Ihv Player: jao Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-10-22.14:03:53.ttyrec Time: (1761141833) Wed Oct 22 14:03:53 2025 JhQ [?1051l[?1052l[?1060l[?1061hJhV)0[?7h[?25l[?1cJhJh \Welcome, jao. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesVhVhVhɩjao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredVhǮ########.....######..@.......#.....############Vh޳In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Vh/  --more--Xh Xh Xh Xh@ ' XhE XhF [ _Found a staircase leading out of the dungeon._h, 3_h _h _h _h __h $####### #.....###..<.@......#2.0 (2_h #.....#####.####### _h _hv _h bhr # #.....# #..<@.......# #.....#####.# #bhwA3.0 (1bhybh{bh # #.....# #..<.@......# #.....#####.# # bh8 bht &4bh bh[ chV####### #.....# #..<..@.....# #.....#####.# ####### chHch&5chchAkh4khskhF _Unknown command.lh 4lh lh F _Unknown command.qhu`qh`qh=aqhxcqheqhf$ _qh7knqhn5####### #.....####### #..<....@...# 7.0 (2#.....#####.# ####### qh oqhrqhFtshshshshoshshN sh sh ,sh sh sh sh shCshg######## #.....####### #..<........# #...@.#####.#11.0 (4.0) ####### shshshuhN3uhNuhOuhQ,uh VuhYBuhYuhk[,uh[uh]uh],uh<^uhei ####### uheZ#.....####### #..<......@.# #.....#####.uher####### .#..###uhfuh k+6.0 (5uhpuhOp+7.0 (6uhssuhwuz _You're doing great! Now, explore a bit until you reach the next blue square.}hPt I}hSu }hv }hv }h3z X}hpz }h_{ }h| }h| }h~ }hE %#######}hv #.....#######}h #..<........##.....#####.# ####### #@# }h N20.0 (3 #......#}h U #####..#}h p .# #}hq }h }h hhhzhhhuh1h?  #######  #.....#######h` #..<......@.##.....#####.# ####### #.# h]#......######..#hٷ'.##h+1.0 (1hhQ+2.0 (2h?hz _You're doing great! Now, explore a bit until you reach the next blue square.hIh`hh<h,h h0hhh########.....########..<........##.....#####.# ####### #@# 4 #......# #####..# .# # h4h<h Ih h ,h nh? h ,h h y########.....########..<........# #.....#####.# ####### ##.##### #...@..#7.0 (3#####..#  ..# ### hۼ hv h hSIhOShWnhZBh[h[hz\hwb########.....########..<........##.....#####.# ####### ##.##### #......# #####..# hb2#....@.# 30#..##### #. #hchghhh A j####### #.....####### #..<........# #.....#####.# ####### ##.##### #......# #####..# #......# #@.#####4.0 (4 #........ ######### h|IhhO h h h ,hBhIhV,hh#.....########..<........# #.....#####.# ####### ##.#### #......# #####..# #......# #..####### #....@...# 8#########.# hChh@3h!AhChD,hH,hI,hYJhQ .....####### ..<........# .....#####.# hQ###### ##.##### #......# #####..# #......# hQ#..####### #.......@# ###hRw.# #.#h(RT#.##.#hJR0#.#hR ##hL[40.0 (2  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\h*\/|\hbhYb+1.0 (3hfhPl _1 2 3 b j nh#W #.....# #..<.# #.....#####.## ##.##### #......# #####..# #......# #..# #......@.# #.# #.###.#.###hD*A2.0 (1h0h2hy5  #.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# #.#.#.#.###h<3hhKhqM#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# #.# #.#.#.##h|!<4h[&hl'h;hshhq rM.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.......@# #h .# #.# #.###.#h "#h0  Move diagonally with the [number pad] (try Numlock on/off) [vi keys] Numpad: 7 8 9 vi-keys:  y k u\|/\|/4-.-6 h-.-l/|\/|\hBhA5.0 (1hV _1 2 3 b j nh<........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########hx.# h<6hhh/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# h<7hhh ### ##.##### #......# #####..# #......# #..########........#########..# hͿ <8h h h #......# #####..# #......# #..#######hA#........#########..# hhH&9hXh~h   #####..# #......# #..##########........#.##########.#.# #.##.#.##  h =50h& hv T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].h+#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###hOR1hhČ a##.#####  #......#  #####..#  #......#   #..####### #  #........##  h #########.## ##.## ##.####.#.##.h^ 9###hC h &2h6 h hwa##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.##.###hehif&3hjhkh@ O..# .# ##### ......# ###..# ......#  ..####### h # ........## ########.## ##.## ##.##h -##.#.h X##.###h6 R4h h hN!## .# ## .# #..##### .>. h\O.....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## hOu##.####.#.##.hO<###hVhV&5h[h]3 _Found a stone staircase leading down.h_Qh2QhWQhQh4hhhlh{nhnhshuhAh{hhmhh|4h,hh4hhehj4hohph4h:hhdn 4huq hr hJ Qhm 4hq h s h0 4hy h hl E ### .# ## #.# #. #.##### .>. h-m o......# . ####..# ......# ##### #@## ....... ##.# ###### ##.##hTm ? ##.#####.###.#h|m 8.####.#####hs ht &6hw hy h`l #### # ...# ##.#.# ##. ##.##### ..>.hA......# . #####..# #......# #..###### #....... ##.# ####### ##.##hU# ##.#####.###.#.##h,#.#####hh7&7hhh-Mk ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..#####hM3#  #....... #.######## ##.### ##.#####.###.#.###.##hMhS<8hXhYhh h######h( # ha.....# ##.## hZc####.# ##...##h ##.##### #..>..#hl #......# #..  h V #####..# ##.  hA@ #......# ##hn1 #..#####h#h. #.......h& #h>).#ho#######h9 ##.##h9# ##.##h###.##h< #.#.##hlhWhh9hhUc|   ####### # ......# ## #####.# ##...## # ##.#####..#hc #......# ##...## #####..# ##. #......# ### #..###### #....... #hc.######## ##.### ##.#####.## h!khk'60hohr  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.h  ####### # .......# ## .#####.# ##@..## ## ##.##### #..>..#h #......# ##...## #####..# ##. #......# ### #..###### #....... #.########h* ##.### ##.##hXh-1 _hhhe4hihPkhG4hhhGhWGhJhLh4h^hih3c 4hh hi h[ 4h4 h hOP 4h?T hjU h hO hB hf 4hl hl h ##########.....# ##. #####.# ##.. # ##.##### #..@..#  #......# ##...## #####..# ##.#.###......# ####..####### ##........###########.# ##.####.## h@R2h  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.hp 4ht hav h׈ `3 _h:Y4h<5hhh:h:;hAh Gh\G&6hKh'  ####### #.....#2 #.@...+ #.....# #######  A new level! To begin with, head over to that door to the right.hXI+8 (1.8hMhQ _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.hhhhk h h- $ _hnh ####### #.....# #.<.@.+ 8.8 (2.0#.....# ####### hShhh( # #.....# #.<..@+ #.....# # hhh$9.8 (1hͯh\ _You can open a closed door by walking into it.hy ###.#'....+###.#h h' '70hJ h _You open the door.h ####### #.....####.# #.<...@....+ #.....####.# ####### hϚ <1h h I _There is an open door here.h>####### #.....####.# #.<...'@...+ #.....####.# ####### hCh_D-2 _hHhL####### ##.....####.# #.<...'.@..+ #.....####.# hEMg####### #h$S<3hVhXh]3hhh-hbh#^ ####### # #.....####.# #.<...@....+5.8 (2 #.....####.# ####### #h#h['h)I _There is an open door here.hS####### # #.....####.# #.<...'@...+ #.....####.# ####### # h%h%26.8 (1 _h*h_+hLt3hthLvhj{h\####### ## #.....####.# #.<...'..@.+ 8.8 (2#.....####.# ####### ## hhhh$####### ### #.....####.# #.<...'...@+ #.....####.# ####### ### hA9.8 (1hhhXB#.###.≈'.....≈.###.≈#h=80hfh _You open the door.h IhǐhBh< ####### ##### ≈#.....####.#.###.≈≈h$#.<...'....'@....≈≈#.....####.#.###.≈≈h?####### ##### ≈h}&1hݡhV+2.8 (2hhG} _To close an open door, press [C].hhCPUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequiphuh|h/jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10h~Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈hXL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈hւ)Noise: ---------  Time: 82.8 (0.0)#.....####.#.###.≈≈≈h-) Nothing wielded####### ##### ≈h#Nothing quivered _To close an open door, press [C].h_XOkay, then.hh0. _h' # ##### ≈ #.....####.#.###.≈≈≈ #.<...'....@.....≈≈≈ #.....####.#.###.≈≈≈ # ##### ≈hXh23.8 (1 _h]hI _There is an open door here.hyh.$hSUnequip which item? Armour (go to first with [) hr1 a - a +0 robe (worn)hI[?] describe selected [!] unequip|take off[tab] equip|unequiphhhhNh#jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16hzEV: 10Int: 8####### ##### ≈SH: 0Dex: 12#.....####.#.###.≈≈≈hEXL:  1 Next:  0% Place: Dungeon:2#.<...'....@.....≈≈≈hbNoise: ---------  Time: 83.8 (0.0)#.....####.#.###.≈≈≈-) Nothing wieldedh####### ##### ≈Nothing quivered h$_To close an open door, press [C]. _Okay, then. _There is an open door here.h:Okay, then.hh h. _hl h9m hn hn hyo hu ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.## .<...'....'.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## ~~~.# 4#≈≈≈## hvv ≈≈≈# ≈≈≈#≈≈≈# h{ h?| huhh=hh9You enter the shallow water.hw?Water h< _Moving in this stuff is going to be slow.h5hhhgh ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## .'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# 9.0 (4.2h%##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈#hhhR W ##≈≈≈## ## ##### .## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... .####.#.###.≈≈≈≈≈.# hR ## ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈@###.~~~.# ##≈≈≈##≈≈≈# #≈≈≈##≈≈≈##≈≈≈#hS r#≈≈≈##≈≈≈#hY F100.6 (1.6)hY h] h _ h_k ### ##### ##.≈≈≈.## ..####.#.#≈≈.##.'....'.....≈≈≈≈≈... ..####.#.###.≈≈≈≈≈.# ### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.#hk % #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈#h"l f #≈≈≈# hr 9You enter the shallow water.hs c10Water hx hz 7 _Moving in this stuff is going to be slow.h13h2h3h4h9hb9h> ≈≈≈#  ##≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## h?'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.@# 4.2 (2.6hH?<##.≈≈≈.## #.~~~.# ##≈≈≈##h?#≈≈≈##≈≈≈##≈≈≈##≈≈≈#h?3#≈≈≈#h?hrDh[Eh; h h hg hŜ h h h h ,h h  #≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈#  ##≈≈≈## #.≈≈≈.# ####.#.###.## '....'.....≈≈≈≈≈@..+8.2 (4.0 h ####.#.###.≈≈≈≈≈.### # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈##h h? h} h 3h h h h h h ,h h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _You open the door.  Found a stone staircase leading up.h h  _hD h ~#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## #### ##.≈≈≈.## ####h .#.###.≈≈≈≈≈.###...# ..'.....≈≈≈≈≈...@.<.#12.#.###.≈≈≈≈≈.###...##### #.≈≈≈≈≈.# ####h< #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈#hd ,# h h h Q _There is an open door here.h`Ihhh: _hϻ #≈≈≈# #≈≈≈# h#≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### h&##.≈≈≈≈≈.###...# '.....≈≈≈≈≈...'.@.# hH##.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### hj$h h:+3.2 (1hh6+4.2 (2h2h  When standing on a staircase leading upwards, you can enter the previous level _with [<]. h-S_There is a stone staircase leading up here.!h 4!hJ !hZ !h٭ 25.2 (1 _!h3 !h84  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣!h<!h1s+9 (1.7!hw!hz  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.$h*+ $h+ 3$hv- $hP/ $h/ $ _$h4 n$h9  . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣$hK:  ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣$h> -7.9 (2.0$hC A8.9 (3$hpG $h'I   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].8h_ jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 118.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣8h7 Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Press: ? - help, v - describe, . - travelThe floor.:h&jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12:h♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣.@..>..♣Noise: ---------  Time: 118.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered:hz♣♣♣Exploring manually can get tedious after a while, so you might want to let that:hJ_happen automatically. Try it by pressing [o].Press: ? - help, v - describe, . - travelThe floor.:h:h:hA. _;hs. ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣;h;h29.9 (1 _;h;h?h$jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that?h$E_happen automatically. Try it by pressing [o].Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.?h,jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1?h♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.?h ?h?h{. _?h\kjao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel?hf]'The floor.?hjao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣?h1Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.?h,?h?hN. _?hLw jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣?hx Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.?h: jao the CoveredHumanHealth: 18/18 ========================?h BMagic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10?h ,Int: 8?h ♣..♣♣ ♣♣.♣♣SH: 0Dex: 12?h ♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1?h ♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)?h ♣♣♣♣...♣♣-) Nothing wielded?h ♣♣.♣♣Nothing quivered♣♣♣?h$ kPress: ? - help, v - describe, . - travel _The floor.  ?hI 9Press: ? - help, v - describe, . - travel ?hk l_The floor.  Press: ? - help, v - describe, . - travel?h The floor.?h" ?h ?h . _?h4S jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10?hS Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣?hS Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  ?hS aPress: ? - help, v - describe, . - travelThe floor.?h jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16?h .♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣?h% XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣?hI Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded?hk ♣♣.♣♣Nothing quivered?h ♣♣♣Press: ? - help, v - describe, . - travel _The floor.  ?h kPress: ? - help, v - describe, . - travel _The floor.  ?h ZPress: ? - help, v - describe, . - travelThe floor.?hS ?hR ?h . _?hm jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣?hEn XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered?h|n ♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel ?hn 2_The floor.  ?hn :Press: ? - help, v - describe, . - travel?hn 'The floor.?h/ +?h /jao the Covered?h| Human?h mHealth: 18/18 ========================?hJ 8Magic: 3/3?h 3========================?h 5AC: 2?h -Str: 16?h6 .?hn 6♣♣♣?h -EV: 10?h ,Int: 8?hH n♣..♣♣ ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.?h, ?h . _@h>jao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================@h$AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0@hdDex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣@hNoise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel @h _The floor.  Press: ? - help, v - describe, . - travel _The floor.  @haPress: ? - help, v - describe, . - travelThe floor.Bh,]5@.Ch(@..Ch2 O♣.A tree.Dhf;♣♣Dhx;♣♣DhƁO.♣The floor.Dhm7..Dh~d7..DhO♣.A tree.Dh0ck ♣  You can't see that place.Dh]-  Dhp-  Dh -  Dhi -  Dhc -  Dhs -  Dh -  Dh -  DhO ,  Eh"i9  Eh,59  FhM9  Fh9  Fhk9  Fh9  Fhxy9  Fh9  Fhk9  Fh(~ ♣, v - describe, . - travelA tree.FhGN♣.The floor.Fh 5..FhV5..Fh N.♣A tree.Fhh9♣♣Fh[9♣♣Fh~N♣.The floor.Fh=5..Fho5..FhN.♣A tree.FhQ 9♣♣Fh j♣   You can't see that place.FhZ 9  FhN 9  Gh A  Gh.Rjao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16.♣♣♣EV: 10Int: 8♣..♣♣ ♣♣.♣♣SH: 0Dex: 12Gh.@♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣..@.>..♣Noise: ---------  Time: 119.9 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, . - travelYou can't see that place.Gh.Gh3Gh4. _MhM IMhlU #  . ♣♣♣ ♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣MhZ Mh_ B20.9 (1Mhqe Mh+f   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].OhIOhOhOhmOhnOhOhg,OhOhOh,OhXOhBOh},Oh(OhOh,Oh{Oh+Oh=,OhOh>Oh,OhOOhLOh,OhOhOh,OhROhkOh ,Oh  Oh Oh ,Oh Oh ## .#♣♣...♣♣ ##♣♣.....♣♣ .##Oh ♣..~~~..♣ #.##♣..~§§..♣ ##.## ♣..~~~..♣##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##Oh a♣♣..♣♣ ##Oh ♣♣.♣♣♣ #♣.♣♣Oh ♣.♣♣♣♣.♣♣♣ ♣♣♣Oh$ ♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣OhF \♣♣♣♣....>..♣Ohn 322.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.Oh= '§Oh ,3.9 (13Oh Oh  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].]h+ 3]hz, ]h. ]h1 ]h1 ]hI6 ,]h7 ,]h8 ]hD: ]h{< ,]h= ]h> ]h? ,]h.@ ]hA ]hB ]hB ]h)C ]hD ]hqF ,]h`G ]hQH ]hpJ ,]hK ]h,L ]hyN ,]hO ]hP ]h1R ,]hR ]hS ]hhU ,]hU ]hnV ]h-W ]h] ]h^ B]hp_ ]h` ,]hU` ]h a ]ha ,]h1b ]hb ]hc ,]hKd ]he ]h g ,]hmg ]hh ]hi ]hj ]hj ]hk ]him ,]hm ]hrn ]ho ,]ho ]hp ]hgq ]hq ]hq ]h\r ]hs ]hs ]ht ]h{z . ]hz "]hz < ..  ]h{ v....♣♣♣  ]h%{ <......♣♣♣♣♣ ♣@...♣♣♣♣]hI{  ♣♣♣♣♣...♣♣♣ ]h~{ _♣♣♣♣..♣♣ ]h{ ♣♣♣.♣♣ ♣♣.♣]h{ U ♣♣.♣###]h{ _ ♣♣.♣♣ ##.##]h^|  ♣♣♣. #...## ♣♣♣♣..♣♣]h -55.9 (22]h" nAutoexplore will stop when you first see items or dungeon features, like these]hj Qstairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.]hʈ ,6.9 (23]h ]h9 . _Found an exit from the tutorial.`h3`h`h&`h,`h,`h,`h6`h`h`h<`hf`h`h,`h.`h`h.`hr`h`h`h,`hv`hd ♣♣♣♣♣ ♣♣...♣♣ ♣♣...@.♣♣ 62.9 (6.0)♣.......♣♣♣♣ `h♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣♣..♣♣  ♣♣♣♣♣ ♣♣♣.♣  ♣♣.  ♣♣. `hL`h/`h;= _Done exploring.eh/P3eh6QehYr0......eh_,eh`E _Done exploring.ghT  _ ♣♣♣♣♣♣♣...♣♣♣♣.....♣♣♣.......♣♣♣♣ .....♣♣♣♣♣ ♣.♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣..♣ ♣♣♣♣♣ ♣♣♣. ♣#####.##♣♣♣.♣3.9 (1  Congratulations! You've completed the first lesson!ghX W4.9 (2gh[ W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.khg kh Are you sure you want to leave the Dungeon? Y - Yes  N - Nonhnhjao the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣nhrEV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 164.9 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quiverednh♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣nhV♣♣♣.♣♣ ♣♣nh? ###♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!nh?To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.nhnhnhJnh"25.9 (1 _nh#nhI'nh.Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...uhz K [?25h[?0c [?1051l[?1052l[?1060l[?1061l