liR Player: hheimdall Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2026-01-17.23:48:20.ttyrec Time: (1768693700) Sat Jan 17 23:48:20 2026 li [?1051l[?1052l[?1060l[?1061hli V)0[?7h[?25l[?1cli li liB Welcome, hheimdall. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll Conjurerli liǔ li Welcome, hheimdall the Gnoll. Please select your background. WarriorAdventurerMage li a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterli˜ r - Conjurer c - Monkk - Wanderers - Summoner li Hd - Hunterl - Delvert - Necromancer e - Brigandli Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkerli; n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterliZ x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistliy z - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental li spells to reliably blast their foes. + - Recommended background * - Random background # - Recommended characterliΙ d ! - Random character % - List aptitudesSpace - Change species ? - Helpli , Tab - Gnoll Conjurerli lialihheimdall the ConjurerGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 6EV: 12Int: 17SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Magic DartliDZot (6000) lih   +# .## ..##### #.....#### #........[ #.@# #.## #. #. .. .≈  ..≈  ..≈    li Options error: Bad pregen_dungeon value: true (should be classic, false orincremental) (hheimdall.rc:74)li] Welcome, hheimdall the Gnoll Conjurer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...li8li1Press ? for a list of commands and other information.  Found a cloak.liHlic _Found a staircase leading out of the dungeon.liB3lililo##+# ...## ...##### ####......[<#......## ....≈...≈#≈≈≈.≈≈ ≈..≈li§§§1.0 (15999 _lili li li li liCL##+# li liD....## li/ lisQ#...##### li liZ8#.....#li li2#..li29[.lir liM#.<#.li liCg#.##.....≈§li li:#. .....§li  liO n#. ≈§≈≈≈≈§li  li Z.. ≈≈≈≈§≈§lit  li I.≈ ≈≈≈≈≈≈§li  li} I..§ ≈≈≈≈≈≈§li  li $..≈ li_  li linli§§lix(§§≈≈§li,≈≈≈≈§§liu,≈≈≈≈§§li,≈≈≈≈≈§li5liliM$2.0 (2li3$8likli$liޗA   ##+# ....##  #...#####  #.....######  #........[. #.<#liO.#  #.##.....≈§#  #. §§§...§§#  #..§§§≈≈§≈§#  ..§ ≈≈≈≈§§§#  .≈ ≈≈≈≈§§§#  li3.§§ ≈≈≈≈≈§§  #..≈ ≈≈§  liC  likS§§...≈≈≈.§§§≈§≈≈≈.§ ≈≈≈.≈ ≈≈≈§.≈≈#.≈≈li+3.0 (3li:7lili ##+#....## #...##### #.....#######........[.#.<#......##@§...≈≈#..§§§...§#.§§§§≈§≈≈...§ ≈≈≈≈≈§§#..≈ ≈≈≈§§§§##liR  lia&K.§§.§≈§§§≈§≈#§.§§§§≈≈§§#§≈§§≈≈§≈§§§li&O4.0 (46li$'liW-liMdM##+# ....## #...##### #.....######........[<#@......#.##§§...≈#..§.§§..§≈# #..§≈§§§≈§≈#..§.§§§§≈≈§§#  #..§≈§§≈ #≈≈li&0....§§..≈§§§§§≈≈≈§§≈§§§§≈≈≈≈≈§≈≈§≈≈≈#≈§≈≈§≈≈≈≈#≈§≈#5.0 (55liyli1    ##+#  ....##  #...#####  #.....######  #..[.#  #.<#.......# li!2 #.##.....≈≈#  #....§§..≈≈#  #.§§#  ..§§≈§§§§≈≈≈#  #..§≈≈§≈≈§≈≈≈#  #.§§≈§≈≈§≈≈≈≈# li2g#..≈§ ≈§≈≈§≈# li9<.≈≈§≈≈≈≈≈≈≈≈≈≈§≈≈§li<e6.0 (64li2Cli    ###+#  +....##  #...#####  #.@...######  #..li[.#  #.<#.......#  #.##.....≈≈#  #.....§..≈≈#  #.§§≈≈§≈≈≈≈#  ...§≈≈≈§§≈≈≈#  #..≈≈≈≈≈≈≈≈≈≈# li6L #.§§≈§§≈≈§≈≈≈# li~.≈§§7.0 (73lili=      ###+#  +....###  #...#####  #@....######  #........[.#  #.<#.......#  #.##.....≈≈#  #........≈≈#  #..§≈≈§≈≈≈≈#  ....≈≈≈§≈≈≈≈#  #..≈§≈≈≈≈≈§§≈#  #.§§≈§§≈≈§≈≈≈# liC`§§≈≈≈§≈§≈liDO8.0 (82li6DliIli,M###+# +....### #..@##### lia###.....#####.......[<#.......#.##.....≈≈#  . li8≈≈.≈≈≈lili..≈≈≈≈9.0 (91liliRliLv> ###+#  +....###  #.@.#####  ###.....######  #........[.# liv  #.<#.......#  #.##.....≈≈# #........≈≈# #..§≈≈≈≈≈≈≈#liv ....≈≈≈≈≈§≈≈# #..≈§§≈#li10.0 (10.0)0lili L ###+## +....### #@..##### ###.....###### #........[.# #.<#.......#li0  #.##...≈≈# #.......≈≈# #..§≈≈≈liU `≈≈≈≈# ....≈≈≈≈≈§≈≈# lit Q #..≈§§≈#li 9§li# g1.0 (1189lib li[ sM###+## +...@### ####...##### ###.....#####........[#.<#.......###li7 li f2.0 (128li̩ li i#.....#.....li f#.....#..........li ...'li% li#3 & liN3 %rlis3 r   quokka  As you open the door, it creaks loudly! You hear a shout!li7 (======li7 ^3.0 (13Magic Dart7li8 li? li|C  liC K_A quokka comes into view.li; li Level 1 of the Dungeon<(Press ? for help) #..r.. #..... #..... #.....  .....  ...  ###'## +...@### ####...########.....###### #........[.# #.<#.......# #.##.....≈≈# #.....§..≈≈#li   #..§≈≈≈≈≈≈≈#  ....≈≈≈≈≈§≈≈# #..≈≈≈≈≈≈≈§§≈# #.§§≈§§≈≈§≈≈≈# #..≈§ ≈§≈≈§≈#  §§   li 0@ li>  li > #liV ;#.li~liXhheimdall the Conjurer#..r..Gnoll#.....Health: 13/13 ========================#.....Magic: 6/6========================#.....AC: 2Str: 6.....EV: 12Int: 17...SH: 0Dex: 10###'##XL:  1 Next:  0% Place: Dungeon:1+...@###liNoise: ======---  Time: 13.0 (0.0)####...#####-) Nothing wielded###.....######Cast: Magic Dart#........[.#Zot (5987) #.<#.......##.##.....≈≈#r   quokka#.....§..≈≈##..§≈≈≈≈≈≈≈#liz....≈≈≈≈≈§≈≈#Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...Press ? for a list of commands and other information.  Found a cloak. _Found a staircase leading out of the dungeon.  As you open the door, it creaks loudly! You hear a shout! _A quokka comes into view.li'liali] _A quokka is nearby!lil   hheimdall the Conjurer #..r.. Gnoll #...*. Health: 13/13 ======================== #...*. Magic: 5/6====================---- #...*. AC: 2Str: 6 ....* EV: 12Int: 17 ..* SH: 0Dex: 10 ###*## XL:  1 Next:  0% Place: Dungeon:1 +...@###  Noise: ======---  Time: 13.0 (0.0) ####...[33li *m#####  -) Nothing wielded ###.....######  Cast: Magic Dart #........[.#  Zot (5987)  #.<#.......#  #.##.....≈≈#  r   quokka #.....§..≈≈#  #..§≈≈≈≈≈≈≈#  ....≈≈≈≈≈§≈≈# _A quokka comes into view. _A quokka is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineli 8Aim: a quokka (100% to hit)lihheimdall the Conjurer#..r..Gnoll#...*.Health: 13/13 ========================#...*.Magic: 5/6====================----#...*.li^AC: 2Str: 6....*EV: 12Int: 17..*SH: 0Dex: 10li!###*##XL:  1 Next:  0% Place: Dungeon:1liF+...@###Noise: ======---  Time: 13.0 (0.0)lijv####...#####-) Nothing wieldedli###.....######Cast: Magic Dartli#........[.#liZot (5987) #.<#.......#liX#.##.....≈≈#lir   quokka#.....§..≈≈#li F#..§≈≈≈≈≈≈≈#....≈≈≈≈≈§≈≈#liZAiming: Magic Dart (safe; 1% risk of failure)  lixPress: ? - help, Q - select actionShift-Dir - straight lineliAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is moderately wounded.liqliAy.r.....'§ li|=-----4.0 (16 _lili P ****li\ X* The magic dart hits the quokka.lige lir .r...'4---------55li} w _The quokka is moderately wounded.liD  The magic dart hits the quokka.li"o†****liliĪJB......###'..g'...B   giant cockroachg   goblin (wandering)  The magic dart hits the quokka. li._The quokka is moderately wounded.  The magic dart hits the quokka. _The quokka is moderately wounded.  The magic dart hits the quokka.  You kill the quokka!li5 ..  A giant cockroach comes into view.liN3--------lia264lili. _A goblin opens the door.liݕ  hheimdall the Conjurer #...B. Gnoll #..... Health: 13/13 ======================== #..†.. Magic: 2/6li-========---------------- #..... AC: 2Str: 6 ..... EV: 12Int: 17liW ... SH: 0Dex: 10liM ...###'## XL:  1 Next: 20% Place: Dungeon:1 ..g****@###  Noise: =--------  Time: 16.0 (0.0) li...####...#####  -) Nothing wielded li@###.....######  Cast: Magic Dart #........[.#  Zot (5984) liA~ #.<#.......#  lii#.##.....≈≈#  B   giant cockroach li#........≈≈#  g   goblin #..§≈≈≈≈≈≈≈#  li—c....≈≈≈≈≈§≈≈# A giant cockroach comes into view. li_A goblin opens the door.  Aiming: Magic Dart (safe; 1% risk of failure)  liPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)li  hheimdall the Conjurer #...B. Gnoll #..... Health: 13/13 ======================== #..†.. Magic: 2/6========---------------- #..... AC: 2Str: 6 ..... EV: 12Int: 17 ... SH: 0Dex: 10 ...###'## XL:  1 Next: 20% Place: Dungeon:1 ..g'...@###  Noise: =--------  Time: 16.0 (0.0) ...####...#####  -) li[37mNothing wielded ###.....######  Cast: Magic Dart #........[.#  Zot (5984)  #.<#.......#  #.##.....≈≈#  B   giant cockroach #........≈≈#  g   goblin #..§≈≈≈≈≈≈≈#  ....≈≈≈≈≈§≈≈# Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin!  You kill the goblin!     ..... ...  ..)****@###      [.#   #.##.    li|liу.B'...§li\t37.0 (13 _li9lilidlilili&F _Unknown command.li 5Z *****liQ5X The magic dart hits the giant cockroach.lili..B...'§.li\1----82liFlij _The giant cockroach is moderately wounded.li7 M  The magic dart hits the giant cockroach.li3= o.****liU , .li W...'  You kill the giant cockroach!li 0--------59Magic Dartli :1li li ] _* * * LOW MAGIC WARNING * * *li&lik*Level 1 of the Dungeon<(Press ? for help) #..... #..... #..†.. #.....  .....  ...  ...###'## ..)'...@### ...####...#####  ###.....###### #........[.# #.<#.......# #.##.§...≈≈# #........≈≈#li  #..§≈≈≈≈≈≈≈#  ....≈≈≈≈≈§≈≈# #..≈≈≈≈≈≈≈§§≈# #.§§≈§§≈≈§≈≈≈# #..≈§ ≈§≈≈§≈#  §§ lib  li0@ li2A #liL #li> #liX:##li:#.li 5..li!5.[lililiPhheimdall the Conjurer#.....Gnoll#.....Health: 13/13 ========================li0S#..†..Magic: 0/6------------------------#.....AC: 2Str: 6liQg.....EV: 12Int: 17liqe...SH: 0Dex: 10li...###'##XL:  1 Next: 50% Place: Dungeon:1li..)'...@###Noise: =--------  Time: 19.0 (0.0)li...####...#####-) Nothing wieldedli###.....######Cast: Magic Dart#........[.#li Zot (5981) #.<#.......#liE#.##.§...≈≈##........≈≈##..§≈≈≈≈≈≈≈#lio~....≈≈≈≈≈§≈≈# _Unknown command.The magic dart hits the giant cockroach. li_The giant cockroach is moderately wounded.The magic dart hits the giant cockroach.  You kill the giant cockroach! _* * * LOW MAGIC WARNING * * *li li$liїL#.....#..... #..†.. #..... .....  ... ...###'##..)'....###li6M...####.@.##### ###.....###### #........[.# #.<#.# #.##.§.§.≈≈li##......§.≈≈##..§≈≈≈§≈≈≈#....≈≈≈≈≈§≈≈##..≈≈≈≈≈≈≈§≈#liX...≈lig-20.0 (10lili#.....  #..†..  #.....  .....   ...  ...###'##li- ..)'....### ...####...#####  ###@....######   #........[.#  #.<#.#  #.##.....≈≈#  li#......§.≈≈#  #..§≈≈≈≈§≈≈#   ....≈≈≈≈≈§≈≈#  li #..≈≈≈≈≈≈≈§§≈#   #.§§≈§§≈≈§≈≈≈#  liD li 'x.§≈≈§li'-1.0 (279liI,li #..†..  #.....  .....   ...  ...###'## ..)'....### ...####...#####  lid###.....######   #.@......[.#  #.<#.#  #.##.....≈≈#  #........≈≈#  #..§≈≈≈§≈≈≈#  ....≈≈≈≈≈≈≈≈#  #..≈≈§≈≈≈≈§§≈#  #..≈≈§§≈≈§≈≈≈#  #..≈§ ≈§≈≈§≈#  lip≈≈2.0 (3li:8lili$* i#..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...#####  ###.....######  #..[.#  #.<#.#  li* p#.##.....≈≈#  #........≈§#  #..§≈≈≈≈≈≈≈#  ....≈≈§≈≈≈≈≈#  #..≈≈§≈≈≈§≈≈≈#  #..≈≈§≈≈≈§≈≈≈#  #..≈§ ≈§≈≈§≈#  liA4 {§§§§≈≈§§≈≈≈§§§li4 B§§≈§li5 1====3.0 (47li; li #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...#####  ###.....######  #..[.#  #.<#.#  #.##.....≈≈#  li '#.......§§§#  #...≈§§≈≈§≈#  ....≈§≈≈≈§§§#  #..≈≈≈≈≈§§≈≈≈#  #..≈§≈≈≈≈§§≈§#  #..≈§ ≈§≈≈§≈#  lir §≈≈≈§≈§§§≈≈≈≈§≈≈§≈≈li O4.0 (56li li li< #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...#####  ###.....######  #..[.#  #.<#.#  #.##.....≈≈#  #.......§§§#  #..§≈≈≈§≈§≈#  ....≈≈§≈≈§§§#  #..≈§§≈≈≈§≈≈≈#  #..§≈≈≈§≈≈§≈§#  #..≈§ ≈§≈≈§≈#  li@ ≈.≈≈≈5.0 (65limE li #..†..  #.....  .....  ...  ...###'##  ..)'....### li 4 ...####...#####  ###.....######  #..[.#  #.<#.#  li; #.##.....≈≈#  #.......§§≈#  li] #...≈≈≈§≈§≈#  ....≈≈≈≈≈§§§#  li #..≈§§≈≈≈≈≈≈≈#  #..§≈≈≈≈≈≈§≈§#  #..≈§ ≈§≈≈§≈#  liL ≈§§§≈≈§§§6.0 (74li li8 #..†..  #..... li8  .....  ...  ...###'##  ..)'....###  li9 u...####...#####  ###.....######  #..[.#  #.<#.#  #.##.....≈≈#  #.......§§≈#  #...≈≈≈§≈≈≈#  liU: '....§§§≈≈§§§#  #..≈§§≈≈≈≈≈≈≈#  #..≈≈§§§≈≈§≈§#  #..≈§ ≈§≈≈§≈#  liC @.§§§§li~C ≈§≈#§≈≈§§≈§≈≈≈≈§§≈≈≈§≈§#liC J====7.0 (8liD :3li"K li  #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...#####  ###.....######  liJ n#..[.#  #.<#.#  #.##.....≈≈#  #..§§#  #...≈≈≈§≈§§#  ....§§§≈≈≈§≈#  #..§≈≈§§≈§≈≈≈#  li #..≈≈§≈≈≈≈§≈§#  #..≈§ ≈§≈≈§≈#  li §§§≈§§≈§.§≈≈§≈≈§≈#≈≈≈≈§≈§≈≈≈#§§≈≈≈≈≈§≈≈#liw e8.0 (92li liD G #..†..  #.....  .....  ...  ###'##  .liD 9)'....###  ####...#####  ###.....######  #..liE O.#  li2E l#.<#.#  liIE p#.##.....≈§#  li^E |#......§§≈§#  litE #...≈≈≈§§§≈#  liE ..§.§≈≈§≈§§≈#  liE u#..≈≈≈≈§≈§≈≈≈#  liE #..§§≈≈≈≈≈§≈≈#  #..≈§ ≈§≈≈§≈#  liQ F≈§§.§§§§≈#≈§§§§§≈≈≈≈9.0 (10.0)1liT lia lif lih N _You see here a +0 cloak.li3y a.§.≈≈§≈§≈§≈§≈≈§§§§≈§§§§≈≈≈≈≈≈§§≈≈liQ l30.0)0li li $ _c - a +0 cloakliliWear which item? Armour (go to first with [)  a - a +0 robe (worn)lirc - a +0 cloak[?] describe selected [!] equip|wield|wear[tab] equip|unequip li7 li li li1 A#..†..  hheimdall the Conjurer #.....  Gnoll.....  Health: 13/13 ========================...  Magic: 1/6li ====-------------------- ..###'##  AC: 2Str: 6 .)'....###  EV: 12Int: 17 ..####...#####  SH: 0Dex: 10###.....######   XL:  1 Next: 50% Place: Dungeon:1#........@.#   Noise: ---------  Time: 30.0 (0.0)#.<#.......#   -) Nothing wielded#.##.....≈≈#   Cast: Magic Dart#......§.≈≈#   Zot (5970) liM #...§≈§≈§≈≈#  ..§§≈≈§§§§≈≈#   #..≈§§§§§≈≈≈≈#   li #..§§≈≈≈§§≈≈≈#   #..≈§ ≈§≈≈§≈#    _The giant cockroach is moderately wounded.The magic dart hits the giant cockroach.  You kill the giant cockroach! _* * * LOW MAGIC WARNING * * * _You see here a +0 cloak. _c - a +0 cloakli §§§§≈≈≈≈≈≈≈li3 li li §....≈≈§§≈§§≈≈≈§§§≈≈§li f1.0 (169li li .≈≈≈≈§.≈≈§§≈≈§≈≈≈§≈≈li e2.0 (28li li §§≈§≈≈§§§§#≈≈≈≈§≈≈#§§≈§§≈≈§#lia #2li y====3.0 (37li li" §§≈§≈≈≈≈li& e4.0 (46li+ li2 ≈§#≈§li6 e5.0 (55li*; li< 3 _You start putting on your armour. You continue putting on your +0 cloak. x5likA liE liH Z _You finish putting on your +0 cloak.li| #..†..  #.....  .....  ... .###'## .)'....###li+> .####...#####  ###.....######  #.......@..#  #.<#.#  #.##.....≈≈# li #.§≈#  #...≈≈≈≈§§§#  ....≈≈≈§≈§§§#  #..≈§≈≈#  #..≈§§≈≈≈≈≈≈§#  #..≈§ ≈§≈≈§≈# li≈≈≈§≈≈≈§§≈≈≈#≈≈§≈§§≈≈#lil6.0 (14 _lilili4 li5 li: liЫ z  #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...#####  ###.....######  #liI #...#  #.<#.#  #.##.....≈≈#  #..≈≈#  #...≈≈≈≈§≈≈# li  ....≈≈≈§§≈≈≈#  #..≈≈≈≈≈§§≈≈≈#  #..≈§≈≈§≈§§≈≈#  #..≈§ ≈§≈≈§≈# li+ Z§§§§§≈li W====3li li, ( #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...##### li .  ###.....######  #...#  #.<#.#  #.##.....§≈#  #..≈≈#  #...≈§§§§≈≈#  ....≈≈§§§≈≈≈#  #..≈≈≈≈≈§§≈≈≈#  #..≈§≈≈§≈§§≈≈#  #..≈§ ≈§≈≈§≈# li5 ≈§≈§2li6 li7; liT +8.0 (2liH li liR li,W #..†..  #.....  .....  ...  ...###'##li,  ..)'....###  ...####...#####  ###.....######  #....@.....#  #.<#.#  #.##.....§≈#  #........≈≈#  #...≈§§§§≈≈# li,( ....≈≈§§≈≈≈≈#  #..≈§≈§≈§§≈≈≈#  #..≈§≈≈§≈§§≈≈#  #..≈§ ≈§≈≈§≈# li5≈≈≈≈≈≈§§§≈≈≈§≈§≈≈§§§li;e9.0 (11liAliCli0 #.....  #..†.. #..... .....  ...   ...###'## li=1M  ..)'....###  ...####...##### ###...@.######  #...#  #.<#.......# li1 #.##.....§≈#  #........≈≈#  #...≈≈≈≈≈≈≈#  ....≈≈≈≈§§§≈# li1 #..≈§≈≈≈≈§≈§≈#  #..≈§≈≈≈≈§§§≈# li09w§≈§§§≈≈≈§§liv9§§§≈≈#§§≈≈§§≈#liJ@a400li;EliGli'  #.....  #..†..  #.....  .....  ...  ...###'##  ..)'....###  ...####...##### li  ###..@..######  #.#  #.<#.....§.#  #.##.....≈≈#  #.......§§≈#  #...≈§≈≈≈§§#  ....≈≈≈§§§≈≈#  #..≈§≈§§≈≈§§≈#  #..≈§≈≈≈≈§§§≈# li ..≈≈≈§§§§≈§≈≈li@ a159li li livB liE liK liM lib #.....  #..†..  #.....  .....  ...  ...###'##  ..)'....### lie ...####...#####  ###.@...######  #.#  #.<#.#  #.##.....≈≈#  #........§≈#  #...≈§≈≈≈≈≈#  ..§.≈≈≈≈§§§§#  #..§§≈§≈§≈≈§≈#  #..≈§≈≈≈≈§§§≈# li §≈§§≈≈≈lia`28lilidli*b #.....  #..†..  #.....  .....  ...  ...###'##  ..)'....### li+g ...####...#####  ###@....######  #.#  #.<#.#  #.##.....§≈#  #........≈≈#  #...≈§≈≈≈§≈#  ..§§≈≈≈§≈≈§§#  #..§≈§§≈§≈≈≈≈#  #..≈§≈≈≈≈§§§≈# li3li83====37li>li @lia  #.....  #.....  #..†.. #..... .....  ...   ...###'##   ..)'....###  ...####.@.##### ###.....######  #...#  #.<#.......#  #.##.....§≈# #........≈≈# #...≈§≈≈≈§≈# ..§§≈≈≈§≈≈§§# #..§≈§§≈§≈≈≈≈#lif '..lik `46lijq li's li9 ; #..... #..... #..†.. #..... ..... ... ...###'## ..)'....### ...####@..##### ###.....###### #..# #.<#.# #.##...§≈# #.......≈≈# #...≈§≈≈≈§≈# ...li .≈≈≈§≈≈§§#  #..§≈§§≈§≈≈≈≈#lili`55li li#li>+) #..........# #.......... #..†......#............... ......###'## ...)'..@.### ....####...##### .###.....######li- #...# #.<#.......# #.##.....§≈# #........≈≈# #...≈§≈≈≈≈# ....≈≈≈§≈≈§§#li3li7`64li<li=liiJ  #..........# #..........# #..†.......# #..........#. ........... ......###'##.)'.@..###liJ .####...#####.. ###.....######+ #..# #.<#......# #.##.....§≈# liJ = #.≈≈# lijK  #...≈§≈≈≈§≈#  ....≈≈≈§≈≈§§#liS liX ====73li!^ li` li1 #..........# #..........# #..†.......#li1### #..........#... ........... ......###'##.)'@...####.....####...#####li2.. ###.....#######+#+liA2m #...# #.<#lib2N.#  #.##.....§≈# li2= #.≈≈# li2 #...≈§≈≈≈§≈#  ....≈≈≈§≈≈§§#li2li#:liS?`82li8lili; #..# #...# #..†.......####..........##..............#...... ......###'##li_.)@....###.#.....####...#####∩...... ###.....######.#+#+## #...#  #.<#.#li #.##.....§≈#  #.≈≈#li  #...≈§≈≈≈§≈#  ....≈≈≈§≈≈§§#li<D li.li`91liliat _Found Ellage's Book Shoppe. _There is an open door here.lie7 #..........# #..........# #..†.......# ######..........#liK8e #..............#.............###'##.@'....####.#.....####...#####.∩......# ###.....#.#+#+### #.# #.<#. #.##.....§≈ #.≈≈ #...≈§≈≈≈§≈ ....≈≈≈§≈≈§§liCliJh500 _liOliSO _You see here a +0 dagger.li_liUWear which item? liArmour (go to first with [)  a - a +0 robe (worn) li c - a +0 cloak (worn)[?] describe selected lij[!] equip|wield|wearli[tab] equip|unequip li li li hheimdall the Conjurer#..........#Gnoll#..........#Health: 13/13 ========================#..†.......#Magic: 3/6============------------######..........#AC: 3Str: 6#..............EV: 12Int: 17##............SH: 0Dex: 10........###'##li XL:  1 Next: 50% Place: Dungeon:1.......@'....###Noise: ---------  Time: 50.0 (0.0)#.#.....####...#####-) Nothing wielded.∩......# ###.....##### Cast: Magic Dart#.#+#+### #.......... Zot (5950) ##.<#.......#.##.....§≈ #........≈≈ #...≈§≈≈≈§≈ ....≈≈≈§≈≈§§  _c - a +0 cloak _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. li) ~_Found Ellage's Book Shoppe. _There is an open door here. _You see here a +0 dagger.li! P  Okay, then.li@( li, li. . _lirqliqsWield which item (- for none)?  - - Unarmed (current attack) Floor Items Hand Weaponslissa - a +0 dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip liv li&z li -hheimdall the Conjurer#..........#Gnoll#..........#Health: 13/13 ========================#..†.......#Magic: 3/6liU ============------------######..........#AC: 3Str: 6#..............EV: 12Int: 17##............liw SH: 0Dex: 10........###'##li HXL:  1 Next: 50% Place: Dungeon:1.......@'....###Noise: ---------  Time: 50.0 (0.0)li #.#.....####...#####-) Nothing wieldedli .∩......# ###.....##### Cast: Magic Dart#.#+#+### #.......... Zot (5950) ##.<#.......#.##.....§≈ #........≈≈ #...≈§≈≈≈§≈li6 u ....≈≈≈§≈≈§§  lim _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak. _Found Ellage's Book Shoppe. _There is an open door here. li v_You see here a +0 dagger. _Okay, then.liߍ liz 5 (0.5d) +0 dagger49li li. . _d - a +0 dagger (weapon)li li Visible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a quokka corpse Featuresb - (∩) Ellage's Book Shoppeli&li)li3hheimdall the Conjurer#..........#Gnoll#..........#Health: 13/13 ========================#..†.......#Magic: 3/6============------------######..........#AC: 3Str: 6#..............EV: 12Int: 17##............SH: 0Dex: 10........###'##XL:  1 Next: 50% Place: Dungeon:1.......@'....###Noise: ---------  Time: 50.5 (0.0)#.#.....####...#####d) +0 dagger.∩......# ###.....##### Cast: Magic Dart#.#+#+### #..........[39lic4;49m Zot (5949) ##.<#.......#.##.....§≈ #........≈≈ #...≈§≈≈≈§≈ ....≈≈≈§≈≈§§  _You finish putting on your +0 cloak. _Found Ellage's Book Shoppe. _There is an open door here. _You see here a +0 dagger. _Okay, then. _d - a +0 dagger (weapon)liDNhheimdall the Conjurer#..........#Gnoll#..........#Health: 13/13 ========================#..†.......#Magic: 3/6============------------######..........#AC: 3Str: 6#..............li #.#.. #..†.#.. ######.# ... #.. #.###...... #..........###'## .........'....### #.#.#.....####... #..∩@.....# ###.....liS  ###.#+#+### # #. #.<##. #.#### # #...≈§ ....≈≈≈ #..§≈§§≈ #..≈§li8Y liwY e5.5 (54li%\ li ? #.# .. #..†.# ... ######..## ... #........ #.###.......#..........###'##...........'....###li D #.#.#.....####... #..@......# ### ###.#+#+### # #.# #.<# #.. #.## ### # #...≈ .... #..§≈§§ #..≈§liW li e6.5 (63li' li li liT h _There is an entrance to Ellage's Book Shoppe here.li"lim&Welcome to Ellage's Book Shoppe! What would you like to do?  a -  456 gold an Everburning Encyclopediab -  552 gold the Textbook on Consolidated Anemomancy  c -  240 gold a book of Conjurationsd -  264 gold a book of Displacement  e -  192 gold a book of Minor Magic  f -  264 gold a book of Touch  g -  960 gold a manual of Fighting You have 0 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listliBlilik#..........# hheimdall the Conjurer..#..†.......# Gnoll... ######..........# Health: 13/13 ========================# ... #..............Magic: 4/6================--------.. #.###............AC: 3liMwStr: 6..#..........###'##EV: 12Int: 17...........'....###SH: 0Dex: 10#.#.#.....####...### XL:  1 Next: 50% Place: Dungeon:1#..@......# ###.... Noise: ---------  Time: 56.5 (0.0)###.#+#+### #.... d) +0 dagger#.##.<#. Cast: Magic Dart#..#.##. Zot (5943) li####....#...≈ ....≈≈ liv#..§≈§§ #..≈§≈≈  li_You see here a +0 dagger. _Okay, then. _d - a +0 dagger (weapon)  likPress: ? - help, v - describe, . - travel _Ellage's Book Shoppe. li5S_There is an entrance to Ellage's Book Shoppe here.linlinli#liw%liע R......li. li li2 l7.5 (12 _li li {8.5 (21liy li lib e9.5 (30li lii }60.5 (439li li {1.5 (58li liT {2.5 (67li( li P5====liy ^3.5 (76li% lik li e4.5 (85li liO {5.5 (94li% 6.5 (10.0)3li=1 ====7.5 (112li6 lio7 f8.5 (121liq; li`B |9.5 (130liRN 70.5 (1429li $1.5 (1582.5 (167liǶ li li' 6====3.5 (176li li:  #.# .. #..†.# ... ######..# # ... #...... .. #.###..... ..#..........###'## ...........'....### #.#.#.....####...##..∩# ###.###.#+#+### #.#.# lie;W#.<#.#.. #.##.### #.#...≈§....≈#..§≈§§≈#..≈§≈ _Magic restored.liSC|4.5 (185liYIli'...>....####.##li|5.5 (194liliu _You open the door. _Found a stone staircase leading down.li ..#..†# ... ######....# ##...... .. #.###...... #..........###'##  ...........'....####.#.#.....####...######..∩......# ###.....###.#@#+### #. #.#...# #.<##..>....# #.##.#######.# #.... # #...≈§≈ ....≈≈#..§≈§§≈§#..≈§≈≈≈#..≈§ ≈§lir6.0)3 _lizli liK_There is an open door here.li . ######...# ... #.............. .. #.###.....  ..#....###'## ...........'....### #.#.#.....####...######..∩......# ###.....liT###.#'#+### . #.#@..# <##..>....#########..Zot (5923) §§ li@====72 _liɛliK- # ... #..... .. #.###............  ..#..........###'## ...........'....### #.#.#.....####...#####.∩......# ###.....##.#'#+### . #.#...###<##..@....########.. #≈§≈ ....≈≈≈§liLPliR`81liLWliYc _There is a stone staircase leading down here.li* li lic li li g90 _li liV   #.   #.##   #...   #..#   #..##   ...   #.#  2 #@#   ###                  li.XH11920) li^_∆ ∆liXi80.2 (1.719lili} _You climb downwards. _There is a stone staircase leading up here.li  .# #.##... #....... #..# .....#..##>........#∆ ∆<###li lim f108li li ; _Found a stone staircase leading down.liVisible Features (select to target/travel, [!] to examine) Features  a - (<) a stone staircase leading upb - (>) a stone staircase leading down (not visited)liEliOli  hheimdall the Conjurer#.  Gnoll#.  Health: 13/13 ========================.# #.##  Magic: 6/6========================li[A... #...  AC: 3Str: 6.... #..#  EV: 12Int: 17.....#..##  SH: 0Dex: 10>........#  XL:  1 Next: 50% Place: Dungeon:2li%∆ ∆ #@#  Noise: ---------  Time: 81.2 (0.0)#<#  d) +0 dagger###  Cast: Magic Dart  Zot (11918)           _Found a stone staircase leading down. _There is an open door here. _There is a stone staircase leading down here. _You climb downwards. liHx_There is a stone staircase leading up here. _Found a stone staircase leading down.li9  hheimdall the Conjurer#.  Gnoll#.  Health: 13/13 ========================.# #.##  Magic: 6/6========================... #...  AC: 3Str: 6.... #..#  EV: 12Int: 17.....#..##  SH: 0Dex: 10>........#liS  XL:  1 Next: 50% Place: Dungeon:2∆ ∆ #@#  Noise: ---------  Time: 81.2 (0.0)#<#  d) +0 dagger###  Cast: Magic Dart  Zot (11918)           liZ_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.li  hheimdall the Conjurer#.  Gnoll#.  Health: 13/13 ========================.# #.##  Magic: 6/6========================... #...  AC: 3Str: 6.... #..#  EV: 12Int: 17.....#..##  SH: 0Dex: 10>........#  XL:  1 Next: 50% Place: Dungeon:2∆ ∆ #@#  Noise: ---------  Time: 81.2 (0.0)#<#  d) +0 dagger###  Cast: Magicli; Dart  Zot (11918)           _There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.li|liE #. .# #.##.. #.... #..# .....#..#>......@.#!r..g##.##... #<r ###r   quokka (asleep)g   hobgoblin (asleep)r   rat (asleep)lijR _You climb downwards. _There is a stone staircase leading up here. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.  A hobgoblin, a rat and a quokka come into view.liTz2.2 (1Magic Dart7liXlism _Found a pair of gloves and an emerald potion.li **g    The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.liSlililiЧ6r..g....[r.rrlim5----====36lili[ _The hobgoblin shouts! The rat squeaks loudly. You hear an angry hiss.li;#..# #.##... #...... #..#..#..##>.r..g...!...[##@##.r. #<# . ##li?lili §§..r..gli----45liA8§lilliIi .# #.##... #....... #..#§....#..##§..r..g..#!...[##.##.r. #@#  ##liiK  liqlibw{ .gThe hobgoblin attacks as it pursues you!liw=---54lit}li _The hobgoblin closely misses you. _There is a stone staircase leading up here.liZ  The magic dart hits the hobgoblin.†li1uli|rr   quokkali4--------763liliM _You kill the hobgoblin!li< * The magic dart hits the quokka.liCliJ].rliK3--------72liQli Ta _The quokka is moderately wounded.li5 n  The magic dart hits the quokka.li* i  The quokka is almost dead.li7 grr   ratli 9/13 --------2--------81liP li + _The quokka bites you.liYOD  The magic dart hits the quokka.liSs † liliK.rli"--------1--------990li liJ _You kill the quokka!liZ A  The magic dart hits the rat.li^ g†li V  You kill the rat!li li e#.  hheimdall the Conjurer#.  Gnoll.# #.##  Health: 9/13================--------... #...lin   Magic: 0/6------------------------.... #..#  AC: 3Str: 6§....#..##  EV: 12Int: 17§..r.....#  SH: 0Dex: 10li !...[##†##  XL:  1 Next: 100% Place: Dungeon:2.r. #@#  Noise: =--------  Time: 90.2 (1.0). ###  d) +0 dagger  Cast: Magic Dart  Zot (11909)          The quokka is almost dead. _The quokka bites you.  The magic dart hits the quokka. _You kill the quokka!The magic dart hits the rat.  You kill the rat!li0 _* * * LOW MAGIC WARNING * * *You have reached level 2!lis /  --more--li 14/19=7----2 0% Magic Dartli li 4 _lilin Spells (Memorise)TypeligFailure Level  a - Searing RayConjuration1% 2 lig b - Fulminant PrismConjuration/Alchemy 32% 4 li c - Iskenderun's Mystic Blast Conjuration/Translocation 32% 4 9 spell levels left li ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitli7lili0#.  hheimdall the Conjurer#.  Gnoll.# #.##  Health: 14/19 =================-------... #...  Magic: 0/7------------------------lih.... #..#  AC: 3Str: 6§....#..##  EV: 12Int: 17§..r.....#liK  SH: 0Dex: 10!...[##†##  XL:  2 Next:  0% Place: Dungeon:2.r. #@#  Noise: =--------  Time: 90.2 (0.0). ###  d) +0 daggerliϽ  Cast: Magic Dart  Zot (11909)  li7   li      li3 The magic dart hits the quokka. _You kill the quokka!The magic dart hits the rat.  You kill the rat! _* * * LOW MAGIC WARNING * * * liUL_You have reached level 2!li liMemorise Searing Ray, consuming 2 spell levels and leaving 7? Y - Yes  N - Noli li -#.  hheimdall the Conjurer#.  Gnoll.# #.##  Health: 14/19 =================-------... #...  Magic: 0/7------------------------.... #..#li5   AC: 3Str: 6§....#..##  EV: 12Int: 17§..r.....#  SH: 0Dex: 10!...[##†##lif   XL:  2 Next:  0% Place: Dungeon:2.r. #@#  Noise: =--------  Time: 90.2 (0.0)li . ###  d) +0 dagger  Cast: Magic Dart  Zot (11909)       li a   li ;The magic dart hits the quokka. li __You kill the quokka!The magic dart hits the rat.  li( oYou kill the rat! _* * * LOW MAGIC WARNING * * * li; L_You have reached level 2!li7 V-1.2 (18 lig _li li$ li) 1===-2.2 (27li9 lif; li= 5=3.2 (36liE liRI _You start memorising the spell. You continue memorising. x2libK liQ li.S c _You finish memorising. Spell assigned to 'b'.li3liQliUX5li(liX4li!lili SMagic DartS   adder (wandering)  _You start resting.5.2 (2.S===6.2 (33liliY _An adder comes into view.liim  The magic dart hits the adder!li j  The adder is severely wounded.* * * LOW MAGIC WARNING * * *6===0---=7.2 (1Magic Dart2 _The adder barely misses you.li 3li li K _You are out of magic!li3liliK _You are out of magic! li li li li`K _You are out of magic! liW  You don't have enough magic to cast this spell. _ liX33 liw6 li8F _Unknown command. lia+  You miss the adder.The adder is severely wounded. li$. 5--81 lis3  liL6 * _The adder bites you. liÿ2  You hit the adder. Your bite misses the adder.The adder is almost dead.90 li lil{ _The adder bites you but does no damage. The adder closely misses you. liI[The adder is almost dead. _The adder bites you but does no damage. The adder closely misses you.almost dead.  You are poisoned. liuJ~4=======---10 liJ^0.2 (1.0)899) Pois  liR liR  li S_The adder poisons you! lisU 7  You hit the adder. li^ †You kill the adder! lih 13/20------51 lih K8) Pois  lio  linr   lir _You feel sick. lix--2-1===7-6 li{ li| li|x1-5 li} li0--4 li[9/20 --- li- li&  li)Q5.2 (4 _You start resting. You feel sick. x5 li--===-6.2 (53)  li li[ _You are no longer poisoned. li?I liCC liCB2 li[F liF li6G10/20==1 li"H lijJ liJB0 liL liNY89 liO liQ liRB8 liFS li\U liU#1 liU_===2=== liU:7 liV li)Y liZY:6 li>Z li\X5 li] liJ` lix`:4 lima lic li%d#2 liGdt=====3 liNe liXg ligB2 liah likX1 lil lin li6o:0 li$p lir lir lisN=79 lit li8v liw3=8 liy liyA3==== li"z:7 li{ li} li~B6 liD li0 lis:5 lio li liمI4== li:4 li+ li liW====3 li) li? lip:2 li liӒ liB1 li li li15===0 li  li liBC69 li8 liP li~^4===7 li li li liU==6 liy li li#6 liM=5 li#4 li liʱV===3 li li li li:2 li li li6#7 liXj==1 liP li lix:0 li  liy liC59 li li li-:8 li li< li#8 lic==5==== li:7 li liz liB6 li liB5 liE li  linX4 li li li i=====3 li% liJ liz69= li:2 li li  lic:1 li6 liB0 li li liqC49 li li liW _You start resting. li6$20 li[k===8 liu li li\6===7 li2 li lioX6 li liM li~:5 lia li li%== li04 li+ li liJV===3 lii liB2 li liG li li:1 li li_X0 liW li Y39 liF  liX8 li li9 _HP restored. li"061.2 (55.0) li3$7====2.2 (567 li( li+% _Magic restored. li[3 li ] li$an6 liVen5 ligX4 li h li|jm====3 lil liym limB2 lin li9qX1 li r litX0 liu liw liwC29 li^y li{ li{B8 li8} liI lis:7 li li liB6 liY liy liB5 li liB4 li li liX3 li li li͓,2 li li! li1X1 li. li li,0 li liƜ liݞ liC19 li li liAB8 li} li li:7 liq li li,6 li li li li- liH:5 li liX4 li3 li) liOB2 li> li~B1 liξ li liX0 li liY09 li8 li2 liZB7 li| lij li,6 li li li li-B5 li& liX4 li li\ liB3 li li li=B2 liq li li5B1 li li; ligB0 li li li^D799 li li li' li::8 li0 li li,7 li li liA litB6 li  li liB5 li li  liJ,4 li li li li4B3 liY liS liB2 liV li0 liB1 li  li n0 liC89 li li li liFB8 liQ lil liB7 li li$ li_B6 liV li li B5 li! li &n4 liD& li&B3 li' li) li*B2 li+ liZ-X1 liU. liY0 li0,0 li0 li1 li4C79 li4 li5 liK7 li|7B8 liJ8 li=n7 lia= li=B6 li> li@ liA:5 liGB liUD liD:4 liE liGB3 li$H liUI li>K liKB2 lijL li7OB1 liO liAP libR liR liR:0 liS liiV liVC69 lizX liZ liZB8 liH\ li_ liD_B7 li` li=c liqcB6 lid lif li gB5 li h lijX4 lik linX3 lio liuq liqB2 lir liuB1 liru liv lix lix:0 li| lin~ li~C59 li li li:8 li liO li}B7 li li݈ li,6 li( li li liOB5 liI liX liB4 li liْ liB3 li: liL li:2 li liB1 li li li͜ li:0 liΝ liC49 liӟ li li li:8 li liB7 li li li libB6 li li liݭB5 li li4 li_B4 li2 li liƴ,3 li۴ liʵ lis li,2 li li li` liB1 liм li liÿ:0 liD lil liC39 li liX8 li ligh 261.2 (99 _You start waiting. liEj2.2 (100.0)7 li li*# _Done waiting. liǨ #. .# #.##... #....... #..# .....#..##>........#!...[##@##r. #<. ### lik li7k3.0)6 li~ lio _Items here: ††††. li6 #.#  #.# # # #.# .# #.# #.##. #... #...  #.. ......#..## .>.....@..# .!...[##†## ..... #<# ..## ### #     §§§45 _ liT liZVisible Items/Features (select to target/travel, [!] to examine) Items  liZ a - (†) an adder corpse  b - (†) a hobgoblin corpsec - ([) a pair of gloves  li [ d - (!) an emerald potion  e - (†) a quokka corpse  li[ f - (†) a rat corpse Featuresg - (>) a stone staircase leading down (not visited)  h - (<) a stone staircase leading up li  liW   hheimdall the Conjurer#.#  Gnoll#.# #  Health: 20/20 ========================# #.# .#  Magic: 7/7========================#.# #.##.  AC: 3Str: 6#... #...  EV: 12Int: 17 li ..... #..#  SH: 0Dex: 10§.....#..##  XL:  2 Next: 50% Place: Dungeon:2§>.....@..#  Noise: ---------  Time: 264.2 (0.0) li4 §!...[##†##  d) +0 dagger..... #<#  Cast: Magic Dart..## ###  Zot (11735) #         li ,  _You start resting. _HP restored. _Magic restored. _You start waiting. _Done waiting. _Items here: ††††. liO   hheimdall the Conjurer#.#  Gnoll#.# #  Health: 20/20 ========================# #.# .#  Magic: 7/7========================#.# #.##.  AC: 3Str: 6#... #...  EV: 12Int: 17..... #..#  SH: 0Dex: 10§.....#..##  XL:  2 Next: 50% Place: Dungeon:2§>.....@..#  Noise: ---------  Time: 264.2 (0.0)§! li *...[##†##  d) +0 dagger..... #<#  Cast: Magic Dart..## ###  Zot (11735) #          _You start waiting. _Done waiting. _Items here: ††††.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a pair of gloves.  The floor. li   hheimdall the Conjurer#.#  Gnoll#.# #  Health: 20/20 ======================== li # #.# .#  Magic: 7/7========================#.# #.##.  AC: 3Str: 6#... #...  EV: 12Int: 17 li ..... #..#  SH: 0Dex: 10§.....#..##  XL:  2 Next: 50% Place: Dungeon:2§>.....@..#  Noise: ---------  Time: 264.2 (0.0)§!...[##†##  d) +0 dagger..... #<# li   Cast: Magic Dart..## ###  Zot (11735) #           liڦ _You start waiting. _Done waiting. _Items here: ††††.  Press: ? - help, v - describe, . - travel, g - get item li CItem here: a pair of gloves.  The floor. li  li 8§ li!   #.#  #.# #  # #.# .#  #.#####.##.# li! h #.....#.... ..#..# .§.....#..## .§>....@...# §§!...[##†## li$" 7 §...... #<# .#### ### #      li+ K§§ li, e5.2 (14 li2 L§§ lio   #.# # #.# #  #. #.# .#  #.#####.##.#  liM .##.....#.... .#..# §.§§....#..## §>...@....# §!...[##†## §§......##<# #...######## #  li s    _Done waiting. _Items here: ††††.  liߩ Press: ? - help, v - describe, . - travel, g - get itemItem here: a pair of gloves.  The floor. _Found a faded altar of an unknown god. liӳ ...6.2 (23 li [§.§ li,#.###..######.##..##.....#.... ....# §.§..##§.>.........§§!...@##†## li-§§......##<# #...#########  lif5v§.§_.. li5e7.2 (32 liZ<%_ liI li_N7_ liQW _You see here a +0 pair of gloves. li6 li8UWear which item?  liZ9Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak (worn) Floor Items ([,] to select) Armoura +0 pair of gloves[?] describe selected  li{9j[!] equip|wield|wear li9[tab] equip|unequip li#.#  hheimdall the Conjurer# #.# #  Gnoll#. #.# .#  Health: 20/20 ========================#.#####.##.#  Magic: 7/7========================.##.....#....  AC: 3Str: 6........#..#  EV: 12Int: 17§§......#..##  SH: 0Dex: 10§§.>........#  XL:  2 Next: 50% Place: Dungeon:2§_.!...@##†##  Noise: ---------   liR[40mTime: 267.2 (0.0)§.......##<#  d) +0 dagger#...########  Cast: Magic Dart###  Zot (11732)           _Items here: ††††.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a pair of gloves.  The floor. _Found a faded altar of an unknown god. _You see here a +0 pair of gloves. lipt§§_§ li` _ liZ§_§ li §...§_.§You start putting on your armour. li} e8.2 (11 li 7_ lirS..§ liue9.2 (20 li48§ li!R.§. li$g70.2 (329 li'8§ li%+|§§§§§§§§§§ lit0e1.2 (48 li(3n§§§§ li7[§§§§§ li<;e2.2 (57 li=f§§§§ li> 4 _You continue putting on your +0 pair of gloves. x5 liC liSFh§§§§ liHc _You finish putting on your +0 pair of gloves. lij limVisible Items/Features (select to target/travel, [!] to examine) Items  a - (!) an emerald potion Featuresb - (§) a faded altar of an unknown god  c - (>) a stone staircase leading down (not visited) li}  li  li [#.#  hheimdall the Conjurer# #.# #  Gnoll#. #.# .#  Health: 20/20 ========================#.#####.##.#  Magic: 7/7========================.##.....#....  AC: 4Str: 6.§......#..#  EV: 12Int: 17§§......#..## li   SH: 0Dex: 10§§§>........#  XL:  2 Next: 50% Place: Dungeon:2§§§!...@##†##  Noise: ---------  Time: 272.2 (0.0)§§§.....##<#  d) +0 dagger#§..########  Cast: Magic Dart###  Zot (11727)  liW           li jThe floor. _Found a faded altar of an unknown god. _You see here a +0 pair of gloves.  You start putting on your armour. _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves. li #.#  hheimdall the Conjurer# #.# #  Gnoll#. #.# .#  Health: 20/20 ========================#.#####.##.#  Magic: 7/7========================.##.....#....  AC: 4 lin Str: 6.§......#..#  EV: 12Int: 17§§......#..##  SH: 0Dex: 10§§§>........#  XL:  2 Next: 50% Place: Dungeon:2§§§!...@##†##  Noise: ---------  Time: 272.2 (0.0)§§§.....##<# li }  d) +0 dagger#§..########  Cast: Magic Dart###  Zot (11727)    li        li U You start putting on your armour.  li/ _You continue putting on your +0 pair of gloves. x5 _You finish putting on your +0 pair of gloves.   liT Press: ? - help, v - describe, . - travel, g - get itemItem here: an emerald potion.  The floor. li?*#.#  hheimdall the Conjurer# #.# #  Gnoll#. #.# .#  Health: 20/20 ========================#.#####.##.#  Magic: 7/7========================.##.....#....  AC: 4Str: 6 li3+.§......#..#  EV: 12Int: 17§§......#..##  SH: 0Dex: 10§§§>........#  XL:  2 Next: 50% Place: Dungeon:2§§§!...@##†##  Noise: ---------  Time: 272.2 (0.0) lij+ §§§.....##<#  d) +0 dagger#§..######## li+  Cast: Magic Dart###  Zot (11727)  li+J     li+`     li,U You start putting on your armour.  li$,o_You continue putting on your +0 pair of gloves. x5  liH,_You finish putting on your +0 pair of gloves.  Press: ? - help, v - describe, . - travel, g - get item lil,nItem here: an emerald potion.  The floor. li- liv5a§§§§§ li #.#  #. #.# #  #. #.# .# . #.#####.##.# .##.....#.... .§......#..#  li!.§§......#..## §§§§>.# .§§§!..@.##†## $§§§.....##<# #§..########  ###  li.§§§§.3.2 (1 li:6 li\§§§ li>?[ #.# #. #.# #. #. #.# .#$. #.#####.##.##..##.....#....#..§......#..##..§......#..###§§§§>.# li?!#.§§§!.@..##†##.$§§§.....##<##...######## #### _You continue putting on your +0 pair of gloves. x5  li?_You finish putting on your +0 pair of gloves.  Press: ? - help, v - describe, . - travel, g - get itemItem here: an emerald potion.  The floor li@. _Found 9 gold pieces. li[F..§§§._§...4.2 (25§§§§ lil  #.#.. #. #.# #.. #. #.# .#.$.# #.#####.##.# #..##.....#.... #.#..# #..§......#..## #.§§§>.# #.._§!@...##†##.$.##<##...######## #### _Found 5 gold pieces. li..§.5.2 (34 li  lik #.#. #.# #.# #. #.# #.# .# .$.# #.#####.##.# #..##.....#.... #.#..# #.#..## #..§.>.# #.._§@....##†##.$.##<#.####...######## #####§§6.2 (43§ liw§§§§.§§§. li=xe7.2 (52 li|8§ li li8§ liU _f - an emerald potion liamVisible Items/Features (select to target/travel, [!] to examine) Items  a - ($) 5 gold piecesb - ($) 9 gold pieces Featuresc - (§) a faded altar of an unknown god  d - (>) a stone staircase leading down (not visited) li liz liE%#.#hheimdall the Conjurer... #.# #.# #Gnoll.... #.# #.# .#Health: 20/20 ========================.$.# #.#####.##.#Magic: 7/7========================#..##.....#....AC: 4Str: 6#.........#..#EV: 12Int: 17#.§§§.....#..##SH: 0Dex: 10#.§.§>........#XL:  2 Next: 50% Place: Dungeon:2#.§§.@....##†##Noise: ---------  Time: 277.2 (0.0)...$... li%C.....##<#d) +0 dagger.####...########Cast: Magic Dart#####Zot (11722) Press: ? - help, v - describe, . - travel, g - get itemItem here: an emerald potion.  The floor. _Found 9 gold pieces. _Found 5 gold pieces.  li&@_f - an emerald potion li,6#.#hheimdall the Conjurer... #.# #.# #Gnoll.... #.# #.# .#Health: 20/20 ========================.$.# #.#####.##.#Magic: 7/7========================#..##.....#....AC: 4Str: 6#.........#..#EV: 12Int: 17 li6#.§§§.....#..##SH: 0Dex: 10#.§.§>........#XL:  2 Next: 50% Place: Dungeon:2#.§§.@....##†##Noise: ---------  Time: 277.2 (0.0)...$........##<#d) +0 dagger.####...########Cast: Magic Dart#####Zot (11722) _Found 9 gold pieces. _Found 5 gold pieces. _f - an emerald potionPress: ? - help, v - describe, . - travel, g - get itemItem here: 9 gold pieces.  The floor. li<^#.#hheimdall the Conjurer... #.# #.# #Gnoll.... #.# #.# .#Health: 20/20 ========================.$.# #.#####.##.#Magic: 7/7========================#..##.....#....AC: 4 li^Str: 6#.........#..#EV: 12Int: 17#.§§§.....#..##SH: 0Dex: 10#.§.§>........#XL:  2 Next: 50% Place: Dungeon:2#.§§.@....##†## li/_DNoise: ---------  Time: 277.2 (0.0)...$........##<#d) +0 dagger.####...########Cast: Magic Dart#####Zot (11722) _Found 9 gold pieces. _Found 5 gold pieces.  liZ__f - an emerald potionPress: ? - help, v - describe, . - travel, g - get itemItem here: 9 gold pieces.   li_ The floor. li_ licQ§§§ lia+... #.# #.# # .... #.# #.# .# .$.# #.#####.##.# #..##.....#.... #.........#..# #.§§§.....#..## #.§.§>........#####.§§......##†###...$..##<####...######## ##### §§.§§8.2 (11 _§§ liT5 ... #.# #.# # .... #.# #.# .# .$.# #.#####.##.# #..##.....#.... #.#..# #.§§§.....#..## #.§.§>.# ####.§§......##†## #...§.@......##<#.####...######## ##### li[§§§§§§9.2 (20 li9`T§§§§ li ... #.# #.# # .... #.# #.# .# .$.###.#####.##.# #..##.....#.... #.#..# #.§§§.....#..## #.§.§>.# ####§§§......##†## liM #..§§@.......##<#.####...## ##### liI/∆...∆...§.§80.2 (319 li@§§ liM ... #.# #.# # ∆ ....# #.# #.# .# liN7 .$.###.#####.##.# #..##.....#.... #.#..# #.#..## ∆ #....>.# liMN+ ####§.§......##†## #..§@§.......##<##....####...### ##### liZ§1.2 (48§§ lib§§§§§§§@§.§2.2 (57 lifo§§@§.§ lip livC§§§ liw>5 _f - an emerald potion  liax Press: ? - help, v - describe, . - travel, g - get itemItem here: 9 gold pieces. _The floor. _You now have 9 gold pieces. li  li ,Visible Items/Features (select to target/travel, [!] to examine) Items  a - ($) 5 gold pieces  liހ Featuresb - (§) a faded altar of an unknown god  c - (>) a stone staircase leading down (not visited) li&%  li'  li. ... #.# #.# #hheimdall the Conjurer∆ ....# #.# #.# .#Gnoll.$.###.#####.##.#Health: 20/20 ======================== li:/ #..##.....#....Magic: 7/7========================#.........#..#AC: 4Str: 6#.........#..##EV: 12 li/ QInt: 17∆ #.§§§>........#SH: 0Dex: 10####§§§§.....##†##XL:  2 Next: 50% Place: Dungeon:2#..§@§.§.....##<#Noise: ---------  Time: 282.2 (0.0)#....####...########d) +0 dagger### ##### li/ UCast: Magic DartZot (11717)  li0 _Found 5 gold pieces. _f - an emerald potionPress: ? - help, v - describe, . - travel, g - get itemItem here: 9 gold pieces.  li)0 -_The floor. _You now have 9 gold pieces. liG ... #.# #.# #hheimdall the Conjurer∆ ....# #.# #.# .#Gnoll.$.###.#####.##.#Health: 20/20 ======================== li&H #..##.....#....Magic: 7/7========================#.........#..#AC: 4Str: 6#.........#..##EV: 12Int: 17 liYH ∆ #.§§§>........#SH: 0Dex: 10####§§§§.....##†## liH XL:  2 Next: 50% Place: Dungeon:2#..§@§.§.....##<#Noise: ---------  Time: 282.2 (0.0) liH #....####...########d) +0 dagger### #####Cast: Magic Dart liI KZot (11717) Item here: 9 gold pieces. _The floor. _You now have 9 gold pieces.  Press: ? - help, v - describe, . - travelA faded altar of an unknown god.  There is a cloud of thin mist here. li\... #.# #.# #hheimdall the Conjurer∆ ....# #.# #.# .#Gnoll.$.###.#####.##.#Health: 20/20 ========================#..##.....#....Magic: 7/7========================#.........#..#AC: 4Str: 6#.........#..##EV: 12Int: 17∆ #.§§§>........#SH: 0Dex: 10 lir\M####§§§§.....##†##XL:  2 Next: 50% Place: Dungeon:2#..§@§.§.....##<#Noise: ---------  Time: 282.2 (0.0)#....####...########d) +0 dagger### #####Cast: Magic Dart li\Zot (11717) Item here: 9 gold pieces. _The floor. _You now have 9 gold pieces.   li\Press: ? - help, v - describe, . - travelA faded altar of an unknown god.  There is a cloud of thin mist here. lio] lipcv§§§§@§ liC #.#  .... #.# #.# # ∆ ....# #.# #.# .# .$.###.#####.##.##..##.....#....#.#..#  #.........#..## ∆ #.§§§>........# ####§@§§.....##†# #..§§§.§.....##<# #....####...############ #####.@_...3.2 (16 _ li8§ li8:#.#  liB>.... #.# #.# # ∆ ....# #.# #.# .# .$.###.#####.##.# #..##.....#.... #.#..# #.#..## ∆ #.§§§>.# ####.§@§.....##†## #......§.....##<# #....####...# #### #####  li$CH§§§§ libC liCe4.2 (25 liH8§ liW li\R§§§ lio_d _There is a faded altar of an unknown god here. lire is a cloud of thin mist here. _There is a faded altar of an unknown god here.  This altar belongs to (a) Hepliaklqana, (b) Lugonu or (c) Ignis, but you can'ttell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel. li( n §§§Okay, then. li.  lin5  li7 . _ lip" li$,Visible Items/Features (select to target/travel, [!] to examine) Items  a - ($) 5 gold pieces  li6%Featuresb - (_) a faded altar of an unknown god  c - (§) a stone staircase leading down (not visited) lifh lin liv#.#hheimdall the Conjurer.... #.# #.# #Gnoll∆ ....# #.# #.# .#Health: 20/20 ========================.$.###.#####.##.#Magic: 7/7========================#..##.....#....AC: 4Str: 6#.........#..#EV: 12 liwInt: 17#.........#..##SH: 0Dex: 10∆ #.§§§§........#XL:  2 Next: 50% Place: Dungeon:2####.§@§.....##†##Noise: ---------  Time: 284.2 (0.0)#......§.....##<#d) +0 dagger#....####...########Cast: Magic Dart#### #####Zot (11715) _There is a faded altar of an unknown god here.  This altar belongs to (a) Hepliaklqana, (b) Lugonu or (c) Ignis, but you can'ttell which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then. li#.#hheimdall the Conjurer.... #.# #.# #Gnoll∆ ....# #.# #.# .#Health: 20/20 ========================.$.###.#####.##.#Magic: 7/7========================#..##.....#....AC: 4Str: 6#.........#..#EV: 12Int: 17#.........#..##SH: 0Dex: 10∆ #.§§§§........#XL:  2 Next: 50% Place: Dungeon:2 liL####.§@§.....##†##Noise: ---------  Time: 284.2 (0.0)#......§.....##<#d) +0 dagger#....####...########Cast: Magic Dart#### #####Zot (11715) Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: 5 gold pieces.  The floor. liFA#.#hheimdall the Conjurer.... #.# #.# #Gnoll∆ ....# #.# #.# .#Health: 20/20 ========================.$.###.#####.##.#Magic: 7/7========================#..##.....#....AC: 4Str: 6#.........#..#EV: 12Int: 17#.........#..##SH: 0Dex: 10∆ #.§§§§........#XL:  2 Next: 50% Place: Dungeon:2####.§@§.....##†##Noise: ---------  Time: 284.2 (0.0)#......§[ liAm.....##<#d) +0 dagger#....####...########Cast: Magic Dart#### #####Zot (11715) Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: 5 gold pieces.  The floor. li8B liGX§§@§ li #### #.#  .... #.# #.# #∆ ....# #.# #.# .#.$.###.#####.##.# #..##.....#.... #.#.. #.........#..##∆ #.@§§§........# ####.§_§.....##†## #......§.....##<# #....####...############ ##### li>_..§5.2 (14 _ li li<0 ##### #.#  ....# #.# #.# # li<∆ ....# #.# #.# .#.$.###.#####.##.# #..##.....#.... #.#.. #@........#..##∆ #.§§§§........# ####.§_......##†## #.......§....##<# #....####...############ ##### liRE...§§.§6.2 (23 liJ9§ li<qM######  li B  .. ∆ ....# #.# #.# .$.###.#####.##.###..  #.........#..#∆ #....§........###.§_†###............##<# likm∆§._ lie7.2 (32 liL§_ liTCuM∆ li4D(######   #. ∆ #....# #.# #.#  liD#..$.###.#####.##.###.....#....  #.........#..#∆ #....§........ liD####.._......##†## liXNW§§§ li@Oe8.2 (41 liU9§ liM∆#####    ∆ #....# #.# #.# #..$@###.#####.##.#####..##.....#.........#..#  #.........#..#∆ #....§........#§#### li§§9.2 (50 li9§ liN3 ∆ ###### #.# #....# #.# #.# # ∆ #....# #.# #.# .# #..@.###.#####.##.# ####..##.....#.... #.........#..# #.........#..## ∆ #....§......# ####.._..##†## #...§..##<# #....####§..######  #### ##### li4Z§§>§§§§§90.2 (609 liaa_§§§§ lijA§§§§§§§.>.§.§1.2 (78 liLqg§§_§ li8| li§§§§_§§§ li= _You now have 14 gold pieces (gained 5). li] BLevel 2 of the Dungeon<>_(Press ? for help)∆ ######   #.##....# #.# #.# #∆ #....# #.# #.# .##..@.###.#####.##.#####..##.....#.... #.§§§.....#..# #.§§§.....#..##∆ #..§.>........#####.._......##†## #...§§§§.....##<##....####.§.############  ##### liZ1=@# liM5## li* 5## liR D## li$P_## liU5#< liu liRhheimdall the ConjurerGnollHealth: 20/20 ========================∆Magic: 7/7========================AC: 4Str: 6#######.#EV: 12Int: 17#....# #.# #.# # SH: 0Dex: 10 liA∆ #....# #.# #.# .# XL:  2 Next: 50% Place: Dungeon:2#..@.###.#####.##.# Noise: ---------  Time: 291.2 (0.0)####..##.....#....d) +0 dagger#.§§§.....#..#Cast: Magic Dart#.§§§.....#..##Zot (11708)  li9∆ #..§.>........#####.._......##†###...§§§§.....##<##....####.§.############ #####convert or escape to cancel. _Okay, then.Press: ? - help, v - describe, . - travel, g - get itemItem here: 5 gold pieces. _The floor. _You now have 14 gold pieces (gained 5). lia liJ§§ li=Y∆#######.##....# #.# #.# #∆ #....# #.# #.# .#  #....###.#####.##.# ####@.##.....#....  #.§§§.....#..# #.§§§.....#..#∆ #..§.>........#  ####.._......##†###...§§§§.....##<##....####.§.############ #####  lirb.§§.§§ lice2.2 (17 ligS§§§ li∆#######.##....# #.# #.# #∆ #....# #.# #.# .#  #....###.#####.##.# ####..##.....#....  #.@§§.....#..# #.§.§.....#..#∆ #..§.>........#  li_W ####.§§......##†## #...§§.§.....##<##....####.§.############ #####  li§§._§§.§. lie3.2 (26 li9§ li]Z∆#######.##....# #.# #.# #∆ #....# #.# #.# .#  #....###.#####.##.# ####..##.....#....  #.§§§.....#..# #.§@§.....#..#∆ #..§§>........#  ####.._§.....##†## #...§.§§.....##<# #....####...########## #####  liSg2§...§.@..§....4.2 (35 li!l9§ lid###### ## 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Gnoll ......*..# Health: 20/20 ======================== ......*..#! lig Magic: 6/7====================---- ......*..# AC: 4Str: 6 .......*.# EV: 12Int: 17 .......*.#! lig SH: 0Dex: 10 .......*.#! lih XL:  2 Next: 50% Place: Dungeon:1 .......@.#! liAh Noise: ---------  Time: 341.7 (0.0) ! liih}.........####  d) +0 dagger ##..........#  Cast: Magic Dart! lih #..........#  Zot (11658)  ! lihq#..........# ! lihn. #..÷.......#  b   bat (asleep) .. ######..........# ! lih... #...............#  #.###...............# _There is an open door here. ! li%i_A bat comes into view.Aiming: Magic Dart (safe; 1% risk of failure)  ! li~iPress: ? - help, Q - select action, ( or ) - cycle! lii]Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)! li  hheimdall the Conjurer ######b...! li Gnoll .........# Health: 20/20 ======================== .........# Magic: 6/7====================---- .........# AC: 4! liStr: 6 .........# EV: 12! liInt: 17 .........# SH: 0! li-Dex: 10 .........# XL:  2 Next: 50% Place: Dungeon:1 ! li).......@.# Noise: ---------  Time: 341.7 (0.0) .........####  d) +0 dagger ! liP##..........#  Cast: Magic Dart #..........#  Zot (11658)  ! liz#..........# . #..÷.......#  b   bat (asleep) .. ######..........# ! li... #...............#  #.###...............# Aiming: Magic Dart (safe; 1% risk of failure)  ! lihPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bat (asleep, 100% to hit)  The magic dart hits the bat.  You kill the bat!! li! liK †... *..# ! li*..# *..# *.#! li *.# *.#   ! li2@    ! lic=   ! li&   ! li1.! li1lC......! li{4=2.7 (1Magic Dart7 _! li;" liD." li2F _You can't see any susceptible monsters within range! 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B   giant cockroach (asleep) # ... #. .. #.###. ..#.###'& liz0Magic Dart& liЊ&3& libe4.7 (25& li& li*b _A giant cockroach comes into view.' liİh******B' li)1' li8L.B.....' li=6----=5.7 (14' liNC' liFQ _The magic dart hits the giant cockroach but does no damage.' li4 M  The magic dart hits the giant cockroach.' li6 .*****' lizt /......' liK 5-------626Magic Dart3' li ' li  ' li݌ E_You kill the giant cockroach!( li2( liQ10---39( li'( liʣ( li(B8( li4( liIn7( li( libB6( li ( liT6===5( lḭ( liX4( li( liX3( li ( liB2( li( li|( li_===1029( li;X8( li( liX7( li( li_X6( li( li@q ..- _You start resting.( li0737.0)( li 7====-4.7 (185( li( liG% _Magic restored.( li$( li6'o Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 30% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 30% 4 ( li'7 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit* li* li##.#######†...hheimdall the Conjurer# .............#Gnoll#. #...........#Health: 20/20 ========================#.######...........#Magic: 7/7========================#.....##...........#AC: 4Str: 6#.....##...........#EV: 12Int: 17.##.....##...........#SH: 0Dex: 10.....................#XL:  2 Next: 62% Place: Dungeon:1#....@.............### Noise: ---------  Time: 374.7 (0.0)..........####.......... d) +0 dagger.#........# #.......... 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###.#'#+###  #.#...###  #..>....#  #######.####4.7 (10.0)5* liQ F  .##.###..... ..............#### #.#........# # #..####### # #..## #..÷# #...## ######.#+##...# #.#.####.#.###'#...'#+#.#.#.....#### #..∩......#  ###.#'#+### #.#...### #..>....# #.* li;V |5.7 (114* lii * li '  .##.###..... ........#### #.#........# # #..# # #..## #..÷.#. #...## ######.#+##...# #.#.###.#.#.### #...' ###+#.#.#..... #..∩......# ###.#'#+### #.#...### #..>....# #.* li |6.7 (123* li(& * li .#..#.#.#.#.'* lim 7.7 (132* li3Y # #.##.....## .......... .##.###........................#### #.#........# # #.#..####### #.. #.#..## #..÷ .#. #.#...## ###### .....#@##...# #....#.###........#.##..## #...................'.###+#######.#.#.....## #..∩......####.#'#+### #.#...### #..>....# _You open the door.* li8∆8.7 (141* liH* li ∆ ............ .##.###..... ......#### #.#........# # #.#..####### ## #.#..## ###.#.###.#...## ######.........#'##...# #...........@....#.####.#........#...# #.....' ###+#######.#.#.....# #..∩...... ###.#'#+###  #.#...###  #..>....#  #######.# [23* liL4;2HThere is an open door here.* li2* liO9.7 (150 * li_* li+ liC .# #.##.....##∆ .......... .##.###........................#### #.#........# # #.#..####### # # #.#..## ####.#.###.#...## ########'##...# #............#.###......#.#.##..# #...................###+#######.#.#..... #..∩......###.#'#+ #.#...# #..>....90.7 (1609+ li+ liط .# #.##.....## ∆ ....##.###............#####. #.#........# ##. #.#..# # #. #.#..## # ###.#.###.#...## ###### #.#'##...# #!......#.###.#.#.#.# # # ###+#.#.# #..∩ ###.#'#+ #.#... #..>+ li|1.7 (178+ liK+ liT .# #.##.....## ∆ ... ..##.###..... ........ #.# #.#........#  #.# #.#..# # #.# #.#..##  ###.#.###.#...##  #.#'##...# ##!......#.####.#.#.#.## #.## ###+#.#.# #..∩ ###.#'#+ #.#... #..>+ li[+ lic|2.7 (187+ liCh+ li$$M #  ...# #.##.....##∆ .............##.###.........................###...... ##### # #.# #.#..## ###.#@###.#...## ##### #.......#'##...# !.............#.####.#.## #.#.................. .#3.7 (196+ lid...# #.##.....##$............... #...##.###.....#........###.#.# #.#........# #.#.# #.#..########.#.# #.#..## ###.#.###.#...## #### #...@...#'##...# #...#!.............#.### #.#.#.#........#... # #.#. #.###+#######.#.# .. #..∩ #. ###.#'# #[+ li*m. #.#.. #..>4.7 (205+ li+ liS$............... #...##.###..... #........# #.#.# #.#........ #.#.# #.#..####### #.#.# #.#..## ###.#.###.#...## ####.#.......#'##...# #..#!...@.........#.### #.#.#.#........#... # #.#.. #.###+#######.#.# ... #..∩ #.. ###.#' #.. #.#. #[39;4+ liT9m..# #..> ####+ liq+ lid|5.7 (214+ li6 $ #...##.###..... #....... #.#.# #.#........ #.#.# #.#.. #.#.# #.#..## ###.#.###.#...##  #.#.......#'##...# # #!..@..........#.### #.#.#.#.# #.#.#..#.#.###+#######.#.#..... #..∩#.#.. ###.##.#..# #.##.#+ liZ?..# #.. 6.7 (223+ liU $ #...##.###..... #... #.#.# #.#....+ li #.#.# #.#.. #.#.# #.#..### ###.#.###.#...##  #.#.......#'##...# # #!.@...........#.### #.#.#.#.#.. #.#.#...#. #.#.###+#######.#... ..... #..∩## #.#.. ###. #.#..# #. #.#..# # + liS7.7 (232+ li;D $ #...##.###..... #.. #.#.# #.#.... #.#.# #.#.. #.#.# #.#..## #+###.#.###.#...##  #.#.......#'##...#  #!@............#. #.#.#.#.# ...#.#.#... #.#.#.#.###+#.# .......... #.. ### #.#.#.. ####.#.#..#+ liU< #..#.#..# # + lipE|8.7 (241+ liL+ lil $ #...##.###.... #.. #.#.# #.#.... #.#.# #.#.. #.#.# #.#..## #+###.#.###.#...## #.#.......#'##...# #@.............#. #.#.#.#.# ...#.#.# #.#.#.#.###+#. .......... # ### #.#.#..  #.#.#..# ..#.#..# 9.7 (250+ li+ li j400.7 (26599+ li"+ li) + li|)T_g - a smoky emerald potion, lio, li|Level 1 of the Dungeon<>∩, li7}(Press ? for help)#.....##...........#  # #.....##...........# ...# #.##.....##...........#, li^} $...........................# #...##.###..................####, li}#................####..........##.#.# #.#........# #..........#, li} , li}#.#.# #.#..####### #..........#  #.#.# #.#..###..÷.......##+###.#.###.#...## ######..........#, liJ~#.#.......#'##...# #...............##@.............#.###...............# #.#.#.#........#..........###'###### ...#.#.#...................'....### #.#.#.#.###+#######.#.#.....####...#####, li ..........  #..∩......# ###.....###### ### #.#.#.. ###.#'#+### #..........#  #.#.#..##.#...### #.<#....§..#  ..#.#..##..>....# #.##....§§≈#  #######.######....§..§≈≈# #.#....#§§.≈§≈≈≈§≈# #...##..§.§§≈≈≈§§§# ###.##..§≈§§≈≈≈≈≈≈# - li J#@. li[7.#. liv 7... li 7../ liA$./ li 4$............. hheimdall the Conjurer#...##.###.... Gnoll#............. Health: 20/20 ========================#.#.# #.#..... Magic: 7/7========================#.#.# #.#..### AC: 4Str: 6#.#.# #.#..## EV: 12Int: 17#+###.#.###.#...## SH: 0Dex: 10#.#.......#'##...# XL:  2 Next: 62% Place: Dungeon:1#@.............#.# Noise: ---------  Time: 400.7 (0.0)#.#.#.#........#.. d) +0 dagger...#.[3/ li43m#.#........... Cast: Magic Dart#.#.#.#.###+#######. Zot (11599) ..........#.### #.#.#..###.#.#..#..#.#..# _You start resting. _Magic restored. _Okay, then. _You open the door. _There is an open door here. _g - a smoky emerald potion/ lib</ liʳ$.#...##.###.#.#.#.# #.#.#.#.# #.#..##.#.# #.#..## #+###.#.###.#...## #.#.#'##...# #.#.##.#.#.#.#....#.#.#.#.#.#.#.###+#.#.......... #.### #.#.#.. ### #.#.#..# # ..#.#..# # # / li{1.7 (18/ li/ li3...# #.##.....#$..........#...##.####.........#.#.# #.#.......#.#.# #.#..##### #.#.# #.#..## #+###.#.###.#...## ##.##'##...# #.......#.####.#.#.#........#...#.#.#.............#.#.#.#.###+#######.#.......... #..∩### #.#.#.. ###.#.#.#..# #...#.#..##./ li=/ li=e2.7 (27/ li-B/ li9...# #.##.....#$..#...##.###.#..#.#.# #.#.#.#.# #.#..##.#.# #.#..## #+###.#.###.#...## ##.#.#'##...# #.#...#.###.#.#.#.#.#....#.#.#../ li#.#.#.#.###+#.#.#.......... #..∩.### #.#.#.. ###.##.#.#..# #.#..#.#..# #./ li{{3.7 (36/ li/ li9  # #.....##.#...# #.##.....##$..........#...##.####.........##.#.# #.#........#.#.# #.#..####### #.#.# #.#..## #+###@#.###.#...## ####.#.......#'##...# #.#.......#.####.#.#.#..#...#.#.#...............#.#.#.#.###+#######.#.#.......... #..∩..### #.#.#.. ###.#'#.#.#..# #.#/ liEJ {4.7 (45/ li7O / li *M . # #...# #.##.....##$.........##.###................##### #@#.# #.#..## +###.#.###.#...## ####.#.......#'##...# #..............#.####.#.#.#........#........... #.##.#.#../ li 5.7 (54/ liG M####....# #...#.#.##.....##$..........##.###................##### #.#.# #.#..## +###.#.###.#...## ###.#.......#'##...# #..............#.###..#.#.#.. #.#.#...+#...../ li*K / liK e6.7 (63/ liP / li M #g##. #.####...# #...#.#.##.....##$..........##.###..............##### #.#.# #.#..## +###.#.###.#...## ####.#.......#'##...# #..g   hobgoblin (asleep).#.#..#.#.#.#.###/ li k  A hobgoblin comes into view./ li a.gg/ li ==7.7 (7Magic Dart2/ li / li + _The hobgoblin shouts!0 liцG  The magic dart hits the hobgoblin.0 liy†*****0 liԋ)0 li .....6----70-8.7 (1Magic Dart10 li%0 li-M _You kill the hobgoblin!1 lim1 li7-1 liy1 li _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1 li@U 1 li-V uVisible Items (select to target/travel, [!] to examine) Items  a - ($) 12 gold pieces  b - (†) a hobgoblin corpse2 li2 li2 liX#. #. hheimdall the Conjurer#..#.##. #.######. Gnoll#..†... #.....##. Health: 20/20 ========================#.....# #.....##. Magic: 6/7====================----#...#.#.##.....##. AC: 42 liStr: 6$................. EV: 12Int: 17#...##.###........ SH: 0Dex: 10#................# XL:  2 Next: 70% Place: Dungeon:1#@#.# #.#........# Noise: =--------  Time: 408.7 (0.0)#.#.# #.#..####### d) +0 dagger#.#.# #.#..##Cast: Magic Dart2 liii#+###.#.###.#...## ### Zot (11591) #.#.......#'##...# #..#..............#.###.. #.#.#.#........#...... ...#.#.#...............2 li #.#.#.#.###+#######.#.#.  _g - a smoky emerald potionA hobgoblin comes into view. _The hobgoblin shouts!  2 liThe magic dart hits the hobgoblin. _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)2 li%#. #. hheimdall the Conjurer#..#.##. #.######. Gnoll#..†... #.....##. Health: 20/20 ========================#.....# #.....##. Magic: 6/7====================----#...#.#.##.....##. AC: 4Str: 62 li1$................. EV: 12Int: 17#...##.###........ SH: 0Dex: 10#................# XL:  2 Next: 70% Place: Dungeon:1#@#.# #.#........# Noise: =--------  Time: 408.7 (0.0)#.#.# #.#..####### d) +0 dagger#.#.# #.#..##Cast: Magic Dart#+###.#.###.#...## ### Zot (11591) #.#.......#'##...# #..#..............#.###.. #.#.#.#........#...... ...#.#.#............... #.#.#.#.###+#######.#.#. The magic dart hits the hobgoblin. _You kill the hobgoblin! 2 li=6_You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.2 li#. #. hheimdall the Conjurer#..#.##. #.######. Gnoll#..†... #.....##. Health: 20/20 ========================#.....# #.....##. Magic: 6/7====================----#...#.#.##.....##. AC: 4Str: 62 lik$................. EV: 12Int: 17#...##.###........ SH: 0Dex: 10#................# XL:  2 Next: 70% Place: Dungeon:1#@#.# #.#........# Noise: =--------  Time: 408.7 (0.0)#.#.# #.#..####### d) +0 dagger#.#.# #.#..##Cast: Magic Dart#+###.#.###.#...## ### Zot (11591) #.#.......#'##...# #..#..............#.###.. #.#.#.#........#...... ...#.#.#............... #.#.#.#.###+#######.#.#.2 li2 The magic dart hits the hobgoblin. _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travel, g - get item2 li7Item here: 12 gold pieces.  2 li'The floor.2 li2 li)WM .. #. #.##. #.####†.....# ##...#.#.##.....##$.........##.###.........#.###.#........###### #.#.# #.#..## #+###.#.###.#...## ####.#2 liX2 li@kSS   ball python (constriction, wandering)2 liH-9.7 (1Magic Dart2 li:02 li܅2 liN _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travel, g - get item  2 li Item here: 12 gold pieces.  The floor. _A ball python comes into view.3 li'I  The magic dart hits the ball python.3 li 2†******3 lii.†....3 li5---5=10Magic Dart893 li3 liO _You kill the ball python!4 liXVisible Items (select to target/travel, [!] to examine) Items  a - (†) a ball python corpseb - ($) 12 gold pieces  c - (†) a hobgoblin corpse4 li  4 li # ... hheimdall the Conjurer#..#†# #. #. Gnoll4 li #..#.##. #.######. Health: 20/20 ========================#..†... #.....##. Magic: 5/7=================-------#.....# #.....##. AC: 4Str: 6##...#.#.##.....##. EV: 12Int: 17$................. SH: 0Dex: 10#...##.###........ XL:  2 Next: 75% Place: Dungeon:1#@...............# Noise: =--------  Time: 410.7 (0.0)4 liD S#.#.###.#........# d) +0 dagger#.#.# #.#..####### Cast: Magic Dart#.#.# #.#..##Zot (11589) #+###.#.###.#...## ####.#.......#'##...# #.. #..............#.###.. #.#.#.#........#...... ...#.#.#............... 4 li CPress: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor. _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python!4 li=# z# ... hheimdall the Conjurer#..#†# #. #. Gnoll#..#.##. #.######. Health: 20/20 ========================#..†... #.....##. Magic: 5/7=================-------#.....# #.....##. AC: 4Str: 6##...#.#.##.....##. EV: 12Int: 174 li$ N$................. SH: 0Dex: 10#...##.###........ XL:  2 Next: 75% Place: Dungeon:1#@...............# Noise: =--------  Time: 410.7 (0.0)#.#.###.#........# d) +0 dagger#.#.# #.#..####### Cast: Magic Dart#.#.# #.#..##Zot (11589) #+###.#.###.#...## ####.#.......#'##...# #.. #..............#.###.. 4 liB$ #.#.#.#........#...... ...#.#.#...............4 li}$   _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python!4 li$ Press: ? - help, v - describe, . - travel, g - get itemItem here: a ball python corpse.  The floor, spattered with blood.5 lii Visible Items (select to target/travel, [!] to examine) Items  a - (†) a ball python corpse  b - ($) 12 gold pieces  c - (†) a hobgoblin corpse5 li1# ... hheimdall the Conjurer#..#†# #. #. Gnoll#..#.##. #.######. Health: 20/20 ========================#..†... #.....##. Magic: 5/7=================-------#.....# #.....##. AC: 4Str: 6##...#.#.##.....##. EV: 12Int: 17$................. SH: 0Dex: 10#...##.###........ XL:  2 Next: 75% Place: Dungeon:1#@...............# Noise: =--------  5 li3[40mTime: 410.7 (0.0)#.#.###.#........# d) +0 dagger#.#.# #.#..####### Cast: Magic Dart#.#.# #.#..##Zot (11589) #+###.#.###.#...## ####.#.......#'##...# #.. #..............#.###.. #.#.#.#........#...... ...#.#.#...............  _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python!Press: ? - help, v - describe, . - travel, g - get itemItem here: a ball python corpse.  The floor, spattered with blood.5 li[C# ... hheimdall the Conjurer#..#†# #. #. Gnoll#..#.##. #.######. Health: 20/20 ========================#..†... #.....##. Magic: 5/7=================-------#.....# #.....##. AC: 4Str: 6##...#.#.##.....##. EV: 12Int: 17$................. SH: 0Dex: 10#...##.###........ XL:  2 Next: 75% Place: Dungeon:1#@...............# Noise: =--------  Time:5 liD[m 410.7 (0.0)#.#.###.#........# d) +0 dagger#.#.# #.#..####### Cast: Magic Dart#.#.# #.#..##Zot (11589) #+###.#.###.#...## ####.#.......#'##...# #.. #..............#.###.. #.#.#.#........#...... ...#.#.#...............  _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python!Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.5 li; # ... hheimdall the Conjurer#..#†# #. #. Gnoll#..#.##. #.######. Health: 20/20 ========================#..†... #.....##. Magic: 5/7=================-------#.....# #.....##. AC: 4Str: 6##...#.#.##.....##. EV: 12Int: 17$................. SH: 0Dex: 10#...##.###........ XL:  2 Next: 75% Place: Dungeon:1#@...............# Noise: =--------  5 li< [40mTime: 410.7 (0.0)#.#.###.#........# d) +0 dagger#.#.# #.#..####### Cast: Magic Dart#.#.# #.#..##Zot (11589) #+###.#.###.#...## ####.#.......#'##...# #.. #..............#.###.. #.#.#.#........#...... ...#.#.#...............  _A ball python comes into view.The magic dart hits the ball python. _You kill the ball python!Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.5 li\C 5 liV  ###.#.# # ..†# ##. #.##.##.####†... #.....# #######...#.#.##.....##5 li̹ a......$.........5 li ##.###..........###.#.........###### #.#.# ##+###.#.###.#...## #####'##...# .....### ##5 li$ 5 li t-1.7 (18 _5 liJ 5 liN M .. ###.#.# # ..†# ##. #.##.##.####†....# #.....# #######...#.#.##.....##......$@........##....#...##.###.#... #........#..##.#........#. #.#.# #.#..#######...##...-2.7 (275 liP 5 lio  .. ## ##.#.# #  #..#†# ##. # #..#.##.##.###### #..†....##.....## #.....# #.....###...#.#.##.....##.@.#....#...##.### #....#........ #....#.#.###.#. #....#.#.# #.#.. ......#.#.# #.#..#####+###.#.###.#...##  #.#.......#'##...# # #.5 li "#.###5 li\ 5 li& O3.7 (365 liP 5 li 5 li {4.7 (455 li 5 li 5 li 5 li > _You now have 26 gold pieces (gained 12).6 liw 6 li 6 li 6 li 6 li B46 li n36 li: 6 li 6===26 li_ 6 li 6 li B16 li 6 li 6 li B06 li 6 li] 6 li C796 li 6 lid 6 li O===86 li  6 li/ X76 li 6 li X66 lip 6 li X56 li6 6 liL 6 li~ B46 liD 6 li7 6 lil B36 liV 6 li, v ... _You start resting.6 li8 026.7 (12.0)6 li? 7====7.7 (1326 liE 6 li #.7 liU #...#.#.##7 li V '#.7 liAV ..7 liV X#.###....#...##.###7 liV t. #. #....#7 liX .. #. #....#.#.###.#7 liX .#.###....#.#.# #.#7 liX i....#.#.# #.#7 li-Y c.####+###.#.###.#7 likY Z#.### #.#7 liY .#'##7 liY 1.. #7 libZ # #.#.#.# ...#.#.# #.#.#.#.###+ 7 liw_  .  ### #.#.#..7 li e {5.7 (847 lig 7 liL  #..†.... #.# #.....# $ #.##...#.#... #.........7 li Y... #.###....#...##.... #.# #....#.. #.# #....#.#.###.#.#.###....#.#.# #.#7 li ....#.#.# #.#.####+###.#.###.#7 li #.#### #.#.#' .. #7 li  #. #.#.#.## ...#.#.#7 liK s #.#.#.#.###+  . 7 liu i ### #.#.#..7 li& A6.7 (97 li :37 li 7 lix ! #.#...# $... #.########...#.#.#.... #.................... #.###....#...##.##.. #.# #....#.............#.#.###.#.#.###... .....####+###.#.######.#### #.#.......#' .. #.....#. #.#.###.#.#..#7.7 (10.0)27 li{ 7 liV y #..†.......... #.# #.....# $...K #.########...#.#.##..................#.###....#...##.#.#.# #....#........#.# #....#.#.###.#.###....#.#.# #.........#.#.# #.7 li .........####+###.#.###..####.#### #.##' ... #..... #.# #.#.#.#7 li G#. ...#.#.#..... K   kobold (missile, asleep)# #.#.#.#.###+## ..........7 li H### #.#.#..7 li 7 li= {8.7 (11Magic Dart17 li 7 li s _A kobold comes into view. It is wielding a +0 club.8 li D  The magic dart hits the kobold.8 li} t)*****8 li[ =.....8 lih 6----9=9.7 (1.0)Magic Dart08 li q 8 lis J _You kill the kobold!9 li9 lik9 li9 li9 li Y599 li9 liB89 li 9 li X79 li9 liD9 li_----69 li9 liSX59 li9 liJ X49 li 9 li)X39 li9 liX29 li]9 li ..........-9 liB. _You start resting.9 li#,47.7 (89 li*7====-8.7 (919 li/9 li0% _Magic restored.9 li Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ($) 12 gold pieces  c - (() 4 stones: liD: liv: li!#..†.... hheimdall the Conjurer...... #.##.....# Gnoll.$...) #.########...#.#. Health: 20/20 ========================......##................ Magic: 7/7========================.......#.###....#...##.# AC: 4Str: 6.......#.# #....#....... EV: 12Int: 17.......#.# #....#.#.###. SH: 0Dex: 10.......#.###....#.#.# #. XL:  2 Next: 79% Place: Dungeon:1.......@........#.#.# #. Noise: ---------  Time: 448.7 (0.0).........#: li"###+###.#.###. d) +0 dagger.####.#### #.#.......#' Cast: Magic Dart...#........... Zot (11551) #.##.#.#.#.....#....#.#.#.....##.#.#.#.###+##..........### #.#.#.. _Magic restored. _A kobold comes into view. It is wielding a +0 club.The magic dart hits the kobold. _You kill the kobold! _You start resting. _Magic restored.: li<#..†.... hheimdall the Conjurer...... #.##.....# Gnoll.$...) #.########...#.#. Health: 20/20 ========================......##................ Magic: 7/7========================.......#.###....#...##.# AC: 4Str: 6.......#.# #....#....... EV: 12Int: 17.......#.# #....#.#.###. SH: 0Dex: 10.......#.###....#.#.# #. XL:  2 Next: 79% Place: Dungeon:1.......@........#.#.# #. Noise: ---------  Time: 448.7 (0.0).........####[3: li<9;49m+###.#.###. d) +0 dagger.####.#### #.#.......#' Cast: Magic Dart...#........... Zot (11551) #.##.#.#.#.....#....#.#.#.....##.#.#.#.###+##..........### #.#.#.. _You kill the kobold! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.: lix #..†.... hheimdall the Conjurer...... #.##.....# Gnoll.$...) #.########...#.#. Health: 20/20 ========================......##................ Magic: 7/7========================.......#.###....#...##.# AC: 4Str: 6: liy J.......#.# #....#....... EV: 12Int: 17.......#.# #....#.#.###. SH: 0Dex: 10.......#.###....#.#.# #. XL:  2 Next: 79% Place: Dungeon:1.......@........#.#.# #. Noise: ---------  Time: 448.7 (0.0).........####+###.#.###. d) +0 dagger.####.#### #.#.......#' Cast: Magic Dart...#........... Zot (11551) #.##.#.#.#.....#....#.#.#.....: liy s##.#.#.#.###+##..........### #.#.#.. : liy _You kill the kobold! _You start resting. _Magic restored.  : liy HPress: ? - help, v - describe, . - travel, g - get item: liz AItem here: 12 gold pieces.  The floor.: liz : li= : li  #..#.########l  #..†......... #.# #.....#$...) #.########...#.###................#.###....#...##.#.# #....#......#.# #....#.#.####.###....#.#.# #.........#.#.# #.........####+###.#.####.####.#### #.### ... #..... #.#. #.#.#.#l   frilled lizard (asleep) #.#. ...#.#.#....# ## #.#.#.#.###+# ..........: li& : li( z9.7 (1Magic Dart0: li(0 : liT2 D _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor. _A frilled lizard comes into view.< liL  The magic dart hits the frilled lizard!< li|†******< li3c.)....< li)=6----83=50Magic Dart49< liD< li2FR _You kill the frilled lizard!< li 3< li< li!n8< liX7< li< licX6< li< liu----5< li< liOX4< liJ< liX3< li< li[X2< li< li X1< li< liq -. _You start resting.< liJ +8.7 (8< li&7====-9.7 (90< liO-< li 1% _Magic restored.= li= liVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 club  b - (†) a frilled lizard corpsec - ($) 12 gold pieces  = lia0d - (() 4 stones= li׭ = li@ = liN #..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.##.....# Health: 20/20 ========================..$...) #.########...#.# Magic: 7/7========================= li W.......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17= li ........#.# #....#...... SH: 0Dex: 10........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1= li׼ .......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger= li ..........####+###.#.### Cast: Magic Dart= li |#.####.#### #.#.......# Zot (11540) # ...#..........#.#.= liC #.#.#.#....#.#. ...#.#.#....# ## #.#.#.#.###+#= lif 7..........The floor. = li _A frilled lizard comes into view.The magic dart hits the frilled lizard! _You kill the frilled lizard! = li __You start resting. _Magic restored.= li} #..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.##.....# Health: 20/20 ========================= li +..$...) #.########...#.# Magic: 7/7========================.......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17........#.# #....#...... SH: 0Dex: 10........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1.......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger..........####+###.#.### Cast: Magic Dart= lio |#.####.#### #.#.......# Zot (11540) # ...#..........#.#.= li #.#.#.#....#.#. ...#.#.#....# ## #.#.#.#.###+#= li .......... _You kill the frilled lizard! _You start resting. = li u_Magic restored.  Press: ? - help, v - describe, . - travel, g - get item= li qItem here: a frilled lizard corpse.  The floor.> li=#..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.##.....# Health: 20/20 ========================..$...) #.########...#.# Magic: 7/7========================.......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17........#.# #....#...... SH: 0Dex: 10> li`?........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1.......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger..........####+###.#.### Cast: Magic Dart#.####.#### #.#.......# Zot (11540) # ...#..........#.#.#.#.#.#....#.#. ...#.#.#....# ## #.#.#.#.###+#.......... _You kill the frilled lizard! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a frilled lizard corpse.  The floor.> li:G> liM> liO. _> liIH > liwM ?Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 club  b - (†) a frilled lizard corpse> liM c - ($) 12 gold pieces  d - (() 4 stones? lit ? liz ? li5 I#..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.#? liq #.....# Health: 20/20 ========================..$...) #.########...#.# Magic: 7/7========================? li .......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17........#.# #....#...... SH: 0Dex: 10........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1? li %.......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger..........####+###.#.### Cast: Magic Dart? li= #.####.#### #.#.......# Zot (11540) # ...? li^ y#..........#.#.#.#.#.#....? li #.#. ...#.#.#....# ## #.#.#.#.###+#? li .......... _You kill the frilled lizard! _You start resting. ? li u_Magic restored.  Press: ? - help, v - describe, . - travel, g - get item? li Item here: a frilled lizard corpse. _The floor.? li #..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.##.....# Health: 20/20 ========================..$...) #.########...#.# Magic: 7/7========================.......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17........#.# #....#...... SH: 0Dex: 10........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1? liR .......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger..........####+###.#.### Cast: Magic Dart#.####.#### #.#.......# Zot (11540) # ...#..........#.#.#.#.#.#....#.#. ...#.#.#....# ## #.#.#.#.###+#..........Press: ? - help, v - describe, . - travel, g - get itemItem here: a frilled lizard corpse. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.? li?P #..#.## hheimdall the Conjurer######†#..†... Gnoll....... #.##.....# Health: 20/20 ========================..$...) #.########...#.# Magic: 7/7========================.......##............... AC: 4Str: 6........#.###....#...##. EV: 12Int: 17........#.# #....#...... SH: 0Dex: 10........#.# #....#.#.### XL:  2 Next: 83% Place: Dungeon:1.......@#.###....#.#.# # Noise: ---------  Time: 459.7 (0.0).................#.#.# # d) +0 dagger..........####+###.#.### Cast: Magic Dart? liQ [40m#.####.#### #.#.......# Zot (11540) # ...#..........#.#.#.#.#.#....#.#. ...#.#.#....# ## #.#.#.#.###+#..........Press: ? - help, v - describe, . - travel, g - get itemItem here: a frilled lizard corpse. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  The floor.? li\  #..#† #+# #..#.########†#  #..†........##.# #.....$...)##.########...##..............#.###....#...##.#.# #....#......#.# #....#.#.#.#.###....#.#.# ........#.#.# ...........####+###.#.#? li #.####.#### #.## .... #.........  #.#.# #.#.#.#...  #.#.. ...#.#.#... # ## #.#.#.#.###+ ? li ? li n60.7 (139 _? li ? liUD . ##.#. #..#† #+# #..#########†#  #..†......##.# #...$...)##.########...##.............#.#.###....#...##.#.# #....#....+.#.# #....#.#.##.#.###....#.#.##........#.#.............####+###.#.####.####.#### #.##. .... #.....# #.#.# #.#.#.# #.#.. ...#.#.#..? liM {1.7 (28? liT ? li d . ##.# #..# #+# #..##########†#  #..†......##.# #...$...)##.########.#............ #.#.###....# #.#.# #....#... +.#.# #....#.#. #.#.###....#.#. #........#.#..............####+###.#.###.####.#### #.# #. .... #.....# #.#.# #.#.#.#? lis A2.7 (3? li :7? li ? liP . ##. #.. #+# #..#########†#  #......##.# #$...)##.########..#........###.#.###....# #.#.# #....#. +.#.# #....#.# #.#.###....#.# #........#.# .............####+###.#.###.####.#### #.# #. .... #.....? li[{3.7 (46? lic? li ## # #+# ##########†#  #......##.# #)##.########...#........####.#.###....# #.#.# #....#. +.#.# #....#. #.#.###....#. #........#. .............####+###.###.####.#### #.#? li]∆4.7 (55? li? li{5.7 (64? li? li? li? lim  Item here: a frilled lizard corpse. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces. _The floor. _You now have 38 gold pieces (gained 12).A li^=[.....A liOUA li∆## ..#+# #...#########†# #...........##.# #....)##.########..##........#####..#.###....# #A li .#.# #....# +.#.# #....# #.#.###....# #..........#.####+###A li@7 .###.####.#### #.#. #. .... #.A lir{6.7 (13A liB liz!'### ....#+# ..#########†# ...........##.# ....)##.######..##........ #####..#.### #.#.# #.... +.#.# #.... #.#.###.... #...........####+# .###.####.#### #.#. #.# .... #. # #.#.# #.#7.7 (22B li>B li### ....#+# ....#########†# ..............##.# .............)##.###### .......##....... #####..#.### #.#.# #B li[# +.#.# # #.#.### #......####+# .###.####.#### #. #.# .... #. #.##.#.# #.# #.#.. ...#B liע{8.7 (31B liB liX"b ###....#+#...#########†............##.#..........)##.######..........##....... #####.........#.### #.. B li"?+##.......####+#.## ## #.#.# B li+{9.7 (40B li|2B lir#####...'####B li{}70.7 (529B liLB li5] ....#+#B li5#########†..........##.#.........)##.######......##....... #####.........#.###B li6K#####.. ...'B li:6U###### B liY67.......B lix6####+#.###.####.#### #.B li6#. #.# .... #..#B li6.......B li"7V  _You open the door.B li`?B li?e1.7 (68B liKB li 4 B li#########†..........##.#....)##.######......##....... #####.........#.#####.. #...'###### .....#..####+##.###.####.#### #.Zot (11528) .#### #.# B lip{2.7 (77B liB liB ..........##.#....)##.######......##....... #####.........#.###.. ...'#####B liyB ##.....#..####+####.####.#### #.. #.# .... #..# #.##.#.##B liBr#.# B liKB liLe3.7 (86B liRB li .##.# .............)##. ..............## #####...#.###B li} #####..#.# # #...'..#.# # #####..#.### ###. #.@..####+B liA #.###.####.#### #. #. #.# .... #B li #. #.##.#.# #.#. .##.#.. ...B li)#. # ## #.#. r   rat (asleep)#. B li.r ### #.B liC- #.B liB libz4.7 (9Magic Dart5B liB liV _A rat comes into view.C liQA  The magic dart hits the rat.C liC lin9*****C li:*C liD †C liM C li6J......C li?6----7=5.7 (1Magic Dart4D li] _You kill the rat!D li D li D li# D li| X3D li n2D li D li D liв :1D li D li D li I----0D li D li D li[19876 ........- _You start resting.83.7 (87====-4.7 (95 _Magic restored.E lif3E li%mE liR .##.# .............)##. ..............## #####.........#.### #####.........#.# # #...'...#.# # #####..#.### ### #@..#### #.###.####.#### # #.# #.# .... # #.# #.##.#.# # #.# .##.#..  #.# # ## #.# #.#  .†. ### # #E li*{5.7 (14E liCE lidb )##.####......##..... #####.........#.###... ...'...####..# ###........#######.####.####  #.# .... #.#.# . ..###. E lii{6.7 (23E linE liN .##..... #####.........#.###..... ...'......####......# ###...........................#######.####.####  #.# .... #.#.# . .. # ## #.#E li/{7.7 (32E liE liB7R liR li8===6R liX5R liR liX4R liR liX3R liR liEl===2R li4R liR liB1R liR li$R liB0R li49R li R liB8R liR liAh - _You start resting.R li 051.7 (32.0)R li$9===-2.7 (337 _Magic restored.R li% R li  Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 26% 4 R li  b - Iskenderun's Mystic Blast Conjuration/Translocation 26% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS lidlS liqS lipy#.# #.##.#.. ...#.#.#. hheimdall the Conjurer#.# #.##.#######.#.#.#.## Gnoll#######.###.#................. Health: 25/25 ========================.......†.......# ### #.#.#.. Magic: 9/9========================S liyL#####.#######..#######.#.#.#..# AC: 4Str: 6#. #####.............#.#..# EV: 12Int: 19# ........###.###.SH: 0S liyDex: 10###......)...).XL:  3 Next:  0% Place: Dungeon:1S li z1#.###@###.###Noise: ---------  Time: 552.7 (0.0)#............d) +0 daggerS li-z#.#######....Cast: Magic Dart..S liPzaZot (11447) You have reached level 3!S lizYour experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel clever. x2 _You start resting. _Magic restored.S li+P  Okay, then.S liS liݍS li. _X li{ 3X li\ _Unknown command.X li+X li 93X li,:F _Unknown command.[ li Spells (Memorise)TypeFailure Level  a - Fulminant PrismConjuration/Alchemy 26% 4  b - Iskenderun's Mystic Blast Conjuration/Translocation 26% 4 8 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit\ liK \ liSQ<#.# #.##.#.. ...#.#.#. hheimdall the Conjurer#.# #.##.#######.#.#.#.## Gnoll#######.###.#................. Health: 25/25 ========================.......†.......# ### #.#.#.. Magic: 9/9========================#####.#######..#######.#.#.#..# AC: 4\ liQ|Str: 6#. #####.............#.#..# EV: 12Int: 19# ........###.###.SH: 0Dex: 10###......)...).XL:  3 Next:  0% Place: Dungeon:1#.###@###.###Noise: ---------  Time: 552.7 (0.0)\ liQ#............d) +0 dagger#.#######....Cast: Magic Dart..\ li%RzZot (11447) _You feel clever. x2 \ liR_You start resting. _Magic restored. _Okay, then. _Unknown command. _Unknown command.\ liXP  Okay, then.\ li]\ lib\ lid. _\ li\ liʺ\ li*\ li`5#.# #.##.#######.#.#.#.##########.###.#.................  .......†.......# ### #.#.#..  #####.#######..#######.#.#.#..# #. #####.............#.#..# # ........###.###. \ li5 ###......)...).  #.###.###.####.....@.......#.####### #\ li;\ lip;+3.7 (1\ li;A6 _\ li8A\ liX#.# #.##.#.#.#.#.###+ #.###.#... .\ li†.......# ### #.#.#.. #####.#######..#.#.#.#..# #. #####....\ li##.#..# \ li˳# ........###.###. ###......)...). \ li#.###.###.###.##......\ liV#.#...\ li*###\ liw\ liۼ+4.7 (2\ li:5\ li\ liB#.# #.##.#.#.#.#.###+#.###.#. †.# ### #.#.#.. .#..#######.#.#.#..# #. #####.............#.#..# # 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#.....#.##.....##.^ lip^ liupf4.7 (625^ livv^ liM ##### #####.... ...###..$....##+..........^ lii#..#.........#...##'##+###Zot (11385) ....#.##. #†##^ li^ li,5.7 (63^ li7:4^ li^ li_r M ###### #####..... ...###..$.....##+..........#..#.........#...##'##+###.^ livw ^ liw f6.7 (643^ liP| ^ li ~M ###### #####...... ...###..$.....##+..........#..#.........#.##.^ li f7.7 (652^ li ^ li} ^ lip KM ###### #####...... ...###..$.....###+^ lip .............#.#.##.^ lix |8.7 (661^ li~ ^ li M ###### #####...... ...###..$.....#..##.............+.......9.7 (670^ li6r fM ######^ lit L #####......^ liGu K ...###..#^ liu H..#.#^ liv .............#..##'##+###^ licv ^ li~ ^ li -20.7 (68^ li ;79^ lim ^ li ^ lix ,1.7 (69^ liڏ :8^ li ^ li  ######.#####....###...@....# ....#........#.# .....# .....# .........^ li _#.. _You now have 49 gold pieces (gained 11).^ li |2.7 (707^ li% ^ lib ^ li c#######.######.^ li G#...###....@...# ....#........#.# .^ li ....# .....# ....^ liv /....^ liɣ /....^ li #..#^ li^ + ^ li ^ liy f3.7 (716^ li ^ liI0 M ####### #####@......# ...###........##.##.##.............#^ li0 E.........#^ li^6 B4.7 (72^ li6 :5^ liZ: ^ li #######.######.......# ...###.....@..##.# ....#........#.# .............# # .....# ..........+.....#^ li{ #..#........#.##'##+###^ li' |5.7 (734^ liz ^ liz,#..#.# #####.......# ...###......@.##.# ....#........#.# .....#.# .....#.#.....#.#.....+.......#^ li,###..#.........# ^ li4|6.7 (743^ li9^ liܬ  # .. #######.#  #####...@...# ###........##.#....#........#.# .....#.# .^ liL....#.#.....#.#.....+.........####..#.........#^ li∆7.7 (752^ lir^ li>?## .. ∆ #.# #####....@..# ^ liD?k...###........##.#  ....#........#.# #.....#.#  .....#.#  .^ lie?x....#.#  .^ li?....+..  ......### _ liB8.7 (76_ li:1_ li _ liJ}...##.....### ... ∆ #.# #####.....@.#  ...###........##.# ....#........#.# .# .....#.# .# _ li}.....#.# .+ .....#.# .# .....+.. .# ._ li}E....### .+ _ li%|9.7 (770_ li_ li... ..## ... #.. #.### _ li#... ∆ #.# #####......@# ...###........##.# #........#.##.# ....#.##.# _ li(....#.##.+....#.##.#....+..._ liIs.#....####.+ _ lin _ li_ li4h30.7 (7869_ li@_ liy{gM...#. ##... #####.# #....!r.#_ li{. ####### #####.......##........##..# ............#.##.#r   rat (asleep)#.+_ li֊e  A rat comes into view._ lis{1.7 (79Magic Dart8_ lip_ li _ liR_Found a sedimented green potion._ liD  ****r  The magic dart hits the rat.  The rat is severely wounded.` liV` lie\J...r.` li^8---===2.7 (1.0)7` lic` lii- _The rat squeaks loudly.` li ...# ... ..## ... #.. #.#####.#  #....r..#  #@# #####.......#......##.#....#.##.#....#.##.#.#.+.#.#...#.` li"` li^ J ...# ... ..## ... #.. #.#####.#  #....r..#  #@# #####.......#......##.#....#.##.#....#.##.#.` li` #.+.#.#...#.` li)f ` ligg ` liKm ` lio Z _A rat is nearby!a liR  hheimdall the Conjurer ...# Gnoll ... Health: 25/25 ========================a liS ..## Magic: 7/9==================------ ... AC: 4Str: 6 #.. EV: 12Int: 19 #.#####.#  SH: 0Dex: 10 #.***r..#  XL:  3 Next:  0% Place: Dungeon:1 #######@#a liS Noise: ===------  Time: 632.7 (0.0) a liS6#####.......# d) +0 dagger ...###........##.#a liT Cast: Magic Dart ...#........#.##.#a li)T Zot (11367) ............#.##.# a liNT............#.##.+ r   rat ............#.##.# a lixT............+....# ............####.+ _The rat squeaks loudly. a liT_A rat is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  a liT^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)a licv.  hheimdall the Conjurer ...# Gnoll ... Health: 25/25 ======================== ..## Magic: 7/9==================------ ... AC: 4Str: 6 #.. EV: 12Int: 19 a liw#.#####.#  SH: 0Dex: 10 #....r..#  XL:  3 Next:  0% Place: Dungeon:1 #######@# Noise: ===------  Time: 632.7 (0.0) #####.......# d) +0 dagger ...###........##.# Cast: Magic Dart ...#........#.##.# Zot (11367) ............#.##.# ............#.##.+ r   rat ............#.##.# ............+....# ............####.+Aiming: Magic Dart (safe; 1% risk of failure)  a lixPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat.  You kill the rat!a li3 ...# ... ..## ... #..   #.***!..#   .......a li (...a li 2--3.7 (1Magic Dart6 _a li a li  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lina li e  Aim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat. a li" _You kill the rat! _Your Spellcasting skill increases to level 5!b lih3b lihb likX5b linn4b lisob lirX3b litb liuX2b li4vb liwX1b li5yb li}X0b lik~b li5b liw#8b liP===59b lib li(X8b lib lib liB7b lib liX6b liab lil===5b liJb liɕB4b lib liݖb li(X3b li b liwb li:2b lib liПX1b lib liL ---.................. _You start resting.b li¶0485.0)b li\9===-9.7 (160b lib liD% _Magic restored.d li%d li)Visible Items (select to target/travel, [!] to examine) Items  a - (!) a sedimented green potiond li] d liZ d liS hheimdall the Conjurer...#Gnoll...Health: 25/25 ========================..##Magic: 9/9========================...AC: 4Str: 6#..EV: 12Int: 19#.#####.#SH: 0Dex: 10#....!..#XL:  3 Next:  2% Place: Dungeon:1#######@#Noise: ---------  Time: 649.7 (0.0)#####.......#d) +0 dagger ...###........##.#Cast: Magic Dart ...#........#.##.#Zot (11350) ............#.##.# ............#.##.+ ............#.##.# ............+....# ............####.+d li^ \Aim: a rat (severely wounded, 100% to hit)  The magic dart hits the rat. _You kill the rat! _Your Spellcasting skill increases to level 5! _You start resting. _Magic restored.d li hheimdall the Conjurer...#Gnoll...Health: 25/25 ========================..##Magic: 9/9d li 7========================...AC: 4Str: 6#..EV: 12Int: 19#.#####.#SH: 0Dex: 10#....!..#d liN XL:  3 Next:  2% Place: Dungeon:1#######@#Noise: ---------  Time: 649.7 (0.0)#####.......#d) +0 dagger ...###........##.#Cast: Magic Dart ...#........#.##.#Zot (11350) ............#.##.# ............#.##.+ d liw ............#.##.# ............+....# ............####.+ _Your Spellcasting skill increases to level 5! d li f_You start resting. _Magic restored.  d li Press: ? - help, v - describe, . - travel, g - get itemItem here: a sedimented green potion.  The floor.e lihheimdall the Conjurer...#Gnoll...Health: 25/25 ========================..##Magic: 9/9========================...AC: 4Str: 6#..EV: 12Int: 19#.#####.#SH: 0Dex: 10#....!..#XL:  3 Next:  2% Place: Dungeon:1#######@#Noise: ---------  Time: 649.7 (0.0)#####.......#d) +0 dagger ...###........##.#Cast: Magic Dart ...#........#.##.#Zot (11350) ............#.##.# ............#.##.+ ............#.##.# ............+....# ............####.+ _e li}Your Spellcasting skill increases to level 5! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a sedimented green potion.  The floor.e liM#.#....##... ###..... ##### #@...!..# #######.####### #####......##........# ...#........#.##.#....#e liQ50.7 (149 _e lipe lizb#.#. ...# #... #..### .... #.. #.#####.# #.@..!..# #######.# #####.......# ###........##.# #........#.##.#..#.##.##.##.+#.##.# e lîe li e1.7 (28e lie li "#.#. ...# #... #..### .... #.. e liK#.#####.# #..@.!..# #######.# #####.......# ###........##.# #.#.##.#.#.##.##.##.+#.##.# e li;9∆e lie2.7 (37e lie liҔ:#.#. ...# ∆ #... #..### .... #.. #.#####.# #...@!..# #######.# #####.......# ###..##.# #.#.##.# e li(∆3.7 (46e lie li7#.#. ...# ∆ #... #..### .... #.. ##.#####.# #....@..# #######.#  #####.# .##.# e li. 4.7 (555.7 (64e liu2e liz4e li7e liK:] _h - a sedimented green potione liH J........e li e li* #.#. #.....# ...∆ #... ..##..### ..#.... ..#.. .# #.#####.# #.....@.# #######.# #####.# .##.# e liF5 {6.7 (13e li/n e liy #.#. .#.. ...# #...∆ #... #..# #..#####..# .... .... #.. ..# #.#####.# #......@# #######.# .# .##.# e li e∆7.7 (2e li :2e li e li`c M . .###.#. .#.. ...#.∆. #..##..#####..#..............#.##### #.......  #######.####### ∆ ####...... ........##.#8.7 (31e li UM.  . .###.#. .#......#.∆... #..# ##..#..#####..#.......>.....#......##### #.......  #######.####### ∆ ####.......#e li e li_9.7 (40 _Found a stone staircase leading down.g li-]Visible Features (select to target/travel, [!] to examine) Features  a - (>) a stone staircase leading down (not visited)g li g li5 yhheimdall the Conjurer. ..Gnoll. .##Health: 25/25 ========================#.#. .#...Magic: 9/9========================...# #...∆AC: 4g li 7Str: 6#... #..# ##..EV: 12Int: 19#..#####..#.....SH: 0Dex: 10.........>.....g li BXL:  3 Next:  2% Place: Dungeon:1#......@#Noise: ---------  Time: 659.7 (0.0)g li" #.#####.#d) +0 dagger#.......#g li Cast: Magic Dart#######.####### ∆Zot (11340) ####.......# ........##.# g li /......#.##.#∆ ......#.##.# g li ?......#.##.+ _Magic restored.  g li HPress: ? - help, v - describe, . - travel, g - get itemg li( |Item here: a sedimented green potion. _The floor. g liY t_h - a sedimented green potion _Found a stone staircase leading down.g lihheimdall the Conjurer. ..Gnoll. .##Health: 25/25 ========================#.#. .#...Magic: 9/9========================...# #...∆AC: 4Str: 6#... #..# ##..EV: 12Int: 19g lip#..#####..#.....SH: 0Dex: 10.........>.....XL:  3 Next:  2% Place: Dungeon:1g li#......@#Noise: ---------  Time: 659.7 (0.0)#.#####.#g lind) +0 dagger#.......#g li2Cast: Magic Dart#######.####### ∆Zot (11340) g li[J####.......# ........##.# ......#.##.#g li∆ ......#.##.# g li......#.##.+Item here: a sedimented green potion. g liI_The floor. _h - a sedimented green potion g li}_Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelg li$<A stone staircase leading down.h li6hheimdall the Conjurer. ..Gnoll. .##Health: 25/25 ========================#.#. .#...Magic: 9/9========================...# #...∆AC: 4Str: 6#... #..# ##..EV: 12Int: 19#..#####..#.....SH: 0Dex: 10.........>.....XL:  3 Next:  2% Place: Dungeon:1#......@#Noise: ---------  Time: 659.7 (0.0)#.#####.#d) +0 dagger#.......#Cast: Magic Dart#######.####### ∆Zot (11340) ####.......# ........##.# ......#.##.#∆ ......#.##.# ......#.##.+Item here:  liu;10;1ma sedimented green potion. _The floor. _h - a sedimented green potion _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.h liy[M## .#.  . .####.#. .#......#.∆ ... #..# ###..#####..#..>...........#......#.#####.# .###. #.......# # #######.####### ∆h lizn60.7 (139 _h lioh liVU####.# ..... #.#.### #.#. .#... h li...# #...∆ ##... #..# ##..##..#####..#.....#..@>.....##.......#.#.#####.#..###.##.......#..# #.#######..#h li) ∆.# ...##.# ..###.##.# ..) h liT{1.7 (28h lidh li ####.# ..... #.#.### #.#. .#... ...# #...∆ .# #... #..####..# #..#####..#.....# ...@.....# #.......#.#.#####.#..###.#.#.......#..#  #.######.# #...##.# #..###.##.# ...) _Found a mace.2.7 (37h liFh lih li{h liMc _There is a stone staircase leading down here.k liVk lik lisk liQk li l3.7 (16 _k li7k li         k li^     ###.####  2 #....w@#  k ligC #.....##   ..#....   ...#...   ....#..   .....##   w   dart slug (asleep) #####      k li3k li1|4.5 (1.8Magic Dart5k liX6k liT:} _You climb downwards. _There is a stone staircase leading up here.l li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.l li)  hheimdall the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 7/9l li)L==================------  AC: 4Str: 6  EV: 12Int: 19l li *  SH: 0Dex: 10 l li-*###.#### XL:  3 Next:  2% Place: Dungeon:2 l liS*9#....w@# Noise: ---------  Time: 664.5 (0.0) #.....##l liv* d) +0 dagger ..#.... Cast: Magic Dartl li* ...#... Zot (11335) l li* ....#.. .....##l li* w   dart slug (asleep) #####l li@+ _There is a stone staircase leading up here.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)m liӃ  hheimdall the Conjurer  Gnoll  Health: 25/25 ========================  Magic: 7/9==================------  AC: 4Str: 6  EV: 12m liPInt: 19  SH: 0Dex: 10###.####  XL:  3 Next:  2% Place: Dungeon:2#.****@#  Noise: ---------  Time: 664.5 (0.0)#.....##  d) +0 dagger..#....m liw  Cast: Magic Dart...#...  Zot (11335) ....#.. .....##m li  w   dart slug#####  m li Casting: Magic Dart (safe; 1% risk of failure)  m liConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  m li-Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.m li 3...wonfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  You focus your ray upon the dart slug. The searing ray hits the dart slug.  The dart slug is heavily wounded.m li t==5.5 (14) Ray m lim li;f _(Press . to maintain the ray.)m li  Casting: Searing Ray (safe; 1% risk of failure)  m liK \Confirm with . or Enter, or press ? or * to list all spells.n liWm  Okay, then.n li[n liC^. _n liUU **** The searing ray hits the dart slug.n lif ...wThe dart slug is severely wounded.n li+y6--63n liY+ n lin liV _The dart slug barely misses you.n li7 H  The searing ray hits the dart slug.n lix x****n li/)....n li65-----107Magic Dart2++ n liP;n li4>M _You kill the dart slug!o lio lio lio lio lin--81) o liAp li_ ####.# ..... #.#.### #.#. .#... ...# #...∆ .# p li/`#... #..####..# #..#####..#.....# 1.........# #.......#........ #.#####.#..###.#. #.......#..#p li`-  #######.#######..# ∆ ##.......# #... ......##.# #..## ....#.##.# ...) ....#.##.# _You stop channelling your searing ray.p liaB-----p ligp lih70.0 (2.50p lip li} _You climb upwards. _There is a stone staircase leading down here.p liL3p liMp liSo29p li.TX8p liB6p lip liX5p liÔp lip liĘp li:4p li]p li+p liU==3p liОp liZp liB2p liӢp lip liB1p li)p lion0p li7p li|C09p liɱp lip li?r8===8p lip liDX7p li p li p liB6p lip liX5p lip liel===4p lip lia32p lin1p li7X0p lip li_ _You start resting.p li 1700.0 (30.0)p li 9===1.0 (31299p li p liW % _Magic restored.q li3q lisVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a mace Featuresb - (>) a stone staircase leading downr lir li`r lihheimdall the Conjurer####.#Gnoll.....Health: 25/25 ========================r li'#.#.###Magic: 9/9========================#.#. .#...AC: 4Str: 6...# #...∆ .#EV: 12r li<uInt: 19#... #..####..#SH: 0Dex: 10#..#####..#.....#r liXL:  3 Next: 10% Place: Dungeon:1.........@.....#Noise: ---------  Time: 701.0 (0.0)#.......#........d) +0 dagger#.#####.#..###.#.Cast: Magic Dart#.......#..#Zot (11299) r li6#######.#######..# ∆ ##.......# #... ......##.# #..## r li/....#.##.# ...) ....#.##.# _You kill the dart slug! _You stop channelling your searing ray. _You climb upwards. r lie_There is a stone staircase leading down here. _You start resting. _Magic restored.r li(hheimdall the Conjurer####.#Gnoll.....Health: 25/25 ========================#.#.###Magic: 9/9========================#.#. .#...AC: 4Str: 6...# #...∆ .#EV: 12Int: 19#... #..####..#SH: 0r liDex: 10#..#####..#.....#XL:  3 Next: 10% Place: Dungeon:1.........@.....#Noise: ---------  Time: 701.0 (0.0)#.......#........d) +0 dagger#.#####.#..###.#.Cast: Magic Dart#.......#..#r liZot (11299) #######.#######..# ∆ ##.......# #... ......##.# #..## ....#.##.# ...) r li=....#.##.# _There is a stone staircase leading down here. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a mace.  The floor.r liys hheimdall the Conjurer####.#Gnoll.....Health: 25/25 ========================#.#.###Magic: 9/9========================#.#. .#...r lit AC: 4Str: 6...# #...∆ .#EV: 12Int: 19#... #..####..#SH: 0Dex: 10#..#####..#.....#XL:  3 Next: 10% Place: Dungeon:1.........@.....#Noise: ---------  Time: 701.0 (0.0)#.......#........d) +0 dagger#.#####.#..###.#.Cast: Magic Dart#.......#..#Zot (11299) #######.#######..# ∆ ##.......# #... ......##.# #..## ....#.##.# ...) ....#.##.# _There is a stone staircase leading down here. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: li\u Jm a mace.  The floor.r li{ r li ####.#..... #.#.### #r li^ 6#.#. .#... .#...# #...∆ ..##... #..####..# #..#####..#.....# .........>.....#.##.......#..#.#####.#..###.#r li j#.......#..# #######.#######..# ∆ #.......# #... .....##.# #..###.##.# ...)#.##.# #.###.##.+r li? r li l2.0 (18 _r li r liq 4 r liYq  .....#.#.### ###.#. .#... ....# #...∆ .#... #..####r lilq #####..#... .........>r liq .##.......#.........r liq #####.#.@###.#........#..# r liq X#######.######∆Zot (11298) r liq N.. ...#.##.#r lix r liHy e3.0 (27r li} r liu  #.#.### ###.#. .#... ....# #...∆ .#...####..######..#.....# .........>.....#.##.#.........#####.#..###.#..r li X......#.@# #######.######∆ #.......# #... .....######. ...+....#r li r lir e4.0 (36r li/ r liz9 #.#. .#... ....# #...∆ ..##... #..####..######..#..... .........>.....#.#r liz##.........#####.#..###.#......#..# #######.######∆ #.......# #......... .....####.##..#...) ##. ...####.+r li!{5.0 (45r lir lis[ ...# #...∆ .#... #..#########..#... .........>.....#.###.........#####.#..###.#......#..# #.. #######.#######..##.!..........# #.@....... .....####.###....) # ###.### #.. ...#r li{6.0 (54r lis li3 #...#########..#... .........>.###.........#####.#..###.#......#..# ##.. #######.#######..##.!........# #...... .....####.##..##....)..# ###.###.#+ .. ..###. +### _Found 2 red potions.s li9{7.0 (63s li>s liD#..#####..#.....# s li..........>.....#.###.........##.#####.#..###.#..#s li#.......#..# ##..# ######.#######..##.!... s li4.......# #......... s liuO....##.# ###..##.##.. #.##.# #....@..# s liɯ#.##.# ###.###.# #.##.+ ... ..#.##.# ###. ##+....# #.####.+ ..s li# #. ### # ##.#######†...s li\s li~e8.0 (72s li¼s lis li s liVM _You see here a +0 mace.t li~j#..#####..#.....#  .>.....#.## #.#.........#  #.#####.#..###.#..#  #.t liC#..# ###..#  .#######..##.!...  # #.........  ##.# ###..##.##..  .t li3#.##.# #....)@.#  .#.##.# ###.###.# t li .#.##.+ ... ...  .#.##.# ###. .### t li, .+....# #. ## .####.+ ..  t li@y  .# #. t liS  t lie      ##.#t lix†...   t li t li l9.0 (11 _t lit liuu li u li 9Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 mace  b - (!) 2 red potionsv liwv liv li #..#####..#.....#  hheimdall the Conjurer.........>.....#.##  Gnoll#.......#.........#  Health: 25/25 ========================#.#####.#..###.#..#  Magic: 9/9========================#.......#..# ###..#  AC: 4Str: 6 v lic'#####.#######..##.!...  EV: 12Int: 19 ......# #.........  SH: 0Dex: 10 ...##.# ###..##.##..  XL:  3 Next: 10% Place: Dungeon:1 v li".#.##.# #....)@.#  Noise: ---------  Time: 709.0 (0.0) .#.##.# ###.###.#  d) +0 dagger .#.##.+ ... ...  Cast: Magic Dart .#.##.# ###. .###  Zot (11291) .+....# #. ## .####.+ .. v li!  .##.   ##  v liB##.#######†...   _Magic restored.  v li_vPress: ? - help, v - describe, . - travel, g - get itemItem here: a mace. v lin_The floor. _Found 2 red potions. _You see here a +0 mace.v li'. #..#####..#.....#  hheimdall the Conjurer.........>.....#.##  Gnoll#.......#.........#  Health: 25/25 ========================#.#####.#..###.#..#  Magic: 9/9========================#.......#..# ###..#  AC: 4Str: 6 #####.#######..##.!...  EV: 12Int: 19 ......# #.........v liM(  SH: 0Dex: 10 ...##.# ###..##.##..  XL:  3 Next: 10% Place: Dungeon:1 .#.##.# #....)@.#  Noise: ---------  Time: 709.0 (0.0) .#.##.# ###.###.#  d) +0 dagger v li)R.#.##.+ ... ...  Cast: Magic Dart .#.##.# ###. .###  Zot (11291) .+....# #. ## .####.+ ..   .##.   ##  ##.#######†...   _The floor. v li=)_Found 2 red potions. _You see here a +0 mace.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 2 red potions.  The floor.v li #..#####..#.....#  hheimdall the Conjurer.........>.....#.##  Gnoll#.......#.........#  Health: 25/25 ========================#.#####.#..###.#..#  Magic: 9/9========================#.......#..# ###..#  AC: 4Str: 6 #####.#######..##.!...  EV: 12Int: 19 v li ......# #.........  SH: 0Dex: 10 ...##.# ###..##.##..  XL:  3 Next: 10% Place: Dungeon:1 .#.##.# #....)@.#  Noise: ---------  Time: 709.0 (0.0) .#.##.# ###.###.#  d) +0 dagger .#.##.+ ... ...  Cast: Magic Dart .#.##.# ###. .###  Zot (11291) .+....# #. ## .####.+ ..   .##.   ##  ##.#######†...   _The floor. v li3!3_Found 2 red potions. _You see here a +0 mace.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 2 red potions.  The floor.v li$v li#... #..####..#  #..#####..#.....#  ..>.....#.##  #.......#.........#  #.#####.#..###.#..#   #.......#..#####..## ####.#######..##.!....# ..# #.........# ..##.# ###..##@##.. #.##.# #....)..# v li4 #.##.# ###.###.#  #.##.+ ... #...  #.##.# ###. #.### +....# #. ### ####.+ ..  # #. # v liD10.0 (10 _v liv lil ...# #...∆ ..#  #... #..####..#  #..#####..#.....#  ..>.....#.##  #.......#.........#  #.#####.#..###.#..#   #.......#..#####..##  ###.#######..##.! v li..# #.....@...# .##.# ###..##.##...... .##.# #....)..# .###. .##.# ###.###.# # .##.+ ... #...  .##.# ###. #.### ....# #. ### ###.+ ..   #. v liL|1.0 (289v liv licXM#.#. .#...  ...#.∆ . #..#####..#####..# ..>.....#.##......#.........#####.#..###.#..#  #.......#..#####..# ###.#######..##.@....#...# #.........## ##..##.##.........)..# #.###. .##.# ###.###.# .# # v liޕ{2.0 (38v li1v liv liڠe3.0 (47v liȣv liv li^v li M_Found 2 red potions. _You see here a +0 mace.  Press: ? - help, v - describe, . - travel, g - get item  Item here: 2 red potions. _The floor. _i - 2 red potionsw li8#.#. .#... .#  ...# #...∆ ..#.#w lio #... #..####..#.# #..#####..#.....#.# .w lim>.....#.##  w liO#.#...# w lis #.#####.#..###.#..#  w lij#.#..#####..##  w lix.#..##..@...# w li7 # #.........## w liQ w lij##.# ###..##.##......  w li##.# #....)..# #.###.#  ##.# ###.###.# .# w li ##.+ ... #... .#  ##.# ###. #.### # # #. ###  .+ ..  w li$ w liw lie4.0 (16w li9w liw liQ / #.#.### ##  .#. .#..... .#.#  ..# #...∆ B..#.#  ... #..####..#.#  ..#####..#.....#.#  w li _..>.....#.##  #.......#.........#  #.#####.#..###.#..#  #w li .......#..#####@.##  #.#######..##w li -  w li ..# #.........##  #w li .# ###..##.##......  #w li .# #....)..###.###.#  #w li5 .# ###.###.# .#  w liY B   giant cockroach (asleep) #.+ ... #... .# w lip   #.# ###. #.#####w li   ..# #. ###w li % w li w li ;5Magic Dartw li :5w liQ w li b _A giant cockroach comes into view.y liQ *****B  The magic dart hits the giant cockroach.y liy lijR.B..y li..y li8---=64y li y liq h _The giant cockroach is severely wounded.y li3 ****The magic dart hits the giant cockroach but does no damage.y li .B...7------73 _The giant cockroach is severely wounded.z li9  ##  .#..... .#.#  #...∆ ...#.#  #..#.# .B#.# >.....#.## ...# #..# #@.## #......#  #.........##  ###..##.##......  #....)..###.###.#  ###.###.# .#  ... #... .#  ###. #.#####  #. ### z li "  ##  .#..... .#.#  #...∆ ...#.#  #..#.# .B#.# >.....#.## ...# #..# #@.## #......# z lil" #.........##  ###..##.##......  #....)..###.###.#  ###.###.# .# z li"J ... #... .#  ###. #.#####  #. ### z li)z li,z li2z liE5f _A giant cockroach is nearby!z liQM  The magic dart hits the giant cockroach.z liU†***z li0...z li6-----48Magic Dart2z liz liS _You kill the giant cockroach!{ li{ li{ li{ li{ liB1{ li{ li_X0{ li{ liY79{ li{ li{ li]--8{ li{ li { liBB7{ li%{ liR{ lius7==6{ li{ li { li B5{ lil { liv { li B4{ lii{ li`{ liB3{ li_{ lih{ liU==2{ liV{ li{{ liB1{ lio{ li~{ liB0{ lip{ li{ liC69{ li{ li{ liB8{ li { li"98{ li'#O===7{ li#{ li&X6{ li'{ li)X5{ li*{ li,X4{ li-{ li/l===3{ li0{ li2X2{ li3{ li6X1{ li7{ li9X0{ li:{ liY?Y59{ li@{ liZLh - _You start resting.{ liV041.0 (23.0){ liLZ9===-2.0 (248{ li_{ lia% _Magic restored.| li3O3| li.V| li #. .#..... .#.#  #...∆ ...#.#   #..####..#.#  .#####..#....†#.#  ......>.....#.# #.........# | lia .#####.#..###.#..#  .......#..#####..# .#######..##....@.#  | li@.# #.........##  .| lii# ###..##.##...... | li.# #....)..###.###.#  | liX.# ###.###.# #.#  .+ ... #.....#  | li.# ###. #.#####  | li.# #. ###  .+ .. | li)( | li3.0 (1.0)7| li~| liZ( .# #...∆ .. ..#### .#####..#....†.......>.....#.###.........#####.#..###.#......#..#####..#########..##...... #........@#####..##.##......#| liU[k....)..###.###.###.###.# #.# #.  | lid| lide4.0 (26| lil| li .#### .#####..#....†.......>.....#.###.........#####.#..###.#......#..#####..#########..##......# #.........########..##.##.@....#| li,....)..###.#####.###.# #.# + ... #....  | li| lie5.0 (35| lix| li n 9 #####..#....†.......>.....#.###.........#####.#..###.#......#..#####..## .#######..##......# #.........#####| lin 7###..##.##..........)..###@###.###.###.# #.# + ... #....# ###. #.#### | lin .#######†...  | lix | liy ===6.0 (44| liJ | lir b .......>.....#.###.........#####.#..###.#.....###..## .#######..##......| li n #.........########..##.##......#....)..###.###.###.###.# #@# | li v+ ... #....| li # 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###.# #.# '##+### #.###########.#  r   rat (asleep) ....# ##.#######÷............# .##..................########### .##.######...........# _A rat comes into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit) li: #.......#.........#  hheimdall the Conjurer #.#####.#..###.#..#  Gnoll #.......#..#####..##  Health: 25/25 ========================  #######.#######..##......#  Magic: 7/9==================------ ####.......# #.........#####  AC: 4Str: 6  li-........##.#. ###..##.##......#  EV: 12Int: 19 ......#.##.#.. #....)..###.###.#  SH: 0Dex: 10 ......#.##.#...###.###.###.# #.#  XL:  3 Next: 14% Place: Dungeon:1 ......#.##.+..r'@..# #.....# #.#  Noise: ---------  Time: 783.0 (0.0) ......#.##.#...###.# #.##### #.#  d) +0 dagger ......+....#.. ###.# ### #.#  Cast: Magic Dart ......####.+. +...# #.#  Zot (11217) ......# # ###.# #.#  li'##+### #.###########.#  r   rat (asleep) ....# ##.#######÷............# .##..................########### .##.######...........# Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. li/Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat. li'     ..##  ..# # .##### #. #.##......# #.. .###.# #.# #.# +****@..# #.....# #.# #  li #.# #.. ###.# ### #.# +. +...# #.#  # ###.# #. #.. ÷............  liL0...'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (asleep, 100% to hit)  You focus your ray upon the rat. The searing ray hits the rat.  You kill the rat! li<66==4.0 (1Magic Dart6) Ray  liz; li=f _(Press . to maintain the ray.) lia :**** li+ ...' li- `6----5 li- A5+  li2  li 4  liI li4.........###..# #...# #.--..... liy.....÷............ li&0 liEj6.0 (14)  li li[o _You start resting. You stop channelling your searing ray. li 3 li  lil  lit v73 li {8.0 (22 li  li --9.0 (31 li  li |90.0 (40 li$  li |1.0 (509 li  li= 7==2.0 (68 li  li A3.0 (7 li :7 li  liz{4.0 (86 li li {5.0 (95 li$ li==6.0 (10.0)4 li li |7.0 (113 li% li* li+f8.0 (122 li- liY3|9.0 (131 lif8 li<~800.0 (140 li? li7Cr8===1.0 (15 liC<199 liG liK liUKf2.0 (168 liZN liR|3.0 (177 li"W li[|4.0 (186 liZ_ lic lipd===5.0 (195 li h lim|6.0 (204 lip li2v livf7.0 (213 li[z li}|8.0 (222 li li|9.0 (231 li^ liM9=== li `10.0 (240 liO lit  #.#.# #.#####.#..###.#..# #.#..#####..## #.#######..##......##.#... #.##### #.##.#...###..##.##......#.#.##.#...#....)..###.###.# li.#.##.#...###.###.###.# #.#.#.##.+...@...# #.....# #.#.#.##.#...###.# #.##### #.#.+....#...###.# ### #.#.####.+...+...# #.#.# #...###.# #.# #'##+### #... #.#.#.# ##.#######÷ li A.# #.##.# #.##.###### li( ..# _Magic restored. li_}1.0 (2589 li) liB  #.#####.#..###.#..# #.......#..#####..#########.#######..##......######.......#...# #...###........##.#...###..##.##...... .#.##.#...#....)..###.###..#.##.#...###.###.###.# #..#.##.+...'...# #.....# #..#.##.#..@###.# #.##### #..+....#...###.# ### #..####.+...+...# #..# #...###.# #. ##'##+### #...# #.###########. ......# ##.#######÷............ ##.##..................######### ##.##.######.# ##.##.######.#There is an open door here. liBJ liJm2.0 (268 _ li O liv #.......#..#####..#########.#######..##......# li<#####.......#...# #...## ###........##.#...###..##.##..... #.#.##.#...#....)..###.###.#.##.#...###.###.###.# #.#.##.+...'...# #.....# #.#.##.#...###.# #.##### # li`u.+....#.@.###.# ### #.####.+...+...# #.# #...###.# li # .##'##+### #...# #.###########  li.......# ##.#######÷.......... .##.##..................######### †##.##.######. li{# .##.##.######.# ....##.....##.# li} lif3.0 (277 li li@;#######.#######..##......######.......#...# #...# .###........##.#...###..##.##.... .#.#.##.#...#....)..###.## ..#.##.#...###.###.###.# .#.##.+...'...# #.....# .#.##.#...###.# #.##### .+....#...###.# ### .####.+@..+...#  liAA#.# #...###.# ##'##+### #...# #.######### ........# ##.#######÷.......... #.##.##..................######## #†##.##.######.# #.##.##.######.# †....##.....##.##.##.....##.# liGH liH}===4.0 (286 liiM li#.##+....#.'#.# liB5.0 (29 liU:5 li liAt  #.#..##...... #####.......#...# #. ..###.##.#...###..##.## ..#.#.##.#...#....)..###..#.##.#...###.###.###.#.#.##.+...'...# #.....#.#.##.#...###.# #.#####.+....#...###.# ### liPB.####.@...+...# .#.# #.#...###.#.##'##+### #S#...# #..# ##.#######÷ .#.##.##... .#†##.##.######..#S   ball python (constriction, asleep) .#.##.##.######..# .†....##.....##..# ....#.##.....## liB1.# _You open the door. liP liQ{6.0 (30Magic Dart4 liaV liX _A ball python comes into view. _There is an open door here. liuI  The magic dart hits the ball python. li}za*† li'. liP8---8=7.0 (1.0)Magic Dart3 li  liO _You kill the ball python! li ] 3 lin]  li`  lif P2 lin 10 li o u---79 li2p  li s X8 lis  liv  li[v B7 liv  liy n6 li '....- _You start resting. li ,24.0 (7 liN 9===-5.0 (85 liX  lip % _Magic restored. li|3 li li\v#####.......#...# #... ...###........##.#...###..##.##...#.#.##.#...#....)..### li..#.##.#...###.###.###..#.##.+...'...# #......#.##.#...###.# #.###.+....#...###.# ### .####.'...+...# # li.# #@#...###.# #...##'##+### #†#...# #.########  li>#.........# ##.#######÷........ #.#.##.##..................###### ..#†##.##.######... li #.#.##.##.######....# ..†....##.....##....# . li....#.##.....##.....##.#.##.....##.# li{ lie6.0 (14 li2  lixz  ...###........####..##.##..#....)..###...###.###+...'...# #....#...###.# #.####+....#...### ####.'...+...# # #.#...### #...##'##+## li?{  #.########......# ##.#######÷........#.##.##..................########...Zot (11174) .....#....... ...........................# lih {7.0 (23 liJ  liC  ..#....)..###..###.###+...'...# #....#...###.# #.####+....#..## ####.'...+...# # #.#...### #...##'##+### #†#...# #.######## li ......# ##@#######÷........#.##.##..................###### ..#†##.##.######...........# .##........... li ... li .........  li% ...##.###..................####You see here a ball python corpse. li  li^ l8.0 (32 _ liw  li ..#.##.#...###.###.###.#.##.+...'...# #....#.##.#...###.# #.###.+....#...###.# ### .####.'...+...# #..#.# #.#...###.#  #...##'##+### #†#...# #.#######  lim  #.........######.#######÷....... ##.#.##.##......@...........#####.#†##.##.######.# #..#.##.##.######.# #..†....##.....## liρ .# #.....#.##.....##....# #...#.#.##.....##....#..................# #...##.###....... li 1.#### #........####....# li  li ===9.0 (41 li  li   .#.##.#...###.###.  .#.##.+...'...# #  .#.##.#...###.# #.  .+....#...###.# ###  .####.'...+...#  #..#.# #.#...###.# #...##'##+### #†#...# #. #.######.#÷  ##.#.##.##..  #..#†##.##.######.#  #..#.##.##.######..#  #..†....##.....##...#  #.....#.##.....##........# ##...#.#.##.....##.....#............# .#...##.###............####  .#.####.#  li  li[ f30.0 (50 li  liE *  .#.##.#...###.###. .#.##.+...'...# # .#.##.#...###.# #. .+....#...###.# ### .####.'...+...# #..#.# #.#...###.# liq  #...##'##+### #†#...# #. # li .######.#÷  ##.#.##.##. li‹ . #..#†##.##.###### li X.# #..#.##.##.######...# li  #..†....##.....##.....# #.....#.##.....##..... li* 3......##...#.#.##.....##...........# li _.......# ..#...##.###. ..#.####. li*  li f1.0 (669 li  li&  .#.##.#...###.###. .#.##.+...'...# #  li^ .#.##.#...###.# #. .+....#...###.#  .####.'...+...# li u #..#.# #.#...###.# li * #...##'##+### #†#...# #. #.######. li _#÷ ##.#.##.##. li . #..#†##.##.###### li/ M.# #..#.##.##.######... liQ Z.# #..†....##.....##.... li f.#  #.....#.##.....##.##...#.#.##.....## li .#.# li 1.#...##.###..#.#### li  li  li- e2.0 (78 li  li  .#.##.#...###.### .#.##.+...'...# # .#.##.#...###.# # .+....#...###.#  .####.'...+...# #..#.# #.#...###.# #...##'##+### #†#...# #. #.######.#÷ ##.#.##.##.. #..#†##.##.######.# #..#.##.##.######....# #..†....##.....## lib .#  #.....#.##.....##.##...#.#.##.....##.#.#.#...##.### li 4..#.#### li* A3.0 (8 li :7 li  li  .#.##.#...###. .#.##.+...'...#  .#.##.#...###.#  .+....#...###.#  ......####.'...+...# #..#.........# #.#...###.# liB  #...##'##+### #†#...# #. #.######.#÷ ##.#.##.##.. #..#†##.##.######. #..#.##.##.######. lig  #..†....##.....##. #.....#.##.....##. li #...#.#.##.....##.... #....#...##.###. li A. #....#.#### li {4.0 (96 li%  li M ....#.#.##.#...#.... .#.##.#...###.# .#.##.+...'...# .#.##.#...###.# .....+....#...###.# .......####.'...+...# liR Q#.........# #.#...###. li  #...##'##+### #†#...# #.# #........@######.#######÷ ##.#.##.##....... #..#†##.##.######. #..#.##.##.#######..†....##.....##.......... #.....#.##.....## #...#.#.##.....##.....#....#...##.### lid  li i5.0 (10.0)5 li  li#^ ....#.#.##.#...#  lia.#.##.#...###. ....#.##.+...'... .....#.##.#...###. li ......+....#...###. .......####.'...+... #..#.........# #.#...###. #...##'##+### #†#...# #. #.######.#÷ ##.#.##.##....... #..#†##.##.###### liy #..#.##.##.###### #..†....##.....## # #.....#.##.....###...#.#.##.....##.....#....#...##.### lin lif6.0 (114 li! li@ ....#.#.##.#...# li .............#.##.#...### .............#.##.+...' .............#.##.#...### .............+....#...### .............####.'...+ #..#.........# #.#...### lio #...##'##+### #†#...# # #.######.# li> ##.#.##.##....... #..#†##.##.###### #..#.##.##.###### li`K #..†....##.....## .# #.....#.##.....## .#...#.#.##.....##......  liu/.###....#...##.### li] lif7.0 (123 li li< ...###........##.#...## ....#........#.##.#...#. ......#.##.#...## ......#.##.+...'. li  ......#.##.#... .............+....#...## .............####.'...+. li*#..#.........# #.#...# ∆ liJ% #...##@##+### #†#...#  #.........######.###### liln ##.#.##.##....... #..#†##.##.###### li] #..#.##.##.###### #..†....##.....## #.# #.....#.##.....##  li#.########...#.#.##.....## #................. li|8.0 (132 li liga  #####.......#...+....###........##.#...##....#.#.##.#....#.##.#...#.#.##.+...'.#.##.#....+....#...#.....####.'...+ #..#..@......# #.#...#∆ #...##'##+### #†#... #.........######.##### ##.#.##.##....... #..#†##.##.###### # #..#.##.##.###### #  #..†....##.....## ##.# #.....#.##.....## ##.########...#.#.##.....##There is an open door here.9.0 (14[4 li:b=0m1 _ li  #######.### #.... #####.......#... +....###........##.#...##....#.#.##.#....#.##.#....#.##.+....#.##.#....+....#.........####.'... ..#..#.........# #.#...∆#...##'##+### #†#... #.........######.#### ##.#.##.##....... #..#÷##.##.###### +# #..#.##.##.###### †#  #..÷....##.....## .##.# #.....#.##.....## li li>`40.0 (150 lie liL #. #.... #####.# +....###.##.##....#.#.##.#.#.##.#.#.##.+.#.##.#.+....#..####.'.#..#.........# #.# ∆ ##...##'##+### #†# #.........######. ##.#.##.##....... #..#÷##.##.###### #+# #..#.##.##.######  li]M#†# #..÷....##.....## ..##.# #.....#.##.....## li.V}1.0 (1659 li\ li] #. #....# #####.# +....###.##.#.###....#.#.##.#.#.##.#.#.##.+.#.##.#.+....#..####.'.#..#.........# #.# ∆ . ##...##'##+### #†# #.........######. ##.#.##.##....... #..#÷##.##.######  #+# #..#.##.##.###### ##†# li #..÷....##.....##.##.# #.....#.##.....## li8|2.0 (178 liP liS2#....# #####.......+. +....###........##.##.###....#.#.##.##.........#.##.#.#.##.+.#.##.#.+....#....####.' ....#.@#.........# #.#∆ . ##...##'##+### #†# #.........######.###.#.##.##......... #..#÷##.##.#######+# #..#.##.##.###### ###†# #..÷....##.....## ....##.# #.....#.##.....##)##.########...#.#.##.....## li[|3.0 (187 li_ li #....# #####. +. +....###.##. #.###....#.#.##..#.#.##.#.#.##.#.#.##..+.........####. ....#@.#.........# #. ∆ . ##...##'##+### #† #.........######. ##.#.##.##....... #..#÷##.##.###### #+# #..#.##.##.#######†# #..÷....##.....##.##.# #.....#.##.....##.)##.#...#.#.##.....## li` li|4.0 (196 li liV ####### # #....# #####..... +. +....###........## #.###....#.#.##..#.#.## #.#.####.#.##....+.........@............#### .......#..#.........# #∆ .......##...##'##+### #...#### #.........###### liBWT.. ##.#.##.##....... . #..#÷##.##.######  #+# #..#.##.##.###### #####†#  #..÷....##.....##..##.# #.....#.##.....## li_|5.0 (205 lie li1# #....# #####....... +. +....###........#...#.###....#.#. ..#.........#.  lit.#.###.#....+.........### liq#..#.........# ∆ li.##...##'##+###  ....######.........#### ##.#.##.##...... li. #..#÷##.##.######+#  #..#.##.##.  li }######†# #..÷....##.....  li-.......##.# #.....#.##.....)##.########...#.#.##..... lif6.0 (214 li li liab.. +. +....###... ...#.###....#.#. ..#.........#. .#.####.#.......+........###..#.........# $.##...##'##+### .....######.........#### lib. ##.#.##.##.....J.. #..#÷##.##.#####+#  #..#.##.##. #######†# #..÷....##..... J   endoplasm (asleep) ........##.# #.....#.##.....)##.########...#.#.##.......##....................... lizl  An endoplasm comes into view. li {7.0 (22Magic Dart3 li li6* _Found 6 gold pieces. li li,Visible Monsters/Items (select to target/travel, [!] to examine) Monsters  a - (J) an endoplasm (asleep)  liWjItemsb - ($) 6 gold pieces liV  liqa  liQf j.. +. +....###........ hheimdall the Conjurer...#.###....#........#. Gnoll..#.................#. Health: 25/25 ========================#..................#. Magic: 9/9======================== lif ####..................#. AC: 4Str: 6......................+. EV: 12Int: 19......................## SH: 0Dex: 10.........#..#.........# XL:  3 Next: 18% Place: Dungeon:1 li8g V$......@.##...##'##+### Noise: ---------  Time: 847.0 (0.0).....######.........#### d) +0 dagger.... ##.#.##.##..... Cast: Magic DartJ..#..#÷##.##.#### Zot (11153) #+##..#.##.##.#### #######†# lig ;#..÷....##..... J   endoplasm (asleep) ........##.##.....#.##..... .......)##.########...#.#.##..... ........##.......................  lig _You start resting. _Magic restored. _You see here a ball python corpse. _There is an open door here.  lig bAn endoplasm comes into view. _Found 6 gold pieces. li6o  liu  li1z  lih|  liq4 .. +. +....###........ hheimdall the Conjurer ...#.###....#........#. Gnoll li4}..#.................#. Health: 25/25 ======================== #..................#. Magic: 8/9=====================--- ####..................#. AC: 4Str: 6 li4 ......................+. EV: 12Int: 19 ......................## SH: 0Dex: 10 .........#..#.........#  XL:  3 Next: 18% Place: Dungeon:1 lid5$....**@.##...##'##+###  Noise: ---------  Time: 847.0 (0.0) ...**######.........#### d) +0 dagger .**. ##.#.##.##..... Cast: Magic Dart J.. #..#÷##.##.#### Zot (11153)  #+# #..#.##.##.#### #######†# #..÷....##..... J   endoplasm (asleep) ........##.# #.....#.##..... .......)##.########...#.#.##..... ........##.......................An endoplasm comes into view.  li5_Found 6 gold pieces.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line li5EAim: an endoplasm (asleep, 100% to hit) lil) .. +. +....###........ hheimdall the Conjurer ...#.###....#........#. Gnoll ..#.................#. Health: 25/25 ======================== li)#..................#. Magic: 8/9=====================--- ####..................#. AC: 4Str: 6 ......................+. EV: 12Int: 19 ......................## SH: 0Dex: 10 li* .........#..#.........#  XL:  3 Next: 18% Place: Dungeon:1 $......@.##...##'##+###  Noise: ---------  Time: 847.0 (0.0) li* .....######.........#### d) +0 dagger .... ##.#.##.##..... Cast: Magic Dart J.. #..#÷##.##.#### Zot (11153)  #+# #..#.##.##.#### #######†# #..÷....##..... J   endoplasm (asleep) ........##.# #.....#.##..... .......)##.########...#.#.##.....  li +........##.......................Aiming: Magic Dart (safe; 1% risk of failure)  li9+Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line lic+Aim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm! li 1 .. +.    ... lim1 ..#...  $....**'  ...** li1... .**. .... li1v ... #..#÷ li1#+# †# #..÷  li2b )  li92 liD....... lil22=8.0 (1Magic Dart2 _ li li li!#I li# li<$B1 li'X0 li' li( li,o49 li.X8 li/ liF2n7 li<.......#..#...'-53.0 (5... li9=.... liE7- liL liMH _You start resting. liv[ .. +. +....### ...#.###....#.# ..#.# li[ #.##.#...+...K.#..#.# li\.$.##...##'##+###.######... ##.#.##.## li/\... #..#÷##.##. #+##+ liY\ #..#.##.##.#†# #..÷....##K   kobold (missile, asleep) li\Y.##.# #.....#.##.... li\.)##.#...#.#.##.....## li)i lihmz4.0 (1Magic Dart6 liq liOts _A kobold comes into view. It is wielding a +0 whip. lix .. +.  ...#.###....# ..#......... #.......... #####.......... ............... ............. K.........# .$.....@..# ......##### .....  .... #..#÷ #+##+ †# #..÷ ) li*d' .. +.  ...#.###....# ..#......... #.......... #####.......... ............... ............. K.........# .$.....@..# ......##### .....  lid .... #..#÷ #+##+ †# #..÷ ) lik lio li8w li.x  lijxO_A kobold is nearby! lil .. +. +....###....... hheimdall the Conjurer ...#.###....#........# Gnoll ..#.................# Health: 25/25 ======================== #..................# Magic: 7/9==================------ #####..................# AC: 4Str: 6 .......................+ EV: 12Int: 19 .......................# SH: 0Dex: 10 K***......#..#.........# XL:  3 Next: 22% Place: Dungeon:1 .$..***@..##...##'##+### Noise: ---------  Time: 854.0 (0.0) li......######.........### d) +0 dagger ..... ##.#.##.##.... Cast: Magic Dart .... #..#÷##.##.### Zot (11146)  #+##+ #..#.##.##.### ########†# #..÷....##.... K   kobold (missile, asleep) .........##.# #.....#.##.... ........)##.########...#.#.##.... .........##...................... _A kobold comes into view. It is wielding a +0 whip.  lib_A kobold is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle liShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit) li+ .. +. +....###....... hheimdall the Conjurer ...#.###....#........# Gnoll ..#.................# Health: 25/25 ======================== #..................# Magic: 7/9==================------ #####..................# AC: 4Str: 6 .......................+ EV: 12Int: 19 .......................# SH: 0Dex: 10 K.........#..#.........# XL:  3 Next: 22% Place: Dungeon:1 .$.....@..##...##'##+### Noise: ---------  Time: 854.0 (0.0) ......######.........###[37 li 'm d) +0 dagger ..... ##.#.##.##.... Cast: Magic Dart .... #..#÷##.##.### Zot (11146)  #+##+ #..#.##.##.### ########†# #..÷....##.... K   kobold (missile, asleep) .........##.# #.....#.##.... ........)##.########...#.#.##.... .........##......................Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold!  You kill the kobold! li .. +.    )*** li[.$..*** .....  .... #..#÷ #+##+ †# #..÷  lix )  liW/...... li`5=5.0 (1Magic Dart5 _ liXg lii lijd48===3210===3987 liD65 - _You start resting. li֧ li6 li 0.0) li79=== li- liK%6.0 (11 li:4 li lih  li li]_Magic restored. li Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whipb - ($) 6 gold pieces  c - (() a stone li liT li-.. +. +....###....... hheimdall the Conjurer...#.###....#........# Gnoll..#.................# Health: 25/25 ========================#..................# Magic: 9/9========================#####..................# AC: 4Str: 6.......................+ EV: 12Int: 19.......................# SH: 0Dex: 10).........#..#.........# XL:  3 Next: 25% Place: Dungeon:1.$.....@..##...##'##+### Noise: ---------  Time: 866.0 (0.0)......######.........### d) +0 dagger..... ##.#.##.##.... li Cast: Magic Dart....#..#÷##.##.### Zot (11134) #+##+#..#.##.##.### ########†##..÷....##....  .........##.##.....#.##....  ........)##.########...#.#.##....  .........##...................... Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold! _You kill the kobold! _You start resting. _Magic restored. liP.. +. +....###....... hheimdall the Conjurer...#.###....#........# Gnoll..#.................# Health: 25/25 ========================#..................# Magic: 9/9======================== li]#####..................# AC: 4Str: 6.......................+ EV: 12Int: 19.......................# SH: 0Dex: 10).........#..#.........# XL:  3 Next: 25% Place: Dungeon:1.$.....@..##...##'##+### Noise: ---------  Time: 866.0 (0.0)......######.........### d) +0 dagger lix/..... ##.#.##.##.... Cast: Magic Dart....#..#÷##.##.### Zot (11134) #+##+#..#.##.##.### ########†##..÷....##....  .........##.##.....#.##....  ........)##.########...#.#.##....  .........##......................  _You kill the kobold! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor. li .. +. +....###....... hheimdall the Conjurer...#.###....#........# Gnoll..#.................# Health: 25/25 ========================#..................# Magic: 9/9========================#####..................# AC: 4Str: 6.......................+ EV: 12Int: 19.......................# SH: 0Dex: 10).........#..#.........# XL:  3 Next: 25% Place: Dungeon:1.$.....@..##...##'##+### Noise: ---------  Time: 866.0 (0.0)......######.........### d) +0 dagger..... ##.#.##.##.... li  Cast: Magic Dart....#..#÷##.##.### Zot (11134) #+##+#..#.##.##.### ########†##..÷....##....  .........##.##.....#.##....  ........)##.########...#.#.##....  .........##......................  _You kill the kobold! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor. li !  li  .. +. +....### ...#.###....#. ..#. #.#......).#..#..$....@...##...##'##+.######... ##.#.##.##... #..#÷##.##. li  #+##+### #..#.##.##.#†# #..÷....##.##.# #.....#.##.)##.#...#.#.##.## li  li{ l7.0 (13 _ li  li  .. +. +....### ...#.###....# ..# ##.).#..#.$...@....##...##'##+.######.r.# ##.#.##.##.# #..#÷##.##. . #+##+#### #..#.##.##. .#†# #..÷....##r   quokka (asleep).##.# #.....#.##...)##.#...#.#.##...## li}"  li$ z8.0 (2Magic Dart2 li+  li. Y _A quokka comes into view. liD  The magic dart hits the quokka! li*****.* liS<....... lis_8---9=9.0 (1Magic Dart1 lif lihJ _You kill the quokka! li#3 liw% li8) li-P0 li/Y29 li;1 li4X8 li'6 li8 li99^---7 li= liBBX6 liD liSG liGB5 lizI li*LX4 liM linq ..- _You start resting. liC,76.0 (7 li~9===-7.0 (83 li li\% _Magic restored. li liVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whip lib - ($) 6 gold pieces  c - (() a stone liGX  li].. +. +....###..... hheimdall the Conjurer...#.###....#....... Gnoll..#................ Health: 25/25 ========================#................. Magic: 9/9========================#######................. AC: 4 li^aStr: 6........................ EV: 12Int: 19........................ SH: 0Dex: 10..).........#..#........ XL:  3 Next: 29% Place: Dungeon:1...$[m...@....##...##'##+# Noise: ---------  Time: 877.0 (0.0)........######.........# d) +0 dagger........# ##.#.##.##.. Cast: Magic Dart........# #..#÷##.##.# Zot (11123) .#+##+#### #..#.##.##.# .#########†##..÷....##..   lif_...........##.##.....#.##..  ..........)##.########...#.#.##..  ...........##....................  _The floor. _A quokka comes into view.The magic dart hits the quokka! _You kill the quokka! _You start resting. _Magic restored. liu.. +. +....###..... hheimdall the Conjurer...#.###....#....... Gnoll..#................ Health: 25/25 ========================#................. Magic: 9/9========================#######................. AC: 4Str: 6........................ EV: 12Int: 19 liv1........................ SH: 0Dex: 10..).........#..#........ XL:  3 Next: 29% Place: Dungeon:1...$...@....##...##'##+# Noise: ---------  Time: 877.0 (0.0)........######.........# d) +0 dagger........# ##.#.##.##.. Cast: Magic Dart........# #..#÷##.##.# Zot (11123) .#+##+#### #..#.##.##.# .#########†##..÷....##..  ...........##.##.....#.##..  ..........)##.########...#.#.##..  ...........##....................  _You kill the quokka! _You start resting. _Magic restored.  livPress: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor. liK.. +. +....###..... hheimdall the Conjurer...#.###....#....... Gnoll..#................ Health: 25/25 ========================#................. Magic: 9/9========================#######................. AC: 4Str: 6........................ EV: 12Int: 19........................ SH: 0Dex: 10..).........#..#........ XL:  3 Next: 29% Place: Dungeon:1...$...@....##...##'##+# Noise: ---------  Time: 877.0 (0.0)........######.........# d) +0 dagger........# ##.#.##.##.. lis Cast: Magic Dart........# #..#÷##.##.# Zot (11123) .#+##+#### #..#.##.##.# .#########†##..÷....##..  ...........##.##.....#.##..  ..........)##.########...#.#.##..  ...........##....................  _You kill the quokka! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor. li6 li# .. +. +....### ...#.###....# ..# ##.).#..#.$..@.....##...##'##+.######..# ##.#.##.## #.# #..#÷##.##. ..#+##+#### #..#.##.##. ..#†# #..÷....##.##.# #.....#.##.)##.#...#.#.##.## liP, li-l8.0 (12 _ li3 lio .. +. +....### ...#.###....# ..# ##.).#..#.$.@......##...##'##.######.# ##.#.##.## ##.# #..#÷##.##.#+##+#### #..#.##.##.#†# #..÷....##.##.# #.....#.##.)##.#...#.#.##.## li{9.0 (21 li li7  .. +. +....### ...#.###....# ..# #####....).#..##.....$@.......##...##'+.#######.# ##.#.##.##.# #..#÷##..#+##+#### #..#.##..#†# li  #..÷.....##.# #.....#..)##.#...#.#..## li)|80.0 (30 liw- lik .. +. +....### ...#.###....# ..# # # # # #....).#..# #.....@........##...##' +.###### #.# ##.#.##.  ### #.# #..#÷##.  .... ####+##+#### #..#.##.  ....#†# #..÷....  .##.# #.....#.  .)##.#...#.#.  .## liФ|1.0 (419 li$ li{2.0 (58 li4 li liO li _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces. _The floor. _You now have 55 gold pieces (gained 6). li8  liT ?Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whipb - (() a stone li"  li  li^ .. +. +....###. hheimdall the Conjurer...#.###....#... Gnoll..#............ Health: 25/25 ========================#............. Magic: 9/9========================##########............. AC: 4Str: 6 li #...................... EV: 12Int: 19#...................... SH: 0Dex: 10#....).........#..#.... XL:  3 Next: 29% Place: Dungeon:1#.....@........##...##' Noise: ---------  Time: 882.0 (0.0)+..........######...... d) +0 dagger li #..........# ##.#.##. Cast: Magic Dart####..........# #..#÷##. Zot (11118)  li \.... ####+##+#### #..#.##.....#########†##..÷.... ..............##.##.....#. li9  .............)##.########...#.#. ..............##................ li\   _You start resting. _Magic restored.  li Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces. _The floor. _You now have 55 gold pieces (gained 6). li^  li  li[  li!  li li li liz liX7 liX6 li liX5 liU li liB4 li liX3 lif li  li B2 li  li X1 li0 liX0 li liY09 li[ li liB8 li lia liB7 lic li0!X6 li" li!$X5 li$ li&X4 liU' li(X3 li) li2+ li-n2 li010 li1 liN3Z099 li!4 liz8X8 li9 li: li;B7 li; liT= liz=B6 li> liAX5 lixB li`DX4 li/E liFX3 lirG liHX2 liI li/KX1 liK liZMX0 li N li PY89 liZQ liRX8 liS li7UX7 li V liWX6 liFX liY liYB5 liZ li+\X4 li] li_X3 lia libX2 lijc lieX1 lie ligX0 li^h lijY79 lij lilX8 lim lilpX7 li>q litX6 lit li5432 li@n1 liX0 li liG liv;69 li lin8 li liB7 li li2X6 li liY54 li liX3 liS liX2 lib liX1 liĨn0 liD li_Y59 li liNX8 liW liWX7 li# li X6 li liX5 li޹ liVX4 li li1X3 li liX2 li^ li liB1 li liY litB0 liO liY49 li li)X8 li liX7 li li liBB6 li lio liB5 li6 liX4 li lipX3 li liX2 li lifX1 li( li liB0 li0 liY39 liH liX8 liE liyX7 liG liX6 li li54 li.X3 li li liB2 li liX1 li li li.B0 li li= lih;29 li  liZ  li~ B8 li1  liL X7 lii liX6 li  li%X5 li liX4 li: li li:3 li liH lifB2 li li liO:1 li linX0 li@  li$o19 li,v ....981.0 (99.0) _You start waiting. li0j2.0 (100.0)8 li5 li]6# _Done waiting. liKO  li  li | # #....# # .. +. +....###.#.###....#..#. #. ########## # #........ #.#..#... #..............##...## +.######.... #.# ##.#.## li"  ### #..........# #..#÷## .... ####+##+#### #..#.## ....#########†#  #..÷.. ..##.# #.....# )##.########...#.# li  liO l3.0 (17 _ li  li Z_You start waiting. _Done waiting.  Press: ? - help, v - describe, . - travel, g - get item  Items here:  a +0 whip; a stone. _The floor.  Things that are here: li  li H _a +0 whip; a stone liQVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whip (here)b - (() a stone (here) li li lik # #....# # hheimdall the Conjurer.. +. +....### Gnoll...#.###....#.. Health: 25/25 ========================..#........... Magic: 9/9========================#............ AC: 4Str: 6##########............ EV: 12Int: 19#..................... SH: 0Dex: 10#..................... XL:  3 Next: 29% Place: Dungeon:1#....@.........#..#... Noise: ---------  Time: 983.0 (0.0)#..............##...## d) +0 dagger+..........######..... Cast: Magic Dart liGV#..........# ##.#.## Zot (11017) ####..........# #..#÷##.... ####+##+#### #..#.## ....#########†##..÷... ..............##.##.....# .............)##.########...#.#  _Done waiting.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 whip; a stone. _The floor.  Things that are here: _a +0 whip; a stone liU li li" li$ li? liAfPick up what? 9/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 whip Missiles (select all with () liBb - a stone [Up|Down] select[Esc] exit  liDBLetters toggle [.|Space] toggle selected[top] li A  b - a stone li? li}=  b + a stone[Enter] accept (1 chosen) li  li$1# #....# # hheimdall the Conjurer.. +. +....### Gnoll...#.###....#.. Health: 25/25 ========================..#........... Magic: 9/9========================#............ AC: 4Str: 6##########............ EV: 12Int: 19 li$v#..................... SH: 0Dex: 10#..................... XL:  3 Next: 29% Place: Dungeon:1#....@.........#..#... Noise: ---------  Time: 983.0 (0.0)#..............##...## d) +0 dagger+..........######..... Cast: Magic Dart#..........# ##.#.## Zot (11017)  li$A####..........# #..#÷##.... ####+##+#### #..#.## li+% ....#########†##..÷... ..............##.##.....# lie% .............)##.########...#.#   li%_Done waiting.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 whip; a stone.  li%`_The floor.  Things that are here: _a +0 whip; a stone lil5 li<e4.0 (16 liVB li#D! _j - a stone li7A. li.= liW.. +. +....# ...#.###....#. ..#........ ########## #........ # #....)#..# #.##...# +######.... #.# ##.#.#### #.# #..#÷ .... ####+##+#### #..#. ....#########†# #..÷.. ..............##.# #.. )##.########...#. ..##.............. liv55 li5 li1 .#.###....#. ..#......... #..##########..........)#..#..#...#+######....# ##.#.####..#÷Zot (11015) #####.........#.###....#...##  li7{6.0 (24 li> liйJ  ..#......... #..##########..........)#..#..#...#+######....# ##.#.####..#÷....###+##+###.Zot (11014) #####.........#.# #....#.....  li liOe7.0 (33 li li9S  #.##########.........)#..#..#...#+######....# ##.#.####..#÷....###+##+###.#########†# ÷..Zot (11013) #...'.........#.# #....#.#.##  liMA{8.0 (42 liD li]'#÷#..#.(#...#......... li&{9.0 (51 liu liJ) #########.........)#..#..#...#+######....# ##.#.####..#÷.... ####@##+####.#########÷# ÷............##.#...(##.########...#. licJ............#####.........#.###....#.#.# _You open the door. liOB90.0 (6 liO:0 liU li ..........).........#..#...........##...#+...######.... li#..........# ##.#.#####..........# #..#÷.... ####'##+####.##### ÷............##.#........(##.########...#........##................ li............####..................#.#.#There is an open door here. li/ lim1.0 (709 _ li lijN #....).........#..##.........#...#+..........######....#..........# ##.#.####.......#÷....###'##+###.#########÷# ÷...........@##.#.(##.########...# li-O.##.............Zot (11009) # .......... #.............####+###.#.## You see here a frilled lizard skeleton. liSW li"Xl2.0 (88 _ li^ li )#..#.......#...#+..........######....#..........# ##.#.####..#÷ liU(....###'##+###.#########÷# ÷............##.#.#######...#.##............. #####.#.###....#...###.# .. liz..........#.###.####.#######.#.......  liP li^3.0 (97 li li<  j - 5 stones (gained 4) lii4.0 (10.0)6 li liBb. M.........)....#..#..............##...#+..........######.... #.#.### ..........÷ ####'##+#####.##########÷# ÷ #....)##.########...#......##..............#.#########.........#.# #....#............... _You see here a +0 club. li%l|5.0 (115 lis liaM#..................#....)......#..#..............##...#+..........######.... #......#.#.### ..........÷ li ####'##+#####.##########@# ÷.##.# #....)##.########...#......##..............#####.........#.###....#...###.......... li|6.0 (124 li liCl  M#########................).........#..#..#.......##...#+..........######.... #..........# ##.#.### #..........#÷ #+#####.##########÷# ÷........##.# #...........)##.########...#..............##................... lil u..........#You see here a frilled lizard skeleton. lit  lit m7.0 (133 _ li{  lib   #.###########.#..........#....)#..#...#........##...##+..........######..... #..........# ##.#.#### #....@.....# #..#÷#.... ####'##+#### #..#.## li ....#########÷# #..÷..##.# #.....#.)##.########...#.#.......##............... #####..#.###....#...##. #####..#.# #....#...... #...'.#.# #....#.#.### There is an open door here. liE 8.0 (142 _ li  liWz #.#.#.#.#....).#..#.#.....##...##'+..........######.#..........# ##.#.##.### #....# #..#÷##..... ####'##+#### #..#.##.....##÷# #..÷...##.# #.....#...)##.#...#.#.....##.#####.........#.###....#...##.######.........#.# #....#.#...'.#.# #....#.#.###. li |9.0 (151 li  li #.#.#.#.#....).#..#.#.......##...##'#+..........######.#..........# ##.#.##.# ### #....# #..#÷##.# .... ####'##+#### #..#.##.# ....# lix ÷# #..÷....# ..##.# #.....#.# .)##.#...#.#.# .##.#####.#.###....#...##.######.#.# #....#.#...'.#.# #....#.#.###.# li 1000.0 (16.0)0 li$  li{ H'#.##.##.##..#.##.# liX  li ======1.0 (170999 li  li = _As you open the door, it creaks loudly! li~)......'÷.).. li  li)%..# # ########## # #........ #....)...#..#.... #.....##...##' +.######...... #.# ##.#.##.  ### #..........# #..#÷##.  .... ####'##'#### #..#.##.  ....#########÷##.# #..÷....   liG..##.# #.....#.  ..)##.########...#.#..............##................ #####.........#.###....#...##.# #####.#.# #....#....... liH------2.0)8 li  liw .#.###....#..# # ########## # #........ #....).#..#... #.....##...## +.######.... #.# ##.#.## ### #..........# #..#÷## .... ####'##'#### #..#.## ....#########÷##.# #..÷.. ....##.# #.....# ....)##.########...#.#..............##............... #####.#.###....#...## li~ ------3.0 (27 li  lis  ...#.###....# ..#. #. # # # #....).#..# #.##... +...@......###### #..........# ##.#. ### #..........# #..#÷ .... ####'##'#### #..#. ....##÷##.# #..÷ ...##.# #..... ..)##.#...#. ....## #####.#.###....#...## li {4.0 (36 li;  lil x ...#.###....# ..# #. # # # #....).#..# #.##... +..@.......###### #..........# ##.#. ### #..........# #..#÷ .... ####'##'#### #..#. ....##÷##.# #..÷ ...##.# # ..)##.#...# ...## #####.#.###....#... liHr {5.0 (45 lipv  li _ ...#.###.... ..# # # # # #....).#..# #.## +.@........###### #..........# ##.# ### #..........# #..# li  .... ####'##'#### #..# ....#÷##.# #..÷ ..##.# # .)##.#... ..## #####.#.###....#... li {6.0 (54 li  lid  ...#.### ..# # # # # #....).#.. #.## +@.........###### #..........# ##. ### #..........# #.. .... ####'##'#### #.. ....#÷##.# #.. ..##.# # .)##.# .## #####.#.###....# lik {7.0 (63 limn  li' ######.......'.####...## li  li} e8.0 (72 li  lic t  ...#.####. ..##. ##.###.##.# #.#....).##.#.###......@..........#######.####.#..........# ## ### ...#..........# # .... ########'##'#### # ....#÷##.# # .##.# # .)##.# .## ##### lic :.#.###....# _You open the door. li3k {9.0 (81 liFq  li  #. ..#... #.#  #.########## #.#........ #.#. #.#....)#######.#.....# #......'..........### #.####@#..........# ###K.....#..........#  ....#########'##'#### # ....#########÷##.# # ..............##.# # .)##.# K   kobold (asleep) .## #####.#.###....# #####.........#.# #....#There is an open door here. li  A kobold comes into view. It is wielding a +1 dagger of draining. li f.KK liB K===10.0 (9Magic Dart li[ :0 li  li ( _The kobold shouts! li2lD  The magic dart hits the kobold. liq)*** li)... lil 8---31--1.0 (1Magic Dart89 li ` _You kill the kobold! li liy8-- lij li _You can't see any susceptible monsters within range! (Use Z to cast anyway.) lic3 lihe ligX8 lik, liClB7 lim lioX6 liep liut---5 liw liyX4 liz li}X3 li} li? liB2 li li  '......-. _You start resting. li+8.0 (7 liI9===-9.0 (81 liI li{% _Magic restored. liʛ  li Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whip  liE T b - ()) a +1 dagger of draining lix li3} liσ#...#..... hheimdall the Conjurer#.##...... Gnoll#.##########...... Health: 25/25 ========================#.#............... Magic: 9/9========================#.#............... AC: 4Str: 6 liT3#.#....).........# EV: 12Int: 19######.#..............# SH: 0Dex: 10#......'..........##### XL:  3 Next: 31% Place: Dungeon:1#.####@#..........# # Noise: ---------  Time: 1019.0 (0.0)###.)....#..........# # d) +0 dagger....#########'##'#### # Cast: Magic Dart li....#########÷##.## Zot (10981) ..............##.## li.............)##.######## ..............##......... #####.........#.###....# liل #####.........#.# #....#   li/h_The kobold shouts!  The magic dart hits the kobold. _You kill the kobold! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. liH#...#..... hheimdall the Conjurer#.##...... Gnoll#.##########...... Health: 25/25 ======================== lip#.#............... Magic: 9/9========================#.#............... AC: 4Str: 6#.#....).........# EV: 12 liInt: 19######.#..............# SH: 0Dex: 10#......'..........##### XL:  3 Next: 31% Place: Dungeon:1#.####@#..........# # Noise: ---------  Time: 1019.0 (0.0)###.)....#..........# # d) +0 dagger li-A....#########'##'#### # Cast: Magic Dart....#########÷##.## Zot (10981)  lim..............##.##.............)##.######## ..............##......... #####.........#.###....# li #####.........#.# #....#   li_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored.  liPress: ? - help, v - describe, . - travel, g - get itemItem here: a +1 dagger of draining.  The floor. li#...#..... hheimdall the Conjurer#.##...... Gnoll#.##########...... Health: 25/25 ========================#.#............... Magic: 9/9========================#.#............... AC: 4Str: 6#.#....).........# EV: 12Int: 19 liNp######.#..............# SH: 0Dex: 10#......'..........##### XL:  3 Next: 31% Place: Dungeon:1#.####@#..........# # Noise: ---------  Time: 1019.0 (0.0)###.)....#..........# # d) +0 dagger....#########'##'#### # Cast: Magic Dart....#########÷##.## Zot (10981) ..............##.##.............)##.######## ..............##......... #####.........#.###....# #####.........#.# #....#   liȯ_You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 dagger of draining.  The floor. li li-( #.#  #.########## #.#........ li2. #.#. #.#....)######.#...... #......'..........### #.####.#..........# ###.)..@.#.#  ....#########'##'####  ....#########÷##.#  ..............##.#   li.g)##.###### ..##........ #####..#.### #####.#.# #.... #...'.#.# #.... li,;20.0 (10 _ liA li3 #.# # #.########## #.#... #.#.. #.#....) ######.#... #......'.. #.####.#.# ###.).@..#.#.#########'##'####....#÷##.#..##.# .)##. .## #####.#.### #####.#.# # #...'.#.# # liʹ|1.0 (279 li li<+  #.# # #.# #.#... #.#... #.#....) ######.#.. #......'. #.####.#.# ###.)@...#.#.#########'##'####...#÷##.#....##.#....)##....### #####.#.### #####.#.# # #...'.#.# # li0 {2.0 (38 li)4  li6  #.# # #.# #.# li  #.# #.#....) ######.# #......'. #.####.#.# ###.@....#.##......#########'##'#####......#÷##.##.......##.##.......)##.#.......##########.#.### #####.#.# # #...'.#.# # li& {3.0 (47 liz  liڽ  li  li { _You see here a +1 dagger of draining. liH liKWear which item? Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip li5 li li"#.##.. hheimdall the Conjurer#.##########.. Gnoll#.#........... Health: 25/25 ========================#.#........... Magic: 9/9========================#.#....)...... AC: 4Str: 6######.#........... EV: 12Int: 19#......'..........# SH: 0Dex: 10#.####.#..........# XL:  3 Next: 31% Place: Dungeon:1###.@....#..........# Noise: ---------  Time: 1023.0 (0.0)#......#########'##'#### d) +0 dagger#......#########÷##.#Cast: Magic Dart#................##.#Zot (10977)  li##...............)##.#####................##..... #########.........#.###. #####.........#.# #. #...'.........#.# #.  _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 dagger of draining. _The floor. _You see here a +1 dagger of draining. li*P  Okay, then. li. li]4 li5. _ lik lio$ lip@Wield which item (- for none)? liQp&- - Unarmed  lip(Inventory Items  liphHand Weapons (go to first with ))  liJq2 d - a +0 dagger (weapon)  liqFloor Items ([,] to select) Hand Weapons li+ra +1 dagger of draining liv\[?] describe selected [!] equip|wield|wear[tab] equip|unequip li.}  liI J#.##.. hheimdall the Conjurer#.##########.. Gnoll#.#........... Health: 25/25 ========================#.#........... Magic: 9/9========================#.#....)...... AC: 4Str: 6######.#........... EV: 12 lie oInt: 19#......'..........# SH: 0Dex: 10#.####.#..........# XL:  3 Next: 31% Place: Dungeon:1###.@....#..........# Noise: ---------  Time: 1023.0 (0.0)#......#########'##'#### d) +0 dagger#......#########÷##.#Cast: Magic Dart#................##.#Zot (10977) #...............)##.#####................##..... #########.........#.###. #####.........#.# #. #...'.........#.# #. li   _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a +1 dagger of draining. _The floor. _You see here a +1 dagger of draining. _Okay, then. li Z  You unwield your +0 dagger. You sense an unholy aura. li˗ 4.0 (1k) +1(drain)6 liٛ  li : _k - a +1 dagger of draining (weapon) limbDrop what?11/52 slots (_ for help) Hand Weapons (select all with ))  k - a +1 dagger of draining (weapon)d - a +0 dagger Missiles (select all with ()j - 5 stones Armour (select all with [)  a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn) Potions (select all with !)  b - a potion of magic  f - an emerald potion  g - a smoky emerald potion  h - a sedimented green potion  i - 2 red potions [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top] li:i(1 turn)  k - a +1 dagger of draining (weapon)  d + a +0 dagger[Enter] accept (1 chosen) li{W  li_ x#.##.. hheimdall the Conjurer#.##########.. Gnoll#.#........... Health: 25/25 ========================#.#........... Magic: 9/9========================#.#....)...... AC: 4Str: 6######.#........... EV: 12Int: 19 li0` t#......'..........# SH: 0Dex: 10#.####.#..........# XL:  3 Next: 31% Place: Dungeon:1###.@....#..........# Noise: ---------  Time: 1024.0 (0.0)#......#########'##'#### k) +1 dagger (drain)#......#########÷##.#Cast: Magic Dart#................##.#Zot (10976)  li_` #...............)##.#####................##..... #########.........#.###. li`  #####.........#.# #. #...'.........#.# #. lia  Item here: a +1 dagger of draining. _The floor. _You see here a +1 dagger of draining. _Okay, then.You unwield your +0 dagger. You sense an unholy aura. _k - a +1 dagger of draining (weapon) liNe e5.0 (15 liXk  lim + _You drop a +0 dagger. liI.... li li   #.##########   #.#........   #.#   #.#....)  ######.#....   #......'   #.####.#.  li= ######.)....#.  #.....@#########'##'##   #......#########÷##.#   #................##.#   #........ li}l)##.###   #................##....   #########.........#.###   #####.........#.# #  li  #...'.........#.# #   liޒQ #####.#.### li%v64 liƣ li<U #.# #. #.########## #.#. #.#...... #.#....) ######.#. #......'.# #.####.#.# ######.@....#.......... #......#########'##'#### #......#########÷##.#  #.........##.#  #...............)##.#### #................##..... #########.........#.###. #####.........#.# #. #...'.#.# #. li> liI?e7.0 (23 li_E li #.# #.#.#.#.#.#.#.#.#....).######.#.#......'.##.####.#.# ######.)@...#. li# #......#########'##'#### #......#÷##.# #.......##.# #.......)##.##.......##.#########.#.###.#####.#.# #.#...'.#.# #.You see here a +0 dagger. lil liN8.0 (32  liQ_ li* liwB#.# #.#.#.#.#....#.#....#.#....).######.#...#......'.##.####.#.#  li C7######.).@..#.# #......#########'##'#### #......#÷##.# #.....##.# #....)##.##... liC##.###.#.###.#####.#.# #.#...'.#.# #. liM{9.0 (41 liS li#.# #.#.##########.#.#....#.#...#.#....).######.#.... li6_#......'..##.####.#.# ######.)..@.#.# #......#########'##'#### #......#÷##.# #... likb##.# #.)##.# liB#.##.#.#.###.#####. li#.# #.#...'.#.# #. li|30.0 (50 li liP$#. ..#.# #.#.###########.#..#.#...... #.#....).#######.#..............#......'..........##### #.####@#. libQ=# #######.)....#..........# ##......#########'##'#### ##......#########÷##.# ##.##.# #.)##.#########.........##..... liQy#########.#.###....######.#.# #....# liE]f1.0 (669 li^ lie li1M ...#.###..# #########........ #.#....)#####.#....#.....@'..........#### li}#.####.#......#####.)....#...........#########'##'#####......#########÷##.## li lij^2.0 (78 li lidM +. +...#.###..# #########.......... #.#....).######@#...................'### #.####.#.#####.)....#..........#......#########'##'#### # lil{3.0 (87 liv livM # #... +. +...#.###..# #########.. )######.#..............#......'..........#### #.####.#......######.)....#..........# #'## # li 4.0 (96 lixM# # #... +. +...#.###..# #########.. )#####.#.........'.####.####.#..........# #.. ## liƁ5.0 (10.0)5 li liXM # # #... +. +...#.###..# #########.. )#####.#....#......'..........##### li6|6.0 (114 li  li 1M## # # #... +. +...#.###..# #########.. )######.#..............#### li|7.0 (123 li\ liM ##. # # #... +. +...#.###..# #########..#.#....).........#..#8.0 (132 li M ####. ...## # #... +. +...#.###..# ##########.#...............#.# li5|9.0 (141 li li M..+ # ######.#...#  ........### # #..........+ +. +...#.###..# ##########.#.................' li }40.0 (150 li[  liȒ "M###..+  # ######.#...#  ### # #.......@..+ +. +..#####.### ...#.###..# #.##########......#.# liΚ }1.0 (1659 li  li ### ..+ #.# #.# # ###.# ###.#...# .### # #...@.+ .. +. +...#####.### ...#.###.#.# ..#.#.# #.#.##.#.#.#.#.#.#....).#.######.#.# li |2.0 (178 liH#  liɘ w### ..+ #.# #.# # ###.# ###.#...# .### # #....@+ .. +. +...#####.### ...#.###.#.# ..#.#.# #.#.#.#.#.#.#.#.#....).#.######.#.##. li` |3.0 (187 li!  lir ##+##..g...'........r........####r   quokka (asleep)g   goblin (asleep) li1% M  You open the door. li- r.r li- {4.0 (19Magic Dart6 li3  li: e _A quokka and a goblin come into view. li  hheimdall the Conjurer ### Gnoll ..+ Health: 25/25 ======================== #.# liC Magic: 8/9=====================--- #.# AC: 4Str: 6 # ###.# EV: 12Int: 19 ###.#...# ##+##  SH: 0Dex: 10 li7\........###..g... # #... XL:  3 Next: 31% Place: Dungeon:1 .........@*r..... +. +... Noise: ---------  Time: 1044.0 (0.0) ..#####.###.......#.###... k) +1 dagger (drain) #.# ......#....... Cast: Magic Dart #.# #####........ Zot (10956)  #.##########........ #.#................. r   quokka #.#................. g   goblin (asleep) #.#....).........#.. ######.#..............##.You open the door. _A quokka and a goblin come into view. liAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit) li hheimdall the Conjurer###Gnoll..+Health: 25/25 ========================#.#Magic: 8/9=====================---#.#AC: 4Str: 6# ###.#EV: 12Int: 19 li ###.#...# ##+##SH: 0Dex: 10........###..g... # #... XL:  3 Next: 31% Place: Dungeon:1.........@*r..... +. +... Noise: ---------  Time: 1044.0 (0.0)..#####.###.......#.###... k) +1 dagger (drain)#.# ......#....... Cast: Magic Dart#.# #####........ Zot (10956) #.##########........#.#................. r   quokka#.#................. g   goblin (asleep)#.#....).........#..######.#..............##.Aiming: Magic Dart  li [m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is heavily wounded. li,/  li7 Cr. li8 t=5.0 (15 _ li>  li@  liZ  You closely miss the quokka. Your bite misses the quokka.The quokka is heavily wounded. li 4-64 li2 lic+ _The quokka bites you. li_  You barely miss the quokka.The quokka is heavily wounded. li `73 li  lif L _The quokka misses you. liN  You hit the quokka. You drain the quokka. li%†g   goblin (asleep) li/ -582 _You kill the quokka! liP5 li_7l _Your Invocations skill increases to level 1! li  hheimdall the Conjurer ### Gnoll ..+ Health: 24/25 =======================- #.# Magic: 7/9==================------ #.# AC: 4Str: 6 # ###.# EV: 12Int: 19 ###.#...# ##+##  SH: 0Dex: 10 ........###.*g... # #... XL:  3 Next: 35% Place: Dungeon:1 .........@**..... +. +... Noise: =--------  Time: 1048.0 (0.0) ..#####.###.......#.###... k) +1 dagger (drain) #.# [ liIxm......#....... Cast: Magic Dart #.# #####........ Zot (10952)  #.##########........ #.#................. g   goblin (asleep) #.#................. #.#....).........#.. ######.#..............##. _You kill the quokka! _Your Invocations skill increases to level 1!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit) li+ lihheimdall the Conjurer###Gnoll..+ liHealth: 24/25 =======================-#.#Magic: 8/9=====================---#.#AC: 4Str: 6# ###.#EV: 12 lijoInt: 19###.#...# ##+##SH: 0Dex: 10........###..g... # #... XL:  3 Next: 35% Place: Dungeon:1 li .........@†...... +. +... Noise: =--------  Time: 1048.0 (0.0)..#####.###.......#.###... k) +1 dagger (drain) liR#.# ......#....... Cast: Magic Dart#.# #####........ Zot (10952)  li#.##########........#.#................. g   goblin (asleep) li#.#.................#.#....).........#.. lin######.#..............##. _You kill the quokka!  li_Your Invocations skill increases to level 1!Aiming: Magic Dart (safe; 1% risk of failure)  liKPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line lihMAim: a goblin, wielding a +0 club (asleep, 100% to hit) li/ _Your Invocations skill increases to level 1!  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  liAim: a goblin, wielding a +0 club (asleep, 100% to hit)  Okay, then. li li li. _ li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. li   hheimdall the Conjurer ### Gnoll ..+ Health: 24/25 =======================- #.# Magic: 6/9================-------- #.# AC: 4 li6 Str: 6 # ###.# EV: 12Int: 19 ###.#...# ##+##  SH: 0Dex: 10 ........###.*g... # #... XL:  3 Next: 35% Place: Dungeon:1 .........@**..... +. +... Noise: =--------  Time: 1048.0 (0.0) lig ..#####.###.......#.###... k) +1 dagger (drain) #.# ......#....... Cast: Magic Dart #.# #####........ Zot (10952)  li 8 #.##########........ li #.#................. g   goblin (asleep) #.#................. li \#.#....).........#.. ######.#..............##. _Okay, then. li Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. li/ Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit) li}  hheimdall the Conjurer ### Gnoll ..+ Health: 24/25 =======================- #.# Magic: 6/9================-------- #.# AC: 4Str: 6 # ###.# EV: 12Int: 19 li~###.#...# ##+##  SH: 0Dex: 10 ........###..g... # #... XL:  3 Next: 35% Place: Dungeon:1 .........@†...... +. +... Noise: =--------  Time: 1048.0 (0.0) ..#####.###.......#.###... k) +1 dagger (drain) #.# ......#....... Cast: Magic Dart #.# #####........ Zot (10952)  #.##########........ #.#................. g   goblin (asleep) #.#................. lik\#.#....).........#.. ######.#..............##.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin! liń| ### ..+ #.# #.# # ###.# ###.#...# ##+##  .....**... #  .........@**..... +.  ..### li)... #.# ..... #.# #### #. #. #.  #.#....)  lix .  li i.)†.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin! li5=7=9.0 (1Magic Dart1) Ray  li li f _(Press . to maintain the ray.) li 3 li liI.......... li&0 li#t--50.0 (10)  li) li@+o _You start resting. You stop channelling your searing ray. li 3 li liY49 liB, liB8 li li li7=7==7 liz li liB6 li liX5 li  liT# li#B4 li\$ li&k==3 li' li)X2 li* lic-X1 liu. li61X0 lis2 li4Y39 li5 liY88===8 li9 li;X7 li< li?X6 li8@ liX5 li  li liOV===4 lij liX3 li  li X2 li  liX1 liX li X0 li li@ -- _You start resting.70.0 (20.0)9===1.0 (2129 _Magic restored. liaX li\Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 club  b - (†) a goblin corpse  c - (†) a quokka corpse li li&" li_'hheimdall the Conjurer###Gnoll..+Health: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6# ###.#EV: 12Int: 19###.#...# ##+##SH: 0Dex: 10........###..)... # #... XL:  3 Next: 37% Place: Dungeon:1 li(.........@†...... +. +... Noise: ---------  Time: 1071.0 (0.0)..#####.###.......#.###... k) +1 dagger (drain)#.# ......#....... Cast: Magic Dart#.# #####........ Zot (10929) #.##########........#.#................. #.#................. #.#....).........#.. ######.#..............##. You focus your ray upon the goblin. The searing ray hits the goblin!  You kill the goblin! _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored. li<hheimdall the Conjurer###Gnoll..+Health: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6# ###.#EV: 12Int: 19###.#...# ##+##SH: 0Dex: 10........###..)... # #... XL:  3 Next: 37% Place: Dungeon:1.........@†...... +. +... Noise: ---------  Time: 1071.0 (0.0)..#####.###.......#.###... k) +1 dagger (drain)#.# ......#....... Cast: Magic Dart#.# #####........ Zot (10929) [ li<34m#.##########........#.#................. #.#................. #.#....).........#.. ######.#..............##.  _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 club; a goblin corpse.  The floor. liKhheimdall the Conjurer###Gnoll..+Health: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6# ###.#EV: 12 lioInt: 19###.#...# ##+##SH: 0Dex: 10........###..)... # #... XL:  3 Next: 37% Place: Dungeon:1 li.........@†...... +. +... Noise: ---------  Time: 1071.0 (0.0)..#####.###.......#.###... k) +1 dagger (drain)#.# ......#....... Cast: Magic Dart li<#.# #####........ Zot (10929) #.##########........#.#................. #.#.................  li"#.#....).........#.. ######.#..............##.   li:_You start resting. You stop channelling your searing ray. _You start resting. _Magic restored.  liPHPress: ? - help, v - describe, . - travel, g - get item lieoItems here:  a +0 club; a goblin corpse.  The floor. li liD  li؁@### ..+ #.# #.# # ###.# ###.#...# ###+#.###..)....# #.. li.@.+. +...#####.###.#.###.#.# .......#.#.# #######.#.#.#.#.#.#.#.#....).#..#######.#.##. li lil2.0 (18 _ li li*  There is an open door here. liK ### ..+ #.# #.# # ###.# ###.#...# ####+#.###..)....# #....#..†+. +....#..#####.###.#.###....##.# #. liFI#.#.# ##.#.#.#.#.#.#.#.#....).#..#.######.#.##.You see here a quokka corpse. li  li| l3.0 (27 _ li libk### ..+ #.#  #.#  # ###.# ###.#...# ####+#### ........###.@)....# #....# ..........†.+. +....#..#####.###.#.###....##.# #.......#.#.# ########..#.##########..#.#.#.#...... li.... #.#....)#..# li:{4.0 (36 lif liN### ..+ #.# #.# # ###.# ###.#...# ####+#### .###..@....# #....# #..†.......+. +....#..#####.###.#.###....#.#.# #.#.#.# #...#.#..#.#..#.#.#.#....).#..#. li {5.0 (45 li) li'A  Things that are here: li li!p _a +0 club; a goblin corpse li [..†.. li;  li  li ### ..+ #.# #.# # ###.# ###.#...# ####+#### .###..)@...# #....# #.†.+. +....###...#####.###.#.###....#.#.# #.#.#.# #...#.#....#.#...#.#...#.#....).#..#. li 6.0 (14 _ li  li! 2#..#.#...#.##.##.#' li ( {7.0 (23 li5-  li  M# #..### #.#..+ ...  # ###.# #.# ###.#...# ####@#### .###..)....# #....# ##........†+. +....### lie -..#####.#####....##.# #.......#............. .... _You open the door. li> {8.0 (32 li  li&'  M...# #..### #.#..+ ...  # ###.# #@# ###.#...# ####'#### .###..)....# #....# ##........†.......+. +....###..#####.###.......#.###....#.....There is an open door here. liq0  li1 l9.0 (41 _ li6  li< M#...# #..### ##.##..+ ...  # ###.# #.# ###.#...# ####'#### ###..)....# #....# ##..........†.......+. +....###........ #.......##...80.0 (50 li*eM#... li;+# #.. ### ##.#####.#..+ +.........  li++ # ###.# #.# ###.#...# ####'####Zot (10920)  li+.....####### li3|1.0 (619 li8 liuM....#...## #.. ### ##.#####.#..+ +.@.......##.#...... ##..# # ###.# #.# ####.#...# ####'####..... li|{2.0 (78 li$ li*[.... #..# ..# ... #.## #.. ### ##.#####.#..+ +..#.# ##.#.#.# #.####..## ###.# #.# .#  ###.#...# ####'####  . li+###..)....# #....# #.†.......+. +....###...#####.###.......#.###....#.#.# #.#. li5{3.0 (87 li: liAlo ...# ....#..# ..# ... #.#####.# #....... ### ##@#####.## ..+ +.... #.# ##.#....... #.# #.####..## lim # ###.# #.# .# ###.#...# ####'####  ###..)....# #....# ## ..........†.......+. +....###..#####.###.#.###....# liu{4.0 (96 liy lis##.. ....# .... #..# #..# #... #.#####.#  #.@.....# ### ##.#####.## ..+ +.......... #.# ##.#.......  #.# #.####..## # ###.# #.# .####.#...# ####'####  .###..)....# #....# ###..........†.+. +....### li5.0 (10.0)5 lip liiT #..# li=j ##..#.# ## .... . #..#.# #..#.# lij...#  #@#####.# #.......# ### ##.#####.## lijp ..+ +... lij. lij #.# ##.#....... lik#.# #.####..## # ###.# #.# .# li9kJ ###.#...# ####'####  ###..)....# #....# ## lip li1qf6.0 (114 liu li3# ... #. #..# #.##..# .....####....... #..#.# #..#.# #..@.# ##.#####.#  #.......# ### ##.#####.## ..+ +...#.# ##.#....... #.# #.####..## # ###.# #.# .#  ###.#...# ####'#### liB7.0 (12 li:3 lil lic ## # ... #. #..# #.##..# .....####....... #..#.# #..#@# #....# ##.#####.#  #.......# ### ##.#####.##..+ +...#.# ##.#....... #.# #.####..# # ###.# #.# .# lig|8.0 (132 liCj li3M ##  ...  #..#.##..# ......#########...............#..#.#....# ##.######.......# liy|9.0 (141 li liT7M ## 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There is an open door here. li lin30.0 (550 _ li li_ #.##..#  ########### ................##.##..#.###.###.# #..#.# #.# #.# #....# #.# #.# ##.#####.# #.# ##+###.......# #.#  ###.@.##.#####.###.## ..+...'...... #.#...##.#..........# #.######.####..####. # ###.# #.# #..####' ###.#...# ####'####..##.... ###..)....#..##....  li`[40m..........†.+...'......#####.###.#.### lif ligfg1.0 (5669 li`j lie......#.# liT#.##.##.#' li|2.0 (578 li li5]  ......########### ................# #.##..#.###.###.# #.##..#.# #.# #.# #.##....# #.# #.# #.###.#####.# #.##'###.......# #.####...##.#####.###.# li%^  ..+@..'............. #.#...##.#.......... #.######.####..####.# ###.# #.# #..####'###.#...# ####'####..##... ........###..)....#..## ...†.......+...' ..#####.###.#.### #.# #.#...There is an open li^ door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. lif  lif f3.0 (587 li:l  liD ..####......'..###.# li  li  liA f4.0 (596 li~  lir  ...... ........ #.##..#.###.###. #.##..#.# #.# #. #.##....# #.# #. #.###.#####.# #. ##'###.......# #..#####...##.#####.###.B......@...'............###.#...##.#......... #.######.####..#### lir  # ###.# #.# #..#### ###.#...# ####'####..##.. ..###..)....#..##.. B   giant cockroach (asleep) ..........†.+...'. ..#####.###.#.###.. liTs #.# #.# _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. li} :∆ li|} {5.0 (60Magic Dart5 li  li _You open the door. _A giant cockroach comes into view. _There is an open door here. li  ......########## hheimdall the Conjurer ................ Gnoll #.##..#.###.###. Health: 25/25 ======================== ∆ #.##..#.# #.# #. Magic: 8/9=====================--- #.##....# #.# #. AC: 4Str: 6 #.###.#####.# #. EV: 12Int: 19 li> ##'###.......# #. SH: 0Dex: 10 ...#####...##.#####.###. XL:  3 Next: 37% Place: Dungeon:1 lib B******@...'............ Noise: ---------  Time: 1135.0 (0.0) lig ...###.#...##.#......... k) +1 dagger (drain) #.######.####..#### Cast: Magic Dart # ###.# #.# #..#### Zot (10865)  ###.#...# ####'####..##.. ........###..)....#..##.. B   giant cockroach (asleep) ..........†.......+...'.. ..#####.###.......#.###.. #.# #.......#...... _A giant cockroach comes into view. _There is an open door here.  li Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit) liy  ......########## hheimdall the Conjurer ................ Gnoll #.##..#.###.###. Health: 25/25 ======================== ∆ #.##..#.# #.# #. Magic: 8/9=====================--- #.##....# #.# #. AC: 4Str: 6 #.###.#####.# #. EV: 12Int: 19 ##'###.......# #. SH: 0Dex: 10 ...#####...##.#####.###. XL:  3 Next: 37% Place: Dungeon:1 B......@...'............ Noise: ---------  Time: 1135.0 (0.0) ...###.#...##.#......... k) +1 dagger (drain) #[ li-z (m.######.####..#### Cast: Magic Dart # ###.# #.# #..#### Zot (10865)  ###.#...# ####'####..##.. ........###..)....#..##.. B   giant cockroach (asleep) ..........†.......+...'.. ..#####.###.......#.###.. #.# #.......#......Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)  The magic dart hits the giant cockroach!  You kill the giant cockroach! li݁  ......... .. ∆ .# #.# #. ..# #.# #. #.###. #. . #. . .******... . .####. # ###.# #.# #.  ####'####. )....#..##.. †..'.    #.#   li: ,....... liA41=6.0 (1Magic Dart4 _ li li li/ 3 li@  li  liC X3 li  li :2 liy  liI X1 li  liZ X0 li  liJ Y59 li*  li X8 li  li X7 li  li  .....................##.....'......-.#....####..# #.'####.....#..##....'. _You start resting. li" ,43.0 (7 li& 9===-4.0 (86 li8+  li, % _Magic restored. liI li"w ......  #.##..#.###.### ∆ #.##..#.# #.# # #.##....# #.# # #.###.#####.# #. ##'###.# #.#####...##.#####.###'...'.###.#...##.## #.######.####.. # ###.# #.# #.. ###.#...# ####'####..## ........###..)....#..## ..........†.+...' li ..#####.###.#.### #.# #.# liM{5.0 (15 liv liv ......  #.##..#.###. ∆ #.##..#.# #.#  #.##....# #.# . #.###.#####.# .. ##'###.# .#####...##.#####..'...'#....###.#...##.### #.######.####.. li. # ###.# #.# #.. ###.#...# ####'####..## ........###..)....#..## ..........†.+...' ..#####.###.#.### #.# #.# li{6.0 (24 li liy ...... # #.##..#.###... ∆ #.##..#.# #.#.J. #.##....# #.#r... #.###.#####.#.. ##'###.#.#####...##.#####..'...'+#....###.#...##.# #### #.######.####.. # ###.# #.# #.. li  ###.#...# ####'####.. ..###..)....#..# J   endoplasm (asleep) ....†.+... r   quokka (asleep) ..#####.###.#.## #.# #.#... li3 li.rr liz7.0 (3Magic Dart3 liL! li"i _An endoplasm and a quokka come into view. li ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 8/9=====================--- .J. #.##....# #.# AC: 4Str: 6 .r*. #.###.#####.# EV: 12Int: 19 ...** ##'###.......# SH: 0Dex: 10 .....*#####...##.#####.# XL:  3 Next: 41% Place: Dungeon:1 lic......*@..'...'......... Noise: ---------  Time: 1147.0 (0.0) +#....###.#...##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart # ###.# #.# #..# Zot (10853)  ###.#...# ####'####..# ........###..)....#..# J   endoplasm (asleep) ..........†.......+... r   quokka li ..#####.###.......#.## #.# #.......#... _Magic restored. _An endoplasm and a quokka come into view. liwAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line liDAim: an endoplasm (asleep, 100% to hit) liilP ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 8/9 lim=====================--- .J. #.##....# #.# AC: 4Str: 6 .r.. #.###.#####.# EV: 12Int: 19 ..... ##'###.......# SH: 0Dex: 10 ......#####...##.#####.# XL:  3 Next: 41% Place: Dungeon:1 .......@..'...'......... Noise: ---------  Time: 1147.0 (0.0) +#....###.#...##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart # ###.# #.# #..# Zot (10853)  ###.#...# ####'####..# ........###..)....#..# J   endoplasm (asleep) ..........†... lim....+... r   quokka ..#####.###.......#.## #.# #.......#...Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.  You kill the endoplasm! lit #  .. ∆   ...   .r*.  ...**  .....* *  ####  # ###.# #.#    )r   quokka † li-u,#.#  liq...r....5=8.0 (12 _ li liT  lid| ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 7/9==================------ ... #.##....# #.# AC: 4Str: 6 .... #.###.#####.# EV: 12Int: 19 ..r*. ##'###.......# SH: 0Dex: 10 ....**#####...##.#####.# XL:  3 Next: 45% Place: Dungeon:1 ......*@..'...'......... Noise: =--------  Time: 1148.0 (0.0) +#....###.#... liV}##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart # ###.# #.# #..# Zot (10852)  ###.#...# ####'####..# ........###..)....#..# r   quokka ..........†.......+... ..#####.###.......#.## #.# #.......#...The magic dart hits the endoplasm. _You kill the endoplasm!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit) li%b ......####### hheimdall the Conjurer............. Gnoll##.##..#.###.# Health: 25/25 ========================.. ∆#.##..#.# #.# Magic: 7/9==================------ lib `...#.##....# #.# AC: 4Str: 6....#.###.#####.# EV: 12Int: 19..r*. ##'###.......# SH: 0Dex: 10....**#####...##.#####.# XL:  3 Next: 45% Place: Dungeon:1......*@..'...'......... Noise: =--------  Time: 1148.0 (0.0) lib +#....###.#...##.#...... k) +1 dagger (drain) lib #### #.######.####..# Cast: Magic Dart# ###.# #.# #..# Zot (10852) ###.#...# ####'####..# lic ........###..)....#..# r   quokka..........†.......+... liDc U..#####.###.......#.###.# #.......#... lic Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (100% to hit)  The magic dart hits the quokka.  The quokka is almost dead. li , li d..r.. li? l9.0 (11 _ li  li  li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. lic ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 5/9 lic=============----------- ... #.##....# #.# AC: 4Str: 6 .... #.###.#####.# EV: 12Int: 19 ..... ##'###.......# SH: 0Dex: 10 lia....r*#####...##.#####.# XL:  3 Next: 45% Place: Dungeon:1 ......*@..'...'......... Noise: =--------  Time: 1149.0 (0.0) li8y+#....###.#...##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart lic # ###.# #.# #..# Zot (10851)  ###.#...# ####'####..# li ........###..)....#..# r   quokka li^..........†.......+... ..#####.###.......#.## #.# #.......#...  li_The quokka is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  liConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  liHPress: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 71% to hit) lie ......####### hheimdall the Conjurer............. Gnoll##.##..#.###.# Health: 25/25 ========================.. ∆#.##..#.# #.# Magic: 5/9=============-----------...#.##....# #.# AC: 4Str: 6....#.###.#####.# EV: 12Int: 19...*. ##'###.......# SH: 0Dex: 10....**#####...##.#####.# XL:  3 Next: 45% Place: Dungeon:1......*@..'...'......... Noise: =--------  Time: 1149.0 (0.0)+#....###.#...##.#...... k) +1 dagger (drain)#### [34 li8f >m#.######.####..# Cast: Magic Dart# ###.# #.# #..# Zot (10851) ###.#...# ####'####..#........###..)....#..# r   quokka..........†.......+.....#####.###.......#.###.# #.......#... _The quokka is almost dead.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (almost dead, 71% to hit) li   Casting: Magic Dart (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (almost dead, 71% to hit)  You focus your ray upon the quokka. The searing ray misses the quokka. lid e...r. lih t=50.0 (10) Ray  li  li f _(Press . to maintain the ray.) likE  The searing ray hits the quokka! li8z**** li%).... liZ,4---50-1Magic Dart49+  lia0 li8J _You kill the quokka! li I liY P..'- li &0 li  BB   giant cockroach (wandering) #.# #.......#...  You start resting. You stop channelling your searing ray. lig -2.0 (1Magic Dart8)  li0  liu b _A giant cockroach comes into view. li #  .. ∆   ..B   ....  ..... ##'## ......#####...# .......@..'...' +#....###.#...# #### #.##### # ###.# #.#    ) † #.#  lí #  .. ∆   ..B   ....  ..... ##'## ......#####...# .......@..'...' +#....###.#...# #### #.##### liCJ# ###.# #.#    ) † #.#  lix li(7- li lif _A giant cockroach is nearby! li' ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 3/9========---------------- ..B #.##....# #.# AC: 4Str: 6 ...* #.###.#####.# EV: 12Int: 19 ....* ##'###.......# SH: 0Dex: 10 .....*#####...##.#####.# XL:  3 Next: 50% Place: Dungeon:1 ......*@..'...'......... Noise: ---------  Time: 1152.0 (0.0) +#....###.# lia[37m...##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart # ###.# #.# #..# Zot (10848)  ###.#...# ####'####..# ........###..)....#..# B   giant cockroach (wandering) ..........†.......+... ..#####.###.......#.## #.# #.......#... _A giant cockroach comes into view. _A giant cockroach is nearby!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 100% to hit) liQq ......####### hheimdall the Conjurer ............. Gnoll # #.##..#.###.# Health: 25/25 ======================== .. ∆ #.##..#.# #.# Magic: 3/9========---------------- ..B #.##....# #.# AC: 4Str: 6 liR.... #.###.#####.# EV: 12Int: 19 ..... ##'###.......# SH: 0Dex: 10 ......#####...##.#####.# XL:  3 Next: 50% Place: Dungeon:1 .......@..'...'......... Noise: ---------  Time: 1152.0 (0.0) +#....###.#...##.#...... k) +1 dagger (drain) #### #.######.####..# Cast: Magic Dart # ###.# #.# #..# Zot (10848)  ###.#...# ####'####..# ........###..)....#..# B   giant cockroach (wandering) liS..........†.......+... ..#####.###.......#.## #.# #.......#...Aiming: Magic Dart (safe; 1% risk of failure)  lirSPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a giant cockroach (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the giant cockroach!  You kill the giant cockroach! liY #  .. ∆   ...   ...*  ....*  .....* *  ####  # ###.# #.#    liZ[) †    #.#   li:..... li2=3.0 (1Magic Dart7 _ li li li3 li, liX6 li}n5 li lii liy4==4 liD li liB3 li li liB2 li li5 licB1 li li liU==0 li liY39 li lin8 li\X7 li liX6 li  li lit5===5 li liX4 li liX3 li* liKX2 li li===1 liX0 liY liZo29 li, liI:8 li lis liB7 li li lit6===6 lil liz liB5 liG li li%B4 lig li\3===2 liNX1 li  li(X0 li li liC19 li[ li X8 li  liQ X7 li  li7==6 liJ liX5 li li liB4 lii liF litB3 li li liU==2 li' liX1 lic liZX0 li li- li]C09 li liB8 li liS li li.r8===7 li li?! li!B6 li" li# li#B5 li;$ li% li%B4 liL& li' li'V===3 li( li2* li*B2 li.+ li,X1 li~- li/X0 liz/ lip0Z799 li0 li7h - _You start resting. li=1201.0 (48.0) li@9===-2.0 (498 li li% _Magic restored. li  ......#. #####. #.##..#.###...[.. #.##..#.# #..... #.##....# #.... #.###.#####... ##'### li1 X..#####...##.#####..'...'#+#....###.#...##.# ####. #.######.####.. #.###.# #.# #.. ###.#...# ####'####.. ........###..)....#.. ..........†.+ ..#####.###.#. #.# #.# liN  liZ  li k3.0 (1.0)7 li  li ( _Found a ring mail. li)3 liS li_  ...... #.# #.# #.##..#.####....[..# #.##..#.# ##.# #.##....# ##.# #.###.######.# ##'####.#####...##.######....'...'#+#....###.#...##.# ####.# #.######.#### #.###.# #.# # ###.#...# ####'#### ........###..)....# ..........†.+ ..#####.###.#. #.# #.# liue v46 lih  li    ......   #.#   #.# #.##..#.   #....[..# #.##..#.#   #.# #.##....#   #.# #.###.   #.# ##'###   #.#####...##.   #....'...'   ##+#....###.#...##.#   ####.# #.######.####   #.###.# #.# #   ###.#...# ####'####   ........###..)....#   .......... li .+   ..#####.###.#   #.# #.# li {5.0 (25 liM  li!V   ......   #.#    liV -#.# #.##..#.   #....[..# #.##..#.#   #.# #.##....#   #.# #.###.   #.# ##'###   #.#####...##.   # li$W s....'...'   ##+#....###.#...##.#   ####.# #.######.   lieW v #.###.# #.#   ###.#...# ####'   ........###..)....   liW  ..........†.   ..#####.###.   #.# #. li_  li]_ ===6.0 (34 lid  liM   ......  #.#   #.# #.##..#.  #....[..# #.##..#.  #.# #.##....  #.# #.###.  #.# ##'###  #.#####...##.  #....'...'  ##+#....###.#...##.#  li  ####.# #.######.  #.###.# #.#  ###.#...# ####'  .###..)  .†  ..#####.###  #.# # li {7.0 (43 li  liV   ......  #.#   #.# #.##..#  #....[..# #.##..#  #.# #.##  #.# #.###.  #.# ##'###  #.#####...##.  #....'...'  ##+#....###.#...##.#  ####.# #.######.  #.###.# #.#  ###.#...# ####'  .###..)  .†  ..#####.###  #.# # liX^ {8.0 (52 lib  li4 '#.#.#+ lir  li e9.0 (61 li  lirV  #.# ...... #######.# #.##  li5W  #....[..# #.##..  #.......# #.##..  #.# #.###  #.# ##'###.  #.#####...##  #...........'...'..  ##@#....###.#...##  liW  #.####.# #.######.  #.# #.###.# #.  #+####.#...# ####'  ........###..).  ...†..  liBX  ..#####.###  #.# #  #.# ##### _You open the door. li_ |10.0 (70 lie  li@ | #######.##....[....#.##..# ##'...#####...#...........'...'.##'#....###.#...## #@####.# #.#### #.###.# +####.#...# ####'Zot (10790)  #.####### There is an open door here. liz 1.0 (889 _ li  liV ; ....[....#...#...# ##'#.......#####...#...........'...'.#'#....###.#...## #.####.# #.#### #.###.# +####.#...# ####' ........###..)...†... lisW  #.#......  li^ e2.0 (98 li*_  lic  li  li '...#.>..#BS...#.....#B   giant cockroach (asleep)#.....#S   ball python (constriction, asleep)#....l#l   frilled lizard (asleep) li) &  li^ You open the door.  A giant cockroach, a ball python and a frilled lizard come into view. li0  li  li BS..Bl li wS).lwandering) li"  lie 7=3.0 (10.0) li OMagic Dart7 li lif  lis_The ball python hisses angrily. _Found a stone staircase leading down. liim ** The magic dart hits the giant cockroach. li  The giant cockroach is heavily wounded. litBS>.l.l8---4.0)6 li li   liD*_The frilled lizard hisses angrily. li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. li\ li~ #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll li~Z#.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 6/9================-------- li~#.......#####...##. AC: 4Str: 6 li#...........'...'.. EV: 12Int: 19 liF##'#....###.#...##. SH: 0Dex: 10 lik#.####.# #.######. XL:  3 Next: 52% Place: Dungeon:1 liV#@# #.###.# #. Noise: =--------  Time: 1214.0 (0.0) #B####.#...# ####' k) +1 dagger (drain) .S.........###..). Cast: Magic Dart li#.>...........†.... Zot (10786)  #.....#####.###.... li #..l..# #.# #.... B   giant cockroach li>9#.....# #.# ##### S   ball python (constriction) #.....# #.####### l   frilled lizard libT #.#...... _The frilled lizard hisses angrily.  liCasting: Magic Dart (safe; 1% risk of failure)  liConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  liπPress: ? - help, Shift-Dir - straight lineAim: a giant cockroach (heavily wounded, 79% to hit) li ]BSball python (82 likgh #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll #.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 6/9================-------- lig#.......#####...##. AC: 4Str: 6 #...........'...'.. EV: 12Int: 19 ##'#....###.#...##. SH: 0Dex: 10 #.####.# #.######. XL:  3 Next: 52% Place: Dungeon:1 lig #@# #.###.# #. Noise: =--------  Time: 1214.0 (0.0) #B####.#...# ####' k) +1 dagger (drain) li,h".S.........###..). Cast: Magic Dart #.>...........†.... Zot (10786)  #.....#####.###.... #..l..# #.# #.... B   giant cockroach #.....# #.# ##### S   ball python (constriction) li[h#.....# #.####### l   frilled lizard #.#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line li|hAim: a ball python (82% to hit)  You focus your ray upon the ball python.  The searing ray hits the giant cockroach! li$pPress: ? - help, Shift-Dir - straight line: a ball python (82% to hit)  li@pYou focus your ray upon the ball python.  The searing ray hits the giant cockroach!  You kill the giant cockroach!ball python liTp! li-t6 #....[..#  #.......#  #.......#  liSt #.......#   #........   lihtZ  #@#   li{tX #*  lit .*) #.* lito† #.* lit #..l..# #.# l   frilled lizard lit #.....# #.#  lite #.....#  liu  li^  You kill the ball python! li††>l. liz{8=5.0 (15) Ray  li lif _(Press . to maintain the ray.) liQ  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. li;p: liVpz#....[..# #.##.. hheimdall the Conjurer lihpM#.......# #.##.. Gnoll li{p lipi#.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 4/9==========-------------- lip #.......#####...##. AC: 4 lip<Str: 6 lip#...........'...'.. EV: 12 lip=Int: 19 liq##'#....###.#...##. SH: 0Dex: 10 liDq lisq#.####.# #.######. XL:  3 Next: 58% Place: Dungeon:1 liq#@# #.###.# #. Noise: ==-------  Time: 1215.0 (0.0) liq #*####.#...# ####' k) +1 dagger (drain) li)r .*.........###..). Cast: Magic Dart #.*...........†.... Zot (10785) Ray  liQr#.l...#####.###.... #.....# #.# #.... l   frilled lizard lirr@#.....# #.# ##### #.....# #.####### lir#.#...... _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  lir1Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line lir@Aim: a frilled lizard (66% to hit) li #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll #.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 4/9==========-------------- li#.......#####...##. AC: 4Str: 6 #...........'...'.. EV: 12Int: 19 ##'#....###.#...##. SH: 0Dex: 10 #.####.# #.######. XL:  3 Next: 58% Place: Dungeon:1 #@# #.###.# #. Noise: ==-------  Time: 1215.0 (0.0)  li<#*####.#...# ####' k) +1 dagger (drain) .*.........###..). Cast: Magic Dart  li_#.*...........†.... Zot (10785) Ray  #.*...#####.###....  li #.....# #.# #.... l   frilled lizard #.....# #.# ##### #.....# #.#######  li#.#......Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  li׿Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard. li=&onfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (66% to hit)  You focus your ray upon the frilled lizard.  The searing ray misses the frilled lizard. liD6†† li/D&l. liDe6.0 (14 li,M| _(Press . to maintain the ray.) liWM  The searing ray hits the frilled lizard! li\**** li 1 liIx††>. liy3--60--7Magic Dart3+  li liٓ  liD_You kill the frilled lizard! li;n3 lir li  li?@ X0 li@  li]B Y49 li/C  li~D X8 liD  liE k==7 licF  liQG X6 liuG  liH  liH B5 lifI  liJ X4 liK  liM X3 liqM  li\ B6 li\  li] X5 li^  li`_ X4 li_  lih _ _You start resting. li.n 066.0 (48.0) liPq 9===7.0 (493 lit  liv % _Magic restored. liVisible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a ball python corpse  b - (†) a giant cockroach corpse Featuresc - (>) a stone staircase leading down (not visited) li li~ li1 #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll #.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 9/9======================== li% #.......#####...##. AC: 4Str: 6 #...........'...'.. EV: 12Int: 19 ##'#....###.#...##. SH: 0 liʘaDex: 10 #.####.# #.######. XL:  3 Next: 60% Place: Dungeon:1  li #@# #.###.# #. Noise: ---------  Time: 1267.0 (0.0) #†####.#...# ####' k) +1 dagger (drain) lię .†.........###..). Cast: Magic Dart #.>...........†.... Zot (10733)  #.....#####.###.... #.....# #.# #....  #.....# #.# #####   li#.....# #.#######  #.#......  _(Press . to maintain the ray.)  The searing ray hits the frilled lizard! _You kill the frilled lizard!  liD_You start resting. You stop channelling your searing ray. _You start resting. _Magic restored. li, #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll #.......# #.###. Health: 25/25 ========================  lim#.......# ##'###. Magic: 9/9======================== #.......#####...##. AC: 4Str: 6  li#...........'...'.. EV: 12Int: 19  li##'#....###.#...##. SH: 0Dex: 10 #.####.# #.######. XL:  3 Next: 60% Place: Dungeon:1  liG#@# #.###.# #. Noise: ---------  Time: 1267.0 (0.0) #†####.#...# ####' k) +1 dagger (drain)  li7.†.........###..). Cast: Magic Dart #.>...........†.... Zot (10733)  #.....#####.###.... #.....# #.# #....  #.....# #.# #####  #.....# #.#######  #.#......  _You kill the frilled lizard!  li=_You start resting. You stop channelling your searing ray. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down. li #....[..# #.##.. hheimdall the Conjurer #.......# #.##.. Gnoll #.......# #.###. Health: 25/25 ======================== #.......# ##'###. Magic: 9/9======================== #.......#####...##. AC: 4Str: 6 #...........'...'.. EV: 12Int: 19 ##'#....###.#...##. SH: 0Dex: 10 #.####.# #.######. XL:  3 Next: 60% Place: Dungeon:1 #@# #.###.# #. Noise: ---------  Time: li 1267.0 (0.0) #†####.#...# ####' k) +1 dagger (drain) .†.........###..). Cast: Magic Dart #.>...........†.... Zot (10733)  #.....#####.###.... #.....# #.# #....  #.....# #.# #####  #.....# #.#######  #.#......  _You kill the frilled lizard! _You start resting. You stop channelling your searing ray. _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travelA stone staircase leading down. li li]<[ ..##....##'#.......#####.......'...'.#'#....###.#...## #.####.# #.####.# #.###.# ###.#...# ####'#.†.........###..).#.>...........†.......#####.####.....# #.#......  liA liBl8.0 (12 _ liF liNR*  There is an open door here. li; ##....##'####.......'...'.#'#....###.#...## #.####.# #.####.# #.###.# ##†####.#...# ####'#.@.........###..).>..†.......#####.### #.# #.....# #.#....). You see here a giant cockroach corpse. liz lil9.0 (21 _ li li2 ##'####.......'...'.#'#....###.#...## #.####.# #.####.# #.###.# ##†####.#...# ####'.†.........###..)...†.......#####.### #.# #####.....# ######.#...... You see here a ball python corpse. li9 liK:m70.0 (30 _ liQ> liMG liR liXc _There is a stone staircase leading down here. li} w.†† li  li~  ####.......'...'.#'#....###.#...## #.####.# #.#### #.###.# ##†####.#...# ####'.†.........###..).>..†...#####.### #.# ############ #......'...... 1.0 (129 _ liڃ  li M ##'######...##...........'...'.##'#....###.#...###.# #.##### #.# #.###.# #.#†####.#...# ####'†###..)........†....#####.###....  #.....# #.####### li_ /####### lii lie2.0 (28 liA  li~ M #. ##'######...##...........'...'.##'#....###.#...###.# #.##### #.# #.###.# #.#†####.#...# ####'###..)>...........†....#####.###.... #.....# #.# ######.....#There is a stone staircase leading down here. liU lil3.0 (37 _ li݇ li M.#.... #. ##'######...##...........'...'.##'#....###.#...###.# #.##### #.# #.###.# #.##@####.#...# ####' li,†###..)>...........†....#####.## #.....# #.# #....#.....#You see here a ball python corpse. li lir4.0 (46 _ li) _You see here a giant cockroach corpse.ball python _There is a stone staircase leading down here. _You see here a ball python corpse.  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li[g1629 lia li ##.#'#+### ..... #.#...<#....§.>....##....§§≈######.######...§...§≈ #.#....#...§≈≈≈≈§...##....§≈≈≈≈§§§ liCr##.##..§≈§§≈≈≈≈≈≈ §§§§≈§§§≈§§#.....§≈≈§§≈≈§ ###..§≈≈≈≈§≈§ #..§≈§≈≈§≈ ≈# li.<#...##....#...§§§§§§≈≈≈§§§§§≈§.§≈≈≈§§§≈§≈≈.≈§§§≈≈≈≈#≈≈≈§≈≈≈######### lipf278 li li  #.#...### #.<#....§..#  #..>....# #.##....§§≈#  #######.######...§...§≈≈#   #.#....#...§≈≈≈≈§≈#  #...##.§§§§§§≈≈§§§#  ###.##..§≈§§§≈≈≈≈≈#   #.##.§§§≈§§≈§§§≈#  #.##..§≈≈§§§§§§≈#  #....§@§§≈§≈≈§  ###.§.§≈≈§≈≈≈≈   #.§§§≈§≈≈≈≈§  ##.§§§§≈≈≈≈≈ ≈≈≈§≈≈≈ ###########   li[40m        liK##....####...§....§≈§#§§.§≈§≈§§.≈≈≈§§§§§≈≈≈≈≈≈≈.@≈≈§.§≈§§≈≈≈§§..≈§≈≈≈≈≈≈≈§≈≈§≈≈≈#######387 li lio li liX_ _Partly explored, can't reach some places. li-Where to? (Tab - D:1 @ (x,y), ? - help)  D - Dungeon  li" li;1%[?25h[?0c li1#.#...### #.<#....§..#   hheimdall the Conjurer li1#..>....# #.##....§§≈#   Gnoll#######.######...§...§≈≈#   Health: 25/25 ========================#.#....#...§≈§≈≈§≈#   Magic: 9/9======================== li 2#...##.§§§§§§§≈§§§#   AC: 4Str: 6 li82###.##§.§≈§≈§§≈≈≈≈#   EV: 12Int: 19 lib2#.##..≈≈≈§§§§§§≈#   SH: 0 li2.Dex: 10 li2N#.##.§§≈≈≈≈≈≈≈§≈#   XL:  3 Next: 60% Place: Dungeon:1#.....@≈≈§§≈≈§  Noise: ---------  Time: 1473.0 (0.0) li2###..§≈§§≈≈≈§≈  k) +1 dagger (drain) lir3C#§..≈≈§≈≈≈≈§  Cast: Magic Dart##§≈≈≈≈≈≈≈§≈  Zot (10527) #≈≈≈§≈≈≈≈≈≈ ########### lin47        _d - an amulet of regeneration _You see here a rat skeleton. _There is an entrance to Ellage's Book Shoppe here. _There is an open door here. _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help)  li  [?25l[?1c li3 li _You see here a rat skeleton.entrance to Ellage's Book Shoppe here. _There is an open door here. _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help) _You're already here! liyj liskeWhere to? (Tab - D:1, ? - help)  lik6 D - Dungeon  li/1 li A [?25h[?0c li?A lifA#.#...### #.<#....§..#   hheimdall the Conjurer liA#..>....# #.##....§§≈#   Gnoll liA=#######.######...§...§≈≈#   Health: 25/25 ======================== liAN#.#....#...§≈§≈≈§≈#   Magic: 9/9======================== li'B#...##.§§§§§§§≈§§§#   AC: 4Str: 6###.##§.§≈§≈§§≈≈≈≈#   EV: 12 liRB0Int: 19#.##..≈≈≈§§§§§§≈#   SH: 0Dex: 10 li|B#.##.§§≈≈≈≈≈≈≈§≈#   XL:  3 Next: 60% Place: Dungeon:1#.....@≈≈§§≈≈§ liB  Noise: ---------  Time: 1473.0 (0.0)###..§≈§§≈≈≈§≈ liB  k) +1 dagger (drain)#§..≈≈§≈≈≈≈§  Cast: Magic Dart##§≈≈≈≈≈≈≈§≈ liC  Zot (10527) #≈≈≈§≈≈≈≈≈≈  lijCH###########         _There is an entrance to Ellage's Book Shoppe here.  liC_There is an open door here. _Partly explored, can't reach some places.  What level of the Dungeon? (default 1, ? - help)  liC_You're already here!  What level of the Dungeon? 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A ball python comes into view. li3k.SS) lii=7.5 (36Magic Dart2 li< liZ5 _The ball python hisses angrily.  liz_Found a scroll labelled YLOYCE RISHRUQO. lizI  The magic dart hits the ball python. li1?* li p§*§  li +m. ####§§§' li.78--- li.28.5 (1.0)Magic Dart1 li4 li 7O _You kill the ball python!!liMv!li6yVisible Items/Features (select to target/travel, [!] to examine) Items !li{y a - (?) a scroll labelled YLOYCE RISHRUQO Featuresb - (§) a faded altar of an unknown god!li2!li7!liw=∆ #....# #.# #.# hheimdall the Conjurer#. #....###.#####.# Gnollß. ####..##.....#.. Health: 25/25 ========================#. #.........#.. Magic: 8/9=====================---##. #.........#.. AC: 4Str: 6!li=ß? #....§....... EV: 12Int: 19#. ####§§§.§....##÷ SH: 0Dex: 10#'##....§.......##< XL:  3 Next: 62% Place: Dungeon:2#.@..####...####### Noise: =--------  Time: 1528.5 (0.0)###### #####k) +1 dagger (drain)Cast: Magic Dart!liF>Zot (10471) You open the door.  A ball python comes into view. _The ball python hisses angrily. _Found a scroll labelled YLOYCE RISHRUQO.  The magic dart hits the ball python. _You kill the ball python!!lix>!liSG∆ #....# #.# #.# hheimdall the Conjurer#. #....###.#####.# Gnollß. ####..##.....#.. Health: 25/25 ========================!li#T#. #.........#.. Magic: 8/9=====================---##. #.........#.. AC: 4Str: 6ß? #....§....... EV: 12Int: 19#. ####§§§.§....##÷ SH: 0Dex: 10#'##....§.......##< XL:  3 Next: 62% Place: Dungeon:2!liOT@#.@..####...####### Noise: =--------  Time: 1528.5 (0.0)###### #####!liwTk) +1 dagger (drain)Cast: Magic DartZot (10471) !liT_Found a scroll labelled YLOYCE RISHRUQO.  The magic dart hits the ball python. !liTs_You kill the ball python!Press: ? - help, v - describe, . - travel, g - get item!liTItem here: a scroll labelled YLOYCE RISHRUQO.  The floor.!li"5 ∆ #....# #.# #.# hheimdall the Conjurer#. #....###.#####.# Gnollß. ####..##.....#.. Health: 25/25 ========================#. #.........#.. Magic: 8/9!li5 =====================---##. #.........#.. AC: 4Str: 6ß? #....§....... EV: 12Int: 19#. ####§§§.§....##÷ SH: 0Dex: 10#'##....§.......##< XL:  3 Next: 62% Place: Dungeon:2!liC6 #.@..####...####### Noise: =--------  Time: 1528.5 (0.0)###### #####k) +1 dagger (drain)Cast: Magic Dart!liz6 Zot (10471) _Found a scroll labelled YLOYCE RISHRUQO.  The magic dart hits the ball python. !li6 s_You kill the ball python!Press: ? - help, v - describe, . - travel, g - get item!li6 ~Item here: a scroll labelled YLOYCE RISHRUQO.  The floor.!liT7 !li; 8§!li S ∆ #....# #.# #. #.##....###.#####. ß.ß####..##.....# #.# #.# ##.# #!lie d.# ß?ß #....§ #.#####§§§.§....## #'##....§.## #@...####... ###### #####!liǴ +..!li t-9.5 (10 _!lix !li* g $ #.# #.##....###.####ß.ß####..## ##.##.....#!li8+ jß?ß #......#####§.§.§##................####...############ #####!li1 7-!li-2 `30.5 (269!li5 !lim? # _Found 6 gold pieces.!li _ ##### ##!liߥ ß.ß$ #.# #.##....###.####ß.ß####..##!li  #.# ##.##.....#!li6 #ß?ß# #.....###§.§.§'##............!li` ....####...############ #####There is an open door here.!lie 1.5 (38 _!li !li$ #.####### ##ß.ß$ #.# #.##....###.####ß.ß####..## #.# #.#.....##ß@ß# #.....##.#####§.§.§'##................####...############ #####!li% !li% O2.5 (47!li& !liD) !lif0 !li0 e3.5 (56!liJ5 !liO9 !liS< !li.> e _l - a scroll labelled YLOYCE RISHRUQO!liG$ 3!li$ !li' X5!li|, 4!li2 x .'.. _You start resting.!li-9 +5.5 (2!li4; 9===6.5 (33!li> !li@ % _Magic restored.!liF!liH$!liHVisible Items (select to target/travel, [!] to examine) Items  a - ($) 6 gold pieces!liՂ !li !li& #. hheimdall the Conjurer#.####### ### #. Gnollß.ß#....# #.# #. Health: 25/25 ========================#$##....# #.# #. Magic: 9/9========================#.##....###.#####. AC: 4Str: 6ß.ß####..##.....#. EV: 12Int: 19!li v#.# #.........#. SH: 0Dex: 10##.## #.........#. XL:  3 Next: 62% Place: Dungeon:2#ß@ß# #....§...... Noise: ---------  Time: 1536.5 (0.0)##.#####§.§.§....## k) +1 dagger (drain)!li #'##............## Cast: Magic Dart#....####...###### Zot (10463) ###### ##### _The floor. _Found 6 gold pieces. _There is an open door here. _l - a scroll labelled YLOYCE RISHRUQO !li __You start resting. _Magic restored.!liЗ S#. hheimdall the Conjurer#.####### ### #. Gnollß.ß#....# #.# #. Health: 25/25 ========================#$##....# #.# #. Magic: 9/9========================!li #.##....###.#####. AC: 4Str: 6ß.ß####..##.....#. EV: 12Int: 19#.# #.........#. SH: 0Dex: 10##.## #.........#. XL:  3 Next: 62% Place: Dungeon:2#ß@ß# #....§...... Noise: ---------  Time: 1536.5 (0.0)##.#####§.§.§....## k) +1 dagger (drain)#'##............## Cast: Magic Dart#....####...###### Zot (10463) !li, ###### ##### _l - a scroll labelled YLOYCE RISHRUQO _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor.!liÏ#. hheimdall the Conjurer#.####### ### #. Gnollß.ß#....# #.# #. Health: 25/25 ========================#$##....# #.# #. Magic: 9/9========================#.##....###.#####. AC: 4Str: 6ß.ß####..##.....#. EV: 12Int: 19#.# #.........#. SH: 0Dex: 10!lip##.## #.........#. XL:  3 Next: 62% Place: Dungeon:2#ß@ß# #....§...... Noise: ---------  Time: 1536.5 (0.0)##.#####§.§.§....## k) +1 dagger (drain)#'##............## Cast: Magic Dart#....####...###### Zot (10463) ###### ##### _l - a scroll labelled YLOYCE RISHRUQO _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get item!li]Item here: 6 gold pieces.  The floor.!li!li/M∆ #.####### ##ß.ß$ #.# ##.##....###.####ß.ß####..## #.# ##@##.....#ß.ß# #.....!li##.#####§.§.§'##............#....####...######!li !lis l7.5 (12 _!li!li0M ##.$. #.####### ##ß.ß #$##....# #.# ##.##....###.#####ß.ß####..## #@# ##.##.....##ß.ß# #.....##.#####§.§.§#'##............##!li{8.5 (21!liu!liM#.##.$. #.####### ##ß.ß #$##....# #.# #.##....###.#####ß@ß####..####.###.#.....#!li#ß.ß# #.....##.#####§.§.§....## _You start resting.Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces. _The floor. _Found 6 gold pieces.!li-{9.5 (30!li!livYM #.##.$. ##.####### ##ß.ß #$##....# #.# ##@##....###.####!limwß.ß####..####.###.#.....##ß.ß# #....§......###!lif}g40.5 (459!li}!li,!lipMß.ß #.##.$. #.# ##.####### ###ß.ß#  #.# !liw##.##....###.#####ß.ß####..####.####.## #.........#.#.. !li A1.5 (5!liV:8!li!li{2.5 (67!li!lih!li!liZ = _You now have 61 gold pieces (gained 6).!li!liO4Visible Items (select to target/travel, [!] to examine) Items  a - ($) 6 gold pieces!li/'!liW,!liw1hheimdall the Conjurerß.ßGnoll#.#!li1Health: 25/25 ========================#.### Magic: 9/9========================.$.#. AC: 4!li1Str: 6#.##. EV: 12!li1*Int: 19##.####### ### #. SH: 0Dex: 10!li2@#ß.ß#....# #.# #. XL:  3 Next: 62% Place: Dungeon:2!li2 #@##....# #.# #. Noise: ---------  Time: 1542.5 (0.0)##.##....###.#####. k) +1 dagger (drain)#ß.ß####..##.....#. Cast: Magic Dart##.## #.........#. Zot (10457) ##.## #.........#.#ß.ß# #....§...... ##.#####§.§.§....##!li2 #'##............## #....####...######!li2  _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces. _The floor. !li2C_Found 6 gold pieces. _You now have 61 gold pieces (gained 6).!liFhheimdall the Conjurerß.ßGnoll#.#Health: 25/25 ========================#.### Magic: 9/9========================.$.#. AC: 4Str: 6#.##. EV: 12Int: 19##.####### ### #. SH: 0Dex: 10!liG.#ß.ß#....# #.# #. XL:  3 Next: 62% Place: Dungeon:2#@##....# #.# #. Noise: ---------  Time: 1542.5 (0.0)##.##....###.#####. k) +1 dagger (drain)#ß.ß####..##.....#. Cast: Magic Dart##.## #.........#. Zot (10457) ##.## #.........#.#ß.ß# #....§...... ##.#####§.§.§....## #'##............## #....####...######  !li&H_The floor. _Found 6 gold pieces. _You now have 61 gold pieces (gained 6).  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor.!li hheimdall the Conjurerß.ßGnoll#.#Health: 25/25 ========================#.### Magic: 9/9========================.$.#. AC: 4Str: 6#.##. EV: 12Int: 19##.####### ### #. SH: 0Dex: 10!li j#ß.ß#....# #.# #. XL:  3 Next: 62% Place: Dungeon:2#@##....# #.# #. Noise: ---------  Time: 1542.5 (0.0)##.##....###.#####. k) +1 dagger (drain)#ß.ß####..##.....#. Cast: Magic Dart##.## #.........#. Zot (10457) ##.## #.........#.#ß.ß# #....§...... ##.#####§.§.§....## #'##............## #....####...######  !li q_The floor. _Found 6 gold pieces. _You now have 61 gold pieces (gained 6).  !li Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces.  The floor.!li !lip !li| :M#.#ß.ß #.##.$. #.# #.####### ###ß@ß###.##....# #.# #.##....###.#####ß.ß####..##!li ##.## #.........#.#'#!lit !li. l3.5 (16 _!li !li XM#.#ß.ß ##.###.$. #.# ##@####### ##ß.ß##.##....# #.# #.##....###.#####ß.ß####..##.....#.#.#!li˖ {4.5 (25!li !li -M#####ß(ß#.#ß.ß# #.# # ß###ß##.##ß##ß##.......$....... #@# ##.####### ###ß.ß###.##....# #.# ##.##....###.#####..!liT {5.5 (34!li !liS MM.....#.######ß(ß#.# ß.ß  # #.# #  ß###ß##.##ß##ß##.......@.......ß###ß##.##ß##ß# #.####### ##!liJ #ß.ß###.##....# #.# #.#.# _Found 6 gold pieces. _You now have 61 gold pieces (gained 6).  Press: ? - help, v - describe, . - travel, g - get item  Item here: 6 gold pieces. _The floor. _Found 3 stones.!li{ {6.5 (43!li͕ !liٜ {7.5 (52!li !li !li7 !li = _You now have 67 gold pieces (gained 6).!li_ !liR Visible Items (select to target/travel, [!] to examine) Items !li E a - (() 3 stones!li !li!li..... hheimdall the Conjurer#.###### Gnollß(ßHealth: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6!li3ß.ßEV: 12Int: 19# #.# #SH: 0Dex: 10ß###ß##.##ß##ß### XL:  3 Next: 62% Place: Dungeon:2!li.......@.......#. Noise: ---------  Time: 1547.5 (0.0)ß###ß##.##ß##ß##. k) +1 dagger (drain)!li ##.####### ### #. Cast: Magic Dart#ß.ß#....# #.# #. Zot (10452) ##.##....# #.# #.!lip##.##....###.#####. #ß.ß####..##.....#. ##.## #.........#. !li\q##.## #.........#.  _You now have 61 gold pieces (gained 6).  Press: ? - help, v - describe, . - travel, g - get itemItem here: 6 gold pieces. _The floor. _Found 3 stones. _You now have 67 gold pieces (gained 6).!li)A..... hheimdall the Conjurer#.###### Gnollß(ß!liw)tHealth: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6ß.ßEV: 12Int: 19# #.# #SH: 0Dex: 10ß###ß##.##ß##ß#!li)j## XL:  3 Next: 62% Place: Dungeon:2.......@.......#. Noise: ---------  Time: 1547.5 (0.0)ß###ß##.##ß##ß##. k) +1 dagger (drain)!li)##.####### ### #. Cast: Magic Dart!li*#ß.ß#....# #.# #. Zot (10452) ##.##....# #.# #.##.##....###.#####.!li<*\ #ß.ß####..##.....#. ##.## #.........#. ##.## #.........#.!li^*T  _The floor. !li~*E_Found 3 stones. _You now have 67 gold pieces (gained 6).  !li*Press: ? - help, v - describe, . - travel, g - get itemItem here: 3 stones.  The floor.!listd..... hheimdall the Conjurer#.###### Gnollß(ßHealth: 25/25 ========================#.#Magic: 9/9========================#.#AC: 4Str: 6ß.ßEV: 12Int: 19# #.# #SH: 0Dex: 10ß###ß##.##ß##ß### XL:  3 Next: 62% Place: Dungeon:2!li#u.......@.......#. Noise: ---------  Time: 1547.5 (0.0)ß###ß##.##ß##ß##. k) +1 dagger (drain)##.####### ### #. Cast: Magic Dart#ß.ß#....# #.# #. Zot (10452) ##.##....# #.# #.##.##....###.#####. #ß.ß####..##.....#. ##.## #.........#. ##.## #.........#.  _The floor. _Found 3 stones. !li^u_You now have 67 gold pieces (gained 6).  Press: ? - help, v - describe, . - travel, g - get itemItem here: 3 stones.  The floor.!liv!liz!liM#.....#.######ß(ß##.## ß.ß  # #.# #  ß###ß##@##ß##ß##...............ß###ß##.##ß##ß# # ##.####### ###ß.ß#....# #.# #.#.#!li!lil8.5 (11 _!liF!liiM#.ß.ß#.....#.######ß(ß #.# ##.## #ß.ß#  # #@# #  ß###ß##.##ß##ß##...............ß###ß##.##ß##ß# # ##.####### ### #..!liio{9.5 (20!li.r!liM#.#.##.ß.ß#.....#.######ß(ß #.# #.# #ß@ß#  # ##.## #  ß###ß##.##ß##ß##...............ß###ß##.##ß##ß##.#.#!li!lig50.5 (349!li!liX M #.+#.#.##.ß.ß#.....##.#######ß(ß #.# ##@## #ß.ß#  # ##.## #  ß###ß##.##ß##ß##...............#.#.#!li] {1.5 (48!li` !liO M #.+#.#.##.ß.ß# #.# .....##.########ß(ß# #@# ##.## #ß.ß#  # ##.## #  ß###ß##.##ß##ß###.!li {2.5 (57!li !lixI pM## #.+#.#.##.ß.ß# #.# .....#.#######ß@ß###.###.# #ß.ß# # ##.## ##.#!liQ {3.5 (66!liSU !li[ {4.5 (75!li_ !lib !lie !lih 2M_Found 3 stones. _You now have 67 gold pieces (gained 6).  Press: ? - help, v - describe, . - travel, g - get item  Item here: 3 stones. _The floor. _j - 8 stones (gained 3) !lia...... !li~ !liCM## #.+#.##.###.ß.ß# #.# .....##@#######ß.ß##.###.##ß.ß##.# !liJA5.5 (1 !liK:4 !liN !liPM## #. #+# #.##.###.#ß.ß## #@# .....##.########ß.ß###.####.##... !li{6.5 (23 !li. !li:M## #. #+# #.#.##.#ß@ß####.##.....#.#######ß.ß###.###.# !li'>{7.5 (32 !li@ !li^M## #. #+# #.##@###.ß.ß###.##.....#.#######ß.ß##.# !liU{8.5 (41 !li< !li6%##..###..#' !li* !li^*e9.5 (50 !li- !li   #. ####.###.... #. #@# #.##.###.#ß.ß####.##.....#.######ß.ß#.# #ß.ß# _You open the door. !liң}60.5 (639 !li] !li M#   #. ###.###... #.#....##'# #.### ##.##.#ß.ß####.##.....#.#There is an open door here. !liw !lil1.5 (78 _ !li  !liʏ###. #. #. ### ##.### # #..@.# # #....##'# ..# ###. ##.## ...## #ß.ß# .... ##.##  ##.##  #ß.ß# ##.##  ##.## !li7{2.5 (87 !liǘ !lis ### #.. !liG #.# #.#  ##.### # #.@..# # #....##'# ..# ###..##.## ... #..#ß.ß# ...##.## #...##.## r   quokka (asleep)#...#ß.ß#...r##.##  ##.## !li !liz3.5 (9Magic Dart6 !lix !li"Y _A quokka comes into view. !li`D  The magic dart hits the quokka! !li******† !liDJ...... !liJ8---6=4.5 (1Magic Dart5 !li O !liRJ _You kill the quokka! !liF !li !li/ !liR !liB4 !liB n3 !li  !liTX2 !li !li> !li^---1 !li !li !liB0 !li !li !li>C29 !liw !liB8 !li !li  !liW ..-'.. !liCf... _You start resting. !lio%,71.5 (7 !li'9===-2.5 (87 !li* !lih-% _Magic restored. !lin  !liċ  !lȉ  !li ### #.. #.# #.##..# ##.### #....##....# ##...@##'#. ###..##.## !li* j .. #..#ß.ß#  ...##.## #...##.## ## #...#ß.ß# ...†##.########.## #ß. !liX ß# !li {3.5 (16 !li  !liy L ### #.. #.#. #.# .## ##.###  #....##....#  #..@.##'#  ###..##.##  #..#ß.ß#  ...##.##  #...##.##  #...#ß.ß#  ...†##.## .######.##  #ß.ß# !liI {4.5 (25 !li  !liM  ### #..# #.##.# #.##...### ##.### #....##....# #.@..##'#  ###..##.##  #..#ß.ß#  ...##.##  !li#  #...##.## #...#ß.ß# ...†##.## .######.##  #ß.ß# !li6 {5.5 (34 !li7  !li~ q ### #.. # #.# #.# #.# #...######.### #....##....# #@...##'# ###..##.## #..#ß.ß# ...##.## #...##.## #...#ß.ß# ...†##.## .######.##  !liL E #ß.ß# !li ===6.5 (43 !li~  !lik M## #..# # #.# #...######.####...@##....####....##'# ###..##.##..#ß.ß...##.##.## !liF  !li e7.5 (52 !li   !liy x ### #.. # #.# #.# #.# #...######.### #..@.##....# ####....##'# ###..##.## #..#ß.ß# ...##.## #...##.## #...#ß.ß#  ...†##.##  .######.## !lia {8.5 (61 !li  !li p ### #.. # #.# #.## #.# #...######.### #.@..##....# ####....##'# ###..##.## #..#ß.ß# ...##.##  #...##.##  #...#ß.ß#  ...†##.##  .######.## !li {9.5 (70 !li  !liloy...#.. ###. #.. #. #.# #.### #.# #...######.### #@...##....# ####....##'# !lio ###..##.## #..#ß.ß#  ...##.##  #...##.##  #...#ß.ß#  ...†##.##  .######.## !liv !livg80.5 (819 !li{ !liM.. .#  ..##. .. ### #.# #..@######.#####....##....####....##'# ###..##.##..#ß.ß# !liV{1.5 (98 !li% !li'#g .. .## ..# ### .. #.. #. #.# #.### #.# #.@.######.### ###....##....# ####....##'# ###..##.## #..#ß.ß# ...##.##g   hobgoblin (asleep)  #...##.##  #...#ß.ß#  !li(w ...†##.## !li: !li=~2.5 (10.0)Magic Dart7 !liB !liE\ _A hobgoblin comes into view. !li+ = ******g  The magic dart hits the hobgoblin.  The hobgoblin is moderately wounded. !li  !li h.g...... !li 8---==3.0)6 !li  !li[ + _The hobgoblin shouts! !lig G  The magic dart hits the hobgoblin. !li!k q.***** !li R...... !li a6/267------70-4Magic Dart5  Your Staves skill increases to level 1!  Your Ranged Weapons skill increases to level 1!Your Throwing skill increases to level 1!Your Armour skill increases to level 1!  Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1! !liP  !li k _Your Evocations skill increases to level 1!!li%3!li!li!liB4!liH,!liP g.--....##......Magic Dartg   hobgoblin (wandering) _You start resting.!liF&5!li-6.5 (23!lih!lic\ _A hobgoblin comes into view.!liG  The magic dart hits the hobgoblin!!liy†******!limA......!liCs6-----5=7.5 (1Magic Dart2!liw!liyM _You kill the hobgoblin!!li2? !liA !liF !liI _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!li_3!liK!libn1!liS X0!li!!li"Y09!liq#!li%s--8!li8&!li(7==7!li)!li+n6!li-X5!liA.!li 0X4!li0!liy2k==3!li2!li4X2!li|5!li7!li7B1!li7!li9X0!liZ:!li:<Z399!li<!li>r8===8!li?!liW?!liAX7!li B!li'DX6!liD!liFX5!li"G!lizI!liIV===4!liJ!liLX3!liM!liUN!liN:2!liN!liQX1!liR!liSX0!liT!lis^h - _You start resting.!lif1609.5 (22.0)!lih9===-10.5 (2389!lim!lihp% _Magic restored.!lixp3!lis!liHq #† .. .## ..## ### ..# #.. #.# #.# #.### #.# #@..######.### ###....##....# ####....##'# ###..##.## #..#ß.ß#  ...##.##  #...##.## !li #...#ß.ß#  ...†##.##!li%∆1.5 (1.0)8!li!lif M < ∆ #† !li-q 3.. .##  ..###.. ### #.# !liq 7...######.#####....##....####....##'# ###..##.##!li`| 8<!li~ e2.5 (27!li= !li 9 _Found a stone staircase leading up.!li!li!li!li !li#_You can't see any susceptible monsters within range! (Use Z to cast anyway.)!li!liVisible Items/Features (select to target/travel, [!] to examine) Items !li6 a - (†) a hobgoblin corpse Featuresb - (<) a stone staircase leading up!li !li !li Hhheimdall the Conjurer<Gnoll∆ #†Health: 26/26 ========================..Magic: 9/9========================.##AC: 4Str: 6..#####EV: 12Int: 19..##..SH: 0Dex: 10!li #.##.#XL:  3 Next: 75% Place: Dungeon:2#@### #.#Noise: ---------  Time: 1612.5 (0.0)#...######.###k) +1 dagger (drain)###....##....#Cast: Magic Dart####....##'#Zot (10387) ###..##.###..#ß.ß#...##.###...##.###...#ß.ß# _You kill the hobgoblin! _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. !li _Found a stone staircase leading up. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!lir( hheimdall the Conjurer<Gnoll∆ #†Health: 26/26 ========================..Magic: 9/9========================.##AC: 4Str: 6..#####EV: 12Int: 19..##..SH: 0Dex: 10#.##.#XL:  3 Next: 75% Place: Dungeon:2#@### #.#Noise: ---------  Time: 1612.5 (0.0)#...######.###k) +1 dagger (drain)###....##....#Cast: Magic Dart####....##'#Zot (10387) ###..##.###..#ß.ß#...##.###...##.###...#ß.ß# _You start resting. _Magic restored. _Found a stone staircase leading up. !li( _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travelA stone staircase leading up.!lizq hheimdall the Conjurer<Gnoll∆ #†Health: 26/26 ========================..Magic: 9/9========================.##AC: 4Str: 6..#####EV: 12Int: 19..##..SH: 0Dex: 10#.##.#XL:  3 Next: 75% Place: Dungeon:2!lir #@### #.#Noise: ---------  Time: 1612.5 (0.0)#...######.###k) +1 dagger (drain)###....##....#Cast: Magic Dart####....##'#Zot (10387) ###..##.###..#ß.ß#...##.###...##.###...#ß.ß# _You start resting. _Magic restored. _Found a stone staircase leading up. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Press: ? - help, v - describe, . - travelA stone staircase leading up.!li;s !liy !li M## < ? #† ..#.. ...##  ...####.. .### #.# ...######.#####....##....####....##'##.!li {3.5 (16!li !li$l  M## < ? #† ..#.. #....##  #...####..##.# .### #.# ...######.#####....##....### _Magic restored. _Found a stone staircase leading up. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  !lil Press: ? - help, v - describe, . - travelA stone staircase leading up. _Found a scroll labelled LIN YNYEGECS.!lis {4.5 (25!lix !li  ## <..? #†#..#.. #....### #...## ### #@.# #..!li  ##.# #.# #.### #.# #...######.### ###....##....# ####....##'#  ###..##.##  #..#ß.ß#  ...##.##!li {5.5 (34!li !lil DM##  <..? #† #..#.. #....###  #..@#######..##.# .### #.# #...######.####!li#r !lir e6.5 (43!liv !li ...#.. ##..# <...? #†. #..#.. #....### #.@.## ### ###..# #.. ##.# #.# #.### #.# #...######.### ###....##....# ####....##'#  ###..##.##  #..#ß.ß#!li !li` e7.5 (52!li !lig~ ..... #...# ##...### <...+.? #†..# #..#... #....### #@..## ### ###..# #.. ##.# #.# #.### #.# #...######.### ###....##....#  ####....##'#  ###..##.##  #..#ß.ß# !liBo{8.5 (61!liu!liM###.....  ##...#### <...+...? #†..##..#...# #...@###  ####...#######..##.# #.### #.#. .##!li{9.5 (70!li!li #... ###... ..... #...# ##...# ### <...+...? #†..##..#@..# #....# ####...## ######..# #..#.# #.#!li> ) #.### #.#  #...######.######....##....#####....##'!li'!li'`20.5 (879!li,!li0M .... #...###........ !lie ##...#### #<...+...? #..#...# #....###  ####...#######..##..#.!liʧ9∆!li%e1.5 (98!lij!li/  M .∆ ..... #.....###..........  ##...#### #<@..+...?##†#..#...# ....###  ####...#####!li ...#!li!^.You see here a hobgoblin corpse.!li(!liP)p2.5 (10.0)7 _!lii.!li ..... ∆ ..... #..... ###..... ...... #...# ##...# ### #@...+ ...?##†..# #..#...# #....### ##!liQ##...## ### ###..# #.. ##.# #.# #.### #.# #...######.!li|3.5 (116!li!li!liǼ!li,a _There is a stone staircase leading up here.!li.†.........!li!li&s.....∆ .....  #..... ###..... ...... #...# ##...# ### #<...+ ...?##@..#  #..#...# ...#######...#### ###..# #.. ##.# #.# .### #.# #...######.######....##....!liM.!li%/r4.5 (1.0)5 _!liz4!li_ ∆ #....###..... ...... #...# #### #<...+...?##†..# #.. #....#######...##### ###..#..#.####....##'# You see here a hobgoblin corpse.5.5 (24 _!li!li-b #.....## ......  #...###...#######<...+ ...?##†..# #..#...# #.@..### ####...##### ###..# #.. ##.# #.# #.### #.# #...######.## ###....##.... ####....##' ###..##.!li6{6.5 (33!li5F!liȰy∆ ..... #..... ###..... ...... #...# ##...#.#######<...+......?##†..##.......## ####...## ######..# #..#.# #.# #.### #. #...######.####....##...####....##!li{7.5 (42!li!li8 .....∆ ..... #..... ###..... ...... #...# ##...########<...+.......@##†..########..#.......## ####...## #####..# #.#.# #.!li}8 #.### #. #...#########....##..!li@{8.5 (51!li!F!liU!liVe9.5 (60!li"_x _m - a scroll labelled LIN YNYEGECS!li <†.#..!lid !li !liwn ..... ∆ ..... #..... ###..... ...... #...# ##...#!..#<...+.##†..##..#...# ##....### ####...##  ###..# #!lin! ##.# # #.### # #...###### ###....##!limw}30.5 (169!lia|!li/ ..... ∆ ..... #..... ###..... ...... #...#. ##...#.!..#<...+.##†..##..#...# ##....### ####...##  ###..# ##.#  #.###  #...!liG ###....##!liL{1.5 (28!li!li& ..... ∆ ..... #..... ###..... ....... #...#.. ##...#.!..#<...+.##†..##..#...# ##....### ####...## ###..# ##.# #.### #...!li'E ###....!li-9∆!li.e2.5 (37!li2!li ..... ∆ ..... #..... ###......∆ ........ #...#w...# ##...#.!..#<...+.##†..##..#...# ##....### ####...##  ###..# ##.#w   ribbon worm (asleep) #.### #...### ###....!lis!li1z3.5 (4Magic Dart6!li!li^ _A ribbon worm comes into view.!li= .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 8/9=====================---!li w .∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19!li* w*..# ##...#  SH: 0!liG<Dex: 10 !lid..***.#######<...+  XL:  3 Next: 75% Place: Dungeon:2 !li=.....**@....##†..#  Noise: ---------  Time: 1633.5 (0.0) ###########..#...#  k) +1 dagger (drain) ##....###  Cast: Magic Dart !li####...##  Zot (10366)  ###..#  !li##.#  w   ribbon worm (asleep) #.### !li: #...### !liU`###.... _m - a scroll labelled LIN YNYEGECS !liqP_A ribbon worm comes into view.!liAiming: Magic Dart (safe; 1% risk of failure)  !li2Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (asleep, 100% to hit)!liKA.....hheimdall the Conjurer∆ .....Gnoll!liA{#.....Health: 26/26 ========================###.....Magic: 8/9=====================---.∆......AC: 4!liB4Str: 6...#...#EV: 12Int: 19w*..###...#SH: 0!li=BDex: 10..***.#######<...+XL:  3 Next: 75% Place: Dungeon:2!limB.....**@....##†..#Noise: ---------  Time: 1633.5 (0.0)!liB###########..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##!liBZot (10366) ###..###.#w   ribbon worm!liC4#.####...######....!li)CAiming: Magic Dart (safe; 1% risk of failure)  !liPCPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!liCAim: a ribbon worm (asleep, 100% to hit)  The magic dart hits the ribbon worm!  The ribbon worm is moderately wounded.!li!li!lif..!li\w.!.!li( ..!li!li)=!lii4.5 (1!li#5 !li_!li!liJ!liL .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 7/9==================------ !liŴw.∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19 !li....# ##...#  SH: 0Dex: 10 !li'.w**..#######<...+  XL:  3 Next: 75% Place: Dungeon:2 !li1(....***@....##†..#  Noise: =--------  Time: 1634.5 (0.0) !liQ###########..#...#  k) +1 dagger (drain) !lis##....###  Cast: Magic Dart ####...##  Zot (10365) !li. ###..#  !li##.#  w   ribbon worm #.###  #...###!liڵS ###....The magic dart hits the ribbon worm! !liB_The ribbon worm is moderately wounded.!li!Aiming: Magic Dart (safe; 1% risk of failure)  !liuhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (moderately wounded, 100% to hit)!lie.....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 7/9==================------.∆!liݥ......AC: 4Str: 6...#...#EV: 12Int: 19....###...#SH: 0Dex: 10.w**..#######<...+XL:  3 Next: 75% Place: Dungeon:2....***@....##†..#!liNoise: =--------  Time: 1634.5 (0.0)!li###########..#...#k) +1 dagger (drain)##....###Cast: Magic Dart!li)w####...##Zot (10365) ###..###.#!liVw   ribbon worm#.####...###!lil###....!liOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle!li Shift-Dir - straight line!liAim: a ribbon worm (moderately wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is heavily wounded.!liæ!li$0X.!...!lix4l5.5 (14 _!lib;!li<!li  .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 6/9!li ================-------- .∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19 !li- ....# ##...#  SH: 0Dex: 10 .w**..#######<...+  XL:  3 Next: 75% Place: Dungeon:2!li b ....***@....##†..#  Noise: =--------  Time: 1635.5 (0.0) ###########..#...#  k) +1 dagger (drain) ##....###  Cast: Magic Dart !li ####...##  Zot (10364)  ###..#  !li ##.#  w   ribbon worm #.###  #...###!li  ###....!li* The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.!liM Aiming: Magic Dart (safe; 1% risk of failure)  !liw Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!li xAim: a ribbon worm (heavily wounded, 100% to hit)!li R.....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 6/9================--------.∆......AC: 4Str: 6...#...#EV:[39;49m 12Int: 19....###...#SH: 0!li9 Dex: 10.w**..#######<...+XL:  3 Next: 75% Place: Dungeon:2....***@....##†..#Noise: =--------  Time: 1635.5 (0.0)###########..#...#k) +1 dagger (drain)##....###!lia Cast: Magic Dart####...##Zot (10364) ###..###.#!li w   ribbon worm#.####...######....!li oAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line!li Aim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is heavily wounded.!li!li) g..!w....!li| l6.5 (13 _!li!li!lin .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 5/9=============----------- .∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19 !li....# ##...#  SH: 0Dex: 10 ...!..#######<...+  XL:  3 Next: 75% Place: Dungeon:2 !li2..w****@....##†..#  Noise: =--------  Time: 1636.5 (0.0) !li+###########..#...#  k) +1 dagger (drain) ##....###  Cast: Magic Dart !li6####...##  Zot (10363)  ###..#  !li\##.#  w   ribbon worm #.### !li{' #...### ###....!li The magic dart hits the ribbon worm. _The ribbon worm is heavily wounded.Aiming: Magic Dart (safe; 1% risk of failure)  !liePress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)!li.....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 5/9=============-----------.∆......AC: 4Str: 6...#...#EV: 12Int: 19....###...#SH: 0Dex: 10...!..#######<...+XL:  3 Next: 75% Place: Dungeon:2..w****@....##†..#Noise: =--------  Time: 1636.5 (0.0)###########..#...#!lik) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10363) ###..###.#w   ribbon worm#.####...######....!liOAiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle!li* Shift-Dir - straight lineAim: a ribbon worm (heavily wounded, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is almost dead.!li&!li=}.w... !lil7.5 (12 _!li!li!!lil  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li ` .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 3/9========---------------- !li .∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19 ....# ##...#  SH: 0Dex: 10 !li ...!..#######<...+  XL:  3 Next: 75% Place: Dungeon:2 ...w***@....##†..#  Noise: =--------  Time: 1637.5 (0.0) ###########..#...#  k) +1 dagger (drain) ##....###  Cast: Magic Dart ####...##  Zot (10362) !li  ###..#  ##.#  w   ribbon worm !li1 5#.###  #...### ###.... !liR Q_The ribbon worm is almost dead.!li QCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  !li Press: ? - help, Shift-Dir - straight lineAim: a ribbon worm (severely wounded, 93% to hit)!liR .....  hheimdall the Conjurer ∆ .....  Gnoll #.....  Health: 26/26 ======================== ###.....  Magic: 3/9========---------------- .∆ ......  AC: 4Str: 6 ... #...#  EV: 12Int: 19 ....# ##...#  SH: 0Dex: 10 !li...!..#######<...+  XL:  3 Next: 75% Place: Dungeon:2 ...w...@....##†..#  Noise: =--------  Time: 1637.5 (0.0) ###########..#...#  k) +1 dagger (drain) ##....###  Cast: Magic Dart ####...##  Zot (10362)  ###..#  !lit##.#  w   ribbon worm #.###  #...### ###....Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!liAim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!!lia .....  ∆ .....      .∆   ... #...#  ....#   ...#<...+  ...****@....##†..#  ###!li{.#...#       ##.# #.###    !liP7†...  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm!!liW83=8.5 (1Magic Dart1) Ray !li]!lidf _(Press . to maintain the ray.)!li 3!li !li O....0!li9 s--9.5 (10) !li_ !li o _You start resting. You stop channelling your searing ray.!limVisible Items (select to target/travel, [!] to examine) Items  a - (!) a lumpy green potion  b - (†) a ribbon worm corpse!li}%!liT+!li*1/.....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 3/9========----------------.∆......AC: 4Str: 6...#...#EV: 12Int: 19....###...#SH: 0Dex: 10...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2...†...@....##†..#Noise: ---------  Time: 1639.5 (0.0)###########..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10360) ###..###.##.####...### ###....!li1 Aim: a ribbon worm (severely wounded, 93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  You kill the ribbon worm! _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray.!li4H.....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 3/9========----------------.∆......AC: 4Str: 6...#...#EV: 12Int: 19....###...#SH: 0Dex: 10...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2...†...@....##†..#Noise: ---------  Time: 1639.5 (0.0)###########..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10360) ###..###.##.####...### ###.... You kill the ribbon worm! _(Press . to maintain the ray.) _You start re!liJI sting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor.!li .....hheimdall the Conjurer∆ .....Gnoll#.....Health: 26/26 ========================###.....Magic: 3/9========----------------.∆......AC: 4Str: 6...#...#EV: 12Int: 19!li ....###...#SH: 0Dex: 10...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2...†...@....##†..#Noise: ---------  Time: 1639.5 (0.0)###########..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10360) ###..###.##.####...### ###.... You kill the ribbon worm! _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor.!liv !li !lizG !liQH - .....!liH S ∆ .....!li?I .!liI  #.....!liI ..!liI  ###.....!liRJ ).l!liJ . ......!liK ). ##!li@K - #...#!liK V.#. ##...#!liK V#...!..!li+L +#<...+!liyL >...†..@.....##†..#!liL D#..#...#!li$M 2 ##....###!lihM 0 ####...## !liM !lieN / ###..#!liRO * ##.#!liO pl   frilled lizard (wandering)!liO G #.###!liP  #...##!liP !!liX 1 ###...!li_  _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get item  Item here: a lumpy green potion.  !lii` _The floor.  A frilled lizard comes into view.!li#h K (!liyh eFound 2 stones. Found a stone staircase leading down.!lil g40.5 (159!liJu !liv ; _The frilled lizard moves out of view.!li !li AVisible Items/Features (select to target/travel, [!] to examine) Items  a - (!) a lumpy green potion  b - (†) a ribbon worm corpsec - (() 2 stones Featuresd - (>) a stone staircase leading down (not visited) !lig !li  !li;..... hheimdall the Conjurer∆ ..... Gnoll.#..... Health: 26/26 ========================..###.....Magic: 3/9========----------------..(......AC: 4Str: 6.... ###...#EV: 12Int: 19.....#.##...#SH: 0Dex: 10#...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2 !li >...†..@.....##†..#Noise: ---------  Time: 1640.5 (0.0)############..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10359) ###..###.##.### #...## ###... Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor.  A frilled lizard comes into view.Found 2 stones. Found a stone staircase leading down. _The frilled lizard moves out of view. !li8..... hheimdall the Conjurer∆ ..... Gnoll.#..... Health: 26/26 ========================..###.....Magic: 3/9========----------------..(......AC: 4Str: 6.... ###...#EV: 12Int: 19.....#.##...#SH: 0Dex: 10#...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2>...†..@.....##†..#Noise: ---------  Time: 1640.5 (0.0)############..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10359) ###..###.##.### #...## !li9[m ###... A frilled lizard comes into view.Found 2 stones. Found a stone staircase leading down. _The frilled lizard moves out of view.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor. !li ..... hheimdall the Conjurer∆ ..... Gnoll.#..... Health: 26/26 ========================..###.....Magic: 3/9========----------------..(......AC: 4Str: 6.... ###...#EV: 12Int: 19.....#.##...#SH: 0Dex: 10#...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2>...†..@.....##†..#Noise: ---------  Time: 1640.5 (0.0)############..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##Zot (10359)  !li! _###..###.##.### #...## ###... A frilled lizard comes into view.Found 2 stones. Found a stone staircase leading down. _The frilled lizard moves out of view.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor. !li(  !li  .....#### ∆ ........ ### #........ ..# ###......(l .. ......#.....##.# #...#.#.. ##...##...!..#<...+.>...†.@......##†..##..#...# ##....### ####...##  ###..# ##.#l   frilled lizard (wandering) #.### #...# ###.. !li  !li f. !li l1.5 (18 _ !li  !li !!li!!liAVisible Items/Features (select to target/travel, [!] to examine) Items  a - (!) a lumpy green potion  b - (†) a ribbon worm corpsec - (() 2 stones Featuresd - (>) a stone staircase leading down (not visited)"!li"!li"!li6d..... hheimdall the Conjurer####∆ ..... Gnoll.... ####..... Health: 26/26 ========================..... ..# ###..... Magic: 3/9========----------------...(. .. ......AC: 4Str: 6#.....##.# #...#EV: 12Int: 19"!li......#.. ##...#SH: 0Dex: 10##...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2.>...†.@......##†..#Noise: ---------  Time: 1641.5 (0.0)#############..#...#k) +1 dagger (drain)##....###Cast: Magic Dart####...##"!liGZot (10358) ###..###.##.### #...# ###.. A frilled lizard comes into view.Found 2 stones. Found a stone staircase leading down. _The frilled lizard moves out of view.  "!liPress: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion. _The floor."!liP..... hheimdall the Conjurer####∆ ..... Gnoll.... ####..... Health: 26/26 ========================..... ..# ###..... Magic: 3/9========----------------"!li4...(. .. ......AC: 4Str: 6#.....##.# #...#EV: 12Int: 19......#.. ##...#SH: 0Dex: 10"!li##...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2.>...†.@......##†..#Noise: ---------  Time: 1641.5 (0.0)#############..#...#k) +1 dagger (drain)"!li##....###Cast: Magic Dart####...##Zot (10358) "!li4j###..###.##.### #...#"!liKb ###.. "!liaHPress: ? - help, v - describe, . - travel, g - get item"!li8Item here: a lumpy green potion. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor."!liW..... hheimdall the Conjurer####∆ ..... Gnoll.... ####..... Health: 26/26 ========================..... ..# ###..... Magic: 3/9========----------------...(. .. ......AC: 4"!li |Str: 6#.....##.# #...#EV: 12Int: 19......#.. ##...#SH: 0Dex: 10##...!..#######<...+XL:  3 Next: 83% Place: Dungeon:2.>...†.@......##†..#"!li<Noise: ---------  Time: 1641.5 (0.0)#############..#...#k) +1 dagger (drain)"!lia_##....###Cast: Magic Dart####...##"!liTZot (10358) ###..###.#"!liF#.### #...#"!lib ###.. "!liTyPress: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion. _The floor.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a lumpy green potion.  The floor."!li"!li"!liP####### ∆ .. ### #.......w ..## ###.........(.l ... ......##.....##.# #...#.......#..# ##...# ##...!@.#######<...+"!liQ..>...†........##†..###############..#.......#####...#####..# w   ribbon worm (asleep)#.# l   frilled lizard (wandering) #.## #..."!libItem here: a lumpy green potion. _The floor.  A ribbon worm comes into view."!lic"!lidl ..ll   frilled lizard  The frilled lizard hisses angrily."!lio4====2.5 (1Magic Dart7"!liu"!liFw8 _The ribbon worm moves out of view.#!liU * The magic dart hits the frilled lizard.#!li ,#!li wlw   ribbon worml   frilled lizard#!li 3---36#!li* #!li f _The frilled lizard is heavily wounded.$!liL  The magic dart hits the frilled lizard!$!liE†$!lit{ (catching breath)  You kill the frilled lizard!$!liѮ `The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.$!li8:†$!li As2----- 6 5$!liA-45) Held $!li,J$!liO. _You are caught in a web!%!li!1%!li5t12 -54) %!li>%!liA* _The web tears apart.%!liX %!lih 7-%!li %!li F _Unknown command.&!liK+&!li2^.w&!li4g6.4 (0.93&!liQ<&!li=+ _You swing at nothing.&!li&!li&!liF&!liF _Unknown command.(!li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(!li  hheimdall the Conjurer .... Gnoll ####### ∆ .... Health: 26/26 ======================== ....... ### #.... Magic: 0/9------------------------ ....... ..## ###..... AC: 4Str: 6 ....(.. ... ......  EV: 12Int: 19 ##.....##.# #...#  SH: 0Dex: 10(!li ......w#..# ##...#  XL:  3 Next: 85% Place: Dungeon:2 ##...!@.#######<...+  Noise: ---------  Time: 1646.4 (0.0) ..>...†........##†..#  k) +1 dagger (drain) ##############..#...#  Cast: Magic Dart (!liS##....###  Zot (10353)  ####...##  ###..#  w   ribbon worm(!liλ ##.#  #.## #... _Unknown command.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  (!liwPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (93% to hit)(!li} Ghheimdall the Conjurer.... Gnoll#######∆ .... Health: 26/26 ========================....... ####.... Magic: 0/9------------------------...*... ..## ###..... AC: 4Str: 6....*.. ... ......EV: 12Int: 19##...*.##.# #...#SH: 0Dex: 10......*#..# ##...#XL:  3 Next: 85% Place: Dungeon:2(!li} ##...!@.#######<...+Noise: ---------  Time: 1646.4 (0.0)..>...†........##†..#k) +1 dagger (drain)##############..#...#Cast: Magic Dart##....###Zot (10353) ####...##(!li} ###..# w   ribbon worm##.##.###...(!li~ Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  (!li?~ wPress: ? - help, Shift-Dir - straight lineAim: a ribbon worm (93% to hit)  (!lic~ TYou focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!(!li&.(.w Aim: a ribbon worm (93% to hit)  You focus your ray upon the ribbon worm.  The searing ray hits the ribbon worm!  The ribbon worm is severely wounded.(Press . to maintain the ray.)  * * * LOW MAGIC WARNING * * *(!lif1-----==7.4 (1(!li aMagic Dart2) Ray (!li3(!li; 0 _The ribbon worm bites you.)!li  Without enough magic to sustain it, your Searing Ray dissipates.-8)!liw?1) )!li )!liGY _The ribbon worm closely misses you.)!lik )!li l 2=------90)!lip )!ligr *!li)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*!liM-*!liB*!lie _You don't have enough magic to cast this spell.+!li93+!li\%+!li'F _Unknown command.,!liN#.  You hit the ribbon worm.  The ribbon worm is severely wounded.=50.3 (0.949,!li(,!li+Y _The ribbon worm closely misses you.,!liC  (catching breath)  You hit the ribbon worm but do no damage.The ribbon worm is severely wounded.,!liI  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.,!li ,!li 1== 6 1.2Magic Dart8) Held ,!li3 ,!li . _You are caught in a web!-!li3-!li -!liN _You are caught in a web!-!liݐ-!li-!lif-!liN _You are caught in a web!-!li@, -!li- -!liP4 -!li6 N _You are caught in a web!.!li.!liv12 2.2 (1.07) .!li.!lif _The web tears apart. The ribbon worm misses you..!lig   You hit the ribbon worm.  The ribbon worm is severely wounded..!li6i18----3.1 (0.96.!liyo.!lir0 _The ribbon worm bites you..!li{- g  You hit the ribbon worm..!li. '4.0.!li5 .!lix6 d _The ribbon worm is severely wounded..!lis\   You hit the ribbon worm.  The ribbon worm is almost dead.==5.0 (1.05.!lia .!li1d X _The ribbon worm barely misses you./!liMV  (catching breath)  You hit the ribbon worm.  The ribbon worm is almost dead./!li}]  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage./!liN/!li 6 64) Held /!li/!li . _You are caught in a web!/!lihKC /!lipM----12 73) /!liTU/!liWE _The web tears apart. The ribbon worm bites you./!li X  You hit the ribbon worm. You drain the ribbon worm./!liƪ g†/!li( 919 (0.9Magic Dart2/!li\ /!li O _You kill the ribbon worm!0!lif######### ∆ .# ### #....##..## ###.........(... ... ......###.....##.# #...##......@#..# ##...##.##...!..#######<...+..>...†........##†..################..#.......#####...#####..##. #.#0!lil0!lioo-8.9 (1.010!lis0!liu  Things that are here: _a ribbon worm corpse; a frilled lizard corpse0!liD  ...#########∆........# ### ##..## ###.(... ... ...... ###.....##.# #...# ......†#..# ##.##...@..#######<...+.>...†........##†..###############..#.Zot (10341) #.. 0!liBK 0!liQ -90 _0!li'W 0!li:e 0!liLk 2===60.9 (2390!liDp 0!li}r X _n - a lumpy green potion1!li1!liVisible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a frilled lizard corpse  b - (†) a ribbon worm corpse  c - (†) a ribbon worm corpsed - (() 2 stones Featurese - (>) a stone staircase leading down (not visited)2!liX2!liV_2!lighheimdall the Conjurer... Gnoll#########∆ ... Health: 18/26 ================--------........# ####... Magic: 2/9=====-------------------........##..## ###.... AC: 4Str: 6.....(... ... ...... EV: 12Int: 19###.....##.# #...#SH: 0Dex: 10#......†#..# ##...#XL:  3 Next: 91% Place: Dungeon:2#.##...@..#######<...+Noise: ---------  Time: 1660.9 (0.0)#..>...†........##2!li hq†..#k) +1 dagger (drain)###############..#...#Cast: Magic Dart##....### Zot (10339) ####...#####..# ##.#2!li1h #.# #..  2!liVh_The web tears apart. The ribbon worm bites you.  You hit the ribbon worm. You drain the ribbon worm. _You kill the ribbon worm!2!li}hThings that are here: _a ribbon worm corpse; a frilled lizard corpse _n - a lumpy green potion2!liB hheimdall the Conjurer... Gnoll#########∆ ... Health: 18/26 ================--------........# ####... Magic: 2/9=====-------------------........##..## ###.... AC: 4Str: 6.....(... ... ...... EV: 12Int: 19###.....##.# #...#SH: 02!liҀUDex: 10#......†#..# ##...#XL:  3 Next: 91% Place: Dungeon:2#.##...@..#######<...+Noise: ---------  Time: 1660.9 (0.0)2!lit#..>...†........##†..#k) +1 dagger (drain)###############..#...#Cast: Magic Dart##....### Zot (10339) ####...#####..# ##.# #.# #..2!liwW Things that are here: _a ribbon worm corpse; a frilled lizard corpse _n - a lumpy green potionPress: ? - help, v - describe, . - travel, g - get item2!liBItem here: 2 stones.  The floor.2!li*hheimdall the Conjurer... Gnoll#########∆ ... Health: 18/26 ================--------........# ####... Magic: 2/9=====-------------------2!li3+........##..## ###.... AC: 4Str: 6.....(... ... ...... EV: 12Int: 19###.....##.# #...#SH: 0Dex: 10#......†#..# ##...#XL:  3 Next: 91% Place: Dungeon:22!li+#.##...@..#######<...+Noise: ---------  Time: 1660.9 (0.0)#..>...†........##†..#k) +1 dagger (drain)###############..#...#Cast: Magic Dart##....### Zot (10339) ####...#####..#2!li+ ##.# #.# #..2!li+ Things that are here: _a ribbon worm corpse; a frilled lizard corpse 2!li;,_n - a lumpy green potionPress: ? - help, v - describe, . - travel, g - get item2!li\,;Item here: 2 stones.  The floor.2!li,2!lie32!liŧ########## ∆ .# ### #(........##..## ###.........(....... ...... ###.....##.# #...# #.....@†#..# ##...# #.##......#######<...+ #..>...†........##†..################..#.......#####.###..2!li?I#. #2!li19=1.9 (182!li2!li- ########### ∆ ..# ### #(........##..## ###.......(....... ..... ###..@..##.# #...# #......†#..# ##...# #.##......#######<...+ #..>...†........##†..################..#.......#####.## _a ribbon worm corpse; a frilled lizard corpse2!li[. n - a lumpy green potion  Press: ? - help, v - describe, . - travel, g - get itemItem here: 2 stones.  The floor. _Found a throwing net.2!li?= {2.9 (272!li,? 2!li M########### ∆ . ### #(........##..## ###.......@....... .....#####.....##.## .....†#..# ##...#2!lip .##......#######<...+#..>...†........##†..## 2!li {3.9 (362!lib 2!li e4.9 (452!li 2!li 2!li 2!liA 2!li . _j - 10 stones (gained 2)3!li3!liB!Visible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a frilled lizard corpse  b - (†) a ribbon worm corpse  c - (†) a ribbon worm corpse 3!li! d - (() a throwing net Featurese - (>) a stone staircase leading down (not visited)4!liԟ4!liߣ4!li&khheimdall the ConjurerGnollHealth: 19/26 =================-------Magic: 2/9=====-------------------4!li. AC: 4Str: 6###########∆ . EV: 12Int: 19..........# ####. SH: 0Dex: 10.(........##..## ###.. XL:  3 Next: 91% Place: Dungeon:2.......@....... ..... Noise: ---------  Time: 1664.9 (0.0)4!li#####.....##.## #...# k) +1 dagger (drain)#......†#..# ##...# Cast: Magic Dart#.##......#######<...+ Zot (10335) 4!liI#..>...†........##†..################..#...# ##....## ####... ###.  _n - a lumpy green potion4!liPress: ? - help, v - describe, . - travel, g - get itemItem here: 2 stones.  The floor. _Found a throwing net. _j - 10 stones (gained 2)4!liܾWhheimdall the ConjurerGnollHealth: 19/26 =================-------Magic: 2/9=====-------------------. AC: 4Str: 6###########∆ . EV: 12Int: 19..........# ####. SH: 0Dex: 104!li,.(........##..## ###.. XL:  3 Next: 91% Place: Dungeon:2.......@....... ..... Noise: ---------  Time: 1664.9 (0.0)#####.....##.## #...# k) +1 dagger (drain)#......†#..# ##...# Cast: Magic Dart#.##......#######<...+ Zot (10335) #..>...†........##†..################..#...#4!li ##....## ####... ###. The floor. _Found a throwing net. _j - 10 stones (gained 2)  Press: ? - help, v - describe, . - travel, g - get itemItem here: a throwing net.  The floor.4!liQhheimdall the ConjurerGnollHealth: 19/26 =================-------Magic: 2/9=====-------------------. AC: 4Str: 64!liQw###########∆ . EV: 12Int: 19..........# ####. SH: 0Dex: 104!li R .(........##..## ###.. XL:  3 Next: 91% Place: Dungeon:2.......@....... ..... Noise: ---------  Time: 1664.9 (0.0)4!li/R#####.....##.## #...# k) +1 dagger (drain)#......†#..# ##...# Cast: Magic Dart4!lifRv#.##......#######<...+ Zot (10335) #..>...†........##†..#4!liR###############..#...# ##....## ####... ###. 4!liRThe floor. _Found a throwing net. _j - 10 stones (gained 2)  Press: ? - help, v - describe, . - travel, g - get item4!li SkItem here: a throwing net.  The floor.4!liS4!li[Y4!li/############ ∆ #..# ### ##.(##..## ###............... ....######.....##.## #... #......†#..# ##... #.##......#######<... #..>...†........##†..###############..#...4!li/....#####.4!li 4!liFZ20=5.9 (14!li^A4 _4!li4!liH # ∆ #.# ###  #.(...@....##..## ### #...  ######.....##.## #4!li[IY #......†#..# ## #.##......#< #..>...†........##† #####..# ##.... ####4!liQ4!liRQe6.9 (234!liV4!li # ∆ #.# ### #.(..@.....##..##  #...  ######.....##.## # #......†#..# ##4!li+ #.##......#< #..>...†.##† #####..# ## ####4!liL4!li {7.9 (324!li]4!ligL j # ∆ #.# ### #.(.@......##..##  #...  ######.....##.## #4!liL  #......†#..# ## #.##......#< #..>...†.## ######..#4!liL H ## 4!li U 4!liCU e8.9 (414!li[ 4!li}  #  #.# ### #.(@.......##..##  #...  ######.....##.## 4!li  #......†#..#  #.##......# #..>...†. ########.. ## 4!li[ 4!li #14!li K==34!li z===9.9 (504!liB 4!liqN  # #.# ### #.@........##..## #... ######.....##.## #......†#..#  #.##...... #..>...†4!liN . ## ## 4!lifV }70.9 (6294!li][ 4!lie {1.9 (784!li~h 4!li=l 4!li

k :15!lio 5!liu 5!libu f9.9 (2805!lity 5!liK~ 5!li~ ===700.9 (292995!li 5!li@ 5!lin f1.9 (3085!li_ 5!li= |2.9 (3175!lin 5!li |3.9 (3265!li/ 5!liԢ 5!li f4.9 (3355!liҦ 5!li 7==5.9 (3445!li 5!li0 5!lie f6.9 (3535!lio 5!li 5!li f7.9 (3625!lir 5!liD B8.9 (375!li~ :15!li 5!li ==9.9 (3805!li 5!li] ~10.9 (39895!li% 5!li |1.9 (4085!li 5!li B2.9 (415!li :75!li 5!li 5!li f3.9 (4265!liY5!lil8===4.9 (4355!li. 5!li B5.9 (445!liN:45!li5!liB6.9 (455!li:35!li 5!li$|7.9 (4625!li(5!li-===8.9 (4715!li.5!li15!li65!liT6f9.9 (4805!li95!li>~20.9 (49795!liA5!li F|1.9 (5085!liI5!liN|2.9 (5175!li&S5!liWr9===3.9 (525!liX:65!li[5!liE #############..........# ####..##..#..... ######.....##.##  #......†#..# ##.##......########..>...†........###############.. ##. _Magic restored.5!li|4.9 (5355!lie6!li~d[# ∆#.# ### #...##..## ##... .######.....##.## ##......†#..# ##.##......#<#..>...†.####..###.#5.9 (5446!li1# ∆ #.# ### #...##..## ##... .######.....##.## #.#......†#..# ##.#.##......#<.#..>...†.##†########..#. ##... #### # 6!lit6!li_6.9 (5536!lij6!li/# ∆ #.# ### #...##..## ##... .6!li0######.....##.## #.#......†#..# ##.#.##......#<.#..>...†.##†.#####..#.##.####.#6!li86!li89===7.9 (5626!liu>6!li4s# ∆ #.# ### ##...##..## ###.#... .######.....##.## #.#......†#..# ##.#.##......#######<.6!li²<#..>...†.##†.#####..#.##....#####.#6!li`6!lif8.9 (5716!li6!liP8.# ∆ .#.# ### #.#...##..## ###.#... .######.....##.## #...##......†#..# ##...##.##......#<...+#..>...†........##†..########..#...###....#####.###.6!li@6!liAf9.9 (5806!liF6!li.# ∆ .#.# ### #.#...##..## ###.#....######.....##.### #...# #......†#..# ##...# #.##......#<...+ #..>...†...#######..#...# ##....#####...####.6!li~30.9 (59696!li6!li@.# ∆ .#.# ### #.#...##..### ###.#......... ######.....##.#### #...# #......†#..# ##...# #.##......#<...+ #..>...†..########..#...# ##....### ####...####..#6!liI|1.9 (6086!liO6!lim.## ∆ .#.# ### #.#...##..###+ ###.#......... ######.....##.##### #...# #......†#..# ##...# #.##......#<...+ #..>...†.#########..#...###....#######...#####..#6!li|2.9 (6176!liI6!liHN@.#### ∆ .#..# ### #.#...##..###+####..... #......... ######.....##.#######...# #......†#..# ##...# #.##......#######<...+ #..>...########6!li O= 6!liY|3.9 (6266!lib6!liM..... ###### ∆ ..... #...##### #..... #...##..###+####..... #... ######.....##.#...# #......†#..# ##...# 6!lid#.##......#######<...+ #..>...†..########## 6!lig|4.9 (6356!li!6!li]..... ###### ∆ ..... #....##### #..... #...##..###+####..... #... ######.....##.#...# #......†#..# ##...# #.##......#######<...+ #..>...###### 6!lif|5.9 (6446!li?m6!lib.....  # ∆ .....  #....##### #.....  #...##..###+####.....  #...  ######.....##.#...# #......†#..# ##...# #.##......#######<...+ #..>...†..########## ∆6.9 (6536!lia6!li~∆ ..... # ∆ ..... #.##### #..... #...##..###+####..... #... ######.....##.#...# #......†#..# ##...# #.##......#<...+ 6!liّ*#..>...####### 7.9 (6626!li6!li∆ .....  ∆ ..... .##### #..... ...##..###+####..... ... .....##.#...# #......†#..# ##...# #.##......#<...+  #..#...###....###6!liI####...## # ###..# # 6!li|8.9 (6716!li6!liJ∆ .....  ∆ ..... ##### #..... ..##..###+####..... . .....##.#...##......†#..# ##...#  #.##......#<...+  #..#...# ##....### ####...## ####..# #.6!lį|9.9 (6806!liB6!li#'#...≈....##.J.§≈≈..##..≈≈§..$....≈K.....)...'J   endoplasm (asleep)K   kobold (asleep)6!liEa §You open the door.6!liL}40.9 (69Magic Dart596!liU6!li\ _An endoplasm and a kobold come into view. _Found a dagger and 10 gold pieces.7!liL  hheimdall the Conjurer #...≈....#  Gnoll #.J.§≈≈..#  Health: 26/26 ======================== #..§≈§..$  Magic: 8/9=====================--- ....≈K. .....  AC: 4Str: 6 ########## ...*) .....  EV: 12Int: 19 .........##### ..* #.....  SH: 0Dex: 10 7!li$ .........##..###*####.....  XL:  3 Next: 91% Place: Dungeon:2 ................@.......  Noise: ---------  Time: 1740.9 (0.0) ####.....##.#######...##  k) +1 dagger (drain)  #......†#..# ##...#  Cast: Magic Dart  #.##......#######<...+  Zot (10259)  #..>...†........##†..#  ###############..#...#  J   endoplasm (asleep) 7!liA##....###  K   kobold (asleep) ####...## ## ###..# #. _An endoplasm and a kobold come into view. _Found a dagger and 10 gold pieces.  Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)7!li =hheimdall the Conjurer#...≈....#Gnoll#.J.§≈≈..#Health: 26/26 ========================#..§≈§..$Magic: 8/9=====================---....≈K. .....AC: 4Str: 6 ########## ...*) .....EV: 12Int: 19 .........##### ..* #.....SH: 0Dex: 10 7!liW .........##..###*####.....XL:  3 Next: 91% Place: Dungeon:2 ................@.......Noise: ---------  Time: 1740.9 (0.0) ####.....##.#######...##k) +1 dagger (drain)#......†#..# ##...#Cast: Magic Dart  #.##......#######<...+Zot (10259) #..>...†........##†..################..#...#J   endoplasm (asleep)##....###K   kobold####...#######..##.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a kobold, wielding a +0 short sword (asleep, 100% to hit)  The magic dart hits the kobold.  The kobold is moderately wounded.7!liG7!liNP.§≈§§§.K.'7!liVt=1.9 (18 _7!li_7!li`8!liX|  hheimdall the Conjurer #...≈....#  Gnoll #.J§≈≈≈..#  Health: 26/26 ======================== #.§§§§..$  Magic: 7/9==================------ ....≈.. .....  AC: 4Str: 6 8!li  ########## ...K) .....  EV: 12Int: 19 .........##### ..* #.....  SH: 0Dex: 10 .........##..###*####.....  XL:  3 Next: 91% Place: Dungeon:2 ................@.......  Noise: =--------  Time: 1741.9 (0.0) ####.....##.#######...##  k) +1 dagger (drain)  #......†#..# ##...#  Cast: Magic Dart  #.##......#######<...+  Zot (10258)  #..>...†........##†..# 8!li76 ###############..#...#  J   endoplasm (asleep) ##....###  K   kobold8!li]8 ####...## ## ###..# #.8!lixThe magic dart hits the kobold. _The kobold is moderately wounded.8!liAiming: Magic Dart (safe; 1% risk of failure)  8!liūPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8!liAim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)8!li   hheimdall the Conjurer #...≈....#  Gnoll #.J§≈≈≈..#  Health: 26/26 ========================8!li  #.§§§§..$  Magic: 7/9==================------ ....≈.. .....  AC: 4Str: 6 ########## ...K) .....  EV: 12Int: 19 .........##### ... #.....  SH: 0Dex: 10 8!li 9.........##..###'####.....  XL:  3 Next: 91% Place: Dungeon:2 ................@.......  Noise: =--------  Time: 1741.9 (0.0) 8!li ####.....##.#######...##  k) +1 dagger (drain)  #......†#..# ##...#  Cast: Magic Dart 8!li) V #.##......#######<...+  Zot (10258)  #..>...†........##†..#  ###############..#...#  J   endoplasm (asleep)8!liY  ##....###  K   kobold ####...## ## 8!li ###..# #.Aiming: Magic Dart (safe; 1% risk of failure)  8!li Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line8!li Aim: a kobold, wielding a +0 short sword (moderately wounded, 100% to hit)  The magic dart hits the kobold.  You kill the kobold!8!li 8!li _        .....  ...)) .....  ..* 8!li .* ........ 8!li ^  †#..#  8!li <...+  #..>...††8!li ?    8!li!  8!liA &   8!li+ \.≈≈.'8!lig t32.9 (17 _8!li 8!li] ;!liv #...≈....#  #.J§≈≈≈..#  #.§≈≈§..$  ;!li....≈.. .....  ...)) .....  ...  .##..###'####..... ................@....... ##.#######...##  †#..# ##...#  ;!liMw<...+  #..>...††..#     ;!lit    ;!li( ;!li#R #...≈....#  #.J§≈≈≈..#  #.§≈≈§..$  ....≈.. .....  ...)) .....  ...  .##..###'####..... ...............@....... ##.#######...##  ;!li†#..# ##...#  <...+  #..>...††        ;!li;!li~;!li;!liȲK _An endoplasm is nearby!;!li=!lie1 *****J  =!li1The magic dart hits the endoplasm.  The endoplasm is almost dead.=!liw=!li˻..J≈...' =!li6--36=!li5=!li^ _The endoplasm quivers.=!li G  The magic dart hits the endoplasm!=!li f.****=!li 1=!li> .≈≈≈...§..'=!li 5-----74Magic Dart5=!li =!liQ M _You kill the endoplasm!>!liI3>!liB>!li>!liB4>!li4>!liȑ>!liB3>!lim>!li̖X2>!li>!li>!li$W---1>!liǟ>!liģ6===0>!li߬498>!li[>!liB7>!liװ>!liس>!li)V===6>!lib>!liX5>!li>!li>!liB4>!liN>!li>!liU:3>!lis>!li2>!liqB2>!li>!li97==1>!lig>!liB0>!li>!li >!liMC39>!li>!li^X8>!li>!lik==7>!li>!li>!liB6>!lij>!li`X5>!li>!liX4>!li>!li>!liB3>!liR>!li>!li&88===>!liL:2>!li^>!liX1>!li>!liLX0>!li>!liY29>!li>!lisl===8>!li>!liRX7>!lit>!li X6>!li >!li$>!liLB5>!li>!lio>!liB4>!li>!li>!liB3>!li>!liz$ §≈ ................- >!li%;_You start resting.>!li3076.9 (32.0)>!lia99===-7.9 (332>!li?>!li)A% _Magic restored.>!li=>!li:AVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 short swordb - ()) a dagger  c - ($) 10 gold pieces  d - (†) a kobold corpse?!liI ?!lia ?!li hheimdall the Conjurer#...≈....#Gnoll#...≈§≈..#Health: 26/26 ========================#..≈≈≈..$Magic: 9/9========================....≈.. .....AC: 4?!li0 Str: 6 ########## ...)) .....EV: 12Int: 19 .........##### ... #.....SH: 0Dex: 10 ?!li .........##..###'####.....XL:  3 Next: 97% Place: Dungeon:2 ................@.......Noise: ---------  Time: 1777.9 (0.0) ####.....##.#######...##k) +1 dagger (drain)#......†#..# ##...#Cast: Magic Dart#.##......#######<...+?!li Zot (10222) #..>...†........##†..################..#...###....###?!li ####...#### ###..##. ?!li The endoplasm is almost dead. _The endoplasm quivers.?!li1 The magic dart hits the endoplasm! _You kill the endoplasm! _You start resting. ?!liN &_Magic restored.?!liJ %hheimdall the Conjurer#...≈....#Gnoll#...≈§≈..#Health: 26/26 ========================#..≈≈≈..$?!li Magic: 9/9========================....≈.. .....AC: 4Str: 6 ########## ...)) .....EV: 12?!li Int: 19 .........##### ... #.....SH: 0Dex: 10 ?!li {.........##..###'####.....XL:  3 Next: 97% Place: Dungeon:2 ................@.......?!li Noise: ---------  Time: 1777.9 (0.0) ####.....##.#######...##?!li, k) +1 dagger (drain)#......†#..# ##...#Cast: Magic Dart#.##......#######<...+?!liz Zot (10222) #..>...†........##†..################..#...###....#######...####?!li i ###..##.  ?!li _You kill the endoplasm! _You start resting. _Magic restored.  ?!li Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 gold pieces.  The floor.?!lihheimdall the Conjurer#...≈....#Gnoll#...≈§≈..#Health: 26/26 ========================#..≈≈≈..$Magic: 9/9========================....≈.. .....AC: 4Str: 6 ########## ...)) .....EV: 12Int: 19 ?!li@.........##### ... #.....SH: 0Dex: 10 .........##..###'####.....XL:  3 Next: 97% Place: Dungeon:2 ................@.......Noise: ---------  Time: 1777.9 (0.0) ####.....##.#######...##k) +1 dagger (drain)#......†#..# ##...#?!li[Cast: Magic Dart#.##......#######<...+Zot (10222) #..>...†........##†..################..#...###....###?!liy####...#### ###..##.  ?!li_You kill the endoplasm! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get item?!li AItem here: 10 gold pieces.  The floor.?!li ?!li@!liBM....≈§≈..##..≈≈≈..$#  #....≈...# ########## #....))..######......##.....##..###@####..... ........................ @!liCI####.....##.#######...##.....†#..# ##...##.##......#######<...+#@!liqH,@!liL@!li*Ql8.9 (11 _@!liS@!li### #........# #...≈....# #...≈§≈..# #..≈≈≈..$#  #....≈...#..... ######### #....))..#..... #####...@..###..###'####..... ....................... @!li###.....##.#######...## #......†#..# ##...# #.##......#######<...+ #..>...†........##†..# ###############..#...# ##....### _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 gold pieces.  There is an open door here.@!li9.9 (20 _@!li@!li##+### ### #........# #...≈....# #...≈§≈..# #..≈≈≈..$#  #....≈...#..... ######## #....)@..#..... #####......##..###'####..... ...................... @!li#.....##.#######...# ......†#..# ##...# .##......#######<...+ ..>...†........##†..# ##############..#...#@!liy§80.9 (319@!li0@!liR ##+### ### #........# #...≈....# #...§§≈..# #..≈≈≈..$#  #....≈.@.#..... ####### #....))..#..... #####......##..###'####..... @!li&S..................... #.....##.#######...# .....†#..# ##...#......#<...+ .>...†........##†..#You see here a +0 dagger.@!li&\:≈@!li\l1.9 (48 _@!lib@!li6##+### ### #........# #...≈....# #...§≈≈..# #..≈≈≈..@#  #....≈...#..... ###### #....))..#..... #####......##..###'####..... ....................##.#######...# ....†#..# ##...# #......#######<...+@!li/{2.9 (57@!li@!li{3.9 (66@!liQ@!li @!li@!li> _You now have 77 gold pieces (gained 10).A!li .).'.A!liPA!li+I ####+# ### #........# #...≈....# #...§≈≈@.# #..≈≈≈...#  #....≈...#..... ####### #....))..#......#####......##.....##..###'####..................... #.....##.#######...## .....†#..# ##...#A!liNF#...§§§A!li Oe4.9 (15A!liRA!li ####+# ### #........# #...≈.@..# #...§§≈..# #..≈≈§...#  #....≈...#..... ######## #....)).A!li*.#......#####......##.....##..###'####..... ...................... ##.....##.#######...##A!liA!li6e5.9 (24A!liUA!liD" ####+# ### #....@...# #...≈....# #...§§≈..#A!liKE #..≈≈§...#  #....≈...#..... ######### #....))..#......#####......##.....##..###'####..... .......................A!liJ≈6.9 (33A!liMA!liKM ####+### ####.......≈§≈..#..≈≈§...####'####A!licR§§§§≈A!liB§.....A!lie7.9 (42A!liEA!liLAK#####..'A!liI §≈§.§≈.....8.9 (51A!lifNA!li̿ M###### #.....# ####@### ##......##..§≈§..#...§§≈..###......## _You open the door.A!li.§≈.≈≈§9.9 (60A!liA!liQ=p #######  #.@...####'###..###......## ##........# #..§≈....##...≈≈≈..##..≈≈§...# #....§...#..... ######## #....))  There is an open door here.A!licDh.§§§§§..A!liEn90.9 (709 _A!liIA!li# #..@..# ####'###..# ##......##.# #........# ..#...≈....# .w#..§§§≈..# ..w   dart slug (asleep)#..§§§...# .#.. A!liZA!lisz1.9 (8Magic Dart8A!liA!li\ _A dart slug comes into view.B!li *****w    The magic dart hits the dart slug.B!li/ .....wThe dart slug is severely wounded.B!li3 `````The dart slug launches a dart at you.B!li9.....B!lin2----8---=B!liH2.9 (17B!liB!li@- _The slug dart hits you.B!li ***** The magic dart hits the dart slug.B!liH .....  The dart slug is almost dead.B!li6LK `````B!liLOThe dart slug launches a dart at you.B!liX9.....B!li7------36B!liB!lij@ _The slug dart hits you but does no damage.C!liG  The magic dart hits the dart slug.C!liT-***C!liC**.C!liR?......C!liSC!liPX  hheimdall the Conjurer  Gnoll  Health: 23/26 =====================---C!liXMagic: 6/9================--------AC: 4Str: 6EV: 12Int: 19SH: 0Dex: 10#######C!liXXL:  3 Next: 106% Place: Dungeon:2#..@..#C!liXNoise: =--------  Time: 1794.9 (1.0)####'###..#C!liXk) +1 dagger (drain)##......##.#C!liY.Cast: Magic DartC!liY#........# ..Zot (10205) C!li2Yt#...≈....# ..C!liIYp#..§§§≈..# ..C!liYj#..§§§...# .#....§...#..... ####### #....))..#..... _The slug dart hits you.  The magic dart hits the dart slug.  The dart slug is almost dead.C!liY5The dart slug launches a dart at you. C!liYj_The slug dart hits you but does no damage.  The magic dart hits the dart slug.C!li)[% C!liB[S_You kill the dart slug!You have reached level 4!C!liW[C!li\d/  --more--E!liig8/32=7/11---14E!ligB 3% Magic DartE!li=mE!lio E!lioA_You feel agile.E!lim 3E!liYn E!li.p E!liup B4E!lis 3E!li{u E!liu `92E!liu E!liv r-1E!liPw E!liYx O8==E!lix :0E!lix E!liy Z199E!liHz E!li~{ 30=8E!li{ E!li@} X7E!li} E!li; ;==E!li| 06E!li E!li E!li; B5E!li E!liH E!li 1==4E!liC E!li E!li, B3E!li E!liD E!li B2E!liވ E!liy E!li q9==1E!li E!liv W _You start resting.E!liǍ w2==0E!li E!lij E!liM E!li ;89E!li E!li] X8E!li E!lib E!li U==7E!liƔ E!li E!liQ M=6E!li E!li E!li= B5E!li E!li= X4E!li E!liQ E!li E!li n10/11==3E!li5 E!liu X2E!li E!lih X1E!li E!lih E!li :0E!li E!liŤ E!li %==E!li 179E!li¥ E!li E!liP :8E!li E!liu X7E!li E!li X6E!li E!lig k .-'..§.≈...E!li 2. _HP restored.E!li 823.9 (29.0)§.§#E!li d1===-4.9 (30E!li :5E!li E!li % _Magic restored.G!li G!lig G!li, G!li[ # #...@.# ####'###..# ##......##.# #..§.....#... #...≈....# ...#§.§§§≈..# ...#..§§§...# ...#....§...#...... G!li/ 5.9 (1.0)4G!li G!li ########.....####'#####......##.# #..§...#...≈....#J....#§.§§§≈..#.......#..§§§...#S.J   endoplasm (asleep)#....§...#...S   ball python (constriction, asleep) ##### #....))..#.....## ....#####......#G!li !G!liՕ G!liҗ z6.9 (2Magic Dart3G!li G!liw n _An endoplasm and a ball python come into view.H!li%  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I!liG  hheimdall the Conjurer  Gnoll  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 4Str: 6  EV: 12Int: 19 ####### SH: 0Dex: 11 #.....## XL:  4 Next:  3% Place: Dungeon:2 ####'###@.#I!li  Noise: ---------  Time: 1826.9 (0.0) ##......##*# k) +1 dagger (drain) #..§.....#*..  Cast: Magic Dart #...≈....#J....  Zot (10173)  #§.§§§≈..#.......  I!li6#..§§§...#S......  J   endoplasm (asleep) I!li]#....§...#.......  S   ball python (constriction, asleep) ##### #....))..#.....## ....#####......##..... I!li_An endoplasm and a ball python come into view.Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineI!liEAim: an endoplasm (asleep, 100% to hit)I!lip  hheimdall the Conjurer  GnollI!liږ  Health: 32/32 ========================  Magic: 9/11===================-----  AC: 4Str: 6 I!li\ EV: 12Int: 19 ####### SH: 0Dex: 11 #.....## XL:  4 Next:  3% Place: Dungeon:2 ####'###@.#I!liM Noise: ---------  Time: 1826.9 (0.0) ##......##.# k) +1 dagger (drain)I!liܗA #..§.....#...  Cast: Magic Dart #...≈....#J....  Zot (10173) I!lic #§.§§§≈..#.......  I!li0#..§§§...#S......  J   endoplasm (asleep) I!liP#....§...#.......  S   ball python (constriction, asleep) ##### #....))..#.....## I!lio....#####......##..... Casting: Magic Dart (safe; 1% risk of failure)  I!liMConfirm with . or Enter, or press ? or * to list all spells.I!liAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)  I!li٘JYou focus your ray upon the endoplasm. The searing ray hits the endoplasm.I!lim # # I!li *# *..  *....  *..... ...... S   ball python (constriction, asleep) ....... #....))..#.....##I!liU#Aiming: Searing RayPress: ? - help, Shift-Dir - straight line: an endoplasm (asleep, 100% to hit)  You focus your ray upon the endoplasm. The searing ray hits the endoplasm.  You kill the endoplasm!  (Press . to maintain the ray.)I!li&..S..S)I!li. 4==7.9 (12) Ray _The ball python hisses angrily.I!li3I!li4X _Your Shapeshifting skill increases to level 1!I!lie5I!li5f J  The searing ray hits the ball python!I!lij 8***I!li.k **I!li %.I!liI ...I!liw 8--6--8Magic Dart1+ I!liY I!liz O _You kill the ball python!J!liq J!li J!li; J!li4 b..--J!li &0J!li j9.9 (10) J!li0 J!liD o _You start resting. You stop channelling your searing ray.K!liK!li K!li3069K!liQ"K!li"e1.9 (28K!li'K!li-K!li---2.9 (37K!li2K!li~7A3.9 (4K!li7:6K!li!:K!li={4.9 (55K!li@K!liEK!liF9==5.9 (64K!liHK!liKK!liKe6.9 (73K!li;NK!liGRK!liRe7.9 (82K!liXK!liM[K!li[^8.9 (91K!li]K!li`K!li8a==9.9 (10.0)0K!licK!lig~40.9 (1159K!liiK!lilK!lilf1.9 (128K!liIoK!liBrK!lirf2.9 (137K!litK!liwK!lix10/11==3.9 (146K!lizK!li}K!li~f4.9 (155K!liK!li|5.9 (164K!liK!lijK!lif6.9 (173K!liPK!liK!li8==7.9 (182K!liK!liK!li_8.9 (191K!liK!liPB9.9 (20K!li:0K!liK!liK!liQa50.9 (2149K!liۦK!li K!liX1===1.9 (228K!liK!li ########.....####'###..# ##......##@# #..§......SS#...≈....#........K!li r#§.§§§≈..#.......?#..§§§...#.#....§...#.SS 2 ball pythons (constriction, asleep) #### #....))..#.....### ...#####......##.....###..###'## _Magic restored.K!lia2m  2 ball pythons come into view.K!liQ4{2.9 (23Magic Dart7K!li=K!li{? K!li?W_Found a scroll labelled LIN YNYEGECS.L!li  The magic dart hits the ball python.*****.   ball pythonL!li`,L!liKf{.......SSwandering)L!lih0---7=3.9 (1.0)6L!lixnL!li pO _You kill the ball python!L!li3. ****S  )The magic dart hits the ball python.  The ball python is severely wounded.M!ligM!lip...S..9/11 -----45M!lil|K _The ball python hisses angrily.M!li $I  The magic dart hits the ball python.M!li$[***.M!li*....M!li8----85Magic Dart4M!liHM!liO _You kill the ball python!N!li3N!libN!liEX3N!liAN!li4N!lidN!li:2N!li˕N!liPX1N!li՚N!li˝N!liV--0N!liN!li+N!li`C39N!liN!liTN!li[9==8N!liפN!li$N!li'X7N!liѪN!liN!liZB6N!liڮN!li0N!limB5N!liN!liN!liϵN!liN==4N!liN!liX3N!liN!li׾X2N!liN!liX1N!liN!li"N!li__10/11==0N!liN!liN!liaN!liC29N!li(N!li_B8N!liN!li7N!liyN!li,7N!liN!liN!liN!liU==6N!liN!liX5N!liN!liN!liB4N!ligN!liX3N!liN!liFp .- _You start resting.N!li076.9 (21.0)N!li1===-7.9 (222N!liN!li% _Magic restored.N!liMUN!liXVisible Items (select to target/travel, [!] to examine) Items  a - (?) a scroll labelled LIN YNYEGECSO!liO!li&O!li$  hheimdall the ConjurerGnollHealth: 32/32 ========================Magic: 11/11 ========================AC: 4Str: 6O!liE%#######EV: 12Int: 19#.....##SH: 0Dex: 11####'###..#XL:  4 Next:  8% Place: Dungeon:2O!li%##......##@#Noise: ---------  Time: 1877.9 (0.0)#..§.....#........k) +1 dagger (drain)#...≈....#........O!li%Cast: Magic Dart#§.§§§≈..#.......?Zot (10122) #..§§§...#........#....§...#........ #### #....))..#.....### O!li&...#####......##.....# ...##..###'####.....The ball python is severely wounded. O!lid&_The ball python hisses angrily.  The magic dart hits the ball python. _You kill the ball python! _You start resting. _Magic restored.O!li7=  hheimdall the ConjurerGnollHealth: 32/32 ========================Magic: 11/11 ========================AC: 4Str: 6O!li=#######EV: 12Int: 19#.....##SH: 0Dex: 11####'###..#XL:  4 Next:  8% Place: Dungeon:2O!li=##......##@#Noise: ---------  Time: 1877.9 (0.0)#..§.....#........O!li=k) +1 dagger (drain)#...≈....#........O!li>Cast: Magic Dart#§.§§§≈..#.......?Zot (10122) O!liJ>!#..§§§...#........#....§...#........ #### #....))..#.....### O!li{>...#####......##.....# ...##..###'####..... _You kill the ball python! O!li>_You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemO!li>Item here: a scroll labelled LIN YNYEGECS.  The floor.O!li5  hheimdall the ConjurerGnollHealth: 32/32 ========================Magic: 11/11 ========================AC: 4Str: 6#######EV: 12Int: 19#.....##SH: 0Dex: 11####'###..#XL:  4 Next:  8% Place: Dungeon:2O!li68##......##@#Noise: ---------  Time: 1877.9 (0.0)#..§.....#........k) +1 dagger (drain)#...≈....#........Cast: Magic Dart#§.§§§≈..#.......?Zot (10122) #..§§§...#........#....§...#........ #### #....))..#.....### ...#####......##.....# ...##..###'####..... _You kill the ball python! _You start resting. O!liM7 _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled LIN YNYEGECS.  The floor.O!liQ>O!li( #######.....######'###..##......##.#######..§.....#@........≈§.§§§≈?O!li..§§§........# ..................O!liO!liF+8.9 (1O!ligA1 _O!liO!li2########.....####'###..# ##......##.#########..§.....#........#...≈....#.##§.§§§≈..#.O!li3?##..§§§...#..#....§...#.# O!li*3### #....))..#.....#### ..#####......##.....O!liJ3c###..###'####.O!li3o...........##.#######...##O!li={9.9 (20O!liDO!li########.....####'###..# ##......##.#########..§.....#........# #...≈....#.# #§.§§§≈..#.O!li7?# #..§§§...#...#....§...#.## O!liX## #....))..#.....#### .#####......##.....O!livc###..###'####.O!li6...........O!li|##.#######...##+### O!liӶe†#..# ##...#O!li$}80.9 (319O!liO!lij:O####### #.....## ####'###..# ##......##.# #..§.....#..# #...≈....#........# O!li:3#§.§§§≈..#...@...?# #..§§§...#.#....§...#.#O!li: #....))..#.....#### O!li:O!lieC{1.9 (48O!livJO!li^5####### #.....## ####'###..# ##......##.# #..§.....#..# #...≈....#........# #§.§§§≈..#....@..?# #..§§§...#.O!li!O#....§...#.#  #....))..#.....#### ..###'####. O!li A2.9 (5O!li:7O!liO!liP=d####### #.....## ####'###..#  ##......##.#  #..§.....#..#  #...≈....#........#  #§.§§§≈..#.....@.?#  #..§§§...#.  #....§...#.#O!li=#....))..#.....#### ......##.....# ..###'####......## .#...##+### O!li{C{3.9 (66O!liFO!li}# #.....##  ####'###..# ##......##.# #..§.....#..# O!li!#...≈....#........# #§.§§§≈..#......@?# #..§§§...#. #....§...#.# #....))..#.....#### O!li?###'####O!li5+.# O!liPa#...##+##O!li+# O!liO!li e4.9 (75O!lihO!li7 # #.....## ####'###..# O!li7 %......##.# ..§.....#..# ...≈....#........# O!li8 §.§§§≈..#.......@# ..§§§...#. O!li;8 A....§...#.# O!li`8 ....))..#.....#### ......## O!li8 e###'####......#.O!li8 .#...##+### O!li#> A5.9 (8O!lid> :4O!lipC O!liJ O!li,K e6.9 (93O!liO O!li`[ O!li_ O!lib n _m - 2 scrolls labelled LIN YNYEGECS (gained 1)P!li2........P!li~P!liP!liv- #######.....## ####'###.. #......##.######## ..§.....#.........≈ P!li-~§.§§§≈.####... ..§§§..........#######))#### #......##.....# ..#+ P!li .;#####<...+P!li6{7.9 (12P!li:P!li# #.....## '###..# ......##.## §.....#.# ≈....#.# . .§§§≈..#..####.§§§...#..P!liw$§...#.#))..#.....#### ......##.....# '####......#.P!liV...#...##+### P!li?P!liP!liHe8.9 (21P!liP!liB-G#  #.....## '###..# ##.######## §.....#........# #≈....#..# ..# §§§≈..#..####....# §§§...#..$.P!li-]§...#.#))..#.....#### ##.....# '####......## P!li- P!li4{9.9 (30P!li7:P!liWA # #.....## '###..# ##.######## .....#........# ### ≈....#........# ...# ≈..#..####....#...#..P!lic$.$§...#.#))..#.....#### ##.....# # P!li P!liô∆90.9 (409P!li,P!li , .....## '###..# ##.# #........# ##### ....#........# ....# ≈..#..####....#...#..P!lib,$.$. §...#.# ))..#.....#### ##.....# P!li,?# P!li,P!li;;1.9 (58P!li~w ## ###..# ##.# #.# ###### #........# #....# ≈..#..####....# ...#..$.$. ...#.# P!li)..#.....#### ##.....# # <...+P!li{2.9 (67P!liTP!li* ## ..# ##.# #.# ###### #.# #....# ..#..####....##..$.$.#.# ..#.....#### ##.....# P!li#+u# ...+P!li0{3.9 (76P!lix4P!li? ## ..# ##.# #.# ###### #.# #....# #..####....##..$.$.#.##.....#### ##.....# # +P!lidP!liۯe4.9 (85P!liiP!li& L ## ..# .# #.# ###### #.# #....# #..####....# #...$....> P!li' #.#. #.....#### .....# # +P!li. P!li`2 e5.9 (94P!li7 P!li= J _Found a stone staircase leading down.P!li? S6.9 (10.0)3P!li? P!li+C P!liD > _You now have 90 gold pieces (gained 13).R!li4_Visible Items/Features (select to target/travel, [!] to examine) Items  a - ($) 10 gold pieces Featuresb - (>) a stone staircase leading down (not visited)S!li4S!li:S!li>whheimdall the Conjurer ##Gnoll .##Health: 32/32 ======================== ..#Magic: 11/11 ======================== #.########AC: 4Str: 6 #........# ######EV: 12S!lid?Int: 19 #........# #....#SH: 0Dex: 11 #........####....#######XL:  4 Next:  8% Place: Dungeon:2 #...............@.$....>Noise: ---------  Time: 1896.9 (0.0) #........##############.k) +1 dagger (drain) #.....####S!li?Cast: Magic Dart #.....#Zot (10103) ......# ......# .##+### .#∆ .+Press: ? - help, v - describe, . - travel, g - get itemS!li @5Item here: a scroll labelled LIN YNYEGECS. _The floor. _m - 2 scrolls labelled LIN YNYEGECS (gained 1) _Found a stone staircase leading down. _You now have 90 gold pieces (gained 13).S!li@Thheimdall the Conjurer ##Gnoll .##Health: 32/32 ======================== ..#Magic: 11/11 ======================== #.########AC: 4Str: 6 #........# ######EV: 12Int: 19 #........# #....#SH: 0Dex: 11 #........####....#######XL:  4 Next:  8% Place: Dungeon:2 #...............@.$....>S!liUANoise: ---------  Time: 1896.9 (0.0) #........##############.k) +1 dagger (drain) #.....####Cast: Magic Dart #.....#Zot (10103) ......# ......# .##+### .#∆ .+ _The floor. _m - 2 scrolls labelled LIN YNYEGECS (gained 1) _Found a stone staircase leading down. _You now have 90 gold pieces (gained 13).  Press: ? - help, v - describe, . - travelA stone staircase leading down.S!lihheimdall the Conjurer ##Gnoll .##Health: 32/32 ======================== ..#Magic: 11/11 ======================== #.########AC: 4Str: 6 #........# ######EV: 12Int: 19 S!li0#........# #....#SH: 0Dex: 11 #........####....#######XL:  4 Next:  8% Place: Dungeon:2 #...............@.$....>Noise: ---------  Time: 1896.9 (0.0) #........##############.k) +1 dagger (drain) #.....####Cast: Magic Dart S!lip#.....#Zot (10103) ......# ......# .##+### .#∆ S!li.+ _The floor. _m - 2 scrolls labelled LIN YNYEGECS (gained 1) _Found a stone staircase leading down. S!li_You now have 90 gold pieces (gained 13).  Press: ? - help, v - describe, . - travelA stone staircase leading down.S!li`S!liS!lin ## # .# .# ###### .# #....# .####....# ..@$....>. .#.# .....#### .....# ## +S!lim S!li3 l7.9 (12 _S!li S!li} = # # # ###### # #....# ####....#..@....>.#.##### # ## #+### ∆ S!li ∆8.9 (21S!liʌ S!liؖ S!li O9.9 (30S!li' S!li S!li \  # ###### # #....# ####....#.S!li G>.#.##.#### # # +###S!li V∆ _You now have 100 gold pieces (gained 10).S!liE S!li i900.9 (4099S!liD S!li-  # ###### # #....# ####....#.>...##.##.##### # # ###∆S!li{ A1.9 (5S!li֒ :8S!li S!li9  # ###### # #....# ####....# .>...# #.##.# #### ## # ∆S!li {2.9 (67S!lig S!li  # ###### # #....# ####....# .>...# #.##.# #### .# # .# # ..∆ # .rr   rat (asleep) # ###∆S!li} e  A rat comes into view.S!liם zr.rS!liN ===3.9 (7Magic Dart6 _The rat squeaks loudly.T!lip  The magic dart hits the rat.***†T!li 5...T!li 0---9--4.9 (1Magic Dart5T!li0 T!li G _You kill the rat!U!li~U!lin3U!liX4U!li03U!lizn2U!liU!li_t---1U!li$U!liwB0U!liU!liY89U!liU!liX8U!liU!liX3 ......U!lid--- _You start resting.U!liH,11.9 (7U!li1===-2.9 (87U!liU!lin% _Magic restored.U!li IU!li { # ###### # #....# ####....# .@...# #.##.#  #.#  #.#  #†.∆ #.. ####∆U!liH3.9 (16U!li  # ###### # #....# ####....# .>@..# #.##.#  #.# ##.# #†.∆#..####∆  There is a stone staircase leading down here.U!liU!li>l4.9 (25 _U!li϶U!li. # ###### # #....# ####....# .>.@.# #.##.#  #.# .# #.# .##†.∆.##.. ..######U!li/-∆U!li7A5.9 (3U!liH::4U!li@V!liy  ######  #....# ....# .>..@# .##.#  #.##.# #.##.# #†.?.##..#..######∆V!li===6.9 (43V!li8V!li  ######.... ############ .............>... #############.## #.#†.?∆7.9 (52V!liI ######V!li.... ##V!li=########## V!lies.............>... #############.##V!li%P†.?..#..##8.9 (61V!li'V!liC6######.... ############ .............>... #############.## #†.?#..#..######.∆ .# ∆ # 9.9 (70V!liǩ ## ###### # #....# ####....########### ..............>...# ##############.##.# #.##.# #.##.# #†.@.# #..#...# ######.#∆ .# ∆ # V!liI ###V!lix}20.9 (879V!li1.9 (98V!liV!li{h}  ######  #....# ##....########### .............>...# #############.##.#  #.##.#  #.##.# #†...####..#@..#######.# ∆ .#  ∆ # ### #.. _l - 2 scrolls labelled YLOYCE RISHRUQO (gained 1)V!li?o2.9 (10.0)7V!livV!liV ######  #....#  ....####  .>...#  .##.#  #.##.#  #.##.#  #†...###  #..#.@.#  ######.#  ∆ .#  ∆ .#  .# .#  .#   .#   ..   V!li|3.9 (116V!li V!li_ ######  #....#  #....###  .>...#  .##.#  #.##.#  #.##.#  #†...###  #..#..@#  ######.#  ∆ #.#  ∆ #.#  #.#  #.#  #.#  # #.# V!liY .  V!li:V!lif4.9 (125V!liZV!li2 ....########### ...........>... ###########.## #.###.##.#†...####..#...#####∆  ∆ #.# #  V!li:|5.9 (134V!li?V!li' ########## ...........>... ###########.## #.###.##.#†...###..#...#####∆  ∆ #.. ####.####  6.9 (143V!liV!liOi ...........>... ###########.###†...###..#...#####∆  ∆ ##. ####.....<#  V!liQ|7.9 (152V!li^V!liAR ###########.##V!lixc†...###V!li..#...#####∆  ∆ #. ..##.....## V!li$D V!li V!lif8.9 (161V!li V!liZ †...###..#...#####∆  ∆ #... #'#..#....  9.9 (170V!liV!li †...###..#...#####∆  ∆ #.#..... #.##...#...  V!liV!li%h30.9 (1869V!li V!li(2 †...###..#...#####∆  ∆ #.#V!li.###.####....# ß.ß#....#..V!liچF  V!liB|1.9 (198V!liV!li} # ..#...#####∆  ∆ #.#.#V!li ###.#### ###.....<V!li S##..# #.##V!li .....## V!li  D V!li |2.9 (207V!li: V!li  #####∆  ∆ #.# #.####.#### ###.....< ...#V!li ### #.#######  V!li |3.9 (216V!lik V!lis( ######.#  ∆ #.#  ∆ #.#  #.#  #.#  #.#   #.#   #.##   #.@#   ###.####   #.....<#  .# #.....##  '# ..#....#  .## ...#...#  .ß# .....#..#  .## .......###  .## #####  V!lib) 4.9 (225V!liQ 6∆  ∆ ##.###@#### ###.....<# .V!li #.....## '..#....# .##V!li =....#ßV!li I#......##V!liؑ ........########## ßV!li " V!li# |5.9 (234V!li V!li @ ∆ #.#  #.#  #.#  #.# # #.# . #.## V!liv # #..# ###.#### ### #.@...<# ..# #.....## #'#..#.... #.###....#...# V!li  ß.ß##......#..# #.##..### #.## #########  ß.ß#  #.## V!li+ 6.9 (243V!li T #.#  #.#  #.# ## #.# .. #.## # #..# V!li .####.#### .### #.....<# ...# #@....## ##'##..#....V!liU #.###....#...# V!li ß.ß#..#..# ##.##V!li .....### #.## #########  V!li ß.ß#  ##.## #.## V!li |7.9 (252V!li V!liZ ' #.#  #.# ### #.# ..# #.## #.##. #..# #.##.. ###.#### #.### #... #.....<# ...# #.l..##.....## ##'##.@#.... .##.##..#...# .#ß.ß#...#..# .##.##....### V!liZ .##.## ########## .#ß.ß#  l   frilled lizard (asleep) †##.###.##  #ß.ß#V!li€ 8.9 (26Magic Dart1 _A frilled lizard comes into view.W!li L  The magic dart hits the frilled lizard.W!li ^.***W!liY ?....W!li 0---10=9.9 (1.0)Magic Dart0W!li W!liR W!li R _You kill the frilled lizard!X!li&598X!li.Z7---654 .........- _You start resting.45.9 (61===-6.9 (73X!li <; _Magic restored.X!liIX!li_O #.##### #.#  #..#. # #.##  #.# #.#.# #..#  #.# #..#. ###.#### ##.### #.... #.....<#...# #....##.....####'# #...#..#....#.##.##..#...# ..#ß.ß#..#..# ..##.##..### ..##.## ########## .#ß.ß#†##.## ####.##  #ß.ß# # ##.## #7.9 (12X!liSX!li #.# ### ## #.# #..X!liJ #. # #.## #.# #.#.# #..# #.#X!li #..#. ###.####X!li6#.### #.... #.....<# #X!liP#....# #....##.....##X!li.##'# #...#..#....# #..##.## #@...#...# #..#ß.ß# #......#..#.##.## #X!li^.###.##.## X!li# X!lif...#ß.ß# ..†##.## #####.## X!li0 #ß.ß# X!li) # ##.## #X!li{8.9 (21X!li;X!litHB #####... ####.# #..#.#. ###.#### ###.### #.... #.....<........##.....# ...##'..#..#....# #..##.###....#ß.ß#.@....# ...##.#X!liI#..########### Zot (10051) ##ß##.##ß##ß#######X!li5i9.9 (30X!liY} #.. #. # #.## #.# #.#.# #..# #.# #..#. ###.#### ####.### #.... #.....<# .##....# #....##.....## X!li7....##'# #...#..#.... ##..##.## #..#....#...#  #..#ß.ß# #.#......#..#  ...##.##..### #...##.## ########## #...#ß.ß#X!li/†##.## ######.##  #ß.ß## ##.## # ###ß##.##X!liVPß##ß####### .............. #...X!lix.#X!li8===50.9 (449X!li|O 4 #.. #. # #.## #.# #.#.# #..# #.# #..#. ###.#####.### #.... #.....<# ..##....# #....##.....## X!liO #....##'# #...#..#....##..##.## #..#....#...# #..#ß.ß# #.#......#..# ...##.## #@.......### X!liP ^ #...##.## # X!li"P  #...#ß.ß#  ...†##.## X!li?P B.######.##  #ß.ß# X!lipP r # ##.## # X!liP Eß###ß##.##ß##ß# ###### X!liP <. #....#X!liP X!li2Y {1.9 (58X!li^ X!liw  ### ## #. #.. #..# .##.## #.# #.#.#.##..#  #.# #..#..###.#### ######.### #....##.....<# ...##....# #....##.....##X!li- ....##'# #...#..#....####..##.## #..#....#...# #..#ß.ß##......#..# ...##.##........### #...##.## ########## #...#ß.ß#  ...†##.##.######.X!liS R## #ß.ß# X!lit # ##.## #  ß###ß##.##ß##ß#X!li D ######X!li e2.9 (67X!li X!li X!liW  #.# ### ## .##.# #.. #..# .##.##  #.# #.#.#.##..#  #.# #..#..###.#### #####.### #....##.....<# ..##....# #....##.....# #....##'# #...#..#....# ###..##.## #.@#....#...# #..#ß.ß# #.#......#..# ...##.## ##........###X!liyW E#...##.## ###########...#ß.ß#..†##.## .######.## #ß.ß#  X!liW u # ##.## #X!li_ {3.9 (76X!lie X!li Z#.#  .##.# ### ## .##.# #.. #..# .##.## #.# #.#.#.##..# X!li 2 #.# #..#..###.#### ####.### #....##.....<# .##....# #....##.....# ....##'# #..@#..#....# ##..##.## #..#....#...#  X!li u#..#ß.ß# #.#......#..#  ...##.## ##........### #...##.## ########## #...#ß.ß#..†##.## ######.## #ß.ß#X!li> 4.9 (85X!li0e #.# .##.#  .##.# ### ## .##.# #.. #..# .##.## #.# #.#.#.##..#  #.# #..#..###.#### ###.### #....##.....<# ##....# #...@##.....# ...##'# #...#..#....# #..##.## #..#....#...# #..#ß.ß# #.#......#..# ...##.## ##........### ...##.## ###########ß.ß# ..†##.##X!li f  #####.##5.9 (94X!lij X!li M∆.... .####.  ...# .##.##.#.##..#  #.# X!liw ]#..###.####.##.< ##.......##.....## ...##'# ..#..#.#.#X!li ..#....#. #..#ß.ß# #.#......#..#.#X!li #X!li E6.9 (10.0)X!lih :3X!li7 X!lif M∆ ... ∆ w.. . . ###.  .#..# .##.##.#.#.##..#  #.# #..#@.###.####.##...##.....< X!li\g ##.......##.....## ...##'# ..#..#. #..##.## #..#....#...#.w   dart slug (wandering)..##X!lilx X!li L.wX!liR {7.9 (11Magic Dart2X!li` X!li \ _A dart slug comes into view.Y!li[ *****w    The magic dart hits the dart slug.Y!liP Vw.....Y!li 0---=8.9 (1.0)1Y!li Y!liC a _The dart slug is heavily wounded.Z!li ***** The magic dart hits the dart slug.Z!liEsZ!lib{O......Z!li"9/11 -----9Magic Dart0Z!lis _The dart slug is almost dead.Z!liLA IZ!liC Z!liC C39Z!liG 8Z!liH Z!liH B7Z!liI Z!liK s--6Z!liK Z!liwM X5Z!liM Z!likO Z!liuP Z!liP u10/11==4Z!liQ Z!liX w-..Magic Dart.#...#...#..Z!liEY w   dart slug..Z!liR_  ∆ #.#  ... ∆ .##.#  .. .##.#  .. .##.#  Z!li_ . .##.#  ### ##. .##.#  #.. #..# .##.##  #.# #.#w#.##..#  #.# #..#@.# 65.9 (6Z!li_ k #....##.....<#  #....#  #...#. Z!li` M #..#..  #.#....  ##.....Z!liU`  ##########  _You start resting.Z!li  ∆ #.#  ... ∆ .##.#  .. .##.#  .. .##.#  . .##.#  ### ##. .##.#  #.. #..# .##.##  #.# #.#w#.##..# Z!liy v #.# #..#@.#  #....##.....<#  #....#Z!li   #...#. Z!li #..#.. #.#.... Z!li i ##..... #######Z!li' +Z!li1 7-Z!lig Z!li ` _A dart slug is nearby![!li\ ∆ #.#  ... ∆ .##.#  .. .##.#  .. .##.#  . .##.#  ### ##. .##.#  #.. #..# .##.##  #.# #.#w#.##..#  #.# #..#@.#  #....##.....<#  #....#  #...#.  #..#..  #.#....  ##.....  ########## [!li2 ∆ #.#  ... ∆ .##.#  .. .##.#  .. .##.#  . .##.#  ### ##. .##.#  #.. #..# .##.##  #.# #.#w#.##..# [!liN #.# #..#@.#  #....##.....<#  #....#  #...#.  #..#.. #.#....  ##..... #######[!li [!li[!li[!li*v _A dart slug is nearby!]!li  You hit the dart slug but do no damage.You bite the dart slug, but do no damage.The dart slug is almost dead.]!li `The dart slug launches a dart at you.]!liȠ 8@]!li\ o=6.8 (0.93]!li ]!li O _The slug dart misses you.^!li;  You hit the dart slug.^!liNE†^!li57.7Magic Dart2^!li^!li M _You kill the dart slug!_!liQm_!lim_!lin_!li@p_!li t21==029_!liVt_!liCu_!livuB8_!liu_!liwX7_!litx_!liy_!liyB6_!li}z_!li؁h - _You start resting._!li.73.7 (6.0_!li1===-4.7 (75_!li_!li% _Magic restored._!lin3_!li\_!li)( c∆ #.# _!lia( w.....(#.##.# ....#..##.# ..#...##.# _!li( .....##.#  ### _!li( ##.h..##.#  #.. #..#..##.##  _!li( #.# #.#†#.##..#  _!li) #.# #..#.@###.#### _!li*) .### #....##.....<# ....# #....##.....## ##'# #...#..#....# _!liS) ..##.## #..#.. _!li~) ..#ß.ß# #.#......#..# h   Natasha (asleep)_!li) ##.## ##.....##.## #######_!li) -### _!li6 . 0  _!li@6 ]Natasha, Servant of Life and Death comes into view._!liP9 z5.7 (1Magic Dart4_!li? _!liB % _Found 9 stones.a!liч' a!li_**h  a!li"The magic dart hits Natasha.  Natasha is heavily wounded.a!li>a!li' a!liMP.h.a!li80---==63a!lia!li- _Natasha hisses angrily.a!li|t *The magic dart hits Natasha.a!li~ j  Natasha is heavily wounded.a!lit .hNatasha mewls in sadness.a!li> 9/11 ------72a!li` a!li Q _Natasha closely misses you.a!lik  The magic dart hits Natasha.b!li7 55   cerulean imp (polearm, summoned)  Natasha is severely wounded.b!lib7`8----=b!li7C81b!li>b!liBV _Natasha casts a spell.b!li  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b!li*.  ∆ #.#  hheimdall the Conjurer .....(#.##.#  Gnoll ....#..##.#  Health: 32/32 ======================== ..#...##.#  Magic: 6/11=============----------- .....##.#  AC: 4b!lix. Str: 6  ### ##....##.#  EV: 12Int: 19  #.. #..#5.##.##  SH: 0Dex: 11 b!li.  #.# #.#†#h##..#  XL:  4 Next: 15% Place: Dungeon:2  #.# #..#.@###.####  Noise: ==-------  Time: 1978.7 (0.0) b!li. o##.### #....##.....<#  k) +1 dagger (drain) #....# #....##.....##  Cast: Magic Dart b!li. ..##'# #...#..#....#  Zot (10021) ..##.## #..#....#...# b!li_/ ~..#ß.ß# #.#......#..#  h   Natasha ..##.## ##........###  5   cerulean imp (polearm, summoned) ..##.## ########## ..#ß.ß# _Natasha casts a spell.Casting: Magic Dart (safe; 1% risk of failure)  b!li/ sConfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 74% to hit)c!lix ∆ #.#  hheimdall the Conjurer .....(#.##.#  Gnoll ....#..##.#  Health: 32/32 ======================== ..#...##.#  Magic: 6/11=============----------- .....##.#  AC: 4Str: 6  ### ##....##.#  EV: 12Int: 19 c!liƊ #.. #..#5.##.##  SH: 0Dex: 11  #.# #.#†#h##..#  XL:  4 Next: 15% Place: Dungeon:2 c!li #.# #..#.@###.####  Noise: ==-------  Time: 1978.7 (0.0) ##.### #....##.....<#  k) +1 dagger (drain) c!li3`#....# #....##.....##  Cast: Magic Dart ..##'# #...#..#....#  Zot (10021) c!lif..##.## #..#....#...# ..#ß.ß# #.#......#..#  h   Natasha c!li..##.## ##........###  5   cerulean imp (polearm, summoned) ..##.## ########## ..#ß.ß#c!liAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha (severely wounded, 74% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha.  You kill Natasha!Natasha yowls pathetically as she dies!c!li c!li0o ∆ #.#  .....(#.##.#  ....#..##.#  ..#...##.#  ....*##.#  ### ##...*##.#  #.. #..#§*##.##  #.# #.#†#*##..#  #.#   #<#  #  #  # #.#c!lijz ## c!li6....†Press: ? - help, Shift-Dir - straight line  Aim: Natasha (severely wounded, 74% to hit)  You focus your ray upon Natasha. The searing ray hits Natasha.  You kill Natasha!  Natasha yowls pathetically as she dies!The cerulean imp disappears in a puff of smoke!c!li'579.7 (1Magic Dart0) Ray Your Translocations skill increases to level 1!Your Forgecraft skill increases to level 1!Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!c!li'}Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1!c!liK,c!li. c!li.Z_Your Alchemy skill increases to level 1!c!li)N****c!li=T...†c!lie5-----8019+ _c!lic!lild!li3d!lid!li]O.--d!li]01.7 (18) d!liKd!lio _You start resting. You stop channelling your searing ray.d!li? d!liC Visible Items (select to target/travel, [!] to examine) Items  a - (†) a dart slug corpse  b - (†) the felid corpse of Natashac - (() 9 stonese!liG e!li[ e!liu N∆#.#hheimdall the Conjurer.....(#.##.#Gnoll....#..##.#Health: 32/32 ========================..#...##.#e!li8 Magic: 5/11==========--------------.....##.#AC: 4Str: 6  #####....##.#EV: 12Int: 19  #..#..#..##.##SH: 0Dex: 11  #.##.#†#†##..#e!li XL:  4 Next: 57% Place: Dungeon:2  #.##..#.@###.####Noise: ---------  Time: 1981.7 (0.0) ##.### #....##.....<#k) +1 dagger (drain) #....# #....##.....##Cast: Magic Dart e!li# ..##'# #...#..#....#Zot (10018) ..##.## #..#....#...# ..#ß.ß# #.#......#..# ..##.## ##........### ..##.## ########## ..#ß.ß#e!li Your Fire Magic skill increases to level 1!Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Your Earth Magic skill increases to level 1! _Your Alchemy skill increases to level 1! _You start resting. You stop channelling your searing ray.e!li B∆#.#hheimdall the Conjurer.....(#.##.#Gnoll....#..##.#Health: 32/32 ========================..#...##.#Magic: 5/11==========--------------.....##.#AC: 4Str: 6  #####....##.#EV: 12Int: 19  #..e!li| #..#..##.##SH: 0Dex: 11  #.##.#†#†##..#XL:  4 Next: 57% Place: Dungeon:2  #.##..#.@###.####Noise: ---------  Time: 1981.7 (0.0) ##.### #....##.....<#k) +1 dagger (drain) #....# #....##.....##Cast: Magic Dart ..##'# #...#..#....#Zot (10018) ..##.## #..#....#...# e!li ..#ß.ß# #.#......#..# ..##.## ##........### ..##.## ########## ..#ß.ß#Your Earth Magic skill increases to level 1! _Your Alchemy skill increases to level 1! _You start resting. You stop channelling your searing ray.  e!li< Press: ? - help, v - describe, . - travel, g - get itemItem here: 9 stones.  The floor.e!li F∆#.#hheimdall the Conjurer.....(#.##.#Gnoll....#..##.#Health: 32/32 ========================..#...##.#Magic: 5/11==========--------------.....##.#AC: 4Str: 6  #####....##.#EV: 12Int: 19  #..#..#..##.##SH: 0Dex: 11  #.##.#†#†##..#XL:  4 Next: 57% Place: Dungeon:2  #.##..#.@###.####Noise: ---------  Time: 1981.7 (0.0) ##.### #....##.....<#e!lis k) +1 dagger (drain) #....# #....##.....##Cast: Magic Dart ..##'# #...#..#....#Zot (10018) ..##.## #..#....#...# ..#ß.ß# #.#......#..# ..##.## ##........### ..##.## ########## ..#ß.ß#Your Earth Magic skill increases to level 1! _Your Alchemy skill increases to level 1! _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 9 stones.  The floor.e!li e!li e!li) M #####$...........(##....##..# #..###.. ..#..##.##†#@##..#  #.# #..#..###.### ##.###....##.....< #.......##.....## ..##'# #...#..#....#e!li1 {2.7 (17e!li5 e!liC f _Your Alchemy _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get item  Item here: 9 stones.  The floor. _Found 11 gold pieces.e!li   #..#...############.#$.......##.#.(#.##.#..#..##.##...##.# #.....##.# ### ##....##. #.. #..#@.##.## #.# #.#†#†##..#  #.# #..#..###.#### ###.### #....##.....<# ##....# #....#e!li l.##.##'# #...#..#....# #..##.## #..#...# #..#ß.ß# #.#..#.##.##........###You see here the felid corpse of Natasha.e!li e!liu 6===3.7 (26 _e!li e!li(M†...## #..#..#########.$......#.....(##....##..# #.###.. .#..#..##.##.#†#†##..#  #.# ..#..###.### ###.### #....##.....<#e!li.{4.7 (35e!liK5e!liXM.##.# †...## #..#..#########.$......#.....(##....##..# #.###.. ..#..##.#.#†#†##..# #.##..#..###.#####..#.#.#e!li5.7 (44e!li &M##.##.# †...## #..#..#########.$......#.....(##....##..# #.###.. ..#..##.##.#e!li&#.#†#†##..#e!liq-{6.7 (53e!li2f!li cM.############# ##.##.# †...## #..#..#########.$......#.....(##....##..# #.###.. #..#..#..##.##.f!lij===7.7 (62f!likf!lipf!lii ...............>...# ..##############.##.# ### #.##.# #.##.#  #†...### #..#...#############.#$.......##.##.....@#.##.#..#....#..##.#...#..#...##.# . ..#.....##.# ### ... ##....##.f!li0 #.. .. #..#..##.## #.# # #.#†#†##..#  #.# #..#..###.######.### #....##.....<#f!li{8.7 (71f!lif!li{9.7 (80f!lif!lif!li~f!li. _j - 19 stones (gained 9)f!li= f!liH Visible Items (select to target/travel, [!] to examine) Items  a - (†) the felid corpse of Natashab - ($) 11 gold piecesg!li]g!li>g!liw................>...#hheimdall the Conjurer ..##############.##.#Gnoll ####.##.#Health: 32/32 ========================#.##.#Magic: 6/11=============-----------#†...###AC: 4Str: 6#..#...#EV: 12Int: 19############.#SH: 0Dex: 11g!li*#.$.......##.#XL:  4 Next: 57% Place: Dungeon:2#.....@#.##.#Noise: ---------  Time: 1989.7 (0.0)..#....#..##.#k) +1 dagger (drain)...#..#...##.#Cast: Magic Dart. ..#.....##.#Zot (10010) ### ... ##....##.##.. .. #..#..##.###.# # #.#†#†##..##.##..#..###.#### ####.### #....##.....<#Press: ? - help, v - describe, . - travel, g - get itemItem here: 9 stones.  The floor. _Found 11 gold pieces. _You see here the felid corpse of Natasha. _j - 19 stones (gained 9)g!li|................>...#hheimdall the Conjurer ..##############.##.#g!liGnoll ####.##.#Health: 32/32 ========================#.##.#Magic: 6/11=============-----------#†...###AC: 4g!liStr: 6#..#...#EV: 12Int: 19############.#SH: 0Dex: 11#.$.......##.#XL:  4 Next: 57% Place: Dungeon:2#.....@#.##.#Noise: ---------  Time: 1989.7 (0.0)..#....#..##.#k) +1 dagger (drain)...#..#...##.#Cast: Magic Dart. ..#.....##.#Zot (10010) ### ... ##....##.##.. .. #..#..##.###.# # #.#†#†##..##.##..#..###.#### ####.### #....##.....<# _Found 11 gold pieces. _You see here the felid corpse of Natasha. _j - 19 stones (gained 9)  Press: ? - help, v - describe,g!liVh . - travel, g - get itemItem here: 11 gold pieces.  The floor.g!lil ................>...#hheimdall the Conjurer ..##############.##.#Gnoll ####.##.#Health: 32/32 ========================#.##.#g!lim Magic: 6/11=============-----------#†...###AC: 4Str: 6#..#...#EV: 12Int: 19############.#SH: 0Dex: 11#.$.......##.#XL:  4 Next: 57% Place: Dungeon:2#.....@#.##.#Noise: ---------  Time: 1989.7 (0.0)g!lim ..#....#..##.#k) +1 dagger (drain)...#..#...##.#Cast: Magic Dart. ..#.....##.#g!lin Zot (10010) ### ... ##....##.##.. .. #..#..##.##g!lin #.# # #.#†#†##..##.##..#..###.#### ####.### #....##.....<# _Found 11 gold pieces. _You see here the felid corpse of Natasha. _j - 19 stones (gained 9)  Press: ? - help, v - describe, . - travel, g - get itemg!lin AItem here: 11 gold pieces.  The floor.g!li/o g!lit g!liO ####....###########...............>...# ...##############.##.# #### #.##.# # #.##.# # #†...### # #..#...# #g!li  ############.#$...@...##.#..#.##.#..#..##.#...#..#...##.# .....#...##.#g!li;  ### .....##....##. #.. ...# #..#..##.## #.# ## #.#†#†##..#  #.# #..#..###.####g!li g!li n90.7 (109 _g!li g!li-k .####....#.>...#.#.##.# .#### #.##.# .# #.##.# .# #†...### .# #..#...# ## ##.#g!lik  #.$..@....##.##..#......#.##.##...#....#..##.##....#..#...##.##.....#.....##.# ### #.....##....g!lil ##.# #.. ....###..#..##.## #.# #### #.#†#†##..# # #.# #..#..###.####g!lit 7==1.7 (28g!lidy g!li .####....#.>...#.#.##.# ..#### #.##.# ..# #.##.# ..# #†...### ..# #..#...## ##.# #.$.@.....##.# #..#......#.##.# #...#....#..##.# #....#..#...##.# #.....#.....##.# ### #.....##....##.# #.. ....###..#..##.## #.# #### #.#†#†##..# ## #.# #..#..###.####g!li\ {2.7 (37g!lin g!lik .####....#.>...#.#.##.#.#### #.##.#.# #.##.#.# #†...###.# #..#...# +### ##.# #.$@......##.# #..#......#.##.# #...#....#..##.# #....#..#...##.# #.....#.....##.# # ### #.....##g!lik )..##.# # #.. ....###..#.##.## # #.###### #.#†#†##..# ### #.# #..#..###.####g!liat {3.7 (46g!li{ g!li .####....#.>...#.#.##.#.#### #.##.#.# #.##.#.# #†...###.# #..#...# #+### #.# #.@.......##.# #..#......#.##.# #...#....#..##.# #....#..#...##.# # #.....#.....##.# #g!li c# ### #.....##....##.# .# #.. ....###..#..##.## .# #.###### #.#†#†##..# .### #.# #..#..###.####g!li g!li e4.7 (55g!li g!li1 g!li ==5.7 (64g!li g!li g!li U _You see here the felid corpse of Natasha. _j - 19 stones (gained 9)  Press: ? - help, v - describe, . - travel, g - get itemItem here: 11 gold pieces. _The floor. _You now have 111 gold pieces (gained 11).h!liD3h!li5h!liաh!li32h!liXh!lieX1h!liMh!liX0h!lih!liEh!li{8==9999) h!lidh!lih!li,B8h!lih!lih!liB7h!lih!liŶX6h!lih!lih!liU==5h!lih!lih!liϼB4h!lih!liX3h!liKh!linX2h!ligh!li}h!liq9==1h!lih!liSh!liB0h!liWh!li{Y89h!liJh!li-X8h!lih!lik==7h!lih!lih!liB6h!lih!liX5h!lih!li+h!li`B4h!lih!lio10/11==3h!liPh!lipB2h!lih!liXh!liX1h!libh!lih!liQB0h!li==79h!lih!liX8h!liAh!liX7h!liJh!li h!li/B6h!lih!lih!liB5h!li]h!liNq ..... _You start resting.h!li 22024.7 (29.0)h!li}1===5.7 (304h!lih!lib% _Magic restored.h!li"3h!liB'h!li٘.####....#.>...#.#.##.#.#### #.##.#.# #.##.#.# #†...###.# #..#...# ##+### #.# # #@..##.# + #..#......#.##.# # #...#....#..##.# # #....#..#...##.# ##h!li #.....#.##.# .## ### #.....##....##.# ..# #.. ....###..#..##.## #.# #.###### #.#†#†##..# #.### #.# #..#..###.#### h!li6.7 (1.0)3h!li6h!li:T #...............>...# ###############.##.# #.....#### #.##.# #.....#  #.##.#.# #†...###.# #..#...# .##+###############.# .# ###.........##.# .+#.@#......#.##.# .# #...#....#..##.# .# #....#..#...##.# ### #.....#.....##.# ..##### #.....##....##.# #..# #.. ....###..#..##.## ##.# #.####### #.#†#†##..#h!li<  #.### #.# #..#..###.###  #...######.### #....##.....<h!liV{7.7 (22h!liG'i!liQW .###############.##.# .#.....#### #.##.# ##.....#  #.##.#.# #†...###.# #..#...###+###############.# ..# ###.........##.# ..+ #..##.##.# ..# #@..#.##.# ..# #....#..#...##.###i!li"R #.....#.....##.# ...##### #.....##....##.# ##..# #.. ....###..#..##.##  ##.# #.####### #.#†#†##..#  #.### #.# #..#..###.## #...######.### #....##.....i!liSR ###....##....# #....##.....i!liX{8.7 (31i!li\i!li #### # .†...### ...#...##+############## ###.........+..#......##...#....#..#..#. .###.#.. ...######Zot (9971) ####....##'# #...#..#.... i!li===9.7 (40i!lii!li~O # 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>...†........##÷..# #. ############..#... #.#...@## #.####...## #####.###..# #.....l!liP#.# #.#### #.### #.# #...######.### ###....##....# ####....##' #..##.## l!liW|4.7 (995l!li[l!li ##### #....))..#.....#########......##.....# ##..###'####......# .................# ##.#######...##+### ...†#..# ##...# ### ......#######<...+ #. l!li2...†........##÷..# #.. ###########..#..@# #..##....###  #..####...## #####..###..# #......##.# #.######.### #.##...######.######....##....#####....##'#l!liO5.7 (100.0)4l!lil!liN7M #....§....######## ##### #....))..#.....#######......####..###'####.................. .##.#######...##+### †#..# ##...###...#######<...+.. ...†........##÷ l!li%O###########..#...# ##....###  ####...########..##......l!liY|613l!liF`l!liaM§§........ #....§...#........######## ##### #....))..#.....#######......##..##..###'####.................. .##.#######...##+### †#..# ##...###...#######<..@+.. ...†........##÷ ###########..#...# l!li##....###  ####...#######..l!li|722l!lil!liU#.#'..####l!liZ|831l!libl!likThere is an open door here. _You open the door. _There is an open door here. _You open the door.l!liol!lip _You open the door. _There is an open door here. _You open the door. _Done exploring.m!liE.....................m!lim!li+0.0)m!li< m!liN ~ _There is an open door here. _You open the door. _Done exploring.o!lio!liKLevel 2 of the Dungeon <<<>>>_(Press ? for help)#..§.....#........# #######...≈....#........# #....##§.§§§≈..#........####....############..§§§...#......................>...##....§...#........##############.##.############# #....))..#.....#####.##.##..........#####......##.....##.##.##..........##..###'####......##†...####............................##..#...#######.....##.#######...##+###############.##......†#..# ##...##.####.........##.##.##......#######<..@'..##..#......#.##.##..>...†........##÷..#####...#....#..##.################..#...##....#..#...##.###....####.....#.....##.#####...#######.....##....##.####..##.......###..#..##.####.##.####### #.#†#†##..#o!liS#.### #.##..#..###.#####...######.### #....##.....<####....##....# #....##.....######....##'# #...#..#....####..##.## #..#....#...#o!liSX#@p!liF.#p!liF .q!li^9 #q!li0S5#.q!liDf :..q!liw 5.>r!li r!li!#..§§§...#................ hheimdall the Conjurer#....§...#........######## Gnoll ##### #....))..#.....####Health: 32/32 ======================== ....#####......##.....#Magic: 11/11 ======================== ....##..###'####......#AC: 4Str: 6 ......................#EV: 12Int: 19 ....##.#######...##+#### SH: 0Dex: 11 ...†#..# ##...##.#### XL:  4 Next: 57% Place: Dungeon:2 ......#######<..@'..#r!li"#.. Noise: ---------  Time: 2128.7 (0.0) ...†........##÷..#####.. k) +1 dagger (drain) ###########..#...##.. Cast: Magic Dart##....####.. Zot (9871) ####...#######..###..##......##.##.######.### #.##...######.### _There is an open door here. _There is an open door here. _There is an open door here. _You open the door. _Done exploring. _Done exploring.r!li{#r!li*r!li| #....§...######## ###### #....))..#.....#### .....#####......##.....# .##..###'####......#...................###.#######...##+###†#..# ##...##.# # #......#######<...'..# #. >...†........##÷@.#### # ############..#...#  # r!li-i##....### # ####...####### ###..# #... ##.# #.#### #.### #.# #...######.### ###....##....#r!liO9.7 (10 _r!lir!li+m ####### #....))..#.....#### ......#####......##.....# .##..###'####......#............r!li ,.# #.....##.#######...##+###†#..# ##...##.# # ##......#######<...'..# r!li1,.>...†........##÷..#### # r!liS,#############..#@..#  # r!liy,##....### # ####...#######r!li,  ###..# #... ##.# #.###r!li, #.### #.# #...######.### r!liF- ###....##....#  ####....##'# r!lia5}30.7 (269r!li>r!liɬ2 .......#####......##.....# .##..###'###.#.............# ##.....##.#######...##+### ......†#..# ##...##.# ##......#######<...'..# ..>...†........##÷..#### ##############..#...#   ##.@..###  ####...##### ###..# #... ##.# #.## #.### #.# #...######.## ###....##.... ####....##' ###..##.r!li{1.7 (38r!lir!li#-$ ######### #....))..#.....####.#####......##.....###..###'####......# ..........................# ###.....##.#######...##+### #......†#..# ##...##.# #.##......#######<...'..# #..>...†........##÷..#### ###############.@#.......##r!li83  ####...## ######..# #..#.# #.# #.### #. #...######.####....##...####....##r!li):{2.7 (47r!liS@r!li #....§...#........### ########## #....))..#.....####.#####......##.....###..###'####......# ...........................# ####.....##.#######...##+###  #......†#..# ##...##.#  #.##......#######<...'..#  #..>...†.......@##÷..###################..#.......## ####...## #####..# #.#.# #. #.### #. #...#########....##..r!li{3.7 (56r!lir!li9 #....§...#.# #....))..#.....####.#####......##.....#.##..###'####......#.##.....##.#...##+### #......†#..# ##...##.# #.##......#<...'..# #..>....##÷..#### #..#...# ##....### ####...## r!li: ###..# # ##.# # #.### # #...###### ###....##r!li)B{4.7 (65r!liGr!li׻ #....§...#.# #....))..#.....#### #.#####......##.....# #.##..###'####......# #.##.....##.#...##+### #......†#..# ##...##.# #.##......#<...'..# #..>.##÷..####r!lij #..#...# ##....### ####...##  ###..# ##.#  #.###  #... ###....##r!li{5.7 (74r!li r!li<o #....§...#.  # #....))..#.....  #.#####......##.....#  #.##..###'####......#  #.# r!liB= ######.....##.#...##+### #......÷#..# ##...##.# #.##......#<...'..# #..>r!li\=.##÷..#### r!lis=#..#...# ##....###r!li=u ####...## ##r!li=9#..# ##.#r!li=. #.###r!li=r #... ###....r!liF{6.7 (83r!liIr!li9 #....§...# # #....))..#..... #.#####......##.....# #.##..###'####......# #..# ######.....##.#...##+### #......÷#..# ##...##.# #.##......#<...'..# #..>.##÷..####r!li #..#...# ##....### ####...##  ###..# ##.# #.### #... ###....r!li{7.7 (92r!lir!liB #....§...# # #....))..#..... #..........#####......##.....# #..........##..###'####......# #...# ######.....##.#...##+### #......÷#..# ##...##.# #.##......#<...'..# #..>.##÷..#### #..#...# ##....### ####...##  ###..# ##.# #.### #... ###r!liG8.7 (10.0)1r!li3Lr!liGv #....§...# ############ #....))..#..... #..........#####......##..... #....##..###'####...... #........ ######.....##.#######...##+ #......÷#..# ##...##.# #.##......#<...'..# #..>r!li/O.##÷..#### #..#...# ##....### ####...##  ###..# ##.# #.### #... ###r!lii|9.7 (110r!lir!liJ8 #....§...# #### #....))..# #...#####......## #..##..###'#### #...... ######.....##.#######...##+ #......÷#..# ##...##.# #.##......#<...'..# #..>.##÷..#### #..#...# ##....### ####...##  ###..# ##.# #. #... ###r!li>r!li%?h40.7 (1259r!li[Dr!li #....§...# ## #....))..# #.#####......## #.##..###'#### #......... ######.....##.#######...##+ #......÷#..# ##...##. #.##......#<...'.. #..>.##÷.. r!li#..#...# ##....### ####...##  ###..# ##.# #. # ###r!li|1.7 (138r!lir!liR6 ' #....§...# # #....))..# #.#####......## #...##..###'#### #........ ######.....##.#######...## #......÷#..# ##...## #.##......#<...' #..>.##÷.. #..#...# ##....###r!li6  ####... ###.. ##. #. # r!li; |2.7 (147r!liRB r!lil  #....§...# ### #....))..# #...#####......## #....##..###'#### #........ ######.....##.#######... #......÷#..# ##... #.##......#<...' #..>.##÷.. #..#...# ##.... ####... ### ## # # r!liǻ |3.7 (156r!li r!lis3  #....§...# #### #....))..# #....#####......## #....##..###'#### #...... ######.....##.#######... #......÷#..# ##... #.##......#<... #..>.##÷.. #..#... ##.... #### ### # r!li; |4.7 (165r!li@ r!li  #....§... ############ #....)).. #..........#####...... #..........##..###'#### #............ ######.....##.# #......÷#..# ## #.##......#<.. #...##÷. #..#. ##.... #### r!li |5.7 (174r!li۾ r!li^ r!liE r!li' c _There is a stone staircase leading down here.s!liˎs!liUnequip which item? Hand Weapons (go to first with ))  k - a +1 dagger of draining (weapon) s!liMArmour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn)[?] describe selected [!] unequip|take offs!lis|[tab] equip|unequipt!li t!liA t!li #....§... hheimdall the Conjurer############ #....)).. Gnoll#..........#####......# Health: 32/32 ========================t!liH7#..........##..###'#### Magic: 11/11 ========================#...................... AC: 4Str: 6######.....##.#######.. EV: 12t!lin.Int: 19t!li#......÷#..# ##.. SH: 0Dex: 11t!li#.##......#######<.. XL:  4 Next: 57% Place: Dungeon:2t!li{#..@............##÷. Noise: ---------  Time: 2145.7 (0.0)###############..#.. k) +1 dagger (drain)##.... Cast: Magic Dart####. Zot (9854) t!liER## _There is an open door here. t!lig;_There is an open door here. _You open the door. t!liL_Done exploring. _Done exploring. t!liN_There is a stone staircase leading down here.t!li9P  Okay, then.t!lit!lit!li. _u!liu!liInventory: 15/52 slots Hand Weapons (go to first with ))  k - a +1 dagger of draining (weapon) u!liMissiles (go to first with ()j - 19 stones  o - a throwing net Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn) Jewellery (go to first with "=)d - an amulet of regeneration Scrolls (go to first with ?) u!li K l - 2 scrolls labelled YLOYCE RISHRUQO  m - 2 scrolls labelled LIN YNYEGECS Potions (go to first with !)  b - a potion of magic  f - an emerald potion  g - a smoky emerald potion u!liFk h - a sedimented green potion  i - 2 red potions  n - a lumpy green potionu!li[2u!li 3u!li7#....§... hheimdall the Conjureru!li7}############ #....)).. Gnoll#..........#####......# Health: 32/32 ========================u!li77#..........##..###'#### Magic: 11/11 ========================#...................... AC: 4Str: 6######.....##.#######.. EV: 12u!li8,Int: 19#......÷#..# ##.. SH: 0Dex: 11u!li8#.##......#######<.. XL:  4 Next: 57% Place: Dungeon:2#..@............##÷. Noise: ---------  Time: 2145.7 (0.0)###############..#.. k) +1 dagger (drain)##.... Cast: Magic Dart####. Zot (9854) ## _There is an open door here. _You open the door. u!li8_Done exploring. _Done exploring. _There is a stone staircase leading down here. _Okay, then.u!liN>u!li'Av!liv!liy!lix#....§...############# #....))..##..........#####......##..........##..###'####.#.............######.....##.#.#......÷#..# ##.#.##......#<.#..>@...........##÷..#..#..##....#####.##y!li-l6.7 (13 _y!li8y!liz!li)z!li##....§...# hheimdall the Conjurer############ #....))..# Gnoll#..........#####......## Health: 32/32 ========================z!li7#..........##..###'####. Magic: 11/11 ========================#....................... AC: 4Str: 6######.....##.#######... EV: 12Int: 19#......÷#..# ##... SH: 0Dex: 11#.##......#######<... XL:  4 Next: 57% Place: Dungeon:2z!li#..>@...........##÷.. Noise: ---------  Time: 2146.7 (0.0)###############..#... k) +1 dagger (drain)##....# Cast: Magic Dart####.. Zot (9853) #### _There is an open door here. _You open the door. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _Okay, then.z!li'z!liz!li^z!li(L _You are not religious.{!lib{!liuhheimdall the Conjurer (Gnoll Conjurer) Turns: 2149, Time: 00:07:10 Health: 32/32AC:  4 Str:  6 XL: 4 Next: 57% {!limMagic: 11/11EV: 12 Int: 19 God: Gold: 111SH:  0 Dex: 11 Spells: 10/13 levels left rFire . . .{!lik - +1 dagger (drain) rCold . . .{!liE(no offhand) rNeg . . .{!li4|a - +0 robe rPois .{!liIB(no helmet) rElec .{!li_c - +0 cloak rCorr .e - +0 pair of gloves {!livASInv .(no boots) {!linWill .....(no amulet) Stlth ++{!li(no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn {!li%: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training}!li}!li{#....§...# hheimdall the Conjurer############ #....))..# Gnoll#..........#####......## Health: 32/32 ========================#..........##..###'####. Magic: 11/11 ========================#....................... AC: 4Str: 6######.....##.#######... EV: 12}!liInt: 19#......÷#..# ##... SH: 0Dex: 11#.##......#######<... XL:  4 Next: 57% Place: Dungeon:2#..>@...........##÷.. Noise: ---------  Time: 2146.7 (0.0)###############..#... k) +1 dagger (drain)##....# Cast: Magic Dart####.. Zot (9853) #### }!li"_You open the door. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _Okay, then. _You are not religious.}!li-}!li}!liM}!li%f }!lih cVisible Items/Features (select to target/travel, [!] to examine) Items  a - (÷) a frilled lizard skeleton Features}!liRi |b - (>) a stone staircase leading down (not visited)~!li ~!li##....§...# hheimdall the Conjurer############ #....))..# Gnoll#..........#####......## Health: 32/32 ========================~!li)#..........##..###'####. Magic: 11/11 ========================#....................... AC: 4Str: 6######.....##.#######... EV: 12Int: 19#......÷#..# ##... SH: 0Dex: 11#.##......#######<... XL:  4 Next: 57% Place: Dungeon:2#..>@...........##÷.. Noise: ---------  Time: 2146.7 (0.0)###############..#... k) +1 dagger (drain)##....# Cast: Magic Dart####.. Zot (9853) ###~!li)# _You open the door. _Done exploring. _Done exploring. _There is a stone staircase leading down here. _Okay, then. _You are not religious.~!li #....§...# hheimdall the Conjurer############ #....))..# Gnoll#..........#####......## Health: 32/32 ========================#..........##..###'####. Magic: 11/11 ========================#....................... AC: 4Str: 6######.....##.#######... EV: 12Int: 19#......÷#..# ##... SH: 0Dex: 11~!li #.##......#######<... XL:  4 Next: 57% Place: Dungeon:2#..>@...........##÷.. Noise: ---------  Time: 2146.7 (0.0)###############..#... k) +1 dagger (drain)##....# Cast: Magic Dart####.. Zot (9853) #### _Done exploring. _There is a stone staircase leading down here. _Okay, then. _You are not religious.  Press: ? - help, v - describe, . - travelA stone staircase leading down.~!li##....§...# hheimdall the Conjurer############ #....))..# Gnoll#..........#####......## Health: 32/32 ========================#..........##..###'####. Magic: 11/11 ========================#....................... AC: 4Str: 6######.....##.#######... EV: 12Int: 19#......÷#..# ##... SH: 0Dex: 11#.##......#######<... XL:  4 Next: 57% Place: Dungeon:2#..>@...........##÷.. Noise: ---------  Time: 2146.7 (0.0)~!liO###############..#... k) +1 dagger (drain)##....# Cast: Magic Dart####.. Zot (9853) #### _Done exploring. _There is a stone staircase leading down here. _Okay, then. _You are not religious.  Press: ? - help, v - describe, . - travelA stone staircase leading down.~!li~!lib: #....§... ############ #....)).. #..........#####...... #..........##..###'#### #............ ######.....##.~!liK# #......÷#..# ## #.##......#< #..@..##÷ #..# ##.... #### ~!li7.7 (12 _~!liC ~!li~!liq~!lic _There is a stone staircase leading down here.!li2p!liZs!lix!li!li[g81 _!li|!liR!li) ######... 3 #@.  ..  !liH15851) !liC∆∆!lig9.5 (1.80!li` !li} _You climb downwards. _There is a stone staircase leading up here.!li∆ ∆ .######...##<##..#!li!lio50049 _!li`!li{!li ∆ ∆ #..######...# #<.# #..# !liY !liK" `18!li$ !li& !lid∆ #∆ .##..######...# #<.# #..# #!liW:∆!li`27!li*!li!li.... #..)#.#.# ∆ ...#..######...# #<.!li# #..# .# #∆!lic!li`36!liB!li0' _Found a hand axe.!li5 .... #...## #...)# ##..#.# ∆ .....#### ........ ######...# #<.# #..# !li ..# .## ..#. ∆.#.#!li !li `45!li9 !li !liҸ!li^Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a hand axe Featuresb - (<) a stone staircase leading up!liK!liW!lihhheimdall the Conjurer....Gnoll#...##Health: 32/32 ========================#...)#Magic: 11/11 ========================##..#.#AC: 4Str: 6∆.....####EV: 12Int: 19........SH: 0Dex: 11######...#XL:  4 Next: 57% Place: Dungeon:3#<....@..#Noise: ---------  Time: 2154.5 (0.0)#######..#k) +1 dagger (drain)..#Cast: Magic Dart.##Zot (15845) ..#. ∆.#.#Press: ? - help, v - describe, . - travel _A stone staircase leading down. !li,_There is a stone staircase leading down here. _You climb downwards. _There is a stone staircase leading up here. _Found a hand axe.!liwhheimdall the Conjurer....Gnoll#...##Health: 32/32 ========================#...)#Magic: 11/11 ========================##..#.#AC: 4Str: 6∆.....####EV: 12Int: 19........SH: 0Dex: 11######...#XL:  4 Next: 57% Place: Dungeon:3#<....@..#Noise: ---------  Time: 2154.5 (0.0)#######..#k) +1 dagger (drain)..#Cast: Magic Dart.##Zot (15845) ..#. ∆.#.# _You climb downwards. _There is a stone staircase leading up here. _Found a hand axe.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hand axe.  The floor.!li]8 Ihheimdall the Conjurer....Gnoll#...##Health: 32/32 ========================#...)#Magic: 11/11 ========================##..#.#AC: 4Str: 6∆.....####EV: 12Int: 19........SH: 0Dex: 11######...#XL:  4 Next: 57% Place: Dungeon:3#<....@..#Noise: ---------  Time: 2154.5 (0.0)#######..#k) +1 dagger (drain)..#Cast: Magic Dart.##Zot (15845) !li8 ..#. ∆.#.# _You climb downwards. _There is a stone staircase leading up here. _Found a hand axe.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hand axe.  The floor.!li9 !li? !liܷ #.#. .... #...## ...)#  #####..#.# ∆ .........#####...............>######.@.# #<.......# #######..# ...# ..###...#.#. ∆.. .#.#!li {5.5 (14!li !liFC .... #.#.# .... #...##  #...)#  #####..#.# ∆ .#####..........@.....>#######...#####.##<.......# !liC '#######..# ...#...###...#.#. ∆.. .# _There is a stone staircase leading up here. _Found a hand axe.  Press: ? - help, v - describe, . - travel, g - get item!li-D oItem here: a hand axe.  The floor. _Found a stone staircase leading down.!ligL ∆6.5 (23!liS !li M.#.... #.#.#.... !liD Y...# #...) #####..#.# ∆#####................>#####...#####.#<..... #######..# ∆.#.#!li !li e7.5 (32!li !liC 5M!li\D ...#.#..... #.#.##.... ..# #...) #####..#@# ∆!liD #####................>######...#####.##<.......##!liD #..!liL {8.5 (41!liQ !li CM .#.. ......#.#..... #.#!liI #.... # #... #####..#.# ∆ .........#####................>######...#####.#..##!li {9.5 (50!li1 !li !liz !li  !lic C_You see here a +0 hand axe.!li+?......!li?,!li0!liQ##.#..#...... #.#... ..... #.#.### #..... #...## #..@)# #####..#.# ∆ .........#####.. ..............># ######...#####.# #<.....#!li% #######..# ∆ ...#  ...##!li@!li)n60.5 (139 _!liI!li,M ..#.. ##.#..#....#.##..... .##.###..##........#!li-## #...) #####..#.# ∆ ...#####................>##.#!li7{1.5 (28!li>!li## #.. ..#..###.#..## ##.......... #.#...#. #...... .#!li|c #.#.###..#.....##...##.## #...)# #####..#.# ∆ .........#####.. ..............># ######...#####.# #<.......########..# ∆!liu9∆!li e2.5 (37!li!liB(M ### ∆...#.. ###.#..## ###........... ###.#...#.# ..........# .##.#@###..#........##...##.## #...)######..#.#......!ligD!liDe3.5 (46!liI!liվ#.  #.. ### #.. ∆...#.. ###.#..######........... ###.#...#.# # ........@.# .# ##.#.#.###..# #........# ##...##.## #...)# #####..#.#∆ .........#####................>#######...#####.#!li!lie4.5 (55!li!lil=#.  #.. ### #.. ∆...#.. ###.#..#######.................####.#...#@# # ..........# .# ##.#.#.###..# #........# ##...##.## #...)#!li> #####..#.#∆ .........#####................>#!liOD!liDe5.5 (64!liI!li # #.. ### #.. ∆...#.. ###.#..#######... .......@......# ###.#...#.#..#............# .###.#.#.###..## #........##...##.## #...)# #####..#.#∆ #####..!li{6.5 (73!li!liP#..#.. #.. #.. ### #.. ∆...#.. ###.#..#..........# ###.#...#.#..#.. ..........# .# ##.#.#.###..# # #........# ##...##.## #...)# #####..#.#  ∆ .#####..7.5 (82!li(T!li #..# #..# #..# #..# ### #..# ∆...#..#.###.#..#..........#.###.#...#.#..#.. ..........# .# ##.#.#.###..#!lif #.#........## ##...##.## #...)# #####..#.#  ∆ .#####..!li{8.5 (91!li!liJM. ###  ∆...#..# .###.#.@#######..................#.###.#...#.#..#............# ..##.#.#.###..#.#.#.#!liR9.5 (10.0)0!liX!liK#... #..# #..# #..# #..#### #..# ∆...#..#!lip$.###.#..#######..........@.........####.#...#.#..#.. ..........# .# ..##.#.#.###..# #.#........#!li5 # ##...##.## #...)######..#.#∆ .........#####..!li!lih70.5 (1129!lit!li_V #... #..# #..# #..# #..# #####..# ∆...#..#$.###.#..#..........#!lim`.###.#...#.#..#.. ..........# .# ..##.#.#.###..#. #.#........#. #.##...##.##. .. #...)# #####..#.#  ∆ .#####..!li`!lii!liif1.5 (128!liwo!lim #... #..# #..# #..# #..####.#####..#....$...#..#  $$.###@#..#######...................#....###.#...#.#..#.... ..........# .#!li] ..##.#.#.###..# ... #.#........# .. #.##...##.##. ..##...)# #####..#.#!li|2.5 (137!li!li_;M. ####.####....$..@#..# $$.###.#..#######.....................#....###.#...#.#..#.... ..........# .####.#!li` ..#!liYg!li)hf3.5 (146!liiw!li #... #..# #..# #..# #..##.#####..#.$.@.#..#.$$.###.#..#......................#.....###.#...#.#..#.. .. ..........# .# ..##.#.#.###..# ... #.#........# .. #.##...##.##  . ..##...)#4.5 (155!li*!limn  #... #..# #..# #..## #..##.#####..#.$@..#..#!lio 8.$$.###.#..#.....................#.....###.#...#.#..#...... ..........# .#.. ..##.#.#.##..#. ... #.#.......# .. #.##...##.## !lixo  . ..##...)#!liy |5.5 (164!li| !li ## #...#. #..##. #..##. #..# #> #..##.#####..#.@...#..#.$$.###.#..#....................#...###.#...#.#..#................# .#......##.#.#.###..#...... #.#........#....... #.##...##.##  . ..##...)#!li !li  f6.5 (173!li !li  H _Found an escape hatch in the floor.!li f7.5 (182!lic !li," > _You now have 117 gold pieces (gained 6).!li@....#.............)!li~A!liD!liEv0### #... #.. #..# #.# #..# #.# #..# #># #..########.#####..#............#..#$$@###.#..#######.....................#.###.#...#.#..#.............# .# ..##.#.#.###..#..##.#........#..##.##...##.##.....##...)# #####..#.#!li8.0)1!li!li  ### #... #.. #..# #.# #..# #.# #..# #># #..##.#####..##.....#..##.....$@.###.#..##.#.###.#...#.#..##..# .##.##.#.#.###..##.##.#.##.##.##...##.###...##...)#  #####..#.#!li{9.5 (20!lib!liY }80.5 (319!liQ!li7  ### #... #.. #..# #.# #..# #.# #..# #># #..# #.#####..# #.....#..# #.....@..###.#..# # #.###.#...#.#..# #...# .# #.##.#.#.###..#  #.##.#.#  #.##.##...##.##  #...##...)#  #####..#.# !liJ@_You now have 130 gold pieces (gained 13).!li{1.5 (48!liF!li>{2.5 (57!li!liGF ### #... #.. #..# #.# #..# #.# #..#  #># #..# ########.#####..# #......#..# #........###.#..########...............#.###.#...#.#..#.#..........# .##.##.#.#.###..##.##.#........##.##.##...##.###............##...)# _You now have 137 gold pieces (gained 7).!liz{3.5 (66!liI$!lif### #... #.. #..# #.# #..# #.# #..#  #># #..# ########@#####..# #......#..# #........###.#..########...............#!li#.###.#...#.#..#..#..........# .##.##.#.#.###..##.##.#........##.##.##...##.##!li!lie4.5 (75!li!li[M##... #@# #######.#####............#..# ........###.#..#######..#.......................#.....!li-..........!li!lie5.5 (84!li!!li !li(!lipM!li !li:### #...!lir.!li !liB#># !liF#######.####!liHd.......#..# !liS#........###.#..#######..!lic.!liݘ ..!li ..!liQ........!liAThere is an escape hatch in the floor here.!liӠ!li!lige6.5 (93 _!li!liCM####.#.......#. #># #######.#####............#..#......!liK'!li(!li)7.5 (1!li* 0.0)!li4P2!li\M####.#.......#####. #># ########.#####..#!lic...# !li|8.5 (111!lic!li#####.#... #.@...#..# #.#####..# #.# #..# #># #..# ##.##............#..##........###.#..#...#..........##.###.#...#.#..#..!li!|9.5 (120!li#!li͏##..#####.#... #..@..#..# #.#####..# #.# #..# #># #..# #.#........#........#..!li+ !liVh90.5 (1309!liē!liŖ!liU#### ... #####.#... #...@.#..# #.#####..# #.# #..# #># #..# !li!li f1.5 (148!li!li##### #... #####.#... #....@#..# #.#####..# #.# #..# #># #..# 2.5 (157!liM#### #...# #####@#.......#.#####.#># #..#!li{|3.5 (166!li !lie#####  #.@.# #####.#.......#.....#..######.#####..# #.# #..# #># #..#########.#####..##......#..##........###.#..#######...!lih!liOif4.5 (175!lim!lil######...############.#@.......#.....#..#######.#####..# #.# #..# #># #..#########.#####..##............#!li..##........###.#..#######...#.......................#!li!liQf5.5 (184!li!li*Sg##### #...######.#.#.....#..##.#####..# !liS#.# #..# !liX!liCYf6.5 (193!li\!li@##### #...######.#.#.....#..#.#.#####..# #.# #..# !li #># #..# #.#####..# #............#..# #........###.#..# !li|7.5 (202!lia!liMK w##### #...######.#.##.....#..#.##.#####..# #.# #..# #># #..#.#####..# ............#..# ........###.#.. !liN |8.5 (211!liQ !li ##### #...# #####.#.# #.....#..#.# #.#####..# #.# #..# #!li !li f9.5 (220!li !lis8 w##### #...# #####.#.# #.....#..#.# #.#####..# #.# #..# #!li= 200.5 (23799!li@ !liP a##### #...# #####.#.# #.....#..#.# #.#####..# #.# #..# #!li |1.5 (248!li !li' ;##### #...# #####.#.# #.....#..#.# #.#####..# .##.# #..# ..#># #..# #..#####..# . #!li+ |2.5 (257!li>/ !li =##### #...#  #####.#.#  #.....#..#.#  #.#####..# ..#  #.# #..# ....  #># #..# .###..#####..# .# .......#..# .# . ...###.#..#...#!liy |3.5 (266!li !li ##### #...# #####.#.# #.....#..#.# #.#####..# ...# #.# #..# ##.... #># #..# #.###..#####..# #.# .. ......#..# #.# .###.#..#######...#!li7% ∆4.5 (275!lin  #####...########## #####.#...............#..############..#........# #..#.#####....> #.###.#...$...# ..###.#...#.#..#..!li |5.5 (284!li !li  #####...########## #####.#...............#..#######.#######..#......@.# #..#.#####.....#># #.###.#.#### ....#.. ............# .#6.5 (293!li |######...########## ####.#..........# .....#..#######.# .#####..#........#### .# #..#.#####.@...# ># #..# #.###.# .#####..# #.# .. .....#..# #.# .$###.#..#######... ................####.#...#.#..#...........# .####.#.#.###..#!lic !liĎ P7.5 (302!liڎ !liڒ !li##### #...########## .#....# #..#.## #####..#........#### # #..#.#####..@..# # #..# #.###.# #####..# #.# .. ....#..# #.# .$. ###.#..#... ....# .# ###.#...#.#..#.. .# .## !li!li[f8.5 (311!li#!liy#####  #...########## .#....# #..#.## ..#........####  #..#.#####...@.#  #..# #.###.# ..# #.# ... ...#..# #.# #..$. .#..#... ...# ....#.#...#.#..#.. .#..# .## .#.## !li2~|9.5 (320!liI!li ##### #...########## .#...# #..#.## ..#........#### #..#.#####....@# #..# #.###.# ..# #.# .... #..# #.#..#..$. .#..#.... .......#.. ....##.#...#.#..#.... ..#...# .###.. ..#.## !li~10.5 (3389!li!li. ##### #...########## #.#.......... ..#..#######.## ###..#........####  #..#.#####..... #.### ###.#......# ..#..#..$.# #.#..#######.... ........###....###... ..# . #.#........#!liI5!li5_1.5 (348!li:!liA ##### #...########## #.#.......... ..#..#######.## ###..#........####  #..#.#####..... #.###.##.# ###..@...# ..!lid#..$.# #.#..#######.... ....... .............####.#... ... # #.##...##.##!liW|2.5 (357!li!li( ...########## .#....# #..#######.## ..#........####  #..#.#####.....# ##..# #.###.##.# !li)..# #.#...@..# #..# #.#..#..$.# .#..#######......#.......# .#...#.#..#.#..###... .#.#.###..# ......# . .#.#....#... .# !li/|3.5 (366!liG4!li,3 ### ..########## .. #..........# .# #..#######.## .# !lid#..#........#### .#..#.#####.....# .# #..# #.###.##.# #..# #.#......#!li..# #.#..#.@$ #..#######..............!li..........#.......##### #...#.#..#.......#... !li;.....#..###.....#.### #.#.###..#.......#.. #........#....#... .# !li)##...##.#####.##.# .. ##...)#!li֭|4.5 (375!li!li$$ .# #.. ..# #.# ..#.## #.# ..#........#####.# ..#.#####.....##.# ..# #.###.##.# ..# #.#......## ..# #.#..#..@.# ..#.##.# ...#.#..#.#... #..###.....#.### .#.###..#.#.. .#....#.....#...##.#####.##.#... !li)|5.5 (384!li-!li2|6.5 (393!li>5!li} ######## #.. .........# #.# .#######.## #.# #........#####.# #.#####.....##.# # #.###.##.# # #.#......## #.#..#....####.#!li+#######........@.....#.......####### #.#..#.......#... .#..###.....#.### #.###..#.......#........#....#.....###.#####.##.#... ...)# . #..# ..#.!liJ# _You now have 153 gold pieces (gained 16).!li|7.5 (402!li!li$ .........# .#######.##........#########..... #.###.#......###....####.#######.....................########.#..#.......#........!li\%..#..###.....#.####.## #.###..#.......#.. #..##.#....#... ....#####..!li+,|8.5 (411!li0!li #######.## #.# #........#####.# #.#####.....##.# # #.###.##.# # #.#......# # #.#..#....####.# #######..............# .......#.######.##.#..#.......#.@........#..###.....#.####.##!li###..#.......#.. ......#....#.....###.#####.##.#...)# . ..#..##.# #. #....#####.. #. #.!liS^....>#!li]|9.5 (420!li4!lie.## #.# ........#####.# .#####.....##.#  #.###.##.#  !li#.#......##  #.#..#....####.# .......# #.......######.#. #.#..#.#..!liG$#..###.....#.####.##. ###..#.#.. #....#.....# ##.#####.##.#...)# . ..#..# #.# #. #...#####.. #. #. !lij:∆!lih20.5 (4379!li#!li.## #.#  ..#####.#  #####.....##.#  #.###.##.#  #.#......##  #.#..#....####.#  ........#  #.......######.#.# .#..#.#..$. .#..###.....#.####.##. ..#.#.. .. #....#.....# ## ##.#####.##.#...  )# . ..#..#    .# #. #... ∆    .#####.. #. #.   !liX>#   !li!lihf1.5 (448!li!li#{.## #.#  ..#####.#  .....##.#  #.###.##.#  #.#......##  #.#..#....####.#  ..............#  #.......######.#.# #..#.#..$.#!li #..###.....#.####.##...# #..#.#.. ... # #....#.....# .###  #.#####.##.#... .. # . ..#..# .#!li: # #. #... .. ∆  #####.. #. #. .. !li$w>#  !liA!lif2.5 (457!lib!li.## #.#  ..#####.#  .....##.#  #.###.##.#  #.#......##  #.#..#....####.#  ..............# # #.......######.#.##  ..#.#..$.#  ..###.....#.####.##...#  ..#.#.. #... .#  #....#.....# #.###  .#####.##.#... ...   . ..#..# ..#   !lik#. #... ... ∆  .. #. #. ....  >#  !li|3.5 (466!li/!li.## #.#  ..#####.# .. .....##.# .# #.###.##.# .# #.#......## .# #.#..#....####.#.# .......#.#  #.......######.#.##  .#.#..!liB .$.#  .###.....#.####.##...#  .#.#.. #... ..#  .#....#.....# #.### .#!li~  !li #####.##.#... ... # . ..#..# ..#  #. #....... ∆  .. #. #. ....  >#  !li|4.5 (475!li8!li  .## #.#  ...#####.# #..  #.....##.# #.#  #.###.##.# #.#  #.#......## #.#  #.#..#....####.#.#  #.......#.# #!li~% #.......######.#.##  #.#..$.# !li, ###.....#.####.##...#  #.#.. #......# !liχ #....#.....# #.###..#  .##.#... ... ..#  !lin. ..#..# ..# .## o   orc (missile, asleep)#. #....... ∆o!li .. #. #. .... # >#  !li.!lik{5.5 (48Magic Dart4!li!li7x _An orc comes into view. It is wielding a +0 short sword.!li I **!li_ ***o  )  The magic dart hits the orc.  The orc is heavily wounded.!lil !li~r....o.!li70---!lim==6.5 (1.0)3!li4 !li#: _The orc shouts! You hear a shout! x2!li< !lik; The magic dart hits the orc.!li****) !li)!li_V  You kill the orc!!li`6  You hear a shout!!lia  An orc priest comes into view. It is wielding a +0 short sword.!lih  ..o.ooo 2 orc priestsoo   orc ..># An orc priest comes into view. It is wielding a +0 falchion.!lim9/11 -----61=72!liir!liux _An orc comes into view. It is wielding a +0 short sword.!lio  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li8 #.## #.# hheimdall the Conjurer ...#####.# #.. Gnoll #.....##.# #.# Health: 32/32 ======================== #.###.##.# #.# Magic: 7/11===============--------- #.#......## #.# AC: 4Str: 6 #.#..#....####.#.# EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 61% Place: Dungeon:3 #.......#.......@.$.#  Noise: ===------  Time: 2227.5 (0.0) ###.....#.####.##*..#  k) [0;10;!liէ 1m+1 dagger (drain) #.......#.. #...*..#  Cast: Magic Dart #....#.....# #.###o.#  Zot (15772) ####.##.#... ... ..#  . ..#..# ..# o##  oo 2 orc priests #. #....... ∆o  o   orc ##.. #. #. .... # ..>#Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (81% to  hit)!li@b#.## #.#  hheimdall the Conjurer ...#####.# #..  Gnoll #.....##.# #.#  Health: 32/32 ======================== #.###.##.# #.#  Magic: 7/11===============--------- #.#......## #.#!li!c|  AC: 4Str: 6 #.#..#....####.#.#  EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 61% Place: Dungeon:3 #.......#.......@.$.#  Noise: ===------  Time: 2227.5 (0.0) ###.....#.####.##*..#!li]c  k) +1 dagger (drain) #.......#.. #...*..#!lic@  Cast: Magic Dart #....#.....# #.###*.#  Zot (15772) !lic5####.##.#... ... *.# . ..#..# ..# o##!lic  oo 2 orc priests#. #....... ∆o!li2du  o   orc ##.. #. #. .... # ..>#!liadY Confirm with . or Enter, or press ? or * to list all spells.!lidhAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc. The searing ray hits the orc.!li%Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (81% to  hit)  You focus your ray upon the orc. The searing ray hits the orc.  The orc is heavily wounded.!li.o..   orc priest.!li4s-8.5 (11) Ray !li!lipf _(Press . to maintain the ray.)!li  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li G#.## #.# hheimdall the Conjurer ...#####.# #.. Gnoll #.....##.# #.# Health: 32/32 ======================== #.###.##.# #.# Magic: 5/11==========-------------- #.#......## #.# AC: 4Str: 6 !li& #.#..#....####.#.# EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 61% Place: Dungeon:3 !li] 7#.......#.......@.$.#  Noise: ==-------  Time: 2228.5 (0.0) !li ###.....#.####.##*..#  k) +1 dagger (drain) #.......#.. #...o..#  Cast: Magic Dart !li% 4#....#.....# #.###..#  Zot (15771) Ray ####.##.#... ... ..#  . ..#..# ..# o##  o   orc priest #. #....... ∆.  o   orc ##.. #. #. .... # ..>#Casting: Searing Ray (safe; 1% risk of failure)  !lix Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (heavilywounded, 81% to hit)!liF#.## #.# hheimdall the Conjurer ...#####.# #.. Gnoll #.....##.# #.# Health: 32/32 ======================== #.###.##.# #.#!li Magic: 5/11==========-------------- #.#......## #.# AC: 4Str: 6 #.#..#....####.#.# EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 !li!W..#.......######.#.##  XL:  4 Next: 61% Place: Dungeon:3 #.......#.......@.$.#  Noise: ==-------  Time: 2228.5 (0.0) !liP###.....#.####.##...#  k) +1 dagger (drain) #.......#.. #...o..#  Cast: Magic Dart !li#....#.....# #.###..#  Zot (15771) Ray ####.##.#... ... ..#  . ..#..# ..# o##  o   orc priest #. #....... ∆.  o   orc ##.. #. #. .... # ..>#Confirm with . or Enter, or press ? or * to list all spells.!li9Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 short sword and wearing a +0 leather armour (heavilywounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!!li}w.## #.#. #.. ....##.# #.# .##.# #.# ....## #.# ..!li1 . # .## ... .####.##*..#  #...*..#  #.###*.#  ... *.#  .  ..# o##  #.  ∆. !lio #. #. .... # >#!li({>Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 short sword and wearing a +0 leather armour (heavilywounded, 81% to hit)  You focus your ray upon the orc. The searing ray hits the orc!  You kill the orc!!li{!li.).o)!li-m59.5 (10!li[!liJf _(Press . to maintain the ray.)!li@  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!liL#.## #.# hheimdall the Conjurer ...#####.# #.. Gnoll #.....##.# #.# Health: 32/32 ======================== #.###.##.# #.# Magic: 3/11======------------------ #.#......## #.# AC: 4Str: 6 #.#..#....####.#.# EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 65% Place: Dungeon:3 #.......#.......@.$.#  Noise: ==-------  Time: 2229.5 (0.0) ###.....#.####.##*..#  !liMk) +1 dagger (drain) #.......#.. #...*..#  Cast: Magic Dart #....#.....# #.###*.#  Zot (15770) Ray ####.##.#... ... o.#  . ..#..# ..# )##  o   orc priest #. #....... ∆. ##.. #. #. .... # ..># _(Press . to maintain the ray.)  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (81% to hit)!li #.## #.#  hheimdall the Conjurer ...#####.# #..  Gnoll #.....##.# #.#  Health: 32/32 ======================== #.###.##.# #.#  Magic: 3/11======------------------ #.#......## #.#  AC: 4Str: 6 #.#..#....####.#.#  EV: 12Int: 19 #..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 65% Place: Dungeon:3 #.......#.......@[39;4!lim 9m.$.#  Noise: ==-------  Time: 2229.5 (0.0) ###.....#.####.##*..#  k) +1 dagger (drain) #.......#.. #...*..#  Cast: Magic Dart #....#.....# #.###*.#  Zot (15770) Ray ####.##.#... ... *.# . ..#..# ..# )##  o   orc priest#. #....... ∆. ##.. #. #. .... # ..># Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spel!li ls.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (81% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.!lizwonfirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 short sword (81% to hit)  You focus your ray upon the orc priest. The searing ray hits the orc priest.  The orc priest is moderately wounded.!liQO.)oo!liXo 2 orc priests!li g30.5 (169!liT!lif _(Press . to maintain the ray.)!li1 ****The searing ray hits the orc priest.  The orc priest is severely wounded.The searing ray hits the orc priest.!li,!li[.oo.!li2----18+ !li'!lib _The orc priest is heavily wounded.!li$  ****The searing ray hits the orc priest.  The orc priest is almost dead.The searing ray hits the orc priest.!lii  The orc priest is almost dead.!liC Moo..!li 1----=-27++ !li !li ] _* * * LOW MAGIC WARNING * * *!liI  The searing ray hits the orc priest!!li0***   orc priest!liTG  You kill the orc priest!* * * LOW MAGIC WARNING * * *o)..!liQ!liX#.## #.#  hheimdall the Conjurer ...#####.# #..  Gnoll #.....##.# #.#!liX  Health: 32/32 ======================== #.###.##.# #.#  Magic: 1/11==---------------------- #.#......## #.#  AC: 4Str: 6 #.#..#....####.#.#  EV: 12Int: 19 !li Y-#..............#.# #  SH: 0Dex: 11 ..#.......######.#.##  XL:  4 Next: 115% Place: Dungeon:3 !li7Y?#.......#.......@.$.#  Noise: ==-------  Time: 2233.5 (1.0) ###.....#.####.##o..#  k) +1 dagger (drain) !liY#.......#.. #...)..#  Cast: Magic Dart #....#.....# #.###..#  Zot (15766) ####.##.#... ... ..# . ..#..# ..# )##!liY  o   orc priest#. #....... ∆. ##.. #. #. .... #!liY ..># The searing ray hits the orc priest.  The orc priest is almost dead. !li"Z_* * * LOW MAGIC WARNING * * *The searing ray hits the orc priest!  You kill the orc priest!* * * LOW MAGIC WARNING * * *!li` _You finish channelling your searing ray.  You have reached level 5!!li`/  --more--!li4 @7/3725 8% !li !liP 4 _!li}  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!lis!li!liۑ!libe _You don't have enough magic to cast this spell.!lii!li,!liKF _Unknown command.!lid  You barely miss the orc priest.!lio-4.4 (0.95!li!li^ _The orc priest is almost dead.!lip  You closely miss the orc priest. Your bite misses the orc priest.The orc priest is almost dead.!li 8*!lir  The orc priest invokes the aid of Beogh against you.!li 8@!li 2--------5.34!li !li 4 _Pain shoots through your body!!li:2  You hit the orc priest but do no damage.The orc priest is almost dead.!lid48*!li  The orc priest mumbles some strange prayers to Beogh against you.!liE 13----------------Pain shoots through your body!  The orc priest shouts, "Surrender to Beogh and we'll let you live!"(press Y on the ability menu to convert to Beogh)!liJ/  --more--!li[ 8@!li8 u 6.23) Beogh _!liѮ !liݰ !liH  You barely miss the orc priest. Your bite misses the orc priest.The orc priest is almost dead.!lin8*!li/  The orc priest invokes the aid of Beogh against you.!li'@2----------7.12!li+!li-4 _Pain shoots through your body!!li#>  You hit the orc priest but do no damage.You drain the orc priest.!liCf)!liK-348.0Magic Dart!liR!liTN _You kill the orc priest!!li e..#####.# #.. .....##.# #.#.# .###.##.# #.#.# .#......## #.#.# .#..#....####.#.#.# !li÷ ..............#.#.# .#######.#.# .....#.........$.#  ##.....#.####.##@..#  .......#.. #...)..#  !li "....#.....# #.###..#  ###.##.#....... ..#  !li  . ..#..#...# )##   #. #....... ?.  #.. #. #.. .... .#  .>#.# !liɸ [ #.#  !li !li o-9.0 (1.01!lic !li> _Found a scroll labelled LIN YNYEGECS. _Items here: )) [ ††.!li$3!li;&!li)!li)B0!li-!liT.!li.o3=59!li/!lig1!li1o2==8!li\2!li4!lia5B7!li7!li:!li+;B6!li=!li@!li:A4==5!liC!liFk==4!liB5!liU!li2====4!liת!lid!liB3!lig!liX2!li!liƲ!liB1!liʳ!li9!li3=7==0!li{!li]Y19!li!li!liHB8!li!!liX7!lim!li4===6!li!liYX5!lic!liX4!li!li5==3!li!li!li1s8==2!li!!li!liB1!li!!li-!lieB0!liS!li}6=09!li!li#k==8!li!liX7!lit!li!liB6!li!li!liM27=9==5!li~!li!liB4!lix!li!liFB3!li!liwX2!li!li!li<8====1!li!li!liB0!li!liNZ699!li!liy!liB8!li!li'!lik?9=!lin10/12==7!lit!li!li^B6!li!liX5!li!liS!lizB4!liL!li!li30===3!li!lilX2!li!lip !li B1!lid !li !li 1==0!li !li!lihr1==89!li2!liX8!liF!li,X7!li !li7!lizp2=6!li{!li!liU==5!li!liX4!lir!liX3!li!li!W _You start resting.!li!3=2==2!li3#!li>%X1!li0&!li'!li'B0!li(!li-"794====8!li-!li/X7!liW1!li2X6!li3!li4!li 5B5!li5!li 7!liE7p5=4!liI8!li9!li9B3!li:!li<X2!li=!li>X1!liH?!li@!liOAp6=0!liA!li0C!liWCC69!li4D!liE!liEB8!liF!liH!liIB7!liK!liFSe - _Magic restored.!li\1333.0 (94.0)!li]w7==4.0 (95!li]:6!lia!lic" _HP restored.!lih;!liGVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 falchion (here)b - ([) a +0 leather armour  c - ([) a +0 scale mail (here)  d - ()) a +0 short sword  e - ()) a +0 short sword  f - ()) a +0 short sword (here)  !liHg - (() 3 boomerangs  h - ($) 10 gold pieces  i - (†) an orc corpse (here)  j - (†) an orc corpse (here)  k - (†) an orc corpse  l - (?) a scroll labelled LIN YNYEGECS!li !li !li &..#####.# #..  hheimdall the Conjurer .....##.# #.#.#  Gnoll .###.##.# #.#.#  Health: 37/37 ======================== .#......## #.#.#  Magic: 12/12 ======================== .#..#....####.#.#.#  AC: 4Str: 6 ..............#.#.#!lig   EV: 12Int: 19 .#.......######.#.##  SH: 0Dex: 11 .......#.........$.#  XL:  5 Next: 34% Place: Dungeon:3 ##.....#.####.##@..#  Noise: ---------  Time: 2334.0 (0.0) .......#.. #...)..#!li] ;  k) +1 dagger (drain) ....#.....# #.###..#  Cast: Magic Dart ###.##.#....... ..#  Zot (15666) . ..#..#...# )## #. #....... ?.   #.. #. #.. .... .#   .>#.#   #.#   !li Y_You kill the orc priest! _Found a scroll labelled LIN YNYEGECS. _Items here: )) [ ††. _You start resting. _Magic restored. !li _HP restored.!li=. 6..#####.# #..  hheimdall the Conjurer .....##.# #.#.#  Gnoll .###.##.# #.#.#  Health: 37/37 ======================== .#......## #.#.#  Magic: 12/12 ======================== .#..#....####.#.#.#!li. v  AC: 4Str: 6 ..............#.#.#  EV: 12Int: 19 .#.......######.#.##  SH: 0Dex: 11 .......#.........$.#  XL:  5 Next: 34% Place: Dungeon:3 ##.....#.####.##@..#  Noise: ---------  Time: 2334.0 (0.0) !li/ .......#.. #...)..#  k) +1 dagger (drain) ....#.....# #.###..#  Cast: Magic Dart ###.##.#....... ..#  Zot (15666) . ..#..#...# )## #. #....... ?.   #.. #. #.. .... .#   .>#.#   #.# !liD0 6  _You start resting. _Magic restored. _HP restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 gold pieces.  The floor.!li9 ..#####.# #..  hheimdall the Conjurer .....##.# #.#.#  Gnoll .###.##.# #.#.#!li   Health: 37/37 ======================== .#......## #.#.#  Magic: 12/12 ======================== .#..#....####.#.#.#  AC: 4Str: 6 ..............#.#.#  EV: 12Int: 19 !lij .#.......######.#.##  SH: 0Dex: 11 .......#.........$.#  XL:  5 Next: 34% Place: Dungeon:3 ##.....#.####.##@..#  Noise: ---------  Time: 2334.0 (0.0) .......#.. #...)..#  k) +1 dagger (drain) ....#.....# #.###..#!li   Cast: Magic Dart ###.##.#....... ..#  Zot (15666) !li . ..#..#...# )## !li #. #....... ?. !li -  !li #.. #. #.. .... .# !li   .>#.#!li: =   !liS #.# !lik -  !li e_You start resting. _Magic restored. !li \_HP restored.  Press: ? - help, v - describe, . - travel, g - get item!li AItem here: 10 gold pieces.  The floor.!li !li !li*{  ## #.#  .#####.# #...#  ....##.# #.#.#  ###.##.# #.#.#  #......## #.#.#  !li | #..#....####.#.#.#  ......#.#.#  #.######.#.##  ......#.........@.#  #.....#.####.##)..#  ..#.. #...)..#  !li?| ...#.....# #.###..#  ##.##.#....... ...# !lil|  . ..#..#...# #)## !li|  #. #....... .?.  .!li| ?. #. #.. .... ..#  ># .# !li !liׅ l5.0 (15 _!li !liؕ {6.0 (24!liW !li' !lia !lit ? _You now have 163 gold pieces (gained 10).!li!lijVisible Items (select to target/travel, [!] to examine) Items !li, a - ()) a +0 falchionb - ([) a +0 leather armour  c - ([) a +0 scale mail  d - ()) a +0 short sword  e - ()) a +0 short sword  f - ()) a +0 short sword  g - (() 3 boomerangs  h - (†) an orc corpse !li i - (†) an orc corpse  j - (†) an orc corpse  k - (?) a scroll labelled LIN YNYEGECS!li !li!lii## #.#  hheimdall the Conjurer .#####.# #...#  Gnoll ....##.# #.#.#  Health: 37/37 ======================== !li###.##.# #.#.#  Magic: 12/12 ======================== #......## #.#.#  AC: 4Str: 6 #..#....####.#.#.#  EV: 12Int: 19 .............#.#.#  SH: 0Dex: 11 #.......######.#.##  XL:  5 Next: 34% Place: Dungeon:3 ......#.........@.#  Noise: ---------  Time: 2336.0 (0.0) #.....#.####.##)..#  k) +1 dagger (drain) ......#.. #...)..#  Cast: Magic Dart ...#.....# #.###[4!li0m..#  Zot (15664) ##.##.#....... ...# . ..#..#...# #)##  #. #....... .?.   .. #. #.. .... ..#   >#.#   _Magic restored. _HP restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 10 gold pieces. _The floor. _You now have 163 gold pieces (gained 10).!li]## #.#!li   hheimdall the Conjurer .#####.# #...#  Gnoll !liӦ....##.# #.#.#  Health: 37/37 ======================== ###.##.# #.#.#  Magic: 12/12 ======================== #......## #.#.#  AC: 4Str: 6 #..#....####.#.#.#  EV: 12Int: 19 !liQ.............#.#.#  SH: 0Dex: 11 #.......######.#.##!li7  XL:  5 Next: 34% Place: Dungeon:3 ......#.........@.#!lin  Noise: ---------  Time: 2336.0 (0.0) #.....#.####.##)..#!lih  k) +1 dagger (drain) !li......#.. #...)..#!liէ  Cast: Magic Dart ...#.....# #.###..#!liY  Zot (15664) !li##.##.#....... ...# !liE. ..#..#...# #)##  !lis#. #....... .?.   !li!.. #. #.. .... ..#   >#.# !liը Item here: 10 gold pieces. _The floor. !liy_You now have 163 gold pieces (gained 10).  Press: ? - help, v - describe, . - travel, g - get item!liItem here: a scroll labelled LIN YNYEGECS.  The floor.!li5## #.#  hheimdall the Conjurer .#####.# #...#  Gnoll ....##.# #.#.#  Health: 37/37 ======================== ###.##.# #.#.#  Magic: 12/12 ======================== #......## #.#.#  AC: 4Str: 6 #..#....####.#.#.#  EV: 12Int: 19 !li\.............#.#.#  SH: 0Dex: 11 #.......######.#.##  XL:  5 Next: 34% Place: Dungeon:3 ......#.........@.#  Noise: ---------  Time: 2336.0 (0.0) #.....#.####.##)..#  k) +1 dagger (drain) ......#.. #...)..#  Cast: Magic Dart ...#.....# #.###..#  Zot (15664) ##.##.#....... ...# . ..#..#...# #)##  !liz#. #....... .?.   .. #. #.. .... ..#   >#.# !lin Item here: 10 gold pieces. !li_The floor. _You now have 163 gold pieces (gained 10).  Press: ? - help, v - describe, . - travel, g - get item!li{Item here: a scroll labelled LIN YNYEGECS.  The floor.!li!li/!liuD .#####...# ....# ###......###....####.# !liDm.............#. #######.#.## ......#........... #####.##) .. #...#.....# #.### ##.##.#....... ..!liDW...# .# !liED !li}N!liNl7.0 (13 _!liT!li& ...# ###......## ##....####.#. .............#. #######.#.## ......#........... #####.##) .. #...#.....# #.### ##.##.#....... .  . ..#..#...###)##.##  !liZ{8.0 (22!li`!liD  ###......## #.#....####.#. ............ #######.#.## ......#........... #####.##) .. #...#.....# #.### ##.##.#.........  . ..#..#...###)# #. #....... .?. .#.  ∆  !liK !liK e9.0 (31!li=R !li  ......###....####. ............ #######.#.## ......#........... #####.##) .. #...#.....#.#.### ##.##.#.........  . ..#..#...###)#!li ~ #. #....... .?. .. .......#. ># ....#.####.## #..  !li |40.0 (40!li !liO  #....####. ............ #######.#.## ......#........... #####.##) .. #...#.....#.#.### ##.##.#.........  . ..#..#...###@## #. #.........?..# .........#.# ># .#......#.# .#.###.## ###  !liX |1.0 (559!li_ !liu 0 _The floor. _You now have 163 gold pieces (gained 10).  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled LIN YNYEGECS. _The floor.  Things that are here:!li < ............ #######.#.## ......#........... #####.##) .. #...#.....#.#.### ##.##.#...........#  . ..#..#...###)### #. #.........@..# ...# ># .#. . #.###.## #  a +0 short sword; 3 boomerangs; an orc corpse!li !li l2.0 (68 _!li !li !li !liZ $3.0 (7!li $7!li !li !liF !li !li  !li !li* `_m - 3 scrolls labelled LIN YNYEGECS (gained 1)!li!li{Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 falchionb - ([) a +0 leather armour  !li"c - ([) a +0 scale mail  d - ()) a +0 short sword  e - ()) a +0 short sword  f - ()) a +0 short sword  g - (() 3 boomerangs  h - (†) an orc corpse  i - (†) an orc corpse !liJT j - (†) an orc corpse!li !li !li .............#.#.#  hheimdall the Conjurer #.......######.#.##  Gnoll ......#...........#  Health: 37/37 ======================== #.....#.####.##)..#  Magic: 12/12 ======================== ......#.. #...)..#!li_ Z  AC: 4Str: 6 ...#.....#.#.###..#  EV: 12Int: 19 ##.##.#...........#  SH: 0Dex: 11  !li . ..#..#...###)###  XL:  5 Next: 34% Place: Dungeon:3#. #.........@..#  Noise: ---------  Time: 2343.0 (0.0) .. #. #..........#.#  k) +1 dagger (drain) >#!li A.#......#.#  Cast: Magic Dart .##.###.## #!li)  Zot (15657) # #. !liF <∆.. !lia  ##  !li| =   !li v Press: ? - help, v - describe, . - travel, g - get item!li Item here: a scroll labelled LIN YNYEGECS. _The floor.  Things that are here: _a +0 short sword; 3 boomerangs; an orc corpse !li o_m - 3 scrolls labelled LIN YNYEGECS (gained 1)!li .............#.#.#  hheimdall the Conjurer !li #.......######.#.##  Gnoll ......#...........#  Health: 37/37 ======================== !li #.....#.####.##)..#  Magic: 12/12 ======================== !li+ ......#.. #...)..#  AC: 4!liJ Str: 6 ...#.....#.#.###..#!lig   EV: 12Int: 19 !li 0##.##.#...........#  SH: 0Dex: 11  . ..#..#...###)###  XL:  5 Next: 34% Place: Dungeon:3!li #. #.........@..#!li L  Noise: ---------  Time: 2343.0 (0.0) .. #. #..........#.#!li) h  k) +1 dagger (drain) !liC >#.#......#.#!li_ d  Cast: Magic Dart .#!li| y#.###.## #!li  Zot (15657) # #.!li T ∆.. !li T ## !li l    !li _ Things that are here: !li% >_a +0 short sword; 3 boomerangs; an orc corpse !liD _m - 3 scrolls labelled LIN YNYEGECS (gained 1)  Press: ? - help, v - describe, . - travel, g - get item!lif Items here:  a +0 short sword; 3 boomerangs; an orc corpse.  The floor.!lix2{.............#.#.#  hheimdall the Conjurer #.......######.#.##  Gnoll ......#...........#  Health: 37/37 ======================== #.....#.####.##)..#!li2)  Magic: 12/12 ======================== ......#.. #...)..#  AC: 4Str: 6 ...#.....#.#.###..#  EV: 12!liR3Int: 19 ##.##.#...........#  SH: 0Dex: 11  . ..#..#...###)###!li3  XL:  5 Next: 34% Place: Dungeon:3#. #.........@..#  Noise: ---------  Time: 2343.0 (0.0) .. #. #..........#.#  k) +1 dagger (drain) !li3+>#!li4.#......#.#  Cast: Magic Dart .#!li,4y#.###.## #!liJ4  Zot (15657) # #. !lif4<∆.. !li4C ##!li4G   !li46  !li4_ Things that are here: !li4>_a +0 short sword; 3 boomerangs; an orc corpse !li5_m - 3 scrolls labelled LIN YNYEGECS (gained 1)  Press: ? - help, v - describe, . - travel, g - get item!li85Items here:  a +0 short sword; 3 boomerangs; an orc corpse.  The floor.!li5!li/<!lisM#..#....#### ......#.#.# #.......######.#.# ......... #####.##!li]...#.. #...) ...#.....#.#.###..# ##.##.#...........#  . ..#..#...###@###  .. !liw.. #. #..... !li>.#......#.# !li˲.##.###.## #!li9 !li!li\+4.0 (1!liA6 _!li"!li _a +0 short sword; 3 boomerangs; an orc corpsem - 3 scrolls labelled LIN YNYEGECS (gained 1)  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 short sword; 3 boomerangs; an orc corpse. _The floor.  Things that are here:!li!li _a +0 short sword; 3 boomerangs; an orc corpse!lisjkPick up what? 15/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 short sword Missiles (select all with ()b - 3 boomerangs Carrion an orc corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]!liu  b + 3 boomerangs[Enter] accept (1 chosen)!li!li!lin#..#....####.#.#.#  hheimdall the Conjurer .............#.#.#  Gnoll #.......######.#.##!li=  Health: 37/37 ======================== ......#...........#  Magic: 12/12 ======================== #.....#.####.##)..#  AC: 4Str: 6 !li......#.. #...)..#  EV: 12Int: 19 !li&...#.....#.#.###..#  SH: 0Dex: 11 !liJ##.##.#...........#  XL:  5 Next: 34% Place: Dungeon:3  !lij . ..#..#...###@###  Noise: ---------  Time: 2344.0 (0.0)!li#. #............#  k) +1 dagger (drain) !li.. #. #..........#.#  Cast: Magic Dart >#.#......#.#  Zot (15656) .##.###.## # !li;# #.  ∆.. !lij ##     !li5_m - 3 scrolls labelled LIN YNYEGECS (gained 1)  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 short sword; 3 boomerangs; an orc corpse. !li_The floor.  Things that are here: _a +0 short sword; 3 boomerangs; an orc corpse!li]!li5 e5.0 (15!li!li !li _p - 3 boomerangs!li(g!li$rVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 falchionb - ([) a +0 leather armour  c - ([) a +0 scale mail  d - ()) a +0 short sword  e - ()) a +0 short sword (here)  f - ()) a +0 short sword !lipr g - (†) an orc corpse  h - (†) an orc corpse (here)  i - (†) an orc corpse!li  !li*#..#....####.#.#.#  hheimdall the Conjurer .............#.#.#  Gnoll #.......######.#.##!li  Health: 37/37 ======================== ......#...........#  Magic: 12/12 ======================== #.....#.####.##)..#  AC: 4Str: 6 ......#.. #...)..#  EV: 12!li(Int: 19 ...#.....#.#.###..#  SH: 0Dex: 11 ##.##.#...........#  XL:  5 Next: 34% Place: Dungeon:3  . ..#..#...###@###  Noise: ---------  Time: 2345.0 (0.0)#. #............#  k) +1 dagger (drain) .. #. #..........#.#  Cast: Magic Dart !li >#.#......#.#  Zot (15655) .##.###.## # # #. !li  ∆..  ##    Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 short sword; 3 boomerangs; an orc corpse. !li _The floor.  Things that are here: _a +0 short sword; 3 boomerangs; an orc corpse _p - 3 boomerangs!li(!liq43!li6!li3!li!li!li43!li˵!li!liB2!lim!li}!liB1!li1!li.X0!li8!liY49!li,!liB8!liL!liX7!li4!li :6!li6!li+!linB5!li!liX4!li!liz!liB3!liK!likX2!li!li!X1!li0!lib!liB0!li)!lilY39!li!liX8!li!li~!li:7!li@!liX6!lim!liX5!li!li!licB4!li!liX3!li !li X2!li !liQ X1!lix !li2 !lig B0!li !li !li C29!li !lih !li B8!li !li> X7!lil !li X6!li !li !li B5!li* !liK" X4!li# !li. J321!liu3 n0!li7 o19!li[8 X8!li9 !li; !li; B7!lit> !liA X6!li8C !liE X5!liXG !liAI !licI B4!liJ !liL !liL B3!li/N !li.P X2!liQ !liS X1!liU !liW X0!lii[ !li] Y09!li__ !liZa X8!li~b !lid X7!lie !lig !lih B6!liDi !lio 54!liq !lir !li8s :3!lit !lix n2!liz X1!li"| !li~ !li~ :0!li !li Z599!li !li !liІ B8!liX !li[ !li B7!li !liX X6!li n5!li8 !li X4!li !liΜ X3!li !li 210898!li !li 76!liw X5!li& !li X4!li% !li X3!lit !li X2!li !li n1!li !li B0!li !li !li. ;79!li !li X8!li !li !li B7!liA !li !li B6!li !li X5!li7 !li X4!li 32!li !li !li1 B1!li3 !li n0!li Y69!lix !lip !li B8!li !li X7!li !li# X6!liP% !li( X5!li* !li- !li3- B4!li. !lia2 X3!liC4 !li6 X2!li8 !li; !li; B1!li= !li A X0!liKB !liD Y59!liG !liI X8!liK !liN !liFN B7!liP !liS X6!liU !lif t 444.0 (99.0). _You start waiting.!lim j5.0 (100.0)5!liu !liw # _Done waiting.!li%3!li!li2 ............#.#.#  ######.#.## .....#...........#  #.####.##)..#  .....#.. #...)..# !li3Q #.....#.#.###..#  #.##.#...........#  . ..#..#...###)## !liE3h #. #..........@.#  . #. #.#.#  !lip3# .##.#  # !li3#.###.##.#   !li3# #. .#  ∆ .. .#!li3.  !li4### .#  .#  !li14!li<k6.0)4!lij=!li=C!li<######.#.# #...........#  #.####.##)..#  #.. #...)..#  .#.....#.#.###..#  .##.#...........#   ..#..#...###)###!li  #. #............#  #. #..........#@#   .#......#.#   #.###.##.#   # #. #.#  !li  .. #.#   ### #.#   ..#  ###   !li{7.0 (23!li!li>......#.#. ...######.#.## !li>E.#...........# .#.####.##)..# ....#.. #...)..# !li?<.#.....#.#.###..# #.##.#...........# . ..#..#...###)###  #. #..........@.# . #. #..........#.# #.#......#.# #!li?O #.###.##.# # #. #.# ∆ .. #.# ### #.# !li@ ..# ### !liH{8.0 (32!liO!li #######.#.## #...........# #.....#.####.##)..# .#.. #...)..# !li#.....#.#.###..# ##.##.#...........#  . ..#..#...###)###  #. #............# .. #. ##.# !li># .#......#.# .# #.###.##.#  # #. #.#  !li[∆ .. #.#  ### #.# !liq ..#  ### !li{9.0 (41!lig!li/GU .#...........# ##.....#.####.##)..# .......#....#...)..# #.....#.#.###..# ###.##.#...........#!liG  . ..#..#...###)###  #. #............# #.. #. ##.# ># .#....@.#.# #.# #.###.##.#  !liH# #.##.# ∆ ..##.#  !liHH#####.#  ..# !liwHA ###  !liP!liDQ_50.0 (50!liW!li ######.##) .....#...#.....#.#.###..# ###.##.#...........#  . ..#..#...###)### #. #............# #..!li.#. .># .#......#. #. #.###@## # #.##∆ . ###  !liA1.0 (6!liU;49!li!li~U .....#...#.....#.#.###..# ###.##.#.........  . ..#..#...###)### #. #............ #...........#. .># .#......#. #. #.###.## # ∆#.... ....####.. .  !liB]{2.0 (78!liic!li #.....#.#.### ###.##.#.........  . ..#..#...###)### #. #............ #.......#. .># .#......#. #. #.###.# #.##∆#.... ....####. . ##!li!!liXe3.0 (87!li!li_!li*a- #....#.....#.#.###..#!liqaz #.##.#...# !liag . ..#..#...###)###  #. #............# #.. #. #!lib....#.# .># .#......#.# #.# #.###.##.#  #.###.##.# !liTb| ∆ #...@.##.# .######.# <.. ..# . ### !lib   !lib  !lioq<4.0 (96!li.y!li`|9 _Found a stone staircase leading up.!li;!lieVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 short sword  b - (÷) an orc skeleton !liLhFeaturesc - (<) a stone staircase leading up!li>!liD!li%K#....#.....#.#.###..#  hheimdall the Conjurer ####.##.#...........#  Gnoll. ..#..#...###)###  Health: 37/37 ========================#. #............#  Magic: 12/12 ======================== ##.. #. #..........#.#  AC: 4!li|LStr: 6 ..>#.#......#.#  EV: 12Int: 19 ##.##.###.##.#  SH: 0Dex: 11#.###.##.#  XL:  5 Next: 34% Place: Dungeon:3∆#...@.##.#  Noise: ---------  Time: 2454.0 (0.0).....######.#  k) +1 dagger (drain)<....#  Cast: Magic Dart.###  Zot (15546)          Things that are here: !liL_a +0 short sword; 3 boomerangs; an orc corpse _p - 3 boomerangs _You start waiting. _Done waiting. _Found a stone staircase leading up.!libq#....#.....#.#.###..#  hheimdall the Conjurer ####.##.#...........#  Gnoll. ..#..#...###)###  Health: 37/37 ========================#. #............#  Magic: 12/12 ======================== ##.. #. #..........#.#  AC: 4Str: 6 ..>#!lid .#......#.#  EV: 12Int: 19 ##.##.###.##.#  SH: 0Dex: 11#.###.##.#  XL:  5 Next: 34% Place: Dungeon:3∆#...@.##.#  Noise: ---------  Time: 2454.0 (0.0).....######.#  k) +1 dagger (drain)<....#  Cast: Magic Dart.###  Zot (15546)           _p - 3 boomerangs _You start waiting. _Done waiting. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travelA stone staircase leading up.!liQr #....#.....#.#.###..#  hheimdall the Conjurer ####.##.#...........#  Gnoll. ..#..#...###)###  Health: 37/37 ========================!lir #. #............#  Magic: 12/12 ======================== ##.. #. #..........#.#  AC: 4Str: 6 !lir q..>#.#......#.#!liGs   EV: 12Int: 19 ##.##.###.##.#  SH: 0!lijs Dex: 11#.###.##.#!lis  XL:  5 Next: 34% Place: Dungeon:3∆!lis #...@.##.#  Noise: ---------  Time: 2454.0 (0.0)!lis .....######.#  k) +1 dagger (drain)!lit <....#  Cast: Magic Dart!liat .###  Zot (15546) !lit X    !lit 4  !lit a    !lit P_p - 3 boomerangs _You start waiting. !lit U_Done waiting. _Found a stone staircase leading up.  !liu mPress: ? - help, v - describe, . - travelA stone staircase leading up.!liu !li;} !li \ .#....#.....#.#.###..# #.##.#...#  . ..#..#...###)###  #. #.....# #.. #. #...#.# .># .#......#.# #.# #.###.##.#  #.###.##.#  ∆ #..@..##.# .######.# .<... ..# ... ### ∆... ##  !li %  !li !li $5.0 (1!li #5 !li _!li !li 6 .#....#.....#.#.###..# .#####.##.#...........#  . ..#..#...###)###  #. #......# #.. #. #..........#.# .># .#......#.# #.#!liҏ  #.###.##.#  #.###.##.#  ∆ #.@...##.# .######.# .<.... ..# ... ###  ∆..#. #####    !lib {6.0 (24!li !li .#....#.....#.#.###..# #.#####.##.#...........# # . ..#..#...###)### # #. #............# #.. #. #..........#.# .># .#......#.# #.#!li  #.###.##.# # #.###.##.# # ∆ #@....##.# #!li h.######.# #!li r.<..... ..# !li/ i.## ###  ∆!liA Q#.....#..!liS  #!lid D## #!li ,   !li !li e7.0 (33!liW( !li 1 #.#####.##.#......... # . ..#..#...###)### #. #............ #####......# .....># .# #####. #.###.# # # #.###.#∆ .S#.#.#.... .......@#####<........... ........#######!li <∆#.....#.. S   ball python (constriction, asleep) !li m  A ball python comes into view.!li j.SS)!li z8.0 (4Magic Dart2!li !li8  !liZ /_The ball python hisses angrily.!li4j  # . ...###)### # #. #......  #. #...... ># .#..  #.# # # #.###.##.# # ∆ ..#.#.#.....##.# # ..S....@# # ...<...........#  ........######## !lij ∆ #.....#.. # ######### #!liz   . ...###)###  #. #......  #. #...... ># .#..  #.#  # #.###.##.#  ∆ ..#.#.#.....##.#  ..S....@#  ...<...........#  ........######## !li ∆ #.....#..  ######### !li !li !li !li b _A ball python is nearby!!liF **** The magic dart hits the ball python.!liB ,!liaK J..S..!liZL 1--=9.0 (11!liCT !liEW d _The ball python is severely wounded.!li_;  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!lic@#.#####.##.#...........#  hheimdall the Conjurer # . ..#..#...###)###  Gnoll # #. #............#  Health: 37/37 ======================== #####.. #. #..........#.#  Magic: 9/12==================------ .....># .#......#.#  AC: 4Str: 6 !li#####.# #.###.##.#  EV: 12Int: 19 # # #.###.##.#  SH: 0Dex: 11 # ∆ ..#.#.#.....##.#  XL:  5 Next: 34% Place: Dungeon:3 !li# ....S**@######.#  Noise: =--------  Time: 2459.0 (0.0) # ...<...........#  k) +1 dagger (drain) !li?E........########  Cast: Magic Dart  ∆ #.....#.. Zot (15541) !liP# ######### # S   ball python (constriction) _The ball python is severely wounded.!liQCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  !liCPress: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 83% to hit)!li> #.#####.##.#...........#  hheimdall the Conjurer # . ..#..#...###)###  Gnoll # #. #............#  Health: 37/37 ======================== !liy P#####.. #. #..........#.#  Magic: 9/12==================------ .....># .#......#.#  AC: 4Str: 6 #####.# #.###.##.#  EV: 12Int: 19 !li 4# # #.###.##.#  SH: 0Dex: 11 # ∆ ..#.#.#.....##.#  XL:  5 Next: 34% Place: Dungeon:3 !li # ....S..@######.#  Noise: =--------  Time: 2459.0 (0.0) # ...<...........#  k) +1 dagger (drain) !li E........########  Cast: Magic Dart  ∆ #.....#.. Zot (15541) !li!# ######### # S   ball python (constriction)!li"!Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  !liD!Press: ? - help, Shift-Dir - straight lineAim: a ball python (severely wounded, 83% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!!li%  . ...###)###  #. #......!li]%  #. #...... >#   !li%O  # ##.#  ∆ ..###.#  ...****  ...!li%A...#  ...!li&####  ∆ #.. !li(&Q ### !liJ&<  !liw&      !li&E !li`C.†..  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (severely wounded, 83% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!!li5=60.0 (1Magic Dart0) Ray !lim!liwf _(Press . to maintain the ray.)!li3!lid!li)....!li&0!li&t--1.0 (139) !li.!li1o _You start resting. You stop channelling your searing ray.!liiD 3!liF !liH !liwL 87!liM !liN X6!liO !liQ X5!li"V 10/12==4!liW X3!li'Y !li[ X2!li)] !li_ X1!li=` !liJb k==0!lic !li}e Y29!lif !lioi X8!lij !lil X7!lim !liIp 1==6!liq !lios !lis B5!lit !lilv !liv B4!liw !liUy !liy B3!liz !li| k==2!li} !li X1!liu !liς X0!li !lih !li C19!li !li? -- _You start resting.!li 081.0 (20.0)!liޤ 2==2.0 (218!liJ !li0 % _Magic restored.!li!li !li !lin #.#####.##.#.# )# . ..#..#...###)### .# #. #............# .#####.. #. #..........#.# .>##.#......#.# .#####.##.#.###.##.# .# #.#.###.##.# .# ∆ #..#.#.#.....##.# .#.†.@.######.# #.<.# ..# . ∆ .#.....#.. !liWo.# #### .#    !li{3.0 (1.0)7!liF~!li .....#....#.....#.#.###..# .##.#####.##.#........... )# . ..#..#...###)### #.# #. #............# #####.. #. #..........#.# ......># #.#......#.# .#####.# #.#.###.##.# .# #.#.###.##.# .# ∆ #..#.#@#.....##.# ..#..†...######.# ##<...........# . .........######## #. ∆ ..#.....#..  .#. ########## !liC .# !li0{4.0 (26!li!libn##.#####.##.#...........# ..)# . ..#..#...###)### .#.# #. #............# ...#####.. #. #....#.#......># #.#.#......#.######.# #.#.#.###.##.#.# # #.#.#.###.##.# #..# ?.#..#.#.#.....##.#.# #......@...######.## #.....<...........# ...#..........######## .#. ∆!lin9#.....#... . .# #. ########### .## !liw{5.0 (35!li!lij .....#....#.....#.#.###..#.##.#####.##.#........... ...)# . ..#..#...###)####.# #. #......######.. #. #....#.#......># #.#.#......#.# #...#####.# #.#.#.###.##.# ....# # #.#.#.###.##.# ##..# ?.#..#@#.#.....##.# !lia ...# #......†...######.### #.....<...........# #... #..........######## #.#. ∆ ....#.....#... .. .#.#.############.# #.#You see here a ball python corpse.!li!lie==6.0 (44 _!li!liG}d #...##.#####.##.#...........# #...)# . ...#..#...###)### #..#.# #..#............#!li}r...#####.. #..#..#.#......># #..#.#.#......#.# ##...#####.# #..#.#.#.###.##.# .....# # #..#.#.#.###.##.# !li}###..# #.?.#..#.#.#.....##.# !li}Z ...# #....@.†...######.## #.....<...........# !lir~ #... #..........########  #.#. ∆ .....#.....#...  .. .# #.#.############  .# # #. # !li~ !li\{7.0 (53!li,!li > #...##.#####.##.#.# ##...)# . ...#..#...###)### ##..#.# #..#..#.#####.. #..#..#.#.># #..#.#.#......#.##...#####.# #..#.#.#.###.##.#.# #. #..#.#.#.###.##.#!li #..# #.?.#..#.#.#.....##.# ...# #...@..†...######.# ...## #.....<.# #... #.# #.#. ∆ .....#.....#... .. .# #.#.#### !liE  .# # #.  #!li$ {8.0 (62!li$ !li1  .##...##.#####.##.#.# .##...)# . ...#..#...###)####..#.# #..#.#.#####.. #..#.#.#.># #..#.#.#......#.##...#####.# #..#.#.#.###.##.#.# #.# #..#.#.#.###.##.##..# #.?.#..#.#.#.....##.# ...# #..@...†...######.# ...## #.....<.# #... #.# #.#. ∆ .....#.....#... .. .# #.#.############!liڐ [40m .# #.#.# ##!liK {9.0 (71!li( !li  #.##...##.#####.##.#.# ..##...)# . ...#..#...###)####..#.# #..#.#.#####.. #..#.#.#.># #..#.#.#......#.##...#####.# #..#.#.#.###.##.# <.# #.###..#.#.#.###.##.#!li "#..# #.?.#..#.#.#.....##.# ...# #.@....†...######.# ...## #.....<.# #... #.# #.#. ∆ .....#.....#... .. .# #.#.######  .# #.#.  # ##!li |90.0 (80!li$ !li& o #.#........#....#.....#.#.###..# ##.##...##.#####.##.#........... ...##...)# . ...#..#...###)# #####..#.# #..#...#####.. #..#....#. !liw ..............># #..#.#.#......#. ######...#####.# #..#.#.#.###.##. #<.......# #.###..#.#.#.###.##. #######..# #.?@#..#.#.#.....##.!li  ...# #.#......†...######. ...## # #.....<...........!li1 v #... #..........####### #.#. ∆ .....#.....#..... .# #.#.############.# #.#..# ###!li1 !li f1.0 (909!li !li-  .##.#.#....#.....#.#.###.. .##.##...##.#####.##.#..##...)# . ...#..#...###)  #####..#.# ## #..#  .#####.. #..#.#  .># #..#.#.#......#  ######...#####.# #..#.#.#.###.##  #<.# #.###..#.#.#.###.##  !li #..# #.@.#..#.#.#.....## ...# #.#......†...###### ...## #.#.....< #... #.#. #.#. ∆ .....#.#... .. .# #.#.###### .# #.#..!li W #.###!li|% 2.0 (10.0)8!li+ !li=> !liB f3.0 (117!liI !liK b _q - a scroll labelled CYUSCHY DAWU!li3!li!li65!li!liX4!li!li4!liB3!li!liq!liB2!li!li10!li@!liEZ499!liW!liB8!li!li !li :7!li !li/n6!li+!liiB5!li!liB4!li!li!li!liB3!li!li 21!li!!li,"B0!li+#!li>%!lis%C89!li&!liy)X8!li)!li+X7!li,!li/!li\/:6!lib0!li1X5!li54!liM6!li6B3!li7!li9B2!li9!li:!liR<!li<B1!li=!li?!li?B0!liA!liD!liHD-79!li]D!liJE!lifG!liGB8!liH!liqI!liIB7!liaJ!liK!liKB6!liL!liLNX5!liN!liP!liMP:4!liP!liyRX3!liR!liS!liTB2!liT!liU!liUB1!liBV!liW!liW,0!liW!li.X!li.Y!liOY-69!licY!liY!li-[X8!li[!li]!li]B7!li^!liY`!li`:6!lia!lic!lic:5!lid!lifB4!lig!lig!lii!lijB3!lij!lik!likB2!lil!lin!linB1!lio!lir!li>rB0!lis!liu!liZuC59!li=v!li%x!li_x:8!licy!liz!li${B7!li=|!li}!li}B6!li~!liXX5!li܂!li!li#B4!li!li!li,3!li !li׆!li!liB2!li!li!liB1!li9!li5!liUB0!li?!li"!liLC49!liO!li:!lieB8!liZ!liG!liqB7!liw!lip!li,6!li!li̘!liۚ!liB5!li!liX4!li!li X3!li!lisB2!li!lik!liS!li:1!lip!liN!liB0!liC!li!li(-39!li]!li!li!li;B8!li2!li!li'B7!li!li!liƴ,6!li޴!li!li{!liB5!li!liI!liB4!li!li޼!liB3!li!li!liѾB2!li!liB1!li!li!liX0!liE!li<!licC29!li(!li(!lif:8!li!li@X7!li!li!li#:6!li!li;!lik,5!li!li|!liA!lisB4!liv!lilX3!li0!liB2!li?!li5!li;!lir:1!li;!li}!li:0!li!li{!liC19!li!liE!lisB8!li!li/!li^B7!liR!lipX6!li!li!li9B5!li!li:!libB4!li!li!liB3!li!lieX2!lij!liX1!liG!lin!li:0!li!li!liC09!li:!li!liB8!li !li .#..#.#.592.0 (99.....†... _You start waiting.!lij3.0 (100.0)7!li!lio# _Done waiting.!li3!lif!li- .##.##...##.#####.##.#........ .....##...)# . ...#..#...###)  #####..#.# ### #..#.......... .........#####.. #..# ......># #..#.#.#...... ######...#####.# #..#.#.#.###!li #<.......# #.###..#.#.#.###. #######..# #...#..#.#.#..... ...# #@#......†...#### #.#.....<......... #... #.#..........##### #.#. ∆ .....#.....#... !li2 .. .# #.#.############ .# #.#.. !li\#.### #.#!li+ !li k4.0)6!liP!li(BU..)# . ...#..#...###)  #####..#.# ### #..#...................#####..!liB{.....>##.#######...#####.###.#<.......# #.########..#... !liB..#......†...####...#<.........#... .....#####!liC #. ∆ .....#.....#... .. .# .#.#.############!liBC .# ..#.#.. .. #.####!ligCR#..##!liJ!liJe5.0 (25!liO!li~  #####..#.# ### #..#...................#####.......>##.#######...#####.!li###.#<.......# #.########..... ..#......†...####...#<.........#... .....#####!li=#...(......#.....#... ....#...#.#.############!lix#..Zot (15405) #!liK###..#!liA6.0 (3!li:4!lii!li> .........#####.......>##.#######...#####.###.#!li>,<.......# #.###..#######..#..#.#.#.... .!li?.#......†...####...#### #.#.....<.........!li-?u#.......#.#..........#####!liI?#...(..@...#.....#... !li?W....#...#.#.############ .#...#.#...  #.. #.#####..##.##!liG!liG+7.0 (4!liG:3!liqK!liݾ ∆ .#####.. #..# !li..># #..#.#.# ######...#####.# #..#.#.#.###. #<.# #.###..#.#.#.###. #..# #...#..#.#.#..... ...# #.#......†... ...######.#.....< #.#.#. #.#...(.@....#.....#... ....#...#.#.### .#...#.#... #...#.##### #...#.# ###.#.#....##..##!lis[m8.0 (52!liD  ∆ .#####.. #..# .># #..#.#.# ######...#####.# #..#.#.#.### #<.# #.###..#.#.#.### #..# #...#..#.#.#....# #.#......†... ...######.#.....< #.#.#!linEy. #.#...(@.....#.....#... ....#...#.#.###. .#...#.#... #...#.##### #...#.# ###.#.# ....# #..##!liL{9.0 (61!liQ!li  ∆ .#####.. #..# .># #..#.#.# ######...#####.# #..#.#.#. #<.# #.###..#.#.#. #######..# #...#..#.#.#....# #.#......†....######.#.....< #.#.#.!li@ #.#...@......#.....#....#...#.#.##.. .#...#.#...# #...#.#####  #...#.#  ###.#.# !lip....# #..##!lik}600.0 (70!li!liI}1.0 (8399!li!liQ  ∆ .#####.. #..# .># #..#.#.# ######...#####.# #..#.#.#. #<.# #.###..#.#.#. #######..# #...#..#.#.#...# #.#......†....######.#.....< #.#.#.!lihQ #.#....#.....#.#...#.#....#...#.#...#.. #...#.######. #...#.#!liQ# ###.#.#  ....# #..!liQK## _j - 22 stones (gained 3)!li'Y{2.0 (98!li]!li^ ∆ .#####.. #..# !li.># #..#.#.# ######...#####.# #..#.#.#. #<!li.# #.###..#.#.#. #######..# #...#..#.#.#!li...# #.#......†....######.#.....<!li #.#.#. #.#!li ....#.....#.#...#.#...#...#.#...!li<#....#...#.##### #....#...#.#!li^ #....###.#.##...!li. ....#..#.# #..##!li!liZS3.0 (10.0)7!li!li!li{OC ......># #..#.#.# ######...#####.# #..#.#.# #<.......# #.###..#.#.# #######..# #...#..#.#.# .......# #.#......†. ......######.#.....< #.......#.#.......###.#..........#.....##......@#...#.#.########.#...#.#... !liO\####....#...#.##### #....#...#.#  #....###.#.# #..... ..!liP..# ..#.#. #..####... .!liV|4.0 (116!li[!liM∆#####...................>#####...#####.# <.....#########...#..#.#.#........# #.†!li......######.#.....< #.......#.#...........###.#@.........#.....#.#...#.#.########......#.#... !li7O###.#.#####!liM#....#...#.###... .!li!li4_5.0 (125!lib!li7O #####..#.# ### #..#∆ .........#####.. #..#... ..............># #..#.#. ######...#####.# #..#.#. #<.......# #.###..#.#.#######..# #...#..#.##........# #.#......†#.......######.#.....< #.@.....#.#........ ..###.#..........#..... #.......#...#.#.####### ........#...#.#...####....#...#.##### #....#...#.# !liOC#....###.#.# #..... ....# ..#.#. #..##!liU|6.0 (134!liZ!liK #............##...)# . ...# #####..#.# ### #..#∆ .........#####.. #..#. ..............># #..#.# ######...#####.# #..#.# #<.......# #.###..#.# #######..# #...#..#.# #..# #.#......†#.....@.######.#.....<!li]#..###.......#.#.. ..###.#..........#.... #.......#...#.#.###### ........#...#.#...####....#...#.##### #....#...#.# #....###.#.# #..... ....#!li|7.0 (143!li!lisM  #.##...)# . ...# #####..#.# ### #..# ∆ ...#####.. #..# ........># #..#. ######...#####.# #..#. #<.......# #.###..#. #..# #...#..#. #.# #.#...... #....@..######.#.....< #..###.......#.#.....###.#....#. #.......#...#.#. ........#...#.#... ####....#...#.##### #.!liM...#...#.# #....###.#.#  #..... ....#!liS|8.0 (152!liV!li}  #.##...)# . ...# #####..#.# ### #..# ∆ .#####.. #..# !li.......># #..# ######...#####.# #..# #<.......# #.###..# #..# #...#..# #.# #.# #...@...######.#..... #..###.......#.# .....###.#....#.###.......#...#.#.!li@`# ........#..#.#... ####....#...#.##### #....#...#.# #....###.#.#  #..... ....#!lix!li,9.0 (16!li:1!li!liB #.##...)# . ... #####..#.# ### #.. ∆ .#####.. #.. !liB.># #.. ######...#####.# #.. #<.......# #.###.. #..# #...#..!li C! #.# #.# #..@....######.#!li:C #..###.......#.# .....###.#....#!li\C#..###.......#...#.#.# ........#...#.#... #!li|Ce###....#...#.#####  #....#...#.# !liC; #....###.#.# !liCj #..... ....#!liI}10.0 (170!liON!li #####..#.# ### #∆ .........#####.. # ......># # ######...#####.# # #<.......# #.### #######..# #...# #........# #.#. #.......######.# #.@###.......#.#........###.#..........###..###.......#...#.#.## ## ........#...#.#... ####....#...#.#### #....#...#.!li@# #....###.#.# #..... ....# ..#.#. #..##!li:∆!liug1.0 (1889!li-!li@∆ .........#####.. # ......># # ######...#####.# # #<.......# #.### #######..# #...# #........# #.#. #.......######.########..###.......#.#.......@.###.#.......###..###.......#...#.# ## ........#...#.#.. !liuA####....#...#.### #....#...#.# #....###.#.#∆ #..... ....# ..#.#. #..####... .!liH:∆!liHf2.0 (198!liM!li .....># #.######...#####.# #.#<.......# #.###.#######..# #...#.#........# #.#...#.......######.#.#######..###.......#.#..........###.#..........####..###@......#...#.#.## ##.....#...#.#.....#####....#...#.#####. #....#...#.# ##....###.#.#∆#..... ....#..#.#. #..## ##... . !li|3.0 (207!li!li?  ######...#####.# # #<.......# #.### #######..# #...# #........# #.#. #.......######.########..###.......#.# .........###.#....... ###..###.......#...#.# ##.....#...#.#.. #..#####....#...#.### #. #....#...#.# !li@  # #....###.#.#∆ #..... ....# ∆ ..#.#. #..## ##... . !liE |4.0 (216!liH !li  ######...#####.#  #<.# #. #######..# #... #........# #.# #.......######.########..###.......#.# .........###.#. ###..###.......#...#.#. ##..@..#...#.# #..#####....#...#. #.. #....#...#.# #.# #....###.#.# ∆.. #..... ....#.). ..#.#. #..##... ##... .....!li ;∆!li f5.0 (225!li !li # _Found a whip.!lid<!li=Visible Items (select to target/travel, [!] to examine) Items !li2>/ a - ()) a whip!li3 !li*; !liJ ######...#####.# hheimdall the Conjurer#<.......# #.## Gnoll#######..# #... Health: 37/37 ========================#........# #.#. Magic: 12/12 ========================#.......######.#. AC: 4Str: 6########..###.......#.#. EV: 12Int: 19.........###.#......... SH: 0Dex: 11###..###.......#...#.#. XL:  5 Next: 35% Place: Dungeon:3##..@........#...#.#. Noise: ---------  Time: 2615.0 (0.0)#..#####....#...#.## k)!liL  +1 dagger (drain)#.. #....#...#.# Cast: Magic Dart#.# #....###.#.# Zot (15385) ∆ ∆.. #..... ....#.). ..#.#. #..##... ##... ..... _You see here a ball python corpse. _q - a scroll labelled CYUSCHY DAWU _You start waiting. _Done waiting. _j - 22 stones (gained 3) _Found a whip.!limu ######...#####.# hheimdall the Conjurer#<.......# #.## Gnoll#######..# #... Health: 37/37 ========================#........# #.#. Magic: 12/12 ========================#.......######.#. AC: 4Str: 6########..###.......#.#. EV: 12Int: 19.........###.#......... SH: 0Dex: 11###..###.......#...#.#. XL:  5 Next: 35% Place: Dungeon:3##..@........#...#.#. Noise: ---------  Time: 2615.0 (0.0)#..#####....#...#.## k)!li6w  +1 dagger (drain)#.. #....#...#.# Cast: Magic Dart#.# #....###.#.# Zot (15385) ∆ ∆.. #..... ....#.). ..#.#. #..##... ##... ..... _Done waiting. _j - 22 stones (gained 3) _Found a whip.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a whip.  The floor.!li######...#####.# hheimdall the Conjurer#<.......# #.## Gnoll#######..# #... Health: 37/37 ========================#........# #.#. Magic: 12/12 ========================#.......######.#. AC: 4Str: 6########..###.......#.#. EV: 12Int: 19.........###.#......... SH: 0Dex: 11###..###.......#...#.#. XL:  5 Next: 35% Place: Dungeon:3##..@........#...#.#. Noise: ---------  Time: 2615.0 (0.0)#..#####....#...#.## k) +1 dagger (drain)#.. #....#...#.# Cast: Magic Dart[!li12;14H#.# #....###.#.# Zot (15385) ∆ ∆.. #..... ....#.). ..#.#. #..##... ##... ..... _Done waiting. _j - 22 stones (gained 3) _Found a whip.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a whip.  The floor.!liԾ!liw!li % ######...#####.# #<.# #. #..# # #.# #.# #.######.# ########..###.#.# .........###.# ###..###.#...#.# ##.@..#...#.# #..#####....#...#. #... #....#...#.# #.### #....###.#.#  ∆ ∆.. #..... ....#  .). ..#.#. #..## .... ##... . .....6.0 (14 _!li^D #<.......# #. #######..# #. #........# # ######.########..###.......#. .........###.#....... ###..###.......#...# ##....#...#. #@.#####....#...#. #.....##....#...#. #.###.##....###.#.∆ ∆..# ##..... .... .).# ..#.#. #....# ##... .....# ###.#7.0 (23!li* ######.......#############..###....... .........###.#......###..###.......#...# ##........ #..#####....######∆ ∆..# ##..... ...!li .).# ..#.#. #..#...##..#!li {8.0 (32!li!liJ3 .......#############..###....... .......#......###..###.......#...# ##...... #..#####...###.###..$..)..# ##..... .........).# ..#.#. #..#........# ##... . ....####!lip{9.0 (41!li!liF #############..###....... .......#......###..###.......#...# ##.... #..#####...#####+##.###.###..$..).@# . .......).# ..#.#. #..#..# ##... .  _Found a club and 14 gold pieces.!li|20.0 (50!li!li########..###.......# .........###.#..... ###..###.......#...# ##....#...# #..#####....#...# #.....##....#...######+##.###.##....###.#...$..)..# ##..... .......@.# ..#.#. #...# ##... . .# ######.# ..# ### !liQ1.0 (679!lic _You see here a +0 whip.!li!li+Visible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 whip (here)b - ()) a club  !li@c - ($) 14 gold pieces!liW !li_ !ling ########..###.......# hheimdall the Conjurer.........###.#...... Gnoll###..###.......#...# Health: 37/37 ========================##...........#...# Magic: 12/12 ========================#..#####....#...# AC: 4Str: 6#.....##....#...# EV: 12Int: 19#####+##.###.##....###.# SH: 0Dex: 11...$..)..# ##..... ... XL:  5 Next: 35% Place: Dungeon:3.......@.# ..#.#. #.. Noise: ---------  Time: 2621.0 (0.0).........# ##... .k) +1 dagger (drain)[2!lihh d2X.........#Cast: Magic Dart..######.#Zot (15379) ...#### _Found a whip.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a whip. _The floor. _Found a club and 14 gold pieces. _You see here a +0 whip.!li +!li o########..###.......# hheimdall the Conjurer!li` .........###.#...... Gnoll!li ###..###.......#...# Health: 37/37 ========================!li '##...........#...# Magic: 12/12 ========================#..#####....#...# AC: 4Str: 6#.....##....#...# EV: 12Int: 19#####+##.###.##....###.# SH: 0Dex: 11!li5 K...$..)..# ##..... ... XL:  5 Next: 35% Place: Dungeon:3.......@.# ..#.#. #.. Noise: ---------  Time: 2621.0 (0.0)!liٌ .........# ##... .k) +1 dagger (drain).........#Cast: Magic Dart..######.#Zot (15379) !liC n...#### !li N_The floor. _Found a club and 14 gold pieces. !li _You see here a +0 whip.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 14 gold pieces.  !li The floor.!li########..###.......# hheimdall the Conjurer.........###.#...... Gnoll###..###.......#...# Health: 37/37 ========================##...........#...# Magic: 12/12 ========================#..#####....#...# AC: 4Str: 6#.....##....#...# EV: 12Int: 19#####+##.###.##....###.# SH: 0Dex: 11...$..)..# ##..... ... XL:  5 Next: 35% Place: Dungeon:3.......@.# ..#.#. #.. Noise: ---------  Time: 2621.0 (0.0).........# ##... .k) +1 dagger (drain)!liXj[40m.........#Cast: Magic Dart..######.#Zot (15379) ...#### _The floor. _Found a club and 14 gold pieces. _You see here a +0 whip.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 14 gold pieces.  The floor.!li!lif #.......############..###. .........###.#.....###..###.#...#...........#... #..#####....#... #.....##....#...#####+##.###.##....###$..@..# ##..... ).# ..#.#. #..# ##... .........#..######.#.. ..#.###!lim!li{mN2.0 (18 !lim_!lir!licM #. #..### .###.# ###..###.# ##.# #..#####....# #.....##....##.#####+##.###.##....###.$.@)..# ##..... .).# ..#.#. #.# ##... ..#....######.#.!li. ..#.. ###.. _Found a club and 14 gold pieces. _You see here a +0 whip.  Press: ? - help, v - describe, . - travel, g - get item  Item here: 14 gold pieces. _The floor.  You see here a +0 club.!li !licl3.0 (27 _!li/!liOn #. #..### .###.# ###..###.# ##.# #..#####....# #.....##....##.#####+##.###.##.....$@.)..# ##..... !li!o.).# ..#.#. .# ##... ..#.....######.#..... ..#.... ###..!liv{4.0 (36!lib}!lia #. #..### .###.# ###..###.# ##.#!li #..#####....# #.....##....##.#####+##.###.##.....@..)..# ##......).# ..#.#..# ##... ..#!li#.....######.##..... ..##..... ####.....!li"!lie5.0 (45!li!li{6.0 (54!li\!li!li%!li4(? _You now have 177 gold pieces (gained 14).!liw F..))!li !lig #.##..###..###.#.###..###.#.##.#.#..#####....#.#.....##....#.###.#####+##.###.##....#..@.)..# ##..... .).# ..#.#. .# ##... . .# ##..... ..##..... ####.....7.0 (13!liq !li #.##..###..###.#.###..###.#.##.#.#..#####....#.#.....##....#.###.#####+##.###.##....#...@)..# ##..... ..!li< ).# ..#.#. #.# ##... . .# #.#.#.#.....!li^ !li ^8.0 (22!li !lih ###..##.##.#'!lin {9.0 (31!liu !li[  M.#  #.......############..........###.#..###..###..##.......### #.##......###.#####@##.###.!li ###...)..# ##..... .).# ..#.#. ###... ..............##.. _You open the door.!li |30.0 (40!li !li{  M######..#  #.......############..........###.#..####..###..##.......### #@##......###.#####'##.###.###........)..# ##..... ..........).# ..#.#. #.............# ##... ..........##There is an open door here.!liJ !li+ m1.0 (569 _!li !li3 M<.....######..#  #.......####!li ########. .........###.#..#########..###........##.......### #.##......!li ###.#####'##.###.###...)..# ##..... ............).# ..#.#. #...............#..#....#!li !li e2.0 (68!liQ !li :M#####...###<.....######..#  #.......############. .........###.#..#########..###!lie .......@##.......######### #.##......###.#####'##.###.###!li ..........)..# ##..... ......######.!li@ {3.0 (77!li !li; ######... #<.# #..# #.# #. #..### .###.##..###.#.##.##.##..#####....# #.##.....##....# ###.#####'##.###.##.... ....)..# ##..... ....).# ..#.#. ......# ##... . .......#  #.....######.#4.0 (86!liPZ ######... #<.# #..# #.# #. #..### .###.##..###.#.##.##.##..#####....# #.##.....##....# ###.#####'##.###.##.... ....)..# ##..... ...).# ..#.#. .....# ##... . .....#  #.....######.#5.0 (95!li5* ######... #<. #.. #. #. #..### .###.##..###..##.#.##..#####.... #.##.....##.... ###.#####'##.###.##.... ....)..# ## .).# ..#.# .# ##...  .#  #.....######.#6.0 (10.0)4!li q ###### #< # # #. #..### .###.##..###.###.##..##### #.##.....## ###.#####'##.###.## ....)..# ## .).# ..#.  .# ##...  .#  #.....######.#7.0 (113!li ###### #< # # # #..### .###.#..###.###.##..##### #.##.....## ###.#####'##.###.## ....)..# ## .).# ..# .# ##  .#  #.....######.#8.0 (122!lii& ###### #<  # # #..### .####..###.###.##..##### #.##.....## ###.#####'##.###.## ....)..# ## .).# .. .# ##  .#  #.....######.#!lin|9.0 (131!lifs!li  #<  # # !liU#.. .#..###.###.##..##### #.##.....## ###.#####'##.###.## !liA....)..# ## .).#  !liv.# ##  .#  #.....######.#!li!liP!li`40.0 (140!li!lik$  #<  # # #.. .#..###.##!li"l#.##.. #.##..... ###.#####'##.###. ....)..#  .).# .# !liIlo .#  #.....######.#!liQs!lis`1.0 (1559!liux!li3  #<  # # #.. .#..###.###.##.. #.##.....!liu ###.#####'##.###. ....)..#  !li.).# .#  .#  #.....######.#!li^!lif2.0 (168!li!lixv  #<  # # # #..###.##.#.##.. #.## ###.#####'##.###  ....)..#  .).#  .#  .#  #.....######.#!li{!li=|!li|%3.0 (17!li|$7!li|!li!liC  #  # # # #...##.#.##.. #.## ###.#####'##.  ....)..# !li(! .).#  .#  .#  #.....######.#!li!li_4.0 (186!li!li1x  #...##.#.##.. #.## ###.#####'##.  ....)..# .).#  .#  !lix.#  #.....######.# !liy|5.0 (195!li.!li[  #...##.#.##. #.## ###.#####'##. ....).. .). . . #.....######.!liPe∆6.0 (20!li:4!li!liKyI ∆  .#.##(....#.##.. #.##. ###.#####'## ....) .)   #.....######!liց!li,7.0 (21!liR:3!liև!li\ ∆  #.#..(....#... #.... ###.#####'!li... ....).. ..  !li. #.....!li!lirf8.0 (222!liP !liQ} ∆  #...(....#..S #.... ###.#####'.... ......... S   ball python (constriction, asleep)...... .......  #.....####!liy!li>{9.0 (23Magic Dart1!li!li^ _A ball python comes into view.!li  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li ~  hheimdall the Conjurer  Gnoll ∆ Health: 37/37 ========================  Magic: 10/12 ====================----  AC: 4!li Str: 6 ### EV: 12Int: 19 .. SH: 0Dex: 11 ##.##################### XL:  5 Next: 35% Place: Dungeon:3 .......@................ Noise: ---------  Time: 2649.0 (0.0) !li ^..(...*################. k) +1 dagger (drain) ......S#. Cast: Magic Dart!li  ....... ###.#####' Zot (15351)  !liA ....... .......... ....... .......... S   ball python (constriction, asleep) !lil I....... .......... ....... .......... !li `#.....#### _A ball python comes into view.!li Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!li Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!li FAim: a ball python (asleep, 100% to hit)!li3  hheimdall the Conjurer  Gnoll ∆ Health: 37/37 ========================  Magic: 10/12 ====================----  AC: 4Str: 6 ### EV: 12Int: 19 .. SH: 0Dex: 11 ##.##################### XL:  5 Next: 35% Place: Dungeon:3 .......@................ Noise: ---------  Time: 2649.0 (0.0) ..(....################. k) +1 dagger (drain) ......S#. Cast: Magic Dart ....... ###.#####' Zot (15351)  ....... .......... ....... .......... S[!li740m   ball python (constriction, asleep) ....... .......... ....... .......... #.....####Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python! ∆  ##.### ............... ..(...*########. ......*#. .....*. ' .....*. ... .......  .......   .......    !li....  Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  The searing ray hits the ball python!  You kill the ball python!!li==50.0 (1Magic Dart0) Ray !lic!liPf _(Press . to maintain the ray.)!li5 ..................'...!li &0!liy m--1.0 (149) !li !liE  !li !li a_You start resting. You stop channelling your searing ray.!li+!liVisible Items (select to target/travel, [!] to examine) Items  a - (() 4 stones!li] !li !li mhheimdall the ConjurerGnoll∆Health: 37/37 ========================Magic: 10/12 ====================----!li ]AC: 4Str: 6### EV: 12Int: 19.. SH: 0Dex: 11!li$ ##.##################### XL:  5 Next: 35% Place: Dungeon:3.......@................ Noise: ---------  Time: 2651.0 (0.0)!liR ..(....################. k) +1 dagger (drain).......!li #. Cast: Magic Dart.......###.#####' Zot (15349) !li .................................. !li e................. !li o................. #.....####!li . !li= ~Aim: a ball python (asleep, 100% to hit)  You focus your ray upon the ball python.  !li^ UThe searing ray hits the ball python!  You kill the ball python! !li _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray.!li hheimdall the ConjurerGnoll∆!liX AHealth: 37/37 ========================Magic: 10/12 ====================----AC: 4Str: 6### EV: 12Int: 19.. SH: 0Dex: 11!li ##.##################### XL:  5 Next: 35% Place: Dungeon:3.......@................ Noise: ---------  Time: 2651.0 (0.0)!li C..(....################. k) +1 dagger (drain).......#. Cast: Magic Dart.......!li ###.#####' Zot (15349) ........................!li y.......... .................!li) e .................!liM g #.....#### !lip You kill the ball python! _(Press . to maintain the ray.) !li _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get item!li CItem here: 4 stones.  The floor.!liW7thheimdall the ConjurerGnoll∆Health: 37/37 ========================Magic: 10/12 ====================----AC: 4Str: 6### EV: 12Int: 19.. SH: 0Dex: 11##.##################### XL:  5 Next: 35% Place: Dungeon:3.......@................ Noise: ---------  Time: 2651.0 (0.0)..(....################. k) +1 dagger (drain).......#. Cast: Magic Dart.......###.#####' Zot (15349) .................................. ................. .................!li7 #.....#### You kill the ball python! _(Press . to maintain the ray.) _You start resting. You stop channelling your searing ray.  Press: ? - help, v - describe, . - travel, g - get itemItem here: 4 stones.  The floor.!liR;!li#U ∆  !liv#...(....#.. #... ###.#####...# ...# !li...# ...#  #.....!liu!lil2.0 (18 _!liY!li)(∆## ####.###################........................(..@.###############............ ..#### ###.###.# .........# .# .# !li*.# #.....## #.....!li"1!li1^3.0 (27!li=7!li>i ∆#  #.#.#...#....(.@..##.#.#### ###.!lii #.# #.# #.# #.# #.# #.....  #.....!ligq{4.0 (36!liu!li|!   !lid ∆   #+   #.   #.   #####.  !liM #...   #....(@...#  !liz #.   #.#### ###.   #.#   #!liY.#   #.#     #.#     #.# #.....    #..... !lif{5.0 (45!li!lii    ∆    #+#  #.# !liic #.#  #####.  #...  #....@....#  #.   #.#### ###.  !lii  #.#   #.# !lij  #.#   #.# !liQj  #.# #   #!liqL1==!liar^6.0 (54!liw!liQ!lie7.0 (63!li!li!li!lis. _j - 26 stones (gained 4)!li -.....!li !li% !li% !liA& e8.0 (12!li) !li- !lic- e9.0 (21!li61 !li5 :==!li06 I60.0 (30!li6 !li9 !li< !liO= f1.0 (439!liA !lizF !liG e2.0 (58!limK !liP !liR e3.0 (67!liT !li@Y 2==4.0 (76!li^ !li&  M ∆ + #.#####.################.................############.... ### ###.#  #...........# .....!li 9#...........# _Magic restored.!li !li e5.0 (85!li !li`Y # !liY ∆ + #.######@################.................############.... !liZ Y### ###.#.!li` !li1a !liha ^6.0 (94!lif !li M ∆ + #@#!liK #####.#################.....................#.........############  #...............#..# .###...........#!liJ !li i7.0 (10.0)3!li !liU 5M!liU ∆ + #.#####.################!li V ...................  #.........############!lirV ................#...#...........!lif_ ==8.0 (112!li$a !li (########!li ......#...?....'!li !lih _9.0 (121!li !liP  M# ########.......##...?.##.....# #.#####.################  !litQ #................................. _You open the door.!likW ∆70.0 (130!li] !li  M #∆ #.########.......?#..@..####'###  !lih #.#Zot (15330) .....There is an open door here.!li" !li n1.0 (1429 _!liF !liR   #.   #.    #.   ∆      !lieS #.#########  .........#  #...@.#  #.....#  ###'### #.#  !liS #.# #####.################# !liS #...................... #.........############# !liS 7#....!lit[ |2.0 (158!li a !li%m !lio f3.0 (167!liNt !liv e _r - a scroll labelled GIAMAX OZEARUKK!liK.'.....!li?!li!!lijr   #   #   #   #  ∆     #.######### #......@..# #####.....#  #.....# ###'###  #.#  #.#   #####.################    #.....................    ############# !liw!li֛k4.0)6!li!li          ∆  !liS  #.#  #...#  #####.....#  #.....#  ###'###  #.#  #.# !li #####.#  #......  #.!li!liMe5.0 (25!li!liMl      ∆  !liM  #.#  #...#  #####.....#  #.....#!liM  ###'###   #.# !liM #.#  #####.# !li&N #.....  #.!liqT!liTe6.0 (34!liY!li       ∆    #.# !li! #...#  #####.....#  #.....#  ###'###   #.# !li #.#  #####. !lid #  #.!li !li!liS^7.0 (43!li!liL      ∆  #  #.#  #...#  #####.....#  #.....#  ###'###  #.#  #.#  #####.  #  #.!liPA8.0 (5!liP:2!lix!li  ## #. #. #. ∆ #.!li  #.  #.#  #...#  #####.....#  #.....# !li ###'###  #.#  #.#  #####.!lie  #  #!li.!liH!li^9.0 (61!li0!liK   ###  #..  #.#  #.# ∆  #.#  #.#  #.#  #...#  #####.....#  #.....#  ###'###   #.#  #.#  #####.  #  #.!liU|80.0 (70!liXZ!liW!lij&M!li-R ##. ∆!li ########........#####......... ###'###1.0 (819!liw!li!li]sM ##. ∆ ########........#####.... #.....#!liCf!life2.0 (98!lik!li M ##. ∆ ########........ !lik#####.....#!li!lii3.0 (10.0)7!li!liWHM##!limW >.##.. ∆ !liWg######## #.........#!liW!lid!lihf4.0 (116!lik!liDn; _Found a stone staircase leading down.!li)..!li;.........!lir!li9!liM. .. ##. >..##.#..# .∆  #.#########!li!li d5.0 (1.0)5!li!li9M   .. ##.. >..##..### .!li/h∆ #.#!li{6.0 (24!liҖ!liD3   # .# ..# ###..  >..  ###.#  #.@.#  #.###  #.# ∆  #.#  #.# #.# #.. ### 7.0 (33!li   #  .#  ..#  ####..  #>..  ###.#  #..@#  #.###  #.# ∆  #.#  #.# !li}#. #. ## !liR!lie8.0 (42!li!liM  # .# ..#####..... #>.......###...### #.∆ #.#!li !li e9.0 (51!lij$!lixM  # .#  ..##### #@.......###.#......!li8#...# .....#.### .... #.# #.(.!li|90.0 (60!li/!li;C      #  .#  ..# ####. #> !li###.#. #...##. #.### .. #.# ##.(# #.# . !li#.# #  There is a stone staircase leading down here.!li !lim1.0 (709 _!liJ%!liO  ..... .... ...# ...#  ...###. ####....... #>... ###.# #...# #.### . !li0#.# ###.(# #.# ... #.# ## #.######### #.........# #####!li {2.0 (88!li !li   #.....  #....  #...#  #...# . #...###.. ####. #>.. ###.#. #...##.# #.####.# #.# ####.(#.# #.# #. #.# ## !li{3.0 (97!li"!li0 #.....# #.... # #...# .# #...# ..# #...###...# ####........J# #>...#!li ###.#..# #...##.# # #.####.# # !liݕ,#.# ####.(#.#  #.# #....  !li\#.# ### !li##.######### J   endoplasm (asleep) #.........!liE6# #####!lif5  !li6!lir~4.0 (10.0)Magic Dart6!li9!li ] _An endoplasm comes into view.!li ( ******J  The magic dart hits the endoplasm.  The endoplasm is severely wounded.!lid !lij jJ...... !lil 1--=5.0)5!lir !li|u ^ _The endoplasm quivers.!li% *****The magic dart hits the endoplasm but does no damage.!li !li{&9J.....!li'0----64!li-!li0a _The endoplasm is heavily wounded.!lip G  The magic dart hits the endoplasm.!li i.****!li 8.....!liv9/12 ----77Magic Dart3!liB!liM _You kill the endoplasm!!liDW !liXZ Visible Items/Features (select to target/travel, [!] to examine) Items  a - (() 8 stones Featuresb - (>) a stone staircase leading down (not visited)!liؑ!lio!li- #.....# hheimdall the Conjurer  #....# Gnoll  #...# .# Health: 37/37 ========================  #...# ..# Magic: 9/12==================------  #...###...# AC: 4Str: 6  ####.........# EV: 12Int: 19  #>...........!liʛ# SH: 0Dex: 11  ###.#..........# XL:  5 Next: 37% Place: Dungeon:3  #...##.@.....## Noise: =--------  Time: 2697.0 (0.0)  #.####.......## k) +1 dagger (drain)  #.# ####.(#.#Cast: Magic Dart  #.##....Zot (15303)  #.#####  #.#########  #.........#  #####.....#  #.....#The endoplasm is severely wounded. _The endoplasm quivers.The magic dart hits the endoplasm but does no damage. _The endoplasm is heavily wounded.The magic dart hits the endoplasm. _You kill the endoplasm!!li #.....# hheimdall the Conjurer  #....# Gnoll  #...# .# Health: 37/37 ========================  #...# ..# Magic: 9/12!li}P==================------  #...###...# AC: 4Str: 6  ####.........# EV: 12Int: 19  #>...........!li~# SH: 0Dex: 11 !liȭ[ ###.#..........!li0# XL:  5 Next: 37% Place: Dungeon:3  #...##.@.....#!li# Noise: =--------  Time: 2697.0 (0.0)  !li6#.####.......## k) +1 dagger (drain) !liX #.# ####.(#.#Cast: Magic Dart  !li#.##....Zot (15303)  #.#####  #.######### !liѮ #.........#  !li(#####.....#  #.....# !li _The endoplasm is heavily wounded.The magic dart hits the endoplasm. _You kill the endoplasm!!li,Press: ? - help, v - describe, . - travel, g - get itemItem here: 8 stones.  The floor.!li 2 #.....# hheimdall the Conjurer  #....# Gnoll  #...# .!li.3# Health: 37/37 ========================  #...# ..# Magic: 9/12==================------  #...###...# AC: 4Str: 6  ####.........# EV: 12Int: 19  #>...........# SH: 0Dex: 11  ###.#..........# XL:  5 Next: 37% Place: Dungeon:3  #...##.@.....#!li4o# Noise: =--------  Time: 2697.0 (0.0)  #.####.......## k) +1 dagger (drain)  #.# ####.(#.#Cast: Magic Dart  #.##....Zot (15303)  #.#####  #.#########  #.........#  #####.....#  #.....# _The endoplasm is heavily wounded.The magic dart hits the endoplasm. _You kill the endoplasm!Press: ? - help, v - describe, . - travel, g - get itemItem here: 8 stones.  The floor.!li6!li^;!li  #.... #.   #...# ..ß#.   #...# ...#.   #...###...##.   ####.........#.   #>...#.   ###.##.   #...##.......# #.   #.####.# #.   #.# ####.(#.#   #.# #....  !liL#.# ###.. #.######### #.........# #####   ###'###!lis!li1t-8.0 (12 _!li)!liI0= #.... #. #...# ...ß.#. #...# ....##. #...###...##. ####.#. #>.#. ###.#.#. #...##.......# !liM1#. #.####...@...# #. #.# ####.(#.#  #.# ##....  #.# ####..      !li8!li~8x-9.0 (21!li$=!li#...# ...ß.#.#...# ....# #.#...###...###.####............ #.#>...[34m. #.###.#.. #.#...##.......# #.#.####.......# #.!li#.# ####.@#.#  #.# ##........#.# ###....#.######### ###.........######.....# #.....####'### #.# # !li}700.0 (30!li1.0 (4299!li5!li. _j - 34 stones (gained 8)!liM I!li 10/12==8!li !liJ 76!li8 5==4!li X3!li  !liL X2!li !lic !li j1==1!li !li !liI B0!li !li !li C89!liA! !li4# n8!li0 9==7654 ... _You start resting.!liw; 016.0 (15.0)!liVA 2==7.0 (163!liE !liF % _Magic restored.!li,!li!li]!li34#.... #.#...# ...ß. #.#...# ....# #. #...###...#### #.####.# #. #>... #.!liL4###.#.....#.#...##.# #.#.####.....@.# #....#.# ####..#.# !li4#.# ##........ #.# #####.... #.######### #####.........######.....#!li4c#.....####'###!li<!liR<k8.0)2!liA!li#.#######.... ...S..#.#...# ß...ß. #.#...# .....# #. #...###...#### #.##### #. #>....# #.###.#......# #.#...##.# #.#.####.......# #.....#.# ####..#.# #.# ##........ #.# #####....#.######### ####S   adder (asleep)#....#####.....#!li h  An adder comes into view.!lig.SS!liIz9.0 (2Magic Dart1!li!lic/ _The adder hisses angrily.!li #..... ###### hheimdall the Conjurer #.... ....... #..... Gnoll #...# ß.S.ß. #..... Health: 37/37 ======================== !li9L#...# ..*..# #..... Magic: 11/12 ======================-- #...###.*.#### #..... AC: 4Str: 6 ####......*.....# #..... EV: 12Int: 19!li #>........*.....# #..... SH: 0Dex: 11  ###.#.......*.....# #..... XL:  5 Next: 37% Place: Dungeon:3  #...##......@# #..... Noise: ---------  Time: 2719.0 (0.0) !li #.####.......# #..... k) +1 dagger (drain)  #.# ####..#.# Cast: Magic Dart !li! #.# ##........  Zot (15281)  #.# #####.... !liF #.######### ####  S   adder  #.........# !lil3 #####.....# #.....#!lijAn adder comes into view. _The adder hisses angrily.  !liAiming: Magic Dart (safe; 1% risk of failure)  !li%Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)!li /#.....###### hheimdall the Conjurer#.... ....... #..... Gnoll#...# ß.S.ß.#..... Health: 37/37 ========================#...# ..*..##..... Magic: 11/12 ======================--#...###.*.#### #..... AC: 4Str: 6!li ####......*.....# #..... EV: 12Int: 19#>........*.....# #..... SH: 0Dex: 11###.#.......*.....# #..... XL:  5 Next: 37% Place: Dungeon:3#...##......@##..... Noise: ---------  Time: 2719.0 (0.0)#.####.......##..... k) +1 dagger (drain)#.# ####..#.#Cast: Magic Dart#.# ##........Zot (15281) #.######....#.######### ####S   adder#.........######.....##.....#Aiming: Magic Dart [!li m(safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an adder (100% to hit)  The magic dart hits the adder.  The adder is moderately wounded.!li ,!li !li B..S...B   giant cockroach!liy n=20.0 (10!li{ !li t  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an adder (100% to hit)  The magic dart hits the adder.  !liP The adder is moderately wounded. _A giant cockroach comes into view.!li/C  The magic dart hits the adder!!li@†***B   giant cockroach!li7!li>R.B...!liN0--45179!liR!liUI _You kill the adder!!li=g M  The magic dart hits the giant cockroach!!lik x†*****!li g.†...!li 9/12 ----62Magic Dart8!liy !li S _You kill the giant cockroach!!li3!liM!liMX7!li6!li}n5!li[--4!li!lin10/12==3!li!liF!li:2!li%!lin1!liX0!li!liHl==69!liS!liX8!li;!liPX7!li=!li:!li~q1==6!li!li@!liB5!liH!liD !li B4!li/ !liL !li :3!lin !li:!liU==2!li'n1!li!li=!li:0!li!li^C59!li!li!li+> -.. !li,;_You start resting.!li60419.0)!liP?2==-2.0 (208!liUE!li,I% _Magic restored.!li 3!liv!liM#.......⌠....# ######.... .........# ß.†.ß..# .....#  #...###.†.###### #>.##.#......#...#########......#.....!liL####..#.# #.# ##........#!lis3.0 (1.0)7!liv!liτ#.......⌠....# ##............ #.#...#.ß.†.ß. #.#...# .....# #.#...###.†.#### #.####.# #.#>.# #.###.#.!li.@....# #.#...##.......###### #.#.####.# #.#.# ####..#.# #.# ##........#.# #####.... !li{!li^4.0 (26!li!lid j .........#  #.......⌠....# ###### #............# # #...#.ß.†.ß.# # #...# .....# # #...###.†.#### # ####!li .# # #>.@.....# # ###........# # #...##.###### # #.####.......##..... #.# ####..#.# #.##...!li ..... #.# #####.... #.######### #### #.........#!li {5.0 (35!li~ !liy M##.ß...ß.# ##.........# .....⌠....######............##...#.ß.†.ß.#...# .....# !li  #...###.†.###### #>..##.#.........#######.####.......##.....!liB !li ==6.0 (44!li !li M ##.....##  ##.ß...ß.# ###.........# ......⌠....#####..........##...#.ß.†.ß.##...##.....#  #...###@†.####### #>..##.#......#...##.......###### #.....#####!li  {7.0 (53!li !li! 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...................#.......###### Zot (15030) ....###.#...#.#..#.......#....... ..............#..###.....#.####.#  .....##.#.#.###..#.......#....#..  .....##.#........#....#.....#.#.#  .....##.##...##.#####.##.#.......  _Magic restored. _There is a fountain of clear blue water here. _s - a wand of charming (4) _You start waiting. _Done waiting. _Found Levoc's Magic Scroll Emporium.!liJ### hheimdall the Conjurer############.# Gnoll#...########## #.......# Health: 37/37 ========================#####.#..........# #.#####.# Magic: 12/12 ========================#.....#..#######.## #.# #.# AC: 4Str: 6#.#####..#........#####.# #.# EV: 12Int: 19#.# #..#.#####.....##.# #.# SH: 0Dex: 11#># #..#.#∩..#.###.##.# #.# XL:  5 Next: 46% Place: Dungeon:3 !liK5###.#####..#.###@#.#......## #.# Noise: ---------  Time: 2970.0 (0.0) ........#..#.....#.#..#....####.# k) +1 dagger (drain) !limK....###.#..#######..............# Cast: Magic Dart ...................#.......###### Zot (15030) ....###.#...#.#..#.......#....... ..............#..###.....#.####.#  .....##.#.#.###..#.......#....#..  .....##.#........#....#.....#.#.#!liK  .....##.##...##.#####.##.#.......  !liK_s - a wand of charming (4) _You start waiting. _Done waiting. !liK_Found Levoc's Magic Scroll Emporium.  Press: ? - help, v - describe, . - travelLevoc's Magic Scroll Emporium.!liD### hheimdall the Conjurer############.# Gnoll#...########## #.......# Health: 37/37 ========================#####.#..........# #.#####.# Magic: 12/12 ========================#.....#..#######.## #.# #.# AC: 4Str: 6#.#####..#........#####.# #.# EV: 12Int: 19#.# #..#.#####.....##.# #.# SH: 0Dex: 11!li4#># #..#.#∩..#.###.##.# #.# XL:  5 Next: 46% Place: Dungeon:3 ###.#####..#.###@#.#......## #.# Noise: ---------  Time: 2970.0 (0.0) ........#..#.....#.#..#....####.# k) +1 dagger (drain) ....###.#..#######..............# Cast: Magic Dart ...................#.......###### Zot (15030) !li....###.#...#.#..#.......#....... ..............#..###.....#.####.#  .....##.#.#.###..#.......#....#..  .....##.#........#....#.....#.#.#  .....##.##...##.#####.##.#.......  _s - a wand of charming (4) !liM_You start waiting. _Done waiting. !li,f_Found Levoc's Magic Scroll Emporium.  Press: ? - help, v - describe, . - travel!li>4Levoc's Magic Scroll Emporium.!li!li!li@M # ##### #######. #...########## #....... #####.#..........# #.#####. #.....#..#######.## #.# #. #.#####..#........#####.# #.!li@$ #.# #..#.#####.....##.# #.  #># #..#.#∩@.#.###.##.# #. ####.#####..#.###.#.#.. #.!liA.....#..#.....#.#..#....####.###.#..#######.......!li6A................#.......########.#...#.#..#.......#................#..###.....#.####.##.#.#.###..#.......#....#.!liYA8.##.#........#....#.....#.#!li}G!liGm1.0 (129 _!liL!liQ  ##### # #...# # #####.#.# #.##### #.....#..!licZ#.## #.# # #.#####..#.#####.# # #.# #..#.#####.....##.# #!liھ #># #..#.#@..#.###.##.# ##.#####..#.###.#.#......## #.#..#.....#.#..#....####!li#.###.#..#######.#.!li#J.###.#...#.#..#.#.#..###.....#.####.##.#.#.###..#!liWD.#....#.##.#.#....#.....#.#!liQ{2.0 (28!lie!li!li!liq _There is an entrance to Levoc's Magic Scroll Emporium here.!li !li^Welcome to Levoc's Magic Scroll Emporium! What would you like to do?  a -  104 gold a scroll of brand weapon (unknown)b -  82 gold a scroll of enchant armour (unknown)  c -  22 gold a scroll of identify (unknown)  !li"d -  22 gold a scroll of identify (unknown)  e -  22 gold a scroll of identify (unknown)  f -  44 gold a scroll of immolation (unknown)!li`g -  82 gold a scroll of revelation (unknown)  !lih -  104 gold a scroll of summoning (unknown)  i -  33 gold a scroll of teleportation (unknown) !li j -  44 gold a scroll of vulnerability (unknown) You have 177 gold pieces. [Esc] exit!liN[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping list!li 22identify2identify  d -  33 gold a scroll of teleportation (unknown)  e -  44 gold a scroll of immolation (unknown)vulnerability (unknown)enchant armour (unknown) 82revelation (unknown)  i -  104 gold a scroll of brand weapon (unknown)  j -  104 gold a scroll of summoning (unknown)price)!lia $ b $ c $  After the purchase, you will have 111 gold pieces.[Enter] buy shopping list!liw?Td $ 78!li^%g $  You are short 4 gold pieces for the purchase."lijB pi $ 108 gold pieces for the purchase. "liԫa + b - c -  After the purchase, you will have 155 gold pieces.marked items  "liX Purchase items for 22 gold? (y/N) "liB]-   c $  33 gold a scroll of teleportation (unknown)  d -  44 gold a scroll of immolation (unknown)vulnerability (unknown)  f $  82 gold a scroll of enchant armour (unknown)  g - revelation  h $  104brand we "liCnapon (unknown)  i - summoning 55 You are short 64 gold pieces for the purchase.ishopping listI "li0  "li4hheimdall the Conjurer# Gnoll############ Health: 37/37 ========================#...########## #...... Magic: 12/12 ========================#####.#..........# #.##### AC: 4Str: 6#.....#..#######.## #.# # EV: 12Int: 19#.#####..#........#####.# # SH: 0Dex: 11#.# #..#.#####.....##.# # XL:  5 Next: 46% Place: Dungeon:3#># #..#.#@..#.###.##.# # Noise: ---------  Time: 2972.0 (0.0) #####.#####..#.###.#.#......## # k) +1 dagger (drain) ..........#..#..... "li 5#.#..#....#### Cast: Magic Dart ......###.#..#######............. Zot (15028) .....................#.......#### ......###.#...#.#..#.......#.....  ................#..###.....#.####  .......##.#.#.###..#.......#....#  .......##.#........#....#.....#.#  _You start waiting. _Done waiting. _Found Levoc's Magic Scroll Emporium.  Press: ? - help, v - describe, . - travel _Levoc's Magic Scroll Emporium. _There is an entrance to Levoc's Magic Scroll Emporium here. "liC  m - 4 scrolls of identify (gained 1)  Thank you for shopping at Levoc's Magic Scroll Emporium! "liD "liI "liLh _You can access your shopping list by pressing '$'. "liS "liRead which item? Scrolls  l - 2 scrolls labelled YLOYCE RISHRUQOm - 4 scrolls of identify  q - a scroll labelled CYUSCHY DAWU  "li`  r - a scroll labelled GIAMAX OZEARUKK [!] read|quaff|evoke[?] describe selected"li "li2 "li hheimdall the Conjurer# Gnoll"lie .############ Health: 37/37 ========================#...########## #...... Magic: 12/12 ========================#####.#..........# #.##### AC: 4Str: 6"li #.....#..#######.## #.# # EV: 12Int: 19#.#####..#........#####.# # SH: 0Dex: 11"li )#.# #..#.#####.....##.# # XL:  5 Next: 46% Place: Dungeon:3"li` 5#># #..#.#@..#.###.##.# # Noise: ---------  Time: 2972.0 (0.0) #####.#####..#.###.#.#......## # k) +1 dagger (drain) "li _..........#..#.....#.#..#....#### Cast: Magic Dart ......###.#..#######............. Zot (15028) .....................#.......#### ......###.#...#.#..#.......#....."liF   ................#..###.....#.####  .......##.#.#.###..#.......#....#  .......##.#........#....#.....#.# Press: ? - help, v - describe, . - travel _Levoc's Magic Scroll Emporium. _There is an entrance to Levoc's Magic Scroll Emporium here.  m - 4 scrolls of identify (gained 1)  "li Thank you for shopping at Levoc's Magic Scroll Emporium! _You can access your shopping list by pressing '$'."li "li Identify which item? (\ to view known items) Scrolls (select first with ?)  l - 2 scrolls labelled YLOYCE RISHRUQO  q - a scroll labelled CYUSCHY DAWU  r - a scroll labelled GIAMAX OZEARUKK Potions (select first with !)  f - an emerald potion  g - a smoky emerald potion  h - a sedimented green potion  i - 2 red potions  n - a lumpy green potion[?] describe selected"li"liT"lihheimdall the Conjurer# Gnoll############ Health: 37/37 ========================#...########## #...... Magic: 12/12 ========================#####.#..........# #.##### AC: 4Str: 6#.....#..#######.## #.# # EV: 12"lixInt: 19#.#####..#........#####.# # SH: 0Dex: 11#.# #..#.#####.....##.# # XL:  5 Next: 46% Place: Dungeon:3"li5#># #..#.#@..#.###.##.# # Noise: ---------  Time: 2972.0 (0.0) #####.#####..#.###.#.#......## # k) +1 dagger (drain) "li..........#..#.....#.#..#....#### Cast: Magic Dart ......###.#..#######............. 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A kobold comes into view. It is wielding a +0 dagger and quivering poisoneddarts.  Found a stone staircase leading down.  The kobold shouts!"lip((((((("liK"li @.....g   hobgoblin (wandering).K   kobold (missile)gThe kobold throws a poisoned dart. The poisoned dart barely misses you."li==50.0 (77Magic Dart0"liNr _A hobgoblin comes into view."li}G  The magic dart hits the hobgoblin."li*****K   kobold (missile)*."li"li z.....K#..."lip1--8-1.0 (1.0)49"li_"liM _You kill the hobgoblin!"li!D ***** The magic dart hits the kobold."li"liEp....K.."liD0-----28"liO"lik "liQ_The kobold is severely wounded."li D  The magic dart hits the kobold."li= u****)"li ?...."liP 9/12 ----3Magic Dart7"lis "li J _You kill the kobold!"li6"li54--310/12==210"lini39==8761==5"liX4"li "li"liLX3"li"liB2"liy "liD!"li#k==1"li'X0"li)"li,Y29"liU-"li0"li0B8"li2"liCY ..........#...#..............- _You start resting."li:L0729.0)"liO62=="li,Pg-3.0 (207"liY"liw]% _Magic restored."li 3"li "li ......#......÷...#### .#####<......... ###..###............##### ...#..........#.....#..... .###.......#...#.#.############ ................##################....# ##### ##.........# ..#.#.##..# ##... .#..#  .).. ∆#..#...>.. #### # "li 4.0 (1.0)6"li "li ...######.#.....<........ ####..###.......#.#..........#### "li6 ......###.#..........#.....#.....###.......#...#.#.############. #....#...#.#.............. #..#####....#...#.##############. #.....##....#...#.# #. #.###.##....###.#.# #. ..# ##........@.# # ).# ..#.#.##..## .# ##... .#..#..# .).. .! #.##..#. ..b.#..>... ...ww   dart slug (wandering) ###+### #. .....b   bat (wandering) .. ......"li_ t  A bat and a dart slug come into view."li "li6 "li b...b5.0 (2Magic Dart5"liu "liV Q _Found a potion of mutation."li A  The magic dart hits the bat."liD."li "li?3.."li1--9=6.0 (1Magic Dart4"li"li2G _You kill the bat!"li33"li"li"livX3"li:"liH..-Magic Dart"li^ww   dart slug"liK] <.....#.#.......#...#.##...#.##...#.#...#.# ...###.#.#  ##........@.# 7 ).# ..#.#.##..## ##... .#..#. .).. .! #..#. ..w  ..>... ....  +### #. .....  .. ......  _You start resting."liq<.....#.#.......#...#.##...#.##...#.#...#.# ...###.#.#  ##........@.# "li).# ..#.#.##..## ##... .#..#. .).. .! #..#. .. ..>... ....  +### #. ..... .. ...... 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"li......."liP# #######"li"liHw!"lip-800 _"li"li"liy "  (very drained)  You hit the dart slug. You drain the dart slug.  You bite the dart slug, but do no damage.The dart slug is severely wounded."liz X=9 (0.919"li "li "li " V _The dart slug barely misses you."li  You hit the dart slug but do no damage. You drain the dart slug."lib1.88"li|"li] _The dart slug is almost dead."liN;  You hit the dart slug."liT2."li$[10/12==512.7Magic Dart"liA[:7"lim`"libM _You kill the dart slug!"lii 3"lij "lijl "li6o X6"li8p X5"liq "lit "liAt B4"liPu "liv "li/w U==3"lix "liS{ X2"li~ "li "li3 B1"li "liX X0"li "li/ 1==09"li "li( X8"liJ "liu X7"li5 "li "liː B6"liK "lip "li U==5"lik 4"li9 "li B3"li "li X2"li "lig h - _You start resting."li 097.7 (15.0)"li 2==-8.7 (161"li "li % _Magic restored. "lir "liI{Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 daggerb - (() 6 poisoned darts  c - (†) a kobold corpse  d - (!) a potion of mutation Featurese - (>) a stone staircase leading down (not visited)""li ""liU ""liE B####..###.......#.#..........#### hheimdall the Conjurer ......###.#..........#.....#..... Gnoll ..###.......#...#.#.############. Health: 37/37 ======================== #...........#...#.#.............. Magic: 12/12 ======================== #..#####....#...#.##############. AC: 4Str: 6 #.....##....#...#.##. EV: 12Int: 19 ""li #.###.##....###.#.##. SH: 0Dex: 11 ..# ##..........### XL:  5 Next: 51% Place: Dungeon:3 ).# ..#.#.##.@##Noise: ---------  Time: 3098.7 (0.0) ..# ##... .#..#......#k) +1 dagger (drain) ..##.).. .!.....""li Cast: Magic Dart #.##..#. .......Zot (14901) ..#..>... ....... ###+### #. ......... ........# #######""li+ You hit the dart slug but do no damage. You drain the dart slug. _The dart slug is almost dead.You hit the dart slug. ""liU _You kill the dart slug! _You start resting. _Magic restored.""li H####..###.......#.#..........#### hheimdall the Conjurer ......###.#..........#.....#..... Gnoll ""li ..###.......#...#.#.############. Health: 37/37 ======================== #...........#...#.#.............. Magic: 12/12 ======================== ""li #..#####....#...#.##############. AC: 4Str: 6 #.....##....#...#.##. EV: 12""li? /Int: 19 #.###.##....###.#.##. SH: 0Dex: 11 ""lig ..# ##..........### XL:  5 Next: 51% Place: Dungeon:3 ).# ..#.#.##.@##""li Noise: ---------  Time: 3098.7 (0.0) ..# ##... .#..#......#k) +1 dagger (drain) ..##.).. .!.....Cast: Magic Dart #.##..#. .......Zot (14901) ..#..>... ....... ###+### #. ......... .......""li` .# ####### _You kill the dart slug! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 dagger; 6 poisoned darts; a kobold corpse.  The floor.""li` ####..###.......#.#..........#### hheimdall the Conjurer ......###.#..........#.....#..... Gnoll ..###.......#...#.#.############. Health: 37/37 ======================== #...........#...#.#.............. Magic: 12/12 ======================== #..#####....#...#.##############. AC: 4Str: 6 #.....##....#...#.##. EV: 12Int: 19 #.###.##....###.#.##. SH: 0Dex: 11 ..# ##..........### XL:  5 Next: 51% Place: Dungeon:3 ).# ..#.#.##.@##Noise: ---------[33""liE Ym  Time: 3098.7 (0.0) ..# ##... .#..#......#k) +1 dagger (drain) ..##.).. .!.....Cast: Magic Dart #.##..#. .......Zot (14901) ..#..>... ....... ###+### #. ......... ........# ####### _You kill the dart slug! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 dagger; 6 poisoned darts; a kobold corpse.  The floor.""li} ""liI g#..###.#.#..###.#..........#.....# #..###.#...#.#.# ##.#...#.# ##..#####....#...#.## ##.....##....#...#.# # ##.###.##....###.#.# # )..# ##.# .).# ..#.#.##@.##.# ##... .#..#......#""li 7.# #.)....!..... ##.# #..#.........  ..# ..>...........  ### +#####......... .......... .###""li ""lid +9.7 (1""li A0 _""li5 ""li. ........###.#..........#.....#... ##..###.......#...#.#.########### .##....#...#.#............ .##..#####....#...#.############# .##.....##....#...#.# '##.###.##....###.#.# .)..# ##..........# ..).# ..#.#.##..## ...# ##... .#@.#......#""li.# #.)....!..... ###.# #..#.........  ..#..>........... ###+#####......... .......... .######### ""lixC100.7 (2""li<899""li!""lit ###..###.......#...#.#.########## ..##...........#...#.#........... #.##..#####....#...#.############ #.##.....##....#...#.# #'##.###.##....###.#.# ..)..# ##..........#""li@..).# ..#.#.##..## ....# ##...#.#..#......#.# #.@....!..... ####.# #..#......... ""lix ..#..>.... ###""liV+#####...""liN ....""liӔ ...""liy .######### ""liuA1.7 (3""liĜ:8""li|""liA  Things that are here:""li""liQ _a +0 dagger; 6 poisoned darts; a kobold corpse#"li#"liPick up what? 19/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 6 poisoned darts Carrion #"lia kobold corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]%"li  b + 6 poisoned darts[Enter] accept (1 chosen)%"li%"li|%"li7z###..###.......#...#.#.########## hheimdall the Conjurer ..##...........#...#.#........... Gnoll #.##..#####....#...#.############ Health: 37/37 ======================== #.##.....##....#...#.#Magic: 12/12 ======================== #'##.###.##....###.#.#AC: 4%"liKStr: 6 ..)..# ##..........#EV: 12Int: 19 ...).# ..#.#.##..## .SH: 0Dex: 11 %"liē^.....# ##...#.#..#......#XL:  5 Next: 51% Place: Dungeon:3 .....#%"li#.@....!.....Noise: ---------  Time: 3101.7 (0.0) ####.#%"li#..#.........k) +1 dagger (drain)..#%"li5..>...........Cast: Magic Dart###%"liQw+#####.........%"lilZot (14898) ..........%"liԔ.######### _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  a +0 dagger; 6 poisoned darts; a kobold corpse. _The floor.  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......##.# .# ...# .#...#...#...#...#..#-"li( .#^####........_#-"liNj # ###...#...#†..#...#..# #.........#-"liqt ###########-"li#-"liL$f6.7 (153-"liT'."liiU .# ..#.#.##..##.#.# .# ##...#.#..#......##.#.# .# #.).#.# .# ##.#..#.##.# .# #...>.##.# ## .#+#####."li"V.##.# .......##.# . ... .#...#...#...#...#.. .#^####........._ # ###...#...#†..#...#.. #..."liIVG #########."li[."li[f7.7 (162."li#_."lig ).# ..#.#.##..##.#.# ..# ##...#.#..#......##.#.# ..# #.).#.# #.# ##.#..#.##.# ..# #...>.##.## .#+#####.##.# ........##.# . . ."li{.#...#...#...#...#. .#^####.......... # ###...#...#†..#...# #...... ##."li."liIf8.7 (171."li$."liG .).# ..#.#.##..##.#.#.# ##...#.#..#......##.#.#.# #.).#.# ##.# ##.#..#.##.#  ..# #...>.##.# ."li.H) ### .#+#####.##.# ...##.# . . ."liTHc.#...#...#...#...#."lixHH .#^####........ # ###...#...#†..#...#."liH~ #..... #######."liN."li6O,9.7 (18."li[O:0."liT."li+ ...# ##...#.#..#......##.#.#.# #.)............#.# ###.# ##.#..#..#.#  ..# #...>.....##.# ### .#+#####..##.#."li 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(235."lih."lizH.# ##...#.#..#......##..# #. #.). ..######.# #.##.#..#... .. ..# #.#...>.... .. ### ###.#+#####. .. #."liH+. #. #. #.#...#...##.....#^####.### #.# ###...#...#† ..# #."liI ####  ∆."liP."liP_5.7 (244."liV."li.# ##...#.#..#......##.# #. #.).######.# #.##.#..#.. ..# #.#...>..... ### ###.#+#####.. #."liX. #. #. #.#...#...# #.....#^####.#####.# ###...#...#†."li~. ..# # ####  ∆."li."li."libP6.7 (253."li."li(."liL.# ##...#.#..#.......# #.. #.).######.# #.##.#..#. ..# #.#...>. ### ###.#+#####. # #. #."liM. #.#...#...# #.....#^####.#####.# ###...#...#.. ..# #. ####  ∆."liwS."liS_7.7 (262."liW."li.# #.. #.)...######.# #.##.#..#. ..# #.#...>.. ### ###.#+#####. #......... #########."li= #.........#.#..........#...#...#...@.#^####..............#####.# ###...#. ..# #......... #### ######### ∆ ."li:∆."liuf8.7 (271."li)."liH!.# #.. #.) #.....######.# #.##.#..# #..... ..# #.#...> #..... ### ###.#+##### #..... # #.# #. #.#...#...# #..@..#^####.#####.# ###...#.. ..# #... #### ..."liIr. ∆...  ∆."ligO."liOf9.7 (280."liT."li  .# #.. #.)  #.....######.#. #.##.#..#  #..... ..#. #.#...>  #..... ###.###.#+#####  #.....#.##.#. #.#. #.#...#...# #.@...#^####.#####.# ###...#.. ..# #."li... #### ....∆.l...w   dart slug (asleep)w...###l   frilled lizard (asleep).... ∆."li."li300.7 (29Magic Dart699."li."lip _A frilled lizard and a dart slug come into view./"liL  The magic dart hits the frilled lizard!/"liy****†/"lip /"li{' ....ww./"li=* 1--3=1.7 (1.0)8/"li1 /"li4 R _You kill the frilled lizard!0"li(D *0"li)m**** The magic dart hits the dart slug.0"liA0"li......w0----270"liK0"li<d _The dart slug is moderately wounded.0"liXG  The magic dart hits the dart slug!0"li]****††...0"li?....0"li 9/12 ----53Magic Dart60"li0"liM _You kill the dart slug!0"li 30"li 0"liW 0"li 540"li@ 0"liq B30"li 0"li 0"li ]--20"lie 0"li 0"li( 0"liS n10/12==10"li 0"li $0898==760"li 0"li X50"li !41==30"li X20"li 0"li! 0"li` B10"liY 0"li 0"li B00"li 0"li 0"li V==790"li  0"li 0"li B80"li 0"liR X70"li 0"li+ ................0"li B- _You start resting.0"li~ 0229.0)0"li" 2==-3.7 (2060"li*( 0"li) % _Magic restored.1"li1"liS1"li1"liN9  .# #.. #.)1"li9; #.....######.#.# #.##.#..# #..... ..#.# #.#...> #..... ###.###.#+##### #.....1"li : #.#... #.#...1"li>: #.#. #.#.#...#1"lik: #@....#^####.#####.# ###...#1"li:.. ..# #.## #### 1"li:B.?.†1"li:x†.....####..... ∆1"li;1"liG1"li\H14.7 (1.0)1"liH:51"liTT1"li( #.....######.#.# #.##.#..# ..#...>..###.###.#+##### #.#.......... #.#...#####........#...########.....#^####.............@#####.# ###...#......# #.....####### ######Zot (14675) #1"li".....1"li∆5.7 (241"li1"liS ....>..###.###.#+##### #.#.......... .......#####........................#...########.....#^####..............#####.# ###...#......# #.....####### ######?††.......#####< ∆ .#. ∆ #1"lie9<1"li|me6.7 (331"li$u1"lix9 _Found a stone staircase leading up.2"li؎2"liuEVisible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a dart slug corpse  b - (†) a frilled lizard corpse  c - (?) a scroll labelled ERUWOA SUPYLA Featuresd - (<) a stone staircase leading up3"li3"liL3"li #..... ..#.# #.#...>....... hheimdall the Conjurer#..... ###.###.#+#####..... Gnoll#.....#.#............... Health: 37/37 ========================#.#..........##### Magic: 12/12 ========================3"li:#.#............... AC: 4Str: 6#.#..........#...# EV: 12Int: 19#######.....#^####...... SH: 0Dex: 11........#####.# ###...# XL:  5 Next: 55% Place: Dungeon:3.......@......# #..... Noise: ---------  Time: 3326.7 (0.0)3"li^........####### ###### k) +1 dagger (drain)........?Cast: Magic Dart3"li...††.....Zot (14673) .....#####<..... ∆ .#3"li..... ∆ #.... 3"li@_The dart slug is moderately wounded.3"liThe magic dart hits the dart slug! _You kill the dart slug! _You start resting. _Magic restored. _Found a stone staircase leading up.3"li3E #..... ..#.# #.#...>....... hheimdall the Conjurer#..... ###.###.#+#####..... Gnoll#.....#.#............... Health: 37/37 ========================#.#..........##### Magic: 12/12 ========================#.#............... AC: 4Str: 6#.#..........#...# EV: 12Int: 19#######.....#^####...... SH: 03"liDex: 11........#####.# ###...# XL:  5 Next: 55% Place: Dungeon:3.......@......# #..... Noise: ---------  Time: 3326.7 (0.0)........####### ###### k) +1 dagger (drain)........?Cast: Magic Dart...††.....Zot (14673) 3"liL.....#####<..... ∆ .#..... ∆ #.... _You start resting. 3"li;_Magic restored. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get item3"lilItem here: a scroll labelled ERUWOA SUPYLA.  The floor.3"lid #..... ..#.# #.#...>....... hheimdall the Conjurer#..... ###.###.#+#####..... Gnoll#.....#.#............... Health: 37/37 ========================#.#..........##### Magic: 12/12 ========================#.#............... AC: 4Str: 6#.#..........#...# EV: 12Int: 19#######.....#^####...... SH: 0Dex: 11........#####.# ###...# XL:  5 Next: 55% Place: Dungeon:3.......@......# #..... 3"li9Noise: ---------  Time: 3326.7 (0.0)........####### ###### k) +1 dagger (drain)........?Cast: Magic Dart...††.....Zot (14673) .....#####<..... ∆ .#..... ∆ #.... _You start resting. _Magic restored. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled ERUWOA SUPYLA.  The floor.3"li3"liH^$ ###.###.#+##### #.#.......... #.#....#####.........#...########.....#^####..............#####.# ###...#.......# #.....####### ######?....# ††......#.#..#####<#....3"lid7.7 (12 _3"li h3"li #..... #.#........... #.#.#######.#......#.#.#...########.....#^####...............#####.# ###...#........# #........####### #######.....# ...††......#.# .....#####<# ..... ∆ .# ..... ∆ #....... 3"li{{8.7 (213"li3"liP{9.7 (303"li 3"li3"li^3"lic _u - a scroll labelled ERUWOA SUPYLA4"li vI4"licv4"liy569874"li4z4"liSzB64"liz4"liX{X54"li{4"lix|4"li|X44"li}X34"li}4"li4"li3B24"li4"liX14"li4"lîX04"lip4"li4"liC594"li΅4"li84"li~B84"li@4"liɉX74"li4"li4"li B64"li4"liǎX54"li4"li4"liB44"li4"li)4"liNB34"li14"liוB24"li4"li4"li1X14"li4"liX04"li4"liY494"liB4"lisX84"liȟ4"li X74"li4"liLX64"li4"li|X54"li64"liħX44"liw4"lin34"li2X24"li4"liX14"li94"liX04"li4"libY394"li4"liX84"li]4"liԷX74"li4"lin64"li1544"liX34"liz4"liX24"li4"li>X14"liP4"liX04"liF4"liY294"li4"liIX84"li4"liPJ7654"liX44"li4"liX34"li4"li(X24"li4"liaX14"liz4"lin04"liYY194"li>4"liX84"li4"liX74"li4"liX64"li64"li4"li:54"liY4"liX44"li4"li)X34"liN214"liX04"li`4"liY094"li4"lihX84"li4"liX74"lid4"liX64"li4"li544"lia4"li4"liB34"li4"li5 4"li] :24"li 4"li X14"li 4"li X04"li4"lilZ5994"li(4"liX84"lim4"li X74"li4"li46544"liy4"liX34"li4"liD X24"li!4"li"X14"li8#4"li$X04"li(894"liL+84"li+:74"liN,4"li-X64"liy.4"li/4"li0B54"li14"li<24"lis2B44"li334"li4X34"li&8214"li84"li8B04"liW94"liT;Y794"li;4"lic=B84"li=4"li(>4"li?n74"liN@4"lip@B64"li@4"liAX54"liB4"liBX44"li)C4"li"DX34"liD4"lihE4"liEB24"liUF4"liG4"liHB14"liH4"li$Ty ..428.7 (99.0) _You start waiting.4"liWj9.7 (100.0)04"li2]4"lib# _Done waiting.I"li6p 3I"liu I"li  #.#.########.#.......#.#.#...########.....#^####...............#####.# ###...#.......# #.......####### ########......# ...††#.# .....#####<# ..... ∆ .# ..... ∆ .# .... .#... .# I"li@ R.#.#I"li3 30.0)69I"li| I"liIl _#.#.##.#.#.#.#...#.#######.....#^####.........#####.# ###...#.........# #..####### #......# ...††.....@#.# .....#####<# ..... ∆#.# ..... ∆ #.# .... #.#... #.##.##.#I"lis {1.7 (28I"liz I"lig ( ........#...########.....#^####..............#####.# ###...#........# #......####### #########.....# ††......#.#..#####@# .. ∆#.I"li= ∆   #.#I"li I"li e2.7 (37I"liI"lix~ M########..... I"li%y=#.#..........#...########.....#^####........#####.# ###...#.......# #........####### #########I"liy..........#††.....@#.#..#####< ∆. ∆.... #.#I"liyU#.#There is a stone staircase leading up here.I"li$I"liI+3.7 (4I"liyA6 _I"liI"likf ....#.#.........#.#.##########.#...... #.#..........#...#...########.....#^####...............#####.# ###...#...#..............# #..........####### ##########...........@.# ...††......#.#.....#####<#.#I"li/J..... ∆#.#.#..... ∆ #.#.#.#.#.#...#.#.##.#.. I"li5{4.7 (55I"li J"li> #.#.###########.#..........#.#.#...#...########.....#^####...................#####.# ###...#...#†......# #..................####### ###########......#...††......#@# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.# .... #.#.#... #.#.# #.#..#.### J"liF{5.7 (64J"liKJ"li ..........#...#...########.....#^####..................#####.# ###...#...#†......# #..........####### ###########........#††......#...#####< ∆#.∆  J"li{6.7 (73J"liJ"liL #...#...########.....#^####..................#####.# ###...#...#†......# #..........####### ###########.....#††......#...#####< ∆#.∆   J"liU∆7.7 (82J"liZJ"li #######.....#^####..................#####.# ###...#...#†......# #..........####### ###########.....#††......#...#####< ∆#.∆    #.#..J"li{8.7 (91J"li\J"liJYB ........#####.# ###...#...#†......# #..........####### ###########.....#††......#...#####< ∆#.∆    #.#..###9.7 (10.0)0J"liHlJ"li ......# #..........####### ###########.....#††......#...#####< ∆#.∆    #.#.......#######.## J"li~40.7 (1159J"li^J"liW####### ###########.....#††......#...#####< ∆#.∆   ###### #.#@......########  ∆ J"lim_|1.7 (128J"lidJ"li.# #......# ...††......#.# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.# .... #.#.# ... #.#.# #.#.# #.#.# #.# ∆ J"li!|2.7 (137J"liJ"lia`.# #......# ...††......#.# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.# .... #.#.# ... #.#.# #.#.# #.#.# #.# ∆ J"lifi|3.7 (146J"ligoJ"li .# #......#  ...††......#.#  .....#####<#.#  ..... ∆#.#.#  ..... ∆ #.#.#  .... #.#.#  ... #.#.# #.#.# #.#.# #.# ∆ 4.7 (155J"li[J"liteZ .# # ......# ...††......#.# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.# .... #.#.# ... #.#.# #.#.# #.#.# #.# #∆ J"lio|5.7 (164J"livJ"liw# #.....# ††......#.# #####<#.#  ∆#.#.#  ∆ #.#.#  #.#.#  #.#.# #.#.# #.#.# #.# .# ∆ .#.#.#.###J"li@|6.7 (173J"liJ"liu,# #.....# ††......#.# #####<#.#  ∆#.#.#  ∆ #.#.#  #.#.#  #.#.# #.#.# #.#.# #.# #.# ∆ #.# #.##.#..####J"li$wJ"liwf7.7 (182J"liJ"li; .....#††......#...#####<J"li% ∆#.∆   #.####### #.#.......######## J"li8 ∆ J"li|8.7 (191J"liJ"liu ††......#...#####< ∆#.∆   ###### #.#.......####### J"lixu8 ∆ J"li1|9.7 (200J"li;J"li ..#####< ∆#.∆   ###### #.#.......######  ∆  .J"li~50.7 (2149J"li[J"li| ∆#.∆   ###### #.#.......######  ∆  .### J"li܂|1.7 (228J"limJ"liH∆   J"li-###### #.#.......######  ∆ .......######## J"liNn  J"liI |2.7 (237J"li J"liz   ###### #.#.......######  ∆ ######.......########J"li |3.7 (246J"li J"li . #.#.# .. #.#.####### #.#.......# #.#######.# #.# #.# ∆ #.# #.#.#.#.##J"liX |4.7 (255J"li3 J"liv . #.#.#. #.#.####### #.#.......# #.#.# #.# #.# ∆ #.# #.##.#.##.##J"liP} |5.7 (264J"liā J"liV f  .... #.#.#  ... #.#.# #.#.# #.#.# #.# #.# ∆ #.# #.# #.#.# #.# #J"li |6.7 (273J"lij J"liq j  .... #.#.# ... #.#.# #.#.# #.#.# #.# #.# ∆ #.# #.# #.#.# #.# #J"liw J"liz J"liR{ _7.7 (282J"li J"li  .... #.#.# ... #.#.# #.#.# #.#.# #.# #.# ∆ #.# #.# #.J"li #.# #.# #J"liH |8.7 (291J"li J"li͞ z .... #.#.# ... #.#.# #.#.# #.#.# #.# #.# ∆ #.## #.# #.#.# #.# #J"liH |9.7 (300J"li9 J"li[*  .... #.#.# ... #.#.# #.#.# #.#.# #.# #.##? #.# #. #.# #.#.# #.# #60.7 (3139J"li؞ b .... #.#.# ... #.#.# #.#.# #.#######.# #.# #.# #?# #.# #.# #.# #.#.# #.# #J"liѥ |1.7 (328J"li J"li. ∆. ...######......#####.? ########.........###########J"li'|2.7 (337J"li-J"li ∆. ∆. ...######......#####.? #######.........########### J"li|3.7 (346J"liJ"li>)#####< ∆. ∆. ...######......#####. #######.........###########J"lig0|4.7 (355J"li5J"li?J"liAf5.7 (364K"liK"liSe _v - a scroll labelled SUGROWN MOARPHIL"li_><#............................L"li>L"liDL"liM††......#####< ∆. ∆. ...L"lij######......#####. ########.........#L"liL"li!d6.7 (1.0)3L"liM"li M...††......#####< ∆M"li'w. ∆. ...######M"liN......#####M"lio6. M"li\#.#######.#M"liM"lie7.7 (22M"liI"M"liRM####### #########...††......#####< ∆. ∆. ...######......#####.#.# #.#M"li1{8.7 (31M"liM"liO,M......# #........####### #########...††......#####< ∆M"li,. ∆. ...######......#####M"li,q#.# #.####M"li7M"li7O9.7 (40M"li8M"li?M"lijM#####.# ###...#......# #........####### #########...††......M"li#####< ∆. ∆. ...######M"li!......#####M"liFq#.# #.##..M"liM"li0g70.7 (529M"li M"liOVS#######.....#^####......#####.# ###...#......# #........####### #########...††......#####< ∆. ∆. ...######......#####. #######1.7 (68M"li5]M"li #.#..........#...########.....#^####.........#####.# ###...#........# #.........####### #########.........††......#####< ∆. ∆. ...M"li^######......#####. M"li{2.7 (77M"liM"liK~M..... #.#..........#...########.....#^####...........#####.# ###...#...........# #.............####### #########.........††......####M"libL ∆. ∆. ...#.#.########.#M"liRM"liIS^3.7 (86M"liWM"li  #.######## #.#..... #.#..........#...# #######.....#^####..... #####.# ###...# .......# #....... ####### ######## .......#M"li9 ...††....@.#.# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.# .... #.#.#... #.#.####### #.#.......# #.#######.# M"li #.# #.#There is a stone staircase leading up here.M"likM"lil4.7 (95 _M"li.M"liJ #.#. #.# #.#.#...# #.....#^#### ..#####.# ###...# M"liJ[.......# # .#######  .# ...††...@..#.#M"li#K  .....#####<#.# ..... ∆#.#.#M"liRK ..... ∆ #.#.# .... #.#.#M"litKp ... #.#.#M"liKt #.#.# #.M"liK #.# M"liK} #.# #.#M"liS5.7 (10.0)4M"liYM"liq #.#. #.# #.#.#...# #.....#^#### .#####.# ###...# .......# # .#######  .# ...††..@...#.# .....#####<#.# ..... ∆#.#.# ..... ∆ #.#.#  .... #.#.#  ... #.#.#  #.#.#  #.#.#  #.# #.#M"lie|6.7 (113M"li^M"li/M= #.#. #.# #.#.#...#.....#^####.#####.# ###.........# #.####### .#.††.@....#.#.#####<#.#M"liMY... ∆#.#.#..... ∆ #.#.#..... #.#.#.... #.#.#. #.#.#  #.M"liN#.#  #.# #.#M"liU|7.7 (122M"li[M"lii #.#. #.#.. #.#..##.....#^####.#####.# ###......# #.# .#M"li"}.††@.....#.#.#####<#.#.. ∆#.#.#... ∆ #.#.#.... #.#.#)...... #.#.#...... #.#.#######M"liL# #.#.#  #.# #.#M"lisM"liM"lif8.7 (131M"liM"liz$ _Found a spear.N"liN"liVisible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a dart slug corpse  b - (†) a frilled lizard corpseN"li$c - ()) a spear Featuresd - (<) a stone staircase leading upO"lih O"li O"li{ #.#..........### hheimdall the Conjurer#.#............. Gnoll#.#..........#.. Health: 37/37 ========================#########.....#^####.... Magic: 12/12 ========================..........#####.# ###.. AC: 4Str: 6................# #... EV: 12Int: 19O"li 6..........####### #### SH: 0Dex: 11...............#XL:  5 Next: 55% Place: Dungeon:3.....††@.....#.#Noise: ---------  Time: 3478.7 (0.0).......#####<#.#k) +1 dagger (drain)....... ∆#.#.#Cast: Magic Dart....... ∆ #.#.#Zot (14521) ....... #.#.#O"li $)...... #.#.#######....... #.#.......######## #.#######.##.# #.# _You start waiting. _Done waiting. _There is a stone staircase leading up here. _v - a scroll labelled SUGROWN MOARPHI O"li W_There is a stone staircase leading up here. _Found a spear.O"li #.#..........### hheimdall the Conjurer#.#............. Gnoll#.#..........#.. Health: 37/37 ========================#########.....#^####.... Magic: 12/12 ========================..........#####.# ###.. AC: 4Str: 6................# #... EV: 12Int: 19..........####### #### SH: 0Dex: 11...............#XL:  5 Next: 55% Place: Dungeon:3O"li O.....††@.....#.#Noise: ---------  Time: 3478.7 (0.0).......#####<#.#k) +1 dagger (drain)....... ∆#.#.#Cast: Magic Dart....... ∆ #.#.#O"li *Zot (14521) ....... #.#.#)...... #.#.#######....... #.#.......#O"lim ####### #.#######.##.# #.# _v - a scroll labelled SUGROWN MOARPHI _There is a stone staircase leading up here. _Found a spear.  Press: ? - help, v - describe, . - travel, g - get itemO"li BItem here: a spear.  The floor.O"liU #.#..........### hheimdall the Conjurer#.#............. Gnoll#.#..........#.. Health: 37/37 ========================#########.....#^####.... Magic: 12/12 ========================..........#####.# ###.. AC: 4Str: 6................# #... EV: 12Int: 19..........####### #### SH: 0Dex: 11...............#XL:  5 Next: 55% Place: Dungeon:3.....††@.....#.#Noise: ---------  Time: 3478.7 (0.0).......#####<#.#k) +1 dagger (drain)....... ∆#.#.#Cast: Magic Dart....... ∆"liV 7m #.#.#Zot (14521) ....... #.#.#)...... #.#.#######....... #.#.......######## #.#######.##.# #.# _v - a scroll labelled SUGROWN MOARPHI _There is a stone staircase leading up here. _Found a spear.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a spear.  The floor.O"liJV O"li\ O"li ` #.#. #.#.. #.#..##.....#^#####.#####.# ####.....# ##.O"li # #.##.....†@......#.##.#####<#.##.# ∆#.#.##.+∆ #.#.##.O"li@ # #.#.##)......# #.#.#O"lih G#.. #.#.#O"li G## #.#.# O"li i #.# #.#O"li| O"li +9.7 (1O"li A0 _O"lio O"li`   #.#.. #.############.....#^####. #..........#####.# ### #.......#  ######## ## #......#  #.....††......#.# #.....@.#####<#.# #.# ∆#.#.# #O"lia ].+∆ #.#.# #.# #.#.# #)......# #.#.####### #.. #.#.......#  ######### #.#######.#  #.# #.#  #.# #.# O"lia [You see here a frilled lizard corpse.O"liyj O"lik ,80.7 (2O"li@k B19 _O"liNr O"li, k #.###########.....#^####. #..........#####.# ## #.......#  ######## # #......#  #.....††......#.# #.......#####<#.#O"li  #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #)......# #.#.###### #O"li .. #.#....... ########## #.#######.O"li  O"li <#.# #.O"li  #.# #. #.# #.O"li O"li A1.7 (3O"li :8O"li O"lin##########.....#^#### #..........#####.# # #.......#  ########  #......#  #.....††......#.# #.......#####<#.# #.# ∆#.#.# #O"liooQ.+∆ #.#.# #.# #.#.# #)......# #.#.##### #... #.#...... ########### #.####### #.# # #.# # #.# # #.#######O"liVxA2.7 (4O"lix:7O"li[~O"liQ #..........#####.#  #.......#  ######## #...... #.....††......#.# #.......#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #)......# #.#.#### #.... #.#..... ########### #.###### #.# #.#  #.#  #.##### #.......O"liW{3.7 (56O"liP"li 6 #.......# ######## #...... #.....††......#.# #.......#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #)@.....# #.#.### #.... #.#.... ########### #.##### #.#  #.# #.# #.##### #...... #######P"li?{4.7 (65P"li2FP"liD #.# #.# #.# #.....††......#.# #.......#####<#.# #.......# ∆#.#.# #.......+∆ #.#.# #.......# #.#.# #@......# #.#. #P"li. #.# # #. #.#  #.# #.# #. # P"li{5.7 (74P"liP"liP"liP"liN _You see here a +0 spear.Q"liQ"liQXWield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  k - a +1 dagger of draining (weapon) Q"liҭFloor Items ([,] to select) Hand Weaponsa +0 spear[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip S"liS"liS"lik#................# hheimdall the Conjurer#..........####### Gnoll#...............# Health: 37/37 ========================#.....††......#.# Magic: 12/12 ========================#.......#####<#.# AC: 4Str: 6#.......# ∆#.#.# EV: 12Int: 19#.......+∆ #.#.# SH: 0S"liDex: 11#.......# #.#.# XL:  5 Next: 55% Place: Dungeon:3#@......# #.#.## Noise: ---------  Time: 3485.7 (0.0)#.......... #.#... k) +1 dagger (drain)########### #.#### Cast: Magic Dart#.#Zot (14514) #.##.##.#### #..... ######  _Found a spear.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a spear. _The floor. _You see here a frilled lizard corpse. _You see here a +0 spear.S"liWL  You unwield your +1 dagger of draining.S"liS6.7 (1w) +0 spear 3S"lihS"li- _w - a +0 spear (weapon)S"li)/ Y†......S"li/ S"li6 S"liΪ #.####### #.....# #.....††#.# #.......#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #.## #.#.####... #.#....S"liի m########### #.##### #.# #.# #.######......####### S"liݲ v72S"liܸ S"liJ "#.S"lir # #.......# #.....††......#.# #.#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #.......### #.#.##.. #.#.# #.##.# #.# #.##.#S"li {8.7 (21S"li S"li3 #.# #.......# #.....††......#.# #.#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.# #.#.# #.......#####.#.##..##.#.##.##.# ##.# ##.# ##.##.#S"li; {9.7 (30S"liB S"liM #......# ##.####### ##.........# #.....††......#.# #.#####<#.# #.# ∆#.#.# #.+∆ #.#.# S"li #.......# #.#.# #....@..#####.#.#######..........##.#.......#############.#######.#.# #.#.# #.#.# #. #.#######. #......... ########## S"li }90.7 (409S"li2 S"li@'#.#####.# ###.......# #.#..####### ###.........# #.....††......#.# #.S"li2A#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.....@.# #.#.# S"li`A#.......#####.#.########..........##.#.......##############.#######.##.# #.##.# #.##.# #.##.#######.##.........S"li\JS"liJ^1.7 (58S"li]QS"liw##########.....#^####...#.#####.# ###........# #..#..####### ####...............# #.....††......#.# #.#####<#.# #.# ∆#.#.# #.+∆ #.#.# #.......# #.#.# #.......#####.#.####### #..........##.#.......# #############.#######.##.# #.##.# #.##.# #.##.#######.#S"liA{2.7 (67S"liTT"liy###ggg#'ggO#ggg####O   ogre (asleep)ggggggg 8 goblins (asleep)T"li+M  You open the door.T"li6{gg.ggggT"liV716 asleep)T"li8z3.7 (7Magic Dart6T"liCT"liL _An ogre and 8 goblins come into view. _Found 9 large rocks.U"li%/  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.U"liu  ##########.....#^####... hheimdall the Conjurer #..........#####.# ###. Gnoll #................# #.. Health: 37/37 ======================== #..........####### ### Magic: 10/12 ====================---- #...............#  AC: 4Str: 6 #.....††......#.#  EV: 12Int: 19 #.......#####<#.#  SH: 0Dex: 11 #.......#ggg#.#.#  XL:  5 Next: 55% Place: Dungeon:3 U"li /#......@gg.O#.#.#  Noise: ---------  Time: 3493.7 (0.0) #.......#ggg#.#.#  w) +0 spear #.......#####.#.#######  Cast: Magic Dart #..........##.#.......#  Zot (14506)  #############.#######.#  #.# #.#  O   ogre (asleep) #.# #.#  ggggggg 8 goblins (6 asleep) #.# #.#  #.#######.# _Found 9 large rocks.  Casting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +4 dagger (76% to hit)V"lilgg0asleep, 100% to hit)V"liѵ PggclubV"liJPgg76W"licgggasleep, 100% to hit)W"li) IggggX"livgggggX"ligg*On ogre, wielding a +0 giant club (asleep, 100% to hit)Y"licHt ##########.....#^####... hheimdall the Conjurer #..........#####.# ###. Gnoll #................# #.. Health: 37/37 ======================== #..........####### ### Magic: 10/12 ====================----Y"liH #...............#  AC: 4Str: 6 #.....††......#.#  EV: 12Int: 19 #.......#####<#.#  SH: 0Dex: 11 Y"liI#.......#ggg#.#.#  XL:  5 Next: 55% Place: Dungeon:3 Y"li9I*#......@gg.O#.#.#  Noise: ---------  Time: 3493.7 (0.0) Y"li^I#.......#ggg#.#.#  w) +0 spear #.......#####.#.#######  Cast: Magic DartY"liI #..........##.#.......#  Zot (14506)  #############.#######.# Y"liI #.# #.#  O   ogre (asleep) Y"liI#.# #.#  ggggggg 8 goblins (6 asleep) #.# #.# Y"liI #.#######.# Y"li JCasting: Magic Dart (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y"liAJAiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineY"lieJAim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  You focus your ray upon the ogre. The searing ray hits the goblin!Y"li5M  Aiming: Searing RayPress: ? - help, Shift-Dir - straight line  Y"li}M Aim: an ogre, wielding a +0 giant club (asleep, 100% to hit)  You focus your ray upon the ogre. The searing ray hits the goblin!  You kill the goblin!The searing ray hits the goblin.Y"liWZ  ^ #..........  #.........  #.........  #.. Y"liW! #..  #..#<#.#  #..#.#.#  Y"liX#......@****#.#.#  #..Y"li,XB#.#.#  Y"liBXf#..# Y"liXX: #..Y"lilX8  ###Y"liX& Y"liX#.# #.# OY"liX Y"liX#.# #.# gggg 6 goblins (5Y"liX' Y"liX8#.# Y"liY  Y"li%Y   Y"li9Y%You kill the goblin!Y"liMYWThe searing ray hits the ogre.  The ogre is lightly wounded.Y"li  The ogre shouts!  (Press . to maintain the ray.)Y"liY"li|Y"li ,Y"lig.(ggg.Ogggggg1 wandering)Y"li6====4.7 (15) Ray Y"liY"li.Y"li?+ _The goblin shouts! x2Y"li7  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z"li ##########.....#^####... hheimdall the Conjurer #..........#####.# ###. Gnoll #................# #.. Health: 37/37 ======================== #..........####### ### Magic: 8/12================-------- #...............#  AC: 4Z"lidStr: 6 #.....††......#.#  EV: 12Int: 19 #.......#####<#.#  SH: 0Dex: 11 #.......#g.(#.#.#  XL:  5 Next: 56% Place: Dungeon:3 Z"li#......@ggg.#.#.#  Noise: ====-----  Time: 3494.7 (0.0) #.......#gOg#.#.#  w) +0 spear #.......#####.#.#######  Cast: Magic DartZ"li #..........##.#.......#  Zot (14505) Ray  Z"li#############.#######.#  #.# #.#  O   ogreZ"li5 #.# #.#  gggggg 6 goblins (1 wandering)Z"liX0 #.# #.#  #.#######.# Z"li}3_The goblin shouts! x2  Z"liCasting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z"liRestarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineZ"li>bAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)Z"lii Z"li ##########.....#^####... hheimdall the Conjurer#..........#####.# ###. Gnoll#................# #.. Health: 37/37 ========================#..........####### ### Magic: 10/12 ====================----#...............#AC: 4Str: 6#.....††......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11#.......#g.(#.#.#XL:  5 Next: 56% Place: Dungeon:3#......@ggg.#.#.#Noise: ====-----  Time: 3494.7 (0.0)#.......#gOg#Z"li{ [34m.#.#w) +0 spear#.......#####.#.####### Cast: Magic Dart#..........##.#.......# Zot (14505) Ray #############.#######.##.# #.# O   ogre#.# #.# gggggg 6 goblins (1 wandering)#.# #.##.#######.#Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Restarting spell: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (lightly wounded, 91% to hit)  Okay, then.Z"li Z"li Z"lig Z"li . _["lipE  The searing ray hits the goblin!["liM  You kill the goblin!The searing ray hits the goblin.["liz) *** g 4You kill the goblin!["li_*4The searing ray hits the ogre.["lin  The ogre is moderately wounded.["li,["li.gg.ggO.g["li9/12 ==--75.7 (14["li+ ["li["li( _The goblin shouts!["li  The searing ray hits the goblin.  The goblin is severely wounded.The searing ray hits the goblin.["liA *** 3You kill the goblin!The searing ray hits the ogre!["liak  The ogre is heavily wounded.["lixb["lilSggg.O.["li^p8----8==--63++ ["li=x["liz6 _The goblin misses you.["li@{["lip E  The searing ray hits the goblin!["liK ***  2You kill the goblin!The searing ray hits the ogre.["lif  The ogre is severely wounded.["liSpCOg.g.["litu7----9--["lirt^72) ["li|["lib ["li0_You finish channelling your searing ray.\"li"~  The ogre hits you with a +0 giant club!!17-------------=81\"liM\"liEM _Ouch! That really hurt!^"liw  Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^"li> ##########.....#^####... hheimdall the Conjurer #..........#####.# ###. Gnoll #................# #.. Health: 17/37 ===========------------- #..........####### ### Magic: 5/12==========-------------- #...............#  AC: 4Str: 6 #.....††......#.#  EV: 12Int: 19^"li #.......#####<#.#  SH: 0Dex: 11 #.......#..(#.#.#  XL:  5 Next: 59% Place: Dungeon:3 #......@Og..#.#.#  Noise: ===------  Time: 3498.7 (0.0) #.......#g..#.#.#  w) +0 spear #.......#####.#.#######  Cast: Magic Dart #..........##.#.......#  Zot (14501)  #############.#######.#  #.# #.#  O   ogre #.# #.#  gg 2 goblins #.# #.#  #.#######.# _Ouch! That really hurt!Casting: Searing Ray (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^"lis@Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)_"liK ##########.....#^####... hheimdall the Conjurer #..........#####.# ###. Gnoll #................# #.. Health: 17/37 ===========------------- #..........####### ### Magic: 5/12==========-------------- #...............#  AC: 4Str: 6_"liy #.....††......#.#  EV: 12Int: 19 #.......#####<#.#  SH: 0Dex: 11 #.......#..(#.#.#  XL:  5 Next: 59% Place: Dungeon:3 #......@Og..#.#.#  Noise: ===------  Time: 3498.7 (0.0) #.......#g..#.#.#  w) +0 spear #.......#####.#.#######  Cast: Magic Dart_"liɑ #..........##.#.......#  Zot (14501)  #############.#######.#  #.# #.#  O   ogre _"liy#.# #.#  gg 2 goblins #.# #.#  #.#######.# _"li5Aiming: Searing Ray (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_"lib<Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is almost dead.The searing ray hits the goblin._"liGP ^ #..........  #.........  #.........  #.. _"li! #..  #..#<#.#  #..#.#.#  _"li#......@****#.#.#  _"lif#..#.#.#  #..#  #..  ###_"li _"liz#.# #.#   #.# #.# g   goblin_"lii #.#  ._"li#Press: ? - help, Shift-Dir - straight line  Aim: an ogre, wielding a +0 giant club (severely wounded, 91% to hit)  You focus your ray upon the ogre. The searing ray hits the ogre.  The ogre is almost dead.  The searing ray hits the goblin.  You kill the goblin!_"liw(dOg..)_"liE+s-9.7 (10) Ray _"li/_"li1f _(Press . to maintain the ray.)_"liR  **** The searing ray hits the ogre.  The ogre is almost dead.The searing ray hits the goblin._"li3  ^ #..........  #.........  #.........  #........  #.....††.  #.......#####<#.#  #.......#..(#.#.#  _"li&#......@****#.#.#  #.......#)..#.#.#  #.......#####  #........  #########  #.# #.#  #.# #.#  #.# #.#   The goblin is severely wounded.`"lioq ^ #..........  #.........  #.........  #........  #.....††.  #.......#####<#.#  #.......#..(#.#.#  #......@****#.#.#  #.......#)..#.#.#  #.......#####  #........  #########`"lip #.# #.#  #.# #.#  #.#  `"li}y Og..  The ogre hits you with a +0 giant club!3/37 ----------4---500499+ `"li `"lieV _* * * LOW HITPOINT WARNING * * *`"lir  The searing ray hits the ogre.  You kill the ogre!The searing ray hits the goblin.`"livX****`"li;;))..`"li,`"li###########.....#^####... hheimdall the Conjurer#..........#####.# ###. Gnoll#................# #.. Health: 3/38=-----------------------#..........####### ### Magic: 4/12========----------------#...............#`"liAC: 4Str: 6#.....††......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11`"lia#.......#..(#.#.#XL:  5 Next: 138% Place: Dungeon:3#......@))..#.#.#`"liNoise: ==-------  Time: 3501.7 (1.0)#.......#)..#.#.#w) +0 spear#.......#####.#.####### Cast: Magic Dart#..........##.#.......# Zot (14498) Ray++ `"li(#############.#######.##.# #.##.# #.##.# #.#`"liKU#.#######.#The ogre hits you with a +0 giant club! `"lin_* * * LOW HITPOINT WARNING * * *The searing ray hits the ogre.  You kill the ogre!`"liqThe searing ray hits the goblin. _You kill the goblin!`"li  The searing ray hits the ogre.  You kill the ogre! `"li The searing ray hits the goblin. _You kill the goblin!Your Invocations skill increases to level 2!`"li6You have reached level 6!`"li!/  --more--b"li24/44=4--620% Magic Dartb"li9b"liz;4 _b"li 3b"li6 b"li ?.........b"liO &0b"li s--2.7 (17) b"li b"li+ o _You start resting. You stop channelling your searing ray.c"li# c"li&$ c"li' c"li, c"liHH 5=65--436=2c"liL 5==1c"liZL B0c"liOM c"liN c"liN o7=89c"liO c"li'R X8c"liT c"liU k==7c"liV c"li,X c"li^X B6c"liMY c"liS[ 8=5c"liu\ c"li^ c"li*^ y6==4c"li6_ c"lia c"li4a B3c"li.c c"lie c"lie B2c"lig c"ligi c"lii n9=1c"li9k c"lien c"lin c"lin N==0c"lip c"lis Y79c"liu c"liw c"liw B8c"lix c"linz c"liz M10/44=c"liz r7==7c"li| c"li^ X6c"li c"li? c"lii B5c"liO c"li c"liՇ u1==4c"li c"liڈ c"liO c"lix %==c"li 03c"liP c"li' c"liT B2c"li c"li c"li- B1c"li c"li c"li n2=0c"li c"li4 c"li\ %8c"li N=69c"lik c"li X8c"li c"li X7c"lic c"li~ c"li g3=6c"li c"li~ j=5c"liխ c"li{ c"li :4c"li c"li c"li· g4=3c"li c"lil c"li c"li 29==c"liƼ :2c"li' c"li X1c"lid c"li B0c"lin c"li c"liO 75c"li N=59c"li c"liW c"li N==8c"lii c"li- c"li` B7c"li c"li. X6c"li c"li6 c"lis _6=10/14c"li N==5c"li c"li c"li: B4c"li c"lis B3c"li c"liw c"li% B2c"lig c"li/ c"li c"li !7c"li `===1c"lie c"li c"liG :0c"li c"li Y49c"li* c"li c"li =8=c"liD i1=8c"liR c"li c"li B7c"li c"li c"li B6c"li c"li c"liF B5c"liN c"li c"li 19==4c"liR c"li8 c"li~ :3c"li c"li X2c"li c"li c"lik q2==1c"lin c"li c"li g20=0c"li c"liZ c"li C39c"li c"lic c"li B8c"li c"li c"li9 1===7c"li! c"li# c"liK0 65c"li72 c"li5 M3==c"li5 :4c"lid8 c"li); 92c"lis; `==3c"liB n2c"liF c"liKH c"li8I B1c"liK c"li;N c"liN U==0c"lifP c"liR c"liS g3=29c"li,U c"liW X8c"liyY c"liU` W _You start resting.c"li` #4c"li` N==7c"li6c c"lif c"linf x4=6c"lig c"liUj X5c"lil c"lin X4c"lio c"libs k==3c"lit c"liw |5=2c"liy c"liR| X1c"li~ c"li X0c"li c"li Y19c"li c"li c"liЋ x6=8c"li c"li X7c"liѓ c"li X6c"li c"liʚ X5c"liԜ c"liɟ c"li f7=4c"li c"li X3c"li c"lik c"li B2c"liv c"li" T8=c"lic :1c"li c"lis X0c"lis c"li Y09c"li c"li X8c"li c"li |9=7c"li c"li X6c"li c"liT X5c"li c"li X4c"li c"li c"li y30=3c"li c"li X2c"li c"li X1c"li c"li c"li2 f1=0c"li c"li Z399c"li c"li c"li B8c"li c"li c"li :7c"li c"lio c"li s32=6c"li c"li 5433==210c"li* 4=89c"li, c"liV X8c"liZ c"li\ X7c"li c"li" n6c"li% 5=5c"li& c"li* X4c"li/ c"li2 c"li2 B3c"liL5 c"li8 X2c"li!; c"li4> c"li|> #6c"li> M=1c"liaA c"liD X0c"li`G c"liJ c"liK C79c"li2P c"liT c"liT B8c"liV c"li9Z c"liZ p7=7c"li\ c"li_ X6c"lia c"lipe X5c"lig c"liYk c"lik i8=4c"lim c"lip X3c"lis c"liv B2c"liv c"liOy c"liz| B1c"li| c"li  c"li 99c"li M=0c"li= c"li Y69c"li c"li X8c"liP c"li c"liʗ B7c"li& c"li c"li [40=6c"li& c"liѡ c"liҤ c"li B5c"lix c"li c"li B4c"liw c"li 91c"li& M=3c"li c"li X2c"li c"liO n1c"li c"li$ B0c"li c"liw c"li q2=59c"li c"li c"li< B8c"li c"li> X7c"lia c"liw c"li B6c"li c"liY c"li p3=5c"li c"li c"liE B4c"lij c"li~ X3c"li c"li B2c"li0 c"li c"liI p .÷-- _Magic restored.c"li 264745.0)c"liF( 4==861c"li1 c"lid4 " _HP restored.e"li*e"li"GVisible Items (select to target/travel, [!] to examine) Items  a - ()) a +0 clubb - ()) a +0 club  c - ()) a +0 club  d - ()) a +0 club  e - ()) a +0 club  f - ()) a +0 club  g - ()) a +0 dagger  h - ()) a +0 giant club  i - ()) a +4 dagger  j - (÷) a frilled lizard skeleton  k - (†) a goblin corpse  l - (†) a goblin corpse  m - (†) a goblin corpse  n - (†) a goblin corpse  o - (†) a goblin corpse  p - (() 4 large rocks  q - (() 5 large rocks e"liC r - (†) an ogre corpsef"li6 f"li f"li! ##########.....#^####... hheimdall the Conjurer#..........#####.# ###. Gnoll#................# #.. Health: 44/44 ========================#..........####### ### Magic: 14/14 ========================#...............#AC: 4Str: 6#......÷......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11#.......#..(#.#.#XL:  6 Next: 20% Place: Dungeon:3#......@))..#.#.#f"li [Noise: ---------  Time: 3648.7 (0.0)#.......#)..#.#.#w) +0 spear#.......#####.#.####### Cast: Magic Dart#..........##.#.......# Zot (14351) #############.#######.##.# #.##.# #.##.# #.##.#######.#Your Invocations skill increases to level 2! _You have reached level 6! _You start resting. You stop channelling your searing ray. _You start resting. f"li! 9_Magic restored. _HP restored.f"liP= ##########.....#^####... hheimdall the Conjurer#..........#####.# ###. Gnoll#................# #.. Health: 44/44 ========================#..........####### ### Magic: 14/14 ========================#...............#AC: 4Str: 6#......÷......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11#.......#..(#.#.#f"li0> XL:  6 Next: 20% Place: Dungeon:3#......@))..#.#.#Noise: ---------  Time: 3648.7 (0.0)#.......#)..#.#.#w) +0 spear#.......#####.#.####### Cast: Magic Dart#..........##.#.......# Zot (14351) #############.#######.##.# #.##.# #.##.# #.##.#######.# _You start resting. _Magic restored. f"lip> _HP restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  )))) †††.  An open door.g"lic##########.....#^####... hheimdall the Conjurer#..........#####.# ###. Gnoll#................# #.. Health: 44/44 ========================#..........####### ### Magic: 14/14 ========================#...............#AC: 4Str: 6#......÷......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11#.......#..(#.#.#XL:  6 Next: 20% Place: Dungeon:3#......@))..#.#.#Noise: ---------  Time: 3648.7 (0.0)#.......#)..#.#.#w) +0 spear#......."liw633m#####.#.####### Cast: Magic Dart#..........##.#.......# Zot (14351) #############.#######.##.# #.##.# #.##.# #.##.#######.# _You start resting. _Magic restored. _HP restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  )))) †††.  An open door.g"lirg"lir#.....#^####.#....#####.# ###.#....# #.#....# ##...# #......÷......#.# g"lis#.#####<#.# #.#..(#.#.# #.......@)..#.#.# #.#)..#.#.# #.#####.#.# #....##.#.# ## g"li|tg"li9.7 (10 _g"lig"liG  There is an open door here.g"liqg"liq _Items here: )))) †††.h"limh"libPick up what? 23/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 dagger  c - a +0 giant club  d - a +4 dagger Carrion a goblin corpse a goblin corpse an ogre corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]i"li_  d + a +4 dagger[Enter] accept (1 chosen)i"li  i"li&##########.....#^####.... hheimdall the Conjurer#..........#####.# ###.. Gnoll#................# #... Health: 44/44 ========================#..........####### #### Magic: 14/14 ========================#...............#AC: 4Str: 6#......÷......#.#EV: 12Int: 19#.......#####<#.#SH: 0Dex: 11#.......#..(#.#.#XL:  6 Next: 20% Place: Dungeon:3#.......@)..#.#.#Noise: ---------  Time: 3649.7 (0.0)#.......#)..#.#.#w) +0 spear#......."li'm#####.#.#######Cast: Magic Dart#..........##.#.......#Zot (14350) #############.#######.##.# #.##.# #.##.# #.##.#######.# _HP restored.  Press: ? - help, v - describe, . - travel, g - get itemItems here:  )))) †††. _An open door.  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o"li;|6.7 (363o"lio"li3 #### ###.#####'##.###.## ..........).....).#......#.#.##..#.####...#.#. #....#.)#.....######.#.# #.##.#..#  #....#...>..####.###.#+##### #.#.......... .......o"li3#########...............#o"li:|7.7 (372o"liD@o"li1  ..........).....).#......#.#.##..#.####...#.#. #....#.)#.....########.#..#  #.......>...o"li+####.###.#+#####....###.# #.#.......... .......########Zot (14212) #......÷......#.#o"lio"lif8.7 (381o"liۿo"li2.# .)..###.##.# .).#......#.#..# ..#.####...#.#.# ..#.# #....#.).# #.....######.#.# #.##.#.. #..... #....#.# #.#...> #..... #.####.###.#+ #.....###.# #.#.# #.## #.# #.# o"liv3#.....#^#### #..#####.#  #........# #..#  #........#  #......÷......#.#o"liq<|9.7 (390o"licCo"li.# .)..###.##.# .).#......#.#..# ...#.####...#..# ....#.# #....#..# #.....######.#.# #.##.# #..... #....#.# #.#...> #..... #.####.###.#+ #.....###.# #.#.# #.## #.# #.# #.....#^ #..#####.#  #........#  #..#  #........#  #......÷......#.#o"li~90.7 (4009o"lio"li%= .# .)..###.##.# #...........).#......#.#.# #.............#.####...#.# #.............#.# #....#.# #.....######.#.# #.##.# #..... #....#.# #.#...o"liz=  #..... #.####.###.#+#.....###.# #.#.# #.## #.#o"li= & #.# #.....#^  #..#####.#  #o"li>> ........#  #..#  #o"li> ........#  #......÷......#.#o"liH o"liI f1.7 (418o"liP o"li $.# .)..###.##.# #...........).#......#..# #.............#.####....# #.............#.# #.....# #.....######.#.# #.##.o"li  #.....# #....#.# #.# #.....# #.####.###.#+#.....###.# #.#.# #.## #.#o"liA _ #.# o"lif r#.....#^  #o"li U..#####.#  #o"li U........#  #o"li *..# o"li J #........# o"li  #......÷......#.#o"li~ |2.7 (427o"li o"li$U M### ###.#####'##...)..###.##..).#......#####.............. o"limU \......######.#...#.# #.#..  #.####.###.#+####....@###.#o"liU n............############# o"liU #.#......##########.....#^#o"li^ |3.7 (436o"lif o"li ..... #.##.....##.########.#####'##.###.##.# #....)..###.##..# #o"liU 8.....).#......#.# #.......#.####.#........#.# #.. .......# #.....######.#.# #.##o"li  #.....# #....#.# #.#. #...@.# #.####.###.#+o"li  ###.....###.# #.#.............# #.############### #.#o"li:  #.#..... ##########.....#^ o"lij  #..#####.  #o"li ........  #...######o"li D o"li, o"liw f4.7 (445o"li o"lih ################.##..#####..... ..# #.##.....##o"lih M.########.#####'##.###.##.# #..)..###.##..# #o"lii z....).#.....# #o"li9i d.......#.####.#o"liYi 6........#.# #.. ........# #.....######.#.# #.#o"lii  #..@..# #....#.# #.#o"lii  #.....# #.####.###.# ###.....###.# #.#o"lij  .............# #.############### #.# #.#.... ##########.....#o"li;j w #..##### #o"li\j 8.......o"lit o"lit f5.7 (454o"li~ o"li }..................##......################.##..#####..... ..# #.##.....##.########.#####'##.###.##.# #..###.##.# #).#.....# #.....#.####.#........#.# #. o"liO A.........# #.@...######.#.# #. #.....# #....#.# #. #.....# #.####.### ###.....###.# #.# .............# #.############### #.# #.#... ##########..... #..####o"li o"li ,6.7 (46o"li< :3o"li o"li2  ###.######################..###..................##......################.##..##..... ..# #.##......########.#####'##.###..# #..###.#o"li Z.# #).#.....# #..#.###.#........#.# # ..........# ##.....######.#.# # #.....# #....#.# # #.....# #.####.### ###.....###.# #.# .............# #.############### #.# #.# ##########....o"li |7.7 (472o"li o"li   #.# ....................## ##.######################..###................##.......################.##..####... ..# #.##.....#########.#####'##.###.## #.)..###.### #.).#.....# #..#.#### #.............#.# #. .........# ##.....######.#.# #.#.....# #....#.# #.o"li$  #.....# #.####.######.....###.# #.#..............# #.#.############## #.#. #.#o"li1 |8.7 (481o"li o"li  #.# #########...########..# #.# ....................### #.######################..###................##........################.##..#####.... ..# #.##.....##.########.#####'##.###.##.# #.)..###.### #.).#......# #..#.###o"li' # #.............#.# #. ........# ##.....######.#.# #.##.....# #....#.# #.# #.....# #.####.###.####.....###.# #.#..............# #.#.############## #.#.o"li |9.7 (490o"li^ o"liX1M'### ...................#.....#########...######## ....................### #.######################..###.................##.......################.##..###.... ..# #.##.....#######.#####'##o"lie)..###.##..).#.......###............. o"li2........# ##.....######.#.# #.#.......o"li800.7 (50199o"li,o"lieM....# ######.########## #'### ...................#.....#########...######## ....................### #.######################..###.................##.......################.##..###.........# #.##.....#######@#####'##)..###.##..).#.......### ........# #.............#.# #..#.....#o"lio"li@f1.7 (518o"liwo"liCE ##'### ...................#  #.# #########...########..##  #.# .................... ##.######################..###... o"liQ........................##...################.##..#####............# #.##.....##########.#####'##.###.##o"li[.# #..@.......)..###.##.# #...........).#....o"li.# #...#.####.# #o"li1..#.# .# ##.....######.#.# #o"li #.....# #....#.# #.o"li9g #.....# #.####.###.###.....###.# #.#...o"lix.............# #.#o"liB2.7 (52o"li.:7o"lip"liE  #.# #########...########..# #.# .................... ###.######################..###.. .........................##...################.##..####............# #.##.....########.#####'##.###..# #..........)..###..# #.@.........).#.....# #...#.###.# #..#.# .# ##.....######.#.# # p"liE8#.....# #....#.# # #.....# #.####.######.....###.# #.#..............# #.# ############## #.#p"liQM|3.7 (536p"liRp"li  .................. ###.######################..###.. .........................##....################.##..####...........# #.##.....########.#####'##.###.p"li #..........)....).#........#.###..p"li"q #.....######p"liZot (14196) #########.#.. p"li|4.7 (545p"lip"liD ###.######################..###.. .........................##....################.##..####...........# #.##.....########.#####'##.###. #..........)....).#........#.###. #.....###### #.....# #.......# #.####.##.###########.... p"liK|5.7 (554p"liPp"li .........................##....################.##..####...........# #.##.....########.#####'##.###. #..........)....).#........#.###. ##@....###### #.....# #.......# #.####.#####.....###.# #.#..#..........### p"lir|6.7 (563p"li)p"liH ################.##..####...........# #.##.....########.#####'##.###. #..........)....).#........#.####... ##.....###### #@....# #.......# #.####.#####.....###.# #.#..............#............. p"liO|7.7 (572p"liTp"lix! ...........# #.##.....########.#####'##.###. #..........)....).#....#......#.####... #.....###### #.....# #.......# #.####.#####.....###.# #.#..............#Zot (14192) #..........### p"li|8.7 (581p"lip"liSI ########.#####'##.###. #..........).#....).#....#......#.###....... #.....###### #.....# #.......# #.####.#####@....###.# #.#....<..............##############Zot (14191) p"liI#............. p"liVp"liYf9.7 (590p"li`p"li)b; _Found an escape hatch in the ceiling.q"liq"li*GVisible Features (select to target/travel, [!] to examine) Features  a - (<) an escape hatch in the ceiling (not visited)q"li q"li ..........########.#####'##.###.# hheimdall the Conjurer ..........# #..........)..###.# Gnoll ..........# #...........).#.... Health: 44/44 ======================== ..........# #.............#.### Magic: 14/14 ======================== ..........# #.............#.# # AC: 4Str: 6 ..........# ##.....######.#.# # EV: 12Int: 19#.....# #....#.# # q"liq  SH: 0Dex: 11#.....# #.####.### XL:  6 Next: 20% Place: Dungeon:3###@....###.# #.#.. Noise: ---------  Time: 3809.7 (0.0)..<.............# #.#.. w) +0 spear..############### #.#.. Cast: Magic Dart#.#.. Zot (14190) ##########....#..........### #............. #..........### #............. There is an open door here. _Items here: )))) †††. _x - a +4 dagger _You start waiting. _Done waiting. _Found an escape hatch in the ceiling.q"li ..........########.#####'##.###.# hheimdall the Conjurer ..........# #..........)..###.# Gnoll ..........# #...........).#.... Health: 44/44 ======================== ..........# #.............#.### Magic: 14/14 ======================== ..........# #.............#.# # AC: 4Str: 6 ..........# ##.....######.#.# # EV: 12Int: 19#.....# #....#.# # q"liB  SH: 0Dex: 11#.....# #.####.### XL:  6 Next: 20% Place: Dungeon:3###@....###.# #.#.. Noise: ---------  Time: 3809.7 (0.0)..<.............# #.#.. w) +0 spear..############### #.#.. Cast: Magic Dart#.#.. Zot (14190) ##########....#..........### #............. #..........### #.............  _x - a +4 dagger _You start waiting. _Done waiting. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelAn escape hatch in the ceiling.q"li..........########.#####'##.###.# hheimdall the Conjurer ..........# #..........)..###.# Gnoll ..........# #...........).#.... Health: 44/44 ======================== ..........# #.............#.### Magic: 14/14 ======================== ..........# #.............#.# # AC: 4Str: 6 ..........# ##.....######.#.# # EV: 12Int: 19#.....# #....#.# # SH: 0Dex: 11#.....# #.####.### XL:  6 Next: 20% Place: Dungeon:3###@....###.# #.#.."li40m Noise: ---------  Time: 3809.7 (0.0)..<.............# #.#.. w) +0 spear..############### #.#.. Cast: Magic Dart#.#.. Zot (14190) ##########....#..........### #............. #..........### #.............  _x - a +4 dagger _You start waiting. _Done waiting. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travelAn escape hatch in the ceiling.q"lioq"li r"liYw.# #..........)..###..# #...).#....# #....#.##.# #..#.# .# ##.....######.#.#  #.....# #....#.#  #.....# #.####.#...#####.....###.# #.#....<...@.........# #.#.############### #.# #.###########. #..........## #... ### #...r"liYF #÷r"lir`r"li`n10.7 (189 _r"li5fr"liN #.# #.)..### #.# #...........).# #.# #.......#. #.# #.....r"li+.#.# #.# ##.....######.#.# #.....# #....#.#. #.....# #.####..#####.....###.# #.#.<..@..# #.#.# #.#. #.# # #. # #.r"liWp # #......÷r"li{1.7 (28r"lir"lia1  #.# #.)..  #.# #.).#  #.# #.......#.  #.# #.......#.  #.# ##.....######.#.. #.....# #....#.#.. #.....# #.####..#####.....###.# #..<.@...# #..# #... #.. # #.r"lipb # #. # #......÷r"lik{2.7 (37r"lisr"li   #.# #.).. #.# #.).# #.....# #.# #.....# #.# #.....# ##.....######.#... #.....# #....##... #.....# #.####.#####.....###.# #.<@....# #.# #.. #... #... #.. #. #r"lisp # #......÷r"li:{3.7 (46r"lir"li6t #.# #.).. #...........# #.). #.....# #r"litb. #....# #. #...# ##.....######... #.....# #....#...# #.....# #..#####.....###.# r"li_u.@.....# .# .. ... .... #..... #...... #....... # #......÷r"li/}A4.7 (5r"li}:5r"lir"li|r"lir"lic _There is an escape hatch in the ceiling here.s"lis"liBs"liGs"liʕs"lil5.7 (14 _s"lis"lilz ......##..#...# .##+### ############.# .##.# ###.........##.# .'..# #..#......#.##.# .#### #...#....#..##.# .# #....#..#...##.# ### #.....##.# ..## #####.....##....##.# 2 #..# #.###..#..##.# ##.# #.####### #.#†#†##..#.### #.# #..#..###.####...######.### #....##.....<###....##....# #....##.....#####....##'# #...#..#....####..##.## #..#....#...###..#ß.ß# #.#......#..#"lizy17;8H#...##.## ##........###s"lis"lig6.4 (1.73s"lius"li\ _A mysterious force pulls you upwards. The hatch slams shut behind you.t"li`t"liELevel 2 of the Dungeon <<<>>>_(Press ? for help)############ #....))..#.....#####.##.##..........#####......##.....##.##.##..........##..###'####......#t"li#†...####............................##..#...#######.....##.#######...##+###############.##......÷#..# ##...##.####.........##.#t"li#.##......#######<...'..##..#......#.##.##..>............##÷..####t"lig#...#....#..##.################..#...##....#..#...##.###....###t"li*#.....#.....##.#####...##t"li+#####.....##....##.####..#t"li<>#.....@.###..#..##.####.#t"li[#.####### #.#†#†##..##.### #.##..#..###.####t"lizm#...######.### #....##.....<#t"li###....##....# #....##.....######....##'# #...#..#....#t"li###..##.## #..#....#...###..#ß.ß# #.#......#..#t"liR#...##.## ##........###t"liV#...##.## #############...#ß.ß#t"li C#.#####....÷##.##t"li)%#.#u"li^ L@#v"li:##v"liK <#.w"li;..w"li"X 5.#w"li 5##x"li~:#<x"lix"li......##..#...#hheimdall the Conjurer .##+###############.#Gnoll .##.####.........##.#Health: 44/44 ======================== .'..##..#......#.##.#x"li-Magic: 14/14 ======================== .#####...#....#..##.#AC: 4Str: 6 .##....#..#...##.#EV: 12Int: 19 x"li####.....#.....##.#SH: 0Dex: 11 ..#######.....##....##.#XL:  6 Next: 20% Place: Dungeon:2 #..##.....@.###..#..##.##Noise: ---------  Time: 3816.4 (0.0) ##.##.####### #.#†#†##..#w) +0 spear#.### #.##..#..###.### Cast: Magic Dart#...######.### #....##.....< Zot (14183) ###....##....# #....##.....#####....##'# #...#..#....# ###..##.## #..#....#...# ##..#ß.ß# #.#......#..# #...##.## ##........###  _Done waiting. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travel _An escape hatch in the ceiling. _There is an escape hatch in the ceiling here. _A mysterious force pulls you upwards. The hatch slams shut behind you."lif!mx"li# #†...### ....#  #..#...# ##+### ############.# ##.# ###...##.# x"liz%'..# #..#..##.# #####...#....#..##.#  #....#..#...##.# ##  #.....#.....##.# .## #####..@..##....##.# x"liC..# #.......###..#..##.## #.# #.####### #.#†#†##..# #.### #.# #..#..###.#### #...######.### #....##.....< x"liБ###....##....# #....##.....######....##'# #...#..#....####..##.## #.x"li2#...###..#ß.ß# #.#..#x"li9A7.4 (1x"liz:2x"lix"li o# #.##.# # #†...### ....#  #..#...# +### ############.# #.# ###...##.# ..# x"liR #..#..##.# ###...#....#..##.#  #....#..#...##.# # x"li < #...@.#.....##.# ## #####.....##....##.# x"li .# #.......###..#..##.## .# #.####### #.#†#†##..# x"li .### #.# #..#..###.#### ...######.### #....##.....4...####.....##..####..#.#SH: 0Dex: 11 |"li4D...####..#####..#.....#.#XL:  6 Next: 20% Place: Dungeon:1 ................@.....#.##Noise: ---------  Time: 3837.9 (0.0) ########.......#.........#w) +0 spear#.#####.#..###.#..#|"li4Cast: Magic Dart#.......#..#####..##Zot (14162) |"li5f#######.#######..##......# |"li55##.......#...# #.........##### ......##.#...###..##.##......# |"liZ5....#.##.#...#....)..###.###.# ....#.##.#...###.###.###.# #.# _There is an escape hatch in the ceiling here. |"li5_A mysterious force pulls you upwards. The hatch slams shut behind you. _There is a stone staircase leading up here. |"li5_You climb upwards. _There is a stone staircase leading down here.  What level of the Dungeon? (default 2, ? - help) |"li;S [?25l[?1c|"li5f3|"lif|"lik|"liy|"li<{|"liπ|"li:w8.9 (11 _|"li/|"likvC .#......#.##.#  ..#....#..##.#  ...#..#...##.#  ....#.....##.#  ....##....##.#  ..###..#..##.##  ### #.#.#÷##..#   #..#..###.####  2  #....###  |"liv #....##.....##  #...#..#....#  #..#....#...#   #.#......#..#   ##........###    |"liw##########    #.#   #.#  |"lix|"li40.4 (2.559|"liu|"li-_A mysterious force pulls you upwards. 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"li |752"li" "lix  ##.#####...##.. #.##.......#####.......<...............#############.......#  ##.#  #. 861"li   #.##.......#####.......<...............#############.......#  ##."li   ## 970"li Y ....<...............#############.......#  ##.....#.##.#  ∆70829 .........#############.......#  ##.....#.########.#  198"li  ###.......#  ##.#........#.###.########.#  #  2.9 (1107"liw "li J  ##.######.....@..#.###########.#    "li |316"li "li1> ####.......#   #.......# ### #.......# #. #.......# #. #.......# #. #.......# #. #.......# #. #.......# #. ######.@.....# #. #........#.####. #.########.# #. ##. #.. ∆### 425"li####.......# #.......# ##.......# #.#.......# #.#.......# #.#.......# #.#.......# #.#.......# #.######.# #.#........#.### #.#.#.# #.# #.#.∆ #534"li "lis####.......# #.......# ##.......# #.#.......# #.#.......# #.#.......# #.#.......# #.#.......# #.######.# #.#........#.### #.#.##.# #..# #."lic.##.∆ .##.#.#"li|643"li"li #.......# #######.......# #.....#.......# #.#.......# #.#.......# #.#.......# #.#.......# #.######.......# #.#........#@### #.#.########.# #. #.# #.#.# #.∆#.# ###### #.##.#..#752"liw .....##.#.......#######.......#........#.###########@# ∆########861"li #.#.......#.......#......#######...............#.##########.# ∆#####  970"li ......#..........######............#.##########.# ∆#####  "li~80819"li"li[( .....######............#.##########.# ∆#####  ."li-|198"li<"li ######............#.##########.# ∆#####  .### 2.9 (1207"li\######............#.##########.# ∆#####  .......########"linc|316"lil"lil#######............#.##########.# ∆#####  ######.......########425"li9"liG ######.......# # #........#.### # #.##.# # #.# # #.# # ∆ #.#  #.##.#.##"li|534"li"li ######.......# # #........#.### # #.#.# # #.# # #.# # ∆ #.#  #.#.#.#.##643"li y ######.......# # #........#.### # #.#.# # #.# # #.# # ∆ #.#  #.##.#.##.##"li |752"liW4 "liI +   ######.......# #   #........#.### #   #.#.# #   #.# #   #.# #   ∆ #.#   #.#   #.#.#   #.#   #        861"liD 8   ######.......# #   #........#.### #   #.#.# #   #.# #   #.# #   ∆ #.#   #.#   #.#.#  #.#  #       970"li] 5  ######.......#   #........#.###   #.#.#   #.#   #.#   ∆ #.#   #.#  #.#.#  #.#  #       90809"li   ######.......#  #........#.###  #.#.#  #.#  #.#"li :  ∆ #.# # #.#  #.#.# "li  #.#  #       "li 198"li   ######.......#  #........#.###  #.#.# #. #.# #. #.# #$ #.#  #. #.#  #.#.#  #.#  #       2.9 (1307"lir u  ######.......#  #........#.###  #.##.#  #.# #.#  #.# #.#  #$# #.#  #.# #.#  #.#.#  #.#  #       316"li #....#####..............#.#########.$ ########..........############"li|425"li"lid #....#####..............#.#########.$ ########..........############534"lilw #....#####..............#.#########. ########..........############"li||643"li"li|752"li"li _You now have 160 gold pieces (gained 5). _Done exploring."li3F..........#.."liA4................."li4"li9"li 0.0) _Done exploring."li&Level 3 of the Dungeon <<<<>>>>_∩(Press ? for help)#.##.......#####.....###.# #.#....................##.##.##.......<.............# #.#..........#####################..........############### #.#.............................#####.......##.#..........#...#...#...#...#..##.......###########.....#^####..................._##.......##..........#####.# ###...#...#†..#...#..##.......##................# #...................##.......##..........####### ######################.......##...............##.......##......÷......#.##.......##.......#####<#.#######.......##.......#..(#.#.##........#.####.......))..#.#.##.########.##.......#)..#.#.##.##.##.......#####.#.########.##.##..........##.#.......##@##.##############.#######.##.##.##.# #.##.########.##.# #.##..........##.# #.##############.#######.##.........############"liL,[ @"lig5 ###.#####...## #.....# #.####.###.#+#####..........##.#  "li / #...........########.#####'##.###.##....###.#.#.#######.# #.##...........# #..........)..###.##..........#.#######.# ####...........# #...........).#......#.#.##..##.......#.##...........# #.............#.####...#.#..#......##.#.##...........# #.............#.# #....#.)............#.##...........# ##.....######.#.# #.##.#..#..........##.##...........# #.....# #....#.# #.#...>............##.# "liД ###'###......................#.......######.#.....<...........##.# ###.#########...########..###.......#.#..........#########.# #.......................###.#..........#.....#.....######.######################..###.......#...#.#.############.##..........................##...........#...#.#..............##.........################.##..#####....#...#.##############.##....................# #.##.....##....#...#.#.........# #.#."li #.# ####..#.######.............######..#.#######.#..#............##.# ##...............###..............#####...#..#..........#.##.######.................................>###..#.#.#......#.##.######### ######......#######.######...#####.# #..#.#.#.###.##.##.........##......# #.#<.......# #.###..#.#.#.###.##.######.....##......# #.#######..# #...#..#.#.#.....##.##.....###########.##########.#........# #.#......÷...######.##"li-,  #...##.....## #.......................#.......######.#.###...###.†.#### #........###.#...#.#..#.......#...........#####............# #..................#..###.....#.####.##)..##>..............# #.........##.#.#.###..#.......#....#...)..####.#.............# #.........##.#........#....#.....#.#.###..##...##.......###### #.........##.##...##.#####.##.#...........##.####.......# ######............##...)#..........#..#...###)####"li"li #.......#hheimdall the Conjurer #.......#Gnoll #.......#Health: 44/44 ======================== ######.......#Magic: 14/14 ======================== #........#.###AC: 4Str: 6 #.########.#EV: 12Int: 19 #.##.#SH: 0Dex: 11 #.##.#XL:  6 Next: 20% Place: Dungeon:3 #@##.#Noise: ---------  Time: 3997.9 (0.0) #.##.#w) +0 spear #.########.#Cast: Magic Dart #..........#Zot (14002) "li) ############ _You climb downwards. _There is a stone staircase leading up here. _There is an escape hatch in the ceiling here. _You now have 160 gold pieces (gained 5). _Done exploring. _Done exploring."li>[ #####..............#.#########. ########..........############"li,"lixe8.9 (11 _"li"liHM #####..............#.#########.  #.########.#9.9 (20"liM #####..............#.#########. #.##.#4000.9 (33999"li'"lis  #.#  #.#  #.#  #.#  #.#  #.#   #.......#  ######.......#  #.@......#.### #.########.#  #.# #.#  #.# #.#  #.# #.# #.# #.########.# #..........# ############1.9 (48"li"li b #.#  #.#  #.#  #.#  #.#  #.......#  #.......#  ######.#  #..#.###  #.#.#  #.# #.#  #.# #.#  #. #. #. #. 2.9 (57"li  #.#  #.#  #.......#  #.......#  #.......#  #.......#  #.......#  ######.#  #..#.###  #.#.#  #.# #.#  #.# #.# 3.9 (66"lin  #.# # #.......# # #.......# # #.......# # #.......# # #.......# # #.......# # ######.# # #..#.### # #.#.# # #.# #.# # #.# #.# # #.# #.# # 4.9 (75"liXB  ####.#   #.# "liB +#   #.# #.   #.# #.   "libC #.# #.   #.# "liC W#.   #."liC 9# #.  "liD O  #.# #.   ######@......# #.   #........#.####.   #.########.# #.  "liE # #.# #.# #.   #.# #.# "liIE |#.   #.# #.#"liqE z ##   #.# "liE J#.# #.########"liE +.# "liE 6#..........#"liL "liDM e5.9 (84"li "li F _There is a stone staircase leading up here.n escape hatch in the ceiling here. _You now have 160 gold pieces (gained 5). _Done exploring. __Key pressed, stopping travel."li "li 6.9 (13 _"liH "liI "li8~ w _No monsters, items or features are visible."lim"li]Level 3 of the Dungeon <<<<>>>>_∩(Press ? for help)#.##.......#####.....###.# #.#....................##.##.##.......<.............# #.#..........#####################..........############### #.#.............................#####.......##.#..........#...#...#...#...#..##.......###########.....#^####..................._##.......##..........#####.# ###...#...#†..#...#..##.......##................# #...................##.......##..........####### ######################.......##...............##.......##......÷......#.##.......##.......#####<#.#######@......##.......#..(#.#.##........#.####.......))..#.#.##.########.##.......#)..#.#.##.##.#"lig#.......#####.#.#######"li"#.##.##..........##.#.......##.##.##############.#######.##.##.##.# #.##.########.##.# #.##..........##.# #.##############.#######.##.........############"liZb  ####.......#hheimdall the Conjurer  #.......### Gnoll  #.......##. Health: 44/44 ========================  #.......##. Magic: 14/14 ========================  #.......##. AC: 4Str: 6  #.......##. EV: 12Int: 19  #.......##. SH: 0Dex: 11  #.......##. XL:  6 Next: 20% Place: Dungeon:3  ######@......##. Noise: ---------  Time: 4006.9 (0.0)  #........#.####. w) +0"liCg n spear  #.########.##. Cast: Magic Dart  #.##.##. Zot (13993)  #.##.##.  #.##.###  #.##.#  #.########.#  #..........# _There is an escape hatch in the ceiling here. _You now have 160 gold pieces (gained 5). _Done exploring. _Done exploring. _Key pressed, stopping travel. _No monsters, items or features are visible."li "liLevel 3 of the Dungeon <<<<>>>>_∩(Press ? for help)#.##.......#####.....###.# #.#....................##.##.##.......<.............# #.#..........#####################..........############### #.#.............................#####.......##.#..........#...#...#...#...#..##.......###########.....#^####..................._##.......##..........#####.# ###...#...#†..#...#..##.......##................# #...................##.......##..........####### ######################.......##...............##.......##......÷......#.##.......##.......#####<#.#######@......##.......#..(#.#.##........#.####.......))..#.#.##.########.##.......#)..#.#.##.##.##.......#####.#.########.##.##..........##.#.......##.##.##############.#######.##.##.##.# #.##.########.##.# #.##..........##.# #.##############.#######.#"li˦C[23;43H#.........############"li G.@"liD  #...........# #...........).#......#.#.##..##.......#.##...........# #.............#.####...#.#..#......##.#.##...........# #.............#.# #....#.)............#.##...........# ##.....######.#.# #.##.#..#..........##.##...........# #.....# #....#.# #.#...>............##.####.#####...## #.....# #.####.###.#+#####..........##.#."li" #.# #.......................###.#..........#.....#.....######.######################..###.......#...#.#.############.##..........................##...........#...#.#..............##.........################.##..#####....#...#.##############.##....................# #.##.....##....#...#.#.........# #.##...........########.#####'##.###.##....###.#.#.#######.# #.##...........# #..........)..###.##..........#.#######.# ###."li #.######.................................>###..#.#.#......#.##.######### ######......#######.######...#####.# #..#.#.#.###.##.##.........##......# #.#<.......# #.###..#.#.#.###.##.######.....##......# #.#######..# #...#..#.#.#.....##.##.....###########.##########.#........# #.#......÷...######.####'###......................#.......######.#.....<...........##.# ###.#########...########..###.......#.#..........########."liEo  ####............# #..................#..###.....#.####.##)..##>..............# #.........##.#.#.###..#.......#....#...)..####.#.............# #.........##.#........#....#.....#.#.###..##...##.......###### #.........##.##...##.#####.##.#...........##.####.......# ######............##...)#..........#..#...###)####.# ####..#.######.............######..#.#######.#..#............##.# ##...............###..............#####...#..#..........#.#"liov ."li+ ##.ß...ß.###.# #..#.#####.....##.# #.#.#.#####.........##># #..#.#∩..#.###.##.# #.#.#.##.......⌠....# ########.#####..#.###.#.#......## #.#.#.#  #............# #............#..#.....#.#..#....####.#.#.##...#.ß.†.ß.## #........###.#..#######..............#.#.##...##.....## #.......................#.......######.#.###...###.†.#### #........###.#...#.#..#.......#...........#."li4>  "li"p>  "liA4 =  "li= #"li8 ;#>"li7 "liG e ####.......#hheimdall the Conjurer  #.......### Gnoll  #.......#"liH ~#. Health: 44/44 ========================  #.......##. Magic: 14/14 ========================  #.......##. AC: 4Str: 6  #.......#"liK #. EV: 12Int: 19  #.......##. SH: 0Dex: 11  #.......##. XL:  6 Next: 20% Place: Dungeon:3  ######@......##. Noise: ---------  Time: 4006.9 (0.0)  #........#.####. w) +0 spear  #.########.##. Cast: Magic Dart  #.##.##. Zot (13993)  #.##.##.  #.##.###  #.##.#  #.########.#  #..........# _There is an escape hatch in the ceiling here. _You now have 160 gold pieces (gained 5). _Done exploring. _Done exploring. _Key pressed, stopping travel. _No monsters, items or features are visible."li)_ "liC I #....########### ####.#   #.# ### "li t#.# #. #.# #. #.# #. "li t#.# #. #.# #. #.# #. "li {######.......# #."li  "li #........#.####. 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"liU1_There is an open door here. _Found a cloak."li$"li    #.##.#hheimdall the Conjurer   #.##.#"li0Gnoll   #.##.#"liQHealth: 44/44 ========================   #.##.#"liqMagic: 14/14 ========================   #.##.#"liAC: 4Str: 6   #.#.#EV: 12Int: 19   #.#[#SH: 0"liDex: 11   ##.########.#"liXL:  6 Next: 20% Place: Dungeon:4   #.........@.#"liDNoise: ---------  Time: 4077.6 (0.0)   ##.##########"lilw) +0 spear   #.#Cast: Magic Dart   ###"li[Zot (19922)   "li9   "li    _Found a quarterstaff. "li_There is an open door here. _Found a cloak.  Press: ? - help, v - describe, . - travel, g - get item"li%AItem here: a cloak.  The floor."li  #.##.#hheimdall the Conjurer   #.##.#Gnoll   #.##.#"li֨Health: 44/44 ========================   #.##.#Magic: 14/14 ========================   #.##.#AC: 4"liStr: 6   #.#.#EV: 12Int: 19   #.#"liq[#SH: 0Dex: 11   ##.########.#XL:  6 Next: 20% Place: Dungeon:4 "li>  #.........@.#Noise: ---------  Time: 4077.6 (0.0)   ##.##########w) +0 spear   #.#"lilCast: Magic Dart   ###Zot (19922)    "li      _Found a quarterstaff. _There is an open door here. _Found a cloak.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a cloak.  The floor."liv"li #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #[#  ##.#.#  #..@#  ##.#  #.#  ###   "liV "li l8.6 (11 _"li#"liq##.########.####. #.# #[#.########...........##.##########.###"li{9.6 (20"li"liM............).##.########.####. #.# #.########...........##.##########   #.#"li}80.6 (319"li"li|)"li -"li0N _You see here a +0 cloak.#liS #liU Wear which item? Inventory Items Armour (go to first with [) #liU w a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn) #liV Floor Items ([,] to select) Armour#li:V ua +0 cloak[?] describe selected #liYV [!] equip|wield|wear|put on[tab] equip|unequip #liF#li#li  #............).#hheimdall the Conjurer   ##.########.####Gnoll   #.##.#Health: 44/44 ========================   #.##.#Magic: 14/14 ========================   #.##.#AC: 4Str: 6   #.##.#EV: 12Int: 19   #.##.#SH: 0Dex: 11   #.##.#XL:  6 Next: 20% Place: Dungeon:4   #.##@#Noise: ---------  Time: 4080.6 (0.0)   ##.########.#w) +0 spear   #...........#Cast: Magic Dart  [39;49#lim ##.##########Zot (19919)   #.#   ###       _There is an open door here. _Found a cloak.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a cloak. _The floor. _You see here a +0 cloak.  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Press: ? - help, v - describe, . - travel, g - get itemItem here: a quarterstaff.  #lipThe floor.#li hheimdall the Conjurer.#..#Gnoll....#liT bHealth: 44/44 ========================....Magic: 14/14 ========================. #..# ###AC: 4Str: 6#. #..# ....EV: 12#li Int: 19#. #..##...##SH: 0Dex: 11#..#........)XL:  6 Next: 20% Place: Dungeon:4###..##@#########li Noise: ---------  Time: 4146.6 (0.0)................w) +0 spear .##liɔ ######....######Cast: Magic Dart .##........#Zot (19853) #li .###.##.....# .##.....#.### .##li #..####.## .##......... .#########.####.... ∆ #li2 _There is a stone staircase leading up here. _You now have 171 gold pieces (gained 11). _Found a quarterstaff.  Press: ? - help, v - describe, . - travel, g - get item#liW AItem here: a quarterstaff.  The floor.#li #li #li w##[... ..#..# .....  .... . #..# ####. #..# .....#. #..##...### #..#..@.....). ###..##.########  ................ # ######....###### # ........# # ##.##.....# # #.....#.## # #..####.## # #.........#li  #li] e7.6 (12#li #li3 [##[... ..#..# ####..... #....... ... .. #..# ..###.#. #..# ..#. #..##...###.#..#...@....).###..##.#..........  ######....######  #........# ##.##.....# #.....#.### #..####.## _You now have 171 gold pieces (gained 11). _Found a quarterstaff.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a quarterstaff.  The floor. _Found a glowing ring mail.#li e8.6 (21#liט #li ##[.......#..#. #### ......#... #........ .. #..#...###..##. #..#........ #. #..##...###.##..#....@...)..####..##.#.#liQ ........ ######....###### #li) e9.6 (30#li #li #li 0##[..... ..#..#.##### ......#... #........ .. #..#...###..# #. #..#........ #. #..##...###.# #..#.....@..)..# ###..##.##li ..#. ######....###### #li7 #li `50.6 (449#li #li ~##[..... ..#..#.##### ......#... ## ........ ... . #..#...###..# #. #..#........ #. #..##...###.# #..#......@.)..# ###..##.##li r..# . #li f######....###### #lii7 {1.6 (58#li< #liy h##[..... ..#..#.##### ......#... ## ........ ... . #..#...###..# #. #..#........ #. #..##...###.# #..#.......@)..# ###..##.#..# . ...######....###### # #li #liݾ ∆2.6 (67#li #li4 ##[..... ..#..#.##### ......#... ## ........ ... . #..#...###..####. #..#..........#. #..##...###.# #..#.....# ###..##.#..# . .... ######....###### ### #lie= {3.6 (76#liA #liM #liR #liT U _You see here a +0 quarterstaff. #licN....... #li #liBL ##[..... ..#..#.##### ......#... ## ........ ... . #..#...###..### #. #..#.......... #. #..##...###.# #..#)..# ###..##.#..# . .... ######....###### ####  #.# ∆  ##.##.....#  #.....#.###  #..####.##  #. #liQ #lixRl4.6 (15 _ #liW #li ...###[..... #..#.##### .....#... ### ........ .... . #..#...###..### #. #..#........... #. #..##..@###.# #..#........) ###..##.########..#  ................ ....#####....###### #### #........#∆ ##.##.....# #.....#.### #..####.## #li{5.6 (24 #li #lioL #liL2#... #liEM ....# #liPG##[.....  #liZQu#..#.#####  #liQ@......#... ### #liQY ........ .... #liR . #..#...###..### #liS #. #..#..@........ #liS #. #..##...###.## #liSn #..#........)..# #li8T ###..##.########..#  #li{Tg ................ .... #liTP#####....###### #### #liT4 #........# #li/U ∆ #licU* ##.##.... #liU .# #liU( #.....# #liV .### #li7V #li^ #li_ #li_$6.6 (3 #li`$3 #liB` #li-f #lij #.# #.#..... .....#.###[..... ..#..#.#####... .......#......### #................ . #..#.@.###..### #. #..#........... #. #..##...###.## #..#........) ###..##.########..# ................ ....#####....###### #### #........#∆ ##.##.....# #liF{7.6 (42 #li #lib #. ...# #.# #.##......  #.....#.# ###[...... ..#..#.#####... #### #.....@.......... ...#..#...###..### #. #..#........... #. #..##...###.## #..#........) ###..##.########..# ................ ....#####....###### #### #........# #limc ∆ #lim{8.6 (51 #lis #liq #.## .. #.#....# #.#.#.#?..#......  #.....#.### ###[....... ......#..#.#####... #......### ##....................#..#...###..#####. #..#........... #. #..##...###.## #..#........) ###..##.########..# ................ .... ######....###### ### #li#9.6 (60 #li #livk #.  #.###.. #.#....#.# #.#.#.####?..#.......  #.....#.##### # .##[.......... ......#.@#.#####...  #......### ##................ ....#..#...###..#####.<#..#........... #. #..##...###.## #..#........) ###..##.########..# ................ .... #li #li?g60.6 (739 #li #liP; _Found an escape hatch in the ceiling. #li' #li)Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 quarterstaff  b - ([) a glowing ring mail  c - (?) a scroll labelled ERUWOA SUPYLA  #li) Features #li*jd - (<) an escape hatch in the ceiling (not visited) #liǛ #li) #liahheimdall the Conjurer#.Gnoll#.###..Health: 44/44 ======================== #li. #.#....Magic: 14/14 ========================#.# #.#.#.###AC: 4Str: 6 #liA#?..#.......EV: 12Int: 19 #li%#.....#.##### #SH: 0Dex: 11.##[.......... ..XL:  6 Next: 20% Place: Dungeon:4....#.@#.#####... #liϬNoise: ---------  Time: 4160.6 (0.0)#.......#......### #liw) +0 spear##................Cast: Magic Dart #li,....#..#...###..###Zot (19839)  #liR##.<#..#........... #li!#. #..##...###.###..#........)..# #li###..##.########..#................ .... #liPress: ? - help, v - describe, . - travel, g - get itemItem here: a quarterstaff.  #li[The floor. _Found a glowing ring mail.  #liSL_You see here a +0 quarterstaff. _Found an escape hatch in the ceiling. #li4hheimdall the Conjurer#.Gnoll#.###..Health: 44/44 ========================. #.#....Magic: 14/14 ========================#.# #.#.#.###AC: 4Str: 6#?..#.......EV: 12Int: 19#.....#.##### #SH: 0Dex: 11.##[.......... ..XL:  6 Next: 20% Place: Dungeon:4....#.@#.#####...Noise: ---------  Time: 4160.6 (0.0)#.......#......###w) +0 spear##................Cast: Magic Dart.... #li[40m#..#...###..###Zot (19839) ##.<#..#...........#. #..##...###.###..#........)..####..##.########..#................ .... _Found a glowing ring mail. _You see here a +0 quarterstaff. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled ERUWOA SUPYLA.  The floor. #li@hheimdall the Conjurer#.Gnoll#.###..Health: 44/44 ========================. #.#....Magic: 14/14 ========================#.# #.#.#.###AC: 4Str: 6#?..#.......EV: 12Int: 19#.....#.##### #SH: 0Dex: 11.##[.......... .. #liLXL:  6 Next: 20% Place: Dungeon:4....#.@#.#####...Noise: ---------  Time: 4160.6 (0.0)#.......#......###w) +0 spear##................Cast: Magic Dart....#..#...###..###Zot (19839) ##.<#..#...........#. #..##...###.###..#........)..####..##.########..#................ .... _Found a glowing ring mail. _You see here a +0 quarterstaff. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll labelled ERUWOA SUPYLA.  The floor. #li؈ #li #lie .. #... #. . ... #.###...S.. #.#..... #.# #.#.#.####?..#.......  #.....#.##### # .##[.@........ ..#....#..#.#####... ###.......#......### ##................ #liG ....#..#...###..#####.<#..#...........S   ball python (constriction, asleep) #..#..##...###.## #..#........) ###..##.########..# #li% #li/z1.6 (1Magic Dart8 #li7 #lif:W_You see here a +0 quarterstaff. _Found an escape hatch in the ceiling.  Press: ? - help, v - describe, . - travel, g - get item  Item here: a scroll labelled ERUWOA SUPYLA.  The floor #li:Z. _A ball python comes into view. #lie *****S  )The magic dart hits the ball python. #lif} #lib #liј1S. #li`.... #li . #li #li3 #li-- #li= #li 2 #li@$7 #lig #li #lij  #li #li*@_The ball python is severely wounded. #lic#liI  The magic dart hits the ball python.#liT†****#li=!#licy....2----3Magic Dart6#li|#li~ #li~I_You kill the ball python!#li 3#li6 #liq #li B5#li@ #li# #li B4#liL #li #li B3#li #li #li ]--2#li #li #li B1#li #li #li= j3==0#liO #li] Y29#li #li X8#li7 #li X7#li #li% #li U==6#li #li* X5#li #liV X4#li #lig q -. _You start resting.#li 0752.0)#li+ 4==-6.6 (133#li; #li~ % _Magic restored.#li9Visible Items/Features (select to target/travel, [!] to examine) Items  a - (†) a ball python corpse  b - ([) a glowing ring mail  c - (?) a scroll labelled ERUWOA SUPYLA Featuresd - (<) an escape hatch in the ceiling (not visited)#li+ #li[ #li hheimdall the Conjurer.. #...Gnoll#. . ...Health: 44/44 ========================. #.###..†.#li Magic: 14/14 ========================.. #.#.....AC: 4Str: 6#.# #.#.#.###EV: 12Int: 19#?..#.......#liP SSH: 0Dex: 11#.....#.##### #XL:  6 Next: 20% Place: Dungeon:4.##[.@........ ..Noise: ---------  Time: 4176.6 (0.0)#....#..#.#####...w) +0 spear#lix ###.......#......###Cast: Magic Dart#li ##................Zot (19823) ....#..#...###..#####.<#..#...........#..#..##...###.###..#........)..##li Z###..##.########..#The magic dart hits the ball python. #li _The ball python is severely wounded.The magic dart hits the ball python. _You kill the ball python! #li> __You start resting. _Magic restored.#lii+ hheimdall the Conjurer.. #...Gnoll#. . ...#li+ Health: 44/44 ========================. #.###..†.Magic: 14/14 ========================.. #.#.....AC: 4Str: 6#.# #.#.#.###EV: 12Int: 19#?..#.......SH: 0Dex: 11#liK, N#.....#.##### #XL:  6 Next: 20% Place: Dungeon:4.##[.@........ ..Noise: ---------  Time: 4176.6 (0.0)#....#..#.#####...w) +0 spear###.......#......###Cast: Magic Dart##................Zot (19823) ....#..#...###..#####.<#..#...........#..#..##...###.###..#........)..##li, ~###..##.########..# _You kill the ball python! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing ring mail.  The floor.#li Ihheimdall the Conjurer.. #...Gnoll#. . ...Health: 44/44 ========================. #.###..†.Magic: 14/14 ========================.. #.#.....AC: 4Str: 6#.# #.#.#.###EV: 12Int: 19#li#?..#.......SH: 0Dex: 11#.....#.##### #XL:  6 Next: 20% Place: Dungeon:4.##[.@........ ..Noise: ---------  Time: 4176.6 (0.0)#....#..#.#####...w) +0 spear###.......#......###Cast: Magic Dart##................Zot (19823) ....#..#...###..#####.<#..#...........#liY4#..#..##...###.###..#........)..####..##.########..# _You kill the ball python! _You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get item#lipItem here: a glowing ring mail.  The floor.#li#liú#li3f ..# #...# #.# .#...>. #.###..†. .. #.#..... #.###.#.#.### #?..#....... #.....#.##### # .##[@.#liq4. .. #....#..#.#####... ###.......#......### ##.......... ....#..#...###..### ##.<#..#. #..#..##...###.## #..#......)..#  ###..##.#..##li?A7.6 (1#li6@:2#liG#liq ..# #...## #.# .#... >.# #.###..†. ... #.#..... #.###.#.#.### #?..#....... #.....#.##### # .##@... .. #....#..#.#####... ###.......#......### ##..... ....#..#...###..### ##.<#..#.. #..#..##..###.## #[#li39;49m..#........)..#  ###..##.#..#You start resting. _Magic restored.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a glowing ring mail.  The floor. _Found a stone staircase leading down.#li{8.6 (21#liI#li#li#li _You see here a +1 ring mail of cold resistance.#li #lis e9.6 (10#lii #li [ _y - a +1 ring mail of cold resistance#li ..#li[ #li #liq+ * ..# #...### #.# .#...>.# #.###..†.... #.#..... #.###.#.#.####?..#.......  #.##### # .##........... .. #....#..#.#####... ###.#### ##................ ....#..#...###..####.<#..#........... #..#..##...###.## #..#........)#li0 #liY1 b8019#li5 #lie M ..# ###  .#...#>.# #.###..†.... #.#..... .###.#.#.####li L#?.@#....... #....#.....#.##### #...##.##........... # #....#..#.#####... ###.......#......###..##..#..##lie #li e1.6 (28#li@ #li+       ..# #...   ### #.# .#...   #>.## #.###..†.   ... #.#.....   #.###.#.#.###   #?@.#.  #lig,  #....#.....#.##### #  .##.##.. ..  ## #....#..#.#####...   ###.......#......   ##....    ....#..#...###..##    ##.<#..#.    #..#..##...###.## #liN4 {2.6 (37#li: #li       ..# #...   ### #.# .#...  #li  #>.### #.###..†.   ...# #.#.....   #.###.#.#.###   #@..#.  #li- R #....#.....#.##### #  .##.##.. ..  #liG .### #....#..#.#####...  #li  ###.......#......   ##....   ....#..#...###..  #li  ##.<#..#   #..#..##...###.#li #li e3.6 (46#li #li {4.6 (55#li #li^ o ..# #...### #.# .>.### #.###..†.  ...# #.#.....  #.###.#.#.####.##...#....... #...@#.....#.##### #.....##.##........... ..### #....#..#.#####.......Zot (19815) #......##  #..#........)..#  _u - 2 scrolls labelled ERUWOA SUPYLA (gained 1)5.6 (64#liѶ B    ..# #...  ### #.# .#...  #>.### #.###..†.  ...# #.#..... # #.###.#.#.###  #.##...#.  #..@.#.....#.#####  .##.##..  #.### #....#..#.#####  ###.......#......  ##....  ....#..#...###..  ##.<#..#  #..#..##...###.  #..#.)..#liR ∆6.6 (73#li. *   #li/  ..# #...  ∆ ### #.# .#... #liT/ } #>.### #.###..†. #....# #.#.....  #. #.###.#.#.### #li}/  #.##...#.  #.@..#.....#.######li/  #......##.##..  #li/ #.#### #....#..#.##### #li/  ###.......#  ## #li/  ....#..#...###  ##.<#..# #li0 i #..#..##...###  #..##li>0 ).)#li : {7.6 (82#li< #li=   .. . ..# #...  ∆ ###. #.# .#...  #>.### #.###..†.  #....# #.#.....  #.##.###.#.#.###  #.##...#.  #@...#.....#.######li )  #......##.##..  ##.######....#..#.#####  ###.......#  ##..  ....#..#...###  ##.<#..##li   #..#..##... #li [ #..#.)#li A8.6 (9#liI :1#li= #lie-l ... ..# #...∆ ###. #.# . #>.### #.###..†. ....# #.#..... ##.###.#.#.####...#....... #..###....#.....#.######.....@##.##...........#.######....#..#.##### ###.......#.... ##.#lii. ###..##.####### #li859.6 (10.0)0#li9#li  ..  . ..# #...  ∆ ###. #.# .#...  #>.### #.###..†.  #....# #.#.....  #.##.###.#.#.###  # #.##...#.  #..###....#.....#.  #....@.##.##.  ##.######....#..#.  ###.#  ##  ....#..#...  ##.<#..#  #..#..##...  #..#.  ###..##.#liS~90.6 (1109#li#li2&J  ..  . ..# #  ∆ ###. #.# .#  #>.### #.###..†.  #....# #.#.....  # #.##.###.#.#.###  #. #.##...#.  #..###....#.....#.  #...@..##.##.  ##.######....#..#. # ###.#  ## #li'@ ....#..#...  ##.<#..#  #..#..##...  #..#  ###..##.#li,|1.6 (128#li0#li\  ..  #.. . ..# #  #$. ###. #.# .##li\  #.. #>.### #.###..†  #.. #....# #.#.....  #.. #.##.###.#.#.#li\  #.. #.##...#.#li]  #..###....#.....#.  #..@...##.##.#li8]  ##.######....#..#.  #. ###.##liY]A #. ###lix]J #. ....#..#...#li]a #. ##.<#..# #li]A#. #..#..###li]C #. #..##li]O  ###..##.#li%c#li]cf2.6 (137#lie#li:  ..  #... . ..# #  #$.# ###. #.# .#  #..# #>.### #.###..  #..# #....# #.#  #..# #.##.###.#.#.  #..# #.##...#  #..###....#.....#.  #.@....##.##.  ##.######....#..#.  #.# ###.#  #.# ##  #.# ....#..#  #.# ##.<#..#  #.##li[39;49m #..#..##  #.. #..#  ###..##.#li|3.6 (146#li#liO #... . ..# #$.# ###. #.# ...# #>.### #.###......# #.#..##.###.#.#.##...#......##....#.....#.#.....##.##.......##@######....#..#.# #.# ###...... ##.....#..#### ........... #liT|4.6 (155#li5W#liGe  ..   #... . ..#   #$.# ###. #.#   #..# #>.### #.###  #..# #....# #.#...  #..# #.##.###.#.#  #..# #.##...#.....#liW  #..###....#  #@.....##.##...... #.######....#..#.  #.# #  #.# ##....  #.# ....#..#  #.##.<#..  #.# #..#..##  #.. #..#.... ### ###..##.###li#lif5.6 (164#liG#liF<M . ... . ..# $.# ###. #.# >.### #.###...# #.#...###.#.# #.##...#.....###....#.....#......##.##.....##.######....#..####. #.###........6.6 (173#liG#li_M#### . ... . ..# #liA$.# ###. #.# >.### #.###...# #.#...###.#.##liG #.##...#.....###....#.....#......##.##.....##.######....#..# #lim#.# ###........##li0#li3|7.6 (182#li;#li-AM #li-#### . .. ... . ..# #li-$.# ###. #.# >.### #.####li....# #.#...###.#.# #.##...#....#li:..###....#.....#......##.##..... #liq. ##.######....#..#..##li4#li4f8.6 (191#liY9#lirM ##### . .. ... . ..# $.# ###. #.# >.### #.###...# #.#...###.#.# #.##...#.....###....#.....#  #......##.##.......##li |9.6 (200#lig#li&"\M ####### ... .. .... . ..# $.# ###. #.# >.### #.###...# #.#...###.#.# #.##...#....  #..###....#.....#.#.##li&200.6 (21799#li,#liM #######. ..... ........ ..# ##. #.# >.### #.###...# #.#...###.#.#  #..# #.##...#......##li[#lif1.6 (228#li#li#li5f2.6 (237#li #li       ########..  #.  #.@......S ..# # #..#####.. #.# .# #..# #>.### #.### #..# #....# #.#... #..# #.##.###.#.#.# #..# #.##...#...... S   adder (asleep) #..###....#.....#.# #......##.##.  ##.######....#..#.# _You now have 182 gold pieces (gained 11).#liG#3.6 (24Magic Dart6#liz'#li)Y _An adder comes into view.#li X******S#li #liC Q.....S.#li 3--=4.6 (1.0)5#liu #li֛ G _The magic dart hits the adder but does no damage.#li> ***** The magic dart hits the adder.#li/#li"0#li(7...S..2----54#liD;#liB] _The adder is heavily wounded.#li\N *** The magic dart hits the adder.#li..S.1----63#lio#li^ _The adder is severely wounded.#livu ** The magic dart hits the adder.#li#liR.S.#li0---72#li#liY _The adder is almost dead.#li/  The magic dart hits the adder.*.#li+'..#li./  9/14 ---48Magic Dart1 _You kill the adder!#li3#li6h _Your Dodging skill increases to level 5!#li I#li+ #lic B0#li 10/14==8987#li #li X6#li #li #li0 U==5#lij #lit X4#li #li #li B3#li #li #li p1=2#li. #lig #li B1#li #lip #li B0#li #li #li C79#li/ #li #li T=8#li_ #li #li B7#lig #li X6#li #li" #li} q2==5#li #li X4#li+ #li #li B3#li #li X2#li #li! k==1#li #li X0#lin #li| Y69#li #li 3==8#li #li X7#li #lic X6#li #lis X5#li #li+ #lip U==4#li #li} X3#li #li X2#li7 #liJ / -..........###....#.......##.##.. _You start resting.#li 037.6 (29.0)#li) 4==-8.6 (301#li #li=! % _Magic restored.#liG#li#li#li       ######## #. #lic #.......... ..# #. #..#####... #.# .# #..# #>.### #.###..† #..# #....# #.#..... #..# #.##.###.#.#.## #..# #.##...#....... #..###....#.....#.## #......##.##........#liGG9.6 (1.0)#li:0#li.#liu       . #. #... #.....# #. #..#####....#.# .#. #..# #>.#####.###..†. #.. #..# #.##.###.#.#.# #..# #.##...#.  #..###....#.....#.# #......##.##.#liy}40.6 (259#li}#li       . .. #. #... #...# #. #..#####....#.# .#.#lif #..# #>.#####.###..†.  #. #..# #.##.###.#.#.###  #..# #.##...#.  #..###....#.....#.# #......##.##.#li{1.6 (38#li;#lii/    # 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#.#..@...# .###.#.#.#..# ...#. ..# #.....#.##### #.## #li 2.6 (447#liq .#..#.#.####.#.... ..##.#.#.........## ......#.#...##....# ....####.#....#....# .#....#....# #####....#....# #.# #.#.........# .###..†........# # #.#...@..# .###.#.#.#..# #liq ...#. ..# #.....#.##### #.## .##. .... ....#..#.#####....#.#......### #li{ |3.6 (456#li@ #li .#..#.#.####.#.... ..##.#.#.........## ......#.#...##....# ...####.#....#....# #....#....# #####....#....# #.# #.#.........# .###..†........# # #.#....@.# ###.#.#.#..# #. >..# #li -#.....#.##### ##.## ##. ....#..#.#####....##li0 B.#......### #liF #liA #li P4.6 (465#li #li #li 9 _Found an escape hatch in the floor.#li .#.#.... ...##.#.#....... ...............#li #lin[  ...##.#.#.........########...#.#...##....# ####.#.........#....#####....#.# #.#..... ###.###..† #.#......##.#.#.######## ..#............> #.....#.########.##........... .... .... #.<#..#...........#liZ` #li` k5.6 (1.0)4#lid #li ....#.#...##....# ####.#....#....#......#....#....######....#....##li &#.# #.#.........# ####.###..†........# .# #.#.............# #li7 .###.#.#.########..# ...#............@..##.....#.########.## .##........... ..... ....#..#.#####....##.. #li E##.......#......### #..  ##................ . ....#..#...###..### ##.<#..#...........  #..#..##...###.###li #li e6.6 (23#li #liT  ####.#....#....# ....#....#....# #####....#....# #.# #.#.........# #liIU ?###.###..†........#  #.#.............# ###.#.#.########..# .#............>..# #.....#.########@## ##likU ..................#liU ..#..#.#####....##..... #.......#......### #...#liU ......... ...#..#...###..### #liU #.<#..#.............#..##...###.## #liU N#..#........)..#  #liV +There is an escape hatch in the floor here.#li] #li] N7.6 (32 #li] _#lia #li ....#....#....# #####....#....# #.# #.#.........# ##.###..†.#  #.#.............# #liM #.#.#.########..# .#............>..# ...#.########.########..........@....... ..#..#.#####....##.....g....#......### #......... #li ..#..#...###..### <#..#........... g   goblin (asleep) ..#..##...###.## ..#........)..# ..##.#########li_ #li2 +8.6 (4#liJ 9Magic Dart1#li_ #lif #liv u _A goblin comes into view. It is wielding a +0 dagger.#li  ******g  The magic dart hits the goblin.  The goblin is severely wounded.#li #li% 1.....g.#li( 3--==9.6 (10#li, #lig/ ( _The goblin shouts!#liW2D  The magic dart hits the goblin!#li5a*****)#li//.....#li2----5-90Magic Dart09#li#li?J _You kill the goblin!#li" #li 7-#li #liF _You can't see any susceptible monsters within range! (Use Z to cast anyway.)#li4I#liX8#liՍn7#lin6#li#liq#lixd ..>.-gMagic Dartg   hobgoblin (wandering) _You start resting.#li+3.6 (3#li{---4.6 (45#li#li #liѽN_A hobgoblin comes into view.#lik=....# #li.....#†........#  #li3...####..#.>..##liģS######.######## .......@....... #liߣt###....##....)g .....### #.... ........ ... #li(###..### . .<#li')..###li2"#li:d....# ....#†........#  ...####..#.>..#######.######## .......@....... ###....##....)g .....### #.... ........ ... ###..### .<)..##lieA#liE#li`J#liJL` _A hobgoblin is nearby!#liZ) ******g  The magic dart hits the hobgoblin.  The hobgoblin is heavily wounded.#li,#li3 .....g..)g 2 hobgoblins (1 wandering)The hobgoblin shouts!#li1--==5.6 (14#liL#li#li\ _A hobgoblin comes into view.#lij *****The magic dart hits the hobgoblin but does no damage.#liRV  The hobgoblin is heavily wounded.#lia^....g.g#li^{--63#lie#lih+ _The hobgoblin shouts!#liP G  The magic dart hits the hobgoblin.#liT ****†   hobgoblin#li #li K....g.#li. 0--72#liO #li  #li8 ?_You kill the hobgoblin! #li6**** #liڝ #liE...g† #lin9/14 ----8 #li:1 #liŰ #lirK _The magic dart hits the hobgoblin but does no damage. #lieX....# ....#†........#  ...####..#.>..#######.######## .......@...g†.. ###....##....). .....### #.... ........ ... ###..### . .< #liX>)..##!#li̩|....# ....#†........#  ...####..#.>..#######.######## .......@...g†.. ###....##....). .....### #.... ........ ... ###..### .<)..#!#liͯ!#lis!#lic!#li` _A hobgoblin is nearby!!#liG  The magic dart hits the hobgoblin.!#li\***†!#li(...!#li%8----69Magic Dart0!#liA!!#li"M _You kill the hobgoblin!!#li8 3!#liv9 !#li? p699!#liUA X8!#li$E !#liCH !#liH B7!#liI !#liK 9==6!#liL !#lizO X5!#liP !#liS X4!#liUT !#liV !#liV B3!#lipW !#li,Y !#liSY U==2!#liZ !#li\ X1!#li^ !#liq` X0!#li2a !#li&c !#litc x10/14==89!#liid !#lif X8!#lig !#lij X7!#lij !#lil X6!#lim !#li_p k==5!#litq !#lis X4!#liu !#li7w X3!#li[x !#liPz !#liz i1=2!#li~{ !#lih} X1!#li~ !#li$ X0!#liQ !#liŅ Y79!#liІ !#li j=8!#li4 !#li X7!#lir !#lic X6!#liߒ !#liS 92!#li N==5!#li !#li X4!#li !#lif X3!#liΞ !#li X2!#li !#li k==1!#li !#li X0!#li !#li> Y69!#liz !#li 3==8!#li !#li X7!#li !#li X6!#li0 !#li X5!#li7 !#li k==4!#li !#li4 X3!#lii !#li X2!#li !#li h - _You start resting.!#li 1337.6 (38.0)!#li 4==-8.6 (391!#liW !#li % _Magic restored."#liW3"#li"#li.#....#....# #####....#....# #.# #.#.........# .###..†........# #.#...# .#.#.########..# #..>..# #.#.# "#lib..@..††.#..#.#####....##....).#......### .#. ..... .. ...##..#...###..### .#. #.# <#..#."#li .... .#..##...###.## .# ###."#liDD)..# .. "#liƟ9.6 (1.0)0"#li"#liB#....#....# #####....#....# .# #.#.# .###..†.# .#.# .#.#.########..# ."#lif>..# #.#.#...@.††. #..#.#####....##....)."#li#......####.#.............#. "#li#..#...###..####.#.##.# #..#."#li ..... . #..##...###.## #.# ## . "#lijx#.)..# #.. "#li#"#li.$`40.6 (259"#li)"#liL"#li5R #### #.#.....##..†.....#.######## ............>#.########.#########................††... #..#.#####....##@...) .....#......####.#....................# #..#...###..####.#.##.# ..###.# ........... ...."#li/"#liy$1.6 (3"#li$8"#liܩ"#lit"#lib'p #.#.....##..†.....#.######## ............>#.########.#########................††... #..#.#####....##....) .....#......####@#.......................#. #..#...###..####.#.##.# .............. ..#...###.## #.# ##. .......)..# #.. .##.########..# #.# # ........... ...... #....###### ####"#li/==2.6 (47"#li[5"#liF ###..†# #......# #.#.########..# ..........>..# ##.########.#########.#..............††....#.#####....##....)...# ....#......####.#......#...........@....#. #...###..####.#.##.# ..#................. .. "#liZ..##...###.####.#.##.#. ........)..# #.... .#########..# #.#.## .......... ......<.###### #### ## ....# ∆"#li9<"#liȿe3.6 (56"#li"#li9 _Found a stone staircase leading up.##liv##li}zaVisible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 dagger  b - (†) a goblin corpse ##lizz c - (†) a hobgoblin corpse  d - (†) a hobgoblin corpse Features##lizZe - (<) a stone staircase leading up$#li2$#li$#li###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4Str: 6 $#li .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 ....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 ................@....#.$#liuNoise: ---------  Time: 4343.6 (0.0) ..#...###..####.#.##.#w) +0 spear ..#................. ..Cast: Magic Dart ..##...###.####.#.##.#.Zot (19656) $#liJ........)..# #.... .# #.########..# #.#.# # $#li.......... ......<. ....###### #### ## ....#$#liߤy∆ _A hobgoblin is nearby!The magic dart hits the hobgoblin. $#li_You kill the hobgoblin! _You start resting. _Magic restored. _Found a stone staircase leading up.$#li###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4$#li^Str: 6 .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 $#lil....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 ................@....#.$#li̾Noise: ---------  Time: 4343.6 (0.0) ..#...###..####.#.##.#w) +0 spear ..#................. ..$#liICast: Magic Dart ..##...###.####.#.##.#.Zot (19656) ........)..# #.... .# #.########..# #.#.# # .......... ......<. ....###### #### ## ....#∆ _You start resting. _Magic restored. $#liv_Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hobgoblin corpse.  The floor.$#li& ###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4Str: 6 .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 ....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 ................@....#.Noise: ---------  Time: 4343.6 (0.0) ..#...###..####.#.##.#w) +0 spear $#lid a..#................. ..Cast: Magic Dart ..##...###.####.#.##.#.Zot (19656) $#li J........)..# #.... .# #.########..# #.#.# # $#li .......... ......<. ....###### #### ## ....#∆ _You start resting. _Magic restored. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get item$#liZ eItem here: a hobgoblin corpse.  The floor.$#liu $#li $#liA . _%#li9Visible Items/Features (select to target/travel, [!] to examine) Items  a - ()) a +0 dagger  b - (†) a goblin corpse  c - (†) a hobgoblin corpse  d - (†) a hobgoblin corpse Featurese - (<) a stone staircase leading up&#li &#liU###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4&#liStr: 6 .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 ....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 &#li$................@....#.Noise: ---------  Time: 4343.6 (0.0) ..#...###..####.#.##.#&#lig]w) +0 spear ..#................. ..Cast: Magic Dart ..##...###.####.#.##.#.&#liZot (19656) ........)..# #.... .# &#li#.########..# #.#.# # .......... ......<. ....###### #### ## ....#&#li_f∆ _You start resting. _Magic restored. _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hobgoblin corpse. _The floor.&#liM:###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4Str: 6 .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 ....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 ................@....#.&#li:Noise: ---------  Time: 4343.6 (0.0) ..#...###..####.#.##.#w) +0 spear ..#................. ..Cast: Magic Dart ..##...###.####.#.##.#.Zot (19656) &#li:;J........)..# #.... .# #.########..# #.#.# # &#li;Q.......... ......<. ....###### #### ## ....#∆ _Found a stone staircase leading up.  &#li;Press: ? - help, v - describe, . - travel, g - get itemItem here: a hobgoblin corpse. _The floor.  Press: ? - help, v - describe, . - travel&#li;;A stone staircase leading up.&#lixa###..†........#hheimdall the Conjurer #.............#Gnoll #.#.########..#Health: 44/44 ======================== ...........>..##Magic: 14/14 ======================== ..#.########.#########.#AC: 4Str: 6 .................††.....EV: 12Int: 19 ..#.#####....##....)...#SH: 0Dex: 11 ....#......####.#......#XL:  6 Next: 26% Place: Dungeon:4 ................@....#.Noise: ---------  Time: 4343.6 (0.0) &#li9..#...###..####.#.##.#w) +0 spear ..#................. ..Cast: Magic Dart ..##...###.####.#.##.#.Zot (19656) ........)..# #.... .# #.########..# #.#.# # .......... ......<. ....###### #### ## ....#∆ _Found a stone staircase leading up.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a hobgoblin corpse. _The floor.  Press: ? - help, v - describe, . - travel&#lia3A stone staircase leading up.&#li?&#li78&#li̱ ......# .#.########..# # ..........>..# .##.########.#########.#..............††......#.#####....##....)...# .#......####.#......# &#li(..........#. #...###..####.#@##.# #......................##...###.####.#.##.#...&#li.....)..# #.... .# ########..# #.#.# # ......... ......<###### ######## ∆#&#li9∆&#lil4.6 (15 _&#li&#liV;P #.######### ..........>.#∆ .#.########.#########.## ................††...... .#.#####....##....)...# ..#......####.#......#.................#. #...###..####.#.##.#.##...........@.......#...###.####.#.##.#......)..# #.... .# #.#.## #Zot (19655) ..## .###&#lioD{5.6 (24&#li K&#li .........>.#∆ .#.########.#########.## ................††...... .#.#####....##....)...# ..#......####.#...............#. #...###..####.#.##.#.##&#liTI...................#...###.####.#@##.#... .......)..# #.......# ########..# #.#.#####.Zot (19654) # .##&#li`{6.6 (33&#li&#livG #.########.#########.## ................††...... .#.#####....##....)...# ..#......####.#..............#. #...###..####.#.##.#.##...................#...###.####.#.##.#......)..# #..@....# ########..# #.#.####&#liH........ ......<. ######Zot (19653) ...&#liP{7.6 (42&#lib&#li-! ...............††...... .#.#####....##....)...# ..#......####.#....&#lioM..........#.##...###..####.#.##.#.##...................&#li#...###.####.#.##.#...&#li......)..# #.......# ########..# #.#@##### .&#li...............<.......#######.##########.##&#lioZot (19652) ... ∆&#li!&#li{8.6 (51&#li &#litQ+ #.#####....##....)...# ..#......####.#..............# .#...###..####.#.##.#.##...................#...###.####.#.##.#. .......)..# #.......# ########..###.#.######................@.......#######.##########.##&#liER ∆  ...&#lil9.6 (60&#li%}&#lia _There is a stone staircase leading up here.'#li8.....'#li0.'#liN'#li'#li/i #.#####....##....)...# #......####.#......# .....#.# #...###..####.#.##.#.## '#liJ/b#............. ##...###.####.#.##.#... )..# #.......# '#li_/#..###.#.######.#'#lis/"<#'#li/*.#'#li/S.## '#li/S∆ # '#li/V### ##'#li/` .. ∆ '#li6'#li8n50.6 (149 _'#li,='#li~ .#####....##....)...# #......####.#......# ....#.# ...###..####.#.##.#.## ....... ...###.####.#.##.#... )..# #.......# ..###.#.######.#'#li<.#.#.## ∆ #    '#liOX. ∆ '#liZ'#li^1.6 (28'#li'#lif2 #####....##....)...# #......####.#......# #.# ###..####.#.##.#.## .. ...###.####.#.##.#... )..# #.......# ..###.#.######.#<. #.#.# # '#li2∆ .. # ##  ∆'#li;{2.6 (37'#liA'#liy....##....)...# ......####.#......# #.# ###..####.#.##.#.##  ###.####.#.##.#... )..# #.# ..###.#.######.#<..#.# '#li׵∆ ...  .###  ##∆'#li{3.6 (46'#li'#liW7=....##....)...# ####.#......# #.# ###..####.#.##.#.## ## ...###.####.#.##.#... ...)..# #.# ....###.#.######.#'#li78<..#.#∆ .... #..### ..##'#li7S#.#.. '#li76∆ ...'#li?'#li?e4.6 (55'#li`G'#li} .....####.#.............# ###..####.#.##.#.## #### ........................###.####.#.##.#....... .)..# #.......# ... ####..###.#.######.##### ...........<............ #####.##########@####### '#li)∆............... ######..#####....## >#..'#li'#lie5.6 (64'#li'#li '#li5_Found a stone staircase leading down.(#li(#li|'Visible Features (select to target/travel, [!] to examine) Features  a - (<) a stone staircase leading up(#li|b - (>) a stone staircase leading down (not visited))#li )#li.....####.#......#hheimdall the Conjurer ...............#.#Gnoll ###..####.#.##.#.## ####Health: 44/44 ======================== ........................Magic: 14/14 ======================== .###.####.#.##.#.......AC: 4)#lis Str: 6 ..)..# #.......# ...EV: 12Int: 19 ####..###.#.######.#####SH: 0Dex: 11 ...........<............XL:  6 Next: 26% Place: Dungeon:4 #####.##########@#######)#liҟNoise: ---------  Time: 4355.6 (0.0)∆...............w) +0 spear######..#####..Cast: Magic Dart..##Zot (19644) )#liD#.#.. ∆...>#..  Item here: a hobgoblin corpse. )#liK_The floor.  Press: ? - help, v - describe, . - travel _A stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down.)#li.....####.#......#hheimdall the Conjurer ...............#.#Gnoll ###..####.#.##.#.## ####Health: 44/44 ======================== ........................)#li Magic: 14/14 ======================== .###.####.#.##.#.......AC: 4Str: 6 ..)..# #.......# ...EV: 12Int: 19 ####..###.#.######.#####SH: 0Dex: 11 ...........<............)#lieXL:  6 Next: 26% Place: Dungeon:4 #####.##########@#######Noise: ---------  Time: 4355.6 (0.0)∆...............w) +0 spear######..#####..Cast: Magic Dart..##)#liZot (19644) #.#.. ∆...)#li>#..  Press: ? - help, v - describe, . - travel _A stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down.  )#liwPress: ? - help, v - describe, . - travelA stone staircase leading down.)#li.....####.#......#hheimdall the Conjurer ...............#.#Gnoll ###..####.#.##.#.## ####Health: 44/44 ======================== ........................Magic: 14/14 ======================== .###.####.#.##.#.......AC: 4Str: 6 ..)..# #.......# ...EV: 12Int: 19 ####..###.#.######.#####SH: 0Dex: 11 ...........<............XL:  6 Next: 26% Place: Dungeon:4 #####.##########@#######Noise: ---------  Time: 4355.6 (0.0)∆...............w) +0 spear######..#####..Cast: Magic Dart..##Zot (19644) #.#.. ∆...[16)#li;12H>#..  Press: ? - help, v - describe, . - travel _A stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.)#liQ)#liJ?...........#.# .###..####.#.##.#.## #### .........................###.####.#.##.#....... ...)..# #.......# ... #####..###.#.######.##### ............<............ ######.##########.####### (......@........ #######..#####.. ..## )#li?# ..  ∆... >#.. #..)#li0I∆6.6 (13)#liO)#li ###..####.#.##.#.## #### .........................###.####.#.##.#....... .)..# #.......# ... #####..###.#.######.##### ............<............ ######.##########.####### (...............#######@.#####. #..## #.## )#likr.. .... #.. #A stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down. _Found 4 stones.)#li{7.6 (22)#li)#li G .........................###.####.#.##.#.....)..# #.......# ... ######..###.#.######.##### .............<............ #######.##########.####### # (............... # #######..#####.. #)#liLG #@.##  # ..∆.. )#lilG∆ >#... .)#liGt ..#.... #.... )#liGT## ###### ..)#liG)#liFY8.6 (31)#lii###.####.#.##.# .)..# #.......# ... ######..###.#.######.##### .............<............ #######.##########.####### # (...............#######..##### #..##  #@## ........# ∆......... )#liU.$..>#.... ........... .... ...... ##... ######## ..... )#li7{9.6 (40)#li)#liH .)..# #.......# ... ######..###.#.######.##### .............<............ #######.##########.####### # (...............#######..##### #..##  ..#####.## .......@# ∆....... )#li+I.$..>#......... .....#.......... #.... ##..# _Found 12 gold pieces.)#liQ}60.6 (539)#liW)#li #######..###.#.######.##### ..............<............ .#######.##########.####### .# (............... .# #######..#####.. ##. #..## #..#####.# ........###### . ∆........ . $..>#. .......#. ..... #. ### ########## ...)#li. #  # # ###.#)#li)#lie1.6 (68)#li)#liLe#..###.#.######.#####.<............ ..#.##.####### ..# (............... ..## #######..#####..##.. #..## ###..#####.## ..#..###### .. ∆ #.. ..#..$..>#..#......#.#......#.# #......###. #...... .##...... .# # #...... .###.#2.6 (77)#li ................<............#######.##########.#######.# ... (................##.########..#####.. .### #..# #..## . ##..#####. ... #.........######. ∆ #........... #..$..@#........... #......#......... #......#......... ##### #......########## ..... #......)#li r# #......#.# # #......#.###.# #......#.....#)#liO{3.6 (86)#li)#li)#liu)#lic _There is a stone staircase leading down here.*#li*#li4Visible Items/Features (select to target/travel, [!] to examine) Items *#liMd a - ($) 12 gold pieces Features*#lib|b - (>) a stone staircase leading down (not visited)+#liT0+#li................<............hheimdall the Conjurer ...#######.##########.#######+#liGnoll ...# ... (...............+#liِHealth: 44/44 ======================== ...##.########..#####..+#li~Magic: 14/14 ======================== .###+#li#..# #..##+#li(XAC: 4Str: 6 +#li;.##+#liK##..#####.##EV: 12+#liInt: 19 ...#.........######SH: 0Dex: 11 +#li5... ∆ #................XL:  6 Next: 26% Place: Dungeon:4 +#liƑ...+#liؑ#..$..@#.........+#liNoise: ---------  Time: 4363.6 (0.0) ....+#liM#......#.........+#li 6w) +0 spear+#li#......#.........Cast: Magic Dart +#li/m##### #......##########+#liA.Zot (19636) +#liT|..... #......# ..#+#liu8#......# +#li..# # #......# +#liy..###.# #......# ......# +#liC_Found a stone staircase leading down.  +#li:Press: ? - help, v - describe, . - travel+#liΒQA stone staircase leading down. _Found 4 stones. +#lij_Found 12 gold pieces. _There is a stone staircase leading down here.+#li6................<............hheimdall the Conjurer ...#######.##########.#######Gnoll +#liѨ...# ... (...............Health: 44/44 ======================== ...#+#li#.########..#####..Magic: 14/14 ======================== .###+#li\W#..# #..##AC: 4Str: 6 .####..#####.##+#likEV: 12Int: 19 ...+#li#.........######SH: 0Dex: 11 +#li... ∆ #................+#liXL:  6 Next: 26% Place: Dungeon:4 ...#..$..@#.........+#li4Noise: ---------  Time: 4363.6 (0.0) ....#......#.........w) +0 spear#......#.........Cast: Magic Dart +#li^##### #......##########Zot (19636) ..... #......# +#liJ..##......# +#li..# # #......# ..###.# #......# +#liǪ_......# _Found 4 stones. _Found 12 gold pieces. +#li_There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel, g - get item+#liHItem here: 12 gold pieces.  The floor.+#li)6................<............hheimdall the Conjurer ...#######.##########.#######Gnoll ...# ... (...............Health: 44/44 ======================== ...##.########..#####..Magic: 14/14 ======================== .###+#li#..# #..##AC: 4Str: 6 .####..#####.##EV: 12Int: 19 +#li...#.........######SH: 0+#liADex: 11 ... ∆ #................XL:  6 Next: 26% Place: Dungeon:4 +#li...#..$..@#.........+#li-Noise: ---------  Time: 4363.6 (0.0) ....#......#.........w) +0 spear+#liT#......#.........Cast: Magic Dart +#liy##### #......##########Zot (19636) +#li..... #......# ..##......# ..# # #......# ..###.# #......# ......# +#li_Found 4 stones. _Found 12 gold pieces. _There is a stone staircase leading down here.  +#li%Press: ? - help, v - describe, . - travel, g - get itemItem here: 12 gold pieces.  +#liH The floor.+#li+#li+#li#+#liu. +#liu{ .... #......#+#livI. #......#.# #......## ...... #......# ...#+#livb #......# ...# # #......# ...###.# #......# .#+#li\}+#li}l4.6 (15 _+#lio+#li#.<. #....#######.##.#.# ... (...# #.##..#####.. .#.### #..# #..## ##.## ##..#####.##. #.###### #.... ∆ #. +.... #..$@.>#. # .... #......#. #......#.# #......## . #......# ....# #......# +#li....# # #......# ....###.# #......# .#+#li+#li^5.6 (24+#li+#li{.<. ##....#######.##.#.# ... (. #.....# #.##..#####.. ..#.### #..## #..##+#li{{]#.## ##..#####.##. #.###### ##.... ∆ #. .+....+#li{ #..@..>#. ## .... #......#+#li{v. #......#.+#li{k# #......## +#li |. #......# .....# #......# +#li/|.....# # #......# .....###.# #......# +#liM|0.#+#liӃ{6.6 (33+#liɊ+#liJA7.6 (4+#liړ:2+#li+#liڦ+#liҪ+#li@? _You now have 194 gold pieces (gained 12).,#li6ao..>,#lif,#li ##.########..###.#.######.##### ..................<............ #....#######.##########.####### .....# ... (............... ...# #.########..#####.. .#.##..## #..# ##.## ##..#####.## ..... #.,#li###### #.... ∆ #...@............ +.... #.....>#......... # ....,#li#......#.........  #......#......... ,#li(z####### #......##########..,#liPu# # ,#litc.###.# #......#,#liA8.6 (1,#li3:1,#li,#lim[ ........)..# #.......# ... ,#li[#.########..###.#.######.##### .................<............ #######.##########.####### ,#li[# ... (............... ...# #.########..#####.. #.#,#li[{#..## #..# #.## ,#li\##..#####.## .... #.,#li4\###### .... ∆ #........,#liQ\ ,#lin\.... #.....>#.........  ....,#li\#......#.........  #......#......... ###### #......##########..# # ,#li] ,#lid,#li:ee9.6 (20,#li5j,#li[)..# #.# ... .#..###.#.######.##### <. #######.#.# # ... (. # #.#..#####.. .### #..## #..## .## ##..#####.##  #.....@...######  ∆ #.....  #.....>#. .... #......#.. ,#li#......#......... #......########## ,#li}70.6 (329,#li,#lib)..# #.# ... #..###.#.######.##### <. #.#.####### # ... 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(...............  #.########..#####..#..## #.##..#####.## ,#li) #.........######  ∆ #................  #.....>#.........#......#......... #......#......... # #......########## .,#li!!,#li,#li+4.6 (7,#li:5,#liV,#liaM###..####.#.##.#.## ####.......................###.####.#.##.#....... ...)..# #.......# ... #####..###.#.######.##### ,#liMb ............<............ ######.##########.#######... (..............########@.#####....## #..###..#####.##  ,#livb #.........######  ∆ #...................,#lib...,#lib$....###,#lij{5.6 (84,#lin,#li9 ................#.# ###..####.#.##.#.## ####........................###.####.#.##.#....... ....)..# #.......# ... ######..###.#.######.##### .............<............ ,#liUA#######.##########.####### # ....(.....@......... # #.########..#####.. # #..## #..## ##..#####.## ,#lio ,#liy#.........######∆ #........,#li,#li.,#liq #.....>#.,#li. ,#li5. #......#.,#li#. ,#li8#......#.........,#liaA6.6 (9,#li:3,#li0,#libl.#.#.###..####.#.##.#.## ####.... ,#liab#...###.####.#.##.#........)..# #.# ...#..###.#.######.#####.<............ .#.#.,#lib# .# ....(....@.. ,#lib.# #.#..#####.. #,#li cu# #..## #..## # ##..#####.## . #.........###### . ∆ #....,#li*c. . #.....>#,#lipc. .. #......#.  #......#.,#li>j7.6 (10.0)2,#liSn,#liv.#.# #...###..####.#.##.#.## #### #. ##...###.####.#.##.#..)..# #.# ...#..###.#.######.#####.<. ..#.#.,#li # ..# ....(...@... ..# #.#..#####..# #..## #..### ##..#####.## ..,#li< #.........###### .. ∆ #....,#lii. .. #.....>#,#li@. ... #......#,#li?.  #......#,#li.,#lij|8.6 (111,#li,#li\ E.#.# .#...###..####.#.##.#.## #### .#. .##...###.####.#.##.#..)..# #.# ... .#..###.#.######.#####.<.,#li$] .#.#.#.# ....(..@.....##.#..#####.. .### #..## #..## .## ##..#####.## ... #.........###### ... ∆ #..... ...,#liU]  #.....>#. .... #......#.  #......#.,#lid B9.6 (12,#lije :0,#li\i ,#li .#.# ..#...###..####.#.##.#.## #### ..#. ..##...###.####.#.##.#..)..# #.# ... #.#..###.#.######.#####.<..#.#.,#liI #.#.(.@......##.#..#####.. ,#lil #.### #..## #..## #.## ##..#####.## ....,#li  #.........###### .... ∆ #..... ,#li .... #.....>#. ,#li j .... #......#. ,#li O #......#.,#li ,#li9 h80.6 (1319,#li{ ,#lia f.#.# #..#...###..####.#.##.#.## #### #..#. #..##...###.####.#.##.#. #.)..# #.# ... ##.#..###.#.######.#####.<. #....#.#.#.#.(@.......# .###.#..#####.. .#.### #..## #..## ##.## ##..#####.## ..... #.........###### #.... ∆ #..... +.... #.....>#. # .... #......#.  #......#.,#lig ,#lih f1.6 (148,#li>o ,#li [.#.# .#..#...###..####.#.##.#.## #### <#..#. .#..##...###.####.#.##.#. .#.)..# #.# ... .##.#..###.#.######.#####.<,#li' 9. ##....#.#.#.# #........ #.....# #.###.,#liO #..#####.. ..#.### #..## #..##,#li #.## ##..#####.## ...... #.........###### ##.... ∆ #..... .+.... #.....>#. ,#li ## .... #......#.  #......#,#li8 .,#li |2.6 (157,#li ,#li ,#liU _3.6 (166,#li ,#liu  #.#.# ..#..#...###..####.#.##.#.## #### .<#..#. ..#..##...###.####.#.##.#. ..#.)..# #.# ... ..##.##..###.#.######.#####........<.#....#######.#.#.# #.. ##.....# #.###.#..#####..,#liu .#.### #..## #..###.## ##..#####.## . #.........###### ###.... ∆ #..... ..+.... #.....>#. ### .... #......#. . #......#. _j - 38 stones (gained 4),#li { |4.6 (175,#li֊ ,#li ( #.#.#.#..#...###..####.#.##.#.## #.<#..#.. #..#..##...###.####.#.##.#. #..#,#li H.)..# #.# ... #..##.########..###.#.######..........<#....#######.#..# #. .##.....# #.###.#..#####.#.### #..## #..## .####.## ##..#####.##.,#li  #.........#######.... ∆ #.....,#liN ..+.... #.....>#.# .... #......#. .. #......#.,#li ,#li f5.6 (184,#li ,#li #####.#......#  ##.......................#.# ....#..#...###..####.#.##.#.## ## ##.<#..#..................  #..#..##...###.####.#.##.#...... ,#li ? #..#........)..## #.......# ... ##..##.########..###.#.######.### ......................<.......... #####....#######@##########.##### #........# #................... #.##.....# #.###.########..##### .,#li9 ....#.### # #..## #..##,#liP ####.##,#lif _ ##..#####.,#li ## ......... #.........######,#liϐ /  .,#li ####.... ∆ #.......  ,#li ....+,#li-  #.....>#.,#lid   .#### .... #......#. ,#liȘ f6.6 (193,#li/ ,#li, ,#li    ##.................#.#....#..#...###..####.#.##.#.## #  ##.<#..#........................  #..#..##...###.####.#.##.# #..#........)..## #.......# ###..##.########..###.#.######.## .......................<......... ######....#######.##########.####  #........# #..@................ ##.##.....# #.###.########..####....#.### # #..## #..## #..####.## ##..##### #......... #........,#li .###### #.####.... ∆ #............... .....+.... #.....># #.#### .... #......# #...  #......#,#li ,#li f7.6 (202,#li ,#li  ##.#.# ....#..#...###..####.#.##.#.##  ##.<#..# #..#..##...###.####.#.##.# #..#.)..## #.#  ###..##.#..###.#.######.  .......<  ######....#######.#. #.# #.@...  ##.##.....# #.###.#..  #.....#.### #. #..## #..## ,#li  #..####.## #. ##..#####.##  #. #. #......... ##.####.... ∆#. #......+.... .. #.....># ##.#### .... ## #......#  #... #......#,#liՏ |8.6 (211,#li ,#liJ ##.#.# ....#..#...###..####.#.##.#.## ##.<#..# #..#..##...###.####.#.##.# #..#.)..## #.#  ###..##.#..###.#.######.,#li ......< ######....#######.#. #.# #@.... ##.##.....# #.###.#.. #.....#.### #.# #..## #..## #..####.## #.# ##..#####.## #,#liB. #.# #.........#.####.... ∆#.# #.....+.... ..# #.....>#,#li#.#### .... ### #......# #... #......#,#li ,#li f9.6 (220,#li,#lia ....#..#...###..####.#.##.#.##,#li x##.<................... #..#..##...###.####.#.##.#......)..## #.......# ###..##.########..###.#.######.......................<......,#liC######....#######.##########.## #........# #.................##.##,#liWM###.########..##.....#.##,#li% #..## #..## ####.## #..#####.## Zot (19610) ,#lii#..######### #......#######,#li҈D ,#li90.6 (2309,#li ##.<................... #..#..##...###.####.#.##.#......)..## #.......# ###..##.########..###.#.######.......................<......######....#######.##########.##,#lii #........# #.................##.#####.########..##.....#.## #..## #..## ####.## ,#li#..#####.## ................####,#liNZot (19609) ,#li,#lij#........... #......#,#li+ ,#liq _1.6 (248,#li-#liHA3 -#liA #..#..##...###.####.#.##.#......)..## #.......# ###..##.########..###.#.######-#liA.......................<......######....#######.##########.##-#liA #........# #.................##.##-#liAL###.########..##.....#.##-#liB #..## #..## ####.## #..#####.## -#liGB@................#### -#lijB>###.####∆..........-#liB_Zot (19608) #........##......#-#liB-#liK-#li5L,2.6 (25-#liYL:7-#lifQ-#li{ ......)..## #.......# ###..##.########..###.#.######.......................<......######....#######.##########.## #........# #.................##.##-#li###.########..##.....#.## #..## #..## ####.## #..#####.## ................#### ###.####∆.......... .......+-#li? ....>#.-#li\PZot (19607) ..-#li## ###........# # #......#-#li-#liAf3.6 (266-#li-#lizCT ###..##.########..###.#.######.......................<......######....#######.##########.## #........# #.................##.#####.########..##.....#.## #..## #..## -#liC####.## #..#####.## ................#### ###.####∆.......... -#liC+.......+........-#li DM...># -#li$D###.#### ......### #......  #... ...... -#li?D_### ...........###.# #......#-#liZD-#lioKB4.6 (27-#liK:5-#liP-#li~ .......................<......######....#######.##########.## #........# #.................##.#####.########..##.....#.##-#li #..## #..## ####.####..#####.## ..................#### ###.####......[.......... .......+........-#liq...># ###.#### -#liN*### #......  #... . #Zot (19605) ###.#..........#-#li1-#li%f5.6 (284-#li-#li- _Found a pair of gloves./#li y .< ######....#######.#. #.# #............ ##.##.....# #.###.#.. #.....#.### #.# #..## #..##/#li w #..####.######.# ##..#####.## #..#.# #.........#.####......[#.# #....+.# #.....>#/#li2 #.####.### #......# # #.../#liO _.. #......# # #../#lil ### #...... # #. #......# /#li 0# #.#/#li  #......# ####.# # #......# /#li ?.###.# #......# /#liو -####.#.#/#li /#lir k6.6 (1.0)3/#li /#li̞ 0#li' ###..##.########..###.#.##### .......................<.....#####....#######.########## #........# #...............0#liI ##.##.....# #.###.########.. #.....#.### #.# #..## #..# #..####.######.# ##..#####. 0#lil #......#.# ### 0#liy#####.#####.# #...... .........+0#liʖ...# #.....># #####.####0#li%.### #......# .# #... ......... #......#.... .# #..########### #.##### .# #.... #......# 0#liGE.# #.# 0#lir@ #......# .####.# 0#li # #......# .............###.# #......#0#li0#liu0#liѮ`720#li0#li3W _You see here a +0 pair of gloves.1#li*Wear which item? Inventory Items Armour (go to first with [)  a - a +0 robe (worn)  c - a +0 cloak (worn)  e - a +0 pair of gloves (worn)  y - a +1 ring mail of cold resistance Floor Items ([,] to select) Armoura +0 pair of gloves[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip 4#li 4#li 4#lil 4#li  ###..##.########..###.#.##### hheimdall the Conjurer.......................<..... Gnoll######....#######.##########. Health: 44/44 ========================4#li #........# #............... Magic: 14/14 ========================##.##.....# #.###.########.. AC: 4Str: 64#li2 #.....#.### #.# #..## #..# EV: 12Int: 194#liS #..####.######.# ##..#####.## SH: 04#liu -Dex: 114#li, W#............#.# #.........## XL:  6 Next: 26% Place: Dungeon:4 #####.####......@#.# #........... Noise: ---------  Time: 4397.6 (0.0) .........+.........# #.....>#.... w) +0 spear #####.####.......### #......#.... Cast: Magic Dart .# #... ......... #......#.... Zot (19602) .# #..########### #......##### .# #........... #......# .# #........##......# .####........# # #......# .............###.# #......#Item here: 12 gold pieces. _The floor. _You now have 194 gold pieces (gained 12). _j - 38 stones (gained 4) _Found a pair of gloves. _You see here a +0 pair of gloves.4#li% P  Okay, then.4#li 4#li, D _5#li35#lis5#lij .......................<.....######....#######.########## #........# #..............##.#####.########.....#.## #..## #..#####.######.# ##..#####.#..........#.# #........ #####.####[#.#.. .........+..#5#lipkZ># #####.######. .# #... .. .Zot (19602) .## #####.#..........#5#lixtA8.6 (15#litA1 _5#ligz5#li ######....#######.########## #........# #..............##.#####.########.....#.## #..## #..#####.######.# ##..#####.#..........#.# #........ #####.####[#... .........+..5#li># #####.#######. .# #... ....############.######Zot (19601) ......#.##......##5#li{9.6 (205#li5#liz........# #...............##.##.....# #.###.########..##.....#.### #.# #..## #..###..####.######.# ##..#####.## 5#liz#............#.# #.........# ####.####[#.# #... 5#liz........+.........# #.....># ####.####.......#####......#. #5#li{ #... ....##......#. 5#li9{{# #..###########.###......###### 5#liX{# #........... .# #......# # 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([) a robe?#li2 ?#li=  hheimdall the Conjurer  Gnoll  Health: 44/44 ========================Magic: 14/14 ========================AC: 4Str: 6EV: 12Int: 19SH: 0Dex: 11  #######################XL:  6 Next: 26% Place: Dungeon:4 ##..............@......[Noise: ---------  Time: 4569.6 (0.0) ...............#########w) +0 spear #.##.#########.#Cast: Magic Dart ......##.#Zot (19430) ..##..##### #.# ...........# #.# ...#..####.# #+# ...#..# ...#.... _You see here a +0 pair of gloves. _Okay, then. _You see here a +0 quarterstaff. _f - 2 emerald potions (gained 1) _[34?#li%>Vmg - 2 smoky emerald potions (gained 1) _Found a robe.?#liR  hheimdall the Conjurer  Gnoll  Health: 44/44 ========================Magic: 14/14 ========================AC: 4?#liSStr: 6EV: 12Int: 19SH: 0Dex: 11  #######################XL:  6 Next: 26% Place: Dungeon:4 ##..............@......[Noise: ---------  Time: 4569.6 (0.0) ...............#########?#liISw) +0 spear #.##.#########.#Cast: Magic Dart ......##.#?#liSZot (19430) ..##..##### #.# ...........# #.# ?#liS...#..####.# #+# ...#..# ...#.... ?#liS_f - 2 emerald potions (gained 1) _g - 2 smoky emerald potions (gained 1) ?#li_T_Found a robe.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a robe.  The floor.?#li#'  hheimdall the Conjurer  Gnoll  Health: 44/44 ========================Magic: 14/14 ========================AC: 4Str: 6EV: 12Int: 19SH: 0Dex: 11  #######################?#liL$>XL:  6 Next: 26% Place: Dungeon:4 ##..............@......[Noise: ---------  Time: 4569.6 (0.0) ...............#########w) +0 spear #.##.#########.#Cast: Magic Dart ......##.#Zot (19430) ..##..##### #.# ...........# #.# ...#..####.# #+# ?#li$...#..# ...#.... _f - 2 emerald potions (gained 1) _g - 2 smoky emerald potions (gained 1) _Found a robe.  ?#li$Press: ? - help, v - describe, . - travel, g - get itemItem here: a robe.  The floor.?#li%?#li*?#lio #..[.# .##.##.# # #.# ?#li/?#lik?#liP70.6 (129 ?#li#_?#li$?#li, ..[.# ##.###.# # #.# ?#li-K.#..# ?#li<{1.6 (28?#li~=?#lih..[.#..###.# # #.# ?#lin#..# #....?#liR?#lie2.6 (37?#li?#li/H.#.[...##.# .#.# # #.# ?#li60Z..# ....?#li77{3.6 (46?#liB<?#lit    .#  ?#li;.[...#  #.#  #.#  .# #.#  .##### #.#  # #.#    .####.# #+#    .#      ?#li?#liȴe4.6 (55?#liظ?#li*    .#  .[...#  #?#li+ .#  .#  # #.#  ##### #.#  # #.#  ####.# #+#  # ?#li+Y   ?#li{2?#li2e5.6 (64?#li;?#li<    .#  ....#  #.#  .#   #.# ?#li  #.#  # #.#  .# #+#    .  ?#li{6.6 (73?#li:?#li:?#li{?#liM _You see here a +0 robe.@#liB?.......@#liSE@#li   # .#  [@..#  #.#  .# #@#li9H #.#   #.#  # #.#  .# #+#  @#lidK   @#li@#lil7.6 (12 _@#li@#liA  ## .#  .#  [.@.#  #.#  .# .#  #.# .#  #.# .# # #.# .# #.# #+# .# .#  8.6 (21@#li  ###  #.#  .#  [..@#  #.#  .# #.#  #.# #.#  # #.# #.#  .# #.# #.#  .# #+# #.#  #.#   9.6 (30@#li\7 ###. ############### .............[...########### ####.#  ##.#  @#liD>@#li>,80.6 (4@#li>;19@#liC@#li ###. ############### @#lii.............[...########### ####.#  #.#@#li#.# .  @#li1.6 (58@#li3W###. @#li4############### .............[...########### ####.#  @#li\4t#.#+ ..@#liq;@#likN{2.6 (67@#li###. ############### .............[...########### ####.#  #@#liųc.#+ ..@#liͺ{3.6 (76@#li@#li4"###@#li4o. ############### .............[...@#li4`########### ####.#  @#li5"#.#+@#li=5] ..@#li.=@#li~=O4.6 (85@#li=@#li$B@#liҷ@. ############### .............[...########### ####.#  #.#+ .. @#liAJ#.#@#li{5.6 (94@#li@#li:j ############### .............[...########### ####.#  #.#+ ...@#li;~#.  @#liDE6.6 (10.0)@#li[E:3@#liL@#li[ .............[...########### ####.#  #.#+ @#lie..#@#li... #.  @#liMf7.6 (112@#li@#li@#li_M ########### ####.#  #.#+ ............##.. ...+## #.  @#li=R@#liRf8.6 (121@#liV@#li ####.#  #.#+...### ........##. .. @#li...#.#.....#. .... #+## @#li`@#lif9.6 (130@#li@#liG c#.# #.#  #.# #.# # #.# #.#@#liH m .# #.# #.# #.# #+# #.#  #.#@#li?H k . #.# @#li\H [.####.# .@#lixH N.# .@#liH l.##..# @#liH ... ....# @#liI . ...#.##  .....#.#  .... #.#  #+## #.# @#li$I [ #.#  @#liO @#liP h90.6 (1409@#liT @#liC '  ## ..# #.# #+.....#### ...........##@.@#li .. ......#.#.....#.# ..... ##+##@#li, @#liu _1.6 (158@#li @#liI  ### #.# #.# ...# #.# #.# ##.# #+# # #.#  @#litJ .. #.# ... #.# ....####.#@#liK  .........# .##..#@#liK D .:......@..#  #.## .#. @#liK U.#.# @#liK ###+####.#  @#liK #.#  #.#@#liL 5  .#@#liFL %  @#liV B2.6 (16@#liV :7@#li_ @#li # #.# #.# .# #.# #.# #.# #+###### #.# .... #.#@#li) M .... #.# ...####.# .......# ..##..# . .:@#liZ ...# .#.## @#li .#.# .#.# #+####.#  #.#@#li+   #.#  .#  @#li |3.6 (176@#li @#li[ # #.# #.# .# #.# #.# #.# #+####### #.# @#li\ @#. #.# .. #.# ..####.#@#liC\ s . ?.....#@#lic\  ..##..#@#li\  @#li\ ~. ..:...#@#li\ V .#.##@#li\ ^ .#.# @#li] .#.# #+####.# @#li>] K #.#  #.#@#li^] 4  .#@#li~] %  @#lif @#lif _4.6 (185@#lin @#li|  .##### #.# #.# .# #.# #.# .####.# #+## #.# .#.# #.# ..# #.# ..####.# . .?....#@#li  ..##..# . ...:...# .#.## .#.# .#.# @#liD #+####.#  #.# @#lij o# #.# .@#li y .# . @#li |5.6 (194@#li @#li]l  .##### #.# #.# .# #.# #.# .####.# #+# #.# .#.# #.# ..# #.#@#lil  ..####.# . ..?...# ..##..# @#liam . ....:...# @#lim V.#.## @#lim _.#.# .#.#@#lim  @#lin #+####.# #.##@#li&n W #.#.@#liGn n .#.@#lix f6.6 (203@#lix @#li @#li n #..##### #.# #.#.# #.# #.# #..####.###+# #.# #..# #.# #.# #.... #.# #.# #..... #.####.# #. #..?...# #.@#liq .##..# #. .....:...# #.#.##.#.#.#.#.#+####.# @#li  #.# ### #.# ... .#@#li .@#li @#li f7.6 (212@#li1 @#liD  #..##### #.# #.#.# #.# #.# .#..####.###+# #.# .#..# #.# #.# .#.... #.# #.# .#..... #.####.# @#li 7.#..#..?...# .#..##..# .#.......:...# #@#li ]#.#.## #@#li# .#.# #.#.#..#+####.#@#liA ?. #.# ####@#li` 6 #.# ....@#li 2 .#.@#li @#li6 @#li f8.6 (221@#lic @#lii .##..##### #.# #.#.# #.# #.# ..#..####.###+# #.# ..#..# #.# #.# ..#.... #.# #.# ..#..... #.####.# ..#.#..?...# ..#@#li5.##..# ..#....# .##.#.## .#.#.# ##.#.#...#+####.#.. #.## # #.# ..... .#.@#lif9.6 (230@#lip@#li"@#li#7i  You pick up an Everburning Encyclopedia and begin reading...@#li<j600.6 (24399@#liC@#li Eb _You add the spells Ignite Poison, Sticky Flame and Ignition to your library.A#li@ A#li ! Visible Items (select to target/travel, [!] to examine) A#li8! ;Items  a - (?) a scroll of identifyA#liX! B#lilB#liyB#li:.##..##### #.##.#hheimdall the Conjurer ..........# #.##.#Gnoll B#li"..#..####.###+######## #.#Health: 44/44 ======================== ..#..# #.........# #.#Magic: 14/14 ======================== B#liF..#.... #.........# #.#AC: 4Str: 6 B#lig..#..... #.........####.#EV: 12B#liInt: 19 ..#........#..?...........#SH: 0B#liDex: 11 ..#...................##..#B#liXL:  6 Next: 26% Place: Dungeon:4 ..#.............@.........#Noise: ---------  Time: 4600.6 (0.0) .##..............#.##w) +0 spear B#li(.#..............#.#Cast: Magic Dart B#liIz##..............#.#Zot (19399) B#lij...#######+####.#..#.# B#liR##### ##.# .....B#li.# .....B#livPress: ? - help, v - describe, . - travel, g - get itemItem here: a robe. B#li0_The floor. _You see here a +0 robe.  B#liYou pick up an Everburning Encyclopedia and begin reading... _You add the spells Ignite Poison, Sticky Flame and Ignition to your library.B#li/.##..##### #.##.#hheimdall the Conjurer ..........# #.##.#Gnoll ..#..####.###+######## #.#Health: 44/44 ======================== ..#..# #.........# #.#B#liFMagic: 14/14 ======================== ..#.... #.........# #.#AC: 4Str: 6 ..#..... #.........####.#EV: 12Int: 19 B#liO..#........#..?...........#SH: 0Dex: 11 ..#...................##..#B#limXL:  6 Next: 26% Place: Dungeon:4 ..#.............@.........#Noise: ---------  Time: 4600.6 (0.0) .##B#liIx..............#.##w) +0 spear B#lir.#..............#.#Cast: Magic Dart ##B#li..............#.#Zot (19399) ...#######+####.#..B#li5#.# ##### ##.# ......# ..... _You see here a +0 robe.  You pick up an Everburning Encyclopedia and begin reading... _You add the spells Ignite Poison, Sticky Flame and Ignition to your library.  Press: ? - help, v - describe, . - travel, g - get itemB#lidNItem here: a scroll of identify.  The floor.B#li_'y.##..##### #.##.#hheimdall the Conjurer ..........# #.##.#Gnoll ..#..####.###+######## #.#Health: 44/44 ======================== ..#..# #.........# #.#Magic: 14/14 ======================== ..#.... #.........# #.#AC: 4Str: 6 ..#..... #.........####.#EV: 12B#li'Int: 19 ..#........#..?...........#SH: 0Dex: 11 ..#...................##..#XL:  6 Next: 26% Place: Dungeon:4 ..#.............@.........#Noise: ---------  Time: 4600.6 (0.0) B#li'.##..............#.##w) +0 spear B#li(.#..............#.#Cast: Magic Dart ##..............#.#B#liC(Zot (19399) ...#######+####.#..B#lih(X#.# ##### ##.# B#li( ......# ..... B#li(w_You see here a +0 robe.  You pick up an Everburning Encyclopedia and begin reading... B#li;*_You add the spells Ignite Poison, Sticky Flame and Ignition to your library.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll of identify.  The floor.B#li2B#li5 .....# #.# #.###..##### #.# #.#.........# #.# #.#B#liuf.#..####.###+######## #.#.#..# #.# #.#.# #.# #.#B#li0.#..... #..####.#.##..?.....#.###..# ...#...............# #.##B#lik.#.## ..#.#.# ###B#liB............#.#..#######+####.#B#lico .... #.# ###### ###B#li<#.#..#B#liB#li6+1.6 (1B#li`A8 _B#li6B#li3 #.##.#########.# #.# #......# #.# #.# #..##..##### #.# #.# #...........# #.# #.# #...#..####.###+######## #.# #...#..# #.# #.# #...# #.# #.# #...#..... #..####.# #...#........#.....# #...###..#..#..............# ##.##.#.## ...#.#.# ####............#.# #.#######+####.# # #.... #.# ####### ####.#2.6 (27B#li8B#li=B#liH=^3.6 (36B#li@B#liSB#liYB#lis\~You pick up an Everburning Encyclopedia and begin reading... _You add the spells Ignite Poison, Sticky Flame and Ignition to your library.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a scroll of identify. _The floor. _m - 4 scrolls of identify (gained 1)C#liC#li_$..C#liC#li#C#liC#liaS  #......# #.# #.#  #..##..##### #.# #.#  #...........# #.# #.#  #...#..####.###+######## #.# .#...#..# #.........# #.# .#...#.... #.# #.# .#...#...... #.####.# C#li4T.#...#........#..............# .#...#........##..# .#...#.....# .##.## #.## .....#. .####..#.# .# #######+####.# .#+#.... #.# .####### ####. #.# ........  .#C#ligTC#li[A4.6 (1C#li \:5C#li`C#liV # #......# #.# #.# #..##..##### #.# #.# #.# #.# #.# #...#..####.###+# #.# #.#...#..### #.# #.# #.#...#...... #.# #.# #.#...#....... #.####.# C#li#.#...#.#....# #.#...#..##..# #.#...#.# #.##.##.#.##.#.#.# ..####C#lis...#.# ..#.#+####.# #.#C#lii#+#.... #.# #.C#li*j# ####. #.# .C#liK@ .#C#liO{5.6 (24C#liSC#liVs # #......# #.# #.# #..##..##### #.# #.# #.# #.#C#li Wc #.# #...#..####.###+# #.#  #.#...#..####+##.# #.# C#lirW #.#...#........#.# #.#  #.#...#..#.####.#  #.#...#.#....#  #.#...#C#liWV..##..#  #.#...#C#liW..# ##.##.##.#.##.#C#liW0.#.#.####....#.#.#C#li X>.#+####.# C#li.X.#.# .#+#..... #.# C#liPXY.#.# ####.#C#liyX{ #.# . .#C#li[C#li lSS   ball python (constriction, wandering)C#limpz6.6 (3Magic Dart3C#livC#liy^ _A ball python comes into view.D#liI  The magic dart hits the ball python!D#lig†******D#li3......D#li)3--=7.6 (1Magic Dart2D#li0D#li2O _You kill the ball python!D#li D#li: D#li D#li _You can't see any susceptible monsters within range! (Use Z to cast anyway.)D#li= 10D#li o89D#li D#li D#li ]--8D#liƻ D#li D#li% B7D#liJ D#li D#li :6D#li D#li y ...- _You start resting.D#li} ,13.6 (6D#liH 4==-4.6 (75D#li D#li; % _Magic restored.E#liq 3E#li`E#li|  #..##..#####.........##..####.###+#########..####+##...............†##.#....E#li.##.. ##.##.## #.# ......#  ###... .#........E#liZe5.6 (14E#liE#liJE#li .........##..####.###+#########..####+##...............†##.#....E#li.##.. ##.##.## #.# ......#  ###E#li0Zot (19384) E#liL### ..##...###E#li{6.6 (23E#li%E#li 2 #..####.###+#########..####+##...............†##.#.....##.. ##.##.## #.# ......#  ### E#li#######+###Zot (19383) ####.#####E#li{7.6 (32E#liE#li  #.+##...............†##.#.....##.. ##.##.## #.# ......#  ###E#li $ #######+### .##+#..... #Zot (19382) ..........E#li==8.6 (41E#li\E#li ......†##.#.....##.. ##.##.## #.# ......#  ### #######+### .#E#lif#+#..........# ###### ####.#####.#Zot (19381) ##.#######E#liŕ∆9.6 (50E#liE#li E#liB*^#.#...#.†#.####.# #.#...#........#..............# #.#...#............##..# #.#...#................# #.##.## ............#.## .....# .............#.# #### .............#.# # ..#######+####.# #.# .#+#....@.....# #.# #.####### ####.#####.# #.# ........ .... .# # #####  #...### ###.##### ......... ∆ #.####### .........20.6 (679E#li41E#liy  #.#...#..#......#  #.#...#.....##..#  #.#...#E#li.........# ##.##.## ....#.## ......# ...E#liӤr.#.#### ....#.#E#liV.# ..#######+####.# .E#li#.# .#+#..........# #.# E#li|J.#.####### ####@#####.# #.# ........................ .# .#...##########.# E#li..##...### ####.##### ..........∆ ##.####### .......... #..#####..E#li 1.6 (78E#li+' #.#...#...##..# #.#...#......E#liw'...# #.##.## ....#.## .....# .....E#li'u#.# #### ....E#li' #.# E#li'# ........#######+####.# E#li'#.# .#+#..........# #.# E#li(#.########.####.#####.#. #.# E#li.(...............@....... .# #E#liH(;##########.#E#lid(Q #...### E#li(b###.##### ......... E#li(∆ E#li([#.####### .........E#li(]#####.. .##E#liP3{2.6 (87E#li4E#liHE .#...#...##..# .#...#..........# .##.## .........#.## E#li# .........#.# #### .........E#li#.# # ........#E#liͩ#+####.# E#li.# .#+#..........# #.# .#E#li).####.#####.#.# #.# .E#liMO.# .#E#liz.#.# ##...### E#liҪQ.#####  E#li,##E#li!E#libE#li^3.6 (96E#liE#li- #...#...##..# #...#...# ##.## .........#.## # .........#.# #### .........E#li-#.# # ........#+####.# # .#+#..........# #.# #.####.#####.#.## #.# E#li.P..# #E#li;..#.#....### E#li_.A.##### E#li.  E#liA5E#li5i4.6 (10.0)5E#li9E#liUO ...#...##..# ...#...# .## ...#.## # .E#liϫ..#.#  ...#.#  ..#+####.#  E#li.#+#..........# #.# .####.#####.#.####.# E#li+O..# #E#liW.#.#.# ...### .. .##### E#li.# ∆ .. .#E#liY # E#li1E#livf5.6 (114E#liE#li,9#...##..# #...# .## ...#.## # ...#.#  ...#.# ..#######+####.# .#+#..........# #.# .####.#####.#.####.# .>.# #.#.#.#### ... ##### ...#  ∆ ..... ..##.# ... .#.. ... .E#li=f6.6 (123E#liBE#liE; _Found a stone staircase leading down.F#liF#li$F#liVisible Features (select to target/travel, [!] to examine) Features F#li{ a - (>) a stone staircase leading down (not visited)G#li1G#li&G#li..#...................##..#hheimdall the Conjurer ..#.......................#Gnoll .## ...................#.##Health: 44/44 ======================== G#li^.# ...................#.#Magic: 14/14 ======================== ## ...................#.#AC: 4G#liStr: 6........#######+####.#EV: 12G#li&-Int: 19G#liD.#+#..........# #.#SH: 0G#li_,Dex: 11 G#li######.####.#####.#.####.#G#lifXL:  6 Next: 26% Place: Dungeon:4 ................@......>.#Noise: ---------  Time: 4626.6 (0.0) .......##########.#.#.##w) +0 spear ..###...Cast: Magic Dart #####...#G#liΡ0Zot (19373) .....∆ ..... #####..##.# ........ .# ###..G#liw... .  The magic dart hits the ball python! _You kill the ball python! G#li _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. G#li)R_Magic restored. _Found a stone staircase leading down.G#liɸ0..#...................##..#hheimdall the Conjurer ..#.......................#Gnoll .## ...................#.##Health: 44/44 ======================== .# ...................#.#G#liMagic: 14/14 ======================== ## ...................#.#AC: 4Str: 6........#######+####.#EV: 12Int: 19G#li9.#+#..........# #.#SH: 0Dex: 11 G#liX######.####.#####.#.####.#G#livXL:  6 Next: 26% Place: Dungeon:4 ................@......>.#G#liNoise: ---------  Time: 4626.6 (0.0) .......##########.#.#.##G#lijw) +0 spear ..###...G#li%>Cast: Magic Dart #####...#Zot (19373) .....∆ ..... #####..##.# G#liM!........ .# ###..... . _You can't see any susceptible monsters within range! (Use Z to cast anyway.) G#li_You start resting. _Magic restored. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.G#liG ..#...................##..#hheimdall the Conjurer ..#.......................#Gnoll .## ...................#.##Health: 44/44 ======================== .# ...................#.#Magic: 14/14 ======================== ## ...................#.#AC: 4Str: 6........#######+####.#EV: 12Int: 19.#+#..........# #.#SH: 0Dex: 11 ######.####.#####.#.####.#XL:  6 Next: 26% Place: Dungeon:4 ................@......>.#Noise: ---------  Time: 4626.6 (0.0) .......##########.#.#.##w) +0 spear ..###...Cast: Magic Dart #####...#Zot (19G#liiK 373) .....∆ ..... #####..##.# ........ .# ###..... . _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _You start resting. _Magic restored. _Found a stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.G#lis O #.##..# #.# ## .#.## # .#.#  .#.# G#liʰ .#######+####.# .#+#...# # #.# .####.#####.#.####.# .G#li' >.# #.#.#.##.### #...# ....#  G#liO ∆ ...... ....##.#G#liw A .... G#li ...G#li G#li l7.6 (12 _G#li{ G#li<1  #.##..# #.#  .#.##  .#.#  .#.# .#######+####.# .#+#....#.# #.# G#li1 d.####.#####.#.####.# .>.# #.#.#.##.# ### #...# G#li1 ....#  ∆.......G#li1 V .....##.# G#li2 ....... .#.. ........ .G#li$= {8.6 (21G#li'A G#li  .##..# .#  .#.##  .#.#  .#.#  .#######+####.#  .#+#....#.# #.# .####.#####.#.####.# .G#li@ >.# #.#.#.##.# G#li ? #...# # ....#  ∆.... G#li÷ .G#liܷ N##.# .G#li C. .# G#li 8.. .G#li5 D. .G#li {9.6 (30G#li G#li8 ##..#  #  .#.##  .#.#  G#li8 .#.#  .#######+####.#  .#+#.G#li9 ..#.# #.#  .####.#####.#.####.# G#li79  .>.# G#li^9  #.#.#.##.# G#li9  # #...#.# G#li9 k # .....#.#G#li9  . .)........G#li:  # ......##.#  G#li":   . ....... .# G#liL: T   . G#liy: ........ ..    G#li: D G#liG G#liG ,30.6 (4G#liG ;69G#liRM G#li1  ##..#  #  #.##  #.#  #.#  #+####.#  #+#.#.# #.#  #.####.#####.#.####.#  .>.#  #.#.#.##.#   #...#.#   .....#.#   .)........   ......##.#   .......#.#   ...........   _Found a falchion.1.6 (58G#li G#li`E ##..#  #  #.##  #.#  #.#  #+####.#  +#.#.# #.#  .####.#####.#.####.#  .>.#  .G#liE #.#.#.##.#  #...#.# # .....#.#  G#liE 9.)........  ......##.#  .......#.# G#li%F k ....  G#li\F  G#li:M G#liM e2.6 (67G#liR G#li ##..#  ..#  #.##  #.#  #.#  #+####.#  #.#.# #.#  ####.#####.#.####.#  ..#  #.#.#.##.#  #...#.# .#  G#liO .....#.# .# .)........ .. ......##.# .# .#.# .# ... ..  G#li 3.6 (76G#li G#li G#li  G#li9 ]_There is a stone staircase leading down here.I#liv.##..# ...# .#.## .#.# .#.# .#+####.# +#.#.# #.# .####.#####.#.####.# .......@>.# .#.#.#.##.#  #...#.# .#  .....#.# .#  .)........ ..  ......##.# .#  .#.# .#  ... ..  I#liI#lil4.6 (15 _I#liI#likI#li-.##..# .# .#.## .#.# .#.# .#+####.# #+#.#.# #.# #.####.#####.#.####.# .>.# .#.#.#.##.#I#li  #...#.# .#  .....#.# .#  .)........ ..  ......##.# .#  .......#.# .#  .... ..  I#liI#li`54I#li_I#liI#li3I#liII#lidz .##..# .# .#.## .#.# .#.# .#+####.# .#+#.#.# #.# #.####.#####.#.####.# .>.# .#.#.#.##.# # #...#.# .# # .....#.# .# . .)........ .. # ......##.# .# . .......#.# .# . ........... ..  I#li `63I#li I#li) I#li .....#  #.##  .#.  .#.#  #######+####.#  .#+#..........#.# #.# ###.####.#####.#.####.# ....................>.# ##########.#@#.##.# ## #...#.# .# #......#.# .# ....)........ .. ##I#li? ......##.# .# ....#.# .#...... .. . I#li I#li `72I#li I#li J#li# #.## .#. .#.# #######+####.# .#+#..........#.# #.# J#li####.####.#####.#.####.# .....................>.###########.#.#.##.# ### #.@.#.# .##J........#.# .# J#li@......)........ .. ###......##.# .# ...J#lii..#.# .# #....... ..J#liJ   endoplasm (asleep) .. .###...###. ##J#liJ#liu8Magic Dart1J#liJ#liV] _An endoplasm comes into view.J#li< .#. # .#.# #######+####.# .#+#..........#.# #.# #####.####.#####.#.####.# ......................>.#J#li=d##########.#.#.##.# .### #######...#.# .## .J.....@..#.# .# .... ....)........... ####......##.##.# ......#.# .# ##...... .. J#li >... . ###...###...## # #... ... ..J#liFJ#li-G`90J#liGNJ#liOJ#li# .#.#  #######+####.# .#+#..........#.# #.# ######.####.#####.#.####.# .......................>.###########.#.#.##.#J#li"h### ########...#.# .# ##### ..J........#.##.# ..... .....).@......... #####......##.##.# .......#.# .# ###...... .. ....###...###...## ##J#liV$ #...# ...# ... #...# ..#.J#liJ#li^.JJJ#lib4059J#li!t _The endoplasm quivers.J#li2  #######+####.# .#+#..........#.# #.# #######.####.#####.#.####.# ........................>.###########.#.#.##.#J#li2 ### #########...#.# .# .##### ............#.##.# ......J.)........... ######....@...##.##.# ........#.# .# ####...... .. ... ###...###...## ### #...# ... .... #...# ..#. ......J#li5 J#li; #.J.J#liV< `18J#linB J#li|D K#li * The magic dart hits the endoplasm.K#liK#liK'.JK#li]3--=2K#li:7K#liK#li?d _The endoplasm is moderately wounded.K#li% G  The magic dart hits the endoplasm.K#liY p  The endoplasm is heavily wounded.K#lij 2----36K#liC m _The endoplasm closely misses you.L#li=G  The magic dart hits the endoplasm.L#liLC.L#li&.L#liK1----74Magic Dart5L#liL#li M _You kill the endoplasm!L#liV 3L#li L#liSn4L#liL#licX3L#liX2L#liRL#liL#liq2==1L#li!L#li'L#li\:0L#liiL#li L#li2 ;49L#li!L#li#$X8L#li %L#li'k==7L#li])L#li+X6L#liV.L#li0L#li0:5L#lik5c3==L#li5:4L#li6L#li9X3L#liX;L#li\>X2L#liK@L#liBX1L#liCL#liQEL#liEU==0L#liGL#liJY39L#liKL#liNX8L#liOL#li"^h - _You start resting.L#liwj0617.0)L#li(u4==-2.6 (187L#liyL#liz% _Magic restored.L#li L#liX L#liW L#liv .#+#..........#.# #.# ######.####.#####.#.####.# .......................>.# ##########.#.#.##.# ### #########...#.# .# ##### ............#.##.# .... ......)L#liw g..... ##### .....##.##.# ..... ..# .# ###.. ......  . ...###...###...## ##.. #...# ...# ... . #...# ..# ..... . ...... L#liY| L#li| k3.0)6L#li L#li #####.####.#####.#.####.# ......................>.# L#li ##########.#.#.##.# ### #########...#.# .# #### ............#.##.# .... ......)........... #### .....##.##.# .... ..##.# ##.. ......  . ...###...###...## L#li' #.. #...# ...# .. . #...# .#L#li ..... .. ......  ##L#li L#li e4.6 (25L#li L#liH|  .....................>.# ##########.#.#.##.# ### #########...#.# .# ### ............#.##.# ... ......)........... ### .....##.##.# ... ..##.# L#liO} l#.. ......  . ...###...###...###.. #...# ...# . . #...# ..#  ...... .. .......  ...... #L#li {5.6 (34L#li L#li K>.# ##.#.#.##.#  #...#.# .#  ..#.##.#  ......)...........  .....##.##.#  .....#.##.# L#li .. ........###...###...###... #...# ...#  . #...# ...#  ...... ..l.. ....... ...... l   iguana (asleep) ...... ...... ...###.L#li  i  An iguana comes into view.L#li% l.lL#li) ===6.6 (4Magic Dart3L#li/ L#li1  L#li1 "_The iguana hisses angrily.M#li~ **The magic dart hits the iguana.M#li5 M#li; S.l.M#li|> 3--7.6 (12M#liD M#liF 4 _The iguana is lightly wounded.M#li* * The magic dart hits the iguana.M#liNM#liT?l.M#liOV2----81M#li[M#li^a _The iguana is moderately wounded.N#li>.# #.#  #########...#.# .#  ............#.##.#  ......)........... N#li# ...........##.##.#  ............#.##.##  ...................  ...........@.......  ...###...###l..###.  .. #...# ...#  . #...# ...# N#li8-  .....  N#ligY ......   .......  ...###. N#li!N#li >.# #.#  #########...#.# .#  ............#.##.#  ......)...........  ...........##.##.# N#li(!~ ............#.##.##  ...................  ...........@.......  ...###...###l..###.  .. #...# ...#  . #...# ...#   ..... N#lip!| ......   ....... ...###. N#lib*N#li,N#li4N#li5^ _An iguana is nearby!N#li)D  The magic dart hits the iguana.N#li#m  The iguana is heavily wounded.N#li&31--------1----=90N#li.N#li0+ _The iguana bites you!N#lijn  The magic dart hits the iguana.N#lin  The iguana is severely wounded.N#li^e32=-------0N#li----7029N#liFN#li T _The iguana closely misses you.O#lipW  The magic dart hits the iguana but does no damage.O#liO  The iguana is severely wounded.27---9/14 ----18O#liO#lig+ _The iguana bites you.O#liͨ ~>.# #.#  #########...#.# .#  ............#.##.#  ......)...........  ...........##.##.#  ............#.##.##  ...................  ...........@.......  ...###...###l..###.  .. #...# ...#  . #...# ...#   .....   ......   .......  ...###. O#li6 n>.# #.#  #########...#.# .#  ............#.##.#  ......)........... O#li6  ...........##.##.#  ............#.##.##  ...................  ...........@.......  ...###...###l..###.  O#li.7 0.. #...# ...#  . #...# ...#  O#li7 X .....  ......   .......O#li7 ? ...###. O#liQ> O#li@ O#li)F O#lixH ^ _An iguana is nearby!O#liq W  The magic dart hits the iguana but does no damage.P#liBSn  The iguana is severely wounded.P#liU8----27P#li|\P#li^> _The iguana bites you but does no damage.P#lixD  The magic dart hits the iguana.P#li=n  The iguana is severely wounded.P#liR19---------=36P#ligP#li+ _The iguana bites you!P#liP#lii _You are too injured to fight recklessly!P#li P#li P#li P#liB ^ _You are too injured to fight recklessly!Q#li2....................>.#  hheimdall the Conjurer ....##########.#.#.##.#  Gnoll ## #########...#.# .#  Health: 19/44 ==========-------------- ## ............#.##.#  Magic: 7/14============------------ .. ......)...........  AC: 4Str: 6 ## ...........##.##.#  EV: 12Q#li 3Int: 19 .. ............#.##.##  SH: 0Dex: 11 .. ...................  XL:  6 Next: 27% Place: Dungeon:4 ...........@.......  Noise: ==-------  Time: 4673.6 (0.0) ...###...###l..###.  w) +0 spear Q#li3w.. #...# ...#  Cast: Magic Dart . #...# ...#  Zot (19326)  ...... .....  ....... ......  l   iguana ...... .......  ...###.  _You are too injured to fight recklessly! Q#li3_You are too injured to fight recklessly!  Aiming: Magic Dart (safe; 1% risk of failure)  Q#li 4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ#li.4vAim: an iguana (severely wounded, 100% to hit)Q#li M....................>.#hheimdall the Conjurer ....##########.#.#.##.#Gnoll ## #########...#.# .#Health: 19/44 ==========-------------- ## ............#.##.#Magic: 7/14============------------ .. ......)...........AC: 4Str: 6 Q#li ## ...........##.##.#EV: 12Int: 19 .. ............#.##.##SH: 0Dex: 11 .. ...................XL:  6 Next: 27% Place: Dungeon:4...........@.......Noise: ==-------  Time: 4673.6 (0.0)...###...###l..###.w) +0 spearQ#li= .. #...# ...#Cast: Magic Dart. #...# ...#Zot (19326) ...... ............ ......l   iguana...... ..........###.  Aiming: Magic Dart (safe; 1% risk of failure)  Q#liV Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineQ#lil Aim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana.  The iguana is almost dead.Q#liE Q#liG 20-4.6 (15Q#liN Q#liP  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linQ#liP [e  Aim: an iguana (severely wounded, 100% to hit)  The magic dart hits the iguana.  The iguana is almost dead. _The iguana barely misses you.R#li+....................>.#  hheimdall the Conjurer ....##########.#.#.##.#  Gnoll ## #########...#.# .#  Health: 20/44 ==========-------------- ## ............#.##.#  Magic: 6/14==========-------------- .. ......)...........  AC: 4Str: 6 ## ...........##.##.#  EV: 12Int: 19 .. ............#.##.##  SH: 0Dex: 11 .. ...................  XL:  6 Next: 27% Place: Dungeon:4 ...........@.......  #liz-"mNoise: =--------  Time: 4674.6 (0.0) ...###...###l..###.  w) +0 spear .. #...# ...#  Cast: Magic Dart . #...# ...#  Zot (19325)  ...... .....  ....... ......  l   iguana ...... .......  ...###. The iguana is almost dead. _The iguana barely misses you.Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)R#lid....................>.#  hheimdall the Conjurer ....##########.#.#.##.#  Gnoll ## #########...#.# .#  Health: 20/44 ==========-------------- ## ............#.##.#  Magic: 6/14==========-------------- .. ......)...........  AC: 4Str: 6 ## ...........##.##.#  EV: 12Int: 19 .. ............#.##.##  SH: 0Dex: 11 .. ...................  XL:  6 Next: 27% Place: Dungeon:4 ...........@.......  NoisR#liee: =--------  Time: 4674.6 (0.0) ...###...###l..###.  w) +0 spear .. #...# ...#  Cast: Magic Dart . #...# ...#  Zot (19325)  ...... .....  ....... ......  l   iguana ...... .......  ...###. Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an iguana (almost dead, 100% to hit)  The magic dart hits the iguana!  You kill the iguana!R#lig>.#    .#    R#liWs R#lit         †R#liu{  .. #...# ...#  . #...# ...#    R#liev3    R#liw R#liSR#li 1395.6 (1Magic Dart4Your Staves skill increases to level 2!  Your Ranged Weapons skill increases to level 2!  Your Throwing skill increases to level 2!Your Armour skill increases to level 2!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!R#li&#R#li%k _Your Evocations skill increases to level 2!R#liV j....................>.#  hheimdall the Conjurer ....##########.#.#.##.#  Gnoll ## #########...#.# .#  Health: 20/44 ==========-------------- ## ............#.##.#  Magic: 5/14========---------------- .. ......)...........  AC: 4Str: 6 ## ...........##.##.#  EV: 12Int: 19 .. ............#.##.##  SH: 0Dex: 11 R#li @.. ...................  XL:  6 Next: 39% Place: Dungeon:4 ...........@.......  Noise: =--------  Time: 4675.6 (0.0) R#li F...###...###†..###.  w) +0 spear .. #...# ...#  Cast: Magic Dart . #...# ...#  Zot (19324) R#liZ % ...... .....  ....... ......   ...... .......   ...###.    Your Unarmed Combat skill increases to level 2! R#li~ |_Your Evocations skill increases to level 2!Aiming: Magic Dart (safe; 1% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleR#li 6Shift-Dir - straight lineS#libS#liiM....................>.#hheimdall the Conjurer ....##########.#.#.##.#Gnoll ## #########...#.# .#Health: 20/44 ==========-------------- ## ............#.##.#Magic: 6/14==========-------------- S#libj.. ......)...........AC: 4Str: 6 ## ...........##.##.#EV: 12Int: 19 .. ............#.##.##SH: 0S#lijDex: 11 .. ...................XL:  6 Next: 39% Place: Dungeon:4...........@.......S#lij&Noise: =--------  Time: 4675.6 (0.0)...###...###†..###.S#lijw) +0 spear.. #...# ...#S#li{kCast: Magic Dart. #...# ...#Zot (19324) ...... ............ ............ ..........###.  Your Unarmed Combat skill increases to level 2! _Your Evocations skill increases to level 2!S#likhAiming: Magic Dart (safe; 1% risk of failure)  S#likPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineS#liP|:Okay, then.S#li!S#liS#liB. _S#li@"3S#li #S#li%S#liQ&B3S#li*S#liY,1=2S#li-S#lip1X1S#li2S#li5S#li5N==0S#li8S#li<7==19S#liD>S#li@S#li@#2S#li A`==8S#liBS#lihFX7S#li*HS#li.LX6S#liNS#liQS#liQU==5S#liSS#liVS#liWf3=4S#liYS#li\X3S#li^S#liaS#li?bk8=2S#licS#lirh4=1S#lirkS#lik:0S#li7mS#lioC09S#liHpS#li"qS#litS#li*uM=8S#livS#lizS#likz_5=7S#li{S#li~X6S#liS#liX5S#li@S#li9==4S#li S#li]q6=3S#liҍS#liS#libB2S#liS#liS#liΖ:1S#liS#liJS#liU==0S#liYS#liS#li>a7=299S#liġS#liĨX8S#li?S#liKS10/14==S#li:7S#liS#li98S#liMU=6S#li~S#liS#li9:5S#limS#lijB4S#liS#liS#li}S#liU==3S#licS#liS#lif9=2S#liS#liS#liMB1S#liS#liS#li!i1=0S#liJS#liS#liC89S#lixS#liIS#lir30=8S#liS#liS#liB7S#liS#liS#li)>=6S#liPS#liS#lil|1=5S#liS#liS#li?B4S#liS#liS#li S#li/T2==3S#liNS#liS#liX2S#liS#li2S#lins32=1S#liS#liHB0S#liS#liS#li9S#li|V==79S#liS#liS#li8B8S#liS#li;3S#li?j==7S#li S#li M3==S#li :6S#li S#liwS#li:5S#liS#liS#liQi4=4S#liS#liB3S#liS#li;S#liS#liE?==2S#lihS#liG S#li"X1S#li#S#liq&S#li&p5=0S#li(S#li,W _You start resting.S#li,r4==69S#li.S#li01X8S#li2S#liu5S#li5B7S#li$7S#li9S#li!:p6=6S#li;S#li=S#li=>U==5S#li?S#li]BB4S#liBS#liCS#liZFS#liF:3S#liHS#liJ97S#li&KM=2S#liLS#li OX1S#li_PS#liSX0S#li=TS#liBVV8=S#liV159S#liwWS#liYX8S#liYS#li~\B7S#li\S#li]S#liF`S#li`:6S#liaS#lidL9=S#lid:5S#li9fS#lijjX4S#likS#li4nS#lifnB3S#lioS#lirX2S#lisS#li vS#li>vq40=1S#li~wS#liyS#liy:0S#lizS#li.|S#liZ|C49S#liD}S#li5S#ligS#lii1=8S#liāS#lisS#li:7S#liNS#li1X6S#liS#liX5S#li)S#liVS#li#2S#liM=4S#li5S#liB3S#liߒS#li$S#liS#li7B2S#lisS#liS#li B1S#li!S#liS#liS#lii3=0S#liS#liS#liC39S#li/S#liڦX8S#liS#li\ ....- _Magic restored.S#li/1761.6 (86.0)S#lin4==-2.6 (877S#liS#li " _HP restored.V#liގV#liҐ|Save game and exit? Y - Yes V#li' N - NoV#liV#liYX V#lia V#lic D [?25h[?0c [?1051l[?1052l[?1060l[?1061l