uhF*uhI,*uh7K*uhIT$ *uhT;_You start resting.*uhC\1414.5 (92.0)*uh#]Z7=5.5 (93*uhd*uhg" _HP restored.*uh *uhk Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Title - Struggler Favour - Okawaru is noncommittal. *uh Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath*uhZ *uh[ *uhe  #..............## #. #.#.. halotheman the Spear-Bearer#...............## #. #.... Merfolk of Okawaru ......#.....###.........## # ##..# Health: 57/57 ========================......### ##.........#.#. ##.. Magic: 7/7========================#....# #.........#... ### AC: 6Str: 14  *uhe .....##........##.#### #^' EV: 15Int: 7  ...j#.........#.#..##### SH: 0Dex: 18  .j.##)..######.#....#.' XL:  7 Next: 94% Place: Dungeon:5  ###*uhe l##@#######.#....### Noise: ---------  Time: 5415.5 (0.0)##.###..##.#......P a) +0 trident*uhf #.............#.... Throw: 23 stones#...............##<...*uh#f ...................#.....#...................... *uhCf #...................... ##....................#*uhbf r #.................#.##  *uhf Q_Items here: ))) †. *uhf Q_Okay, then. _You see here a +0 spear. *uhf ~_Items here: ))) †. _You start resting. *uhf #_HP restored.*uhvn *uhn *uhv *uhqx *uhmM### .####.## #. #.# #.......## #. #.... #.....###.## # ##..#......### ###. ##..#....# #.#... ###..#..##.#### #^'..j#.........#.#..#####.j.##)@.#.'#####)#########.###..##.#......P#.............#................ .............##...........6.5 (1*uh}*uh^*uhrM.##..#### #...###.### .####..## #. #.# #.......## #. #.... #.....###.## # ##..#......### ##. ##..*uh#....# #.... ###..###.#### #^'..j#..@......#.#..#####.j.##)..######*uh(a.'#####)########*uh##.###..##.#......P............*uho&*uh&&7*uh-*uh40*uhp ?M#.##### S.###......##..#### #...###### .####.## #. #.# #.......## #. #.... #.....###.## # ##..#......### #*uh, H#. ##..#....# #.... ###..###.#### #^'..j.........#.#..#####.j.##)..######.'#####)#######.#....###.....*uh *uh &8*uhi *uh *uh M#.. #......)#O##### S.###.....##..#### #...###### .####.*uh1 Y## #. #.# #.......## #. #.... #.....###.## # ##..#......### ##. ##..#....# #.*uhd ... ###..###.#### #^'*uh Z..j.........#.#..#####.j.*uh ##)..######.#....#.'O   ogre (wandering)*uh ^...*uhp *uh L.O*uh= &9*uh  *uh x _An ogre comes into view. It is wielding a +0 giant club.*uh>`#.###wJ###...#.....#.. #......)#.##### S.###....O.##..#### #...###### .###### #. #.# #.......## #. #.... #.....###.*uh3aD## # ##..#......### ##. ##..#....#.... ###..###.#### #^'..j.........#.#..#####.j.##)..######.'#####)#########.###..##.#......P #.#. ###<*uh}a*uhf*uhApk.OO*uhp0==20*uhz*uh~& _The ogre shouts!*uhs #......#### wJ### #.....#..*uhu #......) #....#.##### S.### #.....O##..#### #... #.....#.## #..#### #.## #. #.# #*uhAv+.## #. # #.....###.## # ##.. ......### ##.#.#. ## #....# #*uhrv.#...  ..... ##*uhv.##.#### #^ ...j #.#.#..*uhv .j. ##)..######.#....#. ###*uhv ##)#######.#.... ##.###..##.#...... #....#*uhxwU #.##<*uh"{*uhy.O--1*uh}*uhG*uh|' #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#O......## #..#### AC: 6Str: 14*uhX}#.......*......## #. #.#. EV: 15Int: 7#........*......## #. #... SH: 0Dex: 18#.....###..*......## # ##.. XL:  7 Next: 94% Place: Dungeon:5*uh}:......### ##..@......#.#. ##. Noise: ---------  Time: 5421.5 (0.0)#....# #.........#... ## a) +0 trident*uh}.....##........##.#### #^ Throw: 23 stones...j*uh}#.........#.#..####.j.##)..######.#....#.###*uh}##)#######.#....## O   ogre##.###..##.#......*uh~i#.............#...#...............##<.. *uh:~_An ogre comes into view. It is wielding a +0 giant club. _The ogre shouts!  Throw: 23 stones*uh~3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (77% to hit)*uh #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#.....(##..#####...## Magic: 7/7*uhcg========================#.....#(......## #..#### AC: 6Str: 14#.......(......## #. #.#. EV: 15Int: 7#........(......## #. #... SH: 0Dex: 18*uh#.....###..(......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: ---------  Time: 5421.5 (0.0)*uh #....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 23 stones...j*uh=#.........#.#..####.j.##)..######.#....#.###*uhk##)#######.#....## O   ogre*uh##.###..##.#......#.............#...#...............##<.. *uh_An ogre comes into view. It is wielding a +0 giant club. _The ogre shouts!  *uh!Throw: 23 stones*uhZ,Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (77% to hit)*uhZm \The ogre shouts!  Throw: 23 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (77% to hit)  You throw a stone. The stone barely misses the ogre...O..*uhp g2.4 (0.92 _*uhSv *uhw *uh? #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#.......O......## #. #.#. EV: 15Int: 7#........*......## #. #... SH: 0Dex: 18#.....###..*......## # ##.. XL:  7 Next: 94% Place: Dungeon:5*uh[[......### ##..@......#.#. ##. Noise: ---------  Time: 5422.4 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 22 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<..*uh!Aim: an ogre, wielding a +0 giant club (77% to hit) _You throw a stone. The stone barely misses the ogre.Throw: 22 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (77% to hit)*uh #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================*uh#.....#.......## #..#### AC: 6Str: 14#.......O......## #. #.#. EV: 15Int: 7#........(......## #. #... SH: 0Dex: 18#.....###..(......## # ##.. XL:  7 Next: 94% Place: Dungeon:5*uhV......### ##..@......#.#. ##. Noise: ---------  Time: 5422.4 (0.0)*uh#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 22 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...*uh4#...............##<..Throw: 22 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*uh=Aim: an ogre, wielding a +0 giant club (77% to hit)  You throw a stone.  The stone hits the ogre but does no damage.*uh1*uh<1.O*uh|<.*uh=e3.4 (11 _*uhF*uh5H*uh  #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== *uh #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #........O......## #. #... SH: 0Dex: 18  #.....###..*......## # ##.. XL:  7 Next: 94% Place: Dungeon:5 *uhR N ......### ##..@......#.#. ##. Noise: ---------  Time: 5423.4 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones *uh  ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..Aim: an ogre, wielding a +0 giant club (77% to hit)  You throw a stone. *uh _The stone hits the ogre but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)*uhH #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6*uh#IStr: 14 #..............## #. #.#. EV: 15Int: 7 #........O......## #. #... SH: 0Dex: 18  #.....###.........## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: ---------  Time: 5423.4 (0.0) *uhcI #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#. *uhI ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#...*uhI{ #...............##<..Aim: an ogre, wielding a +0 giant club (77% to hit)  *uh JYou throw a stone. _The stone hits the ogre but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target*uhFJIAim: an ogre, wielding a +0 giant club (79% to hit)*uhST   #.. ) #....#.#####  #......##..####  #.....#.......##  #..............## #.  *uhlU#...............## #.  #..O......## #   ##..@......#.#.   #.........#...  ..... ##........# #^  ...j #.........  .j. ##)..#####  ### ##)## ##.# #... <*uhtV-4.2 (0.8*uh`*uhcn  You throw a stone. _The stone hits the ogre but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit) _You reach to attack! You barely miss the ogre.*uhY #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0*uh]Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: ---------  Time: 5424.2 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre *uhёj##.###..##.#...... #.............#... #...............##<..Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit) _You reach to attack! You barely miss the ogre.Reach: a) +0 tridentPress: ? - help, Dir - move target*uhPAim: an ogre, wielding a +0 giant club (79% to hit)*uh #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7*uh#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: ---------  Time: 5424.2 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####*uh\.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<.. _You reach to attack! You barely miss the ogre.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (79% to hit)  You hit the ogre.  The ogre is lightly wounded.*uh5=5.1 (0.9*uh*uh_Reach: a) +0 trident  *uh-$Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (79% to hit)  You hit the ogre.  The ogre is lightly wounded. _The ogre closely misses you.*uha  #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6*uh Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5425.1 (0.0) *uhv  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..You hit the ogre.  *uh The ogre is lightly wounded. _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target*uh aAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)*uh  #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15*uh Int: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5425.1 (0.0)#....# #.........#... ## a) +0 trident.....*uh ##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......*uh #.............#...#...............##<..The ogre is lightly wounded. *uhF _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre.*uh> -6.0 (0.9*uh *uh M_The ogre closely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  *uh+ kYou hit the ogre. _The ogre is moderately wounded.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5426.0 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uhB 4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..Aim: an ogre, wielding a +0 giant club (lightly wounded, 79% to hit)  You hit the ogre. _The ogre is moderately wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)*uhh #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7*uh #...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5426.0 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<.. _The ogre is moderately w*uhHUounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 79% to hit)  You puncture the ogre!  The ogre is heavily wounded.*uh&3=9 (0.9*uh*uhQ _The ogre barely misses you.*uh)Y #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0*uh*Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: ==-------  Time: 5426.9 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre *uh*Z##.###..##.#...... #.............#... #...............##<..*uh +You puncture the ogre!  The ogre is heavily wounded. _The ogre barely misses you.Reach: a) +0 trident*uh/+Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)*uhW #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================*uhX#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7#...............## #. #... SH: 0Dex: 18*uhX#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: ==-------  Time: 5426.9 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.*uhXc##)..######.#....#.###*uhX?##)#######.#....## O   ogre##.###..##.#......#.............#...*uhYf#...............##<..The ogre is heavily wounded. *uh'Yh_The ogre barely misses you.Reach: a) +0 trident*uhHY)Press: ? - help, Dir - move target*uhhYAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You barely miss the ogre.*uhZ5-7.8 (0.9*uhc*uheM_The ogre barely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You barely miss the ogre. *uhDfN_The ogre is heavily wounded.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5427.8 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uhU4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..Aim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You barely miss the ogre. _The ogre is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)*uh ) #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================*uh #......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15*uh@ yInt: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5*uh| l......### ##..@......#.#. ##. Noise: =--------  Time: 5427.8 (0.0)*uh #....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j*uh m#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre*uh5 ##.###..##.#......#.............#...*uh[ #...............##<.. _The ogre is heavily wounded.Reach: a) +0 trident*uh{ )Press: ? - help, Dir - move target*uh Aim: an ogre, wielding a +0 giant club (heavily wounded, 79% to hit)  You puncture the ogre!  The ogre is severely wounded.*uh -8.7 (0.9*uh *uhw Q _The ogre barely misses you.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15*uhInt: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5428.7 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..You puncture the ogre!  *uhܤTThe ogre is severely wounded. _The ogre barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)*uh #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7*uh#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5428.7 (0.0)#....# #.........#... ## a) +0 trident.....*uhƏ##........##.#### #^ Throw: 21 stones...j*uh#.........#.#..####.j.##)..######.#....#.###*uh3o##)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<..*uh]zThe ogre is severely wounded. _The ogre barely misses you.*uhNReach: a) +0 tridentPress: ? - help, Dir - move target*uhAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You closely miss the ogre.*uh~-9.5 (0.8*uh*uhM_The ogre barely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You closely miss the ogre. _The ogre is severely wounded.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5429.5 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uhY4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..Aim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You closely miss the ogre. _The ogre is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)*uh5 #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7*uhh7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5429.5 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<.. _The ogre is severely wou*uh7cnded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You completely miss the ogre.The ogre is severely wounded.*uh7.30.4 (0.9*uh8?*uhAR _The ogre closely misses you.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5430.4 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uhr4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..You completely miss the ogre.The ogre is severely wounded. _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)*uhj #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6*uhsStr: 14#..............## #. #.#. EV: 15Int: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5*uh......### ##..@......#.#. ##. Noise: =--------  Time: 5430.4 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre*uh##.###..##.#......#.............#...#...............##<.. _The ogre closely misses you.*uhNReach: a) +0 tridentPress: ? - help, Dir - move target*uhAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You barely miss the ogre.The ogre is severely wounded.*uh-1.3 (0.9*uh[*uhb  Reach: a) +0 trident  Press: ? - help, Di*uhcr - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You barely miss the ogre.  The ogre is severely wounded. _The ogre completely misses you.*uh?*uh*uhDTAn ogre. A large, ugly, and fat creature, distantly related to goblins. It is tremendously strong, and likes fighting alongside its orc friends. Max HP: ~27Will: +AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 100% (attack: 66%) *uh#You have about 79% to hit with your +0 trident. It has about 32% to hit you. AttackMax Damage Hit: +0 giant club 39 It can open doors. [!]: Description|Quote*uh*uh0 #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7*uh1========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5431.3 (0.9)*uh1#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j*uh+2#.........#.#..####.j.##)..######.#....#.*uhX2#####)#######.#....## O   ogre##.###..##.#......*uh2j#.............#...#...............##<..*uh2NReach: a) +0 tridentPress: ? - help, Dir - move target*uh2Aim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You barely miss the ogre.The ogre is severely wounded. *uh2V_The ogre completely misses you.*uh4*uhyH*uh*d #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5431.3 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uhd4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..You barely miss the ogre.The ogre is severely wounded. _The ogre completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)*uh|  #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#.[*uh} 39;49m ##. Noise: =--------  Time: 5431.3 (0.0)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<..The ogre is severely wounded. _The ogre completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You hit the ogre.2.2 (0.9M_The ogre completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You hit the ogre. _The *uhT~ 1ogre is almost dead.*uh #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ========================*uh #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18 *uh% #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5432.2 (0.0) *uh #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones  ...j #.........#.#..####  .j. ##)..######.#....#. *uhJ ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..Aim: an ogre, wielding a +0 giant club (severely wounded, 79% to hit)  You hit the ogre. _The ogre is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move target*uhAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)*uh: #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15*uhInt: 7#...............## #. #... SH: 0Dex: 18#.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5......### ##..@......#.#. ##. Noise: =--------  Time: 5432.2 (0.0)*uh$3#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.*uhKc##)..######.#....#.###*uh##)#######.#....## O   ogre##.###..##.#......#.............#...#...............##<.. _The ogre is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  *uhmYou closely miss the ogre.The ogre is almost dead.*uh-3.1 (0.9*uh.*uhR _The ogre closely misses you.*uhG #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5433.1 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uh4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<..You closely miss the ogre.The ogre is almost dead. _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)*uhj% #......#### wJ###... halotheman the Spear-Bearer  #.....#.. #......) Merfolk of Okawaru ...... #....#.##### S.###... Health: 57/57 ======================== #......##..#### #...## Magic: 7/7======================== #.....#.......## #..#### AC: 6Str: 14 #..............## #. #.#. EV: 15Int: 7 #...............## #. #... SH: 0Dex: 18  #.....###..O......## # ##.. XL:  7 Next: 94% Place: Dungeon:5  ......### ##..@......#.#. ##. Noise: =--------  Time: 5433.1 (0.0)  #....# #.........#... ## a) +0 trident  ..... ##........##.#### #^ Throw: 21 stones [3*uh'4m ...j #.........#.#..####  .j. ##)..######.#....#.  ### ##)#######.#....## O   ogre ##.###..##.#...... #.............#... #...............##<.. _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You hit the ogre.  You kill the ogre!   #.. ) #....#.#####  #......##..####  #.....#.......##  #..............## #.  #...............## #.  #..)......## #   ##..@......#.#.   #.........#...  ..... ##........#*uh, #^  ...j #.........  .j. ##)..#####  ### ##)## ##.#  #...  < *uhWD #......####wJ###... halotheman the Spear-Bearer#.....#..#......) Merfolk of Okawaru ......#....#.#####S.###... Health: 57/57 ========================#......##..#####...## Magic: 7/7========================#.....#.......## #..#### AC: 6Str: 14#..............## #. #.#. EV: 15Int: 7#...............## #. #... SH: 0Dex: 18#.....###..)......## # ##.. XL:  7 Next: 115% Place: Dungeon:5......### ##..@......#.#.[*uhMF39;49m ##. Noise: =--------  Time: 5434.0 (0.9)#....# #.........#... ## a) +0 trident.....##........##.#### #^ Throw: 21 stones...j#.........#.#..####.j.##)..######.#....#.#####)#######.#....## ##.###..##.#...... #.............#... #...............##<..  _The ogre closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You hit the ogre.  You kill the ogre!  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 79% to hit)  You hit the ogre.  You kill the ogre! _Okawaru accepts your kill.You have reached level 8!  --more--[*uhaI39;49m*uh64/648/88 7%  _*uhV ^ #......#### wJ### #.....#.. #...... #....#.#####*uh~  S.### #......##..#### #... #.....#.## #.. #.## #. #.# #.....## #. # #.....###..)......## # ## ......### ##.#.#. ## #....# #.#...  ..... ##.##.#### # ...j #.#.#.. .j. ##)..######.#....# ### ##)#######.#.... ##.###..##.# #....# #.##<[4*uh j0m-5.0 (1.0 _*uh *uh* *uhY+ M##  #...##......####wJ####.....#.. #....#.##### S.###...##..#### #...### .##..## #. #.# #...............## #. #. #.....###.## # ##.......### ##. ##....#.... .....*uh, ##........##.#### #..*uh3E l-6*uhrM  *uhuN  Things that are here: _a +0 giant club; an ogre corpse*uh  #.....## #... #......#### wJ### #.....#.. # #....#.##### S.### #......##..#### #... #.....#.## #.. #.## #. #. #.## #. # #.....###.@)......## # ## ......### ##.#.#.  #....# #.#...  ..... ##.##.#### ...j #.#.#.. .j. ##)..######.#.... ### *uh ##)#######.#.... ##.###..##.# #.#*uhI *uh7 -7 _*uh *uhϹ *uh:   #.....## #   #......#### wJ### *uh;  #.....#.. # *uh<  #....#.##### S.### *uhF   #......##..#### #   #.....#.## #..   #.## #. #   #.## #. #   #.....###@.)......## #   ......### ##.#.#.   #....# #.#...   ..... ##..##.####   ...j #.#.#..   .j. ##)..######.#   ### ##)#######.#   ##.###..##.#   #.#*uhw R8*uhx *uhL M #.!#...##  #..#......####wJ####.....#.. #.....#.##### S.###..##..#### #..### .## #. #.......@.......## #. #.....###..)## # #......### ###   #....# #.........#....#9*uh| *uhp   #.!  #.....## #   #......#### wJ   #.....#.. #   #....#.##### S.   #......##..#### #   #.....#.## #..   #.## #.   #.## #.   #.....###..)......## #   ......### ##.#.#.   #....# #...#...   ..... ##.##.   ...j #.#*uhq .#..   .j. ##)..######.#   ### ##)#######.#   ##.###..##.#40*uha  #.  #.....## #  #......#### wJ  #.....#.. #  #....#.##### S.  #......##..#### #  #.....#.## #  #.## #.  #.## #.  #.....###..)......## #  ......### ##.#.#.  #....# #.....#...  ..... ##..##.  ...j #...#.#  .j. ##)..######.#  *uh[34m### ##)#######.#  ##.###..##.#*uh<1*uh*uh)*uh.H  #*uhm*  #.....##   #......#### wJ  #.....#.. #  #....#.##### S.  #......##..####   #.....#.## #  #.## #  #.## #.  #.....###..)......## #  ......### ##..#.#.  #....# #........#...  ..... ##........##.  ...j #.........#.#  ... ##)..######.#  ###*uh-[37m ##)#.#  ##.###..##.#*uh1A<2*uhP*uhp'    #.....##  #......#### w  #.....#.. #  #....#.##### S  #......##..####  #.....#.##   #.##   #.## #  #.....###..)......## #  ......### ##...#.#  #....# #.........#  ..... ##.##.  .... #.#.  ... ##)..######.  ### ##)#.  ##.###..##.*uhb1*uh6&3*uhc*uh   #.....##  #......####*uh& *uhK  #.....#..   #....#.#####  *uh #......##..####  #.....#.##  #.##  #.##   #.....###..)......##   #......### ##...#.  .#....# #.#  #..... ##.## .. #.# .. ##)..###### #. ##)#  ##.###..##*uh<4*uh\*uhb    #.....##  #......#####  #.....#...  #....#.#####  #......##..####  #.....#.##  #.##  #.##  #.....###..)......##  #......### ##.#  ..#....## #.#  #..... ##. . #. .. ##).. #.. ##)  ##.###..*uhm <5*uhs *uhu *uh *uhw *uh *uh *uh1 *uh *uh ,*uh6 *uh4 *uh5 B*uh6 *uhS *uh9V *uh;X *uh[ *uh_ *uh *uhc  #..#....## #.........#.. ###.....# ##........##. #.......# #.........#. #.......## ##)..######. ######...# ##)#######. ##..## ##.###..##. #...### #.......... #...#..##.... #.####... ..# #.|.#........ #.. #..##...... ## .#####..... .# #..... .. ##.#. .. .......). [40*uh( m#.# ........ ....<.*uh{  ##.....# ###...... .....###)..##########... ##)# ##..##.###.. #...### ##.........#...#..##...#.####......# #.@.#.....#.. #..##.....# #.#####.... #.# #....... ##.####. ##.....# *uh 616.0)2.0 (17 _You see here a staff of death.*uhI*uhP _*uh*uh*uhX*uh4,*uh6*uh~ *uhF ,*uhE*uhm*uhx,*uh*uhv1v*uh{4,*uhx5*uh7*uh$9*uhO:*uh:*uh=*uhv?,*uhr@*uhQC*uh3F,*uhF*uhDJ*uh;L,*uhM*uhP*uhR,*uhS*uh3[*uh],*uh^*uha*uhd,*uhe*uhSg*uhlj,*uhtm*uho*uhxr,*uh(s*uhu*uh+x,*uh {*uh}*uhā,*uh*uh)*uh),*uh0*uh*uh,*uh2*uh=*uh-*uhs*uh9*uhʶ*uh4,*uhZ*uh*uh*uhA*uh1*uh*uh;,*uht*uh*uh*uh*uh*uhc*uh,*uhQ*uh*uh,*uh*uhK*uhi B*uhL*uhO,*uhP*uhgS*uhU,*uhW*uh}B*uh*uhpn*uh"B*uh]*uhi*uh*uh֮*uh*uh ,*uh*uh*uhz*uh*uh*uh*uh*uhE*uh*uh*uhN,*uh*uh *uh*uh*uhn*uh *uhE*uh*uh [ v ########..*uh{[  # #. #. #...####.......##. #. #................ #.!###.....##....... ## #...####.#### # #.wJ###....###### #......) ### S.###@...####### ..#### ..# ##...######### .....## .. #..####. ......###.###.##.#..## .......##..#..##....###### .)......##.#.####..##.# J   jelly (asleep) .........#.#.# ##..# #.w   dart slug (asleep) .........#...# #######......... #........##.#### #[33*uh[ nm^'...#.........514.0 (52*uh\ ,5.0 (53*uhi *uhx *uh/  # # ##.. #...####.## #. #........!###.....#### #...####.#### ##.wJ###....#### #......)....... ###S.###....####### ..#### ..# ##..@#########....## .. #..####........###.###.##.#.##.##..#..##....#### .)......##.#.####..## .#.. .  #.........#.#..#####...#......... *uh0G6.0 (1.0)*uh5*uh9*uh߇0M ######## # ##..#. #...###### #......... #.!###.....##. ## #...####.## ##.wJ###....###### #......)........ ### S.###@...########### ..# ##...########### .. #..####.. ......###.###.##.#.............##..J   jelly (asleep)#w   dart slug (asleep)*uhxr.JJ*uh&7*uh*uhZ _The jelly quivers.*uh/M.......# #########. # ##..#..#...######.##......... #.!###.....##. ## #...####.## ##.w.###....###### #.J..@.)........ ### #.S.###....########### ..# ##...######### .....## .. #..####..............##S   water moccasin (asleep)*uh9*uhwSJ.Sw8*uhf8 _The water moccasin hisses angrily.*uhG\ #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 64/64 ======================== #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 *uh\## #...####.####....... SH: 0Dex: 18 # #.w.###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.SJ*@.).............. Noise: ---------  Time: 5518.0 (0.0) *uh\U### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones *uh\`.....## .. #..####.............. ......###.###.##.#.............## *uh]g.......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly *uh](.........#.#.# ##..# #......... w   dart slug .........#...# #######......... _You see here a staff of death. _The jelly quivers. _The water moccasin hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (92% to hit)*uhi #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 64/64 ======================== #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #.w.###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.SJ.@.).............. Noise: ---------  Time: 5518.0 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....*uhj## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _You see here a staff of death. _The jelly quivers. _The water moccasin hisses angrily.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (92% to hit)*uhTmq #  #. #  #.. #.# #.!### ## ## #..w###....#### *uh.n#..SJ@.)..... #...###....#### ..# ## .. #..###.#..)#. #.# ##..#  *uhto+9 (0.9*uhy*uh|~ _The jelly quivers. _The water moccasin hisses angrily.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (92% to hit) _You reach to attack! You barely miss the jelly.*uhPy #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 64/64 ======================== #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #..w###....######....... XL:  8 Next:  7% Place: Dungeon:5*uhlQP #..SJ@.).............. Noise: ---------  Time: 5518.9 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones *uhQ`.....## .. #..####.............. ......###.###.##.#.............## *uhQg.......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly *uh.R.........#.#.# ##..# #......... w   dart slug .........#...# #######.........Press: ? - help, Dir - move targetAim: a jelly (92% to hit) _You reach to attack! You barely miss the jelly.Reach: a) +0 tridentPress: ? - help, Dir - move target*uhTR6Aim: a jelly (92% to hit)*uh l #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 64/64 ======================== #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #..w###....######....... XL:  8 Next:  7% Place: Dungeon:5 #..SJ@.).............. Noise: ---------  Time: 5518.9 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####*uhvl.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _You reach to attack! You barely miss the jelly.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (92% to hit)  You hit the jelly. Your hands burn!  The jelly is moderately wounded. #  #. #  #.. #.# #.!### ## ## #...###....#### #.wSJ@.)..... #...###....#### ..# ## .. #..###.#[3*uhl67m..)#.  #.# ##..#  3-=9.8 (0.9*uhͅ*uh]  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a jelly (92% to hit)  You hit the jelly. Your hands burn!  The jelly is moderately wounded. _The jelly hits you but does no damage.*uh  #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 63/64 =======================- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wSJ@.).............. Noise: =--------  Time: 5519.8 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####......*uh ........ ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........You hit the jelly. Your hands burn!  The jelly is moderately wounded. _The jelly hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (moderately wounded, 92% to hit)*uh݌ #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 63/64 =======================- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14*uh2[ #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 *uh# #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wSJ@.).............. Noise: =--------  Time: 5519.8 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........The jelly is moderately wounded. _The jelly hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (moderately wounded, 92% to hit)  You puncture the jelly! Your hands burn! #  #*uh­. #  #.. #.# #.!### ## ## #...###....#### #.wJS@.)..... #...###....#### ..# ## .. #..###.#..)#.  #.# ##..#  0-=20.7 (0.9*uh *uhM_The jelly hits you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a jelly (moderately wounded, 92% to hit)  You puncture the jelly! Your hands burn! _The jelly is almost dead.*uh  #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 60/64 ======================-- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wJS@.).............. Noise: ==-------  Time: 5520.7 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####......*uh ........ ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........Aim: a jelly (moderately wounded, 92% to hit)  You puncture the jelly! Your hands burn! _The jelly is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)*uh\E#................ halotheman the Spear-Bearer# ########......... Merfolk of Okawaru ......#. ###.......... Health: 60/64 ======================--#..#...####.......##.. Magic: 8/8========================#.##................. AC: 6Str: 14#.!###.....##........ EV: 15Int: 7## #...####.####....... SH: 0Dex: 18 ##...###....######....... XL:  8 Next:  7% Place: Dungeon:5#.wJS@.).............. Noise: ==-------  Time: 5520.7 (0.0) ####...###....#######......[40*uhFdm a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _The jelly is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)  *uhGFYou reach to attack! You hit the jelly but do no damage.The jelly is almost dead.*uhGG5-1.6 (0.9*uhN*uhPF _The water moccasin bites you but does no damage.*uhv! #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 60/64 ======================-- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 *uh$w_#.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wJS@.).............. Noise: =--------  Time: 5521.6 (0.0) *uhRw### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. *uhw......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin *uhw.)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........*uhwYou reach to attack! You hit the jelly but do no damage.The jelly is almost dead. _The water moccasin bites you but does no damage.  *uh xReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a jelly (almost dead, 92% to hit)*uh y #JS*uh s#SAim: a water moccasin (51% to hit)*uh3#................ halotheman the Spear-Bearer# ########......... Merfolk of Okawaru ......#. ###.......... Health: 60/64 ======================--#..#...####.......##.. Magic: 8/8========================#.##................. AC: 6Str: 14#.!###.....##........ EV: 15Int: 7## #...####.####....... SH: 0Dex: 18 ##...###....######....... XL:  8 Next:  7% Place: Dungeon:5#.wJS@.).............. Noise: =--------  Time: 5521.6 (0.0) ####...###....#######......[40*uhMm a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _The water moccasin bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a water moccasin (51% to hit)  You hit the water moccasin.  The water moccasin is moderately wounded.*uhw512.5 (0.9*uh *uhm  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a water moccasin (51% to hit)  You hit the water moccasin.  The water moccasin is moderately wounded. _The water moccasin bites you but does no damage.*uhlq #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 61/64 ======================-- #..#...####.......##.. Magic: 8/8========================*uh #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 *uh%#.wJS@.).............. Noise: =--------  Time: 5522.5 (0.0) *uhV### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. *uh......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin *uhj.)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug *uhظ.........#...# #######.........You hit the water moccasin.  The water moccasin is moderately wounded. *uh_The water moccasin bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target*uh*}Aim: a water moccasin (moderately wounded, 51% to hit)*uhgm#................ halotheman the Spear-Bearer# ########......... Merfolk of Okawaru ......#. ###.......... Health: 61/64 ======================--#..#...####.......##.. Magic: 8/8========================#.##................. AC: 6Str: 14#.!###.....##........ EV: 15Int: 7## #...####.####....... SH: 0Dex: 18 ##...###....######....... XL:  8 Next:  7% Place: Dungeon:5#.wJS@.).............. Noise: =--------  Time: 5522.5 (0.0) *uhZ&####...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)  You miss the water moccasin.The water moccasin is moderately wounded.*uhFThe water moccasin bites you but does no damage.*uhu6593.4 (0.9*uh*uh3 _The water moccasin bites you.*uh9c  #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 59/64 ======================-- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 *uhc ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wJS@.).............. Noise: =--------  Time: 5523.4 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly *uh*d .........#.#.# ##..# #......... w   dart slug .........#...# #######.........The water moccasin is moderately wounded.*uhZd The water moccasin bites you but does no damage. _The water moccasin bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move target*uhd }Aim: a water moccasin (moderately wounded, 51% to hit)*uh6 Y S#*uh S#Aim: a water moccasin (moderately wounded, 51% to hit)*uhZ#................ halotheman the Spear-Bearer# ########......... Merfolk of Okawaru ......#. ###.......... Health: 59/64 ======================--#..#...####.......##.. Magic: 8/8========================#.##................. AC: 6Str: 14#.!###.....##........ EV: 15Int: 7## #...####.####....... SH: 0Dex: 18 ##...###....######....... XL:  8 Next:  7% Place: Dungeon:5#.wJS@.).............. Noise: =--------  Time: 5523.4 (0.0) ####...###....#######......[40*uhO\m a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _The water moccasin bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)  You hit the water moccasin.  The water moccasin is moderately wounded.*uh\&4.3 (0.9*uhd*uhgMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)  You hit the water moccasin.  The water moccasin is moderately wounded. _The water moccasin bites you but does no damage.*uh  #................ halotheman the Spear-Bearer # ########......... Merfolk of Okawaru ...... #. # ##.......... Health: 59/64 ======================-- #..#...####.......##.. Magic: 8/8======================== #.##................. AC: 6Str: 14 #.!###.....##........ EV: 15Int: 7 ## #...####.####....... SH: 0Dex: 18 # #...###....######....... XL:  8 Next:  7% Place: Dungeon:5 #.wJS@.).............. Noise: =--------  Time: 5524.3 (0.0) ### #...###....#######...... a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....##*uh  .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######.........You hit the water moccasin.  The water moccasin is moderately wounded. _The water moccasin bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)*uhG#................ halotheman the Spear-Bearer# ########......... Merfolk of Okawaru ......#. ###.......... Health: 59/64 ======================--#..#...####.......##.. Magic: 8/8========================#.##................. AC: 6Str: 14#.!###.....##........ EV: 15Int: 7## #...####.####....... SH: 0Dex: 18 ##...###....######....... XL:  8 Next:  7% Place: Dungeon:5#.wJS@.).............. Noise: =--------  Time: 5524.3 (0.0) ####...###....#######......[40*uhxI$m a) +0 trident ..#### ..# ##...#########....... Throw: 21 stones .....## .. #..####.............. ......###.###.##.#.............## .......##..#..##....####.......## S   water moccasin .)......##.#.####..## #........# J   jelly .........#.#.# ##..# #......... w   dart slug .........#...# #######......... _The water moccasin bites you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)  You closely miss the water moccasin.The water moccasin is moderately wounded.5.2 (0.9*uhQ*uh]  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a water moccasin (moderately wounded, 51% to hit)  You closely miss the water moccasin.  The water moccasin is moderately wounded. _The water moccasin barely misses you.*uhU  You hit the water moccasin but do no damage.The water moccasin is moderately wounded.4--*uh !6.1*uh} *uh 3 _The water moccasin bites you.*uhk  You puncture the water moccasin!  The water moccasin is heavily wounded.The water moccasin barely misses you.*uhbl0=7.0*uhIv*uhgxF _The water moccasin bites you but does no damage.*uhn "  You hit the water moccasin.  The water moccasin is heavily wounded.-9 _The water moccasin bites you but does no damage.*uh|g _The water moccasin bites you but does no damage.  You hit the water moccasin.  The water moccasin is heavily wounded. _The water moccasin bites you but does no damage.  You hit the water moccasin.  The water moccasin is severely wounded.5---8.8 _The water moccasin misses you.*uhMg |  You miss the water moccasin.The water moccasin is severely wounded.9.7 _The water moccasin misses you. The water moccasin barely misses you.*uhV  You hit the water moccasin but do no damage.The water moccasin is severely wounded.49--30.6 _The water moccasin bites you.*uh&  *uhsYou hit the water moccasin.  The water moccasin is severely wounded.*uh(1.5*uh*uh T _The water moccasin misses you.*uhH r  You hit the water moccasin.  *uhI LThe water moccasin is almost dead.*uh|I 750--*uhI !2.4*uhQ *uhS  *uhT N_The water moccasin closely misses you.*uh5   You hit the water moccasin.  You kill the water moccasin!Okawaru accepts your kill..JJ   jellyw   dart slug *203.3 _You can now gain great but temporary skills.Your Fighting skill increases to level 6!*uh*uhi _Your Throwing skill increases to level 3!*uh   You hit the jelly.  You kill the jelly!.w†w   dart slug44.2 _Okawaru accepts your kill.*uh4t$  You reach to attack! You hit the dart slug.-5.1 _The dart slug is moderately wounded.*uhބ P  You reach to attack! You hit the dart slug.*uh Z.w *uh h1=-6.0*uh- *uh ] _The dart slug is almost dead.*uhf  You hit the dart slug.  You kill the dart slug!†*uh}==9 _Okawaru accepts your kill.*uh ! u*uh{% *uh& *uh:' %2*uh) *uh, ,*uh4 X*uh67 ,*uh8 *uh< ;3*uh= *uht@ *uh@ *uhB *uhD *uhD *uh F *uhJ *uhoJ D4=*uhRL *uhSO ,*uhLQ *uhT ,*uhgV *uh!Y *uh`Y U5=*uh([ *uh] ,*uhS_ *uhb ,*uh!d *uhUf ,*uhh *uhj *uhl K6=*uhn *uhp ,*uhq *uht ,*uhu *uhx *uhx *uhy N7=*uh{ *uh6~ *uhs~ *uh *uh{ *uh‚ *uhH *uhW *uh 8*uh *uh ,*uht *uh” ,*uh *uh *uh? *uh *uhk *uh D9=*uh% *uh ,*uh *uh¥ ,*uhj *uh *uh $60*uh, 2=*uh *uh5 ,*uh *uh ,*uh *uh *uhj 1*uh *uhռ ,*uh *uhS ,*uh *uh ,*uh *uh *uh D2=*uh *uh ,*uh *uh ,*uh *uhv *uh N3=*uh! *uhZ ,*uh *uh% ,*uh *uh h - _You start resting.*uh 077.9 (41.0)*uh l4=-8.9 (42*uh*uhq" _HP restored.*uh+ # # # #. # ## #..#...####.## #.## #.!###.....## ## #...####.#### ## #...###....###### . #...@..)# #...###....# #..#### ..## ##...#########.## .. #..####.###.###.##.#..##..#..##....####. ..)......##.#.####..## #. #.#.#.# ##..# # #.#...# #9.9 (1.0)  Things that are here: _a dart slug corpse; a water moccasin corpse*uh9 #.# #.#. # ##.#..#...####.##.*uh9 #.##.#.!###.....##.## #...####.####. # #...###....######. *uh7: <#...†@.).*uh]:  #...###....#. ..#### ..## ##...#########.*uh: ## .. #..####.###.###.##.#.*uh: G###..#..##....####.# .*uh: )......##.#.####..## #.# .*uh: #.#.# ##..# #. .#...# #.*uh|C *uhD .80 _*uhM *uhO *uh" # # # #. # ## #..#...####.## #.## #.!###.....## ## #...####.#### ## #...###....###### . #...@..)# #...###....# #..#### ..## ##...#########.## .. #..####.###.###.##.#..##..#..##....####. ..)......##.#.####..## #. #.#.#.# ##..# # #.#...# #*uh-*uh-&1*uh3*uh8  *uh8Things that are here: _a dart slug corpse; a water moccasin corpse*uh,"#.*uhl# #.#. # ##.#..#...####.##.*uh#.##.#.!###.....##.## #...####.####. #*uh #...###....######. #...†@.).*uhr #...###....#. *uh#_..#### ..## ##...#########.## .. #..####.###.###.##.#.*uhI?###..#..##....####.*uhn# .*uh)......##.#.####..## #.# *uhm.#.#.# ##..# #. .#...# #.*uh_=2 _*uh*uh*uh=  # # # #. # ## #..#...####.## #.## #.!###.....## ## #...####.#### ## #...###....###### . #...@..)# #...###....# #..#### ..## ##...#########.## .. #..####.###.###.##.#..##..#..##....####. ..)......##.#.####..## #. #.#.#.# ##..# # #.#...# #*uh <3*uh *uh7  Things that are here: _a dart slug corpse; a water moccasin corpse _*uh +#.# #.#. # ##.#..#...####.##.#.##.#.!###.....##.## #...####.####. # #...###....######. #...†@.). #...###....#. ..#### ..## ##...#########.## .. #..####.###.###.##.#.###..#..##....####.# .)......##.#.####..## #.# .#.#.# ##..# #. .#...# #.*uh :4 *uh _*uh~ *uh *uh M. #....... #########. # ##..#..#...#######.##......... #.!###.....##. ## #...####.## ##...###@...###### #...†..)........ ### #...###....####### ..#### ..## ##...#########.........# ..#.#*uhG R5*uh *uhP"LM .*uh#l #.......# ########. # ##..#..#...########......... #.!###.....##. ## #..@####. ##...###....###### #...†..)........ ####...###....#######......##*uhq,*uh,&6*uhj4*uh7*uh 4*uh*uhY*uh"i #. . #*uhv #. # #. # ## #..#...####.## #.## #.!###.....## ## #.@.####.#### ## #...###....###### . #...†..)# #...###....# #..#### ..## ##...#########.## .. #..####.###.###.##.#..##..#..##....####. ..)......##.#.####..## #.*uh1*uhA&7*uh2*uh  #.#  .. # #. # #.## ## #..#...####.## #.## #.!###.....## ## #@..####.#####*uhj #...###....###### .. #...†..)# #...###....# ##..#### ..## ##...#########.## .. #..####.###.###.##.#..##..#..##....####. #..)......##.#.####..## #*uhY8*uh M#### #.# ... #....... #########.## ##..#..#...########......... #.@###.....##. ## ##...####. ####...###....###### ..#...†..).............## *uh% *uhE o990.9 (2 _a dart slug corpse; a water moccasin corpse  Things that are here: _a dart slug corpse; a water moccasin corpse  Things that are here: _a dart slug corpse; a water moccasin corpsem - 4 potions of curing (gained 1)*uh I*uhz *uh B*uh *uh ,*uh *uh n*uh] ,*uh *uh *uh ,*uh *uh *uh} ,*uh *uh? *uh ,*uhf *uhU! *uh# ,*uh# *uh-% *uh26 X*uh7 ,*uh8 *uh9 *uh]; ,*uh; *uh> *uh@ ,*uhAA *uhkC *uhD ,*uhE *uhF *uhgI ,*uhI *uhc J*uh$ *uh n*uhƨ B*uhb *uh X*uh ,*uh> *uh *uhR ,*uhu *uh *uh ,*uh *uh *uh ,*uh *uh *uh- ,*uh8 *uh *uh ,*uh *uh$ *uh *uhC *uh5 *uh *uh ,*uh *uh! *uh ,*uh1 *uh^ *uhY ,*uhQ *uh *uh ,*uhz *uh *uh ,*uh9 *uh *uhs! ,*uh>" *uh$ *uh' ,*uhP) *uh", *uh. ,*uh/ *uhM2 *uh4 ,*uhE6 *uh9 *uhM= ,*uh> *uh@ *uhDB ,*uhB *uhI *uhK ,*uhkL *uhN *uhP ,*uhQ *uhS *uh V ,*uhV *uhY *uhc *uhe *uhh *uhm ,*uh_p *uh:s *uhv ,*uhx *uhm{ *uh~ ,*uh *uhU *uh2 ,*uhLJ *uh *uhN ,*uhȎ *uhٓ *uhԗ ,*uh *uh& *uh *uh *uha *uhJ *uhh ,*uh *uh /      ## #.   ..####..   ........   #....# .  ##....###.. #*uh  ##@......#..#   ###...........#   ##.............#   #....#..........  #....#...........  ##...#........... *uhw b  #.##...........#   #.#####......###   ##.####..##...# #*uh޵ 1642.9 (52.0)*uh޶ ,3.9 (53*uhZ D _y - a scroll of identify*uhM3*uhN*uhQ*uh&YX*uhpZ*uhZ*uh_X*uhc`*uh'a*uhb,*uhc*uhe*uh{g,*uh1h*uhti*uhk,*uhk*uhm*uho,*uho*uh)q*uhwr,*uhs*uhu*uhw,*uhw*uh4y*uhz,*uhB{*uh|*uh~,*uh5*uh*uhr,*uh5*uht*uhS,*uh*uh*uh/,*uhۋ*uh*uh,*uh*uh^*uh2,*uh*uh*uh,*uh*uh*uh,*uhۜ*uh*uh_,*uhN*uh*uhz,*uh]*uhԨ*uhR,*uh*uh@*uh5,*uh8*uhͲ*uh,*uh*uh*uhb*uh*uh*uh&*uh?*uhz*uhg*uh\*uh}*uh*uhz*uhc,*uh*uhq*uh,*uh*uh*uh,*uh*uh*uhY*uh*uh6*uh^*uh,*uh*uhw*uh,*uh*uh *uh,*uh*uhe*uh,*uh*uh6*uh,*uh*uh#*uh,*uh*uh*uh,*uh3*uh*uh,*uh*uh@*uh,*uh*uh *uhx ,*uh *uh *uh,*uh*uh*uh,*uh~*uh*uh,*uh,*uhB*uh*uh*uh*uhG*uh*uh5,*uh*uh *uh!,*uh#"*uh#*uhX$,*uh$*uh&*uhd(,*uh(*uhU+*uh,*uh,.B*uh/*uho*uhZ= ###  #.#  #.#   ### ####.####   #.# ##.......##   #.####.#######.##  ##..##..# ##.#  #..#...## #@# 94.9 (51 ........# #..# .....##.## ##.# .... ...### ..## #.. *uh... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast (wandering) .####............Y......##....... ...........## #.................. ............###..................*uh*uh*uha _An ice beast is nearby!*uh   halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================*uh ### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5694.9 (0.0) ........##*.#a) +0 trident .....##.## ##*# ....*uh Throw: 21 stones ...### ..## #*. ... ..## #...# ##*.####.. . ..# #.....#####.*......# #....Y   ice beast (wandering) .####............Y......##....... ...........## #.................. *uh ............###.................. _y - a scroll of identify _An ice beast is nearby!Throw: 21 stones*uh >Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 63% to hit)*uh   halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5694.9 (0.0) ........##(.#a) +0 trident .....##.## ##(# ....*uhdThrow: 21 stones ...### ..## #(. ... ..## #...# ##(.####.. . ..# #.....#####.(......# #....Y   ice beast .####............Y......##....... ...........## #.................. ............###..................Throw: 21 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (wandering, hasn't noticed you, 63% to hit)  You throw a stone.  The stone hits the ice beast but does no damage.*uh=*uhqEs....Y.*uhaY5.8 (0.90 _*uhBE  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5695.8 (0.0) ........##*.#a) +0 trident .....##.## ##*# ....Throw: 20 stones ...### ..## #*. ... ..## [40*uhWFhm#...# ##*.####.. . ..# #.....#####.Y......# #....Y   ice beast .####...................##....... ...........## #.................. ............###..................You throw a stone. _The stone hits the ice beast but does no damage.  Throw: 20 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)*uh2  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5695.8 (0.0) ........##(.#a) +0 trident .....##.## ##(# ....*uhr3Throw: 20 stones ...### ..## #(. ... ..## #...# ##(.####.. . ..# #.....#####.(......# #....Y   ice beast .####.............(.....##....... ...........## #...(.............. ............###..................You throw a stone. _The stone hits the ice beast but does no damage.  Throw: 20 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)*uh2 _The stone hits the ice beast but does no damage.  Throw: 20 stones  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (63% to hit)  You throw a stone. The stone barely misses the ice beast.*uh3y...Y...*uhh6.7 (0.919 _*uhL*uh*uh   halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5696.7 (0.0) ........##*.#a) +0 trident .....##.## ##*# ....Throw: 19 stones ...### ..## #*. ... *uh ..## #...# ##Y.####.. . ..# #.....#####........# #....Y   ice beast .####...................##....... ...........## #.................. ............###..................Aim: an ice beast (63% to hit) _You throw a stone. The stone barely misses the ice beast.Throw: 19 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)*uhB  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5696.7 (0.0) ........##(.#a) +0 trident .....##.## ##(# ....Throw: 19 stones ...### ..## #(. ... ..## #...# *uh4 ##(.####.. . ..# #.....#####..(.....# #....Y   ice beast .####.............(.....##....... ...........## #...(.............. ............###..................Throw: 19 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)  You throw a stone.  The stone completely misses the ice beast.*uh"*uhJ)y..Y....*uht*e7.7 (18 _*uh/*uh[1*uh*  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15*uhInt: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5697.7 (0.0) ........##*.#*uhca) +0 trident .....##.## ##*# ....Throw: 18 stones *uh...### ..## #Y. ... *uhۥY..## #...# ##..####.. . ..# #.....#####........# #....*uhtY   ice beast *uhN.####...................##....... ...........## #.................. *uhs............###..................You throw a stone. _The stone completely misses the ice beast.*uh!Throw: 18 stones*uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)*uh.  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5697.7 (0.0) ........##(.#a) +0 trident .....##.## ##(# ....Throw: 18 stones ...### ..## #(. ... ..## #...# *uh ##.(####.. . ..# #.....#####..(.....# #....Y   ice beast .####..............(....##....... ...........## #....(............. ............###..................You throw a stone. _The stone completely misses the ice beast.Throw: 18 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (63% to hit)*uhj I _The stone completely misses the ice beast.  Throw: 18 stones  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (63% to hit)  You throw a stone. The stone closely misses the ice beast..Y.....8.6 (0.97 _*uh   halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.#### AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: ---------  Time: 5698.6 (0.0) ........# #..# a) +0 trident .....##.## ##Y# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #.... [*uhr B37m Y   ice beast .####...................##....... ...........## #.................. ............###..................Shift-Dir - straight lineAim: an ice beast (63% to hit) _You throw a stone. The stone closely misses the ice beast.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit)*uh   halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  *uhw #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5698.6 (0.0) *uh] ........##..#a) +0 trident .....##.## ##Y# ....Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast .####...................##....... ...........## #.................. *uh ............###..................Aim: an ice beast (63% to hit) _You throw a stone. The stone closely misses the ice beast.*uh NReach: a) +0 tridentPress: ? - help, Dir - move target*uh- fAim: an ice beast (68% to hit)  Okay, then.*uh3 *uh{ *uh . _*uh *uh4An ice beast. A terrible creature, formed of snow and crystalline ice. Its feet leave puddles of icy water on the floor. Max HP: ~27Will: +AC: +EV: ++rF: x..rC: ∞rPois: +rNeg: ... rElec: . *uhThreat: High Class: Natural Size: Large Int: Animal You have about 68% to hit with your +0 trident. It has about 44% to hit you. Attack Max Damage After Damaging Hits Hit 5*uh-XCold damage (max 15) It is resistant to drowning. It can travel through water.*uh  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5698.6 (0.0) ........##..#a) +0 trident .....##.## ##Y# ....Throw: 17 stones ...### ..## #.. ... ..## [3*uh 4m#...# ##..####.. . ..# #.....#####........# #....Y   ice beast .####...................##....... ...........## #.................. ............###..................Aim: an ice beast (63% to hit) _You throw a stone. The stone closely misses the ice beast.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit) _Okay, then.*uh *uhi *uh_p  halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.#### AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: ---------  Time: 5698.6 (0.0) ........# #..# a) +0 trident .....##.## ##Y# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . *uh?qK..# #.....#####........# #....  Y   ice beast .####...................##....... ...........## #.................. ............###..................Press: ? - help, Dir - move targetAim: an ice beast (68% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit)*uhq   halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.#### AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: ---------  Time: 5698.6 (0.0) ........# #..# a) +0 trident .....##.## ##Y# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #..*uhr ..  Y   ice beast .####...................##....... ...........## #.................. ............###..................Press: ? - help, Dir - move targetAim: an ice beast (68% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit) ### #.# #.#  ### ###  #.# ##.......##  ..# ##.#.## #@#....# #Y.#.. ##.# .... ..### ..## #.. .## #...# ##..####.. .# .......# #.... *uhvr z[15d..... . #.........9.5 (0.9  Aim: an ice beast (68% to hit) _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit) _You reach to attack! You hit the ice beast but do no damage.*uh  halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.#### AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: ---------  Time: 5699.5 (0.0) ........# #Y.# a) +0 trident .....##.## ##.# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........#*uh c #....  Y   ice beast .####...................##....... ...........## #.................. ............###..................Press: ? - help, Dir - move targetAim: an ice beast (68% to hit) _You reach to attack! You hit the ice beast but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit)*uh'  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: ---------  Time: 5699.5 (0.0) *uhX)r........##Y.#a) +0 trident .....##.## ##.# ....Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast .####...................##....... ...........## #.................. ............###.................. _You reach to attack! You hit the ice beast but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (68% to hit)  You hit the ice beast.  The ice beast is lightly wounded.=700.4 (0.9*uh.*uhE1UReach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ice beast (68% to hit)  You hit the ice beast.  The ice beast is lightly wounded. _The ice beast misses you.*uh35 w  halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.####*uh46 & AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: =--------  Time: 5700.4 (0.0) ........# #Y.# a) +0 trident .....##.## ##.# ....  Throw: 17 stones *uh6 ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....  Y   ice beast .####...................##....... ...........## #.................. ............###..................*uh6 You hit the ice beast.  The ice beast is lightly wounded. _The ice beast misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)*uh˦ :  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####*uh AC: 6Str: 14  #.# ##.......##EV: 15Int: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: =--------  Time: 5700.4 (0.0) ........##Y.#*uh a) +0 trident .....##.## ##.# ....Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast *uh1 .####...................##....... ...........## #.................. ............###.................. *uhd _The ice beast misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target*uh Aim: an ice beast (lightly wounded, 68% to hit)  You barely miss the ice beast.The ice beast is lightly wounded.*uh -1.3 (0.9*uh *uh  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)  *uhc You barely miss the ice beast.  The ice beast is lightly wounded. _The ice beast misses you.*uh  halotheman the Spear-Bearer ### Merfolk of Okawaru *.....*uhf  #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.#### AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0*uh4Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 #..#...## #@# Noise: =--------  Time: 5701.3 (0.0) ........# #Y.# a) +0 trident .....##.## ##.# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....  Y   ice beast .####...................##....... *uhy...........## #.................. ............###..................You barely miss the ice beast.The ice beast is lightly wounded. _The ice beast misses you.Reach: a) +0 trident*uhvPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)*uh)*  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15*uhInt: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: =--------  Time: 5701.3 (0.0) ........##Y.#a) +0 trident .....##.## ##.# ....Throw: 17 stones *uh...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast .####...................##....... ...........## #.................. ............###.................. _The ice beast misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)  You hit the ice beast.  The ice beast is lightly wounded.*uh-2.2 (0.9*uh*uh   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)  You hit the ice beast.  The ice beast is lightly wounded. *uhK_The ice beast barely misses you.*uhw  halotheman the Spear-Bearer ### Merfolk of Okawaru *..... #.# Health: 64/64 ======================== #.# Magic: 8/8========================  ### ####.####*uh AC: 6Str: 14  #.# ##.......## EV: 15Int: 7  #.####.#######.## SH: 0Dex: 18 ##..##..# ##.# XL:  8 Next: 24% Place: Dungeon:5 *uhSf#..#...## #@# Noise: =--------  Time: 5702.2 (0.0) ........# #Y.#*uhy a) +0 trident .....##.## ##.# ....  Throw: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....  Y   ice beast .####...................##....... ...........## #.................. *uh1............###..................You hit the ice beast.  The ice beast is lightly wounded. _The ice beast barely misses you.Reach: a) +0 trident*uhdvPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)*uh*  halotheman the Spear-Bearer###Merfolk of Okawaru *.....#.#Health: 64/64 ========================#.#Magic: 8/8========================### ####.####AC: 6Str: 14  #.# ##.......##EV: 15*uhInt: 7  #.####.#######.##SH: 0Dex: 18 ##..##..# ##.#XL:  8 Next: 24% Place: Dungeon:5 #..#...###@#Noise: =--------  Time: 5702.2 (0.0) ........##Y.#a) +0 trident .....##.## ##.# ....*uhfThrow: 17 stones ...### ..## #.. ... ..## #...# ##..####.. . ..# #.....#####........# #....Y   ice beast *uh.####...................##....... ...........## #.................. ............###.................. *uhF _The ice beast barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)  You hit the ice beast.  The ice beast is lightly wounded.*uhY-3.1 (0.9*uh*uh  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, 68% to hit)  *uhYou hit the ice beast.  The ice beast is lightly wounded. _The ice beast barely misses you.*uhkSe  You hit the ice beast.*uh T(4.0*uhqX*uhYd _The ice beast is moderately wounded.*uh:;  You barely miss the ice beast.The ice beast is moderately wounded.*uh;*uh<&9*uhA*uhDW _The ice beast closely misses you.*uh   You barely miss the ice beast.The ice beast is moderately wounded.5.7 (0.8  You barely miss the ice beast.  The ice beast is moderately wounded. _The ice beast closely misses you.  You barely miss the ice beast.  The ice beast is moderately wounded. _The ice beast closely misses you.*uh* % _The ice beast closely misses you.You barely miss the ice beast.  The ice beast is moderately wounded. _The ice beast closely misses you.You hit the ice beast.  The ice beast is moderately wounded.6.5 _The ice beast misses you.*uh=  You barely miss the ice beast.The ice beast is moderately wounded.*uhؿ-7.4 (0.9*uhR*uhd@ _The ice beast hits you but does no damage.*uh  You hit the ice beast but do no damage.The ice beast is moderately wounded.8.3*uh*uh@ _The ice beast hits you but does no damage.*uh  You hit the ice beast.  The ice beast is heavily wounded.9.2*uh6*uhV _The ice beast barely misses you.*uh7 j  You puncture the ice beast!*uhN .10.0 (0.8*uh *uh b _The ice beast is severely wounded.*uh$P  You hit the ice beast.  The ice beast is almost dead.9 (0.9*uhkRW _The ice beast closely misses you.*uho  You hit the ice beast but do no damage.The ice beast is almost dead.51-----1.7 (0.8*uh*uhH _The ice beast hits you. The ice beast freezes you!*uh?   You puncture the ice beast!  You kill the ice beast!*uh . 2-----362.5 _Okawaru accepts your kill.*uh *uhR h _Your Dodging skill increases to level 8!*uh I*uh ,*uhH 3*uh# X*uh$ ,*uh% *uh"' B*uhH) w4=*uh+ ,*uht, *uh- ,*uhu. *uhO1 k5=*uh1 *uhV3 ,*uh3 *uh?6 ,*uh6 *uh7 K6=*uhP8 *uh8 *uh: ,*uh; *uh< ,*uh"= *uhv> ,*uh> *uh@ *uh@ U7=*uhPA *uh'C ,*uhC *uh0E ,*uhE *uhGG ;8*uh,H *uhRI *uhI *uhJ *uhL ,*uh M *uh^N *uhN K9=*uhGO *uhQ ,*uhR *uhS ,*uh\T *uh V ,*uhV *uhX *uhJY O60=*uhY *uh[ ,*uhJ\ *uh^ ,*uh}^ *uh` ;1*uh` *uha ,*uh*b *uhd ,*uhPe *uhg w2=*uh i *uh]i *uhi *uhΟ 3= ............-.... ..... .... _You start resting.51.5 (39.0)4=-2.5 (40 _HP restored.*uh? 3*uhǰ *uh *uh| *uh *uh ,*uh¹ ,*uhz *uhi *uh ,*uhl *uh =# ##.......## ####.#######.## .##..# ##.# #...## #.## .....# #.. ..##.## ##.## .... ### ..## #..# .... #...# ##..####...# .  #.....#####...@....# #.... ##.............##.......#...####..................##......###.................................................##............##.......c###...#.. c   centaur (launcher, wandering)..............>........## [34*uh m#..#..........#.......# #...#.......###....### 7.5 (5.0)cc)The centaur shouts!((((((*uhr ;......*uhz ((((((The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow.*uh ......5----==8.5 (6*uh *uh~ ) _The arrow hits you.*uh K##.#######..# ##.# ..## #.# ....# #..# #.##.###.## ..... ## .#..# .....  #...# ##..####...# .  #.....#####........# #.... #............##.......# # .......####........## ###.. ....##.....##c###...#...>.## #..#.....# #.......###....###..... #.........##*uh *uh W(((((((*uhz} @.@.....5-----9.5 (1 _The centaur shoots an arrow. The arrow barely misses you.*uh..# ##.# ..## #.#.# #. #..# .##.. ##.###.## ..... # .#..# .....  #...# ##..####...# . #.....#####........# #.... ...................##.......# ## ......####........## #... .....##.##c###...#....>.## #..#.........# #........###....###......>........# #.........#####.#..*uh*uhnJ((((*uh.....*uhM (((((((The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow.*uhE..@....4-60*uhlFV _The arrow completely misses you.*uh'r v.## .#.# #. #..# ..##.. #.###.## ......  .#..# ..... ...# ##..####...# .. .....#####........# #.... ..................##.......# #######..## #.... .....##.##c###...#..#.#...>.*uhr A## #..#....#...# #......###....###......>.......# #.........##..........###.#.....#.#*uh| *uh D(((*uh (...*uhZ ^48--=1*uh *uh F _The centaur shoots an arrow. The arrow hits you.*uhgA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.*uh *uh o.###.## .# #.halotheman the Spear-Bearer ..##..# ..##..Merfolk of Okawaru *..... *uh #.## ##.## ......Health: 48/64 ==================------..## #..# .....Magic: 8/8======================== #...# ##..####...# ..AC: 6Str: 14 .....#####........# #....EV: 15*uh 5Int: 7 ..................##.......# ### SH: 0Dex: 18 .....####..................## #.. XL:  8 Next: 36% Place: Dungeon:5 *uh6 ......###.......@............ ... Noise: ==-------  Time: 5761.5 (1.0) ............................##... a) +0 trident *uhs ...........##.......c###...#..#.# Throw: 17 stones ............>........## #..#....# *uh $..............#.......# #...#.... ...............###....###......>. c   centaur (launcher) ................# #.........##... ................###........#..#.. .................##...........#.#The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. _The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you.The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. *uh^ x_The arrow completely misses you. _The centaur shoots an arrow. The arrow hits you.*uh% *uh *uh *uh҄ *uhڈ A centaur. A hybrid with the torso of a human atop the body of a horse. It is highly skilled in archery. Max HP: ~22Will: +*uhM AC: +EV: ++ Threat: High Class: Natural Size: Large Int: Human Speed: 150% (normally travels faster than you) You have about 77% to hit with your +0 trident. It has about 52% to hit you. *uh{ ;AttacksMax Damage Shoot: +0 shortbow 19 *uh Hit7 Kick*uh͉ 3 It can open doors. *uh z[!]: Description|Quote*uh*uh.###.## .# #.halotheman the Spear-Bearer ..##..# ..##..Merfolk of Okawaru *..... #.## ##.## ......Health: 48/64 ==================------..## #..# .....Magic: 8/8======================== #...# ##..####...# ..AC: 6Str: 14 .....#####........# #....EV: 15Int: 7 ..................##.......# ### SH: 0Dex: 18 .....####..................## #.. XL:  8 Next: 36% Place: Dungeon:5 ......###.......@............[3*uhr9;49m ... Noise: ==-------  Time: 5761.5 (0.0) ............................##... a) +0 trident ...........##.......c###...#..#.# Throw: 17 stones ............>........## #..#....# ..............#.......# #...#.... ...............###....###......>. c   centaur (launcher) ................# #.........##... ................###........#..#.. .................##...........#.#The centaur shoots an arrow. The arrow hits you! The centaur shoots an arrow. _The arrow hits you. _The centaur shoots an arrow. The arrow barely misses you.The centaur shoots an arrow. The arrow hits you. The centaur shoots an arrow. *uh^_The arrow completely misses you. _The centaur shoots an arrow. The arrow hits you.*uhW*uhf e #..# ..##.. ###.## #......# .#..# #......## ...# ##..####...#.... *uhk ....#####........# #...............##.......# ########..## #..... .....##...###c###...#..#.#>.## #..#....#.....# #.*uh ..###....###......>....# #.........##........###.#.........##.*uh E..#.###....#..*uhu *uh~ ;c.*uh 8(*uhd @.42*uhe H---=2.5 (1*uhm *uh&q F _The centaur shoots an arrow. The arrow hits you!*uhf*uh?0c.*uh7---3.4 (0.9*uh$*uh6p _You reach to attack! You hit the centaur but do no damage.*uhIa '  You puncture the centaur!  The centaur is moderately wounded.The centaur unwields a +0 shortbow. The centaur wields a +0 hand axe.*uhb R==-4.3*uhj *uhyn _The centaur completely misses you. The centaur closely misses you.*uhK~  You hit the centaur.  The centaur is severely wounded.The centaur hits you but does no damage.-5.2 _The centaur barely misses you.*uh  hits you but does no damage.baralmost dead.  The centaur completely misses you. The centaur closely misses you.  3=---6.1*uh- *uh+ ? _The centaur kicks you but does no damage.*uhf  You hit the centaur.  The centaur is almost dead.2-7.0 _The centaur closely misses you. The centaur kicks you.*uh<v  You hit the centaur.  You kill the centaur!*uhe)*uh{3/65-458 (0.8*uhl*uhe *uhB_Okawaru accepts your kill.*uh*uhָ,*uhpB*uh*uh*uh4=*uhM,*uhlh5=6*uh *uhd*uh7G47=*uhi *uhh.*uh1*uh]W8=*uh>a*uhe*uhh*uh:k*uhn*uhs*uhu*uh{*uh;|K9=*uh@B*uh+*uh,*uh*uh,*uh*uh*uhe50=*uh@,*uh*uht,*uh!*uh*uh%1*uh2=*uhLB*uhB*uhsB*uh*uhe3=45=6=*uh*uh,*uh*uh,*uh/!,*uh $a7=*uh~&,*uhF(*uh/,*uh3*uh4*uh#5U8=*uh :*uhR<,*uh(>*uhA,*uhGC*uhE,*uhG*uhJ*uhBK9*uhVX*uhTW,*uhX*uhZ*uhM[L60=*uhJ^*uh_,*uhoa*uhdgX*uhgU1=*uhi*uhl,*uhto*uhSun*uhv*uh y;2*uhDz*uh|,*uhM*uh*uh̀*uh5*uh*uh D3=*uhB*uh&*uhF,*uh4=*uh*uhB*uho,*uhi*uh,*uh*uhh - _You start resting.*uh1839.8 (72.0)*uhm5=-40.8 (73*uh)*uhԻ" _HP restored.*uh _# #..# ..##.. ## ##.## #......# ## #..# #......## ##..####...#.#####........# #.##.# #####.## #.###. ..##...#.##.###...#..#.#.>.## #..#....#.#.# #...#....#.###....###......>....###.........##....#....###........#..#.......##...........#.#.##.#...#*uhj *uh~ 11.8 (1.0)*uh *uh o  Things that are here: _a +0 hand axe; a +0 shortbow*uhL _=*uh݊,*uh*uh*uhA,*uhn*uh*uh*uh #. ### .#  .###.# ###..#..##  ..##..# ##.@..!...> 565.0)  ## ###..........  ####............ ###...#........###......###......### ###...##.......# #####..........####...........................).........##...#[*uh40m7.8 (16 _Found a stone staircase leading down.*uhJ *uhQ _l - 2 blue potions (gained 1)*uhFS *uhS *uhd X*uh: <*uhl n*uhy *uh X*uh *uh X*uh *uhE X*uh! ,*uhD *uh h ##.## #..# .##. ##.####.# #.# #.# ###..#..####..# ..# ##........>....# ..# ###..............# ..###...............###. ........###............. ......### ####.......... ......# #####..@.......92.8 (35 ......####...... ......... .......##...#..... ###...#..#.#....##..#..> ####..#....#..#.##... ## #...#....##.....[3*uhk 3m#..###......>.....# #..##...##....#..#3.8 (36*uhq 9 _Found an escape hatch in the floor.*uh u*uh*uh+n*uh:B*uhAN##..............# ###.. ...............###..... ...###................ .### ####...........## )# #####......#............##...#.......#..#.#....##..#@.>7.8 (4.0)#....#..#.##...###....##.....#.. >.....###..## ..##....#..# #.## ... .#..#....#.# .. ....#.#..#.##.# #..#...##..#..#......#*uhJA8.8 (5*uhnP*uh#T% _Found a dagger.*uhdH 3*uhJ *uhQ *uh$W B*uh[ *uh\ *uh] *uh_ *uh~   There is an escape hatch in the floor here. _*uhM *uh* s........ .............## #...#............ .#....##..#..>........ ...#..#.##...##....... .*uhފ ...##.....#..... >.....###..##.. #....#..# #.####. ..#.##.. #@.. #..#.##.# #.#### #...##..#..# #.. ... .....# ##.# . ........# ..  .*uh .........# ...   f   sleepcap (dormant)......# ...  ........###.. ..f. ... *uhE X904.8 (65.8 (7*uh *uh [ _A sleepcap comes into view.*uhXL*uhL*uhS*uh,VN _There are no items here.*uhe##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5905.8 (0.0) .#.#..#.##.#*uht #*####...  a) +0 trident #...##..#..# #.* ...  Throw: 17 stones ..........# ##*# . ..........#.* ..........#.*.  f   sleepcap (dormant) ..........#..* ...........###.. ..f. ................ _A sleepcap comes into view. _There are no items here.  Throw: 17 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)*uh:l##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 *uh,m..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5905.8 (0.0) .#.#..#.##.# #(####...  a) +0 trident #...##..#..# #.( ...  Throw: 17 stones *uhm..........# ##(# . ..........#.( ..........#.(.  f   sleepcap ..........#..(*uhPn ...........###.. ..f. ................ Throw: 17 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  *uhnVYou throw a stone. The stone hits the sleepcap.  The sleepcap is lightly damaged.*uh*uhEn.....f.*uhg6.7 (0.96 _*uhZ*uh*uh ##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5906.7 (0.0) .#.#..#.##.#*uhӿ  #*####...  a) +0 trident #...##..#..# #.* ...  Throw: 16 stones ..........# ##*# . ..........#.* ..........#.*.  f   sleepcap ..........#..f ...........###.. .... ................ You throw a stone. The stone hits the sleepcap. _The sleepcap is lightly damaged.  Throw: 16 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)*uh} C##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......*uh   Noise: ---------  Time: 5906.7 (0.0) .#.#..#.##.# #(####...  a) +0 trident #...##..#..# #.( ...  Throw: 16 stones ..........# ##(# . ..........#.( ..........#.(.  f   sleepcap ..........#..f ...........###.. .... ................ Throw: 16 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You throw a stone.  The stone hits the sleepcap but does no damage.*uhs Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (lightly damaged, 98% to hit)  You throw a stone.  The stone hits the sleepcap but does no damage.leepcap is lightly damaged.*uhE i.....f.*uh g7.6 (0.95 _*uh *uh- *uhP3##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8*uh<4q======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......*uh4@  Noise: ---------  Time: 5907.6 (0.0) .#.#..#.##.# #*####...  a) +0 trident #...##..#..# #.* ...  Throw: 15 stones ..........# ##*# . ..........#.* ..........#*uhB..f  f   sleepcap ..........#... ...........###.. .... ................ The stone hits the sleepcap but does no damage. _The sleepcap is lightly damaged.  Throw: 15 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)*uh##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6*uhStr: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5907.6 (0.0) .#.#..#.##.# #(####...  a) +0 trident #...##..#..# #.( ...  Throw: 15 stones ..........# ##(# . ..........#.( ..........#*uhb..f  f   sleepcap ..........#... ...........###.. .... ................ Throw: 15 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You throw a stone. The stone hits the sleepcap.  The sleepcap is moderately damaged.*uh*uh0`...f.*uhAg8.5 (0.94 _*uh*uh3*uhme ##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5908.5 (0.0) .#.#..#.##.#*uhf  #*####...  a) +0 trident #...##..#..# #.* ...  Throw: 14 stones ..........# ##*# . ..........#.f ..........#...  f   sleepcap ..........#... ...........###.. .... ................ You throw a stone. The stone hits the sleepcap. _The sleepcap is moderately damaged.Throw: 14 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)*uh! ##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0*uh" Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5908.5 (0.0) .#.#..#.##.# #(####...  a) +0 trident #...##..#..# #.( ...  Throw: 14 stones ..........# ##(# . ..........#.f ..........#...  f   sleepcap ..........#... ...........###.. .... ................ Throw: 14 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line*uh9# Aim: a sleepcap (moderately damaged, 98% to hit)  You throw a stone. The stone hits the sleepcap.  The sleepcap is moderately damaged.*uh *uh Z..f.*uh g9.4 (0.93 _*uhp *uhG *uhH}##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........*uhI  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5909.4 (0.0) .#.#..#.##.# #*####...  a) +0 trident #...##..#..# #.* ...  Throw: 13 stones ..........# ##f# .*uhyJ ..........#.. ..........#...  f   sleepcap ..........#... ...........###.. .... ................*uhJ You throw a stone. The stone hits the sleepcap. _The sleepcap is moderately damaged.Throw: 13 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)*uh.##......................  halotheman the Spear-Bearer ......................##  Merfolk of Okawaru *..... #...#...................  Health: 65/65 ======================== .#.#....##..#..>........  Magic: 8/8======================== ...#..#.##...##.........  AC: 6Str: 14 ....##.....#............  EV: 15Int: 7 ..>.....###..##.........  SH: 0Dex: 18 #....#..# #.####........*uhB  XL:  8 Next: 45% Place: Dungeon:5 .#....#.##.. #@.......  Noise: ---------  Time: 5909.4 (0.0) .#.#..#.##.# #(####...  a) +0 trident #...##..#..# #.( ...  Throw: 13 stones ..........# ##f# . ..........#.. ..........#...  f   sleepcap ..........#... ...........###.. .... ................ Throw: 13 stonesPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You throw a stone.  The stone hits the sleepcap but does no damage.*uh~Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (moderately damaged, 98% to hit)  You throw a stone.  The stone hits the sleepcap but does no damage.  The sleepcap is moderately damaged..f..10.3 (0.92 _*uhO  You reach to attack! You hit the sleepcap.*uh"@f.*uh-1.1 (0.8*uh?*uhc _The sleepcap is moderately damaged.*uh:i  You puncture the sleepcap!*uh;6==2.0 (0.9*uhB*uhDa _The sleepcap is severely damaged.*uh  You puncture the sleepcap!  You destroy the sleepcap!.*uh 98 (0.8 _Okawaru accepts your kill.*uh *uh 4*uh H _No target in view!*uhW .  ..# ...#.......... #.#....##..#..>.# #..#.##...##..# ##.....#......# .>.....###..##...# ....#..# #.####.. *uh#....#.##.. #.$ #.#..#.##.# #.####. ...##..#..# #.. ...# # ##.# .  # ..  # ...  # ...  ###.. ....    *uh *uh6--3.8 (1.0*uh@ _Found 6 gold pieces.*uh *uhhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 12 stones (quivered)  *uhOc - Throw: javelin  d - Zap: wand of charming (5) Abilities ([,] to cycle)  e - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|on*uh  a - Throw: throwing net  d - Zap: wand of charming (5)*uhq*uh#......................  halotheman the Spear-Bearer .....................###  Merfolk of Okawaru *..... ...#....................  Health: 65/65 ======================== #.#....##..#..>........#  Magic: 8/8*uhSA======================== ..#..#.##...##.........#  AC: 6Str: 14 ...##.....#............#  EV: 15Int: 7 .>.....###..##.........#  SH: 0Dex: 18 ....#..# #.####.........*uh>  XL:  8 Next: 49% Place: Dungeon:5 #....#.##.. #.@......$*uh  Noise: ---------  Time: 5913.8 (0.0) #.#..#.##.# #.####....  a) +0 trident *uh$p...##..#..# #.. ...#  Zap: wand of charming (5) .........# ##.# . *uh_=.........#.. .........#... *uhv  .........#...   *uh..........###.. ....   ...............   *uh B_The sleepcap is severely damaged.You puncture the sleepcap!  You destroy the sleepcap! _Okawaru accepts your kill. _No target in view! _Found 6 gold pieces.*uh *uhf*uh+uhfv.  .###. #......... .#....##..#..>.#  .#..#.##...##.#  ##.....#..#  >.....###..##.# #..# #.####.# ....#.##.. #.$. .#..#.##.# #.####....# ##..#..# #.. ...# # ##.# .  # ..  # ...  # ... +uhh ###.. ....    +uho+uhp+4.8 (1+uhIu+uhrw+uh4  .###.  .#....  #....##..#..>.+uh#  #..#.##...##.#  .##.....#..#  .....###..##.##  #..# #.####.# +uh@7#.##.. #.$.#  #..#.##.# #.####....# .+uh^##..#..# #.. ...##  # ##.# .# # .. #+uhU # ...  # ...  ###.. ....    +uhY+uh+uh&5+uh+uh;+uh\   ###.  #..  ....##..#..>.# +uh] ^ ..#.##...##.#  ##.....#.#  ###..##.##  .#..# #.####.##  #.##.. #.$.#  +uh^ ..#.##.# #.####....##  ##..#..# #.. ...##  # ##.# ...#  # .. ...#  # ... ..## # ... ... +uhq^ ###.. .......   +uhsq Y6+uh   ###.  ..  ##..#..>.+uh #  .#.##...##.#  #.....#.#  ###..##.+uh ##  #..# #.####.##  .+uh L#.##.. #.$.#  .#.##.# #.####....##  #+uhM ..#..# #.. #...##  +uh # ##.# ....#  # .. ....#  +uh[ |# ......##  # .......  ###.. .......    +uhX Y7+uhY.  ###.  .  ##..#..>.#  #.##...##.#  .....#.#  ###..##.##  ..# #.####.##  #.##.. #.$.#  #.##.# #.####....##  ..#..# #.. #...##  # ##.# ....#  # .......#  # ......##  # .......  ###..........    8+uh e  ###.  .  .##..#..>.#  .##...##.#  #.#  .###..##.##  .# #.####.##  .##.. #.$.#  .##.# #.####....##  .#..# #.. #...##  # ##.#.....#  +uhf# .......#  # #......##  # ........  ###....    +uhm+uhm&9+uh u+uhu+uhM  ###.  ..  ##..#..>.#  ##...##.#  #.#  ###..##.##  # #.####.##  ##.. #..#  ##.# #.####....##  #..# #.. #...##  # ##.#.....#  # .......#  # #......##  # ..  ###..    +uh+uh'20+uh+uh-]1.8 (2 +uhS8_You now have 274 gold pieces (gained 6).+uh. .###. ... .##..#..>.# .##...##.# .#.# .###..##.## .# #.####.## .##.. #.# .##.# #.####....## .#..# #.. #...## .# ##.#.....# .# .......# .# #......## .# .. .###.. . +uh]A2.8 (1+uh+uhX  ###....##..#..># .##. ....#... .###..### #.####.###.. .# #.####..@.##... #...## ..# ##.#.....# #.####... .......# +uh- D +uh Y3+uh # ... .##..#..># .##. ....#... .###..### #.####.###.. #...# #.####....##.. #..@## ..# ##.#.....#  #...... +uh0 e.......  +uh Y4+uhW  ##..#..># .##. ....#... .###..### #.####...###.. #....## #.####....##..###...## ..# ##.#....@#  #..#...#. .....#  5+uh&.##..#..>.# #.##...##..# .#......# .###..##.........## .# #.####.........## #.##.. #..........# #.##.# #.####....## .#..# #..###...## .# ##.#...@.# .# #.# .# #......## .# #.. .###.. .####..... .# ...... . ...#..## .# 6+uh+uh#.##...##. .....#......###..##....# #.####.........## #.##.. #..........## #.####....## ..#..###...## ..# ##.#.....#  #..##.. .###........####.....## ....... ...#..#### #..###.# ..##7+uhZ .....#...###..##....# #.####.........## #.##.. #..........## #.####....# ..#..###...## ..# ##.#.....#  #..###......#.###...#...#.#..# .. ......#....  +uh&<8+uh(+uhi###..### #.####.........## #.##.. .# #.####....# ..#..# #..###...## ..# ##.#.....#  #.......######.##......#.###..#...#.....#### .# #........  #...#..###.# #..###.# .#..##..# .. #.... <....... +uhCY9+uhyU K  #.####+uhU .## #.##.. .# #.####....# ..#...###...## ..# ##.#.....#  #.......######.#......###..+uhV #...#.....#### .## #........# #+uhAV #.... #.# +uhiV g........##  +uh\ +uhE] '30+uhm +uh t #.##.. .+uh # #.####....# ..#...###...## +uh ..# ##.#.....#  #..+uh0 ##+uhO _####.#......#+uhm B.###..#...#+uh 7.....#### +uh # #........#  #...#..###.#+uh 8.## +uh B###.# +uhE f.......##  +uh9 Y1+uh+uh>j+uhun+uhxu+uhzn+uhZ~X+uhPB+uh+uhσ+uh&+uhH+uhTB+uhχ+uhI+uh+uh:,+uh+uh+uh+uh{+uhB+uh2,+uh<+uh?h+uhB+uh+uh+uh+uh+uhh+uh+uh +uh +uh$ X+uh_% +uhd( +uhV* B+uh\, +uh- ,+uh- +uh. +uh/ +uh0 +uh0 +uh5 X+uh5 +uh6 +uh6 +uh7 +uh|8 +uhi9 +uh9 +uh: +uhD +uhE +uh)G ,+uhG +uhH +uhBJ ,+uhJ +uh}M +uhN B+uhP +uhQ +uhQ +uh)R +uhrS +uh,U B+uhW +uhFW +uhuW +uh,X +uhY +uhZ ,+uh:[ +uhe +uh}f ,+uhf +uhh +uhdi +uhi +uhi +uhk +uh{l ,+uhl +uht +uhu +uh/ `+uh +uhK +uhl B+uh% +uh +uh +uh +uh +uh ,+uh: +uh +uh` B+uh +uhs ,+uh +uh +uhԷ ,+uh +uhc +uh +uhL +uh +uh +uh ,+uh8 +uh X+uh +uhv +uh@ +uh +uh% X+uh& ,+uh' +uh) +uh+ ,+uh. +uh/ +uh>2 ,+uhD3 +uh5 +uh8 +uh9 +uhP: +uh1< +uh= ,+uh*? +uhsG +uhI ,+uhJ +uhNM +uh{S B+uhU +uhX ,+uhY +uh\ +uh@` ,+uha +uh{c +uh3e ,+uhe +uhmg +uh?j B+uhl +uhn ,+uho +uhbq +uhr ,+uhv +uhx +uh_z ,+uhj{ +uh X+uhև +uh ,+uhH +uhx +uh ,+uhv n+uh +uhj +uh +uhd ,+uhʤ +uh( +uhj ,+uh< +uh +uh` +uh +uh{ +uh +uh ,+uh +uh +uhN ,+uh +uh +uh ,+uhN ,+uh ,+uhy +uh +uh +uh +uhq +uh +uhZ ,+uh +uhG +uh +uh +uh B+uh +uhy ,+uhw +uh* +uhk ,+uh +uh` +uh +uh +uh +uh +uh +uh +uho +uh +uh ,+uhA +uh6 +uhd ,+uh +uh B+uh +uhm X+uhO +uh  ,+uh +uh3 X+uhk +uh ,+uh +uhm +uhf X+uhs ,+uhT +uh\ +uh ,+uh +uh# +uh$ +uh:% +uh% +uh' +uh(* ,+uh7+ +uh/ B+uh0 +uhs +uh} +uh +uhӎ ,+uh" +uhْ +uhV ,+uh +uh= +uhh +uhM n+uhī +uh ,+uhu +uhڱ +uh ,+uh +uh +uh¼ ,+uh +uhx +uho ,+uhZ +uh +uh+ +uh\ +uhj +uh +uhj +uh +uhR +uhQ +uh +uh +uh +uh +uhP ,+uh +uh +uh +uh( +uh1 n+uh +uh n+uh ,+uh +uhh +uh0 ,+uhx X+uhd +uh +uh ,+uh7 +uh B+uh +uh +uh% B+uh& +uh( +uh) +uh`- +uh0 +uh~4 ,+uh6 +uhA n+uhA ,+uhB +uhN +uh(O +uhP +uhS B+uhW +uh$Z B+uh] +uh1^ ,+uh_ +uhe X+uhKg +uhJi ,+uhi +uhYk +uhl ,+uhm +uhHp +uhq ,+uhr +uhu +uh X+uh n+uh| X+uh) ,+uh +uhG +uh ,+uh} +uh +uh ,+uh/ +uh +uh +uh +uh +uhc +uh ,+uh +uhZ +uh +uh +uh& +uh R+uh#~+uh%B+uh(+uh20B+uh0+uh5+uh9B+uh,=+uh?,+uhA+uhSa+uhb,+uh/d+uhXh+uhk,+uhm+uhp+uhr,+uht+uhuw+uh1+uhB+uhE+uh,+uhN+uh;X+uhE+uh,+uh+uh_+uh+uh|X+uh*+uh״+uh,+uhJ+uhL+uhB+uh>+uhB+uhs+uh+uh}+uh?+uhX+uhB+uh +uh,...#..............###....##.......................###..... ###......................###..... # ###.....................##..... ####...................##........................#.#####..#...###....#.....####..# #..#...###...######..###..# ##..#..#..## ##@.#.....####..#..6242.8 (311.0) #.#.#..............# #..#.#. ####........... #...#.# ####......... .....#.# ............. #....##.## ................# ##...#...# #..........### #..>#.#.+uh@.[40m# ########... .##...# ##.#.## ##....+uh2B32+uhy8+uh:; _Found a stone staircase leading down.+uhI+uh+uhW+uhB+uh,+uh+uh+uh,+uhR+uh+uh\+uh+uh+uh+uhv+uh+uhv+uh6+uh%+uh?B+uhC+uhD+uhD+uh.E+uhpG+uh=H,+uh)J+uh?K+uhL,+uh{L+uhR+uhS,+uhOT+uh:p+uhq+uhs,+uh*t+uhv+uh[x,+uhDy+uh){+uh|,+uh}+uhc+uh B+uh@X+uhŌ+uhN,+uhM+uh+uhB+uh+uh2,+uhv+uh֕+uh;,+uh{+uhɜn+uh,+uhם+uhH+uhK+uhR+uh,+uhp+uh{,+uhj+uhX+uh7+uhX+uh+uhe,+uh+uh+uh%,+uh+uh+uh,+uh+uh+uho+uh+uhu+uh+uh,+uhX+uh%+uh+uh,+uh+uh+uhC,+uh+uh.+uh1,+uh+uh7+uh ,+uhx+uh+uh,+uhz+uhB+uh,+uhx+uhR+uhI,+uh+uh+uhB,+uh+uh+uhi,+uh*+uh+uhe,+uh+uhR +uh,+uh+uh+uh,+uh+uhi+uhg,+uh+uhJ+uhB+uh+uh,+uh+uh+uh!,+uh<"+uh%+uh'',+uh'+uhE)+uh*,+uh ++uh-+uh.,+uh@/+uh2+uh&3,+uh@4+uh6+uh7,+uh8+uh ;+uh;,+uh<+uh>+uhA?,+uh?+uhDA+uhA+uh*B+uhKB+uhUD+uhE,+uh F+uhG+uhH,+uh4I+uh1J+uh\K+uhK+uh L+uh;M+uhIN+uhsN+uhQn+uhR+uhVB+uhW+uh X,+uhX+uhY+uhZ,+uhr[+uh]+uh],+uhg^+uh_+uhV`,+uh`+uh`b+uh{c+uhc+uhUd+uhf+uh3g,+uh$i,+uhpj,+uhj+uhΗ`+uh B+uh+uh+uh,+uh+uh+uhbB+uh+uh+uh+uh+uh+uh,+uh+uh,+uhU,+uh+uh+uh-,+uh+uh+uh+uh,+uh+uhs+uh,+uh+uh+uh ,+uh +uh+uh ,+uh'+uhl+uhR,+uh+uh5+uh,+uh"+uh#+uh-,+uhd/+uh2+uhd4,+uhr6+uh7+uh9,+uh:+uh=+uhp?,+uh@+uhNB+uhD,+uhE+uhG+uhH,+uhJ+uhUK+uhL,+uhM+uh&]+uh^+uh`,+uhe+uhrg+uh i,+uhj+uhm+uho,+uhp+uhsB+uhs+uhu+uhw,+uhx+uhz+uh|,+uh}+uh+uh,+uh+uh+uh*,+uh+uh+uh5,+uh|+uh+uh˨,+uh+uh'+uh?+uh,+uh+uh,+uhJ+uhG+uht+uhR+uh+uh+uh,+uh+uhj+uh,+uh+uh$+uh,+uh}+uh:+uh,+uh9+uhx+uh,+uh+uh3+uh,+uh~+uh+uh'+uhm+uh)+uh"+uh,+uh+uh+uh,+uh+uh+uhO,+uh6+uh+uh,+uh+uh+uhF,+uh+uh+uh,+uh +uhgC  You see here a +0 morningstar.+uh>+uh _+uh+uhM+uh,+uh#+uh+uh,+uh`+uh#l  You see here a water moccasin skeleton.+uhr%+uh&5 _+uh(+uh%9{..#####...#...#..#............. ..### #..>#.#.#.#########. ...## #..##.#.##..## ##.. #+uh9#..### #..#..#..#...####.......#  ##...###.##.###.##.........  ##...####..#)#..###.....##..  ######...##.##...####.####. ###+uh6:.###...###....######....#### #.@.÷..).........391.8 (148#####....###...###....####### .##..####...##.##...######### ####..#!#..####.....###.###.##.#...##..#..##....#### ##..)......##.#.####..## # +uh: ##.........#.#.# ##..# #...  #.........#...# #######..+uhEB29+uhM+uhLO& _Found an orcbow.+uhx3+uhB}+uh+uha,+uhV+uhև+uh$,+uhϋ+uhn+uh,+uhŒ+uh,+uh8+uhn _z - 2 potions of lignification (gained 1)+uh3+uhs+uh+uh,+uh=+uh +uhw,+uh+uh&+uh,+uh+uh,+uhh+uhtI _y - 2 scrolls of identify (gained 1)+uh+uh8+uh++uhw+uh4,+uh)+uh+uh,+uh+uh+uh^,+uhY+uh+uhF,+uh +uh=l  You see here a water moccasin skeleton.+uh|+uh _+uh+uh"+uh$+uh$+uh%+uh*+uh,,+uh'.+uh2+uh3,+uh4+uh(8+uh:,+uh:;+uh@B+uh@+uhC+uhE,+uhF+uhdI+uh K,+uhL+uhN+uhP,+uh~P+uhSS+uh_UB+uhX+uhlY,+uh'Z+uhx\+uh^,+uh^+uha+uhb,+uhec+uhg+uh;i,+uhj+uhn+uhq,+uh/w,+uh,z,+uhQ|+uhX+uh؄,+uh+uhT+uh ,+uht+uh$+uhm,+uhݙ+uh&h+uh+uh+uhp,+uh+uh+uhK+uh~+uh+uh+uh+uh+uh7+uh+uh+uh +uh +uh ,+uh+uh+uhR,+uh+uh+uhg,+uh+uh?"+uhK%,+uhw&+uh)+uh/,,+uh-+uh0+uh3,+uh 5+uh7+uh9,+uh9+uhG;+uhK<,+uhP=+uh;>+uh7?,+uh}B+uh[E+uhiG,+uhH+uhJ+uhL,+uh"N+uhP+uh2R+uhR+uh3S+uh5U+uhvV+uhV+uh=W+uhZ+uh[+uh[+uhV\+uhY+uhc+uh+uh%+uh+uh++uh+uh+uho+uh+uh+uh+uhh+uh,+uh+uh+uhY,+uh+uh+uh,+uhi+uh+uh},+uhS+uh+uh|,+uha+uhO+uh,+uhI+uhX+uh5+uh8,+uh+uh+uh,+uhU+uhx +uh ,+uh; +uhk+uh,+uh+uh+uh,+uh+uhL+uh,+uhn+uh+uh,+uhN+uh+uh,+uh0 +uhr!+uh$"+uhi"+uh#+uh$+uht$+uh$+uh$+uh&+uhb'+uh'+uh6(+uh.+uh/,+uh~0+uh 4+uh5,+uh5+uhz:,+uh^+uh^_+uha+uh.c,+uhc+uhe+uhg,+uh]h+uhj+uhmlB+uhn+uho,+uhp+uhr+uhs,+uht+uhwB+uhx+uhRz+uhM~X+uhQ,+uh+uhI+uhc+uh+uh+uh.+uh,+uh!+uh5+uh@,+uh+uh҉+uh,+uh5+uht+uh]+uh,+uh+uh,+uh+uhM+uh,+uh+uhX+uh0+uh,+uh+uhY+uhd,+uhA+uh+uh\,+uh+uh +uh{ ,+uhh+uh+uhu,+uhT+uh&+uh(,+uh)+uh4+uh6,+uhf7+uh=+uht>,+uh>+uhH+uhI,+uh\J+uh+U,+uhU+uhV+uha+uhXf,+uh)g+uhp+uhr,+uhs+uh~+uh$,+uh݀+uh+uhd,+uh8+uh+uhȖ,+uhї+uh+uh+,+uh+uh"+uh,+uh+uhIB+uhݲ+uh+uh8,+uh+uh+uh,+uh+uh+uh+uh+uh{+uh+uhS,+uh+uhX+uh +uh,+uh+uh6+uh,+uh+uh+uh ,+uh"+uhO'+uh),+uh++uh0+uh3,+uhk5+uh:+uh=,+uh?+uhXD+uhF+uh2G+uhI+uhN+uhQ,+uhKS+uhY+uhb],+uhG`+uhe+uh0i,+uhk+uhip+uhs,+uh8u+uhy+uh&|,+uhz~+uh:+uh,+uhy+uh8+uh,+uh+uh+uhn,+uh+uh+uh<,+uhA+uh+uhk,+uhp+uh`+uhѵ,+uh+uh>+uh+uh+uhԿ+uhT+uh,+uh+uhq+uhH,+uh+uhu+uh#+uh_+uh+uh +uh ,+uh+uhX+uh ,+uh +uh+uh,+uh+uh+uh,+uh+uh+uhz,+uh'+uh+uh,+uhM+uh +uhq ,+uh +uhn+uh,+uhQ+uh+uh,+uh+uh{+uh,+uh+uh+uhz!,+uh"+uhz#+uh%,+uh&+uh{'+uh(+uh&)+uh)+uh++uh-+uh-+uh/+uh/+uh0,+uh1+uhc  #...## #.|.#  ##..# ##..##..  ##.###.###  #..#.## #.  ##...# ##.#  #..## #.###  #.## ### ##  ##.# ##  #@## ##571.8 (17  #### +uhh+uhkE _Done exploring. +uhí +uh.The floor. +uh +uh   #...## #.|.#........ halotheman the Spear-Bearer  ##..# ##..##........ Merfolk of Okawaru *.....  ##.###.#####....... Health: 65/65 ========================  #..#.## #....... Magic: 8/8========================  ##...# ##.#.... AC: 6Str: 14  #..## #.###... EV: 15Int: 7  #.## ### ##.. SH: 0Dex: 18  ##.###. XL:  8 Next: 49% +uh`Place: Dungeon:5  #@#### Noise: ---------  Time: 6571.8 (179.0)  #### a) +0 trident Zap: wand of charming (5)          _You see here a water moccasin skeleton. _Found an orcbow. _z - 2 potions of lignification (gained 1) _y - 2 scrolls of identify (gained 1) _You see here a water moccasin skeleton. _Done exploring. +uh} +uh +uhM-A staff of death. A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 3.0At 100% training you would reach 12.0 in about 2.7 XLs.Current attack delay: 1.0. Damage rating: 6 (Base 5 x 110% (Str) x 117% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 5 of the Dungeon. Stash search prefixes: {Staves} {one-handed} {weapon} {rN+} {magical staff} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified melee magical staff _________________ (g)o to location. +uhy  +uhn   #...## #.|.#........ halotheman the Spear-Bearer  ##..# ##..##........ Merfolk of Okawaru *.....  ##.###.#####....... Health: 65/65 ========================  #..#.## #....... Magic: 8/8========================  ##...# ##.#.... AC: 6Str: 14  #..## #.###... EV: 15Int: 7  #.## ### ##.. SH: 0Dex: 18  ##.###. XL:  8 Next: 49% +uh7 Place: Dungeon:5  #@#### Noise: ---------  Time: 6571.8 (0.0)  #### a) +0 trident Zap: wand of charming (5)          _You see here a water moccasin skeleton. _Found an orcbow. _z - 2 potions of lignification (gained 1) _y - 2 scrolls of identify (gained 1) _You see here a water moccasin skeleton. _Done exploring. +uh  +uh-  +uhAI +uhs......... +uhUx +uhzE _Done exploring. +uhI +uh9 +uhf _ +uh_ +uh;n +uh]B +uh +uh, +uhG +uh +uh, +uh +uh, +uh% +uh +uh +uh   You see here a staff of death. _ +uh  +uh, +uhy +uh +uh, +uh +uh +uh", +uh$ +uh( +uh+ +uhA, +uh. +uh-2 +uh5 +uh5 +uhZ8 +uh@].......# #.........#.#..#### .......## ##)..######.#....# #####...# ##)#######.#....##  ##..## ##.###..##.#  ##...#######.............#  ##...#..##...............##< ####.####....................#.  +uhAd#...## #.|.#.................... ##..# ##..##....@................86.8 (15.0)  ##.###.#####....................  #..#.## #.................#.#  +uh?A ##...# ##.#................#  #..## #.###.......)...#...#  +uhlA #.## ### ##..........##...  ##.# ##.....<.#....##  +uhA #.## ##.....########  ########## +uh'B +uhJ +uhIK+uh3+uh +uh"6+uh>B+uhA+uhF,+uhG+uhJ+uh*N,+uh P+uhR+uhXU,+uhzW+uhZ+uh7],+uh0_+uha+uhv+uhw+uh{,+uh# #.........#...# #######... ##........##.#### #^'...#.. #.........#.#..#####...#... # ##)..######.#....#.'...# # ##)#######.#....###)###..# ## ##.###..##.#P.P....# .#######....#........##........##<. #............#..#94.8 (8.0) .|.#.........# ..##.........### #####...........### #.. # #.................#.## ##. ##.#..........# ## #.###.......)...#...## #. [+uhc34m### ##..........##...##  ##.....<.#....##.##+uh#+uhl3+uhn+uh+uhG,+uh,+uh+uhB+uhgB+uhJ+uh +uhT,+uh+uh+uhB+uh`.#.#####....###...###....####### ...##..####...##.##...######### ..#.......###..#.#..####...... ...........###.###.##.#....... ............##..#..##....####.... .###..)......##.#.####..## #.... ## ##.........#.#.# ##..# # +uhɥ3 #.........#...# #######  ##........##@#### #^'...#....601.8 (7 #.........#.#..#####...#.... ##)..######.#....#.'...#....+uh ##)#######.#....###)###..## ##.###..##.#......P.P....## +uh/f#######.............#........... +uhY..##...............##<........... ....................#.......... |.#............................#+uh+uh+uhR+uh+uh5+uhʺ+uhB+uh+uhGB+uhB+uh+uhk,+uhY+uh+uh,+uh{+uh+uh,+uh+uh+uhL,+uh+uh+uh3,+uh+uh+uh_,+uh+uh+uh,+uhD+uhu+uh,+uh+uhb)......##.#.####..## #........##.....#.#.# ##..# #..............#...# #######.###.#### #^'...###.#..#####...#...... +uhO#)..######.#....#.'...#.....#÷.#)#######.#....###)###..####..## +uh.##.###..##.#......P.P....####.### #.............#.@.............# 11.8 (10.0) ......##<..............### +uh\..............#..........####...# .........................# ##... +uh....................####.## ##.. ..................### #..## ##.#..+uh I....#.## ##..###..# #.......# ## ##.)...#...## #.###.#+uhq +uhr+uh 4+uhM +uhV3+uhX+uhr+uht+uht+uhy+uh{+uh~+uh~+uh`+uhՅ+uh ,+uh+uh+uhi,+uh+uhl+uh,+uhA+uh+uh,+uh^+uh+uh,+uh+uh+uh$+uh+uh+uhm+uhJ,+uh2+uhC+uh+uh.,+uh+uh%+uh,+uh+uh+uh+uh6+uh+uhr,+uhM+uht+uh\+uh+uh++uht+uh,+uh+uh +uhB+uh\## #........##...##...## # #...........####...## +uhv#####.........### #...## '...#.........## ##...# #...#..........## #....+uh## '...#.....#÷.#..###....####.### #+uh)###..####..##..##....# #..# P.P....####.####..#....###.## +uh....# ###..# 30.8 (19+uh5k#######..## ####...##.+uhSa...## #[39;49m ##.....+uhr....#######.## ##...#............<.## +uh### #..## ##.#####..###.........  +uh# ##..###..# ##.# ###.......  +uh##......## ##.### ###.....  #+uh #.###.#.# ##....#####.###. +uh+uh+uh +uh{s +uhs +uh-t +uh! n+uh ,+uh +uh +uh2 +uh< ,+uh +uhU +uhƧ ,+uhި +uh֫ +uh= ,+uh3 +uh +uh״ ,+uh/ +uh9 ,+uh +uh +uhg ,+uh +uh +uhZ ,+uh +uh +uh{ ,+uh/ +uh +uh ,+uh +uh +uh5 ,+uh +uh +uh\ ,+uh +uhS +uh ,+uh +uhW +uh ,+uh +uh +uh9 ,+uh +uh +uh` ,+uh +uh .........## ##......##  #.........## ##......#  #....## ##....##  #...........### ##...##  ..........##..####.....#  +uh n....####.####...#....###  ....# #..# ###.....##  ....###.## ##...##  ....##..# #  50.8 (20##..## #..######  ..## #..###..#  ...### #.....###  +uh ........<.####...###  ..###..............##  #.# ###.........#...##  +uhe $#.### ###......#####.#  ....#####.###..# ###  +uh +uh +uhI +uhh I+uhn +uhB +uhն +uh6 X+uh +uh 4+uhY ,+uh +uh ,+uh +uh& X+uh +uhJ .## ##..####..# ### ....#...## ##.......###.# #### #..######...## ......###..# #.#### ...##...##.## ##.##.# .#..###.....######.###.# .#...# ##...........##.## ..#..## ##..........##.# .### ##.##..@....#.## 60.8 (1...###..####.......# ##..## ##......## ##.## ##......#  #..## ##....## ##...### ##...## [+uh 34m.........##..####.....# ...####.####...#....### #....# #..# ###.....## +uh +uh +uh4+uh`+uh+uh+uh#+uhD+uh+uhx+uh B+uhn ,+uh[+uhb`+uh+uh5+uhz+uh) +uhi#B+uh$+uh;...## ###............## ........###.....#...# ...........####.....##..# .......#####........### ..........# #...#..###.## ..........#..###.###.# ...........#..##..## #..# ### ...........## #..# ....<......@..## ##.# 71.8 (11........###..## #.## .......## ##..####..# ###+uh< ...#...## ##.......###.# ......###......## #..######...## ......#.........###..# #.#### ....##...##.## ##.##.# .........#..###.....######.###.# .....)..#...# ##...........##.##+uh@+uhC+uh3+uhN+uh/+uhl1+uh1+uh6X+uh6+uh}8+uh9,+uh:+uh<+uh*>,+uh>+uh+B+uhC,+uhD+uhG+uh&I,+uh.J+uhL+uhN,+uhN+uhUa#..###.####.........##  #.##..# #..........#  #..#.##.## #.####....##  .##..#..# #..###...##  +uh=VS## ##.#.....#  # #.......# ###  # ##......####.#  ## ###......##  +uh{V###.....#...#  8.8 (7.0)####.....##..#  +uhV.#####........###  ...# #...#..###.##  +uhVh...#..###..###.####.#  ...#..##..## #..# ###   +uhW#......# #..#   <.........## ##.#   ......###..## #.##   +uhW+uhJ]+uh^+uhc I+uh +uh ,+uh ,+uh ,+uh +uhi +uh\ ,+uh- +uh +uh ,+uh +uh' +uh +uhv +uh +uhA +uhV +uh +uh ,+uhT +uhV 8###............#...##..................##.## ...................###..##.......................# +uh #....##..#..>...#### #..#.##...##.. ##.....#......# +uh ###..##.## #..###.##### +uh 86.8 (8#.##..# #..........# +uhG A#..#.##.## #.####....## ##..#..# #..###...## +uh~ *## ##.#.....# # #.......# ### +uh # ##......####.#..## ###............#####...........#...#+uh 3+uhE +uhE +uhF +uh[ +uh] ,+uhb ,+uhTe ,+uhf +uhj +uhpl ,+uhm +uhp +uh1s +uhks +uht +uhx P  There is an escape hatch in the floor here.+uh{ +uh4|  _+uh&~ +uhA .>....# ##.## ####.# #.#####..## #########......# #..... ..###...#####....# ### ####.....+uh ##.).#......## # #####....#.........## ####..........##.## ..........###..## ##...#..............# 91.8 (5 +uh #..#.#....##..#..>........##### ..#..#.##...##.........# +uh% ....##.....#............#+uh 2>.....###..##.........####....#..###.####.........## #..#....#.##..# #..........#+uh 3#.#..#.##.## #.####....###...##..#..# #..###...##+uh +uh +uhr +uh +uhC +uh% +uh3 +uh 7 ,+uh< ,+uhB? ,+uh8@ +uhB +uhE ,+uhF +uhO n+uhP +uhP +uhs +uh` +uh  ### ### #.############  ####.## ##..#........###  ##.###.## ##..########..## ### +uh ) #.## ##.## #..# #.###..####.##.# ##.####.# ##.# ###..#.... #.## ###..#..####..# #. ..# ### ##.## ##9.8 (8 ..# ###..............#####..## ..###...............###......# ........###..................####..### ####...........##.).#.. ......# #####............#......  ......####...............# ...........................### .....##...#.................... +uh' y _There is a stone staircase leading down here.+uh+uhc+700.8 (1 +uh _+uh +uhe+uh +uh  +uh +uh4 +uh &1+uhP +uhI  ############  #..........#  #..........#  #..........#  #..?.......# 6 ##  #....#  #........  #.....[....#### #...h......# #..........#h   howler monkey (asleep) ######.##### #. +uh hhYou climb downwards.+uhl7===2.5 (1.7+uht+uhE{ _The howler monkey howls!  Found a scroll of identify and a pair of boots. _There is a stone staircase leading up here.+uh+uhFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing nete - 12 stones  t - a javelin Wands (go to first with /) +uh]< v - a wand of charming (5) (quivered)+uha+uhhalotheman the Spear-BearerMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0+uhDex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#Noise: ===------  Time: 6702.5 (0.0)#..........#a) +0 trident#..............Zap: wand of charming (5) #.....[....#####...h......#+uh;B#..........#h   howler monkey######.######. _There is a stone staircase leading down here.  You climb downwards. _The howler monkey howls!  Found a scroll of identify and a pair of boots. _There is a stone staircase leading up here.  That item cannot be used by those who cannot gain allies!+uhؽ+uh+uhk. _$+uhM $+uhH tDrink which item? Potions $+uh  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potion  l - 2 blue potions  m - 4 potions of curing  p - a fuming grey potion  q - 2 potions of moonshine  z - 2 potions of lignification [!] read|quaff[?] describe selected%+uh> %+uhM %+uhT rhalotheman the Spear-BearerMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#Noise: ===------  Time: 6702.5 (0.0)#..........#a) +0 trident#..............%+uhX cZap: wand of charming (5) #.....[....#####...h......##..........#h   howler monkey######.######. _There is a stone staircase leading down here.  You climb downwards. _The howler monkey howls!  Found a scroll of identify and a pair of boots. _There is a stone staircase leading up here. _That item cannot be used by those who cannot gain allies!%+uhJl Q You climb downwards. _The howler monkey howls!  Found a scroll of identify and a pair of boots. _There is a stone staircase leading up here.  Okay, then.%+uh %+uhŒ . _&+uhO &+uh6 -Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing net&+uh *b - Throw: 12 stones  c - Throw: javelin  d - Zap: wand of charming (5) (quivered) Abilities ([,] to cycle)  e - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|on(+uh halotheman the Spear-BearerMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#Noise: ===------  Time: 6702.5 (0.0)#..........#a) +0 trident#..............Throw: javelin#.....[....#####...h......##..........#h   howler monkey######.######.  You climb downwards. _The howler monkey howls!  (+uh} 5Found a scroll of identify and a pair of boots. (+uh R_There is a stone staircase leading up here. (+uh _That item cannot be used by those who cannot gain allies! _Okay, then.(+uh (+uh (+uh )+uh) )+uh+ AFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing nete - 12 stones )+uh.,  t - a javelin (quivered) Wands (go to first with /)  v - a wand of charming (5)*+uhz" halotheman the Spear-BearerMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#Noise: ===------  Time: 6702.5 (0.0)#..........#a) +0 trident#..............Throw: javelin#.....[....#####...h......##..........#h   howler monkey######.######. _The howler monkey howls!  Found a scroll of identify and a pair of boots. _[4*+uh# =0mThere is a stone staircase leading up here. _That item cannot be used by those who cannot gain allies! _Okay, then.Okay, then. _++uh; ++uh Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing nete - 12 stones  t - a javelin (quivered) Wands (go to first with /)  v - a wand of charming (5)-+uh Q-+uh)fhalotheman the Spear-Bearer-+uhMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#Noise: ===------  Time: 6702.5 (0.0)#.....*....#a) +0 trident#.....*........Throw: javelin#....*[....#####...h......##..........#h   howler monkey######.######. _That item cannot be used by those who cannot gain allies! _Okay, then. _Okay, t-+uhbhen.Throw: javelinPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (60% to hit)-+uh ...hYou can't see that place.-+uht?y #****-+uh:#.-+uh X..*.-+uhbS..*.-+uhS..*.-+uh_r>..-+uhv>..-+uh7.*-+uhB M...*-+uh ?..-+uhK.*..+uhC;*..+uh{h.  Aim: a howler monkey (60% to hit)/+uh&R ;halotheman the Spear-BearerMerfolk of Okawaru *.....Health: 65/65 ========================############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..?.......#XL:  8 Next: 49% Place: Dungeon:6#......@...#/+uh@S Noise: ===------  Time: 6702.5 (0.0)#.....(....#a) +0 trident#.....(........Throw: javelin#....([....#####...(......##...(......#h   howler monkey######.######. _Okay, then.Throw: javelinPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (60% to hit)  You throw a javelin.  The javelin barely misses the howler monkey./+uh ...h(catching breath)  Throw: javelinPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (60% to hit)  You throw a javelin.  The javelin barely misses the howler monkey.The howler monkey hoots and howls with incredible vigour!/+uh ========3.8 (1.3Nothing quivered/+uh /+uhh * _You hear a shout! x23+uh ^############ #..........# #.# #.# #..?.# #......<...# #.# #..... #.....[....#### #...h......# #...(......#3+uh^ ######.##### #.# ...3+uhwf3+uhr>h..3+uh7sM--------403+uhI|3+uh4+uh 9  You reach to attack!4+uhh.--------5.7 (0.94+uhp#4+uh&a _You hit the howler monkey but do no damage.5+uhF=6.65+uh5+uh _You closely miss the howler monkey. The howler monkey barely misses you.5+uhc You hit the howler monkey but do no damage.The howler monkey hits you but does no damage.7.55+uhk5+uhn[ _The howler monkey closely misses you.6+uh""  You puncture the howler monkey!  The howler monkey is heavily wounded.6+uh0#5=8.3 (0.86+uh]+6+uh4[ _The howler monkey closely misses you.6+uh  You puncture the howler monkey!  You kill the howler monkey!6+uhЕ H†6+uhn 539.2 (0.9 _Okawaru accepts your kill.6+uh֡ 6+uh i _Your Polearms skill increases to level 9!7+uhҡ ############..........?....<....###....[....####.....# #.#7+uhc<--7+uh10.2 (1.0 _7+uh߹7+uh z _You see here a howler monkey corpse.7+uh~  ############..........?....<....###†........####.....# (#.#7+uh` 7+uh7 H--1 _7+uh 7+uhL V _You see here a +0 pair of boots.8+uh18+uhmWhere to? (Tab - D:5 @ (x,y), ? - help) 8+uhD D - Dungeon  T - Temple 9+uh9+uhX############halotheman the Spear-Bearer#..........#Merfolk of Okawaru *.....#..........#Health: 65/65 ========================#..........#Magic: 8/8========================#..?.......#AC: 6Str: 14#......<...#EV: 15Int: 7#..........###SH: 0Dex: 18#.....†........XL:  8 Next: 53% Place: Dungeon:6#.....@....####Noise: ---------  Time: 6711.2 (0.0)#..........#a) +0 trident9+uhk#...(......#Nothing quivered######.######.#...#.##.#You kill the howler monkey! _Okawaru accepts your kill. _Your Polearms skill increases to level 9! _You see here a howler monkey corpse. 9+uhs_You see here a +0 pair of boots.  Okay, then.9+uh9+uhX9+uh. _:+uhoWhere to? (Tab - D:5 @ (x,y), ? - help)  D - Dungeon  T - Temple :+uho  ;+uh(S;+uhe############halotheman the Spear-Bearer#..........#Merfolk of Okawaru *.....#..........#Health: 65/65 ========================#..........#Magic: 8/8========================#..?.......#AC: 6Str: 14#......<...#EV: 15Int: 7#..........###SH: 0Dex: 18#.....†........XL:  8 Next: 53% Place: Dungeon:6#.....@....####Noise: ---------  Time: 6711.2 (0.0)#..........#a) +0 trident#...(......#Nothing quivered######.######.#...#.##.# _Okawaru accepts your ki;+uhfgll. _Your Polearms skill increases to level 9! _You see here a howler monkey corpse. _You see here a +0 pair of boots. _Okay, then.Okay, then.;+uhxk;+uhm. _;+uhq  _Your Polearms skill increases to level 9!You see here a howler monkey corpse. _a +0 pair of boots.Okay, then.No target in view!<+uhEPA2.2 (1<+uhtW<+uhiZ, _t - a +0 pair of boots<+uh3 3<+uh5 <+uh 9 <+uhE X<+uhK ,<+uhL <+uhS 1<+uh@U <+uh.` R #..........# #..# #..?.......# #<...# #...### #.....†........ #..........#### #..........#  #..# 5.2 (3 ######.##### #.# Throw: javelin ... #.## #.# .# <+uhfd <+uheg M _A - a javelin<+uh 4<+uh <+uhv N _There are no items here.=+uh&I=+uh=+uh3=+uhP _=+uhL,=+uhI=+uh=+uh,=+uhr=+uh!=+uhH,=+uhX=+uhF=+uh =+uhI ############ #.#  #..........#  #..........#  #..?.......# #<...# #..........####.....†........#..........#####..........##..........#S   water moccasin (wandering)######.######S#...=+uhW9.2 (420.2 (5=+uh5"=+uh&a _A water moccasin comes into view.>+uhܾ##########......<...# ........### ...†.........####...........######.######S#>+uhؿ>+uhS   water moccasin (wandering)S.1.2 (1>+uh>+uhWX _You see here a scroll of identify.>+uh^zI  y - 3 scrolls of identify (gained 1)>+uh}>+uh*jSS.>+uh&2>+uh>+uhW8 _The water moccasin hisses angrily.?+uh#############..........# #.# #.# #.# #...@..<...# #....####.....†........#..........#####.....S....##..........# ######.##### #.#...?+uhp?+uh>S.?+uhA&3?+uh?+uh5@+uhGv ,@+uh?{ `S.4@+uh A+uh{q  You hit the water moccasin but do no damage.A+uhd0--=5.1 (0.9A+uhI _The water moccasin bites you.A+uhn  You hit the water moccasin.  The water moccasin is lightly wounded.A+uhh54-----9 (0.8A+uhI _The water moccasin bites you.A+uh&  You hit the water moccasin.  The water moccasin is moderately wounded.A+uhh1----6.8 (0.9A+uhZA+uh3 _The water moccasin bites you.A+uhB  _The water moccasin bites you.  You hit the water moccasin.  The water moccasin is moderately wounded. _The water moccasin bites you.  You barely miss the water moccasin.  The water moccasin is moderately wounded.7.6 (0.8A+uh`I A+uh^M _ _The water moccasin completely misses you.A+uh1  You puncture the water moccasin!  The water moccasin is heavily wounded.A+uh p46---8.5 (0.9A+uhXA+uh 6 _The water moccasin bites you. x2B+uhdw  You closely miss the water moccasin.The water moccasin is heavily wounded.B+uhw(9.4B+uhB+uhN\ _The water moccasin closely misses you.B+uh~  You completely miss the water moccasin.The water moccasin is heavily wounded.B+uhbu39----=30.3B+uhB+uh B+uhX%_The water moccasin bites you!B+uhVF The water moccasin is heavily wounded. _The water moccasin bites you!  You hit the water moccasin but do no damage.The water moccasin is heavily wounded.  The water moccasin bites you.  You are poisoned.B+uh;G 3=====-----1.1 (0.8Pois B+uh!O B+uhR 5 _The water moccasin poisons you!B+uh  You closely miss the water moccasin.The water moccasin is heavily wounded.You feel very sick.B+uh28-----2.0 (0.9Pois B+uh"B+uh%z _The water moccasin closely misses you. The water moccasin bites you.C+uhC+uh4"--C+uh_C+uhC+uh^ _You are too injured to fight recklessly!C+uhF C+uh>G C+uhN C+uhQ ^ _You are too injured to fight recklessly!E+uh3E+uht _You are too injured to fight recklessly!F+uhm mInventory: 27/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing nete - 12 stones  A - a javelin (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)t - a +0 pair of boots Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJOy - 3 scrolls of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]G+uh  d - a throwing net  e - 12 stones  A - a javelin (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)G+uhYxcloak  t - a +0 pair of boots Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands G+uh!/)  v - a wand of charming (5) G+uhEzScrolls (go to first with ?) G+uhc n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE G+uhd u - 2 scrolls labelled LOCSEEXUJO  y - 3 scrolls of identify G+uhbPotions (go to first with !)G+uhʃf - a murky green potion  g - a glowing emerald potionG+uh.25%G+uh( r - a ring of positive energy (worn)  v - a wand of charming (5)  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion G+uhtO k - a lumpy inky potion58G+uh v - a wand of charming (5)  y - 3 scrolls of identify  l - 2 blue potions  m - 4 potions of curing  p - a fuming grey potion  q - 2 potions of moonshine  z - 2 potions of lignificationbotG+uhg}  y - 3 scrolls of identify  f - a murky green potionJ+uhd m - 4 potions of curing. A potion which restores a small amount of health, and cures poison and confusion. It is a very common potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potion _________________ J+uhe“But if when you say ‘whiskey’ you mean the oil of conversation,  the philosophic wine, the ale that is consumed when good fellows  get together, that puts a song in their hearts and laughter on  their lips, and the warm glow of contentment in their eyes...  then certainly I am for it.”  -Noah S. Sweat, Jr. “If By Whiskey”. 1952 J+uhr(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.K+uhŚ K+uh1halotheman the Spear-BearerMerfolk of Okawaru *.....Health: 35/65 ============------------############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..........#XL:  8 Next: 53% Place: Dungeon:6K+uh#...@..<...#Noise: =--------  Time: 6732.0 (0.0)#...S......###a) +0 trident#.....†........Throw: javelin#..........#####..........##..........#K+uhʣS   water moccasin######.######.#K+uhx...The water moccasin is heavily wounded.You feel very sick. K+uh%_The water moccasin closely misses you. The water moccasin bites you. _You are too injured to fight recklessly! K+uhH_You are too injured to fight recklessly! _You are too injured to fight recklessly!K+uh3.0 (1  You feel very sick. _The water moccasin closely misses you. The water moccasin bites you. _You are too injured to fight recklessly! _You feel better. The water moccasin misses you.M+uh]M+uhcyA water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: +rNeg: ... rElec: . Threat: High Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels faster than you) You have about 53% to hit with your +0 trident. It has about 43% to hit you. Attack Max Damage After Damaging Hits Bite 10Poison It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|QuoteO+uh O+uh halotheman the Spear-BearerMerfolk of Okawaru *.....Health: 35/65 ============------------############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..........#XL:  8 Next: 53% Place: Dungeon:6#...@..<...#Noise: =--------  Time: 6733.0 (1.0)#...S......###a) +0 trident#.....†........Throw: javelin#..........#####..........##..........#S   water moccasinO+uh z######.######.#...You feel very sick. _The water moccasin closely misses you. The water moccasin bites you. _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You feel better. The water moccasin misses you.O+uh" O+uh O+uh P+uh  You hit the water moccasin.  The water moccasin is severely wounded.P+uhZa6=8 (0.8P+uh4P+uhۙF _The water moccasin bites you but does no damage.P+uh  You hit the water moccasin.  The water moccasin is almost dead.P+uh(4.6P+uhP+uhУ\ _The water moccasin closely misses you.Q+uh  You barely miss the water moccasin.The water moccasin is almost dead.Q+uha29---5.4Q+uhcQ+uh3 _The water moccasin bites you!R+uh  You miss the water moccasin.The water moccasin is almost dead.R+uhZ(6.2R+uhR+uhT _The water moccasin misses you.R+uh   You hit the water moccasin.  The water moccasin is almost dead.The water moccasin barely misses you.30=--7.1 (0.9 _The water moccasin bites you but does no damage.T+uh!  You closely miss the water moccasin.The water moccasin is almost dead.T+uh_29-8.0T+uh%T+uhs(3 _The water moccasin bites you.V+uh  You barely miss the water moccasin.The water moccasin is almost dead.8 (0.8V+uhV+uh\ _The water moccasin closely misses you.W+uhW+uhFA water moccasin. A largish venomous brown snake. It usually lives near water, and is an able swimmer. Max HP: ~27Will: +AC: +EV: +++  rF: ... rC: ... rPois: +rNeg: ... rElec: . W+uh+:Threat: High Class: Natural Size: Small Int: Animal Speed: 140% (swim: 233%) (normally travels faster than you) You have about 53% to hit with your +0 trident. It has about 43% to hit you. Attack Max Damage After Damaging Hits Bite 10Poison W+uhZIt is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. W+uhz[!]: Description|QuoteX+uhhalotheman the Spear-BearerMerfolk of Okawaru *.....Health: 29/65 ==========--------------############Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7#..........#SH: 0Dex: 18#..........#XL:  8 Next: 53% Place: Dungeon:6#...@..<...#Noise: =--------  Time: 6738.8 (0.8)#...S......###a) +0 trident#.....†........Throw: javelin#..........#####..........##..........#S   water moccasin######.######.#+uhJ ;18H...You closely miss the water moccasin.The water moccasin is almost dead. _The water moccasin bites you.  You barely miss the water moccasin.The water moccasin is almost dead. _The water moccasin closely misses you.X+uh  You hit the water moccasin.  The water moccasin is almost dead.9.7 (0.9X+uh\ _The water moccasin closely misses you.Y+uh`  You closely miss the water moccasin.The water moccasin is almost dead.Y+uhi` `30=40.6Y+uhk Y+uho _ _The water moccasin closely misses you. x2Z+uhx  You puncture the water moccasin!  You kill the water moccasin!Z+uhD.Z+uhR=661.4 (0.8Z+uhZ+uhP _Okawaru accepts your kill.[+uh=~ I[+uh; 1[+uhA [+uh B[+uhN O2[+uhA [+uhl [+uh!m L3=[+uhrr [+uhv [+uhw [+uh_ [+uh [+uh [+uh [+uh [+uh K4=[+uhމ [+uh B[+uh3 [+uhj [+uhc [+uhF B[+uh [+uh 95[+uh [+uh [+uh  -KK   kobold brigand (missile, wandering) _You start resting.[+uh= 057.4 (16.0)[+uh F-8.4 (17[+uh [+uh4  A kobold brigand comes into view. It is wielding a +0 club and quivering _curare-tipped darts.]+uh1'# #.# #.# #.# #.# #....@.<...# #..........### #.....†....K... #.#### #.# ]+uh]+uhU>K.]+uh19.0)]+uh$]+uh4]+uh # #.# #.# #.# #.# #.....@<...# #.........K### #.....†. #.#### #.# #]+uh L.# ]+uh ]+uh ]+uh oK...KK)K   kobold (missile, wandering)6=60]+uh ]+uh  A kobold comes into view. It is wielding a +0 dagger and quivering poisoned _darts.^+uhK.# #.# #.# #.# #.# #......@...# #........K.### #.....†......KK #.#### ^+uh.`#.# ######.##### K 2 kobolds (missiles, wandering)#.# ^+uhE  KK 1 wandering)A kobold comes into view. It is wielding a +0 club and quivering poisoneddarts.The kobold shouts! You hear a shout!^+uhK (((((((The kobold brigand throws a curare-tipped dart.^+uhj.....@.==1^+uh<^+uh# _The curare-tipped dart closely misses you. _There is a stone staircase leading up here._+uh9@_+uh@_+uhI_+uh Q,_+uhQ_+uh] KKKKKK 3 kobolds (missiles, 1 wandering)The kobold shouts! You hear a shout!_+uh8f (The kobold brigand throws a curare-tipped dart._+uh 2b.2_+uhh  ###### #.################.## ##..#........#####.###.## ##..########..## ####.## ##.## #..# #.###..####.## ##.# ##.####.# ##.# ###..#.... #.## ###..#..####..# ##..###.5 ..# ##.......# ##.## ## ..# ###..............#####..## ..###...............###......# ........###.........#### ......### ####.....##.).#.. ......# #####......#...... ......####......................# ..............................###  .......##...#....................  _The curare-tipped dart hits you. You resist.=_+uhI R7--3.9 (2.5_+uh _+uh } _You climb upwards. _There is a stone staircase leading down here.`+uhvB`+uhAC ### ### #.### ####.## ##..#.### ##.###.## ##..#..## ### #.## ##.## #..# #.###..####.  ##.# ##.####.# ##.# ###..# ##.## ###..#..####..# ##..### #..# ##>....# ##.## .# ###.#####..##.###.###......# #.###`+uhC......... #......### ####.##.).#.# #####.#.####........##...#`+uhQ`+uhRO--4.9 (1.0 _`+uhy\`+uh\`+uh$[ ### ### #.##### ####.## ##..#..### ##.###.## ##..##..##  #.## ##.## #..# #.###..####. # ##.# ##.####.# ##.# ###..##.## ###..#..####..# ##.. #`+uhگf#..# ##.>....# ##.## .# ###.#####..##.###.###......# .#.###. ##......### ####.##.).# #.# #####`+uh$V.#.####......##...#`+uh`+uh0&5`+uh`+uhsa+uhؙ # ### # ### #.##### # ####.## ##..#..### # ##.###.## ##..##..## # #.## ##.## #..# #.###..#### ## ##.# ##.####.# ##.# ###..# a+uh.###.## ###..#..####..# ##.. .##..# ##.>....# ##.##.# ###.#####..##.###.###......# ..#.###.#......### ####.##.). ##.# #####.#.####....... ).##...#a+uhģa+uhq\8=6a+uha+uh$a+uha+uhw9=a+uha+uh>a+uha+uhP40a+uh1=a+uhM'2=a+uha+uh,a+uh,a+uh34=a+uha+uh45=a+uh,a+uhHa+uh,a+uh-a+uh,a+uha+uh96a+uh a+uha+uhS,a+uh*a+uha+uha+uha+uha+uhG47=a+uha+uh,a+uha+uhc,a+uhba+uha+uhXW8=a+uha+uh,a+uha+uh],a+uha+uhwa+uha+uha+uhHa+uhK9=a+uha+uh0 ,a+uh a+uh ,a+uh a+uha+uhDV50=a+uh?a+uh?,a+uh/a+uh,a+uh$a+uhA'a+uh'%1a+uh(a+uh:*,a+uhO+a+uh,,a+uh .a+uh/,a+uh70a+uh2a2=a+uh3a+uha7,a+uhG8a+uh:,a+uh;a+uhj=k3=a+uhB>a+uh?,a+uh@a+uhzB,a+uhCa+uhE;4a+uhxFa+uhOH,a+uh(Ia+uhJ,a+uhKa+uhM,a+uhNa+uhXa+uhk5=6=7=a+uh,a+uhl8=a+uhQM960=a+uh1=a+uh,a+uha+uha+uhC%2a+uhea+uhZ,a+uhQa+uh,a+uha+uha+uhD3=a+uhUa+uh ,a+uh Xa+uh:,a+uha+uhQ 94a+uh 2=a+uhq a+uhQa+uh3_ _You start resting.a+uh]855.9 (89.0)5=6.9 (90 _HP restored.a+uh ####### #.################.## ##..#........#####.###.## ##..########..## #.## ##.## #..# #.###..### ## 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f+uhn # ##.## #......# ### ## #..# #......### .## ##..####...#.### ..#####........###......### ####.##.# ##### ..####f+uh y.####.###.).##...#f+uh̄ .##.###...#..#.#.>f+uh .####..#....#..#.#.# #...#....##f+uh .###....###......>...###.........##....#f+uh6 ....###........#..#....#.##.#.#..#f+uh׏ f+uh' &8f+uh f+uhb y# #.## #..###.## ###..# # #..# #..##..# ## ## ##.## #......# ### .## #..# #......###.## ##..####...#.###.#####........###......### ####.##.# #####.####.####.###.).##...#.##.###...#..#.#.>.####..#....#...#.# #...#....##..###....###......>f+uhL ....###.........##....#.....###........#..#.....##.#.#..f+uh <9f+uh f+uh p e# #.## #..###.## ###..# .# #..# #..##..# ## .## ##.## #......# ### ..## #..# #......###.## ##..####...#..###.#####........###......### .##.# .####.####.###.).##...#.##.###...#..#.#.>.####..#....#.#.# #...#.......###....###......>.....###.........##..........###........#..#.##.#.#f+uh Z90f+uhI .## #.## #..###.## ###.. ..# #..# #..##..# ## #.## ##.## #......# ### #..## #..# #......### #...## ##..####...#........###.#####........###......### .##.# .####.####f+uh ".###.).##....##.###...#..#.#...>.####..#....#.#.# #...#.....###....###......>f+uh ...###.........##..###........#..#.##.#.#f+uhS <1f+uh f+uh f+uhߔ .## #.## #..###.## ###.# #..# #..##..# ## ##.## ##.## #......# ### ##..## #..# #......### ##...## ##..####...#........### #.....#####........###......### .##.# .####.####.###.).##.##.###...#..#.....>.####..#..........#.# #...#.###....###......>....###f+uhh w.##..###.#..#.##.#.f+uh <2f+uh& f+uh& .## #.## #..###.## ###.# #..# #..##..# ## .##.## ##.## #......# ####..## #..# #......###  ##...## ##..####...#. ##.....#####........###......### #.##.# .####.####.###.).##.##.###...#..#....>.####..#.......#.# #...#........###....###.........###.##..###.#..#.##.#3f+uh #...## #.## #..###.## .# #..# #..##..# ## ..##.## ##.## #......# ####..## #..# #......### # ##...## ##..####...#.  ##.....#####........###......### ##.##.# .####..###.).##.##.###...#.....>.####..#.......#.# #...#.........###....###..........###.##.........###.#...##.4f+uht W ........# ##.##.###.## #......# ###. ####..## #..# #.##.. # ##...## ##..####...#........#  ##.....#####........#### ##...................##. ..####..##.##......)####........###...#.....>#...............#............ .................##.............# 5f+uh f+uh/ g+uh^ ##.###.## #......# ###. g+uhV####..## #..# #......###.. # ##...## ##..####...#........#  ##.....#####........#### ##...................##. ..####..##.##......)##.....##@.......###...#...>#.....#.# #...#...................##. ..............#.#####..#......... 6g+uhR} g+uhf Read which item? Scrolls  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJOy - 3 scrolls of identify [!] read|quaff[?] describe selectedh+uhm6h+uh?h+uhC2..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================h+uhgC##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6Str: 14 h+uhC........####..................### EV: 15Int: 7 h+uhC.........###..................... SH: 0h+uhC8Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 h+uhD..............##@.......###...#.. Noise: ---------  Time: 6896.9 (0.0) ...............>........####..#.. a) +0 trident h+uhD!.................#.......# #...#. Throw: javelin ..................###....###..... ...................###.........## ...................###........#..  ....................##...........  .................##.............#h+uhD|  ..............#.#####..#......... h+uhDThe kobold brigand throws a curare-tipped dart. _The curare-tipped dart hits you. You resist. h+uhDM_You climb upwards. _There is a stone staircase leading down here. h+uhEF_You start resting. _HP restored.h+uh*h+uhIdentify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (select first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  j - a bubbling black potion  k - a lumpy inky potion  l - 2 blue potions  p - a fuming grey potion[?] describe selectedj+uhj+uh|j+uh..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6j+uhStr: 14 ........####..................### EV: 15Int: 7 .........###..................... SH: 0Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 j+uh!..............##@.......###...#.. Noise: ---------  Time: 6896.9 (0.0) ...............>........####..#.. a) +0 trident .................#.......# #...#. Throw: javelin ..................###....###..... j+uh6...................###.........## ...................###........#..  ....................##...........j+uh  .................##.............#  ..............#.#####..#.........j+uhy The kobold brigand throws a curare-tipped dart. j+uhv_The curare-tipped dart hits you. You resist. _You climb upwards. j+uh/z_There is a stone staircase leading down here. _You start resting. _HP restored.j+uhh  As you read the scroll of identify, it crumbles to dust.7.9 (1j+uh j+uh", _l - 2 potions of mightk+uhRead which item? Scrolls  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJOy - 2 scrolls of identify [!] read|quaff[?] describe selectedl+uhbl+uhl+uh..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6Str: 14 ........####..................### EV: 15l+uh+Int: 7 .........###..................... SH: 0Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 ..............##@.......###...#.. Noise: ---------  Time: 6897.9 (0.0) ...............>........####..#.. a) +0 trident .................#.......# #...#. Throw: javelin ..................###....###..... ...................###.........## ...................###........#..  ....................##...........  .................##.............#  ..............#.#####..#.........  _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP rl+uh|destored.  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of mightl+uhLl+uhhIdentify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled SADIMMOGHE  u - 2 scrolls labelled LOCSEEXUJO Potions (select first with !)  f - a murky green potion  g - a glowing emerald potion l+uh0x h - a ruby potion  j - a bubbling black potion  k - a lumpy inky potion  p - a fuming grey potionl+uhc][?] describe selectedn+uhn+uhҷn+uh..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6n+uhkStr: 14 ........####..................### EV: 15Int: 7 .........###..................... SH: 0Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 n+uh..............##@.......###...#.. Noise: ---------  Time: 6897.9 (0.0) ...............>........####..#.. a) +0 trident n+uh].................#.......# #...#. Throw: javelin ..................###....###..... n+uh...................###.........## ...................###........#..  n+uh....................##...........  .................##.............#  ..............#.#####..#.........n+uh#2  _You climb upwards. _There is a stone staircase leading down here. _You start resting. _HP restored.  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of mightn+uhy]  As you read the scroll of identify, it crumbles to dust.n+uh+8.9 (1n+uhn+uhW1 _u - 2 scrolls of revelationn+uhn n+uhep 0Read which item? Scrolls  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHEu - 2 scrolls of revelation  y - a scroll of identify n+uhp [!] read|quaff[?] describe selectedo+uhO o+uh ..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6Str: 14 ........####..................### EV: 15Int: 7 .........###..................... SH: 0Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 ..............##@.......###...#..o+uh'  Noise: ---------  Time: 6898.9 (0.0) ...............>........####..#.. a) +0 trident .................#.......# #...#. Throw: javelin ..................###....###..... ...................###.........## ...................###........#..  ....................##...........  .................##.............#  ..............#.#####..#.........  _You start resting. _HP restored.  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of might  As you read the scroll of identify, it crumbles to dust. _u - 2 scrolls of revelationo+uhu o+uh3 Identify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled SADIMMOGHE Potions (select first with !)  f - a murky green potion  g - a glowing emerald potion  h - a ruby potion  j - a bubbling black potion  k - a lumpy inky potion  p - a fuming grey potion[?] describe selectedp+uh p+uh: ..##.## ##.## #......# ###.. halotheman the Spear-Bearer ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6Str: 14 ........####..................### EV: 15Int: 7 .........###..................... SH: 0Dex: 18 .....................).........## XL:  8 Next: 66% Place: Dungeon:5 ..............##@.......###...#..p+uhF  Noise: ---------  Time: 6898.9 (0.0) ...............>........####..#.. a) +0 trident .................#.......# #...#. Throw: javelin ..................###....###..... ...................###.........## ...................###........#..  ....................##...........  .................##.............#  ..............#.#####..#.........  _You start resting. _HP restored.  As you read the scroll of identify, it crumbles to dust. _l - 2 potions of might  As you read the scroll of identify, it crumbles to dust. _u - 2 scrolls of revelationp+uhnd  As you read the scroll of identify, it crumbles to dust.9.9 (1 _g - a potion of attractionr+uhY Inventory: 26/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing nete - 12 stones  A - a javelin (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn) r+uh{  x - a +0 cloak (worn)t - a +0 pair of boots Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHEu - 2 scrolls of revelation Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]s+uhs+uhs+uhW..##.## ##.## #......# ###.. halotheman the Spear-Bearer s+uhɘ####..## #..# #......###.... Merfolk of Okawaru *..... # ##...## ##..####...#........# Health: 65/65 ========================##.....#####........###......### Magic: 8/8======================== ##...................##.......#AC: 6Str: 14 ........####..................### EV: 15Int: 7 .........###..................... SH: 0Dex: 18 s+uh.....................).........## XL:  8 Next: 66% Place: Dungeon:5 ..............##@.......###...#.. Noise: ---------  Time: 6899.9 (0.0) ...............>........####..#.. a) +0 trident .................#.......# #...#. Throw: javelin ..................###....###..... ...................###.........## ...................###........#..  ....................##...........  .................##.............#  ..............#.#####..#......... As you read the scroll of identify, it crumbles to dust. _l - 2 potions of might  As you read the scroll of identify, it crumbles to dust. s+uh_u - 2 scrolls of revelation  As you read the scroll of identify, it crumbles to dust. _g - a potion of attractions+uhs+uh֢s+uhUs+uhs+uhl ~ ####..## #..##.. #s+uh ^ ##...## ##..####...#........#  ##.....#####........#### ##...................##. ..####...##.###...........)##s+uh* ##........###...#........>#s+uhP b..#.# #...#s+uhu .###....###.....###.###..s+uh .......#.#####. ....#.....####..# #..#.........s+uh D s+uhC900.9 (1s+uhds+uh7!s+uhF.####..## #..# #......### ## ##...## ##..####...#. # ##.....#####........###......#..........##.#.####......###..............). #.##.###...#..####..#.#.# #...#.###....###.###..s+uh.###.#.##.##...s+uh:.#.#####..# #....#.....####..# #..#s+uhs+uhS&1s+uh`s+uhc _There is a stone staircase leading down here.t+uhT 4t+uh t+uhT& t+uh=+ -2 _t+uh). t+uhp " t+uh.  #...#.#####  #...#.#  .....#.# .## t+uhoq A# #..?# #...# #...# t+uhs t+uh[ t+uh -3.6 (1.7t+uh_  _You climb downwards.  Found a scroll labelled SUATIC PEPH. Found a stone staircase leading down. _There is a stone staircase leading up here.w+uh 4w+uhv w+uh& H _No target in view!x+uh+1 #......<...# #..........### #.....†.K...KKK #..........#### #..........# #..........# ######.##### ####.##.<@....>.#...#.##...#.# .....#.##.##......# #..?#.#K   kobold brigand (missile, wandering)#...#.##...#..x+uh%< .K)40 _x+uhG z+uh9/A kobold brigand. A kobold that is bigger and tougher than the ordinary kobold, with a penchant for underhanded tactics. Max HP: ~27Will: +AC: +EV: +++ Threat: High Class: Natural Size: Medium Int: Human You have about 62% to hit with your +0 trident. It has about 48% to hit you. AttacksMax Damage Bonus Hit: +0 club11 Throw: curare-tipped darts 12 (curare) Poison and slowing It has an unusual item: a curare-tipped dart. It can open doors. [!]: Description|Quote+uh% +uh #......<...#halotheman the Spear-Bearer#..........###Merfolk of Okawaru *.....#.....†.....KKKHealth: 65/65 ========================#.......K..####Magic: 8/8========================#..........#AC: 6Str: 14#..........#EV: 15Int: 7######.#####SH: 0Dex: 18####.######XL:  8 Next: 66% Place: Dungeon:6#.<@....>..Noise: ---------  Time: 6904.6 (1.0)#...#.######a) +0 trident#...#.#Throw: javelin.....#.##.##...+uhe y[34m...# #..?#.#K   kobold brigand (missile)#...#.##...#.. _g - a potion of attraction _There is a stone staircase leading down here. _You climb downwards.  Found a scroll labelled SUATIC PEPH. Found a stone staircase leading down. _There is a stone staircase leading up here. _No target in view!+uh& +uhi?Drink which item? Potions  f - a murky green potion  g - a potion of attraction  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potionl - 2 potions of might  m - 3 potions of curing  p - a fuming grey potion  q - 2 potions of moonshine  z - 2 potions of lignification [!] read|quaff[?] describe selected+uh86 +uh9 +uhA &#......<...#halotheman the Spear-Bearer#..........###Merfolk of Okawaru *.....#.....†.....KKKHealth: 65/65 ========================#.......K..####Magic: 8/8========================#..........#AC: 6+uh9B Str: 14#..........#EV: 15Int: 7######.#####SH: 0Dex: 18####.######XL:  8 Next: 66% Place: Dungeon:6#.<@....>..Noise: ---------  Time: 6904.6 (0.0)#...#.######a) +0 trident+uhoB H#...#.#Throw: javelin.....#.##.##......+uhB # #..?#.#K   kobold brigand (missile)+uhB a#...#.#+uhB n#...#.. _g - a potion of attraction +uhC f_There is a stone staircase leading down here. _You climb downwards.  +uh$C Found a scroll labelled SUATIC PEPH. Found a stone staircase leading down. _There is a stone staircase leading up here. +uhKC _No target in view!+uhL +uhM +uhU +uhX T _Why would you want to do that?+uhC^#....# #......<...# #..........### #.....†.....KKK #.......K..#####..........# #..........# ######.##### ####@###### <.....>...#...#.########...#.# .....#.##.##...... # #..?#.#+uhCD#...#.##...#..+uhI+uhJ+uhUK.KK   kobold (missile)+uhV25.6 (1 _+uh_+uh(b+uhݒ4#..........#halotheman the Spear-Bearer#......<...#Merfolk of Okawaru *.....#..........###Health: 65/65 ========================#.....†...K.KKKMagic: 8/8========================#..........####AC: 6Str: 14#......K...#EV: 15Int: 7#......*...#SH: 0Dex: 18######*#####+uh0XL:  8 Next: 66% Place: Dungeon:6####@######Noise: ---------  Time: 6905.6 (0.0)#.<.....>...a) +0 trident#...#.#######Throw: javelin+uh#...#.#.....#.##.##......K   kobold brigand (missile)# #..?#.#K   kobold (missile)#...#.##...#.. _Why would you want to do that?  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (56% to hit)+uh#..........#halotheman the Spear-Bearer#......<.(.#Merfolk of Okawaru *.....#........(.###Health: 65/65 ========================#.....†.(.K.KKKMagic: 8/8========================#.......(..####AC: 6Str: 14#......(...#EV: 15Int: 7#......(...#SH: 0Dex: 18######(#####XL:  8 Next: 66% Place: Dungeon:6####@######Noise: ---------  Time: 6905.6 (0.0)#.<.....>...a) +0 trident#...#[39;4+uhn;9m.#######Throw: javelin#...#.#.....#.##.##......K   kobold brigand (missile)# #..?#.#K   kobold (missile)#...#.##...#..Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (56% to hit)  You throw a javelin.  The javelin pierces through the kobold brigand!+uh~Shift-Dir - straight line  Aim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (56% to hit)  You throw a javelin.  The javelin pierces through the kobold brigand!  The kobold brigand is heavily wounded.+uhs....K..+uh9m(((((((+uh!+uh-K....@..K 2 kobolds (missiles)+uh-m=6.9 (1.3Nothing quivered+uh7+uh8~ _The kobold throws a poisoned dart. The poisoned dart closely misses you.+uh _There are no items here.+uh 4+uh̴ +uh_ +uhX  #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #.........K###  Health: 65/65 ======================== #.....†...K.KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....K....#  SH: 0Dex: 18 ######*#####  XL:  8 Next: 66% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6906.9 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered+uh V #...#.# .....#.# #.##...... K   kobold brigand (missile) # #..?#.# KK 2 kobolds (missiles) #...#.# #...#.. _The kobold throws a poisoned dart. The poisoned dart closely misses you. _There are no items here.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, 62% to hit)+uhC_ #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #.........K###  Health: 65/65 ======================== #.....†...K.KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....K....#  SH: 0Dex: 18 ######.#####  XL:  8 Next: 66% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6906.9 (0.0) #.<.....>...  a) +0 trident+uhd #...#.#######  Nothing quivered #...#.# .....#.# #.##...... K   kobold brigand (missile) # #..?#.# KK 2 kobolds (missiles) #...#.# #...#.. +uhC_There are no items here.  Reach: a) +0 tridentPress: ? - help, Dir - move target+uhAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, 62% to hit)  You reach to attack! You hit the kobold brigand.+uhy,+uh+uhK   #......<.(.#  #.........K###  #.....†..K..KKK  #........K.####  #..........#  .....#  K#####    #.<.....>...  #...#.#######  #...#.# .....#.# #.##...... +uh_# #..?#.#K 3 kobolds (missiles, 1 wandering) #...#.# +uh5-7.8 (0.9+uh,+uhA  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, 62% to hit)  You reach to attack! You hit the kobold brigand. _The kobold brigand is heavily wounded.+uh+uhWInventory: 25/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - a throwing nete - 12 stones Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)t - a +0 pair of boots Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHEu - 2 scrolls of revelation Potions (go to first with !)  f - a murky green potion +uh-[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+uh   e - 12 stones Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)  t - a +0 pair of boots Jewellery (go to first with "=)r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /) +uh v - a wand of charming (5) Scrolls (go to first with ?)  n - a scroll of teleportation  o - a scroll labelled SADIMMOGHE  u - 2 scrolls of revelation Potion!  f - a murky green potion  g - a potion of attraction  h - a ruby potion +uh i - 2 potions of mutationj - a bubbling black potion40%+uh4+uh2+ v - a wand of charming (5) +uh g - a potion of attraction  k - a lumpy inky potionl - 2 potions of might +uh[ m - 3 potions of curing  p - a fuming grey potion +uhd q - 2 potions of moonshine  z - 2 potions of lignification+uhd8bot+uh2 +uh4e~ l - 2 potions of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.+uh +uhJ#..........#halotheman the Spear-Bearer#......<.(.#Merfolk of Okawaru *.....#.........K###Health: 65/65 ========================#.....†..K..KKKMagic: 8/8========================#........K.####AC: 6Str: 14#..........#EV: 15+uhInt: 7#..........#SH: 0Dex: 18######K#####XL:  8 Next: 66% Place: Dungeon:6####@######+uh>Noise: ---------  Time: 6907.8 (0.0)#.<.....>...a) +0 trident+uh1#...#.#######Nothing quivered#...#.#Might +uhY.....#.##.##......+uhK   kobold brigand (missile)# #..?#.#KKK 3 kobolds (missiles, 1 wandering)+uh#...#.##...#..Reach: a) +0 tridentPress: ? - help, Dir - move target+uhAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, 62% to hit)  You reach to attack! You hit the kobold brigand. +uhIQ_The kobold brigand is heavily wounded.+uhdPress: ? - help, Dir - move targetAim: a kobold brigand, wielding a +0 club and quivering curare-tipped darts  (heavily wounded, 62% to hit)  You reach to attack! You hit the kobold brigand. _The kobold brigand is heavily wounded.  You feel very mighty all of a sudden.+uh=,+uhI,..KK.K+uh,a0--=8.8 (1+uh7+uh<A _The kobold brigand hits you with a +0 club.+uh B  You barely miss the kobold brigand.The kobold brigand is heavily wounded. ..KK.KK)The kobold shouts! You hear a shout! x2==9.6 (0.8 _The kobold brigand misses you.+uh(O  You hit the kobold brigand.  The kobold brigand is severely wounded.+uhTP +uh^ ( K..KK K 4 kobolds (3 missiles)A kobold comes into view. It is wielding a +0 club.+uh0` L----10.4+uh k +uhu A _The kobold brigand hits you with a +0 club.+uhM  +uh{N  You puncture the kobold brigand!  You kill the kobold brigand!+uhPV +uhd R .K)+uhe KKKK 4 kobolds (3 missiles)  Okawaru accepts your kill.+uhِ k(((((((+uh0 )@.....  The kobold throws a poisoned dart. The poisoned dart closely misses you.+uhS' P(((+uh +uh߲ .)@. 3 kobolds (2+uh 74--1.3 (0.9 _The kobold throws a poisoned dart. The poisoned dart closely misses you.+uh +uh` i _Your Throwing skill increases to level 4!+uh #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 60/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #........K.####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....KK...#  SH: 0Dex: 18 ######)#####  XL:  8 Next: 74% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6911.3 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.#[39;49+uh m Might  .....#.# #.##...... KKK 3 kobolds (2 missiles) # #..?#.# #...#.# #...#..The kobold throws a poisoned dart. The poisoned dart closely misses you. _The kobold throws a poisoned dart. The poisoned dart closely misses you. _Your Throwing skill increases to level 4!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (62% to hit)+uhKK*dagger and quivering poisoned darts (62% to hit)+uhNE\KK)club+uh!  #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 60/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #........K.####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....KK...#  SH: 0Dex: 18 ######)#####  XL:  8 Next: 74% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6911.3 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.#[40+uh# m Might  .....#.# #.##...... KKK 3 kobolds (2 missiles) # #..?#.# #...#.# #...#.. _Your Throwing skill increases to level 4!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering poisoned darts (62% to hit)  You reach to attack! You hit the kobold.  You kill the kobold!+uh+ ' +uh    #......<.(.#  #..........###  #.....†.....KKK  #........  #..........#        #.<.....>...  +uh #...#.#######  #...#.# .....#.# #.##......+uh : # #..?#.# #...#.# #...#..  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 club and quivering poisoned darts (62% to hit)  You reach to attack! You hit the kobold.  You kill the kobold!Okawaru accepts your kill.A kobold comes into view. It is wielding a +1 short sword of draining.+uh>((((+uh-(((+uh3a)@.....+uhd52.1 (0.8 _The kobold throws a poisoned dart. The poisoned dart misses you.+uh9: +uh:#..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 60/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #........K.####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....KK...#  SH: 0Dex: 18 ######)#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6912.1 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# Might +uh;[34m .....#.# #.##...... KKK 3 kobolds (missiles) # #..?#.# #...#.# #...#..Okawaru accepts your kill.A kobold comes into view. It is wielding a +1 short sword of draining. _The kobold throws a poisoned dart. The poisoned dart misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)+uh+#..........#halotheman the Spear-Bearer#......<.(.#Merfolk of Okawaru *.....#..........###Health: 60/65 ======================--#.....†.....KKKMagic: 8/8========================#........K.####AC: 6Str: 14#..........#EV: 15Int: 7#.....KK...#SH: 0Dex: 18######)#####XL:  8 Next: 75% Place: Dungeon:6####@######Noise: =--------  Time: 6912.1 (0.0)#.<.....>...a) +0 trident#...#.#######Nothing quivered#.+uh3P..#.#Might .....#.##.##......KKK 3 kobolds (missiles)# #..?#.##...#.##...#..Okawaru accepts your kill.A kobold comes into view. It is wielding a +1 short sword of draining. _The kobold throws a poisoned dart. The poisoned dart misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)-9 (0.8+uh+uh   A kobold comes into view. It is wielding a +1 short sword of draining. _The kobold throws a poisoned dart. The poisoned dart misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit) _You reach to attack! You barely miss the kobold.+uhe  #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 60/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #........K.####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....KK...#  SH: 0Dex: 18 ######)#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: ---------  Time: 6912.9 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# [0;10;+uh 1mMight  .....#.# #.##...... KKK 3 kobolds (missiles) # #..?#.# #...#.# #...#..Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit) _You reach to attack! You barely miss the kobold.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)+uh #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 60/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #........K.####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....KK...#  SH: 0Dex: 18 ######)#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: ---------  Time: 6912.9 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# [+uh40mMight  .....#.# #.##...... KKK 3 kobolds (missiles) # #..?#.# #...#.# #...#..Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit) _You reach to attack! You barely miss the kobold.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)+uh   #......<.(.#  #..........###  #.....†.....KKK  #..........####  #.......K..#  )...#  K#####    #.<.....>...  #...#.#######  #...#.# .....#.# #.##...... # #..?#.# #...#.# 13.8 (0.9  Aim: a kobold, wielding a +0 dagger and quiver+uhing poisoned darts (62% to hit) _You reach to attack! You barely miss the kobold.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit) _You reach to attack! You hit the kobold but do no damage.+uhL= #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #.......K..#  EV: 15Int: 7 #.....K)...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: ---------  Time: 6913.8 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# [0;10;+uh)>1mMight  .....#.# #.##...... KKK 3 kobolds (missiles) # #..?#.# #...#.# #...#..Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit) _You reach to attack! You hit the kobold but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)+uh) #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #.......K..#  EV: 15Int: 7 #.....K)...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: ---------  Time: 6913.8 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# Might +uh0[13;10H .....#.# #.##...... KKK 3 kobolds (missiles) # #..?#.# #...#.# #...#.. _You reach to attack! You hit the kobold but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)  You reach to attack! You puncture the kobold!  You kill the kobold!+uh2Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)  You reach to attack! You puncture the kobold!  You kill the kobold!Okawaru accepts your kill.+uhw   #......<.(.#  #..........###  #.....†.....KKK  #..........####  #..........#  )K...#      +uhs#.<.....>...  #...#.#######  #...#.# .....#.# #.##...... 2 kobolds (1 missile # #..?#.# #...#.# +uh#4=4.6 (0.8+uh+uhT _The kobold closely misses you.+uh.^ #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....)K...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6914.6 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# [0;1+uh_e0;1mMight  .....#.# #.##...... KK 2 kobolds (1 missile) # #..?#.# #...#.# #...#..You kill the kobold!Okawaru accepts your kill. _The kobold closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)+uhl #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #..........#  EV: 15Int: 7 #.....)K...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6914.6 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# Might+uhmT  .....#.# #.##...... KK 2 kobolds (1 missile) # #..?#.# #...#.# #...#.. _The kobold closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)  You puncture the kobold!  You kill the kobold!+uhlp+uhr+uh}   #......<.(.#  #..........###  #.....†.....KKK  #..........####  #......K...#  )...#     +uh~q #.<.....>...  #...#.#######  #...#.# .....#.# #.##...... +uhQ# #..?#.# #...#.# +uh,5.4 (0.8+uh+uhuMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 dagger and quivering poisoned darts (62% to hit)  You puncture the kobold!  You kill the kobold! _Okawaru accepts your kill.+uhk #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #......K...#  EV: 15Int: 7 #.....))...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6915.4 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.#[39;49+uhVm Might  .....#.# #.##...... KK 2 kobolds (1 missile) # #..?#.# #...#.# #...#..You puncture the kobold!  You kill the kobold! _Okawaru accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (62% to hit)+uhO #..........#  halotheman the Spear-Bearer #......<.(.#  Merfolk of Okawaru *..... #..........###  Health: 61/65 ======================-- #.....†.....KKK  Magic: 8/8======================== #..........####  AC: 6Str: 14 #......K...#  EV: 15Int: 7 #.....))...#  SH: 0Dex: 18 ######K#####  XL:  8 Next: 75% Place: Dungeon:6 ####@######  Noise: =--------  Time: 6915.4 (0.0) #.<.....>...  a) +0 trident #...#.#######  Nothing quivered #...#.# [0;1+uh;0;1mMight  .....#.# #.##...... KK 2 kobolds (1 missile) # #..?#.# #...#.# #...#.. _Okawaru accepts your kill.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (62% to hit)  You puncture the kobold!  You kill the kobold!+uh   #......<.(.#  #..........###  #.....†.....KKK  #..........####  #......K...#    )#####    #.<.....>...  #...#.#######  #...#.# .....#.# #.##......K   kobold ( # #..?#.# #...#.#   Reach: a) +0 trident+uh![K  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club (62% to hit)  You puncture the kobold!  You kill the kobold!  Okawaru accepts your kill.+uh"?((+uhs?))+uh.w406.2 (0.8+uh+uhD _The kobold throws a stone. The stone hits you.+uh9......#<.(.# #..........### #.....†......KK#..........#####......K...##.....))...### ####.######  #.<.....>...#...#.####### #... .....#.#.##......# #..?#.K1-7.2 (1.0+uh+uh _Items here: (( ))) †.+uhA ~ #..........#  halotheman the Spear-Bearer #..........#  Merfolk of Okawaru *..... #......<.(.#  Health: 61/65 ======================-- #..........###  Magic: 8/8======================== #.....†......KK  AC: 6Str: 14 #..........####  EV: 15Int: 7 #..........#  SH: 0Dex: 18 #.....K)...#  XL:  8 Next: 75% Place: Dungeon:6 ######@#####  Noise: ---------  Time: 6917.2 (0.0) +uhB $####.######  a) +0 trident #.<.....>...  Nothing quivered #...#.#######  Might  #...#.# .....#.# K   kobold (missile) #.##...... # #..?#.# #...#.# _The kobold throws a stone. The stone hits you. _Items here: (( ))) †.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +1 short sword of draining and quivering stones (62%  to hit)+uh" #..........#  halotheman the Spear-Bearer #..........#  Merfolk of Okawaru *..... #......<.(.#  Health: 61/65 ======================-- #..........###  Magic: 8/8======================== #.....†......KK  AC: 6Str: 14 #..........####  EV: 15Int: 7 #..........#  SH: 0Dex: 18 +uh#.....K)...#  XL:  8 Next: 75% Place: Dungeon:6 ######@#####  Noise: ---------  Time: 6917.2 (0.0) ####.######  a) +0 trident #.<.....>...  Nothing quivered #...#.#######  Might  #...#.# .....#.# K   kobold (missile) #.##...... # #..?#.# #...#.#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +1 short sword of draining and quivering stones (62%  to hit)  You puncture the kobold!  You kill the kobold!+uh"2   #..........#  #......<.(.#  #..........###  #.....†......KK  #..........####  #..........#  #.....$)...#      #.<.....>...  #...#.#######  #...#.# .....#.# +uh $3#.##...... # #..?#.# +uh'4=8.1 (0.9+uhPress: ? - help, Dir - move targetAim: a kobold, wielding a +1 short sword of draining and quivering stones (62%  to hit)  You puncture the kobold!  You kill the kobold! _Okawaru accepts your kill.+uhM......<.(.# .......### †.......K###..#.....@)...#######)##### ###.######  #.<.....>...#...#.#######....#..#..?#.#+uh* J-9.1 (1.0+uh +uh! x ÷  You now have 291 gold pieces (gained 17).  e - 19 stones (gained 7)+uh" [2-20.1 (2+uh* +uhu- r _Items here: ( )) ††.+uhӄ#.# #.# #.# #......<.(.# #..........### #.....÷.......K #.#### #.# #.....)@...# ######)##### ####.###### #.<.....>... #...#.##...#.#.....#.##.##...... +uh=@1.1 (1+uh+uh  Things that are here: _a +0 club; 4 poisoned darts; a kobold corpse+uhK4(#.# #.# #.# #......<.(.# #..........### #.....÷.......K #.#### #.# #.....))@..# ######)##### ####.###### +uh4J#.<.....>... #...#.#...#.#.....#.##.##...... +uh{NB2 _+uhV+uhZ+uhQ#.# #.# #.# #......<.(.# #..........### #.....÷.......K #.+uh9#### #.# #.....)).@.# ######)##### ####.###### #.<.....>... +uh+uhA%3+uh]+uh+uh6 I#.# #.# #.# #......<.(.# #..........### #.....÷.......K #.#### #.# #.....))..@# +uh )######)##### ####.###### #.<.....>... +uh i3=4+uhn +uh +uhE M......<.(.# .......### ÷.......K###.......))...######)##### ###.###### #.<.....>...+uhQ ;5+uh] +uh6` +uh xM##########......<.(.# .......######÷.........####.......))...######)##### ####.######+uh ;6+uh-+uh)+uh)M##########......<.(.# .......#####÷...@.....####..#.......))...######)#####...+uh5s4=7+uhs<+uh>+uhhn## #.# #.# #.# #.# #......<.(.# #..........###### #.....÷.# #.+uhִ####..# #.# #.....))...# ######)#########.#.<.+uhZ#... +uh+uh.%8+uh+uhz+uh=> ## #.# #.# #.# #.# #......<.(.# #..........###### #.....÷.# #.####..# #.# #.....))...# ######)##### ####.###### #.<.....>... #...#.#  #...#.#+uhaI;9+uhR+uhkT+uh , # #.# #.# #.# #.# #......<.(.#+uh  #..........###### #.....÷.# #.####..# #.# #.....))...# ######)#####  ####.###### +uh  #.<.....>... #...#.# +uh9 I #...#.#+uhc 95+uh 1=30+uhQ +uh_ +uh M##########......<.(.# .....@.######÷.........# ###..#..+uh) #.....))...#..#+uh?& ;1+uh- +uh0 +uh M##########......<.@.# .......######÷.........# ###..##..........#..+uh';2+uh/+uh/<+uh<y3.1 (2Throw: javelin+uhFD+uh0GM _A - a javelin+uh ############.............<..@.######..÷.........#.....####..#Might ..#...#.#######+uh.+uhF=4.1 (1+uh+uh+uh"_C ############.............<....######..÷..@......#.....####..# ))..##...#.#+uh*j;5+uh0r+uhxt+uh" p ############.............<....######..÷............@.####..# +uh ))Might #.......#.#+uh$ +uh9% %6+uh- +uh 0 +uhr 0 .............<....######..÷.........#.....####..# ))#####)####.Might ....#.##......+uh ;7+uh= +uh +uh? #.# #.# #.# #.# #......<...# #..........######+uh #.....÷.........# #.####..# #.# #.....))...# ######)##### ####.###### #.<.....>... #...+uhr#.# #...#.#+uh .....#.#  #.##......+uh+uh*;8+uh2+uh5+uh. #.# #.# #.# #.# #......<...# #..........###### #.....÷...# #.####..#+uhJ #.# #.....))...# ######)##### ####.###### #.<.....>... #...#+uhu.# #...#+uh.# .....#.# +uh 6 #.##......+uh*+uhe+uh9+uhu+uh+uh z #.# #.# #.# #.# #......<...# #..........###### #.....÷.# #.####..# #.# #.....))...# ######)##### ####.###### #.<.....>... #...#.####### #...#.# .....#.#  #.##......+uh{ +uh &40+uh +uh- +uhE  ...<....######+uh"< ..÷..............####..# )#####)#### ####.######Might ...# #..?#.#+uhC ;1+uhI +uhTP _Items here: ( )) ††.+uhF +uhII 9Pick up what? 26/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +1 short sword of draining +uhI Missiles (select all with ()c - 4 poisoned darts Carrion +uhI a kobold corpse +uhI a kobold corpse [Up|Down] select+uhJ [Esc] exit Letters toggle [.|Space] toggle selected+uh:J 7[top]+uh  c + 4 poisoned darts[Enter] accept (1 chosen)+uh1+uhT+uh`#..........#halotheman the Spear-Bearer#..........#Merfolk of Okawaru *.....#..........#Health: 65/65 ========================#......<...#Magic: 8/8========================#..........######AC: 6Str: 14#.....÷.........#EV: 15Int: 7#..........####..#SH: 0+uh!kDex: 18#..........#XL:  8 Next: 75% Place: Dungeon:6#.....@)...#Noise: ---------  Time: 6941.1 (0.0)######)#####a) +0 trident####.######Throw: javelin#.<.....>...Might #...#.########...#.#.....#.##.##......# #..?#.#e - 19 stones (gained 7) _Items here: ( )) ††.  Things that are here: _a +0 club; 4 poisoned darts; a kobold corpse _A - a javelin _Items here: ( )) ††.+uh'+uhJ(*2.1 (1+uhH0+uh3* _y - 4 poisoned darts+uh ...<....######..÷..............####..# ))######@##### ####.######.<.....>....#.##Might ....#..#..?#.##...#.#+uh;3+uh +uh n  y - 9 poisoned darts (gained 5)4.1 (2+uh2+uh66p _Items here: ( ))) †.+uhY 7 ...<#....#######.....÷.........#..........####..##..........# #.....))...#######)##### ##.<.....>...#...#.########.+uh:Z Might ...##...#.##...#..+uhh @5.1 (1+uhay +uhr +uh5 <#..........######.....÷..................####..#........# ..)).#####)#### ####.########.<.@...>...#...#.#######+uh,.#.# .......#.#...#..+uh;6+uh +uhR+uh #......<...# #..........###### #.....÷.........# #..........####..# #..........# #.....))...# ######)##### ####.# #.<@....>... #...#.# #...#.# .....#.# #.##...... # #..?#.# #...#.# #...#..7+uh+uh+uh| #......<...# #..........###### #.....÷.........# #..........####..# #..........# #.....))...# ######)##### ####.# #.@.....>...+uh} #...#.# #...#.# .....#.# #.##...... # #..?#.# #...#.# #...#..+uhH}+uh;8+uh+uha _There is a stone staircase leading up here.+uhlnr ....######÷..............####..#....# ))#####)####+uhn3 ####.#########.<.....>...#..@#.#######.# ......#.##.##......#?..#+uh;o+uh9 _Found a scroll of teleportation.+uhFC 8 ÷..............####..#....# )).#####)#### ####.#########.<.....>......#.####### #...#.##......# #..?#.#.#...#...# .#+uhM +uhZN &50+uhW +uh(Z +uhS  .....####..#...# )).#####)#### ####.#########.<.....>......#.########## #...##..........# #..?#.##### #...#.##...# .#+uh +uhU %1+uh +uhf,  ))#####)#### ####.#########.<.....>......#.########### ......#.######.##..@.......# #..?#.##### #...#.# .....#.#.....2+uhma ))#####)#### ####.#########.<.....>......#.###########...#.# #......#.######.##.......... #..@#.##### #...#.# .?..# ..#.....+uhCm+uhm%3+uh6u+uh+uh*4.1 (2+uh+uhea _B - a scroll labelled SUATIC PEPH+uhf4 #####)#### ####.#########.<.....>......#.###########...#.# #......#.#####.##.......... #...#.#####  .?..# .....# .##.....+uh@@5.1 (1+uhG+uhJ+uh   ####.#########.<.....>......#.########### ......#.#######.......... #...#.#####  .?..# .....# .##.?....+uh- +uhЧ %6+uh +uhñ e _Found a scroll labelled LABLEA NOMUD.+uhT  ##.<.....>......#.########## ...######.......... #...#.#####  .?.@# .....# .#...... #.#.......7+uh . ##.<.....>... #...#.####### ####...#.# #......#.##### #.##.......... # #...#.##### #...#.# #...#.. #?@.# .. #...# .# #...# .# ...... ##.....? #....... #.?...... #...+uh ;8+uh+uh3 _Found a scroll of revelation.+uhp  ##.<.....>...   #...#.#######   ####...#.#   #......#.#####   #.##..........   # #...#.#####   #...#.#   #...#..   #@..# ..   #...# .#   #...# .#   .......   ##.....?.   #...   #.?.......   #.  9+uh+uh+uh++60.1 (2+uh{+uh.i _n - 2 scrolls of teleportation (gained 1)+uhA  ...#.###########...#.# ......#.#######.......... #...#.#####  . .. .#........ ##.....?...#.........  +uhI@1.1 (1+uhO+uhXQ+uhR# ### ......#.#######.......... #...#.#####  . .. .##..........+uhds8##.....?... .###.####[.  2 _Found a leather armour.+uhc 2 ...######.......... #...#.#####  . ..# .##.#...###.##..@.......#.....? .?.# #.  +uh* +uh %3+uh% +uh' +uhS  ##.......... #...#.#####  .# ..#. .#.#...###.#.........##.@...? .?.#.#  +uh3 ;4+uhu +uh` +uhR  #...#.#####  #.#.#...# ... .###.#.........##.....? .?...  +uh;5+uhc+uh.   #...#...# .. .###.#..........##.....? ..Might ..  +uh+uh %6+uh+uh7 @7.1 (2+uh+uhVb _C - a scroll labelled LABLEA NOMUD+uh } #...#.#  #.#...#..  #.#...# ..  #.#...# .#  #.#...###.# #. ##.....?. #. #. #. +uh #. ###.####[. #.# #. #.# # ... .+uh .. +uhp +uhʼ *8.1 (1+uh +uhp +uhZV #...#.# #.#...#.. #.#...# ..##.#...# .# #.#...###.##.###.....?.#.##.#.#.###.####[.#.# #.#.# #.......+uha ;9+uhi +uhj +uh >#...#.# +uh#.#...#.. #.#...# ..# #.#...# .# #.#...###.### #.###.....?.#.##.#.#.###.####[.#.# #.#.# .#.... # ....+uh-+uh&70+uh+uh/+uh #...#.# #.#...#..###.#...# ..# #.#...# .# #.#...###.### #.###.....?.#.##.#.#.###.####[.#.# #.#.# .#.... #..... ..+uh;1+uh%+uhI(+uh2M##### #...#.# .#..##..#...# .# #...###.### #...........####?.......###........###.####[...... ..+uh?>;2+uhE+uhH+uh>/RM.##..........# #...#.##### #...#.# .#..###.#...# ..#.#...# .# #...###.### #...........####...####...............#...+uhx8+uh9%3+uhA+uhO+uh$P*4.1 (2+uhV+uhZ< _u - 3 scrolls of revelation (gained 1)+uhO#.##. # #...#.##### #...#.# #.#...#..## #.#...# ..# #.#...# .# #.#...###.### #.###.#.##.#.#.###.####[.#.# #.#.# .#. 5.1 (1+uh+uhb _You feel a little less mighty now.+uh\   #...#.##### #...#.# #.#...#..##...# ....# .#...###.###..........#####.... ####.....#.........+uh +uh 6+uh +uh: +uh3gz   #.#...#..##..# ...# .#...###.###..........#####.... ####.....#.# ...+uhj+uhk&7+uhRq+uhs+uhE #..##.# ...# .#...###.###..........#####.... ####....##.####[..#+uhP<8+uhU+uhX+uh-</#.#...#..## #.#...# ..# #.#...# #.# #.#...###.### #.#### ##... #.####.#.#.#.###.####[.#.# ##.#.# .#.... .#.... .# ... #.#+uhB<9+uhI+uhxK+uh!#.#...#..## #.#...# ..# #.#...# #.# #.#...###.### #.#### ##.... #.####.#.#.#.####.####[.#+uhK"6#.# ##.##.# #.#.....#... #.#.... #.#..#..##.##.+uh2-=80+uh3+uh[6+uh s#.#...#..## #.#...# ..# #.#...# #.# #.#...###.### #.#### ##.... .#.####.#.#.#.####.####[.# ... #.#.... #.#.#..##.##.+uhr +uh &1+uh +uhM +uhXb#.#...#..## #.#...# ..# #.#...# #.# #.#...###.### #.#### ###..... ..#.####.#.#.#.####.####[.# ... #.#... #.#.##..##.##..#+uh'b+uhb&2+uhi+uh(k+uh g#.#...#..## #.#...# ..# #.#...# #.# #.#...###.### ##..#### .#.##..... .#.####.#.##.#.####.####[.# ... #.#.......... #.#.##.+uh +uht &3+uh# +uh +uh7w#.#...#..## #.#...# ..# .#.#...# #.# h#.#...###.### .# ##...#### #.#.##........#.####.#.#.#.#.####.####[.# ... #.#....... h   howler monkey (wandering) +uh<4+uh+uhڍ` _A howler monkey comes into view.+uhf#.#...#..##  #.#...# ..# ..  #.#...# #.# h  #.#...###.### .# #.  #....######.#.  ##.......#.####......##.#.#.#.####.####[.# ... #.#....... ... #.#.......##..##.##..#+uh+uh.hh==5+uh +uh . _The howler monkey howls!+uh/z #.#...#..##halotheman the Spear-Bearer#.#...# ..#..Merfolk of Okawaru *.....#.#...# #.#.Health: 65/65 ========================#.#...###.### h# #.Magic: 8/8========================#...........######*#...AC: 6+uh70Str: 14  ##...............*.....EV: 15Int: 7#..........####*.....#SH: 0Dex: 18#..............*...#..XL:  8 Next: 75% Place: Dungeon:6#.............@.......Noise: ==-------  Time: 6985.1 (0.0)#...............######a) +0 trident###.####[.......#Throw: javelin#.# ##.......##.# #.#.....#... #.#.......+uh0&h   howler monkey... #.#.......##..##.##..# _A howler monkey comes into view. _The howler monkey howls!  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a howler monkey (61% to hit)+uhc #.#...#..##halotheman the Spear-Bearer#.#...# ..#.(Merfolk of Okawaru *.....#.#...# #.#(Health: 65/65 ========================#.#...###.### (# #.Magic: 8/8========================#...........######(#...AC: 6Str: 14  +uhco##...............(.....EV: 15Int: 7#..........####(.....#SH: 0Dex: 18#..............(...#..XL:  8 Next: 75% Place: Dungeon:6#.............@.......Noise: ==-------  Time: 6985.1 (0.0)#...............######a) +0 trident###.####[.......#Throw: javelin#.# ##.......##.# #.#.....#+uhcd... #.#.......h   howler monkey... #.#.......#+uhd#..##.##..#Throw: javelin+uhid0--=9.3 (0.9+uhp+uhs( _You hear a shout!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (65% to hit)  You hit the howler monkey but do no damage. _The howler monkey hits you.+uht #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... #.#...# ..# #.(  Health: 60/65 ======================-- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6Str: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0Dex: 18 +uh #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#  Noise: =--------  Time: 6989.3 (0.0)  #......................  a) +0 trident  #...............#######  Nothing quivered  ###.####[.......#  #.# ##.......#  #.# #.#.....# h   howler monkey  ... #.#.......  ... #.#.......#  #..##.##..# Aim: a howler monkey (65% to hit)  +uhڧYou hit the howler monkey but do no damage. _The howler monkey hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move target+uh>Aim: a howler monkey (65% to hit)+uhw #...#.#halotheman the Spear-Bearer #.#...#..###..Merfolk of Okawaru *..... #.#...# ..##.(Health: 60/65 ======================-- #.#...# #.#.. .Magic: 8/8======================== #.#...###.### .###..AC: 6Str: 14 #...........######.#....EV: 15Int: 7 ##......................SH: 0Dex: 18  +uh&#..........####.h....#XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#Noise: =--------  Time: 6989.3 (0.0)  #......................a) +0 trident#...............#######Nothing quivered###.####[.......##.# ##.......##.# #.#.....#h   howler monkey (catching breath)... #.#.......... #.#.......##..##.##..#Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (65% to hit)  You hit the howler monkey.  The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour!+uhf1=========90.1 (0.8+uh&+uhfS  Press: ? - help, Dir - move targetAim: a howler monkey (65% to hit)  You hit the howler monkey.  The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour! _You hear a shout! x4+uh  #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... #.#...# ..# #.(  Health: 61/65 ======================-- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6Str: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0Dex: 18  #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6 +uhF R #..............@...#..#  Noise: =========  Time: 6990.1 (0.0)  #......................  a) +0 trident  #...............#######  Nothing quivered  ###.####[.......# +uh \ #.# ##.......#  #.# #.#.....# h   howler monkey (catching breath)  ... #.#.......  ... #.#.......#  #..##.##..# +uh The howler monkey is lightly wounded.  The howler monkey hoots and howls with incredible vigour! +uh W_You hear a shout! x4  Reach: a) +0 trident+uh6 Press: ? - help, Dir - move targetAim: a howler monkey (lightly wounded, catching its breath, 65% to hit)+uhtG #...#.#halotheman the Spear-Bearer #.#...#..###..Merfolk of Okawaru *..... #.#...# ..##.(Health: 61/65 ======================-- #.#...# #.#.. .Magic: 8/8======================== #.#...###.### .###..AC: 6Str: 14 #...........######.#....EV: 15Int: 7 ##......................SH: 0Dex: 18  #..........####.h....#XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#Noise: =========  Time: 6990.1 (0.0)  #......................a) +0 trident#...............#######Nothing quivered###.####[.......##.#[3+uhH7m ##.......##.# #.#.....#h   howler monkey (catching breath)... #.#.......... #.#.......##..##.##..# _You hear a shout! x4  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (lightly wounded, catching its breath, 65% to hit)  You hit the howler monkey.  The howler monkey is moderately wounded.+uh`N[=--------9 (0.8+uhU+uhOXWMReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a howler monkey (lightly wounded, catching its breath, 65% to hit)  You hit the howler monkey.  The howler monkey is moderately wounded. +uhX^_The howler monkey misses you.+uh #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... #.#...# ..# #.(  Health: 61/65 ======================-- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6Str: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0Dex: 18  #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#  Noise: =--------  Time: 6990.9 (0.0)  #......................  a) +0 trident  #...............#######  Nothing quivered  ###.####[.......#  #.# ##....+uhl...#  #.# #.#.....# h   howler monkey (catching breath)  ... #.#.......  ... #.#.......#  #..##.##..# You hit the howler monkey.  The howler monkey is moderately wounded. _The howler monkey misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (moderately wounded, catching its breath, 65% to hit)+uh` #...#.#halotheman the Spear-Bearer #.#...#..###..Merfolk of Okawaru *..... #.#...# ..##.(Health: 61/65 ======================-- +uhI#.#...# #.#.. .Magic: 8/8======================== #.#...###.### .###..AC: 6Str: 14 #...........######.#....EV: 15Int: 7 +uh-##......................SH: 0Dex: 18  +uhZ#..........####.h....#XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#+uhNoise: =--------  Time: 6990.9 (0.0)  +uhv#......................a) +0 trident+uh#...............#######Nothing quivered###.####[.......#+uh#.# ##.......##.# #.#.....#+uh;h   howler monkey (catching breath)+uhe... #.#.......... #.#.......#+uh{#..##.##..# _The howler monkey misses you.Reach: a) +0 trident+uh¹Press: ? - help, Dir - move targetAim: a howler monkey (moderately wounded, catching its breath, 65% to hit)  +uhxYou hit the howler monkey but do no damage.The howler monkey is moderately wounded.+uh+uh&\58-1.8 (0.9+uh+uh  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a howler monkey (moderately wounded, catching its breath, 65% to hit)  You hit the howler monkey but do no damage.  The howler monkey is moderately wounded. +uh&_The howler monkey hits you.+uh8  #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... +uhM9 3#.#...# ..# #.(  Health: 58/65 =====================--- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6Str: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0+uh9 BDex: 18  #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6 +uh9  #..............@...#..#  Noise: =--------  Time: 6991.8 (0.0)  #......................  a) +0 trident +uh :  #...............#######  Nothing quivered  ###.####[.......#  #.# ##.......#  #.# #.#.....#+uh@:  h   howler monkey (catching breath)  ... #.#.......  ... #.#.......#  #..##.##..# +uhl: tYou hit the howler monkey but do no damage.The howler monkey is moderately wounded. +uh: _The howler monkey hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move target+uh: Aim: a howler monkey (moderately wounded, catching its breath, 65% to hit)+uh #...#.#halotheman the Spear-Bearer #.#...#..###..Merfolk of Okawaru *..... #.#...# ..##.(Health: 58/65 =====================--- #.#...# #.#.. .Magic: 8/8======================== #.#...###.### .###..AC: 6Str: 14 #...........######.#....EV: 15Int: 7 ##......................SH: 0Dex: 18  #..........####.h....#XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#Noise: =--------  Time: 6991.8 (0.0)  #......................a) +0 trident#...............#######Nothing quivered###.####[.......#+uh [40m#.# ##.......##.# #.#.....#h   howler monkey... #.#.......... #.#.......##..##.##..# _The howler monkey hits you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (moderately wounded, catching its breath, 65% to hit)  You puncture the howler monkey!  The howler monkey is almost dead.=2.7 (0.9+uh/  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a howler monkey (moderately wounded, catching its breath, 65% to hit)  You puncture the howler monkey!  The howler monkey is almost dead. _The howler monkey misses you.+uh #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... #.#...# ..# #.(  Health: 58/65 =====================--- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6Str: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0Dex: 18  #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#  Noise: ==-------  Time: 6992.7 (0.0)  #......................  a) +0 trident  #...............#######  Nothing quivered  ###.####[.......#  #.# ##....+uhM...#  #.# #.#.....# h   howler monkey  ... #.#.......  ... #.#.......#  #..##.##..# You puncture the howler monkey!  The howler monkey is almost dead. _The howler monkey misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (almost dead, 65% to hit)+uhQ  #...#.# halotheman the Spear-Bearer #.#...#..## #..  Merfolk of Okawaru *..... #.#...# ..# #.(  Health: 58/65 =====================--- #.#...# #.# .. .  Magic: 8/8======================== #.#...###.### .###..  AC: 6+uh< XStr: 14 #...........######.#....  EV: 15Int: 7 ##......................  SH: 0Dex: 18  #..........####.h....#  XL:  8 Next: 75% Place: Dungeon:6  #..............@...#..#  Noise: ==-------  Time: 6992.7 (0.0)  #......................  a) +0 trident  #...............#######  Nothing quivered  ###.####[.......#  #.# ##.......#  #.# #.#.....# h   howler monkey  ... #.#.......  ... #.#.......#  #..##.##..# +uh d_The howler monkey misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a howler monkey (almost dead, 65% to hit)  You hit the howler monkey.  You kill the howler monkey!+uh x  #..  ..# #.(  #.# .. .  .###.. +uhy 7####.#.... .....  ...####.†....#  .......@...#..#  ...............  ........#######  [.......# +uh  #.# ##.......#  #.# #.#.....# +uh r ... #.#...... +uh k ... #.#......+uh   +uh %9+uh: !80-3.6 (0.9+uh_ +uh  +uh Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a howler monkey (almost dead, 65% to hit)  +uh< You hit the howler monkey.  You kill the howler monkey! _Okawaru accepts your kill.+uh M####  #  #....# #..+uh.#.(  #.# .. #...###.### .###....######.# #............+uh$...####@†....# #..#.......  #...............#######+uh˱J.#......+uh+uhV--4.6 (1.0+uh+uh+uhO#+uh)x60=+uh.+uhA/+uh0+uhw6+uh6+uh+8+uh=,+uhX4+uh57+uhA. 1=-OO   ogre (wandering) _You start resting.+uhM+9.6 (5+uh`N.7000.6 (6+uhV+uhcx _An ogre comes into view. It is wielding a +0 giant club.+uh4#...#.#####  #...#.# #.. .#...#..## #.. .#...# ..# #.( # .#...# #.# .. .# .#...###.### .###. .######.#....#. #.+uh 7####.@....# #.#..# #.O #. ###.####[.##.# ##.##.# #.#.....#... #.#....... +uh"+uh?qO.O   ogre (wandering)1.6 (1 _You see here a howler monkey corpse.+uh?#...#.##### #...#.# #.. #...#..## #.. #...# ..# ##.( # #...# #.# #.. .#. #...###.### #.###.######.#....#. +uhۏK..####.†@...# .#..# .O... .####### ..####[.  #.# ##.#  #.# #.#.....#  ... #.#....... +uhO.O   ogre (wandering)+uhz-2 _+uh+uhߟ+uh8;$.......#### #  #....# #.. .#.( #  #.# . .# #...###.### #.###...######.#....#.......@.......####.†....###...#O.# ........ ........########. ##.####[##.......  #.#.# +uh=+uhDO.O2====3+uhJ+uh&N& _The ogre shouts!+uh ....#.#####..........#### ...#  #....# #.. .#.( #  #.# . .#. #...###.### #.###.....######@#....#..............+uhv .####.†..O.###....#..#............... ........########. ##.####[##..  #.##+uh +uh* O.----4+uh +uh +uh....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 62/65 ======================-- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: ---------  Time: 7004.6 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ..................#..# +uh ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....# _An ogre comes into view. It is wielding a +0 giant club. _You see here a howler monkey corpse. _The ogre shouts!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (80% to hit)+uhQ\ ....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 62/65 ======================-- #...#.##..Magic: 8/8======================== #...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15Int: 7 #...# #.##.. .#.SH: 0Dex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.+uh\ Noise: ---------  Time: 7004.6 (0.0) .................O......a) +0 trident ..........####.†....###.Nothing quivered ..................#..# ........................ ...............########.O   ogre ##.####[.......##.# ##.......##.# #.#.....# _The ogre shouts!  Reach: a) +0 trident+uh] )Press: ? - help, Dir - move target+uhX] Aim: an ogre, wielding a +0 giant club (80% to hit)  You hit the ogre.  The ogre is lightly wounded.+uh] s46------===5.4 (0.8+uh=d +uhf   Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (80% to hit)  You hit the ogre.  The ogre is lightly wounded. _hits you with a +0 giant club!+uh=|....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 46/65 ================-------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: ===------  Time: 7005.4 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quive+uh|red ..................#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#You hit the ogre.  The ogre is lightly wounded. _The ogre hits you with a +0 giant club!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)+uhv....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 46/65 ================-------- +uhv#...#.##..Magic: 8/8======================== #...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15+uh"wInt: 7 #...# #.##.. .#.SH: 0+uhIw&Dex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 +uhw..........######@#....#.Noise: ===------  Time: 7005.4 (0.0) .................O......a) +0 trident ..........####.†....###.Nothing quivered ..................#..# +uhx`........................ ...............########.O   ogre ##.####[.......#+uh>x#.# ##.......##.# #.#.....#The ogre is lightly wounded. _The ogre hits you with a +0 giant club!  +uhnxReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You hit the ogre but do no damage.+uhy6--6.3 (0.9+uhӀ+uhiM_The ogre hits you with a +0 giant club!  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You hit the ogre but do no damage. _The ogre is lightly wounded.+uhs....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 46/65 ================-------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 +uh7..........######@#....#.  Noise: =--------  Time: 7006.3 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ..................#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#+uhAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You hit the ogre but do no damage. _The ogre is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)+uhHU....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 46/65 ================-------- #...#.##..Magic: 8/8======================== #...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15Int: 7 #...# #.##.. .#.+uhJdSH: 0Dex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.Noise: =--------  Time: 7006.3 (0.0) .................O......a) +0 trident ..........####.†....###.Nothing quivered ..................#..# ........................ ...............########.O   ogre ##.####[.......##.# ##.......##.# #.#.....# _The ogre is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You hit the ogre.  The ogre is lightly wounded.47=7.1 (0.8+uhQ+uhbTR _The ogre closely misses you.+uhv ....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... +uh #...#.##### ...  Health: 47/65 =================------- +uh+ #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: =--------  Time: 7007.1 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ..................#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#You hit the ogre.  The ogre is lightly wounded. _The ogre closely misses you.Reach: a) +uh+ +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)+uhZA....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 47/65 =================------- #...#.##..Magic: 8/8======================== +uh'[-#...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15Int: 7 #...# #.##.. .#.SH: 0+uhq[kDex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.Noise: =--------  Time: 7007.1 (0.0) .................O......+uh[a) +0 trident ..........####.†....###.+uh \2Nothing quivered ..................#..# ........................ ...............########.O   ogre ##.####[.......##.# ##.......#+uhF\y#.# #.#.....# _The ogre closely misses you.+uhk\NReach: a) +0 tridentPress: ? - help, Dir - move target+uh\Aim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You puncture the ogre!  The ogre is heavily wounded.+uh\+uh]5=8.0 (0.9+uhjd+uhg  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (lightly wounded, 80% to hit)  You puncture the ogre!  The ogre is heavily wounded. _The ogre misses you.+uh=d....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 47/65 =================------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: ==-------  Time: 7008.0 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ...........+uhd.......#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#You puncture the ogre!  The ogre is heavily wounded. _The ogre misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit)+uh....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 47/65 =================------- #...#.##..Magic: 8/8======================== #...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15Int: 7 #...# #.##.. .#.SH: 0Dex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 +uh ..........######@#....#.Noise: ==-------  Time: 7008.0 (0.0) .................O......a) +0 trident ..........####.†....###.Nothing quivered ..................#..# ........................ ...............########.O   ogre ##.####[.......##.# ##.......##.# #.#.....#The ogre is heavily wounded. _The ogre misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit)  You hit the ogre.+uh3-8 (0.8+uhM_The ogre misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit)  You hit the ogre. _The ogre is severely wounded.+uh6 ....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 47/65 =================------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: =--------  Time: 7008.8 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ...........+uh .......#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#Aim: an ogre, wielding a +0 giant club (heavily wounded, 80% to hit)  You hit the ogre. _The ogre is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (severely wounded, 80% to hit)+uh$ 3....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...+uh Health: 47/65 =================------- #...#.##..Magic: 8/8======================== #...#..###..AC: 6Str: 14 +uh !#...# ..###.( #EV: 15Int: 7 #...# #.#+uhd #.. .#.SH: 0Dex: 18 #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.Noise: =--------  Time: 7008.8 (0.0) .................O......+uh a) +0 trident ..........####.†....###.Nothing quivered +uh ..................#..# ........................ ...............########.+uh O   ogre ##.####[.......##.# ##.......#+uhG #.# #.#.....# _The ogre is severely wounded.Reach: a) +0 tridentPress: ? - help, Dir - move target+uhs Aim: an ogre, wielding a +0 giant club (severely wounded, 80% to hit)  You hit the ogre.  +uh BThe ogre is almost dead.+uhS x20----------====9.6 (0.8+uh1 +uhV > _The ogre hits you with a +0 giant club!!+uh....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 20/65 =======----------------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 +uh$..........######@#....#.  Noise: ====-----  Time: 7009.6 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ..................#..# ........................ ...............########.  O   ogre ##.####[.......# +uh˦ #.# ##.......#  #.# #.#.....#You hit the ogre.  The ogre is almost dead. _The ogre hits you with a +0 giant club!!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)+uh"....#.#####halotheman the Spear-Bearer #.............Merfolk of Okawaru *..... #...#.#####...Health: 20/65 =======----------------- #...#.##..+uhMagic: 8/8======================== #...#..###..AC: 6Str: 14 #...# ..###.( #EV: 15Int: 7 +uh#...# #.##.. .#.SH: 0Dex: 18 +uh #...###.### #.###....XL:  8 Next: 80% Place: Dungeon:6 +uh4..........######@#....#.Noise: ====-----  Time: 7009.6 (0.0) +uhZ.................O......a) +0 trident +uh~..........####.†....###.Nothing quivered +uh..................#..# ........................ ...............########.+uhO   ogre ##.####[.......##.# ##.......##.# #.#.....#The ogre is almost dead. +uh_The ogre hits you with a +0 giant club!!  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.1=---10.4 (0.8+uh+uhM_The ogre hits you with a +0 giant club!!  Reach: a) +0 trident +uh Press: ? - help, Dir - move target  Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre. +uh#J_The ogre is almost dead.+uh....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 21/65 =======----------------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 #...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: =--------  Time: 7010.4 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered .+uh8 .................#..# ........................ ...............########.  O   ogre ##.####[.......#  #.# ##.......#  #.# #.#.....#Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre. _The ogre is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)+uh! ....#.##### halotheman the Spear-Bearer #.......... ...  Merfolk of Okawaru *..... #...#.##### ...  Health: 21/65 =======----------------- #...#.# #..  Magic: 8/8======================== #...#..## #..  AC: 6Str: 14 #...# ..# ##.( #  EV: 15Int: 7 #...# #.# #.. .#.  SH: 0Dex: 18 +uh 1#...###.### #.###....  XL:  8 Next: 80% Place: Dungeon:6 ..........######@#....#.  Noise: =--------  Time: 7010.4 (0.0) .................O......  a) +0 trident ..........####.†....###.  Nothing quivered ..................#..# ........................ ...............########.  O   ogre +uhB ##.####[.......#  #.# ##.......#  #.# #.#.....# _The ogre is almost dead.Reach: a) +0 trident+uh} Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.  The ogre is almost dead.+uh  ...  ...  #..  #..  ..# ##.( #  #.# #.. .#.  #.# # ........O...... .####.†....###. ......#..#..................########. [.......  #.# ##.......  #.# +uh M  The ogre hits you with a +0 giant club!!+uhl 3/65 ------==1.2 (0.8+uh +uhL V _* * * LOW HITPOINT WARNING * * *+uhX##.............  #...#.#####  #...#.# # .#...#..## .#...# ..###.( # +uh.#...# #.# #.. .#. .#...###.### #.###.... ...........######.#....#. #.......@.O...... #+uh####.†....###. #..........#..# #+uht........ #.......#######+uh4#. ###.####[+uh-.#  #.# ##.#+uhU #.# ##.....#+uhn ... #.#.......+uhV!+uh!0---2.2 (1.0+uh8+uh.##. ... #...#.##### ... #...#.# #.. #.#...#..## #.. #.#...# ..# ##.( # #.#...# #.# #.. .#. #.#...###.### #.###.... #+uh.######.#....#. ##.O......  #.####.†....###.  #.......#..#  #......  #........########.  ###.####[.......# #.# ##.......# #.# #.#.....#  ... #.#.+uh>+uhDO.+uhM;---3+uh+uh]+uh!#.##. ... # #...#.##### ... #...#.# #..  #.#...#..## #..  #.#...# ..# ##.( #  #.#...# #.# #.. .#.  #.#...###.### #.###....  #.######.#....#.  ##.O....... #.####.†....###. #............#..# #............. #.....########. ###.####[.......# #.# ##.......# #.# #.#.....#  ... #.#.[9;17+uhӕH+uhF+uh3O.+uhآW4------4+uhc+uhw+uh5 +uh ^Inventory: 28/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with () +uh % d - a throwing nete - 19 stones  y - 9 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) +uh  t w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)t - a +0 pair of boots +uh7 Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) +uh] Wands (go to first with /)  v - a wand of charming (5) +uh Scrolls (go to first with ?)  n - 2 scrolls of teleportation +uh  o - a scroll labelled SADIMMOGHEu - 3 scrolls of revelation  B - a scroll labelled SUATIC PEPH +uh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+uhӺ g  e - 19 stones  y - 9 poisoned darts Armour +uh [  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)  t - a +0 pair of boots Jewellery (go to first with "=)r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) +uh Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?) +uhK  n - 2 scrolls of teleportation  o - a scroll labelled SADIMMOGHE  u - 3 scrolls of revelation  B - a scroll labelled SUATIC PEPH +uh  C - a scroll labelled LABLEA NOMUD Potions (go to first with !) +uh  f - a murky green potion  g - a potion of attraction30%+uhl` - w - a +0 pair of gloves (worn)  s - a ring of poison resistance (worn)  h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion +uha k - a lumpy inky potionl - a potion of might69+uh"! s - a ring of poison resistance (worn)  v - a wand of charming (5)  m - 3 potions of curing  p - a fuming grey potion84+uhh 5 v - a wand of charming (5)  o - a scroll labelled SADIMMOGHE  q - 2 potions of moonshine  z - 2 potions of lignificationbot+uh  o - a scroll labelled SADIMMOGHE  u - 3 scrolls of revelation+uh8 +uh +uh} +uh #.##.............halotheman the Spear-Bearer # #...#.#####...Merfolk of Okawaru *.....#...#.##..Health: 4/65=-----------------------#.#...#..###..Magic: 8/8+uh ========================#.#...# ..###.( #AC: 6Str: 14  #.#...# #.##.. .#.EV: 15Int: 7  #.#...###.### #.###....SH: 0Dex: 18  #...........######.#....#.+uh? XL:  8 Next: 80% Place: Dungeon:6  ##.............@.O........Noise: ---------  Time: 7014.2 (0.0)+uhp #..........####.†....###.a) +0 trident+uh #..................#..#Nothing quivered#........................+uh #...............########.###.####[.......#O   ogre+uh h#.# ##.......#+uh #.# #.#.....#... #.#.......Press: ? - help, Dir - move target+uhZ Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.  The ogre is almost dead.The ogre hits you with a +0 giant club!! +uh A_* * * LOW HITPOINT WARNING * * *+uh 4+uh +uh +uh+uhDrink which item? Potions  f - a murky green potion  g - a potion of attraction +uh\f h - a ruby potion  i - 2 potions of mutation  j - a bubbling black potion  k - a lumpy inky potionl - a potion of might  m - 3 potions of curing  p - a fuming grey potion  q - 2 potions of moonshine +uh7 z - 2 potions of lignification +uh[!] read|quaff[?] describe selected+uh+uhѤ+uhU#.##.............halotheman the Spear-Bearer # #...#.#####...Merfolk of Okawaru *.....#...#.##..Health: 4/65=-----------------------#.#...#..###..Magic: 8/8========================#.#...# ..###.( #AC: 6Str: 14  #.#...# #.##.. .#.EV: 15Int: 7  #.#...###.### #.###....SH: 0+uhyDex: 18  #...........######.#....#.XL:  8 Next: 80% Place: Dungeon:6  ##.............@.O........Noise: ---------  Time: 7014.2 (0.0)#..........####.†....###.a) +0 trident#..................#..#Nothing quivered#........................#...............########.###.####[.......#O   ogre#.# ##.......#+uhs#.# #.#.....#... #.#.......Press: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.  +uhThe ogre is almost dead.The ogre hits you with a +0 giant club!! _* * * LOW HITPOINT WARNING * * *+uhҺAim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.  The ogre is almost dead.The ogre hits you with a +0 giant club!! _* * * LOW HITPOINT WARNING * * *  Okay, then.+uhe+uhD _+uh29+uh3BUQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Throw: throwing netb - Throw: 19 stones  c - Throw: 9 darts (poison)  d - Zap: wand of charming (5) Abilities ([,] to cycle)  e - Abil: Heroism [*/%] inventory [^] all abilities[!] focus mode: off|on+uhbe+uhrT#.##.............halotheman the Spear-Bearer # #...#.#####...Merfolk of Okawaru *.....#...#.##..Health: 4/65=-----------------------#.#...#..###..Magic: 8/8========================#.#...# ..###.( #AC: 6Str: 14  #.#...# #.##.. .#.EV: 15Int: 7  #.#...###.### #.###....SH: 0Dex: 18  #...........######.#....#.XL:  8 Next: 80% Place: Dungeon:6  ##.............@.O........Noise: ---------  Time: 7014.2 (0.0)#..........####.†....###.+uhsa) +0 trident#..................#..#Throw: throwing net#........................#...............########.###.####[.......#O   ogre#.# ##.......##.# #.#.....#... #.#.......Aim: an ogre, wielding a +0 giant club (almost dead, 80% to hit)  You hit the ogre.  The ogre is almost dead.The ogre hits you with a +0 giant club!! _* * * LOW HITPOINT WARNING * * * _Okay, then.+uh t+uh~;+uhϯ#.##.............halotheman the Spear-Bearer # #...#.#####+uh:...Merfolk of Okawaru *.....#...#.##..Health: 4/65=-----------------------#.#...#..###..Magic: 8/8========================#.#...# ..###.( #AC: 6Str: 14  #.#...# #.##.. .#.EV: 15Int: 7  #.#...###.### #.###....SH: 0Dex: 18  #...........######.#....#.XL:  8 Next: 80% Place: Dungeon:6  ##.............@*O........Noise: ---------  Time: 7014.2 (0.0)#..........####.†....###.a) +0 trident#..................#..#Throw: throwing net#........................#...............[4+uh0m########.###.####[.......#O   ogre#.# ##.......##.# #.#.....#... #.#....... _* * * LOW HITPOINT WARNING * * * _Okay, then.Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)+uh #.##.............halotheman the Spear-Bearer # #...#.#####...Merfolk of Okawaru *.....#...#.##..Health: 4/65=-----------------------#.#...#..###..Magic: 8/8========================#.#...# ..###.( #AC: 6+uh| Str: 14  #.#...# #.##.. .#.EV: 15Int: 7  #.#...###.### #.###....SH: 0Dex: 18  #...........######.#....#.XL:  8 Next: 80% Place: Dungeon:6  ##.............@(((((((...Noise: ---------  Time: 7014.2 (0.0)+uhz #..........####.†....###.a) +0 trident#..................#..#Throw: throwing net#........................#...............########.###.####[.......#O   ogre#.# ##.......##.# #.#.....#... #.#.......Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycle+uhĮ Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (almost dead, 78% to hit)  You throw a throwing net.  The throwing net completely misses the ogre.+uh +uh2 +uhS O.....5.0 (0.8Nothing quivered _+uh  #.##. ...  # #...#.##### ... #...#.# #.. #.#...#..## #.. #.#...# ..# ##.( # #.#...# #.# #.. .#.+uh  #.#...###.### #.###.... #.######.#....#. ##.O.....(... #.####.†....###. #+uh} ............#..# #............. #..#####. ###.####[.......# #.# ##.......#+uh  #.# #.#.....#  ... #.#.+uh +uh +uh O.  The ogre attacks as it pursues you! The ogre hits you with a +0 giant club!  You die...+uh -8/65 -  --more--+uh+uhInventory: 27/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()e - 19 stones  y - 9 poisoned darts Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  w - a +0 pair of gloves (worn)  x - a +0 cloak (worn)t - a +0 pair of boots +uh'Jewellery (go to first with "=)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands (go to first with /)  v - a wand of charming (5) Scrolls (go to first with ?) +uh n - 2 scrolls of teleportation  o - a scroll of blinking {unknown}u - 3 scrolls of revelation  B - a scroll of vulnerability {unknown}C - a scroll of enchant armour {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]+uh)  r - a ring of positive energy (worn)  s - a ring of poison resistance (worn) Wands /  v - a wand of charming (5) Scrolls (go to first with ?)  n - 2 scrolls of teleportation  o - a scroll of blinking {unknown}  u - 3 scrolls of revelation  B - a scroll of vulnerability {unknown}  C - a scroll of enchant armour {unknown} Potions (go to first with !)  f - a potion of ambrosia {unknown} +uh g - a potion of attraction  h - a potion of heal wounds {unknown}  i - 2 potions of mutation  j - a potion of brilliance {unknown}  k - a potion of invisibility {unknown}  l - a potion of mightm - 3 potions of curing  p - a potion of enlightenment {unknown}  q - 2 potions of moonshine  z - 2 potions of lignificationbot+uhO +uhO ,+uhX +uhu^ Goodbye, halotheman.1486 halotheman the Spear-Bearer (level 8, -8/65 HPs)Began as a Merfolk Gladiator on July 14, 2025.Was a Follower of Okawaru.Mangled by an ogre... wielding a +0 giant club(12 damage)... on level 6 of the Dungeon.The game lasted 00:27:05 (7036 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswn+uhl 5AtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb+uhK [?25h[?0c [?1051l[?1052l[?1060l[?1061l