_Unknown command. You can memorise a spell from your spell library with [M]. At experience level1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells _will be added to your library.You pick up icrwiddan's Quarto of Introductory Spellcasting and begin  reading...1.0 (3 N _There are no items here.   -) Nothing wielded #..≈≈≈#  Nothing quivered #..≈≈≈#  #......=  #########  I   training dummy (missile) _You don't know that spell.  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (100% to hit)$=viH ******≈≈I$=vimV@..#$=vi"4#....###**$=viH:#*$=vi≈≈*IAim: a training dummy, quivering stones (100% to hit)$=vi4 *≈I#$=vi≈*I#Aim: a training dummy, quivering stones (100% to hit)$=vi B#...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================##.## #####Magic: 3/4==================------#.#AC: 2Str: 16#.#EV: 10Int: 8#.#SH: 0Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:1#.@*≈≈#$=viBNoise: ---------  Time: 20.0 (0.0)#..≈*I#-) Nothing wielded#..≈≈≈#Nothing quivered#..≈≈≈##......=#########I   training dummy (missile)Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (100% to hit)  The magic dart hits the training dummy.$=vi: ≈≈Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a training dummy, quivering stones (100% to hit)  The magic dart hits the training dummy.  The training dummy is moderately damaged.$=vi?(((%=vir@≈≈=%=vi1.0 (1%=vi'%=viu _The training dummy throws a stone. The stone barely misses you.'=vi '=vi"  '=viGCasting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.)=vi)=vi Your spells (cast)TypeFailure Level  a + Magic DartConjuration)=vi436% 1 Select a spell to cast[!]/[I] toggle spell headers+=vi] +=viR#...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================##.## #####Magic: 3/4==================------#.#AC: 2Str: 16#.#EV: 10Int: 8#.#SH: 0Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:1#.@≈≈≈#Noise: =--------  Time: 21.0 (0.0)#..≈≈I#-) Nothing wielded#..≈≈≈#Nothing quivered#..≈≈≈##......=#########I   training dummy (m+=vi1issile)Aim: a training dummy, quivering stones (100% to hit)  The magic dart hits the training dummy.  The training dummy is moderately damaged. _The training dummy throws a stone. The stone barely misses you.Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+=vi #...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================##.## #####Magic: 3/4+=vi!==================------#.#AC: 2Str: 16#.#EV: 10Int: 8#.#+=vir!SH: 0Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:1#.@≈≈≈#Noise: =--------  Time: 21.0 (0.0)#..≈≈I#-) Nothing wielded#..≈≈≈#Nothing quivered+=vi!#..≈≈≈##......=#########+=vi!EI   training dummy (missile)Aim: a training dummy, quivering stones (100% to hit)  The magic dart hits the training dummy.  The training dummy is moderately damaged. +=vi!_The training dummy throws a stone. The stone barely misses you.Casting: Magic Dart (safe; 36% risk of failure)  +=vi#"\Confirm with . or Enter, or press ? or * to list all spells.+=viL #...#######...#  icrwiddan the Covered #...........<.#  Human #...#######...#  Health: 18/18 ========================+=vi(M ##.## #####  Magic: 2/4============------------ +=viRM#.# AC: 2Str: 16 +=vi|M#.# EV: 10Int: 8+=viM #.# SH: 0+=viM=Dex: 12 +=viN##.####  XL:  1 Next:  0% Place: Dungeon:1+=vi[ #.@*≈≈#  Noise: =--------  Time: 21.0 (0.0) #..≈*I#  -) Nothing wielded #..≈≈≈#  Nothing quivered #..≈≈≈#  #......=  #########  I   training dummy (missile) _The training dummy throws a stone. The stone barely misses you.Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (moderately damaged, 100% to hit)+=vi?[ #***+=vi@*≈≈I+=vi-5#*+=vi)J>.*+=vie?.#+=vi/R#.#+=viY#..###**+=vixR##*+=vig:##+=vi w≈≈≈#***#+=vim 7*#+=vi*≈*I≈Aim: a training dummy, quivering stones (moderately damaged, 100% to hit)-=vi #...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================-=vi ##.## #####Magic: 2/4============------------#.#AC: 2Str: 16-=viC #.#EV: 10Int: 8#.#-=vi SH: 0Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:1#.@*≈≈#Noise: =--------  Time: 21.0 (0.0)#..≈*I#-) Nothing wielded-=vi #..≈≈≈#Nothing quivered#..≈≈≈##......=#########-=vi I   training dummy (missile)Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (moderately damaged, 100% to hit)  The magic dart hits the training dummy.-=viO c≈≈onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a training dummy, quivering stones (moderately damaged, 100% to hit)  The magic dart hits the training dummy.  The training dummy is almost destroyed.-=vi$T ?(((-=vi M@≈≈-=vi +2.0 (1-=vi -=vix y _The training dummy throws a stone. The stone completely misses you.1=vi  1=viCCasting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2=viqT2=viV Your spells (cast)TypeFailure Level  a + Magic DartConjuration2=vihV36% 1 Select a spell to cast[!]/[I] toggle spell headers3=vi| 3=vit 3=vi a#...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================##.## #####3=vi Magic: 2/4============------------#.#AC: 2Str: 16#.#EV: 10Int: 8#.#SH: 0Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:13=vi 9#.@≈≈≈#Noise: =--------  Time: 22.0 (0.0)#..≈≈I#3=vi -) Nothing wielded#..≈≈≈#Nothing quivered3=vi #..≈≈≈##......=#########3=vi@ pI   training dummy (missile)3=vi] Aim: a training dummy, quivering stones (moderately damaged, 100% to hit)  3=viy oThe magic dart hits the training dummy.  The training dummy is almost destroyed. 3=vi k_The training dummy throws a stone. The stone completely misses you.3=vi Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3=vi 3=viW 3=vi, #...#######...#icrwiddan the Covered#...........<.#Human#...#######...#Health: 18/18 ========================3=vi ##.## #####Magic: 2/4============------------#.#AC: 2Str: 163=vi #.#EV: 10Int: 8#.#SH: 03=vi Dex: 12##.####XL:  1 Next:  0% Place: Dungeon:13=vi< #.@≈≈≈#Noise: =--------  Time: 22.0 (0.0)#..≈≈I#-) Nothing wielded#..≈≈≈#Nothing quivered3=via #..≈≈≈##......=#########3=vi pI   training dummy (missile)3=vi Aim: a training dummy, quivering stones (moderately damaged, 100% to hit)  The magic dart hits the training dummy.  3=vi AThe training dummy is almost destroyed. 3=vi _The training dummy throws a stone. The stone completely misses you.Casting: Magic Dart (safe; 36% risk of failure)  3=vi \Confirm with . or Enter, or press ? or * to list all spells.3=vi  #...#######...#  icrwiddan the Covered #...........<.#  Human #...#######...#  Health: 18/18 ======================== ##.## #####  Magic: 1/4======------------------3=vi \ #.# AC: 2Str: 16 #.# EV: 103=vi+ Int: 8 #.#3=viK  SH: 0Dex: 12 3=vii ##.####  XL:  1 Next:  0% Place: Dungeon:1 3=vi 8#.@*≈≈#  Noise: =--------  Time: 22.0 (0.0) 3=vi o#..≈*I#  -) Nothing wielded #..≈≈≈#  Nothing quivered3=vi i #..≈≈≈#  3=viU 0#......=  #########  I   training dummy (missile) 3=viz _The training dummy throws a stone. The stone completely misses you.Casting: Magic Dart (safe; 36% risk of failure)  3=vi Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  3=vi Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (almost destroyed, 100% to hit)3=vi *****≈≈I3=vi: 9.#3=vi]=viН]=vi##.## #####icrwiddan the Covered#.#Human#.#.Health: 24/24 ========================#.#..Magic: 2/14===---------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0Dex: 12]=vi#..≈≈≈# ###.Z#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: ---------  Time: 35.5 (0.0)]=vi2#........###-) Nothing wielded##########Nothing quiveredZ   bat skeletonUnlike most monsters, zombies and skeletons do not regenerate health. _A bat skeleton comes into view.Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]=vis##.## #####icrwiddan the Covered#.#Human#.#.Health: 24/24 ========================#.#..Magic: 2/14===---------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0Dex: 12#..≈≈≈# ###.Z#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: ---------  Time: 35.5 (0.0)#........###-) Nothing wielded##########Nothing quiveredZ   bat skeletonUnlike most monsters, zombies and skeletons do not regenerate health. _A bat skeleton comes into view.Casting: Magic Dart ]=vig(safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]=viI ##.## #####  icrwiddan the Covered #.# Human #.# .  Health: 24/24 ======================== #.# ..  Magic: 1/14=----------------------- ##.#### ...  AC: 2]=vi/Str: 16 #..≈≈≈# ..  EV: 10Int: 8 #..≈≈(# ##.#  SH: 0]=viX<Dex: 12 ]=vir#..≈≈≈# ###*Z#  XL:  2 Next:  0% Place: Dungeon:1 #..≈≈≈###.@#]=vi Noise: ---------  Time: 35.5 (0.0) ]=viM#........### -) Nothing wielded ########## Nothing quivered ]=viBq Z   bat skeleton]=vis _A bat skeleton comes into view.Casting: Magic Dart (safe; 36% risk of failure)  ]=viConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  ]=viyPress: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)]=vilQ #Z]=viC5##]=vir#ZAim: a bat skeleton (100% to hit)^=vi1##.## #####icrwiddan the Covered#.#Human#.#.^=vi~Health: 24/24 ========================#.#..^=vi$6Magic: 1/14=-----------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0^=vio{Dex: 12#..≈≈≈# ###*Z#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#^=viNoise: ---------  Time: 35.5 (0.0)#........###-) Nothing wielded##########Nothing quiveredZ   bat skeleton^=vi%Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.^=vir ^=viz 0 Z.^=vi{ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is moderately damaged.^=vi{ b2--=6.5 (1^=vi ^=vi 3 _The bat skeleton hits you. x2b=viInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)d=vild=vid=vix##.## #####icrwiddan the Covered#.#Human#.#.Health: 22/24 ======================--#.#..Magic: 1/14=-----------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0Dex: 12#..≈≈≈# ###Z.#d=vijXL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: =--------  Time: 36.5 (0.0)#........###-) Nothing wielded##########Nothing quiveredZ   bat skeletonAiming: Magic Dart (safe; 36% risk of failure)  d=viPress: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  d=viuThe bat skeleton is moderately damaged. _The bat skeleton hits you. x2d=vi4d=vid=viZd=vid=vi Your spells (describe)TypeFailure Level  a + Magic DartConjuration36% 1 Select a spell to describe[!]/[I] toggle spell headersf=vie; Magic Dart Fires a small bolt of magical energy which never misses. Level: 1School: ConjurationFail: 36%  Power: 0% Damage: 1d3 (max 1d8)  Range: 7  f=vi)< Noise: Almost silent Miscasting this spell causes magic contamination. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;  Because as a good person, you'll never be so cunning,  A magic arrow that always hits!]”  -ASP, "Verwandlungen I-III". 2008 g=viC g=vi  Your spells (describe)TypeFailure Level  a + Magic DartConjuration36% 1 g=vi 2g=vi g=vi< g=vi^ g=vi g=vi Select a spell to describe[!]/[I] toggle spell headersj=vi Magic Dart Fires a small bolt of magical energy which never misses. Level: 1School: ConjurationFail: 36%  Power: 0% Damage: 1d3 (max 1d8)  Range: 7  Noise: Almost silent Miscasting this spell causes magic contamination. _________________ “Wie die Mächtigen es schon seit jeher wissen,  Es gibt immer einen Kniff;  Denn als Guter bist du niemals so gerissen,  Ein Zauberpfeil der immer trifft!  [As the powerful have known all along,  There is always a trick;  Because as a good person, you'll never be so cunning,  A magic arrow that always hits!]”  -ASP, "Verwandlungen I-III". 2008 k=vi  Your spells (describe)TypeFailure Level  a + Magic DartConjurationk=vi` O36% 1 k=vi k=vi k=vi Select a spell to describe[!]/[I] toggle spell headersl=vi l=vi##.## #####icrwiddan the Covered#.#Human#.#.l=viHealth: 22/24 ======================--#.#..Magic: 1/14=-----------------------##.####...AC: 2Str: 16l=vi\#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0Dex: 12l=vi3#..≈≈≈# ###Z.#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: =--------  Time: 36.5 (0.0)l=vi#........###-) Nothing wielded##########Nothing quiveredZ   bat skeletonAiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is moderately damaged. _The bat skeleton hits you. x2l=vi l=vi! l=vi(l=vio=vi@)~: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  o=vi)IThe bat skeleton is moderately damaged. _The bat skeleton hits you. x2  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.o=vi)p=viq p=viJ  Your spells (cast)TypeFailure Level  a + Magic DartConjurationp=vi 36% 1 Select a spell to cast[!]/[I] toggle spell headersr=vik r=vizo (r=viq ##.## #####icrwiddan the Covered#.#Human#.#.Health: 22/24 ======================--#.#..Magic: 1/14r=viq =-----------------------##.####...AC: 2Str: 16r=vir /#..≈≈≈#..EV: 10Int: 8#..≈≈(# ##.#SH: 0r=vi7r Dex: 12#..≈≈≈# ###Z.#XL:  2 Next:  0% Place: Dungeon:1r=vidr #..≈≈≈###.@#Noise: =--------  Time: 36.5 (0.0)r=vir #........###-) Nothing wielded##########r=viEt ,Nothing quiveredZ   bat skeletonAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is moderately damaged. _The bat skeleton hits you. x2  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r=vit r=viƃ (r=viڄ ##.## #####icrwiddan the Covered#.#Human#.#.r=viU Health: 22/24 ======================--#.#..Magic: 1/14=-----------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10r=vi Int: 8#..≈≈(# ##.#SH: 0Dex: 12r=viՉ :#..≈≈≈# ###Z.#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#r=vi Noise: =--------  Time: 36.5 (0.0)#........###r=vi% w-) Nothing wielded##########Nothing quiveredr=viP ZZ   bat skeletonr=viz tAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  r=vi |The bat skeleton is moderately damaged. _The bat skeleton hits you. x2  r=vi Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r=vi r=vi  ##.## #####  icrwiddan the Covered #.# Human #.# .  Health: 22/24 ======================-- #.# ..  Magic: 0/14------------------------ ##.#### ...  AC: 2Str: 16 #..≈≈≈# ..  EV: 10Int: 8 #..≈≈(# ##.#  SH: 0Dex: 12 #..≈≈≈# ###Z.#  XL:  2 Next:  0% Place: Dungeon:1 #..≈≈≈###.@# Noise: =--------  Time: 36.5 (0.0) #........### -) Nothing wielded ###=vi .m####### Nothing quivered  Z   bat skeleton _The bat skeleton hits you. x2  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (moderately damaged, 100% to hit)s=vif&[ #Zs=vi#ZAim: a bat skeleton (moderately damaged, 100% to hit)s=viׅ##.## #####icrwiddan the Covered#.#s=vi:Human#.#.Health: 22/24 ======================--#.#..s=viMagic: 0/14------------------------##.####...s=vi_AC: 2Str: 16#..≈≈≈#..s=viYEV: 10Int: 8s=vi#..≈≈(# ##.#SH: 0s=vi1Dex: 12#..≈≈≈# ###Z.#XL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: =--------  Time: 36.5 (0.0)s=vi`#........###-) Nothing wielded##########s=virNothing quiveredZ   bat skeletons=vi҈difficult spells. Your chance of successfully casting a spell increases withyour magic skills, and can also be improved with the help of some items. Uses=vithe I command to check your current failure rates.You are very lightly contaminated with residual magic.  s=viiNothing appears to happen. The bat skeleton hits you.  The bat skeleton hits you but does no damage.s=vi+Y1-7.5 (1s=vi.Contam s=vis=viL  your magic skills, and can also be improved with the help of some items. Usethe I command to check your current failure rates.  You are very lightly contaminated with residual magic.  Nothing appears to happen. The bat skeleton hits you.  The bat skeleton hits you but does no damages=viY. _The bat skeleton closely misses you.y=viO  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y=viE y=viLG o Your spells (cast)Typey=viG Failure Level  a + Magic DartConjuration36% 1 y=viG Select a spell to cast[!]/[I] toggle spell headers{=viu{=vi{=viS##.## #####icrwiddan the Covered#.#Human#.#.Health: 21/24 =====================---#.#..{=viSMagic: 0/14------------------------##.####...AC: 2Str: 16#..≈≈≈#..EV: 10{=viInt: 8#..≈≈(# ##.#SH: 0{=viDex: 12#..≈≈≈# ###Z.#{=viwXL:  2 Next:  0% Place: Dungeon:1#..≈≈≈###.@#Noise: =--------  Time: 37.5 (0.0)#........###-) Nothing wielded{=viH##########Nothing quivered{=viKiContam Z   bat skeleton{=vinYou are very lightly contaminated with residual magic.  Nothing appears to happen. The bat skeleton hits you.  {=viiThe bat skeleton hits you but does no damage. _The bat skeleton closely misses you.{=viCasting: Magic Dart (safe; 36% risk of failure)  {=vi\Confirm with . or Enter, or press ? or * to list all spells.{=vi{=vit##.## #####icrwiddan the Covered#.#Human#.#.Health: 21/24 =====================---{=vi0#.#..Magic: 0/14------------------------##.####...AC: 2Str: 16#..≈≈≈#{=vi..EV: 10Int: 8#..≈≈(# ##.#{=vi83SH: 0Dex: 12#..≈≈≈# ###Z.#XL:  2 Next:  0% Place: Dungeon:1{=vilH#..≈≈≈###.@#Noise: =--------  Time: 37.5 (0.0)#........###{=vi-) Nothing wielded##########Nothing quiveredContam {=viZ   bat skeletonYou are very lightly contaminated with residual magic.  {=viNothing appears to happen. The bat skeleton hits you.  The bat skeleton hits you but does no damage. _The bat skeleton closely misses you.{=viCasting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.{=vim  Okay, then.{=viQ {=viO . _|=vi Z ##.## ##### #.# #.# . #.# .. ##.####|=vij  ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###Z.# #..≈≈≈###@.#|=vi  #........### ###|=vi |=vi '.Z|=viR 52=|=vi #8.5 (1|=vi |=vi ] _The bat skeleton closely misses you. x2}=vim #.  #.#. #.#}=vi .#.####. #..≈≈≈#..  #..≈≈(# ##.# #..≈≈≈# ###. #..≈≈≈###.Z#  #.......@### ########## }=vi>}=viZ.1-1=9}=vi }=vi*_The bat skeleton hits you.~=viܫ3~=vi_~=vi`c _A bat skeleton is nearby!=vi #.# #.# .  #.# ..   ...   ..  #..≈≈(# ##.#  #..≈≈≈# ###..#  #..≈≈≈###Z.#  #.......@###  ##########=vi5/& #.# #.# .  #.# ..   ...   ..  #..≈≈(# ##.#  #..≈≈≈# ###..#  #..≈≈≈###Z.#  #.......@### =vi/ ##########  =viq53=viD;=vip=c _A bat skeleton is nearby!=vi]  #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###Z.#=vi #......@.### # =viI=vi.Z  Put on this ring with [e], and then rest up to your new full potential.=vi_0--40=vi=vidm _The bat skeleton closely misses you. The bat skeleton hits you.=vi  #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###..# #.Z### #=viɌ =vi CZ.1=vi> =viܜ > _The bat skeleton hits you but does no damage. x2=viˇ #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###..# #....@.Z.### #=vi=viHZ.=vi?-2=vi =vizl _The bat skeleton barely misses you. The bat skeleton hits you.=vi #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###..# #...@.Z..### #=vi=virZ.  The bat skeleton completely misses you.=3=vi<=vi-; _The bat skeleton hits you but does no damage.=vifc3=vih=vi?kT _Why would you want to do that?=viZ& + #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..#=vi' ~ #..≈≈≈###..# #..@.Z...### #=vi( =vi0 \ Z.  The bat skeleton hits you but does no damage.=vi1 .4 =vi8 =vi9 K _Your magical contamination has completely faded away.=viX#.## ##### #.#  #.# . #.#  .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #.@≈≈≈###..# #...Z....#############Z.5 _The bat skeleton barely misses you. x2=vi=W...#######...##.## #####.   #.#  #.### ...≈# ..(# ##.#≈≈≈# ###..#Z≈≈###..........#############  The bat skeleton closely misses you. The bat skeleton barely misses you.1=2==6=vi@=vi7VZ _The bat skeleton closely misses you.=vi h........<...#######...##.## #####.   #.#  #.### ...≈# ..(# ##.#≈≈≈# ###..#Z≈≈###..........#############=vi =vi JZ≈=vi T0-7=vi4 =vi u _The bat skeleton closely misses you. The bat skeleton hits you.=vi,#######............<...#######...##.## #####.   #.#  #.### ...≈# ...≈≈(# ##.#Z≈≈≈# ###..#≈≈≈###..........#############=vi1=vi29NZ.8=viO@=viB _The bat skeleton closely misses you. The bat skeleton barely misses you.=viB #### ####..#######............<...#######...##.## #####.   #.#  ##@#### ....≈≈≈# ..Z≈≈(# ##.# ###..#≈≈≈###..........#############  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a  spell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.=viL=vi.%Z=vi.  Once you are out of magic points, retreat and rest to regain them with [5].9 _The bat skeleton hits you but does no damage.=vif ##### ####..#######............<...#######...##.## #####.=vi{ X   #@#  ##.#### ...#.Z≈≈≈# ..(# ##.## ###..#≈≈≈###..........#############=vi =vi WZ.  The bat skeleton hits you but does no damage.=viy D==50=vi =vi# ] _The bat skeleton completely misses you.=viy ##### #####...#######............<...#######...##.## #####.   #.#  #Z### ...#..≈≈≈# ..#..≈≈(# ##.## ###..#≈≈≈###..........###=vi '##########=vi"=vi/, Z.The bat skeleton hits you but does no damage.=vi,@-1=vi3=vi60 _The bat skeleton hits you.=viA #### #####...#######..#...........<...#######...##.## ##### .  #Z#  #.### ...≈# ..=viAK#..≈≈(# ##.### ###..#≈≈≈###..........###To cast a spell, first memorise it with [M]. You can then cast it=viB8z=viC=viXZ.  Press [z], then press [?] to get a list of your spells.2=vie _The bat skeleton barely misses you. The bat skeleton closely misses you.=vif_T#### ####..#######..#...........<#...#######...##@## #####. Z  #.#  #.### ...≈# ..(# ##.### ###..#≈≈≈###..Z.3==3=vifT _The bat skeleton hits you but does no damage. x2=vi 6You hit the bat skeleton.=vi F.=vi R==44.4 (0.9=vi =viu K _You destroy the bat skeleton!=vi =vi{ =viO =viC ^ ##### #####...#######.............<#...#######..##.## #### #@# ...#.. =vi 7#........###=vi1 0  To cast a spell, first memorise it with [M]. You can then cast it with [z].=viK =vi a1=-5.4 (1=vi =vi' _Press [z], then press [?] to get a list of your spells.=vip=viOp=viRq=vir=vit=viu=viyn=vi ##### ######...#######...##...........<.##...#######...##.## #### #.#  #.# . #.# ..##@####...-#..≈≈≈#.. =viA#..≈≈(# ##.# #..≈≈≈###...... ##########=vi7.4 (2  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready aspell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.=vivA8.4 (3=vi=vi _Once you are out of magic points, retreat and rest to regain them with [5].=vib 3=vi =vi =vi=vi2===vi=viS4==viy=vi=vi,=vi" =vi"=vi $,=vi$=vi&=vij(=vi(h3===viu)=vi 0y #.#  #.# . #.# ..##.#### ...#..≈≈≈# ..#..≈≈(# ##.#=vi03#..≈≈≈# ###..# #..≈≈≈###..# #.@......### 63.4 (5#########  =viG1)=vi6=vi7=vi 3=vi =vi =viˇ =vi7 9==vi ,=vi =viZ =vi܍ =via =vi ,=vig =vib #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###..# =vi #....@...### 6.4 (3### =vi =vi =vi =viC3=viD=vimF=viM4==5===viV #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###..# #......@.### ## =vi]+7.4 (1=vicA8.4 (2=vii=vi9m _Put on this ring with [e], and then rest up to your new full potential.=vi03=viV=vi,=viX=vib====vi =vi",=vi#=vir%,=vi&=viY(=vi(T6===vi)=vik+,=vix,=viP.,=vig/=vih1=vi2=vi 3=vi4=vi,5:===vi5=vi7,=vi8=vi:,=vi;=vi==vi=T7===vi>=vih@,=vixA=vi,=vi"=vi,=vi=vi=vi:===vi=vi ,=viN =viB=vi0=vi=viF=vi)=viM8==vi=vid,=vi=viO,=vi=vi!=vi""=viG#=vi%=vi%9==vi'=vi)=vi7*=vi.+=vi-,=vi.=vi41=vi1N9===vi3=vi4=vi-5=vi6=vi58=vif8=vi9=vi;=viX==vi?=vi'E|===viE=viWF=viQH,=vi(I=viJ?10/14=vi'K)===viK=viM,=viP=viSB=viGZ=viZ=vi[=vi^=vi^=vi^3===vi`=viAb,=vifB=vi&w1==viy,=vi5~=vi,=vi =viIO==vi=vi%,=vi(=vi,=vi=vi=viΎL2===vi=vi,=vi=viy=vi=vi=vil,=vi^=viW=vi3===viߟ=vi=vi=vi=viW=vi=vi{=vihb3===viD=viĩ=vi=vi=vi,=vi=vi7,=viF=vi=viز:===vil=vi=vi=vi=vi.=vi[=vi<=vi:`.. _You start resting.=vi130.4 (62.0)4==1.4 (63=vi=vi _Magic restored.=vi =vi|=vi=vi=vi=vi=viX=vi9=viP##.## ######.#  #.# . #.# .. ##.#### =vi).#..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..#..≈≈≈###@.# 3.4 (2.0)=vi#........##########=vi=vi=vi^=vij  ##.## ##### #.# #.# . #.# .. ##.#### ... #..≈≈≈# .. #..≈≈(# ##.# #..≈≈≈# ###..# #..≈≈≈###.@# #........### ### =viQ &0=viϿ =vi? +4.4 (1=vih =vi t _Unlike most monsters, zombies and skeletons do not regenerate health. =vi ==#...#######...# ##.## ######.# ### #.# ...##.# ....###.#### ..#..≈≈≈# #.. #..≈≈(# ###.# #..≈≈≈# 6.4 (2#..≈≈≈###..#........##########=vi#...........<.# #...#######...# ##.###### #.# #### ##.# #...#.Z.# .....###.#### ....##..≈≈≈# ##....##..≈≈(# ####..≈≈≈# ###..#..≈≈≈###..####........#############Z   bat skeleton (dormant)=vi. =vi $7.4 (1=vi =vic W _A bat skeleton comes into view.=vi#...#######...# #...........<.# #...#######...# ##.###### #.# ### ###.# ##...#.Z..# #.##.#### ....# #..≈≈≈# ##@...##..≈≈(# ###.######..≈≈≈# ###..#..≈≈≈###..####........#############=vi=viw&8=vi=vi=vig ##### #####  #...#######...#  #...........<.#  #...#######...#  ##.###### #.# ### ####.# =vi y##...#.Z.#.# #.  ##.#### #.@..#  #..≈≈≈# ##....#  #..≈≈(# ###.#####=vi! #..≈≈≈# ###..  #..≈≈≈###..#=vi} a###........#############=vi=vi,=vi6a.ZZ=vi&9=vi,=viH =vi  =vi Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=viAb Your spells (cast)TypeFailure Level  a + Magic DartConjuration36% 1 Select a spell to cast[!]/[I] toggle spell headers=vi =vi =vi  ##### #####icrwiddan the Covered#...#######...#Human#...........<.#Health: 24/24 =========================vi |#...#######...#Magic: 14/14 ========================##.## #####AC: 2Str: 16#.###### ###=vi7 EV: 10Int: 8#.###...#...#=viW SH: 0Dex: 12#.##.....#=viv ~XL:  2 Next:  4% Place: Dungeon:1  =vi m##.#####.@.Z#=vi Noise: ---------  Time: 139.4 (0.0)  #..≈≈≈# ##....#=viг -) Nothing wielded  #..≈≈(# ###.#####Nothing quivered=vi f#..≈≈≈# ###..##=vi #..≈≈≈###..####........###Z   bat skeleton=vi' ########## =viC _Unlike most monsters, zombies and skeletons do not regenerate health. _A bat skeleton comes into view.=viѴ Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi) =vi f ##### #####icrwiddan the Covered#...#######...#Human#...........<.#Health: 24/24 ========================#...#######...#Magic: 14/14 ========================##.## #####=vih aAC: 2Str: 16#.###### ###EV: 10Int: 8#.###...#...#SH: 0Dex: 12#.##.....#XL:  2 Next:  4% Place: Dungeon:1  ##.#####.@.Z#Noise: ---------  Time: 139.4 (0.0)  =vi +#..≈≈≈# ##....#-) Nothing wielded  #..≈≈(# ###.#####=vi Nothing quivered#..≈≈≈# ###..###..≈≈≈###..###=viԼ #........###Z   bat skeleton=vi }########## _Unlike most monsters, zombies and skeletons do not regenerate health. =vi _A bat skeleton comes into view.Casting: Magic Dart (safe; 36% risk of failure)  =vi0 \Confirm with . or Enter, or press ? or * to list all spells.=vi  ##### ##### icrwiddan the Covered  #...#######...# Human  #...........<.# Health: 24/24 ========================  #...#######...# Magic: 13/14 ======================--  ##.## #####=viO * AC: 2Str: 16  #.# ##### ###  EV: 10Int: 8  #.# ##...#...#  SH: 0Dex: 12  #.# #.....#  XL:  2 Next:  4% Place: Dungeon:1 =vi  ##.#### #.@*Z#  Noise: ---------  Time: 139.4 (0.0)  #..≈≈≈# ##....#  -) Nothing wielded  #..≈≈(# ###.#####  Nothing quivered  #..≈≈≈# ###..##  #..≈≈≈###..###  #........### Z   bat skeleton  ########## _A bat skeleton comes into view.=vi Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi6 Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)=vi t #**.Z=vi R#.*=vi'>.*=vi҉..*ZAim: a bat skeleton (100% to hit)=vig ##### ##### icrwiddan the Covered  #...#######...# Human  #...........<.# Health: 24/24 ========================  #...#######...# Magic: 13/14 ======================--  ##.## ##### AC: 2Str: 16  #.# ##### ###  EV: 10Int: 8 =vi #.# ##...#...#  SH: 0Dex: 12  #.# #.....#  XL:  2 Next:  4% Place: Dungeon:1  ##.#### #.@.Z#  Noise: ---------  Time: 139.4 (0.0)  #..≈≈≈# ##....#  -) Nothing wielded  #..≈≈(# ###.#####  Nothing quivered  #..≈≈≈# ###..##  #..≈≈≈###..###  #........### Z   bat skeleton  ##########Confirm with . or Enter, or press ? or * to list all spells.=viwFAiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.=vi  ##### #####    <.#   =vip ##.## #####  #.# ##### ###  #.#   #.#    #.@Z.#     #..≈≈(#   =viJO        =viq Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  You miscast Magic Dart.  You are very lightly contaminated with residual magic.  =viNNothing appears to happen.  The bat skeleton hits you but does no damage.=vib=40.4 (1Contam =vi=vi Z _The bat skeleton closely misses you.=vif  Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi! Your spells (cast)TypeFailure Level  a + Magic DartConjuration36% 1 Select a spell to cast[!]/[I] toggle spell headers=vi ##### #####icrwiddan the Covered#...#######...#Human#...........<.#Health: 24/24 ========================#...#######...#Magic: 13/14 ======================--##.## #####AC: 2Str: 16#.###### ###EV: 10Int: 8#.###...#...#SH: 0Dex: 12#.##.....#XL:  2 Next:  4% Place: Dungeon:1  ##.#####.@Z.#Noise: =--------  Time: 140.4 (0.0)  #..≈≈≈# ##....#-) Nothing wielded  #..≈≈(# ###.#####Nothing quivered#..≈≈≈# ###..##Contam #..≈≈≈###..####........#[40=viz7m##Z   bat skeleton##########You are very lightly contaminated with residual magic.  Nothing appears to happen.  The bat skeleton hits you but does no damage. _The bat skeleton closely misses you.Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi ##### #####icrwiddan the Covered#...#######...#Human=vi.#...........<.#Health: 24/24 ========================#...#######...#Magic: 13/14 ======================--##.## #####AC: 2Str: 16#.###### ###=vicEV: 10Int: 8#.#=viע~##...#...#SH: 0=vi Dex: 12#.##.....#XL:  2 Next:  4% Place: Dungeon:1  =vi2m##.#####.@Z.#=viVNoise: =--------  Time: 140.4 (0.0)  #..≈≈≈# ##....#=viɣ-) Nothing wielded  #..≈≈(# ###.#####Nothing quivered#..≈≈≈# ###..##Contam #..≈≈≈###..####........###=vikZ   bat skeleton##########=vitYou are very lightly contaminated with residual magic.  Nothing appears to happen.  =vi0iThe bat skeleton hits you but does no damage. _The bat skeleton closely misses you.=viRCasting: Magic Dart (safe; 36% risk of failure)  =viu\Confirm with . or Enter, or press ? or * to list all spells.=viC ##### ##### icrwiddan the Covered  #...#######...# Human  #...........<.# Health: 24/24 ========================  #...#######...# Magic: 12/14 ====================----  ##.## #####=vi* AC: 2Str: 16  #.# ##### ###  EV: 10Int: 8  #.# ##...#...#  SH: 0Dex: 12  #.# #.....#  XL:  2 Next:  4% Place: Dungeon:1 =vi ##.#### #.@Z.#  Noise: =--------  Time: 140.4 (0.0)  #..≈≈≈# ##....#  -) Nothing wielded =vi Y #..≈≈(# ###.#####  Nothing quivered  #..≈≈≈# ###..## Contam  #..≈≈≈###..### =vi2 #........### Z   bat skeleton  ##########=viY_ _The bat skeleton closely misses you.=viCasting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=viAiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)=vi r #**Z=vi o#*.*=viU >.*=vi;`-*.=vi>.@=viBm@ZAim: a bat skeleton (100% to hit)=viVf0 ##### #####icrwiddan the Covered#...#######...#Human#...........<.#Health: 24/24 ========================#...#######...#Magic: 12/14 ====================----##.## #####AC: 2Str: 16#.###### ###EV: 10Int: 8#.###...#...#SH: 0Dex: 12#.#=vi?g#.....#XL:  2 Next:  4% Place: Dungeon:1  ##.#####.@Z.#Noise: =--------  Time: 140.4 (0.0)  #..≈≈≈# ##....#-) Nothing wielded  #..≈≈(# ###.#####Nothing quivered#..≈≈≈# ###..##Contam #..≈≈≈###..###=vig#........###Z   bat skeleton##########Casting: Magic Dart (safe; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 36% risk of failure)  =vigPress: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.=vi  Aiming: Magic Dart (safe; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is heavily damaged.The bat skeleton closely misses you. The bat skeleton misses you.=vio*1.4 (1=vi]=viY _The bat skeleton barely misses you.=vi  You barely miss the bat skeleton.The bat skeleton is heavily damaged.The bat skeleton hits you but does no damage.=vi,2.3 (0.9=vi=vifY _The bat skeleton barely misses you.=vi4 The bat skeleton hits you but does no damage.  You hit the bat skeleton.  The bat skeleton is almost destroyed.  =vi,3.3 (1.0=vi^=viC _The bat skeleton hits you but does no damage.=vi  _The bat skeleton hits you but does no damage.  You barely miss the bat skeleton.  The bat skeleton is almost destroyed.  =vi%4=vi=viYZ _The bat skeleton closely misses you.=vi >  You hit the bat skeleton.=vi1.=vi485.2 (0.9=viA$=viG&= _You destroy the bat skeleton!=vi&=viC3=vi=vi;=vi=vi(=vi$p _Your magical contamination has completely faded away.=vi=viL3===vi=vi #### ##### ...#######...# ..<.# ...#######...# #.## ##### #.# ######### #.# =vi(!##...#...# #.# #.....# #.#### #...@# -7.2 (2.0 ..≈≈≈# ##....# ..≈≈(# ###.##### =viX!..≈≈≈# ###..## ..≈≈≈###..### ..### =vi!D-=vi$=vi%=viK n ### ##### #######...# .......<.# ..#######...# .###### =viCL .# ####### .# ##...#...# .# #....#### #....#≈≈≈# ##....# ≈≈(# ###.##### .=viL ≈≈≈# ###..≈≈≈###..### .......### ########=viU =viV +8.2 (1=vi[ =vi] =vi  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi =vi  Your spells (cast)TypeFailure Level  a + Magic DartConjuration16% 1 =vi Select a spell to cast[!]/[I] toggle spell headers=viu =vi9z #####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 13/14 ======================-- #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@..Z.#=vi{| Noise: =--------  Time: 158.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (100% to hit)  The magic dart hits the goblin skeleton. _The goblin skeleton is heavily damaged.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi #####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 13/14 ======================-- #####AC: 2=vi Str: 16#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@..Z.#Noise: =--------  Time: 158.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (100% to hit)  The magic dart hits the goblin skeleton. =vi +_The goblin skeleton is heavily damaged.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi J##### icrwiddan the Covered #...# Human ..<.# Health: 24/24 ======================== #...# Magic: 12/14 ====================---- ##### AC: 2Str: 16  ######### EV: 10Int: 8  ##...#...##### SH: 0Dex: 12  #.....###....######  XL:  2 Next:  8% Place: Dungeon:1 =vil  #....## #####@**Z.#  Noise: =--------  Time: 158.7 (0.0)  ##....# ######...  -) Nothing wielded ###.##### Nothing quivered #..## .### ## Z   goblin skeleton=vi u _The goblin skeleton is heavily damaged.=vi Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)=vi"S #.Z=viBR##*=viP#ZAim: a goblin skeleton (heavily damaged, 100% to hit)=vih#####icrwiddan the Covered #...#Human =vi{i\..<.#Health: 24/24 ======================== #...#Magic: 12/14 ====================---- #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####=vijcSH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@**Z.#Noise: =--------  Time: 158.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vikXAiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skeleton.=viR..9.7 (1=viY=viConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin skeleton (heavily damaged, 100% to hit)  =vi The magic dart hits the goblin skeleton. _The goblin skeleton is heavily damaged.=vi"  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi=c Your spells (cast)=vi>3TypeFailure Level  a + Magic DartConjuration16% 1 Select a spell to cast[!]/[I] toggle spell headers=vi#####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 12/14 ====================---- #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@..Z.#Noise: =--------  Time: 159.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skeleton. _The goblin skeleton is heavily damaged.Casting: Magic Dart=viO (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 12/14 ====================---- #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@..Z.#Noise: =--------  Time: 159.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skel=vi6eton. _The goblin skeleton is heavily damaged.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi;##### icrwiddan the Covered #...# Human ..<.# Health: 24/24 ======================== #...# Magic: 11/14 ==================------ ##### AC: 2Str: 16  ######### EV: 10Int: 8  ##...#...##### SH: 0Dex: 12  #.....###....######  XL:  2 Next:  8% Place: Dungeon:1  #....## #####@**Z.#  Noise: =--------  Time: 159.7 (0.0)  ##....# ######...  -) Nothing wielded ###.##### Nothing quivered #..## .### ## Z   gob=vilin skeleton _The goblin skeleton is heavily damaged.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)=vi[ #Z=vi @##Z=viX #ZAim: a goblin skeleton (heavily damaged, 100% to hit)=vi O Z#=viZ#Aim: a goblin skeleton (heavily damaged, 100% to hit)=vi(I#####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 11/14 ==================------ #####AC: 2Str: 16=vi*w#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@**Z.#Noise: =--------  Time: 159.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skeleton.=vi"=vi(.Z.=viS,60.7 (1=vi=viOConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skeleton. _The goblin skeleton is almost destroyed.=viC  =viCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=viZ =viv\  Your spells (cast)TypeFailure Level  a + Magic DartConjuration16% 1 Select a spell to cast[!]/[I] toggle spell headers=vi\ =vik =vi #####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 11/14 ==================------ #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####SH: 0Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@.Z..#Noise: =--------  Time: 160.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  The magic dart hits the goblin skeleton. _The goblin skeleton is almost destroyed.Casting: Magic Dart =vin (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#####icrwiddan the Covered #...#Human ..<.#Health: 24/24 ======================== #...#Magic: 11/14 ==================------ #####AC: 2Str: 16#########EV: 10Int: 8##...#...#####SH: 0=viU Dex: 12#.....###....######XL:  2 Next:  8% Place: Dungeon:1#....## #####@.Z..#Noise: =--------  Time: 160.7 (0.0)##....#######...-) Nothing wielded ###.#####Nothing quivered #..## .### ##Z   goblin skeletonPress: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (heavily damaged, 100% to hit)  =vi ZThe magic dart hits the goblin skeleton. _The goblin skeleton is almost destroyed.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi \##### icrwiddan the Covered #...# Human ..<.# Health: 24/24 ======================== #...# Magic: 10/14 =================------- ##### AC: 2Str: 16  ######### EV: 10Int: 8 =vi  ##...#...##### SH: 0Dex: 12  #.....###....######  XL:  2 Next:  8% Place: Dungeon:1  #....## #####@*Z..#  Noise: =--------  Time: 160.7 (0.0)  ##....# ######...  -) Nothing wielded ###.##### Nothing quivered #..## .### ## Z   goblin skeleton =vi _The goblin skeleton is almost destroyed.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  =vi Press: ? - help, Shift-Dir - straight lineAim: a goblin skeleton (almost destroyed, 100% to hit)=vi~Q #Z=vi*#ZAim: a goblin skeleton (almost destroyed, 100% to hit)=vi O Z#=viT Z#Aim: a goblin skeleton (almost destroyed, 100% to hit)=viwH ##### icrwiddan the Covered #...# Human ..<.#=viIL Health: 24/24 ======================== #...# Magic: 10/14 =================------- ##### AC: 2Str: 16  ######### EV: 10Int: 8  ##...#...##### SH: 0Dex: 12  #.....###....######  XL:  2 Next:  8% Place: Dungeon:1  #....## #####@.Z..#  Noise: =--------  Time: 160.7 (0.0) =vimJ3 ##....# ######...  -) Nothing wielded ###.##### Nothing quivered #..## .### ## Z   goblin skeletonCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line=viKAim: a goblin skeleton (almost destroyed, 100% to hit)  The magic dart hits the goblin skeleton.=viON<.#         *...# =vi-Pi    =vi1'..=viB4121.7 (1=vix=viConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  =viWPress: ? - help, Shift-Dir - straight line  Aim: a goblin skeleton (almost destroyed, 100% to hit)  The magic dart hits the goblin skeleton. _You destroy the goblin skeleton!=vi3=viɎ=viؐ=vi=viK1==vin=vid  ..# =vi<.# ..#  ##  ##...#...#####  =viۛ#.....###....######  #....## #####..@..# -3.7 (2 ##....# ######...##### ...=vi #=vi=vi8-=vi_=vi=vi rt2=====3=====vivB=viyi .. _You start resting.=vi}077.7 (14.0)=vi}[4==8.7 (15=vi =vi% _Magic restored.=vi  # .# #  # ##...#...##### #.....###....###### =vi#....## #####...@.# ....# ######.....# .##### .. ## ..# ##=vi=vi19.0)=vi=viP=vi%' # # #  # ...#...##### .....###....###### ....## #####....@# ....# ######.....# ##### ......# Z...#=vi&4 #..####.Z   bat skeleton (dormant)##=viB/=80=vi&5=vi6_ _A bat skeleton comes into view.=vis####### ...#...##### ....###....######## #####.....####### ######@....# ####  #.. #.Z...###  ###..###. ## 1=vi1=vi;3  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi@  Your spells (cast)TypeFailure Level  a + Magic DartConjuration16% 1 Select a spell to cast[!]/[I] toggle spell headers=vi =viw =vik icrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 14/14 ======================== ########AC: 2=vi Str: 16 ...#...#####EV: 10Int: 8 ....###....######=vi YSH: 0Dex: 12 =vi ...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 =vi  Z...#######@....#=viQ qNoise: ---------  Time: 181.7 (0.0) #####.......#-) Nothing wielded#.Z...###Nothing quivered=vir V###..####.=vi ##Z   bat skeleton (dormant) =vi _You destroy the goblin skeleton! _You start resting. _Magic restored. _A bat skeleton comes into view.=vi Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi$ =vi =vi eicrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 14/14 ======================== ########=vi, [AC: 2Str: 16 ...#...#####EV: 10Int: 8 ....###....######SH: 0=viT Dex: 12 ...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 =viz Z...#######@....#=vi Noise: ---------  Time: 181.7 (0.0) #####.......#=vi -) Nothing wielded#.Z...###Nothing quivered=vi r###..####.##=vi mZ   bat skeleton (dormant) =vi. _You destroy the goblin skeleton! _You start resting. _Magic restored. =viO _A bat skeleton comes into view.Casting: Magic Dart (safe; 16% risk of failure)  =viq \Confirm with . or Enter, or press ? or * to list all spells.=vi7   icrwiddan the Covered  Human  Health: 24/24 ========================  Magic: 13/14 ======================-- =vi7 %######## AC: 2Str: 16 ...#...##### EV: 10Int: 8 =vih8 ....###....###### SH: 0Dex: 12 ...## #####.....######  XL:  2 Next: 12% Place: Dungeon:1 ...# ######@....#  Noise: ---------  Time: 181.7 (0.0) #### #.*.....#  -) Nothing wielded=vi8  #.Z...###  Nothing quivered =vi8 ###..##  ##.  =vi8 ##  Z   bat skeleton (dormant)=vi 9  =vi.9 _A bat skeleton comes into view.Casting: Magic Dart (safe; 16% risk of failure)  =viR9 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  =viw9 Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (dormant, 100% to hit)=vi #*.Z=vi< :#*=vi9J.#@=viYG#@*=viE**=viBg.**#=viY.Z##=viZ#Aim: a bat skeleton (dormant, 100% to hit)=vi icrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 13/14 ======================-- ########AC: 2=vi, ZStr: 16 ...#...#####EV: 10Int: 8 ....###....######SH: 0Dex: 12 =viR ...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 =vi ...#######@....#Noise: ---------  Time: 181.7 (0.0) #####.*.....#-) Nothing wielded#.Z...###=vi xNothing quivered###..####.=vi v##Z   bat skeleton=vi Casting: Magic Dart (safe; 16% risk of failure)  =vi5 Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  =viY Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (dormant, 100% to hit)  The magic dart hits the bat skeleton.=vi =vi  Z.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (dormant, 100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is heavily damaged.=viE 3=2.7 (1=viU =viE  =vip K_The bat skeleton barely misses you.=vi6  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=viE=viZG Your spells (cast)TypeFailure Level  a + Magic DartConjuration=viG16% 1 Select a spell to cast[!]/[I] toggle spell headers=vi-=vi4=viS8icrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 13/14 ======================-- ########AC: 2Str: 16 ...#...#####EV: 10Int: 8 ....###....######=vi8SH: 0Dex: 12 ...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 ...#######@....#=vi8Noise: =--------  Time: 182.7 (0.0) #####.Z.....#-) Nothing wielded#.....###Nothing quivered###..####.=vi9v##Z   bat skeleton=vi89QAim: a bat skeleton (dormant, 100% to hit)  =viT9jThe magic dart hits the bat skeleton.  The bat skeleton is heavily damaged. =vis9_The bat skeleton barely misses you.Casting: Magic Dart (safe; 16% risk of failure)  =vi9\Confirm with . or Enter, or press ? or * to list all spells.=vi9=viuAicrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 13/14 ======================-- ########AC: 2Str: 16 ...#...#####EV: 10Int: 8 ....###....######SH: 0Dex: 12 =viA...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 ...#######@....#Noise: =--------  Time: 182.7 (0.0) #####.Z.....#-) Nothing wielded#.....###=viBxNothing quivered###..####.=vi>B##Z   bat skeletonAim: a bat skeleton (dormant, 100% to hit)  =vi~B9The magic dart hits the bat skeleton.  The bat skeleton is heavily damaged. _The bat skeleton barely misses you.Casting: Magic Dart (safe; 16% risk of failure)  =viB\Confirm with . or Enter, or press ? or * to list all spells.=vic  icrwiddan the Covered  Human  Health: 24/24 ========================  Magic: 12/14 ====================---- ######## AC: 2Str: 16 ...#...##### EV: 10Int: 8 ....###....###### SH: 0Dex: 12 ...## #####.....######  XL:  2 Next: 12% Place: Dungeon:1 ...# ######@....#  Noise: =--------  Time: 182.7 (0.0) #### #.Z.....#  -) Nothing wielded #.....###  Nothing quivered ###..##  ##[3=vid4m.  ##  Z   bat skeleton _The bat skeleton barely misses you.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat skeleton (heavily damaged, 100% to hit)=vinc #@Z=vih7##=vi:#@=vi@ZAim: a bat skeleton (heavily damaged, 100% to hit)=vi icrwiddan the CoveredHumanHealth: 24/24 ========================Magic: 12/14 ====================---- ########AC: 2Str: 16 ...#...#####EV: 10Int: 8 ....###....######SH: 0Dex: 12 ...## #####.....######XL:  2 Next: 12% Place: Dungeon:1 ...#######@....#Noise: =--------  Time: 182.7 (0.0) #####.Z.....#-) Nothing wielded#.....###Nothing quivered###..####.##Z   bat skeletonCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [3=vi! 7ma bat skeleton (heavily damaged, 100% to hit)  The magic dart hits the bat skeleton.=vi Press: ? - help, Shift-Dir - straight line  Aim: a bat skeleton (heavily damaged, 100% to hit)  The magic dart hits the bat skeleton.  The bat skeleton is severely damaged.  The bat skeleton hits you.bat skeleton hits you but does no damage.=viA #2=vin 7--3.7 (1=vi =vi] 0 _The bat skeleton hits you.=vi  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vif(=vi** Your spells (cast)TypeFailure Level  a + Magic DartConjuration=vin*16% 1 Select a spell to cast[!]/[I] toggle spell headers=vi0W=vi\=vidicrwiddan the CoveredHumanHealth: 22/24 ======================--=vi,e|Magic: 12/14 ====================---- ########AC: 2Str: 16 ...#...#####EV: 10Int: 8 ....###....######SH: 0Dex: 12 ...## #####.....######=vieXL:  2 Next: 12% Place: Dungeon:1 ...#######@....#Noise: =--------  Time: 183.7 (0.0) #####.Z.....#-) Nothing wielded#.....###=viexNothing quivered###..####.=vifv##Z   bat skeleton=vi=fwThe bat skeleton is severely damaged.The bat skeleton hits you.  =viefThe bat skeleton hits you but does no damage. _The bat skeleton hits you.  Casting: Magic Dart (safe; 16% risk of failure)  =vif\Confirm with . or Enter, or press ? or * to list all spells.=vif=viklicrwiddan the CoveredHuman=vi)lHealth: 22/24 ======================--Magic: 12/14 ====================---- ########AC: 2Str: 16 ...#...#####EV: 10Int: 8 =viTl*....###....######SH: 0Dex: 12 ...## #####.....######=vilXL:  2 Next: 12% Place: Dungeon:1 ...#######@....#=vil Noise: =--------  Time: 183.7 (0.0) #####.Z.....#-) Nothing wielded=vil#.....###Nothing quivered###..##=vil##.##Z   bat skeleton=vi%mThe bat skeleton is severely damaged.The bat skeleton hits you.  The bat skeleton hits you but does no damage. _The bat skeleton hits you.  =viImCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=vi6  icrwiddan the Covered  Human  Health: 22/24 ======================--  Magic: 11/14 ==================------ ######## AC: 2Str: 16 ...#...##### EV: 10Int: 8 ....###....######=vi SH: 0Dex: 12 ...## #####.....######  XL:  2 Next: 12% Place: Dungeon:1 ...# ######@....#  Noise: =--------  Time: 183.7 (0.0) =vi#### #.Z.....#  -) Nothing wielded =viŇ#.....###  Nothing quivered =vi߇###..##  ##. =vi ##  Z   bat skeleton=vi =vi(_The bat skeleton hits you.  Casting: Magic Dart (safe; 16% risk of failure)  =vi:MConfirm with . or Enter, or press ? or * to list all spells.=viLyAiming: Magic Dart (safe; 16% risk of failure)  =vidPress: ? - help, Shift-Dir - straight lineAim: a bat skeleton (severely damaged, 100% to hit)=viXc #@Z=viTE:#@=vi<@*=vi)E**=vidF-#.=vieY#*#=viY#.#=vif5#*=vi e.Z..=vi Z.  Aim: a bat skeleton (severely damaged, 100% to hit)=viG  icrwiddan the Covered  Human  Health: 22/24 ======================--  Magic: 11/14 ==================------ =viH######## AC: 2Str: 16 ...#...##### EV: 10Int: 8 ....###....###### SH: 0Dex: 12 =vicH...## #####.....######  XL:  2 Next: 12% Place: Dungeon:1 ...# ######@....#  Noise: =--------  Time: 183.7 (0.0) =viH#### #.Z.....#  -) Nothing wielded =viH#.....###  Nothing quivered ###..##  =viH##.  ##  Z   bat skeleton=viI=vi,ICasting: Magic Dart (safe; 16% risk of failure)  =vi[IConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line=viIAim: a bat skeleton (severely damaged, 100% to hit)  The magic dart hits the bat skeleton.=viIM5=vixM-=viM8    =viMi #..  =viM  =viN =vi*NF##. =viXNF## =vi'.=vidS3=6=vi4.7 (1=vi=viO onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat skeleton (severely damaged, 100% to hit)  =vipThe magic dart hits the bat skeleton. _You destroy the bat skeleton!=vi_4 ####### ..#...#####=vi`<##....######## #####.....####### ######..... ###  #.. =vi-`#.....### ###..## =viX`v ###. ## =vi#f=vif.-5=viKj=vik=vioB* ###### .#...#######....###### .## #####.....####### ######..... ##  #..  #...@.### ###..##  ###.  ## -6=vid64== _HP restored.2== ### ## ##....######  #####.....######  ######.....## #......@# 9.7 (3#.....### ###..## ###.##=vir=viF3I=vi3=vi4=vi4=viT8=vi9O==vi9=vi]= ###### .#...#####....###### .## #####.....###### .# ######.....## ## #.......# #...@.###=vi=92 ###..## ###. ## =viK@=vihA=vi = ###### .#...##### ..###....###### .## #####.....###### ######.....## # #.......# ######.@##  ###. ## 3====3.7 (1=vik ##### #...#######....###### ## #####.....###### # ######.....## #  #.......#  =vi#.....### ###..##  ###@# .## #.. #.I#..#.III 2 training dummies (dormant)#..##.Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level up=viVdquickly, here are more training dummies — without stones to throw this time.=vilII1 dormant)=viF#4=vicP====4=vi=vi  At experience level 3, you'll be able to increase one of your stats — choosing _[I]ntelligence will help your spellcasting even further. >vi .#...##### ..###....###### #####.....###### .# ######.....## ## #.......# #.....### ###..##  ###.# #@##..# #.I.# #...# #.I.# #...# ##.## .## >vi) II5 >vi_  Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. >vip >viv Your spells (cast)TypeFailure Level  a + Magic DartConjuration16% 1 Select a spell to cast[!]/[I] toggle spell headers>viF >vi.#...#####icrwiddan the Covered ..###....######Human .## #####.....######Health: 24/24 ======================== .#######.....##Magic: 14/14 ======================== ###.......#AC: 2Str: 16#.....###EV: 10Int: 8###..##SH: 0Dex: 12###.#XL:  2 Next: 16% Place: Dungeon:1#@##Noise: ---------  Time: 195.7 (0.0)#...#-) Nothing wielded#.I.#Nothing quivered#...##.I.##...#II 2 training dummies##.##.##Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level upquickly, here are more training dummies — without stones to throw this time.At experience level 3, you'll be able to increase one of your stats — choosing >vi+V[40m_[I]ntelligence will help your spellcasting even further.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>vi.#...#####icrwiddan the Covered ..###....######>vi4Human .## #####.....######Health: 24/24 ======================== >vi[,.#######.....##>viMagic: 14/14 ======================== ###.......#AC: 2Str: 16#.....###>viEV: 10Int: 8###..##SH: 0Dex: 12>viF###.#>viq(XL:  2 Next: 16% Place: Dungeon:1#@##Noise: ---------  Time: 195.7 (0.0)#...#-) Nothing wielded#.I.#Nothing quivered#...#>vi,#.I.##...#II 2 training dummies##.##.##Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level upquickly, here are more training dummies — without stones to throw this time.At experience level 3, you'll be able to increase one of your stats — choosing _[I]ntelligence will help your spellcasting even further.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>viF.#...##### icrwiddan the Covered ..###....###### Human .## #####.....######  Health: 24/24 ======================== .# ######.....##  Magic: 13/14 ======================-- ## #.......#  AC: 2Str: 16 #.....###  EV: 10Int: 8 ###..## SH: 0Dex: 12 ###.# XL:  2 Next: 16% Place: Dungeon:1 #@## Noise: ---------  Time: 195.7 (0.0) #.*.# -) Nothing wielded #.I.# Nothing quivered #...# [33>vi Im#.I.# #...# II 2 training dummies ##.## .## _[I]ntelligence will help your spellcasting even further.Casting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy (100% to hit)>vimat #*.I>viī:#*>vipP.@#>vi7@#>vi1;@*>vi*IAim: a training dummy (100% to hit)>vivi{*.**>vi3 YI...>vi/.I>vi'$KAim: a training dummy (100% to hit)>viS .I>vi5 I.  Aim: a training dummy (100% to hit)>viK.#...#####icrwiddan the Covered ..###....######>viyLHuman .## #####.....######Health: 24/24 ======================== .#######.....##Magic: 13/14 ======================-- ###.......#AC: 2>viLStr: 16#.....###EV: 10Int: 8>viL###..##SH: 0Dex: 12###.#>viLXL:  2 Next: 16% Place: Dungeon:1#@##>viMNoise: ---------  Time: 195.7 (0.0)#.*.#>viKM-) Nothing wielded#.I.#Nothing quivered#...#>viyMZ#.I.##...#>viMKII 2 training dummies>viMo##.##.##>viMCasting: Magic Dart (safe; 16% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>viNyAiming: Magic Dart (safe; 16% risk of failure)  >viHNPress: ? - help, Shift-Dir - straight lineAim: a training dummy (100% to hit)  The magic dart hits the training dummy.>viZ.=6.7 (1>vi>vi onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 16% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a training dummy (100% to hit)  The magic dart hits the training dummy. _The training dummy is heavily damaged.>vii.###....###### .## #####.....###### ######.....## # #....... ####..##  ###.###.##.@.#I.I.#.# .##-7>vi>@  You hit the training dummy.>viU?]4===8>viD>vi{Fg _The training dummy is severely damaged.>vi   You hit the training dummy but do no damage.9>vig _The training dummy is severely damaged.>vi  You hit the training dummy.200 >viY_The training dummy is almost destroyed.>vi @  You hit the training dummy.>vi V.   training dummy5--581 _You destroy the training dummy!>vi'## #####.....###### ######.....## # #....... ####..##  ###.###.##>vi...I.#.# .## >vi;->vi 2>vi>viG>viLu ######.....## # #....... ####..##  ###.##.##...>vi8MI.#.# .## .#>vi2U7->viU3>viy[>viJ]>vi,6-- #.....# ###..##  ###.#  ##.###...#....I.5.7 (2#.# .## .#..## >vi j  You hit the training dummy.>viT3=6.7 (1>vi>viag _The training dummy is severely damaged.>vi=q  You hit the training dummy but do no damage.>vi>&7>vijC>viEg _The training dummy is severely damaged.>viW q  You hit the training dummy but do no damage.>viX 65==>vi Y 8>vi^ >vi{` g _The training dummy is severely damaged.>vi( _The training dummy is severely damaged.  You hit the training dummy but do no damage. _The training dummy is severely damaged.  You hit the training dummy but do no damage. _The training dummy is severely damaged.  You hit the training dummy.>vi.1.>vi/>vi5#.....###icrwiddan the Trooper###..##Human###.#Health: 24/24 ========================##.##Magic: 15/15 ========================#...#AC: 2Str: 16>vi5#...#EV: 10Int: 8#...#SH: 0Dex: 12#...#XL:  2 Next: 100% Place: Dungeon:1#.@.#Noise: =--------  Time: 209.6 (0.9)>viU6,##.##-) Nothing wielded.##Nothing quivered#.#..## >vi}6_The training dummy is severely damaged.You hit the training dummy but do no damage. _The training dummy is severely damaged.>vi6You hit the training dummy but do no damage. _The training dummy is severely damaged.You hit the training dummy.>viD8 _You destroy the training dummy!You have reached level 3!>viA/  --more-->viH*  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? >vi N9/296/16103 0% >vi >vi S _You feel clever. x2>vi# ##..##  ###.##.##.....##@##.## #. >viEL-10.6 (1.0>vi>vi _Don't forget to memorise your newly-available spell, by pressing [M]!>vii Spells (Memorise)TypeFailure Level  a - Mephitic CloudConjuration/Alchemy/Air 36% 3 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit >vi? >viD >viIy###..##icrwiddan the Trooper###.#Human##.##Health: 29/29 ========================#...#Magic: 16/16 ========================#...#AC: 2 >vihJiStr: 16#...#EV: 10Int: 10#...#SH: 0Dex: 12#...#XL:  3 Next:  0% Place: Dungeon:1##@##Noise: ---------  Time: 210.6 (0.0)#.##-) Nothing wielded#.Nothing quivered#..## _Don't forget to memorise your newly-available spell, by pressing [M]! >vixS >viTMemorise Mephitic Cloud, consuming 3 spell levels and leaving 0?  >viTIY - Yes  N - No!>vi !>vi ###..##icrwiddan the Trooper###.#Human##.##Health: 29/29 ========================#...#Magic: 16/16 ========================#...#AC: 2Str: 16#...#EV: 10Int: 10#...#SH: 0Dex: 12#...#XL:  3 Next:  0% Place: Dungeon:1##@##Noise: ---------  Time: 210.6 (0.0)#.##-) Nothing wielded#.Nothing quivered!>viY #..## _Don't forget to memorise your newly-available spell, by pressing [M]!!>vi +1.6 (1!>vi !>viM _This spell is extremely dangerous to cast!2.6 (2!>vi !>viy A3.6 (3!>vi !>vi !>vi +4.6 (4!>vi !>vi _You start memorising the spell. You continue memorising. x3!>vi !>vi !>vi> [ _You finish memorising. Spell assigned to 'b'.#>vi[ ~ ###.# ##.## #...# #...# #...# #...# #...# ##.## #>vi\ #. #.# .## #>vi]c #>vic 25.6 (1 _#>vih #>vii $>vieq.#...###.##.##  .#.###$>vīY6$>viE ...##.###.#.##  #.#$>viE {..# ..## $>viwK $>viK &7$>vi Q $>viR %>vih  #...# #...# #...# #...# ##.## #.# #.##.##...r....r...###%>vii## rr 2 rats (asleep) %>viKqMephitic Cloud covers an area in noxious fumes when cast, and you'll be able tosee the area it affects as you target it. Try to catch multiple enemies in a%>viqsingle cloud in order to be more efficient with your magic.2 rats come into view.%>viu4The rat squeaks loudly.%>viqu%>viR}rr.r.rrr 3 rats (2 wandering)===8%>vid _A rat comes into view.8>viH  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8>viv  Your spells (cast)TypeFailure Level  a + Magic DartConjuration13% 1 b - Mephitic CloudConjuration/Alchemy/Air 36%3 Select a spell to cast[!]/[I] toggle spell headers9>vi1 9>vie4 /#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================#...#Magic: 16/16 ========================##.##AC: 2Str: 16#.##EV: 109>vi4 Int: 10#.#SH: 0Dex: 12##.#XL:  3 Next:  0% Place: Dungeon:1#@##Noise: ===------  Time: 218.6 (0.0).rr.r..##-) Nothing wielded.....##9>vi4 Nothing quivered####rrr 3 rats (2 wandering)single cloud in order to be more efficient with your magic.9>vi4 "2 rats come into view.The rat squeaks loudly. _A rat comes into view.Casting: Magic Dart (safe; 13% risk of failure)  9>vi5 \Confirm with . or Enter, or press ? or * to list all spells.9>vi5 9>vi: #...#icrwiddan the Trooper#...#Human#...#9>vi: Health: 29/29 ========================#...#Magic: 16/16 ========================##.##AC: 2Str: 169>vi: l#.##EV: 109>vi9; Int: 10#.#SH: 0Dex: 12##.#XL:  3 Next:  0% Place: Dungeon:1#@##9>viN; Noise: ===------  Time: 218.6 (0.0)9>vid; .rr.r..##-) Nothing wielded.....##9>vix; 8Nothing quivered####9>vi; rrr 3 rats (2 wandering)single cloud in order to be more efficient with your magic.9>vi; d2 rats come into view.The rat squeaks loudly. 9>vi; 2_A rat comes into view.9>vi; Casting: Magic Dart (safe; 13% risk of failure)  9>vi< \Confirm with . or Enter, or press ? or * to list all spells.9>viCE 9>viOF The spell is extremely dangerous to miscast (36% risk of failure)! Continue anyway?  9>vizF 3Y - Yes  N - No=>viB=>vib #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== #...#  Magic: 13/16 ===================----- ##.##  AC: 2Str: 16 #.##  EV: 10Int: 10 #.#=>viBc` SH: 0Dex: 12 ##.# XL:  3 Next:  0% Place: Dungeon:1 #@## Noise: ===------  Time: 218.6 (0.0)=>vicv .rr*r**## -) Nothing wielded ...**## Nothing quivered ####=>vic  rrr 3 rats (2 wandering) _A rat comes into view.=>vid Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (chance to affect: 96%)=>vik U *r=>vio*rAim: a rat (chance to affect: 96%)>>viEn .r**.>>vi *r***Aim: a rat (chance to affect: 96%)?>vi[ U *r?>vie o*rAim: a rat (chance to affect: 96%)?>vi[A#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================#...#Magic: 13/16 ===================-----##.##AC: 2Str: 16#.##EV: 10Int: 10#.#SH: 0Dex: 12##.#XL:  3 Next:  0% Place: Dungeon:1#@##Noise: ===------  Time: 218.6 (0.0).rr###*##-) Nothing wielded...####Nothing quivered####rrr 3 rats (2 wandering)Casting: Magic Dart (safe; 13% risk of failure)  ?>viAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (chance to affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!@>vi2X@>vi# onfirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (chance to affect: 96%)  The flask of dizzying concoctions shatters into a vile cloud!  The stinking cloud engulfs the rat.@>viR  The rat squeaks loudly. x2; You hear a shout!@>vi@>vi d  The rat is engulfed in noxious fumes. The rat appears confused.@>vix..§§§.g..r.g   goblinr   rat=======9.6 (1@>vi@>vi}s _A goblin comes into view. It is wielding a +0 club.C>vi9# #...# #...# #...# ##.## #.# #.#### ##.##..rr###.##....§§§g..r.###### rr 3 rats (1 confused)C>vi,C>viC>vi.r.g..rrr-------20C>vi^C>vipF>vi` C  Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.G>viʷ Your spells (cast)TypeFailure Level a - Magic DartConjuration13%1  b + Mephitic CloudConjuration/Alchemy/Air 36% 3 Select a spell to cast[!]/[I] toggle spell headersH>vis@I>viI>vi #...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 13/16 ===================-----#.##AC: 2Str: 16#.#EV: 10I>vi *Int: 10### ##.#SH: 0Dex: 12#...r###.##XL:  3 Next:  0% Place: Dungeon:1...r§§§@##I>vi gNoise: ---------  Time: 220.6 (0.0)..g..r###-) Nothing wielded#####Nothing quiveredg   goblinrrr 3 rats (1 confused)The stinking cloud engulfs the rat.  The rat squeaks loudly. x2; You hear a shout!  The rat is engulfed in noxious fumes. The rat appears confused. I>vi/ O_A goblin comes into view. It is wielding a +0 club.I>viW ;Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I>vi8I>visz#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 13/16 ===================-----#.##AC: 2Str: 16#.#I>viEV: 10Int: 10### ##.#SH: 0Dex: 12#...r###.##XL:  3 Next:  0% Place: Dungeon:1...r§§§@##Noise: ---------  Time: 220.6 (0.0)..g..r###I>vi'-) Nothing wielded#####Nothing quiveredg   goblinrrr 3 rats (1 confused)I>viUThe stinking cloud engulfs the rat.  The rat squeaks loudly. x2; You hear a shout!  The rat is engulfed in noxious fumes. The rat appears confused. _A goblin comes into view. It is wielding a +0 club.I>vi;Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.I>vi| I>vi"The spell is extremely dangerous to miscast (36% risk of failure)! Continue anyway?  Y - Yes I>vi"' N - NoJ>vi #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 10/16 ===============--------- #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #..*r###.##  XL:  3 Next:  0% Place: Dungeon:1 ...r***@## Noise: ---------  Time: 220.6 (0.0) ..g..r### -) Nothing wielded ##### Nothing quivered  g  J>viJ goblin  rrr 3 rats (1 confused) _A goblin comes into view. It is wielding a +0 club.Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (confused, chance to affect: 96%)J>vi T *rJ>viU***r**g**Aim: a rat (chance to affect: 96%)J>viR ..r**g**rK>viL**r**g**rAim: a rat (chance to affect: 96%)K>vi8 ..r**g**rL>vi] #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 10/16 ===============--------- L>viW#.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #...r###.##  XL:  3 Next:  0% Place: Dungeon:1 L>viа...r§§§@## Noise: ---------  Time: 220.6 (0.0) ..g..r### -) Nothing wielded L>vi##### Nothing quivered  g   goblin L>viI rrr 3 rats (1 confused)L>vin$Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.L>viAiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineL>vinYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic.L>viL>viL>vi #...#  #...#  #...#  ##.##  #.##  #.# L>viex ### ##.#  #....  ...g§r§@## ....rr###L>viQ ##### L>viK rrr L>vi~Y1.6 (1Contam L>viL>vionfirm with . or Enter, or press ? or * to list all spells.  Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight line  L>viDYou miscast Mephitic Cloud.are very lightly contaminated with residual magic. _Nothing appears to happen.O>viĂC  Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.O>viLO>viM Your spells (cast)TypeFailure Level a - Magic DartConjurationO>viM13%1 O>viM) b + Mephitic CloudO>vi+NConjuration/Alchemy/Air 36% 3 Select a spell to cast[!]/[I] toggle spell headersQ>viQ>viQ>vigF#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 10/16 ===============---------#.##AC: 2Str: 16Q>vi#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#....###.##XL:  3 Next:  0% Place: Dungeon:1...g§r§@##Q>vigNoise: ---------  Time: 221.6 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinQ>vi('rrr 3 rats (1 confused)Press: ? - help, Shift-Dir - straight lineYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Q>viM3Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q>viQ>viw#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 10/16 ===============---------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#....###.##XL:  3 Next:  0% Place: Dungeon:1Q>vid...g§r§@##Noise: ---------  Time: 221.6 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinrrr 3 rats (1 confused)Press: ? - help, Shift-Dir - straight lineYou miscast Mephitic Cloud.  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Q>viuQ>viThe spell is extremely dangerous to miscast (36% risk of failure)! Continue anyway?  Y - Yes  N - NoR>vi#iR>vi #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 7/16==========-------------- #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 R>vih#...*###.##  XL:  3 Next:  0% Place: Dungeon:1 ...g*r*@## Noise: ---------  Time: 221.6 (0.0) ....rr### -) Nothing wielded ##### Nothing quivered  Contam   g   goblin  rrr 3 rats (1 confused) R>vi8_Nothing appears to happen.  Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (noxious fumes, confused, chance to affect: 96%)R>vi[ *rR>viFV:**S>vi.Qg*Aim: a goblin, wielding a +0 club (chance to affect: 96%)S>vi I g*T>vig*Aim: a goblin, wielding a +0 club (chance to affect: 96%)T>vi\I g*T>vi  #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 7/16==========-------------- #.##  AC: 2Str: 16 #.#  EV: 10T>vie Int: 10 ### ##.#  SH: 0Dex: 12 #....###.##  XL:  3 Next:  0% Place: Dungeon:1 ...g§r§@##T>vi I Noise: ---------  Time: 221.6 (0.0) ....rr### -) Nothing wielded T>vi% ##### Nothing quivered  Contam   g   goblin  rrr 3 rats (1 confused) _Nothing appears to happen.  T>vib Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  T>vi Press: ? - help, Shift-Dir - straight lineYou miscast Mephitic Cloud. Nothing appears to happen.T>vi7 T>viՎ  #...#  #...#  #...#  ##.##  #.##  #.#  ### ##.#  #...g  ....§☼r@## T>vi, {... #####  T>viR T>vi2 *2.6 (1T>viԕ T>vi   Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Press: ? - help, Shift-Dir - straight line  You miscast Mephitic Cloud. Nothing appears to happen. _The rat is engulfed in noxious fumes. The rat appears confused.U>vi  You hit the rat.  The rat is moderately wounded.U>vi -=3U>viA U>viɑ U _The rat is engulfed in noxious fumes. The rat appears confused.V>vi5  You hit the rat.V>vi☼○○rr 2 ratsV>vi424.5 (0.9V>viV>viG _You kill the rat!Z>vilW C  Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[>viR [>viS  Your spells (cast)TypeFailure Level a - Magic DartConjuration13%1  b + Mephitic CloudConjuration/Alchemy/Air 36% 3 Select a spell to cast[!]/[I] toggle spell headers]>vi]>vi`]>viU#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##]>vi5Magic: 7/16==========--------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...g###.##XL:  3 Next:  2% Place: Dungeon:1]>vi....☼○○@##Noise: =--------  Time: 224.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinrr 2 rats]>viĠThe rat is moderately wounded. _The rat is engulfed in noxious fumes. The rat appears confused.  You hit the rat. _You kill the rat!Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]>viߠ]>viɨ#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 7/16==========--------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...g###.##XL:  3 Next:  2% Place: Dungeon:1....☼○○@##Noise: =--------  Time: 224.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinrr 2 ratsThe rat is moderately wounded. _The rat is engulfed in noxious fumes. The rat appears confused.  You hit the rat. _You kill the rat!Casting: Mephitic Cloud (extremely dangerous; 36%]>viR[39;49m risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.]>vi #...#  icrwiddan the Trooper #...#  Human ]>vi#...#  Health: 29/29 ======================== ##.##  Magic: 6/16=========--------------- #.##  AC: 2Str: 16 #.#  EV: 10]>vi7Int: 10 ### ##.#  SH: 0Dex: 12 ]>viٿ #...g###.##  XL:  3 Next:  2% Place: Dungeon:1 ....☼○*@## Noise: =--------  Time: 224.5 (0.0) ....rr### -) Nothing wielded ]>vi##### Nothing quivered  Contam   g   goblin  rr 2 rats _You kill the rat!Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight line]>vi6Aim: a rat (100% to hit)]>vi g*rgoblin, wielding a +0 club (100% to hit)^>vi>#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 6/16=========---------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12^>vi'#...g###.##XL:  3 Next:  2% Place: Dungeon:1....☼○○@##Noise: =--------  Time: 224.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinrr 2 rats _You kill the rat!^>vi#$Casting: Mephitic Cloud (extremely dangerous; 36% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^>vimAiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)^>vi4h7=-5.5 (1^>vi^ _You miscast Magic Dart. Nothing appears to happen._>vi_   _>vi« Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.`>viw`>viz9 Your spells (cast)TypeFailure Level  a + Magic DartConjuration13% 1 b - Mephitic CloudConjuration/Alchemy/Air 36%`>viz3 Select a spell to cast[!]/[I] toggle spell headersa>vima>visa>vij{U#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##a>vi{Magic: 7/16==========--------------#.##AC: 2Str: 16#.#EV: 10Int: 10a>vi{#### ##.#SH: 0Dex: 12#...g###.##a>vi'|XL:  3 Next:  2% Place: Dungeon:1....☼○○@##a>viR|Noise: ---------  Time: 225.5 (0.0)....rr###-) Nothing wieldeda>vi{|H#####Nothing quiveredContam a>vi|g   goblinrr 2 ratsAiming: Magic Dart (safe; 13% risk of failure)  a>vi|Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit) a>vi|_You miscast Magic Dart. Nothing appears to happen.  Casting: Magic Dart (safe; 13% risk of failure)  a>vi%}\Confirm with . or Enter, or press ? or * to list all spells.a>vi}a>vi#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 7/16==========--------------#.##a>viSAC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...g###.##XL:  3 Next:  2% Place: Dungeon:1....☼○○@##Noise: ---------  Time: 225.5 (0.0)....rr###-) Nothing wielded#####Nothing quivereda>viContam g   goblinrr 2 ratsa>vi Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit) a>vi_You miscast Magic Dart. Nothing appears to happen.  Casting: Magic Dart (safe; 13% risk of failure)  a>vi\Confirm with . or Enter, or press ? or * to list all spells.a>viGu #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 6/16=========---------------a>viŢ> #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12a>vi< #...g###.##  XL:  3 Next:  2% Place: Dungeon:1 a>viB....☼**@## Noise: ---------  Time: 225.5 (0.0) a>viΣ....rr### -) Nothing wielded ##### Nothing quivered  Contam   g   goblin a>vi rr 2 rats _You miscast Magic Dart. Nothing appears to happen.  a>vicJCasting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  a>viPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)a>vi y g##○○@a>vi F#*@a>vi A**a>vil m○rAim: a rat (100% to hit)a>vi7rrb>vi2m| **rrb>vi_g☼Aim: a goblin, wielding a +0 club (100% to hit)b>vi<+#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 6/16=========---------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...g###.##b>vi:,uXL:  3 Next:  2% Place: Dungeon:1....☼**@##Noise: ---------  Time: 225.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinrr 2 ratsCasting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin.b>vip○°°=6.5 (1b>vib>vib>viU`MConfirm with . or Enter, or press ? or * to list all spells.Aimb>vi  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin. b>viS_The goblin is moderately wounded.d>viO  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.e>vir%e>vi'o Your spells (cast)Typee>viV'Failure Level  a + Magic DartConjuration13% 1 b - Mephitic Cloude>vi}',Conjuration/Alchemy/Air 36%e>vi'3 Select a spell to cast[!]/[I] toggle spell headersi>viMephitic Cloud Conjures a fragile flask that explodes into short-lived clouds of noxious fumes.These clouds may cause confusion in any creature not resistant to poison. Tougher, more experienced creatures are less likely to be affected. Level: 3Schools: Conjuration/Alchemy/AirFail: 36% Power: 0% Range: 4 Noise: Very loud Miscasting this spell causes magic contamination and also either poisons you or deals up to 16 irresistible or electric damage. _________________ “Seit mehreren Jahren schon hatte die indische Cholera eine verstärkte  Neigung zur Ausbreitung und Wanderung an den Tag gelegt. Erzeugt aus  den warmen Moraesten des Ganges-Deltas, aufgestiegen mit dem  mephitischen Odem jener üppig-untauglichen, von Menschen gemiedenen  Urwelt- und Inselwildnis, in deren Bambusdickichten der Tiger kauert,  hatte die Seuche in ganz Hindustan andauernd und ungewöhnlich heftig  gewütet, hatte östlich nach China, westlich nach Afghanistan und  Persien übergegriffen und, den Hauptstraßen des Karawanenverkehrs  folgend, ihre Schrecken bis Astrachan, ja selbst bis Moskau getragen.”m>vib  Your spells (cast)TypeFailure Level a + Magic DartConjuration13%1  b - Mephitic Cloudm>vib Conjuration/Alchemy/Air 36% 3  m>vid Select a spell to cast[!]/[I] toggle spell headersn>vin>vi?n>viD#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 6/16=========---------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...g###.##XL:  3 Next:  2% Place: Dungeon:1....○°°@##Noise: =--------  Time: 226.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinn>virr 2 ratsPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin. _The goblin is moderately wounded.Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n>vi#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 6/16=========---------------#.##AC: 2Str: 16#.#EV: 10n>viOInt: 10### ##.#SH: 0Dex: 12#...g###.##XL:  3 Next:  2% Place: Dungeon:1....○°°@##Noise: =--------  Time: 226.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam g   goblinn>virr 2 ratsPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin. _The goblin is moderately wounded.Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.n>vi #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 5/16=======----------------- #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #...g###.##  XL:  3 Next:  2% Place: Dungeon:1 ....○**@## Noise: =--------  Time: 226.5 (0.0) ....rr### -) Nothing wielded ##### n>viMNothing quivered  Contam   g   goblin  rr 2 rats _The goblin is moderately wounded.Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)o>vi  #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ========================o>vi , ##.##  Magic: 5/16=======----------------- #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #...g###.##  XL:  3 Next:  2% Place: Dungeon:1o>vi. ( ....○°°@## Noise: =--------  Time: 226.5 (0.0) ....rr### -) Nothing wielded ##### Nothing quiveredo>vi   Contam   g   goblin  rr 2 ratso>vi Casting: Magic Dart (safe; 13% risk of failure)  o>vi Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  o>vi Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.o>vi  #...#  #...#  #...#  o>viU##.##  #.##  #.#  ### ##.#  #...)  ....○**@## o>viM ##### o>vi( asting: Magic Dart (safe; 13% risk of failure)  o>viPMConfirm with . or Enter, or press ? or * to list all spells.o>viwAiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight line  o>viAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin.o>vi°°47.5 (1o>vi o>viLonfirm with . or Enter, or press ? or * to list all spells.o>vi/|Aiming: Magic Dart (safe; 13% risk of failure)  o>viTPress: ? - help, Shift-Dir - straight line  o>viAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  o>vi:(The magic dart hits the goblin. o>viv?_You kill the goblin!q>vi  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r>vi^r>vi Your spells (cast)TypeFailure Level r>viJ a + Magic DartConjuration13% 1 b - Mephitic CloudConjuration/Alchemy/Air 36%r>vii;3 Select a spell to castr>vi[!]/[I] toggle spell headerss>vi #...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 5/16=======-----------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1....○°°@##Noise: =--------  Time: 227.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam rr 2 ratsPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or pres>viss ? or * to list all spells.#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 5/16=======-----------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1....○°°@##Noise: =--------  Time: 227.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam rr 2 ratsPress: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (moderately wounded, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!Casting: Magic Dart (safe; 13% risk of failure) >vi^d Confirm with . or Enter, or press ? or * to list all spells.s>vib"p #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 4/16======------------------ s>vi"f#.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #...)###.##  XL:  3 Next:  4% Place: Dungeon:1s>vi0# ....○°*@## Noise: =--------  Time: 227.5 (0.0) ....rr### -) Nothing wieldeds>vi#h ##### Nothing quivered  Contam   rr 2 rats _You kill the goblin!s>vi$Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)u>vi] #ru>vi:#*u>virN l°rAim: a rat (100% to hit)u>viI#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 4/16======------------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1u>vi@....○°*@##Noise: =--------  Time: 227.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam rr 2 rats _You kill the goblin!Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)v>vizDe°..8.5 (1v>viiJv>viL  Casting: Magic Dart (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (100% to hit) _The magic dart hits the rat but does no damage.w>viN6  Casting: Magic Dart (safe; 13% risk of failure)  w>vi6 \Confirm with . or Enter, or press ? or * to list all spells.x>vix>vi)9 Your spells (cast)TypeFailure Level  a + Magic DartConjuration13% 1 b - Mephitic CloudConjuration/Alchemy/Air 36%x>vi3 Select a spell to cast[!]/[I] toggle spell headersy>viVy>viy>vi#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 4/16======------------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1y>vi....°..@##Noise: =--------  Time: 228.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam rr 2 ratsAiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit) _The magic dart hits the rat but does no damage.  y>viCasting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.y>vi<y>viU#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##y>viHeMagic: 4/16======------------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1....°..@##Noise: =--------  Time: 228.5 (0.0)....rr###-) Nothing wieldedy>vi3#####Nothing quiveredContam rr 2 ratsAiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit) _The magic dart hits the rat but does no damage.  Casting: Magic Dart (safe; 13% risk of failure)  y>vi \Confirm with . or Enter, or press ? or * to list all spells.y>vi #...#  icrwiddan the Trooper #...#  Human #...#  Health: 29/29 ======================== ##.##  Magic: 3/16====-------------------- #.##  AC: 2Str: 16 #.#  EV: 10Int: 10 ### ##.#  SH: 0Dex: 12 #...)###.##  XL:  3 Next:  4% Place: Dungeon:1 ....°.*@## Noise: =--------  Time: 228.5 (0.0) ....rr### -) Nothing wielded #####>vi1;34H Nothing quivered  Contam   rr 2 rats _The magic dart hits the rat but does no damage.  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)y>vi1 #.@ry>vi F#*@y>vi K.@#y>via*@r#Aim: a rat (100% to hit)z>vi#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================##.##Magic: 3/16====--------------------#.##AC: 2Str: 16#.#EV: 10Int: 10### ##.#SH: 0Dex: 12#...)###.##XL:  3 Next:  4% Place: Dungeon:1....°.*@##Noise: =--------  Time: 228.5 (0.0)....rr###-) Nothing wielded#####Nothing quiveredContam rr 2 ratsCasting: Magic Dart (safe; 13% risk of failure)  z>vikRConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.z>vi ,z>viCrr..z>vi*9.5 (1z>viz>vi#MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a rat (100% to hit)  z>virThe magic dart hits the rat. _The rat is moderately wounded.{>vi?5  You hit the rat.{>viA{>vi)Hx..   rat{>vihK5630.4 (0.9{>viSQ{>vi]SG _You kill the rat!{>vi.$ 1.3 _You closely miss the rat. The rat misses you.|>vi\o4==2.3 (1.0|>vig _You barely miss the rat. The rat bites you but does no damage.|>vio5  You hit the rat.|>viaC† |>viJ==83|>vi|>vi[G _You kill the rat!}>vi1P# #...# #...# #...# ##.## #.## #.# #### ##.##...)###.##.@.###......#####5=-4}>viQ}>vinVp _You see here a rat corpse.~>vi%I~>vi~>vi4~>vi: _~>vi~>vi,~>vi~>vi~>vi,~>vi~>viz  #...# #...# #...# #...# ##.## #.## #.# ###### ##.#####...@###.##-7.3 (3...†.##~>vi......###########Things that are here:~>vi~>vip _a +0 club; a goblin corpse>viZ #...# #...# #...# ##.##  #.###### ##.######...)###.##.......@..†.#####......### ######## >vi>viYq6===8.3 (1 _>vi#>vi$>vi##...# #...# #...# #...# ##.# >vim$#.#  ###### ##.# #####...@###.#..........†.######......###########>vii*>vi*%9>vi->viX0  Things that are here: _a +0 club; a goblin corpse>vij >vi &40>vi >vi # _d - a +0 club>viX >vi[ ZInventory: 4/52 slots >vi\ Hand Weapons (go to first with ))d - a +0 club Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) >vi[\ p b - a ring of magical power (worn)  c - a ring of wizardry (worn)>vi?Bd - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. >viBABase accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.2 XLs. Damage rating: 6 (Base 5 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a goblin on level 1 of the Dungeon. >vidCStash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.>vi >vi  >vi*" #...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================#...#Magic: 6/16=========---------------##.##AC: 2Str: 16#.##EV: 10Int: 10#.#SH: 0>vi" QDex: 12###### ##.#XL:  3 Next:  8% Place: Dungeon:1#####...@###.##Noise: ---------  Time: 240.3 (0.0)..........†.##d) +0 club####......###Nothing quivered########Contam _You see here a rat corpse.  Things that are here: _a +0 club; a goblin corpseThings that are here: _a +0 club; a goblin corpse _d - a +0 club>vi ) >vi) *8 (0.5>vi+. >vi0 , _d - a +0 club (weapon)>vi  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>vi >vi  Your spells (cast)TypeFailure Level  a + Magic DartConjuration13% 1 >vi ) b - Mephitic CloudConjuration/Alchemy/Air 36% 3 Select a spell to cast[!]/[I] toggle spell headers>vi>vi5>vi,F#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================#...#Magic: 6/16=========---------------##.##AC: 2Str: 16>vip#.##EV: 10Int: 10#.#SH: 0Dex: 12###### ##.#XL:  3 Next:  8% Place: Dungeon:1#####...@###.##Noise: ---------  Time: 240.8 (0.0)..........†.##d) +0 club####......###>vi.Nothing quivered########Contam Things that are here: _a +0 club; a goblin corpse _d - a +0 club _d - a +0 club (weapon)  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>vi>vi#...#icrwiddan the Trooper#...#Human#...#Health: 29/29 ========================#...#Magic: 6/16=========---------------##.##AC: 2Str: 16#.##EV: 10>vi3.Int: 10#.#SH: 0Dex: 12###### ##.#XL:  3 Next:  8% Place: Dungeon:1#####...@###.##Noise: ---------  Time: 240.8 (0.0)..........†.##d) +0 club####......###>viqNothing quivered########Contam Things that are here: _a +0 club; a goblin corpse >vi(_d - a +0 club _d - a +0 club (weapon)  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>vidm  Okay, then.>vi>vi. _>vi  _>vi >vih >vi ,>viv >vio >vir t7=>vi >vi.  #...# #...# #...# #...# ##.## #.## #.# ###### ##.# #####@..†###.##3.8 (3 ...†.## ######......###  ########>vi >vi >vi9 K _Your magical contamination has completely faded away.>viq3>viYr>vit>vi[w>vis{8=== _Found three stone staircases leading down.>vi|3>viP}>vi݃T #...# #...# #...# ##.## #.## #.####### ##.#>via #>#######...†###.###>.....@......†.##5.8 (2#>######......### ##### >vi>vi*>vij>vi' 3>vi( >vi`+ >vi0 X>vi1 ,>vi$2 >vie7  #...# #...# #...# ##.## #.## #.# ###### ##.# #>#######...†###.## #>...@........†.##7>vi7 #>######......### ########>vi< >vi= >vi_>vi==>via #... #... #... ##.# #.## #.## ###### ##.# #>#######...†###.## #>..†.##9 #>######......#### ########>viO>vi>vi٩>viVl # # # ##. #. #.# ## ###### ##.# #>#...†###.## #>@...†.## #>######......### ## #50.8 (1>vip>viq>vi/)  # # # ## #. #. ### ###### ##. #>#...†###. #.†.## #>######......###>vi) k ### #>via/ l9=1>vi6 >viw9 c _There is a stone staircase leading down here.>viS]>vi!^>viCc>vih>vik-2 _>vin>vi]l# .## #?# ##.###...#2#<@<###### >vi^q11/16====>vidN<@<>vi>vi]&3.6 (1.8>vi>vit >vi >vif_You climb downwards.  >viHFound 3 scrolls of amnesia. Found two stone staircases leading up. >viJS_There is a stone staircase leading up here.>vi{}# .# #?# #.#.@.<<<#####>vi_>vi340 _>vi>vit>vi? y## .# .# #?# ##@##...<<<#####>viy >vi &5>vi >vij >vifM## ..## ..# #.# #@# ##.###...##<<<# >vi#>vi$D===6>vi(>viJ9Gaining experience levels and raising your Spellcasting skill gives you spellslots to spend on spells. You can also forget a memorised spell to make spacefor a new one by reading a scroll of amnesia. Read the scroll (with [r]), andthen select the spell you want to forget. You can relearn forgotten spells from_your spell library later, as long as you have spell slots available.7.6 (2 _e - 3 scrolls of amnesia>vi 4>viݤ >vi  >vi @_There are no items here.>vi43>vi5ZInventory: 5/52 slots Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [) >vi6 a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Scrolls (go to first with ?)e - 3 scrolls of amnesia>vi0e - 3 scrolls of amnesia. A scroll that allows its reader to selectively erase one spell from memory to recapture the magical energy bound up with it. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified scroll (r)ead, (q)uiver, (d)rop, or (=)adjust.>vi. Your spells (forget)TypeFailure Level  a - Magic DartConjuration13% 1  b - Mephitic CloudConjuration/Alchemy/Air 36% 3 Select a spell to forget[!] toggle spell headers>vi>viMicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 11/16 ================--------##AC: 2Str: 16..##EV: 10Int: 10..#SH: 0Dex: 12#.##XL:  3 Next:  8% Place: Dungeon:2#@#Noise: ---------  Time: 257.6 (0.0)##.##d) +0 club#...#Nothing quivered#<<<######slots to spend on spells. You can also forget a memorised spell to make spacefor a new one by reading a scroll of amnesia. Read the scroll (with [r]), and>vi(3then select the spell you want to forget. You can relearn forgotten spells from_your spell library later, as long as you have spell slots available. _e - 3 scrolls of amnesia _There are no items here.>viBicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 11/16 ================--------##AC: 2Str: 16..##EV: 10Int: 10..#SH: 0Dex: 12#.##XL:  3 Next:  8% Place: Dungeon:2#@#Noise: ---------  Time: 257.6 (0.0)##.##d) +0 club#...#Nothing quivered#<<<######>viR=slots to spend on spells. You can also forget a memorised spell to make spacefor a new one by reading a scroll of amnesia. Read the scroll (with [r]), andthen select the spell you want to forget. You can relearn forgotten spells from_your spell library later, as long as you have spell slots available. _e - 3 scrolls of amnesia _There are no items here.>vie  Forget Mephitic Cloud, freeing 3 spell levels for a total of 4?   Y - Yes  N - No>viAv>viy>vi~icrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 11/16 ================--------##AC: 2Str: 16..##EV: 10Int: 10..#SH: 0Dex: 12#.##XL:  3 Next:  8% Place: Dungeon:2#@#Noise: ---------  Time: 257.6 (0.0)##.##d) +0 club#...#Nothing quivered#<<<######>vi=slots to spend on spells. You can also forget a memorised spell to make spacefor a new one by reading a scroll of amnesia. Read the scroll (with [r]), andthen select the spell you want to forget. You can relearn forgotten spells from_your spell library later, as long as you have spell slots available. _e - 3 scrolls of amnesia _There are no items here.>vir2==8.6 (1>vi>viK  for a new one by reading a scroll of amnesia. Read the scroll (with [r]), andthen select the spell you want to forget. You can relearn forgotten spells from_your spell library later, as long as you have spell slots available. _e - 3 scrolls of amnesia _There are no items here. _Your memory of Mephitic Cloud unravels.>vi ### ...##.# ##.# ##.## #...# #<<<######>vi3===9>vi>vi>I..### ......##.###.## ##.# ##.## #...# #<<<######>vi%>viO& 60>viz*>vi,>vi{ $.####:......### #@.## ###.## ##.# ##.## #...# #<<<#>vi| C #####>viʀ >vi4 &1>vi >viK N _Found icrwiddan's Elucidation of Demonology for Dummies.>viEk ....##### .:.....@##....####..###.## ##.# ##.## #...# #<<<######>viM<2>viQ>vi!S>vit _>viu >viv i4===>vi@z ,>vi"| 6=====>vi| >viK 4 _Magic restored.>vi} 3>vix >vi ####.# ##.⌠.#>viq y #.....##### +..:..@...###5.6 (3 #.....####..## ##.⌠.# ###.####.# ##.### #>vi H#.##  #...# >vi  #<<<#  #####>vih >via >vi >viNS  ### ##.## ##.⌠.## #.....##### +...### #.....####..## ##.⌠.## ###.## ##.## ##.# ### ##.##  #...#  #<<<#  #####7.6 (2===8.6 (3After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!You pick up icrwiddan's Elucidation of Demonology for Dummies and begin  reading...>vilz9.6 (4 _You add the spell Call Imp to your library.>vi9 Spells (Memorise)TypeFailure Level  a - Call ImpSummoning21% 2b - Mephitic CloudConjuration/Alchemy/Air 36% 3 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>vi >viO>vi/icrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16##.##EV: 10Int: 10##.⌠.##SH: 0Dex: 12#.....#####XL:  3 Next:  8% Place: Dungeon:2+..@......###Noise: ---------  Time: 269.6 (0.0)#.....####..##d) +0 club##.⌠.## ###.##Nothing quivered##.## ##.#>vi#####.###...##<<<######After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!You pick up icrwiddan's Elucidation of Demonology for Dummies and begin  reading... >vi,_You add the spell Call Imp to your library.>viJ'>vi)Memorise Call Imp, consuming 2 spell levels and leaving 2? Y - Yes  N - No>vi>viicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16##.##EV: 10Int: 10##.⌠.##SH: 0Dex: 12#.....#####XL:  3 Next:  8% Place: Dungeon:2+..@......###Noise: ---------  Time: 269.6 (0.0)#.....####..##d) +0 club##.⌠.## ###.##Nothing quivered##.## ##.######.###...##<<<######After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!You pick up icrwiddan's Elucidation of Demonology for Dummies and begin  reading... _You add the spell Call Imp to your library.[>vi zm70.6 (11.6 (2>viN>vikA2.6 (3>vi:>vio _You start memorising the spell. You continue memorising. x2>vizB>vi&Iy _You finish memorising. Spell assigned to 'b'.>vie###.##⌠.## #.....##### +.........### #.@...####..##>vi(f( ##.⌠.## ###.## ##.## ##.# # ##.## #...# #<<<# ##### >vil>vicm23.6 (1 _>viq>viMs>vi_ Q>viZ 4>vi^ >vi_ >vi 4>vi;>vi >vi09_Nothing quivered!>viH  You aren't carrying any potions.>vi D _>viPut on which piece of jewellery? Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip >vi >vi>vioicrwiddan the TrooperHumanHealth: 29/29 ========================###Magic: 16/16 ========================##.##AC: 2Str: 16##.⌠.##EV: 10Int: 10#.....#####SH: 0Dex: 12+.........###XL:  3 Next:  8% Place: Dungeon:2#.@...####..##>vi@Noise: ---------  Time: 273.6 (0.0)##.⌠.## ###.##d) +0 club##.## ##.#Nothing quivered#####.###...##<<<######reading... >vik_You add the spell Call Imp to your library. _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Nothing quivered! _You aren't carrying any potions.>vi P  Okay, then.>vi >viD _>vi3s I>viVw >vi| ,>vi} >vi8>vi:{ Spells (Memorise)TypeFailure Level  a - Mephitic CloudConjuration/Alchemy/Air 36% 3 2 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>vi >vi< >vi8 >vif icrwiddan the TrooperHumanHealth: 29/29 ========================###Magic: 16/16 ========================##.##AC: 2Str: 16>vi ##.⌠.##EV: 10Int: 10#.....#####SH: 0Dex: 12+.........###XL:  3 Next:  8% Place: Dungeon:2#.@...####..##Noise: ---------  Time: 273.6 (0.0)##.⌠.## ###.##d) +0 club>viP ##.## ##.#Nothing quivered#####.##>vi #...##<<<###### _You add the spell Call Imp to your library. _You start memorising the spell. You continue memorising. x2 >vi _You finish memorising. Spell assigned to 'b'. _Nothing quivered! _You aren't carrying any potions. >vi 6_Okay, then.>vi P  Okay, then.>viw >vi >vi . _>vi >viǬl  Skill  Level Cost   Skill  Level Cost   a + Fighting>vi3.3   4.0    g + Spellcasting 1.5   2.4            b - Maces & Flails   0.0   1.0    h - Conjurations   0.0   1.0   c + Unarmed Combat 2.4   3.0    i - Summonings   0.0   1.0       >vi            d + Armour3.3   4.0       >viӮ e - Dodging   0.0   1.0        f - Stealth   0.0   0.8       >vi        >viG_    >viua    >vi        >vi̯l    >vi        >vis                >vir    This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.>viY[?] Skill descriptions [=] set a skill target  [!] training|cost|targets>vificrwiddan the TrooperHumanHealth: 29/29 ========================###Magic: 16/16 ========================##.##AC: 2Str: 16##.⌠.##EV: 10Int: 10#.....#####SH: 0Dex: 12+.........###XL:  3 Next:  8% Place: Dungeon:2#.@...####..##Noise: ---------  Time: 273.6 (0.0)##.⌠.## ###.##d) +0 club##.## ##.#Nothing quivered#####.###...##<<<###### _You start memorising the spell. You continue memorising. x2 _You finish memorising. Spell assigned to 'b'. _Nothing quivered! _You aren't carrying any potions. _Okay, then. [>viHh/40m_Okay, then.>vij4>vin>viDp>vi{ ### ##.## ##.⌠.## #.....##### +.........### #@....####..## ##.⌠.## ###.## ##.## ##.#  ### ##.##  #...#  #<<<#  #####4.6 (1 _>vi Q>vi<>vi3>vi <0>viY>viTq### ##.## ##.⌠.## #.....##### +.........### #.@...####..## ##.⌠.## ###.## ##.## ##.# >vi@A5.6 (1>vi>vi̱>vi/3>vic0>vi2>vi5B>vid:{ ### ##.## ##.⌠.## #.....##### +.........### #@....####..##6 ##.⌠.## ###.## ##.## ##.#  ### ##.##  #...#  #<<<#  #####>vi;>viCA>viB>vi>vi>vi>vi>viWB>viU ### ##.## ##.⌠.## #.....##### +..@......### #.....####..## ##.⌠.## ###.## ##.## ##.######.###...##<<<######>viТ78.6 (2  After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!?viD{] ### ##.## ##.⌠.## #.....##### +.@.......### #.....####..## ##.⌠.## ###.##  ##.## ##.# ### ##.##  #...#  #<<<#  #####?viA9.6 (1?vi^?viڅ?vi/  ### ##.## ##.⌠.##?vi  #.....##### +@........### #.....####..## ##.⌠.## ###.## ##.## ##.#  ### ##.## ?vi  #...#  #<<<#  #####?vi'?vi<('80?vi+?vi-?vi̧  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?viA) BOkay, then.?vi* ?vi&. ?vi10 . _ ?vip ?vi< ?viT _Unknown command. ?viz  ?vi#~ ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl. ?vi~ /B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills  ?vi~ #: Browse character dumpF.Monsters ~: Macros help ?vi G.Items &: Options helpH. ?vi+ Spellcasting %: Table of aptitudesI. ?viZ Targeting /: Lookup descriptionJ.Religion  ?vi Q: FAQK.Mutations V: Version information ?vi L.Licence, Contact, History !: Display diagnostics ?vi M.Macros, Options, Performance Home: This screenN.Philosophy ?vi% 1.List of Character Species2.List of Character Backgrounds3.List of Skills ?vi 4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes?vi j------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. ?vi?visEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.?vi@) required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Mosts have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. ?vi> High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on ?vi\your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage,?viD light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ?viE ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl?vi @screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offender  still being in sight, the cursor will instead rest on the previoustarget. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer to  further away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can be  useful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'. - When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but the  spell/missile will stop at the target's square if it misses. This can be  useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is?vistill alive and insight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it with?viBp further 'vf' strokes. At times, it will be useful to switch targets withthe '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile.?vibsensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ ?viJ.RELIGION ------------------------------------------------------------------------a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities ?vigQmenu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There?viJ are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want to join. To see a list of the standard gods and which of their altars you've ?vigK dseen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'.?vi ?vi[ Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first ?vi8\be given a description of the god, and then be asked if you really want to join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background from Berserker, Chaos Knight, or Cinder Acolyte. ------------------------------------------------------------------------ K.MUTATIONS ?vi\------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanent?vicontamination, which may cause your character to gain semi-permanent mutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. Many mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation. Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However,?viG^  the only sure-fire ways is to join the gods Zin or Jiyva, each of whom?vi̒  can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour. Many species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a m, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be u?vi sed with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary. ?vi53TSome mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary. ------------------------------------------------------------------------ L.LICENCE, CONTACT, HISTORY ?vi}3I------------------------------------------------------------------------ See licence.txt for information about Crawl's licensing. Most of the game's components are licensed under version 2 or later of the GNU General Public License; those that aren't are under compatible licenses. Disclaimer ?vi3 This software is provided as is, with absolutely no warranty express or  implied. Use of it is at the sole risk of the user. No liability is ?vi3 accepted for any damage to the user or to any of the user's possessions. Contact and community information ?vi36======================================== ?vi3ACrawl's homepage is at:  http://crawl.develz.org?vi?viE Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at: ?vivb O https://github.com/crawl/crawl/issues ?vijIf you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:https://discord.gg/GtT7xMe?viIq ?viq ?vi/^There's also an active subreddit for game discussion:?vi/lhttps://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet a?vi T If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  https://discord.gg/GtT7xMe There's also an active subreddit for game discussion:s://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight ?vi^ spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. Some players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested in game development, see the #crawl-dev channel, which is frequented by many members of the game's development team. History ======================================== ?vi Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. Linley produced Crawl versions up to 3.30, released in March 1999. Further?vi5Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. ?vivThe object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. Linley produced Crawl versions up to 3.30, released in March 1999. Further ?viMwork was then carried out by a group of developers who released 3.40 in ?vi<February 2000. Of these developers, Brent Ross emerged as the single maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an alpha version 4.1 in August 2005, which vastly overhauled the codebase and reworked many of the game's aspects, but also considerably increased its ?vi>difficulty. By this point, Brent no longer had enough free time to develop Crawl. Hence Darshan Shaligram, who had previously contributed many UI ?vi_Oimprovements, recruited longtime player Erik Piper to start a new project ?vi'and continue development. ?viQDarshan and Erik aimed to incorporate ideas from the 4.1 alpha and produce a?vi more balanced an enjoyable game. Calling their project "Dungeon Crawl: Stone Soup" in reference to their collaborative process, they pulled many ?viP4.1 improvements into the 4.0 beta 26 codebase, play-testing and adjusting ?vithe results. Dungeon Crawl: Stone Soup version 0.1 was released to USENET in September 2006, with many additional developers subsequently joining the?viXStone Soup" in reference to their collaborative process, they pulled many 4.1 improvements into the 4.0 beta 26 codebase, play-testing and adjusting the results. Dungeon Crawl: Stone Soup version 0.1 was released to USENET in September 2006, with many additional developers subsequently joining the team. See Darshan's own account of the project's creation here:  https://crawl.develz.org/wordpress/the-dawn-of-stone-soup ?viYThe development of Crawl proceeds to this day, with a team of many developers and hundreds of contributors. ------------------------------------------------------------------------ M.?viCY~MACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ ?vieYCrawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: ?viYJthese are command sequences which can make playing a great deal more ?viYconvenient. Note that mapping 'a' to some other key will treat almost all pressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the ?vi"Zncommand key 'a'. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will?viC also work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt. ?vi |Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). Several interface routines are outsourced to external Lua scripts. The ?vi̕ ystandard distribution has them in the dat/clua/ directory. Have a look at the single scripts for short descriptions.?vi  - set travel_delay = -1 to avoid screen redraws during travel (this mightbe  especially useful if playing on a remote server)  - try playing in console mode rather than tiles ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ In a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals  * challenging and random gameplay, with skill making a real difference  * meaningful decisions (no no-brainers)?vi?  * avoidance of grinding (no scumming)?viDQ section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions. Major design goals  * challenging and random gameplay, with skill making a real difference* meaningful decisions (no no-brainers)  * avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goals  * clarity (playability without need for spoilers)  * internal consistency  * replayability (using branches, species, playing styles and gods)  * proper use of out of depth monsters Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an?vi3 not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like wrong skilling (too broad or too narrow), unwise use of resources (too conservative or too liberal), or wrong decisions about branch/god/gear. The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides ?vi kmuch more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what?viIN5  balance does not mean to us.)?vic ?viicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16##.##EV: 10Int: 10##.⌠.##SH: 0Dex: 12#.....#####XL:  3 Next:  8% Place: Dungeon:2+@........###Noise: ---------  Time: 280.6 (0.0)#.....####..##d) +0 club##.⌠.## ###.##Nothing quivered##.## ##.######.###...##<<<######After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!Casting: Magic Dart (safe; 13% risk of failu?vi re)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _Unknown command.?vi?viF?vi'?vi?vic###....#......#...'##..##1.6 (1 _with [M]. Then try your new spell and summon some demonic allies!  Casting: Magic Dart (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Unknown command. _You open the door.?vi #### ##.##...####.⌠.##.....#.....##### #...@.........### ##..#.....####..##?vi, #####.⌠.## ###.##  ##.## ##.#  ### ##.##  #...#  #<<<#  #####2?vi`?viAQ _There is an open door here.?vi#  ##### ##.##...####.⌠.##.....#.....##### #..@'.........### ##..#.....####..##?viX#  #####.⌠.## ###.## ##.## ##.# ### ##.##  #...# ?vi#  #<<<#  #####?vi. `3 _?vi4?viV?vi?vi  ########## ##.##...####.⌠.## .......@.#.....##### ..####...'.........#..#.....####.#####.⌠.## ###.##.## ##.### ##.#  #...  #<<< #### ?vi ?viL &4?vi ?vi ?vij9?vi9?vi:?vi=?vi>?viA,?viNF<  ###?vitF;### ##.##?viF#........####.⌠.###......@...#.....#####?viF #...####...'.........#### ##..#.....####..#?viF #####.⌠.## ###. ##.## #?viF ### # #?viGK # ?viM&5?vi{Q?viQ+6.6 (2?viYU?viQW  Did you notice you can swap positions with your allies by moving into them?Among other things, displacing a friendly creature can be a good way to escape _a fight.?vizW%?viF3%?vi9G%?vi"I%?vi`J%?viN%?viKO%?viYP,%?viQ%?viR%?vieS,%?viS%?vi V8There is an open door here.%?viW%?vitW _%?viHX%?viHY%?vi`Z,%?viZ%?vi_############# ##.## %?vi9#........####.⌠.## #..........#.....##### #...####...'.@.......### 92.6 (6# ##..#.....####..##  #####.⌠.## ###.## ##.## ##.#### ##.## #...##<<<###### &?viP ### #### ##.## #........####.⌠.## #..........#.....##### #...####...'..@......### # ##..#.....####..## #####.⌠.## ###.## # &?viA3.6 (1&?vi&?vi6  After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!+?vi<  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..?viU.?vi Your spells (cast)TypeFailure Level  a + Magic DartConjuration13% 1 .?viTb - Call ImpSummoning21%2 Select a spell to cast[!]/[I] toggle spell headers0?vi0?vi0?viicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 160?vi########## ##.##EV: 10Int: 10#........####.⌠.##SH: 0Dex: 12#..........#.....#####XL:  3 Next:  8% Place: Dungeon:2#...####...'..@......###Noise: ---------  Time: 293.6 (0.0)0?vi>###..#.....####..##d) +0 club0?vie#####.⌠.## ###.##Nothing quivered##.## ##.#0?viW#####.###...##<<<#0?vij#####After forgetting one of your old spells to make space, memorise this new spell 0?viخ_with [M]. Then try your new spell and summon some demonic allies!Casting: Magic Dart (safe; 13% risk of failure)  0?vi\Confirm with . or Enter, or press ? or * to list all spells.0?vi0?viicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16########## ##.##EV: 10Int: 10#........####.⌠.##SH: 00?vi Dex: 12#..........#.....#####XL:  3 Next:  8% Place: Dungeon:2#...####...'..@......###Noise: ---------  Time: 293.6 (0.0)###..#.....####..##d) +0 club0?vi8"#####.⌠.## ###.##Nothing quivered##.## ##.####0?vi##.###...##<<<######After forgetting one of your old spells to make space, memorise this new spell _with [M]. Then try your new spell and summon some demonic allies!Casting: Magic Dart (safe; 13% risk of failure)  0?viܷ\Confirm with . or Enter, or press ? or * to list all spells.0?vi55   cerulean imp (polearm, summoned)0?vi*]4---==4.6 (10?vi0?vi7 _A tiny devil pulls itself out of the air.2?vi@2?vi2?vi2?vih2?vi 2?vi75=--2?vip-W ### ########## ##.## #........####.⌠.##  #..........#@5...###--6.6 (2 #...####...'.........#### ##..#.....####..#######.⌠.## ###.## ##.## ##.#### ##.## #...# #<<<######-- _You swap places.4?vi### # ##.## #.####.⌠.## #.#5@...##### 4?vi#...####...'.........### # ##..#.....####..## ### #4?vi"|### ##.## 4?vi4?vi+7.6 (14?vi4?vi:& _You swap places.6?vinFx ############# ##.#........####.⌠#..........#5....######...####...'..@......#### ##..#.....####.. #####.⌠.## ### ##.## ## ##.# #...# #<<<###### .5 86?viJ  6?vi6K^After forgetting one of your old spells to make space, memorise this new spell 6?viK_with [M]. Then try your new spell and summon some demonic allies!6?viK8?vi,  ### #### ##.## #........####.⌠.## #..........#.....##### #...####...'.@5......### # ##..#.....####..## #####.⌠.## ###.##  ##.## ##.# ### ##.## #...#  #<<<#  #####8?vi: n=98?vis<  _You swap places.;?vip 3;?vi0r ;?vis ;?viu ;?viw ;?viy{ B;?vi| ;?viU} ;?vi} ;?vi} E6==;?vi{~ ;?vi N _Magic restored.  There is an open door here.;?vi ;?vi ;?vi_  _;?vi ;?viA  ### ########## ##.## #........####.⌠.## #..........#.....##### #...####..@5.........###302.6 (3 # ##..#.....####..##;?vi  #####.⌠.## ###.## ##.## ##.# ### ##.## #...# ;?viƌ z #<<<#  #####;?vi ;?vi; ;?viN ;?vi 5. =?virH==5.6 (1=?viv=?vix  Did you notice you can swap positions with your allies by moving into them?Among other things, displacing a friendly creature can be a good way to escape _a fight.A?vi  ### # ##.## #........####.⌠.## #.5..#.....#####A?vi4 d #...####...'... #+ ##..#.....####.. #####.⌠.## ### ##.##  ###  # # A?vi A?viʰ X5.6A?vi6 B?vi{ ### # ##.## #........####.⌠.## #....@.5...#.....##### #...####...'. #++ ##..#.....#### #####.⌠.##  ##.## ### B?viuB?vi<5.B?viA&7B?vivB?viB?viP< ### # ##.## #........####.⌠.## #...@.5....#..... #...####...'. #+++ ##..#.....#### #####.⌠.##  ##.## ###5.8C?vi.0 ### # ##.## #........####.⌠.## #..@.5.....#..... #...####...' #+++# ##..#..... #####.⌠.## C?vizY ##.## ###C?viC?vi325.C?viw&9C?viC?viOC?vig ############# ##.##........####.⌠.##5......#.....###..@####...'........+++# ##..#.....### #####.⌠.##  ##.## ### C?vi=10C?viC?vi8  Try to let your allies do the killing! If necessary, you can order them aboutwith [t]. Before opening this gate, you may want to wait with [.] until yourallies have caught up with you. Your summons will only stick around for a short_time, so don't wait too long, or summon some new ones before starting a fight.?vi&O?viO1?viU?viV?vio?vi&2?vi?vi?vi   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.?vi /  Follow me!?vi /. ?via &3?vi| ?vi f _Your cerulean imp disappears in a puff of smoke!?vi^ Y  ### # ##.## #........####.⌠.## #..........#..... #.@.####...' #+++# ##..#..... #####.⌠.##  ##.##  ### ?vi ?vi &4?viQ ?viZ   Try to let your allies do the killing! If necessary, you can order them aboutwith [t]. Before opening this gate, you may want to wait with [.] until yourallies have caught up with you. Your summons will only stick around for a short_time, so don't wait too long, or summon some new ones before starting a fight.?vi'''#.....##.....##.....##.....#g   hobgoblin (asleep)#.....##..g..#You open the gate.  A hobgoblin comes into view.gg.==5?viE+ _The hobgoblin shouts!?viYT 4?vi*Y ?viY ?vi?  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.?vi-f - Follow me.  Anything else - Cancel.?vi]Hicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16########## ##.##EV: 10Int: 10#........####.⌠.## SH: 0Dex: 12#..........#.....## XL:  3 Next:  8% Place: Dungeon:2?vi #.@.####...'....... Noise: ==-------  Time: 315.6 (0.0)#'''# ##..#.....## d) +0 club#.....# #####.⌠.## Nothing quivered#.....###.###.....#####.....#g   hobgoblin#..g..##.....#?vi%r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  ?vinxGang up on whom?Press: ? - help, Dir - move targetAim: a hobgoblin?vi _ 'g?viU>'.?vi-..?vin=?..?viɅ?..?vii?..?vig.gAim: a hobgoblin?viaicrwiddan the TrooperHumanHealth: 29/29 ========================Magic: 16/16 ========================###AC: 2Str: 16########## ##.##EV: 10Int: 10#........####.⌠.## SH: 0Dex: 12#..........#.....## XL:  3 Next:  8% Place: Dungeon:2#.@.####...'....... Noise: ==-------  Time: 315.6 (0.0)#'''# ##..#.....## d) +0 club#.....# #####.⌠.## Nothing quivered#.....###.###.....#####.....#g   hobgoblin#?vi bh[40m..g..##.....#r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a hobgoblin?vie@g.?vif4--6.6 (1?vi l?vim _Attack!?vi ############# ##.##........####.⌠.##.....#.....##...####...'.......'@'# ##..#.....###.....# #####.⌠.##  ##.##  ###g..#.##.##?vi ?vi׶ :g.?viC A--7?vi ?vim Q _There is an open gate here.?vil############# ##.##........####.⌠.##......#.....##...####...'.......##'''## ##..#.....##?vi#..@..# #####.⌠.##  ##.## g ### ...###.## #.#?vi?vi:g.?vi$8 ?vi _?vi?vi?vi4S  You hit the hobgoblin.  The hobgoblin is moderately wounded.?viSf5----=9.9 (1.3?viW?viY- _The hobgoblin hits you.?viϓ  Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?viWk 5(ally target)?vi5   cerulean imp (polearm, summoned)A tiny devil pulls itself out of the air.?vi#4?vi?B---=200?vi?viV _The hobgoblin barely misses you.?viP}  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.The hobgoblin hits you.?vi}R-----2.2 (1.3?vi?vi K _Your cerulean imp hits the hobgoblin with a -4 spear.?vi y  The hobgoblin barely misses you.?vi6 F-30?vi a _Your cerulean imp hits the hobgoblin with a -4 spear.?viJa0 ### ######### ##.## ....####.⌠.## ..........#.....##?via. #...####...'.......##'@'## ##..#.....##....# #####.⌠.##5g##.#####.....###.####.#?vic?vi}i:g.?vii&4?vil?viHo _Your cerulean imp hits the hobgoblin but does no damage. _There is an open gate here.?viy  The hobgoblin hits you.  Your cerulean imp hits the hobgoblin with a -4 spear.?vi†5   cerulean imp (polearm, summoned)?viRr2-----125?viȱ?viI _The hobgoblin dies!?vi?vib?vi?vi3?vi\?viŻV3=-?vi?vie  You see here a hobgoblin corpse.?vi?vi#4?vig=5= _?vi?vi6############# ##.###........####.⌠.##..........#.....##...####...'.......?vi##'''## ###..†..# #####.⌠.## #.5@..# ##.## -7.2 (2?vi...# ### . ##.##?vi" #.# #.?viD5# ?vi8-?viu?vi?vi3?vii?vi,?vi%X?vi?viK5=?vi?vi?viD9=?vi?vi,?viަ?vi '† _You start resting.?vi8,32.2 (5?vi66==?viµ$3.2 (6?vi?vi% _Magic restored.?vi!############# ##.##........####.⌠.##......#.....##...####...'.......##'''## ##..#.....##..†..# #####.⌠.## 5...# ##.## .?vi" ###  ##.## #.# .?vi7*?vi*v6==4.2 (1?vi0?vi(2?vi3?vi?vio,?vi<==7==?viˤ?vi9,?vi?vio,?vi'?vi,?vi?vi?~8==?vi?vi},?viܯ?vi,?vi?viv _You start resting.=?vi . _Your cerulean imp disappears in a puff of smoke!?vi0462.0)?viZ9=7.2 (13?vi?vi" _HP restored.?vi>3?viN??viPA?viB?viEB?vizF,?vi1G?vilH?viI?viI?viJ?viEN#..........#.....##...####...'.......##'''## ##..#.....###..†..# #####.⌠.## ?vi{N#.....# ##.## .....# ### ...# .  50.2 (3.0)?viN##.## #.# ###?viQ?vi|R?viZ9 3?vi9 ?vis; ?vi"@ =?vi@ ?viB ,?viE ?viYK *#..†..# #####.⌠.## #.....# ##.## #.....# ### #.....# #.....# ?viK #.....# ###.### #.#  #@# 3 #........?viK o####.... [. ?viL ?viXL ?viP ?vi3S ( _Found a ring mail.?vix#.....# ##.## #.....# # #.....#  #.....# #.....# ###.### # #.# [..#.###.....#.@.......#####....?vi{y^ [ #?vi~?vi~+4.2 (1?vi?vi8* _Found a kite shield.?vi+3?vi?vi?viU?vi?vi,?vi3,?viT?viњ3#.....# ##.## #.....# ### #.....# #.....# #.....# #######.####...## #.# ..[..# ?vi#.###.....###...@.....6.2 (2#####.....##..[..# #...######?vi?vi ?vi?vi= 3?vi ?vi; ?vi ,?vi B?vi ?viO! ?vi* k#.....# ##.## ###.....# ### ###.....# #.#.....# #<#.....###### #####.####...## #.# #..[..# #.###.....###.....@...8#####.....###..[..# ######?vi, ?vi. ?vi9g  #.....# ##.## ##.#.....# ### ##.#.....# #.#.....# #<#.....###### ####.####...## ?vig#.# #..[..# #.###.....##......@.#####.....##..[..# ?vim?vin+9.2 (1?viq?vis  Heavy armour really hampers spellcasting. Try putting on that mail and shield(with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c].?vi3?vi?vi?vi ,?vi$,?viF*B?vi3 . <<#########.####...##  #.# #..[..#  #.###.....#####?vie4.............#####.....##### #..@..# 61.2 (2 ##...##  ##### ?vi4?vi9?vi;J _You see here a +0 ring mail.?vi?Equip which item?  - - Unarmed Inventory Items Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Floor Items ([,] to select) Armoura +0 ring mail[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip ?vi J ?viaQ ?viX 1#.....##.. icrwiddan the Trooper#.....##<< Human#.....######### Health: 29/29 ========================###.####...##Magic: 16/16 ========================#.# #..[..#AC: 2Str: 16?vioY #.###.....#####EV: 10Int: 10#..............SH: 0Dex: 12#####.....#####XL:  3 Next: 12% Place: Dungeon:2#..@..#Noise: ---------  Time: 361.2 (0.0)##...##d) +0 club#####Nothing quivered?viY Heavy armour really hampers spellcasting. Try putting on that mail and shield(with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c]. _You see here a +0 ring mail.?vi a ?via _?vig ?vi(n ?vi(r $2.2 (1?vi~r ?viZ~ W3.2 (2?vi A4.2 (3?vi ?vib ?vi +5.2 (4?viz ?vi A6.2 (5?vi ?vi 0 _You start removing your armour. You continue removing your +0 robe. x5?viǭ ?vi  You finish removing your +0 robe.  You start putting on your armour.?vi+ +7.2 (6?viL ?vi ?vi' +8.2 (7?vi ?vi A9.2 (8?vi ?vi ?viN ?vi %70.2 (9?vi ?vi ?vi_ #1.2 (1?vi 0.0) ?vi ?viN 5 9 _You continue putting on your +0 ring mail. x5?vi ?vi ?viV ^ _You finish putting on your +0 ring mail.?viKh _ ##.#######. .......# #<<#.....###### ######.####...## # #..[..# #.###.....######......@.......#####.....######.....###...#######?viR12.0)?viL_W3.2 (2?vi]b  Heavy armour really hampers spellcasting. Try putting on that mail and shield(with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c].?viK ?viN Equip which item?  - - Unarmed Hand Weapons (go to first with )) ?vi9O  d - a +0 club (weapon) Armour (go to first with [)  f - a +0 ring mail (worn)a - a +0 robe Jewellery (go to first with "=)  b - a ring of magical power (worn) ?vi`O c - a ring of wizardry (worn)[?] describe selected ?viO [!] equip|wield|wear|put on[tab] equip|unequip ?vim ?vis ?viz ;#.....###.## ##. icrwiddan the Trooper#.....######. Human#.....#?viC{ #.. Health: 29/29 ========================#.....##<< Magic: 16/16 ========================#.....######### AC: 5Str: 16?viz{ f###.####...##EV: 9Int: 10#.# #..[..#SH: 0Dex: 12?vi{ #.###.....#####XL:  3 Next: 12% Place: Dungeon:2?vi| )#......@.......Noise: ---------  Time: 373.2 (0.0)#####.....#####d) +0 club#.....#Nothing quivered##...#######?vi$| ^Heavy armour really hampers spellcasting. Try putting on that mail and shield?viB| (with [e]), and compare your spellcasting failure rates with [I]. You can take ?vi\| _armour off again with [c].?viʂ :Okay, then.?vi" ?vi' ?vi . _?vij:?vi:?vi;?viP& _#'''## ##..#.....####..##†..# #####.⌠.## ###.###.#######. .......# #<<#.....###### ######.####...## #.# #..@..# 5.2 (2#.#######..............#####.....######.....# _You see here a +0 kite shield.?vi ?vi; yEquip which item?  - - Unarmed ?vi Inventory Items Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [)  f - a +0 ring mail (worn)a - a +0 robe ?vi Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) ?vi Floor Items ([,] to select) Armour?vi a +0 kite shield[?] describe selected [!] equip|wield|wear|put on?vi% y[tab] equip|unequip ?vi ?vi ?vi: ##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##.. AC: 5Str: 16#.....##<< EV: 9Int: 10#.....######### SH: 0Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#?vi Noise: ---------  Time: 375.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....######.....###...#######Heavy armour really hampers spellcasting. Try putting on that mail and shield?vi (with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c]. ?vi* q_Okay, then. _You see here a +0 kite shield.?vi ?vi _?vi ?viW {You start putting on your armour.6.2 (1?vi| ?vil A7.2 (2?vi ?vi ?vi +8.2 (3?vi ?vi_ ?vi +9.2 (4?vi ?vi$ B80.2 (5?vi' ?viN) 3 77 ?vi) X_You continue putting on your +0 kite shield. x5?vi#* ?vi. ?vi1 ` _You finish putting on your +0 kite shield.?vi?viInventory: 7/52 slots Hand Weapons (go to first with ))  d - a +0 club (weapon) ?vi7?Armour (go to first with [)  f - a +0 ring mail (worn)  g - a +0 kite shield (worn)a - a +0 robe Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Scrolls (go to first with ?)e - 2 scrolls of amnesia?vi? @vi}4@vin##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##.. AC: 5Str: 16#.....#@vi #<< EV: 7Int: 10#.....######### SH: 7Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 380.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered@vi_#####.....######.....###...####### _armour off again with [c]. _Okay, then. @vi$_You see here a +0 kite shield.  You start putting on your armour. _You continue putting on your +0 kite shield. x5 _You finish putting on your +0 kite shield.@vi[@viN@viɊ@vi+@vih@vigjs Your spells (describe)Type@vijFailure Level a - Magic DartConjuration61%1  b + Call ImpSummoning@vijb75% 2 Select a spell to describe@vi&k[!]/[I] toggle spell headers@vi1 @vi)##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##.. AC: 5Str: 16#.....##<< EV: 7Int: 10#.....######### SH: 7Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 380.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....######[39@vi%;49m.....###...####### _armour off again with [c]. _Okay, then. _You see here a +0 kite shield.  You start putting on your armour. _You continue putting on your +0 kite shield. x5 _You finish putting on your +0 kite shield.@vi Q@vi @vi^! 1Inventory: 7/52 slots Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [)  f - a +0 ring mail (worn)  g - a +0 kite shield (worn)a - a +0 robe Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Scrolls (go to first with ?)e - 2 scrolls of amnesia@vi9ma - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 3.4 (5.7 -> 2.3). Your EV would increase by 1.0 (7.5 -> 8.5). Your spell failure would improve by up to 23% (press '!' for details). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour (w)ear, (d)rop, or (=)adjust. @viz  @via##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....# @vi#.. AC: 5Str: 16#.....##<< EV: 7Int: 10#.....######### SH: 7Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 380.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....##### @viz#.....###...####### _armour off again with [c]. _Okay, then.  @vi$_You see here a +0 kite shield.  You start putting on your armour. _You continue putting on your +0 kite shield. x5 _You finish putting on your +0 kite shield. @viQ @vi _ @vi  @vi d  You start removing your armour. @vi +1.2 (1 @via  @viB  @vi +2.2 (2 @viU  @vi   @vie  @vi} $3.2 (3 @vi  @viO$  @vi$ $4.2 (4 @vi'  @vi,  @vi, $5.2 (5 @vim0  @vi-2 08 _You continue removing your +0 ring mail. x5 @vi2  @vi6  @vi< K  You finish removing your +0 ring mail. @viL= +6.2 (6 @viA  @vi"H A7.2 (7 @viK  @viP  @viP +8.2 (8 @viU  @viZ  @viQZ +9.2 (9 @vi-^  @vic  @vie  @vie 90.2 (1 @vi$f 0.0) @vij  @vil   @vi`m  @vim 2  @vim _You start putting on your armour. You continue putting on your +0 robe. x5 @vin  @vin  @vit  @viw   @viPx  @vix K_You finish putting on your +0 robe. @vi @vifs Your spells (describe)Type @vi[Failure Level a - Magic DartConjuration41% @vi>1  b + Call ImpSummoning @vit52% 2 Select a spell to describe @vi [!]/[I] toggle spell headers @vik @vi6 @vi ##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....# @vi]##.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##.. AC: 2Str: 16#.....##<< EV: 8Int: 10#.....######### SH: 7 @viDex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 390.2 (0.0) @vi#.###.....#####d) +0 club#..............Nothing quivered#####.....######.....###...## @vi##### _You finish putting on your +0 kite shield.  You start removing your armour. _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe. @vi4 @vi @vi @vi  @vi Inventory: 7/52 slots Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 kite shield (worn) @vi f - a +0 ring mail Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Scrolls (go to first with ?)e - 2 scrolls of amnesia@vi7g - a +0 kite shield (worn). A piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 8 Encumbrance rating: 10 Max blocks/turn: 3 It can be maximally enchanted to +5. If you take off this armour: Your EV would increase by 1.9 (8.5 -> 10.4). Your SH would decrease by 7.1 (7.1 -> 0.0). Your spell failure would improve by up to 31% (press '!' for details). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified equipped armour (t)ake off, (d)rop, or (=)adjust.@vi T @viY @vi` ^##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....#@viSa #####. Magic: 16/16 ========================#.....##.. AC: 2Str: 16#.....##<< EV: 8@vi}a Int: 10#.....######### SH: 7@via Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 390.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered@vib #####.....######.....###...##@vi?b ##### @viab w_You finish putting on your +0 kite shield.  You start removing your armour. @vib _You continue removing your +0 ring mail. x5  You finish removing your +0 ring mail. @vib _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.@vih @vii _@vinn @vift d  You start removing your armour.@vit +1.2 (1@vivy @vi A2.2 (2@viX @viT A3.2 (3@vi @vi @viq +4.2 (4@vi @vi A5.2 (5@vi @vi̧ 100 _You continue removing your +0 kite shield. x5@viE @vi% @vi ^ _You finish removing your +0 kite shield.@vi;.Inventory: 7/52 slots Hand Weapons (go to first with ))  d - a +0 club (weapon) Armour (go to first with [)  a - a +0 robe (worn)f - a +0 ring mail  g - a +0 kite shield Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) Scrolls (go to first with ?)e - 2 scrolls of amnesia@vi2##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##.. AC: 2Str: 16#.....##<< EV: 10Int: 10#.....######### SH: 0Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 395.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....#####[@vi 840m#.....###...#######You finish removing your +0 ring mail. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.  You start removing your armour. _You continue removing your +0 kite shield. x5 _You finish removing your +0 kite shield.@vis  Your spells (describe)TypeFailure Level a - Magic DartConjuration13%1  b + Call ImpSummoning21% 2 Select a spell to describe[!]/[I] toggle spell headers@viJ @vi# @vi @##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================@vii R#.....######. Magic: 16/16 ========================#.....##.. AC: 2Str: 16#.....##<< EV: 10Int: 10#.....######### SH: 0@viˡ Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@..#Noise: ---------  Time: 395.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....######.....#@vi! ##...#######You finish removing your +0 ring mail. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe.  You start removing your armour. _You continue removing your +0 kite shield. x5 _You finish removing your +0 kite shield.@vi! @vii @viݪ @viK @vi"+  Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@vi 55   cerulean imp (polearm, summoned)4---==6.2 (1@vi@vi ? _A tiny devil pulls itself out of the air.@vitu@vi~n@vi@vi@viQ---@vi@viɄ@vi@viK@vi@vi@vim@vi5@vi3=@viu@vi@vi@vi"@vi#@vi`@vi@vi>@viy@vi@vi@via@viF@vi=@vi@vi@vi@vi@vi @vi@viF@vil@vi @vi @viE --@vi.@vi. @vi<;_You start resting.@vin@vi@vi408@vi  2.0)@vi@vi6@vit==@vi --@vi%9.2 (13@vi@vi @viX@vi_Magic restored.@vit  Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!@vib.!@vi/ Your spells (cast)TypeFailure Level  a - Magic DartConjuration!@vi013% 1  b + Call ImpSummoning21% 2 Select a spell to cast!@vi80[!]/[I] toggle spell headers#@vi> #@viD #@viJ ##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....##@viK r##.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#.....##@vi2K #.. AC: 2Str: 16#.....##@viHK T#<< EV: 10#@vi^K Int: 10#.....######### SH: 0#@virK -Dex: 12#@viK ###.####...##XL:  3 Next: 12% Place: Dungeon:2#@viK #.# #..@5.#Noise: ---------  Time: 409.2 (0.0)#@viK #.###.....#####d) +0 club#@viK #..............Nothing quivered#@viK #####.....######.....##@viK /##...###@viL 5   cerulean imp (polearm, summoned)#@vi$L b#####Confirm with . or Enter, or press ? or * to list all spells. #@vicL _A tiny devil pulls itself out of the air. _You start resting. _Magic restored.  Casting: Call Imp (safe; 21% risk of failure)  #@vixL \Confirm with . or Enter, or press ? or * to list all spells.#@viL #@vi2Q ##'''## ##..#.....####..## icrwiddan the Trooper#..†..# #####.⌠.## ###.# Human#.....###.## ##. Health: 29/29 ========================#.....######. Magic: 16/16 ========================#@viQ #.....##.. AC: 2Str: 16#.....##<< EV: 10Int: 10#.....######### SH: 0Dex: 12###.####...##XL:  3 Next: 12% Place: Dungeon:2#.# #..@5.#Noise: ---------  Time: 409.2 (0.0)#.###.....#####d) +0 club#..............Nothing quivered#####.....######.....###...##5   cerulean imp (polearm, summoned)######@vi R Confirm with . or Enter, or press ? or * to list all spells. _A tiny devil pulls itself out of the air. _You start resting. _Magic restored.  Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#@vi% 4#@vi|* #@vi, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)&@vi _&@vi|B&@vip,&@vi-&@vi!*#.....# ##.## ##.# #.....# ### ##.##.....#  #...##.....#  #<<<##.....##############.####...## # #.....#  .###....5#######&@vi#........@.......11.2 (2#####.....####### #.....#  ##...####### &@vi&@vi&@viz&@viE *#.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## #.# #.....# &@viE #.###....5#ß#..........#####.....#ß#.....# ##...## &@vipL A2.2 (1&@viP &@vi^R '@vi\ #.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## #.# #.....# #.###....5#ß.#..........#####.....#ß.#.....# ##...#######..53(@vi 3#.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## #.# #.....# #.###.....#ß.+#.........5.@......+(@viv!)#####.....#ß.+#.....# ##...#######(@vi"(@vis(j.54(@vi,(@vi-(@viM #.....# ##.## ##.#  #.....# ### ##.##  #.....# #...#  #.....# #<<<#  #.....###### (@vi #####  ###.####...## #.# #.....# #.###.....#ß.+ #..........5.@.....+ (@vi+ #####.....#ß.+ #.....# ##...## (@vi (@vi j.55(@vi (@vi )@vis#.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# )@visZ#.....###### ##### ###.####...## #.# #.....# ##.###.....#ß.+ )@vi t#...........5.@....+ #####.....#)@viEtYß.+ #.....# )@viit;# )@vi.56)@vig)@vi)@viq.....# ##.## ##.# .....# ### ##.## .....# #...# .....# #<<<# .....###### ##### .####...## #)@viq#.# #.....# ß#  #.###.....#ß.+  #......5.@...+  #####.....#ß.+ #.....# )@vi"ß# ##...## # )@vi)@vi.57)@vi] F # ##.## ##.# # ### ##.## # )@vi #...# # #<<<# ###### ##### .####...## ## #.# #.....# #ß# #.###.....#ß.+ #.5.@..+ #####.....#)@vi, ß.+ #.....# #ß# ##...## #)@viS #  Make sure you are at full health and magic points before entering a new area. )@viv  If necessary, rest up with [5].)@viT )@vi Q.5)@vi &8)@vi )@vi X  You can only summon a limited number of allies at once from any given spell, sotry to take advantage of a wide range of spells. For example, your summonedimps are resistant to poison, so you can cast Mephitic Cloud to fight alongside_them without harming your allies.)@vi( 6@vi/ [# ##.## ##.# # ### ##.## # #...# 6@vi # #<<<# ###### ##### .####...## ## .# #.....# ##ß# .###.....#ß.+ 6@viv 0.5.@.+ .....#ß.+ #.....# ##ß# 6@viM 6@vij D.56@vi &96@viq 6@viI 7@vi# ##.## ##.# # ### ##.## # #...# # #<<<# ###### ##### ####...## ### # #.....# ##ß# ###.....#ß.+ 5.@+ .....#ß.+ #.....# ##ß# ##...## ### 7@viv7@vi8.57@vim'207@vi7@vi'7@vi/z _######.r..#.....j'...r..'......'...g.......r#r...######j   gnoll (asleep)g   goblin (asleep)rrrr 4 rats (asleep)5   cerulean imp (polearm, summoned)7@vi  You open the gate.  A gnoll, a goblin and 4 rats come into view.The rat squeaks loudly. The gnoll shouts! The goblin shouts! You hear a shout!7@vik 7@vi 7@vi 7@vii 7@vi: 7@vi 7@viJ 7@viH H r....r.jg.5'..g.rr......jgg 2 goblinsrrrr1 ally target)The rat squeaks loudly.  A goblin comes into view. It is wielding a +0 club.7@vi E====17@vi 7@viY _ _Your cerulean imp closely misses the rat.;@vi \  Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.<@vi <@vi6  Your spells (cast)TypeFailure Level a - Magic DartConjuration13%1  b + Call ImpSummoning<@viѢ 21% 2 Select a spell to cast[!]/[I] toggle spell headers>@vi F>@viL>@viT..###.## ##.#icrwiddan the Trooper ..######.##Human ..##...#>@vizTHealth: 29/29 ======================== ..##<<<#Magic: 16/16 ======================== ..###########AC: 2Str: 16 ####...######r...#>@viTEV: 10Int: 10 # #.....# ##ß#......>@viTYSH: 0Dex: 12 >@viT###.....#######ß.'..r.jgXL:  3 Next: 12% Place: Dungeon:2 ................@'......>@vi#UVNoise: ====-----  Time: 421.2 (0.0) ###.....#######ß5'..g.r.d) +0 club>@viRU#.....# ##ß#r.....Nothing quivered##...##>@vi}U####....###########j   gnoll>@viU gg 2 goblinsrrrr 4 rats (1 ally target)5   cerulean imp (polearm, summoned)>@viUThe rat squeaks loudly. The gnoll shouts! The goblin shouts! You hear a shout!  The rat squeaks loudly.  A goblin comes into view. It is wielding a +0 club. >@vi V/_Your cerulean imp closely misses the rat.Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>@vi`V>@vi^..###.## ##.#icrwiddan the Trooper ..######.##>@viN^Human ..##...#Health: 29/29 ======================== ..##<<<#Magic: 16/16 ======================== ..###########>@vi_AC: 2Str: 16 ####...######r...#EV: 10Int: 10 # #.....# ##ß#......SH: 0Dex: 12 ###.....#######ß.'..r.jgXL:  3 Next: 12% Place: Dungeon:2 ................@'......>@viH_VNoise: ====-----  Time: 421.2 (0.0) ###.....#######ß5'..g.r.d) +0 club>@vi_#.....# ##ß#r.....Nothing quivered##...######....#>@vi_##########j   gnollgg 2 goblinsrrrr 4 rats (1 ally target)5   cerulean imp (polearm, summoned)>@vi_The rat squeaks loudly. The gnoll shouts! The goblin shouts! You hear a shout!  The rat squeaks loudly.  >@vi `A goblin comes into view. It is wielding a +0 club. _Your cerulean imp closely misses the rat.>@vi/`Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.>@vi|..# ##.## ##.#  icrwiddan the Trooper ..# ### ##.##  Human ..##...#  Health: 29/29 ======================== ..#>@vi|#<<<#  Magic: 15/16 ======================-- ..###### #####  AC: 2Str: 16 ####...## ####r...#  EV: 10Int: 10 # #.....# ##ß#......  SH: 0>@viQ}Dex: 12 ###.....#######ß.'..r.jg  XL:  3 Next: 12% Place: Dungeon:2 ................@'......  Noise: ====-----  Time: 421.2 (0.0) >@viw}###.....#######ß5*..g.r.  d) +0 club >@vi}Q #.....# ##ß#r.....  Nothing quivered  ##...## ####....#  ##### #####  >@viC~ j   gnoll  gg 2 goblins  rrrr 4 rats (1 ally target)  5   cerulean imp (polearm, summoned) _Your cerulean imp closely misses the rat.Casting: Call Imp (safe; 21% risk of failure)  >@vi~DConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (ally target, 100% to hit)>@vi  #*'r>@vi[##*.*>@vi:#*>@viV.**>@vi}.'****>@vi c.*r*>@viE GAim: a rat (100% to hit)?@vi..###.## ##.#icrwiddan the Trooper ..######.##Human ..##...#?@vinHealth: 29/29 ======================== ..##<<<#Magic: 15/16 ======================-- ..###########AC: 2Str: 16 ####...######r...#EV: 10Int: 10 # #.....# ##ß#......SH: 0Dex: 12 ?@vi####.....#######ß.'.*r.jgXL:  3 Next: 12% Place: Dungeon:2 ................@**.....Noise: ====-----  Time: 421.2 (0.0) ###.....#######ß5'..g.r.d) +0 club#.....# ##ß#r.....Nothing quivered##...##?@vim####....###########j   gnollgg 2 goblinsrrrr 4 rats (1 ally target)5   cerulean imp (polearm, summoned)Casting: Call Imp (safe; 21% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?@viAiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.?@viׯV  Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  The rat is heavily wounded.Your cerulean imp hits the rat with a -4 spear.?@vi.rr....'.g.jg.r.. 3 rats?@vi??@viɷ4?@via=---?@vi$2.2 (1?@vi!?@viZ ?@vi?@vi<_The rat dies!?@vicA@vi   What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.D@vim..###.## ##.#icrwiddan the Trooper ..######.##Human ..##...#Health: 29/29 ======================== ..##<<<#Magic: 15/16 ======================-- ..###########AC: 2Str: 16 ####...######....#EV: 10Int: 10 # #.....# ##ß#r.....SH: 0D@viӷ*Dex: 12 ###.....#######ß.'.r....XL:  3 Next: 14% Place: Dungeon:2 ................@'.g.jg.Noise: =--------  Time: 422.2 (0.0) ###.....#######ß5'...r..d) +0 clubD@vix #.....# ##ß#......Nothing quivered##...######....###########j   gnollgg 2 goblinsrrr 3 rats5   cerulean imp (polearm, summoned)r - Retreat!s - Stop attacking.g - Guard the area.f - Follow me.Anything else - Cancel.  D@viGang up on whom?Press: ? - help, Dir - move targetAim: a rat (heavily wounded)D@viw Z r#D@viZA.#D@vi; 7..D@vid 9..D@vi & g.  Aim: a goblin, wielding a +0 daggerE@vi8J .gE@vip-'.E@viz?''E@vi5'  Aim: a cerulean imp, wielding a -4 spear (summoned, friendly)E@viS` ß5E@vikH<ß#E@vi67##E@viۦb# You can't see that place.E@via-  E@vi?  E@vi2-  E@vi ?  E@vix -  E@vi L E@vijc -  E@vi L E@vi_b -  E@vi -  E@vi  K E@vi-  F@vi0  F@vi_? F@vi? F@vij 9  F@vi)a? F@vi  F@vi F@vi #F@vi- !  F@vil [a rock wall.]F@vif 5##F@vi F@vi >##F@vi Y.#the floor.]F@vi O.#a rock wall.]F@vi A##F@viR \ .#F@vi 9..F@vi" 6#.G@vi5##G@vi5 :#.G@viB ?.#G@vi 5##H@vi%5##H@vib5##H@vi~O 6#ßH@viފ ß5Aim: a cerulean imp, wielding a -4 spear (summoned, friendly)I@vi o f 5'I@vi 9'.I@vio9..J@vig.  Aim: a goblin, wielding a +0 daggerJ@virgrat (heavily wounded)K@vi crggoblin, wielding a +0 daggerL@vi_I g.L@viV\.jAim: a gnollL@vi+ ..###.## ##.#icrwiddan the Trooper ..######.##Human ..##...#Health: 29/29 ======================== ..##<<<#Magic: 15/16 ======================-- ..###########AC: 2Str: 16 ####...######....#EV: 10Int: 10 # #.....# ##ß#r.....SH: 0Dex: 12 ###.....#######ß.'.r....XL:  3 Next: 14% Place: Dungeon:2 ................@'.g.jg.Noise: =--------  Time: 422.2 (0.0) ###.....#######ß5'...r..d) +0 club#.....# ##ß#......Nothing quivered##...######....L@vi̐ B###########j   gnollgg 2 goblinsrrr 3 rats5   cerulean imp (polearm, summoned)g - Guard the area.f - Follow me.Anything else - Cancel.  Gang up on whom?Press: ? - help, Dir - move targetAim: a gnoll.rr.g.jg..5..r.(ally target)-3.2 (1L@viX + _Attack!R@vic  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.W@vid..# ##.## ##.#  icrwiddan the Trooper ..# ### ##.##  Human ..##...#  Health: 29/29 ======================== ..##<<<#  Magic: 14/16 =====================--- ..###### #####  AC: 2Str: 16 ####...## ####....#  EV: 10W@vi fInt: 10 # #.....# ##ß#......  SH: 0Dex: 12 ###.....#######ß.rr.....  XL:  3 Next: 14% Place: Dungeon:2 ................@*g.jg..  Noise: ---------  Time: 423.2 (0.0) ###.....#######ß.5..r...  d) +0 club  #.....# ##ß#......  Nothing quivered  ##...## ####....#  ##### #####   j   gnoll (ally target)  gg 2 goblins  rrr 3 rats  5   cerulean imp (polearm, summoned) _Attack!  W@vifCasting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll (ally target, 100% to hit)X@vizr'g.jrat (X@viT *rX@vizh.rAim: a rat (100% to hit)X@vi8 ..###.## ##.#icrwiddan the Trooper ..######.##Human ..##...#Health: 29/29 ======================== ..##<<<#X@vi9 uMagic: 14/16 =====================--- ..###########AC: 2Str: 16 ####...######....#EV: 10Int: 10 # #.....# ##ß#......SH: 0Dex: 12 ###.....#######ß.rr.....XL:  3 Next: 14% Place: Dungeon:2 ................@'g.jg..Noise: ---------  Time: 423.2 (0.0) ###.....#######ß.5..r...d) +0 clubX@vi: `#.....# ##ß#......Nothing quivered##...######....###########j   gnoll (ally target)gg 2 goblinsrrr 3 rats5   cerulean imp (polearm, summoned)Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.X@vi[  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (100% to hit)  The magic dart hits the rat.  The rat is moderately wounded.X@vig XX@vi .grjg.r.  The rat bites you.7--=X@vi] 4.2 (1X@vi X@vi% a _Your cerulean imp closely misses the gnoll.Y@viE  Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Z@vi..# ##.## ##.#  icrwiddan the Trooper ..# ### ##.##  Human ..##...#  Health: 27/29 ======================-- ..##<<<#  Magic: 13/16 ===================----- ..###### #####  AC: 2Z@viU,Str: 16 Z@vi####...## ####....#  EV: 10Int: 10 Z@vi # #.....# ##ß#......  SH: 0Z@vieMDex: 12 ###.....#######ß.r......  XL:  3 Next: 14% Place: Dungeon:2 Z@viv................@grjg...  Noise: =--------  Time: 424.2 (0.0) Z@vi###.....#######ß.5.r....  d) +0 club  #.....# ##ß#......  Nothing quivered Z@vi ##...## ####....#  ##### ##### Z@vi<  j   gnoll (ally target)  gg 2 goblins  rrr 3 rats  5   cerulean imp (polearm, summoned) _Your cerulean imp closely misses the gnoll.Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (moderately wounded, 100% to hit)Z@viI S r.Z@viXr.grAim: a rat (heavily wounded, 100% to hit)Z@vi#mgrgoblin, wielding a +0 dagger (100% to hit)[@viQ..###.## ##.#icrwiddan the Trooper ..#[@vi4#####.##Human ..##...#Health: 27/29 ======================-- ..##<<<#Magic: 13/16 ===================----- ..###########AC: 2Str: 16 ####...######....#[@vi<EV: 10Int: 10 # #.....# ##ß#......SH: 0Dex: 12 ###.....#######ß.r......XL:  3 Next: 14% Place: Dungeon:2 ................@grjg...Noise: =--------  Time: 424.2 (0.0) ###.....#######ß.5.r....d) +0 club#.....# ##ß#......Nothing quivered##...######....#[@vi##########j   gnoll (ally target)gg 2 goblinsrrr 3 rats5   cerulean imp (polearm, summoned)Casting: Magic Dart (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.[@vi  onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (safe; 13% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.  The goblin is severely wounded. r'.gr.j. The goblin barely misses you.The rat closely misses your cerulean imp.5.2 (1[@vi] [@vi G _Your cerulean imp hits the gnoll with a -4 spear.\@viI 5  You hit the rat.\@viH V  You kill the rat!\@viʧ \@vi \@vi .rg.. 2 rats The gnoll hits your cerulean imp. The goblin hits you but does no damage.\@vi c8=66.5 (1.3\@viD \@vi= J _Your cerulean imp hits the gnoll but does no damage.]@vi^8  You hit the goblin.]@vim ]@viqoS You kill the goblin!]@vi[q]@vis]@vi}   Your cerulean imp disappears in a puff of smoke!The rat bites you but does no damage. The gnoll hits you.  The rat twitches its whiskers.]@vi.jgr.   goblin ]@vi&3----4==87.8]@vi]@vic _The rat bites you. The rat barely misses you.`@vi{y  You hit the gnoll.  The gnoll is heavily wounded.1------9.1 _The gnoll hits you. The rat closely misses you. The rat bites you.`@vi  You barely miss the rat. The gnoll hits you but does no damage.20---30.4`@vi `@vi N _The rat bites you but does no damage. The rat bites you.a@vib0   You closely miss the gnoll.The gnoll is heavily wounded.The gnoll barely misses you. The rat barely misses you. x2a@vi0k18---1.7a@vi7a@via; _The gnoll closely misses you. The rat bites you. The rat closely misses you.a@vi  You barely miss the gnoll.The gnoll is heavily wounded.a@vi x11-------==3.0a@vi a@vi ? _The gnoll hits you. The rat bites you. x2b@vi9  You barely miss the gnoll.The gnoll is heavily wounded.The gnoll closely misses you. The rat barely misses you.b@vi::12b@vi;m-----5=4.3b@vi|Bg _The rat closely misses you.b@vi  The gnoll closely misses you. The rat barely misses you.The rat closely misses you.  You hit the gnoll.  The gnoll is almost dead.closely misses you.  The rat bites you but does no damage. The gnoll closely misses you.b@vi (5.6b@vik b@viB _The rat misses you. The rat barely misses you.c@vi1   You hit the gnoll.  You kill the gnoll! g.=476.9 _The rat bites you but does no damage. The rat barely misses you.d@vi  You hit the goblin.  The goblin is heavily wounded.The rat bites you but does no damage. The goblin hits you with a +0 club.d@viI10-8.2d@vi<d@viE; _The rat bites you but does no damage.e@vijj8  You hit the goblin.e@vip  ##.## ##.#  ### ##.## #...# #<<<# e@vi;p0 #####  ####....# #  ##ß#...... ######ß.r...... .......@)...... e@vicp######ß.r......   ##ß#......   ####....#  ##### ##### e@vip  e@vipT  You kill the goblin!e@viA ##.## ##.# e@viA ### ##.## #...# e@viA#<<<#  ##### e@vi6B ####....#   ##ß#...... ######ß.r...... .......@)...... e@vi[Bz######ß.r......  e@viwBZ ##ß#......  e@viBX ####....# e@viBm ##### ##### e@viBe@viL  The rat bites you.  * * * LOW HITPOINT WARNING * * *e@vi\Ox8/29 ---50e@viO 9.5e@viHUe@viWQ _The rat closely misses you.f@vi6  You barely miss the rat. The rat barely misses you. The rat closely misses you.x26==40.8f@vi@f@vi*; _The rat bites you but does no damage.f@vi  ##.## ##.#  ### ##.## #...# #<<<#  #####  ####....# #  ##ß#...... ######ß.r...... .......@)...... ######ß.r......   ##ß#......   ####....#  ##### ##### f@vi[n ##.## ##.#  ### ##.## #...# #<<<#  #####  ####....#  f@vin ##ß#...... ######ß.r...... .......@)...... ######ß.r...... f@vina  ##ß#......  f@vinX ####....# f@vi om ##### ##### f@vi,of@viy  ##.## ##.#  ### ##.## #...# #<<<# f@vicz~ #####  ####....# #  ##ß#...... ######ß.r...... .......@)...... ######ß.r......  f@vizl ##ß#......   ####....# f@vizD ##### ##### f@vizf@viz\You hit the rat but do no damage. The rat bites you.  f@vi{@* * * LOW HITPOINT WARNING * * *g@vi8 ##.## ##.#  ### ##.## #...# #<<<#  #####  ####....#   ##ß#...... ######ß.r...... .......@)...... g@viZ######ß.r......   ##ß#......   ####....#  ##### #####g@vi% g@vi 7  The rat bites you.g@vi}S7---2.1g@vi&g@viO)V _* * * LOW HITPOINT WARNING * * *g@vi ##.## ##.#  ### ##.## #...# #<<<#  #####  ####....# #  ##ß#...... ######ß.r...... .......@)...... ######ß.r......   ##ß#......   ####....#  ##### ##### h@vio ##.## ##.#  ### ##.## #...# #<<<#  #####  ####....#   ##ß#...... ######ß.r...... .......@)...... ######ß.r......   ##ß#......   ####....#  ##### ##### h@vi,"  You hit the rat but do no damage. The rat bites you.  * * * LOW HITPOINT WARNING * * *h@vi"V4---3.4h@vi)h@vi+P _The rat barely misses you.i@vi: .# ##.## ##.#.# ### ##.##.# #...#.# #<<<#.###### ##### .####...## ####....# i@vi;.# #.....# ##ß#...... .###.....#ß.r........@.)......#.....#ß.r...... #.....# ##ß#...... ##...## ####....# ##### #####i@vi=i@vid>i@viE'rr'-40i@viKi@viLj@vi\z .# ##.## ##.#.# ### ##.##.# #...#.# #<<<#.###### ##### #.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #.@.r)......#.....#ßr'...... #.....# ##ß#...... ##...## ####.# ##### ####Make sure you are at full health and magic points before entering a new area.If necessary, rest up with [5].j@vi2a8You can only summon a limited number of allies at once from any given spell, sotry to take advantage of a wide range of spells. For example, your summonedimps are resistant to poison, so you can cast Mephitic Cloud to fight alongsidethem without harming your allies.j@vigaj@viaj@vif>r.j@vif]==-5j@vilj@vi of _The rat twitches its whiskers.j@viP1.# ##.## ##.#.# ### ##.##.# #...#.# #<<<#.###### ##### ##.####...## ####....# j@vi1 #.# #.....# ##ß#......  #.###.....#ß.'......  #.rr)......  #####.....#ß.'...... #.....# ##ß#......j@vi2 ##...## ####...# ##### #####j@vi3j@vi%4j@viB:rr.5=-6j@vi?j@vi@k@vi[#.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ######.####...## ####....#k@vi. #.# #.....# ##ß#...... #.###.....#ß.'...... #..rr.)...... #####.....k@viB#ß.'...... #.....# ##ß#...... ##...## ####.k@vi...#  ##### #####k@vik@vi6k@viXrr.7k@vipk@vik@vil z #.....# ##.## ##.#  #.....# ### ##.##  #.....# #...#  #.....# #<<<#  #.....###### #####  ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #........rr..)...... #####.....#ß.'...... #.....# ##ß#......  ##...## ####....#  ##### #####rr.8l@vi) #.....# ##.## ##.#l@viE)  #.....# ### ##.## #.....# #...# #.....#l@vi)B #<<<# #.....###### ##### ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #...........@.rr...)......l@vi!* #####.....#ß.'......l@viL* #.....# ##ß#...... #l@vi*#...## ####....#  ##### #####l@vi,l@vi,l@vi12rr.l@viw2&9l@vig7l@vi8l@vi #.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #..........@.rr....)...... #####.....#ß.'...... #.....# ##ß#...... ##...## ####....# ##### #####rr.6=50l@vil@vi-> ' #.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #.........@.rr.....)...... #####.....#ß.'...... #.....# ##ß#...... ##...## ####....# ##### #####l@vi1@ 2rr.l@vi@ &1l@viKD l@viD m@vi #.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### ##### ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#ß.'...... #........@.rr......)...... #####.....#ß.'...... #.....# ##ß#...... ##...## ####....#  ##### #####m@vim@vi)m@vi5Xrr.2m@vim@vio@vi   ##.## ##.#   ###   #<<< #####  ##...##  #.# #.....#  #.###.....####### #........@r........) #####....r####### #.....#  ##...##  ##### o@vi   ##.## ##.#   ###   #<<< #####  ##...##  #.# #.....#  #.###.....####### #........@r........) #####....r####### #.....#  ##...##  #####   r.rYou closely miss the rat. The rat bites you.  * * * LOW HITPOINT WARNING * * *5=3.7 (1.3 _The rat closely misses you.q@viR; #.....# ##.## ##.# #.....# ### ##. #.....# #... #.....# #<<< #.....######  ###.####...## ####.... #.# #.....# ##ß# #.###.....#ß.' #.......@.r........) #####....r#ß.' #.....# ##ß# ##...## ####.... ##### q@viU0r.q@viVF640q@viR\q@vi^T _The rat completely misses you.q@vig  #.....# ##.## ##. #.....# ### ##. #.....# # #.....# # #.....######  ###.####...## #### #.# #.....# ##ß# #.###.....#ß.' #......@.r.) #####....r#ß.' #.....# ##ß# ##...## #### ##### q@vilr.r. -5q@viroq@vi)q  Heavy armour really hampers spellcasting. Try putting on that mail and shield(with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c].q@vi  #.....# ##.## ## #.....# ### ## #.....# # #.....# # #.....###### q@viv f ###.####...## #### #.# #.....# ##ß# #.###.....#ß.' #.r.) #####...r.q@vi 9#ß.' #.....# ##ß# ##...## #### #####q@vi  q@vi q@viX q@vi \r.r.q@vi @-6q@vi q@viN r@vi #.....# ##.##  #.....# ###  #.....# # #.....# # #.....######  ###.####...## #### #.# #.....# ##ß# #.###.....#ß.' #....@.r.) #####..r..#ß.' #.....# ##ß# ##...## #### ##### r@viS r.r.7r@vi 4r@vi& r@vih( s@vio #.....# ##.##  #.....# ###  #.....#  #.....#  #.....######  ###.####...## #### #.# #.....# ##ß# #.###.....#ß.' #...@.r..)s@vi #####.r...#ß.' #.....# ##ß# ##...## #### #####s@vi,s@vi?\r.r.s@vi&8s@vis@vis@vi' U #.....# ##.## #.....# ### #.....# #.....# #.....######s@vi  ###.####...##  #.# #.....# ##ß# #.###.....#ß.' #..@.r...) #####r....#ß.' #.....# ##ß# ##...##  #####s@vi, s@vi s@vi 8r.s@viz R7=9s@viY s@vi t@vi  ##.##   ###    ##  t@vit..##  #.# #.....#  #.###.....# #..@rr.....) #####.....# t@vi#.....#  ##...##  ##### t@vi 3t@vi)J  ##.##   ###    ##  ..##  t@vi#.# #.....#  #.###.....# #..@rr.....) #####.....# #.....#  ##...##  ##### t@viѤt@viYou closely miss the rat. The rat bites you.6-=t@vi61.0 (1.3t@vi~t@viN _* * * LOW HITPOINT WARNING * * *t@vi8X-You hit the rat.t@viGYt@vi^w.   ratt@viRaaCovered-2t@via 2.3t@vift@vigG _You kill the rat!u@vie5  You hit the rat.u@vi. 7=43.6u@vi] _You kill the rat!v@vie_v@vi,v@vi"nv@vi>)5#.....# ##.## ##.....# ### ##.....# ##.....# v@vi)}##.....###### ####.####...## ####.#.# #.....# ##ß#..#.###.....#######ß.'..#....@....)..-v@vi)5.6 (2.0#####.....#######ß.'..#.....# ##ß#..v@vi+*##...## ####.##### #v@viM*v@vi*8-v@viEw@vi3w@viw@vi,w@viM8==w@viw@viJ,w@viw@vi",w@viw@vi|9==w@vi`w@vi,w@vi,w@vi,w@vi w@vi,w@vi,w@vi10/29==w@viaw@vi#,w@vi`w@vi,w@vihw@vi,w@viNw@vi71w@viE==w@vi7w@vi0,w@vidw@vi,w@viLw@vi.w@viw@viw@viw@vi2=w@vi/w@viP12w@vi'w@vi,w@vi w@vi},w@viw@viX,w@viw@viw@viL3=w@viw@vi,w@viw@vih,w@viw@viE,w@viw@vi*t4==w@viw@vi,w@vi!w@vi,w@viw@vi,w@viw@vit5==w@viw@vi,w@viw@vi,w@viw@viw@viw@view@viw@viS^6==w@viw@vi,,w@viw@vi,w@viJw@vi,w@viuw@viw@viW7==w@vi\w@vi,w@vi%w@vi,w@vi9w@vi,w@viw@viw@vi2=w@vi w@viw@vi98w@vilw@vi,w@viw@vi,w@viw@vi,w@viaw@viZw@viS9=w@vi' w@vi3 w@vi` w@vi w@vi ,w@vi w@viBw@viw@vi_20==w@vidw@vi ,w@viaw@vij,w@viw@vi[,w@viw@vi 21==w@viw@vi,w@viYw@viu,w@viw@vic,w@viw@viG2==w@viw@vi ,w@vi w@vi!,w@viB"w@vi$Bw@vi6%w@vi%h3==w@vi"&w@vi<',w@vi'w@vi(,w@viy)w@vi*,w@viL3=45=w@vicK6==7==8==w@viuQ .. _You start resting.w@vibw@vivc553.6 (8w@vi{d 8.0)w@vikw9==4.6 (89w@viGsw@viw w@vixw@viy_HP restored.w@vie w@vi0f w@vif w@vi]h w@vih w@vil Xw@vim ,w@viRm w@vin w@vio #=w@vi*o w@vio w@vi w@via w@vi w@vi w@vi w@vi w@viȮ w@vi w@vi w@viʰ w@vi w@vin w@vi w@vi w@vi w@vi w@vi w@vi w@vi ,w@vi w@vi ,w@viX w@vil ,w@vi w@vi ,w@vi5 w@vi ,w@vi9 w@vi̽ ,w@vi" w@vi] ,w@vi w@vi w@vi w@vi w@vi8 ,w@vi w@vi) ,w@vi w@vi ,w@vic w@vi ,w@vip w@vi ,w@viP w@vi nw@vi+ w@vi w@vi w@vi w@vi ,w@viK w@vi w@viS ,w@vi w@vi ,w@vi w@viR ,w@vi w@viS ,w@vi w@vi} w@vi w@viM w@viu ,w@vi w@viB ,w@vi w@vi ,w@vi w@vi ,w@viX w@vi ,w@vi; w@vig ,w@vi w@viU ,w@vi w@vi" ,w@vi w@vi w@vi( w@vi w@vi ,w@vi w@vi ,w@viE w@vi ,w@vi w@vi w@vi w@vi w@vi ,w@vi( w@vi ,w@vi w@viP ,w@vi w@vi w@vi w@vi ,w@vi w@viT w@vi w@vi w@vis ,w@vi w@viP ,w@vi w@vi, w@viZ w@vi w@vi ,w@vi" w@vir ,w@vi w@vi w@viX w@vi w@viT w@vi w@vi w@vi g 653.6 (9 _You start waiting.w@viM .4.6 (100.0) w@vi> w@vi} # _Done waiting.x@viv_ x@vib  #.....# ##.## ##.#.....# ### ##.#.....# #..#.....# #<<#.....###### #####.####...## ####..#.# #.....# ##ß#..#.###.....#######ß.'..#......@..)..#####.....#######ß.'..#.....# ##ß#..##...## ####..##### ##x@vif 15.0)x@viAj x@vij x@vij $6.6 (2x@viam x@vin   Heavy armour really hampers spellcasting. Try putting on that mail and shield(with [e]), and compare your spellcasting failure rates with [I]. You can take _armour off again with [c].y@vieIy@vi3gy@viVhy@vihy@vimy@vioy@vipBy@viOsBy@vity@vi0y$#.....# ##.## ##.# #.....# ### ##.## #.....# #...# #.....# #<<<# #.....###### y@viz##### ###.####...## ####....# #.# #.....# ##ß#...... #.###.....#######ß.'...... #............)...... 61.6 (5#####.....#######ß.'...... #.....# ##ß#...... ##...## ####....###### #####y@vixzy@vi~y@viy@viBy@viN,y@viy@viy@vi3,y@viЍy@vi' ....# ##.## ##.# ....# ### ##.## y@viZ....# #...# ....# #<<<# ....###### ##### #.####...## ####....# #.# #.....# ##ß#...... #.###.....#######ß.'...... #......)...... #####.....#######ß.'...... #.....# ##ß#...... ##...## ####....###### ###y@vi-##y@viX4.6 (3  Make sure you are at full health and magic points before entering a new area.If necessary, rest up with [5].y@viy@viHy@vi+5.6 (4y@viy@vi n  You can only summon a limited number of allies at once from any given spell, sotry to take advantage of a wide range of spells. For example, your summonedimps are resistant to poison, so you can cast Mephitic Cloud to fight alongside_them without harming your allies.z@vi3z@viz@viz@vi,z@vi,z@viz@viz@viz@viz@vi,z@viU z@viN # ##.## ##.# # ### ##.## # z@viB#...# # #<<<# ###### ##### z@vie##...## ####....## z@vi #.....# ##ß#......> #.....#######ß.'....... .....@....... z@vi 8.6 (3z@vi.....#######ß.'.......  #.....# ##ß#......>  z@vi9?##...## ####....####### ##### _Found two exits from the tutorial.  There is an open gate here.  z@viZThings that are here:z@vi|z@viz@viu _a +0 club; a +0 dagger; a goblin skeletonz@vi  3z@vi z@vi z@vi z@vi P _z@vi! ,z@vi! z@vi$ E _Found an exit from the tutorial.z@vi& 3z@vi' z@vi, O ##.## ##.#  ### ##.##  #...#  #<<<# z@vi- #### ###### ...## ####....### ....# ##ß#......>## ....#######ß.'........##...)..>#71 z@vi- 4....#######ß.'........## ....# ##ß#......>## z@vi- ...## ####....### z@vi. ]#### ######z@vik. z@vi&3 z@vi4 {@vi3{@vi{@vi{@viA{@vi,{@vi{@vi,{@vi{@vi~{@vi",{@vi{@vi ##.## ##.# ### ##.## #...# #<<<#  ###### ## ####....### # ##ß#......>## #######ß.'........## {@vid m.).....@..># 4#######ß.'........## # ##ß#......>## ## # ######{@vi {@vi {@vi|@vi _|@vi!B|@viKX|@vi, #.## ##.# ### ##.## #...# #<<<#  ######  ####....###  ##ß#......>## #####ß.'........## )...# #####ß.'........##  ##ß#......>##  ####....### ######6.6 (27.6 (3  Congratulations, you're a real wizard now! To exit the tutorial, simply go down_these stairs. _There is an exit from the tutorial here.}@vi}@viz}@vi}@vi}@vie28.6 (1 _}@viG}@vi}@vi^Tutorial 4 summary: Magic }@viDSpellcasting commands[M] learn a new spell[I] check spell proficiency[z] cast a spell[Q] adjust your quiver[5] rest up to 100 turns to regain magic points and health}@vii[t] order allies[c] take off equipment Hit any key to exit...@vi>B @viK [?25h[?0c [?1051l[?1052l[?1060l[?1061l