>ui=` Player: hellfragger Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2026-01-25.06:42:06.ttyrec Time: (1769323326) Sun Jan 25 06:42:06 2026 ?ui [?1051l[?1052l[?1060l[?1061h?uiV)0[?7h[?25l[?1c?ui?ui?uiWZWelcome, hellfragger. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpHui Hui HuiG *Welcome, hellfragger the Human. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard Hui b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - DelverHui {t - Necromancer e - BrigandWarrior-mageHui u - Forgewright Zealotm - Warperv - Fire Elementalist Hui f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder AcolyteHuiD o - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistHuij z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their Hui choice and potions of might. + - Recommended background * - Random background # - Recommended characterHui T ! - Random character % - List aptitudesSpace - Change species Hui ? - HelpRuiu Rui [Welcome, hellfragger the Human Fighter. You have a choice of weapons.  a - rapier(+0 apt)  b - flail (+0 apt)  c - war axe (+0 apt)  d - trident (+0 apt)  e - long sword(+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpVuiuVuiVuihellfragger the Shield-Bearer HumanHealth: 18/18 ========================Magic: 1/1========================AC: 6Str: 16EV: 7Int: 8SH: 4Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 long swordVui=Nothing quiveredVui .#... .# . ... .# #. .... .# .## ... .. .# .. .. ....#. .#. .#...#...#.#...##.@.##.....##.#.....#.. .#...#.#VuiL... .#.#.## .... .# . #. ... .# . . ..# .. ..VuiVui.Welcome, hellfragger the Human Fighter.Everyone else who sought the Orb of Zot has failed. Will you be different?VuiVuiFPress ? for a list of commands and other information.VuiLVuiO[ _Found a staircase leading out of the dungeon.\ui V.# .. #.....# . ......# #. ......# .##... . ..#.# ..#.. ....#...#...#.#...#.#...# #.<@# #.....# #.#.....# ........#.#.##.......#...#. ......# ..# . ...# ... .. #..\uiV H1.0 (1 _\uiq \ui- ]ui( .#.. #.....# .....# #. ... ....# .##.... ..#.# ..#.......#...#...#... .#...#.#...##...#.<.#...##...@.#]ui()#.#.....#....#...#.#...#.#.##.#....#..#....#...). ..]ui[2<2]ui*9]ui; _Found a hand axe.^ui^ k... ... .#. #.... .##.....#. ..#.# ..#.....#...#...#. #...# #...#.<  #.....#.# #.....#...#.....#.#.##.......#...#. ......#...# . ...##.... .. #..#.). .. #.^uiȾ <3^uiC ^ui _uiP .# #. #. ....# .##.....#. ..#.# ..#.......#...#...#....  .#...#.#...#...#...#.<.#...#  #.....#.# #.#.....# ....#..@#.#.....#.#.##.....#...#. ....#....#..#.#....###_uiCZ<4_ui`_uib`uiC`ui(D`uiJ`uiK`ui  ....# .##.....#.# ..#.....# ...#...#...#.... .#...#.#...#... #...#.<.#...#  #.....##.#........#...#.#`ui .....#.#@##... ..#..#.... ...#...# ...#...# .#.... ....#..# #..). .....# #... ......##### ####### `ui <5`ui@ `ui bui4buiXbuibui Jbui buicA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.cuicuiv....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human...#...#...#....Health: 18/18 ========================.#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12....#...#.#cuiXL:  1 Next:  0% Place: Dungeon:1.....#.#@##...Noise: ---------  Time: 5.0 (0.0)....#...#..#....a) +0 long sword...#...# ...#...#Nothing quivered.#.... ....#..##..). .....# #..... ......##### #######Welcome, hellfragger the Human Fighter.cuiEveryone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. cui_Found a hand axe.cuicuicui eui4eui"eui>$fui~) #. #.... .....# .##.....# ....#.# .#..#... .#...#...#...#.<.#...# .# #.#.....# ....#@..#.# .....#.#.##...  ....#...#..#......#...# ...# .#.... ....#..# #..).. .#...... ......######## #######fuij1A6.0 (1fui7fui9guipIgui tguivguivgui {,gui|,gui}gui~guiW,guigui .# .. #.. ..# . ... ....# #. #........# .##.....#....#.# ..#.....#...#...#...#......#...#.#...#...#...#.@.#...#guiQ9.0 (3 #.....#.#  #.#.....# ......#...#.#.....#.#.##.......#...#..#....guiW...#...# ...#....#.... ....#.#..).. .....#guiԊguirgui c _There is a staircase leading out of the dungeon here.iuil4iui+qiuismui^mui_A staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. mui`While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.oui:oui? ouiaAre you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes oui' N - NoquifOquiVbhellfragger the Shield-Bearer .#.. #..Human...# . ...Health: 18/18 ========================....# #. #....Magic: 1/1quibz========================.....# .##.....#AC: 6Str: 16....#.# ..#.....#EV: 7Int: 8...#...#...#....SH: 4Dex: 12quicR..#...#.#...#...XL:  1 Next:  0% Place: Dungeon:1#...#.@.#...#Noise: ---------  Time: 9.0 (0.0)#.....#.#a) +0 long sword#.#.....#Nothing quiveredqui7cU......#...#.#.....#.#.##...quic....#...#..#.......#...# ...#...#..#.... ....#..#quid$.#..).. .....# #Welcome, hellfragger the Human Fighter.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leading out of the dungeon here.quijdqui&iquiIkI _Alright, then stay!ruiE.#.. #....# . ...#....# #. #....#.....# .##.....# ....#.# ..#.....##...#...#...#....##...#... <.#...#  #.@...##.....#......#...#.# .....#.#.##...#....#...#..#....#...#...# ...#...##..#.... ....#.rui/.# .#..).. .....# # #...... ......ruiFrui-10.0 (1.0) rui _ruiruisui! .# .. #..#...# . ... #....# #. #.... #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# #@....#.# #.#.....# ......#...#.# .....#.#.##... #....#...#..#.... #...ui#40m#...# ...#...# #..#.... ....#..##.#..).. .....# #  #...... ......#sui)<1sui.sui0tuiҘItuitui,tuiã,tuiɥ,tuituituiƫ,tuiZtui<#...# . ... #....# #. #.... #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... tui Y#...#.<.#...# .....#.# #.#..@..# 4.0 (3#......#...#.# #.....#.#.##... #....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....# #tuiQ##...... ......######## #######tuituitui@tui Itui tuii tuiX tui ,tuil tui tui2 tui tuis d#...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... tui #..#...#.#...#... #...#.<.#...# tui #.....#.# #.#....@# 6.0 (2#......#...#.# #.....#.#.##... tui. #....#...#..#....#...#...# ...#...##..#.... ....#..#tui_ K#.#..).. .....#.###...... ......## tui tuiΣ tuiI tui uui2uui34A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol uuir4s Is that the wall is strong;  And that each day is like a year,  A year whose days are long.” uui 5O -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.wuiSwui#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6wui2Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#wuiXL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 16.0 (2.0)#......#...#.#a) +0 long sword#.....#.#.##...Nothing quiveredwuif#....#...#..#....#...#...# ...#...##..#.... ....#..#wuiC#.#..).. .....#.###...... ......######### #######Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. wui9_Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay!wuiuwuiwuiwui( wui( wui. wui/ xuiK1 4xui}5 xui7 yui4yuiyuiyuiW #...# . ... #....# #. #....#yui  #.....# .##.....# ....#.# ..#.....#yui8 #...#...#...#....yuin #..#...#.#...#...yui" #...#.<.#...# #.....#.# #.#...@.# #......#...#.# #.....#.#.##...yui #....#...#..#.... #...#...# ...#yui...# #..#.... ....#..# #.#..).. .....#.# ##...... ......##  yuiP# #yuiA7.0 (1yui yui/yui H #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#...yui  #...#.<.#...# #.....#.# #.#..@..# #......#...#.# #.....#.#.##...yui, 1 #....#...#..#.... #...#...# ...#...#yui  #..#.... ....#..# #.#..).. .....#.# ##...... ......##  # #yui <8yui yui* yui #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...#yui_a #.....#.# #.#.@...# #......#...#.# #.....#.#.##... #....#.#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. ...yuiۣ..#.# ##...... ......##  # #yuiH<9yui$yuizui  #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#...zui #...#.<.#...# #.....#.# #.#@....# #......#...#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. .....#.# ##...... ......## zui3t # #zui?zui؝'20zuizui,zuiM .# . ##...# . ... ....# #. #.#.....# .##... ....#.# ..#.....##...#...#...#.#..#...#.#...#...#...#.<.#...# #.@...#.# #.#.....# #......#...#.# #.....#.#.##.........##....##...zuizui|zui&1zui zuizuioL = .# .. #.. #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# #@....#.# #.#.....#zuiM  #......#...#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. .....#.#  ##...... ......##zuiYU zui#V &2zui[ zui] {uiU{uiU{uiX{uiB[{uit 7.# .. #.. #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... {ui #..#...#.#...#... #...#.<.#...# #.@...#.# #.#.....# #......#...#.# #.....##....#...#..#....#...#...# ...#...##..#.... ....#..#{ui\ #.#..).. .. {ui~ {ui] 3{ui {ui {ui.# .. #.. #...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... {ui|#...#.<.#...# #..@..#.# #.#.....# #......#...#.# #.....#.#.##...#....#...#..#....#...#...#..#.... ....#..#{ui#.#..).. .....#.# {ui {uio&4{ui({ui|uiñ #...# .....# #. #....#....# .##... ....#.# ..#....#...#...#...#.... ..#...#.#...#.. #...#.<.#...#  #.....#.# #.#.@...# #......#...#.#|ui.....#.#.##...#..#.#...#..).. .......... .....####### #######|uiu|uiӻ5|ui|ui|ui C .# #. #....#.....# .##.... ....#.# ..#...#...#...#...#.... .#...#.#...#. #...#.<.#...#  #.....#.# #.#.....# #......#@..#.#.....#.#.##.......#...#..#.......#.#..#....#.#.##.....####### ######|ui <6|ui |ui! |ui0w K#....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# #.....#.# |uiw #.#.....# #......#.@.#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...#|uiw #..#.... ....#..#|uiw #.#..).. .....#.###...... ......######### #######|ui <7|uis |ui }ui .# .##. ....#.# ..#.....#...#...#...#.... .#...#.#...#... #...#.<.#...#  #.....#.# #.#.....# #......#...#.##.#@##...#...#..#....#...# ...#...#}uiV..#..#..###}ui&}uig&&8}ui+}uiZ-}uiYHJ}uiJ}ui4}ui}ui6}ui04}ui6}uiP8~uio=M# #. ##.....# .##..... ....#.# ..#.....#..#...#...#....~ui=|#..#...#.#...#...#...#.<.#...# #.....#.# #.#.....# .#.@.#.# .#.#.##... ~ui>3.#...#..#.... #...#...# ...#...#.~ui>.#..#~ui>..##~ui?#~uiG<9~uiN~uisP~ui  #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# #.....#.# #.#.....#~ui 8 #......#@..#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. .....~uiK #.# ##...... ......## ####### #~uir 7######~uiq ~ui 30~ui ~ui ui{Qui>uiInventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) uiArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) uiiPotions (go to first with !)ui,d - 2 potions of mightuiPnd - 2 potions of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ui| Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)  d - 2 potions of might uiPd - 2 potions of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. uiStash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ui`M Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !) ui`@ d - 2 potions of might uind - 2 potions of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.ui+ Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) ui5,Potions (go to first with !)  d - 2 potions of might ui ui7 #....# #. #....#hellfragger the Shield-Bearer #.....# .##.....#Human....#.# ..#.....#Health: 18/18 ========================#...#...#...#....Magic: 1/1========================ui H#..#...#.#...#...AC: 6Str: 16#...#.<.#...#EV: 7Int: 8#.....#.#SH: 4Dex: 12#.#.....#XL:  1 Next:  0% Place: Dungeon:1#......#@..#.#Noise: ---------  Time: 30.0 (0.0)#.....#.#.##...a) +0 long sword#....#...#..#....Nothing quivered#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......##uiX =####### #######Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. ui _Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay!ui0 4ui ui uiGuizDrop what?4/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 long sword (weapon) ui Armour (select all with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (select all with !)uid - 2 potions of might [Up|Down] select[Esc] exit ui9Letters toggle [.|Space] toggle selected[top]ui  a - a +0 long sword (weapon)  d - 2 potions of mightuizui ui`Q(1 turn)  d + 2 potions of might[Enter] accept (1 chosen)uitui #....# #. #....#hellfragger the Shield-Bearer #.....# .##.....#Human....#.# ..#.....#Health: 18/18 ========================#...#...#...#....Magic: 1/1========================#..#...#.#...#...AC: 6Str: 16#...#.<.#...#EV: 7Int: 8#.....#.#SH: 4Dex: 12#.#.....#XL:  1 Next:  0% Place: Dungeon:1#......#@..#.#Noise: ---------  Time: 30.0 (0.0)ui{[40m#.....#.#.##...a) +0 long sword#....#...#..#....Nothing quivered#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. ui_Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay!ui+1.0 (1uiui'2 _You drop 2 potions of might.uiR4uiuiuil9 4ui$@ uiZA ui 4ui uiY ui13ui{4ui7ui:,ui?,ui#@,uixAuiCui(F,uiFuiO#...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# #.....#.#  #.#....@# 4.0 (3uiOU#......#!..#.# #.....#.#.##... #....#...#..#....#...#...# ...##..#.... ....#..##.#..).. .....#.###...... ......####### #######ui2PuiVui@Yui4:ui:ui?uiAui ui܉ A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol ui% Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.ui2ui #...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================uiD!#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12ui!'#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#ui "MNoise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....ui"#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay! _You drop 2 potions of might.ui#ui(uio*uiة4uiui߱uiíui\Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteruiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !iP;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesuiuui~#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1ui========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7uiInt: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leauiding out of the dungeon here. _Alright, then stay! _You drop 2 potions of might. Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterui'G|Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats uitGc^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.uiGItems &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.uiHNLicence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.ui6HPhilosophy1.List of Character Species2.ui\HList of Character Backgrounds3.List of Skills4.List of Keys and CommandsuizH5.Inscriptions6.Dungeon sprint modesui,------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with '%'. Fighting skills ======================================== Fighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also ui*-the skill that determines the amount of health your character gains as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks. Weapon skills affect your ability to fight with specific melee weapons. Weapon skills include: uiZ#ui  * Short Blades* Long Blades* Maces & Flails* Axes* Staves* Polearms ui% ;If you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:* Short Blades and Long Bladesui.$ * Maces & Flails and Axes* Polearms and Axes* Staves and Polearms* Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill ui/Kwith them. You can check the current delay of your weapon by swinging it atui/air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as anuiY [Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ========================================ui Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. ui "ui[ ;Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill ui #will partially mitigate this. uifKMagic skills ======================================== Spellcasting is the basic skill for magic use. It affects your reserves of magical energy (Magic) in the same way that Fighting affects your health: every time you increase the Spellcasting skill you gain some magic points,ui and you gain a spell level every time you reach a skill level divisible by 0.5. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. ui53There are also individual skills for each different type of magic; the higher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Miscellaneous skills ======================================== uiq ArmourHaving a high Armour skill means that you are skilled at wearing armourof all kinds, multiplying the protection provided not just by body armourui but also by cloaks, gloves, etc. It also very slightly mitigates thepenalties to spellcasting and missile weapon speed from wearing heavyarmour. uiK  Dodginguio  A high Dodging skill helps you to evade melee and ranged attacks moreeffectively. This is more easily done in light armour, but can still beuseful in heavier armour. StealthHelps you avoid being noticed, and makes monsters more likely to losetrack of you when you leave their line of sight. Wearing heavy armourpenalises stealth attempts. Large creatures (like Trolls) are bad atui:) stealth, except for Nagas, which are unusually stealthy.Stealth also helps you make a very powerful first strike against auia sleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short bladesand Felid claws, and less useful (although still by no means negligible)ui: with any other weapon.Stealth also improves some melee attacks against confused, distracted, orotherwise incapacitated monsters, though this is much less effective thanui.when the monster is asleep or paralysed. uiW Note that in addition to the bonus from weapon type, there is anadditional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon.ui4 ShieldsAffects the amount of protection you gain by using a shield, and thedegree to which it hinders your evasion, attack speed and spellcastinguiD$ uiDsuccess. Mastering the Shields skill removes all penalties from using ashield. InvocationsAffects your ability to call on your god for aid. Those skilled atui EInvocations have reduced failure rates and produce more powerful effects.Some gods (such as Trog) do not require followers to learn this skill, oruiʑ_  use a different skill for their abilities instead (such as NecromancyuiC under Kikubaaqudgha).Invocations can increase your maximum magical reserves, although it has asmaller effect than Spellcasting in this regard. The bonuses are notuiS~ cumulative: the highest contribution from Spellcasting or Invocations isused. ui EvocationsThis skill lets you use wands much more effectively, in terms of bothdamage and precision. Similarly, various other items that have evocablepowers work better for characters trained in this skill. ui? ------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ ui? 9Main screen ========================================ui$ uid( Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interfaceui options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands,uihuse '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ----------------------------------------uiy  uixdirectionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn).ui&Shift-direction or / directionThis moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. oui 9 Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upui8Q! automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. G or Ctrl-GInterlevel travel (to arbitrary dungeon levels or waypoints). Remembersui5 old destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-Wuia5|Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit.ui Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for moreui7information about this mode. directionIf a monster is in the target square, attack that monster. TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. uiv Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver).uia TabAutofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingui non-adjacent monsters with a polearm, or firing a wielded launcher  (regardless of the state of the main quiver). Q Quiver an item, spell, or ability from a menu. ui Z( and )  Cycle quiver to next/previous suitable action (item, spell, ability). ui fui  Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thewill be automatically highlighted. If the action does notui |take a target, the display will typically show an area of effect.  Pressing f again triggers the action. ui< Shift-tab, puiX >Autofire: Fire a quivered action, if needed selecting a targetuiy  automatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does notinteract with the quiver. V Evoke an item directly from the inventory. This includes using wands.»uiD.Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode.»uifxa Show the ability menu, allowing you to activate an ability or read itsdescription. z Cast a spell. Should the spell demand monsters as targets but there arenone within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z»ui0ûui Cast a spell regardless of available targets. Resting ----------------------------------------ûui*s, Del, . or Numpad 5Rests for one turn. This is most often used tactically for waiting a fewturns. Serious resting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5ûuiWm  Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing,ûui nmagic point restoration, etc, proceed at the same rate, whether you're ûui resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. ûui ĻuiTjDungeon interaction ---------------------------------------- OĻui`  Open door. This is also done automatically by walking into the door. C Close door. Ļui< Ctrl-direction or * directionOpens/closes a door in the specified direction (if there is one), orelse attacks without moving (even if no monster is seen). <Ļuis f Use staircase to go higher, or use a shop, altar, or portal. Ļui C> Use staircase to go deeper, or use a shop, altar, or portal.Żui1Żui/W); ŻuiWExamine occupied tile and auto-pickup eligible items. Can also be used topick up only part of a stack with no other item on the same square.Żui%  When a monster is present the first press of ; will only examine the tileand a second press of ; will pick up all auto-pickup eligible items.Żuig^)x Żui^5Examine surroundings, see below. Has '?' help. XƻuiU Examine level map, see below. Has '?' help. ƻuiCtrl-XLists all monsters, items and features in sight. You may read theirdescriptions and travel to an item or feature. ƻuiy Ctrl-Oƻuix}  Show dungeon overview (branches, shops, etc.). ! Annotate a level. You can annotate any level of a branch of which youƻui5Y have found the entrance. You can enter any text. This annotation is thenlisted in the dungeon overview (Ctrl-O) and also shown whenever you enterǻui that level again. Should your annotation contain an exclamation mark (!),you will be prompted before entering the level. An empty string clearsannotations.ǻuil] cCharacter information --------------------------------------ȻuiX'display' below means usage of the message area, 'show' means usage of the whole screen.Ȼui} j@ Display character status. [ Display worn armour. }Ȼuij+  Display list of runes collected. " Display worn jewellery. E Display experience info.ȻuiC >^ Show religion screen.ȻuiBA Show abilities/mutations.ɻui\ Show item knowledge. You can toggle autopickup exceptions for item typesin this screen. The screen has its own help text. ɻuiP mɻuiZ " Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. i Show inventory list. Inside this list, pressing a slot key showsinformation on that item.ɻuigK I Show list of memorised spells. % Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three moreterse than with the command @, A, a). This is a highly condensedconglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing thekey of a displayed item views it. Other game-playing commandsɻui<)P---------------------------------------- ɻui)?t Tell commands to allies, or shout (with tt). Ctrl-AʻuiD0  Toggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. |ʻui? d Toggle various display layers and overlays. (Console only) ˻uixF` Re-do previous command 0˻uiQU Repeat next command a given number of times ˻uipNon-game playing commands ---------------------------------------- ?˻ui8 The help menu. ̻uid!RCtrl-PShow previous messages. Ctrl-R̻ui Redraw screen. Ctrl-CClear main and level maps. # Dump character to file (name.txt).̻uiZ{: Add note to dump file (see option take_notes). ?:Read the notes in-game.̻ui/Z  ͻui}>?VDisplay version information. ?/Describe a monster, spell or feature. You can enter a partial name or aͻui`9  regex instead of the full name.λui_~ or Ctrl-DAdd or save macros and key mappings. =λui Reassign inventory/spell/abilities letters. _ (console) or F12 (WebTiles)Read messages (when playing online; not for local games). -λuiλui7 Edit player doll (Tiles only).ϻuiV cSaving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ SϻuiR0  Save game with query and exit. Ctrl-SSave game without query and exit. Ctrl-QϻuiYdb Quit without saving (with a confirmation prompt). StashesлuiɊ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ctrl-FFind. This searches in stashes and shops, you can use regular expressionsлui $ лui~ and also terms like 'long blades', 'shop', 'altar', 'artefact'. If youare looking for altars to a special god, a search for 'Trog' , etc.works. A string like 'D:13' will list all known items on that level.'D:1}' will search for items on level 1 only, as opposed to 'D:1', whichwill also list items on D:10 through D:15. Once the list of all foundplaces is displayed, you can cause auto-travel to go there (press theлui& associated letter) or you can examine the items (press ? followed by theletter). Item interaction (inventory) ======================================== ѻui] $See also "Attacking and firing" for item interaction commands related to attacking and firing. { Inscribe item (check the autoinscribe option). An empty inscription orinscribing only space will remove prior inscriptions. See Appendix 5.ѻuiJ  "Inscriptions". You can also inscribe items when viewing them by pressingtheir slot key in the inventory. q Quaff a potion. r Read a scroll. M Memorise a spell from a book. ѻui һui Kw Wield an item ( - for none). һui} L' Wield item a, or switch to b. ӻuiRW Wear armour. T Take off armour.ӻuiXP Put on jewellery. R Remove jewellery.ӻui݂  Իui Se Equip actions (wield, wear, put on) cԻui Unequip actions (unwield, take off, remove) Item interaction (floor) ======================================== g or ,ԻuiR Pick up items. Use a prefix to pick up smaller quantities. As withdropping, Ctrl-F allows you to pick up items matching regular expression.Իui}d Drop an item. Within the drop list, you can select slots based on aregular expression by pressing Ctrl-F, followed by the regex.ջuid#Drop exact number of items, where # is a number. D Drop item(s) picked up last. ջui: Shortcuts in lists (like multidrop)ջui======================================== When dropping, the drop menu accepts several shortcuts. The same applies to the pickup menu. In the following, if an item is already selected, the keyֻui]will deselect it (except for ',' and '-', obviously). ֻui D( Select all missiles. )ֻui a Select all hand weapons. [ Select all armour. ֻuit `? Select all scrolls. / Select all wands. ֻuiA| Select all staves. ׻ui\'! Select all potions. = Select all rings. " Select all amulets. }׻ui Select all miscellaneous items. , Global select (subject to drop_filter option). - Global deselect (subject to drop_filter option). ׻uiO, "׻ui, t* Invert selection. This will allow you to select all items even if you usethe drop_filter option. ػuiOp. Selects next item. (If you have pressed the key of an item in the list,ػuinpػuipJ '.' will toggle the next item. This can be repeated, quickly selectingseveral subsequent items). ; Select last unequipped. Selects the equipment (armour, jewellery, orweapon) you last took off or unwielded. Level map ('X') ========================================ػuip"ػuiNqThe level map (brought up by 'X' in the main screen) uses the whole screen to show the dungeon. Esc, SpaceLeave level map. ? Level map help.ٻui=- Scroll level map up.ٻuiY?+ Scroll level map down.ڻuidirectionMove cursor. Shift-directionMove cursor in bigger steps (determined by the the optionlevel_map_cursor_step).ڻui.;x. Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on theڻuib;Acharacter, move cursor to last travel destination instead. oڻui$ Move cursor to the next autoexplore target. v Describe remembered feature or monster under the cursor.ڻui  ۻui.H< Cycle through up stairs. >ۻuiE Cycle through down stairs. ^ۻui Cycle through traps. _ Cycle through altars. TabCycle through shops and portals. ۻui%iYI Cycle forward through all items and piles. ۻuiO Cycle backward through all items and piles. G Select another level (by branch and depth) to view the map of.ܻui?i[ View the previous level. ] View the next level. !ܻui0R Add an annotation to the current level. ܻuiCtrl-CClear level and main maps (from temporarily seen monsters, clouds, etc.). Ctrl-FForget level map. Ctrl-URestore forgotten level map.ܻui  ܻui+ Waypoints can be set on the level map. You can travel to waypoints using G. The commands are: Ctrl-Wܻui 7 Set waypoint. ܻui W Cycle through waypoints. Travel exclusions mark certain spots of the map as no-go areas for autotravel and explore. ܻui ve Set travel exclusion. If an exclusion is already present, change sizeܻui- ^(from single square to full field of vision); after that, removeexclusion. R#ܻuiO Set an exclusion with an arbitrary radius, where # is a number from 1 to8. If an exclusion is already present, change its radius to #. Ctrl-Eݻui { Erase all travel exclusions at once. E Cycle through travel exclusions. ݻuiJExamining surroundings ('x') ========================================ݻui  ݻuil When roaming the dungeon, the surroundings mode is activated by 'x'. It lets you look at items, monsters or other features in line of sight. ޻ui [E Cycle through travel exclusions. Examining surroundings ('x') ======================================== When roaming the dungeon, the surroundings mode is activated by 'x'. It lets you look at items, monsters or other features in line of sight. Esc, Space, x޻ui kReturn to playing mode. ? Special help screen. * or '޻ui 4Cycle objects forward. / or ;޻ui- %Cycle objects backward. ޻uiG '+ or =Cycle monsters forward.޻uih  ߻uiZ\P- Cycle monsters backward. direction߻uif7G Move cursor. . or Enter߻ui7#Travel to cursor (also Del). v߻ui Describe feature or monster under the cursor. Some branch entries havespecial information.ui;WA> Cycle downstairs. YEV: 7Int: 8uiB>]#...#.<.#...#SH: 4Dex: 12#.....#.#uil>XL:  1 Next:  0% Place: Dungeon:1#.#....@#ui>Noise: ---------  Time: 34.0 (0.0)#......#!..#.#ui>0a) +0 long swordui>#.....#.#.##...Nothing quiveredui_?#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.#ui?m##...... ......##ui?####### #######Press ? for a list of commands and other information. ui?L_Found a staircase leading out of the dungeon. _Found a hand axe. ui?\_There is a staircase leading out of the dungeon here. ui?7_Alright, then stay! _You drop 2 potions of might.ui- Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  uifEsc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  uik/ - Lookup info  Q - Quit and abandon characteruiх uik#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================uik....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6uilStr: 16#..#...#.#...#...EV: 7ui(lInt: 8#...#.<.#...#ui_l*SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1uil#.#....@#Noise: ---------  Time: 34.0 (0.0)uiln#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivereduiFmD#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press ? for a list of commands and other information. uism_Found a staircase leading out of the dungeon. _Found a hand axe. _There is a staircase leading out of the dungeon here. uim7_Alright, then stay! _You drop 2 potions of might.ui#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noisuie: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay! _You drop 2 potions of might.  Press: ? - help, v - describe, . - travelThe floor.uig@   You can't see that place.uiJ_ -  ui -  ui38  ui-  uimw#...# . ...uiw.hellfragger the Shield-Bearer #....# #. #....#Humanuiw#.....# .##.....#Health: 18/18 ========================uiw....#.# ..#.....#Magic: 1/1uix2========================ui@x#...#...#...#....AC: 6uiexStr: 16#..#...#.#...#...uixYEV: 7Int: 8uix#...#.<.#...#SH: 4uixDex: 12#.....#.#uixXL:  1 Next:  0% Place: Dungeon:1#.#....@#uiysNoise: ---------  Time: 34.0 (0.0)uiz#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay! uiz_You drop 2 potions of might.  Press: ? - help, . - travelYou can't see that place.ui{uiƃuiui#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================ui^....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...ui.EV: 7Int: 8#...#.<.#...#SH: 4ui֐Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1ui #.#....@#Noise: ---------  Time: 34.0 (0.0)uiGM#......#!..#.#a) +0 long sword#.....#.#.##...ui3Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay! _You drop 2 potions of might.  uinePress: ? - help, . - travel _You can't see that place.ui^8uiA#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8uiIB #...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivereduiB#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.#uiKC##...... ......######### ####### _Found a hand axe. _There is a staircase leading out of the dungeon here. _Alright, then stay! _You drop 2 potions of might.  Press: ? - help, . - travel _You can't see that place.ui^#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noisuih_e: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Alright, then stay! _You drop 2 potions of might.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelThe floor.uiC N@#A rock wall.ui]#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....uiAC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#uiP@XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)uiM#......#!..#.#a) +0 long sword#.....#.#.##...uiNothing quivered#....#...#..#....#...#...# ...#...#uiBF#..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Alright, then stay! _You drop 2 potions of might.  Press: ? - help, . - travel ui_You can't see that place.  Press: ? - help, v - describe, . - travelA rock wall.uiuui[uiÿ. _uiIr #...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================uir ....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7uir Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#ui#s XL:  1 Next:  0% Place: Dungeon:1#.#....@#uiXs Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...uis Nothing quivered#....#...#..#....uis #...#...# ...#...##..#.... ....#..#ui[t #.#..).. .....#.###...... ......######### #######Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.uib0@.uiM#.  A rock wall.uiW.#The floor.ui #...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------ui   Time: 34.0 (0.0)#......#!..#.#uic a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######ui 3Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.ui ui: ui . _uiY#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4uiSZhDex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#uiZa) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.uiV#@A rock wall.ui, P.#The floor.uiL#.  A rock wall.ui?#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4ui?/Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...#ui@5#..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _A rock wall.  uiF@Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA rock wall.uiAui[HuiXJ. _ui #...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#NoisuiE e: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.uiD[#@A rock wall.ui0P.#The floor.ui0#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8ui0w#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....ui1#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.ui$3ui9ui;. _uiuiw#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================ui )....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#ui -Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long swordui #.....#.#.##...ui, Nothing quivered#....#...#..#....uif #...#...# ...#...##..#.... ....#..##.#..).. .....#.#ui ##...... ......######### #######Press: ? - help, v - describe, . - travel ui _The floor.  Press: ? - help, v - describe, . - travel _A rock wall.  ui dPress: ? - help, v - describe, . - travel _The floor.ui0 4ui6 ui=9 ui#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6uiStr: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long swordui#.....#.#.##...Nothing quiveredui$f#....#...#..#....#...#...# ...#...##..#.... ....#..#ui_#.#..).. .....#.###...... ......##ui####### #######Press: ? - help, v - describe, . - travel _A rock wall.  uiPress: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelui'The floor.ui>...@uiL #...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================uiAM ....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...#iM ;6H#..#.... ....#..##.#..).. .....#.###...... ......##uiM ####### #######Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel _The floor.  ui?N ZPress: ? - help, v - describe, . - travelThe floor.uiN ui=V uiHX . _ui#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12ui#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivereduif#....#...#..#....#...#...# ...#...##..#.... ....#..#uiH#.#..).. .....#.###...... ......##uipz####### #######Press: ? - help, v - describe, . - travel uik_The floor.  Press: ? - help, v - describe, . - travel uil_The floor.  Press: ? - help, v - describe, . - travelui'The floor.ui\#@A rock wall.uiLT#.The floor.ui4#...# . ...hellfragger the Shield-Bearer ui5#....# #. #....#ui 6&Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12ui>6'#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#uir6Noise: ---------  Time: 34.0 (0.0)#......#!..#.#ui6a) +0 long sword#.....#.#.##...ui6Nothing quivered#....#...#..#....ui6#...#...# ...#...#ui6m#..#.... ....#..#ui7#.#..).. .....#.###...... ......##ui?7z####### #######Press: ? - help, v - describe, . - travel uid7k_The floor.  Press: ? - help, v - describe, . - travel ui7_The floor.  Press: ? - help, v - describe, . - travelThe floor.uib8ui?uiB. _uie c#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...uihf EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....uif #...#...# ...#...##..#.... ....#..##.#..).. .....#.#uif ##...... ......######### #######Press: ? - help, v - describe, . - travel uif _The floor.  Press: ? - help, v - describe, . - travel _The floor.  uig aPress: ? - help, v - describe, . - travelThe floor.uir \#@A rock wall.ui P.#The floor.uiER.#A rock wall.uiO#.The floor.uir/m.<A staircase leading out of the dungeon.uiq#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6uir6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...#uit3#..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.ui#{ui}. _ui W#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1uiWO========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#uiGXMNoise: ---------  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....uivX#...#...# ...#...##..#.... ....#..#uiX#.#..).. .....#.###...... ......##uiX####### #######Press: ? - help, v - describe, . - travel _The floor.  uiYPress: ? - help, v - describe, . - travel _A staircase leading out of the dungeon.  ui0YaPress: ? - help, v - describe, . - travelThe floor.ui V....@uik E#.  A rock wall.uiL4#...# . ...hellfragger the Shield-Bearer #....# #. #....#Human#.....# .##.....#Health: 18/18 ========================....#.# ..#.....#Magic: 1/1========================#...#...#...#....AC: 6Str: 16#..#...#.#...#...EV: 7Int: 8#...#.<.#...#SH: 4Dex: 12#.....#.#XL:  1 Next:  0% Place: Dungeon:1#.#....@#Noise: ---------uiN5{  Time: 34.0 (0.0)#......#!..#.#a) +0 long sword#.....#.#.##...Nothing quivered#....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A staircase leading out of the dungeon.  ui5dPress: ? - help, v - describe, . - travelA rock wall.ui*6uie<ui ?. _uijuijuikuivnuiruihs$ _uiw,ui"y,uiazui~ui,uiăui  #....# #. #....# #.....# .##.....# ....#.# ..#.....#uio #...#...#...#.... #..#...#.#...#... #...#.<.#...# #.....#.# #.#.....##......#@..#.#7.0 (3uiߋ #.....#.#.##... #....#...#..#.... #...#...# ...#...#ui@ #..#.... ....#..# #.#..).. .....#.#ui9 ##...... ......## ####### ####### uig!uiuiuiwY _You see here 2 potions of might.ui #....# #. #....#hellfragger the Shield-Bearer #.....# .##.....#Human....#.# ..#.....#Health: 18/18 ========================#...#...#...#....Magic: 1/1========================#..#...#.#...#...AC: 6Str: 16#...#.<.#...#EV: 7Int: 8#.....#.#SH: 4Dex: 12#.#.....#XL:  1 Next:  0% Place: Dungeon:1#......#@..#.#Noise: ---------  Time: 37.0 (0.0)i 0;9H#.....#.#.##...a) +0 long sword#....#...#..#....Nothing quivered#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _A rock wall. _You see here 2 potions of might.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 2 potions of might.  The floor.uiAu @#  A rock wall.ui #....# #. #....#hellfragger the Shield-Bearer #.....# .##.....#Human....#.# ..#.....#Health: 18/18 ========================#...#...#...#....Magic: 1/1========================#..#...#.#...#...AC: 6Str: 16#...#.<.#...#EV: 7Int: 8#.....#.#SH: 4Dex: 12#.#.....#XL:  1 Next:  0% Place: Dungeon:1#......#@..#.#Noise: ---------  Time: 37.0 (0.0)#.....i w33m#.#.##...a) +0 long sword#....#...#..#....Nothing quivered#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### #######Press: ? - help, v - describe, . - travel _A rock wall. _You see here 2 potions of might.  Press: ? - help, v - describe, . - travelA rock wall.ui6ui. _uip #..##.....# ....#.# ..#.....# #...#...#. #..#...#  #...#.<  #.....#.# #. #......#!..#.##.....#.#@##...#....#...#..#....#...#...# ...#...##..#.... ...##.#..).. ...###...... ..###### ####### ui ui 28.0 (1 _uik ui= ui#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================ui y#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#!..#.#XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...Noise: ---------  Time: 38.0 (0.0)#....#...#..#....ui!a) +0 long sword#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.###...... ......######### ####### _A rock wall. _You see here 2 potions of might.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.ui?0@.ui;F#.  A rock wall.ui+y#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#!..#.#ui/LXL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...Noise: ---------  Time: 38.0 (0.0)#....#...#..#....a) +0 long sword#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.###...... ......######### ####### _A rock wall. _You see here 2 potions of might.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA rock wall.ui°uiui¸. _ui$ #.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1uiV$ ========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8ui|$ #.#.....#SH: 4Dex: 12ui$ S#......#!..#.#ui$ XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...Noise: ---------  Time: 38.0 (0.0)#....#...#..#....ui% a) +0 long sword#...#...# ...#...#Nothing quiveredui:% M#..#.... ....#..#ui]% ;#.#..).. .....#.###...... ......######### #######ui% Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel ui% _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.ui U@#A rock wall.ui,P#.The floor.ui\tM#.  A rock wall.ui(uiW!#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#!..#.#XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...uiNoise: ---------  Time: 38.0 (0.0)#....#...#..#....a) +0 long sword#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.#ui##...... ......######### #######Press: ? - help, v - describe, . - travel ui'c_A rock wall.  Press: ? - help, v - describe, . - travel uiR_A rock wall.  Press: ? - help, v - describe, . - travelA rock wall.uiquiui". _ui4uiVuiuicU#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#!..#.#XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...ui $ui] Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn) $ui . c - a +0 buckler (worn)&uiQ^1a - a +0 long sword (weapon). A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 2.0; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 9.0 XLs.At current training (7%) you reach 14.0 in the equivalent of 26.6 XLs.Current attack delay: 1.3. Damage rating: 11 (Base 10 x 105% (Dex) x 109% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy &ui^\(u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(ui*t Inventory: 3/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) *ui-a - a +0 long sword (weapon). A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 2.0; use (s) to set 14.0 as a target for Long Blades.At 100% training you would reach 14.0 in about 9.0 XLs.At current training (7%) you reach 14.0 in the equivalent of 26.6 XLs.Current attack delay: 1.3. Damage rating: 11 (Base 10 x 105% (Dex) x 109% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} *uis`Menu/colouring prefixes: identified melee equipped weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.+uiT!+ui(+ui1#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#!..#.#XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...Noise: ---------  Time: 38.0 (0.0)#....#...[+uiM2M40m#..#....-) Nothing wielded#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.###...... ......######### ####### _A rock wall.  Press: ? - help, v - describe, . - travel _A rock wall. _Unknown command. +ui2_Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability.+ui;A5 (0.5+ui?B+uiE  Press: ? - help, v - describe, . - travel _A rock wall.Unknown command. _Sorry, you're not good enough to have a special ability. _You unwield your +0 long sword.,uiu ,uiDv ,ui  _Sorry, you're not good enough to have a special ability.-uiڿ-uia-ui-uin _Sorry, you're not good enough to have a special ability.-uirL # #. #....##.....# .##.....# ....#.# .# #...#...#..#...#...#...#.<.#...# .# #.#.....# #......#@..#.# #.....#.#.##...  #....#...#..#.... #...#...# ...# #..#.... ...# #.#..).. ..#...... ......######### #######-ui-ui49.5 (1.0 _-ui -uik$V _You see here 2 potions of might..ui 4.ui .ui /ui"#..##.....# ....#.# ..#.....# #...#...#./ui2 #..#...#  #...#.<  #.....#.# #. #......#!..#.##.....#.#@##.../ui{6#....#...#..#....#...#...# ...#...##..#.... ...#/ui#.#..).. ...###...... ..###### ####### /ui/ui.40 _/ui/ui0uiA # #. #....##.....# .##.....# ....#.# .# #...#...#..#...#...#...#.<.#...# .# #.#.....#0ui= #......#@..#.# #.....#.#.##...  #....#...#..#.... #...#...# ...# #..#.... ...# #.#..).. ..#...... ......######### #######0ui<10ui0uiV _You see here 2 potions of might.0ui5 =2 potions of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {dropped} {potion} Menu/colouring prefixes: identified potion (q)uaff, or (g)et.2ui9 2uiO #....# #. #....#hellfragger the Shield-Bearer #.....# .##.....#Human....#.# ..#.....#Health: 18/18 ========================#...#...#...#....Magic: 1/1========================#..#...#.#...#...AC: 62ui Str: 16#...#.<.#...#EV: 7Int: 8#.....#.#SH: 4Dex: 12#.#.....#XL:  1 Next:  0% Place: Dungeon:1#......#@..#.#2ui3 YNoise: ---------  Time: 41.5 (1.0)#.....#.#.##...-) Nothing wielded#....#...#..#....Nothing quivered#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......######### ####### _Sorry, you're not good enough to have a special ability. _You unwield your +0 long sword. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _You see here 2 potions of might. _You see here 2 potions of might.2ui &22ui! 2ui$ , _d - 2 potions of might3ui#..##.....# ....#.# ..#.....# #...#...#. #..#...#  #...#.<  #.....#.# #. #......#...#.##.....#.#@##...#....#...#..#....#...#...# ...#...##..#.... ...##.#..).. ...###...... ..###### ####### 3ui!<33ui&3ui(4ui9K44ui6R4uiTn _Sorry, you're not good enough to have a special ability.4uiZu44ui{4ui|4ui4ui/4ui@4uin _Sorry, you're not good enough to have a special ability.4uit44ui}4uin _Sorry, you're not good enough to have a special ability.4uiN 44uiqU 4uiW n _Sorry, you're not good enough to have a special ability.5ui\C5uiDVDrink which item? 5uiDGPotions  d - 2 potions of might5uiE][?] describe selected6ui6uiV6ui#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human6ui+#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 86ui#.#.....#SH: 4Dex: 12#......#...#.#XL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...6ui7CNoise: ---------  Time: 43.5 (0.0)#....#...#..#....-) Nothing wielded#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.###...... ......######### ####### 6ui_You see here 2 potions of might. _d - 2 potions of might _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability.6uiqP  Okay, then.6ui6ui6uiQ. _7uiQ 7ui?S tDrink which item? Potions 7uiS  d - 2 potions of might[?] describe selected8ui8uia8uiy#.....# .##.....#hellfragger the Shield-Bearer ....#.# ..#.....#Human#...#...#...#....Health: 18/18 ========================#..#...#.#...#...Magic: 1/1========================#...#.<.#...#AC: 6Str: 16#.....#.#EV: 7Int: 8#.#.....#SH: 4Dex: 12#......#...#.#8uiXL:  1 Next:  0% Place: Dungeon:1#.....#.#@##...Noise: ---------  Time: 43.5 (0.0)#....#...#..#....-) Nothing wielded#...#...# ...#...#Nothing quivered#..#.... ....#..##.#..).. .....#.###...... ......######### ####### 8uid_d - 2 potions of might _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Okay, then.8uiIx4.5 (1Might 8ui8uie _You feel very mighty all of a sudden.9uiLJ9uiF9ui9ui<9ui9ui9uil9ui9ui9uilW 39uiX 9uiZ 9ui 39ui 9uie :uiIr3:uis:ui7vn _Sorry, you're not good enough to have a special ability.:ui:ui:ui:ui:uiVW3:ui`:uibn _Sorry, you're not good enough to have a special ability.:ui/ :ui :ui< :ui :ui 3:ui :uiZ n _Sorry, you're not good enough to have a special ability.;ui]I3;ui)P;uiR;ui3;ui ;ui` n _Sorry, you're not good enough to have a special ability.;uid<3;ui)B;uiCGn _Sorry, you're not good enough to have a special ability.;uiV;uiV;ui\;ui^;ui# M# #. ##.....# .##..... ....#.# ..#.....#..#...#...#....#..#...#.#...#...#...#.<.#...# #.....#.# #.#.....# .#.@.#.# .#.#.##... .#...#..#.... .#...# ...#.#..#.... ....#..#.;ui# D.#..###;ui* ;ui~+ ,5 _;ui2 ;ui4 c #......#...#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. .....#.# ##...... ......##  # #uiw3>uix>ui{F _Unknown command.@ui@uicA staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. @ui99_________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.”  -T.S. Eliot, “Little Gidding”, _Four Quartets_. 1943. (<)go up.Bui ABuiLAre you sure you want to leave the Dungeon? This will make you lose the game! Y - Yes  N - NoDuiM DuiJ hellfragger the Shield-Bearer .#.. #..Human#...# . ...Health: 18/18 ========================Dui̧ #....# #. #....#Magic: 1/1========================#.....# .##.....#AC: 6Str: 16....#.# ..#.....#EV: 7Int: 8#...#...#...#....SH: 4Dex: 12Dui T#..#...#.#...#...XL:  1 Next:  0% Place: Dungeon:1#...#.@.#...#Noise: ---------  Time: 51.5 (0.0)#.....#.#Dui% m-) Nothing wielded#.#.....#Nothing quivered#......#...#.#Might DuiO a#.....#.#.##...#....#...#..#....#...#...# ...#...#Dui #..#.... ....#..##.#..).. .....#.# _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Unknown command.DuiB Duiw DuiU I _Alright, then stay!Eui IEui Eui Eui $ _Eui ,Eui Eui Euiz Eui 2.#.. #..#...# . ... #....# #. #....# #.....# .##.....# ....#.# ..#.....# #...#...#...#.... #..#...#.#...#... #...#.<.#...# Euig #@....#.#3.5 (2 #.#.....##......#...#.# #.....#.#.##... #....#...#..#.... #...#...# ...#...# #..#.... ....#..# #.#..).. .....#.# ##...... ......##Eui" Eui Eui\ Eui Eui EuiH Euiˣ FuiY3Fui^Fui`FuiFuiFuiFuiH!Fui 3Fui% Fui' Fui 3Fui Fui Gui3GuiGui1GuitGuiv3Gui{Gui`}GuiGuivGuiGuixHui? 3Hui(HuibJuiJui%Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  Jui^/ - Lookup info  Q - Quit and abandon characterLui Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpLuiF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History Lui.<!: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesUui Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of Uuič 2commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.^uik Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a^ui glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------^uiW_ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). ^ui.aui° bNext you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice ofauiR8Qweapons. I suggest an axe (axes are fun). buipNow you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre isthe `@` sign (or player doll tile) which represents You. The bright parts ofbui4 8the Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.bui$  - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORINGbui cuiMY--------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which wil[?7ll[?7hcuiNmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs.kuiIf you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and thekuiA/`<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMSkui4  -----muirAfter walking around for a while, you will no doubt come across some items muiWlying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g`mui޵((get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. mui++There are several different types of items:mui~cn - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)nuiBcommand.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.nui[ - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be verynui[valuable, but have limited uses (scrolls and potions can only be used onceeach, wands contain only a certain number of charges). Wands are e`V`oked,scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atfirst know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing[?7l,[?7hnui`you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects[?7l.[?7hnuiThey are put on with `P` (put on) and can be removed with `R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. nuiMONSTERS --------nui$You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearbyoui;monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. To survive, you will need to develop a few basic tactics:ouiT - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make yourest for one turn, while pressing `5` or Shift-and-keypad-5 make you restfor a longer time (you will stop resting when fully healed).  - Never fight more than one monster if you can help it. Always back into aoui corridor so that they must fight you one-on-one.  - Consumable items like scrolls and potions won't do you any good when you'redead, and most are more effective when used at the start of a tough fightthan when you're near death. Try identifying some ahead of time by 'wasting'one from a stack while in a safe spot.  - Remember to use projectiles before engaging monsters in close combat.  - Learn when to run away from things you can't handle - this is important!oui{ It is often wise to skip a dangerous level. But don't overdo this. DEATH ----- quiK | cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing, you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.**Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the statsquiQ inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  qui - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge, rui;WIf you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- ruiџAAfter walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items: ruiT - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)ruiAr - the Message box is the large part of the screen below the map. It describesrui}events as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORING --------- ruiTry walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willruiUmove until an enemy is seen, or some other notable event (e.g. finding a set of ruiˋstairs) occurs.rui, Zot. Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts of  the Map are the parts you can see, while places which you have visited rui 7--------------------- rui6 Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of suisui(Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre isthe `@` sign (or player doll tile) which represents You. The bright parts ofsui>Gthe Map are the parts you can see, while places which you have visited sui~ kbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators ofyour health and abilities. EXPLORINGtui,--------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which wil[?7ll[?7huuiImove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can uuiuse the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. {ui.#.. #..hellfragger the Shield-Bearer #...# . ...Human#....# #. #....#Health: 18/18 ========================#.....# .##.....#Magic: 1/1========================....#.# ..#.....#AC: 6Str: 16#...#...#...#....EV: 7Int: 8#..#...#.#...#...SH: 4Dex: 12#...#.<.#...#XL:  1 Next:  0% Place: Dungeon:1#@....#.#Noise: [3{ui4m---------  Time: 53.5 (0.0)#.#.....#-) Nothing wielded#......#...#.#Nothing quivered#.....#.#.##...Might #....#...#..#....#...#...# ...#...##..#.... ....#..##.#..).. .....#.###...... ......## _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Unknown command. _Alright, then stay! Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character}ui$Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History ![39}ui;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesui? Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen ui H. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelui] Dungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andui  * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7huin Mmoving if necessaryin view uiXo Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickupuiF BItem types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list uiiG ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)ui5ui4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutationsuixRMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit uiRcuse the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/uiWS \|/ui uiT* Dir., Ctrl-Dir. : attack without movepickup part of a single stackui0x: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTabui: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryui in view uiShift-Tab, p : trigger quivered action; |: toggle view layersuiqif targeted, aims atCtrl-O : show dungeon Overviewuidnearest monsterCtrl-A : toggle auto-pickupuiv Item types (and common commands)Inventory management: ) : hand weapons (wield)uiFw xi : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ui}w ! : potions (quaff)d#: Drop exact number of items uiw = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) uiw % : talismans (eVoke)Item Interaction:uiY/ : wands (eVoke){ : inscribe item uijY): : books (Memorise, zap, Zap,f : Fire the currently quivered actionpick up to add to library)F : select an item and Fire it | : staves (wield)uiY>Q : select action to be Quivered } : miscellaneous items (eVoke)] : swap between most recent quiver ac[?7lt[?7huia,$ : gold ($ counts gold)q : Quaff a potion 0 : the Orb of Zotuir : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) uia : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous itemui uiL Z : cast spell, no matter whate/c : Equip or Unequip an item I : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery ui t : tell allies (tt to shout) ` : re-do previous commandAdditional help:ui  Ins: repeat next command # of timesMany commands have context sensitiveuicShift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)uik|Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and * Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin viewui  something is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5)" : display worn jewelleryui X$ : display gold in possessionuiM =5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell libraryuiH 1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)ui VA : show Abilities/mutationsuil 4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character statusuiuse the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/uifMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exitui6* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets uidAutofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view uiShift-Tab, p : trigger quivered action; |: toggle view layersuiif targeted, aims atCtrl-O : show dungeon Overviewnearest monsteruiMCtrl-A : toggle auto-pickupuiQ Ctrl-W : set Waypoint </> : use staircase / Dir., Shift-Dir.: long walk; : examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stack x : eXamine surroundinui R gs/targets Autofight:X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, features moving if necessaryin view uiwR Shift-Tab, p : trigger quivered action; | : toggle view layers if targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield) uiR Ri : show Inventory list uiR ?( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)uiR (press twice for pick up menu) ? : scrolls (read) d : Drop an item uiS ! : potions (quaff)d#: Drop exact number of items ui"S = : rings (Put on and Remove)D : Drop the last item(s) you picked upuiBS *" : amulets (Put on and Remove) % : talismans (eVoke)uicS Item Interaction: / : wands (eVoke)uiS I{ : inscribe item uiS : : books (Memorise, zap, Zap, f : Fire the currently quivered actionpick up to add to library) F : select an item and Fire it uiS | : staves (wield) Q : select action to be Quiveredui,? } : miscellaneous items (eVoke)] : swap between most recent quiver act$ : gold ($ counts gold)q : Quaff a potionuiO0 : the Orb of Zotr : Read a scrollCarry it to the surface and win! w : Wield an item (- for none)' : wield item a, or switch to b Other Gameplay Actions:(use = to assign slots) ui9sa : use special Ability (a! for help) v : attack with wielded item z : cast spell, abort without targets V : eVoke wand and miscellaneous item Z : cast spell, no matter whate/c : Equip or Unequip an itemuic lI : list all memorised spellsW/T : Wear or Take off armour M : Memorise a spell from your library P/R : Put on or Remove jewellery t : tell allies (tt to shout) ui׋ ` : re-do previous commandAdditional help: Ins: repeat next command # of timesMany commands have context sensitiveui5 and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery $ : display gold in possession Extended Movement: E : display experience info o : auto-explore G : interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint uix</> : use staircase / Dir., Shift-Dir.: long walk ; : examine occupied tile and * Dir., Ctrl-Dir. : attack without move pickup part of a single stack x : eXamine surroundings/targets uiAutofight:X : eXamine level map (X? for helpTab : attack nearest monster, Ctrl-X : list monsters, items, features moving if necessaryin view Shift-Tab, p : trigger quivered action; | : toggle view layers uivif targeted, aims atCtrl-O : show dungeon Overview ui6nearest monster Ctrl-A : toggle auto-pickup Item types (and common commands)uiZInventory management: ) : hand weapons (wield) uiRi : show Inventory list uif( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ui@? : scrolls (read) d : Drop an item ! : potions (quaff)ui$Sd#: Drop exact number of itemsuiAR v4-5-6h-.-lPlayer Character Information:/|\/|\uiR y@ : display character status1 2 3 b j nm : show skill screen% : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations uiR 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full oruiDS M : show your spell librarysomething is detected. If Health } : show runes collectedui>To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game\|/\|/uivMMovement:Game Saving and Quitting:uiʔ ui .#.. #..hellfragger the Shield-Bearer #...# . ...Human#....# #. #....#Health: 18/18 ========================#.....# .##.....#Magic: 1/1========================ui& ....#.# ..#.....#AC: 6Str: 16#...#...#...#....EV: 7Int: 8ui^ #..#...#.#...#...SH: 4Dex: 12ui #...#.<.#...#ui XL:  1 Next:  0% Place: Dungeon:1#@....#.#uiС Noise: ---------  Time: 53.5 (0.0)#.#.....#ui 0-) Nothing wieldedui. #......#...#.#Nothing quivered#.....#.#.##...uig Might #....#...#..#....ui #...#...# ...#...##..#.... ....#..#ui #.#..).. .....#.###...... ......## _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. ui! _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Unknown command. uiH *_Alright, then stay!ui  Dungeon Crawl Stone Soup 0.33.1-12-g363e1cdcc9  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros ui]  ? - Help and manual  / - Lookup info  Q - Quit and abandon characteruiJvui]g.#.. #..hellfragger the Shield-Bearer #...# . ...Human#....# #. #....#Health: 18/18 ========================#.....# .##.....#Magic: 1/1========================....#.# ..#.....#AC: 6Str: 16#...#...#...#....EV: 7Int: 8#..#...#.#...#...SH: 4Dex: 12ui]2#...#.<.#...#XL:  1 Next:  0% Place: Dungeon:1#@....#.#Noise: ---------  Time: 53.5 (0.0)#.#.....#-) Nothing wielded#......#...#.#Nothing quivered#.....#.#.##...Might #....#...#..#....#...#...# ...#...##..#.... ....#..#ui^t#.#..).. .....#.###...... ......## _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Unknown command. _Alright, then stay!uiLb3uicuiguitnBuiEquiSt,uiuui?xui;{,ui4|uiui,uiuiui .# .. #.. #...# #.. ... #....# #.#. #....# #.....#...##.....# #....#.#...#.....##### ...#....r....#..#...#.#...#...uiӐ..#.<.#...##.@..#.....#.#..#.#.....# #......#...#.# #.....#.#.##...uik #.....#..#.... #...#...#....#...# r   rat (asleep) #..#..........#..# #.#..).........#.# ##........##ui9$7.5 (4 __There is a staircase leading out of the dungeon here.Unknown command. _Alright, then stay!  A rat comes into view.uiQ.rr==8.5 (5uiSuiS- _The rat squeaks loudly.ui-5:Inventory: 4/52 slots Hand Weapons (go to first with ))a - a +0 long sword Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) Potions (go to first with !)d - a potion of mightui^a - a +0 long sword. A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 2.0; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 9.0 XLs.At current training (7%) you reach 14.0 in the equivalent of 26.6 XLs.Current attack delay: 1.3. Damage rating: 11 (Base 10 x 105% (Dex) x 109% (Skill)). ui"$This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “While we were at grips with this great army and their dreadful broadswords  (maquahuitl [made of obsidian]), many of the most powerful among the enemy (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.uiEuivuic#u.#.. #..hellfragger the Shield-Bearer #...# #.. ...Humanui##....# #.#. #....# Health: 18/18 ========================#.....#...##.....# Magic: 1/1========================#....#.#...#.....# AC: 6Str: 16#### #...#...#...#....EV: 7Int: 8.r...#..#...#.#...#...SH: 4Dex: 12#...#...#.<.#...#ui$XL:  1 Next:  0% Place: Dungeon:1#.@..#.....#.#Noise: ==-------  Time: 58.5 (0.0)#...#.#.....#a) +0 long sword#......#...#.#Nothing quivered#.....#.#.##...Might #....#...#..#....#...#...#....#...# r   rat#..#..........#..##.#..).........#.###..............## _Sorry, you're not good enough to have a special ability. _There is a staircase leading out of the dungeon here. _Unknown command. ui6%_Alright, then stay!  A rat comes into view. _The rat squeaks loudly.ui<'ui.G.rui2/5--9.0 (0.5ui5ui82 _a - a +0 long sword (weapon)uiJe8 #...# #.. ..# #.#. #....#.#...##.##.#...####.#...#...#...#.... ..r..#..#...#.#...# #...#...#.<.#...#  #....#.....#.# uif#.#.....# ....#...#.#..#.#.##...Might ..r   rat.##.......########.#######uidiuiqF.rui]rH--60.0 (1.0uizui8@ #...# #.. ... #....# #.#. #....# #.....#...##.....# # #....#.#...#.....# ####.#...#...#...#....ui} ...r.#..#...#.#...#... #...#...#.<.#...# #....#.....#.# #@..#.#.....#ui #......#...#.# #.....#.#.##...ui #....#...#..#.... #...#.uiރ..#....#...# #..#...ui.#..# #.#..)...uiC......#.# ##ui..##  #.#uiui@%1uiuiui3uiuiui  .# #.#. #....#..#...##.# #....#.#...####.#...#...#...#.... ...r.#..#...#.#...# #...#...#.<.#...#  #....#.....#.# #.#.....# ...#...#.##.#.##...#...#..#.....Might uiL z......######ui uit drr   ratui %2ui% uiL' ui_p.#...##.# #....#.#...####.#...#...#...#.... ...r.#..#...#.#...# #.r.#...#.<.#...#  #....#.....#.# #.#.....# ...#...#.##.#.##...uip#...#..#....#...#....#...##..........##..)...##......# ########.####### uip uirui2{F.rui{%3ui8uiuigjF##.#...####.#...#...#...#.... ...r.#..#...#.#...# #...#...#.<.#...#  #r...#.....#.# ...#.#.....# ...#...#.##.#.##...ui k#...#..#....#...#....#...##..........##..).##.......# ########.####### uiluicsF.ruis%4uiCyui{uiY .#...# # #....#.#...#.....#####.#...#...#...#....r.#..#...#.#...#...#...#...#.<.#...#....#.....#.#r..#.#.....# .#...#.# .#.#.##... .#...#..#.... .#...#....#..#..#..#..)..#.##..............##uiU########.#######uiS);5ui/uiy1¼ui z# #.#. # #.....#...# # #....#.#...#.....#####.#...#...#...#....r.#..#...#.#...#...#...#...#.<.#...#....#.....#.#r..#.#.....# .#...#.# .#.#.##... .#...#..#.... ¼uiz.#...#....#..#....#..#..).#.##..............##########.#######¼ui߃¼ui0-=6¼ui¼uif; _The rat bites you but does no damage.üuiz77  You slash the rat!üui?1.üui+C417.4 (1.4üuitHüuiKG _You kill the rat!ļui/M# #.. ... .# #.#. # #.....#...# # #....#.#...#.....#####.#...#...#...#....r.#..#...#.#...#...ļui0#...#...#.<.#...#.#.....#.##.#.....# .#...#.# .#.#.##... .#...#..#.... ļui>0#...#...#....#...#..ļuib09....######ļui9ļui9%-ļui980ļuiAżuiM .# .. ##...#.. ... .#.#.#. # #.....#...# # #....#.#...#.....#####.#...#...#...#......#..#...#.#...#...#...#...#.<.#...#.#.....#.##.#.....# żuiP.#...#.# .#.#.##... #....#...#..#..... . . ##....... żuiżuiq?-9żui żui$żui;G DM#..... .. ##...#.. ... #.#.#. # .#...# # #....#.#...#.....#żuiG #####.#...#...#...#.......#..#...#.#...#...#..@#...#.<.#...##.#....#.....#.## #...#.#.....# .#...#.# żuiG {#.....#.#.##.....żuiG C#.#..)..żuiQ żuiQ &70żui)Y Ƽui#.#..#..... .. #..#.#...#...#.. ...#[#....#.#.#. #....#.#.....#...##..... #.#....#.#...#.....#.#...#...#...#.....#..#...#.#...#... #.@.#...#.<.#...# #.#....#.....#.# #^#...#.#.....####......#...#.# #.....#.#.##... #....#...#..#.... #...#...#....#... #..#.......Ƽuiq...#.. #.#..).#.ƼuikƼuiH%1Ƽui'Ƽui*( _Found a ring mail.Ƽui, #.#..#..... .. # #.#...#...#..  #[#....#.#.#. # #.#.....#...## #.#....#.#...##.#...#...#...#.#..#...#.#...#Ƽui #@..#...#.<.#...# #.#....#.....#.# #^#...#.#.....# ###......#...#.# #.....#.#.##... #....#...#..#Ƽuim #...#...#....# #..#...#Ƽuib #.#..).#ƼuiB+Ƽui+%2Ƽui1Ƽui2ȼuihȼui:A dispersal trap. ȼuiAnyone stepping on this trap will translocate themself and anyone else in view to a new location nearby. Hostile monsters may trigger this trap, but your allies will avoid stepping on it.ʼui ʼuio* hellfragger the Shield-Bearer #.#..#..... .. #. Human#.#...#...#.. .. Health: 18/18 ========================#[#....#.#.#. #... Magic: 1/1========================#.#.....#...##.... AC: 6Str: 16#.#....#.#...#.... EV: 7Int: 8ʼui* #######.#...#...#...#... SH: 4Dex: 12........#..#...#.#...#.. XL:  1 Next: 10% Place: Dungeon:1#@..#...#.<.#...# Noise: ---------  Time: 72.4 (1.0)#.#....#.....#.#a) +0 long sword#^#...#.#.....#ʼui+ Nothing quivered###......#...#.#Might #.....#.#.##...#....#...#..#...ʼuiE+ ~ #...#...#....#.. #..#..........#.ʼuig+  #.#..).........#  ʼui+ W_The rat squeaks loudly. _a - a +0 long sword (weapon) ʼui+ g_The rat bites you but does no damage.  You slash the rat! _You kill the rat! ʼui+ )_Found a ring mail.ʼui, ʼui(2 ʼui4 ˼ui <M..##..... .. #.#...#...#.. [#....#.#.#. #...#...# #.#....#.#...#.#######.#...#...#...#........@#..#...#.#...#..#######...#...#.<.#...#.#....#.....#.#^#...#.#.....# ###......#...#.#˼ui .. ...#.˼ui˼ui %3˼ui"˼ui˼uit M..##..... .. #.#...#...#.. [#....#.#.#. #.#...# .#.#...#.#######@#...#...#...#.........#..#...#.#...#..#######...#...#.<.#...#˼uisu .#....#.....#.##^#...#.#.....#...#..#.˼uiV} ;4˼ui ˼uiԅ ˼ui7M..##..... .. #.#...#...#.. [#....#.#.#. #.#...#˼ui .#.#...#.#######.#...#...#...#.........#..#...#.#...#..#######...#...#.<.#...##.#....#.....#.#..˼ui..˼ui*.....#˼ui.˼ui{%5˼ui˼ui-̼ui=M......##..... .. #.#...#...#.. [#....#.#.#. #.#...# .#.#...#.#######.#...#...#...#.........#..#...#.#...#.. Might #̼ui>;̼uiC̼uiZC%6̼uiG̼uiI̼ui7 ̼ui9 ,A ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. ̼ui: Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” ̼uiP: u -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.μuiBμuiFhellfragger the Shield-Bearer ....Human..#Health: 18/18 ========================..#Magic: 1/1========================..#AC: 6Str: 16#.#..#..... .. #. EV: 7μui(GInt: 8#.#...#...#.. .. SH: 4Dex: 12#[#....#.#.#. #... XL:  1 Next: 10% Place: Dungeon:1#@#.....#...##.... Noise: ---------  Time: 76.4 (1.0)#.#....#.#...#.... a) +0 long sword#######.#...#...#...#... Nothing quiveredμuiUGK........#..#...#.#...#.. Might #######...#...#.<.#...##.#....#.....#.#μuiG#^#...#.#.....####......#...#.##.....#.#.##... _The rat squeaks loudly. _a - a +0 long sword (weapon) μuiGE_The rat bites you but does no damage.  You slash the rat! μuiHK_You kill the rat! _Found a ring mail.μuiIHμuiIμuiMμuiTM..J.......##..... .. #μuiU.#...#...#.. #.#.#. #.#.....#...# .#.#...#.μui@U#######.#...#...#...#... Might J   endoplasm (asleep)μuieU+###μuiZ. 0  μuiZGAn endoplasm comes into view.μui~b@.JJμuiJf*7.4 (1μuiBhμuim _The endoplasm quivers. _You see here a +0 ring mail.ϼuiZ ϼui^ A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. ϼui Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.2 (6.8 -> 5.6). ϼui Your EV would increase by 1.0 (7.9 -> 8.9). You found it on level 1 of the Dungeon. Stash search prefixes: {body armour} {body armor} ϼui GMenu/colouring prefixes: identified armour _________________ ϼui [“Nought can Deform the Human race  Like to the Armours iron brace” ϼui! j -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)et.Ѽui)Ѽuichellfragger the Shield-Bearer .....Human.J..Health: 18/18 ========================...#ѼuiMagic: 1/1========================..#AC: 6Str: 16..#EV: 7Int: 8#.#..#..... .. #. SH: 4ѼuiKDex: 12#.#...#...#.. .. XL:  1 Next: 10% Place: Dungeon:1#@#....#.#.#. #... Noise: ---------  Time: 77.4 (1.0)#.#.....#...##.... a) +0 long sword#.#....#.#...#.... Nothing quivered#######.#...#...#...#... Might ........#..#...#.#...#..#######...#...#.<.#...# J   endoplasm#.#....#.....#.##^#...#.#.....####......#...#.#You slash the rat! Ѽui_You kill the rat! _Found a ring mail.  An endoplasm comes into view. _The endoplasm quivers. _You see here a +0 ring mail.Ѽui3+.JѼui%8ѼuiѼui( _e - a +0 ring mailҼui8 Ҽui4 `Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [) Ҽui  b - a +0 scale mail (worn)  c - a +0 buckler (worn)e - a +0 ring mail Potions (go to first with !)d - a potion of mightԼui e - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 Լui It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.2 (6.8 -> 5.6). Your EV would increase by 1.0 (7.9 -> 8.9). Լui%You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour ԼuiJ_________________ “Nought can Deform the Human race Լui Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.ռui< Inventory: 5/52 slots Hand Weapons (go to first with )) ռuiK=T a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  e - a +0 ring mail ռui=Potions (go to first with !)  d - a potion of might ּuiT ue - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would decrease by 1.2 (6.8 -> 5.6). Your EV would increase by 1.0 (7.9 -> 8.9). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.׼ui( Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - Noټui ټui ټui 8hellfragger the Shield-Bearer .....Human....Health: 18/18 ========================ټuiՠ ..J#Magic: 1/1========================..#ټui AC: 6Str: 16..#EV: 7ټui -Int: 8ټui$ #.#..#..... .. #. SH: 4Dex: 12ټuiK #.#...#...#.. .. XL:  1 Next: 10% Place: Dungeon:1ټuie #@#....#.#.#. #... Noise: ---------  Time: 78.4 (0.0)ټui #.#.....#...##.... a) +0 long sword#.#....#.#...#.... Nothing quiveredټui #######.#...#...#...#... Might ........#..#...#.#...#..ټuiС B#######...#...#.<.#...# J   endoplasm#.#....#.....#.##^#...#.#.....#ټui }###......#...#.# _Found a ring mail.  An endoplasm comes into view. ټui[ _The endoplasm quivers. _You see here a +0 ring mail. _e - a +0 ring mail  An endoplasm is nearby!ټui ټui  _ټui ټuiF #^#...#.#.....# ټui V###......#...#.#You start removing your armour.ټuiR ,.Jټui *9.4 (1ټui޹ ټui ټui +.Jټui +80.4 (2ټui ټui ټui +.Jټui *1.4 (3ټui ټui ټui +.Jټui *2.4 (4ټuiM ټui q _You continue removing your +0 scale mail. x5ټui 2=3.4 (5ټui ټui 3 09 ټuiG 3_The endoplasm hits you but does no damage.ټuif ټui ټui# ] _You finish removing your +0 scale mail.ۼui=  You barely miss the endoplasm.You feel a little less mighty now.4.8 (1.4ۼui> ۼuiC l _The endoplasm barely misses you.ܼui ;  You hit the endoplasm.ܼui+   You hit the endoplasm.  The endoplasm is moderately wounded.  A goblin comes into view. It is wielding a +0 dagger.The endoplasm freezes you.  You are frozen.  The endoplasm freezes you.ܼui g g   goblin (wandering)ܼuiN a3-------6.1 (1.3ܼui! ܼui % _You are frozen.޼uiW  The goblin shouts!  You slash the endoplasm!޼uio޼ui!t.g.g   goblin޼ui#v4=------3=7.4޼ui^+޼uiH.M _You kill the endoplasm!߼ui"M##...........g...##..... .. ##...#.. .#....#.#.#. #.#...##.#....#.#...#....g   goblin߼uiI#^#߼ui߼ui-߼uid߼uiJ..b.gJ   endoplasmg   goblinb   bat (wandering)߼ui5===--80߼uiA߼ui _An endoplasm comes into view. A bat comes into view.uiM ....r..###J..b#.##.......#......#...g#.....##..... .. ##...#.. #.#.#. ##.#.....#...##....J   endoplasmuiVr   quokka (wandering)#.#ui,uiBui,ui=ui ...r.J..b.gbuip A--9ui]uiY _A quokka comes into view.ui :  You slash the goblin!ui ,uil! uik$ Y  You kill the goblin!ui$ ui?1 ..J..r.brb   batui25 n3---4=90.7 (1.3ui> ui@ * _The bat hits you. x2uioui,ui",uiui~....bJr)uisI---2.1 (1.4uiuii _You hit the bat but do no damage. The bat hits you.ui zM# .##uiy . #.......#.....b.Jr#....@#....###.#..#..... .. ##ui R#...#.. #.#....#.#.#. #...J   endoplasmr   quokkaui gb   bat#..ui ui .b10----30uin ui& _You block the quokka's attack. The endoplasm hits you. _You see here a +0 dagger.uiLx #.......# .......# ##....... #....... ##....... #......b# #...Jr# #....@# ....###.# ..  # #.#  #.#  #.# #.# #.# ..# < uiT #.......# .......# ##....... #....... ##....... #......b# uiRU~#...Jr# #....@# ....###.# ..  # #.#  #.#  #.# uiUT#.# uiUO#.# uiU..#uiU# ui V:<ui_  You barely miss the quokka. The quokka bites you. The endoplasm hits you.ui`5/18 -----------4.4 (1.3uihuiakV _* * * LOW HITPOINT WARNING * * *ui?g   #.......# .......# ##....... #....... ##.......uig  #......b# #...Jr# #....@# ....###.# ..  # #.#  uih -#.#  uiJh G#.# #.# uih A#.# ..#uih  <uih a You barely miss the quokka. The quokka barely misses you.uih uiD < #.......# .......# ##....... #....... ##....... #......b# #...Jr#uiD  #....@# ....###.# ..  # #.#  #.#  #.#ui8E  #.# #.# uiE V..# <uiE !ui!T  The endoplasm hits you.  * * * LOW HITPOINT WARNING * * *uiT [4--------5.7ui<` uic S _The quokka barely misses you.ui? #.......# .......# ##....... #....... ##....... #......b# #...Jr# #....@# ....###.# ..  ui' # #.#  #.#  #.# #.# #.# ..# uiT,< ui#t #.......# .......# ##....... #....... ##....... #......b# #...Jr# #....@#uiu ....###.# ..  # #.#  #.#  #.# #.# #.# ..# <ui[* * * LOW HITPOINT WARNING * * * _The quokka barely misses you.The endoplasm hits you.  * * * LOW HITPOINT WARNING * * *The quokka closely misses you. The endoplasm hits you.  You die...uiN0------ui/  --more--uiuuiowInventory: 5/52 slots Hand Weapons (go to first with )) uiw a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)b - a +0 scale mail  uiwxe - a +0 ring mail Potions (go to first with !)ui.x+d - a potion of mightui;uimzGoodbye, hellfragger.2 hellfragger the Shield-Bearer (level 1, 0/18 HPs)ui|Began as a Human Fighter on Jan 25, 2026.Slain by an endoplasm (1 damage)... on level 1 of the Dungeon.ui?The game lasted 00:04:33 (95 turns). 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