uhi Player: halotheman Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-14.23:43:09.ttyrec Time: (1752536589) Mon Jul 14 23:43:09 2025 uh͹ [?1051l[?1052l[?1060l[?1061huh&C)0[?7huhJ[?25l[?1cuhuhhuh'Welcome, halotheman. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elf p - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Deep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Deep Elf Hexslingeruh TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude uh1 +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.uhr - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects peruh ^experience level, +3 being the Human standard. The abbreviations used for the skills are:uhj w- The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancyuh`k f Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magicuh, LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - eAlc - Alchemy WL - willpower uhH Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -2uhhp0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 uh`Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod uh-1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni uhۃ0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3uhGreen -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 uh5Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3uh\  Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3uh5dDemonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0-1 +1-1 White -- -1 0 0 -1+1 Yellow -- -uhe< 0 -1+1 0 -1 +1-1 Mountain Dwarf +1 -3 -2 +1+3 +1 -2 +1-1 +4ep Elf2 +2 +3 -2 0+1 +1 0 -21 Felid - +3 +4 -- 0 +1 -- -30% +16 Formicid+1 -1 +3 +3 0+2 +1 0 + Gargoyle +1 -2 +2 +1 -3-1-2 0 Gnoll +8 +8 +8 +8 +79 +8 +8 + 0 Kobold -2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga -1 -2 +5 -12 0 +5 Octopode  0 +4+1 0 -uh@fH 0 Oni-1-2 -12 -2 0 +3 0 +4uhX HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 + 0 Armataur +3 -3 +2 +1 -2 0 uh!Y Barachi +2 ++1 0-1 +1 0 + 0 Coglin -1 -1 -1 -3-2 +3 -1 + 0 +5migod 1 -1 0 -1 -2-- -1 -1 +12 Demonspawn1 -1 0 -1uhAY G+3 0 -1 +0% 03 Djinni  0 +1 -1 0 -2uhY  0 0 -2 -1 Draconian-- -1 0 0 -1 0+1-1 Black -- -1 0 0 -11 0 -1 +1-1 Green -- -1 0 0 0 -1 +1- Grey -- -1 0-1uhY }-1 +1-1 Pale -- -1 0 0 -1+1 +1 -1 0 Purple -- -1 0 0 -1uhJZ +1 +1 -1 +13 Red -- -1 0 01-1 +3 White-1 0 0 -1 +-1 Yellow -- 0 0uhlZ 1 0 -1 +1-1 +3uhDjinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0-1 +1-1 Yellow -- -1 0 0 -1+1 Mountain Dwarf +1 -3 -2-2+3-2 +1uhw-1 +4 Deep Elf2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid ++3 +3 02 +1 0+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -2 0 +3 Gnoll +8 +8 +8 +8 +79 +8 +8 + 0 Kobold -2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 uhNaga-1 -2 +5 -1 02 0 +5 Octopode  0 +4+1 0 - 0 Oniuh7 -1-2 -12 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4suhL 9Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3suh Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------tuha /Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3tuh Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1tuh) $+1 0 -1 +10% 0 -1 +3tuhHuman0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3uuh~Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ----------------------------------------------------------------------uuh]Exp - experienceAlc - Alchemy WL - willpowerwuhP 9Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3wuh iKobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 wuh BMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3xuh+ Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5xuhHOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4zuht9Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3zuhkVine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------{uh|Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human{uh|b00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3{uhP(aMFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6|uhj )Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0|uhk -1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1|uh Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1uhGnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4uhuDraconian-- -1 0 0 -11 0 -1 +1-1 Black -- -1 0 0 0 -1 +1- Green -- -1 0-1-1 +1-1 Grey -- -1 0 0 -1+1 0 -1 0 Pale -- -1 0 0 -1+1 +1 -1 +13 Purple -- -1 0 0+11-1 +3 Red-1 0 0 -1 +-1 White -- 0 01 0 -1 +1-1 +3 Yellow-1 0 0 -1+1 0 -1 +-1 +3 Mountain Dwarf +1 -3 -2 +1 -2uh2!3 +1 -2 04 Deep Elf2 +2 +3 -2 0+1 +120% +24 Felid-- +3 +4 -- 0 +1 -- -3-1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +12 +1 -3+1uhdm20% 03 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobolduha -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2uhj+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 uhձYMummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 NagauhY-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode-- 0 +4uhp-1 +1 +1 0 -10% 0 0 +3 Oni -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 uh:ZPoltergeist-- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 RevenantuhZ4-1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3uhN aMDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4uh|,Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower uh, Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 + 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 0uh--3 Barachi+2 +1 0 +1 0uh'-1-1 0 +0% 0 0 +3 Coglin uh---1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2uh-'3 0 -1-1 Djinniuh-] 0 +1 -1 0 -2 0 0 -2 -14 Draconian- -1 0-1uh--1 +1-1 uh.;Black -- -1 0 0 -1+1 0 -1 0uh6.; Green -- -1 0 0 -1+1 0 -1 +1uhO.,3 Grey -- -1 0 0uhg.(1-1 +3 Paleuh.$-1 0-1 +-1uh.$ Purple -- 0 0uh.(1 +1 -1 +1-1 +3 uh.9Red-1 0 0 -1+1 0 -1 +-1 +3uh -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flailsuh;Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatuhZ1Trl - Translocations Evo - Evocationsuho experience level, +3 being the Human standard. The abbreviations used for the skills are: uhoWGeneral skills, Experience Melee and Ranged Combat Spellcasting and MagicuhDuh6 8Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5uh>|Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawnuh+?-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3uhP?<Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3uhGrey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3uh Welcome, halotheman. Please select your species. Simple Intermediate Advanced a - Mountain Dwarfj - Human s - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolk l - Revenantu - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Draconian n - Djinniuh]w - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnolluhr - Barachi A - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended speciesuhW * - Random species # - Recommended character  ! - Random character % - List aptitudes Space - Pick background first uhIs? - Help Tab - Deep Elf Hexslingeruht9uh ?uhcWelcome, halotheman the Barachi. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard uh b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageuhu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkeruhn - Hexslinger  w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightuh)qp - Reavery - Earth Elementalistz - Alchemist uhFHexslingers carry a sling, and use hex magic to make their foes more vulnerable to attacks from afar. + - Recommended backgrounduhb^ * - Random background # - Recommended character ! - Random character uh|F% - List aptitudesSpace - Change species ? - Helpuh1 Tab - Deep Elf Hexslingeruh uhw uh& halotheman the ShooterBarachiHealth: 17/17 ========================Magic: 1/1========================AC: 3Str: 12EV: 11Int: 9SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowAbil: HopuhŠ #################.............##........⌠...........[................⌠.........⌠............................@...........[................⌠.........⌠(......!....................⌠........##.............#################uh uh Welcome, halotheman the Barachi Hunter.Will you prevail where others failed? Will you find the Orb of Zot?uh' uhw Press ? for a list of commands and other information.  uh Found a runed orb, a stone, a clear potion and a pair of boots.uhW uh [ _Found a staircase leading out of the dungeon.uh/L3uhNuhpSuhVuhZ: _uhp]uh`,uhbuhfuhi,uhkuhnuhq,uhsuh5}m#####.............####..........⌠...........⌠...[....................⌠..⌠........⌠..<............[.............⌠...⌠(..⌠....@.....##..⌠........ ##+##......## ############### uh}1uhɅX4.8 (4.85.8 (5uhuhJ _d - a clear potionuh XM ###############  #####.####..........⌠⌠...[.⌠⌠..uh b⌠..........<[.........⌠@.⌠(...⌠.##....⌠..##+##.............##uh uh -7.0 (1.2uh uhb uhlM ###############  #####.####..........⌠⌠...[.⌠⌠..⌠..........<[......⌠⌠(...⌠.##..........⌠........uhuh (8.2uh uh uh,g # #####.###.⌠.#...⌠...[..⌠.⌠.....⌠.<....⌠.⌠(..#...⌠.#.⌠........ ##+##...## ####uhquhcr(9.4uhJxuh`|t _You see here an orb of energy.uh;10.4 (1.uhR 0)uhuhGJ _e - an orb of energyuh^M ###############  #####.####..........⌠#...⌠...[.⌠⌠..⌠<...........⌠⌠(#...⌠.................uhC1.6 (1.2uh*uhuhw tM ###############  #####.####..........⌠#...⌠...[.⌠⌠..⌠uh8 <...........⌠.........⌠(..uh uh| (2.8uh0 uh uh  # #####.## ###.⌠.#...⌠...[.#.⌠.⌠.....⌠.<..#.⌠..⌠(..#...⌠...... ###.⌠........ ##+##....## #####uh >4.0uh uh6 uhݏM ###############  #####.## ###..........⌠#...⌠...[.#⌠⌠..⌠<.......................uh uhљ(5.2uhuh}uh^ M ###############  #####.## ###..........⌠##...⌠..@[.#⌠⌠.....⌠..........<........uh uhj (6.4uh)uhvuh.YM ###############  #####.## ###....@.....⌠##...⌠...[.#⌠⌠.......................7.6uh;0uh# #####.## ###.⌠. ##...⌠...[. #.⌠.⌠... .........⌠.<..............#.⌠..⌠(..##...⌠......###.⌠........uhuh(8.8uh uh`uhƐ4uhəuhN _There are no items here.uh  ####################.............#####....⌠..##...⌠.........⌠⌠...##+##.............##uh uhH 020.0 _uh uh V _You see here a +0 pair of boots.uhuh ,10uhuh , _f - a +0 pair of bootsuhSuhWear which item? Armour (go to first with [)  b - a +0 leather armour (worn) uh e - an orb of energyf - a +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip –uh|h–uh=n–uhuhalotheman the ShooterBarachiHealth: 17/17 ========================Magic: 1/1========================AC: 3Str: 12###############EV: 11Int: 9#####.............##SH: 0Dex: 15###..........⌠........XL:  1 Next:  0% Place: Dungeon:1##...⌠...@.............Noise: ---------  Time: 21.0 (0.0)#........⌠.........⌠...a) +0 shortbow.......................Abil: Hop...⌠..........<...............................–uhvx#........⌠.........⌠(..##...⌠.................###..........⌠........##+##.............## _d - a clear potion _You see here an orb of energy. _e - an orb of energy _There are no items here. _You see here a +0 pair of boots. _f - a +0 pair of boots–uh|–uh }–uhU–uhf  You start putting on your armour.–uh+2.0 (1–uh5–uhA3.0 (2–uh–uhٞA4.0 (3–uh–uhlA5.0 (4–uhz–uh7–uh–uhM$6.0 (5–uh–uh- 4 –uhZ_You continue putting on your +0 pair of boots. x5–uhZ–uh–uh3b _You finish putting on your +0 pair of boots.–uh –uhs !Wield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 shortbow (weapon)–uh \[?] describe selected [!] equip|wield|wear[tab] equip|unequip ÖuhZÖuhÖuhGhalotheman the ShooterBarachiHealth: 17/17 ========================Magic: 1/1========================AC: 4Str: 12###############EV: 11Int: 9#####.............##ÖuhSH: 0Dex: 15###..........⌠........XL:  1 Next:  0% Place: Dungeon:1##...⌠...@.............ÖuhNoise: ---------  Time: 26.0 (0.0)#........⌠.........⌠...ÖuhLa) +0 shortbow.......................Öuhn0Abil: HopÖuh...⌠..........<...............................Öuh#........⌠.........⌠(..##...⌠.................Öuhz###..........⌠........##+##.............## Öuh_There are no items here. _You see here a +0 pair of boots. _f - a +0 pair of boots  Öuh1You start putting on your armour. Öuh_You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.ÖuhP  Okay, then.ÖuhlÖuhcÖuh. _Öuh4 Öuh6 UWear which item? Öuh7 Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn) ÖuhQ7 / e - an orb of energyÖuhs7 [?] describe selected [!] equip|wield|wearÖuh7 [tab] equip|unequip Ėuh:+  e - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': it may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {*channel} {offhand armour} Ėuh+ h{offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armourȖuh9 Wear which item? Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Ȗuh Y[?] describe selected [!] equip|wield|wear[tab] equip|unequip ɖuh7ɖuh:ɖuh\halotheman the ShooterBarachiHealth: 17/17 ========================Magic: 1/1========================AC: 4Str: 12###############EV: 11Int: 9#####.............##SH: 0Dex: 15###..........⌠........XL:  1 Next:  0% Place: Dungeon:1##...⌠...@.............Noise: ---------  Time: 26.0 (0.0)#........⌠.........⌠...a) +0 shortbow.......................Abil: Hop...⌠..........<...............................#........⌠.........⌠(..##...⌠.................###..........⌠........##+##.............## ɖuh_You see here a +0 pair of boots. _f - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots. _Okay, then.ɖuhP  Okay, then.ɖuhLɖuhdɖuh. _ɖuh# #####.## ###.⌠. ##...⌠. #.⌠.⌠... . ...⌠.<........ɖuhx.....#.⌠.⌠(..##...⌠.....###.⌠........##+##...##ɖuhɖuh#47.2 (1.2 _ɖuhɖuhɖuh# #####.## ###.⌠. ##...⌠. #.⌠.⌠... . ...⌠.<............#.⌠.⌠(..##...⌠....###.⌠........##+##..##ɖuhg!ɖuh!(8.4ɖuh'ɖuh)ʖuh_ ####################.............#####....⌠..##...⌠.........⌠⌠...⌠<###############ʖuhZhʖuhhʖuhh!9.6ʖuhnʖuhpʖuhy 3ʖuh ʖuh ʖuhF ,ʖuhi ,ʖuh ʖuh. ʖuh0 ʖuho ʖuh ,ʖuh ʖuh ʖuh ,ʖuh ʖuh ʖuh ʖuhJ ʖuh ʖuhP ʖuh" ,ʖuh ʖuh ###..........⌠.......##...⌠................##........⌠.........⌠..#......................#...⌠..........<....... #.......... #..⌠..⌠(. ##...⌠...... ###.⌠....... ##+##....# ʖuh ############### ʖuh P36.8 (7'#..#.............#......###.#.##....ʖuh1 ʖuh L======7.8 (8ʖuh ʖuhr U _As you open the door, it creaks loudly! You hear an angry hiss.̖uh3̖uh̖uh̖uh%̖uh? ##...⌠.##........⌠⌠.....⌠....<............ #.⌠⌠(##...⌠...... ###...⌠̖uh ##@##.......# #..##############.Abil: Hop..##.S   ball python (constriction, wandering)...S.̖uh"40.0)̖uhM#N------9.0 (1.2̖uh&̖uh* _A ball python comes into view. _There is an open door here.͖uh&PX  You shoot an arrow. The arrow hits the ball python!͖uhT(((((.(.͖uhN.......͖uh^1===---40.2͖uh͖uhaO _You kill the ball python!Ζuh3Ζuh3Ζuh4Ζuh9ΖuhA##........⌠.........⌠............#...⌠...<#......... #.⌠.........⌠(##...⌠............... ###..........⌠ ##'##.......# #@.##############0.0....... ..........>.....#####.........#.###.#.####. ....# .....##ΖuhFΖuhJM---1.4 (1.2ΖuhL; _Found a stone staircase leading down.ϖuhϖuhϖuh3ϖuhϖuh',ϖuh,ϖuh#...⌠..........<.....#............ #........⌠.........⌠( ##...⌠.... ###..........⌠...... ##'### #..################.##......... ϖuh5#...@........ ---2.6#.....>.....######?..... #...#.###.#.####.... #. ## # .....( ....##. ....# ..ϖuhϖuh-3.8 (2.4ϖuh6ϖuh7- _Found 2 poisoned darts.ЖuhH3ЖuhkR,ЖuhS,ЖuhXЖuhgXЖuh[,Жuh]Жuh`Жuh|b,ЖuhdЖuhWfЖuhh,ЖuhYjЖuhlЖuh.....##### #@.............. #...#.###.#.####. .......#... ..... #########..##.....(. #... ....##.Жuh ...##....# . ##.# ..... .# ...ЖuhD .#Жuh,52.2 (8Жuh+3.2 (9Жuhߓw _g - a scroll labelled QUBBIU UFUGЖuhZ 3ЖuhJ\ Жuh_ ЖuhSa Жuhe BЖuh@g ,Жuhg Жuh{i Жuh$k ,Жuhk Жuho Жuhq ,Жuh1r Жuhs ЖuhHu ,Жuhu Жuhw ЖuhMy ,Жuhz Жuh{ Жuh$} ,Жuh~ Жuh Жuh2 ,Жuhv Жuh# Жuhͅ ,Жuh Жuh Жuh ,Жuh Жuh Жuhj  ##...⌠..# ##........⌠.. #...... #...⌠......## #.................... ####........⌠...Жuh #......###..##...⌠.#............###.................@......##'##.....65.2 (12.0)##...(##.....#.##..######.... ###...#.##........## #...#...........Жuh #.....>.....#####............... ЖuhA #########...#.###.#.#### ............#... .....Жuhf #.###########..##.....(.Жuh E ЖuhF Жuh .6.4 (13.2Жuh ЖuhC % _Found 3 stones.іuhR#. ###. .( ##...⌠...## #. ##⌠#. #... #. #...⌠##. #... ####........⌠ ####..##...⌠ ####...0.0)................##'##....###...(##.....#.##..#####іuh1....... ###...#.######## #...#.......... #.....>.....### #.............. #########...#.###.#.### ............#... .....іuh "C7.6 (1.2іuhx&іuhL)% _Found 7 stones.іuh 3іuhx іuh іuhl іuh: Bіuh ,іuh іuh іuh ,іuh іuhq іuhZ ,іuh іuh іuhW ,іuh іuhh ;  You see here 3 stones.іuh іuh  _іuh іuh іuh 6##.####...#. ###. ......(... ##...⌠S.####....#... ##.....#........##.. ##........##.# #...⌠#........##.# # ..........# ####..... #......###..##...⌠#####..@.........###..........##'######...(##.....#.##.. .........####...#.## #..######## #...## #.....>.... S   ball python (constriction, asleep) #..іuh  #########...#.###. ....#... ..іuhe ,74.8 (7іuh іuh ^~SS)іuhR -6.0 (8.4іuhL іuh ^ _A ball python comes into view.Җuhm/ ((((((((You shoot an arrow.ҖuhҖuhҿr~..S....Җuh~7===7.2 (1.2ҖuhҖuhb _The arrow completely misses the ball python.ҖuhF X  You shoot an arrow. The arrow hits the ball python.ҖuhK .((((Җuh 6.....Җuh 528.5 (1.3Җuh ҖuhM O _You kill the ball python!Ӗuhj3ӖuhkӖuh(pӖuhrӖuhrӖuhvӖuhkwӖuh1 ..# ..  ..S .... ###♣ ##.####...#. ###~~. ......(... ##...⌠ ~~.####....#... ##. #..##.. ####.# #...⌠#.#........##.# #............@.....# ####.---#.######......###..##...⌠ #####............###..................##' #######...(##.....#.## .........####...#.##. S   ball python (constriction, asleep)#..######## #...#....Ӗuh# #.....>.. #........Ӗuh-9.7 (1.2ӖuhjJ---80.9 (2.4ӖuhӖuhb^ _A ball python comes into view.Ԗuh ..# ..  halotheman the Shooter ..S .... ### Barachi ~♣ ##.####...#. ###.. Health: 17/17 ======================== ~~. ......(... ##...⌠ Magic: 1/1======================== ~~.####....#... ##..... AC: 4Str: 12 #........##.. #...... EV: 11Int: 9 #...*****##.# #...⌠.. SH: 0Dex: 15 #.#...*****##.# #...... XL:  1 Next: 20% Place: Dungeon:1 ......**@**...# ####..... Noise: ---------  Time: 80.9 (0.0) #.######***...###..##...⌠ a) +0 shortbow #####***.........###.. Abil: [3Ԗuh7mHop ....................##' #######...(##.....#.##. .........####...#.##. S   ball python (constriction, asleep) #..######## #...#.... # #.....>.. #........You shoot an arrow. The arrow hits the ball python. _You kill the ball python! _A ball python comes into view.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetԖuhf ************..@........Ԗuh .**..*****.*****.*****.֖uhh|..# ..halotheman the Shooter..S ....### Barachi~♣ ##.####...#. ###.. Health: 17/17 ========================֖uh~~. ......(... ##...⌠ Magic: 1/1========================~~.####....#... ##..... AC: 4Str: 12#........##.. #...... EV: 11Int: 9#........##.# #...⌠.. SH: 0Dex: 15#.#........##.# #...... XL:  1 Next: 20% Place: Dungeon:1........@.....# ####..... Noise: ---------  Time: 80.9 (0.0)֖uh/#.######......###..##...⌠ a) +0 shortbow#####............###.. Abil: Hop....................##'֖uh]D#######...(##.....#.##..........####...#.##. S   ball python (constriction, asleep)֖uh#..######## #...#....##.....>..֖uh_#........ _A ball python comes into view.֖uh͡Hop to where?Press: ? - help, Q - select action, ( or ) - cycle֖uh5Dir - move targetOkay, then.Okay, then.֖uh֖uhâ֖uh֖uh. _ؖuh{E ..# ..  halotheman the Shooter ..S .... ### Barachi ~♣ ##.####...#. ###.. Health: 17/17 ======================== ~~. ......(... ##...⌠ Magic: 1/1======================== ~~.####....#... ##..... AC: 4Str: 12 #........##.. #...... EV: 11Int: 9 #...*****##.# #...⌠.. SH: 0Dex: 15 #.#...*****##.# #...... XL:  1 Next: 20% Place: Dungeon:1 ......**@**...# ####..... Noise: ---------  Time: 80.9 (0.0) #.######***...###..##...⌠ a) +0 shortbow #####***.........###.. Abil: [3ؖuh[F7mHop ....................##' #######...(##.....#.##. .........####...#.##. S   ball python (constriction, asleep) #..######## #...#.... # #.....>.. #........Dir - move targetOkay, then. _Okay, then.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetؖuhhr**************........@........ٖuh .***.**ٖuh< j.*******ٖuhp p..# ..halotheman the Shooter..S ....### Barachi~♣ ##.####...#. ###.. Health: 17/17 ========================~~. ......(... ##...⌠ Magic: 1/1========================ٖuh ~~.####....#... ##..... AC: 4Str: 12#........##.. #...... EV: 11Int: 9#........##.# #...⌠.. SH: 0Dex: 15#.#........##.# #...... XL:  1 Next: 20% Place: Dungeon:1........@.....# ####..... Noise: ---------  Time: 80.9 (0.0)#.######......###..##...⌠ a) +0 shortbowٖuh/ o#####............###.. Abil: Hop....................##'#######...(##.....#.##.ٖuhU 6.........####...#.##. S   ball python (constriction, asleep)#..######## #...#....#ٖuh #.....>..#........ _Okay, then.Hop to where?ٖuh Press: ? - help, Q - select action, ( or ) - cycleDir - move targetOkay, then.Okay, then.ٖuh} ٖuh^ ٖuh . _ږuhV0E ..# ..  halotheman the Shooter ..S .... ### Barachi ~♣ ##.####...#. ###.. Health: 17/17 ======================== ~~. ......(... ##...⌠ Magic: 1/1======================== ~~.####....#... ##..... AC: 4Str: 12 ږuh0B#........##.. #...... EV: 11Int: 9 #...*****##.# #...⌠.. SH: 0Dex: 15 #.#...*****##.# #...... XL:  1 Next: 20% Place: Dungeon:1 ......**@**...# ####..... Noise: ---------  Time: 80.9 (0.0) #.######***...###..##...⌠ a) +0 shortbow ږuh1,#####***.........###.. Abil: Hop ....................##' #######...(##.....#.##. ږuh>1.........####...#.##. S   ball python (constriction, asleep) #..######## #...#.... # #.....>.. #........ږuhd1nDir - move targetOkay, then. _Okay, then.Hop to where?ږuh1Press: ? - help, Q - select action, ( or ) - cycleDir - move targetږuhł*****.*****.***@*...ږuhc*******..ږuh.*****.*****.*****.**@***ږuh&*****.*****.*****.***@*..ږuh*****.*****.*****.****@..ږuh9 *****.*****.*****.*.ږuh ..***.*****.ۖuh j....**ۖuh. The floor.ܖuhC+ ..# ..  halotheman the Shooter ..S .... ### Barachi ܖuhD~♣ ##.####...#. ###.. Health: 17/17 ======================== ~~. ......(... ##...⌠ Magic: 1/1======================== ~~.####....#... ##..... AC: 4Str: 12 #........##.. #...... EV: 11Int: 9 ܖuhFD#****....##.# #...⌠.. SH: 0Dex: 15 #.#****....##.# #...... XL:  1 Next: 20% Place: Dungeon:1 ܖuh{D..*****.@.....# ####..... Noise: ---------  Time: 80.9 (0.0) ܖuhD#.######......###..##...⌠ a) +0 shortbow #####............###.. Abil: Hop ....................##' ܖuh$EP#######...(##.....#.##. .........####...#.##. S   ball python (constriction, asleep) #..######## #...#.... # #.....>.. #........ܖuhEnDir - move targetOkay, then. _Okay, then.Hop to where?ܖuhEPress: ? - help, Q - select action, ( or ) - cycleDir - move targetܖuhr ..# ..halotheman the Shooterܖuhs ..S ....### Barachiܖuhs ?~♣ ##.####...#. ###.. Health: 17/17 ========================ܖuhks ~~. ......(... ##...⌠ Magic: 1/1========================~~.####....#... ##..... AC: 4Str: 12ܖuhs #........##.. #...... EV: 11Int: 9#........##.# #...⌠.. SH: 0Dex: 15#.#........##.# #...... XL:  1 Next: 20% Place: Dungeon:1........@.....# ####..... Noise: ---------  Time: 80.9 (0.0)ܖuh t #.######......###..##...⌠ a) +0 shortbow#####............###.. Abil: Hopܖuh7t ....................##'#######...(##.....#.##..........####...#.##. S   ball python (constriction, asleep)ܖuh`t #..######## #...#....##.....>..#........ ܖuht 1_Okay, then.Hop to where?ܖuht Press: ? - help, Q - select action, ( or ) - cycleDir - move targetOkay, then.ܖuht !Okay, then.ܖuh b _ߖuh46 ..# ..  halotheman the Shooter ..S .... ### Barachi ~♣ ##.####...#. ###.. Health: 17/17 ======================== ~~. ......(... ##...⌠ Magic: 1/1======================== ~~.####....#... ##..... AC: 4Str: 12 #........##.. #...... EV: 11Int: 9 #...*****##.# #...⌠.. SH: 0Dex: 15 #.#...*****##.# #...... XL:  1 Next: 20% Place: Dungeon:1 ......**@**...# ####..... Noise: ---------  Time: 80.9 (0.0) #.######***...###..##...⌠ a) +0 shortbow #####***.........###.. Abil: [3ߖuh67mHop ....................##' #######...(##.....#.##. .........####...#.##. S   ball python (constriction, asleep) #..######## #...#.... # #.....>.. #........Dir - move targetOkay, then. _Okay, then.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetߖuh0Q *************.........@........ߖuh n*****.*****ߖuhzh.******uh[..# ..halotheman the Shooter..S ....### Barachi~♣ ##.####...#. ###.. Health: 17/17 ========================~~. ......(... ##...⌠ Magic: 1/1========================~~.####....#... ##..... AC: 4Str: 12#........##.. #...... EV: 11Int: 9#........##.# #...⌠.. SH: 0Dex: 15#.#........##.# #...... XL:  1 Next: 20% Place: Dungeon:1........@.....# ####..... Noiseuh\: ---------  Time: 80.9 (0.0)#.######......###..##...⌠ a) +0 shortbow#####............###.. Abil: Hop....................##'#######...(##.....#.##..........####...#.##. S   ball python (constriction, asleep)#..######## #...#....##.....>..#........ _Okay, then.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetOkay, then.Okay, then.uh]uh guh h. _uhzQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +0 shortbow Abilities ([,] to cycle)  b - Abil: Hop [*/%] inventory [^] all abilities[!] focus mode: off|onuh3uhTN..# ..halotheman the Shooter..S ....### Barachi~♣ ##.####...#. ###.. Health: 17/17 ========================~~. ......(... ##...⌠ Magic: 1/1========================~~.####....#... ##..... AC: 4Str: 12#........##.. #...... EV: 11Int: 9uh#........##.# #...⌠.. SH: 0Dex: 15#.#........##.# #...... XL:  1 Next: 20% Place: Dungeon:1........@.....# ####..... Noise: ---------  Time: 80.9 (0.0)#.######......###..##...⌠ a) +0 shortbow#####............###.. Abil: Hop....................##'#######...(##.....#.##..........####...#.##. S   ball python (constriction, asleep)#..######## #...#....##.....>..#........ _Okay, then.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targeth^fHOkay, then. _Okay, then.uhuhuhNA  ....................##'#######...(##.. .........####...#.##. S   ball python (constriction, asleep)..#########..#> #........You shoot an arrow. The arrow hits the ball python.uhD "†uhvD ]((((((uhD 1uh /...uhj ...uh4 8 3===uh P2.2 (1.3 _You kill the ball python!uh uh h _Your Stealth skill increases to level 1!uh\..# .. ..† .... #~♣ ##.####...#. ###.~~. ......(... ##...⌠.~~.####....#... ##.#.##.. #.#.##.# #...⌠.#.#.##.# #..# ####.#.######......###..##...⌠.#####....###.......##'########...(##.....#.##..........####...#.##.#..######## #...#.# #.....>.#.uhuh̯>---3.4 (1.2 _uhuhƷuhp  Your library has no spells.---uhuuhw. _uh: uhm   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.4   2.1  +2   g - Spellcasting   0.0   1.0   0           b - Unarmed Combat   0.0   0.8  +1      uh         c + Ranged Weapons 4.0   5.0   0               d - Armour   0.0   0.7  +2      e + Dodginguh 2.2   2.5  +1      f + Stealth1.0   2.0   0                                                          uh             The relative cost of raising each skill is in cyan.  uhK The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhTargetTarget--  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsuhu  g - Spellcasting 0.0  b - Unarmed Combat 0.0  d - Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsuh Skill management You gain experience for killing monsters (and very few other activities). This experience is used to train skills. The skill screen allows you to select which skills to train. By pressing its letter, you can cycle if and how a skill is trained:- deselected Skill will not be trained.+ selected Skill will be trained.* focused Skill will be weighted higher for training. Pressing a capital letter selects that skill and deselects all the others. This shortcut is useful when you want to train only one skill. Training can be done in two modes, which are toggled with the / key.  - automatic: Skills are weighted based on your use of them.  - manual: Experience is spread evenly across all activated skills. In training target mode you can set skill training targets: target skill levels at which training of the skill will be automatically disabled. How fast you train a skill is governed by the following factors:  - aptitude: Shown white in the Apt column. Higher numbers mean that less experience is needed to advance a skill. Depends on species.uhc e Skill  Level Target Apt Skill  Level Target Apt a + Fighting2.4  --  +2  g - Spellcasting   0.0  --   0               b - Unarmed Combat   0.0  --  +1           uh |    c + Ranged Weapons 4.0  --   0                d - Armour   0.0  --  +2     uh^ e + Dodging 2.2  --  +1     f + Stealth 1.0  --   0                   uh            uh         uh           uh$ F                        uhJ         uhm N The current training targets, if any.  uh The species aptitude is in white.  [?] Helpuh [=] set a skill target [-] clear all targets  uh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuhz:,+++ f + Stealth   1.0In automatic mode, skills are trained as you use them. auto|manualuhE--- f + Stealth 1.0manual mode, experience is spread evenly across all activated skills.auto|manualuhbrain rain 25%     25%   uh25% 25% The percentage of incoming experience used to train each skill is in brown.trainingtargetsuh W  a * Fighting   2.4  40000uh a - Fighting   2.4   3433uh> 33uhN g + Spellcasting 0.0  25%252525uh_ g * Spellcasting   0.0  40000uh^ g - Spellcasting   0.0   343333uhvU2525 f * Stealth   1.0  50uh 5050 f - Stealth   1.0   uh34 d + Armour 0.0  33%33 uhtn uht uh}R..# ..halotheman the Shooter..† ....#### Barachi~♣ ##.####...#. ###... Health: 17/17 ========================~~. ......(... ##...⌠. Magic: 1/1========================~~.####....#... ##...... AC: 4Str: 12 uh~#........##.. #....... EV: 11Int: 9#........##.# #...⌠... SH: 0Dex: 15#.#........##.# #....... XL:  1 Next: 30% Place: Dungeon:1.........@....# ####...... Noise: ---------  Time: 83.4 (0.0)#.######......###..##...⌠. a) +0 shortbow#####............###... Abil: Hop....................##'########...(##.....#.##...........####...#.##.. #..######## #...#..... ##.....>... #.........  uhPOkay, then. _Okay, then.You shoot an arrow. The arrow hits the ball python. _You kill the ball python! _Your Stealth skill increases to level 1! _Your library has no spells. uh uhf uh  uhZ uh(3 uh) uh4/ uh2 uhK3$ _ uh57 uh8 uh;, uh= uh@ uh C, uhD uhbG uhJ, uhK uhYN uhQ, uhWS uhW uhUZ, uh[ uh] uh`, uha uhg uhj, uhk uhn uhr, uhs uhy  ########... Abil: Hop....................##'########...(##.. .........####...#.##..#########..#> #......... You see here a ball python corpse. uhx #..#  #..#   #.. ... ... .  #.# ...  #.# .....  ########.##...... #..#......#@........ ##~........†......... ######~♣..####.####...#.. ###.P~~...........(.....##...⌠...♣~~.####....#....B##.....# #........##.. ..#......B   giant cockroach (asleep)#........##.# ##...⌠.... uhs#.#........##.# #......................# #### uhj^94.2 (10.8)5.4 (12.0 uh uhb _A giant cockroach comes into view. uhUW #..# halotheman the Shooter #..# Barachi #.. Health: 17/17 ======================== ... Magic: 1/1======================== ... .  AC: 4Str: 12 #.# ...  EV: 11Int: 9 uhnX#*# .....  SH: 0Dex: 15 ########*##......  XL:  1 Next: 30% Place: Dungeon:1 #..#......#@**...... # Noise: ---------  Time: 95.4 (0.0) #~.......*****...... ##### a) +0 shortbow #~♣..####*####...#.. ###.... Abil: Hop P~~...........(.....##...⌠.. .♣~~.####....#....B##....... # #........##.. ..#........ B   giant cockroach (asleep) #........##.# ##...⌠.... #.#........##.# #........ ..............# ####....... _Your library has no spells.You see here a ball python corpse. _A giant cockroach comes into view. uhXHop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move target uh#..#halotheman the Shooter#..#Barachi#..Health: 17/17 ========================...Magic: 1/1========================... .AC: 4Str: 12#.# ...EV: 11Int: 9#.# .....SH: 0Dex: 15########.##......XL:  1 Next: 30% Place: Dungeon:1 uhZ#..#......#@........# Noise: ---------  Time: 95.4 (0.0)#~........†......... ##### a) +0 shortbow#~♣..####.####...#.. ###.... Abil: HopP~~...........(.....##...⌠...♣~~.####....#....B##.......# #........##.. ..#........ B   giant cockroach (asleep)#........##.# ##...⌠....#.#........##.# #........ uh..............# ####....... _A giant cockroach comes into view.Hop to where?Press: ? - help, Q - select action, ( or ) - cycle uhKDir - move targetOkay, then.Okay, then. uh uh  uh. _ uhL ((((((B    You shoot an arrow. The arrow hits the giant cockroach. uh2N uhT^......B. uhtU7===6.6 (1.2 uh] uh`j _The giant cockroach is moderately wounded. uh\ (((((((You shoot an arrow. uhX , uh a...B... uh (7.8 uh  uh c _The arrow closely misses the giant cockroach. uhs (((((((You shoot an arrow. uh$ uh.......  uh8(9.0 uhɔ uhc _The arrow closely misses the giant cockroach. uhT 3 uhU  uhZ  uhj #.#..# .#..# ..#.. ..... ...... ..###.# ....##.# .....###.##......##..#......#. uhqk ###~..†.# #####.#~♣..####.####...#..####.P~~...........B.....##...⌠..♣~~.####....#.....##.# #........##.....#.B   giant cockroach#........##.#####...⌠.....#.#........##.# #. uhk .....# ####. uhn (0.0 uho  uhEv ?B( uhz :---100.2 (1.2) uh uh( (((((You shoot an arrow.uhCAB....  You shoot an arrow. _The arrow closely misses the giant cockroach.  You shoot an arrow. _The arrow closely misses the giant cockroach.  You shoot an arrow.  The arrow closely misses the giant cockroach.===1.4 _The giant cockroach closely misses you.uh  You shoot an arrow. The arrow hits the giant cockroach.uhb uh=cq The giant cockroach is severely wounded.uhc-2.7 (1.3uhkuh0nG _The giant cockroach bites you but does no damage.uhv (((((You shoot an arrow.uh B....  The arrow closely misses the giant cockroach.uh} -3.9 (1.2uh9 uh _The giant cockroach barely misses you. The giant cockroach closely misses you.uh [ ((((uh 1(You shoot an arrow.uh B....  The arrow barely misses the giant cockroach.uh-5.2 (1.3uhuhGG _The giant cockroach closely misses you.uhuh   You shoot an arrow. The arrow hits the giant cockroach..uh'.uhǧ056.5uhuhVS _You kill the giant cockroach!uh3uhuhuh,uh},uhE,uhϱuhuh,uhuhuh,uhuhguh,uhuhduh,uhuhuhC,uhuhZuh,uhuhuh@uhuh uhuh,uhuh'uh4,uhkuhuh... ).##. #.. .. ...###..# .# ........##.# ...........# .. ...........+ ?# ...........##..#  ..............#  # #...@.#  ---19.7 (13.2) #. #.....#.#..# #..#####.#..# #....##.#..####....###..uh.............................####....#.##......# ... #.##......# uhruhK---20.9 (14.4uhuhL$ _Found a spear.uh4uh|uhH _No target in view!uh?$3uh &uhn)uh,uh1: _uh2uh5,uh;7uh =uha@,uhAuhDuhG,uhvIuhLuhN,uh|Puh Suh.V,uhXuhac## ## .### .... .....## #.#. ...... .)..## ...###. #.. #....# ...# uh7bk...###..##.#..# ............##.#..##.............## ...........+..@# uhb...........##..# ..............#  # ####.....##..##. #.....##..# .#..# #..#####..# uhc^.#..# #....# #..# .#..####....###... ...................uh[k18.1 (7.2)uhk+9.1 (8uhLruhta _h - a scroll labelled ITHO ZATOSIuh_uh¢,uh`,uhn,uhªuhuhXuhBuhuh,uh4uhuh,uhuh5uh^,uhuhuhX,uh?uhXuh,uhuhuhXuhu ###  ..#  #.#  #.#  #.# uhd #.####  .##.#####....####### ...........:>## ##.#......@...$..#41.1 (12.uh0) .....)..###....####... uh. #..##....##....# .###..##.#..##....# ......##.#..##.uhL...#........#.....##........+...#.##........##..#.#..#.#uh[D2.3 (13.2uhuh; _Found a stone staircase leading down.uh 73uh_9uh=uhN@uh~@uh8DuhuDuhF,uhUHuhJuh@L,uhLuhMuhN,uh|OuhQuh-QuhQuhTA _You now have 15 gold pieces.uhHV3uh?WuhpYuhz[,uh^\uh]uh_uh_uh`uh/i ### ..# #.# #.# uhi#.#  #.#### #.#####....#############. ................@>....... #.#.............#######uhi)..###....####....... #....##....# ........ #.#..##....# #.####### #.#..##....# #.uhi9#.## uh j:+...#.### uhBja##..#.# #.  uhejIYou pick up a book of Spatial Translocations and begin reading...uho251.7 (9.4)uho.2.7 (10.4) uhfruhte _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.uh  Spells (Memorise)TypeFailure Level  a - BlinkTranslocation 61% 2  b - Lesser BeckoningTranslocation 61% 2  c - Momentum Strikeuh Conjuration/Translocation 61% 2 0 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituh] uh9halotheman the Shooter###Barachi..#Health: 17/17 ========================#.#Magic: 1/1========================#.#AC: 4Str: 12#.#EV: 11Int: 9#.####SH: 0Dex: 15 #.#####....#############.XL:  1 Next: 50% Place: Dungeon:1 ................@>.......Noise: ---------  Time: 152.7 (0.0) #.#.............#######..a) +0 shortbow .)..###....####.......Abil: Hop #....##....# ........ #.#..##....# #.####### #.#..##....# #. ..#.......## #. ..+...#.### #. uh..##..#.# #. _No target in view! _h - a scroll labelled ITHO ZATOSI _Found a stone staircase leading down. _You now have 15 gold pieces.  You pick up a book of Spatial Translocations and begin reading... _You add the spells Blink, Momentum Strike and Lesser Beckoning to your library.uhϦO Okay, then.uhSuhuh(. _uhuh uh:uhuhuh!| _uhz"uh"uhr#,uh#uh$uh%uh%uh%uh&uh'uh'uh(uh)uh*,uh*uh+uh,,uh,uh-uhO.uht.uh.uhz/uh60,uh0uh1uhb3,uh3uh4uh5,uh 6uhZ8uh:,uh:uh<uh<uh=uhO>uh@uhF .##.#..##....# #.......... ....#.......## #.######.#. ....+...#.### #.#......#. ....##..#.# #.#........ uhF........#.# #.#.......# ....##..#.# #......# ....##..#.# #......#.. .#####..#.# #..........uhF# #..#.# #@#####.... ...###.....g.....# ... .................. .# .####.............. ..# ............... uhF..# #######+###+##g   hobgoblin (asleep)uhGP# ###############uh9GT #####.............##uhMI068.3 (15.6)uhN\.gguh8Ouh^O'9.5 (16.8uh&TuhV\ _A hobgoblin comes into view.uh V  You shoot an arrow. The arrow hits the hobgoblin!uh9" e†(((uh )...uh D7===70.7 (1.2)uh uh M _You kill the hobgoblin!uh }Iuh4uh>uhuh),uh,uh~uhuh ,uhuhKuhuhuh}uhJuhuha,uh9uhuhuhRuhuh,uh,uhJ,uhuh%uhĚBuhuhޜ,uhcuhuh:,uhuhuh`uhuhuh)uhuhy #............ .....# uhQ## #.######.#..... ...... # #.#......#....##......  #.#............ uhu #.#.......#..#..  #......#.............. uhn #......#.............#  #............. ####.#####......@....# ---87.5 (16.uh8) uh†....#...........##...... ....###..#.##..~P♣♣.. uh6.......##...#.# #PP~~~.......###..### .~♣P.# ##+###+## #... ...## uha##.## ..## ############.. (..........### ###uhuhFJ---8.7 (18.0uhuhW% _Found 4 stones.uhguhguhiuh-nuh7tBuh6vuhx,uhzuh|uhR~uh~uhUuh;uh[RWater uhuhA _You enter the shallow water.uhI3uhuh+uhu,uhuhuh>uhhuhuhuhuhIuhCuh#......#.............##  #.....................  #.#####...........#.###... uh$..#...........##........## .....###..#.##..~P♣♣.....# .....##...#.###PP~~~.# uhc .....###..#####.~♣P.##  ###+## #uhh....##   ##.######@.##  #########........(......wuh ....################# .⌠.. .. ......⌠...uht  w   dart slug (asleep) ..........  .<........      uh298.3 (9.6)uh .A dart slug comes into view.uhg.9.5 (10.8) uhuhz6 _The dart slug moves out of view.uh Iuh uh ............... .. .#####...........#.###... .#...........##........##  ..###..#.##..~P♣♣.....#  ##...#.###PP~~~.#  uh /###..#####.~♣P.##  ##+## #...........##   ##.######..#####w.# ########........@........ .......################## ⌠. ..  ⌠...  ...   w   dart slug < uh  .  ⌠(..  uh ,0.0)uh" M.wuhW& /200.7 (1.2uhU' uh) L _You see here 4 stones.uh,  (((( You shoot an arrow. The arrow hits the dart slug!uhx ....  The dart slug is almost dead.uh ````````The dart slug launches a dart at you.uh21...@....===1.9uh7uh9O _The slug dart misses you.uhV  You shoot an arrow. The arrow hits the dart slug!uh{((((.uhVi *.....uhi uht ..................... ..  halotheman the Shooter .#####...........#.###...  Barachi .#...........##........##  Health: 17/17 ======================== ....###..#.##..~P♣♣.....#  Magic: 1/1======================== ....##...#.###PP~~~.#  AC: 4Str: 12 ....###..#####.~♣P.##  EV: 11Int: 9 ##+## #...........##  SH: 0Dex: 15##.######..#####..#  XL:  1 Next: 110% Place: Dungeon:1 uhzu ########........@........  Noise: ===------  Time: 203.1 (1.2) .......##################  a) +0 shortbow ⌠........  Abil: Hop ......... .....⌠... .........   <........   .........   .....⌠(..   _You see here 4 stones.  You shoot an arrow. The arrow hits the dart slug!  The dart slug is almost dead.The dart slug launches a dart at you. _The slug dart misses you.You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug!You have reached level 2!uh} /  --more--uhE23/232/22 4% uhuh4 _uh… Iuh uh uh : _uh uh ,uhɕ uhi uhk ,uh uh uh, ,uh uhZ uh ,uhܪ uh̭ uho ,uhi uh uh ,uhٹ uh uhc ,uh uh uhl uh uh uh uhH ,uh uh uh uh uh uh< Xuh uh ,uh ,uh% uh[ uh uh uhI uhy uh uh uh uhW uh uh uh/ uh uh uh' uhX uh uh uh$ ,uh uh uh uhl uh1 uhH uh ,uh uhu uh1 ,uh uh uh ,uh uh uh ,uh uh uh ,uh uh uh ,uh uh uh uhn uh uh uhc" ,uh$ uh|& ,uhe' uh* uhr, ,uhD- uhU/ uh1 ,uh1 uh4 uh6 ,uh; nuh< uh= uh> ,uhB uh#D uh[D uhD uhF uhG ,uheH uhI uhK ,uhK uhM uhHN ,uhN uhgP uh|Q uhQ uh*R uhY uh{Z ,uh([ uhR_ uh`` ,uh` uhe uhPk Xuh[l ,uhRm uhn uhUp ,uh@q uhct uhu ,uh2v uh$x uhxy uhy uhz uh| uh~ uh< uh uh nuh؇ ,uh uh uh ,uh4 uh uh ,uh uh uh ,uhJ uh uhR ,uhϖ uh0 uhg ,uh+ uhӛ uh ,uh= uh uh  ,uh uhI uh uh uh uhȦ uh uh_ uh uh4 uh ,uh5 uh uhS ,uh uhY uh ,uhb uh& uh5 ,uh uhԶ 7 _You open the door.uh 3uh uh߻ @  There is an open door here.uh uh  _uh. uho uh' ,uh uh uhV ,uh uh uh ,uh, uh6 uh ,uh uh uh0 uhq uh' uh uh@ ,uh uhT uh ,uh uh uhS ,uh6 uh uh ,uhr uh* uh ,uh uhM uh ,uh uh uh ,uh uh uh ,uh` uh` uh  Buh uh uh7 uhG uh uh ,uh! uh uh! ,uh" uh$ uh' uh' uh>) uh, uh2/ ,uhf0 uh3 uh5 ,uhx6 uh8 uhO; ,uh< uh> uh@ ,uhuB uhF uhI uhlI uhJ uhK uhM uhM uh O uh'R uhiU ,uhWW uhZ uh1] ,uh_ uhb uhPe ,uh~g uhk uhNn ,uhVp uhs uhv ,uhx uh]{ uh~ ,uh uh   ##.###.###..##.#..... # #.............)..###. ..##.###.###..##....##. . #..?....###..##.#..##. ..##.#..........##.#..##. ...................#..... .................+...#. #.#.............##..#. #..@.......#.--- #.#..####.....##..#. .. #..# #.....##..#. ###.#..# #..#####..#. #.[uhF 33m#..# #....# #..#. #.#..####....###.... .................... ...........####..... ##.##......# #.....i - a scroll labelled TOZERH BEFUORRuh {319.3 (116.2)---207uh? uhؙ , _You see here 5 stones.uh$3uhuh#uh&,uh*,uh. #.# #.####.##.#### ..! ............. # ##.###.###..##.#.. #.#.............)..## ..##.###.###..##....#uh..##.#.............##. # #..(............. #.#..####.....##. ...#..# #.....##.##.#..# #..#####.. #.#..# #....# #uh/ #.#..####....### .............uh6C2.7 (2.4uh;uhP=; _Found a stone staircase leading down.uhq3uhruhuuhz~ #.# #.# #.####.##.#### ..! ...........# ##.###.###..##.#...#.#.............)..# ..##.###.###..##..... #..?....#####..##.###.#..##.........+..>..##.#...uh~!##.. #.#..(............b #.#..####........bb 2 bats (asleep)b####.#.#####......#  .. #.#..####....###..uh~!uh(0.0uhGuhquhe    bat.  2 bats come into view.uh-3.9 (1.2uhuh0 _The bat moves out of view.uh uhuhuhRZ _A bat is nearby!uhR ((uh(b  You shoot an arrow. The arrow hits the bat.uh8 uhy: j  The bat is heavily wounded.uhC pbb...b 2 batsuh:D 7===5.2 (1.3uhNM uhN Q _The bat closely misses you.uh"H((uh)c  You shoot an arrow. The arrow closely misses the bat.uhEd,uhmHb...buhn!6.5uhxuuhM= _The bat hits you but does no damage. x2uhP  You shoot an arrow. The arrow hits the bat.uh.   batuhr;,uhy<V  You kill the bat!uhE3.b.uhH587.7 (1.2uhQuhqTI _The bat misses you.uh P  You shoot an arrow. The arrow hits the bat!uh_ (.uh> ..129.0 (1.3uhyC uhG G _You kill the bat! uhz4 uhՙ uh}H _No target in view! uh4 uh" uh%H _No target in view! uh2D 3 uhF  uhrK  uhMN  uhN $ _ uhR  uh1S  uhIV , uh`X  uha 6#. ..# #.# #.#  #.# #.####.##.#### ..! ..............# # ##.###.##... #.#.#.............)..# #...##.###.###..##..... ####..##.#..#---##..##.###.#..#................................+... uhb .>..##.#.............##..# . .. .## uh>j u31.4 (2.4---2.4 (3 uhq  uhrs b _j - a scroll labelled FYQ LOZAHUIM uh3 uh uhQ uh uh! uh, uh, uh]! uh# uhO&, uh' uh/) uh* uh%+ uhj, uh4 #.  #.#  #..#  .#.##.# ### # #.. ..# # #.# #.#  ####.###.####.##.#### #.............. # #.##.###.###..##.#.... #.#.#.............)..### #...##.###.###..##....##... #.......###..##.#..## uh5[##..##.#..........##.#..##.....................#.......................+...#.>..##.#.............##..# uhg:-7.2 (4.8 uh:+8.2 (5 uh? uhAY _k - a fizzy orange potion!uh3!uh!uh!!uh",!uh|'n!uh.n!uh!0!uhV0!uht1!uh4!uh`6!uh6!uhH7!uh/9!uh:,!uh&<!uh+>!uh>,!uh?!uh@!uhA!uhA!uh;B!uhWC!uhC,!uh9D!uh E!uhE,!uhE!uhF!uhG!uhG!uhG!uhH!uh;I,!uhI!uhJ!uhJ!uhJ!uhJ!uhN!uhO,!uh/P!uhQ!uhR!uhR!uhdS!uhT!uhU,!uhV!uhTW!uhFX!uhX!uhX!uhZ!uh1[!uhg[!uh[!uh>\!uh]!uhE]!uh]!uh~_!uh`,!uha!uhMb!uhc,!uhd!uhrf!uhl           ###    #.#  .############.#  ..........# 63.4 (25.2)  #####.############.# !uhUm #####.##### #.###   ##.# ##. #.......   ###. ###. #.###. !uhm  .....( ....# ####.###.   .#### #### # #........   .#### #### # #.##.###.# !uhm  .# # ### #.#.#........!uhs!uh8t.4.6 (26.4!uhw!uhz$ _Found a stone."uh:Y 3"uhE] "uha "uhDd "uhe "uhi ,"uhu "uh;y "uhV X"uhg ,"uhb "uh "uh ,"uh6 "uh؋ "uh ,"uhj "uh :  You see here a stone."uhH "uhؕ  _"uh "uho B"uh: "uht "uh ,"uh "uh  ####...............#  #####.############.#  #####.######## #.### #####.####.... #....  ######.#####.# #.###  #.....(......# ####.###  #.####.####### #.......  #.####.##### # #.##.###  #.# ##@##### #.#.#.....  #.####.##### #...##.###  #"uh ][39;49m..##.......... #......  ## #..###.##..##.#..  #..# .............  #..# ............  .... .>..##.#..  #..# ..#. #.#..(.  #... . . ..#.#"uh- [77.8 (13.28.8 (14"uhS "uh̺ b _l - a scroll labelled KOW EXKOROMM#uh03#uhP2#uh6#uh8#uh;,#uh<#uh>,#uh @#uhB#uhD,#uh-E#uhWG#uhNI,#uhJ#uhPX#uh~Q#uhS,#uhT#uhW#uhX,#uh;Y#uhZ#uh[,#uh\#uhx]#uh^,#uhX_#uh_#uhp`,#uh`#uhb#uhc,#uhc#uhme#uhj#uhl#uh&m,#uhm#uhn#uho,#uh>p#uh=q#uhq,#uhpr#uhLs#uhs,#uhIt#uh)u#uhv,#uhMv#uh x#uhx,#uhx#uhy#uhz,#uh{#uh{#uh|,#uh|#uh&~#uh~,#uh#uh#uhĀ#uh#uh#uh#uhW,#uh#uh#uhr,#uhʊ#uh#uh,#uh #uh#uh,#uh#uh#uhΐ,#uh%#uh#uh,#uh#uh #uht,#uhĔ#uh#uh(,#uhx#uh#uhB#uh#uh,#uh#uh#uh,#uh'#uh=#uh#,#uh#uh#uh,#uh#uhХ#uh,#uh#uh#uhq,#uh#uh0#uh,#uh#uh#uh,#uh#uh.#uh,#uhβ#uh/#uh,#uh#uh:#uh#uh<Water #uh#uhA _You enter the shallow water.#uh#uhվ#uhc#uh#uhr>#uh#uh#uh:3#uh#uh#uh,#uh#uh2#uh(,#uh #uhm#uhz,#uh#uh"#uh,#uhG#uh#uhRWater #uh#uhA _You enter the shallow water.#uh3#uh#uh#uh,#uhi#uh#uh>#uh#uh#uh3#uhL#uhX#uhl,#uh#uh&#uh-  #.##.#..##### #.##. ######.##.#..#####. .........#..#......#.... #.......#~........÷ .......#~♣..####.####. #.......P~~...........(#uhj #........♣~~.####....# #.......##P#........##. #.....@.##.#........## ##....###.#........##. #....# ........ #..... #.######.. ....... #.###### ####...........g   hobgoblin (asleep) .....g#.#######...(# #####... .........#  ..# #..#########uh.446.0 (67#uh.7.2 (68.4#uh#uh\ _A hobgoblin comes into view.$uhV  You shoot an arrow. The arrow hits the hobgoblin!$uhD((((( . $uhQ 9....$uh ..$uhD20===8.4 (1.2)$uh$uh^M _You kill the hobgoblin!$uh+4$uh1$uh3 $uh)4:_No target in view!$uh`Q $uhQ $uhS $uhnV $uhX $uh\ P _$uh^ $uh_ $uh.` $uha $uh"d ,$uh8e $uhg $uhLi ,$uh7j $uhoo $uh_q ,$uhr $uht $uhv $uhv $uhw $uhy $uh X$uh? $uhx $uhi $uhk $uh ,$uhB $uh $uh ,$uhʊ $uh $uh ,$uh` $uho $uh B$uhԑ $uh8 ,$uhȓ $uh $uh ,$uh $uhT $uh ,$uh $uh $uhG ,$uh $uh $uh ,$uh9 $uh $uh ,$uhP $uh $uh֪ ,$uh~ $uh2 $uh ,$uh® $uh= $uh] ,$uh $uho $uhi ,$uh $uhq $uh $uh ,$uh $uh ,$uh~ $uhJ $uh ,$uh $uh $uh ,$uhJ $uh@ $uhr ,$uh $uh $uh ,$uh@ $uh $uh= ,$uhz $uh $uh/ B$uh $uhy ,$uh? $uh $uhX ,$uh $uh $uh ,$uh, $uhg $uh ,$uh $uh $uhI ,$uh $uhU $uh ,$uhJ $uh $uh ,$uh, $uhg $uh B$uh $uhj ,$uh $uh $uh ,$uh $uh $uha ,$uh $uh $uh $uhs $uhV $uh $uh   #..#.# #..# # #  #..#.# #..#   ###..#.# ..#   #......#   ####.#######..#   #..........#   #.#######.##   #.###.l...   #@.......♣ ---  #.#####..♣   #.#  #.#$uh 8  #.#  #.#l   frilled lizard (asleep)  #  ### $uh^ |98.8 (50.4)---500.0 (51.6$uh $uh a _A frilled lizard comes into view.%uhF[  You shoot an arrow. The arrow hits the frilled lizard.%uhŴ(†(((%uhA%uhA.%uhB ...%uhG %uhG %uhH5%uhH ===%uh1I1.3 (1.3%uhI ) %uhI/_You kill the frilled lizard!%uh,J%uheO%uhR %uhgS%uhTC_Your Armour skill increases to level 1!%uh|T%uh~%uh%uh;^ _No target in view!%uh? 3%uh %uhy %uh %uhά P _%uhM ,%uh %uhO %uh^ ,%uh %uh %uh %uh %uh* %uhӵ %uh ,%uhz %uh %uh ,%uh %uh %uh9 ,%uhԾ %uh %uh %uh %uh %uh %uh ,%uhJ %uh %uh ,%uh" %uh %uh %uh %uhv %uh %uh %uhW %uh %uh %uh- ,%uh %uh3 %uhe %uh %uh %uh^ %uhL %uh %uh %uh %uh0 ,%uhF %uhn %uh ,%uhi %uh %uhH %uh %uh %uh %uh ,%uh %uh %uhn ,%uhE %uhA %uhP ,%uh %uh %uht ,%uhk %uh2 %uh %uh %uh %uh %uh# %uhq ,%uhX %uh ,%uh %uh %uhm ,%uh %uh %uh B%uh %uhb ,%uhT %uh %uh ,%uh` %uh %uh ,%uh %uh( %uh&) ,%uh* %uh+ ,%uh*, %uh\- %uhv. ,%uh;/ %uh0 %uh1 %uh1 %uh2 %uh3 %uh4 %uh4 %uh&5 %uhd8 %uhH9 %uh9 %uh9 %uhr; %uh< ,%uh = %uh> %uh? %uh? %uhB@ %uhA %uhB %uhB %uhC %uhE %uh$F %uhZF %uhF %uhI %uh>K ,%uh1L %uhO %uhQ %uhQ %uhR %uhT %uhV ,%uhX %uhhZ %uhH\ ,%uh] %uhl_ %uh5b ,%uhc %uhg %uhi %uh%j %uhgk %uhn %uhq ,%uhs %uhu %uh6x ,%uhz %uh| %uh~ %uh %uh< %uhф %uhԇ ,%uh %uh %uh ,%uh %uh %uh ##...#.###.#.####.# .... .....#............##..... ######..##.....(.... lP.. ######........##..# .~♣~. ........##....##..#..P~~P #######.##........#..P~~#  %uh ~#.##............~..  #.##............... #.##..###...--- #.##..# #..#...##. ####..# #......... #..# #......... ...# #.#..#.###%uh  ##... $..... ..l   frilled lizard (asleep)%uh  #.#..#. ## #.......%uh/  ... .....%uh 064.9 (63.6)%uh J---6.1 (64.8%uh %uh a _A frilled lizard comes into view.&uh[  You shoot an arrow. The arrow hits the frilled lizard.&uh.(((((&uh &uh<.&uhۦ.&uhA.&uh.&uhc.&uhʨ .&uh&uh9&uh| ===&uhʮ7.3 (1.2&uh )&uh_&uh &uh&uh?._You kill the frilled lizard!&uh&uhs Q&uh} X&uh &uh ,&uh &uh΄ &uh ,&uh &uh ,&uh &uh M _You now have 25 gold pieces (gained 10).&uh 3&uh: &uh@ &uh ,&uh` &uh) &uh} ,&uhB &uhg &uh ,&uhj &uh &uhZ ,&uhԢ &uh: &uhu ,&uh &uhl &uh ,&uhި &uh &uh ,&uh% &uh &uh ,&uh &uhV &uh` ,&uh^ &uh &uhF B&uhU &uh ,&uhݺ &uhZ &uh &uhͽ &uh &uh &uhR ,&uh &uh[ &uh ,&uh &uh &uh^ ,&uh &uhN &uhV &uh &uh &uhR &uh1 ,&uh &uh~ &uh ,&uh &uh &uh ,&uh &uh &uh% ,&uh &uhi &uhm ,&uh/ &uh &uh ,&uh &uh &uhP ,&uh &uh% &uh g....##'##.............## #.##..############### ..#.##......... ... ..#............ .. ....>.....########.###### ......................... ..#.###.#.####.# .......) ..#............## ###..##.....(...@..P---604.3 (37.0) ###........##..#..~♣~... .....##....##..#..P~~P.# ####.##........#..P~~####.##............~...#.##................#&uhZ #.##..####............#.##..# #..#...##.#.####..# #..........#&uh `---5.5 (38.2&uh &uh  &uh _Found a dagger.'uh3J3'uh#M'uhR'uhJU,'uh ['uh]'uh_,'uhe,'uhh,'uhj'uhn'uhr,'uht'uhx'uhS{,'uh:'uh'uhi,'uhU'uh4'uh{,'uh@'uh&n'uh~,'uh'uh@'uh^,'uh'uhv⌠.........⌠... ............... ......<.. ... ⌠.........⌠(..  ......⌠........ ### ##.............##+## .###############@... ...'uh.........####...............# ...########.######.## ...................# .#.####.##.......) ........##........... .....(......P......#.# ....##..#..~♣~.....#.#'uh|.....##......#..⌠...#....|.#.....⌠.....#'17.5 (12.0'uh'uhM======8.5 (13'uhۺ _As you open the door, it creaks loudly! _Found a long smoking staff.,uh& 3,uh> ,uhߓ ,uh ,uh) $ _,uh ,uh @  There is an open door here.,uh@ ,uh  _,uh ,uhҩ ,uh5 ,uh ,uhʴ ,uh{ ,uh ,,uh ,uhں ,uh ,uh ,uh ,uh  #.....# ##.######..#####..# ############........(...........###################⌠..........### ..........⌠..?## .⌠........## ...........# ....<..........⌠...# ...............@|.# ------⌠(.......## .⌠...## .⌠..........######...##'##..... ############..........,uh ........####.#...........# #######.######.##,uh #.....# ##.######..#####..# ##.(. ##### ⌠.### ⌠..?## ⌠.## # <.⌠...# .@.# ⌠(.......## ⌠...## ⌠..###,uh ######........#.######.##,uh9 224.5 (6.0),uh L------5.7 (7.2,uh ,uhn v _You see here a staff of alchemy.-uh3-uh -uh-uh-uh$ _-uhi,-uh-uh-uh -uhH-uhw,-uh-uh -uh ,-uh  -uhL ,-uh -uh$  -uhq% -uh6( Y_j - 2 scrolls labelled FYQ LOZAHUIM (gained 1)-uh+ -uh+ -uh3, -uh/ -uh4 -uh; B-uhA -uhoE -uhE -uhMG -uh}K -uhN -uh O -uhP -uhOT -uhW ,-uhY -uh.] -uh` -uh_` -uhQb -uhg B  There is a dry fountain here.-uhk -uhlk  _-uhhm -uh[p -uhas ,-uhmu -uhxy @  There is an open door here.-uh} -uhe}  _-uh@ -uh -uh ,-uh -uh[ -uh ,-uh֏ -uhD -uh -uh7 -uh -uhͣ X-uhɤ -uh§ -uh -uh -uhӫ -uh -uh -uh -uh -uhf ,-uhk -uhi -uh ,-uh( -uh( -uh ,-uh -uhɽ -uhC ,-uh -uh& -uhk ,-uh) -uh -uhM ,-uh -uhT -uh -uh -uh -uh -uh< ,-uh -uh -uh -uhV .#.####.##.......).......# ........##.....##### (......P......#.# -uh .##..#..~♣~.....#.#####.###..#..P~~P.#..........##..P~~###..#.#######~......#.#...#.##.#-uh ####.@.##.## #..#...##..#.##.#-uh5 # #..........#.##.## #...#.##.#-uht ####.#..#K###.#.##.# ................#.# K   kobold (wandering) .#####.#..#.###.#.######............# ................ ..-uh 59.1 (33.4)60.3 (34.6 _A kobold comes into view. It is wielding a +0 short sword..uhT s  You shoot an arrow.  The kobold shouts!  The arrow hits the kobold..uhY {(((().uh :.....uh D33===1.6 (1.3).uh .uhZ J _You kill the kobold!/uhԷ/uhU/uhb/uhoH _No target in view!/uhD3/uh /uh:'/uh1)/uh$.P _/uh/,/uh0/uhk2/uh3,/uh4/uhn6/uh 8,/uh8/uh:/uh;/uh!</uh</uh>/uh$@,/uh@/uhB/uh /uh B/uh /uhh ,/uhָ /uh /uhP ,/uh /uhb /uh /uh< /uh7 /uh. /uh ,/uhx /uh /uhI ,/uh /uhY /uhQ /uh /uh /uhO /uh B/uh /uh=# /uh# /uhD% /uh/ /uh2 ,/uhH4 /uhD= /uhS? ,/uh@ /uhK /uhN ,/uhO /uhX /uhY /uhpZ /uhZ /uh` /uha ,/uh.c /uh:g /uhj ,/uhl /uht /uhLw ,/uhx /uh{ /uh| ,/uh} /uhB /uh /uh /uh? /uh /uh< ,/uh /uhא B/uh9 /uh /uh` ,/uh[ /uhx /uh ,/uhd /uh۞ /uhȠ ,/uhڡ /uh /uh ,/uh2 /uhM /uh /uhE B/uh /uh ,/uh /uh /uh ,/uh /uh /uhK ,/uh /uh /uhQ ,/uhh /uh /uh /uh /uh /uh /uh\ /uh /uhB /uh /uh+ ,/uhI /uh B/uh| /uh4 /uh /uh /uh /uh /uhH /uh /uh /uh /uh ,/uh /uh /uhu /uh /uh /uhe /uh ,/uh! /uh# /uh3% /uhu% /uhJ& /uh( /uh) /uh) /uh* /uh- /uh/ /uhZ/ /uhK0 /uh2 /uh6 ,/uh8 /uh5: /uh; ,/uh0= /uh*? /uh@ /uh.A /uhA /uhyC /uhD /uhD /uhFE /uhF /uhjH ,/uhI /uhJ /uhS /uhT /uh/uhk/uh(p/uhbr3/uhss/uhx/uh(z/uhz/uh\{/uh/uh,/uhen/uh׍/uh,/uh/uh/uh/uh7Water /uhM/uhIA _You enter the shallow water./uhQ/uh/uh/uh/uh1,/uh/uh/uh>/uh/uhܲ/uh"3/uh/uh/uh,/uh/uh/uh,/uh/uh/uh0,/uh_/uh/uh,/uh,/uh)/uh,/uh/uh2/uh ,/uh/uhM/uh/uh0/uh/uh/uh,/uhV/uh2/uhB,/uh/uh/uh,/uh/uh//uh>,/uh/uh /uh,/uh8/uhi/uhM,/uh/uh0/uh,/uh{ /uh#/uh%&,/uhR'/uh1*/uh+,/uh-/uh//uh09X/uh/:,/uh;/uh_>/uh9@,0uh_0uh0uh,0uh0uh'0uhm$0uh&0uh'0uhb'0uh,0uhR0uhX0uhX0uh0uhB0uh`n0uhB0uh0uh,0uh0uhe0uh0uh0uh0uh0uh,0uh00uh0uh,0uh0uh0uh0uh0uhW0uh0uh,0uhU0uh0uh(0uh,0uh0uh 0uhv0uh80uh0uh0uh0uh0uh0uh0uhc0uh0uh 0uh B0uh0uh,0uh0uh0uh ,0uh0uh0uh,0uh0uhq0uh,0uh 0uhv#0uh`$,0uhM%0uh*0uh,B0uh/0uh1,0uh"30uh+60uh<B0uh>0uh@,0uhA0uhE0uhH,0uhI0uhyTX0uhJU0uhGX,0uhY0uh~`0uhca,0uh!c0uhg0uhTj,0uhk0uhvo0uhWr,0uhit0uh+w0uhjz,0uh~,0uh,0uh{0uh0uh,0uh{0uh*0uh 0uhz0uh0uhǐ0uh,0uh0uh0uhښ,0uh0uh+0uhS0uh0uhf0uhͦ0uh,0uh0uh........##.#  #.###.....#  ...##........#####  #.##..~P♣♣.....# #.###PP~~~.##.. #####.~♣P.###.. ...........## #.. #.######..#####..##  #0uh .(......@.#  916.0 (204.0)############  ###  ⌠...##  #####  ......#  ....⌠...##[#  ......|.##.#  .......###.#  0uh0uh0uhE _Done exploring.0uhj40uhp0uhrH _No target in view!1uhf31uhg1uhl.........0.0)1uh1uhU1uhE _Done exploring.2uh2uhInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Scrolls (go to first with ?)c - a scroll of butterflies  g - a scroll labelled QUBBIU UFUG 2uhl h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORR  j - 2 scrolls labelled FYQ LOZAHUIM  l - a scroll labelled KOW EXKOROMM Potions (go to first with !)  d - a clear potion  k - a fizzy orange potion3uh|3uhd3uh.................##.#   halotheman the Shooter ..........#.###.....#   Barachi ......##........#####   Health: 23/23 ======================== ..#.##..~P♣♣.....#  Magic: 2/2======================== ..#.###PP~~~.##..#  AC: 43uh]Str: 12 ..#####.~♣P.###..#  EV: 11Int: 9 ...........## #..#  SH: 0Dex: 15 #.######..#####..##   XL:  2 Next: 33% Place: Dungeon:1 #........(......@.#   Noise: ---------  Time: 916.0 (0.0) ###################   a) +0 shortbow ....###3uhR  Abil: Hop 3uh..⌠...## .......##### ........##.#   ....⌠...##[# 3uh  ......|.##.#   .......###.#   _Found a robe. 3uhv_You enter the shallow water. _You enter the shallow water. _Done exploring. _No target in view! _Done exploring.3uh43uh3uh4uh@34uh4uh[4uh4uh: _4uh+4uh-,4uh.4uh&74uhZ8,4uh94uhI4uhJ,4uhK4uh-R4uhR,4uhOT4uh=[4uh\,4uhN]4uhc4uhXe,4uh|f4uhl4uhm,4uhn4uhu4uhv,4uhkw4uh}4uh,4uhc4uh[4uh04uhV4uh4uho4uh4uh=4uhk4uhV4uh.,4uh$4uh4uh4uhܫ4uhz4uh4uh,4uhT4uh{4uh+,4uh4uh94uh94uh4uhc4uh4uh,4uh?4uh4uh4uh4uh/4uh4uh,4uh44uhs4uh,4uh4uh54uh,4uhp 4uh+4uh]1B4uhO94uh;,4uh <4uhG4uhI,4uhHJ4uhpU4uhMV,4uhwW4uh0b4uhc,4uh_d4uhn4uhp,4uhp4uh{4uh|,4uh}4uh4uh,4uhN4uh4uh4uhT4uh 4uhRX4uh4uht4uh;4uhЬ4uh4uhv,4uhu4uh*4uh,4uh84uhPB4uh4uh4uh(,4uh[4uh4uh4uh4uh 4uh4uhB4uh4uhL,4uhp4uh 4uh,4uh4uh]4uh,4uh4uhZ$4uh&,4uhb(4uh/4uh2,4uh/34uh94uh;,4uh =4uhD4uh4G,4uhH4uhO4uhQ,4uhT4uhy6  You see here 7 stones. _4uh4uhO4uh4uh4uh4uh,4uh4uh4uh#,4uh~4uhٞ4uh/,4uh4uh˨4uh4uh14uh\4uhN4uh,4uh4uhߺ4uhͼ4uh4uh4uhF4uh,4uh4uh4uh,4uh4uhB4uh4uhq4uh+,4uh4uh4uh*,4uh4uh4uh,4uh-4uh4uh,4uhd4uh4uhW,4uh4uht 4uh,4uh 4uh@  There is an open door here.4uh4uhO _4uhb4uh4uh 4uhr 4uhZ!4uh'&4uh@(,4uh?)4uh/,4uhG04uh`14uhd64uhQ8,4uh94uh`N4uhSB4uhBV4uhMZ,4uhZ4uh`Z  There is a staircase leading out of the dungeon here.4uhc4uhd _4uhe4uhi4uhk4uh=l4uhm4uh q4uht,4uhv4uhx4uhxz,4uh{4uh4uhN,4uh4uh4uh,4uh4uhݎ4uh,4uh&4uh4uhߚ,4uhg4uh4uh,4uh 4uh4uh4uhh4uh4uhױ4uh,4uh4uh ###+###'## #...........## #..#  #.....# ##.######..#####..## #############........(........# ..........################### ...⌠..........###............⌠...## ⌠..⌠........##### ....................##.# .....<..........@...##[# 1019.2 (103.2) ..................|.##.# ⌠.........⌠(.......###.# ............⌠...## #.#⌠..........######.##....##'##.......# #############...........#..........####.#.# .................# #.#.#There is a fountain of clear blue water here. 4uh G_You briefly stop to wash your hands.5uh$_ _5uhdX5uhe5uhTjB5uhk5uhn,5uhp5uht5uhtv,5uhpw5uhx5uh(z,5uhS{5uh|5uh ~,5uh~5uhT5uh%,5uh5uhL5uh,5uhB5uh5uh,5uh5uhҊ5uh,5uh5uhҒ..####..........⌠..........## ..##...⌠.................⌠. .##........⌠.........⌠........### .#...................## ##<..........⌠...##  #...............|.## ###.⌠..⌠(.......#####...⌠.....⌠...## # ...###..........@..........######32.4 (13.2) .....##'##5uh~.....##'##..... ...#.##..###############.........#.##.....................####.#........................# #.>.....########.######.## #.  ..................#####. #.###.#.####.##.......)....... #....##...........#### 5uh5uhS _There is a dry fountain here.5uh"35uh#5uh@.5uh*/5uh2P _5uh3,5uhr45uh75uh95uh95uh:5uhC=5uhB>,5uh>5uhX@5uh5B,6uh6uh6uh,6uh6uh6uh,6uh6uhs6uh\ ,6uh 6uh 6uh,6uh6uh@  There is an open door here.6uh6uh _6uh6uh6uhW6uh6uh6uh6uh,6uh6uh##.##.#####...⌠..........<........##.# #...................... ......# ####........⌠.........⌠(. ......###..##...⌠.......... ............###..........⌠....... ........##'##............. #...(##.....#.##..############...####...#.##.......... ###### #...#...@................46.8 (14.4 #.....>.....########.#### #............... #########...#.###.#.####.##..............#............##..... #.###########..##.....(......P.. #.###########........##..#..~♣~. #..............##....##..#..P~~P ##############.##........#..P~~6uh#)6uh'6uh(6uho d.##.#####...⌠..........<.##.# #.........# ####........⌠.⌠( #......###..##...⌠. #.###..........⌠.##'##. ##...(##.....#.##...####...#.### #...# #.....>.....#. #.##...#.###.#.####.##..#............## ##.####..##.....(......P  #.#........##..#..~♣~  #.##....##..#..P~~P  #.##........#..P~~6uhw F8.0 (1.2) 6uh8~ 6uh 6uh   #..................# ####⌠⌠( ###..##...⌠............###..⌠ ...##'##. ##...(##.....#.##..############## ......####...#.##................ ####### #...#... #.....>@....########.###..................Abil: Hop.####..##.....###..#.##............~.. 6uh* >9.26uh< 6uh 6uh.##.# #........# ####........⌠.⌠ ##......###..##...⌠ ##..###...⌠...##'###...(##.....#.##...####...#.### #...# #6uh5 #.....@.....##. # ###...#.###.#.####.##..#............###.6uh`d#####..##.....(......P # #.#........##..#..~♣~ # #6uh...##....##..#..P~~ # ##.##........#..P~~ # #.##......~6uh36uh)50.46uh6uhc _There is a stone staircase leading down here.7uhr 47uhw 7uh} 7uh 310 _7uh 7uh  ......###. .......... .......... .........# ......r..# .......... .........# $........##2 ...# ###.#  #....#......#  .............. ######## .....# .....# J   endoplasm (asleep) J...# r   rat (asleep) 7uh c....# ####7uh, 7uh 7uh -2.1 (1.77uh 7uhw _You climb downwards.  Found 13 gold pieces. _There is a stone staircase leading up here.8uh, (((r  You shoot an arrow. The arrow hits the rat.  The rat squeaks loudly.8uhd 8uh j ~.r..===8uh`j 3.4 (1.38uh.p 8uh s ^ _The rat is moderately wounded.8uh  You shoot an arrow. The arrow hits the rat!.((9uh49uh: g...g   goblin (wandering)You kill the rat!9uh=574.6 (1.29uhC9uhtHu _A goblin comes into view. It is wielding a +0 dagger.9uh(((((J  gYou kill the rat! _A goblin comes into view. It is wielding a +0 dagger.  You shoot an arrow.  The goblin shouts!  The arrow hits the endoplasm.  The endoplasm quivers.9uh&p  The endoplasm is heavily wounded.9uh[ g....J..9uhH(launcher)You hear an angry hiss.  The goblin unwields a +0 dagger. The goblin wields a +0 sling.9uhg((((((((9uh\.......@5.89uhF!9uh0${ _The goblin shoots a sling bullet. The sling bullet barely misses you.9uh V  You shoot an arrow. The arrow hits the endoplasm.9uh Y((((.9uh g   goblin (launcher)9uhŌ 9uh\ N.g.....9uh 6457.1 (1.39uh 9uh M _You kill the endoplasm!:uh d((((((((:uh:uhR ..g......  You shoot an arrow. The arrow barely misses the goblin.:uhc(((((((:uh$.....@.8.4:uh(:uh+t _The goblin shoots a sling bullet. The sling bullet misses you.:uh)S  You shoot an arrow. The arrow hits the goblin!:uh+y)(((((:uhm;.....:uh31509.7:uh:uhJ _You kill the goblin!:uh 4:uh :uh H _No target in view!;uhIM# ###.)......##.. $##........<.# ###.#............#....#......#....;uhPL;uhU@@   Sigmund (polearm, wandering);uhV8---60.9 (1.2;uh\;uh[c _Sigmund the Dreaded comes into view. He is wielding a +0 scythe._ ,Buh!` Buhb ,Buhcc Buh_e Buhhf ^6==Buhf Buhh Buhh BuhIj Buh+l ,Buhl Buhn ,Buho Buhr 17==Buhxs Buh5u ,Buhv Buhux ,Buhqy Buha{ ,Buhg| BuhB~ Buh~ 9=Buh Buhہ Buh D8=Buh Buh ,Buh Buh ,Buhى Buh ,Buh Buh ~9==Buh Buh ,Buh Buh4 Buhh Buh Buh ,BuhV Buhh 20==Buh BuhS ,Buha Buh Buh3 Buh Buhء ,Buh Buh O=Buh Buh a1=Buh Buh ,BuhQ BuhϪ ,Buh Buhث ,Buhx Buhj Buh h2==Buh> Buh1 ,Buhǯ Buh ,Buh Buh ,BuhW Buh _ _You start resting.Buhg 1101.8 (36.0)Buh 3===2.8 (37 _HP restored.DuhIDuh7A0.0) Duh=Duh@E _Done exploring.Euh%4EuhEuhEuh> 3EuhW Euh ,Euh : _EuhW Euhw ,Euh Euh Euh Euh Euh8 Euh Euh Euh) :==Euh Euh Euhz ,Euh Euh EuhE ,Euh[ Euh ♣~~.####....##⌠ #P#........##.....#..... #.#........##.#####...⌠ #.#........##.# #.......# ####.⌠ #.######......###..##...⌠........ #.######............###.. ...............##'## #.#######...(##.@...#.##..#####10.0 (7.2 .............####...#.##. #.##..######## #...#........ #.##..# #.....>.....##### #.##..# #........Euh . #.##..###...#.###.#.####. #........#............ ..##..###.###########..##.....(.. #.##..# #.###########........##.Euh[ Euhn Fuhn3FuhFuh FuhBFuh7FuhFuhFuheFuh{Fuh ,Fuh Fuh Fuh,FuhHFuhFuhk,FuhFuhFuh Fuh FuhP"Fuh$FuhE',Fuh*FuhU9Fuh9L......#~........÷...FuhS:,# #### Fuh:m......#~♣..####.####...#..#### Fuh&;......P~~...........(.....##...⌠ Fuhv;m.......♣~~.####....#.....##Fuh;P##P#........##.....#... Fuh <n......##.#........##.#####...⌠Fuh`</...###.#Fuh<M##.# # Fuh<= #....#Fuh=4# ##Fuh=M.....#.######.@....#Fuh(>...⌠.Fuhs>%8.4 (8.4Fuh>r#.######............### #FuhkD1#...........................##'# .......#.#######...(##.....#.##.. #####...............####...#.## # #..#.##..######## #...#.... # #..#.##..# #.....> # #..#.##..# #....... # #..#.##..###...#.###FuhNKFuhMFuh 3Fuh FuhN Fuh ,Fuh ,Fuhw ,Fuh& Fuh6 Fuhc ,FuhM Fuh\ Fuh ,Fuh} Fuh Fuh ,Fuh Fuh Fuh' ,Fuh FuhX m #.##.#♣P~...####.##...... #.##.#..##### #.##......#  #######.##.#..########.##......#  #..........#..#......#.........#  #.##.......#~........÷...#  #.##.......#~♣..####.Fuh #..#  #.##.......P~~...........(.....#  #.##........♣~~.####....#.....##  #.##.......##P#@.......##.....#25.6 (7.2  #.##.......##.#........##.#####  #.####....###.#........##.# #.  #.# #....#...............# ####  #.#####.######......###..# Fuh\  #...........#.######.......  #..####......................  #..#........#.#######...(##  #..#.#####...............####..Fuh Fuh  Fuh GuhqxGuhxGuhyGuh,GuhxRWater GuhڐW _You enter the shallow water.GuhS3GuhGuhGuh,GuhGuhGuh>GuhGuh0Guh3GuhGuhΣGuhg,Guh)Guh4GuhGuhɩGuhGuhtGuh,GuhQGuhGuhr,GuhIGuh  ########..##...........#..#   #............#..#.####.#..#   #########.##.#....# #.#..#   #.##.#...#####.#..##   #.##.#♣.~...   #.##.#~~~♣~..........   #.##.#♣P~...####.##..   #.##.#..##### #.##..   #######.##@#..########.##.36.4 (10.8)   #..........#..#......#.... Guh  #.##.......#~........÷....   #.##.......#~♣..####.####..   #.##.......P~~...........(.   #.##........♣~~.####....#   #.##.......##P#........##   #.##.......##.#........##.#   #.####....###.#........##.#GuhGuhGuhoGuhGuh{Huh3HuhHuhBHuh!HuhBHuh,HuhZHuh?Huh,HuhHuh7HuhHuh7HuhޤHuhHuh,HuhHuh!HuhHuhʩHuh HuhHHuh(,HuhHuhHuh,HuhyHuhدHuhHuhS,HuhHuhm@  ##.##..###.##..##.#....  #.##..# #.............Huh߶  #.##..###............. #..........>..##.#.... ####..####..#.##.#..(  #.............#.#  ########..##...........  #............#..#.####.  ###@##.#....# #.47.2Huh1  #.##.#...#####.#  #.##.#♣.~....  #.##.#~~~♣~.....HuhA  #.##.#♣P~...####.#  #.##.#..##### #.#  #######.##.#..########.#  #..........#..#......#..  #.##.......#~.÷..HuhHuhHuhIuh+3Iuh+Iuho3Iuh3Iuh(4Iuh7nIuh]8Iuh :,Iuh";Iuhu=Iuh>Iuh?Iuh @IuhYBIuh=D,Iuh EIuhGIuhH,IuhdIIuhP #.####.#######.#.........  #.####.##### #.#.##.###.###  #.####.##### #.#.#...  #.####.#######...##.###.###  #..##...........#.......###. IuhQ ##.##..###.##..##.#........ #.##..# #................. #.##..###........... #..........@..##.#........54.4 (7.2IuhKQ) ####..####..#.##.#..(.....IuhsQ #.............#.#..#### IuhQ ########..##...........#..# # IuhQ #............#..#.####.#..# #..  #########.##.#....# #.#..# #.. IuhQ#.##.#...#####.#..####.. IuhR#.##.#♣.~....... #.##.#~~~♣~..Iuh2R.IuhRIuh5XIuhZc _There is a stone staircase leading down here.Juh 5.4 (1.0 _Juhw Juh -  # ..  .. .#....  .....##### 2 ......  ##...##...  ...#  ...# .$... ...... #...#.. ....... .#$....  You climb downwards.Juhɥ Juhԩ Juhq -6.1 (1.7Juh Juh _Level annotation: SigmundFound 20 gold pieces. _There is a stone staircase leading up here.Luh  What are your orders?  t - Croak!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.Luh0f - Follow me.  Anything else - Cancel.Muh%n  Okay, then.Muh*Muh-. _MuhZMuh]SRead which item? Scrolls  c - a scroll of butterflies  g - a scroll labelled QUBBIU UFUG  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORR  j - 2 scrolls labelled FYQ LOZAHUIM  l - a scroll labelled KOW EXKOROMM [!] read|quaff[?] describe selectedNuh Nuh halotheman the ShooterBarachiHealth: 23/23 ========================Magic: 2/2========================AC: 4Str: 12# ..EV: 11Int: 9...#....SH: 0Dex: 15.....#####.......XL:  2 Next: 50% Place: Dungeon:2........@........Nuh 3Noise: ---------  Time: 1156.1 (0.0)#..######...##...a) +0 shortbow...#Abil: Hop...#.$.........#...#..........#$....t - Croak!  Orders for allies: a - Attack new target.r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Nuh5 SAnything else - Cancel. _Okay, then.Nuh*  As you read the scroll labelled FYQ LOZAHUIM, it crumbles to dust.  It is a scroll of identify.Nuhp /  --more--Puh)4Puhg7Identify which item? (\ to view known items) Scrolls (select first with ?)  g - a scroll labelled QUBBIU UFUG  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORR  l - a scroll labelled KOW EXKOROMM Puh7Potions (select first with !)  d - a clear potion  k - a fizzy orange potion[?] describe selectedPuha&PuhZ*Puh/halotheman the ShooterBarachiHealth: 23/23 ========================Magic: 2/2========================AC: 4Str: 12# ..EV: 11Int: 9...#....SH: 0Dex: 15.....#####.......XL:  2 Next: 50% Place: Dungeon:2........@........Puh 0Noise: ---------  Time: 1156.1 (0.0)#..######...##...a) +0 shortbow...#Abil: Hop...#.$...Puh,0......#...#..........#$....r - Retreat!PuhP0Hs - Stop attacking.g - Guard the area.f - Follow me.Puhm0DAnything else - Cancel. _Okay, then.Puh0zAs you read the scroll labelled FYQ LOZAHUIM, it crumbles to dust.  It is a scroll of identify.Puh=A7.1 (1Puh5BPuhvDY _d - a potion of moonshineQuhQuhVrRead which item? Scrolls  c - a scroll of butterflies  g - a scroll labelled QUBBIU UFUG  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify  l - a scroll labelled KOW EXKOROMM [!] read|quaff[?] describe selectedRuhRuhRuh8halotheman the ShooterBarachiHealth: 23/23 ========================Magic: 2/2========================AC: 4Str: 12# ..EV: 11Int: 9...#....SH: 0Dex: 15Ruh.....#####.......XL:  2 Next: 50% Place: Dungeon:2........@........Noise: ---------  Time: 1157.1 (0.0)#..######...##...a) +0 shortbow...#Abil: Hop...#.$.........#...#..........#$....g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.As you read the scroll labelled FYQ LOZAHUIM, it crumbles to dust.  It is a scroll of identify. _d - a potion of moonshineRuh  As you read the scroll labelled QUBBIU UFUG, it crumbles to dust.8.1 (1Tele RuhRuh2~ _You feel strangely unstable. It was a scroll of teleportation.Tuh* Tuh TuhTuhBTuh;9TuhR#.####.#######.#.............#.####.##### #.#.##.###.###..#.####.##### #.#.#...........#.####.#######...##.###.###..#..##...........#.......###..##.##..###.##..##.#..........#.##..# #...................#.##..###............1#..##.#..........###..#.##.#..(.......#.............#.#..####..########..##...........#..# #..Tuh)#............#..#.####.#..# #..#########.##.#....# #.#..# #.. #.##.#...#####.#..####.. #.##.#♣.~............... #.##.#~~~♣~............. TuhTuh=Uuh9-60.6 (2.5Uuh UuhW} _You climb upwards. _There is a stone staircase leading down here.VuhgIVuhikVuh"p(0.0Vuhuk ..####....###......÷....# ...........................###..# ........####...............##...# .##......# #...............###..# .##......# ##########+###'## #. .##......# #.....# ##.# .........# ############### .........# ######## Vuh{vK###...#..####....⌠. ...(.....##...⌠...........⌠ ..#.....##........⌠.........⌠.. .##.....#................ Vuh`x.##.#####...⌠..........<....... .##.# #...................... ....# ####........⌠.........⌠(. ....###..##...⌠..........⌠ ..........###..........⌠.  You start waiting.Vuh'|VuhքVuh51.6 (1VuhVuh@ _Your surroundings suddenly seem different.WuhJ 3Wuh Wuh Wuh7 Wuh~ Wuh' Wuhl Wuhv ,Wuh Wuh Wuh ,Wuh Wuh Wuh Wuh Wuh Wuh Wuh ,Wuh~ Wuh BWuh+ Wuh Wuh ,Wuh Wuh B  There is a dry fountain here.Wuh Wuh"  _Wuh Wuh Wuh ,Wuh Wuhu @  There is an open door here.Wuh Wuh  _Wuh Wuh Wuh ,Wuh Wuhw" Wuh$ ,Wuh% Wuh* Wuh+ ,Wuh@, Wuh1 R  There is a stone staircase leading down here.Wuh3 Wuh3  _Wuh4 Wuh: Wuh; Wuh; Wuh= WuhxA WuhiC ,WuhSD WuhlH WuhJ WuhHJ WuhMK WuhIO WuhP Wuh9Q WuhQ WuhU WuhW ,Wuh>X WuhZ Wuh\ ,Wuh] WuhQa WuhHd Wuhd Wuhe Wuhzh Wuhi ,Wuhj Wuh..##.#.............#  ####..####..#.##.#..(...........  #.............#.#..####.....# #####..##...........#..# #.....# ..........#..#.####.#..# #..#### ######.##.#....# #.#..# #....#  #.##.#...#####.#..####....## #.##.#♣.~............ #.##.#~~~♣~@............212.0 (13 #.##.#♣P~...####.##......# # #.##.#..##### #.##......# # Xuh!######.##.#..########.##......#.........#..#......#.........# .##.......#~........÷.........# .##.......#~♣..####.####...#..### .##.......P~~...........(.....## .##........♣~~.####....#.....##Xuh"XuhC(Xuh)Yuh3YuhYuhYuhYuh9Yuh',Yuh,YuhYuhYuh,YuhYuh1Yuh,YuhYuhYuh,YuhYuhYuhf,YuhtYuhYuhg,YuheYuhZ Yuh3 ,Yuh# YuhD #.####.##### #.#.##.###.###.. #.####.##### #.#.#...####.#######...##.###.###..  #..##...........#.......###.. Yuh ##.##..###.##..##.#.......... #.##..# #...................#..###............................>..##.#..###..####.@#.##.#..(.......21.6 (9.6) #.............#.#..####..########..##...........#..# #.. Yuh` #............#..#.####.#..# #..  #########.##.#....# #.#..# #.. #.##.#...#####.#..####.. #.##.#♣.~............... Yuh#.##.#~~~♣~............ #.##.#♣P~...####.##...YuhJYuhYuh#YuhE vM#.#######.#............#####.###.######## #.#.#.........####.#######...##.###..##...........#.......######.##..##.##..# ...##..###.....................@..##.#...Yuh ####..####..#.##.#..(..... #.............#.#..###########..##...........#..# #...#.###.# ...♣~.Yuh Yuh -2.8 (1.2Yuh! Yuh c _There is a stone staircase leading down here.ZuhZuh}ZuhZuhEZuh330 _ZuhݕZuhO  # ..  .. .#....  .....##### 2 ......  ##...##...  ...#  ...# .$... ......J   endoplasm (wandering) #...#.. ....... .#$..J.  You climb downwards.ZuhPZuhRZuh)TZuh[;J..Zuhџ-5.3 (2.5ZuhZuh _Level annotation: Sigmund _There is a stone staircase leading up here.Zuh Zuh $Zuh^ 1Read which item? Zuh Scrolls Zuh + c - a scroll of butterflies Zuh ; h - a scroll labelled ITHO ZATOSI ZuhH + i - a scroll labelled TOZERH BEFUORRZuh 3j - a scroll of identify Zuh = l - a scroll labelled KOW EXKOROMM Zuh! [!] read|quaffZuh( G[?] describe selected[uht[uh6{[uhehalotheman the ShooterBarachiHealth: 23/23 ========================Magic: 2/2========================AC: 4Str: 12# ..EV: 11Int: 9...#....[uhSH: 0Dex: 15.....#####.......XL:  2 Next: 50% Place: Dungeon:2........@........Noise: ---------  Time: 1225.3 (0.0)#..######...##...a) +0 shortbow...#[uh<Abil: Hop...#.$.........[uhkJ   endoplasm (wandering)#...#.........[uhu.#$J... _There is an open door here. [uh_There is a stone staircase leading down here. _There is a stone staircase leading down here.  You climb downwards. [uhт_Level annotation: Sigmund _There is a stone staircase leading up here.[uhP  Okay, then.[uhm[uh>[uh. _]uh͘ y (((((J  ((You shoot an arrow.  The endoplasm quivers.The arrow hits the endoplasm.]uh ]uhh# T......J.]uh$ 7===6.6 (1.3]uh) ]uhG+ a _The endoplasm is heavily wounded.^uh` ((((( (You shoot an arrow. The arrow hits the endoplasm.^uh^uh^uh\>....J^uh7..7.9^uh!^uh=b _The endoplasm is severely wounded.^uh ((((You shoot an arrow.  The arrow hits the endoplasm but does no damage.^uh$ ^uh( m...$J.^uh( -9.1 (1.2^uh. ^uh1 b _The endoplasm is severely wounded._uhXV  You shoot an arrow. The arrow hits the endoplasm._uhFs(((._uhB=_uh*I ....rr   rat (wandering)You kill the endoplasm!830.3_uhM_uh]PV _A rat comes into view._uh ((((r  _uh eYou shoot an arrow.  The rat squeaks loudly.  The arrow hits the rat._uhY  The rat is moderately wounded._uhb[ 6  You hear a shout!_uhd  ...##g..r.J   endoplasmJg   goblinr   ratA goblin comes into view. It is wielding a +0 club._uhe _uhre !1.5_uhwi _uh n ] _An endoplasm comes into view.`uhBr((((((((`uhI,`uh`uh fg...##....`uhPT....J...#....`uh-2.8 (1.3`uh _You shoot an arrow. The arrow closely misses the rat.`uh (((( You shoot an arrow. The arrow hits the goblin.`uhTb ,`uhc `uhc `uhd `uhBd `uhwj ..g..rJ..r   rat`uhj -4.0 (1.2`uho `uhr a _The goblin is moderately wounded.auhtz  You shoot an arrow. The arrow hits the rat.auhf_k  The rat is severely wounded.auhN`auh:g]g.J. auhh(5.2auhlauh\oP _The rat barely misses you.auhJP  You shoot an arrow. The arrow hits the rat.auhD.auhV auhW auh_ ;g..J.auh7c 6626.5 (1.3auh^j auhm G _You kill the rat!auh)D((((((((auhK}  You shoot an arrow. The arrow closely misses the goblin.auhCg.......J.auh9&7.7 (1.2auhcauh= _The goblin hits you but does no damage.buh8  You shoot an arrow.buhLb  The arrow hits the endoplasm but does no damage.  The endoplasm hits you but does no damage.  The goblin hits you with a +0 club. The goblin hits you but does no damage.buhbW2--8.9buhhbuhYlO _The endoplasm misses you.buhr.. # .... .#.....#####.<g..#..######J..##... ...# ...# .$... ...... #...#.. ....... .#$....buh(gJ.buh32--40.1buh*buhsz _The goblin attacks as it pursues you! The goblin closely misses you.cuh (You shoot an arrow. The arrow barely misses the goblin.cuhu g  The arrow hits the endoplasm but does no damage.1cuhvvH---==1.3cuhycuhC{9 _The goblin hits you with a +0 club.cuh3S  You shoot an arrow. The arrow hits the goblin.cuh7C<cuh*cuh'J.cuhS2=6cuh2.6 (1.3cuhcuhJ _You kill the goblin!cuh z ((((((((You shoot an arrow.cuhj  J.......  The arrow completely misses the endoplasm.cuh (3.9cuh4cuhW _The endoplasm closely misses you.duhLV  You shoot an arrow. The arrow hits the endoplasm.duh6  The endoplasm is lightly wounded.  The endoplasm freezes you.duhW19---5.1 (1.2duhduhf _You are frozen. The endoplasm barely misses you.duh^  You shoot an arrow. The arrow hits the endoplasm.duh?q  The endoplasm is severely wounded.duhc8----6.3duhduh9- _The endoplasm hits you.duh`L V  You shoot an arrow. The arrow hits the endoplasm!duh P C<duh duh 6757.6 (1.3duhh duh M _You kill the endoplasm!euhleuhleuhCx9=euhw|BeuhBeuh$,euheuh<O=euheuhb20=euheuhO~1==euhG,euhKeuhۧ,euhΨeuh۫,euhȬeuh1~2==euhveuhN,euhXeuh@,euh@euhO=euhgeuh|j --- _You start resting.euh067.6 (20.0)euho3==---8.6 (21euheuh" _HP restored.euh#i.. # .. .... .#.... ......#####. .. euh.#..######...##... ...# ...#.$.........#...#..........#$....euh| euh %9.8 (1.2euh ) euhweuh  There is a stone staircase leading up here. _You see here a +0 club.fuh){# ##.. .# ...... #.#.......#####..<.#..######...##.....# #....#fuhة...$...#...........#...#...... ........###fuh@fuh071.0 _fuhfuhӷfuhbA* #.# ###...# ......#.#.....#####......<.#..######@..##.... ...........# #.(####.............# ...#....fuhK>2.2fuhRfuhEU% _Found 4 stones.fuh , ##.# ####..#......#.#.fuh ....#####..........<.........#..######...##.... ........@..# #.(####fuhQ  #...$....#..#fuhp h.#. ...#...fuhT fuh $==fuh !3.4fuh9 fuh fuho5 O ##.# ####..#......#.#.......#####...........<.........#..######...##. ...........# #.(#### #...$............##..fuh5 ......#......... ...fuh< fuh;= (4.6fuh@ fuhiB guhjF## .# #### .. .##.... .... ##.#..... ......#####........ .<......... .#..######...##.... .# #.(####..@.# #...$.#.##. ...............$.#..###..#$...#.# ....#.....#. ##...#..... .5.8guhLguhO+ _Found 13 gold pieces.guh .# ####..#......##.#.....#####........<.....#..######...## ...........# ..#.(####....##..... #...@.............##......#...#.....#..# #........#.. . ....guhguhX(7.0guh|guh6guh+8.0 (2guhguhf= _You now have 34 gold pieces (gained 9).guhZ L#.# #### .. #.##.... .... ##.#..... ......#####........ .<......... guh .#..######...##...........# ..#.(####....##.#.#.guh *##.guh X......#...#..... guh l................$..#..###..#$.....guh i#.# #....#...#. ##...#....guh* . ..........#...guh A9.2 (1guh[ guh huh j#.# #### .. #.##.... ..... ##.#..... ........#####.............<.............#..######...##.........# ..#.(####....##.#.#.##.......#...#..... ..........$..#..###..#$....#.# #....#....#. ##...#...... .....#.... ......huh$huh%)80.4huhH+huh,huh ..#.........##.#.........#####............<.........#..######...##... ...........# ..#.(####....##. #........##....huhN......#...#...................$....#............. .....huhpg.#.. .#...huhhuh (1.6huhhuhhuh ..##.#......#####.........<.......#..######...##. ...........# .#.(####....## #..............##....huhg......#..@#.............$#..###..#$............#.#....#.... .#.#..huh>2.8huh huh huhȑ  ..#####.......<...#..######...##....... ...........# .......#.(####....##....... #.............##.##..........#...#.................@.....$..#..###..#$...... #.# #....##........###.#.##..... ...huh huhg (4.0huh huh huhU ...<..#..######...##. ...........# ..#.(####....##....... #...............##.huh##........#...#.............$huh3#..###..#. #.# #....#huh> ##...#......##.#..#..#...##huh$>5.2huh{)huht0huh0+6.2 (2huh)4huh6> _You now have 45 gold pieces (gained 11).iuh.<............ .#..######...##...................# ........#.(####....##......#.............##........##.......#...#..$..#..###..#.#.# #....#.#. ##...#... ............#........iuh3#####.#..#.#..#....#.#.#.#....... ...#...##.. ....iuhA7.4 (1iuh"iuhiuh.<..............  .#..######...##...................##.......#.(####....##......#.............##........##.......#...#..$..#..###..#.#.# #....#.#. ##...#.. ..........#.....iuh}$#####.#..#.#.g   hobgoblin (asleep)#....#.#.#.#............g#...##.. ....#iuhu  A hobgoblin comes into view.Found 19 gold pieces.iuh#sgg.iuh}$0=8.6iuh,iuh,/+ _The hobgoblin shouts!iuhR#####.... ........<..............#..######................##......#.(####....##..... #........... .##........## #...#..............$.#..###..#..# #....#. ##...#. ..... ...#............$#####.#..#.#.....#....#.#.#..g#.............iuhIYbgb   bat (wandering).iuhY0-9.8iuhV`iuh cV _A bat comes into view.iuh ......#####...........#.. ..<.............. .#..######...##...........##.......#.(####....##......iuh; #.............##........##.......#...#..$..#..###..#.iuhq C#.# #....#.#. ##...#.. ......iuh b....#....$.iuh n#####.#..#.#...g.#....#.#.#.#......iuh iuh iuh7 iuhߩ iuh iuh iuh Wbg....iuh !-iuh "91.0iuhQ iuh juhԃl((((((((juhn,juhjuhjuh   You shoot an arrow. The arrow barely misses the hobgoblin.juh juh!b.......rg...b.r   rat (wandering)juh.juhr7===2.3 (1.3juhOjuh?V _A rat comes into view.juh ( rYou shoot an arrow.  The rat squeaks loudly.  juh The arrow hits the bat.juh3) juhJ+ %  juhy+ FThe bat is severely wounded.juh., juh, juh~6 {.g....r..juh6 -3.5 (1.2juh? juhB : _The bat hits you but does no damage.kuhD((((((((kuhG2kuh;  You shoot an arrow. The arrow closely misses the bat.kuh7B..$.....bg....r.4.7kuhGkuhHIQ _The bat closely misses you.kuh-p((((((((kuhj`y  You shoot an arrow. The arrow barely misses the bat.kuhakuh4akuhakuhe  The bat closely misses you. The bat barely misses you.kuhn|rgb.............kuho(5.9kuhxkuh{O _The hobgoblin misses you.luh%P  You shoot an arrow. The arrow hits the bat.luh†r   rluhluh ' r.  You kill the bat!luh+097.1luh5luhs7V _The hobgoblin barely misses you.muh41  You shoot an arrow. The arrow hits the hobgoblin.muhmuhh r$The hobgoblin is severely wounded.8.4 (1.3muhZmuh W _The hobgoblin closely misses you.muhL < Ability - do what?CostFailure  f - HopNone0% [?] toggle between ability selection and description.nuh~ nuh E......#####...........#..halotheman the Shooter .........<...............Barachi .#..######...##..........Health: 23/23 ========================...........##..........Magic: 2/2========================#.(####....##..........AC: 4Str: 12#.................EV: 11Int: 9.##........##.......SH: 0Dex: 15......#...#..........XL:  2 Next: 79% Place: Dungeon:2nuḣ .............@.r$.....Noise: ===------  Time: 1298.4 (0.0).#..###..#...g†.......a) +0 shortbow#.# #....#..........Abil: Hop#. ##...#........... ...................#............$.g   hobgoblin#####.#..#.#.......r   rat#....#.#.#.....nuh #..............  You shoot an arrow. The arrow hits the bat.  You kill the bat! _The hobgoblin barely misses you.You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.nuhi Z......#####...........#..  halotheman the Shooter .........<...............  Barachi .#..######...##..........  Health: 23/23 ========================  ...........##..........  Magic: 2/2========================  #.(####....##..........  AC: 4Str: 12 #.................  EV: 11Int: 9 nuhդ .##......**##*......  SH: 0Dex: 15 nuh  ......#...#****......  XL:  2 Next: 79% Place: Dungeon:2 nuh7 W ...........**@*r$.....  Noise: ===------  Time: 1298.4 (0.0) nuhd  .#..###..#.**g**......  a) +0 shortbow  #.# #....#****......  Abil: Hop nuh1 e #. ##...#..........  . ................  ...#............$.  g   hobgoblin #####.#..#.#.......  r   rat #....#.#.#.....  #.............. _The hobgoblin barely misses you.You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.Hop to where?nuhd ?Press: ? - help, Dir - move targetouh2**##********##.**#**....@...g†.....ouhv.****.*ouhj b***....ouh *****##.***##.****.**.**...#..puh ##halotheman the Shooter#.# ####Barachi..#.##.......Health: 23/23 ========================....##.#........Magic: 2/2========================......#####...........#..AC: 4Str: 12.........<...............EV: 11Int: 9puhQ.#..######...##..........SH: 0Dex: 15...........##..........XL:  2 Next: 79% Place: Dungeon:2#.(####..@.##..........Noise: ===------  Time: 1298.4 (0.0)#.................a) +0 shortbow.##........##.......Abil: Hoppuh_......#...#.......................○.r$......#..###..#...g†.......r   rat#.# #....#..........#. ##...#........... ................ _The hobgoblin barely misses you.puh^)You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.Hop to where?Press: ? - help, Dir - move targetpuhHpuhpuhgr..g   hobgoblinr   ratpuhu---9.4 (1Hop-Hop puhpuh  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is severely wounded. puhz_The hobgoblin closely misses you.  Hop to where?Press: ? - help, Dir - move target _Boing!quh  Your legs are too worn out to hop.---quhquh. _suh3 #.# ####..#.##...........##.#........ ......#####...........#.....<........ .#..######...##..........  ...........##.......... #.(####....##..........  #....@............ suh4 e.##.## ......#...#.......... .............gr.$..... .#..###..#....†.......#.# #....#....suh4  #. ##...#. . ........... ...#......$suh4 3.suh}8 ,suh@ r..r   ratsuhA 5300.6 (1.2 _suhH suhJ tuh| ##  #.# ####  ..  #.##....... .... ##.#........  #####....#.. .........<................#..######...##.......... ...........##..........#.(####..@.##.......... #... .##........##.......tuht} ......#...#.r........ ................$......#..###..#....†. #.# #....#..... #. ##...#...... ..........tuhtuhtuh1rg.g   hobgoblinr   rat1.8tuh tuhÒuuhxV  You shoot an arrow. The arrow hits the hobgoblin!uuh|(((†r   ratuuhuuhIuuh_O.r..uuhq :87===3.0uuh uuhM _You kill the hobgoblin!uuhY ( You shoot an arrow. The arrow hits the rat.uuh uuh @r..uuh ,4.3 (1.3uuh uuh\ ^ _The rat is moderately wounded.vuhKvP  You shoot an arrow. The arrow hits the rat!vuhzC.vuh8.vuh0915.6vuh vuhG _You kill the rat!vuh 3vuh vuh< ,vuh- Xvuh ,vuh vuhM ,vuh1 vuh ,vuh$ vuh( ,vuhf vuh vuh vuh vuh! Bvuh Bvuh vuh5 vuh vuh ,vuh vuh vuhM vuh vuh vuh vuh vuhH ,vuh vuh4 vuhj vuh vuhU 3---Hopvuh{ j 20.6 (15.0) _You start waiting.vuh R---1.6 (16vuhT vuh _ _You are ready to hop once more.wuhf### #.# #### .. #.##....... .... ##.#........ ......#####.....#.. ..<..... .#..######...##. .##. #.(####...@##. #. .##.##. ......#...#†.....wuh.#..###..#....†.......#.# #....#..........#. ##...#........... ................wuhF2.8 (1.2) wuhwuhwuh֙  .# ####..#.........##.#...#####....#.....<..#..######...##...... ............#.(####....##...... #....@.........###......#...#†...............$.#...wuhW .....#............$.wuhߥ >4.0wuh wuhį wuh/K#.# #### .. #.##....... .... ##.#........ ......#####...........#.. ..<............... .#..######...##.......... ....##... #.(####....##. #. .##.##. ......#...#†......... .wuh/0.........$......#..###..#....†.......#.# #....#..........#. ##...#..........wuh0U. .............#............$.wuh:>5.2wuhj?wuh@xuh^x#.# ########.. #.##.......#.... ##.#........#......#####...........#.. ..<......... .#..######...##... ..##.. #.(####....##. #. .##.##. ......#...#†......... xuh................$......#..###..#..#.# #....#...#. ##...#...... ........xuh...#............$.xuh>6.4xuh4xuh7xuhuxuh#.###  .. #.##.xuh/d#  .... ##.#..#  ......#####.....#..  .<......  .#..######...##. ...##. #.(####....##. #. .##.##. ......#...#†......... ................$......#..###..#....†.......#.# #....#..........#. ##...#........... .............#...xuh*xuhm(7.6xuhxuh xuh& ...........##.#...#####........<..#..######...## ..........#.(####....# #........#xuh/'##............#...#†...xuhQ'.........$#....†........xuhr'V....#.........xuh'.#.#####.#..#.#.......xuh1xuh1(8.8xuh,=xuh>xuhx4xuh@xuhxuhO1 4xuh8 xuh: xuh  ..##.#...#####...#.....<....#..######...##......... ................#.(####....##....... #.............###......#...#@..................$#..###..#....†....##..##....#.#.#.....xuho ?30.0xuh! xuh6% v _You see here a hobgoblin corpse.xuh .... ##.#........# ......#####...........#.. ..<............... .#..######...##.......... ..##.......... #.(####....##.......... #.......... .##.##. xuh^ ......#...#† .$..... .#..###..#....†. #.# #....#.#. ##...#.xuh . ........#....xuh $.#####.#..#.#.xuh #....#.#.#.....xuh xuhf /1.2 _xuh] xuhy, ##.#........#...#####...........#..<.............. #..######...##........  ..##.......  #.(####....##......#.......##.##.......#...#†..$..#..###..#....†.#.# #....#.xuh,m#. ##...#.. .........#....$.#####.#..#.#.#....#.#.#.xuh8xuh8(2.4xuh?xuhAyuh3z ##.#........#.#####...........#.<......... ..######...##.... ....##.... yuhkz#.(####....##....#............##.##.......#...#†.  .$.  yuhzS.#..###..#....†.#.# #....#.#. ##...#.yuhzR. .........#...$.#####.#..#.#.yuhz#....#.#.#.yuhyuhl(3.6yuhÌyuh/yuh7) ##.#.#.#####...#.<.....######...##.##. .(####....##..#...........##.##.  ......#...#†. .$. .#..###..#....†.  #.# #....#.)#. ##...#.  . .........#...$.#####.#..#.#.#....#.#.#.yuhyuhv!4.8yuhyuhO% _Found a rapier.yuhEK ..#####......<.....######...##.........## .(####....##.  #..........#...##......#...#†.. .......#..###..#....†..  #.# #....#...)yuh@F...#................#yuhRyuhR(6.0yuhY^yuhwgA7.0 (2yuhYwyuh{> _You now have 58 gold pieces (gained 13).yuh #####...#.<..... ######...##..##. (####....##..#..........  .##.##. ......#...#†.# #..###..#....†. #.# #....#.). #. ##...#. . ........#.yuhU $.#####.#..#.#.#....#.#.#.##..........#yuh= yuh +8.2 (1yuh yuh yuh$#####...#.<.....>...##.###.# ####....##.##.........# .##.##.##...#†.## ..###..#....†. .# #....#.). . ##...#.$  ........#.$.....######.#..#.#.##....#.#.#.##...yuh.yuh3/(9.4yuh3yuh5Q _Found 11 gold pieces. Found a stone staircase leading down.zuhjK#####.#.#<.>#...##.# ##.# ....##.#  #.........# ##.##.# #...#†.# # ###..#....†.# # #....#.)..#  ##...#.$#....#.$.....#. #####.#.#... zuhtzuh]u)40.6zuh^zuhzuhO(.#.# <.># ...##.# ##.# ....##.# #..# .##.# #...#†.# # ###..#....†.#  #....#.)..# ##...#.# ...#.$.....#.#.#..#.#.#zuh ##....#.#.....zuhIzuh(1.8zuhzuhzuh.#.# <.># ...##.# ##.# ....##.# .# .##.# #...#†.# # ..#....†.#  #....#.)..#  ##...#.  .#......#..##....# 3.0zuh  .<..># ##...### .. #........###...#†........### ##..#....†..#  #....#...)#..$.#...##.......##!..zuh zuh (4.2zuh zuh* ` _Found a sedimented white potion.zuh  ##...### .. #........###...#†........### ##..#....†..  #....#...)#zuh`! ..$........#..#..##. ###zuh* >5.4zuh<0 zuh1 zuh]G .. #........###...#†........### ##..#....†..  #....#...)#..$........# ..#$.....##....##. ## #6.6{uhfY #........###...#†..#......### ##..#....†..  #....#...)#..$##........# ..#$.....# ###.#..#.#...... #. ....# .##{uhZ#{uhb{uh+c(7.8{uhg{uhi{uh'#....##.{uhu.# #...# #{uh).##.#.#...#†.#{uhM\.####..#....†{uhr.# #....#.)..# ##...#{uhd.$## {uh'.#.#{uh .$.....#.##.#..#.#.# # {uh #....#.#.#.## {uh0 #......## #...##.##!.. {uhQ .#..##. ###.. ##. ## #.{uhp.# .## #.{uh{uh(9.0{uh^{uhD{uhQ  ..........## ...#...#†..#......### ###..#....†..  #....#...)#..$##........ ...##.# ####.#..#.#...... #Abil: Hop..#......{uh^R I.. ......###.#..{uh~\ {uh\ )50.2{uhc {uhe {uhym gg   hobgoblin (wandering)  You now have 77 gold pieces (gained 19).{uh n +1.2 (2{uhIu {uhx \ _A hobgoblin comes into view.{uhw ..# .##.# #...#†.# ### ..#....†.#  #....#.)..#  ##...#.$##  .# #.#.# .#..#.#.# # #....#.#.#.## #.......#...##.##!...g.#..##. ###... ##. ## #..# .## #.. {uhz {uh +2.4 (1{uh {uh {uhp.# ##.# #...#†.# ### ..#....†.# #....#.)..# ##...#.$## .# #.#.# .#..#.#.# #  #....#.#.#.##  #...##.{uh$qWg.#..##. .###... ##. ## . #..# .## . #..###.# . ..{uh{{uh |(3.6{uh{uh|uh/ ### .#...#†..# .......### #..#....†....#...)#..$## ........##.# ##.#..#.#  #..### .....## .#.#.. ........ ##....|uhm7>4.8|uh;|uh=|uhu #...#†........### #..#....†....#...)#..$## ........# .##.# ##.#..#.#  #....#.#.### .....## ####!... |uh Jg.#..##. .###.... ##. ## . #...S ...# .## #. #....S   ball python (constriction, asleep).###.# #. ........ ##. ...)... ..|uhv m  A ball python comes into view.|uh |uh+ S.S)|uh (6.0|uha |uh 5 _The ball python hisses angrily.|uhQ ......### #..#....†....#...)#..$## ........# .##. ##.#..#.#  #..### .....## ####!...#|uh W g.#..##. .###..S... ##. ###. #..... ...# .## #. #.....###.#  .|uh} .... ##. . .)... . .......# ... ..|uhs |uh 9S.|uh (7.2|uhw |uh, }uh ((( You shoot an arrow. The arrow hits the ball python.}uh8e,}uh;o.S..===8.5 (1.3}uhx}uhXzd _The ball python is severely wounded.}uhk X  You shoot an arrow. The arrow hits the ball python.}uhq c(†}uh/ '.}uh 059.8}uhK }uh O _You kill the ball python!~uh #..#....†....#...)#..$## ........# .##. ##.#..#.#  #..### .....#####.......##@.†.# g.#..##...###......##. ##.Abil: Hop........ @......##.. ...~uhN---61.0 (1.2~uhS~uh ]---2.0 (2~uhk ~uh ] _g - a sedimented white potion~uh. M.........###....†..)..# ##...#$##... .#........ ##.#..# ##.#.#.##...........@.####...##.......##..†.# g.#..##...###....... ##. ###. #.............~uh A3.2 (1~uh( ~uh ~uhAM#...#†.# .........###....†..)..# ##...#$##... .#.......~uh!. ##.#..# ##.#.#.#......####...##.......##..†.# g.#..##...###......~uh#. ###. #.....#.~uh..~uh>4.4~uh ~uh uh-ZM......###...#†.# .........###....†..)..# ##...#$##...# .#........ ##.#..#.#...# #uhoZ>#.#.#.##......###...##.......##..†.#...uhZ(#...uhZ#...uhZ&...uh>d>5.6uhEjuhluhM..#......####...#†.# .........###....†..)..# ##...#$#...# .#........ ##.#..# ##.#.#.###................###.#.#..uh%>6.8uh uh uhf$# ##.# #...#†.# ### ..#....†.# ....#.)..# ...#.$## # #.#.# .#..#.#.uh$# # #....#.#.#.## #. #...##..uh$g.#..##...###.uh$%.....uh$. ##. ###. #uh %.....# .## ####.# #uh,%!uhS.uh.(8.0uh4uha6uhK# ##.uh# ...#†.# ### uh#....†.# #.)..# ...#.uhY$## # .#.# .#..#.#.# # uhq....#.#.#.## .uh˼S ...##...uh@ug.#..##...###. ##. ### ###.# #.uh uh(9.2uhuhuh- E.# ##..# #†..# ### #....†.# #.)..# #.$## # #.# #..#.#.# # #.#.#.## ###uh A##....g.#.. # .## #.###.# #uhf$ ?70.4uh( uhs) uhvI M##.....###†.# ......## #....†.)..# #$#..# .......# #..# # ...#.#.#........##uh@S uhS (1.6uh[ uh\ uh6 M##.....###†.# ......## #....†.)..# #$##. ....... #..#.#...........#.#..##.uh9(#uh>2.8uh uhR#uh##...# ##...# ..# ##..# #†..# ### ....†.# #.)..# #.## # #.# ..#.#.#.##.#.#.##..####.###.##..†.# .#g.#..##...###....... ##. ###. #.....uh uh!4.0uhuhbA5.0 (2uhuh> _You now have 88 gold pieces (gained 11).uhS.##...# .##...#...#.##..# ..#†..#.### #....†.#.#.)..#.#.##.#uhQ.#.# #..#.#.#.#.#.#.#.##...####.#uh.##.##..†.# .#uh  g.#..##...###......uh0 . ##. ###. #.....uhA6.2 (1uhquhuhuu.##..#.##..#..#.##..#.#†..#.### .#....†.#.#.)..#.#.##.#.#.# .#..#.#.#.#.#.#.#.##...####.#.##.##..†.# .# g.#..##...###...... . ##. ###. #.....uhz|>7.4uhTuh݀uh 5.##.#.##.#.#.##.# #...#†.#uh .###.#....†.#.#.)..# #...#.##uh  .# #.#.# #.#..#.#uh. X.#.# #....#.#uhP i.#.##.. #uht ?.####.# #...##..uh .....##..†.# .# g.#..##...##uh #...... . ##. ###. #.....uh uh uh !8.6uh uhw" uht .##.#.##.#.#.##.# .#...#†.#.### #..#....†.# #....#.)..##...#.##.# .#.#.##.#..#.#.#.#  #....#.#.#.##..  #uh L.####.#  #...##.......##..†.# .# g.#..##...###...... . ##. ###. #.....uh uh uh !9.8uh uh uhH.##.# #....##.#.#.##.#.#...#†.#.####..#....†.#  #....#.)..#  ##...#.##  uhI.#.#.#.##.#..#.#.#.#  #....#.#.#.##.. #.####.# #...##.##..†.# .#uhPI g.#..##...###...... . ##. ###. #.....uhRuhKS)81.0uhYuhQ[uhA.##.##....##.# #..# #.##.#.#...#†.#.####..#....†.# #....#uh.)..# ##...#.## .#.#.#.##.#..#.#.#.#  #....#.#.#.##.. #.......####.# #...##......##..†.# .# .uhr.#..##...###...... . ##. ###. #.....uh3>2.2uhuhuhdB  ##. #..........## uhB ...#...#†........### ###..#....†..  #....#...)uhB =#...##uhB ?.......# uhB '...## uhC G####.#..#.#uh#C 2.#.uh3C .uhCC 0... uhcC .....# .## #. #....uhuC uh M uh_M uhtM !3.4uhS uhU uhO  ..........## ...#...#†..#......### ###..#....†..  #....#...)#...##....... ...##.# ####.#..#.#.#Abil: Hop..#..... uh ......###.# #. ....uhuh(4.6uhuhuh .## ...#...#†..#......### ###..#....†..  #....#...)#...##uhW....... ...##.# ####.#..#.#  #....#.#.###.......uhyS####.##.uhC#...#. uhW.......... ##.....uhI uh uh !5.8uhuhuh? @.##.# #...#†.# ### ..#....†.#  #....#.)..#  ##...#.##  .# #.#.# .#..#.#.#.# #....#.#.#.##.. #......####.# #...##..#..##...###....... ##. ###. #.....# .## #. #....###.# #. .... ##.. ...uh,G uhG (7.0uhxN uhP uh ##.# #...#†.# ### ..#....†.# #....#.)..# ##...#.## .# uh #.#.# .#..#.#.#.#  #....#.#.#.##..  #.####.#  #...##.##..†.uh C# .#..#..##...###....... ##. ###. #.....# .## #. #....###.# #. .... ##..uh uh: >8.2uh uh= uhl##.# #...#†.# ### ..#....†.# ....#.)..# ...#.## # #.#.# .#..#.#.uh#.# #....#.#.#.##.. #.####.# #...##....#..##...###....... ##. ###. #.....# .## #. #....###.# #. ..uh#.. ##.. ...uhjuh(9.4uhuhuh*GM..uh3+# ......## #...#†.# ......uhZ+Y###....†. .uh}+p)..# #...## uh+R...#......uh+D#..#.#uh+v#.#.#.##.. uhJ,#................####.#.###uh5uh!6)90.6uhJuhM##...# ......## #...#†.# ......###....†. .)..# #...## ...#.......##..#.# #....#.#.#........##..uhuh=(1.8uhuh@uhi M##...# ......### #...#†.# ......###....†. .)..# #...### .........# #.#..#.#...........#.#.uhyu >3.0uhz uh| uh +M##... ......### #...#†.# ......###....†. uh 3.)..# #...### .. #..................#.#uhU uh (4.2uh uh uh M..>###... ......### #...#†.# ......###....†. .)..# #...### .....................#..#uhuhZuh!5.4uhKuhuhQbM##...>###... ......## #...#†.# ......####....†uhfc. .)..# #...#...............##..uhluhm(6.6uhuuh2xuhM#.## ##.#..>###... uh,0......## #...#†.# ......####....†...# ....#............)..#uhP(#uh uh(7.8uhuhuh!M #.##.##.....##.# ##.#..>###... ......## #...#†.# ......## ..#....†............##uhuh+(9.0uhuhuh4V lM########.......  #.##.##.....##.# ##.#..>###.uhV .. ......## #...#†.# ..................####uh` uhUa *400.2uhg uhi uh= M## ########.......  #.##.......##.....##.#. ##.#..uh >###... ......## #...#†.............#..uh uh (1.4uh\ uh uhuhסuhuhӦuh˨uh,uh=uh,uhuhuhMuhhuhWuh]uh,uhuhuh,uhuhuh,uhuhuhK,uhuhuhuhhuh?,uhuhuh,uhuhuhuh-uhuh5uhYuhwuh,uhmuh(uh> Buh uhZ,uh_uhuh7,uhuh!uh$uh%%uhf&uh(uh^,uh,uh-uh/uh3uh4uh4uh5uh6uhJ uh ##..............# ##..............# ................# ...##.....# .#†uh ....# .### .†..# #...)..# #...## uh P26.6 (25.2)# ..uh* c#.# ..#.#.#uhL .##.#.###..uhi x......####.# uh g   hobgoblin (wandering)##.....g.##..†.# .# uh) H ..#..##...###......  . ##. ###. #..uhQ uh9 uh ` _A hobgoblin is nearby!uh# (((((((g    You shoot an arrow.  The hobgoblin shouts!  The arrow hits the hobgoblin.uh......g.===7.7 (1.1) uhuh] _The hobgoblin is almost dead.uhǸ g((((((((uhY4 ,uh9 k...g....uh9 uh: &8.9 (1.2uh@ uhC q _You shoot an arrow. The arrow closely misses the hobgoblin.uh  ((((You shoot an arrow.  The arrow hits the hobgoblin but does no damage.uhp!uh*\.....guh*)30.1uh3uhD5G _The hobgoblin is almost dead.uhv5uhg((((((((uhiuhs.....g...1.4 (1.3uhzuh|p _You shoot an arrow. The arrow barely misses the hobgoblin.uhv `(((((uhW uhe d.g...uh -2.6 (1.2uh$ uh p _You shoot an arrow. The arrow barely misses the hobgoblin.uhV  You shoot an arrow. The arrow hits the hobgoblin.uhcj(†uhEO.uh_FL##..............#uhG4halotheman the Shooter uhWG^##..............#uhGtBarachi ................#uhHvHealth: 23/23 ======================== ...##...........#Magic: 2/2======================== .#†.............#AC: 4Str: 12 ...............###EV: 11Int: 9 uhI....†............#SH: 0Dex: 15 .#............)..#XL:  2 Next: 104% Place: Dungeon:2 .#..............@##uhINoise: ===------  Time: 1433.9 (1.3) ..................#a) +0 shortbow uhWJ..............†.#.#Abil: Hop ..#.#...........#.# uhKl..#.#.#........##.. ..............####.# .##.......##..†.# .#uhKV..#..##...###....... ##. ###. #.....You shoot an arrow.  uhKThe arrow hits the hobgoblin but does no damage. _The hobgoblin is almost dead. _You shoot an arrow. The arrow barely misses the hobgoblin. uhN_You shoot an arrow. The arrow barely misses the hobgoblin.You shoot an arrow. The arrow hits the hobgoblin. uhNuhN)_You kill the hobgoblin!uhN*You have reached level 3!uhDOuh[/  --more--uhix  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? uhxuh L8/283/373 2% uhS uh> R _You feel agile. x2uh; 3uh > uhdC uhG uhL P _uhO ,uh7P uh^R uh0U ,uhV uhX uhZ ,uh%\ uh` ,uh;a uhsb uhf uhi ,uhp Xuhq uhOt uhw ,uh5| uhO~ uh ,uhӊ Xuh׋ uhٍ uh uh uhܐ uhܒ uh ,uh uh uha uh uh uh uh ,uh uhH uh ,uh uh uh ,uh uh uhx ,uhC uh uh RWater uhȷ uhj A _You enter the shallow water.uh6 >uh uhJ uhR 3uh uh uh ,uh uh uh# ,uh uh_ ,uhZ uh L _You now have 96 gold pieces (gained 8).uh uh )Water uh) uh uhz A _You enter the shallow water.uh uhR (uh uh uh> uhg uh uh{ uhN uh <Water uh uh/  uhq ;_You enter the shallow water.uh uh5 uh uh uh uh uhM uhe uh ,uht uh uh2 ,uh uh uh ,uh( uh# uh ,uh uh uh ,uh uhJ uh uht ,uh+ uh uh uh  uh  uh uhU ,uh! uh" uht$ ,uh$ uh% uh=' uh\' uh' uhq( uh) uh) uh* uh', uh. uh/ uh/ uh1 uhv3 ,uh3 uh4 uh6 ,uhX7 uh = 2  ##..≈≈.###   ##.≈≈...###   ##≈≈##...#   #≈≈####.#   ≈≈≈## #.#   # #≈## #.#   #..##########.#   #.....#......#   #.@.######  --- ####         uhL= ?          uh= ZYou pick up a Young Poisoner's Handbook and begin reading...uhA 087.7 (53.8)uhB #---uh8B %8.7 (54uhIF uhRH ~  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.uh& uh; % uhڴ Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/Air45% 1b - BlinkTranslocation61% 2  c - Lesser BeckoningTranslocation61% 2  d - Mercury ArrowConjuration/Alchemy61% 2  e - Momentum StrikeConjuration/Translocation 61% 2  f - Olgreb's Toxic Radiance AlchemyuhB 99% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituhL!##..≈≈.###   halotheman the Shooter##.≈≈...###   Barachi##≈≈##...#   Health: 28/28 ========================#≈≈####.#   Magic: 3/3========================≈≈≈## #.#   AC: 4Str: 12uhL.# #≈## #.#   EV: 11Int: 9#..##########.#   SH: 0Dex: 17#.....#......#   XL:  3 Next:  2% Place: Dungeon:2#.@.######   Noise: ---------  Time: 1488.7 (0.0)uhL:#####  a) +0 shortbow  Abil: Hop    uhLs     uh"M  _You now have 96 gold pieces (gained 8). _You enter the shallow water. uhIMg_You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  uhMgYou add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library.uhRP  Okay, then.uhRuh}VuhX. _uhvuh Spells (Memorise)TypeFailure Level  a - Poisonous VapoursAlchemy/Air45% 1b - BlinkTranslocationuh61% 2  c - Lesser BeckoningTranslocation61% 2  d - Mercury ArrowConjuration/Alchemy61% 2  e - Momentum StrikeConjuration/Translocation 61% 2  f - Olgreb's Toxic Radiance Alchemyuh& 99% 4 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exituh& uh9 uhV +uh A##..≈≈.###   halotheman the Shooter##.≈≈...###   Barachiuh ##≈≈##...#   Health: 28/28 ========================#≈≈####.#   Magic: 3/3========================uh ≈≈≈## #.#   AC: 4Str: 12uhe B# #≈## #.#   EV: 11Int: 9#..##########.#   SH: 0Dex: 17#.....#......#   XL:  3 Next:  2% Place: Dungeon:2#.@.######   Noise: ---------  Time: 1488.7 (0.0)#####uh c  a) +0 shortbow  Abil: Hop       uh     _You enter the shallow water. _You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library. _Okay, then.uh P  Okay, then.uh uhp uh/ . _uh:: uh?   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   2.4    +2   g - Spellcasting   0.0     0           b - Unarmed Combat   0.0    +1              c + Ranged Weapons 4.3  34%   0              d + Armour1.3  33%  +2uh@ [40m      e + Dodging2.8  33%  +1       f - Stealth   1.0     0                                                              uhA *        The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  uhnA [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsuh g + Spellcasting 0.0  25%252525uhx 0 c * Ranged Weapons   4.3  4000uh uh uh ##..≈≈.###   halotheman the Shooter##.≈≈...###   Barachi##≈≈##...#   Health: 28/28 ========================#≈≈####.#   Magic: 3/3========================≈≈≈## #.#   AC: 4uh Str: 12# #≈## #.#   EV: 11Int: 9#..##########.#   SH: 0Dex: 17#.....#......#   XL:  3 Next:  2% Place: Dungeon:2#.@.######   Noise: ---------  Time: 1488.7 (0.0)#####  a) +0 shortbowuh   Abil: Hop     uh       uh _You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radianceuh( s_to your library. _Okay, then. _Okay, then.uh& 4uh uh uhIuhuhuh/P _uh,uhuhuhuhuh3uh|uhuh?uhuhuhuhuhuhuh-,uhuhuhuhuhuhuhP,uhuhguh,uh uhsuh,uh0uhXuh,uh|uhuh/,uhuhuh uh uh uhe uhuh(uhuhuh,uh'uhuh,uh,uh=uhJ,uhuhVuhk,uhuhpuh uh uh%!uh#uh$,uh%uh'uhp-..# ... .. .............~~~.## ..##.. ... ...#........~..~~..# .... .. ..##########..~≈~~.# uh-..##. .. #...~~..# ..## #.. #....~..# .<.#... #...~≈..# uh-.............. #~~.~~~.# ..#......####..##### #.~.~~..# ................@..### #...~...# uhN.)###.....@#########...# #....~.~# ......####.# #.~~~.~~# .....#uh.#.# ##..≈≈.###.....##.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm, wandering)uh. #..# #≈≈######.# ≈≈≈## #uh.n#.###≈## #uh11512.7 (24.0)uh1uhs7>@.uh7-3.9 (25.2 uh<uh>uh VInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Scrolls (go to first with ?)c - a scroll of butterflies  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify  l - a scroll labelled KOW EXKOROMM Potions (go to first with !)  d - a potion of moonshine  g - a sedimented white potion  k - a fizzy orange potionuh uh$uh..# ... .. .............~~~.## halotheman the Shooter ..##.. ... ...#........~..~~..# Barachi uh".... .. ..##########..~≈~~.# Health: 28/28 ======================== ..##. ..uhA#...~~..# Magic: 3/3======================== ..## #..uhg#....~..# AC: 4Str: 12 uh.<.# #...#...~≈..# EV: 11Int: 9 uh..............#~~.~~~.# SH: 0Dex: 17 uh ..#.....@####..##### #.~.~~..# XL:  3 Next:  2% Place: Dungeon:2 uh................@..### #...~...# Noise: ---------  Time: 1513.9 (0.0) uhz###......#########...# #....~.~# a) +0 shortbow......#uh ###.# #.~~~.~~# Abil: Hop.....##.# ##..≈≈.###.....#uh(Q#.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm, wandering)#..# #≈≈######.# ≈≈≈## ##.###≈## # uhf_You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library. uhh_Okay, then. _Okay, then.uhȜuh>uh8uhţuhuhV<Sigmund the Dreaded uhIThe elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the uhadmiration of many denizens of the dungeon. Max HP: ~27Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human uhSpeed: 100% (attack: 66%) (normally travels faster than you) You have about 60% to hit with your +0 shortbow. He has about 46% to hit you. AttackMax Damage uhcHit: +0 scythe 13 He can open doors. He has mastered the following spells, which are affected by silence and antimagic: uhz[!]: Description|Quoteuh_uhm ..# ... .. .............~~~.## halotheman the Shooter ..##.. ... ...#........~..~~..# Barachi .... .. ..##########..~≈~~.# Health: 28/28 ======================== ..##. ..#...~~..# Magic: 3/3uhUn======================== ..## #..#....~..# AC: 4Str: 12 .<.# #...#...~≈..# EV: 11Int: 9 ..............#~~.~~~.# SH: 0Dex: 17 uhn7..#.....@####..##### #.~.~~..# XL:  3 Next:  2% Place: Dungeon:2 ................@..### #...~...# Noise: ---------  Time: 1513.9 (0.0) uhoK###......#########...# #....~.~# a) +0 shortbow......####.# #.~~~.~~# Abil: Hop.....##.# ##..≈≈.###.....##.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm, wandering)#..# #≈≈######.# ≈≈≈## ##.###≈## # uho_You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library. _Okay, then. uh pB_Okay, then.uh2quhuhuh.uh*7RInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Scrolls (go to first with ?)c - a scroll of butterflies  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify  l - a scroll labelled KOW EXKOROMM Potions (go to first with !)  d - a potion of moonshine  g - a sedimented white potion  k - a fizzy orange potionuha - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 4.3; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.0 XLs.  At current training (40%) you reach 14.0 in about 9.9 XLs. Your +0 leather armour slightly slows your attacks with this weapon.  Current attack delay: 1.2. Damage rating: 10 (Base 8 x 117% (Dex) x 112% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon _________________ “You are the bows from which your children as living arrows are sent forth.” (q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.uh=A Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Scrolls (go to first with ?)  c - a scroll of butterflies  h - a scroll labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORR  j - a scroll of identify  l - a scroll labelled KOW EXKOROMM Potions (go to first with !)  d - a potion of moonshine  g - a sedimented white potion  k - a fizzy orange potion uh3uhw>uhWN..# ... .. .............~~~.## halotheman the Shooter ..##.. ... ...#........~..~~..# Barachi .... .. ..##########..~≈~~.# Health: 28/28 ======================== ..##. ..#...~~..# Magic: 3/3======================== ..## #..#....~..# AC: 4Str: 12 .<.# #...#...~≈..# EV: 11Int: 9 ..............#~~.~~~.# SH: 0Dex: 17 ..#.....@####..##### #.~.~~..# XL:  3 Next:  2% Place: Dungeon:2 ................@..### #...~...# Noise: ---------  Time:h6P40m 1513.9 (0.0) ###......#########...# #....~.~# a) +0 shortbow......####.# #.~~~.~~# Abil: Hop.....##.# ##..≈≈.###.....##.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm, wandering)#..# #≈≈######.# ≈≈≈## ##.###≈## # _You enter the shallow water.  You pick up a Young Poisoner's Handbook and begin reading...  You add the spells Poisonous Vapours, Mercury Arrow and Olgreb's Toxic Radiance_to your library. _Okay, then. _Okay, then.uh.U4uhfuh (((((((@)You shoot an arrow. The arrow hits Sigmund.uh8].@......===5.2 (1.3uhbuhd1 _Sigmund is lightly wounded.uh7@((((((((uhX uht N..@.....uh -6.4 (1.2uhG uh K _You shoot an arrow. The arrow closely misses Sigmund.uhO (((((uhӢ[ You shoot an arrow. The arrow hits Sigmund.uh%uh,U.@....uh-(7.6uhv2uhn4^ _Sigmund is moderately wounded.uh@((((((((uhq  ...@....  You shoot an arrow. The arrow closely misses Sigmund. ****Sigmund gestures at you while chanting.uhd ....17----------8.8uh uh 1 _The puff of flame hits you!uhXD ((((You shoot an arrow. The arrow hits Sigmund.uh(uhuhCT..@..uh)20.0uhuh}^ _Sigmund is moderately wounded.uh&f (( uhB&AYou shoot an arrow. The arrow hits Sigmund!uhlh.@.uhmv8=---------1.3 (1.3uhtuhv\ _Sigmund is severely wounded.uhO (You shoot an arrow.  The arrow hits Sigmund but does no damage.uh t .  Sigmund is severely wounded.uh b2-----2.6uh uh B _Sigmund hits you from afar with a +0 scythe.uhuh"uhuh@^ _You are too injured to fight recklessly!uh uhL Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Scrolls (go to first with ?)c - a scroll of butterflies  h - a scroll labelled ITHO ZATOSI uhң  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify  l - a scroll labelled KOW EXKOROMM Potions (go to first with !)  d - a potion of moonshine  g - a sedimented white potion  k - a fizzy orange potionuhw uh uh4 l..# ... .. .............~~~.## halotheman the Shooter ..##.. ... ...#........~..~~..# Barachi .... .. ..##########..~≈~~.# Health: 12/28 ==========-------------- ..##. ..#...~~..# Magic: 3/3======================== ..## #..#....~..# AC: 4Str: 12 .<.# #...#...~≈..# EV: 11Int: 9 ..............uh #~~.~~~.# SH: 0Dex: 17 ..#......####..##### #.~.~~..# XL:  3 Next:  2% Place: Dungeon:2 ..............@.@..### #...~...# Noise: ===------  Time: 1522.6 (0.0) ###......#########...# #....~.~# a) +0 shortbow......####.# #.~~~.~~# Abil: Hop.....##.# ##..≈≈.###.....#uh6 #.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm)#..# #≈≈######.# ≈≈≈## #uhY #.###≈## # _Sigmund is severely wounded.uhz You shoot an arrow.  The arrow hits Sigmund but does no damage.  Sigmund is severely wounded. uh _Sigmund hits you from afar with a +0 scythe. _You are too injured to fight recklessly!uht 4uh uh uh p..# ... .. .............~~~.##  halotheman the Shooter ..##.. ... ...#........~..~~..#  Barachi .... .. ..##########..~≈~~.#  Health: 12/28 ==========-------------- ..# #. .. #...~~..#  Magic: 3/3======================== ..## #.. #....~..#  AC: 4Str: 12 .<.# #... #...~≈..#  EV: 11Int: 9 .............. #~~.~~~.#  SH: 0Dex: 17 ..#......####.*##### #.~.~~..#  XL:  3 Next:  2% Place: Dungeon:2 ..............@*@**### #...~...#  Noise: ===------  Time: 1522.6 (0.0) ###......#########*..# #....~.~#  a) +0 shortbow uh  ......# ###.# #.~~~.~~#  Abil: Hop  .....# #.# ##..≈≈.###  .....# #.# ##.≈≈...# #### #.## ##≈≈##.. @   Sigmund (polearm) #..# #≈≈#### ##.# ≈≈≈## # #.###≈## #Sigmund is severely wounded. _Sigmund hits you from afar with a +0 scythe. _You are too injured to fight recklessly!  Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetuhD***@*@*..uh***@*@. _Sigmund hits you from afar with a +0 scythe. _You are too injured to fight recklessly!  Hop to where?  Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded)uh ..# ... .. .............~~~.## halotheman the Shooter ..##.. ... ...#........~..~~..# Barachi .... .. ..##########..~≈~~.# Health: 12/28 ==========-------------- ..##. ..#...~~..# Magic: 3/3======================== ..## #..#....~..# AC: 4uh Str: 12 .<.# #...#...~≈..# EV: 11Int: 9 ..............#~~.~~~.# SH: 0Dex: 17 ..#......####..##### #.~.~~..# XL:  3 Next:  2% Place: Dungeon:2 ..............@.@..### #...~...# Noise: ===------  Time: 1522.6 (0.0) ###......#########...# #....~.~# a) +0 shortbow......####.# #.~~~.~~# Abil: Hop.....##.# ##..≈≈.###.....##.# ##.≈≈...######.## ##≈≈##.. @   Sigmund (polearm)uh #..# #≈≈######.# ≈≈≈## ##.###≈## #Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetuh Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded)  Okay, then.Okay, then.uh uhާ uhթ . _uh..# ... .. .............~~~.##  halotheman the Shooter ..##.. ... ...#........~..~~..#  Barachi .... .. ..##########..~≈~~.#  Health: 12/28 ==========-------------- ..# #. .. #...~~..#  Magic: 3/3======================== ..## #.. #....~..#  AC: 4Str: 12 .<.# #... #...~≈..#  EV: 11Int: 9 .............. #~~.~~~.#  SH: 0Dex: 17 uh..#......####.*##### #.~.~~..#  XL:  3 Next:  2% Place: Dungeon:2 ..............@*@**### #...~...#  Noise: ===------  Time: 1522.6 (0.0) ###......#########*..# #....~.~#  a) +0 shortbow  ......# ###.# #.~~~.~~#  Abil: Hop  .....# #.# ##..≈≈.###  .....# #.# ##.≈≈...#uh #### #.## ##≈≈##.. @   Sigmund (polearm) #..# #≈≈#### ##.# ≈≈≈## # #.###≈## #Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded)  Okay, then. _Okay, then.Hop to where?uhPress: ? - help, Q - select action, ( or ) - cycleDir - move targetuhsn..@****uhUY5**uhM.**uhր ;**uh8#.. ... ...#........~..~~..#halotheman the Shooter . .. ..##########..~≈~~.#Barachi#. ..#...~~..#Health: 12/28 ==========-------------- # #..#....~..#Magic: 3/3======================== # #...#...~≈..#AC: 4Str: 12 ...........#~~.~~~.#EV: 11Int: 9 ......####..##### #.~.~~..#SH: 0Dex: 17 ...........@.○..### #...~...#XL:  3 Next:  2% Place: Dungeon:2 ......#########.@.# #....~.~#Noise: ===------  Time: 1522.6 (0.0) ......####.# #.~~~.~~#a) +0 shortbow.....##h0m.# ##..≈≈.###Abil: Hop  .....##.# ##.≈≈...########.## ##≈≈##...##..# #≈≈####.# @   Sigmund (polearm)##.# ≈≈≈## #.##.###≈## #.##..##########.#Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (severely wounded)  Okay, then. _Okay, then.Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move targetOkay, then. _ Hop to where?Press: ? - help, Q - select action, ( or ) - cycleDir - move target  Boing!uh>7*uh  Sigmund points at you and mumbles some strange words.uhL^°@---3.6 (1HopConf -Hop uhUd8°uhfQ _You are confused.uh A  You're too confused to move!uhI .@.---4uh uh x _Sigmund says, "Now you see me, now you don't..."uhC Z  You are too confused!uh uh uh . _uh^ .. ..##########..~≈~~.#  #. .. #...~~..# #.. #....~..#  #.#...~≈..# .........#~~.~~~.# ####..##### #.~.~~..# .....@...### #...~...# #########...# #....~.~# # ###@# #.~~~.~~# #  #.# ##..≈≈.## .....# #.# ##.≈≈...### #### #.## ##≈≈##...#  #..# #≈≈####.###.# ≈≈≈## #.# .###≈## #.##..##########.#hp0m##.....#......#uhzuhP.@uh~i3=5.8 (1.2 _uhuh—uh—uhL.@—uhB+60—uh!—uh̽2 _You're too confused to move!×uh×uhy.@7×uh<×uh־2 _You're too confused to move!ėuh T _Sigmund misses your butterfly.ϗuhS .~≈ ..........~~.~~~####..##### #.~.~~...........### #...~.#########.@b.~.~ ###b# #.~~~.~ #b# ##..≈≈.###b# ##.≈≈...###  #### ##≈≈##... #bb# #≈≈#####b# ≈≈≈##  #b###≈## bb##########.....#.....ϗuhgT  #####...##### ##### ϗuhW ϗuhMW ϗuhpW ϗuhW ϗuh&X ϗuhOX ϗuh|X ϗuh` bbbbbbbb.bϗuhka H53.4 (1.2ϗuhe bbbbbbbbbbϗuhh m _You swap places. Sigmund closely misses your butterfly.Зuh bbbbbbbbYour legs are too worn out to hop.ЗuhЗuh4 bbbbbbbbЗuh . _ԗuhԗuhQuiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +0 shortbow Abilities ([,] to cycle)  b - Abil: Hop [*/%] inventory [^] all abilities[!] focus mode: off|onԗuhX ԗuhd #...#...~≈..#halotheman the Shooter ..........#~~.~~~.#Barachi .....####..##### #.~.~~..#Health: 15/28 ============------------ ...............### #...~...#Magic: 3/3======================== .....#########.@b# #....~.~#AC: 4Str: 12 .....####b# #.~~~.~~#EV: 11Int: 9 .....##b# ##..≈≈.###SH: 0Dex: 17 .....##b# ##.≈≈...###XL:  3 Next:  2% Place: Dungeon:2#####@## ##≈≈##...#Noise: ---------  Time: 1533.4 (0.0)#bb# #≈≈####.#a) +0 shortbow##b# ≈≈≈## #.#ԗuh e Fire: a) +0 shortbow#b###≈## #.#-Hop #b.##########.###b....#......#@   Sigmund (polearm, ally target)#####...###########As you read the scroll of butterflies, it crumbles to dust.  You hear the flapping of tiny wings.  Sigmund screams, "Don't try to resist!" _Sigmund misses your butterfly. _You swap places. Sigmund closely misses your butterfly. _Your legs are too worn out to hop.ԗuhh bbbbbbbԗuhOh Ibbbԗuhi ՗uh'#...#...~≈..#halotheman the Shooter ..........#~~.~~~.#Barachi .....####..##### #.~.~~..#Health: 15/28 ============------------ ...............### #...~...#Magic: 3/3======================== .....#########.@b# #....~.~#AC: 4Str: 12 .....####b# #.~~~.~~#EV: 11Int: 9 .....##b# ##..≈≈.###SH: 0՗uhP(Dex: 17 .....##b# ##.≈≈...###XL:  3 Next:  2% Place: Dungeon:2#####@## ##≈≈##...#Noise: ---------  Time: 1533.4 (0.0)՗uh(t#bb# #≈≈####.#a) +0 shortbow##b# ≈≈≈## #.#Fire: a) +0 shortbow#b###≈## #.#-Hop #b.##########.###b....#......#@   Sigmund (polearm, ally target)#####...########### ՗uh7)_Your legs are too worn out to hop.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 60% to hit)՗uh9 #@bbbbbb՗uh#V#@bbbbbAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 60% to hit)֗uhfb֗uhcReally fire towards your butterflies? Y - Yes  N - Noחuh חuh/ #...#...~≈..#halotheman the Shooter ..........#~~.~~~.#Barachi .....####..##### #.~.~~..#Health: 15/28 ============------------ ...............### #...~...#Magic: 3/3======================== .....#########.@b# #....~.~#AC: 4Str: 12 .....####b# #.~~~.~~#EV: 11Int: 9 .....##b# ##..≈≈.###SH: 0Dex: 17 .....#חuh S#b# ##.≈≈...###XL:  3 Next:  2% Place: Dungeon:2#####@## ##≈≈##...#Noise: ---------  Time: 1533.4 (0.0)#bb# #≈≈####.#a) +0 shortbow##b# ≈≈≈## #.#Fire: a) +0 shortbowחuh >#b###≈## #.#-Hop #b.##########.###b....#......#חuh' @   Sigmund (polearm, ally target)#####...###########חuhJ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineחuhh Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 60% to hit)  חuh qYou shoot an arrow. The arrow hits your butterfly!  You kill your butterfly!חuh \bb.bbחuhW ebbbbחuh   Shift-Dir - straight lineAim: Sigmund, wielding a +0 scythe and wearing a +0 robe (heavily wounded, allytarget, 60% to hit)  You shoot an arrow. The arrow hits your butterfly!  You kill your butterfly!Your butterfly disappears in a burst of colours!חuhO חuhh ,חuh חuhb .bbbbbbbb.bחuh ====4.7 (1.3 _חuhը bbbbbbbbחuh ٗuh@ ......#~~.~~~.#  ####..##### #.~.~~..#  .........### #...~...#  #########.@.# #....~.~#  # ###b# #.~~~.~~#  #  #b# ##..≈≈.###  ٗuh@ # #b# ##.≈≈...###   #### #b## ##≈≈##...#   #b@# #≈≈####.#  ٗuh%A ##b# ≈≈≈## #.#  ٗuhLA ]b###≈## #.#  #b.##########.#  ##.b...#......#  ٗuhoA ###...######   #####  ٗuhA J   ٗuh'J ٗuh|M bbbbbbb.ٗuhM 6---5.9 (1.2ٗuh T bbbbbbbbٗuhg\ l _You swap places. Sigmund barely misses your butterfly.ڗuh####..##### #.~.~~...........### #...~.#########.@..~.~ ###b# #.~~~.~ #b# ##..≈≈.### ##.≈≈...###  ###b## ##≈≈##... #bb# #≈≈######@# ≈≈≈##  #b###≈## bb##########.....#.....ڗuh #####...##### #####  ڗuhڗuh%ڗuhbbbbbbbbb---7.1ڗuhbbbbbbbڗuhm _You swap places. 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The arrow hits the ball python.uh[.uh\;&.uh>447.2 (1.3uh8uh_O _You kill the ball python!uhOuhPuhmXuhzZH _No target in view!uhD .....#...... .....#### #...###...#..#..##...##..... ..##.####.# #### #.##.# ....###.##.# ##.##.......###....).....)#...#..#!.....-Hop .................. uhJuhkK=---8.4 (1.2 _uh?Uuh-WuhH  .....#### #...###...#..#..##...##..... ..##.####.# #### #.##.# ....###.##.# ##.##.......###....).....)......#...#..#!......##..####-Hop .########......#### uhuh%i8=---9.6uh[uhuh b  #...###...#..#..##...##..... ..##.####.# #### #.##.# ...uhb .###.##.# ##.##.......###....).....)......#...#..#!......uh -##..####$#..# -Hop ........#uh~. T30.8uhL0 uh  ..... ..##.####.# #### #.##.# ....###.##.# ##.##.......###....).......)......#...#..#!......##..####$#..# .<.##-Hop #......#uh =2.0uh uh uh #### #.##.# ....###.##.# ##.##.......###....).......)......#..#..#!......##..####$ .<.#########.#............-Hop uhvb............#uh=3.2uhԾuhuh.###.## #.##.# #.#.###.##.# ##.#.###.)..).#.##..#[...!.##..####.$.##..# #.<.##.# #.#.# #.#....#...... ......... ########...... .uh.....#  .....#  .....#uhY=4.4uhuh# _Found a robe.uh9.###.## #.##.# #..###.##.# ##.#.###.)..#uh:.##..#.[...!.##..####.$.##..# #.<.##.# #.#.#. #.#....#...... ...... ########......  ......# uh:y .....#  .....#uh)M=5.6uhUuhWuh  ..###.## #.##.# # ..###.##.# ###.###.)?.#.##..#.[...!.##..####..##..# ##uhq .<.##.# ##...#.##. #.#....#...... ....... ########......#  ......#uh   .....#  .....#uh D uh =6.8uh^ uh s _Found a scroll labelled ITHO ZATOSI.uh *7.8 (2uh uh ? _You now have 109 gold pieces (gained 13).uhU  ..###.## #.##.#  ..###.##.# .###.####.)#?.##.##..#.[...!.##...##..# #.<.##.#  #...#.# #.. #.#....#........ # #...... ...... ..... .....uh_ uh6` *9.0 (1uhh uhi uh ..###.## #.##.## ..###.##.# .###uhŃ. #.) #?.##.##..#uh#...[...!#.##..uhe.##..#.##.<.##.#uhK #...#.# #.. #.#....# ... uhj0## uh4#  uh uh>40.2uhuhuh;. ..###.## #.##.##. ..###.##.# ..###. #.) #?.# ##.##..# #...[...!#.##..#.##..#.##uh;%.<.##.# #...#.# #... #.#....# .... uhW1 ###.. uhpC### uh  uh@uh'1.4uhZuhKuhM #. #. . . ..##### ##. ..###.##..###.#.)...... #?....#.......##..#uh' #...[...!.....###....##...##...............<.##.########.#.....#...uh`#.#....#..... #uhVuh 2.6uhuhuhM\5Muh\###...#..#. ##. #. .uh\ . ..##### ##. ..uh\###.##..###.#.uhH])...... #?....#.......##..# #...[..@!.....###....##.uh ^..##...............<.##.# -Hop .###...uhRhuhh'3.8uhquh?suhU #. #...###...#..#..###. #...##.#. ..###.## #.##.# ##. ..###.##.# ..###.##.).uh9V #?.#.##.##..#.#...[...@.##.##..##.##..# ..##.uhV =<.##.# #...#.#.#... #.#....#...... .###... #.### .uhx =5.0uhڂ uh\ @6.0 (2uh uh e _k - 3 fizzy orange potions (gained 2)uh M .....# #...##...... #.###...#..#. ###. .. ..##.## . ...##### ##. ..###.##.# ..###.##.)...... #?....##...##..# #...[uh9 ......###....##...##...............<.##.#.......##uh( uh *7.2 (1uh% uh' uhM.....## #..... .....# #...##...... #.###...#..#..###. .. ..##.## .....##### ##. ..###.##.# ..###.##.)...... #?....##...##..# #...[......###...................##..#uhO=8.4uhijuhuhj .....## #.. .....# #...## #. #...###...#..#.. .###. #. ..##. .....###.## #.##.# ##. .###.##.##..###. #.) #?.# ##.##..# #...[ ##.##.. #...##..# ..##.<.##.#. #...uh'k&#.# #... #.#....# ..... ...uh4u=9.6uhM|uh~uhow .....## ### .....# #...## #. #...###...#..#.. .###. #. ..##. .....###.## #.##. ##. ..###.##. #..###. #.) #?.# ##.##..uhHp #...[ ##.##.. #.##..#..##.<.##.. #...#.#. #... #.#....# ..... ..uhz>50.8uhtuhuh  .....## # ## .....# #...## #. #...###...#..# .###. #. ..## .....###.## #.## ##. ..###.## #..### #.) #?.# ##.## #...[ ##.## #.##uhe #..##.<.##.. #...#.#<.. #...# #.#....#.. ...... uhq^<2.0uh%uh[(9 _Found a stone staircase leading up.uhˆ .....## # ## .....# #...## #. #...###...#..# .###. #. .. .....###.## #. ##. ...###. #..### #.) #?.# ##.## #...[ ##.## #.## #..##.<.# g   goblin (asleep) .... #...uhx*#.#g<.. #...# #.#....#... ...... uh  A goblin comes into view. It is wielding a +0 club.uh7  The goblin shouts!uh[S   adder (wandering)g   goblin.gS=3.2uhIuhY _An adder comes into view.uhB  .....## # ## .....# #...#### #. #...###...#....###. #.. .. .....###.## #. ##. ...###. #..### #.) #?.# ##. #...[ ##. #. #..##.<. .... #...#.# .g... #...# #.#....# S... ...... uh|H uhlI uhjR g   gobling<.uhR /-4.4uht[ uh\ / _The adder hisses angrily.uhP  .....## # ## .....# #...## ### #. #...###...# ..###. #..  .....###.## # ##. ....### #..### #.) #. ##.uh W #...[ ##. #. #..##.< .g.. #...#.#....  .<... #...# #.#....  ...........  uhL uh gg   goblin.-5.6uh uh _You see here a scroll labelled ITHO ZATOSI.uhC+.....## #..... halotheman the Shooter## .....# #...## Barachi### #. #...###...#. Health: 28/28 ========================..###. #......... . Magic: 3/3========================.....###.......## # AC: 4Str: 12##. .............### EV: 11Int: 9#..###.............. SH: 0Dex: 17#...........)..... XL:  3 Next:  4% Place: Dungeon:2#@................ Noise: ---------  Time: 1655.6 (0.0)#uh+#*................ a) +0 shortbow#*..[.............. Fire: a) +0 shortbow##*................. -Hop #*..................#g.##...............< g   goblin.... #...#######.#.....<... #...# #.#............... ....... _The adder hisses angrily. _You see here a scroll labelled ITHO ZATOSI.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleuh,lShift-Dir - straight lineAim: a goblin, wielding a +0 club (56% to hit)uh.....## #..... halotheman the Shooter## .....# #...## Barachi### #. #...###...#. Health: 28/28 ========================..###. #......... . Magic: 3/3========================.....###.......## # AC: 4Str: 12##. .............### EV: 11Int: 9#..###.............. SH: 0Dex: 17uhe0#...........)..... XL:  3 Next:  4% Place: Dungeon:2#@................ Noise: ---------  Time: 1655.6 (0.0)##................. a) +0 shortbow#...[.............. Fire: a) +0 shortbow##.................. -Hop #...................#g.##...............< g   goblin.... #...#######.#.....<... #...# #.#............... .......Fire: a) +0 shortbowuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (56% to hit)  You shoot an arrow. The arrow hits the goblin.  You kill the goblin!uh0(((()uh uhjuh4...SS   adderuhE6===6.9 (1.3 _uhT uh!uh|m ((( You shoot an arrow. The arrow hits the adder.uhuhuhj..S..uh'8.2uh! t _The adder is severely wounded.uhlR((((uh+.uh5JS...uhu6,9.4 (1.2uh>=uh?l _You shoot an arrow. The arrow barely misses the adder.uhPR((((uh. S...  You shoot an arrow. The arrow closely misses the adder.uh]5---60.7 (1.3uhuh g _The adder barely misses you. The adder bites you.uhcX R((((uhr qS...2.0uh uh _You shoot an arrow. The arrow closely misses the adder. The adder misses you.uhR((((uhX2 S...  You shoot an arrow. The arrow misses the adder. The adder misses you.uh2a6=--3.3uh:uhe=R _The adder barely misses you.uh{R  You shoot an arrow. The arrow hits the adder.uhDr†uh& uh 5314.5 (1.2uhuhI _You kill the adder!uhC 3uh(F uhdJ ,uhN uhO uhO uhJR uh,U uhpU h7==uhW uhf (---uhRl g 7.5 (3.0 _You start resting.uhl Q---8.5 (4uhs uhxv _ _You are ready to hop once more.uh ## .....##### #. #...###...#. ..##........ uh4 .....###.## ###. ......##..###.... #...)?.##...[##..........####...## ####### uh uh -9.7 (1.2uh uhs _You see here an adder corpse.uh3uhԫuh,uh2uh_ _You start resting.uhU-700uhv8==1.7 (2uhuh" _HP restored.uhJM .....#.. ## .....# #...##### ..###...#..###. #... . .....##### #. ...####..###..) uh ##†.. #...[##....................uh( C2.9 (1.2uh]uhU!uhT"+3.9 (2uhD(uhB*m _h - 2 scrolls labelled ITHO ZATOSI (gained 1)uh3V ## .....##### #. #...###...#. ..##........  .....###.## ###. ......##..###.... #...).uhVB##...[##..........####...## ####### uh`uh`+5.1 (1uhfuhis _You see here an adder corpse.uh!: ### #. #...###...#. ..###. #.........  .....###.## ###. ......##..###... #...).##†#.@.[##....#.#..uhm!............ #####uh,uh-K=6.3 _uh3uh 5uh  ..###. #.........  .....##### ###. ......##..###... #...).##†...[##.@..#.#).##<..<....#....uha>7.5uhuhIuh.  ..###. #.  .....###.##  ##. ... #..### #.) # ##† #...[ ## # #).##uh9/ =. .... #...#.# ..<... #...# #.# .............. .####...### . #####>.....uhJ8 uh8 (8.7uh|> uh9A ; _Found a stone staircase leading down.uhI4uhuh7  .....#######. ......##..###.. #...).##†...[##....#.#).##..... #...#######.#........###.....uh>9.9uhOuh_uh^ .....###.## ##. ... #..### #.) # ##† #...[ ## # #).## .....##...#.# ....<...##...# #.# ........ .####...### . #####.>.......uhduhd)81.1uhukuhluhO ##. ........###. #...).##†...[##....##.#)@##......uh.........##...#######.#.....<.# .......uh@uh(2.3uhpuhuh4 uh4..###..... #...........)uhf........uh##†.........[....uhv##........##.........uhk.######).##......uhQ........#######.#<uh# uhW........... ...#uh25.......uhuh(3.5uhuh1uhX 8  #...........)....##†......[##....##....######).##.......#######.#< ............ ...####...### ########...####uhk` uh` !4.7uh+g uh6i uh  #...........) #.... ##†.. #...[ ##.. ##...######).###.##...#.##.....<.@.##...# #.#. #.####...### #. ######.>.....#.......#.......#.......####uh uhi (5.9uh uhe uhy\y #...........) #..... ##†.... #...[. ##....uh\ ##....######).## #uh\.##...#.# #.....<@..##...# #.#uh\2. .#uh].####...###  #.# #####uhB] #.>.....# #.#uh] #.# #.# ##uhfuhg(7.1uhmuhDouhe o #...) #.uh  ##† #...[. ##....+. ##...#...######).## #.##...uh #. #.....@...##...# #.#. #.#uh: .####...###  #.# ##### uh  #.>.....#  #.#  #.#  #.#  #uh>8.3uhuh a _There is a stone staircase leading up here.uhr  #.... #.. ##† #...[# ##.... +.# ##.... #...######).## #.##...# #....@<...##...# # #.  #.#.####...###  #.# #####  #.>.....#  #.#  #.#  #.#  #uh uh /9.5 _uh{ uh uh8  # #.. ##†. #...[ # ##. +.# ##.... #...######).## #.##... #...@.<...##...#  #.  #.#.####...###  #.# #####  #.>.....#  #uh %.#  #.#  #.#  #uh uh )90.7uhu uh uh* # # ##† #...[ # # ##.. +.#. ##. #...######).## #.##... #..@..<...##...# #. #.#.####...###.. #.# #####.. #.>.....#. #.#  #.#  #.#  #uhj3uh3(1.9uhY8uhy9uhx # # ##† #...[ #### ## +.#. ##. #...######).## #.##... #.@...<...##...# #. #.#.####...###  .. #.# ##### ... #.>.....#.. #.### #.#  #.#  #uhuhC (3.1uh uhuheV # ## ##†#. #...[ ####. ## +.#.. ##. #...######).## #.##... #@....<...##...# #. #.#.####...### ...#.# ##### .... #.>.....# ..... #.#### #uh..#  #.#  #uhO>4.3uhuh^uhO 3uh uh` Buh nuh  uh&  .....###.  #..### #.#. ##.. # ##... ##† #... #...[####..# ##......+@#..# ##.......9.1 (4.8 #...######).## #.#.........##... #.#.....<...##...# uhx J#................. #.#.......####...# ...#.......# #####.....#.>.....#......#.......#uh uh# uh uh~~<#..#..#.~~_~~~~'..#..#.#uh(uh/700.1 (1.0uh^uh\v _You open the door. _Found a faded altar of an unknown god.uhV   .....   ##.   #..###  #### #.#  ... ##.. #  .. ##... ##†  # #. #... #...[  #..#..#.####..# ##  ~_~~~~@.#..# ##  #..#..#.#...######).##  # #r#.#.........##...  ..#.#.....<...##...  ...#....  #####.#.......####... r   rat (asleep)   ...#.......#   .....h 40m#.>....#   ......#.......#uh uhp -1.3 (1.2uhV &_uh+ _A rat comes into view. _There is an open door here.uh  .....# halotheman the Shooter  ##. ... Barachi uh: e #..###. Health: 28/28 ========================  #####.#.... Magic: 3/3======================== uh{  ...##.. #.... AC: 4Str: 12  .. ##... ##†... EV: 11uhG Int: 9  # #. #... #...[. SH: 0Dex: 17  #..#..#.####..# ##..... XL:  3 Next: 31% Place: Dungeon:2  ~~~_~~~~@.#..# ##...... Noise: ---------  Time: 1701.3 (0.0)  #..#..#*#...######).##... a) +0 shortbow  # #r#.#.........##... Fire: a) +0 shortbow  ..#.#.....<...##...  ...#................  #####.#.......####... r  uh _ rat (asleep)  ...#.......# ####  .....#.>.....#  ......#.......# _A rat comes into view. _There is an open door here.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)uhC9 .....# halotheman the Shooter  ##. ... Barachi  #..###. Health: 28/28 ========================  #####.#.... Magic: 3/3uhC!========================  ...##.. #.... AC: 4Str: 12  .. ##... ##†... EV: 11Int: 9  uhOD# #. #... #...[. SH: 0Dex: 17  uhD#..#..#.####..# ##..... XL:  3 Next: 31% Place: Dungeon:2  ~~~_~~~~@.#..# ##...... Noise: ---------  Time: 1701.3 (0.0)  uhD #..#..#.#...######).##... a) +0 shortbow  uhD# #r#.#.........##... Fire: a) +0 shortbow  ..#.#.....<...##...  uhE...#................  uh(E#####.#.......####... r   rat (asleep)  ...#.......# ####  uhME.....#.>.....#  ......#.......#Fire: a) +0 shortbowuhrEPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)  uhEcYou shoot an arrow. The arrow hits the rat.  You kill the rat!uhK_(†uh '.uh9F3===2.5 (1.2 _uhuhuh-3uhuhuhuhhWater  _You enter the shallow water.uhuh֮uhouhjuh)>uh޳uh   ##.   #..#   # ####### #.   #. .....##.. #  uhq.. #....# ##... ##† #. #..#.# #... #  uh  #.#..#..#.####..# ##.   +~~~~_~~~~'.#..# ##  uh;  #.#..#.@#.#...######).##---6.1 (3.6uhg  #..#†#.#.........##  uh #....#.#.....<...##  ...#..........  #######.#.......####  uh  ...#.......# #   .....#.>.....uhܻb#  ......#...uhg....#   ########.......#uh:---uh}uh$uhIuhSuhuhuh!uh,uhauhuuh,uhuhuh,uh{uhuh,uhuh~uh\,uhuh,uhuh~ N _You now have 122 gold pieces (gained 13).uh uh uh uh{ uhuhuhcuhuh"uhOuhuhuh,uhuh7 _You open the door.uhwuh?Water uh5uh A _You enter the shallow water.uh>uhK uhi#@  There is an open door here.uh$uh% _uh%uh 'uh),uh<)uhT*uh+uh+uhR,uhJ-uh/BuhN0uh>2,uhy2uh3uh5,uh7,uh8,uh!9uh:uh<,uh=uh>uhAXuhC,uhCuh[EuhrF,uhFuhHuhI,uhIuhpNuhO,uhcPuhRuhSuhSuhTuhMVuhW,uhrXuh!Zuh\,uh\uh^uh_,uhJ`uh=buhd,uhduhnguhMj,uhxkuhmuhp,uhquhtuhv,uhwuhyuht|,uhK}uhuhuhuh%uhuh2uh^uh/uhuh,uhuhOuh,uhuhuh,uhuhȘuh,uhuhޞuh0,uh uhuhA,uh\uhTuh,uhuhcuhW,uh(uhuhDuhluhuuhuh,uhuhuhuhuh/uh uh,uhuhuh\,uhuhuh,uhuh"uhKuhuhuhuh,uhjuhuh[,uhuh\uh,uh7uh@uh,uhuhiuh%,uhuhuhuhuhuhr uhp,uhuhuh|,uhuhuhS,uhuhduh ,uh uh &uh(,uh)uh",uh8.,uhI/uh&1uhM3,uhu4uh*6uh8,uh9uhw;uh%>,uh?uhkCuhE,uheFuhHuhK,uhULuhNuhP,uh]QuhSSuhT,uhUuhWuhNZ,uhw[uh^uh*a,uhauh(duhf,uhnguhpiuhk,uhluhouhrRWater uhsuhfzA _You enter the shallow water.uh}3uh~uhuhF>uh.uhuh3uhuh\uh,uhQuhuhߓ,uhcuh|uh,uh`uh}uh-,uhhuhuhBuhuh6,uhuh|uh,uhuhuhѩ,uhuhsuhޮ,uh$uhuh,uhXuh9uh¹BuhZuhZ,uhuhnuh,uhuh}uh7,uhuhuh,uhgnuhuh.,uhuheuh,uh(uh?uh,uh uhuh,uhuhGuh #.. ##.._... #.# ######.. .#...... # ........ .......#.# ........ ........#####.. ........ ...........<.... .w.....#...#..######...# #.......> ...........# #....# #.(####....# #.@.## #......  ..##########...# #.##......  .........###.#.##..#...  ..######......... ###......#..#..###..#. ##........##.# #.... w   dart slug (asleep)  ##### #..hGm.......##.#####...  ###≈~~######......#....... ##≈≈~~~..##................uh _825.7 (119.6)  A dart slug comes into view.uh/6.9 (120.8uhq8_uh\ _Found an opulent altar of Gozag. Found a stone staircase leading down.uhbh (((((w    You shoot an arrow. The arrow hits the dart slug.uhL w.....  The dart slug is heavily wounded.uh _`````The dart slug launches a dart at you.uhD_.....6--===8.1 (1.2)uhYN:_uhqQ- _The slug dart hits you.uhi  You shoot an arrow. The arrow hits the dart slug._.(((((uh3......uh<j7=-419.3uhc _You kill the dart slug!uhvuh(uhuhH _No target in view!uh 3uhX uhS uh. : _uh) ,uh2 uhf ,uh uh  uh[ h8==uh uh? uhD ,uh uh! uh .  ...# ....  #..###.._... ########....#...... .......... ##..#........#####b..#...........<....#...#..######.....>........... #@...# #.(####--- ##...## #uh]/  ..##########...# #.##. .........###.#.####..######.................. ###......#..#..###b   bat (asleep) ##........##.# #..  ##### #.........##.#####.  ###≈~~######......#....uhk7 ,34.5 (5uh7 I---5.7 (6.4uh= uhT? V _A bat comes into view.uhi (((((((bYou shoot an arrow.uh=,uhD>uhDEk...b....===6.8 (1.1uh&K8_uhM@ _The arrow hits the bat but does no damage.uh%P((((((((uhn uhBo uho uhq uhV{ }.......b=8.0 (1.2uh uh 3_uh9 c _You shoot an arrow. The arrow misses the bat.uhz  You shoot an arrow. The arrow hits the bat.uhm  The bat is moderately wounded.uhTuh8_uhw (9.2uh%:_uh(Q _The bat closely misses you.uh P  You shoot an arrow. The arrow hits the bat!uh k†uh% 8_uh 1340.4uh uhh G _You kill the bat!uhuh{uhuhVuh9XuhzBuh_  You see here a bat corpse.uh&uh _uhuh]uh,uhuh[uh,uh.uhuh),uhuhuhSuhuh,uhuhuh$,uhuh uh ,uh uhc uh5,uhuhXuh uh,uhuhuh,uhuhk!uh#,uh#uh%uh',uhR(uhv*uh+,uh,uh.uh/,uh0uh$3uh5,uh6uh7uh9,uh:uh(<uh?,uh@uhFCuhFBuh4KuhM,uhOuhRuhV,uh.Xuh[uh^,uh `uhcuh{e,uh3fuhluho,uhHruh uuhx,uh zuh|uh ,uh~uh҅R  There is a stone staircase leading down here.uhuh( _uhuhuh,uhϑuh?uh,,uhuhuh؞,uh;uhuh,uhuhuhX,uhuhuh&,uhzuhuhs,uhuhuh,uhYuhuhӼ,uhuh uhG,uhUuhuh,uh<uhuh(,uhuhnuhe,uhuh6uh,uhuhguhuhluhuh#uh',uhuhbuh,uh)uhuh,uhRuh uh ,uh uh5uh{,uh uhWuh,uh&uhuh[,uhuhE"uh#,uhF$uh*uh,,uhq-uh0uhk2,uh3uh6uhn8,uh9uh=uh@,uh:BuhGuhI,uh;KuhJOuhQ,uh Ruh=TuhkU,uhVuh[uh_]Buh4`uhcBuh euh g,uhhuh-luhPo,uhouhquhs,uhBtuhuuhw,uhxuhzuh|,uh~uhuhĆ,uh‡uhŊuhÍ,uhȎuhuh,,uhLuhuhu,uh@uhuh,uhMuhdY  Things that are here:  a +0 dagger; a +0 slinguhB5 _uh<uhuh ,uhuhuhˬ,uhuhuho,uhuh@uh;,uhuhuh,uhuhuh ,uhžuh߿uhBuhTuhBuhuh,uhuhuh,uhuhuh,uhuhuh,uhuhAuhXuh,uhuhuhuh uh'uhuh,uhuhuhS,uh\uhtuh ,uh uh uhr,uhuhuh,uhruhuh,uhuh+uhuhuhBuh)uhv+uh+uht,uh/uh2,uh3uh6uh9,uhV:uh$=uh|@,uhsAuhDuhFuh GuhHuhJuhNMuhMuhNuhQuhTuhGTuhmUuhXuhS[,uhc\uhP_uhbuhbuhduhfuhi,uhjuh,uhuh.uhF,uh*uhuh,uhuh,uhp,uhfuhuh uhFuh3uhuh%,uh@uhǦuh,uhuhuhuhׯ7Water uhuhϳA _You enter the shallow water.uh}uh̶uhuhuh-,uhnuhuh-,uhuhuh>uhuhuhuWater  _You enter the shallow water.Water uhuhQ,uhEuhpuh ,uh uh&uhTuh-uh uh=!uh!uh*uh},uh,uh~-uh56uh8uh8uh9uhCuhHFuhFuhGuhPuhR,uhSuh\uh_uh6n<Water uhouh{A _You enter the shallow water.uhh~>uhPuhщuhj3uhuhuh,uhuh˥uh,uhnuhXuhouhJuhBuhpuhc uh! ,uh uhHuh,uhuhuh+,uhuh#uhF%,uh%uh.uhT  You see here a +0 sling. _uh[uhjuh/muhp,uhquhwuh;{,uh|uhuh~,uh„uhVuh{,uhҍuhuh,uhNuh=uhC,uhuhhuhԢuhuhuhIuh,uh+uhLuh,uhزuhuh,uhuh!uhC,uh/uhuh,uhuhBuhuh&Xuhuh,uh,uhuh,uhuhuh ,uhuhuh,uhuh*uh,uhvuh8uh,uhuh+uhy,uh,uhuh !,uh"uh'Xuh-)uhj+,uhg,uh-uh/,uhS0uh\1uh2,uhf3uhQd####≈~~######......#.......##≈≈~~~..##................#≈≈≈~~....####.....###...##≈≈≈≈~~..................#≈≈≈≈≈~........#####......##≈≈≈≈.~.......## ###....#≈≈≈~~....######## #...#...##≈≈≈~...##......###.######~≈.###@#####.....---2064.8 (224.4)#####...# ##.......... ##### #..###..########### ###..#.........# ###...##....#....# ###...###÷......#.#..#..#.#####...[.... ##.#..#..#.####..### ##......... .'~~~~_~~~~'.#..## ##..uh^R:---uh'Xuh~ZE _Done exploring.uh3uhuh[....................0.0)......_uhuh6uh E _Done exploring.uh,Iuhuh: _uhluhuh,uhuhuh,uh=uhuh,uhcuhuh ,uh' uh uh,uhuh&uh,uhuh[uh,uh7uhz uh!,uh"uh'uh),uh*uh6,uh.,uh.uh/uh0,uh1uh72uh3,uh?4uh4uh5,uh_6uhy7uhF8,uh8uhG>g≈≈≈~~....######## #...#≈~...##......###.### ###~≈.###.#####.....###... #####...# ##... ##### #..###......########### ###.#....uh?#.........# ###...#......#....#....# ###...###÷.....#.#..#..#.# ##@..####...[...82.8 (18.0) ##.#..#..#.####..### .'~~~~_~~~~'.#..## ##..... .#.#..#..#.#...######).## .#.#..#..#†#.#.........##...##### .#.#.....<...##...##### .#.........#............... uhf?.###########.#.......####...#####.####.......#.......# #####uh?uhtEuh9 uh uh uh8 uh uh; uh Xuhf uh uh ,uhl uh uh= ,uh uh uhO ,uh uh uh ,uhh uhJ #.........# ###...#......#....#....# ###...###÷.....#.#..#..#.# ##...####...[... ##.#..#..#.####..### ##.. uh W.'~~~~_~~~~'.#..## ##..... .#.#..#..#.#...######).## .#.#..#..#†#.#.........##...##### .#.#.....<...##...##### uh (.#.........#....@..........90.0 (7.2) .###########.#.......####...##### ..####.......#.......# ##### #............#.>.....# uh> e######.......#.......# #########.......# #.......# ######### uhd uh uh+ %_uh uh33Iuh>uhB,uhEuh?Fuh.IuhZIuhJuhLuhO,uhPuh`###.#..#..#.####..### ##. #.'~~~~_~~~~'.#..## ##.. #.#.#..#..#.#...######).##. #.#.#..#..#†#.#.........##...#### #.#....#....#.#.....<...##...#### #.#.........#............ #.###########.#.......####... #..####.......#.......# ##### #...## 3.6 (3.6  .......#.#  #########.#  #.......# ######### _uhac _There is a stone staircase leading down here. uh#$_ uh uh 7_ uhJ4.6 (1.0 _ uh?%_ uhN:j  #...   #..#   #..#   #..#   #..#   #..#   #?.#   #..# 3   #.@#   ##.#   ...  .# uh:q  #.#....  # #.....w   ribbon worm (asleep)  #...w.#  ....$.#  ####### uh; uhB uh-5.4 (1.8 uh uh; _You climb downwards.  Found a scroll labelled ITHO ZATOSI and 5 gold pieces. _There is a stone staircase leading up here. uh (((((w  You shoot an arrow. uh&  uh q....w. uh 7===6.6 (1.2 uhj  uh H _The arrow hits the ribbon worm but does no damage. uhT (((((((You shoot an arrow. uhE uh...w..$7.8 uh uh^ _The arrow barely misses the ribbon worm. uht s (((  uh IYou shoot an arrow. The arrow hits the ribbon worm. uh  uh ..w.  uh0 !9.0 uh,  uhܕ f _The ribbon worm is moderately wounded. uhd (((((((You shoot an arrow. uh..w...$ uh*100.2 uhs uh^ _The arrow barely misses the ribbon worm. uh ((You shoot an arrow.  The arrow hits the ribbon worm but does no damage. uh% q ..(catching breath)  The ribbon worm is lightly wounded. uhC `````The ribbon worm expels a string of sticky webbing. uh} r?.@.. uh -1.5 (1.3 uh #  uh& W _The stream of webbing misses you.uhS (((((((You shoot an arrow.uh-EuhN.w.....$uh O-2.6 (1.1uhTuhX^ _The arrow barely misses the ribbon worm.uh uhN Innate Abilities, Weirdness & MutationsYou are amphibious.a - You can hop short distances, but move slowly.b - You have an extended range of vision and can be seen from far away.c - [You will be able to hop long distances, but move slowly.] XL 13 uh @[]: Gained at a future XL. uh! uh' uhW5  #...halotheman the Shooter  #..#Barachi  #..#Health: 28/28 ========================  #..#Magic: 3/3========================  #..#AC: 4Str: 12  #..#EV: 11Int: 9  #?.#SH: 0Dex: 17  #..#XL:  3 Next: 43% Place: Dungeon:3  #.@#Noise: ===------  Time: 2102.6 (0.0)  ##.#a) +0 shortbow  .w.Fire: a) +0 shortbow  .#...  #.#....  # #[3uhQ6 !7m.....w   ribbon worm (catching breath)  #.....#  ....$.#  #######The arrow hits the ribbon worm but does no damage.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.You shoot an arrow. _The arrow barely misses the ribbon worm.uh,7 uh9 uhX1uh2 Ability - do what?CostFailure  f - HopNoneuh30% [?] toggle between ability selection and description.uh uh  #...halotheman the Shooter  #..#Barachi  #..#Health: 28/28 ========================  #..#Magic: 3/3========================  #..#AC: 4Str: 12  #..#EV: 11Int: 9  #?.#SH: 0Dex: 17  #..#XL:  3 Next: 43% Place: Dungeon:3  #.@#Noise: ===------  Time: 2102.6 (0.0)  ##.#a) +0 shortbow  .w.Fire: a) +0 shortbow  .#...  #.#....  # #[39;49uhV m.....w   ribbon worm (catching breath)  #.....#  ....$.#  #######The arrow hits the ribbon worm but does no damage.  The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.You shoot an arrow. _The arrow barely misses the ribbon worm. #... halotheman the Shooter #..# Barachi #..# Health: 28/28 ======================== #..# Magic: 3/3======================== #..# AC: 4Str: 12 #..# EV: 11Int: 9 #**# SH: 0Dex: 17 #**# XL:  3 Next: 43% Place: uh2 [mDungeon:3 #*@# Noise: ===------  Time: 2102.6 (0.0) ##*# a) +0 shortbow *w* Fire: a) +0 shortbow .#... #.#....  # #.....  w   ribbon worm (catching breath) #.....#  ....$.#  ####### The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.You shoot an arrow. _The arrow barely misses the ribbon worm.Hop to where?Press: ? - help, Dir - move targetuhi********..uh7d.@..w.uh"f..****uh"=5**uh d..***uhp Z****.uh \****..uh halotheman the Shooter  ###Barachi  #..Health: 28/28 ========================  #.###Magic: 3/3========================  #...AC: 4Str: 12  uh4#..#EV: 11Int: 9  #..#SH: 0Dex: 17  #..#XL:  3 Next: 43% Place: Dungeon:3  #@.#uhNoise: ===------  Time: 2102.6 (0.0)  #..#a) +0 shortbow  uhٺ#?.#Fire: a) +0 shortbow  uhI#..#  uh9Y#.○#  ##.#w   ribbon worm (catching breath)  .w.  uh.#...  #.#....The ribbon worm expels a string of sticky webbing. uh_The stream of webbing misses you.You shoot an arrow. _The arrow barely misses the ribbon worm.Hop to where?Press: ? - help, Dir - move targetuhuhOw.uhk---3.6 (1-Hop uh :○uhx stream of webbing misses you.  You shoot an arrow. _The arrow barely misses the ribbon worm.Hop to where?uhLPress: ? - help, Dir - move target _Boing!uh (((( You shoot an arrow. The arrow hits the ribbon worm.uhi uh# .?.w°. uh 6===4.9 (1.3uh 9°uh f _The ribbon worm is moderately wounded.uhs (((You shoot an arrow.  The arrow hits the ribbon worm but does no damage.uhuh .?w.<uh'6.2uhQuh9 _The ribbon worm is lightly wounded.uhi& ((You shoot an arrow.  The arrow hits the ribbon worm but does no damage.uhuhj.w.7.4 (1.2uhTuh?   You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.uh^uh b@What do you want to examine? Monsters  a - (w) a ribbon worm, lightly wounded Items  b - (?) a scroll labelled ITHO ZATOSIuh*A ribbon worm. A giant annelid, glistening with slime, with unusually large teeth. It expels fragments of its own innards to ensnare unsuspecting prey. Max HP: ~18Will: +AC: +EV: + Threat: Low Class: Natural Size: Small Int: Animal Regen: 1/turn Speed: 80% You have about 81% to hit with your +0 shortbow. It has about 56% to hit you. Attack Max Damage Bite 9 It possesses the following natural abilities:  a - Ensnare(5) To read a description, press the key listed above. (AdB) indicates damage (the sum of A B-sided dice), (x%) indicates the chance to defeat your Will, and (y) indicates the spell range; shown in red if you are in range. [!]: Description|Quoteuh uhf  halotheman the Shooter  ###Barachi  #..Health: 28/28 ========================  #.###Magic: 3/3========================  #...AC: 4Str: 12  #..#EV: 11Int: 9  #..#SH: 0Dex: 17  #..#XL:  3 Next: 43% Place: Dungeon:3  #@.#Noise: ===------  Time: 2107.4 (1.2)  #..#a) +0 shortbow  #w.#Fire: a) +0 shortbow  #..#-Hop  #.<#  ##.#w   ribbon wuhn aorm  ...  .#...  #.#....You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded. What do you want to examine? Monsters  a - (w) a ribbon worm, lightly wounded Items  b - (?) a scroll labelled ITHO ZATOSI uhjuhnpuhv halotheman the Shooter  ###Barachi  #..Health: 28/28 ========================  #.###Magic: 3/3========================  #...AC: 4Str: 12  #..#EV: 11Int: 9  #..#SH: 0Dex: 17  #..#XL:  3 Next: 43% Place: Dungeon:3  #@.#Noise: ===------  Time: 2107.4 (1.2)  #..#a) +0 shortbow  #w.#Fire: a) +0 shortbow  #..#uhw-Hop  #.<#  ##.#w   ribbon worm  ...  .#...  #.#....You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  You shoot an arrow.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.uhz3uh}uhuhj    ###  #..  #.### #...  #..#  #..#  #.@#  #..#  #..#  #w.#  #..# #.<#  ##.# ... .#...uhVww?---8.6uhuh uh  i ##. ###...w?..<##.# ... uh <w. uhf C---9.8 uh  uh !uh2 ##. ########......#.w.?..<##.#!uh/<w.!uh(11.0!uh!uh6"uh=       ###  #..  #.########  #..@.....# #..#####.# #..#  #.w#  #..# #..#  #?.# #..# #.<#"uhc?"uh&Fcw.2.2"uhK"uhM"uh  ###  #..  #.#  #.#  #..#####.#  #.w#  #..#  #..# #..# #?.# #..# #.<#"uh "uh w.w   ribbon worm"uhZ '3.4"uhZ "uh #uh%6K### #.. #.# #.# #.w#####.# #..# #..# #..# #uhN?6(catching breath)#uhDy`` _The ribbon worm is lightly wounded.  You shoot an arrow#uhPE.  The arrow hits the ribbon worm but does no damage. _The ribbon worm is lightly wounded.  The ribbon worm expels a string of sticky webbing.  The stream of webbing hits you but does no damage.#uh'..#uh~ 5 4.6+0 shortbowHeld #uh#uh)j _You are caught in a web! _There is a web here.#uh #uh <w.#uhΚ +50#uh #uh C _You struggle to detach yourself from the web.$uh|`$uha%6$uhe$uhhC _You struggle to detach yourself from the web.$uh($uh(D.w$uh|11 7+0 shortbow$uh$uh* _The web tears apart.$uh L### #.. #.# #...w.@..# #..#####.# #..# ..#..# ## #..# .w8.8 (1.2$uh- %uh?### #.. #.# #....w.@.# #..#####.# #..# ... #..# #### #..# .w20.0%uh6<####.. #.#########.....w..# #..#####@# %uh7#..# #.........#..# ###########..# #?.# #..##.<###.#%uh@6(catching breath)&uh `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.&uhy&.&uh> 5 1.2+0 shortbowHeld &uh&uh j _You are caught in a web! _There is a web here.&uh o.w&uh +20&uh &uh C _You struggle to detach yourself from the web.'uh#9  The web tears apart.'uh511 =3'uhL+0 shortbow'uhR'uhC _The ribbon worm bites you but does no damage.'uhOa####.. #.#########......w.# #..#####.##########..# #.@........#..# ############..##..# #?.##..# #.<###.#...'uhR6(catching breath)'uhbWO ``'uhWRThe ribbon worm expels a string of sticky webbing.'uh.@-4.4 (1.2 _The stream of webbing misses you.(uh### #.. #.######## #......w.# #..#####.##..# #.#..# ##..# #..# #..# (uhp!.w-5.6(uh1&(uhR((uhA### #.. #.######## #........# #..#####w##..# #.#..# ##..# #..# #..# (uh`(uh˅^.w(uhY'6.8(uh(uh)uh### #.. #.# #.# #..#####.#)uh>_#..# #.w.#..# ##..# #..# #..# )uh6(catching breath))uh ``The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.)uh4j.. 5 8.0+0 shortbowHeld )uho)uh sj _You are caught in a web! _There is a web here.*uhF*uhN.w11 90+0 shortbow*uhj@ _The web tears apart.*uha### #.. #.# #.# #..#####.#.#..# #..w.$#..# ##..# #..# #..# *uh*uhW.w*uh -30.2 (1.2*uh*uh* _Found 8 gold pieces.+uh### #.. #.# #.# #..#####.#.##..# #...w.$.#..# #.#..# #..#  #..# +uh_6(catching breath)+uht `````The ribbon worm expels a string of sticky webbing.+uhJ..@..+uh'1.4+uh+uhZW _The stream of webbing misses you.-uh. halotheman the ShooterBarachiHealth: 28/28 ========================###Magic: 3/3========================#..AC: 4Str: 12#.########EV: 11Int: 9#........#SH: 0Dex: 17#..#####.############.#XL:  3 Next: 43% Place: Dungeon:3-uh. l#..# #...w**@......$.Noise: ---------  Time: 2131.4 (0.0)#..# ###############.a) +0 shortbow#..#Fire: a) +0 shortbow#..#-Hop -uh/ #?.##..#w   ribbon worm (catching breath)-uhW/ #.<###.#...The ribbon worm expels a string of sticky webbing. _The stream of webbing misses you.Fire: a) +0 shortbow-uh/ 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 81% to hit).uhB v w..@..uh; @..uh[ -.@.uh 7.*.uh w*Aim: a ribbon worm (catching its breath, 81% to hit).uh.T .w.uhQ#7.*/uh7.*/uh 7#*/uhs5#./uh6../uhZ .....w.. _The stream of webbing misses you.  Fire: a) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  You can't see that place.  [the floor.]/uh W#.a rock wall.]/uh[7##0uhHU#.the floor.]0uh+T .#***w**0uh}5#.0uh . The floor.0uhhalotheman the ShooterBarachiHealth: 28/28 ========================###Magic: 3/3========================#..AC: 4Str: 12#.########EV: 11Int: 9#........#SH: 0Dex: 17#..#####.############.#XL:  3 Next: 43% Place: Dungeon:3#..# #.**w**@......$.Noise: ---------  Time: 2131.4 (0.0)#..# ###############.a) +0 shortbow#..#Fire: a) +0 shortbow#..#-Hop #?.##..#w   ribbon worm (catching breath)0uh#.<###.#... _The stream of webbing misses you.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line1uhB.#.1uhS >##.2uh!halotheman the ShooterBarachiHealth: 28/28 ========================###Magic: 3/3========================#..AC: 42uh!Str: 12#.########EV: 11Int: 9#........#SH: 0Dex: 17#..#####.############.#XL:  3 Next: 43% Place: Dungeon:3#..# #...w..@......$.Noise: ---------  Time: 2131.4 (0.0)#..# ###############.a) +0 shortbow#..#Fire: a) +0 shortbow#..#-Hop 2uh"#?.##..#w   ribbon worm (catching breath)#.<###.#... 2uhI"n_The stream of webbing misses you.Fire: a) +0 shortbow2uh"Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOkay, then.2uh>#2uhr'2uh(. _2uhs ###  #..  #.#  #.#  #..#####.#.#.  #..# #...w.$.  #..# #.  #..#  #..#  #?.#  2uh #..#  #.<#  ##.#  ...2uh 2uh"" X.w2uh# 32.6 (1.2 _2uh' 2uh( 3uhZ4 ### #.. #.# #.# #..#####.#.#.# #..# #....w.$..# #..# #3uhi[..# #..# #..# #?.# #..# #.<# ##.#  ...3uhc6(catching breath)3uhi ```The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.3uh... 5 3.8+0 shortbowHeld 3uh3uhj _You are caught in a web! _There is a web here.4uh%4uh11 40+0 shortbow4uh04uh* _The web tears apart.4uh .. .# .# ..#####.#.#.# ..# #....w.$..# ..# #..# ..# ..# ?.# ..# .<# #.# ...4uhK4uhL.w4uhP,6.0 (1.24uh>4uh4uhQ halotheman the ShooterBarachiHealth: 28/28 ======================== ##Magic: 3/3======================== ..AC: 4Str: 12 .########4uhQ EV: 11Int: 9 ........#SH: 0Dex: 17 ..#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 4uh2R ..# #.....w***@...$..#Noise: ---------  Time: 2136.0 (0.0) ..# ###############..#a) +0 shortbow ..#4uhR Fire: a) +0 shortbow ..#-Hop ?.# ..#w   ribbon worm (catching breath) .<# #.# ... _There is a web here. _The web tears apart.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (catching its breath, 81% to hit)5uh)halotheman the ShooterBarachiHealth: 28/28 ======================== ##Magic: 3/3======================== ..AC: 4Str: 12 .########EV: 115uh.*Int: 9 ........#SH: 0Dex: 17 ..#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 ..# #.....w(((@...$..#Noise: ---------  Time: 2136.0 (0.0) ..# ###############..#a) +0 shortbow 5uhj*..#Fire: a) +0 shortbow ..#-Hop ?.# 5uh*..#w   ribbon worm (catching breath) .<# 5uh*8#.# ...Fire: a) +0 shortbow5uh*Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5uh+Aim: a ribbon worm (catching its breath, 81% to hit)  You shoot an arrow. The arrow hits the ribbon worm!  The ribbon worm is heavily wounded.5uh8+5uh5uhLS.w..5uh====7.2 (1.2 _5uh5uh5uhk halotheman the ShooterBarachiHealth: 28/28 ======================== ##5uh qMagic: 3/3======================== ..AC: 4Str: 12 .########EV: 11Int: 9 ........#SH: 0Dex: 17 ..#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 ..# #......w**@...$..#5uh1 HNoise: ===------  Time: 2137.2 (0.0) ..# ###############..#a) +0 shortbow ..#5uhU yFire: a) +0 shortbow ..#-Hop 5uh} ?.# ..#w   ribbon worm (catching breath) .<# 5uh b#.# ...You shoot an arrow. The arrow hits the ribbon worm! 5uh /_The ribbon worm is heavily wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle5uh Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)5uhJhalotheman the ShooterBarachiHealth: 28/28 ======================== ##Magic: 3/3======================== ..AC: 4Str: 12 .########5uhEV: 11Int: 9 ........#SH: 0Dex: 17 ..#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 ..# #......w((@...$..#5uhNoise: ===------  Time: 2137.2 (0.0) ..# ###############..#5uh a) +0 shortbow ..#Fire: a) +0 shortbow ..#5uh1O-Hop ?.# ..#5uhw   ribbon worm (catching breath) .<# #.# ...Fire: a) +0 shortbow5uhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line5uhAim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)  You shoot an arrow. The arrow hits the ribbon worm.  The ribbon worm is severely wounded.5uh#5uh1*{.w. 5uh*78.4 (1.25uh/5uh2  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a ribbon worm (heavily wounded, catching its breath, 81% to hit)  You shoot an arrow. The arrow hits the ribbon worm.  5uh2The ribbon worm is severely wounded. _You are ready to hop once more.6uhQz  # # #####.#.#.# # #.w..@..$..# # #6uhzN..# # # .## <# .# 6uh.|6uh.W.w6uh2---9.66uh66uhB7uhphalotheman the ShooterBarachiHealth: 28/28 ======================== #Magic: 3/3======================== .AC: 4Str: 12 ########EV: 117uhװRInt: 9 .......#SH: 0Dex: 17 .#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 .# #........w*@..$..#7uhNoise: ---------  Time: 2139.6 (0.0) .# ###############..#7uh{a) +0 shortbow .#Fire: a) +0 shortbow .# .# .#w   ribbon worm <# .# ..The ribbon worm is severely wounded. 7uhA_You are ready to hop once more.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle7uhShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)7uh3ohalotheman the ShooterBarachiHealth: 28/28 ======================== #Magic: 3/3======================== .7uh5'AC: 4Str: 12 ########EV: 11Int: 9 .......#SH: 0Dex: 17 .#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 .# #........w(@..$..#Noise: ---------  Time: 2139.6 (0.0) .# ###############..#a) +0 shortbow .#Fire: a) +0 shortbow .# .# .#w   ribbon worm <# .# 7uh5 ..Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 81% to hit)  You shoot an arrow. The arrow hits the ribbon worm.  The ribbon worm is almost dead.7uhI7uhOQ.w7uh?===40.8 (1.2 _7uh7uh7uh halotheman the ShooterBarachiHealth: 28/28 ======================== #Magic: 3/3======================== .AC: 4Str: 12 ########EV: 11Int: 9 .......#SH: 0Dex: 17 .#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 7uhY .# #.........w@..$..#Noise: ===------  Time: 2140.8 (0.0) .# ###############..#a) +0 shortbow .#Fire: a) +0 shortbow .# .# .#w   ribbon worm <# .# ..You shoot an arrow. The arrow hits the ribbon worm. _The ribbon worm is almost dead.7uh Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle7uh Shift-Dir - straight lineAim: a ribbon worm (almost dead, 81% to hit)7uhG halotheman the ShooterBarachiHealth: 28/28 ======================== #Magic: 3/3======================== .AC: 4Str: 12 ########EV: 11Int: 9 .......#SH: 0Dex: 17 .#####.############.#.#XL:  3 Next: 43% Place: Dungeon:3 7uh .# #.........w@..$..#Noise: ===------  Time: 2140.8 (0.0) .# ###############..#a) +0 shortbow .#Fire: a) +0 shortbow .# .# .#w   ribbon worm <# .# ..Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (almost dead, 81% to hit)  7uh sYou shoot an arrow. The arrow hits the ribbon worm!  You kill the ribbon worm!7uh C.7uh+m&.7uhp=502.0 (1.2 _7uhu7uhw8uh- # .## .. #####.#.#.# # #.$..# # #..# # # ##### 8uhP8uh2---3.28uh8uh+8uh?_##.#.#.# #.#.#  .#.# # ... .#.#.#  #.$..#  #..#  .#  # 8uh?8uhD---4.48uh 8uhj .## ..# #.# #.# # #.#.#  ##.#.#### .......#.#.# #.8uhhk 5..# #..# #.# .##8uhp 8uhjq (5.68uhu 8uh5{ 8uh{ +6.6 (28uh 8uh > _You now have 130 gold pieces (gained 8).9uhO9uhUX9uhW9uhY9uh'Z9uhZ9uhJ`9uha,9uhb9uhc9uhe9uh7e9uh h9uhh9uhk,9uhk9uhs ######.#.### ..#....... #.############. #................# ###############..#  ##.#  #.# 9uhs #.#  #@#  #......#######.# 9uht#9uh(t#9uhx,53.8 (79uhx+4.8 (89uhj|9uh<d _c - a scroll labelled NIARATH OWEATT9uh I9uh X9uh X9uh 9uh ,9uh 9uhϧ 9uhv ,9uh 9uhC 9uh7 ,9uh| 9uh 9uh 9uhD 9uh 9uh- 9uh* B9uhز 9uh ,9uh 9uh 9uh ,9uh 9uh 9uhZ 9uh 9uhĺ 9uh 9uhq ,9uh 9uhý 9uh ........# ######..#  ##.#  #.#  #.# #.###### #......# ######.#####....9uh^ &#####...# g..$..$.#####.####.#.g   hobgoblin (asleep). .# .9uh ~ 68.0 (13.2)  A hobgoblin comes into view.9uh g.g9uh8 M====9.2 (14.49uh 9uh  9uh> _The hobgoblin shouts!:uh8~ ##.# #.# #.# #.:uh #......# ######.##### #....@# #####g..#  ...$..$.  #####.####  .# :uhQ .  .  .#  :uh(. :uhXh c ##.# #.# #.# #. #......# ######.##### #....@# #####g..# :uhh } ...$..$.  #####.### .# .  . .# .:uhMn 4:uhr :uht ` _A hobgoblin is nearby!;uh1........#halotheman the Shooter ######..#Barachi##.#Health: 28/28 ========================#.#Magic: 3/3========================#.#AC: 4Str: 12#.######EV: 11Int: 9#......#SH: 0Dex: 17######.#####XL:  3 Next: 50% Place: Dungeon:3#....@#;uhNoise: ====-----  Time: 2169.2 (0.0)#####g..#a) +0 shortbow...$..$.Fire: a) +0 shortbow#####.####.#.g   hobgoblin..#. _The hobgoblin shouts! _A hobgoblin is nearby!Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (63% to hit);uh........#halotheman the Shooter ######..#Barachi##.#Health: 28/28 ========================#.#Magic: 3/3========================#.#AC: 4Str: 12#.######EV: 11Int: 9#......#SH: 0Dex: 17######.#####XL:  3 Next: 50% Place: Dungeon:3#....@#Noise: ====-----  Time: 2169.2 (0.0)#####g..#a) +0 shortbow...$..$.Fire: a) +0 shortbow#####.####.#.g   hobgoblin..#.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-;uhDir - straight lineAim: a hobgoblin (63% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is moderately wounded.;uhX5---===-70.5 (1.3;uh\A  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a hobgoblin (63% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin hits you. The hobgoblin closely misses you.;uho........#halotheman the Shooter ######..#Barachi##.#Health: 25/28 =====================---#.#Magic: 3/3========================#.#AC: 4Str: 12#.######EV: 11Int: 9#......#SH: 0Dex: 17######.#####XL:  3 Next: 50% Place: Dungeon:3#....@#Noise: ===------  Time: 2170.5 (0.0);uhp#####g..#a) +0 shortbow...$..$.Fire: a) +0 shortbow#####.####.#.g   hobgoblin..#.  The hobgoblin is moderately wounded. _The hobgoblin hits you. The hobgoblin closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit);uh~ ........#halotheman the Shooter ######..#Barachi##.#Health: 25/28 =====================---#.#Magic: 3/3========================#.#AC: 4Str: 12#.######EV: 11Int: 9#......#SH: 0Dex: 17######.#####XL:  3 Next: 50% Place: Dungeon:3#....@#Noise: ===------  Time: 2170.5 (0.0)#####(..#a) +0 shortbow.(.$..$.Fire: a) +0 shortbow#####.####.#.g   hobgoblin..#.  The hobgoblin is moderately wounded. _The hobgoblin hits you. The hobgoblin closely misses you.hA r40mFire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a hobgoblin (moderately wounded, 63% to hit);uh g. _The hobgoblin hits you. The hobgoblin closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a hobgoblin (moderately wounded, 63% to hit)  You shoot an arrow. The arrow barely misses the hobgoblin.;uhJ [6=1.8 (1.3;uhތ ;uh V _The hobgoblin barely misses you._=uha,=uh6b=uhZd=uhe,=uhf=uhRi,=uhj=uhNmM _You now have 149 gold pieces (gained 9).=uh o3=uh9p=uhr=uhs,=uht=uhv=uhx=uhx=uhy=uh<{=uh|,=uh:}[39;49m=uh1~=uh-,=uh=uh=uht,=uh =uhԃ=uh,=uhP=uh=uh}=uh=uh=uh! =uh"##.# #.# #.# #.###### #......# ######.##### =uhL#.....### ###########...#########........@.............#---##############.######.# #.# =uh#.. ##.. #.# .. .## #=uhY098.8 (25.8)=uhוH---9.8 (26=uhB=uh =uh^_m - a scroll labelled TEIXKAT AMEDGH=uh3=uh6=uh=uh=uh=uhy=uh=uh=uhN=uhr=uh{=uh=uhi,=uh=uhJ=uh,=uhK=uh~=uh,=uh8 =uhQ!=uh",=uh#=uh$=uh&,=uh'=uh(=uhk),=uh)=uhS,=uh1######.######.....### ###########...######### ......................# ##############.######.# #.## #..##  ##..#  ##@#  #......... =uh2#.####J####.##.##.# J   endoplasm (asleep)#.##.##.#=uh80213.0 (13.2=uh,9.4.2 (14.4=uh==uhP@] _An endoplasm comes into view.>uh<5  ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3======================== ##############.######.#AC: 4Str: 12#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ---------  Time: 2214.2 (0.0)#.****....a) +0 shortbow#.####J###Fire: a) +0 shortbow#.##.##.#J   endoplasm (asleep)#.##.##.[>uh5 33m# _m - a scroll labelled TEIXKAT AMEDGH _An endoplasm comes into view.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)>uhr e ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3======================== ##############.######.#AC: 4Str: 12#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ---------  Time: 2214.2 (0.0)#.((((....a) +0 shortbow#.####J###>uh uFire: a) +0 shortbow#.##.##.#J   endoplasm#.##.##.#Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 98% to hit)  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.>uh` 8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (asleep, 98% to hit)  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.  The endoplasm is severely wounded.>uh7 >uh 0..J..>uh >===5.4 (1.2 _>uh >uh ?uhW ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3======================== ##############.######.#AC: 4Str: 12#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ===------  Time: 2215.4 (0.0)#.**J.....a) +0 shortbow#.####.###Fire: a) +0 shortbow#.##.##.#J   endoplasm#.##.##?uh0=.#The endoplasm quivers. _The endoplasm is severely wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)?uhR2 ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3?uh>ST======================== ##############.######.#AC: 4Str: 12#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ===------  Time: 2215.4 (0.0)?uhSV#.((J.....a) +0 shortbow#.####.###Fire: a) +0 shortbow#.##.##.#J   endoplasm#.#?uhTS#.##.#Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (severely wounded, 88% to hit)  You shoot an arrow. The arrow hits the endoplasm.  The endoplasm is almost dead.?uh?uh).J.?uh46.6 (1.2 _?uhR?uh?uhݻ  ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3======================== ##############.######.#AC: 4Str: 12?uhb ;#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ===------  Time: 2216.6 (0.0)#.*J......a) +0 shortbow#.####.###Fire: a) +0 shortbow#.##.##.#?uh J   endoplasm#.##.##.#You shoot an arrow. The arrow hits the endoplasm. _The endoplasm is almost dead.Fire: a) +0 shortbow?uh޼ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line?uh sAim: an endoplasm (almost dead, 88% to hit)?uh,  ######.#####halotheman the Shooter#.....###Barachi ###########...#########Health: 28/28 ======================== ......................#Magic: 3/3======================== ##############.######.#AC: 4Str: 12#.##EV: 11Int: 9#..##SH: 0Dex: 17##..#XL:  3 Next: 54% Place: Dungeon:3##@#Noise: ===------  Time: 2216.6 (0.0)#..J......a) +0 shortbow#.####.###Fire: a) +0 shortbow#.##.##.#J   endoplasm#.##.##.#?uh- [36mFire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (almost dead, 88% to hit)  You shoot an arrow. The arrow hits the endoplasm!  You kill the endoplasm!?uh#1 a(.?uhj d..87.7 (1.1 _?uh ?uh @uh7  #.....### ###########...######### ...................... ##############.###### #.## #..####.. ##.####.### #@........####.### J   endoplasm (asleep)J@uh; l  An endoplasm comes into view.@uhIA bJJ.@uhA 7---8.9 (1.2@uhF @uhyI ^ _The endoplasm quivers.Auh(#.....###halotheman the Shooter ###########...#########Barachi ......................#Health: 28/28 ======================== ##############.######.#Magic: 3/3========================#.##AC: 4Str: 12#..##EV: 11Int: 9##..#SH: 0Dex: 17##.####.###XL:  3 Next: 58% Place: Dungeon:3#@........Noise: ---------  Time: 2218.9 (0.0)#*####.###a) +0 shortbow#*#Fire: a) +0 shortbow#*##*##*#J   endoplasm#*##J##.#An endoplasm comes inAuh(to view. _The endoplasm quivers.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)Auh #.....###halotheman the Shooter ###########...#########Barachi ......................#Health: 28/28 ======================== ##############.######.#Magic: 3/3========================#.##AC: 4Str: 12#..##EV: 11Int: 9##..#SH: 0Dex: 17##.####.###XL:  3 Next: 58% Place: Dungeon:3#@........Noise: ---------  Time: 2218.9 (0.0)#.####.###a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#J   endoplasm#.##J#uhG H#.#Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (88% to hit)  You shoot an arrow. The arrow hits the endoplasm!  You kill the endoplasm!Auh (((((#(.Auh Auhy Q.......Auh~ H62===20.1 (1.2 _Auĥ Auh BuhR^Buh^BuhbBuh e  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an endoplasm (88% to hit)  You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _No target in view!BuhIBuhBuhBuh\$ _Buh;XBuhBuhBuh,BuhE,BuhDBuhBuhBuhXBuh[,Buh BuhXBuh,BuhBuhBuhBuhBuh%XBuhBuh`Buh.................#.######.#  #.## #.#  #..## #.# ##..# #.###.####.######..........##.####.###....##.# #@# #.#---9.7 (9.6#.# #....=..>.#.# ###########.##.##.#Buhh?#.# BuhBuhL---30.9 (10.8)Buh Buh> ; _Found a stone staircase leading down.Cuh: #########.###### #.## .###.. ##.####.##### #...........####.###....# #.######.#...=..>.######### Cuh G2.1 (1.2)Cuh Cuhx CuhF ".######.# #.## #.# #..## #.# ##..# #.# ##.####.##### #..........# #.####.###....# #.# #.######.##.# #.@..=..>.CuhG #.# ##.# CuhM Cuh8N (3.3CuhR CuhjT DuhP.######.# #.## #.# #..## #.# DuhQ##..# #.# ##.####.##### #..........# #.####.###....# #.# #.######.##.#.# #..@.=..>.#.# ##.# Duh2X>4.5Duh[Duh`Duh.######.# #.## #.# #..## #.# ##..# #.# ##.####.##### #.# #.####.###....# #.# #.######.##.#.# #...@=..>...##.# ##.# Duhu>5.7DuhDuh Duh?l.######.# #.## #.# #..## #.# ##..# #.# ##.####.##### #.# #.####.###....# #.# #.######.##.#.# #....@..>...# #.# # #.# DuhmDuh*vDuhv(6.9DuhzDuhDuhA7.9 (2Duhҏ- _n - a ring of willpowerEuhEuhInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Euh: f - a +0 pair of boots (worn)  e - an orb of energy Jewellery (go to first with "=)n - a ring of willpower Scrolls (go to first with ?)  c - a scroll labelled NIARATH OWEATT Euh\ h - 2 scrolls labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify Euh{h l - a scroll labelled KOW EXKOROMM  m - a scroll labelled TEIXKAT AMEDGH EuhiPotions (go to first with !) Euhb d - a potion of moonshine  g - a sedimented white potion Euhϝ1 k - 3 fizzy orange potionsFuhJ n - a ring of willpower. A ring that increases its wearer's willpower, protecting against certain magicaleffects. FuhbKYou found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Will+} {jewellery} {resist willpower} {willpower resistance} {MR} {resist magic} {magic resistance} Menu/colouring prefixes: identified jewellery _________________ “I am, indeed, a king, because I know how to rule myself.”  -Pietro Aretino, letter to Mr. Agostino Ricchi, May 10th, 1537. from _The Works of Aretino, Translated into English from the original Italian_, trans. Samuel Putnam. 1926 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.GuheGuhBp#####.######.#halotheman the Shooter#.## #.#Barachi#..## #.#Health: 28/28 ========================##..# #.#Magic: 3/3========================##.####.#####AC: 4Str: 12#..........#EV: 11Int: 9#.####.###....#SH: 0Dex: 17#.# #.######.##...XL:  3 Next: 62% Place: Dungeon:3#.# #....@..>...#Noise: ---------  Time: 2237.9 (0.0)#.# #############a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#Aim: an endoplasm (88% to hit)  You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _No target in view! _Found a stone staircase leading down. _n - a ring of willpowerGuhhtC8.4 (0.5GuhxGuhy4 _n - a ring of willpower (worn)Huh!HuhGInventory: 14/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Jewellery (go to first with "=) Huhj n - a ring of willpower (worn) Scrolls (go to first with ?)  c - a scroll labelled NIARATH OWEATT  h - 2 scrolls labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORRj - a scroll of identify  l - a scroll labelled KOW EXKOROMM  m - a scroll labelled TEIXKAT AMEDGH Potions (go to first with !)  d - a potion of moonshine  g - a sedimented white potion  k - 3 fizzy orange potionsHuh k  j - a scroll of identify. A useful magic scroll which identifies the properties of any unknown object. It is a very common scroll. Huhk Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll _________________ “This, what is it in itself, and by itself, according to its proper  constitution? What is the substance of it? What is the matter, or  proper use? What is the form or efficient cause? What is it for in  this world, and how long will it abide? Thus must thou examine all  things, that present themselves unto thee.”  -Marcus Aurelius, _Marcus Aurelius Antoninus - His Meditations concerning himselfe_, Book VIII, X. trans. Meric Casaubon, 1634. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.IuhIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - a scroll labelled NIARATH OWEATT Iuh h - 2 scrolls labelled ITHO ZATOSI  i - a scroll labelled TOZERH BEFUORR  l - a scroll labelled KOW EXKOROMM  m - a scroll labelled TEIXKAT AMEDGH Iuh?Potions (select first with !)  g - a sedimented white potion  k - 3 fizzy orange potions Iuhc6Iuh#IuhG[?] describe selectedLuhLuh2#####.######.#halotheman the Shooter#.## #.#Barachi#..## #.#Health: 28/28 ========================##..# #.#Magic: 3/3========================##.####.#####AC: 4Str: 12#..........#EV: 11Int: 9#.####.###....#SH: 0Dex: 17#.# #.######.##...LuhXL:  3 Next: 62% Place: Dungeon:3#.# #....@..>...#Noise: ---------  Time: 2238.4 (0.0)#.# #############a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#You shoot an arrow. The arrow hits the endoplasm! _You kill the endoplasm! _No target in view! _Found a stone staircase leading down. _n - a ring of willpower _n - a ring of willpower (worn)Luh!LuhLuh######.######.#halotheman the Shooter#.## #.#Barachi#..## #.#Health: 28/28 ========================##..# #.#Magic: 3/3========================##.####.#####AC: 4Str: 12#..........#EV: 11Int: 9#.####.###....#SH: 0Dex: 17#.# #.######.##...XL:  3 Next: 62% Place: Dungeon:3#.# #....@..>...#Noise: ---------  Time: 2238.4 (0.0)#.# #############a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.# _You kill the endoplasm! _No target in view! _Found a stone staircase leading down. _n - a ring of willpower _n - a ring of willpower (worn)  As you read the scroll of identify, it crumbles to dust.Luh%Luh%+9.4 (1LuhB(LuhT* _No target in view! _Found a stone staircase leading down. _n - a ring of willpower (worn)  As you read the scroll of identify, it crumbles to dust. Luh*I_k - 3 potions of curingMuhMuhMuhnMuhaMuhwMuhMuhMuhBMuhQMuhHMuhiMuhMuhMuh3MuhVMuhMuhMuh,Muh]MuhMuh,MuhMuhMuh{MuhMuhMuhMuha,MuhMuhMuh?,MuhMuhMuh;,MuhMuh[Muh& #.#  #.#  #.# ###### ... .....# ..# ####.# ####.# Muh3#.# #..#$#  # #.# #<...#  # #.# #.####@########  53.8 (14.4) ####.######..............  .........#######.########  ####.###....####.# # #.######.##...# # #.......>...###   # #############   #   #  MuhD5.0 (15.6MuhwMuhx9 _Found a stone staircase leading up.Nuh3NuhINuhNuh,NuhnNuhF,NuhNuhN _You now have 159 gold pieces (gained 10).Nuh=3NuhֲNuh:Nuh,Nuh/NuhNuhw,Nuh0NuhWNuh2NuhUNuhٽNuhNuhBNuhdNuh,Nuh5NuhNuh,NuhONuhNuh Nuh/NuhNuhNuhFNuh_NuhNuhNuh[,NuhNuhNuh@,NuhNuh5Nuh,NuhNuh2Nuh,NuhNuh5Nuh,NuhNuhGNuhNuhNuhNuhNuhNuh"NuhNuheNuh,NuhZNuhNuhU,NuhNuh',Nuh_Nuht _d - 2 potions of moonshine (gained 1)Nuh3NuhNuhNuh3,NuhNuhNuh6,NuhNuh'Nuh,Nuh,NuhNuhh #.. #.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #@##.##.# Nuh#.##.##.# ######### ###.......# ........# #......#### .######.# #.####.# .## #.# #.#..#.#NuhL h   black bear (asleep) ..## #.# #.#<...#..# #.# #.####.########NuhoF#.####.######..............Nuh/85.8 (30.8Nuh .7.0 (32.0Nuh Nuh] _A black bear comes into view.QuhV#.hhalotheman the Shooter#*# #..Barachi#*##.##.#Health: 28/28 ========================#*##.##.#Magic: 3/3========================#*##.##.#AC: 4Str: 12#*##.##.#EV: 11Int: 9#*##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ---------  Time: 2287.0 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.# QuhW(.## #.# #.#..#.#h   black bear (asleep) ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######.............. _d - 2 potions of moonshine (gained 1) _A black bear comes into view.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)Quh˺#.hhalotheman the Shooter#(# #..Barachi#(##.##.#Health: 28/28 ========================#(##.##.#Magic: 3/3========================#(##.##.#AC: 4Str: 12#(##.##.#EV: 11Int: 9#(##.##.#SH: 0Dex: 17#(##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ---------  Time: 2287.0 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #.....Quh`A[34m.#### .######.# #.####.# .## #.# #.#..#.#h   black bear ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (asleep, 98% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear growls angrily.Quh8Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (asleep, 98% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear growls angrily.is lightly wounded.Quha=q.h......QuhR>>===8.3 (1.3 _QuhcCQuh ERuh#..halotheman the Shooter#h# #..Barachi#*##.##.#Health: 28/28 ========================#*##.##.#Magic: 3/3========================#*##.##.#AC: 4Str: 12#*##.##.#EV: 11Int: 9#*##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Ruh=Noise: ===------  Time: 2288.3 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.# .## #.# #.#..#.#h   black bear ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............The black bear growls angrily. _The black bear is lightly wounded.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleRuhNlShift-Dir - straight lineAim: a black bear (lightly wounded, 70% to hit)Ruh #..halotheman the Shooter#h# #..Barachi#(##.##.#Health: 28/28 ========================#(##.##.#Magic: 3/3========================#(##.##.#Ruh* AC: 4Str: 12#(##.##.#EV: 11Int: 9#(##.##.#SH: 0Dex: 17#(##.##.#XL:  3 Next: 62% Place: Dungeon:3Ruh #@##.##.#Noise: ===------  Time: 2288.3 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.# Ruh .## #.# #.#..#.#h   black bear ..## #.# #.#<...# Ruh #..# #.# #.####.######## ##.####.######..............Ruh4 Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleRuhS lShift-Dir - straight lineAim: a black bear (lightly wounded, 70% to hit)  Ruhp You shoot an arrow. The arrow hits the black bear.  The black bear is moderately wounded.Ruh ,Ruh 9..hRuha (...RuhӢ .Ruh] +9.5 (1.2 Ruh _Ruhi Ruh0 Suh$6#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#h##.##.#Magic: 3/3========================#*##.##.#AC: 4Str: 12#*##.##.#Suhp$EV: 11Int: 9#*##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Suh$Noise: ===------  Time: 2289.5 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow Suh$l........# #......#### .######.# #.####.# .## #.# #.#..#.#Suh%kh   black bear SuhD%..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............You shoot an arrow. The arrow hits the black bear. Suh'_The black bear is moderately wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (moderately wounded, 70% to hit)Suh/2c#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#h##.##.#Magic: 3/3========================Suh2!#(##.##.#AC: 4Str: 12#(##.##.#EV: 11Int: 9#(##.##.#SH: 0Dex: 17#(##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Suh2Noise: ===------  Time: 2289.5 (0.0) ##.##.##.#Suh2ra) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### Suh~3.######.# #.####.# .## #.# #.#..#.#h   black bear ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineSuh3Aim: a black bear (moderately wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear is heavily wounded.SuhKSuhù^.h...Suh׻590.7 (1.2 _Suh:Suhv#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#h##.##.#SuhAAC: 4Str: 12#*##.##.#EV: 11Int: 9#*##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3Suh#@##.##.#Noise: ===------  Time: 2290.7 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.# .## #.# #.#..#.#h   black bear ..## #.# #.#<...# Suh#..# #.# #.####.######## ##.####.######..............You shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)Tuh}#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#h##.##.#AC: 4Str: 12#(##.##.#EV: 11Int: 9#(##.##.#SH: 0Dex: 17#(##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ===------  Time: 2290.7 (0.0) #Tuh}#.##.##.#a) +0 shortbow ######### ###.......#Tuh~Fire: a) +0 shortbow ........# #......#### Tuh)~c.######.# #.####.# TuhC~.## #.# #.#..#.#Tuh~h   black bear ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............Tuh~%Fire: a) +0 shortbowTuh~Press: ? - help, Q - select action, ( or ) - cycleTuh~Shift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)  Tuh~KYou shoot an arrow.  The arrow hits the black bear but does no damage.Tuh9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow.  The arrow hits the black bear but does no damage.  The black bear is heavily wounded.Tuh X.h..Tuh41.9 (1.2 _TuhJ Tuh Tuh ,{#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#.##.##.#AC: 4Str: 12#h##.##.#EV: 11TuhJ,Int: 9#*##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Tuhs,Noise: ===------  Time: 2291.9 (0.0) ##.##.##.#Tuh,a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.# .## #.# #.#..#.#h   black bear Tuh(-I..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............The arrow hits the black bear but does no damage. _The black bear is heavily wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)Uuh U#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#.##.##.#AC: 4Str: 12#h##.##.#EV: 11Int: 9#(##.##.#SH: 0Dex: 17Uuh y#(##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ===------  Time: 2291.9 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### Uuh S.######.# #.####.# .## #.# #.#..#.#h   black bear Uuh 8..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............Uuh Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear is heavily wounded.Uuh Uuh R.h.Uuh) 43.0 (1.1 _Uuh Uuh. Vuh##..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#.##.##.#AC: 4Str: 12#.##.##.#EV: 11Int: 9#h##.##.#SH: 0Dex: 17#*##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ===------  Time: 2293.0 (0.0) ##.##.##.#a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow ........# #......#### .######.# #.####.uh$C0m# .## #.# #.#..#.#h   black bear ..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............You shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)Vuh/#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#.##.##.#Vuh;0AC: 4Str: 12#.##.##.#EV: 11Int: 9#h##.##.#SH: 0Dex: 17#(##.##.#XL:  3 Next: 62% Place: Dungeon:3#@##.##.#Noise: ===------  Time: 2293.0 (0.0) ##.##.##.#Vuhp0a) +0 shortbow ######### ###.......#Fire: a) +0 shortbow Vuh0........# #......#### .######.# #.####.# Vuh0.## #.# #.#..#.#h   black bear Vuh08..## #.# #.#<...# #..# #.# #.####.######## ##.####.######..............Vuh!1%Fire: a) +0 shortbowVuhH1Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineVuha1Aim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  Vuh1LThe black bear is heavily wounded.Vuh:VuhfL.hVuh344.3 (1.3 _VuhɼVuhYuhxMYuhN{ Ability - do what?CostFailure YuhO f - HopNone0% [?] toggle between ability selection and description.YuhBYuhyHYuhM#..halotheman the Shooter#.# #..Barachi#.##.##.#Health: 28/28 ========================#.##.##.#Magic: 3/3========================#.##.##.#Yuh|MAC: 4Str: 12#.##.##.#EV: 11Int: 9#.##.##.#SH: 0Dex: 17#h##.##.#YuhMXL:  3 Next: 62% Place: Dungeon:3#@##.##.#YuhMNoise: ===------  Time: 2294.3 (0.0) #YuhM#.##.##.#a) +0 shortbow YuhM######### ###.......#Fire: a) +0 shortbow Yuh*Nl........# #......#### .######.# #.####.# .## #.# #.#..#.#YuhZNh   black bear ..## #.# #.#<...# YuhN#..# #.# #.####.######## ##.####.######..............Fire: a) +0 shortbowYuhNPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineYuhNAim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.YuhuOYuhZc #.. halotheman the Shooter #.# #..  Barachi Yuhcc#.##.##.#  Health: 28/28 ======================== #.##.##.#  Magic: 3/3======================== #.##.##.#  AC: 4Str: 12 #.##.##.#  EV: 11Int: 9 #*##.##.#  SH: 0Dex: 17 Yuh6d#h##.##.#  XL:  3 Next: 62% Place: Dungeon:3 #@##.##.#  Noise: ===------  Time: 2294.3 (0.0) Yuhbd##*##.##.#  a) +0 shortbow Yuhd ######### ###**.....#  Fire: a) +0 shortbow ........# #......#### YuhdA.######.# #.####.# .## #.# #.#..#.#  h   black bear ..## #.# #.#<...# #..# #.# #.####.######## Yuhd##.####.######.............. Shift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)  Yuh+eYou shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.Hop to where?YuhLe?Press: ? - help, Dir - move targetZuho.@*****Zuh(c;**Zuh^O***Zuh1;**ZuhY.****Zuhq...***\uh#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#h##.##.#  EV: 11Int: 9#○##.##.#  SH: 0Dex: 17#.##.##.#  XL:  3 Next: 62% Place: Dungeon:3 ######## ###.@.....#  Noise: ===------  Time: 2294.3 (0.0) .......# #......####  a) +0 shortbow [34\uhpm######.# #.####.#  Fire: a) +0 shortbow ## #.# #.#..#.# .## #.# #.#<...# ..# #.# #.####.########   h   black bear #.####.######..............  #..........#######.########  #.####.###....####.# Shift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.Hop to where?Press: ? - help, Dir - move target\uhL.h\uh5---5.3 (1\uh6-Hop \uh,\uh<v  Aim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear. _The black bear is heavily wounded.Hop to where?Press: ? - help, Dir - move target _Boing!_uhU #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #h##.##.#  #.##.##.#  ####### ###.......#  ......# #....@.####  #####.# #.####.#  # #.# #.#..#.#  #.# #.#<...#   #.# #.####.########  .####.######..............  ..........#######.########  .####.###....####._uh #  .# #.######.##...#  _uh _uh _uh C°h_uh H---6.5 (1.2_uh 8°_uh `uh/ #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #°##.##.#  #.##.##.#  ###### ###.h.....#  `uh^0 U.....# #......####  ####.# #.####@#   #.# #.#..#.#  #.# #.#<...#  # #.# #.####.########  ####.######..............  .........#######.########  ####.###....####.#  `uh0 3# #.######.##...#  # #.......>...###  `uh2 `uh:  ..hThe black bear attacks as it pursues you!  The black bear barely misses you. The black bear closely misses you.`uhY; /=7.7`uh+@ `uh+B  `uhEB I_The black bear barely misses you.buh)r#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0buhrDex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#buhr  Noise: =--------  Time: 2297.7 (0.0)buhr#.# #.#..#.#  a) +0 shortbow buhDs}# #.# #.#<...#  Fire: a) +0 shortbow # #.# #.####.########   -Hop ####.######..............  buhmsP.........#######.########   h   black bear ####.###....####.#buhs # #.######.##...# buhs# #.......>...### buhsThe black bear barely misses you. The black bear closely misses you. _The black bear barely misses you.buh tFire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclebuh,tShift-Dir - straight lineAim: a black bear (heavily wounded, 70% to hit)buhM h@buhHp6.@buh^2h.  buhAim: a black bear (heavily wounded, 70% to hit)buh #.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#buhE   Health: 28/28 ========================#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 buhs .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#buhԵ %  Noise: =--------  Time: 2297.7 (0.0)#.# #.#..#.#  a) +0 shortbow # #.# #.#<...#buh d  Fire: a) +0 shortbow buh y# #.# #.####.########   -Hop ####.######..............  buh> P.........#######.########   h   black bear ####.###....####.#buhb m # #.######.##...#buh  # #.......>...### buh %Fire: a) +0 shortbowbuhɶ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linebuh Aim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear is severely wounded.buh buh@<   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a black bear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear is severely wounded.The black bear barely misses you. The black bear closely misses you.buh= 5==9.0 (1.3buh^B buh E B _The black bear claws you but does no damage.cuh Q#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#cuh  Noise: ===------  Time: 2299.0 (0.0)#.# #.#..#.#  a) +0 shortbow # #.# #.#<...#  Fire: a) +0 shortbow # #.# #.####.########   -Hop ####.######..............  .........#######.########   h   black bear ####.###....####.# # #.######.##...# # #.......>...### The black bear barely misses you. The black bear closely misses you. _The black bear claws you but does no damage.  Fire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - cuhstraight lineAim: a black bear (severely wounded, 70% to hit)cuhϥ#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================cuhV8#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#cuh}'  Noise: ===------  Time: 2299.0 (0.0)#.# #.#..#.#cuh  a) +0 shortbow # #.# #.#<...#cuhʦd  Fire: a) +0 shortbow cuh/# #.# #.####.########   -Hop ####.######..............  .........#######.########   h   black bear ####.###....####.# cuh# #.######.##...# # #.......>...### Fire: a) +0 shortbowcuhǧZPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (severely wounded, 70% to hit)  cuhYou shoot an arrow. The arrow hits the black bear!  The black bear is almost dead.cuh.fhh(berserk)cuhq/.300.3 (1.3cuhG4cuhT6   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  cuh6Aim: a black bear (severely wounded, 70% to hit)  You shoot an arrow. The arrow hits the black bear!  cuh6The black bear is almost dead. _goes berserk!cuhCq #.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================cuhq w#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0cuhq Dex: 17 .....# #....h.####cuhq   XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#cuhq '  Noise: ===------  Time: 2300.3 (0.0)#.# #.#..#.#cuhr   a) +0 shortbow # #.# #.#<...#cuhr d  Fire: a) +0 shortbow cuh.r # #.# #.####.########   -Hop cuhAr y####.######..............  cuhVr Z.........#######.########   h   black bear (berserk) ####.###....####.#cuhr  # #.######.##...# # #.......>...### The black bear is almost dead. _The black bear goes berserk!cuhr -Fire: a) +0 shortbowcuhr Press: ? - help, Q - select action, ( or ) - cyclecuhr Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 70% to hit)duh#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 28/28 ========================#.##.##.#  Magic: 3/3========================duhQ#.##.##.#  AC: 4Str: 12#(##.##.#  EV: 11Int: 9 ###### ###.(.....#  SH: 0Dex: 17 .....# #....(.####duh  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#duh'  Noise: ===------  Time: 2300.3 (0.0)#.# #.#..#.#duhb  a) +0 shortbow # #.# #.#<...#  Fire: a) +0 shortbow duhy# #.# #.####.########   -Hop ####.######..............  duh.........#######.########   h   black bear (berserk) ####.###....####.# # #.######.##...# # #.......>...### The black bear is almost dead. duh{_The black bear goes berserk!Fire: a) +0 shortbowduhWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 70% to hit)duhYWM..hFire: a) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: a black bear (almost dead, berserk, 70% to hit)  You shoot an arrow. The arrow barely misses the black bear.The black bear closely misses you. The black bear claws you. x21------1.6 (1.3duhsXduhv[ _The black bear barely misses you. x2; The black bear closely misses you.duh#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 21/28 ==================------#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 duh.....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#  Noise: ===------  Time: 2301.6 (0.0)#.# #.#..#.#  a) +0 shortbow # #.# #.#<...#  Fire: a) +0 shortbow duhA# #.# #.####.########   -Hop ####.######..............  .........#######.########   h   black bear (berserk) ####.###....####.# # #.######.##...# # #.......>...### duh[The black bear closely misses you. The black bear claws you. x2 _The black bear barely misses you. x2; The black bear closely misses you.Fire: a) +0 shortbowduhsPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineduh{Aim: a black bear (almost dead, berserk, 70% to hit)euh] #.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 21/28 ==================------#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12euh] J#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#euha^   Noise: ===------  Time: 2301.6 (0.0)#.# #.#..#.#  a) +0 shortbow # #.# #.#<...#  Fire: a) +0 shortbow euh^ y# #.# #.####.########   -Hop ####.######..............  euh^ Z.........#######.########   h   black bear (berserk) ####.###....####.#euh^  # #.######.##...# euh_ # #.......>...### euh*_ %Fire: a) +0 shortboweuh__ ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 70% to hit)  euh_ You shoot an arrow. The arrow hits the black bear.  The black bear is almost dead.euhd DThe black bear is almost dead.The black bear bites you but does no damage.  The black bear claws you but does no damage.  The black bear claws you.  The black bear bites you but does no damage.  The black bear claws you but does no damage.euh i13-------2.8 (1.2euh euh / _The black bear claws you.fuh1_#.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 13/28 ===========-------------fuhރ#.##.##.#  Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#  Noise: ===------  Time: 2302.8 (0.0)fuh #.# #.#..#.#  a) +0 shortbow # #.# #.#<...#  Fire: a) +0 shortbow fuhH@# #.# #.####.########   -Hop ####.######..............  .........#######.########   h   black bear (berserk) ####.###....####.# # #.######.##...#fuh' # #.......>...### The black bear claws you but does no damage. _The black bear claws you.  Fire: a) +0 shortbowfuhԄ^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 70% to hit)fuh #.##.##.#  halotheman the Shooter#.##.##.#  Barachi#.##.##.#  Health: 13/28 ===========-------------#.##.##.#fuhx!   Magic: 3/3========================#.##.##.#  AC: 4Str: 12#.##.##.#  EV: 11Int: 9 ###### ###.......#  SH: 0Dex: 17 .....# #....h.####  XL:  3 Next: 62% Place: Dungeon:3 ####.# #.####@#  Noise: ===------  Time: 2302.8 (0.0)#.# #.#..#.#  a) +0 shortbow # #.# #.#<...#fuh!   Fire: a) +0 shortbow # #.# #.####.########   -Hop ####.######..............  fuh! .........#######.########   h   black bear (berserk) ####.###....####.# # #.######.##...#fuh!  # #.......>...### Fire: a) +0 shortbowfuh" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a black bear (almost dead, berserk, 70% to hit)  You shoot an arrow. The arrow hits the black bear.  The black bear is almost dead.fuh x #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  ###.......#  #....h.####  #.####@#  #.# #.#..#.# # #.# #.#<...# # #.# #.####.# ... #.# #.# # ..# # fuhO E>...### fuh!t  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  #.##.##.#  fuht #.##.##.#  ###.......#  #....h.####  #.####@#  #.# #.#..#.#  #.# #.#<...# fuht #.# #.####.# ... fuh u #.# #.#  ..#  fuh(u i>...### fuh You shoot an arrow. The arrow hits the black bear.  The black bear is almost dead.  The black bear bites you. The black bear misses you. The black bear claws you.  * * * LOW HITPOINT WARNING * * *  The black bear bites you!  You die...fuh K-4-----------fuh_ /  --more--huhQ!huh+&[Inventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn)  f - a +0 pair of boots (worn)  e - an orb of energy Jewellery (go to first with "=)  n - a ring of willpower (worn) Scrolls (go to first with ?)  c - a scroll of poison {unknown}h - 2 scrolls of amnesia {unknown}  i - a scroll of enchant armour {unknown}  l - a scroll of torment {unknown}  m - a scroll of fog {unknown} Potions (go to first with !) huh' d - 2 potions of moonshine  g - a potion of attraction {unknown}  k - 3 potions of curinghuh 8huh{ huh/ Goodbye, halotheman.44 halotheman the Shooter (level 3, -4/28 HPs)Began as a Barachi Hunter on July 14, 2025.Slain by a black bear (12 damage)... on level 3 of the Dungeon.The game lasted 00:07:10 (1944 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnhuh JVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnhuh ]KoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  huh4 11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the Orb  13.22149653 AutarchDCS ReIE-27 escaped with the Orb  14.20268638 sewnkin DsEE-27 escaped with the Orbjuhq4juhX;juh=? [?25h[?0c [?1051l[?1052l[?1060l[?1061l