+uh: Player: halotheman Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-14.16:10:20.ttyrec Time: (1752509420) Mon Jul 14 16:10:20 2025 +uhk[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, halotheman. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Human+uh s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk Gladiator=uh@ =uhNG =uh]K Welcome, halotheman the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - Monkk - Wanderer=uhK s - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright =uhK _Zealotm - Warperv - Fire Elementalist =uhK Yf - Berserkern - Hexslinger=uhK ww - Ice Elementalist g - Cinder Acolyteo - Enchanter=uhL Dx - Air Elementalist h - Chaos Knightp - Reaver=uh1L My - Earth Elementalistz - Alchemist =uhKL Gladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. =uhnL t+ - Recommended background * - Random background # - Recommended character=uhL ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Merfolk Gladiator=uhf=uh=uhWelcome, halotheman the Merfolk Gladiator. You have a choice of weapons.a - rapier(+2 apt)  b - flail=uh(-2 apt)  c - war axe(-2 apt)  d - trident (+4 apt) =uh>q e - long sword (+1 apt)f - quarterstaff=uh^0(-2 apt)  g - unarmed(+1 apt) =uh+ - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu =uh3? - HelpTab - trident=uh=uhxB=uhhalotheman the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 12Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 tridentThrow: 3 throwing nets=uho###.##.###@####=uh=uhtWelcome, halotheman the Merfolk Gladiator.If you return without finding the Orb of Zot, so far below, it's all over!=uhH=uh:$Press ? for a list of commands and other information.=uh(=uh+[ _Found a staircase leading out of the dungeon.=uh=uh2  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.1   2.5  +1   j - Spellcasting   0.0   1.2  -1           b - Axes   1.3   1.4  -2      c + Polearms4.4   2.5  +4       d - Staves   1.3   1.4  -2  =uh     e - Unarmed Combat   0.0   0.8  +1      f + Throwing2.0   3.0   0          =uh'w             g - Armour   0.0   1.7  -3      h + Dodging=uh\4.0   3.0  +3       i - Stealth   0.0   0.7  +2  =uh        =uha    =uhȲ_    =uha    =uh         =uh-l    =uhMa    =uhr        =uhThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  =uh[?] Help[=] set a skill target  =uh[}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets=uh$+ b + Axes   1.3 d + Staves   1.3+++In automatic mode, skills are trained as you use them. auto|manual=uhz - b - Axes   1.3 d - Staves   1.3---manual mode, experience is spread evenly across all activated skills.auto|manual=uh:D + b + Axes   1.3 d + Staves   1.3+++automatic mode, skills are trained as you use them.auto|manual=uhɔ TargetTarget--  --  --  --  --  --  --  --  -- =uh>  --  The current training targets, if any.[-] clear all targetscost|targets=uh&rain rain 11%     39%     =uh'_11%   39%   percentage of incoming experience used to train each skill is in brown.trainingtargets=uhu25- b - Axes   1.325 d - Staves   1.3-25-25-In manual mode, experience is spread evenly across all activated skills.auto|manual=uh0y $11+ b + Axes   1.339 d + Staves   1.3+11+39+automatic mode, skills are trained as you use them.auto|manual=uh25- b - Axes   1.325 d - Staves   1.3-25-25-manual mode, experience is spread evenly across all activated skills.auto|manual=uhq ( j - Spellcasting 0.0  b - Axes 1.3  d - Staves 1.3  e - Unarmed Combat 0.0  g - Armour 0.0  i - Stealth 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptions=uh>8 Stealth =uhBy training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt.=uh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  25%  +1   j - Spellcasting 0.0    -1              b - Axes 1.3    -2       =uh?! 1 c + Polearms 4.4  25%  +4       d - Staves 1.3    -2      e - Unarmed Combat 0.0    +1       f + Throwing 2.0  25%   0            =uhr!               g - Armour=uh! 0.0    -3      h + Dodging4.0  25%  +3      i - Stealth0.0    +2              =uh "             =uhF"         =uhj"         =uh" T    =uh" Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  =uh" [?] Help[a-z] skill descriptions  =uh'# }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets=uhTW Stealth By training Stealth, you can make it less likely that monsters will notice you if they are asleep or otherwise unalert, and increase your chances of monsters losing track of you after you leave their vision. Note that more powerful monsters tend to be more suspicious and observant. Stealth skill, along with the weapon skill for your equipped weapon, also governs the likelihood of doing a great amount of damage when attacking a distracted or helpless creature, as well as the amount of extra damage dealt.=uh;K   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  25%  +1   j - Spellcasting 0.0    -1              b - Axes 1.3    -2       =uhL  c + Polearms 4.4  25%  +4       d - Staves 1.3    -2      e - Unarmed Combat 0.0    +1       f + Throwing 2.0  25%   0                =uh3L           =uh_L g - Armour0.0    -3      =uhL h + Dodging4.0  25%  +3  =uhL     i - Stealth0.0    +2      =uhM         =uhBM l    =uhM s                =uhM n    =uhM         =uhN Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.  =uhAN [?] Help[a-z] skill descriptions  =uhN [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  =uhN [!] training|cost|targets=uhjH Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.  + selected Skill will be trained.  =uh$I * focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. =uhlI How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.=uh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.1  25%  +1   j - Spellcasting   0.0    -1               b - Axes   1.3    -2        c + Polearms 4.4  25%  +4       d - Staves   1.3    -2        e - Unarmed Combat   0.0    [0=uh~ ;10;1m+1      f + Throwing 2.0  25%   0                         g - Armour   0.0    -3       h + Dodging 4.0  25%  +3         i - Stealth   0.0    +2              =uh ~                                       The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets =uhCost Cost  2.5  1.2  1.4  2.5  1.4  0.8  3.0  1.7  3.0  0.7 relative cost of raising each skill is in cyan. training|cost=uhJ=uhTargetTarget--  --  --  --  --  --  --  --  --  --  current training targets, if any.[-] clear all targetscost|targets=uh4Rrain rain 25%     25%     25%   25%   percentage of incoming experience used to train each skill is in brown.trainingtargets=uhTh0000 i + Stealth 0.0  20%=uh=uh=uh{halotheman the PokerMerfolkHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14##EV: 12Int: 7#.#SH: 0Dex: 15#.##=uhUXL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)###a) +0 tridentThrow: 3 throwing nets=uhWelcome, halotheman the Merfolk Gladiator.If you return without finding the Orb of Zot, so far below, it's all over!=uhPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.=uhQ=uh=uh-=uh=uhF _=uhAH =uhH $ _=uhM =uhN ,=uh$O =uhYP =uhQ ,=uhQ =uh S =uh:T ,=uhT =uhU =uhV ,=uhBW =uh\X =uhY ,=uh Z =uh[ =uh\ ,=uh\ =uh^ =uh8_ ,=uh_ =uh` =uhb ,=uhb =uhc =uhe ,=uhe =uhf =uhg ,=uhdh =uhki =uhj ,=uh k =uhl =uhm ,=uhn =uhp =uhp =uh)q =uhlq =uhr =uht =uhMt =uht =uhv =uhw =uhlw =uhw =uhx =uhz ,=uh{ =uh{ =uh#} ,=uh} =uh~ =uhF =uhv =uhˀ =uh\ =uh =uh݃ =uh2 =uhЅ =uhÇ ,=uh =uh =uh ,=uhɋ =uh =uh =uh4 =uh =uh =uhߘ =uh =uh =uh^ =uh =uhx =uhM =uhܣ =uh_ =uha =uhw =uh =uhŮ =uh] =uhg =uh =uh =uh^ =uh =uh{ =uh =uhټ =uh% =uh =uhl =uhq =uh =uh =uh^ =uh6 =uh$ =uh2 =uh =uhp =uh| =uh =uh =uh =uhn =uh_ =uh =uh =uh =uh =uh. =uh =uh$ =uh =uh} =uh =uh =uhA =uh7 =uh =uh =uh_ =uh =uh =uh =uh =uh =uh =uh =uht =uh ,=uh =uh =uhD =uh{ =uh =uh =uh ,=uh =uh =uhT ,=uh =uhS =uh? =uhy =uh =uh# =uhs =uh =uh/ =uh8 =uh =uh =uh" =uho =uh =uh =uh1 =uh =uh ,=uh =uh =uh =uh/ =uhc =uh! =uh# =uhD# =uh# =uh$ =uh& ,=uhG' =uh( =uh) =uh1* =uh* =uhN, =uh- =uh- =uh&. =uh/ =uh0 =uhV1 =uh1 =uh2 =uh3 =uh+4 =uho4 =uh5 =uhu7 ,=uh7 =uh9 =uh: =uh"; =uh; =uh< =uh-> =uhi> =uh> =uh@ =uh,B =uhcB =uhB =uhC =uhE ,=uhF =uhG =uhI =uhHI =uhI =uhJ =uhVL =uhL =uhM =uhN =uh P ,=uhP =uhQ =uhR ,=uhS =uhWT =uhV ,=uhlV =uhW =uhY =uh=Y =uhY =uh[ =uh\ =uh|] ,=uh8` =uha ,=uhwb =uh)d =uhf ,=uhf =uhXh =uhi ,=uhj =uhl =uhBp B=uhp =uhAr =uh{r =uhs =uh\t =uh|  ..#  ## ..> ...  ... ... #.#  ß#.# .. #.# ###  ....... #^######.##  ...#. #.##..#.#.#  ... #.#..#.#.##  =uhh} #.###....##.#.##  #.@#####...###.##73.0 (73.0)  ##.#......## ##.##  #.......## ##.##  #.......# ##.#  #.......###.  ##......###   ##.....##.   =uh} #.....###   #####.## =uhR =uh„ ,4.0 (74=uhω =uh' 3 _Found a stone staircase leading down.=uh3p I=uhr =uhy X=uh_   ...   #.......#  ### ..>.....  .... ....##.#  ß#.# ...##.# #  =uh  ∩........##^######.##  .ß....#..##.##..#.#.#  .........##.#..#.#.   #@###....##.#.5.0 (1.0)=uh   #..#####...###.  #.#......## ##.   #.## ##.   #.#.  =uh  #.#  .# #  #.....#=uh w   #.....#=uh =uh +6.0 (2=uhX =uh - _Found Sumeuvvu's Weapon Shoppe.=uh_=uhtM.###......... #.......#### #..>........#. .ß#.#.# ### ∩........##^######.#ß....##..#.#........@.##.#..#.#.## #.....#.###....##.#.## #...r #..#####...###.##  #... ##.#......## ##.#####r   rat (asleep)..#....=uhn 0  A rat comes into view.=uhrr.r=uhJ====7.0 (1=uh=uh4- _The rat squeaks loudly.=uhJ  You reach to attack! You hit the rat.=uhir. =uh_L----8.1 (1.1=uh=uh \ _The rat is severely wounded.=uhA :  You puncture the rat!=uh g†=uh [1=---9.2=uh =uh G _You kill the rat!=uh˺=uh=uhm=uh =uh*:_No target in view!=uh=uh=uh=uhm=uhd=uh$ _=uh)=uh_  You see here a rat corpse.=uhH=uh _=uh=uhu=uhW=uh=uhI=uh=uh,=uh֫=uh=uh=uhE=uh=uh,=uhò=uh=uh=uhʴ=uh?=uhp=uh=uh=uhQWelcome to Sumeuvvu's Weapon Shoppe! What would you like to do?  a - 1112 gold the +9 flail of Benevolence {flame, ^Fragile rF+++ rN+ Dex-3}b -  26 gold a +0 dagger  =uh@c -  26 gold a +0 dagger  d -  39 gold a +0 hand axe  e -  19 gold a +0 sling  f -  7 gold 6 stones  g -  7 gold 6 stones  =uhW~h -  7 gold 6 stones  i -  32 gold a +0 whip =uh You have 0 gold pieces. [Esc] exit[!] buy|examine items=uhR[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list=uh1 =uh9 =uhT  halotheman the Poker ....Merfolk ###...###Health: 16/16 ======================== .........Magic: 1/1======================== #.......#AC: 4Str: 14 ######..>.....EV: 12Int: 7  ##....#....##.#SH: 0Dex: 15  ##ß.ß#.#....##.#XL:  1 Next: 10% Place: Dungeon:1  #..@........##^##### Noise: ---------  Time: 86.2 (7.0)  #.ß.ß....#..##.##..# a) +0 trident  #........[=uh(W 43m†..##.#..#. Throw: 3 throwing nets  #.##.....#.###....##  #. #.....#..#####...  #. #.....##.#......#  # ########.......## #.......# #.......# _The rat is severely wounded.You puncture the rat! _You kill the rat! _No target in view! _You see here a rat corpse.  There is an entrance to Sumeuvvu's Weapon Shoppe here. _=uh=uh03=uh=uh=uhf _=uh=uhV=uh=uhU=uh=uh"=uhg=uh',=uh=uh=uhW,=uh=uhG=uh,=uh=uh=uh,=uh=uh=uh=uh==uh=uh=uhe=uh=uhU=uh=uhT,=uh=uh=uhI,=uh=uh=uh,=uhF=uh=uh=uh=uhJ=uhO=uh=uh,=uh-=uh,=uh=uh=uh ,=uh=uh=uh,=uhg=uhq=uh,=uhh,=uh,=uh=uh=uh= #.##.....#..#####...###.# #.##.....##.#......## ##. #.#########.......## ## #.##.# # #.##.......#  #.# ##......#  #.# ##.....#  #.###########.....#  #.......@..######.# =uh  ##########.# .. .. K$...... K   kobold (asleep).=uh" 105.2 (19.0)  A kobold comes into view. It is wielding a +0 dagger.Found 3 gold pieces.=uhsK.K=uho6===6.2 (20=uhx=uhe!( _The kobold shouts!=uho #.##.....#..#####...###.# #.##.....##.#......## ##.# #.#.## ##. #.# #.# # #.# #.# # #.# ##......#  #.# ##.....#  #.##.....#  #........@.######.#  #.# ..  .K.  ...$.=uh=^ .... ..... ...... ....... =uh=uhK.---7.2 (1.0)=uh=uhXm=--8.3 (1.1=uh=uhmz _You closely miss the kobold. The kobold hits you but does no damage.=uh8  You hit the kobold.=uhh D)=uh 029.4=uh. =uh J _You kill the kobold!=uhz J=uh~ H _No target in view!=uhn;3=uh <=uhj?=uhgF #.##.....#..#####...###.##  #.##.....##.#......## ##.# #.#.## ##.# #.# #.# ##. #.# #.=uhF# # #.# ##......# # #.# ##.....# # #.##.....# # #.=uhoG.@######.#  #)# ..  ....  .....$. ..g....... #.......... g   goblin (wandering) #..........=uhHA #... =uh/J(0.0=uhQ@g.=uhR4-10.4 (1=uhl_=uhju _A goblin comes into view. It is wielding a +0 dagger.=uhv{=uh|8-=uhY=uh%] _A goblin is nearby!=uh #.#......## ##.#########.......## ##.  ##. ###  ###########.........###### #########@# .. #........... #..g...$....#...........#..........g.g====1=uh =uh i _The goblin shouts! _You see here a +0 dagger.=uhX =---2.5 (1.1=uhzY _You barely miss the goblin. The goblin barely misses you.=uhb=  You puncture the goblin!=uh)3---3.6 _You kill the goblin!=uhS=uh3T=uhY=uh\\H _No target in view!=uhxp3=uhp=uhcr=uhJt: _=uhx=uhy>  You see here a +0 dagger.=uhp|=uh| _=uh ~=uh=uhQ=uh=uh-=uh8=uhC,=uh=uhώ=uhJ=uhb=uh@ _You now have 3 gold pieces.=uh3=uhE=uhK=uh,=uh =uh=uh=uh=uhФ=uhz=uh,=uh=uh=uh{,=uhȪ=uh=uhD,=uh=uhm=uh,=uh=uh=uh̽=uh,=uhE=uhO=uh,=uh=uh=uh,=uhU=uh=uh.......# ##.###.## ##.#.## .......# ##.#.## ##.## #......# ##.## #.#.# ##.....# #.#.# ##.## ##.....# ##.## ### ######.####  ######..## .........############### .......#........@......B =uh[- .......################# .......... .......### ......... .......###B   giant cockroach (asleep) .......# ........ =uh 031.6 (18.0)=uhg=uhnB..B=uhF-2.6 (19=uh=uh#b _A giant cockroach comes into view.=uh=# ##.###.## ##.#.## ## ##.#.## ##.## # ......# ##.## #.#.# # #.....# #.#.# ##.## .....# ##.## ### .## ### ..## .....# ......#.........@...B.#..  ### # =uh@=uh4B.=uh 13.0)=uh=uh=uh-# ##.###.## ##.#.## ## ##.#.## ##.## #.# ##.## #.#.# # .....# #.#.# ##.## # .....# ##.## ### .## ### =uh[...## ##.B.#+  ### # =uhEB.4=uhZp  You hit the giant cockroach.  The giant cockroach is lightly wounded.=uhh[5=5.7 (1.1=uh`=uhc\ _The giant cockroach barely misses you.=uhg  You barely miss the giant cockroach.The giant cockroach is lightly wounded.=uhth,60=uhn=uhqU _The giant cockroach misses you.=uhh  You closely miss the giant cockroach.The giant cockroach is lightly wounded.  The giant cockroach bites you but does no damage.7=uhl=uhnU _The giant cockroach misses you.=uhk  You hit the giant cockroach.  The giant cockroach is severely wounded.8.8 (1.1=uhr =uh1 G _The giant cockroach bites you but does no damage.=uh=  You closely miss the giant cockroach.The giant cockroach is severely wounded.9.9=uhӞ r _The giant cockroach barely misses you.=uh  You barely miss the giant cockroach.The giant cockroach is severely wounded.The giant cockroach barely misses you.41.0 _The giant cockroach completely misses you.=uh}A  You hit the giant cockroach.=uhE†=uhʉ052.1=uh=uhS _You kill the giant cockroach!=uh=uh=uh=uh;H _No target in view!=uh!E=uhE=uhJ=uhMH _No target in view!=uhPI=uh]=uh=uh: _=uhCk  You see here a giant cockroach corpse.=uh&=uh _=uh(=uhƽ=uhÿ,=uhQ=uh=uh,=uh=uh=uh=uh=uh,=uh=uh,=uhu=uh=uh,=uho=uh ##.###.## ##.#.## ##.####  ##.#.## ##.## #.#.#  ##.## #.#.# ##.##  #.#.# ##.## ###  ##.## ###  ### =uhL ####### .....†.....@# - #####+#  #=uh=#=uh9.1 (7.0'...#..........#................#........#.=uh=uhM======50.1 (8=uh=uh#U _As you open the door, it creaks loudly! You hear an angry hiss.=uh"o=uho=uho=uh*r=uhv,=uhz=uh@{@  There is an open door here.=uh~=uh4 _=uh=uh=uhn,=uhz=uh=uh,=uh=uho=uh+=uhm #.#.# ##.## ### ##.## ### ###   ############### .......†......# #############'#### #.....## #....@$#=uh̚------ #........# ##.......... .r.............##........#..... =uh##.....#.##....r   rat (wandering)=uh#.....#!# ###.#.....#.#=uh+4.1 (4=uhJ------5.1 (5=uh>=uh~V _A rat comes into view.=uh ##.## ###  #  ################ ........†......# ##############'#### #.....##...#.....$##.....@..# ##.......r.... ##.#..... ##.....#.##.... #.....#!# ###. #.....#.# #.....#..=uh'=uh<  The rat squeaks loudly.=uhJ.rJ   endoplasmr   rat=uh4==6.1 (1=uhT=uh?] _An endoplasm comes into view.=uh4X g #  ################# .........†......# ###############'#### ### #.....##....#.....$# #........#### ##.......J.r..###..... ##.....#.##... #.....#!# ###. #.....#.#  #.....#.. .|....#.J.r--7=uhh Z _Found a thick runed staff.=uh x ### #####.†......####'#### .# #.....## #.#.....$# #.#### # ##..J.r..##.#..... ##.....#.##....  #.....#!# ###. #.....#.# #.....#..  .|....#=uhޣ B=uh r.J.SS   ball python (constriction)r   rat=uhn A--8=uh =uh] ^ _A ball python comes into view.=uh#:  You puncture the rat!=uh'B=uh/eJ.S..=uh?8=6=9.2 (1.1=uh>] _You kill the rat!=uhTP  You reach to attack! You hit the endoplasm.=uhVq  The endoplasm is severely wounded.=uhW=uhb.Jw.Sw   dart slug (wandering)J   endoplasmS   ball python (constriction)-600=uhj=uhm\ _A dart slug comes into view.=uhф;  You hit the endoplasm.=uh,=uhΑ S..w.wS   ball python (constriction)=uh67=1=uh=uhM _You kill the endoplasm!=uh=uh :.S=uh 5-2.3 (1.1=uh=uhk _You reach to attack! You barely miss the ball python.=uhm  You hit the ball python. †  You kill the ball python! ```````The dart slug launches a dart at you.=uh g..†@...=uh 88=3.4=uh =uh" O _The slug dart misses you.=uh 5# ### ## .####.†......####'####. ######.....### .....#.....$# . #=uh .#### ## ##..#...w.#..##.#.....# ##.....#.##....  #.....#!# ###. #.....#.# =uh˱  #.....#..  .|....#=uh =uh ```````The dart slug launches a dart at you.=uhRa E.....@.-40 _The slug dart misses you. _You see here a ball python corpse.=uh e# ### .##.### #.†......####'####. ######.....### .....#.....$#. #.##### ##@†. # #...w. . #..##.#.....  # ##.....#.##....  #.....#!# ###. #.....#.#  #.....#..  .|....#=uhT z-5 _=uh_P  You reach to attack! You hit the dart slug.=uhi[.w =uh!j-6.5 (1.1=uhs=uhvd _The dart slug is moderately wounded.=uh  You hit the dart slug.  The dart slug is severely wounded.=uh\0=7.6=uh=uh5O _The dart slug misses you.=uh`@  You puncture the dart slug!=uhZiF†=uhjj=uhr#####halotheman the Poker .##Merfolk =uhrJ..##################Health: 17/17 ======================== #...........†......#Magic: 1/1======================== =uh$s(##################'####AC: 4Str: 14 ...######.....##EV: 12=uhMsInt: 7 ###.....#.....$#SH: 0=uhrsDex: 15 ..#........####=uhsXL:  1 Next: 120% Place: Dungeon:1 #####@†..........Noise: =--------  Time: 168.7 (1.1) #=uh#t#....†............a) +0 trident .#..##........#.....Throw: 3 throwing nets# ##.....#.##....#.....#!# ###.=uhOti#.....#.##.....#...|....#You reach to attack! You hit the dart slug. _The dart slug is moderately wounded.=uhntoYou hit the dart slug.  The dart slug is severely wounded. =uhtr_The dart slug misses you.You puncture the dart slug!=uhnv _You kill the dart slug!You have reached level 2!=uh/  --more--=uhE23/232/22 8% =uhӘ=uh4 _=uhJ 3=uhh =uh =uh =uh $ _=uh =uh" =uh' ,=uh( =uh+ =uh/ ,=uh2 =uh5 =uhq: ,=uh< =uh> =uh_C ,=uhD =uhG =uhBM ,=uhN =uhT ,=uhV =uh[ K _You now have 8 gold pieces (gained 5).=uh!` 3=uha =uhe =uht X=uhx B=uhz =uh~ ,=uh+ =uh =uhZ ,=uh =uhD =uhr ,=uh =uh ,##########'####  #######.....##  ......#......#  #........####### ##.†............  #....†..............  #..##........#......  # ##.....#.##....#  #.....#@# ###.. -=uh  #.....#.# .  #.....#.. .|....####.... =uho 081.7 (13.0)=uhf F-2.7 (14=uh j _f - an orange potion=uhaq3=uhbr=uh.u=uh}X=uh*### .......†......# #############'##########.....## ......#......#  #........####### ##.†............ #....†..............=uhV#..##......@.#......3.0)# ##.....#.##....# #.....#.# ###.. #.....#.. #.....#..#.|....####..........>...=uh=uh+4.7 (2=uhH=uhѝ9 _Found an escape hatch in the floor.=uh I=uh =uhJ ,=uh ,=uh =uh =uh =uh =uhc B=uh =uh  ......#......# . ####........####### ..##.†............ #....†.............. #..##........#......# ##.....#.##....# #.....#.# ###.. #.....#.# . #.@...#..  #.|....####  ............. .......>.....#...............#S.####.#...#...#S   ball python (constriction, asleep) #.#....#..# #. .#...##=uh { 7.7 (3  A ball python comes into view.=uh =uh* S.S)=uhP+ +8.7 (4=uh2 =uhk6 5 _The ball python hisses angrily.=uhs  . ####........#######  ..##.†............  #....†........  #..##........  # ##.....#  #.....#.# ###..  #.....#.# .  #.@...#..  #.|....####  .............  .......>.....#.  ..S...........#  ..####.#...#...#  . #.#....#..#  #. .#...## =uh    ####........#######  ..##.†............  #....†........  #..##........  # ##.....#  #.....#.# ###..  #.....#.# .  #.@...#..  #.|....####  .............  .......>.....#. ..S...........# ..####.#...#...#  . #.#....#.. #. .#...## =uh"b _A ball python is nearby!=uh A thick runed staff. A staff improved with arcane powers of unknown nature. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 1.4At 100% training you would reach 12.0 in about 8.1 XLs.Current attack delay: 1.1. Damage rating: 5 (Base 5 x 110% (Str) x 106% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. Stash search prefixes: {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: unidentified melee magical staff _________________ “Bashō Osho said to his disciples, ‘If you have a staff, I will give you a  staff. If you have no staff, I will take it from you.’  Mumon's Comment (g)o to location.=uh=uhN~##......#......#halotheman the Poker .####........#######Merfolk ##..##.†............Health: 23/23 ========================#....†..............Magic: 2/2=uh========================#..##........#......AC: 4Str: 14# ##.....#.##....#EV: 12Int: 7#.....#.# ###..SH: 0Dex: 15#.....#.# .XL:  2 Next:  8% Place: Dungeon:1#.@...#..Noise: ---------  Time: 188.7 (0.0)#.|....####a) +0 trident.............Throw: 3 throwing nets.......>.....#...S...........#..####.#...#...#S   ball python (constriction). #.#....#=uh [40m..##. .#...## _You now have 8 gold pieces (gained 5). _f - an orange potion _Found an escape hatch in the floor.  A ball python comes into view. _The ball python hisses angrily. _A ball python is nearby!=uh~=uhe=uh ..=uh, / ####..####### ### ..##.†............ # #....†.. =uhQ C. #..###......=uhv  # ##.....#.##....# #.....#.# ###..=uh  #.....#.# .#.....#.. .####=uh ..................>.....#.=uh mS...........#.####.#...#...# #.#....#..#=uh:  #.#.#...# #....#..=uh:=uh=G.S=uh/29.7 (1 _=uh=uhv _You see here a staff of alchemy.=uh+### ..##.†............ .# #....†.. .. #..##.#...... # ##.....#.##....# #.....#.# ###..=uh - #.....#.# .#.....#.. #..####.|....####...........>.....#.S..........#g...####.#...#..# #.#....#..#=uh<b #.#.#...#g   goblin (wandering) #....#..=uhfS   ball python (constriction) .# #=uh=uh,=uh S=uhH..g=uh'90=uhM=uh? u _A goblin comes into view. It is wielding a +0 dagger.=uh; W  The goblin shouts!  You hit the ball python.=uhT= u  The ball python is moderately wounded.=uh1H  b.ggb   bat (wandering)S   ball python (constriction)The ball python closely misses you. The ball python barely misses you.=uhvI 6==1.8 (1.1=uh1P =uhR V _A bat comes into view.=uh e  You barely miss the ball python.=uh9! =uh%  The ball python is moderately wounded.The ball python misses you. The ball python grabs you.=uh& =uhr4 a ...bg.b=uh4 }The ball python constricts you.The ball python bites you but does no damage.=uh5 1--- 2 -2.9Constr =uh? =uhC _ _The ball python constricts you.=uh{e  You barely miss the ball python.=uht=uh =uh ..b.g  The ball python is moderately wounded.=uh{16---------30=uh=uh _The bat hits you. The ball python bites you. The ball python constricts you.=uhZ*  You hit the ball python.  The ball python is severely wounded.  The bat hits you.  The ball python bites you but does no damage.=uhf=uh..g -----5.0 (1.1=uh=uh^_ _The ball python constricts you.=uh[  You completely miss the ball python.The ball python is severely wounded.=uh  The bat hits you but does no damage. The ball python barely misses you.=uh=uhX.@bg.=uh.]5-6.1=uh=uh\_ _The ball python constricts you.=uh  You barely miss the ball python.The ball python is severely wounded.=uhf  The bat barely misses you.The ball python bites you but does no damage.=uh( .b  The ball python constricts you. The ball python barely misses you.=uhT) '7.2=uh0 =uh3 _The ball python constricts you. The goblin hits you but does no damage.=uhe  You barely miss the ball python.=uhs  The ball python is severely wounded.=uhP b.  The bat hits you. The ball python bites you. The ball python constricts you.0------8.3=uhQ _The goblin hits you with a +0 dagger.=uhN. ####........####### ### ..##.† # #....†....... .=uh#..##........#...... # ##.....#.##....# #.....#.# ###.. .....#.# . ##.....#.. #..####.@....#### =uhN..b........ ......Sg.>.....#. =uh................# ....####.#...#...#=uh.#.#....#..=uh.#.#.#...#=uh`.#....#..=uh'N.# ##=uhR=uhҞ=uhޟ=uh*gb.=uhrk1=----12 =uh90=uh=uh1 _You escape the ball python's grasp. The bat barely misses you. _You see here a staff of alchemy.=uhk###......# .. ####........####### ### ..##.† #..†. ...##........#......# ##....####. # . ##.. #..####.|....####.......gb...........S..>.....#.............#.####......#..#..#.#...##.#....#..#=uh@  The bat barely misses you. The goblin attacks as it pursues you!=uh=uhOSg.b...=uh(200=uh #=uh;*= _The goblin hits you but does no damage.=uh...####### ###......# .. ####........####### ### ..##.† #..†. ...##........#......# ##....####. # . =uh##.....#.. #..####Sg.b..####.....................>.....#................# ...####.......#..#..#.#...##=uh=uh=uhs~  The bat misses you. The goblin attacks as it pursues you!=uhTgb.S..=uh&1=uh _The goblin misses you. The bat hits you but does no damage.=uh ###########'#### ...#######.....# ###......# .. ####........####### ### ..##.† #..†. ...##........#......# ##....####. #.....#.# . ##gb...#.. #..####.S....####................>.....#..............# ..####.....#..#=uh =uh =uh =uh* =uhK. gb.S|The goblin attacks as it pursues you! The goblin hits you with a +0 dagger.=uhJ/ n8/23 ---2=uh7 =uh: : _The bat hits you but does no damage.=uh...........†......# ##################'#### ...#######.....# ###......# .. ####........####### ### #..##.† #..†. ...##........#......# ##....#..###. #gb...#.# .=uh& ##.S...#..#..####.|....####.............>.....#.............# ####.=uh=uh=uh|=uh=uhWbg.S.=uhU^9=--3=uh'=uhP _The bat barely misses you.=uh5...################## .#...........†......# ##################'## .... ######## .###=uhV......#......# ... ####..####### .### ##..##.†. .# #....†.. .. #..##@.......#......=uh/# ##.b...#.##....# #.g...#.# ###.. #.S...#.# . ##.....#.. #..####.|....#### =uh........... .........>. .............=uh,=uh=uh=uh,=uhѮ=uhٽbgS..-4=uh=uh=uh#..##...################## ..#...........†......# ###########'##.... #######.....#####......#......# ... ####..####### ..### ##..##.†.# #...@†.. ... #..##.b......#......## ##gS...#.##....# #.....#.# ###.. #.....#.# . ##.....#.. #..####.|....#### .......... >.=uh=uh,=uhQbgS..=uhP8-=5=uh=uh' _The bat hits you.=uhob w#..##.#.#.†......#.#'####. #.....##.### ......#......#. ####........#=uhfc .### ##..##.†..# #..@.b.. #..##gS......#...... ##) ##.....#.##....### #.....#.# ###.. #.....#.# . ##.....#.. #..####.|....#### ........  .>.....#.=uhf =uhf ,=uhFg =uh n   †     ...#  ####...... ##..##.†... #..@g†b.... #..##.S.... ##) ##..... =uhxn ## #.....#.#  #.....#.#  ##.....#..  |....####    =uho c> Found a club. The goblin attacks as it pursues you!=uhC  †     ...#  ####...... ##..##.†... #..@g†b.... #..##.S.... ##) ##..... ## #.....#.#  #.....#.#  ##.....#..  |....####    >=uh^F J  The goblin hits you with a +0 dagger.=uhM QgSb..=uhN R6---6=uh$W =uhX V _* * * LOW HITPOINT WARNING * * *=uhj=uh k=uh.r=uht^ _You are too injured to fight recklessly!=uh =uh< =uh[ =uhZ^ _You are too injured to fight recklessly!=uhL4=uh3=uh^ _You are too injured to fight recklessly!=uhp=uh?=uh=uh ^ _You are too injured to fight recklessly!=uh 4=uhN =uh ^ _You are too injured to fight recklessly!=uh>y=uh)*.b=uha7=-7.4 (1.1=uhˈ=uh _You are too injured to fight recklessly! _You closely miss the goblin. The goblin hits you but does no damage.=uhs =uh (8.5=uhN =uhE _You barely miss the goblin. The goblin closely misses you.=uh(8  You hit the goblin.=uh&*=uh+Y  You kill the goblin!=uh,=uhW4S†b   batS   ball python (constriction)=uh+8Q=1290=uh?=uhoB: _The bat hits you but does no damage.=uh42  You barely miss the ball python. b.  The ball python is severely wounded.10.6 (1.1 =uhF5=_The ball python bites you but does no damage.=uh =  You hit the ball python.=uh =uhX ^  You kill the ball python!=uh =uh/ \b)†=uh Q8=6=uh 1.7=uh =uh : _The bat hits you but does no damage.=uh4=uh =uh^ _You are too injured to fight recklessly!=uh=uh=uh=uh^ _You are too injured to fight recklessly!=uh|..## # #.†......# #'####  #.....## ### ......#......#  ####........# ### ##..##b†. # #...@†.  #..##.#...... ##) ##.....#.##....# ## #.....##.....###.....#.. #..####.|....####........ =uh4=uhAB20=uhP _The bat hits you but does no damage. =uhA_You see here a +0 dagger.=uhg[#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23=uh\========---------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##b†............  XL:  2 Next: 16% Place: Dungeon:1 ..# #...@†..............  Noise: =--------  Time: 212.7 (0.0) ... #..##........#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. _You are too injured to fight recklessly! _The bat hits you but does no damage. [=uhS]34m_You see here a +0 dagger.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh0#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23========---------------- ..##################'####  Magic: 2/2=uh)4======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##b†............  XL:  2 Next: 16% Place: Dungeon:1 =uhl..# #...@†..............  Noise: =--------  Time: 212.7 (0.0) ... #..##........#......  a) +0 trident =uh##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. _You are too injured to fight recklessly! _The bat hits you but does no damage. _You see here a +0 dagger.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh=uhIo † ###  ...##  .....#  ####.......  ##..##.†....  #...@†...... =uhc #..##.b.....  ##) ##.....#  ## #.....#.#  #.....#.#  ##.....#..  |....# .... >=uh-3.8 (1.1=uh=uh _The bat hits you but does no damage. _You see here a +0 dagger.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (46% to hit) =uh_You reach to attack! You closely miss the bat. The bat completely misses you.=uhT{ d#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23========---------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 =uh| +..# #...@†..............  Noise: =--------  Time: 213.8 (0.0) ... #..##.b......#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh V#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23========---------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 =uh ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 ..# #...@†..............  Noise: =--------  Time: 213.8 (0.0) ... #..##.b......#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat completely misses you.=uh {Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh =uh& 0 † ###  ...##  .....# =uh  ####.......  ##..##.†....  #...@†......  #..##.b.....  ##) ##.....#=uh   ## #.....#.#  =uh #.....#.#  ##.....#..  =uh m|....# =uh: 1.... >=uh[ !=uh -4.9 (1.1=uh =uhe   Aim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat completely misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You barely miss the bat. The bat barely misses you.=uhm_#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23========---------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 ..# #...@†..............  Noise: =--------  Time: 214.9 (0.0) ... #..##.b......#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets=uh2a ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You barely miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh2i#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 8/23========---------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 ..# #...@†..............  Noise: =--------  Time: 214.9 (0.0) ... #..##.b......#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets[=uhl34m ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You barely miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh'uf † ###  ...##  .....#  ####.......  ##..##.†....  #...@†b.....  #..##.......  ##) ##.....#  =uhu'## #.....#.#  #.....#.#  ##.....#..  |....# .... >=uh*xU9=5.9 (1=uh =uhO  Aim: a bat (46% to hit) _You reach to attack! You barely miss the bat. The bat barely misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat barely misses you.=uh'd#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 9/23=========--------------- ..##################'####  Magic: 2/2======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 =uhm..# #...@*b.............  Noise: =--------  Time: 215.9 (0.0) ... #..##........#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Press: ? - help, Dir - move targetAim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bat (46% to hit)=uh 0#..## halotheman the Poker ....##################  Merfolk ..#...........†......#  Health: 9/23=========--------------- ..##################'####  Magic: 2/2=uh ======================== ..... #######.....##  AC: 4Str: 14 ..### ......#......#  EV: 12Int: 7 .... ####........#######  SH: 0Dex: 15 ..### ##..##.†............  XL:  2 Next: 16% Place: Dungeon:1 ..# #...@†b.............  Noise: =--------  Time: 215.9 (0.0) ... #..##........#......  a) +0 trident ##) ##.....#.##....#  Throw: 3 throwing nets ## #.....#.# ###..  #.....#.# .  =uhM ##.....#..  b   bat #..####.|....####  .................  .........>.....#. Aim: a bat (46% to hit) _You reach to attack! You closely miss the bat. The bat barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target=uh ^Aim: a bat (46% to hit)  You reach to attack! You puncture the bat!=uh3 a † ###  ...##  .....#  ####.......  ##..##.†....  #...@†......  #..##.......  ##) ##.....# =uh  ## #.....#.#  #.....#.#  ##.....# |....# ....=uh > >=uh >20-7.0 (1.1=uh =uh G _You kill the bat!=uhS=uh=uh|X=uh=uha10/23==uhbB=uhg=uh=uh=uhB=uh<=uhW1===uh=uh8 ,=uh =uht,=uh=uh-,=uh=uh?%t2===uh&=uh9*,=uh+=uh.,=uhQ0=uh3,=uh4=uh7O==uhf9=uh<=uhG; 3=-KK   kobold (missile, wandering) _You start resting.=uhP033.0 (16.0)=uhP,4.0 (17=uhW=uh=\s _A kobold comes into view. It is wielding a +0 club.=uh #..##.#.#.†......#.#'####. #.....##.### ......#......#. ####........#.### ##..##.†..# #..@)†.. #..##.#...... ##) ##.....#.##....# ## #K....#.# ###.. #.....#.# . ##.....#.. #..####.|....#### ........  .>.....#.=uhy =uh K.K   kobold (missile, wandering)=uh` #5=uh .0)=uh4 =uh[ =uhxa#..##.#.#.†......#.#'####. #.....##.### ......#......#. ####.........### ##..##.†.# #.@.)†.=uh #..##.# ##).##K....#.##.... ##..#.....#.# ###..#.....#.#.##.....#.. #..####.|....####  .  .>.....#.=uh=uhRK.K   kobold (missile, wandering)=uh&6=uh =uh=uhY =uh ;K.=uhޖ B=7=uh =uhq =uhϝ###..## halotheman the Poker ......##################  Merfolk ....#...........†......#  Health: 13/23 =============----------- ....##################'####  Magic: 2/2======================== ....... #######.....##  AC: 4Str: 14 ....### ......#......#  EV: 12Int: 7 ...... ####........###### SH: 0Dex: 15 ....### ##..##.†........... XL:  2 Next: 20% Place: Dungeon:1 ....# #.@*K†............. Noise: ---------  Time: 237.0 (0.0) ..... #..##........#..... a) +0 trident ##).##.....#.##.... Throw: 3 throwing nets ##..#.....#.# ###.[13;1=uh7H ..#.....#.#  .##.....#..  K   kobold (missile, wandering) #..####.|....####  .................  .........>.....#. _You start resting. _A kobold comes into view. It is wielding a +0 club.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 53% to hit)=uh-###..##halotheman the Poker ......##################Merfolk ....#...........†......#Health: 13/23 =============----------- ....##################'####Magic: 2/2======================== .......#######.....##AC: 4Str: 14 ....###......#......#EV: 12Int: 7 ......####........###### SH: 0Dex: 15 ....###=uh##..##.†........... XL:  2 Next: 20% Place: Dungeon:1 ....##.@.K†............. Noise: ---------  Time: 237.0 (0.0) .....#..##........#..... a) +0 trident##).##.....#.##.... Throw: 3 throwing nets##..#.....#.# ###...#.....#.#.##.....#..K   kobold (missile)#..####.|....####..........................>.....#.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 53% to hit)  =uhbYou reach to attack! You miss the kobold.The kobold shouts!=uh8(=uh}&.=uh 4=====8.1 (1.1=uh$=uhѱs  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (wandering, hasn't  noticed you, 53% to hit)  You reach to attack! You miss the kobold.The kobold shouts! _throws a stone. The stone hits you but does no damage.=uh ###..## halotheman the Poker ......##################  Merfolk ....#...........†......#  Health: 14/23 ==============---------- ....##################'####  Magic: 2/2======================== ....... #######.....##  AC: 4Str: 14 =uh] A....### ......#......#  EV: 12Int: 7 ...... ####........###### SH: 0Dex: 15 ....### ##..##.†........... XL:  2 Next: 20% Place: Dungeon:1 ....# #.@*K†............. Noise: ====-----  Time: 238.1 (0.0) ..... #..##........#..... a) +0 trident =uh3 X##).##.....#.##.... Throw: 3 throwing nets ##..#.....#.# ###. ..#.....#.#  .##.....#..  K   kobold (missile) #..####.|....####  .................  .........>.....#. You reach to attack! You miss the kobold.The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (53% to hit)=uh###..## halotheman the Poker ......##################  Merfolk ....#...........†......#  Health: 14/23 ==============---------- ....##################'####  Magic: 2/2======================== ....... #######.....##  AC: 4Str: 14 ....### ......#......#  EV: 12Int: 7 ...... ####........###### SH: 0Dex: 15 ....### ##..##.†........... XL:  2 Next: 20% Place: Dungeon:1 ....# #.@.K†............. Noise: ====-----  Time: 238.1 (0.0) =uh ..... #..##........#..... a) +0 trident ##).##.....#.##.... Throw: 3 throwing nets ##..#.....#.# ###. ..#.....#.#  .##.....#..  K   kobold (missile) #..####.|....####  .................  .........>.....#. The kobold shouts! _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a kobold, wielding a +0 club and quivering stones (53% to hit)  =uhR (You reach to attack! You hit the kobold.=uh^ †       . ##..##.†.. #.@.$†.... #..##..... ... ##..#.....#.#  ..# =uh .## #..####.|  >=uhj5----9.2 (1.1=uh9=uh _The kobold throws a stone. The stone hits you but does no damage.  Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a kobold, wielding a +0 club and quivering stones (53% to hit)  You reach to attack! You hit the kobold. _You kill the kobold!=uhn =uh =uh =uh ,=uhx ,=uh =uh =uh 95=uhR 0==uh =uh ,=uhS =uh ,=uh =uh ,=uh =uh =uh =uh 2==uh[ =uhJ i6==uh =uh ,=uh =uhD ,=uhL =uh =uh# =uha =uh 17===uh =uhU ,=uh =uh ,=uh =uh ,=uhF =uh ;8=uhl E===uh =uh =uh) =uh =uhE ,=uh =uh ,=uh =uh[ =uh 2==uh =uh# w9==uhz% ,=uh& =uh)* ,=uhX+ =uh. ,=uhJ/ =uh1 =uh02 S20===uh]2 =uh3 =uh8 ,=uhm8 =uh< ,=uh> =uh)A ,=uhB =uhE ~1===uhHG =uhdJ ,=uhK =uh.....#.................#b   bat (wandering)....####.#...#..=uh.# #.#....#..# #.#.#...##=uhz 84.2 (7.0)  A bat comes into view.=uh=uh=uhtVb.5.2 (8 _Found a short sword.=uhN{. #.....##.### .. ......#......#. ... ####..### .).## ##..##.†.#.. #...)†...#..##.#.##).##.....#.##.##..#.....#.# ###.#.....#.#.b...##..##.....#...##..####.|....####. .  .>.....#. .#  ....####.#...#...#  .... #.#....#..#  ... #.#.#...##=uh{=uh{|=uh|=uhe\.6.2 (1=uh.=uh=uhB=uh=uhy=uhH _No target in view!=uh  _No target in view!=uh  _No target in view!=uh94=uhy==uh@H _No target in view!=uhf=uh=uhH=uh=uh###########'##.... ############.. ##......#......# ... .... #. ####..####.###..).##.##..##.†#.#...)†. ........#..##........).##.....#.##..=uhB##..#.....#.# ##......#.....#.#b......##..##.....#.....##..####.|....####... ............. #..>.=uhpb   bat (wandering)ß ...............#....####.#...#...# .... #.#....#..#=uh&0=uh3/.=uh27.2 (1 _=uh=uh=uh 3=uh =uh =uhd#=uh$=uh;,,=uha1,=uh=uhU...... .....##=uh;####... ##......#......#........ #..####..######..).##.##..##.†.........# #.......#...)†....#..###=uh] .##).##.....#.##b..##..#.....#.# #.....#.....#.# 8=uh##..##.....#..##..####.|....#### .................=uh$G#.........>#.ß .................# b   bat (wandering). .#....####.#...#...# #....# #.#....#..#  #.#.#...#=uh=uh=uhZ _A bat is nearby!=uh. #.....##.####... ##......#......#. #..####..###..).##.##..##.†.###.#...)†..#..##.#.##).##.....#.##.b..##..#.....#.# .#.....#.#.##..##.....#...##..####.|....####.. ......#.... #.........>.....#.#.ß.ß ..........#... .#....####.#...#...###∩ #....# #.#....#..  ... #.#.#...##=uh=uh]...bb=uh&9=uh'=uh +5 _Found Equatupt's General Store.=uhP %. #.....##.####... ##......#......#....... #..####..###..).##.##..##.†.###.#...)†=uh .#..##.##.##).##.....#.#.##..#.....#.##....b.#.....#.#+.##..##.....#..#......##..####.|....#...... .....#.....#.........>.....# #.ß.ß.....=uh i...#....####.#...##∩###....# #.#....# ... #.#.#...=uh] =uht =uh =uh %==uh 90=uh =uh P _The bat barely misses you.=uh} J  You reach to attack! You hit the bat.=uhb k†=uh 69-1=uhp =uh G _You kill the bat!=uhN-=uhl^ _No target in view!=uh[=uh=uh =uh"H _No target in view!=uhu=uhv=uh~=uh9H _No target in view!=uh+=uh,=uh1=uh4H _No target in view!=uhߢ=uhM=uh==uhI=uh=uh: _=uh}=uh9=uhp=uh=uh=uh[=uh=uh=uh.=uh=uh@=uh=uh=uh[=uh=uh5=uh=uhc=uh=uh?=uh=uhH=uh=uh =uh[ #..........##..#..... #....†.........#..... +.........##..##..... =uhq#......##..####.| #......#..... ##.....#.........>......##.ß.ß...................#....####.#......####@###....# #.#...8.2 (7.. ### .... #.#.#=uh# .... #.... .# =uh=uh=uh=uhl _There is an entrance to Equatupt's General Store here.=uh:2=uh:,Welcome to Equatupt's General Store! What would you like to do?  a -  400 gold a box of beasts  b -  400 gold a box of beasts  c -  100 gold a potion of haste (unknown)  d -  160 gold 2 potions of heal wounds (unknown)e -  9 gold a +0 robe =uh<= f -  40 gold a scroll of poison (unknown)g -  5 gold 5 stones  h -  6 gold 6 stones You have 14 gold pieces. [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list=uhA box of beasts. A box filled with the bizarre leftovers of a depraved wizard's magical experimentations. Opening it might set loose a friendly mutant beast: bizarre creatures, each with their own combination of traits. Increased skill with Evocations will allow stronger beasts to be released. There are six known traits:  * Bat beasts fly and move very quickly, but erratically.  =uh`* Fire beasts resist and breathe fire.  * Ox beasts resist cold, are armoured with thick fur, and can knock back foes.  * Shock beasts resist electricity and can transform into living lightning.  * Sting beasts resist poison and have a reaching poison-tail attack.  * Weird beasts can see invisible and attack with constricting tentacles. As far as anyone knows, all beasts have exactly two of these traits. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges.>uh Welcome to Equatupt's General Store! What would you like to do?  a -  400 gold a box of beasts  b -  400 gold a box of beasts  c -  100 gold a potion of haste (unknown)  d -  160 gold 2 potions of heal wounds (unknown)  e -  9 gold a +0 robe  f -  40 gold a scroll of poison (unknown)  g -  5 gold 5 stones  h -  6 gold 6 stones You have 14 gold pieces. >uh1/[Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)[A-H] put item on shopping list >uhS >uh/ >uh)#..........##..#..... halotheman the Poker#....†.........#..... Merfolk+.........##..##..... Health: 23/23 ========================#......##..####.|.... Magic: 2/2========================#......#............. AC: 4 >uh0 Str: 14##.....#.........>... EV: 12Int: 7...##.ß.ß............... SH: 0Dex: 15..........#....####.#... XL:  2 Next: 29% Place: Dungeon:1...####@###....# #.#... Noise: ---------  Time: 298.2 (0.0).. ### .... #.#.#. a) +0 trident# >uh.... #....# Throw: 3 throwing nets.# _You kill the bat! _No target in view! _No target in view! _No target in view! _No target in view! _There is an entrance to Equatupt's General Store here. >uh >uh >uh^ >uh >uh  >uh  >uhۼ  >uh  >uhN  >uh : _ >uh  >uh@  >uh  >uh  >uh^  >uh , >uh  >uhZ  >uh  >uh(  >uh  >uh  >uh  >uhi  >uh  >uhU  >uh , >uh  >uh  >uh?  >uhc  >uh  >uhL  >uh , >uh  >uh  >uh , >uh  >uh  >uh*  >uhl  >uh  >uh  >uhj ...##.ß.ß......................#....####.#...#...####∩###....####.#....#.. ####.......##.#.## #.#####....#.##....##..........# # .# ## >uh 0 #.###......#  #.###..#  #@# ..# 3010.0) #.# ..#  ..# ..# ..ß. ###....#..ß.∩ >uh #....###.ß.# >uh >uh,9.2 (11 >uhg  >uhi : _Found Xeogixoinu's General Store.>uh >uh n>uh >uh& >uho >uh? >uh >uh?! >uh! >uh " >uhN# >uho' B>uh- >uh7 Welcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2)  c -  440 gold a box of beastsd -  5 gold a +0 club  e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protectiong -  49 gold a +0 pair of boots >uhr8  h -  44 gold a scroll of fear (unknown)i -  22 gold a scroll of identify (unknown)  j -  33 gold a +0 short sword  k -  301 gold a +4 heavy shortbow You have 14 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list>uhA Gell's gravitambourine (2/2). A copper and tungsten tambourine that vibrates excitedly in your hands, as if eager to be used. >uh9Just as music brings people together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time with inescapable waves of crushing gravity. The area of effect and duration increases with Evocations skill. Charges: 2. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. >uhYAdditional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 3d7 Noise: Loud Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker misc >uh Welcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2)  c -  440 gold a box of beasts >uh d -  5 gold a +0 club  e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protection  g -  49 gold a +0 pair of boots  h -  44 gold a scroll of fear (unknown)  i -  22 gold a scroll of identify (unknown)  j -  33 gold a +0 short sword  k -  301 gold a +4 heavy shortbow  >uhR You have 14 gold pieces. [Esc] exit [!] buy|examine items [a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list$>uh1zA Gell's gravitambourine (2/2). A copper and tungsten tambourine that vibrates excitedly in your hands, as if eager to be used. Just as music brings people together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time with inescapable waves of crushing gravity. The area of effect and duration increases with Evocations skill. Charges: 2. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 3d7 Noise: Loud $>uhDkStash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker misc2>uhWelcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2)  c -  440 gold a box of beastsd -  5 gold a +0 club 2>uh e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protection  g -  49 gold a +0 pair of boots  h -  44 gold a scroll of fear (unknown)  i -  22 gold a scroll of identify (unknown)  j -  33 gold a +0 short sword  k -  301 gold a +4 heavy shortbow You have 14 gold pieces. 2>uh3[Esc] exit [!] buy|examine items [a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list<>uhyU<>uhw[<>uhu`%#..........# # .# ##halotheman the Poker#.###......#Merfolk#.###..#Health: 23/23 ========================#.# ..#Magic: 2/2========================###.# ..#AC: 4Str: 14<>uh a~#...## ..#EV: 12Int: 7#..ß.# ##SH: 0Dex: 15#....##XL:  2 Next: 29% Place: Dungeon:1#..ß.@#Noise: ---------  Time: 315.2 (6.0)#....##a) +0 trident<>uhFa##.ß.#Throw: 3 throwing nets##### _No target in view! <>uhxa_No target in view! _No target in view! _There is an entrance to Equatupt's General Store here. _Found Xeogixoinu's General Store.  There is an entrance to Xeogixoinu's General Store here.<>uhf4<>uhgi. _=>uh/=>uhs0=>uh0=>uh"5=>uh6=>uh: _=>uh/;=>uh =,=>uh==>uh?=>uh A,=>uhA=>uh5C=>uhD=>uh8E=>uhE=>uhF=>uhdH=>uhH=>uhI=>uhJ=>uh&L=>uh_L=>uhM=>uhN=>uhP,=>uhQ=>uh$S=>uhU,=>uhU=>uhW=>uhY,=>uhZ=>uh<]=>uh^,=>uh^=>uh`=>uhb,=>uh-e=>uhig=>uhi,=>uhk=>uhl=>uho,=>uhq=>uh4x=>uhyB=>uh={=>uh|,=>uhe}=>uh~=>uhY,=>uh1=>uh́=>uh,=>uh=>uh)=>uhd,=>uhچ=>uh,=>uh,=>uh=>uhʋ=>uhG.. ###..##.#.#...## # #.#####....#.##....#..##..........#.# .# ###.###......#.# #.###..#.# =>uh#.# #..#.# ###.# #..#.# #...###..#.#..ß.######....##....#..ß.∩####..#....## ##.K##.ß.# #.######.#K   kobold (missile, asleep)...#=>uht\35.2 (20.0)6.2 (21=>uhң=>uh_No target in view! _There is an entrance to Equatupt's General Store here. _A kobold comes into view. It is wielding a +0 short sword.>>uhD # #.#####....#.##....#..#  #..........#.# .# ## ###......#.#  #.###..#..# #..#.###.....###..#.ß.#####...##...ß.∩####..#..## ##.K##.ß.# #.# ####  .... _No target in view!>>uhLG7.2 (1.0)>>uhgS>>uhT>>uh^  You reach to attack!  The helpless kobold fails to defend itself.  You hit the kobold.>>uhd K.K  )>>uhe -8.3 (1.1>>uh/j >>uh3m a _The kobold is moderately wounded.>>uh  You closely miss the kobold.The kobold is moderately wounded.=9.4>>uh >>uh S _The kobold barely misses you.?>uhW  You closely miss the kobold.The kobold is moderately wounded.400?>uh!X?>uh[  You closely miss the kobold.  The kobold is moderately wounded. _The kobold barely misses you.  You closely miss the kobold.  The kobold is moderately wounded. _The kobold barely misses you.?>uh: _The kobold barely misses you.You closely miss the kobold.  The kobold is moderately wounded. _The kobold barely misses you.You hit the kobold.  The kobold is severely wounded.?>uh&1?>uh?>uhRT _The kobold closely misses you.?>uh+8  You hit the kobold.?>uh2D)?>uh5/332?>uh:?>uh=J _You kill the kobold!?>uh?>uh?>uh'?>uh|H _No target in view!?>uh 4?>uhT ?>uh H _No target in view!?>uhd 3?>uhil | _?>uhp ?>uhq ,?>uh9r ?>uhu  Things that are here:  a +0 short sword; 2 stones; a kobold corpse?>uhv ?>uh#w  _?>uhw ?>uh)y ?>uhy ?>uhz ?>uhz ?>uh{ ?>uh} ,?>uh} ?>uh ?>uh  #.# #..#.# ##.# #..#.# ..###..#.# #..ß.#####.# #....##....## #..ß.∩####.)##....## ##..##.ß.# ##.##### #- #......r. #..#...B. #... ...# ##### ###?>uh  B   giant cockroach (asleep) r   rat (asleep)?>uh +7.4 (5?>uhv E-8.4 (6?>uh ?>uhݔ k _A rat and a giant cockroach come into view.@>uhMa###.# #..#.# #...###..#.# #..ß.#####.# ##....##....#.##..ß.∩####.)..##....## ##..# ..###.ß.# ##.# ..#..### #.##...... #.@....r.##..#...B.#... ...####### ### @>uhSA9.4 (1@>uhU@>uhW@>uh,f###.# #..#.# #...###..#.# ..#..ß.#####.# .. ### #....##....## ..#..# #..ß.∩####.)## .#...# #....## ##..# ....# .##.ß.# ##.# ...#.##### #.##......##..@...r.# #..#...B.#.......########@>uh3oB.B@>uh74'50@>uh:@>uh<A>uhE###.# #..#.#  #...###..#.# #..  #..ß.#####.# #.. ###  #....##....## #..#..#  #..ß.∩####.)###.#...# ##....## ##..##....#..###.ß.# ##.##...#...###### #.##......# #...@.Br.# #..#.#.......#####A>uhF%#####A>uhL,A>uhUpBr.rA>uhVE====1A>uh^A>uh@`Z _The rat squeaks loudly. You hear a shout! You hear an angry hiss. x2A>uhx j  You closely miss the giant cockroach.A>uhy V  The giant cockroach bites you but does no damage.A>uh Ol.rA>uh: l   frilled lizardr   ratA>uh b=---2.5 (1.1A>uhE A>uhG  A>uh [_A frilled lizard comes into view.B>uhIz ###.# #..#.# #...###..#.# #.l #..ß.#####.# #.. ### #....##....## #..#..# #..ß.∩####.)###.#...# # #....## ##..##....#..# ##.ß.# ##.##...#...# ##### #.##......# #..@.B...# #..#.r...... #.......#### #########B>uhn{B>uh{B>uh{B>uh9.lB.r.B>uhH---30B>uhB>uh^ _The rat attacks as it pursues you! The rat bites you but does no damage.B>uhSJ 2 ###.# #..#.# #...###..#.# #.. #..ß.#####.# #.l ### #....##....## #..#..#B>uhJ  #..ß.∩####.)###.#...# # #....## ##..##....#..# ##.ß.# ##.##...#...# ##### #.##......# #.@.B....# #..#r.B>uh'K 7 #.......#### #########r   ratB>uhL B>uhyM B>uhS :Br.B>uhT 71---B>uhT 4B>uh7Z B>uh\ 4 _The giant cockroach bites you.C>uh:i #.# #..#.# ###.# #..#.#  #...###..#.# #..  #..ß.#####.# #.l ### #....##....## #..#..#  #..ß.∩####.)###.#...# # #....## ##..##....#..#.ß.# ##.##...#...###### #@##......# #..Br....#  #..#........ #.......#############C>uh@CB.. C>uh@_2=---C>uh@ 5C>uhFC>uh.ID>uh0O# ###.# #..#.# .###... ß.#####.# #.l ##..##....## #..#..# ß.∩####.)###.#...# ....## ##..###.ß.# ##...########......#B......# #...............############# D>uh3 B.  The giant cockroach attacks as it pursues you!D>uh.=6D>uhD>uh!] _The giant cockroach closely misses you.D>uh& i  You barely miss the giant cockroach.D>uh, rr   ratD>uh- &7D>uh3 D>uh6 G _The giant cockroach bites you but does no damage.E>uh]\  You hit the giant cockroach.r.r   rat =418E>uh`E>uhLeS _You kill the giant cockroach!E>uhܳ:  You puncture the rat!E>uhh†E>uhd3==59.6 (1.1E>uhPE>uh G _You kill the rat!E>uh-E>uh.E>uh4E>uh98H _No target in view!E>uhπE>uhFE>uhʼnE>uhH _No target in view!E>uho E>uh E>uh E>uht H _No target in view!E>uh 4E>uh E>uh H _No target in view!E>uhj)4E>uhM/E>uhr1H _No target in view!F>uhqF>uhqF>uhԂV _No target in view!F>uh"&F>uh&F>uh*F>uh-F>uh F>uhF>uhʕF>uhF>uhv 3F>uhUw F>uh#{ F>uh߀ s  ###...###..#.# #..ß.####l ###..##....## #..#..F>uh ß.∩####.)###.#...# #..## ##..##....#..#.ß.# ##.##...#. ##### ...#  #..l.....# #...........#F>uhÁ ###l   frilled lizard F>uhq (0.0F>uhx :l.F>uh{ ;-60.6 (1 _F>uh F>uh[ { __You see here a giant cockroach corpse.G>uh9E  You puncture the frilled lizard!G>uheG>uh ..KK   kobold (missile)You kill the frilled lizard!G>uhT==50=1G>uhG>uhڧs _A kobold comes into view. It is wielding a +0 club.G>uh###.# #..#.# #...###..#.# #..#..ß.#####.# #.l ####....##....## #..#..# #..ß.∩####.)###.#...# ##....## ##..##....#..# ##.ß.# ##.##...#...# ### #†##......#  #.@.K....# #..#........#.......#### ######### G>uhyG>uh.(((G>uhؤ<.@.G>uh5&2G>uhkG>uhVm _The kobold throws a stone. The stone barely misses you.G>uh^G>uh0K.G>uh|5-3.7 (1.1G>uhG>uhg _You reach to attack! You closely miss the kobold.G>uh G>uhl 0=4.8G>uh G>uh _You barely miss the kobold. The kobold barely misses you.G>uh  You hit the kobold.  The kobold is severely wounded.G>uh (5.9G>uh G>uhj S _The kobold barely misses you.G>uh8  You hit the kobold.G>uhbe)G>uh047.0G>uhF G>uhJ _You kill the kobold!H>uhH>uhH>uh"H>uh#H _No target in view!H>uhgo4H>uhKrH>uhtH _No target in view!H>uhH>uh H>uhH>uhH _No target in view!H>uhϖH>uhH>uhH>uhH>uhWH>uh]: _H>uh  Things that are here:  a +0 club; 2 stones; a kobold corpseH>uhͪH>uh{ _H>uhH>uh֯H>uh.H>uhaH>uh˳H>uhH>uh6,H>uh=H>uhH>uh`,H>uhH>uhH>uhH>uhH>uhH>uhYH>uh,H>uh@H>uhH>uhH>uhH>uhDH>uhH>uh,H>uhH>uhjH>uh,H>uh*H>uhMH>uh,H>uhJH>uh...#.........>.....#. .ß..................# ...#....####.#...#...# ∩####.#....#..#.. ###.......##.#.#...###... ###.##....#..#..#.. H>uhP........#.##.#...###...#. ##......#.##.#..#...##.###..#.##...#@....#..#-  #.# #..#.# #.........# H>uhB##.# #..#.# ##.#.....#.. ...###..#.# #..#...#... ..ß.#####.# #...###...# H>uh....##....## #..#..#..#.. ..ß.∩####.)###.#...# #.. ....## ##..##....#..#.. #.ß.# ##.##...#...#H>uh078.0 (11.0)H>uhF-9.0 (12H>uh> H>uh d _g - a scroll labelled GOUF TIESAINKUI>uh@3I>uh@I>uh}FI>uh?I,I>uhMI>uhQI>uhR,I>uh=TI>uhVI>uh3XI>uhxXI>uhYI>uhI`XI>uhLaI>uhc,I>uhdI>uhfI>uh!n##).##.....#.##....# ...##..#.....#.# ###........#.....#.# ##.... ..##..##.....#.. .....b..####.|....#####.... ..................... I>uhvn.>.....#...# ..........#.# ....####.#...#..@# ....####.#....#..#.. I>uhn......##.#.#...###... .#.##....#..#..#....#.##.#...###...#..##.#..#...#...# b   bat (asleep) ##..#.##...#.....#..# I>uho #..#.###.........#  #..#.# ##.#.....#..I>uh1x284.0 (5.0)I>uhx+5.0 (6I>uh[I>uhgV _A bat comes into view.I>uh) ....#.# ###.... ....#.# ##.... ....#.. .....b |....#####.... ............ >.....#...# .......#.#I>uh9#..@##....#..#.. #.#...###... #.. ..# ..# ..#.  ..   I>uh`* J>uh)) ....#.# ###.... ....#.# ##.... ....#.. .....b |....#####.... ............ >.....#...# .......#.##..@##....#..#.. #.#...###... #..J>uh*..#..# ..#.  ..   J>uh1J>uh 2J>uh8J>uhU;Z _A bat is nearby!J>uhO C#..##........#...... ##).##.....#.##....#.###..#.....#.# ###.....#.....#.# ##..... .##..##.....#.. .....b.####.|....#####................>.....#.............#####.#...#...#.....#J>uh7Q {####.#....#..#.....#.##.#.#...###.....##.##....#..#..#...#..#.##.#...###...#.#... ...#.##.#..#...#...#...# #..#.##...#.....#..#..#. #..#.###....J>uhS J>uhT J>uhU J>uh\ ^.bbJ>uh2^ 26.0 (1 _J>uhe J>uhg K>uh#...)†...... #..##........#.......#.# ##).##.....#.##....#.###..#.....#.# ###.K>uhP)....#.....#.# ### ##..##.....#.. .........####.|....#####..b...>.................>.....#.............#.#...# ####.#...#...#.....# ####.#....#..#.K>uh4....#.##.#.#...###..#.##....#..#..#...#.. K>uh#.##.#...###...#. ..#.##.##...#. ..#.##...#.....#..#..#.K>uhK>uh .b  Found a stone staircase leading down. The bat hits you but does no damage.K>uh.=7K>uhK>uhx K>uhC_The bat closely misses you.K>uh _5  You hit the bat.K>uhg3†K>uhBlo 88 _You kill the bat!K>uhsK>uhuh _Your Stealth skill increases to level 1!K>uh4K>uh!K>uhv#H _No target in view!K>uh{vK>uhvK>uh}K>uh-H _No target in view!K>uh IK>uh K>uh K>uh : _K>uhd K>uh r##.† ...)†.......# # ..##........#.......#.## #).##.....#.##....#.#..r ##..#.....#.# ###. ....#.....#.##### #..##.....#...... ####.|....#####......>.........@.......->.....#...#.#...#.K>uh ...........#.#...# #..####.#...#...#.....#####.#....#..#.....#.##.#.#...###.....# r   rat (asleep) .K>uhV #.##....#..#..#...#..#.##.#...###...#.#...##.##.##...#.K>uh &9K>uhQ F-90.0 (2K>uh~ K>uh _A rat comes into view. _You see here a bat corpse.M>uh <##........####### ##.†.....# )†.......# # M>uh!.##........#.......#.##( ).##.....#.##....#.#..r #..#.....#.# ###. ...#.....#.##### ..##.....#...... ###.|....#####..@...>M>uh"".........†.......>.....#...#.#..............#.#...#.#... ####.#...#...#...M>uh["..#...# ####.#....#..#.....#..#.M>uh"e.##.#.#...###.....# #.. #.##....#..#..#...#.. .. M>uh"?#.##.#...###...#M>uh&M>uh0sr.rM>uhv0+1.0 (1M>uhb9M>uh{=% _Found 6 stones.M>uhqU...## ##........#######.# ##.†.......# )†.......# # . ##........#.......#.##( .##.....#.##....#.#.r#.....#.# ###......#.##### .##.....#...... M>uhV##.|....#####......>.........†.......>.....#...#.#.. ...........#.#...#.#.....#...#...#.....#. ###.#....#..#.....#.. .##.#.#...###.....###. .##....#..#..#...#.. ..M>uhXM>uh8b^r.2M>uhjM>uh0lM>uh-N###.....## ..## #.. #........#######.# ##.†.............# )†........# # . #........#.......#.##( ##.....#.##....#.#r#.....#.# ###.M>uh(......#.#####....#...... #.|....#####......>.........†.......>.....#...#.#.. ..........#.#...#.#.....#...#...#.....#. M>uh_.##.#....#..#.....#.. ##.#.#...###.....###.M>uh0M>uh":K.rM>uh:&3M>uh,GM>uh K=4.1 (1.1M>uh3 M>uhW t _You barely miss the rat. The rat bites you but does no damage.M>uh+ g  You hit the rat.  M>uh, nThe rat is severely wounded.5.2M>uh4 M>uh6 ; _The rat bites you but does no damage.N>uh_5  You hit the rat.N>uhh1.N>uhk1626.3N>uhsN>uhuG _You kill the rat!N>uh N>uh+t _No target in view!N>uhzIN>uh0N>uhP0'#### ##.....## ## ## .## #...# ........#######.#.# #.†..#.# .∩ †.......#.# . ........#.......#.##( #.....#.##....#.# #.....#.# ###.0.0.....#.#####.......#......|....#####......>.........†.......>.....#...#.#.. .........#.#...#.#.....#...#...#.....#..#....#..#.....#..-7.3 (1N>uh9N>uh<7 _Found Enudghet's Weapon Boutique.N>uhJ~N>uh~8-N>uhZN>uhˈH _No target in view!O>uhO>uh<O>uh*O>uh&H _No target in view!O>uh%'#### .....## ##### #......# #...# .#######.#.# .. .†....#.# .∩. .......#.# .#.......#.##(. .....#.##....#.#. .....#.# ###. .....#.#####.... .....#. |....#####......>.†.>.....#...#.#...#.#.#...#.#. .#...#...#.....#...#. O>uhO>uh-8 _O>uh/O>uhBP>uh='#### .....## ##### .... ......# #...# ...#######.#.# ....# †.P>uhW>.....#.# ..∩.#....#.# .....##.......#.##(....##.##....#.#.##.# ###.##.#####.##.P>uh8?# ....#####......>.#†.# >.....#...#.#...#......##.#...#.#.# #...#...#.....#...#....# P>uhHP>uh|I&9P>uhAPP>uhRP>uhSf'#### ## ##### ...# #...# ......##.#.# .....# .#.# ...∩.# #.# .....# #.#.##(....# #.##....#.#.# #.# ###.# #.#####.# #.P>uh\# #####. .....#...#.#...#.#. ...#...#.....#.. P>uhP>uhn(400P>uhP>uhP>uhB#### ## #####.. # #...#.......# #.#.#......# #.##...∩.# #.##.....# #.#.##(....# P>uhBV#.##....#.#.# #.# ###.# #.#####.# #.# #####.. #...##.#.. P>uhIP>uhI&1P>uhMP>uh)OP>uhP XM #### ##..####.. #...########.#.#.....#∩.#.##...#.......#.##(#....#.# ##### P>uh y..#..................#....#...#....#P>uh1 P>uh &2P>uhɘ P>uhǚ P>uh. M # #### #######P>uh/ .. #...########.#.#.....∩.#.##...#.......#.###....#.# ..#.#####............#.#.#.......#P>uhz6 P>uh6 &3P>uh/< P>uh? L _You see here 6 stones.P>uhvM  # #### ######.. #...#.########.#.#.....∩...#.......#.##(#....#.#.. ..#.# ###............#...........#...#......#P>uhP>uh-4 _P>uhP>uhQ>uh #......# .# #......##.# #......#..### #####.Q>uhQ # #...#.# #.#.#......# Q>uhw#.##...∩.# #.##.@...# #.Q>uhR#.##(....# Q>uhP#.##....#.#........# #.# ###.....#.#####....#...#####.... Q>uh.Q>uhQ>uhd&5Q>uhQ>uh`#......# .# #......##.#  #......#..# ## #####. # #...#.# #.#.#......# #.##...∩.# #.##..@..# Q>uha#.#.##(....# #.##....#.#..# #.# ###... #.#####.. #. #####....†.. Q>uhiQ>uhj&6Q>uh?sQ>uh\#......# .# #......##.#  #......#..# ## #####.. # #...#.# #.#.#......# #.##...∩.# #.##...@.# #.#.##(....# .##....#.#.# Q>uh$%.# ###... .#####... ......†... Q>uhQ>uhj&7Q>uhrQ>uhtQ>uhM   #.# #..# ####.. #...########.#.#..............#.##( Q>uhv.##....#.#........#.........#Q>uhMQ>uh&8Q>uhQ>uhn _There is an entrance to Enudghet's Weapon Boutique here.R>uhR>uhWelcome to Enudghet's Weapon Boutique! What would you like to do?  a -  28 gold a +0 daggerb -  28 gold a +0 dagger  c -  49 gold a +0 flail  d -  329 gold a +1 antimagic rapiere -  42 gold a +0 short sword R>uh f -  243 gold a +2 shortbow of drainingg -  9 gold 7 stones You have 14 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listV>uhV>uhV>uh1$halotheman the Poker#......# #Merfolk#......# .#Health: 23/23 ========================#......##.#Magic: 2/2======================== ##......#..#AC: 4Str: 14 V>uh## #####.........EV: 12Int: 7 .# #...#.......#SH: 0Dex: 15 .#######.#.#......#XL:  2 Next: 62% Place: Dungeon:1 .........#.##...@.#V>uhENoise: ---------  Time: 408.3 (0.0) .........#.##.....#a) +0 trident .#.......#.##(....#V>uh6Throw: 3 throwing nets .##....#.#........# V>uhf.# ###............# .#####............# ..................# V>uh####......>.......# .....†............# V>uhW_No target in view! _Found Enudghet's Weapon Boutique. V>uhR_No target in view! _No target in view! V>uhv_You see here 6 stones. _There is an entrance to Enudghet's Weapon Boutique here.V>uh" 4V>uh]'V>uh<)V>uh _V>uhBV>uhyV>uhL,V>uhwV>uhV>uh,V>uh$V>uhV>uhV>uhV>uh;V>uhV>uh#V>uhbV>uh(V>uhV>uhXV>uhcV>uhV>uhV>uhV>uh,V>uhAV>uh _You open the door.#......##.. #......##.#  #......##.#  #......##.#   #......##.#   #......#..##   #####..........#   #...#.......##.#  ###.#.#......###@#  17.3 (9#.##...∩.#.....# ....#.##.....#...P.# ....#.##(....#.....# ..#.#........#...P.# #............##P..##   #....###.##   .............# #_#   V>uh>#   V>uhj'_V>uh/8.3 (10.0)V>uh#9_V>uh& _Found a faded altar of an unknown god. _There is an open door here.Y>uh:_ _No target in view!Z>uh. A faded altar of an unknown god. An ancient altar, stripped of all identifying characteristics by the passage of aeons. Praying at it will convert you to an unknown god, and the altar's deity will greatly appreciate conversion at so ancient a site of worship. Pray here with > to learn more. _________________ “Then Paul stood in the midst of Mars' hill, and said, Ye men of Athens, I  perceive that in all things ye are too superstitious. For as I passed by, and  beheld your devotions, I found an altar with this inscription, TO THE UNKNOWN  GOD.”  -KJV Bible, Acts 17:22-23.[>uhu[>uh#......##..  halotheman the Poker#......##.#  Merfolk#......##.#  Health: 23/23 ========================#......##.#  Magic: 2/2========================#......##.#  AC: 4Str: 14#......#..##  EV: 12[>uhInt: 7#####..........#  SH: 0Dex: 15#...#.......##.#  XL:  2 Next: 62% Place: Dungeon:1 ###.#.#......###@#  Noise: ---------  Time: 418.3 (0.0) ....#.##...∩.#.....#  a) +0 trident ....#.##.....#...P.#  Throw: 3 throwing nets ....#.##(....#.....# ..#.#........#...P.# [>uhGB#............##P..##   #............###.##   .............# #_#   .....>.......#   _You see here 6 stones. _There is an entrance to Enudghet's Weapon Boutique here. _You open the door. _Found a faded altar of an unknown god. _There is an open door here. _No target in view![>uh[>uh"'_[>uh$[>uhS_[>uh[>uhH _No target in view!\>uh 3\>uh \>uhI \>uh \>uh( $ _\>uhA \>uh \>uh* g  There is an open door here. _\>uh+ \>uho0 X\>uh2 \>uh3 ,\>uhM4 \>uh5 \>uh^7 ,\>uh7 \>uh9 \>uh: \>uh; \>uhp; \>uh= \>uh> \>uh? \>uh? \>uhB \>uh`D ,\>uhD \>uhF \>uhG \>uhH \>uhRH \>uhJ \>uhQQ #.##  .#.# .# #.## ># .#<# .# #### .# .#.# ##.# # ####### #####.#\>uh{R   #......##...@.# 30.3 (12.0)  #......##.#####   #......##.#   #......##.#   ##.#   ##..##  #####..#  #...###.#  #.#.#......###'### \>uh:W \>uhW ,1.3 (13\>uhQ[ \>uhj^ ; _Found a stone staircase leading down.]>uh3]>uhf]>uh]>uh]>uh!]>uhT$]>uh{%]>uh%]>uh%]>uh(]>uh(,]>uhj)]>uh*]>uhE,,]>uh=-]>uh .]>uh,0,]>uh0]>uhZ2]>uh3]>uh3]>uhU4]>uh7R  There is a stone staircase leading down here.]>uh9]>uh : _]>uhc _You now have 24 gold pieces (gained 10).]>uh`B]>uh!]>uhژX]>uh:B]>uh]>uhٜ]>uh]>uhq]>uh]>uh7] ...g ]>uh~j  ....   .....   .....  ]>uh& ......   ]>uhh#...######### ###  #........... ..#  #@# #.#  ### #.###.# #.## ### #..##### #.# #.###.## ##.....# #.# # ##.###.#.# #####.#####.# ## ##.#.###.## #......># g   goblin (asleep) ]>uh֧.###.###.#.#<# #######.##.## ##.#### #.##.## #.#.# #.#]>uh,54.3 (2]>uh,5.3 (24]>uh6]>uh<u _A goblin comes into view. It is wielding a +0 dagger.]>uh ....g.............. ######### ####..@........ ..# ####.###### #.# # ### #.## #.# # ##.## ### #..##### #.# #.#.###.## ##.....# #.# #.# #####.#####.# ##.#.###.## #......]>uhl >###.###.#.#<########.#.## ##.#### #.#]>uh5 ]>uh _.gg]>uh> :==6.3 (1.0)]>uhn ]>uhș ( _The goblin shouts!]>uho #..##..##........##....g...##..##..#.........# ######### ###........... ..# ####.###### #.# #]>uhp v# ### #.## #.# .# ##.## ### #..##### #.# #.#.###.## ##.....# #.# #.# #####.#####.# ##.#.###.## #......>###.###.#.#<########.#]>uhs ]>uhF{ &.g]>uh| /--7]>uh ]>uh. ^>uh,;#####+##.g#.......@.# #####...######### ## ##........... . # ####.###### ^>uh## ### #.## .#.## ### #..#### ## #.#.###.## ##.....# .## ##.###.#.# #####.#####. #.## ##.#.###.#......>^>uh5.g--8^>uhcK=9.4 (1.1^>uh^>uh _You closely miss the goblin. The goblin closely misses you.^>uh  You hit the goblin.  The goblin is heavily wounded.^>uhc-600^>uh ^>uh#T _The goblin closely misses you.^>uhn=  You puncture the goblin!^>uhvC)^>uhz561.5 (1.1^>uh0^>uhJ _You kill the goblin!^>uh, ^>uh, ^>uh83 ^>uh 6 H _No target in view!^>uh 4^>uh ^>uh# H _No target in view!^>uhi _^>uh!n^>uh&,^>uh@'^>uh_)^>uh+^>uh+^>uh,^>uh"3X^>uh4^>uh6^>uh6^>uh7^>uh9^>uh};^>uh;^>uh<^>uh>^>uhC@^>uht@^>uhA_>uh_>uhB_>uh_>uh-B_>uh _>uh ,_>uh1 _>uhu _>uh ,_>uht_>uh)_>uhZ,_>uh_>uhs_>uh,_>uh/_>uh_>uha,_>uh_>uhm_>uhK,_>uh_>uh_>uh,_>uh_>uh _>uhC!,_>uh",_>uh#,_>uh$_>uh &_>uh',_>uh'_>uh(_>uh)_>uh*_>uhe*_>uh,_>uh-,_>uh[._>uh/_>uh0,_>uho1_>uh3_>uhu4_>uh4_>uhG5_>uh9,_>uh0>_>uh>_>uh_@_>uhA_>uhB_>uhB_>uhFX_>uh`G_>uhQIB_>uhJ_>uhDK_>uh L,_>uhM_>uhO_>uhZO_>uhO_>uhBQ_>uhR_>uhWR_>uhR_>uhT_>uhT_>uhT_>uhfU_>uhWV_>uhW,_>uhSX_>uh]Y_>uhZ_>uhZ_>uh[_>uh\_>uh]_>uh]_>uhW^_>uh__>uha,_>uha_>uhc_>uhdB_>uhe_>uhf_>uh#g_>uhKh_>uhi_>uhj,_>uhk_>uhl_>uhEyJ_>uhz_>uhI|,_>uh|_>uh!~_>uh,_>uh_>uh_>uh,_>uh$_>uh>_>uh:#... #.## #.# #.# ....#.# ...### . #.# ...... .r. #######.## .....# ###..##....##########... >.....##............#.- ..##.# ##############.## ..##.# ###### ..##^######.## # ..##.##..#.#.# ##.## # ..##.#..#.#.## #.#.# ## r   quokka (asleep) .###....##.#.## ##.## #. ..#####...###.## ##.#.## ##......## ##.##[37_>uhMDm ##.###.## ##.510.5 (49.0)-1.5 (50 _A quokka comes into view._>uhA( o #.. #. #.# #.#  .... . #.# #...### ..## #.#. .r.. ###### #..# ####..##....##.. .>......##............#.##.# ###########..##.# ### ### ...##^######.## ### #..##.##..#.#.# ##.## †..##.#..#.#.## #.#.# #.###....##.#.## ##.## # #..#####...###.## ##.#.## #.#......## ##.## ##.###.## ##_>uh, _>uh- 12.5 (1.0)_>uhW _>uh ) ## #.. #.# #. #. .... .. #. #. ##...### ...##.# #.. .r... ###### #..# #####..##....## ..>......##..##.# ############..##.# ### ....##^######.## ### .#..##.##..#.#.# ##.## .†..##.#..#.#.##_>uh  #.#.# .#.###....##.#.## ##.## .#..#####...###.## ##.#.## .##.#......## ##.## ##.###.## _>uhv _>uhG l.rr_>uh &3_>uh# _>uhX # # ## # .. # ## #. #  .... ... #. # ###...###....##.##  #....g..r..####### # #.......# #####.@##....########## #..>................##.......... #....##.####################### #....##.# # # .....##^######.## # ..#..##.##..#.#.# ##.## ..†..##.#.. #.#.#g   goblin (asleep) ..#.###....##. # ..#..#####...# ##.#.##.r4_>uhpu _A goblin comes into view. It is wielding a +0 dagger.`>uhC  You barely miss the quokka..gg`>uh K5=5.6 (1.1`>uhL `>uhL;_The quokka bites you but does no damage. x2`>uh=  You puncture the quokka!`>uhˌ`>uhΘ.g†g   goblin`>uh1756.7`>uh`>uhCJ _You kill the quokka!`>uhޮ ###  ..# ## #.#  .... .... #.#  ###...###....##.##  .g...#######  #.# #####@.##.... ##..>.## .#....##.############# .#....##.# # ......##^######.## ###.#..##.##..#.#.# ##.## ...†..##.#..#.#.## #.#.# ...#.###....##.#.## ##.## ...#..#####...###.## ##.#.##`>uh`>uhtU.g-70`>uh _You see here a quokka corpse.`>uhRs2--=8`>uh`>uhew _You barely miss the goblin. The goblin hits you with a +0 dagger.`>uh1 8  You hit the goblin.`>uhj )--99.8 (1.1 _You kill the goblin!`>uhv 4`>uh' `>uh H _No target in view!`>uh0`>uh`>uhA`>uh=H _No target in view!a>uh4a>uhE^ _No target in view!a>uh3a>uh+a>uh'i3== _a>uh,a>uh,a>uha>uhb~  Things that are here:  a +0 dagger; a goblin corpsea>uh a>uh  _a>uh a>uh a>uh,a>uh+a>uhfa>uh|a>uh:==a>uh~a>uha>uh,a>uha>uh~~  Things that are here:  a +0 dagger; a goblin corpsea>uha>uh _a>uha>uha>uh,a>uh}a>uh a>uhu"Ba>uhi#a>uhw$,a>uhY',a>uh@(,a>uh)a>uhp+a>uh6,a>uh6a>uh)@a>uhB,a>uhqCa>uhEa>uhG,a>uhHa>uhJa>uh|L,a>uhNa>uhXa>uhZ,a>uh.[a>uh&]a>uh^,a>uh`a>uhjaa>uhpdBa>uhea>uhJg,a>uhwj,a>uhCka>uhka>uhka>uhRna>uho,a>uhpa>uhta>uhawBa>uhxa>uh|Ba>uh~a>uh?,a>uh8a>uhoa>uh ,a>uha>uha>uh‰,a>uha>uha>uha,a>uhQa>uha>uhC,a>uha>uha>uh,a>uhda>uha>uh ,a>uha>uhРa>uh|Ba>uh^a>uha>uhΤa>uha>uha>uha>uhMa>uhʰa>uha>uh,a>uhBa>uha>uha>uhy,a>uha>uhXa>uha>uh7,a>uha>uha>uh,a>uh4a>uh% a>uh|Ba>uh%a>uha>uhp,a>uh"a>uha>uhBa>uh!a>uh$,a>uh$a>uh(a>uh*,a>uh+a>uh0a>uh2,a>uh54a>uh 9a>uh:a>uh:a>uhK<a>uh<@a>uhDC,a>uhDa>uhIa>uhJa>uhJa>uhLa>uhUa>uhV,a>uh?Xa>uh\a>uh_,a>uhsaa>uhfa>uhsi,a>uhka>uhqa>uhs,a>uhua>uhxa>uh>~a>uh~a>uh΁a>uhKa>uh,a>uha>uha>uhL,a>uha>uhpa>uhE,a>uhԞa>uhwa>uh,a>uha>uha>uh,a>uha>uh#a>uh˹,a>uhRa>uha>uh,a>uha>uha>uh*,a>uh$a>uhb##......###.###.#.##.....##.#.###.# #####.....# ##.##### ...######.## ### ##)######..## ..).........################## ..........#...........†......# ..############'#### a>uhb.........@# #######.....- ..........####...###......# .................##..####........ ..........###..).##.##..##.†.........###.......#...)†........................#..##........   ........#.........##).##.....#.   .#######..........##..#.....#.  a>uh#....†.........#.....#. a>uhQ084.8 (65.0)a>uh+F-5.8 (66a>uht _ Things that are here: _a +0 dagger; a goblin corpse  Things that are here: _a +0 dagger; a goblin corpseh - a metallic black potionb>uhE3b>uhEb>uhpOb>uhQ,b>uhW,b>uhb>uh&b>uh#,b>uheSb>uh]nb>uh_b>uh_b>uheb>uh^gb>uhp,b>uhub>uhx7 _You open the door.b>uh #...........####...###......# #..................##..####..  #...........###..).##.##..##.  #...........###.......#...)†.  #.....................#..##.. ........#.........##).##. .#######..........##..#. ....÷.........#. #.....@.........##..##. .......#......##..####.| .......#......#. .......##.....#.... .#.....##.ß.ß.... #............#....####. S   ball python (constriction, asleep) #b>uh[37m.....####∩###....####. #.S... ####.......##. # #.#####....#.##.b>uh.602.8 (17b>uh]b>uhSS).3.8 (18b>uhKb>uh9 _A ball python comes into view. _There is an open door here.b>uh  #........##..####. ####..).##.##..## #.###.......#...)† #...........#..## #.........##).## .#######..........##..# #######....÷.........#..#.....'.........##..##..#......##..##.#......#.........##.....##.....##.ß.ß. #...S........#....#### #.....####∩###....#### #.....# ####.......## #..#####.#####....#.## #..........#.##b>uh AS.b>uhA 14.0) _b>uh b>uh c>uh{4###..).##.##..##.....#...)†.......##. #.........##).## .#######..........##.. #######....÷.........#.....'.........##..#......#......##..####........##...S.##.ß.ß... #............#....#### ####∩## ####.......#..#####.#####....#r   rat (asleep)r. #......###S.5 _A rat comes into view.c>uh/=  You hit the ball python.c>uh†r   rat (asleep)c>uh>83=6.9 (1.1c>uhLc>uhO _You kill the ball python!c>uh(Q #.###.......#...) #....#..## #..##).#. .#######..##.... #######....÷............#.....'.........##.......###..##.#......#......†##.....##.....##.ß.ß. . #............#....### #.....####∩###.... #.....# #... #..#####.#####....#. #r. #..........#. ... #.###......#. #.###..#.c>uhUWc>uh^`[rr.c>uh`4=70c>uhhc>uhkE _The rat squeaks loudly. You hear an angry hiss.c>uh #....#..# ..#..##).....#######..##....#######....÷........#.....'.........##.......###..##.#......#......†##.....# ...#..@..##.ß.ß. . #............#....## #.....####∩###.... #.....# #... #.r#####.#####....#. #.. #..........#. ... #.###......#.∩ #.###..#. #.# #..#.r.--8c>uh9 c>uh22_Found Peinoug's Assorted Antiques.c>uh] & ##)...#######....##.#######....÷............'.........##......###..###........†## ...#.....##.ß.ß.. . .......#....## ####∩##r...# ####.......#..#####.#####....# #.......###...∩ #.#######. ##c>uh$ c>uh :r.c>uh A--9c>uhO. c>uh1 c>uh_x c>uh  SS   ball python (constriction)r   ratYou closely miss the rat. The rat bites you but does no damage.  A ball python comes into view.c>uh 6=11.0 (1.1c>uh c>uhђ Q _The rat closely misses you.c>uhc>uh)c>uhb:S.c>uh,20c>uhGc>uh _You closely miss the rat. The rat barely misses you.d>uhD;%S.3.1 (1.1 _You hit the rat but do no damage. The rat barely misses you.d>uhod>uh S.40 _You barely miss the rat. The rat barely misses you.d>uhHu  You closely miss the rat. The ball python closely misses you.5 _The ball python barely misses you. The rat completely misses you.d>uh?  You barely miss the rat.The ball python bites you but does no damage.6d>uh d>uh _The ball python closely misses you. The rat misses you.d>uh4i   You hit the rat but do no damage. The ball python barely misses you.The ball python grabs you. The ball python constricts you.The ball python bites you but does no damage. 2 7.2 (1.1Constr d>uho d>uhq _The ball python constricts you. The rat bites you but does no damage.d>uh| J  You hit the ball python.  The ball python is moderately wounded.The ball python bites you but does no damage.1---8.3d>uh d>uh r _The ball python constricts you. The rat bites you.e>uhn=  You hit the ball python.e>uhty .r   rat  You kill the ball python!e>uh}`---12 79.4e>uhe>uhP _The rat barely misses you.e>uhre>uh%W2=20.5e>uh _You closely miss the rat. The rat barely misses you.e>uh  You hit the rat..=9110e>uh ] _You kill the rat!e>uh;!4e>uh(e>uh+H _No target in view!e>uh, 4e>uh3 e>uh7 H _No target in view!e>uhT 3e>uhU e>uhW e>uh`\ | _e>uh,^ ,e>uh`_ e>uhh 3==e>uhj e>uhpk ,e>uhm e>uhn e>uhvq Be>uhr e>uh u P==e>uhu e>uhx e>uh{ ,e>uh } e>uh e>uh{ ,e>uh e>uh[ e>uh( CWelcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wand  h -  104 gold a bronze wande>uh" i -  91 gold a war axe You have 24 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listi>uhpA crystal halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. i>uhpBase accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 4.7  At 100% training you would reach 16.0 in about 6.1 XLs.  At current training (20%) you reach 16.0 in about 11.3 XLs.Current attack delay: 1.2. Damage rating: 16 (Base 13 x 110% (Str) x 113% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. i>uhpStash search prefixes: {in_shop} {artefact} {artifact} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ i>uh:qX“And Diarmid oh, Diarmid he perished in the strife;v>uh۩Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wand  h -  104 gold a bronze wand  i -  91 gold a war axe You have 24 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list{>uh A runed leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3 Encumbrance rating: 4 It can be maximally enchanted to +3. Stash search prefixes: {in_shop} {ego} {branded} {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803.|>uh2 Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane |>uh  b -  234 gold a crystal halberd  c -  130 gold a runed leather armour  d -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wand  h -  104 gold a bronze wand|>uh gi -  91 gold a war axe |>uh` BYou have 24 gold pieces. |>uh ^[Esc] exit[!] buy|examine items[a-i] mark item for purchase |>uh [/] sort (type)[A-I] put item on shopping list>uh4])A crystal halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16. >uh ^ Your skill: 4.7  At 100% training you would reach 16.0 in about 6.1 XLs.  At current training (20%) you reach 16.0 in about 11.3 XLs.Current attack delay: 1.2. Damage rating: 16 (Base 13 x 110% (Str) x 113% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ “And Diarmid oh, Diarmid he perished in the strife;>uh¢Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wand  h -  104 gold a bronze wand  i -  91 gold a war axe You have 24 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping list>uh >uh >uhy #.........†##.....#..... halotheman the Poker...#.....##.ß.ß....... Merfolk. #............#....# Health: 23/23 ========================#.....####∩###....# Magic: 2/2========================# #.....# ####...... AC: 4Str: 14#.. #..#####.#####....# EV: 12Int: 7>uhr #...##..# #..........# SH: 0Dex: 15#.......#####.###......# XL:  2 Next: 91% Place: Dungeon:1####...@......# #.###..# Noise: ---------  Time: 631.5 (10.0)####....#|## #.# #..# a) +0 trident#..##..####.# #..# Throw: 3 throwing nets#..# ###...###..###.. #..ß.######## #....##...#..ß.∩#####....## ###.ß.# _You closely miss the rat. The rat barely misses you.>uh You hit the rat. _You kill the rat! _No target in view! _No target in view!  There is an entrance to Peinoug's Assorted Antiques here.>uh >uhr >uh . _>uh3>uh>uh>uh: _>uh\,>uhģ>uh>uht>uh?>uh>uh. #....#....#####.....####∩###....#####. #.....# ####.......##.#.. #..#####.#####....#.##.#...##..# #..........#.###.......#####.###......#.##.####...∩......# #.###..#.##.####....#|## #.# #..#.## #..##@.####.# #..#.# #..##.###...###..#.# ##....# #..ß.#####.# ###### #....##....## #..ß.∩####.) #....## ##..# ##.ß.# ##.# ##### #†  #.. >uh...#.....##.ß.ß............ #............#....####.# #.....####∩####.##. #.....# #####.......##.##.. #..#####.#####....#.##.#...##..# #..........#.##.##.......#####.###......#.##.#####...∩......# #.###..#.##..####....#@## #.# #..#.###.#..##..####.# #..#.# ###..##.###...###..#.# ###....# #..ß.#####.# ####### #....##....## #..ß.∩####.)###....## ##..###.ß.# ##.###### #†##>uh\5.5 (4.0)6.5 (5>uhB>uhr _You see here a staff of air.>uhk3>uh>uh1>uhJ>uh: _>uh>uhf,>uh/>uh1>uh2>uh4,>uhC5>uhw6>uh7,>uh`8>uh<>uh=,>uh?>uhQ@>uhA>uh#B>uhB>uhZD>uhE,>uhF>uhG>uhbI,>uhJ>uhK>uhHM,>uhN>uhR>uhT>uhPT>uhT>uhV>uhX,>uhX>uhZ>uh[>uh\>uh\>uhL^>uh_,>uh`>uhKd>uh/f,>uhg>uh/k>uhFl>uhl>uhBn>uhp>uhr,>uhs>uh->uhP,>uh >uhT>uh,,>uh>uhW>uh`,>uhѴ>uhļ>uhi,>uhG>uh.>uhB>uh>uh,>uh;>uh>uh>uh9>uhB>uh* >uhf ,>uh>uhA>uh>uh+>uhX>uh,$>uh)B>uh->uh'0,>uhl1>uh7>uh9,>uh:>uhH@>uhB,>uhuhI>uhbK,>uhM>uhR>uhuhV>uhD^>uh&a,>uhb>uhh>uhn>uho>uhPq>uhu>uhQx,>uh|>uhO~>uhƀ,>uh>uh>uht,>uh >uh]>uh,>uh>uh•>uhu,>uh>uh4>uh,>uh>uh>uh,>uh>uh>uh,>uh>uhB>uh>uh>uh3,>uh>uh>uh_,>uhj>uh>uhH,>uhf>uhe>uhB>uh>uh,>uh>>uh>uhB>uh>uh,>uh >uhX>uh>uh|,>uh>uh>uh,>uh>uh>uh&B>uh")>uh+,>uhn->uh0>uh4>uh4>uh6>uh'<>uhr=,>uh=>uh@>uhbHX>uhJ,>uhTM,>uhP,>uh[P>uhR>uhS,>uhV>uh_Y>uh[,>uh\>uh_>uhfc,>uhd>uhf>uhh>uhh>uhj>uhnB>uhn>uhq>uht,>uhu>uhx>uh{,>uh|>uhD>uh3X>uh_,>uhZ>uh>uhB>uh(>uhB>uhT...#...#.....#...#....# ....#..#.....#..#.....# .#...###.....###...#..###+# ..#..#..#...#..#..#.......# ...###...#.#...###...#.#### ..#...#...#...#...#..#.# .#.....#..#..#.....#.#.# ........# #........#.# .#.....#..#..#..@..#...# ..#...#...#...#...#...## ...###...#.#...###....# ..#..#..#...#.. #...# .#..>uh.# #.. ..# #..# ....#..#..... ..# ...#...# ... .# ......#.#.. # .....#...#>uhi]717.5 (81.0)8.5 (82>uh>uhc _i - a scroll labelled PALAL YPOTECI>uhw3>uhw>uhD|>uh-~,>uh,>uh##.....###...#..###+# #..#..#...#......###...#.#...###...#.#### #...#...#...#...#..#.# ..#..#..#.....#.#.# ....# #........#.# ....#..#..#.....#...# #...#...#...#...#...## ##...#.#...###@...# 9.5 (1.0) #..##..#..#...#  #.. ..# #.. #..# ... ..#. ..#... #...#.##.. #.# . .##.) #.>uh#.. .. ..######>uhA>uh,20.5 (2>uh >uh$ _Found a sling.>uh=8 >uh8 >uh9 >uhk? >uh+G ###.....###...#..###+# ..#..#...#..#..#.......# >uhG ###...#.#...###...#.#### ...#...#...#...#..#.# #..#..#.....#.#.# # #........#.# >uhG %#..#..#.....#...# ...#...#...#...#...## ###...#.#...###.@..# ..#..#...#..#..#...# >uhH # #.. ..# #...#..# #..#..... ..#.. ..# #...# ... #...#. ..##.#.. #.#.... ..# J   endoplasm (asleep)#...# #.).#..g ..# g   hobgoblin (asleep) ...J.... ..# >uhN 0  A hobgoblin and an endoplasm come into view.>uh$V IJJ.>uh1Z $1.5 (1>uh?^ >uhsa ^ _The endoplasm quivers.>uhȭ..#...#..#..#....... ###...#.#...###...#.### ...#...#...#...#..#.# .#..#..#.....#.#..# #.......#..#..#.....#..#...#...#...#...## ###...#.#...###....# ..#..#...#..#..# #.. ..# #...##..#.....#..#.. #...# ... #...# ...#.#.. #.#...#...# #.)J#..g..... ........###### .. ##>uh>uh>uh)J..g.#...g===2>uh>uh+ _The hobgoblin shouts!>uhu9###...#.#...###...#.#### #...#...#...#...#..#.# ..#..#..#.....#.#.#..# #........#.#..#..#.....#...# #.#...#...#...## .###...###....#..#..#...#..#..#...#.# #.. ..# #..@#..#..#.....#..#.....#.# ... #...#....# ....#.#.. #.#J..g...#..# #.).#......#...... ...........#>uh ###### #.. ......# ### ## ######## >uh>uh<>uhQJ#g....>uh0---3>uhb>uh.>uh# P  You reach to attack! You hit the endoplasm.>uh# >uh* Jg.#. >uhC+ I---4.6 (1.1>uh1 >uh4 d _The endoplasm is moderately wounded.>uhK ;  You hit the endoplasm.>uhh  .g   hobgoblin  You kill the endoplasm!.###...#.#...###...#.####halotheman the Poker #...#...#...#...#..#.#Merfolk .....#..#..#.....#.#.#Health: 23/23 ======================== ......# #........#.#Magic: 2/2======================== .....#..#..#.....#...#AC: 4Str: 14 #...#...#...#...#...##EV: 12Int: 7 .###...#.#...###....#SH: 0Dex: 15 #..#..#...#..#..#...#XL:  2 Next: 100% Place: Dungeon:1 ...# #.. ..# #..@#..#Noise: =--------  Time: 725.6 (1.0) ..#..#.....#..#[>uh4 37m.g...#a) +0 trident .#...# ... #...#....#Throw: 3 throwing nets ....#.#.. #.#.......# ...#...# #.).#......# ........ ...........#g   hobgoblin ..###### #.. ......# ##### ######## _The endoplasm quivers. _The hobgoblin shouts!  You reach to attack! You hit the endoplasm. _The endoplasm is moderately wounded.You hit the endoplasm.  You kill the endoplasm! _The hobgoblin barely misses you.You have reached level 3!>uh /  --more-->uhx  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? >uhp8/283/363 0% hobgoblin>uhqU _You feel stronger. x2>uh' .#.# .#.#  .#.# #...# ...## ###....# #..#...#  #.. ..# #..@#..# #..#.g...#  ... #...#....#  #.#.......#  #.).#......#  ...........#  #.. ......#  ## ######## >uhd  .#.# .#.#  .#.# #...# ...## ###....# #..#...#  #.. ..# #..@#..# #..#.g...#  ... #...#....#  #.#.......# #.).#......# ...........#  #.. ......# ## ######## >uhu v _A hobgoblin is nearby!>uhr  You hit the hobgoblin.  The hobgoblin is moderately wounded.>uhN-6.7 (1.1>uh>uhF W _The hobgoblin closely misses you.>uh  You hit the hobgoblin..470>uhM _You kill the hobgoblin!>uh|>uhq}>uhރ>uhH _No target in view!>uhY >uh2 >uh81 ^ _No target in view!>uhM 4>uh˖ >uhS H _No target in view!>uh(3>uh _>uh>uh>uh- B>uh >uhX>uh.=  You see here a +0 sling.>uh5K _>uh%9>uhD;>uh;>uh<>uhQ?>uh7A,>uhRB>uhJn>uhNB>uhQ>uhR,>uhT>uhV>uhYB>uhLf>uheh,>uhi>uhm>uhp,>uh9q>uhHt>uh~v,>uhx>uh>|>uhV>uh>uhY>uh,X>uḥ>uh~,>uh;>uh>uh>uh,>uhH>uh>uh,>uh8>uh޵>uhu,>uh>uh>uhVB>uhG>uhc _You open the door.>uh  There is an open door here. _>uhA>uh],>uh>uhP>uh,>uh>uh->uh,>uh>uhX>uh>uh,>uh>uh>uhX>uhb5J>uh;X>uh<>uhg?>uhA>uhA>uhYC>uhE>uhG,>uhH>uhM>uhnRB>uhU>uh>X>uhZ,>uh<]>uhb,>uhiX>uh+k>uh(u>uhw,>uhx>uh{>uh|,>uh>uh>uh5,>uhl>uh>uh,Z>uh>  There is a stone staircase leading down here. _>uh>uh>uhX>uh>uh,>uh)>uhX>uh[>uh>uh>uh B>uh,>uh11  There is a stone staircase leading down here. _>uh3,>uh5,>uht_,>uhi`>uhk,>uhl>uhqB>uhr,>uht,>uh.v>uhw>uhWy>uhy>uhjz>uh&|>uh}>uh]~,>uh>uh,>uh7>uh@  There is an open door here.>uh>uhQ _>uhV>uhu>uhǚ>uh>uh>uh>uhι>uh  #...#.......##.#  ###.#.#......###'###  #.##...∩.#.....#  #.##.....#...P.#  #.##(....#.....#  ..#.#........#...P.#  >uhA#............##P..##  ..........###.##  ..........# #@#  -83003.0)...>.......###P##  ÷............##PPP##  #.#...#......#PPPPP#  #.......#PPPPP# >uh: #...#....#P.PPP#   ..#..#.....#P.PPP#    ....###...#..###'###    ...#..#..#.......#  There is a faded altar of an unknown god here.>uh8->uh>uhE _Done exploring.>uhA sacred lotus. A large and vivid bloom drifting placidly upon the surface of the water. The cradle of the lotus's petals shine with eternity and elegance - while it is entirely harmless, it would take immense effort to destroy it. Max HP: ~160 Will: ∞AC: ++++ + EV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: .Class: Plant Size: Medium Int: Mindless Regen: 1/turn You have about 98% to hit with your +0 trident. It is immune to torment; and resistant to miasma and drowning. It cannot move.>uh?X>uh^ #...#.......##.#  halotheman the Poker ###.#.#......###'###  Merfolk ....#.##...∩.#.....#>uhE_  Health: 28/28 ======================== ....#.##.....#...P.#  Magic: 3/3======================== ....#.##(....#.....#  AC: 4Str: 16 >uh_..#.#........#...P.#  EV: 12Int: 7 #............##P..##  SH: 0>uh_?Dex: 15 #............###.##  XL:  3 Next:  4% Place: Dungeon:1 .............# #@#  Noise: ---------  Time: 830.7 (103.0) >uh$`.....>.......###P##  a) +0 trident >uhJ`÷............##PPP##  Throw: 3 throwing nets >uhm`#.#...#......#PPPPP# ...#.#.......#PPPPP#>uh` ....#...#....#P.PPP# >uh`  ....#..#.....#P.PPP# >uh`}  ....###...#..###'### >uh a]  ...#..#..#.......# >uh-ae  _There is an open door here. >uhQa_There is a stone staircase leading down here. _There is a stone staircase leading down here. _There is an open door here.  >uhvadThere is a faded altar of an unknown god here. _Done exploring.>uh\b>uhl>uho>uhM###.....  #....##.# ###.#.#......###'##∩.#.........#...P..#.##(....#.....# ..#.#.#...P.#.##P..## #.###@##..# #_# .....>.###P## ÷............##PPP## .#PPPPP.#PPPPP# .#P.PPP#..###'###1.0) _>uhG }M #..####..  #...##.# ###.#.#......###'##∩.#....>uh( w.P..#.##(. ..#.##...P.##P@.## ###.##. #_# .....>.......###P## PPPPP#P.PPP#>uh/ (_>uh 2>uh 6_>uh >uh"3>uh#>uhnS&0>uhT>uh\>uh(`E _Done exploring.>uh|3>uhA>uh>uh>uh$ _>uh>uh>uh{ ,>uhw >uh>uh,>uh>uhfB>uhl>uh>uh*  There is an open door here. _>uh*>uh,,>uh.>uh0>uh06B>uh7>uhZZ,>uh ]>uh{_>uha,>uhAc>uhf>uh-i,>uhj>uho]  There is an entrance to Enudghet's Weapon Boutique here.>uhq>uhOr _>uhGt>uhQw>uhLz,>uh{>uh}>uh,>uhā>uh>uh,>uh>uh B>uh>uh>uh-,>uh>uh|>uh>uh4>uh>uh.......#######.#.#......###'### .÷.............#.##...∩.#.....# ...............#.##.....#...P.# .......#.......#.##(....#.....# .#.##....#.#........#...P.# .#.#####............##P..## >uhR.#.#####............###.## ...#..................# #_# |....#####......@.......###P## 50.7 (18.0) ...÷............##PPP## >.....#...#.#...#......#PPPPP# ...#.#...#.#.......#PPPPP# .#...#...#.....#...#....#P.PPP# .#.>uh#.....#..#.....#P.PPP##.#...###.....###...#..###'###>uh#..#...#..#..#.......##...###...#.#...###...#.####>uhW>uh5>uhc _There is a stone staircase leading down here.>uh>uh>uh>uh&_>uh781.0) _>uh>uh ..# ....  #..# ...  ####... ...  .l.....#.. .  ......<..# ##..  .........#.....  ....# 2 #.@..#  #....#..#  >uhю#....# ..B.  #....# .... ......# ... .......# .. B   giant cockroach (asleep) ....r...# . l   frilled lizard (asleep) ........# r   rat (asleep) >uh>uhۗ8<>uh -2.4 (1.7>uh_>uhu _You climb downwards.  Found a stone staircase leading up. _There is a stone staircase leading up here.>uhb L..# #.... #..##... ####....... #.l.....#.. .......<..####..>uhFc }#..... .# #.<@.# #....#..# #....##..B. #....# ........# ...# ._.....r...# ....# ..!.>uhh >uhl  Found a fizzy ruby potion. Found a glowing silver altar of Zin.>uh$v bb   bat (wandering)l   frilled lizard (asleep)r   rat (asleep)30>uh >uhX V _A bat comes into view.>uh8..# #.... #..##... ####....... #..l.....#.. .......<..####..b .#..... .# >uh9#.<.@# #....#..# #....##..B. #....# ............# .........# .._.....r...# ...............# ....!.. >uh\>uh0>uh77.>uh&4>uh2>uh>uh ..# #....#..##... ####....... #..l.....#.. ... ......<..####... ...#..... ..# >uh  #.<..## #....##....##..B.....#....##..............##...............##.._....r...##............##....! ####..#>uh >uh >uhz &5>uh! >uh% >uhݶ  You reach to attack!  The helpless giant cockroach fails to defend itself.  You puncture the giant cockroach!>uhsF†>uh.86>uh>uh=S _You kill the giant cockroach!>uh3>uhϗ>uhj>uh####....... #..l.....#.. .........<..####... ..........#..... .............# b.. #.<..## .... #....#..###.....#....##..†......#....##.@.............##...........##.._....r...##...##....! ####..#b   bat (wandering) ..#### ..#7>uhVv.b8.4 (2>uh>uh>uh)  #..##... ####....... #. .l.....#.. ......<..####.........#................# ... #.<..## ..b#....#..####....##.#....##.##.......##.._....r...##..............##....!..####..#......#####..#>uhc* >uh* >uhz2 ^.bb>uh53 +9.4 (1>uh9 >uh< | _You see here a giant cockroach corpse.>uhJ  You reach to attack! You hit the bat.>uhײ3†>uhY01060>uh>uh+G _You kill the bat!>uh>uhc>uh ^ _No target in view!>uhΖ_>uh>uhv$ _>uh>uhţ>uh,>uh8>uh>uh,>uhK>uh>uh,>uh˻>uhC>uhc,>uh>uh?...........# #.!...... #.<..## #........ #....#..###....... #....##..†.†..... #....##.........>uh.##...............##.._........r...##..............##....@.. ####..#.....#>uh+g ....####### >uhSV##...# >uhz#..## ..#>uh......>uh5# >uhE+5.4 (5>uh+6.4 (6>uhK>uhW _j - a fizzy ruby potion>uh@s>uh{yA glowing silver altar of Zin. An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently. Pray here with > to learn more.>uhH>uhU ...........# #.!......halotheman the Poker#.<..## #........Merfolk#....#..###........Health: 28/28 ========================#....##..†.†.......Magic: 3/3========================>uhV#....##............AC: 4Str: 16......##............EV: 12Int: 7.......##.._.........SH: 0Dex: 15....r...##............XL:  3 Next: 10% Place: Dungeon:2........##....@.......Noise: ---------  Time: 866.4 (6.0)####..#.....#a) +0 trident....#######Throw: 3 throwing nets##...##..##>uhW..#......# _You kill the giant cockroach! _You see here a giant cockroach corpse.  You reach to attack! You hit the bat. _You kill the bat! _No target in view! _j - a fizzy ruby potion>uhkX>uh~`>uh c>uhc>uhj>uh]lH _No target in view!>uh _>uh`>uhf>uh>uh@>uh3,>uh>uh ....... ..# #....... #..##....... ######  ####...........#.....##.l.....#.. .....#......<..####...  .........#......  ...# ##.<..## #.........>uh#....#..###........$#....##..†.†........#....##...................##....................##.._..........  ....r...##.............  ........##............#>uh; W74.4 (85.4 (9>uhJ >uhC T _k - a coppery potion>uh|>uhF}>uh~>uh>uh>uhHB>uh,>uh>uh6>uh,>uhm>uh>uh,>uhF>uh>uh,>uh̦>uh>uh*,>uhq>uh>uh,>uh>uh۶,>uhԷ>uhL _You now have 32 gold pieces (gained 8).>uhԿ3>uh>uh>uh,>uh>uh>uh,>uhZ>uhF>uhB>uhh>uh,>uh>uh>uh?,>uhf>uhr>uh,>uh0>uhB>uh,>uh>uh>uh,>uhs>uh>uhb,>uh>uh?>uh6,>uh>uh>uh,>uh>uh>uh B>uh$>uhu,>uhH>uh>uh,>uh>uh >uh ,>uh/ >uh >uh ,>uh>uh>uh< ### ..  g.  #########.  .........  ..#  #......@#  #.......#  #.......#  ........# #.......# ..# #.......# g   hobgoblin (asleep) #..##.......####### ####.....#.....## .l>uhA........##>uh@1900.4 (25.0)>uh(q.gg>uh1.%1.4 (26>uh=Cr _A hobgoblin comes into view.>uh $##### ..... ......#########g....(..........#... ...# . #..##.###########.....#>uh >uh? K.g>uh 12.4 (1.0)>uh >uh % _Found 4 stones.>uh( >uh` You hit the hobgoblin.  The hobgoblin is moderately wounded.>uh.=3>uh#>uh$@ _The hobgoblin hits you but does no damage.>uh  You hit the hobgoblin.  The hobgoblin is severely wounded.>uh&4>uh#>uh&W _The hobgoblin closely misses you.>uh0  You closely miss the hobgoblin.The hobgoblin is heavily wounded.>uh-5.5 (1.1>uhʚ>uhZ _The hobgoblin completely misses you.>uh >uhi5 You hit the hobgoblin.>uh 1.>uhN 026.6>uh- c _You kill the hobgoblin!>uh  _No target in view!>uhN. _>uhd3>uh7>uh=B>uh?>uhB>uh >uh,>uh>uh(n>uhB>uh.>uh0B>uh<2>uh4,>uh:5>uh9>uh=& ######## #......# #......#################.....(#..............#>uhE>-#####.........#......# #...#.......#......# ....###.......#......### #.......#......#.. .........######## K   kobold (missile, asleep)>uhy> K ###.......# ..# #.......# >uh>;#..##..#######>uhF017.6 (11.0)>uhGF-8.6 (12>uhkN>uhRu _A kobold comes into view. It is wielding a +0 dagger.>uh| |       >uh# ###############(#  .......@.........  ######.........  #...#.......  ....###.......  ...## #.......  .. .........  >uh K ###.......#  ..# #.......#   >uhH        ###############(#  .......@......... >uh G ######.........  #...#.......  ....###....... ...## #....... .. .........  K ###....... >uh? q..# #....... >uh >uhμ >uh$ >uh ] _A kobold is nearby!>uh Y######## #......# #......##################.....(#.......................# ######@........#......# #...#.......#......#....###.......#......#....## #...#......# .........########K ###.......# . ..# #......# #..##.......###########....#.....##>uh >uhK.K)==9.0) _The kobold shouts! You hear an angry hiss.>uha3####### #...... #......#################.....( ....................... #######...... #.@.#.......#.............###.......#...........## #.......#......K .........######. ###.......#..# #.......#) #..##.......###########....#.....# .l.....#........>uhe>uhm.--20>uht>uhgv& _Found a war axe.>uh*e-->uh>-H _No target in view!>uhJ>uhH _No target in view!>uh8 >uh >uh >uh~ H _No target in view!>uh3>uh>uh>uhK  # # ####..... .. ######.# #@..#.#.###>uh}.#.### #.#.K ... ###.#... ..# #.#K   kobold (missile).).. #..##.l   frilled lizard (wandering)>uh#.l####.#..... .l.....#>uh&0>uhw>uhK.l.1.6 (1 _>uh|>uh>uh?l.>uh4 ((You reach to attack! You barely miss the kobold. The kobold throws a stone.>uhvin@.=2>uhl>uhoR _The stone barely misses you.>uh0 z  You reach to attack! You puncture the kobold!)l.l   frilled lizard4-3>uh5 >uh8 J _You kill the kobold!>uh? ##### #.... ################## ................ ###############...#.......#.......@.###.#)### #.##...... ..######...l.. ###.##........# #.##.)....#..##.#######..####....#.... ....l.....#. ......<..####>uh >l...>uhW @-4>uh >uh >uh>uh0<l..>uhʠ&5>uh>uhDo _You reach to attack! You closely miss the frilled lizard.>uhkU>uh`V.=6>uh4^>uh` _You closely miss the frilled lizard. The frilled lizard misses you.>uhdB%  >uhBCYou miss the frilled lizard.>uh3C&7.7 (1.1>uhrH>uhFKF _The frilled lizard bites you but does no damage.>uh @  You hit the frilled lizard.>uh+ f)>uh/ 068.8>uhj7 >uh: R _You kill the frilled lizard!>uha >uh >uhm >uh H _No target in view!>uh\>uhG]>uhb>uh$eH _No target in view!>uh _>uh$ P _>uh( >uhR) ,>uh- >uh<  Things that are here:  a +0 dagger; 2 stones; a kobold corpse>uhF K _>uhZ >uh_ B>uh` >uhb ,>uhpc >uhf >uhh ,>uhi >uhrl >uhq ,>uhr >uht >uhhw ,>uhx >uhy >uh .......)#####.......#..##..................#.......####.......# #........###.......# #.)....#..##.......#####..####.##..........#...... #.........<..####. #......#....- #..............##...#..######.<..## #.....#.... #....#..###......... #....##..†.†...>uh$ ..... #....##........ S   ball python (constriction, asleep).#.. ##........S.. .......##.._ ....r...##.>uh  30.0)  A ball python comes into view.>uhn S)S.-9.8 (11>uh~ K _The ball python hisses angrily.>uh3  ##...........## #.......####.#  #........###.# #.)....#..##.## ##..####....#. #..........#. #.........<..#### #............#.. #...###>uh= ....#..######.<..## #.#.... #....#..####.....# #....##..†.†. #....##....#S.. ......## ....##.._###r...##.. ........##>uhs >uh?S.>uh"240.8 (1.0)>uh]>uhM>uhT #####. #........###.# #.)....#..##.#>uhM ##..####.... #..........#. #<..#### #....#.. #...###....#.@######.<..## # ..#....# #....#..###>uh #.....## #....##..†.†S.. #....##....#... ......## .....##.._###. ....r...##..>uh#. .. ........## ####..#>uh>uhN>uh[>uh;cS.@   Terence (wandering)@S   ball python (constriction)>uh~&1>uh>uh+ _Terence the Veteran comes into view. He is wielding a +0 flail.>uh T  Terence shouts!  You hit the ball python.>uh ^  You kill the ball python!>uh †.>uhU >8==2.9 (1.1>uh1 >uh _Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!">uh֭ >uh >uhO >uhŶ H _No target in view!>uhjj4>uhgp>uhrH _No target in view!>uhuhsi>uhlH _No target in view!>uhj4>uhr>uhtH _No target in view!>uh. 3>uh/ >uh^5 >uh; n #..###. #.)....#..##. ##..####..... #..........#.#. #<..####...# #.....#..>uh< l....#..............###......#..######.<..## # ..#..@.# #....#..### #.....## #....##..†.†.. #....##........#...g. ......###.. .............##.._###......r...##..g   goblin (wandering)#. ...........##l   frilled lizard (wandering) . [..##..# ####.. ....>uhD 0.0 _No target in view! _No target in view!  A frilled lizard and a goblin come into view.  Found a helmet.>uh*E >uh6F >uhO .lg.@@   Terenceg   goblinl   frilled lizard>uhP J====3.9 (1>uh?U >uhYY _The frilled lizard hisses angrily. The goblin shouts! You hear a loud squeak. _You see here a ball python corpse.>uhvqy  You reach to attack! You hit the goblin.>uhVs>uh)|.g.@.r>uh| r   rat>uh}&---->uhN}&5.0 (1.1>uhK>uhy_ _The goblin is severely wounded.>uhz)#.......##.)....#..## ##..####..... .#.....#. >uh*..<..####...# #............#.........#..............##......#@.######.<..## ..#..†...###. #....g##†.† #....... #....#@.... .#............._...###....r.r..#. ...........##...... [..##..# ####>uh/>uhR6>uh8>uhRHPgl....@.l   frilled lizard----60>uhO>uhf  You miss the goblin.The goblin is severely wounded.>uh?|.l.@.>uhI.=7>uhj >uh  = _The goblin hits you but does no damage.>uh\ #.......#.......##.)....#..## ##..####..... .#.....#. <..##### #....>uh]#.@............##......#..######.<..## ....#..g...###.###.l.@.##†.† #....... #....#..... .#............._....###....r.r..#. ...........##...>uh `>uhg@.-8>uh6=.......)#######..............#.......##.)....#..## ##..####..... .#.....#. <..##### #.........#..............##......#g.######.<..## ....#l.@...###.>uh=/###.....##†.† #....... #....#..... .#............._l   frilled lizard..###....r.r>uh@>uhZA>uh B>uhB>uhHgl#@..†rr   rat>uhcI%=>uh@J 9>uh Q>uh+Tc _The goblin attacks as it pursues you! The goblin hits you but does no damage.>uh5' ..........)#######...........#.......#.......##.)....#..## ##..####..... .#.....#. <..##### #..#.....#.g............##...l#@.######.<..## ....#..†...###.###.....##†.† #......r #....#..... .#............._>uh) >uh* >uh* >uhp+ >uh4 gl@.#.r.>uh;5 /-50>uh= >uh@ >uh########.............)######.....#.......##........##.)....#..## >uh-Y##..####..... .#.....#. #..<..##### #.g#....#l@............##..#..######.<..## ....#..†...###.###....r##†.† #....... #>uhvQ....#..... .>uh->uh>uhq>uh>uhLgl@..r.>uhͿ@-1>uh>uh>uhJ MInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI Potions (go to first with !)  f - an orange potion  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potion>uh=>uhE>uhO.########...#....... halotheman the Poker..........###....... Merfolk.......)#####....... Health: 28/28 ========================##.................. Magic: 3/3========================#.......####....... AC: 4Str: 16#........###....... EV: 12Int: 7#.)....#..##....... SH: 0>uh"PDex: 15##..####........... XL:  3 Next: 18% Place: Dungeon:2. #.@........#....... Noise: ---------  Time: 951.0 (0.0)#. #.g.......<..####.. a) +0 trident>uhWP...# #l@..........#..... Throw: 3 throwing nets.....#..............###.......#..######.<..## #.>uhP....#..r.# #....#..###. @   Terence>uhP###.....## #....##..†.† g   goblin#....... #....##..... l   frilled lizard>uhEQ$....#..... ......##..... r   ratYou reach to attack! You hit the goblin. _The goblin is severely wounded.You miss the goblin.The goblin is severely wounded. _The goblin hits you but does no damage. _The goblin attacks as it pursues you! The goblin hits you but does no damage.>uh[>uh[>uhJe>uh|g>uh ######...########......#.......)######....###........#.)....#..## ##@.####..... #...#.....#. #.g<..##### #l@#....#..............##..#..######.<..## ....#..r...###.###.....##†.† #....... #>uh+,>uhgl@..r†>uhs+2.0 (1>uh>uh?>uh}...... ######. .########...# ..........### .)#######.... ## #........### #@)....#..## ##..####... . #.g........#....>uhSO #. #l@<..#### ...# #.#... .....#..............### ......#r.######.<..## # ....#..†.# #....#..### r   rat##.....## #....##..†>uh>uh >uh >uhg@.r.>uh&3>uh>uh1>uh N###############.......# ######...########.............)######....#.......#.)....#..## ##g.####..... #.@........#.....#. #l........<..##### #..#....#.r............##..#..######.<..## ....#..†...###>uhN>uhO>uhP>uhWlg@..>uhX&4>uh%`>uh4b>uh l############### .......### ######....########..............)######....#........#g)....#..## ##@.####..... #..........#.....#. #l........<..##### ......#....#..............##..#..######.<..## g.ll   frilled lizard5>uh| >uh >uh}############### .......#### ######.....########...#####................)#####>uh#>uh|.....#g.......#.)....#..## ##@.####..... #.l........#.....#. #l........<..##### ......#....#..............##>uhOg.@lr.r   rat>uh&6>uh>uhN ~ ############## ......#### ######. ...########...######....###.......)#####.#....##....#)## #g#>uhbO  #........### #@)....#..## ##l.####... . #.r..#.... #. #.<..#### ...# ##...>uhS >uh5T >uhIU >uhU >uh>X  Found a runed hand axe. The goblin attacks as it pursues you!>uhc g@lr.>uhzd .=7>uh#o >uh;r = _The goblin hits you but does no damage.>uh    ##### ###### ...#...##.#####.###.)######.#....##g #)### #@......####.. #........#### #l)....#..## ##r.####g   goblin . #....#.... #. #.........<..### ...# #.#..>uh ,>uh 3g@.@   Terenceg   goblin>uh .-8>uh >uhE >uhn   ##### ###### ...#...##.#####.###.g.....)#####.#.#....##@ #)#####.......#### .. #........### ## #l)....#..## ##r.#### . #.# #. #.<.. ...# #.#>uh>uh>uhcRg@.>uh3@-9>uh>uhI>uhӫ Y  You miss the goblin.>uhۮ n  The goblin is severely wounded.>uh @.ll   frilled lizard>uh 6=60.1 (1.1>uh >uh S _The goblin barely misses you.>uh    ##### ###### ...#...##.#####@.####.g......)######.#.#....##l #)#####.......#### ... #........### ##. #l)....#..#### ##r.#### . #.# #. #.<.. ...# #.#>uh  >uh >uhw >uh >uh .g@lrr   rat>uhU ,10>uh" >uh<% c _The goblin attacks as it pursues you! The goblin hits you but does no damage.>uha  You closely miss the goblin.>uh!>uhn  The goblin is severely wounded.>uhl.r@##.>uh-2.2 (1.1>uh>uhIL _The goblin misses you.>uhQ   ##### ###### ...##...# ###.#####l.### #.g.r.....)##### #.#.#...@## #)#####.......#### ... #.### ##.. #l)....#..## ##. ##r.####.. #.###. #.<.. ...# #.>uhm>uh>uhlj>uh>uh͓rg.l.@.>uhӔ4-30>uh~>uh>uh1 v  ## ##### ######.. ...########...# ###.#####r.### #....@.g.l......)##### #.#.#..@.### #)#####.#### ...# #.### ##..# #l)....#..## ##.. ##r.#### ... #.# ##. #.< ...# #>uh4 >uh95 >uh5 >uhN; >uhE .g.l.@.>uhF .=4>uhIR >uhU t _Terence attacks as he pursues you! Terence closely misses you.>uhC   #### ##### ###### ... ...########... ###.#####. #...@.g.l.) #.#.#.@..## #.#)#####.....# #..##..# #l)....#.... ##.. ##r.#####. ... #.#. ##. #.< ...# #>uhM>uh[.rg.l.@.r   rat5>uha>uhHey _The goblin attacks as it pursues you! The goblin barely misses you.>uh@### ####### .. ......########.###### ######..............########.. ###@#####r......... #....g.l..)###>uh#.#.#@...##......#.#)#####... ....# #......#.....##..# #l)....###.... ##.. ##r.#######. ... #.#. ##. #>uh>uh>uhc >uh >uh.g@l.r.r   rat>uh_.-6>uh>uh>uh v  You barely miss the goblin.>uh%# .r.lThe goblin is severely wounded.>uh# S7-=>uhI$ 7>uh, >uh / ; _The goblin hits you with a +0 dagger.>uhia  You closely miss the goblin.>uhUm r. The goblin is severely wounded.>uhm-8.3 (1.1>uhu>uhx= _The goblin hits you but does no damage.>uhQ-8  You hit the goblin.>uh1>uh1>uhk96@l.l   frilled lizardr   rat>uh=52090>uhD>uh*GJ _You kill the goblin!>uh5  You hit Terence.>uhr .rTerence is lightly wounded.>uh'70>uh>uh}: _Terence barely misses you.>uh>uhZ  You hit Terence.  Terence is heavily wounded.>uh[[8=1.4 (1.1>uhjc>uh fP _Terence barely misses you.>uh  You puncture Terence!  Terence is almost dead.>uha >uh >uh W1------=2>uh 0>uh >uh7 _Terence hits you with a +0 flail!>uhTu5  You hit Terence.>uhx>uhr.l   frilled lizardr   rat ------95-3.5 (1.1 _You kill Terence!>uhI>uh.i _Your Polearms skill increases to level 5!>uhB  You closely miss the rat. The rat misses you.>uhsB-4.6>uhG>uh; _The rat bites you but does no damage.>uh >uhđ 025.7>uh̘ >uhK _You closely miss the rat. The rat closely misses you.>uhh>uh0,60>uhu>uh _You barely miss the rat. The rat misses you.>uhϖ>uhǗ517.8 (1.1>uh˞>uhݡa _You barely miss the rat. The rat bites you.>uhL :  You puncture the rat!>uh >uh El.>uhn 8278.9>uhv >uh5 G _You kill the rat!>uh>uh4190>uh>uh >uhdj_You closely miss the frilled lizard. The frilled lizard bites you.>uh>E  You puncture the frilled lizard!>uh)f)>uh*>uh63ihalotheman the PokerMerfolkHealth: 21/28 ==================------Magic: 3/3========================###>uh3q####### AC: 4Str: 16......... EV: 12Int: 7########.###### ###### SH: 0Dex: 15..............########.. XL:  3 Next: 100% Place: Dungeon:2###@#####..........# Noise: =--------  Time: 980.9 (1.0)#...)...........)### a) +0 trident>uh;4#.#.#....##......... Throw: 3 throwing nets...#.#)#####.......##... ....# #........#>uht4#.....##..# #l)....#.. ##.... ##.. ##r.####.. >uh4###. ... #......... #. ##. #.........>uhW5  _You barely miss the rat. The rat misses you. _You barely miss the rat. The rat bites you.  You puncture the rat! _You kill the rat! _You closely miss the frilled lizard. The frilled lizard bites you.  You puncture the frilled lizard!>uh67 _You kill the frilled lizard!You have reached level 4!>uhA/  --more-->uhZ 86/344/44>uh[ 0% >uhkc >uhe 4 _>uh>uh>uhU>uh>uh3>uhg>uh6>uh>uh>uhc,>uh>uh >uho K7=>uhn >uh ,>uht>uhj,>uh>uhq>uh>uh>uh>uh; U8=>uh!>uh$>uh%>uh&>uhV),>uh*>uh.,>uh^0>uh3>uh14K9=>uh5>uh09,>uhv:>uh?,>uhA>uh%F,>uh H>uh7K>uhK$30>uhKE==>uh}M>uhQ>uhQ>uhR>uhU,>uh#W>uhZ,>uh\>uh`k1=>uhma>uh_e,>uhf>uhcj>uhj>uhk>uhuho>uhp>uht>uhuK2=>uhv>uhy,>uh{>uhA>uhɃ>uh>uhΈ>uh>uhE>uh~3==>uhA>uh,,>uh>uh,>uh>uh&,>uhΛ>uh- - >uh;_You start resting.>uh21011.9 (31.0)>uhlR4==>uhү7-2.9 (32>uh>uh/" _HP restored.>uh  ##########.. .......########.###### ######..............########.. ###.#####..........#>uh #..@)...........)###.#....##............#.#)#######g... ....#...... ##.g   goblin (asleep)###. ..#....# #.........>uhD  A goblin comes into view. It is wielding a +0 dagger.>uhY \.gg>uh ,==3.9 (1>uh8 .0)>uh >uh ( _The goblin shouts!>uh### #.. .########.###### ######...............#.###.#####.##...@.>uh))##.#.#....##....#.#)#####.#.g.. ....# #.#>uhM#.....##..# #l)....#..#>uhkg##.... ##.. ##r.####.>uh###. ... #. >uh-#. ##. #.< ...# #. >uhP>uh&-->uh 4>uh#>uh 5]  l - a ring of magical power  Things that are here:>uh6F--5.9 (2>uhd>>uhA> _a +0 flail; a +0 scale mail; a +0 dagger>uhPd### #.. .########.###### ######...............########...####.#####.>uhkPZ##...))##.#.#....##....#.#)#####.#>uhP|.g.. ....# #.#>uhP#.....##..# #l)....#..###.... ##.. ##r.####.>uhP###. ... #.##. ##. #.>uhPb<....# #.>uh_S>uh\gg   goblin>uh\^G=6.9 (1>uhe>uhg>uh$3 ############.. .........########.###### ######..............########...#>uhF%t ###.#####..........##>uh&...)....)###g#.#@...##..............#.#)#####.......####.g.. ....# .#.....##l)....#..>uh&#.... ##.. ##r.####...... .....#...........>uh#'D >uhD*>uh19g.g   goblin>uh9>uh:&7>uh$O>uhA ############.. .........########.###### ######..............########...# ###.#####..........###.g.)....)###.#.#....##..............#.#@########.........# .#.....##l)....#..#.... ##.. ##r.####.... ###. ...........#. ... ......#..######.< 8>uh{>uh! _You see here a +0 hand axe of distortion.>uh eM############ .. .......########.###### ######................########...>uh> ###.#####...#...)...........)##### #.#.#@...#.... ...#.#)##### .......>uh ........##.....##..# #l)....#..##......>uhw >uh -9 _>uh >uhV >uh%M############ .. .......>uhk########.###### ######................########...##.#####>uh...#...)@..........)#####>uh #.#.#....##...........>uhy ...#.#)#####>uhu.........# #........####>uh=..>uh>uhgg   goblin>uh>uh'20>uh?>uh%>uh~ ((((You throw a throwing net.>uh+d.g.1.8 (0.92>uhg>uh9ja _The throwing net closely misses the goblin.>uh$  You reach to attack! You hit the goblin.g) 2.9 (1.1>uh>uh` >uhS_The goblin is moderately wounded.>uh  You closely miss the goblin.The goblin is moderately wounded.>uh݁ 0=4.0>uh! >uh S _The goblin barely misses you.>uh  You completely miss the goblin.The goblin is moderately wounded.>uhs&{5.1 _The goblin hits you but does no damage.>uh"   You hit the goblin.  The goblin is severely wounded.2--6.2>uh>uh'; _The goblin hits you with a +0 dagger.>uh  You closely miss the goblin.The goblin is severely wounded.>uhA1--->uh!7.3>uhZ>uh >uh-_The goblin hits you with a +0 dagger.>uh& =  You puncture the goblin!>uh/ f)>uhI3 E-18>uh~3 0>uhx: >uh-> J _You kill the goblin!>uh* >uh >uh1 >uhF" H _No target in view!>uht >uh >uh >uhv >uh >uh* h2= _>uh >  You see here a +0 dagger.>uh >uhʠ 5 _>uhܡ n  You see here a +0 hand axe of distortion.>uhP >uh  _>uhʥ >uh >uh ,>uh~ >uh >uhۭ #3>uh E==>uh >uhy ..........########.###### ######.>uh J..............########...###.#####..........#...)...........)#### ####.#.#)...##........ .....#.#)#####.......##.........# #..#.....##@.# #l)....#..-33.3 (5##.... ##..# ##r.#######. ....# #....>uh 3 #. ##....#..< >uh) ...#.#.......... .....#...... >uhG ......#..######. ....#..†.# #..>uhc l ###.....## #>uh 8->uh >uhp ^ _d - 3 throwing nets (gained 1)>uh VM###########>uh0  .. .......########.###### ######>uhS ..............########...##.#####..........>uht  #...)...........)########.#.#)...>uh h...#.#)#####>uh > ...............#>uh ;.....##..# #l)....#..###.... ##..# ##r.####>uh ###. ....# #..........>uh ,......>uh6 +..#.>uh >uh +4.3 (1>uh >uh >uh>q .. ........########.###### ######..............########.. ###.#####..........##...)...........)######.#.#)...##...............#.#)######....# .#.....##l)....#..#.... ##..# ##r.####... ###. ....# #.......>uhr!........#.###.....## #... >uhZ{>uh{&5>uh7>uh>uh| I>uh B>uh ~4==>uh >uh! >uh% ,>uh' >uhy* >uh// ,>uh2 >uh9 >uh@D ..............########...# ###.#####.......... #...)....)#########.#.#)...##.......#.#)#########..........# #..####.....##..## #l)....#..##.##....###..## ##r.####.....###. #...@.# #..........#.>uhD 9.3 (4 #....##....#.........<##.#. ...#.#..# . ......#...#.).......#..######.<#.......#..†.# #....#..#####.....## #....#>uhD .#. #....... #....#.... ......#>uhM >uhuN ,40.3 (5>uhU >uh;X # _Found a club.>uhI>uhi>uh ###.#####..........###.#...).....)#####.####.#.#)...##...........#.#)#####.####.........# #..#.....##..## #l)....#..##.##....###..## ##r.####.....#. #.....###..........# #....##.@..#.<..#0##.#.....#.#...#.........#.##.).#..######.<#.......#..†.# #....#>..#####.....## #....#.#. #....... #....# ....#..... ......##........>uh'........#>uh>uhG=1.3 (1>uh>uh; _Found a stone staircase leading down.>uh83>uh:>uhB>uhH,>uhQ,>uhiW,>uhY>uh\>uhu_,>uh!a>uh6d>uhg,>uhm>uhs>uhu,>uhv>uhy>uhL},>uh,>uh{ #.....#.#)#####.......# #.........# #...... #.....##..## #l)....# ##....###..## ##r.#### ###..#.....###...... #....##....#...... >uh ##.#.....#.#.. #.........#...... ##@).......#..#### #.......#..†.# #. >..#####.....## # .#.# #....... # ...?# ....#..... ..>uhB .. ... #............. w   ribbon worm (wandering) ... ... ....###....r.rw.. .>.. ..#. >uhi.. . [..##..#>uh/{ 7.3 (6  A ribbon worm comes into view.>uh. >uhu+8.3 (7>uh)>uh^ _Found a stone staircase leading down. The ribbon worm moves out of view.>uhխ 4>uhʮ >uhN H _No target in view!>uhhd3>uhe>uhRz....# ......##..## #l)....##....###..## ##r.### ###..#.....###....... #....##....#.#.....# #........##.).#..##### #@......#..†.# #.#>..#####.....##..#.# #....... #...?# ....#..... ..... ... #..........w....... ....###....r.r w   ribbon worm.... .>.. ..#. ..............[... . [..##..# [39;49>uhzm0>uhdCw.>uh+9.3 (1>uh>uhxR _Found a runed orb.>uhl ^   #..... #l) ##....###..##  ###..#.....## #....##.... ##.#.....#. #......... ##.)...... #@......#..†.#  #>..#####.....##  #..#.#   #...?# >uhm  w.. ...  ........  .... .>.. ..#.  ......[... . [>uh o   #..... #l) ##....###..##  ###..#.....## #....##.... ##.#.....#. #......... ##.)...... #@......#..†.#  #>..#####.....##  #..#.#   #...?#   w.. ...  ........  .... .>.. ..#.  ......[... . [ >uh` 4>uh * >uh~/ b _A ribbon worm is nearby!>uh#.# #.##.....##..## #l)....#.##....###..## ##r.####.###..#.....###.#....##....#.##.#.....#.#.#.#.##.).#..##.#..†.# #.#>..#####.....## #.#..#.# #. #.#...?# ....#..... .w...... #......... ....###....r.r.......>.. ..#. .......[...>uhQ.w>uh.50 _>uh>uh >uh #.# #.##.....##..## #l)....#..###....###..## ##r.####.###..#.....###.#....##....#.<##.#.....#.#.#.#.##.).#..######.#.#..†.# #.#>..#####.....## #.#..#.# #....... #.#...?# ....#..... ..w..... #......... ....###....r.r........>.. ..#. .......[.>uh̛ w.w   ribbon worm>uh 1>uh >uhS ?uhHH#.# #.##.....##..## #l)....#..###....###..## ##r.####.###..#.....###.##....##....#.<.##.#.....#.#.#.#.##.).#..######.<#.#..†.# #.#>..#####.....## #.#..#.# #....... #.#w..?# ....#..... .. #.. ....###....r.r.........>.. ..#. . ?uhR?uhvR&2?uha?uhj#.# #.###.#.....##..## #l)....#..##.##....###..## ##r.####.###..#.....###.#.#....##....#.<.##.#.....#.#...#.#.##.).?uh#..######.<.#.#..†.# #....##>..#####.....## #....##..#.# #....... #....##w..?# ....#..... ......#?uh. #........#. ....###....r.r...#?uh......>.. ..#. ...# ?uh4?uh&3?uhV?uhq?uh4 !#.?uht # #.###.#.....##..## #l)....#..##.?uh ##....###..## ##r.####.###..#.....###.#.?uh O#....##....#.........<..###.#.....#.#...#?uh R#.#.?uh ##.).#..######.<.#.?uh #..†.# #....#.#>..#####.....## #....##..#.# #.......# #....##w..?# ....#..... ......#. #......#. ....###....r.r...#......>.. ..#.. ...#?uh ......[... ... [..##..# #?uhu ?uhG* qww   ribbon worm?uh+ &4?uhC3 ?uh5 ?uh:?uh<VDrink which item? ?uh=Potions  f - an orange potion  h - a metallic black potion  j - a fizzy ruby potion ?uh>= k - a coppery potion [!] read|quaff?uhc=][?] describe selected?uh@?uhH?uhqO#.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 34/34 ========================###..#.....###..........#.. Magic: 4/4========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7?uhO#.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#.....@.#..†.# #....#. Noise: ---------  Time: 1054.3 (0.0)#>w.#####.....## #....## a) +0 trident#..#.# #.......# #....## Throw: 3 throwing nets#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm......>.. ..#.. ...........##?uh(P......[... ... [..##..# # _Found a stone staircase leading down.  A ribbon worm comes into view. _Found a stone staircase leading down. The ribbon worm moves out of view. _No target in view! ?uhSP_Found a runed orb. _A ribbon worm is nearby!?uhVP  Okay, then.?uh8W?uhg^?uhc. _?uh^X?uhYQuiver which action? ([-] to clear)  a - Throw: 3 throwing nets (quivered)b - Throw: javelin [*/%] inventory[!] focus mode: off|on?uhK?uh|_#.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 34/34 ========================###..#.....###..........#.. Magic: 4/4?uh`========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7#.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#.....@.#..†.# #....#. Noise: ---------  Time: 1054.3 (0.0)#>w.#####.....## #....## a) +0 trident?uh_am#..#.# #.......# #....## Throw: javelin#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm......>.. ..#.. ...........##......[... ... [..##..# #A ribbon worm comes into view. _Found a stone staircase leading down. The ribbon worm moves out of view. _No target in view! ?uhub_Found a runed orb. _A ribbon worm is nearby! _Okay, then.?uhl?uhpn?uh ?uh%.w5.3 (1 _?uhD?uh4?uh 6(catching breath)?uh ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.?uh .... 6 6javelinHeld ?uhL ?uhН . _You are caught in a web! ?uhF;7 ?uh9 ?uhC _You struggle to detach yourself from the web. ?uhL ?uh0>w. ?uh%8 ?uhe ?uhC _You struggle to detach yourself from the web. ?uh ?uh.K.w ?uhz%9 ?uh ?uhC _You struggle to detach yourself from the web. ?uh ?uhH.w ?uhy12 60javelin ?uh ?uh* _The web tears apart. ?uh #.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 34/34 ========================###..#.....###..........#.. Magic: 4/4========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7 ?uh #.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#...w*@.#..†.# #....#. Noise: ---------  Time: 1060.3 (0.0)#>..#####.....## #....## a) +0 trident#..#.# #.......# #....## Throw: javelin#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm (catching breath)......>.. ..#.. ...........##... ?uhد ...[... ... [..##..# # _You struggle to detach yourself from the web. _The web tears apart.  Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 78% to hit) ?uh#.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 34/34 ========================###..#.....###..........#.. Magic: 4/4========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7#.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#((((( ?uhp @.#..†.# #....#. Noise: ---------  Time: 1060.3 (0.0)#>..#####.....## #....## a) +0 trident#..#.# #.......# #....## Throw: javelin#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm (catching breath)......>.. ..#.. ...........##......[... ... [..##..# #Throw: javelinPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 78% to hit)  ?uh L[22d You throw a javelin.  The javelin pierces through the ribbon worm! ?uh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (catching its breath, 78% to hit)  You throw a javelin.  The javelin pierces through the ribbon worm!  The ribbon worm is heavily wounded. ?uh? ^...w ?uh w=1.7 (1.4Nothing quivered _ ?uh7  ?uhM  ?uh' ?uhrDrink which item? Potions  f - an orange potion  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potion [!] read|quaff ?uh߾][?] describe selected?uh?uh_?uh#.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 34/34 ========================###..#.....###..........#.. Magic: 4/4?uh{========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7#.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#(...w@.#..†.# #....#. Noise: =--------  Time: 1061.7 (0.0)#>..#####.....## #....## a) +0 trident?uh#..#.# #.......# #....## Nothing quivered#w..?# ....#..... ......##....... #................##?uh ........ ....###....r.r...## w   ribbon worm......>.. ..#.. ...........##......[... ... [..##..# #?uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 78% to hit)  You throw a javelin.  The javelin pierces through the ribbon worm! _The ribbon worm is heavily wounded.?uhP  Okay, then.?uh?uh ?uh5 . _?uh  You barely miss the ribbon worm.The ribbon worm is heavily wounded.?uhN [1---2.7 (1?uh ?uh$ 0 _The ribbon worm bites you.?uhu  (catching breath)  You hit the ribbon worm.  The ribbon worm is severely wounded.?uh|  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.?uh  6 3.8 (1.1Held ?uh?uht. _You are caught in a web!?uh?uhm2=---40?uh?uhC _You struggle to detach yourself from the web.?uhf?uh0-?uh?uhvN _You are caught in a web!?uhR  You struggle to detach yourself from the web.?uhr^27---=5?uh?uhٵ0 _The ribbon worm bites you.?uhf;r 12 6?uhB?uhDm _The web tears apart. The ribbon worm barely misses you.?uhQ?uhTDrink which item? Potions  f - an orange potion  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potion [!] read|quaff[?] describe selected?uh˝ ?uh! ?uh. #.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 27/34 ===================-----###..#.....###..........#.. Magic: 4/4========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7#.........#............. SH: 0Dex: 15?uh ##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#(...w@.#..†.# #....#. Noise: =--------  Time: 1066.8 (0.0)#>..#####.....## #....## a) +0 trident#..#.# #.......# #....## Nothing quivered#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm......>.. ..#.. ...........##......[... ... [..##..# # ?uh( ?_You are caught in a web! _You struggle to detach yourself from the web. _You are caught in a web!  You struggle to detach yourself from the web. _The ribbon worm bites you. _The web tears apart. The ribbon worm barely misses you.?uh n  Okay, then.?uh ?uh! . _?uhQuiver which action? ([-] to clear)  a - Throw: 3 throwing nets [*/%] inventory[!] focus mode: off|on?uh?uh#.........# #........###.. halotheman the Poker#.....##..## #l)....#..##.. Merfolk##....###..## ##r.####...... Health: 27/34 ===================-----###..#.....###..........#.. Magic: 4/4========================#....##....#.........<..# AC: 4Str: 16##.#.....#.#............# EV: 12Int: 7#.........#............. SH: 0Dex: 15##.).......#..######.<.. XL:  4 Next:  1% Place: Dungeon:2#([39;?uh 49m...w@.#..†.# #....#. Noise: =--------  Time: 1066.8 (0.0)#>..#####.....## #....## a) +0 trident#..#.# #.......# #....## Throw: 3 throwing nets#w..?# ....#..... ......##....... #................##........ ....###....r.r...## w   ribbon worm......>.. ..#.. ...........##......[... ... [..##..# # _You struggle to detach yourself from the web. _You are caught in a web!  You struggle to detach yourself from the web. _The ribbon worm bites you. _The web tears apart. The ribbon worm bar?uh_ely misses you. _Okay, then.?uh\?uh?uh \#.....#.#)#####.####.#.........# #........###.#.....##..## #l)....#..####....###..## ##r.####.....###..#.....###..........#...#....##....#.........<..###.#.....#.#..?uh w##.........#............##.)....@..#..######.<..# #(...w..#..†.# #....#..>..#####.....## #....##.#..#.# #.......# #....##.#w..?# ....#...##. #................##.?uh .. ....###....r.r...##.......>.. ..#.. ...........##.......[... ... [..##..# ##?uh 6(catching breath)?uh;$ `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.?uhʬ &.?uhڭ  6 -7.8 (13 throwing netsHeld ?uh ?uh j _You are caught in a web! _There is a web here.?uhr?uh~Fw.?uhJU8-8?uhv?uhC _You struggle to detach yourself from the web.?uhD( F12 9?uh( P3 throwing nets?uhe0 @ _The web tears apart.?uh##.....#.#)#####.####.#.........# #.###.#.....##..## #l)....#..##.##....###..## ##r.####.###..#.....###..........#.?uh#....##....#.........<..###.#.....#.#...#.#.#.###.)...w.@.#..######.<..#?uh#(......#..†.# #....#..#?uh#>..#####.....## #....##.#..#.# #.......# #....##.#w..?# ....#............##.. #.........##..?uhƧ9 ....###......r...##.......>.....#.. ...........##.?uh......[... ... [..##..# #?uh_?uhBD.w?uhŸ'70?uh?uh?uh?uh$;#.....#.#)#####.####.#.# #........###.#.....##..## #l)....#..##.?uhB&##....###..## ##..####.###..#.....###....?uhq#.#....##....#...?uh<..###.#.....#.#..?uhU#.#.#.#?uh##.)....w.@#..######.<..## ?uh#(......#..†.# #....#..#?uh+#>..#####.....## #....##..†?uhE#..#.# #.......# #....##.?uhh#w..?# ....#............##..?uhB #.....?uhA.....##.._.?uh\ ....###......r...##.?uh ......>.....#.. ..##.......[... ... [..##..# #?uh?uh .wThe ribbon worm attacks as it pursues you!?uhF67=1?uh?uhw0 _The ribbon worm bites you.?uha #.........# #..#.....##..## #l)....#..##.##....###..## ##..####.....#..#.....###..........# #....##....#.<..######.#.....#.#...#.............#..............#####.).....w.#..######.<..## (......#.@†.# #....#..####>..#####.....## #....##..†.?uh #..#.# #.......# #....##....#w..?#.....#............##.........#.....##.._  .......###....##.... ......>.....#.. .....##. ......[........ [..##..# #### ...?uhʿ 6(catching breath)?uhg `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.?uh Z .8 6 -2?uhZ R3 throwing netsHeld ?uhc ?uhi j _You are caught in a web! _There is a web here.?uh ?uh 12 -33 throwing nets?uh ?uh * _The web tears apart.?uhcW#.# #.###. #.....##..## #.)....#..##. ##....###..## ##..####.  ###..#.....###..#.#....##....#..<..####.?uh$##.#.....#.#............#.#.#.......###.##.).....w.#..######.<..## #.#(......#..@.# #....#..###.#>..#####.....## #....##..†.†#..#.# #.# #....##.#w..?#.....#............##..?uh#.........##.._. ...###..........##.>.....#.. ...........##.[........ [..##..# ####..?uh?uhz >.w?uh  ?uhh &4?uh2?uhx _You see here a ball python corpse.?uhr #.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 28/34 ===================-----###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#(?uhl [40m......#w*@.# #....#..###. Noise: ---------  Time: 1074.8 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 3 throwing nets#w..?#.....#............##.............#................##.._.. .............###..........##..... w   ribbon worm .....>.....#.. ...........##..... .....[........ [..##..# ####...... _The web tears apart. _You see here a ball python corpse.  Throw: 3 throwing netsPress: ? - help, Q - sele?uh( ct actionShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 78% to hit)?uh#(......#w(@.# #....#..###. Noise: ---------  Time: 1074.8 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 3 throwing nets#w..?#.....#............##.....?uhv........#................##.._.. .............###..........##..... w   ribbon worm (caught) ?uh.....>.....#.. ...........##..... .....[........ [..##..# ####......?uhϿ~Throw: 3 throwing netsPress: ? - help, Q - select action?uhShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 78% to hit)  ?uh%lYou throw a throwing net. The throwing net hits the ribbon worm.  The ribbon worm is caught in the net!?uhP8 w. Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ribbon worm (moderately wounded, 78% to hit)  You throw a throwing net. The throwing net hits the ribbon worm.  The ribbon worm is caught in the net!  The ribbon worm is moderately wounded.?uhyP?uhP-5.7 (0.9?uhQ02?uh\Z?uh\@ _The ribbon worm struggles against the net.!?uhw#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 28/34 ===================-----  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 !?uhNxT#(......#w*@.# #....#..###. Noise: ---------  Time: 1075.7 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#............##.....  ........#................##.._.. .............###..........##..... w   ribbon worm (caught) !?uhx.....>.....#.. ...........##..... .....[........ [..##..# ####.. ....The ribbon worm is caught in the net!  The ribbon worm is moderately wounded. !?uhx_The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target!?uhxaAim: a ribbon worm (lightly wounded, entangled in a net, 95% to hit)!?uh#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 28/34 ===================-----###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4!?uh݊Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#(......#w.@.# #....#..###. Noise: ---------  Time: 1075.7 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.............#................##.._.. !?uhQ,.............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####...... _The ribbon worm struggles against the net.  Reach: a) +0 trident!?uh Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is heavily wounded.!?uhY9=6.7 (1!?uh|!?uhř  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a ribbon worm (lightly wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm struggles against the net.!?uhf#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----  ###..#.....###..........#....... Magic: 4/4======================== !?uh:# #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w*@.# #....#..###. Noise: ---------  Time: 1076.7 (0.0) !?uh #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#............##.....  ........#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####.. !?uhɢ(....You reach to attack! You hit the ribbon worm.  The ribbon worm is heavily wounded. _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target!?uhAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)"?uhdw#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#("?uh x[40m......#w.@.# #....#..###. Noise: ---------  Time: 1076.7 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.............#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####......Press: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack!  You catch the he"?uhmxlpless ribbon worm completely off-guard!  You hit the ribbon worm.  The ribbon worm is severely wounded.7.8 (1.1"?uhf"?uh  "?uhAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack!catch the helpless ribbon worm completely off-guard!hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm struggles against the net."?uh#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w*@.# #....#..###. Noise: ---------  Time: 1077.8 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#.."?uh]..........##.....  ........#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####.. ....You hit the ribbon worm.  The ribbon worm is severely wounded. _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)"?uh}#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15"?uh@##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#(......#w.@.# #....#..###. Noise: ---------  Time: 1077.8 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.............#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........"?uhN [..##..# ####......The ribbon worm is severely wounded. _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You barely miss the ribbon worm."?uh+8.8 (1"?uh"?uh_The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You barely miss the ribbon worm. _The ribbon worm is heavily wounded."?uh #.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w*@.# #....#..###. Noise: ---------  Time: 1078.8 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#.."?uhs [..........##.....  ........#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####.. ....Aim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You barely miss the ribbon worm. _The ribbon worm is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, 95% to hit)"?uh#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2"?uh#(......#w.@.# #....#..###. Noise: ---------  Time: 1078.8 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.............#................##.._.. .............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... .....[........ [..##..# ####...... _The ribbon worm is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon"?uh worm (heavily wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is severely wounded.9.8 (1"?uh"?uhT@ _The ribbon worm struggles against the net.#?uh+~#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12#?uhInt: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #?uh#(......#w*@.# #....#..###. Noise: ---------  Time: 1079.8 (0.0) #?uh #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#............##.....  ........#................##.._.. #?uh/.............###..........##..... w   ribbon worm (caught) .....>.....#.. ...........##..... #?uhr9.....[........ [..##..# ####.. ....#?uhYou reach to attack! You hit the ribbon worm.  The ribbon worm is severely wounded. #?uhm_The ribbon worm struggles against the net.  Reach: a) +0 trident#?uhPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, entangled in a net, 95% to hit)#?uh#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 29/34 ====================----#?uh###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#?uh#(......#w.@.# #....#..###. Noise: ---------  Time: 1079.8 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.....#?uhZ........#................##.._.. .............###..........##..... w   ribbon worm (caught, catching breath) .....>.....#.. ...........##..... .....[........ [..##..# ####...... _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target#?uhAim: a ribbon worm (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is severely wounded.#?uh 5 `Press: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, entangled in a net, 95% to hit)  You reach to attack! You hit the ribbon worm.  The ribbon worm is severely wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.#?uh F .  You are caught in a web!#?uh30= 6 80.9 (1.12 throwing netsHeld #?uh#?uhd@ _The ribbon worm struggles against the net.#?uh #?uhM #?uh #?uh ^ _You cannot attack while caught in a web.#?uh 3#?uh #?uh F _Unknown command.$?uhL$?uh$?uh$10$?uh$?uhC _You struggle to detach yourself from the web.$?uh R  You struggle to detach yourself from the web.$?uh* %2$?uh $?uh @ _The ribbon worm struggles against the net.%?uhcw%?uhx12 32 throwing nets%?uh %?uh7* _The web tears apart.%?uhg#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 30/34 =====================---  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15 %?uh^w ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w*@.# #....#..###. Noise: ---------  Time: 1083.9 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets %?uhۈ #w..?#.....#............##.....  ........#................##.._.. .............###..........##..... w   ribbon worm (caught, catching breath) .....>.....#.. ...........##..... .....[........ [..##..# ####.. .... _The ribbon worm struggles against the net. %?uh%_The web tears apart.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, entangled in a net, catching its breath,  95% to hit)%?uh#.........# #........###....... halotheman the Poker %?uha#.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 30/34 =====================---###..#.....###..........#....... Magic: 4/4========================#....##....#.........<..####.. AC: 4Str: 16##.#.....#.#............#..... EV: 12Int: 7#.........#..............###. SH: 0Dex: 15%?uhJ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2#(......#w.@.# #....#..###. Noise: ---------  Time: 1083.9 (0.0)#>..#####.....## #....##..†.† a) +0 trident#..#.# #.......# #....##..... Throw: 2 throwing nets#w..?#.....#............##.....%?uhK........#................##.._.. .............###..........##..... w   ribbon worm (caught, catching breath) .....>.....#.. ...........##..... .....[........ [..##..# ####......Reach: a) +0 tridentPress: ? - help, Dir - move target%?uh?Aim: a ribbon worm (severely wounded, entangled in a net, catching its breath,  95% to hit)  You reach to attack! You completely miss the ribbon worm.The ribbon worm is severely wounded.%?uhR314.9 (1%?uh%?uh\MPress: ? - help, Dir - move targetAim: a ribbon worm (severely wounded, entangled in a net, catching its breath,  95% to hit)  You reach to attack! You completely miss the ribbon worm.  %?uhTThe ribbon worm is severely wounded. _The ribbon worm struggles against the net.%?uhr #.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk %?uh ##....###..## ##..####........... Health: 31/34 =====================---  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7  #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w*@.# #....#..###. Noise: ---------  Time: 1084.9 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#............##..... %?uh> E ........#................##.._.. .............###..........##..... w   ribbon worm (caught, catching breath) .....>.....#.. ...........##..... .....[........ [..##..# ####.. ....%?uh zThe ribbon worm is severely wounded. _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a ribbon worm (heavily wounded, entangled in a net, catching its breath,  95% to hit)%?uhS#.........# #........###....... halotheman the Poker #.....##..## #.)....#..##....... Merfolk ##....###..## ##..####........... Health: 31/34 =====================---  ###..#.....###..........#....... Magic: 4/4========================  #....##....#.........<..####.. AC: 4Str: 16  ##.#.....#.#............#..... EV: 12Int: 7 %?uhS #.........#..............###. SH: 0Dex: 15  ##.).......#..######.<..## #. XL:  4 Next:  1% Place: Dungeon:2 #(......#w.@.# #....#..###. Noise: ---------  Time: 1084.9 (0.0)  #>..#####.....## #....##..†.† a) +0 trident  #..#.# #.......# #....##..... Throw: 2 throwing nets  #w..?#.....#............##.....  ........#................##.._.. %?uhT.............###..........##..... w   ribbon worm (caught, catching breath) .....>.....#.. ...........##..... .....[........ [..##..# ####.. .... _The ribbon worm struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move target%?uh]TAim: a ribbon worm (heavily wounded, entangled in a net, catching its breath,  95% to hit)  You reach to attack! You puncture the ribbon worm!%?uh=_  #.)....#.. ##..####..  ...###.........  #....#.........<  ...#.#.......  #.........#.....  ##.)......<..## %?uh_ #(#(.@.#  #>#.....## †.†   #.......# %?uh `N #w..?#.....#.....  #.........._....###..... %?uhq`>.....#.. ....... [........ [..##..#   .... %?uhd=6=6.0 (1.1%?uhn%?uhmqMReach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a ribbon worm (heavily wounded, entangled in a net, catching its breath,  95% to hit)  You reach to attack! You puncture the ribbon worm! %?uhqD_You kill the ribbon worm!&?uhv  #.# #.###  #.....##..## #.)....#..##  ##....###..## ##..#### ###..#.....###..# #....##....#..<..#### ##.#.....#.#............# #.#.......### ##.).#..######.<..## # #(......#(@†.# #....#..### #>..#####.....## #....##..†. #..#.# #.# #....## #w..?#.....#............## .#..[&?uhx 21G.......##.._  ...###..........##.>.....#.. ...........##.[........ [..##..# #### -70&?uhD  #.# #.### #.....##..## #.)....#..## ##....###..## ##..#### ###..#.....###..........# #....##....#.........<..#### ##.#.....#.#....# #.#....... ##.).#..######.<..##  #(......#@.†.# #....#.. #>..#####.....## #....##..† #..#.# #.# #....## #w..?#.....#&?uh ............## .#......##.._  .###.##  ......>.....#.. ..##  ......[. [..##..# #### &?uhv V-8&?uh2 &?uh! &?uh! 2=9.0 (23&?uh) &?uh+ ^ _d - 3 throwing nets (gained 1)'?uh&]M#.#)#####....# #........#.....##..## #.)....#..####....###..## ##..####....###..#.....###..........#.........##....#...<..####'?uhu'##.#.....#.#............#......#..............####.)......@#..######.<..##  #(......#..†...## #>..#####.....#†#..#.# #.......# #....##.......#. .......... [..##..'?uh0'?uh-1%90.0 (1'?uh&8'?uhP9'?uh; #.....#.#)#####.#### #.# #........### #.....##..## #.)....#..## ##....###..## ##..#### ###..#.....###....# #....##....#...<.. ##.#.....#.#..# #.#. ##.).#..######.<..## #(......#..†.# #....#..'?uh< #>..#####.....## #....##.. #..#.# #.......# #....## #w..?#.....#............## .#..........##.. .....###.## ......>.....#.. ..## ......[. [..##..# '?uhKD<1'?uh,J'?uhWK'?uh #.....#.#)#####.#### #.........# #.### #.....##..## #.)....#..## ##....###..## ##..#### ###..#.....###..........# #....##....#.........<.. ##.#.....#.#...# #.#. ##.).#..######.<.. #(......#..†.# #....#..'?uh #>..#####.....## #....## #..#.# #.......# #....## #w..?#.....#............## .#.........## .....###....## ......>.....#.. ...........## ......[. [..##..# '?uh'?uh~&2'?uh3'?uh'?uhM\  #.....#.#)#####.#### #.........# #.### #.....##..## #.)....#..## ##....###..## ##..#### ###..#.....###.# #....##....#.........<.. ##.#.....#.#....# #.# ##.).#..######.<.. #(......#..†.# #....# #>..#####.....## #....## #..#.# #.......# #....## #w..?#.....#'?uh\ h...## .#........## ....###...## ......>.....#.. .....## ......[. [..##..# '?uh5g '?uh9h q3==3'?uhs} '?uh  #.....#.#)#####.#### #.........# #.### #.....##..## #.)....#..## ##....###..## ##..#### ###..#.....###.# #....##....#.<.. ##.#.....#.#.... #.# ##.).#..######.< #(......#..†.# #....# #>..#####.....## #.... #..#.# #.......# #.... #...?[3'?uh 4m#.....#. .#.....# ..###.# ......>.....#.. ..# ......[. [..##..#'?uhf <4'?uh '?uh '?uh ....# ....##..## #.)....#..#....###..## ##..####.... ###..#.....###..........# #....##....#<.'?uh3e#.#.....#.#.... #.........#...##.).#..######.< #(...@..#..†.# #....##>..#####.....##..#.# #........#.'?uh$#.'?uh'?uh&5'?uh'?uh(?uh# #.# #.### #.....##..## #.)....#..## ##....###..## ##..####(?uhZx ###..#.....###.# #....##....#.<(?uhzF ##.#.....#.#.. #.# ##.)(?uh.#..######.< #(..@...#..†.# #....(?uh #>..#####.....## #....(?uhح' #..#.# #.......# #.... #...?#.....#..(?uhG. .#........(?uhB> .###..(?uhd ......>.....#.. ..(?uhO.  ......[(?uh[. [..##..#(?uha<6(?uh4(?uh(?uhzh #.# #. #.....##..## #.)....#.. ##....###..## ##..#### ###..#.....###. #....##....#.< ##.#.....#.# #.# ##.).#..######.(?uhzI #(.@....#..†.# # #>..#####.....## # #..#.# #.......# # #...?#.....#.. .# .### ......>.....#..  ......[. [..##..#(?uh4==7(?uhM(?uh(?uh #.# #. #.....##..## #.)....#.. ##....###..## ##..#### ###..#.....### #....##....#.(?uhCU ##.#.....#.# #.# ##.).#..######(?uhgC #(@.....#..†.# # #>..#####.....## # #..#.# #.......# #(?uh" #...?#.....# ........# .............### ......>.....#..  ......[(?uha.. [..##..#(?uh(?uh(?uhE(?uhbb   bat (wandering)(?uh &8(?uhml _A bat comes into view.(?uh{ #.# #. #.....##..## #.)....# ##....###..## ##..#### ###..#.....### #....##....# ##.#.....#.# #.# ##.).#.. #@......#..†.# # #>..#####.....## # #..#.# #.# # #...?#.....# ........# ......b......###(?uhI  ......>.....#..  ......[........ [..##..#(?uh,(?uhc(?uhĥ[b.b(?uh!&9(?uh(?uhaM _You see here a javelin.)?uhw O  You reach to attack! You puncture the bat!)?uhH 4†)?uh 77100.1 (1.1)?uh )?uh G _You kill the bat!*?uh̃4*?uhe*?uhXH _No target in view!*?uh6' ##..## #.)....##....###..## ##..### ###..#.....###....... #....##....#.#.....# #........#.).#..########(......#..†.# #.#>.@#####.....##..#†# #.........?#.....#...............>..............*?uh0*?uhv1O=10 _*?uhY8*?uh;:*?uh nM....# #............##..## #.)....##....###..## ##..#######..#.....##....##...##.#.....#...#........ ##.).......#..########@......#..†. #>..#####.....#.#†# #.......# ##...?#.....#.........*?uh= .......>..............*?uh *?uh &2*?uhb *?uh *?uh  +3.1 (2*?uhk *?uh # _e - a javelin+?uhS ##..## #.)....##....###..## ##..### ###..#.....###....... #....##....#.#.....# #........#.).#..########.......#..†.# #.#>.@#####.....##..#†# #.........?#.....#...............>...K   kobold (wandering)........K..+?uh+?uh<jK.4.1 (1+?uh[ _A kobold comes into view. It is wielding a +0 whip.+?uh|##..## ##..### ###..#.....###....... #....##....#.#.....#. #.........#.).......#..########.......#..†.# #.>..#####.....##..#@# #........?#.....#..................#..................###......>.....#.. .....[.K...... [..##..#...........#.##K.5 _You see here a bat corpse.+?uh ###..#.....###....... #....##....#.#.....# #........#.).......#..########.......#..†.# #.##>..#####.....##..#†# #.......#...@#.....#..................#.........###>K....#.. .[........ [..##..#......#.. ## ..K.+?uh6 _ _You see here a scroll labelled GOUF TIESAINKU.+?uhr  You reach to attack!  The kobold shouts!  You puncture the kobold!+?uhY  You kill the kobold!+?uh> )S   adderSYou hear a loud squeak.+?uhVj8====7.2 (1.1+?uhY+?uhKY _An adder comes into view.,?uhT #....##....# ##.#.....#.#,?uh' #.........# ##.).......#..#######.......#..†.# ,?uh~##>..#####.....## #. #..#†# #.......# #,?uh....#...?#.....#.......,?uha.......@...#...,?uh ).......###.>.....#.. .[........ [..##.#..# .S.....,?uh,?uh#S,?uh7.,?uh&----,?uh%80,?uhs,?uh,?uh ###..#.....##....##...##.#.....#.........#....... ##.).......#..### ###.......#..†. ##>..#####.....#. #..#†# #.......# #....#..@?#.....#....#......).......###>.....#.. .....[........ [..##....#.S## . ..............,?uhD ,?uh ,?uho eS.----,?uh̽ 9,?uh) ,?uh| ,?uh###..#.....###.#....##....#.##.#.....#.#.#.........#.##.).......#..####.......#..†.# #.##>..#####.....## #.. #..#†# #.# #.....#...@#.....#..#..).......###.,?uh f.>.....#.. ..[.. [..##..#..S.#.. .,?uh-d## .. ,?uh,?uh,?uh#S.r   ratr10,?uho0,?uhz4 _A rat comes into view. _You see here a scroll labelled GOUF TIESAINKU.-?uhx ###..#.....### #....##....# ##.#.....#.# #.........# ##.).......#.. ###.......#..†.# # ##>..#####.....## # . #..#†# #.# # ....#..@?#.....#-?uh .# .).......### .>.....#..  ...S...[.. [..##.. .#.. .## . .r....  .-?uhG-?uh=-?uh-?uhm-?uhCS.-?uh1.r.-?uh-1 _-?uhw-?uh.?uhF###..#.....###.#....##....#.##.#.....#.#.#.........#.##.).......#..####.......#..†.# #.##>..#####.....## #.. #..#†# #.# #.....#...@#.....#..#......S.).......###..>.....#.. ..[.. [..##..#.#.. ..?uhƤr....## . . .?uhb.?uh.?uhnS...r..?uh&2.?uhٻ.?uh# _You see here a scroll labelled GOUF TIESAINKU..?uhߡG##....###..## ##..#######..#.....##....##...##.#.....#.........#........ ##.).......#..##### ###.......#..†. ##>..#####.....# #..#@# #.......# #...#...?#.....#S....#......).......###>.....#.. ........[........ [..##..#r....#..## . .?uhlS.[r..?uh-3 _.?uh.?uh8p _You see here a bat corpse./?uh68 _You see here a scroll labelled GOUF TIESAINKU. _You see here a bat corpse.  You hit the adder.  The adder is heavily wounded.  The adder bites you.  You are poisoned./?uhA;  The adder poisons you!/?uhbW1 r. gg   hobgoblin (wandering)r   ratA hobgoblin comes into view.29===----=4.3 (1.1Pois /?uhE^/?uhma* _The adder bites you./?uhQ  You barely miss the adder./?uhGThe adder is heavily wounded./?uhg/?uhpr.g./?uh_8-----5/?uhR0/?uhJ/?uhe _You feel sick. The adder completely misses you./?uh Y  The hobgoblin shouts!  You puncture the adder!/?uh X  You kill the adder!/?uh5 /?uhB /?uh} /?uh< \.r.g.g   hobgoblinr   rat/?uh v6--24=6.4 (1.1/?uh% /?uhT( $ _You feel sick.0?uhlG0?uhuO@g.0?uhOI--7.50?uhU0?uhX _You completely miss the rat. You feel sick. The rat closely misses you.0?uhX0?uh0 m  You closely miss the rat. You feel sick.0?uh  .gYou are no longer poisoned.0?uh r24---8.60?uh 0?uh 0?uh ( _The rat bites you.1?uhL5  You hit the rat.1?uhN1?uh-X_?g.1?uh[45901?uh|d1?uh#gG _You kill the rat!1?uhS1?uh^g.25=--201?uhBg1?uhir _You reach to attack! You hit the hobgoblin but do no damage.1?uh @  You puncture the hobgoblin!1?uh  F$1?uh" R=7=11?uh[+ 1?uh- M _You kill the hobgoblin!2?uh42?uhh2?uhH _No target in view!2?uh~   ###..#.....###....... #....##....#.#.....# #........#.).......#..########.......#..†.# #.##>..#####.....#. #..#†# #..........#..$@#.....#..................#....).......###.#.................................2?uh 2?uh 5-2 _2?uh 2?uh  g - 2 scrolls labelled GOUF TIESAINKU (gained 1)-3.6 (22?uh 2?uhc P _You see here a rat corpse.4?uh34?uh,4?uh? 6=4?uh S   ball python (constriction, wandering)SYou start resting.4?uh&04?uhE+4.6 (14?uh4?uh^ _A ball python comes into view.5?uh&*##....###..## ##..#######..#.....##....##...##.#.....#.........#........ ##.).......#..##### ###.......#..†. ##>..#####.....#5?uh'_ #..#@# #.......# #...#..$†#.....#....#......).......###>.....#.. ........[........ [..##..#5?uh9't.#..## S 5?uh25?uh_3&55?uh=5?uh%Ap _You see here a bat corpse.6?uh36?uhd6?uh6?uhL6?uh6?uh6?uh9=6?uhZ6?uh6?uhMD7=6?uh66?uh,6?uh6?uh,6?uh6?uhb6?uh0,6?uh6?uhSS   ball python (constriction, wandering)6?uh    ###..#.....# #....##.. ##.#.... #..... ##.).6?uh7> ###..†.#  ##>..#  6?uhVT. #..#@#  31.6 (66?uhu' ....#..$†# 6?uh......... 6?uh.......)... 6?uh.......>.....#..  6?uh.......[........ [ 6?uh%.............#..  6?uh -............## S  6?uh- E _You start resting.6?uhJ 6?uhˢW   ###..#.....# #....##.. ##.#.... #..... ##.). ###..†.#  ##>..#  . #..#@#   ....#..$†# ......... .......)... .......>.....#..  .......[........ [ .............# ............##  6?uhR6?uh@b _A ball python is nearby!6?uh?E W  You reach to attack! You puncture the ball python!6?uhL F†6?uhNO ?8=6?uhvO ,82.6 (16?uhW 6?uhNZ O _You kill the ball python!7?uh_7?uh7?uh7?uhH _No target in view!7?uhmp 37?uhs 7?uhRy 7?uh } ,7?uh 7?uh 7?uh 7?uh0 ,7?uhQ 7?uh͍ 7?uh% 7?uhC D9=7?uha 7?uhs ,7?uhҚ 7?uhО ,7?uh 7?uhY 7?uh 7?uh 7?uhݪ 7?uh2 7?uhR L30==7?uhp 7?uh[ 7?uh5 7?uhq 7?uhm 7?uhP 7?uh 7?uh_ 7?uhK ,7?uh 7?uh U1=7?uh) 7?uh< 7?uh ,7?uh 7?uh ,7?uh 7?uhW B7?uhI a2=7?uh 7?uh ,7?uh 7?uh ,7?uh 7?uh 7?uhM 7?uhy 7?uh@ 7?uh h3==7?uh 7?uhJ 7?uh 7?uh 7?uh 7?uh 7?uhu 7?uh" ,7?uh 7?uh8, _ _You start resting.7?uh7 055.6 (23.0)7?uhq8 #47?uh8 T==6.6 (247?uh#D 7?uh5G " _HP restored.8?uhϾ 38?uh^ 8?uh 8?uh ,8?uhH 8?uh? ,8?uh 8?uhL M _You now have 52 gold pieces (gained 20).8?uh 38?uh^ 8?uh 8?uhW 8?uh 9=8?uh\ 8?uh <  You see here a +0 whip.8?uh 8?uh  _8?uh 8?uh$  #.........#...... ##.).......#..#### ###.......#..†.# #. ##>..#####.....## #8?uh >..# #..#†####.......# #....#...†#.....#.................†.#..................).......###..... .......@.....#.. ...... .......[........ [..## .....#..  ......## S8?uh n ........ ........# .##8?uh/ x .#..# 8?uhb  #.).#..#######.......#..†.# . ##>..#####.....#8?uh f.###..#†####.........#...†#.....#.............†.#....).......###>.....#.. .8?uh [... [..##8?uh ......#.. ## S8?uh .8?uh  ....<.....#..  There is a stone staircase leading down here.8?uh [61.6 (5.0)<8?uh/ +2.6 (68?uh 8?uh _Found a stone staircase leading up. _You see here an orb of wrath.:?uh:?uhInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) :?uhKMissiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin :?uhArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Jewellery (go to first with "=)l - a ring of magical power Scrolls (go to first with ?) :?uhj g - 2 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI :?uhPotions (go to first with !)  f - an orange potion :?uh@ h - a metallic black potion  j - a fizzy ruby potion :?uh+ k - a coppery potion;?uh ;?uh' ;?uh/ ##.).......#..#### halotheman the Poker###.......#..†.# # Merfolk. ##>..#####.....## # Health: 34/34 ========================..###..#†####.......# # Magic: 4/4;?uh0 ========================....#...†#.....#........ AC: 4Str: 16.........†.#............ EV: 12Int: 7.......).......###...... SH: 0Dex: 15.......>.....#.. ....... XL:  4 Next: 28% Place: Dungeon:2.......@........ [..##.. Noise: ---------  Time: 1162.6 (0.0).............#..a) +0 trident............## SThrow: 3 throwing nets.............................#.............##;?uh0 .#...........#....<.....#.. _HP restored. _You now have 52 gold pieces (gained 20). _You see here a +0 whip.  There is a stone staircase leading down here. _Found a stone staircase leading up. _You see here an orb of wrath.;?uh9 ;?uhl9 ;?uh@ ;?uhB ..#####.....## # Health: 34/34 ========================K?uh5@..###..#†####.......# # Magic: 4/4========================....#...†#.....#........ AC: 4Str: 16.........†.#............ EV: 12Int: 7.......).......###...... SH: 0Dex: 15K?uhY@+.......>.....#.. ....... XL:  4 Next: 28% Place: Dungeon:2.......@........ [..##.. Noise: ---------  Time: 1163.6 (0.0)K?uhz@.............#..a) +0 trident............## SK?uh@AThrow: 3 throwing netsK?uh@N.............................#K?uh@.............##.#...........#K?uhAi....<.....#.. K?uh3AN_You now have 52 gold pieces (gained 20). _You see here a +0 whip.  K?uhNA]There is a stone staircase leading down here. _Found a stone staircase leading up. K?uhiA_You see here an orb of wrath. _m - an orb of wrathK?uhAL?uhK& .#...........#....<.....#..  You start putting on your armour.4.6 (1L?uhp)L?uhV5.6 (26.6 (3L?uhL?uh+7.6 (4L?uh˗L?uhL?uh+8.6 (5L?uhñL?uhz _You continue putting on your orb of wrath. x5L?uhL?uhL?uh-^ _You finish putting on your orb of wrath.M?uh M?uh" M?uh M?uh M?uh M?uh[ : _M?uh M?uhx ,M?uh M?uh M?uh4 ,M?uhZ M?uh M?uh_ ,M?uhxM?uhM?uh ,M?uh7 M?uhM?uhB,M?uhuM?uhM?uh",M?uh&M?uh -M?uhY0M?uh0M?uhb3M?uh7M?uhN>,M?uh-@M?uhoDM?uh!L,M?uhOM?uhyT,M?uhWM?uh\n _f - 2 orange potions (gained 1)M?uhb3M?uhXcM?uhfM?uhok,M?uhnM?uh$qM?uhtM?uhuM?uhwM?uhzM?uh~M?uh~M?uhM?uhn.#...†#.....#......##...... ......†.#................##.._... ....).......###..........##...... ....>.....#..............##...... ..............[..##..## ####..# ..........#......# .. ....# .........###...### .# ##...# .................#..# #..## ...........## ..# M?uh..........##.....[## ... ..........##.....## ...# ..<.....#. ..........##?....### M?uhj........#.### ........#..# .......M?uhTo....†.#.....##.._).......###..........##....>.....#..............##...........[..##..## ####..##......# ... ....####...####.# ##...# .........#..# ..## ...#.......# ..# ##.....@## ... ##.....## ...# <.....#.......... M?uhљ_ .......##?....####.##.....##..#.....# ........ M?uhf083.6 (15.0)M?uhج,4.6 (16M?uh M?uhx _You see here a scarf of repulsion.N?uhU _N?uhO C).......###.##..N?uh G.>.....#..............##...........[..##..## ####..#.......#......# ... ....#.....###...####.###...N?uh ............#..# #..##.....#.....N?uh ..# ##.....[##..###N?uh #0.0)<.....#..........>...$ .........##?....###.##.#.##.....#.#..#.....#N?uh/ d ..........#..N?uh N?uh |5.6 (1 _Found a stone staircase leading down.O?uhy O?uhz O?uh< O?uhb H _No target in view!Q?uh}UQ?uhhV.The floor.Q?uht Q?uh ....).......###..........##...... halotheman the Poker ....>.....#..............##...... Merfolk ..............[..##..## ####..# Health: 34/34 ======================== ..........#......# .......# Magic: 4/4Q?uh% ======================== .........###...####.###...# AC: 4Str: 16 .................#..##..## EV: 12Int: 7 ...........#.......#..#SH: 0Q?uhZ Dex: 15 ..........##.....[##...XL:  4 Next: 28% Place: Dungeon:2 Q?uh ..........##....@##...#Noise: ---------  Time: 1185.6 (0.0) Q?uh ..<.....#..........>...$a) +0 trident Q?uh ..........##?....###.##.Throw: 3 throwing nets ........#.##.....# ........#..#.....#Q?uh .................#........ _You continue putting on your orb of wrath. x5 _You finish putting on your orb of wrath. _f - 2 orange potions (gained 1) _You see here a scarf of repulsion. _Found a stone staircase leading down. _No target in view!Q?uh Q?uh+ Q?uh Q?uhV A scarf of repulsion. A length of stylish fabric. At its creation, enchantments were woven into it, Q?uh +and as such it cannot accept further enchantment. Base armour rating: 0 'Of repulsion': it helps its wearer evade missiles. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Q?uh̎ Stash search prefixes: {ego} {branded} {repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour Q?uh 1(g)o to location.R?uh R?uh ....).......###..........##...... halotheman the Poker ....>.....#..............##...... Merfolk ..............[..##..## ####..# Health: 34/34 ======================== ..........#......# .......# Magic: 4/4======================== R?uh -.........###...####.###...# AC: 4Str: 16 .................#..##..## EV: 12Int: 7 ...........#.......#R?uh: k..#SH: 0Dex: 15 R?uh ..........##.....[##...XL:  4 Next: 28% Place: Dungeon:2 ..........##....@##...#Noise: ---------  Time: 1185.6 (0.0) R?uh ..<.....#..........>...$a) +0 trident R?uh^ ..........##?....###.##.Throw: 3 throwing nets ........#.##.....# ........#..#.....#.................#........ _You continue putting on your orb of wrath. x5 _You finish putting on your orb of wrath. R?uh _f - 2 orange potions (gained 1) _You see here a scarf of repulsion. _Found a stone staircase leading down. _No target in view!R?uh R?uh R?uho R?uh R?uhq A scarf of repulsion. A length of stylish fabric. At its creation, enchantments were woven into it, R?uh and as such it cannot accept further enchantment. Base armour rating: 0 'Of repulsion': it helps its wearer evade missiles. R?uh uIf you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. R?uh You found it on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} R?uh eMenu/colouring prefixes: identified ego armour (g)o to location.W?uhf`W?uhoQ....).......###..........##...... halotheman the Poker ....>.....#..............##...... Merfolk ..............[..##..## ####..# Health: 34/34 ======================== ..........#......# ...W?uhoy....# Magic: 4/4======================== .........###...####.###...# AC: 4Str: 16 .................#..##..## EV: 12Int: 7 ...........#.......#..#SH: 0Dex: 15 ..........##.....[##W?uh;pN...XL:  4 Next: 28% Place: Dungeon:2 ..........##....@##...#Noise: ---------  Time: 1185.6 (0.0) ..<.....#..........>...$a) +0 trident W?uh:q..........##?....###.##.Throw: 3 throwing nets ........#.##.....# ........#..#.....#.................#........ _You continue putting on your orb of wrath. x5 _You finish putting on your orb of wrath. _f - 2 orange potions (gained 1) _You see here a scarf of repulsion. _Found a stone staircase leading down. _No target in view!W?uhqW?uhxyW?uhH{W?uh.†.#.......##.._).......###..........##.>.....#..............##...........[..##..## ####..#.......# .......####...####.# ##...# .......##..###.......# ###. .......##.....## ...# .<.....#..........>...$ .##?....###.##.#.##.....# .......#..#.....#....#........6.6 (1 _W?uhx _You see here a scarf of repulsion.X?uhX?uh&7X?uhd _n - a scarf of repulsionX?uhM X?uhyQ .Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion Jewellery (go to first with "=)l - a ring of magical power Scrolls (go to first with ?)  g - 2 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potionY?uha r n - a scarf of repulsion. A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 'Of repulsion': it helps its wearer evade missiles. If you switch to wearing this armour: Your AC would remain unchanged. Your EV would remain unchanged. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Y?uh+b Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.Z?uhZ?uhZ?uh.....†.#................##.._.... halotheman the Poker ...).......###..........##....... Merfolk Z?uh_...>.....#..............##....... Health: 34/34 ======================== .............[..##..## ####..#. Magic: 4/4======================== .........#......# ...Z?uhy....## AC: 4Str: 16 Z?uhJ........###...####.###...# EV: 12Int: 7 ................#..##..## SH: 0Dex: 15 ..........#.......#..#Z?uh5oXL:  4 Next: 28% Place: Dungeon:2 .........##.....@##...Noise: ---------  Time: 1187.6 (0.0) Z?uh.........##.....##...#a) +0 trident .<.....#..........>...$Throw: 3 throwing nets .........##?....###.##. Z?uhX.......#.##.....# .......#..#.....#.................#........ _f - 2 orange potions (gained 1) Z?uh:_You see here a scarf of repulsion. _Found a stone staircase leading down. _No target in view! _You see here a scarf of repulsion. _n - a scarf of repulsionZ?uh0Z?uhj4Z?uhuZ?uhUf  You start putting on your armour.Z?uh+8.6 (1Z?uhcZ?uh. Z?uh +9.6 (2Z?uh.Z?uhAZ?uh,90.6 (3Z?uhNZ?uh!Z?uh"+1.6 (4Z?uh'Z?uht/Z?uh/+2.6 (5Z?uh3Z?uh6 _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion.Z?uhF<Z?uh?^ _You are surrounded by a repulsion field.[?uh8/Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)l - a ring of magical power Scrolls (go to first with ?)  g - 2 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potion]?uhQ ]?uhk)]?uh5+.....†.#................##.._.... halotheman the Poker ...).......###..........##....... Merfolk ...>.....#..............##....... Health: 34/34 ======================== .............[..##..## ####..#. Magic: 4/4======================== .........#......# .......## AC: 4Str: 16 ........###...####.###...# EV: 12Int: 7 ................#..##..## SH: 0Dex: 15 ..........#.......#..#]?uhx6XL:  4 Next: 28% Place: Dungeon:2 .........##.....@##...Noise: ---------  Time: 1192.6 (0.0) .........##.....##...#a) +0 trident .<.....#..........>...$Throw: 3 throwing nets .........##?....###.##. .......#.##.....# .......#..#.....#.................#........ _You see here a scarf of repulsion. ]?uh7I_n - a scarf of repulsionYou start putting on your armour. _You continue putting on your scarf of repulsion. x5  You finish putting on your scarf of repulsion. _You are surrounded by a repulsion field.]?uhqMQ]?uh3]?uh]?uh]?uhT"]?uh&: _]?uhx']?uhE)]?uhy)]?uh6*]?uh+]?uh4-,]?uhg0]?uhu4]?uh7,]?uh8]?uh:]?uhN=,]?uhb>]?uh-B^?uh ^?uh^?uhT _g - 3 scrolls labelled GOUF TIESAINKU (gained 1)^?uhK3^?uhqX^?uh^?uh^?uh`^?uh^?uh^?uh^?uh,^?uhC^?uhx^?uh%7>.....#....[..##..## ####..#.....# ... ....#####...####.# ##...# .......#..# #..## ..#.......#  ..# ##......## ... ^?uh%L##.....#####... ...# <.....#........@.>...$. ##.....###.##.S .##.....# #..#. .......... .........##S   adder (asleep)##.####.####... #.# .####^?uh.12010.0)^?uh2/,3.6 (11^?uh6^?uh8Y _An adder comes into view._?uh\w>.....#.##....[..##..## ####..#.#......# ... ....####...####.# ##...# ...#..# #..## #.......# ..# ##......## . ... ##.....#####.......# _?uhXY<.....#.........@>...$.##.....###.##.S##.##.....# ##..#.....#...................## ##.........####.###.#... _?uh0G4.6 (1.0)_?uh_?uh_?uh}>.....#.##.[..##..## ####..#.#......# ... ....####...####.# ##...# .....#..# _?uho)#..## #.......# ..# ##......## #..... ##.....#####.# .....#....$..#_?uh##.....###.##.S##.##.....# .# _?uh#..#.....# .#..........##.........## ##.._?uh4 _?uh_?uh{S.S_?uh&5_?uh_?uhc _There is a stone staircase leading down here._?uhU >.....#.##.[..##..## ####..#.#......# ... ....####...####.# ##...# #..# #..## #.......# ...# ##......## ##..... _?uh6 n##.....#####.# #.>@..S..# ##.....###.##..## #.##.....# #.# ##..#.....# ..#..##.## _?uhy _?uh  _?uhh ^S.$_?uh -6 __?uhJ _?uh  `?uh#v  You puncture the adder!  The adder is severely wounded.`?uhv6==7.7 (1.1`?uh`?uhǂK _The adder misses you.`?uh0<  You puncture the adder!`?uhaG†`?uh]944-8.8`?uh`?uh `?uh%_You kill the adder!`?uh`?uhN-`?uh`?uhH _No target in view!`?uh 3`?uhn `?uh `?uht `?uh $ _`?uhH `?uh b  You see here an adder corpse.`?uh `?uh  _`?uh `?uh `?uh ,`?uhD `?uh ,`?uh `?uh~ M _You now have 68 gold pieces (gained 16).`?uh 3`?uh `?uh< `?uh ..#......# ... ## ......####### ###...####.#. .##.##...# ...#..#.#.#..##..## #.......# ... .....# #### #.##.....# ##.....#####.......# `?uhb #..........>.†....# ##.....###.##..## #.##.....# #.###@# - #..#.....# ..# #..$J#  ..........## #...#..#  .........## ##... # ##.........# #.#:..####.###.#... ..#...#J   endoplasm (asleep)`?uh/ #.# .#### ... ..# ... ..# `?uh .13.8 (5.0`?uh E-4.8 (6`?uh7$ `?uh& ] _An endoplasm comes into view.a?uhQ B###...####.#. .##.##...# .......#..#.#.#..##..## #.# ... .....# ##......## #.##.....# ##.....#####.......# ........>.†....# .##.....###.##..## ###.....# #.###.##.# ..#.....# ..# #.@$J#  ..........## #...#..# ..a?uhR ## #.#... # # #.#:..##.###.#... ..#...#  #.# .#### .......#  .......##### ..$#a?uhU a?uhs\ VJ.Ja?uh] +5.8 (1a?uhb a?uhd + _Found 10 gold pieces.a?uhi  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.a?uh^0---=6a?uhӽa?uh% _You are frozen.b?uhq@  You puncture the endoplasm!b?uh E$b?uhQ---67.9 (1.1b?uh]b?uhM _You kill the endoplasm!b?uhq4b?uh b?uh H _No target in view!b?uh Ib?uh b?uh $ _b?uh Bb?uh b?uh ;1b?uh b?uh ,b?uh b?uh ,b?uh b?uh ,b?uh b?uh b?uhT D2=b?uh b?uh ,b?uh b?uh ,b?uh b?uh ,b?uh b?uh b?uh h3==b?uh" b?uh ,b?uh b?uhS b?uh b?uh b?uh ,b?uhK b?uhJ b?uh #4b?uh E==b?uh b?uh b?uhO! ,b?uh#" b?uh% ,b?uh& b?uh* L _You now have 76 gold pieces (gained 8).b?uh3 .......#..#.#.#..##..## #.# ... .....# ##......## #.##.....# ##.....#####.......# ........>.†....#.. ##.....###.##..##.# b?uhT4 i##.....# #.###.##.# .....# ..# #....# ........## #..@#..#-34.9 (17.0) .## #.#...##  #.#:..# #.###.#... ..#.b?uh4 ..#  #.# .#### ......# #.......######..$# #%#b?uhD b?uh0E F-5.9 (18b?uhS ;%b?uhmV . _Found a medusa talisman.c?uhl_c?uhFpe=c?uhsc?uhv,c?uhMxc?uh+##......## #.##.....# ######.......# ..c?uh~.>.†....#.. #.##..##.# .# ##.....# #.###.##.###..# . ..# #....#...# ..........## #...#..#.......## #.#...##c?uhӄ# #.#@..# ##.###.#... ..#...# c?uh #.# .#### ......c?uh>###...#c?uh; #####c?uh^QYou pick up a book of Burglary and begin reading...c?uh17.9 (2.0)c?uh+8.9 (3c?uhח9%c?uh  c?uhӚ`You add the spells Ensorcelled Hibernation, Swiftness and Passwall to your _library.c?uh 3c?uh c?uh c?uhS c?uh c?uh c?uhi c?uh c?uh c?uh1 c?uh c?uh ,c?uh c?uh c?uh Bc?uhp c?uh c?uh c?uh5 M _You now have 86 gold pieces (gained 10).c?uh& 3c?uh c?uh c?uh] ,c?uhF c?uh c?uh ,c?uh c?uh- c?uh c?uhc?uhdXc?uhtc?uhwc?uh,c?uh'c?uhgc?uhc?uhc?uh$c?uhc?uhc?uhc?uhpc?uh c?uhF"c?uh}"c?uh"c?uh $c?uh%c?uh%c?uh/&c?uh(c?uh)c?uh5*c?uh*c?uh;,c?uh-c?uh-c?uh>.c?uh0c?uh2c?uhC2c?uh2c?uh5c?uhO7,c?uh7c?uh9c?uhQ;c?uh;c?uh;c?uh=c?uhk?c?uh?c?uh4@c?uhAc?uh~Cc?uhCc?uh6Dc?uhEc?uhiNc?uhSBc?uhWTc?uh#Vc?uh`Wc?uhWc?uhXc?uhYc?uh[,c?uh1\c?uh]c?uh _c?uhD_c?uh_c?uhtac?uhbc?uh cc?uhcc?uhnec?uh>gc?uhkgc?uhgc?uhUlc?uhmc?uhn,c?uhEuc?uh_xc?uhxc?uhyc?uh|c?uh~c?uhc?uhc?uhނc?uh~c?uhc?uhRc?uhfc?uhc?uhJc?uhmc?uh5c?uh%c?uhac?uhΟc?uhc?uhc?uhEc?uhޣc?uhOc?uhc?uh5c?uhէc?uh}c?uh$c?uh]c?uhիc?uhvc?uhʮc?uhc?uhc?uhc?uh],c?uhc?uh9c?uh,c?uhc?uhŻ c?uh\ You see here an adder corpse.c?uhýc?uhV _c?uhc?uhc?uh,c?uhbc?uhc?uh c?uh;c?uhc?uhc?uh,c?uhc?uhUc?uh,c?uhUc?uh/c?uhc?uh1c?uhc?uhc?uh,c?uhfc?uhc?uh!c?uhXc?uhc?uhc?uhc?uhc?uhTc?uh c?uh!,c?uhc?uhc?uh ,c?uhc?uhc?uhc?uh%c?uhc?uhc?uh,c?uh+c?uhc?uhc?uhc?uhc?uh+c?uhc?uhc?uhic?uhc?uh,c?uhyc?uhc?uhc?uhc?uhc?uhc?uhc?uhc?uh`c?uh c?uh c?uh9f ..............#.......##.... .....b.......##......####.## .#...........##.....#####... ....<.....#..........>.†... c?uh!<............##.....###.##.. .........#.##.....###.###. ........#..#.....##..# #. .......##..........## #. .......@.........### #. ..##...##.........#####. #### ###.###.#....... #.#...#####... #...### #...c?uhY$ ##..# #### b   bat (wandering) #### c?uhS098.9 (60.0)c?uh y .  A bat comes into view.c?uhc!,9.9 (61c?uhZ'c?uh~)0 _The bat moves out of view.e?uh?e?uh?e?uhEe?uhGF _Unknown command.e?uh e?uhn 8 Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice65% 2b - PasswallEarthe?uh 86% 3  c - SwiftnessAir86% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith?uhZ 1Swiftness Calls forth winds to greatly increase the caster's movement speed. After the effect ends, the caster's movements will be sluggish for a time. Level: 3School: AirFail: 86% Power: 0% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 24 electric damage. _________________ “JUST WALK OUT  you can leave!!!  work  social thing  movies  home  class  dentist h?uh h clothes shoppi  too fancy weed storem?uhx Spells (Memorise)TypeFailure Levela - Ensorcelled HibernationHexes/Ice65% 2  b - PasswallEarth86% 3  c - SwiftnessAirm?uh=y86% 3 m?uhky=3 spell levels left m?uhy^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitn?uhz) n?uh/6..............#.......##.... halotheman the Poker.............##......####.## Merfolk.#...........##.....#####... Health: 34/34 ========================n?uh0#....<.....#..........>.†... Magic: 4/4========================............##.....###.##.. AC: 4Str: 16.........#.##.....###.###. EV: 12Int: 7........#..#.....##..# #. SH: 0Dex: 15n?uh0.......##..........## #. XL:  4 Next: 46% Place: Dungeon:2n?uh 1.......@.........### #. Noise: ---------  Time: 1299.9 (0.0)n?uh?1..##...##.........#####. a) +0 trident#### ###.###.#....... Throw: 3 throwing netsn?uh1#.#...#####...#...### #...##..# ######## _library. _You now have 86 gold pieces (gained 10). _You see here an adder corpse.  A bat comes into view. _The bat moves out of view. _Unknown command.n?uh2n?uh>:3You now have 86 gold pieces (gained 10).see here an adder corpse.  A bat comes into view. _The bat moves out of view. _Unknown command. n?uh:/ Okay, then.n?uh;n?uhAn?uhC. _n?uh /Inventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)l - a ring of magical power Scrolls (go to first with ?)  g - 3 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - a fizzy ruby potion  k - a coppery potiono?uh&o?uh~o?uh^..............#.......##.... halotheman the Poker.............##......####.## Merfolk.#...........##.....#####... Health: 34/34 ========================....<.....#..........>.†... Magic: 4/4========================............##.....###.##.. AC: 4Str: 16.........#.##.....###.###. EV: 12o?uhSInt: 7........#..#.....##..# #. SH: 0Dex: 15.......##..........## #. XL:  4 Next: 46% Place: Dungeon:2.......@.........### #. Noise: ---------  Time: 1299.9 (0.0)..##...##.........#####. a) +0 trident#### ###.###.#....... Throw: 3 throwing nets#.#...#####...#...### #...##..# ######## _You now have 86 gold pieces (gained 10). _You see here an adder corpse.  A bat comes into view. _The bat moves out of view. _Unknown command. _Okay, then.o?uho?uhbo?uhdo?uhq?uhj E Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice65% 2b - PasswallEarth86% 3  c - SwiftnessAir86% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitr?uhr?uh..............#.......##.... halotheman the Poker.............##......####.## Merfolk.#...........##.....#####... Health: 34/34 ========================....<.....#..........>.†... Magic: 4/4========================............##.....###.##.. AC: 4Str: 16.........#.##.....###.###. EV: 12Int: 7........#..#.....##..# #. SH: 0Dex: 15.......##..........## #. XL:  4 Next: 46% Place: Dungeon:2.......@.........### #.?uh 0m Noise: ---------  Time: 1299.9 (0.0)..##...##.........#####. a) +0 trident#### ###.###.#....... Throw: 3 throwing nets#.#...#####...#...### #...##..# ######## _You now have 86 gold pieces (gained 10). _You see here an adder corpse.  A bat comes into view. _The bat moves out of view. _Unknown command. _Okay, then.  Okay, then. _r?uhm  _r?uh5 ,r?uh r?uh r?uhp ,r?uhl r?uh r?uhJ r?uh  ..#.......##.. b.....##......####. .#....##.....#####r?uh< j ....<.....#...>.† ....##.....###.## ..#.##.....###.##r?uh[  ..#..#.....##..# #r?uhp )..##r?uh p....##  #...### r?uh 301.9 (2r?uh #...##...##.........##### ########.###.#r?uhİ 5 #.#...#####r?uhװ  #...### # ##..# r?uh nb   bat (wandering) r?uh D ####r?uh r?uh r?uh Z _A bat is nearby!s?uh? .#..# ........#....... .b.....##......#####...........##.....##### ....<.....#..........>.†...##.....###..#.##.....###.#..#..#.....##..#..##..........## ##........  #...##...##.........####.# ########.###.#...# #.#...##### #...### ..# #####s?uh,EF.bs?uhlF22.9 (1 _s?uhJs?uhLs?uhG ###...####......#....##.......##.......#......b....##.....#####<.....#..........>.†..###....#.....##..##.##..........###.................### ..##...##.........###.## ########.###.#....##...####...#####..#####s?uhT ,s?uh} .b3s?uh  ..#......##. ###...####.# .......#..# ..#....... ...##......#...........##.....####.<.....#..........>.b.......##.....###..#.##.....###...#..#.....##..###...# ##........... #...##...##.........## #.## ########.###.#...#. #.#...#### #...###..#s?uh s?uh9 s?uh s?uh :b..s?uh &4s?uhO s?uh s?uh .....[..##..#......##.###...####..#....#.......#..##......#...........##.....###b<.....#..........>...##.....###..#.##.....###..#..#.....##.###... ##.......... #...##...##.........# #.## ########.###.#.. #. #.#...#### .###s?uhs?uhs?uh!s?uh:b..s?uhh&5s?uhs?uht?uh  >.....#............[..##..#......##$###...####.#....#....... #....##......#.b.........##.....###.............##........#.##.....#####..#..#.....#####.. ##........ #...##...##....... #.###########.###.#. #. #.#...##t?uht?uh!t?uht?uh:b..t?uh&6t?uh4t?uhE} _Found 7 gold pieces. _There is a stone staircase leading up here.t?uh;5 .).......####>.....#.......#.....[..#..#......#$###...####......##.....b..#...... #..##...... ...#...##.....#<.....#............##........#.##.....####..#..#.....####. ##........ #...##...##....... #.###########.###.t?uht?uhDt?uht?uh4b.t?uh9-7 _t?uht?uh t?uh"GJ  You reach to attack! You hit the bat.t?uh Hk  The bat is severely wounded.t?uhOi.bb  t?uh P.=8t?uhWt?uhJY: _The bat hits you but does no damage.t?uhJ  You reach to attack! You miss the bat.  The bat is severely wounded.t?uhN..b9t?uht?uhҽP _The bat barely misses you.t?uh  You barely miss the bat.The bat is severely wounded.t?uhU t?uha N.b10t?uh t?uh] P _The bat barely misses you.t?uh+  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the bat!t?uh5  ) #.........>.... #...................[ #.............. #$............. #.............. #.............. #............ ...#..@....... ........<.....# ............... #.............# ####..........# ###........# ##........  #...##...#   t?uh9 51/5181.7 (0.83 throwing netsBerserk t?uh? t?uhC G _You kill the bat!t?uhh3t?uh&^ _No target in view!w?uhi w?uh/j w?uhp w?uhr N _Calm down first, please.z?uh3z?uh z?uhBz?uh&-z?uhg 2.3 (0.6 _You start waiting.z?uh-3.0 (1.3 _You feel a strong urge to attack something.{?uh"{?uh+#{?uh${?uh&{?uhA'{?uh*+{?uh 0{?uh}9e 7 (0.7 _You start waiting.{?uh^:\4.4 (1.4Berserk {?uh`C{?uhcEc _You feel your anger nearly subside.|?uhu3|?uh|?uh ) #.........>.... #...................[ #.............. #$............. #.............. #.............. #............ ...#..@....... ........<.....# ...............|?uh3 throwing nets #.............# ####..........# ###........# ##........ #...##...#|?uh 0.0  You start waiting.You are no longer berserk.|?uh34/345.1 (0.7Slow -Berserk |?uh|?uhy _You are exhausted. You feel yourself slow down.}?uhC3}?uhD}?uhEG}?uh~KX}?uh.M}?uhN,}?uhxP}?uhR,}?uh+T}?uh8V,}?uhW}?uhY,}?uhZ}?uh\}?uh;]}?uh<^}?uhaB}?uhc,}?uhd}?uhf,}?uhPkX}?uhn}?uhԝ}?uh,}?uhɠ}?uhŢ,}?uh}?uhª}?uh(j 58.6 (43.5) _You start waiting.}?uh:60.1 (45.0}?uh=}?uh^[ _You feel yourself speed up.~?uhL?I~?uh@~?uhLB~?uhB~?uhE~?uh9F~?uhbI,~?uhBK~?uhM~?uh^U^ ..###..#†####.. .[....#...÷#.....# #÷.#...... ##).......## #>.....#.... #[ #..# #$..### #.........2.1 (2.0) #................# #..#.......##... #....#...........##... ..........<....#............######....#.######..........#..# ###........##.....~?uhx\~?uh\*3.1 (3~?uh~b~?uhe- _Found a leather armour.~?uhV ~?uh ~?uh ~?uh, ~?uh, ,~?uhp ~?uh_ ~?uh ,~?uh ~?uh ~?uh ,~?uh, ~?uh ,~?uhn ~?uh L _You now have 93 gold pieces (gained 7).~?uh 3~?uh# ~?uhI ~?uh ,~?uh` ~?uh ~?uht ,~?uhJ ~?uh ~?uh7 ,~?uh! ~?uh ~?uh ,~?uh ~?uh ~?uh ~?uh ~?uh ~?uh} ~?uh >~?uhC ~?uh  $ ~?uh? N_You recover from your berserk rage.~?uh 3~?uh ~?uh ~?uh ,~?uh ~?uh  ~?uh ,~?uh/ ~?uh ~?uh ,~?uh# ~?uh! ~?uh ,~?uh) ~?uh ~?uh ,~?uh ~?uh_! ~?uh"" ,~?uh" ~?uh$ ~?uh$& ,~?uhk& ~?uh( ~?uhW* ,~?uh:+ ~?uh. ~?uh#/ ,~?uh/ ~?uh'3 ~?uh3 ,~?uh4 ~?uh6 ~?uh)8 ,~?uh8 ~?uhV; ~?uhI ~?uhJK ~?uhK ~?uhP ~?uh^Q ~?uhXR ~?uhCS ,~?uhS ~?uhT ~?uhV ,~?uhV ~?uhW ~?uhjX ,~?uh Y ~?uhY ~?uh[ ,~?uh\ ~?uhg F  You see here a +0 leather armour.~?uhj ~?uhj  _~?uhl ~?uhn ~?uhq ,~?uhr ~?uht ~?uhJv ~?uh{v ~?uhFw ~?uh_y ~?uhz ,~?uh{ ~?uh} ~?uh ,~?uh7 ~?uhq n~?uh ,~?uh7 ~?uhĉ ~?uhЊ ,~?uh ~?uh ~?uh' ,~?uhҎ ~?uhQ ~?uhn ,~?uh6 ~?uh <  You see here a +0 club.~?uh> ~?uh  _~?uh` ~?uh? ~?uhm X~?uh B~?uh ~?uh ,~?uh ~?uh ~?uh ,~?uhA ~?uh ~?uh ~?uh ~?uh_ ~?uh3 ~?uh ,~?uh# ~?uh? ~?uh` ,~?uh ~?uh? ~?uh] ,~?uh ~?uhG ~?uh> ,~?uh ~?uh ~?uh ~?uh ~?uh_ ~?uhq ~?uhf ~?uh ~?uh ~?uhV ~?uh ~?uh[ ~?uhT ~?uh ~?uh ,~?uh5 ~?uh ~?uh ~?uh ~?uh ~?uh ~?uh ,~?uh ~?uh. ~?uhf ,~?uh ~?uh ~?uh ,~?uh ~?uhJ ~?uh ,~?uhP ~?uhH ~?uh% ,~?uh\ ~?uh/ ~?uh ,~?uh ~?uh ~?uh ,~?uht ~?uh ~?uhh ,~?uh ~?uhO$  ############ #.......#############.###########......@...........#####430.1 (67.0)############.#####... #...)....... #####.#.#)...##. #.....#.#)##### #.........# #. #.....##..## #.) ##....###..## ##..##.....###~?uh$ ~?uh}* ~?uh+ E _Done exploring.?uh?uh?uhH?uhw.........0.0)........?uh?uhE _Done exploring.?uh?uhr?uh ?uh/?uh8,?uh:E _Done exploring.?uhh43?uh]5?uhZ4?uhs\?uh^E _Done exploring.?uh9w?uhw?uhx?uhʕ?uhK?uh?uhE _Done exploring.?uh]?uh]?uh5_?uhg?uhi?uhwl: _?uho?uhq?uh r?uhs?uhv?uhx?uhy?uhj{?uh?uh+,?uh`?uh?uh؉?uh?uh?uhƎ?uh#?uhO?uhВ?uhIG _Done exploring. ?uh}L_ Things that are here:  a +0 flail; a +0 scale mail; a +0 dagger?uh"?uh _?uh}?uh?uhǣ?uh ?uh?uh`?uh,?uhd?uh?uh,?uh?uhz?uh,?uh?uh?uhe,?uh?uh]?uh,?uhC?uhD?uht,?uhM?uh?uh0?uhj?uh?uhA############################?uh#.......................... #######.###############.........# .............########...#.......# ?uh######.#####..........###.......#...)...........)###### ?uh####.#.#)...##.................. .....#.#)#####..@....####.......45.1 (1?uhN-5.0) .........# #........###.......# .....##..## #.)....#..##?uh# #....###..## ##..####...........# ###..#.....###..........#....?uh#....##....#.........<..######.#.....#.#............#....#.........#..............###..##.).......#..######.<..## #?uh?uh?uhq?uh?uh?uh?uhh?uh?uh?uh?uhG?uho,?uh?uh?uhp,?uh"?uh?uh,?uh?uh{?uh?uh?uh ?uh ?uh~ ,?uh^?uh?uh,?uhT?uh?uhV?uh,?uh?uh&P  There is a stone staircase leading up here.?uhN?uh _?uh;?uh5 )...........)#####.......#...... #)...##.................. #)#####.......####.......# ..# #........###.......# .## #.)....#..##.......####### ?uh  ..## ##..####.....#.....# ....###..........#...........#.........<..####..#.#.........@..#......54.1 (9.0)#.......###....#..######.<..## #.. ?uh G.....#..÷.# #....#..###.#.....## #....##....† ?uh~!###.......####....##.......... ...........##....... .#.......##.._........ .....###....##...........?uh!?uh&?uh}'?uhu3?uhv?uh;}?uhw~,?uh?uh?uh',?uhK?uh?uhщ?uhD?uh ?uh?uh ,?uh?uh?uh,?uhr?uh.##....#.........<..####... .....#.#............#............ ?uh.......#..............###........ ).......#..######.<..## #............#..÷.# #....#..###........ #####.....## #....##....†....... ####.......####....##.. #....##.. ÷.#....#.._61.1 (7####...#..............##......[..##..#########..#.....# ....#......##....###......####### ?uhc|...###...####.#...##.##...#......#..#.#.#..##..##....#.......##.........####......####.##.....#?uh9?uha?uh8?uh?uh(?uhO?uhz,?uh?uh?uh&,?uh?uh?uh,?uhM?uhH?uh,?uh?uh?uh,?uh?uh[?uhj,?uh?uh?uhg,?uhI?uh)?uhf,?uhz?uh?uh,?uh?uh?uh,?uh?uh?uh,?uh_?uh?uhT,?uh-?uh?uh ,?uh ?uh?uh,?uh?uhB?uh!,?uhT?uhQ?uh !,?uh"?uh%?uh!),?uh*?uh-?uhm0?uh0?uhQ2?uhP= #.........# ##.).......#..#### ####### ###.......#..÷.# # #.....# ##>..#####.....## # #.....###..#÷####.......#### #..[....#...÷#.....#. ###..........÷.#............ ?uh8C##?uhDs).......### #.....#.79.1 (18.0) #.........[..## #...#......## #..............###...#### #......................#..?uhaG ##................#.......##  #..#.............##......###   ###....#...........##.....####   #....<.....#..........>. ?uh#[y _There is a stone staircase leading down here.?uhm ?uh ?uh ?uh ?uh 980.0) _?uh ?uh"&  ##### 3 #@..#  ###.#  ..  .# .. ## ?uhw'?uh4,?uh,P+8 (1.7?uhT?uhW} _You climb downwards. _There is a stone staircase leading up here.?uh˺ ?uhI ?uh ?uhV ?uh ##### #<@.# 0.0###.# ... .#.#.#....# ###...(?uhj A1.8 (1?uh ?uh % _Found 3 stones.?uh3?uh?uhl?uh ?uhy?uh?,?uhz,?uh?uh\?uh,?uhX?uh?uh?uhQ,?uh?uh?uh,?uh2?uh?uh?uh?uh{?uhz?uhL ,?uh. ?uh ?uh,?uh?uh?uh?uhF?uh?uhp?uhV,?uh9?uh?uh4,?uh?uhl"?uhd$,?uhr%?uh~(?uh 0.....##.##.##.##.##.#.#...####.####.#######.##?uh0.......@...................##.#.......#.......#..........#.......#####...##.#h###.#(#<..#...##.#.###.#...##.#h   jackal (asleep)?uh1# #.#..........##.#.#.#.#######.#.#...?uh*B 943.0)  A jackal comes into view.5.8 (14?uhD?uhXG ?uhG_Found 5 boomerangs.?uh ..## #.##. #.#)# #.#. #.##.#. #.#...#####.####.#######.##....................###.#.......#.#..........#.#####...##.#h###.#(#<..#...#. #.#.###.#...##.# #.#.#..........# # #.#.#.#.###### #.#.#.#... # #.#####6.0)?uh9 _Found a club.?uh# #.# #. #.# )## #.#?uh .. #.##. #. #.#...#####.####.#######.## #....................###.#.......#.?uh7.#...#h?uh?.#####...##.#?uh:h###.#(#<..#...# . #.#.###.#...##.#?uhe| #.#.#........?uh..# #.#.#.#.#.######h 2 jack?uhals (asleep) #.#.#.#.#...?uh#. .# #.##### #..?uh  A jackal comes into view.7 _Found a fizzy ruby potion.?uh, # #.# #. #.# )## #.# .. #.# #. #. #.# ... #####.####.#######.## #... ##.##.#.?uh#- Q# .#.# h.#####...##.# ..h###.#(#<..#...# .. #.##.##.#.#.#.#.######    jackal#.##.# ?uh5 ?uhi6 &8?uh@= ?uh? ?uh51a. )## ..#.#..#####.####.#######.##....................###.## .....h####...##..h###.#(#<..#...# . #.#.####.# #.#.#.........#.#.#.#.#.#####..  #.##### ...(?uh8?uh9&9?uh(??uhLA?uh[d  )## ..#.#..#####.####.#######.##....................###.## .....h####...##?uhe..h###.#@#<..#...# . #.#.####.# #.#.#.........#.#.#####..#.####?uhm>500?uh"t?uhEwP _You see here 5 boomerangs.?uh<1?uh!?uh1& _o - 5 boomerangs?uh{ DM#. )## . # #. #.# ...####.####.#######.## ......###.#..........h.......@#####...##.#.h###.#.#<. .. #.#.###.#...###.#.#..........#h   jackal (asleep)#.#?uh ?uh~ &2?uh ?uh ?uh  #. #.# )## #.# .. #.# #. #. #.# ... #####.####.#.## #.. ##.##.#.# .#.# h.#####...##.# ..h###.#.#<..#...# .. #.#.###.#...##.# #.#.#.# #.#.#.#.#.###### #.#.#.#.#...h 2 jackals (asleep) #.#.# #.######.#.# #..  #.# ..([3?uh= 7m3?uh9 ?uhk ?uh˪ G #. #.# )### #.# ... #.# #. #.. #.# ... #####.####.#.## #..?uh X.#.##.#.#.#.#.h.#####...##.#.h###.#.#<..#...#... #.#.###.#...##.# #.#.#.# #.#.#.#.#.###### #.#.#.#.#...?uh q #.#.# #.##### #.#.# #..  #.# ..(?uh <4?uhP ?uh ?uh #. #.# )###. #.# ... #.#?uh #. #.. #.# ...?uh* #####.####.#######.## #..#.##.#.#.#.#.h.#####...##.#.h###.#.#<..#...#... #.#.###.#...##.#. #.#.#.# #.#.#.#.#.######?uh #.#.#.#.#... #.#.# #.##### #.#.# #..  #.# ..(?uh ?uh?uhT,?uh/!.h.h.hh?uhE====5?uh?uh>* _The jackal barks! x2?uh?uh<.hh?uh!3-=---6.9 (1.1?uh?uhh _You closely miss the jackal. The jackal bites you.?uh  You hit the jackal.  The jackal is severely wounded.?uhd?h.?uhD---8.0?uh7?uhFV _The jackal barely misses you. x3?uhG  You miss the jackal.The jackal is severely wounded.?uhGF-90?uhQ?uhtU ?uhUt[_The jackal barely misses you. The jackal bites you.?uh$oS  You miss the jackal.The jackal is severely wounded.The jackal bites you but does no damage.10 _The jackal barely misses you.?uh/  #. #.#  )###. #.#  ... #.#  #.. #.#  #####.####.# #......... ####.......#  ......h....#  ..!...h@...#  .....###.#.#<  .... #.#  . #.#  #.#  #.#  #.#.#   #.#.# #..  #.# ..( A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You closely miss the jackal.The jackal is severely wounded.50/516 (0.63 throwing netsBerserk  _The jackal bites you but does no damage. x2?uh   You impale the jackal!! .   jackalYou kill the jackal! 1/52501.3 (0.7 _The jackal misses you.?uhv i _Your Fighting skill increases to level 3!?uhE=  You puncture the jackal!?uhrg†?uhM/32.0?uhc?uhȻJ _You kill the jackal!?uh? 3?uhl@ ?uhB ?uhF ,?uhK &-?uh7T ` 7 _You start resting.?uh'U r2=-3.4 (1.4?uhZ ?uha k _You feel a strong urge to attack something.?uh3?uh?uhkBerserk ?uhG?uhD  #. #.#  )###. #.#  ... #.#  #.. #.#  #####.####.# #......... ####.......#  ......†....#  ..!....@...# 4.1 (0.7?uh .....###.#.#<  .... #.#  . #.#  #.#?uh` #.# ?uh#.#.#  #.#.# #..?uh) ?uhK#.# ..( _You start waiting.You feel your anger nearly subside. You are no longer berserk.?uh35/35=7 (1.33 throwing netsSlow -Berserk ?uhM?uh _You are exhausted. You feel yourself slow down.?uh ?uh _?uh& X?uhN( ?uh( ?uhU* ?uh . ?uh?. ?uh/ ?uho2 ?uh2 ?uh8 B?uh@9 ?uh< ?uhJ< ?uh5> ?uh@ ?uh@ ?uhsB ?uhD ?uhD ?uh_F ?uhH ?uhH ?uh*J ?uhM ,?uhN ?uhX B?uh\ ,?uh\ ?uh_ ?uh_ ?uh-a ?uhc ?uhd ?uhne ?uhg ?uhh ?uhMi ?uhfl ?uhl ?uhn ?uhu ,?uhv ?uhx ?uhy ?uhEz ?uh|| ?uh| ?uh~ ?uhY ?uh~ ?uh ?uhd ,?uh ?uh| ?uhޖ j 47.7 (33.0) _You start waiting.?uh. 99.2 (34.5?uh ?uh [ _You feel yourself speed up.?uhP3?uh<?uhѼ?uhq,?uhbB?uh?uh#?uh|?uh #. #.# )###.##.# ....##.#  #..> #.#  #####.####.##### #.. #####.......##.#......?uh9 #......†....#.. #..!.@......#####...##51.2 (2.0) #.....###.#.#<..#...# #.....# #.#.###.#...## #.....# #.#.#..?uhU#.....# #.#.#.#.#.#####.....# ?uh#.#.#.#.#...#.....# #.#.# #.######.....# #.#.# #..  #.# ..(?uh_@2.2 (3?uhQ _Found a stone staircase leading down.?uh?uh?uh,?uhB?uh,?uh_?uho?uh?uh?uhH?uhr _j - 2 fizzy ruby potions (gained 1)?uh# ?uhN ?uh ?uh?uh?uh?uhm?uh?uh,?uh?uh ?uhy,?uh?uh4j?uh3!r _You recover from your berserk rage.?uhf#3?uhp$?uh&?uh)?uh;)?uhO*?uh,?uhj.,?uh~/?uh11?uhZ3,?uh!4?uh 6?uh7?uh8?uh8?uh6:?uh;;?uhY;?uh;?uh]=?uh,?uhX?uh'<  You see here a +0 club.?uhla _?uh.[.. +.... ...##... ...#... ?uh..#...... ..# #...  #.# ...#  #@# .##.# 68.2 (1?uh6.0) #.# .##.#  #)###.##.# ?uh #.....##.# # ###..>##.# .. #####.####.#######.# ?uh4[ #................... #####.......##.#.......# #......†....#..........# ?uh?uh.,9.2 (17?uh; ?uh"( _Found a ring mail.?uhE[3?uhb,?uhBjM...## #.oo..##..[.. +......##...##.......J...#........#........ #..# #... ..?uhj.# #)###.##.#....oo 2 orcs (asleep).J   endoplasm (asleep)..?uhjU.?uhw,0.0)?uh|,70.2 (1?uhk?uhHg _2 orcs and an endoplasm come into view.?uh;##.. ........## #.oo..## ..[.. +.......###...##.....#...J...#.....#.......#.....#.............# .# #...#.# ...# #.# .##.# #.# .##.# #)###.##.# #.....##.#  ###..>##.# . #####.####.####### #.....?uhgB?uhA o..ooooo 3 orcs (1 wandering)  The orc shouts! x2?uh(==1?uh?uhe\ _An orc comes into view. It is wielding a +0 flail.?uh?uh.#.. ..........## #o....##[.. +.oo.... ###...##.....# ?uhb)...J...#.....# .......#.....# .............#  #..# #...##@# ...# ?uh$.# .##.# #.# .##.# #)###.##.#?uh#.....##.# ####..>##.# ..?uhS#####.####.#######.##..................#####.##.##?uh<?uh ?uh!?uh"?uh+.o..oo?uh,/--2?uh6?uh8?uhQuiver which action? ([-] to clear)  a - Throw: 3 throwing nets (quivered)b - Throw: javelin  c - Throw: 5 boomerangs [*/%] inventory[!] focus mode: off|on?uh ?uh.#.. ......halotheman the Poker....## #.o...##Merfolk..[.. +.......Health: 35/35 ========================###...##.oo..#Magic: 4/4========================...J...#.....#AC: 4Str: 16.......#.....#EV: 12Int: 7.............#SH: 0Dex: 15#..# #...XL:  4 Next: 53% Place: Dungeon:3##@# ...#Noise: ---------  Time: 1572.2 (0.0)#.# .##.#a) +0 trident#.#[40?uhm .##.#Throw: 5 boomerangs#)###.##.##.....##.#####..>##.#.. ooo 3 orcs (1 wandering)#####.####.#######.# J   endoplasm (asleep)#...................#####.......##.#.......# _You recover from your berserk rage. _You see here a +0 club. _Found a ring mail. _2 orcs and an endoplasm come into view.The orc shouts! x2 _An orc comes into view. It is wielding a +0 flail.?uh ?uh ?uh"?uhZB.#.. ......halotheman the Poker....## #.o...##Merfolk..[.. +.......Health: 35/35 ========================###...##.oo..#Magic: 4/4========================?uh#[F...J...#..*..#AC: 4Str: 16.......#.*...#EV: 12Int: 7.........*...#SH: 0Dex: 15#.*# #...XL:  4 Next: 53% Place: Dungeon:3##@# ...#Noise: ---------  Time: 1572.2 (0.0)?uh[#.# .##.#a) +0 trident#.# .##.#Throw: 5 boomerangs#)###.##.##.....##.#####..>##.#.. ooo 3 orcs (1 wandering)#####.####.#######.# J   endoplasm (asleep)#...................#####.......##.#.......#The orc shouts! x2 ?uh\]_An orc comes into view. It is wielding a +0 flail.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?uh+\IAim: an orc, wielding a +0 club (58% to hit)?uhK A o?uh X..*.?uh o*Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uhWh.#.. ......halotheman the Poker....## #.o(..##Merfolk..[.. +..(....?uhhHealth: 35/35 ========================###...##.(o..#Magic: 4/4========================...J...#.(...#?uhhAC: 4Str: 16.......#.(...#EV: 12?uh i/Int: 7........(....#SH: 0Dex: 15#.(# #...XL:  4 Next: 53% Place: Dungeon:3##@# ...#?uhBiNoise: ---------  Time: 1572.2 (0.0)#.# .##.#a) +0 trident?uhoi)#.# .##.#Throw: 5 boomerangs#)###.##.##.....##.#?uhi####..>##.#.. ooo 3 orcs (1 wandering)?uhi#####.####.#######.# J   endoplasm (asleep)#...................#####.......##.#.......#?uhiThe orc shouts! x2 _An orc comes into view. It is wielding a +0 flail.Throw: 5 boomerangs?uhjPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?uh7j]Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uh4m..o...?uh .?uhs  You throw a boomerang. The boomerang closely misses the orc.The orc shouts!?uh?uh%?uh.o..o.oo?uhP===3.4 (1.2 _?uh?uh ?uhi .#.. ......halotheman the Poker....## #.....##Merfolk..[.. +o......Health: 35/35 ========================###...##.....#Magic: 4/4========================...J...#o.o..#AC: 4Str: 16.......#*....#EV: 12Int: 7........*....#SH: 0Dex: 15#.*# #...XL:  4 Next: 53% Place: Dungeon:3##@# ...#Noise: ==-------  Time: 1573.4 (0.0)#.# .##.#a) +0 trident[2?uh 9X#.# .##.#Throw: 5 boomerangs#)###.##.##.....##.#####..>##.#.. ooo 3 orcs#####.####.#######.# J   endoplasm (asleep)#...................#####.......##.#.......#You throw a boomerang. The boomerang closely misses the orc. _The orc shouts!  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uh4 o..*?uh] o.*.  Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uh%.#.. ......halotheman the Poker....## #.....##Merfolk..[.. +o......Health: 35/35 ========================###...##(....#Magic: 4/4========================...J...#(.o..#AC: 4Str: 16?uh.......#(....#EV: 12Int: 7........(....#SH: 0Dex: 15#.(# #...XL:  4 Next: 53% Place: Dungeon:3##@# ...#Noise: ==-------  Time: 1573.4 (0.0)#.# .##.#a) +0 trident#.# .##.#Throw: 5 boomerangs#)###.##.##.....##.#####..>##.#.. ooo 3 orcs#####.####.#######.# J   endoplasm (asleep)#...................#####.......##.#.......#Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle?uhYShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)  You throw a boomerang. The boomerang barely misses the orc.The boomerang hits the orc.?uhae_.o..?uhf .?uhhm  The orc is moderately wounded.?uhji?uhi?uhr.o...oo?uh.s?uhfs6--4.6 (1.2 _?uh~{?uh}}?uh...## #.....## ..[.. +.......###...##o....# ...J...#...........#oo.......... #..# #...##.# ...# #@# .##)###.....##.###..>..#####.####.#######.#...................######.##......†....#...?uhB?uh .o..oo?uh G--50?uhQ?uh)?uh....## #.....##halotheman the Poker..[.. +.......Merfolk###...##.....#Health: 35/35 ========================...J...#o....#Magic: 4/4========================.......#.....#AC: 4Str: 16.......oo....#EV: 12Int: 7#*.# #...SH: 0Dex: 15##*# ...#XL:  4 Next: 53% Place: Dungeon:3#@# .##.#Noise: ---------  Time: 1575.6 (0.0)#.# .##.#a) +0 trident#)###.##.#Throw: 5 boomerangs?uhh#.....##.#####..>##.#..#####.####.#######.# ooo 3 orcs#...................#####.......##.#.......##......†....#..........#The boomerang hits the orc. _The orc is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uh5w ....## #.....##halotheman the Poker..[.( +.......Merfolk###..(##.....#Health: 35/35 ========================...J..(#o....#Magic: 4/4========================......(#.....#AC: 4Str: 16.......(o....#EV: 12Int: 7#(.# #...SH: 0Dex: 15##(# ...#XL:  4 Next: 53% Place: Dungeon:3#@# .##.#Noise: ---------  Time: 1575.6 (0.0)#.# .##.#a) +0 trident#)###.##.#[?uh x 40mThrow: 5 boomerangs#.....##.#####..>##.#..#####.####.#######.# ooo 3 orcs#...................#####.......##.#.......##......†....#..........#The boomerang hits the orc. _The orc is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)?uh q....o..?uh '_The orc is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an orc, wielding a +0 mace and wearing a +0 ring mail (62% to hit)  ?uh/ [You throw a boomerang. The boomerang barely misses the orc.?uh ?uh ?uh, ,?uh .o..oo6.8 (1.2 _?uhh ?uhz ?uh O]  A red film seems to cover your vision as you go berserk!?uh X    ..[.. +.......  ###...##.....#  ...J...#.....#  .......#.....#  ..o....#  #.o# #...  ##o# ...#  #@# .##.#  #.# .##.#  #)#  #..  ###..>##.#  †?uhY52/52=7.4 (0.65 boomerangsBerserk ?uhc?uhf _You feel yourself moving faster! You feel mighty! You barely miss the orc.?uhL  You hit the orc.  The orc is severely wounded.?uh٩ .o49--8.1 (0.7 _The orc hits you with a +0 club.?uhl:  You puncture the orc!?uh/ K) 2 orcs?uhM--67 (0.6?uh7!] _You kill the orc!?uhrr  You reach to attack! You barely miss the orc.?uh ?uhbs.o50?uhG=-9.4 (0.7?uh?uh^ _The orc is moderately wounded.?uh^ :  You puncture the orc!?uhW ?uh .   orc=60=80.1?uh߽ ?uh G _You kill the orc!?uhn:  You puncture the orc!?uhe)?uhq-28?uh?uhG _You kill the orc!?uh?uh5?uhU?uhL?uh,?uhL&-?uhdg 1.4 (0.6 _You start resting.?uhv-2.1 (1.3Berserk ?uh?uhk _You feel a strong urge to attack something.?uh ]     ..[.. +.......  ###...##.....#  ...J...#.....#  .......#.....#  .......#  #..# #...  ##)# ...#  #@# .##.# 8 (0.7 #.# .##.#  #)#  #..  ###..>##.#  † _You start resting.You feel your anger nearly subside. You are no longer berserk.?uh 34/353.5 (1.45 boomerangsSlow -Berserk ?uhC\  _You are exhausted. You feel yourself slow down.?uhA M#.. ...... ....## #.....## ..[.. +.......###...##.....?uh F......#........#................# #..# #...##@# ...# )### #.....##.##?uh= B5.0 (1.5?uh ?uh l _Items here: ))) [ †.?uh ?uh, Pick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 flail  c - a +0 mace Armour (select all with [)d - a +0 ring mail Carrion an orc corpse [Up|Down] select[Esc] exit ?uh Letters toggle [.|Space] toggle selected[top]?uh?uh?uh.#.. ......halotheman the Poker....## #.....##Merfolk..[.. +.......Health: 34/35 =======================-###...##.....#Magic: 4/4========================.......#.....#AC: 4Str: 16.......#.....#EV: 12Int: 7.............#SH: 0Dex: 15#..# #...XL:  4 Next: 62% Place: Dungeon:3?uh##@# ...#Noise: ---------  Time: 1585.0 (0.0)#.# .##.#a) +0 trident#.# .##.#Throw: 5 boomerangs#)###.##.#Slow -Berserk #.....##.#####..>##.#.. #####.####.#######.# #................... #####.......##.#.......#  _You feel a strong urge to attack something. _You start resting.?uhYou feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _Items here: ))) [ †.  Okay, then.?uh6?uh?uhF?uh. _?uh}@ M#.. ....... ....## #.....### ..[.. +.......###[39;49m...##.....#....#......#.....#.............# #.@# #...##)# ...# #)###.##.#?uh%O ?uhP Y5=6.5 (1.5 ?uhP _?uh4Z ?uh%] ?uh>M- .#.. ....... ....## #.....### ..[.. +. ###...##.....# .#.....# .#.....# .# #@.# #... ##)# ...# #.# .##.# #.# .##.# #)###.##.# #.....##.#  ###..>##.#  #####.####.#. #JJ   endoplasm (wandering)8.0?uh)#: .#.. .......  ....## #.....###  ..[.. +.......  ###...##.....#  .......#.....#  .J.....#.....#  .............#  #@.# #...  ##)# ...#  #.# .##.#  #.# .##.#  #)#  #..  ###..>##.# ?uhP .#.. .......  ....## #.....###  ..[.. +.......  ###...##.....#  .......#.....#  .J.....#.....#  .............#  #@.# #...  ##)# ...#  #.# .##.#  #.# .##.#  #)# #..  ?uhʺ###..>##.# ?uh3?uhe?uh*_You start resting.  You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _Items here: ))) [ †. _An endoplasm is nearby!?uh .#.. ....... ....## #.....### ..[.. +. ###...##.....# .#.....# .J.....#.....# .# ?uh= #.@# #... ##)# ...# #.# .##.# #.# .##.# ##.....##.# ####..>##.# .#####.####.#.##.?uh ?uhu .JJ9.5?uhR ?uh0 ^ _The endoplasm quivers.?uh  .#.. ..........## #.....### ..[.. +....... ###...##.....# .......#.....#.J..#............# #..# #...?uhh!##@# ...# #.# .##)###.....##.######.......##.#.......# ?uh#?uh#?uhe*7.?uh*(91.0?uhB0?uh 7l _Items here: ))) [ †.?uh$ ...## #.....### ..[.. +....... ###...##.....# .......#...........#............ #..# #...##)# ...#?uhm #@# .##)###....##......†....#..........# ?uhԡ?uhJ=2.5 _?uh?uhs?uh6   ..[.. +....... ###...##.....# .......#......#...... #..# #...#)# ...# #.# .##?uhų )###....###..>...#....##...........#####...##.# ?uhH ?uh JJ   endoplasm?uh '4.0?uh~ ?uh6 ?uh ....## #.....### ..[.. +.......###...##......#.....#.............# J.# #...##)# ...# )###?uh L ..... # ###..>##.# ..####.####.#######.# .......?uh Y####.......##.#†....#.........?uh ?uh$ &.J?uh$ '5.5?uh,1 ?uh  You barely miss the endoplasm. The endoplasm closely misses you.?uh4=7.2 (1.7?uh ?uhM V _The endoplasm barely misses you.?uh\ The endoplasm barely misses you.  You hit the endoplasm.  The endoplasm is heavily wounded.  The endoplasm freezes you.You are frozen.  The endoplasm freezes you.3--8.9?uh5c?uhe% _You are frozen.?uhUJ  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.29-----600.4 (1.5?uh?uhq% _You are frozen.?uhJ;  You hit the endoplasm.?uh@Se)?uhfVj30=--51.9?uh\?uh(`M _You kill the endoplasm!?uh ?uh ?uh ?uh= H _No target in view!?uh>_?uhh_?uha?uhc?uhg,?uhKh,?uhi?uhm?uhma1==?uhp?uh0s,?uhu?uhw,?uh/y?uh{k2=?uh}?uhO,?uh?uh=?uhyD3=?uh%?uh%,?uh?uhˏ,?uh?uh<?uhh4==?uh”?uhM,?uh?uh&-?uh8j 19.9 (18.0) _You start resting.?uhT-21.4 (19.5?uh?uh3[ _You feel yourself speed up.?uh4g?uh ;30.0)?uhf>n5==2.4 (1?uhA?uhGU _You start resting. HP restored.?uh??uhEX?uhJe=?uhL?uhL?uhHN?uhP,?uhgR?uhU,?uhV?uhY,?uh6]?uh_?uhy`?uhya?uhc?uhd?uhe?uhun?uhui 30.0) _You start waiting.?uhv63.4 (11?uh}?uhAc _You recover from your berserk rage.?uh_?uhw?uh+?uh?uhh?uh,?uh[  Items here: ))) [ †.?uhW?uh _?uh?uh?uh,?uh_?uh?uh ?uh ,?uhC?uh?uh,?uhP?uh?uh,?uh$?uh\%?uh(,?uh)?uhK,?uh.?uh$/?uh0?uh3?uh6,?uh8?uh#:?uhX<,?uh=?uh??uhL  You see here a +0 ring mail.?uhN5 _?uhP?uhT?uh9X,?uhX?uhZ?uh\,?uh^?uhJd?uhe?uhf?uhf?uhi?uh k?uhEk?uhCl?uhtX?uhsz?uhf|,?uh}?uhނ?uhn,?uhL?uh ?uh-,?uhI?uh?uh,?uh?uh4?uh$?uhӟ,?uhq?uhۡ?uh,?uh?uh?uh,?uh?uhh?uhU?uh?uh?uhͰ?uh,?uh?uh0?uhL?uh?uh B?uh?uh?uh >... ..  ... .#  #.. .#  ?uh2"#.. .##  #..#... #...#.. ?uhl #.!#.# ...##.@#.# .....#67.4 (34?uh#..#.##.......##..#.##.......#....##.....#.#...###.###+## #.##...........#  #. #....#.#....# ?uh #. #.#...#  ?uh)#. #.#..#.#....###?uhB8.4 (35?uh?uh'; _Found a stone staircase leading down.?uh?uh?uh?uh?uhTr _j - 3 fizzy ruby potions (gained 1)?uh3?uh.?uhc?uh$,?uh?uh?uh?uh'?uh?uh ?uh ?uh ?uh ?uh ?uh ,?uh-?uh?uh!,?uh?uh?uh,?uh?uh?uhB?uh?uh,?uh??uhu?uh'#..#.##.......# #..#.##....... #....##..... #.#...###.###+## #.##...........# #.##....#.#....# #.##.#....#....########.##.#..#.#....###......?@...#....#.#.#...79.4 (11###......####.....#.#.##?uh'G#..........#.###..............#.#...#......########.#....#......... ..#...[.?uh (#.......## #######..#.[.....# #......?uhC(J #......?uh91?uh1-80.4 (12?uh8?uh(;( _Found a ring mail.?uh} 3?uh~ ?uh ?uh k #..#.##.# #..#.##. #....##..... #.#...###.###+## #.##.# #.##....#.#....# #.##.#....#....#?uh( #.##.#..#.#.....@....#....#.#.#0.0)[###......####.....#.#. #...#. #......#.# #......########.#.... .?uho @. ..#...[ #.### # #.[.....#?uh i # #?uh ?uh˘ +1.4 (1?uhz ?uh < _Found a leather armour.?uhx +2.4 (2?uhӧ ?uhg  ?uh Y_p - a scroll labelled DEME CASIRIKHLIWK?uhvy 3?uhz ?uh ?uh ?uh B?uh B?uh/ ?uh ,?uh ?uh2 ?uh ,?uh ?uhC ?uhg #.##....#.##.##.#....#....#########.##.#..#.#....###............#....#.#.#...[###......####.....#.#.###.................#.###...............#.#.........########.#....#..........#...[#.......##############..#.[.....# #......#.......# #....#.......# #..?uh {......### #...... S   ball python (constriction, asleep)...... #.....S ?uh { 6.4 (4  A ball python comes into view.?uh ?uhm aSS).?uh+ +7.4 (5?uhB ?uhռ 5 _The ball python hisses angrily.?uh' ?uhB- Inventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) ?uh- Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) ?uh8. m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)l - a ring of magical power ?uh. Scrolls (go to first with ?)  g - 3 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI  p - a scroll labelled DEME CASIRIKHLIWK Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - 3 fizzy ruby potions  k - a coppery potion?uh<?uhB?uh#.##....#.#....#halotheman the Poker#.##.#....#....#Merfolk########.##.#..#.#....### Health: 35/35 ========================............#....#.#.#... Magic: 4/4========================[###......####.....#.#.## AC: 4Str: 16#.................#.## EV: 12Int: 7#...............#.#... SH: 0Dex: 15?uhz###......########.#....# XL:  4 Next: 65% Place: Dungeon:3#......@..........#...[. Noise: ---------  Time: 1687.4 (0.0)#.......##############.. a) +0 trident#.[.....##...... Throw: 5 boomerangs#.......##......#.......##...........S###?uh/#...... S   ball python (constriction)......#######...... _j - 3 fizzy ruby potions (gained 1) _Found a ring mail. _Found a leather armour. _p - a scroll labelled DEME CASIRIKHLIWKA ball python comes into view. _The ball python hisses angrily.?uh4?uh=?uhm?uhlG #.##.#....#....#########.##.#..#.#....## ............#....#.#.#.. [###......####.....#.#.# #.................#. #.........#.#..###......########.#. #.................#...[ ###############?uhҭ7 #.[.....# #... #.......# # #.# #......S### #..  ######?uh%..?uh1?uh:S.?uh+8.4 (1?uh?uh?uhkf#########............#....#.#.#..[#######.....#.#.# ............#.#..##########.#.............#...[##############.[ #.......S.......##?uhnq ##### ?uhz:S.?uhM{&9?uhك?uh?uh>  You hit the ball python.  The ball python is severely wounded.?uhf? /=90?uhJF ?uhH Y _The ball python closely misses you.?uh*  You barely miss the ball python.The ball python is severely wounded.?uh &1?uh ?uh \ _The ball python closely misses you. x2?uhThe ball python is severely wounded. _The ball python closely misses you. x2  You closely miss the ball python.  The ball python is severely wounded.The ball python closely misses you. The ball python barely misses you.  The ball python bites you but does no damage.?uhM4- 2 2.5 (1.1Constr ?uhc _The ball python grabs you. The ball python constricts you.?uh ........... [###......### #........ #....... ###......## #.........[ #.......# #.[...@.#  ?uhVf#.....S.#  #.......#  .......###  .......  ....... ....... .......?uhCThe ball python grabs you. The ball python constricts you.A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You closely miss the ball python.  ?uhThe ball python is severely wounded.  bites you but does no damage.?uh%50/52?uh-3.3 (0.85 boomerangsBerserk Constr ?uhU%?uh'_ _The ball python constricts you.?uh =  You hit the ball python.?uh!h†?uh%=12 69 (0.6?uh% ?uhv-?uh0O _You kill the ball python!?uh _No target in view!?uh) 3?uh3 ?uh8 H _No target in view!?uh}1?uh&-?uhyg 4.6 (0.7 _You start resting.?uhsF-5.3 (1.4?uh _You feel a strong urge to attack something.?uh!{3?uh|?uh?uh3?Berserk ?uh?uhή( 9 (0.6 _You start resting.6.5 (1.2 _You feel your anger nearly subside.?uhJ 3?uh ?uhj 5 ........... [###......### #........ #....... ?uh ###......## #.........[ #.......# ?uh ##.[...@.#  #.....†.# ?uh ^ #.......# ?uh, G5 boomerangs ?uhL W.......###  ....... ?uh{ , ....... .......?uh  ....... ?uh ?uh 0.0  You start resting.You are no longer berserk.?uhm34/357.1 (0.6Slow -Berserk ?uh?uh _You are exhausted. You feel yourself slow down.?uhaI?uhB?uhR05=8.6 (1.5 _You start resting. HP restored.?uh+p 3?uhp ?uhs ?uhx ,?uh~x ,?uhy ?uh| ,?uh} ?uh O=?uh( ?uh ,?uh) ?uhr ,?uh ?uh ,?uhK ?uh ?uh ?uhْ ?uhϔ ,?uhA ?uhۘ ?uh ?uh ?uh ,?uh ?uhɣ ,?uh ?uh ?uh ?uh ?uh9 ,?uh ?uh ,?uh ?uhs ,?uh ?uh ,?uhG ?uh ,?uh8 ?uh ?uh ?uh[ ?uh ?uh ?uh ?uhg ,?uh ?uhr ,?uh ?uh} ?uh ?uh+ ?uh ?uh k 733.1 (34.5) _You start waiting.?uh 94.6 (36.0?uh ?uh [ _You feel yourself speed up.?uh ?uh^?uhD?uhn?uh?uh?uh$,?uh'?uhX'?uh(?uh*?uhf-,?uh.?uh2?uhx5,?uh:,?uh<,?uh=?uh@?uhB?uhBC?uhD?uhF?uhI?uhI?uhJ?uhM?uhR?uhR?uhT?uhnV?uhpX,?uhbY?uh\?uh^,?uh`?uh9b?uh e,?uh}f?uhh?uhq #. #.# #.......... #..#.###......#### #..#.#............ #..#.##### #..#.#.[.....# #####+#.r#.#.....†.# ..##.#.......# ...........### .......@#........# ."......#........# ..#........# .#........# #########........# #........#r   rat (asleep) #........# ?uhv 45.6 (11  A rat comes into view.You recover from your berserk rage.?uhR~h.rr?uhU====6.6 (12?uh?uh- _The rat squeaks loudly.?uh?uhzF.r?uhP----7.7 (1.1)?uhi?uhul _You reach to attack! You hit the rat but do no damage.?uhw?uhN=---8?uh  0?uh?uh _You closely miss the rat. The rat closely misses you.?uh[  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the rat.?uh7 A #. #.#  #..# #..# #..# #..#.#.[.....#  #####+#..#.#.....†.#  ........##.#.......#  .......†.........###  .......@#  ."......#  ........#  ........#  #########          52/5279.4 (0.75 boomerangsBerserk ?uh ?uh G _You kill the rat!?uh{p- 50.0 (0.6 _You start waiting.-7 (1.3 _You feel a strong urge to attack something.?uhL{ ?uh+ ?uh 1.4 (0.7 _You start waiting.2.0 (1.3Berserk ?uh ?uh c _You feel your anger nearly subside.?uh 3?uh6?uhJ #. #.#  #..# #..# #..#?uh #..#.#.[  #####+#..#.#.....†.#  ........##.#.......#  ?uhL.......†.........###  .......@#  ?uh{."......#  ........#?uh 5 boomerangs ........#?uhd  #########?uh ?uh  ?uh0?uh( 0.0  You start waiting.You are no longer berserk.?uh-35/357 (0.7Slow -Berserk ?uh 2?uhP5 ?uhJ7_You are exhausted. You feel yourself slow down.?uhI{  #. #.# #   #..#.###......   #..#.#   #..#.#.   #..#.#.[.....#  #+#..#.#.....†.#  ?uh?|.##.#.#  .†.###  .#.#  ."......#.#  .#.#  .#.#  #.#   #.#   #.#   ?uhB4.2 (1.5?uhɍ?uhА?uh   #. #.# #   #..#.###......   #..#.#   #..#.#.   #..#.#.[.....#  #+#..#.#.....†.#  #.##.#.#  #.†.###  #.#.#  #.."......#.#  #.#.#  #.#.#  #.#   #.#   #.#   ?uh ?uh '5.7?uhO ?uh ?uhX "  #. #.# #  #..#.###......  #..#.#  #..#.#.  #..#.#.[.....#  #+#..#.#.....†.#  #.##.#?uhY u.#  #.†.###  #.#.#  #.."......#.#  #.#.#  #.#.#   ?uh=Y g#.#   #.#  ?uhjY U #.#  ?uhUc ?uhc 7.2?uh* ?uh ?uh"  #. #.# #  #..#.###......  #..#.#  #..#.#.  #..#.#.[.....#  #+#..#.#.....†.#  #.##.#.#  #.†.###  #.#.#  #.."......#.#  #.#.#  #.#.#   #.#   #.#   #.#  ?uh =8.7?uh$?uh`'?uh\  #. #.# #  #..#.###  #..#.#  #..#.#.  #..#.#.[.....  #+#..#.#.....†.  #?uh].##.#.  #.†.  #.#.#  #.."......#.#  #.#.#  #.#.#   #.#   #.#   #.#  ?uh>60.2?uhD?uh.#.##..#.#.#.[#######+#..#.#.....†.........#.†.........##.#. "?uh.######### #?uh?uhM 1.7?uh?uh?uhT   #..#.###  #..#.#  #..#.#  #..#.#.[  #+#..#.#.....†  #.##.#  #.†.  #.#.#  #...#.#  #.#.#  #.#.#  #.#   #.#   #.#   3.24.7 (3.0 _q - an amulet of regeneration?uhI?uh`?uhQB?uh,?uhu?uhv?uh ?uhH 96.2 (31.5) _You start waiting.7.7 (33.0?uh ?uh' [ _You feel yourself speed up.?uh |Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)l - a ring of magical power  q - an amulet of regeneration Scrolls (go to first with ?)  g - 3 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI  p - a scroll labelled DEME CASIRIKHLIWK Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - 3 fizzy ruby potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]?uh4 ~ q - an amulet of regeneration. An amulet that increases the wearer's rate of health regeneration. In order to function, it must first attune itself to the wearer's body at full health. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Regen} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?uh,Z?uhb?uhh #..#.###.... halotheman the Poker ?uhdi#..#.#...... Merfolk #..#.#...... Health: 35/35 ======================== #..#.#.[.... Magic: 4/4======================== ?uhi#######+#..#.#.....† AC: 4Str: 16?uh{jw #.........##.#...... EV: 12Int: 7 #........†.........# SH: 0Dex: 15 #.........#........# XL:  4 Next: 67% Place: Dungeon:3 #..@......#........# Noise: ---------  Time: 1797.7 (0.0) #.........#........# a) +0 trident?uhj\ #.........#........# Throw: 5 boomerangs ###########........# -Berserk  ?uh8m#........# #........#You start waiting.You are no longer berserk. _You are exhausted. You feel yourself slow down. _q - an amulet of regeneration _You start waiting. _You feel yourself speed up.?uhr?uhs?uhש"You are no longer berserk. _You are exhausted. You feel yourself slow down.q - an amulet of regeneration _You start waiting. _You feel yourself speed up.  You start putting on your amulet.8.7 (1?uh@9.7 (2?uh>?uhB800.7 (3?uh\,?uh*1.7 (4?uhV?uhM?uh*2.7 (5?uh?uhl _You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  q - an amulet of regeneration (worn)?uh?uh5?uhV ?uhf_The amulet throbs as it attunes itself to your uninjured body.?uh?uhInventory: 17/52 slots Hand Weapons (go to first with )) ?uh a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) ?uh c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=) ?uhw q - an amulet of regeneration (worn)l - a ring of magical power ?uhScrolls (go to first with ?)  g - 3 scrolls labelled GOUF TIESAINKU ?uh(X i - a scroll labelled PALAL YPOTECI  p - a scroll labelled DEME CASIRIKHLIWK ?uhPPotions (go to first with !)  f - 2 orange potions ?uhA h - a metallic black potion  j - 3 fizzy ruby potions ?uh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]?uhJ l - a ring of magical power. ?uh~ A ring that increases its wearer's reserves of magical power for so long as it is worn. You took it off Terence on level 2 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” ?uhV -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.?uh8 Inventory: 17/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing nets  e - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  l - a ring of magical power Scrolls (go to first with ?)  g - 3 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI  p - a scroll labelled DEME CASIRIKHLIWK Potions (go to first with !)  f - 2 orange potions  h - a metallic black potion  j - 3 fizzy ruby potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[0;10?uh 0;1mtop]?uhl?uhz?uh| #..#.###.... halotheman the Poker #..#.#...... Merfolk #..#.#...... Health: 35/35 ======================== #..#.#.[.... Magic: 4/4======================== ?uhW|#######+#..#.#.....† AC: 4Str: 16 #.........##.#...... EV: 12Int: 7 #........†.........# SH: 0Dex: 15 ?uh|#.........#........# XL:  4 Next: 67% Place: Dungeon:3 #..@......#........# Noise: ---------  Time: 1802.7 (0.0) #.........#........# a) +0 trident ?uh}#.........#........# Throw: 5 boomerangs ?uh/}###########........# -Berserk  #........#?uhQ} #........#?uhv} ?uh}_You feel yourself speed up.You start putting on your amulet. ?uh}_You continue putting on your amulet of regeneration. x5  You finish putting on your amulet of regeneration.  ?uh}q - an amulet of regeneration (worn) _The amulet throbs as it attunes itself to your uninjured body.?uhDŽ3?uh8?uh?uh?uhl?uhv?uh?uh?uh4$ _?uhd?uh`,?uh?uh?uh,?uh0?uh?uh,?uhp?uh}7 _You open the door.?uh3?uh?uh@  There is an open door here.?uhp?uh5 _?uh?uh ?uhW ?uh} ?uh ?uh>?uh\?uh ?uhl_You recover from your berserk rage.?uh3?uh?uh?uh"X?uhx#,?uh$?uh )?uh+?uh,?uh2.?uh1?uh8X?uh):,?uhL;?uh??uhfB,?uh D?uhF?uhI,?uhI?uhxL?uhR,?uhKS?uhW?uhqY,?uhZ?uh\?uh]_,?uh`?uhc?uhe,?uhf?uhkB?uhVl?uhyq?uhzs  #..# #.K...... #..# #?....... #..# #........ #  #.....^.. #..  #. #?uhf{ ####.. #.. #.. #.. #...@.#... #.. ###.....##.# # ..........#.# #?uh{ ####......#.# # #......#.# # ...........##########K   kobold (asleep) ########.#............. ?uh| #.#...[###...... #.#.##.# #......?uhH 24.7 (22.0)  A kobold comes into view. It is wielding a +2 short sword of draining.?uhk.KK?uhj5==5.7 (23?uh?uh( _The kobold shouts!?uh.########.K#.#.^ ###...... #.....#...... ###.....##.###..........####. ##.# ...........##########.#########.#..........[##?uhL?K?uh&--?uh6.7 (1.0)?uh1?uh x>.....########.?#K.....#.^ ####. ...... ###.....##.###....#.#### ##.# ...........##########.########....?uh ?uh" F.K?uhJ A--7?uh ?uh'?uhU0.K?uh?uhː&8?uh?uhV_ _You reach to attack! You miss the kobold.?uh|I?  You closely miss the kobold.The kobold hits you with a +2 short sword of draining.P: 27/34 (35)-----=9Drain?uhPQ _You feel drained.?uh\  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the kobold! > #########  #........  #?.......  #........  #.....^..  #).......  ####@.......  #...........  #.....#.....  ###.....##.###  ..........#.#  ####......#.#  #......#.# #.#  ..........?uhq   ?uhS ealth: 41/52 ------830.4 (0.75 boomerangsBerserk _You kill the kobold!?uh?uhi _Your life force feels restored.?uh ?uh0 ?uh' ?uhȋ H _No target in view!?uh_2=?uhxd?uhl&-?uhug 1.0 (0.6 _You start resting.?uhvD-7 (1.3?uh|}?uhC ?uh]_You feel a strong urge to attack something.?uhD I?uhI u3=?uhP ?uh] g 2.4 (0.7 _You start resting.?uhw 4=3.1 (1.4Berserk  _You feel your anger nearly subside.?uhC ?uh`D ?uhM ?uhcN > #########  #........  #?.......  #........  #.....^.. ?uhN #).......  ####@....... ?uhN #...........  #.....#..... 5 boomerangs?uh(O - ###.....##.###  ..........#.#  ####......#.#  #......#.#  ..........?uhOO  ?uhX 0.0  You start resting.You are no longer berserk.?uh-^ 30/35=8 (0.7Slow -Berserk ?uh^a ?uhc _You are exhausted. You feel yourself slow down.?uhbWM####. >.....########.?#.?uh:#......^ #####...... #.....#......  ###.....##.####.#.. #?uhD#.#........?uhh?uhZZ2=5.3 (1.5?uh?uh+  Things that are here: _a +2 short sword of draining; a kobold corpse?uh 3==?uhÑ 5=== _You start resting.?uh1 (6.8?uh I==8.3 (3.0?uh8 8 _HP restored.?uhgvM ####. >.....########.?#.#.?uhbht^ #)###.....  #.....#.....#... ..###......#?uhp?uh@q,9.8 (1.5?uh x?uh>z?uh#'VM ####. >.....########.?#.#......^ #)###  #...........#..?uh'........#.#?uh2/>41.3?uh5?uh:7?uhM ####. >.....########.#.#......^?uhı #)  ####........#.......#.#?uhC?uh۹'2.8?uh̿?uh?uhH,4.3 (3.0?uh?uh4s _p - 2 scrolls labelled DEME CASIRIKHLIWK (gained 1)?uh?uh?uh?uh?uh X?uh?uh,?uhB?uhv?uh,?uh?uh,?uh?uh,?uh?uh?,?uh?uh?uhRj 56.3 (12.0) _You start waiting.?uh97.8 (13.5?uh?uh[ _You feel yourself speed up.?uhB?uh?uhk?uh?uhX?uh?uhF?uh?uhP?uh8  ####. .# >...... ...#.#  ########### #..#.#  #.........# #..#.##  #.........# #..#...  #.........# #...#..  #.....@...# #..#.#  #)........# #..#.#  ####............o #..#.## #............#### #..#.## #.....#......# #....## ###.....##.##### #.#...## o   orc (asleep)  ..........?uhR N#.# #.##....  ####......#.# #.##.... #......#.# #.##.#.. 61.8 (4.0)  An orc comes into view. It is wielding a +0 club.o.o==2.8 (5 _The orc shouts! _There is a shaft here.?uh####. .#>...... ...#.# ?uhw########### #..#.# #.........# #..#.##.# #..#... #.........# #...#.. #.....^...# #.# #)# #..#.# ####...o.##..#.##..#....######..#.##.#.....## #....##.###.....##.##### #.#...###..........#.# #.##.....####......#.# #.##....# #......#.# #.##.#.....##########.##.#..#o.--3.8 (1 _?uh?uh]?uh#####. .# >...... ...#.# # #..#.# #.# #..#.## #.# #..#... #.# #...#.. #.....^...# #..#.# #).# #..#.# .####.o..##..#.##.#.######..#.##.#.....#......# #....##.###.....##.##### #.#...###.....#.# #.##.####......#.# #.##....#.#......#.# #.##.#..#.##.#..#.?uho.--4?uh*?uh'c _You recover from your berserk rage.?uhho.5 _You reach to attack! You hit the orc but do no damage.?uh ?uh 5=6.9 (1.1?uhz ?uhh  ?uh _You hit the orc but do no damage. The orc closely misses you.?uh ?uhn ,70?uh- _You hit the orc but do no damage. The orc barely misses you.?uh{?uhT4-8?uhs?uhŕx _You hit the orc but do no damage. The orc hits you with a +0 club.?uhl  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the orc.?uh ####. .#  >    ###########   #.........# ?uh4  #.........#   #.........#   #.....^...#   #)......@)#   ?uhcd####.............# #............##### ?uhz#.....#......#  ..##.#####  ?uh#.#    #.# ?uhK   ?uh}    ?uh$^52/52=71?uhel9.6 (0.75 boomerangsBerserk ?uh^?uhG _You kill the orc!?uhfC3?uhF?uhJH _No target in view!?uhg?uhTB- 70.3 _You start waiting.-9 (1.3?uh _You feel a strong urge to attack something.?uh"3?uhP+kBerserk ?uh0?uh5?uh7G  ####. .#  >    ###########   #.........#   #.........#   #.........#   #.....^...#   #)......@)#  1.6 (0.7 ####.............# #............##### #.....#......#  ..##.##### ?uhG{ #.#  #.#    _You start waiting.You feel your anger nearly subside. You are no longer berserk.?uhR35/35=2.3 (1.45 boomerangsSlow -Berserk ?uhU _You are exhausted. You feel yourself slow down.?uhu?uhX?uh?uh?uhx?uh,?uh?uh?uh?uhM?uh?uh.?uh?uhv ,?uh ?uh ,?uh9?uh?uh?uh?uh,?uhu?uhU?uh?uh!?uh+?uhD,?uhS1B?uh2,?uh[4?uh.7?uh\7?uh8?uh?;,?uh<?uh?,?uhQA?uhI?uhQk 903.8 (31.5) _You start waiting.?uhQ95.3 (33.0?uhX?uhw[[ _You feel yourself speed up.?uhl-?uh-?uhA0?uh5B?uh8,?uh8?uhB<,?uhs=?uh?,?uh?uh,?uh?uh,?uh ?uh ,?uhX?uh?uh[?uh?uh ?uh)l 14.3 (9.0) _You start waiting.?uhb*95.3 (10.0)?uhM0?uhL3c _You recover from your berserk rage.?uh3?uh?uhd?uhB?uh?uh,?uh ?uh ?uhz ,?uhu?uh9?uh,?uh.?uh?uh,?uh?uhC?uh,?uh?uh ?uh=",?uhc#?uh%?uh',?uh'?uh)?uh$+,?uh+?uhh-?uh.,?uh/?uhu1?uhG3,?uh34?uh5?uh7,?uh8?uh:?uh<,?uh=?uh>?uh@,?uhA?uhC?uhE,?uhHF?uhAH?uhI?uhI?uhJ?uhbL?uhT#.. #.###  #.#.# #  #.#...#  #.#.#.#  #.#... .#  ####.#.###...# ?uhgUR #>.....@$....# 31.3 (16 #....#.#.#...# ######## #.#..#.#... <.. .......# #.#..#.####.. . .......# #.#..#... .# .......# #.#...#.. .. ...^...# #.##..#.# ...# ......)###.##..#.# .....# ...........##..#.##.......#?uhi]B2.3 (17?uhdoO _Found a stone staircase leading up.?uh I?uhi ?uh ?uhl ?uh] ?uhF _You now have 100 gold pieces (gained 7).?uh ,?uh( ?uhC?uh,?uh?uh?uh`,?uh"?uh?uh?uh?uh?uh%  ?uh+There is a stone staircase leading up here.?uh!?uh" _?uh$?uh'?uh),?uh*?uh,?uh4/?uhl/?uhw0?uh2?uh3?uh4?uh4?uhF7?uh9?uhB9?uh:?uh<?uh->?uhf>?uh>?uh@?uhB?uhB?uhwC?uhkE?uh G,?uhH?uhI?uhK,?uhL?uhN?uh#P?uhaP?uh(Q?uhT,?uhyU?uhV~  _You now have 109 gold pieces (gained 9).?uhπB?uh?uh?uh,?uh?uhn?uhB?uhG?uh,?uh?uhg?uh?uh?uh?uh?uh?uh?uh5?uh?uh,?uh?uh?uh,?uh?uh?uh@....#..+......# ....####....#.# .# .. #....#.# .# ###+## ##...#.# S# .....# #...#.# .# #....# #...#.# .### #....# #...#.# ... ?uhͻR#....####...#.###.# #.#.#...+.......@.# ..#.#.###...#........# ....#.###...########.# #.#............. # #.#....####.....####...[...+..... S   adder (asleep) ?uh######...##.....#  #........#  #........#?uhx 67.3 (35  An adder comes into view.?uh\j.SS?uh,8.3 (36?uh?uh/ _The adder hisses angrily.?uh> #.##....### #..+......# #.# .####....#.# #.# . #....#.# #.# ##+## ##...#.# #.# ....# #...#.#.#S# ....# #...#.#.#.####.## ....# #...#.#.........# ....####...#.###@# #.#...+.........# #.#.###...#........# .#.###...########.# .#.#............. # .#....####.....### .#...[...+....... #####...# ?uh ?uh ?uh P.S?uh 19.3 (1.0)?uh ?uh ?uh3 ?uh̄ 6=70.4 (1.1?uh ?uh _You hit the adder but do no damage. The adder barely misses you.?uhA?uhՀ#1?uh 0?uh?uh҉ _You miss the adder. The adder barely misses you.?uh  You barely miss the adder. The adder closely misses you.?uhְ&2?uhN?uh= _The adder bites you but does no damage.?uh2R3?uh _You closely miss the adder. The adder misses you.?uh]  You puncture the adder!  The adder is heavily wounded.?uh-4.5 (1.1?uh?uh,{ _The adder bites you but does no damage. The adder closely misses you.?uhA  You miss the adder.The adder is heavily wounded.50?uh.H ?uhv R _The adder barely misses you.?uh/  You closely miss the adder.The adder is heavily wounded.6?uh ?uh = _The adder bites you but does no damage.?uh  You closely miss the adder.The adder is heavily wounded.?uh &7?uh ?uh   You closely miss the adder.  The adder is heavily wounded. _The adder bites you but does no damage.  You closely miss the adder.  The adder is heavily wounded. _The adder bites you but does no damage.?uh #.# #.# .  #.# # #.# #.#.# #.#.####.##  #..S......# #@#........#..#........# ########.#  # [?uhg(A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You barely miss the adder.  The adder is heavily wounded.?uh52/528.2 (0.75 boomerangsBerserk ?uh?uhR _The adder barely misses you.?uh w  You barely miss the adder.The adder is heavily wounded.?uhw*8 (0.6?uhE}?uhjR _The adder barely misses you.?uh  _The adder barely misses you.  You barely miss the adder.  The adder is heavily wounded. _The adder barely misses you.You barely miss the adder.  The adder is heavily wounded.?uh3,9.5 (0.7?uh?uhå  You barely miss the adder.  The adder is heavily wounded. _The adder barely misses you.  You barely miss the adder.  The adder is heavily wounded. _The adder barely misses you.?uhE4 The adder is heavily wounded. _The adder barely misses you.  You barely miss the adder.  The adder is heavily wounded. _The adder barely misses you.  You puncture the adder!?uh; g†?uh@ t 8680.2 _You kill the adder!?uhuG ?uhK h _Your Stealth skill increases to level 2!?uh?uh.?uh?uh?uhC,?uhl&-?uh_ 9 _You start waiting.-1.5 (1.3?uh?uhѾk _You feel a strong urge to attack something.?uhIBerserk ?uh!N?uhW0  #.# #.#  #.# ?uh{W# #.# #.#.# #.#.####.##  #..†......# #@#2.2 (0.7........#?uhW..#........# ########.# ?uhWV #[?uhWX #####...##.....# ?uhX]#........#.....# _You start waiting.?uh=XYou feel your anger nearly subside. You are no longer berserk.?uh'Z35/359 (1.45 boomerangsSlow -Berserk ?uhg_?uhb _You are exhausted. You feel yourself slow down.?uh3?uh?uh,?uh@?uhA,?uh?uh1,?uh?uh.,?uh?uh,?uhK?uh,?uhB?uh?uh,?uhr?uh,?uh;?uhrB?uh,?uhj?uh\B?uhO?uh?uh?uh,?uh?uh?uh=,?uhVX?uh#B?uhG4 2026.4 (43.5) _You start waiting.7.9 (45.0 _You feel yourself speed up.?uh?uhm  You see here an adder corpse. _?uhK?uhI?uh?uh?uh2?uh,?uh ?uh?uh ?uh ?uh!?uhN#?uh%?uh%?uh&?uh1)?uh*?uh*?uh+?uhz-?uh/?uh/?uh*0?uh 2?uh3?uh4?uh4?uhg6?uh8,?uh 9?uh:?uh<?uha=,?uhD ########### .......# ........ ... ##....###. ?uh1Ei....# ##....# #.# # ##....# ####.##.### ##....### #.#.........# +......# #.# ##....#.# #.# #.  #....#.# #.# #.#  ##...#.# #.# #.#  #...#.#.#.# #.#  #...#.#.#.####.##  #...#.#..†......#...#.###.#..#### ..+...#?uh[P-39.9 (12?uhQ,40.9 (13?uhUV?uh]1 _r - a +4 ring of protection?uh0?uh4 _You recover from your berserk rage.?uh6?uh7?uh@8?uh8?uh9?uhe;?uh;?uh;?uh=?uhj>?uh>?uh??uh@?uhA?uhB?uhB?uh D?uh4E?uh`E?uhE?uhF?uhG,?uh\H?uhI?uhJ,?uhRK?uhNB?uh=O?uhCP?uhkQ,?uh7R?uhS?uh8T?uhoT?uhT?uhU?uhXB?uhY?uh_###### #.# .......# ####.########.. ........ ....>#..###. #.#53 ?uh5`D...# #.# ...# #.# ...# ####.##.### ...### #.#.........# .....# #.#.##.##..# ...#.# #.# #.##.#.# ...#.# #.# #.##..#.#.# #.# ##.#.#?uhe?uh0f,4.9 (14?uhFj?uhl; _Found a stone staircase leading down.?uhB?uh?uh?uh?uh]?uhn?uh)?uh?uh?uh$?uh?uh?uhS?uh?uh?uh*?uh??uh}?uh?uh?uh  There is a stone staircase leading down here.?uh*?uh _?uh=?uh?uh ,?uh} ?uh  ?uh L There is a stone staircase leading down here.?uh?uh _?uh?uh"?uhj?uh?uh?uh"?uhK   ## #.##########  .# ####.########.......#  ?uhY.. .............>#####.#  . ####.##.#####.# #.#   #.##.# ###.##...)?uh  #.##.# #..@....#  ####.##.###.#.##..#  #.#.........#.#.# .#?uh  #.#.##.##.#.# #.. # ?uh8 #.# #.##.#.# #.#   #.# #.##.#.# ... ?uhA*  r   quokka (asleep)  #.# #.##.#.# #.. ?uhn .#.# #.##.#.# #r.  .?uh]#.####.##.#.#  ?uh b 65.9 (11  A quokka comes into view.?uh ?uh;'rr.?uh(,6.9 (12?uhJ-?uh/% _Found a dagger.?uhC #.# ###  #..  ......># . .#####.# #.# ?uh  ###.##...)#   #..@....#  #.#.##..#  #.#.# .#   #.. #  #.#  #.#  #.# ?uhq ...  #.#  #r.  ?uhK9 #.. ?uhJ3 #.# ###  #..  ......>#  .#####.# #.#   ###.##...)#   #..@....#  #.#.##..#  #.#.# .# ?uh4  #.. #  #.#  #.#  #.#  ...  #.#  #r.   #.. ?uhC;?uh;?uhA?uhE] _A quokka is nearby!?uhw #.# ###  #..  ......># . .#####.# #.#   ###.##...)# ?uh1x  #..@....#  #.#.##..#  #.#.# .#   #.. #  #.#  #.#  #.#  ...  #.# ?uhvx #r.   #.. ?uh4  #.# ###  #.. ?uh y ......>#  .#####.# #.#   ###.##...)# ?uh   #..@....#  ?uh* <#.#.##..#  #.#.# .#  ?uhP  #.. #  #.#  #.#  #.# ?uhv C ...  #.# ?uh #r.   #.. ?uh!(  _A quokka is nearby!?uh  ## #.########## .# ####.########....... .. .............>##### ####.##.#####.# .#.#?uh9 #.##.# ###.##...).......# #####.#@##..##.#.........#.#.# .###.##.#.# #.. # #. ?uhr.....#r. ## .?uh.##..†......?uh?uhXDr.?uh2/7.0) ?uht _?uhP ?uh ?uhw ## #.########## .# ####.########....... .. .............>##### . ####.##.#####.# .#  ###.##...)##.......# #####.#.##..##.#.........#.#@# ##.##.#.# #....# #.## .r....#.. ### .. ##..†......# ##.#..#### r.8?uhz?uh-M  You reach to attack! You hit the quokka.?uhz†?uhF.99?uh2?uh(J _You kill the quokka!?uh*?uhv*?uh0?uh2H _No target in view!?uhV4?uh]?uh_H _No target in view!?uhK4?uh?uhH _No target in view!?uh I?uh ?uh ?uh P _?uh ?uh ?uh ?uhO ?uh ?uh ?uhZ ?uhP b  You see here a quokka corpse.?uh ?uh 5 _?uh9 ?uh ?uh ?uhD ?uh ?uh ,?uh7 ?uh ,?uh ?uh} N _You now have 127 gold pieces (gained 18).?uh3 3?uh/ ?uhH ?uh ,?uh ?uhI ?uh ,?uhq ?uh ?uh ,?uhI ?uh! ?uh" ,?uh# ?uh% ?uh& ?uh' ?uh]' ?uh( ?uh) ?uh* ?uhp* ?uh+ ?uh3 #.##.# ###.##...)#  #.##.# #.......#  ?uhr3 E#.##.###.#.##..#  .....#.#.#...#  #.##.#.#.#....##  #.##.#.#.#†#.#####  ?uh3 #.##.#.#..........  #.##.#.###..#########  ?uh3 F#.##.#.# #......@...#  #.##.#.# #...####.###  ?uh3 ...#.#.# #...# .#  ?uh34 #### #.# #...# .#  # #.# #...# .#  # ....# l#  l   frilled lizard (asleep) # ..##.# .#?uh4  # ... #.# .#  ?uh< 0834.0)?uh< ,4.9 (15?uhGA ?uhC  ?uhD S_A frilled lizard comes into view.?uh7^.##.# #.......#  .##.###.#.##..#  ......#.#.#...#  .##.#.#.#....## ?uh^ .##.#.#.#†#.#####  .##.#.#..........  .##.#.###..#########  .##.#.# #..........#  .##.#.# #...####@###  ..#.#.# #...# #.#  ?uh(_%### #.# #...# #.#   #.# #...# #.#   ....# #l#   ?uhp_..##.# #.#   ... #.# #.#   #.#   ?uh_( ?uhf?uh=g15.0)?uhl?uhn?uh4:##.#.## ......#.#.#. .##.#.#.#....#†#.#####.........##..######### #..........#...####.### .. #@# ###   .l..##.# #.... ?uh@zl.l?uhA/==6?uh/G?uhI8 _The frilled lizard hisses angrily.?uhrZ  You reach to attack! You puncture the frilled lizard!?uhj.?uh ?90--8.0 (1.1?uh'?uhR _You kill the frilled lizard!?uhF ?uh 9--?uh\ ?uh H _No target in view!?uh ?uh ?uhK ?uh H _No target in view!?uhw?uh x?uhx?uhz?uh|?uh| _?uh?uhH?uhT?uh?uh=?uh?uhz,?uhه?uhň?uhĉ?uh?uhT?uh?uhʌ,?uh??uh9?uhg?uh?uhޏ?uh}?uh9?uhi?uhĒ?uh?uh͔?uh?uhR?uh?uht,?uhݗ?uh?uh+,?uh?uhɛ?uh#?uhZ?uh?uh:?uh?uh:?uhz?uhn?uh?uhĢ?uh?uhO?uh?uhȥ?uh ?uhΧ?uh,?uhF?uhr?uhg?uh?uh?uh߬?uh֭?uh ?uh?uh?uh?uh?uh?uh1?uh,?uh?uh[?uh? #.#  #.#  #.#  #.#  #.#  #. #.#  ... #.# #####.## K#######.# ...... .......@.# ?uh......# ########## ......# ...##.# ...# ...##.#K   kobold (asleep) ......# ?uhGb .######  ...?uhx$ ?uhi1108.0 (20.0)?uh,9.0 (21?uh?uhs _A kobold comes into view. It is wielding a +0 club.?uhe/C #.#  #.#  #.#  #.#  #.#  #. #.#  ... #.# #.###K#.# .#..# .## .# #...##.# #...# #...##.# .# #.###### #... ?uh6?uht7210.0 (1.0)?uh;?uh>?uh& . #.# # #.# # #.# # #.# # #.# # #.?uh  #.# # ... #.# #.###K#.# .#.# #.# # .#?uhH  #...##.# .#...# .#...##.# .# ?uhv m.#.###### .#... ?uhI Y1?uh1 . #.# .# #.# .# #.# .# #.# .# #.# ?uh(2 D.# #. #.# .# ... #.# .#.###K#.# .#.# .#.# # .#?uhO2 8 #...##.#?uho2 o .#...# #.#...##.#?uh2 k .# #.#.######?uh2 S #.#... ?uh8 ?uh9 &2?uh = ?uh> ?uh\8. #.# .# #.# #.# #.# #.# #.# #.# #.# #.# #. #.# #.# ... #.# #.#.###K#.# .#.# #.#.# ?uh8# .# #...##.# <..#...# #.#...##.# .# .#.#.###### .#.#... ?uh@<3?uh F?uhG?uhK#... #.# .# #.# #.# #.# #.# #.# #.# #.# #.# #. #.# #.# ...# #.# #.#.###K#.# .#.# #.#.# # #.# #...##.# #<..#...# #.#...##.# #.# #.#.#.###### #.#.#... ?uhl?uhf.KK?uh^E====4?uh?uh ?uh3P_The kobold shouts! You hear a shout! x4; You hear an angry hiss.?uh{l =  You puncture the kobold!?uht i)?uhx c1=---5?uh} ?uh J _You kill the kobold!?uhv?uh:---?uh?uhH _No target in view!?uhX?uhɛ?uh̠?uhRH _No target in view!?uh4?uh?uhnH _No target in view!?uh"I?uh$?uhm+#... #.#  ...### #.# .##.##. #.# .##.#o. #.# .##.##. #.# .##.# #.#. #.# >##.# ...#. #.# #.#.###.#.# .#.@.......# .##.#.# ?uh,# .#.# .#####...##.# .#<..#...# .###.#...##.# o   orc (wandering) .#.#   .#.#.#.######   .#.#.#...  ?uh1 0  An orc comes into view. It is wielding a +0 hand axe.?uh2?uh9@   The orc shouts!?uh >4==6.0 (1?uhA?uh _The orc moves out of view.  An orc comes into view. It is wielding a +2 falchion of holy wrath. _You see here a +0 club.?uh O..#  #.# ###...  #.#  ...# ### #.#  .##.# #.# #.#  .##.# o.# #.# #.##.# #.# #.# ..##.# #.#.# #.# .>##.# ...#.# #.# ####.#######.###@#######.# .......#.).......# .##.#.# ########### .#..........# .#####...##.# #.#<..#...#  #.###.#...##.# #.#..........# #.#.#.#.###### ---7 _?uh<3 M..# ###...  ..##  o # . # .>##.# ...#@# ####.#######.###.#######......#.)....... ..##.#.......# ###########  o   orc?uh: Goo 2 orcs?uh; B---8?uhBA ?uhG q _An orc comes into view. It is wielding a +0 mace.?uh ,?uh̚?uh;Foo 3 orcs?uh-9.1 (1.1?uhR?uhdg _You reach to attack! You completely miss the orc.?uhM :  You puncture the orc!?uh- ,?uh ?uh) oo.o(1 wandering)  You kill the orc!?uh >5==200?uh ?uh x _An orc comes into view. It is wielding a +0 short sword.?uh?uh!?uh\.oo?uhs5-1.2 (1.1?uh?uh _You closely miss the orc. The orc misses you.?uh Q  The orc shouts!  You puncture the orc!?uh"! ?uh! ?uh( 9. 2 orcs?uh, i8====20?uh|8 ] _You kill the orc!?uh x #.# #.# #.#  ...# ### #.#  .##.# #.# #.#  .##.# ..# #.#  #o# #.#  #.#o# #.# .>##.# ...#@# #.# #.# #.)  #### <A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You closely miss the orc.52/52=---9 (0.75 boomerangsBerserk ?uh ?uh T _The orc completely misses you.?uhp5  You hit the orc.?uhKC---3.6?uh?uh}[ _The orc is heavily wounded.?uh:  You puncture the orc!?uh?uh"i.   orc?uh\#?uh*..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 52/52 ========================  ...# ### #.#  Magic: 4/4========================  .##.# #.# #.#  AC: 4Str: 16  .##.# ..# #.#  EV: 12Int: 7 ?uhm+L#.##.# #.# #.#  SH: 0Dex: 15 ..##.# #.#o# #.#  XL:  4 Next: 102% Place: Dungeon:3 .>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.6) ####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ###########  Berserk ?uhV,..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........#A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You closely miss the orc. _The orc completely misses you.You hit the orc. _The orc is heavily wounded.You puncture the orc!?uh". _You kill the orc!You have reached level 5!?uh:/  --more--?uhh61/615/5365 1% ?uh=orc?uhC"O _You feel agile.?uh9  You are too berserk!?uh?uhj?uh . _?uh3 What do you want to examine? Monsters  a - (o) an orc, wielding a +0 short sword Itemsb - ()) a +0 hand axe  c - ()) a +0 mace  d - ()) a +2 falchion of holy wrath?uhy?uhW?uhH..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 61/61 ========================  ...# ### #.#  Magic: 5/5?uhT========================  .##.# #.# #.#  AC: 4Str: 16  .##.# ..# #.#  EV: 13Int: 7 #.##.# #.# #.#  SH: 0Dex: 16 ..##.# #.#o# #.#  XL:  5 Next:  1% Place: Dungeon:3 ?uhA.>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.0) ####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ###########  Berserk ..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........# _The orc is heavily wounded.You puncture the orc! _You kill the orc!?uhӊYou have reached level 5! _You feel agile. _You are too berserk!?uh?uh+?uh?uh?uhz3?uhۮ?uh@uhJ @uh6 [What do you want to examine? Monsters  a - (o) an orc, wielding a +0 short sword Itemsb - ()) a +0 hand axe  c - ()) a +0 mace @uh j d - ()) a +2 falchion of holy wrath@uhC@uhL@uhhU..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 61/61 ========================  ...# ### #.#  Magic: 5/5========================  .##.# #.# #.#  AC: 4@uhVStr: 16  .##.# ..# #.#  EV: 13Int: 7 #.##.# #.# #.#  SH: 0Dex: 16 ..##.# #.#o# #.#  XL:  5 Next:  1% Place: Dungeon:3 .>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.0) @uhV####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ###########  Berserk ..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........# @uhW)_The orc is heavily wounded.You puncture the orc! _You kill the orc!You have reached level 5! _You feel agile. _You are too berserk!@uh_@uhz`@uhh@uhSj@uhqUWhat do you want to examine? Monsters  a - (o) an orc, wielding a +0 short sword Itemsb - ()) a +0 hand axe  c - ()) a +0 mace  d - ()) a +2 falchion of holy wrath@uh0@uh7@uhS@..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 61/61 ========================  ...# ### #.#  Magic: 5/5========================  .##.# #.# #.#  AC: 4Str: 16  .##.# ..# #.#  EV: 13Int: 7 #.##.# #.# #.#  SH: 0Dex: 16 ..##.# #.#o# #.#  XL:  5 Next:  1% Place: Dungeon:3 @uhEA.>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.0) ####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ###########  Berserk ..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........# _The orc is heavily wounded.@uhBYou puncture the orc! _You kill the orc!You have reached level 5! _You feel agile. _You are too berserk!@uh[H@uhH@uh'M@uhN@uh @uh What do you want to examine? Monsters  a - (o) an orc, wielding a +0 short sword Itemsb - ()) a +0 hand axe  c - ()) a +0 mace  d - ()) a +2 falchion of holy wrath@uh<An orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. Max HP: ~7 Will: none AC: noneEV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 62% to hit with your +0 trident. It has about 49% to hit you. AttackMax Damage Hit: +0 short sword 6 It can open doors.@uh'z@uh„..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 61/61 ========================  ...# ### #.#  Magic: 5/5========================  .##.# #.# #.#  AC: 4Str: 16  .##.# ..# #.#  EV: 13Int: 7 #.##.# #.# #.#  SH: 0Dex: 16 ..##.# #.#o# #.#  XL:  5 Next:  1% Place: Dungeon:3 @uhݖ.>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.0) ####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ###########  Berserk ..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........# _The orc is heavily wounded.You puncture the orc! _You kill the orc!You have reached level 5! _You feel agile. _You are too berserk! What do you want to examine? Monsters  a - (o) an orc, wielding a +0 short sword Items  b - ()) a +0 hand axe  c - ()) a +0 mace  d - ()) a +2 falchion of holy wrath @uh˼@uhE@uhi@uh..##.#  halotheman the Poker ..##.#  Merfolk ###...#.#  Health: 61/61 ========================  ...# ### #.#  Magic: 5/5========================  .##.# #.# #.#  AC: 4Str: 16  .##.# ..# #.#  EV: 13Int: 7 #.##.# #.# #.#  SH: 0Dex: 16 ..##.# #.#o# #.#  XL:  5 Next:  1% Place: Dungeon:3 .>##.# ...#@# #.#  Noise: =--------  Time: 2124.2 (0.0) ####.#######.###.#######.#  a) +0 trident ...............#.).......#  Throw: 5 boomerangs ..##.#.......# ########### @uh  Berserk ..#..........# ..#####...##.# o   orc #.#<..#...# #.###.#...##.# #.#..........# _The orc is heavily wounded.You puncture the orc! _You kill the orc!You have reached level 5! _You feel agile. _You are too berserk!@uh;@9 (0.7@uhc@uh!e  You puncture the orc! _You kill the orc!  You have reached level 5! _You feel agile.You are too berserk! _You closely miss the orc. The orc closely misses you. @uhH @uhH,5.5 (0.6 @uh @uhHO _You closely miss the orc. @uh @uhR\59-6.1 @uh @uhv _You barely miss the orc. The orc hits you with a +0 short sword. @uhq oo 2 orcs (1 wandering)You closely miss the orc.An orc comes into view. It is wielding a +0 whip.60-8 (0.7 _The orc barely misses you. @uh ooThe orc shouts!  You hit the orc. @uh z1=====7.5 @uh  @uh [ _The orc is heavily wounded. @uh^  You closely miss the orc. @uhp .oThe orc is heavily wounded. @uhOa=---8.1 (0.6 @uh# @uh%Q _The orc closely misses you.@uh=   You puncture the orc!.   orc=3---9 (0.8 _You kill the orc!@uh:  You puncture the orc!@uhNe)@uh<5=9.6 (0.7@uh\@uh(G _You kill the orc!@uh{ 3@uh @uht H _No target in view!@uh3@uh  You puncture the orc! _You kill the orc!  You puncture the orc! _You kill the orc! _No target in view!@uhc3@uhe@uhIgUBerserk @uhk@uhr'--@uhz*30.2 (0.6 _You kill the orc!  You puncture the orc! _You kill the orc! _No target in view! _You start waiting.@uh{E--9 (1.3@uhV@uhk _You feel a strong urge to attack something.@uhm3@uh~@uhU"h#.# #.# #.#  ...# ### #.#  .##.# #.# #.#  .##.# ..# #.#  #.# #.#  #.#)# #.# @uh#.>##.# ...#@# #.# #.# #.) 5 boomerangs #### <@uhX, 0.0  You start waiting.You are no longer berserk.@uhQ-41/411.5 (0.6Slow -Berserk @uhG3@uh"6 _You are exhausted. You feel yourself slow down.@uhM..# ###...  ..####.#  @uh+. # #.. # .>##.# ...#.# ####.#######.###.#######......#.)....... @uhu..##.#.......# ###########  @uhB3.0 (1.5@uh @uh$ _Items here: ))))) [.@uh8..#@uh#.#   halotheman the Poker ..##.#   Merfolk ..#@uhI#.#   Health: 41/41 ======================== ###...#.#   Magic: 5/5========================...###### #.#   AC: 4Str: 16  .##.#.#.# #.#   EV: 13@uh>Int: 7  .##.#..# #.#   SH: 0Dex: 16 #.##.#@uh2#.# #.#   XL:  5 Next:  5% Place: Dungeon:3 ..##.#@uhAY#.#@# #.#   Noise: ---------  Time: 2133.0 (0.0) .>##.#@uhn...#.# #.#   a) +0 trident @uh####.#######.###.#######.#   Throw: 5 boomerangs ...............#.).......#   Slow -Berserk @uh..##.#.......# ###########  ..#..........# @uh  ..#####...##.#   #.#<..#...# @uh-t  #.###.#...##.#  @uh]You are no longer berserk. _You are exhausted. You feel yourself slow down. @uh_Items here: ))))) [.  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@uh..##.#   halotheman the Poker ..##.#   Merfolk ..##.#   Health: 41/41 ======================== ###...#.#   Magic: 5/5========================...###### #.#   AC: 4Str: 16  .##.#@uh.#.# #.#   EV: 13Int: 7  .##.#..# #.#   SH: 0Dex: 16 #.##.##.# #.#   XL:  5 Next:  5% Place: Dungeon:3 ..##.##.#@# #.#   Noise: ---------  Time: 2133.0 (0.0) .>##.#@uh...#.# #.#   a) +0 trident ####.#######.###.#######.#   Throw: 5 boomerangs @uhe...............#.).......#   Slow -Berserk ..##.#.......# ###########  ..#..........# @uh  ..#####...##.#   #.#<..#...#@uhCv   #.###.#...##.#   @uhq6_You are exhausted. You feel yourself slow down. _Items here: ))))) [.  Throw: 5 boomerangs@uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.@uh@uhȴ@uh׶. _@uhy@uh}KPick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe  b - a +0 mace  c - a +0 short sword  d - a +0 whip @uh0~G e - a +2 falchion of holy wrath Armour (select all with [)f - a +0 chain mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@uhOA +2 falchion of holy wrath. A long single-edged sword with a slightly curved blade. Base accuracy: +2 Base damage: 8 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0  At 100% training you would reach 14.0 in about 5.0 XLs.  Current attack delay: 1.9. Damage rating: 11 (Base 8 x 115% (Dex) x 105% (Skill) + 2 (Ench)). Holy:It has been blessed by the Shining One, dealing an additional three-quarters of any damage that pierces undead and demons' armour. Undead and demons cannot use this. @uhNqThis weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off an orc on level 3 of the Dungeon. Stash search prefixes: {ego} {branded} {Long Blades} {one-handed} {holy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________@uh 'Pick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 hand axe  b - a +0 mace  c - a +0 short sword  d - a +0 whip  e - a +2 falchion of holy wrath Armour (select all with [)  f - a +0 chain mail @uhv [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@uh)p @uhr..##.#   halotheman the Poker ..##.#   Merfolk ..##.#   Health: 41/41 ======================== ###...#.#   Magic: 5/5========================...###### #.#   AC: 4Str: 16  .##.#.#.# #.#   EV: 13@uhrInt: 7  .##.#..# #.#   SH: 0Dex: 16 #.##.##.# #.#   XL:  5 Next:  5% Place: Dungeon:3 ..##.##.#@# #.#   Noise: ---------  Time: 2133.0 (0.0) .>##.#@uh su...#.# #.#   a) +0 trident ####.#######.###.#######.#   Throw: 5 boomerangs ...............#.).......#   Slow -Berserk @uh?s..##.#.......# ###########  ..#..........#   ..#####...##.#@uhpsZ   #.#<..#...# @uhss  #.###.#...##.#   @uhs_Items here: ))))) [.  Throw: 5 boomerangs@uhsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line @uh&tH_Okay, then.Okay, then.@uh<{@uh{@uh@uh. _@uh>8@uh<Pick up what? 18/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe  b - a +0 mace  c - a +0 short sword  d - a +0 whip  e - a +2 falchion of holy wrath Armour (select all with [)@uh>f - a +0 chain mail [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]@uhh @uh3 J..##.#   halotheman the Poker ..##.#   Merfolk ..#@uh ,#.#   Health: 41/41 ======================== ###...#.#   Magic: 5/5========================...###### #.#   AC: 4@uhۇ _Str: 16  .##.#.#.# #.#   EV: 13Int: 7  .##.#@uhG ..# #.#   SH: 0Dex: 16 #.##.##.# #.#   XL:  5 Next:  5% Place: Dungeon:3 @uh b..##.##.#@# #.#   Noise: ---------  Time: 2133.0 (0.0) .>##.#@uh ...#.# #.#   a) +0 trident ####.#######.###.#######.#   Throw: 5 boomerangs @uh e...............#.).......#   Slow -Berserk ..##.#.......# ###########  ..#..........# @uh s  ..#####...##.#   @uhK p#.#<..#...#   #.###.#...##.# @uhʼn  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then.Okay, then.@uh @uh @uhޕ @uhe . _ @uhE" _..# #.# ..# #.# ..# #.# ....#  #.# #####...#.# # ...# ########### #.# # .##.# ........#.# #.#  .##.# ..........# #.# ###.##.# ######@#.# #.# ...##.# #.#)# #.# ..>##.# ...#.# #.# #.####.#######.###.#######.#[39;49 @uh(im ....S...#.).......# ..##.#.......# ###########   S   ball python (constriction, wandering)..#..........#   ....#####...##.#  .#<..#...#   7.5 (4.5 @uh2AS. @uh2,9.0 (6.0 @uh;"  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  @uhs<_Okay, then. _A ball python comes into view. @uh  #####... # ...# ###########.##.# ........#.#..........# ### ######.#.# ... #@#) #..>##.# ........#.####.#######S###.###### .................#.)......##.#.......# ##########..........#  @uhy ####...## #.#.#<..#...# ###.# @uh  @uh=  @uh .40.5 (1.5!@uhY!@uh:Z!@uhs^ _No target in view!!@uh[* I!@uh- !@uh2 L #####... # ...# ###########.##.# ........#.#..... ###!@uhZ3 #######.# .......S.#.#) #..>##.# .......@#.####.#######.###.###### .................#.)..........Slow -Berserk .. .#S   ball python (constriction, wandering)..  #.#.#..........#!@uh3  !@uhd5 (0.0!@uh5 !@uh; k..SS)!@uh< 32.0 (1.5 _!@uhB !@uhC "@uhW  You barely miss the ball python. The ball python barely misses you.The ball python closely misses you.The ball python bites you but does no damage."@uhX39-- 3 =3.6 (1.6Constr "@uh/_"@uhcz _The ball python grabs you. The ball python constricts you."@uhB  You puncture the ball python!"@uh7g†"@uh!l41==13 5.2"@uhh'"@uh)O _You kill the ball python!"@uhR 3"@uhq "@uh H _No target in view!#@uhC==#@uh,#@uhv#@uh..-#@uhj 63.2 (18.0) _You start waiting.#@uhS-4.7 (19.5#@uh#@uha[ _You feel yourself speed up.$@uh3$@uh$@uhB$@uh,$@uh$@uh*",$@uhA#$@uh<%$@uh`%$@uh+,$@uh',,$@uh.,$@uh/$@uh52,$@uhJ3$@uh(5,$@uh6$@uh9,$@uh9$@uh <,$@uh<$@uhO?,$@uh@$@uhG$@uh! 75.7 (11.0 _You start waiting.6.7 (12 _You recover from your berserk rage.$@uhv 3$@uh% $@uh $@uhH ,$@uh }  You see here a ball python corpse.$@uh $@uh  _$@uh $@uhr $@uh4 ,$@uh $@uh $@uh $@uh $@uhn $@uh $@uh\ ,$@uh} $@uh $@uh ,$@uh $@uh n$@uh> B$@uh $@uh ,$@uh< $@uh $@uhe ,$@uh $@uh X$@uhu $@uh ,$@uh $@uh $@uh ,$@uh> $@uh< $@uh` $@uh $@uh7 $@uh $@uh ,$@uh $@uh $@uhe ,$@uh $@uhV $@uh ,$@uh $@uh $@uh ,$@uhX $@uh8 $@uhZ ,$@uh< $@uh $@uho ,$@uh $@uh $@uh ,$@uhR $@uh $@uh ,$@uh $@uhm $@uh? ,$@uh1 $@uh5 $@uh ,$@uh $@uh $@uh= ,$@uht $@uh $@uh ,$@uh $@uhJ! $@uh# ,$@uh# $@uh% $@uh' ,$@uhP( $@uhK* $@uh/, ,$@uh0- $@uh6 ;  You see here 3 stones.$@uh7 $@uh38  _$@uh9 $@uh\; $@uh+= $@uhd= $@uhR> $@uhG $@uhI ,$@uhJ $@uhL $@uhO ,$@uh} 0  You see here 3 stones. _$@uh ,$@uhƀ $@uhQ $@uh $@uhѬ $@uh $@uhg ,$@uhq $@uhe $@uh+ ,$@uh= $@uh7 $@uh $@uhB $@uhi $@uh $@uh_ ,$@uhz $@uh $@uh6 ,$@uh $@uh $@uhp ,$@uh[ $@uh $@uh& ,$@uh8 $@uhA $@uh ,$@uh $@uh $@uh ,$@uh $@uhy $@uh ,$@uh $@uh $@uh\ ,$@uhl $@uh $@uhP ,$@uh $@uh ,$@uhY $@uh $@uh $@uh,$@uh$@uh.$@uh1 $@uh} $@uh $@uh$@uh,$@uh$@uh$@uhw,$@uh$@uh$@uh)I #........#.....#  #..............#  #.......#..#####...  ##########)# S...# ########## #.# .##.# ........#. $@uhi*#.# .##.# .......... #)###.##.#########.#. #.....##.#.......#.#) ###.@>##.#.......†.#. #####.####.#######.###.$@uh*^ #.........$@uh*<....#. $@uh*#####.......##.#.......#.## $@uh+#......÷....#..........#.# $@uh+#...........#####...##.#.# S   ball python (constriction, asleep) #.....###.#.#<..#...##.#.# #.....# #.#.###.#...##.#.# $@uh,#.....# #.#.#..........#.#$@uh 8.247.7 (71$@uh8,8.7 (72$@uh^B$@uhOF^ _A ball python comes into view.%@uh U#.......# .......#..#####... ##########)# S...# #############.# .##.# .........)###.##.#########.#.#...@.#.#) ###..>##.#.......†.####.####.#######.## #.............#.####.......##.#.##....÷....#..........#..........####....###.#.#<...#.###.#...##.#.%@uh9 %@uhޯ j.SS)%@uh8 9=9.7 (1.0)%@uhŸ %@uh5 5 _The ball python hisses angrily.%@uh`#######...##.....# #.#.....# #.#.....# #.......# #.......#..#####... ##########)# #....# ############.# #S##.# .#.##.# #.##.# ..........##)###@##.#########.#.##.....##.#.#.#)# ###..>##.#.......†.#.######.####.#######.###.# #.............#.)#####.......##.##.####......÷....#..........#.#%@uh`#...........#####.....###.#.#<.%@uh~c%@uhm .SThe ball python bites you but does no damage.%@uhn39-- 3 50Constr %@uh _The ball python grabs you. The ball python constricts you.&@uhB  You puncture the ball python!&@uh1.&@uh|40=-13 61&@uh&@uh1O _You kill the ball python!&@uh04&@uh8&@uh:H _No target in view!&@uhC4&@uhל&@uhǟH _No target in view!&@uhN3&@uh@&@uh&@uhwh1==&@uhߋ&@uhA1 _HP restored.&@uh&@uh;&@uhW&@uhM&@uh$,&@uh~&@uh&@uh,&@uh&@uhϡ&@uhߣ&@uh#9=&@uh[&@uh&@uhm,&@uh̫&@uhC&@uhj,&@uh&@uh&@uh,&@uh&@uh&@uh*,&@uh>&@uh,&@uh&@uhr _j - 4 fizzy ruby potions (gained 1)&@uh3&@uh'&@uh&@uh,&@uh&@uh&@uhk,&@uh&@uh&@uh,&@uh&@uhR&@uh,&@uhq&@uh&@uh,&@uh&@uh,&@uh7&@uhN _You now have 143 gold pieces (gained 16).&@uh3&@uh&@uh&@uh,&@uh&@uhG&@uh,&@uh&@uh&@uhE,&@uh&@uh&@uh,&@uh&@uhF&@uh2,&@uh&@uhi&@uhx,&@uh&@uh&@uh,&@uh &@uh &@uh ,&@uh5 &@uh3 &@uhJ ,&@uhL &@uh &@uhW ,&@uh, &@uh &@uha ,&@uh &@uhf &@uh ,&@uh &@uh &@uh ,&@uh &@uh# &@uh ,&@uh &@uhN &@uh &@uhC &@uh &@uh# ,&@uh &@uhW" N _You now have 158 gold pieces (gained 15).&@uh'# &@uh\# &@uh# &@uh& &@uh' &@uhO' &@uhF) &@uhN+ &@uh, ,&@uh- &@uh6 &@uh7 ,&@uh8 &@uh: &@uh4; ,&@uh < &@uhh= &@uhE> ,&@uh> &@uhR@ &@uhTA ,&@uhA &@uhpC &@uh$D ,&@uhD &@uh>F &@uh8G ,&@uhG &@uhI &@uhJ ,&@uhK &@uh M &@uhN &@uhfN &@uhO &@uhP &@uhQ ,&@uh\R &@uhT &@uhU &@uh`U &@uhU &@uhW &@uhX ,&@uhY &@uh6[ &@uh\ ,&@uh] &@uh!_ &@uhG` ,&@uh` &@uh"c &@uhd ,&@uhf &@uh-h &@uhAj ,&@uhIk &@uh[m &@uhn ,&@uh\o &@uheq &@uhr ,&@uhvs &@uhZu &@uhv ,&@uhlw &@uh &@uhh? &@uh? &@uh? &@uh+B &@uhC ,&@uhDD &@uhE &@uhF &@uh G &@uhiG &@uhAI &@uh,J &@uhPJ &@uhJ &@uhvL &@uhbM ,&@uhM &@uhO &@uhP ,&@uhOQ &@uh=S &@uh)T ,&@uhT &@uhV &@uhW &@uhW &@uhgX &@uho &@uhaq &@uhx &@uhy ,&@uhz &@uh| &@uh~ &@uh<~ &@uh  &@uh &@uh1 &@uh &@uh~ &@uh &@uh &@uh &@uhφ &@uhF  ##########@#-#.. ........##.#########.#&@uh #.#.# #####.#.#...#...#.#.#.#.#.#.#.##...#...#.################ ####.#.###...#.#............... &@uh# #>...........#.#.#############. &@uh- 237726.0)&@uh F-87&@uh3 x _s - a scroll labelled ELUPSU HOQAF'@uhr3'@uh'@uhx'@uh,'@uh"'@uhg#,'@uh#'@uh$'@uh%,'@uh.&'@uh('@uh ),'@uh)'@uh +'@uh+'@uh+,'@uht-'@uh .,'@uh.'@uh/'@uhW0'@uh}0'@uh0'@uh1'@uh2'@uh2'@uh?3'@uh^4'@uh5'@uhE5'@uh5'@uh?'@uh)@'@uh@,'@uhC'@uhF'@uhGG'@uhtG'@uhSH'@uh(J'@uhuLB'@uhN'@uh'@uh>'@uh>'@uhK'@uh L,'@uhL'@uhP'@uhQ,'@uhR'@uhBV'@uh9W,'@uhW'@uh['@uh\,'@uhr]'@uha'@uhEb,'@uhc'@uhg'@uhUh,'@uh##### #.##....###.#.####.##.#####.# ..# #.##....# #.#.# #.##.# ###.##... #.##....# #.#.# #.##.# #.......# #.##....# #.#.####.##.###.#.##..# #.##....###.#.#.@.......#.#.#...#519.7 (56 #..+......#.#.#.##.##.#.#.#....## ####....#.#.#.#. #.##.#.#.#÷#.### # #....#.#.#.#. #.##.#.#........ ## ##...#.#.#.#. #.##.#.###..#### .# #...#.#.#.#< #.##.#.# #...... .# #...#.#.#.####.##.#.# #...### .# #...#.#..÷......#.#.# #...# .####...#.###.#..####.#.#(@uhI[40m #...#20.7 (57 _Found a stone staircase leading up.(@uh3(@uhĤ(@uh(@uh(@uh?(@uh`(@uh(@uh,(@uhU(@uh(@uhS(@uh(@uh(@uh(@uh,(@uh(@uh(@uh¼,(@uh(@uhX(@uh*(@uhC(@uh(@uh(@uh(@uh(@uhW(@uh(@uhC,(@uh(@uh(@uh(@uh(@uhv(@uh(@uhC(@uhl(@uh(@uh/(@uh((@uh(@uh(@uh!(@uh(@uh(@uhq(@uh(@uh(@uh(@uh)(@uh=,(@uh(@uh(@uh(@uhq,(@uh\(@uh(@uhQ,(@uh(@uh(@uh,(@uh(@uh(@uh(@uhC(@uh(@uh(@uh(@uh(@uh(@uhV(@uh(@uh(@uh(@uh(@uhV(@uh(@uh (@uh X(@uh (@uhx (@uh (@uh8 (@uh (@uh (@uh (@uh (@uh} (@uh! (@uh@! (@uh6" (@uhf( (@uh * ,(@uh* (@uh. d  You see here a quokka skeleton.(@uh90 5 _(@uh0 (@uh3 (@uh4 (@uh4 (@uh@5 (@uhs> X(@uhG (@uhG (@uh I (@uh'L (@uhnM (@uhM (@uh>N (@uhvR (@uhS ,(@uhLT (@uh##.#.......÷.#.# #.#.####.#######.###.#######.#.................#.).......#....##.#.......#.########### ÷....#..........#.#....#####...##.#.#(@uh+ (@uh 4 (@uh6 E _Done exploring.)@uh83)@uh2)@uhM..........0.0).....÷.........)@uh)@uh)@uhE _Done exploring.+@uh!3+@uh#+@uh&2+@uh4+@uhn5$ _+@uh%:+@uhV;+@uh=,+@uh@?+@uhC+@uhE,+@uhXG+@uhLi  You see here a ball python skeleton.+@uh O+@uhO _+@uh6R+@uh1T+@uh^V,+@uhW+@uh[+@uh%^,+@uh_+@uhb+@uhd,+@uhme+@uhg+@uhh,+@uh2j+@uh/k+@uh_l+@uhl+@uhhm+@uhn+@uhPp+@uhp+@uhq+@uh:s+@uht+@uht+@uhu+@uh9x+@uhOz,+@uh7{+@uhd|+@uh},+@uhr~+@uh+@uh,+@uh2+@uh+@uhj,+@uh+@uh +@uh,+@uh+@uho+@uh+,+@uhg+@uh+@uhŝ+@uh+@uh++@uh+@uhn,+@uh+@uhG #.#.....##........#....#  #..............##..############  #....####...............  ##########)# #....############# #.# #.##.#.........#.# #.# #.##.#...........# #)###.##.#########.#.# #.....##.#.......#.#)# ###..@##.#.......÷.#.#604.7 (19.0) #####.####.#######.###.# #....................#.) +@uh8#####.......##.#.......#.### #......÷....#..........#.# #.....#####...##.#.# #.....###.#.#<..#...##.#.# # #.#.###.#...##.#.# #.....# #.#.#..........#.#+@uhx+@uhc _There is a stone staircase leading down here.,@uhɮ4,@uhW,@uh,@uh 85.0) _,@uhC,@uh .#. .#  ..## #.#  # #... ...#... .. ..>. =# #.. .# #..#.### 4 #/.@...# #.....####.# #.... ..## # ,@uhl,@uh,@uhd-6.5 (1.8,@uhl,@uhq|ball python skeleton. _There is a stone staircase leading down here. _You climb downwards.  Found a bronze wand and a twisted ivory ring.  Found a stone staircase leading down. _up-@uh7s .#. .# ..####.# # #...... .#...$.. ..>.#=# #..#.# #..#.### #/@<...#-@uh #.....####.# #......###.# #.#...##-@uh70 _Found 9 gold pieces.-@uh  .#. .# ..####.# # #...... .#...$.. ..>.#=# #..#.# #..#.### #@.<...# #.....####.# #......#...###..## #..# #.!. ...# ####8 -@uhN" _Found a metallic black potion.9.5 (2-@uh ( -@uh+  -@uh, -@uh, #_u - a wand of paralysis (8).@uh .#. .# ..####.# # #...... .@uhb !.#...$.. ..>.#=# #..#.# #..#.### #.@<...# #.....####.# #...... #...###..#### #..#.@uh #.!....#####.@uhY .@uhN ,10.5 (1.@uh .@uh /@uhTaM.# .#.  ..####.## #....#.#...$....>.#=#.# #.### #..<..#.....####.##......##/@uh\/@uh,^&1/@uhc/@uhd/@uh/ M.Y ..# #.#. .# ..####.# #.....###.#...$........>.#= #.### #..<...##.....####.#.....Y   ice beast (asleep)##../@uh /@uhe &2/@uh/ /@uh ] _An ice beast comes into view./@uh; S## # ..Y .. #.# ..#. .# ...####.# # #......####.#...$..#......>@#=##... #. #..#.## #..<.....####.# #...... ...##### #..##.!./@uhF /@uhCG &3/@uh[N /@uhP /@uhX ## # ..Y .. #.##. ##..#. .....#### # #....###.#..@$..#......>.#=####...#..#.# #.. #..#.##/@uh= x#. #..<..#.....####.# #.......##### #..#/@uh /@uh+ &4/@uh /@uh 0@uhn ## # ..Y .. #.##. # #..#. .# .....####.# # #......# ###.#...@..# ......>.#=## ##...#..#.# #.. #..#.###0@uh z#. #..<...##.....####.##...... 0@uhZ 0@uh &50@uh 0@uh^ 0@uh +6.5 (20@uhv 0@uh5 > _You now have 167 gold pieces (gained 9).1@uh.### # ^#..Y .. $##.##. .# #..#. .# .....####.# # #......# ###.#....@.# ......>.#=## ##...#..#.# #.. #..#.####. #..<...##.....###.##......#...###..# 1@uhj1@uh+7.5 (11@uh1@uh* _Found 7 gold pieces.1@uhZ .### # ^..Y .. $ #.##. ..#.....#### # #.....###.......>.#@####...#..#.#  #.. #..#.####.!.1@uh&1@uh1(&81@uh-1@uh&9A9.5 (21@uh;1@uhy>, _v - a ring of wizardry2@uhi ## # ^..Y .. $2@uh #.##. ........#### # #.....###.#......#......>.#.##2@uh##...#..#@#  #.. ##2@uh #..<...####.2@uh.#2@uhh4#...#2@uho 2@uh ,20.5 (12@uh2@uh~2@uhbi ..Y .. $ #.##. .2@uhi......#### # #......####.#......#......>.#.###...#..#.#  #.. 2@uhDj8## #..<...#.....####.#.....######2@uhs2@uhs&12@uh}2@uh9  #.##. .......####.# # #......####.#......>.#.###...#..#.#  #.. #..#.### #..<@..#.....####... .###2@uh=2@uh=&22@uhC2@uh7E2@uhl  #.##. .# #..#. .# .....####.# # #......# ###.#......# ......>.#.## ##...#..#.# #.. #..#.### #. #..@...#2@uh  #.....####.# #...... .# #...###..# # ### #..# 2@uh.  #.!.  ...#  ####2@uh 2@uhG &32@uh0 2@uhԛ  2@uh [_There is a stone staircase leading up here.2@uhf|  #.##. .# #..#. .# .....####.# # #......# ###.#......# ......>.#.## ##...#..#.# #.. #..#.### #. #.@<...# #.....####.# #...... .# #...###..# # ### #..# #.!. ...# ####2@uh; 2@uh -4 _2@uhi 2@uh 3@uh&UC #.##. .# #..#. .# .....####.# # #......# ###.#......# ......>.#.## ##...#..#.# #.. #..#.### #. #@.<...# #.....####.# #...... .# #...###..# # ### #..# #.!.3@uhUY ...# ####3@uh]3@uh^&53@uh!c3@uh3e3@uhVN ......#### # #.....####.#...........>.#.###...#..#.#  #.. #..#.####...#..<...#....@####.#.o..#...###..#####.3@uho   orc (asleep).#3@uhv13@uh12&63@uh73@uh;q _An orc comes into view. It is wielding a +0 club.3@uh@.....#### # #.....####. ......>.#.###...#..#.#  #...#..#.###.#..<...#..####.o...##...###..###### #..#  #.!....#.####.# # 3@uh3@uhI&73@uh3@uh&3@uhghe # #.....####. ......>.#.###...#..#.#  #...#..#.###<.....####.#.o..#...###@.######## #..#  #.!.....#.#####.# 3@uh_}Y84@uhf  You reach to attack!  The helpless orc fails to defend itself.  You hit the orc.4@uhd.oo  4@uh&94@uh74@uh[ _The orc is heavily wounded.4@uh*w 5  You hit the orc.4@uh C)4@uhm >8=30.6 (1.14@uhK 4@uhm G _You kill the orc!5@uh:# #......# ####.#......# ......>.#.## ##...#..#.# #...#..#.### #...#..<...# #.....####.# #..........# #...###.@##### ### #..# 5@uh;!#.!.. ...#.###5@uhHC;-5@uhC105@uh[M5@uhRq  Things that are here: _a +0 club; a +0 leather armour5@uh^G ####. ......>.#.###...#..#.#  #...##<...#.....#####..........##...###.)####### #.@#  #.!..#....#.##5@uh&P5@uhPG-2 _5@uh}V5@uhW5@uh   ......>.#.###...#..#.#  #...###...#..<...#.....####.........#...###.)###### #..###  #.@..#........##########.#5@uh <35@uh| 5@uhj 5@uh! +4.6 (25@uh 5@uho g _h - 2 metallic black potions (gained 1)6@uh#"......>.#.## ##...#..#.# #...#..#.### #...#..<...# #.....####.# #..........# #...###.)##### ### #..### #..@.# .#.# ##.# .#.#.###6@uh'6@uh(+5.6 (16@uh-6@uh^/7@uh|7@uh&sRead which item? Scrolls 7@uhW g - 4 scrolls labelled GOUF TIESAINKU  i - a scroll labelled PALAL YPOTECI  p - 2 scrolls labelled DEME CASIRIKHLIWK 7@uhv) s - a scroll labelled ELUPSU HOQAF 7@uh[!] read|quaff|evoke[?] describe selected8@uh38@uht:8@uh@......>.#.##halotheman the Poker##...#..#.#Merfolk#...#..#.###Health: 41/41 ========================#...#..<...#Magic: 5/5========================#.....####.#AC: 4Str: 16#..........#EV: 138@uhW@6Int: 7#...###.)#####SH: 0Dex: 16### #..###8@uh@KXL:  5 Next:  8% Place: Dungeon:4#..@.#Noise: ---------  Time: 2635.6 (0.0)8@uh@........#.#a) +0 trident8@uh@#########.#Throw: 5 boomerangs.#8@uhB.#.### _The orc is heavily wounded.You hit the orc. _You kill the orc!Things that are here: _a +0 club; a +0 leather armour _h - 2 metallic black potions (gained 1)8@uhIP  As you read the scroll labelled GOUF TIESAINKU, it crumbles to dust.6.6 (18@uhP6Tele 8@uhU8@uhX~ _You feel strangely unstable. It was a scroll of teleportation.9@uhg ......>.#.##9@uh1 ##...#..#.# #...#..#.### #...#..<...# #.....####.#9@uh] #..........# #...###.)#####9@uh ### #..### #.@..# 9@uh{.#.# ##.#9@uhΩ .# .# .#9@uh@ ##9@uh@9@uhe%79@uh.9@uh:@uhXP ......>.#.## ##...#..#.# #...#..#.###:@uh #...#..<...# #.....####.# #..........# #...###.)#####:@uh8 ### #..### #@...#.#.#.:@uhP#.# .# :@uhb .#  .# :@uh:@ ##:@uh!:@uh%8:@uh:@uh:@uh'M####.#............>.#.####.. ...#..#.##..#..<..:@uhw...#### #.............###.)###########:@uh #............#.#:@uhȡN.#########.#.#:@uh:@uh:@uh® #####  .B.. :@uh#####..####  #.........#  #@#  :@uhA5### :@uhl :@uhB   giant cockroach (asleep) :@uhO  Your surroundings suddenly seem different.:@uh^:@uh;09:@uh:@uhb _A giant cockroach comes into view.;@uh y..... #.###### <.B.. ####..####.....@...#;@uh ....#.#.##..K... # #....#.######.##K   kobold (missile, asleep);@uh 8 <;@uh _A kobold comes into view. It is wielding a +0 dagger.;@uhi# '40;@uh( ;@uh+ 9 _Found a stone staircase leading up.<@uhƬ  You reach to attack!  The helpless giant cockroach fails to defend itself.  You hit the giant cockroach. .BB  The giant cockroach is severely wounded.=1 _The giant cockroach bites you but does no damage.<@uhbF  You puncture the giant cockroach!<@uh<@uh`†K.K   kobold (missile) 92 _You kill the giant cockroach!<@uh . .. .. #.###### .<.... #####.†#### #.# ....#.#.##.K...#. # #....#.#####.# ..# #<@uh <@uhb ;K.<@uhX .-3<@uhN <@uhi =@uhIHM  You reach to attack! You hit the kobold.=@uhObK. =@uhLP@-4=@uhwV=@uhNX^ _The kobold is heavily wounded.=@uh,  You miss the kobold.The kobold is heavily wounded.=@uh-50-=@uh-'=5=@uh4=@uh7; _The kobold hits you with a +0 dagger.>@uh^  You barely miss the kobold.The kobold is heavily wounded.1=6.7 (1.1 _The kobold barely misses you.>@uh_  You puncture the kobold!) =107.8>@uhwe >@uhh J _You kill the kobold!?@uh ?@uhk Read which item? Scrolls  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - 2 scrolls labelled DEME CASIRIKHLIWK  s - a scroll labelled ELUPSU HOQAF [!] read|quaff|evoke[?] describe selected@@uh @@uhث;halotheman the PokerMerfolk.Health: 41/41 ========================..Magic: 5/5========================..AC: 4Str: 16#.######@@uhEV: 13Int: 7.<....SH: 0Dex: 16#####.†####XL:  5 Next: 10% Place: Dungeon:4#......@).#Noise: =--------  Time: 2647.8 (0.0)....#.#.##.....#a) +0 trident. # #....#.###Throw: 5 boomerangs####.# ..@@uhƬ# # _The kobold hits you with a +0 dagger.  You barely miss the kobold.@@uhThe kobold is heavily wounded. _The kobold barely misses you.You puncture the kobold! @@uh5_You kill the kobold!@@uh **,,,****,**,,,,,,,,,* ** *,...#S...######+***,* ,* *.S..#.#.........* *,* ,*******....#$#.######.J***,*** ,,,,,,,,,...............,,,,,>*** ,,,******###......,**,*,,,, **,* *,...<........#.#,,,,*,****,** *,.#.#*****,* **,,****,.#.#,,,,,,* ***,,,*,,****,* ****,,,.####.#....#.###,****,* ****,,.....####.#....,,,**,**,*###.#####.#####*****,**,*###.#####......* *,*S   adder (asleep@@uh2)*,*#..............* ***,*** J   endoplasm (asleep)*,*##...#####.....***,,,,,, S   ball python (constriction, asleep)*,* *,⌠,* **,,,,,,+,+,,,,,,As you read the scroll labelled DEME CASIRIKHLIWK, it crumbles to dust.  You feel aware of your surroundings. It was a scroll of revelation.-8.8 (1@@uh=@@uh _An endoplasm, a ball python and an adder come into view. _Found 12 gold pieces.C@uhT* **,,,****,**,** *....#S...######+***,* ,,* *.S..#.#.* *,* *,*....#$#.######.J***,*** *.,,,,,> *,,,#.######......,**,**,* *....<.#.#,,,,*, *,** *.#####.†####.#.#*****,*  C@uhU *,,****.#.).#.#.#,,,,,,*  **,,,*,....#.#.##.....#,****,*  ***,,,.####.#....#.###,****,*  ***.####.#.,,,**,* *,####.#####.#*****,* *,####.#####......* *,* *,##.* ***,C@uhUwS   ball python (constriction, asleep)C@uhV$ *,###...#####.....*** *,* *,⌠,* **,,,,,,+,+C@uha....#S...######S..#.#..........#$#.######................##.........<........#...#...#.####.#....#......####.#...####.#####.########.#####..... ##.............###...#####.... C@uh bG-9 _C@uhiC@uhkE@uh tM *,,,,,,,** * *,,,****,**,,,,,,,, **....#S...######+** ,,* *.S..#.#.........* *,* *******....#$#.######.J***,*** ,,,,,................,,,,,>** *,,,*****###.######......,**,*,,, ***,* *....<........#.#,,,,*,**** *.#####.@####.#.#*****,,****.#.......).#.#.#,,,,,E@uh 3**,,,*,....#.#.##.....***,,,.####.#....#.###,****,*..####.#...#. #E@uhA =50E@uh. E@uh5 | _You see here a giant cockroach corpse.F@uh~M *,,,*****  *,,,,,,,** * *,,,****,**,,,,,,,, **...#S...######+** ,,* *.S..#.#.........* *,* *******....#$#.######.J***,*** F@uh~,,,,,................,,,,,>** *,,,*****###.######......,**,*,,, ***,* *....<..@.....#.#,,,,*,**** *.#####.†####.#.#*****,,****.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,****,*.#.##... F@uh~.F@uhRF@uh$-1 _F@uhF@uhF@uh^*,,,*,*  *,**,***  **,,,****,**,*  *....#S...######+***,* * *.S..#.#..* *,* ,*....#$#.######.J***,*** ,......,,,,,>* ,,,*****###.######......,**,*,,* *....<.F@uh^z#.#,,,,*,**,** *.#####.†####.#.#*****,* **,,****.#.......).#.#.#,,,,,,* ***,,,*,....#.#.##.....#,****,* ****,,,.####.#....#.###,****,* ****,......####.#....,,,**,* J   endoplasm (asleep)F@uh^*,####.#####.#####*****,**,####.#####......* *,**,##.F@uh_I* ***,***F@uhcF@uhlZJ.JF@uhtm&2F@uhvF@uhy^ _The endoplasm quivers.F@uhK *,,,*,* *,**,*** **,,,****,**,*  *....#S...######+#**,* * *.S..#.#..# *,* *....#$#.######J.#**,*** ...>******###.######.**,*, *,* *....<.#.#,,,,*,***, *,** *.#####.†####.#.#*****,* *, *,,****.#.......).#.#.#,,,,,,* *, **,,,*,....#.#.##.....#,****,* *,***,,,.####.#....#.###,****,* ****,......####.#....,,,**,* *,#### *,##.* ***,*F@uh F@uhǐ ,.JF@uh& &3F@uhR F@uhc G@uh*,,,* *,* *,,,*******,* ,,,,,,,,**,***  **,,,****,**,,,,,,,,,*  *....#S...######+#**,*  *.S..#.#.........# *,* ******....#$#.######..##*,*** ,,,,.............J....,,,>***** ,*****###.######@......#*,*,,,,,* ,* *....<........#.#..,,*,***,* ,** *.#####.†####.#.#*****,* *,* ,,****.#.......).#.#.#,,,,,,* *,* *,,,*,....#.#.##.....#,****,* *,, ***,,,.####.#....#.###,****,* ******,......####.#....,,,**,**,####.#####.#####*****,**,####.#####* *,*G@uh G@uh(.JG@uhY&4G@uhθG@uhWa ZJ.5G@uhDf G@uhMi r _You reach to attack! You hit the endoplasm but do no damage.H@uh`  *,,,*       H@uh    #.# *,* .#$#.######..##*,*** ...............,,,>#@J.....#H@uh *....<........#.#.. *.#####.†####.# ......).#.#H@uh ^ .#.. ###H@uhWB    H@uh|"   H@uhf *,* A red film seems to cover your vision as you go berserk!  H@uhYou feel yourself moving faster! You feel mighty! You hit the endoplasm.  The endoplasm is severely wounded.H@uh61/61=6.5 (0.75 boomerangsBerserk H@uh_H@uhW _The endoplasm closely misses you.H@uh @  You puncture the endoplasm!H@uh2 e.H@uh# 417.3 (0.8H@uh25 c _You kill the endoplasm!I@uh3 I@uh]3 I@uh4 I@uh 8 I@uh*; ,I@uh@ &-I@uhpJ 9 (0.6 _You start waiting.-8.5 (1.2Berserk I@uhtP I@uhV k _You feel a strong urge to attack something.I@uh%3I@uhS&I@uh),I@uh&-I@uh1I@uh<N  *,,,*           #.# *,* .#$#.######..##*,*** ...............,,,>#@......#9.1 (0.6 *....<........#.#..I@uh<9 *.#####.†####.# ......).#.# .#.. ###     *,####.#####.#####*****,*  *,####.#####......* *,* I@uh=_You start waiting.You feel your anger nearly subside. You are no longer berserk.I@uh=41/418 (1.35 boomerangsSlow -Berserk I@uh&EI@uhE _You are exhausted. You feel yourself slow down.J@uh3J@uhJ@uhwH _No target in view!K@uhz? IK@uhG BK@uhI ,K@uhuK K@uhO ,K@uhP K@uh>T ,K@uhU K@uhY ,K@uhZ K@uh ^ ,K@uh_ K@uhb ,K@uhc K@uh|n K@uh r ,K@uhr K@uhu ,K@uhv K@uhy K@uh(z K@uh){ K@uh} ,K@uh~ K@uh K@uh K@uh K@uh8 ,K@uh K@uh ,K@uh K@uh: K@uht K@uh K@uh ,K@uhޗ K@uh ,K@uh K@uh% ,K@uh4 K@uhU ,K@uh' K@uh% K@uh͵ ,K@uhŶ K@uhѹ ,K@uh K@uhŽ ,K@uh K@uh K@uh K@uh9 K@uhW K@uh K@uh K@uh3 K@uh BK@uh  712.3 (52.5) _You start waiting.3.8 (54.0K@uh? K@uh [ _You feel yourself speed up.L@uhd *,,,* *,* *,,,* *,* *,,,*******,*  *,,,,,,,,***** **,,,****,**,,,,,,,,,* * *....#S...######+#**,* * *.S..#.#.........# *,* *******....#$#.######..##*,*** ,,,,,,...........,,,>*** ,,*****###.######.......#*,*,,,,, *,* *....<........#.#..,,*,***, L@uh@en*,** *.#####.†####.#.#*****,* *,****.#.......).#.#.#,,,,,,* *,,,*,....#.#.##.....#,****,* *,***,,,.####.#....#.###,****,* *****,......####.#....,,,**,* *,####.#####.#####*****,*L@uhnF4.8 (1.0)L@uhL@uha  *,,,* *,* *,,,* *,* *,,,*,* *,**L@uhXb ,*** **,,,*###,**,* ** *....#S...######+#**,* ,* *.S..#.#..# *,* ,*....#$#.######..##*,***,L@uhb .,,,>,*****###.######.#*,* **,* *....<........#.#..,,*,***  *,** *.#####.†####.#.#*****,* *  *,,****.#.).#.#.#,,,,,,* *  **,,,*,....#.#.##.....#,****,* *L@uhc  ***,,,.####.#....#.###,****,*  ***,......####.#....,,,**,*  *,####.#####.#####*****,*L@uhq ;5L@uhOv L@uhx M@uh **,** *,* *,,,* *,* *,,,* *,* *,,,****##*,* * *,,,,,,,.#**** * **,,,*###.#*,,,,,,,,,* *** *....#S...######+#**,* ,,* *.S..#.#.........# *,* *,*******....#$#@######..##*,*** *,,,,,,,,...........,,,>** *,,,*****###.######.......#*,*,,, ***,* *....<........#.#..,,*,* *,** *.#####.†####.#.#*****,*  *,,****.#.......).#.#.#,,,,,,*,,,*,....#.#.##.....#,****,****,,,.####.#....#.###,****,****,......####.#....,,,**,*6M@uhM@uh{N@uhFM *,* *,**  *,,,****#  *,,,,,,,** *N@uhF *,,,####.#*,,,,,,,, **...#S...######+#* ,,* *.S..#.#@........# *,* *******....#$#.######..##*,*** ,,,,,..................,,,>** *N@uh\9---8O@uhEO@uhLG O@uh{Gx_You barely miss the adder. The adder misses you.O@uh@2 O@uh? f40=-9O@uhK O@uhCN _You hit the adder but do no damage. The adder barely misses you.O@uh' !  You hit the adder.  The adder is heavily wounded.1==20O@uh O@uh @ _The adder bites you but does no damage. x2P@uh  You completely miss the adder.The adder is heavily wounded.0-1.9 (1.1P@uhXP@uh* _The adder bites you.P@uh/  You barely miss the adder.The adder is heavily wounded.P@uhֲE-20P@uhDP@uh* _The adder bites you.P@uhx  You hit the adder.  The adder is severely wounded.P@uh3 S1=3P@uh P@uh _The adder completely misses you. The adder misses you.Q@uhs  You hit the adder but do no damage.The adder is severely wounded.Q@uht%4Q@uhzQ@uh|= _The adder bites you but does no damage.Q@uh  You closely miss the adder.The adder is severely wounded.Q@uh%5Q@uhxQ@uh˟= _The adder bites you but does no damage.Q@uhF  You barely miss the adder.The adder is severely wounded.Q@uhOG %6Q@uhL Q@uhpO _The adder misses you. The adder barely misses you.Q@uh  You closely miss the adder.The adder is severely wounded.Q@uhoA=7Q@uhDQ@uhxR _The adder barely misses you.R@uh-  You closely miss the adder.The adder is severely wounded.R@uh".,9.0 (1.1R@uh4R@uh6  You closely miss the adder.  The adder is severely wounded. _The adder barely misses you.  You closely miss the adder.  The adder is severely wounded. _The adder barely misses you.S@uh _The adder barely misses you.You closely miss the adder.  The adder is severely wounded. _The adder barely misses you.You barely miss the adder.  The adder is severely wounded.S@uhd,300S@uhS@uhO{ _The adder closely misses you. The adder bites you but does no damage.S@uhB  You barely miss the adder.The adder is severely wounded.You recover from your berserk rage.S@uhB`38--1S@uhIS@uhJK* _The adder bites you.T@uh T@uh& An adder. A common dungeon snake, a species of troglodytic reptile commonly found in subterranean spaces. Max HP: ~11Will: +AC: +EV: +++ Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 130% (swim: 216%) (normally travels faster than you) You have about 44% to hit with your +0 trident. It has about 45% to hit you. Attack Max Damage After Damaging Hits Bite 4Poison It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water. [!]: Description|QuoteU@uh8U@uh#*,**,,,,,,,*halotheman the Poker**,** *,,,,,,,*Merfolk*,,,* *,,,,,,,*Health: 38/41 ======================--*,,,* *,,,,,,,*Magic: 5/5========================*,,,****##*,,,,,,,*AC: 4Str: 16 **,,,,,,,.#*,,,,,,,***EV: 13Int: 7 ***,,,####.#*,,,,,,,,,*SH: 0Dex: 16 *** *....#.S..######+#**,*XL:  5 Next: 11% Place: Dungeon:4 ,,* *.S..#.#@........# *,*Noise: =--------  Time: 2731.0 (1.0) *,*******....#$#.######..##*,*** a) +0 trident *,,,,,,,,..................,,,@uh$m>** Throw: 5 boomerangs *,,,*****###.######.......#*,*,,, ***,* *....<........#.#..,,*,***,** *.#####.†####.#.#*****,* S   adder*,,****.#.......).#.#.#,,,,,,***,,,*,....#.#.##.....#,****,****,,,.####.#....#.###,****,*The adder is severely wounded. _The adder closely misses you. The adder bites you but does no damage.  You barely miss the adder.The adder is severely wounded.You recover from your berserk rage. _The adder bites you.U@uh'U@uhe)U@uh  You closely miss the adder.The adder is severely wounded.U@uh .92U@uh U@uh K _The adder misses you.V@uhx<  You puncture the adder!V@uh|G†V@uh[ 40=203.1 (1.1 _You kill the adder!V@uh\V@uhh _Your Dodging skill increases to level 5!W@uhA3W@uhBW@uh5JW@uhMW@uh|R~1==W@uhSv _HP restored.  You see here an adder corpse.W@uhXVW@uhV _W@uhWW@uhYW@uh/\W@uh|\W@uh9]W@uh`,W@uhaW@uhi ,* **,** *,,,,,,,* ** *,,,* *,,,,,,,* *,,,* *,,,,,,,* ** *,,,****##*,,,,,,,* ,** *,,,,,,,.#*,,,,,,,*** ,,* **,,,####.#*,,,,,,,,,* *,*** *....#.†..######+#**,* ,,,,* *.S..#.#.........# *,* ***,*******....#@#.######..##*,**-7.1 (4.0  *,,,,,,....................,,,> W@uhej *,,,***#####.######.......#*,*,  ***,* *....<........#.#..,,*  *,** *.#####.†####.#.#*****, *,,***#.#.......).#.#.#,,,,,,  **,,,*,....#.#.##.....#,****,  ***,,,.####.#....#.###,****,  ***,......####.#....,,,**, W@uhj8-W@uhpW@uh*,,,**######.######.#*,*,***,* *....<.#.#..,,*,*,** #.#####.†####.#.#*****,a@uhc*,,***#.#.).#.#.#,**,,,*,....#.#.##.....#,****, S   ball python (constriction, asleep)a@uh***,,,.####.#....#.###,****,***,......####.#....,,,**,*,####.#####.#####*****,a@uh=a@uhva@uh&8a@uhja@uhb@uhU *,,,* *,* #...* *,*  #...****##*,* ** #..O,,,,.#*,b@uh{*** * ##...####.#*,* ,*** #....#.†..######+#**,* * #.S..#.#.........# *,* ,****###....#.#.######..##*,**,,,,,J.,,,>*b@uh*,,,**######.######.#*,*,***,* *....<.#.#..,,*,**,** #.#####.†####.#.#*****,**,,***#.#.).#.#.#,,,,,,***,,,*,....#.#.##.....#,****,****,,,.####.#....#.###,****,****,......####.#....,,,**,**,####.#####.#####*****,*b@uhb@uh]&9b@uhb@uhb@uh4b@uhb@uhHc@uh9]c@uh eInventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) c@uheJewellery (go to first with "=)  q - an amulet of regeneration (worn)l - a ring of magical power  r - a +4 ring of protection  v - a ring of wizardry Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?) c@uh$f g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation c@uhPf[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]e@uh[X/  d - 3 throwing nets  e - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)qamulet of regeneration (worn)  l - a ring of magical power  r - a +4 ring of protection  v - a ring of wizardry Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - a scroll labelled ELUPSU HOQAF Potions (go to first with !)  f - 2 orange potions42%f@uh/D n - a scarf of repulsion (worn)  r - a +4 ring of protection  h - 2 metallic black potions  j - 4 fizzy ruby potions  k - a coppery potion85f@uh\  r - a +4 ring of protection  v - a ring of wizardry  t - a lumpy silvery potionboth@uh  v - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.l@uhInventory: 22/52 slots  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  l - a ring of magical power  r - a +4 ring of protection  v - a ring of wizardry Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - a scroll labelled ELUPSU HOQAF Potions (go to first with !)  f - 2 orange potions  h - 2 metallic black potions  j - 4 fizzy ruby potions  k - a coppery potion  t - a lumpy silvery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]l@uh r - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). l@uh You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery l@uh! "_________________ l@uh; q“A ring of gold and a milk-white dove  Are goodly gifts for thee, l@uhf k And a hempen rope for your own love  To hang upon a tree.” l@uh W -Oscar Wilde, “Chanson”. 1881. l@uh K(p)ut on, (d)rop, (=)adjust, or (i)nscribe.n@uh=n@uhTn@uh{**,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk *#...****##*,,,,,,,*Health: 41/41 ======================== **#..O,,,,.#*,,,,,,,***Magic: 5/5======================== ,*n@uh##...####.#*,,,,,,,,,*AC: 8Str: 16 ,*** #....#.†..######+#**,*EV: 13Int: 7 n@uhڐ,,,* #.S..#.#.........# *,*SH: 0n@uh8cDex: 16 **,****###....#.#.######..##*,*** XL:  5 Next: 20% Place: Dungeon:4  *,,,,,J........@...........,,,>* Noise: ---------  Time: 2759.1 (0.0)  *,,,**######.######.......#*,*,, a) +0 tridentn@uhrw***,* *....<........#.#..,,*,* Throw: 5 boomerangs*,** #.#####.†####.#.#*****,**,,***#.#.......).#.#.#,,,,,,*n@uh@**,,,*,....#.#.##.....#,****,* S   ball python (constriction, asleep)***,,,.####.#....#.###,****,****,......####.#....,,,**,**,####.#####.#####*****,* _HP restored. n@uhH_You see here an adder corpse. _You now have 179 gold pieces (gained 12). _You start waiting. _An endoplasm comes into view. _An ogre comes into view. It is wielding a +0 giant club.n@uhn@uhn@uh+6 (0.5n@uhn@uhi _You see here an adder corpse.now have 179 gold pieces (gained 12). _You start waiting. _An endoplasm comes into view.ogre comes into view. It is wielding a +0 giant club.r - a +4 ring of protection (worn)p@uh7p@uh-=Inventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) p@uh}=Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)l - a ring of magical power  v - a ring of wizardry Wands (go to first with /)u - a wand of paralysis (8) p@uh=Scrolls (go to first with ?)  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation p@uh!>[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]p@uh E  d - 3 throwing nets  e - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)n - a scarf of repulsion (worn) Jewellery (go to first with "=)qamulet of regeneration (worn)  r - a +4 ring of protection (worn)  l - a ring of magical power  v - a ring of wizardry Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - a scroll labelled ELUPSU HOQAF Potions (go to first with !)  f - 2 orange potions42%p@uhn3   l - a ring of magical power  v - a ring of wizardry  h - 2 metallic black potionsp@uh5 /57r@uhE  u - a wand of paralysis (8). A magical device which can render a creature immobile, incapable of moving any of its limbs. Noise: A bit loud You found it on level 4 of the Dungeon. r@uhEvStash search prefixes: {inventory} {wand} Menu/colouring prefixes: identified wand _________________ “[The principle of selection] is the magician's wand, by means of which he may  summon into life whatever form and mould he pleases.”  -William Youatt, _Sheep: their breeds, management, and diseases; to which r@uhFis added the Mountain Shepherd's Manual_, ch. III. 1837. e(v)oke, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.v@uh< Inventory: 22/52 slots  e - a javelin  o - 5 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  l - a ring of magical power  v - a ring of wizardry Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 3 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - a scroll labelled ELUPSU HOQAF Potions (go to first with !)  f - 2 orange potions  h - 2 metallic black potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[57%@uh m]w@uh2 w@uhb: w@uhNC **,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk w@uhC :*#...****##*,,,,,,,*Health: 41/41 ======================== **#..O,,,,.#*,,,,,,,***Magic: 5/5w@uhC ======================== ,*##...####.#*,,,,,,,,,*w@uhC YAC: 8Str: 16 w@uhC ,*** #....#.†..######+#**,*EV: 13w@uhD +Int: 7 w@uhD ,,,* #.S..#.#.........# *,*SH: 0w@uh9D ,Dex: 16 w@uhE b**,****###....#.#.######..##*,*** XL:  5 Next: 20% Place: Dungeon:4  *,,,,,J........@...........,,,>* Noise: ---------  Time: 2759.6 (0.0)  *,,,**######.######.......#*,*,, a) +0 trident***,* *....<........#.#..,,*,* Throw: 5 boomerangs*,** #.#####.†####.#.#*****,**,,***#.#.......).#.#.#,,,,,,***,,,*,....#.#.##.....#,****,* S   ball python (constriction, asleep)***,,,.####.#....#.###,****,****,......####.#....,,,**,**,####.#####.#####*****,* _You see here an adder corpse. _You now have 179 gold pieces (gained 12). _You start waiting. _An endoplasm comes into view. _An ogre comes into view. It is wielding a +0 giant club. _r - a +4 ring of protection (worn)w@uhM w@uhM w@uhBT w@uhV x@uh ]* *,,,* *,* #...* *,* ** #...****##*,* ,** #..O,,,,.#*,*** ,,*x@uh  ##...####.#*,* *,*** #....#.†..######+#**,*,* #.S..#.#.........# *,**,****###....#.#.######..##*,x@uh&  *,,,,,J.,,,> *,,,**######.######x@uhP .#*,* ***,* *....<.#.#..,,*,x@uh~  *,** #.#####.†####.#.#*****, *,,***#.#x@uh n.).#.#.#,,,,,, **,,,*,....#.#.##.....#,****,x@uh  ***,,,.####.#....#.###,****, ***,......####.#....,,,**, *,####.#####.#####*****,x@uho X60.6 (1x@uh! y@uh9 ***,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk **#...****##*,,,,,,,*Health: 41/41 ======================== ,**#..O,,,,.#*,,,,,,,*** Magic: 5/5======================== ,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 *,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,* #.S..#.#.........# *,* SH: 0Dex: 16 ***,****###..**#.#.######..##*,** XL:  5 Next: 20% Place: Dungeon:4*,,,,,J......*@............,,,> Noise: --------- y@uhO:  Time: 2760.6 (0.0)*,,,**######.######.......#*,*, a) +0 trident***,* *....<........#.#..,,*, Throw: 5 boomerangs*,** #.#####.†####.#.#*****,*,,***#.#.......).#.#.#,,,,,,**,,,*,....#.#.##.....#,****, S   ball python (constriction, asleep)***,,,.####.#....#.###,****,***,......####.#....,,,**,*,####.#####.#####*****, _An ogre comes into view. It is wielding a +0 giant club. _r - a +4 ring of protection (worn)  Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ball python (asleep, 98% to hit)z@uh<P***,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk **#...****##*,,,,,,,*Health: 41/41 ======================== ,**#..O,,,,.#*,,,,,,,*** Magic: 5/5======================== z@uh<w,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 *,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,* #.S..#.#.........# *,* SH: 0Dex: 16 z@uh<_***,****###....#.#.######..##*,** XL:  5 Next: 20% Place: Dungeon:4*,,,,,J.......@............,,,> Noise: ---------  Time: 2760.6 (0.0)z@uh=*,,,**######.######.......#*,*, a) +0 tridentz@uh.=r***,* *....<........#.#..,,*, Throw: 5 boomerangs*,** #.#####.†####.#.#*****,z@uhD=L*,,***#.#.......).#.#.#,,,,,,z@uh[=**,,,*,....#.#.##.....#,****, S   ball python (constriction, asleep)***,,,.####.#....#.###,****,z@uhn=A***,......####.#....,,,**,*,####.#####.#####*****,z@uh=$Throw: 5 boomerangsz@uh=Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linez@uh=DAim: a ball python (asleep, 98% to hit)  z@uh=zYou throw a boomerang. The boomerang hits the ball python.  You kill the ball python!z@uhfCr†(((z@uh{,...z@uh z@uh41.8 (1.2 _z@uhz@uh{@uh h* *,,,* *,* #...* *,** #...****##*,* ,,** #..O,,,,.#*,*** *,,* ##...####.#*,* ,*,*** #....#.†..######+#**,*,* #.†..#.#...# *,**,****###....#.#.######..##*, *,,,,,.,,, *,,,**######.######.#*,* ***,* *....<{@uhx .#.#..,,* *,** #.#####.†####.#.#***** *,,***#.#.).#.#.# **,,,*,....#.#.##.....#,**** O   ogre (asleep) ***,,,.####.#....#.###,**** ***,......####.#....,,,** *,####.#####.#####*****{@uhE B20{@uh {@uhv |@uh ****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*Health: 41/41 ======================== |@uh ,,**#..O,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##..*####.#*,,,,,,,,,* AC: 8|@uh ,Str: 16 |@uh4 %,*,*** #...*#.†..######+#**,* EV: 13Int: 7 |@uh ,,,,,* #.†.*#.#.........# *,* SH: 0Dex: 16 ****,****###...*#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4|@uh **,,,,,.......@.............,,, Noise: ---------  Time: 2762.8 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#*****|@uhL K*,,***#.#.......).#.#.#,,,,,|@uh **,,,*,....#.#.##.....#,**** O   ogre (asleep)***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****You throw a boomerang. The boomerang hits the ball python. _You kill the ball python!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)}@uh"T ****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*Health: 41/41 ======================== ,,**#..O,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†..#.#.........# *,* SH: 0Dex: 16 ****,****###....#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: ---------[}@uhiU 33m  Time: 2762.8 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,**** O   ogre (asleep)***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####***** _You kill the ball python!Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)  Okay, then.}@uhF[ }@uhq] . _~@uh/****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*Health: 41/41 ======================== ,,**#..O,,,,.#*,,,,,,,*** Magic: 5/5~@uh======================== *,,*##..*####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...*#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.*#.#.........# *,* SH: 0Dex: 16 ~@uhK****,****###...*#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4~@uh5*,,,,,.......@.............,,, Noise: ---------  Time: 2762.8 (0.0)~@uhX*,,,**######.######.......#*,* a) +0 trident~@uhz***,* *....<........#.#..,,* Throw: 5 boomerangs~@uh*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,~@uh**,,,*,....#.#.##.....#,**** O   ogre (asleep)***,,,.####.#....#.###,****~@uh?***,......####.#....,,,***,####.#####.#####*****~@uhAim: an ogre, wielding a +0 giant club (asleep, 98% to hit) _Okay, then.~@uh;Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycle~@uhaxShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)~@uh****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*~@uhUHealth: 41/41 ======================== ,,**#..O,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##..(####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...(#.†..######+#**,* EV: 13Int: 7 ~@uhT,,,,,* #.†.(#.#.........# *,* SH: 0Dex: 16 ~@uhK****,****###...(#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4~@uh*,,,,,.......@.............,,, Noise: ---------  Time: 2762.8 (0.0)*,,,**######.######.......#*,* a) +0 trident~@uh&***,* *....<........#.#..,,* Throw: 5 boomerangs~@uhJ*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,~@uhl**,,,*,....#.#.##.....#,**** O   ogre~@uhs***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****~@uh$Throw: 5 boomerangs~@uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line~@uhuAim: an ogre, wielding a +0 giant club (asleep, 98% to hit)  You throw a boomerang.  ~@uh /The boomerang hits the ogre but does no damage.~@uhPO....~@uh?~@uh2L.O~@uh>44.0 (1.2 _~@uh~@uhb~@uhε ****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*Health: 41/41 ======================== ,,**#...,,,,.#*,,,,,,,*** Magic: 5/5~@uhg ======================== *,,*##..O####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...*#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.*#.#.........# *,* SH: 0Dex: 16 ****,****###...*#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4~@uh *,,,,,.......@.............,,, Noise: ---------  Time: 2764.0 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs~@uhԶ *,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,~@uh **,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****~@uh/ You throw a boomerang. _The boomerang hits the ogre but does no damage.  Throw: 5 boomerangs~@uh[ 3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (75% to hit)@uh .****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk @uh ***#...****##*,,,,,,,*Health: 41/41 ======================== ,,**#...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##..O####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...(#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.(#.#.........# *,* SH: 0Dex: 16 @uh ****,****###...(#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: ---------  Time: 2764.0 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****Throw: 5 boomerangs@uh( 3Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (75% to hit)  @uhV You throw a boomerang. The boomerang hits the ogre!  The ogre is moderately wounded.@uhz 2...@uh} @uhT L.O@uh 45.1 (1.1 _@uh[ @uhG @uhB****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#...****##*,,,,,,,*Health: 41/41 ======================== ,,**#...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...O#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.*#.#.........# *,* SH: 0Dex: 16 ****,****###...*#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: @uh@C[34m---------  Time: 2765.1 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****You throw a boomerang. The boomerang hits the ogre! _The ogre is moderately wounded.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit)@uh7****,,,* *,,,,,,,*halotheman the Poker#(..* *,,,,,,,*Merfolk ***#.(.****##*,,,,,,,*Health: 41/41 ======================== ,,**#.(.,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##.(.####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #...(#.†..######+#**,* EV: 13Int: 7 @uh`,,,,,* #.†.(#.#.........# *,* SH: 0Dex: 16 ****,****###...(#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: ---------  Time: 2765.1 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,*******,......####.#....,,,***,####.#####.#####*****You throw a boomerang. The boomerang hits the ogre! _The ogre is moderately wounded.Throw: 5 boomerangsPress: ? - help, [37@uhCmQ - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit)@uh'h....O..@uh+ _The ogre is moderately wounded.  Throw: 5 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit)  You throw a boomerang. The boomerang barely misses the ogre.@uh.5  You hear a bark!@uh>/@uh47h.Oh   hound@uh75=6.3 (1.2@uh>@uhAX _A hound comes into view.@uh.****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#.h.****##*,,,,,,,*Health: 41/41 ======================== ,,**#...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.O#.#.........# *,* SH: 0@uh.Dex: 16 ****,****###...*#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: =--------  Time: 2766.3 (0.0)*,,,**######.######.......#*,* a) +0 trident***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#*****@uh/*,,***#.#.......).#.#.#,,,,,**,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,**** h   hound***,......####.#....,,,**@uh/*,####.#####.#####*****You hear a bark! _A hound comes into view.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit)@uhܿ****,,,* *,,,,,,,*halotheman the Poker#...* *,,,,,,,*Merfolk ***#.h.****##*,,,,,,,*Health: 41/41 ======================== @uh(,,**#...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,*##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.O#.#.........# *,* SH: 0Dex: 16 @uh****,****###....#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4*,,,,,.......@.............,,, Noise: =--------  Time: 2766.3 (0.0)*,,,**######.######.......#*,* a) +0 trident@uh***,* *....<........#.#..,,* Throw: 5 boomerangs*,** #.#####.†####.#.#******,,***#.#.......).#.#.#,,,,,@uhL**,,,*,....#.#.##.....#,**** O   ogre***,,,.####.#....#.###,**** h   hound***,......####.#....,,,**@uh/*,####.#####.#####***** _A hound comes into view.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit)  Okay, then.@uh@uhTD _@uh*** *,,,* *,,,,,,,*  halotheman the Poker #...* *,,,,,,,*  Merfolk *** #.h.****##*,,,,,,,*  Health: 41/41 ======================== ,,** #...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,* ##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.O#.#.........# *,* SH: 0Dex: 16 ****,****###....#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4 @uhm *,,,,,.......@.............,,, Noise: =--------  Time: 2766.3 (0.0)  *,,,**######.######.......#*,* a) +0 trident  ***,* *....<........#.#..,,* Throw: 5 boomerangs *,** #.#####.†####.#.#***** *,,***#.#.......).#.#.#,,,,, **,,,*,....#.#.##.....#,**** O   ogre ***,,,.####.#....#.###,**** h   hound ***,......####.#....,,,** *,####.#####.#####*****Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit) _Okay, then.@uhReach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)@uh*** *,,,* *,,,,,,,*  halotheman the Poker #...* *,,,,,,,*  Merfolk *** #.h.****##*,,,,,,,*  Health: 41/41 ======================== ,,** #...,,,,.#*,,,,,,,*** Magic: 5/5======================== *,,* ##...####.#*,,,,,,,,,* AC: 8Str: 16 ,*,*** #....#.†..######+#**,* EV: 13Int: 7 ,,,,,* #.†.O#.#.........# *,* SH: 0Dex: 16 ****,****###....#.#.######..##*,* XL:  5 Next: 20% Place: Dungeon:4  *,,,,,.......@.............,,, Noise: =--------  Time: 2766.3 (0.0)  *,,,**######.######.......#*,* a) +0 trident  ***,* *....<........#.#..,,*[3@uhT7m Throw: 5 boomerangs *,** #.#####.†####.#.#***** *,,***#.#.......).#.#.#,,,,, **,,,*,....#.#.##.....#,**** O   ogre ***,,,.####.#....#.###,**** h   hound ***,......####.#....,,,** *,####.#####.#####*****Aim: an ogre, wielding a +0 giant club (moderately wounded, 75% to hit) _Okay, then.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  You reach to attack! You puncture the ogre! *,,,*   #...*   #...  #.h. ##...#### #....#.† #.†.. ###...O#.#.####  .......@.......  ######.######[39;49@uh m..  ***,* *....< *,** #.#####.† #)   @uh7.4 (1.1 _Okay, then.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ogre, wielding a +0 giant club (moderately wounded, 77% to hit)  You reach to attack! You puncture the ogre! _The ogre is heavily wounded.@uh<  *,,,* *,* #...* *,*  #...****##*,* ** #.h.,,,,.#*,*** ,,* ##...####.#*,@uh * *,*** #....#.†..######+#**,* * #.†..#.#...# *,* ,****###...O#.#.######..##*,**,,,,,.,,,>*,,,**######.######.#*,*,***,* *....<.#.#..,,*,@uh *,** #.#####.†####.#.#*****,*,,***#.#.).#.#.#,**,,,*,....#.#.##.....#,****,***,,,.####.#....#.###,****,***,......####.#....,,,**,*,####.#####.#####*****,@uh @uh u.O-80@uh @uh @uh  You hit the ogre.  The ogre is severely wounded.@uhA .=9@uh @uh U _The ogre completely misses you.@uh3 ;  You puncture the ogre!@uhX5 g  The ogre is almost dead.@uh? h h   hound@uhA /=70@uh I @uhO ; _The ogre hits you but does no damage.@uhˊ;  You puncture the ogre!@uh@uhh.hh   hound@uh'y 98-1 _You kill the ogre!@uh@uhi _Your Throwing skill increases to level 3!@uh  You hit the hound.  The hound is moderately wounded.-2@uhy @uh U _The hound barely misses you. x2@uhk"  You barely miss the hound.The hound is moderately wounded.3 _The hound misses you.@uh  *,,,*   #...*       ##...###  #....#.†..##  #.†..#.#... *,* ##....#.#.#####  ......h@.......>  #####.######...  ***,* *....<  *,** #.#####.†  #)    A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the hound.  The hound is heavily wounded.61/614.2 (0.85 boomerangsBerserk @uh@uh= _The hound bites you but does no damage.@uh  You barely miss the hound.The hound is heavily wounded.@uh *8 (0.6@uhq @uhV = _The hound bites you but does no damage.@uh  You hit the hound.  The hound is heavily wounded.5.5 (0.7@uhJ@uhV _The hound completely misses you.@uhw%  You closely miss the hound.The hound is heavily wounded.@uh%'6.2@uh-@uh/= _The hound bites you but does no damage.@uh  You barely miss the hound.The hound is heavily wounded.@uh%9@uhZ% _The hound closely misses you. The hound bites you but does no damage.@uh4z  You closely miss the hound.The hound is heavily wounded.@uhz@uh.{ 7.6@uh?@uh= _The hound bites you but does no damage.@uh _  You barely miss the hound.@uh# ,8.2 (0.6@uhB @uh ] _The hound is heavily wounded.@uh<  You puncture the hound!@uh e)@uhk @uh** *,,,* *,,,,,,,*  halotheman the Poker #...* *,,,,,,,*  Merfolk ** #...****##*,,,,,,,*  Health: 61/61 ======================== ,** #.h.,,,,.#*,,,,,,,***  Magic: 5/5======================== ,,* ##...####.#*,,,,,,,,,*  AC: 8@uhSStr: 16 *,*** #....#.†..######+#**,*  EV: 13Int: 7 ,,,,* #.†..#.#.........# *,*  SH: 0Dex: 16 ***,****###....#.#.######..##*,** XL:  5 Next: 126% Place: Dungeon:4  *,,,,,.......)@............,,,> Noise: ==-------  Time: 2778.9 (0.7)  *,,,**######.######.......#*,*, a) +0 trident @uh+S ***,* *....<........#.#..,,*, Throw: 5 boomerangs  *,** #.#####.†####.#.#*****, Berserk  *,,***#.#.......).#.#.#,,,,,, @uhKO **,,,*,....#.#.##.....#,****, @uhmO ***,,,.####.#....#.###,****, @uhM ***,......####.#....,,,**, @uh *,####.#####.#####*****,@uhP You closely miss the hound.@uh|The hound is heavily wounded. _The hound bites you but does no damage.  @uh*You barely miss the hound. @uh|_The hound is heavily wounded.You puncture the hound!@uh5 _You kill the hound!You have reached level 6!@uh3&/  --more--@uh-Y70/706/663% @uhE@uh4 _@uhjI* *,,,* *,* #...* *,** #...****##*,* ,,** #...,,,,.#*,*** *,,* ##...####.#*,* ,*,*** #....#.†..######+#**,*,* #.†..#.#...# *,**,****###....#.#.######..##*, *,,,,,..,,, *,,,**######.######.#*,* ***,* *....<.#.#..,,* *,** #.#####.†####.#.#***** *,,***#.#.).#.#.# **,,,*,....#.#.##.....#,**** ***,,,.####.#....#.###,****@uhmW ***,......####.#....,,,** *,####.#####.#####*****@uh @uh 7--9.6 _@uhd@uh  Things that are here: _a +0 giant club; a hound corpse@uh3@uh@uh 9--@uh&` 0  You start waiting.@uh']80.3 (0.7Berserk @uh1@uh4k _You feel a strong urge to attack something.@uh+ 3@uh, @uh/ @uh*4 ,@uha   *,,,*   #...*   #...  #... ##...#### #....#.† #.†..#.# ###....#.#.####  .......@.......9 (0.6  ######.######..  ***,* *....< *,** #.#####.† #)    _You start waiting.You feel your anger nearly subside. You are no longer berserk.47/471.6 (1.35 boomerangsSlow -Berserk  _You are exhausted. You feel yourself slow down.@uhpf3@uhh@uhpB@uhuq,@uhs@uhv,@uhMx@uh|,@uh~@uhK,@uh@uhB,@uh@uh,@uhz@uh ,@uh?@uh,@uh@uh,@uh@uh,@uh@uhb,@uh)B@uhF@uh,@uh@uh,@uh@uhZ,@uhB@uh},@uh@uhR@uh@uh@uh,@uh@uh,@uhM@uh@uhSk 811.6 (30.0) _You start waiting.@uh.3.1 (31.5@uh @uh@uh[ _You feel yourself speed up.@uh* *,,,* *,* #...# *,** #...#***##*,*,** #....,,,.#*, ,*,,* ##...####.#*, ,,*,*** #....#.†..######+#**, *,,,,,* #.†..#.#.# *,*,#....#.#.######..##*, *). *,,,#.######.#*, ***,* *....<.#.#..,, *,** #.#####.†####.#.# *,,***#.#.).#.#.# **,,,*,....#.#.##.....#, ***,,,.####.#....#.###, ***,......####.#....,,, *,####.#####.#####4.1 (1.0)@uh¢ * *,,,* *,* * #...# *,** #...#***##*,*,** #....,,,.#*, *,*,,* ##...####.#* *,,*,*** #....#.†..######+#** **,,,,,* #.†..#.#.# *  *****,#....#.#.######..##* *.). *,,,#.######.#* ***,* *....<..#.#.. *,** #.#####.†####.#.# *,,***#.#.......).#.#.# **,,,*,....#.#.##.....#, ***,,,.####.#....#.###, ***,......####.#....,,, *,####.#####.#####@uh8 X5@uh3 IM,,,,@uh *,* ***** *  ***** ##**# ,,,,* #....,,,*@uh *,,* #...####.#*,,,,,,,, *,,*,**...#.†..######+#* **,,,,,* #.†..#.#.........#  @uhC 9*****,**#####..@.#.#.######..##*.........)......,,,,########.######.......#*@uhv ***,* *....<........#.#..,*,** #.#####.†####.#.#***.. @uh ##@uh @uhe %6@uhB @uhF @uhM *,* ,,,,#.#**** *  @uh)***** ##**# ,,,,* #....,,,**,,* #...####.#*,,,,,,,, *,,*,**@uhз...#.†..######+#* **,,,,,* #.†@.#.#.........#  *****,**#####....#.#.######..##*.........)......,@uh ,,,########.######.......#****,* *....<........#.#..,@uh4 @uhU@uh#@uh%7@uh@uh@uh M******* #.# ,,,,#.#**** *  ***** ###*# ,,,,* #.....,,**,,* #...####.#*,,,,,,,, *,,*,**.@.#.†..######+#* **,,,,,* #.†..#.#.........#  *****,**#####....#.#.######..##*@uh .........)......,*,,,########.######.......#*#8@uh XM********** ******* #.# ,,,,#.#**** *  ***** ###### ,,,,* #........#**,,* ##.@.####.#*,,,,,,,, *,,*,**...#.†..######+#* **,,,,,* #.†..#.#.........#  *****,**#####....#.#.######..##*@uh *,,,.........).............,# @uh ;9@uhn @uh @uhv @uh-w @uhIx @uhV~ @uh @uh; B@uh" @uhJ @uh @uhu @uh ,@uh @uhT @uh @uh (@uh @uh r _You recover from your berserk rage.@uhb @uh @uh @uh @uhD @uh @uh, @uhE ,@uh @uh @uh ,@uh* @uh @uh @uh @uh n@uhּ @uh4 E@uh S ******############### ,,,,,,,,,.......@......# 334.0) ,,,***,,,(############.# @uh * *,,,,* #.# ** **,***,,,,* #.# *,, @uh2 ;,,,,**,,,,* ##.## *, ,,,,******* #...# *,, ,,,,*** #...# *, ,,,,,,***** #...######*,, ,,,**,,,,,** #........#*@uh @uh+ ,4.1 (15@uhU @uh^ % _Found 5 stones.@uh 3@uh5 @uh @uh "*,#l......#,***,,.(#.#*,* *,,,,* #.# *,***,,,,* #.# *,**,,,,* ##.## *,*@uh  #...# *, l   iguana (asleep),*** #...# *,,***** #...######*,,**,,,,,**@uh. M #..#*,@uh ,0.0)@uh +5.1 (1@uh# @uh  @uh T_An iguana comes into view.@uh%halotheman the PokerMerfolkHealth: 47/47 ========================@uhA&iMagic: 6/6========================AC: 8Str: 16EV: 13Int: 7 *****SH: 0@uhn&Dex: 16 ,,,,*****################XL:  6 Next: 13% Place: Dungeon:4 @uh&,,,,,,,,,l******@.......#Noise: ---------  Time: 2835.1 (0.0) @uh&,,,,***,,.(############.#a) +0 trident ***,* *,,,,*@uh&`#.#** Throw: 5 boomerangs @uh&6***,***,,,,*#.#*, @uh'Z,,,,,**,,,,*##.## *, ,,,,,*******@uh'#...# *, l   iguana (asleep) ,,,,,***#...# *, ,,,,,,,*****#...######*, ,,,,**,,,,,**#........#*, _Found 5 stones. @uh'b_An iguana comes into view.Throw: 5 boomerangs@uh'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@uh'@Aim: an iguana (asleep, 98% to hit)@uhH Chalotheman the PokerMerfolkHealth: 47/47 ========================Magic: 6/6========================AC: 8Str: 16EV: 13Int: 7 *****SH: 0@uh)I Dex: 16 ,,,,*****################XL:  6 Next: 13% Place: Dungeon:4 ,,,,,,,,,l((((((@.......#Noise: ---------  Time: 2835.1 (0.0) ,,,,***,,.(############.#a) +0 trident ***,* *,,,,*#.#** Throw: 5 boomerangs ***,***,,,,*#.#*, ,,,,,**,,,,*##.## *, ,,,,,*******@uhI s#...# *, l   iguana ,,,,,***#...# *, ,,,,,,,*****#...######*, ,,,,**,,,,,**#........#*,Throw: 5 boomerangs@uhI yPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the iguana!  The iguana hisses angrily.@uhk >l......@uh" @uh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the iguana!  The iguana hisses angrily.  @uh IThe iguana is severely wounded.@uh G.l@uh 46.2 (1.1 _@uh @uh @uhKp*,#.l....@..#,***,..(@uhqq#.#*,* *,,,,* #.# *,***,,,,* #.# * >,,,,,**,,,,* ##.## *,* #...# *,*** #...# *,***** #...######*,**,,,,,**@uhqG #.#*@uht@uh~B.l@uhh,70@uh@uh@uh *,#.l.#,***...(#.#*,* *.,,,* #.# *,***,,,,* #.# *>,,,,,**,,,,* ##.##,* #...# ,*** #...#,***** #...######,**,,,,,** #.#@uhȤ @uh >.l@uh &8@uhT @uh @uha~  You reach to attack! You hit the iguana but do no damage.@uhkm.l9@uhm@uhp_ _The iguana is severely wounded.@uhϚ  You hit the iguana.  The iguana is severely wounded.38-----@uhZ0==40.3 (1.1@uhޠ@uh+ _The iguana bites you!@uh   You hit the iguana but do no damage.The iguana is severely wounded.9------10@uh T _The iguana bites you but does no damage.@uhx  You hit the iguana but do no damage.The iguana is severely wounded.@uh@33---@uh1-2@uh @uh+ _The iguana bites you!@uhՉ  You completely miss the iguana.The iguana is severely wounded.@uhD34=--@uh3@uh@uhߑS _The iguana barely misses you.@uh   You hit the iguana but do no damage.The iguana is severely wounded.33-4@uhE A _The iguana bites you.@uh|  You closely miss the iguana.The iguana is severely wounded.@uh s24-----=5@uh5 @uh + _The iguana bites you!@uhn  You hit the iguana but do no damage.The iguana is severely wounded.@uhg5-----6@uh@uh"T _The iguana closely misses you.@uh  You barely miss the iguana.The iguana is severely wounded.@uh n6=-7@uh @uh T _The iguana closely misses you.@uhNI  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the iguana!**################## .......@.........# ...(############.#  *.,,,* #.#  #.# *> ##.##  #...#  #...#      40/70=258.0 (0.75 boomerangsBerserk  _You kill the iguana!@uh41=@uh&-@uhe 6 (0.6 _You start resting.@uhF-9.3 (1.3@uh$@uhVk _You feel a strong urge to attack something.@uh@uh}@uh@uh @uh m2=Berserk @uh4$@uh(@uh1O @uh1################## .......@.........# 50.0 (0.7...(############.# @uh2 *.,,,* #.#  #.# >  #...#  #...#   _You start resting.@uh2You feel your anger nearly subside. You are no longer berserk.@uh 429/477 (1.45 boomerangsSlow -Berserk @uh9@uh< _You are exhausted. You feel yourself slow down.@uh@uh @uh/@uhδ@uhj31=@uh׹@uh2==@uh34==5=@uh?a7=@uh)@uh@uhh9==@uh@uhd@uhS40==@uh@uh@uhv2==3=5=@uh@uh[ 7=== @uhZQ_You start resting.@uh065.7 (15.0)@uhJ==7.2 (16.5@uh@uh" _HP restored.@uh*,#..#,**#...(#.#*,* #..,,* #.#  *****,**#,,,,* #.# **>,,,,,**,,,,* ##.## *,*@uh #...# *,*** #...# *,***** #... *,,,,,,**,,,,,** #.@uhH@uh08.7 (1.5)@uhv@uhˢ@uhC * *,# *...# *,*##...(#.#*,* #...,* #.# *****,**#..,,* #.#  **>,,,,,*#.,,,* ##.##  *@uhD ,*#***** #...#  *,*** #...#  *,***** #...  *,,,,,,**,,,,,** #@uhM @uhM (70.2@uhS @uhT @uh>  *  *,#  *...#  *,###...(#.# @uh c *,* #....* #.# *****,**#....* #.# **>,,,,,*#....* ##.## *,*#####* #...#@uh@ *,*** #...# *,*****@uhf #... *,,,,,,**,,,,,** #@uhS@uhи'1.7@uhc@uh@uhG * *.# *...# *$###...(#.# @uhGe*,* #....# #.# *****,**#....# #.# **>,,,,,*#....# ##.## *,*###### #...# *@uhH,*** #...# *,***** #... *,,,,,,**,,,,,** #@uhR@uhvS 3.2@uhZ@uh\+ _Found 15 gold pieces.@uhx * *.# *...# *,,,,,.$###...(#.# @uhTys*,* #....# #.# *****,**#....# #.#  **>,,,,,*#....# ##.## *,*###### #...# *,***@uhy #...# *,***** #... *,,,,,,**,,,,,** #@uhy@uh؁@uh?'4.7@uh@uh@uh* ' * *.# *...# *,,,,..$###...(#.# *,* #....# #.# *****,**#....# #.# **>,,,,,*#....# ##. *,*###### #... *,*** #... *,***** #... *,,,,,,**,,,,,** #@uhn @uh0 '6.2@uh @uhF @uhX ****#**** *. *... *,,,...$###...(#. ****#**,* #....#@uh0  #. *****,**#....# #. **>,,,,,*#....# ##. *,*###### # *,*** # *,***** # *,,,,,,**,,,,,** #@uh!@uh'7.7@uh@uhN@uh"@uh,#@uh.@uh1H _No target in view!@uh]K3@uhL@uhN@uh Q@uhTP _@uhW@uhW@uhY@uhZ@uh.a) *#######* *....... *....... *......$###...(# *######.* #....# @uha ****#.**#....#  **>,,..,*#....# *,,,,..,*###### J   endoplasm (wandering)@uha *,,,...,*** *,,,..J,,,***** *,,,,,,**,,,,,**@uhfK 80.7 (3.0  Found 13 gold pieces.@uhl\$@uh?m,2.2 (4.5@uhr@uhrt^ _The endoplasm quivers.@uh @uhɮ @uh @uh H _No target in view!@uh@uh @uh@uh.@uh ## #. #.. #......$###...( #.# #....# ****#.#*#....# **>,,...*#....# *,,,,...*######J   endoplasm *,,,...@uhPJ*** *,,,..$..,*****  *,,,,,,**,,,,,**@uh(0.0@uh@uhv.J.@uh33.7 (1.5 _@uh@uh@uh K#########.......################................###...(###############.# #....#  ****#.#*#....**>,,..J,,,,...*#####....#** ..$..,*****....##,,,,,****,*,,@uhч @uh/ (J.@uh '5.2@uh3 @uhZ R _You see here 15 gold pieces.@uh'P  You reach to attack! You hit the endoplasm.@uh/W J.  The endoplasm is lightly wounded.@uhZ0/=6.7@uh>6@uh8@ _The endoplasm hits you but does no damage.@uh@ @  You puncture the endoplasm!@uhG 2.@uhJ 468.4 (1.7@uhM @uhYO M _You kill the endoplasm!@uhu@uhd _You now have 194 gold pieces (gained 15).@uh3@uhe@uh@uh##########.......#################.......................#.......###...(#######.# #....# @uh ****#@#*#....# -91.4 (3.0 *#>.....#@uhf^#.......#######.......#** #.....$..,*****#......##.,,,,**#......#*#*,*,,*#......# *,,*,********** **,@uh#,,,,*@uh^@uhF-2.9 (4.5@uh@uhP ; _Found a stone staircase leading down.@uhY@uh@uh5@uhr@uh@uhXB@uhp?@uh`@uh j _You feel yourself speed up.@uhq3@uh&@uh @uh5@uh~@uhD @uhm ,@uh @uh N _You now have 207 gold pieces (gained 13).@uh 3@uh @uhu @uh ,@uhx @uh @uh ,@uhg @uh @uh" ,@uh$ @uh& @uh) ,@uh* @uh- @uhD8 #...........................##.......###...(############.########.# #....##.######.###....##.###>.....##....# ##.@uh8 #.......####### ##.......### #...#.........##### #...#......##..@..#* #...@uh8 :#......####.#..# ##...#......# #..#.#** #....@uh49 Q######## ##.....* #.†.. *####.#*#####.... @uh: *,S.......... S   adder (wandering) *,,.########. ***,* *.... *,** #.###@uh< 1903.9 (11.0)@uhuF AS.@uhFG +4.9 (12@uhO @uh*S Y _An adder comes into view.@uh #.# #.###...(#.# #.# #....# #.# #####.###....# #.# ##>.....##....# ##.##.......# #...##.......### #...##.........##### #...#@uhC#......##...@.#* #.#......####.#..# ##...##......# #..#.#** #....## ##.....* #.†..#*####S#*#####....#*....)*,..#@uh.#***.# *....<*,** #.#@uht@uh@uhCS.@uh 05.0)@uhs&@uh'@uh[ #...........................# halotheman the Poker#.......###...(############.# Merfolk#######.# #....##.# Health: 47/47 ========================#####.###....##.# Magic: 6/6@uhF========================##>.....##....###.## AC: 8Str: 16#.......########...# EV: 13Int: 7#.......####...# SH: 0Dex: 16#.........######...# XL:  6 Next: 26% Place: Dungeon:4#......##...@.#*#.... Noise: ---------  Time: 2905.9 (0.0)#......####.#*.###...# a) +0 trident@uh4#......# #..#S#** #....# Throw: 5 boomerangs######## ##.....* #.†..# -Berserk *####.#*#####....#*............) S   adder (wandering)*,..########.#***.# *....<*,** #.#### _You now have 207 gold pieces (gained 13). _An adder comes into view.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 40% to hit)@uh / #...........................# halotheman the Poker#.......###...(############.# Merfolk#######.# #....##.# Health: 47/47 ========================#####.###....##.# Magic: 6/6========================##>.....##....###.## AC: 8Str: 16#.......########...# EV: 13Int: 7#.......####...# SH: 0Dex: 16#.........######...# XL:  6 Next: 26% Place: Dungeon:4#......##...@.#*@uhz #.... Noise: ---------  Time: 2905.9 (0.0)#......####.#(.###...# a) +0 trident#......# #..#S#** #....# Throw: 5 boomerangs######## ##.....* #.†..# -Berserk *####.#*#####....#*............) S   adder*,..########.#***.# *....<*,** #.####Shift-Dir - straight lineAim: an adder (wandering, hasn't noticed you, 40% to hit)  You throw a boomerang.  The adder hisses angrily.  The boomerang hits the adder!  The adder is severely wounded.@uhdW.S@uhe@uhS.==7.0 (1.1 _@uha  You miss the adder.The adder is severely wounded.@uhb%-@uh?b80@uhh@uhkS _The adder closely misses you.@uh(b  You closely miss the adder.The adder is severely wounded.@uh>c?-9@uhf@uhhiz _The adder bites you but does no damage. The adder barely misses you.@uh  You hit the adder.  The adder is severely wounded.10@uh@uh!= _The adder bites you but does no damage.@uhx  You completely miss the adder.The adder is severely wounded.1.1 (1.1@uhW a _The adder misses you.@uhbu  You closely miss the adder.The adder is severely wounded.You recover from your berserk rage.@uh v620@uh{@uh|z _The adder barely misses you. The adder bites you but does no damage.@uh]\  You barely miss the adder.The adder is severely wounded.@uh\ &3@uha @uhSc S _The adder closely misses you.@uh 7  You hit the adder.@uhx# j.@uh' / 30@uh#( C4 _You kill the adder!@uh7. @uh0 h _Your Stealth skill increases to level 3!@uh _@uh-@uh@uh8,@uh@uh@uh,@uh0@uh@uh`,@uh@uh6@uh<@uhg@uh@uh=@uh,@uh@uh@uhO@uh@uh!@uh@uh@uh@uh?@uh@uhW,@uh@uha@uh,@uhi@uhc@uh,@uh#@uh@uhT@uh@uh3@uh@uhR,@uh@uh @uh ,@uhq @uh @uh @uh @uh@uh1@uhj## ##.....# #.†..#.#.. #####.#######....#.#.######. #............).......... #...########.######..... ###.# *....<........#.@uh #.## #.#####.†####.#. #..####.#.......).#.#. ##...#.....#.#.##..... ###.@..####.#....#.##- @uh94###.......####.#... *.####.#####.### *.####.#####.....@uhh) *.##.............*.###...#####.... O   ogre (asleep)@uhH*.# *,⌠,* **,,,,,*******O#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,@uh, 328.0)  An ogre comes into view. It is wielding a +0 giant spiked club.@uh6wOO.@uh75==3.1 (19@uh?@uh& _The ogre shouts!@uhBU## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================@uh#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13@uhx(Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ==-------  Time: 2933.1 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 5 boomerangs**####.#####.....**##.............@uh**###...#####.... O   ogre*O# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,An ogre comes into view. It is wielding a +0 giant spiked club. _The ogre shouts!  @uhThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line@uhVXAim: an ogre, wielding a +0 giant spiked club (75% to hit)@uh!## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8@uhStr: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ==-------  Time: 2933.1 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 5 boomerangs@uh*(####.#####.....*(##.............*(###...#####.... O   ogre*O# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (75% to hit)  You throw a boomerang. The boomerang hits the ogre.  The ogre is lightly wounded.@uh&C.....@uh @uhG@O.@uh=--4.3 (1.2 _@uh3@uh@uh 5## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16@uhL /#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2934.3 (0.0)@uh ###*......####.#... a) +0 trident**####.#####.#### Throw: 5 boomerangs**####.#####.....**##.............*O###...#####.... O   ogre*.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,You throw a boomerang. The boomerang hits the ogre. @uh H_The ogre is lightly wounded.  Throw: 5 boomerangs@uh0 LPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit)@uh## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk@uh'#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7@uhU#..####.#.......).#.#. SH: 0Dex: 16@uh##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2934.3 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 5 boomerangs*(####.#####.....*(##.............*(###...#####.... O   ogre@uhC*.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,You throw a boomerang. The boomerang hits the ogre. @uhHH_The ogre is lightly wounded.  Throw: 5 boomerangs@uhsDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit)@uh^c....O@uha _The ogre is lightly wounded.  Throw: 5 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  @uhcAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit)  You throw a boomerang. The boomerang barely misses the ogre.@uhc@uhk@O.@uhl45.5 (1.2 _@uht@uhy@uh ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: -@uhd% !--------  Time: 2935.5 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 5 boomerangs*O####.#####.....*.##.............*.###...#####.... O   ogre*.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit) _You throw a boomerang. The boomerang barely misses the ogre.Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit)@uhQ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7@uh#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2935.5 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 5 boomerangs*O####.#####.....*.##.............*.###...#####.... O   ogre*.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 75% to hit) @uhƨ You throw a boomerang. The boomerang hits the ogre!  The ogre is heavily wounded.@uhi...@uhl@uh.z~O.6.6 (1.1 _@uh@uhQ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7@uh(#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2936.6 (0.0)###*......####.#... a) +0 trident*O####.#####.#### Throw: 5 boomerangs*.####.#####.....*.##.............*.###...#####.... O   ogre*.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,You throw a boomerang. The boomerang hits the ogre! _The ogre is heavily wounded.@uhWThrow: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 75% to hit)@uh $## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 47/47 ========================#...########.######..... Magic: 6/6========================@uhǼ ###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 30% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2936.6 (0.0)###(......####.#... a) +0 trident*O####.#####.#### Throw: 5 boomerangs*.####.#####.....*.##.............*.###...#####.... O   ogre@uhC *.# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 5 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (heavily wounded, 75% to hit)  You throw a boomerang.  @uh۽ :The boomerang hits the ogre and shatters for extra damage!@uhA Press: ? - help, Q - select action, ( or ) - cycle@uhB xShift-Dir - straight line  Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, 75% to hit)  You throw a boomerang.  The boomerang hits the ogre and shatters for extra damage!  The ogre is almost dead.@uhK JO.@uh,L o=7.8 (1.24 _@uhS @uh6V @uh6  You hit the ogre.@uhr@uh+ )B   bombardier beetle (wandering)BYou kill the ogre!@uh 8/486980 _A bombardier beetle comes into view.@uh@uh@uhsi _Your Polearms skill increases to level 6!@uhm## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4@uh,###.@..####.#....#.## Noise: =--------  Time: 2938.8 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 4 boomerangs**####.#####.....**##.............**###...#####.... B   bombardier beetle (wandering)**# *,⌠,* **,,,,,*******B#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,, _A bombardier beetle comes into view. _Your Polearms skill increases to level 6!Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 71% to hit)@uh) ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8@uh Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: =--------  Time: 2938.8 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 4 boomerangs*(####.#####.....*(##.............*(###...#####.... B   bombardier beetle*(# *,⌠,* **,,,,,*******B#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,@uh. [40mThrow: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (wandering, hasn't noticed you, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle and shatters for extra damage!@uh%q DPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (wandering, hasn't noticed you, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle and shatters for extra damage!  The bombardier beetle is heavily wounded.@uhI} )....B.@uh~ p-40.0 (1.23 _@uh @uh @uh1## ##.....# #.†..#.#........ halotheman the Poker@uhI2#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================@uh2>###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16@uh2##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2940.0 (0.0)@uh2###*......####.#... a) +0 trident@uh,3**####.#####.#### Throw: 3 boomerangs@uhH3**####.#####.....**##.............@uhb3**###...#####.... B   bombardier beetle@uhz3*B# *,⌠,* **,,,,,@uh3I*******.#**,,,***,,,,,,@uh3*,,,,,,,,,,,,,,,,,,,,,,The boomerang hits the bombardier beetle and shatters for extra damage! @uh3E_The bombardier beetle is heavily wounded.@uh3,Throw: 3 boomerangs@uh3Press: ? - help, Q - select action, ( or ) - cycle@uh 4 Shift-Dir - straight line@uh#4~Aim: a bombardier beetle (heavily wounded, 71% to hit)@uhyu ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: -@uh,{ --------  Time: 2940.0 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*(####.#####.....*(##.............*(###...#####.... B   bombardier beetle*(# *,⌠,* **,,,,,*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  The boomerang closely misses the bombardier beetle.@uhy )....B@uhK @uh K   kobold (wandering)K@uh -1.1 (1.1@uh @uh~ t  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  The boomerang closely misses the bombardier beetle. _A kobold comes into view. It is wielding a +0 dagger.@uh m## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4@uhj ###.@..####.#....#.## Noise: ---------  Time: 2941.1 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 3 boomerangs**####.#####.....**##.............**###...#####.... B   bombardier beetle*B# *,⌠,* **,,,,, K   kobold (wandering)*******K#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,The boomerang closely misses the bombardier beetle. _A kobold comes into view. It is wielding a +0 dagger.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 71% to hit)@uhc## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: -@uh~dI--------  Time: 2941.1 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*(####.#####.....*(##.............*(###...#####.... B   bombardier beetle*(# *,⌠,* **,,,,, K   kobold (wandering)*******K#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  The boomerang barely misses the bombardier beetle.@uh)....B@uh#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  @uhnThe boomerang barely misses the bombardier beetle.The kobold shouts!@uhB.KK@uhi===2.2 (1.1 _@uh@uhY@uhl ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: [39;49@uhi Om==-------  Time: 2942.2 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 3 boomerangs**####.#####.....**##.............*B###...#####.... B   bombardier beetle*.# *,⌠,* **,,,,, K   kobold*******K#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,The boomerang barely misses the bombardier beetle. _The kobold shouts!  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 71% to hit)@uh$## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================@uh###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: ==-------  Time: 2942.2 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*(####.#####.....@uhA*(##.............*B###...#####.... B   bombardier beetle*.# *,⌠,* **,,,,, K   kobold*******K#**,,,***,,,,,,@uh*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle!@uh_\)...@uh>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (heavily wounded, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle!  The bombardier beetle is almost dead.@uh@uhpB.K.@uhђ=--3.4 (1.2 _@uhM@uhŜ@uh ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: -@uh g--------  Time: 2943.4 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 3 boomerangs**####.#####.....*B##.............*.###...#####.... B   bombardier beetle*K# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,The boomerang hits the bombardier beetle! _The bombardier beetle is almost dead.Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)@uh} b## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16@uhs~ ##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4@uhԂ !###.@..####.#....#.## Noise: ---------  Time: 2943.4 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*(####.#####.....*B##.............*.###...#####.... B   bombardier beetle*K# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangs@uhr Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.@uh4 U)..@uh MPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (almost dead, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.  The bombardier beetle is almost dead.@uh# tK.4.5 (1.1 _@uhz, @uhe. @uhE U## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================@uhF #...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16@uh.G ##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2944.5 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 3 boomerangs**####.#####.....*B##.............*K###...#####.... B   bombardier beetle@uh|G *.# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,The boomerang hits the bombardier beetle but does no damage. _The bombardier beetle is almost dead.@uhG Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycle@uhG Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)@uh\D ## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: -@uhE G--------  Time: 2944.5 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*(####.#####.....*(##.............*K###...#####.... B   bombardier beetle*.# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)  You throw a boomerang.  The boomerang barely misses the bombardier beetle.@uh p)..B@uh ,@uhb [BK.@uh 45.6 (1.1 _@uh= @uh, @uh5## ##.....# #.†..#.#........ halotheman the Poker#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8@uh 6%Str: 16#.## #.#####.†####.#. EV: 13Int: 7#..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2945.6 (0.0)###*......####.#... a) +0 trident**####.#####.#### Throw: 3 boomerangs*B####.#####.....*K##.............@uh68*.###...#####.... B   bombardier beetle*.# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,@uh6You throw a boomerang. _The boomerang barely misses the bombardier beetle.Throw: 3 boomerangs@uh6Press: ? - help, Q - select action, ( or ) - cycle@uh#7Shift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)@uhRL ## ##.....# #.†..#.#........ halotheman the Poker@uhL K#####.#######....#.#.######. Merfolk#............).......... Health: 48/48 ========================#...########.######..... Magic: 6/6========================###.# *....<........#. AC: 8Str: 16#.## #.#####.†####.#. EV: 13Int: 7@uhQ #..####.#.......).#.#. SH: 0Dex: 16##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4###.@..####.#....#.## Noise: ---------  Time: 2945.6 (0.0)###(......####.#... a) +0 trident*(####.#####.#### Throw: 3 boomerangs*B####.#####.....*K##.............*.###...#####.... B   bombardier beetle*.# *,⌠,* **,,,,, K   kobold*******.#**,,,***,,,,,,*,,,,,,,,,,,,,,,,,,,,,,Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - @uhR cycleShift-Dir - straight lineAim: a bombardier beetle (almost dead, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.@uh ).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (almost dead, 71% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.  The bombardier beetle is almost dead.B.@uhN 46.7 (1.1 _@uh @uh@uh\@uh@uhLN _There are no items here.@uh?### ##.....# #.†..#.#........ halotheman the Poker #####.#######....#.#.######. Merfolk @uhz@g#............).......... Health: 48/48 ======================== #...########.######..... Magic: 6/6======================== ###.# *....<........#. AC: 8Str: 16 #.## #.#####.†####.#. EV: 13Int: 7 #..####.#.......).#.#. SH: 0Dex: 16 @uh@K##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4 ###.@..####.#....#.## Noise: ---------  Time: 2946.7 (0.0) ###)......####.#... a) +0 trident *B####.#####.#### Throw: 3 boomerangs *.####.#####.....@uhA *K##............. *.###...#####.... B   bombardier beetle *.# *,⌠,* **,,,,, K   kobold *******.#**,,,***,,,,,, *,,,,,,,,,,,,,,,,,,,,,,The boomerang hits the bombardier beetle but does no damage. _The bombardier beetle is almost dead. _There are no items here.  Reach: a) +0 trident@uh)HPress: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)@uhL ## ##.....# #.†..#.#........ halotheman the Poker #####.#######....#.#.######. Merfolk #............).......... Health: 48/48 ========================@uh N #...########.######..... Magic: 6/6======================== ###.# *....<........#. AC: 8Str: 16 #.## #.#####.†####.#. EV: 13Int: 7 #..####.#.......).#.#. SH: 0Dex: 16 ##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4 ###.@..####.#....#.## Noise: ---------  Time: 2946.7 (0.0) ###)......####.#... a) +0 trident@uhd  *B####.#####.#### Throw: 3 boomerangs *.####.#####..... *K##............. @uh u*.###...#####.... B   bombardier beetle *.# *,⌠,* **,,,,, K   kobold *******.#**,,,***,,,,,, @uhǴ *,,,,,,,,,,,,,,,,,,,,,, _There are no items here.  Reach: a) +0 tridentPress: ? - help, Dir - move target@uh Aim: a bombardier beetle (almost dead, 74% to hit)  You reach to attack!  You hit the bombardier beetle but do no damage.@uh: [ ##.....# #.† #####. #..) #...## ###.# *....< #.## #.#####.† #..####.#.......) ##...#.....# # ###)...... *B####.# *K# *.# *.# *.# *,⌠,*  .#@uh: +7.7 (1@uh @uh  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)  @uhz You reach to attack!  You hit the bombardier beetle but do no damage. _The bombardier beetle is almost dead.@uhɲ## ##.....# #.†..#.#........ halotheman the Poker #####.#######....#.#.######. Merfolk #............).......... Health: 48/48 ======================== #...########.######..... Magic: 6/6======================== ###.# *....<........#. AC: 8Str: 16 #.## #.#####.†####.#. EV: 13Int: 7 #..####.#.......).#.#. SH: 0Dex: 16 ##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4 ###.@..####.#....#.## Noise: ---------  Time: 2947.7 (0.0) ###)......####.#... a) +0 trident *B####.#####.#### Throw: 3 boomerangs *K####.#####..... *.##.............@uh6[14;16H *.###...#####.... B   bombardier beetle *.# *,⌠,* **,,,,, K   kobold *******.#**,,,***,,,,,, *,,,,,,,,,,,,,,,,,,,,,,You reach to attack!  You hit the bombardier beetle but do no damage. _The bombardier beetle is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)@uh]## ##.....# #.†..#.#........ halotheman the Poker #####.#######....#.#.######. Merfolk #............).......... Health: 48/48 ======================== #...########.######..... Magic: 6/6======================== ###.# *....<........#. AC: 8Str: 16 #.## #.#####.†####.#. EV: 13Int: 7 @uhH#..####.#.......).#.#. SH: 0Dex: 16 ##...#.....#.#.##..... XL:  6 Next: 69% Place: Dungeon:4 ###.@..####.#....#.## Noise: ---------  Time: 2947.7 (0.0) ###)......####.#... a) +0 trident *B####.#####.#### Throw: 3 boomerangs *K####.#####..... *.##............. *.###...#####.... B   bombardier beetle *.# *,⌠,* **,,,,, K   kobold *******.#**,,,***,,,,,,@uhm *,,,,,,,,,,,,,,,,,,,,,,Press: ? - help, Dir - move targetAim: a bombardier beetle (almost dead, 74% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You hit the bombardier beetle.@uh###.#.## #.######..####.#....#...#.....##.@..####)......†####.##.#.#K   kobold.#.#@uh72/72858.4 (0.73 boomerangsBerserk @uh@uh  Aim: a bombardier beetle (almost dead, 74% to hit)  You reach to attack!  A red film seems to cover your vision as you go @uhberserk!feel yourself moving faster! You feel mighty!  You hit the bombardier beetle. _You kill the bombardier beetle!@uh9  You are too berserk!@uh@uh@uh. _@uh 9  You are too berserk!@uhk @uh3 @uh . _@uh9  You are too berserk!@uh-@uh8D _@uh  #####.#######....#.#.###### #............)..........#...########.#########.# *....<........#.# #.## #.#####.†####.#.#@uh b#..####.#.......).#.#.###...#.....#.#.##.....###....####.#....#.### ###@......####.#.... #†####.#####.######K####.#####......#.##.........#.###...######.# *,⌠,* **,,,,,,******#.#**,,,***,,*,,,,,...,,,,,,,,,*,⌠,,>,,⌠,*,##+*#@uh @uh DK.@uh .9.1 _@uh @uh z _You see here a +0 giant spiked club.@uh]@uhN^a1-=8@uhe@uhDgw _You barely miss the kobold. The kobold hits you with a +0 dagger.@uh 2=50.5 _You closely miss the kobold. The kobold barely misses you.@uh@uh,1.1 (0.6@uhY@uhRR _You closely miss the kobold.@uhβ=  You puncture the kobold!@uhE)@uh!@uh1%7@uh^` _You kill the kobold!@uh ^ @uh6f &-@uhn g 2.4 (0.7 _You start waiting.@uho c=-3.1 (1.4@uho /Berserk @uhuy  _You feel a strong urge to attack something.@uh1@uh@uh@uhX@uh@uh@uh@uh@   ) ## ###.# *....< #.## #.#####.† #..####.#.......) @uhy##...#.... ###....####.# ###@......#8 (0.7 #)####.## #.# #.# #.# #.# *,⌠,*  #.# ... > _You start waiting.You feel your anger nearly subside. You are no longer berserk.@uhx48/484.4 (1.33 boomerangsSlow -Berserk @uh@uh _You are exhausted. You feel yourself slow down.@uh 3@uh @uhC ,@uh B@uhZ @uhq ,@uh4 @uh ,@uh= @uhƟ @uh @uh+ @uhY ,@uh @uh& ,@uh @uhd ,@uh @uhֱ ,@uhd @uh- ,@uhķ @uhֺ ,@uhJ @uh^ ,@uh @uh ,@uh @uh] ,@uh @uhq ,@uhC @uh ,@uhE @uh ,@uh @uh] ,@uh @uh ,@uh7 @uh ,@uh @uh ,@uh @uh @uh j 85.9 (31.5) _You start waiting.@uhs 97.4 (33.0@uha @uhK [ _You feel yourself speed up.@uh.  #............).........########.######@uh##.# *....<........#.# #.## #.#####.†#####..####.#.......).##...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #@####.#####.#####.####.#####.......##........#...#####...*,,,,,,,,,,,,,,,,*,..Y,.@uhUD @uhU98.4 (1@uh .0)@uh@uhx  Things that are here: _a +0 dagger; a bombardier beetle corpse@uh ########.########.# *....<........#.# #.## #.#####.†####.####.#.......).#...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #)####.#####.#####......##........#...#####@uh|-Berserk ...*,,,,,,,***,,,******#.## @uh @uh:,9 _@uh@uhc@uhw  ##.# *....<........#.# #.## #.#####.†####.####.#.......).#...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #)####.#####..............#...##### *,⌠,* **,,,,,,-Berserk ...##*******,* *,⌠,* ****#..# 90@uh   #.## #.#####.†####.####.#.......).#...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #)####.#####.......##........#...##### *,⌠,* **,,,,,,******#.#**,,,***,-Berserk .....###.#*,* *,,,* *,,,.... @uh@uh%1@uh@uhj@uhC.####.#.......).#...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #)####.#####.@uhDR......##........@uh%D#...#####@uh7D *,⌠,* **,,,,,,******#.#**,,,***,@uhID8,,,,,...,,,,,,,,@uh[De....⌠,,>,,⌠,*,##+*#@uhnD.......,,,,,,*,..Y,......###.,,******#.##@uhD*#####.# *.⌠,* .@uhD  @uhD>..* *,,,....@uhDJ**** *****#,#@uhbX2@uh']#...#.....#.#.##.... ###....####.#....#.## ###)......####.#.... #)####.#####.......##........#...##### *,⌠,* **,,,,,,******#@#**,,,***,#..........?...,,#........⌠..>..⌠,*,##+*##..............,,*,..Y,.#.......###...#*****#.#########.# *.⌠.# . #.# *,..# *,,,....$# ***## *****#,# **####.  Found a scroll labelled ELUPSU HOQAF and 14 gold pieces.3 _Found a staircase to the Ecumenical Temple.@uhF 3@uh# @uh'& @uh   ###....####.#....#.## ###)......####.#.... #)####.#####.......##........#...##### *,⌠,# **,,,,,,#######.###...#**,#......@...?...,,@uh ⌠..>..⌠,*,##+*#......,,*,..Y,.-Berserk ..@uh #@uh O#.#*,**,,.....@uh D @uh @uhP %4@uh @uh @uh o###....####.#....#.###,###)......####.#....,#)####.#####.#####*#.####.#####......*#.##.*#.###...#####.....*@uhh z#.# *,⌠.# **,,,,,,+#.###...##*,*#.?.*@uhƌ =#.⌠..>..⌠,*,##+*#,#.*,..Y,.#.###...##****#.##.#@uh ].# *.⌠.# ****#..#.#.# *,..# *,,,.@uh #$# ***## *****#,#.#.# **####.#.@uh8 J*,* *,,.@uh. @uhp %5@uh[ @uh @uhy###....####.#....#.###,*###)......####.#....,#)####.#####.#####*#.####.#####......* #.##......* #.###...#####.....*#.# *,⌠.# **,,,,,,+,#.###...###,*#.?.*#.@uhKy⌠..>..⌠.*,##+*#,*#.*,..Y,..*#.###...###***#.##.*#@uhfy`.# *.⌠.# ****#..#.*#.# *...# *,,,.....#@uh}y'@uhy#$# **### *****#,#.@uhyI#.# **####.#.@uhy'@uhyp*,* *,,......>@uhy@uĥ@uha%6@uhw@uhN@uh5###....####.#....#.###,*###)......####.#....,#)####.#####.#####*#.####.#####......* #.##.......* *#.###...#####.....*#.# *?⌠.# **,,,,,,+,+#.###...###.*#.@uh?.*#.⌠..>..⌠.#,##+*#,* #.#,..Y,..* #.###...####**#.##.* ####.# *...# *,,,.....##$# *#### *****#,#.#.# **####.#.*,* @uh9h*,,......>.@uhx;7@uh@uhe _Found a scroll labelled ELUPSU HOQAF.@uh###....####.#....#.###,*###)......####.#....,,,*#)####.#####.#####*#.####.#####......* #.##.......* *@uhu#.###...#####.....***,#.# #?⌠.# **,,,,,,+,+,#.###...###.@uhN%***,#..*#.⌠..>..⌠.#.##+*#,* #.@uhw#,..Y,..* #.###...####**#.##.* @uhV#.# #@uh#.# #...# *,,,.....#@uh#$# ##### *****#,#.#.# **####.#.@uhj*,* *,,......>.#@uh@uhk;8@uh(@uhN%  @uhXs - 2 scrolls labelled ELUPSU HOQAF (gained 1)@uh;59.4 (2@uh@uhc _You recover from your berserk rage.@uhM##...#.....#.#.##.....###....####.#....#.###,**###)..........,,,@uhf)####.#####.#####****##.##### ......... **##...#####.....*** @uhg#.# #?⌠.# **,,,,,,+,+######.###@..###..,..........,,,,,****⌠..>..⌠.#.##+*#,@uh#................#,..Y,..*.#@uh@uh@uh.3000.4 (1@uh@uh@uh\_M..####.#.......).#.#.#,,,,##...#.....#.#.##.....###....####.#....#.###,**###)..........,,,@uhP)####.#####.#####****###.##### ......... **##...#####.....*** #.# #@⌠.# **,,,,,,+,+######.###...###..,@uh...............,,,,,****#........⌠..>..⌠.#.##+*#,*.......@uhr,#######@uh@uhV&1@uhI@uhA2.4 (2@uhn@uh @uh`_s - 3 scrolls labelled ELUPSU HOQAF (gained 1)@uhGE #...#.....#.#.##.....#,*** ###....####.#....#.## ###)......####.#....,,, #)####.#####***.####.#####......* #........**#...#####**, #.⌠.# **,,,,,,+,+#######.###@..###..,,,,,***..................*@uhF.....⌠..>..⌠.#.##+*#,* .......########.#**####.#.... @uhO@uhWP+3.4 (1@uhW@uhY@uh(  ###....####.#....#.## ###)......####.#....,,, #)####.#####***.####.#####......* ........**#...#####**,@uhT #.⌠.# **,,,,,,+,+#######.###...###..,,,,,***..........@.......*⌠..>..⌠.#.##+*#,* ........#,..Y,...@uhvS#*,**,,......>.#@uhD @uh@uh&4@uh; @uh@uhg ###....####.#....#.###,*###)......####.#....,,,*#)####.#####.#####*#.####.#####......* *#.##......* *#.###...#####.....***,#.# #.⌠.# **,,,,,,+,+,#.###...###.***,#.*#.⌠..>..⌠.#.##+*#,* *#.#,..Y,..* *#.###...####**#.##.* *#.# #.⌠.# ****#..#.* *#.# #...# *,,,.....##$# ##### *****#,#.#.# **####.#.*,* *,,......>.#.@uhp @uhDq &5@uhu @uhqw @uh|  ###)......####.#....,,, #)####.#####***.####.#####......* #........@uh**#...#####**,, #.⌠.# **,.,,,,+,+#######.###...###...,,,,***................@uh**⌠..@..⌠.#.##+*#,* @uh........#,..Y,..###...####**#.###@uh7*,****** *,*##...#..#. @uhC@uhq&6@uh @uhi _There is a staircase to the Ecumenical Temple here.@uh;a @uh}a @uh g @uhm @uh%q -7 _@uhs @uhLs ...###.....###.....## _...#..._...#..._...# ....#.......#.......# ...###.....###.....## .### ###.### ###.### .#######.#######.################ ................................. ..............@uhNTTemple ..⌠.....@.............⌠.. ................. .......................... ################.#######.#######. ###.### ###.### ###. ##.....###.....### #.......#.......# #..._...#..._...#..._ ##.....###.....###..You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna.@uhN@uhTe ___@uh-8.1 (1.7@uh8_@uh< _Found a staircase back to the Dungeon. @uhV_There is a staircase back to the Dungeon here.@uh @uh @uh @uhf _@uh@uh@uh@uh@uh/ ,@uh !@uh"@uhW$,@uh%@uh&@uh (,@uh(@uh)/A#######.#######.########## ####.....###.....###.....## # #..._...#..._...#..._...# @uht/B# #.......#.......#.......# ####.....###.....###.....##.### ###.### ###.### @uh/###.#######.#######.########## ## #..@uh/M......14.1 (6.0 @uh0#⌠< ##.............................. #..###################.#######.## ..##@uh40 ###.### ###.## ### ##.....###. @uhT0M# #.......#...... #@uhu0o #..._...#..._@uh0@uh5f___@uhL7@uh@uh@uh+@uh]X@uh[ _Found a sacrificial altar of Ru.@uh@uh@uhN@uh,@uh@uh7@uhA@uhj@uh@uh.####.....###.....###.....## .#### #..._...#..._...#..._...# ...## #.......#.......#.......# ....####.....###.....###.....## _....#####.### ###.### ###.### ...#...###.#######.#######.###### .@uh=#####........................... .# #.# #@uhi⌠......<8.1 (4 .# #....@uh3. .##### @uh....#..###################.###### _.....#####.### ..### ##.....###. ...## #.......# .#### #..._...# ....#### ##.....###@uh@uh I __@uh[@uhU @uh A snail-covered altar of Cheibriados. A timeless altar to Cheibriados the Contemplative. @uh QPray here with > to learn more.@uh݁@uhx....####.....###.....###.....##halotheman the Poker .#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#Health: 48/48 ======================== ....####.....###.....###.....##Magic: 6/6======================== @uh_....#####.### ###.### ###.###AC: 8Str: 16 ...#...###.#######.#######.###### EV: 13Int: 7 .#####........................... SH: 0Dex: 16 @uh7.# #............................ XL:  6 Next: 85% Place: Temple ## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (4.0) @uhb.# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs ....#..###################.###### _.....##@uh0###.### ## ....#####.....###.  ...###.......#..  .#####..._...#..  ....######.....###.@uhч  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  @uhFound a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. @uh!_Found a sacrificial altar of Ru.@uhu@uhݍH_ _@uh׎@uhi@uhsAn ornate altar of the Wu Jian Council. A red and gold altar to the Wu Jian Council. Sharp slivers of steel drift through the quiet air surrounding it. @uhQPray here with > to learn more.@uhhg@uhq....####.....###.....###.....##halotheman the Poker .#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#Health: 48/48 ======================== ....####.....###.....###.....##Magic: 6/6======================== @uhr_....#####.### ###.### ###.###AC: 8Str: 16 ...#...###.#######.#######.###### EV: 13Int: 7 .#####........................... SH: 0Dex: 16 .# #............................ XL:  6 Next: 85% Place: Temple ## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (0.0) .# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs ....#..###################.###### _.....#####.### ## ....#####.....###.  ...###.......#..  .###@uh4s ##..._...#..  ....######.....###.  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uh x__ __@uhy@uh@uh %A shimmering altar of Xom. An altar constantly shimmering in all visible colours, and probably some invisible ones, matching the whims of Xom the Unpredictable. Pray here with > to learn more. _________________ the wise man bowed his head solemnly and spoke:  “theres actually zero difference between good & bad things.  you imbecile. you fucking moron”  -wint, @dril Twitter. June 1, 2014@uh-@uh....####.....###.....###.....##halotheman the Poker @uh̎<.#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#@uhHealth: 48/48 ======================== ....####.....###.....###.....##@uh{Magic: 6/6======================== _....#####.### ###.### ###.###@uhAC: 8Str: 16 ...#...###.#######.#######.###### EV: 13@uh܏+Int: 7 @uh.#####........................... SH: 0Dex: 16 @uh/).# #............................ XL:  6 Next: 85% Place: Temple @uhbk## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (0.0) @uhd.# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs @uh....#..###################.###### _.....##@uh###.### ## ....#####.....###.  ...##@uhE#.......#..  .####@uh7#..._...#..  ....######.....###.  @uhd_There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  @uhFound a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. @uhV_There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uh@uhI __@uhØ@uhG @uhI A sacrificial altar of Ru. An altar to Ru the Awakened in the shape of a pair of scales, with a heart in one scale and a pictogram representing power and enlightenment in the other. @uhI Pray here with > to learn more. _________________ “Then I began taking off my hands. I put them in the top drawer. I removed my  feet and put them into the closet, along with my legs. I put my head in a box @uh%J and hung my torso up on a hanger. Then I walked out of the apartment, climbed  up the stairs to the roof. I opened the door and stepped out into a beautiful @uhTJ ` green meadow.”  -Celestial Navigations, “The Sniper”. 1995.@uh@uh*....####.....###.....###.....##halotheman the Poker .#### #..._...#..._...#..._...#@uhMerfolk ...## #.......#.......#.......#@uhFHealth: 48/48 ======================== ....####.....###.....###.....##@uhsaMagic: 6/6======================== @uh_....#####.### ###.### ###.###AC: 8@uhStr: 16 ...#...###.#######.#######.###### EV: 13@uhInt: 7 .#####........................... SH: 0@uh!,Dex: 16 @uha).# #............................ XL:  6 Next: 85% Place: Temple @uhk## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (0.0) @uhd.# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs @uh....#..###################.###### _.....##@uh+J###.### ## ....#####.....###.@uh  ...###.......#..  .####@uhg#..._...#..  ....######.....###.@uh~  _There is a staircase to the Ecumenical Temple here.  @uhVYou climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uhD@uh.R_ _@uh@uh@uhA shimmering blue altar of Sif Muna. An altar to Sif Muna the Loreminder, covered in intricate patterns and writings @uhin long forgotten scripts. Atop a deep blue pedestal hovers a shimmering condensation of pure magic. Pray here with > to learn more.@uhKe....####.....###.....###.....##halotheman the Poker .#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#Health: 48/48 ======================== ....####.....###.....###.....##Magic: 6/6======================== _....#####.### ###.### ###.###AC: 8Str: 16 ...#...###.#######.#######.###### EV: 13Int: 7 .#####........................... SH: 0Dex: 16 .# #............................ XL:  6 Next: 85% Place: Temple ## #.......⌠...@.........<...... Noise: --------- [4@uhe0m Time: 3018.1 (0.0) .# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs ....#..###################.###### _.....#####.### ## ....#####.....###.  ...###.......#..  .#####..._...#..  ....######.....###.  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uhf)_ @uhg_@uhh@uh @uh A staircase back to the Dungeon. A staircase leading back up to the familiarity of the dungeon. @uh dWhile standing here, you can traverse the staircase with the < key. You can viewthe location it leads to by examining it with X and pressing [. ([)view destination.@uhd~....####.....###.....###.....##halotheman the Poker .#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#Health: 48/48 ======================== ....####.....###.....###.....##Magic: 6/6======================== _....#####.### ###.### ###.###AC: 8Str: 16 ...#...###.#######.#######.###### EV: 13Int: 7 .#####........................... SH: 0Dex: 16 @uh~.# #............................ XL:  6 Next: 85% Place: Temple ## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (0.0) .# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs ....#..###################.###### _.....#####.### ## ....#####.....###.  ...##@uhi>#.......#..  .#####..._...#..  ....######.....###.  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uh8@uh|8 _@uh@@uh: sA hide-covered altar of Uskayaw. An altar to Uskayaw the Reveller. It appears to be hollow and covered in a hide,giving it a resonant surface. Carvings on the side depict grouped figures that could be dancing or loving or fighting. Pray here with > to learn more.@uhM*@uh(/....####.....###.....###.....##halotheman the Poker @uhb/.#### #..._...#..._...#..._...#Merfolk ...## #.......#.......#.......#Health: 48/48 ======================== @uh/....####.....###.....###.....##Magic: 6/6======================== @uh/_....#####.### ###.### ###.###AC: 8Str: 16 ...#...###.#######.#######.###### EV: 13@uh/Int: 7 .#####........................... SH: 0Dex: 16 @uh0{.# #............................ XL:  6 Next: 85% Place: Temple ## #.......⌠...@.........<...... Noise: ---------  Time: 3018.1 (0.0) .# #............................ a) +0 trident .#####........................... Throw: 3 boomerangs ....#..###################.###### _.....##@uhp0?###.### ## ....#####.....###.  ...###.......#..  .#####..._...#..  ....######.....###.  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. @uh0_Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uhJ1@uh 5R_ _@uh6@uh@uh@uh,@uh@uh,@uhÕ,@uhs,@uhD@uh:@uhS,@uh@uhc@uh@uh@uh@uh @uhX@uh@uh4@uhj@uh@uh@uh,@uh@uh#@uh٭@uh(@uh{,@uhN@uh@uho@uh@uh@uh(@uh>@uh~@uh@uhT@uh*@uhP@uh@uh@uhj@uh@uh@@uh,@uh@uh@uh@uht@uh_...#..._...## ......#.......#@uh#..###.....##### ##.### ###.#####.. @uh)##.#######.###################..#............................ ......@uhCV# ..........<@uh^u....⌠# ................@...@uhwV......#34.1 (16.0)....@uh## ##########.#######.#######.###..# @uh###.### ###.### #.. ##.....###.....###.....##@uhc #.......#.......#.......# # #..._...#..._...#..._...# # ##.....###.....###.....#### ##########.#######.#######.###..@uh@uhΫ An opulent altar of Gozag. A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming brightly even in the dim dungeon light. Pray here with > to learn more. _________________ “Mother, I kneel before gold,  my lover and beloved;  and knowing I adore him,  he turns melancholic yellow.  Because he follows his every lust  whether doubloon or dust,  a mighty knight  is Don Dinero.”  -Francisco de Quevedo, _Poderoso caballero es don Dinero_. 1603. trans. Christopher Johnson, 2009.@uhp@uhx.._...#..._...## halotheman the Poker @uhy ......#.......## Merfolk .....###.....##### Health: 48/48 ======================== @uhHy##.### ###.#####.. Magic: 6/6@uhiy======================== ##.#######.###################..# AC: 8@uhyStr: 16 ...............................## EV: 13@uhyInt: 7 ................................# SH: 0@uhzCDex: 16 ..........<.............⌠.......# XL:  6 Next: 85% Place: Temple ................@...............# Noise: ---------  Time: 3034.1 (16.0) @uh9z...............................## a) +0 trident @uhxz{##########.#######.#######.###..# Throw: 3 boomerangs###.### ###.### ###.####..@uhz|##.....###.....###.....#####.......#.......#.......# # #..._...#..._...#..._...# # @uh{##.....###.....###.....####  ##########.#######.#######.###...@uh+{  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  @uhQ{Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. @uho{V_There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uhp|@uhRK__@uh@uho@uh@qAn ancient bone altar of Kikubaaqudgha. An altar created from piles of ancient bones, dedicated to the terrible @uhxqnDemon-God Kikubaaqudgha. Pray here with > to learn more.@uh@uh.._...#..._...## halotheman the Poker ......#.......#@uh# Merfolk .....###.....##### Health: 48/48 ======================== ##.### ###.#####.. Magic: 6/6======================== ##.#######.###################..# AC: 8Str: 16 @uh{...............................## EV: 13Int: 7 ................................# SH: 0Dex: 16 @uh..........<.............⌠.......# XL:  6 Next: 85% Place: Temple ................@...............# Noise: ---------  Time: 3034.1 (0.0) ...............................## a) +0 trident @uh##########.#######.#######.###..# Throw: 3 boomerangs###.### ###.### ###.####..##.....###.....###.....#####.......#.......#.......# # #..._...#..._...#..._...# # ##.....###.....###.....####  ##########.#######.#######.###...  _There is a staircase to the Ecumenical Temple here.  @uhYou climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uh"@uh@uh@uhKq@uhrA bloodstained altar of Trog. An altar to Trog the Wrathful, crudely made by what seem to be the hands of @uhKrzgiants and covered with bloodstains. Pray here with > to learn more.@uh @uh .._...#..._...## halotheman the Poker ......#.......## Merfolk .....###.....##### Health: 48/48 ======================== ##.### ###.#####.. Magic: 6/6======================== ##.#######.###################..# AC: 8Str: 16 ...............................## EV: 13Int: 7 ................................# SH: 0Dex: 16 @uhݩ ..........<.............⌠.......# XL:  6 Next: 85% Place: Temple ................@...............# Noise: ---------  Time: 3034.1 (0.0) ...............................## a) +0 trident ##########.#######.#######.###..# Throw: 3 boomerangs###.### ###.### ###.####..##.....###.....###.....#####.......#.......#.......# # #..._...#..._...#..._...# # ##.....###.....###.....####  ##########.#######.#######.###...  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uh @uhR @uh @uh^@uh.The floor.@uhQ@uh`.._...#..._...## halotheman the Poker ......#.......## Merfolk .....###.....##### Health: 48/48 ======================== ##.### ###.#####.. Magic: 6/6======================== ##.#######.###################..# AC: 8Str: 16 ...............................## EV: 13Int: 7 ................................# SH: 0Dex: 16 ..........<.............⌠.......# XL:  6 Next: 85% Place: Temple ................@...............# Noise: ---------  Time: 3034.1 (0.0) ...............................## a) +0 trident ##########.#######.#@uha######.###..# Throw: 3 boomerangs###.### ###.### ###.####..##.....###.....###.....#####.......#.......#.......# # #..._...#..._...#..._...# # ##.....###.....###.....####  ##########.#######.#######.###...  _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple!  Found a hide-covered altar of Uskayaw and a shimmering blue altar of Sif Muna. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru.@uhn@_@uh @uh @uh @uho @uh @uh{ ,@uh H _Found a bloodstained altar of Trog.@uh 3@uh @uh @uh, ,@uh @uh& @uh B@uh @uh* ,@uh @uh @uhU ,@uh& @uh @uhv @uh @uhV @uh; @uh ,@uh @uh R  There is a fountain of clear blue water here.@uh` @uh @uh @uhe R _Found an ancient bone altar of Kikubaaqudgha.@uh 3@uh @uh T.######....# _...# ####.### # ##.....## ...## ###.......# .#####....._...# ###################..#......## #####.### ..@uh # #..# <......⌠# ##.# 410.0).@uh # #..# .....................### @uhT .#######.#######.###..#......## .### ###.### ###.####....._...# @uhz p...###.....###.....####. @uh ....#.......#.......# ##.....## @uh _...#..._...#..._...# ####.### ...###.....###.....####....#@uh !@uh{ @uh I_ _@uhb @uhi;@uh<A blossoming altar of Fedhas. An altar to Fedhas Madash, covered in vibrant and colourful plant life. Pray here with > to learn more.@uh @uh ...######....#halotheman the Poker _...#####.###Merfolk ....###.....##Health: 48/48 ======================== ...#####.......#Magic: 6/6======================== .#####....._...#AC: 8Str: 16 .###################..#......##EV: 13Int: 7 .....................#####.###SH: 0Dex: 16 ......................# #..#@uh 0XL:  6 Next: 85% Place: Temple <.............⌠.@.....# ##.#Noise: ---------  Time: 3044.1 (10.0) ......................# #..#a) +0 trident .....................#####.###Throw: 3 boomerangs .#######.#######.###..#......## .### ###.### ###.####....._...# ...###.....###.....####.......# ....#.......#.......# ##.....## _...#..._...#..._...# ####.### ...###.....###.....####....# _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru. _Found a bloodstained altar of Trog.  There is a fountain of clear blue water here. _Found an ancient bone altar of Kikubaaqudgha.@uh @uh k __ _@uh @uhk@uh^mAn opulent altar of Gozag. A glittering golden and bejewelled altar to Gozag Ym Sagoz the Greedy, gleaming brightly even in the dim dungeon light. @uhmoPray here with > to learn more. _________________ “Mother, I kneel before gold,  my lover and beloved;  and knowing I adore him,  he turns melancholic yellow.  Because he follows his every lust  whether doubloon or dust,  a mighty knight  is Don Dinero.” @uhm -Francisco de Quevedo, _Poderoso caballero es don Dinero_. 1603. trans. Christopher Johnson, 2009.@uh,...######....#halotheman the Poker _...#####.###Merfolk ....###.....##Health: 48/48 ======================== ...#####.......#Magic: 6/6======================== .#####....._...#AC: 8Str: 16 .###################..#......##EV: 13Int: 7 .....................#####.###SH: 0Dex: 16 ......................# #..#XL:  6 Next: 85% Place: Temple <.............⌠.@.....# ##.#Noise: ---------  Time: 3044.1 (0.0) ......................# #..#a) +0 trident .....................#####.###Throw: 3 boomerangs .#######.#######@uhb.###..#......## .### ###.### ###.####....._...# ...###.....###.....####.......# ....#.......#.......# ##.....## _...#..._...#..._...# ####.### ...###.....###.....####....# _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Found a sacrificial altar of Ru. _Found a bloodstained altar of Trog.  There is a fountain of clear blue water here. _Found an ancient bone altar of Kikubaaqudgha. __@uhw 3@uh6 @uh @uhJ @uh B@uh ,@uh` @uh R  There is a fountain of clear blue water here.@uhu @uh  _@uh @uhD @uhF ,@uh @uhK @uh ,@uho @uh @uhբ @uh @uh @uhɤ @uh ,@uhЦ @uhV T###.....## ####... ...#..._...# #####.......# ##..###.....## ###... ### ###.###@uh  ##..... #.#######..#..........#####.......# # .@uh߬ 1<........@....⌠.......# #51.1 (7........# #@uh >.......##### #.#@uh X.#######.###..#... @uh4  ###.### ###.### ###.####.....  ##.....###.....###.....####...@uhI -  @uh\  #.#.......#.......# ##..@uho -  @uh  #..._...#..._...#..._...# ####@uh n   ##.....###.....###.....####...@uh E @uh @uh 9_@uh @uhV@uh6W3@uhLZ@uh4[,@uh^n@uh^@uhu_,@uh_@uh~`@uha@uh*a@uhwa@uhb@uhb@uhb@uhc@uhc@uhQd@uhkd@uhd@uhf,@uhf,@uh\j'..._...#..._...# #.......#.......# #####.....## @uhj## ###.### ###.### ###.#######.################## ................................... ⌠<.....⌠.................8.... ##############.#######.#######. @uh6ky###.### ###.### ###.## ##.....###..... #.......#..... #..._...#..._...#..._ ##.....###.....###..... ##############.#######.#######.##@uhTk@uh&p@uh#I@uh3@uh@uhR @uh S  There is a staircase back to the Dungeon here.@uhA@uh _@uhc@uh@uh@uh-@uhB@uhF@uh,@uhr@uh4@uh@uhW@uh@uhL@uh,@uhx @uh%X###.....###.....###.....##  #..._...#..._...#..._...#  #.........#.......##.....###.....###.....##.### ###.### ###.### ###.#######.#######.########### #........⌠<65.@uh&U................................ ..###################.#######.# .## ###.### ###.### ## #### #.......#..... #..._...#..._##.....###.....@uhN&@uh8)K__@uh%*@uhp@uhA shimmering blue altar of Sif Muna. An altar to Sif Muna the Loreminder, covered in intricate patterns and writings in long forgotten scripts. Atop a deep blue pedestal hovers a shimmering condensation of pure magic. @uhxQPray here with > to learn more.@uhCy@uh6###.....###.....###.....##halotheman the Poker#..._...#..._...#..._...#Merfolk#.......#.......#.......#@uh Health: 48/48 ======================== ###.....###.....###.....##Magic: 6/6======================== #####.### ###.### ###.###AC: 8Str: 16 @uhY..###.#######.#######.########### EV: 13Int: 7 #................................ SH: 0@uh,Dex: 16 @uh................................. XL:  6 Next: 85% Place: Temple @uh߆.......⌠........@....<........... Noise: ---------  Time: 3065.1 (7.0) ................................. a) +0 trident @uh:#................................ Throw: 3 boomerangs ..###################.#######.### .#####.### ###.### ####.....###.....# #.......#.......@uh\ #..._...#..._...  ###@uhz##.....###.....#  _Found a sacrificial altar of Ru. @uh^_Found a bloodstained altar of Trog.  There is a fountain of clear blue water here. @uhh_Found an ancient bone altar of Kikubaaqudgha. _There is a fountain of clear blue water here. @uhއ/_There is a staircase back to the Dungeon here.@uh@uhU@uh@uh/3@uh~0@uh<6@uh7,@uh+=n@uh>@uh>,@uh?@uh@@uhB,@uhB@uh/Iy...####.....###.....###.....## #### #..._...#..._...#..._...# ..## #.......#.......#.......# ...####.....###.....###.....## ....#####.### ###.### ###.###...###.#######.#######. #@uhIq#### # # # #.......⌠....<9.1 (4 # #.####.#..####.#### .....## ###.### ...### ##.....###.. ..## #.......# ####@uh>J #..._...# ...#### ##.....###..@uhpJ@uhQPK__@uhSQ@uh@uhA sacrificial altar of Ru. An altar to Ru the Awakened in the shape of a pair of scales, with a heart in one scale and a pictogram representing power and enlightenment in the other. Pray here with > to learn more. _________________ “Then I began taking off my hands. I put them in the top drawer. I removed my @uh\\ feet and put them into the closet, along with my legs. I put my head in a box  and hung my torso up on a hanger. Then I walked out of the apartment, climbed  up the stairs to the roof. I opened the door and stepped out into a beautiful  green meadow.”  -Celestial Navigations, “The Sniper”. 1995.@uh ...####.....###.....###.....##halotheman the Poker #### #..._...#..._...#..._...#Merfolk ..## #.......#.......#.......#Health: 48/48 ======================== ...####.....###.....###.....##Magic: 6/6======================== ....#####.### ###.### ###.###AC: 8Str: 16 ..#...###.#######.#######.####### EV: 13Int: 7 #####............................ SH: 0Dex: 16 # #............................. XL:  6 Next: 85% Place: Temple # #.......⌠....@........<....... Noise: ---------  Time: 3069.1 (4.0) #@uh ^[39;49m #............................. a) +0 trident #####............................ Throw: 3 boomerangs ...#..###################.####### .....#####.### ### ...#####.....###..  ..###.......#...  #####..._...#...  ...######.....###..  _Found a sacrificial altar of Ru. _Found a bloodstained altar of Trog.  There is a fountain of clear blue water here. _Found an ancient bone altar of Kikubaaqudgha. _There is a fountain of clear blue water here. _There is a staircase back to the Dungeon here.@uho 8_@uh @uh!.I@uh&0@uh1,@uhG6B@uh7@uhi7@uhI9@uh:,@uh;@uh=@uh>,@uh?@uhA@uhF@uh M  ############################## ####............................. #....###.#######.#######.# ..####.....###.....###.....## @uhMS## #..._...#..._...#..._...# .## #.......#...@...#.......# 75.1 (6 ..####.....###.....###.....## ...#####.### ###.### ###.### #...###.#######.#######.# ####.............................  #............................  #.......⌠.............<.....  #........................... ####...........................@uhN@uhS9_@uhT@uh @uh n@uh @uhw n@uh @uh B@uhV B@uh @uh @uh @uh ,@uha @uh ,@uh? @uh @uh ,@uh7 @uh R _Found an ornate altar of the Wu Jian Council.@uh 3@uh @uhx ####....###.#######.#######.#....####.....###.....###...###.#### #..._...#..._...#..._##.....## #.......#.......#....  #.......####.....###.....###  #..._....#####.### ###.### ###.  ##.....#...###.#######.#######.  ###.#####.....................  #..# #.....@................86.1 (11.0)  #.## #.......⌠.............< @uhX i #..# #......................  ###.#####.....................  #..###################_.....#####.######.....###  ###.#####..._@uh @uh Z__@uh@uh$@uh@uh@uh]X@uhB@uh  There is a fountain of clear blue water here.  You take a small sip from the fountain. Refreshing.@uhK _@uhp@uh@uhX@uhc@uhM...###.....###.....## _...#..._...#..._...# ....#.......#.......# ...###.....###.....## .### ###.### ###.### .#######.#######.################ ................................ ............. ..⌠.............@......⌠102.1 (16 ............. ........... ################.#######.####### ###.### ###.###  ##.....###.....###.. #.......#.......#. #..._...#..._...#..._ ##.....###.....###...@uh4 __@uh1_@uhd _There is a staircase back to the Dungeon here.@uh __@uh __3.0) _@uh|R __@uh1r+ ###)......####.#....,,,** #)####.#####.#####***** #.####.#####......* * #.##..............* *** @uhrc#.###...#####.....***,, #.# #.⌠.# **,.,,,,+,+,,  #######.###...###...,,,,***,,  #,,,,*****Dungeon:4 @uhrR #........⌠..@..⌠.#.##+*#,* *  ##,..Y,..* * @uh"s ####...####**#.##.* *  #######.# #.⌠.# ****#..#.* *#.# #...# *,,,.....#####$# ##### *****#,#..@uhGs#.# **####.#.*,* *,,......>.#.*,****** *,*##...#..#@uht@uh|@uh-4.6 (2.5@uh`@uh _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.@uhvf###)......####.#....,,,**,#)####.#####.#####*****,#.####.#####......* *,#.##......* ***,#.###...#####.....***,#.# #.⌠.# **...,,,+,+,#.###...###.***,#.*****.#.@uhw⌠..>@.⌠.#.##+*#,* *^#.#,..Y,..* *$#.###...####**#.##.* *.#######.# #.⌠.# ****#..#.* *.#.# #...# *,,,.....####.#$# ##### *****#,#.#.# **####.#.*,* *,,......>.#.#*,****** *,*##...#..#.#@uh}@uhZ~45.6 (1.0 _@uh&@uh0@uh7M###....####.#....#.###,**###)..........,,,)####.#####.#####****###.##### ..............* ***##...#####.....*** #.# #.⌠.# **...,,,+,+######.###...###,,,....@.......,,,*****.⌠..>..⌠.#.##+*#,* *^@uh8n.........#,..Y,..* *$#.......###...####**#.##.* *.#@uhd@@uh@&6@uhI@uhFJ@uh###....####.#....#.###,****,*###)......####.#....,,,**,*#)####.#####.#####*****,*#.####.#####......* *,*#.##......* ***,*#.###...#####.....***,#.# #.⌠.# **....,,+,+,#.###...###.***,#.*****.##.⌠..>..⌠.#.##+*#,* *^##.@uh=1#,..Y,..* *$##.###...####**#.##.* *.##.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.##$# ##### *****#,#......##.# **####.#......#*,* @uhpc*,,......>.#.#@uh6@uh&7@uhE#@uh$@uh ###....####.#....#.###,****,* ###)......####.#....,,,**,* #)####.#####.#####*****,* @uh #.####.#####......* *,* #.##..............* ***,*#.###...#####.....***,#.# #.⌠.# **.....,+,+,#.###...###.***,#.*****.#*#.⌠..>..⌠.#.##+##,* *^#  #.@uh& #,..Y,..* *$#  #. #.# #...# *,,,.....####.##$# ##### *****#,#......##.# **####.#......#*,* @uh[ g*,,......>.#.##@uh <8@uhS @uh @uhSb###....####.#....#.###,****,* *###)......####.#....,,,**,* #)####.#####.#####*****,* #.####.#####......* *,* #.##.......* ***,*@uhb#.###...#####.....***,#.# #.⌠.# *#......+,+, #.###...###.***, #.*****.#* #.⌠..>..⌠.#.##+##,* *^# #.#,..Y,..* *$# #.###...####**#.# #@uhb.# #.⌠.# ****#..##.# #...# *,,,....#$# ### @uhc@uhRm<9@uhq@uhs@uh###....####.#....#.###,****,* *###)......####.#....,,,**,* #)####.#####.###,* #.####.#####......# *,* #.##.@uh.....# ***,*#.###...#####.....#**,#.# #.⌠.# ##......+,+,.###...###.#**, @uh//.#****.#* .@uh⌠..>..⌠.#.##+##.* *^# .#...Y,..* *$# @uhɒ.###...######@uh.# #.⌠.#.# #...# *,,,.....@uh @uh=#$# ##### *****#,#. @uhk@uh0@uh'10@uh@uhƦ@uhԾ###....####.#....#.###,****,* *###)......####.#....,,,**,* #)####.#####.######****,* #.####.#####......# *,* #.##......# ***,*#.###...#####.....#**,#.# #.⌠.# ##......+,+,.###...###.#**,#****.#*⌠..>..⌠.#.##+##.# *^# .#...Y,..* *$# ###...#######.#.# #.⌠.# ****#..##.# #...# *,,,.....#$# ##### *****#,#. @uh@uh&1@uh@uh@uhov  ###)......####.#....,,,**,*  #)####.#####.######**......# ........***,*****#...#####@uhp**,,,,,,,, #.⌠.# ##......+,+ #####.###...###.#** ...............**.#****⌠..>..⌠.#@##+##.# *^# @uh$p........#...Y...# *$@uh>p###...#######.##.# *...#.@uhip....Y   ice beast (asleep)@uhp}.*,****** *,*##...#..#.#@uhy<2@uh}@uh~@uh ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================#.###...#####.....#**,,,,,,,, AC: 8Str: 16#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 @uhi#####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#Noise: ---------  Time: 3112.6 (0.0) ...............#.**Y...# *$#a) +0 trident ......###...#######.##.# *.#Throw: 3 boomerangs #####.# #.⌠.# ****#..#.* *.#@uh#.# #...# *,,,.....####.##$# ##### *****#,#......#Y   ice beast (asleep)@uh#.#**####.#......#*,**,,......>.#.##@uh*,****** *,*##...#..#.# _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  Throw: 3 boomerangs@uh'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)Auhd ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================Auh=e#.###...#####.....#**,,,,,,,, AC: 8Str: 16#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#Noise: ---------  Time: 3112.6 (0.0) ...............#.((Y...# *$#Auhcea) +0 trident ......###...#######.##.# *.#Throw: 3 boomerangs AuheB#####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.#Auhe#$# ##### *****#,#......#Y   ice beastAuheX#.#**####.#......#*,*Auhe*,,......>.#.##*,****** *,*##...#..#.#Throw: 3 boomerangsAuhfPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAuh3fAim: an ice beast (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the ice beast.  AuhQf!The ice beast is lightly wounded.AuhS..YAuh+Auh<Y.Auh43.7 (1.1 _AuhAuhAuhQuiver which action? ([-] to clear)  a - Throw: 3 throwing netsb - Throw: javelin  c - Throw: 3 boomerangs (quivered)  d - Zap: wand of paralysis (8) [*/%] inventory[!] focus mode: off|onAuh| AuhK a ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================#.###...#####.....#**,,,,,,,, AC: 8Str: 16#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#Auh @Noise: ---------  Time: 3113.7 (0.0) ...............#..Y....# *$#a) +0 trident ......###...#######.##.# *.#Throw: 3 throwing nets #####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.##$# ##### *****#,#......#Y   ice beast#.#**####.#......#*,**,,......>.#.##*,****** *,*##...#..#.#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the ice beast. _The ice beast is lightly wounded.AuhZ Auh Auh Auhb ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================#.###...#####.....#**,,,,,,,, AC: 8Str: 16#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#Noise: ---------  Time: 3113.7 (0.0) ...............[4Auh/0m#.*Y....# *$#a) +0 trident ......###...#######.##.# *.#Throw: 3 throwing nets #####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.##$# ##### *****#,#......#Y   ice beast#.#**####.#......#*,**,,......>.#.##*,****** *,*##...#..#.#You throw a boomerang. The boomerang hits the ice beast. _The ice beast is lightly wounded.  Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 59% to hit)Auh ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*AuhOHealth: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================Auh#.###...#####.....#**,,,,,,,, AC: 8Str: 16Auh>#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 Auhe#####.###...###.......#**,,,,,,,, SH: 0Dex: 16 Auh......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#AuhNoise: ---------  Time: 3113.7 (0.0) ...............#.(Y....# *$#a) +0 trident AuhM......###...#######.##.# *.#Throw: 3 throwing nets AuhB#####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.#Auh%#$# ##### *****#,#......#Y   ice beast (caught)AuhX#.#**####.#......#*,*Auh *,,......>.#.##*,****** *,*##...#..#.#Throw: 3 throwing netsAuhE/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (lightly wounded, 59% to hit)  AuhghYou throw a throwing net. The throwing net hits the ice beast.  The ice beast is caught in the net!Auh^%.YPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ice beast (lightly wounded, 59% to hit)  You throw a throwing net. The throwing net hits the ice beast.  The ice beast is caught in the net!lightly wounded.Auh_-4.5 (0.8AuhC_02AuhhiAuh l> _The ice beast struggles against the net.Auh[ ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 48/48 ========================  #.##..............# ***,***** Magic: 6/6========================  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13AuhInt: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3114.5 (0.0) Auh,1...............#..Y....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets #####.# #.⌠.# ****#..#.* *.#  #.# #...# *,,,.....####.#  #$# ##### *****#,#......#  Y   ice beast (caught)  #.# **####.#......#  *,* *,,......>.#.##  *,****** *,*##...#..#.# The ice beast is caught in the net!  AuhQ|The ice beast is lightly wounded. _The ice beast struggles against the net.  Reach: a) +0 tridentAuhyPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, entangled in a net, 91% to hit)Auh@# ###)......####.#....,,,**,*halotheman the Poker#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================#.##..............# ***,***** Magic: 6/6========================#.###...#####.....#**,,,,,,,, AC: 8Str: 16#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#Noise: ---------  Time: 3114.5 (0.0) ...............[4Auhn$0m#..Y....# *$#a) +0 trident ......###...#######.##.# *.#Throw: 2 throwing nets #####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.##$# ##### *****#,#......#Y   ice beast (caught)#.#**####.#......#*,**,,......>.#.##*,****** *,*##...#..#.# _The ice beast struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, entangled in a net, 91% to hit)  You reach to attack! You hit the ice beast but do no damage.The ice beast is lightly wounded.5.5 (1Auh.q  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, entangled in a net, 91% to hit)  You reach to attack! You hit the ice beast but do no damage.  The ice beast is lightly wounded. _Auh0!struggles against the net.Auhd f ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 48/48 ========================  #.##..............# ***,***** Magic: 6/6======================== Auh  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Auhм ,Dex: 16 Auh ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 Auh .......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3115.5 (0.0) ...............#..Y....# *$#  a) +0 trident AuhB ......###...#######.##.# *.#  Throw: 2 throwing nets Auh #####.# #.⌠.# ****#..#.* *.#  #.# #...# *,,,.....####.#  #$# ##### *****#,#......#  Y   ice beast (caught)  #.# **####.#......#  *,* *,,......>.#.##  *,****** *,*##...#..#.# Auhƽ You reach to attack! You hit the ice beast but do no damage.The ice beast is lightly wounded. Auh ~_The ice beast struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAuh aAim: an ice beast (lightly wounded, entangled in a net, 91% to hit)Auh  ###)......####.#....,,,**,*halotheman the PokerAuh Q#)####.#####.######****,*Merfolk#.####.#####......# *,*Health: 48/48 ========================Auh##.##..............# ***,***** Magic: 6/6========================AuhR#.###...#####.....#**,,,,,,,, AC: 8Str: 16Auhy#.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 Auh#####.###...###.......#**,,,,,,,, SH: 0Dex: 16 Auh......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 AuhD.......⌠..>..⌠.#@##+##.# *^#Noise: ---------  Time: 3115.5 (0.0) Auh ...............#..Y....# *$#a) +0 trident Auh6......###...#######.##.# *.#Throw: 2 throwing nets Auha#####.# #.⌠.# ****#..#.* *.##.# #...# *,,,.....####.##$# ##### *****#,#......#AuhY   ice beast (caught)#.#**####.#......#*,**,,......>.#.##Auh*,****** *,*##...#..#.#Press: ? - help, Dir - move targetAim: an ice beast (lightly wounded, entangled in a net, 91% to hit)  AuhYou reach to attack!  You strike the helpless ice beast from behind!  You hit the ice beast but do no damage.AuhC7The ice beast is lightly wounded.Auh+6.5 (1AuhAuh2e  Aim: an ice beast (lightly wounded, entangled in a net, 91% to hit)  You reach to attack!strike the helpless ice beast from behind!  You hit the ice beast but do no damage.  The ice beast is lightly wounded. _struggles against the net.AuhH  ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 48/48 ========================  #.##..............# ***,***** Magic: 6/6========================  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3116.5 (0.0) ...............#..Y....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets #####.# #.⌠.# ****#..#.* *.#  #.# #...# *,,,.....####.#  Auh  #$# ##### *****#,#......#  Y   ice beast (caught)  #.# **####.#......#  *,* *,,......>.#.##  *,****** *,*##...#..#.# You hit the ice beast but do no damage.The ice beast is lightly wounded. _The ice beast struggles against the net.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (lightly wounded, entangled in a net, 91% to hit) Auh4\ ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 48/48 ========================  #.##..............# ***,***** Magic: 6/6========================  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13 Auh\Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3116.5 (0.0)  Auh\U...............#..Y....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets  Auh\#####.# #.⌠.# ****#..#.* *.#  #.# #...# *,,,.....####.#  Auh\ #$# ##### *****#,#......#  Y   ice beast (caught)  Auh\t #.# **####.#......#  *,* *,,......>.#.##  Auh] *,****** *,*##...#..#.# Aim: an ice beast (lightly wounded, entangled in a net, 91% to hit)  Auh1]You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  AuhF]=You catch the helpless ice beast completely off-guard!  AuhZ]You puncture the ice beast! Auh^72/727.1 (0.62 throwing netsBerserk  Auh3e Auhyga _The ice beast is heavily wounded. Auh& ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 72/72 ========================  #.##..............# ***,***** Magic: 6/6========================  Auh' #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3117.1 (0.0) ...............#..Y....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets #####.# #.⌠.# ****#..#.* *.#  Berserk  #.# #...# *,,,.....####.#  #$# ##### *****#,#......#  Y   ice beast (caught)  #.# **####.#......#  *,* *,,......>.#.##  *,****** *,*##...#..#.# You catch the helpless ice beast completely off-guard!  You puncture the ice beast! _The ice beast is heavily wounded. Auh'Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (heavily wounded, entangled in a net, 91% to hit) Auh ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 72/72 ========================  #.##..............# ***,***** Magic: 6/6========================  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7 #####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 85% Place: Dungeon:4  Auh.......⌠..>..⌠.#@##+##.# *^#  Noise: ---------  Time: 3117.1 (0.0) ...............#..Y....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets #####.# #.⌠.# ****#..#.* *.#  Berserk  #.# #...# *,,,.....####.#  #$# ##### *****#,#......#  Y   ice beast (caught)  #.# **####.#......#  *,* *,,......>.#.##  *,****** *,*##...#..#.# You puncture the ice beast! _The ice beast is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an ice beast (heavily wounded, entangled in a net, 91% to hit)  You reach to attack! You puncture the ice beast! Auhf( Auh Auhy ###)......####.#....,,,**,*  halotheman the Poker  #)####.#####.######****,*  Merfolk  #.####.#####......# *,*  Health: 72/72 ========================  Auh/ #.##..............# ***,***** Magic: 6/6========================  #.###...#####.....#**,,,,,,,, AC: 8Str: 16  #.# #.⌠.# ##......+,+,,,,,,,, EV: 13Int: 7  AuhY#####.###...###.......#**,,,,,,,, SH: 0Dex: 16 ......................#****.#**** XL:  6 Next: 129% Place: Dungeon:4 .......⌠..>..⌠.#@##+##.# *^#  Noise: ==-------  Time: 3117.8 (0.7)  Auh%...............#..(....# *$#  a) +0 trident ......###...#######.##.# *.#  Throw: 2 throwing nets  Auh#####.# #.⌠.# ****#..#.* *.#  Berserk  #.# #...# *,,,.....####.#  Auhۻ #$# ##### *****#,#......#    #.# **####.#......# AuhN   *,* *,,......>.#.## Auh{   *,****** *,*##...#..#.#    Auh<S_The ice beast is heavily wounded. AuhZVReach: a) +0 tridentPress: ? - help, Dir - move target AuhwAim: an ice beast (heavily wounded, entangled in a net, 91% to hit)  You reach to attack! You puncture the ice beast!  Auh8_You kill the ice beast! AuhؽP  Press: ? - help, Dir - move target AuhAim: an ice beast (heavily wounded, entangled in a net, 91% to hit)  AuhxYou reach to attack! You puncture the ice beast! _You kill the ice beast!  AuhDYour Fighting skill increases to level 4!  You have reached level 7! Auh#/  --more-- Auhl-81/817/774%  _ Auh 3 Auhy  Auh  Auh  Auhi  Auh'-- Auhb 8.5 _You start waiting. Auhw G--9.2 (1.4 Auh Auhk _You feel a strong urge to attack something. AuhDI Auh;UBerserk  Auh/ Auh Auhd  ###)  #)###### Auh   .....# *,*  .....#  ##.....#  #.# #.⌠.# ##......+...###.......#.............#>..⌠.#@# *^#  AuhGg9 (0.7#..(....# *$# ####.##.# *.#  Auhv #.⌠.# .#.* *.#  #.# #...# .. Auh  #$# ##### .. AuhO  #.# .  Auh *,* *,,......>.#.##  Auh *,****** *,*##...#..#.# _You start waiting. AuhHYou feel your anger nearly subside. You are no longer berserk. Auh 54/5420.6 (1.42 throwing netsSlow -Berserk  AuhE Auh  AuhU _You are exhausted. You feel yourself slow down. Auh9 Auh=, Auh >, Auh> Auh9@, Auh@ AuhB, AuhjC Auh1E, AuhE AuhG, AuhgH AuhAJ, AuhK AuhL, AuhM AuhaO, AuhO AuhQ, AuhNR AuhmT AuhT AuhOU Auh,W, AuhX AuhY Auh>Z AuhZ Auh\ Auh\ Auh~] AuhC_ Auh_ AuhI` Auha Auhb Auhb Auhmd Auhd AuhZe Auhg Auh.g Auhg Auhvi Auhi Auh.j Auhl, AuhRm Auhn Auhn AuhNo Auh+q, Auhq Auhxy AuhTj 56.6 (36.0) _You start waiting. Auh98.1 (37.5 Auh Auh[ _You feel yourself speed up. Auh&(   #)####.######**......# ........# ***,*****#...#####.....#**,,,,,,,, #.⌠.# ##......+,+ #####.###...###.......#** ......................#****.#****⌠..>..⌠.#.##+##.# *^# ........#@.(....# *$###...#######.##.# *. #####.# #.⌠.# ****#..#.*..-Berserk ...*,,,,,,* *,,,#...#..#.### Auh6 c9.1 (1.0) Auh #)####.#####.######****,* #.####.#####......# *,* #.##.....# ***,*#.###...#####.....#**,*#.# #.⌠.# ##......+,+,.###...###.......#**,*........#****.#*⌠..>..⌠.#.##+##.# *^# #.@(....# *$# ###...#######.##.# *.# .# #.⌠.# ****#..#.* *.#  AuhE $#.# #...# *,,,...s.####.# #$# ##### *****#,#......##.# **####.#......# s   scorpion (wandering)*,* *,,......>.#.##  AuhѦ  Auh ~s.s Auh &60 Auh)  AuhX [ _A scorpion comes into view. Auhr <#)####.#####.######****,* #.####.#####......# *,* #.##.# ***,****** #.###...#####.....#**,*#.# #.⌠.# ##......+,+,.###...###.......#**,*........#****.#*****  Auhr }⌠..>..⌠.#.##+##.# *^# #..@....# *$# ###...#######.##.# *.#  Auhr .# #.⌠.# ****#.s#.* *.# #.# #...# *,,,.....####.#  Auhls 5#$# ##### *****#.##.# **####.#......# *,* *,,......>.#.## Auhs *,****** *,*##...#..#.#  Auh1v  Auh| @s. Auh&} %1 Auh^  AuhV | _You see here a throwing net.AuhM#)####.#####.######****,*  #.####.#####......# *,*  #.##.# ***,******  #.###...#####.....#**,*Auh#.# #.⌠.# ##......+,+,.###...###.#**,*.......#****.#***** AuhE⌠..>..⌠.#.##+##.# *^# #..(@...# *$# ###...#######s##.# *.# Auhm.# #.⌠.# ****#..#.* *.#  #.# #...# *,,,.....####.#  Auh#$# ##### ****##.#......#  #.# **####.#......#  *,* Auh9*,,......>.#.## AuhAuh,[2-=2Auh3Auh Auh(_The scorpion stings you.AuhK  You puncture the scorpion!  The scorpion is heavily wounded.AuhfL [3-=3AuhQ AuhT V _The scorpion closely misses you.Auh  You closely miss the scorpion.The scorpion is heavily wounded.The scorpion barely misses you.AuhL[4=-4AuhAuhA _The scorpion stings you but does no damage.AuhQe  You barely miss the scorpion.The scorpion is heavily wounded.Auhfh49----5Auh!mAuhm. _The scorpion stings you.Auh  You barely miss the scorpion.The scorpion is heavily wounded.Auhg50=--6.0 (0.9AuhAuh>A _The scorpion stings you but does no damage.Auh]  You hit the scorpion.  The scorpion is severely wounded.Auhz^ d1=7.0 (1.0Auhd Auhf U _The scorpion barely misses you.Auh  You hit the scorpion but do no damage.The scorpion is severely wounded.AuhV S2=8Auh Auhx A _The scorpion stings you but does no damage.AuhF  You hit the scorpion.  The scorpion is almost dead.AuhGA=9AuhMAuhO. _The scorpion stings you.Auh6:  You hit the scorpion.Auh. †  You kill the scorpion!Auh/ 32970 _You recover from your berserk rage.AuhsAuhAh _Your Dodging skill increases to level 6!AuhϣAuhAAuh5AuhH _No target in view!Auhb$ J #)####.#####.######****,* #.####.#####......# *,* #.##.# ***,****** #.###...#####.....#**, #.# #.⌠.# ##......+,+#.###...###.#**,........#****.#*****.⌠..>..⌠.#.##+##.# *^#Auh=% .#..@....# *$#.###...#######†##.# *.##.# #.⌠.# ****#..#.* *.# #.# #...# *,,,.....####.# #$# ##### ****##.#......# #.# **####.#......# *,* *,,......>.#.## Auh% # *,****** *,*##...#..#.#  *,,,,,,* *,,,#...#..#.###Auh- Auh. S4=-Auh/ 1 _Auh4 AuhI: Auh: u-2.0 (23Auhy= Auhv@ ^ _d - 3 throwing nets (gained 1)Auh AuhIAuhAuhdAuhXAuhAuhIAuhw9=AuhAuhAuhAuh@AuhAuhAuh<Auh.,AuhwAuhdAuhAuhAuhCAuhWAuhAuhd,AuhAuhlAuhAuhAuh}AuhAuhAuhlAuhAuhAuh}AuhAuhAuh,AuhAuh,AuhAuh,AuhAuhAuhAuhOAuh ,AuhH Auh ,Auh[ Auh ,Auh&AuhBAuh/,AuhAuhAuhOAuhAuh,AuhAuh,AuhfAuh Auh !Auh}!Auh",Auh"Auh[#Auho#Auh#Auhf$,Auh$Auh%Auh%Auh%Auh&Auh&Auh&Auh',Auh8(Auh(,AuhC)Auh *Auh!*Auhc*Auh*Auh +AuhS+Auh5,,Auhs,Auh-Auh$-Auh-Auh .Auh.Auh.Auh/,Auh2XAuhT4,Auh4Auh6,Auh6Auh~8,Auh8Auh,:,Auh:Auh <,Auh<Auh=Auh=Auho>Auh?,Auh3@AuhtAAuhAAuhBAuhAC,AuhCAuhME,AuhEAuhG,AuhGAuh"I,AuhIAuhaK,AuhKAuhL,AuhyMAuhO,AuhOAuhKP,AuhPAuhuQ,AuhQAuhRAuhRAuhSAuhT,AuhTAuhQU,AuhUAuhsVAuhVAuhVAuhWAuhXAuhXAuhY,AuhZAuh\,Auh\Auhr^,Auh_Auh`,Auhf`Auhfg,Auh3hAuhi,AuhkAuhzlAuhlAuhmAuhn,AuhnAuh2qBAuhrAuhrAuhGsAuht,AuhBuAuhvBAuhx,Auh!yAuhzBAuhV|,Auh|Auh ~,Auh~Auh,AuhMAuh,AuhAuh,AuhAuh,AuhAuh4,AuhAuh,AuhAuhAuhAuhaAuhAuho,Auhhk 271.0 (99.0) _You start waiting.Auh-2.0 (100.0)AuhAuh# _Done waiting.AuhW 3Auh Auh Auh BAuh   You see here a scorpion corpse. _Auh ,Auh Auh Auh ,Auh AuhW Auh> ,Auh^ Auh Auh ,Auh Auh Auh' ⌠.# ##......+,+,,,,,,,,,,,,,,,,,* ..###.......#**,,W.,,,,********** ......##***.#***** >..⌠.#.##+##.# *^# .....#.......# *$# ..#######†##.# *.# ⌠.# #####..#.# *.# # #........####.# ### ######.#....@.# Auh-  **####.#......#  *,,......>.#.## ** *,*##...#..#.# ,* *,,,#...#..#.### ,* ***,#...#..<...# W   phantom (dormant) ,* *,#.....####.# ** *,#..........# ,* #...###.)#####Auh 9.0 (7.0)80.0 (8 _A phantom comes into view.AuhCB⌠.# ##......+,+,,,,,,,,,,,,,,,,,* halotheman the Poker ..###.......#**,,W.,,,,********** Merfolk ............##****#*****Health: 54/54 ======================== >..⌠.#.##+##.# **#Magic: 7/7AuhB======================== .....#.......# **#AC: 8Str: 16 ..#######†##.# **#EV: 13Int: 7 ⌠.# #####..#.# **#SH: 0Dex: 16 ..# #........####*#XL:  7 Next: 29% Place: Dungeon:4 ### ######.#....@.#Noise: ---------  Time: 3280.0 (0.0)Auh C**####.#......#a) +0 trident*,,......>.#.##AuhOCThrow: 3 throwing nets ** *,*##...#..#.# ,* *,,,#...#..#.### Auh~C,* ***,#...#..<...#W   phantom (dormant) ,* *,#.....####.# AuhC** *,#..........# ,* #...###.)##### _You see here a scorpion corpse. AuhC(_A phantom comes into view.Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleAuhDqShift-Dir - straight lineAim: a phantom (dormant, 98% to hit, immune to nets)Auh1 ⌠.# ##......+,+,,,,,,,,,,,,,,,,,* halotheman the Poker ..###.......#**,,W.,,,,********** Merfolk ............##***(#*****Health: 54/54 ======================== >..⌠.#.##+##.# *(#Magic: 7/7======================== .....#.......# *(#AC: 8Str: 16 ..#######†##.# *(#EV: 13Int: 7 ⌠.# #####..#.# *(#SH: 0Dex: 16 ..# #........####(#XL:  7 Next: 29% Place: Dungeon:4 ### ######.#....@.#Noise: ---------  Time: 3280.0 (0.0)**####.#......#a) +0 trident*,,......[4Auh^3 0m>.#.##Throw: 3 throwing nets ** *,*##...#..#.# ,* *,,,#...#..#.### ,* ***,#...#..<...#W   phantom ,* *,#.....####.# ** *,#..........# ,* #...###.)#####Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (dormant, 98% to hit, immune to nets)  You throw a throwing net. The throwing net hits the phantom.  The net passes right through the phantom!Auh (W^$...9 (0.92 _AuhU Quiver which action? ([-] to clear)  a - Throw: 2 throwing nets (quivered)b - Throw: javelin  c - Throw: 3 boomerangs  d - Zap: wand of paralysis (8) [*/%] inventory[!] focus mode: off|onAuh%Auht⌠.# ##......+,+,,,,,,,,,,,,,,,,,* halotheman the Poker ..###.......#**,,(.,,,,********** Merfolk ............##***W#*****Health: 54/54 ======================== >..⌠.#.##+##.# *^#Magic: 7/7======================== Auhp.....#.......# *$#AC: 8Str: 16 ..#######†##.# *.#EV: 13Int: 7 ⌠.# #####..#.# *.#SH: 0AuhMDex: 16 ..# #........####.#XL:  7 Next: 29% Place: Dungeon:4 Auh8### ######.#....@.#Noise: ---------  Time: 3280.9 (0.0)**####.#......#Auh;a) +0 trident*,,......>.#.##Auh`Throw: 3 boomerangs ** *,*##...#..#.# Auhr,* *,,,#...#..#.### ,* ***,#...#..<...#Auh8W   phantom ,* *,#.....####.# ** *,#..........# Auhv,* #...###.)#####Throw: 3 throwing netsAuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAuhAim: a phantom (dormant, 98% to hit, immune to nets)  You throw a throwing net. The throwing net hits the phantom. _The net passes right through the phantom!AuhAuhbAuhAuh ⌠.# ##......+,+,,,,,,,,,,,,,,,,,* halotheman the Poker ..###.......#**,,(.,,,,********** Merfolk ............##***W#*****Health: 54/54 ======================== >..⌠.#.##+##.# **#Magic: 7/7======================== .....#.......# **#AC: 8Str: 16 ..#######†##.# **#EV: 13AuhƦ Int: 7 ⌠.# #####..#.# **#SH: 0Dex: 16 ..# #........####*#Auhg XL:  7 Next: 29% Place: Dungeon:4 ### ######.#....@.#Noise: ---------  Time: 3280.9 (0.0)**####.#......#a) +0 trident*,,......>.#.##Throw: 3 boomerangs ** *,*##...#..#.# ,* *,,,#...#..#.### Auh ,* ***,#...#..<...#W   phantom ,* *,#.....####.# ** *,#..........# ,* #...###.)#####You throw a throwing net. The throwing net hits the phantom. _The net passes right through the phantom!  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleAuhj XShift-Dir - straight lineAim: a phantom (50% to hit)Auh⌠.# ##......+,+,,,,,,,,,,,,,,,,,* halotheman the Poker ..###.......#**,,((,,,,********** Merfolk ............##***(#*****Health: 54/54 ======================== >..⌠.#.##+##.# *(#Magic: 7/7Auhž0======================== .....#.......# *(#AC: 8Str: 16 ..#######†##.# *(#EV: 13Int: 7 ⌠.# #####..#.# *(#SH: 0Dex: 16 ..# #........####(#XL:  7 Next: 29% Place: Dungeon:4 ### ######.#....@.#AuhNoise: ---------  Time: 3280.9 (0.0)**####.#......#a) +0 trident*,,......>.#.##Auh]NThrow: 3 boomerangs ** *,*##...#..#.# ,* *,,,#...#..#.### ,* ***,#...#..<...#AuhW   phantom ,* *,#.....####.# Auh** *,#..........# ,* #...###.)#####Throw: 3 boomerangsAuh>Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (50% to hit)  You throw a boomerang.  The boomerang closely misses the phantom.AuhQ@.W^$...AuhzAAuh BAuhEX.§Auh?F-2.0 (1.1AuhEIAuhJ  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a phantom (50% to hit)  You throw a boomerang.  The boomerang closely misses the phantom. _The teleport trap disappears. The phantom disappears!AuhP .# ##......+,+,* ###.#**,.(.,,,,* ##**#.#***** ..⌠.#.##+##.# #§# #.......# #$# #†##.# #.# AuhiQ .# #####..#.# #.# # #..####.#  ######.#.....@# **####.#......# *,,......>.#.##  *,*##...#..#.# * *,,,#...#..#.#AuhQ X## * ***,#...#..<...# * *,#.....####.# *,#.... AuhV AuhRV ,30AuhY Auh5Z Auh3 M####.....#********** ##+,+,$..,,,,,,,,,,,,, .###**,.(.,,,,**********.........##**#.#*****⌠.#.##+##.# #§...#.......# #$######†#####..#.# .# #........#### ## ##*####.#......*,,......>.#.##..#AuhQF.4AuhAuh* _Found 8 gold pieces.Auh M..... ***,****** ####.....#**,.******** ##+,+,$..,,,,,,,,,,,,, .###**,.(.,,,,**********.........##**#.#*****Auh⌠.#.##+##.# #....#.......# #$######†#####..#.# .# #........#### ## ######.#....**####.#......#.....#.##AuhfAuh&5Auh'Auh8Auh1OM##### *,* ..... *##.##**** ####.....#**,.******** ##+,+,$..,,,,,,,,,,,,, .###**,.(.,,,,**********.........##**#.#*****⌠.#.##+##.# #....#.......# #$######†#####..#.# .# #........#### ## ######.#......#....#.#..<.AuhTAuhXU&6AuhYAuhv[Auh! 7M######******* ##### #.# ..... *##.##**** ####.....#**.....,,,******** ##+,+,$..,,,,,,,,,,,,, .###**,.(.,,,,**********.........##**#.#*****⌠.#.##+##.# #....#......######†#####..#.# .# #........####.###.Auh Auh &7Auh Auh AuhD +8.0 (2AuhI Auh > _You now have 214 gold pieces (gained 7).AuhmUM.....,,,,,,,######******* ##### #.# ..... ###.####** ####.....#*#......,,******** ##+,+.$...,,,,,,,,,,,, .###**,.(.,,,,**********.........##**#.#*****⌠.#.##+## ....#......######†# .# #####..#.# #.##.Auh YAuh[Y+9.0 (1Auh\Auh]Auh9M....#.###,****,* *******,**** .Auh....,,,,,,,######******* ##### #.# ..... ###.###### ####.....#*#........##******Auh ##+,+.$........,,,,,,, .###Auh*#..(.....#*********.........##**#@#*****⌠.#.##+## .Auh(...#...... .#######†##.# #.#.##Auh:Auh'90Auh4Auh-AuhxrM##.....,,,,,,,,,,* ....#.###,***#.# *******,**** .....,,,,,,,######******* ##### #.# ..... ###.###### ####.....#*#..##******Auhx ##+,+.$........,,,,,,, .###*#..@.....#*********.........#####.######⌠.#.##+## ....#.......# #.#..#AuhAuhr&1AuhAuhAuh+2.0 (2AuhÑAuh^ _d - 3 throwing nets (gained 1)AuhM...).#.#.#,,,,,,* *,*****,**##.....,,,,,,,,,,* ....#.###,***#.# *******,**** .....,,,,,,,######******* ##### #.# ..... ###.###### ####.....#*#..##****** ##+,+.$..,,,,,,, .###*#........##********.........#####.###### ..⌠.#.##+##.# #.#..#Auh"^3.0 (1Auh0T .).#.#.#,,,,,,* *,*****,**,* #.#.##.....#,***#.# *,* #.#....#.###,***#.# *,***** ..####.#....,,,*#.# *,,,,,* .#####.######***#.# *****,* .#####......# #.# *,*.# ###.###### *,* ..#####.....#*#.##******,* ⌠.# ##......+,+.AuhT .,* ..###.#*#.##*.#####.###### >..⌠.#.##+##.# #.#.#.# #.#.#†##.# #.# ⌠.# #####..#.# #.#.# #.###AuhT #.# ### ######.#......#AuhZ <4Auh_ Auhla Auha +5.0 (2Auh1e Auhf > _You now have 222 gold pieces (gained 8).AuhAuh#AuhBAuh,AuhXAuh(7 _You open the door.Auh!Auh;AuhAuhAuhXAuhiAuhAuh/AuhAuhAuh&AuhAuhAuh!#.######..##*,*** .............,,.>#**** ####.......#*,#..,,,* ****** ......#.#..,,#.#**,* *,,,,* #.†####.#.#****#.# *,* *,**,* ...).#.#.#,,,,..# *,*****,**,* #.##.....#,***#.# *,,,,,,,,,,* #....#.###,***#.# *******,***** .####.#....,,,*#@# *,,,,,* 301.0 (6 #####.######***#.# *****,* ###### #.# *,* Auh...........# ###.######*,* .#######........##******,* .# ##......+.'..........,,,,,,,* .###.......###........##********...Auh(#####.###### ..⌠.#.##+##.# #.#Auh}A2.0 (7Auh Auh ; _Found a stone staircase leading down.Auh 3Auh Auh Auh Auh Auh Auh' ,Auh Auh1 Auh ,Auh Auhh AuhH ,Auh Auh Auhd #####*,,,,,,,* #*,,,,,,,*** .#*,,,,,,,,,*†..######+#*#,* Auh ^.#.........# #.*#.######..##*.### ............,,.>##### #####.......#*,#....)# ****** .......#.#..,,#@#**,** 7.0 (5.†####.#.######.# *,* *,**,* ....).#.#.#......# *,*****,**,* #.##.....#.####.# *,,,,,,,,,,*....#.###,***#.# *******,****###.#....,,,*#.# * #####.######***#.# *****, ##### #.# *,*.........# ###.######*,*Auh) Auh +8.0 (6Auh; Auh $ _Found a sling. Auh"bI Auhif Auhg AuhRj, Auhk Auh"n, Auhn Auh>rR  There is a stone staircase leading down here. Auhdt Auht _ Auhu Auhx Auh{, Auh| AuhF Auh, Auh̃ Auh{ AuhI *,,,,,,,* ## *,,...,, .# *,,,...# *,,,,..#####*,,,,,S.....#*,,,,,, .####.#*,,,,,,,..# .#.†..######+#*#.# #.#.........# #@# .#.#.######..###.### )................>##### #####.......##.#....)# ****** .<........#.#....#.###.# *,,,,* ###.†####.#.######.# *,* *,**,* S   adder (asleep) ......).#.#.#......# *,*****,**,* .#.#.##.....#.####.# *,,,,,,,,,,* ##.#....#.###,***#.# *******,**** AuhG,13.0 (5 Auh+4.0 (6 Auhٛ Auh͠Y _An adder comes into view.!AuhM******* # J #....,... *,....., .######*,....S.* .....#*,......#####.#*,.......†..######+#*........# #.# #.#.######..###.### .)................>#######.#..#S   adder (asleep)#J   endoplasm (asleep)!Auh6l  An endoplasm comes into view.!AuhН!Auh.J...SSJ!Auh4==5.0 (1!AuhA!Auh / _The adder hisses angrily.!Auhb* #*********halotheman the Poker #*,....,,*Merfolk ## *,.J..,,*Health: 54/54 ======================== .# *,.....,*Magic: 7/7======================== .# *,.....,*AC: 8Str: 16 .######*,......*EV: 13!Auh* *Int: 7 ......#*,.....S###SH: 0Dex: 16 .####.#*,......*.#XL:  7 Next: 29% Place: Dungeon:4 .#.†..######+#*#@#Noise: ==-------  Time: 3315.0 (0.0) .#.#.........# #.#a) +0 trident !AuhZ+ .#.#.######..###.###Throw: 3 boomerangs .)................>##### .######.......##.#....)# ****** .<........#.#....#.###.# *,,,,* S   adder !Auh+ ###.†####.#.######.# *,* *,**,* J   endoplasm ......).#.#.#......# *,*****,**,* .#.#.##.....#.####.# *,,,,,,,,,,*!Auh+ uAn endoplasm comes into view. _The adder hisses angrily.  Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!Auh', 7Aim: an adder (42% to hit)"Auh#*********halotheman the Poker #*,(...,,*Merfolk ## *,.(..,,*Health: 54/54 ======================== .# *,..(..,*Magic: 7/7======================== .# *,...(.,*AC: 8Str: 16 .######*,....(.*EV: 13Int: 7 ......#*,.....(###SH: 0Dex: 16 .####.#*,......(.#XL:  7 Next: 29% Place: Dungeon:4 .#.†..######+#*#@#Noise: ==-------  Time: 3315.0 (0.0) .#.#.........# #.#a) +0 trident .#.#.######..###.###Throw: 3 boomerangs [34"AuhKm.)................>##### .######.......##.#....)# ****** .<........#.#....#.###.# *,,,,* S   adder ###.†####.#.######.# *,* *,**,* J   endoplasm ......).#.#.#......# *,*****,**,* .#.#.##.....#.####.# *,,,,,,,,,,*Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (42% to hit)  You throw a boomerang. The boomerang barely misses the adder.The boomerang completely misses the endoplasm."Auhmn.J...S."Auhn"Auho"Auh wa.J...S"Auhw5-6.1 (1.1"Auhq~"Auh  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (42% to hit)  You throw a boomerang. The boomerang barely misses the adder."Auh`The boomerang completely misses the endoplasm. _The adder closely misses you.#Auh##Auh+*.J#Auh`,F-70#AuhC2#Auhn4x _You barely miss the adder. The adder bites you but does no damage.#Auh% #Auh. .J  You hit the adder but do no damage. The adder barely misses you.#Auh/ &8#Auh3 #AuhM5 S _The adder closely misses you.#Auh7h ]  A red film seems to cover your vision as you go berserk!#Auhqo   # *,....,,* *,....,,* *,.....,* *,.....,*......*#Auhgp .....J###......S.#†#@# #.##.### .)...>##### #.# .<..# †###.# *,* )#Auhp &  #AuhYq 81/817 (0.63 boomerangsBerserk #Auhy #Auh{ { _You feel yourself moving faster! You feel mighty! You miss the adder.$AuhMD  You hit the adder.  The adder is heavily wounded.$AuhcMg.J $AuhM'9.3$AuhT$AuhGWR _The adder barely misses you.$Auh<  You puncture the adder!$Auh†J   endoplasm$Auh(63120.0 (0.7$Auh#$Auh7%I _You kill the adder!$Auh U  You reach to attack! You puncture the endoplasm!$Auhf e.$Auh --7$Auhn $Auh? M _You kill the endoplasm!%Auh۵%AuhB7-%Auhq%AuhH _No target in view!%Auh/= I%Auh$? H _No target in view!&Auh3&AuhoB&Auh%&Auh,?0 1.3 (0.6 _You start waiting.9 (1.2 _You feel a strong urge to attack something.&Auh^z3&Auh{&Auhr|UBerserk &Auh&Auh&AuhcJ   *,....,,* *,....,,* *,.....,*&Auh *,.....,*......*......###......†.#†#@#2.5 (0.6 #.#&Auh#.### )...>##### &AuhΈ#.# <..# †&Auh###.# *,* ) &Auh _You start waiting.You feel your anger nearly subside. You are no longer berserk.&Auhf54/543.1 (1.23 boomerangs&AuhQSlow -Berserk &AuhM&Auh| _You are exhausted. You feel yourself slow down.&AuhZ;&Auh;&Auh<&Auh>&Auh|BX&AuhE&Auh F&AuhYF&Auh9G&AuhAI&AuhzI&AuhXJ&AuhM,&AuhM&AuhO,&AuhP&AuhLS,&Auh`T&AuhU,&AuhV&Auh{Y,&Auh`Z&AuhE\,&Auh]&Auh~^,&Auh_&Auha,&Auhb&Auhd,&Auhe&Auh/g,&Auhg&Auhn&Auhvj 44.1 (21.0) _You start waiting.&Auhv95.6 (22.5&Auh|&Auh~[ _You feel yourself speed up.'AuhC'Auh'Auh'Auhf'Auh'AuhX'Auhd,'Auh'Auh},'Auh'Auho,'AuhA'Auhz'Auh'Auh'Auh'Auhal 51.6 (6.0) _You start waiting.'Auhza JJ   endoplasm (wandering) .#.#.##.....#.####.# *,,,,,,,,,,*You recover from your berserk rage.'Auh52.6 (7'Auh'Auhf] _An endoplasm comes into view.'Auh# c  # *,....,,* *,....,,*'Auh y *,.....,* *,.....,*......*......###......†.#†#@# #.##.### .)..J>##### #.# .<..# †###.# *,* )  'Auh:   *,....,,* *,....,,* *,.....,* *,.....,*......*......###......†.#†#@# #.##.### )..J>#.# <..# †'Auh*; ###.# *,* )  'AuhA 4'AuhG 'AuhGI a _An endoplasm is nearby!)Auhܷ$,....,, ##. .........#####*,...........#*,......#######.#*,......†.)AuhW.†..######+#*##.........# ######..###.### .)...............J>##### .########.#....)# ****** .<........#.#....#.###.# *,,,, ###.†####.#.######.# *,* *,** ......).#.#.#.....*** .)Auh¸#.#.##.....#.####.# *,,,,,,,,, ##.#....#.###,***#.# *******,***)Auhn)Auh:J.)Auh23.6 (1 _)Auh?)AuhN JJ)AuhmYou barely miss the endoplasm.The endoplasm quivers.)Auh .=4)Auh)AuhW _The endoplasm closely misses you.)Auhm  You hit the endoplasm.  )AuhVwThe endoplasm is severely wounded.The endoplasm freezes you.)Auhݔ$49)Auh3---5)Auh )Auh )Auh'_You are frozen.)Auh !  You hit the endoplasm but do no damage.The endoplasm is severely wounded.50=--6)Auh9 W _The endoplasm closely misses you.)Auhu  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the endoplasm!)Auh   *,....,,* *,.....,* *,.....,*)Auhߝ ..*.###†.#†#.# #@#)Auh d#.### .)...>##### )Auh 1##.#....)# .<)Auh& 2..#.###.# †)AuhL F###.# *,* )Auha A)  )Auhu A   )Auh E )AuhR 76/81=27.2 (0.63 boomerangsBerserk )Auh> )Auhr M _You kill the endoplasm!*Auh*Auh{ _No target in view!*AuhcT*Auh*U*AuhZ*Auh]H _No target in view!*Auh *AuhΜ *Auh *Auh[ *AuhW ,*Auhr &-*AuhV ` 8 _You start resting.*Auh =7-*Auh' %8.5 (1.3*AuhX *Auhz k _You feel a strong urge to attack something.+AuhI+Auh+Auh,8=Berserk +Auh`+Auh Q 9.2 (0.7 _You start resting.+Auh +Auhj V9=8 (1.3+Auh+AuhGc _You feel your anger nearly subside.+Auh+Auh+Auh+Auh   *,....,,*+Auh: *,.....,* *,.....,*..*.###+AuhQ†.#†#.#+Auh\ #@##.### )...>##### 3 boomerangs+AuhŮ##.#....)# <..#.###.# †###.# *,* )   +Auhٷ 0.0  You start resting.You are no longer berserk.53/5460.5 (0.7Slow -Berserk +Auh!+Auh +Auh_You are exhausted. You feel yourself slow down.+Auh 3+Auh +Auh +Auh2 &0+Auh p4=2.0 (1.5+Auh U _You start resting. HP restored.,Auh=,Auh&4,Auh*X,Auh,,,AuhT-,Auh/,,Auh/,Auh1,,Auhc2,Auh3,,Auh4,Auh6,,Auh7,Auh9,,Auhx9,Auhp;,,Auh1<,Auh=,,Auh>,Auh@,,AuhFA,AuhRC,,AuhD,AuhuE,,AuhKF,AuhM,AuhTj 95.0 (33.0) _You start waiting.,Auh~U96.5 (34.5,Auhb[,Auhv][ _You feel yourself speed up.,Auh=Y,AuhY,AuhY,Auh[,Auhd,Auh@iX,Auhlb  You see here an adder corpse.,Auh6n,Auhn _,Auhfo,Auhw,Auhy,,Auh{,Auhb  You see here an adder corpse.,Auht,Auhހ _,Auh,Auh[,Auh,Auh,Auh,Auh,AuhS,Auh,Auh,Auh,Auh,,Auh,AuhF,AuhX,Auh>,AuhV,Auhr _You recover from your berserk rage.,Auh13,Auh,Auh,Auh B,AuhJ,Auh,,Auh ,Auh@  You see here a +0 sling. _,Auh,AuhRB,AuhX,Auh,Auh,Auh,Auh$,Auh,Auh,Auh,Auh,Auh,AuhW,,Auh,Auh,Auh,Auh,Auh~,Auh,Auh,Auh!,Auh,AuhP,Auh,,Auh,Auh,Auhe,Auh,Auhy,Auh,Auh,,Auht,Auh ,Auh{ ,,Auh ,Auh  ,Auh ,,Auh ,Auh ,Auh ,,AuhP ,Auh{ ,Auh ,,Auh ,Auhx ,Auh ,,AuhH ,Auh ,Auh} ,,Auh ,Auh ,Auh ,,Auh ,AuhY ,Auh' ,Auh~( ,AuhF) ,,Auh3* ,Auh6- ,Auh. ,AuhH. ,Auh/ ,Auh1 ,Auh3 ,Auh-3 ,Auh3 ,Auh7 ,Auh?8 ,Auhw8 ,Auh8 ,Auh < ,Auhb= ,,Auh$> ,AuhD X,AuhjF ,AuhsG ,AuhG ,AuhPH ,AuhJ ,AuhnK ,AuhK ,AuhK ,Auh#M ,AuhM ,,AuhTN ,AuhO ,AuhP ,,AuhQ ,Auh#S ,AuhuT ,,AuhU ,Auh2W ,AuhX ,,Auh Y ,Auh*[ ,Auhk\ ,,Auh] ,AuhS^ ,Auh_ ,Auh._ ,Auha_ ,Auh` ,Auh7b ,Auheb ,Auhc ,Auhc ,AuhSe ,Auhe ,Auhff ,Auhh ,Auhi ,Auhi ,Auh'j ,Auhk ,Auhl ,,Auhl ,AuhNm ,Auht ,Auh' ,Auh ,AuhƊ ,,Auh ,Auhώ ,Auh ,,Auhn ,Auh ,Auhn .,Auhv B,Auh ,Auh ,AuhC ,Auh ,Auh  ,Auh L There is a fountain of clear blue water here.,Auhv ,Auh  _,Auh ,Auh= ,Auh ,,Auh ,Auh ,AuhZ ,Auh ,Auh ,Auh %  ,Auh -There is a fountain of clear blue water here.,Auh ,Auh3  _,Auh ,Auh ,Auh ,Auh ,Auh| ,Auh ,Auhb ,Auhy ,Auh ,Auh ,Auh ,Auh ,Auh ,Auh ,Auho ,Auh ,Auh ,Auh ,Auh ,Auh ,Auh N _You now have 236 gold pieces (gained 14).,AuhT ,Auh{ ,Auh ,Auh ,Auh ,Auh0 ,Auhl ,Auh ,Auh ,Auh ,Auh' ,Auh ,Auh ,Auh ,Auh ,Auhd ,Auh ,Auh ,AuhX ,Auh ,Auh ,Auh ,Auh ,AuhC ,Auh ,Auh ,Auhu ,Auh ,Auh ,Auh ,Auhh ,Auh ,Auh ,Auh ,Auh1 ,Auh ,Auhj ,Auh ,Auh ,Auh ,Auh% ,AuhX ,Auh ,Auh ,Auh ,Auh ,Auhq ,Auh ,Auh ,Auh; ,Auh ,Auh4 ,Auh& ,AuhJ ,Auh ,Auh ,Auh ,Auh ,Auh ,AuhB ,Auh ,Auh ,Auh5 ,Auhw ,Auh{ ,Auh ,Auh ,Auh.  #.#*,, #.###### *,* #......# *,, ######.# *** #.....# * #######.##### * #...........# # #.#####.###.# # ***#.....# **512.5 (116.0) #....# ####### *. **#.#### *.[,Auh0 12;10H *<.,**, ##****, *, ** ,Auh]7 37 _Found a stone staircase leading up.-Auhv3-Auh9-Auh-AuhH,-Auhn-Auh-Auh,-Auhg-Auh-Auhw-Auh-Auh-Auh-AuhC,-Auh -Auhj2-Auh=-Auh0A-Auh-Auh-Auh-Auh-AuhK-Auh-Auh-Auh-Auh-Auh8,-Auh-Auh>  You see here a +0 dagger.-Auh-Auhr _-Auh-AuhX-Auh-Auh -Auh-Auh-Auh-Auh-AuhU,-Auh -Auhc-Auh-Auh-Auh -Auh0 -Auh-Auh-Auh,-Auh]-Auh-Auh-Auh^-Auh.-AuhV-Auh-Auh-Auh!-Auh $-AuhW$-Auh%-Auh)-Auh-,-Auh..⌠.#.##+##.# #.# ...........#.......# #.# ..###...#######.##.# #.# #.# #.⌠.# #####..#.# #.# #.# #...# #........####.# #.# ##### ######.#......# #.#**####@#......# 76.5 (63.0) #.##........>.#.## #.###### #.###...#..#.# [3-AuhO#4m#......# *,,,#...#..#.### ######.# ***,#...#..<...#  #.....# *,#...W.####.# W   phantom (wandering) ##.##### *,#..........# .......# #...###.)##### ##.###.# ###** #..### _A phantom is nearby!.Auh;.###... ...... ...⌠..>..⌠.#.##+##.# #.# ........# #.# ..#.##.# #.# #.# #.⌠.# #####..#.# #.# #.# #...# #........Auh; #.# ##### ######.# #.# **####@# #.# #........>.#.## #. #.###...#..#.# .Auh"<.....# *,,,#...#..#.### .# ***,#...#..<...#  #.....# *,#...W.####.# .AuhJ<I.##### *,#.... .. #...###.)##### .Auhr<5 ###**  .AuhR.###........ ..⌠..>..⌠.#.##+##.# #.# ..Auh......# #.# .#.##.# #.# .# #.⌠.# #####..#.# #.# .# #...# #....... .# ##### ######.# .# **####@# .# #........>.#.## ..AuhJ( #.###...#..#.# .....# *,,,#...#..#.# ***,#...#..<. .AuhtG #.....# *,#...W.####.# .##### *,#.... ...Auh #...###.) ###** .Auh4.Auh.Auhk^ _A phantom is nearby!.Auh= ...........#####.###### .⌠..>..⌠.#.##+##.# #.# .........#.......# #.# .Auh> ###...#######.##.# #.# # #.⌠.# #####..#.# #.# .# #...# #........####.# .# ##### ######.#......# .# ######.#......# .# #......@.>.#.## .Auh> Z.###### #.###...#..#.# ......# *,,,#...#..#.### #####.# ***,#...#..<...#.....# *,#...W.####.# #.##### *,#..........# .Auh> ......# #...###.)##### #.###.# ####* #...Auh> ###.....# *******#....#.Auhs@ .Auh G L.W.Auh4H 87.5 (1.0) _.AuhM .AuhN /Auhw}⌠..>..⌠.#.##+##.# #.# ........#...... .###...#######.## #.⌠.# .#/Auhym..# #........####.#### ######.#..... ######.#........>.#.####### #.###..@#..#.# .....# *,,,#...#..#.### #####.# ***.<... #.....# ..########W...... ......# #...###.)#### #.######* #..###....# *******#.... ####### *.........#/Auhz/Auhr5W./Auh&8/Auh/Auh7/Auhp........#...... .###...#######.## #.⌠.# #####....# #........####.#/Auh5#### ######.#......# ######.#......##........>.#.####### #.###...#..#.# .....# *,,,## #####.# ***<... #/Auhb.....# ..########W....... /Auh......# #...###.[#### #.######* #..### /Auh....# *******#.... ####### *.........#. /Auh1*.########/Auh/AuhkW.W/Auh&9/Auh/Auh/Auh N  You reach to attack! You hit the phantom./Auh" @W./Auhd# '80/Auh( /Auh* 5 _The phantom is lightly damaged./Auhj `  You hit the phantom.  The phantom is lightly damaged./Auh[ .=1/Auh /Auh > _The phantom hits you but does no damage.0Auh)  #.# #.##.# #.#  #.⌠.# #####..#.# #.#  #...# #........####.#  ##### ######.#......#  ######.#......#  #........>.#.##  #.###...#..#.#  *,,,#..@#  ***,#..W#..<...#  *,#....  *,#.....  #...###.[#####  ####* #..###  0Auh*_....#  .#.#   A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You miss the phantom.The phantom is lightly damaged.0Auh*81/812.2 (0.73 boomerangsBerserk 0Auh00Auh@3T _The phantom barely misses you.0Auh\h  You puncture the phantom!0Auht`.==90Auh,c0AuhCe` _The phantom is almost destroyed.0Auhӹ  You barely miss the phantom.The phantom is almost destroyed.--3.5 (0.60Auh@M _The phantom misses you.0Auh+=  You impale the phantom!!0Auh2f.0Auh#7z2/8249--4.2 (0.70Auh=0Auh?N _You destroy the phantom!0AuhW_ 0Auh_ 0Auh$c 0Auhgd H _No target in view!1Auh~.31Auh*21Auh6B1Auh.=&-1Auh6F` 9 _You start waiting.1AuhFF-5.5 (1.31AuhM1AuhOk _You feel a strong urge to attack something.1Auh231Auh41Auh:kBerserk 1Auh@1AuhOHg 6.2 (0.7 _You start waiting.1AuhH*9 (1.41AuhN1AuhPc _You feel your anger nearly subside.1AuhT 1Auh&U 1Auh`V 1Auh]  #.# #.##.# #.#  #.⌠.# #####..#.# #.#  #...# #........####.#  ##### ######.#......#  ######.#......# 1Auh$^ p #........>.#.##  #.###...#..#.#  *,,,#..@# 1Auhm^ P ***,#...#..<...#  *,#.... 3 boomerangs *,#.....1Auh^  #...###.[1Auh^ ####* #..# ...1Auh_ F .#.1Auh'_  1Auhg T 0.0  You start waiting.1Auhh DYou are no longer berserk.1Auhl 55/557.5 (0.6Slow -Berserk 1AuhFo 1Auhrq _You are exhausted. You feel yourself slow down.1AuhF31Auh1Auhn1Auh,1Auht,1AuhaB1Auh\1AuhX1Auh ,1Auh1Auh91Auh1Auh1Auh1Auh1AuhO1Auh1Auh|1Auh1Auh,1Auh1Auh1AuhH1Auh1AuhC1Auh1AuhS1Auh1Auh/1Auh1Auh*1Auh1Auh 1AuhB 1Auh\ 1Auh 1AuhL 1Auh1Auhj,1Auh#1Auh1Auh,1Auh1Auh<1Auh ,1Auh1Auh1Auh1Auh1Auh1Auhx 1Auh",1Auh#1Auh%1Auhf'1Auh'1Auh*1Auhs*1Auh2,,1AuhP-1Auh/1Auh0,1Auh11Auh831Auh5,1Auh61AuhA2AuhH2Auhqr _You feel yourself speed up. _You recover from your berserk rage.######.##### #.#..........# ...........# #...###.[#########.###.#2Auhu< ##### #..### #.....# ########....# ####### #.........#.# # #.#########.# #.# #.# #.#########.# #@..........#640.5 (53.0) ############# 2Auh.#.#  #. #.###...#..#.#  #......# #...#...#..#.#########.# ###.#...#..<...##.....#.....####.# #####.######..........#58.5 (18.0) ..........# #...###.[##### 3Auh #####.###.# ##### #..### # #.....# ########....# # ####### #.........#.# ##.#########.#3AuhП #.##.##.#########.##...........#3Auhb 3Auhh 3Auh 4Auhc@4AuhGX4AuhJ4AuhVOB4AuhR4AuhT,4AuhX4Auh[4Auhl4Auh|`4Auh#.###...#######........####.# #.⌠.# ##......+.'........... ##.###...###.......###........### ...................#####.###### ....⌠..>..⌠.#.##+##.# #.# ......#.......# #.# ...###...#######.##.# #.# ##.# #.⌠.# #####..#.# #.#  #.# #...# #....@...####.# 60  #.# ##### ######.#......#  #.# ######.#......#  #.# #........>.#.##  #.###### #.###...#..#.#  #......# #...#...#..#.########.# ###.#..uh9;49m.#..<..#.....# #.#..... ###.##### #.#.4Auh 35Auh&I5Auhc5Auh5Auh5Auhg,5Auh,5Auh5Auho5Auhz,5Auh5Auh5Auh,5Auh5Auh5AuhE,5AuhK5Auh4...............#####.###### ⌠..>..⌠.#.##+##.# #.# ........#.......# #.# ##...#######.##.# #.#  #.⌠.# #####..#.# #.# 5Auh)8 #...# #........####.#  ##### ######.#......#  ######.#......#  #....#.## 73.5 (5.0) ##### #.###...#..#.# ....# #...#...#..#.### ###.# ###.#...#..<...# ....# #.#.....####.# 5Auh(##### #.#..........# ....# #...###.[##### ###.# ##### #..### ....# ########....#5Auh5AuhBc _There is a stone staircase leading down here.6AuhI 6Auh 6Auh 6Auh 6Auhj 24.5 (1 _6Auh 6AuhU  #....#  6AuhQV '#W...  #....  ...  ...  #.#  ...####.#######6AuhV 5 ...... #.......######. 6AuhV o...####..  . ...#6AuhV  ...# #...# 6Auh@W W   phantom (dormant) #...# ....# 6AuhmX 6Auh*_ `WW6Auhչ -5.3 (1.86Auhƿ 6Auh; } _You climb downwards. _There is a stone staircase leading up here.7AuhT chalotheman the Poker#....#Merfolk#W...Health: 55/55 ========================#*...Magic: 7/7========================*..AC: 87Auh 3Str: 16.*.EV: 13Int: 7#*#SH: 0Dex: 16...####*#######XL:  7 Next: 49% Place: Dungeon:5.......@.......Noise: ---------  Time: 3675.3 (0.0)#.......######.a) +0 trident...####..Throw: 3 boomerangs. ...#...##...#7Auh, W   phantom#...#....# 7AuhZ _You climb downwards. _There is a stone staircase leading up here.  Throw: 3 boomerangs7Auh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (50% to hit)8Auh<\mhalotheman the Poker#(...#Merfolk#(...Health: 55/55 ========================8Auh\_#(...Magic: 7/7========================(..AC: 8Str: 16.(.EV: 13Int: 7#(#SH: 0Dex: 16...####(#######8Auh\XL:  7 Next: 49% Place: Dungeon:5.......@.......Noise: ---------  Time: 3675.3 (0.0)#.......######.a) +0 trident8Auh]...####..Throw: 3 boomerangs. ...#...#8Auh@]#...#W   phantom#...#8Auh]....#Throw: 3 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (50% to hit)  You throw a boomerang.  The boomerang closely misses the phantom.8Auhs8Auhb...W...8Auh% .8Auh[g6.4 (1.12 _8Auh8Auh halotheman the Poker#....#Merfolk#....Health: 55/55 ========================#.W..Magic: 7/7========================.*.AC: 8Str: 16.*.EV: 13Int: 7#*#SH: 0Dex: 16...####*#######XL:  7 Next: 49% Place: Dungeon:5.......@.......Noise: ---------  Time: 3676.4 (0.0)#.......######.a) +0 trident...####..Throw: 2 boomerangs. ...#...##...#W   phantom#...#....#You throw a boomerang. _The boomerang closely misses the phantom.Thro8AuhM 1w: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a phantom (50% to hit)8Auh halotheman the Poker#....#Merfolk#....Health: 55/55 ========================#.W..Magic: 7/7========================.(.AC: 8Str: 16.(.EV: 13Int: 7#(#SH: 0Dex: 16...####(#######XL:  7 Next: 49% Place: Dungeon:5.......@.......Noise: ---------  Time: 3676.4 (0.0)#.......######.a) +0 trident...####..Throw: 2 boomerangs. ...#...##...#W   phantom#...#....#Throw: 2 boomerangsPress: ? - help, Q - select action, uhl 0;1m( or ) - cycleShift-Dir - straight lineAim: a phantom (50% to hit)  You throw a boomerang.  The boomerang hits the phantom but does no damage.8Auh" 8....8Auh b.W8Auhդ 47.5 (1.1 _8Auh 8Auh 9Auhvhalotheman the Poker#....#Merfolk#....Health: 55/55 ========================#....Magic: 7/79Auhv ========================.W.AC: 8Str: 16.*.EV: 13Int: 7#*#SH: 0Dex: 16...####*#######XL:  7 Next: 49% Place: Dungeon:5.......@.......Noise: ---------  Time: 3677.5 (0.0)#.......######.a) +0 trident...####..9Auh _The phantom hits you but does no damage.  You puncture the phantom!XAAuhYAAuhYAAuhZAAuh\,AAuh\AAuht^,AAuh`AAuh#bBAAuhb,AAuhcAAuhd,AAuheAAuhg,AAuh]hAAuhi,AAuhjAAuhHl,AAuhmAAuhpn,AAuhoAAuhp,AAuhqAAuhwAAuh}k 726.4 (39.0) _You start waiting.AAuh~97.9 (40.5AAuhAAuh%[ _You feel yourself speed up.DAuh,M.###....##....... #.# ...####@#######.<......#.......######...####.. DAuh-E.. ...##....#DAuh*3DAuh308.9 (1.0)DAuh7DAuhA:DAuh%M#.##....######......... #@# ...####.#######.......<.......DAuh#.......######....####....##...#DAuh;9DAuh?DAuhDAuh lM......#. ######.@....... ##.###########.#######DAuh: .......<......#.......######.##...#DAuh DAuhU &30DAuh< DAuh DAuhpkmM####.##DAuhk......##. #####......... ##.###########.#######.......<.......DAuhl&#...DAuhqqDAuhq%1DAuhuDAuhcxEAuhJ EAuhmK EAuhK EAuhKN EAuhP ,EAuhT BEAuhT ,EAuhV EAuhvX EAuhmY ,EAuh[ EAuhu\ EAuh\ EAuh ] EAuhw_ EAuh"a EAuhua EAuha EAuhc EAuhd EAuhd EAuh,e EAuhf EAuhbg EAuhg EAuhh EAuhi EAuh+k ,EAuhk EAuh7m EAuh=p EAuhp (EAuhq EAuhs r _You recover from your berserk rage.EAuhqu EAuhu EAuhCv EAuhx EAuhUz EAuhz EAuh0{ EAuh} EAuh~ ,EAuhb EAuhw EAuh˂ EAuh EAuh EAuh. EAuh ,EAuhn EAuh EAuhp EAuh EAuh! EAuh EAuh& ,EAuh EAuhE EAuh ,EAuh: EAuh EAuh! EAuhw EAuh EAuh EAuhR EAuh EAuh EAuh] EAuhҜ ,EAuh EAuh EAuhh ,EAuh EAuh EAuh ,EAuh EAuh EAuh EAuh EAuhi EAuh EAuh| EAuh EAuh EAuhЮ EAuh ,EAuh EAuh+ EAuh EAuhش EAuh~ EAuhw EAuh߸ EAuh3 EAuhι EAuh EAuh REAuh REAuh K###############....[.......... #@#.# 66.9 (35.0)##########.#.# EAuh9 .........#.#.# ########.#.#.#EAuhe ..........#.#....###.###.# .#EAuh ............# .# .....###.###.######.##..EAuh i.. #.#..............EAuh EAuhL ,7.9 (36EAuh EAuh- ) _Found a chain mail.GAuhKIGAuhUGAuh,GAuhPBGAuhGAuhVGAuh GAuhPGAuh,GAuhĸGAuhGAuhQ,GAuhGGAuh GAuhq You see here a +0 chain mail. _GAuhGAuhGAuhJ,GAuhLGAuhGAuh<,GAuh.GAuhGAuh,GAuhGAuhGAuh,GAuhGAuhwGAuhq,GAuh2GAuhWGAuh_,GAuhZ GAuhy GAuh GAuh ,GAuh GAuh,GAuh2GAuhxGAuhGAuhtGAuhGAuhGAuhGAuhTGAuh/%################## #...........[..... #.#############.#. ##########.#.83.9 (1 ....................#.#.GAuh%! )...#.#.###########.#.#. .. #.#.. ..........#. # ### ....###.###. ............  ....###.###.GAuh%  .. #.#...  #.#.##GAuh &E GAuh,GAuhp-,4.9 (17GAuh2GAuh5# _Found a mace.GAuh GAuh@ GAuh GAuh GAuh  ##################...........[.....GAuhw # #.#############.###.##h#.#######........@............)...#.#.###########.. #.#.. .........# ####GAuh h   hound (asleep)#.#.#.GAuhx ,0.0)GAuh +5.9 (1GAuh" GAuh% X _A hound comes into view.KAuhKAuh>OA hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 trident (while incapacitated). It has about 44% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|QuoteLAuheLAuhphalotheman the PokerMerfolkHealth: 55/55 ========================Magic: 7/7========================################## AC: 8LAuhqStr: 16#...........[..... EV: 13Int: 7# #.#############.#. SH: 0Dex: 16LAuh&q##.##h#.#############.#. XL:  7 Next: 67% Place: Dungeon:5.......@............#.#. Noise: ---------  Time: 3785.9 (1.0)LAuh9q)...#.#.###########.#.#. a) +0 tridentLAuhLqf.. #.#.. ..........#. Throw: 2 boomerangs# #### ....###.###.............LAuh`q....###.###. h   hound (asleep).. #.#...LAuhrq#.#.###.#.#. LAuhqK_You feel yourself speed up. _You recover from your berserk rage. _Found a chain mail. _You see here a +0 chain mail. _Found a mace. _A hound comes into view.LAuh(rLAuhVvLAuh{xLAuhbSA hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 trident (while incapacitated). It has about 44% to hit you. Attack Max Damage Bite 6 It is immune to blinding. It can see invisible. [!]: Description|QuoteUAuh&UAuh'halotheman the PokerMerfolkHealth: 55/55 ========================Magic: 7/7========================################## AC: 8Str: 16#...........[..... EV: 13Int: 7UAuh(# #.#############.#. SH: 0Dex: 16##.##h#.#############.#. XL:  7 Next: 67% Place: Dungeon:5.......@............#.#. Noise: ---------  Time: 3785.9 (0.0))...#.#.###########.#.#. a) +0 tridentUAuh@(f.. #.#.. ..........#. Throw: 2 boomerangs# #### ....###.###.............UAuha(....###.###. h   hound (asleep).. #.#...#.#.###.#.#. UAuh(_You feel yourself speed up. _You recover from your berserk rage. _Found a chain mail. _You see here a +0 chain mail. UAuh(W_Found a mace. _A hound comes into view.UAuh)UAuh,UAuhD/VAuh  halotheman the Poker  Merfolk VAuh Health: 55/55 ========================  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##h#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 VAuh.......@............#.#. Noise: ---------  Time: 3785.9 (0.0) )...#.#.###########.#.#. a) +0 trident VAuh.. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. ............ VAuh....###.###. h   hound (asleep) .. #.#... #.#.## #.#.#. VAuh?_You see here a +0 chain mail. _Found a mace. _A hound comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)VAuh^  halotheman the PokerVAuh^J  Merfolk  Health: 55/55 ========================  Magic: 7/7VAuhn======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##h#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 .......@............#.#. Noise: ---------  Time: 3785.9 (0.0) )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. ............ ....###.###. h   hound (asleep) .. #.#... #.#.## #.#.#. _A hound comes into view.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)  You reach to attack!  The helpless hound faVAuh oils to defend itself. ### #..[ #  ##.##.#.####### ......h@....... )...#.#.####### .. #.#..  # ####  h .. 6.8 (0.9VAuhuVAuhv  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)  You reach to attack!  The helpless hound fails to defend itself. VAuhvN_You hit the hound but do no damage.YAuhYAuhSA hound. A fearsome hunting dog, lithe and alert. Max HP: ~16Will: +AC: +EV: +++ Threat: High Class: Natural Size: Small Int: Animal Speed: 150% (normally travels faster than you) YAuh}oYou have about 55% to hit with your +0 trident. It has about 44% to hit you. Attack Max Damage YAuhIBite 6 It is immune to blinding. It can see invisible. YAuhz[!]: Description|Quote]Auh ]Auhhalotheman the PokerMerfolkHealth: 55/55 ========================Magic: 7/7========================################## AC: 8Str: 16#...........[..... EV: 13Int: 7# #.#############.#. SH: 0Dex: 16##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5]AuhZ......h@............#.#. Noise: ---------  Time: 3786.8 (0.9))...#.#.###########.#.#. a) +0 trident.. #.#.. ..........#. Throw: 2 boomerangs# #### ....###.###.................###.###. h   hound.. #.#...#.#.##]Auh#.#.#.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (asleep, 98% to hit)  You reach to attack!  The helpless hound fails to defend itself. ]AuhD_You hit the hound but do no damage.]Auh^]Auh8]Auh~^Auh  halotheman the Poker  Merfolk  Health: 55/55 ========================  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: ---------  Time: 3786.8 (0.0) )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. ............ ....###.###. [^Auh:0;10;1mh   hound .. #.#... #.#.## #.#.#.You reach to attack!  The helpless hound fails to defend itself. _You hit the hound but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (55% to hit)^AuhYMhalotheman the PokerMerfolkHealth: 55/55 ========================Magic: 7/7========================################## AC: 8Str: 16^AuhM#...........[..... EV: 13Int: 7# #.#############.#. SH: 0Dex: 16^AuhM###.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5^AuhM......h@............#.#. Noise: ---------  Time: 3786.8 (0.0))...#.#.###########.#.#. a) +0 trident^Auh>NR.. #.#.. ..........#. Throw: 2 boomerangs# #### ....###.###.................###.###. h   hound.. #.#...#.#.##^Auh^NS#.#.#.The helpless hound fails to defend itself. ^Auh~N_You hit the hound but do no damage.Reach: a) +0 tridentPress: ? - help, Dir - move target^AuhNAim: a hound (55% to hit)  You closely miss the hound. The hound bites you.^AuhOb1--=7.8 (1^Auh;T^Auh}WM_You hit the hound but do no damage.Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a hound (55% to hit)  You closely miss the hound. The hound bites you. _The hound completely misses you.^Auh   halotheman the Poker  Merfolk  Health: 51/55 ======================-- ^Auh * Magic: 7/7======================== ################## AC: 8Str: 16 ^Auh #...........[..... EV: 13Int: 7 ^Auh !# #.#############.#. SH: 0^Auh"!<Dex: 16 ^AuhB!##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ^Auhn! ......h@............#.#. Noise: =--------  Time: 3787.8 (0.0) ^Auh!)...#.#.###########.#.#. a) +0 trident^Auh! .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. ............ ^Auh4"~....###.###. h   hound .. #.#... #.#.## #.#.#.Aim: a hound (55% to hit)  You closely miss the hound. The hound bites you. ^Auh]"_The hound completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (55% to hit)_Auhio  halotheman the Poker  Merfolk  Health: 51/55 ======================--  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 _AuhiJ# #.#############.#. SH: 0Dex: 16 ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: =--------  Time: 3787.8 (0.0) )...#.#.###########.#.#. a) +0 trident _Auhj.. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###._Auh;j ............ ....###.###. h   hound .. #.#..._Auhaj$ #.#.## #.#.#. _Auhj_The hound completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move target_AuhjAim: a hound (55% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You barely miss the hound._Auhk78/828.5 (0.72 boomerangsBerserk _Auhp_AuhZsR _The hound barely misses you._Auh   halotheman the Poker  Merfolk  Health: 78/82 ======================--  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: =--------  Time: 3788.5 (0.0) )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............ ....###._AuhB Y###. h   hound .. #.#... #.#.## #.#.#.A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You barely miss the hound. _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (55% to hit)_AuhO   halotheman the Poker  Merfolk_Auh   Health: 78/82 ======================--  Magic: 7/7======================== ################## AC: 8Str: 16_Auh w #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 _Auh6 ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: =--------  Time: 3788.5 (0.0)_Auh  )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............ ....###.###. h   hound .. #.#... #.#.## #.#.#. _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (55% to hit)  You puncture the hound!  The hound is heavily wounded._Auh܆ 4=9.2 (0.7_Auh, _Auh f  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (55% to hit)  You puncture the hound!  The hound is heavily wounded. _The hound barely misses you.`AuhU  halotheman the Poker  Merfolk  Health: 78/82 ======================-- `Auh Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 `Auh-b##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: ==-------  Time: 3789.2 (0.0) )...#.#.###########.#.#. a) +0 trident`Auh{T .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............ `Auh....###.###. h   hound .. #.#... #.#.## #.#.#.You puncture the hound!  `Auhr:The hound is heavily wounded. _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (heavily wounded, 55% to hit)`Auh=  halotheman the Poker  Merfolk  Health: 78/82 ======================--  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 ......h@............#.#. Noise: ==-------  Time: 3789.2 (0.0) )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............[1`Auh-E4;21H ....###.###. h   hound .. #.#... #.#.## #.#.#. _The hound barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (heavily wounded, 55% to hit)  You closely miss the hound.The hound is heavily wounded.9=-9 (0.7`Auh=Y  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a hound (heavily wounded, 55% to hit)  You closely miss the hound.  The hound is heavily wounded. _The hound bites you but does no damage.`Auhs: `Auhs] halotheman the Poker  Merfolk  Health: 79/82 =======================-`AuhEtC  Magic: 7/7======================== ################## AC: 8Str: 16 `AuhytY#...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16`Auht ##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 `Auht......h@............#.#. Noise: =--------  Time: 3789.9 (0.0) )...#.#.###########.#.#. a) +0 trident`Auh-u .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............ ....###.###. h   hound`Auhu .. #.#... #.#.## #.#.#.You closely miss the hound.The hound is heavily wounded. _The hound bites you but does no damage.  `AuhuReach: a) +0 tridentPress: ? - help, Dir - move targetAim: a hound (heavily wounded, 55% to hit)aAuhf  halotheman the Poker  Merfolk  Health: 79/82 =======================-aAuhJg  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 aAuhlg# #.#############.#. SH: 0Dex: 16 aAuhg##.##.#.#############.#. XL:  7 Next: 67% Place: Dungeon:5 aAuhg......h@............#.#. Noise: =--------  Time: 3789.9 (0.0) aAuhh)...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  aAuh/h............ aAuhLh....###.###. h   hound .. #.#...aAuhjh #.#.## aAuh~hD#.#.#.The hound is heavily wounded. aAuhhj_The hound bites you but does no damage.  Reach: a) +0 tridentaAuhh)Press: ? - help, Dir - move targetaAuhhqAim: a hound (heavily wounded, 55% to hit)  aAuhhYou puncture the hound!aAuhppg†aAuht[8074=90.5 (0.6aAuhzaAuhG}SM_The hound bites you but does no damage.  Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a hound (heavily wounded, 55% to hit)  aAuh}^You puncture the hound! _You kill the hound!aAuh?  halotheman the Poker  Merfolk  Health: 80/82 =======================-  Magic: 7/7======================== ################## AC: 8Str: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0aAuh6Dex: 16 ##.##.#.#############.#. XL:  7 Next: 74% Place: Dungeon:5 ......†@............#.#. Noise: ==-------  Time: 3790.5 (0.0) )...#.#.###########.#.#. a) +0 trident .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk  ............ ....###.###.  .. #.#...aAuhVc  #.#.##  #.#.#. Press: ? - help, Dir - move targetAim: a hound (heavily wounded, 55% to hit)  You puncture the hound! aAuh_You kill the hound!Reach: a) +0 tridentPress: ? - help, Dir - move targetaAuh  halotheman the Poker  Merfolk  Health: 80/82 =======================-  Magic: 7/7======================== ################## AC: 8aAuhLsStr: 16 #...........[..... EV: 13Int: 7 # #.#############.#. SH: 0Dex: 16 ##.##.#.#############.#. XL:  7 Next: 74% Place: Dungeon:5 ......†@............#.#. Noise: ==-------  Time: 3790.5 (0.0)aAuhw )...#.#.###########.#.#. a) +0 trident aAuh .. #.#.. ..........#. Throw: 2 boomerangs # #### ....###.###. Berserk aAuh< ............ ....###.###.aAuhڀ@  .. #.#...aAuh:  #.#.##aAuh:  #.#.#.aAuh3 You puncture the hound! _You kill the hound!aAuhhReach: a) +0 tridentPress: ? - help, Dir - move targetThat would be overly suicidal.  aAuhс+Okay, then.aAuhIaAuhaAuhM. _bAuh-bAuhbAuhbAuhbAuh 91bAuhbAuh'--bAuhQ4 1.2 (0.7 bAuh3_You start resting.bAuh=E--8 (1.3bAuhbAuhU _You feel a strong urge to attack something.bAuhbAuh: bAuh bAuh bAuhR bAuhn (0.0bAuh 2=2.5 (0.7Berserk bAuh bAuh U _You start resting. HP restored.bAuh bAuho bAuhB bAuhd bAuh  bAuh I ### #..[ # #.# bAuhM :##.##.#.####### ......†@.......0 )...#.#.####### .. #.#..  # #### bAuh C .. bAuh   You start waiting.You feel your anger nearly subside. You are no longer berserk.bAuhp# 55/55=3.1 (0.62 boomerangsSlow -Berserk bAuh& bAuh)  bAuh) _You are exhausted. You feel yourself slow down.cAuh4cAuh5cAuh6cAuhk8,cAuhn<XcAuh->cAuhg>cAuh)?cAuh@cAuh!AcAuhAcAuhCcAuhCcAuhDcAuhFcAuhFcAuhGcAuhkIcAuhIcAuhJcAuhfL,cAuhNcAuhWPcAuhPcAuhQcAuhzScAuhScAuhTcAuhvVcAuhVcAuhWcAuhYcAuhYcAuh%[cAuh\,cAuh ^cAuh`cAuh+`cAuh-acAuhccAuhfccAuhdcAuhfcAuh:fcAuhgcAuhhcAuhhcAuhPjcAuhDl,cAuhlcAuhncAuhocAuhocAuhqcAuhqcAuhrcAuhztcAuhtcAuhucAuhjw,cAuhNxcAuh:z,cAuhzcAuh{cAuh{cAuh|cAuh}cAuhD}cAuh}cAuh~,cAuhcAuhcAuh$cAuhcAuhcAuh.cAuh1cAuhcAuhcAuhcAuhVcAuh{cAuhVcAuh|,cAuhcAuhucAuhCk 839.6 (46.5) _You start waiting.cAuh:41.1 (48.0cAuhVcAuh[ _You feel yourself speed up.cAuh^IcAuhwhcAuhkBcAuhlcAuh9lcAuhmcAuhn,cAuhocAuhpcAuh#qcAuhqcAuhs,cAuhtcAuhucAuhvcAuhwcAuhcAuh~cAuhьcAuhcAuhcAuhcAuhۑcAuhcAuhcAuhcAuhcAuhr 55.1 (14 _You start waiting.6.1 (15 _You recover from your berserk rage.cAuh ###...#####.#...[ #.#.##.##.##.#.#.#cAuh ;.@..#.#.)...#.#.#.#.#.. #.#... .#. #.##### ....###.###.. #. ....###.###cAuh .. .. #.### #.#. #.#.#cAuha cAuh #7cAuh1 .0)cAuh͟ cAuhأ r _You see here a hound corpse.dAuh> ### #.# ..### #.#..[ #.#.##.#.##.#.#.†..#..)...#.#.#.#... #.#... .... #.##### ....###.### ...  #.# ....###. ..# .. #.# ### #.#. #.#.dAuhdAuh3-8 _dAuh$dAuhIC 3dAuhC dAuhF dAuh-I dAuhL BdAuhM ,dAuhEN dAuhZQ dAuhR dAuhR dAuhS dAuhT dAuhU dAuhU dAuhV dAuhY dAuhZ ,dAuh[ dAuh] dAuh^` ,dAuha dAuhj <  You see here a +0 mace.dAuhl dAuh@m  _dAuhn dAuhp dAuh"s ,dAuhw dAuhy dAuh{ dAuh{ dAuhZ| dAuhN} dAuh~ ,dAuh< dAuh dAuh ,dAuh dAuh dAuh ,dAuh dAuh dAuh! #########.##.#.######.............†.......###...)...#.#.######......#.#... .....####.......#.##### ..........####..... ...####.#######.# . #...........# . #.#@######### 702.0)>.............. #.#.###.... ##.#.#.# ## # . ##. #..# #...## dAuhj dAuh ,1.1 (13dAuh~ dAuhV ; _Found a stone staircase leading down.eAuhb eAuhXeAuh;,eAuheAuheAuhm  #########.##.#.   #..............†   #l ###...)...#.#.  eAuho####. #.......#.#.   ##....####.......#.####   ..........####.....   ...####.#######.#   #..#...........#  #.##@#.#.#########   #>..............  #.......#.#.###....  eAuhD#.##.##.#.#.# ##   #. #...#..  . ##..#...l   iguana (asleep)  . #..#....  .. ...#.###.  ##...# .#eAuh14.1 (3.0)eAuh +5.1 (4eAuhy#eAuh%Z _An iguana comes into view.fAuh6 #########.##.#.## halotheman the Poker  #..............†... Merfolk  #l ###...)...#.#.## Health: 55/55 ========================  ####* #.......#.#... Magic: 7/7========================  ##...*####.......#.#### AC: 8Str: 16  ....*.....####.....EV: 13Int: 7  ..*####.#######.#SH: 0fAuh?Dex: 16  #.*#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3875.1 (0.0)  #>..............fAuha) +0 trident  #.......#.#.###....Throw: 2 boomerangs  #.##.##.#.#.# ## fAuh֗ #. #...#..  . ##..#...l   iguana (asleep)  . #..#....  fAuh.. ...#.###.  ##...# .# fAuh_Found a stone staircase leading down. _An iguana comes into view.Throw: 2 boomerangsfAuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linefAuh0@Aim: an iguana (asleep, 98% to hit)fAuhz  #########.##.#.## halotheman the Poker  #..............†... Merfolk  #l ###...)...#.#.## Health: 55/55 ========================  ####( #.......#.#... Magic: 7/7========================  ##...(####.......#.#### AC: 8Str: 16  ....(.....####.....EV: 13fAuhr{ Int: 7  ..(####.#######.#SH: 0Dex: 16  #.(#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3875.1 (0.0)  #>..............a) +0 trident  #.......#.#.###....fAuh{ Throw: 2 boomerangs  #.##.##.#.#.# ##  #. #...#..  fAuh| . ##..#...l   iguana  . #..#....  .. ...#.###.  ##...# .#Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cyclefAuh`| Shift-Dir - straight lineAim: an iguana (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the iguana.  The iguana hisses angrily.fAuh5 Ul.....fAuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linfAuh ke  Aim: an iguana (asleep, 98% to hit)  fAuh UYou throw a boomerang. The boomerang hits the iguana.  The iguana hisses angrilyfAuh .is lightly wounded.fAuh L.lfAuh 46.2 (1.1 _fAuh) fAuh gAuhf #########.##.#.## halotheman the Poker  #..............†... Merfolk  gAuh4#. ###...)...#.#.## Health: 55/55 ========================  ####l #.......#.#... Magic: 7/7========================  ##...*####.......#.#### AC: 8Str: 16  ....*.....####.....EV: 13Int: 7  ..*####.#######.#SH: 0Dex: 16  #.*#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3876.2 (0.0)  gAuhk#>..............a) +0 trident  #.......#.#.###....Throw: 2 boomerangs  #.##.##.#.#.# ##  gAuhp#. #...#..  . ##..#...l   iguana  . #..#....  .. ...#.###.  ##...# .#The iguana hisses angrily. _The iguana is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cyclegAuhiShift-Dir - straight lineAim: an iguana (lightly wounded, 66% to hit)gAuhH #########.##.#.## halotheman the Poker  #..............†... Merfolk  #. ###...)...#.#.## Health: 55/55 ========================  ####l #.......#.#... Magic: 7/7========================  ##...(####.......#.#### AC: 8gAuhI!Str: 16  ....(.....####.....EV: 13Int: 7  ..(####.#######.#SH: 0Dex: 16  #.(#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3876.2 (0.0)  #>..............a) +0 trident  #.......#.#.###....Throw: 2 boomerangs  #.##.##.#.#.# ##  #. #...#..  . ##..#...l   iguana gAuhJs . #..#....  .. ...#.###.  ##...# .#Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 66% to hit)  You throw a boomerang.  gAuhJ1The boomerang hits the iguana but does no damage.gAuhQ7....gAuhYgAuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an iguana (lightly wounded, 66% to hit)  You throw a boomerang.  The boomerang hits thgAuh@e iguana but does no damage.iguana is lightly wounded.gAuh4gAuh1L.lgAuh47.3 (1.1 _gAuhgAuhgAuhf #########.##.#.## halotheman the Poker  #..............†... Merfolk  #. ###...)...#.#.## Health: 55/55 ========================  ####. #.......#.#... Magic: 7/7========================  ##....####.......#.#### AC: 8Str: 16  ....l.....####.....EV: 13Int: 7  ..*####.#######.#SH: 0gAuhDex: 16  #.*#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3877.3 (0.0)  #>..............a) +0 trident  #.......#.#.###....Throw: 2 boomerangs  #.##.##.#.#.# ##  #. #...#..  . ##..#...l   iguana  . #..#....  .. ...#.###.  ##...# .#The boomerang hits the iguana but does no damage. _The iguana is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or )gAuh[0;10m - cycleShift-Dir - straight lineAim: an iguana (lightly wounded, 66% to hit)gAuh  #########.##.#.## halotheman the Poker  gAuhh #..............†... Merfolk  #. ###...)...#.#.## Health: 55/55 ========================  gAuh *####. #.......#.#... Magic: 7/7========================  ##..(.####.......#.#### AC: 8Str: 16  ....(.....####.....EV: 13gAuh =Int: 7  gAuh w..(####.#######.#SH: 0gAuh >Dex: 16  gAuh) S#.(#...........#gAuha XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########gAuh Noise: ---------  Time: 3877.3 (0.0)  gAuh #>..............a) +0 trident  gAuh #.......#.#.###....gAuh WThrow: 2 boomerangs  gAuh #.##.##.#.#.# ##  gAuh1 #. #...#..  . ##..#...gAuhT l   iguana  . #..#....  gAuhy ^.. ...#.###.  gAuh ~##...# .#The boomerang hits the iguana but does no damage. gAuh J_The iguana is lightly wounded.  Throw: 2 boomerangsgAuh Press: ? - help, Q - select action, ( or ) - cyclegAuh bShift-Dir - straight lineAim: an iguana (lightly wounded, 66% to hit)gAuh_ V.l..gAuhTb N_The iguana is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an iguana (lightly wounded, 66% to hit)  You throw a boomerang. The boomerang barely misses the iguana.gAuhg L.lgAuhh 48.4 (1.1 _gAuh.m gAuhuo hAuh  #########.##.#.## halotheman the Poker #..............†... Merfolk hAuhږ #. ###...)...#.#.## Health: 55/55 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 hAuh ..........####.....  EV: 13Int: 7 hAuh, ..l####.#######.#  SH: 0Dex: 16 hAuhc #..#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: ---------  Time: 3878.4 (0.0) hAuh #>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ## hAuhڗ  #. #...#..  . ##..#...  l   iguanahAuh Y . #..#....  .. ...#.###. hAuh& G ##...# .# Shift-Dir - straight linehAuhH Aim: an iguana (lightly wounded, 66% to hit) _You throw a boomerang. The boomerang barely misses the iguana.hAuhj Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)hAuh|G  #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 55/55 ========================hAuhG  ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7hAuh..............  a) +0 trident hAuhH #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  hAuhH "#. #...#..  hAuhH . ##..#...  l   iguana . #..#....  .. ...#.###. hAuhI  ##...# .# hAuh7I Aim: an iguana (lightly wounded, 66% to hit) _You throw a boomerang. The boomerang barely misses the iguana.hAuhYI NReach: a) +0 tridentPress: ? - help, Dir - move targethAuh~I Aim: an iguana (lightly wounded, 68% to hit)  You reach to attack! You completely miss the iguana.hAuhO [ #.hAuh3P † #. ) ####. hAuh\P T ##.... ..... hAuhP ` ...  #.lhAuhP C  .hAuhP  hAuhP #>.............. hAuhQ y #.......#.#.###....  #.##.##.#.#.# hAuh(Q v #. #...#hAuhJQ  . ##..#... hAuhpQ w . #. .. ...hAuhQ ) hAuhcR -9.3 (0.9hAuhW hAuhZ & _You throw a boomerang. The boomerang barely misses the iguana.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  hAuh'[ You reach to attack! You completely miss the iguana. _The iguana is lightly wounded.iAuh #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 55/55 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 iAuh@^..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 iAuhj#.##@#.#.#########  Noise: ---------  Time: 3879.3 (0.0) iAuh#>..............  a) +0 trident iAuh#.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  iAuhӂ"#. #...#..  iAuh. ##..#...  l   iguana . #..#....  iAuh<.. ...#.###.  ##...# .# iAuh;Aim: an iguana (lightly wounded, 68% to hit)  You reach to attack! You completely miss the iguana. iAuh]a_The iguana is lightly wounded.  Reach: a) +0 tridentiAuh~rPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)jAuh"  #########.##.#.## halotheman the Poker  #..............†... Merfolk  #. ###...)...#.#.## Health: 55/55 ========================  ####. #.......#.#... Magic: 7/7========================  ##....####.......#.#### AC: 8Str: 16  ..........####.....EV: 13Int: 7  ...####.#######.#SH: 0Dex: 16  #.l#...........#XL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: ---------  Time: 3879.3 (0.0)  #>..............a) +0 trident  #Auh 0m.......#.#.###....Throw: 2 boomerangs  #.##.##.#.#.# ##  #. #...#..  . ##..#...l   iguana  . #..#....  .. ...#.###.  ##...# .# _The iguana is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  You barely miss the iguana.The iguana is lightly wounded.=80.3 (1 _The iguana closely misses you.kAuh #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 55/55 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: =--------  Time: 3880.3 (0.0) #>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  #. #...#.. kAuhE  . ##..#...  l   iguana . #..#....  .. ...#.###.  ##...# .# You barely miss the iguana.The iguana is lightly wounded. _The iguana closely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)lAuh0e f #########.##.#.## halotheman the Poker  #..............†... Merfolk  lAuhe #. ###...)...#.#.## Health: 55/55 ========================  ####. #.......#.#... Magic: 7/7========================  ##....####.......#.#### AC: 8Str: 16  lAuhe ..........####.....EV: 13Int: 7  lAuhe ...####.#######.#SH: 0Dex: 16 lAuhf e #.l#...........#lAuhmf bXL:  7 Next: 74% Place: Dungeon:5  #.##@#.#.#########Noise: =--------  Time: 3880.3 (0.0)  #>..............a) +0 trident  lAuhf #.......#.#.###....Throw: 2 boomerangs  lAuhf #.##.##.#.#.# ##  lAuhf B#. #...#..  . ##..#...l   iguana  lAuhg . #..#....  .. ...#.###.  lAuh?g ##...# .#The iguana is lightly wounded. _The iguana closely misses you.lAuhpg Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  lAuhg ;You barely miss the iguana.lAuhUh -1.2 (0.9lAuhQo lAuh\s sM_The iguana closely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  You barely miss the iguana. _The iguana is lightly wounded.mAuh #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 55/55 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: =--------  Time: 3881.2 (0.0) #>..............  a) +0 trident mAuhy#.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  #. #...#..  . ##..#...  l   iguana . #..#....  .. ...#.###.  mAuh##...# .# Aim: an iguana (lightly wounded, 68% to hit)  You barely miss the iguana. mAuh_The iguana is lightly wounded.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)mAuh] #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 55/55 ======================== ####. #.......#.#... Magic: 7/7mAuhC======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16mAuh@ #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5mAuh #.##@#.#.#########  Noise: =--------  Time: 3881.2 (0.0) #>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangsmAuh #.##.##.#.#.# ##  #. #...#..  mAuh". ##..#...  l   iguana . #..#....  mAuh8.. ...#.###.  ##...# .# Reach: a) +0 tridentmAuh`rPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  mAuhA red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You barely miss the iguana.mAuh4The iguana is lightly wounded.mAuh82/829 (0.72 boomerangsBerserk mAuhLmAuh&Press: ? - help, Dir - move target  Aim: an iguana (lightly wounded, 68% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You barely miss the iguana.The iguana is lightly wounded. _The iguana barely misses you.nAuh #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 82/82 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 nAuhY#.##@#.#.#########  Noise: =--------  Time: 3881.9 (0.0) #>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  Berserk  #. #...#..  nAuh. ##..#...  l   iguana . #..#....  .. ...#.###.  ##...# .# You feel yourself moving faster! You feel mighty! You barely miss the iguana.The iguana is lightly wounded. _The iguana barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)nAuh j #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 82/82 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 nAuh ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: =--------  Time: 3881.9 (0.0) #>..............  a) +0 trident nAuh #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  Berserk  nAuh7 ^#. #...#..  nAuha ". ##..#...  l   iguana . #..#....  nAuh c.. ...#.###.  ##...# .# nAuh =_The iguana barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  You closely miss the iguana.The iguana is lightly wounded.nAuh ,2.6 (0.7nAuhv nAuh MReach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  You closely miss the iguana.  nAuhُ lThe iguana is lightly wounded. _The iguana barely misses you.nAuhq #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 82/82 ======================== ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 nAuhv#.##@#.#.#########  Noise: =--------  Time: 3882.6 (0.0) #>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  Berserk  #. #...#..  . ##..#...  l   iguana . #..#....  .. ...#.###.  ##...# .# You closely miss the iguana.The iguana is lightly wounded. _The iguana barely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)oAuh #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 82/82 ======================== ####. #.......#.#... Magic: 7/7========================oAuh]  ##....####.......#.#### AC: 8Str: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 oAuh6#.##@#.#.#########  Noise: =--------  Time: 3882.6 (0.0) oAuhW#>..............  a) +0 trident #.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  Berserk  #. #...#..  . ##..#...  l   iguana . #..#....  .. ...#.###. oAuha ##...# .# _The iguana barely misses you.oAuhNReach: a) +0 tridentPress: ? - help, Dir - move targetoAuhAim: an iguana (lightly wounded, 68% to hit)  You hit the iguana.  The iguana is heavily wounded.oAuh oAuh; `1-3.3 (0.7oAuh&oAuh;*  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (lightly wounded, 68% to hit)  oAuhz*You hit the iguana.  The iguana is heavily wounded. _The iguana bites you.oAuhy- #########.##.#.## halotheman the Poker #..............†... Merfolk #. ###...)...#.#.## Health: 81/82 =======================- ####. #.......#.#... Magic: 7/7======================== ##....####.......#.#### AC: 8oAuhEStr: 16 ..........####.....  EV: 13Int: 7 ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: =--------  Time: 3883.3 (0.0) #>..............  a) +0 trident oAuhX#.......#.#.###....  Throw: 2 boomerangs #.##.##.#.#.# ##  Berserk  #. #...#.. oAuh . ##..#...  l   iguana oAuh߭. #..#....  .. ...#.###.  oAuhzt##...# .# You hit the iguana.  The iguana is heavily wounded. _The iguana bites you.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: an iguana (heavily wounded, 68% to hit)oAuhz #########.##.#.## halotheman the Poker oAuhݲ#..............†... Merfolk #. ###...)...#.#.## Health: 81/82 =======================- ####. #.......#.#... Magic: 7/7oAuh ======================== ##....####.......#.#### AC: 8oAuh2Str: 16 ..........####.....  EV: 13oAuhV<Int: 7 oAuhճ...####.#######.#  SH: 0Dex: 16 #.l#...........#  XL:  7 Next: 74% Place: Dungeon:5 #.##@#.#.#########  Noise: =--------  Time: 3883.3 (0.0) #>..............  a) +0 tridentoAuh #.......#.#.###....  Throw: 2 boomerangs oAuh&#.##.##.#.#.# ##  Berserk  #. #...#.. oAuhJ . ##..#...  l   iguanaoAuhkb . #..#....  oAuhL.. ...#.###.  oAuhP##...# .# The iguana is heavily wounded. oAuhմX_The iguana bites you.  Reach: a) +0 tridentoAuhPress: ? - help, Dir - move targetAim: an iguana (heavily wounded, 68% to hit)  oAuh@You puncture the iguana!oAuh†2=4oAuh81=9 (0.6oAuhoAuhm<M_The iguana bites you.  oAuhReach: a) +0 trident  Press: ? - help, Dir - move targetAim: an iguana (heavily wounded, 68% to hit)  oAuh`You puncture the iguana! _You kill the iguana!pAuhq -- 4.5 _You start waiting.--5.2 (1.3Berserk  _You feel a strong urge to attack something.pAuhZ pAuhE[ pAuh[ pAuh] pAuha ,pAuh8e pAuhj   #.† #. ) ####.  ##.... .....  ...##pAuh^j   #.†#  #.##@# 9 (0.7 #>..............  #.......#.#.###....  #.##.##.#.#.# ## pAuhj  #. #...# . ##. . #.   .. ...#.###.  ##...# .# _You start waiting.You feel your anger nearly subside. You are no longer berserk.pAuhk pAuhk 55/55=6.6 (1.42 boomerangsSlow -Berserk pAuhp pAuhs _You are exhausted. You feel yourself slow down.qAuh:3qAuhz;qAuh<qAuhQ=qAuhBqAuh>C,qAuhCqAuhE,qAuhEqAuhF,qAuhKGqAuh>H,qAuhHqAuh1JqAuhgJqAuhJqAuh*L,qAuhLqAuhN,qAuhNqAuhO,qAuh)PqAuh`Q,qAuhQqAuhS,qAuhkTqAuhUqAuhUqAuhVqAuhW,qAuh^XqAuhqY,qAuh#ZqAuh[,qAuh/\qAuhx]qAuh]qAuh^qAuh_qAuh4_qAuh_qAuhdqAuhik 915.1 (28.5) _You start waiting.qAuh2j96.6 (30.0qAuhmqAuhRo[ _You feel yourself speed up.qAuh 3qAuh< qAuh^ qAuhT qAuh qAuh BqAuh qAuh qAuh qAuh ,qAuh qAuh qAuh ,qAuhn qAuh qAuhh ,qAuh$ qAuhn qAuh ,qAuh qAuh qAuh qAuh qAuh qAuh5 qAuh ,qAuh qAuh R  There is a stone staircase leading down here.qAuh >qAuh qAuh r _You recover from your berserk rage.qAuh 3qAuh qAuh qAuhW qAuh qAuh" qAuh XqAuh0 qAuh qAuh@ qAuh qAuh qAuhA qAuh qAuh qAuh! qAuh# qAuhI$ qAuh$ qAuht& qAuh( qAuh( qAuhh) qAuh* qAuh1 qAuh1 qAuh3 qAuhr5 ,qAuh5 qAuh6 qAuh8 qAuh9 qAuhK9 qAuhu= qAuh> qAuh? qAuh}? qAuhxA qAuhB qAuhB qAuhC qAuhD qAuh{F qAuhF qAuhbG qAuhH qAuhJ qAuhK qAuhK qAuhIM qAuhN ,qAuhO qAuh\Q qAuhS ,qAuhT qAuh|V qAuh!X BqAuhY qAuhG[ ,qAuh[ qAuhy] qAuh'_ qAuh\_ qAuh_ qAuhva qAuhb ,qAuhc qAuhd qAuhg BqAuhki qAuhk ,qAuhk qAuh m qAuhhn ,qAuh-o qAuh4p qAuhlq ,qAuh^r qAuhs qAuhu ,qAuhv qAuhx qAuh{ ,qAuh| qAuh} qAuhg ,qAuh0 qAuhT qAuhy ,qAuh qAuhs qAuhŊ ,qAuh qAuh XqAuh| ,qAuh qAuh x _g - 4 scrolls of teleportation (gained 1)qAuh 3qAuh@ qAuh2 qAuhϝ ,qAuh qAuh qAuh ,qAuh qAuhb qAuh ,qAuh qAuh qAuh qAuh0 qAuh qAuh qAuhS qAuh{ qAuhѫ qAuh ,qAuhi qAuh M _You now have 241 gold pieces (gained 5).qAuh6 qAuhw qAuhܳ qAuhc qAuh= qAuhq qAuh qAuhη qAuh2 qAuhj qAuh qAuh$ qAuhA qAuhn qAuhS qAuh qAuh qAuhT qAuh qAuh qAuhy qAuh3 qAuh XqAuh XqAuh qAuh ,qAuh> qAuh qAuh ,qAuh< qAuh3 qAuh! ,qAuh qAuh qAuh ,qAuhZ qAuh9 qAuh qAuh qAuh! qAuh# qAuh$ ,qAuh* nqAuh- qAuhN0 ,qAuh0 qAuh2 qAuhr4 qAuh4 qAuhW5 qAuh{8 qAuh*: qAuhk: qAuh;; qAuh= qAuhf? qAuh? qAuh@ qAuhB qAuhK XqAuhK qAuhK qAuhL qAuh(O qAuhdQ ,qAuhwR qAuhT qAuhV qAuhBW qAuhX qAuhY qAuhy[ qAuh[ qAuh\ qAuh7d XqAuhd qAuhf ,qAuhg qAuhei qAuhk ,qAuhl qAuho qAuh5r ,qAuh3s qAuhu qAuh w ,qAuhw qAuh{ qAuh} qAuhP} qAuh} qAuhۀ qAuh ,qAuh qAuh qAuhZ ,qAuh qAuhw qAuhK ,qAuh qAuhZ qAuh qAuhڐ qAuhh qAuhK qAuho .# #.#.##.###+####....## ##.### .###.#.##.###......#...####.##### ...........................<..... qAuh֝ +###.#.##.###..######.......#####  .....##.###..#####...####... ..........#..................# ............##...###...##... qAuhF T.......###. #.#.# #.#.# # .......# #..@# #...# #... .......# #....###.h.###. ....# qAuh #..#. .#.# .#  #. . #.#O# .. ## #. .. ## #. ..OO 2 ogres (asleep)qAuh  #O #h   hound (asleep)qAuhZ Q ## qAuh 7 4008.6 (92  qAuhv MA hound and 2 ogres come into view.qAuhT qAuh? qAuh" qAuh h.5#O.qAuh OOO.h5   shadow imp (wandering)  qAuh2 The hound barks! The ogre shouts! You hear a shout! The ogre shouts!  A shadow imp comes into view.qAuh K====9.6 (93qAuhż qAuhD S _The hound closely misses you.vAuhs3vAuh3vAuh;O5#.O.5vAuh<g=---10.6 (1.0)vAuhBvAuhE _You miss the hound. The hound closely misses you.vAuh, 7  You hit the hound.vAuh  The hound is moderately wounded.A centaur comes into view.vAuh vAuh[ vAuh  c###h5.O.   ogrec   centaur (launcher)h   hound5   shadow imp  The hound misses you. The centaur wields a +0 orcbow.vAuh D(((vAuh| ..@The centaur shoots an arrow. The arrow misses you.vAuh} P=--1vAuh4 vAuh  vAuhϔ vAuhA /_The hound closely misses you.vAuh xAuht. #.#.##.##..........# #....... #.#.##.###+####....## .###.#.##.###......#...####.##### ...........................<..... +###.##..######.......#####  .....##.###..#####...####...#...................##...###...##.##. #.#@# #.# #...# #...# # xAuh.......# #...c###h5.###. ....#..#. .#.# .##. . #O#.# ..## #. .. ###. ..#. ###xAuh xAuhZNh.xAuh@(((xAuhQBxAuhX@..O.5.5   shadow impxAuhY&2xAuh^xAuh\bs _The centaur shoots an arrow. The arrow completely misses you.xAuh 6##.#...#...######## ............# #....... ##+####....## ###.#.##.###......#...####.##### .....................<..... +###.#.##.###..######.......#####  .....##.###..#####...####...#...................##..@###...##.xAuh ##. #.#.# #.# #..h# #...# # .......# #...c###O..###. ....##..#. 5#.# .##. . #.#.# .. ## #. .. ##h   hound#. ..5   shadow imp#. #xAuh xAuh xAuh[ xAuh fhO5.xAuhW &--xAuh@ 3xAuh xAuh  i _The shadow imp puffs mist at you.yAuh?##.#.#####...#...#...# #....# ##.#....##...#...##### #....#### . #.#.##.##..........# #........ # #.#.##.###+####....## ##.# ###.#.##.###......#...####.###### ..........................<...... ###.#.##.###..######.......######  .....##.###..#####...####... #......@...........# ....##...###...##....# ###. #.#h# #.#.# #...# # #..O# #...# #yAuhg@...# ......# #...c###5..###. ....##..#. .#.# .# #. . #.#.# .. ## #. .. ###. ..yAuhAyAuhAyAuh.ByAuhGhcc   centaur (launcher)h   houndyAuhH0=-yAuhH4yAuhMyAuhO< _The hound barely misses you.yAuhOyAuh2##.#.#####...#...#...# #....# ##.#....##...#...##### #....#  #.#.##.##.# #.  #.#.##.###+####....## ##.#.#.##.###......#...####.#.....<..#.##.###..######.......######. .....##.###..#####...####... #.# ##..h###...##....# ###. #.#c# #.#.# #...# # #..O# #...## #...c####..#. .#.# .# h   hound#. . #.#.# ..## #. .. ## yAuh4yAuhM5yAuh<thc..c   centaur (launcher)h   hound-5yAuhHzAuhT7  You hit the hound.zAuhXl  The hound is heavily wounded.zAuh`c.OO   ogrec   centaur (launcher)h   houndzAuhya.=6zAuhgzAuhm{ _The hound closely misses you. The hound bites you but does no damage.zAuh&  zAuh]sYou closely miss the hound.The hound is heavily wounded.zAuh-7.5 (0.9zAuhzAuh V _The hound completely misses you.{Auhm{  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the hound!{Auhs        ###.....<.....##..#####...####... .....c.@..........# .##..O###...##....# {Auh/ #.#.# #.#.# #...#  #..O# #...# #...#   ....#  #..#. .#.# .#  #. . #.#.# ..  ## #. .. ##  #. .. You kill the hound!{AuhRB({AuhM8.{Auh@70/82----8==8.0 (0.52 boomerangs{Auh9Berserk {Auh{AuhF _The centaur shoots an arrow. The arrow hits you!{Auh  You reach to attack! You hit the centaur.  The centaur is moderately wounded.{Auh<H((((((({AuhAO@......1----7 (0.7|AuhI _The centaur shoots an arrow. The arrow is repelled.|AuhZ|Auh5--9.2 (0.5|Auhٗ|AuhԛO _You barely miss the ogre.|AuhR ;  You puncture the ogre!|AuhS %  |AuhS IThe ogre is moderately wounded.|Auh[ O###5O 2 ogres5   shadow imp|Auh4] q2=--9 (0.7|Auhc |AuhOf  |Auhf <_The ogre misses you.}Auh0  You hit the ogre.5.3=20.4 (0.5}Auh7}Auh:_ _The ogre is moderately wounded.}Auh?  You closely miss the ogre.The ogre is moderately wounded.}Auh? 38----------=====1.0 (0.6}AuhiC }AuhLE > _The ogre hits you with a +0 giant club!!~Auh A  You puncture the shadow imp!~AuhNC.~Auh9----------90==---6~Auh~AuhN _You kill the shadow imp!AuhQ;  You puncture the ogre!AuhZRc40---2.3 (0.7Auh,XAuhD[] _The ogre is severely wounded.AuhC  You barely miss the ogre.The ogre is severely wounded.AuhCe1=-3.0AuhJAuh MJ _The ogre misses you.Auh9;  You puncture the ogre!Auh@AuhF.   ogreAuh~IAuh8O##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 41/82 ============------------ AuhO #.#.##.###+####....## ##.####### Magic: 7/7======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14AuhOInt: 7 ##.#.##.###..######.......######. SH: 0AuhO,Dex: 16 AuhO.....##.###..#####...####...  XL:  7 Next: 110% Place: Dungeon:5 AuhP ........#.....cO@..........#  Noise: =--------  Time: 4023.7 (0.7) AuhP..........##...###...##....#  a) +0 trident Auh|P.....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  O   ogreAuhP #. . #.#.# ..  c   centaur (launcher)AuhP7 ## #. .. ## AuhP #. .. AuhPO_The ogre is severely wounded.AuhPiYou barely miss the ogre.The ogre is severely wounded. AuhQ<_The ogre misses you.AuhQeYou puncture the ogre! _You kill the ogre!Auh?R AuhZR The ogre is severely wounded. _The ogre misses you. AuhrRA You puncture the ogre! _You kill the ogre!AuhRZYour Polearms skill increases to level 7!You have reached level 8!AuhRAuh\/  --more--AuhMW6/918/88 5% AuhBTAuhV4 _AuhFkAuhkH74.3 (0.6AuhaqAuhlt _You barely miss the ogre. The ogre barely misses you.AuhW e  You puncture the ogre!Auh -=9Auht Auh! _ _The ogre is moderately wounded.Auh7e  You puncture the ogre!AuhH85.6 (0.7AuhAuh AuhO_The ogre is severely wounded.Auhx  You puncture the ogre!  The ogre is almost dead.Auhf >  The ogre hits you with a +0 giant club!!27-----=6.2 (0.6 _* * * LOW HITPOINT WARNING * * *Auh^  You barely miss the ogre.Auhdh8-------8Auh߫AuhX _The ogre is almost dead.AuhC;  You puncture the ogre!Auh )c   centaur (launcher)  You kill the ogre!AuhH(((((((Auhp]R)@.....AuhRe81==7.4AuhgAuhiI _The centaur shoots an arrow. The arrow is repelled.Auh##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 28/91 =======-----------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c*@..........#  Noise: ===------  Time: 4027.4 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#Auh' #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. You puncture the ogre!  You kill the ogre! _The centaur shoots an arrow. The arrow is repelled.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)Auh ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 28/91 =======-----------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c)@..........#  Noise: ===------  Time: 4027.4 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#Auh h #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. _The centaur shoots an arrow. The arrow is repelled.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You hit the centaur but do no damage.The centaur is moderately wounded.Auh H(((((((AuhN V)@.....99 (0.5Berserk   Reach: a) +0 trident  Press: ? - help, Dir - move targetAuhZO Aim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You hit the centaur but do no damage.  The centaur is moderately wounded. _The centaur shoots an arrow. The arrow is repelled.Auh##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 29/91 =======-----------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c*@..........#  Noise: ===------  Time: 4027.9 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#AuhS #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. You reach to attack! You hit the centaur but do no damage.The centaur is moderately wounded. _The centaur shoots an arrow. The arrow is repelled.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)Auhz ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 29/91 =======-----------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c)@..........#  Noise: ===------  Time: 4027.9 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#Auhy  #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. _The centaur shoots an arrow. The arrow is repelled.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You barely miss the centaur.The centaur is moderately wounded.(AuhH Auhz   Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You barely miss the centaur.  The centaur is moderately wounded.  The centaur shoots an arrow. The arrow hits you.Auho 8)Auh:p b4-8.5 (0.6Auh w Auhz V _* * * LOW HITPOINT WARNING * * *Auh ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 24/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c*@..........#  Noise: ===------  Time: 4028.5 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#Auh&  #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. The centaur is moderately wounded.The centaur shoots an arrow. The arrow hits you. _* * * LOW HITPOINT WARNING * * *Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)Auh|5##.#.#####...#...#...# #....#  halotheman the Poker Auh6##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 24/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 Auhs6.....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c)@..........#  Noise: ===------  Time: 4028.5 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....# Auh-7 #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. _* * * LOW HITPOINT WARNING * * *Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You completely miss the centaur.The centaur is moderately wounded.Auh;H(((((((Auh~)@.....9.2 (0.7AuhAuh_MReach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You completely miss the centaur.AuhmThe centaur is moderately wounded. _The centaur shoots an arrow. The arrow completely misses you.AuhQ ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 24/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c*@..........#  Noise: ===------  Time: 4029.2 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...#Auh b #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. You reach to attack! You completely miss the centaur.The centaur is moderately wounded. _The centaur shoots an arrow. The arrow completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)Auh%##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 24/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 Auh.....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#.....c)@..........#  Noise: ===------  Time: 4029.2 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. AuhThe centaur is moderately wounded. _The centaur shoots an arrow. The arrow completely misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You puncture the centaur!Auh#C.cAuhO5--7 (0.5Auh{Auht?M_The centaur shoots an arrow. The arrow completely misses you.Reach: a) +0 trident  Press: ? - help, Dir - move target  Aim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You puncture the centaur! _The centaur is heavily wounded.Auhӑ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk Auho #.#.##.##..........# #......... Health: 25/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 Auh.....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 AuhO ........#......c@..........#  Noise: =--------  Time: 4029.7 (0.0) AuhT..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. Aim: a centaur, wielding a +0 orcbow (moderately wounded, 75% to hit)  You reach to attack! You puncture the centaur! _The centaur is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (heavily wounded, 75% to hit)Auh I##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 25/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8Auh ======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#......c@..........#  Noise: =--------  Time: 4029.7 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  #. .. You reach to attack! You puncture the centaur! _The centaur is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir -Auh move targetAim: a centaur, wielding a +0 orcbow (heavily wounded, 75% to hit)  You hit the centaur.630.2 (0.5Auh Auh  Auh S_The centaur is heavily wounded. Auht ? Reach: a) +0 trident  Auhݳ Press: ? - help, DiAuho r - move targetAuh Aim: a centaur, wielding a +0 orcbow (heavily wounded, 75% to hit)  Auhu You hit the centaur. Auh 7_The centaur is almost dead.Auh9 Auh##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 26/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Dex: 16 Auhh.....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#......c@..........#  Noise: =--------  Time: 4030.2 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur (launcher) #. . #.#.# ..  ## #. .. ##  Auh #. .. Aim: a centaur, wielding a +0 orcbow (heavily wounded, 75% to hit)  You hit the centaur. _The centaur is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (almost dead, 75% to hit)Auh]##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 26/91 ======------------------ Auhu^ #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 ##.#.##.###..######.......######. SH: 0Auh^Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#......c@..........#  Noise: =--------  Time: 4030.2 (0.0) Auh^6..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs Auh;_E.....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaurAuhv_] #. . #.#.# ..  ## #. .. ## Auh0` #. .. _The centaur is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur, wielding a +0 orcbow (almost dead, 75% to hit)  You barely miss the centaur.The centaur is almost dead.Auh7Auh>  The centaur unwields a +0 orcbow. The centaur hits you.  * * * LOW HITPOINT WARNING * * *Auh?F39 (0.7AuhEAuhlIM _The centaur misses you.Auhܔ##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 23/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 AuhU##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#......c@..........#  Noise: =--------  Time: 4030.9 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur #. . #.#.# ..  Auh## #. .. ##  #. .. The centaur unwields a +0 orcbow. The centaur hits you.  * * * LOW HITPOINT WARNING * * * Auhȟ_The centaur misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur (almost dead, 75% to hit)Auhw##.#.#####...#...#...# #....#  halotheman the Poker ##.#....##...#...##### #....##### Merfolk  #.#.##.##..........# #......... Health: 23/91 ======------------------  #.#.##.###+####....## ##.####### Magic: 8/8======================== ##.#.##.###......#...####.####### AC: 8Str: 16 .........................<....... EV: 14Int: 7 Auhڐ##.#.##.###..######.......######. SH: 0Dex: 16 .....##.###..#####...####...  XL:  8 Next: 15% Place: Dungeon:5 ........#......c@..........#  Noise: =--------  Time: 4030.9 (0.0) ..........##...###...##....#  a) +0 trident .....###. #.#.# #.#.# #...#  Throw: 2 boomerangs .....# #..O# #...# #...#  Berserk .....# #...c###5..###. ....#  #..#. .#.# .#  c   centaur #. . #.#.# ..  ## #. .. ##  #. .. Auh<,* * * LOW HITPOINT WARNING * * * _The centaur misses you.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a centaur (almost dead, 75% to hit)  AuhYou puncture the centaur!Auhe)AuhRq5/9321.5 (0.6 _The centaur misses you.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a centaur (almost dead, 75% to hit)  AuhbYou puncture the centaur! _You kill the centaur!AuhyAuhi _Your Fighting skill increases to level 5!AuhA3AuhE,AuhJ,Auh(O&-AuhU9        ###.....<.....##..#####...####... ......)@..........# 2.1.##...###...##....#  #.#.# #.#.# #...# AuhV( #..O# #...# #...#    #..#. .#.#  #. . #.#.# .. ## #. .. ## #. .. _You start resting.You feel a strong urge to attack something.You are no longer berserk.17/62-7 (1.22 boomerangsSlow -Berserk Auh5[Auh^ _You are exhausted. You feel yourself slow down.AuhwAuhAuhAuh@Auh~9=21==AuhAuhi2=Auh̥AuhAuhOI4=Auh_Auh~u26==Auh^Auhoa7=AuhAuh9=31==2=4=5=7=9==40=2=4==45=Auhw7=Auh9=50=2==Auh 4=Auh}Auh`j 65.7 (33.0) _You start resting.AuhGg5=7.2 (34.5Auh'AuhO![ _You feel yourself speed up.Auh4 Auh Auh Auhj Auh k6=Auh} Auh K7=AuhH Auh Auh N9=Auh Auh AuhV L60=Auh{ Auh` Auh U1=Auh6 Auh_ _You start resting.Auh 272.2 (5.0)Auh X2=3.2 (6Auh9Auh" _HP restored.Auh .##.#.#####...#...#...# #....# .##.#....##...#...##### #.... . #.#.##.##.# # # #.#.##.###+####....## ##.#.#.##.###......#...####.......<#.#.##.###..######.......######  .....##.###..#####...####....#......@..#AuhE .##...###...##....#.###. #.#.# #.#.# #...#.# #...# #...# #...#.# #...c###5..###. ....#  #..#. .#.# .#  #. . #.#.# ..  ## #. .. ##  #. ..Auh AuhM *4.2 (1Auh$ Auh+ m _Items here: ))) ††.Auhm*'Pick up what? 22/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 giant club  b - a +0 giant clubc - a +0 orcbow Carrion an ogre corpse an ogre corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]AuhAuhAuh`.##.#.#####...#...#...# #....#halotheman the Poker .##.#....##...#...##### #....#### Merfolk . #.#.##.##..........# #........ Health: 62/62 ======================== # #.#.##.###+####....## ##.###### Magic: 8/8======================== ###.#.##.###......#...####.###### AC: 8Str: 16 ..........................<...... EV: 14Int: 7 ###.#.##.###..######.......###### SH: 0Dex: 16  .....##.###..#####...####...XL:  8 Next: 25% Place: Dungeon:5 .........#......@...........#Noise: ---------  Time: 4074.2 (0.0) AuhR...........##...###...##....#a) +0 trident ......###. #.#.# #.#.# #...#Throw: 2 boomerangs ......# #...# #...# #...#-Berserk ......# #...c###5..###. ....##..#. .#.# .##. . #.#.# ..## #. .. ###. .. _You start resting. _You feel yourself speed up. _You start resting. _HP restored. _Items here: ))) ††.  Okay, then.AuhEAuhAuh?Auh. _Auh .##.#.#####...#...#...# #....# ..##.#....##...#...##### #.... .. #.#.##.##.# # .# #.#.##.###+####....## ##. .###.#.##.###......#...####.......< +###.#.##.###..######....... .....##.###..#####...####....#).Auh( .#.##...###...##....#.###. #.#.# #.#.# #...#.# #...# #...# #...#.# #....###...###. ....# #..#. .#.# .# #. . #.#.# .. ## #. .. ##  #. ..Auh Auhr 15.2 (1 _Auh AuhQ AuhYBY Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice65% 2b - PasswallEarth86% 3  c - SwiftnessAir86% 3 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAuh AuhAuh..##.#.#####...#...#...# #....#halotheman the Poker Auh..##.#....##...#...##### #....### Merfolk .. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== .###.#.##.###......#...####.##### AC: 8Str: 16 ...........................<..... EV: 14Int: 7 +###.#.##.###..######.......##### SH: 0Dex: 16.....##.###..#####...####...XL:  8 Next: 25% Place: Dungeon:5 ..........#.....@)...........#Noise: ---------  Time: 4075.2 (0.0) ............##...###...##....#a) +0 trident .......###. #Auh'[39;49m.#.# #.#.# #...#Throw: 2 boomerangs .......# #...# #...# #...#-Berserk .......# #....###...###. ....##..#. .#.# .##. . #.#.# ..## #. .. ###. .. _You start resting. _You feel yourself speed up. _You start resting. _HP restored. _Items here: ))) ††. _Okay, then._You feel yourself speed up.You start resting. _HP restored. _Items here: ))) ††.  Okay, then.Auh+Auhb.. _Auh Inventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)Auh4 l - a ring of magical power  v - a ring of wizardry Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Auh v - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 4 of the Dungeon. Auh4Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.AuhMRAuh*XAuh^..##.#.#####...#...#...# #....#halotheman the Poker Auh^k..##.#....##...#...##### #....### Merfolk .. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== Auh;_.###.#.##.###......#...####.##### AC: 8Str: 16 ...........................<..... EV: 14Int: 7 Auh_z+###.#.##.###..######.......##### SH: 0Dex: 16.....##.###..#####...####...XL:  8 Next: 25% Place: Dungeon:5 ..........#.....@)...........#Auh `*Noise: ---------  Time: 4075.2 (0.0) ............##...###...##....#a) +0 trident .......###. #.#.# #.#.# #...#Auh=`Throw: 2 boomerangs .......# #...# #...# #...#-Berserk Auhn`z.......# #....###...###. ....##..#. .#.# .##. . #.#.# ..Auh`1## #. .. ###. .. _You feel yourself speed up. _You start resting. Auh`_HP restored. _Items here: ))) ††. _Okay, then. Auha6_Okay, then.Auhj@7 (0.5AuhinAuhq7 _You start resting. _HP restored. _Items here: ))) ††. _Okay, then. __v - a ring of wizardry (worn)Auh` Auh  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/IceAuh *32% 2b - PasswallEarth52% 3  c - SwiftnessAir52% 3 7 spell levels left AuhY ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAuhe Auhk Auh#p ..##.#.#####...#...#...# #....#halotheman the Poker ..##.#....##...#...##### #....### Merfolk .. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== .###.#.##.###......#...####.##### AC: 8Auh q Str: 16 ...........................<..... EV: 14Int: 7 +###.#.##.###..######.......##### SH: 0Dex: 16.....##.###..#####...####...XL:  8 Next: 25% Place: Dungeon:5 ..........#.....@)...........#Noise: ---------  Time: 4075.7 (0.0) ............##...###...##....#a) +0 trident .......###. #.#.# #.#.# #...#Throw: 2 boomerangs AuhZq R.......# #...# #...# #...#-Berserk .......# #....###...###. ....##..#. .#.# .##. . #.#.# ..Auhq ## #. .. ###. .. _You start resting. _HP restored. Auhq _Items here: ))) ††. _Okay, then. _Okay, then. _v - a ring of wizardry (worn)AuhMy P  Okay, then.Auhy Auhh Auh . _Auh8Auh>Inventory: 22/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netsAuh?e - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)l - a ring of magical power Wands (go to first with /)Auh?u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation Auh?k i - a scroll labelled PALAL YPOTECIp - a scroll of revelation Auh@@[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Auh^  d - 3 throwing nets  e - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)n - a scarf of repulsion (worn) Jewellery (go to first with "=)qamulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)  l - a ring of magical power Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - 3 scrolls labelled ELUPSU HOQAF Potions (go to first with !)  f - 2 orange potions42%Auh   h - 2 metallic black potions57Auh AuhAuhAuh..##.#.#####...#...#...# #....#halotheman the Poker Auh..##.#....##...#...##### #....### Merfolk AuhL.. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== .###.#.##.###......#...####.##### AC: 8Str: 16 Auhg...........................<..... EV: 14Int: 7 Auh+###.#.##.###..######.......##### SH: 0Dex: 16Auh.....##.###..#####...####...AuhXL:  8 Next: 25% Place: Dungeon:5 Auh ..........#.....@)...........#Noise: ---------  Time: 4075.7 (0.0) Auh............##...###...##....#Auh6a) +0 trident Auh8.......###. #.#.# #.#.# #...#Throw: 2 boomerangs Auh~.......# #...# #...# #...#-Berserk Auh.......# #....###...###. ....#Auh#..#. .#.# .##. . #.#.# ..Auh## #. .. ###. .. Auh)_HP restored. Auh^_Items here: ))) ††. AuhB_Okay, then. _Okay, then. Auh-Z_v - a ring of wizardry (worn) _Okay, then.AuhDAuhAuhAuhAuhAuhxwAuhy Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice32% 2b - PasswallEarth52% 3  c - SwiftnessAuh]zAir52% 3 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAuh" Ensorcelled Hibernation Lowers its target's metabolic rate, inducing hibernation. After awakening, the target will be unable to be put to sleep again for some time. Level: 2Schools: Hexes/IceFail: 32% Power: 0% AuhRange: 7 Noise: Silent Miscasting this spell causes magic contamination and also either slows you or deals up to 10 cold damage. AuhvThis spell would have no effect right now because you can't see any hostile targets that would be affected. Auha_________________ “Sweet dreams are made of this; who am I to disagree?” Auh?Y -Eurythmics, “Sweet Dreams (Are Made of This)”. 1983. Auh  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice32% 2  b - PasswallEarth52% 3  c - SwiftnessAir52% 3 AuhM7 spell levels left Auh^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAuhR Auh AuhY ..##.#.#####...#...#...# #....#halotheman the Poker ..##.#....##...#...##### #....### Merfolk .. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== .###.#.##.###......#...####.##### AC: 8Str: 16 Auh 9...........................<..... EV: 14Int: 7 +###.#.##.###..######.......##### SH: 0Dex: 16.....##.###..#####...####...Auh< -XL:  8 Next: 25% Place: Dungeon:5 ..........#.....@)...........#Noise: ---------  Time: 4075.7 (0.0) ............##...###...##....#a) +0 trident .......###. #.#.# #.#.# #...#Throw: 2 boomerangs .......# #...# #...# #...#Auhm ;-Berserk .......# #....###...###. ....##..#. .#.# .#Auh #. . #.#.# ..## #. .. ###. .. Auh _HP restored. _Items here: ))) ††. _Okay, then. Auh֚ _Okay, then. _v - a ring of wizardry (worn) _Okay, then.Auh] Q _Items here: ))) ††. _Okay, then. __v - a ring of wizardry (worn) _Okay, then.  Auhl Auh . _AuhX Auh& Inventory: 22/52 slots Hand Weapons (go to first with )) Auh  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [) Auh o b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn) Auh+  v - a ring of wizardry (worn)l - a ring of magical power Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIAuh p - a scroll of revelation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]AuhbAuh]iAuh4p..##.#.#####...#...#...# #....#halotheman the Poker ..##.#....##...#...##### #....### Merfolk .. #.#.##.##..........# #....... Health: 62/62 ======================== .# #.#.##.###+####....## ##.##### Magic: 8/8======================== Auh}pG.###.#.##.###......#...####.##### AC: 8Str: 16 ...........................<..... EV: 14Int: 7 +###.#.##.###..######.......##### SH: 0Auhp-Dex: 16AuhMq.....##.###..#####...####...XL:  8 Next: 25% Place: Dungeon:5 ..........#.....@)...........#Noise: ---------  Time: 4075.7 (0.0) ............##...###...##....#a) +0 trident Auhq.......###. #.#.# #.#.# #...#Throw: 2 boomerangs .......# #...# #...# #...#Auhq-Berserk .......# #....###...###. ....#Auhq#..#. .#.# .##. . #.#.# ..AuhDr## #. .. ###. .. _Items here: ))) ††. _Okay, then. _Okay, then. _v - a ring of wizardry (worn) _Okay, then. _Okay, then.AuhvAuhAwAuh{Auh|AuhjAuh&kAuhlAuhqAuhyf _Auh{Auh{(Auh|Auh~r _You recover from your berserk rage.Auh3AuhAuhAuh݆AuhAuhpAuhAuh AuhWAuhAuh.Auhq,Auh|Auh, #.#.##.##..........# #.........  #.#.##.###+####....## ##.#### ##.#.##.###......#...####.####### .........................<....... Auh&##.#.##.###..######.......######.##.###..#####...####... ........#......)...........# AuhK..........##...###...##....# ###. #.#.#@#.#.# #...# Auhp\# #...#.#...# #...# # #....###...###. ....# Auh #..#. #.#.# .# AuhĜ#. . .#.#.# ..# .# #.#.. ##Auh .# #.#..#..Auh7##.#Auh"".Auh=,81.7 (6Auh+2.7 (7AuhϨAuh/ _w - a +6 ring of strengthAuhV3AuhWAuh[Auh]AuhbBAuh^d,AuheAuhmhAuh}q..............< #.#.##.###..######.......######. ....##.###..#####...####... #)...........# .........##...###...##....# ###. #.#.#.#.#.# #...# # #...#.#...# #...# Auhqx# #....###...###. ....#  #..#. #.#@# .# 4.7 (2 Auhr#. . #.#.#.# ..  ## ..#.#.#.. ## Auh>r ..#.# #.#..(Auhhr ##..# #..### .## ##.Auhr[# # Auhr Auhv|A5.7 (3AuhAuh^% _Found 8 stones.Auh Auh\ Auh Auh Auh! #.##.###..############. ...##.###..#####...####... ..#......)...........# .##...###...##....# ###. #.#.#.#.#.# #...# AuhG" 3# #...#.#...# #...# # #....###...###. ....#  #..#. #.#.#)#.# Auh" #. . #... 0 ## ...### ..#(# ##.###Auh" J.###Auh" # #$ .# ##.Auh)# *##Auh+ Auh+ +6.7 (1Auh2 AuhL6 ' _Found a falchion.Auh3AuhAuh^AuhkBAuh5Auh=7,Auh<Auhd?Auh/AuheAuhlAuh BAuh N _You now have 254 gold pieces (gained 13).Auh3AuhfAuhAuhAuhAuh#AuhAuh#,Auh%Auh(Auhs+Auh+Auhy-Auh!0Auh4,Auh_6Auh;,Auh=Auh)A} _s - 4 scrolls labelled ELUPSU HOQAF (gained 1)Auh DAuhgDAuhFAuhIAuhN,AuhPAuhTAuh_Auh,bAuhfAuhjAuhl,AuhnAuhqAuh#tAuhWtAuhuAuh{Auh{Auh}AuhہN _You now have 265 gold pieces (gained 11).Auh 3AuhAuhAuh,Auh}Auh _You now have 274 gold pieces (gained 9).AuhXAuhAuhAuhAuhAuh ,Auh!Auh) ..........#......)...........#  ..............##...##....#  .........###. #.#.#.#.#.# #...#  ..# ###...#.#...###...#  .........# #....###...###......# #..#.#.#.#.#)#.#.. #....##.#.#.##.. ###..#.#.#..### #[@.#.#.#.#..(# ###..#.#.#..### ..##.#.#.##.. ..#.#.#.#.#.#.#.. . ..###...### . . ###...#.#...### #.#.#.#.#.## ..###.. #... ...Auh[39;49mAuh .#......). .##...###...##.... Auh2.###. #.#.#.#.#.# #... .# ###...#.#...###... .# #....###...###......Auh  #..#.#.#.#.#)#.#.. #....##.#.#.##.. ###..#.#.#..###Auh> #@..#.#.#.#..(# ###..#.#.#..### ..##.#.#.##..  ..#.#.#.#.#.#.#.. . ..###...### . .Auh ###...#.#...###  #.#.#.#.#.#  # ..###.. #  ... ...Auh+ s115.7 (29.0)6.7 (30Auh5w _You see here a +1 pair of gloves.Auhl/ _Auh0 AuhY5 P _Auhr7 Auh7 Auh,9 Auh~; Auh.> Auhi> Auhm? AuhA AuhC ,AuheD Auh&G AuhH ,AuhII AuhJ Auh.M ,AuhM Auh~T Auh"X ,Auh(Y Auh[ Auh] AuhT^ Auh_ Auha Auhc ,AuhQe Auhj Auh;o ,Auhq Auhs Auh`w ,Auha| Auhπ Auh ,AuhR Auh! Auh@ Auhؚ AuhS Auh{ Auh ,Auh٥ Auh Auh_ ,Auh Auh Auh ,Auh Auh Auh| L $...# #..#.#.# .. #.#.###....## ..#########.#.##..###..# ..................#[..# .............##...###..#.............##......##.............###....#.#.#............+........###j.....:@....####+.###...Auhe V............# ..# #.#.j...........# #... #.....###.............. .... #............. ...#........... ..#. jj 2 gnolls (1 polearm, asleep)#..........#.......... Auh 32.7 (16  2 gnolls come into view.Found 8 gold pieces.Auh Auh p.j$jjj)Auh 5==3.7 (17Auh Auh0 * _The gnoll shouts! x2Auh-$...# #..#.#.# halotheman the Poker..#.#.###....##. Merfolk..#########.#.##..###..# Health: 62/62 ========================..................#[..#. Magic: 8/8========================.............##...###..# AC: 8Str: 16.............##......##. EV: 14Int: 7............###....#.#.# SH: 0Dex: 16............+........### XL:  8 Next: 25% Place: Dungeon:5Auh,W.j*****@....####+.###... Noise: ==-------  Time: 4133.7 (0.0)............# ..# #.#. a) +0 trident$j..........# #... #... Throw: 2 boomerangs..###.............. .... #............. ...#........... ..#. jj 2 gnolls (1 polearm)#...........#..........  Found 8 gold pieces. _The gnoll shouts! x2  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hit)Auhg \$...# #..#.#.# halotheman the Poker..#.#.###....##. Merfolk..#########.#.##..###..# Health: 62/62 ========================..................#[..#. Magic: 8/8========================Auhl .............##...###..# AC: 8Str: 16.............##......##. EV: 14Int: 7............###....#.#.# SH: 0Dex: 16............+........### XL:  8 Next: 25% Place: Dungeon:5(((((((@....####+.###... Noise: ==-------  Time: 4133.7 (0.0)............# ..# #.#. a) +0 trident$j..........# #... #... Throw: 2 boomerangs..###.............. ...Auh . #............. ...#........... ..#. jj 2 gnolls (1 polearm)#...........#..........  Found 8 gold pieces. _The gnoll shouts! x2  Auhf Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAuh CAim: a gnoll, wielding a +0 club (66% to hit)Auh V.j....:Auh , _The gnoll shouts! x2  Throw: 2 boomerangs  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a gnoll, wielding a +0 club (66% to hit)  You throw a boomerang. The boomerang barely misses the gnoll.Auh AuhU Auhʞ .jj.jj 3 gnolls (2 polearms, 1 wandering)Auhu 6--4.8 (1.1Auh Auhı  _A gnoll comes into view. It is wielding a +1 spear of freezing.Auhȗ\$...# #..#.#.# halotheman the Poker..#.#.###....##. Merfolk..#########.#.##..###..# Health: 62/62 ========================..................#[..#. Magic: 8/8========================AuhQ.............##...###..# AC: 8Str: 16.............##......##. EV: 14Int: 7............###....#.#.# SH: 0Dex: 16............+........### XL:  8 Next: 25% Place: Dungeon:5..j****@....####+.###... Noise: ---------  Time: 4134.8 (0.0)..j.........# ..# #.#. a) +0 tridentAuh$...........# #... #... Throw: 2 boomerangsj.###.............. .... #............. ...Auhp=#........... ..#. jjj 3 gnolls (2 polearms, 1 wandering)#...........#..........  You throw a boomerang. The boomerang barely misses the gnoll. _A gnoll comes into view. It is wielding a +1 spear of freezing.Throw: 2 boomerangsAuh-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hit)Auh $...# #..#.#.# halotheman the Poker..#.#.###....##. Merfolk..#########.#.##..###..# Health: 62/62 ========================..................#[..#. Magic: 8/8========================.............##...###..# AC: 8Str: 16.............##......##. EV: 14Int: 7............###....#.#.# SH: 0Dex: 16Auh ............+........### XL:  8 Next: 25% Place: Dungeon:5(((((((@....####+.###... Noise: ---------  Time: 4134.8 (0.0)..j.........# ..# #.#. a) +0 trident$...........# #... #... Throw: 2 boomerangsj.###.............. .... #............. ...#........... ..#. jjj 3 gnolls (2 polearms, 1 wandering)#...........#..........  You throw a boomerang. The boomerang barely misses the gnoll. _A gnoll comes into view. It is wielding a +1 spear of freezing.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hiAuh t)Auh V..j...:Auh "Throw: 2 boomerangs  Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hit)  You throw a boomerang. The boomerang closely misses the gnoll.The gnoll shouts!Auh ,Auhh j.j..jj)Auh7 ===5.9 (1.1 _Auh Auh AuhO6$...# #..#.#.#... #.#.###....##.#..#.#.##..###..#.......#[..#.#..##...###..#....##......##.#...###....#.#.#....j........+.###....j..:.@...####+.###...#.# ..# #.#.#$.# #... #...#.j###... #.#. ..#. #.#.Auh-AuhAuh.j.jj.Auh5--60AuhAuhAuh N$...# #..#.#.#.#.. #.#.###....##.#...#.#.##..###..#.#.....#[..#.#..##...###..#.#.##......##.#..###....#.#.#.#....j.+.###.....j.:..@..####+.###...#..# ..# #.#.#.$.j.# #... #...#... #..#...#. #.#.AuhpV.j.jj.AuhVA--7Auh_AuhbbAuh $...# #..#.#.#.#... Auh #.#.###....##.#.#..#.#.##..###..#.#......#[..#.#.#.##...###..#.#..##......##.#.#.###....#.#.#.#......j......+.###......j:...@.####+.###...#.#Auh ...j.# ..# #.#.#.#$.# #... #...#..###... #..#... ..#. #.. Auh Auh Auh Auhs .j.j.jAuh8 &8Auh Auh AuhZ$...# #..#.#.#.#.#.. #.#.###....##.#.#...#.#.##..###..#.#.#.....#[..#.#.#..##...###..#.#.#.##......##.#.#..###....#.#.#.#.#......j.....+.###...#......j....@####+.###...#.#.....j.# ..# #.#.#.#.$.# #... #...###...###....... ... .. #...... ... .#.... ..#. .#.... .#.Auh,..AuhhAuhAuhAuh5$.j:j.jAuh$&9Auh.Auh0Auha..##....'......AuhAuhAuhAuh.jj.j.Auh'40Auh?AuhQ( _You open the door.Auh S.........# #....###...# $...# #..#.#.#.#.#).. #.#.###....##..#########.#.##..###.......#[..#..##...###....##......#.Auh) ...###....#.#.#.#.#...j...@........###...##......j.j...####+.###...#.#...# ..# #.#.#.#.#$.....# #... #...###...###...... .. #..... .#...... ..#. .#...... ..#............Auh Auh Auh; AuhD j.j:..jAuh &1Auh# AuhJ Q _There is an open door here.Auhr.# #....###...#$...# #..#.#.#.#.#)#.. #.#.###....##.#.#.#..#########.#.##..###..#.#.#...........#[..#.#.#.#.....##...###..#.#.#....##......##.#.#.#.###....#.#.#.#.#.#.j.j..'###...#AuhsY......:..j..####+.###...#.#...# ..# #.#.#.#.#.$.....###........ ... .. #............. ... .#............ ..#. .#............ . Auh`uAuhvAuh}wAuhT.j.j.jAuh-2 _AuhAAuhAuh5L.........# #....###...### halotheman the Poker$...# #..#.#.#.#.#)# Merfolk..#.#.###....##.#.#.## Health: 62/62 ========================..#########.#.##..###..#.#.#.. Magic: 8/8========================..................#[..#.#.#.#. AC: 8Str: 16.............##...###..#.#.#.. EV: 14Int: 7.............##......##.#.#.## SH: 0Dex: 16............###....#.#.#.#.#.# XL:  8 Next: 25% Place: Dungeon:5........j.j.*@.......###...### Noise: ---------  Time: 4142.9AuhPMT (0.0)......:...j*####+.###...#.#... a) +0 trident............# ..# #.#.#.#.#. Throw: 2 boomerangs$...........# #... #...###....###.............. ... .... #............. ... ... jjj 3 gnolls (2 polearms)#............ ..#. ...#...............#............ _You open the door. _There is an open door here.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hit)AuhQ .........# #....###...### halotheman the Poker$...# #..#.#.#.#.#)# Merfolk..#.#.###....##.#.#.## Health: 62/62 ========================..#########.#.##..###..#.#.#.. Magic: 8/8========================..................#[..#.#.#.#. AC: 8Str: 16Auh .............##...###..#.#.#.. EV: 14Int: 7.............##......##.#.#.## SH: 0Dex: 16............###....#.#.#.#.#.# XL:  8 Next: 25% Place: Dungeon:5........j.j.(@.......###...### Noise: ---------  Time: 4142.9 (0.0)......:...j(####+.###...#.#... a) +0 trident............# ..# #.#.#.#.#. Throw: 2 boomerangs$...........# #... #...###....###.............. ... .... #............. ... ... Auh jjj 3 gnolls (2 polearms)#............ ..#. ...#...............#............Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 club (66% to hit)  You throw a boomerang. The boomerang hits the gnoll.  The gnoll is heavily wounded.AuhVk .'.Auhn BAuh5x .j.j.j4.0 (1.1 _Auh AuhB .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 62/62 ========================  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16 Auhk ............###....#.#.#.#.#.# XL:  8 Next: 25% Place: Dungeon:5  .........j.j*@.......###...### Noise: ---------  Time: 4144.0 (0.0)  ......:....j####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  ..###.............. ... ...  . #............. ... ... jjj 3 gnolls (2 polearms) #............ ..#. ... #............ ... #............ Aim: a gnoll, wielding a +0 club (66% to hit)  You throw a boomerang. The boomerang hits the gnoll. _The gnoll is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (heavily wounded, 68% to hit)Auh .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk Auh v .. #.#.###....##.#.#.## Health: 62/62 ========================  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Auh:Int: 7  .............##......##.#.#.## SH: 0Dex: 16 Auh ............###....#.#.#.#.#.# XL:  8 Next: 25% Place: Dungeon:5  .........j.j'@.......###...### Noise: ---------  Time: 4144.0 (0.0)  ......:....j####+.###...#.#... a) +0 trident Auh ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  ..###.............. ... ... AuhF . #............. ... ... jjj 3 gnolls (2 polearms) #............ ..#. ... #............ ... #............ AuhYou throw a boomerang. The boomerang hits the gnoll. _The gnoll is heavily wounded.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (heavily wounded, 68% to hit)  You reach to attack! You puncture the gnoll!Auhs,Auh   $...# )  ..  ##  ...#[  .....###  .......##......  ......###....#.  ....j)'@.......  :....j####+.###  ......# ..#  $...........# #...   j.. ...  . #... ...  #.. ..#.      Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 club (heavily wounded, 68% to hit)  You reach to attack! You puncture the gnoll!  You kill the gnoll!  A gnoll comes into view. It is wielding a +0 flail.56---6=9 (0.9Auh?AuhE _The gnoll hits you from afar with a +0 halberd.Auhy .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 56/62 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Auh`Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 26% Place: Dungeon:5  ..........j)'@.......###...### Noise: =--------  Time: 4144.9 (0.0)  ......:....j####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  ..###.j............ ... ...  . #............. ... ... jjj 3 gnolls (2 polearms) #............ ..#. ...Auh #............ ... #............ You kill the gnoll!A gnoll comes into view. It is wielding a +0 flail. _The gnoll hits you from afar with a +0 halberd.  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (68% to hit)Auhg .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 56/62 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 26% Place: Dungeon:5  ..........j)'@.......###...### Noise: =--------  Time: 4144.9 (0.0)  ......:....j####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  ..###.Auh iuj............ ... ...  . #............. ... ... jjj 3 gnolls (2 polearms) #............ ..#. ... #............ ... #............ Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (68% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the gnoll!AuhjAuhrjAuhWu##...#.....###.......##............###....#......j'@.......:....)####+.###..........j... 2 gnolls (1 polearm).Auhk}85/937=5.6 (0.72 boomerangsBerserk Auh!  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 halberd (68% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the gnoll! _You kill the gnoll!Auh  .........# #....###...### halotheman the PokerAuh  $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 85/93 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16 Auh.  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 27% Place: Dungeon:5  ...........j*@.......###...### Noise: ==-------  Time: 4145.6 (0.0)  ......:....)####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  Berserk  ..###..j........... ... ...  . #............. ... ... jj 2 gnolls (1 polearm) #............ ..#. ... #............ ... #............ Auh A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the gnoll! _You kill the gnoll!Reach: a) +0 tridentPress: ? - help, Dir - move targetAuh WAim: a gnoll, wielding a +1 spear of freezing (68% to hit)AuhƼ .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 85/93 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 27% Place: Dungeon:5  ...........j'@.......###...### Noise: ==-------  Time: 4145.6 (0.0)  ......:....)####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangsAuh   $...........# #... #...###..  Berserk  ..###..j........... ... ...  . #............. ... ... jj 2 gnolls (1 polearm) #............ ..#. ... #............ ... #............ You feel yourself moving faster! You feel mighty! You puncture the gnoll! _You kill the gnoll!Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +1 spear of freezing (68% to hit)  You reach to attack! You puncture the gnoll!-6.1 (0.5AuhAuh_You kill the gnoll!Reach: a) +0 tridentPress: ? - help, Dir - move target  Aim: a gnoll, wielding a +1 spear of freezing (68% to hit)  You reach to attack! You puncture the gnoll! _The gnoll is almost dead.Auh]N+ .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 85/93 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8========================  ..................#[..#.#.#.#. AC: 8AuhNStr: 16  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 27% Place: Dungeon:5  ...........j*@.......###...### Noise: =--------  Time: 4146.1 (0.0) Auh O ......:....)####+.###...#.#... a) +0 trident Auh-O ............# ..# #.#.#.#.#. Throw: 2 boomerangs AuhLOq $...........# #... #...###..  Berserk AuhOs ..###..j........... ... ... AuhO . #............. ... ... jj 2 gnolls (1 polearm) AuhO:#............ ..#. ... AuhO&#............ ... AuhP!#............ AuhPAim: a gnoll, wielding a +1 spear of freezing (68% to hit)  You reach to attack! You puncture the gnoll! Auh=Pb_The gnoll is almost dead.Reach: a) +0 tridentAuh[PPress: ? - help, Dir - move targetAim: a gnoll, wielding a +1 spear of freezing (almost dead, 68% to hit)Auh9g .........# #....###...### halotheman the Poker $...# #..#.#.#.#.#)# Merfolk  .. #.#.###....##.#.#.## Health: 85/93 =====================---  ..#########.#.##..###..#.#.#.. Magic: 8/8======================== Auhg9 ..................#[..#.#.#.#. AC: 8Str: 16  .............##...###..#.#.#.. EV: 14Int: 7  .............##......##.#.#.## SH: 0Dex: 16  ............###....#.#.#.#.#.# XL:  8 Next: 27% Place: Dungeon:5 Auh8h- ...........j'@.......###...### Noise: =--------  Time: 4146.1 (0.0)  ......:....)####+.###...#.#... a) +0 trident  ............# ..# #.#.#.#.#. Throw: 2 boomerangs  $...........# #... #...###..  Berserk  ..###..j........... ... ... Auh\h . #............. ... ... jj 2 gnolls (1 polearm) #............ ..#. ...Auh~h+ #............ ... Auhh#............ You reach to attack! You puncture the gnoll! _The gnoll is almost dead.AuhhVReach: a) +0 tridentPress: ? - help, Dir - move targetAuhhAim: a gnoll, wielding a +1 spear of freezing (almost dead, 68% to hit)  You reach to attack! You puncture the gnoll!Auh qAuh|)j.   gnollAuhnn6=9-6 (0.5AuhxAuh _The gnoll is almost dead.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +1 spear of freezing (almost dead, 68% to hit)  You reach to attack! You puncture the gnoll! _You kill the gnoll!Auh0 .# #....###... $...# #..#.#.#.#.#) .. #.#.###....##.#.#. ..#########.#.##..###..#.#.# ..........#[..#.#.#.# ....##...###..#.#.# ...##......##.#.#. .###....#.#.#.#.#. .)Auhn1.###... ......:....)####+.###...#.# ..# ..# #.#.#.#.# $.j...# #... #...###.. ..###........ ...  . #............. ...  #............ ..#.  #............  #.AuhS3Auh=Tj.Auhy=!7Auh=Q=-7.3 (0.7AuhWFAuhJQ _There is an open door here.AuhF .# #....###... $...# #..#.#.#.#.# .. #.#.###....##.#.#. ..#.#.##..###..#.#.# .......#[..#.#.#. ..##...###..#.#.# ..##......##.#.#. .###....#.#.#.#.# .@'AuhA.###... ......:....)####+.###...#.# .j..# ..# #.#.#.#. $.# #... #...### ..###........ ...  . #....... ...  #...... ..#.  #......  #.Auh)=8.0Auh,Auh3 _You feel a strong urge to attack something.Things that are here: _a +1 spear of freezing; a +0 clubAuh .........# #....###...# halotheman the Poker $...# #..#.#.#.#.# Merfolk .. #.#.###....##.#.#. Health: 87/93 ======================-- ..#########.#.##..###..#.#.# Magic: 8/8======================== ..................#[..#.#.#. AC: 8Str: 16 .............##...###..#.#.# EV: 14Int: 7 .............##......##.#.#. SH: 0Dex: 16 ............###....#.#.#.#.# XL:  8 Next: 29% Place: Dungeon:5 ...........@'........###...# Noise: ---------  Time: 4148.0 (0.0) ......:...*)####+.###...#.#. a) +0 trident .........j..# ..# #.#.#.#. Throw: 2 boomerangsAuhl $...........# #... #...###. Berserk  ..###.............. ... . . #............. ... . j   gnoll #............ ..#. . #............ . #............ _You feel a strong urge to attack something.Things that are here: _a +1 spear of freezing; a +0 club  Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (68% to hit)Auho' .........# #....###...# halotheman the Poker $...# #..#.#.#.#.# Merfolk .. #.#.###....##.#.#. Health: 87/93 ======================-- Auh(T..#########.#.##..###..#.#.# Magic: 8/8======================== ..................#[..#.#.#. AC: 8Str: 16 .............##...###..#.#.# EV: 14Int: 7 .............##......##.#.#. SH: 0Dex: 16 ............###....#.#.#.#.# XL:  8 Next: 29% Place: Dungeon:5 ...........@'........###...# Noise: ---------  Time: 4148.0 (0.0) ......:....)####+.###...#.#. a) +0 trident AuhP).........j..# ..# #.#.#.#. Throw: 2 boomerangs $...........# #... #...###. Berserk  ..###.............. ... . . #............. ... . j   gnoll #............ ..#. . #............ . #............ Auh)Things that are here: _a +1 spear of freezing; a +0 club  Reach: a) +0 tridentPress: ? - help, Dir - move targetAuh)wAim: a gnoll, wielding a +0 flail (68% to hit)  You reach to attack! You puncture the gnoll!Auh4hj. AuhY5O8==7 (0.7Auh<Auh? _a +1 spear of freezing; a +0 club  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (68% to hit)  AuhI@You reach to attack! You puncture the gnoll! _The gnoll is almost dead.AuhB .........# #....###...# halotheman the Poker $...# #..#.#.#.#.# Merfolk .. #.#.###....##.#.#. Health: 88/93 ======================--Auh ..#########.#.##..###..#.#.# Magic: 8/8======================== ..................#[..#.#.#. AC: 8Str: 16 .............##...###..#.#.# EV: 14Int: 7AuhG .............##......##.#.#. SH: 0Dex: 16 ............###....#.#.#.#.# XL:  8 Next: 29% Place: Dungeon:5 ...........@'........###...# Noise: ==-------  Time: 4148.7 (0.0) Auhx)......:...j)####+.###...#.#. a) +0 trident ............# ..# #.#.#.#. Throw: 2 boomerangsAuh $...........# #... #...###. Berserk  AuhΝ..###.............. ... . . #............. ... . j   gnollAuhB #............ ..#. .Auh= #............ . AuhDt#............ Aim: a gnoll, wielding a +0 flail (68% to hit)  AuhjYou reach to attack! You puncture the gnoll! _The gnoll is almost dead.Reach: a) +0 tridentAuhPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (almost dead, 68% to hit)Auh .........# #....###...# halotheman the Poker $...# #..#.#.#.#.# Merfolk .. #.#.###....##.#.#. Health: 88/93 ======================-- ..#########.#.##..###..#.#.# Magic: 8/8======================== ..................#[..#.#.#. AC: 8Str: 16 .............##...###..#.#.# EV: 14Int: 7 .............##......##.#.#. SH: 0Dex: 16 ............###....#.#.#.#.# XL:  8 Next: 29% Place: Dungeon:5 ...........@'........###...# Noise: ==-------  Time: 4148.7 (0.0) ......:...j)####+.###...#.#. a) +0 trident ............# ..# #.#.#.#. Throw: 2 boAuhomerangs $...........# #... #...###. Berserk  ..###.............. ... . . #............. ... . j   gnoll #............ ..#. . #............ . #............ You reach to attack! You puncture the gnoll! _The gnoll is almost dead.Reach: a) +0 tridentPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (almost dead, 68% to hit)  You hit the gnoll.AuhAuh)930-9.3 (0.6Auh _The gnoll is almost dead.  Reach: a) +0 trident  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 flail (almost dead, 68% to hit)  You hit the gnoll. _You kill the gnoll!Auh6X .# #....###... $...# #..#.#.#.#. .. #.#.###....##.#.# ..#.#.##..###..#.#. .....#[..#.#.# .##...###..#.#. .##......##.#.# .###....#.#.#.#. )'.###... ......:...))####+.###...#.# .# ..# #.#.#.# $.# #... #...### ..###....... ...  . #...... ...  #..... ..#.  #....  #.Auh}CAuh.D"90AuhjD=--50.0 (0.7Berserk Auh"MAuhOAuhtAuhAuh Auh8-Auh` 0  You start resting.Auh *6 (0.6Auh$Auh'k _You feel a strong urge to attack something.Auh 3Auh Auh9+   $...#  .. #.#.# ..#########.#.# ..................#[ .............# .............# ............###... ..........@)'..... ......:...))####+. Auh.............# ..# 2 boomerangs $...........# #...  ..###........  . #.............  #............  #.......... Auh0 0  You start resting.You are no longer berserk.Auh061/62=1.3 (0.7Slow -Berserk Auh3Auh _You are exhausted. You feel yourself slow down.AuhT .# #....###...#$...# #..#.#.#.#.#.. #.#.###....##.#.#...#.#.##..###..#.#.#.....#[..#.#.#..##...###..#.#.#.##......##.#.#..###....#.#.#.#.#.'..###...#Auh(U}......:...))####+.###...#.#..# ..# #.#.#.#.$.# #... #...###...###....... ... .. #...... ...AuhFU .#..... ..#. .#.Auh^U,... AuhuU2. AuhaAuhbZ2=2.8 (1.5AuhiAuhn~  Things that are here: _a +1 spear of freezing; a +0 clubAuh U .# #....###... $...# #..#.#.#.#. .. #.#.###....##.#.# ..#.#.##..###..#.#. .....#[..#.#.# .##...###..#.#. .##......##.#.# .###....#.#.#.#. )'..###... ......:...))####+.###...#.# AuhVf.# ..# #.#.#.# $.# #... #...### ..###....... . . #...... . #..... ..#. #...  #.Auh_Auh`.4.3 _AuhlAuhQoAuhj/   $#.#.#.#..#.#.###....##.#.##########.#.##..###..#.#.................#[..#.#.###...###..#.#.Auh/ ##......##.#.####....#.#.#.#.)'........###..:...@)####+.###...#.#......# ..# #.#$#... #...##..###....... ... Auh0 C..#............AuhA =5.8AuhC AuhH  Things that are here: _a +0 flail; a gnoll corpseAuh$...# #..#.#.#.#.#.. #.#.###....##.#.#...#.#.##..###..#.#.#.....#[..#.#.#..##...###..#.#.#.##......##.#.#..###....#.#.#.#.#.)'..###...#......:...)@####+.###...#.#..# ..# #.#.#.#.$.# #... #...###.Auhv..###....... ... .. #...... ... .#.... ..#. .#.... .#...AuhdAuhY.7.3 _AuhAuh  Things that are here: _a +0 halberd; a gnoll corpseAuhM........###.. $...# #..#.#.#.#.# #.#.###....##.#.#.#########.#.##..###..#.#.#.....#[..#.#.#.##...###..#.#.#.##......##.#.#..###....#.#.#.#.....@'........###...#:...))####+.###... ..# #.#.#.$....# #... #...###..###.............. ... ..#..........AuhAuh J=8.8 _AuhAuh?~  Things that are here: _a +1 spear of freezing; a +0 clubAuhq Auhx Inventory: 23/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon) Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)l - a ring of magical power  w - a +6 ring of strength Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]AuhAuhAuh,.........# #....###...# halotheman the Poker$...# #..#.#.#.#.# Merfolk..#.#.###....##.#.#. Health: 62/62 ========================..#########.#.##..###..#.#.# Magic: 8/8========================..................#[..#.#.#. AC: 8Str: 16Auh5.............##...###..#.#.# EV: 14Int: 7.............##......##.#.#. SH: 0Dex: 16............###....#.#.#.#.# XL:  8 Next: 30% Place: Dungeon:5Auh...........@'........###...# Noise: ---------  Time: 4158.8 (0.0)......:...))####+.###...#.#. a) +0 trident............# ..# #.#.#.#. Throw: 2 boomerangsAuh$...........# #... #...###. Slow -Berserk ..###.............. ... .. #............. ... .#............ ..#. .#.............#............Things that are here: _a +0 flail; a gnoll corpseThings that are here: _a +0 halberd; a gnoll corpseAuh }Things that are here: _a +1 spear of freezing; a +0 clubAuhCAuhoAuhAuhDAuh Auh Pick up what? 23/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +1 spear of freezing [Up|Down] selectAuh [Esc] exit Letters toggle [.|Space] toggle selected[top]Auh. A +1 spear of freezing. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 7.4At 100% training you would reach 12.0 in about 0.8 XLs.At current training (20%) you reach 12.0 in about 3.0 XLs.Auh Current attack delay: 1.0. Damage rating: 9 (Base 6 x 115% (Str) x 124% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 5 of the Dungeon. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {freeze} {melee weapon}AuhϷ Pick up what? 23/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 club  b - a +1 spear of freezing [Up|Down] selectAuh¸ [Esc] exit Letters toggle [.|Space] toggle selected[top]Auh +[Enter] accept (1 chosen)AuhgAuhoAuhx,.........# #....###...# halotheman the Poker$...# #..#.#.#.#.# Merfolk..#.#.###....##.#.#. Health: 62/62 ========================..#########.#.##..###..#.#.# Magic: 8/8========================..................#[..#.#.#. AC: 8Str: 16Auhx.............##...###..#.#.# EV: 14Int: 7.............##......##.#.#. SH: 0Dex: 16............###....#.#.#.#.# XL:  8 Next: 30% Place: Dungeon:5...........@'........###...# Noise: ---------  Time: 4158.8 (0.0)Auh(y>......:...))####+.###...#.#. a) +0 trident............# ..# #.#.#.#. Throw: 2 boomerangs$...........# #... #...###. Slow -Berserk ..###.............. ... .AuhVy. #............. ... .#............ ..#. .#.............#............Things that are here: _a +0 flail; a gnoll corpseThings that are here: Auhy_a +0 halberd; a gnoll corpseThings that are here: _a +1 spear of freezing; a +0 clubAuhC60.3 (1.5Auh}Auhu_ _a +0 flail; a gnoll corpse  Things that are here: _a +0 halberd; a gnoll corpse  Things that are here: _a +1 spear of freezing; a +0 club _x - a +1 spear of freezingAuh0Auh4Inventory: 24/52 slots Hand Weapons (go to first with )) Auh5e a - a +0 trident (weapon)  x - a +1 spear of freezing Auh/5Missiles (go to first with ()  d - 3 throwing netse - a javelin AuhR5 o - 2 boomerangs (quivered) Armour (go to first with [) Auhp5w b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn) Auh5& n - a scarf of repulsion (worn) Auh5Jewellery (go to first with "=)  q - an amulet of regeneration (worn) Auh5N r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)Auh5Wl - a ring of magical power  w - a +6 ring of strength Auh63Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation Auhx6[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Auh a - a +0 trident (weapon). A fishing spear improved with a longer shaft and a three-pronged metal head. Auh Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Auh Your skill: 7.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.2 XLs.  At current training (20%) you reach 14.0 in about 4.5 XLs. Auh Damage rating: 12 (Base 9 x 115% (Str) x 124% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetAuh; with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Auh aStash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “Without noticing the occupations of an intervening day or two, which, as they  consisted of the ordinary sylvan amusements of shooting and coursing, have Auh }(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.AuhLInventory: 24/52 slots Hand Weapons (go to first with ))  a - a +0 trident (weapon)  x - a +1 spear of freezing Missiles (go to first with ()  d - 3 throwing nets  e - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)  l - a ring of magical power  w - a +6 ring of strength Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [uhc37mEsc] exit[top]Auh,9x - a +1 spear of freezing. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12. AuhX-q Your skill: 7.4; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.8 XLs.  At current training (20%) you reach 12.0 in about 3.0 XLs.  Current attack delay: 1.0. Damage rating: 9 (Base 6 x 115% (Str) x 124% (Skill) + 1 (Ench)). Auh-Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetAuh-with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Auh.You took it off a gnoll on level 5 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.AuhbPAuh.eAuh o+Auhlo7.........# #....###...# halotheman the Poker$...# #..#.#.#.#.# Merfolk..Auho#.#.###....##.#.#. Health: 62/62 ========================Auho..#########.#.##..###..#.#.# Magic: 8/8========================Auhp..................#[..#.#.#. AC: 8Str: 16.............##...###..#.#.# EV: 14Auh5pInt: 7.............##......##.#.#. SH: 0Auh]p-Dex: 16Auhp............###....#.#.#.#.# XL:  8 Next: 30% Place: Dungeon:5Auhp...........@'........###...# Noise: ---------  Time: 4160.3 (0.0)Auhp......:...))####+.###...#.#. x) +1 spear (freeze)............# ..# #.#.#.#. Throw: 2 boomerangsAuhq$...........# #... #...###. Slow -Berserk Auh(qC..###.............. ... .. #............. ... .AuhLq#............ ..#. .#.............Auhuq#............ _a +0 halberd; a gnoll corpseThings that are here: Auhq_a +1 spear of freezing; a +0 club _x - a +1 spear of freezingYou unwield your +0 trident.  Your +1 spear of freezing glows with a cold blue light!AuhB1.8 (1.5AuhAuhPG  Things that are here: _a +1 spear of freezing; a +0 club _x - a +1 spear of freezing  You unwield your +0 trident.r +1 spear of freezing glows with a cold blue light! _x - a +1 spear of freezing (weapon)AuhAuh~Inventory: 24/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)a - a +0 trident Missiles (go to first with ()  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) AuhpArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=) Auh q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)Auh7l - a ring of magical power  w - a +6 ring of strength Wands (go to first with /)Auhhu - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation Auh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Auh[ a - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Auh[ Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 7.4; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 1.2 XLs.  At current training (20%) you reach 14.0 in about 4.5 XLs. Auh[ Damage rating: 12 (Base 9 x 115% (Str) x 124% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. AuhP\ It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ Auhz\ “Without noticing the occupations of an intervening day or two, which, as they  consisted of the ordinary sylvan amusements of shooting and coursing, have Auh\ ](w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.AuhA AuhO Auh[U F.........# #....###...# halotheman the Poker$...# #..#.#.#.#.# Merfolk..#.#.###....##.#.#. Health: 62/62 ========================AuhU ..#########.#.##..###..#.#.# Magic: 8/8========================..................#[..#.#.#. AC: 8Str: 16.............##...###..#.#.# EV: 14Int: 7AuhV .............##......##.#.#. SH: 0Dex: 16Auh?V ............###....#.#.#.#.# XL:  8 Next: 30% Place: Dungeon:5AuhsV ...........@'........###...# Noise: ---------  Time: 4161.8 (0.0)......:...))####+.###...#.#. x) +1 spear (freeze)AuhV ............# ..# #.#.#.#. Throw: 2 boomerangsAuhV $...........# #... #...###. Slow -Berserk AuhV ..###.............. ... .. #............. ... .#............ ..#. .Auh.W \#.............#............Auh[W Things that are here: _a +1 spear of freezing; a +0 club _x - a +1 spear of freezingAuhW You unwield your +0 trident.  Your +1 spear of freezing glows with a cold blue light! _x - a +1 spear of freezing (weapon)Auhc Auhc ,3.3 (1.5Auhj AuhIo H _a +1 spear of freezing; a +0 club _x - a +1 spear of freezing  You unwield your +0 trident.r +1 spear of freezing glows with a cold blue light! _x - a +1 spear of freezing (weapon) _You drop a +0 trident.Auh $#.#.#.#..#.#.###....##.#.#.#########.#.##..###..#.#.#................#[..#.#.#.##...###..#.#.###......##.#.#.###....#.#.#.#.#)'........###..:...)@####+.###...#.#.......# ..# #.#$#... #...##..###....... ...    .... ..#. ... Auh8Auhѐ'4.8AuhMAuhڞ  Things that are here: _a +0 halberd; a gnoll corpseAuh $...# #..#.#.#.#. .. #.#.###....##.#.# ..#.#.##..###..#.#. .....#[..#.#.# .##...###..#.#. .##......##.#.#Auh%r .###....#.#.#.#. .)'..###... ......:...@)####+.###...#.# .# ..# #.#.#.# $.# #... #...###AuhR ..###....... ... Auh . #...... . #Auh.... ..#. #...Auh`. #...AuhEAuh.6.3 _AuhAuh<  Things that are here: _a +0 flail; a gnoll corpseAuh  $...# #..#.#.#.# .. #.#.###....##.#. ..#.#.##..###..#.# .....#[..#.#. .##...###..#.# .##......##.#. .###....#.#.#.# .)'..### ......:..@))####+.###...#. .# ..# #.#.#. $.# #... #... ..###....... ... . #..... ... #... ..#. #..  #.Auha7.8 _Auh a $...# #..#.#.#. .. #.#.###....##.# ..#.#.##..###..#. .....#[..#.# .##...###..#. .##......##.# .###....#.#.#. .)'.Auhp .### ......:.@.))####+.###...# .# ..# #.#.# $.# #... #... ..###...... ... . #Auh .... ... #. ..#. #. #Auh (.Auh<Auh'9.3Auh#Auhc'AuhX $...# #..#.#.# .. #.#.###....##. ..#.#.##..###..# ....#[..#. .##...###..# .##......##. .###....#.#.# .)'..### ......:@..))####+.###... .# ..# #.#. $.# #... #... ..###...... ... . #... ... #.. ..#. #.. #..AuhAuh4(70.8AuhAuh  $...# #..#.#.. #.#.###....##.#.#.##..###...#[..#.##...###...##......##.###....#.#..)'...@...))####+.###.# ..# #.#.$.# #... #.###. . #. . #. ..# #... #...2.3  You pick up a Trismegistus Codex and begin reading...3.8 (3.0  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.AuhO Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice32% 2b - Mephitic CloudConjuration/Alchemy/Air 52% 3  c - PasswallEarth52% 3  d - SwiftnessAir52% 3  e - Freezing CloudConjuration/Ice/Air99% 5  f - Hellfire MortarFire/Earth/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpAuh<[Esc] exitAuh4Auh!=AuhE$...# #..#.#. halotheman the Poker...AuhuF#.#.###....## Merfolk...#########.#.##..###.. Health: 62/62 ========================...................#[..# Magic: 8/8========================..............##...###.. AC: 8AuhGStr: 16..............##......## EV: 14Int: 7.............###....#.#. SH: 0Dex: 16............)'........## XL:  8 Next: 30% Place: Dungeon:5.......@...))####+.###.. Noise: ---------  Time: 4173.8 (0.0).............# ..# #.# x) +1 spear (freeze).$...........# #... #.. Throw: 2 boomerangs...###.............. .. Slow -Berserk .. #............. ... #............ ..##............#............ _a +0 halberd; a gnoll corpseAuhAH Things that are here: _a +0 flail; a gnoll corpseYou pick up a Trismegistus Codex and begin reading...  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library.AuhR:  Okay, then.AuhRAuh+SAuhq\AuhV_. _Auh $...# #..#.#. #.#.###.....#.#.##..###.#[...##...###.##.......###....#.#.)'..))####+.###.# ..# #..$.# #... #.###. . #. . #. ... #.... #....5.3 (1.5 _Auh ~ $...# #..#.. #.#.###.....#.#.##..###.#[.##...###.##.......###....#..)'..))####+.###.# ..# #Auh .$.# #... #.###. .. #... #. .. #........ #.....Auh) =6.8AuhZ4 Auh7 Auhw $...# #..#. #.#.###.#.#.##...#[.##....##.###....#.)'.))####+..# ..# .$.# #... Auh(".###.. #... #... #......... #.......Auh=8.3AuhAuhAuh&p $...# #... #.#.###.#.#.##...#.##....##.###.....)'.))####+.AuhY'.# ..#.$.# #....###.. #.. #.... #...Auh'O.. #...Auh9S9.8Auh>AuhCZE.......#.#.##########..#..............##.#)'..))####+.#..# .$AuhZ#.....###.... #. .........AuhbAuh3c!81.3AuhXhAuhjAuhui . #.#.###.#.#.##....##...#.###.####.)'#.))####+.#.# ..#.....$.# ##.####.# #..#Auhfjs.# #....#.# #.....#.# #.....#.#AuhuAuh\v'2.8AuhzAuh|Auh6c  . #.#.###.#.#.##.## #.## #Auhc .### #.)' #.))####+ #.#  #.....$.# # #Auhd .### #.# #.. #AuhQd ^.# #.... Auhd  #.# #. Auhd z #.# #. Auhd / #Auh-e ?.#AuhHu Auhv 34.3Auh_ Auh  Auh M_You feel yourself speed up.Auhέ ..########...............## ##Auh )'..))####+..# .#..###.... #....Auh A50Auh l6.3 (2Auh > _You now have 282 gold pieces (gained 8).AuhB Auh n Spells (Memorise)TypeAuh1 Failure Level  a - Ensorcelled Hibernation Hexes/Ice32% 2b - Mephitic CloudAuh_ Conjuration/Alchemy/Air 52% 3  c - PasswallEarth52% 3  d - SwiftnessAuh XAir52% 3  e - Freezing CloudConjuration/Ice/Air99% 5  f - Hellfire MortarFire/Earth/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpAuh <[Esc] exitAuhg4 , Passwall Allows the caster to travel a short distance through an adjacent rock wall and emerge again on the other side. This spell takes an unusally long time to cast, during which the caster will be unable to act, but also gain increased armour from their attunement to the rock. Level: 3School: EarthFail: 52% Power: 0% Range: 3 Noise: Silent Miscasting this spell causes magic contamination and also deals up to 18 fragmentation damage. Auh5 This spell would have no effect right now because you aren't next to any passable walls. _________________ “He says the best way out is always through.”  -Robert Frost, _A Servant to Servants_. 1915. Auh& Spells (Memorise)TypeFailure Levela - Ensorcelled HibernationHexes/Ice32% 2  b - Mephitic CloudConjuration/Alchemy/Air 52% 3  c - PasswallEarthAuhǰ52% 3  d - SwiftnessAir52% 3  e - Freezing CloudConjuration/Ice/Air99% 5  f - Hellfire MortarFire/Earth/Forgecraft 100% 7 AuhK7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAuh Auh Auh .........#########.#.##. halotheman the Poker........................ Merfolk....................##.. Health: 62/62 ========================#..................##.. Magic: 8/8========================#.................###.. AC: 8Str: 16#................)'.... EV: 14Int: 7#...............))####+ SH: 0Dex: 16Auh #.................# . XL:  8 Next: 30% Place: Dungeon:5#.....@...........# #. Noise: ---------  Time: 4186.3 (0.0)#.......###............ x) +1 spear (freeze)#.......# #............ Throw: 2 boomerangs#.......# #............ -Berserk #.......# #............#.......# #............#.......##.......#You pick up a Trismegistus Codex and begin reading...  You add the spells Mephitic Cloud, Freezing Cloud and Hellfire Mortar to your _library. _Okay, then. _You feel yourself speed up. _You now have 282 gold pieces (gained 8).AuhP #.......#  Okay, then.Auh Auh@ Auh . _Auh   ##########.#.##......###.)'....))####+ ...# ##.......###............ Throw: 2 boomerangs#.......# #............ -Berserk #.......#7.3 (1 _Auhh $...#  ##########.#.##......###.)'....))####+ ...# ###.....#............8Auht9......$...#  ##########.#.##......###.)'....))####+ ...# ###.. . #............ Auh?AuhB@%9AuhFFAuhHAuh;*M$..# ......$...#  ##########.#.##Auh'......###.)'....))####+ #.................# #.AuhU..#.......#AuhyAuh&90AuhAuh+ _Found 13 gold pieces.AuhcTVM#..h$..# ......$...#  ##########.#.##......###.)'....))####+#.................# .h   jackal (asleep)#.......# #...Auh ^;1AuhbAuhdY _A jackal comes into view.Auh ? ...h..#..h$..# ......$...#  ##########.#.##....#Auh? M..###.)'....))####+ h 2 jackals (asleep)...# ###AuhI AuhZJ %2AuhQ AuhS Y _A jackal comes into view.AuhU............ halotheman the Poker......h..# .........### Merfolk........h# .........# # Health: 62/62 ========================......$.*# .........# # Magic: 8/8========================........*#$...# # AC: 8Str: 16.......*.##.#.### EV: 14Int: 7.......*.#########.#.##. SH: 0Dex: 16.......*................ XL:  8 Next: 30% Place: Dungeon:5.......@............##.. Noise: ---------  Time: 4192.3 (0.0)##..................##..AuhWV x) +1 spear (freeze)#.................###.. Throw: 2 boomerangs#................)'.... -Berserk #...............))####+#.................# . hh 2 jackals (asleep)#.................# #.#.......###............#.......# #............ _A jackal comes into view. _A jackal comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)AuhX............ halotheman the Poker......h..# .........### Merfolk........h# .........# # Health: 62/62 ========================......$..# .........# # Magic: 8/8========================.........#$...# # AC: 8Str: 16.........##.#.### EV: 14Int: 7.........#########.#.##. SH: 0Dex: 16........................ XL:  8 Next: 30% Place: Dungeon:5.......@............##.. Noise: ---------  Time: 4192.3 (0.0)##..................##.. x) +1 spear (freeze)#........Auh5.........###.. Throw: 2 boomerangs#................)'.... -Berserk #...............))####+#.................# . hh 2 jackals (asleep)#.................# #.#.......###............#.......# #............Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the jackal.  You kill the jackal!Auh.(((((   jackalAuh.......hh3.4 (1.1 _AuhAuhAuh :............ halotheman the Poker.........# .........### Merfolk.......h.# .........# # Health: 62/62 ========================Auh ......$*.# .........# # Magic: 8/8========================.......*.#$...# # AC: 8Str: 16.......*.##.#.### EV: 14Int: 7.......*.#########.#.##. SH: 0Dex: 16.......*................ XL:  8 Next: 30% Place: Dungeon:5.......@............##.. Noise: ---------  Time: 4193.4 (0.0)##..................##.. x) +1 spear (freeze)Auh X#.................###.. Throw: 2 boomerangs#................)'.... -Berserk #...............))####+#.................# . h   jackal#.................# #.#.......###............Auh< #.......# #............You throw a boomerang. The boomerang hits the jackal. _You kill the jackal!Throw: 2 boomerangsAuhd Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a jackal (55% to hit)AuhŰJ............ halotheman the Poker.........# .........### Merfolk.......h.# .........# # Health: 62/62 ========================......$..# .........# # Magic: 8/8========================.........#$...# # AC: 8Str: 16Auh.........##.#.### EV: 14Int: 7.........#########.#.##. SH: 0Dex: 16........................ XL:  8 Next: 30% Place: Dungeon:5.......@............##.. Noise: ---------  Time: 4193.4 (0.0)##..................##.. x) +1 spear (freeze)#.................###.. Throw: 2 boomerangs#................)'.... -Berserk #...............))####+#.................# . h   jackal#.................# #.#.......###............Auhֱ%#.......# #............Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleAuhShift-Dir - straight lineAim: a jackal (55% to hit)  You throw a boomerang. The boomerang hits the jackal!  Auh#4You kill the jackal!Auhù†(((((AuhA>.....AuhhJAuhM34.5 (1.1 _Auh;TAuhUVAuhM ########......Auh|;#.†$..# ......$...#  ##########.#.##..Auh..#..####................)'....#.......###...AuhAuh+50AuhR Auh 3 M###### .....## .. ########......#.†$..# ......$...#  ##########.#.##....#.#.................###..#.............Auh< Auh< 06AuhC AuhEG c _You recover from your berserk rage.Auh M....# #####+###.####### ... .....## .. ########......#.†$..# ......$...#  ##########.#.##...............................##..#.............Auh <7Auh AuhH AuhxM###.................# ######+###.####### ... .....##AuhQy ... ########......#.†$..# ......$...#  #Auhyyr#########.#.##..........................AuhyK... ...Auhy+#.............Auh?Auhւ&8AuhAuhmAuhxt  #....# ###   #....# ######+###.#.##   ###### .... .....##   ...  #..  .# .  .†.# .#  .$..# .#  .# $...#  .# #.#.  .#Auh]yc#.#.##  ..  ...##  #.........##   #.......###   #Auhy.....)'   #.))####AuhAuh]&9AuhAuhlAuhEM#####...###.###.#.#####.................# ######+###.####### ...... .....## .... #########......#.†......$...#   ..........#########.#.##.. ...#............Auh=Auh(200Auh| AuhAuh+1.5 (2AuhAuhG? _You now have 295 gold pieces (gained 13).Auh)Auh7*Auh+Auh0Auh2Auh+3Auh^:x  You see here a jackal corpse.Auhz;AuhM< _Auh<Auh?AuhAAuhAAuhBAuh'EAuhGAuhGAuhoHAuhKAuhM,AuhtNAuhIQAuhT,AuhaAuhd,Auh3fAuhh,AuhhAuhSkAuhl,AuhAo,Auhp,AuhqAuh1sAuht,AuhuAuhx,AuhzAuhπN _You now have 312 gold pieces (gained 17).AuhQIAuhAuhAuh=AuhLAuh[AuhdAuhAuhAuhpBAuhAuhAuhAuhjAuhAuhAuh ,AuhAuhAuh0,AuhAuhAuh,AuhtAuhΫAuhܬ,AuhbAuhAuh,AuhAuhAuh,AuhAuhȴAuhֵ,Auh_AuhAuhָ,AuhOAuhgAuhx,Auh AuhAuh,Auh(Auh4Auh:,AuhAuh.####>........................... .#.......#.#.###.....#.######## .#.##.##.#.#.###.###.#........#.. .#.##.##...#......##.#.#####...#. .#....###..#......##.#....##...# .##....##..#......##.#.##.## ...........#.###.###.#.##.###+# ###....###...###.###.#.##.###....  #....# ###....@.........  #....# #######+###.#.##.###..##  ###### #.............##.###. #................#......  #########..................##  ..........#...........###.###.  ........†.#...........# #.###..  ..........#...........# #....###  ..........#...........#Auh% #..#.#.#309.0)'........................#..........#...........AuhAuhM======1.5 (30AuhoAuh= _As you open the door, it creaks loudly!Auh23Auh3AuhJAAuhMBAuhBAuhFV  There is an open door here.AuhGAuhH _Auh|HAuhJAuhJ,AuhlKAuhLAuhM,AuhNAuhPAuhQ,Auh/RAuhhSAuhT,AuhUAuhWAuhgY,AuhEZAuhw\Auh^,AuhI_Auh`Auhb,AuhbAuhdAuhf,AuhgAuhZkAuhlAuh mAuhmAuh{sAuh{AuhAuhAuhȌ,AuhwAuhAuhϔ,AuhڕAuhbAuh,AuhgAuhAuh:AuhAuhAuhhAuhҬAuhAuhAuhݱAuh,,Auh͵AuhGAuhAuhAuhyAuhAuh,AuhAuhAuhXAuh,AuhAuhx,AuhPAuh!AuhAuh,Auh+AuhAuh!,Auh6AuhAuh,AuhAuh Auh BAuh Auh ,Auh Auh Auh Auh Auh AuhL ,Auhy Auhq r _j - 5 fizzy ruby potions (gained 1)Auh Auh Auh Auh" Auhw$ ,Auh% Auh"' Auh( ,AuhX) Auh1 AuhC2 Auhs2 Auh4 Auh5 ,Auh7 Auh9 Auh: ,Auh?; Auh< Auh> ,AuhG? AuhA@ AuhrA ,AuhA AuhC Auh.F ,AuhF AuhH AuhI ,AuhEJ AuhnL AuhM ,AuhN AuhP AuhT ,AuhT AuhW AuhZ _17 Water Auh[ Auh_ T _Your legs become a tail as you enter the water.Auha H14 Auhb Auhd Auhe Auhe Auhf Auhv Auhz Auh{ Auh| Auh Auh: nAuh AuhE Auh AuhЊ ,Auh~ Auh Auh AuhW Auh Auhْ Auh% Auhc Auhڔ Auht AuhƗ Auh Auhl AuhX AuhƜ Auh Auh Auh Auh Auh< AuhѤ Auh Auh Auh˪ Auh Auhe AuhI ,Auh Auhf Auh& ,Auh Auhk Auh! AuhS Auh Auh= Auh] ,AuhW Auh Auh! #...##...###.. #. ... ...(... ........ ...# ....... ..#...#. ...# ...... Auh ..#...# ...# ....# ..#...####### ##....## #.........###......# ...#...#####..##......# ............#..#@#------Auh P95.1 (63.6 ....#######......# .................# Auh Y#................... ###~......~~~~######..  #PPP~~~~~~P~#  Auh( #P~PP~~P~P~~#  #~P~~~~~~~~~#  AuhC 9 #P~~P~P~~P~P#Auh Auh. &------AuhY %6.1 (64Auh Auh/ 2 _Found 2 curare-tipped darts.Auh M ..###.#.#.#.#. #...##...###.. # ...# ...(......... ...# ....# ####### ##....#......##...#####..##@.....# ............#..#.###..# ....#######.... .................#............~......~~~~P~~~~Auh Auh: 17.1 (1.0)Auh Auh[ Auhc..###.#.#.#.#.# ...##...###.. ##...#. ... ....(. ...##. #...#. ...##...... #...# ...##....# #...# ##....## #.###......# #...#####..##.@....# #..#.###..# #......# #.....# ...........~......~~~~######..  #PPP~~~~~~P~# AuḫAuh.&8AuhAuhAuhxC~M+.###...#.#...######.#.#.#.#.#####...###.. ##...# ....(............Auh>D7.. ...# ####### ##....#......##...#####..##............#..#.###.. ...#######......# .#..#...~~~~P~AuhKAuhK&9AuhQAuh*SAuh.###...#.#...### ###.#.#.#.#.###..#.##...###.. ##...#. ... ....(. ...##.. #...#. ...##...... #...# ...##....# #...#Auh0- ##....## #.###..@...# #...#####..##......# #..#.###..# #......# ..#....# .#......... ..~......~~~~######.... Auh~o#PPP~~~~~~P~# ... Auh>300AuhAuhvJM...###...### . ...#.#...## .###.#.#.#.#.#####...###.. ##...# ....(................. ...# ####### ##.@..##......# .#...#####..##.... ..........#..#.###..#.....# ...~~~######..~P~...AuhAuh&1Auh AuhvAuh{ ###...### . . ###...#.#...###..#. ###.#.#.#.#.###..#.##...###.. ##...#. ... ....(. ...##.. #...#. ...##....... Auh&| j#...# ...##....# #...# ##..@.## #.###......# #...#####..##......# #........Auh^| ........... ~......~~~~######.... Auh Auh; &2Auh Auh AuhȢ M#.#.#.#.#.#.#. ...###...### ..=..#.#...## ###.#.#.#.#.###Auh4 Y##...###...##...#.....(...... ................ ... Auh[ ####### ##....##......# #...#####..##......#Auh} ..Auh U....~~######....Auh\ Auh &3Auh Auh T _Found a golden ring.Auh M..##.#.#.##.. #.#.#.#.#.#.#...# ##### ...###...### ....#.....=..#.#...## ###.#.#.#.#.#####...###...##...#......( ............ ...##...####### ##....## #.........###......#...........Auh AuhU &4Auh Auh& ##.#.#.##.. #.#.#.#.#.#.#...######...### ....#.....=....#.#...###..#..#.#.#.#.###..#. Auh5' ##...###...##...#. ........(. ...##. ...#. ...##. ...# ...##....###. ...#Auhb'  ##....## . ...#####..##......# Auh' #......# #..#Auh' y...# #..# Auh0 AuhQ1 &5Auhs8 Auh: AuhM##..#.#.#..### ..##.#.#.##..... #.#.#.#.#.#.#...######## ..###...### ..=..#.#...###.#.#.#.###..# ##...###...##...#.......(..... ...##... ...####### ##....## ....#...# #..#AuhzAuh&6Auh@Auh{Auh<M[..#.#.#.#..( ##..#.#.#..###.# ..##.#.#.##..... #.#.#.#.#.#.#...######## ..###...### ..=..#.#...###.#.#.#.###..# ##...###...##...#...... ...#.... ...# ...##....###....#....# #..#Auh}7 _You see here 2 curare-tipped darts.Auh&Auh'&8Auh-Auh1/ _a - 2 curare-tipped dartsAuhw..#.#.#.#..(# ..#.#.#..###.# ##.#.#.##..... .#.#.#.#.#.#...#####...### ....#.....=.Auhf ...#.#...###..#..#.#.#.#.###..#....###...##...#. . ...##.#. ...##.# ...##....###.# ##....## ..Auh Q###......# ..#####..##......# ..#..#.###..# ... AuhRAuh&9AuhMAuhbAuh6#.#.#.#..(# ..#.#.#..###.# ##.#.#.##..... #.#.#.#.#.#...# ###...### ....#.....=. ...#.#...###..#. .#.#.#.#.###..#. ...###...##...#. . ...##.#. ...##.# ...##....###.# ##....## .###......# ..#####..##......# ?.#..#.###..# .. AuhyB=10AuhKAuhqMe _Found a scroll labelled VEDAMNO OLAR.Auhޛ#.#.#.#..(# #.#.#..###.# .#.#.##..... .#.#.#.#.#...#...### ....#.....=.#.#...###..#. #.#.#.#.###..#.###...##...#. . ...##. #. ...##. # ...##....###......# # ##....## ......####......# ......# #####..##......# .?.#..#.###..# ......# 1Auh Auh`Auh] I.#.#.#..(# #.#.#..###.# .#.#.##..... #.#.#.#.#...#...### ....#.....=.#.#...###..#. .#.#.#.###..#.###...##...#. . .Auh  ...##. . ...##.  ...##....###......# ##....######......##Auh ..##......##.?.#..#.###..##......# Auh7 Auh &2Auh Auh AuhpbM#.#.#..## .#.#.#..(# #.#.#..###.# .#.#.##..... #.#.#.#...############ #...### ..=..#.#.###.. .###...##...#.. Auhb. ...##...................#......##Auhck<3Auh0uAuhwAuhM.#.#.##.. #.#.#..## .#.#.#..(# #.#.#..###.# .#.#.##..... #.#.#.#...############ #...### ..=..#.#.### .###...##...#.. . ...##....................##.?.....4AuhAuh `M#.#.#)#.#.. .#.#.##.. #.#.#..## .#.#.#..(# #.#.#..###.# .#.#.##..... #.#.#.#...############ #...### ..=Auhr`..#.#.### .###...##...# . .........................##......#Auh`gAuhg&5Auh lAuhmAuh.#.#)#.#.. #.#.##.. .#.#..### #.#.#..(# .#.#..###.# #.#.##..... .#.#.#.#...# Auhz...### ....#.....=.....# #.#...###..#.# #.#.#.###..#.# ###...##...#.#  ........#  ...##.#  ...##.#...##....###......# ##. AuhTAuh&6AuhҽAuhAuhP V#.#)#.#.. .#.##.. #.#..### .#.#..(# #.#..###.# .#.##..... #.#.#.#...# ### ....#.....=.....# .#...###..#.# .#.#.###..#.# ...##...#.# ....##.....##.....##.. ##..Auh5Q + AuhX Auh N _There are no items here.Auh  #.#)#.#.. .#.##.. #.#..### .#.#..( #.#..###.# .#.##..... #.#.#.#...############# ..### ....#...........Auh #...#### ##...##....###......# ...###......##......#Auh, Auh *20.1 (1 Auh _AuhK AuhA Auh9  .#.##.. #.#..### .#.#..( Auh9 #.#..###.# .#.##..... #.#.#.#...############# ..### ....#...........#...#### Auh: ##...##. Auh*: Y ...........#AuhE: #......# ##..##......##.?......AuhA AuhBB &1AuhoG AuhK AuhW #.#..### .#.#..( #.#..###.# .#.##..... #.#.#.#...############# Auh9W..### ....#...........#...#### Auh]WV##...##.  .........Auh~W###.?..... ..#..#.###..##......##AuhWAuhb<2AuhzAuhx.#.#..### #.#.#..(# .#.#..###.# #.#.##..... .#.#.#.#...#.### ....#.# #.#...###..#Auh.# #.#.#.###..#.##...##...#.# Auh7.# ...##.# ...##..# ...##.AuhW...###......#### ##.Auhn...###......#.###..Auh]....##......# Auh###..##......##.?...... ...#..#.###..##......##AuhAuhJAuh<3AuhAuh^6 #.#.#..( .#.#..###.# #.#.##..... .#.#.#.#...#############Auh6*..### ....#........... #.#...#### ###...##...  .........###......## Auh6U##......# #..#Auh?Auh?&4AuhFAuhHAuht  .#.#..###.# #.#.##..... .#.#.#.#...#############..### ....#........... #.#...#### #Auh##...##...  .........#######..Auhқ=.........# AuhU........# #..#Auh<Auh&5AuhAuhƬAuhVv #.#.##..... .#.#.#.#...#############..### ....#........... #.#...####.###.##...##...  .........Auh####### ##### ##....## .#####.# ..............Auh<6AuhAuhAuh+ l .#.#.#.#...############# ...### ....#........... #.#...####.###.##...##...  .........##....###### ##### ##....## ....###......... .# .~~~~######....Auh]. Auh. &7AuhfG AuhEj V ..### ....#........... #.#...####.###.##...##...  .........##..........###### #####  ....###...... ###..?.......#...# ~~~P~#...Auhp Auh1q &8Auhu Auh5w Auh3 Auh #.#...#### #Auh##...##.. Auh? .........##.....Auh5...###AuhN5### ##### Auhh$ ....###...... Auh ###..Auh?....... ...#..#.###..##......##AuhM.... P~P~~#AuhܟAuhAuh9AuhoAuhAuh= # ###...##...#  ..........##......####### #####  ....###......## ###..... ...#..#.###..##......## ##......# #..#. .#.#... ~~~~~#Auh=30Auh W1.1 (2AuhAuhb _z - a scroll labelled VEDAMNO OLARAuh Auh Inventory: 26/52 slots Hand Weapons (go to first with )) Auh  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts Auh  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Auh? iArmour (go to first with [) Auh] w b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn) Auh| & n - a scarf of repulsion (worn) Auh Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn) Auh v - a ring of wizardry (worn)l - a ring of magical power  w - a +6 ring of strength  y - a ring of fire Auh Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?) Auhr [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Buh} +  a - 2 curare-tipped darts  d - 3 throwing nets  e - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)n - a scarf of repulsion (worn) Buh~ Jewellery (go to first with "=)qamulet of regeneration (worn)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)  l - a ring of magical power  w - a +6 ring of strength  y - a ring of fire BuhU~ LWands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation Buh~  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation27%Buh1   r - a +4 ring of protection (worn)  l - a ring of magical power  s - 4 scrolls labelled ELUPSU HOQAF36BuhAd  w - a +6 ring of strength. A ring that increases the strength of its wearer. It affects your strength (+6). If you were wearing this ring: Your EV would increase by 0.1 (14.3 -> 14.4). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Str+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “That which does not kill us makes us stronger.”  -Friedrich Nietzsche (p)ut on, (d)rop, (=)adjust, or (i)nscribe.Buh2 To do this, you must remove one of the following items: Jewellery (go to first with "=)  r - a +4 ring of protection (worn)  v - a ring of wizardry (worn)BuhJBuhp#.#.#.###..#...........#halotheman the Poker ###...##...#...........#Merfolk....................#Health: 62/62 ========================...##...............#Magic: 8/8========================...##...............#AC: 8Str: 22...##....###......###EV: 14Int: 7 ##### ##....###......#SH: 0Dex: 16 ....###......##......###XL:  8 Next: 30% Place: Dungeon:5 ###..##......##.@.......Noise: ---------  Time: 4331.1 (0.0) ...#..#.###..##......##.x) +1 spear (freeze) ##......# #..#.......#Throw: 2 boomerangs ........# #..#.#####.# Buh[34m............... .# .~~~~######....# ~~~P~# ..... P~P~~# #... ~~~~~# _Found a scroll labelled VEDAMNO OLAR. _y - a ring of fire _There are no items here. _z - a scroll labelled VEDAMNO OLARYou remove your ring of wizardry.  You feel stronger.2.1 (1 _y - a ring of fire _There are no items here. _z - a scroll labelled VEDAMNO OLAR  You remove your ring of wizardry.  You feel stronger. _w - a +6 ring of strength (worn)Buh\Buhn2 Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice63% 2b - Mephitic CloudBuhsConjuration/Alchemy/Air 85% 3  c - PasswallEarthBuh85% 3  d - SwiftnessAir85% 3  Buhae - Freezing CloudConjuration/Ice/Air100% 5  Buh f - Hellfire MortarBuh.wFire/Earth/Forgecraft 100% 7 7 spell levels left BuhZ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBuh#.#.#.###..#...........#halotheman the Poker ###...##...#...........#Merfolk....................#Health: 62/62 ========================...##...............#Magic: 8/8========================...##...............#AC: 8Str: 22...##....###......###EV: 14Int: 7 ##### ##....###......#SH: 0Dex: 16 ....###......##......###XL:  8 Next: 30% Place: Dungeon:5 ###..##......##.@.......Noise: ---------  Time: 4332.1 (0.0) ...#..#.###..##......##.x) +1 spear (freeze) ##......# #..#.......#Throw: 2 boomerangs ........# #..#.#####.Buh# ............... .# .~~~~######....# ~~~P~# ..... P~P~~# #... ~~~~~# _y - a ring of fire _There are no items here. _z - a scroll labelled VEDAMNO OLARYou remove your ring of wizardry.  You feel stronger. _w - a +6 ring of strength (worn)  Okay, then.BuhBuhg. _Buhk4Buh\mBuhpK _You can't go up here!Buh[ BuhI  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice63% 2b - Mephitic CloudConjuration/Alchemy/Air 85% 3  c - PasswallEarthBuh 85% 3  d - SwiftnessAir85% 3  e - Freezing CloudConjuration/Ice/AirBuh J100% 5  f - Hellfire MortarBuh  Fire/Earth/Forgecraft 100% 7 7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBuhMBuhRBuh2X#.#.#.###..#...........#halotheman the Poker ###...##...#...........#Merfolk....................#Health: 62/62 ========================...##...............#Magic: 8/8========================...##...............#AC: 8Str: 22...##....###......###EV: 14Int: 7 ##### ##....###......#SH: 0Dex: 16 ....###......##......###XL:  8 Next: 30% Place: Dungeon:5 ###..##......##.@.......Noise: ---------  Time: 4332.1 (0.0) ...#..#.###..##......##.x) +1 spear (freeze) ##......# #..#.......#Throw: 2 boomerangs ........# #..#.#####.# BuhXs............... .# .~~~~######....# ~~~P~# ..... P~P~~# #... ~~~~~# _z - a scroll labelled VEDAMNO OLARYou remove your ring of wizardry.  You feel stronger. _w - a +6 ring of strength (worn) _Okay, then. _You can't go up here!Buh\P  Okay, then.Buh\Buh`Buhc. _Buhd Buh   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting5.0  20%  +1   j - Spellcasting   0.0    -1           b - Axes   2.5    -2      c + PolearmsBuh 7.5  20%  +4   k - Evocations   0.0     0   d - Staves   2.5    -2       e - Unarmed Combat   0.0    +1      f + Throwing4.6  20%   0              Buh         Buh M g - Armour   0.0    -3      h + DodgingBuh, +6.9  20%  +3      i + StealthBuhN 4.8  20%  +2      Buho _    Buh         Buh                 Buh         Buh1 T    Buhh _The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  Buh }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets BuhHi#.#.#.###..#...........#halotheman the Poker ###...##...#...........#Merfolk....................#Health: 62/62 ========================...##...............#Magic: 8/8========================...##...............#AC: 8Str: 22...##....###......###EV: 14Int: 7 ##### ##....###......#SH: 0Dex: 16 ....###......##......###XL:  8 Next: 30% Place: Dungeon:5 ###..##......##.@....... Buhi4Noise: ---------  Time: 4332.1 (0.0) ...#..#.###..##......##.x) +1 spear (freeze) ##......# #..#.......#Throw: 2 boomerangs ........# #..#.#####.# ............... .# .~~~~######....# ~~~P~# .....  BuhjP~P~~# #... ~~~~~#You remove your ring of wizardry.  You feel stronger. _w - a +6 ring of strength (worn) _Okay, then. _You can't go up here! _Okay, then. BuhUn Buhn Buhq Buh!sBuhInnate Abilities, Weirdness & Mutationsa - (You are very nimble when in or above water. (Stealth+, EV+, Speed+++))b - Your lower body shifts to a powerful aquatic tail in water. (): Suppressed. BuhBuhBuh#.#.#.###..#...........#halotheman the Poker ###...##...#...........#Merfolk....................#Health: 62/62 ========================Buh`N...##...............#Magic: 8/8========================...##...............#AC: 8Str: 22Buh...##....###......###EV: 14Int: 7 Buh##### ##....###......#SH: 0Dex: 16 Buhѯ....###......##......###XL:  8 Next: 30% Place: Dungeon:5 BuhQ###..##......##.@.......Noise: ---------  Time: 4332.1 (0.0) ...#..#.###..##......##.Buhx) +1 spear (freeze) ##......# #..#.......#BuhDThrow: 2 boomerangs ........# #..#.#####.# Buhi............... .# .~~~~######....# BuhȰ4~~~P~# ..... P~P~~# #... ~~~~~#You remove your ring of wizardry.  You feel stronger. _w - a +6 ring of strength (worn) Buh_Okay, then. _You can't go up here! _Okay, then.Buh޵BuhWBuhBuh^Buh" _BuhY .. .........# .. ...##.........# #. ...##.........# # ...##....##### ####### ##....#### ......###......##......###..##......##..........#..#.###..##......##.#......# #..##3.1 (1.......# #..#.#####.# ............ .#~~~~######.....# # ~~~~~P~# .....< ~~P~P~~# #.....##~~~~# #...... ~P~~P~P# #.#.###≈~BuhBuh+4.1 (2BuhBuh˼9 _Found a stone staircase leading up.BuhfIBuhjBuhlBuhlBuhgpBuhqBuherBuhrBuhLsBuhvBuhxBuh(yBuhyBuh}BuhLBuhBuh BuhBuhy,Buh^BuhBuh.Buh\BuhBuhBuhBuh5BuhӌBuhXBuhwBuhBuhBuhBuh BuhUBuhwBuh%BuhޙBuhBuhٚBuhGBuhBuh,Buh{BuhBuhBuhBuhBuhĠBuh,BuhvBuh*Buh,BuhBuhBuh,BuhBuh]BuhԥBuhBuh.BuhBuhVBuhBuhBuhBuhBuh@BuhaBuhBuh|BuhBuh̪BuhBuh'BuhOBuhqBuhaBuhBuh٭BuhBuhBuh,BuhGBuhBuhJBuhlBuhBuhBuhqBuhBuh Buh|Buh=BuhmBuhܶBuhBuh*BuhYBuhúBuhBuhBuhBuhYBuhܿBuh,BuhBuhBuh0,BuhBuh3Buh,BuhBuhXBuh,BuhBuhBuh5BuhhBuhBuh)Buh,BuhBuh<Buh,BuhBuh2Buh,BuhBuh<Buh,BuhBuh{Buhi,BuhJBuhBuhd,BuhBuhBuh],BuhBuhBuh,BuhBuh1Buh,BuhtBuh*Buh,BuhkBuh Buh,BuhLBuhBuhNBuhBuhNBuh,BuhXBuh N _You now have 329 gold pieces (gained 17).Buhw 3Buh! BuhBuh,BuhBuhwBuh,Buh+BuhBuh,BuhBuhPBuh%,BuhBuhBuhBuh Buhh Buh"BBuh2#Buh2$BuhQ%,Buh%BuhA&Buh&,Buh%'Buh'BuhQ(Buht(Buh(BuhW)Buh)Buh*BuhO*Buh++Buh+Buh ,BuhW,Buh-Buh/Buh./Buh/BuhN1Buh2,BuhM3Buh4Buh5Buh5Buh6Buh6Buhb7Buh7Buh7Buhb9Buh9:BBuhz:BuhZ>Buh>,Buh>Buht?Buh@Buh(@BuhX@Buh2ABuhABuhABuhABuh)Buh,BuhGBuh3Buhk,BuhBuhBuh,Buhp Buh Buh,BuhBuhBuh,BuhjBuhBuh)BuhIBuhBuh+BuhBuhBuh]BuhBuhBuhBuhyBuhBuh ,Buh!Buh"Buh#,Buh{$Buh%BuhK',Buh (Buh;)Buh*Buh*Buh`,,Buh3.,Buh.Buh/Buh0Buh1BuhL1Buho2Buh4Buh:4Buh4BuhV6Buh7,BuhS8Buh9Buh;BuhL;Buh<BuhR=Buh?,Buhp?Buh@BuhCB,BuhBBuh)DBuhiEBuhEBuhFBuh0GBuhjHBuhHBuhIBuh9KBuhLBuhLBuh4MBuhwNBuhO,Buh;PBuhPBuhQBuhQBuhQBuh}RBuhRBuh-SBuhQSBuhSBuhoTBuhTBuhTBuhvUBuhV,BuhWBuhXBuhYBuhYBuhRZBuhf[Buh\,Buh\Buh^Buh$c ##### ....# ..##.## Buhsc..##.# #.##.# #.##.# #.##.# ##########  #.##.# .f.......#  #.##.# #@#  Buhc...# #.#  #.##############.#  .................#  #.################  Buh d.........#   f   sleepcap (dormant) #.######.#  #......#.#  ######.#.# Buhh1431.1 (97.0)Buhi,2.1 (98BuhlBuhm[ _A sleepcap comes into view.Buh7..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 Buh#.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# .f*****..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.#BuhH#@#   Noise: ---------  Time: 4432.1 (0.0) .....##.#   x) +1 spear (freeze) Buh#.##############.#   Throw: 2 boomerangs .................#  #.################  .........#BuhƑ  f   sleepcap (dormant) #.######.# #......#.# Buh######.#.# _You now have 329 gold pieces (gained 17). _A sleepcap comes into view.BuhpQThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)Buh/ T..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8BuhW0 R======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Buh0 Dex: 16 #.##.# .f(((((..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.#Buh0 #@#   Noise: ---------  Time: 4432.1 (0.0) .....##.#   x) +1 spear (freeze) Buh61 #.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.#Buhv1 #......#.# ######.#.# Buh1 IThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (dormant, 98% to hit)  Buh6 PYou throw a boomerang.  The boomerang hits the sleepcap but does no damage.Buh =f.....Buh~ Buh y.f3.1 (1 _Buh Buh BuhT..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8BuhA~======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 Buh0#.##.# ..f****..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4433.1 (0.0) .....##.#   x) +1 spear (freeze) Buh#.##############.#   Throw: 2 boomerangs .................#  #.################  .........#Buh ]  f   sleepcap #.######.# #......#.# ######.#.# You throw a boomerang. Buhe{_The boomerang hits the sleepcap but does no damage.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (98% to hit)BuhC..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#BuhkDI  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# ..f((((..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.#Buh E@#@#   Noise: ---------  Time: 4433.1 (0.0) .....##.#   x) +1 spear (freeze) #.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.#Buh/E8 #......#.#BuhQEK ######.#.# BuhkE$Throw: 2 boomerangsBuhEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuhEAim: a sleepcap (98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  The sleepcap is lightly damaged.Buh)....BuhEBuhG.fBuh24.1 (1 _BuhBuhBuh,[..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# ...f***..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4434.1 (0.0) .....#Buh,{#.#   x) +1 spear (freeze) #.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.# #......#.# ######.#.# You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is lightly damaged.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)Buh..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0BuhDex: 16 #.##.# ...f(((..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4434.1 (0.0) .....##.#   x) +1 spear (freeze) #.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.# #......#.# ######.#.# Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  The sleepcap Buh,is lightly damaged.BuhV(...Buh)XBuh]G.fBuh^45.2 (1.1 _BuhbBuhdBuh..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# ....f**..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4435.2 (0.0) .....##.#   x) +1 spear (freeze) [1Buh61d#.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.# #......#.# ######.#.# You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is lightly damaged.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)BuhE..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# ....f((..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4435.2 (0.0) .....##.#   x) +1 spear (freeze) [1BuhC1d#.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.# #......#.# ######.#.# Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  The sleepcap is heavily damaged.BuhK....f6.3 (1.1 _Buh..##### halotheman the Poker ......# Merfolk ..##.##BuhA Health: 62/62 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.# EV: 14Int: 7 Buh2#.##.# ########## SH: 0Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: ---------  Time: 4436.3 (0.0) .....# #.# x) +1 spear (freeze) #.##############.#BuhZ Throw: 2 boomerangs .................# #.################ Buh.........# f   sleepcap #.######.# #......#.# Buhj######.#.#Aim: a sleepcap (lightly damaged, 98% to hit)  BuhyYou throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is heavily damaged.Buh]Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetBuhtAim: a sleepcap (heavily damaged, 98% to hit)Buh&..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#Buh>'  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 Buhu'#.##.# ##########   SH: 0Dex: 16 Buh'S#.##.# ......f..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: ---------  Time: 4436.3 (0.0) Buh(.....##.#   x) +1 spear (freeze) #.##############.#   Throw: 2 boomerangs .................#  #.################  BuhK(.........#  f   sleepcap #.######.#Buhq(p #......#.# ######.#.#Buh(f You throw a boomerang. The boomerang hits the sleepcap. Buh(p_The sleepcap is heavily damaged.Reach: x) +1 spear (freeze)Buh(Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap.Buh)5=7.1 (0.8Buh.Buh1Z _The sleepcap is heavily damaged. Buh2! Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. BuhK2V_The sleepcap is severely damaged.Buh ..##### halotheman the Poker ......# Merfolk ..##.## Health: 62/62 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.# EV: 14Int: 7 #.##.# ########## SH: 0Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: =--------  Time: 4437.1 (0.0) .....# #.# x) +1 spear (freeze) #.##############.# Throw: 2 boomerangs .................# #.################ .........# fBuh E[37m   sleepcap #.######.# #......#.# ######.#.#Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. _The sleepcap is severely damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)Buhf ..#####  halotheman the Poker ......#  Merfolk ..##.##  Health: 62/62 ======================== ..##.#  Magic: 8/8======================== #.##.#  AC: 8Str: 22 #.##.#  EV: 14Int: 7 #.##.# ##########   SH: 0Dex: 16 #.##.# ......f..#   XL:  8 Next: 30% Place: Dungeon:5 #.##.##@#   Noise: =--------  Time: 4437.1 (0.0) .....##.#   x) +1 spear (freeBuhO ze) #.##############.#   Throw: 2 boomerangs .................#  #.################  .........#  f   sleepcap #.######.# #......#.# ######.#.# _The sleepcap is severely damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You hit the sleepcap but do no damage.The sleepcap is severely damaged.Buh A8 (0.7Buh M _The sleepcap releases spores at you but does no damage.Buhp..##### halotheman the Poker ......# Merfolk ..##.## Health: 62/62 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.# EV: 14Int: 7 #.##.# ########## SH: 0Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: =--------  Time: 4437.8 (0.0) .....# #.# x) +1 spear (freeze) #.##############.# Throw: 2 boomerangs .................# #.################ .........# fBuhq [37m   sleepcap #.######.# #......#.# ######.#.#You hit the sleepcap but do no damage.The sleepcap is severely damaged. _The sleepcap releases spores at you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)Buh..##### halotheman the Poker ......# Merfolk ..##.## Health: 62/62 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.# EV: 14Int: 7 #.##.# ########## SH: 0Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: =--------  Time: 4437.8 (0.0) .....# #.# x) +1 spear (freeze) #.##############.# Throw: 2 boomerangs .................# #.################ .........# f  Buh[37m sleepcap #.######.# #......#.# ######.#.#Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You hit the sleepcap but do no damage.The sleepcap is severely damaged.93/938.3 (0.52 boomerangsBerserk   Aim: a sleepcap (severely damaged, 98% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You hit the sleepcap but do no damage.  The sleepcap is severely damaged. _The sleepcap barely misses you.Buh# ..##### halotheman the Poker ......# Merfolk ..##.## Health: 93/93 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.# EV: 14Int: 7 #.##.# ########## SH: 0Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: =--------  Time: 4438.3 (0.0) .....# #.# x) +1 spear (freeze) #.##############.# Throw: 2 boomerangs .................# Berserk #.################ .........#BuhN # f   sleepcap #.######.# #......#.# ######.#.#You hit the sleepcap but do no damage.The sleepcap is severely damaged. _The sleepcap barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)BuhG..##### halotheman the Poker ......# Merfolk ..##.## Health: 93/93 ======================== ..##.# Magic: 8/8======================== #.##.# AC: 8Str: 22 #.##.#Buhc EV: 14Int: 7 #.##.# ########## SH: 0Buh?Dex: 16 #.##.# ......f..# XL:  8 Next: 30% Place: Dungeon:5 #.##.# #@# Noise: =--------  Time: 4438.3 (0.0) .....# #.# x) +1 spear (freeze) #.##############.# Throw: 2 boomerangs .................# Berserk #.################ .........# f   sleepcap #.######.# #......#.# ######.#.#The sleepcap is severely damaged. _The sleepcap barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You freeze the sleepcap.Buhe.Buh:3=8 (0.5Buh#Buh6_The sleepcap barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  You puncture the sleepcap! You freeze the sleepcap. _You destroy the sleepcap!!Buh/!Buh3!BuhB!Buh'--!Buh8& !BuhA9.4 (0.6 _You start waiting.!BuhTH--40.0 (1.2!Buh!Buhk _You feel a strong urge to attack something.!Buhn(Berserk !BuhcMl 7 (0.7 _You start waiting.!BuhKl1.3 (1.3 _You feel your anger nearly subside."BuhM ####....# . #########.......@.# #.##.# #######.## .....# #.############## .................#"Buh  ##########  .......@.#  #######.##  #.# #.# ..# ###     You are no longer berserk."Buh62/622.0 (0.72 boomerangsSlow -Berserk "BuhR _You are exhausted. You feel yourself slow down."Buh.# .##### .# .##.## .##.#"Buh@ #.##.# .#.##.# .#.##.## .#.##.#.# #.##.##.## .# #.# #.##.# ...# #.#### .# .#.######.# .#......#.# "BuhB3.5 (1.5"Buh#Buhk.# .##### .# .##.## .##.# #.##.# .#.##.# #.#.##.# .# .#.##.#.# #.##.##.## .# #.# #.#.# ..# #.### #.# #.#.######.# #.#......#.# 5.0#BuhA.3#Buh=#BuheG#Buh?V#BuhZ#Buht#Buh32 84.0 (39.0) _You start waiting.5.5 (40.5 _You feel yourself speed up.#Buh .# .##### .# .##.## .##.# #.##.# .#.##.# #.#.##.##.#Buh # <..#.##.##.# #.##.##.## .# #.# #.#.# .# #.#  #.#  #.#.######.#  #.#......#.# #Buht #Buh~ F6.5 (1.0)#Buh} #BuhS#Buh5[.# .##### .# .##.## .##.# #.##.# .#.##.# .##.#.##.##.# .<..#.##.##.# .####.##.##.## .# #.# #.#.# .# #.#  #.#  #.#.######.#  #.#......#.# #Buh#Buh}%7#BuhS $Buhx|#......# #......##### #.# #......##.## .##.# .#####.##.# .#.##.# .##.#.##.##.# .<..#.##.##.# .####.##.##.## .# #.# #.#.# .# #.#  #.#  #.#.######.#  #.#......#.# $Buh-$Buh%8$Buh$BuhK$Buh% $BuhI  _You now have 346 gold pieces (gained 17).$Buh|K B$BuhM $BuhQ T$BuhR _You recover from your berserk rage.$Buh#S $BuhuT $BuhWU ,$BuhU $BuhcW $BuhW $BuhX ,$Buh[ $Buh:\ $Buhc $Buhe $Buhf $Buhh ,$Buhl n$BuhHz $Buhj $Buh ,$Buh> $Buh ##.########.# ...<....... ..> #.# ....######. ... #.# ##... .. #.# # .. #.# #....# #. #.#  #...# #. #.# ##...# #[$Buh۶ m.#####.# ...# #.@...#.# 525.5 (37.0) #.. ..#.###.#.#  ..........#  ..#..###.### (# .....># #.#.# .. .## #. .... # ## #.# #...####### #.# ....#.....# #.#$BuhV $Buh ,6.5 (38$Buh $Buh > _Found two stone staircases leading down.%Buh3%Buh%Buhp%Buh%BuhB%Buhf,%Buh%Buhe%Buh ,%Buh6 %Buh %Buh6 %Buh %Buh|%Buh%Buh,%Buh%Buhk%Buh,%Buh%Buh%Buh ,%Buh%Buh%BuhE,%Buh%Buh%Buh(...##.  ....# ###....# #....# # #....# #  #....##### ######.#  #......... ......#  ##.####### #....)# %Buh(l####.###########@###.#.#34.5 (8.0) ....<...........>....#.# .....######.......####.###... #.......# .# ......# #.......# #.#...# ######.## #.# # #...# #.# #.# ###...# #.#####.#..# #.....#.#%Buh0%Buh0+5.5 (9%BuhA6%Buh9& _Found a trident.&Buh3&Buh%&BuhKX&Buh&BuhL`&BuhhM&BuhX        .#   .# .  ###.##.. ........ o  ....##. ....######  ....# .......@.#  # ########.#  # #.#  ....# #.#  #############.#  ..................#   o   orc (asleep) #.###########....)#  #.###########.###.#.#  .<...........>....#.#  &Buh^046.5 (11.0)&Buh*`,7.5 (12&Buh&BuhXs _An orc comes into view. It is wielding a +0 dagger.(BuhWa  halotheman the Poker  Merfolk(BuhDdu  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ o  SH: 0Dex: 16 ....##. .***######  XL:  8 Next: 33% Place: Dungeon:5 ....# ....***@.#  Noise: ---------  Time: 4547.5 (0.0) ....# ########.#(Buhd  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ....##.# ....#############.# ..................#  o   orc (asleep) #.###########....)# (Buhye#.###########.###.#.# .<...........>....#.# _Found a trident. _An orc comes into view. It is wielding a +0 dagger.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 98% to hit)(Buh]  halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ o  SH: 0Dex: 16 ....##. ....######  XL:  8 Next: 33% Place: Dungeon:5 ....# .......@.#  Noise: ---------  Time: 4547.5 (0.0) ....# ########.#  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ....##.# ....#############.# .................[47(Buh~^ m.#  o   orc (asleep) #.###########....)# #.###########.###.#.# .<...........>....#.# Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc!  You kill the orc!)(((((((Buh/......(Buh(Buh(BuhSoS   adder (wandering)o   orc (wandering)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 dagger (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the orc!  (Buhi~You kill the orc!  An adder comes into view.(Buh548.6 (1.1(Buh(BuhB u _An orc comes into view. It is wielding a +0 hand axe.)Buh&d  halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ S  SH: 0Dex: 16 ....##. o***######)Buh '  XL:  8 Next: 34% Place: Dungeon:5 ....# ....***@.#  Noise: ---------  Time: 4548.6 (0.0) ....# ########.#  x) +1 spear (freeze) ....#)BuhU'#.#  Throw: 2 boomerangs ....##.#)Buh' ....#############.# ..................#  S   adder (wandering) #.###########....)#  o   orc (wandering) )Buh(#.###########.###.#.# .<...........>....#.#)BuhC(< An adder comes into view. )Buhg(g_An orc comes into view. It is wielding a +0 hand axe.)Buh(,Throw: 2 boomerangs)Buh(Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)Buh(VAim: an adder (wandering, hasn't noticed you, 44% to hit))Buh  halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================)Buh.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ (  SH: 0Dex: 16 ....##. o(((######  XL:  8 Next: 34% Place: Dungeon:5 )Buh=U....# ....(((@.#  Noise: ---------  Time: 4548.6 (0.0) ....# ########.#)Buhc  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs )Buh....##.# ....#############.#)BuhK ..................#)Buh  S   adder (wandering) #.###########....)#)Buh  o   orc (wandering) #.###########.###.#.#)Buh\6 .<...........>....#.# An adder comes into view. _An orc comes into view. It is wielding a +0 hand axe.Throw: 2 boomerangs)BuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line)BuhOAim: an adder (wandering, hasn't noticed you, 44% to hit))BuhHS......)Buh>Press: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: an adder (wandering, hasn't noticed you, 44% to hit)  You throw a boomerang. The boomerang closely misses the adder.)BuhHThe adder hisses angrily.  The orc shouts!)BuhE)Buh)Buh`)Buh1o.oSSoo 2 orcs (1 wandering))Buh!6==9.7 (1.1)Buh_)BuhDq _An orc comes into view. It is wielding a +0 mace.)Buh....#.# )BuhX The orc shouts! _An orc comes into view. It is wielding a +0 mace.Throw: 2 boomerangs)Buh Y Press: ? - help, Q - select action, ( or ) - cycle)Buh2Y WShift-Dir - straight lineAim: an adder (44% to hit))Buh  halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ o  SH: 0Dex: 16 ....##. ....######  XL:  8 Next: 34% Place: Dungeon:5 ....# .o(((((@.#  Noise: ==-------  Time: 4549.7 (0.0) ....# ########.#  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ....##.# ....#############.#[)BuhG13;32H ..................#  S   adder #.###########....)#  oo 2 orcs #.###########.###.#.# .<...........>....#.# Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)  You throw a boomerang. The boomerang barely misses the adder.The boomerang hits the orc.*Buh+F*BuhGoo*Buh`G-S....*BuhL*BuhMPress: ? - help, Q - select action, ( or ) - cycle*Buh NShift-Dir - straight lin*BuhfN!e  *BuhNAAim: an adder (44% to hit)  *BuhONYou throw a boomerang. The boomerang barely misses the adder.*BuhvO;The boomerang hits the orc.  *BuhO/The orc is heavily wounded.*Buh....#.# An orc comes into view. It is wielding a +0 hand axe. _An orc wizard comes into view. It is wielding a +0 dagger.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)+Buh   halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14+Buhۛ %Int: 7 ........ )  SH: 0Dex: 16 ....##. oo..######  XL:  8 Next: 34% Place: Dungeon:5 ....# o((((((@.#  Noise: =--------  Time: 4550.8 (0.0) ....# ########.#  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ....##.# ....#############.# +Buh ..................#  o   orc wizard #.###########....)#+BuhQ   S   adder #.###########.###.#.#  ooo 3 orcs .<...........>....#.#+Buh j Shift-Dir - straight lineAim: an adder (44% to hit)  +Buh You throw a boomerang. The boomerang misses the adder.The boomerang closely misses the orc.The boomerang hits the orc.  +Buhٜ HThe orc is moderately wounded.+Buh) _.oS...+Buh.+ +Buh+ +Buh/, +Buh, +Buh- +Buh4. +Buh7 .oo.o.o.S+Buh8 <-1.9 (1.1 _+BuhYA +Buh*C ,Buh%@  halotheman the Poker  Merfolk  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ,Buh........ )  SH: 0Dex: 16 ....##. .oo.######  XL:  8 Next: 34% Place: Dungeon:5 ....# .o.o.S*@.#  Noise: ---------  Time: 4551.9 (0.0) ....# ########.#  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ,Buh(....##.# ....#############.# ,Buhk..................#  o   orc wizard #.###########....)#  S   adder ,Buh#.###########.###.#.#  ooo 3 orcs ,Buhh.<...........>....#.# ,BuhqThe boomerang hits the orc. _The orc is moderately wounded.,Buh,Throw: 2 boomerangs,Buh/Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)-Buh9  halotheman the Poker  Merfolk-Buh:  Health: 62/62 ========================.#  Magic: 8/8========================.# .  AC: 8Str: 22 ###.##..  EV: 14Int: 7 ........ )  SH: 0Dex: 16 ....##. .oo.######  XL:  8 Next: 34% Place: Dungeon:5 ....# .o.o.S.@.#  Noise: ---------  Time: 4551.9 (0.0) ....# ########.#  x) +1 spear (freeze) ....##.#  Throw: 2 boomerangs ....##.# ....#############.# ..................# [4-Buh<;0m o   orc wizard #.###########....)#  S   adder #.###########.###.#.#  ooo 3 orcs .<...........>....#.# _The orc is moderately wounded.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (44% to hit)  Okay, then.-Buhx<-BuhGG-BuhI. _-Buh  halotheman the Poker  Merfolk  Health: 62/62 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 ....##. .oo.###### XL:  8 Next: 34% Place: Dungeon:5 ....# .o.o.S*@.# Noise: ---------  Time: 4551.9 (0.0) ....# ########.# x) +1 spear (freeze) ....# #.# Throw: 2 boomerangs ....# #.# ....#############.# ..................# o[39-Buh;49m   orc wizard #.###########....)# S   adder #.###########.###.#.#  ooo 3 orcs .<...........>....#.# Shift-Dir - straight lineAim: an adder (44% to hit) _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an adder (54% to hit)-Buh   halotheman the Poker  Merfolk  Health: 62/62 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 ....##. .oo.###### XL:  8 Next: 34% Place: Dungeon:5 ....# .o.o.S.@.# Noise: ---------  Time: 4551.9 (0.0) ....# ########.# x) +1 spear (freeze) ....# #.# Throw: 2 boomerangs ....# #.# ....#############.# ..................# -Buh  o   orc wizard #.###########....)# S   adder #.###########.###.#.#  ooo 3 orcs .<...........>....#.# Shift-Dir - straight lineAim: an adder (44% to hit) _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an adder (54% to hit)-Buh   .#  .# . ) ..oo######  ..o.o.S@.#  ########.#  #.#  #.# .# .....# ....)# .###.#.# <> 2.7 (0.8-Buh   Aim: an adder (44% to hit) _Okay, then.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an adder (54% to hit) _You reach to attack! You barely miss the adder..Buh  halotheman the Poker  Merfolk  Health: 62/62 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 ....##. ..oo###### XL:  8 Next: 34% Place: Dungeon:5 ....# ..o.o.S@.# Noise: ---------  Time: 4552.7 (0.0) ....# ########.# x) +1 spear (freeze) ....# #.# Throw: 2 boomerangs ....# #.# ....#############.# ..................# o[.Buh37m   orc wizard #.###########....)# S   adder #.###########.###.#.#  ooo 3 orcs .<...........>....#.# Press: ? - help, Dir - move targetAim: an adder (54% to hit) _You reach to attack! You barely miss the adder.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an adder (54% to hit)/Buh$  halotheman the Poker  Merfolk  Health: 62/62 ========================  .# Magic: 8/8/BuhĢ========================  .# . AC: 8Str: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 /Buh....##. ..oo###### XL:  8 Next: 34% Place: Dungeon:5 /Buh2K....# ..o.o.S@.# Noise: ---------  Time: 4552.7 (0.0) /Buh`....# ########.# x) +1 spear (freeze) /Buh....# #.# Throw: 2 boomerangs /Buhn....# #.# ....#############.# ..................#/Buh o   orc wizard #.###########....)#/Buh s S   adder /Buh0#.###########.###.#.#  ooo 3 orcs .<...........>....#.# /BuhTUReach: x) +1 spear (freeze)Press: ? - help, Dir - move target/Buhx7Aim: an adder (54% to hit)  /BuhA red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the adder!  /BuhĤYou freeze the adder./Buh!)..oo######..o.o..@.#########.#.#.#.#.#)#/Buhooo 3 orcs.#.#/BuhN93/935==/Buhl3.1 (0.42 boomerangsBerserk /BuhB/Buh't  Press: ? - help, Dir - move targetAim: an adder (54% to hit)  /BuhA red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the adder!reeze the adder. _You kill the adder!0BuhM  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 80BuhqStr: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 ....##. ..oo###### XL:  8 Next: 35% Place: Dungeon:5 0Buh....# ..o.o..@.#0BuhC Noise: ==-------  Time: 4553.1 (0.0) ....# ########.# x) +1 spear (freeze) 0BuhW....# #.# Throw: 2 boomerangs ....# #.# Berserk 0Buh$....#############.# ..................# o   orc wizard #.###########....)#0Buh ooo 3 orcs #.###########.###.#.# 0Buh.<...........>....#.# A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the adder!  0BuhYou freeze the adder. _You kill the adder!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target0Buh0BuhL   halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 80Buh SStr: 22 ###.##.. EV: 14Int: 7 ........ ) SH: 0Dex: 16 ....##. ..oo###### XL:  8 Next: 35% Place: Dungeon:5 ....# ..o.o..@.# Noise: ==-------  Time: 4553.1 (0.0) ....# ########.# x) +1 spear (freeze) ....# #.# Throw: 2 boomerangs ....# #.# Berserk 0Buh ....#############.# ..................# o   orc wizard #.###########....)# ooo 3 orcs #.###########.###.#.# .<...........>....#.# You freeze the adder. 0Buh _You kill the adder!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetThat would be overly suicidal.  0Buh۪ +Okay, then.0Buh 0Buh 0Buh] . _1Buh0M .# .# .#.##.....). #....##. ...oo######.# ...o.o.@..# #....##.# #....# #.# #....# #.# #....#.# #..# ##.#....)# ##.#.###.#.# ..<.>....#.#1Buh1Buh1Buh1Buh}1BuhW..ooo1Buh:--8 (0.7 _1Buh1Buh(2Buh  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. ....o######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....ooo@..#  Noise: ---------  Time: 4553.8 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................# 2Buh  o   orc wizard ##.###########....)#  ooo 3 orcs ##.###########.###.#.# ..<...........>....#.# Press: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)2Buh . An orc. A subterranean tribe whose forebearers were once scattered across every corner of the surface world. Eons of persecution have taught them the necessity of violence and the importance of having your brethren at your side. 2Buh ]Max HP: ~7 Will: none AC: none EV: ++ Threat: Minor Class: Natural Size: Medium Int: Human You have about 69% to hit with your +1 spear of freezing. It has about 42% to hit you. Attack Max Damage Hit: +0 hand axe 8 It can open doors.3Buh   halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. ....o######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....ooo@..#  Noise: ---------  Time: 4553.8 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................# 3Buh   o   orc wizard ##.###########....)#  ooo 3 orcs ##.###########.###.#.# ..<...........>....#.# Press: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)7Buh6i #o7Buhc,7##7Buh:#@7Buh o@Aim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)7Buh   halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/87Buh ========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. ....o######  XL:  8 Next: 35% Place: Dungeon:5 7BuhZ _.....# ....ooo@..#  Noise: ---------  Time: 4553.8 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................#  o   orc wizard 7Buh ~##.###########....)#  ooo 3 orcs ##.###########.###.#.# ..<...........>....#.# That would be overly suicidal. _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target7Buh Aim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)  You puncture the orc! You freeze the orc.7BuhD k) 2 orcs7Buh 4=4.2 (0.47Buh 7Buh  _Okay, then.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)  You puncture the orc! You freeze the orc. _You kill the orc!9Buh  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. ....o######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....oo*@..#  Noise: =--------  Time: 4554.2 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #................9Buh..#  o   orc wizard ##.###########....)#  oo 2 orcs ##.###########.###.#.# ..<...........>....#.# Aim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)  You puncture the orc! You freeze the orc. _You kill the orc!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (69% to hit)9BuhI 7  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 149BuhAJ YInt: 7 ..........). SH: 0Dex: 16 #....##. ....o######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....oo)@..#  Noise: =--------  Time: 4554.2 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................#  o   orc wizard 9Buh9K V##.###########....)#  oo 2 orcs ##.###########.###.#.# ..<...........>....#.# Aim: an orc, wielding a +0 hand axe (heavily wounded, 69% to hit)  You puncture the orc! You freeze the orc. _You kill the orc!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (69% to hit)9BuhV \M.o9Buho You puncture the orc! You freeze the orc. _You kill the orc!Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move target9Buhr Aim: an orc, wielding a +0 mace (69% to hit)  You reach to attack! You barely miss the orc.9BuhW{ :*9Buh  oo 2 orcs  The orc wizard casts a spell.The orc wizard flickers and vanishes!9Buh .{o==7 (0.59Buh` 9Buh _Deactivating autopickup; reactivate with Ctrl-A.:Buhk  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. .....######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....{oo@..#  Noise: ===------  Time: 4554.7 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................# [:BuhP37m oo 2 orcs ##.###########....)# ##.###########.###.#.# ..<...........>....#.# The orc wizard casts a spell.The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (69% to hit):Buh   halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 :Buh#....##. .....######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....{oo@..#  Noise: ===------  Time: 4554.7 (0.0) #....# #########.#  x) +1 spear (freeze) #....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................#  oo 2 orcs ##.###########....)# ##.###########.###.#.# ..<...........>....#.# The orc wizard flickers and vanishes! _Deactivating autopickup; reactivate with Ctrl-A.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target:BuhrAim: an orc, wielding a +0 mace (69% to hit)  You puncture the orc! You freeze the orc.:Buhf,:Buho{)   orc:Buh[4-5.3 (0.6:BuhR:Buhq_Deactivating autopickup; reactivate with Ctrl-A.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 mace (69% to hit)  You puncture the orc! You freeze the orc. _You kill the orc!:Buh  halotheman the Poker  Merfolk  Health: 93/93 ========================  .# Magic: 8/8:Buh========================  .# . AC: 8Str: 22 ####.##... EV: 14Int: 7 ..........). SH: 0Dex: 16 #....##. .....######  XL:  8 Next: 35% Place: Dungeon:5 .....# ....o{)@..#  Noise: ==-------  Time: 4555.3 (0.0) #....# #########.#  x) +1 spear (freeze) :Buhw#....# #.#  Throw: 2 boomerangs #....# #.#  Berserk #....#############.# #..................#  o   orc ##.###########....)# ##.###########.###.#.# ..<...........>....#.# Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (69% to hit)  You puncture the orc! You freeze the orc. _You kill the orc!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target;Buh 7*@;BuhZ 7**....#.# Press: ? - help, Dir - move targetAim: an orc, wielding a +0 mace (69% to hit)  Buh*.# .# . .##... ). ....##. .....###### # ....o{).@.# ....# #.# ....# #.# ....# #.# ....#.# .>Buh?+.# #.#....)# #.#.###.#.# .<.>....#.# >Buh35>BuhS6G--6.5 (0.7>Buh}?>Buh@?Buh/v.# .# . .##... ). ##. .....###### # ....o{)..@# # #?Buhv?.# # #.# # #.# ##.# ..# .#....)# .#.###.#.# <.>....#.# ?Buh?Buhc'7.2?BuhI?Buh0k _You feel a strong urge to attack something.?Buhq.# . ##.##... ........).##. .....###### ....o{)...######### ###########.............###########....)###.#.# <...........>... .######.......###?Buh=i  You are no longer berserk.?Buhe?Buh  .#  .# .). .....######  .....o)...#  #@#  #.#  #.# #.# ..# .)# ?Buhr #.#.# <>....#.#  ?BuhT62/6292 boomerangsSlow -Berserk ?Buh?Buh ?Buh_You are exhausted. You feel yourself slow down.?BuhU- .#. ##.##... ........).##. .....###### .....o)...######### ###########.............###########....)# ###  ... #.......# #.#  ?BuhB9.4 (1.5?Buhf@Buh*` .#. ##.##... ........).##. .....###### o)...######### ###########.............###########....)#  ..# #.......# #.#  @Buhk@BuhVs **A magic dart appears from out of thin air!@Buh(s{..=60.9@Buhq@BuhZ A _The magic dart hits you but does no damage.@Buh)  . ##.##... ........).##. .....###### o).{.######### ###########.............@Buhb ###########....)#.###.#.#.. ... ..# ######.## #.#  @Buh_ @Buhn B@Buhm .oo   orc@Buh2 /-2.4@Buhx @BuhUABuh<  .# . ##.##... .....). #.#####.....o)...#########o #############................#....)# .###########.### <...........>....######.......####........58--=3.9ABuhABuhS _Something hits you.BBuhM  You hit something. You freeze something.BBuh:*BBuhJ  You hear some strange, mumbled words.BBuh3a8@BBuha9-- 0 =5.0 (1.1Confused throw: 2 boomerangsBBuhaVConf Slow -Berserk BBuh\iBBuhuQ _You are confused.CBuhi3CBuhCBuh5^ _You're too confused to aim your attacks!DBuh&DBuhP'$61DBuh'?=-6.5 (1.5DBuh-DBuh^0 DBuh0x_You bump into the rock wall. Something hits you but does no damage. x2EBuhG260=-8.0{ _You bump into the rock wall. Something hits you.FBuhKg  You're too confused to move! Something barely misses you.FBuhg/19.5FBuhwmFBuhof _Something hits you but does no damage.FBuh  You bump into the rock wall.  You feel less confused.FBuh ^2= 0 FBuh o71.0Throw: 2 boomerangs FBuh FBuh f _Something hits you but does no damage.GBuh. ##.##... ........).##. .....###### GBuhEo)...#########o #{GBuh`-.###########GBuhwv.............###########....)GBuhc#.###.#.# GBuh<...........>... GBuhL.######.......###GBuh.. #.......# #GBuh######.#GBuhGBuh4GBuhGBuhP.oGBuh '2.5GBuh$7{GBuhTf _Something hits you but does no damage.HBuh  .# . halotheman the Poker ##.##... Merfolk ........). Health: 62/62 ======================== ...##. .....###### Magic: 8/8HBuh1r======================== ...# .....o)...# AC: 8Str: 22 ...# #########.# EV: 14Int: 7 ...# #o# SH: 0Dex: 16 ...# #*# XL:  8 Next: 35% Place: Dungeon:5 ...#############@#HBuhq Noise: =--------  Time: 4572.5 (0.0) .................# x) +1 spear (freeze) .###########....)# Throw: 2 boomerangs HBuh*W.###########.###.#.#  Slow -Berserk <...........>....#.# .######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# ..# ######.## #.# You feel less confused. _Something hits you but does no damage. _Something hits you but does no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)HBuh  .# .  halotheman the Poker ##.##...  Merfolk ........).  Health: 62/62 ======================== ...##. .....######  Magic: 8/8======================== ...# .....o)...#  AC: 8Str: 22 ...# #########.#  EV: 14Int: 7 ...##o#  SH: 0Dex: 16 ...##{#  XL:  8 Next: 35% Place: Dungeon:5 ...#############@#  Noise: =--------  Time: 4572.5 (0.0) .................#  x) +1 spear (freeze) HBuhc F.###########....)#  Throw: 2 boomerangs .###########.###.#.#  Slow -Berserk <...........>....#.# .######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# ..# ######.## #.# _Something hits you but does no damage. _Something hits you but does no damage.Reach: x) +1 spear (freeze)HBuh Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)  Something you can't see is in the way. You hit something but do no damage.HBuh *****  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe (69% to hit)  Something you can't see is in the way. You hit something but do no damage.You hear some strange, mumbled words.  A puff of flame appears from out of thin air!HBuh` t@.)..HBuh8a 4=3.6 (1.1HBuhg HBuhk 4 _The puff of flame is repelled.IBuhJ} .# . halotheman the Poker ##.##... Merfolk ........).IBuh} Health: 62/62 ======================== ...##. .....###### Magic: 8/8======================== ...# .....o)...# AC: 8Str: 22 ...# #########.#IBuh}  EV: 14Int: 7 ...# #o# SH: 0IBuh}mDex: 16 ...# #*# XL:  8 Next: 35% Place: Dungeon:5 ...#############@#IBuh~X Noise: ==-------  Time: 4573.6 (0.0) .................# x) +1 spear (freeze) IBuh~.###########....)# Throw: 2 boomerangs .###########.###.#.#  Slow -Berserk <...........>....#.# .######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# ..# ######.## #.# You hear some strange, mumbled words.  A puff of flame appears from out of thin air! IBuh~_The puff of flame is repelled.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)IBuh .# .  halotheman the Poker ##.##...  Merfolk ........).  Health: 62/62 ======================== ...##. .....######  Magic: 8/8======================== ...# .....o)...#  AC: 8Str: 22 IBuh...# #########.#  EV: 14Int: 7 ...##o#  SH: 0Dex: 16 ...##{#IBuh>  XL:  8 Next: 35% Place: Dungeon:5 ...#############@#IBuhl  Noise: ==-------  Time: 4573.6 (0.0) .................#  x) +1 spear (freeze) .###########....)#IBuh  Throw: 2 boomerangs .###########.###.#.#IBuh  Slow -Berserk <...........>....#.# IBuh.######.......####.#  o   orc IBuhR... #.......# #.# ..# #.......# #.# ..# ######.## #.# _The puff of flame is repelled.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetIBuhAim: an orc, wielding a +0 hand axe (69% to hit)  You reach to attack! You hit the orc. You freeze the orc.  The orc is almost dead.IBuhF4-4.7 (1.1IBuhfIBuh!MReach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (69% to hit)  You reach to attack! You hit the orc. You freeze the orc.  IBuhThe orc is almost dead. _Something hits you but does no damage.JBuhk .# . halotheman the Poker ##.##... Merfolk ........). Health: 62/62 ======================== ...##. .....###### Magic: 8/8======================== ...# .....o)...# AC: 8JBuhStr: 22 ...# #########.# EV: 14Int: 7 ...# #o# SH: 0Dex: 16 ...# #*# XL:  8 Next: 35% Place: Dungeon:5 ...#############@#JBuh Noise: =--------  Time: 4574.7 (0.0) .................#JBuh x) +1 spear (freeze) .###########....)# Throw: 2 boomerangs .###########.###.#.#  Slow -Berserk <...........>....#.# .######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# ..# ######.## #.# You reach to attack! You hit the orc. You freeze the orc.  The orc is almost dead. _Something hits you but does no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)JBuhP .# .  halotheman the Poker ##.##...  Merfolk ........).  Health: 62/62 ======================== ...##. .....######  Magic: 8/8======================== JBuhP...# .....o)...#  AC: 8Str: 22 ...# #########.#  EV: 14Int: 7 ...##o#  SH: 0JBuh QiDex: 16 ...##{#JBuh1Q  XL:  8 Next: 35% Place: Dungeon:5 ...#############@#  Noise: =--------  Time: 4574.7 (0.0) JBuhmQk.................#  x) +1 spear (freeze) .###########....)#  Throw: 2 boomerangs JBuhQ.###########.###.#.#  Slow -Berserk JBuhQ<...........>....#.# .######.......####.#  o   orc JBuhQ... #.......# #.# ..# #.......# #.# JBuhaR ..# ######.## #.# The orc is almost dead. _Something hits you but does no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)  Something you can't see is in the way. You miss something.JBuhjS,5.9 (1.2JBuhZJBuh] M_Something hits you but does no damage.Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move target  Aim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)  Something you can't see is in the way. You miss something. _Something hits you but does no damage.JBuhG  .# . halotheman the Poker ##.##... Merfolk ........). Health: 62/62 ======================== ...##. .....###### Magic: 8/8======================== ...# .....o)...# AC: 8Str: 22 ...# #########.# EV: 14Int: 7 ...# #o# SH: 0Dex: 16 ...# #*# XL:  8 Next: 35% Place: Dungeon:5 ...#############@# Noise: =--------  Time: 4575.9 (0.0) .................# x) +1 spear (freeze) .###########....)# Throw: 2 boomerangs .###########.###.#.#  Slow Buh[G Om-Berserk <...........>....#.# .######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# ..# ######.## #.# Aim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)  Something you can't see is in the way. You miss something. _Something hits you but does no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)KBuh0O .# . halotheman the Poker ##.##... Merfolk ........). Health: 62/62 ======================== ...##. .....###### Magic: 8/8======================== ...# .....o)...# AC: 8Str: 22 ...# #########.# EV: 14KBuhI1AInt: 7 ...# #o# SH: 0Dex: 16 ...# #{# XL:  8 Next: 35% Place: Dungeon:5 ...#############@#KBuht1X Noise: =--------  Time: 4575.9 (0.0) .................# x) +1 spear (freeze) KBuh1.###########....)# Throw: 2 boomerangs KBuh1.###########.###.#.#  Slow -Berserk <...........>....#.# KBuh1.######.......####.#  o   orc ... #.......# #.# ..# #.......# #.# KBuh 2~..# ######.## #.# Something you can't see is in the way. You miss something. KBuh32v_Something hits you but does no damage.Reach: x) +1 spear (freeze)KBuhX2Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)  KBuhw2>You reach to attack! You puncture the orc! You freeze the orc.KBuh=m .# .). ###  )...#  #.#  #)#  #{#  KBuh=?........# ###....)# #.###.#.# <..>....#.# .....####.#  #.......# #.#    #.# KBuh=   #.#   KBuh#>_Something hits you but does no damage.  Reach: x) +1 spear (freeze)  KBuhY>Press: ? - help, Dir - move targetAim: an orc, wielding a +0 hand axe (almost dead, 69% to hit)  KBuh>yYou reach to attack! You puncture the orc! You freeze the orc.  You kill the orc!KBuhSH,7.1 (1.2KBuhOKBuhGRf _Something hits you but does no damage.KBuhT  ##.##... ........).##. .....###### KBuh]U o)...######### #){############..............###########....)###.###.#.#KBuhU sSlow -Berserk . KBuhU P. ..##.# #.# KBuhU D KBuhV KBuh^ 2.KBuhv_ ,8.6 (1.5KBuhe 7{KBuhi f _Something hits you but does no damage.LBuh%#.##... .). .##. .....###### .# .....o)...# .# ##.# .#LBuhw& #)# .# #.# .#{# .# #.#....)# LBuh&#.##.###.#.# LBuh&.<...>....#.#LBuh&x .######.......####.#LBuh' #... #.......# #.#LBuh@' .# #.......# #.#LBuhc' .# ######.## #.#LBuh'/ .#LBuh'p #.# #.# LBuhG3LBuho4(80.1LBuh"=LBuh@f _Something hits you but does no damage.LBuh8 l#.##... .).LBuh  #....##. .....###### .# .....o)...# #....# #.# #....# #)# #....# #.#LBuh & #....#{# #.# #.#....)#LBuh  #.##.###.#.# .<LBuh ...>....#.# .######.......####.# #... #.......# #.# LBuhJ 9.# #.......# #.# .# ######.## #.# LBuhn #...# #.# #.# LBuhz LBuh z.0-1.6LBuh LBuh S _Something hits you.MBuh!#.##... .). #....##. .....###### .# .....o)...# #....# #.#  #....# #)#  #....# #.#  #....#.#  #...#  ##.#....)# #.##.###.#.# .<...>....#.# .######.......####.##... #.......# #.#.# #.......# #.# #....# ######.## #.#  #...# #.# #.#MBuh3MBuhMBuh]1--3.1MBuh^MBuhMBuh h#.##....).#....##. .....######.# .....o)...##....# #.# # #....# #)# # #....# #.# # #....#.# #....# # ##.#....)##.##.###.#.#.<..>....#.#.######.......####.##... #.......# #.#.# #.......# #.# ##....# ######.## #.# # #...# #.# #.#MBuhH MBuh5 s2==4.6MBuh MBuhg f _Something hits you but does no damage.NBuh#^.######.##....).#....##. .....######.# .....o)...# .###....# #.# .# #....# #)# .# #....# #.# ## #....#.# # #NBuh7$....## ##.#....)# .####.##.###.#.#.<..>....#.#.######.......####.# .####... #....NBuh$H...# #.#.# #.......# #.# .##....# ######.## #.# NBuh$.# #...# #.# #.#NBuh/NBuhf5J  You hear some strange, mumbled words.NBuhKE=6.1NBuhNBuhn _Something tries to affect you, but you resist.NBuhO#.######.##....).#....##. .....###### #.# .....o)...# #.###....# #.# #.# #....# #)# ..# #....#NBuh #.## #....#.# .# #....# .## ##.#....)#.####.#.###.#.#.<.>....#.#.######.......####.# ..####... #.......# #.#.# #.......# #.# ..##....# ######.## #.# #.# #...# #.# #.#NBuh,NBuhNBuh0--7.6NBuh% NBuh NBuhg #.######.##....). .#####....##. .....###### .#.# .....o)...# .#.###....# #.# .#.# #....# #)#.# #....# #.## #....#.# ..# #....# ..## ##.#....)#.####.#.###.#.#.<NBuh,h .>....#.# #.######.####.# ...####... #.# #.# .# #NBuhRh .# #.# ...##....# ######.## #.# NBuhvh .#.# #...# #.# #.#NBuhi NBuhp NBuheq B--9.1NBuhy NBuh[| OBuh}J w#.######.##... #.). #.#####....##. .....###### #.#.# .....o)...# #.#.###....# #.# #.#.# #....# #)# #...# #....# #.## #....#.#.# #OBuhJ k....#.## ##.#....)# #...####.#.###.#.#.<.>....#.# ##.######.####.# OBuh^K #...####... #.# #.# .# #.# #.# #...##....# ######.## #.# #.#.# #...# #.# #.#OBuhM g  Reactivating autopickup.OBuh$\ oo   orc wizard  An orc wizard appears from thin air!OBuhLb s  The orc wizard casts a spell at you.OBuh 53----=90.6 _The magic dart hits you!PBuhm  You closely miss the orc wizard.The orc wizard is moderately wounded.PBuhg5=---1.7 (1.1PBuhDPBuhۥA _The orc wizard hits you but does no damage.PBuh$  You hit the orc wizard but do no damage.The orc wizard is moderately wounded.PBuhq d6=2.9 (1.2PBuh# PBuh A _The orc wizard hits you but does no damage.QBuhMB _The orc wizard hits you but does no damage.  You hit the orc wizard but do no damage.  The orc wizard is moderately wounded. _The orc wizard hits you but does no damage.  You closely miss the orc wizard.  The orc wizard is moderately wounded.QBuhBY7=30QBuhEJQBuhLX _The orc wizard closely misses you.QBuh[`  You hit the orc wizard. You freeze the orc wizard.  The orc wizard is heavily wounded.You feel yourself speed up.QBuhe 8*QBuh8   The orc wizard mumbles some strange words.The orc wizard flickers and vanishes!QBuh 8{QBuh= #8QBuha [=====4QBuh QBuh _Deactivating autopickup; reactivate with Ctrl-A.QBuh.@  You closely miss something.QBuhR2 *******You hear some strange, mumbled words.  A puff of flame appears from out of thin air!QBuhTL......@QBuhi9==--5.6 (0.7QBuh QBuh4 _The puff of flame is repelled.RBuh{.###.######.##... .#.). .#.#####....##. .....###### .#.#.# .....o)...# .#.#.###....# #.# .#.#.# #....# #)# .#...# #....# #.# .##### #....#.#.# #.{.......#.## ##.RBuhϒ#....)# .#...####.#.###.#.#.<.>....#.# ###.######.####.# ##...####... #RBuh`.# #.# .# #RBuh](.# #.# ##...##....# ######.## #.# .#.#.# #...# #.# #.#RBuh"RBuh5.RBuh60=---6.6 (1.0RBuhpRBuhߤf _Something hits you but does no damage.SBuhLSBuh M~1=-7.3 (0.7SBuhSSBuhV> _You hit something. You freeze something.SBuh%=8.0SBuhSBuhn _You barely miss something. Something hits you.SBuhlM  You hit something. You freeze something.SBuhsz )Reactivating autopickup.SBuhy] 87 _You feel a bit more experienced.SBuhSBuh?h _Your Dodging skill increases to level 7!TBuh-" ###.######.##... #.). #.#####....##. .....###### #.#.# .....o)...# #.#.###....# #.# TBuh|" #.#.# #....# #)# #...# #....# #.# ##### #....#.# TBuh# # #.........# ## ##.#....)# #...####.#.###.#.# <.>....#.# TBuhF# TBuhe. 2=-9.7 (1.0 _TBuh6 TBuhK i  Things that are here: _a +0 dagger; a +0 robeUBuh.######.##... .). .#####....##. .....###### .#.# .....o)...# .#.###....# #.# .#.# #....# #)# ...# #....# #.#  #....#.# # #.)@.......# ## ##.#....)# ...####.#.###.#.# <.UBuh>....#.# UBuhKUBuhH-600 _UBuhUBuhUBuhcp.######.##... ). #####....##. .....###### #.# .....o)...# #.###....# #.# #.# #....# #)# # #....# #.#  #....#.# # #.).@......# ## ##.#....)# ####.#UBuhd.###.#.# <.>....#.# UBuhlUBuhim%1UBuhrUBuhntUBuh.######.##... ). ....##. .....###### .# .....o)...# .###....# #.# .# #....# #)# # #....# #.#  #....#.# # #.)..@.....# ## ##.#....)# ####.#.###.#.# <.UBuh*d>....#.# ######.......####.#####... #.......# #.## #.......# #.###....# ######.##UBuhWO #.# UBuhUBuhF%2UBuhpUBuhJUBuh######.##... ). ....##. .....###### # .....o)...# ###....# #.# # #....# #)# # #....# #.#  #....#.#  #.)...@....#  ##.#....)# ####.##.###.#.# <.UBuh.>....#.# ######.......####.# ####... #.....# #..... ##....# ###### UBuhK UBuh A=3UBuhUBuhUBuhy .##... ). ....##. .....###### # .....o)...# ....# #.#  #....# #)#  #....# #.#  #....#.#  #.)....@...#  ##.#....)# .##.###.#.# <..>....#.# ######.......... #.......# #.## #.......# #.#....# ######.## #.# UBuh X4UBuh6 .##...  ).  #....##. .....######  # .....o)...#  #....# #.#  #....# #)#  #....# #.#  #....#.#  #.).....@..#  ##.#UBuhG P....)#  .##.###.#.#  <...>....#.#  ######.......####.#  ... #.......# #.#   # #.......# #.#    ....# ######.## #.#    #...# #.# #.#   UBuh6 UBuh %5UBuhq UBuh VBuh.##...  ).  ....##. .....######  # .....o)...#  ....# #VBuhG.#  ....# #)#  ....# #.#  ....#.#  .)......@.#  #.#....)#  #.##.###.#.#  .<.VBuh!..>....#.#  ######.......####.#  #VBuhV... #.......# #.#  # #.......# #.#  # ######.## #.# VBuh ...# #.# #.#  VBuh VBuh;%6VBuhVBuhVBuhj:.##...  ).  ##. .....######  # .....o)...#  # #VBuh;#.#  # #)#  # #.#  #.#  ).......@#  .#....)#  .#VBuh;;B#.###.#.#  <...>....#.# VBuhb; .######.......####.#  VBuh;... #.......# #.#  # #.......# #.# VBuh; # ######.## #.#  # VBuh;z#.# #.#  VBuhDF7VBuhLy _You recover from your berserk rage.VBuhTtM .# . ##.##... .....). #.#####.....o)..#########.) #.#############.......)........VBuhU6###....)# .###########.###.#.# . .VBuh=jY8VBuhFM  .# . ##.##... .....). #.#####.....o)..#########.) #############.......)........ .###########....)# #... ...VBuhH<9VBuhNVBuhPVBuh kM  .# . ##.##... .....). #.#####.....o)..#########. #.############# ........)........# VBuhR U.# VBuh8 VBuhͧ '10VBuh VBuhj Q _You see here a +0 hand axe.WBuh M  .# . ##.##... .....). #. .....#####......)..########) #. ...#############.# ####WBuhWBuh-1 _WBuhSWBuh*WBuhF<M  .# . ##.##... .....). #.#####......)..#########.) ...##.#WBuh<@ ..#WBuhGWBuhG&2WBuhMWBuhOWBuhTz     .#  .# . #.##... .). .##. .....###### .# ......).@.# .# #.# .# #)# .# #.# .##.# .)........# #.#....)# #.#.###.#.# .<.>....#.# WBuh3 <3WBuh WBuh!    .#  .# . #.##... .). #....##. .....###### .# ......)@..# #....# #.# #....# #)# #....# #.# #....#.# #.)..# #.#....)#WBuh #.#.###.#.# .<.>....#.# WBuhWBuh&4WBuhTWBuhXBuh:##  .# ..  .# ... #.##...?. .).. #....##.......###### .# <......@...# #....# .#.#  #....# #)#  #....# #.#  #....#.#  #.).#  ##.#....)##.#.###.#.#.<.>....#.#<5XBuh',XBuh4 _Found a scroll labelled MIMNANG VOXTA. Found a stone staircase leading up. _Items here: )) ††.YBuhs YBuh Pick up what? 26/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 hand axe  b - a +0 mace YBuh Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit YBuh Letters toggle [.|Space] toggle selected[top]ZBuh? ZBuht halotheman the PokerMerfolk#Health: 62/62 ========================.# ..Magic: 8/8========================.# ...AC: 8Str: 22 #####.##...?.EV: 14Int: 7 ...........)..SH: 0Dex: 16 ##....##.......######XL:  8 Next: 38% Place: Dungeon:5 ......# <......@...#Noise: ---------  Time: 4615.7 (0.0) ##....# .#########.#x) +1 spear (freeze)#....##)#Throw: 2 boomerangs#....##.##....#############.##.........)........###.###########....)# ###.###########.###.#.# ...<...........>....#.# _a +0 dagger; a +0 robe _You recover from your berserk rage. _You see here ZBuhw La +0 hand axe. _Found a scroll labelled MIMNANG VOXTA. Found a stone staircase leading up. _Items here: )) ††.  Okay, then.ZBuhy ZBuhu . _ZBuh ^######### # .# ....... # .# .......#.##...?....)...#....##.######.# .<)...##....# #.#.# # #....# #)# # #....# #.# # #....#.#  #.).# # ##.#....)# ####.ZBuh #.###.#.# ....<.>....#.#6.7 (1 _ZBuh ZBuh [Buh:.# .# .### .# .##.# .# .##.# [Buh4.######.##...?...##.)....#....##.######.#..<....@.)...# .###....#.#.#.# .# #....# #)# .# #....# #.# ## #....#.# # #.).# ## ##.[Buh{#....)# .####.#.###.#.# .....<.>....#.#[Buh R7[BuhB[Buh[Buh#.# #.# #.# # #.# .##.#.# .##.# #.######.##...?...###.).....#....##.###### #.#..<...@..)...# #.###....#.#.#.# #.# #....# #)# ..# #....# #.# ### #....#.# .# #.).# .## ##.#....)# ..####.#.###.#.# ......<.>....#.#[Buh<8[Buhv[Buh [Buh 6.#.# .#.# .#.# ##.# .##.#.# .##.#[Buh #.######.##...?...####.)...... .#####....##.###### .#.#..<..@...)...# .#.###....#.#.#.# .#.# #....# #)# ...# #....# #.# #### #....#.# ..# #.).# ..## ##.#....)# ...####.#.###.#.# .<.>....#.#[Buh <9[Buh [Buhmb #.#.# #.#.# ..#.# ##.# .##.#.# #.##.##.######.##...?...#### #.)....... #.#####....##.###### #.#.#..<.@....)...# #.#.###....#.#.#.# #.#.# #....# # #)# #...# #....# #.# ##### #....#.# ...# #.).# ...## ##.#....)# #...####.#.###.#.# .<.>....#.#[Buho [Buhp '20[Buh@ ]Buhrd `]Buhnf ]BuhCi ,]Buhw ]Buh ]Buha  #.......................... #.....................##... ####..................##... #.................###... #................)'..... #...............))####+. #..........# #.. #.................####.. #......@###.............764.5 (139.8) #.# #............. #.......# #............. #.......# #............. #.......# #............. #.......# #.............  #.......# #............. []Buh 1K ######### #.............  #............. ]Buh ]Buh E _Done exploring.^BuhI^BuhM........0.0)........^BuhN^Buh'W^BuhYE _Done exploring._Buhh cM#########.#.##.....###..###.)'....))####+ ..........######.....#.......# #.............#########5.5 (1 __Buh+#.#.#.##..##.##.##...#####.##.#.###.#.)'.#.))####+.##.# #..##.####.#.###.#.# #....#.# #.....##.# #.##.# #.##.# #.##.# #.## #.6`Buh#.#.#.##..##.#[#.##...#####.##.#.###....##.)'.#.))####+.##.# #..##.####...##.###.#.......# #...#.......# #.....#.#.......# #......#.#.......# #......#.#.......# #......#.#.......# #.#.# #.7`BuhQ`Buh`BuhIZ#.#.#.##..##.#[.#.##...#####.##.#.###....#.#.)'.#.))####+.##.# #..##.####...##.###.#.......# #..#.......# #...#.#.......# #....#.#.......# #.....#.#.......# #......#.#.# #.......#.# #.8`BuhȖ#....#########.#.##..###.....#[....######...###....#.)'........))####+ #..#...####...##..###.................#9`Buh5#.#.#.###....##.#.#.##..###.#.#[.#.##...###.####.##......##.###....#.##.)'.##.))####+.###.`BuhY#.# #..###.#.####...##.#.###.#.......# #.#.......# #.#.#.......# #.#.#.......# #.#.`Buh#.# #.#.#.# #.`BuhC#.`BuhG`Buh'70`Buh`Buh78 M...........# #..##########.#.###....##########.#.##..###.....#[....###.###..`BuhZ.###....#.)'........#))####+ #..#...####...###.......###.................. .#........`Buh*#`Buh5&1`BuhcC`Buhl`BuhR&Inventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]cBuho - 2 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 4.6; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.9 XLs.  At current training (20%) you reach 12.0 in about 6.6 XLs. Damage rating: 14 (Base [6 + 4 (Thrw)] x 130% (Str) x 108% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.dBuhpInventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - 3 throwing nets  e - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Buhwu0;10;1mEsc] exit[top]eBuhYe - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 eBuhThis projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 4.6; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 3.4 XLs.  At current training (20%) you reach 16.0 in about 11.1 XLs. Damage rating: 19 (Base [10 + 4 (Thrw)] x 130% (Str) x 108% (Fight)). It may be destroyed on impact. eBuhStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile eBuh"_________________ eBuh1)“Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.hBuh :Inventory: 27/52 slots hBuh^ Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - 3 throwing nets hBuh  e - a javelin  o - 2 boomerangs (quivered) hBuh Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) hBuh.  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  l - a ring of magical power hBuhf v - a ring of wizardry  y - a ring of fire Wands (go to first with /) hBuh % u - a wand of paralysis (8) hBuh SScrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]kBuh2 \ v - a ring of wizardry kBuh3 9 g - 4 scrolls of teleportation kBuhX4  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  s - 4 scrolls labelled ELUPSU HOQAF  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA kBuh4 Potions (go to first with !)58%kBuh4= v - a ring of wizardry  g - 4 scrolls of teleportation  f - 2 orange potions  h - 2 metallic black potions  j - 5 fizzy ruby potions  k - a coppery potion91oBuhy  y - a ring of fire. A ring that brings its wearer more in contact with the powers of fire. It grantsresistance to heat and enhances fire magic, but causes vulnerability to cold. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Fire rF+ rC-} {jewellery} {resist fire} {fire resistance} Menu/colouring prefixes: identified jewellery _________________ “Love is a burning thing  And it makes a fiery ring”  -June Carter and Merle Kilgore, “Ring of Fire”. 1963. oBuh\z i(p)ut on, (d)rop, (=)adjust, or (i)nscribe.rBuh Inventory: 27/52 slots  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECI  p - a scroll of revelation  s - 4 scrolls labelled ELUPSU HOQAF  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)  f - 2 orange potions  h - 2 metallic black potions  j - 5 fizzy ruby potions  k - a coppery potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[91%]sBuhwh  y - a ring of fire  u - a wand of paralysis (8)  t - a lumpy silvery potionbotsBuh  u - a wand of paralysis (8)  g - 4 scrolls of teleportationwBuh wBuhGwBuh1 #..........#...........# #..#.# halotheman the Poker#..........#########.#.###....# Merfolk#..........#########.#.##..###. Health: 62/62 ========================#..........................#[.. Magic: 8/8========================#.....................##...###. AC: 8Str: 22####..................##......# EV: 14Int: 7#.................###....#.# SH: 0Dex: 16wBuhY%#................)'........# XL:  8 Next: 38% Place: Dungeon:5#..........@....))####+.###. Noise: ---------  Time: 4771.5 (0.0)wBuhg#.................# #..###. x) +1 spear (freeze)#.................####...##. Throw: 2 boomerangs#.......###.................#.......# #.................#.......# #.............#... #.......# #.............#... #.......# #.............#... #.......# #.............#...  _a +0 dagger; an orc corpse _There is a stone staircase leading down here. _You now have 358 gold pieces (gained 12). wBuhL|_Your legs become a tail as you enter the water. _Done exploring. _Done exploring.wBuhB)4wBuh2wBuhp 3wBuhVt wBuhV 4wBuh* wBuh4 _There is a stone staircase leading down here. _You now have 358 gold pieces (gained 12).r legs become a tail as you enter the water. _Done exploring. wBuhg /__xBuhO 3xBuhQ xBuhJ xBuh; xBuh xBuhӑ E _Done exploring.yBuhyBuhByBuhyBuhDyBuhyBuh: _yBuhyBuh.vyBuh,yBuhXyBuhyBuh,yBuhyBuhyBuh,yBuh]yBuhyBuh",yBuh`$yBuh/o##..##...###...# ...#...........###.###.#.#.#.#.# .†.#...........# #.###...#.#...## ...#...........# #....###...### ...#...........# #..#.#.#.#.#)#.# yBuh/-...#########.#.###....##.#.#.##.. ...#########.#.##..###..#.#.#..# ...................#[..#.#.#.#..( ..............##@..###..#.#.#..##yBuh0d810.0) ..............##yBuh40##.#.#.##. yBuhM0.............###....#.#.#.#.#.#.# ............)'..yBuhg0###...### yBuh0...........))####+.###...#.#...## yBuh0.............# #..###.#.#.#.#.## yBuh0T.............####...##...###...## ...##yBuh0N................. ...#...yBuh0"..##yBuh1yBuhm=yBuh>{Buh=I{Buh {Buh,{Buh{Buh{Buh,{Buh{Buh%{Buh<-,{Buh.{Buh3{Buh5{Buh5{BuhT7{Buh;{Buh>,{Buh?{BuhC{BuhF,{BuhH{BuhL{BuhN,{BuhP{BuhS{BuhUV,{BuhX{Buh[{Buh^{Buh_{Buh-a{Buhd{Buhg{Buhg{BuhKj{Buh{m{Buhp{Buhp{Buh4u{Buhx{BuhA|{Buh||{Buh~{Buh{Buh9{Buhh{BuhP{Buhs{Buhٍ,{Buh{Buh{BuhH,{Buh{BuhM{BuhI,{Buh{Buh..#..#.#.#.# #....#.#...... .#####...#...#...# #....#........ ....##...#...##### #....####### .##.##..# #.........). .##.###+####....## ##.########## .##.###......#...####.###########..................<........... .##.###..######.......######..... .##.###..#####..@####.....##.....97.5 (16#......)...........##.##...##...###...##....##..##### .###.###.#.#.#.#.###...###.# # .{Buh # #.###...#.#...###...# #.# # #....###...###......# #.#### .# #..#.#.#.#.#)#.#....###...... .###....##.#.#.##.... .##..###..#.#.#..###...#.{Buh{Buh|Buho;|Buhs,|BuhSt|Buht|Buhlu|Buhw|Buhx|Buhy|Buhy|Buh3{|Buh|,|Buh}|Buhj|BuhB|Buh|BuhŠ|Buh|Buh|Buh..# #.##.......# .###.###.######.##.......#######.#...............).......... ###.#.#.#####....##.###### ....#.#.#........#..<......)...#. |Buh$##..#.#.#.###....#.#.###.#. .#..#.#.#.# #....#.#......# #)# ..#...#...# #....#........# #.# ..#...##### #.#########.#805.5 (8.0).....# #.........)........# |BuhG+####....## ##.###########....)#. ......#...####.###########.###.#. .|Buhi}.............<...........>....#. .|Buh.######.......######.......####. ..#####...####.....##.......# #. .|BuhW...)...........##.### # |Buhɘ=#...###...##....##..######.## |Buh|Buh|Buh}Buh6I}Buh:}Buh\B}Buh]`}Buhew}Buh _Done exploring. _Done exploring.  Things that are here:  a +0 dagger; a +0 robe}Buh}Buh _}Buh##..<......)...#.# ###....#.#.#########.#.# # #....#.#......# #)#.#  #....#........# #.#.# # #....#############.#.#  #.........)........#.# # ##.###########....)#.# ####.###########.###.#.# ..<...........@....#.# 17.5 (12.0)######.......####.# ####.....##.......# #.# #.##.......# #.# ##....##..######.#}Buh1*# #.# ###...###.# #.# #.# ###...# #.# #.#####.#..# #.######.....#.# .#....###......#.###.#.# _There is a stone staircase leading down here.~BuhQGJ~BuhSN8.0) _~Buh}~Buh #.######..  ###..#.#...  #.........  #.......#  #......  #....#  #...## 6 #@..#  #........ #...#.... ...># ##. #.... #...## ..... ...... ~Buh ~Buh~Buh}g-9.3 (1.8~Buhβ~Buh _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.Buh BuhL Read which item? Scrolls  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  s - 4 scrolls labelled ELUPSU HOQAF  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedBuhɪ Buh Buh halotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#Buhs AC: 8Str: 22#......EV: 14Buh߼ Int: 7#....#SH: 0Dex: 16Buh= #...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4819.3 (0.0)#........Buhz ax) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.Buh #....#...##.....Buhf ......  Things that are here: _a +0 dagger; a +0 robe _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.Buhu  As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  It is a scroll of identify.Buh /  --more--Buh Buht IIdentify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled PALAL YPOTECI  z - a scroll labelled VEDAMNO OLAR Buh  A - a scroll labelled MIMNANG VOXTA Potions (select first with !)  f - 2 orange potions  h - 2 metallic black potions  j - 5 fizzy ruby potions Buh k - a coppery potion  t - a lumpy silvery potion[?] describe selectedBuh Buh khalotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#AC: 8Str: 22#......EV: 14Int: 7#....#SH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4819.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangsBuh Q...># ##.#....#...##........... _There is a stone staircase leading down here. _You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.  As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  It is a scroll of identify.Buh B20.3 (1Buh Buh W _j - 5 potions of curingBuhzRead which item? Scrolls  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  s - 3 scrolls of identify  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedBuhhalotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#AC: 8Str: 22#......EV: 14Int: 7#....#SH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4820.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.#....#...##........... _You climb downwards.  Found a stone staircase leading down. _ThBuhere is a stone staircase leading up here.  As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  It is a scroll of identify. _j - 5 potions of curingIdentify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled PALAL YPOTECI  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (select first with !)  f - 2 orange potions  h - 2 metallic black potions  k - a coppery potion  t - a lumpy silvery potion[?] describe selectedBuhGBuhgBuh-halotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#AC: 8Str: 22Buh#......EV: 14Int: 7#....#SH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4820.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.Buh)#....#...##........... Buhl_You climb downwards.  Found a stone staircase leading down. _There is a stone staircase leading up here.  As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  BuhcIt is a scroll of identify. _j - 5 potions of curingBuhv  As you read the scroll of identify, it crumbles to dust.1.3 (1Buh^I _h - 2 potions of invisibilityBuh Buh Read which item? Scrolls  g - 4 scrolls of teleportation Buh  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  s - 2 scrolls of identify  z - a scroll labelled VEDAMNO OLAR Buh A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evokeBuhI G[?] describe selectedBuhBuh-BuhChalotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#AC: 8Str: 22#......EV: 14BuhInt: 7#....#SH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4821.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.#....#...##........... _There is a stone staircase leading up here.  Buh"As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  It is a scroll of identify. _j - 5 potions of curingAs you read the scroll of identify, it crumbles to dust. _h - 2 potions of invisibilityBuh"BuhIIdentify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled PALAL YPOTECI  z - a scroll labelled VEDAMNO OLAR Buh9 A - a scroll labelled MIMNANG VOXTA Potions (select first with !)  f - 2 orange potions  k - a coppery potion Buhw t - a lumpy silvery potion[?] describe selectedBuhާBuhxBuhhalotheman the Poker#.######..MerfolkBuhZ###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#BuhAC: 8Str: 22#......EV: 14Int: 7#....#BuhŴGSH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Buh<mNoise: ---------  Time: 4821.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.#....#...##Buho........... _There is a stone staircase leading up here.  As you read the scroll labelled ELUPSU HOQAF, it crumbles to dust.  BuhTIt is a scroll of identify. _j - 5 potions of curingBuhǵrAs you read the scroll of identify, it crumbles to dust. _h - 2 potions of invisibilityBuhM]  As you read the scroll of identify, it crumbles to dust.Buh+2.3 (1BuhBuh<4 _f - 2 potions of enlightenmentBuhGiBuhulRead which item? Scrolls  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  Buhl`s - a scroll of identify  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedBuhω Buh Buh "halotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8Buh ========================#.......#AC: 8Str: 22#......EV: 14Int: 7#....#SH: 0BuhN Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4822.3 (0.0)#........Buh ax) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.Buh> #....#...##...........  It is a scroll of identify. _j - 5 potions of curingAs you read the scroll of identify, it crumbles to dust. _h - 2 potions of invisibility  As you read the scroll of identify, it crumbles to dust. _f - 2 potions of enlightenmentBuh Buh Identify which item? (\ to view known items) Scrolls (select first with ?)  i - a scroll labelled PALAL YPOTECI  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (select first with !)  k - a coppery potion  t - a lumpy silvery potion[?] describe selectedBuh{` Buha Buhg Thalotheman the Poker#.######..Merfolk###..#.#...BuhSg CHealth: 62/62 ========================#.........Magic: 8/8========================#.......#Buhg aAC: 8Str: 22#......EV: 14Int: 7#....#SH: 0Dex: 16Buhg #...##XL:  8 Next: 38% Place: Dungeon:6#@..#Buhh ?Noise: ---------  Time: 4822.3 (0.0)#........x) +1 spear (freeze)#...#....Buh,h Throw: 2 boomerangs...># ##.BuhVh #....#...##.....Buhxh a......  It is a scroll of identify. _j - 5 potions of curingBuhh yAs you read the scroll of identify, it crumbles to dust. _h - 2 potions of invisibility  Buhh ]As you read the scroll of identify, it crumbles to dust. _f - 2 potions of enlightenmentBuhu ]  As you read the scroll of identify, it crumbles to dust.Buh\v +3.3 (1Buhy Buh| + _k - a potion of mightBuhC BuhF PRead which item? Scrolls  g - 4 scrolls of teleportation  i - a scroll labelled PALAL YPOTECIp - a scroll of revelation  z - a scroll labelled VEDAMNO OLAR Buh,G  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedBuhChalotheman the Poker#.######..Merfolk###..#.#...Health: 62/62 ========================#.........Magic: 8/8========================#.......#AC: 8Str: 22#......EV: 14Int: 7#....#SH: 0Dex: 16#...##XL:  8 Next: 38% Place: Dungeon:6#@..#Noise: ---------  Time: 4823.3 (0.0)#........x) +1 spear (freeze)#...#....Throw: 2 boomerangs...># ##.#....#...##...........  As you read the scroll of identify, it crumbles to dust. _h - 2 potions of invisibility  As youBuh7FC read the scroll of identify, it crumbles to dust. _f - 2 potions of enlightenment  As you read the scroll of identify, it crumbles to dust. _k - a potion of might  As you read the scroll labelled PALAL YPOTECI, it crumbles to dust.  It is a scroll of amnesia.Buh@O/  --more--Buh Buh) +4.3 (1Buh Buh  Buh (_You feel forgetful for a moment.BuhypI#.######..###..#.#... #.........  ## #  #....# #...## . #<..#)........Buh)q#...># ##.#.......#...###.. .......) ......##.#...BuhB{BuhW|&5BuhBuhL3 _Found a war axe and a dagger.Buh# ###..#.#... #.........  #.......# #......  #....# . #...## ... #<..#)..Buh.....#....#...># ##...#.....# ..##### ?....#...BuhBuh&6BuhBuh8 BuhU#_Found a scroll of identify.BuhT<.........  #.......# #...... . #....# .. #...## .. #<..#)........##...#....#.@.># ###..#.....# Buh#....#...####.. ........) .......#. #...#...# ## ?....#.... ....# ....BuhGBuhҹ&7BuhBuhBuh8 : ## #...... .. #....# .. #...##.. #<..#)...........##...#.....>#.###..#@....# #....#...####.. .......#..)..###..#...#...# ##.?....#.... . ....# . #..:.. ##BuhB <8BuhJ BuhN - _Found a book of Storms.Buh6  # .. #....# ... #...##.... #<..#)...........##...#...#...>#.###..#.....# #..####............#..).#.Buh6##.#.....###. ..##..BuhGBuhG&9Buh2OBuh`dBuh  #....# . #...##... #<..#)...........##...#....# #...>#.#####..#.....# #....#...###.##....@.......#..)##..#...#...# Buh.?....#...###.... #..Buh.=30BuhBuhBuhX  #...##. #<..#)..........##...#....###...>#.#####..#.....# ....#...###.##............#..)#.#..#...#...#  ##.?....#........#.#.#....).. >.#BuhBuh0&1BuhהBuhM _Found a hand axe. Found a stone staircase leading down.Buha   #<..#)........##...#....###...>#.#####..#.....# #Buh ..###.##..............)#.##..#.@.#...#  ##.?....#....#.......##....#..... ...Buh` Buh &2Buh1 Buhl? 2.....##...#...###...>#.#####..#.....# #..###.##..............)..#.##..#...#...#  ##.?.@..#....#.......###..:... ###.?..##...# .... #..##..).. >...... ...#.... .#.#3BuhR z _Found a scroll labelled MANLISTUOPS.BuhH #. ##...#.... ###...>#.##. ###..#.....# # #....#...###.# ##.... #..)........#. ##..#...#...# ##.?@...#.... #.##.... #.##..:....##. #.?..##.## .... #..# #..).. >.# ...... ... #..... BuhU.#.#Buh<4BuhBuh# #. ##...#.... ###...>#.##. ###..#.....# # #....#...###.# ##.... #..)........#. ##..#...#...# ##.@....#.... #.##.... #.##..:....##.  #.?..##...## ....# #..# #..)... >.# ....... .... #...... .#.#Buh~$y[39;49m5Buh>o6.3 (2 _i - a scroll of identifyBuhf#. ##...#.... ###...>#.##. ###..#.....# # #....#...###.# ##.... #..)........#. ##..#...#...# ##..@...#.... #.##.... #.##..:....##. ....# #..##..)... >.#....... ....#...... .#.#uh&37mBuhBuhݖ+7.3 (1BuhdBuhyBuhXe#. ##...#.... ###...>#.##. ###..#.....# # #....#...###.# ##.... #..)........#. ##..#...#...# ##...@..#.... #.##.... #.##..:....##. #.?..##...##.#........ ....#...... .#.#Buh<8BuhBuhBuh| I ##...####...>#.#####..#.....# ##..###.#............#..)........###..#...#...# ###......#....#.....@.####..:....###.?..##...## #..... .#!..##9 _Found a potion of curing.BuhY4 Buh###...>#.#####..#.....###..###.##..............)..#.##..#...#...# ###......#...........##..s.#.##..@....##?..##...## #.....# #..# ..... ......#s   scorpion (wandering)..BuhBuh@ BuhAw_The scorpion moves out of view.  You pick up a book of Storms and begin reading...BuhKss   scorpion (wandering)BuhL+1.3 (2BuhWTBuhZv  You add the spells Static Discharge, Airstrike and Forge Lightning Spire to _your library.BuhT ###...>#.##. ###..#.....### #....#...###.# ##.... #..)........#. ##..#...#.s.# ###......#.... #.##.... #.##.##. #.?..##...## #.....# #..# #..)... >.#..... ....#...... .#.## #!.... #####...uhWv6;22H.2.3 (1Buhr  ###...>#.##. ###..#.....### #....#...###.# ##............Buh s > #..).....s..#. ##..#...#...# ###......#.... #.##.... #.##Buh3s .##. #.?..##...##BuhSs  #.....# #..#Buhrs  #..)... >.# .. ....Buhs @#....... .#.##Buhs s   scorpion (wandering) #!...... ##Buht G ###......Buh x BuhŁ xs.sBuh &3Buh̋ Buh BuhBuhJ Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice63% 2b - Static DischargeConjuration/Air63% 2  c - Mephitic CloudConjuration/Alchemy/Air 85% 3  d - PasswallEarth85% 3  BuhNe - SwiftnessAir85% 3  f - AirstrikeAir99% 4  g - Forge Lightning SpireAir/ForgecraftBuh99% 4  h - Freezing CloudConjuration/Ice/Air100% 5  i - Hellfire MortarBuhJFire/Earth/Forgecraft 100% 7 Buh7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitBuhBuhͧBuh%###...>#.##.halotheman the Poker###..#.....###Merfolk#....#...###.#BuhHealth: 62/62 ========================##............Magic: 8/8========================#..)....s...#.AC: 8BuhStr: 22##..#...#...#EV: 14BuhαInt: 7###......#....SH: 0Dex: 16BuhE#.......##....XL:  8 Next: 38% Place: Dungeon:6#.##@......##.Buh=Noise: ---------  Time: 4843.3 (0.0)#.?..##...##x) +1 spear (freeze)Buh#.....# #..#Throw: 2 boomerangs#..)... >.#........ ....###....... .#.##s   scorpion#!...... #####...... Buh_Found a potion of curing.  A scorpion comes into view. _The scorpion moves out of view.  BuhֲYou pick up a book of Storms and begin reading...  You add the spells Static Discharge, Airstrike and Forge Lightning Spire to _your library.BuhP  Okay, then.BuhӽBuhD _Buh5###..#.....####....#...###.#............#..)....s...##..#...#...# #......#....#.......##..##.......###.?.@##...## #.....# #..# )... >.##......... ....###...#.## #!.. ## ##......## ##.....#Buhc)V.sBuhAO4.3 (1 _Buh ###..#.....### #....#...###.# ##............ #..)........#. ##..#..s#...# ###......#.... #.......##.... #.##.##. #.?@.##...## #.....# #..# #..)...# >.# #.#....BuhF ###..#.## #!.###  ###......##  ##.....#Buh,BuhMW.sBuhř&5BuhBuhBuh,  ###..#.....### #....#...###.# ##............ #..)........#. ##..#...#...# ###......#.... #....s..##.... #.##.##. #.@..##...##BuhH- - #.....# #..# #..)...# >.#  #.#....  ###.#.## #!.###  ###......##  ##.....#Buh. Buh: |.s6BuhC  _You see here a scroll labelled MANLISTUOPS.BuhD  ###..#.....###  halotheman the Poker #....#...###.#  Merfolk ##............  Health: 62/62 ======================== #..)........#.  Magic: 8/8======================== ##..#...#...#  AC: 8Str: 22 ###......#....  EV: 14Int: 7 #.......##....  SH: 0Dex: 16 #.##s......##.  XL:  8 Next: 38% Place: Dungeon:6 #.@..##...##  Noise: ---------  Time: 4846.3 (0.0) #.....# #..#  x) +1 spear (freeze) #..)...# >.#  Throw: 2 boomerangs #.........#....  ###.........#.## BuhD Z[14;13H #!........###  s   scorpion ###......##  ##.....#  _your library. _Okay, then. _You see here a scroll labelled MANLISTUOPS.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a scorpion (69% to hit)Buh ###..#.....###  halotheman the Poker #....#...###.#  Merfolk BuhQP##............  Health: 62/62 ======================== #..)........#.  Magic: 8/8======================== Buh##..#...#...#  AC: 8Str: 22 ###......#....  EV: 14Int: 7Buh #.......##....  SH: 0Dex: 16 Buh#.##s......##.  XL:  8 Next: 38% Place: Dungeon:6 #.@..##...##  Noise: ---------  Time: 4846.3 (0.0) Buha#.....# #..#  x) +1 spear (freeze) #..)...# >.#  Throw: 2 boomerangs #.........#....  ###.........#.##  Buh#!........###  s   scorpion ###......##  BuhT##.....#  _Okay, then. Buh_You see here a scroll labelled MANLISTUOPS.  Reach: x) +1 spear (freeze)BuhPress: ? - help, Dir - move targetAim: a scorpion (69% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion.BuhH     .....  #..)........#.  .#...#  ###......#....  #.......##....  #.##.......##.  #.@s.#  #.....# #..#  #..)...# >.#  #.........# ###......... #!........###   ###......## ##.....# 7.0 (0.7BuhZ _You see here a scroll labelled MANLISTUOPS.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a scorpion (69% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _The scorpion is heavily wounded.BuhBuhQ#Inventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn) Buh#d c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (8) Buh$aScrolls (go to first with ?) Buhp$[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Buh@x - a +1 spear of freezing (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 7.6; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.8 XLs.  At current training (20%) you reach 12.0 in about 3.0 XLs. Buhc{ Current attack delay: 0.7. Damage rating: 10 (Base 6 x 130% (Str) x 124% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetBuhwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. BuhHYou took it off a gnoll on level 5 of the Dungeon. Buh̩_(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Buh Inventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Buh"Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing nets  e - a javelin BuhH o - 2 boomerangs (quivered) Armour (go to first with [) Buhl b - a +0 leather armour (worn)  c - a +0 helmet (worn) Buh> m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Buh$Wands (go to first with /)  u - a wand of paralysis (8) BuhHaScrolls (go to first with ?) Buhf[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Buh Buhi Buh K###..#.....###halotheman the Poker#....#...###.#Merfolk##............Health: 62/62 ========================#..)........#.Magic: 8/8========================##..#...#...#AC: 8Str: 22###......#....EV: 14Int: 7#.......##....SH: 0Dex: 16#.##.......##.XL:  8 Next: 38% Place: Dungeon:6Buh& ,#.@s.##...##Noise: ---------  Time: 4847.0 (0.0)#.....# #..#x) +1 spear (freeze)#..)...# >.#Throw: 2 boomerangs#.........#....###.........#.###!........###s   scorpion###......##Buhg ##.....# _You see here a scroll labelled MANLISTUOPS.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetBuh Aim: a scorpion (69% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _The scorpion is heavily wounded.Buh Buh, Buh Buh Buh   Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a scorpion (69% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _The scorpion is heavily wounded.  You barely miss the scorpion.Buh 3=7 (0.7Buh Buh ` _The scorpion is heavily wounded.BuhK  You closely miss the scorpion.The scorpion is heavily wounded.BuhX57--8.4BuhBuhi. _The scorpion stings you.Buh  You hit the scorpion but do no damage.The scorpion is heavily wounded.8Buh 4--9.1Buh/ Buhi @ _The scorpion closely misses you.Buh BuhBuh?A scorpion. A loathsome arachnid, armed to the teeth. Its body is covered in a thick Buhycarapace, its tail is tipped by a venomous sting, and its forelimbs are equippedwith a pair of sharp grasping claws. Max HP: ~18Will: +AC: +EV: ++ Buhy rF: ... rC: ... rPois: xrNeg: ... rElec: . BuhThreat: High Class: Natural Size: Small Int: Animal Speed: 120% (normally travels faster than you) You have about 69% to hit with your +1 spear of freezing. Buh`It has about 46% to hit you. Attack Max Damage After Damaging Hits Sting 8BuhPoison [!]: Description|QuoteBuhRBuhqX###..#.....###halotheman the Poker#....#...###.#Merfolk##............BuhXHealth: 58/62 ======================--#..)........#.Magic: 8/8========================##..#...#...#BuhYAC: 8Str: 22###......#....EV: 14Int: 7Buh8Y##.......##....SH: 0Dex: 16#.##.......##.Buh ZXL:  8 Next: 38% Place: Dungeon:6#.@s.##...##Noise: =--------  Time: 4849.1 (0.7)#.....# #..#x) +1 spear (freeze)#..)...# >.#Throw: 2 boomerangs#.........#....###.........#.###!........###s   scorpionBuhJZ###......####.....#You closely miss the scorpion.The scorpion is heavily wounded. Buh|Zm_The scorpion stings you.  You hit the scorpion but do no damage.BuhZThe scorpion is heavily wounded. _The scorpion closely misses you.Buh[Buh>dBuheBuhdp  You closely miss the scorpion.The scorpion is heavily wounded.BuhpqT5-8BuhxBuh. _The scorpion stings you.Buh1  You hit the scorpion but do no damage.The scorpion is heavily wounded.Buh)50.5BuhGBuhA _The scorpion stings you but does no damage.Buh5 {      .....  #..)........#.  .#...#  ###......#....  #.......##....  #.##.......##.  #.@s.#  #.....# #..#  #..)...# >.#  #.........#....  ###.........#.##  #!........###   ###......##  Buh ##.....# A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the scorpion!  You freeze the scorpion.Buh 84/93-9 (0.42 boomerangsBerserk Buh:r _The scorpion is almost dead.Buh9  You barely miss the scorpion.The scorpion is almost dead.Buh ,1.5 (0.6Buh" Buh Y _The scorpion completely misses you.BuhS  You hit the scorpion. You freeze the scorpion.Buhje.Buh 5462.0 (0.5 _You kill the scorpion!Buh Buhh _Your Stealth skill increases to level 5!Buh 3Buh Buh\}6=Buhs&-Buh#e 6 (0.6 _You start resting.Buhr$F-3.3 (1.3Buh+Buh-k _You feel a strong urge to attack something.BuhjIBuhm7=Berserk BuhOrBuhn}Buh9g 4.0 (0.7 _You start resting.BuhڈF87 (1.4BuhBuhc _You feel your anger nearly subside.Buh$3Buh=Buh     .....  #..)........#.  Buho.#...#  ###......#....  #.......##....  #.##.......##. Buh #.@..#  Buh܊#.....# #..#  #..)...# >.# 2 boomerangs Buh#.........#....  ###......... Buh1#!........# ###......##Buha ##.....# Buhޕ 0.0  You start resting.You are no longer berserk.59/625.4 (0.7Slow -Berserk BuhBuh _You are exhausted. You feel yourself slow down.BuhF3BuhBuhb61=BuhBuh_ _You start resting.Buh-6.9 (1.5Buh$w2==8.4 (3.0BuhiBuhW" _HP restored.Buh w3BuhBuhމBBuh O=BuhBuhQ,BuhBuhљ,Buh%XBuh,BuhBuhH,BuhDBuhm,Buh?BuhϹ,BuhqBuhZ,BuhvBuh),Buh\Buh,BuhBuhh,BuhBuh,BuhBuhBuhBuhBuh0,BuhBuhNBuhb,BuhzBuh,BuhBuh Buh!j 91.4 (33.0) _You start waiting.Buh"92.9 (34.5Buh,Buhh-[ _You feel yourself speed up.Buh( ..###.#..............)........##..#...#...# ###......#...........####.......##Buhm)j##.?..##...## #..@..# #..# )...# >#.........#....###..#.##....##Buh42Buh203.9 (1.0)Buh>BuhCBuhdwR #............Buhx..)........##..#...#...# ###......#...........####.......####.?..##...## .....###..# .# >#.........#....##..#.## #!## #...#BuhBuh*%4BuhŎBuhQ _You see here a +0 hand axe.Buh޾ # ..)##..#...#...# ###......#...........####.......####.?..##...## .....###..# ###..)...##>#...#....##..#.## #!## #### ....Buh Buh ,5 _Buh Buh < #..#...#...# ###......#...........###.......##BuhO R##.?..##...## .....###..# ###..)...##>.........#....###..#.## #!## Buhk 3#### Buh ^ ## #....Buh Buh %6Buh BuhH #......#...........###.......####.?..##...## .....###..# ###..)...##>.........#....###..#.## #!## ####  ##  ....#.#.#...Buho;7BuhâBuhĤBuh ###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.# #.#.... ###.#.## #!.### ###......## ##.....# ....## #...#  ..... #....# .#...BuhS;8Buh BuhBuh+ ###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.# #..#.... ###.#.## #Buhv,#.### ###......## ##.....# ....## #...# ..... #....# .#.Buh,..Buh\4Buh8%9Buh#GBuhOB900.9 (2BuhSBuhUb _j - 6 potions of curing (gained 1)Buh ###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.# #..#.... ###.#.## #.### ###......## ##.....# ....## #...#.....#....#.#...BuhJ BuhҌ *1.9 (1Buhz Buh Buh` ###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.# #.#.... ###.#.## #.### ###......## ##.....# ....## #...# #....#.#...Buhr Buh%2BuhBuhBuh###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.# #.#.... ###.#.## #.### ###......## ##.....# #....## ##...#.....#....# BuhBuhލ%3BuhBuhiBuh7 /###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.##.#.... ###.#.## #.### ###......## ##.....# #....## ......# Buh> BuhM? 04Buh D Buh!F  BuhNF U_You recover from your berserk rage.Buh@vY###......#.... #.......##.... #.##.......##. ##.?..##...## #.....###..# ###..)...##>.##.#.###.#.## #.### ###......## ##.....# ##....##.#...Buhm|Buh|&5BuhBuh~BuhذBuh(BuhBuh7Buh,BuhR,Buh.,BuhBuhBuh,BuhBuh@  You see here a +0 hand axe.Buh Buh_Buh\BuhaBuhY,Buh/Buh ###..#.....### #....#...###.# ##...... #..)........#. ##..#...#...# BuhLZ###......#.... #.......##.... #.##.......##. ##.@..##...## #.....###..####..)...##>.####.........#.....Buhr###.........#.###.........######......##Buh^#.....##....##Buh,10.9 (5Buh+1.9 (6BuhBuha _s - a scroll labelled MANLISTUOPSBuhu!Buh!Buh\"Buh'Buh),Buh3-,Buh.,Buh/Buh1Buh~2,Buh?3Buhm4Buh7,Buh#8Buh9Buh:,Buh;Buh#=Buhk>Buh>Buh?Buh@BuheB,BuhCBuhEBuhG,Buh[HBuhIBuh;K,BuhKBuhgMBuhVOBuhOBuhLPBuh&UBuhT[#........ ##...#.... ###...>#.##. ###..#.....### #....#...###.###### Buh[##................ #..)........#.W.# . Buh\"##..#...#...##..#...# ###......#...@......# #.......##....##.#..# #.##.......##....# ##....##...###....#BuhN\#.....###..# #...... ###..)...##>.####...... W   phantom (dormant) Buh\#.........#..... ...... ###.........#.## ......#.........#Buh\###Buh_021.9 (10.0)Buhet.WWBuhHf,2.9 (11Buhrp _A phantom comes into view.BuhkBuh9=3.6 (0.7)Buh5Buh _You closely miss the phantom. The phantom closely misses you.BuhB  You puncture the phantom!  The phantom is moderately damaged.BuhEC 0=4.3BuhJ Buh\M U _The phantom closely misses you.Buh    ###...>#.##.  ..  ...###.######  ............  #..)........#...# .  #...##W.#...#  ...#...@......#  #.......##....##.#..#  #.##.......##....#  ##....##...###....#  ##..# #...... )...##>.####......  ......  ......  BuhEA red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the phantom.Buh93/93-7 (0.42 boomerangsBerserk Buh[37mBuhy_ _The phantom is heavily damaged.Buh  You hit the phantom.-5.2 (0.5BuhBuh` _The phantom is severely damaged.Buh  You hit the phantom.  The phantom is almost destroyed.Buh. %7Buh Buh T _The phantom barely misses you.Buh5  You closely miss the phantom.6.1 (0.4Buh7Buh9` _The phantom is almost destroyed.Buh>  You puncture the phantom!BuhHe.Buh;(557 (0.6 _You destroy the phantom!Buh?3BuhVBuhŮH _No target in view!Buh 3Buh` Buh ,Buh Buh &-Buhd b 7.3 _You start waiting.Buh D-9 (1.2Buh. Buh= k _You feel a strong urge to attack something.Buh93BuhBuhBuh{UBerserk BuhCBuh$E    ###...>#.##.  ..  ...###.######  ............  #..)........#...# .  #...##..#...#  #...@......# 8.6 (0.7  #....##.#..#  .....##....#  #...###....#  ##..# #....)...##>.####.... ..... ###.........#.## ......  #.........### _You start waiting.You feel your anger nearly subside. You are no longer berserk.Buh 62/629.3 (1.42 boomerangsSlow -Berserk BuhBuhP _You are exhausted. You feel yourself slow down.BuhV BuhV Buh^W Buh] nBuh] Buh_ ,Buh` Buh:c ,BuhAd Buhe ,Buhf BuhMi ,Buhi Buhk ,Buhl Buho ,Buhp Buh~r ,BuhBs Buhu Buh0v Buhv Buhx ,Buhvy Buh{ ,BuhY| Buh} ,Buh~ Buh{ ,Buh; Buh ,Buh Buh ,Buhl Buh ,BuhL Buh ,Buh< BuhĎ ,Buh Buh ,Buh Buh^ ,Buh Buhh ,BuhT Buh[ ,Buh Buh" ,Buh Buh ,Buh] Buh ,Buh BuhƦ ,Buh Buhȯ Buh j 69.8 (40.5) _You start waiting.Buh :71.3 (42.0Buh Buhȿ [ _You feel yourself speed up.BuhInventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]BuhtBuhwBuh#........halotheman the Poker##...#....Merfolk###...>#.##.Health: 62/62 ========================###..#.....###BuhMagic: 8/8========================#....#...###.######AC: 8Str: 22##................EV: 14Buh*Int: 7#..)........#...# .SH: 0Dex: 16##..#...#...##..#...#BuhXL:  8 Next: 55% Place: Dungeon:6###......#...@......#Noise: ---------  Time: 4971.3 (0.0)#.......##....##.#..#x) +1 spear (freeze)#.##.......##....#BuhThrow: 2 boomerangs##....##...###....#Buh$-Berserk Buhـ#.....###..# #...... Buh!###..)...##>.####...... #.........#..... ...... ###.........#.## ......#.........### Buh6_You feel a strong urge to attack something. _You start waiting.You feel your anger nearly subside. You are no longer berserk. Buh`_You are exhausted. You feel yourself slow down. _You start waiting. _You feel yourself speed up.Buh3BuhҋBuhBuh+BuhInventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) BuhE m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire BuhlWands (go to first with /)u - a wand of paralysis (8) Scrolls (go to first with ?) Buh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Buh;BuhBBuhH#........halotheman the Poker##...#....MerfolkBuh9I###...>#.##.Health: 62/62 ========================###..#.....###Magic: 8/8========================BuhpI,#....#...###.######AC: 8Str: 22##................EV: 14BuhIInt: 7#..)........#...# .SH: 0Dex: 16##..#...#...##..#...#BuhIXL:  8 Next: 55% Place: Dungeon:6###......#...@......#Noise: ---------  Time: 4971.3 (0.0)#.......##....##.#..#Buh3Ux) +1 spear (freeze)#.##.......##....#Throw: 2 boomerangs##....##...###....#-Berserk #.....###..# #...... ###..)...##>.####...... #.........#..... ...... ###.........#.## ......#.........### _You feel a strong urge to attack something. _You start waiting.You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start waiting. _You feel yourself speed up.BuhZBuh@Buh(Inventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) BuhdArmour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (8) BuhSScrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Buhh  e - a javelino - 2 boomerangs (quivered) Armour [  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery"=)q - an amulet of regeneration (worn)  r4 ring of protection (worn)  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (8) Scrolls (go to first with ?)  g - 4 scrolls of teleportationi - a scroll of identify  p - a scroll of revelation  s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR41%Buh4Buh v - a ring of wizardry  i - a scroll of identify  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)Buhf - 2 potions of enlightenment  h - 2 potions of invisibility  j - 6 potions of curingBuhLkk - a potion of might9Buhϋ  g - 4 scrolls of teleportation  i - a scroll of identify  t - a lumpy silvery potionbotBuh2  g - 4 scrolls of teleportation  i - a scroll of identifyBuh Buh Buhn #........halotheman the Poker##...#....Merfolk###...>#.##.Health: 62/62 ========================###..#.....###Magic: 8/8Buh* ========================#....#...###.######AC: 8Str: 22##................EV: 14Int: 7#..)........#...# .SH: 0Dex: 16##..#...#...##..#...#XL:  8 Next: 55% Place: Dungeon:6###......#...@......#Noise: ---------  Time: 4971.3 (0.0)#.......##....##.#..#x) +1 spear (freeze)#.##.......##....#Throw: 2 boomerangs##....##...###....#-Berserk #.....###..# #...... ###..)...##>.####...... #.........#..... ...... ###.........#.##uhs Im ......#.........### _You feel a strong urge to attack something. _You start waiting.You feel your anger nearly subside. You are no longer berserk. Buh _You are exhausted. You feel yourself slow down. _You start waiting. _You feel yourself speed up.Buh! Buhl" BuhV' Buh) BuhBuhXBuhBuhBuh5BuhBuh,BuhBuhBuhBuhBuh Buh9 Buh{ Buh Buh.BuhiBuhB,Buh/BuhBuh,BuhBuhBuh ' ...##........ . #<..#)... ... ... #........ ..# ##... #...#.... ..###..... ...>#.##. #..#...# #.....### #......# ##. #...###.######.##.##...< .....................# .......#...#### 80.3 (9 ...#...##..#...#.#..!... ....#..........### ###.. ...##....##.#..# ......##....#...#...###....#....##..# #........ .##>.####...... .. ......Buh,Buh$-.1.3 (10.0)Buh2Buh4 _You start waiting.  You feel your anger nearly subside. You are no longer berserk. _You are exhausted. You feel yourself slow down. _You start waiting. _You feel yourself speed up.Found a stone staircase leading up.Buh Buho TBuh r _You recover from your berserk rage.Buh 3Buh Buh^ Buh Buh! Buhw u _t - 2 lumpy silvery potions (gained 1)Buh" 3Buh# Buhn& Buh. .... . ... ... ... #>## ... ..# ###... ####### ... ..###..... ....?.. ##. #..#...# .......## #......####......######.##.##...<............##.......Buh. #...###.......#@.......7.3 (6.0)##..#...#.#..............#######......#..# ......... ##....#...# ..........#.... ..........  #........ .......... ###...... ....##..... ...... Buh. Q .. .##.Buhj5 Buh5 +8.3 (7BuhV; Buh= ; _Found a stone staircase leading down.Buh  .  ... .... #>##  ..# ###....####### ..###.....#....?.Buh0. #..#...# #. #......####. .######.##.##...<.##. #...###.......#. ##..#...#.#.....#######.##.#..# .....#...# ......#.... .. Buh#. ......... ......##. Buh!BuhR"+9.3 (1Buhp(Buh*Buh M . .# ...ß... .... #>## ..# ###....######## .. ..###.....#....?.#...# ## #......####.######.##.##...< .......##...###.......# ##..#...#.#.... ........#######.........Buhl E........##......Buh =90Buh Buh Buh-  .# ...ß  ... .... #>## Buh8 ..# ###....####### ..###.....#....?. . #..#...# #.# #......####.# ######.##.##...<.##. ...###.#...#...#.#...#######.Buh##.#..# . ....#...# .# ....#.... .. Buh#:. .. BuhBuh&1BuhBuhNBuh_M #. .#. .# ...ß... .... #>## ..# ###....#########Buhټ..###.....#....?.... .#...#  #......####.# ######.##.##...<..........## ...###.......# Buh|#..#...#.#..............#..............BuhzBuh&2BuhKBuhDBuhrM .. ..._#. ....#. #.# ...ß#... .... #>## ..# ###....#########..###.....#....?.... .#...#  #......####.# ######.##.##...<..........## ...###.......#..........#...#.............Buh9Buh&3BuhBuh Buh07_Found a white marble altar of Elyvilon.Buhj .M .. ..## # .. ..._#.. #. ........#.# ...ß#... .... #>## ..# ###....#########..###.....#....?.... .#...#  #......####.# ######.##.##...< .............##..........####...........#Buhl Buh#m &4Buhs Buhu Buh j.. ....##  # .. ...._#  .. #. ....#  ...#.# ...ß#  ... #.... #>##  ..# ###....#########.  ..###.....#....?.  #..#...# #.#  #......####.# .##.##...<....##.###.......#. ..#...#.#....#######. ##.#..# . Buh. Buh &5Buh Buh0.. #.....## # .. ....._#  .. #. .....#  ...#.# ß...ß# ... #.... ##>##  ..# ###....#########.Buh}0..###.....#....?.....##..#...# #.# #......####.# .##.##...<.###.Buh0###.......#.#...#.#....#######.Buh0e.#..# .# Buhc:Buh:&6BuhABuhCBuh.. ##.....## # .. _....._#  .. #. #.....#  ...#.# ß...ß#  #.... ##>## . BuhJ..# ###....#########.  ..###.....#....?.....#  #..#...# #.#  #......####.# .##.##...<.# ##.# ###.......#.# #...#.#...BuhƔs#.# .#..# .Buh2# BuhBuh'&7BuhQBuh: _Found a glowing silver altar of Zin.Buh8.. ##.....## # .. _....._#  .. #. #.....#  ...#.# ß...ß# # #.... ##>## ..# ###....#########...# ..###.....#....?.....# Buh1#..#...# #.# #......####.# .##.##...<.#  ...#.#.##BuhrO.# Buh BuhBuh&8BuhBuhBuh M #ß...ß#  .. ##.....# # .. _....._# #. #.....# ...#.# #ß...ß# # .Buh L #.... ##>## ...# ###....#########...# ..###.....#....?@....##...# ##......####.# ##.##.##...<.........##............##Buh Buh Buh: 9Buhκ Buh BuhQw #ß...ß# .. ##.....## # .. _....._# .. .. #. #.....#. ...#.# #ß...ß# # .. #.... ##>## ... ..# ###....#########...#  ..###.....#....@.....#  #..#...# #.###  #......####.##.##.##...<.#.##.# ###.#.# #...#.#Buhw.#.#.## .#..# .##BuhhBuh)5000BuhtBuhtBuh+1.3 (2BuhBuh֑i _g - 5 scrolls of teleportation (gained 1)Buhk #ß...ß# .. ##.....## # .. _....._#. .. #. #.....#Buh#. ...#.# #ß...ß# #. #.... ##>## ...  ..# ###....#########...# ..###.....#.# #..#...# #.### #......####.##.##.##...<.#.##.# .###.......#.# .#...#.#....#.#######.## BuhRS#.#..# .##BuhܺBuhn+2.3 (1Buh1Buh1BuhZ  #ß...ß# .. ##.....## # .. _....._#. .. #. #.....#. ...#.# #ß...ß# #  ... #.... ##>## ... ..# ###....#########...# ..###.....#.# #..#...# #.### #......####.##.##.##...<.#...##.# ..###.......#.# ..#...#.#.....#.#######.## ##.#..# .##Buh\ Buh\ &3BuhWb Buhhd Buhw #ß...ß# .. ##.....## . # .. _....._#. .. #. #.....#Buh. ...#.# #ß...ß# # . ... #.... ##>## ... . ..# ###....#########...# . ..###.....#.# BuhT. #..#...# #Buhr.### # #......####Buh4.##.##.##...<.#..##BuhO(..#.###.......#BuhpD..# #..#...#.#.......#.#######Buhi..## .##.#..# .##BuhRBuh&4Buh=!Buh#Buh.. #ß...ß# .. ##.....## ...# .. _....._#. ... #. #.....#..#.# #ß...ß# # .. ... #.... ##>## ... .Buhe. ..# ###....#########...# .. ..###.....#.# #. #..#...# #.### ## #......####Buh.# .######.##.##...<..#.##Buh5...# #...###.#...# #Buh=#..#...#.#........#.#######...## BuhV..##.#..# .##BuhyBuh֋&5BuhBuhhBuhx BuhI A granite statue. A stone statue whose features have long since withered away. It can be dug through. A suitable weapon or spell can reach past it. _________________ “I met a traveller from an antique land Buh  Who said: Two vast and trunkless legs of stone  Stand in the desert. Near them on the sand,  Half sunk, a shatter'd visage lies, whose frown  And wrinkled lip and sneer of cold command  Tell that its sculptor well those passions read  Which yet survive, stamp'd on these lifeless things,  The hand that mock'd them and the heart that fed.  And on the pedestal these words appear:  ‘My name is Ozymandias, king of kings:  Look on my works, ye Mighty, and despair!’  Nothing beside remains: round the decay  Of that colossal wreck, boundless and bare,  The lone and level sands stretch far away.”  -Percy Bysshe Shelley, “Ozymandias”. 1818.BuhBuhfhalotheman the Poker.. #ß...ß#Merfolk.. ##.....##Health: 62/62 ======================== ..Buh.# .. _....._#Magic: 8/8======================== ...... ... #. #.....#AC: 8Str: 22 BuhQ...... ....#.# #ß...ß# #EV: 14Int: 7 Buh?.. ... #.... ##>## ...SH: 0Dex: 16 BuhO.. ..# ###....#########...#XL:  8 Next: 55% Place: Dungeon:6 Buh.. ..###.....#@.........#Noise: ---------  Time: 5005.3 (1.0) Buh=#. #..#...# #........###x) +1 spear (freeze) Buhn## #......####........#Throw: 2 boomerangs Buh.######.##.##...<.........# ..............##...........# #...###.......#............# Buh##..#...#.#.................# ........#######............## Buh..##.#..# ............## _You recover from your berserk rage. _t - 2 lumpy silvery potions (gained 1) Buh^_Found a stone staircase leading down. _Found a white marble altar of Elyvilon. _Found a glowing silver altar of Zin. _g - 5 scrolls of teleportation (gained 1)BuhBuhBuhzBuh ...  ... #ß...ß . ... ##.....##  .. ..# .. _....._#. #. #.....# Buh7 ..... .....#.###ß...ß# #. ... #....# ##>## .... ..# ###...@#########...# ... ..###.....#...#. #..#...#.##.### ### #......####.# #.######.##.##...< ........##....# .#...###.......#. .##..#...#.#.......#.......#######..##Buh Buh &6Buh Buhm BuhA&M ........  .... #ß...ß#  . ... ##.....#  .. ..# .. _....._#. #. #.....# .... .....#.###ß...ß# #...  ##>## .....# ###....#########...# Buh&... ..###.....#.......... ##. #..#...#.##........###....#.............BuhU/Buh/&7BuhABuhSo Buho Buht Buhv BuhtBuhBuhBBuhBuh Buh GA glowing silver altar of Zin. Buh An altar to Zin the Law-Giver, made from silver as pristine as Zin's followers are expected to be, and glowing gently. Pray here with > to learn more.BuhoBuhs{halotheman the Poker .......Merfolk.....BuhN|tHealth: 62/62 ========================.... #ß...ß#Magic: 8/8========================. ... ##.....##AC: 8Str: 22  ....# .. _....._#EV: 14Int: 7 ....... .... #. #.....#SH: 0Dex: 16 Buh|%....... .....#.###ß...ß# #XL:  8 Next: 55% Place: Dungeon:6 ... ... #...@# ##>## ...Buh|Noise: ---------  Time: 5007.3 (0.0) ... ..# ###....#########...#x) +1 spear (freeze) ... ..###.....#..........#Buh}Throw: 2 boomerangs ##. #..#...#.##........### Buh\}### #......####........# #.######.##.##...<.........# ...............##...........# .#...###.......#............# .##..#...#.#.................# Buh}F_You recover from your berserk rage. _t - 2 lumpy silvery potions (gained 1) _Found a stone staircase leading down. _Found a white marble altar of Elyvilon. _Found a glowing silver altar of Zin. Buh}T_g - 5 scrolls of teleportation (gained 1)Buh~BuhBuhRBuhY IBuh\ Buh_ Buhb BBuh[e ,Buhf Buh  ..### ...#.#.. ###..# ....##....# #.........#  ##........#  h.........##ß...ß# # .. #..@..##.....##  .. ...#.....#_....._#  ....... ..###.....# ...............#.###ß...ß# # #)... .....#.##....# ##>## ... ..... ..# ####.uh8 ;m...#########...# h   hound (asleep) #.... ..###.....#....# #.##. #..#...#.##........### ..### #......####11.3 (42.3 (5 _A hound comes into view.Buh=ihalotheman the Poker..#Merfolk## ...#Health: 62/62 ========================Buh>@.#.. ###..#Magic: 8/8========================....##....#AC: 8Buh"?pStr: 22 #............#BuhN?UEV: 14Int: 7 ..##........#SH: 0Dex: 16 .h****.....##ß...ß#Buh?}XL:  8 Next: 55% Place: Dungeon:6 #.. #**@..##.....##Noise: ---------  Time: 5012.3 (0.0).. ...#.....#_....._#x) +1 spear (freeze)....... ......#.###.....#Throw: 2 boomerangs Buh@0#...............#.###ß...ß# # #)... .....#.##....# ##>## ... ..... ..# ####....#########...# h   hound (asleep) #.... ..###.....#..........# #.##. #..#...#.##........### ..### #......####........# _g - 5 scrolls of teleportation (gained 1) BuhN@C_A hound comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuh@>Aim: a hound (asleep, 98% to hit)Buh halotheman the Poker..#Merfolk## ...#Health: 62/62 ========================.#.. ###..#Magic: 8/8========================....##....#AC: 8Buh Str: 22 #............#EV: 14Int: 7 ..##........#SH: 0Dex: 16 .(((((.....##ß...ß#XL:  8 Next: 55% Place: Dungeon:6 #.. #((@..##.....##Buh Noise: ---------  Time: 5012.3 (0.0).. ...#.....#_....._#x) +1 spear (freeze)....... ......#.###.....#Throw: 2 boomerangs #...............#.###ß...ß# # BuhN #)... .....#.##....# ##>## ... ..... ..# ####....#########...# h   hound (asleep) Buh N#.... ..###.....#..........# #.##. #..#...#.##........### Buh *..### #......####........#Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleBuh Shift-Dir - straight lineAim: a hound (asleep, 98% to hit)  You throw a boomerang.  The boomerang completely misses the hound.Buh֎ Dh......BuhZ Buh 1.BuhO 4==3.3 (1Buh Buh   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Buh2 Aim: a hound (asleep, 98% to hit)  You throw a boomerang.  The boomerang completely misses the hound. _The hound barks!Buh M#.. ## .#.. ### ....## #.....## ......ß...ß# # ..h.#.....##.....# .. ....#.....#_....._#....... ......#.###.....#.....h   hound#.#.##..Buhe BuhM( >h.Buh9) /--4Buhz7 Buh?halotheman the Poker#..Merfolk..#Health: 62/62 ========================## ...#Magic: 8/8========================.#.. ###..#AC: 8Str: 22....##....#EV: 14Int: 7 #............#SH: 0Buh˵wDex: 16 ..##........#XL:  8 Next: 55% Place: Dungeon:6 ....h***@..##ß...ß#Noise: ---------  Time: 5014.3 (0.0) #....#.....##.....##Buh"x) +1 spear (freeze).. ....#.....#_....._#Throw: 2 boomerangs....... ......#.###.....# Buh#...............#.###ß...ß# # #)... .....#.##....# ##>## ... h   hound ..... ..# ####....#########...# #.... ..###.....#..........# BuhE#.##. #..#...#.##........###The boomerang completely misses the hound. _The hound barks!  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (51% to hit)Buhz.halotheman the Poker#..Merfolk..#Health: 62/62 ========================## ...#Magic: 8/8========================.#.. ###..#AC: 8Str: 22....##....#EV: 14Int: 7 #............#SH: 0Dex: 16 ..##........#XL:  8 Next: 55% Place: Dungeon:6 ....h(((@..##ß...ß#Noise: ---------  Time: 5014.3 (0.0) #....#.....##.....##x) +1 spear (freeze).. ....#.....#_....._#Throw: 2 boomerangs....... ......uh/m#.###.....# #...............#.###ß...ß# # #)... .....#.##....# ##>## ... h   hound ..... ..# ####....#########...# #.... ..###.....#..........# #.##. #..#...#.##........###Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hound (51% to hit)  You throw a boomerang. The boomerang hits the hound!  The hound is severely wounded.Buh(...BuhBuhBuhgd..hBuh45.4 (1.1 _BuhBuhBuh  halotheman the Poker #..  Merfolk BuhJ..#  Health: 62/62 ======================== ## ...#  Magic: 8/8======================== .#.. ###..#  AC: 8Str: 22 ....##....#  EV: 14BuhInt: 7 #.. ..........#  SH: 0Dex: 16 Buh.. ##........#  XL:  8 Next: 55% Place: Dungeon:6 Buh N. .....h*@..##ß...ß#  Noise: ---------  Time: 5015.4 (0.0) # ....#.....##.....##  x) +1 spear (freeze)  .. ....#.....#_....._#  Throw: 2 boomerangs BuhEb ....... ......#.###.....# #...............#.###ß...ß# # Buhe #)... .....#.##....# ##>## ...  h   hound ..... ..# ####....#########...# #.... ..###.....#..........# Buh9#.##. #..#...#.##........### Aim: a hound (51% to hit)  You throw a boomerang. The boomerang hits the hound! _The hound is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetBuhrAim: a hound (severely wounded, 60% to hit)BuhL 5  halotheman the Poker #..  Merfolk ..#  Health: 62/62 ======================== ## ...#  Magic: 8/8======================== .#.. ###..#  AC: 8Str: 22 ....##....#  EV: 14Int: 7 #.. ..........#  SH: 0Dex: 16 Buh .. ##........#  XL:  8 Next: 55% Place: Dungeon:6 . .....h.@..##ß...ß#  Noise: ---------  Time: 5015.4 (0.0) # ....#.....##.....##  x) +1 spear (freeze)  .. ....#.....#_....._#  Throw: 2 boomerangs  ....... ......#.###.....# Buh #...............#.###ß...ß# # #)... .....#.##....# ##>## ...  h   hound Buh ..... ..# ####....#########...# #.... ..###.....#..........# #.##. #..#...#.##........### Buh1 You throw a boomerang. The boomerang hits the hound! _The hound is severely wounded.BuhU ]Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetBuhz Aim: a hound (severely wounded, 60% to hit)  You reach to attack! You hit the hound. You freeze the hound.BuhӴ  #..  ..#  ## ...#  .#.. ###..#  ....##....#  ..........#  ##........#  .....†.@..#  ....#.....#  .. ....#.....#_....._#   ......#.##.....#.# )... .....#.##....# ##>##  ..# ####.... ....#. Buh @86.1 (0.7Buh: Buh  _The hound is severely wounded.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a hound (severely wounded, 60% to hit)  You reach to attack! You hit the hound. You freeze the hound. _You kill the hound!Buh6I #.. ..## ## ...##.#.. ###..#.##....##...#..##.#....†@...##ß...ß# .#.#.....##.....## Buh&7G. .. .....#.....#_....._# # . ......#.###.....# ##......#.###ß...ß# # .#)... .....#.##....# ##>## .... ..# ####....##...# .#.... ..###.....#.Buh7.# >#.##. #..#...#.##.###BuhQ@Buh@-7.1 (1.0BuhEBuhGBuh1o . #... ..# # ##. ...##.#.. ###..#?.....##....##...# #....##.#.Buhp ...@....##ß...ß# ..#.#.....##.....## .. .. ......#.....#_....._# .# ........#.###.....# .##.5.......#.###ß...ß#.#)... .....#.##....# ##>## 5   Grinder (wandering). ..# ####....##... ..#.... ..###.....#.# Buhr .>#.##. #..#...#.##.###Buht g  Grinder comes into view.Buh| p.55Buh3} &8Buh7 Buh _Found a scroll of identify. _You see here a hound corpse.BuhE= Buh'@ 1Grinder. BuhS@ An inefficient shadow imp previously employed as a torturer in one of the lower circles of Hell. She has a tendency to complain and make inane statements. Max HP: ~39Will: +Buhk@ AC: +EV: +++ Buh@ N rF: ...  rC: ++.rPois: +Buh@ rNeg: ∞Buh@ rElec: . Buh@ Threat: Lethal Class: Demonic Size: V. Small Int: Human You have about 66% to hit with your +1 spear of freezing. Buh@ #She has about 51% to hit you. Buh@ ?Attack Max Damage After Damaging Hits Hit 11Buh@ ]Extra pain damage to the living She is immune to torment; and resistant to miasma. BuhA 3She is vulnerable to silver and hated by Zin. Buh0A She can open doors. BuhEA mShe possesses the following magical abilities, which are affected by antimagic (but not silence):  BuhZA aa - Pain(69%,1d14) (5) b - ParalyseBuhA K(52%) (7)  c - BlinkBuh Buh halotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 Buh* m###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 ..........@....##ß...ß#Noise: ---------  Time: 5018.1 (1.0) ..#......#.....##.....##x) +1 spear (freeze) .. .. ......#.....#_....._#Throw: 2 boomerangs Buh .# ..............#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder Buhk G....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........###Aim: a hound (severely wounded, 60% to hit)  You reach to attack! You hit the hound. You freeze the hound. _You kill the hound!Grinder comes into view. _Found a scroll of identify. _You see here a hound corpse.Buh Buh Buh Buhk8Ihalotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 ...Buh9......*@....##ß...ß#Noise: ---------  Time: 5018.1 (0.0) ..#.....*#.....##.....##x) +1 spear (freeze) .. .. ....*.#.....#_....._#Throw: 2 boomerangs .# ........*.....#.###.....# Buh@9.##........5......#.###ß...ß# BuhM::..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........### _Found a scroll of identify. _You see here a hound corpse.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (59% to hit)Buh8 halotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 ..........@....##ß...ß#Noise: ---------  Time: 5018.1 (0.0) ..#......#.....##.....##x) +1 spear (freeze) Buh# 8.. .. ......#.....#_....._#Throw: 2 boomerangs .# ..............#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........### _You see here a hound corpse.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuh aAim: Grinder (59% to hit)  Okay, then.Buh BuhBuh. _Buh/halotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 .........*@....##ß...ß#Noise: ---------  Time: 5018.1 (0.0) ..#.....*#.....##.....##x) +1 spear (freeze) .. .. ....*.#.....#_....._#Buhϙ[Throw: 2 boomerangs .# ........*.....#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........###Aim: Grinder (59% to hit) _Okay, then.Buh+4Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (59% to hit)Buhw_7halotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 Buh`-..........@....##ß...ß#Noise: ---------  Time: 5018.1 (0.0) ..#......#.....##.....##x) +1 spear (freeze) .. .. ......#.....#_....._#Throw: 2 boomerangs .# ..............#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# Buh`.>#.##. #..#...#.##........### _Okay, then.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuhaaAim: Grinder (59% to hit)  Okay, then.BuhaBuhhBuh1k. _BuhFBuhDrink which item? Potions  f - 2 potions of enlightenmentBuhh - 2 potions of invisibility  j - 6 potions of curingk - a potion of might  t - 2 lumpy silvery potions [!] read|quaff|evoke[?] describe selectedBuhBuhBuhhalotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 ..........@....##ß...ß#Noise: ---------  Time: 5018.1 (0.0) ..#......#.....##.....##x) +1 spear (freeze) .. .. ......#.....#_....._#Throw: Buh][0;10;1m2 boomerangs .# ..............#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........### _Okay, then.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (59% to hit) _Okay, then.BuhKP  Okay, then.BuhBuhBuh8. _BuhlBuhm Quiver which action? ([-] to clear)  a - Throw: 2 darts (curare)b - Throw: 3 throwing nets  c - Throw: javelin  d - Throw: 2 boomerangs (quivered)  Buh9ne - Zap: wand of paralysis (8) [*/%] inventory[!] focus mode: off|onBuhBuh halotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Buhk Magic: 8/8========================##.#.. ###..#AC: 8Str: 22?.....##....#EV: 14Int: 7 Buh ###.. ............#SH: 0Dex: 16 Buh #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 Buh ..........@....##ß...ß#Buh Noise: ---------  Time: 5018.1 (0.0) ..#Buh ......#.....##.....##x) +1 spear (freeze) .. .. ......#.....#_....._#Zap: wand of paralysis (8) .# ..............#.###.....# Buh .##........5......#.###ß...ß# Buh ..#)... .....#.##....# ##>## .. 5   Grinder Buh ....... ..# ####....#########... Buh2 ..#.... ..###.....#..........# .>#.##. #..#...#.##........###BuhV $Throw: 2 boomerangsBuh| Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuh [Aim: Grinder (59% to hit) _Okay, then. Buh 6_Okay, then.BuhBuhBuhBuh9  halotheman the Poker . #..  Merfolk . ..#  Health: 62/62 ======================== # ##. ...#  Magic: 8/8======================== ##.#.. ###..#  AC: 8Str: 22 ?.....##....#  EV: 14Int: 7 Buh]###.. ............#  SH: 0Dex: 16 #... ..##........#  XL:  8 Next: 58% Place: Dungeon:6 ... ......*@....##ß...ß#  Noise: ---------  Time: 5018.1 (0.0) ..# .....*#.....##.....##  x) +1 spear (freeze) Buh+.. .. ....*.#.....#_....._#  Zap: wand of paralysis (8) .# ........*.....#.###.....# .##........5......#.###ß...ß# ..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... ..#.... ..###.....#..........# .>#.##. #..#...#.##........### _Okay, then. _Okay, then.Aiming: ParalyseBuhg7Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Grinder (chance to affect: 49%)BuhWBhalotheman the Poker. #..Merfolk. ..#Health: 62/62 ========================# ##. ...#Magic: 8/8========================##.#.. ###..#AC: 8BuhBStr: 22?.....##....#EV: 14Int: 7 ###.. ............#SH: 0Dex: 16 #... ..##........#XL:  8 Next: 58% Place: Dungeon:6 ..........@....##ß...ß#Buh~CNoise: ---------  Time: 5018.1 (0.0) ..#......#.....##.....##x) +1 spear (freeze) .. .. ......#.....#_....._#Zap: wand of paralysis (8) .# ..............#.###.....# BuhC.##........*......#.###ß...ß# BuhC..#)... .....#.##....# ##>## .. 5   Grinder ....... ..# ####....#########... BuhD..#.... ..###.....#..........# .>#.##. #..#...#.##........### _Okay, then. Buh>DZ_Okay, then.Aiming: ParalyseBuhlDPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineBuhD:Aim: Grinder (chance to affect: 49%)BuhF`5(paralysed)Buhٙ5  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Grinder (chance to affect: 49%)  Grinder suddenly stops moving!BuhUE===9.1 (17 _BuhԞBuhBuhQ  .. #..# .. ..# #.##. ...#.##.#.. ###..#Buh|R C.?.....##....##.. ..# .#....##.#...@†....##ß...ß#.#.#.....##.....##. ..BuhR ..#.....#_....._# ..# ...BuhR ...#.###.....# ..##.5......#BuhR 0.###ß...ß# Buh$S <..#)... .....#.##....# ##>## . ...######....BuhUS d#.#.... ....###.....#BuhS .# ..>#.##. #..#...#.##.###Buh_ Buhi` 1---20Buhi BuhKk Buh-.. #..#. ... ..# #.##.. ...#.##.#..####..#.?.....##....# #####.. ..............#.#... ....##.#.......†....##ß...ß##Buh.@#.....##.....##. ...#.....#_....._## .......#.###......##5......#.###ß...ß# #<..#)Buh...#.##....# ##># #............######....######### #...#.........###.....#........Buh>#.##....#..#...#.### #.....### #......####.#BuhBuhmB---1BuhBuhBuhF#. ... ..##.. #.##.. ...#...##.#..####..#...?.....##....# ######.. ...............# .#.#...##BuhF..# ...#.........†....##ß...ß##..#.....##.....##. ..#.....#_....._##....#.###..... #...##Buh)G5......#.###ß...ß#  #<..#)...#.##....# ##>#  #....BuhSGl######....######### ##...#BuhyG..###.....#........>#.##....#..#...#.##BuhGi# .#.....###..##......####. BuhGQ.#...###.######.##.##...<..BuhSBuh4T&2Buh\Buh^Buh`5 #. ... ..#  halotheman the Poker #.. #.##.. ...#  MerfolkBuh5 ...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8======================== ######.. ...............#  AC: 8Buh 6Str: 22 .#.#... .....##........#  EV: 14Int: 7 ...... #.........†....##ß...ß#  SH: 0Dex: 16 Buh]6.....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 ..... ........@.#.....#_....._# Noise: ---------  Time: 5022.1 (0.0) Buhv6....# ........*.....#.###.....#  x) +1 spear (freeze) Buh6#...##........5......#.###ß...ß#  Zap: wand of paralysis (7)  #<..#).........#.##....# ##>## Buh6' #............######....######### Buh7##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........Shift-Dir - straight lineAim: Grinder (chance to affect: 49%) _Grinder suddenly stops moving!  Buh=7Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (paralysed, 98% to hit)CuhYC#. ... ..#halotheman the Poker#.. #.##.. ...#Merfolk...##.#..####..#Health: 62/62 ========================...?.....##....#Magic: 8/8======================== Cuh̛######.. ...............#AC: 8Str: 22 .#.#... .....##........#EV: 14Int: 7 Cuh...... #.........†....##ß...ß# SH: 0Dex: 16 Cuh6.....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 Cuhd{..... ........@.#.....#_....._# Noise: ---------  Time: 5022.1 (0.0) Cuh....# ..............#.###.....# x) +1 spear (freeze) #...##........5......#.###ß...ß# Zap: wand of paralysis (7)  Cuh#<..#).........#.##....# ##>###............######....######### Cuh##...#.........###.....#......... 5   Grinder (paralysed) CuhQ#...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (paralysed, 98% to hit)  CuhzxYou reach to attack!  The helpless Grinder fails to defend herself.  You puncture Grinder! You freeze Grinder.Cuh+8 (0.7CuhvCuh  Press: ? - help, Dir - move targetAim: Grinder (paralysed, 98% to hit)  You reach to attack!  CuhThe helpless Grinder fails to defend herself.  You puncture! You freeze Grinder. _Grinder is moderately wounded.Cuh=+ #. ... ..#  halotheman the Poker #.. #.##.. ...#  Merfolk ...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8Cuh?======================== ######.. ...............#  AC: 8Str: 22 .#.#... .....##........#  EV: 14Int: 7 ...... #.........†....##ß...ß#  SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 ..... ........@.#.....#_....._# Noise: ---------  Time: 5022.8 (0.0) ....# ........*.....#.###.....#  x) +1 spear (freeze) #...##........5......#.###ß...ß#  Zap: wand of paralysis (7)  #<..#).........#.##....# ##>##  #............######....######### ##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........The helpless Grinder fails to defend herself.  You puncture Grinder! You freeze Grinder. _Grinder is modeCuh@rately wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, paralysed, 98% to hit)Cuhw C#. ... ..#halotheman the Poker#.. #.##.. ...#Merfolk...##.#..####..#Health: 62/62 ========================...?.....##....#Magic: 8/8======================== Cuh ######.. ...............#AC: 8Str: 22 .#.#... .....##........#EV: 14Int: 7 ...... #.........†....##ß...ß# SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 Cuh] !..... ........@.#.....#_....._# Noise: ---------  Time: 5022.8 (0.0) ....# ..............#.###.....# x) +1 spear (freeze) #...##........5......#.###ß...ß# Zap: wand of paralysis (7)  Cuh #<..#).........#.##....# ##>###............######....######### ##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........Reach: x) +1 spear (freeze)Cuh~ Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  You hit Grinder.Cuh( -3.5 (0.7Cuhc Cuh  Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, paralysed, 98% to hit)  You reach to attack!  CuhX The helpless Grinder fails to defend herself.  You hit Grinder. _Grinder is moderately wounded.Cuh #. ... ..#  halotheman the Poker Cuh_#.. #.##.. ...#  Merfolk ...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8======================== Cuh|######.. ...............#  AC: 8Str: 22 .#.#... .....##........#  EV: 14Cuh+Int: 7 Cuh...... #.........†....##ß...ß#  SH: 0Dex: 16 Cuhۢ.....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 Cuh ..... ........@.#.....#_....._# Noise: ---------  Time: 5023.5 (0.0) Cuh=....# ........*.....#.###.....#  x) +1 spear (freeze) #...##........5......#.###ß...ß#  Zap: wand of paralysis (7)  #<..#).........#.##....# ##>##  #............######....######### CuhT##...#.........###.....#......... 5   Grinder (paralysed) Cuhj`#...>#.##....#..#...#.##........# .#.....###..##......####........# Cuh(.#...###.######.##.##...<........Cuh`The helpless Grinder fails to defend herself.  You hit Grinder. Cuhn_Grinder is moderately wounded.Reach: x) +1 spear (freeze)Cuh)Press: ? - help, Dir - move targetCuhӣAim: Grinder (moderately wounded, paralysed, 98% to hit)CuhO k#. ... ..#halotheman the Poker#.. #.##.. ...#Merfolk...##.#..####..#Health: 62/62 ========================CuhP y...?.....##....#Magic: 8/8======================== ######.. ...............#AC: 8Str: 22 .#.#... .....##........#EV: 14Int: 7 ...... #.........†....##ß...ß# SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 CuhWQ &..... ........@.#.....#_....._# Noise: ---------  Time: 5023.5 (0.0) ....# ..............#.###.....# x) +1 spear (freeze) #...##........5......#.###ß...ß# Zap: wand of paralysis (7)  #<..#).........#.##....# ##>##Cuh#R #............######....######### ##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  CuhJR )You puncture Grinder! You freeze Grinder.Cuh!S -4.2 (0.7CuhY CuhU\   Press: ? - help, Dir - move targetAim: Grinder (moderately wounded, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  You punctureCuh\ o! You freeze Grinder. _Grinder is severely wounded.Cuho  #. ... ..#  halotheman the Poker #.. #.##.. ...#  Merfolk CuhSp e...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8======================== ######.. ...............#  AC: 8Str: 22 .#.#... .....##........#  EV: 14Int: 7 ...... #.........†....##ß...ß#  SH: 0Dex: 16 Cuh}p .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 ..... ........@.#.....#_....._# Noise: ---------  Time: 5024.2 (0.0) Cuhxq ....# ........*.....#.###.....#  x) +1 spear (freeze) #...##........5......#.###ß...ß#  Zap: wand of paralysis (7)  #<..#).........#.##....# ##>##  #............######....######### ##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........The helpless Grinder fails to defend herself.  You puncture Grinder! You freeze Grinder. _Grinder is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (severely wounded, paralysed, 98% to hit)Cuh #. ... ..#halotheman the Poker#.. #.##.. ...#Merfolk...##.#..####..#Health: 62/62 ========================...?.....##....#Magic: 8/8======================== ######.. ...............#AC: 8Str: 22 .#.#... .....##........#EV: 14Int: 7 ...... #.........†....##ß...ß# SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 ..... ........@.#.....#_....._# Noise: ----Cuh 0-----  Time: 5024.2 (0.0) ....# ..............#.###.....# x) +1 spear (freeze) #...##........5......#.###ß...ß# Zap: wand of paralysis (7)  #<..#).........#.##....# ##>###............######....######### ##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (severely wounded, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  You puncture Grinder!9 (0.7Cuh0 p  Press: ? - help, Dir - move targetAim: Grinder (severely wounded, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  You puncture! _Grinder is almost dead.Cuh: #. ... ..#  halotheman the PokerCuh #.. #.##.. ...#  Merfolk ...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8======================== ######.. ...............#  AC: 8Str: 22 .#.#... .....##........#  EV: 14Int: 7 ...... #.........†....##ß...ß#  SH: 0CuhЅ/Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 ..... ........@.#.....#_....._# Noise: ---------  Time: 5024.9 (0.0) Cuh....# ........*.....#.###.....#  x) +1 spear (freeze) #...##........5......#.###ß...ß#  Zap: wand of paralysis (7)  #<..#).........#.##....# ##>##  #............######....######### CuhV##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# .#...###.######.##.##...<........The helpless Grinder fails to defend herself.  You puncture Grinder! _Grinder is almost dead.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Grinder (almost dead, paralysed, 98% to hit)CuhnN #. ... ..#  halotheman the Poker #.. #.##.. ...#  Merfolk CuhN...##.#..####..#  Health: 62/62 ======================== ...?.....##....#  Magic: 8/8======================== ######.. ...............#  AC: 8Str: 22 .#.#... .....##........#  EV: 14Int: 7 CuhO...... #.........†....##ß...ß#  SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 58% Place: Dungeon:6 CuhBO ..... ........@.#.....#_....._# Noise: ---------  Time: 5024.9 (0.0) CuhiO[....# ..............#.###.....#  x) +1 spear (freeze) #...##........5......#.###ß...ß#  Zap: wand of paralysis (7) CuhOX #<..#).........#.##....# ##>##  #............######....######### CuhO##...#.........###.....#......... 5   Grinder (paralysed) #...>#.##....#..#...#.##........# .#.....###..##......####........# CuhOT.#...###.######.##.##...<........Reach: x) +1 spear (freeze)CuhP)Press: ? - help, Dir - move targetCuh!PAim: Grinder (almost dead, paralysed, 98% to hit)  You reach to attack!  CuhPDThe helpless Grinder fails to defend herself.  You hit Grinder.CuhX #. ... ..#  #.. #.##.. ...#  ...##.#..####..# CuhY ...?.....##....#  ...............#  .....##........#  #.........†  ..... ......_....._ ..............# ............# CuhxZ #<..#).........#.##....# ##>  .....######..........#>#.##....# #..# <CuhZE Cuh`t Spear-Bearer3/6383Cuha5.6 (0.7  Aim: Grinder (almost dead, paralysed, 98% to hit)  You reach to attack!  The helpless Grinder fails to defend herself.  You hit Grinder. Cuh9at_You kill Grinder!Your Polearms skill increases to level 8!CuhhCuh|ji _Your Throwing skill increases to level 5! Cuh  Cuh0 Inventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  Cuh o - 2 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  Cuh w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire  Cuh Wands (go to first with /)u - a wand of paralysis (7) (quivered)  Cuh aScrolls (go to first with ?)  Cuh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]CuhU+e - a javelin. A lightweight spear, designed for throwing. It will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. Base damage: 10 Base attack delay: 1.5 This projectile's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 5.1; use (s) to set 16.0 as a target for Throwing.  At 100% training you would reach 16.0 in about 3.1 XLs.  At current training (20%) you reach 16.0 in about 10.6 XLs. Damage rating: 21 (Base [10 + 5 (Thrw)] x 130% (Str) x 109% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified missile _________________ “Suppose you found your brother in bed with your wife, and put a javelin  through both of them, you would be justified, and they would atone for their (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.#CuhݟInventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - 3 throwing nets  e - a javelin  o - 2 boomerangs Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (7) (quivered) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[[4#Cuhf0mtop]$Cuhѿ#. ... ..#halotheman the Spear-Bearer#.. #.##.. ...#Merfolk...##.#..####..#Health: 63/63 ========================...?.....##....#Magic: 8/8======================== ######.. ...............#AC: 8Str: 22 .#.#... .....##........#EV: 14Int: 7 ...... #.........†....##ß...ß# SH: 0Dex: 16 .....# .........#.....##.....## XL:  8 Next: 83% Place: Dungeon:6 ..... ........@.#.....#_....._# No$Cuh*ise: ---------  Time: 5025.6 (0.0) ....# ..............#.###.....# x) +1 spear (freeze) #...##...............#.###ß...ß# Zap: wand of paralysis (7)  #<..#).........#.##....# ##>###............######....######### ##...#.........###.....#.........  #...>#.##....#..#...#.##........#  .#.....###..##......####........#  .#...###.######.##.##...<........ You reach to attack!  The helpless Grinder fails to defend herself.  You hit Grinder. _You kill Grinder!Your Polearms skill increases to level 8! _Your Throwing skill increases to level 5!$Cuh  .. #.. #. ... ..#.. #.##.. ...##.#..#### ...?.....## ######.. .........#.#... .....##........# . #..†....##ß...ß# # #.....#. #.....#_....._# ....# .#.###..... #...##......#.###ß...ß#<..#)..#.##....# ##>##  #....######....######### ##...#.........###...... #...>#.##....#..#...#.##..###..##......####.#$Cuhv $CuhQ 26.6 (1 _$Cuh $Cuh $Cuha .. #..#. #. .... ..##.. #.##.. ...##...##.#..####..#.?.....##....# .######...........# ..#.#....##.#. .#...†....##ß...ß#.#.#.....##...... .#.....#_....._ #....# ..#.###.....#  #...##...#.###ß...ß# #<..#).#.##....# ##>## #.######....  ##...#$Cuhqb..###.....# ##...>#.##....#..#...#.##. ..#.....###..##......####.$Cuhp<7$Cuh~r$Cuht%Cuh24 .. #.. #.# #. .... ..# ##.. #.##.. ...##...##.#..####..#.?.....##....# #.######....# #..#.#....##.#. ..#%Cuh...†....##ß...ß.#.#.....##..... #.......#.....#_.....  #....# .#.###..... #...##.#.###ß...ß #<..#).#.##..# ##>## #.######.... ##...#..###.....#%Cuh/#...>#.##....#..#...#.## #..#.....###..##......####%Cuh9<8%Cuh %Cuh(Cuh Quiver which action? ([-] to clear)  a - Throw: 2 darts (curare)b - Throw: 3 throwing nets  c - Throw: javelin  d - Throw: 2 boomerangs  e - Zap: wand of paralysis (7) (quivered) [*/%] inventory[!] focus mode: off|on)Cuh)Cuh. .. #..halotheman the Spear-Bearer#.# #. .... ..#Merfolk##.. #.##.. ...#Health: 63/63 ========================##...##.#..####..#)Cuh Magic: 8/8========================.....?.....##....#AC: 8Str: 22 #.######..................#EV: 14Int: 7 #..#.#..........##........#SH: 0Dex: 16 )Cuh0 ........ ..#.........†....##ß...ß XL:  8 Next: 83% Place: Dungeon:6 .......# .......@...#.....##..... Noise: ---------  Time: 5028.6 (0.0) #...... ...........#.....#_..... x) +1 spear (freeze)#....# ..............#.###..... Throw: 2 boomerangs)Cuh\ U#...##...............#.###ß...ß#<..#).........#.##....# ##>##)Cuh #............######....####### ##...#.........###.....#.......)Cuh   ###...>#.##....#..#...#.##.......  )Cuh O#..#.....###..##......####....... )Cuh {You reach to attack!  The helpless Grinder fails to defend herself.  You hit Grinder. )Cuh \_You kill Grinder!Your Polearms skill increases to level 8! )Cuh< `_Your Throwing skill increases to level 5!)Cuh )Cuh )Cuh *Cuh[ .. #.. #.# #...... ..# ##.. #.##.. ...##...##.#..####..##.....?.....##....#  #.######.....# ##..#.#.##.#....#*Cuh]...†....##ß... #.#.#.....##  #...... #.#.....#_  #....#.#.### #...##.#.###ß... #<..#)*CuhX{.#.##....# ##> #.######.... ##...#..###.....#  ###...>#.##....#..#...#.## ##..#.....###..##......####*Cuh:A9.6 (1*CuhU*CuhQ*Cuh  .. #.. #.# #...... ..# ##.. #.##.. ...# ###...##.#..####..##.....?.....##....# #.######*Cuh ....##..#.#....##.# #.#...†....##ß  #.#.#.....##*CuhĤ  #......##.#.....#_ #....##*Cuh .#.### #...##.#.###ß #<..#)*Cuh" N.#.##....# ##> #.######.... ##...#*CuhL ".###.....# ###...>#.##....#..#...#.###..#.....###..##......####*Cuht *CuhY *Cuhկ '30*Cuh *Cuh *CuhɕM# #..... #.. #.# #......  ##.. #.##... . ###...##.#..#### ##.....?.....##  #.######...... ###..#.#..........##........# #.....#*Cuh..†ß#.......###......###.....#_#....##...............#.###...##.##....#.*Cuhʣ*Cuh&1*Cuh*Cuhx+Cuh?M ##. # #..... #.. #.# #......  ##.. #.##... . ###...##.#..#### ##.....?.....##  #.######..##..#.#........@.##........# #.....#+CuhjD..†ß#.......###......##...........#.....#_...#.........+Cuh +Cuh4 &2+Cuhu+Cuh+CuhYM #. ##. # #..... #.. #.# #......  ##.. #.##... . ###...##.#..#### ##.....?.....##  #.######......##..#.#..........##........# #.....#...†ß#.......#............#.....##...##.........#####+Cuh;+Cuh&3+Cuh/+Cuh+CuhVM #. ##. # #..... #..+Cuh{W #.# #......  ##.. #.##... . ###...##.#..#### ####  #.######..##..#.#..........##........# +CuhW #............#.........†....##ß.....#.#..#+CuhW #...#.+Cuh4Xy#).........#.##+Cuh`+Cuha4+Cuhg+Cuhp+Cuhq+5.6 (2+Cuhv+Cuhx: _i - 2 scrolls of identify (gained 1),CuhV ,CuhW 3,CuhY ,Cuh[ ,CuhK[ ,Cuh\^ ,Cuh_ ,Cuhqb ,,Cuhoc ,Cuhg ,Cuhi ,,Cuh.j ,Cuhk ,Cuhyn ,Cuhn ,Cuhr B,Cuhss ,Cuhs ,Cuhu ,Cuhjw ,Cuhw ,Cuhex ,Cuhy ,CuhK| ,,Cuh} ,Cuh8 ,Cuhł ,,Cuh ,Cuh ,Cuh$ ,Cuh^ ,Cuh ,Cuh ,Cuh ,Cuhԍ ,Cuh ,CuhB ,CuhL ,Cuh ,Cuh ,Cuh ,Cuh% ,Cuhx ,Cuh ,Cuh ,Cuh< ,,CuhҞ ,Cuh h,Cuh ,Cuh ,,Cuh ,Cuh? n,Cuh ,,Cuh ,Cuh ,Cuhz ### #..####..##.## #..#.#.. #...## ....... #....## .....# #.....# .....#### ####..# #........ ##...# #........ ###....###.. 583.0)  ### ##.......#..  #.###..........######## #..##.##.......# _## #...##.#..####..# .ß# ..........##....# @# @   Edmund (asleep) ................# _ ......##...,Cuh] .....# .#.........†....##ß...ß#,Cuhx B9.6 (24,Cuh( 9_,Cuh X _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana./CuhEA burning altar of Makhleb. An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames. Pray here with > to learn more.0CuhG0Cuh[WMhalotheman the Spear-Bearer### #..####..Merfolk##.## #..#.#..Health: 63/63 ========================#...## .......Magic: 8/8========================#....## .....#AC: 8Str: 22#.....# .....####EV: 14Int: 7####..# #........0Cuh+XSH: 0Dex: 16##...# #........XL:  8 Next: 83% Place: Dungeon:6###....###@.......Noise: ---------  Time: 5059.6 (24.0)  ### ##.......#.........x) +1 spear (freeze)#.###..........########Throw: 2 boomerangs ##..##.##.......# _## 0CuhY#...##.#..####..# .ß# ..........##....# @#@   Edmund (asleep) ................#_ ......##........# .#.........†....##ß...ß#You hit Grinder. _You kill Grinder!Your Polearms skill increases to level 8! _Your Throwing skill increases to level 5! _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana.0CuhY0Cuhj`;_0Cuh#b0Cuh 7 0Cuh> A burning altar of Makhleb. An ever-burning altar to Makhleb the Destroyer. Strange, twisting shapes are visible in the flames. Pray here with > to learn more.1Cuh]1Cuh7halotheman the Spear-Bearer### #..####..Merfolk##.## #..#.#..Health: 63/63 ========================#...## .......Magic: 8/8========================#....## .....#AC: 8Str: 22#.....# .....####EV: 14Int: 7####..# #........SH: 0Dex: 16##...# #........XL:  8 Next: 83% Place: Dungeon:6###....###@.......1CuhNoise: ---------  Time: 5059.6 (0.0)  ### ##.......#.........x) +1 spear (freeze)#.###..........########Throw: 2 boomerangs ##..##.##.......# _## #...##.#..####..# .ß# ..........##....# @#@   Edmund (asleep) ................#_ ......##........# .#.........†....##ß...ß#You hit Grinder. _You kill Grinder!Your Polearms skill increases to level 8! _Your Throwing skill increases to level 5! _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana.1Cuh1Cuh;_1Cuhӱ1CuhJx 1Cuhz ?Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: +++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 98% to hit with your +1 spear of freezing (while incapacitated). 1Cuh<{ He has about 55% to hit you. AttackMax Damage Hit: +2 flail (protect) 17 He can open doors. [!]: Description|Quote3Cuha 3Cuh\ halotheman the Spear-Bearer### #..####..Merfolk##.## #..#.#..Health: 63/63 ========================#...## .......Magic: 8/8========================3Cuh j#....## .....#AC: 8Str: 22#.....# .....####EV: 14Int: 7####..# #........SH: 0Dex: 16##...# #........XL:  8 Next: 83% Place: Dungeon:6###....###@.......3Cuhw +Noise: ---------  Time: 5059.6 (0.0)  ### ##.......#.........x) +1 spear (freeze)#.###..........########Throw: 2 boomerangs 3Cuh ##..##.##.......# _## 3Cuh #...##.#..####..# .ß# ..........##....# @#@   Edmund (asleep) 3Cuh c................#_ 3Cuh& ......##........# .#.........†....##ß...ß#You hit Grinder. 3CuhP _You kill Grinder!Your Polearms skill increases to level 8! _Your Throwing skill increases to level 5! 3Cuhx _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana.3Cuhj 3Cuh0 3Cuh 4Cuh?### #..####.. ##.## ##..#.#.. #...## . #....###.....# #.....# .....####.####..# #.##...# #.###....###. ### ##.......#... #.###..........#######..##.##.......# #_## ...##.#..####..# ..ß#......##....# ..@# ....# .._###........# ..## 4Cuh!4CuhήB60.6 (14Cuh4Cuh4Cuhl### #..####.. ##.## ##..#.#.. #...## . #....###.....# ##.....##.....####.####..# #.##...# #.###....###.# ##.#. .###..........####### ..##.##.......# #_####.#..####..# ...ß###....# ...@# ...# ...._###........# ....## 4Cuh54Cuh(@.@4Cuh&14Cuh9_4Cuh$ _Edmund shouts!5Cuh]6 ### #..####.. ##.## ##..#.#.. #...## . #....###.....# # #.....##.....####.. ####..# #5CuhE7G. ##...# #. ###....###.## ##.#. #.###..........########## #..##.##.......# #_##.##.#..####..# ..@ß#.##....# ....#5Cuh7|....# ...._#.##........# ....## #.†....##ß...ß#5Cuh95Cuh@>@.5CuhnA&25CuhG5CuhH5Cuh>- ### #..####..##.## ##..#.#.. ...## ....... .###.....# #.#####..###..# #........ ##.###....### ### ##.......#.5Cuh- . #.###..........##########.##.##.......# #@## ...####..# ...ß#......##....# ..........# ...._###......5Cuh9. ..# #.........†....##ß...ß# .#......##5Cuh2 5Cuh8 C_5CuhU9 &35Cuh= 5Cuh9@ s _Edmund says, "What use are spells, anyway?"6Cuh:NL### #..####.. ##.## ##..#.#.. #...## . #....###.....# # #.....##.....####.. ####..# #. ##...# #. ###....###.#  ##.#. .###.########## ..##.##.......# #_## ##.#..####..# @..ß#6CuhoO/##....# ....## ...._# @   Edmund##.# ....## .†....##ß...ß# 6CuhP6CuhlW?@.6CuhW&46Cuh^6Cuh`8Cuhrd### #..####.. 8Cuh ##.## ##..#.#.. #...## . #....###.....# #.#.....##.....####.####..# #.###...# #.####....###.# ##.8Cuh#.# ###.#########.##.......# ##@## ##.#..####..# ß...ß###....# .....##_....._# ##.##.8Cuho†....## 8Cuhw7_8Cuh8Cuh58Cuh9_8Cuh^: _Found a basalt altar of Yredelemnul.>Cuh >Cuh What do you want to examine? Monsters  a - (@) Edmund, wielding a +2 flail of protection and wearing a +0 scale mail >Cuh zFeaturesb - (_) a burning altar of Makhleb@CuhoxEdmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by killing hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: +++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 72% to hit with your +1 spear of freezing (at present). He has about 55% to hit you. AttackMax Damage @CuhHit: +2 flail (protect) 17 He can open doors. [!]: Description|QuoteCCuhb ### #..####..halotheman the Spear-Bearer##.## ##..#.#..Merfolk#...## .......Health: 63/63 ========================#....###.....# #.Magic: 8/8========================#.....##.....####...AC: 8Str: 22####..# #..........#EV: 14Int: 7##...# #..........#SH: 0Dex: 16###....###.........##XL:  8 Next: 83% Place: Dungeon:6 # ##.......#....@......#Noise: ---------  Time: 5065.6 (1.0) ###..........###########x) +1 spear (freeze) .##.##.......# Cuh_c m##@##Throw: 2 boomerangs .##.#..####..# ß...ß# .......##....# .....# .............#_....._#@   Edmund ...##........##.....## ........†....##ß...ß# .......#.....##.....## _Your Throwing skill increases to level 5! _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana. CCuhc _Edmund shouts! _Edmund says, "What use are spells, anyway?" _Found a basalt altar of Yredelemnul.CCuhf  What do you want to examine? Monsters  a - (@) Edmund, wielding a +2 flail of protection and wearing a +0 scale mail Features  b - (_) a burning altar of Makhleb DCuhADCuhDCuhW### #..####..halotheman the Spear-BearerDCuh ##.## ##..#.#..Merfolk#...## .......Health: 63/63 ========================#....###.....# #.Magic: 8/8========================#.....##.....####...AC: 8Str: 22####..# #..........#EV: 14Int: 7##...# #..........#SH: 0Dex: 16###....###.........##XL:  8 Next: 83% Place: Dungeon:6 # ##.......#....@......#Noise: ---------  Time: 5065.6 (1.0) ###..........###########x) +1 spear (freeze) .##.##.......# ##@##DCuhTThrow: 2 boomerangs .##.#..####..# ß...ß# .......##....# .....# .............#_....._#DCuhd@   Edmund ...##........##.....## ........†....##ß...ß# .......#.....##.....## _Your Throwing skill increases to level 5! _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana. _Edmund shouts! _Edmund says, "What use are spells, anyway?" DCuh;_Found a basalt altar of Yredelemnul.DCuhDCuhlDCuhDCuh61_DCuhDCuh ### #..####..DCuhp#.## ##..#.#..###....... # #.....##.....####...#### ##...# .  ###....##### #DCuh ##.......#........... ###..........############.......# ##@##DCuh1##.#..####..# ß...ß###....# .....# .._....._###....DCuh?.....##.†ß...ß#DCuhDCuhn &6DCuh_&DCuh(DCuh ### #..####.. ##.## ##..#.#.. #...###....... #DCuh F#....###.....# #.#.....##.....####.####..# #.# ##...# #.# ###....###.## DCuh y ##.#.# .DCuh ########### ##.##...... ##.#..#####....##.....# #_##.# DCuh2 {_7ECuha### #..####..##.## ##..#.#.. ...###....... #.###.....# ##...####..###..# #..........#  ##.###....#####.......#..# ##....############.......# ##@## ..####..# ß...ß# ECuhb......##....##.....#......#_....._#####.....##.....†....##ß...ß##......##ECuhjk8_ECuhl&8ECuhqECuhcsECuh ### #..####.. ##.## ##..#.#.. #...###....... # #....###.....# ##.. #.....##.....####.... ####..# #.# ##...# #.# ###....###.## ECuh# ##.#.##.########### .##.##.......# ##@## .##.#..####..# ß...ß#.##....##.....#.#_....._#.##.##.....## .†....##ß...ß# .#.....##.....##ECuhTECuh&9ECuh~ECuh? _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana. _Edmund shouts! _Edmund says, "What use are spells, anyway?"Found a basalt altar of Yredelemnul. _Edmund says, "I might not be good at magic, but I can still kill you!"GCuh<GCuh<>A basalt altar of Yredelemnul. An altar to Yredelemnul the Dark, worked from columnar basalt. GCuh>QPray here with > to learn more.HCuh HCuh '### #..####..halotheman the Spear-Bearer##.## ##..#.#..Merfolk#...###.......#Health: 63/63 ========================#....###.....# ##..Magic: 8/8========================#.....##.....####....AC: 8Str: 22####..# #..........#EV: 14Int: 7##...# #..........#SH: 0Dex: 16###....###.........##XL:  8 Next: 83% Place: Dungeon:6 HCuh # ##.......#....@......#Noise: ---------  Time: 5069.6 (1.0) ###..........###########x) +1 spear (freeze) .##.##.......# ##@##Throw: 2 boomerangs .##.#..####..# ß...ß# .......##....##.....# .............#_....._#@   Edmund ...##........##.....## ........†....##ß...ß# .......#.....##.....## _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana. _Edmund shouts! _Edmund says, "What use are spells, anyway?" _Found a basalt altar of Yredelemnul. _Edmund says, "I might not be good at magic, but I can still kill you!"HCuho ICuhhICuhiA hazy altar of Hepliaklqana. An altar to Hepliaklqana the Forgotten, shrouded in mist and difficult to make out clearly. Something about it seems terribly familiar, but it's impossible to say exactly why. ICuhiQPray here with > to learn more.ICuhICuhP### #..####..halotheman the Spear-Bearer##.## ##..#.#..Merfolk#...###.......#Health: 63/63 ========================#....###.....# ##..Magic: 8/8========================#.....##.....####....AC: 8Str: 22####..# #..........#EV: 14Int: 7##...# #..........#SH: 0Dex: 16###....###.........##XL:  8 Next: 83% Place: Dungeon:6 # ##.......#....@......#Noise: ---------  Time: 5069.6 (0.0) ###..........###########x) +1 spear (freeze) .##.##...CuhX 0m....# ##@##Throw: 2 boomerangs .##.#..####..# ß...ß# .......##....##.....# .............#_....._#@   Edmund ...##........##.....## ........†....##ß...ß# .......#.....##.....## _i - 2 scrolls of identify (gained 1) _Found a burning altar of Makhleb and a hazy altar of Hepliaklqana. _Edmund shouts! _Edmund says, "What use are spells, anyway?" _Found a basalt altar of Yredelemnul. _Edmund says, "I might not be good at magic, but I can still kill you!"ICuhKCuhh(IKCuh)KCuh0KCuh0KCuhy4,KCuh\;,KCuh<KCuh`H _Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!"KCuhIKCuhL _Edmund asks, "Have you met my wondrous brother?"KCuhO3KCuhPKCuhSKCuhtV,KCuh|WKCuhYKCuh]BKCuh$^KCuh[`,KCuhaKCuhzbKCuhvd,KCuh=eKCuhoKCuhpKCuhuBKCuhuKCuhNx,KCuhxKCuhzKCuh*|,KCuh|KCuhU~KCuhjKCuhсKCuhKCuh߅KCuh)KCuhuKCuhKCuhKCuhIKCuh~KCuhKCuhKCuhKCuhӏKCuhyKCuhtKCuh KCuh?KCuhɓKCuhFKCuh,KCuhKCuhKCuh,KCuhKCuhXKCuh-KCuh˱KCuh KCuhsKCuhKCuhxKCuh0KCuhKCuhrKCuh,KCuh KCuhv _Edmund gestures with his flail.KCuht3KCuhKCuh  _Edmund says, "People accused me of being a cutpurse!"KCuh3KCuh+KCuh KCuh,KCuhKCuhKCuhKCuh,KCuh KCuhQ KCuhS KCuhV _Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!"KCuh\KCuh KCuh#,KCuh),KCuh*,KCuh+KCuh/KCuh82,KCuh3KCuh7KCuh :,KCuh;KCuh>KCuheAKCuhAKCuhBKCuhEKCuhH,KCuh+IKCuhNLKCuhJQ,KCuhRKCuhVKCuhX,KCuhYKCuhk\KCuh_^KCuh^KCuh_KCuhbKCuhdKCuhkeKCuh?fKCuhAhKCuhpXKCuhrBKCuhtKCuhyBKCuh{KCuh|,KCuh,KCuh\XKCuh=KCuhKCuh"KCuhKCuh,KCuh2KCuh!KCuhe,KCuhKCuh֜KCuh,KCuhKCuhϧnKCuh,KCuhKCuhKCuhػ,KCuh[KCuh KCuh,KCuhsKCuhKCuh,KCuh KCuh7KCuh,KCuhKCuhlKCuh@,KCuhKCuhKCuhKCuhAKCuhKCuhKCuhMKCuh,KCuh)KCuhKCuh,KCuh^KCuhxKCuh,KCuhKCuhKCuhgKCuhKCuh^KCuh*KCuhKCuhKCuhKCuhMKCuhKCuhKCuhKCuhKCuh BKCuh KCuhKCuh}KCuhKCuh;KCuhKCuhKCuhKCuh%KCuha,KCuhKCuhP!XKCuh"KCuh %KCuhc%KCuh%KCuhe)KCuh}+,KCuhp,KCuhH/KCuha2,KCuhs3KCuh86KCuhA.#...#.##........### .....####........### .##.##...<.........## KCuhA .......##...........# .......#............## .#.#...........# .#######............## .# .............## ..# ...........@### ... ........... ..................## ......##............# ..#.##.......... # #..........KCuh"CB   bombardier beetle (asleep) ........... .........B.. KCuhM1147.6 (78.0)KCuhN,8.6 (79KCuhUKCuhXd _A bombardier beetle comes into view.MCuh.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5148.6 (0.0) ... ............*.....#x) Cuhm+1 spear (freeze) .. .............*....##Throw: 2 boomerangs . ......##.......*....# ...#.##.....*.... .# #.....*....B   bombardier beetle (asleep).......*............B.. _Edmund says, "Everyone always remembers my brother. 'Who's Edmund?' they ask!" _A bombardier beetle comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)MCuhL.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5148.6 (0.0) ... ............(.....#x) CuhqPm+1 spear (freeze) .. .............(....##Throw: 2 boomerangs . ......##.......(....# ...#.##.....(.... .# #.....(....B   bombardier beetle.......(............B..  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle.MCuh......BPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (asleep, 98% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle.mbardier beetle is lightly wounded.B.9.6 (1 _MCuh .#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##MCuhY nXL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5149.6 (0.0) ... ............*.....#x) +1 spear (freeze) .. ..............*...##Throw: 2 boomerangs . ......##.......*....# ...#.##.....*.... .# #......*...B   bombardier beetle........B..MCuh ............  The boomerang hits the bombardier beetle. _The bombardier beetle is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)NCuhK.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5149.6 (0.0) ... ............(.....#x) CuhL m+1 spear (freeze) .. ..............(...##Throw: 2 boomerangs . ......##.......(....# ...#.##.....(.... .# #......(...B   bombardier beetle........B..............  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.NCuhۦ@.....NCuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.mbardier beetle is lightly wounded.NCuhβAB.NCuh 350.6 (1 _NCuhINCuhNCuh .#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5150.6 (0.0) ... ............*.....#x) Cuh m+1 spear (freeze) .. ..............*...##Throw: 2 boomerangs . ......##.......*....# ...#.##.....*.... .# #......B...B   bombardier beetle.......................  The boomerang hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)NCuh.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5150.6 (0.0) ... ............(.....#x) Cuhm+1 spear (freeze) .. ..............(...##Throw: 2 boomerangs . ......##.......(....# ...#.##.....(.... .# #......B...B   bombardier beetle.......................  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.NCuh<:....OCuhRPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle but does no damage.mbardier beetle is lightly wounded.OCuh#21.6 (1 _OCuh OCuhOCuh .#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5151.6 (0.0) ... ............*.....#x) Cuh m+1 spear (freeze) .. ..............*...##Throw: 2 boomerangs . ......##.......*....# ...#.##.....*.... .# #......B...B   bombardier beetle.......................  The boomerang hits the bombardier beetle but does no damage. _The bombardier beetle is lightly wounded.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)OCuh= +.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== OCuhR P.......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##SH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5151.6 (0.0) ... ............(.....#x) +1 spear (freeze) .. ..............(...##Throw: 2 boomerangs . ......##.......(....# OCuh ...#.##.....(.... .# #......B...B   bombardier beetle.......................  OCuh $Throw: 2 boomerangsOCuh |Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle.OCuhڄ :....OCuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linOCuhb $e  Aim: a bombardier beetle (lightly wounded, 73% to hit)  You throw a boomerang.  The boomerang hits the bombardier beetle.  The bombardier beetle is moderately wounded.OCuh AB.OCuhO 22.6 (1 _OCuh OCuh PCuh(X.#...#.##........###halotheman the Spear-Bearer .....####........###Merfolk .##.##...<.........##Health: 63/63 ======================== .......##...........#Magic: 8/8======================== .......#............##AC: 8Str: 22 .#.#.................#EV: 14Int: 7 .#######............##PCuhXSH: 0Dex: 16 .# .............##XL:  8 Next: 83% Place: Dungeon:6 ..# ...........@###Noise: ---------  Time: 5152.6 (0.0) ... ............*.....#x) +1 spear (freeze) .. .............*....##Throw: 2 boomerangs PCuh _You are exhausted. You feel yourself slow down.WCuh{u WCuh{ XWCuha| WCuh| WCuh BWCuh WCuh ,WCuh8 WCuhj ,WCuh+ WCuh ,WCuh WCuhl ,WCuh١ XWCuhV ,WCuhܣ WCuh ,WCuhL WCuh ,WCuhѪ WCuhF ,WCuh WCuhn ,WCuh WCuh ,WCuh WCuh ,WCuhV WCuhx ,WCuh WCuh WCuh^ j 96.9 (39.0) _You start waiting.WCuh( 98.4 (40.5WCuh WCuh [ _You feel yourself speed up.XCuhXCuhJ.... ####............##  .............####  ......###..##  ..........# ..........## ....##...###  ..#.##....#  # ## 203.4 (5.0) ##  ....#  .......  ......#...$#[..####... #....#..#4.4 (6 _Found a robe.ZCuhGj2 #####  .....####.###..##......# .......####....###  ..#.##..... # .ZCuhPk? ..##. ..# #.. ##...#.##ZCuh!rZCuhr*5.4 (1ZCuhxZCuhyZCuho   ..####.###..##...... .ZCuh ####.###  ..#.##..ZCuh r #  ..##ZCuh &. ZCuh0..# ZCuh ...$ZCuh3.ZCuhJW.##.####ZCuhZCuhk%6ZCuh$#ZCuh$ZCuh^ .#### .###..## .#  .##.##.### ..#.##.# # ##.# .## .# .# .#.$.#.[..##.##.. #....#..#.. ##...#.##.. ##.##7ZCuh($  .#### # .###..## . .# .##  ......##..### ..#.##.# #.##.#.## .# .#.#ZCuh$ j.$.##.[..##.###.... #....#..#.... ##...#.###... ##.####ZCuh- ZCuh- %8ZCuh3 ZCuh 5 ZCuh`v X# .#### .# .###..##. .# . ..## ......##..### ..#.##.# #.##.##.##.##.#.#.$.#ZCuhv U.#.[..##.## #.... #....#..#.# ##...#.###... ##.####ZCuh:| ZCuh| %9ZCuh ZCuh ZCuhg  .# .###..## .........# . ........##  ......##...### ..#.##ZCuh .. #.#..#. #..#ZCuh .$#.[..##ZCuh [#.... ##ZCuh ZCuh_ &10ZCuh ZCuh [Cuh ....... . ..##  ......##...### ..#.##.. #.#..#. #..#.$#.[..### #.... #....#..# ##........[CuhQ%[Cuh%01[Cuh+[Cuh .c _You recover from your berserk rage.[Cuh/  .#  ......##...### ..#.##.. #.#..#. #..#.$#.[..### #.... #....#..# .#.......[Cuh <2[Cuh [Cuh2 [Cuh . .## . ......##...### . ..#.##.# . #.##.##.###[Cuh .##.#.#..#[Cuh .#.[..##.##[Cuh@ b #.... #....#..#..# ##...#.##.##... ##[Cuha .#### #.... ##....[Cuh ,...#.[Cuh [Cuh &3[Cuh= [Cuh A4.4 (2[CuhK$ [Cuh& > _You now have 359 gold pieces (gained 1).\Cuhu. .## .. ......##...### .. ..#.##.# .. #.##.# ##.## #.#.##.#.#.##..#.[..##.## #....##....#..# ......####...#.##.##... ##.####. #.... ## ...... ...#..\Cuh^5.4 (1\Cuh+ . .##. ......##...###. ..#.##.#. #.##.# ##.## #.#.##.#.#.#.#..#.[..##.## #....##....#..# ......####...#.## ..##.... ##.####. #....# ##. ....... ...#...6\Cuh1D. .##. ......##....###. ..#.##.#. #.##.# ##.##. #.#.##.#.##.#.#..#.[..##.### #....##....#..# ......####...#.## ..##.... ##.#### .. #....## ## . ....... \Cuh1N...#...\Cuh!7\Cuhj7&7\Cuh:\Cuh;]Cuh%  ......##.### ..#.##.. #.## . ##...#.. #. ..##..#..#..#..#.@..##.......# # #....##....#..#  ......####...#.#.....#. ..Y   ice beast (asleep)#.......Y]Cuh9]Cuhz8]Cuh]Cuh _An ice beast comes into view. _You see here a +0 robe.^Cuh.... ......##............###  halotheman the Spear-Bearer .... ..#.##...........#  Merfolk .... #.##...........#  Health: 63/63 ======================== . ##.............##  Magic: 8/8======================== .. #..............#  AC: 8Str: 22 ...##...............#  EV: 14Int: 7 ....................#  SH: 0Dex: 16 #...................#  XL:  8 Next: 87% Place: Dungeon:6 ..#..#.@..##.......##  Noise: ---------  Time: 5218.4 (0.0) # #....##....#..#  x) +1 spear (freeze) ......####...#.##  Throw: 2 boomerangs ..##.... ##.####  ... #....## ## [^Cuh14;9H #. ....... Y   ice beast (asleep) # ...#... .......Y  _You recover from your berserk rage. _You now have 359 gold pieces (gained 1). _An ice beast comes into view. _You see here a +0 robe.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target_Cuh).... ......##............###halotheman the Spear-Bearer ......#.##...........#_CuhdMerfolk ....#.##...........#Health: 63/63 ========================. ##.............##Magic: 8/8========================_Cuh.. #..............#AC: 8Str: 22_Cuh...##...............#EV: 14Int: 7_Cuh....................#SH: 0Dex: 16_Cuh #...................#XL:  8 Next: 87% Place: Dungeon:6_Cuh..#..#.@..##.......##Noise: ---------  Time: 5218.4 (0.0)# #....##....#..#x) +1 spear (freeze)......####...#.##Throw: 2 boomerangs..##.... ##.####_Cuh?... #....## ###. .......Y   ice beast (asleep)_Cuh# ...#..........Y _Cuh}_You now have 359 gold pieces (gained 1). _An ice beast comes into view. _Cuhs_You see here a +0 robe.  Reach: x) +1 spear (freeze)_CuhJPress: ? - help, Dir - move targetOkay, then._Cuh_Cuh`_Cuh. __Cuh =.... ......##............###halotheman the Spear-Bearer ......#.##...........#Merfolk ....#.##...........#Health: 63/63 ========================. ##.............##Magic: 8/8========================.. #..............#AC: 8Str: 22...##...............#EV: 14Int: 7_Cuhܿ ....................#SH: 0Dex: 16#...................#XL:  8 Next: 87% Place: Dungeon:6..#..#.@..##.......##_Cuh MNoise: ---------  Time: 5218.4 (0.0)# #.*..##....#..#x) +1 spear (freeze)_Cuh! .....*####...#.##Throw: 2 boomerangs_CuhI ..##..*. ##.####... #...*## ##_Cuh #. ......*Y   ice beast (asleep)# ...#..*.......YPress: ? - help, Dir - move target _Okay, then.Throw: 2 boomerangs_Cuh 'Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)`Cuh.... ......##............###halotheman the Spear-Bearer ......#.##...........#Merfolk ....#.##...........#`Cuh[Health: 63/63 ========================. ##.............##Magic: 8/8========================.. #..............#AC: 8Str: 22`Cuh...##...............#EV: 14Int: 7`CuhL....................#SH: 0Dex: 16#...................#XL:  8 Next: 87% Place: Dungeon:6`Cuhb..#..#.@..##.......##Noise: ---------  Time: 5218.4 (0.0)# #.(..##....#..#x) +1 spear (freeze).....(####...#.##Throw: 2 boomerangs`Cuh;W..##..(. ##.####... #...(## ###. ......(`Cuhg)Y   ice beast# ...#..(.......Y`Cuh$Throw: 2 boomerangs`Cuh&Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (asleep, 98% to hit)  `Cuh!You throw a boomerang. The boomerang hits the ice beast!  The ice beast is heavily wounded.`Cuh......Y`CuhSAY.`Cuh 49.5 (1.1 _`Cuh`Cuh`Cuh} .... ......##............###halotheman the Spear-Bearer ......#.##...........#Merfolk ....#.##...........#Health: 63/63 ========================. ##.............##Magic: 8/8========================.. #..............#AC: 8Str: 22...##...............#EV: 14Int: 7....................#SH: 0Dex: 16#...................#XL:  8 Next: 87% Place: Dungeon:6..#..#.@..##.......##Noise: ---------  Time: 5219.5 (0.0)# #.*..##....#..#x) +1 spear (freeze)....*.####...#.##Throw: 2 boomerangs[12;12`CuhR~ H..##..*. ##.####... #...*## ###. .....*.Y   ice beast# ...#..Y........  You throw a boomerang. The boomerang hits the ice beast! _The ice beast is heavily wounded.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 62% to hit)`Cuh3.... ......##............###halotheman the Spear-Bearer ......#.##...........#Merfolk ....#.##...........#Health: 63/63 ========================. ##.............##Magic: 8/8========================.. #..............#AC: 8Str: 22...##...............#EV: 14Int: 7....................#SH: 0Dex: 16#...................#XL:  8 Next: 87% Place: Dungeon:6..#..#.@..##.......##Noise: ---------  Time: 5219.5 (0.0)# #.(..##....#..#x) +1 spear (freeze)....(.####...#.##Throw: 2 boomerangs[12;12`Cuh4H..##..(. ##.####... #...(## ###. .....(.Y   ice beast# ...#..Y........  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ice beast (heavily wounded, 62% to hit)  You throw a boomerang. The boomerang hits the ice beast!  The ice beast is almost dead.aCuh5wB.....aCuhxaCuhtY.20.5 (1 _aCuhaCuh7 ..#.##.. #.## . ##...#. #. .##..#.....#.......#..#.[..##.......# # #..# #........####...#.##...##..... ##.#### ... #....### ###. .....Y.# ...#.... ...........[.#aCuh :aCuh@@Y.aCuh=A&1bCuhbCuhX _Found a runed ring mail.bCuh bCuhU <Y.bCuh &2bCuh cCuho6.... ..#.##...........#  halotheman the Spear-Bearer .... #.##...........#  Merfolk . ##.............##  Health: 63/63 ======================== .. #..............#  Magic: 8/8======================== ...##...............#  AC: 8Str: 22 cCuh6Z....................#  EV: 14Int: 7 #...................#  SH: 0Dex: 16 ..#..#.[..##.......##  XL:  8 Next: 87% Place: Dungeon:6cCuh6 # #.@..##....#..#  Noise: ---------  Time: 5222.5 (0.0) #......*.####...#.##  x) +1 spear (freeze)cCuh7! #...##.Y... ##.####  Throw: 2 boomerangs ... #....### ##  #. .......cCuh37 # ...#....  Y   ice beast ......... cCuh7 ........[.# You throw a boomerang. The boomerang hits the ice beast! _The ice beast is almost dead. _Found a runed ring mail.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an ice beast (almost dead, 70% to hit)cCuh .... ..#.##...........#  halotheman the Spear-Bearer .... #.##...........#  Merfolk . ##.............##  Health: 63/63 ======================== .. #..............#  Magic: 8/8======================== ...##...............#  AC: 8Str: 22 ....................#  EV: 14Int: 7 #...................#  SH: 0Dex: 16 ..#..#.[..##.......##  XL:  8 Next: 87% Place: Dungeon:6 # #.@..##....#..#  Noise: ---------  Time: 5222.5 (0.0) #........####...#.##  x) +1 spear (freeze) #...##.Y... ##.####  Throw: 2 boomerangscCuhN [0;10m ... #....### ##  #. ....... # ...#....  Y   ice beast .........  ........[.#  _The ice beast is almost dead. _Found a runed ring mail.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an ice beast (almost dead, 70% to hit)  You reach to attack! You puncture the ice beast!cCuh    #.##...........#  . ##.............##  .. #..............#  cCuh ~...##..........  ...............  #............  #  # #.@..#cCuh    #........##  #...##.....   ... #....###  #. ....... # ...#.... ......... ........[.# cCuh#" >4/64983.2 (0.7cCuh* cCuh:5  _Found a runed ring mail.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an ice beast (almost dead, 70% to hit)  You reach to attack! You puncture the ice beast! _You kill the ice beast!dCuh. ..#.##.#. #.##.# . ##.## .. #.# ...##.# .....# #............# ..#..#.[..##.##dCuh # #@...##....#..# #.####...#.## #...##.....###.####.... #....### ##.#. ....... # ...#....dCuh .......... ........[.##dCuh[C4.2 (1.0dCuhdCuhRdCuh) f   . ##...#... #. ....##..#.....#........#..#.[..##.......##.#..#..#..# #.....@..####...#.###.....###.#### .... #....### ## #. ........# ........#........ #...#dCuh1 dCuh{2 &5dCuh.9 dCuh); eCuh 7eCuh7eCuh7eCuh=eCuhDl . ##....## ... #......# ....##.......#..eCuh5E........# #...................# eCuhZEa..#..#.[..##.## #.#..#....##....#..# eCuh}E#........####...#.## #...##.@...###.#### eCuhEt.... #....### ## .#.......... ##....#.....#............#eCuhE.........[.## 5   white imp (asleep)eCuhE......##...#5.... ....eCuhF eCuhP&0eCuhT+6.2 (1eCuhWeCuh[\ _A white imp comes into view.gCuh8. ##.............##halotheman the Spear-Bearer... #..............#MerfolkgCuh/....##...............#Health: 64/64 ========================....................#Magic: 8/8========================#...................#AC: 8Str: 22..#..#.[..##.......##EV: 14gCuhInt: 7#.#..#....##....#..#SH: 0Dex: 16#........####...#.##XL:  8 Next: 98% Place: Dungeon:6gCuh#...##.@...###.####Noise: ---------  Time: 5226.2 (0.0).... #.*..### ##gCuh=x) +1 spear (freeze).#....*.....Throw: 2 boomerangsgCuhh##..*.#.....#...*........#..*......[.##5   white imp (asleep)gCuh.*....##...#5.... .... _You kill the ice beast! gCuh=_A white imp comes into view.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cyclegCuhcShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)gCuh. ##.............##halotheman the Spear-Bearer... #..............#Merfolk....##...............#Health: 64/64 ========================....................#Magic: 8/8========================#...................#AC: 8Str: 22..#..#.[..##.......##EV: 14Int: 7#.#..#....##....#..#SH: 0Dex: 16#........####...#.##XL:  8 Next: 98% Place: Dungeon:6#...##.@...###.####Noise: ---------  Time: 5226.2 (0.0).... #....### ##x) Cuh'Y;10;1m+1 spear (freeze).#..........Throw: 2 boomerangs##....#.....#............#.........[.##5   white imp (asleep)......##...#5.... ....  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the white imp!  You kill the white imp!gCuh((((((.gCuhRTW.......gCuh\gCuh`:97.2 (1 _gCuhggCuhhhCuh. ... #. ...##.......# ......#.......#..#.[..####.#..#....##....#..# hCuh#........####...#.##...##.....###.#### .... #..@.### ## #..........#  ##....#.....#.......... ##..#hCuh hCuh &8hCuhhCuhGW .##..# ......#....hCuhW..#..#.[..####.#..#....##....#..# .......####...#.###.....###.#### hCuhW....##....### ## #......@...#  ##....#.....#.......hCuhW]......hCuhWd.##.. ..#hCuhy`<9hCuhehCuhihCuhG  .....#.....#..#.[..####.#..#....##....#..# hCuhX.......####...#.###.....###.#### ....##....### ## #..........##  ##....#@....#hCuhw...........[.#.hCuh:.#.hCuh9. ... .##hCuhFhCuhhCuh 30hCuhhCuhhCuh~ @ #..#..#.[..####.#..#..#..# #........####...#.##...##.....###.#### ....##....### ## #..........##  ##....#..............[.###...# .. ....hCuh hCuh{ &1hCuhV hCuh iCuhT A runed ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {ego} {branded} {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.jCuh jCuh- #...................#halotheman the Spear-Bearer..#..#.[..##.......##Merfolk#.#..#....##....#..#Health: 64/64 ========================#........####...#.##Magic: 8/8========================#...##.....###.####AC: 8Str: 22....##....### ##EV: 14Int: 7.#..........##SH: 0Dex: 16##....#.....#XL:  8 Next: 99% Place: Dungeon:6.......@....#Noise: ---------  Time: 5231.2 (1.0).........[.##x) +1 spear (freeze)......##...#Throw: 2 boomerangs...... ....#.....CuhIj 0m. ##..#.##.. ..#... .##...  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the white imp! _You kill the white imp!kCuh#.# ..#..#.[..##.## #.#..#....##....#..# #........####...#.## #...##.....###.#### ....##....### ## .#..........## ##....#.....# .# .[.## ......##...# ...... .....#...... ###..#.##..... .##... ..kCuh9kCuh&2kCuhkCuhkCuh#.# ..#..#.[..##.## #.#..#....##....#..# #........####...#.## #...##.....###.#### ....##....### ## .#..........## ##....#.....# .# .[.## ......##...# ...... .....#........##........kCuh[....#kCuh-)kCuh)&3kCuh/kCuh=1kCuhT ..#..#.[..####.#..#..#..# .......####...#.###.....###.#### ....##....### ## #..........##  ##....#............####...# ...#.....#..........#... ..kCuhV<4kCuh[kCuh _ _You see here a +1 ring mail of fire resistance.kCuh%kCuhY%kCuh+&5kCuh,kCuhM1[ _B - a +1 ring mail of fire resistancelCuhҰ lCuh9 @Inventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (7) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]oCuh>B - a +1 ring mail of fire resistance. A light leather suit reinforced with a covering of metal rings. It is protectiveoCuh>in combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 'Of fire resistance': it protects its wearer from fire. oCuh>2It can be maximally enchanted to +5. oCuh>eIf you switch to wearing this armour: Your AC would increase by 3.0 (8.0 -> 11.0). oCuh?;Your EV would decrease by 0.9 (14.9 -> 14.0). oCuh2?5You found it on level 6 of the Dungeon. oCuhL?~Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} oCuhf?XMenu/colouring prefixes: identified enchanted ego armour _________________ oCuh?oCuh?L(w)ear, (d)rop, (=)adjust, or (i)nscribe.vCuh5vCuhnvCuh w..#..#.[..##.......##halotheman the Spear-Bearer#.#..#....##....#..#Merfolk#........####...#.##vCuhJ Health: 64/64 ========================#...##.....###.####Magic: 8/8vCuhk ========================....##....### ##vCuh AC: 8Str: 22.#..........##vCuh OEV: 14Int: 7vCuh ##....#.....#SH: 0Dex: 16vCuh+ ............#XL:  8 Next: 99% Place: Dungeon:6.........@.##Noise: ---------  Time: 5235.2 (0.0)......##...#x) +1 spear (freeze)......#.....#vCuhR Throw: 2 boomerangs.......###..#vCuhu .##.... ..#.... .##....# ..vCuh ;... ..  Shift-Dir - straight linevCuh Aim: a white imp (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the white imp! vCuh _You kill the white imp! _You see here a +1 ring mail of fire resistance. _B - a +1 ring mail of fire resistancevCuhvCuhVvCuhvCuh PAim: a white imp (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the white imp! _You kill the white imp! _You see here a +1 ring mail of fire resistance. vCuha _B - a +1 ring mail of fire resistance  You start removing your armour.vCuh'#+6.2 (1vCuh%vCuh,vCuhJ-+7.2 (2vCuh92vCuh9vCuh9+8.2 (3wCuh\wCuh wCuhd wCuh $9.2 (4wCuhwCuh'wCuhwCuh%40.2 (5wCuh2wCuh! 55 _You continue removing your +0 leather armour. x5wCuh2!wCuht$wCuh)  You finish removing your +0 leather armour.  You start putting on your armour.wCuh)+1.2 (6wCuh,wCuh0wCuh#1+2.2 (7wCuh3wCuhP7wCuh7+3.2 (8wCuh:wCuh>wCuhP?+4.2 (9wCuh?CwCuh*IwCuhzI#5.2 (1wCuhI 0.0)wCuhNwCuhQ 114 _You continue putting on your +1 ring mail of fire resistance. x5  You finish putting on your +1 ring mail of fire resistance.wCuh_wCuhbQ _You feel resistant to fire.wCuh́ [ ..#..#.[..##.## #.#..#....##....#..# #........####...#.## #...##.....###.#### ....##....### ##wCuh  .#..........## ##....#.....# .# .## ......##...#wCuh / ......#.....# .......###..# .##.wCuh0 ... ..# .... .##wCuhE  ....# .. ... wCuhX )..wCuhZ wCuhy #6wCuh .0) _wCuhB wCuhW xCuhAxCuhB[Inventory: 28/52 slots xCuhBHand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) xCuh*EDMissiles (go to first with ()a - 2 curare-tipped darts  d - 3 throwing netse - a javelin  o - 2 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn)b - a +0 leather armour Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (7) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]{CuhNJ b - a +0 leather armour. A suit made from layers of tanned animal hide. It provides basic protection withalmost no hindrance to spellcasting or stealthy movement. Base armour rating: 3Encumbrance rating: 4 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 3.0 (11.0 -> 8.0). Your EV would increase by 0.9 (14.0 -> 14.9). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.|CuhS|Cuh[|CuhAb ..#..#.[..##.......##halotheman the Spear-Bearer#.#..#....##....#..#|CuhsbRMerfolk#........####...#.##Health: 64/64 ========================#...##.....###.####|CuhbMagic: 8/8========================....##....### ##|CuhbZAC: 11Str: 22|Cuhb.#..........##EV: 14Int: 7|Cuhc##....#.....#SH: 0Dex: 16|Cuh-c............#XL:  8 Next: 99% Place: Dungeon:6|Cuhc........@..##Noise: ---------  Time: 5246.2 (0.0)......##...#x) +1 spear (freeze)......#.....#Throw: 2 boomerangs.......###..#.##.... ..#|Cuhc8.... .##....# ..... .. _You continue removing your +0 leather armour. x5  |CuhdcYou finish removing your +0 leather armour.  You start putting on your armour. |Cuh$d_You continue putting on your +1 ring mail of fire resistance. x5  You finish putting on your +1 ring mail of fire resistance. |CuhCd_You feel resistant to fire.|Cuh@k|Cuho+7.2 (1|Cuhq|Cuh*tX  You finish removing your +0 leather armour.  You start putting on your armour. _You continue putting on your +1 ring mail of fire resistance. x5  You finish putting on your +1 ring mail of fire resistance. _You feel resistant to fire.|Cuh^t drop a +0 leather armour.~Cuhz~CuhO{~Cuhل^ _No target in view!~Cuhܓ~Cuh/~CuhĔ~Cuh~Cuh~CuhP _~Cuh,~Cuh]~Cuhw~Cuh*,~Cuh~Cuh~Cuh,~Cuh~Cuh|~CuhM~Cuhީ~CuhҪ~Cuh~Cuh~Cuh$~Cuh~Cuh$d....##....### ## .#..........## #....#.....# ............#  ........[..##  ......##...#......#.....###.~CuhdN##....)@...# ..........## ....###.....# .... ~Cuhij## # ### ~Cuh  ....##....### ## .#....##~CuhJ ##....#.....# ......# ........[..## ......##...##~Cuht ......#.....# .###..#~Cuh0 .##....@....#.##.###.....#.. ###..##.#. #####~CuhU53.2 (64.2 (7 _You see here a +2 long sword of holy wrath.CuhB....##....### ## .#....## ##....#.....# ......# ........[..## ......##...## ......#.....# .###..# .##....)@...# .## .....###.....# ..... #.#.#5.2 (1 _CuhCuh3CuhCuhtq ....##....### ## .#....## ##....#.....# ......# ........[..## ......##...## ......#.....# .###..# .##....@....# .## .....###.....# ..... ###..## .#. #### #CuhDCuh&6CuhCuhB _You see here a +2 long sword of holy wrath.Cuhw3Cuh}xCuhq~CuhCuh: _CuhCuh*CuhUCuhCuhqCuh_,CuhCuh;CuhvCuhCuhCuh;Cuh,CuhCuhCCuhB,CuhdCuhjCuh=CuheCuh2Cuh(CuhPCuhrCuhCuhЭCuhCuhCuhHCuh CuhCuhCuhxCuhCuh8,CuhCuhhCuhʶ,CuhCuhCuh,Cuh'CuhCuh,CuhCuhCuhHCuhjCuhCuhCuhF ....##....)....# .o.......## .........###.....# ..###..##Cuh1% ....#.###..#####.#. ## ##.###.#####..#....##.......@.##.##.#...####Cuh) #####   o   orc (asleep)Cuhu 715.0)  An orc comes into view. It is wielding a +0 club.Cuhy.ooCuh05==2.2 (16Cuh0Cuh>% _The orc shouts!Cuh)Cuh)Cuh/Cuh1 Cuh1@_There are no items here.Cuhm....##....)....#halotheman the Spear-Bearer................##Merfolko........###.....#Health: 64/64 ========================*.........###..##Magic: 8/8========================. .*..#.###..#####AC: 11Str: 22....#* ## ##.##EV: 14Int: 7....#*#####..#SH: 0Dex: 16......*#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ==-------  Time: 5272.2 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   Cuhnorc _The orc shouts! _There are no items here.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (62% to hit)Cuh ....##....)....#halotheman the Spear-Bearer................##Merfolko........###.....#Health: 64/64 ========================..........###..##Magic: 8/8========================. ....#.###..#####AC: 11Str: 22....#. ## ##.##EV: 14Int: 7....#.#####..#SH: 0Dex: 16.......#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ==-------  Time: 5272.2 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   orcuh \dThrow: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 club (62% to hit)  You throw a boomerang. The boomerang hits the orc!  You kill the orc!)(((((Cuh ;.....Cuh- Cuh Cuhʖ oo   orc priest (polearm, wandering)Cuh 1Cuhq 6--3.3 (1.1Cuh Cuh)   Cuh 9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 club (62% to hit)  You throw a boomerang. The boomerang hits the orc!  You kill the orc! _An orc priest comes into view. It is wielding a +0 trident.Cuh 8....##....)....#halotheman the Spear-Bearer................##Merfolko........###.....#Health: 64/64 ========================*.........###..##Magic: 8/8========================. .*..#.###..#####AC: 11Str: 22....#* ## ##.##EV: 14Int: 7Cuh6 @....#*#####..#SH: 0Dex: 16......*#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5273.3 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs Cuhl  o   orc priest (polearm, wandering) Cuh _An orc priest comes into view. It is wielding a +0 trident.Throw: 2 boomerangsCuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCuh Aim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (wandering, hasn't noticed you, 62% to hit)CuhV....##....)....#halotheman the Spear-Bearer.(..............##Merfolk(........###.....#Health: 64/64 ========================(.........###..##Magic: 8/8========================. .(..#.###..#####AC: 11Str: 22....#( ## ##.##EV: 14Int: 7....#(#####..#SH: 0Dex: 16......(#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5273.3 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   CuhPorc priest (polearm, wandering)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (wandering, hasn't noticed you, 62% to hit)  You throw a boomerang.  The boomerang barely misses the orc priest.CuhpC2.oCuhC4.....CuhH;  The orc priest shouts!CuhKCuhSo)o   orc (wandering)CuhGT4==4.3 (1CuhZCuhhs _An orc comes into view. It is wielding a +0 dagger.CuhhU....##....)....#halotheman the Spear-Bearero...............##Merfolk*........###.....#Health: 64/64 ========================*.........###..##Magic: 8/8========================. .*..#.###..#####AC: 11Str: 22....#* ## ##.##EV: 14Int: 7....#*#####..#SH: 0Dex: 16......*#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ==-------  Time: 5274.3 (0.0)...#.#...####x) +1 spear (freeze)#####CuhuThrow: 2 boomerangs  o   orc (wandering) _An orc comes into view. It is wielding a +0 dagger.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (wandering, hasn'tnoticed you, 66% to hit)CuhV....##....)....#halotheman the Spear-Bearero...............##Merfolk(........###.....#Health: 64/64 ========================(.........###..##Magic: 8/8========================. .(..#.###..#####AC: 11Str: 22CuhN ....#( ## ##.##EV: 14Int: 7....#(#####..#SH: 0Dex: 16......(#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ==-------  Time: 5274.3 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   orcCuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 dagger and wearing a +0 ring mail (wandering, hasn'tnoticed you, 66% to hit)  You throw a boomerang. The boomerang hits the orc.  The orc is severely wounded.Cuh9mo).....oo   orc (wandering)--5.4 (1.1 _Cuhk| _An orc comes into view. It is wielding a +0 flail.Cuh ....##....)....#halotheman the Spear-Bearero...............##Merfolk*........###.....#Health: 64/64 ========================*.........###..##Magic: 8/8========================. .*..#.###..#####AC: 11Str: 22....#* ## ##.##EV: 14Int: 7....#*#####..#SH: 0Dex: 16......*#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5275.4 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   orc CuhW(wandering) _The orc is severely wounded. _An orc comes into view. It is wielding a +0 flail.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 62% to hit)Cuh, ....##....)....#halotheman the Spear-Bearero...............##Merfolk)........###.....#Health: 64/64 ========================..........###..##Magic: 8/8========================. ....#.###..#####AC: 11Str: 22....#. ## ##.##EV: 14Int: 7....#.#####..#SH: 0Dex: 16.......#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5275.4 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs  o   orc (wandering)Cuh? Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 62% to hit)  You throw a boomerang. The boomerang hits the orc!  You kill the orc!Cuh 6)((Cuh (((Cuh #(Cuh' )Cuh3E).....ooo   orc priest (polearm)o   orc (wandering)6.5 (1.1  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc, wielding a +0 flail (wandering, hasn't noticed you, 62% to hit)  You throw a boomerang. The boomerang hits the orc!  You kill the orc! _An orc comes into view. It is wielding a +0 hand axe.Cuh ^....##....)....#halotheman the Spear-Bearero...............##Merfolk)........###.....#Health: 64/64 ========================..........###..##Magic: 8/8========================. .o..#.###..#####AC: 11Str: 22....#* ## ##.##EV: 14Int: 7....#*#####..#SH: 0Dex: 16......*#....##XL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5276.5 (0.0)...#.#...####x) +1 spear (freeze)#####Throw: 2 boomerangs Cuh 6 o   orc priest (polearm)  o   orc (wandering) _An orc comes into view. It is wielding a +0 hand axe.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (62%  to hit)CuhQF....##....)....#halotheman the Spear-Bearero...............##Merfolk)........###.....#Health: 64/64 ========================..........###..##Cuh!GMagic: 8/8========================. .o..#.###..#####AC: 11Str: 22....#( ## ##.##EV: 14Int: 7....#(#####..#SH: 0Dex: 16......(#....##CuhbGXL:  8 Next: 99% Place: Dungeon:6.......@.##.#Noise: ---------  Time: 5276.5 (0.0)...#.#...####Cuh Hx) +1 spear (freeze)#####Throw: 2 boomerangs  o   orc priest (polearm)  o   orcCuhCHXPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour (62%  CuhsHto hit)  You throw a boomerang. The boomerang hits the orc priest!  The orc priest is severely wounded.CuhHCuhZco...Cuh9 )  Cuh3`The orc priest calls down the wrath of Beogh upon you.Cuh:51-----Cuh.=7.6 (1.1CuhCuh' _Beogh smites you!Cuhp ..........###..#.......##....)....#..............#)........###.....# ..........###..##. .o..#.###..#####..#. ## ##.###.#####..##....###.........##.#Cuhp#...#.#...####### #######CuhsCuh&tCuhtCuh~ooooo 2 orcsCuhr]2------8Cuh 0CuhCuhCuhv ..........###..#  halotheman the Spear-Bearer .......##....)....#  Merfolk )...............##  Health: 52/64 ===================----- o........###.....#  Magic: 8/8======================== ..........###..##  AC: 11Str: 22 .. .o..#.###..#####  EV: 14Int: 7 .....#o ## ##.##  SH: 0Dex: 16 .....#.#####..#  XL:  8 Next: 99% Place: Dungeon:6 .......@#....##  Noise: ---------  Time: 5278.6 (0.0)CuhwP #.........##.#  x) +1 spear (freeze) #...#.#...####  Throw: 2 boomerangs ### #######   o   orc priest (polearm)  oo 2 orcsThe orc priest calls down the wrath of Beogh upon you. _Beogh smites you!  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 70% to hit)Cuhm  ..........###..#  halotheman the Spear-Bearer .......##....)....#  Merfolk )...............##  Health: 52/64 ===================----- o........###.....#  Magic: 8/8======================== ..........###..##  AC: 11Str: 22 .. .o..#.###..#####  EV: 14Int: 7 Cuhl .....#o ## ##.##  SH: 0Dex: 16 .....#.#####..#  XL:  8 Next: 99% Place: Dungeon:6 .......@#....##  Noise: ---------  Time: 5278.6 (0.0) #.........##.#  x) +1 spear (freeze) #...#.#...####  Throw: 2 boomerangs ### #######   o   orc priest (polearm)  oo 2 orcsAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 70% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the orc priest.  You freeze the orc priest.Cuh } ......)............ .o......#).....#.##.......@##.........##...#.#...#### #######Cuh  ..........###..#  halotheman the Spear-Bearer .......##....)....#  Merfolk )...............##  Health: 79/96 ===================----- o........###.....#  Magic: 8/8======================== ..........###..##  AC: 11Str: 22 .. .o..#.###..#####  EV: 14Int: 7 .....#) ## ##.##  SH: 0Dex: 16 .....#.#####..#  XL:  8 Next: 103% Place: Dungeon:6 Cuh+ .......@#....##  Noise: ---------  Time: 5279.0 (0.4) #.........##.#  x) +1 spear (freeze) #...#.#...####  Throw: 2 boomerangs ### #######  Berserk  Cuh  oo 2 orcsAim: an orc priest, wielding a +0 trident and wearing a +0 leather armour  (severely wounded, 70% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the orc priest.  You freeze the orc priest.Cuh zYou reach to attack!  A red film seems to cover your vision as you go berserk!Cuh, feel yourself moving faster! You feel mighty! You hit the orc priest.  You freeze the orc priest. _You kill the orc priest!  CuhV CYou have reached level 9!Cuh /  --more--CuhҀ  Your experience leads to an increase in your attributes!Your base attributes are Str 16, Int 7, Dex 16.Increase (S)trength, (I)ntelligence, or (D)exterity? CuhjB a85/1039/989 1% CuhL CuhO R _You feel agile. x2CuhB) .###..# .......##....)....#. ).......##.. o........###.....##.. ..........###..###... .o..#.###..#####...#)### ##.##.#.#####..#.#....###.##.# #...#.#...#### ### #######   orcCuhGL.oCuhG;6=Cuh&H*7 (0.7 _Cuh`NCuhPCuhs: Cuhs..........###..#  halotheman the Spear-Bearer .......##....)....#  Merfolk Cuhs. )...............##  Health: 86/103 ====================---- Cuht.. o........###.....#  Magic: 9/9======================== Cuh>t#.. ..........###..##  AC: 11Str: 22 Cuhtc#... ....#.###..#####  EV: 14Int: 7 ......#o### ##.##  SH: 0Dex: 18 ......#*#####..#  XL:  9 Next:  1% Place: Dungeon:6 .......@.#....##  Noise: ---------  Time: 5279.7 (0.0)Cuht ##.........##.#  x) +1 spear (freeze) Cuh u~#...#.#...####  Throw: 2 boomerangs Cuho^#.....)@.#.###..#####  Noise: =--------  Time: 5282.6 (0.0) ......#)### ##.##  x) +1 spear (freeze) ......#.#####..#  Throw: 2 boomerangs .........#....##  Berserk  ##.........##.#  #...#.#...####  Cuhox ###########   Cuhob   CuhohYou puncture the orc! You freeze the orc. _You kill the orc!CuhoUReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetCuhpfThat would be overly suicidal.  Okay, then.CuhpCuh3yCuhz. _CuhX90Cuh\Cuhq- 3.3 (0.7 _You start resting.1=-4.0 (1.4CuhszCuhf{k _You feel a strong urge to attack something.Cuh*  [..##  ...##.#.......#  ....#.........#  ##.............  .........##....)....#  ...)...........  ....)........##  #..............  #.....)@.#  ......#)### ##.##  ......#.# 2 boomerangs .........  ##....... #...#.#.. #########  0.0  You start resting.You are no longer berserk.61/69 =7 (0.7Slow -Berserk Cuh CuhZ _You are exhausted. You feel yourself slow down.Cuhj*3Cuh-Cuh2Cuh6;3Cuh~<K5=Cuh<Cuh?CuhCCuhCU6=CuhGFCuh0MCuhMK8=CuhQCuhx__ _You start resting.CuhDj90.7 (6.09==2.2 (7.5CuhqCuht" _HP restored.CuhD Cuh Cuh Cuh Cuh ,Cuh& =Cuh Cuh ,Cuh  Cuh Cuh Cuh Cuh* Cuh CuhS Cuh@! Cuhr! Cuhm# Cuh_( ,Cuh) Cuh- ,Cuh/ Cuhd2 Cuh2 Cuh3 Cuh6 Cuh6 CuhuM XCuhT CuhN_ k 311.7 (19.5) _You start waiting.CuhA` 93.2 (21.0Cuhn q _You feel yourself speed up.Cuh\ ...##.##.....#.........#.....##.......###..##....)..)...............#.)###.....##........###..#)..#.###..##### ......#@### ##.## ......#.#####..# .........#....###.........##.# #...#.#...#########  4.2 (1.0) _Items here: )) [[ †.CuhCuhCPick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 trident Armour (select all with [)c - a +0 leather armour  d - a +0 ring mail Carrion an orc corpse [Up|Down] select[Esc] exit CuhLetters toggle [.|Space] toggle selected[top]CuhCuhCuh...##.#.......##...##halotheman the Spear-Bearer....#.........#.....#Merfolk##.............###..#Health: 69/69 ========================.........##....)....#Cuh1Magic: 9/9========================...)...............##AC: 11Str: 22....)........###.....#EV: 14Int: 7#..............###..##CuhSH: 0Dex: 18#.....)..#.###..#####XL:  9 Next:  2% Place: Dungeon:6......#@### ##.##Noise: ---------  Time: 5314.2 (0.0)......#.#####..#x) +1 spear (freeze).........#....##CuhtThrow: 2 boomerangs##.........##.#-Berserk #...#.#...###############Cuh9E   Cuhq_You start resting. _HP restored. _You start waiting. _You feel yourself speed up. Cuh_Items here: )) [[ †.  Okay, then.CuhdCuhCuh Cuh . _Cuh4M ..[...##.#.......##...#....#...#...##......###......##....)....).......## ....)..###..............###..###.....)@.#.###..#####......#)### ##.##......#.#####...........#....####.........##.##...#.#...######### CuhCuhS)5.2 (1 Cuhw_CuhCuhoCuh #.[..## ...##.#.......##...## ....#.........#.....#.##......###..#.##....)....#.).##.).###.....# #.###..## #.....@..#.###..#####Cuh:.#)### ##.##..#.#####..#......#....##.##.........##.# #...#.#...#### ###########CuhCuh%6CuhCuhY_HP restored. _You start waiting. _You feel yourself speed up. _Items here: )) [[ †. _You see here a +0 hand axe.Cuhk3CuhAnCuh7vCuhLzCuh!$ _CuhCuh nCuhtBCuhGCuh ,CuhCuhACuhHCuhCuhCuhRCuhCuh`(CuhCuhr _You recover from your berserk rage.Cuh,3CuhECuhCuh,CuhCuhCuh,CuhcCuhlCuh|,CuhCuhCuhCuhLCuhFCuh Cuh,CuhVCuh Cuh<,CuhCuh/CuhP?#......## ... #..... ##.....# #o..# ..... ....##....#....## ##....#....#...........##...# #..#..#........Cuh...... #.......#..#.[.##....# ..#.#..#...#.#... #..#........ ##...##... #.@..........##.... ##........#........ ##.......##....#..Cuh;@ . #................. ...##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (dormant)Cuhi..........#.........#........##.............##Cuho...............##....).Cuh*0293.0)Cuh+-30.2 (14CuhB3Cuhf? _Blorkula the Orcula comes into view. He is wielding a +2 mace of protection.Cuh Cuh Blorkula the Orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Cuh RWill: +AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +1 spear of freezing (while incapacitated). Cuh He has about 55% to hit you. AttacksMax Damage After Damaging Hits Hit: +2 mace (protect) 17 Bite6CuhB {Drain health from the living He is immune to torment; and resistant to miasma and drowning. He can see invisible.Cuh|Cuh3d#......##... #..... halotheman the Spear-Bearer ##.....# #o..# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14CuhInt: 7#.#... #..........#........ SH: 0Dex: 18#.........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5330.2 (14.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (dormant)..........#.........#........##.............##...............##....). _You feel yourself speed up. _Items here: )) [[ †. _Okay, thenCuhދ . _You see here a +0 hand axe. _You recover from your berserk rage. _Blorkula the Orcula comes into view. He is wielding a +2 mace of protection.CuhCuh0CuhCuh}#......##... #..... halotheman the Spear-Bearer ##.....# #o..# ..... ....##.... Merfolk#....## ##.*..#....#........... Health: 69/69 ========================Cuh_~ ##...# #..*.......#..#........ Magic: 9/9========================...... #..*...........#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14Int: 7#.#... #.*........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6Cuh~=#.@..........##.... Noise: ---------  Time: 5330.2 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangsCuh~ . #....................##....#.#.........[Cuh~##......##.#.......##. o   Blorkula the Orcula (dormant)Cuh~..........#.........#........##.............##Cuh5...............##....). _Blorkula the Orcula comes into view. He is wielding a +2 mace of protection.Throw: 2 boomerangsCuhhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCuhAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)Cuh  o....*.*CuhZ Cuh ..*.*.Cuh @.*Cuh)] Y..*.Cuh5k o.*.*Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)CuhBlorkula the Orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31 Will: + AC: ++ EV: ++  rF: ...  rC: +.. rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +1 spear of freezing (while incapacitated). He has about 55% to hit you. AttacksMax Damage After Damaging Hits Hit: +2 mace (protect) 17 Bite6 Drain health from the living He is immune to torment; and resistant to miasma and drowning. He can see invisible.Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #o..# ..... ....##.... Merfolk#....## ##.*..#....#........... Health: 69/69 ========================##...# #..*.......#..#........ Magic: 9/9========================CuhWs...... #..*...........#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14Int: 7#.#... #.*........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5330.2 (0.0)##........#........ x) +1 spear (freeze)CuhT##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (dormant)..........#.........#........##.............##...............##....). _Blorkula the Orcula comes into view. He is wielding a +2 mace of protection.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)Cuh; o....*.*Cuh |..*.*.Cuh ...*.*.*CuhD ?...Cuhj d...*Cuh i...*Cuh 9..Cuh{' `..*.**Cuhv Z.*.**Cuh 5*.CuhN P...**.Cuh 5*.Cuh$ 5*.Cuh "T....***.Cuh-..CuhI**....CuhDH-..Cuh2G*....CuhB*...CuhM.**...CuhL.*...CuhY..*.Cuh9I.**.CuhMsl.*.*.CuhL..*.*.Cuhbi.*.*Cuh..*.*.*.*.*.Cuh5.*.*.*.*.*Cuh..*.*.*.*.Cuh\ :o.*.*.*.  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)Cuh6Blorkula the Orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31 Will: + AC: ++ EV: ++  rF: ...  rC: +.. rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 98% to hit with your +1 spear of freezing (while incapacitated). He has about 55% to hit you. AttacksMax Damage After Damaging Hits Hit: +2 mace (protect) 17 Bite6 Drain health from the living He is immune to torment; and resistant to miasma and drowning. He can see invisible.Cuh.X #......##... #..... halotheman the Spear-Bearer ##.....# #o..# ..... ....##.... Merfolk#....## ##.*..#....#........... Health: 69/69 ========================##...# #..*.......#..#........ Magic: 9/9========================...... #..*...........#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14CuhX \Int: 7#.#... #.*........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5330.2 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[Cuh;Y ##......##.#.......##. o   Blorkula the Orcula (dormant)..........#.........#........##.............##...............##....). CuhY _Blorkula the Orcula comes into view. He is wielding a +2 mace of protection.Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)Cuhg o..*.Cuhe...*CuhI >..CuhO ...*.*Cuh[ |..*.*.CuhE.*.*.*CuhG..*.*.CuhL@.*Cuh~Y..*.CuhXBo.*Cuh+.*Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)CuhA9 #......##... #..... halotheman the Spear-Bearer ##.....# #o..# ..... ....##.... Merfolk#....## ##.(..#....#........... Health: 69/69 ========================##...# #..(.......#..#........ Magic: 9/9========================...... #..(...........#..#.[. AC: 11Str: 22##....# ..(.........#.#..#... EV: 14Int: 7#.#... #.(........#........ SH: 0Dex: 18#(........#...##... XL:  9 Next:  2% Place: Dungeon:6uh7< m#.@..........##.... Noise: ---------  Time: 5330.2 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula..........#.........#........##.............##...............##....).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (dormant, 98% to hit)  You throw a boomerang. The boomerang hits Blorkula the Orcula.  Blorkula the Orcula is lightly damaged.Cuh Yo......Cuh Cuh ~.o1.2 (1 _Cuh8 Cuh Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##o...#....#........... Health: 69/69 ========================##...# #..*.......#..#........ Magic: 9/9========================...... #.*............#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14Int: 7#.#... #.*........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.uhۨ47m@..........##.... Noise: ---------  Time: 5331.2 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula..........#.........#........##.............##...............##....). _Blorkula the Orcula is lightly damaged.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (67% to hit)CuhN>#......##CuhN... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##(...#....#........... Health: 69/69 ========================CuhSO##...# #..(.......#..#........ Magic: 9/9========================...... #.(............#..#.[. AC: 11Str: 22##....# ..(.........#.#..#... EV: 14CuhO)Int: 7#.#... #.(........#........ SH: 0Dex: 18CuhO#(........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5331.2 (0.0)##........#........ x) +1 spear (freeze)CuhO##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[Cuh PS##......##.#.......##. o   Blorkula the Orcula..........#.........#..Cuh9P......##.............##...............##....).CuhzPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (67% to hit)  You throw a boomerang.  CuhP1The boomerang closely misses Blorkula the Orcula.CuhSo.....CuhCuh:*Cuh(fast)Shift-Dir - straight line  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (67% to hit)  You throw a boomerang.  The boomerang closely misses Blorkula the Orcula.  Blorkula the Orcula mumbles some strange words.CuhLCuh|W.o=2.3 (1.1CuhD^Cuh`< _Blorkula the Orcula seems to speed up.CuhEX#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..o.......#..#........ Magic: 9/9========================...... #..*...........#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14Int: 7#.#... #.*........#........ SH: 0Dex: 18CuhCYx#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: =--------  Time: 5332.3 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....). _Blorkula the Orcula seems to speed up.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleCuh^Shift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)CuhV#......##... #..... halotheman the Spear-Bearer ##.....# #(..# ..... ....##.... Merfolk#....## ##.(..#....#........... Health: 69/69 ========================##...# #..(.......#..#........ Magic: 9/9========================...... #..(...........#..#.[. AC: 11Str: 22##....# ..(.........#.#..#... EV: 14Int: 7#.#... #.(........#........ SH: 0Dex: 18#(........#...##... XL:  9 Next:  2% Place: Dungeon:6uhWm#.@..........##.... Noise: =--------  Time: 5332.3 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a boomerang.  The boomerang barely misses Blorkula the Orcula.Cuhsg..o....CuhCuhtK.oCuh&%-CuhL3.3 (1 _Cuh,CuhCuh #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================Cuh '##...# #..........#..#........ Magic: 9/9========================...... #..o...........#..#.[. AC: 11Str: 22##....# ..*.........#.#..#... EV: 14Int: 7#.#... #.*........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5333.3 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangsCuh . #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....). _The boomerang barely misses Blorkula the Orcula.  Throw: 2 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)Cuh #......##... #..... halotheman the Spear-Bearer ##.....# #(..# ..... ....##.... Merfolk#....## ##.(..#....#........... Health: 69/69 ========================##...# #..(.......#..#........ Magic: 9/9========================...... #..(...........#..#.[. AC: 11Str: 22##....# ..(.........#.#..#... EV: 14Int: 7#.#... #.(........#........ SH: 0Dex: 18Cuh #(........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5333.3 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 boomerangs. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  Cuh? krobe (fast, 67% to hit)  You throw a boomerang.  The boomerang barely misses Blorkula the Orcula.Cuhj ,Cuh/s g.....o.Cuh t r4.4 (1.1boomerang _Cuh{ Cuh } Cuh JDrink which item? Potions  f - 2 potions of enlightenmenth - 2 potions of invisibility  j - 6 potions of curingk - a potion of might  t - 2 lumpy silvery potions [!] read|quaff|evoke[?] describe selectedCuhCuhCuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================Cuhn##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7Cuh#.#... #.o........#........ SH: 0Dex: 18Cuh#.........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5334.4 (0.0)Cuh##........#........ x) +1 spear (freeze)Cuh##.......##....#.. Throw: boomerang. #.................Cuh*...##....#.#.........[Cuh##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##CuhE...............##....).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineCuhAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a boomerang. _The boomerang barely misses Blorkula the Orcula.CuhmMShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a boomerang. _The boomerang barely misses Blorkula the Orcula.  Okay, then.CuhCuhUCuh. _Cuh%3Quiver which action? ([-] to clear)  a - Throw: 2 darts (curare)b - Throw: 3 throwing nets  c - Throw: javelin  d - Throw: boomerang (quivered)  e - Zap: wand of paralysis (7) [*/%] inventory[!] focus mode: off|onCuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#.........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---CuhO0------  Time: 5334.4 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 3 throwing nets. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....).Shift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a boomerang. _The boomerang barely misses Blorkula the Orcula. _Okay, then.Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#*........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: -CuhA`--------  Time: 5334.4 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 3 throwing nets. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast)..........#.........#........##.............##...............##....). _Okay, then.Throw: 3 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================Cuh##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#(........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5334.4 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 3 throwing nets. #....................##....#.#.........[Cuh##......##.#.......##. o   Blorkula the Orcula (fast, caught)..........#.........#........##.............##...............##....).Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a throwing net.  The throwing net hits Blorkula the Orcula.Cuh$Fo.  Shift-Dir - straight line  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, 67% to hit)  You throw a throwing net.  Theing net hits Blorkula the Orcula.  Blorkula the Orcula is caught in the net!5.1 (0.72 _Blorkula the Orcula struggles against the net.Cuh/ #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 69/69 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5335.1 (0.0) Cuh0 Q##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).Blorkula the Orcula is caught in the net! _Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, entangled in a net, 95% to hit)Cuhlc#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#.........#...##... XL:  9 Next:  2% Place: Dungeon:6Cuhm#.@..........##.... Noise: ---------  Time: 5335.1 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 throwing nets. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast, caught)..........#.........#........##.............##...............##....).Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (fast, entangled in a net, 95% to hit)  You reach to attack!  You strike the helpless Blorkula the Orcula from behind!  You hit Blorkula the Orcula. You freeze Blorkula the Orcula.  Blorkula the Orcula is lightly damaged.Cuhn+7 (0.6Cuh6vCuh.  robe (fast, entangled in a net, 95% to hit)  You reach to attack!strike the helpless Blorkula the Orcula from behind!hit Blorkula the Orcula. You freeze Blorkula the Orcula.  Blorkula the Orcula is lightly damaged. _struggles against the net.Cuh%#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 69/69 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Cuh%Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5335.7 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #.................Cuh% ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught)Cuh &_ ..........#.........#.. ......##.............## Cuh@&a...............##....).Blorkula the Orcula is lightly damaged. Cuh`&b_Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Cuh&Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  Cuh&Crobe (lightly damaged, fast, entangled in a net, 95% to hit)Cuh #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#.........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------uh 033m  Time: 5335.7 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 throwing nets. #....................##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast, caught)..........#.........#........##.............##...............##....).Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged.CuhM H####Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Cuh Blorkula the Orcula is lightly damaged.  Blorkula the Orcula casts a spell at you.Cuh2< .@..The blast of sand is repelled.Cuh< -6.4 (0.7CuhI CuhnL D _Blorkula the Orcula struggles against the net.Cuh1#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 69/69 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5336.4 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing netsCuh<< . #................. ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).The blast of sand is repelled. _Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk#....## ##....#....#........... Health: 69/69 ========================##...# #..........#..#........ Magic: 9/9Cuh~========================...... #..............#..#.[. AC: 11Str: 22##....# ............#.#..#... EV: 14Int: 7#.#... #.o........#........ SH: 0Dex: 18#.........#...##... XL:  9 Next:  2% Place: Dungeon:6#.@..........##.... Noise: ---------  Time: 5336.4 (0.0)##........#........ x) +1 spear (freeze)##.......##....#.. Throw: 2 throwing nets. #.................Cuhټ...##....#.#.........[##......##.#.......##. o   Blorkula the Orcula (fast, caught)Cuh..........#.........#........##.............##Cuh...............##....).Press: ? - help, Dir - move targetCuhAAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)  You reach to attack!  CuhcYou catch the helpless Blorkula the Orcula completely off-guard!  You hit Blorkula the Orcula but do no damage.Cuh[-7.1 (0.7CuhCuhF  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)  You reach to attack!catch the helpless Blorkula the Orcula completely off-guard!  You hit Blorkula the Orcula but do no damage. _Blorkula the Orcula is lightly damaged.Cuh #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 69/69 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 CuhW #.@..........##.... Noise: ---------  Time: 5337.1 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#..Cuhb $ ......##.............##Cuh  ...............##....).You hit Blorkula the Orcula but do no damage. _Blorkula the Orcula is lightly damaged.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, fast, entangled in a net, 95% to hit)CuhH#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 69/69 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5337.1 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . Cuh^J  #................. ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).robe (lightly damaged, fast, entangled in a net, 95% to hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You catch the helpless Blorkula the Orcula completely off-guard!  You puncture Blorkula the Orcula! You freeze Blorkula the Orcula.103/1035 (0.42 throwing netsBerserk CuhFRCuhT  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!catch the helpless Blorkula the Orcula completely off-guard!puncture Blorkula the Orcula! You freeze Blorkula the Orcula. _Blorkula the Orcula is heavily damaged.Cuh #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5337.5 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #.Cuh ................ Berserk  ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).You puncture Blorkula the Orcula! You freeze Blorkula the Orcula. _Blorkula the Orcula is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)Cuh #......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5337.5 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #.Cuh ................ Berserk  ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....). _Blorkula the Orcula is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)  You reach to attack! You hit Blorkula the Orcula.8.0 (0.5Cuh Cuh L  Reach: x) +1 spear (freeze)  CuhJ EPress: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)  You reach to attack! You hit Blorkula the Orcula. Cuh \_Blorkula the Orcula is heavily damaged.CuhW#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: ---------  Time: 5338.0 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #.CuhZ................ Berserk  ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).You reach to attack! You hit Blorkula the Orcula. _Blorkula the Orcula is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)CuhS#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 CuhJTt#.@..........##.... Noise: ---------  Time: 5338.0 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast, caught) ..........#.........#.. ......##.............## ...............##....).Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)  You reach to attack! You puncture Blorkula the Orcula!  Cuh{TxYou freeze Blorkula the Orcula.  Blorkula the Orcula is severely damaged.Cuh\******Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (heavily damaged, fast, entangled in a net, 95% to hit)  You reach to attack! You puncture Blorkula the Orcula!freeze Blorkula the Orcula.  Cuh}]Blorkula the Orcula is severely damaged.Blorkula the Orcula points at you and mumbles some strange words.CuhA o.@....ot)The zap is repelled.  Blorkula the Orcula struggles against the net.=5 (0.5CuhCuhEM _The net rips apart, and Blorkula the Orcula comes free!Cuh %#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 Cuh #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5338.5 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ Cuh ##......##.#.......##. o   Blorkula the Orcula (fast) ..........#.........#.. ......##.............## ...............##....).Blorkula the Orcula struggles against the net. _The net rips apart, and Blorkula the Orcula comes free!  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (severely damaged, fast, 73% to hit)CuhC q#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..............#..#.[. AC: 11Cuh%D Str: 22  ##....# ............#.#..#... EV: 14Int: 7  #.#... #.o........#........ SH: 0Dex: 18 #.........#...##... XL:  9 Next:  2% Place: Dungeon:6 CuhD #.@..........##.... Noise: =--------  Time: 5338.5 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ ##......##.#.......##. o   Blorkula the Orcula (fast)CuhE  ..........#.........#.. ......##.............## ...............##....).Reach: x) +1 spear (freeze)Cuh0E Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  CuhTE robe (severely damaged, fast, 73% to hit)  You reach to attack! You puncture Blorkula the Orcula!  You freeze Blorkula the Orcula.CuhLS bbbb.bbbbbb 5 vampire batsCuh 39.0 (0.5  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (severely damaged, fast, 73% to hit)  You reach to attack! You puncture Blorkula the Orcula!  You freeze Blorkula the Orcula.  Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..bb..........#..#.[. AC: 11Cuh2Str: 22  ##....# ...bb.......#.#..#... EV: 14Int: 7  #.#... #..........#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.0 (0.0) ##........#........ x) +1 spear (freeze) Cuh##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ ##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............## ...............##....).You freeze Blorkula the Orcula.  Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..bb..........#..#.[. AC: 11Str: 22  ##....# ...bb.......#.#..#... EV: 14Int: 7  #.#... #..........#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.0 (0.0) ##........#........ x) +1 spear (freeze)Cuh ##.......##....#.. Throw: 2 throwing nets Cuh. #................. Berserk  ...##....#.#.........[ ##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............## ...............##....).Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetCuhtAim: a vampire bat (unrewarding, 59% to hit)  Okay, then.CuhrCuhCuh. _CuhA vampire bat. A large black bat with vicious fangs that feeds on blood. It is the preferred form for vampires in disguise. Max HP: ~14Will: +AC: +EV: +++  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 59% to hit with your +1 spear of freezing. It has about 41% to hit you. Attack Max Damage After Damaging Hits Bite 6Drain health from the living It is immune to torment; and resistant to miasma and drowning. It can see invisible. It can fly. Killing this monster yields no experience or items. [!]: Description|QuoteCuh4? CuhO 9#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..bb..........#..#.[. AC: 11Str: 22  ##....# ...bb.......#.#..#... EV: 14Int: 7  #.#... #..........#........ SH: 0Dex: 18 Cuh(P x#b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.0 (0.0) ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ ##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............## ...............##....).Blorkula the Orcula avoids the killing blow by scattering into a rainbow of _bats!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit) _Okay, then.CuhP CuhX CuhZ CuhV#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9======================== CuhVC ...... #..bb..........#..#.[. AC: 11Str: 22  ##....# ...bb.......#.#..#... EV: 14Int: 7  #.#... #..........#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 CuhW#.@..........##.... Noise: =--------  Time: 5339.0 (0.0) ##........#........ x) +1 spear (freeze) CuhqW##.......##....#.. Throw: 2 throwing nets . #................. Berserk CuhW ...##....#.#.........[ ##......##.#.......##. bbbbb 5 vampire batsCuhWX ..........#.........#.. ......##.............## ...............##....).Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit) _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)Cuh#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9========================  ...... #..bb..........#..#.[. AC: 11Str: 22  ##....# ...bb.......#.#..#... EV: 14Int: 7  #.#... #..........#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.0 (0.0)Cuhj ##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ ##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............## ...............##....).Aim: a vampire bat (unrewarding, 59% to hit) _Okay, then.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You hit the vampire bat. You freeze the vampire bat.CuhoCuhw _Okay, then.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You hit the vampire bat. You freeze the vampire bat.  The vampire bat is heavily damaged.Cuh{Cuhrj..bb..bbCuhh*5 (0.5CuhCuhC _The vampire bat bites you but does no damage.CuhN C#......##CuhdO ... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9======================== CuhDP  ...... #....b.........#..#.[. AC: 11Str: 22  ##....# ..b.........#.#..#... EV: 14Int: 7  #.#... #.bb.......#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.5 (0.0) ##........#........ x) +1 spear (freeze) CuhP 2##.......##....#.. Throw: 2 throwing nets . #................. Berserk  ...##....#.#.........[ CuhP .##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............##CuhQ  ...............##....).You hit the vampire bat. You freeze the vampire bat.  The vampire bat is heavily damaged. _The vampire bat bites you but does no damage.  CuhNQ Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (heavily damaged, unrewarding, 59% to hit)CuhH#......##... #..... halotheman the Spear-Bearer ##.....# #...# ..... ....##.... Merfolk  #....## ##....#....#........... Health: 103/103 ========================  ##...# #..........#..#........ Magic: 9/9Cuh========================  ...... #....b.........#..#.[. AC: 11Str: 22  ##....# ..b.........#.#..#... EV: 14Int: 7  #.#... #.bb.......#........ SH: 0Dex: 18 #b........#...##... XL:  9 Next:  2% Place: Dungeon:6 #.@..........##.... Noise: =--------  Time: 5339.5 (0.0) Cuh;##........#........ x) +1 spear (freeze) ##.......##....#.. Throw: 2 throwing nets Cuhb. #................. Berserk  Cuh7...##....#.#.........[ Cuht##......##.#.......##. bbbbb 5 vampire bats ..........#.........#.. ......##.............## ...............##....). _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (heavily damaged, unrewarding, 59% to hit)  Cuh&|You puncture the vampire bat! You freeze the vampire bat.  You destroy the vampire bat!Cuh!CuhTCuhCuhCuh'...b..bb 4CuhY(*9 (0.4Cuh0Cuh3 Cuhd3 Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a vampire bat (heavily damaged, unrewarding, 59% to hit)  You puncture the vampire bat! You freeze the vampire bat.  You destroy the vampire bat! _That felt strangely unrewarding.CuhWn # #...# ..... ....# #....## ##....#....#........ ##...# #..........#..#..........#..#.[  ##....# ....b#.#..#....#... #.b..#........# #.bb#...###......##....##Cuho #.....##....#. #............##....#.#[##......##.#.##............#...#........##....##...............##....)...).......Cuh]q Cuhr Cuh+s Cuhs CuhHu ?  The vampire bat bites you.Cuhu ,Cuh V...bbCuh a2-40.5 (0.6Cuh Cuh H _The vampire bat draws vitality from your injuries!CuhL ## ##....#....#....... ##...# #......#  ...... #.....#..#.[  ##....# .#.  #.#... #.......# #.bb##........##....###b.#......... ###....#. #..........##....#.#[##......##.#.......##...........#.....CuhM ...##....###.............##....)....).............)###CuhO Cuh`P ,CuhQ z  You feel a strong urge to attack something.CuhpR ,CuhR Cuh\ wb..b.bCuh\ \1.2 (0.7Berserk CuhIe Cuhg Q _The vampire bat misses you.Cuh  ##...# #..........#..#  ...... #..............#..#.[  ##....# .....#.#..#.  #.#... #.....b....#.... #.........#...##... #b.b...... ##.b#........ ##.##....#. ....... ...##....#.#[ ##......##.#.##....#.. ##......## ...............##....). 3 .........)........... ..........)........### #......##Cuh" Cuh Cuh O  The vampire bat attacks as it pursues you!Cuhť Cuh R  The vampire bat bites you but does no damage.Cuh R..bbCuh Y3=9Cuhٿ Cuh Y _The vampire bat closely misses you.Cuh ##...# #..........#..#........ halotheman the Spear-Bearer  ...... #..............#..#.[. Merfolk  ##....# ............#.#..#... Health: 103/103 ========================  #.#... #..........#........ Magic: 9/9======================== Cuh#.........#...##... AC: 11Str: 22 #b..b........##.... EV: 14Int: 7 ##.b......#........ SH: 0Dex: 18Cuh5 CuhO##b......##....#.. XL:  9 Next:  2% Place: Dungeon:6 Cuhz. #@................ Noise: =--------  Time: 5341.9 (0.0) Cuh...##....#.#.........[ x) +1 spear (freeze) Cuhɬ##......##.#.......##. Throw: 2 throwing nets ..........#.........#.. Berserk  Cuh8......##.............## Cuh...............##....). bbb 3 vampire batsCuh^ .........).............Cuhj ..........)........###. ......#..............##The vampire bat attacks as it pursues you!  The vampire bat bites you but does no damage. Cuh5_The vampire bat closely misses you.CuhUReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetCuhIAim: a vampire bat (unrewarding, 59% to hit)Cuh  ##...# #..........#..#........ halotheman the Spear-Bearer  ...... #..............#..#.[. Merfolk  ##....# ............#.#..#... Health: 103/103 ========================  #.#... #..........#........ Magic: 9/9======================== #.........#...##... AC: 11Str: 22 #b..b........##.... EV: 14Int: 7 ##.b......#........ SH: 0Dex: 18 ##b......##....#.. XL:  9 Next:  2% Place: Dungeon:6 . #@................ Noise: =--------  Time: 5341.9 (0.0) ...##....#.#.........[ x) +1 spear (freeze) ##......##.#.......##. Throw: 2 throwing nets ....Cuh ......#.........#.. Berserk  ......##.............## ...............##....). bbb 3 vampire bats .........)............. ..........)........###. ......#..............## _The vampire bat closely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You closely miss the vampire bat.You are no longer berserk.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You closely miss the vampire bat.  You are no longer berserk.  You are exhausted. You feel yourself slow down.  The vampire bat barely misses you.    .......[   ............   #.......... #......... #b........ ##.b...... ##bb..... . #@.Cuh| ...... ...##....#.#.[ ##......## ..........# ......##.... .............) .........).... ..........)...69/69 2.4 (0.52 throwing netsSlow -Berserk  _The vampire bat bites you but does no damage.Cuh  ...... #.....#..#.[##....# #. #.#... #.... ###b...##.#.b#.... ##bb#....#. #.................##@...#.#.[Cuh J##......##.#.##.#..........#..........##.....##................##....)....)................)###.Cuh #......## )..#.###..Cuhē Cuh5 CuhW Cuh ,Cuhl Cuh Cuh7 R  The vampire bat bites you but does no damage.Cuh Cuh Cuh X..bbCuhT *3.9 (1Cuh Cuh  Cuh% _The vampire bat misses you. The vampire bat closely misses you.Cuhp ##....# #.#..#. #.#... #..........#.... . #.........#...###. #b.... ##.#...#. ##b......##....##.. #.b............Cuhq#...##.b..#.# ##..@...##.####....#...##.......#Cuhaqv..........##....)....)................)###.#........#Cuhq.#.....)..#.###.. ..........#)######CuhFsCuh`w  The vampire bat attacks as it pursues you!  The vampire bat bites you.Cuh&xW  The vampire bat draws vitality from your injuries!CuhYxCuhz  The vampire bat misses you.The vampire bat bites you but does no damage.Cuh"{Cuh{Cuh |Cuh{|Cuh'}Cuh}Cuh~Cuhb..b.bbb 4 vampire bats (1 wandering)Cuh]V5--5.4CuȟCuhu _The vampire bat barely misses you. The vampire bat misses you. x2Cuh.i ##....# .#.#..# #.#.... #..........#.. #...b.....#...## #.. #b.....## ... ##........# #.# ##.......##....# #..# #. #...##b...#.#Cuh/ ##.@....##.#. #......bb..#.##.##..........##.......)....).. 3 vampire bats.#.......#.....)..#.### .#)######.Cuhx1Cuh32Cuh2Cuh2Cuh8Cuh@.b..b 2CuhA`7=-6.9CuhDOj _The vampire bat misses you. x2CuhX ...... #Cuh...#..##....## ..#.#..##.#...........#........ #...b.....#...###.. #b...........##... ##........#..... #.# ##.......## #..###......#..@##....#.#Cuh. ###..b...##.#. #..........# #.......b##.. ..........## ..Cuho/.. ......)# .#.....................#.....)..#.###CuhCuh^Cuh CuhWCuhCuh!Cuh&  CuhSThe vampire bat bites you.  The vampire bat draws vitality from your injuries!CuhBCuh bb.b 3 vampire batsThe vampire bat bites you but does no damage.CuhgC=8.4Cuh?CuhU CuhK_The vampire bat closely misses you.Cuh ##...##..#.... ...... ###...#..#....##. ..#.##.#............#........# #...b.....#...##... #b....##.... #.## #### #.@###...... #...##....#.# ###bbb...##.# #..........# #........##.. ..................## ....... .............) .#............Cuh Cuh Cuh2 Cuh~ Cuh g  The vampire bat barely misses you.Cuh. Cuhm Cuh Cuh CuhZ$ K.bCuh$ U9=9.9Cuhk* Cuh, C _The vampire bat bites you but does no damage.CuhUl ##...# #..........#..#.... halotheman the Spear-Bearer ...... ###..............#.. Merfolk ##....##. ............#.#.. Health: 69/69 ======================== #.#..... #..........#.... Magic: 9/9======================== ....# #...b.....#...# AC: 11Str: 22 #... #b...........## EV: 14Int: 7 ... ##........#.... SH: 0Dex: 18 #.## ##.......##... XL:  9 Next:  2% Place: Dungeon:6 CuhV#.@###............. Noise: =--------  Time: 5349.9 (0.0) #..*##....#.#...... x) +1 spear (freeze) ###bb....##.#...... Throw: 2 throwing nets #....b.....#........ Slow -Berserk  #........##........... ..................##.. bbb 3 vampire bats ............)......... .............)........ .........#............ _The vampire bat closely misses you.The vampire bat barely misses you. _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)CuhWsPress: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)CuhO.bbCuh  ##...# #..........#..#.... halotheman the Spear-Bearer ...... ###..............#.. Merfolk ##....##. ............#.#.. Health: 69/69 ======================== #.#..... #..........#.... Magic: 9/9======================== Cuh M....# #...b.....#...# AC: 11Str: 22 #... #b...........## EV: 14Int: 7 ... ##........#.... SH: 0Dex: 18 #.## ##.......##... XL:  9 Next:  2% Place: Dungeon:6 #.@###............. Noise: =--------  Time: 5349.9 (0.0) #...##....#.#...... x) +1 spear (freeze) ###bb....##.#...... Throw: 2 throwing nets Cuhլ #....b.....#........ Slow -Berserk  #........##........... ..................##.. bbb 3 vampire bats ............)......... .............)........ .........#............The vampire bat barely misses you. _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You reach to attack! You hit the vampire bat. You freeze the vampire bat.Cuh Cuh Cuh: Cuh _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)  Cuh Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You reach to attack! You hit the vampire bat. You freeze the vampire bat.  The vampire bat is moderately damaged.CuhG Cuh԰ Cuh CuhT m   ...... ##Cuh<  ##....##.  #.#.....  ....#  #...  ...  #.##  #b #.b ###..b #........ Cuh ...##.. ....... ......) .......)Cuh -51.0 (1.1Cuh. Cuh \ _The vampire bat closely misses you. x3Cuh% ##...# #..........#..#.... halotheman the Spear-Bearer ...... ###..............#.. Merfolk ##....##. ............#.#.. Health: 69/69 ======================== #.#..... #..........#.... Magic: 9/9======================== ....# #...b.....#...# AC: 11Str: 22 #... #b...........## EV: 14Int: 7 ... ##........#.... SH: 0Dex: 18 #.## ##.......##... XL:  9 Next:  2% Place: Dungeon:6 #b@###............. Noise: =--------  Time: 5351.0 (0.0) #.b.##....#.#...... x) +1 spear (freeze) ###..b...##.#...... Throw: 2 throwing nets Cuh)~#..........#........ Slow -Berserk  #........##........... ..................##.. bbb 3 vampire bats ............)......... .............)........ .........#............You reach to attack! You hit the vampire bat. You freeze the vampire bat.  The vampire bat is moderately damaged. _The vampire bat closely misses you. x3  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 59% to hit)Cuhށ  ##...# #..........#..#.... halotheman the Spear-Bearer ...... ###..............#.. Merfolk ##....##. ............#.#.. Health: 69/69 ======================== #.#..... #..........#.... Magic: 9/9======================== ....# #...b.....#...# AC: 11Str: 22 #... #b...........## EV: 14Int: 7 ... ##........#.... SH: 0Dex: 18 #.## ##.......##... XL:  9 Next:  2% Place: Dungeon:6 #b@###............. Noise: =--------  Time: 5351.0 (0.0) #.b.##....#.#...... x) +1 spear (freeze) ###..b...##.#...... Throw: 2 throwing nets Cuh #..........#........ Slow -Berserk  #........##........... ..................##.. bbb 3 vampire bats ............)......... .............)........ .........#............ _The vampire bat closely misses you. x3  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 59% to hit)  You closely miss the vampire bat.The vampire bat is moderately damaged.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a vampire bat (moderately damaged, unrewarding, 59% to hit)  You closely miss the vampire bat.  The vampire bat is moderately damaged.The vampire bat closely misses you. The vampire bat misses you.  The vampire bat bites you but does no damage.   ...... ## ##....##.  #.#.....  ....#  #...  ...  #.##  #..Cuh b ###.b. #........ ...##.. ....... ......) .......)Cuhe ;2.1 (1.1Cuhe T _The vampire bat misses you. x2CuhOq . #....## ##....#....#..##...# #..#. ...... ###...##....##. ..#.##.#............#...## ....## #...b.....#...#...#...# #b....#......... #@## #### #b.###...... #..b##....#.# ###.b....##.# #..........# #........##........ ............## ....... .....)Cuhps ,Cuh|t BCuhw k  The vampire bat bites you.CuhJy W  The vampire bat draws vitality from your injuries!Cuh bb...8-3.6 (1.5Cuh Cuh C _The vampire bat bites you but does no damage.Cuh  #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 68/69 =======================- ##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11CuhStr: 22 ## ....## #...b.....#... EV: 14Int: 7Cuhu #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5353.6 (0.0) #bb###............ x) +1 spear (freeze) CuhM#b..##....#.#..... Throw: 2 throwing nets ###......##.#..... Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. ............)........ .............).......The vampire bat bites you.  The vampire bat draws vitality from your injuries! _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (lightly damaged, unrewarding, 59% to hit)Cuh;RbbCuh '  #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 68/69 =======================- ##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5353.6 (0.0) #bb###............ x) +1 spear (freeze) #b..##....#.#..... Throw: 2 throwing nets ###......##.#..... uh' mSlow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. ............)........ .............)....... _The vampire bat bites you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You hit the vampire bat. You freeze the vampire bat.  The vampire bat is lightly damaged.Cuh*  Press: ? - help, Dir - move target  Aim: a vampire bat (unrewarding, 59% to hit)  You hit the vampire bat. You freeze the vampire bat.  Cuh + The vampire bat is lightly damaged.  The vampire bat closely misses you. The vampire bat barely misses you.bites you.Cuhr+ CuhZ- %  Cuh- 2The vampire bat draws vitality from your injuries!CuhK5    ##...#  Cuh5 3...... ## ##....##.  #.#.....  ## ....##  Cuh5 u#...#...#  Cuh5 6........#  Cuh5 Y#@##  Cuh6 W#.b.#Cuh)6 n ###... Cuho6 l#....... ...## Cuh6 ^... .....) )Cuh7 Z5-4.7 (1.1Cuh= Cuh @ _The vampire bat barely misses you. The vampire bat misses you.Cuhn o #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 65/69 ======================-- ##....##. ............#.#. Magic: 9/9========================Cuh6  #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5354.7 (0.0) #bb###............ x) +1 spear (freeze) #.b.##....#.#..... Throw: 2 throwing nets Cuh ###......##.#..... Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. ............)........ .............).......The vampire bat bites you.  The vampire bat draws vitality from your injuries! Cuhj_The vampire bat barely misses you. The vampire bat misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)CuhI = #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 65/69 ======================-- ##....##. ............#.#. Magic: 9/9Cuh D======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 Cuh ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5354.7 (0.0) Cuh' x#bb###............ x) +1 spear (freeze) #.b.##....#.#..... Throw: 2 throwing nets Cuhc /###......##.#..... Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats Cuh ..................##. ............)........ .............).......The vampire bat bites you.  The vampire bat draws vitality from your injuries! _The vampire bat barely misses you. The vampire bat misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)Cuh draws vitality from your injuries! _The vampire bat barely misses you. The vampire bat misses you.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  You barely miss the vampire bat. The vampire bat closely misses you.Cuh BCuh Cuht    ##...#  ...... ## ##....##.  #.#.....  ## ....##  #...#...#  ........#  #@##  Cuhߵ #. #bb.# ###... #....... ...## ... .....) )CuhӶ 465.8 (1.1Cuhg Cuh _The vampire bat barely misses you. The vampire bat closely misses you.Cuhm #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 66/69 ======================-- ##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5355.8 (0.0) #*b###............ x) +1 spear (freeze) #bb.##....#.#..... Throw: 2 throwing nets ###......##.#.....uh, g9m Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. ............)........ .............).......Aim: a vampire bat (unrewarding, 59% to hit)  You barely miss the vampire bat. The vampire bat closely misses you. _The vampire bat barely misses you. The vampire bat closely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)Cuh!L.bbCuhnX o #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 66/69 ======================-- ##....##. ............#.#. Magic: 9/9========================CuhX  #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 CuhfY ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: =--------  Time: 5355.8 (0.0) #.b###............ x) +1 spear (freeze) #bb.##....#.#..... Throw: 2 throwing nets ###......##.#..... Slow -Berserk  #..........#.......CuhY  #........##.......... bbb 3 vampire bats ..................##. CuhY ............)........ .............)....... _The vampire bat barely misses you. The vampire bat closely misses you.CuhY Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (unrewarding, 59% to hit)  Cuh%Z You hit the vampire bat. You freeze the vampire bat.  The vampire bat is moderately damaged.Cuh [ Cuhh[ Cuh] R  The vampire bat bites you but does no damage.Cuhf] Cuh] Cuhd <    Cuh4e ##...#  ...... ## ##....##.  #.#.....  ## ....##  Cuhme #...#...#  ........#  #@## Cuhe j #bb.# Cuhe ###... #....... ...##Cuhe 5 ... Cuh)f C.....) )  CuhZf CThe vampire bat closely misses you.Cuh,g Z8=6.9 (1.1Cuh.m Cuho C _The vampire bat bites you but does no damage.Cuh #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 68/69 =======================- Cuh^##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 Cuh#@## ##.......##.. Noise: =--------  Time: 5356.9 (0.0) Cuh$#*b###............ x) +1 spear (freeze) #bb.##....#.#..... Throw: 2 throwing nets ###......##.#..... Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. ............)........ .............).......The vampire bat bites you but does no damage.  The vampire bat closely misses you. _The vampire bat bites you but does no damage.  CuhjReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (lightly damaged, unrewarding, 59% to hit)Cuh* #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk CuhűK...... ###..............#. Health: 68/69 =======================- ##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 Cuh#@## ##.......##.. Noise: =--------  Time: 5356.9 (0.0) #.b###............ x) +1 spear (freeze) #bb.##....#.#..... Throw: 2 throwing nets ###......##.#..... Slow -Berserk  #..........#....... #........##.......... bbb 3 vampire bats ..................##. Cuhβ............)........ .............).......The vampire bat closely misses you. _The vampire bat bites you but does no damage.  CuhReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a vampire bat (lightly damaged, unrewarding, 59% to hit)  You reach to attack! You miss the vampire bat.Cuh߳,CuhbCuhn+   ##...#  ...... ## ##....##. Cuh #.#.....  ## ....##  #...#...#  ........#  #@##  Cuh/#o. #...# ###...Cuh]l #....... ...##Cuho   Blorkula the Orcula (catching breath) CuhC... .....)CuhھH ) _The vampire bat bites you but does no damage. Cuhy Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetCuhfAim: a vampire bat (lightly damaged, unrewarding, 59% to hit)  You reach to attack! You miss the vampire bat.  The vampire bat is lightly damaged.CuhS9=-CuhV8.0 (1.1Cuh  The bats swarm back together and Blorkula the Orcula reappears in a puff of _iridescent mist.Cuh  #....## ##....#....#...... halotheman the Spear-Bearer ##...# #..........#..#... Merfolk ...... ###..............#. Health: 69/69 ======================== Cuh ##....##. ............#.#. Magic: 9/9======================== #.#..... #..........#... AC: 11Str: 22 ## ....## #...b.....#... EV: 14Int: 7 CuhѸ #...#...# #b...........# SH: 0Dex: 18 ........# ##........#... XL:  9 Next:  2% Place: Dungeon:6 #@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0) #o.###............ x) +1 spear (freeze) #...##....#.#..... Throw: 2 throwing netsCuh  ###......##.#..... Slow -Berserk  #..........#....... Cuha .#........##.......... o   Blorkula the Orcula (catching breath) ..................##. ............)........ .............).......Cuh The bats swarm back together and Blorkula the Orcula reappears in a puff of _iridescent mist.Reach: x) +1 spear (freeze)Cuhȹ Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 73% to hit)Cuhm #....## ##....#....#...... halotheman the Spear-Bearer##...# #..........#..#... Merfolk...... ###..............#. Health: 69/69 ========================##....##. ............#.#. Magic: 9/9========================#.#..... #..........#... AC: 11Str: 22## ....## #...b.....#... EV: 14Int: 7#...#...# #b...........# SH: 0Dex: 18........# ##........#... XL:  9 Next:  2% Place: Dungeon:6#@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0)#o.###............ x) uho m+1 spear (freeze)#...##....#.#..... Throw: 2 throwing nets###......##.#..... Slow -Berserk #..........#.......#........##.......... o   Blorkula the Orcula (catching breath)..................##.............).....................)....... _iridescent mist.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 73% to hit)  Okay, then.Cuhs Cuhv . _CuhCuh!Blorkula the Orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Will: +Cuhf3AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 73% to hit with your +1 spear of freezing. He has about 55% to hit you. AttacksMax Damage After Damaging Hits Hit: +2 mace (protect) 17 Bite6Drain health from the living He is immune to torment; and resistant to miasma and drowning. He can see invisible.Cuh+Cuh9=#....## ##....#....#...... halotheman the Spear-Bearer##...# #..........#..#... Merfolk...... ###..............#. Health: 69/69 ========================Cuht:N##....##. ............#.#. Magic: 9/9========================#.#..... #..........#... AC: 11Str: 22## ....## #...b.....#... EV: 14Int: 7#...#...# #b...........# SH: 0Dex: 18........# ##........#... XL:  9 Next:  2% Place: Dungeon:6#@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0)Cuh:1#o.###............ x) +1 spear (freeze)#...##....#.#..... Throw: 2 throwing nets###......##.#..... Slow -Berserk #..........#.......Cuh;#........##.......... o   Blorkula the Orcula (catching breath)..................##.............).....................)....... Cuh=;_iridescent mist.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  Cuh;brobe (catching his breath, 73% to hit) _Okay, then.Cuh)<CuhACuhCDuhJDuhLTBlorkula the Orcula. Once a gangly and bedraggled vampire with a strange obsession with colour, Blorkula was offered succour by a missionary of Beogh and became a portly and vigorous orc with a strange obsession with colour instead. He wields magic tinged with every hue of the rainbow, and has mastered the art of dividing his own form among its many colours to avoid killing blows - though even he must rest a while before doing so a second time. Max HP: ~31Will: +AC: ++EV: ++  rF: ...  rC: +..rPois: ∞rNeg: ∞rElec: . Threat: High Class: Undead Size: Medium Int: Human You have about 73% to hit with your +1 spear of freezing. He has about 55% to hit you. AttacksMax Damage After Damaging Hits Hit: +2 mace (protect) 17 Bite6Drain health from the living He is immune to torment; and resistant to miasma and drowning. He can see invisible.DuhmDuhdz#....## ##....#....#...... halotheman the Spear-Bearer##...# #..........#..#... Merfolk...... ###..............#. Health: 69/69 ========================##....##. ............#.#. Magic: 9/9========================#.#..... #..........#... AC: 11Str: 22## ....## #...b.....#... EV: 14Int: 7#...#...# #b...........# SH: 0Dex: 18DuhzH........# ##........#... XL:  9 Next:  2% Place: Dungeon:6#@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0)#o.###............ x) +1 spear (freeze)#...##....#.#..... Throw: 2 throwing nets###......##.#..... Slow -Berserk #..........#.......#........##.......... o   Blorkula the Orcula (catching breath)..................##.............).....................)....... _iridescent mist.Reach: x) +1 spear (freeze)DuhO{Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 73% to hit) _Okay, then.Duh{DuhDuh%Duh$i#....## ##....#....#...... halotheman the Spear-Bearer##...# #..........#..#... MerfolkDuh$R...... ###..............#. Health: 69/69 ========================##....##. ............#.#. Magic: 9/9========================#.#..... #..........#... AC: 11Str: 22## ....## #...b.....#... EV: 14Int: 7DuhT%y#...#...# #b...........# SH: 0Dex: 18........# ##........#... XL:  9 Next:  2% Place: Dungeon:6#@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0)#o.###............ x) +1 spear (freeze)Duh%w#...##....#.#..... Throw: 2 throwing nets###......##.#..... Slow -Berserk #..........#.......#........##.......... o   Blorkula the Orcula (catching breath)..................##.............).....................)....... _Okay, then.Duh&Throw: 2 throwing netsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 67% to hit)Duh #....## ##....#....#...... halotheman the Spear-Bearer##...# #..........#..#... Merfolk...... ###..............#. Health: 69/69 ========================##....##. ............#.#. Magic: 9/9========================#.#..... #..........#... AC: 11Str: 22## ....## #...b.....#... EV: 14Int: 7#...#...# #b...........# SH: 0Duhj 8Dex: 18........# ##........#... XL:  9 Next:  2% Place: Dungeon:6#@## ##.......##.. Noise: ---------  Time: 5358.0 (0.0)#o.###............ x) +1 spear (freeze)#...##....#.#..... Throw: 2 throwing nets###......##.#..... Slow -Berserk #..........#.......Duh #........##.......... o   Blorkula the Orcula (caught, catching…)..................##.............).....................).......Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 67% to hit)  You throw a throwing net.  The throwing net hits Blorkula the Orcula.Duhm2oShift-Dir - straight line  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (catching his breath, 67% to hit)  You throw a throwing net.  TheDuh1nTing net hits Blorkula the Orcula.  Blorkula the Orcula is caught in the net!Duhnz=9.0 (1throwing net _DuhtDuhv Duh# 0##.....# #...# ..... ....#....## ##....#.##...# #.#..#........ ###.##....##. ..##.#..... #..... Duh #.....## #...b.....#...#...#b...#.......@# ##......###.## ####.o.###..........##.... ###......##.# #....##........## Duh  [..........##). DuhV  Duh/% ***Blorkula the Orcula gestures at you while chanting. Duh y .@.  The puff of flame is repelled. Duh̯ 5=60.5 (1.5 Duh  Duh D _Blorkula the Orcula struggles against the net. Duh- ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 Duh/m ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ==-------  Time: 5360.5 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net #...##....#.#..... Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........The puff of flame is repelled. _Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit) DuhW##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7 DuhK##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ==-------  Time: 5360.5 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!  DuhYou strike the helpless Blorkula the Orcula from behind!  You hit Blorkula the Orcula but do no damage. Duh*Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!strike the helpless Blorkula the Orcula from behind!  You hit Blorkula the Orcula but do no damage.  Blorkula the Orcula points at you and mumbles some strange words. Duh  .  The puff of flame hits you. You resist.6--1.6 (1.1 _Blorkula the Orcula struggles against the net. Duh  ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk DuhF  ##...# #..........#..#... Health: 66/69 ======================-- ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ==-------  Time: 5361.6 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net Duh <#...##....#.#..... Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........The puff of flame hits you. You resist. _Blorkula the Orcula struggles against the net.  Duh Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit) Duh q ##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 66/69 ======================--...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ==-------  Time: 5361.6 (0. Duh6s 0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You catch the helpless Blorkula the Orcula completely off-guard!7=--2.7 (1.1  Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!catch the helpless Blorkula the Orcula completely off-guard! _You hit Blorkula the Orcula but do no damage. Duh ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 67/69 =======================- ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5362.7 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net #...##....#.#..... Duhd3 Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........You catch the helpless Blorkula the Orcula completely off-guard! _You hit Blorkula the Orcula but do no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit) Duh G##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 67/69 =======================-...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22 DuhQ #.#..... #..........#... EV: 14Int: 7 Duhٜ ##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5362.7 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You strike the helpless Duh Blorkula the Orcula from behind!  You hit Blorkula the Orcula but do no damage.83.6 (0.9 _Blorkula the Orcula struggles against the net. Duh ? ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 68/69 =======================- ...... ###..............#. Magic: 9/9 Duh======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5363.6 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net #...##....#.#..... Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........You hit Blorkula the Orcula but do no damage.  DuhJ K_Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (entangled in a net, catching his breath, 95% to hit) Duh^##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 68/69 =======================-...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18 Duh(#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5363.6 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  Duhrobe (entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You catch the helpless Blorkula the Orcula completely off-guard!  You hit Blorkula the Orcula.  Blorkula the Orcula is lightly damaged. DuheX9=4.6 (1 Duh DuhD _Blorkula the Orcula struggles against the net.DuhW ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5364.6 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net #...##....#.#..... DuhVX" Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........Blorkula the Orcula is lightly damaged. _Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)Duh ##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18Duh #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5364.6 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You catch the helpless Blorkula the Orcula completely off-guard!  You hit Blorkula the Orcula.  Blorkula the Orcula is lightly damaged.Duh1! ,5.5 (0.9Duhf' Duh* 3  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!catch the helpless Blorkula the Orcula completely off-guard!hit Blorkula the Orcula.  Blorkula the Orcula is lightly damaged. _struggles against the net.Duh ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5365.5 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net #...##....#.#..... Duh%" Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........Blorkula the Orcula is lightly damaged. _Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)Duh##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5365.5 (0.0)....[4DuhS0m###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (caught, catching…)#........##............................##.............)........Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged.6.5 (1  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged. _struggles against the net.Duh + ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk Duh M##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 Duh ^.......@# ##........#... Noise: ---------  Time: 5366.5 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Throw: throwing net Duh #...##....#.#..... Slow -Berserk  ###......##.#..... #..........#....... o   Blorkula the Orcula (caught, catching…) #........##.......... ..................##. ............)........Blorkula the Orcula is lightly damaged. Duh8! F_Blorkula the Orcula struggles against the net.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)Duh=##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5366.5 (0.0)....[4Duh%>}0m###.## ##.......##.. x) +1 spear (freeze). #o.###............ Throw: throwing net#...##....#.#..... Slow -Berserk ###......##.#.....#..........#....... o   Blorkula the Orcula (catching breath)#........##............................##.............)........Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged.  Blorkula the Orcula struggles against the net.DuhR?*7.5 (1Duh$HDuhJM _The net rips apart, and Blorkula the Orcula comes free!DuhDuhInventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing net (quivered)e - a javelin  o - a boomerang Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Duh8 B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (7) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]DuhV  a - 2 curare-tipped dartsd - a throwing net (quivered)  e - a javelin  o - a boomerang Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)q - an amulet of regeneration (worn)  r4of protection  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (7) Scrolls (go to first with ?)  g - 5 scrolls of teleportation  i - 2 scrolls of identify  p - a scroll of revelation25%DuhN  B - a +1 ring mail of fire resistance (worn)  q - an amulet of regeneration (worn)  s - a scroll labelled MANLISTUOPS33DuhQ q - an amulet of regeneration (worn)  y - a ring of fire  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)58Duh< y - a ring of fire  i - 2 scrolls of identifyf - 2 potions of enlightenment  Duhh - 2 potions of invisibility  j - 6 potions of curingk - a potion of might  t - 2 lumpy silvery potionsbotDuh  i - 2 scrolls of identify  p - a scroll of revelationDuh W} k - a potion of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.DuhDuhDuh;g##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================Duh##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18Duh%#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6Duh.......@# ##........#... Noise: ---------  Time: 5367.5 (0.0)....###.## ##.......##.. x) +1 spear (freeze)Duh. #o.###............ Throw: throwing netDuh#...##....#.#..... Slow -Berserk Might ###......##.#.....Duh3#..........#....... o   Blorkula the Orcula (catching breath)DuhR#........##............................##.Duh............)........robe (lightly damaged, entangled in a net, catching his breath, 95% to hit)  You reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged.  Blorkula the Orcula struggles against the net. _The net rips apart, and Blorkula the Orcula comes free!DuhErYou reach to attack!  You hit Blorkula the Orcula but do no damage.Blorkula the Orcula is lightly damaged.struggles against the net. _The net rips apart, and Blorkula the Orcula comes free!  You feel very mighty all of a sudden.Duh ***Blorkula the Orcula points at you and mumbles some strange words.Duh\CS.@.DuhC5==9.0 (1.5DuhDJDuh M4 _The puff of frost is repelled.Duh"5 Duh6 Quiver which action? ([-] to clear)  a - Throw: 2 darts (curare)Duh7 Wb - Throw: throwing net (quivered)  c - Throw: javelin  d - Throw: boomerang  e - Zap: wand of paralysis (7) [*/%] inventory[!] focus mode: off|on DuhX^##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ==-------  Time: 53 Duh_69.0 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Zap: wand of paralysis (7)#...##....#.#..... Slow -Berserk Might ###......##.#.....#..........#....... o   Blorkula the Orcula (catching breath)#........##............................##.............)........Blorkula the Orcula is lightly damaged.  Blorkula the Orcula struggles against the net. _The net rips apart, and Blorkula the Orcula comes free!  You feel very mighty all of a sudden.Blorkula the Orcula points at you and mumbles some strange words. _The puff of frost is repelled. Duhe Duhg!Duh  ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ==-------  Time: 5369.0 (0.0) ....###*#[40!Duh m# ##.......##.. x) +1 spear (freeze) . #o.###............ Zap: wand of paralysis (7) #...##....#.#..... Slow -Berserk Might  ###......##.#..... #..........#....... o   Blorkula the Orcula (catching breath) #........##.......... ..................##. ............)........ _The puff of frost is repelled.  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, catching his breath, chance to affect: 49%)"Duh4##.....# #...# ..... ....# halotheman the Spear-Bearer"Duho43#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9"Duh4========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18"Duh5!#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ==-------  Time: 5369.0 (0.0)"DuhM5'....###.## ##.......##.. x) +1 spear (freeze). #*.###............ Zap: wand of paralysis (7)#...##....#.#..... Slow -Berserk Might "Duh6`###......##.#.....#..........#....... o   Blorkula the Orcula (catching breath)#........##............................##.............)........ _The puff of frost is repelled.  Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line"Duh96Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, catching his breath, chance to affect: 49%)"Duh ioparalysed, catch…)"DuhRo  Aiming: Paralyse  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, catching his breath, chance to affect: 49%)  "Duh-Blorkula the Orcula suddenly stops moving!"DuhE=70.5 (1.56 _"Duhڟ"Duh #Duh/\  ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ===------  Time: 5370.5 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Zap: wand of paralysis (6) #...##....#.#.....[#Duh] R39;49m Slow -Berserk Might  ###......##.#..... #..........#....... o   Blorkula the Orcula (paralysed, catch…) #........##.......... ..................##. ............)........robe (lightly damaged, catching his breath, chance to affect: 49%) _Blorkula the Orcula suddenly stops moving!  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, paralysed, catching his breath, 98% to hit)$Duh ##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ===------  Time: 5370.5 (0.$Duh0)....###.## ##.......##.. x) +1 spear (freeze). #o.###............ Zap: wand of paralysis (6)#...##....#.#..... Slow -Berserk Might ###......##.#.....#..........#....... o   Blorkula the Orcula (paralysed, catch…)#........##............................##.............)........Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (lightly damaged, paralysed, catching his breath, 98% to hit)  You reach to attack!  The helpless Blorkula the Orcula fails to defend himself.  You puncture Blorkula the Orcula!---1.6 (1.1$Duhf$Duh  $DuhrAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  $DuhLrobe (lightly damaged, paralysed, catching his breath, 98% to hit)  $Duh^You reach to attack!  The helpless Blorkula the Orcula fails to defend himself.  $DuhܢzYou puncture! _Blorkula the Orcula is moderately damaged.$DuhhD ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5371.6 (0.0) ....###*## ##.......##.. x) +1 spear (freeze) . #o.###............ Zap: wand of paralysis (6) #...##....#.#..... [$DuhEd31mSlow -Berserk Might  ###......##.#..... #..........#....... o   Blorkula the Orcula (paralysed, catch…) #........##.......... ..................##. ............)........You puncture Blorkula the Orcula! _Blorkula the Orcula is moderately damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (moderately damaged, paralysed, catching his breath, 98% to hit)$Duh- ##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5371.6 (0.0)....[4$Duh2 0m###.## ##.......##.. x) +1 spear (freeze). #o.###............ Zap: wand of paralysis (6)#...##....#.#..... Slow -Berserk Might ###......##.#.....#..........#....... o   Blorkula the Orcula (paralysed, catch…)#........##............................##.............)........Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (moderately damaged, paralysed, catching his breath, 98% to hit)  You reach to attack!  The helpless Blorkula the Orcula fails to defend himself.  You puncture Blorkula the Orcula! You freeze Blorkula the Orcula.2.6 (1  $Duh9 Aim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  robe (moderately damaged, paralysed, catching his breath, 98% to hit)  You reach to attack!  The helpless Blorkula the Orcula fails to defend himself.  You puncture! You freeze Blorkula the Orcula. _Blorkula the Orcula is almost destroyed.%Duhk ##.....# #...# ..... ....# halotheman the Spear-Bearer%Duh #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== %Duh##....##. ............#.#. AC: 11Str: 22 %Duh&`#.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 %DuhV#...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5372.6 (0.0)%Duh} ....###*## ##.......##.. x) +1 spear (freeze) %Duh'. #o.###............ Zap: wand of paralysis (6) #...##....#.#..... Slow -Berserk Might %Duh ###......##.#..... #..........#....... o   Blorkula the Orcula (paralysed, catch…) %Duh D#........##.......... ..................##. %Duh1y............)........You puncture Blorkula the Orcula! You freeze Blorkula the Orcula. %Duh\ _Blorkula the Orcula is almost destroyed.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: Blorkula the Orcula, wielding a +2 mace of protection and wearing a +0  %Duhurobe (almost destroyed, paralysed, catching his breath, 98% to hit)%Duh" ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk ##...# #..........#..#... Health: 69/69 ========================%Duhu ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 11Str: 22 #.#..... #..........#... EV: 14Int: 7%Duh ##.....## #...b.....#... SH: 0Dex: 18%Duh #...#...# #b...........# XL:  9 Next:  2% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5372.6 (0.0) ....###.## ##.......##.. x) +1 spear (freeze)%Duh  . #o.###............ Zap: wand of paralysis (6) %DuhI#...##....#.#..... Slow -Berserk Might  ###......##.#..... %Duhq#..........#....... o   Blorkula the Orcula (paralysed, catch…) %Duh`#........##.......... ..................##. ............)........%Duhrobe (almost destroyed, paralysed, catching his breath, 98% to hit)  You reach to attack!  %DuhgThe helpless Blorkula the Orcula fails to defend himself.  You impale Blorkula the Orcula!!  %DuhaBlorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform.%Duh%  #...# .....  #....##  ##...# %Duh ...... ## ##....##.  %Duh7#.#.....  ##.....##  %DuhRu#...#...#  %Duhm.......@#  ....###.## %Duh~ %Duh?. #) %Duh1#... %Duh2###.. %DuhD#......%Duh  %DuhE...# %Duh   %Duh$... %Duh,# %DuhD8) %Duh13.5 (0.9  You reach to attack!  The helpless Blorkula the Orcula fails to defend himself.  You impale Blorkula the Orcula!!  Blorkula the Orcula attempts to avoid another deathblow, but is too exhausted  to transform. _You destroy Blorkula the Orcula! _Your Fighting skill increases to level 6!&Duh  #....## ##....#....#......#...# #......# ...... ###.....###....##. # #.#..... #. ##.....## #...b...#...# #b...........#.....##.......###@## ###. #).###... #...##....#.###......#.#.................)....... 5.0 (1.5 _'Duh #...# #......# ...... ###.....###....##. # #.#..... #. ##.....## #...b#...#...# #b...........#........# ###.......###.## ### #@.###... #...##....#.###......##..........#.....##....................#........... 'DuhI6.5'Duh'Duhu _You feel yourself speed up.Things that are here: _a +2 mace of protection; a +0 robe(Duh< M....## ##....#.##...# #.#..#........ ###.##....##. ..##.#..... #.....(Duh ##.....## #...b.....#...#...#...# #b...#........# ##.....###@## ####.).###..........##.... ###......##.#(Duh0 #..........#..........##. ..........(DuhB (Duh? #7(Duha 0 _(Duh (Duh (Duh #M##.....# #...# ..... ....#....## ##....#.##...# #.#..#........ ###.##....##. ..##.#..... #.....#.....## #...b.....#...#...#b...#.......@# ##......###.## ####.).###..........##....###......##.#...... #....(Duh X8-DuhV-DuhKX>Quiver which action? ([-] to clear)  a - Throw: 2 darts (curare)b - Throw: throwing net  c - Throw: javelin  d - Throw: boomerang  e - Zap: wand of paralysis (6) (quivered) -DuhX[*/%] inventory[!] focus mode: off|on.DuhD .DuhO g##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/9========================.DuhP ##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 18#...#...# #b...........# XL:  9 Next: 12% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5378.5 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #).###............ Throw: boomerang#...##....#.#..... -Berserk Might ###......##.#.....#..........#....... #........##.......... ..................##.[.DuhR 40m ............)........ to transform. _You destroy Blorkula the Orcula! _Your Fighting skill increases to level 6! _You feel yourself speed up.Things that are here: _a +2 mace of protection; a +0 robe.DuhwT .DuhU 0Duh9 ##.....# #...# ..... ....# halotheman the Spear-Bearer #....## ##....#....#...... Merfolk0Duhw ##...# #..........#..#... Health: 69/69 ======================== ...... ###..............#. Magic: 9/9======================== ##....##. ............#.#. AC: 110Duh>Str: 22 #.#..... #..........#... EV: 14Int: 7 ##.....## #...b.....#... SH: 0Dex: 18 #...#...# #b...........# XL:  9 Next: 12% Place: Dungeon:6 .......@# ##........#... Noise: ---------  Time: 5378.5 (0.0) ....###.## ##.......##.. x) +1 spear (freeze) 0DuhJ. #).###............ Throw: boomerang #...##....#.#..... -Berserk Might  ###......##.#.....0Duh #..........#.......  #........##..........  ..................##.0DuhC  ............)........  _Your Fighting skill increases to level 6! 0Duhn3_You feel yourself speed up.Things that are here: _a +2 mace of protection; a +0 robe  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target1Duh5##.....# #...# ..... ....# halotheman the Spear-Bearer#....## ##....#....#...... Merfolk##...# #..........#..#... Health: 69/69 ========================...... ###..............#. Magic: 9/91Duh~========================##....##. ............#.#. AC: 11Str: 22#.#..... #..........#... EV: 14Int: 7##.....## #...b.....#... SH: 0Dex: 181Duhk#...#...# #b...........# XL:  9 Next: 12% Place: Dungeon:6.......@# ##........#... Noise: ---------  Time: 5378.5 (0.0)....###.## ##.......##.. x) +1 spear (freeze). #).###............ Throw: boomerang#...##....#.#..... -Berserk Might ###......##.#.....#..........#....... #........##.......... ..................##.1Duh1 ............)........  1DuhX_You feel yourself speed up.Things that are here: _a +2 mace of protection; a +0 robe  1DuhvReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetOkay, then.1Duh 1DuhՑ1Duhv. _2Duh7I2DuhE#.##... #.....# #...##.....  #....## ##....#....#..##...# #....#..#. ...... ###.....##....##....#.##.#...... #..........# ##.....## #...b.....#.. #...#.@.# #b......#.....###.## ####5... #).###......... #...##....#.#.. ####.#5   ufetubus (asleep). #..........# ###... .##2DuhjO2DuhfS*9.5 (12DuhW2Duh Z\ _An ufetubus comes into view.4Duh###......## ... ###.....# #...##..... ....##....## ##....#....#.##...# #..........#..#....... ###...#.##....##....#.#.#.#...... #.#.##.....## #...b.....#.#...#..@# #b.#.4DuhA# ##.#......###.## ##.##.5... #).###.... #...##....#.#... ###......##.#.. #..........#. #........##. .##. 4Duh4Duhh&804Duh5DuhEy_5Duh5Duh 6.5 (6 _You start waiting.7.5 (7 _You recover from your berserk rage.6Duh ###......## ...  ##.....# #...##..... .... #....## ##....#....# ##...# #..........#..# ...... ###.o.# ##....##....#.#6Duh  #.#...... #.# ##.....## #...b.....# #...#.@.# #b. .# ##.#6Duhe .....###.## ##.## 5... #).### ... #...##....#.# .. ###......##.#6DuhC5   ufetubus (asleep) . #..........#o   orc (missile, wandering)6Duh #........## .##6Duh6Duh?o.6Duh*8.5 (16Duhg6Duh#r _An orc comes into view. It is wielding a +0 flail.7Duh  ###......##...  halotheman the Spear-Bearer ##.....# #...##..... .... Merfolk #....## ##....#....#..... Health: 69/69 ======================== ##...# #..o.......#..#.. Magic: 9/9======================== 7Duh\ ...... ###..............# AC: 11Str: 22 ##....##..............#.# EV: 14Int: 7 #.#...... #..........#.. SH: 0Dex: 18 ##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6 7Duh #...#.@.# #b........... Noise: ---------  Time: 5388.5 (0.0) 7Duh .........# ##........#.. x) +1 spear (freeze) 7Duh .....###.## ##.......##. Throw: boomerang 7Duh 5... #).###........... Might  ... #...##....#.#.... 7DuhD .. ###......##.#.... 5   ufetubus (asleep) 7Duhi . #..........#...... o   orc (missile, wandering) #........##.........7Duh  ..................## 7Duh _An ufetubus comes into view. _You start waiting. 7Duh _You recover from your berserk rage. _An orc comes into view. It is wielding a +0 flail.7Duh ]Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target7Duh: 8Duh/  ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..o.......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 78Duh0 #.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#.@.# #b........... Noise: ---------  Time: 5388.5 (0.0).........# ##........#.. x) +1 spear (freeze).....###.## ##.......##. Throw: boomerang5... #).###........... Might ... #...##....#.#...... ###......##.#.... 5   ufetubus (asleep). #..........#...... o   orc (missile, wandering)#........##...........................## _You start waiting. _uh1 0;1mYou recover from your berserk rage. _An orc comes into view. It is wielding a +0 flail.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetOkay, then.8DuhM1 8Duh49 8Duh8< . _9Duhr ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..o.......#..#.. Magic: 9/9========================...... ###*.............# AC: 11Str: 22##....##..*...........#.# EV: 14Int: 7#.#.....* #..........#.. SH: 0Dex: 18##....*## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#.@.#9Duh #b........... Noise: ---------  Time: 5388.5 (0.0).........# ##........#.. x) +1 spear (freeze).....###.## ##.......##. Throw: boomerang5... #).###........... Might ... #...##....#.#...... ###......##.#.... 5   ufetubus (asleep). #..........#...... o   orc (missile, wandering)#........##...........................## _Okay, then.Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc, wielding a +0 flail and quivering boomerangs (wandering, hasn't  noticed you, 65% to hit)9Duh ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..o.......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#.@.# #b........... uhN33mNoise: ---------  Time: 5388.5 (0.0).........# ##........#.. x) +1 spear (freeze).....###.## ##.......##. Throw: boomerang5... #).###........... Might ... #...##....#.#...... ###......##.#.... 5   ufetubus (asleep). #..........#...... o   orc (missile, wandering)#........##...........................##Aim: an orc, wielding a +0 flail and quivering boomerangs (wandering, hasn't  noticed you, 65% to hit)  You throw a boomerang.  The orc shouts!  The boomerang hits the orc!  You kill the orc!9Duhh)((((9Duh:....9Duh>,9Duhnoticed you, 65% to hit)  You throw a boomerang.  The orc shouts!boomerang hits the orc!  You kill the orc!  The ufetubus shouts!9Duhs%59Duh555 2 ufetubi (1 wandering)9Duh6===9.6 (1.19Duh9Duhĩ\ _An ufetubus comes into view.:DuhHA ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..).......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18:Duhң##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#*@.# #b........... Noise: ===------  Time: 5389.6 (0.0)..5***...# ##........#.. x) +1 spear (freeze).....###.## ##.......##. Throw: boomerang5... #).###........... Might ... #...##....#.#...... ###......##.#.... 55 2 ufetubi (1 wandering). #..........#......#........##...........................##The ufetubus shouts! _An ufetubus comes into view.Throw: boomerang:DuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (48% to hit):DuhX! ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..).......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#(@.# #b........... Noise: [3:Duhd"p9;49m===------  Time: 5389.6 (0.0)..((((...# ##........#.. x) +1 spear (freeze)((...###.## ##.......##. Throw: boomerang5... #).###........... Might ... #...##....#.#...... ###......##.#.... 55 2 ufetubi (1 wandering). #..........#......#........##...........................##Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (48% to hit)  You throw a boomerang.  The boomerang closely misses the ufetubus.:Duhf.5.....:DuhyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an ufetubus (48% to hit)  You throw a boomerang.  :DuhhThe boomerang closely misses the ufetubus.The ufetubus shouts!:DuhƷ:Duh=:Duh.5.   ufetubus-90.7 (1.1 _:Duhy:Duh;Duh ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..).......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#.@.# #b........... No;Duhʨise: ==-------  Time: 5390.7 (0.0)....***..# ##........#.. x) +1 spear (freeze).5**.###.## ##.......##. Throw: boomerang.... #).###........... Might ... #...##....#.#...... ###......##.#.... 5   ufetubus. #..........#......#........##...........................##The boomerang closely misses the ufetubus. _The ufetubus shouts!  Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (48% to hit);DuhDr ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..).......#..#.. Magic: 9/9========================...... ###..............# AC: 11;DuhStr: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#.@.# #b........... Noise: ==-------  Time: 5390.7 (0.0)....(((..# ##........#.. x) +1 spear (freeze).5((.###.## ##.......##. Throw: boomerang.... #).###........... Might ... #...##....#.#...... ###......##.#.... 5   ufetubus. #...uhN(m.......#......#........##...........................##Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (48% to hit)  You throw a boomerang. The boomerang hits the ufetubus.  The ufetubus is lightly wounded.;Duhn3.....;Duh;Duh;Duh;DuhR;DuhՒ5..55 2 ufetubi;Duh<--1.8 (1.1 _;Duh;Duh|;Duh6  ###......##... halotheman the Spear-Bearer##.....# #...##..... .... Merfolk#....## ##....#....#..... Health: 69/69 ========================##...# #..).......#..#.. Magic: 9/9========================...... ###..............# AC: 11Str: 22##....##..............#.# EV: 14Int: 7#.#...... #..........#.. SH: 0Dex: 18##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6#...#5@.# #b........... ;Duh a[40mNoise: ---------  Time: 5391.8 (0.0).....**..# ##........#.. x) +1 spear (freeze)...5*###.## ##.......##. Throw: boomerang.... #).###........... Might ... #...##....#.#...... ###......##.#.... 55 2 ufetubi. #..........#......#........##...........................##You throw a boomerang. The boomerang hits the ufetubus. _The ufetubus is lightly wounded.  Throw: boomerangPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an ufetubus (48% to hit)Duh8g ###......##...  halotheman the Spear-Bearer ##.....# #...##..... .... Merfolk #....## ##....#....#..... Health: 69/69 ======================== ##...# #..).......#..#.. Magic: 9/9======================== ...... ###..............# AC: 11Str: 22 ##....##..............#.# EV: 14Int: 7 #.#...... #..........#.. SH: 0Dex: 18 ##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6 >Duh#...#.@.# #b........... Noise: =--------  Time: 5393.2 (0.0) .....5...# ##........#.. x) +1 spear (freeze) .....###.## ##.......##. Throw: boomerang .... #).###........... Might  ... #...##....#.#.... .. ###......##.#.... 5   ufetubus . #..........#...... #........##......... ..................##Aim: an ufetubus (severely wounded, 58% to hit)  You puncture the ufetubus! _You kill the ufetubus!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an ufetubus (58% to hit)>DuhR$>Duh8 ###......##...  halotheman the Spear-Bearer ##.....# #...##..... .... Merfolk #....## ##....#....#..... Health: 69/69 ======================== ##...# #..).......#..#.. Magic: 9/9======================== ...... ###..............# AC: 11Str: 22 ##....##..............#.# EV: 14Int: 7 #.#...... #..........#.. SH: 0Dex: 18 ##.....## #...b.....#.. XL:  9 Next: 12% Place: Dungeon:6 #...#.@.# #b........... Noise: =--------  Time: 5393.2 (0.0) .....5...# ##........#.. x) +1 spear (freeze) .....###.## ##.......##. Throw: boomerang .... #).###...........>Duh Might  ... #...##....#.#.... .. ###......##.#.... 5   ufetubus . #..........#...... #........##......... ..................##You puncture the ufetubus! _You kill the ufetubus!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an ufetubus (58% to hit)  You reach to attack! You puncture the ufetubus!>Duh ...  ##.....# #...##.....  #....## ##.... ##...# #..). ...... ###.. ##....##... #.#......  ##.....##    .........#  .....  .... #). ... #... .. ###.. . #......  ...#   8 (0.6>Duh۹>Duhۿ >Duh@_You kill the ufetubus! >Duhm- Reach: x) +1 spear (freeze)>Duh)Press: ? - help, Dir - move target>Duh=Aim: an ufetubus (58% to hit)  >Duho5You reach to attack! You puncture the ufetubus! >DuhA_You kill the ufetubus!>Duhz ###......## ... ##.....# #...##.....  #....## ##....#....# ##...## #..).......#..#>Duh ...... ###...... ##....##......#. #.#.......#.# ##.....## #...b.....# #...#@..# #b.# ##.#.###.## ##.##.. #).###>Duh&.. #...##....#.#... ###......##.#... #..........#.... #........## .>Duhg>Duh>Duh4-4.8 (1.0>Duh>Duh?Duh;  ## #...##..... #....## ##....#....#.#...## #..)...#?Duh< ...... ###.............##....##.......# #.#.......#. ##.....## #...b###...#...# #b................#####.## ###. #).###.... #..?Duh@Might .. ###.?DuhSA.....................)...... ?DuhHU-5?Duhd?Duht t ##.....# #...##.....  #....## ##....#....# ##...## #..).......#..# ...... ###.... ##....##.....# #.#.......#.# ##.....## #...b.....##...#...# #b#.# ##.#.###.## ##... #).###... #...##....#.#...# ###......##.#...# #..........#.... #.##.#... . .)6?Duh @Duh P ##.....# #...##.....  #....## ##....#....# ##...### #..).#.. ......####. ##....##..... #.#.......#. ##.....## #...b..... ####...#...# #b #.# ##..###.## ##... #).###.###...##....#.#.## ###......##.#.# #.#. #.##.#...  .)7@Duh ADuh"5 ##.....# #...##.....  #....## ##....#....# ##...### #..).# ......#### ##....##.... #.#.......# ##.....## #...b ####...#...# #b #.# ##.###.## ##.##).###.###...##....#.#.## ###......##.##......## #.#. #.##.#...  .)8BDuhZuBDuh`BBDuhg,BDuh̊,BDuhBDuhBBDuhgBDuh!,BDuhQ,BDuh),BDuh  o - 4 boomerangs (gained 3)  Things that are here:BDuh= _a +0 flail; an orc corpseBDuhBDuh BDuh" ##......#..........#######....... .......##....##.#..## #......... .##.......##....#...##... ....##...###....#..... ....###..# #........ .)...##>.####........## ......#................s ..#.## ........#.##............ #.## ........###^....... ## #......## #.............. # ##.....# #...##..........##4 boomerangs#....## ##....#....#...........##...### #..).......#..#........#......####..............#..#.[. s   scorpion (asleep)BDuh#[K##....##..............#.#..#...#.#.......#..........###.....####..#...##...BDuh4]409.8 (11.0)10.8 (12BDuhn?BDuh7Q[ _A scorpion comes into view.DDuhj##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== DDuhVk....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................s ..#.##. SH: 0Dex: 18 DDuh~k........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 DDuhk........####....@^....... ##.... Noise: ---------  Time: 5410.8 (0.0) DDuhk#......## #.............. #..... x) +1 spear (freeze) DDuhk##.....# #...##..........##.... Throw: 4 boomerangs DDuhl #....## ##....#....#........... Might  ##...### #..).......#..#........ DDuhAl #......####..............#..#.[. s   scorpion (asleep)  ##....##..............#.#..#... DDuhelO #.#.......#..........#........  ##.....####.........#...##...DDuhlo - 4 boomerangs (gained 3)  Things that are here: _a +0 flail; an orc corpse DDuhl_A scorpion comes into view.Reach: x) +1 spear (freeze)DDuhl?Press: ? - help, Dir - move targetEDuh:##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................s ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@^..EDuh ..... ##.... Noise: ---------  Time: 5410.8 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion (asleep)##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...Things that are here: _a +0 flail; an orc corpse _A scorpion comes into view.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetOkay, then.Duh(mEDuhOEDuh. _EDuh! {##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11EDuhx Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#...............*s ..#.##. SH: 0Dex: 18 EDuh ........#.##.......***.. #.##. XL:  9 Next: 12% Place: Dungeon:6 EDuh- .........####....@**...... ##.... Noise: ---------  Time: 5410.8 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might EDuhc ##...### #..).......#..#........EDuh #......####..............#..#.[. s   scorpion (asleep)##....##..............#.#..#...EDuh #.#.......#..........#........##.....####.........#...##...EDuh֪ sPress: ? - help, Dir - move target _Okay, then.Throw: 4 boomerangsEDuh $Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (asleep, 98% to hit)GDuh^]##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 GDuh].)...##>.####..............##.... EV: 14Int: 7 ......#...............(s ..#.##. SH: 0Dex: 18 GDuh<^O........#.##.......(((.. #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@((...... ##.... Noise: ---------  Time: 5410.8 (0.0) #......## #.............. #..... x) +1 spear (freeze) GDuhe^##.....# #...##..........##.... Throw: 4 boomerangsGDuh^#....## ##....#....#........... Might GDuh^##...### #..).......#..#........GDuh^#......####..............#..#.[. s   scorpionGDuh^##....##..............#.#..#...GDuh_#.#.......#..........#........##.....####.........#...##...GDuh?_$Throw: 4 boomerangsGDuha_Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGDuh_AAim: a scorpion (asleep, 98% to hit)  GDuh_uYou throw a boomerang. The boomerang hits the scorpion.  The scorpion is moderately wounded.GDuh_GDuh.s...^.GDuh.s1.8 (1 _GDuhz ##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@****s... Duh 4m##.... Noise: ---------  Time: 5411.8 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...You throw a boomerang. The boomerang hits the scorpion. _The scorpion is moderately wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or GDuh [39;49m) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)GDuh ##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@(((((((. ##....Duh 40m Noise: ---------  Time: 5411.8 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65GDuhī v% to hit)  You throw a boomerang.  The boomerang barely misses the scorpion.GDuh3 j^...s..GDuhS6 GDuhW? ;s.GDuhW@ 32.9 (1.1 _GDuhM GDuhZ HDuh##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@***s.... Duh4m##.... Noise: ---------  Time: 5412.9 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...You throw a boomerang. _The boomerang barely misses the scorpion.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleHDuh[22;2HShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)HDuhDRB##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0HDuhWSDex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@(((s.... ##.... Noise: ---------  Time: 5412.9 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...HDuh^T#.#.......#..........#........##.....####.........#...##...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (moderately wounded, 65% to hit)  You throw a boomerang. The boomerang hits the scorpion!  The scorpion is almost dead.HDuh&<^..HDuhHDuh;s.HDuh34.0 (1.1 _HDuhHDuhn IDuhc##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@**s..... Duhe4m##.... Noise: ---------  Time: 5414.0 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...You throw a boomerang. The boomerang hits the scorpion! _The scorpion is almost dead.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or IDuhf) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 65% to hit)IDuh ##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@(((((((. ##....Duh!40m Noise: ---------  Time: 5414.0 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. s   scorpion##....##..............#.#..#...#.#.......#..........#........##.....####.........#...##...Throw: 4 boomerangsIDuh!pPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a scorpion (almost dead, 65% to hit)  You throw a boomerang.  IDuh "IThe boomerang barely misses the scorpion.IDuhj^.s....IDuhIDuhO;s.IDuhL15.0 (1 _IDuh/IDuhNIDuh ##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@*s...... ##.... Noise: ---------  Time: 5415.0 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs  #....## ##....#...IDuh L.#........... Might  ##...### #..).......#..#........  #......####..............#..#.[. s   scorpion  ##....##..............#.#..#...  #.#.......#..........#........  ##.....####.........#...##...Aim: a scorpion (almost dead, 65% to hit)  You throw a boomerang. _The boomerang barely misses the scorpion.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a scorpion (almost dead, 71% to hit)JDuh##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 12% Place: Dungeon:6 ........####....@^s...... ##.... Noise: ---------  Time: 5415.0 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs  #JDuh=....## ##....#....#........... Might  ##...### #..).......#..#........  #......####..............#..#.[. s   scorpion  ##....##..............#.#..#...  #.#.......#..........#........  ##.....####.........#...##...You throw a boomerang. _The boomerang barely misses the scorpion.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a scorpion (almost dead, 71% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion.JDuhJDuh%..##.#..## #.#....#...##..#....#....... #............)...##>.####.......................... #............ #....@^†......  #..............  #...##.......   ##....#....#..   #..).......#..  ##...........[ JDuh ..............   ....#..........   ##... JDuhL67 (0.7  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move target  JDuhVAim: a scorpion (almost dead, 71% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _You kill the scorpion!  Your Dodging skill increases to level 8!JDuhJ~ _Your Stealth skill increases to level 6!LDuhxLDuhx.The floor.MDuh6AMDuhS##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 16% Place: Dungeon:6 ........####....@^†......DuhRV7m ##.... Noise: ---------  Time: 5415.7 (0.7) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. ##....##..............#.#..#... #.#.......#..........#........ ##.....####.........#...##... Press: ? - help, Dir - move targetAim: a scorpion (almost dead, 71% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _You kill the scorpion!Your Dodging skill increases to lMDuhV}evel 8! _Your Stealth skill increases to level 6!MDuhMDuhTaWhat do you want to examine? Items  a - ()) a +0 flail  b - (†) an orc corpseNDuh; NDuh##......#..........#######....... halotheman the Spear-Bearer .......##....##.#..## #.......... Merfolk .##.......##....#...##........... Health: 69/69 ======================== ....##...###....#................ Magic: 9/9======================== ....###..# #..................... AC: 11Str: 22 .)...##>.####..............##.... EV: 14Int: 7 ......#................. ..#.##. SH: 0Dex: 18 ........#.##............ #.##. XL:  9 Next: 16% Place: Dungeon:6 ........####....@^†......Duh7m ##.... Noise: ---------  Time: 5415.7 (0.0) #......## #.............. #..... x) +1 spear (freeze) ##.....# #...##..........##.... Throw: 4 boomerangs#....## ##....#....#........... Might ##...### #..).......#..#........#......####..............#..#.[. ##....##..............#.#..#... #.#.......#..........#........ ##.....####.........#...##... Press: ? - help, Dir - move targetAim: a scorpion (almost dead, 71% to hit)  You reach to attack! You hit the scorpion. You freeze the scorpion. _You kill the scorpion!Your Dodging skill increases to lNDuhKvevel 8! _Your Stealth skill increases to level 6!NDuhNDuhODuh_X_ODuh[ODuhC\$ _ODuh!`ODuhbODuhgODuhhODuhTjODuh[pBODuhrqODuh/tODuh=v,ODuhwODuhyODuh{,ODuh|ODuh~ODuh'ODuh[ODuhmODuhODuh?,ODuhODuhnODuhxODuhODuhgnODuhODuhODuh)ODuhODuhODuhְ,ODuhֱODuhODuhƷ,ODuhODuhODuhODuhOODuhc,ODuhODuhODuh!,ODuh~ODuh&ODuh6,ODuh`ODuhODuh,ODuhODuh&ODuh,ODuh4ODuhODuh>ODuhiODuhq _You feel a little less mighty now.ODuh3ODuh*ODuhODuh!ODuh`ODuhODuhODuh,ODuhFODuhODuh_ ,ODuhl ODuhODuh,ODuhODuhODuh5#,ODuh$ODuhb(ODuh/BODuh/ODuh4,ODuh5ODuht9ODuhH<,ODuh=ODuh@ODuhC,ODuhqDODuh#.##....#. PDuh2PDuh5PDuhE _Done exploring.QDuhIQDuh0.0).....<...QDuhCQDuhQDuh4E _Done exploring.SDuhH u _SDuhJ XSDuh BSDuh; XSDuh #.######..............###..#.#..........##....#............#.........†##.......#............##......##...........##....##......SDuhX ##...##.....##<..#)..#.######52.7 (6##...#.........######...>#.##....#..####..#.....###..##SDuh #....#...###.######.##.###..............#..)........#...###.....##..#...#...##..#...#.####......#..........####SDuh< SDuhU SDuh: WDuhfWDuhMgWDuhpWDuhCrU _There's nothing to open nearby.XDuhInventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]YDuh)o - 4 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 5.4; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 1.6 XLs.  At current training (20%) you reach 12.0 in about 5.8 XLs. Damage rating: 15 (Base [6 + 5 (Thrw)] x 130% (Str) x 110% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile _________________ “The weapon, thrown at 20 or 30 yards distance, twirled round in the air with  astonishing velocity, and alighting on the right arm of one of his opponents,  actually rebounded to a distance not less than 70 or 80 yards, leaving a  horrible contusion behind, and exciting universal admiration.” (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.]DuhInventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc]DuhU] exit[top]^Duhy ^Duh#.######.............. halotheman the Spear-Bearer###..#.#..........##.... Merfolk#............#.........† Health: 69/69 ========================##.......#............#. Magic: 9/9========================##......##...........#. AC: 11Str: 22##....##.............. EV: 14Int: 7##...##.............. SH: 0Dex: 18##<..#).........#.## XL:  9 Next: 16% Place: Dungeon:6#.@..........###### Noise: ^Duhӄk[34m---------  Time: 5552.7 (0.0)##...#.........###.. x) +1 spear (freeze)###...>#.##....#..#... Throw: 4 boomerangs###..#.....###..##......#....#...###.######.##.###...................... #..)........#...###..... ##..#...#...##..#...#.#. ###......#..........####  _Found a stone staircase leading up. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _There's nothing to open nearby.^DuhI4^Duhm^DuhEuh13EuhxEuhEuhEuh$ _EuhR,Euh,EuhEuhR  There is a stone staircase leading down here.EuhEuh _EuhSEuhkEuh,Euh EuhEuhEuhEuhLEuh~Euh[,EuhEuhEuh,,EuhEuhEuh,EuhEuhEuhZ,EuhEuhEuh,Euh Euhj##....##.......#.#####...##........###ß##<..#).....##....# ##............######....#####...#.........###.....#..###...>#.##....#..#...#.#####..#.....###..##......#####....#...###.######.##.##...<..##.............##...6EuhS10.0)#..)........#...###..##..#...#...##..#...#.#.....###......#..........########.......##....##.#..####.......#.##.......##....#...##Euhd##....##...###....#........#.....###..# #................. ##..)...##>.####....##.EuhEuhSEuhyEuhEuh3EuhEuhC..>.......0.0)EuhH[ _Done exploring.Euhd3EuheEuhLsEuhuEuh3v$ _EuhyEuhzEuhX~,EuhyEuhEuh,Euh-EuhgEuh|##....##....#.###....##...##....#.###ß...##<..#).........#.##....# ##>##....######....######...#.........###.....#.... ###...>#.##....#..#...#.##.... #..#.....###..##......####.... EuhK|...#...###.######.##.##W..<.... ........##.... .)........#...###.......#.... ..#...#...##..#...#.#.... #......#..........#######.... ......##....##.#..####.... ##.......##....#...##....W   phantom (wandering) ...##...###....#.... ...###..# #......... Euh)...##>.####....##.....Euhq+5.7 (3EuhYu.WWEuhҠ+6.7 (4Euh{EuhZ _A phantom comes into view.Euh# }....##.#.###.....# ##...##........#.###ß...ß#Euh$ ##<..#).........#.##....# ##>## #...######....###...#...###.....#....>#.##....#..#...#.##. ..#.....###..##......####.#...###.######.##.##...<.Euhj$ ....@....W.##. ).#...###.#. .#...#...##..#...#.#. Euh$ ......#....#######.##....##.#..####. #.##....#...##.##...###....#....Euh% ###..# #......... ...##>.####.##.Euh& Euh- 4W.Euh- +7.7 (1Euh5 Euhl....##.#.###.....# #...##.........#.###ß...ß# ##<..#).........#.##....# ##>## ##...######....# ##...#...###.....#. #...>#.##....#..#...#.##.# .#.....###..##......####.# .Euhm#...###.######.##.##...<.W..##. .#...###.#. #...#...##..#...#.#.#..........#######.##....##.#..####. .##....#...##.# .##...###....#.... .###..# #.........##>.####.##.Euh9oEuhJvW.8Euh ....##...............#.###.....## halotheman the Spear-Bearer #...##...............#.###ß...ß## Merfolk ##<..#).........#.##....# ##>## # Health: 69/69 ======================== Euh5  #............######....######### Magic: 9/9======================== ##...#.........###.....#......... AC: 11Str: 22 #...>#.##....#..#...#.##........# EV: 14Int: 7 .#.....###..##......####........# SH: 0Dex: 18 Euht .#...###.######.##.##...<........ XL:  9 Next: 16% Place: Dungeon:6 ................@*W...##......... Noise: ---------  Time: 5568.7 (0.0) Euh ........#...###.......#.......... x) +1 spear (freeze) #...#...##..#...#.#.............. Throw: 4 boomerangs .....#..........#######.......... ....##....##.#..####............. .......##....#...##.............# W   phantom Euh .##...###....#................... .###..# #........................ ..##>.####..............##....... Euh> `_There is a stone staircase leading down here. _Done exploring. Euhb _A phantom comes into view.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetEuh 8Aim: a phantom (63% to hit)EuhXp....##...............#.###.....## halotheman the Spear-Bearer #...##...............#.###ß...ß## Merfolk ##<..#).........#.##....# ##>## # Health: 69/69 ========================  #............######....######### Magic: 9/9======================== ##...#.........###.....#......... AC: 11Str: 22 #...>#.##....#..#...#.##........# EV: 14Int: 7 .#.....###..##......####........# SH: 0Dex: 18 Euh.#...###.######.##.##...<........ XL:  9 Next: 16% Place: Dungeon:6 ................@.W...##......... Noise: ---------  Time: 5568.7 (0.0) ........#...###.......#.......... x) +1 spear (freeze) #...#...##..#...#.#.............. Throw: 4 boomerangs .....#..........#######.......... ....##....##.#..####............. .......##....#...##.............# W   phantom .##...###....#................... .###..# #........................ EuhkK..##>.####..............##....... _There is a stone staircase leading down here. _Done exploring. _A phantom comes into view.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a phantom (63% to hit)EuhZ....<..#)....... ##>##  ..#..#>#..#...##......#######.##.##...<.......@W....#...###.......#...#.#..........#######.##.#.....#......#.. #.......>Euh-9.3 (0.6Euhr _Done exploring. _A phantom comes into view.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a phantom (63% to hit) _You reach to attack! You hit the phantom but do no damage.Euh## # Health: 69/69 ========================  #............######....######### Magic: 9/9======================== ##...#.........###.....#......... AC: 11Str: 22 #...>#.##....#..#...#.##........# EV: 14Int: 7 .#.....###..##......####........# SH: 0Dex: 18 .#...###.######.##.##...<........ XL:  9 Next: 16% Place: Dungeon:6 ................@W....##......... Noise: ---------  Time: 5569.3 (0.0) ........#...###.......#.......... x) +1 spear (freeze) #...#...##..#...#.#.............. Throw: 4 booEuhW merangs .....#..........#######.......... ....##....##.#..####............. .......##....#...##.............# W   phantom .##...###....#................... .###..# #........................ ..##>.####..............##.......Press: ? - help, Dir - move targetAim: a phantom (63% to hit) _You reach to attack! You hit the phantom but do no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a phantom (63% to hit)Euhv ....##...............#.###.....## halotheman the Spear-Bearer #...##...............#.###ß...ß## Merfolk ##<..#).........#.##....# ##>## # Health: 69/69 ========================  #............######....######### Magic: 9/9======================== ##...#.........###.....#......... AC: 11Str: 22 #...>#.##....#..#...#.##........# EV: 14Int: 7 .#.....###..##......####........# SH: 0Dex: 18 .#...###.######.##.##...<........ XL:  9 Next: 16% Place: Dungeon:6 Euhw ................@W....##......... Noise: ---------  Time: 5569.3 (0.0) ........#...###.......#.......... x) +1 spear (freeze) #...#...##..#...#.#.............. Throw: 4 boomerangs .....#..........#######.......... ....##....##.#..####............. .......##....#...##.............# W   phantom .##...###....#................... .###..# #........................ ..##>.####..............##.......Aim: a phantom (63% to hit) _You reach to attack! You hit the phantom but do no damage.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a phantom (63% to hit)  A red film seems to cover your vision as you go berserk!Euhx 103/103=8 (0.54 boomerangsBerserk Euh Euh _You feel yourself moving faster! You feel mighty! You closely miss the phantom.EuhEuhEuhEuh(F _Unknown command.Euh=h  You puncture the phantom!Euh-70.2 (0.4EuhEuhb _The phantom is moderately damaged.EuhW~  You hit the phantom.  The phantom is heavily damaged.6EuhEuh؄> _The phantom hits you but does no damage.Euh0W  You closely miss the phantom.1.1 (0.5Euhn_ Euha _ _The phantom is heavily damaged.Euh# 2  You closely miss the phantom.The phantom is heavily damaged.5 (0.4 _The phantom closely misses you.Euhmb  You closely miss the phantom.Euh5n*8 (0.3EuhuEuhw_ _The phantom is heavily damaged.Euh+h  You puncture the phantom!Euh,4=2.2 (0.4Euh^4Euh7` _The phantom is almost destroyed.Euh[  You hit the phantom.  The phantom is almost destroyed.Euh\2-7 (0.5Euhpk _The phantom closely misses you.Euh~ 9  You hit the phantom.Euh e.Euhs# ]21-3.1 (0.4Euh) Euh+ N _You destroy the phantom!Euh##.#.###.....##. ...##...............#.###ß...ß##. #<..#).........#.##....# ##>## #. #..######....#. #...#..###.....#. ...>#.##....#..#...#.##.# #.....###..##......####.# #...###.######.##.##...<.##.#...###.#. ...#...##..#...#.#.#..........#######.##....##.#..####.....##....#...##.# Euhj##...###....#... ###..# #........ .##>.####.##.EuhEuh 2-7 (0.6EuhaEuhEuhL5##.#.###.....##.EuhyL##..#.###ß...ß##. <..#).#.##....# ##>## #. .######....#EuhM. ...#.###.....#.#>#.##....#..#...#.##.# .....###..##......####.# ...###.######.##.##...<.###.#...###.#.#...##..#...#.#.#..#######.##....##.#..####.....EuhMH###....#...##.......Euh#N1# #...###....#...# #. EuhQN1##>.####.##.EuhWEuh8XF-4.4 (0.7Euh]Euhq` Euh`]_You feel a strong urge to attack something.Euh ##.#.###.....##..# .##.#.###ß...ß##..# ..#).........#.##....# ##>## #...######....#.Euh j#.........###.....#.# .>#.##....#..#...#.##........### ###..##......####.### ###.######.##.##...<.###.##...###.#.Euh _# .#...##..#...#.#........#..#######.Euh _# .##....##.#..####.....#Euh$ J##....#...##.......###. ...###....#.EuhF B...# #. #>.####.##.Euhh Euh Euh \5.0 (0.6Berserk Euh$ Euh& Euhu=##.#.###.....##..# ##.Euh {#.###ß...ß##..# .#).........#.##....# ##>## #.######....#...# .#.###.....#....# >#.##....#..#...#.##........### ###..##......####.### .###.######.##.##...<.## ##.EuhS|# #...###.#.# #...##..#...#.#.......# .#.Euh..#######.....# ##....##.#..####.....###....#...##.......Euh###.###....#... ..# #.... >.####.##.Euh ) ##>## Euh.... >..#... ....####.... ##.##.##...<... .......@.# ##.......#...#.#........#######............... ... >You feel your anger nearly subside. You are no longer berserk.Euh69/69 7 (0.74 boomerangsSlow -Berserk EuhEuh= _You are exhausted. You feel yourself slow down.Euh .#.###.....##..# #.#.###ß...ß##..# #).#.##....# ##>## #....#######....#########...# #..###.....#....### #.##....#..#...#.##..### ###..##......####.### ###.######.##.##...<.## ##.# #...###.#.## ...##..#...#.#......# #...#######....## ....##.#..####..............###....#...##.............###..# .###....#...... .# #.....# .####.##.7.2 (1.5Euh) EuhHEuhEuhEuhDEuhEuhLXEuhEuhEuhEuh+,EuhEuhEuhEuhEuhI,Euh\EuhnEuhuBEuh-Euh_EuhEuhf,EuhEuhEuhBEuhEuh7EuhvEuh Euh,EuhnEuhEuhEuh|EuhEuhEuhEuhEuhEuhEuhEuhEuhEuhEuh7EuhEuhEuhEuhEuhEuhsEuhEuhEuh  611.7 (34.5) _You start waiting.3.2 (36.0Euh Euh [ _You feel yourself speed up.EuhIEuh`,EuhXEuh,Euh/Euhg,EuhEuh ,Euhv!Euh"Euh"Euhn#Euh(Euh),Euh)Euh +Euh|+Euh+Euh-,Euh.Euh>4Euh9g 24.2 (11 _You start waiting.Euh@:65.2 (12Euh>EuhbAc _You recover from your berserk rage.Euh M##.....#_....._#......... #......#.###ß...ß##..## #)..#. ##>## #.... .######....#########...##........###.....#..........### #.##....#..#...#.##.. ..###..##......####.### ###.######.##.##@..<.........#.......EuhX#..... ...###.......#......# ...##..#...#.#.................#... ........EuhQEuhC16.0)EuhCEuhAEuh .#.....#_....._#....# .#.###.....##..### .#.###ß...ß##..### ).#.##....# ##>## #....# ######....#########...## .###.....#..........### .##....#..#...#.##........### ###..##......####.### .######.##.##.@.<.## ##.# #...###.#....## ##..#...#.#........... .#######....... ....##.#..####.......#### ##....#...##....###..# ###....#.# # #.#7Euh Euht.#.....#_....._#....# #.###.....##..### #.###ß...ß##..### .#.##....# ##>## #....# ######....#########...## ###.....#...### ##....#..#...#.##..### ###..##......####.### .######.##.##..@<.## ##.# #...###.......#...## ##..#...#.#............#######........##.#..####..............#### ##....#...##.............###..##....#........#  #.##EuhEuh&8EuhEuh%Euh]#.....#_....._#....# #.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# Euh-######....#########...## ###.....#.### ....#..#...#.##.### ..##......####.### .######.##.##...@.## ##.# #...###.......#..## ##..#...#.#..........########.....####.#..####.........#...##..........#..... EuhEuh&9EuhEuha _There is a stone staircase leading up here.Euh/r#.....#_....._#....# #.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# ######....#########...## ###.....#.### Euh/m....#..#...#.##.### ..##......####.### ######.##.##...<## ##.# ...###.......#.## ..#...#.#....Euh/...########...####.#..####...Euh0.#### ....#...##....# EuhG0J....#........ Euh9Euh:.30 _EuhAEuhCEuh]M#.....###..##.....#_....._#....#.###.....#.....#.###ß...ß##..##..#.##..[m..# ##>## #....######....#########...##..###.......### ....#..#...#.# #..##......####.### Euhm######.##.##...<#..........## ...###.......#............###...#.............Euh*Euh&1EuhEuhoEuhcM#.†Euhß...ß##...# ....##.....###..##.....#_....._#.......#.###..........#.###ß...ß##..##..#.##....# ##>## #....######....#########...##..###.....Euh..### ....#..#...#. #..##......####.### Euh=######.##.##...<# .............##...........#.EuhrG####...........#EuhEuhy&2EuhEuhi .†....##ß...ß##...# #.....##.....###..## #.....#_....._#....# .#.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# ######....#########...## ###.....#.Euh^j ### #..#...#.##.### ..##......####.### .##.##...<.## ...##..####.......#..## ..#...#.#......########..## ##.#..####...#### Euhq Euhr &3EuhDw EuhIy EuhyM†....##ß...ß##...# #.....##.....###..## #.....#_....._#....# .#.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# ######....#########...## ###.....#.EuhqN### #..#...#.##.### ##......####.### .##.##...<.## ##.####.......#.###...#.#.....########.##.#..####...#### EuhV<4Euh1[Euh\EuhM##..........†ß...ß##...# #.....###..##.....#_....._#.....#.###.....#.....#.###ß...ß##..##..#.##....# ##>## #....######....#########...##..###.......### ..#..#...#.## .##......####.### ####.##.##...<.........###.#.............#Euh<5EuhEuhEuhd##.##.....##...# †....##ß...ß##...# #.....##.....###..## #.....#_....._#....# #.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# ######....#########...## ###.....#.### #..#...#.##.### ##......####.Euh|eU### .##.##...<.####.# ###.......#.## #...#.#....########.## EuhfEuhFl@@   Edmund (wandering)Euh!m&6EuhrEuhPtEuh !##.##.....##...# †....##ß..@ß##...# #.....##.....###..## #.....#_....._#....# #.###.....##..### #.###ß...ß##..### #.##....# ##>## #....# ######....#########...## ###.....#.### #..#...#.##.### ......####.### .##.##.##.#.#.## ...#.#.##.## Euh Euh6 m.@7Euh Euh׭ Euh.##.##.....##...#.†....##ß...ß##...#.#.....##....@###..##.#.....#_....._#....#.#.###.....##..###.#.###ß...ß##..###.#.##....# ##>## #....# .Euh2.######....#########...##.###.....#.### .#..#...#.##.####......####.####.##.##...<.##.##.##.#.## #...#.#.#.#.## .#..####.####Euh3Euh2$K.@Euh$&8Euh*Euh,Euh.##.##.....##...#.†....##ß...ß##...#.#.....##.....###..##.#.....#_....@_#....#.#.###.....##..###.#.###ß...ß##..###.#.##....# ##>## #....#.######....#########...##.###.....#.### ..#..#...#.##.### .##......####.####.##.##...<.##.##.# .###.......#.## .#...#.#....#.#######.## #.#..####.####EuhEuhK.@Euh@&9EuhEuhEuhD -...##........##.....##...#halotheman the Spear-Bearer ........†....##ß...ß##...#EuhkE fMerfolk .......#.....##.....###..##Health: 69/69 ======================== .......#.....#_....._#....#Magic: 9/9======================== ..........#.###....@##..###AC: 11Str: 22 ..........#.###ß...ß##..###EV: 14Int: 7 .....#.##....# ##>## #....#SH: 0Dex: 18 EuhF ~...######....#########...##XL:  9 Next: 21% Place: Dungeon:6 ....###.....#...@......###Noise: ---------  Time: 5639.2 (0.0) ..#..#...#.##........###x) +1 spear (freeze) .##......####........###Throw: 4 boomerangs ####.##.##...<.........## ...........##...........# .###.......#............##@   Edmund (wandering) .#...#.#.................# .....#######............## #.#..####..............#### _You start waiting. _You recover from your berserk rage. _There is a stone staircase leading up here.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineEuh...##........##.....##...#halotheman the Spear-Bearer ........†....##ß...ß##...#Merfolk .......#.....##.....###..##Health: 69/69 ======================== Euh).......#.....#_....._#....#Magic: 9/9======================== ..........#.###....@##..###AC: 11Str: 22 ..........#.###ß...ß##..###EV: 14EuhkInt: 7 .....#.##....# ##>## #....#SH: 0Dex: 18 ...######....#########...##XL:  9 Next: 21% Place: Dungeon:6 Euh+....###.....#...@......###Noise: ---------  Time: 5639.2 (0.0) ..#..#...#.##........###x) +1 spear (freeze) Euhd.##......####........###Throw: 4 boomerangs ####.##.##...<.........## Euh4...........##...........# .###.......#............##@   Edmund (wandering) Euh.#...#.#.................# .....#######............## #.#..####..............#### Euh_You recover from your berserk rage. _There is a stone staircase leading up here.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleEuhVAShift-Dir - straight lineOkay, then.EuhEuh%Euh. _Euhå .##.##.....##...#.†....##ß...ß##...#.#.....##.....###..##.#.....#_....._#....#.#.###....@##..###..#.###ß...ß##..###.#.##....# ##>## #....#.######....#########...##.###.....#Euh\ .###.#..#...#.##.### ..##......####.####.##.##...<.##...##.# ..###.......#.## ..#...#.#.....#.#######EuhB G.## ##.#..####.####Euh Euh <@.Euh- 340.2 (1 _EuhҸ Euh EuhEuh +Edmund the Younger A jealous sibling of Sigmund (indeed, the youngest of nine brothers). He has none of Sigmund's skills in magic, but makes up for it with his skills in fighting and a canny head for money. He is eager to prove his superiority by Euh Kkilling hapless adventurers with his expensive flail and quick wit. Max HP: ~44Will: +AC: +++EV: ++ Threat: High Class: Natural Size: Medium Int: Human You have about 74% to hit with your +1 spear of freezing (at present). He has about 55% to hit you. AttackMax Damage Euh Hit: +2 flail (protect) 17 He can open doors. [!]: Description|QuoteEuhEuh....##........##.....##...#halotheman the Spear-Bearer .........†....##ß...ß##...#Merfolk ........#.....##.....###..##Health: 69/69 ======================== ........#.....#_...@._#....#Magic: 9/9======================== ...........#.###.....##..###AC: 11Str: 22 ...........#.###ß...ß##..###EV: 14Int: 7 ......#.##....# ##>## #....#SH: 0Dex: 18 ....######....#########...##EuhYXL:  9 Next: 21% Place: Dungeon:6 .....###.....#..@.......###Noise: ---------  Time: 5640.2 (1.0) ...#..#...#.##........###x) +1 spear (freeze) ..##......####........###Throw: 4 boomerangs #####.##.##...<.........## ............##...........# ..###.......#............##@   Edmund (wandering) ..#...#.#.................# ......#######............## ##.#..####..............#### _You recover from your berserk rage. _There is a stone staircase leading up here.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Euh `_Okay, then.Euh&Euh-,Euh S.##.##.....##...# #.†....##ß...ß##...#.#.....##.....###..##.#.....#_...@._#....#...#.###.....##..###..#.###ß...ß##..###.#.##....# ##>## #....#.######....#########...##.###.....#.###.#..#...#.##.### #..##......####.####.##.##...<.##..##..#.###.......#.## #..#...#.#.......#.#######..## .##.#..####.####Euh" <1Euh Euh Euh'" <.##.##.....##...# .#Euh" .†....##ß...ß##...#.#.....##.....###..##.#.....#_...@._#....#..#.###.....##..###.#.###ß...ß##..###Euh" .#.##....# ##>## #....#Euh'# :.######....#########...##.###.....#.### #....#..#...#.##.### ##..##......####.### EuhN# u.######.##.##...<..##.##...# Euhq# 8#...###.#...## ##..#...#.#....Euh# G....#.#######...## ..##.#..####.####Euh# Euh{* Euh* &2EuhA0 Euh2 EuhѨ...#_....._#..## .......##........##.....##...##..†....##ß...ß##....#.....##.....###..###.....#_...@._#....#.#.###.....##..###......#.###ß...ß##..###...#.##....# ##>## #....####...@#########...## ........###.....#...###..#..#...#.##.### ###..##......##### #.######.##.##...<## ........##. .#...###.......#.## .##..#...#.#.......#.......#######..Euhu<3EuhEuhyEuhmM##....##.....##.## ....._....._#..#.....##.........#...÷ß...ß##...# ..#.....##.....###..#.#.....#_...@._#......#.###..........#.###ß...ß##..##..#. ##>## #....######....#########...## ........###.....#..........### ##....#..#...#.##........###....#............._Euhg&4Euh8_EuhْEuhR?###...##.#..####..##ß...ß## #EuhS##....##.....##....#_....._#..##......##........##.....##...##..÷....##ß...ß##......#.....##.....###..## #...#.....#_...@._#....#......#.###.....##..###......#@###ß...ß##..### )Euh0T...#.##....# ##>## #....#####....#########...## .........###.....#...### .##....#..#...#.##......### .###..##......####EuhkT# ##.######.##.##...<## ................##.EuhT?. ..#...###.......###Euh&]Euh]&5Euhc8_Euh*eEuh\IEuhKeEuhhEuh_lBEuh7m,EuhnEuhu& #.###..........###########  ##..##.##.......# ##_## ##...##.#..####..##ß...ß#### ...##....##.....##.## EuhEv..............#_....._#..## ##........##.....##...# ..#...÷....##ß...ß##...# #.....##.....# Euh w#....@#_...@._#....# 7.2 (2 ......#.###.....##..### ......#.###ß...ß##..### #.##....# ##>## #.... .......######....#########...## ........###.....#..........###...#..#...#.##........### Euhy###..##......####........### #.######.##.##...<EuhP@__Euh$EuhN=Euh=EuhA>EuhhNXEuh4UBEuhUEuh^ ###....###......... ### ##.......#...........#  #.###..........#######  ##..##.##.......# ##_## ##...##.#..####..##ß...ß#### ....#### ........#_....._#..###......# #...÷...@##ß...ß##...# 9#.....#....#.....#_...@._#.... ..............#.###.....##..### ..............#.###ß...ß##..###.######..Euh-_9..#.#Euhe:_EuhBgEuhO M ##...# . ###....###### ##.......#........... #.###..........###########  ###.......# ##_## ##...##.#..####..##ß...ß#### ##....##.....##.## .._....._#..#.....##.........#..÷....##ß...ß##...# ..#.....##.....###..# ...........#.....#_...@._#....#.#...Euh^[ e_50.2 (1Euh_ :_Euh` Euh׮ 3Euh Euh* Euh Euh Euh W#.....##.....####....#### ####..###...### ##...# # ###....###......... ### ##.......#...........#  #.###..........#######  ##..##.##.......# ##_## ##...##.#..####..##ß...ß#### ....#### Euh 42.2 (2........#_....._#..###...........# ..#.........÷....##ß...ß##...# ...........#.....##.....###..##...#.##...Euh Euh :_Euh EuhEuhI Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice75% 2b - Static DischargeConjuration/Air75% 2  c - Mephitic CloudConjuration/Alchemy/Air 92% 3  d - PasswallEarth92% 3  e - SwiftnessAir92% 3  f - AirstrikeAir100% 4  g - Forge Lightning SpireAir/Forgecraft100% 4  h - Freezing CloudConjuration/Ice/Air100% 5  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 8 spell levels left EuhI^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEuhAKEuh eEuhj#.....##.....####....#### halotheman the Spear-Bearer####..###..........###Merfolk##...# #..........#Health: 69/69 ========================###....###.........##Magic: 9/9========================### ##.......#...........#AC: 11Str: 22#.###..........###########EV: 14Int: 7  ##..##.##.......# ##_##SH: 0Dex: 18 Euhk##...##.#..####..##ß...ß####XL:  9 Next: 21% Place: Dungeon:6 ...........##...@##.....##.##Noise: ---------  Time: 5652.2 (0.0) .................#_....._#..##x) +1 spear (freeze) .......##........##.....##...#Throw: 4 boomerangs ..#.........÷....##ß...ß##...# ...........#.....##.....###..## ...........#.....#_...@._#....# ..............#.###.....##..### ..............#.###ß...ß##..### Euhlx.........#.##....# ##>## #....# _You recover from your berserk rage. _There is a stone staircase leading up here.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then.Euhhtv __Okay, then.EuhuEuh~g_ _EuhqEuhD Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice75% 2b - Static DischargeConjuration/Air75% 2  c - Mephitic CloudConjuration/Alchemy/Air 92% 3  d - PasswallEarth92% 3  e - SwiftnessAir92% 3  f - AirstrikeAir100% 4  g - Forge Lightning SpireAir/Forgecraft100% 4  h - Freezing CloudConjuration/Ice/Air100% 5  i - Hellfire MortarFire/Earth/Forgecraft 100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitEuhEuh&Euh5.#.....##.....####....#### halotheman the Spear-Bearer####..###..........###Merfolk##...# #..........#Health: 69/69 ========================###....###.........##Magic: 9/9========================### ##.......#...........#AC: 11Str: 22#.###..........###########EV: 14Int: 7  Euh7/F##..##.##.......# ##_##SH: 0Dex: 18 ##...##.#..####..##ß...ß####XL:  9 Next: 21% Place: Dungeon:6 ...........##...@##.....##.##Noise: ---------  Time: 5652.2 (0.0) .................#_....._#..##x) +1 spear (freeze) .......##........##.....##...#Throw: 4 boomerangs ..#.........÷....##ß...ß##...# ...........#.....##.....###..## ...........#.....#_...@._#....# ..............#.###.....##..### ..............#.###ß...ß##..### .........#.##....# ##>## #....# Euh/_There is a stone staircase leading up here.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. _Okay, then.Euh6d _Okay, then.Euh,7Euh=9_Euh`>. _Euh=  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting6.1  20%  +1   j - Spellcasting   0.0    -1           b - Axes   3.0    -2      c + Polearms8.7  20%  +4   k - Evocations   0.0     0   d - Staves   3.0    -2       e - Unarmed Combat   0.0   uhd40m +1      f + Throwing5.5  20%   0                       g - Armour   0.0    -3      h + Dodging8.0  20%  +3      i + Stealth6.0  20%  +2                  Euhk[39;49m                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsEuhvEuhz|Euhڃ#.....##.....####....#### halotheman the Spear-Bearer####..###..........###Merfolk##...# #..........#EuhHealth: 69/69 ========================###....###.........##Magic: 9/9========================### ##.......#...........#AC: 11Str: 22#.###..........###########EV: 14Int: 7  ##..##.##.......# ##_##SH: 0Dex: 18 ##...##.#..####..##ß...ß####XL:  9 Next: 21% Place: Dungeon:6 ...........##...@##.....##.##Noise: ---------  Time: 5652.2 (0.0) EuhQ.................#_....._#..##x) +1 spear (freeze) .......##........##.....##...#Throw: 4 boomerangs ..#.........÷....##ß...ß##...# Euh...........#.....##.....###..## ...........#.....#_...@._#....# ..............#.###.....##..### ..............#.###ß...ß##..### Euh.........#.##....# ##>## #....#Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line _Okay, then. Euh)\_Okay, then. _Okay, then.EuhŋEuheEuh9_EuhEuhc 3Euhd Euh _.#_.Euh% U__Euh E _Done exploring.EuhfEuhgEuhhEuhwEuhyEuh}: _Euh߅Euh_Euh:EuhEuhEuhQEuhEuhEuhEuhEuh¡EuhEuhܩ Euh Euh>You see here a hound skeleton.EuhEuh Euh_EuhlEuhIEuhMEuhEuhREuhEuhEuhEuhEuhEuhEuhEuhEuhXEuhEuhxEuhEuhUEuhEuhEuhEuhEuhEuhEuhEuhTEuhEuhEuhEuhEuh ,Euh3EuhXEuh,Euh EuhQ Euh,EuhEuhXEuhzEuhzEuh Euh"Euh~'Euh*Euh+EuhI/Euh81Euh4Euh#5Euhr8EuhGEuhbH..EuhM.........÷........#............#..##......##...........#.. ##....##............... ##...##......... ##<..#).........#.##. #............######. ##...#.........###... #.##....#..#...#71.2 (19.0) ###..#.....###..##......# #....#...###.######.##.## ##....................... #..)........#.... ##..#...#...##..#...#.#..  ###......#..........#####  #.EuhjN ......##....##.#.  #.##.......##....#...##.. EuhTEuh@Wc _There is a stone staircase leading down here.Euh^4EuhYeEuhWmEuhm82.0) _EuhatEuh #####.### 7 #@.......  #.######.  #.# ... #.# #.. ### Euh!Euh_=Euh13.0 (1.8 _You climb downwards. _There is a stone staircase leading up here.EuhdWhere to? (Tab - D:6 @ (x,y), ? - help)  D - Dungeon  T - Temple EuhqEuh[?25h[?0chalotheman the Spear-BearerMerfolkHealth: 69/69 ========================Magic: 9/9========================AC: 11Str: 22EV: 14Int: 7SH: 0Dex: 18#####.###XL:  9 Next: 21% Place: Dungeon:7#@.......Noise: ---------  Time: 5673.0 (0.0)#.######.x) +1 spear (freeze)#.#Throw: 4 boomerangs...#.##..### _Done exploring. _You see here a hound skeleton. _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  What level of the Dungeon? (default 6, ? - help) Euh( [?25l[?1cEuh 1Euh EuhA Euh  _Euhׯ6 _You see here a hound skeleton. _There is a stone stEuh^aircase leading down here. _You climb downwards. _There is a stone staircase leading up here.  You climb upwards.EuhٰEuhEuhnEuhEuh3 _Level annotation: EdmundThere is a stone staircase leading down here.EuhEuh _EuhEuhEuh!BEuhEuh^,EuhEuhW  There is a stone staircase leading up here.EuhTEuhEuhc$ _EuhEuhX5EuhEuh ,EuhEuhǼl _You climb upwards.  There is a stone staircase leading down here.EuhEuh _EuhEuhxEuhEuhEuhEuhVEuht,EuhEuh>Euh,EuhEuhEuh,EuhEuhOEuhEuhEuhEuhEuh,EuhEuh~Euh,EuhEuhrEuh,EuhEuhHEuh,EuhEuh]EuhEuh&EuhEuhqEuh,EuhEuhW  There is a stone staircase leading up here.EuhEuhnEuh$ _EuhEuh4EuhEuhEuhEuhBEuh@nThere is a stone staircase leading up here. _You climb upwards.doEuhAown here. _There is a stone staircase leading up here. _You climb upwards.  down here.EuhoEEuhQF _Euh%JEuhJEuhL,EuhMEuhOEuhsSBEuhUYou climb upwards. _There is a stone staircase leading down here.up _You climb upwardsEuhmVT. _There is a stone staircase leading down here.  upEuhWEuhYEuh/Z$ _Euhp_Euh}~;3Euh-,Euh1EuhThere is a stone staircase leading up here. _You climb upwards.down here. _There is a stone staircase leading up here. _You climb upwards.  down here.EuhkEuh  _Euh}EuhEuh BEuhEuh,EuhEuhɵEuhEuh;Euh!EuhڽEuh,EuhEuhEuh,Euh@EuhEuh,EuhEuhEuh,EuhEuhUEuh,EuhdEuhEuh,EuhfEuhEuh,EuhTEuhHEuh,EuhEuhEuhBEuh3Euh$,Euh EuhEuh,Euh| Euhg Euh ,EuhEuhYou climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  upEuhk8f _Euh,;2Euh /Euh/Euh0Euh<There is a stone staircase leading up here. _You climb upwards.down here. _There is a stone staircase leading up here. _You climb upwards.  down here.Euh@Euh@ _EuhBEuhFEuhH,EuhJEuhMEuh%P,Euh0QEuhSEuhU,EuhWWEuhZEuhV\Euh\Euh]Euh_Euha,EuhbEuhdEuhf,EuhgEuhiEuhk,EuhlEuhwoYou climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.  upEuhpEuhrEuhs$ _Euh!tEuhM[;1EuhH\,Euh$]Euhv  ###############  #.............#   ##########.###########.#   #...................##.#   #.########...###....##.##   #....................)..###   ########.......#######†.##.  ######...........730.0 (57.0)   ##....#....##.############   ##ß.ß#.#....##.# ###   #..∩........##^######.##   #.ß.ß....#..##.##..#.#.#   #........÷..##.#..#.#.##   #.##.....#.###....##.#.##   #.##.....#..#####...###.## uh2z|0m   #.##.....##.#......## ##.## There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards.up _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here.Euh|GEuh$HEuhHEuheVEuhUXEuh|]P _Euh^,Euh_EuhaEuhbEuhbEuhcEuheEuhgEuhxgEuh%hEuhjEuhxoXEuho,EuhqEuhrEuhs,Euh{tEuh|  ##########.#########  #...................  #.########...###....  #...................  ########.......#####  ######..>......... Euh} ##....#....##.##  ##ß.ß#.#....##.#   #..@........##^#####7.0 (7.0)  #.ß.ß....#..##.##..  #........÷..##.#..#.  #.##.....#.....##  #.##.....#..#####... Euhg}4 #.##.....##.#......#  #.#########.......##  #.# #.......#  #.# #.......#Euh ~EuhEuh _You climb upwards. _There is a stone staircase leading down here.up _You climb upwards. _There is a stone staircase leading down here. _n entrance to Sumeuvvu's Weapon Shoppe here.Euh-SEuhsWelcome to Sumeuvvu's Weapon Shoppe! What would you like to do?  a - 1112 gold the +9 flail of Benevolence {flame, ^Fragile rF+++ rN+ Dex-3}b -  26 gold a +0 dagger  c -  26 gold a +0 dagger  d -  39 gold a +0 hand axe  e -  19 gold a +0 sling  f -  7 gold 6 stones  g -  7 gold 6 stones  h -  7 gold 6 stones  i -  32 gold a +0 whip You have 359 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listEuh   ##########.######### halotheman the Spear-Bearer  #................... Merfolk  #.########...###.... Health: 69/69 ========================  #................... Magic: 9/9========================  ########.......##### AC: 11Str: 22 ######..>......... EV: 14Int: 7  ##....#....##.##### SH: 0Dex: 18  ##ß.ß#.#....##.#XL:  9 Next: 21% Place: Dungeon:1  #..@........##^##### Noise: ---------  Time: 5737.0 (0.0)uhG 34m  #.ß.ß....#..##.##..# x) +1 spear (freeze)  #........÷..##.#..#. Throw: 4 boomerangs  #.##.....#.###....##  #.##.....#..#####...  #.##.....##.#......#  #.#########.......##  #.##.......#  #.##.......# _You climb upwards. _There is a stone staircase leading down here. _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here.Euhٌ Euhf EuhP Euh Euhn3EuhEuhEuhEuh<P _Euh:,EuhEuh/EuhEuhqEuhEuh>,EuhEuhEuhp,Euh=Euha  You see here a rat skeleton.EuhEuh  _EuhEuhEuh,EuhdEuhEuh5EuhEuhEuhEuh&,EuhEuh6Euh Euh Euh Euhc ##ß.ß#.#....##.# ### Euhr #..∩........##^######.##  #.ß.ß....#..##.##..#.#.#  #........÷..##.#..#.#.##  #.##.....#.###....##.#.##  #.##.....#..#####...###.##  #.##.....##.#......## ##.##  #.#########.......## ##.## #  #.# ....# ##.48.0 (11.0)  #.# ......# ##.#.  #.# ### ##.# Euh #.# ##.....# #.#.  #.###########.....# ##.#  #..........######.## ###   ##########)######..## #...).........########## Euhr #...........#.... EuhEuhEuhEuhw3Euh@EuhDXEuhEuh-,EuhEuhEuhEuhXEuhIEuhEuh,EuhzEuhEuhPEuhEuhPEuhMEuhi,EuhEuhGEuhEuhLEuhEuhEuhEuhEuh;EuhBEuhEuh#.# #...... ##.#.## #.# ##......# ##.## #.# ##.....# #.#.# #.###########.....# ##.## #..........######.## ### ##########)######..## EuhZ #...).........############# #...........#...........†.. #.........@.############57.0 (9.0) #...........# ###### #...........####...###..... #..................##..#### #...........###..).##.##.Euh~ #...........###.......#...) #.....................#..###...........#.........##).##....#######...##EuhEuhK Euh Euh=PEuhPEuhuREuh`Euhc,Euhi,Euh=m,EuhnEuhqEuhtEuh+uEuhTxEuh{Euh9,Euh Euh6EuhEuhEEuh։EuhnEuhҎ,Euh,EuhgEuh6EuhwEuhĕEuhEuh,Euh,EuhEuhvEuhEuhѣEuh,Euh%Euh] #...........####...###......#... Euhu #..................##..####.....  #...........###..).##.##..##.÷..  #...........###.......#...).....  #..............#..##..... Euh #...........#.........##).##....##....#######..........##..#....#....#######....÷.........#..#....#.....'..@......##..##....67.0 (1Euh߽/0.0)#....#EuhH##..####.|...Euh#..........#......#.......#.........†##.....#.........>..EuhI#....#.....##.ß.ß..............Euhmf#....#............#....####.#..Euh#....#.....####∩###....####.#..#....#.....#######.......##.#Euh;#...##..#####.#####....#.##..Euh1EuhEuhEuh 3Euh Euh* Euh- ,Euh3 ,Euh3 Euhb4 Euh4 Euh7 Euh8 Euh9 Euh9 Euh; Euh= EuhV= Euh= Euh@ EuhA ,EuhHB EuhXC EuhCD EuhD EuhzE Euh|M ##....#######..........##..#..#######....÷.........#.....'.........##..##...#......##..####.|EuhN #......#........†##.....#.........>....#.....##.ß.ß...........#....#............#....####.##....#.....####@###....####.#73.0 (6.0)  #....#.....#######.......##.#.#EuhN :#...##..#####.#####....#.##....##...##..# #..........#.##.#.#.......#####.###......#.##.#..#####...∩......# #.###..#.##...# ####....#|## #.# #..#.###.. #..##..####.# #..#.# ##.#. EuhN b#..##.###...###..#.# #..#EuhyO EuhU EuhYX l _There is an entrance to Equatupt's General Store here.EuhEuhq}Welcome to Equatupt's General Store! What would you like to do?  a -  400 gold a box of beasts  b -  400 gold a box of beasts  c -  100 gold a potion of haste (unknown) Euhܟ d -  160 gold 2 potions of heal wounds (unknown)e -  9 gold a +0 robe  f -  40 gold a scroll of poison (unknown)g -  5 gold 5 stones  h -  6 gold 6 stones You have 359 gold pieces. Euh [Esc] exit[!] buy|examine items[a-h] mark item for purchase [/] sort (type)Euh4[A-H] put item on shopping listEuhH= ##....#######..........##..#..... halotheman the Spear-Bearer#....#######....÷.........#..... Merfolk#....#.....'.........##..##..... Health: 69/69 ========================#..........#......##..####.|.... Magic: 9/9========================#..........#......#............. AC: 11Str: 22  #.........†##.....#.........>... EV: 14Int: 7  #....#.....##.ß.ß............... SH: 0Dex: 18  #....#............#....####.#... XL:  9 Next: 21% Place: Dungeon:1  Euh> a#....#.....####@###....####.#... Noise: ---------  Time: 5773.0 (0.0)  #....#.....#######.......##.#.#. x) +1 spear (freeze)#...##..#####.#####....#.##....# Throw: 4 boomerangs#...##..# #..........#.##.#...#.......#####.###......#.##.#..#####...∩......# #.###..#.##...#. ####....#|## #.# #..#.###.... #..##..####.# #..#.# ##.#. #..##.###...###..#.# #..#  _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here.Euh(Euh)Euh+Euh5Euh6Euh:| _Euh-;Euh<Euh=,Euh>Euh?EuhA,EuhAEuhfCEuhD,EuhEEuh)HEuhI,EuhKEuhMEuh OEuhgOEuh.PEuhREuhaT,EuhJUEuhhVEuhW,EuhXEuhYYEuhbZ,Euhb[Euh]Euhr`Euh`EuhaEuhrjL #...÷##... #....#.....##.ß.ß.. #....#............#....#Euhkl #....#.....####∩###....# #....#.....####### #...##..#####.#####....# #...##..# ## ######.###......# ####...@......# #.###..#Euhwk684.0 (11.0) ####....#|## #.# #..# #..##..####.# # Euhk#..##.###...###..# ##....# #..ß.#### ###### #....##... #..ß.∩####Euh)l #....## # ##.ß.#EuhlEuhwuEuh[xo _There is an entrance to Peinoug's Assorted Antiques here.Euh+Euhz1}Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourEuhi2d -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wandh -  436 gold a wand of paralysis (7)  i -  91 gold a war axe You have 359 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)Euh3[A-I] put item on shopping listEuheC GA crystal halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 8.7  At 100% training you would reach 16.0 in about 1.3 XLs.  At current training (20%) you reach 16.0 in about 5.0 XLs.Current attack delay: 1.0. Damage rating: 21 (Base 13 x 130% (Str) x 128% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ “And Diarmid oh, Diarmid he perished in the strife;EuhW fWelcome to Peinoug's Assorted Antiques! What would you like to do? Euh : a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wandh -  436 gold a wand of paralysis (7)  i -  91 gold a war axe Euh 3You have 359 gold pieces. [Esc] exit[!] buy|examine itemsEuh W[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listEuh7Euh] page down [PgUp|<] page up [Esc] exit[top]Euh] page down [PgUp|<Euh>o[m] page up [Esc] exit[top]EuhsEuh Euh7#.........÷##.....#..... halotheman the Spear-Bearer#....#.....##.ß.ß....... Merfolk#....#............#....# Health: 69/69 ========================#....#.....####∩###....# Magic: 9/9========================Euh#....#.....#######...... AC: 11Str: 22#...##..#####.#####....# EV: 14Int: 7#...##..# #..........# SH: 0Dex: 18#.......#####.###......# XL:  9 Next: 21% Place: Dungeon:1####...@......# #.###..# Noise: ---------  Time: 5784.0 (0.0)####....#|## #.# #..# x) +1 spear (freeze)#..##..####.# #..# Throw: 4 boomerangs#..##.###...###..#Euh@##....# #..ß.########### #....##...#..ß.∩#####....## ###.ß.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here.EuhEuhEuhPEuh!EuhEuh`Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS EuhT g -  104 gold a brass wandh -  436 gold a wand of paralysis (7)  i -  91 gold a war axe You have 359 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)Euh[A-I] put item on shopping listEuhGA crystal halberd. A polearm consisting of an axe blade topped with a spike, mounted on a long shaft. Base accuracy: -3 Base damage: 13 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 8.7  At 100% training you would reach 16.0 in about 1.3 XLs.  At current training (20%) you reach 16.0 in about 5.0 XLs.Current attack delay: 1.0. Damage rating: 21 (Base 13 x 130% (Str) x 128% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. This ancient artefact cannot be changed by magic or mundane means. Stash search prefixes: {in_shop} {artefact} {artifact} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee artefact weapon _________________ “And Diarmid oh, Diarmid he perished in the strife;Euh=*Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wandh -  436 gold a wand of paralysis (7)  i -  91 gold a war axe You have 359 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listEuhs  b -  234 gold a crystal halberd  i +  91 gold a war axe After the purchase, you will have 268 gold pieces.[Enter] buy marked itemsEuhEuhEuh<#.........÷##.....#..... halotheman the Spear-Bearer#....#.....##.ß.ß....... Merfolk#....#............#....# Health: 69/69 ========================EuhA#....#.....####∩###....# Magic: 9/9========================#....#.....#######...... AC: 11Str: 22#...##..#####.#####....# EV: 14Int: 7Euh}#...##..# #..........# SH: 0Dex: 18#.......#####.###......# XL:  9 Next: 21% Place: Dungeon:1####...@......# #.###..# Noise: ---------  Time: 5784.0 (0.0)####....#|## #.# #..# x) +1 spear (freeze)#..##..####.# #..# Throw: 4 boomerangs#..##.###...###..###....# #..ß.#####EuhA###### #....##...#..ß.∩#####....## ###.ß.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here.EuhBEuhEuhEuhEEuhX EuhD_ Inventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Euhk` Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]EuhOEuhEuh[#.........÷##.....#..... halotheman the Spear-Bearer#....#.....##.ß.ß....... Merfolk#....#............#....# Health: 69/69 ========================#....#.....####∩###....# Magic: 9/9========================#....#.....#######...... AC: 11Str: 22#...##..#####.#####....# EV: 14Int: 7Euhk,#...##..# #..........# SH: 0Dex: 18#.......#####.###......# XL:  9 Next: 21% Place: Dungeon:1####...@......# #.###..# Noise: ---------  Time: 5784.0 (0.0)Euh####....#|## #.# #..# x) +1 spear (freeze)#..##..####.# #..# Throw: 4 boomerangs#..##.###...###..###....# #..ß.########### #....##...#..ß.∩####Euh#....## ###.ß.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here.EuhEuhEuhEuhEuh Welcome to Peinoug's Assorted Antiques! What would you like to do?  a - 1040 gold a condenser vane  b -  234 gold a crystal halberd  c -  130 gold a runed leather armourd -  117 gold a pair of boots  e -  130 gold an encrusted coral ring  f -  26 gold a scroll labelled TAOCZY ZAZXICS  g -  104 gold a brass wandh -  436 gold a wand of paralysis (7)  i -  91 gold a war axe You have 359 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase [/] sort (type)[A-I] put item on shopping listFuhFuhFuh<#.........÷##.....#..... halotheman the Spear-Bearer#....#.....##.ß.ß....... Merfolk#....#............#....# Health: 69/69 ========================Fuh.#....#.....####∩###....# Magic: 9/9========================#....#.....#######...... AC: 11Str: 22#...##..#####.#####....# EV: 14Int: 7#...##..# #..........# SH: 0Dex: 18#.......#####.###......# XL:  9 Next: 21% Place: Dungeon:1Fuh####...@......# #.###..# Noise: ---------  Time: 5784.0 (0.0)####....#|## #.# #..# x) +1 spear (freeze)#..##..####.# #..# Throw: 4 boomerangs#..##.###...###..###....# #..ß.########### #....##...#..ß.∩#####....## ###.ß.# _You climb upwards. _There is a stone staircase leading down here. _There is an entrance to Sumeuvvu's Weapon Shoppe here. Fuhl_You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here.FuhtFuhFuh4FuhUFuhy Inventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] Fuhi  Fuh_j  B - a +1 ring mail of fire resistance (worn)  g - 5 scrolls of teleportationi - 2 scrolls of identify  Fuhj Zp - a scroll of revelation27% Fuhy  B - a +1 ring mail of fire resistance (worn)  Fuh q - an amulet of regeneration (worn)  s - a scroll labelled MANLISTUOPS36 Fuhp Missiles (go to first with ()a - 2 curare-tipped darts  Fuh  B - a +1 ring mail of fire resistance (worn)  q - an amulet of regeneration (worn)18 Fuh jHand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)  m - an orb of wrath (worn)  B - a +1 ring mail of fire resistance (worn)topFuh a - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 5.5; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.0 XLs.  At current training (20%) you reach 6.0 in about 0.3 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.FuhInventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) Scrolls (go to first with ?) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [[0;1Fuhݲr0;1mEsc] exit[top]FuhN{ B - a +1 ring mail of fire resistance (worn)  g - 5 scrolls of teleportationi - 2 scrolls of identify  p - a scroll of revelation Fuh{2 s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)63%Fuh' B - a +1 ring mail of fire resistance (worn)  l - a ring of magical powerf - 2 potions of enlightenment  h - 2 potions of invisibility  j - 6 potions of curing  t - 2 lumpy silvery potionsbotFuh FuhP Fuh #.........÷##.....#..... halotheman the Spear-Bearer#....#.....##.ß.ß....... Merfolk#....#............#....# Health: 69/69 ========================#....#.....####∩###....# Magic: 9/9========================#....#.....#######...... AC: 11Str: 22#...##..#####.#####....# EV: 14Fuh YInt: 7#...##..# #..........# SH: 0Dex: 18#.......#####.###......# XL:  9 Next: 21% Place: Dungeon:1####...@......# #.###..# Noise: ---------  Time: 5784.0 (0.0)Fuh ####....#|## #.# #..# x) +1 spear (freeze)Fuh9 y#..##..####.# #..# Throw: 4 boomerangs#..##.###...###..###....# #..ß.#####Fuhb ###### #....##...#..ß.∩#####....## #Fuh p##.ß.# _You climb upwards. _There is a stone staircase leading down here. Fuh _There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. Fuh Z_There is an entrance to Peinoug's Assorted Antiques here.Fuh' Fuh( Fuh- Fuh0 Fuh`)#.÷##.....#.#....#.....##.ß.ß.#....#............#....##....#.....####∩###....##....#.....#.#...##..#####.#####....#.#...##..# #.#.#.#####.###......#.####...∩# #.###..#.####....#|## #.# #..#.#..##..####.# #..#.Fuha#..##.###...###..#.##....# #..ß.#####.###### #....##.... #..ß.∩####. #....## ## ##.ß.# # Fuh~Fuh%25.0 (1 _FuhFFuhq#.÷##.....#.#....#.....##.ß.ß.#....#...#....##....#.....####∩###....##....#.....#.##...##..#####.#####....#.##...##..# #.#.##.#####.###......#.#####...∩.@....# #.###..#.#####....#|## #.# #..#.##..##..####.# #..#.##..##.###...###..#.###....# #..ß.#####.#Fuh5###### #....##....##..ß.∩####.)#....## ##.##.ß.# #Fuh#Fuh&6Fuh!Fuh"Fuhq #.÷##.....#.#....#.....##.ß.ß.#....#.#....##....#.....####∩###....##....#.....#.##...##..#####.#####....#.##...##..# #.#.##.#####.###......#.#####...∩..@...# #.###..#.#Fuh^r k####....#|## #.# #..#.##..##..####.# #..#.# #..##.####....###### #....##....##..ß.∩####.)#Fuhr #....## ##.##.ß.# ##.Fuh{ <7Fuh Fuh3 Fuh #.÷##.....#.#....#.....##.ß.ß.#....#.#....####.#....#.....####∩###....####.#....#.....#.##.#...##..#####.#####....#.##.#...##..# #...#.##.#.#####.###......#.##.####...∩...@..# #.###..#.##.####....#|## #.# #..#.##..##..####.# #..#.# ##..##.####....####### #....##....## #..ß.∩####.)##....## ##..###.ß.# ##.#FuhZ <8Fuh Fuhc FuhN#B#.÷##.....#.>#....#.....##.ß.ß.#....#.#....####.##....#.....####∩###....####.##....#.....#######.##.##...##..#####.#####....#.##.#...##..# #....#.##.##.#####.###......#.##.#Fuh#^####...∩....@.# #.###..#.##.####....#|## #.# #..#.###.#..##..####.# #..#.# ##..##.###...###..#.# ###....# #..ß.#####.# ####### #....##....## #Fuh##..ß.∩####.)##....## ##..###.ß.# ##.#Fuh,Fuhm,&9Fuh[3Fuhf4Fuhq #.....##.ß.ß..........#....####.#####∩#######.......##..#####.#####....#.##.. #......#....#####.######...∩......# #.###. ####....#@## #.# # #..##..### ###..##.###...##FuhQr ##### #†## FuhzFuhz 90FuhAFuhir _You see here a staff of air.Fuh5M.....÷##.....#>##.ß.ß...................##∩###....##.#.....#######.......##.#####.#####.##..# #...........#####.###....#####...∩....@.# #.##.####....#|## ##.#..##..####.# #Fuh?6#..##.###...###..#.# #FuhC?Fuh%A-1 _FuhFFuhHFuhZ#.÷##.....#.>.#....#.....##.ß.ß.#....#.#....####.#.#....#.....####∩###....####.#.#....#.....#######.##.#.#...##..#####.#####....#.##.#...##..# #....#.##.#.#.#####.###......#.##.#.####...∩.....@# #.###..#.##.####....#|## #.# #..#.###.#..##..####.# #..#.# ##.#..##.###...###..#.# #.##....# #..ß.#####.# #.###### #....##....## #.#..ß.∩####.)###.#....## ##..##.##.ß.# ##.##.Fuh<2FuhFuhFuhn4Fuh$FuhFuh/M.#.......÷##.....#>##.ß.ß...................###∩###....##.#.....#######.......##.#####.#####...##..# #...............#####@###....#####...∩......# #.##Fuht'.####....#|## ##.#..##..####.# #..#.# ##..Fuh*FuhFuh&3Fuh&Fuh((FuhyFuhInventory: 26/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) Fuh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fuh  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)B1 ring mail of fire resistance (worn) Jewellery (go to first with "=)q - an amulet of regeneration (worn)  r4of protection  w - a +6 ring of strength (worn)  l - a ring of magical power  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?)  g - 5 scrolls of teleportation  i - 2 scrolls of identify  p - a scroll of revelation27%Fuh  v - a ring of wizardry  y - a ring of fire  s - a scroll labelled MANLISTUOPS36Fuh  l - a ring of magical power. A ring that increases its wearer's reserves of magical power for so long as it is worn. You took it off Terence on level 2 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.!Fuh/!Fuh!Fuh #..........#......#........... halotheman the Spear-Bearer#.........÷##.....#.........>. Merfolk#....#.....##.ß.ß............. Health: 69/69 ========================#....#............#....####.#. Magic: 9/9========================#....#.....####∩###....####.#. AC: 11Str: 22#....#.....#######.......##.#. EV: 14Int: 7#...##..#####.#####....#.##... SH: 0Dex: 18!Fuhb#...##..# #..........#.##.#. XL:  9 Next: 21% Place: Dungeon:1#.......#####@###......#.##.#. Noise: ---------  Time: 5793.0 (0.0)####...∩......# #.###..#.##... x) +1 spear (freeze)####....#|## #.# #..#.###.. Throw: 4 boomerangs!Fuh#..##..####.# #..#.# ##.#..##.###...###..#.# #.##....# #..ß.#####.# #.!Fuh ###### #....##....## #. !Fuh˫#..ß.∩####.)###. #....## ##..##.!Fuhw  _There is a stone staircase leading down here. !Fuh_There is an entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. !Fuhr_There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here. _You see here a staff of air.!Fuh !FuhR+4.0 (1!Fuh!FuhQn entrance to Sumeuvvu's Weapon Shoppe here. _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here.Peinoug's Assorted Antiques here. _You see here a staff of air.drop a ring of magical power."FuhF"Fuh|LInventory: 25/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [) "FuhL c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=) "FuhM q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?)  g - 5 scrolls of teleportation [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit"FuhM7[top]"Fuh'A  e - a javelino - 4 boomerangs (quivered) Armour [  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery"=)q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) Scrolls (go to first with ?)  g - 5 scrolls of teleportation "FuhsA i - 2 scrolls of identify  p - a scroll of revelation  s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA"FuhA.50%#Fuh?t i - 2 scrolls of identify Potions (go to first with !)  f - 2 potions of enlightenmenth - 2 potions of invisibility #Fuht j - 6 potions of curing  t - 2 lumpy silvery potionsbot#Fuh #FuhKArmour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  s - a scroll labelled MANLISTUOPS  f - 2 potions of enlightenment70%#Fuh0pP d - a throwing nete - a javelin  o - 4 boomerangs (quivered)  g - 5 scrolls of teleportation  s - a scroll labelled MANLISTUOPS4$Fuh2= g - 5 scrolls of teleportation  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)f - 2 potions of enlightenment  h - 2 potions of invisibility  j - 6 potions of curing  t - 2 lumpy silvery potionsbot$FuhB  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA'Fuh<  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  r - a +4 ring of protection (worn)40%'Fuh\  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  B - a +1 ring mail of fire resistance (worn)  r - a +4 ring of protection (worn)1)FuhP N n - a scarf of repulsion (worn). )Fuh A length of stylish fabric. At its creation, enchantments were woven into it, and as such it cannot accept further enchantment. Base armour rating: 0 )Fuh b'Of repulsion': it helps its wearer evade missiles. If you take off this armour: )Fuh XYour AC would remain unchanged. Your EV would remain unchanged. )Fuh 5You found it on level 2 of the Dungeon. )Fuh Stash search prefixes: {inventory} {ego} {branded} {repulsion} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego equipped armour )Fuh; U(t)ake off, (d)rop, (=)adjust, or (i)nscribe.+FuhInventory: 25/52 slots  x - a +1 spear of freezing (weapon) Missiles (go to first with ()  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) +FuhbArmour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn) +Fuh1 w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /) +Fuh\  u - a wand of paralysis (6) Scrolls (go to first with ?)  g - 5 scrolls of teleportationi - 2 scrolls of identify +Fuh~[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[10%]+FuhC n - a scarf of repulsion (worn)  w - a +6 ring of strength (worn)p - a scroll of revelation  s - a scroll labelled MANLISTUOPS +FuhHD z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)6+Fuh;  w - a +6 ring of strength (worn)  u - a wand of paralysis (6)+Fuh f - 2 potions of enlightenment  h - 2 potions of invisibility  j - 6 potions of curing  t - 2 lumpy silvery potionsbot-FuhjJ" -FuhJi - 2 scrolls of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. -FuhJfStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll -FuhJ"_________________ -FuhK“This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or -Fuh+K proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.” -FuhXK -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. -FuhKS(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe..FuhtDNIdentify which item? (\ to view known items) Scrolls (select first with ?)  s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA Potions (select first with !)  t - 2 lumpy silvery potions .FuhDj[?] describe selected/Fuh/Fuh #..........#......#........... halotheman the Spear-Bearer#.........÷##.....#.........>. Merfolk#....#.....##.ß.ß............. Health: 69/69 ========================/FuhZ'#....#............#....####.#. Magic: 9/9========================#....#.....####∩###....####.#. AC: 11Str: 22#....#.....#######.......##.#. EV: 14Int: 7/Fuh#...##..#####.#####....#.##... SH: 0Dex: 18#...##..# #..........#.##.#. XL:  9 Next: 21% Place: Dungeon:1/Fuh#.......#####@###......#.##.#. Noise: ---------  Time: 5794.0 (0.0)/Fuh####...∩......# #.###..#.##... x) +1 spear (freeze)####....#|## #.# #..#.###.. Throw: 4 boomerangs/Fuh_#..##..####.# #..#.# ##.#..##.###...###..#.# #.##....# #..ß.#####.# #. /Fuh###### #....##....## #. #..ß.∩####.)###. #....## ##..##.  _There is an entrance to Sumeuvvu's Weapon Shoppe here. /Fuh%_You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here. _You see here a staff of air. _You drop a ring of magical power./Fuh /Fuh/Fuh' /Fuh#..........#......#........... halotheman the Spear-Bearer#.........÷##.....#.........>. Merfolk/Fuh*#....#.....##.ß.ß............. Health: 69/69 ========================#....#............#....####.#. Magic: 9/9/Fuhn========================#....#.....####∩###....####.#. AC: 11Str: 22#....#.....#######.......##.#. EV: 14/FuhInt: 7#...##..#####.#####....#.##... SH: 0Dex: 18#...##..# #..........#.##.#. XL:  9 Next: 21% Place: Dungeon:1#.......#####@###......#.##.#. Noise: ---------  Time: 5794.0 (0.0)####...∩......# #.###..#.##... x) +1 spear (freeze)####....#|## #.# #..#.###.. Throw: 4 boomerangs#..##..####.# #..#.# ##.#..##.###...###..#.# #.##....# #..ß.#####.# #. ###### #....##....## #. #..ß.∩####.)###. #....## ##..##.[39/Fuh;49m  _You see here a rat skeleton. _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here. _You see here a staff of air. _You drop a ring of magical power.  As you read the scroll of identify, it crumbles to dust./Fuh )/FuhW)+5.0 (1/FuhO1/Fuh3; _There is an entrance to Equatupt's General Store here.Peinoug's Assorted Antiques here. _You see here a staff of air.drop a ring of magical power.  As you read the scroll of identify, it crumbles to dust. _t - 2 potions of brilliance0Fuhc0FuhWesRead which item? Scrolls 0Fuhe g - 5 scrolls of teleportationi - a scroll of identify  p - a scroll of revelation  s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR 0Fuhe A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selected2FuhH2Fuh~2Fuh #..........#......#........... halotheman the Spear-Bearer#.........÷##.....#.........>. Merfolk#....#.....##.ß.ß............. Health: 69/69 ========================2FuhRK#....#............#....####.#. Magic: 9/9========================#....#.....####∩###....####.#. AC: 112FuhStr: 22#....#.....#######.......##.#. EV: 14Int: 7#...##..#####.#####....#.##... SH: 0Dex: 18#...##..# #..........#.##.#. XL:  9 Next: 21% Place: Dungeon:1#.......#####@###......#.##.#. Noise: ---------  Time: 5795.0 (0.0)2Fuh####...∩......# #.###..#.##... x) +1 spear (freeze)####....#|## #.# #..#.###.. Throw: 4 boomerangs2Fuh)4#..##..####.# #..#.# ##.#..##.###...###..#.# #.2FuhO##....# #..ß.#####.# #. ###### #....##....## #.2Fuht #..ß.∩####.)###. #....## ##..##.2Fuh  _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here. _You see here a staff of air. _You drop a ring of magical power.  As you read the scroll of identify, it crumbles to dust. _t - 2 potions of brilliance2FuhIdentify which item? (\ to view known items) Scrolls (select first with ?)  s - a scroll labelled MANLISTUOPS  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA[?] describe selected3Fuh}3Fuh3Fuhr #..........#......#........... halotheman the Spear-Bearer#.........÷##.....#.........>. Merfolk#....#.....##.ß.ß............. Health: 69/69 ========================#....#............#....####.#. Magic: 9/9========================#....#.....####∩###....####.#. AC: 11Str: 22#....#.....#######.......##.#. EV: 14Int: 73Fuh#...##..#####.#####....#.##... SH: 0Dex: 18#...##..# #..........#.##.#. XL:  9 Next: 21% Place: Dungeon:1#.......#####@###......#.##.#. Noise: ---------  Time: 5795.0 (0.0)####...∩......# #.###..#.##... x) +1 spear (freeze)3FuhU####....#|## #.# #..#.###.. Throw: 4 boomerangs#..##..####.# #..#.# ##.#..##.###...###..#.# #.##....# #..ß.#####.# #. ###### #....##....## #. #..ß.∩####.)###. #....## ##..##.  _There is an entrance to Equatupt's General Store here. _There is an entrance to Peinoug's Assorted Antiques here. _You see here a staff of air. _You drop a ring of magical power.  As you read the scroll of identify, it crumbles to dust. _t - 2 potions of brilliance3Fuh]  As you read the scroll of identify, it crumbles to dust.3Fuh+6.0 (13Fuhn3Fuh\P _s - a scroll of immolation4Fuh o÷##>#.....##.ß.ß..........#....####.#####∩########.......##..#####.#####....#.##.. #........#....#####=###....###...∩.....@# #.###. ####....#|## #.# # #..##..### ###..##.###...## ##....# #..ß.####4Fuh% d ###### #....##....## #..ß.∩####.)##..## ##..#.ß.# ##4Fuh <74Fuh 4Fuh 4Fuh U  #.÷##.....#.> #....#.....##.ß.ß #....#.#....####.# #....#.....####∩###....####.# #....#.....#######.##.# #...##..#####.#####....#.## #...##..# #....#.##.# #.#####=###......#.##.# ####...∩....@.# #.###..#.## ####....#|## #.# #..#.### #..##..####.# #..#.# ## #..##.###...###..#.# # ##....# #..ß.#####.# # ###### #....##....## # #..ß.∩####.)### #....## ##..## uhU T4m##.ß.# ##.##4Fuh] 4FuhP^ &84Fuhd 4Fuhf 6FuhvN 6FuhP sRead which item? Scrolls 6Fuh/Q  g - 5 scrolls of teleportationp - a scroll of revelation  s - a scroll of immolation  z - a scroll labelled VEDAMNO OLAR 6Fuh^Q  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selected7FuhJ4 I s - a scroll of immolation. A scroll that fills the creatures around the reader with an unstable and powerful inner flame. This fire is released any time the victims are hit, and explosively released upon their death. Giant creatures cause bigger explosions. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.BFuh Read which item? Scrolls  g - 5 scrolls of teleportation  p - a scroll of revelation  s - a scroll of immolation  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedCFuhqCFuhCFuhە #.........÷##.....#.........> halotheman the Spear-Bearer#....#.....##.ß.ß............ Merfolk#....#............#....####.# Health: 69/69 ========================#....#.....####∩###....####.# Magic: 9/9========================#....#.....#######.......##.# AC: 11Str: 22#...##..#####.#####....#.##.. EV: 14Int: 7#...##..# #..........#.##.# SH: 0Dex: 18#.......#####=###......#.##.# XL:  9 Next: 21% Place: Dungeon:1####...∩....@.# #.###..#.##.. Noise: ---------  Time: 5798.0 (0.0)####....#|## #.# #..#.###. CFuh0 x) +1 spear (freeze)#..##..####.# #..#.# ## Throw: 4 boomerangs#..##.###...###..#.# ###....# #..ß.#####.# ####### #....##....## # #..ß.∩####.)### #....## ##..## ##.ß.# ##.##  _You see here a staff of air. _You drop a ring of magical power.  As you read the scroll of identify, it crumbles to dust. _t - 2 potions of brilliance  As you read the scroll of identify, it crumbles to dust. _s - a scroll of immolationCFuh ##....# #..ß.#####.# ###### #....##....## ß.∩####.)#....## ##. ##.ß.# ##.##CFuhY Okay, then.CFuhtCFuhCFuh. _FFuh4 IFFuhFFuhbFFuh# FFuh#_FFuh%FFuh+ FFuh+ FFuh+%You see here a ring of magical power.FFuh.FFuh0 FFuhJ0_FFuh1FFuh5FFuh7FFuh_8FFuhC:FFuh<FFuh>FFuh?FFuhAFFuhCFFuh]FFFuhFFFuhbHFFuhyJFFuh+MFFuhMFFuhOFFuhQFFuhSFFuhDTFFuhUFFuhWFFuh2YFFuhYFFuh [FFuh]FFuhucFFuh0dFFuhyeFFuhhFFuhiFFuhjFFuhmlFFuhoFFuhqFFuh_rFFuhAsFFuhxFFuhzFFuh"{FFuh{FFuhFFuhl.##..# #..........#.##.#...###. FFuhN.....#####=###......#.##.#..#...# FFuh#...∩......# #.###..#.##...#..... FFuhA####....#|## #.# #..#.###........FFuh#..##..####.# #..#.# ##.#.....FFuh‡#..##.###...###..#.# #..#...#FFuh##....# #..ß.#####.# #...###.FFuh@##### #....##....## #..#..#.FFuhv FFuh#..ß.@####.)###.#...##810.0 (1FFuh 2.0)FFuhdk #....## ##..##....#.FFuh ##.ß.# ##.##...#...FFuhۉ~ ##### #†##......FFuh FFuh_1#..).....#.FFuh FFuh؊6#..#.......FFuh  #.......###FFuh>!FFuhr6 ######### FFuh FFuhpFFuhwFFuh FFuhh`_There is an entrance to Xeogixoinu's General Store here.GFuh;GFuhDENWelcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2) GFuhE c -  440 gold a box of beastsd -  5 gold a +0 club  e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protectiong -  49 gold a +0 pair of boots  h -  44 gold a scroll of fear (unknown)i -  22 gold a scroll of identify  j -  33 gold a +0 short sword GFuhEe k -  301 gold a +4 heavy shortbow You have 359 gold pieces. [Esc] exit[!] buy|examine itemsGFuhFR[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping listOFuh   a -  440 gold a Gell's gravitambourine (2/2)  i +  22 gold a scroll of identify After the purchase, you will have 337 gold pieces.[Enter] buy marked itemsRFuhV?A Gell's gravitambourine (2/2). A copper and tungsten tambourine that vibrates excitedly in your hands, as if eager to be used. Just as music brings people together, shaking it with the proper rhythm will draw a large group of monsters into a narrow space and hold any hostile ones in place for a short time with inescapable waves of crushing gravity. The area of effect and duration increases with Evocations skill. Charges: 2. Once all charges have been used, this device is rendered temporarilyinert. However, it recharges as you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Damage: 3d7 Noise: Loud Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker miscaFuhGDWelcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2)  c -  440 gold a box of beastsd -  5 gold a +0 club  e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protection  g -  49 gold a +0 pair of boots  h -  44 gold a scroll of fear (unknown)  i +  22 gold a scroll of identify  j -  33 gold a +0 short sword aFuhAH k -  301 gold a +4 heavy shortbow You have 359 gold pieces. After the purchase, you will have 337 gold pieces. [Esc] exit [!] buy|examine items [a-k] mark item for purchase [/] sort (type) [Enter] buy marked items [A-K] put item on shopping listFuh A condenser vane. A magical device that condenses ambient energy into various destructive clouds. When evoked these clouds form around hostile monsters near the user. The quantity and lethality of these clouds increases with Evocations skill. At low power it will create noxious fumes, and as power increases this gives way to Fuh"Xroaring flames, freezing vapours, and poisonous gas. At the highest tiers of power storm clouds, acidic fog and clouds of excruciating misery become available. Once activated, this device is rendered temporarily inert. However, it rechargesas you gain experience. Additional devices of the same type can be combined with it to improve the rate at which it recharges. Increasing your evocations skill will improve the rate at which it recharges. Stash search prefixes: {in_shop} {evoker} {misc} Menu/colouring prefixes: identified evoker miscFuhi Welcome to Xeogixoinu's General Store! What would you like to do?  a -  440 gold a Gell's gravitambourine (2/2)  b -  440 gold a Gell's gravitambourine (2/2)  c -  440 gold a box of beasts  d -  5 gold a +0 club  e -  440 gold a condenser vane  f -  116 gold a +1 falchion of protection  g -  49 gold a +0 pair of boots  h -  44 gold a scroll of fear (unknown)Fuhcj i +  22 gold a scroll of identify  j -  33 gold a +0 short sword  k -  301 gold a +4 heavy shortbow You have 359 gold pieces. After the purchase, you will have 337 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase Fuhj [/] sort (type) [Enter] buy marked items [A-K] put item on shopping listFuh  e -  440 gold a condenser vane  i -  22 gold a scroll of identifyFuh+ After the purchase, you will have 337 gold pieces.[Enter] buy marked itemsFuhX Purchase items for 22 gold? (y/N)FuhKw-  33+0 short sword  j -  301 gold a +4 heavy shortbow jJFuhsFuh[Fuh1.##..# #..........#.##.#...###. halotheman the Spear-Bearer .....#####=###......#.##.#..#...# Merfolk #...∩......# #.###..#.##...#..... Health: 69/69 ======================== Fuha####....#|## #.# #..#.###........ Magic: 9/9========================#..##..####.# #..#.# ##.#..... AC: 11Str: 22#..##.###...###..#.# #..#...# EV: 14Int: 7##....# #..ß.#####.# #...###. SH: 0Dex: 18###### #....##....## #..#..#. XL:  9 Next: 21% Place: Dungeon:1Fuh;S#..ß.@####.)###.#...## Noise: ---------  Time: 5810.0 (0.0)#....## ##..##....#.. x) +1 spear (freeze)##.ß.# ##.##...#... Throw: 4 boomerangs##### #†##......##..).....#.Fuhmn#..#.......#.......############ _t - 2 potions of brilliance  Fuh6As you read the scroll of identify, it crumbles to dust. _s - a scroll of immolation _Okay, then. _You see here a ring of magical power. _There is an entrance to Xeogixoinu's General Store here.Fuh{  As you read the scroll of identify, it crumbles to dust. _s - a scroll of immolation _Okay, then. _You see here a ring of magical power. _There is an entrance to Xeogixoinu's General Store here.  b - a scroll of identifyFuhFuhFuhwk _Thank you for shopping at Xeogixoinu's General Store!Fuhm Fuhhs 'Inventory: 25/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Fuh%t dArmour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?)b - a scroll of identify [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]FuhmFuhdqFuhz.##..# #..........#.##.#...###. halotheman the Spear-Bearer .....#####=###......#.##.#..#...# Merfolk #...∩......# #.###..#.##...#..... Health: 69/69 ======================== ####....#|## #.# #..#.###........ Magic: 9/9========================#..##..####.# #..#.# ##.#..... AC: 11Str: 22#..##.###...###..#.# #..#...# EV: 14Int: 7##....# #..ß.#####.# #...###. SH: 0Dex: 18###### #....##....## #..#..#. XL:  9 Next: 21% Place: Dungeon:1#uh%{49m..ß.@####.)###.#...## Noise: ---------  Time: 5810.0 (0.0)#....## ##..##....#.. x) +1 spear (freeze)##.ß.# ##.##...#... Throw: 4 boomerangs##### #†##......##..).....#.#..#.......#.......############ _s - a scroll of immolation _Okay, then. _You see here a ring of magical power. _There is an entrance to Xeogixoinu's General Store here.  b - a scroll of identify _Thank you for shopping at Xeogixoinu's General Store!FuhFuhgFuh5FuhՋFuhIzRead which item? Scrolls  b - a scroll of identify  g - 5 scrolls of teleportationp - a scroll of revelation  s - a scroll of immolation  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA [!] read|quaff|evoke[?] describe selectedFuh Fuhu k.##..# #..........#.##.#...###. halotheman the Spear-Bearer .....#####=###......#.##.#..#...# Merfolk Fuh 9#...∩......# #.###..#.##...#..... Health: 69/69 ======================== ####....#|## #.# #..#.###........ Magic: 9/9========================#..##..####.# #..#.# ##.#..... AC: 11Str: 22FuhQ H#..##.###...###..#.# #..#...# EV: 14Int: 7##....# #..ß.#####.# #...###. SH: 0Dex: 18###### #....##....## #..#..#. XL:  9 Next: 21% Place: Dungeon:1Fuh y#..ß.@####.)###.#...## Noise: ---------  Time: 5810.0 (0.0)#....## ##..##....#.. x) +1 spear (freeze)##.ß.# ##.##...#... Throw: 4 boomerangs##### #†##......##..).....#.#..#.......#.......###Fuh ######### _s - a scroll of immolation _Okay, then. Fuh _You see here a ring of magical power. _There is an entrance to Xeogixoinu's General Store here.  Fuh/ tb - a scroll of identify _Thank you for shopping at Xeogixoinu's General Store!Fuh Fuh Identify which item? (\ to view known items) Scrolls (select first with ?) Fuh  z - a scroll labelled VEDAMNO OLAR  A - a scroll labelled MIMNANG VOXTA[?] describe selectedFuh}FuhsFuhk.##..# #..........#.##.#...###. halotheman the Spear-Bearer .....#####=###......#.##.#..#...# Merfolk Fuh47#...∩......# #.###..#.##...#..... Health: 69/69 ======================== ####....#|## #.# #..#.###........ Magic: 9/9========================FuhX#..##..####.# #..#.# ##.#..... AC: 11Str: 22Fuh{#..##.###...###..#.# #..#...# EV: 14Int: 7FuhЍO##....# #..ß.#####.# #...###. SH: 0Dex: 18###### #....##....## #..#..#. XL:  9 Next: 21% Place: Dungeon:1Fuh##..ß.@####.)###.#...## Noise: ---------  Time: 5810.0 (0.0)Fuh##....## ##..##....#.. x) +1 spear (freeze)##.ß.# ##.##...#... Throw: 4 boomerangsFuhS##### #†##......##..).....#.#..#.......#.......###Fuhy######### _s - a scroll of immolation _Okay, then. Fuh܎_You see here a ring of magical power. _There is an entrance to Xeogixoinu's General Store here.  b - a scroll of identify _Thank you for shopping at Xeogixoinu's General Store!Fuh  As you read the scroll of identify, it crumbles to dust.1.0 (1FuhFuhS _z - a scroll of vulnerabilityFuhPWhere to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon  T - Temple FuhgEFuhW[?25h[?0c.##..# #..........#.##.#...###. halotheman the Spear-Bearer .....#####=###......#.##.#..#...# Merfolk #...∩......# #.###..#.##...#..... Health: 69/69 ======================== ####....#|## #.# #..#.###........ Magic: 9/9========================Fuh.XJ#..##..####.# #..#.# ##.#..... AC: 11Str: 22#..##.###...###..#.# #..#...# EV: 14Int: 7##....# #..ß.#####.# #...###. SH: 0Dex: 18###### #....##....## #..#..#. XL:  9 Next: 21% Place: Dungeon:1FuhX,#..ß.@####.)###.#...## Noise: ---------  Time: 5811.0 (0.0)#....## ##..##....#.. x) +1 spear (freeze)##.ß.# ##.##...#... Throw: 4 boomerangs##### #†##......#FuhX\#..).....#.#..#.......#.......############ FuhX_There is an entrance to Xeogixoinu's General Store here.  b - a scroll of identify _Thank you for shopping at Xeogixoinu's General Store!  FuhYmAs you read the scroll of identify, it crumbles to dust. _z - a scroll of vulnerabilityFuhYQWhat level of the Dungeon? (default 1, ? - help) Fuh  [?25l[?1cFuh[ 47Fuh Fuh6 [ _Fuh<9 Fuh&> Fuh,@ ,FuhA FuhG FuhFI FuhI FuhZJ FuhP FuhR FuhcS Fuh\T FuhZ Fuh[ Fuh(\ Fuh;] Fuhb Fuhd Fuhd Fuhe Fuhl Fuhn Fuhn Fuhp Fuh&v Fuhw FuhAx Fuhby Fuh_ Fuh ,Fuhw Fuhˆ Fuhu Fuhˊ Fuhы FuhD Fuh< Fuh Fuh Fuho Fuh Fuh< FuhD Fuh= Fuh8 Fuh Fuhv Fuh Fuh3 ,FuhL Fuh Fuh< Fuhz Fuh& Fuh FuhM Fuh Fuhu Fuh Fuh} Fuh Fuh Fuh Fuh Fuh Fuh Fuh5 Fuh Fuh Fuh Fuh5 Fuh Fuh Fuh Fuh Fuh FuhY Fuh Fuh Fuh FuhP Fuh5 Fuh Fuh~ Fuh Fuh{! Fuh! Fuhi" Fuh$ Fuh& ,Fuh' FuhW* Fuh , Fuhc, Fuh- Fuh/ Fuh+1 Fuhl1 Fuh92 Fuh4 FuhV7 Fuh7 Fuh8 Fuht; Fuh= ,Fuh> Fuh\A FuhnC FuhC FuhD FuheG FuhqI FuhI FuhJ FuhM FuhO FuhO Fuh>Q FuhS ?FuhS 9 b - a scroll of identify _Thank you for shopping at Xeogixoinu's General Store!  As you read the scroll of identify, it crumbles to dust. _z - a scroll of vulnerabilityThere is a stone staircase leading down here.Fuh~U FuhW FuhJX $ _FuhY Fuhi`2 _You climb downwards.  There is a stone staircase leading up here. _Fuhk,Fuhr,FuhrFuhsFuhyFuhzFuh+{Fuh|FuhTFuh,FuhuFuh[FuhŌFuhFuhFuhdFuhy,Fuh>FuhFuh,Fuh(FuhFuhFuhFuhFuhkFuhlFuhBFuh1nFuhoBFuhBFuhFuhT,FuhFuh?FuhFuhfFuhFuhkFuh   There is a stone staircase leading down here. _FuhFuh3FuhFuh,FuhxFuhl _You climb downwards.  There is a stone staircase leading up here.FuhFuh  _FuhFuhFuhFuh Fuh Fuh Fuh,Fuh,FuhFuhFuhFuhFuh,FuhFuh!Fuh,FuhX Fuh"Fuh$FuhN$Fuh%Fuh&Fuh(,Fuh)Fuh>,Fuh /Fuha/Fuh0FuhJ3Fuh55Fuhn5Fuh7Fuh:Fuh<Fuh=Fuh>FuhAFuhD,FuhEFuhHFuhK,Fuh;LFuhNFuhPFuhQFuhRFuhUFuhcW,FuhXFuh [Fuh\,Fuh]Fuh`pYou climb downwards. _There is a stone staircase leading up here.doFuhK`^wn here. _You climb downwards. _There is a stone staircase leading up here. Fuhw` down here.FuhaFuhcFuhId$ _Fuh\lFuhag4Fuh|cFuh1nThere is a stone staircase leading down here. _You climb downwards.up _There is a stone staircase leading down here. _You climb downwards.  upFuhqFuhq _FuhrFuhuFuhwFuhwFuhyFuh^{Fuh},FuhFuh[You climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.  down here.Fuh߃Fuh-Fuh: _FuhC5FuhFuhFuh4FuhFuhThere is a stone staircase leading down here. _You climb downwards.up _There is a stone staircase leading down here. _You climb downwardsFuhp.  upFuh4Fuh _FuhFuhFuhFuh$FuhFuhBFuh,FuhFuhBFuhjFuhJFuh,FuhFuhFuhd,Fuh FuhFuh,FuhFuh~FuhFuhFuhZFuh #Fuh&,Fuh =dYou climb downwards. _There is a stone staircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.  down here. _FuhV86 _There is a stone stFuhWaircase leading up here.down here. _You climb downwards. _There is a stone staircase leading up here.down here. FuhW You climb downwards.FuhXFuh[,Fuh ^Fuhq _Level annotation: EdmundThere is a stone staircase leading up here. _Fuh+sFuhuFuhxFuhyFuhzFuh}Fuh  There is a stone staircase leading down here. _Fuh7FuhFuhFuhx,Fuh   #####.###  #@....... 913.0 (102.0)Fuh #.######.  #.# ...#.##..### _You climb downwards.Fuh?Fuh'Fuha _There is a stone staircase leading up here.Fuhk #####.##<##.######.##.# ...##.##..###Fuh׿ FuhSH N4.0) _FuheO Fuh1K FuhK FuhL FuhM FuhGO FuhO FuhhT nFuhMZ FuhZ Fuh\ Fuhy] ,Fuhe Fuhf ,Fuh{g FuhMi Fuhj BFuhk Fuh.m ,Fuhm Fuho FuhDp ,Fuhp Fuh5r Fuhs ,Fuhs Fuh3u Fuhv ,Fuh/w Fuhx Fuh6z ,Fuhz Fuh{ Fuh} ,Fuh;~ Fuh Fuh Fuh] Fuh FuhA Fuh] ,Fuh؄ Fuh Fuh ,Fuh3 Fuh Fuh4 ,Fuh̋ Fuh2 Fuh7 Fuhp Fuh Fuhޏ FuhI ,Fuh̑ Fuh Fuh/ ,Fuh Fuh& Fuh ,FuhΗ Fuh Fuh- ,Fuh Fuh nFuhD XFuh XFuhJ ,Fuh Fuh Fuhݧ ,FuhC FuhT FuhC Fuhp Fuh Fuh Fuh BFuhR Fuh* ,Fuh Fuh| Fuh BFuh' FuhM ,Fuh Fuh Fuh Fuh BFuh& Fuh ,Fuhp Fuh( nFuh ,Fuh0 Fuh\ Fuh ,Fuh< Fuh Fuh ,Fuh Fuh BFuht Fuh Fuh ,FuhQ Fuh FuhH ,Fuh Fuhg Fuh ,Fuh Fuh# Fuh ,Fuh> FuhT Fuh ,Fuh Fuh Fuh ,Fuh0 Fuh Fuh Fuh FuhH Fuh Fuh Fuh Fuh Fuh| Fuh ,Fuh Fuh Fuh ,Fuh Fuht a#######.# ......# #### ...### Fuh ##.#..#.#.# #####+#  #.#.# #....@#  #.#.# #.#####  Fuh r#.#.# # #.# ##.#.##.# #.# ........## #.Fuh% # ##.#.....# #.# ...........#.# FuhL .#.#########.# ##.##### #.#Fuh #........####.......................5...)Fuh ...'67.0 (53.0)5   white imp (asleep)FuhK  As you open the door, it creaks loudly!  A white imp comes into view.Fuh0 q.55Fuh M======8.0 (54Fuh Fuh a _The white imp shouts! _Found a spear.Fuh: # halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 69/69 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. 5.. SH: 0Dex: 18  #.#.# #####'# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: ======---  Time: 5968.0 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.# ........## #.# ##.#.....# #.# uhi; 0m5   white imp ...........#.# .#.#########.# ##.##### #.#A white imp comes into view. _The white imp shouts! _Found a spear.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (71% to hit)Fuh # halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 69/69 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. 5.. SH: 0Dex: 18  #.#.# #####'# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: ======---  Time: 5968.0 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.# ........## #.# ##.#.....# #.# uhΤ m5   white imp ...........#.# .#.#########.# ##.##### #.# _The white imp shouts! _Found a spear.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (71% to hit)  You reach to attack! You hit the white imp. #........  ####.......  .........  ....... ...### ....).#.. ...  #.#.# #####5#  #.#.# #....@#  #.#.# #.#####  #.#.# # #.#. #... #.. #.# .. .#...##### #.uh m------7 (0.7 _Found a spear.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (71% to hit)  You reach to attack! You hit the white imp. _The white imp is heavily wounded.Fuh*# halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 69/69 ======================== Fuhy+:......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####5# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: ---------  Time: 5968.7 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.#Fuh$, Throw: 4 boomerangs ##.#.##.# #.# ........## #.# ##.#.....# #.# 5   white imp ...........#.# .#.#########.# ##.##### #.#Aim: a white imp (71% to hit)  You reach to attack! You hit the white imp. _The white imp is heavily wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)Fuh # halotheman the Spear-Bearer Fuh? # #........  Merfolk #####.# ####.......  Health: 69/69 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 Fuh i...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####5# XL:  9 Next: 21% Place: Dungeon:7 Fuh % #.#.# #....@# Noise: ---------  Time: 5968.7 (0.0)  #.#.# #.#####Fuh  x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs Fuh ##.#.##.# #.# ........## #.# ##.#.....# #.# 5   white imp ...........#.# .#.#########.# ##.##### #.#Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  Fuh A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You hit the white imp but do no damage.Fuh 103/103=9.1 (0.44 boomerangsBerserk Fuh(& Fuh;)   Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty!  You hit the white imp but do no damage. _The white imp is heavily wounded.FuhqX# halotheman the Spear-Bearer # #........  Merfolk FuhX?#####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. ...FuhYb SH: 0Dex: 18  #.#.# #####5# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: =--------  Time: 5969.1 (0.0) Fuh8Yd #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.# Berserk FuhiY........## #.# ##.#.....# #.# 5   white imp ...........#.# .#.#########.# ##.##### #.#FuhYYou feel yourself moving faster! You feel mighty!  You hit the white imp but do no damage. Fuh(Z%_The white imp is heavily wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)Fuhv7# halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11FuhvStr: 22 ...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####5#Fuhw XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@#Fuh9w Noise: =--------  Time: 5969.1 (0.0)  #.#.# #.#####FuhYw x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.#Fuhxw< Berserk Fuhw........## #.# ##.#.....# #.# 5   white imp ...........#.# Fuhw.#.#########.# ##.##### #.# _The white imp is heavily wounded.Fuhw]Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetFuhwAim: a white imp (heavily wounded, 71% to hit)  You closely miss the white imp.FuhxKThe white imp is heavily wounded.Fuhx*5 (0.4FuhFuhMReach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  You closely miss the white imp.  The white imp is heavily wounded. _The white imp barely misses you.FuhD # halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....)Fuhu  EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####5# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: =--------  Time: 5969.5 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.# Berserk ........## #.# ##.#.....# #.# 5   white imp ...........#.# .#.#########.# ##.##### #.#You closely miss the white imp.The white imp is heavily wounded. Fuh _The white imp barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)Fuh# halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####5# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: =--------  Time: 5969.5 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.#uh37m Berserk ........## #.# ##.#.....# #.# 5   white imp ...........#.# .#.#########.# ##.##### #.#The white imp is heavily wounded. _The white imp barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  You hit the white imp.FuhXe'Fuh-70.0 (0.5FuhFuhM_The white imp barely misses you.Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  You hit the white imp. _You kill the white imp!Fuhb x# halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9Fuhc ======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Fuhc DDex: 18  #.#.# #####'# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: =--------  Time: 5970.0 (0.0)  #.#.# #.#####Fuhc  x) +1 spear (freeze)  #.#.# # #.#Fuhc g Throw: 4 boomerangs ##.#.##.# #.#Fuhc g Berserk ........## #.# Fuh&d c##.#.....# #.#  ...........#.#FuhId H  .#.#########.#Fuhd v  ##.##### #.# FuhSe XPress: ? - help, Dir - move targetAim: a white imp (heavily wounded, 71% to hit)  You hit the white imp. _You kill the white imp!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetFuh # halotheman the Spear-Bearer # #........  Merfolk #####.# ####.......  Health: 103/103 ======================== ......# .........  Magic: 9/9======================== #### .......  AC: 11Str: 22 ...### ....) EV: 14Int: 7 ##.#.. ... SH: 0Dex: 18  #.#.# #####'# XL:  9 Next: 21% Place: Dungeon:7  #.#.# #....@# Noise: =--------  Time: 5970.0 (0.0)  #.#.# #.##### x) +1 spear (freeze)  #.#.# # #.# Throw: 4 boomerangs ##.#.##.# #.# Berserk Fuh........## #.# ##.#.....# #.#  ...........#.#  .#.#########.#  ##.##### #.# You hit the white imp. _You kill the white imp!Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then. _FuhA3FuhaCFuhEFuhpJ,FuhM&-Fuh"Te 6 (0.6 _You start waiting.FuhUF-1.2 (1.2FuhYFuhT\k _You feel a strong urge to attack something.Fuh! Fuh&" FuhX# Fuh& ,Fuh}* Fuh1 FuhJ< e 8 (0.6 _You start waiting.Fuh== \2.5 (1.3Berserk FuhD Fuh3I c _You feel your anger nearly subside.FuhFuh+FuhĬFuh$  #........  ####.......  .........  .......  ....)Fuh ...  #.#.# #####'#  #.#.# #....@#  #.#.# #.#####  #.#.# # #.#4 boomerangs #.# #.#FuhŲF #.# Fuh Fuh 0.0  You start waiting.You are no longer berserk.Fuh69/69 3.2 (0.7Slow -Berserk FuhnFuh! _You are exhausted. You feel yourself slow down.FuhVrTM[...... . .. #####.# ..####.. ......# ...... #### #..........# ...### #........).# ##.#.. ...........######.... #.#####  #.#.# ##.#.##.# #.#Fuh={B4.7 (1.5Fuh8Fuhׁf _Found a robe. _There is an open door here.FuhM. [ . . #########.. ......# ... #### . ...### #) ##.#.. .......@...#Fuh##.#####'#####..... #.######.#.# # #.#FuhFuh.6.2 _FuhFuh* FuhjFuhFuhFuhFuhe,FuhFuhgFuh"Fuh`&Fuh&Fuhi(Fuh*,Fuh+,Fuh/Fuh1/Fuh0Fuh53Fuh^3Fuh4Fuh7Fuh(8Fuh9Fuh;,FuhD=Fuh@Fuh0@FuhzAFuh!D,FuhrEFuh:HFuhgHFuhIFuh"LFuhMLFuhMFuhPFuhIPFuhQFuh T,FuhUFuh1XFuhbXFuhYFuh4aFuhhj 98.7 (22.5) _You start waiting.Fuh(i<6000.2 (24.0FuhnFuhp[ _You feel yourself speed up.FuhX8 #. #..[. . #..# ..####.. # .  #.# FuhsY### #.).# .#.. .# #.#.# #.#####'#### #.#.# #.....# #.#.# #.##### FuhTaFuha01.2 (1.0)FuhbgFuhgiFuhB#. #..[....... . #... .# ..####... # .. Fuh #.# ### #.).# .#.. .# .#.# #.#####'#### .#.# #.....# Fuhd.#.# #.##### FuhFuhb%2Fuhx FuhAFuhM.... #..[........ . .... #######... ....# ... ## .## #. ...........#.#####'####.... .#.# #.#####3 _You see here a +0 spear.FuhM. #..[ . .. #######.... ....# ....... ## ## #). ...........#.#####'#### .#.# #.....#####Fuh _4 _FuhkM.<.Fuhy #..[ . ####### ....# ....... ## ..#..##.Fuha## #).# ..>. ...........# # .#.# #.#####'####FuhFuh@%5FuhAFuhpa _Found an escape hatch in the ceiling. Found a stone staircase leading down.Fuh3_Fuh8XFuh:,FuhC<Fuh>FuhA>FuhiCFuh8Fr _You recover from your berserk rage.FuhH3FuhIFuhNFuhP,FuhQFuhSFuhUFuhUFuh`WFuhjZFuh<]Fuh]Fuh^FuhPbFuhd,FuhfFuhgFuhiFuhiFuh"kFuhlFuhnFuhnFuhoFuhqFuhr,FuhsFuhtFuhu,FuhmvFuhyR  There is an escape hatch in the ceiling here.FuhzFuhB{ _Fuhx~,FuhN,FuhuFuhFuh3,FuhFuh/Fuh,FuhFuhFuhc,Fuh܍FuhߎFuh,FuhhFuhSFuh#,FuhFuhFuhB,FuhFuhFuhO,FuhFuhhFuhf,FuhFuh`Fuh=,FuhFuhXFuhqFuh8,Fuh~FuhFuh,Fuh?FuhFuh,FuhFuhťFuh,FuhFuhFuh .>#  ..# # ..# .#. #+# #.# ..####.# ##.## #.....# #...  #.....# #..####.# Fuht #.....# ## 33.2 (28.0) #.....####.######. #................. #....#####.####### #....#####.# +..........#Fuh[ #....####..# #....# #..#  #.##....####..#Fuh]Fuh,4.2 (29FuhjFuh; _Found a stone staircase leading down.Fuh Fuh Fuh Fuh Fuh ,Fuhq ,Fuh6 Fuhh Fuh Fuh Fuh  Fuh= Fuh Fuh Fuh Fuh Fuh Fuha Fuh* FuhT Fuh) FuhM Fuh Fuh Fuh- Fuh  FuhI Fuho Fuh Fuh$  ..... #.#  ....## #.# Fuh$   ...># #.#   ...# #.#   ..# #.#  . #+# #.# #.# Fuh% e .####.# ##.####.###  #.....# #.......@.#  Fuh-% w#.....# #..####.#.#  #.....# #.......#.# Fuh_& z #.....####.######.#  #.................# #....#####.########   #....#####.#    +..........#    #....####..#   Fuh1 FuhI7 241.2 (7.0)Fuh'8 +2.2 (8FuhQ< FuhK h _b - a scroll labelled JESUNI PAN JILOENGFuh~3FuhwFuhցFuh,FuhFuhߑFuhBFuhFuh,FuhFuhBFuh.Fuht,FuhߞFuh-FuhI,FuhءFuhFuhz,FuhFuhFuh,FuhxFuh,FuhFuhFuh,FuhFuhFuh,FuhLFuh:XFuh˸Fuh ,FuhFuh8Fuh,FuhFuhBFuh,FuhFuhFuh,FuhRFuhFuh,FuhFuh       FuhC###  #..  #.#  #.# FuhS ###.#   ..#@#   FuhE#.#.#   #.#.#   #.#.#   ##.#.#   #....#.#Fuh  #......#  #.######Fuh(W  #.# FuhSFh - 3 potions of invisibility (gained 1)Fuh(r63.2 (21.0)4.2 (22Fuhb _i - a scroll labelled DAYFOKOBRETUFuh̦ Fuh ,Fuh- FuhȪ Fuh Fuh nFuhk Fuh ,Fuh7 Fuh Fuh ,Fuh# FuhV Fuh ,Fuh+ Fuhw Fuh[ ,Fuh Fuh Fuhڻ Fuh FuhD Fuh BFuhR FuhP FuhN ,Fuh Fuh FuhT      Fuh  ##########  #......@.#  73.2 (9.0)#.######.#  #.# .#  Fuh X###.# [#  ..#.# .#  #.#.# .#  Fuh! #.#.# .#  #.#.# ##  ##.#.# Fuh[ . Fuh Fuh /4.2 (10.0)Fuh9 Fuh ( _Found a ring mail.Fuh5FuhH6Fuh6Fuh8Fuhh:Fuh:Fuh>,Fuh?,Fuha@FuhAFuhC,FuhEFuhGFuhDI,FuhJFuhEVA  You see here a +0 ring mail.FuhXFuhpX _Fuh;YFuh$[Fuh^,Fuh*`FuhQaFuhYbFuhbFuhbFuh] page down [PgUp|<] page up [Esc] exit[top]FuhFuhJFuh  halotheman the Spear-Bearer  Merfolk  Health: 69/69 ========================##########   Magic: 9/9========================#........#   AC: 11Str: 22#.######.#   EV: 14Int: 7#.# #.#   SH: 0Dex: 18##########.# #[#   XL:  9 Next: 21% Place: Dungeon:7[......@.#.# #.#   Noise: ---------  Time: 6098.2 (0.0)########.#.######.#   x) +1 spear (freeze)#.#uh5m.#......#   Throw: 4 boomerangs#.#.#.######  ##.#.#.# #....#.#  #......#  #.######  #.#   _b - a scroll labelled JESUNI PAN JILOENGh - 3 potions of invisibility (gained 1) _i - a scroll labelled DAYFOKOBRETU _Found a ring mail. _You see here a +0 ring mail. _Found a pair of boots.Fuh`FuhFuhQFuh Fuh[c    #  #........#  #.######.#  #.# #.# #.# #[# .[..#.# #.# #.#.######.#  #.#.#......#  #.#.#.######  ##.#.#.#  #....#.#Fuhp\  #......#  #.######  #.# Fuh cFuhc+9.2 (1FuhxiFuhjFuh| l #  #.#  #.######.#  #.# #.# #.# #[# .[.#.# #.# #.#.######.#  #.#.#......#  #.#.#.###### ##.#.#.# #....#.#Fuh| #......# #.###### #.#Fuh Fuhބ (100Fuhq Fuh. Fuh5  # #.# #.######.# #.# #.##.# #[#.[.#.# #.##.#.######.# #.#.#......#  #.#.#.######  ##.#.#.# Fuh  #....#.#  #......#  #.######  #.#Fuh <1Fuh. FuhE FuhV # #.# #.######.# #.# #.##.# #[#.[.#.# #.#.#.#.######.# #.#.#......#  #.#.#.######  ##.#.#.#  #....#.#  #......#  #.###### FuhWA #.#FuhfY2Fuh$% # #.# #.######.# #.# #.##.# #[#.[.#.# #.#.#.#.######.# #.#.#......#  #.#.#.######  ##.#.#.#  #....#.# FuhH% #......#  #.######  #.#FuhZ,Fuha-3Fuhn1Fuhr3Fuh  #. #.######. #.# #.#.# #[.[.#.# #..#.#.######. #.#.#...... #.#.#.  ##.#.#.#  #....#.#  #......#  #.###### FuhYA #.#Fuh3Fuhȟ&4FuhFuhiFuh6  # #.###### #.# ##.# #..#.# #.#.#.######.Fuh6j #.#.# #.#.#.  ##.#.#.#  #....#.#  #......#  #.######  #.#FuhC<5FuhGFuh7KV _You see here a +0 pair of boots.Fuh) <6Fuh. Fuh1  FuhE1 _k - a +0 pair of bootsFuh FuhWInventory: 27/52 slots Hand Weapons (go to first with )) Fuh x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [) Fuh c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn)Fuh^k - a +0 pair of boots Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn) Fuhs w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire FuhWands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) Fuh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Fuh-n ;halotheman the Spear-BearerMerfolkHealth: 69/69 ========================######## Magic: 9/9========================#....... AC: 11Str: 22#.###### EV: 14Int: 7#.# # SH: 0Dex: 18#################.# # XL:  9 Next: 21% Place: Dungeon:7.......@........#.# # Noise: ---------  Time: 6106.2 (0.0)....###########.#.###### x) +1 spear (freeze).#.#.#..... Throw: 4 boomerangsFuh@p #.#.#.######.#.#.##....#.##......##.#######.# _i - a scroll labelled DAYFOKOBRETU _Found a ring mail. _You see here a +0 ring mail. _Found a pair of boots. _You see here a +0 pair of boots. _k - a +0 pair of bootsFuh|r Fuhs Fuhv Fuhw FuhVFuhYWear which item? Armour (go to first with [)  c - a +0 helmet (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn)k - a +0 pair of boots[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Fuh Fuh Fuhj% halotheman the Spear-BearerMerfolkHealth: 69/69 ========================######## Magic: 9/9========================#....... AC: 11Str: 22#.###### EV: 14Int: 7#.# # SH: 0Dex: 18#################.# # XL:  9 Next: 21% Place: Dungeon:7.......@........#.# # Noise: ---------  Time: 6106.2 (0.0)....###########.#.###### x) +1 spear (freeze).#.#.#..... Throw: 4 boomerangs#.#.#.######.#.#.##....#.##......##.#######.# _i - a scroll labelled DAYFOKOBRETU _Found a ring mail. _You see here a +0 ring mail. _Found a pair of boots. _You see here a +0 pair of boots. _k - a +0 pair of bootsFuh) Fuhy) Fuhv+ Fuh/ f  You start putting on your armour.Fuh4 A7.2 (1Fuh6 Fuh6 +8.2 (2Fuh8 Fuh; A9.2 (3Fuh= Fuhh@ Fuh@ ,10.2 (4FuhXB FuhH 1.2 (5 2 _You continue putting on your +0 pair of boots. x5Fuh^L FuhN b _You finish putting on your +0 pair of boots.Fuh FuhFuh̀Fuh˕ _FuhHFuhFuh՟,Fuh,Fuh-Fuh&FuhgFuh<FuhFuhm,FuhKFuhFuhq,Fuh]FuhIFuh,Fuh FuhöFuh,FuhPFuhԺFuh,Fuh<FuhFuh,FuhFuh FuhFuh0FuhFuh,Fuh9Fuh M _You now have 345 gold pieces (gained 8).Fuh=FuhgFuhFuhPFuh,FuhFuhFuhe,Fuh Fuh5Fuh,FuhTFuh#Fuh,FuhrFuhaFuh&,FuhFuhzFuh'FuhTFuhFuhgFuh]FuhFuhFuhFuh,FuhFuhFuhFuhhFuhFuhFuh,FuhFuh,FuhIFuh&N _You now have 365 gold pieces (gained 20).FuhFuhFuhFuhkFuhFuhFuhZFuhFuh!FuhIFuhFuhFuhGFuhsFuhFuhqFuhdFuhFuhBFuhGFuh,FuhFuhFuhFuhFuhlFuhm Fuh Fuh#.......#.f####.......##.........#.###.#........Fuh#...#.# #.#......# #...#.# #.#......# #...#.###........# #...#.#..........# Fuhn.####...#.#.###......## $...@.............># ########.#.###.......#  Fuh#.#.# #.......# #.#.# ##+####.##...####.# ##.##Fuh####.....# #.... f   sleepcap (wandering)#.....# #FuhV..###.....# #....#.....####.##Fuh FuhV048.2 (37.0)Fuh,9.2 (38FuhFuh [ _A sleepcap comes into view.Fuh #.# .f####.##..... ....#.###.#. #...#.# #.#......# #...#.# #.#......# #...#.###.# #...#.#.##.####...#.#.###......##+...$..@..............>##.#.#.###.#FuhP #.#.# #.#  #.#.# ##+####.# #...####.# ##. ####.....# # #.....# #.. #.....# # #.....####.Fuh}FuhG.fFuh5250.2 (1.0)FuhFFuhFuh@#.......#halotheman the Spear-Bearer..####.......##..... Merfolk.f..#.###.#........ Health: 69/69 ========================#*..#.# #.#......# Magic: 9/9========================#*..#.# #.#......# AC: 12Str: 22#.*.#.###........# EV: 14Int: 7#.*.#.#..........# SH: 0Dex: 18#.####.*.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time:Fuh5[39;49m 6150.2 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap (wandering)#.....# #..##.....# #...#.....####.# _You now have 365 gold pieces (gained 20). _A sleepcap comes into view.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)FuhK#.......#halotheman the Spear-Bearer..####.......##..... Merfolk.f..#.###.#........ Health: 69/69 ========================#(..#.# #.#......# Magic: 9/9========================#(..#.# #.#......# AC: 12Str: 22FuhL#.(.#.###........# EV: 14Int: 7#.(.#.#..........# SH: 0Dex: 18#.####.(.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time: 6150.2 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangsFuhdL#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.#FuhLThrow: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (wandering, hasn't noticed you, 98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  The sleepcap is lightly damaged.Fuhkf.....FuhpK.fFuh41.3 (1.1 _FuhFuhOFuhF #.......#halotheman the Spear-BearerFuh T..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#.f.#.# #.#......# Magic: 9/9========================Fuh #.*.#.# #.#......# AC: 12Str: 22Fuh՟ #.*.#.###........# EV: 14Int: 7Fuh #.*.#.#..........# SH: 0Dex: 18Fuh o#.####.*.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7Fuh$ 4+...$..@..............># Noise: ---------  Time: 6151.3 (0.0)Fuh@ ~#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangsFuhY #.#.# ##+####.##...####.# ##.#Fuhq ####.....# #... f   sleepcap#.....# #..#Fuh #.....# #...#.....####.#You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is lightly damaged.  FuhԠ $Throw: 4 boomerangsFuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFuh JAim: a sleepcap (lightly damaged, 98% to hit)Fuh`#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#.f.#.# #.#......# Magic: 9/9Fuh]========================#.(.#.# #.#......# AC: 12Str: 22#.(.#.###........# EV: 14Int: 7#.(.#.#..........# SH: 0Dex: 18#.####.(.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7Fuh+...$..@..............># Noise: ---------  Time: 6151.3 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangsFuhB#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcapFuhk#.....# #..##.....# #...#.....####.#FuhThrow: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleFuhShift-Dir - straight lineAim: a sleepcap (lightly damaged, 98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  Fuh*MThe sleepcap is moderately damaged.FuhH?8....FuhAFuh6L.fFuh42.4 (1.1 _FuhFuh;wA#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================#.f.#.# #.#......# AC: 12Str: 22#.*.#.###........# EV: 14Int: 7#.*.#.#..........# SH: 0FuhwDex: 18#.####.*.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time: 6152.4 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap#.....# #..#Fuhx#.....# #...#.....####.#You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is moderately damaged.Fuh4xThrow: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFuhdxwAim: a sleepcap (moderately damaged, 98% to hit)Fuh,+Fuh-#.......#Fuh-;halotheman the Spear-BearerFuh*...####.......##..... MerfolkFuh.....#.###.#........ Health: 69/69 ========================Fuh.#...#.# #.#......# Magic: 9/9Fuh/3========================Fuhh/#.f.#.# #.#......# AC: 12Fuh/.Str: 22Fuh+0#.(.#.###........# EV: 14Fuh0-Int: 7Fuh0#.(.#.#..........# SH: 0Fuh01.Dex: 18Fuh1#.####.(.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time: 6152.4 (0.0)Fuh2#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.#Fuh,3Y#...####.# ##.#####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.#Fuh(4Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a sleepcap (moderately damaged, 98% to hit)  You throw a boomerang. The boomerang hits the sleepcap.  Fuhc=JThe sleepcap is heavily damaged.FuhjFuhJ.Fuh.Fuh& .FuhxFuhxFuh.FuhHfFuhvFuhsFuh"3.4 (1 Fuh/ _FuhFuhFuh F#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================#...#.# #.#......# AC: 12Str: 22#.f.#.###........# EV: 14FuhC Int: 7#.*.#.#..........# SH: 0Dex: 18#.####.*.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time: 6153.4 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#Fuh} "####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.#Fuh You throw a boomerang. The boomerang hits the sleepcap. _The sleepcap is heavily damaged.Throw: 4 boomerangsFuhղ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFuh tAim: a sleepcap (heavily damaged, 98% to hit)Fuh #.......#halotheman the Spear-Bearer..####.......##..... MerfolkFuhD....#.###.#........ Health: 69/69 ========================Fuh#...#.# #.#......# Magic: 9/9FuhP3========================Fuh#...#.# #.#......# AC: 12Fuh.Str: 22Fuhr#.f.#.###........# EV: 14Fuh-Int: 7Fuh#.(.#.#..........# SH: 0Fuhc.Dex: 18Fuho#.####.(.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7Fuh34+...$..@..............># Noise: ---------  Time: 6153.4 (0.0)Fuh#.########.#.###.......# x) +1 spear (freeze)Fuh #.#.# #.......# Throw: 4 boomerangsFuhk I#.#.# ##+####.#Fuh 7#...####.# ##.#Fuh ####.....# #... f   sleepcapFuh >#.....# #..#Fuh 4#.....# #...Fuh/ #.....####.#Fuh $Throw: 4 boomerangsFuh Press: ? - help, Q - select action, ( or ) - cycleFuh;  Shift-Dir - straight lineFuh tAim: a sleepcap (heavily damaged, 98% to hit)  Fuh You throw a boomerang.  FuhB 3The boomerang hits the sleepcap but does no damage.Fuh#,..Fuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a sleepcap (heavily damaged, 98% to hit)  FuhYou throw a boomerang.  The boomerang hits the sleepcap but does no damage.  The sleepcap is heavily damaged.FuhDFuhXL.fFuh44.5 (1.1 _FuhۨFuhFuhz #.......#  halotheman the Spear-Bearer ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== Fuh{#...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Str: 22 #...#.###........#  EV: 14Int: 7 #...#.#..........#  SH: 0Dex: 18 #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7 Fuh{+...$..@..............># Noise: ---------  Time: 6154.5 (0.0) #.########.#.###.......# x) +1 spear (freeze) Fuh{#.#.# #.......# Throw: 4 boomerangs #.#.# ##+####.# FuhF|#...####.# ##.# ####.....# #... f   sleepcap #.....# #..# #.....# #... #.....####.#Fuh|You throw a boomerang.  The boomerang hits the sleepcap but does no damage. _The sleepcap is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetFuh|tAim: a sleepcap (heavily damaged, 98% to hit)FuhHrS#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================#...#.# #.#......# AC: 12Str: 22#...#.###........# EV: 14Int: 7Fuhr8#...#.#..........# SH: 0Dex: 18#.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: ---------  Time: 6154.5 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap#.....# #..#Fuhs#.....# #...#.....####.#The boomerang hits the sleepcap but does no damage. _The sleepcap is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap.Fuhgt5=5.1 (0.6FuhxFuh{M_The sleepcap is heavily damaged.  Reach: x) +1 spear (freeze) Fuhe{G Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. _The sleepcap is heavily damaged.Fuho #.......#  halotheman the Spear-Bearer ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== #...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Str: 22 #...#.###........#  EV: 14Int: 7Fuh #...#.#..........#  SH: 0Dex: 18 #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7 +...$..@..............># Noise: =--------  Time: 6155.1 (0.0) #.########.#.###.......# x) +1 spear (freeze) #.#.# #.......# Throw: 4 boomerangsFuh #.#.# ##+####.# #...####.# ##.# ####.....# #... f   sleepcap #.....# #..# #.....# #... #.....####.#Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. _The sleepcap is heavily damaged.FuhReach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)Fuhoy#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================Fuhy#...#.# #.#......# AC: 12Str: 22#...#.###........# EV: 14Int: 7#...#.#..........# SH: 0Dex: 18#.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: =--------  Time: 6155.1 (0.0)Fuh0z#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#FuhzD####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.# _The sleepcap is heavily damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  FuhzYou hit the sleepcap but do no damage.The sleepcap is heavily damaged.Fuhz{+8 (0.7FuhFuhU _The sleepcap barely misses you.Fuh  #.......#  halotheman the Spear-Bearer Fuh~ ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== #...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Fuh Str: 22 #...#.###........#  EV: 14Fuh <Int: 7 Fuh #...#.#..........#  SH: 0Dex: 18 Fuh #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7Fuh  Fuh/ +...$..@..............># Noise: =--------  Time: 6155.8 (0.0) FuhI #.########.#.###.......# x) +1 spear (freeze) Fuhc #.#.# #.......# Throw: 4 boomerangs #.#.# ##+####.#Fuh| ! #...####.# ##.# Fuh ####.....# #... f   sleepcap Fuh -#.....# #..# #.....# #...Fuh  #.....####.#Fuh gYou hit the sleepcap but do no damage.The sleepcap is heavily damaged. Fuh s_The sleepcap barely misses you.Reach: x) +1 spear (freeze)Fuh )Press: ? - help, Dir - move targetFuhi tAim: a sleepcap (heavily damaged, 98% to hit)Fuhr #.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================#...#.# #.#......# AC: 12Str: 22Fuh #...#.###........# EV: 14Int: 7#...#.#..........# SH: 0Dex: 18#.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7+...$..@..............># Noise: =--------  Time: 6155.8 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.# _The sleepcap barely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetFuh Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap but do no damage.The sleepcap is heavily damaged.Fuh -6.5 (0.7Fuh Fuh   Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetFuh _Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap but do no damage.  The sleepcap is heavily damaged. _The sleepcap closely misses you.Fuh_B #.......#  halotheman the Spear-Bearer ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== #...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Str: 22 #...#.###........#  EV: 14Int: 7 #...#.#..........#  SH: 0Dex: 18 #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7 +...$..@..............># Noise: =--------  Time: 6156.5 (0.0) #.########.#.###.......# x) +1 spear (freeze) #.#.# #.......# Throw: 4 boomerangs #.#.# ##+####.# #...####.# ##.# ####.....# #...uh[C149m f   sleepcap #.....# #..# #.....# #... #.....####.#You hit the sleepcap but do no damage.The sleepcap is heavily damaged. _The sleepcap closely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)Fuh)~#.......#halotheman the Spear-Bearer..####.......##..... Merfolk....#.###.#........ Health: 69/69 ========================#...#.# #.#......# Magic: 9/9========================#...#.# #.#......# AC: 12Str: 22#...#.###........# EV: 14Int: 7#...#.#..........# SH: 0Dex: 18#.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7Fuhn+...$..@..............># Noise: =--------  Time: 6156.5 (0.0)#.########.#.###.......# x) +1 spear (freeze)#.#.# #.......# Throw: 4 boomerangs#.#.# ##+####.##...####.# ##.#####.....# #... f   sleepcap#.....# #..##.....# #...#.....####.#The sleepcap is heavily damaged. _The sleepcap closely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap.Fuh-7.2 (0.7FuhFuhNM_The sleepcap closely misses you.Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. _The sleepcap is severely damaged.FuhIT #.......#  halotheman the Spear-Bearer ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== #...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Str: 22 #...#.###........#  EV: 14Int: 7 #...#.#..........#  SH: 0Dex: 18Fuh4 #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7 +...$..@..............># Noise: =--------  Time: 6157.2 (0.0) #.########.#.###.......# x) +1 spear (freeze) #.#.# #.......# Throw: 4 boomerangs #.#.# ##+####.# #...####.# ##.# ####.....# #... f   sleepcap #.....# #..#Fuh #.....# #... #.....####.#Aim: a sleepcap (heavily damaged, 98% to hit)  You hit the sleepcap. You freeze the sleepcap. _The sleepcap is severely damaged.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)Fuh  #.......#  halotheman the Spear-Bearer ..####.......##..... Merfolk ....#.###.#........ Health: 69/69 ======================== #...#.# #.#......#  Magic: 9/9======================== #...#.# #.#......#  AC: 12Str: 22 #...#.###........#  EV: 14Int: 7 #...#.#..........#  SH: 0Dex: 18 #.####.f.#.#.###......## XL:  9 Next: 21% Place: Dungeon:7 +...$..@..............># Noise: =--------  Time: 6157.2 (0.0) #.########.#.###.......# x) +1 spear (freeze) #.#.# #.......# Throw: 4 boomerangs #.#.# ##+####.# #...####.# ##.# ####.....# #...uhO -49m f   sleepcap #.....# #..# #.....# #... #.....####.#Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the sleepcap!  You freeze the sleepcap.Fuhˢ %.####FuhR ....##...##...##...##...##.####...#.#.##+...$..@.......#.########.#.##Fuhȣ )Fuh '103/103Fuh 37 (0.54 boomerangsBerserk Fuh Fuhn  Press: ? - help, Dir - move targetAim: a sleepcap (severely damaged, 98% to hit)  Fuh A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You puncture the sleepcap!reeze the sleepcap. _You destroy the sleepcap!Fuh^ Fuh Fuhd Fuh BFuhH &-Fuh g 8.3 (0.6 _You start waiting.Fuhܦ F-9.0 (1.3Fuh Fuh k _You feel a strong urge to attack something.Fuhq Berserk Fuh` Fuh+ E    Fuh J..#### ....# #...#.#   #...#.#  Fuhծ U #...#  #...#  #.####...#.#.##Fuh  +...$..@.......>Fuh9 7 (0.7 #.########.#.## #.#.# Fuhh I #.#.#   Fuh .     Fuhɯ <  _You start waiting.Fuh You feel your anger nearly subside. You are no longer berserk.Fuh 69/69 60.3 (1.34 boomerangsSlow -Berserk Fuhߴ Fuh _You are exhausted. You feel yourself slow down.FuhFuh+Fuh'FuhFuh@FuhBFuhSFuh8BFuhFuhFuhFuh,Fuh"Fuh,FuhFuhGFuhFuh0FuhrFuhFuhVFuhFuhFuhFuhFuh}FuhIFuhFuh FuhFuh FuhUFuh>Fuh-FuhFuhFuh,FuhFuhFuhFuhFuhFuh<FuhFuhFuhFuhFuhFuh,FuhFuhFuhFuhBFuhFuh%Fuh^FuhFuh$FuhiFuhFuhFFuhFuhFuhqFuh,FuhFuhFuhQFuhUFuhcFuhFuh4FuhFuhNFuhFuhwFuh:U 200.8 (40.5) _You start waiting.FuhFuh92.3 (42.0Fuh"Fuh$[ _You feel yourself speed up.FuhD #.# ..####.## ....#.###.# #...#.# #.#......# #...#.# #.#......# #...#.###.# #...#.#.# #.####...#.#.###...... +...$.> #.#.#.###. #.#.# #. #.#.# ##+####. #...####.# ##. ####.....# # #.....# #.. #.....# # #.....####.FuhGFuhxH03.3 (1.0)FuhiMFuhNFuh  #.# ..####.## ....#.###.# #...#.# #.#...... #...#.# #.#...... #...#.###. #...#.#. #.####...#.#.###...... +...$. #.#.#.### #.#.# # #.#.# ##+#### #...####.# ## ####.....# # #.....# # #.....# # #.....####Fuh Fuh7 %4Fuh' Fuh Fuh #.# ..####.## ....#.###.# #...#.# #.# #...#.# #.# #...#.### #...#.# #.####...#.#.### +... #.#.#.### #.#.# # #.#.# ##+ #...####.#  ####.....# # #.....# # #.....# # #.....5FuhTFuh*6.3 (2Fuh@Fuh? _You now have 380 gold pieces (gained 15).Fuh 3Fuh\ Fuh Fuh Fuhr Fuhp XFuh Fuh Fuh ,Fuh+ Fuh Fuh ,Fuh FuhV Fuh ,Fuh Fuhi _You open the door.Fuh ,Fuh> Fuh @  There is an open door here.Fuh Fuh  _Fuh^ Fuh2 Fuhy >Fuhɪ Fuh r _You recover from your berserk rage.Fuh 3FuhJ Fuh Fuh ,Fuh Fuh Fuh ,Fuh Fuh FuhW Fuh Fuh Fuh( Fuhq Fuh Fuh Fuh Fuh3 Fuh׺ Fuh Fuhʼ Fuh Fuh~ FuhT Fuh Fuh Fuh Fuh Fuh FuhR Fuh Fuh ,Fuh% Fuh Fuh ,Fuh| Fuh  FuhQ ,Fuha Fuh Fuh\ Fuh Fuh Fuh2 FuhF Fuh Fuh< Fuh Fuh; Fuh8> ,Fuh? Fuh4G BFuhG FuhM FuhQ ,FuhLR FuhU Fuh?W FuhW FuhX Fuhh[ Fuh0] ,Fuh^ Fuh` Fuhxb Fuhd Fuh XFuhC FuhǙ FuhO Fuh FuhF FuhQ FuhA Fuh FuhS Fuhk FuhM ,Fuhl Fuhg Fuh` ,Fuhh Fuh Fuh XFuhu ,Fuh Fuh_ Fuh Fuh ,Fuh Fuh Fuh FuhM Fuh Fuh Fuh ,FuhC Fuh Fuhv ,Fuh Fuh Fuh ,FuhI FuhQ Fuh BFuh Fuh! FuhY Fuh Fuh Fuh FuhT Fuht Fuh] Fuh Fuhb ,FuhR XFuh Fuh: XFuh; Fuh < Fuh< Fuh?? ;  There is a shaft here.Fuh@ FuhlA  _FuhA Fuh3C FuhD ,Fuh6E FuhI XFuho  _You open the door.  There is an open door here. _ ..###...#.### ###.. #.#.. #.. #.#.# # #... #.#.# .# #5... #.#.##.# #.....#......# ##..........# ## #.@....# ##### ###'##.# #...##.##.# #...##.##.# #...#^##.#####.##...#..........##.... uhp ;10;1m5   white imp (asleep)#####.###### ###..#<.......#######..#.######....84.3 (78.0)5.3 (79 _A white imp comes into view.Fuh..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 225*.. #.#.##.##. EV: 14Int: 7..**.#......##. SH: 0Dex: 18#..**......#Fuhs>## XL:  9 Next: 23% Place: Dungeon:7#*@....###### Noise: ---------  Time: 6285.3 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...##..........##.... 5   white imp (asleep)#####.###### ###..#<.......#######..#.######.#........ Fuh_There is an open door here. _A white imp comes into view.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)Fuhi..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 225(.. #.#.##.##. EV: 14FuhpWInt: 7..((.#......##. SH: 0Dex: 18#..((......### XL:  9 Next: 23% Place: Dungeon:7#(@....###### Noise: ---------  Time: 6285.3 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangsFuhH#.##.##...#Fuh`#^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the white imp.  The white imp is heavily wounded.FuhxT5......FuhyFuhY.5Fuh-46.4 (1.1 _FuhWFuhFuh7 \..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 22Fuh .5*. #.#.##.##. EV: 14Int: 7...**#......##. SH: 0Dex: 18#...**.....### XL:  9 Next: 23% Place: Dungeon:7#.@....###### Noise: ---------  Time: 6286.4 (0.0)###'##.##...# x) +1 spear (freeze)Fuh+ #.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...#Fuh[ #..........##.... 5   white imp#####.###### ###..#<.......#######..Fuh #.######.#........You throw a boomerang. The boomerang hits the white imp. _The white imp is heavily wounded.Fuh Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFuh uAim: a white imp (heavily wounded, 65% to hit)FuhK ..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 22.5(. #.#.##.##. EV: 14Int: 7...((#......##. SH: 0Dex: 18#...((.....### XL:  9 Next: 23% Place: Dungeon:7#.@....###### NoiFuhL se: ---------  Time: 6286.4 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (heavily wounded, 65% to hit)  You throw a boomerang. The boomerang hits the white imp.  The white imp is severely wounded.Fuhm 2.....Fuh Fuh3 ].5Fuh( 27.4 (1 _FuhP Fuh FuhQ..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .#FuhvR#. AC: 12Str: 22.... #.#.##.##. EV: 14Int: 7..5*.#......##. SH: 0Dex: 18#..**......### XL:  9 Next: 23% Place: Dungeon:7#*@....###### Noise: ---------  Time: 6287.4 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........uhR;2HYou throw a boomerang. The boomerang hits the white imp. _The white imp is severely wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (severely wounded, 65% to hit)Fuh(\..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 22Fuh)L.... #.#.##.##. EV: 14Int: 7..5(.#......##. SH: 0Dex: 18#..((......### XL:  9 Next: 23% Place: Dungeon:7#(@....###### Noise: ---------  Time: 6287.4 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangsFuh[*t#.##.##...##^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........Throw: 4 boomerangsFuh*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineFuh*Aim: a white imp (severely wounded, 65% to hit)  You throw a boomerang. The boomerang hits the white imp.  The white imp is almost dead.Fuh1....Fuh,Fuh^..5FuhG48.5 (1.1 _FuhoFuhFuh ..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 22.... #.#.##.##. EV: 14Int: 7.....#......##. SH: 0Dex: 18#..5*......### XL:  9 Next: 23% Place: Dungeon:7#*@....###### Noise: ---------  Time:uh ;49m 6288.5 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........You throw a boomerang. The boomerang hits the white imp. _The white imp is almost dead.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 65% to hit)Fuh4 ..###... halotheman the Spear-Bearer#.######. Merfolk. #.#..#. Health: 69/69 ========================.. #.#.# ##. Magic: 9/9========================... #.#.# .##. AC: 12Str: 22.... #.#.##.##. EV: 14Int: 7.....#......##. SH: 0Dex: 18#..5.......### XL:  9 Next: 23% Place: Dungeon:7#.@....###### Noise: ---------  uhw 53mTime: 6288.5 (0.0)###'##.##...# x) +1 spear (freeze)#.##.##...# Throw: 4 boomerangs#.##.##...##^##.#####.##...##..........##.... 5   white imp#####.###### ###..#<.......#######..#.######.#........Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (almost dead, 65% to hit)  You throw a boomerang. The boomerang hits the white imp!  You kill the white imp!.((Fuh6 ,...FuhZ< Fuh]@ 29.5 (1 _FuhoE FuhG Fuh  ..###..#... #.### ####... #.#.. #... #.#.# # #.. #.#.# .# #..#.#.##.# #.#......# # #.#  #@.....#  ###'##.# #... #.##.# #... #.##.# #... #^##.#####.##... #...##... #####.###### ### #<.......# #.######.#......Fuh[ Fuh '90Fuh| Fuh( Fuh]M..# #.# ..###..... #.######... #.#.. .. #.#.# #. #.#.# .#.#.#.##......##.... #####.....######'##.##.##.##...#FuhHFuh&1FuhFuhʴFuhc ..##..#.....#.# ..### #.....#.### #.....#.#.. #......#.#.# #Fuh #......#.#.# .# #......#.#.##.# #......#......#  #.#  #####......# FuhK ###'##.# # #.##.# # #.##.# # #^##.#####.## #.## #####.###### ### #<.#FuhjFuhR&2FuhFuhFuhA" ..## #.....#.# ..### #.....#.###  ##.....#.#.. #......#.#.# # #......#.#.# .# #......#.#.##.# #......#......# #.# #####......#  ###'##.# # #.##.# # #.##.# # #^##.#####.## #.## #####.######  #<.3Fuh 93Fuh9Fuh;Fuh#>,FuhBBFuhBFuhCFuhDFuhQE,FuhEFuhGFuh8I,FuhIFuhtKFuhL,FuheMFuhNFuhOFuhP,FuhRFuhSFuh=TFuhTFuhUFuh@V,FuhVFuh1XFuh9YFuhYFuhYFuhU[FuhbFuhcBFuhdFuhe,FuhfFuhfFuhg,FuhhFuhiFuhjFuhk,FuhlFuhm,Fuh9nFuhoFuhp,Fuh`qFuhrFuhs,Fuh #.....#. ######Fuh #. #..#. #.###. #.##.. #...Fuh"FuhFuh,6.5 (53FuhB Fuh9 _Found an escape hatch in the floor.Fuhn6Fuh\73Fuh4:Fuh<XFuh7NFuhOBFuhRXFuhXFuh@[BFuh_Fuh9`,Fuh)aFuhAbBFuhxcFuhdBFuheFuhf,Fuh~gFuhhBFuh_iFuh:nFuhEpBFuhrFuhGs,FuhvtFuh~FuhVBFuhFuhXBFuhnFuh?,FuhFuhXFuhZ,Fuhǎ,Fuh1P  There is an escape hatch in the floor here.FuhFuh _FuhFuh.Fuh՗,FuhhFuhFuhZ,FuhFuhFuh,FuhFuhFuh,FuhkFuhJFuhBFuhFuh,Fuh|Fuh̫Fuh>,FuhFuhJFuhQ,FuhnFuh(Fuhʺ,FuhFuhZFuhfXFuhFuhh,FuhFuh/FuhU,FuhFuhPFuht,FuhCFuhFuh,FuhFuhFuh#Fuh{FuhFuhFuhK,FuhFuhBFuhFuhFuhFuhVFuhFuhFuh,FuhFuhFuh*,FuhFuhFuh,FuhFuhmFuhu.......#.##.# #...........#.##.# #........#.##.# #.....D...##.## #. #####....##..##### #....# ....#.#...###.....###....# ....#.### ..# ###.....+..... ....#.#.. #.# #.##.##....# ....#.#.# # #@# #.##.##.... ....#.#.# .# #.# #.##.##.... ....#.#.##.# #.# #.##........ ....#......# #.# #........... #..........# #.# #####.... #####......# #.###### #....... D   steam dragon (asleep)###'##.# #.##...# #.......####.##.#Fuh+8 #.##...# #..[.... ####.##.##.# #.##...# #....... 406.5 (60  A steam dragon comes into view..DDFuh,7.5 (61FuhFuh^6 _The steam dragon hisses angrily.Fuh F.......#.##.#Fuh#..... halotheman the Spear-Bearer.......#.##.##..... Merfolk....#.##.##..... Health: 69/69 ========================.....##.## #..... Magic: 9/9======================== #####.D..##..##### #....# AC: 12Fuh)Str: 22 ....#.#.*.###.....###....# EV: 14Int: 7 ....#.###Fuh7*.# ###.....+..... SH: 0Dex: 18 ....#.#..Fuh[#*# #.##.##....# XL:  9 Next: 23% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: ---------  Time: 6407.5 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) Fuh}....#.#.##.# #.# #.##........ Throw: 4 boomerangs Fuh....#......# #.# #........... #..........# #.# #####....... Fuh#####......# #.###### #....... D   steam dragonFuh*###'##.# #.##...# #.......####.##.# #.##...# #..[.... Fuh####.##.##.# #.##...# #.......A steam dragon comes into view. Fuh-b_The steam dragon hisses angrily.  Throw: 4 boomerangsFuhOPress: ? - help, Q - select action, ( or ) - cycleFuhq]Shift-Dir - straight lineAim: a steam dragon (65% to hit)Fuh4.......#.##.##..... halotheman the Spear-Bearer.......#.##.##..... Merfolk....#.##.##..... Health: 69/69 ========================.....##.## #..... Magic: 9/9FuhS5======================== #####.D..##..##### #....# AC: 12Str: 22 ....#.#...###.....###....# EV: 14Int: 7 ....#.###..# ###.....+..... SH: 0Dex: 18 ....#.#..#.# #.##.##....# XL:  9 Next: 23% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: ---------  Time: 6407.5 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) ....#.#.##.# #.# #.##........ Throw: 4 boomerangs ....#......# #.# #........... #..........# #.# #####....Fuh6b... #####......# #.###### #....... D   steam dragon###'##.# #.##...# #.......####.##.# #.##...# #..[.... ####.##.##.# #.##...# #....... _The steam dragon hisses angrily.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (65% to hit)  Okay, then.FuhU6Fuh<Fuh=. _Fuh` Fuhc A steam dragon. A relatively small grey dragon, with a resilient-looking scaly hide and steam pouring from its mouth. Max HP: ~30Will: +AC: +FuhTd aEV: ++ Threat: High Class: Natural Size: Large Int: Animal You have about 71% to hit with your +1 spear of freezing. It has about 44% to hit you. Attacks Max Damage Bite 12 Claw 6 It is resistant to steam. It can fly. It possesses the following natural abilities:  a - Steam BallFuhd (3d10) (6) [!]: Description|QuoteGuhGuh(.......#.##.##..... halotheman the Spear-Bearer.......#.##.##..... Merfolk....#.##.##..... Health: 69/69 ========================.....##.## #..... Magic: 9/9Guh======================== #####.D..##..##### #....# AC: 12Str: 22 ....#.#...###.....###....# EV: 14Int: 7 ....#.###..# ###.....+..... SH: 0Dex: 18 ....#.#..#.# #.##.##....# XL:  9 Next: 23% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: ---------  Time: 6407.5 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) ....#.#.##.# #.# #.##........ Throw: 4 boomerangs ....#......# #.# #........... #..........# #.# #####....Guh... #####......# #.###### #....... D   steam dragon###'##.# #.##...# #.......####.##.# #.##...# #..[.... ####.##.##.# #.##...# #....... _The steam dragon hisses angrily.  Throw: 4 boomerangsGuh'UPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (65% to hit) _Okay, then.Guh߮GuhoGuhxGuh.......#.##.##..... halotheman the Spear-BearerGuhTw.......#.##.##..... Merfolk....#.##.##..... Health: 69/69 ========================.....##.## #..... Magic: 9/9======================== #####.D..##..##### #....# AC: 12Str: 22 Guh....#.#.*.###.....###....# EV: 14Int: 7 ....#.###*.# ###.....+..... SH: 0Dex: 18 ....#.#..Guh! #*# #.##.##....# XL:  9 Next: 23% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: ---------  Time: 6407.5 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) Guh~ ....#.#.##.# #.# #.##........ Throw: 4 boomerangs ....#......# #.# #........... #..........# #.# #####....... Guh #####......# #.###### #....... D   steam dragon###'##.# #.##...# #.......Guh ####.##.# #.##...# #..[.... ####.##.##.# #.##...# #.......Aim: a steam dragon (65% to hit) _Okay, then.Guh :Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a steam dragon (65% to hit)GuhJ>.......#.##.##..... halotheman the Spear-Bearer.....(.#.##.##..... Merfolk..(.#.##.##..... Health: 69/69 ========================..(..##.## #..... Magic: 9/9======================== #####.(..##..##### #....# AC: 12Str: 22 ....#.#.(.###.....###....# EV: 14Int: 7 ....#.###(.# ###.....+..... SH: 0Dex: 18 ....#.#..#(# #.##.##....# XL:  9 Next: 23% Place: Dungeon:7 ....#.#.# # #@# #.##.##....#[40GuhH _The steam dragon scales are intact enough to wear. Guh5  .......#.##.# #..... halotheman the Spear-Bearer .......#.##.# #..... Merfolk ....#.##.# #..... Health: 96/103 ======================-- .....##.## #..... Magic: 9/9======================== ##### ....##..##### #....# AC: 12Str: 22 ....#.# ...###.....###....# EV: 14Int: 7 ....#.### ..# ###.....+..... SH: 0Dex: 18 ....#.#.. #[# #.##.##....# XL:  9 Next: 31% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: =--------  Time: 6412.6 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) ....#.#.##.# #.# #.##........ Throw: 4 boomerangs ....#......# #.# Guh3  #........... Berserk #..........# #.# #####....... #####......# #.###### #.......   ###'##.# #.##...# #.......   ####.##.# #.##...# #..[....  ####.##.##.# #.##...# #....... Aim: a steam dragon (almost dead, 71% to hit)  You puncture the steam dragon! You freeze the steam dragon.  You kill the steam dragon! _The steam dragon scales are intact enough to wear.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move target Guhk=  .......#.##.# #..... halotheman the Spear-Bearer .......#.##.# #..... Merfolk ....#.##.# #..... Health: 96/103 ======================-- .....##.## #..... Magic: 9/9======================== ##### ....##..##### #....# AC: 12Str: 22 ....#.# ...###.....###....# EV: 14Int: 7 ....#.### ..# ###.....+..... SH: 0Dex: 18  Guh? r....#.#.. #[# #.##.##....# XL:  9 Next: 31% Place: Dungeon:7 ....#.#.# # #@# #.##.##....# Noise: =--------  Time: 6412.6 (0.0) ....#.#.# .# #.# #.##.##....# x) +1 spear (freeze) ....#.#.##.# #.# #.##........ Throw: 4 boomerangs ....#......# #.# #........... Berserk #..........# #.# #####....... #####......# #.###### #.......   ###'##.# #.##...# #.......   ####.##.# #.##...# #..[....  ####.##.##.# #.##...# #....... You kill the steam dragon! _The steam dragon scales are intact enough to wear.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then. Guh @  GuhoF  GuhH . _ Guh Guh[ Guh) Guh Guh Guh Guh Guh GuhO7 Guh &- GuhM3.2 (0.6 _The steam dragon scales are intact enough to wear.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move target  That would be overly suicidal. _Okay, then. _You start resting. GuhD-8 (1.2 Guh&! Guh$k _You feel a strong urge to attack something. Guh  Guh׭  Guh~  Guhr  Guh2 q8Berserk  Guhj  Guh g 4.5 (0.7 _You start resting. Guhg `9=5.1 (1.3 Guh  Guh c _You feel your anger nearly subside.Guhb3GuhdGuhUm   .......#.##.#  ....#.##.#  .....##.##  ....#  ...# ..#  #[#  # #@#  .# #.#  #.# 4 boomerangs #.#  #.#  #.######   #.##...#   #.##...# #..[  Guhu 0.0  You start resting.You are no longer berserk.Guhv67/69 =8 (0.7Slow -Berserk Guh|Guh/ _You are exhausted. You feel yourself slow down.GuhM..# ###..........#.##.#  ....## . ##### ........##..#####  ........###.....###....###........# ###.....+......  # #. ##....##.#### Guh....#......# #.# #...........#.#GuhSGuhdZ9=7.3 (1.5GuhbGuh  Things that are here: _+0 steam dragon scales; a steam dragon corpseGuhn& Guh' '8.8Guh0 F _l - +0 steam dragon scalesGuhGuh'Inventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) GuhArmour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance (worn)l - +0 steam dragon scales Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)Guhu - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Guhl - +0 steam dragon scales. The scales of a steam-breathing dragon. Unlike the scales of some larger dragons, it does not provide its wearer with much protection (beyond a resistance to scalding steam), but it is extremely light and supple. Base armour rating: 5Encumbrance rating: 0 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.0 (12.0 -> 11.0). Your EV would increase by 1.4 (14.9 -> 16.3). You found it on level 7 of the Dungeon. Stash search prefixes: {inventory} {rSteam} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “His scales are his pride, shut up together as with a close seal. One is so  near to another, that no air can come between them. They are joined one to (w)ear, (d)rop, (=)adjust, or (i)nscribe.Guhe Guh Guh A.......#.#..# ####..... halotheman the Spear-Bearer.......#.##.##..... Merfolk.......#.##.##..... Health: 69/69 ========================......#.##.##..... Magic: 9/9========================Guh( ........##.## #..... AC: 12Str: 22 ##### ........##..##### #....# EV: 14Int: 7 ....#.# ........###.....###....# SH: 0Dex: 18 ....#.###........# ###.....+..... XL:  9 Next: 31% Place: Dungeon:7 ....#.#..#@# #.##.##....# Noise: ---------  Time: 6418.8 (0.0) ....#.#.# # #.# #.##.##....# x) +1 spear (freeze) ....#.#.# .# #.# #.##.##....# Throw: 4 boomerangs ....#.#.##.# #.# #.##........ Slow -Berserk ....#......# #.# #..........Guhx [. #..........# #.# #####.......  #####......# #.###### #....... ###'##.# #.##...# #....... ####.##.# #.##...# #..[.... You start resting.You are no longer berserk. _You are exhausted. You feel yourself slow down.Things that are here: _+0 steam dragon scales; a steam dragon corpse _l - +0 steam dragon scalesGuh Guh6 Guh) Guh You are no longer berserk. _You are exhausted. You feel yourself slow down.  Things that are here: _+0 steam dragon scales; a steam dragon corpse _l - +0 steam dragon scales  You start removing your armour.Guhs -20.3 (1.5Guh# Guh B1.8 (3.0Guh Guh Guh^ Guh %3.3 (4.5Guh Guh! B4.8 (6.0Guh7 n6.3 (7.5Guh>  66 _You continue removing your +1 ring mail of fire resistance. x5  You finish removing your +1 ring mail of fire resistance.GuhB GuhM  You feel less resistant to fire.  You start putting on your armour.GuhN ,7.8 (9.0Guh\U Guh] Guh^ .9.3 (10.5)Guhe Guhn Guho .30.8 (12.0Guhv Guh Guh -2.3 (13.5GuhԆ Guh Guh -3.8 (15.0Guh Guh 11 _You continue putting on your +0 steam dragon scales. x5Guhe Guh Guh h _You finish putting on your +0 steam dragon scales.GuhGuh'hInventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn)  B - a +1 ring mail of fire resistance Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Guh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]GuhMB - a +1 ring mail of fire resistance. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 'Of fire resistance': it protects its wearer from fire. It can be maximally enchanted to +5. GuhIf you switch to wearing this armour: Your AC would increase by 1.0 (11.0 -> 12.0). Your EV would decrease by 1.4 (16.3 -> 14.9). You found it on level 6 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {rF+} {body armour} {body armor} {resist fire} {fire resistance} Menu/colouring prefixes: identified enchanted ego armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.Guh\GuhaGuhg.......#.#..# ####..... halotheman the Spear-Bearer.......#.##.##..... Merfolk.......#.##.##..... Health: 69/69 ========================......#.##.##..... Magic: 9/9========================........##.## #..... AC: 11Str: 22 Guhh##### ........##..##### #....# EV: 16Int: 7 ....#.# ........###.....###....# SH: 0Dex: 18 ....#.###........# ###.....+..... XL:  9 Next: 31% Place: Dungeon:7 ....#.#..#@# #.##.##....# Noise: ---------  Time: 6433.8 (0.0) ....#.#.# # #.# #.##.##....# x) +1 spear (freeze) Guhi....#.#.# .# #.# #.##.##....# Throw: 4 boomerangs ....#.#.##.# #.# #.##........ Slow -Berserk ....#......# #.# #........... #..........# #.# #####.......  #####......# #.###### #....... ###'##.# #.##...# #....... ####.##.# #.##...# #..[....  _You continue removing your +1 ring mail of fire resistance. x5  You finish removing your +1 ring mail of fire resistance.  You feel less resistant to fire.  You start putting on your armour. _You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales.Guh6pGuhp,5.3 (1.5GuhOuGuhw  You finish removing your +1 ring mail of fire resistance.eel less resistant to fire.  You start putting on your armour. GuhAx_You continue putting on your +0 steam dragon scales. x5 _You finish putting on your +0 steam dragon scales. _You drop a +1 ring mail of fire resistance.Guh0Guh3 Spells (Memorise)TypeFailure Level Guh3 a - Ensorcelled Hibernation Hexes/Ice56% 2b - Static DischargeConjuration/Air56% 2  c - Mephitic CloudConjuration/Alchemy/Air 80% 3  d - PasswallEarth80% 3  e - SwiftnessAirGuh380% 3  f - AirstrikeAir99% 4  g - Forge Lightning SpireAir/ForgecraftGuh399% 4  h - Freezing CloudConjuration/Ice/Air100% 5  i - Hellfire MortarGuh-4wFire/Earth/Forgecraft 100% 7 8 spell levels left Guh\4^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitGuhF GuhqM Guh] page down [PgUp|<] page up [Esc] exit[top]$Guh   e - a javelino - 4 boomerangs (quivered) Armour [  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) $Guhe rJewellery (go to first with "=)q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG  g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETUp - a scroll of revelation  s - a scroll of immolation$Guh 841%%Guhk w - a +6 ring of strength (worn)  y - a ring of fire  z - a scroll of vulnerability %Guh"m A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)66%Guh3 O v - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ %Guhk X“A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.&Guh0 To do this, you must remove one of the following items: Jewellery (go to first with "=)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn))Guhg)GuhZm)GuhcsA.......#.#..# ####..... halotheman the Spear-Bearer.......#.##.##..... Merfolk.......#.##.##..... Health: 69/69 ========================......#.##.##..... Magic: 9/9========================)Guh#t........##.## #..... AC: 7Str: 22 ##### ........##..##### #....# EV: 16Int: 7 ....#.# ........###.....###....# SH: 0Dex: 18 ....#.###........# ###.....+..... XL:  9 Next: 31% Place: Dungeon:7 ....#.#..#@# #.##.##....# Noise: ---------  Time: 6435.3 (0.0) ....#.#.# # #.# #.##.##....# x) +1 spear (freeze) )Guh6uj....#.#.# .# #.# #.##.##....# Throw: 4 boomerangs ....#.#.##.# #.# #.##........ Slow -Berserk ....#......# #.# #........... #..........# #.# #####.......  #####......# #.###### #....... ###'##.# #.##...# #....... ####.##.# #.##...# #..[....  _You drop a +1 ring mail of fire resistance. _Okay, then. _You don't know any spells. _Unknown command. _You don't know any spells.  You remove your +4 ring of protection.)GuhFz)Guhz,6.8 (1.5)Guh,})Guh _Okay, then.You don't know any spells.Unknown command.You don't know any spells.  You remove your +4 ring of protection. _v - a ring of wizardry (worn)*Guh; *Guh  Spells (Memorise)TypeFailure Level  a - Ensorcelled Hibernation Hexes/Ice26% 2*Guh b - Static DischargeConjuration/Air26% 2  c - Mephitic CloudConjuration/Alchemy/Air 45% 3  d - PasswallEarth45% 3  e - SwiftnessAir45% 3  f - AirstrikeAir86% 4  g - Forge Lightning SpireAir/Forgecraft86% 4  h - Freezing CloudConjuration/Ice/Air99% 5  i - Hellfire Mortar*Guh Fire/Earth/Forgecraft 100% 7 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit-Guh-Guhf-Guhc.......#.#..# ####..... halotheman the Spear-Bearer.......#.##.##..... Merfolk.......#.##.##..... Health: 69/69 ========================-Guh>b......#.##.##..... Magic: 9/9========================........##.## #..... AC: 7Str: 22 ##### ........##..##### #....# EV: 16Int: 7 ....#.# ........###.....###....# SH: 0Dex: 18 -Guh ....#.###........# ###.....+..... XL:  9 Next: 31% Place: Dungeon:7 ....#.#..#@# #.##.##....# Noise: ---------  Time: 6436.8 (0.0) -Guhfw....#.#.# # #.# #.##.##....# x) +1 spear (freeze) ....#.#.# .# #.# #.##.##....# Throw: 4 boomerangs ....#.#.##.# #.# #.##........ Slow -Berserk ....#......# #.# #........... -Guh #..........# #.# #####.......  #####......# #.###### #....... ###'##.# #.##...# #....... ####.##.# #.##...# #..[....  _Okay, then. _You don't know any spells. -GuhY_Unknown command. _You don't know any spells.  You remove your +4 ring of protection. _v - a ring of wizardry (worn)-GuhP  Okay, then.-Guh}-Guhf-Guh. _-Guh-Guha'Inventory: 27/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon) Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) -GuhDlArmour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  v - a ring of wizardry (worn)  w - a +6 ring of strength (worn)r - a +4 ring of protection  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) -Guhդ[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top].GuhA r - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 3 of the Dungeon. /Guh Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe./Guh˞ } To do this, you must remove one of the following items: Jewellery (go to first with "=)  v - a ring of wizardry (worn)  w - a +6 ring of strength (worn)0Guhb .......#.#..# ####..... halotheman the Spear-Bearer.......#.##.##..... Merfolk.......#.##.##..... Health: 69/69 ========================......#.##.##..... Magic: 9/9========================........##.## #..... AC: 11Str: 22 ##### ........##..##### #....# EV: 16Int: 7 ....#.# ........###.....###....# SH: 0Dex: 18 ....#.###........# ###.....+..... XL:  9 Next: 31% Place: Dungeon:7 ....#.#..#@# #.##.##....# Noise: ---------  Time: 6436.8 (0.0) ....#.#.#uh` m # #.# #.##.##....# x) +1 spear (freeze) ....#.#.# .# #.# #.##.##....# Throw: 4 boomerangs ....#.#.##.# #.# #.##........ Slow -Berserk ....#......# #.# #........... #..........# #.# #####.......  #####......# #.###### #....... ###'##.# #.##...# #....... ####.##.# #.##...# #..[....  _Unknown command. _You don't know any spells.  You remove your +4 ring of protection. _v - a ring of wizardry (worn) _Okay, then.You remove your ring of wizardry.0Guh 0Guhu ,8.3 (1.50Guh 0Guh4 You don't know any spells.  You remove your +4 ring of protection. _v - a ring of wizardry (worn) _Okay, then.  You remove your ring of wizardry. 0Guh *_r - a +4 ring of protection (worn)1Guh31Guh1Guh1Guh1Guh1Guh,1Guh1Guh)1Guh 1GuhT _You feel yourself speed up.1Guh1Guhj31Guh1Guh1Guht1Guh1Guh+1Guh1Guh,1Guh1Guh1Guh,1Guh1Guh1Guh1Guh1Guh?1GuhC1Guh1Guh61Guh1Guh1Guh`,1Guh1Guh1Guh$1Guh_(1Guh1Guh $ 1Guh N_You recover from your berserk rage.1Guh 1GuhN 1Guh 1Guh 1Guh" 1GuhY 1Guh 1Guh 1Guh ,1Guh. 1Guh 1Guh ,1Guho 1Guh 1Guh ,1Guh  1Guh 1Guh ,1Guh 1Guh 1Guh  ... ..### ...  #.# # #.# # #.# # ##########.# #... #.#####........#.####... .>1Guh .......'... #@.......#.######55.3 (17.0) #........#.#  #........#.###  #........#...## #........#.#..# #........#.##.# #........#.##.# #........#.##.# #..........##.##1Guh 1Guh ,6.3 (181Guh& 1Guh! ; _Found a stone staircase leading down.2Guh I2Guh# 2Guh ,2Guh@ 2Guh֒ ,2GuhF 2Guh 2Guh^ ,2Guhԕ 2GuhF 2GuhȖ ,2Guh3 2Guh 2Guh ,2Guh 2Guh 2Guh ,2Guh 2Guh R  There is a stone staircase leading down here.2Guhn 2GuhĜ  _2Guh 2Guh 2Guh ,2Guh 2Guh 2GuhC ,2Guh 2Guh4 2Guhš ,2GuhR 2Guh 2GuhN ,2Guhϣ 2GuhF 2Guh ,2Guh0 2Guh 2Guh ,2Guh 2Guh 2Guh' ,2Guh 2Guh. 2Guhթ ,2Guh+ 2Guh 2Guh ,2Guh 2Guh 2Guh) ##.# ##.#.# ...##.# #######..##### ##.#####.........# #.>.......2Guh ## #ß...# #.######......+...####.# #.. #ß........# #####@###### #.....#.# #.....#.# #.....#.# #.....#.# #.....#.# #..... k   wyvern (asleep)..# ####### ###...k.# #.....#.# #... #.....#.###...2Guh x 73.3 (17  A wyvern comes into view.2Guh! ,4.3 (182Guh 2GuhJ # _Found a robe.3Guhn: ##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 223Guh; ## #ß...# #.######..... EV: 16Int: 7....+...####.# #..... SH: 0Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6474.3 (0.0)#*##..... x) +1 spear (freeze)#*##..... Throw: 4 boomerangs#*##.....#*##.....#*##..... k   wyvern (asleep)*.# ####### ###...k.# #.....#.# #...#.....#.###...A wyvern comes into view. _F3Guh; Zound a robe.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (asleep, 98% to hit)3Guh ##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 22## #ß...# #.######..... EV: 16Int: 7....+...####.# #..... SH: 03Guh Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6474.3 (0.0)#(##..... x) +1 spear (freeze)#(##..... Throw: 4 boomerangs#(##.....#(##.....#(##..... k   wyvern(.# ####### ###...k.# #.....#.# #...#.....#.###...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the wyvern.  The wyvern hisses angrily.3Guh |......k3Guh Press: ? - help, Q - select action, ( or ) - cycle3Guh  Shift-Dir - straight line  Aim: a wyvern (asleep, 98% to hit)  You throw a boomerang. The boomerang hits the wyvern.  The wyvern hisses angrily.is lightly wounded.3Guh 3Guh Uk[3GuhR 25.3 (1 _3Guh 3Guh 4Guh. ##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 22## #ß...# #.######..... EV: 16Int: 7....+...####.# #..... SH: 0Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6475.3 (0.0)#*#4Guh/ [34m#..... x) +1 spear (freeze)#*##..... Throw: 4 boomerangs#*##.....#*##.....#k##..... k   wyvern..# ####### ###...[.# #.....#.# #...#.....#.###...The wyvern hisses angrily. _The wyvern is lightly wounded.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (lightly wounded, 65% to hit)4Guhe ##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 22## #ß...# #.######..... EV: 16Int: 7....+...####.# #..... SH: 0Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6475.3 (0.0)#(#4Guhg I[34m#..... x) +1 spear (freeze)#(##..... Throw: 4 boomerangs#(##.....#(##.....#k##..... k   wyvern..# ####### ###...[.# #.....#.# #...#.....#.###...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (lightly wounded, 65% to hit)  You throw a boomerang. The boomerang hits the wyvern!  The wyvern is heavily wounded.4Guh <....4Guh 4Guh Bk.4Guh 46.4 (1.1 _4Guh_ 4Guh 5Guh0##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 22## #ß...# #.######..... EV: 16Int: 7....+...####.# #..... SH: 0Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6476.4 (0.0)#*#5GuhJ2}[34m#..... x) +1 spear (freeze)#*##..... Throw: 4 boomerangs#*##.....#k##.....#.##..... k   wyvern..# ####### ###...[.# #.....#.# #...#.....#.###...You throw a boomerang. The boomerang hits the wyvern! _The wyvern is heavily wounded.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (heavily wounded, 65% to hit)5GuhM##.#halotheman the Spear-Bearer##.#.#Merfolk...##.# ###### Health: 69/69 ========================#..##### ##.#####..... Magic: 9/9========================.......# #.>.......... AC: 11Str: 22## #ß...# #.######..... EV: 16Int: 75GuhiN....+...####.# #..... SH: 0Dex: 18#ß........# #..... XL:  9 Next: 31% Place: Dungeon:7####@###### #..... Noise: ---------  Time: 6476.4 (0.0)#(##..... x) +1 spear (freeze)#(##..... Throw: 4 boomerangs#(##.....#k##.....#.##..... k   wyvern..# ####### ###...[.# #.....#.# #...#.....#.###...Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a wyvern (heavily wounded, 65% to hit5GuhOV)  You throw a boomerang.  The boomerang hits the wyvern but does no damage.5Guh5...5GuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a wyvern (heavily wounded, 65% to hit)  You throw a boomerang.  The boomerang hits th5Guhe wyvern but does no damage.  The wyvern is heavily wounded.5GuhBk.5Guh}47.5 (1.1 _5Guh65Guh6Guhz # #.#  halotheman the Spear-Bearer ##. #.#  Merfolk ...# #.# ###### Health: 69/69 ======================== #..##### ##.#####..... Magic: 9/9======================== .......# #.>.......... AC: 11Str: 22 ## #ß...# #.######..... EV: 16Int: 7 ....+...####.# #..... SH: 0Dex: 18 #ß........# #..... XL:  9 Next: 31% Place: Dungeon:7 ####@###### #..... Noise: ---------  Time: 6477.5 (0.0) #*# #..... x) +1 spear (freeze) 6Guhzd#k# #..... Throw: 4 boomerangs #.# #..... #.# #..... #.# #..... k   wyvern ..# ####### ###... [.# #.....#.# #... #.....#.###...You throw a boomerang.  The boomerang hits the wyvern but does no damage. _The wyvern is heavily wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, 71% to hit)6Guh7qh # #.#  halotheman the Spear-Bearer ##. #.#  Merfolk ...# #.# ###### Health: 69/69 ======================== #..##### ##.#####..... Magic: 9/9========================6Guh rz .......# #.>.......... AC: 11Str: 22 ## #ß...# #.######..... EV: 16Int: 7 ....+...####.# #..... SH: 0Dex: 18 #ß........# #..... XL:  9 Next: 31% Place: Dungeon:7 ####@###### #..... Noise: ---------  Time: 6477.5 (0.0) #.# #..... x) +1 spear (freeze) #k# #..... Throw: 4 boomerangs #.# #..... 6Guhr#.# #..... #.# #..... k   wyvern ..# ####### ###... [.# #.....#.# #... #.....#.###...The boomerang hits the wyvern but does no damage. _The wyvern is heavily wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, 71% to hit)  You reach to attack! You hit the wyvern. You freeze the wyvern.6GuhyE # #.#  ##. #.#  ...# #.#  6GuhOzm#..##### ##. .......# #.>...... ## #ß...# #.. ....+...####.#  #...# 6Guhz   #k#  #.#  6Guhz4#.#  #.#  #.#   6Guh{..#   [.#  6Guh{-8.1 (0.66Guhf6GuhU _The wyvern is heavily wounded.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a wyvern (heavily wounded, 71% to hit)  You reach to attack! You hit the wyvern. You freeze the wyvern. 6Guh T_The wyvern is severely wounded.6Guh  # #.#  halotheman the Spear-Bearer ##. #.#  Merfolk ...# #.# ###### Health: 69/69 ======================== #..##### ##.#####..... Magic: 9/9======================== .......# #.>.......... AC: 11Str: 22 ## #ß...# #.######..... EV: 16Int: 7 ....+...####.# #..... SH: 0Dex: 18 #ß........# #..... XL:  9 Next: 31% Place: Dungeon:7 ####@###### #..... Noise: ---------  Time: 6478.1 (0.0) #k# #..... x) +1 spear (freeze) #.# #..... Throw: 4 boomerangs #.# #..... #.# #..... #.# #....6Guh . k   wyvern ..# ####### ###... [.# #.....#.# #... #.....#.###...Aim: a wyvern (heavily wounded, 71% to hit)  You reach to attack! You hit the wyvern. You freeze the wyvern. _The wyvern is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, 71% to hit)6Guh  # #.#  halotheman the Spear-Bearer ##. #.#  Merfolk ...# #.# ###### Health: 69/69 ======================== 6Guh -#..##### ##.#####..... Magic: 9/9======================== .......# #.>.......... AC: 11Str: 22 ## #ß...# #.######..... EV: 16Int: 7 ....+...####.# #..... SH: 0Dex: 18 #ß........# #..... XL:  9 Next: 31% Place: Dungeon:7 ####@###### #..... Noise: ---------  Time: 6478.1 (0.0) #k# #..... x) +1 spear (freeze) #.# #..... Throw: 4 boomerangs #.# #..... #.# #..... 6Guh #.# #..... k   wyvern ..# ####### ###... [.# #.....#.# #... #.....#.###...You reach to attack! You hit the wyvern. You freeze the wyvern. _The wyvern is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, 71% to hit)  You puncture the wyvern! You freeze the wyvern.6Guh  # #.#  ##. #.#  6Guh ...# #.#  #..##### ##. .......# #.>...... ## #ß...# #.. ....+...####.#  #...# 6Guh]    #†#  #.#  #.#  #.#  6Guh R#.#  ..#    [.#   6Guh7 R  6Guh C70/7040=8 (0.7 6Guh _The wyvern is severely wounded.  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: a wyvern (severely wounded, 71% to hit)  You puncture the wyvern! You freeze the wyvern. _You kill the wyvern!6Guh$ 6Guh% S _Your Polearms skill increases to level 9!6Guh 8Guh ##....####### #..##### ##.#####............# #.>.....## #ß.######.....+...####.# #. #ß........#####.###### #@# .#####.....#.#....# -9.8 (1.0 _8Guhs _You see here a wyvern corpse.8Guhƕ ...####### #..##### ##.#####............# #.>.....## #ß######....+...####.#  #ß.......###.##### #†# #......#.#.##.# -80 _8Guh;   #..##### ##.#####............# #.>.....## #ß.######....+...####.#  #ß.......###.##### #†# .##......#.#.##.# 8Guh 8Guh  &18Guh 8GuhK 9GuhG 39GuhH 9Guh K 9Guh&M 9GuhTQ B9GuhLS ,9GuhT 9GuhU 9GuhW 9GuhW 9GuhX 9GuhZ 9Guh(] 9Guhj] 9Guhv^ 9Guha 9Guhc ,9GuhZe 9Guhp <  You see here a +0 robe.9Guhr 9Guhr  _9Guhs 9Guh:v 9Guhhx ,9GuhFy 9Guh9{ 9Guh} ,9GuhX~ 9Guh3 9Guh ,9Guh 9Guh 9GuhІ 9Guh 9Guh 9Guh 9Guhc ,9GuhR 9GuhQ 9GuhҐ ,9Guhϑ 9Guh 9Guh' ,9Guh 9Guh 9Guh ,9Guh̚ 9Guh# 9Guh ,9Guh 9Guh 9Guh) ,9Guh 9GuhQ 9Guh  #..........[.# #.....#.#  9Guh m#####.#.###### #.....#.#  9Guh  #...# ##.....#.#  9Guh  ###.# #......#.#  9Guh x #.# #......#.#  9Guh0 x #.# #......#.#  9GuhJ #.9Guhf !#......#  9Guh 9#.#.##.  9Guh )##.######9GuhӬ <976.0)  9Guh #9Guh U#.# ###  #9Guh E#.# ####  9Guh2 m#.# #.#####.##  9GuhJ m#.# #.##....##  9Guhm  #.# #.##.##.##  9Guh l#.# #.##.##.#  9Guh u#<# #.....#.#<  9Guh 2#################.#.9Guhu 9GuhӲ ,8.8 (179Guh߶ 9Guh H _Found a stone staircase leading up.9Guh ,9.8 (189Guh 9Guh ? _You now have 395 gold pieces (gained 15).;Guh,II;Guh~K;Guh~N;Guh RB;Guh3S,;GuhLT;GuhU;GuhW,;GuhzX;GuhzZ;Guh[,;Guh\;Guh];GuhY_,;Guhm`;Guha;Guhc,;Guhkd;Guhf;Guhg,;Guhh;Guhp;Guhq;Guhr,;Guh?s;Guht;GuhSu;Guhu;Guhu;Guhw;Guhzx,;Guh y;GuhPz;Guh{,;Guhf{;Guh3};Guh)~,;Guh~;Guhi;Guh,;Guh;GuhĂ;Guh,;Guh;Guh$;GuhX,;Guh;Guh/;Guh;Guh/;GuhՉ;Guh;Guh",;Guh;Guhԍ;Guh,;Guh;Guh4;Guh7 _You open the door.;Guh3;Guh;Guh@  There is an open door here.;Guh;Guh֟ _;Guhp;Guh];GuhZ,;Guh;Guh;Guh;Guh1;Guhϧ;Guh= _You open the large door.;Guh63;Guh;GuhE  There is a large open door here.;GuhIJ;Guh _;Guhb;Guh;Guhe;Guh;GuhS;Guh;Guh~;Guh;Guh;Guh;Guh;Guh;Guhx;Guh;Guh;Guh;Guhv;Guh;Guh4  #...ß####ß...# #.###  #...'....+...####.#  #...ß#..#ß........#  #.####''####.######  ;Guh#.#⌠o#..# #†#  #.#..#..# #.#  #.#._#..# #.#  ;Guh#.#..#..#..#.#  #.##.@....##.#  #..########..# ####;Guh #..........[.# #..... #####.#.###### #..... ;GuhAZ#...# . ###.# #......# o   orc warrior (polearm, asleep) ;Guhf  #.# #......#  #.# #......#;Guh  #.# #......#;Guh 531.8 (32  An orc warrior comes into view. It is wielding a +0 glaive.;Guh,2.8 (33;Guh&;Guh8 _Found a broken altar of Ashenzari.=Guh# #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#Health: 70/70 ======================== #.####''####.######Magic: 9/9======================== #.#⌠o#..# #†#AC: 11Str: 22 #.#.*#..# #.#EV: 16Int: 7 #.#.*#..# #.#SH: 0Dex: 18 #.#.*#..#..#.#XL:  9 Next: 40% Place: Dungeon:7 #.##.@.=GuhS%[37m...##.#Noise: ---------  Time: 6532.8 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# ###.# #......# o   orc warrior (polearm, asleep) #.# #......# #.# #......# #.# #......# _Found a broken altar of Ashenzari.  Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (asleep, 98% to hit)>GuhW^ #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk >GuhUX#...ß#..#ß........#Health: 70/70 ======================== #.####''####.######Magic: 9/9======================== #.#⌠o#..# #†#AC: 11Str: 22 #.#..#..# #.#EV: 16Int: 7 >GuhzX#.#._#..# #.#SH: 0Dex: 18 >GuhX#.#..#..#..#.#>GuhXXL:  9 Next: 40% Place: Dungeon:7 >GuhX#.##.@....##.#Noise: ---------  Time: 6532.8 (0.0)>GuhX >GuhY#..########..# ####### x) +1 spear (freeze) >Guh'Y>GuhEY#..........[.# #.....# Throw: 4 boomerangs >GuhbYV#####.#.###### #.....# >Guh~YZ#...# ##.....# >GuhY>GuhY###.# #......# o   orc warrior (polearm, asleep) >GuhYS#.# #......#>GuhY  >GuhYX#.# #......# >GuhZo#.# #......#Throw: 4 boomerangs>GuhBZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line>Guh_ZdAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  >Guh{ZF(asleep, 98% to hit)  Okay, then.>Guh[>Guh`>Guha. _?GuhD #............# #.>.... #...ß####ß...# #.##### #...'....+...####.#  #...ß#..#ß........#  #.####''####.###### #.#⌠o#..# #†#  #.#..#..# #.#  #.#._#..# #.# ?Guh #.#..#@.#..#.#  #.##......##.#  #..########..# #######  #..........[.# #.....#.?Guh~ #####.#.###### #.....#. #...# ##. ###.# #......#.  #.# #......#.  #.# #......#. ?Guh?Guh?Guh+3.8 (1 _?Guh?Guh@Guh  #...ß####ß...# #.####  #...'....+...####.#   #...ß#..#ß........#  #.####''####.######  #.#⌠o#..# #†# @Guh  #.#..#..# #.#  #.#._#..# #.#  #.#..#..#..#.#  #.##.@....##.#@Guh  #..########..# #######  #..........[.# #.....#@Guhz  #####.#.###### #.....#  #...# ##.....#  ###.# .# o   orc warrior (polearm, asleep) @Guh #.# #......#  #.# #......#@Guhć  #.# #......#@Guh~@Guhh.oo)@Guh_0===4@Guh@Guh{- _The orc warrior shouts!AGuh E  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#AGuhqE 8Health: 70/70 ======================== #.####''####.######Magic: 9/9========================AGuhE  #.#⌠.#..# #†#AGuhE nAC: 11Str: 22 AGuhF #.#.o#..# #.#EV: 16Int: 7 AGuh0F #.#.*#..# #.#SH: 0Dex: 18AGuhUF  #.#.*#..#..#.#AGuhF XL:  9 Next: 40% Place: Dungeon:7 AGuhF #.##.@....##.#Noise: ===------  Time: 6534.8 (0.0) AGuhF #..########..# ####### x) +1 spear (freeze)AGuhF  #..........[.# #.....# Throw: 4 boomerangsAGuhG ^ #####.#.###### #.....# AGuhxG q#...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......#AGuhG I #.# #......# AGuhG s#.# #......# _The orc warrior shouts!  AGuhG $Throw: 4 boomerangsAGuhH OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (65% toAGuh)H hit)BGuhY #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#Health: 70/70 ======================== BGuh#.####''####.######Magic: 9/9======================== #.#(.#..# #†#AC: 11Str: 22 BGuh#.#.(#..# #.#EV: 16Int: 7 #.#.(#..# #.#BGuhSH: 0Dex: 18 #.#.(#..#..#.#BGuhXL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#Noise: ===------  Time: 6534.8 (0.0)BGuhH #..########..# ####### x) +1 spear (freeze) BGuhwM#..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# BGuh0###.# #......# o   orc warrior (polearm) #.# #......# BGuhI#.# #......# #.# #......#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (65% tohit)  You throw a boomerang.  The boomerang closely misses the orc warrior.BGuhi⌠o_.BGuh~BGuhŞV.oBGuh5---5.9 (1.1 BGuh& _BGuh|BGuhCGuh/w #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 70/70 ======================== #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 CGuhw#.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6535.9 (0.0) #..########..# ####### x) +1 spear (freeze) CGuhw#..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# CGuh$x###.# #......# o   orc warrior (polearm) #.# #......# CGuhZxf#.# #......# #.# #......#You throw a boomerang. CGuhx_The boomerang closely misses the orc warrior.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetCGuhxwAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)CGuh<  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#Health: 70/70 ======================== #.####''####.######Magic: 9/9======================== #.#⌠.#..# #†#AC: 11Str: 22 #.#..#..# #.#EV: 16Int: 7 #.#.o#..# #.#SH: 0Dex: 18CGuh  #.#..#..#..#.#XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#Noise: ---------  Time: 6535.9 (0.0) #..########..# ####### x) +1 spear (freeze) CGuhF #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# CGuh{ N#...# ##.....# CGuh ###.# #......# o   orc warrior (polearm) CGuh֣ {#.# #......# #.# #......#CGuh D #.# #......#CGuh Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% toCGuh? &hit)  You reach to attack!  CGuh] IYou hit the orc warrior but do no damage.CGuh 5=6.6 (0.7CGuh h  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)  You reach to attack!  You hit the orc warrior but do no damage. _The orc warrior hits you but does no damage.DGuh  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 70/70 ========================DGuhw  #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18DGuh  #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 DGuh #.##.@....##.#  Noise: =--------  Time: 6536.6 (0.0) DGuhS #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#You hit the orc warrior but do no damage. _The orc warrior hits you but does no damage.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)DGuh  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#DGuhd 8Health: 70/70 ======================== #.####''####.######Magic: 9/9========================DGuh  #.#⌠.#..# #†#AC: 11DGuh Str: 22 #.#..#..# #.#EV: 16DGuh Int: 7 #.#.o#..# #.#SH: 0DGuh xDex: 18 #.#..#..#..#.#XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#Noise: =--------  Time: 6536.6 (0.0) DGuhg #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....#DGuh  ###.# #......# o   orc warrior (polearm) DGuh L#.# #......# DGuh #.# #......# #.# #......#You hit the orc warrior but do no damage. DGuh v_The orc warrior hits you but does no damage.  Reach: x) +1 spear (freeze)DGuh Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)DGuh 5-7.2 (0.6DGuh DGuh _The orc warrior hits you but does no damage.  Reach: x) +1 spear (freeze)DGuh' Press: ? - help, Dir - move target  Aim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit) DGuh= ^_You reach to attack! You closely miss the orc warrior.FGuh #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 70/70 ======================== FGuh#.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0FGuh9=Dex: 18 FGuhb#.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6537.2 (0.0)FGuhQ #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# FGuh#...# ##.....# FGuh###.# #......# o   orc warrior (polearm) #.# #......#FGuh9 #.# #......#FGuhV #.# #......#FGuhs hit) FGuh_You reach to attack! You closely miss the orc warrior.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetFGuhwAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)FGuh8  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#Health: 70/70 ======================== FGuh9 #.####''####.######Magic: 9/9======================== #.#⌠.#..# #†#AC: 11Str: 22 #.#..#..# #.#EV: 16Int: 7 #.#.o#..# #.#SH: 0Dex: 18 #.#..#..#..#.#XL:  9 Next: 40% Place: Dungeon:7FGuhL9  #.##.@....##.#Noise: ---------  Time: 6537.2 (0.0) FGuhw9 {#..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs FGuh9 #####.#.###### #.....# #...# ##.....# FGuh9 ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......# _You reach to attack! You closely miss the orc warrior.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% toFGuh(: ahit)  You reach to attack! You closely miss the orc warrior.FGuh: d64---=8 (0.6FGuh> FGuh@ J _The orc warrior hits you from afar with a +0 glaive.GGuh-g #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 64/70 =====================--- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: =--------  Time: 6537.8 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....#Guhg1K #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#You reach to attack! You closely miss the orc warrior. _The orc warrior hits you from afar with a +0 glaive.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)GGuhq < GGuh a#...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#Merfolk #...ß#..#ß........#GGuhY THealth: 64/70 =====================--- #.####''####.######Magic: 9/9======================== GGuh !#.#⌠.#..# #†#AC: 11Str: 22 GGuh #.#..#..# #.#EV: 16Int: 7 GGuh #.#.o#..# #.#SH: 0Dex: 18 GGuh5%#.#..#..#..#.#XL:  9 Next: 40% Place: Dungeon:7 GGuhh#.##.@....##.#Noise: =--------  Time: 6537.8 (0.0) GGuh#..########..# ####### x) +1 spear (freeze) GGuh#..........[.# #.....# Throw: 4 boomerangs GGuhO#####.#.###### #.....# GGuhF#...# ##.....# GGuh@####.# #......# o   orc warrior (polearm) #.# #......#GGuhqQ #.# #......# GGuh#.# #......# _The orc warrior hits you from afar with a +0 glaive.  Reach: x) +1 spear (freeze)GGuhpPress: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)  You reach to attack! You barely miss the orc warrior.57--=8.5 (0.7GGuh>  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)  You reach to attack! You barely miss the orc warrior. GGuhU_The orc warrior hits you from afar with a +0 glaive!HGuh8f #...ß####ß...# #.#### halotheman the Spear-Bearer HGuhWg#...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 57/70 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ==-------  Time: 6538.5 (0.0) #..########..# ####### x) +1 spear (freeze) HGuhg#..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# ###.# #......# o   orc warrior (polearm) HGuhh#.# #......# #.# #......# #.# #......#You reach to attack! You barely miss the orc warrior. HGuhMh_The orc warrior hits you from afar with a +0 glaive!  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)HGuhRX #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 57/70 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11HGuh,Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ==-------  Time: 6538.5 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#HGuhGAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour (71% tohit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the orc warrior.  You freeze the orc warrior.HGuhS86/105--9.0 (0.54 boomerangsBerserk HGuheHGuh  hit)  You reach to attack!  A red film seems to cover your vision as you go berserk!  You feel yourself moving faster! You feel mighty! You hit the orc warrior.reeze _The orc warrior is lightlyHGuh wounded.IGuhQ  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 86/105 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6539.0 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs ####IGuhvV #.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#You freeze the orc warrior. _The orc warrior is lightly wounded.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)IGuh\ 9 #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 86/105 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18IGuh" Y #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6539.0 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......#IGuh ] #.# #......#Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You reach to attack!  You hit the orc warrior but do no damage.IGuh F74 (0.4IGuh IGuh Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  IGuh (lightly wounded, 71% to hit)  You reach to attack!  You hit the orc warrior but do no damage. _The orc warrior is lightly wounded.JGuhʲ #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 87/105 ===================----- #.####''####.######  Magic: 9/9======================== JGuhV#.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6539.4 (0.0)JGuh #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# Berserk  #...# ##.....# JGuh ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......#JGuhRK #.# #......#You hit the orc warrior but do no damage. JGuh_The orc warrior is lightly wounded.  Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetJGuhAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)JGuh; #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk JGuh.#...ß#..#ß........#  Health: 87/105 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16JGuhd Int: 7 #.#.o#..# #.#  SH: 0Dex: 18JGuh #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: ---------  Time: 6539.4 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangs #####.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You reach to attack!  You hit the orc warrior but do no damage.The orc warrior is lightly wounded.=8 (0.4JGuh0JGuh\ _The orc warrior completely misses you.JGuhJ  #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 87/105 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: =--------  Time: 6539.8 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangsJGuhIK  #####.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#The orc warrior is lightly wounded. _The orc warrior completely misses you.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)JGuhk 9 #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 87/105 ===================----- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18JGuh  #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: =--------  Time: 6539.8 (0.0) JGuh #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangsJGuh p #####.#.###### #.....# Berserk  JGuh3 #...# ##.....# ###.# #......# o   orc warrior (polearm)JGuhW L #.# #......# #.# #......#JGuhy  #.# #......# JGuh z_The orc warrior completely misses you.Reach: x) +1 spear (freeze)JGuh `Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You reach to attack! You puncture the orc warrior! You freeze the orc warrior.8=40.1 (0.3JGuh JGuh6   Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (lightly wounded, 71% to hit)  You reach to attack! You puncture the orc warrior! You freeze the orc warrior. _The orc warrior is severely wounded.JGuhi #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 88/105 ====================---- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: =--------  Time: 6540.1 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: 4 boomerangsJGuhl #####.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......#You reach to attack! You puncture the orc warrior! You freeze the orc warrior. _The orc warrior is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 71% to hit)KGuhxo #...ß####ß...# #.#### halotheman the Spear-Bearer #...'....+...####.#  Merfolk #...ß#..#ß........#  Health: 88/105 ====================---- #.####''####.######  Magic: 9/9======================== #.#⌠.#..# #†#  AC: 11Str: 22 #.#..#..# #.#  EV: 16Int: 7 #.#.o#..# #.#  SH: 0Dex: 18 #.#..#..#..#.#  XL:  9 Next: 40% Place: Dungeon:7 #.##.@....##.#  Noise: =--------  Time: 6540.1 (0.0) #..########..# ####### x) +1 spear (freeze) #..........[.# #.....# Throw: Guhqm4 boomerangs #####.#.###### #.....# Berserk  #...# ##.....# ###.# #......# o   orc warrior (polearm) #.# #......# #.# #......# #.# #......# _The orc warrior is severely wounded.Reach: x) +1 spear (freeze)Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 71% to hit)  You reach to attack! You puncture the orc warrior! You freeze the orc warrior._9/10664 (0.3  Reach: x) +1 spear (freeze)  Press: ? - help, Dir - move targetAim: an orc warrior, wielding a +0 glaive and wearing a +0 plate armour  (severely wounded, 71% to hit)  You reach to attack! You puncture the orc warrior! You freeze the orc warrior. _You kill the orc warrior!KGuhF  #...ß####ß...# #. #...'....+...####.# #...ß#..#ß.# #.####''####.###### #.#⌠.#..# #†# #.#..#..# #.# #.#._#..# #.# #.#..#..#..#.# #.##@.....##.# #..#..#  #.[.# #..... #####.#.###### #..... #...# ##..... ###.# #...... #.# #...... #.# #...... #.# #......KGuhnN KGuhCO Q90-1.1 (0.7KGuhT KGuhV KGuh M......>..ß####ß...# #.###'....+...####..ß#..#ß........###''####.######⌠.#..# #†.#..#_#..# ##.@#..#..##......##.# ########..# ######..........[. #####.#.###### #.....KGuh q1-8KGuhz)KGuhR,k _You feel a strong urge to attack something.LGuhuS3LGuhuULGuhWLGuh\UBerserk LGuhcLGuh&l   #.>       #.#### LGuhlp #.#⌠.#..# #†#  #.#..#..# #.#  #.#._#..# #.#  #.#.@# 2.5 #.##......##.#  #..########..#  LGuhl[.#    #...# LGuhlv ###.#  #.# LGuh m #.# _You start resting.You feel your anger nearly subside. You are no longer berserk.LGuhn62/71 3.2 (1.44 boomerangsSlow -Berserk LGuhsLGuhu LGuhu_You are exhausted. You feel yourself slow down.LGuh 3LGuh LGuh? LGuh a3=LGuh k5=LGuh LGuh LGuh K7=LGuh LGuh LGuh U8=LGuh> LGuh b70=LGuh LGuh _ _You start resting.LGuh .50.7 (7.5LGuhM w1==2.2 (9.0LGuh LGuh " _HP restored.MGuh434M#...##..##### ##.##......>..ß####ß...# #.###'....+...####..ß#..#ß........###''####.######⌠†. ..#..#..##......##.# MGuh3########..# ###### #..........[.# #.....MGuhL;MGuh;,3.7 (1.5MGuhAMGuhI  There is a broken altar of Ashenzari here.  Things that are here: _a +0 glaive; a +0 plate armour; an orc corpseNGuh̫NGuhePick up what? 27/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 glaive Armour (select all with [)b - a +0 plate armour Carrion NGuhϮan orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]PGuh  a + a +0 glaive[Enter] accept (1 chosen)QGuhӖQGuhQGuhȣ ##...##..##### ##.## halotheman the Spear-Bearer #............# #.>.. Merfolk #...ß####ß...# #.### Health: 71/71 ======================== #...'....+...####.#Magic: 9/9======================== #...ß#..#ß........#AC: 11Str: 22 #.####''####.######EV: 16Int: 7 #.#⌠.#..# #†#SH: 0Dex: 18 #.#..#..# #.#XL:  9 Next: 46% Place: Dungeon:7 #.#.@#..# #.#Noise: ---------  Time: 6553.7 (0.0) #.#..#..#..#.#x) +1 spear (freeze) #.##Guh¤m......##.#Throw: 4 boomerangs #..########..# ###### Slow -Berserk  #..........[.# #..... #####.#.###### #.....  #...# ##.....  ###.# #......  #.# #......  _You are exhausted. You feel yourself slow down. _You start resting. _HP restored.  There is a broken altar of Ashenzari here.  Things that are here: _a +0 glaive; a +0 plate armour; an orc corpseQGuhҩQGuh ,5.2 (1.5QGuh*QGuh% _B - a +0 glaiveQGuh QGuhL" Inventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)B - a +0 glaive Missiles (go to first with ()QGuh" Va - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=) QGuhM# P q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]SGuhB - a +0 glaive. A pole with a large, heavy blade on one end. Base accuracy: -3 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 9.1; use (s) to set 20.0 as a target for Polearms.  At 100% training you would reach 20.0 in about 2.2 XLs.  At current training (20%) you reach 20.0 in about 8.0 XLs.  Current attack delay: 1.8. SGuhDamage rating: 25 (Base 15 x 130% (Str) x 130% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 7 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ SGuhe(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.UGuhzJ:Inventory: 28/52 slots UGuhJxHand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)  B - a +0 glaive Missiles (go to first with ()  a - 2 curare-tipped darts UGuhJ[ d - a throwing net  e - a javelin UGuhK o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn) UGuh] page down [PgUp|<] page up [Esc] exit[top]VGuhRx - a +1 spear of freezing (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 9.1; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (20%) you reach 12.0 in about 1.9 XLs.  Current attack delay: 0.9. Damage rating: 11 (Base 6 x 130% (Str) x 130% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetVGuh~R6with [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 5 of the Dungeon. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.WGuhInventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)  B - a +0 glaive Missiles (go to first with ()  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn) WGuhHX r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]XGuh[B - a +0 glaive. A pole with a large, heavy blade on one end. Base accuracy: -3 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 9.1; use (s) to set 20.0 as a target for Polearms.  At 100% training you would reach 20.0 in about 2.2 XLs.  At current training (20%) you reach 20.0 in about 8.0 XLs.  Current attack delay: 1.8. Damage rating: 25 (Base 15 x 130% (Str) x 130% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 7 of the Dungeon. XGuh[Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.^Guh#Inventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)  B - a +0 glaive Missiles (go to first with ()  a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn) ^Guh$ m - an orb of wrath (worn)  n - a scarf of repulsion (worn) Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]_Guh! x - a +1 spear of freezing (weapon). A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 9.1; use (s) to set 12.0 as a target for Polearms.  At 100% training you would reach 12.0 in about 0.5 XLs.  At current training (20%) you reach 12.0 in about 1.9 XLs.  Current attack delay: 0.9. Damage rating: 11 (Base 6 x 130% (Str) x 130% (Skill) + 1 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damage _Guh! that pierces defenders' armour. It may also slow down cold-blooded creatures. This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a gnoll on level 5 of the Dungeon. (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.aGuh~Inventory: 28/52 slots Hand Weapons (go to first with ))  x - a +1 spear of freezing (weapon)  B - a +0 glaive Missiles (go to first with () aGuhY a - 2 curare-tipped darts  d - a throwing net  e - a javelin  o - 4 boomerangs (quivered) Armour (go to first with [)  c - a +0 helmet (worn) aGuh k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  m - an orb of wrath (worn) aGuh n - a scarf of repulsion (worn) Jewellery (go to first with "=) aGuhZ; q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire aGuhuWands (go to first with /)u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]aGuh5 B - a +0 glaive. A pole with a large, heavy blade on one end. Base accuracy: -3 Base damage: 15 Base attack delay: 1.7 This weapon's minimum attack delay (0.7) is reached at skill level 20.  Your skill: 9.1; use (s) to set 20.0 as a target for Polearms.  At 100% training you would reach 20.0 in about 2.2 XLs. aGuh  At current training (20%) you reach 20.0 in about 8.0 XLs.  Current attack delay: 1.8. Damage rating: 25 (Base 15 x 130% (Str) x 130% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a two-handed weapon. It can be maximally enchanted to +9. You took it off an orc warrior on level 7 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.cGuhcGuhcGuh) ##...##..##### ##.## halotheman the Spear-Bearer #............# #.>.. Merfolk #...ß####ß...# #.### Health: 71/71 ======================== #...'....+...####.#Magic: 9/9======================== cGuh#...ß#..#ß........#AC: 11Str: 22 #.####''####.######EV: 16Int: 7 #.#⌠.#..# #†#SH: 0Dex: 18 #.#..#..# #.#cGuhXL:  9 Next: 46% Place: Dungeon:7 cGuhP#.#.@#..# #.#Noise: ---------  Time: 6555.2 (0.0) #.#..#..#..#.#cGuhzx) +1 spear (freeze) #.##......##.#Throw: 4 boomerangs cGuh #..########..# ###### Slow -Berserk  #..........[.# #..... #####.#.###### #.....  #...# ##.....  ###.# #......  #.# #......  _You start resting. _HP restored.  cGuhhThere is a broken altar of Ashenzari here.  Things that are here: _a +0 glaive; a +0 plate armour; an orc corpse _B - a +0 glaivecGuhcGuhQcGuhNcGuhMHP restored.  There is a broken altar of Ashenzari here.ings that are here: _a +0 glaive; a +0 plate armour; an orc corpse _B - a +0 glaive  You start removing your armour.cGuhz,6.7 (1.5cGuhcGuhcGuhw,8.2 (3.0cGuhcGuhB9.7 (4.5cGuhcGuhxcGuh-61.2 (6.0cGuhcGuhcGuh,2.7 (7.5cGuhWcGuh`x _You continue removing your orb of wrath. x5cGuhcGuh_cGuh=  You finish removing your orb of wrath.  You start unwielding your weapon.cGuh%,4.2 (9.0cGuhcGuh1 -) Nothing wielded _You continue unwielding your +1 spear of freezing.You finish unwielding your +1 spear of freezing.cGuhcGuhccGuhR M  Your +1 spear of freezing stops glowing.cGuh .5.7 (10.5)cGuh cGuh( cGuhB) +0 glaive _You start wielding your weapon. You continue wielding your +0 glaive.You finish wielding your +0 glaive.cGuhHcGuh<cGuh$N _B - a +0 glaive (weapon)dGuh0  ##...##..##### ##.  #dGuh{0.# #.>  #...ß####ß...# #.  #...'....+...####.#  #...ß#..#ß.#  #.####''####.######dGuh1  #.#⌠.#..# #†#  #.#..#..# #.#  #.#@_#..# #.#  #.#..#..#..#.#  #.##......##.#  #..########..#   #.[.# #  #####.#.###### # dGuh31  #...# ##  ###.# #  #.# #dGuhd8dGuhp977.2 (1.5) _dGuh.>dGuh@dGuh ##...##..##### ##.# #.# #.>. #...ß####ß...# #.# #...'....+...####.#  #...ß#..#ß.# dGuhT #.####''####.######  #.#⌠.#..# #†#  #.#..#..# #.#  #.#.@#..# #.#  #.#..#..#..#.# dGuh< #.##......##.#  #..########..# # #.[.# #.dGuh #####.#.###### #. #...# ##. dGuh޿###.# #. #.# #.dGuh8.7  There is a broken altar of Ashenzari here.  Things that are here: _a +0 plate armour; an orc corpsehGuh!  ##...##..##### ##.  #.# #.>  #...ß####ß...# #.  #...'....+...####.#  #...ß#..#ß.#  #.####''####.######  #.#⌠.#..# #†#  #.#..#..# #.#  #.#@_#..# #.#  #.#..#..#..#.#  #.##......##.#  #..########..#   #.[.# #  #####.#.###### #  #...# ##  ###.# #  #.# #hGuh.hGuh;470.2hGuhzhGuh[ _You feel yourself speed up.iGuhnWhat do you want to examine? Items  a - ([) a +0 plate armour  b - (†) an orc corpse Featuresc - (_) a broken altar of AshenzarikGuh5A broken altar of Ashenzari. A crystal altar which shattered to pieces when Ashenzari was cursed. There is still a great power remaining within it: a dark aura holds the shards in mid-explosion, suspended in time and space much like the god they herald. kGuheQPray here with > to learn more.nGuh What do you want to examine? Items  a - ([) a +0 plate armour  b - (†) an orc corpse Features  c - (_) a broken altar of Ashenzari oGuh )oGuhoGuh/oGuh ##...##..##### ##.# halotheman the Spear-Bearer #............# #.>. Merfolk #...ß####ß...# #.## Health: 71/71 ======================== #...'....+...####.# Magic: 9/9======================== #...ß#..#ß........# AC: 11Str: 22 #.####''####.###### EV: 16Int: 7 #.#⌠.#..# #†#SH: 0Dex: 18 #.#..#..# #.#XL:  9 Next: 46% Place: Dungeon:7 #.#@_#..# #.#Noise: ---------  Time: 6570.2 (1.5) #.#..#..#..#.#B) +0 glaiveGuh34m #.##......##.#Throw: 4 boomerangs #..########..# ##### -Berserk  #..........[.# #.... #####.#.###### #....  #...# ##....  ###.# #.....  #.# #..... You finish wielding your +0 glaive. _B - a +0 glaive (weapon)  There is a broken altar of Ashenzari here.  Things that are here: _a +0 plate armour; an orc corpse _You feel yourself speed up.oGuh83oGuh oGuhoGuh1 Q ##...##..##### ##.# #.# #.>. #...ß####ß...# #.#oGuhy  #...'....+...####.#  #...ß#..#ß.#  #.####''####.###### oGuh R #.#⌠.#..# #†#  #.#..#..# #.# oGuh+  #.#.@#..# #.#  #.#..#..#..#.#  #.##......##.#  #..########..# # #.[.# #. #####.#.###### #. #...# ##. ###.# #. #.# #.oGuh  oGuhs +10oGuh PM_You feel yourself speed up.  There is a broken altar of Ashenzari here.  Things that are here: _a +0 plate armour; an orc corpseqGuhVd  You kneel at the altar of Ashenzari.  --more--sGuh5 sGuh< Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religionGuh:Guh°Guh ##...##..##### ##.## halotheman the Spear-Bearer Guh#............# #.>.. Merfolk Guh)#...ß####ß...# #.### Health: 71/71 ======================== #...'....+...####.#GuhOyMagic: 9/9======================== Guhty#...ß#..#ß........#AC: 11Str: 22Guh۸ #.####''####.######EV: 16Int: 7 #.#⌠.#..# #†#SH: 0GuhADex: 18 Guh&#.#..#..# #.#XL:  9 Next: 46% Place: Dungeon:7 Guhd #.#.@#..# #.#Noise: ---------  Time: 6571.2 (0.0) Guh#.#..#..#..#.#B) +0 glaive Guh#.##......##.#Throw: 4 boomerangs Guh#..########..# ###### -Berserk  #..........[.# #..... Guh!m#####.#.###### #.....  Guhk#...# ##.....  ###.# #......  Guh#.# #......  _a +0 plate armour; an orc corpse Guh_You feel yourself speed up.There is a broken altar of Ashenzari here.  GuhmThings that are here: _a +0 plate armour; an orc corpseGuh:You kneel at the altar of Ashenzari.Guh"GuhGuhzGuh'. _GuhW  ##...##..##### ##.  #.# #.>  #...ß####ß...# #.  #...'....+...####.#GuhZX  #...ß#..#ß.#  #.####''####.######  #.#⌠.#..# #†#  #.#..#..# #.#  #.#@_#..# #.#  #.#..#..#..#.#  #.##......##.#  #..########..#   #GuhX.[.# #  #####.#.###### #  #...# ##  ###.# #  #.# #Guh,^Guh!_12.2 (1 _GuhdGuhVfGuhz 3Guh| Guh} Guh BGuhz ,GuhA Guh Guh| Guh ,Guh Guh Guh| ,Guh Guh GuhO  #...ß####ß...# #.######. #...'....+...####.# # #...ß#..#ß..... #.Guh ( #.####''####.###### #. #.#⌠.#..#o⌠#†# #. #.#..#..#..#.# #. #.#._#..#_.#.# #.Guh  #.#..#..#..#.# #. #.##....@.##.# #.Guh  #..########..# ####### ## #..........[.# #.....#.#Guh 4 #####.#.###### #.....#. #...# ##.....#.# ###.# #......#.#. o   orc (asleep) #.# #......#.#. GuhΜ #.# #......#.#. #.# #......#...Guh !Guhe 6.2 (4  An orc comes into view. It is wielding a +0 falchion.Guh| *7.2 (5Guh Guh$ ? _Found a sparkling altar of Nemelex Xobeh.Guh ~ #...ß####ß...# #.######. halotheman the Spear-Bearer  #...'....+...####.# #. Merfolk  #...ß#..#ß........# #. Health: 71/71 ========================  #.####''####.###### #. Magic: 9/9========================  #.#⌠.#..#o⌠#†##. AC: 11Str: 22  #.#..#..#*.#.##. EV: 16Int: 7 Guh6 l #.#._#..#*.#.##. SH: 0Dex: 18  #.#..#..#*.#.##. XL:  9 Next: 46% Place: Dungeon:7  Guh^ s#.##....@.##.#Guh #. Noise: ---------  Time: 6577.2 (0.0)  Guh #..########..# ####### ## B) +0 glaive  Guhɴ #..........[.# #.....#.# Throw: 4 boomerangs  Guh3 #####.#.###### #.....#.## -Berserk  #...# ##.....#.#.  ###.# #......#.#. o   orc (asleep)  Guh[ #.# #......#.#.  #.# #......#.#.  Guh~ #.# #......#... _Found a sparkling altar of Nemelex Xobeh.  Guh $Throw: 4 boomerangsGuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGuhߵ wAim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 98% tohit)GuhS  #...ß####ß...# #.######. halotheman the Spear-Bearer  #...'....+...####.# #. Merfolk  #...ß#..#ß........# #. Health: 71/71 ========================  Guhl L#.####''####.###### #. Magic: 9/9========================  #.#⌠.#..#o⌠#†##. AC: 11Str: 22  #.#..#..#..#.##. EV: 16Int: 7  #.#._#..#_.#.##. SH: 0Dex: 18  #.#..#..#..#.##. XL:  9 Next: 46% Place: Dungeon:7  #.##....@.##.##. Noise: ---------  Time: 6577.2 (0.0)  #..########..# ####### ## B) +0 glaive Guh p #..........[.# #.....#.# Throw: 4 boomerangs  #####.#.###### #.....#.## -Berserk  #...# ##.....#.#.  ###.# #......#.#. o   orc (asleep)  GuhO #.# #......#.#.  #.# #......#.#.  #.# #......#...Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineGuh~ Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 98% tohit)  You throw a boomerang. The boomerang hits the orc!  Guh 1You kill the orc!Guh /)(Guh< )((Guhc )GuhN\._.GuhGuhW58.2 (1GuhBGuhG  Shift-Dir - straight line  Aim: an orc, wielding a +0 falchion and wearing a +0 scale mail (asleep, 98% tohit)  GuhYou throw a boomerang. The boomerang hits the orc!  You kill the orc! _You recover from your berserk rage.Guh` #...ß####ß...# #.######.   #...'....+...####.# #.   #...ß#..#ß.# #.   #.####''####.###### #.   #.#⌠.#..#)⌠#†# Guh*&#.   #.#..#..#..#.# #.   #.#._#..#_.#.# #.   #.#..#..#..#.# #.   #.##.....@##.# Guh,#.   #..#..# # #   #.[.# #.....#.# #   #####.#.###### #.....#.#   #...# ##.....#.#.   GuhZ###.# #......#.#.#   #.# #......#.#.#   #.# #......#.#.#   #.# #......#.GuhGuh&9Guh1!Guh##GuhCHM......>.....ß####ß...# #.#####'....+...####..ß#..#ß........###''####.######⌠.#..#)⌠#†.#..#.#._#..#_..#..#@.###......##.# #..########..# ####### ##  #..........[.# #.....#.# #GuhNGuhO'80GuhYGuhZGuh  #.# #.>. #...ß####ß...# #.######. #...'....+...####.# #. #...ß#..#ß.# #. #.####''####.###### #. #.#⌠.#..#)⌠#†# Guh %#. #.#..#..#..#.# #. #.#._#..#_.#.# #. #.#..#..#.@#.# #. Guh #.##......##.# #. #..##..# #Guh  ###. #.[.# #.....#.# #. Guh #####.#.###### #.....#.###. #...# ##.....#.#. ###.# #......#.#.# #.# #......#.#.# #.# #......#.#.#Guh <1Guh Guh! GuhtM#...##..##### ##.#####......>.....ß####ß...# #.#####'....+...####..ß#..#ß........###''####.######⌠.#..#)⌠#†.#..#._#..#_..#..#..Guh ##......##.# #..#..########..# ####### ###.Guh<2GuhGuhyGuhUM ##.....## #.# #####...##..##### ##.#####......>.....ß####ß...# #.#####'....+...####..ß#..#ß........###''####.######⌠.#..#)⌠#†.#..#._#..#_..#..#..#.##......##.##...#Guh<3Guh5GuhGuh7   ##.....## #.#   ##...##..##### ##.#####   #.# #.>   #...ß####ß...# #.######   #...'....+...####.# #   #...ß#..#ß.# # Guh9 ?  #.####''####.###### #   #.#⌠.#..#)⌠#†# #   #.#..#..#@.#.# #   #.#._#..#_.#.# #   #.#..#..#..#.# #   #.##......##.# #   #..########..# # ###   #.[.# #.....#.# #   #####.#.###### #.....#.###   #...# ##.....#.#   ###.# #......#.#.Guh Guh &4Guh$ Guh Guhl M #####.   ##.....## #.# ####...##..##### ##.#####......>.....ß####ß...# #.#####'....+...####..ß#..#ß........###''####.######Guhlm ?⌠⌠#†.#..#._#..#_  #.#..#..#..#.##..GuhTt Guh[v &5Guhz Guh  Things that are here: _a +0 falchion; a +0 scale mail; an orc corpseGuh߀ Guh 3Guh% Guh Guh GuhX P _Guh ,GuhW Guh V  There is a sparkling altar of Nemelex Xobeh here.Guh$ Guh  _Guh Guh GuhT ,Guh Guh Guh Guh GuhGuh9GuhGuhGuhfGuh,GuhbXGuhGuhE  There is a large open door here.Guh,Guh _GuhGuhGuhGuh Guh Guh $Guh&,Guh(Guh,7 _You open the door.Guh.3Guh0Guhf3@  There is an open door here.Guh?:a _Guh<,Guhb>Guh@GuhB,GuhCGuhEGuhG,GuhIGuhUKGuhCMGuhMGuhNGuhVGuhW,GuhXGuh^ZGuhz[,Guh[Guh*]Guh^,Guh_Guh-`Guh`aGuhaGuhbGuhCcGuhd,GuheGuhfGuhgGuhEhGuhhGuhjGuhs/    .......  .......  .......  .......  .......   ##...f... Guhlt  #......#   #@#    #.# #.#   #.# #.#   #.# #.#Guht  #.# #.#  #.# #.# f   Maurice (wand, asleep)Guht  #####.# #.#Guh4u>  ##.....## #.#  ##...##..##### ##.#####Guh~^609.2 (24.0)10.2 (25GuhHGuhy  Maurice the Thief comes into view. He is wielding a +0 short sword and carrying_a wand of polymorph.GuhGuhMaurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanRegen: 1/turn GuhYou have about 98% to hit with your +0 glaive (while incapacitated). He has about 48% to hit you. AttacksMax Damage After Damaging Hits Hit: +0 short sword 13Steal items Bite9Drain magic He has an unusual item: a wand of polymorph. He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|QuoteGuhGuh halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  .......Guh"EV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7 GuhN #@#Noise: ---------  Time: 6610.2 (25.0) Guhv #.##.#B) +0 glaive Guh[ #.##.#Guh”Throw: 4 boomerangs  #.##.# GuhR #.##.#  Guh#.##.#f   Maurice (wand, asleep) Guhx. #####.##.#  ##.....###.# #  ##...##..##### ##.##### Guh_There is a sparkling altar of Nemelex Xobeh here. _There is a large open door here. _You open the door. Guhʕ_There is an open door here.  Maurice the Thief comes into view. He is wielding a +0 short sword and carryingGuhU_a wand of polymorph.GuhGuhGuh-Guh!Guhk"Drink which item? Potions  f - 2 potions of enlightenmentGuh"^h - 3 potions of invisibility  j - 6 potions of curingt - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedGuh/ Guh8 GuhB  halotheman the Spear-Bearer  .......Merfolk  Guh(C (.......Health: 71/71 ========================  .......Magic: 9/9======================== GuhQC m .......AC: 11GuhuC Str: 22  .......EV: 16GuhC ?Int: 7  GuhC ##...f...SH: 0Dex: 18 GuhC M #......#GuhC XL:  9 Next: 46% Place: Dungeon:7  #@#Guh!D Noise: ---------  Time: 6610.2 (0.0)  GuhBD >#.##.#GuhD B) +0 glaive  #.##.#GuhD %Throw: 4 boomerangs  #.##.#  #.##.#  #.##.#Guh/E f   Maurice (wand, asleep)  #####.##.#  GuhhE ##.....###.# #  ##...##..##### ##.##### GuhF p_There is a sparkling altar of Nemelex Xobeh here. _There is a large open door here. _You open the door. _There is an open door here.  Maurice the Thief comes into view. He is wielding a +0 short sword and carrying_a wand of polymorph.Guh P P  Okay, then.GuhP GuhF\ Guh] . _GuheGuhgQuiver which action? ([-] to clear)  a - Throw: 2 darts (curare)b - Throw: throwing net  c - Throw: javelin  d - Throw: 4 boomerangs (quivered)  Guhge - Zap: wand of paralysis (6) [*/%] inventory[!] focus mode: off|onGuh Guh  halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Guh Str: 22  .......EV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ---------  Time: 6610.2 (0.0)  Guh #.##.#B) +0 glaive  #.##.#Guh Zap: wand of paralysis (6)  #.##.#  Guh #.##.#  #.##.#GuhL f   Maurice (wand, asleep)  #####.##.# Guh} w ##.....###.# # Guh ##...##..##### ##.##### _There is a large open door here. _You open the door. Guh _There is an open door here.  Maurice the Thief comes into view. He is wielding a +0 short sword and carrying_a wand of polymorph. Guhs F_Okay, then.Guh Guh Guh< GuhV  halotheman the Spear-Bearer .......  Merfolk .......  Health: 71/71 ======================== .......  Magic: 9/9========================GuhW~ .......  AC: 11Str: 22 .......  EV: 16Int: 7 Guh9W##..*f...  SH: 0Dex: 18 Guh]W"#.**...#  XL:  9 Next: 46% Place: Dungeon:7 GuhW#@# Noise: ---------  Time: 6610.2 (0.0)GuhW #.# #.#  B) +0 glaiveGuhW #.# #.#  Zap: wand of paralysis (6) GuhW#.# #.#  #.# #.# GuhX #.# #.#  f   Maurice (wand, asleep)Guh(Xb #####.# #.#  GuhHXu##.....## #.# # ##...##..##### ##.##### GuhiXP_Okay, then.Aiming: ParalyseGuhXPress: ? - help, Q - select action, ( or ) - cycleGuhXShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof polymorph (asleep, chance to affect: 31%)Guh* halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  .......GuhEV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ---------  Time: 6610.2 (0.0)  #.##.#B) +0 glaive  #.##.#Zap: wand of paralysis (6)  #.##.#  #.##.#  #.##.#f   Maurice (wand, asleep)  #####.##.#  ##.....##Guh#.# #  ##...##..##### ##.#####Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof polymorph (asleep, chance to affect: 31%)  Okay, then. _Guh\ Guhn ,Inventory: 28/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (weapon)  x - a +1 spear of freezing Missiles (go to first with ()a - 2 curare-tipped darts  d - a throwing nete - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  n - a scarf of repulsion (worn) Guh6  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) (quivered) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]GuhvK@a - 2 curare-tipped darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage asGuhLwell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 5.8; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.0 XLs.  At current training (20%) you reach 6.0 in about 0.1 XLs. GuhYLIt may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} GuhLMenu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Guhʃ Guh Guh  halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  Guh I.......EV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7  #@#GuhI WNoise: ---------  Time: 6610.2 (0.0)  #.##.#B) +0 glaive  #.##.#Guhs Throw: 2 darts (curare)  #.##.#  Guh #.##.#  #.##.#Guh f   Maurice (wand, asleep)  #####.##.#  ##.....###.# #  ##...##..##### ##.#####Aiming: ParalyseGuh9 Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof polymorph (asleep, chance to affect: 31%) _Okay, then.Guh_ Guh֛ GuhA Guh} Guh GuhU halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  .......EV: 16Int: 7  ##..*f...SH: 0Dex: 18  #.**...#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ---------  Time: 6610.2 (0.0)  #.##.#B) +0 glaive  #.##.#Throw: 2 darts (curare)  #.##.#  #.##.#  #.##.#f   uh 1mMaurice (wand, asleep)  #####.##.#  ##.....###.# #  ##...##..##### ##.##### _Okay, then.Throw: 2 darts (curare)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof polymorph (asleep, 98% to hit)Guh .f..#Guh`[# You can't see that place.Guhk\ *. Guh!5*.Guh 5*.GuhV *f..  Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandof polymorph (asleep, 98% to hit)Guhk halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  .......EV: 16Int: 7  ##..(f...SH: 0Dex: 18 Guh"l #.((...#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ---------  Time: 6610.2 (0.0)  #.#GuhJlg#.#B) +0 glaive  Guhil~#.##.#Throw: 2 darts (curare) GuhlF #.#GuhlG#.#  #.#GuhlG#.#  #.#Guhl#.#Guhlf   Maurice (wand, very poisoned, slow)  #####.#Guhm#.#  Guhmo##.....###.# # Guh8m GuhZm##...##..##### ##.#####Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak and carrying a wandGuhmof polymorph (asleep, 98% to hit)  You throw a curare-tipped dart. The curare-tipped dart hits Maurice.  Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.  Maurice shouts!Guh.f..missile, very poisoned…)You throw a curare-tipped dart. The curare-tipped dart hits Maurice.  Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.shouts!is lightly wounded.  You hear a shout!Guht===9 (0.7dart (curare) GuhIGuhY< _Maurice picks up a curare-tipped dart.GuhAGuhMaurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanGuhJRegen: 1/turn You have about 53% to hit with your +0 glaive. He has about 48% to hit you. AttacksMax Damage Bonus Hit: +0 short sword13Steal items (if damage dealt) Bite9GuhhdDrain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing GuhcHe has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. Guhz[!]: Description|QuoteGuh{Guh! halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  .......EV: 16Int: 7  ##...f...SH: 0Dex: 18  Guh҉)#......#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ===------  Time: 6610.9 (0.7)  #.##.#B) +0 glaive  #.##.#Throw: dart (curare)  #.##.#  #.#Guh#.#  #.##.#f   Maurice (wand, missile, very poisoned…) #####.##.#  ##.....###.# #  ##...##..##### ##.#####Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.  Maurice shouts!  Guh`Maurice is lightly wounded.  You hear a shout! _Maurice picks up a curare-tipped dart.GuhGuhGuhHGuh GuhInventory: 28/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (weapon)  x - a +1 spear of freezing Missiles (go to first with ()  a - a curare-tipped dart (quivered)  d - a throwing nete - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  n - a scarf of repulsion (worn)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]GuhX a - a curare-tipped dart (quivered). A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is tipped with a substance that causes asphyxiation, dealing direct damage aswell as poisoning and slowing those it strikes. It is twice as likely to be destroyed on impact as other darts. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6.  Your skill: 5.8; use (s) to set 6.0 as a target for Throwing.  At 100% training you would reach 6.0 in about 0.0 XLs.  At current training (20%) you reach 6.0 in about 0.1 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {curare} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.GuhInventory: 28/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (weapon)  x - a +1 spear of freezing Missiles (go to first with ()  a - a curare-tipped dart (quivered)  d - a throwing net  e - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  n - a scarf of repulsion (worn)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[topuhm]GuhGuhGuh halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Guh4Magic: 9/9========================  .......AC: 11Str: 22  .......EV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ===------  Time: 6610.9 (0.0)  #.##.#Guh:^B) +0 glaive  #.##.#Throw: dart (curare)  #.##.#  #.##.#  #.##.#f   Maurice (wand, missile, very poisoned…) #####.##.#  ##.....###.# #  ##...##..##### ##.#####Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.  Maurice shouts!  Maurice is lightly wounded.  You hear a shout! _Maurice picks up a curare-tipped dart.Guh<GuhGuhGuh GuhK Guh 'Inventory: 28/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (weapon)  x - a +1 spear of freezing Guh Missiles (go to first with ()  a - a curare-tipped dart (quivered)  d - a throwing nete - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (worn)  k - a +0 pair of boots (worn) Guh z l - +0 steam dragon scales (worn)  n - a scarf of repulsion (worn)  m - an orb of wrath Guh Jewellery (go to first with "=)  q - an amulet of regeneration (worn) Guh$ r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  GuhO y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Guh [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Guh GuhI j k - a +0 pair of boots (worn) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG  g - 5 scrolls of teleportation23%Guh  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  i - a scroll labelled DAYFOKOBRETU30Guh u - a wand of paralysis (6)p - a scroll of revelation Guhœ s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)Guh^f - 2 potions of enlightenment  h - 3 potions of invisibility Guh4 j - 6 potions of curingGuh/92GuhH  u - a wand of paralysis (6)  g - 5 scrolls of teleportationt - 2 potions of brilliancebotGuhgu  g - 5 scrolls of teleportation  p - a scroll of revelationGuh GuhQ Guh  halotheman the Spear-Bearer  .......Merfolk  .......Health: 71/71 ========================  .......Magic: 9/9========================  .......AC: 11Str: 22  Guh .......EV: 16Int: 7  ##...f...SH: 0Dex: 18  #......#XL:  9 Next: 46% Place: Dungeon:7  #@#Noise: ===------  Time: 6610.9 (0.0)  #.##.#B) +0 glaive  #.##.#Throw: dart (curare) Guh  #.##.#  #.##.#  #.##.#Guho Hf   Maurice (wand, missile, very poisoned…) #####.##.#  ##.....###.# #  ##...##..##### ##.#####Maurice is poisoned.  Maurice struggles to breathe. Maurice seems to slow down.  Maurice shouts!  Guh `Maurice is lightly wounded.  You hear a shout! _Maurice picks up a curare-tipped dart.Guhp Guh Guh Guh GuhJ  #.# #. #. Guh;KS.. #. ..... GuhxKb##...f.... GuhK#.@....# #.##.###  GuhK#.# # #.#  GuhKW#.# Guh(LW#.# GuhIL}#.# #.#  GuhjLZ #.# GuhL###.# #.#GuhLa ..## #.# GuhQGuh}Zstruggles to breathe. Maurice seems to slow down.houts!is lightly wounded.  You hear a shout! _Maurice picks up a curare-tipped dart.  A white imp comes into view.GuhZV..5fGuh/[]5   white impGuhH\5---1.9 (1Guh..... GuhmGuh'nB--6.2GuhErGuhlsGuh .......#.......##..5...f..# ##.## # #.# Guh...  #...ß####ß...# #.###### GuhGuha%8GuhξGuh*Guh .#....##..5...f..# ##.## # #.# ####### Guh #...'....'...####.# # GuhGuh'7.4GuhGuh$Guhd #.##..5...f..# ##.## # #.# ######.....###  #...ß#..#ß........# # GuhGuhTGuhj7f5f   Maurice (wand, missile, very poisoned…)5   white impGuh '8.0GuhGuhGuh\##f.5.5.f..# ##.## # #.# ####Guh##.....#####...##..##### ##.####............# #.>.....ß####ß######'....'...####.# Guhnß#..#ß.......####''####.#####Guh'Guh *****Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker. _The haze of the repulsion field disappears. _Okay, then.The white imp gestures at you.Guh)..Guhɏ...Guh_63---==6GuhGuh1 _The puff of frost hits you!GuhY  ##f.5.5.f..# ##.## # #.# ######.....#####...##..##### ##.#####............# #.>.....#...ß####ß.#######...#..##.#  #.#⌠.#..#)⌠#†##Guh Guh .ff   Maurice (wand, missile, very poisoned…)5   white impGuh `4-----9.2Guh^ Guh( Guhk f5.f..# .##.## # #.# ######....b###Guhà~##...##..##### ##.#####............# #.>........ß####ß...# #.#######...'....'...####.# #.. #Guh #   #.#..#..#..#.##GuhD GuhSGuh.55   white impGuhhV5--8GuhGuhԫGuh( #5##.###  #.# # #.# #.# #.#  #.# Guh6)s#.#  #.# #.#  #.# #.#  #####.# Guh)#.#  ##.....##.# ## ##...##.b##### ##.#####. #............# #.>......Guh)k #...ß####ß...# #.###### #...'....'...####.# #.Guh) #...ß#..#ß........# #.Guh*` #.####''####.###### #.  #.#⌠.#..#)⌠#†# #.Guh9*  #.#..#..#..#.# #.Guh]*  #.#._#..#_.#.# Guh*P#. Guh2Guh2(20.4GuhI8Guh9Guh #.# # #.#   #.# #.#  #.# #.#  #.# #.#  #.# #.#  Guhӟ#####.# #.#  ##.....##.# ###  Guh ##...##..##### ##.#####..  Guh9 #........b...# #.>......   #...ß####ß...# #.######  Guhx #...'....'...####.# #.  Guhl #...ß#..#ß........# #.   #.####''####.###### #.  Guh z #.#⌠.#..#)⌠#†# #.   #.#..#..#..#.# #.   #.#._#..#_.#.# #.   #.#..#..#..#.# #.GuhQGuhګGuh#U6=1.0GuhGuh<GuhgK #.# #.#  #.# #.#  #.# #.#  #.# #.#  #####.# #.#  ##.....##.# #### ##...##..##### ##.#####... Guh#............# #.>...... #...ß####ßb..# #.###### #...'....'...####.# #. #...ß#..#ß........# #. GuhR#.####''####.###### #. #.#⌠.#..#)⌠#†# #. #.#..#..#..#.# Guh!#. #.#._#..#_.#.# #. #.#..#..#..#.# #.Guh{ #.##......##.# #.GuhGuht]7=6GuhGuhGuh% #.# #.# #.# #.# #.# #.# #####.# #.# ##.....##.# #######...##..##### ##.#####....#............# #.>......#...ß####ß...# #.#######...'....'.b.####.# #.#...ß#..#ß........# #.Guh %#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..########..# ####### ###Guh= Guh6 '2.2Guh Guh GuhX#.# #.# #.# #.# #####.# #.# ##.....##.# ######GuhFY##...##..##### ##.#####.....#............# #.>......#...ß####ß...# #.#######...'....'...####.# #.#...ß#..#ß..b.....# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.GuhpY#.#..#..#..#.# #.#.#._#..#_.#.# GuhY#.#.#..#..#..#.# #.#.##......##.# GuhY #.#..########..# ####### ####..........[.# #.....#.# #.GuhdcGuhc-88GuhkGuhlGuh !#.# #.# #.# #.# #####.# #.# GuhU u##.....## #.# ###...##..##### ##.#####.#............# #.>.#...ß####ß...# #.######.#...'....'...####.# #.Guh _#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# Guh #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# GuhG #.#..#..# # ###.#.[.# #.....#.# #.Guhk9=3.4Guh0 Guh Guh#.# #.# #.# #.# #####.# #.# ##.....## #.# ###...##..##### ##.#####.#...# #.>.#...ß####ß...# #.######.#...'....'...####.# #.#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..#..# # ###.#.[.# #.....#.# #.Guh=4.0GuhFGuhGuhO #.# #.# #.# #.# #####.# #.# GuhO ##.....## #.# ###...##..##### ##.#####.#.....# #.>.GuhP D#...ß####ß...# #.######.#...'....'...####.# #.#...ß#..#ß.Guh=P # #.#.####''####.###### #.Guh`P #.#⌠.#..#)⌠#†# #.#.#..#..#..#.# GuhP #.#.#._#..#_.#.# #.#.#..#..#..#.# GuhP S#.#.##......##.# #.GuhP i#..#..# # ###.#.GuhP [.# #.....#.# #.Guh6X GuhZ ^70=6Guh^ Guh` Guhf#.# #.# ##.# #.# ######.# #.# ###.....## #.# # ##...##..##### ##.#####.# #.....# #.>.' #...ß####ß...# #.######.# #...'....'...####.# #.# #...ß#..#ß.# #.# #.####''####.###### #.# #.#⌠.#..#)⌠#†# #.# #.#..#..#..#.# #.# #.#._#..#_.#.# #.# #.#..#..#..#.# #.# #.##......##.# Guh#. #..#..# # ###. #.[.# #.....#.# #.Guh\k1=5.2GuhGuh(Guh #.# #.# ..#.# #.# #. #.# #.# #.###.# #.# #...## #.# ##########.Guh ##..##### ##.######. ............# #.>......'. ...ß####ß...# #.######.#. ...'....'...####b# #.Guh' #. ...ß#..#ß........# #.#. .####''####.###### #.GuhL #. .#⌠.#..#)⌠#†# #.Guh~ M#. .#..#..#..#.# #.#. Guh .#._#..#_.#.# #.#. .#..#..#..#.# Guh #.Guh G# .##......##.# #... Guh w..########..# ####### ###.Guh GuhP %8Guh` Guh Guh M.  #####.#  #.....## #.# ######### #...##..##### ##.#####.#......Guh >......'ß####ß...# #b#####'....'...####..ß#..#ß........###''####.###### .#⌠.#..#)⌠#†##........#.Guh Guh Guh '6.4Guh Guh] Guh]d#.# # #.#  #.# #.# .Guhd;#.# #.# ..#.# #.# #.# #.# Guhd#.# #.####.# #.# #.#Guhe..## #.# ##########.###..##### ##.#####Guh7e#.#........# #.b.......Guhfe'.ß####ß...# #.######..#.#Guhen'....'...####.# #.#.# .Guhe].ß#..#ß........# #.Guhea#.# ####''####.###### #.#. Guhe|#⌠.#..#)⌠#†# #.Guh)fN#.# #..#..#..#.# #.#.# Guh\f#._#..#_.#.# #.#.# GuhfF#..#..#..#.# #.#.#GuhfGuhMmGuhm'7.0GuhrGuh{c _There is a stone staircase leading down here.GuhW%e=8.0 (1.0 _Guh+Guh-GuhD 3Guh Guh Guh %9Guh GuhQ .   ..   ...   ... ##  #..Guh  #..#.#8 #..b# #...# #...# #.... Guh&#.#.. #.#.#. GuhX#.#.#. #.#..♣~ GuhGuhGuh78 (1.8 _You fly downwards. _There is a stone staircase leading up here.Guh( Guhb( Guh) Guh, Guh2 Guh3 Guh6 GuhI7 Guh7 Guh: ,Guh; Guh?? Guh? Guh\@ GuhD ,GuhD GuhI ,GuhJ GuhuN ,GuhN Guhl  _You start waiting.Bat Guhn ,Guhp ,Guh8q Guhs ,Guht Guh&x ,Guhx Guh~ Guh @46.8 (17.0) _Your transformation is almost over.  You feel less batty.  Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive unmeld from your body. You feel stronger.  You are surrounded by a repulsion field.Guh Guhy 11221618647.8 (18B) +0 glaiveGuhk GuhC 5 _You float gracefully downwards.GuhGuhvGuhMGuhGuh08.0) GuhxGuh  #.# # #.##.##.#...#.# #.#...#.# #.##.##.# #.##.# #####.# #.#.# #.....## ##########.# ...##..##### ##.#####........#.#7 ...........# #.@.............'.. ..ß####ß...# #.######........#.# ..'....'...####.# #........#.# ..ß#..#ß........# #........#.# ####''####.###### #........#.. #⌠.#..#)⌠#†# #........#.#  #..#..#..#.# #........#.#  #._#..#_.#.# #........#.#  #..#..#..#.##........#.# You climb upwards.uh 0mGuhGuh7.50.3 (2.5Guh _Level annotation: Maurice _There is a stone staircase leading down here.GuhD_ o #.# #.#.. #.# #.#  #.# #.# # #.# #.# #.#####.# #.#Guh_  #......## #.# ##########.##..##### ##.#####........#..........# #.>.....'.Guhc` oß####ß...# #@######..#.'....'...####.# #..#..ß#..#ß........# #.#. .####''####.###### #.#. .#⌠.#..#)⌠#†# #.# .#..#..#..#.# #.#. .#._#..#_.#.# #.#. .#..#..#..#.# #.#. .##......##.# #...Guh'h Guhh 41.3 (1.0 _Guhn Guh?o Guh  ##### ##.....########### #...##..##### ##.#####........ ............# #.>......'ß####ß######.#'....'...####@# ß#..#ß.......####''####.##### ..########..# ####### ###........ Guhg Guh 2GuhGuhEGuh* #.# #.# # #.# #.# ######.#Guhi #.# #.....## #.# ##########Guh##..##### ##.#####........#.........# #.>.....' Guhi#...ß####ß...# #.######Guh.# Guh  #...'....'...####.# #.# #...ß#..#ß......@.# #.# Guh o#.####''####.###### #.# Guh #.#⌠.#..#)⌠#†# #.# #.#..#..#..#.#Guh / #.# Guh w#.#._#..#_.#.# #Guh. E.# #.#..#..#..#.# #GuhK .# #.##......##.#Guhf . #. Guh #..########..# ####### ### #..........[.# #.....#.# #Guh GuhG<3GuhGuhGuh #.# #.#  #.# #.#  #####.# #.#  ##.....## #.#  ##...##..##### ##.#####.  #.....# #.>.  #...ß####ß...# #.######.  #...'....'...####.# #.  #...ß#..#ß.# #.  #.####''####.###### #.  #.#⌠.#..#)⌠#†# #.  #.#..#..#..#.# #.  #.#._#..#_.#.# #. Guh] #.#..#..#..#.# #.  #.##......##.# #  #..#..# # ###  #.[.# #.....#.# #Guh"^Y4Guh #.# #.# #.# #.# #####.# #.# ##.....## #.#  ##...##..##### ##.##### #.....# #.> #...ß####ß...# #.###### #...'....'...####.# # #...ß#..#ß.# # #.####''####.###### # #.#⌠.#..#)⌠#†# # #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#..#..#.# # #.##......##.# # #..#..# # ### #.[Guh[34m.# #.....#.# #Guh;55   white impGuh”&5GuhGuh #.# #.# #.# #.# #####.# #.# ##.....## #.#  ##...##..##### ##.##### #......5.....# #.> #...ß####ß...# #.###### #...'....'...####.# # #...ß#..#ß.# # #.####''####.###### # #.#⌠.#..#)⌠#†# # #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#..#..#.# # #.##......##uh?7m.# # #..#..# # ### #.[.# #.....#.# #.56HuhR HuhU Fire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing nete - a javelin  o - 4 boomerangs Wands (go to first with /)u - a wand of paralysis (6) (quivered) Huh)V Scrolls (go to first with ?)  s - a scroll of immolation  z - a scroll of vulnerabilityHuhYHuhla#.##.#halotheman the Spear-Bearer#.##.#Merfolk#####.##.#Health: 71/71 ========================##.....###.# ####### Magic: 9/9========================##...##..##### ##.#####...... AC: 11Str: 22#.......5....# #.>........... EV: 16Int: 7#...ß####ß...# #.######...... SH: 0Dex: 18Huhm#...'....'...####.# #...... XL:  9 Next: 46% Place: Dungeon:7#...ß#..#ß...@....# #...... Noise: ---------  Time: 6656.3 (0.0)#.####''####.###### #...... B) +0 glaive#.#⌠.#..#)⌠#†##...... Zap: wand of paralysis (6)#.#..#..#..#.##......#.#._#..#_.#.##......#.#..#..#..#.##...... 5   white impHuhmV#.##......##.##......#..########..# ####### ###....#..........[.# #.....#.# #....HuhmDYou are surrounded by a repulsion field. Huhns_You float gracefully downwards.  You climb upwards. _Level annotation: Maurice Huh3nv_There is a stone staircase leading down here.  Okay, then.Huh oHuhkyHuh{. _Huh6Huh]8Quiver which action? ([-] to clear)  a - Throw: throwing netb - Throw: javelin  c - Throw: 4 boomerangs  Huh8d - Zap: wand of paralysis (6) (quivered) [*/%] inventory[!] focus mode: off|onHuhHuhe#.##.#halotheman the Spear-Bearer#.##.#Merfolk#####.##.#Health: 71/71 ========================##.....###.# ####### Magic: 9/9========================##...##..##### ##.#####...... AC: 11Str: 22#.......5....# #.>........... EV: 16Int: 7#...ß####ß...# #.######...... SH: 0Dex: 18#...'....'...####.# #...... XL:  9 Next: 46% Place: Dungeon:7#...ß#..#ß...@....# #...... Noise: ---------  Time: 6656.3 (0.0)#.####''####[4Huh"0m.###### #...... B) +0 glaive#.#⌠.#..#)⌠#†##...... Throw: 4 boomerangs#.#..#..#..#.##......#.#._#..#_.#.##......#.#..#..#..#.##...... 5   white imp#.##......##.##......#..########..# ####### ###....#..........[.# #.....#.# #....You are surrounded by a repulsion field. _You float gracefully downwards.  You climb upwards. _Level annotation: Maurice _There is a stone staircase leading down here. _Okay, then.Huh3Huhb6vFire/throw/use which item? ([*] to toss any item) Missiles (go to first with ()  d - a throwing nete - a javelin  o - 4 boomerangs (quivered) Huh6^Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?)  s - a scroll of immolation  z - a scroll of vulnerabilityHuhBHuha#.##.#halotheman the Spear-Bearer#.##.#Merfolk#####.##.#Health: 71/71 ========================##.....###.# ####### Magic: 9/9========================##...##..##### ##.#####...... AC: 11Str: 22#.......5....# #.>........... EV: 16Int: 7#...ß####ß...# #.######...... SH: 0Dex: 18Huh]#...'....'...####.# #...... XL:  9 Next: 46% Place: Dungeon:7#...ß#..#ß...@....# #...... Noise: ---------  Time: 6656.3 (0.0)#.####''####.###### #...... B) +0 glaive#.#⌠.#..#)⌠#†##...... Throw: 4 boomerangs#.#..#..#..#.##......Huh,#.#._#..#_.#.##......#.#..#..#..#.##...... 5   white imp#.##......##.##......#..########..# ####### ###....Huhd#..........[.# #.....#.# #.... _You float gracefully downwards.  You climb upwards. _Level annotation: Maurice _There is a stone staircase leading down here. _Okay, then.Okay, then.Huh!HuhHuhԟ. _Huh~HuheWhere to? (Tab - D:7, ? - help) HuhD D - Dungeon  T - Temple HuhmHuh=#.##.#halotheman the Spear-Bearer#.##.#Merfolk#####.##.#Health: 71/71 ========================##.....###.# ####### Magic: 9/9========================##...##..##### ##.#####...... AC: 11Str: 22#.......5....# #.>........... EV: 16Int: 7#...ß####ß...# #.######...... SH: 0Dex: 18#...'....'...####.# #...... XL:  9 Next: 46% Place: Dungeon:7#...ß#..#ß...@....# #...... Noise: ---------  Time: 6656.3 (0.0)#.####''####[4HuhЕ0m.###### #...... B) +0 glaive#.#⌠.#..#)⌠#†##...... Throw: 4 boomerangs#.#..#..#..#.##......#.#._#..#_.#.##......#.#..#..#..#.##...... 5   white imp#.##......##.##......#..########..# ####### ###....#..........[.# #.....#.# #....You climb upwards. _Level annotation: Maurice _There is a stone staircase leading down here. _Okay, then. _Okay, then.Okay, then. _HuhQ* #.# #.# #.# #.# #.# #.# #####. #.#  ##.....## #.# ###### ##...##..##### ##.##### #.......5....# #.>.... #...ß####ß...# #.###### #...'....'..@####.# # #...ß#..#ß........# # #.####''####.###### # #.#⌠.#..#)⌠#†# # #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#.Huh*.#..#.# # #.##......##.# #. #..########..# ####### ###Huh35.57.3 (1 Huh5 _Huh<Huh>Huh#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 71/71 ========================#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#........5...# #.>.......... SH: 0Dex: 18#...ß####ß**.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6657.3 (0.0)#...ß#..#ß........# #..... B) +0 glaiveHuh-X#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##.....#.#..#..#..#.##.....#.#._#..#_.#.##..... 5   white imp#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###... _Okay, then. _Okay, then.Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (65% to hit)Huh #5*.Huh#5.*Aim: a white imp (65% to hit)Huh6 #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 71/71 ========================#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Huh QInt: 7#........5...# #.>.......... SH: 0Dex: 18#...ß####ß((.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6657.3 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangsHuhA K#.#⌠.#..#)⌠#†##.....#.#..#..#..#.##.....#.#._#..#_.#.##..... 5   white imp#.#..#..#..#.##.....Huhr #.##......##.##.....#..########..# ####### ###...Throw: 4 boomerangsHuh Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a white imp (65% to hit)  You throw a boomerang. The boomerang hits the white imp!  The white imp is almost dead.Huh[ '..Huh Huh Huh :f.5f   Maurice (wand, missile)5   white impHuh 28.3 (1 _Huh@ Huh  HuhA  #.# #.#  halotheman the Spear-Bearer #.# #.#  Merfolk #.# #.#  Health: 71/71 ======================== #####.# #.#  Magic: 9/9======================== ##....f## #.# ###### AC: 11Str: 22  ##...##..##### ##.#####..... EV: 16Int: 7  #............# #.>.......... SH: 0Dex: 18  #...ß####ß5..# #.######..... XL:  9 Next: 46% Place: Dungeon:7  #...'....'..@####.# #..... Noise: ---------  Time: 6658.3 (0.0)  #...ß#..#ß........# #..... B) +0 glaive  #.####''####.###### #..... Throw: 4 boomerangs  HuhCB  #.#⌠.#..#)⌠#†# #.....  #.#..#..#..#.# #.....  #.#._#..#_.#.# #..... f   Maurice (wand, missile)  #.#..#..#..#.# #..... 5   white imp  #.##......##.# #.....  #..########..# ####### ###...Aim: a white imp (65% to hit)  You throw a boomerang. The boomerang hits the white imp! _The white imp is almost dead.Reach: B) +0 glaivePress: ? - help, Dir - move targetAim: a white imp (severely wounded, 63% to hit) Huhū q 5* Huh|] 6*. Huh 5.  Aim: a white imp (severely wounded, 63% to hit) Huh #.# #.#  halotheman the Spear-Bearer #.# #.#  Merfolk #.# #.#  Health: 71/71 ======================== Huhz #####.# #.#  Magic: 9/9======================== ##....f## #.# ###### AC: 11Str: 22  HuhJe ##...##..##### ##.#####..... EV: 16Int: 7  #............# #.>.......... SH: 0Dex: 18  Huhv #...ß####ß5..# #.######..... XL:  9 Next: 46% Place: Dungeon:7  Huh #...'....'..@####.# #..... Noise: ---------  Time: 6658.3 (0.0)  Huh #...ß#..#ß........# #..... B) +0 glaive  Huhz #.####''####.###### #..... Throw: 4 boomerangs  #.#⌠.#..#)⌠#†# #.....  #.#..#..#..#.# #.....  #.#._#..#_.#.# #..... f   Maurice (wand, missile)  #.#..#..#..#.# #..... 5   white imp  Huh; #.##......##.# #.....  #..########..# ####### ###...You throw a boomerang. The boomerang hits the white imp! _The white imp is almost dead.Reach: B) +0 glaivePress: ? - help, Dir - move target HuhAim: a white imp (severely wounded, 63% to hit)  You reach to attack! You slash the white imp! Huhv"  #.# #.#  #.# #.#  #.# #.#  #####.# #.#  Huh# ##....f## #.#  ##...##..#####  #............# #.>  #...ß####ß...#  #...'....'  #...ß#..#...#   HuhO#;####.######  )⌠#†#  #.#  Huh#{ #.#._#..#_.#.#  #.#   #.#    Huh#  Reach: B) +0 glaive  Press: ? - help, Dir - move target  Huh$Aim: a white imp (severely wounded, 63% to hit)  You reach to attack! You slash the white imp!  Huh7$yYou kill the white imp!Maurice says, "Lost something?" Huh, ((((Maurice throws a curare-tipped dart. The curare-tipped dart hits you.You are poisoned.You have difficulty breathing. Huhŷ1.... Huh64===---=9.5 (1.2Slow Pois  Huh' Huh\ _You feel yourself slow down. Huh0 #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 64/71 =====================---#####.##.#Magic: 9/9========================##....f###.# ###### AC: 11Str: 22##...##.*##### ##.#####..... EV: 16Int: 7 Huh) s#........**..# #.>.......... SH: 0Dex: 18#...ß####ß.*.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: =--------  Time: 6659.5 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##..... Slow Pois #.#..#..#..#.##..... Huh #.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###... _You feel yourself slow down. Huh Throw: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Huh Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (55% to hit) Huh> f...* Huhi A.* HuhVy#....  You can't see that place.  [a rock wall.] Huhkf#****Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (55% to hit) Huh#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 64/71 =====================---#####.##.#Magic: 9/9 Huh+========================##....f###.# ###### AC: 11Str: 22##...##.(##### ##.#####..... EV: 16Int: 7#........((..# #.>.......... SH: 0Dex: 18 Huh0#...ß####ß.(.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: =--------  Time: 6659.5 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##..... Slow Pois #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile) Huh#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...Press: ? - help, Q - select action, ( or ) - cycle HuhShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  Huhcurare-tipped darts and carrying a wand of polymorph (55% to hit)  You throw a boomerang. The boomerang hits Maurice!  Maurice is lightly wounded. Huh1.... Huhؒd  Shift-Dir - straight line  Huh,Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (55% to hit)  You throw a boomerang. The boomerang hits Maurice!  Maurice is lightly wounded.  HuhV=You feel very sick. Huhq Huh HuhV-U.f Huh.c0--61.0 (1.5 Huhc6 Huh;= _Maurice zaps a wand. You easily resist. Huh5#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 60/71 ====================----#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##.f##### ##.#####..... EV: 16 Huh6?Int: 7#........*...# #.>.......... SH: 0Dex: 18#...ß####ß**.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6661.0 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangs Huh7#.#⌠.#..#)⌠#†##..... Slow Pois #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...Throw: 4 boomerangs Huh8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit) Huh@#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 60/71 ====================----#####.##.#Magic: 9/9========================##...(.###.# ###### AC: 11 Huh/LStr: 22##...##((##### ##.#####..... EV: 16Int: 7#........(...# #.>.......... SH: 0Dex: 18#...ß####ß((.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6661.0 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##..... Slow Pois #.#..#..#..#.##..... Huhjy#.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.# Huh#.....#.##......##.##.....#..########..# ####### ###... Huh5jThrow: 4 boomerangsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  HuhXcurare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit) Huh6`..f... Huh!;Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  Huh <curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a boomerang. The boomerang closely misses Maurice. HuhCU.f HuhC[58-2.6 (1.6 Huh,K HuhMS _You feel very sick.HuhYHuh\ Drink which item? Potions  f - 2 potions of enlightenmenth - 3 potions of invisibility  j - 6 potions of curingHuh\t - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedHuhEHuhCHuhZ#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 58/71 ===================-----#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#........f...# #.>.......... SH: 0Dex: 18#...ß####ß...# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6662.6 (0.0)#...ß#..#ß........# #..... B) +0 glaive[0Huh;10m#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##..... Slow Pois #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a boomerang. The boomerang closely misses Maurice. _You feel very sick.HuhHuh+HuhTHuhU.fHuhK66====4.1 (1.5HuhHuhN _You feel better. Maurice zaps a wand. You easily resist.Huh| Huh$ Drink which item? Potions  f - 2 potions of enlightenmenth - 3 potions of invisibility  j - 5 potions of curingHuh t - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedHuh Huh Huh #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9========================Huhb ##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18Huh G#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)Huh #...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: 4 boomerangs#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....Huh '#.#._#..#_.#.##..... f   Maurice (wand, missile)Huh i#.#..#..#..#.##.....Huh W#.##......##.##.....Huh$ d#..########..# ####### ###...HuhI mAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  Huhm _curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  Huh You throw a boomerang. The boomerang closely misses Maurice. _You feel very sick. _You feel better. Maurice zaps a wand. You easily resist.Huh+ P  Okay, then.Huh Huh) HuhI+ . _Huh*GQuiver which action? ([-] to clear)  a - Throw: throwing netb - Throw: javelin  c - Throw: 4 boomerangs (quivered)  d - Zap: wand of paralysis (6) [*/%] inventory[!] focus mode: off|onHuhե Huh #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9Huha ========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Huhٳ tDex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)Huh #...ß#..#ß........# #..... B) +0 glaiveHuh& H#.####''####.###### #..... Zap: wand of paralysis (6)#.#⌠.#..#)⌠#†#HuhJ #..... Slow #.#..#..#..#.#Huhm #.....#.#._#..#_.#.#Huh #..... f   Maurice (wand, missile)#.#..#..#..#.#Huh W#.....#.##......##.#Huh״ {#.....#..########..# ####### ###...Huh ucurare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  Huh pYou throw a boomerang. The boomerang closely misses Maurice. _You feel very sick. Huh? _You feel better. Maurice zaps a wand. You easily resist. _Okay, then.Huh HuhV Huh Huh]L #.# #.#  halotheman the Spear-Bearer #.# #.#  Merfolk #.# #.#  Health: 66/71 ======================-- #####.# #.#  Magic: 9/9Huhu]======================== ##.....## #.# ###### AC: 11Str: 22  ##...##..##### ##.#####..... EV: 16Int: 7  #............# #.>.......... SH: 0Dex: 18 Huh^` #...ß####ßf*.# #.######..... XL:  9 Next: 46% Place: Dungeon:7  #...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)  #...ß#..#ß........# #..... B) +0 glaive  #.####''####.###### #..... Zap: wand of paralysis (6)  #.#⌠.#..#)⌠#†# #..... Slow Huh;^e #.#..#..#..#.# #..... Huh_^ #.#._#..#_.#.# #..... f   Maurice (wand, missile)  #.#..#..#..#.# #.....  #.##......##.# #..... Huh^e #..########..# ####### ###...Aiming: ParalyseHuh^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineHuh^Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, chance  Huh^to affect: 31%)Huhse *fHuh>.*Huh:f*Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, chance  to affect: 31%)Huh@@ #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9========================Huh@ ##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18HuheA #...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Zap: wand of paralysis (6)#.#⌠.#..#)⌠#†##..... Slow HuhA #.#..#..#..#.##.....#.#._#..#_.#.#HuhA #..... f   Maurice (wand, missile)#.#..#..#..#.#HuhA n#.....#.##......##.##.....HuhB 1#..########..# ####### ###...Press: ? - help, Q - select action, ( or ) - cycleHuhBB Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  HuhgB curare-tipped darts and carrying a wand of polymorph (lightly wounded, chance  to affect: 31%)  Okay, then.HuhB Huh"C HuhJ HuhM . _HuhF^Huh`Quiver which action? ([-] to clear)  a - Throw: throwing netb - Throw: javelin  c - Throw: 4 boomerangs  d - Zap: wand of paralysis (6) (quivered) [*/%] inventory[!] focus mode: off|onHuhfHuh1v6#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9========================##.....##Huh9w#.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: throwing net#.#⌠.#..#)⌠#†#Huhwq#..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.##.....#.##......##.#Huhw{#.....#..########..# ####### ###...Huh&xPPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  HuhXxcurare-tipped darts and carrying a wand of polymorph (lightly wounded, chance  to affect: 31%) _Okay, then.Huh=yHuhHuh}Huh#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf*.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''[40Huhm####.###### #..... Throw: throwing net#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...Throw: throwing netPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)Huh`  f.  You can't see that place.Huh >  Huh -  Huh >  Huha >  Huh >  HuhI h  #**Huh O#.*.HuhG >.. Huho%>.. Huhu7.* Huhf*..  Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit) HuhT#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 66/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18 Huh@U#...ß####ßf(.# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6664.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Throw: throwing net#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.# HuhUu#..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##..... HuhAV#..########..# ####### ###...Shift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net! Huh0 f.  Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded.75.1 (1Nothing quivered Huh Huh`8 _Maurice struggles against the net."Huh="Huh\CWInventory: 26/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (weapon)  x - a +1 spear of freezing Missiles (go to first with ()e - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (worn) "HuhD k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)  n - a scarf of repulsion (worn)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?) "HuhCDC b - a scroll labelled JESUNI PAN JILOENG "HuhlD[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]#Huhy 7 Missiles (  e - a javelin  o - 4 boomerangs Armour [  c - a +0 helmet (worn)  k - a +0 pair of boots (worn)  l - +0 steam dragon scales (worn)n - a scarf of repulsion (worn)  m - an orb of wrath Jewellery (go to first with "=)q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG  g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETU  p - a scroll of revelation27%#Huh   w - a +6 ring of strength (worn)  y - a ring of fire  s - a scroll of immolation36#Huhp y - a ring of fire  s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)f - 2 potions of enlightenment  h - 3 potions of invisibility #Huhq j - 5 potions of curingt - 2 potions of brilliancebot$Huh'Huh f - 2 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them from'Huhthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist 'Huh2Nwillpower} {willpower resistance} {MR} {resist magic} {magic resistance} 'HuhPRMenu/colouring prefixes: identified potion _________________ 'HuhjY“Let go your earthly tether. Enter the void. Empty, and become wind.” 'HuhG -_The Legend of Korra_. 2014 'HuhT(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.,Huh 9Inventory: 26/52 slots  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (worn)  w - a +6 ring of strength (worn)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG ,Huh2 > g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETUp - a scroll of revelation  s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)  f - 2 potions of enlightenmenth - 3 potions of invisibility ,Huh F j - 5 potions of curingt - 2 potions of brilliance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]-Huh[O-HuhW-Huhb#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 67/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6665.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''[40-Huhc m####.###### #..... Nothing quivered#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded. _Maurice struggles against the net.-HuhGj3-Huhgr-HuhrQ-HuhU What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0cloak, quivering curare-tipped darts and carrying a wand of polymorph,lightly wounded Items  b - (() a throwing net (holding Maurice)/Huhg 7Maurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a /Huhg back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human/Huhg Regen: 1/turn You have about 91% to hit with your +0 glaive (while incapacitated). He has about 48% to hit you. Attacks/Huhh =Max Damage Bonus Hit: +0 short sword13/HuhFh Steal items (if damage dealt) Bite9Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing /Huhmh He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|Quote1Huh1H#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 67/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6665.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''1Huh?Jl####.###### #..... Nothing quivered#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded. _Maurice struggles against the net. What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0 cloak, quivering curare-tipped darts and carrying a wand of polymorph, lightly wounded Items  b - (() a throwing net (holding Maurice) 3Huh"?Maurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanRegen: 1/turn You have about 91% to hit with your +0 glaive (while incapacitated). He has about 48% to hit you. AttacksMax Damage Bonus Hit: +0 short sword13Steal items (if damage dealt) Bite9Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|Quote4Huh Polymorph Randomly alters the form of a creature. It is especially effective against shape-changing creatures. Range : 7 Chance to defeat your Will: 48%9Huh 2Maurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanRegen: 1/turn You have about 91% to hit with your +0 glaive (while incapacitated). He has about 48% to hit you. AttacksMax Damage Bonus Hit: +0 short sword13Steal items (if damage dealt) Bite9Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|Quote:Huh:Huhk#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 67/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6665.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''[40:Huhm####.###### #..... Nothing quivered#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded. :Huh,#_Maurice struggles against the net.:Huha] What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0 cloak, quivering curare-tipped darts and carrying a wand of polymorph, lightly wounded Items  b - (() a throwing net (holding Maurice) ;HuhMN#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 67/71 ======================--#####.##.#Magic: 9/9========================##.....###.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6665.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.###;Huh=O#''####.###### #..... Nothing quivered#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...curare-tipped darts and carrying a wand of polymorph (lightly wounded, 55% to  hit)  You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded. _Maurice struggles against the net.;HuhU3;Huh^;HuhO`Huh% t - 2 potions of brilliance. A potion which increases the power of the drinker's spells and halves their magic cost (rounding up). >HuhH& {It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion@HuhDrink which item? Potions  f - 2 potions of enlightenment  h - 3 potions of invisibility  j - 5 potions of curing  t - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedAHuh:E] f - 2 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist AHuhE$willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion _________________ “Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014AHuh /Drink which item? Potions  f - 2 potions of enlightenment  h - 3 potions of invisibility  j - 5 potions of curing  t - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedBHuh  f - 2 potions of enlightenment. A potion which uplifts both the body and mind of its drinkers, lifting them fromBHuhGthe ground and increasing their Will to resist the world's temptations. It is an uncommon potion. Stash search prefixes: {inventory} {Will+ flight Fly} {potion} {resist BHuhowillpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified potion _________________ BHuh“Let go your earthly tether. Enter the void. Empty, and become wind.”  -_The Legend of Korra_. 2014CHuh: /Drink which item? Potions  f - 2 potions of enlightenment  h - 3 potions of invisibility  j - 5 potions of curing  t - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedCHuh%$CHuh)CHuh36#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 67/71 ======================--#####.##.#Magic: 9/9========================##.....##CHuh4f#.# ###### AC: 11Str: 22##...##..##### ##.#####..... EV: 16Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..@####.# #..... Noise: ---------  Time: 6665.1 (0.0)#...ß#..#ß........# #..... B) +0 glaive#.####''####.###### #..... Nothing quivered#.#⌠.#..#)⌠#†##..... Slow #.#..#..#..#.##.....CHuhr4t#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...hit)  CHuh4You throw a throwing net. The throwing net hits Maurice.  Maurice is caught in the net!  Maurice is lightly wounded. _Maurice struggles against the net. _Unknown command.CHuh?e  You feel very buoyant.CHuhH:*CHuh~fly up into the air. Maurice zaps a wand.  You turn into an insubstantial wisp.  Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  glaive meld into your body.  You feel weaker.DHuhg8 vDHuh,hAThe haze of the repulsion field disappears.DHuh2iv9= 916256.6 (1.5DHuhi-) Misty tendrilsZap: wand of paralysis (6)Wisp Will+ Fly DHuh.rDHuht8 _Maurice struggles against the net.FHuhs FHuh What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0cloak, quivering curare-tipped darts and carrying a wand of polymorph,lightly wounded Items FHuhS y b - (() a throwing net (holding Maurice)GHuh GHuhD GHuhi #.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 69/71 =======================-#####.##.#Magic: 9/9========================##.....###.# ###### AC: 9Str: 16##...##..##### ##.#####..... EV: 25Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..v####.# #..... Noise: ---------  Time: 6666.6 (1.5)#...ß#..#ß........# #..... -) Misty tendrils#.####''#Huh m###.###### #..... Zap: wand of paralysis (6)#.#⌠.#..#)⌠#†##..... Slow Wisp Will+ Fly #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....GHuh2 #..########..# ####### ###...Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  glaive meld into your body.  You feel weaker.The haze of the repulsion field disappears. _Maurice struggles against the net.GHuh 3GHuhu GHuh HHuhHHuh What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0cloak, quivering curare-tipped darts and carrying a wand of polymorph,lightly wounded Items  b - (() a throwing net (holding Maurice)JHuhpDMaurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanRegen: 1/turn You have about 92% to hit with your misty tendrils (while incapacitated). He has about 26% to hit you. AttacksMax Damage Bonus Hit: +0 short sword13Steal items (if damage dealt) Bite9Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|QuoteLHuh Polymorph Randomly alters the form of a creature. It is especially effective against shape-changing creatures. Range : 7 Chance to defeat your Will: 17%NHuhSH NHuhH 4Maurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: HumanRegen: 1/turn You have about 92% to hit with your misty tendrils (while incapacitated). He has about 26% to hit you. AttacksMax Damage Bonus Hit: +0 short sword13Steal items (if damage dealt) Bite9Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|QuoteOHuh,OHuh(7#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#Health: 69/71 =======================-#####.##.#Magic: 9/9========================##.....###.# ###### AC: 9Str: 16##...##..##### ##.#####..... EV: 25Int: 7#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..v####.# #..... Noise: ---------  Time: 6666.6 (0.0)OHuh18.#...ß#..#ß........# #..... -) Misty tendrils#.####''####.###### #..... Zap: wand of paralysis (6)#.#⌠.#..#)⌠#†##..... Slow Wisp Will+ Fly #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....#..########..# ####### ###...Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  OHuh9glaive meld into your body.  You feel weaker.The haze of the repulsion field disappears. _Maurice struggles against the net.OHuh:! OHuh;What do you want to examine? Monsters  a - (f) Maurice (entangled in a net), wielding a +0 short sword, wearing a +0 cloak, quivering curare-tipped darts and carrying a wand of polymorph, lightly wounded Items OHuhE; b - (() a throwing net (holding Maurice) OHuhaOHuh OHuhΤ#.##.#halotheman the Spear-Bearer#.##.#Merfolk#.##.#OHuh[Health: 69/71 =======================-#####.##.#Magic: 9/9========================##.....###.# ###### AC: 9Str: 16##...##..##### ##.#####..... EV: 25Int: 7OHuhKe#............# #.>.......... SH: 0Dex: 18#...ß####ßf..# #.######..... XL:  9 Next: 46% Place: Dungeon:7#...'....'..v####.# #..... Noise: ---------  Time: 6666.6 (0.0)#...ß#..#ß........# #..... -) Misty tendrils#.####''####.###### #..... Zap: wand of paralysis (6)#.#⌠.#..#)⌠#†#OHuhݦ#..... Slow Wisp Will+ Fly #.#..#..#..#.##.....#.#._#..#_.#.##..... f   Maurice (wand, missile, caught)#.#..#..#..#.##.....#.##......##.##.....OHuh(#..########..# ####### ###...Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  OHuhpglaive meld into your body.  You feel weaker.The haze of the repulsion field disappears. _Maurice struggles against the net.OHuh3OHuhOHuhOHuhSx#.# #.# #.# #.# #####.# #.# ##.....##.# #########...##..##### ##.#####......#............# #.>......OHuhb#...ß####ßf..# #.#######...'....'...####.# #.#...ß#..#ß...v....# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..########..# ####### ####..........[.# #.....#.# #.OHuhscarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  glaive meld into your body.  You feel weaker.  The haze of the repulsion field disappears. _Maurice struggles against the net.  Maurice gestures wildly while chanting.OHuh#§8.1 (1.5OHuh-+OHuh-% _Maurice blinks!QHuhc #.# #.# #.# #.# #####.# #.# ##.....## #.# ###...##..##### ##.#####.#...# #.>.#...ß####ß§..# #.######.QHuhud 4#...'....'...####.# #.#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..#QHuhd ..# # ###.#.[.# #.....#.# #.QHuhPn 7(QHuhn 0709.6QHuhu QHuhCw RHuhud  #.# #.# #.# #.# #####.# #.# ##.....## #.#  ##...##..##### ##.##### #...# #.> #...ß####ß(..# #.###### #...'....'...####.# # #...ß#..#ß.# # #.####''####.###### # #.#⌠.#..#)⌠#†# # #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#..#..#.# # #.##......##.#Huh/f 7m # #..#..# # ### #.[.# #.....#.# #ff   Maurice (wand, missile)71.1SHuh  #.# #.# #.# #.# #####.# #.# ##.....## #.#  ##...##..##### ##.##### #.....f......# #.> #...ß####ß(..# #.###### #...'....'...####.# # #...ß#..#ß.# # #.####''####.###### # #.#⌠.#..#)⌠#†# # #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#..#..#.# # #.##......##Huh 9m.# #  #..#..# # ###...  #.[.# #.....#.# #... SHuh SHuh% f.f   Maurice (wand, missile)SHuh U1=2.6SHuh SHuh} THuh9 #.# #.# #.# #.# #####.# #.#THuhcF ##.....## #.#  ##...##f.##### ##.##### #............# #.> #...ß####ß(..# #.######THuh4g #...'....'...####.# # #...ß#..#ß.# # #.####''####.###### # #.#⌠.#..#)⌠#†# #THuh #.#..#..#..#.# # #.#._#..#_.#.# # #.#..#..#..#.# # #.##......##.# # #..#..# THuhM# ### #.[.# #.....#.# #THuhTHuh .fMaurice shouts, "Mine, all mine!"THuhy:*THuh§J THuhD|Maurice mumbles some strange words.Maurice flickers and vanishes!THuhW0h{==4.1THuh7THuh8: _Deactivating autopickup; reactivate with Ctrl-A.UHuh4#.# #.# #.# #.# #####.# #.# ##.....## #.# ###...##..##### ##.#####.#.......{....# #.>.UHuh#...ß####ß(..# #.######.#...'....'...####.# #.#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.UHuh#.#._#..#_.#.# #.#.#..#..#..#.# UHuh}#.#.##......##.# #.UHuhd #..#..# # ###.#.[.# #.....#.# #.UHuhUHuhF.{UHuh<--5.6UHuhKUHuh[ _You feel yourself speed up.UHuhڬ#.# #.# #.# #.# #####.# #.# ##.....## #.# ###...##..##### ##.#####.#........{...# #.>.#...ß####ß(..# #.######.#...'....'...####.# #.UHuh]#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..#UHuh..# # ###.#.[.# #.....#.# #.UHuhUHuh%.UHuh ((A curare-tipped dart appears from out of thin air!UHuhEB+..UHuhBT=-60UHuhL _The curare-tipped dart hits you. You resist.UHuhTD#.# #.# #.# #.# #####.# #.# ##.....## #.# ###...##..##### ##.#####.#...# #.>.#...ß####ß(..# #.######.#...'....'...####.# #.UHuhU#...ß#..#ß.# #.#.####''####.###### #.#.#⌠.#..#)⌠#†# #.#.#..#..#..#.# #.#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# #.#..#..# # ###.#.[.# #.....#.# #.UHuhK[UHuhd8§UHuh3eI=-7UHuh mVHuhzq#.# #.# #.# #.# #####.# #.# ##.....## #.# #VHuh\{##...##..##### ##.#####.#..§..# #.>.#...ß####ß(..# #.######.#...'....'...####.# #.#...ß#..#ß.# #.VHuh{#.####''####.###### #.#.#⌠.#..#)⌠#†# VHuh{S#.#.#..#..#..#.# #.VHuh{#.#._#..#_.#.# #.#.#..#..#..#.# #.#.##......##.# VHuh|F#.#..#..# #VHuhD| ###.#.[.# #.....#.# #.VHuhVHuh?-8VHuhVHuhVHuhr #.# #.# ##.# #.# #VHuhss y#####.# #.# ###.....## #.# # ##...##..##### ##.#####.# #.VHuhs .§..# #.>.' #...ß####ß(..# #.######.VHuhs # #...'....'...####.# #.VHuht .# #...ß#..#ß.VHuhGt # #.# #.####''####.###### #.# VHuhxt ~#.#⌠.#..#)⌠#†# #.VHuht E# #.#..#..#..#.# #.VHuht n# #.#._#..#_.#.# VHuht E#.# #.#..#..#..#.# VHuhu #.# VHuh)u ?#.##......##.# #. VHuhKu 3#..#..# #VHuhqu 5 ###. #.VHuhu [.# #.....#.# #.VHuh VHuh %9VHuh- VHuh WHuh/~ #.# #.# ..#.# WHuh~ #.# #. #.# #.# #.###.# WHuh~ #.# #...## #.# ##########.WHuh# d##..##### ##.#####WHuh o#. .........§..# #.>......WHuh '. ...ß####ß(..# #.######.WHuh #. WHuh c...'....'...####v# #.#. WHuh8 g...ß#..#ß........# #.#. WHuhY g.####''####.###### #.WHuhz #. WHuh }.#⌠.#..#)⌠#†# #.WHuh€ E#. .#..#..#..#.# #.WHuh #. WHuhk .#._#..#_.#.# #.#. .#..#..#..#.# WHuh #.# .##......##.# #... ..########..# ####### ###.WHuhQ WHuh WHuh &80WHuh> WHuh XHuhu*M.  #####.#  #.....## #.# ######### #...##..##### ##.#####.#......§>......XHuh"+'ß####ß(..# #v#####'....'...####..ß#..#ß........###''####.###### .#⌠.#..#)⌠#†##........#.XHuhAX1XHuh^#.# # #.#  #.# #.# .#.# #.# ..#.# #.# XHuhu_#.# #.# #.# #.####.# #.# #.#..## #.# ##########.###..##### ##.######.#.....§..# #.v.......XHuh_'.ß####ß(..# #.######..#.#XHuh_n'....'...####.# #.#.# .XHuh_].ß#..#ß........# #.XHuh%`Y#.# ####''####.###### #.XHuhJ`s#. #⌠.#..#)⌠#†# XHuhq`E#.#.# #..#..#..#.# XHuh`#.#.# XHuh`v#._#..#_.#.# #.XHuh`E#.# #..#..#..#.# #.XHuha #.#XHuhiXHuh"j%2XHuhgpXHuh>sc _There is a stone staircase leading down here.YHuhqYHuhYHuhvYHuhF B3 _YHuhYHuhlU  .   ..   ...   ... ##  #..  #..#.#8 #..v# #...# #...# #.... #.#.. #.#.#. #.#.#. #.#..♣~ YHuh[V >  You fly downwards.YHuhW^ YHuh 5.1 (2.5 _Reactivating autopickup. _There is a stone staircase leading up here.ZHuhzZHuhU{ZHuh|ZHuhZHuh܊ZHuh1ZHuh1,ZHuh ZHuhZHuhZHuhZHuhZHuhhZHuhBZHuhXZHuhZHuh!ZHuhZHuhZHuhZHuhZHuhZHuh ZHuhZHuhKZHuhyZHuhHZHuh[ZHuhZHuhNZHuhr,ZHuhRZHuh&W _You start waiting.ZHuh<Wisp ZHuhZHuhZHuhZHuhHZHuh,ZHuh`ZHuhv,ZHuhKZHuhA,ZHuhZHuhZHuh@ZHuh*ZHuhZHuhZHuh ZHuh"ZHuh3#ZHuhD$ZHuh(ZHuh5)ZHuh)ZHuhi0BZHuhx5ZHuh n@710.1 (25.0) _Your transformation is almost over.  You condense into your normal self.r +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, amulet of regeneration, +0 steam dragon scales and +0  glaive unmeld from your body.  You feel stronger.1122161.1 (26B) +0 glaive _You are surrounded by a repulsion field.\HuhƯ\HuhL\Huh\Huh\HuhF2.1 (1.0)\Huh  #.# # #.##.##.#...#.# #.#...#.# #.##.##.# #.##.# #####.# #.#.# #.....## ##########.# ...##..##### ##.#####........#.#7 ........§..# #.@.............'.. ..ß####ß(..# #.######........#.# ..'....'...####.# #........#.# ..ß#..#ß........# #........#.# ####''####.###### #........#.. #⌠.#..#)⌠#†# #........#.#  #..#..#..#.# #........#.#  #._#..#_.#.# #........#.#  #..#..#..#.##........#.# You fly upwards.[\HuhOm\Huh\Huhd,3.6 (2.5\Huht\Huh!z _Level annotation: Maurice _There is a stone staircase leading down here.]Huho #.# #.#.. #.# #.#  #.# #.# # #.# #.# #.#####.# #.#]Huh^ #......## #.# ##########.##..##### ##.#####........#.......§..# #.>.....'.ß####ß(..# #@######..#.'....'...####.# #.]Huh:.#..ß#..#ß........# #.#. .####''####.###### #.#. .#⌠.#..#)⌠#†# #]HuhD.# .#..#..#..#.# #]HuhX.#. .#._#..#_.#.#]Huh?E #.#. .#..#..#..#.#]Huh #.#. .##......##.# #...]Huh4]HuhX4.6 (1.0Fly ]Huh ]Huh0"g _You are starting to lose your buoyancy.]Huh X ##### ##.....########### #...##..##### ##.#####........ .........§..# #.>......'ß####ß(######.#'....'...####@# ß#..#ß.......####''####.#####Will+ Fly  ..########..# ####### ###........ ]Huh{ ff   Maurice (wand, missile)]Huh %5]Huh ]Huh ^HuhG #.# #.# # #.# #.# ######.# #.# #.....## #.# ############..##### ##.#####........#^HuhVU......§..# #.>.....' #...ß####ß(..# #.######.# #...'....'...####.# #.# #...ß#..#ß..f...@.# #.# #.####''####.###### #.# #.#⌠.#..#)⌠#†# #.# #.#..#..#..#.# #.# #.#._#..#_.#.# #.# #.#..#..#..#.# #.# #.##......##.# #. #..########..# ####### ### #..........[.# #.....#.# # (((((Maurice throws a curare-tipped dart.^Huhw...@.=6^Huh^Huhc _The curare-tipped dart completely misses you.cHuhdD #.# #.# # halotheman the Spear-Bearer #.# #.# # Merfolk  #####.# #.# # Health: 71/71 ========================  ##.....## #.# ########## Magic: 9/9======================== ##...##..##### ##.#####........# AC: 11Str: 22 #.........§..# #.>.............' EV: 16Int: 7 #...ß####ß(..# #.######........# SH: 0Dex: 18 #...'....'...####.# #........# XL:  9 Next: 46% Place: Dungeon:7 #...ß#..#ß..f***@.# #........# Noise: =--------  Time: 6716.6 (0.0) #.####''####.####cHuhD## #........# B) +0 glaive #.#⌠.#..#)⌠#†# #........# Zap: wand of paralysis (6) #.#..#..#..#.# #........# Will+ Fly #.#._#..#_.#.# #........# #.#..#..#..#.# #........# f   Maurice (wand, missile) #.##......##.# #......... #..########..# ####### ###....... #..........[.# #.....#.# #....... _The curare-tipped dart completely misses you.Aiming: ParalysePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (chance to affect: 31%)cHuhu f..*cHuhA**cHuhcHuh&@**cHuh|f*Aim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (chance to affect: 31%)dHuhMaurice the Thief A sly, conniving thief. A self-proclaimed legend, he was one of the most skilledand crafty of the thieves and rogues lured by the Orb. The magical parasitic vines that have claimed his body still wish to continue his life's work, with a back-up plan of both a vicious magic-drinking maw and potent wands. Max HP: ~60 Will: + AC: + EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Regen: 1/turn You have about 53% to hit with your +0 glaive. He has about 48% to hit you. AttacksMax Damage Bonus Hit: +0 short sword 13 Steal items (if damage dealt) Bite9 Drain magic (if damage dealt) Throw: curare-tipped darts 12 (curare) Poison and slowing He has an unusual item: a curare-tipped dart and a wand of polymorph. He can open doors. [!]: Description|QuotedHuhx #.# #.# # halotheman the Spear-Bearer dHuhYx#.# #.# # Merfolk  #####.# #.# # Health: 71/71 ========================  ##.....## #.# ########## Magic: 9/9dHuh~x ======================== ##...##..##### ##.#####........# AC: 11Str: 22 dHuhx#.........§..# #.>.............' EV: 16Int: 7 dHuhy#...ß####ß(..# #.######........# SH: 0Dex: 18 #...'....'...####.# #........# XL:  9 Next: 46% Place: Dungeon:7 dHuh5y#...ß#..#ß..f***@.# #........# Noise: =--------  Time: 6716.6 (0.0) #.####''####.###### #........# B) +0 glaive dHuhUy#.#⌠.#..#)⌠#†# #........# Zap: wand of paralysis (6) #.#..#..#..#.# #........# Will+ Fly dHuhvy#.#._#..#_.#.# #........# #.#..#..#..#.# #........# f   Maurice (wand, missile) dHuhy#.##......##.# #......... #..########..# ####### ###....... #..........[.# #.....#.# #....... dHuhy_The curare-tipped dart completely misses you.Aiming: ParalysedHuhyPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linedHuhzAim: Maurice, wielding a +0 short sword, wearing a +0 cloak, quivering  curare-tipped darts and carrying a wand of polymorph (chance to affect: 31%)eHuh,uu f..*eHuh_#.##.## halotheman the Spear-Bearer#.##.## Merfolk#####.##.## Health: 71/71 ========================##.....###.# ########## Magic: 9/9======================== eHuhA`##...##..##### ##.#####........# AC: 11Str: 22 #.........§..# #.>.............' EV: 16Int: 7 #...ß####ß(..# #.######........# SH: 0Dex: 18 eHuhv`,#...'....'...####.# #........# XL:  9 Next: 46% Place: Dungeon:7 eHuh a#...ß#..#ß..f...@.# #........# Noise: =--------  Time: 6716.6 (0.0) #.####''####.###### #........# B) +0 glaive #.#⌠.#..#)⌠#†##........# Zap: wand of paralysis (6) #.#..#..#..#.##........# Will+ Fly #.#._#..#_.#.#eHuhXa#........# #.#..#..#..#.##........# f   Maurice (wand, missile) #.##......##.#eHuha#......... #..########..# ####### ###....... #..........[.# #.....#.# #....... eHuha_The curare-tipped dart completely misses you.Aiming: ParalyseeHuhaPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.eHuhbeHuh^jeHuhlm. _eHuh  #.# #.#  #.# #.#  #####.# #.#  ##.....## #.#  ##...##..##### ##.#####.  #..§..# #.>.  #...ß####ß(..# #.######.  #...'....'...####.# #.  #...ß#..#ß..f..@..# #.  #.####''####.###### #.  #.#⌠.#..#)⌠#†# #.  #.#..#..#..#.# #.  #.#._#..#_.#.# #.  #.#..#..#..#.# #.  #.##......##.# #  #..#..# #eHuh] [37m ###  #.[.# #.....#.# #eHuhs fMaurice says, "Nice gear. Can I borrow some?"eHuh :*eHuh Maurice mumbles some strange words.Maurice flickers and vanishes!eHuh k{==7.6 (1eHuh eHuh _Deactivating autopickup; reactivate with Ctrl-A.fHuh #.# #.# ##.# #.# ######.# #.# ###.....## #.# # ##...##..##### ##.#####.# #..§..# #.>.' #...ß####ß(..# #.######.# #...'....'...####.# #.# #...ß#..#ß..{...@.# #.# #.####''####.###### #.# #.#⌠.#..#)⌠#†# #.# #.#..#..#..#.# #.# #.#._#..#_.#.# #.# #.#..#..#..#.# #.# #.##......##.# #. #..#..# # ###. #.[.# #.....#.# #.  You hear a zap.fHuh E---8fHuh  fHuhb n _Something tries to affect you, but you resist.gHuhD}#.# #.# ..#.# #.# #. #.# #.# gHuh-E#.###.# #.# #...## #.# ##########.##..##### ##.######. gHuhKEo.........§..# #.>......'. gHuhuE...ß####ß(..# #.######.#. gHuhE[...'....'...####@# #.gHuhE#. gHuhE...ß#..#ß..{.....# #.#. gHuhEg.####''####.###### #.gHuhE#. gHuhE}.#⌠.#..#)⌠#†# #.gHuh F4#. .#..#..#..#.# gHuh!F#.#. gHuh6Ff.#._#..#_.#.# gHuhFF#.#. gHuhF.#..#..#..#.# #.# .##......##.# #... ..########..# ####### ###.gHuhMgHuh SgHuh\ (((((You float gracefully downwards.  gHuhL\2A curare-tipped dart appears from out of thin air!gHuh&D@....gHuhZ=--9gHuhgHuhHc _The curare-tipped dart completely misses you.gHuh M.  #####.#  #.....## #.# ######### #...##..##### ##.#####.#......§>......'ß####ß(..# #@#####'....'...####gHuh..ß#..#ß..{.....###''####.###### .#⌠.#..#)⌠#†##........#.gHuhgHuh:.-20gHuhpgHuhLiHuh"aM# .  #####.#  #.....## #.# ######### iHuh #B#...##..##### ##.######......§>......'ß####ß(..# #.######.iHuhF#'....'...#### ...ß#..#ß..{.....# #........#. Will+ #iHuhq#KiHuh*U-1iHuh/iHuh0iHuhm1 #.# # #.# #.# #.# .#.# #.# .#.# #.# #.##.# #.# #.# #####.# #.# #.# #.....## #.# #.# ...##..##### ##.#####.#.#§..# #.@.'.ß####ß(..# #.######.#.#'....'...####.# #.#.#ß#..#ß..{.....# #.#.# ####''####.###### #.#. #⌠.#..#)⌠#†# #.#.# #..#..#..#.# #.#.# #._#..#_.#.# #.#.# #..#..#..#.# #.#.#iHuhN2 iHuh2 %2iHuh6 iHuh-8 c _There is a stone staircase leading down here.jHuh#.# # #.# #.# #.# ... #.# #.# ... #.# jHuh)#.# #.# #.# #.# #.# .# #.# jHuhP#.# .....## #.# #jHuhw.# ##..##### ##.#####.jHuhw#.#§..# #.>'. .jHuhß####ß(..# #.######.#.# .jHuho'....'...####.# #.#.# jHuhß#..#ß..{.....# #.#.#''####.###### #.jHuh*r#. ⌠.#..#)⌠#†# jHuh#.#.#. ..#..#..#.# #.#.# ._#..#_.#.# #.#.# ..#..#..#.# jHuh1#.#.#jHuh_jHuh,3 _jHuhjHuhkHuh.#.# # #.# #.# #.# ... .#.# #.# ... #.# #.# #.# #.# #.# #.# .# #.# #.# ## #.# ##########.# ##..##### ##.#####.#.#§..# #.>.'. ß####ß(..# #.######.#.# '....'...####.# #........#.# ß#..#ß..{.....# #.#.#''####.###### #.#...# .#..#)⌠#†# #.#.#. .#..#..#.# #.#.##. _#..#_.#.# #.#.##. .#..#..#.# #.#.##.kHuh]5F4kHuh5kHuhO7Y _Your enlightenment fades.kHuh{ #.# # #.#kHuhU #.# #.# ...  #.# #.#kHuh| ... #.# #.#kHuh #.# #.# #.#kHuh} #.##.# #.#kHuh2 #.#.##kHuh #.# ##########.# ..##..##### ##.#####kHuh&e.#..§..# #.>kHuhx.' .ß####ß(..# #.######.#. .'....'...####.# #........#.# .ß#..#ß..{.....# #.#.#''####.###### #.#... kHuhz⌠.#..#)⌠#†# #kHuhD.#.# ..#..#..#.# #kHuh.#.## ._#..#_.#.# #kHuh!Q.#.## ..#..#..#.# #.#.##kHuhIkHuhkHuhkHuhB&5kHuhkHuhzkHuh ~ #.# # #.# #.# #.# ... #.# #.# ... #.# #.# #.# #.#kHuh ( #.# #.##.# #.# #.# #.....## #.# #.#.##..##### ##.#####.#..§..# #.kHuh .' ..ß####ß(..# #.######.#. .kHuh .'....'...####.# #.#.# ..ß#..#ß..{.....# #kHuh ^.#.#''####.###### #.# kHuh= #⌠.#..#)⌠#†# #.#.# #..#..#..#.#kHuhb ' #kHuh ~.#. #._#..#_.#.# #kHuh N.#. #..#..#..#.# #.#.kHuh kHuh' kHuh+ **kHuh0 uYour enlightenment fades.hear a zap.  You turn into a filthy swine.  Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker.kHuh[ 8hkHuhԈ s 01696-) TeethkHuh 5Pig kHuhO 8{kHuhg _The haze of the repulsion field disappears. _There is a stone staircase leading down here.qHuh'. .ß####ß(..# #{######.qHuhy}#.# .'....'...####.# #.#.# ß#..#ß..{.....# #.#.#''####.###### #.#. ⌠.#..#)⌠#†# qHuh-z#.#.#. ..#..#..#.# #.#.# ._#..#_.#.# #.qHuhnzd#.# ..#..#..#.# #.#.#qHuh~qHuhf0{§qHuhqHuhۅ4=7.3 (0.7qHuhqHuh; _You hear some strange, mumbled words.qHuh 8  You miss something.qHuh §..{.=8.2 (0.9qHuh Q _You hear some strange, mumbled words.rHuh) #.# # #.# #.# #.# ... .#.# #.# ... #.# #.# #.# #.# #.# #.# .# #.# #.# ## #.# ##########.# ##..##### ##.#####.#.#§..# #.>.h..{.'. ß####ß(..# #.######.#.# '....'...####.# #........#.# ß#..#ß..{.....# #.#.#''####.###### #.#...# .#..#)⌠#†# #.#.#. .#..#..#.# #.#.##. _#..#_.#.# #.#.##. .#..#..#.# Huh +0m#.#.##.rHuhӼ rHuh 3--9 (0.7rHuh rHuhL sHuhC #.# # #.#  #.# #.# ... .#.# #.# ... .#.# #.# #.# ##.# #.# #.# #.# #.# #.# #sHuh{## #.# ##########.# # ##..##### ##.#####.#.#§..# #.>.§h.{.'. ####ß(..# #.######.#.# ....'...####.# #........#.# #..#ß..{.....# #........#.### sHuh''####.###### #.#...# #..#)⌠#†# #.#.#..# #..#..#.# sHuh#.#.##.# #..#_.#.# #.#.##.# #..#..#.# #.#.##.#sHuhisHuh _.h.§sHuhj P=-9.6sHuhYsHuh; _You hear some strange, mumbled words.sHuhY #.# # #.# #.# #.# ... ..# #.# #.# ... . #.# #.# #.# #. #.# #.# #.# #. #.# #.# #.# #.## #.# ####.# #. #sHuhCZ ..##### ##.#####.#.####.§..# #.>...h{.'.ß(..# #.######.#.#'...####.# #........#.# ..#ß..{.....# #........#.### ''####.###### #...... sHuhzZ ..#)⌠#†# #........#.#..# ..#..#.# sHuhZ #........#.##.# ..#_.#.# #.#.##.# sHuhZ h..#..#.# #.#.##.#sHuh ] sHuhc .sHuh(d 0-30.3sHuhl tHuh<.# # #.# .# #.# ... ..# .# #.# ... . .# #.# #.# #. .# #.# #.# #. .# #.# #.# #. .## #.# ###.# #. ..##### ##.#####.#.####.§..# #.>.'.ß(..# #.######.#.#'...####.# #..#.# #ß..{.....# #........#.### ####.###### #.......#)⌠#†# #.......#..#.# #.......#_.#.# #HuhE0m....... -1.0vHuhqIvHuhV _You hear some strange, mumbled words.vHuh #.# #.# #...#. #.# #.# #...#. #.# #.# #...# #.# ##########.# #...# #### ##.#####........#.####...# §..# #.>.............'........ (..# #.######........#.########.####.# #........#.# #{.....# ##.### #.###### #........#...## #. ⌠#†# #........#.#..# ##.# #........#.##.# .#.# #........#.##.#.# vHuhX #........#.##.# ##.# #...##.## #..# ####### ###.##..#####  .[.# #.....#.# #.###.....# vHuh[vHuhCG2.4 (1.4 _You hear some strange, mumbled words.  A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you.  You are poisoned.  You have difficulty breathing.vHuhKR vHuhR 62=----=3.1 (2.1Slow Pois Pig vHuh\ vHuh] \ _You feel yourself slow down.wHuh wHuh :----wHuhC wHuhwHuhmwHuh% #.# #.# #...#.##.# #.# #...#.##.# ##########.# #...#.#0 ### ##.#####........#.####...#.# ..# #.>......'.......... ..# #.######.#.########.# ..####.# #..#.# #.# .{.....# #.#.### #.# #.###### #.#...## #. #†# #.#.#..# ### #.# #.#.##.# #.# #.#.##.# #.# #..##.# ..# ####### #####..##### [.# #.....#.# #.###..... wHuh&[17d### #.....#.###.# ###.....You feel very sick.wHuh- ((((0.0  A curare-tipped dart appears from out of thin air!xHuhstW...hxHuhu,4.2 (1.1xHuh|xHuhr` _The curare-tipped dart closely misses you.yHuhl#.# #.# #...#.# #.# #.# #...#.##.# #.# #...#.#. ##.#####.#.####...#.#. .# #.>....'.. .# #.######.#.#.#. .####.# #.#.# #.#. yHuh{.....# #........#.### #.#. .###### #.#...## #. †# #.#.#..# # .# #.#.##.# # .# #.#.##.# # .# yHuh#.#.##.# # .# #..##.## # .# # ###.##..##### # .# #.....#.# #.yHuh###.....# #.....#.###.# ###.....+yHuh!yHuhl*}((( _The curare-tipped dart closely misses you.feel sick.  A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you.You are more poisoned.  You have difficulty breathing.yHuhh[...56yHuh+U==--50yHuhHyHuhk _You feel as though you will be slow longer.yHuh'#.# #.# #...#.# ##.# #.# #...#.##.# #.# #...#.#. # ##.#####.#.####...#.#.# # #.>....'.. # #.######.#.#.#.# ####.# #.#.# #.#.# .....# #.#.### #.#.# ###### #.#...## #...# # #.#.#..# ####. # #.#.##.# #. # #.#.##.# #. # #.#.##.# #. # #..##.## #. # # ###.##..##### #. yHuh( # #.....#.# #.###.....###. # #.....#.###.# ###.....+.yHuh(/yHuh(7M((( _You feel as though you will be slow longer.You feel very sick.zHuh|6...zHuhv}o46=====-----6zHuh zHuhk _You feel as though you will be slow longer.zHuhv#.# #.# #...#.# #.#.# #.# #...#.###.#.# #.# #...#.#.  ##.#####.#.####...#.#.#  #.>.'. zHuhjy #.######.#.#.#.#.# #.#.# #.#.# # #.#.### #.#.#  #.#...## #...# #.zHuh#.#..# ####. #.#.##.# #. #.#.##.# #. #.#.##.# #. zHuh/#..##.## #.  # ###.zHuha.##..##### #.  #.....#.# #.###.....###. zHuh{ #.....#.###.# ###.....+.zHuhzHuhM((( _You feel as though you will be slow longer.zHuh[ 6...zHuh!35=========-------7Pois zHuh&8{zHuh>)k _You feel as though you will be slow longer.{HuhJM#  #.### #.# ##########.# ..#.######.####...#.#.##>.....'..............  #.############.#.## ### ....### #.#.# #####..## #...##..# ####........#.##.##..#........{Huh|<{..{Huh)f27-------8.3 (1.1{Huh{Huhq N _You feel extremely sick.|Huhu VInventory: 26/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (melded)  x - a +1 spear of freezing Missiles (go to first with ()  e - a javelino - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (melded)  k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]}HuhM}HuhE}Huh #.##.# #...#.# #. halotheman the Spear-Bearer#.##.# #...#.# #. Merfolk#.#}Huhh:#.# #...#.###. Health: 27/71 =========---------------#.# ##########.# #...#.#... Magic: 9/9========================##.#####........#.####...#.#.## AC: 0Str: 16#.>.............'.............. EV: 19Int: 7#.######........#.########.#.## SH: 0}HuhqDex: 18 ###.# #........#.##.#.# XL:  9 Next: 46% Place: Dungeon:7 ....# #......h.#.### #.#.# Noise: ---------  Time: 6738.3 (0.0) ##### #........#...## #...## -) Teeth#........#.#..# ####.. Zap: wand of paralysis (6)#........#.##.##.. Slow Pois Pig #....{...#.##.##..#........#.##.##.. #..........##.## #.. ####### ###........##..##### #.. #.....#.# #........###.....###.. A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you.[20}Huh ;2HYou are more poisoned.You have difficulty breathing. _You feel as though you will be slow longer. _You feel extremely sick.}Huh3}Huh}Huh8}Huh}Huh }HuhU Drink which item? Potions  f - a potion of enlightenmenth - 3 potions of invisibility  j - 5 potions of curingt - 2 potions of brilliance [!] read|quaff|evoke}Huh G[?] describe selectedHuh HuhA #.##.# #...#.# #. halotheman the Spear-Bearer#.##.# #...#.# #. Merfolk#.#Huh#.# #...#.###. Health: 27/71 =========---------------#.# ##########.# #...#.#... Magic: 9/9========================##.#####........#.####...#.#.## AC: 0Huh;Str: 16#.>.............'.............. EV: 19Int: 7#.######........#.########.#.## SH: 0Dex: 18 ###.# #........#.#HuhC#.#.# XL:  9 Next: 46% Place: Dungeon:7 HuhiM....# #......h.#.### #.#.# Noise: ---------  Time: 6738.3 (0.0) Huh##### #........#...## #...## -) Teeth#........#.#..# ####.. Zap: wand of paralysis (6)Huh#........#.##.##.. Slow Pois Pig Huhٍ#....{...#.##.##..#........#.##.#Huh#.. #..........##.## #..Huh+ ####### ###........##..##### #..HuhS #.....#.# #........###.....###.. A curare-tipped dart appears from out of thin air!  Huh}The curare-tipped dart hits you.You are more poisoned.You have difficulty breathing. Huh_You feel as though you will be slow longer. _You feel extremely sick.Huh~Huhn'.Huh̖Q37==========Huh^9.8 (1.5Pig HuhGHuh/& _You feel better.Huh/ #.# ... ....#.###.##.# #.# #...#.# #.##.# Huh0 \#.# #...#.# #.##.# #.# #...#.###.# ##########.# #...#.#....##.######.####...#.#.####.>......'...............  #.######.#.########.#.### ##.# #.#.# #.#.# # ...# #.#.### #.#.# #### #.#...## #...###Huh<1 O#.#.#..# ####.#.#.##.# #.#.#.##.# #.#.Huhl1 #.##.# #. #...Huh1 .##.## #. ####### ###.##..##### #.Huh1 Huh3 Huhi: Huh: 78===Huh; %400Huh0@ HuhA HuhM..####......... .## #.# #.## #.# ##########.# HuhxU...#.######.####...#.#.###>.....'...............  #.############.#.## ## ...Huh0### #.#.# ####..## #...####........#.#..# ####............HuhHuh<Huh#9Huh8=1HuhHuhdHuhM #.#  #.#.# ... ..####.......#.# ... ....#.###.#.#.# #.# #...#.# #.#.Huh; #.# #.# #...#.# #.##.# #.# #...#.###.# ##########.# #...#.#..... ##.######.####...#.#.### #.>...................... #.######.#.########.#.###. #.# #.#.# #.#.# #. ..# #.Huh r#.### #.#.# ### #.#...## #...#####.#.#..# ####.#.Huh #.##.# #.#.#.##.# #.#.Huh K#.##.# #.Huh Huh HuhM T41=2HuhQ Huh; Q _There is an open door here.Huhy #.# #.# #.# ... ..####.# #.# ... ....#.###.#. #.# #.# #...#.# #.#. #.# #.# #...#.# #.#. #.# #.# #...#.###. #.# ###.# #...#.#. #.#####.#.####...#.#.###. .>.' .######.#.#.#.###. .# #..#.# #.#.# #. .# #........#.### #.#.# ##+ #........#...## #...####.#........#.#..# ####.#........#.##.# #.#........#.##.# #.#.#.##.#Huha D[m #.Huhx Huh =2=HuhP %3 _Huh~ Huh Huh.# #.# .# ... ..####.# Huh.# ... ....#.###.#. .# #.# #...#.# #.#. .# #.# #...#.# #.#. .# Huh#.# #...#.###. .# ####.# #...#.#. Huhܖv.#####.#.####...#.#.###. HuhQ>.'. ######.Huh*I#.#.#.###. HuhN# #........#.# #.#.# #. # #........#.### #.#.# ##+# #Huhr #........#...## #...####.##........#.#..# ####.....##........#.##.# #.....##.Huh#.##.# #.....##.#.##.# #.....#HuhHuhԞp3=4.9 (1.1HuhHuh,Huhf*# #.# # ... ..####.##. # ... ....#.###.#. # #.# #...#.# #.#. # Huh +G#.# #...#.# #.#. # #.# #...#.###. # ##########.# #...#.#. #####.#.####...#.#.###. .'..#.#.#.###.  #........#.# #.#.# #. Huh:+ #........#.### #.#.# ##+#  #.#.Huha+b#.#.#..# ####.....# Huh+s#.#.##.# #.....# #.Huh+#.##.# #.....# #.#.##.# #.....#Huh+Huh!3Huh:((( _You feel better. _There is an open door here.  A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you. Huh:w You are poisoned.  You have difficulty breathing.Huh&('..HuhŃ34====---=50Pois Pig HuhHuhk _You feel as though you will be slow longer.Huh #.#  ... ..####.##. ... ....#.###.#. #.# #...#.# #.#. #.# #...#.# #.#. #.# #...#.###.  ##########.# #...#.#..#.####...#.#.###.'..#.#.#.###.#........#.# #.#.# #.#.#.### #.#.# ##+##.#...## #...####.# ##.#.#..# ####.....# ##.#.##.# #.....# ##.#.##.# #.....# ##.#.##.# #.....#HuhHuhDp0-----6HuhHuh9 S _You feel very sick.Huh| #.# ... ..####.##.HuhI} /... ....#.###.#.#.# #...#.# #.#.#.# #...#.# #.#.#.# #...#.###.#.# #...#.#..Huh~} #.####...#.#.###.'..#.#Huh} U.#.###.#.Huh} _#.# #.#.# #.#.HuhC~ Z#.### #.#.# ##+#Huhe~ c#.#...## #...####.# #Huh~ d#.#.#..# ####.....# #.Huh~ k#.#.##.# #.....# #.#.Huh~ d#.##.# #.....# #.#.Huh~ P#.##.# #.....#Huh؀ Huht Huh 527--Huh &-7Huh& HuhT S _You feel very sick.Huh0]#.# ... ..####.##.... ....#.###.#.#.# #...#.# #.#......##.# #...#.# #.#......##.# #...#.###.HuhJ##.# #...#.#.#.#.####...#.#.###......#'.Huhʰ<>.Huh#.#.#.###.Huh_#.#.# #.#.# #.Huh8e#.#.### #.#.# ##+####.Huh_e#.#...## #...####.# ##.Huhk#.#.#..# ####.....# #.#.Huh]#.##.# #.....# #.Huhڱd#.#.##.# #.....# #.Huh[#.#.##.# #.....####.Huh,Huh (((((((You feel very sick.A curare-tipped dart appears from out of thin air!HuhNL....h..HuhZ5--=8Huh Huhhc _The curare-tipped dart completely misses you.Huh8 Drink which item? Potions  f - a potion of enlightenmenth - 3 potions of invisibility  j - 4 potions of curingt - 2 potions of brilliance [!] read|quaff|evoke[?] describe selectedHuh #.......#halotheman the Spear-Bearer... ..####.......##.... Merfolk... ....#.###.#....... Health: 25/71 ========----------------#.# #...#.# #.#......# Magic: 9/9========================#.# #...#.# #.#......# AC: 0Str: 16#.# #...#.###........# EV: 19Int: 7  ##########.# #...#.#..........# SH: 0Dex: 18 ##........#.####...#.#.###......# XL:  9 Next: 46% Place: Dungeon:7 ..........'.....h...............>Huhφ[39;49m Noise: =--------  Time: 6748.9 (0.0) ##........#.########.#.###....... -) Teeth  #........#.##.#.# #....... Zap: wand of paralysis (6)  #........#.### #.#.# ##+####. Slow Pois Pig #........#...## #...####.# ##.#........#.#..# ####.....# #.. #........#.##.##.....# #.. #........#.##.##.....# #.. #........#.##.##.....####.  _You feel as though you will be slow longer. _You feel very sick. _You feel very sick.You feel very sick.A curare-tipped dart appears from out of thin air! _The curare-tipped dart completely misses you.  Okay, then. _Huh̞ #.# ... ..####.##.... ....#.###.#.#.# #...#.# #.#......# #.# #...#.# #.#......# #.# #...#.###.# #.# #...#.#.# .#.####...#.#.###......#'.># #.#.#.#.###.# #.#.# #.#.# #.# #.#.### #.#.# ##+####.# #.#...## #...####.# ##.# #.#.#..# ####.....# #. #.#.##.# #.....# #..# #.#.##.# #.....# #. #.#.##.# #.....####.#  You feel sick.  ReactiHuh (vating autopickup.Huh` ff   Maurice (wand, missile)Huh% 5-50.0 (1.1Huh$ Huh 4 _Maurice appears from thin air!Huh]#.# ... ..####.##..... ... ....#.###.#. #.# #...#.# #.#......# #.# #...#.# #.#......# Huh#.# #...#.###.# .# #...#.#.# .#.####...#.#.###......## '.f.># .#.#.#.###.Huh%# .#.# #.#.# #.# .#.### #.#.# ##+####.# .#...## #...####.# ##.# .#.#..# ####.....# #. .#.##.# #.....# #..# .#.##.# #.....# #. .#.##.# #.....####.#HuhHuhL.fHuhO W4-10Huh&Huh)$ _You feel sick.HuhL#.# ... ..####.......##..... ... ....#.###.#. #.# #...#.# #.#......# #.# #...#.# #.#......# #.# #...#.###.# .# #...#.#.# #.####...#.#.###......## '..f.># #.#.#.###.HuhMM# #.# #.#.# #.# #.### #.#.# ##+####.# #...## #...####.# ##.##.#..# ####.....# #.#.##.# #.....# #..##.##.# #.....# #.#.##.# #.....####.#HuhXYr  Your transformation is almost over.Huh{ (((((((You feel sick. Maurice throws a curare-tipped dart.Huh .....h.3-=2.1 (1.1Pig Huh Huh  Huh Huh ?_The curare-tipped dart completely misses you.HuhW Huh˜#.# #... ..####.......##..... #... ....#.###.#. ##.# #...#.# #.#......# ##.# #...#.# #.#......# ##.# #...#.###........# #.# #...#.#...# ##.####...#.#.###......## #'..f.># ##.#.#.###.# ##.# #.#.# #.# ##.### #.#.# ##+####.#Huh\%[40m ##...## #...####.# ##.##.#..# ####.....# #.#.##.# #.....# #..##.##.# #.....# #.#.##.# #.....####.#Huh .fYou feel sick.*Huh7 Maurice gestures wildly while chanting.Maurice flickers and vanishes!Huh/8{HuhA-3.2Huh" _Deactivating autopickup; reactivate with Ctrl-A.Huh#.# #.... ..####.......##..... #.... ....#.###.#........ #.Huh#.# #...#.# #.#......# #.#.# #...#.# #.#......# #.#.# #...#.###........# #..# #...#.#....# #.#.####...#.#.###......## #.'...{.># #.#.#.#.###.HuhN# #.#.# #.#.# #.# #.#.### #.#.# ##+####.# #.#...## #...####.# ##.####.#.#..# ####.....# #.#.##.# #.....# #..####.#.##.# #.....# #.#.##.# #.....####.#HuhHuh!.Huh/-4.3Huh>: _You feel sick.Huhp& #.# #.#... ..####.......##..... #.#... ....#.###.#........ #.##.# #...#.# #.#......# #.##.# #...#.# #.#......# #.##.# #...#.###........# #.#.# #...#.#..........# #.##.####...#.#.###......## #.#'.># #.##.#Huh& 3.#.###.# #.##.# #.#.# #.......# #.##.### #.#.# ##+####.# #.##...## #...####.# ##.####.##.#..# ####.....# #.#.##.# #.....# #..####.##.##.# #.....# #.Huh' ]##.##.# #.....####.#Huh- Huh2 §4=-5.4Huhh9 Huh; $ _You feel sick.Huh#.# #.#... ..####.##..... #.# ... ....#.###.#. #.# #.# #...#.# #.#......# #.# #.# #...#.# #.#......# #.# #.# #...#.###........# #.# .# #...#.#..........# #.# #.####...#.#.###......## #.# '....§.># #.# #.#.#.###.# #.# #.# #.#.# #.......# #.# #.### #.#.# ##+####.#Huhk #.# #...## #...####.# ##.####.##.#..# ####.....# #.#.##.# #.....# #..####.#.#.##.# #.....# #.#.#.##.# #.....####.######.HuhA60Huh7{Huh?$ _You feel sick.Huhm#.# #.#... ..####.##..... #.# ... ....#.###.#........ #.# Huhw*#.# #...#.# #.#......# #.# #.# #...#.# #.#......# #.# #.# #...#.###........# #.# .# #...#.#..........# #.# #.####...#.#.###......## #.# '....§.....{.># #.# #.#.#.###.# #.# #.# #.#.# #.......# #.# Huh#.### #.#.# ##+####.# #.# #...## #...####.# ##.####.##.#..# ####.....# #.##.##.# #.....# #..####.#.#Huh#.##.# #.....# #.#.##.##.# #.....####.######.#Huh'%3  You feel sick.Huh,%   ...  #.#  ... ... #.#  #.#  ..# #.#  #.#  ...# #.#  #.# ....# #.#  Huh~-#..........# #.# ..#.#.###......## #.# ....{((h.......># #.# ###.#.###.......# #.#  #.#.# #.......# #.#  #.#.# ##+####.# #.#       Huh .M   _You feel sick.  You feel sick.  You are no longer poisoned.  A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you.You are poisoned.Huh" Huh  ...  #.#  ... Huh... #.#  #.#  ..# #.# Huh' #.#  ...# #.# HuhU #.# ....# #.# Huh #..........# #.# Huh..#.#.###......## #.# ....{((h.......># #.# Huh###.#.###.......# #.# Huh!W #.#.# #.......# #.#  #.#.# ##+####.# #.#  HuhS&    Huh)    HuhK Huh  HuhS%You have difficulty breathing.  Huhe@* * * LOW HITPOINT WARNING * * *Huh'..Huhæ{16==---=7Huh6Pois HuhCHuhk _You feel as though you will be slow longer.Huh #.# #.#... ..####.......##..... #.#  ... ....#.###.#........ #.#  #.# #...#.# #.#......# #.#  #.# #...#.# #.#......# #.#  #.# #...#.###........# #.# .# #...#.#..........# #.# #.####...#.#.###......## #.# '....§.....{.># #.# #.#.#.###.# #.# #.# #.#.# #.......# #.# #.### #.#.#uh 37m ##+####.# #.# #.#..# ####.....# #.##.##.# #.....# #..####.#.##.##.# #.....# #.#.##.##.# #.....####.######.#HuhU Huh ....HuhA 4-----8Pois Huh HuhϚ  Huh E_You feel very sick.Huh#.# #.# ... ..####.......##..... #.# ... ....#.###.#. #.# #.# #...#.# #.#......# #.# #.# #...#.# #.#......# #.# #.# #...#.###........# #.# .# #...#.#..........# #.# HuhHr#.####...#.#.###......## #.# '....§.># #.# #.#.#.###.# #.# #.# #.#.# #.# #.# #.### #.#.# ##+####.# #.# #...## #...####.# ##.# HuhMHuhޮo2--9HuhHuh S _You feel very sick.HuhOZe#.# #.# ..####.......##..... #.#  ....#.###.#.. #.# .# #...#.# #.#......# #.# HuhZ.# #...#.# #.#......# #.# .# #...#.###.# #.# .# #...#.#....HuhZ# #.# .####...#.#.###......## #.# ....§.># #.# .#Huh[.#.###.# #.# .# #.#.# #.# #.# .### #.#.# ##+####.# #.# Huh_Huhf3§Huhgo1=-60HuhlHuhro$ _You feel sick.HuhZ y#.# #.######  ..####.......##..... #.#  ....#.###.#.. #.# # #...#.# #.#......# #.# # #...#.# #.#......# #.# # #...#.###.# #.# # #...#.#...# #.# ####...#.#.###......## #.# §.§.Huhj[ ># #.# #.#.###.# #.# # #.#.# #.# #.# ### #.#.# ##+####.# #.# Huh$i .....@ _You feel sick.  You feel less porcine.  Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive unmeld from your body. You feel stronger.  You are surrounded by a repulsion field.Huhj -112261.5 (1.1B) +0 glaiveHuho Huhq $ _You feel sick.HuhY#.# #.######  ..####.......##..... #.#  ....#.###.#.. #.#  #...#.# #.#......# #.#  #...#.# #.#......# #.#  #...#.###.# #.#  #...#.#..# #.# HuhLZ...#.#.###......## #.# §.># #.# .#.###.# #.#  #.#.# #.# #.#  #.#.# ##+####.# #.# ## #...####.# ##. ..# ####.....# #...HuhZ.# #.....# #..## Huh]HuhjeHuhf,3.0 (1.5HuhlHuhSn$ _You feel sick.Huh# =#.# #.###### ..####.......##..... #.#  ....#.###.#.. #.#  #...#.# #.#......# #.#  #...#.# #.#......# #.#  #...#.###.Huh # #.#  #...#.#.# #.# ...#.#.###......## #.# §.># #.# .#.###.# #.# #.#.# #.# #.#  #.#.# ##+####.# #.# # ####.....# #.. .# #.....# #..# Huh Huh Y=4.5Huh~ Huh $ _You feel sick.Huh#.# #.###### ####.......##..... #.# ....#.###.#.. #.# #...#.# #.#......# #.# #...#.# #.#......# #.# #...#.###.# #.# #...#.#.# #.# Huh...#.#.###......## #.# §.># #.# .#.###.# #.# #.#.# #.# #.#  #.#.# ##+####.# #.# # #.....# #..## Huh# #.....# #... Huh!Huh!Huh&Huh ''6.0Huh,Huh.$ _You feel sick.Huh2<#.# Huh43#.###### ####.......##..... #.# #.###.#........ #.# ...#.# #.#......# #.# ...#.# #.#......# #.# Huh3...#.###.# #.# ...#.#.# #.# ...#.#.###......## #.# .# #.# Huh3.#.###.# #.# Huh3#.#.# #.# #.# Huh4#.#.# ##+####.# #.#  #...####.# ## Huh)4 ####.....# #. #.....# #.HuhM4e #.....# #.Huhr4 HuhX6 Huh6- You feel sick.Huh=t2=7.5HuhnAHuhD _You are no longer poisoned. _There is a stone staircase leading down here.Huh]Huho^HuhcHuhedHuhjHuhn9*HuhCq  You hear a zap.  You turn into a filthy swine.  Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker.  The haze of the repulsion field disappears.Huhz8hHuhI\4= 0Huh1699.0-) TeethPig HuhHuh45 _You stop descending the stairs.Huhm`  _Unknown command.HuhHuhInventory: 26/52 slots Hand Weapons (go to first with )) Huhf B - a +0 glaive (melded)  x - a +1 spear of freezing Missiles (go to first with ()  e - a javelino - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (melded) Huhyz k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded) Huh] w - a +6 ring of strength (melded)v - a ring of wizardry  Huhy - a ring of fire HuhWands (go to first with /)u - a wand of paralysis (6) (quivered) HuhaScrolls (go to first with ?) HuhC b - a scroll labelled JESUNI PAN JILOENG Huhp[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Huh   e - a javelin  o - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (melded)k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG  g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETU  p - a scroll of revelation  s - a scroll of immolation36%Huh  v - a ring of wizardry  u - a wand of paralysis (6) (quivered)  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)f - a potion of enlightenment72Huhi A u - a wand of paralysis (6) (quivered)  g - 5 scrolls of teleportationh - 3 potions of invisibility  j - 4 potions of curingt - 2 potions of brillianceHuh` 8botHuhw Huhw6 #.......##.######halotheman the Spear-Bearer ####.......##..... #.#Merfolk ...#.###.#........ #.#Health: 14/71 ====-------------------- ...#.# #.#......# #.#Magic: 9/9======================== ...#.# #.#......# #.#AC: 0Str: 16 ...#.###........# #.#EV: 19Int: 7 ...#.#..........# #.#HuhxSH: 0Dex: 18 ...#.#.###......## #.#XL:  9 Next: 46% Place: Dungeon:7 ................h# #.#Noise: ---------  Time: 6769.0 (0.0) ####.#.###.......# #.#-) Teeth#.#.# #.......# #.#Zap: wand of paralysis (6)Huh2x#.#.# ##+####.# #.#Slow Pig #...####.# ##.####.#######.....# #.........##.....# #..####.#.#HuhZx]#.....# #.......#.##.....####.######.#Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker.HuhxThe haze of the repulsion field disappears. _You stop descending the stairs. _Unknown command.Huh{3Huh~Huh^Huh^ Huh- .The floor.HuhHuhw*c #.......##.######halotheman the Spear-Bearer ####.......##..... #.#Merfolk ...#.###.#........ #.#Health: 14/71 ====-------------------- ...#.# #.#......# #.#Magic: 9/9======================== ...#.# #.#......# #.#AC: 0Str: 16 ...#.###........# #.#EV: 19Int: 7 ...#.#..........# #.#SH: 0Huh7,Dex: 18 ...#.#.###......## #.#XL:  9 Next: 46% Place: Dungeon:7 ................h# #.#Noise: ---------  Time: 6769.0 (0.0) ####.#.###.......# #.#-) Teeth#.#.# #.......# #.#Zap: wand of paralysis (6)#.#.# ##+####.# #.#Slow Pig #...####.# ##.####.#######.....# #.........##.....# #..####.#.##.....# #.......#.##.....####.######.#Your +0 pair of boots, +6 ring of strength, +0 helmet, +4 ring of protection,  scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker.The haze of the repulsion field disappears. _You stop descending the stairs. _Unknown command.Huh1Huhx2Huh$aHuhgInventory: 26/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (melded)  x - a +1 spear of freezing Missiles (go to first with ()  e - a javelino - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (melded)  k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath HuhhJewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Huh!Io - 4 boomerangs HuhArmour (go to first with [)  c - a +0 helmet (melded)  k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire HuhnUWands (go to first with /)  u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG Huhd g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETU  p - a scroll of revelation  s - a scroll of immolation  z - a scroll of vulnerability45%Huh49 u - a wand of paralysis (6) (quivered)  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)f - a potion of enlightenment  h - 3 potions of invisibility  j - 4 potions of curingt - 2 potions of brilliancebotHuhz g - 5 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. Huh"| uIt is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Huh$qInventory: 26/52 slots  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll labelled JESUNI PAN JILOENG  g - 5 scrolls of teleportation  i - a scroll labelled DAYFOKOBRETU  p - a scroll of revelation  s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll labelled MIMNANG VOXTA Potions (go to first with !)f - a potion of enlightenment  h - 3 potions of invisibility  j - 4 potions of curing  t - 2 potions of brilliance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]Huh g - 5 scrolls of teleportation. A scroll that translocates the reader to a random position after a short delay. Reading this scroll while waiting for a teleportation will instead cancel it. Huh It is a common scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Eiris sazun idisi  sazun hera duoder  suma hapt heptidun  suma heri lezidun  suma clubodun Huh  umbi cuoniouuidi  insprinc haptbandun  inuar uigandun Huh  [Once sat women,  they sat here then there. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.HuhT Huhh  #.......##.######halotheman the Spear-Bearer ####.......##..... #.#Merfolk ...#.###.#........ #.#Health: 14/71 ====-------------------- ...#.# #.#......# #.#Magic: 9/9======================== ...#.# #.#......# #.#AC: 0Str: 16 ...#.###........# #.#EV: 19Int: 7 ...#.#..........# #.#SH: 0Dex: 18 ...#.#.###......## #.#XL:  9 Next: 46% Place: Dungeon:7 ................h# #.#Noise: ---------  Time: 6769.0 (0.0) ####.#.###.......# #.#-) Huh|j Teeth#.#.# #.......# #.#Zap: wand of paralysis (6)#.#.# ##+####.# #.#Tele Slow Pig #...####.# ##.####.#######.....# #.........##.....# #..####.#.##.....# #.......#.##.....####.######.#scarf of repulsion, +0 steam dragon scales and +0 glaive meld into your body.  You feel weaker.The haze of the repulsion field disappears. _You stop descending the stairs. _Unknown command.As you read the scroll of teleportation, it crumbles to dust.§5=70.5 (1.5Huho Huhr t  You feel weaker.  The haze of the repulsion field disappears. _You stop descending the stairs. _Unknown command.  As you read the scroll of teleportation, it crumbles to dust. _You feel strangely unstable.Huh ####..... #.# ...#.###.#... Huhi # ##....#####........§....> Huh ####.#.###..  #.#.# #+####HuhË y..####.# ##.####.###Huh ###.....# #......... ####.#....Huh8 t###.##### #...........Huh Huh{   #.# #........ #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.....(h# #.#  #.#.# #.......# #.#  #.#.# ##+####.# #.#   ##.#   #...   #..#    #...   ##.#   #   A curare-tipped dart appears from out of thin air!  The curare-tipped dart hits you.You are poisoned.Huh  #.# #........ #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.....(h# #.#  #.#.# #.......# #.#  #.#.# ##+####.# #.#   ##.#   #...  #..#  #... ##.#   You have difficulty breathing.  * * * LOHuh .W HITPOINT WARNING * * *HuhQJk.3====-=10Pois Pig  _You feel as though you will be slow longer.Huh[ ...#.###.#... # ##....#####........§....> Huh####.#.###.......  #.#.# #+####..####.# ##.####.######.....# #.........#... ##### #....#####.########Huh] #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.......# #.#  #.#.# #......h# #.# Huh #.#.# ##+####.# #.#   ##.#   #...  Huhˆ #..#HuhA   #...   ##.# Huhc_  # ... Huh    Huh] #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.......# #.#  #.#.# #......h# #.#  #.#.# ##+####.# #.#   ##.# Huh]  #...   #..#  #...Huh^m ##.# Huh>^... Huh]^ Huhde  * * * LOW HITPOINT WARNING * * *Huhj  #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.......# #.#  #.#.# #.....(h# #.# Huhk #.#.# ##+####.# #.#   ##.#   #...  Huh4k7 #..#  HuhVkT #...  Huhvk2 ##.# Huhk_  # ... Huhkl     Huhk]_You feel as though you will be slow longer.Huhk* * * LOW HITPOINT WARNING * * *You feel very sick.  Huh llA curare-tipped dart appears from out of thin air!  The curare-tipped dart hits youHuh&l^.  You are lethally poisoned!HuhN=C #.#  #.#......# #.#  #.#......# #.# .......# #.# .......# #.# #......## #.# ..§....># #.# #.......# #.#  #.#.# #.....(h# #.#  #.#.# ##+####.# #.#   ##.#   #...   #..#  #... ##.# ... Huh_A  You have difficulty breathing.  * * * LOW HITPOINT WARNING * * *Huh../71 -----2Pois HuhT7{Huhk _You feel as though you will be slow longer.Huh   # ##....###Huh 6##.......> ####.#.###....{..  #.#.# #.....##+####Huh ..####.# ##.####.######.....# #......... Huh? #..####.##.# ....###....#####.#Huh /  You die...Huh?d-2/71 ----Huh/  --more--HuhpHuhszInventory: 26/52 slots Hand Weapons (go to first with ))  B - a +0 glaive (melded)  x - a +1 spear of freezing Missiles (go to first with ()  e - a javelino - 4 boomerangs Armour (go to first with [)  c - a +0 helmet (melded)  k - a +0 pair of boots (melded)  l - +0 steam dragon scales (melded)  n - a scarf of repulsion (melded)  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)Huhu - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll of poison {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Huh.  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll of poison {unknown}  g - 4 scrolls of teleportation  i - a scroll of torment {unknown} Huh.M p - a scroll of revelation  s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll of enchant weapon {unknown} Potions (go to first with !)  f - a potion of enlightenment  h - 3 potions of invisibility  j - 4 potions of curing  t - 2 potions of brilliancebotHuh b z - a scroll of vulnerability. A scroll that briefly halves the willpower of the reader and any nearby beings, rendering them vulnerable to many magical effects. The scroll cannot affect those fully immune to such effects. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified dangerous_item scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881.Huh*Inventory: 26/52 slots  m - an orb of wrath Jewellery (go to first with "=)  q - an amulet of regeneration (worn)  r - a +4 ring of protection (melded)  w - a +6 ring of strength (melded)  v - a ring of wizardry  y - a ring of fire Wands (go to first with /)  u - a wand of paralysis (6) (quivered) Scrolls (go to first with ?)  b - a scroll of poison {unknown}  g - 4 scrolls of teleportation  i - a scroll of torment {unknown}  p - a scroll of revelation  s - a scroll of immolation  z - a scroll of vulnerability  A - a scroll of enchant weapon {unknown} Potions (go to first with !)f - a potion of enlightenment  h - 3 potions of invisibility  j - 4 potions of curingt - 2 potions of brilliance [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[bot]Huh  z - a scroll of vulnerability  j - 4 potions of curingHuhHuhÈ  j - 4 potions of curing  t - 2 potions of brillianceHuh~8HuhHuhGoodbye, halotheman.2398 halotheman the Spear-Bearer (level 9, -2/71 HPs)Began as a Merfolk Gladiator on July 14, 2025.Succumbed to something's curare-tipped dart... on level 7 of the Dungeon.The game lasted 00:40:37 (6484 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnHuhMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnHuhnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnHuh5]KoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  Huh11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the OrbHuhK [?25h[?0c [?1051l[?1052l[?1060l[?1061l