Ռuh%= Player: halotheman Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-14.23:03:49.ttyrec Time: (1752534229) Mon Jul 14 23:03:49 2025 ׌uhW [?1051l[?1052l[?1060l[?1061h׌uhQXV)0[?7h[?25l[?1c׌uh]׌uh`׌uhjWelcome, halotheman. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Merfolk GladiatoruhTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  uh-4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.uh` - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Theseuh 7values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magicuh˸-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodginguhCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancyuh Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations uh Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsuh <Ear - Earth Magic Exp - experienceAlc - Alchemyuh` mWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLuh- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes.uhCuhkWArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLuh/uhwArmataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 uh>Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3uhݻMummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oniuh'3-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4uh#{ Troll 2 -2 -51-1 -3+30% -1 Vine Stalker-2 -2 +3 -1 -1-1 -1 -30% +1 0 +5 uho{ ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL uh{ @ Fgt M&F Axs Pla Stv UC SBl LBl Rng uh{ i---------------------------------------------------------------------- Human 0 uh{ 0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1uh| X +1 +2 0 Coglin 0 -1 0 -1 -1 -1 -1 0 -1uh)| Pmigod 1 -1 -1 -1 -1 -1 -1 -1 -1 DemonspawnuhQ| 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 0 -1 -1 -2 Draconianuhy| 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 0 -1uh| D Grey +1 0 0 0 0 0 0 -1 uh| {Pale +1 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 0 -1uhS}  Red +1 0 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1uhhVxMountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2uhV9-3 -2 -3 0 -2 0 -1 +3 Felid0uhV=-- -- -- -- 0 -- -- -- Formicid+1uhV<0 0 0 0 0 0 0 0 Gargoyle+1uhW90 -1 -1 0 0 -1 -1 0 Gnoll+8uh@Wa+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 uhmW6Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2uhvMinotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1uh5Spriggan-3 +3 +5 -3 +2 0 +3 0 -30% +1 -1 +7 Tengu +1 +1 +1 0 -2 0 0 -20% +1 0 +3 Troll -2 -2 -5 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 uh@---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 uh+Armataur --1 -2 -2 -1 -1 -1 -1 -3 Barachi +2+1 +1+1 +1 +1 +2 0 Coglin 0-1 0 -1 -1 -1 -1 0 -1migod 11 -1 -1 -1 -1 -1-1 Demonspawn1 -1 -1 -1 -1 -1 -1 -1 uhZDjinni  0-2 -2 -2 -1-1 -1 -2 Draconian 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green 0 0 0 0 0 0 -1uhx Grey 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 - uhOPurple +1 0 0 0 0 0 0 0 -1 Red +1uh Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3uh:n Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1uh Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3uh+%Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8uhXKobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2uh3Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+3uhj30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0uhTengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------uhQ Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +1uhRQ '0 0 0 0 0 0 0 -1uh Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1uhvBarachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0uh(-1 -1 -1 -1 -1 -1 -1 -1uhHuman00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3uhRFgt M&F Axs Pla Stv UC SBl LBl Rng uhsN----------------------------------------------------------------------uh----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLuh<Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5uhZ9Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --uh9-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4uh]CDeep Elf-2 +2 +3 -2 0uhs+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formiciduh;+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4uh46Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4uhNPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3uhDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1uhr$+1 0 -1 +10% 0 -1 +3uh^$zHuman0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4uh8 iM----------------------------------------------------------------------uh oWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLuh7xMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy uhmfDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2 uhg0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 uhj xKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk uh -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 -- uh w-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode uhD-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni uh(3-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 uhm uh---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 uhvMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower uhv=Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL uh uhmDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2uh܀0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3uh FGnoll+8 +8 +8 +8 +7uh c+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3uhZ Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -3uh 0 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1uhΡ D+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1uh e+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4uh<4!Kobold-2 +2 +4 -2 -1+1 +2 +1 -23 Merfolk 3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 Nagauh4 -1 -2 +5 -12 0 +5 Octopode  0 +4 0 - 0 Oni-1-2 -12 -2 0 +3 0 +4 uh4Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 0uh5^-1 0 0 -20% +1 0 +3 Troll -2 -5 -1 -1-1 -3 -1 +30% -1uh<5?3 Vine Stalker2 -2 +3 -1 -1-1 -1uh_5_ 0 +5 ---------------------------------------------------------------------- uh5NArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL uh5 Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- uh5NHuman 0 0 0 0 0 0 0 0 0 Armatauruh5X -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1uh6S +1 +2 0 Coglin 0 -1 0-1 -1 -1 0 -1 uht6:Demigod 1 -11 -1 -1 -1 -1uhP  Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1uh0Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1uh`Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1uh@4  Welcome, halotheman. Please select your species. Simple  Intermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolk  l - Revenant u - Poltergeist d - Gargoylem - Demonspawn v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - Barachi A - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudes Space - Pick background first ? - Help   Tab - Merfolk GladiatoruhSuhTuhXWelcome, halotheman the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator  j - Shapeshifterr - Conjurer c - MonkuhXk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer uhXqe - BrigandWarrior-mageu - Forgewright uhGYZealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos KnightuhjY_p - Reavery - Earth Elementalistz - Alchemist uhYGladiators are ready for the arena with light armour, a weapon of their choice, and a few throwing weapons and nets. + - Recommended backgrounduhYx * - Random background # - Recommended character ! - Random character % - List aptitudesuhYESpace - Change species ? - Help Tab - Merfolk GladiatoruhYxuh1 xuh4xuh<halotheman the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8EV: 11Int: 13SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbowxuh^Al#####.....######...#.....#...##.⌠.#.....#.⌠.##...#.....#...######.....#####............$........................@.....................................xuhA#####.....######...#.....#...##.⌠.#.....#.⌠.##...#....!#...######.....#####xuhGxuhHWelcome, halotheman the Deep Elf Hunter.The heart of this dungeon contains the astounding artefact, the Orb of Zot.xuhKxuhzPress ? for a list of commands and other information.  Found 11 gold pieces and a glowing orange potion.xuh0xuh[ _Found a staircase leading out of the dungeon.zuhzuh  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.5   2.8  -2   g - Spellcasting   0.0   0.6  +3           b - Unarmed Combat   0.0   1.4  -2      zuh        c + Ranged Weapons 5.3   3.6  +3              zuh ~ d - Armour   0.0   1.4  -2      e + Dodging2.4   2.1  +2      f + Stealthzuh-1.2   1.2  +3              zuhT            zuh{                zuh                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  zuh[/] auto|manual mode [*] useful|all skills [!] training|cost|targets|uhvG|uhL|uhThalotheman the Shooter#####.....#####Deep Elf#...#.....#...#Health: 12/12 ========================#.⌠.#.....#.⌠.#Magic: 3/3========================#...#.....#...#AC: 3Str: 8#####.....#####EV: 11Int: 13............$..SH: 0Dex: 18...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............a) +0 shortbow...............Fire: a) +0 shortbow#####.....######...#[39;4|uh{T9m.....#...##.⌠.#.....#.⌠.##...#....!#...######.....#####Welcome, halotheman the Deep Elf Hunter.The heart of this dungeon contains the astounding artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found 11 gold pieces and a glowing orange potion. _Found a staircase leading out of the dungeon.|uhW|uhW|uh\|uhR^}uhQ}uhγ  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.5   2.8  -2   g - Spellcasting   0.0   0.6  +3           b - Unarmed Combat   0.0   1.4  -2              c + Ranged Weapons 5.3   3.6  +3               d - Armour   0.0   1.4  [39;4}uhx9m-2      e + Dodging2.4   2.1  +2      f + Stealth1.2   1.2  +3                                                  }uh                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets}uh+++In automatic mode, skills are trained as you use them. auto|manualuh( g + Spellcasting 0.0  b + Unarmed Combat 0.0  d + Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsuh' 1 Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. uhƳ bBy pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.* focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels uh Lat which training of the skill will be automatically disabled. uh GHow fast you train a skill is governed by the following factors:  uh - aptitude: Shown white in the Apt column. Higher numbers mean that less uh& ?experience is needed to advance a skill. Depends on species.uh Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.5   2.8  -2   g + Spellcasting   0.0   0.6  +3             uh n  b + Unarmed Combat   0.0   1.4  -2                c + Ranged Weapons 5.3   3.6  +3       uh5          d + Armour   0.0   1.4  -2  uhp    e + Dodging 2.4   2.1  +2      uhf + Stealth 1.2   1.2  +3                          uhGA                       uhqa    uha              uh          uh     The relative cost of raising each skill is in cyanuhz.  The species aptitude is in white. uh6 [?] Help[=] set a skill target  uh}[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhn# TargetTarget--  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsuhurain rain  7%     85%    7%  1% percentage of incoming experience used to train each skill is in brown.uhwhtrainingtargetsuhD25--2-2525In manual mode, experience is spread evenly across all activated skills.auto|manualuh/ 7++8+ 7 1automatic mode, skills are trained as you use them.auto|manualuh@^25--2-uh1A2525manual mode, experience is spread evenly across all activated skills.auto|manualuh a * Fighting   1.5  40000uhwW a - Fighting   1.5   343333uh  g + Spellcasting 0.0  25%252525uhuhuhhalotheman the Shooter#####.....#####Deep Elf#...#.....#...#Health: 12/12 ========================#.⌠.#.....#.⌠.#Magic: 3/3========================#...#.....#...#AC: 3Str: 8#####.....#####EV: 11Int: 13............$..SH: 0Dex: 18...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)uh!...............a) +0 shortbow...............Fire: a) +0 shortbow#####.....######...#.....#...##.⌠.#.....#.⌠.##...#....!#...######.....#####Welcome, halotheman the Deep Elf Hunter.The heart of this dungeon contains the astounding artefact, the Orb of Zot.uh3Press ? for a list of commands and other information.  Found 11 gold pieces and a glowing orange potion. _Found a staircase leading out of the dungeon.uh4uhuhDuh* uh> Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) uh Scrolls (go to first with ?)c - a scroll of butterfliesuhz2uh8uh Bhalotheman the Shooter#####.....#####Deep Elf#...#.....#...#Health: 12/12 ========================#.⌠.#.....#.⌠.#Magic: 3/3========================#...#.....#...#AC: 3Str: 8#####.....#####EV: 11Int: 13............$..SH: 0Dex: 18...............XL:  1 Next:  0% Place: Dungeon:1.......@.......Noise: ---------  Time: 0.0 (0.0)...............a) +0 shortbow...............Fire: a) +0 shortbow#####.....######...#hB9m.....#...##.⌠.#.....#.⌠.##...#....!#...######.....#####Welcome, halotheman the Deep Elf Hunter.The heart of this dungeon contains the astounding artefact, the Orb of Zot.Press ? for a list of commands and other information.  Found 11 gold pieces and a glowing orange potion. _Found a staircase leading out of the dungeon.uhOJuhJuhPuh.Suhuh,uhuhuhuh $ _uhU Xuh uhuh|,uh!uh|uhP,uh`uhuhg,uhuhBuh9 _You now have 11 gold pieces.uh!3uhx"uh#uh,%,uh3&uh!)uh*,uh!+uh,uh-,uhM.uh4uh}7uh8uh:uh=uh@uh^AuhBuhDuhPuh3Quh8RuhSuhrUuhUuhVuh\uhC]<...............#uh]...............# uh].......<.......# uh^w...............# uhs^w...............# uh^#####.....###### uh-_#...#.....#...## uh{_#.⌠.#.....#.⌠.## uh_#...#....@#...## uhR`#####.....###### uh`w##.##...###### uh`T #....###uh`Q #.###uha+ # uh5auhXa uheuhe14.0 (uhf 14.0)uhguhjg%5.0 (15uh7luhn uhouhouho7_d - a glowing orange potionuh5puh! 3uh uh uh uhb uhf Xuh uhj uh uh uhp uh uh  ...............# #...............# ######.....###### ##...#.....#...##uhT  ##.⌠.#.....#.⌠.## #...#.....#...## #####.....###### ###.##...###### #.@..###  #.####  #.  #. #. #.uh b   bat (asleep)#.b.uh 18.0 (3.0)uht +9.0 (4uh[ uh V _A bat comes into view.uhP  You shoot an arrow. The arrow hits the bat.uh ((((((.uhR.......uh1@8===20.2 (1.2uhuhmG _You kill the bat!uh_2Iuh3uh4uh5uh]9uh9,uh :uh6;uh<,uh<uh=uh!?uhU?uh?uhAuhFBuhqBuhBuhCuhEuhIEuhEuhFGuhHuhHuhIuhJuhOF ###.##...###### #....###  #.####  #.#  uhP#.#  #.#  # #.# #####.##.# b......@.# ---#####.##.# #. #.#.. ..### #.. ###b   bat (asleep) uhP uhW-8.2 (8.0uhXG---9.2 (9uh\uh2^V _A bat comes into view.uh ((((((b    You shoot an arrow. The arrow hits the bat.uhXuhGz....b..===30.4 (1.2uhؒ\ _The bat is severely wounded.uhZ >(((((((uhQ,uh]V"......buhW(1.6uhZuh] _You shoot an arrow. The arrow barely misses the bat. The bat barely misses you.uhP  You shoot an arrow. The arrow hits the bat.uhRC.uhE&.uh1162.8uh&uho uhA_You kill the bat!uh uhq 3uh uh2  ###.##...###### #....### #.###### #.#(. #.##. #.# #. #.#uh{ #.##.#.#0.0#.##.# #.# #.# ..# ..#uh  ### #.. ###uhn uh K---3.8 (1uhL % _Found 5 stones.uhvIuh0uh:uhuh,uh,uhuhޝuh,uh(uhuhʣ,uhuhuhߧ,uh^uhuh,uhuhzuh,uhzuhuhuh.uhuhuhʹuhuh^uhuh,uhuh~uh,uhvuhuhZ,uhuhuh uh;uhuhjuh#.##.# ######.##.# ..........#uhm ######.##.# #.#.#.# ..###..######## uhn### #.#........########.#####............#.......###@#######---######### #.......Kuh #########  K   kobold (asleep)uh0463.0)uh_,7.8 (14uhduhu _A kobold comes into view. It is wielding a +0 dagger.uhES  You shoot an arrow. The arrow hits the kobold!uh^d(((((() uh,......uh%D25===8.9 (1.1)uhb%uh7'J _You kill the kobold!uh4uhuhH _No target in view!uh9 3uhv: uh= uh> uhsC P _uhC ,uhfE uhF uhG ,uhH uhI uhkK ,uh0L uhM uh9O ,uhP uhwQ uhS ,uhS uhVU uhV ,uhW uhZ uh_ +#.# .# .J #.# .. ..# .. #.# .# uh` v#.#.# ..######## .# #........########.# ####............@.# --- uhI` 9.....###.########.# ###### #.......) .# ######### ##uhw` ^J   endoplasm (asleep)uhg .55.9 (7.0uhlh G---6.9 (8uhl uhfo ] _An endoplasm comes into view.uhs4uhyuhzuhyb#.# ##.# .J ##.# ...# .. ##.# .# .#.# .# #..# .# .#.#.##...........@..#.###.#.## #.) .# # ## uhKuh+7.9 (1uhuhuh\.# .# .J .# .. # .. .# .# #.# .# ..# .# #.#.# .# ###.#.#  #.) .# # ##J   endoplasm (asleep)uhSuhL?.JJuh&8uh$uh&^ _The endoplasm quivers.uh#5.# .# ... .# S.J # ... .# #.# .# #.# # #.# .#.# .# ###.#.#  #.)..# #####S   ball python (constriction, asleep)uh!uh?*.Juh&9uhuhb^ _A ball python comes into view.uh...S.J#.######## ........####### ###............. ....###.######## ##### #.......). ########### uhWuhuhFM.J60uh&uhHuhS.#.#J#######........####### ###............. ....###.######## ##### #.......). ########### uh(uh;&.Juh&1uhuhuh/ (((You shoot an arrow.uhuh*8.J..uh7===3.1 (1.2uh1uhF _The arrow hits the endoplasm but does no damage.uhV (( You shoot an arrow. The arrow hits the endoplasm.uhcuhBi2.J.uhi-4.2 (1.1uhnuhpb _The endoplasm is severely wounded.uhH V  You shoot an arrow. The arrow hits the endoplasm.uh}L c.( uhN ,..uh 6415.4 (1.2uhi uhs M _You kill the endoplasm!uhFE<#.# S.. ..# ... #.# #.# #.# #.#.# #.# #.########.##...#.###.#.## #.)@.# #uhIuhI6---60uhbNuhHPuhe]H#.# S...# ... ##.# #.# .#.# #.# #..# #.# .#.#.##..#.###.#.## #.@..# uh](#uha9---uh0b7uhg  Things that are here: _a +0 dagger; a kobold corpseuh~<8uhuhb% _e - a +0 daggeruh9V .# S.. # ... .# #.# #.# #.# ..# #.# #.#.# ..# ###.#.#  #.†@.# #uhW  uh[ uhC\ &9uh_ uh` uh .# S.. # ... .# #.# .# #.# # #.# .########.# ...# ###.#.#  #.uh; †.@# # uh uh^ '70uh uh{ uh]4uhQuheuhIuh Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn) uh FScrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potionuh.ouhAuuh+y.#S..halotheman the Shooter .#...Deep Elf .##.#Health: 12/12 ======================== .##.#Magic: 3/3======================== .#########.#AC: 3uhy/Str: 8 ........########.#EV: 11Int: 13 ###..............#SH: 0Dex: 18 ....###.########.#XL:  1 Next: 41% Place: Dungeon:1 ##### #.......†.@#Noise: ---------  Time: 70.4 (0.0)############a) +0 shortbowFire: a) +0 shortbow _The endoplasm is severely wounded.You shoot an arrow. The arrow hits the endoplasm. _You kill the endoplasm!Things that are here: _a +0 dagger; a kobold corpse _e - a +0 daggeruh}uh}uh,uhCuh-%.S... ######## ........######## ###............. ....###.######## ##### #.......†..############S   ball python (constriction, asleep)uhuh#+1.4 (1uhuhKuhvh  ((((((S  )  You shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.uh0 uh k..S.....uh 7===2.6 (1.2uhT uh f _The ball python is moderately wounded.uhWX  You shoot an arrow. The arrow hits the ball python!uh}†((((( uh>.....uhm1503.8uhuh)O _You kill the ball python!uhL4uhuh*H _No target in view!uhZIuh[uh]uh]$ _uh9bnuhbuhc,uh duheuhfuhguh{guhhuhn(...### ####....>....##.........##.........#uhQo#.........# #.........## #.........# .# #....†....## ---uho7.8 (4.0 .# #. .######## #. ........########.# uho###..............# ....###.########.# ##### #.......†..#uho>############uhuuh'vG---8.8 (5uhZzuh|; _Found a stone staircase leading down.uh 3uh/ uh uht uh uhD uh4 g  You see here a ball python corpse.uh-% #.....######...######.......[...######>.#....@....#9.8 (1#....†....# #####.##### .##.# .#########.#uh% W.....#uh, uh, ,80.8 (2uhE2 uh4 * _Found a kite shield.uhuhuh֏uh-uhڛM... #..###...r...##...#####[...###.###uhqY>.....†.... .######.#####r   rat (asleep)#.#uhi&0uh+1.8 (1uhuhV _A rat comes into view.uh P  You shoot an arrow. The arrow hits the rat!uh †((((((uh F......uh ?8===3.1 (1.3uhG uhʘ G _You kill the rat!uh\ 4uh_ uhp H _No target in view!uh3uh׫uhfuhuh: _uhuhO,uhuhuhuh2uhοuhuh,uhCuhuhR  There is a stone staircase leading down here.uh uh _uhuh uh,uh|uhuh,uhuhuh,uhuh%uh9,uhRuhLuh",uh7uhuhnuhuhpuhuh/uhUuh'uh?uhuh8uhuhuhU,uhuhuh[uhuhIuhGuh@uhduhuh^uhuhuh0uh6uh5uh^uhuh"uhSuh.uhuhHuh,uhuhG uhw ,uh! uh uh ,uh.uhuhuhuhuhuhuh>uhuhguh$,uhxuh_uh%,uhuh(uhS,uhWuhW,uhuhtL _You now have 17 gold pieces (gained 6).uh3uhQ uh!uh"uh"uh"uh#uh$uh$uh$uh%uh'uh''uh'uh(uh),uh_*uh9+uh+uh+uh,uh,uhf-,uh-uh_.uh.uh.uh1/uh0uh1,uhe1uh2uh3uh3uh'4uhZ5uhO6uht6uh6uh.8uh8,uh9uh;uhO=uh=uh]>uh@uh;A,uhAuhABuhB,uhBuhCuhD,uhpEuhFFuhFuhFuh"GuhGuhHuh;HuhnHuhHuhI,uh1JuhJuhrKuhKuhKuhBLuhLuhLuhMuhMuhM,uhENuhNuh%O,uhkOuhOuhfP,uhPuh_QuhQuhRuh{RuhSuhTuhTuhkUuhVuhWuhWuhlXuhYuh6[,uh[uhV\uh\uh']uh]uh]uhw^uh^uh^uhc_uh_uh`uh<`uhauhauhauhauhbuh6cuh]cuhcuh-duhduhduh euh3fuhk=uhk ############ [.. .......@....---145.1 (62uhl7.0) .##########.uh>l_ #.# uhalk#.# #.# uhlo ##.  #.# uhl#####..# #.############ #......##.....#...## uhlZ #.####.#uhq9---uhq%6.1 (63uhtuhv# _Found a robe.uhH uh uh uhI H _No target in view!uh uhp Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn) Scrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potionuh` uh uhU 0halotheman the ShooterDeep ElfHealth: 12/12 ========================Magic: 3/3========================AC: 3Str: 8EV: 11Int: 13#############SH: 0Dex: 18[...........#XL:  1 Next: 58% Place: Dungeon:1.......@....#Noise: ---------  Time: 146.1 (0.0).##########.#a) +0 shortbowuh #.#Fire: a) +0 shortbow#.##.###.#.# #####..####### #.###### ###.....###### #......# ..#.....#...## #.####.# _You kill the rat! _No target in view! _There is a stone staircase leading down here. _You now have 17 gold pieces (gained 6). _Found a robe. _No target in view!uh! uhl! uh' uh( uh~ Iuh( uhS uh= $ _uh ,uhq uh uh{ uhp uh ,uh uh uh uh uh. uh uh: ,uhX uh uh ,uh uhg uh ,uh uhy uh ,uh uh uh ,uh uh uhU ,uh uh  uh ,uh uho uh ,uh uh uhA .. .##. #.####.##.#......##############..#....[............#.#.............b..##########. ###@#.#.###. ##...###.uh ##.## #.##.# #.######..####### #. #####.....###### #. b   bat (asleep) #...#.....#...## #. #.⌠.#.....#.⌠.## #. #...#.....#...## #####.uhL uh 058.1 (12.0)uhm uh uh :...bbuh ,9.1 (13uh# uh & V _A bat comes into view.uhpA((((uhAuhvBuhBuhH%...buhI<===60.2 (1.1)uh?PuhrRj _You shoot an arrow. The arrow barely misses the bat.uh ;(uhY  You shoot an arrow. The arrow closely misses the bat.b.uh[ -1.4 (1.2uh_ uh` Q _The bat closely misses you.uhVK ( You shoot an arrow. The arrow hits the bat.uhbuhz .b  The bat is severely wounded.uh=(2.6uhuh0v _The bat hits you but does no damage. The bat closely misses you.uh4P  You shoot an arrow. The arrow hits the bat!uhk†uhuh6663.7 (1.1uhUuh G _You kill the bat!uh3uhuhpuh1,uh,uh,uhuhuhI,uhuhuhuhguhuhɥuh ,uhݧuhڨuh,uhuhBuh,uhAuh`uhuh,uhuhG,uhuhuh#. #.# ###.##.# ......###### ..#....[....#############.#.#...................†.....###uh9 .#####..######.#.#.##  #..# ##...##  #@.# ##.## ---...g.....# ##.# ..######.#######..######.#####.....##### uhki#.#...#.....#...# #.#.⌠.#.....#.⌠.# g   goblin (asleep)uhy ##...#.....#...# uh[#####.....##### uh:...............uh.72.7 (9.0uhAK---3.7 (10.0)uhuhu _A goblin comes into view. It is wielding a +0 dagger.uh*uh A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Low Class: Natural Size: Small Int: Human You have about 98% to hit with your +0 shortbow (while incapacitated). It has about 59% to hit you. AttackuhaMax Damage Hit: +0 dagger 4 It can open doors. [!]: Description|Quoteuhuh8e#. #.#halotheman the Shooter###.##.#Deep Elf......###### Health: 12/12 ========================..#....[... Magic: 3/3========================.#############.#.#..... AC: 3Str: 8..............†.....### EV: 11Int: 13.#####..######.#.#.##SH: 0Dex: 18#..# ##...##XL:  1 Next: 66% Place: Dungeon:1#@.# ##.##Noise: ---------  Time: 173.7 (10.0)uhCe...g.....# ##.#a) +0 shortbow..######.#######..###### Fire: a) +0 shortbow#.#####.....######.#...#.....#...##.#.⌠.#.....#.⌠.# g   goblin (asleep)##...#.....#...######.....#####...............You shoot an arrow. The arrow hits the bat.  The bat is severely wounded. _The bat hits you but does no damage. The bat closely misses you.You shoot an arrow. The arrow hits the bat! _You kill the bat! _A goblin comes into view. It is wielding a +0 dagger.uhuh uh uhxA((((uh  You shoot an arrow. The arrow completely misses the goblin.uhH>.g..guh;===4.9 (1.2)uh uh( _The goblin shouts!uh4uhA goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneAC: noneEV: +++ Threat: Low Class: Natural Size: Small Int: Human You have about 56% to hit with your +0 shortbow. It has about 59% to hit you. AttackMax Damage Hit: +0 dagger 4 uhNIt can open doors. [!]: Description|QuoteuhTuh`#. #.#halotheman the Shooter###.##.#Deep Elf......###### Health: 12/12 ========================..#....[... Magic: 3/3========================.#############.#.#..... AC: 3Str: 8uha..............†.....### EV: 11Int: 13.#####..######.#.#.##SH: 0Dex: 18#..# ##...##XL:  1 Next: 66% Place: Dungeon:1#@.# ##.##Noise: ===------  Time: 174.9 (1.2)....g....# ##.#uh======uh)uh:==uh7uhuhyuh#1uh˿)==uhuh7,uhuh,uhuh,uh@uh_ _You start resting.uhm,94.7 (9uhT2====uh(5.7 (10.0)uh1uhN" _HP restored.uh~  Your library has no spells.uhuh. _uh   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.5    -2   h + Spellcasting 0.7  25%  +3           b - Unarmed Combat   0.0    -2               c - Short Blades   0.0     0      d + Ranged Weapons 5.4  25%  +3        uh![40m       e - Armour   0.0    -2      f + Dodging2.6  25%  +2      g + Stealth1.7  25%  +3                                                 hI"xm             The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhT uhY uh:a #. #.#halotheman the Shooter###.##.#Deep Elf......###### Health: 12/12 ========================..#....[... Magic: 4/4========================.#############.#.#..... AC: 3Str: 8uha r..............†.....### EV: 11Int: 13.#####..######.#.#.##SH: 0Dex: 18#..# ##...##XL:  1 Next: 75% Place: Dungeon:1uhb j#@.# ##.##Noise: ---------  Time: 195.7 (0.0)......)..# ##.#a) +0 shortbow..######.#######..###### Fire: a) +0 shortbow#.#####.....######.#...#.....#...##.#.⌠.#.....#.⌠.#uh:b  ##...#.....#...# uh\b #####.....##### ...............  uh}b t_You kill the goblin! _You start resting. uhb _Magic restored. _You start resting. _HP restored. _Your library has no spells.uhb uhg uhg uh9l uhm uh Iuh uh uhh P _uhc ,uh uh ~  Things that are here:  a +0 dagger; a goblin corpseuhr  uh _uh uh uh5 uhm uh uh uh uh uh uh uh' uhZ uh uh4 ~  Things that are here:  a +0 dagger; a goblin corpseuh p##.##.# ......#### ..#....[..#############.#.# ..............†.....# .#####..######.#.#.. #..# ##...##....#####..# ##.##uhL {[......@)..# ##.#201.7 (6######.#######..#### #.... #.#...#.....#.. #.#.⌠.#.....#.⌠ ###...#.....#.. #####.....## ............. uh uh +2.7 (7uh uh % _Found a helmet.uh`3uhauhduhguh$huh9lXuhluhouhKruhruh2tuhEwuhG ###.##.##... ......#.... ..#.###...#####.#!.....uh&{....†..##...#####..######.#. #....# #..# ##.. #....#####..# ##. #[..@....)..# ##.uhB5.7 (3 #....######.#######..uh]..$...## #.#####....####... #.#...#..uhsT$.... #.#.⌠.#....uh###.#[ ###...#..#.#. #####....uhT#.#. uh uhuh~+6.7 (4uhuh( _Found a ring mail.uh ###.## ##...  #.... ..# ###...###.# !......† ##...#####..######.# #....# #..# ## #....#####..# ## #[.@.....)..# ## #....######.# ...$...## #.##### ####...# #.#...#uh< $....# #.#.⌠.# ###.#[# ###...# #.#.# ##### #.#..  uh}uh&$7.7 (1uh$uh_&uh- ###. ##...#  #.... ..# ###...###. !......† ##...#####..######. #....# #..# ## #....#####..#  #[.)..#  #....######.uhd# ...$...## #.##### ####...# #.#...# $....# #.#.⌠.# ###.#[# ###...# #.#.# ##### #.#..uh  uhuh9&8uh8uhuh}& ###. ##...#  #.... .. ###...#### !....... ##...#####..###### #....# #..#  #....#####..#  #uhQ.)..#  #....######. ...$...## #.##### ####...# #.#...# $....# #.#.⌠.# ###.#[# ###...# #.#.#uh ##### #.#..  uhuh &9uh}uhO _You see here a +0 helmet.uh=10uh uh % _f - a +0 helmetuh^E 'Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn)f - a +0 helmet Scrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potionÍuhÍuhÍuh!###. halotheman the Shooter##...#... Deep Elf#...... Health: 12/12 ========================###...############# Magic: 4/4========================!................. AC: 3Str: 8##...#####..###### EV: 11Int: 13#....# #..# # SH: 0Dex: 18#....#####..#XL:  1 Next: 75% Place: Dungeon:1Íuh+#@.......)..#Noise: ---------  Time: 210.7 (0.0)#....######.###### a) +0 shortbow...$...## #.#####. Fire: a) +0 shortbow####...# #.#...#.$....# #.#.⌠.#.###.#[# ###...#. #.#.######. #.#........ ...... ÍuhThings that are here:  a +0 dagger; a goblin corpse _Found a helmet. _Found a ring mail. ÍuhӲP_You see here a +0 helmet. _f - a +0 helmetÍuhÍuhTÍuh7ÍuhčuhڟčuhàQuiver which action? ([-] to clear)  a - Fire: a) +0 shortbow (quivered) [*/%] inventory[!] focus mode: off|ončuh čuh ###. halotheman the Shooter##...#... Deep Elf#...... Health: 12/12 ========================###...############# Magic: 4/4========================!................. AC: 3Str: 8##...#####..###### EV: 11Int: 13#....# #..# # SH: 0Dex: 18#....#####..#XL:  1 Next: 75% Place: Dungeon:1#@.......)..#Noise: ---------  Time: 210.7 (0.0)čuh M#....######.###### a) +0 shortbow...$...## #.#####. Fire: a) +0 shortbow####...# #.#...#.$....# #.#.⌠.#.###.#[# ###...#. #.#.######. #.#........ ...... Things that are here:  a +0 dagger; a goblin corpse _Found a helmet. _Found a ring mail. _You see here a +0 helmet. _f - a +0 helmetčuh` čuh čuhn ōuhPōuh<UWear which item? ōuhArmour (go to first with [)  b - a +0 leather armour (worn)f - a +0 helmet[?] describe selected [!] equip|wield|wearōuh[tab] equip|unequip ƍuhj ƍuhp ƍuh-y ###. halotheman the Shooter##...#... Deep Elf#...... Health: 12/12 ========================###...############# Magic: 4/4========================ƍuhy s!................. AC: 3Str: 8##...#####..###### EV: 11Int: 13#....# #..# # SH: 0Dex: 18#....#####..#XL:  1 Next: 75% Place: Dungeon:1#@.......)..#Noise: ---------  Time: 210.7 (0.0)#....######.###### a) +0 shortbow...$...## #.#####. Fire: a) +0 shortbowƍuhZz ####...# #.#...#.$....# #.#.⌠.#.###.#[# ###...#. #.#.######. #.#........ ...... ƍuhz Things that are here:  a +0 dagger; a goblin corpse _Found a helmet. _Found a ring mail. _You see here a +0 helmet. _f - a +0 helmetƍuh ƍuh ƍuh ƍuh9 ƍuh( $1.7 (1ƍuh ƍuhe A2.7 (2ƍuhʢ ƍuh ƍuhe +3.7 (3ƍuh: ƍuh ƍuh +4.7 (4ƍuh. ƍuhZ A5.7 (5ƍuhػ ƍuh 4 _You start putting on your armour. You continue putting on your +0 helmet. x5ƍuhk ƍuh ƍuh" [ _You finish putting on your +0 helmet.ɍuhM ##...# ......  ###...############# !.................##...#####..######....# #..# ### ....)######.######......$...## .#######...# ...ɍuh2N#........... ɍuhU?6.7 (1 ɍuhV _ɍuhh\ɍuh]ʍuh 3ʍuh ʍuh ʍuh ʍuh ʍuh ,ʍuh ,ʍuh ʍuh ,ʍuh? ʍuh M _You now have 31 gold pieces (gained 14).ʍuh% 3ʍuh ʍuh ʍuh ,ʍuhS ʍuh ʍuh ,ʍuh ʍuh ,ʍuh ʍuh M _You now have 43 gold pieces (gained 12).ʍuh 3ʍuh ʍuh ʍuh[ ,ʍuh ʍuh ʍuh ,ʍuh ʍuh ʍuh ,ʍuh, ʍuh| ʍuh ,ʍuh- ʍuh ʍuh$  #.  ..B####.# ##...# ....#.... ..####...#############.!.................†##...#####..######.#....# #..# ###.@..#####..#  #........)..# ##.######....######.########..........## #.#####.#########...# #.#...#.............# #.#.⌠.#.. B   giant cockroach (asleep)#########.#[# ###...#..#.#.# #####..#.#...ʍuh) 0282.0)ʍuh+* ,9.7 (13ʍuh. ʍuh2 b _A giant cockroach comes into view.ˍuh \  You shoot an arrow. The arrow hits the giant cockroach.ˍuh .((((((ˍuheq M.......ˍuh7u E91===30.8 (1.1)ˍuh{ ˍuh} S _You kill the giant cockroach!̍uh13̍uh̍uh`̍uh:̍uhB̍uh̍uh̍uh#̍uh̍uh8,̍uh̍uhn̍uh̍uh ̍uhp̍uhs .#  #.###  #....  ̍uh...# # ### ##...#.. ..̍uhӻ? #....... #.#######...##########.......@................̍uh7---#.#######...#####..#### #....# #..#  #....#####..# ̍uhX#........)..# #.######....######.#####̍uhz #..........## #.##############...#.#...#̍uhY............# #.#.⌠.#̍uh-4.8 (4.0̍uhIG---5.8 (5̍uh̍uh+Y _g - a fizzy orange potion̍uhB 3̍uhB ̍uhxF ̍uhsH ,̍uhLM X̍uhlN ̍uhLP ̍uh*R ̍uhSR ̍uh[S ̍uhU ̍uhmW ,̍uhGX ̍uh[ ̍uh\ ,̍uhC] ̍uh^ ̍uh-` ,̍uh~` ̍uhb ̍uhc ̍uhc ̍uhod ̍uhf ̍uh/g ,̍uhg ̍uhm ̍uhn ̍uhn ̍uh~o ̍uh?q ̍uhRr ,̍uhr ̍uhs ̍uht ̍uht ̍uh^u ̍uhv ̍uhw ,̍uhRx ̍uhy ̍uhcz ,̍uhz ̍uh| ̍uh} ,̍uh} ̍uh( ̍uh ,̍uh ̍uhń ̍uh* ,̍uh ̍uh ̍uh ,̍uhҋ ̍uh ̍uh ,̍uh ̍uh ̍uh ,̍uh ̍uhב ̍uh ,̍uh ̍uh# ̍uh ,̍uhs ̍uh] ̍uhM ,̍uhؗ ̍uh ̍uhc ,̍uhڛ ̍uhG ̍uh8 ̍uhb ̍uhڞ ̍uhu ̍uh ,̍uhy ̍uhe ̍uh ,̍uhC ̍uh ̍uh ,̍uh ̍uh ̍uh ,̍uhʫ ̍uh ̍uh. ,̍uhد ̍uh ̍uh ,̍uh> ̍uhȵ ̍uh޶ ,̍uh ̍uh ̍uh ,̍uh ̍uh ̍uh ,̍uh޻ ̍uh ̍uh ,̍uh ̍uh ̍uh ,̍uh} ̍uh ̍uh ,̍uh ̍uh* ̍uh8 ,̍uh ̍uh- ̍uh ,̍uh ̍uh ̍uh ,̍uh ̍uhK ̍uhT ,̍uh ̍uhZ ̍uh ,̍uh9 ̍uhn ̍uh~ ,̍uh ̍uh ̍uh ,̍uh ̍uh ̍uh( ,̍uh ̍uhm ̍uh ,̍uh ̍uh ̍uh ,̍uh ̍uh ̍uh, ,̍uhz ̍uh ̍uh- ̍uh ̍uh ̍uh ̍uh$ ̍uh ̍uh ,̍uh ̍uhj ̍uh ,̍uh5 ̍uhh ̍uh ̍uh ̍uh+ ̍uhZ ̍uhm ,̍uh ̍uh ̍uh ,̍uh; ̍uh ̍uh ,̍uh ̍uh] ̍uh{ B̍uhS X̍uh ̍uh ̍uh* ̍uh ̍uh ̍uh ̍uh ̍uh  ̍uh ̍uh ,̍uhE ̍uhv ̍uh ,̍uh ̍uh ̍uh ,̍uh ̍uhC ̍uhM! ,̍uh! ̍uh" ̍uhC$ ,̍uh$ ̍uh& ̍uh' ̍uh' ̍uhL( ̍uh) ̍uh* ̍uh(+ ̍uh+ ̍uhl- ̍uhH. ̍uhx. ̍uh. ̍uh/ ̍uh71 ,̍uh1 ̍uht3 ̍uh'4 ,̍uh4 ̍uh06 ̍uh:7 ,̍uh7 ̍uh8 ̍uh9 ,̍uh.: ̍uh< ̍uhH= ,̍uh= ̍uhC? ̍uhw@ ,̍uh@ ̍uhA ̍uh/B ,̍uhsB ̍uhC ̍uh D ,̍uhD ̍uhF ̍uhG ,̍uhH ̍uhRJ ̍uh[K ,̍uh)L ̍uh{M ̍uhN ̍uhN ̍uh\O ̍uhyQ ̍uhR ,̍uhUS ̍uhT ̍uh6V ,̍uhV ̍uh]X ̍uhY ,̍uh#Z ̍uh[ ̍uh=] ̍uh]] ̍uh+^ ̍uh_ ̍uhN` ,̍uha ̍uh0b ̍uhi S#.....#####.# #....#####.....### #.# #................# #.######....#####.....#.# #..........## #.....#.##########...# ###..................# ##.###.##########.#[#  #.......# #.#.#  #.####@.# #.#.. 319.8 (84.0).....).......# #..... ##.####..###.# #####.##..# .##...̍uhj s ..... ..... !..... ̍uhr C20.8 (85̍uhx ̍uhz * _Found a short sword.΍uhk3΍uh΍uh΍uh΍uhB΍uhͦ,΍uh..........# #.#####.#.# #..........##  #.....#.#####  ###........  ##.###.###[ #.......# #.###.####..##### #.#.......).......# #.....###.# #####.# #..# .# #.... .................!.......gg   hobgoblin (asleep).#...####....#.#΍uh".΍uh11.8 (1.0)΍uh+2.8 (2΍uh΍uh\ _A hobgoblin comes into view.΍uhp  ((((((g    You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!΍uh; ΍uh ......g.===3.9 (1.1΍uh ΍uh d _The hobgoblin is moderately wounded.΍uh V  You shoot an arrow. The arrow hits the hobgoblin.΍uh} t(((((†.΍uhL ΍uhM \  You kill the hobgoblin!΍uhX wJ.....J   endoplasm΍uh\ ΍uhg ..........# #.######....## halotheman the Shooter###.....#.# #..........## Deep Elf#.....#.##########...#Health: 12/12 ========================###..................#Magic: 4/4========================##.###.##########.#[#AC: 4Str: 8#.......##.#.#EV: 11Int: 13##.####..##### #.#..SH: 0Dex: 18.....)....J..# #..... XL:  1 Next: 108% Place: Dungeon:1##.####@.###.# #####.# Noise: ===------  Time: 325.2 (1.3)#..#.#[40΍uhg m a) +0 shortbow#....Fire: a) +0 shortbow.................!......†.J   endoplasm.#...####....#.#.  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts! _The hobgoblin is moderately wounded.You shoot an arrow. The arrow hits the hobgoblin.  You kill the hobgoblin! _An endoplasm comes into view.΍uhh  _The hobgoblin is moderately wounded.  You shoot an arrow. The arrow hits the hobgoblin.  You kill the hobgoblin! _An endoplasm comes into view.Your Spellcasting skill increases to level 1!You have reached level 2!΍uhv /  --more--Ѝuh^LD6/165/52 3% ЍuhMЍuh P4 _Ѝuh; z ((You shoot an arrow.Ѝuhw9Ѝuh?\J..6.4 (1.2ЍuhGЍuh|IF _The arrow hits the endoplasm but does no damage.эuh ( You shoot an arrow. The arrow hits the endoplasm.эuh эuh[..J7.5 (1.1эuh'эuhd _The endoplasm is moderately wounded.эuhH V  You shoot an arrow. The arrow hits the endoplasm.эuh p  The endoplasm is heavily wounded.эuh# W5--8.6эuh эuh - _The endoplasm hits you.ҍuhp  You shoot an arrow.  The arrow hits the endoplasm but does no damage.ҍuh p  The endoplasm is heavily wounded.ҍuh (9.7ҍuhҍuh@ _The endoplasm hits you but does no damage.ҍuhψ8(ҍuh J  You shoot an arrow. The arrow barely misses the endoplasm.ҍuhFA4---ҍuhy'30.9 (1.2ҍuhҍuh- _The endoplasm hits you.ҍuhR~ V  You shoot an arrow. The arrow hits the endoplasm!ҍuh] C.ҍuh &.ҍuh[ ^5=62.1ҍuhp ҍuhM M _You kill the endoplasm!Ӎuh)  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.5    -2   h + Spellcasting 1.0  25%  +3           b - Unarmed Combat   0.0    -2               c - Short Blades   0.0     0      d + Ranged Weapons 5.4  25%  +3        Ӎuh[40m       e - Armour   0.0    -2      f + Dodging2.6  25%  +2      g + Stealth1.9  25%  +3                                                 [34ӍuhGxm             The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsՍuhyՍuhՍuhPk..........# #.######....## halotheman the Shooter###.....#.# #..........## Deep Elf#.....#.##########...#Health: 15/16 ======================--###..................#Magic: 5/5========================##.###.##########.#[#AC: 4Str: 8#.......##.#.#EV: 11Int: 13Սuh}##.####..##### #.#..SH: 0Dex: 18.....).......# #..... XL:  2 Next:  6% Place: Dungeon:1##.####@.###.# #####.# Noise: ===------  Time: 332.1 (0.0)#..#.# a) +0 shortbow#....Fire: a) +0 shortbow................Սuh.!......†..#...####.ՍuhM...#.#.  The endoplasm is heavily wounded. _The endoplasm hits you but does no damage.  ՍuhuYou shoot an arrow. The arrow barely misses the endoplasm. _The endoplasm hits you.  You shoot an arrow. The arrow hits the endoplasm! Սuh8_You kill the endoplasm!Սuh^4Սuh!Սuh5Սuhz3ՍuhۤՍuhnՍuhՍuhBՍuhՍuhhՍuhՍuh6Սuh ՍuhNE6==ՍuhՍuhXՍuhpՍuh #.....#.#####  ###........ ՍuhW ##.###.###[ #.# #.###.####..##### #.#.......).......# #.....##.####..###.# #####.# #..###.## .#Սuh* #@....... ---.J...........## ##.............#..#.!.†.#. #.#...####.. ...#.#. J   endoplasm (asleep)# .#.# .##.#... ..Սuhi ..ՍuhY+7.1 (5ՍuhG---8.1 (6ՍuhyՍuh.] _An endoplasm comes into view.֍uhV  You shoot an arrow. The arrow hits the endoplasm!֍uhee.(((((֍uh@l......13===9.3 (1.2֍uhD֍uhGM _You kill the endoplasm!׍uhP3׍uhV,׍uhW׍uh\P==׍uh\׍uh^,׍uh}`׍uhb׍uh1l #.......# #.#.# ##.####..##### #.#.......).......# #.....#.####..###.# #####. # #..###.## .###.####........ ..............## ##............. #..#.†.--- #. #.#...####. .. ....#.#.# # #.#.# .##.# #... .. ..# # #. .## .#[׍uhl>40m ## ׍uhOr.42.3 (3.0׍uhrG---3.3 (4׍uhw׍uhTz[ _h - a bubbling white potion׍uh&$׍uhu$׍uh%׍uh)׍uh*׍uh.B׍uh0,׍uhQ1׍uh2׍uhT5B׍uhE8׍uhI9,׍uh9׍uhQ;׍uh<,׍uh4=׍uh|@׍uh5A,׍uhA؍uh؍uh,؍uhP؍uh؍uh,؍uhB؍uhi؍uh ,؍uh ؍uhh ؍uhj ؍uh ؍uh ؍uh؍uh,؍uhd؍uh؍uhL,؍uh؍uh-؍uh,؍uh?؍uh2؍uh,؍uh%؍uh؍uh ؍uh?؍uhZ ؍uhT"؍uh#,؍uhl$؍uh;&؍uh',؍uh(؍uhO*؍uh+B؍uh-؍uh/,؍uh"0؍uh1؍uh8...##.#.#  (....# #.#.# #.#.######...## #.. #.....# ##؍uhR8## #.....# ....... #.....# #######. ##...## # #.##.###..####.>.. ..##؍uh8$.......# ### #62.3 (19.0)##.###..####.# #. #... #. ....# ؍uha9`######## ؍uh?؍uh?%3.3 (20؍uh>D؍uhF; _Found a stone staircase leading down.؍uhr$؍uh(n؍uh)؍uh+؍uh-,؍uhE/؍uh0؍uh.3,؍uh84؍uh6؍uh8,؍uh9؍uh;؍uh=؍uh=؍uh>؍uh@؍uhB,؍uhC؍uh5F؍uhG,؍uhH؍uhJ؍uhlL,؍uheM؍uhO؍uh)Q,؍uhQ؍uhSW ## #.##.....#  #.##.....#  #.###...## # ؍uhW##.###..####.>. .............#  ##.###..####.# ####.#####.###.......# ................######  #...@...######  ######### ؍uhX'  ؍uh\-74.3 (11؍uhB],5.3 (12؍uh]`؍uhe9 _i - an amulet of magic regeneration؍uhqn g؍uhr ؍uhrs ,؍uhs ؍uhTt ؍uht ؍uht ؍uh*u ؍uhu ؍uh\v ؍uhrv ؍uhv ؍uh&x ؍uhpy ؍uhy ؍uhy ؍uh3| ؍uh ?#.#.##.##.##.##......####.##.##..#.#  ## #.#.#.#.#  ...##.#.#  ؍uh H...# #.#.#  ###...# #......b##..... #@## #.##.....# #.# #.##.....##.# #.###...###.# ##.###..####.#.# .............#.# ##.###..####. b   bat (asleep).######.#####.###..........................#####؍uhҁ F#######.......######؍uh7 a84.3 (9.0)5.3 (10.0)؍uh; ؍uhы V _A bat comes into view.ڍuh A bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Minor Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 98% to hit with your +0 shortbow (while incapacitated). It has about 47% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. It can fly. [!]: Description|Quoteۍuh ###.#.##.##.##.#halotheman the Shooter#..........#.#Deep Elf###.##.##..#.#Health: 16/16 ========================## #.#.#.#.#Magic: 5/5========================...##.#.#AC: 4Str: 8...# #.#.#EV: 11Int: 13####.######...##SH: 0Dex: 18#......b##.....#XL:  2 Next: 13% Place: Dungeon:1#@## #.##.....#Noise: ---------  Time: 385.3 (10.0)#.# #.##.....#a) +0 shortbow#.# #.###...##Fire: a) +0 shortbow#.# ##.###..####.#.# .............#.# ##.###..####. ۍuh [37mb   bat (asleep).######.#####.###..........................############.......######You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _h - a bubbling white potion _Found a stone staircase leading down. _i - an amulet of magic regeneration _A bat comes into view.ۍuh ܍uh$Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=)i - an amulet of magic regeneration Scrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potion  g - a fizzy orange potion  h - a bubbling white potionݍuhf a - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. ݍuh Your skill: 5.4; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 6.2 XLs.  At current training (25%) you reach 14.0 in about 10.0 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 1.1. Damage rating: 10 (Base 8 x 120% (Dex) x 112% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ ݍuh“You are the bows from which your children as living arrows are sent forth.” (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.uhn`  Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=)  i - an amulet of magic regeneration Scrolls (go to first with ?)  c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potion  g - a fizzy orange potion  h - a bubbling white potion uh@fuhkuhp###.#.##.##.##.#halotheman the Shooter#..........#.#Deep Elf###.##.##..#.#Health: 16/16 ========================## #.#.#.#.#Magic: 5/5========================...##.#.#AC: 4Str: 8...# #.#.#EV: 11Int: 13####.######...##SH: 0Dex: 18#......b##.....#XL:  2 Next: 13% Place: Dungeon:1#@## #.##.....#Noise: ---------  Time: 385.3 (0.0)#.# #.##.....#a) +0 shortbow#.# #.###...##Fire: a) +0 shortbow#.# ##.###..####.#.# .............uhp#.# ##.###..####. b   bat (asleep).######.#####.###..........................############.......######You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _h - a bubbling white potion _Found a stone staircase leading down. _i - an amulet of magic regeneration _A bat comes into view.uhruhAsuheuuhvuh4uhuhnZ _A bat is nearby!uh P  You shoot an arrow. The arrow hits the bat!uh: d(((((.uh@ +......uhȝ 7===6.4 (1.1 _You kill the bat!uh uhΥ h _Your Stealth skill increases to level 2!uhFA3uhAuhCuhEuhI| _uhbJuhLuhM,uh$NuhOuhQ,uhQuhTuhU,uhUuhWuhX,uhuYuhZuh[,uht\uhg`uha,uhbuhcuh:e,uheuhHguhh,uhBiuhjuhEl,uhluhQnuho,uhpuhuuhw,uhl _A rat comes into view.uhP  You shoot an arrow. The arrow hits the rat.uh k.((uh'2...uh#+?7===4.2 (1.2uhz/uh1G _You kill the rat!uh uh nuhO uh! ,uh uh uh ,uh uh! uhJ ,uh uh uh ,uh] uh uhB ,uh uhʧ uh2 ,uhq uh uh0 ,uh uh6 uh ,uh uh uhh ,uh uh uhn ,uh uh uh ,uh uh uhº ,uhb uh uhٿ ,uhR uh uh ,uh uh2 uh uh uh uh nuh ,uh, uh uh ,uh uh uh ,uh uh uh ,uhW uhy uh ,uh& uh uh! ,uh uh3 uh9 ,uhZ uh uh ,uhp uh e  You see here a hobgoblin corpse.uh uh  _uh uhr uh ,uhP uhX uh@ ,uh uh/ uh uh+ uh uh uh2 ,uh uh uh; ,uha uht uhq Buh8 uh; ,uh uh uh ,uh uh uh ,uh uh uh ,uh uh, uh uh" uh uh uh4 ,uh uh[ uhH uho uh uh uh} ,uh" uh uh uh4 uh uh" uh.# uhg# uh# uh% uh% ,uh& uhS' uh' ,uh&( uh) uh, ,uh- uh- uh]. ,uh. uhV/ uh/ ,uhA0 uh0 uhe1 ,uh1 uh2 uh3 uh.5 uh5 uh6 uh7 uh7 uh8 uh9 uh: ,uhU; uh= uh> ,uh> uh? uh@ ,uhA uhxC uhD ,uhcE uhF uhL #..........#. #.. ###.##.##..#.##  ##.#.#.#.#.# # ### #####...##.#.# # #. ( uh M .......###.#.# .#.# #. ###.######...###..# #.##.# .......##.....##..##########.##.# .##.##.##.....##....>...........# .##.##.##.....##@# #######.##.#---500.2 (56.0) uhIM .##.##.###...###.####### #.#.#.# .##.##.###..####.>...... ..###..# .##^.............########## #.# uhM `.#####.###..####.# #.#### .#####.###.......# #... ............###### ###### .......###### uhAT uhT H---1.2 (57uhX uhZ ; _Found a stone staircase leading down.uh 3uhu uh uh ,uhM uh6 ,uh uh uh ,uh uh uh ,uhQ uhw uh ,uhn uhF uh uh uh uh uhT uhv uh uhp uh! Buh uhD ,uh uhI uh: uhX uh uhK ,uh uh uh uh uhB uh uhz uh uh uhv uh ,uh uh uh uh? uh uh uh Xuh ,uhs uh! uh ,uhM uhL uh uh uh uh uhs ,uhI uh uh ,uh uh uht ,uh uh uh uh uh uh Buh...........# #..##.###########.##.# # .###.##########.#.#.# h| H##.>.........###..######## .....##########.#.#...uh uh݂ E _Done exploring.uhU3uh%uh..........0.0).##..##..##....uhjU....uh&uhȪuh&E _Done exploring.uh uh!! uh" uh) uh + uhn+ $ _uho/ Xuh0 uhn1 uh2 ,uhU3 uh4 uh< uh = uh> ,uh? uhaA uh\B ,uh&C uhD uhE ,uhF uhH uhJ ,uhJ uhL uhM uhN uhN uhkP uhQ ,uhZR uh(Y _##.##.#.# #####.##... .......#.# ##.# #....# ##.##..#.###..# #.#### .#.#.#.##.#.#######.# uhfY M#...##.#.#.###.........(.##.# ..###.#.##.#.##########.##.# ######...###..# #.##.# uhY ..##.....##..##########.##.# ##.##.....##....@...........# 77.2 (1uhY 1.0) uhY ##.##.....##.###########.##.# ##.###...###.##########.#.#.# uhY ##.###..####.>.........###..#####...........##########.#.#.... uhY `##.###..####.# ##.#####... uhZ j##.###.......# #.......## uhZ z........###### ###############uh/Z !uhZ uh_ uhJb c _There is a stone staircase leading down here.uhsuhuhȍuheuh88.2 (1.0) _uhuh( ### 2 #@#  #.....#  #...###  uh#.... #... ..... #### uhuheuh +9 (1.7uh uh } _You climb downwards. _There is a stone staircase leading up here.uhIuh:uhRuh%P _uh,uhmuh uh ,uh1 uh uh,uhQuhuh,uhuhuh,uhuhuhi ......#................##$#####..#....g....#.@#### #..##<# #.....# #...### #........# #.....#.....g   hobgoblin (asleep) ........ ..##uh#######.#. .#.#.. ..uh0%.84.9 (6.0uh%+5.9 (7uh)uhu,\ _A hobgoblin comes into view.uh V  You shoot an arrow. The arrow hits the hobgoblin.uh" c((†uh? '..uh= @34===7.2 (1.3uh uh M _You kill the hobgoblin!uh _No target in view!uh"uhJ#uh#uh&uh0f _uh2,uh:XuhQ?M _You now have 59 gold pieces (gained 16).uhH## $.##########>..........#...........#...........#...........# ...........# .......@...#---.K######.#####.. #....†.... #..####... #..##<# #.....# uhyICK   kobold (missile, asleep) #...### #.......#.....#.....uhV 90.2 (3.0  A kobold comes into view. It is wielding a +0 club.uh*WG---1.2 (4uh^uhfN _Found 3 gold pieces. Found an escape hatch in the floor.uhb%  uhb.You shoot an arrow. The arrow hits the kobold!uhml((((()uh*.....uh?7===2.3 (1.1uhyuh J _You kill the kobold!uhh3uhiuhnuhpuhfquh\uuhvuh~E#### $.##########w.>..#..#..#)..#---$............# uhZ.............# ...)######.#####....# #....†..... #..####...w   ribbon worm (asleep) #..##<# #. #...###uhJ| 30  A ribbon worm comes into view.uhG---4.3 (2uhSuh+ _Found 19 gold pieces.uh`f ((((((w    You shoot an arrow. The arrow hits the ribbon worm!uhuh..w.....===5.5 (1.2uhuhc _The ribbon worm is heavily wounded.uhؓ ((((( You shoot an arrow. The arrow hits the ribbon worm.uhuh .w....6.6 (1.1uhz%z _The ribbon worm is severely wounded.uh! (((((((You shoot an arrow.uh>  ..w.... (catching breath)  The arrow barely misses the ribbon worm.uhg ````The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.uh<....uh 5 7.8 (1.2+0 shortbowHeld uhuh:. _You are caught in a web!uh- 3uh uh N _You are caught in a web!uh3uhuhF _Unknown command.uh uhY T.wuhɅ 11 ---80+0 shortbowuh} uhQ * _The web tears apart.uh ((( You shoot an arrow. The arrow hits the ribbon worm.uhT,...uh9===600.0 (1.2uhuhd _The ribbon worm is severely wounded.uhX  You shoot an arrow. The arrow hits the ribbon worm.uhs`†(((uhH# ,...uh& 1481.2uh. uh!0 O _You kill the ribbon worm!uhmuho'A runed spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.uhpkYour skill: 0.0At 100% training you would reach 12.0 in about 8.0 XLs. Damage rating: 5 (Base 6 x 95% (Str) x 102% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {ego} {branded} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon _________________ “The halberd is inferior to the spear on the battlefield. With the spear you uhnp can take the initiative; the halberd is defensive. In the hands of one of two (g)o to location.uhuhhalotheman the ShooterDeep ElfHealth: 16/16 ========================####Magic: 5/5========================..$.##########AC: 4Str: 8..>..........#EV: 11Int: 13.............#SH: 0Dex: 18...†.........#XL:  2 Next: 48% Place: Dungeon:2.).....@.....#Noise: ===------  Time: 601.2 (1.2)$............#a) +0 shortbow.............#Fire: a) +0 shortbow...)######.#####....# #....†.....uh#..####...#..##<##.....##...### _Unknown command. _The web tears apart.  You shoot an arrow. The arrow hits the ribbon worm. _The ribbon worm is severely wounded.You shoot an arrow. The arrow hits the ribbon worm. _You kill the ribbon worm!uhpuh;uhuhF_uhxcuhe,uhfuhjH _Found a stone staircase leading up.uhMq3uhisuhuuhoxuhxuhyuhzuh|uh'}uh~uhPuhU,uhԅuhя#..##.. ...##### #...$.########## #..>..........#uh0 #......# #...†.........# #.@...........#---7.2 (6.0 uhk#$............# #.............# uh~#...)######.#####.. ....### #....†.... .....# #..####.......<.# #..##<#.#.#### #.....# uh/#...###uho:---uhuhQw _You see here a +2 spear of venom.uhW#..##.. ...##### #...$.########## #..>..........# #...# #...†.# #.)..# #@............# #.# #...)######.#####.....### #....†.....# #..####...<.# #..##<# .#.#### #.....# #. #...###.....# uhQuhQ28.2 (1 _uh+uhouh+9.2 (2uhPuh> _You now have 78 gold pieces (gained 19).uhJ #.. ##.. ...##### #...$.########## #..># #.....# #...†# #.# #.# #.............# #...)######.#####...### #....†......# #..####...uhK q....<.# #..##<#.#.#### #.....##.###uhT uhT ,10.2 (1uh[ uh.` w _You see here a +2 spear of venom. uh uh@Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=) uh=i - an amulet of magic regeneration Scrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potion  g - a fizzy orange potion  h - a bubbling white potion  j - a smoky green potion uhfe - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  uh Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.9 XLs. Damage rating: 4 (Base 4 x 120% (Dex) x 102% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________  uhz“He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe. uh'- Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  e - a +0 dagger  uh (Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=)  i - an amulet of magic regeneration Scrolls (go to first with ?)  c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potion  g - a fizzy orange potion  h - a bubbling white potion  j - a smoky green potion  uh' uhs uh~halotheman the Shooter#..Deep Elf##..Health: 16/16 ========================...#####Magic: 5/5========================#...$.##########AC: 4Str: 8#..>..........#EV: 11Int: 13#.............#SH: 0Dex: 18#...†.........#XL:  2 Next: 48% Place: Dungeon:2#.@...........#Noise: ---------  Time: 610.2 (0.0)#.............#a) +0 shortbow#.............#Fire: a) +0 shortbow#...)######.#####......### #....†.........#  uh[34m#..####.......<.# #..##<#.#.#### #.....##.#...###You shoot an arrow. The arrow hits the ribbon worm. _You kill the ribbon worm! _Found a stone staircase leading up. _You see here a +2 spear of venom. _You now have 78 gold pieces (gained 19). _You see here a +2 spear of venom. uhы4 uh uh uha{ uh  Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.5    -2   h + Spellcasting 1.2  25%  +3           b - Unarmed Combat   0.0    -2               c - Short Blades   0.0     0       uhՀd + Ranged Weapons 5.5  25%  +3               e - Armour   0.0    -2      f + Dodging2.8  25%  +2      g + Stealth2.1  25%  +3                               uhtF                                The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhuh@uhchalotheman the Shooter#..Deep Elf##..Health: 16/16 ========================...#####Magic: 5/5========================#...$.##########AC: 4Str: 8#..>..........#EV: 11Int: 13#.............#SH: 0Dex: 18#...†.........#XL:  2 Next: 48% Place: Dungeon:2#.@...........#Noise: ---------  Time: 610.2 (0.0)#.............#a) +0 shortbowuh:V#.............#Fire: a) +0 shortbow#...)######.#####......### #....†.........# #..####.......<.# #..##<#.#.#### #.....##.#...###You shoot an arrow. The arrow hits the ribbon worm. _You kill the ribbon worm! _Found a stone staircase leading up. _You see here a +2 spear of venom. _You now have 78 gold pieces (gained 19). _You see here a +2 spear of venom.uhuhHuhVuhuh 3uh uhH f _uh uh ,uh uh uhD ,uh uh  #. #...###  There is an escape hatch in the floor here.uh uh   _uh/ uh! ,uh^" uh' L _You now have 81 gold pieces (gained 3).uh* 3uhS+ uh- uh1 ,uh2 uhO5 uh]8 uh8 uh : uh< uh @ ,uhPA uhB uh(E ,uhE uhT BuhU uh0^ 5. #########.##.....!.###.$......... #.......# #.......# .. #.......# ....##...@)..# ........###### uh@_ t####.##.....#########.. ##..>..........#. #.............# #...†.........# #.)...........# #........ #.............#uhd . # .##.....!.### .$.. #.# #.# .. #.# ....##....@..# ..###### ####.##.....# uhmj 021.2 (11.0)uhj ,2.2 (12uhp uhw u _You see here a +0 mace of pain.uh5Q 3uhR uhU uh|X uhX $ _uh] uh_ uha ,uhYc uhd uhf ,uhh uhEj uhn Buho uhx nuhy uh} t _g - 2 fizzy orange potions (gained 1)uh 3uhT uh7 uhy z. #########uh d ..##.......###### @..$...@......... ..##.......###### #.......# .. #.......#...##....)..#uh# X........###### @   Sigmund (wand, polearm, asleep)####.##.....##########uh@ G... ##>.#uhZ O. #.#uh 19.2 (7.0)uh^ ,30.2 (8uh֝ uh  Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a _wand of flame.uh6v uhy Sigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27uh~z 7Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 46% to hit you. AttackMax Damage Hit: +0 scythe 13 He has an unusual item: a wand of flame. He can open doors. He has mastered the following spells, which are affected by silence and [!]: Description|QuoteuhL uh# halotheman the ShooterDeep ElfHealth: 16/16 ========================uh{ Magic: 5/5========================AC: 4Str: 8EV: 11Int: 13. #########SH: 0Dex: 18uh ..##.......######XL:  2 Next: 48% Place: Dungeon:2@..$...@.........uh ENoise: ---------  Time: 630.2 (8.0)..##.......######a) +0 shortbow#.......#Fire: a) +0 shortbow.. #.......#....##....)..#........######@   Sigmund (wand, polearm, asleep)####.##.....##########... ##..>..........#. #.............# _There is an escape hatch in the floor here. _You now have 81 gold pieces (gained 3). _You see here a +0 mace of pain. _g - 2 fizzy orange potions (gained 1)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a _wand of flame.uhQ uh$ uh uhIuhSigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked uh߀scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27Will: +uhvAC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 98% to hit with your +0 shortbow (while incapacitated). He has about 46% to hit you. AttackMax Damage Hit: +0 scythe 13 He has an unusual item: a wand of flame. He can open doors. He has mastered the following spells, which are affected by silence and uh z[!]: Description|Quoteuh2uhhalotheman the ShooterDeep ElfHealth: 16/16 ========================uhtMagic: 5/5========================AC: 4Str: 8EV: 11Int: 13. #########SH: 0uhDex: 18..##.......######XL:  2 Next: 48% Place: Dungeon:2@..$...@.........uh>wNoise: ---------  Time: 630.2 (0.0)..##.......######a) +0 shortbow#.......#Fire: a) +0 shortbow.. #.......#....##....)..#........######@   Sigmund (wand, polearm, asleep)uhoL####.##.....##########... ##..>..........#. #.............# _There is an escape hatch in the floor here. uh_You now have 81 gold pieces (gained 3). _You see here a +0 mace of pain. _g - 2 fizzy orange potions (gained 1)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a _wand of flame.uhuhuh[!uhp7!uh;Inventory: 10/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) Jewellery (go to first with "=)i - an amulet of magic regeneration !uh;Scrolls (go to first with ?)c - a scroll of butterflies Potions (go to first with !)  d - a glowing orange potion  g - 2 fizzy orange potions  h - a bubbling white potion  j - a smoky green potion%uh# %uh)halotheman the ShooterDeep ElfHealth: 16/16 ========================Magic: 5/5========================AC: 4Str: 8EV: 11Int: 13. #########SH: 0Dex: 18..##.......######XL:  2 Next: 48% Place: Dungeon:2%uh)@..$...@.........Noise: ---------  Time: 630.2 (0.0)..##.......######a) +0 shortbow#.......#Fire: a) +0 shortbow.. #.......#....##....)..#........######@   Sigmund (wand, polearm, asleep)####.##.....##########... ##..>..........#. #.............# _There is an escape hatch in the floor here. _You now have 81 gold pieces (gained 3). _You see here a +0 mace of pain. _g - 2 fizzy orange potions (gained 1)  Sigmund the Dreaded comes into view. He is wielding a +0 scythe and carrying a _wand of flame.%uh14%uh6%uh9&uh9. # ..##.......###### @..$....@.. ..##.......###### #.......# &uh'~.. #..#....##....)..#........##### &uhw&uh!+1.2 (1&uh&uh'uhH. # ..##.###### @..$. ..##.###### #.# ####... ## 'uhP<2'uhT'uhgW'uhX . # ..##.#@..$...##.##.# .....####. 'uhS_ <3'uh8a 'uhb (uh= . ## ..##.#@..$...##.##.# .. #.#....##....)..#.##########.##.... # (uh<4(uh (uh(uhH. ### ..##.#@..$...##.##.......# .. #.......#....##....)..#.##########.## (uhO(uhP&5(uhT(uhV)uhH. ######### ..##.#@..$...##.##.......#  .. #.......#  ....##....)..#  .###### 6)uhl)uh)uh8: . ######### ..##.#@..$.)uh: ..##.##.......# .. #.......# )uhF <7)uhJ )uhL )uh` . #########  ..##.#@..$...##.#)uha h#.......# )uhh )uhh &8)uhTn )uhp *uhR,< . # ..##.# @..$. ..##.##.#  *uh- *uh3*uh49*uh8*uh\:*uh *  # ##.# ..$. .##.##.# *uh=40*uhf*uh*uh# ##.#$. ##.##.# *uh}*uhE*uh*uh1*uh*uh *uho # .# $..# #.# *uh *uh!&2*uh)%*uh'*uh5  .# ..# .# *uh: *uh; &3*uh4? *uhw@ *uhS  #>#.# # *uhX *uh:Y &4*uh\ *uh] ; _Found a stone staircase leading down.*uhY #>##.#*uhZ# # *uhf_*uh_&5*uh9c*uhce+uh  # ># #.# # # .)..# #6+uh +uhW +uh  # ># #.# # # )..# #+uh +uhq &7+uh +uh +uh%  # ># #.# # # ..# #+uh +uhy &8+uh +uh ,uhF # ># #.# # ### ##,uh,uh"&9,uh,uh,uhD # ># #.# # .# ,uhf@# .# # .# .# .## .##,uh,uh'50,uh5,uh,uh # .#  #.#  ..# #.# #.# ..## #.##1,uh~,uhc _There is a stone staircase leading down here.,uh s ################## ................> ################ .##.# .......#,uh/ ,uh -2 _,uh: ,uh -uh  ################## ................> ################.#...#.####.. .......#-uh -uh 3-uhF -uh~ -uhe  ################## ................> ################. ####...### #.# .......#-uh -uhi&4-uhI-uh.uh ################## ................> ################. ###...#.### ######## .##.# .......#.uh1.uh&5.uh.uh.uh_ ################## ................> ################. ####...#.## .uh1######## #... .......# ...r.##.... ... #....#.uhAwr   quokka (asleep).... .uhc3####.#####...uh.uhr.r.uhF&6.uh*.uhY _A quokka comes into view..uh2o ################## ................> ################....###.# ######## #r.. .......# .....##. .. #.... #.#.  ... .uhoy####.#####..  #....†...uhNq.uhwv.r7.uh|.uhq~/uhb ( You shoot an arrow. The arrow hits the quokka./uh//uhe .rThe quokka is heavily wounded./uh7===8.3 (1.1/uh/uhL _The quokka misses you./uhS  You shoot an arrow. The arrow hits the quokka./uhC./uhI8./uh]N6559.5 (1.2/uhDQ/uhSJ _You kill the quokka!/uhA l ################## ................> ################....#.###.# /uhqA T########.. .......# .....##.... ... #..#...#..####.../uhA /uhH /uh I .---60/uh6I 0/uhL /uhN 0uh_ ................> ################....###.# ######## #... .......# .....##  #....# #.##.##0uhd.....#..##<#0uh0uhH#---0uhm10uh0uhI0uhz ################....## ########.. 0uh*{.......# .....## #.#### #@...# #.##  #...........##.....#0uh0uh$&20uh׆0uh0uh ...## ########.. .......# .....## #.#### #.... #@##.#  #0uhd  ... ####.#####.. .....  #....†.... ......#####..........#<# ........#...# ...##0uh 0uh 0uh 30uh 0uh" 0uhT9  ...## ########.. .......# .....## #.#### #....# #.##.#0uh9 =  ...........# ####.#####.........##...........######.####........#0uh@ 0uhC@ &40uhnC 0uhD 1uhGG ## ########.. .......# .....## #.####... #....... #.##.....##.##.#1uhHHM.......@...# ####.######  #....†.. #.##.....#.....1uhO1uhVP51uhU1uhW1uhg ########.. .......# .....##.... #.####... #....... #.##.#..##.##.#..... ####.####### 1uh #....†.. ####..# ........ ..##1uh1uh&61uh1uhP1uh  ########.. .......# .....##... #.####.. #....#.. #.##.#.##.##...... ####.#######  #....†.. ####<#.# ######.#. .#1uh 1uhN &71uh 1uhI 1uh  .......# .....##. #.####. #....#. #.##.##.##..... ####.#######  #....†..1uh ####<...#.#.#.. ..1uh 1uhV &81uhX 1uh 1uhXs  #.####. #....#. #.##.##.##......# ####.#######  #....†..1uhsA ####<...1uhs###.######.##K   kobold (missile, asleep)1uhs@.K.1uhsn## .# #1uhs~1uh~&91uh1uh u _A kobold comes into view. It is wielding a +0 dagger.2uh*_. #....####.##......# ####.######  #....†.. ####2uh<...###.######.###........# #.# #..... . ........ ..## # ######.#. .# 2uh9 .#.. .. .K.## .# # #. ..2uh2uh 702uh@2uh2uh; (((((K  )You shoot an arrow. The arrow hits the kobold.  The kobold shouts!2uhN2uh6t....K.2uh7===1.7 (1.22uh2uhB_ _The kobold is severely wounded.2uhF i(((((((2uh 2uh' ...K...2uh -2.8 (1.12uh 2uh n _You shoot an arrow. The arrow closely misses the kobold.3uh3S(((((((3uh33uh ...K...  You shoot an arrow. The arrow closely misses the kobold.3uhM_(((((((3uh<3uhC...@..K.3uhUD-4.0 (1.23uhsJ3uh0Mn _The kobold throws a stone. The stone closely misses you.3uhi(((((((3uh3uh.K.....3uh(5.23uh3uhn _You shoot an arrow. The arrow closely misses the kobold.3uh): S  You shoot an arrow. The arrow hits the kobold!3uhg? g()3uh '.3uh, 586.3 (1.13uh 3uh& J _You kill the kobold!4uhdS ####.##......# ####.######  #....†.. ####<4uhmd...###.######@####........# #)# #..... ..##..4uhkL---704uht4uh  #...........# ####.#####.#  #....†.... ####....<#..........#...#..........####.######.####........# #@# #......... ........ ..#####...#4uh 4uh. B---84uh! 4uh% h  Things that are here: _a +0 dagger; 5 stones4uh  ..... ####.#####...#  #....†...........# ####..........#<#..........#........###.######.###........######)# #........ ........ ..##### ######.#. .# #..##9 _4uhX 5uhR ####.######  #....†...........# ####..........<........###.######.###........######)# 5uhlR#......... ........ ..##### ######.#. .#  .#.. .. ...##..#.##5uhY5uhZ5uhZ 805uhb^5uh`5uh *  #....†.. ####..........<...###.######.##5uh]~#........######)# #......... ........ ..##### ######.#. .#  .#..........#5uh## .######..#>#5uh`5uh&15uh 5uh; _Found a stone staircase leading down.5uhA  ####<...###.######.###.......)# #......... ........ ..##### ######.#...#####.## 5uhA .#........@.### .######. .. .##5uhG 5uhpH &25uhL 5uhLN 5uhq><...###.######.###.......)# #......... ........ ..##### ######.#...#####.## .#..........## .###### ..  ....#...###.>#### 6uh6uh&36uh6uh 6uh ...###.######.###.......)# #......... 6uh3........ ..##### ######.#...#####.## .#..........## .######. .. 6uh #..#.....###6uh6uh<&46uh.6uh^ 6uh ###.######.###.......)# #......... ........ ..##### ######.#.# .#..........## .######. .. ## #..#.....##...## 6uh<56uh6uh6uh  #...###.######.### #.######)# #.....#...#  . ..#####.##.#...#####.## .#....#6uhE o ## .######..# .. ###..# #.@..# #.....## ##...## #.>## 6uhi > ###6uh 6uh &66uh 6uh} 7uhvP37uh'Xn7uh#[X7uh^7uhe #...###.######.### #........######)#7uhe #.....#.........# ........ ..#####.#  #######.#...#####.##7uhe .#..........# .##..######..#7uh3f(.....#####..##..@#....#8.3 (27uh[f ###.....## ##...## 7uhf #.>## ####7uhnA9.3 (37uhq7uht) _Found 5 boomerangs.8uhgy #...###.######.### #........######)# #.....#.# ....#####.# #.#...#####.## .#...#?.##..######..#8uh.(.....#####..# #.@.#....# ###.....## ##...## 8uh #.>## ####8uh78uh,90.3 (18uh8uhxe _Found a scroll labelled OTAETIXZYCWY.9uh #...###.######.### #........######)# #.....#...# .....#####.# #.#...#####.## .#...#.?.##..######..#.(.....#####..# #@..#....#9uhGU ###.....## ##...## #.>## ####9uh<19uhK9uh 9uhdnM###..#.......... #...###.###.....######) #.....#........ ........ #######.#...#####.# .#........?.##..####..(....@#####...####...#....###.....####...##.#9uhl9uhrl&29uhu9uhx9uh'# #.....#.# #...###.######.### #........######)# #.....#.........# .....#####.# #.#...#####.##. .#....#.?.##..######..#.(...@.#####..#.####...#....#. ###.....## ##...## #.>## ####9uh,<39uh49uh .#### #.....#.# . #...###.######.### #........######)# #.....#.........# .....#####.# #######.#...#####.##.. .#..........#)..?.##..######..#.(..@..#####..#.####...#....#.. ###.....##. ##...## #.>## ####9uh% u4 _Found a club.:uh}#.#### #.....#.# #. #...###.######.### #........######)# #.....#.........# .....#####.# #######.#...#####.##.. .#..........#.)..?.##..######..#.(.@...#####..#.####...#....#.. ###.....##... ##..##... #.>##.. ####.:uhZ<5:uh:uh:uh^@z.#.#### #.....#.#  #. #...###.######.### #........######)# #.....#.........# ....#####.# #######.#...#####.###.......#..........#.)..?.##..######..#.(@....#####..#.####...#....#.. ###.....##... ##...##...h #.>##..... ####hh 2 jackals (asleep)...h.........:uhG:uhIG&6:uhK:uhrMY _2 jackals come into view.;uh (((h1 asleep)  ;uhSGYou shoot an arrow.  The arrow hits the jackal but does no damage.;uhg,;uh;;uh7_ ..h.hw   dart slug.hh 2 jackals (1 wandering)wThe jackal barks!;uh7===7.4 (1.1;uh;uh \ _A dart slug comes into view.;uhr  You shoot an arrow.  The jackal barks!  The arrow hits the jackal!;uhʈ((.   jackal;uhE ,;uhb..h...;uh^g6----658.6 (1.2;uh!;uhNJ _You kill the jackal!;uh #.#### #.....#.# #. #...###.######.### #........######)# #.....#.........# ....#####.# #######.#...#####.## #.......#..........# ..)..?.##..######..# ......(.@...#####..# .####...#....# ....... ###.....## ....h.. ##...##.............. #### h   jackal..........w...;uh ;uh g.---90;uh ;uh ##.......... ##. _The jackal bites you but does no damage.=uh }  You shoot an arrow. The arrow hits the jackal.=uhpm  The jackal is heavily wounded.=uhq]4---5.0 (1.2=uh2x=uhzb _The jackal bites you. The jackal misses you.>uhgm  You shoot an arrow.  The arrow hits the jackal but does no damage.>uh\m  The jackal is heavily wounded.>uhqeww   dart slugh   jackal6.1 (1.1>uhl>uho _The jackal closely misses you. The jackal barely misses you.>uhY^ S  You shoot an arrow. The arrow hits the jackal.>uhL_ E†>uh >uh7 E====72>uhl 7.2>uh >uhU  >uhm >uh <_You kill the jackal!>uhh ((( You shoot an arrow. The arrow hits the dart slug!>uh>uhew.†.>uhwg5=--8.4 (1.2>uh>uh2b _The dart slug is severely wounded.?uhV  You shoot an arrow. The arrow hits the dart slug!?uh~a.((?uh J..†?uh6869.7 (1.3?uh?uhM _You kill the dart slug!?uhb h.#### #.....#.# . #...###.######.### #........######)# #.....#.........# .....#####.# #######.#...#####.## #.......#..........# ..)..?.##..######..# ......(..@..#####..# .####...#....# ....... ###.....## ....... ##...## . #.>## . ####  .  ...w...?uhՏ ?uh) 0---100?uh ?uh s _You see here a jackal corpse.?uhg=S#.#### #.....#.# #. #...###.######.### #........######)# #.....#.........# .....#####.# #######.#...#####.## #.......#..........# ..)..?.##..######..# ......(.@†..#####..# .####...#....# ....... ###.....##?uh=5 ....... ##..## ....... #.>## ....... #### .......  ...w...@uh@uh I---1 _@uh@uh@uh .#.#### #.....#.#  #. #...###.######.### #........######)# #.....#.........# ....#####.# #######.#...#####.## #.......#..........# ..)..?.##..######..#@uhzT ......(@.†..#####..# .####...#....# ....... ###.....## ....... ##...## ....... #.>## ....... #### .......@uh .......@uh @uh !B=2@uhG'@uh(@uhO .#.#### #.....#.# #. #...###.######.### #........######)# #.....#..# .....#####.# #.#...#####.###.......#..........##..)..?.##..######..##......@..†..#####..##.####...#....##.# ###.....###.# ##...###.# #.>###.# #####.##.#@uh/@uhU6==3@uh$@uht'P _You see here 5 boomerangs.Buh  .#.#### #.....#.# #. #...###.######.### #........######)# #.....#..# ...........#####.# #.#...#####.## ##.#..........# #..)..?.##..######..# #(..†..#####..# #.####...#....# #.# ###.....##  #.# ##...##  #Buh .# #.>##  #.# ####  #.#  #.#Buhь BuhE -4 _Buh Buh Buh+M...<.##<.#.####..#..........#. #...###.######.###....######) #.....#........ .........  #######.#...#####.##.......#........Buh)..@.##..##(..†..########...#....#.......# ###.....###.......#Buh5Buhm&5BuhBuhMBuh+6.7 (2BuhBuhb _k - a scroll labelled OTAETIXZYCWYDuh%{ #.###... #. ###.######.## #........######)# Duh.#....................############.#.###.......#............)....##..######...@(..†..#.####...#.. ###.....##.......#DuhDuhUH==7.7 (1DuhDuhpDuhk  #. ###.######.## #........######)# .#....................############.#...#Duh###.......#............)....##..######....(..†...####...#.. ###.....#DuhH ##...## DuhP#.......#DuhzDuhDuh8DuhDuhDuh  #.......)# #....................############.#...####.......#............)....##..######....(..†..#.####...#..Duh ###.....# ##...##  #.>## #########DuhDuha9Duh:DuhDuhD n #....................############.#...####.......#............)....##..######....(..†...####...#.. ###.....# ##...## DuhE #.>## ### DuhM DuhM '20DuhS DuhU Duh?M  ...........############.####.......#............)....##..######....(..†...####...#.. ###.....# ##...##  #.>## ###  DuhBT DuhT &1Duh[ Duh] FuhH Fuh ,Fuh= ,Fuh Fuh Fuh Fuh Fuhi Fuh Fuh ,Fuhs Fuh ?  You see here 5 boomerangs.Fuhp Fuh  _Fuhr Fuh Fuhm Fuh Fuh< Fuh, Fuh ,Fuh Fuh Fuhd Fuh FuhP Fuh, nFuhc ,Fuh Fuh Fuh ,FuhL Fuhh Fuh ,Fuh Fuh Fuh#! ,FuhZ" Fuh~* Fuh, ,Fuh- Fuh/ Fuh:2 Fuh[2 Fuh3 Fuh4 Fuh6 ,Fuh7 Fuh@9 Fuh; ,Fuh< Fuh> Fuh@ Fuh@ FuhxA FuhzB FuhC ,FuhcD FuhVE FuhF ,Fuh4G FuhH FuhJ ,Fuh&L Fuh*N FuhkP ,FuhQ FuhS FuhU FuhU FuhV Fuh+_  #.............#..#. #.............# .#.###...)######.#### .......### #....†.Fuhi_ * ......# #..#### ....<.# #..##<# .#.#### #.....# #.### ##...###Fuh_  #@..# #....... Fuh_ ]###.#######.....#. Fuh_ #............... #############.#.Fuh_ g ##.......#. Fuh ` #..)....##.#......(..†#.......###Fuh+` ;#.......#Fuhf 044.7 (23.0)Fuh+g ,5.7 (24Fuhm Fuhco [ _l - a glowing golden potionGuh M).. .....#. #.............# .#.###...)######.####.......###..†......#Guh ...<.##<.#.#### #.....Guh: o####...###...# GuhY `.###.#######.....#Guht _#...............#..#.Guh b .##. Guh W(..† .###Guhə D Guh Guhϣ 16.7 (1.0)Guh HuhM..†.) .. #.)....#.. ......#. #.............# ....#.###...)######.####...........###..†.#........###......<.###<Huh%.#@#### #.....####...###...# .###.#######.....#..# HuhLHuhHuhS&7HuhHuh# _Found a club.HuhM.. . #...†.) .. #.)#.. ..#. #.............# #.###...)######.####...##..†..#Huh#....@.<.###<#.#.#.#### #.....# #.###...####...# #........Huh)s.. ##HuhHuhD&8Huh$Huh@Iuh# . #.#... .. #...†.#.) .. #.).##.. #. #..#..#. #.#.#.###...)######..### #....† #.# #.. #...@..<.# #..##< #.#.#.#### #..... #.#.### ##...#r#...# ##.###.#.....##. #..r   quokka (asleep)#. #####.#.. ##.# #..)Iuh*[40m....##Iuh IuhR&9IuhIuh{Y _A quokka comes into view.IuhI . #. .... ... #...†. ..). ... #.)..#...#.# #....#.# #...#.###...)######. ..### #.... #.# #.. #..@...<.# #..## #.#.#.#### #.. #.#.### ##...## #r#...# # #.###.#..... #.# #. #.# ####. ..# ##.uhO9;49m #..)....50Iuh\Juh ((r    You shoot an arrow. The arrow hits the quokka.JuhaJuhi.r.===Juh1.9 (1.2JuhUJuhZ _The quokka is almost dead.Juh[  You shoot an arrow. The arrow hits the quokka.(†JuhJuhrF .J   endoplasm (wandering)J #..)....#You kill the quokka!JuhT6933.0 (1.1JuhJuh] _An endoplasm comes into view.KuhTd (((((J  Kuhjk(You shoot an arrow. The arrow hits the endoplasm.Kuh)Kuh.†...J.Kuh(4.1KuhKs _The endoplasm is almost dead.KuhL&V  You shoot an arrow. The arrow hits the endoplasm.Kuh_0((((( . Kuhۼ~.†....KuhpKuhT. #............. halotheman the Shooter.... ... #...†......... Deep Elf..). ... #.)........... Health: 16/16 ========================###...#.# #............. Magic: 6/6========================......#.# #............. AC: 4Str: 8......#.###...)######.## EV: 11Int: 13............### #.... SH: 0Dex: 18#........# #..## XL:  2 Next: 100% Place: Dungeon:2#..@...<.# #..## uh?33mNoise: ===------  Time: 755.3 (1.2)#.#.#.#### #.... a) +0 shortbow.. #†#.### ##...# Fire: a) +0 shortbow## #.#...# #.....#.###.#######.....#.# #............. #.# #############. ..###....... #..)....# KuhhYou shoot an arrow. The arrow hits the quokka.  You kill the quokka! _An endoplasm comes into view.You shoot an arrow. The arrow hits the endoplasm. _The endoplasm is almost dead.You shoot an arrow. The arrow hits the endoplasm.Kuh5 _You kill the endoplasm!You have reached level 3!KuhE/  --more--LuhD  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Ouh#N20/207/7203 0% Ouh*Ouh<-R _You feel agile. x2Ouh  .... ... #...†..)..)..###...#.# #..........##...)######.## ............### #.... # ##<#.#@#.####.... #†#.### ##...### #.#........#..#......(. Ouh[ Ouh 4---60 Ouh _Ouh Ouh Ouh )..)..###...#.# #..............##...)######.## ............### #.... #........# ###......<.##.#.#.####....  ##...### #.#........ #.###.#######..#.......# Ouh#9---Ouh}7OuhOuhs _You see here a quokka corpse.Puh ###...#.# #............#.###...)######.## ............### #.... #........# ##......<#.#.###.... #†#.### ##...### #@#........ #.###.###### #........#..#.......# PuhPuhV-8 _PuhPuh;Puhi ......#.###...)######.## ............### #.... #........# ##<#.#.###.... #†#.### ##...### #.#........ #@###.######Puh #........############....#.......# PuhPuhy&9PuhPuhPuh ; ##...)######.## ............### #.... # ##<#.#.###.... #†#.### ##...### #.#........ #.###.###### #........############..# ##......#......#.......# Puh =60Puh$ Puh] Puh0 e ............### #.... # ##<#.#.###.... #†#.### ##...### #.#........ #.###.###### #........############g.......# ##.........####....)....# #.......(....#.....#g   goblin (asleep).##Puh 1 _A goblin comes into view. It is wielding a +0 club.RuhRuh6A goblin. A short, impatient and unfriendly humanoid. Goblins first appeared only a few years ago, but are now remarkably numerous. Sadly, no number of raucous goblin Ruh\`parties will put them in a welcoming mood toward adventurers. Max HP: ~4Will: noneRuhqAC: noneEV: +++ Ruh@Threat: Minor Class: Natural Size: Small Int: Human RuhLYou have about 98% to hit with your +0 shortbow (while incapacitated). Ruh0It has about 52% to hit you. AttackRuh%Max Damage Hit: +0 club 5 RuhIt can open doors. Ruhz[!]: Description|QuoteTuhV Tuh$e _............### #.... halotheman the Shooter#........# #..## Deep ElfTuhVe #......<.# #..## Health: 20/20 ========================Tuhe #.#.#.#### #.... Magic: 7/7========================.. #†#.### ##...# AC: 4Str: 8## #.#...# #..... EV: 11Int: 13#.###.#######..... SH: 0Dex: 20Tuhe #.# #............. XL:  3 Next:  0% Place: Dungeon:2Tuhf !#@# #############. Noise: ---------  Time: 761.3 (1.0)g.......#Tuh ........###### #########.##.....######..........##..>.......r........##..... ........ #...†...... ..)..... #.)........######...#.# #..........#........#.# #..........wuh i#......@.#.###...)######...............### #.##.###.#........# #.#.# #.#......<.# #.###.# #.#.#.#.#### #.wuh j#...# #..<#†#.### ##. r   rat (asleep)wuhĭ #..## ##.##.#...# #..#...#)###.###.###.#######..#.####.#.# #.# #..........wuh? 1803.5 (18.0)wuh ,4.5 (19wuh wuhO V _A rat comes into view.xuhIG P  You shoot an arrow. The arrow hits the rat!xuhL A†(xuhL 6(((xuhL )xuh_ 6....xuh H 23===5.7 (1.2xuhQ D) _You kill the rat!xuh xuh h _Your Dodging skill increases to level 3!yuhBM##....).. ........###### #########.##.....#######..##..>#.†.##..............##...†yuh{ ..)..... #.)##### #.................#.###...)######...............#####.###.#........# #.#.. ....#..)yuh;yuh'---yuh60 _yuhJyuhyuhA, M #.....##....).. yuh, ........###### ########.##.....######.>#.†.yuh, ##..........##...† #....).....##.)###### #..........yuh- #.###...)#######...............### #..... ####.##.#..yuhF- yuh5 yuh6 B---7yuh > yuh*@ zuh5MzuhK #.....##....).. zuhgY........###### zuh########.##.....######.>†zuh....† #....)@....##.)zuh\;######...#.###... #..........#........#.###...)######.zuh.#.#..<#†#.#zuhCzuh#&8zuhzuhv{uh ]M..##### #... #.....##....).. ........###### ########.##.....######.>†..{uhE ..† #....).....##.)#####...#.###........#.# #............#.. ##.#.# #.#.#.#{uh: {uh~ &9{uh {uh |uhp5M|uh?qw@..$.......##.......##### |uhnqd#.. #.....|uhqk##....).. |uhq........###### ########.##.....######.|uhq/>†.|uhqJ...†|uhHrl #....).....##.)|uhr######...#.###...........#|uhr ..#.# #.#...|uh,||uh|'10|uh.|uh?|uh> TM..#######|uh? @..$.......##.......##### #... #.....##....)..|uhk? > ........###### ########.##.....######.>†....†|uh? #....).....##.).........###.#..|uhL |uh.......†..†))...###.#..#.# #.#......<.# #. }uh}uh\}uh2}uhT}uh~uh ..####### #.......# .. #....##....)....##############.##.....######..........##..>.......†..†))..######...#.###...#..#.# #.#...~uh###.# #.#.#.#.#### #. ~uhJ<3~uh.......†..†))..######...#.###..~uhCB........#.# ..#..##.#.# #.#.#.##...# #..<#†#.### ##. ~uhd~uh~uh~uh4~uh~uh>~uh1 ....##....)....##############.##.....######~uhe..........##..>.......†..†))..######.@.#.###..~uh#........#.# #...##...)######~uh..#.~uh#..<#†#.##..## ##.##.#...# #..~uhD ~uhg~uh&5~uh'~uh/~uhj & ..##....)....##############.##.....######..........##..>.......†.#..†#....).....##.)..######...#.###..#..... ##...)######.......### #.....~uh ####.##.#..#...#)###.###.###.#######.. ~uh <6~uhz ~uh ~uhq  ....##############.##.....#######..........##..>.......#.†##...#...##...†....).....##.)..######...#.###....... ##...)######.......### #.#.###.#........# #..#..~uhr #.####.#.# #.# #.......... ~uh&| ~uh| 7~uhȃ ~uh uhdA  #########.##.....#######..........##..>........†.##.....##...†..).....##.)..######...#.###....... .###...)######.......### #.#.###.#  #.# #.#<#.####...####.# ########### uhA uhB &8uhI uhK uh #.##.....##...##..>.#.†........##.#..........##...†.#....).....##.).######...#.###.#.#.# #.#.#.###...)######.#.### #.uh .##.###.#.# #.#.# #.#......<.# #.###.# #.#.#.#.#### #.uhb #...# #..<#†#.### ##.uh #..## ##.##.#...# #.#...#)###.###.###.#.#.####.#.# #.# #.#.####...####.# #uh uh/ uh 9uh uh uh#.##.....##....##..>.#.†........##.#..........##...†.#....).....##.).######...#.###.#.#.# #.uh]#.#.###...)######.##.### #.##.###.#.# #..#uht#.# #.#......<.# #..####.# #.#.#.#.#### #.uh5#...# #..<#†#.### ##.uhW#..## ##.##.#...# #.uhv#...#)###.###.###.#.uh#.####.#.# #.# #..#.####...####.# #uhuh=20uhuhuh} #.##.....##..........##..>.#.†........##.#..........##...†.#....).....##.).######...#.###.#..#.# #....#.uh?~ #.###...)######.##.### #.##.###.#.# #..##.# #.#......<.# #..#uh~ z###.# #.#.#.#.#### #.#...# #..<#†#.### ##...##..## ##.##.#...# #.uh~ #...#)###.###.###.#.uh~ #.####.#.# #.# #...#.####...####.# #uh .uh9 uh &1uhf uh uh6 #.##.....##..........##..>.##.†........##.##..........##...†.##....).....##.).#######...#.###.....##........#.# #....##.#.###...)######.##.### #....†##.###.#.# #..##.# #.#......<.# #..##<###.# #.#.#.#.#### #.#...# #..<#†#.### ##...##..## ##.##.#...# #.#...#)###.###.###.#.....##uh6 ..####.#.# #.# #...#.####...####.# #.#2uh? uhA uhB #.##.....# #....##..>.# #.†........##......# #...##...†..# #....).....##.)....# ######...#.###.....# #........#.# #...# #.#.###...)######.##.### #....†.##.###.#.# #..##.# #.#......<.# #..##<####.# #.#.#.#.#### #.....##...# #..<#†#.### ##...##..## ##.##.#...# #.#...#)###.###.uh ###.#.....#.#.####.#.# #.# #.#.####...####.# #.#.uhy uh 3uh uh< uh #.##.....# #.##..>....# .#.†.##......# .#.##.....# .#....).....##.)..uh  # 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..#.#..  .#.#.  ...  #.# 3 #@#  uh9#... ###.# ..# ### jjj 3 gnolls (polearms, asleep)uhND jjjjjj2 wandering)You climb downwards.uhڅ6==2.5 (1.8uh0uhz _The gnoll shouts! _There is a stone staircase leading up here.uhw (((((jj)You shoot an arrow. The arrow closely misses the gnoll.uhwGThe gnoll shouts!  The arrow hits the gnoll.uhB  The gnoll is lightly wounded.uh/uhuhrv..jjj...uh5=3.6 (1.1uh uhA - _You hear an angry hiss.uhV (((You shoot an arrow. The arrow hits the gnoll.uhX Buh o  The gnoll is moderately wounded.uh" *j..j.K.K   kobold (missile, wandering)uhr -4.8 (1.2uh uh$ z _A kobold comes into view. It is wielding a +0 short sword.uhKuhuhuhuh,uhУuhuhS.j.j.KS   ball python (constriction)K   kobold (missile)uhSK====50uhޮuhVY .............#####.# ########.#...#####.## ##.......#..........# #..)....##..######.. #......(..†..#####..# #.......####...#....# #.......# ###.....## #.......# ##...##2 #.......# #.@## #.......# ### #.......# #.......# #.......# ######### _The kobold shouts!  You climb upwards.uhWuhS]uhYL----7.3 (2.5uhuhN _Level annotation: Sigmund _There is a stone staircase leading down here.uhRjM####.....#........ ............# ######.#...#####.##.......#.........)....##..######(..†..########...#....####.....####.@.##.>###### #.......#uhYuh4ZQ----8.3 (1.0 _uh_uhDauhϦM ...######) ####.....#........ ..........# ######.#...#####.##.......#.........)....##..######(..†..#####uh:###...#....####..@..####...##.>## #.......# ####uh֮uh&9uh;uh"uh I#.######)# .....#..# #####.# .#...#####.## .#...# ..)....##..######..# uhʄ S......(..†..#####..# .####...#....# .# ###...@.## .# ##...## .# #.>## .# ####  uhX uhď 80uh uh4 uhH9M#...###.###  ...######( ###.....#........ ......... ######.#...#####.# #.......#.........)....##..######(..†..########...#.@..####.....####...## .......# #.>##uhH&1uh|PuhQuhQ"##...###.######.###  #.######(# .....#...# #####.# .#...#####.## .#....# )....##..######..# uh"(..†..#####..# ####...#..@.# # ###.....## # ##...## # #.>## #uh"[## uha+<2uh.uhU1uhĆFM #.....#..........#...###.###  ...######( ##.....#........ ........ ######.#...#####.#......#.........)....##..#####(..†..########...#....###.....## ......# ##...##uhZ<3uhuh uh M##< #.....#..........#...###.###  ...######( ##.....#........ ........##.# ######.#...#####.#......#.........)....##..#(..†..########...#.... ......# ###.....####uhD(uh(&4uh.uh60uhufM###< #.....#..........#...###.###  ...######( ##.....#........ ...........#####.# ######.#...#####.#......#........uh )....##..#####(..†..##### ......####...#....#..#.#uhuhϔ5uhuhƜuhzM..÷.###< #.....#..........#...###.###  ...######( ##.....#........ ...........#####.# ######.#...#####@## .......#.........)....##..##### .....(..†..#####..#.##uhguh&6uhWuhuh~hM####.######..÷...........###< #.....#..........#...###.######.### uhy ...######( ##.....#........ ........ ######.#...#####.## .......#..........# uhL.)....##..######..##uhuh7uhLuh9uh4M.......#... ####.#####.........##..÷...........#.....##< #.....#..........#...###.######.###  ...######( uh##.....#........ ...........#####.# ######.#...#####.# .......#..........###..#.##uh<8uhuh uhnM##.## .......#...... ####.#####.........##..÷...........###..........###<.....  uh]o #.....#..........#...###.######.###  ...###### ##.....#........ ...........#####.# ######.#...#####.###..##uhwuhJx&9uhuh h  Things that are here: _5 stones; a +0 daggeruh\M.....##.##.# .......#.... ####.#####..#..÷.....##..........###<#..........# #.....#..........##...###uh##  ...######( ##.....#........ ...........#####.#...#uhuh.90 _uhjuhtuhŜM..##.####.##.# .......#... ####.######..÷.###<uh- #.....#.......@..##...###.######.###  ...######( ##.....#.........###..uhuh~&1uh1uhuh M###..##.####.##.# .......#... ####.######..÷.###< #.....#..........uh#...###.######.####........######(##..uh<2uh+"uh$uhM .##.####.##....##.####.##.# .......#...# ####.######..÷.###< #.....#..........  ##...###.######.###...uhuhV&3uhcuhۜuhM######## #.....##.# ..##.####.##....##.####.## .......#..uh4.# ####.######..÷.###<#.....#..........##.#uhe uh &4uhuhuhvM #.## ######## #..... ...##.####..##....#.##.##.uh1Y##.## .......#...# ####.######..÷.##..##<#..........##.#uhX<5uhCuhuhWM #.## uhL######## #..... .....##.###....##....#..##.##.#uh##.## .......#...# ####.#####uhW#..÷.#..####..........#..#uh)uh&6uh>uh uhfuM.. #.## ######## #... .###.....##........##.##.#uhu:.....##@##.# .......#... ####.#######....÷...........##(#uh}uh}7uh uhuh#M###.. #.## ######## #... ####...#.....##.##.# .......#............# ####.#####.........##uh#O...........######.###uh)uh)&8uh.uh1uhI,M################.. #.## ######## #... ###uh...##.###.## .......#............#...........#.......#...........#uh<9uh(uhuh&|M................> ################.. #.## ######## #... ####uh..#.# .......#......##.##.#...........#uhuh6!900uhkuhiuh4M################# ................> ################..#.# uhN#.## ######## #... ####...# .......#......##.##.#uh7+#.....uh} uh &1uhuhuhg KM ################# ................> #################...#.# uheg #.## ######## #........##.# .....##.### .......#......##....##...uhn uhCo 2uht uhv uh uh   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.5    -2   h + Spellcasting 1.5  25%  +3           b - Unarmed Combat   0.0    -2          uh c     c - Short Blades   0.0     0      d + Ranged Weapons 5.6  25%  +3               e - Armour   0.0    -2      f + Dodging3.0  25%  +2  uhi     g + Stealth2.3  25%  +3                      uh             uh         uh         uh{             The percentage of incoming experience used to train each skill is in brown.  uh The species aptitude is in white.  [?] Help[=] set a skill target  uh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhm uht uhz halotheman the Shooter ##################Deep Elf ................>#Health: 20/20 ======================== ################.#Magic: 7/7uhT{ ========================####.#AC: 5Str: 8#....#EV: 12Int: 13#.##.#SH: 0Dex: 20#.##.#XL:  3 Next:  3% Place: Dungeon:2 uh{ ######## #...@#Noise: ---------  Time: 902.3 (0.0) .......#......##.#a) +0 shortbow .......#......##.####uh{ Fire: a) +0 shortbow .......#......##....# uh| .......#......##.##.# .......#......##.##.# .......#............# uh;| <####.#####.........##uhV| i#....÷...........# _The kobold shouts!  uhw| You climb upwards. _Level annotation: Sigmund _There is a stone staircase leading down here.  uh| 1Things that are here: _5 stones; a +0 daggeruh uhj uh. uh uh `  Your library has no spells.uh uh> uh? . _uhkHM ################# ................> ################..#.# uhk#.## ######## #.....##.# .......#......##.####........uh$luhlruhr)3.3 (1 uhs _uh8wuhxuh 'M ################# ................> ####################... #.## ######## #... .......#......##.#.............uh uhb &4uh[ uh\ uh% #M ################# ................> ###################...#.# #.## ######## #....###.#uh) uh=* &5uh^, uh- uhʛM ################# ................> ###################uh..#.##.##.##.#uhӠuhI&6uhuhuhaM ################# ................> #################...#.##.##.##..uhguhh&7uhHluhqnuhpn uhq   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.5    -2   h + Spellcasting 1.5  25%  +3  uhpr          b - Unarmed Combat   0.0    -2               c - Short Blades   0.0     0      uhs 7d + Ranged Weapons 5.6  25%  +3      uhDs ^    uhqs "     e - Armour   0.0    -2  uhs +    f + Dodging3.0  25%  +2  uhs +    g + Stealth2.3  25%  +3  uhs         uh3t         uhnt         uht         uht a    uht         uhu             uhIu a    uhku The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  uhu [?] Help[=] set a skill target  uhu [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuh7$uh*uhp6halotheman the ShooterDeep ElfHealth: 20/20 ========================Magic: 7/7========================AC: 5Str: 8EV: 12Int: 13 ##################SH: 0Dex: 20 ................>#XL:  3 Next:  3% Place: Dungeon:2 ################@#Noise: ---------  Time: 907.3 (0.0)####.#a) +0 shortbow#....#Fire: a) +0 shortbow#.##.##.##.# ######## #....# .......#......##.# .......#......##.#### .......#......##....#You climb upwards. _Level annotation: Sigmund _There is a stone staircase leading down here.  Things that are here: _5 stones; a +0 dagger _Your library has no spells.uh7uh~;uh@=uhOM ################# ................ ###################....###.#uh[uh̟+8.3 (1uhuhc _There is a stone staircase leading down here.uh54uh:uh%AuhA-9 _uhFuhh ######3 #@...# ####+# uh uh uhL .10.1 (1.8uhQ uh0V } _You climb downwards. _There is a stone staircase leading up here.uh###### #<@..# ####+# uhuh*10 uh _uhuhuh ###### #<.@.# ####+# uh uh &2uh2 uh" uh]> ###### #<..@# ####+# uhC uhkD &3uhcG uhI uh'........#.....#......#..................4uhש> _You open the door.uh ) ######<...#### #.....##.....+............uhuhf&5uh,uhQ _There is an open door here.uhq G#######<...####'### #..@..#+#.....#........#.#+uh& uh $6 uh _uh uh uhPQ ######<...###'### #.....+#...#uh..#.............#uhYuh&7uhuhuhIQ Q ######<...###'### #.....+##...#uhQ ...#...#.#.##.).##uh\ uh ] &8uhb uhe $ _Found a spear.uhC ######<...###'### #.....+#####........#........ ....uh<9uhuh^uhp###### #<...# ####'######+##### #.....#.# #.....+......#.#. ####.....#. uhp#.#..:.#.#.#.......# #.......(..............#.#.......'.uhqy....#.#. uh3quhS}uh}'---uhP~6.3 (1 _uh݅uh@uhw ###### #<...# ####'######+##### #.....#.# #.....+......#.#. ####.....#. #.#..:.#.#.#.............# #.....  (.#)#  .....#.#.'..  .#.#.  .....#.#.##.).##.#.# uhw uh B---7uhm uh, uh  ######<...###'######+##### #.....#........#+#.#.####......#.#............# .......#.........# #.....##.###...##uh <8uh uh/ m  You pick up a book of Spatial Translocations and begin reading...uh $9.3 (2uh% uh( e _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.uhLuhuhӭuhN _There are no items here.uhw uh  Spells (Memorise)TypeFailure Level uh'  a - BlinkTranslocation 52% 2b - Lesser BeckoningTranslocationuhI J52% 2  c - Momentum Strikeuhy wConjuration/Translocation 52% 2 5 spell levels left uh ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituh Blink Randomly translocates the caster a short distance. After translocating in this uhaway, the spell cannot be cast again for a short period of time depending on spell power. Level: 2School: TranslocationFail: 52% Power: 2% Range: N/A uhΜaNoise: Quiet Miscasting this spell causes magic contamination and also anchors you in place.uh@^ Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 52% 2  b - Lesser BeckoningTranslocation 52% 2 uhAz c - Momentum StrikeConjuration/Translocation 52% 2 uhA uhA-5 spell levels left uhB^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituhF ? Lesser Beckoning uhF Beckons the target forward, attempting to place them adjacent to the caster. Level: 2School: TranslocationFail: 52% Power: 2% uhG Range: 3/5 Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile uh3G targets that would be affected.uhH  Spells (Memorise)TypeFailure Levela - BlinkTranslocation52% 2  b - Lesser Beckoninguh+ITranslocation 52% 2  c - Momentum StrikeConjuration/Translocation 52% 2 5 spell levels left uhkI^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituh$  Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2Schools: Conjuration/TranslocationFail: 52%Power: 2%Damage: 3d8 (max 3d10) uhy ,Accuracy: +++Range: 4Noise: Quiet Miscasting this spell causes magic contamination and also either anchors you in place or deals up to 12 irresistible damage. This spell would have no effect right now because you can't see any hostile targets that would be affected.ǎuh8  Spells (Memorise)TypeFailure Levela - BlinkTranslocation52% 2  b - Lesser BeckoningTranslocation 52% 2  c - Momentum StrikeConjuration/Translocation 52% 2 ǎuh 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitȎuhȎuhȎuh֒halotheman the ShooterDeep Elf######Health: 20/20 ========================#<...#Magic: 7/7========================####'######+#####AC: 5Str: 8#.....#........#EV: 12Int: 13#.....+......#.#.SH: 0Dex: 20####.....#..........XL:  3 Next:  5% Place: Dungeon:3#........#..@.#.#...Noise: ---------  Time: 939.3 (0.0)#.............#a) +0 shortbow#...........#.#Fire: a) +0 shortbow(..............#)#.....#.#.......'..  ...............#.#.  .....#.#.##Ȏuhj.).##.#.#.................# #.....##.###...## _You kill the kobold! _No target in view! _Your library has no spells.You pick up a book of Spatial Translocations and begin reading... _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library._There are no items here.Ȏuh؛  .....##.###...##  Okay, then.Ȏuh@ȎuhpȎuh. _Ȏuh\IȎuh_ȎuhdȎuhi: _Ȏuh jȎuhho,Ȏuh&pȎuhwI#######<...#####'######+#####.....#........#.....+......#.#.####.....#..........#........#....#.#... #.............# #...#@# (..............#)# .....#.#.......'.. ........#.#. .....#.#.##.).##.#.# .........# # .....##.###...#### Ȏuhx+. Ȏuhj <...###'######+##### #.....#........+......#.#.####...........#....#.#........# ......# (... .....#.#.......'..................#.#.#######....###.ȎuhW41.3 (22.3 (3ȎuhHȎuh  Things that are here: _a +0 dagger; 3 poisoned darts; a kobold corpseɎuh 3Ɏuhp Ɏuh Ɏuh ɎuhB P _Ɏuhi" /####'######+#####Ɏuh" R.....#........# #.....+......#.#.####.....#.......... Ɏuh" #........#....#.#... Ɏuh" %#.............#.# #...........#.#.# Ɏuh" ..............#)#.###### ....#.#.......'.@......>Ɏuh# 53.3 (1...Ɏuh.# Z#.#.#####Ɏuh# #.#.##.).##.#.# ...........#.###.###...####.# +. .##. .# .#Ɏuh, Ɏuh, +4.3 (2Ɏuh2 Ɏuh6 ; _Found a stone staircase leading down.ʎuh; ]####'######+##### #.....#........# #.....+......#.#.  ####.....#..........  #.#....#.#...  #.......#.#  #....#.#.# #)#.##.#.'..>.#.#.#####.##.#.##.).##.#.# ......#.###.###...###.#+. #.##. #.##.#ʎuh A5.3 (1ʎuh2 ʎuhױ ˎuh####'######+##### #.....#........# #.....+......#.#. ####.....#.......... #.#....#.#... #.#.# #....#.#.# #)#.#.#.#.'.>.#.#.#####.#.ˎuh(\#.#.##.).##.#.# #.###.###...####.#+. #.##. #.##.#ˎuh<6ˎuhIˎuhˎuh5UO####'######+#####  #.....#........#  #.....+......#.#.  .....#..........  .#....#.#...  .#.#  .#.#.#  #)#.#.# .#.#.'.>. #.#.#####.#.# .#.#.##.).##.#.#  #.#  .##.###...####.# ˎuhU +. #.#   #. #.#   #.#     ˎuh,a<7ˎuhggˎuh/iˎuh' '####'######+#####  #.....#.#  #.....+......#.#.  .....#.  #....#.#...  #.#  #.#.#  #)#.#.# #.#.'.>. #.#.#####.#.# #.#.##.).##.#.#  #.#  ##.###...####.#  +. #.#  #. #.#  #.#   ˎuhi ˎuh &8ˎuh ˎuh ˎuh 0'######+#####  #.....#.#  #.....+......#.#.  #.....#.  #....#.#...  #.#  #.#.#  #)#.#.# .#.'.>. #.#.#####.#.# .#.##.).##.#.# # #.#  #.###...####.#  +. #.#  #. #.#  #.#   ˎuh* ˎuh &9ˎuh ˎuh ̎uhoD'######+#####  .....#.#  .....+......#.#.  .....#.  #....#.#...  ̎uhRpM#.#  #.#.#  #)#.#.# #.'.>. ̎uhwp#.#.#####.#.# ̎uhp#.##.).##.#.# .#  #.# .# ̎uhp.###...####.# S# +. #.# .# ̎uhpS   ball python (constriction, asleep)#. #.# .#̎uh q #.# .# ̎uh.q. ̎uhX}̎uh}'50̎uh̎uh ^ _A ball python comes into view.̎uh7 X  You shoot an arrow. The arrow hits the ball python.̎uh=< (((†̎uh 5...̎uh ?7===1.5 (1.2̎uh ̎uhh O _You kill the ball python!͎uh=c'######+#####  #.#  +......#.#.  #.  #....#.#...  #.#  #.#.# # #)#.#.# .'.. ͎uh#.#.#####.#.####.  .##.).##.#.# #.# # #.# #.#  ###...####.# #†#  +. #.# #.#  #. #.# #.#  #.# #.#   ͎uh ͎uhPC---2͎uh 0͎uh͎uhc _There is a stone staircase leading down here.͎uh f'######+#####  #.#  +......#.#.  #. ## #....#.#... .# #.# .# #.#.# .#  #)#.#.# '.> #.#.#####.#.####.#  ͎uh ##.).##.#.# #.#.#  #.# #.#.# ...####.# #†#.# +. #.# #.#.# #. #.# #.#.# #.# #.#.#  ͎uh ͎uh# I---3 _͎uh ͎uh ͎uhJ# ######+#####  #.#  +......#.#.  #. ###  #....#.#... ..#  #.# #.#  #.#.# #.#  #)#.#͎uh$ .# '.>.#  #.#.#####.#.####.##  #.).##.#.# #.#.#  #.# #.#.#  #...####.# #†#.#  ͎uh3$ A+. #.# #.#.#  #. #.# #.#.# ͎uhd$  #.# #.#.# ͎uh|$ /  ͎uh- ͎uh`. &4͎uh3 ͎uhe5 ΎuhM ######+#####..# +#.#. ...... ###... ...#.# #.# #)#.#######@#######'........>........ .....#.#.#####.#.####.## #.).##.#.# #.#.# ##.#Ύuh+<5ΎuhqΎuhΎuh YM ######+#####..# +#.#. ...... ####... ...#.# #@# #)#.#######.#######'........>........# Ύuh& .....#.#.#####.#.####.##  #.#Ύuh6 <6Ύuh Ύuh ώuhbM ######+#####..# +#.#. ......######........#.# #.# #)#.#######.###### .....'........>........#  .#.###.ώuh˸V #.#.#ώuh<7ώuhώuhώuhM ######+#####..# +#.#. ......######........#.######.#.# #.# ώuh,.....#)#.#######.#######  #.#ώuh<8ώuh#ώuhώuhB  ######+##### ..#........+#.#.#....######.#........########.#.# )#.#######.########.# +. #.# #.#.#  ώuh <9ώuh5 ώuh$ ώuhq 6 ######+##### ..#........+#.#.#....######.#........########.#.# )#.#######.#######'........>.........#.###.##.# #. #.# #.#.#  ώuh)w ώuhw '60ώuh| ώuh~ ώuho<@ #####+##### ..#........+#.#.#....######.#........#######.#.# )#.#######@#######'........>........##.#.#####.#.####.###.##.# #.#.#  Ўuh<1Ўuh ЎuhvЎuhvF #####+##### ..#........+#.#.#....######.#........#######.#.# )#.#######.#######'........>.@......##.#.#####.#.####.# #.).##.#.# #.#.# #Ўuh#.#  Ўuhn<2ЎuhvЎuhЎuhRIЎuhVЎuhq\,Ўuha,Ўuhyc,ЎuhcЎuhfЎuhZvЎuhvЎuhwЎuhxЎuhF}Ўuhx}Ўuh}ЎuhЎuhʄXЎuh)ЎuhKЎuhЎuhЎuhЎuhݎЎuh?ЎuhFЎuhЎuh8ЎuhЎuhЎuh,Ўuh˘ЎuhЎuhZ,ЎuhЎuhЎuh,ЎuhЎuh}Ўuhۦ,ЎuhЎuhЎuh,ЎuhЎuhgЎuhЎuh5,ЎuhîЎuhBЎuh(Ўuh,ЎuhЎuhrЎuhBЎuhFЎuh-,ЎuhhЎuhЎuh,ЎuhЎuhЎuhX,ЎuhЎuh6ЎuheBЎuh*Ўuh,Ўuh,ЎuhЎuhJ,ЎuhЎuh ЎuhZ,ЎuhЎuh-Ўuh,Ўuh\ЎuhЎuh,Ўuh%ЎuhЎuhj,ЎuhЎuhЎuhBЎuhЎuhBЎuhЎuh,Ўuh;Ўuh{Ўuh,ЎuhЎuh+ЎuhtBЎuhЎuhBЎuh2Ўuh> XЎuh,ЎuhЎuhЎuh,ЎuhЎuhЎuh#,Ўuh$Ўuh0&Ўuh1XЎuhc6,Ўuh7Ўuh9Ўuh=,Ўuhw>Ўuhz@юuh,юuhюuhk Bюuh юuhюuh,юuhюuhюuh,юuh6юuh;% #.#.. #.#   ......##.#   #.#......#   .#   юuh%d#.. #.#   # #.#   #.#   #.#   #@#   юuhO&........#   .....#..#   #### #..#   #.##   #.   ##    юuh&# юuh/21006.5 (44.0)юuh-0,7.5 (45юuh3юuh~:3 _n - a ring of positive energyҎuh/? ......##.#.#...........###.#.. #. #. #..#######........#####   ҎuhG8.5 (1.0)Ҏuh}Ҏuh'Ҏuhf ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.# #.# .# .#..# ## #..#  #.##  #.#  ###    Ҏuhn<9ҎuhqҎuhctҎuhg  ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.# #.# ?.# .#..# .#####.#..# #.#.## #.#.# #.### #. #.  Ҏuh =10Ҏuh Ҏuh* h _Found a scroll labelled MIXUBU LUUDWEKH.ӎuhgj 2 ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.# #.# #?.# .#..# #.#####.#..#  #.#.##  #.#.#  #.###  #.#  #.#  ӎuhq ӎuhq &1ӎuhw ӎuhwz ӎuh ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #?.# .#..# ӎuhI#.#####.#..#  #.#.##  #.#.#  #.###  #.#  #.#  ӎuh<2ӎuh~ӎuhQ Ԏuh$Ԏuh9Read which item? Scrolls  c - a scroll of butterflies Ԏuhw k - a scroll labelled OTAETIXZYCWY [!] read|quaff[?] describe selected֎uh......##.#   halotheman the Shooter#.#......#   Deep Elf.....###.#   Health: 20/20 ========================#.. #.#   Magic: 7/7========================##.#   AC: 5Str: 8#.#   EV: 12Int: 13#.#   SH: 0Dex: 20##########.#   XL:  3 Next:  7% Place: Dungeon:3#?....@....#   Noise: ---------  Time: 1012.5 (0.0).........#..#   a) +0 shortbow[4֎uh0m##.#####.#..#   Fire: a) +0 shortbow#.#.##  #.#.#  #.###   #.#  #.#     _A ball python comes into view.You shoot an arrow. The arrow hits the ball python. _You kill the ball python! _There is a stone staircase leading down here. _n - a ring of positive energy _Found a scroll labelled MIXUBU LUUDWEKH.֎uhP  Okay, then.֎uhL֎uh ֎uh . _׎uh ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #?.# .#..# #.#####.#..# # #.#.##  #.#.#  #.###  #.#  #.#  ׎uhܼ׎uh>23.5 (1 _׎uh)׎uh׎uh ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #?.# .#..# #.#####.#..#  # #.#.##  #.#.#  #.###  #.#  #.#  ׎uh׎uhR&4׎uh*׎uhr׎uhx ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #?.# .#..# #.#####.#..#  #. #.#.## # #.#.#  #.###  #.#  #.#  ׎uh׎uh &5׎uhp׎uh׎uh  ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #?.# #.#..# #.#####.#..#  #. #.#.##  #. #.#.# ׎uha .. #.### ## #.#  #.#  ׎uh Y6؎uhn  ......##.#  #.#......#  .....###.#  #.. #.#  # #.#  #.#  #.#  #.#  #.#  #.#..# ؎uh _ ######.#####.#..#  #.# #.#.##  #.# #.#.#  ..# #.###  ### #.#  #.#  ؎uh؎uh&7؎uh~؎uh'؎uh'$8.5 (2؎uh,؎uhp/e _o - a scroll labelled MIXUBU LUUDWEKHَuhW_ #.#..........####..  ##########.####.........#.....######.##### #.# #.#.#  َuh_َuh7`+9.5 (1َuh]dَuhfَuhk H .....####..  ##########.####.............#######@#####.# #.# #.#.#   َuh َuh" َuh2# '20َuh"( َuh=1 َuhN  #..  ##########.####.........#............#######.#####.# #@# #.#.# .##  َuh4V <1َuhaX َuhnZ ڎuh  ##########.####....................######.##### #.# #.#.# #.....##.#####   ڎuh"ڎuh&2ڎuhڎuh6ڎuhQ9##########.####.............######.##### #.# #.#.###### #.....###### ڎuhZڎuhZ&3ڎuh_ڎuh$bێuh=uIێuhwێuh Xێuho,ێuhێuhێuh,ێuhێuh̉ێuhg,ێuhێuhnێuh,ێuhÔێuhێuh֝Xێuh,ێuhuێuhێuhŤ,ێuh,ێuhێuh,ێuhtێuhێuh,ێuhێuh}ێuhI,ێuhێuhuێuhŻ,ێuhێuhtێuh,ێuh%ێuhrێuh,ێuhێuh'ێuh..#.#..#............#j#.#r ######.#####.j.#. #.# ##K# #. ######.# ##<# #. #......# # #...# #. ###.###### # ###.##. #...# #..# #.####.### ێuhd### #.@....#  ########    r   quokka (asleep)  ێuhO ێuhz0374.0)ێuh.rrێuh9,8.5 (15ێuhێuheY _A quokka comes into view.܎uhS  You shoot an arrow. The arrow hits the quokka!܎uh[L†(((((܎uh K܎uh>.....܎uh:C8===9.7 (1.2)܎uhP܎uh<J _You kill the quokka!ݎuhA@ ..#.#.. # .#j#. #.# ######. .j. #†# #.#  #K# #.# ######.#  #<# #.# #......#  #...# #.# ###.######  ###.# #.# #...#  ..# #.####.### ### #@.....# #ݎuhLM---400ݎuhQݎuhjTݎuh## #j# ######..#.#.............#j#..# ######.####.j.†# K##### #<ݎuhd #........##.######### #.....####.######ݎuh_......########ݎuhgX---1ݎuhݎuhݎuh 4 0 S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j.†# K##### #< #........##.######### #.....####.######......######### ݎuh@ <2ݎuhP ݎuh QM#.#  S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j.†# K##### #< #........##.######### #.....####.#######......##ݎuh׬ <3ݎuh ݎuh˴ ގuhb4M#.#  S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j.†# K##### #< #........##.######### #.....##.####.###ގuhoގuhs&4ގuh3|ގuhގuh>M##.#  S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j.†# K##### #< #........##.#########.##.# #...#ގuh<5ގuhގuh5 M..##.#  S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j. K##### #< #......#...##.# ###.######ގuh_> <6ގuhB ގuhF s _You see here a quokka corpse.ގuhC M......##.#  S..  ###### ## #j# ######..#.#.............#j#.######.####.j.†# K######<##.# #......####ގuhbJ ގuhJ -7 _ގuhO ގuhQ ߎuh^M#.#o......##.#  S..  ###### ## #j# ######..#.#.............#j#..# ######.####.j.†# #K##.# ######.#ߎuh3_o   orc (asleep)#..ߎuhn<8ߎuhtߎuhwr _An orc comes into view. It is wielding a +0 flail.ߎuh....#.#o......##.#  S..  ###### ## #j# ######..#.#.............#j#.ߎuh.# ######.####.j.†# K##### #< #........##.######### #.....####.###ߎuhߎuhkc.ooߎuhI/==9ߎuhߎuh% _The orc shouts!ߎuh=S *M#.#.o...#.#.....o..##.#  S..  ###### ## #j# ######..#.#.............#j#.#.# ######.####oo 2 orcs (1 wandering)#.#ߎuh_ ߎuha  An orc comes into view. It is wielding a +0 dagger.ߎuhnd ߎuhyl o.o.oo 3 orcs (1 polearm, 1 wandering)ߎuh1m 0--50ߎuhYs ߎuh%z t _An orc comes into view. It is wielding a +0 trident.uh ((o)  You shoot an arrow.  The orc shouts!uhO  The arrow hits the orc but does no damage.uh,uh~.o.o.o.uh7===1.9 (1.2uhuh* _You hear a shout! x2uh!P  You shoot an arrow. The arrow hits the orc!uh֩i)( 2uh,uh,/l  You kill the orc!uh>3uh3uhf5uh8  An orc comes into view. It is wielding a +0 short sword.uhA5 o.o.o 3 orcs (1 polearm)  An orc comes into view. It is wielding a +0 falchion.uhE6143.0 (1.1uhKuhQ0 _The orc moves out of view.uh4 ((You shoot an arrow. The arrow hits the orc.uh%),uh +uhM2.o.o.o.uh2(4.1uh8uh<[ _The orc is heavily wounded.uh (You shoot an arrow.  The arrow hits the orc but does no damage.uh ,uhuh%uho.o.o)oo 4 orcs (1 polearm)uhj&5.3 (1.2uh uh+$^ _The orc is moderately wounded.uh P  You shoot an arrow. The arrow hits the orc.uhP~ ,uhU k  The orc is severely wounded.uhg r.o.ouh O.ouh7 -6.4 (1.1uhe uh : _The orc hits you but does no damage.uhP  You shoot an arrow. The arrow hits the orc.uhG) 3uhvuhәV  You kill the orc!uhJ.o.ouh^597.6 (1.2uhʪuhP _The orc barely misses you.uhI (You shoot an arrow. The arrow hits the orc.uhX uhF .o)The orc is heavily wounded.uh (8.8uhĪ uh+ : _The orc hits you but does no damage.uhHP  You shoot an arrow. The arrow hits the orc.uh4m)( 2 orcsuhuuhpzuhzuhV.ouh22560.0uhuh G _You kill the orc!uh  You shoot an arrow. The arrow barely misses the orc. The arrow hits the orc!uhu)((   orcuh )oYou kill the orc!uhW!1301.2uhq(uh,P _The orc barely misses you.uh`(((((((uh ....))oYou shoot an arrow. The arrow closely misses the orc.uh -2.5 (1.3uhuhQ: _The orc hits you but does no damage.uh`(((((((uh]....))ouhU-3.6 (1.1uhuhC _You shoot an arrow. The arrow barely misses the orc. The orc barely misses you.uh P  You shoot an arrow. The arrow hits the orc.uhq m  The orc is lightly wounded.4.8 (1.2uh-# uh& P _The orc barely misses you.uhңP  You shoot an arrow. The arrow hits the orc!uhC)uhG:uh>056.0uh uhG _You kill the orc!uh`M....#.#....#.#.......)# #)#.#  S..  ###### ## #j# ######..#.#..#.# #..........#.#uh kL---70uh}puhsk _Items here: )) [ †.uhSDYM#.# #....#.#....#.#.......)##.#)  S..  ###### ## #j# ##uhD#.# #.####.....#.#uhMuh2N@---8 uh^N _uhTuhA\o _Items here: )) [[ ††.uh\ ..#.....#.##...##.#...#.. ) ) uhqO#.#S...###### ## #j# ###.####.....#.##...##.# ###.######uhuh$9 uh; _uhuhk _Items here: )) [ †.uhDuhPick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 falchion Armour (select all with [)uhc - a +0 leather armour Carrion an orc corpse [Up|Down] selectuhL[Esc] exit Letters toggle [.|Space] toggle selecteduh7[top]uhMuh6Vuhg^..#.... halotheman the Shooter...#.#. Deep Elf..#.... Health: 20/20 ========================#.##.#. Magic: 7/7========================#.#uh^.... AC: 5Str: 8#.##.. EV: 12Int: 13#)##SH: 0Dex: 20#)#uh^XL:  3 Next: 35% Place: Dungeon:3#.##@#uh^Noise: ---------  Time: 1069.0 (0.0)S..#.#uh_###### a) +0 shortbow ## #j# ##uh@_#.# #.####..... Fire: a) +0 shortbow..#.#..uha_#.# #...........#j#.#.# ######.####uh_d.j.#†##.#uh_#K##.# ######.##<#uh_m#.# #......##...#uh_}#.# ###.######You shoot an arrow. The arrow hits the orc! uh`t_You kill the orc! _Items here: )) [ †. uh `_Items here: )) [[ ††. _Items here: )) [ †.  uh>`+Okay, then.uhmJuhp. _uhM #.# #....#.#....#.#uh.......)##.#)  S.. uh ###### ## #j# ###.# #.####.....#.#uhuh3370.0 (1 _uhuhZo _Items here: )) [[ ††.uhuhG Pick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 flail  b - a +0 trident Armour (select all with [)c - a +0 leather armour  d - a +0 leather armour uh Carrion an orc corpse an orc corpse [Up|Down] select[Esc] exit uh Letters toggle [.|Space] toggle selected[top]uh uh #.# halotheman the Shooter..#.... Deep Elf...#.#. Health: 20/20 ========================..#.... Magic: 7/7========================#.##.#. AC: 5Str: 8#.#.... EV: 12Int: 13#.#uh% j#.. SH: 0Dex: 20#)##XL:  3 Next: 35% Place: Dungeon:3#@#Noise: ---------  Time: 1070.0 (0.0)#.##)#a) +0 shortbowS..uhO #.####### Fire: a) +0 shortbow uhq ## #j# ###.# #.####.....uh o..#.#..#.# #..........uh {.#j#.#.# ######.####.j.uh E#†#uhF #.##K##.# ######.##<##.# #......# _Items here: )) [ †. _Items here: )) [[ ††. _Items here: )) [ †. uhi _Okay, then. uh _Items here: )) [[ ††.  Okay, then.uh uhr uh uh[ . _uh {M.. #.##.# #....#.#....#.#.....uh ..# #)#.#) S..#.#######uh< #.#uh& \1.0 (1 _ _Okay, then.[ ††.  Things that are here: _a +0 short sword; an orc corpseuh <2uh uh * _p - a +0 short sworduhO*uh.$uh/Inventory: 16/52 slots Hand Weapons (go to first with )) uh;/y a - a +0 shortbow (weapon)e - a +0 dagger  p - a +0 short sword uhy/Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn) uh/$ m - a +0 pair of boots (worn) uh/Jewellery (go to first with "=)i - an amulet of magic regeneration  n - a ring of positive energy uh0Scrolls (go to first with ?)c - a scroll of butterflies uh@0 k - a scroll labelled OTAETIXZYCWY  o - a scroll labelled MIXUBU LUUDWEKH Potions (go to first with !) uhk0y d - a glowing orange potion  g - 2 fizzy orange potions  h - a bubbling white potion uh0Q j - a smoky green potion  l - a glowing golden potionuhne - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.1 XLs. Damage rating: 5 (Base 4 x 125% (Dex) x 102% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 1 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.uhuhuh..halotheman the Shooter#.###.# Deep Elf..#.... Health: 20/20 ========================...#.#. Magic: 7/7========================..#.... AC: 5Str: 8#.##.#. EV: 12uhHInt: 13#.#.... SH: 0Dex: 20#.##.. XL:  3 Next: 35% Place: Dungeon:3#@##Noise: ---------  Time: 1072.0 (0.0)#)#a) +0 shortbowuh#.##)#Fire: a) +0 shortbowS..#.####### uh ## #j# ###.# #.####.......#.#..#.# #..........uh.#j#.#.# ######.####.j.#†##.##K#uh!g#.# ######.# _Okay, then. uhA}_Items here: )) [[ ††. _Okay, then.uh}Things that are here: _a +0 short sword; an orc corpse _p - a +0 short sworduhA3.0 (1uh A _You drop a +0 dagger.uhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)p - a +0 short sword Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn)  m - a +0 pair of boots (worn) Jewellery (go to first with "=)i - an amulet of magic regeneration  n - a ring of positive energy Scrolls (go to first with ?)c - a scroll of butterflies  k - a scroll labelled OTAETIXZYCWY  o - a scroll labelled MIXUBU LUUDWEKH Potions (go to first with !)  d - a glowing orange potion  g - 2 fizzy orange potions  h - a bubbling white potion  j - a smoky green potion  l - a glowing golden potionuh]m 4 i - an amulet of magic regeneration. An amulet that increases the wearer's rate of magic regeneration. In order to function, it must first attune itself to the wearer's body with full reserves ofmagic. You found it on level 1 of the Dungeon. uhm LStash search prefixes: {inventory} {RegenMP} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it uhm will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding uhn kNight”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.uh%n uhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  p - a +0 short sword Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn)  m - a +0 pair of boots (worn) Jewellery (go to first with "=)  i - an amulet of magic regenerationn - a ring of positive energy Scrolls (go to first with ?)  c - a scroll of butterflies  k - a scroll labelled OTAETIXZYCWY  o - a scroll labelled MIXUBU LUUDWEKH Potions (go to first with !)  d - a glowing orange potion  g - 2 fizzy orange potions  h - a bubbling white potion  j - a smoky green potion  l - a glowing golden potion uh k - a scroll labelled OTAETIXZYCWY. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.uhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)  p - a +0 short sword Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn)  m - a +0 pair of boots (worn) Jewellery (go to first with "=)  i - an amulet of magic regeneration  n - a ring of positive energy Scrolls (go to first with ?)  c - a scroll of butterflies  k - a scroll labelled OTAETIXZYCWY  o - a scroll labelled MIXUBU LUUDWEKH Potions (go to first with !)  d - a glowing orange potion  g - 2 fizzy orange potions  h - a bubbling white potion  j - a smoky green potion  l - a glowing golden potion uh2Mn - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove uhMG Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.uhQ uh uh <..halotheman the Shooter#.###.# Deep Elf..#.... Health: 20/20 ========================...#.#. Magic: 7/7========================..#.... AC: 5Str: 8#.#uh #.#. EV: 12Int: 13#.#.... SH: 0Dex: 20#.##.. XL:  3 Next: 35% Place: Dungeon:3#@##Noise: ---------  Time: 1073.0 (0.0)#)#a) +0 shortbow#.##)#Fire: a) +0 shortbowS..uh #.####### ## #j# ###.# #.####.....uh. |..#.#..#.# #...........#j#.uh\ #.# ######.####.j.#†##.##K#uh #.# ######.# _Items here: )) [[ ††. _Okay, then.uh Things that are here: _a +0 short sword; an orc corpse _p - a +0 short sword _You drop a +0 dagger.uh7! uh! +5 (0.5uh' uh1* : _n - a ring of positive energy (worn)uhI# .. .. #.##.# ...#....#.#....#.#......)# #)#.#)uh  S..  ###### ## #j# ######..#.#.............#j#.uh.# ######.####.j.†# uh+uh\+-4.5 (1.0uh~3uh5uh M# .. .. ###.##.# ....#.......#.#....#.#.......)##)##.# uh <5uh uhX uhy M#... ....# .. .. .... ##.###.##..#.# ........#.............#.#.....>....#.#.......#)###.#uh? uh &6uh Q _Found a stone staircase leading down.uh~M# #.. ...#  +..? # .. .. ...#.. ##.###.##....#. #.# #...... ...........##.#.....>.....####.#.##....#.##..#.#uh "uh"&7uhg)uh,g _Found 3 scrolls labelled ZIT WOETRYHES.uh d #.... ...#. #... ...#. +... ....? # .. ... ...# ..#.###.##....#. #.#.#...... .# #.#.>@.# .####.#.# #.# #.#.# #.#.# #..#.#)# ##.#)# #.#uh #.#)# S....#.#  ## #j# ## #.# #.####uh8 uh &8uh uh uhO#.... ...# . #... ...# .. +... ....? # .. ... ...# .. ###.###.##....#. #.# .#...... ..# #.#.......>.@# ...####.#.# #.#.#.#.# .#.#uhf#.##.#)# #.# #.#)# S.. ..#.# # ## #j# ## #.# #.####.uh<9uh߶uhVuh+uh.Read which item? Scrolls  c - a scroll of butterflies  k - a scroll labelled OTAETIXZYCWY uh0 o - a scroll labelled MIXUBU LUUDWEKH [!] read|quaff[?] describe selecteduhuhuhhalotheman the Shooter#.... ...#Deep Elf. #... ...#Health: 20/20 ========================.. +... ....? #Magic: 7/7========================.. ... ...#..AC: 5Str: 8###.###.##....#. #.# EV: 12Int: 13.........#...... .... SH: 0Dex: 20..............##.#. XL:  3 Next: 35% Place: Dungeon:3......>.@#.... Noise: ---------  Time: 1079.5 (0.0)..####.#.#hH#.#. a) +0 shortbow#.#.#.... Fire: a) +0 shortbow#.#.##..#.#)###.#)##.##.#)#S....#.#######  ## #j# ###.# #.####.....  _a +0 short sword; an orc corpse _p - a +0 short sword _You drop a +0 dagger. _n - a ring of positive energy (worn) _Found a stone staircase leading down. _Found 3 scrolls labelled ZIT WOETRYHES.uh  As you read the scroll labelled OTAETIXZYCWY, it crumbles to dust.  A wave of despondency washes over your surroundings.uhhZ80.5 (1Will/2 uh%uh7 _It was a scroll of vulnerability.uhuhRead which item? Scrolls  c - a scroll of butterflies  o - a scroll labelled MIXUBU LUUDWEKH uh[!] read|quaff[?] describe selecteduh uh halotheman the Shooter#.... ...#Deep Elf. #... ...#Health: 20/20 ========================.. +... ....? #Magic: 7/7========================.. ... ...#..AC: 5Str: 8###.###.##....#. #.# EV: 12Int: 13uhn B.........#...... .... SH: 0Dex: 20..............##.#. XL:  3 Next: 35% Place: Dungeon:3......>.@#.... Noise: ---------  Time: 1080.5 (0.0)..####.#.##.#. a) +0 shortbow#.#.#.... Fire: a) +0 shortbow#.#.##.. Will/2 #.#)###.#)##.##.#)#S....#.#######  uh ## #j# ###.# #.####.....  _n - a ring of positive energy (worn) _Found a stone staircase leading down. _Found 3 scrolls labelled ZIT WOETRYHES.  As you read the scroll labelled OTAETIXZYCWY, it crumbles to dust.  A wave of despondency washes over your surroundings. _It was a scroll of vulnerability.uh  ,,,,,,*,,,******,,,,,,,+,,******, ,,,,,,***+####.........#********, ,,,,,,,,...###.........#,,,,,,,,, ,,,*,*,,.....+.........?,*,*,#,*, ,,,*,*,,,...##...##...#.,,,,,..,, ,,,*,***,*,*,#.#, ,,,*'***,,,,, ,,,,,,**.,*,*, ,,,,,,,,.##.#.,,,,, ,,,,,,,,....#.,*,*, ,,,,,,,,,.####.#.#....#.,,,,, ,,,*+****#####.#.#..#.#.*****#.., ****,* #####.#)#..#.#.* #****,* #####.#)##.#.#.* ***#.#***#####.#)#....#.* ,,,S..,,,......#.######.h +m**#j#*##******As you read the scroll labelled MIXUBU LUUDWEKH, it crumbles to dust.  You feel aware of your surroundings. You sensed 1 altar.1.5 (1 _It was a scroll of revelation.uh M,,,,,,* **,,,,,,,K######+,,***+#********,,,,,...####,,,,,,,,.....+.........?,*,*,#,*,,,...##...##,,,,..,,***###.###.##....#.,*,*,#.#,*'*#......,,,,,...uh  **..@.....#.,*,*,#.#....>..#.##.#.,,,,,....*,*,#.# ,,,,,,,,,.####.#.#....#.,,,,,.... Will/2 K   kobold (asleep)uhB A......#.######.uh&B K######.......++####...........###............+..........##...##...#........#..####.#.#....#.#####.#.#..#.#.#####.#)#..#.#.#####.#)##.#.#.*#####.#)#....#.*A kobold comes into view. 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'***.#.....** #**.#..#.#,#.#..**#......>..#.##.#.,...,......#uh..####.#.#....#.,*,#,#.#..####.#.#....#.,,,,,.....# +****#####.#.#..#.#.*****#..,,* #  ,* #####.#)#..#.#.* #***** #  ,* #####.#)##.#.#.* #  .#***#####.#)#....#.* # uhSuhFuh1uh6uhuhp M,,,,,,,,,* **,*,,,,***####uh [****,,,,,,* #*,,,,,,,K######+,,***+####...*##***** ,,,,...###.........#..,,,,,,,*uh( .....+.........?,*.#,#,*,,,,,,,...##...##...#.....,..,,,** uhU ~,***###.###.##..@.#..#.#,#.#, '*uht ^....#..........,....** uh **..............#..#.#,#.#..** uh U,,,,......>..#.##.#.....,......###.... #uh 2#.#uh uhu &2uh uh9 uhM,,**********,,,,,,.....# **,*,,,,***####****uh,,,,,,* #*,,,,,,,K######+,,****+####.*###**** ,,,,...###...uh#....,,,,,*.....+.........?.#.#,#,*,,,,,,,...##...##...,..,,,** ,***###.###.##....#..#.#,#.#, '*uhA..#..........,....** ,,**..............#..#.#,#.#..**#.uhe%..uh{5. #uh%..uh=##.#uhuh3uhuhuhM*****+**,,,,,,,,,,, ,,#####*****,,,,,,.....# **,*,,,,***####****,,,,,,* #*,,,,,,,K######+,,*****+#*###**** ,,,,...####....,,,,,*.....+......@..?.#.#,#,*,,,,,,,...##...##...#.....,..,,,** ,***###.###.##....#..#.#,#.#, '***.........#..........,....** #..#.... #..##....#..#.#.*###uhuh4uh#uh6&uhi1$+****,,,,,**,*,,#.*,,,,**,,,..#####*****,,*,*,,#. *,*,,,,**,,,,.....# *,**,*,,#. *,*,,,,***####....#*****,**,*,,#.* #.#*,,,,,**,*,,#. ,*,,K######.+,,******,*,,#. ,***+####.uh=2#*####***,*,,#....###.#.*,,#. *,,.....+.?.#.#.#,*,,,,#. *,,,...##...##...#........,,,**#. ***###.###.##....#..#.#.#.#,** #. ***.#...............** #. ,**.......#..#.#.#.#..**#.......>..#.##.#............##.uhs2..####.#.#....#..#.#.#.#..####.#.#....#.....,.....###. ****#####.#.#..#.#.*###*#..,,* #.uhl@uh@&5uh}HuhJuh#+****,,,,,**,*,,#.# ,*,,,,**,,,..#####*****,,*,*,,#.# ,*,,,,**,,,,.....# *,**,*,,#.# ,*,,,,***####....#*****,**,*,,#.#* #.uhb#*,,,,,**,*,,#.# *,,K######.+,,******,*,,#.# ***+####.#*#####**,*,,#.#...###.#.*,,#.# ,,.....+.?.#.#.#,*,,,,#.# ,,,...##...##...#.,,,**#.####.###.##....#..#.#.#.#,** #.#uh*.#........** #.# **.uh[......#..#.#.#.#..**#.#uh......>..#.##.#.....##.#uh..####.#.#....#..#.#.#.#......#uh.####.#.#....#...........###.######.#.#..#.#.*###*#..,,* #.#uhuhS6uh) uh uhm+****,,,,,**,*,,#.# *,,,,**,,,..#####*****,,*,*,,#.# *,,,,**,,,,.....# *,**,*,,#.# *,,,,***####....#*****,**,*,,#.# * #.#*,,,,,**,*,,#.# ,,K######.+,,******,*,,#.# +####.###,*,,#.# ...###.#.*,,#.# .....+..#.#.#.*,,,,#.# ...##...##...#.,,,**#.# ###.###.##....#..#.#.#.#,** #.# .#.............#..#.#.#.......>..#.##.#[uhm40m.##.#..####.#.#....#..#.#.#.#......#.####.#.#....#.###.######.#.#..#.#.*###*#..,,* #.#uhZwuhw&7uhQuhMuh+8.5 (2uhYuhԐd _e - 3 scrolls labelled ZIT WOETRYHESuh *+****,,,,,**,*,,#.# ,*,,,,**,,,..#####*****,,*,*,,#.# ,*,,,,**,,,,.....# *,**,*,,#.# ,*,,,,***####....#*****,**,*,,#.#,* #.#*,,,,,**,*,,#.# *,,K######.+,,******,*,,#.#*+####.########*,*,,#.# ,,...###.#.,,*,,#.# ,,.....+.#.#.#.*,,,,#.#,...##...##...#.,,,**#.# **###.###.##....#..#.#.#.#,** #.# **.#........** #.# **.......#..#.#.#.#..**#.# ,,......>..#.##.#.##.#  ,,..####.#.#....#..#.#.#.#......#uh } ,.####.#.#....#.###.# *#####.#.#..#.#.*###*#..,,* #.# 9.5 (1uh5*+****,,,,,**,*,,#. ,,*,,,,**,,,..#####*****,,*,*,,#. *,*,,,,**,,,,.....# *,**,*,,#. *,*,,,,***####....#*****,**,*,,#.,* #.#*,,,,,**,*,,#. uh6,*,,K######.+,,******,*,,#. ,***+####.########*,*,,#.,...###.#.,,*,,#. *,,.....+.#.#.#.*,,,,#. *,,,...##...##...#uhE6.,,,**#.*###.###.##....#..#.#.#.#,** #.*uhr6l.#........** #. ,**uh61.......#..#.#.#.#..**#.,......>..#.##.#....uh#7.##.,..####.#.#....#..#.#.#.#......,.####.#.#....#...........###.*#####.#.#..#.#.*###*#..,,* #.uh Auh}A'30uh6uhfuhܱH ,,*,,,,**,,,..#####*****,,* *,.....# *,**####....#**** ,,,,,,,* #...,,,, ,*,,K#####+,,******+####..######## ,,,.........., *,,.....+uho..#.#.#.*,,,...##...##..@#........,,,** ***###.###.##....#..#.#.#.#,** .........#.................#.#.........#.#.uh#.#....#....#.#.*### uh* #####.#)#..#.#.* #***** #. uh(uh&1uhuhuh1 *,.....# *,**####....#**** ,,,,,,,* #...,,,, ,*,,K#####+,,******+####..######## ,,,...uh1D......., *,,.....+....#.#.#.*,,,...##...##...#........,,,** ***###.###.##.#.#.#.#,** .........#............... ,uh2 ........#..#.#.#.#..**.....#.uh?2&..#uh`2#.# * #####.#)##.#.#.*uh2F#. uh<<2uhBuh:Euh;t^ *####....#**** ,,,,,,,* #...,,,, ,*,,K#####+,,******+####..######## ,,,...###..uht#......., *,,.....+.....#.#.#.*,,,...##...##...#........,,,** ***###.###.##....#..#.#.#.#,** uht|.........#...@........... ,uht........#..#.#.#.#..** ,,,uht>..#.##.#............##.#....#..#uhuo...#.#.*##uh7us.#.#.# uhUu#***#####.#)#....#.*#. uhuhF&3uhNuhljuh5, *,*,,,,***####....#*****,**,*,,#,* #.#*,,,,,**,*,,# ,,*,,K######.+,,******,*,,# ,,***+####...########*,*,,#,...###.........#.......,,*,,# ,*,,.....+...........#.#.#.*,,,,# ,*,,,...##...##...#........,,,**# ,***###.###.##....#..#.#.#.#,** # 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*,* #####.#)##.#.#.**#.#***#####.#)#....#.*,S..,,,......#.######.* uh<9uh~uhuh .,* #.#*,,,,,**,*,,K######.......+,,******,***+####.........#*,...###.........#.,*,*,,.....+...........#.#.#.*,*,*,,,...##...##...#.,*,***###.###.##....#..#.#.#.#,*'***.#,**.#..#.#.#.#uhe ,......>..#.##.#,..####.#.#....#..#.#.#.#,.####.#.#....#,*+****#####.#.#..#.#.*#####..*,* #####.#)#..#.#.* # * *,* #####.#)##.#.#.**#.#***#####.#)#....#.*,S..,,,......#.######.* uh] =40uh uhE uhM?:,* #.#*,,,,, *,*,,K######.......+,, *,*#*+####.........# *....###.........#. *,,,,*,*,......+.....#.#.#. *,,,,*,*,,,...##...##...#.,*,**####.###.##....#..#.#.#.,*'**#.#,*#.#..#.#.#..>..#.##.#.####.#.#....#..#.#.#..,.####.#.#....#,*+****#####.#.#..#.#.*##### ,*****,* #####.#)#..#.#.* # ,* *,* #####.#)##.#.#.**#.#***#####.#)#....#.*,S..,,,......#.######.*  uh uh# 1 uho uh uhE,* #.#*,,,,, ,*,*,,K######.......+,, ,*,###+####......... ,*...###.........# **,,,,*,*,......+...........#.#.# **,,,,*,*,,,...##...##...# *,,,,,*,**####.###.##....#..#.#.# *,,,,,*'**#.#  uhZ*,*#.#..#.#.#.>..#.##.#.####.#.#....#..#.#.#...####.#.#....#,*+*#**#####.#.#..#.#.*##### ,,*****,* #####.#)#..#.#.* # ,,* *,* #####.#)##.#.#.* uh*#.#***#####.#)#....#.*,S..,,,......#.######.*  uh uh2 uhŚ uh\ uh܂,* #.#* ,,*,*,,K######.......+,, ,,*,###+####......... ,,* uhS,.....###.........#*,,,,*,*,......+...........#.#.*,,,,*,*,,,...##...##...# **,,,,,*,**####.###.##....#..#.#. **,,,,,*'**#.#*,*#.#..#.#..>..#.##.#.####.#.#....#..#.#...####.#.#....#,*+###*#####.#.#..#.#.*,*****,* #####.#)#..#.#.* ,* *,* #####.#)##.#.#.**#.#***#####.#)#....#.*,S..,,,......#.######.*  uh1 uh3 uhx uhߜ uhtz ,* #.#*,*,*,,K######.+,,,*,###+####.........,* uhz ~,.....###.........# ,***,,,,*,*,......+.....#.# ,***,,,,*,*,,,...##...##...# ,**,,,,,*,**####.###.##....#..#.# ,**,,,,,*'**#.# ,**,*#.#..#.#.>..#.##.# uhz .####.#.#....#..#.#..####.#.#....#,*+#########.#.#..#.#.*,*****,* #####.#)#..#.#.* *,,,* *,* #####.#)##.#.#.* uh,{ h*#.#***#####.#)#....#.*,S..,,,......#.######.*  uh@ <4 uh  uh  uhQ **,,K#####+,,**###+####..#####.....###.........#.... ,***,,,,*,*,......+...........#.#,,...##...##...#....., uh*####.###.##.#.#'**#.........#..........,..#.....#..#.# ,,,....>..#.##.#..... uh####.#.#....#..#.#.####.#.#...#  uh*****##*#j#*##******#.# #.####  uh uh&5 uh# uh% uhǪZ,*,*,,K######.+,, *,,,*,###+####.,*,.....###.........# ,,***,,,,*,*,......+....#. ,,***,,,,*,*,,,...##...##...# ,,**,,,,,*,**####.###.##....#..#. ,,**,,,,,*'**#.#,**.##.#..#. uh.>..#.##.#o......####.#.#....#..#...####.#.#....#,#+#########.#.#..#.#.* ,,,,,*****,* #####.#)#..#.#.* * uhE*,,,* *,* #####.#)##.#.#.*o   orc (polearm, asleep) uhc*#.#***#####.#)#....#.*,S..,,,......#.######.* uhf*##*#j#*##******#.# #.### uh uhq&6 uh uhnt _An orc comes into view. It is wielding a +0 trident. uh 4c,*,*,,K######.+,, **,,,*,###+####.,*,.....###.#,***,,,,*,*,......+....#,***,,,,*,*,,,...##...##...#,**,,,,,*,**####.###.##....#..#,**,,,,.*'**#.#,**.##.#..# uhb4=.>..#.##.#.o......####.#.#....#..#.####.#.#....#.#+#########.#.#..#.#.* ,,,,,,*****,* #####.#)#..#.#.**,,,* *,* #####.#)##.#.#.* *#.#***#####.#)#....#.* ,S..,,,......#.######.**##*#j#*##******#.# #. uhO7 uh@~o.o) uhm@/==7 uhD uhG% _The orc shouts! uhN (((( uh[ You shoot an arrow. The arrow hits the orc. uh $ uh.T.o... uhW/5=8.7 (1.2 uh5 uh*9W _The orc is almost dead. uh P  You shoot an arrow. The arrow hits the orc. uh)((( uhw(... uhcx6419.8 (1.1 uh( uhzG _You kill the orc! uh>  uh ,* uhp ,*,,K###### uh .+ uh *,,,* uh ,###+#### uhR . uh ,* uh ,.....### uh .# uh8 :,***,,,,*,*,......+ uh . uh L,***,,,,*,*,,,...##...##...# uh" n,**,,,,,*,**####.###.##....#.. uhk H,**,,,..#'**# uh .# uh ,** uhO *.## uh .#.. uh '.) uh d.>..#.##.# uh; b.####.#.#....#.. uht @.####.#.#....# uh h.#+#########.#.#..#.#.* uh ,** uh+ f#**,* #####.#)#..#.#.*  uh {,***,,,* *,* #####.#)##.#.#.*  uh , uh& 3*#.#***#####.#)#....#.* uhd ,S..,,,......#.######.* uh @*##*#j#*##******#.# #. uh͘  uh j---500 uhc,*,*,,K######.+*,,,*,###+####. *,,,,,,*,.....###.#,***,,,,*,*,......+,***,,,,*,*,,,...##...##...#,**,,.,,#,**####.###.##....#,**,,...#'**#.#,**.##.#.).>..#.##.#.####.#.#....#.####.#.#....#.#+#########.#.#..#.#.,*##**,* #####.#)#..#.#. ,,***,,,* *,* #####.#)##.#.#. ,,*#.#***#####.#)#....#.,S..,,,......#.######.*##*#j#*##******#.# #. uhnX---1 uhu uhw uh,,*,*,,K######. ,****,,,*,###+####. ,*,,,,,,*,.....###.,***,,,,*,*,......+,***.,,,#,*,,,...##...##...#,**,...,#.**####.###.##....#,**,....#'#*#..#,**.##.#.).>..#.##.#J.####.#.#....#.####.#.#....#.#+#########.#.#..#.#,###**,* #####.#)#..#.#,***,,,* *,* #####.#)##.#.# J   endoplasm (wandering),*#.#***#####.#)#....#,S..,,,......#.######*##*#j#*##******#.# # uh- uh#G.J uh#&2 uh[* uh-] _An endoplasm comes into view. uhy (((((J  You shoot an arrow. 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*,,,,,* # * #........#+ #..........#####,* #....###...# *,* ####....#***#.# #.,,,S.. #.uh'#*#j# *#,*,..#.# **,*.#j# **,,,**,**,.j.uhP **,,*,,*,*,,*,,*,#K# *,,,**,,,,,**,,* *,#<#uht *,_,,,,,,* #...# *,,,**,,,,,**,,*###.#uhuhuhv2uhluhuhG+,*,,,,,,* *,,.##*,,,,,* ****##. *,,,,,* # *,,,,,* # * #uh+j.#+ #..........#####, #....###...# *, ####....#***#. #uh+m.,,,S #.#*#juh+R *#,*,..#.uh+r **,*.#j **,,,**,**uh,M,.j **,,*,,*,*,,*,,*,#Kuh=,o *,,,**,,,,,**,,* *,#<uh[,d *,_,,,,,,* #...uh,Z *,,,**,,,,,**,,*###.uh]R3uh^uh~ 2,*,,,,,,* *,,.##*,,,,,* ****##..... *,,,,,* #..... *,,,,,* #.... * #....# #...##### #....###...# * ####....#***# #.,,,S #.uhz #*# *#.*,..# **..,,*.# **,,,**,##.,. **,,*,,*,*..*,,*,# *,,,**,,,,.#*,,* *,# *,_,.,,,,* # *,,,**,,,,,**,,*###uh# uh:$ &4uhD) uh, uh *,,,,*,,,,,,* *,,.##*,,,,,* ****## *,,,,,* #..... *,,,,,* #..... * #...... #.......... #....###...#  ####....#*** #.,,, #.#* *#.#,.. **,,,,,,...,uh u*. **,,,**,##.., **,,*,,*,*..#.,*, *,,,**,,,,.##.,* *, *,_,.,,..* # *,,,**,,,,,**,,*uh uhuhj&5uh3uh5uhP*********##..  #..*****.. #..........####...###...# ####....#######***..............,,,###############********#.#,,,,,,,,,,,,,..**,,,,,,...,***************,,,**,##...,,,,,,,,,,,,,,uh=Q**,,*,,*,*..#..************,,,**,,,,.##..# r   rat (asleep),,,,_,.,,..##.**,,,.r**,.#**********##,,*,*,,*,,,,,,,,,,,,,,,uh\<6uhVbuhPeV _A rat comes into view.uhy (((((r  (You shoot an arrow. The arrow hits the rat.uh`uh`...... . uh7===7.4 (1.3uh"t _The rat is moderately wounded.uh     #.*****. #..........####..###...# ####....#######***uhn ..............,,,###############********#@#,,,,,,,,,,,,,..**..........#**************,..##.##......,,,,,,,,,,,####uh W..#.,*,..uh j*,,,,,**,**,,,,,************ uh uh uh (KrK   kobold (missile, wandering)r   ratuhY ----8uh 0uh& uhA* uhp  You shoot an arrow.  The kobold shouts!  The arrow hits the rat!uh(((.K)uh .K...  You kill the rat!uhfN(((((((uhN@......uh?6===9.6 (1.2uhuh f _The kobold throws a stone. The stone misses you.uh` (((((( You shoot an arrow. The arrow hits the kobold.uh~uhU......Kuh.90.7 (1.1uhZuha _The kobold is moderately wounded.uhS  You shoot an arrow. The arrow hits the kobold.uh.((((()uh 2+.....uh4081.8uh:uh=J _You kill the kobold!uhuhչuhuhH _No target in view!uh_*  ***** #######...# #######***..............,,,uh* (###############**#######.#......,,,,,,,..**.......@..#**************,.)##.##........,,,,,,,,,**,,*,,#,*..#..####********.uh* x_..,,...uh+ E.#.uh+ .##.##,,,,.#uhF+ 8**,,,,,,,,,,,*,**uh9 C---2uh<: 0uh> uhA F _Found a glowing golden altar of the Shining One.uhP---uh0uhH _No target in view!uhq***** #######...# #######***..............,,,###############*uh݅*#######.#......,,,,,,,..**..........#####**********,.)##.##@.......,,,,,,,,,**,,*,,#,#..#..####********,,,**,,...##..# uhbV,,.._..,,..#.*#.....**,.#**********###..#.#.,*,..,,,,,,,,,,,,..##.##,,,,.#************,,..,..,,,,*,** **,,*uhuh1$3 uhY _uhuhuh~   #######...# #######***..............,,,###############*uh~ q*#######.#......,,,,,,,..**..........#####**********,.)##.##........,,,,,,,,,**,,*,,#,#.@#..####********uh~ ,,,*#.....##..# ...._..,,..#uh #.uh %##uh( ,.,..uhE T..**************uh uhQ &4uh1 uh: uh% #. #....###...# ####....# #... #.###### *#######.#......, **..........#####* **,.)##.##.uh **,,*,,#,#@.#..####* *,,,*#.....##..# * *._...,..# #uh *,,.##.....##,.#*uh *,,,#..#.#..*,.. *,,...##.##.,,,.# **,...,..uh4.,*,** **..,...,,..,,*  *uhuhx&5uh uh uh   ###...# #######**..............,,###############*#######.#......,,,,,,,.**..........#####**********,.)##.##........,,,,,,,,**,,#..#.#..#..####********,,,*#....@##..# ....._......####.....##..#**********....#.##..*,*#.,...###***###uhuhO&6uhuhuhA#######**..............,,###############*#######.#......,,,,,,,.*#..........#####**********..)##.##........,,,,,,,,**,,#..#.#..#..####********,,.##.....##..# ....._.@....####.....##..#**********,#..#.#..*,....,,,,,,,,,...##.##..,,.##**********,...,..,,..#,*# **..,...,,... ***###***#### uh<7uhuhuh  ####....# #.. #.##### ########.#......, ##..........##### *#..)##.##........ **,,#..#.#..#..#### *,..##.....##..#  *._@.....#  *,..##.....##..#* *,,,#..#.#..#,.... *,....##.##...,.## **....,..,,..#.*# *#..,...,,...,#[3uhd 9;49m #**####**####*8uh0 uh uh5]  ####....# #. #.# ########.#...... ##..........##### *#..)##.##........ **,,#..#.#..#..#### *...##.....##..# *..# *...##.....##..# *,,,#..#.#..#,.... *,....##.##...,.##uh]  *#....,...,..#.## ##..,....,....# ##*#####*#####uhh uh&i &9uho uhs n _There is a glowing golden altar of the Shining One here.!uhd ####.... # #.## ########.#...... ##..........##### *#..)##.##........ #*,,#..#.#..#..#### #...##.....##..# #_......# #...##.....##..# #,,,#..#.#..#,....!uhO~ *,....##.##.....## *#....,...,..#.## ##............# ##############!uh5)!uh)&200 !uh'* _!uh/!uh2"uh ####.... # #.## ########.#...... ##..........##### *#..)##.##. ##,,#..#.#..#..#### #...##.....##..# #._......#"uh^ #...##.....##..# #.,,#..#.#..#,.... *,....##.##.....## *#....,...,..#.## ##............# ############"uhp##"uh"uh1"uhQ"uh"uh ####.... # #. ########.#...... ##..........##### ##..)##.##.. ##.,#..#.#..#..#### #...##.....##..# #._......# #...##.....##..# #..,#..#.#..#,.... #.....##.##.....## ##....,...,..#.## ##............# ##############"uh"uh!2"uh"uh"uh  ####.... # #. #.#...... ##.#####"uhW * ##..)##.##.. ##..#..#.#..#..#### #...##.....##..# #._......#"uh|  #...##.....##..#"uh N #...#..#.#..#,.... #.....##.##.....## ##."uh ...,...,..#.## ##..# #"uh# 1##"uh5 "uh &3"uhO "uhk #uhi####....##.#.##.#......,##.#####*##..)##.##..,#uh##..#..#.#..#..####*#...##.....##..# #._......# #...##.....##..#*#...#..#.#..#,....,#uh#.....##.##.....##*##..#uhY##.##.#uhp<4#uh#uh%uh*3%uhM+%uh.%uh4,%uh9,%uhJ?X&uhX,&uh&uhn&uhB&uhx&uh,&uh&uh#&uh(,&uh*&uh,&uhb1&uh1&uh3&uh5&uh_>B&uh|?&uhQD,&uhE&uh]I&uhM,&uhxN&uh'P&uhOT,&uhU&uhV&uh[,&uh[&uh]&uhTb,&uhb&uhc&uhh,&uhi&uhl&uhYq,&uhq&uhs&uh/x,&uh4y&uhz&uhF,&uh&uh &uhk,&uhχ&uh&uh,&uh3&uh&uh",&uhX&uh@&uhh,&uh&uh&uh,&uh&uh&uh ,&uh&uh\&uhʭ,&uhT&uhӮ&uh,&uh&uh&uh,&uh&uh&uh[,&uh&uh&uh,&uh&uhQP  There is a stone staircase leading up here.&uh&uh _&uh&uh&uh,&uh&uh)&uh,&uhw&uhf&uh&,&uh &uh&uhH,&uh&uh&uhq,&uh&uh-&uh,&uh&uh&uh,&uhO&uh&uh,&uh&uhp........##.....#.#*####.###.##... ........##.....#'###..# ........##........##............. ##...............)........>..#.## #.....................####.#.#... #.....................####.#.#... #..............#'#########.#.#..# &uh#..........#####.# #####.#)#..# #....###...# #@# #####.#)##.# #....###########.#########.#)#... ...........................#.#### &uh ################.#######***#.# ......,,,,,,...#.#...,,,,,,#.# .#####***#####.#.#.######&uhC*,#.# ......,,,................*,#†# ..####***#####.#.#.#####.*,#.# &uhqn..##.#<#.# *,*,#.#&uh\42.8 (38.0)3.8 (39&uh!&uh"f _k - a scroll labelled IGA LO IRETOODGH'uh>s3'uh t'uhy'uh~,'uh?,'uhl,'uhY'uh('uh{,'uh'uh'uh 'uh'uh'uhh'uhy,'uhG'uhL'uh,'uhZ'uhi'uh,'uh;'uh'uhB'uhe'uhB'uh'uh,'uh&'uh'uh,'uh='uhV'uh,'uh'uh|'uh,'uh1'uh'uh+,'uha'uhp'uh,'uh'uhT'uh@,'uh'uhI'uh,'uh'uhm'uh,'uh'uh 'uh,'uh!'uh'uh,'uh['uhV'uhe$,'uh%'uhv''uhU,,'uh-'uh.'uh4,'uhB5'uhn6'uh:,'uhB;'uh<'uh@,'uhEA'uh9B'uhNG,'uhG'uhJ'uhO,'uhP'uhP'uhT,'uhT'uhV'uh[,'uh['uhu]'uha,'uhCb'uhc'uhzh,'uhh'uhj'uhn,'uh/o'uhp'uhs,'uh t'uhu'uhz,'uhzz'uhn{'uh,'uh'uh 'uh,'uh1'uh'uhV,'uh'uh/'uh,'uhܒ'uhN'uhR,'uh)'uh'uhI,'uh'uh'uh,'uh'uh'uh,'uh'uh֫'uhA,'uh'uh'uh'uh̳'uh*'uhD'uhڸ,'uh\'uhm'uh,'uh'uh'uh!,'uhy'uh'uhfB'uhP'uhB'uh'uhk,'uh'uh{'uh{,'uh'uh"'uh),'uh'uh'uh,'uh-'uh]'uh,'uh-'uh|'uh$,'uhh'uh 'uh ,'uh 'uh  'uhp ,'uh 'uh; 'uh ,'uh  'uh 'uh" ,'uh 'uh 'uh ,'uh 'uh@ 'uh ,'uh 'uh! 'uh% ,'uhu& 'uh' 'uh , ,'uh, 'uhE. 'uh 5 X'uh8 'uh8 'uhK9 'uh'; 'uhf> ,'uh> 'uhH B'uhH 'uhO 'uhS ,'uh U 'uhW 'uh\ 'uhP\ 'uh9] 'uh[_ 'uh(c ,'uhe 'uhg 'uh1l ,'uhMm 'uhvo 'uht ,'uhlt 'uhv 'uhz ,'uh{ 'uh.} 'uh ,'uhw 'uh 'uhV ,'uh 'uh 'uhv ,'uh 'uh 'uh ,'uh 'uhn 'uhH 'uh} 'uh 'uh 'uh~ ,'uh 'uh 'uh ,'uhm 'uh 'uhή ,'uh̯ 'uhq 'uhD ,'uh3 'uh 'uh ,'uhB 'uhs 'uh: ,'uh 'uh 'uh 'uh8 'uh 'uh< 'uh ,'uh 'uh 'uh ,'uha 'uh 'uh ,'uh 'uh| 'uh ,'uhd 'uh 'uh B'uh4 'uh. ,'uh 'uh 'uh ,'uh 'uh 'uhu ,'uh 'uh 'uh ,'uh\ 'uh] 'uh ,'uh9 'uhh 'uh ,'uh 'uh- 'uh ,'uh 'uhp 'uh ,'uh 'uhC 'uh ,'uh= 'uh 'uhK ,'uh 'uh 'uh ,'uhX 'uh 'uh ,'uh9 'uh! 'uh$ ,'uh"% 'uh%' 'uh+ ,'uhe+ 'uh,- 'uh 0 ,'uhp0 'uh1 'uh 5 ,'uh5 'uh6 'uh9 ,'uh!: 'uh.; 'uhD> 'uh> 'uh> 'uhA 'uheD ,'uh>E 'uhPF 'uhH ,'uhXI 'uhJ 'uhRQ #.# #.#.# #.#  #...####.# #†#.# #.#  +.,,* #.# #.#.# #.#  #.,,***#.# #.#.# #.#  'uhQ ,,,,,,,#.# #.#.# #.#  ,,,,,,,,,* #.#.# #.#  ,,,,,,,**#####.#.####.#  'uhQ ,,,,,,,,,...........#.#  ,,,,,,,**#####.#@##.#.#  'uhQ ,,,,,,*,,.B......##.#.#  'uhQ ,,,,,,*,*#####.####.#.#  ,,,,,,*,,,..........#.#  'uh!R o,,,,,,****####.###..#.#  'uhCR y,,,,,,* *,* #..#.#   B   giant cockroach (asleep) ,,,,,,********,**#..#.#  'uhR ,,,**,,,,,,,,,,,,#..#.#  ,..#####*****,,#.#..#.#  'uh[ 2353.8 (110.0)'uh[ #4'uh^\ 1'uha 'uhc b _A giant cockroach comes into view.(uhU; (((((BYou shoot an arrow.(uh9 (uha (uh L..B...(uhA ;===5.9 (1.1)(uh (uhi L _The arrow hits the giant cockroach but does no damage.(uhv (((You shoot an arrow.)uh?)uhwHr.B..7.0)uhN)uhQL _The arrow hits the giant cockroach but does no damage.)uhv (((You shoot an arrow.)uh2)uhl...)uh-8.2 (1.2)uhq#)uh=&+  You shoot an arrow. _The arrow hits the giant cockroach but does no damage.  You shoot an arrow. _The arrow hits the giant cockroach but does no damage.  You shoot an arrow. _The arrow barely misses the giant cockroach.)uh'd I)uhd )uhj ##...####.# #†#.# #.# ,+.,,* #.# #.#.# #.# ,#.,,***#.# #.#.# #.# ,,,,,,,,#.# #.#.# #.# ,,,* #.#.# #.# **#####.#.####.# ,,,...........#.# **######B#.##.#.# ,.......@.##.#.# ,*,######.####.#.# ,*,,,..........#.# ,****####.###..#.# ,* #.* #..#.# ,*******#.**#..#.# )uhOk B   giant cockroach**,,,,,,,,..,,#..#.# ..#####*****..#.#..#.# ,,.....# *,*#.#..#.# )uhv 0.0  The giant cockroach bites you but does no damage.--9.2 (1)uh{ )uh~ \ _The giant cockroach barely misses you.*uh\  You shoot an arrow. The arrow hits the giant cockroach!*uhl[.*uhO&.*uhS@51==60.4 (1.2*uh[X*uh[S _You kill the giant cockroach!*uh3*uh7*uh݆*uhX*uhS,*uh*uh׏*uhS,*uh*uh *uh$,*uh*uhP*uh,*uhY*uh*uh.,*uh*uh0*uhժ,*uh*uhj*uhB*uh*uh߳,*uh]*uhܵ*uh&B*uh_*uh,*uhS*uh&*uh,*uh*uh*uh*uh)*uh*uh*uhB,*uh*uhK*uh,*uh@*uh*uhJ,*uh*uhL*uh'*uhT*uh*uh*uh*uh&*uhX*uhJ*uh*uh,,,*,,,,,,,,,,,,,,...........#.# ,,***+**,,,,,,,#######.#.##.#.# *,,,,,,,,j,,,,,*..........##.#.# ,..,,,,*.######.####.#.# *...,,,*.............#.# ,....,,*#######.###..#.# .....,* #.# #..#.# *uh ,,......########.###..#.# **+****,,,,,*#..@.........#..#.# --- *,,,,**,,,..##########..#.#..#.# *,,,,**,,,,.....# #.##.#..#.# *uh@*,,,,***####....######.##.#..#.#* #.......##.....##.#..#.#K######.......+..######.#..#.# j   gnoll (polearm, wandering) *uh##+####.........#########.#..#.# ....###.........#.........#..#.# ......+...........#.#.#.#....#.#*uh078.4 (18.0)*uhH---9.4 (19*uh*uhzs _A gnoll comes into view. It is wielding a +4 spear.+uhg X(((((((+uh: {  You shoot an arrow. The arrow barely misses the gnoll.+uh ; 6  The gnoll shouts!+uh; +uhD jj.r....jj 2 gnolls (polearms, 1 wandering)r   rat (wandering)===80.5 (1.1)+uhJ +uhP V _A rat comes into view.+uh<u  You shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat!,uh+†((((j),uhV  You kill the rat!,uh{,uh.......   gnoll (polearm),uh 8---31.8 (1.3 _You hear a shout!,uh,uhm _Your Spellcasting skill increases to level 2!,uhy ((((( You shoot an arrow. The arrow hits the gnoll!,uh(G,uhLi.j....,uhM-2.9 (1.1,uhR,uhU] _The gnoll is heavily wounded.,uh1 (((( You shoot an arrow. The arrow hits the gnoll.,uh ,uhp ,uh ,uh ,uh d..j..,uh -4.1 (1.2,uh` ,uh ^ _The gnoll is severely wounded.-uh.P(((((((-uhN.....,* #.# #..#.#  .....j#:uhlN.###..#.#  ****,,,,,*#..j.#..#.#  **,,,..##:uhN..#.#..#.#  **,,,,.....# #.##.#..#.#  :uhNp***####....######.##.#..#.#  * #.:uhN##.....##.#..#.#  ######.+..######.#..#.#  ####.#:uhNH.#..#.#  .###.#.:uhO#..#.#  +.#.#.#.#....#.#  :uhP:uhZQ:uhvY|.j.j:uhGZ'90:uh%_:uha:uhG],.#.#  +**,#.#.##.#.#  .,,,,,*.##.#.#  ..,,,,*.######.####.#.#  ...,,,*.#.#  ..†.,,*#.###..#.#  .....,* #.# #..#.#  ......#.###..#.#  ,,,,,*#.j.j.#..#.#  ,**,,,..##..#.#..#.#  ,**,,,,.....# #.##.#..#.#  ,***####....######.##.#..#.#  ,* #.##.....##.#..#.#  .+..######.#..#.#  .#.#..#.#  ###.#.#..#.#  +.#.#.#.#....#.#  :uh'J,:uhQ.j.j1:uhV:uhX:uhY.#.#  *+**,#.#.##.#.#  .,,,,,*.##.#.#  ..,,,,*.######.####.#.#  ...,,,*.#.#  ..†.,,*#.###..#.#  .....,* #.# #..#.#  ......#:uh8.###..#.#  ,,,,,*#..j.j.#..#.#  **,,,..#..#.#..#.#  **,,,,.....# #.##.#..#.#  ***####....######.##.#..#.#  * #.##.....##.#..#.#  :uh.+..######.#..#.#  .#.#..#.#  .#.:uh]#..#.#  .+.#.#.#.#....#.#  :uh:uh:uhv.j.j:uh|h1===2:uh:uh;uh.#.#  +**,#.#.##.#.#  .,,,,,*....##.#.#  ..,,,,*.######.####.#.#  ...,,,*.......#.#  ..†.,,*#;uh.###..#.#  .....,* #.# #..#.#  ......#.###..#.#  *,,,,,*#...j.j..@...#..#.#  *,,,..#..#.#..#.#  *,,,,.....# #.##.#..#.#  ####....######.##.#..#.#   #.##.....##.#..#.#  .+..######.#..#.#  #.#;uh.#..#.#  #.#.#..#.#  +.;uh֋O#.#.#.#....#.#  ;uh;uh=;uhv.j.j;uh8&3;uh;uh=uh0 ,,,,,,,,,,,,...........#.#   halotheman the Shooter +**,,,,,,,#######.#.##.#.#   Deep Elf ,,,.,,,,,*..........##.#.#   Health: 11/20 =============----------- ,,,..,,,,*.######.####.#.#   Magic: 8/8======================== ,,,...,,,*.............#.#   AC: 5Str: 8 ,,,..†.,,*#######.###..#.#   EV: 12Int: 13 ,,,.....,*#.# #..#.#   SH: 0Dex: 20 ,,,......########.###..#.#   XL:  3 Next: 53% Place: Dungeon:3 *,,,,,*#....j.j*@=uhC ...#..#.#   Noise: ---------  Time: 1393.7 (0.0) *,,,..##########..#.#..#.#   a) +0 shortbow *,,,,.....# #.##.#..#.#   Fire: a) +0 shortbow **####....######.##.#..#.#  #.......##.....##.#..#.#  ###.......+..######.#..#.#   jj 2 gnolls (polearms) #.........#########.#..#.#  #.........#.........#..#.#  +...........#.#.#.#....#.#  _Ouch! That really hurt! _You are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, 68% to hit)=uhm,,,,,,,,,,,,...........#.#   halotheman the Shooter +**,,,,,,,#######.#.##.#.#   Deep Elf ,,,.,,,,,*..........##.#.#   Health: 11/20 =============----------- ,,,..,,,,*.######.####.#.#   Magic: 8/8======================== ,,,...,,,*.............#.#   AC: 5Str: 8 ,,,..†.,,*#######.###..#.#   EV: 12Int: 13 ,,,.....,*=uhlF#.# #..#.#   SH: 0Dex: 20 ,,,......########.###..#.#   XL:  3 Next: 53% Place: Dungeon:3 *,,,,,*#.(((((((@...#..#.#   Noise: ---------  Time: 1393.7 (0.0) *,,,..##########..#.#..#.#   a) +0 shortbow *,,,,.....# #.##.#..#.#   Fire: a) +0 shortbow **####....######.##.#..#.#  #.......##.....##.#..#.#  ###.......+..######.#..#.#   jj 2 gnolls (polearms) #.........#########.#..#.#  =uh #.........#.........#..#.#  +...........#.#.#.#....#.#  Fire: a) +0 shortbowPress: ? - help, Q - select action=uh(Shift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, 68% to hit)  You shoot an arrow. The arrow closely misses the gnoll.The arrow completely misses the gnoll.>uhR>uh[0 .# .. .# .. †.#  #.# >uh\% ########.###..#.# ...#..#.# #######..#.#..#.#  #.## #.#  ..# ###    Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, 68% to hit)  You shoot an arrow. The arrow closely misses the gnoll.The arrow completely misses the gnoll.The gnoll hits you from afar with a +0 halberd!>uhV0 .# .. .# .. †.#  #.#  ########.###..#.# ...#..#.# #######..#.#..#.#  #.## #.#  ..# ###    >uhL: ....jj.  Ouch! That really hurt!>uhh;1/20 ------------===4.9 (1.2>uh9El _* * * LOW HITPOINT WARNING * * *?uh?uhInventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)p - a +0 short sword Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn)  m - a +0 pair of boots (worn) Jewellery (go to first with "=)  n - a ring of positive energy (worn)i - an amulet of magic regeneration Scrolls (go to first with ?)c - a scroll of butterflies  e - 3 scrolls labelled ZIT WOETRYHES  k - a scroll labelled IGA LO IRETOODGH Potions (go to first with !)  d - a glowing orange potion  g - 2 fizzy orange potions ?uhys h - a bubbling white potion  j - a smoky green potion  l - a glowing golden potionBuhr Z  i - an amulet of magic regenerationBuhӫ  i - an amulet of magic regeneration  e - 3 scrolls labelled ZIT WOETRYHESBuhO Duh$UDuh[Duh c,,,,,,,,,,,,...........#.#   halotheman the Shooter +**,,,,,,,#######.#.##.#.#   Deep Elf ,,,.,,,,,*..........##.#.#   Health: 1/20=----------------------- ,,,..,,,,*.######.####.#.#   Magic: 8/8======================== ,,,...,,,*.............#.#   AC: 5Str: 8 ,,,..†.,,*#######.###..#.#   EV: 12DuhcInt: 13 ,,,.....,*#.# #..#.#   SH: 0Dex: 20 ,,,......########.###..#.#   XL:  3 Next: 53% Place: Dungeon:3 *,,,,,*#.....jj.@...#..#.#   Noise: ===------  Time: 1394.9 (0.0) *,,,..##########..#.#..#.#   a) +0 shortbow Duhc*,,,,.....# #.##.#..#.#   Fire: a) +0 shortbow **####....######.##.#..#.#  #.......##.....##.#..#.#  ###.......+..######.#..#.#   jj 2 gnolls (polearms) Duh d#.........#########.#..#.#  #.........#.........#..#.#  +...........#.#.#.#....#.#  DuhEdAim: a gnoll, wielding a +0 halberd (almost dead, 68% to hit)  You shoot an arrow. The arrow closely misses the gnoll.The arrow completely misses the gnoll.DuhdThe gnoll hits you from afar with a +0 halberd!  Ouch! That really hurt! _* * * LOW HITPOINT WARNING * * *Duhi4DuhsoDuh5qDuh t.#.#  **,#######.#.##.#.#  .,,,,,*..........##.#.#  ..,,,,*.######.####.#.#  ...,,,*.............#.#  ..†.,,*#######.###..#.#  .....,* #.# #..#.#  ......#.###..#.#  ,,,,,*#.....jj..@..#..#.#  ,,,..#..#.#..#.#  ,,,,.....# #.##.#..#.#  *####....######.##.#..#.#  #.##.....##.#..#.#  .+..######.#..#.#  .#.#..#.#  .#.#..#.#  .#.#.#.#....#.#  Duh Duh Duh J.jjDuh &--Duhޓ 5.9 (1Duh DuhE R _The gnoll barely misses you.Euhc_.#.#  *,#######.#.##.#.#  ,.,,,,,*..........##.#.#  ,..,,,,*.######.####.#.#  ,...,,,*.............#.#  ,..†.,,*#######.###..#.#  ,.....,* #.# #..#.#  ,......#.###..#.#  *#......jj..@.#..#.#  ..#..#.#..#.#  .....# #.##.#..#.#  Euh####....######.##.#..#.#  #.##.....##.#..#.#  #.+..######.#..#.#  #.#..#.#  #..#..#.#  #.#.#.#....#.#  Euh!Euh&H.jEuh&|2=---6Euh,Euh+.Fuhi#######.#.##.#.#  .,,,,,*..........##.#.#  ..,,,,*.######.####.#.#  ...,,,*.............#.#  ..†.,,*#######.###..#.#  .....,* #.# #..#.#  ......########.###..#.#  ,,,*#......j.j...#..#.#  ,..##########..#@#..#.#  Fuh"jb...# #.##.#..#.#  ###....######.##.#..#.#  .......##.....##.#..#.#  .+..######.#..#.#  .#########.#..#.#  FuhQj#.........#..#.#  .#.#.#.#....#.#  .##...#...........###.#  Fuh{jFuhnFuh oFuhFu.j.   gnoll (polearm)Fuhu!-Fuhv7Fuh{Fuh}Fuh)  .,,,,,*......... ..######.##.,,,*............†.,,*#######.###Fuh x...,* #.# .########.### ,,,*#.......j......##########..#,.....# #.# ###....##### .......+..####Fuh ?###...Fuh x  ##....#..#.#.#.#.## #.#  Fuh) D Fuh0 Fuh4 jj   gnoll (polearm)Fuh &8Fuh Fuhk Guhu.######.##.,,,*............†.,,*#######.###...,* #.# .########.### ,,,*#.......j..j...##########..#,.....# #.# ###....##### .......Guhѳ+..#######..........#.#.#.#..##...#...........## ##.#.#.#.#.## .#..............GuhGuh .jThe gnoll attacks as it pursues you!  The gnoll hits you from afar with a +0 halberd.  You die...Guh[@0--Guh#/  --more--Juh$ Inventory: 15/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)p - a +0 short sword Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 helmet (worn)  m - a +0 pair of boots (worn) Jewellery (go to first with "=)  n - a ring of positive energy (worn)i - an amulet of magic regeneration Scrolls (go to first with ?)c - a scroll of butterflies  e - 3 scrolls of teleportation {unknown}k - a scroll of brand weapon {unknown} Potions (go to first with !)  d - a potion of mutation {unknown}  g - 2 potions of curing {unknown}  h - a potion of resistance {unknown}  j - a potion of attraction {unknown}  l - a potion of magic {unknown}KuhN  f - a +0 helmet (worn)LuhF LuhF ,LuhN LuhR Goodbye, halotheman.49 halotheman the Shooter (level 3, 0/20 HPs)Began as a Deep Elf Hunter on July 14, 2025.Slain by a gnollLuh9R ... wielding a +0 halberd(2 damage)... on level 3 of the Dungeon.The game lasted 00:07:41 (1384 turns). Best Crawlers -LuhcR n1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the OrbLuhR K3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnLuhR ZMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the OrbLuhR 76.49116440 tswnAtWr-27 escaped with the OrbLuh'S 7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  LuhIS m11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the OrbLuhlLuhLuhm? [?25h[?0c [?1051l[?1052l[?1060l[?1061l