zM~i   Player: jetgatling67 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-01-31.18:44:10.ttyrec Time: (1769885050) Sat Jan 31 18:44:10 2026 |M~ij [?1051l[?1052l[?1060l[?1061h|M~ikV)0[?7h[?25l[?1c|M~iJs|M~iv|M~iWelcome, jetgatling67. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant  u - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Revenants are skeletal undead who are strong at melee combat and can empower damage-dealing spells by consuming memories they harvest from their victims. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Revenant MonkM~i M~i M~i Welcome, jetgatling67 the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Revenant MonkM~iM~i< M~i Welcome, jetgatling67 the Human Monk. You have a choice of weapons.a - short swordM~i, (+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion (+0 apt)  f - unarmed(+0 apt) M~il + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - unarmedM~i M~iVF M~iL jetgatling67 the DuckerHuman **....Health: 18/18 ========================Magic: 1/1========================AC: 2Str: 11M~ihM EV: 12Int: 10SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 spearM~iM =Nothing quiveredM~iS       #########M~i$T  .......@# .########M~iST $  M~iT N    M~iT  M~iU      M~i] M~i` Welcome, jetgatling67 the Human Monk.Everyone else who sought the Orb of Zot has failed. Will you be different?M~ie M~i Press ? for a list of commands and other information.M~im M~i [ _Found a staircase leading out of the dungeon.M~i-M~i:@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  34%   0   i + Spellcasting   0.0    -1      M~i;      b + Axes   1.7     0      c + Polearms3.0  33%   0       d + Staves   1.7     0       e + Unarmed Combat   0.0     0              M~i<Q         f + Armour   0.0     0      g + Dodging3.0  33%   0       h + Stealth   0.0    +1                  M~i=        M~i#=        M~i=                M~i=T    M~i=The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpM~i>G[=] set a skill target  M~i6>}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsM~i282626 h * Stealth   0.0  20%M~iK343333 h - Stealth   0.0   M~igM~i!mM~iq   jetgatling67 the Ducker  Human **....  Health: 18/18 ========================  Magic: 1/1========================M~iCr  AC: 2Str: 11  EV: 12Int: 10  SH: 0Dex: 15#########M~iqr  XL:  1 Next:  0% Place: Dungeon:1.......@#  Noise: ---------  Time: 0.0 (0.0).########M~ir  a) +0 spear  Nothing quivered  M~irm     M~irb   M~i sWelcome, jetgatling67 the Human Monk.Everyone else who sought the Orb of Zot has failed. Will you be different?M~i,sPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.M~iwM~ixM~ih{M~i}M~ikZM~iZ3M~in\M~i+]M~ia _M~ibM~icM~idM~i\dM~ieM~if,M~iUgM~ihM~iiM~iiM~ijM~ilM~iWmM~imM~iXnM~iTqM~i}You encounter a redback, a rime drake and a brain worm.The rime drake hisses angrily. You hear an angry hiss.M~i*M~ii  You encounter an anaconda.M~irM~iDžM~iċF _The brain worm leaves your sight.M~i%  M~iǡBYou encounter an iguana.M~iƣM~iM~i M~igM~i\ _The anaconda hisses angrily. The iguana hisses angrily.M~iM~iM~i]M~iM~iM~iM~iM~iM~i  You encounter a goblin. It is wielding a +0 dagger.M~iK########### ###........<# #....######## #.......... M~i) #..........  #.ß@.######  #....#sSkwl #.ß..###### M~i#.$...###.ß..M~i####.ß g   goblin (asleep)M~ia##.g# M~i8 M~iY010.0 (10.0)M~i31.0 (11 _M~iVM~iM~i M ############........<..########M~iE #..@.......ß..######...#sSkwlM~i J#.ß..######.$...k   rime drakew   brain worm.l   iguanag#M~i- M~ig 12.0 (1.0)M~i+ M~i M~iN########### ###........<# #....# #.#.#.ß..########....#sskwl#M~iN#.ß..###### ###.ß.. ####.ß s   redback##. w   brain wormg# l   iguanaM~iOM~iJYM~iY&3M~iH`M~i cM~i[c##### ###........<# #....# #.M~i*\#.#.ß..#######.#....#Sskwl# #.ß..#######M~iw\#.$...###.ß.. M~i\S   anaconda (constriction)####.ß k   rime drake##. s   redbackM~i ]g# w   brain worm(…)M~iIfM~ifM~if4M~ilM~itpM~i@D#### ###........<# #....##.!#.#.ß..#######.#....#Sskwl# #.ß..#M~i@-#.$...###.ß.. ####.ß ##. g# M~iL<5M~iRM~iUZ _Found a fizzy pink potion.M~iQ     ###  ###........<#  #....# #.!#M~iR  #. #.ß..#######..ß #....#Sskwl#  #.ß..# M~i8R q #.$...  M~i\R `###.ß..  ####.ß M~izR 5 ##. M~iR \ g#  M~i^ M~iU_ &6M~i M~iX3M~i)ZM~iPbM~ikBM~ipM~it,M~iawM~i@}M~iM~iM~iAM~iM~ikM~i7M~iܚM~iM~iM~iFM~i*M~iM~i]M~iM~i̱M~iM~i?M~ixM~iM~iM~iϿM~iM~iM~ibM~iM~i@M~iJM~i      ###########  ###........<#  #....##########  #............@#  #...............#  M~i]#.ß..#######..ß.#  #....#kwlSs#....#  #.ß..#######..ß.# #.$... ....?# M~i{###.ß.. .ß.### ####.ß .####  w   brain worm##. M~i  l   iguanaM~i,22.0 (6M~iE+3.0 (7M~iM~iW _d - a fizzy pink potionM~iOH 3M~iJ M~iP M~iU ,M~i^Z M~iq[ M~i] h  A goblin comes into view.M~ic 8##############........<##....##########.............###...........#ß..#######.@ß.##kwlSs######M~iPd $... ....?##.ß.. ..ß.## ####.ß ß.#### g   goblin (asleep)M~id  ##.##  .g#  M~ii 34.0 (1g.M~iDo RgM~io %=M~io 5.0 (2M~iPu M~ix ( _The goblin shouts!M~iżM~iM~iM~i] _A goblin is nearby!M~iy   <#  #########  ........###  ..........#  #.@ß.#  #....#  #..ß.#  #.$... ....?#   ..ß.###  M~i ß.####  ##g##  ..# M~iZu   <#  #########  ........###  ..........#  #.@ß.#  #....#  #..ß.#  #.$... ....?#  M~iu] ..ß.###   ß.####  ##g##  ..# M~i{4M~i'M~i] _A goblin is nearby!M~i n  ########### ###........<#  #....##########  #.............### M~i+  #...............#  #.ß..#######..ß.#  #....#kwlSs#@...#  #.ß..#######..ß.#  #.$... ....?# M~i   ###.ß.. ..ß.###  ####.ß ß.####   ##g##   ..# ##   M~i  .M~iw SM~i :-6.0 (1 _M~i M~i M~iX M~i 8-M~iۿ M~i H _No target in view!M~i M~i M~i M~i. H _No target in view!M~iM~iPM~iM~i# M~ie:_No target in view!M~i\ _A goblin is nearby! __No target in view!M~ic3M~ifM~iAiM~ik __No target in view!  A goblin comes into view.M~is ########### ###........<#  #....########## #.............### #..#  #.ß..#######..ß.#  M~i*t#....#kwlSs#....#  #.ß..#######.@ß.#  #.$............?#  ###.ß.......ß.###  M~iZtA ####.ßgß.####   ##.##  M~it...#  g   goblin##  M~iw/0g.M~i~M~i_27.0 (1 _M~iM~iB s########### ###........<#  #....##########  #.............###  #.......#  #.ß..#######..ß.#  #....#kwlSs#....#  #.ß..#######..ß.#  #.$.........@..?#  ###.ß....g..ß.###  ####.ß.ß.####   ###.##   ...# ##    M~iY g.8M~iDž M~is /.gM~i M~iH &9M~i M~i f _You reach to attack! You barely miss the goblin.M~i  You hit the goblin.  The goblin is severely wounded.M~id/=30M~i M~i T _The goblin closely misses you.M~i#h )You hit the goblin.M~iS+RM~i..11M~iN4M~iT7J _You kill the goblin!M~iP4M~iI#M~i%H _No target in view!M~i4M~iM~iH _No target in view!M~ib_M~idM~ie$ _M~ichM~ihM~ikM~i8lM~ilM~inM~ip,M~iqM~i v###  ###........<#  #....##########  #.............###  #.........#  #.ß..#######..ß.#  #....#kwlSs#....#  M~iQv#.ß..#######..ß.#  #.$........)...@#  -  ###.ß.......ß.###  ####.ß.ß.####  ###.##  ...# M~i~v .##     M~iz+4.0 (3M~iz!-M~i+{$5.0 (4M~iM~id _c - a scroll labelled GIHEATZ RETIFFM~i M~i. M~i M~ip M~i( M~ix M~i0 ,M~iٛ M~i- M~iT M~i M~iˡ M~i$ M~i M~iߤ M~iQ M~i M~i M~i? $  Things that are here:M~iv a  a +0 dagger; a goblin corpseM~iذ M~i  _M~i M~iJ M~iٷ M~i$ M~i M~iD M~iz M~i M~i M~i ,M~io M~i ,M~i M~i` A _You now have 17 gold pieces.M~if M~i M~i M~i M~i M~i; M~i+ M~i M~i M~i M~i M~i- M~i ,M~i M~i M~i ,M~i M~i M~i M~i/ M~i M~i M~i M~i M~i M~iF M~i. M~i ,M~i M~ia M~i M~iZ M~ii M~iI ,M~i M~i M~i# M~i M~i! M~i! M~i# ,M~i_$ M~i% M~iy' ,M~i4( M~i() M~iN+ ,M~i+ M~i- M~i,/ ,M~i/ M~i1 M~i3 ,M~i-4 M~i5 M~i7 M~i7 M~i8 M~i: M~i6A [ #####.###  #.....#  ##.####  #.#M~ivA  #####.########  #....#.......#  M~iA ....###.######.#  ########.# M~iA [....:.@.#66.0 (3M~iA b1.0) .......###M~i B Y ######. M~i+B K #. M~iMB 2#. M~inB X#.#.M~iB 6#. M~imI M~iI ,7.0 (32M~iT M~iW ( _Found a ring mail.M~i4M~i M~i^H _No target in view!M~i4M~iM~iH _No target in view!M~ii M~i M~i M~i M~i M~i P _M~i ,M~i M~is   #####.### #.....# ##.#### #.# #####.## #....#.......# ....###.######.#..##.#M~i ..[....@...#..###.#######.# #.# #.#M~i  #.# #.#M~i,  #.#You pick up a parchment of Soul Splinter and begin reading...M~im 9.0 (2.0)70.0 (3 _You add the spell Soul Splinter to your library.M~i IM~i M~i M~iB ,M~i M~i; M~i M~i M~i M~i M~i M~i M~iR M~i- M~i M~i M~i( M~i M~i? M~i M~ih $  Things that are here:M~i$ C  a +0 ring mail; a +0 ring mailM~i M~iV  _M~i M~iB M~i ,M~i M~iM~iM~i'M~iM~i: M~i |  You encounter an endoplasm and a ball python.M~iF##.. #.....#...# ##.#####..# #.###..# #####.######.######..####....#....................###.#####.........########.# ###.....[........#M~i #..@.........###=.#######.###.###.#.## #.#.##.#.##S#.#J   endoplasm (asleep)#.#.#M~iS   ball python (constriction, asleep)#J M~i  8.0 (8S.  The endoplasm quivers.M~io$J.M~i*JS)9.0 (9M~i/M~iL0 M~i0'_The ball python hisses angrily.M~ip ##..   ...#   #..# #.#  M~iEk# #..#  #.######..### ............ .........########.#  M~ieQ###.....[........#  #..@.........### M~i$ .......=.#######.# M~i* ##.###.#.# #.#  M~i$# #.#.# #.#  M~iݒ4#S#.# #.#  M~i #.#.# #.#  M~i@#J#.# #.#  M~i33#. .#M~i-$ ##..   ...#   #..# #.#  # #..#  #.######..### M~iV............. .........########.#  ###.....[........#  #..@.........###  .......=.#######.#  M~i.##.###.#.# #.#  # #.#.#  #S#.# M~i. M~i /;#.#.# #.#  #J#.# #.# M~i//] #. .# M~i9=4M~i>M~iVAd _There are monsters nearby!M~iT...##.#### #.# ######.#####.######..####....#....................###.##### ..########.#  ###.....[.........###............##.......@.#######.# ##.###.#.#  # #.# #S.M~iT!J.  .M~iWJS.M~iX$J.M~i?YJS.M~i>aM~iGb380.0 (1 _M~ihM~ikT _You see here a ring of flight.M~i2y .You hit the ball python.M~i:)M~ir=;2=9 (0.9M~iVCM~iDFO _You kill the ball python!M~iu #..# #.# # #..# #####.#### #.######..####....#.... ...............###.#### ...M~iBv########.#  ###.....[........#...###............###......=.#######.#  ##.###@#.# #.# # #.#.# #.# M~imv>#.#.# #.# #J#.# #.# #.#.M~iv# #.# #.#.#  #.... ...M~iJyMJ.M~iM~i5-1.9 (1.0M~iM~iM~i J.You reach to attack! You hit the endoplasm.M~i9 M~i?G-2.8 (0.9M~iM~iAd _The endoplasm is moderately wounded.M~i&P N #..# #.#  # #..#  #.######..## ........... .........####  ###.....[...  ...###.......  ........=.#  ##.###@#.# #.#  # #J#.# #.#  #.#.# #.#  #.#.# #.#  #.#.# #.#  #.#.#  #....  ...M~i  #..# #.#  # #..#  #.######..## ........... .........####  M~i |###.....[...  ...###.......  ........=.#  ##.###@#.# #.#  # #J#.# #.#  #.#.# #.#  #.#.# M~i v #.#.#  #.#.#  #.... ... M~i M~i a _An endoplasm is nearby!M~i7 .You hit the endoplasm.M~i> 84=3.7M~i.A M~iE M _You kill the endoplasm!M~iM~iM~i- M~i H _No target in view!M~ijJM~i^H _No target in view!M~iC4M~i^ _No target in view!M~i3M~i&M~itM~iM~i$ _M~i.M~i...# ##.#### #..# #.# # #..# #####.######.######..####....#..............###.#####.........########.#  ###.....[........# ...###............###M~ia........@.#######.# -##.###.#.# #.# # #.#.# #.# #.#.#M~i#.#.##.#.# #.##.#.##.......M~i>4.7 (1.0-5.7 (2 _d - a ring of flightM~il M~i M~i M~i M~i M~i ,M~i\ M~i( M~iq M~iG M~i M~i M~i# M~i M~i M~i M~iX M~i M~i7 M~i M~i. M~i M~i, M~i M~i M~i M~i M~i M~iE M~i) M~i M~i M~iU M~i0 M~i M~i M~i M~i' M~is M~i M~i M~i M~i M~i M~iT M~il M~i M~i M~iC M~i M~i M~i'# ,M~i# M~i& M~i*  You encounter a kobold. It is wielding a +0 dagger and quivering stones.M~i<1 i #.... #.ß.. #.... ## ###.ß #.  ###.# ... ###.####...#####.. #.M~i1 / #.K.# ## #@# #..# # #.# #..# ##### ##.######..####....M~i3 #...............####..........########.#####..###.....[....... K   kobold (missile, asleep)........###............#...............#######.#.#######.###.#.# #.#M~i=< 098.7 (13.0)M~iW> 39.7 (14 _M~iE M~iJ _You see here 3 scrolls labelled REIPTO DAISY.M~i ##  #.  ###.# ...  #.####...#####..  #.K............# M~i #@# #..#  #.# #..#  ##.# #... #... .#####..##[ ........# .............. . M~ihR ##  #.  ###.# ...  #.####...#####..  #.K............#  M~ior#@# #..#  M~i3s#.# #..#  ##.# #... #... .#####..##[ ........# .............. . M~i|M~iB}M~iM~i=] _A kobold is nearby!M~iwx #.ß #. #.ß #... ######. #..  ###.# ... # #.####...#####.. #.K..@.........#######?######..#  #.# #..# #### ##.######..####... #......... #..........####### .#####..###.....[...... ........###............ ...............#######.M~iM~i4100.7 (1 _M~iM~i7; #.ß # #.ß # ### ### #..  ###.# ...  #.####...#####..  #.K.#  ######?######..# #.# #..#  ##.######..#### #... #... .#####..###.....[ ..### .#.KM~i?NK)M~i?E====1M~i*FM~iI: _The kobold shouts! You hear a shout!M~iOM~i%[=---2M~iM~iy _You barely miss the kobold. The kobold hits you but does no damage.M~ib5-------3M~i$M~iw _You barely miss the kobold. The kobold hits you with a +0 dagger.M~iNM~iOh6=---4.6 (0.9M~i2UM~iWy _You barely miss the kobold. The kobold hits you but does no damage.M~i9  ###  #..  ###.# ...  #.####...#####..  #..K@..........#  ######?######..#  #.# #..#  [M~i  ###  #..  ###.# ...  #.####...#####..  #..K@..........#  ######?######..#  #.# #..#  [M~i# ] _A kobold is nearby!M~i)  ###  #..  ###.# ...  #.####...#####..  #..K@..........#  ######?######..#  #.# #..#  [M~i ###  #..  ###.# ...  #.####...#####..  #..K@..........#  ######?######..# M~i #.# #..#  [M~i4M~iM~i] _A kobold is nearby!M~iM~i-5.6 (1.0M~iM~i _You hit the kobold but do no damage. The kobold closely misses you.M~i3h )You hit the kobold.M~iuRM~iJ=56M~iM~i}J _You kill the kobold!M~iM~iM~iM~i H _No target in view!M~iT4M~i^ _No target in view!M~iM~iBM~iM~iWH _No target in view!M~i 3M~iC M~i M~i : _M~i ,M~iZ M~iZ M~i K7=M~i M~iS M~i M~i M~i M~iq M~i M~i M~i M~iW M~i, 8===M~i M~i 1 _HP restored.M~i M~i% M~ib M~iW! M~i$ M~i$ M~i% M~i, #....#.ß#....######.ß#.. M~iU ###.# ... ##.####...#####.. #.#..)...........# ########@######..# #- #.# #..# #######.######..####....#...............####...#######.#####..###.....[...............###............#...............#######.#.#######.###.#.# #.15.6 (9-6.6 (10.0)  _e - 3 scrolls labelled REIPTO DAISYM~itM~i=uM~i ==M~i#..#....##.ß..##.. #....#k#.. #.ß...... #......#....## ####%.. ###.ß. #...# ####. ###@# ... ###8.6 (2.0)#.####...#####.. #...#..)...........# ##.#######.######..# #.#.# #..# #####. ##.######..####....# #.......### #..........#.#####..###.....[.......M~i2A9.6 (3M~iC _Found a quill talisman.M~i3M~iM~iM~iM~iFBM~iM~iM~iݞM~igM~iM~i]M~iاM~iM~iEf  You encounter a jackal.M~iX.. ## #.. . . # . .#. #....###. ... #.ß..h....# #.# #....#...# #.# #.ß?...... #.# . #..M~i#....##.####%... ###.ß #.@.#........  ####.####.... ## #.####...#####... #. #..)...........# #######.######..# M~i #.# #..# ##### h   jackal (wandering) ##.######..####.... #.......### #..........########M~i .h22  Found a scroll labelled MOSYLO YPHIADY.M~i̼f gThe jackal barks!M~ihg   goblin (wandering)M~i4==3.6 (4M~ipM~ivs _You encounter a goblin. It is wielding a +0 dagger.M~i(m ###[. .. ## #. . . ## .. .#. #.#.###. ... #.ß.....# #.# #...h#...###.# #.ß.g......##.# . #...#...@##.####%... ###.....#.#...#......... .. ####.#. # #.####...#####...  #..)...........#######.######..# M~im #.# #..# #### ##.######..####... #......M~itj .hFound a buckler.M~ivIg?M~i]w<.hM~i QgM~i~+4.6 (1M~iM~i( _The goblin shouts!M~ia ### .[.. .. ## # ... . . # # .. .#. ##.###. ... #.ß......## #.# ##..g#...###.# #.ßM~i7b.?..h...##.# . # #..@.##.####%... ###.#.#...#. .. ...####.####.... # #.####...#####... #..).M~iDf# ######.######..# #.# #..#  ##.######..#### #..g.hM~inE--5M~ijvM~iwM~iШK hYou hit the jackal.  The jackal is moderately wounded.The jackal closely misses you.J.gM~iMJ   endoplasmhh 2 jackals (1 wandering)g   goblin=-6.5 (0.9M~iFM~i _You encounter a jackal. You encounter an endoplasm.M~iS & M~iՕ .You hit the jackal..hM~i T.J.gM~i Q   jackalM~ij QPoker 77.4M~iw M~i2 J _You kill the jackal!M~i i .hYou hit the goblin.M~i #.JM~i lThe goblin is moderately wounded.M~i Y .hM~i԰ PYou encounter a frilled lizard.M~i  l   frilled lizard (wandering)M~iߺ (8.3M~i M~i S _The goblin barely misses you.M~iq ? .M~iq JhYou hit the goblin.M~ibr .M~ir .JM~iA}  #...............#The goblin is heavily wounded.9.2M~i M~i T _The goblin closely misses you.M~iK3h )You hit the goblin.M~i6n .J  You kill the goblin!M~i 7/lM~iC?l   frilled lizard (wandering)M~i5Bf6---830.2 (1.0M~ipIM~ibK+ _The jackal bites you.M~i+ .J  You hit the jackal.  The jackal is severely wounded.M~id,Bl?M~iQ58 M~i5`7=--1M~iZ?m _The jackal closely misses you. x2M~i( ###..[.. .. ## #.... . . #.# .. .#. #.##.###. ... #.ß........## #.# #.#...#...###.# #.ß.M~il) .l?...h..##.# . #.#J).@##.####%... ###......#.#...#. #... ...####.####.... ## #.####...#####... ##..).#M~i)  #######.######..# #.# #..# ###.######..####.#.#M~ii- K.hM~iG0 .J  The frilled lizard hisses angrily..lM~i7 MlM~i"8 &2M~i$? M~i+A z _The jackal attacks as it pursues you! The jackal closely misses you.M~iR> .[.. .. ##.. ... . . # .. .###.###. ..ß.......## #.#.#...#...##ß..l....... #.. #.Jh.##.####%... ###.....#.#@..#........ ##.. ...####.#### # #.####...##### #..)...........# ######.######..# M~i> #.# ######.######..####..................#######M~iA F?lM~iB 0)M~i1J Jh   jackall   frilled lizardM~iJ &3M~iAQ M~iS T _The jackal closely misses you.M~ibe M ###.[.. .. ## ... .  # .. .#.##.###. ...ß.......## .#...#...# #.ßM~ie ..?l.....##.# . #.. #.)h@##.####%... ###.....#J#...#....#... ...####.####.# #.####...#####... ##J   endoplasmM~ii ~ .lThe jackal closely misses you.M~i#j OJ.M~iwq M~iq &4M~ix M~iUz > _The jackal bites you but does no damage.M~i/M~i0M~i6M~i8M~izM~izM~i#M~iM~it.[.. .. ##.. ... . . # .. .###.###. ..ß.......## #.#.#...#...##ß..?.l..... #..M~i #.Jh.##.####%... ###.....#.#@..#........ ##.. ...####.#### # #.####...##### #..)...........# ######.######..# #.# ######.######..####..................#######M~i@.lM~i0)M~iJh   jackall   frilled lizardM~ir8===5M~iM~i> _The jackal bites you but does no damage.M~ij †You hit the jackal.M~ij.lJM~ik.J   endoplasmM~iM~ib.[.. .. ###... jetgatling67 the Poker... . .#... Human **....# .. .#.#... Health: 18/18 ========================##.###. ...#.ß. Magic: 1/1========================.......## #.##... AC: 2M~i;Str: 11#...#...###.##.ß. EV: 12Int: 10..?......##.#. #... SH: 0Dex: 15M~i9#.lJ.##.####%... ###. XL:  1 Next: 100% Place: Dungeon:1.....#.#@..#........ ## Noise: =--------  Time: 136.2 (1.0)... ...####.####.... # a) +0 spear# #.####...#####... # Nothing quivered#..)...........# #######.######..#M~iD#.# #..# #### J   endoplasm##.######..####... l   frilled lizard#...............###..........####### _The jackal attacks as it pursues you! The jackal closely misses you. _The jackal closely misses you.The jackal closely misses you. M~i_The jackal bites you but does no damage. _The jackal bites you but does no damage.  You hit the jackal.M~i# _You kill the jackal!You have reached level 2!M~i /  --more--M~isE24/242/22 0% M~i8DendoplasmM~i4 _M~i.)M~il3-7M~i _You hit the endoplasm but do no damage. The endoplasm hits you.M~iek lYou hit the endoplasm.M~i#r . l   frilled lizardThe endoplasm is almost dead.The endoplasm freezes you.19-----8.1 (0.9M~iyM~i]{% _You are frozen.M~i8 †You hit the endoplasm.)ll   frilled lizardM~i$20M~i*H=---89.0M~iM~iM _You kill the endoplasm!M~i<r †You hit the frilled lizard.M~iiRM~iS=1240.0 (1.0M~iM~i<R _You kill the frilled lizard!M~i34M~iT:M~i<<H _No target in view!M~in 4M~i M~i H _No target in view!M~iG 4M~iV ^ _No target in view!M~i+ 4M~i M~i H _No target in view!M~i3M~iKM~iΰM~i: _M~i۶,M~iCM~iM~iK1=M~i#M~iؾM~iM~iM~iM~iM~iM~iM~iNM~iXM~i92M~i)E==M~i=M~i,M~iXM~i[,M~iM~iL,M~iM~iM~iT9=M~iM~iM~i^K3=M~iM~i?,M~iM~i,M~i M~i8M~iM~iM~i94M~iE==M~iM~iRM~iU,M~i M~ip$  Things that are here:M~i   a frilled lizard corpse; a jackal corpseM~iM~i _M~izM~iM~i|M~iM~iM~imM~i# ...#   ## .[... .. ##  .. ...## . . M~i$t . #. ... .#.  ..###.###.# ...  ..........## #.# .###...#...###.# M~ij$ .....?.@....##.# . -599.0) ..##...#.)†.##.####%...  ........#.#...#........ M~i$..........####.####....M~i$ ..###.#.####...#####...> #.#..)...........# M~i%#.######.######..# #. #.# #..#  ##.######..M~i'%M~i0M~i1c=-60.0 (20M~i8M~i_;; _Found a stone staircase leading down.M~i3M~i,M~i{M~i~,M~iM~i9M~iM~iM~i>......## ##..[... .. ###. ......###. .#.. #.# .... .#. ...###.###.# ... ..........## #.##..###...#...###.##......@......##.# #...##...#.)†.##.####%.. ........#.#...#. ...........####.####... #..###.#.####...#####....>. #.#~i37m..)..###. #.######.######..## #.# #.# #..# ##.######..M~ih12.0)M~i+3.0 (3M~i M~id _h - a scroll labelled MOSYLO YPHIADYM~i3M~iM~iM~iM~i,M~iXM~iXM~iM~iM~iM~iVM~iM~iNM~iM~iM~i"M~i$M~i$M~i%M~i(R  There is a stone staircase leading down here.M~iV+M~i+ _M~i-M~iM0M~i2M~i 3M~i3M~i6R  There is a stone staircase leading down here.M~i9M~i: _M~iL;M~iT=M~iCXM~iDM~imEM~i FM~iXGM~ioIM~iIM~iJM~iKM~iNM~iLNM~i,OM~itQM~i8SM~iSM~i,TM~inUM~i|WM~iWM~iWXM~iZM~i\M~i]M~i]M~i^_M~iKa,M~ibM~i)cM~id,M~ieM~iPfM~ihM~iLhM~ihM~i_lM~in,M~i}nM~ioM~ir,M~irM~isM~iuM~ivM~irvM~iwM~iy,M~iozM~i.|M~i}M~i}M~iY~M~iM~iM~iM~i>M~iIM~ik,M~i…M~i M~i,M~iiM~iM~i{c  You encounter a rat.M~i/E M~i{X# #... ############## #... #.@..........# #...M~i #.##########.# #.M~iӒ #. #.# #..# #r ##.M~i #. #...##. M~i d#. #........ r   rat (asleep) #. #...##...M~iC #. #...######...........>.M~i90.0 (27.0)r.r====1.0 (28M~i/M~i}- _The rat squeaks loudly.M~i3  You reach to attack! You hit the rat.----9 (0.9)M~i H _The rat is moderately wounded.M~i M~i5z r.You reach to attack! You hit the rat. M~iz E----2.8M~iq M~iL \ _The rat is severely wounded.M~ir .You hit the rat.M~iu 16=3.7M~i M~ic G _You kill the rat!M~i##..############## #..#............# # #..# # #@....... #.# #-5.7 (2.0 #.. ##.### #..#...##.. #..# #.... #..# #...## #..# #...###### #..# #.........> #.># #...######. #### #-6.7 (3 _Found a stone staircase leading down.M~iT4M~iM~iH _No target in view!M~iwZM~i\[M~ic^ _No target in view!M~iWa _No target in view!M~iukM~ilM~ilM~inM~iqM~iuP _M~i wM~iwM~i:xM~i\zM~i"|M~iz|M~i3}M~i~M~iM~iM~ijM~iM~i ,M~inM~iËM~in  You encounter a frilled lizard.M~iJ....# ##..[#.... ..############## #...# #.# #............# #...###.###.##########.# #.......#.......@.##.# #..###...#M~i{1#..######.##.###.......#..# l#...##...##...##..# .#.......#..# .#...##.......#..# #...######..###.l   frilled lizard (asleep)M~i#..# #.........>.# #.#.#.># #...######.## #.###### #.# #.#M~ii202.7 (6l.M~iNlM~iC&==M~ik3.7 (7M~iM~i8 _The frilled lizard hisses angrily.M~i=  # ##..[ #....   #...# #.#    #.##########.#  #.......@.##.#  #..######l# #..# .# #..# .# #..# .# #..# #... #..# #...>.#  #.># #...  #### #.# #.# M~i> M~i  # ##..[ #....   #...# #.#    #.##########.#  #.......@.##.#  #..######l# #..# .# #..# .# #..# .# #..# #... #..# #...>.#  #.># #...  #### #.# M~i M~id M~iM { _A frilled lizard is nearby!M~i^ L # ##..[ #....   #...# #.#    #.##########.#  #.......@.##.#  #..######l# #..# .# #..# .# #..# .# M~i^ #..# #... #..# #...>.#  #.># #...  #### #.# #.# M~i  # ##..[ #....   #...# #.#    #.##########.#  #.......@.##.#  #..######l# #..# .# #..# .# #..# .# #..# #... #..# #...>.#  #.># #...  #### #.# M~iM~i5M~i"M~ive _A frilled lizard is nearby!M~ia2t †You hit the frilled lizard.M~i:)M~im>>20-4.6 (0.9M~i(EM~i4HR _You kill the frilled lizard!M~i 'N-M~i!*M~i+H _No target in view!M~irM~i9M~i,M~i.H _No target in view!M~iM~ipM~iM~iM~iM~iP _M~iM~iM~ipM~i$j  You see here a frilled lizard corpse.M~iEM~i _M~iM~iM~iM~iM~iM~iM~irM~iM~iM~iM~iM~iM~iM~iM~iM~iM~iRM~iM~iM~iM~i~M~iOM~i\M~iM~iM~id M~i ,M~iX M~i& M~i M~i5 M~i M~i!M~i M~iTM~iM~iM~iM~ieM~iM~i]M~iM~iM~igM~i%M~iJ M~i M~i!M~i"M~i%,M~i?&M~i'M~i)M~i8*M~i*M~ij,M~i.M~i.M~i/M~i0M~i2,M~i3M~iW7M~i:,M~i:M~i<M~i>M~i ?M~i>@M~i CM~itEM~iEM~iFM~iJM~iL,M~i}MM~iOM~iQM~iERM~iRM~iTM~iVM~iVM~i)WM~iXM~iY,M~i\ZM~i\M~i^,M~ik_M~i`M~ic,M~icM~ieM~ipgM~igM~inhM~iiM~i#lM~ihlM~i mM~inM~iq,M~iwM~iYyM~i{M~if|M~i }M~ieM~iM~iM~iGM~iӆM~iM~iM~iЉM~iM~i},M~iM~iM~iF,M~iM~iѨM~i2,M~i2,M~iM~irM~i0M~iM~i M~iKM~izM~iM~iB,M~iM~iM~iM~iM~i M~iM~ir|  You encounter an endoplasm and a ball python.M~iu#.........# #.#######.# #.#######.######## ..........###### ###...... ..###..[.......## #....#### ..........###...## #........ M~i;..###.##......#..# #........ ..###.###.###....# #.ß..#### ..........####.#@# #....#kwl- .###...#...###.#...S.# #.ß..#### ............##.#####J...#........ ..##...#.)†.##.####%..."###.ß ........#.#...#........ ####.ß ..........####.####.... ####J   endoplasm (asleep) M~i..###.#.####...#####... #..... S   ball python (constriction, asleep) >.# #.#..)...........# ##.# .## #.######.######..# #.#M~i!047.6 (43.0)M~iF-8.6 (44M~iM~i+_ _Found a twisted emerald amulet.M~iFRR.#######.# .#.# ######## .........#########....... .###..[.......#....##### .........###..M~iR#......... .###.##......#..# #. .###.###.###....# #.ß..#####.......####.#.##### #....#kwlS ###...#.#.@.S.# #.ß..##### ...........##.#####J...#......... .##...#.)†.##.####%..."###.ß.....#.#...#........ # ####.ß.ß.####.####.... #.# .M~iR###.#.####...# #.....# .# #.#..)...........# ##.#### M~iS.## #.######.######..# .# # #.# #.# #..# #####.####M~i%SM~iOVMJ.M~iE^J9.6 (1.0)M~i ^ _No target in view!M~if M~i&g M~ih M~ikj M~im M~i$r : _M~ir M~iu ,M~iv M~iQ M~is M~i M~i M~i #......#..#....... ##.###....#ß..ß.#.#.######kwlSs#....###.#.....####.ß..#######..ß .....##.#####....#..........)... #.)†.##.####%....###.ß.......ß.## M~i <.#.#...#.........# ####.ß.ß.#### ##.....## #####.### .####...#####...@.# #.....# .).....##### ##.#### #####.######..# #.# #.#.#..........########.# M~iA h####..###.....[........# ......###............###M~i? ,62.5 (3M~i +3.5 (4M~i M~i c _j - a scroll labelled UNTETS DYESEOM~i*  _No target in view!M~ipvM~iwM~i7xM~i _M~i[XM~i,M~iM~i.###.#.##### #....#kwlSs# #...#...###.#.....####.ß..#######......##.#####....#..........).)†.##.####%....###.ß.......#...#.........# ####.ß.ß.# .......####.####.....## #####.# ##.#.####...#####.....# #.....#  #.#..)...........##### ##.####  #.######.######@.# #.#7  #.# #.# #..# #####.######  .# ##.######..####....#...... #...............###.###### #..........########.#.#####..###.....[........#..###............###  ...............#######.# M~if[40m .#######.###.#.# #.#M~i֢M~idM~iiT _Key pressed, stopping explore.M~iM~i| _No target in view!M~irM~iYsM~ibyM~i{H _No target in view!M~iJM~iH _No target in view!M~i|4 _No target in view!M~i7 IM~i: M~iA= M~i@ : _M~ilA M~i;D M~i|D M~iE M~i#H M~iJ ,M~iK M~iM M~iP ,M~iQ M~iS M~iV M~iEV M~i.W M~iX M~if[ M~i[ M~i\ M~i_ M~i` ,M~iha M~idb M~ic ,M~iXd M~i`e M~if M~if M~ig M~ih M~ij j  You encounter an endoplasm.M~im , .# ##.######..###...... #...............###. #..........########.#  .#####..###.....[........#  ........###............###  ...............#######.# M~in ' .#######.###.#.# #.#  #.# #.#.# #.#  #.# #.#@# #.#  #.# #.#.# #.#  #.# #.#.# #.# M~i#n #.# #.#.# #.# # M~in L#.. ..... J   endoplasm (asleep) #.. .J.. M~is ,76.5 (9M~it 67.5 (10.0) _M~i"y M~iz M~i q #...............###.######.....########.# .#####..###.....[.................##.......#######.# #######.###.#.#  #.# #.#.. M~i .... . ##....J..#...#M~i M~i 18.0)M~i M~iA[ x########.# .#####..###.....[.............##.......#######.# #######.###.#.#  #.#  .... .....# ###...M~i[ .J...#...##.#M~i^ #J.M~ie RJM~i9f &9M~ik M~i-n ^ _The endoplasm quivers.M~i9   ...[  ...  ..#  #.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#@# #.#  #.# #.#.# #.# #.... #.. .....# ###J..M~i%:| .....  #...#  ##.## M~i   ...[  ...  ..#  #.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#@# #.#  #.# #.#.# #.# #.... #.. .....# ###J.. .....  #...# ##.## M~i!M~iM~iM~ia _An endoplasm is nearby!M~i_.#####..###.....[.............##.......#######.# #######.###.#.#  #.#  #....#.......#M~i|_#..####J..#. .....#...###.# ..M~iaMJ.M~ieyM~i{.80 _M~iUM~iM~i J.You reach to attack! You hit the endoplasm. 1M~iM~i7d _The endoplasm is moderately wounded.M~i~  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.2--=2.4 (0.9 _You are frozen.M~i w .You hit the endoplasm.M~i* )M~i L--413.3M~iz M~i M _You kill the endoplasm!M~i4 M~i{5 M~i9 M~ip< H _No target in view!M~i 4M~i M~i H _No target in view!M~iIM~iFM~i3: _M~iM~iM~iD3=M~iM~iM~iM~iM~i_M~iM~i<M~isM~iM~i_M~iM~i#4M~iE==M~i{M~iM~iaM~iM~iM~iM~iM~iM~iM~iM~iM~iM~iM~iM~isM~i9=M~imM~inM~if  You encounter a quokka.M~i&.#####.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.#  #.# #.#.# #.# M~i+)#.# #.#.# #.# #.# #.#.## #.###....# #........# #..####..-#...............rM~i[.#####...######. ##.## ...#### r   quokka (asleep) M~i)M~id93.3 (10.0)r.M~iS`rM~i2M-4.3 (11 _M~iM~iM~ib #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# M~iz#.###....# #........##..####...######.##.........@....r...#####...######.# ##.## ....#####M~iq9r.M~imM~i߷15.3 (1.0)M~imM~iM~is#.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.## M~i.c#.###....# #.## #..####...######.##.r..#####...######.###.## ....M~i^9#####M~i2Cr.M~iM~i}&6M~iiM~i5M~iAr.M~i$M~i&%&7M~ik.M~iv0f _You reach to attack! You barely miss the quokka.M~i  You hit the quokka.  The quokka is moderately wounded.M~i.=8M~iM~i _The quokka barely misses you. The quokka completely misses you.M~i< 5  You hit the quokka but do no damage.The quokka is moderately wounded.9.2 (0.9 _The quokka misses you.M~ikd + .You hit the quokka. 50300.1 _You kill the quokka!M~i!4M~i^ _No target in view!M~i^4M~i0bM~i=dH _No target in view!M~i\4M~im_M~ibH _No target in view!M~iCHM~iHM~i;JM~iKM~i'NM~iRP _M~iGT,M~iTM~iYy  You encounter a rat.M~i_ #.# #.#.# #.# #.# #.#.# #.# #.# #.#.##  #.###....#  #........## #..####...######.## #.................. .#####...######.## ##@## - ...........# ##########r# .# ..##r   rat (asleep)M~iky2.1 (2.0-3.1 (3 _M~islM~imM~if#.# #.#.# #.# #.# #.#.# #.###....# #........###..####...######.###.................. .#####...######.## ######.#### ........@..###########r#  ..##M~i?M~i!+4.1 (1M~iSM~ipM~i †You reach to attack!  The helpless rat fails to defend itself.  You hit the rat.M~iC ' M~i 545.0 (0.9M~io M~i G _You kill the rat!M~i# M~i`$ M~i* M~i. H _No target in view!M~ieI M~iI M~iO M~iWQ H _No target in view!M~iAM~iM~i7M~iH _No target in view!M~i> M~i M~i!M~i$M~i&M~i$+P _M~iv,i  You encounter a hobgoblin.M~i2a#.# #.#.# #.# #.# #.#.## #.###....# #........## #..####...######.## #.......... .#####...######.## ######.#### ..M~i53R..@# ##†# g#.# .# #..## ###g   hobgoblin (asleep)M~i;-6.0 (1.0M~i?27.0 (2 _M~iJM~i g.You reach to attack!  The helpless hobgoblin fails to defend itself.  You hit the hobgoblin.M~ig  8.0 (1M~inM~id _The hobgoblin is moderately wounded.M~iKCe  You hit the hobgoblin.M~iC3=9 (0.9M~iIM~iK] _The hobgoblin is almost dead.M~io †You hit the hobgoblin.M~iX 629.8M~i\M~ibM _You kill the hobgoblin!M~i 4M~i\ M~i H _No target in view!M~iw 4M~i! M~i H _No target in view!M~iNjM~ijM~i'pM~iqH _No target in view!M~i߼M~iM~iM~iJM~iHM~iY: _M~i$  Things that are here:M~iX  a hobgoblin corpse; a rat corpseM~iM~i  _M~iM~idM~inM~iM~i0M~iM~i,M~i/M~iM~i^M~i,M~iM~iM~i[,M~i,M~i,M~iM~iM~i,M~i%M~iM~iM~iM~iM~iM~iM~i.M~iM~iM~i:M~iM~iM~iM~iOM~iM~iM~iM~i  You encounter a goblin. It is wielding a +0 club.M~i#.###....# #........## #g# #..####...######.## #...........#####...######.## ######.#### #.#  ...........# #.#  ##########†## #. ##.#.###- #.###....##.#.##### ##.#####g   goblin (asleep)M~i=.g21.8 (12.0)M~ijQgM~i5==2.8 (13M~i~M~i( _The goblin shouts!M~i# #.#.####....# ......## #.# ####...######g## #...................#####...######.## ######.###...........#  ##########†## #.#.###..###....##.#.#######.#####M~i&$.gM~iqM~i,--3M~i].0)M~iAM~iM~i0 #.# #.#.#.###....# ......## #.# ####...######.## #...............g...#####...######.## ######.###...........#  ##########†## #.#.###.###....##.#.#######.#####.gM~i5W--4M~i:M~i=M~i} )You reach to attack! You hit the goblin.M~i(M~i.65M~iM~iJ _You kill the goblin!M~i 4M~i M~id H _No target in view!M~ib 4M~i[ M~i H _No target in view!M~i M~iF M~i M~i H _No target in view!M~idM~iM~i M~iM~iAM~i: _M~iM~i(M~izM~iaM~i$  Things that are here:M~i3_  a +0 club; a goblin corpseM~iM~id _M~ixM~iM~i M~iD M~i M~i9M~imM~iM~iM~iM~iBM~iJM~iLM~iM~iM~i!M~i'XM~i)M~id)M~ii*M~i<,M~i.M~i/M~id0M~i1M~i`4,M~i4M~i6M~i9,M~i:M~i?M~iAM~i*BM~iM~iM~iGM~iM~ijM~iM~i M~i M~i M~is M~i$M~iM~iM~iHM~iM~iM~iM~i?M~iM~iFM~i.M~iM~i> M~i M~iY!M~i-#M~i=M~i@M~ig@M~iAM~iBM~iNE,M~i6FM~iHM~ieJM~iJM~iKM~iMM~isO,M~imPM~iQM~iSWM~iWM~iXM~i]Z,M~i6[M~i\M~i^,M~i^M~i`M~iaM~iaM~i+bM~icM~igXM~i`i,M~iiM~i kM~im,M~imM~i%oM~ipM~icq,M~irM~itM~iuM~i8uM~iewM~izf  You encounter a quokka.M~i ### #.# #.# #.# ## ####.# M~imN.. #....# .r #.#### #. #.#  M~i#..#. #. ....... ##.#.#.# #.#M~iG ... ..##r   quokka (asleep)##M~iF.rM~i*(61.8 (36.0)M~i.M~i!-rM~i_rM~i32.8 (37 _M~iSM~iK.rM~iM~i?13.7 (0.9)M~i _You reach to attack! You hit the quokka but do no damage.M~iM~i`1---=4.6M~iM~ig _You barely miss the quokka. The quokka bites you.M~iki  You hit the quokka.  The quokka is lightly wounded.5.6 (1.0M~imM~icpT _The quokka closely misses you.M~i:  M~i{You hit the quokka.  The quokka is moderately wounded.M~iU-6.5 (0.9M~i4M~iT _The quokka closely misses you.M~ig r .You hit the quokka.M~i (M~i M---757.4M~i/ M~iо J _You kill the quokka!M~i M~i | _No target in view!M~i4M~i^ _No target in view!M~ifK2= _M~iM~i M~iM~iM~iHa3==M~iM~iM~iM~i M~i BM~i ,M~iM~iM~ie#4M~iE==M~iM~iM~ii,M~iM~iM~iM~i[M~iGM~i M~i"  You encounter a goblin. It is wielding a +0 dagger.M~i( #### ####.#.... #....#... #.####M~ib*  #.##.#  #..#.# #####.#..# .........####.#.#.###-.g.....#...#############  g   goblin (asleep) M~i1078.4 (11.0)M~i3M-9.4 (12 _M~i|9M~iKM~i> g.You reach to attack!  The helpless goblin fails to defend itself.  You hit the goblin.M~i[[g  M~i#=M~i!+80.3 (0.9)M~iu _The goblin is severely wounded.M~i&d  You hit the goblin.  The goblin is almost dead.1---=1.3 (1.0 _The goblin hits you with a +0 dagger.M~ie  You barely miss the goblin.The goblin is almost dead.M~if-2.2 (0.9M~i)lM~inL _The goblin misses you.M~iO j )You hit the goblin.M~iȏ ' M~iC Q---93.2 (1.0M~i M~ik J _You kill the goblin!M~i 4M~i) M~ie+ H _No target in view!M~i4M~iM~iH _No target in view!M~iM~iM~iIM~i5M~i: _M~iM~i_D2=M~i7M~iT,M~iMM~i,M~i& M~i ,M~i M~iM~iQh3==M~iM~iM~iM~iM~i\,M~i.M~i,M~iM~i9M~ia4==M~iM~i M~i\$BM~iO&M~i(M~i(M~i*M~i,M~i.M~i.M~i/M~i1M~i3M~iZ49=M~i5M~i6M~it9M~i9M~i~:M~i)<M~i>,M~i?M~iAM~i DM~i[DM~iDM~iGFM~i:HM~iHM~iHM~iMXM~i8OM~iPM~i8QM~iQM~iSM~iUM~i?VM~iVM~iQYM~i\c  You encounter a rat.M~ia{ #.###....##.# ##.#.######.# ##.## #.# ### #.# #.# #.#M~ilb################.#.^...r.....##....###@...##.####- ##.###.##.# ##.## #..#.# #.#####.#..##..........#...###.###.#.#.##r   rat (asleep).........##.#..######M~iby...............)........########...#########M~ik1404.2 (21.0)M~ikM-5.2 (22 _M~iqM~i&sM~i †You reach to attack!  The helpless rat fails to defend itself.  You hit the rat.M~i\836.1 (0.9) _You kill the rat!M~id4M~ijM~ilH _No target in view!M~i4M~iM~iH _No target in view!M~i 4M~i$ M~iN& H _No target in view!M~i 8 IM~i: M~ii= M~iHA : _M~ilB M~iE ,M~iF M~iH M~iL ,M~iVM M~iP M~i:r M~ids M~iv M~i{ M~i~ M~i BM~iĎ ,M~i! M~iT M~i ,M~i M~iɕ M~im ,M~ii M~iC M~i ,M~i M~i M~i ,M~i M~i׬ M~i M~i M~iװ M~i M~iJ M~i M~ie M~i= M~i ,M~it M~i* j ################ #.^...†.....##..### #.######....##.#.. #.# ##.###.##.# #. #.# ##.## #..#.# ##.##.# #.#####.#..###..@#.# #..........###......###.###.#.#.##...............##.#..#######.................)..#...########...##### ##.## ##### ... #### M~i 019.1 (13.0)M~i -20.1 (14M~i M~ilX _f - a murky clear potionM~ixM~iyM~i~M~ivH _No target in view!M~iD4M~iM~iH _No target in view!M~i_4M~iIM~iH _No target in view!M~iM~iM~i^ _No target in view!M~i 3M~iJ M~iM~i _##.#.###.## ###  ########### #.^...†.....)..#.########.######...........@...##.# ##.###.6.1 (6.0)......####.##.# ##.## #.####. ##.##.# #.#####. # ##...#.# #..... ##......###.###.#................##.#. ####................  ##...########...# ##.####### 7.1 (7~i)0m _Found a hand axe.M~i p M~ip M~iw M~iz H _No target in view!M~i 4M~i[ M~i H _No target in view!M~i2R4M~icWM~iZH _No target in view!M~i:M~i M~imM~iM~io  You encounter a goblin. It is wielding a +0 club.M~iM~i? ##.#. ##. ######.... # .. #.^...†#)..#.##.######...##.# ##.###.####.##.# ##.## ##.. ##.##.# #.##### #.. ##...#.# ##)g##......###.###.##...##.# g   goblin (asleep)##### ##...#... ##.## M~iTT 0g.  Found a sling.M~ig===8.1 (1M~iM~i( _The goblin shouts!M~ic T ## ##. ###.###.......###########.#... #.^...†...#)..#.########.######.............##.# ##.##g####.##.# #####..# ##.##.# #.### #.g###...#.# #..... #).##......###.### #.........##. #####.... g   hobgoblin (wandering) ##...########g   goblin ##.## ### ...#M~il.g.M~i  g   goblin  You encounter a hobgoblin.M~ix!0---9M~i)M~ie+6 _The hobgoblin leaves your sight.M~i=--30.0 (0.9 _You barely miss the goblin. The goblin hits you but does no damage.M~ib  You hit the goblin.M~i&9M~iM~i^ _The goblin is heavily wounded.M~i j )You hit the goblin.M~i )M~i 071.8M~i M~i\ J _You kill the goblin!M~i/ JM~i0 H _No target in view!M~i4M~iM~iH _No target in view!M~i M~iM M~i M~i! M~i:# U  A hobgoblin comes into view.M~ir# M~i0*  ># # .## #. .#M~i* ####.###......... ######### #.#...# #.^...†###)..#.########.######.gM~i* v......##.# ##.#M~i* #........####.##.# ##.#.#####.)# ##.##.# #.### #..###...#.# #...M~i(+  #).#####.### #...## g   hobgoblin (wandering)#####.............########. ##M~iu+ (.####M~i/ .g0  Found a stone staircase leading down.M~i6 MgM~iX: 3=2.8 (1M~i= M~i@ + _The hobgoblin shouts!M~i [ ###. >#  #. .#  #. .# ####.###.# ........ M~i ( #.#...# #.^...†#)..#.#.######.g.##.# ##..#..####.##.# ##. #.#####.)# ##.##.# #. #..###...#.# # #).##......###. #.... ##### ##...# ##.## M~i >.gM~i M~iH /--3M~i+ M~i M~ip!  #. >#  #. .# #. .# ####.###.# ........  #.#...# #.^...†#)..#.M~iq#.#...g.##.# ###.#.####.##.# ##. #.#####.)# ##.##.# #.# #..###...#.# # #).##......###. #.... ##### ##... ##.##M~itB.gM~i^|M~i}A--4M~i*M~iM~i! .gYou reach to attack! You hit the hobgoblin.M~iM~ir-5.7 (0.9M~iM~i7 _The hobgoblin is lightly wounded.M~iT}  You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded.M~i}d2--=6.7 (1.0M~iM~i- _The hobgoblin hits you.M~i  You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded.M~ih0----7.6 (0.9M~iM~i  You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded. _hits you. M~i You hit the hobgoblin but do no damage.The hobgoblin is lightly wounded. _hits you.M~i X _The hobgoblin hits you.  You hit the hobgoblin but do no damage.  is lightly wounded. _The hobgoblin hits you.  You hit the hobgoblin.  The hobgoblin is moderately wounded.M~iA (8.5M~i e _The hobgoblin misses you.M~i  You barely miss the hobgoblin.The hobgoblin is moderately wounded.M~i5 B19---M~iG &9.5 (1.0M~i M~i؉ - _The hobgoblin hits you.M~iR  You hit the hobgoblin.  The hobgoblin is almost dead.M~i+.40.4 (0.9M~i[M~iV _The hobgoblin barely misses you.M~iЪu .You hit the hobgoblin.M~iͳ(M~i[K-951.3M~iiM~iM _You kill the hobgoblin!M~iM~iM~iM~iH _No target in view!M~iVM~iKWM~iWXM~i\M~i `: _M~iaM~ibL20=M~ibM~ie,M~ieM~iXhM~ihM~iiM~ikM~ikM~ipM~irM~ish1==M~isM~ivM~i4wM~ixM~in{M~i{M~i }M~i M~iM~iM~iM~iah2==M~iM~iM~i M~izM~i,M~iUM~iɑM~iM~i`M~iЕM~iY9=M~iM~i%M~i53=M~iʛM~iM~i1M~iM~iѡM~iդ,M~iM~iAM~iM~iM~iM~ia4==M~iM~iM~ieM~iM~iԴM~i0M~i=M~iM~iŻM~i!M~i,M~i?M~iJM~iM~i%9=M~i"M~iM~i,M~ivM~i^M~iM~iM~iKM~i+M~iM~i6M~ivM~iM~iM~i,M~iMM~iM~i6,M~iM~iM~iT,M~i M~iM~iM~iM,M~iGM~iIM~iM~iM~i]M~iM~iNM~izM~iM~iM~iM~iM~iM~i,M~iM~isM~iRM~izM~iM~i[M~iBM~iM~iM~i,M~iM~izM~i,M~iM~iM~i:M~imM~i%M~iM~i#M~iKM~i2M~iM~iM~iM~i~M~iG,M~iM~ifM~i M~iaM~iM~iM~iAM~iM~iM~iM~i',M~izM~i@M~iEM~i,M~iM~iD M~ij M~i M~ib M~i0 M~i` M~i M~i} M~i M~i ,M~i M~i, M~im M~i M~i M~i M~i M~ii M~i* M~i M~i M~i< M~iF M~i/ M~ie M~i M~ix M~ix M~i M~i M~i M~i M~i M~i M~iL M~i XM~iw! M~i! M~i" M~i" M~iu# M~i# M~i# M~i$ M~iN& M~i& ,M~i' M~i) M~iZ) M~i) M~i2* M~i+ M~i+ M~iy, M~i- M~i. ,M~iI/ M~i$1 M~i1 M~i1 M~i02 M~i(3 M~i3 M~i3 M~i@4 M~i5 M~i6 M~i7 M~i=7 M~i8 M~i8 M~i9 M~iM9 M~i%: M~i: M~i; M~iD; M~i; M~if= M~i= M~i= M~i.? M~i@ M~i@ M~idA M~iB M~iD ,M~i@E M~iF M~iyH ,M~iH M~iI M~i K M~iPK M~i-L M~iL M~i O ,M~iO M~iQ M~iR ,M~i)S M~iV M~iW M~iX M~iKX M~iY M~in[ ,M~i[ M~iA` XM~i` M~ia ,M~ilb M~iqc M~if ,M~if M~ii R  There is a stone staircase leading down here.M~ik M~iPk  _M~ik M~i"n M~ip ,M~iq M~is M~iBv ,M~iv M~iAx M~i{ ,M~iO| M~i~ M~i- ,M~iނ M~i8 M~i ,M~i M~i M~i ,M~iq M~ig M~i ,M~i M~ih M~i ,M~iǜ M~iΞ M~in M~i M~iy M~i] M~i ,M~iJ M~iީ M~i ,M~i M~i M~i M~ih M~iE M~iĵ M~i ,M~i& M~i M~i M~i' M~i M~i M~i־ M~i M~i M~i M~i ,M~ij M~iP M~iz ,M~i M~iO M~i& ,M~i M~i M~i i  You encounter a hobgoblin.M~ie ;#########.###.#  ..............# ########.#...## #####)..#.##### #.............. #.#........ #.#.#####.)# #######.#.# #..###.gM~i2 ...#.# #).##..-###########.# #..... #.# #####.. #.# ## #.# # #.. g   hobgoblin (asleep) ### M~i 1539.3 (98.0)M~i9 E-40.3 (99 M~ii _M~i M~iF M~i7Q .###.#  .......# M~i .#...##  #####).. #....... #.#... #.#.)#  ##########.#.#  g......@...#.# M~iHM ############.#  #.#  #.#  M~i?#.#  #.. M~i!M~ig .###.#  .......#  .#...##  #####).. #....... #.#... #.#.)#  ##########.#.#  g......@...#.#  ############.#  #.#  #.#  #.#  #..  M~ikM~iIlM~i%rM~i t` _A hobgoblin is nearby!M~iq# #.###.# ........# #.#...## #####)..#. #...... #.#........ #.#.#####.)# .M~i$q#.#.# #..###.g....#.# #).###.# # #.# ##### #.# ## #.#  #..  M~i'>.gM~i-MgM~i.:==1.3 (1.0)M~iZ4M~i7+ _The hobgoblin shouts!M~i  #.###.# .# #.#...## #####)..#. # #.#. #.#.#####.)# #.#.#.# #..#..g.#.# #).###.# # #.# ##### #.#  #.# #..  M~i =.gM~iZ M~i͝ /--2M~i# M~i; M~i  #.###.# .# #.#...## #####)..#. # #.#. #.#.#####.)# #.#.#.# #.. #...g.#.# #). #.# # #.#  #.#  #.# #.. .g--3M~i} M~ij M~i"  You hit the hobgoblin.  The hobgoblin is almost dead.M~i1#5=4.2 (0.9M~i'M~i*V _The hobgoblin barely misses you.M~itju .You hit the hobgoblin.M~iq(M~i(rM~ix#########.###.# jetgatling67 the Poker..............# Human **....########.#...## Health: 24/24 ========================#####)..#.## Magic: 2/2M~ix========================#........... AC: 2Str: 11#.#........# EV: 12Int: 10#.#.#####.)# SH: 0Dex: 15#.##########.#.# #..# XL:  2 Next: 104% Place: Dungeon:1M~ixj#.....@......#.# #).# Noise: =--------  Time: 545.1 (0.9)M~i y##############.# #... a) +0 spear#.# #### Nothing quivered#.##.##.. _A hobgoblin is nearby! _The hobgoblin shouts!  M~iwyYou hit the hobgoblin.  The hobgoblin is almost dead. _The hobgoblin barely misses you.You hit the hobgoblin.M~iz% M~izi_You kill the hobgoblin!You have reached level 3!M~iX/  --more--M~iL  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? M~ijL9/293/373 2% M~idqM~i,tR _You feel agile. x2M~iM~ikM~iM~iNM~i{M~iH _M~iM~i  You encounter a ball python.M~i  #. S.. #. .. #.## .. #..# #. ##.# #. #########.#..#.###............ #........######### #@# #####).- #.# #...#.# #.#....#.# #.#.####.##########.#.##............#.#S   ball python (constriction, asleep)##############.##.##.#54.1 (9.0-5.1 (10.0) M~i: _Found a spear.M~if|#.#.#.#S#.# #.### .#.##.#  #.##.###. #########.#M~ik}#..#.###.............#...@....#########.####.###### #####)#.# #...#.# #.#.....#.# #.#.#####.##########.#.# #............#.###############.# M~iCM~i16.0)M~i<M~iM~i&v### ...#S...# .....## ....#.# #.. M~iM#.###.# #########.##..#@###....................#########.####.###### #####)...... #.#.##############............#############M~i<7M~i@M~iM~iC #.# .# #.# ##.### #.# M~i .....# #.# !S...## #.#  ....... #.# ## .....##.# #.# ##.....# #.# #.###@# #########.###..#.###.............#........#########.####.###### #####)..##.# #...#.# #.#......M~i{ #.# #.#.######.##########.#.# ##............#.# #M~i )SFound a green potion.M~i( NS)M~iB) .=8M~iV/ M~i1 5 _The ball python hisses angrily.M~ic 9#.# #.. #.# # .# #.# ####.### #.# ### #.....# #.# #M~id #.##!)...### #.# # #...S.....g #.# ### #......# #.# ##.# ##@....# #.# #.###.##.##########.####..#.###.............#........#########.#...###.###### #####)..##.# #...g   hobgoblin (asleep)M~ie c#.# #.#....... S   ball python (constriction)#.# #.#.#####.#.##########.#.# #.M~iLl .SYou encounter a hobgoblin.M~ip /g.M~iw MgM~ix .=9M~i M~i' + _The hobgoblin shouts!M~i  g.  You hit the ball python.  The ball python is severely wounded.The ball python closely misses you. The ball python grabs you.M~i  The ball python constricts you.The ball python bites you but does no damage.M~i 7--  2  -60.0 (0.9Constr M~i' M~i9 _ _The ball python constricts you.M~i&m8 .You hit the ball python.--12 4-9M~icuM~i|w M~iwA_You kill the ball python!M~i)Md#.# ## M~iM*#.# #.. #.# #. .# #.# #. ###.### #.# #.## #.....# #.# #.#.##!)...###. #.# #.M~i?N #.......g... #.# #>## #..@...# #.# #.#.# ##.....# #.# #.#.###.##.##########.####..#.###.............#........#########.#...#M~i|N###.###### #####)..#.##.# #...#.# M~iNy#.#.......#.# #.#.#####.)M~iPK.gM~iWM~iX5-1.9 (1.0M~iV_M~i`M~iU M~iY Gear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) M~iZ  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) Jewellery (go to first with "=)d - a ring of flight  M~i XL:  3 Next:  4% Place: Dungeon:1## #..@..g##.# #. Noise: ---------  Time: 561.9 (0.0)#.# ##.....##.# #. a) +0 spearM~i, #.###.##.##########.###. Nothing quivered#..#.###................#........#########.#...####.###### #####)..#.# g   hobgoblin#.##..........#.##.#........#.##.#.#####.)The ball python closely misses you. The ball python grabs you.  The ball python constricts you.The ball python bites you but does no damage. M~if_The ball python constricts you.You hit the ball python. _You kill the ball python!M~iM~iM~iM~i-M~iM~i|#.# ### #.# #... #.# #.#.# #.# #.####.### #.# #.### #.....# #.# #.##.##!)...###.# #.# #.##.M~iU8# #.# #>### #...@.g# #.# #.##.# ##.....# #.# #.##.###.##.####.###.##..#.###...##........###.#...####.###### #####)..#.##.# #.#.# #.#.#M~i=f#.# #.#.#####.)#M~iAg.M~iA2.9 (1M~i5 M~i2 M~iM~ic8==3.8 (0.9M~iP  _You barely miss the hobgoblin. The hobgoblin closely misses you.M~i/M~iA0(4.7M~i!7M~i8 M~iK9_You hit the hobgoblin but do no damage. The hobgoblin barely misses you.M~iL  You hit the hobgoblin.  The hobgoblin is severely wounded.M~i (5.6M~i M~i O _The hobgoblin misses you.M~i  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.M~i -6.6 (1.0M~i M~i^ V _The hobgoblin barely misses you.M~i8j  You hit the hobgoblin but do no damage.The hobgoblin is heavily wounded.M~i{kx9==7.5 (0.9M~iDrM~iUt M~itA_The hobgoblin misses you.M~i| m †You hit the hobgoblin.M~iQ2M~i M~iL=88.4M~iM~in!M _You kill the hobgoblin!M~i@4M~iM~i M~i3:_No target in view!M~i 4M~i M~iF H _No target in view!M~i| M## #.# #####.... #.#  ###.#### #.....# #.##!)...###.M~i 9 #....@......#># ##....†.######.# ##.....# #.# #.###.##.##########.###.####... .#M~i M~is 3-9.4 (1.0 M~i _M~i M~i M~iM.#### #.# #####.... #.#  ###.#### #.....# M~i#.##!)@..###.#. #...........># ##....†.######.# ##.....##.# #.##.##.# .##M~iM~ipA-70M~i]M~iV5 #.#.## #.### #.# #### #.#  ... #.# # #.# #.# #. ###.### #.# #. ## #.....# #.# #. #.##!@...###.# #.# #. #.# #.# #>M~i7[ ## ##....†.##### #.# #. #.# ##.....# #.# #. #.###.##.####.###. #..#.###... #........##.#... ###.###### #####)..#. #.# #M~iGR1M~iKN _You see here a +0 spear.M~iR M~iKT l  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingM~iT '3.3  24%   0   i + Spellcasting   0.0    -1          M~iT ( b + Axes   2.0     0      c + Polearms3.5  57%   0  M~i@U      d + Staves   2.0     0       e + Unarmed Combat   0.0     0      M~iU             M~iU O     f + Armour   0.0     0      g + Dodging3.3  19%   0  M~iU $     h - Stealth   0.0    +1  M~iV         M~iV @                        M~iV         M~iV a    M~iY         The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsM~iM~ikM~iŝF#.#.## jetgatling67 the Poker#.### Human **....#.#Health: 29/29 ========================#####.# ## Magic: 3/3========================...#.# #. AC: 2Str: 11#.#M~iڞ#.# #. EV: 12Int: 10###.####.# #. SH: 0Dex: 17## #.....##.# #. XL:  3 Next:  8% Place: Dungeon:1#.##!@...###.# #.# #. Noise: ---------  Time: 571.4 (0.0)#...........# #.# #> a) +0 spear## ##....†.##### #.# #. Nothing quivered#.# ##.....##.# #.#.###.##.##########.###.#..#.###................ M~i#........#########.#...# ###.###### #####)..#.# #.##..........  _The hobgoblin misses you.You hit the hobgoblin. _You kill the hobgoblin! _No target in view! _No target in view! _You see here a +0 spear.M~i 4M~iѨM~imM~i+4M~i.M~i!0F _Unknown command.M~id M~i;   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  24%   0   i + Spellcasting   0.0    -1           b + Axes   2.0     0      c + Polearms3.5  57%   0  M~iօ      d + Staves   2.0     0       e + Unarmed Combat   0.0     0                       f + Armour   0.0     0      g + Dodging3.3  19%   0       h - Stealth   0.0    +1         M~i [34m                                             The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsM~i [39;49mM~i M~iM~i#.#.## jetgatling67 the Poker#.### Human **....#.#M~iHealth: 29/29 ========================#####.# ## Magic: 3/3========================...#.# #. AC: 2M~iStr: 11#.##.# #. EV: 12Int: 10###.####.# #. SH: 0Dex: 17M~i## #.....##.# #. XL:  3 Next:  8% Place: Dungeon:1#.##!@...###.# #.# #. Noise: ---------  Time: 571.4 (0.0)#...........# #.# #> a) +0 spearM~i## ##....†.##### #.# #. Nothing quivered#.# ##.....##.# #.#.###.##.##########.###.#..#.###................ M~i6#........#########.#...# ###.###### #####)..#.# M~i#.##.......... You hit the hobgoblin. _You kill the hobgoblin! M~iP_No target in view! _No target in view! _You see here a +0 spear. _Unknown command.M~iO"4M~i,'M~i:)M~iX &  M~i You are illuminated by a small divine halo.  You are glowing. Your movement speed is average.  Your attack delay is about 0.9.M~i= M~i   Your damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)).M~iTM~iPM~iϦM~i"F _Unknown command.M~i$ #.#. #.### #.# #### #.#  ... #.# # #.# #.# # ###.### #.# # ## #.....# #.# # #.##@)...###.# #.# # #.# #.# # ## ##....†.##### #.# # #.# ##.....# #.# # #.###.##.####.### #..#.###.. #........###.#... ###.#####M~ip# #####)..#. #.# #2.4 (1 _M~i@M~iLM~i+3.4 (2M~iM~iR _k - a green potionM~iC:H#.#.##.### M~i:g#.# #### #.# #... #.# #.#.# #.# #.M~i;###.### #.# #.## #.....# #.# #.#.##.@...###.# #.# #.#.# #.# #>M~iA;## ##....†.##### #.# #.M~ig;#.# ##.....# #.# #.#.###.##.####.###.M~i;#..#.###...#........###.#...####.###### #####)..#.##.# #.M~iCM~iD+4.4 (1M~iHM~iKN _You see here a +0 spear.M~iZj#.#.## #.### M~iZ#.# #### #.# #... #.# #.#.# #.# #.####.### #.# #.### #.....# #.# #.#M~iZ|#.##.)@..###.# #.# #.##.# #.# #>#M~i)[## ##....†.##### #.# #.#M~i\[#.# ##.....# #.# #.##.###.##.####.###.##..#.###...#M~i[#........##.#...####.###### #####)..#.##.# M~i[)#.M~ilhC5 _M~ijM~i3kM~iS 3M~iT M~iV M~iY M~i] BM~i` M~i` M~i/a M~id M~i1l  #.# ##.##...# #.#.##  M~il n#.### #  ..##)###########..............#. #@# 7.4 (2 ###.### . ## #.....# #.##.)...###.# #.# #.#M~im 2#...........# #.# #>### ##....†.##### #.# #.# ..... .###..M~it M~iu +8.4 (3M~i ; _Found a dagger.M~ibM~icM~iiM~ikH _No target in view!M~iM~ioM~i!M~i-#H _No target in view!M~iM~iM~i6M~iQH _No target in view!M~ioM~iM~ifM~i$H _No target in view!M~i>M~iM~i.M~if _M~i$M~iM~icM~iM~i\M~i~P #.#[. #.##. ###.##. #....#. #.#.# #. #.### #. #.# ##)########## #.# #.......@........# #.# 80.4 (2##.######.#####.# #.#  ###.### #.#  ## #.....# #.#  #.##.)...###.# #.#  #...........# #.#  ## ##....†.##### #.#  #.# ##.....# #.#  #.###.##.##########.##M~i A1.4 (3M~iPM~i$ _Found a cloak.M~iC\ M~i] M~i+c M~ir H _No target in view!M~ig 4M~i M~i H _No target in view!M~idM~i9fM~ikM~imH _No target in view!M~iF  #. [.# #. #.# ###. #.# # #.# #.#.. #.# #..[ #.# #.#.##)# #.# S...# #.# #.######.#####.# #.#  ###.### #.#  ## #.....# #.# #.##.)...###.# #.# #.# #.# S   ball python (constriction, asleep) ## ##....†.##### #.# #.# ##.....#~ic (m #.# #.###.##.#.## .SYou encounter a ball python.Found a ring mail.M~iX NS)M~i +2.4 (1M~i M~i 5 _The ball python hisses angrily.M~iavp.#[ M~iw ##. .. #..[ #.# .....##@#########.S..............###.######.#####.# ###.### #.....# #.##.)...### #...........# ##....†.######.# ##.....# #M~iC|A.SM~iA<3M~iM~i|$  Things that are here:M~iR _a +0 dagger; a +0 scale mailM~i .## # [.# # #.###### #.# #.#.. #.# #.##... #.# #.##..[. #.# #.#.....##)########## #.##..S...@..........# #.#####.######.#####.# #.# ###.### #.### #.....# #.# #.##.)...###.# #.# #...........# #.### ##....†.##### #.# #.# ##.....# #.#M~i [m #.###.##.##########.#.SM~i ?.SM~i M~i -4 _M~i M~i M~i †You reach to attack! You hit the ball python.M~iRM~ia/105M~i̼M~i-O _You kill the ball python!M~i&M~iM~i$^ _No target in view!M~i8M~ii9M~i@M~iC M~icC:_No target in view!M~idM~ieM~ikM~imH _No target in view!M~il IM~is M~iv M~isw $ _M~ih{ :  Things that are here:M~i&} A  a +0 dagger; a +0 scale mailM~i{ M~i  _M~ic M~iۄ M~i BM~i M~i M~iQ M~i M~i M~i0 M~i M~iێ M~i M~i M~i M~i M~i˕ M~i ,M~iX M~i] M~i M~i M~i M~i  #.####.# #....#.# ####.. #.# ## #.#   #.#   #.#   #.##  #@.# 93.4 (8 ##.# #### #.# .#.. #.# #... #.# #..[. #.# #.....##)#####M~i@ #....†............#####.####.# M~is M~i N _You see here a +0 cloak.N~i[ A4.4 (1N~ic : _f - a +0 cloakN~i~Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak Jewellery (go to first with "=)d - a ring of flight  e - an amulet of guardian spiritN~iwe - an amulet of guardian spirit. An amulet containing a protective spirit which will cause any damage taken to bedivided between the wearer's reserves of health and magic. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Spirit} {jewellery} Menu/colouring prefixes: identified jewellery _________________ N~iy“Gringoire put out his hand for the little bag, but she drew back. ‘Do not  touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.N~iN~iN~i#.#### jetgatling67 the Poker#.##....# Human **....#.#####.. Health: 29/29 ========================#.#### Magic: 3/3========================#.## AC: 2Str: 11#.#N~iM}# EV: 12Int: 10#.## SH: 0Dex: 17#.### XL:  3 Next: 10% Place: Dungeon:1#@.## Noise: ---------  Time: 594.4 (0.0)##.#### a) +0 spear## #.##.. Nothing quivered#.. #.##.#N~ig#... #.##.##..[. #.##.# #.....##)########## #.# #....†............# #.# ####.######.#####.# #.#N~i  _No target in view! _No target in view!  Things that are here: _a +0 dagger; a +0 scale mail _You see here a +0 cloak. _f - a +0 cloakN~iN~i6N~i4N~if  You start putting on your amulet.N~i +5.4 (1N~iN~ibN~i+6.4 (2N~iN~i#N~i+7.4 (3N~iN~i N~i++8.4 (4N~ieN~iN~iM+9.4 (5N~i#N~i _You continue putting on your amulet of guardian spirit. x5  N~iFuYou finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit.N~iN~i'$N~i1&] _e - an amulet of guardian spirit (worn)N~i Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak Jewellery (go to first with "=)  e - an amulet of guardian spirit (worn)d - a ring of flightN~i8  d - a ring of flight. A ring that grants its wearer flight. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Fly} {jewellery} N~ia Menu/colouring prefixes: identified jewellery _________________ “What surprised him the most, however, was the logic of his wings. They seemed  so natural on that completely human organism that he couldn't understand why  other men didn't have them too.”  -Gabriel Garcia Marquez, _A Very Old Man with Enormous Wings_. 1955. trans. Gregory Rabassa. 1972 (p)ut on, (d)rop, (=)adjust, or (i)nscribe.N~i N~i ^#.#### jetgatling67 the Poker#.##....# Human **....#.#N~i o####.. Health: 29/29 ========================#.#### Magic: 3/3========================#.## AC: 2Str: 11#.## EV: 12Int: 10#.## SH: 0Dex: 17#.### XL:  3 Next: 10% Place: Dungeon:1#@.## Noise: ---------  Time: 599.4 (0.0)##.#N~i ### a) +0 spear## #.##.. Nothing quivered#.. #.##.# Fly #... #.#N~i #.##..[. #.##.#N~iM : #.....##)########## #.# #....†............# #.# ####.######.#####.# #.# You start putting on your amulet. _You continue putting on your amulet of guardian spirit. x5  You finish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. _e - an amulet of guardian spirit (worn)  You fly up into the air.N~i$ 9 (0.5 _You continue putting on your amulet of guardian spirit. x5inish putting on your amulet of guardian spirit.  You feel your power drawn to a protective spirit. _e - an amulet of guardian spirit (worn)  You fly up into the air. _d - a ring of flight (worn) N~i7 u N~i1 B N~i , N~i  N~ie  N~iP B N~i  N~ii  N~i  N~iM  N~i  N~it  N~i  N~iЧ  N~is  N~i  N~i  N~iS  N~iܬ  N~il  N~i  N~iN  N~i  N~iY  N~i  N~i9 , N~iǶ  N~iҷ  N~i  N~ic  N~i  N~iݺ  N~i  N~il  N~i  N~i4 , N~i  N~i˿  N~i!  N~iZ  N~i  N~i-  N~i9  N~ib  N~i  N~in  N~i  N~i  N~iX  N~i  N~i  N~i  N~i  N~i;  N~ii  N~i  N~i  N~iI  N~i  N~i  N~i[  N~i^  N~i  N~iW  N~i  N~i  N~i6  N~iT  N~i  N~i  N~i  N~i"  N~i  N~i  N~iD  N~i  N~id  N~i[  N~i  N~i  N~i  N~i  N~i  N~i2  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i=  N~i{  N~i , N~ic  N~i  N~i   N~iC  N~iL  N~i  N~ir  N~i  N~i  N~i  N~iV  N~i  N~iX  N~i  N~i>  N~i  N~i!  N~i$  N~i&  N~i '  N~ib(  N~i*  N~i-  N~iD-  N~ih.  N~i80  N~i72  N~i2  N~i3  N~i/5  N~i8 , N~i9  N~i9  N~i;  N~i#<  N~iN=  N~iZA  N~i[C  N~iC  N~iQH , N~iI  N~iMJ  N~iK  N~iN  N~i.Q  N~iqQ  N~iR  N~iT  N~i\W  N~iW  N~iY  N~i"[  N~i]  N~i^  N~i]_  N~iVa  N~ic  N~ic  N~id  N~if  N~ii  N~iBi  N~i@j  N~i]l  N~in  N~i&o  N~io  N~iq  N~it  N~it  N~iu  N~iw  N~iwz  N~iz  N~i{  N~i}  N~i  N~i  N~i  N~i؂  N~i  N~i  N~i  N~i  N~i  N~i  N~i  N~i[  N~i  N~i  N~iA  N~i  N~i0  N~i  N~i6  N~i  N~i  N~i  N~iq  N~i  N~i  N~i˪  N~i  N~i  N~iٯ  N~i1  N~i  N~i  N~i  N~i۵  N~i  N~i  N~in  N~iϺ  N~i  N~i  N~i  N~iӿ  N~i  N~i  N~i  N~i  N~i  N~i  N~i7  N~i  N~i  N~i  N~i  N~iP  N~iZ  N~iv  N~i  N~i  N~i  N~i,  N~iD  N~i{  N~i  N~i  N~ih  N~i  N~i  N~i_Q  You see here a +0 hand axe. _ N~i X N~i  N~i  N~i , N~i, N~i N~i N~i[ N~i N~i N~i N~i N~i) N~i N~i N~i? N~i N~i  N~i" N~i$, N~i$ N~i& N~i( N~i) N~i* N~i+ N~i- N~i-. N~is/ N~i1 N~i3, N~i4 N~i@6 N~i7 N~iK8 N~i9 N~i> N~i@, N~iA N~iC N~ihF, N~iG N~i1I N~i[K N~iK N~iL N~iN N~inP N~iP N~izQ N~i*S N~iU N~iRU N~iV N~iW N~iY, N~iZ N~i\ N~i^, N~iL_ N~i:a N~ic, N~i>d N~if N~iZh N~ih N~iwi N~iRk N~i!m N~iWm N~iYn N~ip N~ir N~ir N~is N~iu N~i^x, N~iUy N~ii` N~iKX N~i N~i N~i N~i N~i N~i N~i= N~i N~i N~i N~i, N~i N~i N~i N~i N~iį N~i\ N~iW N~i N~i N~i N~i0 N~i N~i\ N~i½ N~iۿ N~i  N~i N~ix N~i, N~iE N~i*  Things that are here:  N~iH] a +0 dagger; a goblin skeleton N~i5 _ N~iN N~i N~i N~i> N~i N~i N~i N~iC N~i N~iu N~iI N~i N~i N~ie N~i N~i} N~i N~i N~i N~i N~i N~i N~i, N~iZ N~i N~i! N~i] N~i N~i N~i N~i N~i  N~i N~ic  You encounter a bat. N~i@p#.#  #.##b N~ir  #############.#  ..†.....##....#  N~i;####....##.#### ##.###.##.#  N~i<##.## #..#.#  N~i/#.#####.#..#  N~iw #..........# #@#  N~i #.###.#.#.## #.#   N~i)...##.#..#######.#  .........).......#  ####...###########  #####   b   bat (asleep)      .b713.9 (114.0).b.bb45 _ N~i ]### #############  N~i ..†....##. ####....##.#####b  ##.###.# # N~i =#.## #..######.# N~i I.........# #.  N~i5 #.###.#.#.## #. ...##.#..#######.  N~i` .........)....... ####...########### N~iz ,##### N~i . N~i b N~iJ . N~if b N~i  N~i. %= N~iI 5.0) N~i  N~i׾ I _The bat misses you. N~i o .You hit the bat. N~i R N~i -26 N~i  N~i G _You kill the bat! N~i N~i N~i N~iH _No target in view! N~i N~i N~i? N~i۰H _No target in view! N~i.} N~i{ _No target in view! N~i7 N~i N~i N~ip N~i N~iP _ N~i! N~i N~iQ N~i9 N~im N~i N~i3 N~i N~i N~ib N~i N~i( N~i[ N~i N~i N~i N~i N~ib N~iw N~i N~i N~i\ N~i N~i N~i N~i N~i N~i N~i% N~i N~ij N~i N~i N~ix  N~i  N~i  N~i(  N~i  N~i N~i N~i[ N~iB #.## #..# ...# ##.# ...## #.# ....####  N~i............# ...######)##.# ##.#### #.##.######.#  N~i......# #.##.##.....#####†## #.##.# N~i6R-  ##.#.###.##.##.  N~iT #.###....##.##.  ##.#.######.##.  N~ip ##.## #.##.  ### #.##. N~i N~ij#.##.##.##.#  N~iN#############.##.# N~i -293.0)  A malevolent force fills the Dungeon... and a teleportation trap spontaneouslymanifests! N~iX&/  --more-- N~i8 #.#  # #.# #.# # #.# #.# # #.## #.# ## #..# #.# .# ##.# #.# .## #.# #.#   N~im######.#### #.###  ............# #@g.# ..######)##.# ###.# .#### #.##.######.# ....# #.##.##.....# ###†## #.##.##.#  ##.#.###.##.##.#  g   goblin (asleep)  N~i4#.###....##.##.#  ##.#.######.##.#   ##.## #.##.#  N~iO  N~i T  You are hurled through space towards a monster! N~i  N~i  N~i} s _You encounter a goblin. It is wielding a +0 dagger.N~iU )The helpless goblin fails to defend itself.  You hit the goblin.N~i8RN~i)9430.8 (0.9)N~iɖ` _You kill the goblin!N~i}dIN~if N~i1gN~i[g:_No target in view!N~izs3N~i*wN~ixH _No target in view!N~i  _No target in view!N~iWg N~ig N~iz L _  Things that are here:  a +0 dagger; a goblin corpse _N~i XN~i $  Things that are here:N~i  a +0 dagger; a goblin corpse _N~ix XN~i N~iQ N~i N~iz N~i ,N~i N~it N~iٙ ,N~i N~i& N~i ,N~i* N~iz  ......###.######.# .########.# .[........# ........########.# # #.# # #.# # #.# #.# # #.# #@# 9.8 (9.0 # #.## #.# N~i K## #..# #.# # ##.# #.# .## #.# #.# ..##### #.### ............# #.).# N~i ..######)##.# ###.# .#### #.##.######.#N~i N~i N~i N~i _ Things that are here: _a +0 dagger; a goblin corpse  Things that are here: _a +0 dagger; a goblin corpse _Done exploring.N~i3N~i#N~iqH _No target in view!N~i3N~i,^ _No target in view!N~if3N~ikN~imH _No target in view!N~iN~iBN~i N~iH _No target in view!N~i] 3N~il_ N~ih H _No target in view!N~i3 IN~iC s0.....N~i2D 2..N~iG N~iI N~iK 9No target in view!Done exploring.N~ieM####....#...... ......###.##### .######## .[.. ........### ######  # #. .# ##.# #.# ###N~ijN~ik240.8 (1 _N~i7qN~irN~i M #####.####### .####....#...........###.##### .######## .[.. ........### ######  # ## #..# #.#N~i' B #.N~i N~i %1N~i N~i N~ix M #.#  #####.###########....#...........###.##### .N~ix ######## .[.. ........### ###### # #.## #.#N~i%y C #.#N~i\ N~i %2N~iф N~iS N~i@ &M#### ##.#### #.#  #####.###########....#...........###.##### .######## .[.. ........### ###### # #.##.# #.#N~iN X3N~i JM....# #.....#### ##.#### #.#  #####.###########....#......N~i:i.....###.##### .######## .[.. ........### ###### N~iT{# #.##.# N~ii#.#N~i}N~iN~iz%4N~i N~i N~iM## #####.### .....# #.....#### ##.#### #.#  #####.###########....#...........###.##### .######## .[N~i2.. ........### ###### # #.##.# #.#N~i;5N~iqN~i.N~il]M ####.ß.ß.###### #####.### .....# #.....#### ##.#### #.#  #####.#######N~il!####....#...........###.##### .######## .[.. ........### ###### # #.##.# N~i%m+#.#N~i2tN~it%6N~iMyN~iN~i7##.ß.......ß.### ####.ß.ß.###### #####.### .....# #.....#### ##.#### #.#  #####.###########....#...........###.##### .######## .[.. ........### ###### 7N~iGN~icJM....)....##.ß.......ß.### ####.ß.ß.###### #####.### .....# #.....#### ##.####N~i^ #.#  #####.###########....#...........###.############# .[.. N~i}........### #.# N~i #.#N~i;N~i%8N~iN~iN~i;N~iN~iͺN~iN~i*#....#.)....# %....###.ß.ß.### .# ####.ß.ß.#### .## #####.### #.....# #.....# .##### ##.#### N~if+.# #.# .# #####.# .####....#.# .###.######.#N~i+ .#.# #.# N~i+.[.# #.# N~i7,.### #.# .#.# #.# .# #.# #.# .# #.# #.# .# #.# #.#N~id, N~i3N~i39N~i8N~i:N~i.9#....#.)....# #%....###.ß.ß.### .# ####.ß.ß.#### #.....## #####.### #.....# #.....#N~i9[ .##### ##.#### #..# #.# #..# #####.# N~i9#..####....#.# .###.######.#N~i9 .#.# #.# N~i:u.[.# #.# N~i4:j.### #.# .N~iQ:#.# #.# #.# #.# #.#N~io: #.# #.# #.#N~i: #.# #.# #.# N~iAN~i+B&50N~i9GN~iIN~i=n#....#.)....# #%....###.ß.ß.### .# ####.ß.ß.#### #.....## #####.### #.....# #.....# .##### ##.#### #..# #.#  #..# #####.# #..####....#.# .###.######.# .#.# #.# .[.# #.# .### #.# .#.# #.# .#.# #.# #.# .#.# #.# #.# .#.# #.# #.# 1N~iNEN~id #....#.)....# #%....###.ß.ß.### .# ####.ß.ß.#### #.....## #####.### #.....# #.....# .##### ##.#### #..# #.#  #..# #####.# #..####....#.# .###.######.# N~iǀ @.#.# #.# .[.# #.# .### #.# .N~i #.# #.# #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.#N~iG  N~iڈ N~il %2N~i N~i N~i6 b#....#.)....# N~i6 #%....###.ß.ß.### .# ####.ß.ß.#### N~iD7 ~#.....## #####.### #.....# #.....# .##### ##.#### #..# #.# N~if7 #..# #####.# N~i7 m#..####....#.# N~i7 o.###.######.#N~i7 t .#.# #.#N~i7 x #.....[.# #.#N~i8 c #.### #.#N~i!8 . .N~iM8 #.# #.# #.#.# #.# #.#N~iz8   #.#.# #.# #.#  #.#.# #.# #.#N~i8  N~i@ N~i+A 3N~iS N~iN.#####....#.)....# .####%....###.ß.ß.### #.# ####.ß.ß.#### .####.....## #####.### N~i8O.#####.....# #.....# .##### ##.#### #..# #.# N~iR #..# #####.# #..####....#.# .###.######.# .##.# #.# #.....[..# #.# #.### #.#.#.# #.##.#.# #.# #.# # #.#.# #.# #.# # #.#.# #.# #.#N~iZ;4N~i}aN~ibbN~i3N~iN~i N~ihIN~ioN~imrN~iSvBN~ix,N~i`yN~i}{N~i?},N~i;~N~iN~i,N~i҂N~i׆,N~iN~iN~iN~i,N~iN~i9N~iN~ilN~iN~iN~i՛N~iN~iN~iN~iۡ,N~iN~iN~i,N~i0N~iN~iQ,N~iN~inN~iN~iCN~i]N~i N~i,N~iN~i .......#.#...#...# ####.ß. ......#.####.....## #####. ..###.#.####...#####.....# #..... >.# #.#..)...........##### ##.### #.######.######..##.# .# #.# #.# #..# #####.### .# #.# ##.######..####....#... N~i.# #.# #...............###.### .# #.# #.....@....########.#684.0)####.#####..###.....[........##........###............####...........#######.#  ###.#######.###.#.# #.#  #.# #.#.#.# #.#  #N~ih#.#.# #.#  #.#.# #.#  #.#.# #.##N~i~N~iN~iN~i`N~i+aN~ibN~ilN~inN~i%oN~iZrN~i}sN~i&wN~ikwN~ixN~izN~i}N~iJ~N~i N~iN~iN~i6N~i[N~iN~iN~iۈN~iN~iN~i",N~i'N~iN~i/,N~i:N~iN~i9,N~iN~iN~iXN~i,N~i̦N~i%N~ikN~iN~iN~i  ##.#...##.....####.####..  #...######..###.#.####...#####.  #.........>.# #.#..)...........#  #...######.## #.######.######.. N~iû###### #.# #.# #.# #..# # #.# #.# ##.######.. # #.# #.# #......... # #.# #.# #.......... # #.####@#####..###.....[79.8 (11 # #....#........###...... # ####.....## #N~i, ###.#######.###.#.# ##.# #.# #.#.# ##.# #.# #.#.#  #N~igI#.# #.# #.#.#  ## #.# #.# #.#.#N~i  .# #.# #.# #.#.## N~iN~iN~iN~i(N~i"BN~iA&,N~i2',N~i"(N~i+N~i,,N~it-N~i"/N~ix0N~i0N~iF1N~i2N~i4N~i4N~iW5N~ix6N~i7N~iD8N~i8N~i9:N~i;,N~iR<N~i$=N~i>,N~i)?N~i@N~iB,N~imBN~iCN~iOE,N~iEN~iFN~iAHN~iHN~ilIN~iP ............# #...###.. .##### #..........# ..N~iQ##.# #..###...#...###.#. ..######†##.###.............##.# ..# #.#...##...##...#.)†.##.# ..# #.#..............#.#...#.. ..# ##.#...##...........####.## N~i`Q..# #...######..###.#.####...# ..# #.........@.# #.#..).......91.8 (12 N~iQ.># #...######.## #.######.#### ..######### #.# #.# #.# .....#N~iQ5 #.# #.# ##.#### .###.#.# #.# #...... .# #.#N~iQ.# #.# #...... .# #.#.####.#####..###. .# #.#N~iR...#........###.#.####..............N~iRN~iXN~iZc _There is a stone staircase leading down here.N~iN~ioN~iN~iNN~iM72.0) _N~iN~i#G 2  You fly downwards.N~i*  ##+# ##...# ##.....## #.......##   .........+ ......r..#  #.......## ##.....## ##...#r   rat ##+#  You encounter a rat.N~i`iK====4.3 (2.5N~inN~io& _The rat squeaks loudly.N~ira _There is a stone staircase leading up here.N~i: .You reach to attack! You hit the rat.N~i)N~ii6----5.2 (0.9N~itN~iG _You kill the rat!N~iP----N~iN~iTH _No target in view!N~iH3N~iLN~iOH _No target in view!N~i3N~ipN~iH _No target in view!N~i|N 3N~iS N~iU H _No target in view!N~i# 3N~i N~i7 G _Nothing quivered!N~i3N~iN~iN~iN~iP _N~iC,N~iN~iN~iN~i,N~iN~iRN~i<,N~iN~iF _You reach down and open the door.N~i13N~iN~i@  There is an open door here.N~iK _N~i4N~iZ,N~i3N~i N~i,N~iN~iXN~iN~iN~iN~iN~isN~iuN~iN~iN~iN~iN~i,N~iN~i>N~i ,N~i N~i N~i N~iW N~i N~iN~iN~iN~iN~iN~iBN~iN~iBN~iN~iBN~iN~i6#XN~iY)N~i)N~ih+N~i4N~i7N~i7N~iR8N~i8N~i:N~i=BN~i>N~i@N~i@N~iAN~iWBN~ilD,N~iDN~iIXN~iJN~iK,N~iKN~iLN~ikNN~iO,N~iPN~iSXN~iTN~iBUN~ikUN~i_N~iaN~i2bN~iqmN~ioN~ipN~i_pN~i=rN~i3t,N~itN~ivN~ixN~ixN~i7yN~ibzN~iF|N~i|N~i|N~i}N~i,N~iqN~iN~idN~i,N~iąN~iN~ixN~iوN~i N~iaf  You encounter an adder.N~i ########## #........# #.######.# ###  #.######.#######.##  #.##..........#...##  #.##.###..###......#  #.##.###..# #.....###  #...@.....###.##.....  ####.####.....##.####  #.# ########.#  ... ##'##  ....##...##  .....# ##.....## S   adder (asleep)  S....#[N~i837m #.......# ##..... #.......<. +.........836.2 (41.0)7.2 (42 _N~iN~iN~iG/ N~i1 }Gear: 6/52 gear slots (Left/Right to switch category) N~i 2 /Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn) N~iC2 J c - an orb of light (worn)f - a +0 cloak N~id2 Jewellery (go to first with "=)  d - a ring of flight (worn) N~i2 > e - an amulet of guardian spirit (worn)N~i* F Scrolls: N~ir  Scrolls ?  c - a scroll labelled GIHEATZ RETIFF  e - 3 scrolls labelled REIPTO DAISY  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEON~i N~iwPotion Potion!  a - a potion of ambrosiaN~iĥd - a fizzy pink potionf - a murky clear potionk - a green potionN~iV Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons)  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)N~iN~iN~i jetgatling67 the Poker ##########Human **.... N~i #........#Health: 29/29 ======================== #.######.# ###N~i yMagic: 3/3======================== N~i0 #.######.#######.##AC: 2N~iP <Str: 11 N~i #.##..........#...## EV: 12N~i AInt: 10 N~i #.##.###..###......# SH: 0Dex: 17 N~i N~i! h#.##.###..# #.....### XL:  3 Next: 16% Place: Dungeon:2 N~iG N~if k#...@.....###.##..... Noise: ---------  Time: 837.2 (0.0) N~i ####.####.....##.#### a) +0 spear N~i #.# ########.#Nothing quiveredN~i , ...N~i n##'##Fly  N~i) S....##...##N~iH   N~if .....# ##.....## S   adder (asleep) N~i uS....# #.......# ##..... #.......<. +......... _No target in view! _No target in view! N~iF _Nothing quivered! _You reach down and open the door. _There is an open door here. _You encounter an adder.N~i:#PN~i 3N~i N~i Q _You have nothing to quiver.!N~i   #........#  #..# ###  #.######. !N~i #.##......  #.##.###..  #.##.###..# #.... #...@.....###.##.. ####.####.....##.!N~i#$ #.# .#  !N~iE>... ##'##  .... ##...##  !N~ihR.....# ##.... S....# !N~i . ##..... !N~i*<!N~iU   #........#  #..# ###  #.######.  #.##......  #.##.###..  #.##.###..# #.... #...@.....###.##.. ####.####.....##. #.# .#  ... ##'##  .... ##.. .....# ##.... S....# . ##..... <[!N~i6V40m!N~iZ] _An adder is nearby!!N~i##########.........######.###.######.#######.##.##..........#...###.##.###..###......#.##.###..# ###.........###.##.....####@####.....##.#### #.# ########.# ... ##'##.....!N~i##...###.....# ##.....###S....# #.......##..... #.......<. . +.#!N~i>S.S8.2 (1 _!N~i2!N~i!N~id........##############.#######.##..........#...#####..###......#.##.###..# ####.........###.##.....!N~ie####.####.....##.#### #@# ########.# #...# ##'###.....# ##...###S....# ##.....##........#..... #.!N~iGeV<. . +.!N~ikez###.# ###!N~if-S.!N~if!N~iwhES.!N~im!N~ikm%9!N~i%r!N~is!N~i \  You hit the adder.  The adder is lightly wounded.!N~i 5=40.1 (0.9!N~i !N~iВ R _The adder barely misses you.!N~iư  You hit the adder.  The adder is heavily wounded.!N~iK '1.0!N~i !N~i. K _The adder misses you.!N~i u †You hit the adder.!N~iS!N~i.419!N~i !N~i,I _You kill the adder!"N~iҍO "N~ifB_No target in view!"N~i#^"N~i_"N~i d"N~i)gH _No target in view!"N~iV"N~i/W"N~i["N~i]H _No target in view!"N~iK"N~i"L"N~i,N"N~ihP"N~iS"N~iV: _"N~iXb  You see here an adder corpse."N~ij["N~i \ _"N~ip]"N~i_"N~ima"N~ia"N~i?b"N~ic"N~ie"N~if"N~if"N~ijh"N~iqj"N~ij"N~i^k"N~iXm"N~io"N~iho"N~io"N~iTr"N~is"N~it"N~it"N~iv"N~iw"N~ix"N~ix"N~i {"N~i|"N~i|"N~iR}"N~i~"N~i"N~iӀ"N~i2"N~iT"N~i"N~iC"N~i"N~i"N~i"N~i"N~iU"N~iZ"N~i"N~i[,"N~i&"N~i"N~i"N~i<"N~iu"N~i"N~i"N~iX"N~i"N~i%"N~ie"N~iϘ"N~i,"N~i,"N~i2"N~ig"N~im"N~i"N~il"N~i""N~i,"N~ir"N~iB"N~iˤ"N~i"N~ix"N~iΦ"N~i"N~iШ"N~i"N~i"N~iV"N~i"N~iڬ"N~is"N~iv"N~i"N~i!"N~i"N~i"N~i޲"N~iO"N~i"N~iU"N~i"N~iI"N~iV"N~iT,"N~i"N~i"N~i"N~id"N~iŽ"N~i#"N~i,"N~i^"N~i"N~i,"N~iy"N~iQ"N~iU"N~it #.....# ##...## ###.### ##+  #.# # "N~ie #.# .#  #.# #####.##  #.# #.....< "N~i #.# #....  "N~i#.# #..# "N~i#.#####@.##.##. -70.9 (29.0)"N~io #..............  "N~ij#######..##....  "N~i6#..# .#.  #...."N~iWC #####. "N~iw2# "N~i "N~i"N~imE-1.9 (30"N~i"N~i.9 _Found a stone staircase leading up."N~i7 "N~i "N~i "N~ii H _No target in view!#N~i#N~i#N~i #N~izH _No target in view!$N~iI$N~i$N~i$N~iP _$N~i$N~i,$N~i$N~i,$N~i$N~i$N~i,$N~i|$N~i$N~iE,$N~i$N~i$N~i,$N~i\$N~i$N~i$N~i$N~i$N~i$N~i$N~i$N~iU$N~i$N~i7,$N~iT$N~iF _You reach down and open the door.$N~i$N~iN$N~iG$N~i8@  There is an open door here.$N~i $N~i  _$N~i $N~i$N~i$N~i$N~i$N~i$N~id $N~i#,$N~iy$$N~i'$N~i+  You reach down and open the door.  You encounter a dart slug.$N~i0......###.##......... .####.....##.#######. .## ########.# †.## ##'## ...# ##...## ...# ##.....## ...## ##.......## . ....####.......<.###w... .......+........@'...... .###.###.........### .# #.# ##.......## .###.# ##.....## .....# ##...## ##.### ##'##[40$N~iW1`m w   dart slug (asleep)#.##.#  #.##.##.# #####.######$N~i?-86.9 (15$N~i@27.9 (16 _$N~i!G$N~iI$N~i6 ###.##. ####.....##.#. ## ##.# .## ##'## # ##...## # ##.....## .## ##.## ..####.<.###w.+.. ###.###..###....# # #.# ##.......## ..# ###.# ##.....## .# ##...##.### ##'## #.# #.# #.# #.# #.# #####.$N~i8 Q.w$N~i? Mw$N~i@ 08.0)$N~iE $N~iH Q _There is an open door here.%N~i*:  You reach to attack! You hit the dart slug.9.8 (0.9%N~iDB%N~i Ed _The dart slug is moderately wounded.%N~iH w.You reach to attack! You hit the dart slug.%N~i\>90.7%N~i w _The dart slug is heavily wounded.%N~i †You hit the dart slug.%N~i850=1.6%N~ic _You kill the dart slug!%N~i3%N~iY^ _No target in view!%N~i+%N~i%N~i%N~i^H _No target in view!&N~i &N~iA   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.4  23%   0   i + Spellcasting   0.0    -1           b + Axes   2.1     0      c + Polearms3.6  60%   0       d + Staves   2.1     0       e + Unarmed Combat   0.0     0[39;4&N~i/ 9m                       f + Armour   0.0     0      g + Dodging3.4  17%   0       h - Stealth   0.0    +1                                 &N~iK [40m                     The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets,N~iX,N~i _,N~idS.....###.##.........jetgatling67 the Poker ####.....##.#######.Human **.... ## ########.#,N~i-eHealth: 29/29 ======================== .####'##Magic: 3/3======================== ,N~ie..# ##...##AC: 2Str: 11 ..# ##.....##.EV: 12Int: 10 ..## ##.......## ...SH: 0Dex: 17 ,N~imf...####.......<.###.....XL:  3 Next: 50% Place: Dungeon:2 ......+.........@†......Noise: =--------  Time: 891.6 (0.0) ###.###.........###....#a) +0 spear # #.# ##.......## ..#Nothing quivered ###.# ##.....##,N~if.Fly ....# ##...## #.### ##'## ,N~if`#.##.# #.##.# ,N~ig#.# #####.######You reach to attack! You hit the dart slug. _The dart slug is heavily wounded.,N~i8gZYou hit the dart slug. _You kill the dart slug! ,N~i]gl_No target in view! _No target in view!,N~iLl,N~il,N~iq,N~ir,N~ic,N~i,N~i,N~iZ,N~iQ,N~i: _,N~ie  You see here a dart slug corpse.,N~i,N~i K _,N~if ,N~i ,N~iy ,N~i ,N~i,,N~i,N~i,N~i,N~i,N~i,N~io,N~i,,N~i,N~iA,N~i;,,N~i,N~i ,N~i",,N~i#,N~i %,N~i',,N~i',N~i),N~i+,N~i),,N~i,,N~i!.,N~it0,,N~i/1,N~iy2,N~i4,,N~iT5,N~iV7,N~i8,,N~iq9,N~i:,N~i<,N~i<,N~iJ=,N~ia>,N~iW@,N~i@,N~i1A-N~i-N~iR-N~i-N~i%-N~iv-N~i0,-N~i-N~iJ-N~i ,-N~i3 -N~im -N~ig ,-N~i -N~iC-N~i-N~i-N~iH-N~i-N~i,-N~iK-N~i=B-N~i-N~i-N~iO-N~i-N~i-N~i-N~i9 -N~ir -N~i -N~i3"-N~iJ$-N~i$-N~i$-N~i%-N~i]'-N~i'-N~i(-N~i(-N~i*-N~iQ*-N~i*-N~i+-N~i--N~i.-N~iR.-N~i%/-N~i0-N~i1-N~i1-N~iL3-N~i35-N~ir5-N~i5-N~i7-N~iY<n-N~i<-N~i6=-N~i>-N~i6@,-N~i@-N~iHB-N~iUD,-N~iD-N~i)F-N~iG-N~iH-N~iPJ,-N~iJ-N~iK-N~iK-N~iL-N~ipN-N~iN-N~i=O-N~iiP-N~iNR-N~iR-N~iS-N~irT-N~i3V-N~ioV-N~iW-N~ifX-N~iY-N~i9Z-N~iZ-N~i.\-N~i/^-N~ir^-N~i^-N~id`-N~ib-N~i@b-N~ib-N~id-N~ie-N~if-N~if-N~ig-N~ii-N~iEi-N~ii-N~ik-N~im,-N~in-N~i$p-N~i(q-N~idq-N~iq-N~iNs-N~it-N~iu-N~iu-N~iw-N~iy,-N~i\z-N~i{-N~i},-N~i~-N~i-N~i^-N~i-N~iՁ-N~i>-N~i-N~iH-N~i-N~i -N~iz-N~iƈ-N~ij-N~iϊ-N~i-N~i͌-N~iF-N~i-N~i-N~i-N~iJ-N~i-N~i,-N~is-N~i-N~i-N~i7-N~i-N~i-N~ir-N~i-N~i -N~iޞ-N~iz-N~i-N~i-N~iB-N~iL-N~i8-N~i-N~i-N~i2-N~ih-N~i B-N~iC-N~i-N~i9-N~i-N~i-N~i԰,-N~iV-N~i.-N~i,-N~iI-N~i-N~i-N~i&-N~i]-N~i-N~i-N~i-N~i?-N~i-N~i-N~i[-N~ixn-N~i-N~iW-N~i,-N~i-N~if  You encounter a quokka.-N~il### ##'## #.### .# #.# #...# .# #.# ###.#-N~i* #####.###### #.# .# #.....<....# #.# .# #........#.# #.# .-N~iC# #..#...#.#. #.# .#####..##.##.#.#######.#........#-###..##....#.######### -N~i##..##..#.#.#  #...r......  #####. #### # -N~ir   quokka (wandering) 960.6 (69.0)-N~i-N~irL-1.6 (70 _-N~i-N~i.N~i({#.### ##'## #.### #.#.N~i9 #.# #...# #.# #.# ###.# #.# #####.###### #.# #.# #.....<....# #.# #.# #.#.# #.# .N~iJ#.# #..#...#.#.# #.# #.#####..##.##.#.#.# #........##..##....#.# #..##..#.#.#.N~iV #...r......# #####. ##### #.N~i'S.r.N~iAr..N~ir2.6 (1.0).N~i.N~i.N~i #.### ##'## #.###  #.# #.# #...#  #.# #.# ###.# .N~ia  #.# #####.###### #.#  #.# #.....<....# #.#  #.# #..#.# #.#  #.# #..#...#.#.# #.# .N~i  #.#####..##.##.#.#.#  #.#  .N~i #..##....#.#.N~i  #..##.r#.#.#.N~i  #..........# #####.###.N~i ^### #.N~i Lr..N~i .N~i2 %3.N~iW .N~i .N~ie SYou reach to attack! You hit the quokka.  The quokka is lightly wounded..N~i Lr..N~i G.S.N~ia S   ball python (constriction, wandering).N~i ,4.5 (0.9.N~i .N~i \ _You encounter a ball python..N~i]: .SYou barely miss the quokka.The quokka is lightly wounded.  The ball python hisses angrily..N~i4-8.2 (1.0/N~iC/N~iE/N~i5o †You hit the ball python./N~i((/N~i)<6=9.1 (0.9/N~i,//N~i1O _You kill the ball python!/N~iQ 3/N~i>U /N~iX H _No target in view!/N~iV* 3/N~i. /N~i1 H _No target in view!/N~i& 3/N~i , /N~i. H _No target in view!/N~i/N~ie/N~iH/N~i!/N~i/N~iP _/N~iz/N~i/N~i/N~i/N~i,/N~i/N~i/N~i,/N~i/N~i/N~i,/N~i</N~i/N~i,/N~i?/N~iO/N~i/N~i/N~ip/N~i/N~i]  #.# #..#...#.#.# #.# #.#####..##.##.#.#######.# #............†...........# #######..##....#.######### /N~i#..##..#.#.#  #..........#  #####.######  /N~i###.####  #....@.# -/N~i76.1 (7.0 #.#.##.# /N~i #.#.# .#  # #.. .. /N~i> ... .## .....#/N~i^....#.# .....)#/N~i/N~i!-/N~i#7.1 (8/N~i/N~iI' _Found a hand axe.0N~iX30N~ih^ _No target in view!0N~i30N~i0N~iH _No target in view!0N~i$S 30N~iX 0N~iZ H _No target in view!0N~i 30N~i 0N~i- 0N~i< 0N~i P _0N~i+ 0N~ii 0N~i 0N~i 0N~i 0N~i, 0N~i3 0N~i 0N~i B0N~ic" 0N~it$ ,0N~iZ% 0N~i' 0N~i) 0N~i) 0N~i* 0N~i[, 0N~i. 0N~iQ. 0N~i/ 0N~i0 0N~i2 0N~i7 0N~i9 0N~i; 0N~i= ,0N~i? 0N~i!A 0N~i C 0N~ifC 0N~iC 0N~i_E 0N~i&G ,0N~i6H 0N~iQI 0N~iJ ,0N~iaK 0N~iM 0N~inO ,0N~iO 0N~iyQ 0N~iR ,0N~i.S 0N~iT 0N~i{U ,0N~iU 0N~iW 0N~iY 0N~iY ,0N~io[ 0N~i\ ,0N~i] 0N~i{^ 0N~i_ 0N~i` 0N~i` 0N~ia 0N~ic ,0N~id 0N~ie 0N~if 0N~ig ,0N~ii 0N~i7k ,0N~ik 0N~im 0N~iZn ,0N~in 0N~i,p 0N~iq ,0N~ir 0N~iu ,0N~i&v 0N~icy M _You now have 29 gold pieces (gained 12).0N~iz 0N~i{ 0N~i{ 0N~ib} 0N~i* ,0N~iU 0N~i 0N~iV ,0N~iQ 0N~i 0N~i} 0N~iϏ 0N~i< 0N~i 0N~i8 0N~iy 0N~ip 0N~i 0N~ir k  You encounter a ball python.0N~i ##.#####........ .....##.######.# #.##.##.# #.# .#.##.##.#### #.# # #..........# #.#....#.##.##.# #.#......##.##.# #.0N~i #....#.##.##.###.##.....)##....@...#..... .######.########...# #. ## # #.  #. .S S   ball python (constriction, wandering) #. #.0N~i 21006.1 (29.0)0N~ir 0N~i 27.1 (30 _0N~i 0N~i 1N~i1 #......##.######.# #.#.##.##.# #.# #.#.##.##.#### #.# # #..........# #.# #....#.##.##.# #.# #......##.##.# #.# #....#.##.##.###.# #.....)##........#..... .######@##### ###...# #.#  ##  #.# #.# .S. #.. #.. ....S.S)1N~iЁ8=8.1 (1.0)1N~i1N~i5 _The ball python hisses angrily.1N~id#.##.##.# ### #..............#.##.##.#.##.##.##.)##........#..... .######.########...# #@#  ## #  #S...#.....#...#1N~iň/r1N~iCIS.1N~ir   rat (wandering)-1N~i(91N~i1N~iT _You encounter a rat.1N~i+q †You hit the ball python.1N~iEKr.1N~ir   rat1N~i=8=10.0 (0.91N~i1N~iO _You kill the ball python!1N~i r.You reach to attack! You hit the rat.1N~i8 9 1N~i --91N~ir t _The rat is moderately wounded.1N~i  You hit the rat.  The rat is severely wounded.1N~i ]8-=1.81N~i 1N~i* ( _The rat bites you.2N~i~  You barely miss the rat.The rat is severely wounded.2N~ir'2.72N~i΄2N~iQ _The rat closely misses you.2N~i  You hit the rat but do no damage.The rat is severely wounded.2N~iiU9=3.62N~i2N~i6; _The rat bites you but does no damage.2N~ii †You hit the rat.2N~i)2N~i0604.52N~it2N~iG _You kill the rat!2N~i,32N~i2N~iH _No target in view!2N~i* I2N~i- 2N~i/ 2N~i3 : _2N~i5 g  You see here a ball python corpse.2N~i7 2N~i`8  _2N~i?9 2N~i,; 2N~in= 2N~i= 9=2N~i> 2N~i@ 2N~iH B#....#.##.##.# #.# #......##.##.# #.# #....#.##.##.###.# #.....)##........# ..... .######.##### ###...# #.# # # #†#  #####.###  #.....@.#-7.5 (3.0 2N~iH #.###...##...#......##...#####..#>..#.#.#2N~iP Z-8.5 (42N~i5V 2N~iAX ; _Found a stone staircase leading down.2N~iN 32N~i 2N~i) H _No target in view!2N~i32N~i#2N~i'H _No target in view!3N~i _No target in view!3N~ib3N~iѬ3N~i3N~i3N~i3N~iP _3N~i}X3N~iO3N~i3N~iY3N~i3N~i^3N~i3N~i33N~i3N~i3N~i23N~i3N~i+3N~i  You encounter a kobold. It is wielding a +0 dagger.3N~i>###...# #.#  ## # #†#  #####.###  #.......#  #.###...#  3N~i..###...######## ..................###...######## ###..K..>#.####.##.#.#  #.#...K   kobold (asleep)#.##..3N~iO23.5 (5.K3N~iNK3N~i14.5 (6 _3N~i3N~i3N~i-  #.#  ## # #†# #####.### #.......# #.###...# ..###...########  ..........  ..###...#  ##@.# #...K.>..# #.####.#.# #.#.# #.#.# ....# #.### ..3N~i*  #.#  ## # #†# #####.### #.......# #.###...# ..###...########  ..........  ..###...#  ##@.# #...K.>..#3N~i+p #.####.#.# #.#.# #.#.# ....# #.### .. 3N~iB13N~i13N~i63N~i9] _A kobold is nearby!3N~i  ##  #†# #####.### #.......# #.###...# ..###...######## ................ ..###...########..#.####..# #...K.@..# #.####.#.# #.#.# #.#.# ....# #.### ..# ..#3N~i A.K3N~i8" 3N~i" 15.5 (1 _3N~i)( 3N~i,* c _There is a stone staircase leading down here.3N~iz x8-=6.4 (0.93N~iY 3N~i w _You barely miss the kobold. The kobold hits you with a +0 dagger.3N~id h )You hit the kobold.3N~i (3N~il /27.33N~i 3N~i J _You kill the kobold!4N~i4w4N~iw4N~i4N~iH _No target in view!4N~i4N~i4N~i4N~i*H _No target in view!4N~i/4N~i04N~i04N~i24N~i6f _4N~i74N~i9a9=4N~i;4N~i=1 _HP restored.4N~i?34N~i@4N~iPB4N~iDB4N~iF4N~iH,4N~iH4N~i+J4N~iK4N~iL9=4N~icM4N~iN4N~ibP,4N~iR4N~i`S4N~iU4N~ijU4N~iV4N~iW4N~iY4N~iaY4N~idZ4N~iu^,4N~i_4N~iGc4N~id4N~ih,4N~ij4N~irn4N~is4N~it4N~iu4N~ix4N~iz4N~iP{4N~i&|4N~i}4N~i!,4N~i4N~iς4N~i4N~i,4N~i҅4N~idž4N~i 4N~io4N~i4N~i},4N~i>4N~i'4N~i ,4N~ia4N~i4N~iG4N~i4N~i4N~ih4N~i4N~i4N~iv4N~iv4N~i4N~i #.###...# ..###...##### ............. ..###...##### ..#.####..# #....)>..# #.####.#.# #+# #. #.#.# #@# #.####.#.#- #.# #........###.###..###.###.#######...........##.........#..##..#.#####.#...##......##.##..###.##.###.###.###.##.##.........##.##..........#+..........................~i#m<.......'58.3 (31.0)<======9.3 (32 _As you open the door, it creaks loudly! _Found a stone staircase leading up.4N~iT _No target in view!4N~i\ 34N~i^ 4N~i H _No target in view!4N~iJ4N~i4N~i4N~i\ 4N~i4N~i: _4N~i 4N~i: There is an open door here.4N~iu4N~i _4N~i4N~i4N~i4N~i 4N~i 4N~iD$4N~i%4N~iu&4N~i'4N~i*4N~i|,4N~i,4N~i-4N~i04N~iU24N~i24N~i/34N~ir54N~i7,4N~iQ84N~i:F _You reach down and open the door.4N~i$<34N~i<4N~i?@  There is an open door here.4N~i5A4N~iOB _4N~iB4N~iD4N~iF4N~i_F4N~i"G4N~iH4N~i J4N~iqJ4N~i,K4N~i0L4N~iM4N~iM4N~i`N4N~iO4N~iQ4N~iQQ4N~i>R4N~iU4N~icV4N~iV4N~iW4N~ibZ4N~i[4N~i\4N~i\4N~ig_4N~i`,4N~iYa4N~ib4N~ic4N~ic4N~isd4N~iyf4N~ig,4N~iQh4N~ii4N~ij,4N~ik4N~il4N~im4N~i"n4N~in4N~ip4N~iq4N~ir4N~ivr4N~i u4N~iv4N~ijv4N~iv4N~iTx4N~i`y4N~iy4N~iz4N~iT|4N~i[}4N~i}4N~i}4N~i4N~i4N~i:4N~i4N~i&4N~iY4N~i,4N~i.4N~icB4N~iΉ4N~i4N~i4N~i4N~id4N~i%4N~iɎ4N~i4N~i.4N~i,4N~i,4N~i4N~i4N~i14N~i4N~iN4N~i4N~i4N~i4N~i4N~i4N~i[4N~iß4N~i3,4N~i4N~i4N~i|4N~i4N~i04N~i4N~i4N~iȧ4N~i+4N~imX4N~i_X4N~iְ4N~i4N~i4N~iM4N~i 4N~i4N~i;4N~i'4N~i}4N~i,4N~i4N~i4N~i,4N~i\4N~i\,4N~i4N~i4N~i4N~i4N~i4N~io4N~i 4N~i,4N~i4N~i>4N~i,4N~iE4N~i4N~i,4N~iq4N~i4N~i,4N~i`4N~i4N~i X4N~iX4N~i&,4N~i\4N~i4N~i4N~i4N~i 4N~i 4N~iC,4N~iy4N~i4N~im4N~i4N~i4N~i4N~i4N~i4N~i 4N~i=>  You see here a +0 dagger.4N~i 4N~i _4N~i4N~i"R  There is a stone staircase leading down here.4N~i$4N~iK% _4N~i&4N~i(4N~i*4N~iw*4N~i|+4N~i,4N~i.4N~i&/4N~i604N~i24N~i44N~iB54N~iM64N~ih84N~i:4N~i:4N~i-<4N~i=4N~i@,4N~iA5N~i5N~i,5N~i5N~i*5N~i5N~i45N~i5N~i 5N~iG 5N~i 5N~i>5N~i5N~i,5N~i5N~iA5N~i5N~i5N~i-5N~i!,5N~i!5N~i% _c - 2 scrolls labelled GIHEATZ RETIFF (gained 1)5N~i'5N~i1(5N~i)5N~i,5N~i.5N~i~/5N~iO05N~i25N~i4,5N~i65N~ih@#†##.# ###.### #.# ......# #.### ###...# #.#.## ###...##########....#### .......................+ 5N~i@"###...########......## ####..##.....## ..)>..##..@..# 5N~i A------ ###.#.# #.......# 5N~i/A"#.#.# #..:....# ###.#.# #.......# 5N~iTA......# ##.....## ###.### #.....# ....#5N~izA{ ####.## ##..#5N~iA3 .. ...5N~iA#.#5N~iHT130.3 (71------5N~idI$1.3 (725N~ifO5N~iyQ` _l - a scroll labelled ZAPOUTROLE5N~i#a _No target in view!5N~ip55N~i65N~i<5N~i>H _No target in view!5N~i..# ##.....##.#.#..# # #.#.#..##.#.# #.# 5N~i}.......# ##.....## .###.### #5N~i}w# #### .##..#  ..5N~i}?.# ### 5N~i}C.##.####5N~i~[You pick up a parchment of Rending Blade and begin reading...5N~i13.3 (2.0)5N~i*4.3 (35N~i5N~iF _You add the spell Rending Blade to your library.5N~iȈ 35N~ia ^ _No target in view!6N~i'36N~i,6N~i3/H _No target in view!6N~i}36N~i^ _No target in view!6N~i 6N~iR  Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy36% 1  b - Rending BladeConjuration/Forgecraft 98% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit8N~i#  Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 98%  Power: 0% 8N~i# XDamage: 2d6 (max 2d14)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 41 irresistible damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.IN~iA e Spells (Memorise)TypeFailure Levela - Soul SplinterNecromancy36%1  b - Rending BladeConjuration/Forgecraft 98% 4 IN~i mIN~i 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKN~i KN~i KN~i v.......##.###jetgatling67 the Poker .###...##.#.##Human **.... .###...##########....####KN~iW `Health: 29/29 ======================== ........................+Magic: 3/3======================== .###...########......##AC: 2Str: 11 .####..##.....##EV: 12KN~i Int: 10 ...)>..# ##.....##SH: 0KN~i JDex: 17 ####.#.# #.......#XL:  3 Next: 62% Place: Dungeon:2 KN~i # #.#.# #..@....#Noise: ---------  Time: 1134.3 (0.0) ####.#.# #.......#KN~i a) +0 spear .......# ##.....##Nothing quivered KN~i+ .###.####.....#Fly .....#KN~i` ####.## .##..#.. .....#### KN~i Q.##.## .##.# _No target in view!  KN~i You pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _No target in view! KN~i6 l_No target in view! _No target in view!KN~i#   You pick up a parchment of Rending Blade and begin reading... _You add the spell Rending Blade to your library. _No target in view!  Okay, then.KN~i KN~i KN~iF . _LN~i8 LN~i`9 3LN~i: LN~i; LN~i*? P _LN~ih? LN~i? LN~iI@ LN~iA LN~iB LN~i C LN~iC LN~iE LN~i;G ,LN~iG LN~iI LN~i%K ,LN~iK LN~iL LN~iM ,LN~i N LN~iO LN~iP LN~iP LN~ijQ LN~ibS LN~iT ,LN~i}U LN~iV LN~iyW LN~iW LN~iXX LN~ibZ LN~if[ LN~i[ LN~i\ LN~i] LN~i] LN~i>^ LN~i^ LN~i0` LN~ia LN~ia LN~ib LN~id LN~if LN~iaf LN~i>g LN~iAi LN~ij LN~ij LN~ik LN~ip ###......##  #.....## .....  ##.....## .....  #LN~iNq K#### #... LN~iq  #.......##.. ...#  #.......##.# #..# LN~iq 4 ##.....###.# #..##  #.....# #.####...# LN~i>r c ####.####.#...@[.#  #........#.....#  ######.####...##  #.# #...#  LN~ir #.. ...... #### ####### LN~iw ......##  #.....## ..... ##.....## ..... #.LN~i x #### ##... #.......##.. ...# #.......##.# #..# ##.....###.# #..##  LN~i9x #.....# #.####...#  LN~iVx ####.####.#....@.# LN~ix #........#.....# LN~ix ######.####...## #.# #...# LN~ix ;#####LN~i~ [48.3 (14.0)9.3 (15LN~iF LN~iA t _You see here an orb of energy.MN~inMN~inMN~ioMN~isMN~i~MN~i7$ _MN~izMN~iMN~i MN~iMN~i MN~iMN~i~MN~iMN~iޡMN~iMN~ivMN~iXMN~iMN~iMN~itMN~iɻMN~iMN~iMN~iEXMN~igMN~i_MN~iMN~iMN~iBMN~iMN~ijMN~i1MN~iMN~i MN~iQMN~iMN~iMN~ivMN~iMN~iMN~iMN~izMN~iPMN~izi  You encounter a hobgoblin.MN~ip1# ##...  #.. ... #g#  #.# #..MN~ib ...  # #..## #.# ####...# # #....[.## # MN~i....#.....# #.#  #.####...## #.#  #.####...#######@# MN~iJ #................#  ####MN~i}w########    MN~i     g   hobgoblin (asleep)MN~i4MN~iZ.g61.3 (12MN~iMgMN~i4==2.3 (13MN~i; MN~ib+ _The hobgoblin shouts!ON~iXON~iON~iON~iP _You don't know any spells.PN~i9 ..... ### ##.... .#.# .g. #..####...# #.#....[.# ....#......## ####...#######................. ##################.g--3.0) _PN~i>PN~iAPN~ip ..... ...## ##.... .#.# ... #..#g###...# #.#....[.# ....#.....# ####...#######................ ##################PN~i2J.gPN~i֥PN~iV@--4PN~imPN~iPN~iB5.2 (0.9PN~iPN~ir _You reach to attack! You hit the hobgoblin but do no damage.PN~i[ .gYou reach to attack! You hit the hobgoblin.PN~i\ PN~i '6.1PN~i PN~i 7 _The hobgoblin is lightly wounded.PN~ig  You hit the hobgoblin.  The hobgoblin is severely wounded.PN~io /=7.0PN~i PN~i W _The hobgoblin closely misses you.PN~i   You hit the hobgoblin.  The hobgoblin is almost dead.PN~iS %9PN~iPN~iO _The hobgoblin misses you.QN~iڜu .You hit the hobgoblin.QN~iRQN~i8/68.8QN~iQN~iKM _You kill the hobgoblin!QN~iڻ3QN~iпQN~iLH _No target in view!QN~i _No target in view!SN~i.gT  You have nothing you can fire or use right now.SN~i.hSN~i{nD _TN~iGX[?25h[?0c  Search for what [? for help]? VN~iZ [?25l[?1cVN~ieVN~if 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] an orb of energyVN~i8 Level 2 of the Dungeon<<<>^(Press ? for help)  ##.#.########...## #.# ..  ##.####.## #†##.#  VN~iұ ~#.###...#######.####.#  #.## ##.....##.......##.###  #..## ##.......#.###...##.#.##  ###...####..........###...##########....####  #........'.................................+  #.#...####..........###...########......##  #.....# ##.......#.####..##.....##  .....    #####.# ##<....#....)>..# ##.....##  .....   ...  #.# ##...##.####.#.# #.......#### ##...   #.#  #.# ##'###.# #.#.# #.......##.. ...#   #.#  #.##.# #.####.#.# #.......##.# #..#  ...  #.##.# #........# ##.....###.# #..##  #.#  #.# ##.###..###.####.....# #.####...# #.#   .#######...........#####.####.#....[.## #.#   #...........#..##..#VN~i3 Q#........#.....# #@#   .#####.#...##......#######.####...## #.#    #.##..###.##.###.####...#######.#  #.###.###.##.#VN~in #................#  #.........##.###################  #####........#  ##########XN~i\XN~i]XN~iD_Vjetgatling67 the PokerHuman **....Health: 29/29 ========================Magic: 3/3========================XN~i_AC: 2Str: 11EV: 12Int: 10XN~i_SH: 0Dex: 17XL:  3 Next: 66% Place: Dungeon:2Time:XN~i`YFly You hit the hobgoblin. XN~i;`_You kill the hobgoblin! _No target in view! _No target in view! XN~i``_You have nothing you can fire or use right now.  Search for what [? for help]? energyXN~i0aXN~i}aXN~ibXN~ihXN~iiXN~imf _XN~inXN~inXN~ipXN~i$qXN~is,XN~i>XN~i,XN~iہXN~iMXN~iXN~iXN~iDXN~iXN~i$XN~iqXN~iVXN~inXN~iXN~iXN~iXN~iXN~iXN~iXN~iXN~iXN~inXN~iXN~i̞XN~i ##......###.....## ..... ##.....## ..... ... #.......#### ##...#.# XN~i#.......##.. ...##.# #.......##.# #..#... ##.....###.# #..## #.##.....# #.####...# #.#####.####.#....@.## #.#Noise: --------- XN~i+1181.8 (13.0)#........#.....# #.#XN~iЦ a) +0 spear######.####...## #.#Nothing quivered#.####...#######.##................###################XN~io7-XN~i)XN~iJ XN~if_You see here an orb of energy.YN~iü2.0) _g - an orb of energyYN~i Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak  g - an orb of energy Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)\N~iNg - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their success rate. It always returns the magic spent on miscasts. The \N~i*spell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.jN~i  Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak jN~iAF g - an orb of energy Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn) kN~iEkN~i #kN~i(##......##jetgatling67 the Poker#.....## .....Human **.... ##.....## ..... ...Health: 29/29 ======================== kN~iu(#.......#### ##...#.#Magic: 3/3======================== #.......##.. ...##.#AC: 2Str: 11 kN~i(#.......##.# #..#...EV: 12Int: 10 ##.....###.# #..## #.#SH: 0Dex: 17  kN~i)##.....# #.####...# #.#XL:  3 Next: 66% Place: Dungeon:2  kN~i*####.####.#....@.## #.#Noise: ---------  Time: 1182.8 (0.0)#........#.....# #.#a) +0 spear######.####...## #.#Nothing quivered#.####...#######.#Fly #................################### _No target in view! _No target in view! _You have nothing you can fire or use right now. _Search for what [? for help]? energy _You see here an orb of energy. _g - an orb of energykN~i/3kN~i2kN~iS<kN~i_kN~i`kN~iakN~ickN~idkN~iekN~ijnkN~ikkN~iDmkN~imkN~i@nkN~iQpkN~ix  #.###  #.#.## ##.......#####....####.........# .....+.........+ ##......## )........#  # .......#  ##.....## .....# .....#######...# #.#.......##. #.#5.8 (3  #.......##.####..# ...##.....###.# #..## #.#kN~ixm#.....# #.####...# #.#####.####.#......## #.##........#.....# .#######.####...## #.##.####...#######.##................#kN~i~kN~iz*6.8 (4kN~i~kN~i& _Found a trident.kN~iS 3kN~iT kN~iW kN~iY kN~i"] BkN~i^ kN~i^ kN~i` kN~ib kN~i/d kN~id kN~i_e kN~iBh kN~ii kN~i j kN~ij kN~in kN~io kN~i.p kN~iq kN~is kN~iju kN~iu kN~iw kN~i{ F _You reach down and open the door.kN~iN 3kN~i\ kN~i kN~i kN~i kN~i kN~iq kN~i kN~iR kN~i< kN~i kN~i+ kN~i kN~iU kN~i kN~i= kN~i kN~i kN~iģ F _You reach down and open the door.kN~i kN~i kN~i kN~i^ @  There is an open door here.kN~i! kN~iӮ  _kN~i kN~i kN~i kN~iͳ kN~ie kN~i. kN~iڸ kN~i" kN~i kN~i8 kN~i[ kN~i kN~i kN~i kN~i׿ kN~i& kN~i kN~i kN~i kN~i kN~i kN~i kN~i kN~i kN~iG kN~i kN~i kN~i? kN~i kN~i# kN~iG kN~i ,kN~i kN~i< kN~i kN~i kN~i kN~i kN~i ,kN~i kN~i) kN~i% kN~i kN~i kN~i kN~i ,kN~i kN~i kN~ib kN~i kN~i kN~i BkN~iO `kN~i  kN~iT kN~i ,kN~i kN~iR kN~i ,kN~i kN~i kN~i; kN~i kN~i kN~i kN~i kN~i kN~ir kN~i kN~i kN~ie kN~i kN~i kN~i ,kN~i kN~iK ,kN~i kN~i kN~i kN~i kN~i kN~i! kN~iM" kN~i" kN~ik% M _You now have 40 gold pieces (gained 11).kN~i& 3kN~iW' kN~i]( kN~iU) kN~i) kN~i!* kN~i+ kN~i, ,kN~ib- kN~i/ kN~i}0 kN~i0 kN~ie1 kN~i2 kN~i3 kN~i4 kN~i4 kN~i5 kN~i6 kN~iQ6 kN~i6 kN~i8 kN~i9 kN~i]9 kN~i9 kN~i: kN~i; ,kN~ib< kN~i> kN~i? kN~i? ,kN~i@ kN~iA kN~iA kN~iXB kN~iC kN~i E ,kN~iE kN~iuF kN~i}G ,kN~iG kN~i I kN~i/J kN~iJ kN~iK kN~iEL kN~i_M kN~iM kN~iaN kN~iP kN~iQ kN~iXQ kN~iQ kN~iAS kN~iT kN~iT kN~iT kN~iU kN~iV kN~iW kN~iW kN~iX kN~iY kN~iZ kN~ieZ kN~iJ[ kN~i(\ kN~in\ kN~i\ kN~i^ kN~iw_ kN~i_ kN~i` kN~iva kN~irb kN~ib kN~ib kN~iuc kN~ic kN~i/d kN~ifd kN~id kN~ie kN~ie kN~i%f kN~if kN~i~g kN~ig kN~ig kN~ih kN~i j kN~i]j kN~ij kN~ik kN~il kN~i>m kN~im kN~iEo kN~ip kN~ip kN~iyq kN~ir kN~is kN~is kN~ist kN~iv kN~iw kN~iw kN~iQx kN~iz kN~i]{ kN~i{ kN~i]| kN~iY~ kN~i kN~i kN~i kN~i݁ kN~i kN~iO kN~iЃ kN~i߅ kN~i kN~if kN~i kN~i kN~i kN~i` kN~i kN~iٍ kN~i~ kN~iݎ ,kN~i kN~ir kN~i kN~i& ,kN~iϟ kN~i ,kN~i kN~i kN~ia kN~i kN~i͢ kN~ib kN~iʣ kN~i kN~iS kN~i$ kN~i kN~iͥ kN~iH kN~i! kN~i kN~i kN~i kN~i kN~i kN~iI kN~i kN~i kN~ip kN~i߰ kN~i kN~i kN~i: nkN~i kN~i kN~i kN~iW kN~i kN~i kN~i kN~ih kN~i kN~i kN~i kN~i ,kN~i kN~iW  ########  #.@....# ######### #.####.# #.. ##.####.#. #.#####.# #......... kN~i #.# #.# #..#.##.#. #.#####.# #..#.##.# ......#.# #..#.##.# #.###.#.# #.......# #.###.#.# #.#####.#kN~i 12100.0)kN~i+ +71kN~i3 kN~i ` _m - a scroll labelled KAIBLUHITZkN~i;kN~iD<kN~i?kN~iAH _No target in view!mN~imN~iu3mN~imN~imN~i _mN~i mN~iBmN~i mN~i mN~i ,mN~i mN~i,mN~imN~imN~i  You encounter a goblin. It is wielding a +0 dagger.mN~ig#########......# #### #.####.### ...# ##.####.#.## mN~i##.# #.......@..#  #.# #..#.##.#......g#.# #..#.##.#####... .#.# #..#.##.# # .#.# #....... .#.# #.#####.# g   goblin (asleep)# #.# #.# mN~i.### #.###### .##### #.......#mN~i092.8 (5.0)g.g==3.8 (6 _The goblin shouts!nN~i ######## #......#  #.####.### # ##.####.#.## .# #.# #.# #..#.##.#.....g..# #..#.##.#####...# #.# #..#.##.# .# #.# #.......nN~iF S# #.# #.#####.# # #.# #.# ### #.#####.# nN~i g.nN~i I--4.8 (1nN~ia nN~i nN~i+# #......#  #.####.### # ##.####.#.## .# #.# .# #..#.##.#....g. .# #..#.##.#####...# .# #..#.##.# .## .# #.nN~i,# # .# #.#####.# nN~iD.Jg.nN~i3nN~i`4@--5nN~i~9nN~i:oN~iVJg.oN~i[oN~i[,6.7 (0.9oN~i_oN~iaf _You reach to attack! You barely miss the goblin.oN~i_j )You hit the goblin.oN~i)oN~iL78=7.6oN~iOoN~iJ _You kill the goblin!oN~i3oN~ioN~iH _No target in view!oN~i oN~ic oN~ieoN~iO oN~i:_No target in view!oN~ihW 3oN~i!\ oN~i^ H _No target in view!qN~i"o[?25h[?0c  Search for what [Enter for "energy", or ? for help]? sN~i k[?25l[?1c3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] a - a +0 spear (weapon) Results elsewhere ([,] to cycle)  b - [D:2] a tridentc - [D:1] a +0 spearvN~iDLevel 2 of the Dungeon<<<>^(Press ? for help)  ##.#.## #......##.##.# #.##............   ##.###.## #....#.##.##.###.##....###.##.#   #.## ##.#####.....)##........#  #.#..###.#   ##.###............######.#####   .####........#   ##.#.########...## #.# ..   .........#####  ##.####.## #†##.#   ######'##  #.###...#######.####.###...##  #.## ##.....##.......##.### ##.....##  #..## ##.......#.###...##.#.## ##.......##  ###...####..........###...##########....####.........#  vN~i#........'.................................'.........+  #.#...####..........###...########......####)........#  #.....# ##.......#.####..##.....## ##.......##   #####.# ##<....#....)>..# ##.....## ##.....##  ...  #.# ##...##.####.#.# #.......#######...##  #.#  #.# ##'###.# #.#.# #.......##.......##  #.#  #.##.# #.####.#.# #.......##.####..#  ...  #.##.# #........# ##.....###.# #..##  #.#  #.# ##.###..###.####.....# #.####...# #.#   .#######...........#####.####.#......## #.#   #...........#..##..##........#.....# #.#   .#####.#...##......#######.####...## #.#    #.##..###.##.###.####...#######.#wN~iAwN~iBwN~i Eojetgatling67 the PokerHuman **....Health: 29/29 ========================Magic: 3/3========================AC: 2Str: 11EV: 12Int: 10SH: 0Dex: 17wN~iE#XL:  3 Next: 68% Place: Dungeon:2Time:Fly You hit the goblin. _You kill the goblin! _No target in view! _No target in view! _No target in view!  Search for what [Enter for "energy", or ? for help]? polearmwN~iFwN~iGwN~iGwN~iVwN~iZwN~i1_ wN~ic4_wN~i%hwN~iiwN~iNjwN~ikwN~i"qwN~irwN~irwN~i|swN~igxwN~iywN~izwN~izwN~iwN~iwN~iwN~iwN~iWwN~iwN~i4wN~iԋwN~iwN~igwN~iwN~iwN~i&wN~iRwN~iwN~iTwN~ivwN~i,wN~iOwN~iwN~iwN~iCwN~iwN~iwN~i wN~iNwN~iIwN~iwN~iwN~ibwN~iwN~i^wN~iкwN~i2wN~iwN~iwN~i?wN~iwN~i>wN~i"wN~iwN~iwN~iwN~iwN~iwN~iwN~irwN~i:wN~iLwN~iwN~ibwN~iwN~ibwN~iwN~i wN~idnwN~iwN~iGwN~iwN~iwN~iwN~ijwN~iwN~i wN~iwN~i0wN~i\wN~iwN~iwN~igwN~iwN~iwN~iwN~iwN~iOwN~iwN~iwN~i%wN~iwN~iwN~i wN~ibwN~iwN~i3 wN~ii wN~i wN~i) wN~i~wN~iFwN~iwN~iwN~ihwN~iwN~iGwN~ixwN~i wN~iwN~iUwN~iwN~i1wN~iwN~iwN~iFwN~iYwN~iBwN~iwN~i wN~i"wN~i_$,wN~i$wN~i'wN~i(wN~i)wN~i)wN~i0+wN~iY,wN~i,wN~i -wN~iH/wN~iW0wN~i0wN~i)1wN~ij3wN~i4,wN~i5wN~i7wN~i8wN~i$9wN~i9wN~i <wN~i<wN~i=wN~i=wN~i@wN~iAwN~iAwN~iBwN~iDwN~iFwN~ipFwN~i(GwN~ifIwN~iJwN~i3KwN~i"LwN~i]NwN~iOwN~i%PwN~iPwN~iRwN~iTwN~iLTwN~iTwN~iVwN~iWwN~iWwN~i!XwN~iYwN~imZwN~iZwN~i][wN~i^wN~i0`wN~i`wN~ikawN~i^cwN~iOewN~iewN~ifwN~ii@  There is an open door here.wN~iHkwN~i0l _wN~i)mwN~i*owN~ipwN~i+qwN~iqwN~iswN~i`uwN~iuwN~ivwN~i]xwN~i9zwN~izwN~i{wN~i|wN~i}wN~i}wN~il~wN~iwN~iVwN~iwN~iwN~iK #.####........#.. .........######.# #######'###.###...###.### ##.....###.#.## ##.......## ########....####.........# ...............'.........+ ######......####@........#Noise: --------- 1351.6 (54.0)#.....## ##.......##a) +0 spearwN~i-##.....## ##.....## ...Nothing quivered#.......#######...## #.##.......##.......## #.##.......##.####..#...##.....###.# #..## #.##.....# #.####...# #.#####.####.#......## #.#wN~i17-wN~iwN~ieP _You see here a +0 trident.yN~iyN~im02.6 (1.0)yN~iyN~i yN~i_h - a +0 tridentyN~i yN~i Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon)yN~i> h - a +0 trident Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak  g - an orb of energy Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn){N~iL7h - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 6.4 XLs.  At current training (59%) you reach 14.0 in about 7.9 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base 9 x 102% (Str) x 113% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. {N~i\MMIt can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.{N~i{N~iI {N~i #.####........#jetgatling67 the Poker.. .........#####{N~iHuman **....#.# #######'##Health: 29/29 ========================#.###...##Magic: 3/3========================{N~i=e#.### ##.....##AC: 2Str: 11#.#.## ##.......##{N~i;EV: 12Int: 10 ########....####.........#SH: 0Dex: 17 {N~i0...............'.........+XL:  3 Next: 68% Place: Dungeon:2 {N~iO######......####@........#Noise: ---------  Time: 1352.6 (0.0)#.....## ##.......##h) +0 trident##.....## ##.....## ...Nothing quivered#.......#######...## #.#Fly #.......##.......## #.##.......##.####..#...##.....###.# #..## #.#{N~i<#.....# #.####...# #.#####.####.#......## #.# _No target in view! _Search for what [Enter for "energy", or ? for help]? polearm _There is an open door here. _You see here a +0 trident. _h - a +0 trident  You unwield your +0 spear.{N~iV@3.6 (1{N~i?{N~i, _Search for what [Enter for "energy", or ? for help]? polearm _There is an open door here. _You see here a +0 trident. _h - a +0 trident  You unwield your +0 spear. _h - a +0 trident (weapon)~N~i  You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.1.~N~iv ~N~i ~N~i  Your damage rating with your +0 trident is about 10 (Base 9 x 102% (Str) x 113%_(Skill)).N~iVGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak  g - an orb of energy Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)N~i" a - a +0 spear. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.  Your skill: 3.8; use (s) to set 12.0 as a target for Polearms. N~i_ At 100% training you would reach 12.0 in about 5.6 XLs.  At current training (59%) you reach 12.0 in about 6.8 XLs.  Current attack delay: 0.9. Damage rating: 6 (Base 6 x 102% (Str) x 113% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ N~iZ(w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.N~iN~iN~iPM#.####........#jetgatling67 the Poker.. .........#####Human **....#.# #######'##Health: 29/29 ========================#.###...##N~iMagic: 3/3========================#.### ##.....##AC: 2Str: 11#.#.## ##.......##EV: 12Int: 10 ########....####.........#SH: 0Dex: 17 ...............'.........+N~iXL:  3 Next: 68% Place: Dungeon:2 ######......####@........#Noise: ---------  Time: 1353.6 (0.0)#.....## ##.......##a) +0 spear##.....## ##.....## ...Nothing quivered#.......#######...## #.#Fly #.......##.......## #.#N~ic#.......##.####..#...##.....###.# #..## #.##.....# #.####...# #.#####.####.#......## #.#N~i: You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.1.  Your damage rating with your +0 trident is about 10 (Base 9 x 102% (Str) x 113%N~iM_(Skill)).  You unwield your +0 trident.N~iN~i#4.6 (1N~i N~i4flying. You are glowing. Your flying speed is average.r attack delay is about 1.1.damage rating with your +0 trident is about 10 (Base 9 x 102% (Str) x 113%_(Skill)).  You unwield your +0 trident. _a - a +0 spear (weapon)N~i   You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 0.9.N~i*!N~iY&N~i(  Your damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)).N~i%6jYour damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)). are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 0.9.N~i(7N~i =N~i?  Your damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)).N~i% Wear or take off which item? Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 cloak  g - an orb of energy[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip N~iqJ N~i8K N~iO #.####........#jetgatling67 the Poker.. .........#####Human **....#.# #######'##N~iBP Health: 29/29 ========================#.###...##Magic: 3/3========================#.### ##.....##AC: 2Str: 11#.#.## ##.......##EV: 12N~iP Int: 10 ########....####.........#SH: 0Dex: 17 ...............'.........+N~iP yXL:  3 Next: 68% Place: Dungeon:2 ######......####@........#Noise: ---------  Time: 1354.6 (0.0)N~iQ j#.....## ##.......##a) +0 spear##.....## ##.....## ...N~iuQ gNothing quivered#.......#######...## #.#Fly #.......##.......## #.##.......##.####..#N~iQ ...##.....###.# #..## #.##.....# #.####...# #.#N~iQ ####.####.#......## #.# _(Skill)).  You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  N~i R Your attack delay is about 0.9.  Your damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)).N~i2W N~iX  _N~iV\ N~iIb N~i=f *5.6 (1N~if N~ik N~ipk *6.6 (2N~im N~i0q N~iq *7.6 (3N~iu N~iy N~iDz *8.6 (4N~i} N~i/ N~i *9.6 (5N~i N~i 3 _You start putting on your armour. You continue putting on your +0 cloak. x5N~i N~i N~iM N~iN Z _You finish putting on your +0 cloak.N~iON~iyTGear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 spear (weapon)h - a +0 trident Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) N~iU f - a +0 cloak (worn)  g - an orb of energy Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)N~ip h - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. N~i5q Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 3.8; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 6.4 XLs.  At current training (59%) you reach 14.0 in about 7.9 XLs.  Current attack delay: 1.1. Damage rating: 10 (Base 9 x 102% (Str) x 113% (Skill)). N~ir This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.N~iN~i۷N~i#.####........#jetgatling67 the Poker.. .........#####Human **....#.# #######'##Health: 29/29 ========================#.###...##Magic: 3/3========================#.### ##.....##AC: 3Str: 11#.#.## ##.......##EV: 12Int: 10 ########....####.........#SH: 0Dex: 17 ...............'.........+XL:  3 Next: 68% Place: Dungeon:2 ######......####@........#Noise: ---------  Time: 1359.6 (0.0)#.....## ##.......##h) ~i40m+0 trident##.....## ##.....## ...Nothing quivered#.......#######...## #.#Fly #.......##.......## #.##.......##.####..#...##.....###.# #..## #.##.....# #.####...# #.#####.####.#......## #.#Your attack delay is about 0.9.  Your damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)). _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  You unwield your +0 spear.N~iN~i!+60.6 (1N~i2N~icO damage rating with your +0 spear is about 6 (Base 6 x 102% (Str) x 113% _(Skill)). _You start putting on your armour. You continue putting on your +0 cloak. x5 _You finish putting on your +0 cloak.  N~iAYou unwield your +0 spear. _h - a +0 trident (weapon)N~i= N~i N~i N~i N~i N~i# N~iK BN~i N~i N~i N~i N~iW N~i N~i N~i\ ,N~i N~i N~i) N~i N~i N~i N~i N~i N~i N~i N~iw N~i N~i N~i N~i N~i N~iX N~i N~in  #.#..###.# .####........# .. .........##### .# #######'## N~i .# ##...## .### ##.....## .#.## ##.......## ####..# .......'........@+ N~i '....####.........# ...## ##.......## N~iJ C...## ##.....## ... ....#######...## N~iu l....##.......## #.# ....##.####..# ... ...###.# #..#N~i | ...# #.####...# N~i ###....'......8.6 (8N~ig w.#....# .N~i N~iu K======9.6 (9N~i? N~i = _As you open the door, it creaks loudly!N~iI3N~iN~iH _No target in view!N~iR4 N~i4 N~iv5 N~i8 N~i: N~i> : _N~i@ %  N~i@ There is an open door here.N~iLB N~iB  _N~iD N~iE N~i@G N~iG N~icH N~iJ N~iK N~iL N~iP XN~iAQ N~iS N~iT N~iGT N~iT N~iW N~iW N~iW N~iZ m _k - 2 green potions (gained 1)N~i[ N~i[ N~i\ N~i.^ N~iS_ N~i_ N~i` N~ia N~ib N~iXb N~ib N~ic N~id N~iKe N~ie N~if N~ifg N~ig N~ih N~ii N~ij N~i!k N~idk N~ivl N~izm N~im N~in N~i(o N~ip ,N~ifp N~idq N~i4r N~iv N~i_w ,N~i~ N~i U #.# N~id |#.# [.#  #.###### #.#  .......# #.# .N~i Y..###.##.######.# .N~i߂ .......... ..##.# ...###.##.# #.##.N~i:   #..###.##.###.##.#  ##.......@#  ------89.6 (20.0)N~i ##########.####  #'## #.....#  .#####   #.###  .## #.#.##   ..###....##  N~i  ...'.......   ...#.#....#  N~i) E N~iQ N~i K------90.6 (21N~i N~ia & _Found a buckler.N~i CN~iG nN~i N~i N~iB N~i N~ib  #.........  #.######## N~i B  #.#    #.#   #####.#  #  ##.####   #.# ##########  #.# #......@.# 8.6 (8N~iQ .0) ##.######.# ........# #.# .###.##.######.# ........ ..##.# ###.##.# #.##.# #..###.##.###.##.# ...##........# ##########.#### N~i N~i f _You see here a +0 buckler.N~ikN~iI*9.6 (1N~i7N~i'H& _i - a +0 bucklerN~i%V N~iV N~i<_ N~iad N~ie N~if ,N~ivj XN~iuk N~il N~im ,N~ip N~i9q N~iq N~ir N~ir N~is ,N~is N~it N~iu N~i1v N~iqv N~iz N~i{ N~i{ N~i| N~i N~i ,N~i N~i҂ N~i? N~i N~i N~iq N~i N~i= N~i N~i N~iX N~i N~i N~i{ N~iw N~iЎ N~i N~i- N~i N~i? N~iޓ N~i N~i5 N~i N~i6 N~iә N~ie N~i N~i N~iE N~i N~i N~i N~i N~iɣ N~iN N~i N~i N~i N~i N~iQ N~i N~i N~i N~io N~iέ N~iB  You encounter a goblin. It is wielding a +0 club.N~i~ )#.# #.# #... #.# ..g ###.#######.## #.# N~i _.$. #........##.# #.# .. #....###.##.## #.# .. #............. #.# #. #....###.##.## ..# #. #.#..###.##.## N~i0 ### #.####........##... .. #.@.......######### N~iܶ #.# ########'## #... # #.# ##...## #.## # #.### ##.....## #.## # #.#.## ##.......## #.#. ##########....####.........###... g   goblin (asleep) .................'.........'..... ########......####.........#.#... # #.....## ##.......##.#...N~i c .g421.6 (22.0)  Found 11 gold pieces.N~i QgN~iW 4==2.6 (23N~i N~im ( _The goblin shouts!N~i #.# #.# ###  #.### #.# #..  #.# ...# ###.#######.#  #.#$g. #........##.  #.# ..# #....###.##.#  #.# ..# #............ ##.# #.# #....###.##. ...# #.# #.#..###.##.# #### #@####........##.. .. #.........######## #.# ########'## #.. ## #.# ## #. .# #.### ## #.# .# #.#.## ## #.# .##########....####.### ............'.'. .########......##..#.#N~i $.gN~i+ N~i 9--3.6 (1.0)N~i N~i N~iF ..##########.#### ####### ##.....## #.# #.......# ###.#####..$.......g###.##.#  ......... ##N~i E. ... #.#..###.##.# #### #.####........##.. .. #.........######## #.# ########'## #.. # ##...## ## ##.....##  #.#.## #### #.# .##########....####### ............''..N~i 8.gN~i N~i @--4N~ip N~i N~i .g  You reach to attack! You hit the goblin.N~i 8 N~iG ,5.8 (1.2N~i N~i ^ _The goblin is heavily wounded.N~i  You completely miss the goblin.The goblin is heavily wounded.N~i4=6.9 (1.1N~iMN~iS _The goblin barely misses you.N~iۥ  You closely miss the goblin.The goblin is heavily wounded.N~i|'8.0N~iީN~i2L _The goblin misses you.N~i/  You hit the goblin.  The goblin is severely wounded.N~iT0U8-9.1N~i5N~i679 _The goblin hits you with a +0 club.N~i' h )You hit the goblin.N~i++ RN~in. _9=7030.2N~i3 N~i5 J _You kill the goblin!N~i IN~i H _No target in view!N~i  _No target in view!N~i  _No target in view!N~iN~iN~iN~i< N~i5 N~i6 @ _ N~i  Things that are here:N~i_  a +0 club; a goblin corpseN~i5N~i _N~iN~iN~iN~iN~iPN~iN~i}N~i9=N~iN~iN~iN~iiN~i2 M _You now have 51 gold pieces (gained 11).N~iR"3N~i:#N~i%N~i',N~i'N~iO)N~i)N~i)N~i,M _You now have 61 gold pieces (gained 10).N~ib-N~i-N~i`.N~i11N~i2,N~i3N~i}5N~i+7,N~i7N~i8N~ic9N~i9N~i9N~i:N~it;N~i;,N~iGN~iHN~i0JN~i~JN~iKN~iMN~iON~iAON~i PN~iRN~iTN~iTN~iUN~iWN~i Y,N~inYN~iZ$  Things that are here:N~i#\%  N~i\:a +0 club; a goblin corpseN~i]N~i&^ _N~i^N~i_N~i``N~i`N~i`N~iegN~ihN~iHhN~ihN~ijN~i]kN~ikN~i"mN~inN~ipN~i]pN~i qN~irN~iu,N~iuN~ivN~iw,N~i+xN~ilyN~ifz,N~i {N~i|N~i}N~i}N~i~N~ia@  There is an open door here.N~i7N~i _N~i#N~iGN~iN~i9N~iN~i}N~iՈBN~iN~i|N~iN~i^N~ilN~iN~i#N~iN~i^@  There is an open door here.N~iN~iq _N~iĐN~iN~iq,N~iʒN~iN~i/N~icN~i̔N~iN~i*N~i`N~iN~ilN~iN~i2N~ilN~iN~iN~iN~ieN~i}N~iN~iXN~iN~iƠN~iZN~iN~iN~i@N~iȣN~iN~iwN~iN~iN~iߦN~i#N~i@  There is an open door here.N~i5 _N~i vN~iD@  There is an open door here.N~ikN~i _N~iqN~iN~iN~iN~idN~iXN~i=N~i{N~iN~iN~iBN~i N~irN~iIN~iN~iN~iN~iN~iN~iN~iVN~iFN~iN~iN~i=N~iN~iN~iN~iN~i'N~iN~iN~iN~iMN~i N~iN~iN~imN~iN~i~N~iN~iN~iiN~iN~i9N~iwN~iN~ijN~iN~iN~i\N~iN~ifN~iN~iN~iN~iN~iFN~iN~iN~iBN~iN~iN~iN~iN~i-N~iN~i7N~ifN~iN~iNN~iN~iN~i0N~iN~iN~iN~iN~iN~iN~iN~iN~iN~iN~i1N~iyN~i N~iN~iN~iLN~iN~iN~iN~iQN~iN~iG   >.#   #+# #.#   #.# #.#   #.# #.#  #####.#### #.#  .........# #.#  .#######.#.#  .# #.#######@#  -503.2 (73.0) N~i.# #.........#  .# #.#########  .# #.# .#.#   ######.# .........# #####.####  #.# ##########  N~iN~iE-4.2 (74N~i,N~i!; _Found a stone staircase leading down.N~iqN~iqN~i@rN~itN~iZuN~ixBN~i#yN~iyN~iyN~i2{N~iK|N~i|N~i}N~i~N~iN~il,N~i΁N~iN~iʂN~ilN~iN~ikN~iN~iAN~iJN~izN~iԉN~i!N~iN~iN~iN~iN~iR  There is a stone staircase leading down here.N~iN~i _N~i>N~iVN~iN~iN~iN~i7N~i* # # .# #  .#N~i{ # ####.# # #....  ###...## + >.....# ## #...#  N~iӝ#. 14.2 (10 #.###  #.>.#  N~iXS#+# ###.#  #.# #.#  #.# #.# ######.#### #.# ..........# #.# N~ix..#######.# #.#  N~iN~i+5.2 (11N~i"N~i; _Found a stone staircase leading down.N~iN~iN~iN~ikH _No target in view!N~i N~i[ N~i ^ _No target in view!N~iQ IN~iLS N~iT N~iY f _N~iY ,N~i[ N~i\ N~i] N~it] N~i^ N~i_ N~i>` N~i` N~ib N~ic N~iTd N~id N~ie N~if N~iSg ,N~ish N~i.i N~ii N~ii N~ij N~ik N~ik N~iPl N~im N~ien N~in N~io N~i>p N~i_q N~i1r N~ir N~i[s N~iYt N~it N~iu N~iv N~itw N~iw N~iQx N~isy N~ioz N~iz N~i{ N~iE| N~iN} N~i} N~i~ N~ig N~ig N~i N~i4 N~ip N~i N~i N~ĭ M _You now have 71 gold pieces (gained 10).N~i N~iE N~i N~i N~i ,N~i N~iތ N~i N~ie N~iӎ N~iU N~i N~i N~i N~i N~i ,N~i N~i_ N~i N~i N~i N~i N~ir ,N~iE N~i N~iI N~i N~ic N~i N~i ,N~i N~i N~i N~iH N~i N~i٪ N~ig N~i N~iE N~i N~iʯ N~i N~i N~i N~iڲ N~i N~i_ N~iT N~i N~i& N~if N~i@ N~i &  N~i mYou reach down and open the door.  You encounter an endoplasm.N~i5  #......#  #.####.### ###   ##.####.#.####.##   #..........##...##### N~i a #..#.##.#..)........########  #..#.##.#####...###........#  #..#.##.# ##.## ########.#  #.......# #.# #.# #.#####.# ##.# #.# #.# #'# #.# #.#####.# ... N~iɿ =#.# #.......# ..... ####.# #.##.#### ....... #....# ###.#...####.........####...## J   endoplasm (asleep) N~i .^.........+.........+.>.....# ###.#...####.....J...####...##  #.##.###..##N~i* -45.2 (30N~i 26.2 (31 _N~i, N~i; N~ik|####.### ####.####.##..........##...######.##.#..)........############...###........ ##.## ########......# #.# #.#####N~inl.. .####...#.......# #.....# ####.##.#### #.......# #.... ###.#...####..####...# .^.........++.>..... ###.#...####.....J...####...# N~il? #.##.## ##.....?.## .##.### #N~isq J.  Found a scroll labelled REIPTO DAISY.N~iTxRJN~iy07.2 (1.0)N~i@ _The endoplasm quivers. _There is an open door here.N~i#.####.##..........##...######.##.#..)........############...###........ ##.## ########.....# #.# ##### ##'######.@.#......# #.....# #####.#### #.......# #... ###.#...####..####...# .^.........+.....J...+.>..... ###.#...####.........####...#  #.##.## ##.....?.## ..##.### ##.....## #.##.# >.N~i"J.N~ivB8 _N~iN~i!N~i..........##...######.##.#..)........############...###........ ##.## ########.....# #.# ##### ##'######.# ##...##......# #..@..# #####.#### #.......# #... N~i###.#...####....J....####...# .^.........+.........+.>..... ###.#...########...#  #.##.## ##.....?.## #..## .### ##.....## #.##.# ##...## #.>. #+###N~ijMJ.N~iN~is%9N~i8#N~i1%N~i  You hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm hits you but does no damage.=50.3 (1.1N~iV _The endoplasm barely misses you.N~i[y .You hit the endoplasm.N~i؁ /51.4N~i" N~i> M _You kill the endoplasm!N~ihC N~iD N~iJ N~iL H _No target in view!N~iNIN~iPH _No target in view!N~ipq _N~imuBN~ivN~ivN~i]xN~iyN~izN~izN~iP|N~i}N~iV~N~iN~iN~iN~iBN~i(} _e - 4 scrolls labelled REIPTO DAISY (gained 1)N~i3N~iN~i=N~iȚ,N~iNN~i`N~i#####.#  #.#.....# ##.....## ####.##.######.......## # ###.#...####.........####...# .^.N~i.+.........+.>.... ###.#...####.........####...##.## ##.......## #..## .### ##.....## #.### #.# ##.@.## #.>.# - #.# ##+## ###.# N~iΦi#.##### #.# #.# .# #.# #.# .###.###.#######.#### #.# N~iYh.# #................# #. .# ####.....#######.# #. .######..##.# #.####### .........##.# #........N~i9.4 (8.0'#.##.##.#...###N~i|N~iL======60.4 (9N~iN~i= _As you open the door, it creaks loudly!N~i IN~i N~ix N~i N~i N~i @  There is an open door here.N~i N~i  _N~iQ N~i: N~i ,N~i N~i N~i N~i) N~i N~i N~i N~i N~i N~i N~ir N~i# N~i N~io, N~i3 N~im5 N~i5 N~ix6 N~i= N~im? N~i? N~iL@ N~iG N~imI N~iJ N~iYJ N~iTQ N~i}R N~ipS N~iS N~ij N~il N~im N~inn N~in N~iv N~iw ,N~ih{ N~i~ N~iƀ N~iN N~ił N~i} N~i ,N~i N~i[ XN~i XN~i0 N~ia ,N~i N~i< N~i0 N~i N~i˶ N~i N~i N~i N~iL N~i N~i N~i# N~i N~ig ,N~i N~i N~ix N~i N~iq N~i N~i BN~i N~i2 @  There is an open door here.N~i N~i  _N~i N~i N~i N~iU N~iC N~i N~i N~i N~iy N~i N~im N~i: N~i N~i N~i N~i N~i N~i @  There is an open door here.N~i N~iX  _N~i N~is% XN~i( N~i* N~i+ N~i+ N~i0 N~i0 N~i0 N~iH2 N~iv8 XN~i; N~i== N~i= N~i6> N~i9A N~iIC N~iC N~i*D N~iG N~iI N~iJ N~iJ N~iSN N~iO N~iP N~iP N~iT N~i/U N~iU N~iBV N~i|Y N~iZ N~ir[ N~i \ N~iM^ N~iw_ N~i_ N~iZ` N~i c N~ikd N~id N~i%e N~ih N~ii N~iFj N~ik N~im N~in N~in N~io N~i&s N~it N~i u N~iu N~isx N~i z N~iz N~i{ N~i} N~i ,N~i N~i N~i ,N~i N~i? N~iT N~inj N~iݍ N~iK R  There is a stone staircase leading down here.N~i N~i  _N~i N~iǘ N~i N~i N~i N~i N~i ,N~iS N~i` N~ir XN~i ,N~i` N~i  .####..........###...##########.. ....'............................ .####..........###...########.... .# ##.......#.####..# #.... .# ##<....#....)>..# ##.... .# ##...##.####.#.# #..... .# ##'###.# #.#.# #..... .# #.# #.####.#.# #..... .# #.# #...@....# ##....N~i ------617.4 (57.0) .# ##.###..###.### #.... .#######...........# ####. #...#..##..# #.##.#...##......# ## #.##..###.##.## #.###.###.##.# #.........##.# #####N~iA <------N~iʾ N~i T _Key pressed, stopping explore.N~i 3N~iC N~ie H _No target in view!N~im=3N~i{^ _No target in view!N~i4 _No target in view!N~iN~iN~iN~iH _No target in view!N~iN~iWN~iN~iP _N~ioXN~iN~iƥN~i,N~iթN~iN~i/N~iN~iHN~i߰N~iN~i,N~iN~iN~iN~i(N~iN~iEN~iN~i'N~iN~iN~iN~iN~iN~iXN~iQN~iN~i#N~iiN~iN~it   #.....# ##.......#.#   #####.# ##<....#...   #.# ##...##.##   #.# ##'###.#   #.# #.# #.##   #.# #.# #...   #.# ##.###..#   ##.#######......   #@#...........#..#34.4 (1  N~i/  ##.#####.#...##   ### #.##..###.#  #.###.###.#  #.........  #####......   #######     N~iN~iE _Done exploring.N~i 3N~i# N~i H _No target in view!N~i N~i N~i N~i H _No target in view!N~i63N~iaN~iH _No target in view!N~iIN~i...............0.0).N~iN~iN~i y __Done exploring.No target in view!Done exploring.N~i3N~i{N~i! _Done exploring.No target in view!Done exploring.No target in view!N~iN~i]N~iN~iαRNo target in view!Done exploring.No target in view!N~i IN~iץ ;N~i N~i RDone exploring.No target in view!Done exploring.N~i N~ia N~i( N~i 9Done exploring.No target in view!N~i. 2Done exploring.No target in view!N~i N~iN~iN~i(kDone exploring.No target in view!Done exploring.No target in view!N~i[N~if3N~i̕N~ioN~i _N~iN~i,,N~iN~iN~i̞N~iN~iN~iN~iN~i,N~iN~i~N~iȣ,N~iŤN~i|N~i,N~i}N~iN~iiN~iƧN~iEN~iڨN~i>N~iN~i2N~iN~iN~i0N~ic!  #####.# ##<....#....)>..#  #.# ##...##.####.#.#  #.# ##'###.# #.#.#  #.#N~i#.# #.####.#.#  #.##.# #........#  #.# ##.###..###.###  ##.#######...........#  #.#...........#..##..#  ##.#####.#.@.### 410.0) ### #.##..###.##.##  #.###.###.##.#  #.........##.#  #####... ########## N~iUN~iN~iN~iN~ix3N~i]N~iN~i,N~iVN~iN~iN~i8,N~iN~iN~iaN~iN~iN~iBN~i, ##<....#....)>..# ##.....###...##.####.#.# #.......N~i*##'###.# #.#.# #.......#.####.#.# #.......#........# ##.....###.###..###.### #.....# ######...........# ####.## ..........#..##..# #... ####.#...##.....@# ####53.4 (9.0)#.##..###.##.## #.###.###.##.# N~i`2#.........##.# #####........########### N~iN~iYN~i3N~iN~i$N~i&N~i&N~i),N~i*N~i*N~i+N~im-N~i/,N~if1N~i82N~i 4,N~it5N~i7N~iP8N~i8N~i;9N~i:N~i#<,N~i<N~i>N~i?N~i@N~iGAN~i:N~i=N~iN~iDN~i  ##.## #÷# #.#######.### #.# ##.....##.......# #.#####.......#.###...# #.#.# N~i" ###..........###...##########.... ..'........................................###...########......  ##.......#.####..##.....#  ##<....#....)@..# ##.....61.4 (8N~i \ ##...##.####.#.# #....... ##'###.# #.#.# #....... #.# #.####.#.# #....... #.# #....N~iJ ...# ##.....###.###..###.####.....# ######...........#####.## ..........#..##..# #... ####.#...##......# ####N~i N~iIN~iK No target in view!N~iDone exploring.No target in view! __There is a stone staircase leading down here.N~i3N~iN~iP _You don't know any spells.N~i`3N~i-N~iG2.4 (1 _N~iN~iG%3N~i7h             ###   #@#  #.#  #.#  N~i#.#  ..#  #.  #.  ..  N~i,3.9 (2.5N~iN~i{! _You fly downwards.N~i(a _There is a stone staircase leading up here.N~iZt3N~iAuN~iZvN~ixN~i|P _N~i}N~i}N~i@~N~iN~i}N~iN~ikN~iN~iN~i0N~iN~iN~i  You encounter a goblin. It is wielding a +0 dagger. #.# #####.### #.....#.. #.###.#.# # ##.#.# #.##..#.# # #.....#.#.# #..##......##.. #......@....... ...###..##g..... ~i;40m## #..# ..$#.. #.## .## #.# # #. g   goblin (wandering) ## 73.9 (10.0)4.9 (11 _N~iN~i. )You reach to attack!  You catch the helpless goblin completely off-guard!  You puncture the goblin!N~i5)N~i8876.0 (1.1)N~i{=N~i?J _You kill the goblin!N~i3N~iN~iH _No target in view!N~iN~i'N~iN~iDH _No target in view!N~i=N~i>N~iBN~iEH _No target in view!N~iGx3N~iyN~i+|N~inN~i : _N~ḯN~i͋3#.# #####.#######.....#..#.###.#.#..# ##.#.#.##..#.#.# N~i#.....#.#.# ##..##......##..#........70...###..##)..## #..##..$#..#.###..## ..>#.# #..# ##. ....## #..###..#N~ioN~i*8.0 (2N~iN~i\ N~iN~i{-_Found a stone staircase leading down.N~imN~i0N~iN~iq ^ _No target in view!N~i N~i N~i8 N~i N~ikP _N~i,N~iN~iN~ihN~iN~i#L _You now have 80 gold pieces (gained 9).N~i7N~i8N~i8AXN~iAN~iBInN~i?JN~iPBN~iSN~iTN~iwWN~iWN~iYN~i`|  You encounter an adder.N~ihA#................## N~ihu..###..##)........# #..##...#.....##.###..##...>.# .#.###..##.###.# ..#.............###.#+N~ii#####..##........... #..##..#.... #..##..#@.^...#. #.. #.......#.#  ...........#....................#......#.......###......S   adder (asleep)N~iSi####.. #.?##.#S. ..#N~iGlc88.0 (10.0)S.N~im7S.N~idsPSN~i*t+9.0 (11N~iyN~i|/ _The adder hisses angrily.N~ia...###..##)..# # #..##...#.....# #.###..##...>.# . #.###..##.###.# .. #.............###.#+ #####..##........... #..##..#. #..##..#..^...#. #.. #..@....#.# #........##..##.S###......#####.. #.?##. #.. .. #.# .#S.N~iPfN~if190.0 (1.0)N~i1lN~imN~i "C# #..##...# #.###..##...>.##.###.# .............###.#+####..##........... ##..^...##..##.......#.# #........#......S##.###.....#####.. #.?##  ..# #  .S.1N~i)N~if  You puncture the adder!  The adder is almost dead.N~igd7--==2.1 (1.1N~ilN~ioh _The adder closely misses you. The adder bites you.N~iȈ&  N~iYou barely miss the adder.The adder is severely wounded.8=--3.2N~i5N~i= _The adder bites you but does no damage.N~iAz †You puncture the adder!N~im# #..##...#.....#jetgatling67 the Poker#.###..##...>.# .Human **....#.###..##.###.# ..Health: 28/29 =======================-#.............###.#+Magic: 3/3========================#####..##...........AC: 3Str: 11#..##..#........EV: 12Int: 10#..##..#..^...#.SH: 0Dex: 17#..##.......#.#XL:  3 Next: 102% Place: Dungeon:3#......@........N~i^Noise: =--------  Time: 1694.3 (1.1)##.....†........h) +0 trident.......#......#.Nothing quivered.......###......Fly #####.. #.?##.#.. ..##.# .##..  The adder is almost dead. _The adder closely misses you. The adder bites you.  You barely miss the adder.The adder is severely wounded. _The adder bites you but does no damage.  You puncture the adder! _You kill the adder!You have reached level 4!  --more--N~iL34/354/424 1% N~iN~iR _You feel stronger.N~ip N~ilN~iN~i N~iF: _N~i N~iN~iN~iSN~i#5= _HP restored.N~iW%N~i%N~i&N~iA)N~i+N~iV.,N~i}/N~iX1N~i1N~i2N~i3N~i:9  #.............###.#+######..##........... # .##..#......... ##..#..^...#.# ..##.......#.#.## #................# N~i;##.....†........... .......#......#...........###( -700.3 (6.0#####.. ##.?##.... #.. ...# .. #.# ....# #. #.....####.......N~i~N~i$`=-1.3 (7N~iN~i - _Found 5 poisoned darts.N~iN~iN~i0N~iN~i  You encounter a kobold. It is wielding a +0 short sword.N~i-#####..##.....  #..##..#......... #..##..#..^...#.# #..##.......#.#.## ##.........#.##†.....#.......#......#....#.###........(K#####.. ##.@##....  #..!.....# .. #.###....# #. #.....  #..####... N~iDK   kobold (asleep)......##.N~i&&0N~iP*2.3 (1N~i\N~iT _Found a murky clear potion.N~iO _You see here a scroll labelled GIHEATZ RETIFF.N~ib%.............###.#+# ####..##...........###..##..#......... #..##..#..^...#.# #..###.#.## # #........#.# ##.....†.....# .#......#....#gN~ic.......###...@....(K.#####.. ##.?##....#.#..!.....# $....#.###....# ....#. #..... .#.#..#### #g   goblin (launcher, asleep) K   kobold (asleep)....##.N~iLm .g  You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling.Found 7 gold pieces.N~iCn1K.N~i~sg)K==3N~iyN~i|; _The kobold shouts! The goblin shouts!N~i -###.#+# ..##...........## #..##..#......... #..##..#..^...#.# #..##.#.#.## # #....#.# N~iް##.....†...........# .#......#....#.#.###.K.g.#####.. ##.?##....#.##..!.....# .$.#.###....# r..#. #..... ....#.##..#####.#.# #N~i... ........ .. ..r   rat (wandering) N~it g.  You encounter a rat.N~iLr.N~iɸMK(N~iM~====4N~iN~i- _The rat squeaks loudly.N~iF .You reach to attack! You hit the rat.N~iIag.K.N~iTQ(N~i'Xi2----5.5 (1.2N~i_N~i`G _You kill the rat!N~iJ} )You reach to attack! You hit the kobold.N~iT   You kill the kobold!The goblin unwields a +0 dagger. The goblin wields a +0 sling.N~i+\:)))N~i  KThe goblin shoots a sling bullet. The sling bullet hits you.N~i.).K   koboldN~i 2---3==--6.7 _You encounter a kobold. It is wielding a +0 dagger.N~iN~izi _Your Polearms skill increases to level 4!N~i###.#+# ..##...........##  #..##..#.........  #..##..#..^...#.# ##..##.......#.#.##.#  #......#.#  ##.....†...........#  N~ix.#......#....#.#.  .###.....@).g.  #####.. ##.?##....#.#.#..!.....##.$.#.###....##.#. #..........#.#.#..#####.#.# # ... K... .... ..... N~i8K.N~iN~i5))N~iC ).1---N~ir $70N~i N~i؍ R _The goblin shoots a sling bullet. The sling bullet hits you.N~i&A###.#+# ..##...........## #..##..#......... # #..##..#..^...#.# .# #..##.#.#.##.# #........#.# ##.....†...........# .#......#....#.#.# .###..g. #####.. ##.?##....#.#.N~iS#..!.....##.$...... #.###....##.##. #..........#.#.##..#####K#.#.# #... #.... ..... ...... . N~iɥ5K.N~iCN~i'<)))))))N~i8.....@.3==8N~iD?N~i/A _The goblin shoots a sling bullet. The sling bullet closely misses you.Things that are here:N~iBw _a +0 short sword; a kobold corpseN~i5K.N~iZv  You reach to attack! You closely miss the goblin.N~i 8)N~iH|.1-9.8 (1.1N~iN~iR _The goblin shoots a sling bullet. The sling bullet hits you.N~i IK.N~i v  You reach to attack! You closely miss the goblin.N~i >)))))))N~iV LK$N~ij z.....@.N~i# (10.9N~ip N~i? { _The goblin shoots a sling bullet. The sling bullet barely misses you.N~i:D N~iTP )))))))You barely miss the kobold. The goblin shoots a sling bullet.N~i |.....@.N~i `0--2.0N~i N~i x _The sling bullet misses you. The kobold hits you with a +0 dagger.N~i N~i )))))))You hit the kobold but do no damage. The goblin shoots a sling bullet.N~i5 .....@.The sling bullet closely misses you. The kobold closely misses you.N~i!;8)N~i):.N~ib27---3.1N~iN~i\R _The goblin shoots a sling bullet. The sling bullet hits you.N~iFj )You hit the kobold.N~iKe   You kill the kobold!N~i]o )The goblin shoots a sling bullet.N~in:.N~inp/44.2N~ivN~i3xC _The sling bullet hits you but does no damage.N~iFu  You reach to attack! You barely miss the goblin.N~iQLo )The goblin shoots a sling bullet.N~ia.5.3N~iN~iC _The sling bullet hits you but does no damage.N~ixThe goblin shoots a sling bullet. _The sling bullet hits you but does no damage.  You reach to attack! You barely miss the goblin.The goblin shoots a sling bullet. _The sling bullet hits you but does no damage.  You reach to attack! You barely miss the goblin.N~i>)))))))N~i".....@.6.4N~i)N~i/ _The sling bullet hits you but does no damage.  You reach to attack! You barely miss the goblin.The goblin shoots a sling bullet. _The sling bullet hits you but does no damage.  You reach to attack! You barely miss the goblin. _The goblin shoots a sling bullet. The sling bullet closely misses you.N~i;m )You reach to attack! You puncture the goblin!N~ies (N~iu r8=-6---7.5N~iH{ N~i} J _You kill the goblin!N~ia O---N~i N~i H _No target in view!N~iN~iN~iN~i H _No target in view!N~i4 #..##...........###......... ##^...#.# .N~i.....#.#.##.......#.....†...........# # .......#......#....#.#.###......).)..... #####.. ##.?##.@..#.#..  #..!.....##.$......####.......# #..........#.#.......#..N~iN~i280 _N~iN~i$  Things that are here:N~ir _a +0 dagger; a kobold corpseN~i& #. ##.^...#.# ......#.#.##........#.....†...........# # .......#......#....#.#.###......).)..... N~ia'a#####.. ##.?##.)..#.#  #..!.........####. #..........#.#####.#.#.# #Fly .#.## .#.N~i/N~i0?9=N~i0%9 _N~i7N~i@N~iA+20.5 (2N~iGN~iI= _You now have 87 gold pieces (gained 7).N~i7oM.## ........ ##..^...#.# ##.#.#.#................#.# N~i##.....†...........# # ......#....#.#.# .......###......).)... #####.. ##.?#.#...!.###....##.......#. #..........#.#.#N~i#..#####.#.#.# #.#.## .#.N~iN~iR30=1.5 (1N~i׷N~it$  Things that are here:N~i_r _a +0 dagger; a kobold corpseN~i M..........###.#+# .........## ....... ##..^...#.# ##N~i#.#.#................#.# ##.....†...........# # N~ig......#....#.#.# .......###......@.)..... #####.. ##.?##.)..#.#...!..#N~iK###....##.......N~i#. #..........#.#.#.N~i=......#..N~itN~i,2 _N~iN~i$  Things that are here:N~iB w _a +0 short sword; a kobold corpseN~iz$?###.#+# ..##...........## ..##..#......... ## ..##..#..^...#.# .# ..##.#.#.##.# .......#.# N~i$.....†...........# # #......#....#.#.####......)@).N~i$.. ##.?##.)..#.#.N~i.%#..!.....##........# #.###....##.# N~iK%x... #.... .N~ik%.... ....... N~i1B3 _N~iFN~iD ###.#+# ##...........## ##..#.........### ##..#..^...#.##.# ##.N~i .#.#.##.# #.# .....†.....# # #......#....#.#.#N~i ###......).@.N~i .. ##.?##.)..#.#.N~i ]#..!.....##........# ##.###....##........# N~i/ #. #..........#.#.#N~iS #..#####.#.#.# #... #.....N~it 6..... ...N~i 9..... N~i N~i %4N~i N~i _Items here: ( )) †.N~i8N~iN~iN~iN~iˢ1== _N~i\N~iN~ioN~iN~iN~iN~ihN~iN~ilN~iN~i#2N~i2=N~i>N~i,N~itN~i,N~i1N~iN~i#N~iN~ia3=N~iN~ic,N~i>N~iN~iN~iN~iR,N~i*N~iaN~iR4==N~iN~iN~iiN~iN~ivN~iN~iN~iN~iAN~iN~iN~iN~i#5N~iE==N~iN~i^N~i,N~iN~i N~ijN~iN~i[N~i$  Things that are here:N~iXf  a +0 short sword; a kobold corpseN~i N~ig  _N~i ,N~i N~iG 9=N~i% N~i N~i ,N~i N~i N~i N~i N~i N~i$ BN~i&  _c - 3 scrolls labelled GIHEATZ RETIFF (gained 1)N~i( N~i( N~in* N~i, N~i]. N~i. N~i/0 N~i2 N~i34 ,N~ii5 N~iG9 XN~i9 N~ih; ,N~i"< N~i? N~i?? N~i? N~iE s _f - 2 murky clear potions (gained 1)N~iG N~iG N~iH N~i3J N~iAK N~inK N~iL N~i\M N~i6O N~ipO N~iO N~i+T N~i}U ,N~iU N~iW N~itX N~iX N~iY N~i1Z N~i` 6 ##.....†...........# # .......#......#....#.# .......###......).)... #####..####..##.)..#.# N~ila #........##....... #.###....##....... #. #.# #..........#.# #...##.###..#####.#.#.# #....# #......59.5 (35.0) N~ia 1#.#.............. ##.....##.## ....#.. N~ia .:##......# #.## .# ... #.####N~i b  [...  .... #.#N~i5b a ### ### N~ig N~iEg ,60.5 (36N~i=k N~il ( _Found a ring mail.N~ihUN~iUN~iVN~iYN~i9\N~i^,N~i`N~iLbN~ibN~iicN~iFdN~i|e,N~ibfN~iq  #######..####..##.).. . #..##.... #. #.###....##. #.## #.# #..........#...##.###..#####.##...........# ######.#........... ..........##.....##.## ....#.##......# #.###.......##.###### +..[....##.# #.......##.# ############  You pick up a book of Debilitation and begin reading...N~it13.0)N~it*4.5 (4N~ixN~i{r  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.N~is~N~iˀ Spells (Memorise)TypeFailure Level  a - SlowHexes36% 1b - Soul SplinterNecromancy36%1  c - Confusing TouchHexes75% 3  d - Cigotuvi's Putrefaction Necromancy/Air 98% 4  e - Rending BladeN~ikConjuration/Forgecraft 98% 4 3 spell levels left N~i%][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitN~iwa{ Slow Slows the actions of a creature. Level: 1 School: Hexes Fail: 36% Power: 0% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.N~ii Spells (Memorise)TypeFailure Level  a - SlowHexes36% 1  b - Soul SplinterNecromancy36%1  c - Confusing TouchHexes75% 3  d - Cigotuvi's Putrefaction Necromancy/Air 98% 4  e - Rending BladeConjuration/Forgecraft 98% 4 3 spell levels left N~i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitN~i~ N~ih #######..####..##.).. jetgatling67 the Poker. #........##.... Human **....#. #.###....##.... Health: 35/35 ========================#.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12N~i #...........# #... EV: 12Int: 10#####.#........... .... SH: 0Dex: 17......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3#......@##......# #.## Noise: ---------  Time: 1764.5 (0.0)#.......##.######N~i? nh) +0 trident+..[....##.#Nothing quivered#.......##.#Fly ############ N~i _c - 3 scrolls labelled GIHEATZ RETIFF (gained 1) _f - 2 murky clear potions (gained 1) _Found a ring mail.  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.N~iӋ P  Okay, then.N~i! N~iY N~i~ . _N~i(N~i<,Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear Armour (go to first with [)  b - a +0 robe (worn) N~i,k c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)N~i%N~ii2#######..####..##.).. jetgatling67 the Poker. #........##.... Human **....#. #.###....##.... Health: 35/35 ========================#.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12#...........# #... EV: 12Int: 10#####.#........... .... SH: 0Dex: 17......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3#......@##......# #.## N~i2 Noise: ---------  Time: 1764.5 (0.0)#.......##.######h) +0 trident+..[....##.#Nothing quivered#.......##.#Fly ############ _f - 2 murky clear potions (gained 1) _Found a ring mail.  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. _Okay, then.N~i3N~i3N~i7N~i9N~i} N~i   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.5  24%   0   j + Spellcasting   0.0    -1          N~i  b + Axes   2.3     0      c + Polearms4.0  64%   0   k + Evocations   0.0     0  N~i ! d + Staves   2.3     0       e + Unarmed Combat   0.0     0  N~io                     N~i  f + Armour   0.0     0      g + Dodging3.4  12%   0       h + Shields   0.0     0       i - Stealth   0.0    +1          N~i                             N~i         The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  N~iB [?] Help[=] set a skill target  N~it }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsN~iN~iN~i\#######..####..##.).. jetgatling67 the Poker. #........##.... Human **....#. #.###....##.... Health: 35/35 ========================#.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12#...........# #... EV: 12N~iInt: 10#####.#........... .... SH: 0Dex: 17......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3N~i#......@##......# #.## Noise: ---------  Time: 1764.5 (0.0)#.......##.######h) +0 trident+..[....##.#Nothing quivered#.......##.#Fly N~iy############ _f - 2 murky clear potions (gained 1) _Found a ring mail.  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. _Okay, then.N~i* N~ir N~iN~iN~i* N~i-   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.5  24%   0   j + Spellcasting   0.0    -1           b + Axes   2.3     0  N~ie. \    c + Polearms4.0  64%   0   k + Evocations   0.0     0   d + Staves   2.3     0       e + Unarmed Combat   0.0     0      N~i. ?                 f + Armour   0.0     0  N~i/     g + Dodging3.4  12%   0       h + Shields   0.0     0       i - Stealth   0.0    +1                  N~i(0 r                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  N~iW0 [?] Help[=] set a skill target  N~i0 }[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsN~i0N~i6N~i< #######..####..##.).. jetgatling67 the Poker. #........##.... Human **....#. #.###....##.... Health: 35/35 ========================#.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12#...........# #... EV: 12Int: 10#####.#........... .... SH: 0Dex: 17N~i=......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3#......@##......# #.## Noise: ---------  Time: 1764.5 (0.0)#.......##.######h) +0 trident+..[....##.#Nothing quivered#.......##.#Fly ############ _f - 2 murky clear potions (gained 1) _Found a ring mail.  You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. _Okay, then.N~itBN~iBN~iGN~iBIN~iN~i@  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.5  24%   0   j + Spellcasting   0.0    -1      N~i1     b + Axes   2.3     0      c + PolearmsN~iO4.0  64%   0   k + Evocations   0.0     0   d + Staves   2.3     0       e + Unarmed Combat   0.0     0                      N~i f + Armour   0.0     0      g + Dodging3.4  12%   0  N~iĞx     h + Shields   0.0     0      N~i i - Stealth   0.0    +1          N~i        N~i         N~i        N~i-        N~i>T    N~iSThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  N~ir[?] Help[=] set a skill target  N~i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsN~i3 N~i|9 N~i? G#######..####..##.).. jetgatling67 the Poker. #........##.... Human **....N~i@ #. #.###....##.... Health: 35/35 ========================N~i7@ #.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12N~iZ@ #...........# #... EV: 12Int: 10N~i@ #####.#........... .... SH: 0Dex: 17N~i@ u......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3#......@##......# #.## Noise: ---------  Time: 1764.5 (0.0)N~i@ #.......##.######h) +0 trident+..[....##.#Nothing quiveredN~iA #.......##.#Fly N~i;A ############ _f - 2 murky clear potions (gained 1) N~i[A X_Found a ring mail.  You pick up a book of Debilitation and begin reading...  N~izA aYou add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. N~iA 6_Okay, then.N~iF N~iG N~iaL N~iM N~i&N~iBA ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: unidentified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” N~iu -William Blake, “Auguries of Innocence”, 99-100. 1803. (g)o to location.N~iS N~ijd #######..####..##.).. jetgatling67 the Poker. #........##.... Human **....#. #.###....##.... Health: 35/35 ========================#.## #.# #.......... Magic: 4/4========================#...##.###..#####.#. AC: 3Str: 12#...........# #... EV: 12Int: 10N~id #####.#........... .... SH: 0Dex: 17......##.....##.## .... XL:  4 Next:  6% Place: Dungeon:3#......@##......# #.## Noise: ---------  Time: 1764.5 (0.0)#.......##.######h) +0 trident+..[....##.#Nothing quiveredN~ie #.......##.#Fly ############ N~i7e _f - 2 murky clear potions (gained 1) _Found a ring mail.  You pick up a book of Debilitation and begin reading...  N~iSe aYou add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. N~ine 6_Okay, then.N~im 3N~iMt N~iu N~ik N~ĩ N~i_ N~i N~i̊ N~i_ P _N~i N~i ,N~i͙ N~iƛ N~i N~i N~i2 N~i N~i) ,N~ie N~i N~iߠ ,N~i N~i N~i: N~i N~i N~i N~i %  N~iC IYou encounter a frilled lizard.N~is   #..##..#.....   ##..#..^...#   #.....#.#   #....  ### ##.....†......   .l .......#......#   #. .......###.   #.#######..####..##   #.@..# #.......   ####.# #.###....##   #.####.# #......   #...##.###..####   #...........#  #####.#...........l   frilled lizard (asleep)  ......##.....##.##  #.......##......#  #.......##.######.l72.5 (8N~i MlN~i 3==3.5 (9N~i N~i? 8 _The frilled lizard hisses angrily.N~i †You reach to attack! You hit the frilled lizard.N~ii(N~iI=7--4.6 (1.1N~iʡN~i6R _You kill the frilled lizard!N~i! N--N~i% N~i' H _No target in view!N~in N~i N~iƊ N~iS H _No target in view!N~i/ 3N~i N~iY H _No target in view!N~iN~iN~isN~iүN~ieN~iP _N~iN~i+N~iN~i%N~i&,N~iN~i %  N~i>EYou see here a frilled lizard corpse.N~iN~i _N~iBN~iN~iAN~iN~iN~iN~i  #.###..##.###.#  .# #.............#  >. #####..##.......  N~i" #. #..##..#   #. #..##..#..^ N~i=N#. #..#N~inb.  . #......  N~i###.....†....  .........#....N~i9.6 (5.0 †#........###..  N~i: ###..####  N~i...# #.......  ###.# #.###...  N~i. #.####.# #...   N~i_  #...##.###..#    #..N~iq...#    #####.#..........N~iE N~iN~i,+80.6 (6N~iN~i; _Found a stone staircase leading down.N~i IN~i H _No target in view!N~iN~iN~iN~i H _No target in view!N~iŐN~iN~i%N~iN~iWN~izP _N~iN~iN~i}N~iN~i1N~iyN~i N~iN~iN~iDN~iN~i N~i N~iBN~i@N~i֫N~i|N~iN~iN~iN~i|N~iN~iN~i.N~i/N~ilN~i N~i N~iL There is a stone staircase leading down here.N~iJN~i _N~i?N~iN~iBN~iN~ieBN~iN~isN~iN~iN~iHN~iN~iSN~i4N~iN~iN~i,N~iN~ivN~iT,N~iN~i6N~i*N~iVN~iN~iN~i,N~iGN~iN~i@N~iyN~iN~id,N~iN~iL _You now have 89 gold pieces (gained 2).N~i3N~iN~iN~i ,N~iN~i N~iVBN~i$N~i,N~iN~i N~i,N~iN~ilN~iN~i N~iN~i3 XN~iN~iN~iN~iN~iN~iYN~iN~iN~iN~iN~iN~iN~iN~iM"N~i"N~i}#N~i*nN~i-N~iE-N~i{.N~i(0N~i 3,N~i4N~i06N~i8N~i8N~i :N~i;N~i=N~i=N~i>N~i@N~iB,N~iBN~iDN~iGn  You encounter a frilled lizard.N~igL ### #<# #.# #.# N~iL#####.###########  #.....#..........  #.###.#.#..l...<.  #.###.#.#@# #  N~iL#.##..#.#.#### .#  ##.....#.#.##.####.#  N~iM#..##......##......# #######................## N~i#M#.......###..##)........# l   frilled lizard (asleep) N~iEM#.#####.# #..##...#.....# N~ihM...# #.# #.###..##...>.#  N~iM##.# #.# #.###..##.###.# N~iP_l.818.6 (38.0)N~iUMlN~i9V+9.6 (39N~iW[N~i^]9 _Found a stone staircase leading up.N~i Dr †You hit the frilled lizard.N~i{I(N~ipLA8=20.7 (1.1)N~iRN~i:TR _You kill the frilled lizard!N~i, _No target in view!N~i* _No target in view!N~i 3N~i N~i~ H _No target in view!N~io N~ix  _N~i~ XN~i] j  You see here a frilled lizard corpse.N~id N~i.  _N~i N~i[ nN~i ,N~i N~i N~i N~i N~i N~i= N~i\ N~i N~iə N~i P  There is a stone staircase leading up here.N~i N~iF  _N~iI N~iD N~i+ N~i N~i9 N~i[ N~i ,N~i$ N~iޫ N~i N~i N~i N~i N~i ,N~i N~iߴ N~i N~iR N~iַ N~i N~i| N~i N~i+ N~i N~i* ,N~i N~ie N~iP  You encounter an orc. It is wielding a +0 dagger.N~i L<##.....# .# #.....# .# #.....# .###############.....# .#...................# .#.#.†....<..........# .#.#.#######.###.##### .#.#.#### #.# #.# .#.#.##.####.#  - N~iZ 8.....##......# #..o..... ...........### ########. .##)........# .##...#.....###..##...>.# . o   orc (asleep) ###..##.###.# .............###.#+##..##...........##N~i f35.7 (15.0)o.N~i UoN~i J====6.7 (16N~i N~i % _The orc shouts!N~iV  You hit the orc.  The orc is heavily wounded.N~i) e=---7.8 (1.1)N~iN~iQ _The orc closely misses you.N~i g )You hit the orc.N~i 12---8.9N~i) ] _You kill the orc!N~iۯ  _No target in view!N~i6K3N~i_QN~iSH _No target in view!N~i^h+ _  Things that are here:N~itp  a +0 dagger; a +0 scale mail; an orc corpseN~i}a _N~iN~iN~iBN~i\N~iN~ijN~iN~iQXN~i,N~i+N~iFN~iN~iN~i N~iN~i6N~iN~iM,N~iN~i ................##.. †....<..........##.# #######.###.######.# #### #.# #.# #.# ##.####.# #.######.#####.. ##......# #.)............. .N~i?.....### ########........ .......# #......###.....# +@.....#- ##...>.# . #......# N~i##.###.# ... ###+#### ......###.#+# ##......##..#.........###..#..^...#.##.# ###.#.##.# N~i:.......#.#N~i/f###...##...''49.9 (11.0)#...##..#N~iN~i(======N~i.%50.9 (12N~iN~igC _As you open the large door, it creaks loudly!N~i%q N~iq N~iv N~ix H _No target in view!N~iIN~iN~izN~iL: _N~idE  There is a large open door here.N~iN~i _N~i@N~i E  There is a large open door here.N~i N~i  _N~ioN~iN~iN~iN~iN~i#N~i1N~iyN~iN~i#N~i0N~i3,N~i 4N~i77E  There is a large open door here.N~i:N~i: _N~i;N~i?E  There is a large open door here.N~ixBN~i+D5 _N~i)FN~iIN~i\IN~iJN~ixLN~iNN~i1ON~iON~iQN~iEWR<##.# #####.###.######.#  #.# #.# #.# # N~iW.####.# #.######.#####.. ......# #.)............. ....### ########........ # #...##......###. # #...''......# ..>.# ##...##..@...# N~iX------ .###.# #....####+#### .....###.#+## N~i>XI....## ..## N~idXf..#..^...#.##.# .......#N~iX4 .....N~iXa#.#† N~i_62'#..####N~ifN~iKgL======3.9 (13N~ilN~in= _As you open the door, it creaks loudly!N~iAN~iN~iN~iN~i  N~i ,N~i @  There is an open door here.N~i2 N~i  _N~i N~i N~i N~i N~i N~i0 N~i ,N~i N~i^ N~ia ,N~i N~iv N~i ,N~i N~i N~iM" ,N~iG# N~i2' N~i( N~iD) N~i) N~i* N~i, N~i, N~i- N~i. N~iN0 N~i0 N~i/1 N~iO3 N~i3 N~i14 N~i4 N~i6 N~i7 ,N~iC8 N~i9 N~i: N~iZ; N~i; N~iG= N~i> ,N~i^? N~i4C N~iD N~iD N~iE N~iF N~iH ,N~i2I N~iL N~iN N~iN N~iEO N~iP N~idR N~iR N~iS N~i[b N~id N~icd N~ie N~ig N~ii n  You encounter a frilled lizard.N~iys #####. ..''......# #.#.# ..##......# #.#.# .####'#### #.#.#### +## #....# #.#.#.. ## ####.###.#.#.# # ####......#.#.#.#.# N~is ##.##....#.#.....##.##....#.#...#------.#.##....#.#.###.......#.#####.#.# ...#.#.#.#.###.#.# ...#).).#.# .....N~i6t U)..#.#.......# ......l   frilled lizard (asleep).###.#.# ...#..l# #N~it ...#$.#..#.#.# #.#.#N~iy 85.9 (22l.  Found 7 gold pieces.N~i l------6.9 (23N~iʉ N~i} 8 _The frilled lizard hisses angrily.N~i~RE''......# #.#.# .##......# #.#.# .o####'#### #.#.#####. N~i+S## #....# #.#.#.... ## ####.###.#.#.#.# .##......#.#.#.#.# ... ##.##....#.#.......#...g ##.##....#.#..###.##....#.#.###.#.#.#####.#.# #...#.#.##.#.###.#.# #...# N~iDTE).)........#.# #..... )..#.#.......# #.....l......###.#.# #...#....o   orc (asleep)# #.#.# #...#$.##g   goblin (asleep)#.#.# #.#.# #.... .. l   frilled lizard .#.#.# # #....N~iZ2l.N~iPcN~iyd07.9 (1.0)N~ioN~irb _You encounter a goblin and an orc.N~iԡ##......# #.#.# .o ####'#### #.#.#####. ... # #....# #.#.#.... ... ####.###.#.#.#.# ....##......#.#.#.#.#w... #.##....#.#.......#...g .##....#.#...### .##....#.#.###.# N~i|.#.#####.#.# #.@.#.#.# #.#.###.#.# #...# )........#.# #..... ..#.#.# #....l.. ......###.#.# #...#.....# #.#.# #...#$.##w   dart slug (asleep)N~i#.#.# #.#.# #.... .. g 2 goblins (1 launcher, 1 wandering, 1…)N~iܢ>#.#.# # #.... g.g## #.#.... .....N~i .wYou encounter a dart slug and 2 goblins.A goblin is carrying a +0 sling.N~i'g.N~iiKl.N~i$2g.N~iwg)N~i).==8N~iN~iq( _The goblin shouts!N~i .You reach to attack! You hit the frilled lizard.N~ih [ .wN~i jYou kill the frilled lizard!g.N~iJ $g.N~i" ^g)N~i% 5390.0 (1.1N~i- N~i#/  N~i/ "_The goblin shouts!N~i+z i g.  You reach to attack! You hit the dart slug.N~iz %g.N~i{ ".N~iT{ /wN~iL h --1.1N~iӊ N~iX a _The dart slug is heavily wounded.N~i\ g.  You hit the dart slug. JThe dart slug is almost dead.N~i+hu  J   endoplasm (wandering)gg 2 goblins (1 launcher)You encounter an endoplasm.The goblin unwields a +0 club. The goblin wields a +0 sling.N~iJoK)))))))N~ioN~iq...@...N~i0==2.2N~iAN~iU| _The goblin shoots a sling bullet. The sling bullet closely misses you.N~io  You hit the dart slug but do no damage.The dart slug is almost dead.N~i"v ``The dart slug launches a dart at you.N~ig.J.@.N~i~  N~i )))))))The slug dart misses you. The goblin shoots a sling bullet.N~i9- ...@...JJThe sling bullet closely misses you.3.3N~i^N~i ^ _The endoplasm quivers.N~i u .You hit the dart slug.N~i Og.N~i %J.N~i J   endoplasmgg 2 goblins (1 launcher)  You kill the dart slug!N~i;  )))The goblin shoots a sling bullet.N~it J...N~i"x /84.4N~i N~i҄ C _The sling bullet hits you but does no damage.N~i0 )You reach to attack! You hit the goblin.N~iC$J.N~i    goblin (You kill the goblin!N~iH)))N~i^J...N~ib2---3------95.5N~ijN~iNmR _The goblin shoots a sling bullet. The sling bullet hits you.N~ih##'#######. ... # #....# #.#.#.... .###.###.#.#.#.# .N~i###......#.#.#.#.#..... #.#.#.......#...g .........######.......# ..#.#####.#.# #...#.#.#. ).......)...#N~i%.#.#.......# #.............###.#.# #gJ.#..... N~ib...#$.###.#N~i<B. ..# N~i\]#.#.# # #.... ...## #.# ..... .. . ......N~i|N~i!MJ.N~i*N~i(/[))))))N~ie...@)..N~i۸e4==-60N~iN~il| _The goblin shoots a sling bullet. The sling bullet closely misses you.N~i MJ.N~i Jg.N~iy N~i 5===--7.6 (1.1N~i# N~i r _You reach to attack! You hit the endoplasm but do no damage.N~iXe g.You hit the endoplasm.  The endoplasm is moderately wounded.N~i8l9 N~ilP=-8.7N~isrN~iitV _The endoplasm barely misses you.N~i  The endoplasm is moderately wounded. _The endoplasm bar  You hit the endoplasm.  The endoplasm is severely wounded.The endoplasm freezes you.  You are frozen. The goblin unwields a +0 sling. The goblin wields a +0 club.N~il29-----2------------9.8N~iN~i:9 _The goblin hits you with a +0 club.N~i  You are frozen. The goblin unwields a +0 sling. The goblin wields a +0 club. _The goblin hits you with a +0 club.  You hit the endoplasm but do no damage.The endoplasm is severely wounded.The endoplasm jiggles.  The endoplasm closely misses you. The goblin hits you with a +0 club.N~iff7------900.9N~iN~i@ _The endoplasm hits you but does no damage.N~ixm )You hit the endoplasm.N~i g   goblin (launcher)  You kill the endoplasm!N~is24---202.0N~iN~iƍ9 _The goblin hits you with a +0 club.N~i. j  You hit the goblin.  N~i / oThe goblin is heavily wounded.3.1N~iN9 N~i9 L _The goblin misses you.N~ij )You hit the goblin.N~i)N~iAN------14.2N~ikN~iJ _You kill the goblin!N~iN~iz{ _No target in view!N~iN~iN~i=N~i{N~iko25=-N~ic,N~iN~idN~iR3======N~iuN~i,N~iN~iN~iW6=N~i-N~iN~iN~iN~idN~i>======N~iN~iN~i5N~iN~iN~iBK7=N~ivN~iN~i5N~ipN~iN~iN~iN~iN~i2N~iN~iN~i)h8==N~iN~in _You start resting.Magic restored.N~i&-N~i 017.2 (13.0)N~i B4======-N~i +8.2 (14 _N~i?N~iN~i N~i9 N~i N~iMN~i,N~iN~iN~iN~iN~i;N~izN9=N~iN~iN~iO>======N~iuN~ilN~iN~iN~i!,N~i7#N~ib%N~i%N~i%E30=N~if'N~i;)N~i)N~i*N~i,N~i -N~i.N~i0N~i@0N~iN1N~i3N~i3R1==N~i4N~iS5N~i77N~i7N~i8N~i ;,N~i{<N~i>N~iZ>N~ii?N~i IN~iXIU2=N~iJN~iMN~iNN~iON~iS,N~isTN~iVN~i WN~i[w3=N~iA]N~i^N~i!_N~iQ`N~ib,N~idN~ieN~iDfN~igN~iiN~ij#4N~iFjE==N~ikN~imN~imN~i oN~iAq,N~iYrN~is,N~i.tN~iuk _You start resting.HP restored.N~i!|N~iA-44.2 (26N~i}5==5.2 (27 _N~iGN~i>N~iN~i  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.5  24%   0   j + Spellcasting   0.0    -1           b + Axes   2.4     0      c + Polearms4.1  72%   0   k + Evocations   0.0     0   d + Staves   2.4     0       e + Unarmed Combat   0.0 ~i 39;49m    0                       f + Armour   0.0     0      g + Dodging3.4   4%   0       h + Shields   0.0     0       i - Stealth   0.0    +1                 ~i`34m                         N~iř2    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  N~i[?] Help[=] set a skill target  N~i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsN~iN~iN~ilU####'#### #.#.#####. ...jetgatling67 the Poker # #....# #.#.#.... ....Human **.... # ####.###.#.#.#.# ....Health: 35/35 ======================== ####......#.#.#.#.#.....Magic: 4/4======================== #.##....#.#.......#...gAC: 3Str: 12 #.##....#.#.........###EV: 12N~iInt: 10 #.##....#.#.###.......#SH: 0Dex: 17 ..#.#####.#.# #...#.#.#XL:  4 Next: 21% Place: Dungeon:3 ..#.#.###.#.# #.@.#Noise: ---------  Time: 1945.2 (0.0) .)........#.# #))...#h) +0 trident ..#.#.......# #.........Nothing quivered ......###.#.# #...#.....Fly ......# #.#.# #...#$.##. ..#.#.# #.#.# #.... ..# #.#.# # #.... ...## #.# ..... ..... .... .# ...... ...... N~i _You kill the goblin! _No target in view! _You start resting. _Magic restored. _You start resting. _HP restored.N~i3N~iN~iN~i#N~iN~iN~i3N~iJN~i,N~iN~i,N~iN~iI,N~iN~iN~iUN~iS,N~iN~iB,N~iN~i5L _You now have 96 gold pieces (gained 7).N~i 3N~i N~i N~iXN~iN~icN~iN~iN~iN~iN~i.N~iN~i\N~i N~i$N _You now have 113 gold pieces (gained 17).N~ij'3N~i+,N~i-N~i.N~i/N~i0N~i2N~i2N~i3N~i5N~i6N~i 7N~i7N~i:N~i(<N~i}<N~i=N~im?N~iS@N~i@N~iAN~iLCN~iD,N~i:EN~i IN~ipJN~iJN~itKN~i=LN~i$M,N~iMN~ivPN~iQN~iRN~iRN~iQTN~iV,N~iVN~iZN~i\k  You encounter a ball python.N~ia .....................  .##.#..#...##.#######  #..#...##.#######.  ................. #..##..##.#######..  ....................  .#...#..#..###.....S N~i6b . ................. .........@....... .....##.#.#.#.... N~ib#.### ###.# # . # #.#  #.# ### S   ball python (constriction, asleep) N~ii066.2 (21.0)N~iaj27.2 (22 _N~i'oN~iqN~iĀ..#.#.##### ..................... .##.#..#...##.# #..#...##.#######. # ................#..##..##.#######..#......................#...#..#..###.....S. .N~ii...................##.#.#.#....#.### ###.#.# ....# #.#.. #.#N~i#.###. .### .#N~inF8.2 (1.0)N~iN~ivN~i#.#.#####  ##.#..#...##.# #..#...##.#. #..#..##..##.#######..#...........#...#..#..###.....S.. .......##.#.#.#.#.### ###.#.#..# N~irU#.#.. .#.#.#.###... .### . .. .####N~iK.SN~iNS)N~iݶ%9N~iSN~iN~iT#.#.#####  .#..#...##.# ##..#...##.#..#...#..##..##.#######..#.  ....#...#..#..###.:. .N~i9S.......##.#.#.#.#.### ###.#.#.# #.#....#.#.#.###.....### .......####..N~ikCS.N~iAS.N~iN~i&70N~iN~i3 _Found a book of Party Tricks.N~i N~i  N~i .N~i :You puncture the ball python!N~i (N~i<2=1.3 (1.1N~iN~inO _You kill the ball python!N~ijIN~ipH _No target in view!N~i N~i N~i ^ _No target in view!N~iN~iN~iN~iN~iN~iJ: _N~iN~iG##.#.#.# #.#.#####>## ...................# #..#...##.#######..# #..#...##.#######..### #.................... #..##..##.#######..#...# N~i...............# #...#..#..###...@....:-N~iC20 . ..N~io.#...............N~i.....##.#.#.#..#N~iB#.### ###.#.#.......#N~ie#.#....#.#...##.###..N~is#### #........#N~i/.####..N~iN~iD-3.3 (2N~iN~i; _Found a stone staircase leading down.N~i=A N~iD BN~iF N~iH N~i+I N~i]J N~iL N~iN N~iO N~iP N~iR N~iQT N~iT N~iU N~i\  ##.#.#.#  #.#.#####>## ##  ...# .#  ..##.#######..# .#  ..##.#######..###.###  N~i] ..............  ..##.#######..#...#  ###.#  ..#..###........#  ......#####  ...#  N~iv] ..##.#.#.#........##.#  ## ###.#.#.......... .#   #.#....#.#...##. #   #.###........# #   ### #........#   .####..  N~i]  You pick up a book of Party Tricks and begin reading...N~ia +8.3 (5N~iOb *9.3 (6N~iJf N~ih r  You add the spells Apportation, Jinxbite and Alistair's Intoxication to your _library.N~idbN~ie1 Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 36% 1b - SlowHexes36%1  c - Soul SplinterN~iZfNecromancy36%1  d - JinxbiteHexes50% 2  e - Confusing TouchHexes75% 3 N~if f - Cigotuvi's Putrefaction Necromancy/Air 98% 4  g - Rending BladeConjuration/Forgecraft 98% 4  h - Alistair's Intoxication AlchemyN~ig100% 5 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitO~iI  Apportation Pulls the top item or group of similar items from a distant pile to the floor near the caster. With low power, items might not be moved all the way to the caster's position. Extremely powerful magical items, such as the Orb of Zot, may actively resist the pull of this spell. Level: 1O~iuJ School: TranslocationFail: 36% Power: 0% Range: 7 Noise: Almost silent Miscasting this spell causes magic contamination. O~iO Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 36% 1  b - SlowHexes36% 1  c - Soul SplinterNecromancy O~i36% 1  d - Jinxbite Hexes50% 2  e - Confusing TouchHexes75% 3  f - Cigotuvi's Putrefaction Necromancy/Air 98% 4  g - Rending BladeConjuration/Forgecraft 98% 4  h - Alistair's Intoxication Alchemy100% 5 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit O~i i  O~i.o  O~it ##.#.#.#  jetgatling67 the Poker ...#.#.#####>## ##  Human **.... ..............# .#  Health: 35/35 ======================== ..##.#######..# .# O~i6u C  Magic: 4/4======================== ..##.#######..###.###  AC: 3Str: 12 .....................  EV: 12 O~iQu Int: 10 ..##.#######..#...# O~iiu   SH: 0Dex: 17  O~iu ..................###.# O~iu   XL:  4 Next: 22% Place: Dungeon:3 ..#..###........@.....#  Noise: ---------  Time: 1979.3 (0.0) ..................#####  h) +0 trident  O~iu .....................#  Nothing quivered  O~iu ..##.#.#.#........##.#  Fly  O~iGv ## ###.#.#.......... .# #.#....#.#...##. #  #.###........# # O~i^v  ### #........# O~iv B .####.. O~iv   _No target in view! _No target in view! _Found a stone staircase leading down.  O~iv You pick up a book of Party Tricks and begin reading...  You add the spells Apportation, Jinxbite and Alistair's Intoxication to your  O~iw _library. O~i| P  Okay, then. O~i}  O~ii  O~i . _ O~iA  O~i  O~i  O~ib  O~i!  O~i _ O~i  O~i  O~ib  O~i  O~iU  O~i  O~i  O~i  O~i  O~i< , O~ix  O~i  O~i  O~i  O~i  O~i"  O~i  O~i  O~iA  O~i  O~i  O~i  O~i  O~iU  O~i  You encounter a goblin. It is wielding a +0 dagger. O~i# .###  .. #g#  ## #.#  #.# #.#  # # #.#  #.# #.#  #.#####>## ### #.#  # #.# #.#  #######..# #.# #@#  #######..###.###.#  ........#  #######..#...###.#  .............###.#  ###..............#  g   goblin (asleep) .............#####  ................# O~i# g  #.#.#........##.# O~iN' 9.g87.3 (8 O~i7 g8.3 (9 _ O~i9  O~ia3## #.###.... ..##g.  #.#####>## ## ....... #.# #. #######..###.###. ................ #######..#... .....### ###....##### ........g O~ig O~ium*9.3 (1 O~i6n O~ip O~i * ## # #.###... ..##..g  #.#####>## ## ....... #.# #######..###.### ................ #######..# ... O~iv### ###....##### O~i8.g O~il O~iѣ&90 O~i` O~i  O~i8.g O~ik O~i,1.4 (1.1 O~i~ O~iCf _You reach to attack! You barely miss the goblin. O~i h )You hit the goblin. O~i 4=20 O~i ` _You kill the goblin! O~iO,  O~i,  O~i0  O~i3 H _No target in view! O~i 3 O~i O~icH _No target in view!O~iՎ3O~iO~iƓO~idO~iP _O~iO~i?O~ijO~iOO~iءO~ioO~i^O~iO~i$BO~iO~iO~iZO~i#O~iO~ilO~iO~iO~iO~i%BO~iXO~iO~iqO~iO~iO~idO~iXO~iO~iO~iO~iO~iiO~iO~i6O~iTO~iO~i%O~iO~iO~iO~iAO~ikO~i}O~iO~i/O~iO~iO~iO~ijO~iO~i`O~iO~iO~iO~i1  ..............###.# .###..............# O~in ..............##### ........... #.#.#........##.## #.#.#............# O~i  #.#....#.#...##.##  #.###........##.  ### #........# -O~i s20086.0) .####.....  #...###  #..   ..[  O~i U ..   #  O~i9 O~iO~iE-9.4 (17O~iO~iB O~io'_Found a leather armour.O~iJ O~iK O~i/O O~iQ H _No target in view!O~iO~i3O~ioO~i H _No target in view!O~iv3O~i>O~iH _No target in view!O~iIO~ijJO~iJO~iMO~i>NO~iRP _O~iR,O~iSO~iTUO~ihV,O~iWO~iXO~i ZO~iJZO~ir[O~ik^O~i_O~i_O~i`O~icO~idO~idO~ieO~ili,O~iiO~ijO~iblO~imO~imO~inO~iTqO~irO~irO~isO~iYuO~iwO~iYwO~iUxO~iyO~i{,O~i|O~i ~O~idO~iO~iO~iO~iO~iJO~iʃO~iʄO~is,O~iO~iO~iyO~iO~iO~iO~iO~iӌO~iJO~iO~is,O~iO~iBO~i˓O~i\O~iO~i,O~iO~i,O~iO~igO~i,O~iO~iyO~iO~iO~i1O~iO~iRO~iO~idO~i!O~iO~iO~iwO~idO~iۼ,O~iڽO~iO~i O~iO~i,O~iO~iO~iO~iO~iO~iO~iO~iQO~iO~iO~iO~iO~iO~i`XO~iCO~iO~iO~iO~iO~it,O~iO~i8O~i%O~iyO~i9O~ibO~if  You encounter an adder.O~i # ............#.#.#####>  ........ ......................  ....#.. .##.#..#...##.#######.  #.## .#. . #..#...##.#######. #.#................. #.#..##..##.#######. # #................... ###.#.#...#..#..###..... O~i'.......@................ #..............................##.#.#.#...S..######.#######.#.#... #.# #.#....# #.# #.###... S   adder (asleep) ### ### #... #.## #.#O~i 44.4 (35bThe adder hisses angrily.O~i3S.O~i.O~i S  You encounter a bat.O~iD+5.4 (36O~ixF _The bat leaves your sight.O~i]0S .. .......... ....#.. .##.#..#...##.####### #.## .#. ..#..#...##.# #.#............... #.#..##..##.#######O~i_1e# #..................###.#.#...#..#..###................... #b.S...........##.#.#.#...######.#######.#.# #.# #.#.. #.# #.###.. ### ### # #.# b   bat (wandering) #.#.#O~i4.bb..S.bO~ii5H.SO~i:ObO~i;06.4 (1.0)O~iAO~i(CO~ixG. . # ....#.. .##.#..#...##. #.## .#. ..#..#...##.## #.#...... #.#..##..##. #.#.......#.###.#.#...#..#..### #.b.S.##.#.#.#.######.#.#.#. #.# #.##.. #.# #.####. ### ### #. #. #. ##.O~iz0.bO~iz-.bO~i*|=.SO~iO~ik-=7O~ihO~iω: _The bat hits you but does no damage.O~i:.bO~iJ b.O~i-You barely miss the adder. The bat barely misses you.O~i@O~i,8.5 (1.1O~iO~iU _The adder closely misses you. The adder barely misses you.O~it(b. .b  You closely miss the adder. The bat barely misses you. x2O~iO~iB'9.6O~i+O~iS _The adder closely misses you.O~i) <.bO~ii+ b.You barely miss the adder. The bat hits you but does no damage.O~i@8 4-50.7O~i19 * _The adder bites you.O~ig Kb.O~iG b.You barely miss the adder. The bat hits you but does no damage.O~i O~i '1.8O~i O~i V _The adder closely misses you. x2O~i{ .b  You puncture the adder!O~iP .b  The adder is almost dead.The bat closely misses you. The bat hits you but does no damage.O~i8 O~ih3--=2.9O~iҙO~i* _The adder bites you.O~iބ .b  You completely miss the adder.O~iĆ b.The adder is almost dead.O~iʎ  The bat hits you. The adder closely misses you. The adder bites you.  You are poisoned.O~iI0===----4.0Pois Fly O~iFO~i, _The adder poisons you!O~ivs .You hit the adder.O~iw .b  You kill the adder!O~ix2.bO~ig|zb   batO~i28---38-5.1O~iĄ_ _You feel sick. The bat barely misses you.O~iFo .You hit the bat.O~i You kill the bat!O~ih6--96.2O~iXO~iޭ$ _You feel sick.O~i'O~i޻7-O~i|O~iH _No target in view!O~i O~i{ O~i9 O~i= H _No target in view!O~iwP O~i5Q O~iwU O~iV H _No target in view!O~ijP O~iP O~iQ O~iS O~iW k7=O~iSX i _You start resting. You feel sick. x2O~iP_ &-O~ib ,70O~i~c -8.2 (2Fly O~i"n q _You are no longer poisoned.O~in O~i O~i* O~i/ O~i nO~i  O~io O~i O~i O~i %8O~i O~i5 O~i O~i! O~iu O~i O~ik O~i O~i O~i O~i O~id K9=O~i$! O~i" ,O~i# O~i% O~iP% O~i% O~i' ,O~iB( O~i * 30==O~i* O~i+ O~i+ O~iR, O~i - ,O~i- O~i. O~i:/ O~ij/ O~i0 O~iP0 U1=O~i0 O~i_1 O~i1 ,O~i2 O~i2 O~i 3 O~i3 O~i4 O~i<4 D2=O~i 5 O~i5 O~i6 O~i_6 O~i 7 O~i27 O~i7 O~i8 O~i8 O~i09 O~i9 O~i: h3==O~i: O~i; O~i.< O~i< O~ij> ,O~iA BO~iC O~ivC O~iC U4=O~iD O~iG BO~iYL O~iO 5=O~iR nO~iT O~iBT O~iMU O~iW k _You start resting.HP restored.O~is\ O~i` 092.2 (34.0)O~ia R6==O~i b +3.2 (35 _O~if O~i g O~iO~iO~iO~i>O~iXO~iwO~iO~iO~iO~iO~i9=O~iO~idO~iO~iBO~iO~ifO~iO~iWO~ilO~iO~iO~iO~i-O~iO~iO~iKO~iO~i O~idO~iO~ilO~iO~ibO~i{O~iO~iO~iBO~i:O~izO~iOO~iO~iO~iO~iO~iO~iO~iO~i!O~iO~i O~iN O~i O~i O~if O~i{ O~iO~iO~iO~iO~iO~iO~iO~i6O~iO~iO~i\O~iO~iUO~iO~iO~iO~iO~iO~i O~i!O~il"O~i"O~ih&nO~iU(,O~i(O~i+)O~ih*O~i*O~i`+O~i,O~i-O~i.O~i/,O~i/O~iA1O~iz1O~iH2O~i3,O~i}4O~i5,O~i6O~i7O~i=8O~i8O~i9O~iy<,O~is=O~i=O~i>O~ie?O~i?O~i@O~i}AO~iAO~i"O~iiO~iO~iO~iO~iO~iO~iO~iO~iO~iO~igO~i( O~i O~iO~iSO~iMO~iO~i7O~i_O~iO~i>O~itO~iO~i9O~i5O~iO~ilO~i*,O~iO~iO~i O~i O~i"O~im"O~i#O~i$O~i"%O~i%O~i'O~i|'O~i),O~i*O~i*O~i+,O~i,O~i,O~iA-O~i-O~ih.,O~i.O~i/O~i/O~i0O~i82O~iw2O~i43O~i{4O~i4O~i5O~i6O~i7O~i7O~i8O~i8O~i9O~iF:,O~i:O~i<,O~iU=O~in>O~i>O~ih?O~i@O~i@O~iAO~iC,O~iCO~iDO~i`EO~iEO~i8GO~iGO~itHO~iIO~i%JO~iJO~iKO~iFLO~iMO~igNO~iNO~iZOO~iPO~iPO~iQO~iRO~i SO~iSO~i1U,O~iUO~iWO~iWO~i]XO~iAYO~itYO~iYO~ilZO~iZO~iZO~i[O~i[O~iX\O~i]O~i;]O~i}]O~i^O~iL^O~i^O~iG_O~i_O~iJ`O~ia,O~ibO~icO~icO~idO~if,O~igO~igO~igO~i>hO~ii,O~iuiO~ij,O~ijO~ik,O~imXO~iKqBO~ilrW _You start waiting.O~iu.192.2 (99O~iu/3.2 (100.0)O~ikxO~iy O~iy_Done waiting.O~i# 3O~i$ O~id' O~id,  ## ....#.. .##.#..#...##.##### #.## .#. ..#..#...##. # ####.#............... ..#.#..##..##.#####.< #.#................##.###.#.#...#..#..###.....................#.#........##.#.#.#0.0)######.#######.#.#O~i,  #.# #.#.## #.# #.### # ### ### #. ## ## O~i82 O~i+6 *4.2 (1O~i6 O~iL9 9 _Found a stone staircase leading up.O~iOO~iO~iO~iO~i3O~i,O~iO~iHO~iəO~iO~iO~iyO~iОO~iO~i;O~i^O~iO~iWO~iO~iʦO~iO~i<O~iO~iaO~iO~iO~iQO~iװ,O~iO~iO~iO~iO~i9O~iO~inO~iO~iO~i .....##.## ....#.. .##.#..#... ##......# #.###.#.# ..#..#... ##.###### # .......#####.# ##.# ......... ..#.#..##.. ##.# #.#...<.# #.# #### ##.#..##.###.#.#............#...#.#........................###.......## ... #.###...# . #. #...## #. .....######..##...# ###.  You pick up a parchment of SplinterfroO~ijst Shell and begin reading...203.2 (94.2 (10.0)O~i?L _You add the spell Splinterfrost Shell to your library.O~ii3& Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 36% 1b - SlowHexes36%1  c - Soul SplinterNecromancy36%1  d - JinxbiteHexes50% 2  e - Confusing TouchHexes75% 3  f - Cigotuvi's Putrefaction Necromancy/Air 98% 4  g - Rending BladeConjuration/Forgecraft 98% 4  h - Alistair's Intoxication Alchemy100% 5 O~i5 i - Splinterfrost Shell Ice/Forgecraft 100% 7 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitO~i a  a - ApportationTranslocation 36% 1 O~i#  i - Splinterfrost Shell Ice/Forgecraft 100% 7O~iwW Splinterfrost Shell Constructs a frangible shell of reinforced ice in a half-circle around the O~i4X Tcaster, pushing creatures out of the way to make space for it, if possible. This barricade is durable, and whenever a segment of it is destroyed, will fracture into a salvo of icy projectiles launched at whatever destroyed it. If the caster strays too far away from their barrier, it will melt rapidly. Level: 7Schools: Ice/ForgecraftFail: 100%Power: 0%Damage: 6d4 (max 6d30) Accuracy: ++++Range: 1Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you orO~iX rdeals up to 84 cold damage. You aren't experienced enough to cast this spell./O~i Spells (Memorise)TypeFailure Levela - ApportationTranslocation36%1  b - SlowHexes36% 1  c - Soul SplinterNecromancy36% 1  d - JinxbiteHexes50% 2  e - Confusing TouchHexes75% 3  f - Cigotuvi's Putrefaction Necromancy/Air 98% 4 /O~iK g - Rending BladeConjuration/Forgecraft 98% 4  h - Alistair's Intoxication Alchemy100% 5  i - Splinterfrost Shell Ice/Forgecraft 100% 7 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/O~irA/O~iSF/O~iM.....##.## ....#.. .##.#..#... jetgatling67 the Poker ##......# #.###.#.# ..#..#... Human **.... ##.###### # .......#####.#...... Health: 36/36 ======================== ##.#......... ..#.#..##.. Magic: 4/4======================== ##.##.#...<.# #.#........ AC: 3Str: 12 #### # ##.#..##.###.#.#...#.. EV: 12Int: 10........................ SH: 0Dex: 17.....#...#.#....../O~iR>...... XL:  4 Next: 39% Place: Dungeon:3.......@................ Noise: ---------  Time: 2204.2 (0.0)..............######.### h) +0 trident....##.......## #.#Nothing quivered... #.###...# #.#Fly . #. #...# ####. .....######..##...####. _HP restored. _You start waiting. _Done waiting. _Found a stone staircase leading up.  You pick up a parchment of Splinterfrost Shell and begin reading... _You add the spell Splinterfrost Shell to your library./O~iKSi . #.###. .....#####..## ...# ###.Okay, then./O~iS/O~i&W/O~iX. _0O~i&0O~i'0O~i'0O~i+0O~i<.f  You encounter a quokka.0O~i2##......# #.###.#.# ..#..# .##.###### # .......#####.#.. .##.# ......... ..#.#..## .##.# #.#...<.# #.#.....### #####.#..##.###.#.#...# 0O~iM3.........................#...#.#................######.##r....##.## #.# . #.###...# #.#. #.# #...# ### 0O~i|3R#.......# #####..##r   quokka (asleep) ...####. 0O~i180O~i2<15.2 (1 _0O~i<0O~i=1O~i.##......# #.###.#.# ..#..# ..##.###### ##.......#####.# ..##.# ......... ..#.#..## ..##.# #.#...<.# #.###.#..##.###.#.#...#........#...#.#..######..r....##.## #.#.. #.###...# #.#... #.# #...# ###... #.......### #####..##  ...# 1O~iTB ###.1O~iS.r1O~i`r1O~ix%61O~i1O~i!1O~i[Z.##......# #.###.#.# ..#..#.##.###### ##.......#####.#.##.# ......... ..#.#...##.# #.#...<.# #.###.#..##.###.#.#...........1O~i [1.#...#.#.######..r...##.## #... #.###...# #.... #.# #...# .... #.......###### #####..##  ...#  ###.1O~i_\>r.1O~isa1O~ia%71O~iqe1O~i9g1O~i.##......# #.###.#.# ..#...##.###### ##.......#####.#.##.# ......... ..#.#...##.# #.#...<.# #.###.#..##.###.#.#..#...#.#.r.######.##.## #.##.###...# #.##.# #...# .##.########..##  ...#  ###.1O~i A.r1O~iY1O~i\4--=81O~i1O~ik+ _The quokka bites you.1O~if 1O~i0g `1----91O~izl 1O~io p _You hit the quokka but do no damage. The quokka bites you.1O~i  You hit the quokka.  The quokka is almost dead.1O~i -10.3 (1.11O~i 1O~i T _The quokka closely misses you.1O~iG  You barely miss the quokka.The quokka is almost dead.1O~imH28----3------1.41O~iL1O~ifN+ _The quokka bites you.2O~ii| †You hit the quokka.2O~i5(2O~iSi9=-422.52O~i2O~iJ _You kill the quokka!2O~i2O~i2O~i2O~i~H _No target in view!2O~i!32O~i{2O~ilH _No target in view!2O~iX# 32O~i# 2O~i% 2O~i1) : _2O~i) 2O~i_* 2O~i+ 2O~i, 2O~i - <------2O~i?. 2O~i/ 2O~i0 i30==2O~i0 2O~iA2 2O~i2 2O~i3 2O~i)5 ,2O~i&6 2O~ib7 2O~i7 U1=2O~i8 2O~i: 2O~i: 2O~i; 2O~i< 2O~i0= 2O~i > 2O~i8@ 2O~i@ P4======2O~iA 2O~iC 4 _Magic restored.2O~iD K2=2O~i E 2O~isF 2O~iF 2O~iG 2O~iH 2O~iKI 2O~iI 2O~ikK 2O~iK >======2O~i,M 2O~iM 2O~i_N h3==2O~ifO 2O~iP 2O~i,Q 2O~iQ 2O~iR ,2O~i S 2O~iS ,2O~iQT 2O~iU 2O~i\U U4=2O~iU 2O~iW ,2O~iX 2O~iY 2O~iZ 2O~iZ 2O~ib\ 2O~i\ 2O~i] 2O~i _ 2O~iU_ K5=2O~i+` 2O~ia 2O~ib 2O~ib 2O~i!d 2O~ind 2O~i&e 2O~if 2O~if 2O~ig 2O~ii 2O~ii h6==2O~ij 2O~iHo 1 _HP restored.2O~ip 2O~iBq 2O~iq 2O~it 2O~iu 2O~iu 2O~i2w 2O~iCy 2O~iz 2O~i{ 2O~i{ 2O~i~ 2O~i 2O~i 9=2O~i 2O~i< 2O~i 2O~iR 2O~i 2O~i 2O~iv 2O~i 2O~i 2O~i׉ 2O~i 2O~i 2O~i 2O~iό 2O~i[ 2O~i 2O~i? 2O~iP 2O~iӒ 2O~i$ 2O~i8 2O~i 2O~i 2O~i 2O~iE 2O~i 2O~i$ ,2O~i 2O~i 2O~i 2O~iY 2O~iZ 2O~i 2O~i ,2O~i 2O~i 2O~iԴ 2O~i 2O~iԶ 2O~i 2O~if ,2O~iR 2O~i 2O~i9 ,2O~i 2O~i 2O~i 2O~i6 2O~im 2O~i| 2O~i 2O~i 2O~i 2O~i 2O~iZ 2O~i 2O~i 2O~i% 2O~iD 2O~i 2O~i 2O~i 2O~i6 2O~i 2O~i 2O~io 2O~i 2O~i. 2O~i 2O~i4 2O~i 2O~i 2O~i 2O~i 2O~i ,2O~i{ 2O~i 2O~ib ,2O~i 2O~i 2O~i 2O~i 2O~ic 2O~i6 2O~i. 2O~i 2O~iS 2O~iP 2O~i" 2O~i^ 2O~i 2O~i 2O~i1 2O~ic 2O~i 2O~i 2O~iH 2O~iz 2O~i 2O~i1 2O~i] 2O~i 2O~ic 2O~i 2O~i# 2O~ia 2O~i 2O~i 2O~i ,2O~i 2O~i 2O~i 2O~i 2O~i 2O~i: 2O~i 2O~iN 2O~i~ 2O~i= 2O~i 2O~i ,2O~i 2O~i 2O~i 2O~i 2O~i 2O~i 2O~iD 2O~i 2O~iI 2O~i 2O~i 2O~i 2O~i 2O~i^ 2O~i 2O~i 2O~i 2O~is 2O~i 2O~iB 2O~i3 2O~i 2O~i 2O~i 2O~i 2O~i! 2O~i! 2O~i! 2O~i# 2O~i~# ,2O~i# 2O~i$ 2O~i% 2O~iL% 2O~i% 2O~iL& 2O~i& 2O~i& 2O~i ' 2O~i' 2O~i( 2O~i") 2O~iP) 2O~iH* 2O~i* 2O~i + 2O~iI+ 2O~i- 2O~i- 2O~i. 2O~ij. 2O~i[/ 2O~iI0 2O~i0 2O~i0 2O~i1 2O~i|2 2O~i2 2O~i"3 2O~i4 2O~i5 2O~i'6 2O~i6 2O~i98 2O~i8 2O~i9 2O~i`9 2O~i; b  You see here a quokka corpse.2O~i< 2O~i<  _2O~ip= 2O~iE 2O~iPG 2O~iG 2O~iH 2O~i(L 2O~i,M 2O~idM 2O~iM 2O~i;P 2O~iP 2O~iQ 2O~iR 2O~iW 2O~i>Y 2O~iY 2O~iY 2O~i\ 2O~i] 2O~i3^ 2O~i^ 2O~ia 2O~i b 2O~ib 2O~ic 2O~i_e 2O~itf 2O~if 2O~ig 2O~ij 2O~iql 2O~il 2O~i~m 2O~iq 2O~i@r 2O~isr 2O~ir 2O~it 2O~i7u 2O~i^u 2O~iu 2O~ix 2O~ix 2O~ix 2O~iWy 2O~iz 2O~i[{ 2O~i{ 2O~i{ 2O~iI} 2O~i} 2O~i~ 2O~in~ 2O~i 2O~i 2O~i 2O~i 2O~ie 2O~i 2O~iՇ 2O~ie 2O~i 2O~i 2O~i 2O~i- 2O~iW 2O~i 2O~ih 2O~i 2O~i 2O~i< 2O~io 2O~ȉ 2O~i 2O~i 2O~iU 2O~i 2O~i 2O~i 2O~i 2O~i6 2O~i 2O~i@ ,2O~i 2O~i 2O~i ,2O~i 2O~is 2O~i 2O~i 2O~i 2O~ig 2O~i2 2O~ih 2O~i 2O~i 2O~i ,2O~i- 2O~i" 2O~i 2O~i4 2O~i 2O~iZ 2O~i 2O~i@ 2O~i$ 2O~iŰ 2O~ip 2O~i ,2O~im 2O~iֲ 2O~i 2O~i3 2O~iͳ 2O~i+ 2O~iP 2O~i 2O~i+ 2O~i 2O~i 2O~i 2O~i 2O~iD 2O~is 2O~i 2O~i 2O~i 2O~i+ 2O~ix 2O~i 2O~ij 2O~i 2O~i 2O~i R  There is a stone staircase leading down here.2O~i 2O~i5  _2O~ih 2O~i7 2O~i 2O~i 2O~i& 2O~i 2O~ij 2O~i 2O~i 2O~i 2O~i 2O~i 2O~i? 2O~i 2O~i 2O~i 2O~iI 2O~i 2O~i ,2O~i* 2O~i 2O~ik ,2O~i 2O~ia 2O~i 2O~i6 2O~i 2O~i 2O~i3 ,2O~i 2O~iY 2O~i 2O~iG 2O~i 2O~i 2O~i+ 2O~ig 2O~i 2O~ix 2O~i 2O~iY 2O~i 2O~i 2O~i3 2O~ib 2O~i 2O~i^ 2O~i 2O~i ,2O~i\ 2O~iJ 2O~i 2O~i2 2O~i[ 2O~i` 2O~i 2O~iC 2O~iu 2O~iI 2O~i 2O~i$ 2O~i 2O~iF 2O~i 2O~i 2O~i 2O~iv 2O~i 2O~i 2O~i 2O~i 2O~i. 2O~i ,2O~i 2O~iQ 2O~i 2O~i{ 2O~i 2O~i 2O~i 2O~i 2O~i 2O~i 2O~i 2O~iV 2O~i ,2O~i 2O~i 2O~ir 2O~i 2O~iJ 2O~i 2O~iX ,2O~i 2O~i~ 2O~i ,2O~iB 2O~i 2O~i: 2O~i 2O~i 2O~iB 2O~i# 2O~ih 2O~i  2O~i 2O~i 2O~i" 2O~i 2O~i 2O~i ,2O~i 2O~i 2O~iw 2O~i B2O~i ,2O~i 2O~i4 2O~iQ ,2O~i 2O~i 2O~i 2O~i. 2O~i 2O~i 2O~i 2O~i 2O~iw 2O~ic 2O~i 2O~i! 2O~i! 2O~i" 2O~i" 2O~iG# 2O~i$ 2O~i% 2O~i& 2O~iH& 2O~i* 3 #.#  #.#  #.#  ###### #.# 2O~i+ ##..⌠..########.### #......@#....##...# - #.##.####.##.#.### #.# .o#.#...........# #.#####. ...####.##........### #.#.... ....+.....#.#.##.#.# #.#.#.#.....####..#.#.#...# #.#.#.#..... #..........### ......#...g #.........## ........### #......##.#2O~i. 2367.5 (155.0)2O~iB/ E-862O~i1 2O~i3 ^ _n - a bubbling sapphire potion4O~i4O~i34O~i44O~i4O~iX4O~i4O~i4O~i|4O~i4O~i4O~i4O~i,4O~ip4O~i4O~i4O~i94O~i)4O~if4O~i4O~i/4O~iV4O~i4O~i!4O~iF4O~i4O~i4O~i84O~i4O~i4O~i>4O~i4O~iz,4O~i-4O~i4O~i4O~i4O~i4O~i94O~i4O~i,4O~i4O~i4O~i,4O~i4O~i,4O~i4O~i]B4O~i,4O~iO4O~ij4O~i4O~iS4O~i4O~i4O~ir4O~ij4O~i4O~iY4O~im4O~i4O~ii4O~i4O~id4O~i4O~i;,4O~i4O~i4O~i4O~ij4O~i4O~i4O~i4O~i4O~i<4O~i4O~i4O~ik4O~i4O~i4O~i4O~i4O~iJ 4O~i 4O~i 4O~ih 4O~i 4O~i' 4O~i 4O~i 4O~i: 4O~i ,4O~il4O~iv4O~i4O~iI4O~iR4O~i4O~i4O~i84O~io4O~i<4O~i,4O~iF4O~i64O~iq4O~i)4O~i,4O~i4O~i4O~iF4O~i4O~i4O~iA4O~i4O~i4O~i 4O~ic4O~iY 4O~i 4O~iM!4O~ip"4O~i"4O~i)#4O~iG$4O~i$4O~iN%4O~i&,4O~iw&4O~i',4O~i'4O~i=(4O~i{(4O~i(4O~i0)4O~ib)4O~i)4O~i"*4O~iR*4O~i*4O~i+,4O~i+4O~i,4O~i,4O~i'-4O~i-4O~i-4O~i .4O~ii.4O~i.4O~i.4O~iX/4O~i/4O~i/4O~i04O~iA14O~i14O~i24O~i24O~ih34O~i44O~i44O~iF54O~io64O~i64O~ie74O~iZ84O~i84O~i694O~i]:4O~i:4O~i;4O~i;4O~i;4O~ic<4O~i<=4O~i=4O~iK>4O~i[?4O~i?4O~i@4O~iA4O~iRA4O~iB4O~i.C4O~iyC4O~i.D4O~i]E4O~iE4O~iF4O~iG4O~iaG4O~iG4O~iH4O~iMI4O~i#J4O~iQn4O~ip4O~i qB4O~iqq4O~iu .####..#..........##.........#.#.##..#.#.#............ _You start waiting.4O~iFy4467.5 (99.0)4O~iy/8.5 (100.0)4O~i{4O~iC}# _Done waiting.4O~iC I4O~iJ 4O~i 4O~iV B4O~i 4O~i| 4O~i 4O~if 4O~i 4O~i 4O~i 4O~iD 4O~i h  A goblin comes into view.4O~iz #.#.##.# ##.. #.# ....####### #.# ....4O~i c##..⌠..########.### ###. #.......#....##...# # #.#.# #.......####.##.#.## # #.#.# .o#..@....#........... # #.#.#####.....####.##........## #4O~i^  #.#.#...+.....#.#.##.#.# ###.#.#.#.#.....####..#.#.#..#.# ..#.#.#.#.#..... #..........###......#...g. #.........##4O~i g   goblin (asleep)........#### #.# #.#.###.......# #...#.###.# #.#.# #...#.#.# #...#.###.#4O~i$$ 271.5 (3.0)4O~i$ 12.5 (4 _4O~ij) 4O~i* 5O~i W#.#.# #.# ###.. #.# .....####### #.#...⌠..########.### .###.5O~iX! #.......#....##...# .# #.#.# # #.......####.##.#.# .# #.#.# #.o#.......#.......... ## #.#.#####....@####.### .# #.#.#.........+.....#.#.##.#. .###.#.#.#.#.....####..#.#.#..#.# 5O~i!G...#.#.#.#.#.....# #..........### .#.#.......#...g.# ### .#.#5O~i!...##### ###.o   orc5O~i!m .#.#.###.......# #...#.###.#5O~i:"~g   goblin (asleep) ##.#.# #...##.# #...#.###.# ##.#.# #...#.#.### #.........####5O~ik&$g.5O~i&E.o5O~i,owandering)g5O~i8-4===3.5 (15O~i15O~i)4( _The goblin shouts!5O~ikl )You reach to attack! You puncture the orc!5O~imQg.5O~ixt~g   goblin5O~iw>5---4.6 (1.15O~i}5O~iG _You kill the orc!5O~i )You reach to attack! You puncture the goblin!5O~iq S5O~i Y6---5.75O~i 5O~i J _You kill the goblin!5O~i>0 35O~i5 5O~i7 H _No target in view!6O~ia6O~iOb6O~ii6O~i8kH _No target in view!6O~i.I6O~i6O~iQ6O~i"P _6O~i#,6O~iL%6O~i'$  Things that are here:6O~i+d  a +0 short sword; an orc corpse6O~i,6O~iB- _6O~i-6O~i1/6O~i06O~iR06O~i06O~i`26O~i~36O~i36O~iA46O~i56O~i6,6O~i76O~i86O~i9,6O~i:6O~iR=6O~i!?6O~ig?6O~i@6O~iA6O~iB6O~iB6O~iC6O~inE6O~iQF6O~iF6O~iG6O~iNI6O~iJ6O~i K6O~iK6O~iM6O~iO6O~i`O6O~iBP6O~iQ6O~icR,6O~iS6O~i%T6O~iT6O~iT6O~iT6O~iU6O~iV,6O~iXV6O~iV6O~iHW6O~iW6O~iW6O~iY6O~iZ6O~i$[6O~ij[6O~i\6O~i^6O~i^6O~i_6O~ib6O~iAc6O~id6O~iAd6O~iKe6O~ie6O~i3f6O~if6O~i>h6O~i8i6O~ii6O~ipj6O~ik6O~iDl6O~iwl6O~i!m6O~io6O~i'p6O~imp6O~ip6O~i>r6O~iws,6O~it6O~iu6O~iv6O~i%w6O~iw6O~icx6O~ix6O~i2y,6O~iz6O~ib{6O~i{6O~i{6O~i|6O~i|6O~i&}6O~iF}6O~i}6O~iT~6O~i~6O~i~6O~ib6O~i6O~i6O~i!6O~i6O~i 6O~iO,6O~i6O~iS6O~iƂ,6O~i_6O~iʃ6O~i 6O~i96O~iͅ6O~i(6O~iW6O~i6O~iT6O~i6O~i6O~i6O~i6O~i:6O~i,6O~i%6O~i6O~i6O~i6O~i6O~i6O~i66O~ij6O~i6O~i6O~i,6O~i6O~i 6O~ib6O~i6O~i:6O~i6O~iϐ6O~i6O~i6O~i6O~i,6O~i6O~i&6O~iȔ,6O~izF _You reach down and open the door.6O~iӗv  You encounter a goblin and a dart slug.6O~iٜ### ## #.######## .# #.#### ......# # #....# .g.w..# # #.##.# ......# #####.##.# ......# #.....#.##.# ......# #.###.#.##.####......# #.# #.........@......#  #.# ###.##.####......# ###.#####....# .....## ..........############### ###......# ##..⌠..###### 6O~i9#......###.#.#### #.......#.... w   dart slug (asleep) '......# #.#.# ####.......####. g   goblin (asleep) #......# #.#.# #..#.......#....#'#### #.#.#####..)..####.##...6O~i%1518.7 (43.0)6O~i29.7 (44 _6O~i6O~iQ _There is an open door here.6O~i u ###  # #.# ######## # #.#### #......# # #....# #.g.w..# # #.##.# #......# ########.##.# #......# ##.....#.##.# #......# .###.#.##.##### ##.# #.........'......#  #.# ###.##.####......# ##.#####....# #.....## 6O~iھ ...################.............# ##..⌠..####### ......###.#.#### #.#....# ......# #.#.# ####.####.# ......# #.#.# #..#.......#..6O~i 6O~i 820.7 (1.0) _6O~i 6O~i1 6O~ig, 6O~i>hM##  ########### #......g.w #####... 6O~ivh##.#.##.#### ##.# #.........'  #.# ###.##.###.# 6O~ih##.#####....# #.....## ..############### 6O~ih##.............# ##..⌠..########.#.#### ...#####.#6O~io6O~i0p%16O~iu6O~iv7O~i ##  ########### #......g.w #####... ##.#.##.#### ##.# #.........'  #.# ###.##.###.# ##.#####....# #.....## ..############### ##.............# ##..⌠..########.#.#### ...7O~iT?.g7O~iM.w7O~iwg7O~iD====27O~iS7O~i~( _The goblin shouts!7O~iH )  You hit the goblin.7O~i$e   You kill the goblin!7O~i4* ``The dart slug launches a dart at you.7O~iM@.7O~iKi8=---3.8 (1.17O~i7O~iO _The slug dart misses you.7O~ii<  You reach to attack! You puncture the dart slug!7O~i =C---4.97O~i(@7O~i7BG _The dart slug is almost dead.7O~iB7O~iE .You reach to attack! You hit the dart slug.7O~iJ R7O~iM 851-6.07O~iR 7O~iPS M _You kill the dart slug!7O~i1 7O~i2 7-7O~i6 7O~i8 H _No target in view!7O~i. 37O~i3 7O~i5 H _No target in view!7O~i+37O~i/7O~i1H _No target in view!8O~i8O~i  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.6  27%   0   j + Spellcasting   0.0    -1           b + Axes   2.5     0  8O~i    c + Polearms4.2  66%   0   k + Evocations   0.0     0   d + Staves   2.5     0       e + Unarmed Combat   0.0     0                       f + Armour   0.0     0      g + Dodging3.5   7%   0    ~i0m   h + Shields   0.0     0       i - Stealth   0.0    +1                      8O~i                        The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets>O~i >O~iE >O~i jjetgatling67 the PokerHuman **....Health: 36/36 ========================###Magic: 4/4======================== ##.# ########AC: 3Str: 12 ##.#### #......#EV: 12Int: 10 ##....# #......#SH: 0>O~i DDex: 17 ##.##.# #).....#XL:  4 Next: 51% Place: Dungeon:3 ########.##.# #@.....#Noise: ---------  Time: 2526.0 (0.0) ##.....#.##.# #......#h) +0 trident ##.###.#.##.####......#Nothing quivered ##.# #.........'......#Fly #.# ###.##.####......# ##.#####....# #.....## ............###############>O~i1 L ##.............# ##..⌠..#######  ......###.#.#### #.......#....#  _The dart slug is almost dead.You reach to attack! You hit the dart slug. _You kill the dart slug! _No target in view! _No target in view! _No target in view!>O~i >O~ir >O~in >O~i! >O~i!>O~i">O~iO#?O~i?O~i?O~i-$ _?O~iH?O~iq ?O~i( ?O~iu ?O~id?O~it?O~i?O~i,?O~i?O~i@  There is an open door here.?O~iU?O~i %a _?O~i*,?O~i+?O~i -?O~i-?O~ij.?O~i3?O~i*5?O~i5?O~iX6?O~ih;?O~i<?O~i=?O~i>?O~iB?O~iD,?O~ipE?O~iLX?O~iEP?O~iXQ,?O~i$R?O~i_U?O~ieV?O~iV?O~iW?O~iLZ?O~iZ?O~i.[?O~i[?O~i_?O~i`?O~i`?O~ida?O~id?O~ie,?O~iHf?O~ij?O~ik?O~ijm?O~isn?O~ibr?O~is,?O~iLu?O~ix?O~iDz?O~iz?O~iN}?O~i?O~i;?O~ix?O~i?O~iˆ?O~i8?O~i?O~i5?O~i6?O~i?O~iٌ?O~i?O~iI?O~i`?O~i“?O~iN?O~iɘ?O~i2,?O~iɜ?O~i?O~i?O~i?O~i?O~i'?O~i,?O~if?O~i,?O~iM?O~i?O~i˳?O~it?O~iĵ?O~i?O~i?O~iS?O~i?O~i?O~iF _You reach down and open the door.?O~il?O~i?O~i?O~i^@  There is an open door here.?O~i&?O~ik _?O~i?O~i?O~iU,?O~iW?O~iU?O~i?O~i)?O~i?O~i?O~i)?O~i}?O~i~?O~i?O~i?O~iG?O~i?O~i?O~i,?O~iP?O~i?O~i?O~i?O~i?O~i?O~iy?O~i?O~i ?O~iT?O~i<?O~iu?O~i?O~i#?O~i9?O~i?O~i?O~ie?O~i,?O~i?O~i?O~i?O~i?O~it?O~i?O~i?O~i&?O~i?O~iA?O~i?O~i[?O~i?O~i?O~i?O~i?O~i\?O~i?O~i,?O~iN?O~i?O~i,?O~i-?O~i?O~iB?O~iB!?O~i",?O~i"?O~i(?O~i),?O~i)?O~i{1?O~i2?O~i2?O~i<3?O~i9?O~i:?O~i:?O~ix;?O~i.D?O~i E?O~izE?O~iE?O~iN?O~i{O?O~iO?O~iP?O~iX?O~i_Y?O~iY?O~iZ?O~i^?O~iqaB?O~iWd?O~ifB?O~il?O~i%m,?O~im?O~ixs?O~iWt?O~it?O~it?O~ix?O~iy?O~iy?O~i`z?O~i,?O~iB?O~ie?O~i?O~iʊ?O~is?O~iv?O~i?O~i˒?O~im?O~i'?O~i>?O~i?O~iF?O~i?O~iH,?O~iH?O~i?O~i?O~i?O~ix?O~iB?O~iʰ?O~i+,?O~i?O~i]?O~i?O~i,B?O~i"?O~i?O~iG?O~if?O~i?O~i?O~i?O~i?O~i%?O~i?O~i?O~i*?O~i?O~i?O~i%?O~i?O~i9n?O~i,?O~il?O~i ?O~i,?O~i?O~i?O~i,?O~i3?O~i%?O~i?O~i?O~i?O~i?O~i?O~i?O~iF?O~iF?O~i?O~i ?O~i ?O~i"?O~i#?O~i#?O~i$?O~ix&?O~i'?O~i*(?O~i)?O~i#.?O~i=/?O~ix/?O~i0?O~i2?O~i3?O~i"4?O~i65?O~iz7?O~i8?O~i8?O~i9?O~i;?O~ir=?O~i>?O~i??O~i B?O~i~C,?O~iDD?O~i!F?O~iG?O~iG?O~i7I?O~iK?O~iL,?O~iM?O~iiP?O~iQ,?O~iR?O~iT?O~igU,?O~iV?O~i5Y?O~iZ?O~i[?O~i[?O~i{?O~i |,?O~i|?O~i?O~iV?O~ia?O~iۃ?O~i?O~iv?O~iY?O~iʇ,?O~i?O~i6?O~i,?O~i?O~i?O~iw?O~i?O~i?O~iC?O~iٓ?O~i2?O~i=?O~i=?O~ii,?O~ip?O~i?O~i?O~iP?O~iF?O~i[ ####†#........###. #.#######..#### #....# #......  ####.# #.###.. #.####.# #.. #...##.###.. #...........  #############.#.........  #......@......##.....##.635.0 (109.0)  #######.#.......##......  #.#.......##.#####  #.+..[....##.#  ###.......##.#  ################ #.... #.... #.... _Done exploring.?O~i 3?O~ix ?O~i> H _No target in view!?O~i 3?O~i ?O~i# H _No target in view!@O~i @O~i@O~i@O~i|!H _No target in view!@O~i3@O~i&@O~i.........##.....0.0)..@O~i@O~i@O~iE _Done exploring.@O~iL 3@O~i- @O~iM$ ;@O~i% @O~i:' r _Done exploring.No target in view!Done exploring.@O~i @O~i@O~i@O~i;@O~i@O~i9No target in view!Done exploring.AO~i-AO~iAO~iAO~ipqDone exploring.BO~iЉ  ####†#.###. #.#..####. #....# #. ####.# #.###. #.####.# #. #...##.###..# #.# #.#. #.##.....##.# #.#.##......# BO~i3 s#.#.......##.# #.+..[....##.#  ###.......##.# ###### #. #. #.BO~i7 BO~i 16.0 (1 _BO~ix BO~i BO~i.M v ####†#.###. #.#..####. #....# #. ####.# #.###. #.####.# #. #...##.###..# #.# #.#.BO~iN k #.##.....##.# #.#.##......# #.#.##.######  #.+..[....##.#  ###.##.# ## #. #. #.BO~iQU BO~ibV %7BO~iZ BO~i[ CO~iN ####†#.###. #.#..####..# #....# #.# ####.# #.###....# #.####.# #.CO~i[P #...##.###..# #.# #.#. #.##.....##.##. #.#.##......# #.#.##.###### # #.+..[....##.# # ###.##.# # ## #. #. #.CO~iUCO~ieV%8CO~i1[CO~i\CO~iG ####†#.###.   #.#..####..#   #....# #.#   ####.# #.###....#   #.####.# #.   #...##.###..#   #...#   #.#.   #.##.....##.##.   #.#.CO~io ##......#   #.#.##.###### #   #.+..[....##.# #.   ###.##.# #   ##   #.   #.   #.CO~ix;9CO~iCO~iaCO~ik ####†#.###. #.#######..####..##. #....# #.##. ####.# #.###....##. #.####.# #. #...##.###..# #....#  #.#.  #.##.....##.##.  #.#.##......# #.#.##.###### # #.+..[....##.# #. ###.##.# # ## #. #. #.CO~i"rCO~ir&40CO~i|CO~iZBPDO~iJ####†#.###......)#.#######..####..##.)#....# #.##.####.# #.###....##.#.####.# #.#...##.###..#####.#....#####.#.#.#.##.....##.##.#.#.##......#####.#.#.##.###### ###.#.+..[....##.# #.###.##.# ###.##.#.#.#.DO~iODO~iP%1DO~iUDO~iVDO~iFM...........#..####†#........###.....DO~i\G8#######..####..##.)......####.# #.###....######.# #........##.### #...........#################@#...........DO~iG.............##.....##.##...#######..##......###.......##.###### ####.+..[....##.#DO~i H,#...DO~iS;2DO~iVDO~iWDO~i:M#######.....†.DO~i...........#..####†#........###.....#######..####..##.)......####.# #.###....######.# #.......##.### #@..........#################.#...........DO~i)|.............##.....##.##...#######.#.......##......###.#.......##.###### ###.+#DO~i]M #DO~i5DO~i%3DO~iMDO~iDO~isM #.......#######.....†............#..####†#........###.....DO~i[#######..####..##.)......####.# #.###....######.# #.......##.### #..#################.#...........#.............##.....##.##.... Fly .....#DO~i. ..[....#.#########DO~i;4DO~iDO~i EO~iM###.#.# #.......#######.....†............#..####†#........###.....#######..####..##.)......####.# #.###....######.# #.......##.####...........#####. Nothing quiveredFly ..##...#......EO~iEO~ir %5EO~i#(EO~ig)EO~iJM#..^..###.#.# #.......#######.....†............#..####†#........###.....#.#######..####..##.)EO~i6e#......####@# #.###....######.# #........##.####...........#####. Fly .#......... ..#....##.#EO~iEO~i%6EO~iEO~iAEO~iM######.......#..^..###.#.# #.......#######.....†............#..####†#........###.....#######..####..##.)#......####.# #.###....######.# #........##.####...........#####..EO~ih ..##.....##.#EO~iEO~i%7EO~irEO~isEO~i;sEO~i!tEO~ixEO~iyEO~ii83EO~i!<EO~iQ=EO~isf #.# #..##..# #.# #..##..#..^...#. #.# #..##.#.#. #.# # #.#.....† #.#......# ####†#EO~i.###...... #.#######..####..##. #..@.# #.## ####.# #.###....## #.####.# # #...##.###..##### #....##### ##.#.. #...##.....##.## #.#.......##......##### #.#.##.###### ###EO~iEO~i%8EO~iEO~iEO~i  #.# #..##..#   #.# #..##..#..^...#   #.# #..##.#.#   #.# #   #.#######.....†   #.....#......#   ####÷#.###   #.#######..####..##   #.@..# #.##   ####.# #.###....##   #.####.# #   #...##.###..   #...   #.#.   #..##.....##.##   #.#.......##......   #.#.##.###### EO~idEO~i%9EO~iEO~izEO~iR =  #.# #..##..#   #.# #..##..#..^...   #.# #..##.#.   #.# #   #.#######.....† EO~iS  #......#......   ####÷#.###   #.#######..####..   #@...# #.   ####.# #.###....   #.####.# #   #...##.###..   #.   #.#   #.##.....##.##  EO~iS  #.#.##......   #.#.##.###### EO~iY EO~i5Z &50EO~i_^ EO~i_ EO~ic M.....>.#####.######.#..^..### #.......#######.....†.......####÷#........###....#######..####EO~ind +......####.# #.###....#####.# #.....  #...##.###..###EO~ii ;1EO~iJn EO~io EO~i]bM####.###.............###.....>.#####.######.#..^..####.# #.......#.#######.....†#.............#..####@#........###....EO~i0#######..####....# #....####.# #.###....#  #.####.# #.....EO~i:EO~i%2EO~iEO~iDone exploring. __You see here a frilled lizard skeleton.FO~i`4MFO~i7aD###.# #.# #.###..##.###.# ####.###.............###.....>.#####.######.#..^..#####.# #.......#######.....†#...@.........#..####÷#........###....#######..####...FO~ia...  ####.# #.###....#FO~i1fFO~ig,3 _FO~i,kFO~ilFO~i$q  ###.# #.# #.###..##.###.# #  #.####.###.###  #.....>.######..##  #.# #..##..# FO~i r+ #.# #..##..#..^  #.# #..##.#  #.# #  #.#.....†  #.#  ####÷#.###  #.#######..####.. FO~ir #....# #.  ####.# #.###....  #.####.# #  #...##.###..  #.  FO~is*#.#FO~i=xFO~ix%4FO~iy}FO~iFO~i{@  ###.# #.# #.###..##.###.#   #.####.###.  #.....>.######..##  #.# #..##..#  #.# #..##..#..^  #.# #..##.  #.# #  #.#.....†  #.#  ####÷#.###  #.#######..####  #....# #  ####.# #.###FO~iQ   #.####.# #  #...##.###..  #.  #.#FO~iFO~i%5FO~i^FO~i>#FO~iA/   ###.# #.# #.###..##.###.#  #.####.###.  #.....>.######..##  #######.# #..##..#  #.# #..##..#..^  #.# #..##  #.# #  #.#.....†  #.#  ####÷#.###  #.#######..####  #....# #  ####.# #.###  #.####.# #  #...##.###..  #.  #.#FO~iS3 ;6FO~i7 FO~i8 FO~iL M....>###.# #.# #.###..##.#######.###.............#.....>.#####.######.#..^FO~is ## #.......#######.....†.......####÷#........###.#######..#### #....# #......FO~i FO~i %7FO~i FO~i FO~i|M#.####.##...#.......# #..>###.# #.# #.###..##.#######.###.............#.....>.#####.######.#..^## #.......#######.....†.......... ####÷#........###. Fly #FO~iÓ;8FO~iFO~iGO~iM #.......###..##)...#.####.##...#.......# #..>###.# #.# #.###..##.#######.###.............#.....>.#####.######.#..^## #.......#######.....†....... GO~io####÷#........###.GO~iGO~im%9GO~iGO~i GO~izM######.........# #.......###..##)...GO~in{#.####.##...#........>###.# #.# #.###..##.#######.###.............#.....>.#####.######.#..^##GO~i| #.......#######.....† #.............#...GO~iGO~i&60GO~i8GO~iGO~iFM #..####......######.........# #.......###..##)...#.####.##...#........>###.# #.# #.###..##.####.####.###.............##.....>.#####.######.#..^## #.# #.......... Fly .GO~iG5GO~iMGO~iRN%1GO~iSSGO~iTGO~i* M#.....#.#.##.#### #..####......######.........# #.......###..##)...#.####.##...#........>GO~i+ l###.# #.# #.###..##.#######.###.............##.....>@#####.######.#..^## #.# #..........GO~i2 GO~i[3 %2GO~i'8 GO~ia9 GO~i   ##.....#.#.##.####  #..##......##  #######...  #.......###..##).  ##.#####.# #..##...#.....  #...# #.# #.###..##...>.GO~i:   ###.# #.# #.###..##.###.  #.####.###.  #.....@.######..##  #.# #..##..#  #.# #..##..#..  #.# #..##  #.# #  #.#######.....†  #...#  ####÷#.###  #.#..GO~i ;3GO~i$ y _There is a stone staircase leading down here.HO~iO-HO~i-HO~i3HO~i9HO~i?,4 _HO~iGHO~i/ G 4  You fly downwards.HO~i  #+ #. ##.########  #..@......#  #......K..#  #.....###..#  ........ #  ####..##.. #<. ###K   kobold (asleep) #.. ##. HO~iJq ,5.5 (2.5HO~iw 8<HO~i~ _You encounter a kobold. It is wielding a +0 short sword.Found a stone staircase leading up.HO~i a _There is a stone staircase leading up here.IO~iS#+ #. ##.# #..<# #......K..# #.....###..# .. .# ####..##..#<. ### IO~iFHK.IO~iNKIO~iTK====6.5 (1.0IO~ihIO~i( _The kobold shouts!IO~i} )You reach to attack! You hit the kobold.IO~i3(IO~ib3----7IO~iIO~iJ _You kill the kobold!IO~ik$ P----IO~ip) IO~i, H _No target in view!IO~iH 3IO~i+N IO~iP H _No target in view!JO~iIJO~iKJO~iJO~i$ _JO~if  There is a stone staircase leading up here.JO~iGJO~i  _JO~iJO~iJO~iLJO~iJO~iJO~iJO~iJO~iXJO~iJO~iiJO~iJO~iJO~ioJO~iJO~iJO~i3JO~i JO~i\ JO~i JO~i JO~i JO~i JO~i=JO~i6JO~i,JO~iJO~iIJO~iJO~iW,JO~inJO~iBJO~iJO~i ,JO~i JO~i!JO~i"JO~iF#,JO~ic$JO~i%JO~i%JO~ir&JO~i_'JO~in(JO~i(JO~i)JO~i*JO~iz,BJO~i.JO~i3 #.. ## ... .> #.. . JO~im4]#.#.#  ##.#.  ...  #.# #+#  #@# #.#87.5 (20.0)JO~i4;  #.# ##.####  #.######## #..<..)JO~i5%  #........###......  ########.##.....##  JO~il5 #.........#  #####..##.. JO~i5 #<.# ## #....JO~i;A8.5 (21JO~i^@JO~iID; _Found a stone staircase leading down.OO~ip[?25h[?0c  Search for what [Enter for "polearm", or ? for help]? RO~im [?25l[?1cRO~i RO~i" 1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] RO~i R a - [D:4] a +0 short sword (2 further duplicates)UO~i Level 4 of the Dungeon<<>(Press ? for help)     #.. ##  ... .>   #.. .  #.#.#  ##.#.   ... UO~iR Y   #.# #+# #@##.# #.###.######## #.######## #..<..)...# #........###.........# ########.##.....###..# #.........# .# #####..##....  #<.# ###.  #.... .  ##....     .####  .#  .#  VO~i[ VO~i+ VO~i jetgatling67 the PokerHuman **....Health: 36/36 ========================Magic: 4/4========================AC: 3Str: 12EV: 12VO~i Int: 10SH: 0Dex: 17XL:  4 Next: 53% Place: Dungeon:4Time:Fly _You kill the kobold! _No target in view! _No target in view! _There is a stone staircase leading up here. _Found a stone staircase leading down.  Search for what [Enter for "polearm", or ? for help]? swordVO~ir 3VO~i VO~i VO~i; VO~i | _VO~ie VO~i VO~i VO~i& VO~iw VO~i3 VO~i VO~i ,VO~i VO~i VO~i VO~i, VO~ij VO~iX VO~i VO~i VO~i VO~i} VO~i VO~i@ VO~i] VO~i VO~i VO~i VO~i VO~i VO~ig VO~i VO~i VO~i ,VO~i2 VO~i VO~ih VO~i VO~i VO~in VO~i ,VO~i VO~iU VO~i BVO~iE VO~i^ ,VO~iP VO~i VO~i' ,VO~i$ VO~i P  There is a stone staircase leading up here.VO~i/  _  Things that are here:.. .> .. . .#.# .#. .. .##+# .##.# .###.######## .######## #..<..@...#Noise: --------- 2706.5 (18.0) ........###.........#h) +0 trident #######.##.....###..#Nothing quivered#.........# ..######..##.......#<.# ###..####.... .###.....#### _a +0 short sword; a kobold corpseWO~i: WO~i; 07.0)WO~i? WO~iDB * _j - a +0 short swordXO~iXO~iWGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)YO~ij - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 4.4 XLs.  Current attack delay: 1.0. Damage rating: 6 (Base 5 x 117% (Dex) x 106% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 4 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.ZO~iRZO~i_ZO~i.. .>jetgatling67 the Poker .. .Human **.... .#.#Health: 36/36 ======================== .#.ZO~iLMagic: 4/4======================== ..AC: 3Str: 12 .##+#EV: 12Int: 10 .##.#SH: 0Dex: 17 ZO~i.###.########XL:  4 Next: 53% Place: Dungeon:4 ZO~i0.######## #..<..@...#Noise: ---------  Time: 2707.5 (0.0) ........###.........#j) +0 short sword #######.##.....###..#Nothing quiveredZO~i$#.........# ..#Fly #####..##.......#<.# ###..####.... .#ZO~i8 ;##.....#### _Search for what [Enter for "polearm", or ? for help]? sword _There is a stone staircase leading up here.  Things that are here: _a +0 short sword; a kobold corpse ZO~i N_j - a +0 short sword  You unwield your +0 trident.ZO~i'ZO~i(*8.5 (1ZO~i$-ZO~i/) _There is a stone staircase leading up here.  Things that are here: _a +0 short sword; a kobold corpse _j - a +0 short sword  You unwield your +0 trident. _j - a +0 short sword (weapon)[O~iX[O~iY[O~i3][O~i_F _Unknown command.\O~iX  You are illuminated by a small divine halo.  \O~iYou are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.0.\O~i\O~i  Your damage rating with your +0 short sword is about 6 (Base 5 x 117% (Dex) x _106% (Skill)).`O~ic`O~iig Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  j - a +0 short sword (weapon)a - a +0 spear  h - a +0 trident Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) `O~ihL f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)aO~i} h - a +0 trident. A fishing spear improved with a longer shaft and a three-pronged metal head. Base accuracy: +1 Base damage: 9 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 4.2; use (s) to set 14.0 as a target for Polearms.  At 100% training you would reach 14.0 in about 5.5 XLs.  At current training (67%) you reach 14.0 in about 6.6 XLs.  Current attack delay: 1.0. Damage rating: 10 (Base 9 x 105% (Str) x 114% (Skill)). This weapon falls into the 'Polearms' category. It has an extended reach (targetwith [v]). It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Polearms} {one-handed} {melee weapon} aO~iZ~ Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.cO~icO~icO~i|.. .>jetgatling67 the Poker .. .Human **.... .#.#Health: 36/36 ======================== .#.Magic: 4/4======================== ..AC: 3Str: 12 .##+#EV: 12Int: 10 .##.#SH: 0Dex: 17 .#cO~i!##.########XL:  4 Next: 53% Place: Dungeon:4 .######## #..<..@...#Noise: ---------  Time: 2708.5 (0.0) ........###.........#h) +0 trident #######.##.....###..#Nothing quivered#.........# ..#cO~iןFly #####..##.......#<.# ###..####.... .###.....####You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.0.  Your damage rating with your +0 short sword is about 6 (Base 5 x 117% (Dex) x _106% (Skill)).  You unwield your +0 short sword.cO~iڥcO~iS*9.5 (1cO~ibcO~i߬<flying. You are glowing. Your flying speed is average.r attack delay is about 1.0.damage rating with your +0 short sword is about 6 (Base 5 x 117% (Dex) x _106% (Skill)).  You unwield your +0 short sword. _h - a +0 trident (weapon)eO~i;Y  You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.0.eO~ijetgatling67 the Poker .. .Human **.... .#.#Health: 36/36 ======================== lO~i .#.Magic: 4/4======================== ..AC: 3Str: 12 .##+#EV: 12Int: 10 .##.#SH: 0Dex: 17 .#lO~i m##.########XL:  4 Next: 53% Place: Dungeon:4 .######## #..<..@...#lO~io CNoise: ---------  Time: 2709.5 (0.0) ........###.........#h) +0 trident #######.##.....###..#Nothing quivered#.........# ..#Fly #####..##.......lO~i #<.# ###..####.... .###.....####You are illuminated by a small divine halo.  You are flying. You are glowing. Your flying speed is average.  Your attack delay is about 1.0.  Your damage rating with your +0 trident is about 10 (Base 9 x 105% (Str) x 114%lO~i a_(Skill)). _Unknown command.lO~i 3lO~i lO~i mO~imO~i3mO~imO~imO~iP _mO~iBmO~imO~imO~i/mO~imO~i(mO~iZmO~imO~imO~imO~i,mO~itmO~imO~iqmO~imO~i2mO~imO~imO~i!mO~iVmO~imO~imO~imO~iJmO~inmO~iqmO~imO~i=mO~iLmO~iGmO~imO~imO~i mO~imO~imO~idmO~imO~imO~imO~imO~i^mO~imO~imO~imO~i mO~iDmO~imO~i  ⌠..>.. .....mO~i  #...ß #.⌠$# ...##  #+# ... mO~i6 #.# #.#  ##.######## #@# 24.5 (15.0) # #..<..†...# #.####.###.........# #........$ ##.....###..# #.#####.## mO~i........##..####.# ###..##..........##<.#####..#######.........###.......##mO~imO~i'+5.5 (16mO~iJmO~iA _Found a staircase to the Ecumenical Temple.mO~imO~i3mO~imO~ik  You encounter a ball python.mO~iUQM.......S⌠..>.......ß#.⌠$#  #...###+#....# #.#  ##.####### mO~i #..<..†...# #.####.### ###.........# #........$Fly .# #.##.####.S   ball python (constriction, asleep)......mO~iZ.S0.0)mO~iKNS)mO~i*6.5 (1mO~i5mO~i5 _The ball python hisses angrily.nO~iH "###ß...###........⌠..>.S⌠.....nO~i ..ß#.⌠$#  #...##+#.@..# #.# ##.###  ##.#######  #..<..†####.####..............$ ##.....###..# #.#####.## ........##..#### ###..##..........<.#####..######nO~i K.SnO~i F.SnO~iy nO~i %7nO~i nO~i8 oO~ig ##.⌠.# ###ß...#####.........#.⌠..>..⌠.........Sß#.⌠$#  #..@###+##.... #.# ##.###  ##.#######  #..<..†####.####..............$ ##.....###..# #.#####.## ........##..#### ###..##..........oO~ihJ.SoO~iooO~io%8oO~isoO~iXuoO~iy  You barely miss the ball python.The ball python bites you but does no damage.5-  2  =9.6 (1.1Constr oO~i oO~i-l_The ball python grabs you. The ball python constricts you.oO~i| $You puncture the ball python!oO~i(oO~i!i-12 430.7oO~iq oO~iNoO~iO _You kill the ball python!pO~ih>M #...# ##.⌠.# ##ß...#### .##.........##.#+..⌠..>..⌠..<...........ß##.⌠@#  #...###+pO~iq?&##....##.###.###Fly .##.#pO~iLpO~iOMa6=-10pO~iQpO~iWJ _Found an escape hatch in the ceiling.pO~iQXD-2.7 (2pO~iO[pO~i\> _You now have 120 gold pieces (gained 7).pO~i;M##. #...# ##.⌠.#  ###ß...#### .##.........##.#+..⌠..>..⌠..<..#.........#.@ß##.⌠.##  #...##+pO~i<##....#.###.####.#pO~iGCpO~iC*3.7 (1pO~iHpO~iTJpO~i"SM ##. #...# ##.⌠.#  ###ß...#### .##.........##.#+..⌠..>..⌠..<..#.....@...#####...ß##$.>##.⌠.## # #...###+###....##..4pO~ipO~iQ _Found 10 gold pieces. Found a stone staircase leading down.pO~iufM# ##. #...# ##.⌠.#  ###ß...#### .##.........##.#+..⌠..>@.⌠..<..##.........##.####...ß##$.>#.⌠.## ..##...### ##.#pO~ipO~iA=5pO~ipO~ihpO~i"  ## .. #. . #.##. #...# ##.⌠.# ###ß...#### .pO~i# ##.##.# +..⌠..@..⌠..<.. ##.##.# ####...ß##$.># #.⌠.## ..# #...### #  #+# ##....#  #.# ##.### ##.# #.# ## #..<..†...# #.####.###pO~i-*pO~i*%6pO~i/pO~iZ2i _There is a staircase to the Ecumenical Temple here.qO~ic  ## ... . ##..###.⌠.####ß...#### .##.........##.#qO~ike +..⌠..>..⌠..<..##....@....##.# ####...ß##$.> #.⌠.## .....Fly #.# .###.........# #........$qO~il qO~i-n qO~iDn 7 qO~iVn _qO~i[u qO~iw qO~i& a . . ##..###.⌠.####ß...#### .qO~if ##.........##.#+..⌠..>..⌠..<..##.........##.#qO~i|  ####.@.ß##$.> #.⌠.## ..qO~i #...### ...qO~i Fly .. .##.....###..# #.#####.##qO~iI qO~i %8qO~i? qO~i qO~iCN#. . #.##. #...# ##.⌠.# ###ß...#### . ##.##.# +..⌠..>..⌠..<.. ##.##.# ####..@ß##$.># #.⌠.## ..# #...### # #+# ##....# #.# ##.#####.# #.# #..<..†...# # ###.# # qO~i:IqO~iI%9qO~iNqO~iOrO~izaPrO~iM# .. ##. #...# ##.⌠.#  ###ß...#### .##.........##.#+..⌠..>..⌠..<..##.....@...##.####...ß##$.>##.⌠.## ..# #...### ##+###....##..rO~irO~i&40rO~i~rO~irO~iN M# .. ##. #...# ##.⌠.#  ###ß...#### .##.........##.#rO~i1O +..⌠..>@.⌠..<..##.........##.####...ß##$.>#.⌠.## ..##...### ##.#rO~iZ Q1rO~it[ sO~iћ5 ## .. #. . #.##. #...# ##.⌠.# ###ß...#### . ##sO~ix.##.# +..⌠..@..⌠..<.. ##.##.# ####...ß##$.>#sO~i0" #.⌠.## ..# #...### # sO~iD, #+#sO~iYN ##....# sO~il, #.#sO~i~ ##.### ##.sO~i# sO~i3#.# sO~i## #..<..†...# #.####.###sO~isO~i=%2sO~isO~iɩ sO~iݩ[_There is a staircase to the Ecumenical Temple here.tO~itO~i0tO~itO~itO~i,3 _tO~itO~ið-TempletO~i  ############ #..........# #.________.# #.__._____.# tO~i#..........# #@.._......# #.....ß....# #..........#tO~iж- #.ßßßß.ßßß.# #.ßßßß_ßßß.# tO~ig#..........# ####tO~i@######## tO~i ,5.2 (2.5tO~i"_______tO~iY _You fly downwards. Welcome to the Ecumenical Temple! Found fifteen altars.tO~id _There is a staircase back to the Dungeon here.vO~i5M##########........vO~i}__________._____.....<.._....vO~i.ß..........vO~i#.ßßßß.ßßß.#vO~ivO~i+6.2 (1.0 vO~i_vO~i۠________vO~i7wO~i# #.# #.________.# #.__._____.# #.@........# #<.._......# #.....ß....# wO~ie`#..........# #..####wO~i]wO~i%7wO~i________wO~iV _Found a radiant altar of Vehumet and a burning altar of Makhleb.zO~ibg@# #.# #.________.# #.__._____.# #..@.......# #<.._......# #.....ß....# #..........# #.ßßßß.ßßß.##.ßßßß_ßßß.##.###zO~ik;8zO~itm____________zO~inzO~i M##########........_________@._____.........zO~iO <.._.....ß...#..........############zO~i zO~i %9zO~i ____________zO~iI ] _There is an iron altar of Okawaru here.{O~iM##########........_@________._____.........<.._.....#.....ß....##..........{O~iv{O~iY-50 _{O~i__________{O~ii _There is a snail-covered altar of Cheibriados here.~O~iP ############..........~O~i_________@._____........<.._.....~O~i.....ß...#..........~O~iս3############~O~i~O~i~O~i%1 _~O~i>_______~O~i] _There is an iron altar of Okawaru here.~O~iU ############..........__________._____.@......<.._.....~O~ieU.....ß.......###########~O~i [~O~i"j2 ___________~O~id ############..........__________._____........<.@_.....~O~id;.....ß........ßßßß.Fly ~O~i_i~O~ii%3~O~im`______~O~imx_____~O~i8o~O~i!  ############..........__________._____........~O~i" <.._.......@..ß.......ßßßß.ßßß~O~i=" 2_~O~i' ~O~i( %4~O~i~, i_____~O~i. ~O~i  ############..........__________._____........~O~i <.._..........ß.......ßßßß.ßßß_~O~i& %........~O~i ~O~i %5~O~i _________~O~ih ~O~i5QX# #.# #.________.# #.__._____.# #....# #<.._......# #.....ß....# #.~O~ipRN...# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #.# #~O~i W~O~iW%6~O~i<\p_____~O~i]O~i[# #.# #.________.# #.__._____.# #...# #<.._......# #.....ß....# #...# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #.# 7O~i{____O~iO~i|# #.# #.________.# #.__._____.# #...# O~iu#<.._......# #.....ß....# #...# #.ßßßß.ßßß.# #.ßßßß_ßßß.# #.# O~iO~i-%8O~im_________O~inO~iB############..........__________._____........<.._.....ß.....ßßßß@ßßß_........########## 9O~i,__________O~iO~i 9..........__________._____........<.._..........ß.....ßßßß.ßßß........##########_O~iZ &60O~ix ______O~i) k _There is an ornate altar of the Wu Jian Council here.O~iz[  You hover solemnly before the altar of Wu Jian.O~i/  --more--O~iKO~idThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Favour - Wu Jian is neutral towards you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)O~ioYou can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|Extra [J/Enter]: join religionO~iO~i=O~i#..........#jetgatling67 the Poker#.________.#Human **....#.__._____.#Health: 36/36 ========================#..........#Magic: 4/4========================O~i* #<.._......#AC: 3Str: 12#.....ß....#EV: 12Int: 10#..........#SH: 0Dex: 17#.ßßßß.ßßß.#XL:  4 Next: 54% Place: Temple#.ßßßß@ßßß.#Noise: ---------  Time: 2760.2 (0.0)O~in#..........#h) +0 trident############Nothing quiveredFly _Found a radiant altar of Vehumet and a burning altar of Makhleb. _There is an iron altar of Okawaru here. O~i_There is a snail-covered altar of Cheibriados here. _There is an iron altar of Okawaru here. _There is an ornate altar of the Wu Jian Council here.  You hover solemnly before the altar of Wu Jian.O~i-o  The Council welcomes you!O~iQ/  --more--O~i   You can now lightly attack monsters by moving around them.You can now perform airborne attacks.O~ibW of Wu Jian **....1.2 (1O~i0___________ _You can now perform damaging attacks by moving towards foes.O~iے O~ip  Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNoneO~i o0% [?] toggle between ability selection and description.O~i!?#..........#jetgatling67 the Poker#.________.#Human of Wu Jian **....#.__._____.#Health: 36/36 ========================#..........#Magic: 4/4========================#<.._......#AC: 3Str: 12#.....ß....#EV: 12Int: 10#..........#SH: 0Dex: 17#.ßßßß.ßßß.#XL:  4 Next: 54% Place: O~i @Temple#.ßßßß@ßßß.#Noise: ---------  Time: 2761.2 (0.0)#..........#h) +0 trident############Nothing quiveredFly _There is an ornate altar of the Wu Jian Council here.  You hover solemnly before the altar of Wu Jian.  The Council welcomes you!You can now lightly attack monsters by moving around them.You can now perform airborne attacks. _You can now perform damaging attacks by moving towards foes.O~i~Gm  Okay, then.O~i HO~i#I. _O~i9##########........__________._____.........<.._......ß........ßßßß_ßßß..........############2.2 (1 _________O~il/##########........__________._____....<.._..O~i/l....ß....@....ßßßß_ßßß..........############O~iI6O~i6%3O~i;<___________O~i?O~ilO~iO~i> O~i(&0O~i,O~i,O~i.E _Done exploring.O~iΞ O~i O~i O~iŢ O~iu O~i P _O~i O~i O~ie O~iy T  There is a white marble altar of Elyvilon here.O~i O~iy _O~i5 O~i  ############ #..........# O~i #.________.# #.__._____.# O~i` #..........# #@.._......#8.2 (5 #.....ß....# #..........#O~i  #.ßßßß.ßßß.# O~i #.ßßßß_ßßß.##..........#############O~i O~i O~i d _There is a staircase back to the Dungeon here.O~i O~i O~i O~iO O~i 19.2 (1 _O~i _______O~i< -Dungeon:4O~io ## ..#. .#.##. #...# ##.⌠.# ###ß...#### . ##.........##.# O~i +..⌠..@..⌠..<.. ##.........##.# ####...ß##$.># #.⌠.## ..# O~iв #...### ##+###.##.#O~i e##.#####.######## #.# ## #..<..†...# #.####.###O~i -70.7 (2.5O~i O~i < _You fly upwards. Welcome back to the Dungeon!O~i i _There is a staircase to the Ecumenical Temple here.O~i O~i O~iK O~ix O~i O~i | _O~ih O~i O~i O~i/ O~i O~i O~ip O~i O~i O~i O~i O~i O~i O~iu O~i O~iq O~i N _You now have 130 gold pieces (gained 10).O~i O~i O~i O~i O~i O~i O~i O~i O~i O~iU O~i O~i O~i O~iN O~i O~i O~iI O~i O~i O~i O~iF O~ix O~iE O~i O~i O~i? O~i O~iO~i7,O~i3O~iaO~ilO~iO~i?O~iO~i,O~i O~iBO~iN _You now have 143 gold pieces (gained 13).O~i3O~iO~iO~i!,O~i"O~i$O~i)nO~i*O~i*O~i+O~iq-,O~i-O~i/O~i8O~i9O~i{9O~i;O~i^@ ##....##..#.....##.####........ O~i@#.# #.####.## #.####.####.#### #..............# #.#####.###.##.# ###.# #.# #.##.# O~i@....# #.# #.##.##># ##### #.# #...@..# 95.7 (25.0)O~iA#.# ####.#.# O~iHA7#.. ..#.# ### #### .  #. O~ilA.#. O~iA;## O~iGA6.7 (26O~iLO~i`O O~iO+_Found an escape hatch in the floor.O~iO~ieO~iO~i#O~iO~iBO~iaO~iO~iO~iO~iO~iO~iO~i1O~iO~i O~iO~iO~i,O~i9O~iO~i\ O~i O~iU O~i P  There is an escape hatch in the floor here.O~iO~iI _O~iO~i##..#.#.# ####..#.#.### ..##..#..... ####........ # #.####.## ####.# ## .............# ###...# O~i#####.###.##.# ##....... #.# #.##.###@# # #.# #.##.##>## O~i# #.# #......## #.######.#.# O~i#........#.############.#.#.##O~i3803.7 (7.0)O~i*4.7 (8O~iO~i$"_ _o - a sedimented emerald potionO~iO~iO~iOO~iO~i>O~i,O~irXO~iO~iO~i%O~iO~iaO~iO~i>O~iO~iRO~i O~iAO~iO~iO~inO~iO~iuO~ibO~i,O~i|O~i ..... .# >#.#.. .#.#.# .#.#.### .#..... #+#  #.# .## #.# ###.#### ##@## O~i>........# ####...## .###.##.# ##.......# .# #.##.###.###...## .# #.##.##>## ##.## .# #......## ##.# .######.#.# O~ifx ... ........#.# .### ##########.O~im,11.7 (7O~i*2.7 (8O~i#O~i O~i4H_p - an amethyst potionO~isO~i3O~i3O~iO~i,O~iO~iO~iVO~iO~iO~iO~iSO~ioO~i+ O~iF@_You reach down and open the door.O~i3O~imO~iV  There is an open door here.O~i  _O~i XO~iO~iO~iO~iO~iSO~i,O~iO~ifO~i&  O~inYou reach down and open the door.  You encounter a ribbon worm.O~i( ##+# ##...## ##.....##  ##.......# #.........####..w . +........@'...... #.........####.... #.......##  ##.....## ## ##...##.. ##'## w   ribbon worm (asleep) ... #.### #.# .#### ##.##O~i-,21.7 (9O~i}.52.7 (10.0) _O~i4O~i]6O~i Z##+# O~i% ##...## ##.....## O~i: ##.O~iL Q## . #.O~it p####..w. +.O~i .O~i #.O~i I.####.O~i #.......## # O~i # ##.....## ### ##...## ##'## O~i# R #.# O~i< ^## #.# O~iO X#### ##.##O~i O~i1 03.0)O~i$ O~i9' Q _There is an open door here.O~i`##+# ##...## O~ifa##.....## ##.## #.#.####..w.+.'#.####. #.## ##. ##.....##  ##...## ##'##  #.# #.# O~igO~ih,4 _O~ilO~i:nO~is   ##+#  ##...##  ##.....## # # ##.......## .#..# #.####..w..# +.'.# #.####. O~i##.......## :##.# ##.....## # # ##...##   ##'##   #.#   O~i6#.#   ##.##  O~iO~i.%5O~iΟO~iF _Found a parchment of Lee's Rapid Deconstruction.O~iO   ##+#  ##...##  ##.....## ## .#  O~iP##.......## #.#..#  #.####..w..#  +.'.#  #.####. #.......## #:##.# ##.....## ##   ##...##  ##'##  #.# O~i&Q #.#  # ##.##  O~i[lwwcatching breath)O~ine ```The ribbon worm expels a string of sticky webbing.O~iTi.@.O~i%6O~iO~i(W _The stream of webbing misses you.O~i}   ##+#  ##...## # ##.....## ## .#  ##.......## ##.#..#  #.####..w..#  +.O~i'.#  #.####. #.......## ##:##.# ##.....## ## # ##...##  ##'##  #.#  #.#   ##.##  O~i5I.wO~iO~i_%7O~i O~i#O~i3  You hit the ribbon worm.  The ribbon worm is moderately wounded.=8.8 (1.1O~iL o _The ribbon worm closely misses you.O~iX]  You hit the ribbon worm.  The ribbon worm is severely wounded.29-----9.9O~i {Wu Jian's powers are not affected by the Invocations skill. O~if IOverview|PowersO~iF 2 Wu Jian does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.wrath lasts for a relatively short duration.Powers|WrathO~i Martial attacks:  .............. (.) Lunge: Move directly towards an enemy to deal  ..@.O.. --> ...@O.. extra damage.  ....... .......  ....... ...@... (*) Whirlwind: Move between two tiles adjacent to...@O.. --> ....O.. an enemy to strike them lightly. Multiple adjacent  ....... ....... foes can be attacked simultaneously this way...#......#.... (**) Wall Jump: Vault off a nearby wall and strike..#@O.. --> ..#.O@. enemies adjacent to the landing spot. Vaulting takes..#......#.... two turns. Activated via the (a)bility menu. These prevent enemies from getting free attacks on you while you move away.Wrath|ExtraO~iS  The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Title - Young Tiger Favour - Wu Jian is pleased with you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)OverviewExtraO~i] Disciples of the Council learn to perform three martial techniques while moving around in combat. They will also be taught to move at unfathomable speeds for short distances, and become able to summon a storm of golden clouds to increase their precision and damage for as long as they keep using martial attacks. Wu Jian likes it when you kill living beings, you destroy the undead, you kill O~idemons, you kill holy beings and you destroy nonliving beings. Wu Jian's powers are not affected by the Invocations skill. Overview|PowersO~i Wu Jian does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated O~iweapons that will ambush the betrayer.wrath lasts for a relatively short duration.Powers|WrathO~i. Martial attacks:  .............. (.) Lunge: Move directly towards an enemy to deal O~i M ..@.O.. --> ...@O.. extra damage.  ....... .......  ....... ...@... (*) Whirlwind: Move between two tiles adjacent toO~iQ ...@O.. --> ....O.. an enemy to strike them lightly. Multiple adjacent  ....... ....... foes can be attacked simultaneously this way...#......#.... (**) Wall Jump: Vault off a nearby wall and strike..#@O.. --> ..#.O@. enemies adjacent to the landing spot. Vaulting takes..#......#.... two turns. Activated via the (a)bility menu. These prevent enemies from getting free attacks on you while you move away.Wrath|Extra P~iqR  P~iX.#  jetgatling67 the Poker..  Human of Wu Jian **....##+#.#  Health: 23/36 ===============---------##...##.##  Magic: 3/4==================------##.....## ###..#  AC: 3Str: 12  ##.......## ##.#..#  EV: 12Int: 10  #.........####.....#  SH: 0Dex: 17  +.........'....†...###.#   XL:  4 Next: 57% Place: Dungeon:4  P~i0Y#.........####.@.......#   Noise: ---------  Time: 2842.0 (0.0)#.......## ##.##.#####   h) +0 trident##.....## ### .# P~i3Z[  Nothing quivered##...##.#  Fly ##'### #.#  #.#  ##.## P~iZ ####...##   _You see here a ribbon worm corpse.  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. _Okay, then.Annotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then. P~iJa P~ia P~i$f P~ig P~i Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.P~i!P~i&P~i:*.#  jetgatling67 the Poker..  Human of Wu Jian **....##+#.#  Health: 23/36 ===============---------##...##.##P~i+  Magic: 3/4==================------##.....## ###..#  AC: 3Str: 12  ##.......## ##.#..#  EV: 12Int: 10  #.........####.....#  SH: 0Dex: 17  +.........'....†...###.#   XL:  4 Next: 57% Place: Dungeon:4  #.........####.@.......#   Noise: ---------  Time: 2842.0 (0.0)#.......## ##.##.#####   h) +0 trident##.....## ### .#  Nothing quivered##...##.#P~i-   Fly ##'### #.#  #.#  ##.##  ####...##   _You see here a ribbon worm corpse.  You pick up a parchment of Lee's Rapid Deconstruction and begin reading... _You add the spell Lee's Rapid Deconstruction to your library. _Okay, then.Annotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then.P~iC .#  jetgatling67 the Poker ..  Human of Wu Jian **....  ##+# .#  Health: 23/36 ===============---------  ##...## .##  Magic: 3/4==================------ P~iD ##.....## ###..#  AC: 3Str: 12  ##.......## ##.#..#  EV: 12Int: 10  #.........####.....#  SH: 0Dex: 17 P~i;D +.........'....†...###.#  XL:  4 Next: 57% Place: Dungeon:4  #.........####.@.......#  Noise: ---------  Time: 2842.0 (0.0) P~ilD #.......## ##.##.#####  h) +0 trident  ##.....## ### .#  Nothing quivered P~iD ##...## .#  Fly  ##'## #  P~iDS#.#  #.#P~iDp   ##.##  P~i Ea ####...##  _Okay, then.P~i0EmAnnotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then.P~i3FAiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.P~iU<o@#You have no room to wall jump there.P~iK{ *#.#P~iZ   jetgatling67 the Poker#.#  Human of Wu Jian **....#.#  Health: 23/36 ===============---------#..  Magic: 3/4P~iV[ ==================------##+##.#  AC: 3Str: 12  ##...###.##  EV: 12Int: 10 ##.....## ###..#  SH: 0Dex: 17 #.......## ##.#..#  XL:  4 Next: 57% Place: Dungeon:4 .........####...@.#P~i[   Noise: ---------  Time: 2842.0 (0.0) .........'....†...###.#   h) +0 trident P~i[ .........####.........#   Nothing quivered #.......## ##.##.#####   Fly P~i[ ##.....## ### .# ##...##P~i\ u.#  ##'##P~i,\ c##  #.# P~iK\ ? #.# P~il\ J  _Okay, then.P~i\ mAnnotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then.P~i\ hAiming: Wall JumpPress: ? - help, Dir - move targetP~i\ P~id ;°°P~ie g4=4.0 (2 _P~ij 8°P~iKm P~i3P~iP~i P~i P~i$XP~i%P~ih%#5P~i%(=P~i&P~i'P~i(P~i)P~i)P~i*P~i*P~iM,P~i,P~i-P~ie.P~i.N26=P~i/P~iv0P~i0P~iA1P~ig3$ P~i3I_You start resting.Magic restored.P~iS8;..P~i=,52.0 (8P~i>:4======P~i>*3.0 (9 _P~iCP~iDP~il3P~ilP~inP~ir7==P~imrP~itP~iuP~iuP~iwP~i`w>======P~ixP~iyP~i=zP~ifzN8=P~i{P~i|P~i|P~i}P~i6P~ikP~i0P~i݁P~iP~iȂP~iP~iv59=P~iP~i9P~i7,P~imP~iΈP~i P~iP~iAP~i{P~iP~i{P~iS30==P~iɍP~irP~iP~i(P~iP~i/P~iiP~i+P~iP~iKP~iP~iP~i#1P~i2=P~i{P~iP~iRP~iřP~iWP~i›P~i P~ijP~iP~i:P~iP~i#2P~i (=P~iP~i|P~iP~iBP~i֤P~iP~iåP~iP~iP~iYP~iP~i[#3P~i}E==P~iP~ivP~iP~iP~iP~iP~iP~iP~i;P~i]N4=P~i)P~iiP~iP~ifP~iӲP~iP~iP~iS,P~i'P~i"P~iRP~ihD5=P~i P~iP~iP~iP~iP~i P~iP~iP~iJP~iP~iI _You start resting.P~i"HP restored.P~iP~i088.0 (35.0)P~iX}6==9.0 (36 _P~i,P~iJP~icz #.#  #.#  #..  ##+# #.# P~izR ##...## #.##  #.....## ###..#  .## ##.#..#  ####....@#  P~i{'....†...###.#  ####.........#  .## ##.##.#####  #.....## ####.#  ##...## ..#  P~i{##'## ###  #.#  #.#  P~ivP~i190.0 (1.0)P~iP~i>P~i{ Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.P~i P~i   jetgatling67 the Poker#.#  Human of Wu Jian **....#.#  Health: 36/36 ========================P~i#..  Magic: 4/4========================##+##.#P~i  AC: 3Str: 12 ##...##P~i;#.##P~i  EV: 12Int: 10 P~iSs#.....## ###..#P~i  SH: 0Dex: 17 P~i.......## ##.#..#P~i%  XL:  4 Next: 57% Place: Dungeon:4 ........####....@#P~i=  Noise: ---------  Time: 2890.0 (0.0) P~i........'....†...###.#   h) +0 trident ........####.........#   Nothing quivered P~i.......## ##.##.#####   Fly #.....## ####.# ##...##..# P~i=a ##'##### P~iv@ #.# P~i@ #.# P~ik Aiming: Wall Jump P~iE_Press: ? - help, Dir - move target _You start resting. _Magic restored. _You start resting. _HP restored.P~i(  jetgatling67 the Poker #.#P~i) Human of Wu Jian **.... #.# Health: 36/36 ======================== #.. Magic: 4/4========================  ##+# #.# AC: 3P~i)Str: 12 ##...## #.## EV: 12P~i)Int: 10 #.....## ###..# SH: 0P~i)hDex: 17 .......## ##.#..#P~i0* XL:  4 Next: 57% Place: Dungeon:4 ........####....@# Noise: ---------  Time: 2890.0 (0.0) P~io*K........'....†...###.#  h) +0 trident ........####.........#  Nothing quivered .......## ##.##.#####  Fly P~i*{#.....## ####.# ##...## ..#  P~i*^ ##'## ###   #.#P~i*l   #.#  P~i*O_Magic restored. _You start resting. P~i+h_HP restored.  Aiming: Wall JumpP~i1+Press: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.P~iݴ q *.@#P~i7 }..@##You have no room to wall jump there.P~iZ#.Please select an adjacent position to wall jump against.P~iGs#.You have no room to wall jump there.P~i *.@##P~i o#..@#*P~iFZ ##.Please select an adjacent position to wall jump against. P~i7.# P~i7.. P~i7#. P~i':## P~i(:#.!P~i;..!P~ic;..!P~i;.#!P~iX 8!P~iY B## _You start resting. _HP restored.  Aiming: Wall Jump  Press: ? - help, Dir - move target  You can't see that place.  !P~i>Y [a rock wall.]!P~ii ##Please select an adjacent position to wall jump against."P~i1/;#."P~i5.."P~iC 5.##P~iV_# You can't see that place.#P~i;\A  #P~i # Please select an adjacent position to wall jump against.#P~il {.#You can't see that place.  [the floor.]#P~i* Y#.a rock wall.]$P~iB ##have no room to wall jump there.$P~i[ *.@##%P~io#..@#*&P~iC##.Please select an adjacent position to wall jump against.&P~iN7.#&P~il7..&P~i~ 7#.'P~i/  jetgatling67 the Poker#.#  Human of Wu Jian **....#.#  Health: 36/36 ========================#..  Magic: 4/4========================##+##.#  AC: 3Str: 12 ##...###.##  EV: 12Int: 10 #.....## ###..#  SH: 0Dex: 17 .......## ##.#..#  XL:  4 Next: 57% Place: Dungeon:4 ........####....@#'P~iV0  Noise: ---------  Time: 2890.0 (0.0) ........'....†...###.#   h) +0 trident ........####.........#   Nothing quivered .......## ##.##.#####   Fly #.....## ####.# ##...##..#  ##'##### 'P~i0  #.#  #.#   _You start resting. _HP restored.  Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.  Okay, then.'P~i1'P~i6'P~i7. _'P~i,   #.#  #.#  #..  ##+# #.#  ##...## #.## #.....## ###..# #'P~i .## ##.#..# .####...@.# .'....†...###.# .####.........# #.## ##.##.##### 'P~i #.....## ####.#  ##...## ..#  ##'##'P~i  ###  #.#  #.#'P~i.  'P~i@ 'P~iE 11.0 (1 _'P~i (P~iv(P~i% Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -(P~iX - Renounce ReligionNone0% [?] toggle between ability selection and description.(P~i (P~i (P~i V  jetgatling67 the Poker#.#  Human of Wu Jian **....#.#  Health: 36/36 ========================#..  Magic: 4/4========================##+##.#  AC: 3Str: 12  ##...###.##  EV: 12Int: 10 ##.....## ###..#  SH: 0Dex: 17 (P~i #.......## ##.#..#  XL:  4 Next: 57% Place: Dungeon:4 .........####...@.#  Noise: ---------  Time: 2891.0 (0.0) .........'....†...###.#   h) +0 trident .........####.........#   Nothing quivered #.......## ##.##.#####   Fly (P~i ?##.....## ####.# ##...##..#  ##'#####  #.#  #.#   _You start resting. _HP restored.  Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against. _Okay, then.(P~iy   jetgatling67 the Poker(P~i  #.# Human of Wu Jian **.... #.# Health: 36/36 ======================== #.. Magic: 4/4========================  ##+# #.# AC: 3Str: 12  ##...## #.## EV: 12(P~in {Int: 10 ##.....## ###..# SH: 0Dex: 17 #.......## ##.#..# XL:  4 Next: 57% Place: Dungeon:4 .........####...@.# Noise: ---------  Time: 2891.0 (0.0) (P~iĵ (.........'....†...###.#  h) +0 trident .........####.........#  Nothing quivered #.......## ##.##.#####  Fly ##.....## ####.#  ##...## ..#   ##'## ###   #.#(P~i    #.# Press: ? - help, Dir - move target(P~i Please select an adjacent position to wall jump against. _Okay, then.Aiming: Wall Jump(P~iM Press: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.)P~it.@You cannot wall jump against the floor.)P~iO t #..**P~i #..You cannot wall jump against the floor.*P~i;..+P~iB..Please select an adjacent position to wall jump against.+P~i ;.#+P~i4{   jetgatling67 the Poker#.#  Human of Wu Jian **....#.#  Health: 36/36 ========================#..  Magic: 4/4========================##+##.#+P~i{ -  AC: 3Str: 12  ##...###.##  EV: 12Int: 10 ##.....## ###..#  SH: 0+P~i| Dex: 17 #.......## ##.#..#  XL:  4 Next: 57% Place: Dungeon:4 .........####...@.#  Noise: ---------  Time: 2891.0 (0.0) .........'....†...###.#   h) +0 trident .........####.........#   Nothing quivered #.......## ##.##.#####   Fly ##.....## ####.# ##...##+P~i| ..#  ##'#####  #.#  #.# +P~i }  Please select an adjacent position to wall jump against. +P~i8} _Okay, then.Aiming: Wall JumpPress: ? - help, Dir - move target+P~ib} Please select an adjacent position to wall jump against.  Okay, then.+P~i~ +P~i# +P~i . _,P~i53,P~i,P~i,P~iTP _,P~i<,P~iv,P~i:,P~i,P~i,P~iL,,P~i,P~i5,P~i,,P~i,P~i,P~i,,P~i6,P~iɧ,P~i),P~i,P~i4,P~i,P~i,,P~i,P~i,P~ih  You encounter a scorpion.,P~i+ #########  ...s....#  #@# ,P~i/ #.#  #.##### #......  ##+# #.####.##.##s   scorpion (asleep) ##.....## ###..# #.......## ##.#..#,P~i} .........####.....#,P~i׽+8.0 (7,P~i19.0 (8 _,P~it,P~i-P~i" -P~i  Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description..P~i .P~iK .P~i$   jetgatling67 the Poker  Human of Wu Jian **....  Health: 36/36 ========================  Magic: 4/4========================  AC: 3Str: 12  EV: 12Int: 10#########  SH: 0Dex: 17...s....#  XL:  4 Next: 57% Place: Dungeon:4#@#  Noise: ---------  Time: 2899.0 (0.0)#.#  h) +0 trident#.######   Nothing quivered#......#   Fly ##+##.####.#  ##...###[3.P~i% 0m.##  s   scorpion (asleep) ##.....## ###..# #.......## ##.#..# .........####.....# _Okay, then.Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against. _Okay, then. _You encounter a scorpion. _There is nothing to wall jump against here./P~iP I/P~i3S 1P~ihM########...s...#######..# .##### #..... ##+# .####.#  ##...## #.##.....## ###. ### ##.#.1P~i:X.ss900.0 (1 _1P~iZ1P~i\2P~i 02P~i1 Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone2P~i2o0% [?] toggle between ability selection and description.3P~i)N3P~i}S3P~i*X  jetgatling67 the Poker  Human of Wu Jian **....  Health: 36/36 ========================3P~iX  Magic: 4/4========================  AC: 3Str: 12  EV: 12Int: 10  SH: 0Dex: 17#########  XL:  4 Next: 57% Place: Dungeon:4....s..@#  Noise: ---------  Time: 2900.0 (0.0)#######.#  h) +0 trident3P~i|Y#.#  Nothing quivered#.######   Fly #......#  ##+##.####.#   s   scorpion##...###.## ##.....## ###..# #.......## ##.#..# 3P~iY3Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against. _Okay, then. _You encounter a scorpion. 3P~iYB_There is nothing to wall jump against here.3P~iTn  jetgatling67 the Poker  Human of Wu Jian **....  Health: 36/36 ========================  Magic: 4/4========================  AC: 3Str: 12  EV: 12Int: 10  SH: 0Dex: 17 ######### XL:  4 Next: 57% Place: Dungeon:4 ....s..@# Noise: ---------  Time: 2900.0 (0.0) #######.# h) +0 trident #.# Nothing quivered #.######  Fly  #......#  ##+# #.####.#  s   scorpion  ##...## #.## ##.....## ###..# #.......## ##.#..# ~ind_Okay, then. _You encounter a scorpion. _There is nothing to wall jump against here.  Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.3P~iN}| s*.@#4P~i]q  jetgatling67 the Poker  Human of Wu Jian **....  Health: 36/36 ========================  Magic: 4/4========================  AC: 3Str: 12  EV: 12Int: 10  SH: 0Dex: 17###########  XL:  4 Next: 57% Place: Dungeon:44P~i......s@..#  Noise: ---------  Time: 2900.0 (0.0)#########.#  h) +0 trident#.#  Nothing quivered4P~i<#.######   Fly #......#  ##+##.####.#   s   scorpion##...###.## ##.....## ###..# ##.......## ##.#..#4P~iK _Okay, then. _You encounter a scorpion. 4P~i_There is nothing to wall jump against here.  Aiming: Wall JumpPress: ? - help, Dir - move target4P~ic  You repeatedly attack the scorpion from above.  You hit the scorpion.  The scorpion is lightly wounded.  You hit the scorpion but do no damage.The scorpion is lightly wounded.  The scorpion stings you. The scorpion misses you.4P~i a3--=2.0 (24P~iE4P~iBV _The scorpion closely misses you.8P~ib b  You hit the scorpion.  The scorpion is lightly wounded.8P~i ,3.1 (1.18P~i" 8P~i% U _The scorpion barely misses you.9P~i!ob  You hit the scorpion.  The scorpion is lightly wounded.9P~ipV4--4.29P~is9P~iuL  You hit the scorpion.  The scorpion is lightly wounded. 9P~iu_The scorpion barely misses you.  You hit the scorpion.  The scorpion is lightly wounded. _The scorpion barely misses you.9P~i>< _The scorpion barely misses you.You hit the scorpion.  The scorpion is lightly wounded. _The scorpion barely misses you.You hit the scorpion but do no damage.  The scorpion is lightly wounded.9P~i0--2------------5.39P~i9P~i!"1 _The scorpion stings you. x29P~i25  You hit the scorpion.  The scorpion is moderately wounded.609P~i:9P~i<N _The scorpion misses you.:P~i#       #  ......s.@.#  #.#  #.#  #.######  #......#  ##+# #.####.#  ##...## #.##  ##.....## ###..#  :P~iw##.## ##.#..#  :P~iL/.s:P~i:P~i(--7:P~i:P~iy;P~i}6       #  .s.@#  #.#  #.#  #.######  #......#  ##+# #.####.#  ##...## #.##  ##.....## ###..#  #.## ##.#..#  .s;P~i<L  The scorpion attacks as it pursues you!;P~ij=\1--=8;P~iP~ip3###########........s.##############.....##+#######...## ##.....## ###.........## ##. ..####...>P~iΤ  You spin and attack the scorpion. You barely miss the scorpion.The scorpion is moderately wounded.>P~iIJ------------9>P~iũ>P~ioV _The scorpion closely misses you.BP~iZ###########........s.##############.....##+#######...## ##.....## ###.........## ##. ..####...'....†...###.#.s10 _The scorpion barely misses you.CP~i( ###########..........#########s #.#####.....###+#####.###...### ##.....## ###.........## ##. ..####...'....†...###.#####........CP~iA8.sCP~i<CP~i--1CP~iCP~iDP~i###########..........######### #s.######.....###+#######...### ##.....## ###.........## ##. ..####.....#'....†...###.#####........ ### ##.##.####.sDP~iRDP~ie2=-2DP~iDP~iXDP~i    ####  ...#  ##.#  #.#  #s######  #.@....#  ##+# DP~i' ?#.####.#  ##...## #.##  #.....## ###..#  .## ##.#..#  ####.....#  '....†...###.#  ####.........#  DP~i v.## ##.##.#####  DP~i 0 _The scorpion closely misses you. _The scorpion barely misses you.You hit the scorpion.  The scorpion stings you.  You are poisoned.DP~i \29=======--DP~i s=3Pois Fly DP~i4 DP~i / _The scorpion poisons you!GP~i   You hit the scorpion but do no damage.The scorpion is moderately wounded.You feel very sick.GP~iv24=====-----4.4 (1.1GP~iGP~i. _The scorpion stings you.GP~i #feel very sick.stings you.  You feel sick. The scorpion stings you.  You are lethally poisoned!GP~i#16==========---------5.5Pois GP~i )GP~iO+h _The scorpion poisons you! The scorpion misses you.GP~i<------GP~iGP~iGP~i^ _You are too injured to fight recklessly!IP~i>IP~iaA]Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword IP~i#BArmour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyIP~iKBi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn) IP~inB> e - an amulet of guardian spirit (worn)JP~ijJP~iTpJP~iu  jetgatling67 the Poker  Human of Wu Jian **....  Health: 16/36 ==========--------------###########  Magic: 2/4============------------..........#  AC: 3JP~iv Str: 12#########.#  EV: 12Int: 10#.#  SH: 0Dex: 17#s######   XL:  4 Next: 57% Place: Dungeon:4#.@....#   Noise: =--------  Time: 2915.5 (0.0)  ##+#JP~ivn#.####.#   h) +0 trident ##...###.##  Nothing quivered JP~iv}#.....## ###..#  Pois Fly .......## ##.#..# ........####.....#JP~i'w  s   scorpion JP~iSw^........'....†...###.#  ........####.........#  .......## ##.##.#####  JP~izwkYou hit the scorpion but do no damage.The scorpion is moderately wounded.JP~iwYou feel sick. The scorpion stings you.  You are lethally poisoned! _The scorpion poisons you! The scorpion misses you. _You are too injured to fight recklessly!JP~i|JP~i$}JP~iQJP~iЅJP~iA  ###########  ..........#  #########.#  #.#  #s######  #......# ##+# #@####.# ...## #.## ..## ###..# JP~iB..## ##.#..# ..####.....# .'....†...###.# .####.........# # ##.##.##### ## ####.# JP~iD8.sJP~itKJP~iK12--3======-6.5 (1JP~iQJP~iTS _You feel very sick.NP~i8J  You are confused.NP~i  You feel invigorated.  You feel very sick.NP~i1---=======7Conf Pois Ambros Fly NP~iNNP~i> NP~i(_The scorpion stings you.OP~iO OP~iR 'Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn) OP~iKS 0 g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)SP~i\7SP~i<SP~iQC  jetgatling67 the Poker  Human of Wu Jian **....###########  Health: 11/36 =======-----------------..........#  Magic: 3/4==================------SP~iWD#########.#  AC: 3Str: 12#.#  EV: 12Int: 10#.######   SH: 0Dex: 17#s.....#   XL:  4 Next: 57% Place: Dungeon:4##+##@####.#   Noise: =--------  Time: 2917.5 (0.0)  ##...###.##  h) +0 trident ##.....## ###..#  Nothing quivered #.......## ##.#..#  Conf Pois Ambros Fly SP~iDc.........####.....# SP~iD.........'....†...###.#   s   scorpion SP~iD*.........####.........#  #.......## ##.##.#####  SP~i4E##.....## ####.# _You are too injured to fight recklessly! _You feel very sick.You are confused.SP~iEYou feel invigorated.  You feel very sick. _The scorpion stings you.SP~i\JSP~iJSP~i OSP~iPTP~ihTP~in  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.6  27%   0   k + Spellcasting   0.0    -1           b + Axes   2.5     0  TP~i    c + Polearms4.3  61%   0   l + Evocations   0.0     0   d + Staves   2.5     0       e + Unarmed Combat   0.0     0          TP~iI"     f + Short Blades   0.0     0  TP~i        TP~i     g + Armour   0.0     0      h + DodgingTP~i3.5  12%   0      TP~i7 i + Shields   0.0     0       j - Stealth   0.0    +1  TP~i@                        TP~i            TP~iThe percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpTP~iG[=] set a skill target  TP~i>}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsUP~ihUP~iUP~i  jetgatling67 the Poker  Human of Wu Jian **....###########  Health: 11/36 =======-----------------..........#  Magic: 3/4==================------#########.#  AC: 3Str: 12#.#  EV: 12Int: 10#.######   SH: 0Dex: 17#s.....#   XL:  4 Next: 57% Place: Dungeon:4##+#UP~i=T#@####.#   Noise: =--------  Time: 2917.5 (0.0)  ##...###.##  h) +0 trident ##.....## ###..#  Nothing quivered #.......## ##.#..#  Conf Pois Ambros Fly .........####.....# .........'....†...###.#   s   scorpion .........####.........#  #.......## ##.##.#####  ##.....## ####.# _You are too injured to fight recklessly! _You feel very sick.You are confused.You feel invigorated.  You feel very sick. _The scorpion stings you.UP~iUP~i"UP~inUP~iUP~i-UP~iLWGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)VP~i Scrolls:  Scrolls ?  c - 3 scrolls labelled GIHEATZ RETIFF  e - 4 scrolls labelled REIPTO DAISY  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZXP~iXc - 3 scrolls labelled GIHEATZ RETIFF. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (q)uiver, (d)rop, (=)adjust, or (i)nscribe.ZP~i t Scrolls: (Left/Right to switch category) Scrolls (go to first with ?)  c - 3 scrolls labelled GIHEATZ RETIFF  e - 4 scrolls labelled REIPTO DAISY  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZ \P~i \P~i1 \P~i   jetgatling67 the Poker  Human of Wu Jian **....###########\P~i   Health: 11/36 =======-----------------..........#  Magic: 3/4==================------#########.#  AC: 3Str: 12#.#  EV: 12Int: 10#.######   SH: 0Dex: 17\P~i '#s.....#   XL:  4 Next: 57% Place: Dungeon:4##+#\P~i #@####.#   Noise: =--------  Time: 2917.5 (0.0)  ##...##\P~iK #.##  h) +0 trident ##.....## ###..#\P~iz  Nothing quivered #.......## ##.#..#\P~i   Conf Pois Ambros Fly .........####.....# \P~i .........'....†...###.#   s   scorpion .........####.........#  #.......## ##.##.#####  ##.....## ####.# _You are too injured to fight recklessly! _You feel very sick.You are confused.You feel invigorated.  You feel very sick. _The scorpion stings you.\P~i@ \P~i \P~i \P~iX ^P~i  ##+# @####.#Noise: =--------  Time: 2917.5 (0.0)  ##...## #.#h) +0 trident#.....## ###..#Nothing quivered ### ##.#..^P~i=Conf Pois Ambros Fly ####.....# '....†...###s   scorpion ..####......... #.......## ##.##.##### ##.....## ####.#    You are too confused!^P~i ^P~i{&^P~i(. _`P~i7  You bump into the rock wall.  You feel very sick.`P~i=4======8.5 (1Pois `P~i|`P~iU _The scorpion barely misses you.`P~i  You puncture the scorpion!  The scorpion is almost dead.You feel very sick.`P~iG P==9.6 (1.1`P~i. `P~i, n _The scorpion barely misses you. The scorpion stings you.aP~i1  You closely miss the scorpion.The scorpion is almost dead.aP~i2=2-------------20.7aP~i7aP~izD= _You feel sick. The scorpion stings you.aP~i .You hit the scorpion.  You kill the scorpion!aP~iJ The Council accepts your kill.aP~iz aP~ic   jetgatling67 the Poker  Human of Wu Jian **....###########  Health: 15/37 =========---------------..........#  Magic: 4/4========================#########.#  AC: 3Str: 12#.#aP~i   EV: 12Int: 10#.######   SH: 0Dex: 17#......#   XL:  4 Next: 157% Place: Dungeon:4##+##@####.#   Noise: =--------  Time: 2921.8 (1.1)  ##...##aP~i #.##  h) +0 trident aP~i (##.....## ###..#  Nothing quivered #.......## ##.#..#aP~i2   Conf Pois Ambros Fly .........####.....#aP~iq R .........'....†...###.#    .........####.........#    aP~i #.......## ##.##.#####    ##.....## ####.#  You closely miss the scorpion.The scorpion is almost dead. aP~i _You feel sick. The scorpion stings you.  You hit the scorpion.  You kill the scorpion!The Council accepts your kill.aP~i { _You feel sick.  You have reached level 5!aP~i? /  --more--cP~ih7/425/5============531% cP~iDmcP~io4 _eP~i\-eP~i.eP~i.eP~i121=====eP~i55=====eP~i7i _You start resting. You feel sick. x2eP~i<8====-Fly eP~iE 3.8 (2.0  You feel less invigorated.  You feel less confused.7--4.8 (3eP~iHeP~iFK$ _You feel sick.fP~i8 fP~i 7-fP~i0 fP~ii fP~i  _You start resting. You feel sick. x2fP~i T6-fP~i +5.8 (1fP~i -6.8 (2Fly fP~i fP~i [ _You are no longer poisoned.gP~icgP~igP~i_gP~i<gP~i@gP~i÷S7=gP~izgP~igP~iʹgP~iIgP~igP~igP~ibgP~i,gP~irgP~iZgP~i^8==gP~iGgP~igP~igP~ifgP~i,gP~iTgP~i99gP~ip(=gP~igP~igP~i(gP~igP~i},gP~igP~i%,gP~igP~isgP~iN30=gP~igP~igP~i4gP~igP~igP~iHgP~igP~igP~igP~iggP~i"gP~iW1=gP~i!gP~i`gP~igP~igP~i|gP~igP~iMgP~igP~iK2=gP~igP~i)gP~igP~igP~igP~igP~iEBgP~i7gP~igP~i[U3=gP~igP~i'gP~igP~igP~igP~igP~igP~i,gP~ivgP~igP~i6K4=gP~igP~i5gP~igP~igP~iqgP~igP~iMgP~igP~i h5==gP~igP~ilgP~igP~igP~igP~i gP~igP~igP~iCgP~igP~i3gP~iU6=gP~igP~igP~iYgP~igP~i gP~iT gP~i gP~i gP~i gP~ii gP~in gP~i K7=gP~iWgP~ibgP~igP~igP~igP~i.gP~igP~i?gP~igP~igP~igP~ifU8=gP~igP~iOgP~ia9=gP~igP~im,gP~igP~iBgP~iu gP~i gP~iF!gP~i"gP~i#V40=gP~ip#gP~i$gP~i$gP~i%gP~i'gP~iI'gP~i'gP~i),gP~i)gP~i+gP~ii+D1=gP~i+gP~i,gP~i-gP~i-gP~i.gP~i/gP~iq/gP~iH2k _You start resting.HP restored.gP~i6gP~i`;083.8 (57.0)gP~i\<}2==4.8 (58 _gP~i@gP~iBhP~ihP~i   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.9  28%   0   k + Spellcasting   0.0    -1           b + Axes   2.8     0      c + Polearms4.7  60%   0   l + Evocations   0.0     0   d + Staves   2.8     0       e + Unarmed Combat   0.0 P~i39;49m    0               f + Short Blades   0.0     0               g + Armour   0.0     0      h + Dodging3.6  12%   0       i + Shields   0.0     0       j - Stealth   0.0    +1    P~im                                  The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsmP~imP~imP~i  jetgatling67 the Poker  Human of Wu Jian **....###########  Health: 42/42 ========================..........#  Magic: 5/5========================#########.#  AC: 3Str: 12#.#  EV: 12Int: 10#.######   SH: 0Dex: 17mP~ik#......#   XL:  5 Next: 31% Place: Dungeon:4##+##@####.#   Noise: ---------  Time: 2984.8 (0.0)  ##...###.##  h) +0 trident ##.....## ###..#  Nothing quivered #.......## ##.#..#  Fly .........####.....# .........'....†...###.#    .........####.........#    #.......## ##.##.#####    ##.....## ####.#  You feel less confused. _You feel sick. _You start resting. You feel sick. x2 _You are no longer poisonedmP~ic. _You start resting. _HP restored.mP~imP~ixmP~imP~i;mP~io mP~iK nmP~i mP~i mP~iH mP~if mP~i7 ,mP~i mP~i mP~i mP~ic mP~ij mP~i; mP~i mP~i mP~i mP~i mP~i  mP~iV mP~i mP~i mP~ie mP~i mP~iC mP~i ,mP~i" mP~iT mP~i ,mP~i mP~i! mP~i;# ,mP~i# mP~i$ mP~i& ,mP~i' mP~i( mP~i) mP~ib* mP~i* mP~if, mP~i- mP~i1. mP~i. mP~i/ mP~i7 mP~i[8 mP~ir9 mP~i|: mP~i: mP~i; mP~i< mP~i8= mP~i= mP~i > mP~iZ? mP~i,@ mP~i@ mP~i@ mP~iB mP~iC mP~iC mP~i3D mP~iPF mP~i?G mP~iG mP~iG mP~iI mP~iJ mP~iJ mP~iK mP~iaL mP~isM mP~iM mP~i4N mP~iO mP~ioP mP~iP mP~iQ mP~iFR mP~iS mP~iS mP~iPT mP~iU mP~iV mP~iV mP~iIW mP~iX mP~iaY mP~iY mP~iZ mP~i[ mP~i\ mP~i(] mP~i^ mP~i _ mP~i_ mP~i` mP~i` mP~ia mP~iWc mP~ic mP~id mP~i}e mP~irf mP~if mP~i?g mP~iPh mP~ii ,mP~i'j mP~i#k mP~iFl mP~il mP~ivm mP~in mP~i8p mP~ip mP~ip mP~ir mP~is ,mP~it mP~i8u mP~i5v mP~iv mP~iw mP~i~ mP~ia mP~ia mP~i mP~i mP~i mP~i ,mP~i mP~i mP~i1 mP~i| mP~i mP~iˆ mP~i mP~iN mP~i mP~i mP~iˍ mP~i mP~i mP~iN mP~i mP~iP mP~iג mP~i mP~i mP~iS mP~i mP~i mP~i mP~i֗ mP~i& mP~i! mP~i8 mP~i mP~i mP~i mP~iМ BmP~i mP~iO f  You encounter a quokka.mP~i .###.##.# ##.......# #.# .# #.##.###.###...######.# .# #.##.##>## ##.##......# .# #......## ##.#.###### .######.#.# #...# mP~i1 V........#.## ##.### ##########.## ##.####.###..# ##...#@# #####.#   #.#   #.#   #.# ...r   quokka (asleep) ... .r. mP~i l30350.0)r.mP~i `rmP~iN 25.8 (51 _mP~i mP~i< nP~i  ##.###...######.>## ##.##......nP~i q.....## ##.#.##########.#.# #...# .......#.## ##.## ##########.## ##.##  ##.###..#  ##...#. ####nP~iJ  ...r.##.##nP~i ?r.nP~i nP~i 06.8 (1.0)nP~i4" nP~i% nP~iA E>## ##.##..........## ##.#.##########.#.# #...# .......#.## ##.## ##########.## ##.##  ##.###..#  ##...# #### .r......#nP~iܦ ##.## #.#nP~i Ir.nP~i Jr.nP~i nP~i %7nP~i nP~i .You hit the quokka.  You kill the quokka!nP~is)nP~i/<2=8.9 (1.1nP~i"nP~i%^ _The Council accepts your kill.oP~iIoP~iH _No target in view!oP~i]oP~i&^oP~iKboP~ipdH _No target in view!oP~i oP~i oP~i oP~i oP~iK oP~iO P _oP~i"  You encounter an ogre. It is wielding a +0 giant club.oP~i+(  #####.#.# #...# .......###.### #oP~i( y###.## ##.##  ##.###..#  ##...#.#  ##### #. #.-#........#...........oP~iJ) .........###O#...##.##### #.# O   ogre (asleep)#+#oP~iN0 ,90oP~i1 L-40.9 (2 _oP~i: oP~iE= sP~ilk #......## ##.#.###### .######.#.# #... ........#.## ##.### ##########.## ##.####.###.##...#####.. #.# #........# ........... .........###O#...##.######.#+#1.9 (1sP~iqsP~irsP~i^M##.##>## ##.##...... #......## ##.#.###### .######.#.# #... ........#.## ##.### ##########.## ##.####.###.##...#### sP~i^V#.# #........# ................##..####.#sP~ic;2sP~igsP~iLisP~i6M#.###...########.##>## ##.##...... #......## ##.#.###### .######.#.# #... ........#.## ##.### ##########.## ##.####.###.##...#####.#Fly ...#....##.#sP~isP~i`%3sP~i#sP~isP~iM# ##.......# #.###...########.##>## ##.##...... #......## ##.#.###### .sP~i5N######.#.# #... ........#.## ##.### ##########.## ##.####.###.sP~iO##...sP~id ####sP~iw5#.#sP~i,##.##sP~i"sP~iW#%4sP~iR(sP~iP*sP~i M.......# ####...## ##.......# sP~i4 #.###...########.##>## ##.##......sP~iY  #......## ##.#.###### .######.#.# #... sP~i| ........#.## ##.### ##########.## ##.##sP~i -##.###.sP~i x##...####sP~i _#.#...sP~i? sP~i %5sP~ix sP~ik sP~i] .# ####...## #.# #.###.##.# ##.# #.# #.# #.##.###.###...######.# #.# #.##.##>## ##.##......# #.# #......## ##.#.###### #.######.#.# #...# #.#.## ##.####.## ##.## ##.###@.# ##...#.# #####.# #.# #.# #.# #........# ...........  .###sP~ik sP~i %6sP~iU sP~iď tP~i # ####...## #.# .###.##.# ##.# #.# .# #.##.###.###...######.# .# #.##.##>## ##.##......# .# #......## ##.#.###### .######.#.# #...# .#.## ##.### .## ##.## ##.###.@# ##...#.# #####.# #.# #.##.##........#........... 7tP~iM####.#### ##.## .......# ####...## ##.......# #.###...########.##>## ##.##......tP~i #......## ##.#.###### .######.#.# #... ........#.## ##.### ##########.## ##@####.###.##...#####.#tP~i*...tP~i[%tP~i%%8tP~iw*tP~i{,uP~it3uP~ikwuP~iyvP~i6 vP~i vP~i] vP~i wP~iS(wP~i(wP~i!-wP~i.xP~ix|xP~i|xP~i4xP~i(yP~i)Yo  Annotate which branch? (. - D:4, ? - help, ! - show branch list)zP~i^m  Okay, then.zP~i]zP~i. _{P~i{P~iXThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Title - Young Tiger Favour - Wu Jian is pleased with you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. You can perform airborne attacks. {P~iZYou can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)[!]: Overview|Powers|Wrath|ExtraP~i{t Disciples of the Council learn to perform three martial techniques while moving around in combat. They will also be taught to move at unfathomable speeds for short distances, and become able to summon a storm of golden clouds to increase their precision and damage for as long as they keep using martial attacks. Wu Jian likes it when you kill living beings, you destroy the undead, you kill demons, you kill holy beings and you destroy nonliving beings. Wu Jian's powers are not affected by the Invocations skill. P~i[Overview|PowersP~i2 Wu Jian does not appreciate abandonment, and will call down fearful punishments on disloyal followers! Those who turn against the Council must be prepared to endure death by a thousand cuts. No hiding place is secure, no disguise perfect enough to avoid the sudden spring of traps, the flying daggers and the armies of animated weapons that will ambush the betrayer.wrath lasts for a relatively short duration.Powers|WrathP~iu Martial attacks:  .............. (.) Lunge: Move directly towards an enemy to deal P~iu ..@.O.. --> ...@O.. extra damage.  ....... .......  ....... ...@... (*) Whirlwind: Move between two tiles adjacent to...@O.. --> ....O.. an enemy to strike them lightly. Multiple adjacent  ....... ....... foes can be attacked simultaneously this way...#....P~iVv..#.... (**) Wall Jump: Vault off a nearby wall and strike..#@O.. --> ..#.O@. enemies adjacent to the landing spot. Vaulting takes..#......#.... two turns. Activated via the (a)bility menu. These prevent enemies from getting free attacks on you while you move away.Wrath|ExtraP~iW####.#### ##.## #.#P~iDjetgatling67 the Poker ........# ####...## #.#Human of Wu Jian **.... .###.##.# ##.......# #.#Health: 42/42 ======================== .# #.##.###.###...######.#Magic: 5/5P~i======================== .# #.##.##>## ##.##......#AC: 3P~iIStr: 12 .# #......## ##.#.######EV: 12P~igInt: 10 .######.#.# #...#SH: 0Dex: 17 ........#.## ##.###P~iXL:  5 Next: 32% Place: Dungeon:4 P~il##########.## ##@##P~iNoise: ---------  Time: 3048.9 (0.0)##.###..#P~i:bh) +0 trident##...#.#Nothing quivered#####.#Fly #.#P~iUV#.##.#P~ioM#........#........... P~i_The Council accepts your kill. _No target in view! P~i_No target in view! _You encounter an ogre. It is wielding a +0 giant club.Annotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then.P~iP~i4P~iuP~iP~iP~iG9.9 (1 _P~i|P~iP~ia o  Annotate which branch? (. - D:4, ? - help, ! - show branch list)P~iL m  Okay, then.P~iP P~iuS . _P~iP~iThe Wu Jian Council The Wu Jian Council is a congregation of martial monks, ascended to divinity after battling their way out of the afterlife. Disciples of the Council are ableto execute acrobatic martial maneuvers, such as wall jumps, spinning attacks andpunishing lunges. They will eventually become able to request help in the form of a storm of heavenly clouds. Title - Young Tiger P~iR Favour - Wu Jian is pleased with you. Granted powers:(Cost)You can perform damaging attacks by moving towards foes. You can lightly attack monsters by moving around them. P~irYou can perform airborne attacks. You can briefly move at supernatural speeds. (Piety-, Exhaustion, Instant)You can summon a storm of heavenly clouds to empower your attacks. (Piety-----)P~i[!]: Overview|Powers|Wrath|ExtraP~iޕ P~iM P~i ####.#### ##.## #.#jetgatling67 the Poker ........# ####...## #.#Human of Wu Jian **.... .###.##.# ##.......# #.#Health: 42/42 ======================== .# #.##.###.###...######.#Magic: 5/5======================== P~i .# #.##.##>## ##.##......#AC: 3Str: 12 .# #......## ##.#.######EV: 12Int: 10 .######.#.# #...#SH: 0Dex: 17 ........#.## ##.###XL:  5 Next: 32% Place: Dungeon:4 P~i ##########.## ##@##Noise: ---------  Time: 3049.9 (0.0)##.###..#h) +0 trident##...#.#Nothing quivered#####.#Fly #.##.##.#P~i* |#........#........... _No target in view! P~iS _You encounter an ogre. It is wielding a +0 giant club.Annotate which branch? (. - D:4, ? - help, ! - show branch list) P~i{ _Okay, then.Annotate which branch? (. - D:4, ? - help, ! - show branch list) _Okay, then.P~i P~i> P~iի P~iĭ P~i _Unknown command.P~ibmP~imP~i1nP~ipP~ikqP~iuf _P~ivP~iavP~iwP~i-yP~iuyP~iizP~izP~i{,P~i|P~i|P~i},P~i}P~iP~i$g  An ogre comes into view.P~iGj.######.#.# #...# .## ##.### ##########.## ##.## P~i ..#  ##...#.#  P~iŅ#####.#  #.#  #.# P~i7 #@# #........#....................###O#...#######O   ogre (asleep)P~i\ #+# 54.9 (5O.P~iUOP~i{3==5.9 (6P~iܓP~ic& _The ogre shouts!P~i&3C #......## ##.#.###### .######.#.# #... ........#.## ##.### ##########.## ##.####.###..##...#.#####.. #.# #........# ........... 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P~i~.⌠..>..⌠..<.O'.'P~i.##.#.##.....##P~i.#...ß##..>#.#...#..###.##P~i #.⌠.####..#.#.###..# ##.....## #...####..#.#.###.P~i<.# ##...##P~i* ##....##..#........# ##'##P~iB ##.####..........## #.# #P~iXX# #.# #.####P~in.##### #.# .# #.####.####.#### ##.##P~i/O.P~iP~i%7P~ixP~iP~i4f ## .. #.# #. . #.#P~if #.##. #.# ##+## #...# #.# ##...## ##.⌠.# ######.### ##.....##P~ig#ß...#### .........# ##. #.##.####....###. ..⌠..>..⌠..<.O.'. #P~iTg?.##.#.##.....##.#...ß##..>#.#...#..###. #.⌠.####..#.#.###..# ##.....## #...####..#.#.###..P~ig# ##...## ##....##..#........# ##'## ##.####..........## #.## #.# #.####.##### #.# ..# #.####.####.#### ##.##P~i]k/O.P~iPpP~ip%8P~i{vP~i%yP~i(  ## .. #.# #. . #.# #.##. #.# ##+## #...# #.# ##...## ##.⌠.# ######.### ##.....  ###ß...#### .........# ##. ##.##.####....### +..⌠..>..⌠..<.O..' ##.##.#.##.....##  ####...ß##..>#.#...#..###. #.⌠.####..#.#.###..# ##..... #...####..#.#.###..# ##...## ##....##..#..# ~iN* 0m##'## ##.####..........## #.## #.# #.####.##### #.# ...# #.####.####.#### ##.##P~i, /O.P~i3 P~iL5 %9P~it: P~i< P~iL ## .. #.# #. . #.# #.##. #.# ##+## #...# #.# ##... ##.⌠.# ######.### ##.....P~i  ###ß...#####.........# ##  ##.##.####....###  +..⌠..>..⌠..<.O...'  ##.##.#.##.....## ####...ß##..>#.#...#..###P~iT #.⌠.####..#.#.###..# ##..... #...####..#.#.###..# ##... ##....##..#........# ##'## ##.####..........## #.## #.# #.####.##### #.# †...# #.####.####.#### ##.##P~i/O.P~i>#P~i#&10P~i|)P~i^+P~i ## .. #.# #. . #.# #.##. #.# ##+ #...# #.# ##... ##.⌠.# #######.### ## ###ß...#####.........# ## ##.##.####....### +..⌠..>..⌠..<.@....O....' ##.##.#.##.....## ####...ß##..>#.#...#..### #.⌠.####..#.#.###..# ## #...####..#~i %37m.#.###..# ##... ##....##..#........# ##' ##.####..........## #.## #.# #.###.##### #.# .†...# #.####.####.#### ##.O.P~i| P~i%1P~iP~ieP~i ## .. #.# #. . #.# #.##. #.# ##+ #...# #.# ##P~i ##.⌠.# #######.### ## ###ß...#####.........# ## ##.##.####....### +..⌠..>..⌠..<@....O.....' ##.##.#.##.....##P~i2u ####...ß##..>#.#...#..### #.⌠.####..#.#.###..# ## #...####..#.#.###..# ## ##....##..#..# ##' ##.####..........## #.# #.# #.####.##### #. ..†...# #.####.####.#### ##.O.P~i;2P~iP~i ## .. #.# #. . #.# #.##. #.# ## #...# #.# ## ##.⌠.# #######.### ## ###ß...#####.........# ## ##.##.####....### +..⌠..>..⌠..@....O......' ##.##.#.##.....## ####...ß##..>#.#...#..### #.⌠.####..#.#.###..# ## #...####..#.#.###..# #P~i# # ##....##..#.# ## # ##.####....## ## #.# #.####.##### # <..†...# #.####.####.#### ##O.P~i;3P~iP~i3c _There is an escape hatch in the ceiling here.P~i$## ..#.##. . #.# #.##. #.# ##+#...# #.# ##..##.⌠.# #######.### ##..###ß...#####.........# ##..##.........##.####....###..+..⌠..>..⌠..<...O.......'.##.........##@#.##.....##.##...ß##..>#.#...#..# #.⌠.####..#.#.###..# #...####..#.#.###..# ##....##..#........# ##' ##.####....## #. ####### #.# #.####.##### #. ..†...# #.####.####.#### ##. ~i.)17d......# #..............# ####..O.P~i+P~i(,,4 _P~iY3P~i$5P~iS^ U . . ####+..###..##.⌠.# #######.### ##.###ß...#####.........# ##.##.........##.####....###.+..⌠..>..⌠..<..O........'##.........##.#.##.....## ####...ß##..@#.#...#..### #.⌠.####..#.#.###..# ##..### ###...........# ##' ##.####...## #...  .###..# #.#####.###.##.# ##..... OP~ic .O   ogreP~i!d %5P~ih P~ij c _There is a stone staircase leading down here.P~i 3P~iP~iK _You can't go up here!P~ii 3P~i' P~i Q.OP~i P~i ,6 _P~i P~ivG 5  You fly downwards.P~id              ## #   #.##..   ####......  P~iҘ, ###.........   #...@.......   #...........   #.........5. P~i  ##..........   #..........P~i<  ##......D.. D   steam dragon P~i ##...r.... 5   drude  ##....... r   quokkaP~i%   P~iϙ]You encounter a steam dragon, a drude and a quokka.P~i5==8.4 (2.5P~iOP~iA _The steam dragon hisses angrily. The drude shouts!P~ia _There is a stone staircase leading up here.P~if P~ii ~Gear: 10/52 gear slots (Left/Right to switch category) P~ij Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword P~i0j Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) P~ij L f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)P~i Scrolls:  Scrolls ?  c - 3 scrolls labelled GIHEATZ RETIFF  e - 4 scrolls labelled REIPTO DAISY  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZP~i@ `c - 3 scrolls labelled GIHEATZ RETIFF. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.P~iz3 Identify which item? (\ to view known items) Scrolls (select first with ?)  e - 4 scrolls labelled REIPTO DAISY  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEO P~i3 { l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZ Potions (select first with !)  d - a fizzy pink potion  f - 2 murky clear potions  k - 2 green potions P~i3 n - a bubbling sapphire potion  o - a sedimented emerald potion  p - an amethyst potion P~i#4 #P~iF4 G[?] describe selectedP~ivP~i jetgatling67 the Poker Human of Wu Jian **.... Health: 42/42 ======================== Magic: 5/5P~i2======================== ## #AC: 3Str: 12 P~i5#.##..EV: 12Int: 10 ####......SH: 0P~iDex: 17 ###.........P~i1XL:  5 Next: 32% Place: Dungeon:5 #...@.......Noise: ==-------  Time: 3118.4 (0.0) P~iZ#...........h) +0 tridentP~i P~ir#.........5.P~i9+Nothing quivered P~i_##..........Fly  P~iF#.......... P~i##......D..D   steam dragonP~i ##...r....P~i5   drude P~i##.......r   quokkaP~i3:You fly downwards.  P~iTYou encounter a steam dragon, a drude and a quokka. _The steam dragon hisses angrily. The drude shouts! P~iuS_There is a stone staircase leading up here.  P~ifAs you read the scroll labelled GIHEATZ RETIFF, it crumbles to dust.  It is a scroll of identify.P~iP~iP~i:! jetgatling67 the Poker Human of Wu Jian **.... P~i!Health: 42/42 ======================== Magic: 5/5======================== P~i!`## #AC: 3P~i!Str: 12 #.##..P~i!ZEV: 12Int: 10P~i" ####......SH: 0P~i("ADex: 17 P~iJ"G###.........P~in"XL:  5 Next: 32% Place: Dungeon:5 P~i"#...@.......Noise: ==-------  Time: 3118.4 (0.0) P~i"M#...........P~i"Sh) +0 trident P~ib#(#.........5.Nothing quivered ##..........Fly  P~i##.......... ##......D..P~i#D   steam dragon P~i#l##...r....P~i#5   drude ##.......P~i!${r   quokkaP~iF$|You fly downwards.  You encounter a steam dragon, a drude and a quokka. P~ig$_The steam dragon hisses angrily. The drude shouts! _There is a stone staircase leading up here.  P~i$fAs you read the scroll labelled GIHEATZ RETIFF, it crumbles to dust.  It is a scroll of identify.P~i)45.P~i,+rP~i/.P~io6J (catching breath)   You encounter a steam dragon, a drude and a quokka. _The steam dragon hisses angrily. The drude shouts! _There is a stone staircase leading up here.  As you read the scroll labelled GIHEATZ RETIFF, it crumbles to dust.  It is a scroll of identify.  e -> I - 4 scrolls of immolation; c -> i - 2 scrolls of identifyP~i=% ******5   druder   quokkaP~i=q  The steam dragon breathes steam at you.P~iZ §@§§....The ball of steam hits you!P~iM:3------P~iuu4-----=====9.4 (1P~i?P~i' _You hear a shout!P~i-P~iDGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  P~ij - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyP~i:i - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn) P~ie> e - an amulet of guardian spirit (worn)P~iӛ Potions:  Potions !  d - a fizzy pink potion  f - 2 murky clear potions  k - 2 green potions  n - a bubbling sapphire potion  o - a sedimented emerald potion  p - an amethyst potionP~ik - 2 green potions. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.P~iP~iP~i jetgatling67 the Poker Human of Wu Jian **.... P~i'Health: 42/42 ======================== Magic: 4/5===================-----P~iW ## #AC: 3Str: 12P~i{ #.##..EV: 12P~iCInt: 10 P~i####......SH: 0Dex: 17P~i P~i ###§........XL:  5 Next: 32% Place: Dungeon:5P~i9  #...@.......P~ia Noise: =====----  Time: 3119.4 (0.0) P~i #....§......h) +0 trident P~i #.....§..5..P~i +Nothing quivered P~i ##..........Fly  P~i k#.......... P~i? ##....r.D..P~ig 5   drude P~i ##........r   quokka ##.......P~i It is a scroll of identify.  e -> I - 4 scrolls of immolation; c -> i - 2 scrolls of identify  P~i yThe steam dragon breathes steam at you.The ball of steam hits you! P~i6 D_You hear a shout!  It was a potion of curing. You feel better.P~i 5.  e -> I - 4 scrolls of immolation; c -> i - 2 scrolls of identify  The steam dragon breathes steam at you.  The ball of steam hits you! _You hear a shout!  It was a potion of curing. You feel better.  k -> c - a potion of curingP~iBr.P~i"$Y§.§§P~i$V38---3P~i$Z----------20.4 (1P~in*P~i-D _You are engulfed in a cloud of scalding steam.P~iP~it]Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword P~iArmour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) P~iH f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn) P~iy> e - an amulet of guardian spirit (worn)P~i Potions:  Potions !  d - a fizzy pink potion  f - 2 murky clear potions  c - a potion of curing  n - a bubbling sapphire potion  o - a sedimented emerald potion  p - an amethyst potionP~if - 2 murky clear potions. An unlabelled flask containing a single dose of unknown liquid. P~iStash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, — P~i  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo P~i-5 That he should hither come as this dire night, P~iO To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ P~itT(q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.P~ibP~ixiP~ip jetgatling67 the Poker Human of Wu Jian **.... Health: 38/42 =====================--- Magic: 3/5==============---------- P~iqw## #AC: 3Str: 12 #.##..EV: 12Int: 10 ####......SH: 0Dex: 17 ###§........P~iq XL:  5 Next: 32% Place: Dungeon:5 #...@.......P~iq;Noise: ---------  Time: 3120.4 (0.0) #...§.§.5...P~irSh) +0 trident P~iHr#.....§.....Nothing quivered P~isr##.....§....Fly Invis  P~ir{#.....r....P~ir ##......D..5   drude P~is##........r   quokka P~i5sM##.......P~i^sIt was a potion of curing. You feel better.  k -> c - a potion of curing _You are engulfed in a cloud of scalding steam.  P~isIt was a potion of invisibility.  You become transparent, but the glow from your halo prevents you from becomingP~is+completely invisible.P~iz5.  k -> c - a potion of curing _You are engulfed in a cloud of scalding steam.  It was a potion of invisibility.  You become transparent, but the glow from your halo prevents you from becomingcompletely invisible.  f -> i - a potion of invisibilityP~i{Ar.P~iM~-DP~i....§D   steam dragon5   druder   quokkaP~i[0----1.4 (1P~iP~i%D _You are engulfed in a cloud of scalding steam.P~ixA drude. A conniving demon born from the nightmares of sleeping mages. It delights in coaxing the imagined fears of mortals into reality. Max HP: ~21Will: +AC: +EV: ++++rF: +..  rC: ... rPois: +rNeg: ∞rElec: . Threat: High Class: Demonic Size: V. Small Int: Human Speed: 130% (normally travels faster than you) You have about 55% to hit with your +0 trident. It has about 52% to hit you. Attacks Max Damage After Damaging Hits 2x Hit 8 eachInflict doom It is immune to torment; and resistant to steam and miasma. It can open doors.P~i P~i# z jetgatling67 the Poker Human of Wu Jian **.... Health: 30/42 =================------- Magic: 3/5==============---------- ## #AC: 3Str: 12 #.##..EV: 12Int: 10 ####......SH: 0Dex: 17 ###.........XL:  5 Next: 32% Place: Dungeon:5 #...@.......Noise: ---------  Time: 3121.4 (1.0) #......5....h) +0 trident #.....§.....Nothing quivered ##....rD....P~i}$ Fly Invis  #......§... ##......D..D   steam dragon ##........5   drude ##.......P~i$ r   quokka _You are engulfed in a cloud of scalding steam.  P~iH% It was a potion of invisibility.  You become transparent, but the glow from your halo prevents you from becomingcompletely invisible.f -> i - a potion of invisibility _You are engulfed in a cloud of scalding steam.P~i7: IP~i; P~ia     ## # #.##..$ ####. ###. #...< #......5.P~i2 #.....§. ##....rD. #......§. ##.. ##.. ##.. P~iF>5.P~iKr.P~i$GD.P~iP~i,[2==2P~iP~ie _Found 5 gold pieces. The drude barely misses you. The drude closely misses you.P~i^ r.You hit the drude.P~i D§  The drude is lightly wounded.  The drude misses you. The drude hits you. Your doom draws closer.P~i+,.P~is0-Doom: 6%3.5 (1.1P~iP~i,L _The quokka misses you.P~ie-P~iJ/ Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.P~iy>P~iDP~iqL jetgatling67 the Poker Human of Wu Jian **.... Health: 30/42 =================------- Magic: 3/5==============---------- P~iQM## ##AC: 3Str: 12Doom: 6% #.##..$EV: 12Int: 10 ####.......SH: 0Dex: 17 ###..........XL:  5 Next: 32% Place: Dungeon:5 #...<@5......P~iJN+Noise: =--------  Time: 3123.5 (0.0) #....rD......h) +0 trident #............Nothing quivered ##...........Fly Invis  #......§.... ##..........P~iN1D   steam dragon ##.........5   drudeP~iN ##........r   quokka _You are engulfed in a cloud of scalding steam. P~iN\_Found 5 gold pieces. The drude barely misses you. The drude closely misses you.You hit the drude.  The drude is lightly wounded.  The drude misses you. The drude hits you. Your doom draws closer. _The quokka misses you.P~i OP~iUP~i1VP~i[P~i]a _There is nothing to wall jump against here.P~iդ  ## ## #.##..$ #######..@.<.5rD.#.......§##.##.##........P~iիK rP~i.You spin and attack the drude. You closely miss the drude.The drude is lightly wounded.P~iP (catching breath)The drude hits you. Your doom draws closer. The drude misses you.P~i .The steam dragon breathes steam at you.The ball of steam hits the quokka!P~ikp **  The quokka dies!P~iZ  @§...  The ball of steam misses you. The drude hits you. Your doom draws closer.  The drude barely misses you.P~i[H25---1P~i[Z----------26%  ======P~i \#4.5 (1P~iaP~id' _You hear a shout!P~ip Ability - do what?CostFailure  a - Wall JumpNone0%  Invocations -X - Renounce ReligionNone0% [?] toggle between ability selection and description.P~i P~iP~i j jetgatling67 the Poker Human of Wu Jian **.... Health: 25/42 ==============----------P~i  Magic: 1/5====-------------------- AC: 3Str: 12Doom: 26%  ## ##EV: 12P~i ,Int: 10   #.##..$SH: 0Dex: 17 ####.......XL:  5 Next: 32% Place: Dungeon:5 P~i "###..@.......Noise: ======---  Time: 3124.5 (0.0) P~i #...<§5......h) +0 trident P~ip X#.....D......Nothing quivered #............Fly Invis  P~i L##........... #...........D   steam dragon (catching breath) ##..........P~i P5   drude ##......... ##........The steam dragon breathes steam at you.The ball of steam hits the quokka!  The quokka dies!The ball of steam misses you. The drude hits you. Your doom draws closer.  The drude barely misses you. _You hear a shout!P~iW%!  jetgatling67 the Poker  Human of Wu Jian **....  Health: 25/42 ==============----------  Magic: 1/5====--------------------  AC: 3Str: 12Doom: 26%  ## ##  EV: 12Int: 10   #.##..$  SH: 0Dex: 17 ####.......  XL:  5 Next: 32% Place: Dungeon:5 ###..@.......  Noise: ======---  Time: 3124.5 (0.0) P~i#&#...<§5......  h) +0 trident #.....D......  Nothing quivered #............  Fly Invis  ##...........  #...........  D   steam dragon (catching breath) ##..........  5   drude ##.........  ##........ The ball of steam misses you. The drude hits you. Your doom draws closer.  The drude barely misses you. _You hear a shout!  Aiming: Wall JumpPress: ? - help, Dir - move targetPlease select an adjacent position to wall jump against.P~i #@5*DP~iI jetgatling67 the Poker Human of Wu Jian **.... Health: 25/42 ==============---------- ## ##Magic: 1/5====-------------------- #.##..$AC: 3Str: 12Doom: 26%  ####.......EV: 12Int: 10   ###..§.......SH: 0Dex: 17 #...<§5......XL:  5 Next: 32% Place: Dungeon:5 #....@D......Noise: ======---  Time: 3124.5 (0.0) #............h) P~iS+0 trident ##...........Nothing quivered #...........Fly Invis  ##.......... ##.........D   steam dragon (catching breath) ##........5   drude #........The ball of steam misses you. The drude hits you. Your doom draws closer.  The drude barely misses you. _You hear a shout!  Aiming: Wall JumpPress: ? - help, Dir - move targetP~iM4#§.§°°°° You hit the drude but do no damage.  The drude is lightly wounded.  The drude closely misses you. x2; The steam dragon bites you.  The steam dragon barely misses you. The drude hits you. Your doom draws closer.The drude hits you but does no damage.  The steam dragon bites you but does no damage.P~i518----34==----6.5 (2P~i:P~i=R _The steam dragon misses you.P~i% ...<...You feel better. The drude hits you. Your doom draws closer.  The drude misses you. The steam dragon completely misses you.23===-40-----7.5 (1P~i%R _The steam dragon misses you.P~iB P~iC O-P~iL P~i{M P _You don't know any spells.P~i{Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplP~iE|ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesP~ieP~ialP~iss jetgatling67 the PokerP~i%t Human of Wu Jian **.... Health: 23/42 =============----------- ## ##Magic: 1/5====-------------------- P~iHt#.##..$AC: 3P~itStr: 12Doom: 40%  ####.......EV: 12Int: 10   ###..........SH: 0P~i?uDex: 17 #...<.5......XL:  5 Next: 32% Place: Dungeon:5 #....@D......P~iluNoise: =--------  Time: 3127.5 (0.0) P~iu#............h) +0 trident P~iuy##...........Nothing quivered P~iu#...........Fly Invis  P~iv##.......... ##.........P~i8vD   steam dragon ##........P~iZv5   drude P~iv#........The steam dragon bites you but does no damage. P~iv_The steam dragon misses you.You feel better. The drude hits you. Your doom draws closer.  P~ivThe drude misses you. The steam dragon completely misses you. _The steam dragon misses you. P~iv1_You don't know any spells.P~i~=P~i1P~i        ## ##  #.##..$  ####.  ###....P~i\   #...@.5......  #.....D......  . #.  . . P~i= b. #. #........P~i 95.P~i ED.P~i7 P~i 19---0----51%  8.5 (1P~i( P~i x _The drude hits you. Your doom draws closer. The drude closely misses you.P~i w _There is a stone staircase leading up, spattered with blood here.Q~i =Q~i Q~i 6  ## ##  #.##..$  ####.......  ###..........  #...@5.......  #....D.......  #............  ##...........  #...........  ##..........  ##.........  ##........   Q~ir The drude hits you. Your doom draws closer. The drude hits you.  Your doom draws closer.  The steam dragon bites you but does no damage.Q~iW ## ##  #.##..$  ####.......  ###..........  #...@5.......  #....D.......  #............  ##...........  #.......... ##..........  ##......... Q~iw\ ##....... Q~iږ@  The steam dragon claws you.Q~i9/42 --------67 9Q~iQ~i* ---------4.. _* * * LOW HITPOINT WARNING * * *Q~i2 #. .#.# #.##.#.###+ #...##.# ##.. ##.⌠.# #######.### ##... Q~i=39 ###ß...#####.........# ##....  ##.........##.####....###.....  +..⌠..>..⌠..<...........'.....  ##.........##5#.##.....##.....  ####...ß##..@#.#...#..###.... Q~i30#.⌠.####DO#.#.###..# ##... #...####..#.#.###..# ##.. Q~i3##....##..#........# ##' ##.####..........## #. ####### #.# #.####.##### #. Q~i,4..†...# #.####.####.#### ##. O   ogre ......# #..............# ####.. 5   drude .###..# #.#####.###Q~im4J.##.# ##.....Q~i731.0 (2.5Q~iQ~iؔ\ _You fly upwards. The ogre closely misses you.Q~ifc _There is a stone staircase leading down here.Q~iYQ~iQ~i'Q~ifF _Unknown command.Q~iPQ~il[Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn) Q~i) Q~i! Q~i#. .#.#jetgatling67 the Poker#.##.#.###+ Human of Wu Jian **....#...##.# ##.. Health: 9/42 Q~i=====-------------------##.⌠.# #######.### ##... Magic: 0/5------------------------###ß...#####.........# ##.... AC: 3 Q~iZStr: 12Doom: 67%  Q~i"##.........##.####....###..... EV: 12Int: 10   Q~i +..⌠..>..⌠..<...........'..... SH: 0Dex: 17 Q~i 6##.........##5#.##.....##..... XL:  5 Next: 32% Place: Dungeon:4 Q~i7####...ß##..@#.#...#..###.... Noise: =--------  Time: 3131.0 (0.0)#.⌠.####DO#.#.###..# ##... h) +0 trident Q~iJ#...####..#.#.###..# ##.. Nothing quivered Q~i\6##....##..#........# ##' Fly Invis ##.####..........## #.  Q~i}2####### #.# #.####.##### #. D   steam dragon  Q~i5..†...# #.####.####.#### ##. O   ogre ......# #..............# ####.. 5   drude .###..# #.#####.###.##.# ##.....The steam dragon bites you but does no damage.  The steam dragon claws you. _* * * LOW HITPOINT WARNING * * * _You fly upwards. The ogre closely misses you. _There is a stone staircase leading down here. _Unknown command. Q~i Q~i"' Q~i Q~i* Q~i Q~iH$ Q~inGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  Q~iw h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword  Q~i`Armour (go to first with [)  Q~ij b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  Q~iZ g - an orb of energyi - a +0 buckler  Q~iJewellery (go to first with "=)  d - a ring of flight (worn)  Q~i/> e - an amulet of guardian spirit (worn) Q~iD< Scrolls:  Scrolls ?  i - 2 scrolls of identify  I - 4 scrolls of immolation  h - a scroll labelled MOSYLO YPHIADY  j - a scroll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZ Q~iD  Q~iTDPotion Potion!  d - a fizzy pink potion  Q~iD i - a potion of invisibilityn - a bubbling sapphire potiono Q~iDzedimented emerald potionp - an amethyst potion Q~i' (Scroll Scroll?  i - 2 scrolls of identify  I - 4 scrolls of immolationh - a scroll labelled MOSYLO YPHIADY  j Q~i ~croll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZQ~ig_h - a scroll labelled MOSYLO YPHIADY. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Q~iQ~imQ~ic#. .#.#jetgatling67 the Poker#.##.#.###+ Human of Wu Jian **....#...##.# ##.. Health: 9/42=====-------------------##.⌠.# #######.### ##... Magic: 0/5------------------------###ß...#####.........# ##.... AC: 3Str: 12Doom: 67% ##.........##.####....###..... EV: 12Int: 10  +..⌠..>..⌠..<...........'..... SH: 0Dex: 17Q~i##.........##5#.##.....##..... XL:  5 Next: 32% Place: Dungeon:4####...ß##..@#.#...#..###.... Noise: =--------  Time: 3131.0 (0.0)#.⌠.####DO#.#.###..# ##... h) +0 tridentQ~i#...####..#.#.###..# ##.. Nothing quivered##....##..#........# ##' Fly Invis ##.####..........## #. Q~i2####### #.# #.####.##### #. D   steam dragon Q~iN2..†...# #.####.####.#### ##. O   ogre Q~i......# #..............# ####.. 5   drude .###..# #.#####.###.##.# ##..... _* * * LOW HITPOINT WARNING * * * _You fly upwards. The ogre closely misses you. _There is a stone staircase leading down here. _Unknown command.Q~iAs you read the scroll labelled MOSYLO YPHIADY, it crumbles to dust.  You hear a loud clanging noise!Q~i _There is a stone staircase leading down here. _Unknown command.  As you read the scroll labelled MOSYLO YPHIADY, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. The drude closely misses you. x2  The ogre misses you. The steam dragon closely misses you.Q~i]d=========2.0 (1Q~ikQ~iR _The steam dragon misses you.Q~iQ~iGear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=) Q~int d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)Q~i Scrolls:  Scrolls ?  i - 2 scrolls of identify  I - 4 scrolls of immolation  j - a scroll labelled UNTETS DYESEO  l - a scroll labelled ZAPOUTROLE  m - a scroll labelled KAIBLUHITZQ~i"Potion Potion!  d - a fizzy pink potion  i - a potion of invisibilityn - a bubbling sapphire potionoedimented emerald potionp - an amethyst potionQ~ii - a potion of invisibility. A potion which confers invisibility on one who consumes it. Drinking this right now will have no effect: your armour glows too brightly for you to become invisible. Q~iHIt is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion _________________ “I shall never forget that dawn, and the strange horror of seeing that my hands  had become as clouded glass, and watching them grow clearer and thinner as the Q~i_) day went by, until at last I could see the sickly disorder of my room through  them, though I closed my transparent eyelids. My limbs became glassy, the bones and arteries faded, vanished, and the little white nerves went last. I gritted  my teeth and stayed there to the end. At last only the dead tips of the  fingernails remained, pallid and white, and the brown stain of some acid, upon  my fingers.”  -H.G. Wells, _The Invisible Man_, Chapter 20. 1897 (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Q~iQ~i+Q~i4Q~i7;#. .#.#jetgatling67 the Poker#.##.#.###+ Human of Wu Jian **....#...##.# ##.. Health: 9/42=====-------------------Q~i;##.⌠.# #######.### ##... Magic: 0/5------------------------###ß...#####.........# ##.... AC: 3Str: 12Doom: 67% Q~i;##.........##.####....###..... EV: 12Int: 10  +..⌠..>..⌠..<...........'..... SH: 0Q~i;cDex: 17##.........##5#.##.....##..... XL:  5 Next: 32% Place: Dungeon:4Q~i"<####...ß##..@#.#...#..###.... Noise: =========  Time: 3132.0 (0.0)Q~iG<#.⌠.####DO#.#.###..# ##... h) +0 tridentQ~in<#...####..#.#.###..# ##.. Drink: potion of invisibility ##....##..#........# ##' Fly Invis ##.####..........## #. Q~i<2####### #.# #.####.##### #. D   steam dragon Q~i=A..†...# #.####.####.#### ##. O   ogre ......# #..............# ####.. 5   drude .###..# #.#####.###.##.# ##..... _Unknown command.As you read the scroll labelled MOSYLO YPHIADY, it crumbles to dust.  Q~i4=You hear a loud clanging noise!  It was a scroll of noise. The drude closely misses you. x2  Q~iW=The ogre misses you. The steam dragon closely misses you. _The steam dragon misses you.Q~iDQ~iD'Q~i9KQ~iLQ~iB[Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energyi - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)Q~i Potions:  Potions Q~ii<!  d - a fizzy pink potion  i - a potion of invisibility (quivered)  n - a bubbling sapphire potion  o - a sedimented emerald potion  p - an amethyst potionQ~i0 i - a potion of invisibility (quivered). A potion which confers invisibility on one who consumes it. Drinking this right now will have no effect: your armour glows too brightly for you to become invisible. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion _________________ “I shall never forget that dawn, and the strange horror of seeing that my hands  had become as clouded glass, and watching them grow clearer and thinner as the  day went by, until at last I could see the sickly disorder of my room through  them, though I closed my transparent eyelids. My limbs became glassy, the bones and arteries faded, vanished, and the little white nerves went last. I gritted  my teeth and stayed there to the end. At last only the dead tips of the  fingernails remained, pallid and white, and the brown stain of some acid, upon  my fingers.”  -H.G. Wells, _The Invisible Man_, Chapter 20. 1897 (q)uiver, (d)rop, (=)adjust, or (i)nscribe.Q~iG{ Potions: (Left/Right to switch category) Potions (go to first with !)  d - a fizzy pink potion  i - a potion of invisibility (quivered)  n - a bubbling sapphire potion  o - a sedimented emerald potion  p - an amethyst potion  Q~i҄ Q~iy Q~i>#. .#.#jetgatling67 the Poker#.##.#.# Q~i1##+ Human of Wu Jian **....#...##.# ##.. Health: 9/42=====------------------- Q~i##.⌠.# #######.### ##... Magic: 0/5------------------------###ß...#####.........# ##.... AC: 3 Q~i[Str: 12Doom: 67% ##.........##.####....###..... EV: 12Int: 10  +..⌠..>..⌠..<...........'..... SH: 0 Q~i-Dex: 17 Q~i<6##.........##5#.##.....##..... XL:  5 Next: 32% Place: Dungeon:4 Q~i[####...ß##..@#.#...#..###.... Noise: =========  Time: 3132.0 (0.0)#.⌠.####DO#.#.###..# ##... h) +0 trident Q~i#...####..#.#.###..# ##.. Drink: potion of invisibility ##....##..#........# ##' Fly Invis ##.####..........## #.  Q~iÒ2####### #.# #.####.##### #. D   steam dragon  Q~i2..†...# #.####.####.#### ##. O   ogre  Q~i......# #..............# ####.. 5   drude .###..# #.#####.###.##.# ##.....  Q~i.y_Unknown command.As you read the scroll labelled MOSYLO YPHIADY, it crumbles to dust.  Q~iJ&You hear a loud clanging noise!  Q~ifIt was a scroll of noise. The drude closely misses you. x2  The ogre misses you. The steam dragon closely misses you.  Q~iS_The steam dragon misses you. Q~ie Q~i' Q~i#Q~i#Q~i{Gear: 10/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)#Q~i;a - a +0 spear  j - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)  g - an orb of energy#Q~ii - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn) #Q~i> e - an amulet of guardian spirit (worn)$Q~iÉ g - an orb of energy. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of energy': It may return the magic spent to cast spells, but lowers their$Q~i-  success rate. It always returns the magic spent on miscasts. The spell refund chance is increased by your Evocations skill. Spell refund chance: 15% (max 45%) You found it on level 2 of the Dungeon. $Q~i Stash search prefixes: {inventory} {ego} {branded} {Energy} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.)Q~ix )Q~i)Q~i#. .#.#jetgatling67 the Poker#.##.#.###+ Human of Wu Jian **....#...##.# ##.. Health: 9/42=====-------------------##.⌠.# #######.### ##... Magic: 0/5------------------------###ß...#####.........# ##.... AC: 3Str: 12Doom: 67% ##.........##.####....###..... EV: 12Int: 10  +..⌠..>..⌠..<...........'..... SH: 0Dex: 17##.........##5#.##.....##..... XL:  5 Next: 32% Place: Dungeon:4####...ß##..@#.#...#..###.... Noise: ========= [3)Q~i39;49m Time: 3132.0 (0.0)#.⌠.####DO#.#.###..# ##... h) +0 trident#...####..#.#.###..# ##.. Drink: potion of invisibility ##....##..#........# ##' Fly Invis ##.####..........## #. ####### #.# #.####.##### #. D   steam dragon ..†...# #.####.####.#### ##. O   ogre ......# #..............# ####.. 5   drude .###..# #.#####.###.##.# ##..... _Unknown command.As you read the scroll labelled MOSYLO YPHIADY, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise. The drude closely misses you.[3)Q~i9;49m x2  The ogre misses you. The steam dragon closely misses you. _The steam dragon misses you.)Q~i'w  #. . #.#  #.##. #.# )Q~i( #...# #.#   ###  #..  )Q~iD)E.....##.##  >..⌠..<..  .....##5#  #..@# ##DO#)Q~i)  #..#  #..#  #...  #.# #.## )Q~i *p†...# #.####.  #......  )Q~iB* You drop an orb of energy.  You flicker for a moment.)Q~i #. . #.#  #.##. #.#  #...# #.#   ###  #..  .....##.##  >..⌠..<..  )Q~iVw.....##5#  #..@# ##DO#  #..#  #..#  #...  #.# #.## †...# #.####.  #......   )Q~ie @  #. . #.#  #.##. #.#  #...# #.#   ###  #..  .....##.##  )Q~i >..⌠..<..  .....##5#  #..@# ##DO#  )Q~ib#..#  #..#  #...  #.# #.##)Q~i †...# #.####.  #......  )Q~ix The drude hits you.  * * * LOW HITPOINT WARNING * * *)Q~i #. . #.#  #.##. #.#  #...# #.#   ###  #..  .....##.##  >..⌠..<..  .....##5#  #..@# ##DO#  #..#  #..#  )Q~i{#...  #.# #.## †...# #.####.  #......   )Q~iI  #. . #.#  #.##. #.#  #...# #.#   ###  #..  .....##.##  >..⌠..<..  .....##5#  #..@# ##DO#  #..#  #..#  #...  #.# #.## †...# #.####.)Q~i}  #......   Your doom draws closer. The drude barely misses you. The drude hits you.  * * * LOW HITPOINT WARNING * * *)Q~iLF #. . #.#  #.##. #.#  #...# #.#   ###  #..  .....##.##  >..⌠..<..  .....##5#  #..@# ##DO#  #..#  #..#  #...  #.# #.## †...# #.####.  #......   )Q~ie[r doom draws closer. The drude barely misses you. The drude hits you.  * * * LOW HITPOINT WARNING * * *  Your doom draws closer. The drude hits you.  The steam dragon bites you but does no damage.2----94%  =--------3.0 (1 _The steam dragon barely misses you.,Q~ixl--------,Q~i?,Q~i  The ogre hits you with a +0 giant club!!  Ouch! That really hurt!You die...,Q~iWo-22/42 -----,Q~i /  --more---Q~i39-Q~i<Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  h - a +0 trident (weapon)a - a +0 spear  j - a +0 short sword Armour (go to first with [) -Q~i=m b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 cloak (worn)i - a +0 buckler Jewellery (go to first with "=)  d - a ring of flight (worn)  e - an amulet of guardian spirit (worn)-Q~i]  .Q~ii .Q~i?j).Q~it.Q~ix>Goodbye, jetgatling67.150 jetgatling67 the Poker (level 5, -22/42 HPs)Began as a Human Monk on Jan 31, 2026.Was a Believer of Wu Jian.Annihilated by an ogre... wielding a +0 giant club(24 damage)... on level 4 of the Dungeon.The game lasted 00:14:00 (3129 turns). Best Crawlers -  85. 198 bigdog255 DEIE-05 blasted by Crazy Yiuf (D:3)  86. 196 RockyRoden DrEE-05 blasted by Sigmund (D:3)  87. 189 Septsphynx FeSu-05 slain by a sleepcap (D:4)  .Q~i