)iwf Player: igor654 Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-16.19:42:19.ttyrec Time: (1763322139) Sun Nov 16 19:42:19 2025 )iRm v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c)i| )i݃ igor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  2 Next:  4% Place: Dungeon:1Noise: ---------  Time: 12.1 (0.0)b) +0 quarterstaff)i8 =Nothing quivered)iC #######...####.....#......#........#)##@##.##'##.##.####.####.....##..<..##.....#)i ,)i )i! )iU )i )iM #####  ##...###+......##.....##...#.#'#.<.)iLA3.1 (1)i[)igE _You see here a +0 whip. )iGVA +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon  )iYH&(g)et.!)i!)iQigor654 the CoveredHuman#####Health: 24/24 ========================##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#!)i EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 13.1 (1.0)#.#b) +0 quarterstaff#.#!)i/Nothing quivered#'##.#!)iSj#.####.###!)i{#.....##..<..# _You see here a +0 whip.!)i&&4!)i!)iF _c - a +0 whip$)iA ### ##...## ##.....#+......#..#..##.## #.# #.# #'# #.# #.# ###.### #.....#$)iF$)i!G5$)iJ$)iM$)i6 V ### ##...## ##.....#+......#..#..###.##  #.# #.# #'# #.# #.# ###.###6$)i& $)i %)i9  ### ##...## ##.....#+@.....#..#..###%)in:P.## #.# #.# #'#  #.# #.# %)io@%)i@&7%)i E%)iG  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.*)iZB 3*)iB *)iD ,*)iH n*)iH *)i_I *)iJ *)iJ *)iGK *)iL ,*)i"M *)iN *)iDN *)iN *)iO ,*)iMP *)iQ ,*)iQ *)iS B*)igT ,*)iT *)iFV ,*)iV *)iW ,*)iX *)iY ,*)iwY *)ihZ ,*)iZ *)i[ *)i[ *)ip\ *)i0] *)iK] *)i] *)i^ *)i^ *)id_ *)iP` *)il` *)i` *)ia ,*)iqb *)i^c *)ic *)ic *)id *)ie *)ie *)if ,*)ig *)iTh ,*)ih *)ii *)ii *)iej *)ibk ,*)ik *)il *)im *)ium *)ian *)in *)in *)ir *)is ,*)ims *)i^t *)i|t *)it *)i(v ,*)iv *)iJz *)i~ *)iu~ *)iu ,*)i *)i *)i *)iz *)ie *)i *)i *)i *)i *)i *)i ,*)i *)ic *)i *)i *)i *)i$ *)i *)i *)i *)i+ *)i *)in *)i *)i *)iÍ *)i= *)i9 *)iY *)i *)i *)i? *)i *)i *)iɒ *)iC *)iU *)iy *)i *)i֕ *)i *)i *)iq *)i *)i *)il ,*)iʙ *)i *)i *)i[ *)ie ,*)i *)i$ ,*)ih *)iH *)i *)i *)i# *)i] *)i *)i *)iݢ *)im *)iu *)i *)i *)i, *)iU *)i *)i *)i- *)i *)i *)iѩ *)i= *)i8 *)iW *)iի *)iϬ *)i *)ie *)ig *)i *)i *)i$ *)iP *)i *)i *)i *)iO *)iT *)ix *)i *)i ,*)il *)iU *)i *)i *)i *)i *)i *)iy ,*)i *)iɺ *)i *)iQ *)iw ,*)i *)i ,*)ie *)ig ,*)iֿ *)i *)i *)i\ *)i] *)i~ *)i *)i *)i *)iO *)i? *)ip *)i *)i *)i9 *)i *)i ,*)i5 *)iu B*)i ,*)i *)i ,*)i *)iM *)if *)i *)i ,*)is *)id ,*)i *)i ,*)i@ *)ib ,*)i *)i *)i *)i\ *)ic *)i *)i *)i ,*)i *)i *)i *)i) *)i$ *)iB *)i *)i *)i *)ip *)in *)i *)i *)i a16.1 (99.0) _You start waiting.*)i7 .7.1 (100.0) *)iY *)i  _Done waiting.,)i" ######.r....'######r   rat (asleep),)i+* /You open the door.,)i* 18.0),)i. ,)i0 N _A rat comes into view..)iI  ##### ##...###.....#.r....@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.)i.)iZ&9.)i*.)iQ _There is an open door here./)i( ##### ##...###.....#+..r...@'......##.....# ##...## ##./)i]## #.# #.#  #'# /)is #.#  #.#/)i`/)ir^.rr/)i1===20/)iC _The rat squeaks loudly.0)i4[ ##### ##...## #.....# +...r.@.'......# #.....# ##...## ##.##  #.# #.#  #'#  #.#  #.#0)i00)iǭ:.r0)i '---0)i8 10)i0)iG1)ih6  You sock the rat!1)i1.1)i4_8=--2.4 (1.31)i1)iG _You kill the rat!2)i ##### ##...## #.....# +2)i%.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#2)iJ-302)ie2)i2)i2)ix2)i2)i~2)i#,2)in2)iH ##### ##...## ##.....# +..@....'......#-2)i`25.4 (2 ##.....# ##...##  ##.##  #.#  #.# 2)i; #'# 2)i` #.#  #.#2)iǼ2)i#2)ih2)i2)if u2)i ,2)i X2)i e ##### ##...##2)i  ##.....# +@......'......#72)i9 . ##.....#2)iX d ##...##  ##.## 2)iv 3 #.# 2)i ; #.# 2)i 3 #'# 2)i 3 #.# 2)i C #.#2)i2 33)iT93)i93)i=3)i>3)ij 3)i R##...r...#r.....'.....##r.#rrr 3 rats (asleep)3)iX  3)i@ 1 You open the door.3)i +8.4 (13)i l _3 rats come into view.4)i "J  ### ######... ##...###.r...#.....##r.....@.......'......##.....#.....##r.. ##...## ##. ##.### #.# #.#  #'#  #.# 4)iq"@ #.# 4)i'Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.4)i(4)i(4)ic-.rrr.rrr1 wandering)4)i.0===94)i/24)i4j _The rat squeaks loudly. x2 _There is an open door here.6)ij #### ##### ##...# ##...## #.....#.....# #rr...@'.'......# #..r..#.....# ##...# ##...## ##.# ##.## #. #.## #.# 6)i #'#  #.#  #.#6)i6)iZ,6)i..rrr.rr---30 _6)ig  #### ##### ##...# ##...## #.....#.....# #..rr..@.'......# #.r...#.....# ##...# ##...## ##.##.# #.# 6)iOq Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.The rat squeaks loudly.6)iq ,6)iw .rr.rr===16)i} 6)iB _The rat twitches its whiskers. _There is an open door here.7)i%#### ##### ##...# ##...## #.....#.....# #...rr.''......# #..r..#.....# ##...# ##...## ##.## #.# 7)i!'7)i'7)i'7)i=.n.rr.r7)i.7---2 _7)i37)i4<)i ^P---<)il<)i <)i Wield which item (- for none)?- - Unarmed <)i Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip[?] describe selected [!] equip|wield|wear<)i y[tab] equip|unequip =)i =)i =)i` tigor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8##...###...##=)i SH: 0Dex: 12#.....###########.....#XL:  2 Next:  8% Place: Dungeon:1#....rr'@......'......#=)i Noise: ---------  Time: 132.4 (0.0)#...r.###########.....#=)i b) +0 quarterstaff##...###...##Nothing quivered=)i( K##.###.###.#.##=)iL V#.#rrr 3 rats#'#=)ip t#.##.#Rather than storm the room and get swarmed by monsters, you can also step back=)i and wait (with [.]) for them to come to you.The rat squeaks loudly. _The rat twitches its whiskers. =)iC 2_There is an open door here.=)i XOkay, then.=)i =)i[ . _?)i<DThe floor. You are here.@)i3g@)itigor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8##...###...##SH: 0Dex: 12#.....###########.....#XL:  2 Next:  8% Place: Dungeon:1#....rr'@......'......#Noise: ---------  Time: 132.4 (0.0)#...r.###########.....#@)iub) +0 quarterstaff##...###...##Nothing quivered##.###.###.#.###.#rrr 3 rats#'##.##.#Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.The rat squeaks loudly. _The rat twitches its whiskers. _There is an open door here. @)i$v6_Okay, then.@)iv@)ip|@)i~B)iDhB)ihB)imB)i{oN _There are monsters nearby!B)ioE)iD4E)iE)iՔF _Unknown command.G)iG)i Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  G)iw? - Help and manual  / - Lookup info  Q - Quit and abandon characterJ)icEditing macros.  ~ - Create/edit macro from key J)i&Arrows/[enter] to select, [bksp] to clear selected, [?] for help [!] edit keymapsL)ip8 igor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8##...###...##SH: 0Dex: 12#.....###########.....#XL:  2 Next:  8% Place: Dungeon:1#....rr'@......'......#Noise: ---------  Time: 132.4 (0.0)#...r.###########.....#b) +0 quarterstaff##...###...##Nothing quivered##.###.###.#.###.#rrr 3 rats#'##.##.#The rat squeaks loudly. _The rat twitches its whiskers. _There is an open door here. _Okay, then. _There are monsters nearby! _Unknown command. )i8 |mDungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterM)iLookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  M)if - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Back to game menuS)iI [?25h[?0cS)i Describe an ability; partial names and regexps are fine. Describe what? S)iK U)i]S fLookup information about:  m - Monster  s - Spell  k - Skill  a - Abilityc - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Back to game menuU)i\ [?25l[?1cU)iP Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to game  U)iS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterX)iJ7Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide D.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !)iD;49m: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes`)ij`)itigor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8##...###...##SH: 0Dex: 12#.....###########.....#XL:  2 Next:  8% Place: Dungeon:1#....rr'@......'......#Noise: ---------  Time: 132.4 (0.0)#...r.###########.....#b) +0 quarterstaff##...###...##Nothing quivered##.###.###.#.###.#rrr 3 rats#'##.##.#The rat squeaks loudly. _The rat twitches its whiskers. _There is an open door here. _Okay, then. _There are monsters nearby! _Unknown command.`)iOw Dungeon Crawl Stone Soup 0.33.1-9-gc92837dd87  Esc - Return to game  S - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character`)iS a)ia)iigor654 the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16#########EV: 10Int: 8##...###...##SH: 0Dex: 12a)iP^#.....###########.....#XL:  2 Next:  8% Place: Dungeon:1#....rr'@......'......#a)i*Noise: ---------  Time: 132.4 (0.0)#...r.###########.....#b) +0 quarterstaffa)i##...###...##Nothing quivered##.#a)iv##.###.#.###.#rrr 3 ratsa)iaj#'##.##.#The rat squeaks loudly. _The rat twitches its whiskers. _There is an open door here. _Okay, then. _There are monsters nearby! _Unknown command.a)i  #### ##### ##...# ##...## #.....#.....# #....rr.'......# #...r.#.....# ##...# ##...## ##.# ##.## #. #.# # #.#  #'#  #.#  #.# a)iRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.a)i;{.r=3.4 (1a)ia)ik _The rat closely misses you. _There is an open door here.g)i g)iz &4.7 (1.3g)ib g)i~ e _You closely miss the rat. The rat misses you.g)i i)io0----6.0i)ii)i] _You closely miss the rat. The rat bites you. x2j)ig5  You hit the rat.j)ij)i>j)iAZ. 2 ratsj)il1=---127.3j)iJj)izG _You kill the rat!k)i,k)iI-V0-8.6k)i1k)i3b _You closely miss the rat. The rat bites you.k)ie >9.9k)i k)i9 x _You completely miss the rat. The rat bites you but does no damage.l)ib  You barely miss the rat.The rat twitches its whiskers.l)i  W1=41.2l)i l)iF S _The rat barely misses you. x2m)i 0-2.5 _You hit the rat but do no damage. The rat bites you.n)i) 3.8 _You closely miss the rat. The rat bites you but does no damage.o)iH  You hit the rat but do no damage. The rat bites you but does no damage.5.1o)io)iѰP _The rat barely misses you.p)i=p)i]O1=6.4p)i p)i _You closely miss the rat. The rat barely misses you.p)iă >7.7p)i p)i  p)iJ {_You barely miss the rat. The rat barely misses you.q)i`=  You hit the rat but do no damage. The rat bites you.19--9.0q)iCq)igD; _The rat bites you but does no damage.q)i|y20=-50.3q)iHq)im _You barely miss the rat. The rat barely misses you.r)i >1.6r)i` r)i _You closely miss the rat. The rat barely misses you.s)i#### ##### ##...# ##...## #.....#.....# #....rr''......# #.....#.....# ##...# ##...## ##.## #.# s)ies)is)i[s)ia.rr-s)i020s)is)i_t)iMt)i1===3.9 (1.3t)i* _You closely miss the rat. The rat bites you but does no damage.v)i >5.2v)iv)i~ _You barely miss the rat. The rat barely misses you. The rat closely misses you.w)iD  You hit the rat.  The rat is severely wounded.19--6.5w)i-Hw)iJ( _The rat bites you.x)iZ7  You thump the rat!x)ix)iw.   ratx)ij20=-67.8x)ix)iG _You kill the rat!y)i> y)i !9.1y)i y)i _You closely miss the rat. The rat barely misses you. The rat misses you.z)i@ 5  You hit the rat.z)i E†z)i fTrooper=2060.4z)i z)i G _You kill the rat!{)iE d  #### ##### ##...# ##...## #.....#.....# #.......'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.#  # #.#  #'#  #.#  #.# {)iJ J-10{)ilO {)igT   Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you.There is an open door here.  Things that are here: _a rat corpse; a rat corpse})i6 #### ##### ##...# ##...## #.....#.....# #†.'......# #.....#.....# ##...# ##...## ##.# ##.## #. #.# # #.#  #'#  #.#  #.#})i1=-2 _})i})iC})ipZ  #### ##### ##...## ##... #.....#..... #....@.†.'...... #.....#..... ##...## ##...  ##.# ##.##  #. #.# #. #.#. #'#. #.#  #.#})i] })i] &3})iBe )i" 3)i )i )i, )i #2)i% q==)i )i )i )i )i| 93)i E==)iS )i )i )i- )i )i  ##########...####..#.....###########...4==#......†.......'....#.....###########... ##...## ##.. ##.## ##. #.# # #@# #)i x#k..#.....#..B# #'#...#.....#...# #.#...+.....+...# #.#+# ####### #+###.#. ......... .#.. k   wyvern (asleep)# ........... #..< B   giant cockroach (asleep)######.######..###)i +7.4 (4)i )i +8.4 (5)i )iC   Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.)i ######## igor654 the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16)i6 ##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 168.4 (0.0)#k..#.....#..B#)i #' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep))i # ........... # #..< B   giant cockroach (asleep)######.#######...)i 7####Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v])i> while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travel)io 'The floor.)i3@.)i'7..)i  k.  Here: a wyvern (asleep, fire blocked by an iron grate))i* k.The floor.)i ?..)i%0 9..)ir U.#An iron grate.)i Z#.The floor.)i 9..)i"4:...)iy9..)iZ.+A closed door.)iT+.The floor.)iL9..)i9..)iT.#A stone wall.)iٛm#   You can't see that place.)i^>  )i9  )iF9  )i9  )iW;?  )iV #[a stone wall.])ieCQ#.the floor.])i5..)i5..)i#k., v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.)iH * A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 63% to hit you. )i DAttack Max Damage Bite 20 It can fly.)i=)i######## igor654 the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 168.4 (0.0)#k..#.....#..B##' b) +0 quarterstaff#...#[4)i/0m.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.)i8kBgiant cockroach (asleep, fire blocked by an iron grate))i̚ A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 2)i######## igor654 the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2Str: 16)i##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#)iJW#. Noise: ---------  Time: 168.4 (0.0)#k..#.....#..B#)i#' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...)i*'####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.)iXPress: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.)i   B  You can't see that place.)i I )i( 9  )ivf 9  )i I )i 9  )i$' :  )in 9  )i  #, v - describe, . - travelAn iron grate.)i Z#.The floor.)i1 9..)in 9..)i ?..)iH9..)is7..)iX######## igor654 the Trooper##...####.. Human#.....###########... Health: 24/24 ========================#......†.......'.... Magic: 4/4========================#.....###########... AC: 2)i=Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#)i|#. Noise: ---------  Time: 168.4 (0.0)#k..#.....#..B##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.)i#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####)i@cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer)id_to fight through.Press: ? - help, v - describe, . - travelThe floor.)i)i)i)ix)i)iJ)i4)iz)i)i7 _The wyvern hisses angrily.)ij)i3)iT)iqY##...##...#.....###########..#......†.......'..#.....#############...## #.## ##.# .########.########.#)i#..k#...@.#B..##'#70.4 (2#...#.....#...# #.##...+.....+...# #.#)i;#+###########+# ###.##.............# #...#....# #..<. k#######.####### #.... B ... ##### )if!)i)i')i)ir#.....###########..#......†.......'..#.....#############...## ##...##.## ###.# .# #######.########.# #..k#.....#B..# #'# #...#....@#...# #.# #...+.....+...# #.# #+###########+# ###.##.............# #.....#.# #..<#######.####### #.... ... ######..>)ip)iͅ)ir..kB1.4 (1)i͓)i> _Found a stone staircase leading down.)i>ih'#..#)iTl)itI.B)iu&2)i|)i( _You open the door.)i%A  You hit the giant cockroach.)i.F†)i1=9=3.7 (1.3)i8)i:S _You kill the giant cockroach!)i#......†.......'......##.....###########.....###...## ##...###.## ## #.# .# #######.########.# #...#.....#...# #'# #..k#.....#...# #.# #...+.....@...# #.# #+###########+# ###.####.............# #.....#.# #..<..########.####### #.....# ... #######..>#..)i)id.-40)ir)i  There is an open door here. _You see here a giant cockroach corpse.)iK )i )iX )i )i )i f _)i )i )i. )ix ,)i. )i) 7 _You open the door.)i 3)ie )i #.....###########.....# ##...## ##...## ##.## ##.## #.# #.# #######.#######)i? [#.# #...#.....#...# #'# #...#.....#...# #.# #...+.....†...# #.# #+###########@# ###.### )io -8.7 (4#.............# #.....# )i #...# #..<..# #######.####### #.....#)i>  .... ########..>#.. )i )i! )i# Q _There is an open door here.)i 3)im )ix )i )i P _)i )i. )i )i )i ,)i )ir )i0 ,)iP )i&  ##...## ##...# ##.## ##.## #.# #.########.####### #.# #...#.....#...# #'#)i!  #...#.....#...# #.# #..k+.....†...# #.# #+###########'# ###.## #........@....# #.....82 #....# #..<.. #######.####### #..... .... ###### #..> #..k   wyvern ##)ic' )i( )iֳ > ## ## #. #.#######.####### #.# #...#.....#...# #'# #...#.....#...# #.# #..k+.....†...# #.# #+###########'# ###.# #.............# #.... #)i .....# #..< #######.####### #.. .... ######..> #... #### )i^ A3.7 (1)iZ )i )i2   #. #.#######.####### #. #...#.....#...# #' #...#.....#...# #.)iB3  #..k+.....†...# #.)i{P 6 #+###########'# ###. #.............# #... #.# #..< #######@####### #.. #.....# #####..>..#  #.....# ####### 4 _Remember, you can rest up with [5].)iT3)i)iO)i,)i,)i#)i,)i)i,)i)i )i )i )i,)i)i%X)i ,)i,)i)i ,)iG$)iL%,)i&)i*,)i+)i6B)i9,)i;)i@,)isB)iG,)iRI)iKM,)i4O)i5S,)iT)iY,)i~[)i_,)ia)ie,)iTg)ik)ik)ip)i},)i)i݂,)i<)iK,)i)i,)iَ)i,)iCB)ii)i,)ig)i,)i)i ,)i)i%,)i )iɶ,)ii)i,)i)i})i)i)i,)i)ip,)i)iN,)i)i,)i h)i ,)i] )i ,)i  )i ,)i7 )i ,)iP )i ,)i )i ,)iO )i ,)i! )i$ ,)iX& )i) ,)iT+ )i. ,)ir0 )iQ7 )i7 )iN9 )i< ,)iB B)iC )iq ~)is )iv ,)i w )ibz ,)i{ )i~ ,)i )i ,)i )id ,)i )i ,)i )i# ,)i )i ,)i )i )i" )i )i{ ,)i )i ,)id )iY )it B)is )i )i )i ,)ie )i% X)im )i )i; )i B)i, )i B)i ,)i0 )i 283.7 (99.0) _You start waiting.4.7 (100.0) )i )i%  _Done waiting.)iCw#######.########...#.....#...#'#..#.#..k+.....†...##+###########'# ###.............#..#.............#<#######.#######. #..@..# ###> .##### )iM)iM15.0))idT)iV)i1 ...#.....#...'........k+.....†..+###########'##....................<######.######. #.....# ###)i6 .##### )i<6)i)i _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.)i)in)i!)iiE)i6)ienA stone staircase leading down. A staircase leading further down. )iWhile standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.)i;)i]. _There is a stone staircase leading down here.)i8Q)iV)i~]H7.7 (1 _)i.9  ######### ..### 2(.......#####)i:)i7@)i}-8.4 (1.7)i)i _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.)i_)iڔ: _)i)iI ## #.......###..<.@......##.......###.## )i_,90)i()i,90.4 (2)i^)iʲ _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.)il )ifm }1.4 (1Throw: 10 boomerangs)iq )is I _d - 10 boomerangs)i4 3)ij5 )i27 )ie9 ,)is> n)i@ )iWB B)iD )i$M ,)iM )iV  ######### #.......##### #..<......@.# #.......###.# ######### .# .#)iW ..~~I   training dummy (missile, dormant)≈≈~I≈~)i] +5.4 (4)ig .I)I  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at theclosest monster with [shift-tab] or [p].)iu \(((((()iJ ....~≈2--=6.4 (5)i )i D _The training dummy throws a stone. The stone hits you.)i!iigor654 the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8)ii#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#Noise: =--------  Time: 296.4 (0.0)#.......###*#b) +0 quarterstaff######### *#Throw: 10 boomerangs*#*.*~)ijI   training dummy (missile)*≈~I≈~closest monster with [shift-tab] or [p]. _The training dummy throws a stone. The stone hits you.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit))i igor654 the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#)i3 Noise: =--------  Time: 296.4 (0.0)#.......###(#b) +0 quarterstaff######### (#Throw: 10 boomerangs(#(.(~I   training dummy (missile)(≈~I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  The training dummy is heavily damaged.)i' U....~)iv( +≈)i8 o-7.7 (1.3 _)i/igor654 the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 297.7 (0.0)#.......###*#b) +0 quarterstaff######### *#Throw: 10 boomerangs*#*.*~I   training dummy (missile)*≈~I≈~You throw a boomerang. The boomerang hits the training dummy. )i0s_The training dummy is heavily damaged.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit))iԋLigor654 the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================)itAC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#)iNoise: ---------  Time: 297.7 (0.0)#.......###.#b) +0 quarterstaff######### .#Throw: 10 boomerangs.#..)i=~~)iI   training dummy (missile)≈≈~I≈~Throw: 10 boomerangs)iPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!)i?((()it(((~(()i6....~≈)iT)i<$=629.0 (1.3 _)i.()iy))iL3=)iR4== _HP restored.)ipU3)iV)iX)i[,)iO\)ihb##########.......######..<........##.......###.#)ib>######### #.#  #@# 303.0 (4.0 #.....# #..~~~..##.~≈≈≈~.#)i c#.~≈(≈~.##.~≈≈≈~.##..~~~..#)i7c'##.....##)ic)ii)ij)i, =  You enter the shallow water.Water )i3|##########.......######..<........# #.......###.# ######### #.# ###.### ##.....## #..~~~..##.@≈≈≈~.#7 #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.### .# .#)i 7)ie9? _Moving in this stuff is going to be slow.)i)iR)iL)i)i)i()i+,)i*)i})i)i)iw)i)i)i)i,)ih)i)i(,)i)i}$  ###.### ##.....## #..~~~..# #.~≈≈≈~.#)iD #.~≈(≈~.##.~≈≈≈~.# #..~~~..# ##.....## ###@###  #.#  #.# )iV #.# )i78.##)i6.12.6 (5.6)i-)i+3.6 (6)i)i  _Remember, you can rest up with [5].)i^h3)i[i)ik,)ipB)iq)it,)i>u)iQw,)iJx)iYz,)ik{)i},)i~)i`,)i/)iO,)ir)i,)i)i,)i@)i6,)ic)i,)i)iy4)ie)is,)io)iv,)in)i$B)i)i)i߳)iҵ,)i)i߸,)i)i,)i)iҾ,)i)i,)i)i$,)i,)i{,)i)i,)i )i-,)i:)im)i)i)i,)i)i,)i)i:,)i)i,)i)i,)ig)i',)iZ)io,)i)i',)i)i,)i)i)i;)i)i)i/)i)i)i)i)iL)i)it)i )i)i)i,)is)i ,)i )i,)i)iU,)i\)in)i)i,)i)i ,)iL )if",)i@#)ia%,)i&)i(,)i))i+,)i,)i.,)i/)i1)i 2)i2)i(5,)i;6)i8,)i9)i><,)i<)i ?)ie?)i1@)ixB,)igC)iIn)iJ)iCL,)i;M)iO)ibO)iP)ioR)iR)iS)i%U,)iSV)iZX,)iRY)iD[)i[)iq\)it^)i^)i_)ioa,)ib)iWd,)i+e)iEg,)ig)ij,)ik)ijm)im)in)ip,)iq)is,)it)iw,)ix)iy,)i{)i},)iE)i,)i0)i,)i)i ,)iֈ)i,)i)i3,)id)i,)i)i,)i)ik,)i)i,)i)i,)i)i)iz)i)i,)i)i,)iq)i,)iԥ)iL,)i1)iJ,)i )i~.....412.6 (99.0) _You start waiting.)i03.6 (100.0))i))i _Done waiting.)i2 3)i:4 )i6 )i`9 )id= ,)i A )i=C ,)i=D )i0L  #.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....## ###.###  #.#  #.# )iL #@# #.#..# ###)iQ 15.6 (2.0))iW )i}X +6.6 (3)i}] )i-_ _Remember that you can autoexplore using [o].)iu Q)iu )ix ,)iD  #..~~~..# ##.....## ###.### #.# #.# ##.#### ####.##..)..###...###..@####20.6 (4### )iҋ A1.6 (5)i )i  _Found a shortbow.)irI)it)iw,)iK|X)i|)iU~)i+,)iF)i)i,)in)i1C  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.#)i' ##.##..######## ####.###....@..###...##########...#########)i0+5.6 (4)iߚ)iE+6.6 (5)i0)iR _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.)iO )iQ A +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 )iR yThis weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Ranged Weapons} {two-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon (g)et.)i)i#.~≈≈≈~.#igor654 the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 426.6 (5.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. )i<_You see here a +0 shortbow.)i+7.6 (1)i>)i _e - a +0 shortbow)iu)iǺ,)iL)i,)i')i)i)i)i )i_X)i,)ii)in)io,)i)i)i,)i )i)iA)i)i)i)i,)i/)ij  #########. .### ##....#### ###§§§..≈≈≈ #.≈≈§.~≈I #.w≈..≈ #.≈.~ #. #.# #. #@# ## #.## ###.# #.####.#####..######## ### w   worm (asleep))i)###.......###.. I   training dummy (missile, dormant)########...#######)iv/30.0))i.#≈≈.§≈≈.~≈II))it,8.6 (11)io)i>N  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].)i5 ######### igor654 the Trooper ...### # Human ##....#### ## Health: 24/24 ======================== )i#≈≈...≈≈≈ #. Magic: 4/4======================== §≈≈.~≈I #. AC: 2Str: 16 w≈..≈ #. EV: 10Int: 8 ≈.~ #. SH: 0Dex: 12 #.# #. XL:  2 Next: 62% Place: Dungeon:2 #@# ## Noise: ---------  Time: 438.6 (0.0) #.## # b) +0 quarterstaff ##.# Throw: 10 boomerangs #.##  ##.###  ##..######## ### w   worm (asleep) ###.......###.. I   training dummy (missile) ########...## ##### Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targ)ieted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target*i<@#*id # You can't see that place.*il<  *i _ #  *iC*#*i5.#*i:##*i 7@# *i J The floor. You are here. *i  ######### igor654 the Trooper ...### # Human ##....#### ## Health: 24/24 ======================== #≈≈...≈≈≈ #. Magic: 4/4======================== §≈≈.~≈I #. AC: 2Str: 16 w≈..≈ #. EV: 10Int: 8 ≈.~ #. SH: 0Dex: 12 #.# #. XL:  2 Next: 62% Place: Dungeon:2 #@# ## Noise: ---------  Time: 438.6 (0.0) #.## # b) +0 quarterstaff ##.# Throw: 10 boomerangs #.##  *iж ##.###  ##..######## ### w   worm (asleep) ###.......###.. I   training dummy (missile) ########...## ##### boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target *i? 5@# *iD ######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@# *i ## Noise: ---------  Time: 438.6 (0.0)#.### b) +0 quarterstaff##.#Throw: 10 boomerangs#.####.#####..######## ### w   worm (asleep)###.......###.. I   training dummy (missile)########...####### *io <boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target *iW  *i  *i K _There's something in the way. *if3 *iv5EEquip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected  *i5[!] equip|wield|wear[tab] equip|unequip *i*iV*iȏ######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§≈≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ---------  Time: 438.6 (0.0)#.### b) +0 quarterstaff##.#Throw: 10 boomerangs#.####.#####..######## [40*im### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######boomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].Hit: b) +0 quarterstaffPress: ? - help, Dir - move target _There's something in the way.*is #.## # b) +0 quarterstaff##.# Throw: 10 boomerangs#.####.#####..# #w   worm (asleep)###.......###.. I   training dummy (missile) ########...## #####  You unwield your +0 quarterstaff.  e - a +0 shortbow (weapon)((((*i##§≈~.@=9.6 (1e) +0 shortbow Fire: e) +0 shortbow _The training dummy throws a stone. The stone closely misses you.*ir1 ######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§§≈.~≈I#. AC: 2Str: 16w≈..≈#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: =--------  Time: 439.6 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..########*i1 [39;49m ### w   worm (asleep)###.......###.. I   training dummy (missile)########...#######You unwield your +0 quarterstaff.  e - a +0 shortbow (weapon) _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, asleep, 98% to hit)*ix ≈w*≈**i ;X≈.≈**iT.~.**i&W~≈.**i9A≈I.*Aim: a training dummy, quivering stones (98% to hit)*i| +*i} ######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================§§≈.~≈I#. AC: 2Str: 16w≈..(#. EV: 10Int: 8≈.(#. SH: 0Dex: 12#(##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: =--------  Time: 439.6 (0.0)*i5~ 6#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm (asleep)*ix~ ###.......###.. I   training dummy (missile)########...#######e - a +0 shortbow (weapon) *i~ _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow.*i T##≈≈§≈*i w§..≈~.w==41.0 (1.4*i= *ia"  _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.*i< ######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈§..≈≈≈#. Magic: 4/4========================§≈≈.~≈I#. AC: 2Str: 16w§..*#. EV: 10Int: 8≈.*#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 441.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..*i [40m######## ### w   worm###.......###.. I   training dummy (missile)########...#######Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)*i32######### igor654 the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈§..≈≈≈#. Magic: 4/4========================§≈≈.~≈I#. AC: 2Str: 16w§..≈#. EV: 10Int: 8≈.~#. SH: 0Dex: 12*i!3#.##. XL:  2 Next: 62% Place: Dungeon:2#@### Noise: ===------  Time: 441.0 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######You shoot an arrow. *i{3_The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy!*i9t((((*i.≈≈~.*i6952.4 (1.4*i *i  _The arrow hits the training dummy but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  *isYou shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!*il M.......#### ######## ...###  #....######≈≈...≈≈≈###≈≈≈.~≈(≈≈##≈w§..≈≈≈##≈≈≈.~≈#..# #.####.#.#.w   worm..##.....§§≈§---30*i #.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ---------  Time: 443.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow*i [33m##.##.####.###w   worm##..######## ######.......###..########...##Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)*i[ k w≈*i* jw*Aim: worm (78% to hit)*i#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§§≈.~≈(≈≈#*i #. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ---------  Time: 443.4 (0.0)#.### e) +0 shortbow*i:#.### Fire: e) +0 shortbow##.#*ia#.####.###w   worm*i##..######## ######.......###..########...##*iYou shoot an arrow. The arrow hits the training dummy! _You destroy the training dummy!Fire: e) +0 shortbow*iPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.*iHp§≈.≈*iVI7===4.8 (1.4*iN*iPV _You destroy the training dummy!  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.*iN#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#§≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 444.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow*iPv[18X##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)*iz :#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#(≈≈.~≈(≈≈##. EV: 10Int: 8*i{ #≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 444.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)*i ≈≈w≈6.2 (1.4*ij *i bMYou shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm. *i#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 446.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow[0;10 *im##.##.####.###w   worm##..######## ######.......###..########...##Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) *i #.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 446.2 (0.0)#.### e) +0 shortbow#.### Fire: e) [0;10 *i ;1m+0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. *i ] :≈ *i] -7.6 (1.4 *i.f  *iHh . _Worm is lightly wounded."*iF!#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16"*iG#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@#"*i1H#. Noise: ===------  Time: 447.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbow"*izHdPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)"*i8 #.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 447.6 (0.0)#.### e) +0 shortbow#.### Fire: e) [0;10"*i: ;1m+0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm."*iŸ :≈"*iw -9.0 (1.4"*i "*iW V _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.#*i #.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈(≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 449.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow[0;10#*i m##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)$*ibJ#.......# igor654 the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================$*i3d#≈≈...≈≈≈###. AC: 2Str: 16#(≈≈.~≈(≈≈##. EV: 10Int: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 95% Place: Dungeon:2#@##. Noise: ===------  Time: 449.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ######.......###..########...##Aim: worm (78% to hit)  $*i}d-You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)$*il≈w≈$*i.50.4 (1.4$*i_MYou shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.%*i+ #..<...... #.......#### ######### ...### ##....#### ##≈≈...≈≈≈## #.#≈≈≈.~≈(#.~#≈w≈..≈≈≈##.~#≈≈≈.@≈##.~##≈#.####..#.# ##.#.## ####.##.## ##.### ##..######## #######.......###...%*i -  You enter the shallow water.---10Water  _Moving in this stuff is going to be slow.&*i#..<...... igor654 the Trooper#.......## Human############# Health: 24/24 ========================...##### Magic: 4/4========================##....######. AC: 2Str: 16#≈≈...≈≈≈###.. EV: 10Int: 8#≈≈≈.~≈(≈≈##.~ SH: 0Dex: 12#≈w*..≈≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈≈≈*@≈##.~ Noise: ---------  Time: 451.4 (0.0)##≈#.###&*iM#.. e) +0 shortbow#.###. Fire: e) +0 shortbow#.#### Water ##.##.##w   worm##.######..######## ####&*ipR###.......###... _You shoot an arrow. The arrow barely misses worm.  You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)&*i`#..<...... igor654 the Trooper#.......## Human############# Health: 24/24 ========================...##### Magic: 4/4========================##....######. AC: 2Str: 16#≈≈...≈≈≈###.. EV: 10Int: 8#(≈≈.~≈(≈≈##.~ SH: 0Dex: 12#≈((..≈≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈≈≈(@≈##.~ Noise: ---------  Time: 451.4 (0.0)##≈#.####.. e) +0 shortbow#.###. &*i`Fire: e) +0 shortbow#.#### Water ##.##.##w   worm##.######..######## #######.......###... _You shoot an arrow. The arrow barely misses worm.  You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)&*iw≈w≈.&*i6===2.8 (1.4&*i&*i4You enter the shallow water. _Moving in this stuff is going to be slow.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.'*ii.....##<...... #.......####### ######### ....###  ###....#### #...≈≈≈#.≈≈.~≈(≈≈#w≈.@≈≈≈#≈≈≈.~≈###~##≈#.###.# #.# ##..#####.# .####.### ##..######## ####'*ii'*iA---4.4 (1.6'*i$'*i^'*iG #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0'*iH ?Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ---------  Time: 454.4 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.###'*iH #.. Fire: e) +0 shortbow# #.###.#.######.#w   worm#.####.####'*iH ##..######## ####Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  '*iH Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)'*i w≈≈*'*i%w*≈≈Aim: worm (lightly wounded, 78% to hit)(*i#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ---------  Time: 454.4 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow#[3(*i7m #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.(*ipg§§≈.(*ir0===5.8 (1.4(*i1y(*iO{. _Worm is lightly wounded.)*i#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 455.8 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow#)*i\[m #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit))*i#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 455.8 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow[)*i12;13H# #.###.#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.)*it§§≈.7.2 (1.4)*imz)*iI|: _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.)*in `#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12)*i_ #§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 457.2 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. )*iƟ _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit))*i?#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈#)*i@M#.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 457.2 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#w   worm)*iDAc#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  )*ilA(You shoot an arrow. The arrow hits worm.**iX≈.§**i-8.6 (1.4**i**i: _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.**i. #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4**i ========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈#**i #.~ Noise: ===------  Time: 458.6 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#**i w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line**iJ DAim: worm (lightly wounded, 78% to hit)**i #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 458.6 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) [40**i m+0 shortbow# #.###.#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.**i#\ s≈.60.0 (1.4**ic **if M _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.+*iEq#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8+*iqo#§§...≈≈≈###.. SH: 0Dex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 460.0 (0.0)#≈≈§.~≈###+*i r#.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow+*i1r# #.###.#.####+*i`rz##.#w   worm+*ir-#.####.####+*ir8##..######## ####+*irAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. +*isE_Worm is lightly wounded.  Fire: e) +0 shortbow+*i:sdPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)+*i2#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##§...######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0+*iDex: 12#§≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 460.0 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#+*iYw   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line+*i~[Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.+*i##.≈§§≈. +*iŀ-1.4 (1.4+*iJ+*i _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. +*iKP_Worm is moderately wounded.,*i #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4,*ip H========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12,*i #≈§§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 461.4 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.#,*i) ##.#.######.#w   worm,*i #.####.######..######## ####Aim: worm (78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.,*i Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit),*i\ `#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....###,*ig] ## AC: 2Str: 16##....######. EV: 10Int: 8#§§...≈≈≈###.. SH: 0Dex: 12#≈§§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈#,*i] #.~ Noise: ===------  Time: 461.4 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow,*i]^ y# #.###.#.######.#w   worm#.####.######..######## ####,*i^ {You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.,*i^ ^Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line,*i^ lAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.,*i #≈≈§≈§w≈. ,*iF -2.8 (1.4,*i ,*i  _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.-*i5#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§..≈≈≈###.. SH: 0Dex: 12#≈≈§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈##.~ Noise: ===------  Time: 462.8 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow[-*i,633m# #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)-*i`#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....###-*i8## AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§..≈≈≈###.. SH: 0Dex: 12#≈≈§.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w((@≈≈≈##.~ Noise: ===------  Time: 462.8 (0.0)#≈≈§.~≈###-*i#.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#-*iw   worm#.####.####-*i##..######## ####You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.-*i^Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line-*i<lAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.-*iN##...§§≈.≈ 4.2 (1.4-*iT-*irW _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line-*iWAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded..*iHt#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================#####.*itD######### Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§§.≈≈≈###.. SH: 0Dex: 12#≈≈§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈#.*iu#.~ Noise: ===------  Time: 464.2 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###..*isu#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. .*iu_Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit).*ik#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================#####.*i$l######### Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§§.≈≈≈###.. SH: 0.*ilDDex: 12#≈≈§§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w((@≈≈≈##.~ Noise: ===------  Time: 464.2 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###..*i"mM#.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. .*i^m_Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm..*i≈#§w≈.#§§#5.6 (1.4.*i*U _Worm is moderately wounded. .*i? Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded..*i #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§§.≈≈≈###.. SH: 0Dex: 12#≈≈≈§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w**@≈≈≈##.~ Noise: ===------  Time: 465.6 (0.0)#§§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow.*i [18X# #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit).*ieh #.......## igor654 the Trooper#..<...... Human.*i!i #.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈§§.≈≈≈###.. SH: 0Dex: 12#≈≈≈§~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#§w((@≈≈≈##.~ Noise: ===------  Time: 465.6 (0.0)#§§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#.*ii >w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!.*i ##......#≈w≈.# .*i -7.0 (1.4.*i  _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm! _Worm is severely wounded./*i#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2/*iStr: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 467.0 (0.0)#§§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.##/*i!q####.#w   worm#.####.######..######## ####Aim: worm (black smoke, moderately wounded, 78% to hit)  /*iX<You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)/*i}#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8/*iC#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 467.0 (0.0)#§§≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#/*iD9w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm! _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm./*i^p≈.≈≈#/*i_-8.4 (1.4/*iWf/*iYhH _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  /*i5iYou shoot an arrow. The arrow hits worm. _Worm is severely wounded./*iR #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈#/*iS #.~ Noise: ===------  Time: 468.4 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbow/*iS Press: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)/*i #.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈##/*iM #.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w((@≈≈≈##.~ Noise: ===------  Time: 468.4 (0.0)#≈≈≈.~≈####.~ e) +0 shortbow##≈#.####.. Fire: e) +0 shortbow# #.###./*i #.######.#w   worm#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line/*i Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm./*ij #≈w§.§§# 9.8 (1.4/*i /*i m _Worm is severely wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. /*i I_Worm is almost dead.0*i}#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 80*i[#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w**@≈≈≈##.~ Noise: ===------  Time: 469.8 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow0*ib# #.###.#.######.#w   worm#.####.######..######## ####Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line0*i|Aim: worm (black smoke, severely wounded, 78% to hit)0*i}#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 80*i<x#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 95% Place: Dungeon:2#≈w§.@≈≈≈##.~ Noise: ===------  Time: 469.8 (0.0)#≈≈§.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow0*i|# #.###.#.######.#w   worm0*i7#.####.######..######## ####You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line0*i:Aim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.0*it§((0*i:f§.#≈§##0*i[@0*iI#.......## igor654 the Trooper#..<...... Human#.......## Health: 24/24 ========================############## Magic: 4/4========================....##### AC: 2Str: 16##....######. EV: 10Int: 8#≈≈...≈≈≈###.. SH: 0Dex: 12#≈≈≈.~≈(≈≈##.~ XL:  2 Next: 112% Place: Dungeon:2#≈§§.@≈≈≈##.~ Noise: ===------  Time: 471.2 (1.4)#≈§§.~≈####.~ e) +0 shortbow##§#.####.. Fire: e) +0 shortbow# #.[0;10*iJh0m###.#.######.##.####.#### ##..######## #### Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _You kill worm!Your Staves skill increases to level 1!Your Staves skill increases to level 1!One of your skills just reached a milestone. The skills you use areautomatically trained whenever you gain experience, by killing monsters. Bydefault, experience goes to skills you actively use. To view or manage your  skills, type m. have reached level 3!0*i*T/  --more--*i7?  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity?  _*iu*i}D [?25h[?0c [?1051l[?1052l[?1060l[?1061l