{V~i Player: jetgatling67 Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-01-31.19:22:35.ttyrec Time: (1769887355) Sat Jan 31 19:22:35 2026 |V~i [?1051l[?1052l[?1060l[?1061h|V~iV)0[?7h[?25l[?1c|V~i|V~i( Welcome, jetgatling67. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human MonkV~i'V~i*V~i/hWelcome, jetgatling67 the Human. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monk k - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship. + - Recommended background * - Random background # - Recommended characterV~i10 ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human MonkV~iK c - Monk d - Hunter Hunters carry a shortbow, light armour and a scroll of butterflies. V~i d - Hunter e - Brigand Brigands carry poisoned darts and a small number of nasty curare darts.V~i? 2 e - Brigand f - Berserker erserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.V~i] f - Berserker g - Cinder Acolyte Cinder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.V~iׇe g - Cinder Acolyte h - Chaos Knight haos Knights are playthings of the unpredictable Xom, and are subject to the god's constantly changing moods.V~iy S g - Cinder Acolyte h - Chaos Knight inder Acolytes worship Ignis, drawing upon the flame of a dying god until thereis nothing left. They have both melee and fire magic capabilities.V~i+ f - Berserker g - Cinder Acolyte Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris.V~i  e - Brigand f - Berserker rigands carry poisoned darts and a small number of nasty curare darts. V~i d - Hunter e - Brigand Hunters carry a shortbow, light armour and a scroll of butterflies.V~i04; c - Monk d - Hunter Monks start with a simple weapon of their choice, an orb of light, and a potion of divine ambrosia, and gain additional piety with the first god they worship.V~i =V~iFV~iAHWelcome, jetgatling67 the Human Monk. You have a choice of weapons.a - short sword(+0 apt)  b - mace (+0 apt)  c - hand axe (+0 apt)  d - spear (+0 apt)  e - falchion (+0 apt)f - unarmed(+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpTab - spearV~iM  c - hand axe (+0 apt)  d - spear (+0 apt)V~i  b - mace (+0 apt)  c - hand axe (+0 apt)V~iK  a - short sword(+0 apt)  b - mace (+0 apt)V~iCV~i V~iQjetgatling67 the DuckerHuman **....V~iHealth: 18/18 ========================Magic: 1/1========================AC: 2Str: 11EV: 12Int: 10SH: 0Dex: 15V~iXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordNothing quiveredV~i~~~...♣.....♣. ....♣.. ♣...♣...♣♣...#........♣........♣♣.@♣♣#♣♣V~i!V~i$Welcome, jetgatling67 the Human Monk.They say the Orb of Zot lies within this dungeon, but they say a lot of things.V~i:'V~i`oPress ? for a list of commands and other information.V~isV~iv[ _Found a staircase leading out of the dungeon.V~it  You are illuminated by a small divine halo.  You are glowing. Your movement speed is average.  Your attack delay is about 0.8.V~ivV~i9|  Your damage rating with your +0 short sword is about 6 (Base 5 x 112% (Dex) x _111% (Skill)).V~iv _Unknown command.V~iI`V~iPdb  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.0  34%   0   h + Spellcasting   0.0    -1           b + Unarmed Combat   0.0     0  V~i}d        V~id+    c + Short Blades 3.0  33%   0  V~ieb     d + Long Blades   1.7     0              V~i]eN e + Armour   0.0     0      f + Dodging3.0  33%   0      V~ie g + Stealth   0.0    +1              V~ie        V~i f        V~i>f        V~ibf        V~if_    V~if        V~ifl    The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpV~i gG[=] set a skill target  V~i:g}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsV~i]V~i7cV~ihZjetgatling67 the Ducker~~~...♣Human **.........♣Health: 18/18 ========================. ....♣Magic: 1/1========================.. ♣...♣V~iiAC: 2Str: 11...♣♣...#EV: 12Int: 10........♣SH: 0Dex: 15........♣V~i8iXL:  1 Next:  0% Place: Dungeon:1♣.@♣V~ipiNoise: ---------  Time: 0.0 (0.0)♣#♣♣a) +0 short swordV~iiqNothing quiveredYou are illuminated by a small divine halo.  V~ii]You are glowing. Your movement speed is average.  Your attack delay is about 0.8.  V~iiYour damage rating with your +0 short sword is about 6 (Base 5 x 112% (Dex) x _111% (Skill)). _Unknown command.V~iiV~i'nV~irnV~ivrV~i3tV~iV~iV~i2V~iV~i"c ~≈≈~~~♣~~~...♣ .♣. ....♣ ♣...♣V~iC#♣...♣♣...#.♣♣......@.♣V~ib#>♣..♣.♣.<♣V~i~#q♣ ♣#♣♣V~i(V~i,+1.0 (1V~iy-V~i1; _Found a stone staircase leading down.V~iV~iIV~iV~iV~iV~iV~i2BV~ifV~i:V~iV~iV~i.V~iV~iHV~i,V~iV~iV~iV~iKV~i#V~iV~iV~iV~i}V~iV~iXV~iV~iV~iR  There is a stone staircase leading down here.V~iV~in _V~iV~iV~iuV~iV~i_V~i%V~iRV~iV~iV~iV~iHV~iqV~iKV~i8V~iV~iV~iV~iV~i:V~iV~i V~i V~i V~iO V~id V~i8 V~i A  You enter the shallow water.V~i )Water V~i V~i V~i N _Moving in this stuff is going to be slow.V~i V~i & V~ii V~i V~i A  You enter the shallow water.V~i< ?Water V~i V~i( N _Moving in this stuff is going to be slow.V~iq V~i V~i V~i[ V~i ,V~i V~i` V~i V~i4 & V~i V~i! V~iy" V~i" V~i# V~i$$ V~i$ V~i% V~i% V~ix& V~i' V~iN' V~i' V~i( V~i) V~i) V~i * V~i+ V~iW1 J ######### #............ #............. #............ #........###..###......>.V~i1 ..# 27.4 (26.4)#.........# ##♣.........# ♣≈#♣....♣...♣♣♣≈≈#V~i1 v♣....♣....♣≈≈≈#V~i'2 ♣.♣......~≈≈≈♣♣...~~≈≈~~~≈~♣V~iK2 ♣♣~~~≈≈≈≈≈~~~♣♣♣♣≈≈≈≈~≈≈~~~♣♣♣V~ip2 V~i7 V~i7 ,8.4 (27V~i< V~i? 9 _Found an escape hatch in the floor.V~iD _V~izI V~iVJ V~irN BV~iuO V~i?Q V~iR V~iS V~iS V~iU V~iV V~iW V~iW V~iDZ V~i[ ,V~i\ V~i-^ V~i_ V~i=` V~ia V~ifc V~id V~id V~ihe V~ij XV~ill V~i;n ,V~io V~ins V~i!u V~i!v ,V~i 4V~i ,V~iג V~i3 V~i V~i V~i ,V~i~ V~i> V~i V~i V~i V _You now have 9 gold pieces.V~i] V~i V~i V~i i  You encounter a hobgoblin.V~i       V~iK e##   ##################.  V~ii c #........#. V~i  V~i  #................#.  V~i׭  ##................#.  V~i  #..@.......###..###. V~i   #.....#####......... V~i<   #.....# #......... V~iV  #.....# ♣......... V~iq  .......# ♣....♣...♣ V~i P  .......# ♣....♣.... g   hobgoblin (asleep)   ........# ♣.♣......~ V~i  ####....g# ♣...~~≈≈~~  ♣♣~~~≈≈≈≈≈~V~i U40.0g.V~i DgV~i 39.4 (21 _V~i V~i2 V~il####################.................##.................###..#######......... #.........♣..♣...♣...#......g♣......~####......~~≈≈~ ....#.# ♣♣~~~≈≈≈≈≈♣♣≈≈≈≈~≈≈~~V~i4g.V~iV~iZ250.4 (1.0)V~iV~iLV~i ####################.................#...###..#######........ ♣...♣...♣#.....gV~i.#......♣......~###..~~≈≈~ ....#.# ♣♣~~~≈≈≈≈≈.♣♣≈≈≈≈~≈≈~~♣♣≈≈~≈≈~~~...V~iFIg.V~iV~iO&1V~i1V~iV~iGz ####################.................#......###..#######........ ♣#.....g♣...♣#.......♣......~###..~~≈≈~V~ig   hobgoblin........#  ♣≈≈≈~........V~iV~i%=V~i 2V~iV~i@ _The hobgoblin hits you but does no damage.V~iGV~iݟ _A hobgoblin is nearby!V~iG V~iH -3.2 (0.8V~iN V~iP _You barely miss the hobgoblin. The hobgoblin misses you.V~ivP V~iQ (4.0V~id  _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.V~iJ A9 (0.9V~iaP V~i=S ] _You hit the hobgoblin but do no damage.V~iV~i\7--5.7 (0.8V~i V~i u _You hit the hobgoblin but do no damage. The hobgoblin hits you.V~i  You hit the hobgoblin.  The hobgoblin is severely wounded.V~iOW8==6.5V~il _The hobgoblin barely misses you.V~i  You barely miss the hobgoblin.The hobgoblin is severely wounded.V~i΋76---V~iX!7.3V~iV~i - _The hobgoblin hits you.V~iv  You completely miss the hobgoblin.The hobgoblin is heavily wounded.V~iv(8.1V~i|V~i~V _The hobgoblin barely misses you.V~iw .You hit the hobgoblin.V~iSV~iLJ---29V~i8V~iM _You kill the hobgoblin!V~iu 4V~iz V~i} H _No target in view!V~iM 4V~i V~i` H _No target in view!V~i9 V~i!: V~i? V~i5B H _No target in view!V~iV~i4V~iV~iAV~i _7=V~i V~i?"V~i"V~i#V~i%,V~iX&V~i'V~i,(V~i )V~i*V~i*9=V~i+V~i$.V~i.#8V~i.)==V~i/V~i331 _HP restored.V~i5V~i6V~i+7V~i9V~i@;V~i;V~i<V~il?V~i-F' #................  #...............  ##.  #...###..##V~izF  #.....#####......  #.....# #...... ####.....# ♣V~iF #........# ♣....♣ V~iF #...@....# ♣....♣-67.9 (9.0  #V~iFt..# ♣.♣..... V~iG ####.....# ♣...~~≈≈  ....#.# ♣♣~~~≈≈≈≈  .....#.# ♣♣≈≈≈≈~≈≈ ........#♣♣≈≈~≈≈~~~.  .=....#. ♣≈≈≈~...... V~iG .....>..#♣≈≈≈..♣.  ♣.....♣V~i7NV~i{NI-8.9 (10.0)V~iTV~iV; _Found a stone staircase leading down.V~iV~iqV~iV~i!H _No target in view!V~i _No target in view!V~i V~ij V~i V~i; V~i V~i W== _V~i V~i V~iQ V~i V~i- V~ic V~i V~i| ,V~it V~i V~i V~i V~i V~if V~i V~i V~i V~iF V~i V~im  ####.....# ♣ #........# ♣....♣ #........# ♣....♣ #........# ♣.♣...V~i ####.....# ♣...~~ V~i #......#.# ♣♣~~~≈≈ V~i  #......#.# ♣♣≈≈≈≈~≈ V~i;  #........#♣♣≈≈~≈≈~~ V~iY ( #V~is ).#♣≈≈≈~.. V~i  #.....>..#♣≈≈≈..♣V~i [  #.##...#.# ♣..... #. #.#.#.# ♣♣...♣ .. .#.# # ♣.....V~i6 #.. .. # ♣♣....V~iV V~i  #.. # ♣>♣..♣V~i x #.. ♣#♣♣♣♣ V~i V~i$ 274.9 (6.0)V~ir +5.9 (7V~i V~i{ 3 _d - a ring of positive energyV~i4V~iV~iגH _No target in view!V~i4V~iV~iH _No target in view!V~ik3V~iV~iV~i:V~i| _V~iV~iV~iV~i&V~i!V~iMV~i9V~i|V~iV~i'V~iV~iTV~iIV~iV~i,V~iV~iV~i,V~iV~i&V~iV~iV~i:V~iV~i,V~iJV~iV~iV~iV~i V~ij #.....>..#♣≈≈≈..♣......♣  #.##...#.# ♣.....♣...♣ V~iB ##.##.#.#.# ♣♣...♣♣...#  V~ij#.....#.#.# ♣.........♣  #.......#.# ♣♣........♣ V~i #.....#.#.# ♣>♣..♣.♣.<♣  #.........# ♣#♣♣♣♣♣♣#♣♣ V~i #....#....#######  V~i#........@.......  V~i:#........####....  V~iY#......##. .  #....... .#V~iy% V~i##.#.... .. #.#.... V~i2... V~i# .... .... #.. .... V~i V~i?085.9 (10.0)V~i,6.9 (11V~ipV~ie _c - a scroll labelled JALAORPH MUWAIRV~iV~iV~i V~ivH _No target in view!V~iV~i8V~iV~iH _No target in view!V~iV~iNV~i1V~iV~ieV~iCP _V~ifV~iV~iV~i!V~iO#V~i#V~i$V~i3'V~ic(V~i(V~i)V~id2V~i$4V~in4V~i5V~i0FV~iFV~i{GV~ipIV~iKV~iN,V~i7PV~iRV~iTV~iaUV~iVV~ip[V~i|1#........####.......... #......##............... #.......#.##...##......$ ##.#............#.......  #.#....................  #...................... #...#................. #..........##.........#..........#..90...........#......##=...#......#.......# .........##...................................[.......... ........... .?..........V~i~V~iF,7.9 (11V~iV~i- _Found a leather armour.V~ip V~i V~i V~ir H _No target in view!V~i 4V~i V~i H _No target in view!V~i#4V~ie*V~i3,H _No target in view!V~iX 3V~i* V~iV~iuV~i: _V~iV~iOV~iV~i`V~i V~i8BV~i8V~i<,V~il=V~i(@V~ic  You encounter a bat.V~iI....####.......... ..##.............# ...#.##...##......$..... .....#..... ..... ...... .#..................$ ........##...... ........#....... ..#......##=.....b .#......#.......###..... ........##......... ....................  .......[............ b   bat (asleep)............... #..?............V~i@ ob101.9 (4.b.b.V~i1b2.9 (5 _V~imO####. ##..#+#.##...##......$.#. #.$.##.##........@..b.#......##=. #......#.......###.##................ .[............##...?..#b.b.=3.9 (1V~iUV~iWP _The bat barely misses you.V~i0.bb.V~i"C4.8 (0.9V~i- _You barely miss the bat. The bat misses you.V~i ####. ##..#+#.##...##......$.#. .$.##.##.b.#......##=. ......#.......###.##.....[.......##...?....# ..V~il 8.bV~i Ib.V~i V~i* -5.8 (1.0V~i V~i̯  V~im V~iʰ -_The bat closely misses you.V~i V~i' B .V~i b  You hit the bat.  The bat is severely wounded.V~i 9 V~iO -6.6 (0.8V~i V~i: > _The bat completely misses you.V~ib V~iq(##.........#++ .#.##...##$.................$##....##.......##=.....###b#............[  ...##? . ...#V~i(C.bV~is2V~i2\7--7.6 (1.0V~i=:V~i>' _The bat hits you.V~iAI †  You hit the bat.V~ix)V~i P--38.5 (0.9V~iLV~iG _You kill the bat!V~i2(V~i(V~i!2V~iH5H _No target in view!V~ipV~ipV~iixV~izH _No target in view!V~i۞4V~iV~iH _No target in view!V~i 3V~iO V~i V~i i8== _V~iL V~i V~i2 V~iF V~iD 7.##.#++ ..#.##...##......$..#... #.$......##.##.#..#......##@..- #......#.###†.......##.................[........ ....##.. ..?....# .. ...#V~io$ .10.5 (2.0V~i`% E-1.5 (3V~i* V~iO. , _e - a ring of wizardryV~i<V~iV~iV~iNV~iO V~i BV~iV~iK:==V~iV~iV~iV~iV~iV~i V~ieV~i,V~i"L _You now have 16 gold pieces (gained 7).V~i $3V~i7%V~i!(V~ir*,V~i+V~i.V~i.V~i'/V~i/V~i;1V~i2,V~iQ3V~i^6,V~i7V~i<M _You now have 30 gold pieces (gained 14).V~i=V~i=V~i?>V~i@V~iBA,V~i BV~icCV~iSEV~iEV~iFV~iIV~iKV~i;LV~iUMV~iNV~iO,V~iPV~i7TV~iWV~iaWV~iXV~il\V~iv`  You encounter a kobold. It is wielding a +0 dagger and quivering stones.V~i(j`♣..♣ ♣♣........♣ ....#.. ♣>♣..♣.♣.<♣ # V~ik♣#♣♣♣♣♣♣#♣♣ .# ###############.# .......#....... .......# K .#++ ##.............@.?..... ..#..................... ................. ......................##.... #..............##....... K   kobold (missile, asleep) .......................# ......##............. .# .......###†........V~iRmJK.26.5 (15.0)V~iDvNK)V~i w37.5 (16 _V~iM~V~izV~iHI ....#.. ><♣ #.......  .#....... ....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ............... .........##.... ......##....... ..............# ............. .# †V~i ....#.. ><♣ #.......  .#....... ....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ........................##....V~i......##....... ..............#............. .#†V~i4V~iV~i] _A kobold is nearby!V~iI ....#.. ><♣ #.......  .#....... ....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ............... .........##.... ......##....... ..............# ............. .# †V~ia4 ....#.. ><♣ #.......  .#....... V~ibC....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ........................##..........##....... ..............#............. .#†V~io4V~i+wV~iy] _A kobold is nearby!V~i I ....#.. ><♣ #.......  .#....... ....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ............... .........##.... ......##....... ..............# ............. .# †V~i&w ....#.. ><♣ #.......  .#....... ....... ........ .....# .....K. .....#++....... .......@.?..... ............... ............... ........................##..........##....... ..............#............. .#†V~iT4V~iV~iȲ] _A kobold is nearby!V~iA ♣♣...# ..♣ .....#?........♣ #....# V~iHB y>♣..♣.♣.<♣ #.♣♣♣♣♣♣#♣♣ .#. ##############.#.......#...........# #.....K......#++@.. V~iyB 6##..V~iB P?#.V~i#C }.... ........##....#V~izC .....##.....................#.##....V~iC A. .#V~iIP V~iAV ((((Found a scroll labelled BESMUOL KORURU. The kobold throws a stone.V~i3 ....=8.0)V~i V~i < _The stone hits you but does no damage.V~i ...♣♣...# ♣ .....#?. .♣ #....#. ♣..♣.♣.<♣ #. ♣♣♣♣♣♣#♣♣ .#..#.#.# #.....K.#++..?......# #.!##....#.##...... V~i 1K.V~iS V~i .-9V~i V~iE Y _Found a fizzy red potion.V~i# ♣♣...# ♣ .....#?...#♣ #....#....# ..♣.♣.<♣ #.##♣♣ .#.#.#.#.# #....K.#++. .?......#. .!.##....#.##.......# . V~i V~i V~i` N(((((((V~io@..?...V~i~p(=30V~iwV~iyn _The kobold throws a stone. The stone closely misses you.V~ic♣♣...# ♣ .....#?...# ♣ #....#....# ♣.♣.<♣ #.# #♣♣ .#.#V~is.#.#.# #....K.#++.?......#.!.##....#.##.......#..V~i ~........#. .. V~iV~il1V~iV~i-W _The kobold completely misses you.V~i,h )You hit the kobold.V~iL(V~in 542.4 (0.9V~iV~iQJ _You kill the kobold!V~iH_V~i_V~ipV~irH _No target in view!V~il4V~itV~ixH _No target in view!V~ip 3V~i V~iD V~i V~if $ _V~i{ V~i V~i$ ,V~i V~i .......♣ .....#?...#..♣ #....#....# ♣..♣.♣.<♣ #.........# ♣♣♣♣♣♣#♣♣ .#..## #############.#.... ..............#..# #....).........#++........... #V~i M.......@......#..- #........!..V~iS [##....#...##.......#.............#....V~iv y##...............#V~i <...###†V~i& -4.4 (2.0V~i-' E-5.4 (3V~i- V~i0 h _d - a scroll labelled HILLE IXOZORAS VYDV~i 3V~iؽ V~iq V~i V~i ,V~i$ V~i V~ix V~i V~i V~iI  You encounter a goblin. It is wielding a +0 club.V~i7 a♣♣♣#♣♣ .#.........## ##########.#............ ...........#... .........# #....)V~i d .........#++... ...........#... ............... ............ ....!... .##....#.... ##.V~iZ p#.... ..#..##..####†...... .... g   goblin (asleep)....... ............# ##g.V~i 17.4 (2gV~i .V~i RgV~i 28.4 (3 _V~id V~i V~i  #............ #............  #....)....... #++............ ...........#... ............... ............... .......@...!... ....##....#.... .##.......#.... .......#.... .........#... †............. .... V~i'........... .g. ..........# ##. V~i6g  #............ #............  #....)....... #++............ ...........#... ............... ............... .......@...!... ....##....#.... .##.......#.... .......#...........#...†............. .... ........... .g...........# ##.V~iu>4V~iEV~i>H] _A goblin is nearby!V~i`4#########.#... ..........#.## #....)##++......#...#.......!...##..@.#.... ##.......#.... .......#.... ##..#....#† ............g# ##.#V~i&5P .##...V~is6%g.V~i?V~i?29.4 (1 _V~iGV~i>IV~i۝.........#.## #....).......# #++......# ...#.... .... .... !.... ##....#.... ##......@#.... .......#....... ##.......#†...g..............#.##.##.... ...## ..# ..V~i^Og.V~iV~if'40V~iV~ixV~i# #....)# #++............#....#....##.................!......##....#.......##.......#..............#@.............#.g#†.......... ........................#.##.###.......... ... V~il##......... .. ..## .. .  ...#V~iD=1V~iV~iT _The goblin closely misses you.V~iW #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... .......... ...#.##.### ....... ... ..... .. ..#  .. ...... ... ..  ...#V~iE% A #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... V~i% t.............#.##.###....... ... ..... .. ..# .. ...... ... ..  V~i. 4V~iq6 V~i8 ] _A goblin is nearby!V~i A #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... .......... ...#.##.### ....... ... ..... .. ..#  .. ...... ... ..  ...#V~i V~i  #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... .............#.##.###....... ... ..... .. ..# .. ...... ... ..  V~i; 4V~i_ V~i ] _A goblin is nearby!V~i . W #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... .......... ...#.##.### ....... ... ..... .. ..#  .. ...... ... ..  ...#V~i  #....) ............## ........#....## ............... ............... ........!...... .##....#....... .......#....... #@....... #.g...... †......... .............#.##.###....... ... ..... .. ..# .. ...... ... ..  V~i V~i9 V~i% V~ie ] _A goblin is nearby!V~i )You hit the goblin.V~i 552.2 (0.8V~iV~isJ _You kill the goblin!V~i4V~iV~iH _No target in view!V~iMV~i@NV~i^^ _No target in view!V~i4V~iV~iчH _No target in view!V~ije3V~ifV~i%jV~isM.#......# # #....).......# #++......## .......#....##........................!..##....#.##0V~izs/#... ...#.) #†.....................[..........#.##.#....... ...##............ ...# V~is....# .. ...... ... ..V~i8{V~i~3-3.2 (1V~izV~iu# _Found a robe.V~iUV~iV~ixV~iZV~iR,V~iV~iV~i0,V~iV~i♣♣ ## V~i/######.#.......#... # #....).......# #++............## V~iW.......#....##........V~io.................-V~i_##....#.V~i##.......#. ..............#......... V~i..............#.).......V~iI................V~i.V~iH....... ..V~iV+5.2 (2V~i+6.2 (3V~iV~iV _f - a fizzy red potionV~if 3V~i V~i V~i V~iI V~i V~i V~i V~i@ V~i V~i*$ V~i ' V~i^' V~i( V~ih, V~i. ,V~i+/ V~iB2 V~i<5 V~i|5 V~iP7 V~i: V~iD ....♣ ♣...♣ #..|..)..... ♣...# ##..........♣ ......#?♣ #....#....# ♣.<♣ #.........# ♣♣#♣♣ .##### #########.##.##51.2 (5V~iD # #....)#..#++.....##......#....##................ ......................................##....#........###........V~iN V~izN +2.2 (6V~iV V~iW # _Found a club.V~iz V~i"{ V~iۃ V~i H _No target in view!V~i04V~i6V~iW9H _No target in view!V~iz3V~iV~i]V~iV~iO$ _V~i,V~i)V~i ,V~i V~iV~ijV~iV~i@V~i8V~iX,V~i V~iV~iz#V~i#V~ij&V~i3.*≈≈~~~≈~♣ V~iu.≈≈≈~~~♣♣ #............. ≈~~~♣♣♣ ... ~ #.............V~i.Y...................♣ #..|..)....... ♣...# #.V~i..♣ ......#@...# ♣ #....#....# V~iC/♣.<♣ #.........# ♣♣#♣♣ .#.........#### V~il/#########.#............#.#............#V~i/# #....).......##++............##..V~i/&.#....##V~i7+7.2 (5V~iw8+8.2 (6V~i>V~i#Dd _e - a scroll labelled BESMUOL KORURUV~iUV~i#VV~iWV~i[V~i`BV~icV~iqeV~ieV~ifV~im.♣....♣≈≈≈# .....~≈≈≈♣ # ~~≈≈~~~≈~♣ ##. ≈≈≈≈≈~~~♣♣ #.. ~≈≈~~~♣♣♣ #.. ~~~...♣ #.. V~i n~......♣ #...... ......♣ #..♣...♣ #..|@.)....... .V~i=n♣♣...# ##............. ......♣ #......#....#.. V~i`n......♣ #.#....#....# .♣.♣.<♣ # #.........# V~in)♣♣♣♣#♣♣ .#.........#### ###########.#............#....#V~in......## #....).......#V~iu^.♣....♣≈≈≈#.~≈≈≈♣ #. .~~≈≈~~~≈~♣ ##. ~≈≈≈≈≈~~~♣♣ #. ≈~≈≈~~~♣♣♣ #V~iu. ≈~~~...♣ #..♣ #. ♣......♣ #..♣...♣ #..@..). ..♣♣...# ##.....V~iuj..♣ #......#....#...♣ #.#....#....#V~iu.♣.♣.<♣ # #.........#V~iu♣#♣♣ .#.........#####.#.........V~i/v..#.#............# .# #....)V~iKv*.#V~i},60.2 (2V~i~+1.2 (3V~iʃV~i]t _You see here a staff of earth.V~iV~i3V~ibV~iH _No target in view!V~iV~i|V~iV~iH _No target in view!V~i$ 4V~i V~i1 H _No target in view!V~i@ 3V~iwB V~iH V~iK V~iN : _V~iP V~imS ,V~iT V~iKW V~i\Y V~iY V~i [ V~iDb V~id ,V~if V~i5i V~in XV~ip V~ip V~iLr V~it V~iv V~iv V~i7x V~iz V~i ,V~id V~i- V~i V~iK V~i ,V~i V~iJ V~i ,V~i V~i V~i V~i V~i V~ij V~i V~id V~im V~iq V~i V~iJ V~iL V~i V~iC ,V~ii V~i5 V~i BV~i V~i9 V~ih V~i V~i V~i V~i= V~iR V~i V~i V~iA V~i V~i V~i& V~iz V~i V~i V~i V~i V~i V~i V~i ,V~i  V~i V~i V~i+ V~i=! V~i" V~i$ ,V~i% V~i& V~i( V~in( V~i() V~iy+ V~i8. j  You encounter an endoplasm.V~i7 E ######### ######## ### ........###......# .... V~iW7 .##.......# ..... ..##.......# .....##......@....... ..............#....... V~i~7 R##..............#.......  #..............#....... V~i7 c #......................  #.....................J J   endoplasm (asleep)  #......................  #................ ##.V~i8 2.......V~i: 7932.0)J.V~iA ^J4.2 (33V~iIG V~i I ^ _The endoplasm quivers.V~iO ######## ### ##......# .... #.......# ..... #.......#...... #......@....... .......#....... .......#.......  #..............#.......  #..............J.  #................  #................ V~iR #................ .V~iY ######## ### ##......# .... #.......# ..... #.......#...... #......@....... .......#....... V~iZ.......#.......  #..............#.......  #..............J.  #................  #................  #.................V~iaV~iaV~i gV~iia _An endoplasm is nearby!V~i[C ######## ############### .......###......#......##.......#...##.......#..##................# #......#........#. #....................J #................ #.......... #.......... #..........# ..J.V~ik5.2 (1.0) _V~i ####### ############### ......###......#......##.......#..##.......#.##................#r#. .#....J ......... .....: ....... ...... ......##r   rat (asleep) ..... .rYou encounter a rat.Found a parchment of Static Discharge.J.V~izr==6V~iV~i- _The rat squeaks loudly.V~i ############### ......#......## ......#........ ....#........ ........... #......... #.@.J...r. #......... ........... ............: ............... ............... .............## V~iB.............. V~iR ############### ......#......## ......#........ ....#........ ........... #......... #.@.J...r. #......... ........... ............:.............................. .............## ..............V~igZ4V~iaV~iJed _There are monsters nearby!V~i2F6 ############### ......#......## ......#........ ....#........ ........... #......... #.@.J...r. #......... ........... ............: ............... ............... .............## .............. V~i /V~ii Z ############### ......#......## ......#........ ....#........ ........... #......... #.@.J...r. #......... ........... ............:.............................. .............## ..............V~i V~i V~i5 V~i d _There are monsters nearby!V~i o ######## V~i -###......#......###.#.##.......#.##......#.##..@J...r.##.#..#..:.###  V~i  /r.V~i i  The endoplasm freezes you.V~i b4--------7V~iW V~i| % _You are frozen.V~i l r.  You hit the endoplasm.V~i  The endoplasm is moderately wounded.V~i- V=-8.1 (0.9V~ii V~i @ _The endoplasm hits you but does no damage.V~i e  You hit the endoplasm.V~i +9 (0.8V~ir V~i b _The endoplasm is severely wounded.V~i.u .You hit the endoplasm.V~i0>r.V~i7r   ratV~i;qTrooper------79.7V~imBV~igDM _You kill the endoplasm!V~i ######## ###......#......###.......#.##.#.##.....#.# #...@r....# #.# ..# :.#.#   V~i E200.7 (1.0V~i V~i ( _The rat bites you.V~iu  You hit the rat.  The rat is severely wounded.1.6 (0.9V~iV~i V~iJ_The rat barely misses you.V~iP  ############### ....#......#### ....#.......... ....#.......... ............... #.........# #...@r....# #.........# .............# ............:.. .............#. .............# ...........### ............ V~i  ############### ....#......#### ....#.......... ....#.......... ............... #.........# #...@r....# #.........# .............# ............:...............#..............# ...........###............V~iV~iV~ibV~i]Z _A rat is nearby!V~i)o .You hit the rat.V~i1(V~i4082.5V~i:V~iQ=G _You kill the rat!V~i5K V~iK V~iQ V~iT H _No target in view!V~i m V~im V~ius V~iu H _No target in view!V~i 3V~i' V~i V~ip : _V~i V~i E5==V~i= V~i V~i V~i' V~i ,V~i) V~i V~i V~i V~i P==V~i~ V~i V~i K6=V~iF V~i ,V~i% V~i6 V~i V~i V~iE ,V~i V~iV~ih7==V~iV~i,V~i8V~iq ,V~i V~i V~ih,V~iV~ii8===V~i3V~iV~in"V~i"V~i%,V~i'V~i)V~in03###......#......###### ##.......#...................#........... ##................... ....#.........# ....#.........# ....#.........# .# .........#...#.V~i0.......@:.....>-20.5 (18.0).........#.###.# . ###V~i0\.## V~i1E#### .V~i31/....V~ip8:==V~i8?-1.5 (19V~iI>V~i@; _Found a stone staircase leading down.V~i!IV~iA"V~i)BV~i/z ......#......###### .#.... .#... ... #.# V~i/ #.........# ##.........# #.# ...#...#.#.....>#V~i0#.###.## ..### ##V~i0. ......#### .....  You pick up a parchment of Static Discharge and begin reading...V~i 782.0)V~iu7$3.5 (2V~i<V~i?I _You add the spell Static Discharge to your library.V~iڵ3V~i׶V~iպV~iſBV~iV~i,V~iV~iV~iV~iV~i@V~i V~iP,V~iV~iV~iV~iV~iV~iV~i#V~iZV~iV~iV~iV~iV~i@V~i}V~i,V~iV~iV~irV~ixV~iXV~iV~irV~iV~i#V~iV~i,V~iV~i*V~io,V~i$V~iV~i,V~iV~ibV~iV~iOV~iV~irV~i,V~iV~i- V~i V~i V~i V~iAV~ir,V~iV~iV~i,V~iV~i7V~ia  You encounter a goblin. It is wielding a +0 club..##.......#..............# .##.......#....##.# .##...........#.# .#.#.###.#..#..#...#.#..#...###.#.#....#...#.#........>#.@..#.###.#..#.....#######.#... #.#..## #.. #### ..#g   goblin (asleep).. ..... ##.. ...g#~iaH..474.0)g.g==8.5 (25V~il( _The goblin shouts!V~i.##.#..##.# ..##...........#.# ....#.#.###.#.#..#...#.#.#...###.#.#.....#...#.#.........>#....#.###.#.#.....#V~iRk#######.#... #.#V~ip### #.. #### ..#. ....g. ##. .....# ). ......V~i)&g.V~iV~iZ:--9.5 (1.0)V~iV~iV~i.##...#.#...##.###.#..#.#...#.#..#.###.#.#..#...#.#......>##.###.#.#.....########.#...... #.###### #..g#### ..#........ ##.# J   endoplasm (wandering)).......g   goblin ..J.... #....#V~i J.  You encounter an endoplasm.V~i7 Qg.V~iLtJ--50V~iV~i(^ _The endoplasm quivers.V~ia K #.........# ..#.........# ..#.........###.#.# ............#...#.# .................># ............# ............# .......@..# ............... #.# .......g..##### #.. .......#### ..# ....... ## ......# .)..J.........V~i  #.........# ..#.........# ..#.........###.#.# ............#...#.# .................># ............# ............# .......@..# ............... #.# .......g..##### #.. .......#### ....... ......#)..J.........V~iZ V~i V~i1 V~i d _There are monsters nearby!V~i6 ..##.##.....##........>#.###....#######..... g..##### #..#### ..# ##)J... .V~iQ7 W. #....#.. V~i7 'J.V~i6@ ;=V~i@ 1V~iG V~idI  V~iI >_The goblin misses you.V~i] R J.  You hit the goblin.V~i7g  The goblin is moderately wounded.V~ig -2.4 (0.9V~ivn V~ip S _The goblin barely misses you.V~iY| J.You hit the goblin.V~i%b  The goblin is severely wounded.V~ib-3.2 (0.8V~iiV~ikT _The goblin closely misses you.V~iQJ )  You hit the goblin.V~iKJ.V~i)V~ig594.1 (0.9V~iV~iJ _You kill the goblin!V~i5>5.0V~iV~i _You hit the endoplasm but do no damage. The endoplasm misses you.V~ie  You hit the endoplasm.V~i]+8 (0.8V~iV~id _The endoplasm is moderately wounded.V~i٥" ..#.........# ..#.........###.#.# ............#...#.# .................># ............# ............# ..........#######.# .......@....... #.# ......J)..##### #.. .......#### ..# ....... ## ......# .)............ ......V~i^9 L ..#.........# ..#.........###.#.# ............#...#.# .................># ............# ............# ..........#######.# .......@....... #.# ......J)..##### #.. .......#### ..# ....... ......#)......V~i: +...... ......V~i\> V~i> V~iD V~i3G a _An endoplasm is nearby!V~i  You hit the endoplasm.  The endoplasm is almost dead.The endoplasm freezes you.V~i< ^5----6.7 (0.9V~i* V~i % _You are frozen.V~i  G  You hit the endoplasm but do no damage.The endoplasm is almost dead.The endoplasm freezes you.11----------7.5 (0.8V~i V~iB % _You are frozen.V~i) .You hit the endoplasm.V~im1...........#.........#.###.#jetgatling67 the Trooper ...........#.........#...#.#Human **.... ...........#.........###.#.#Health: 11/18 ==============---------- .....................#...#.#Magic: 1/1======================== ..........................>#AC: 2Str: 11 .....................#.###.#EV: 12V~i1Int: 10 .....................#.....#SH: 0Dex: 15 ...................#######.#XL:  1 Next: 110% Place: Dungeon:1 ................@....... #.#V~i@2Noise: =--------  Time: 258.3 (0.8) ................)..##### #..a) +0 short sword ................#### ..#Nothing quivered ................## ...............# V~ih2.)............. ............... #....#.. ...... #....# V~i2e_You are frozen.  You hit the endoplasm but do no damage.V~i2The endoplasm is almost dead.The endoplasm freezes you. _You are frozen.  You hit the endoplasm.V~io4 _You kill the endoplasm!You have reached level 2!V~iS>/  --more--V~i 5/24=2/22 4% V~i V~i! 4 _V~iV~i-  Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 50% 2 1 spell level left V~i][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitV~iV~iV~i ...........#.........#.###.#jetgatling67 the Trooper ...........#.........#...#.#Human **.... ...........#.........###.#.#Health: 15/24 ===============--------- .....................#...#.#Magic: 2/2======================== V~id..........................>#AC: 2Str: 11 .....................#.###.#EV: 12Int: 10 .....................#.....#SH: 0V~iX Dex: 15 ...................#######.#XL:  2 Next:  4% Place: Dungeon:1 ................@....... #.#Noise: =--------  Time: 258.3 (0.0) ................)..##### #..V~i$a) +0 short sword ................#### ..#Nothing quivered ................V~iP## ...............# V~iб.)............. ............... #....#.. ...... V~i!#....#The endoplasm is almost dead.The endoplasm freezes you. _You are frozen.  You hit the endoplasm. V~iGl_You kill the endoplasm! _You have reached level 2!V~iaP  Okay, then.V~iV~iV~i2. _V~i  _V~i BV~i V~i BV~iY i6=V~is V~it V~ií V~iڮ V~i; nV~iն V~il V~i# t7==V~i BV~i V~iȿ V~i V~i V~i V~i 18==V~i V~i ,V~iU V~i< V~i V~i V~i V~i V~i V~i V~i= h9==V~i{ V~i ,V~i V~i V~i V~i V~i\ V~il V~i V~i e=V~ib V~i L20=V~i' V~iM ,V~i V~iy V~i V~i V~i V~i V~i V~i V~ii h1==V~i V~iO ,V~ie 2==V~i 3==V~i V~i ,V~ix BV~i@! V~i^" V~i" V~ij# V~iY) 4==V~i+ V~ib+ V~i, V~i. V~i0 ,V~i2 V~i4 V~i5 V~i6 V~i6 V~i8 V~i: i  You encounter a hobgoblin.V~iA 4......>..........#.##..........#.......######........ #..)..##### #...#### .#######. #......# -)V~iB E.......# .......# #....#.......# #....# .............# ###.......g   hobgoblin (asleep)####.. .#..#.. ........#. ....#g. ........#V~iiH 0940.0)V~iwI i=-9.3 (41 _V~iN V~iP V~i u># ....... ....... ....... V~i ........ #.# .......) #.. .......#### ..# .......#######. ## #@....... .)..............# ..............# V~i d..............#  ................  #......##....... V~i! v...... .#..#.. ...... ....#g. V~i}># ....... ....... ....... ........ #.# .......) #.. .......#### ..# .......#######. ## #@....... )..............# ..............# ..............# ................ #......##....... ...... .#..#..V~i}N...... ....#g.V~i݃4V~iV~i` _A hobgoblin is nearby!V~iR># ....... ....... ....... ........V~i #.# .......) #.. .......#### ..# .......#######. ## #@....... .)..............# ..............# ..............#  ................  #......##....... ...... .#..#.. ...... ....#g. V~iw9># ....... ....... ....... ........ #.# .......) #.. .......#### ..# .......#######. ## #@....... )..............# ..............# ..............# ................ #......##....... V~i:...... .#..#........ ....#g.V~iw@4V~i2j _A hobgoblin is nearby!#.###.# .......#.....# .....#######.# ......... #.# .)..##### #.. .....#### ..# ...#######.. ## #......... ).......# .# ## ....# . ....# ########...... #.#..#..#..#...... #....#g.## .... #..... $#300.3 (1.0)V~inV~iq* _Found 6 gold pieces.V~i#.....# .....#######.# .......... #.# .)..##### #.. ....#### ...# ....#######..### .#.........# .# .# ## # ..# #####V~if####...... #.#..#..#..#...... #....#g.# # .... #..... $..# #. #.#. .#V~i#<1V~iR*V~i+V~i!#######.# .......... #.# )..#####.#.. #### ....# ...#######..### #.........# .# # #V~i# # ...# ##########...... #.#..##..#...... #....#gV~iЈ.## .... #..... $..V~i# #..#.#. ..##.. .# ..#V~i-#.V~iX8g.V~iNgV~iܔ0===2V~irV~i+ _The hobgoblin shouts!V~i .... #.# )..#####.#.. #### ....# #######..### #.........# .# # ####### ....# ######V~i####...... #.#..#g.# ..#...... #....#..## .... #..... $..# #..#.#....##...#.# ..# #. ....#V~iVR.......V~iKg.V~ieV~iż0---3V~i)V~irV~i G=--V~i &4.1 (0.8V~i V~i@ _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.V~i e  You hit the hobgoblin.V~i& &9V~i, V~iP/ a _The hobgoblin is heavily wounded.V~i=o †You hit the hobgoblin.V~iQ@x bYou kill the hobgoblin!V~iaA4b.V~iAE.bV~iJb   bat (wandering)V~iM585.8 (0.9V~iTV~iV V~i WF_You encounter a bat.V~i)..#####.#.....#### ....#..#######..###.........# .# ##### .....#......##...@†..###.###...... #.#..#..# ...#....#. .... #..... $.. #..#.#....##...#.# .. #....##. ....#b# ..# ........ .$......V~iJ.bV~i2b.V~iD.bV~iHV~i5-6.8 (1.0V~iG V~iD + _Found 11 gold pieces.V~i@#### ....#...#######..##.#.........# .# ##### .....#......##....†..###.## #.#.@#..# ......#..# .... #..... $.. #..#.#....## ....#.#....# #....##. ..V~i@*#..# ........ ..$.....b ......# .#. ..V~iA4b.V~izB7b.V~iJCE.bV~iIV~iDJ@-7V~iyPV~i RV~i}" ....# ...#######..### ..#.........# ..........# ..........# ..........#####  ....................  #....†..###.  #.#.@#..#  #....#..#  .... #..... $..  #..#.#....#  ....#.#....#  .....#b# #..#  ..$...... .. V~iB ....# .#. .. V~iO[ ....# ...#######..### ..#.........# ..........# ..........# ..........##### V~i[ ....................  #....†..###.  #.#.@#..#  #....#..#  .... #..... $..  #..#.#. ....#.#..V~i!\Y .....#b# #..#  ..$...... .. ....# .#. ..V~id4V~i.bV~iDV~i-1.4 (1.0V~iV~iԖ: _The bat hits you but does no damage.V~ih#.........# .# .##### ...........###....†..##### #.#..#..# ......#..#..V~iliF .... ..$.... #.b#.#....## .....#.#....# #....##.... #.. ............$...... ......#..#. ..V~i!..... .. ## ###... .#b.b.2 _The bat hits you but does no damage.V~ii.#.#...........#..........#.#.........#####.# ..............# #......##....†..###..####...... #.#..#..#.#...... #....#..#...# .... #b@....$.....# #..#.#....#..## .....#.#....# ..#....##........#.# #..#.$...... ....V~iM|.#..#. ....!..... .. ## .#.##....#.# .#.V~icKb.V~iV~iQT3-3V~iݡV~i[ _The bat hits you. The bat misses you.V~i(o .You hit the bat.V~i_(V~i6124.3 (0.9V~iV~iTG _You kill the bat!V~iCV~i}DV~iJV~iLH _No target in view!V~iI V~icJ V~iP V~iR H _No target in view!V~id V~ie V~iul V~io H _No target in view!V~i2V~i+3V~is7P _V~i;w4=V~i<V~i>V~i?,V~i@V~iAV~iBV~i CV~iCV~iVEV~i"K#....#.#### #....# ....................V~ilK# #......##....†..###...####.......#.#..#..# .....#.......#....#..#..V~iK.....#.......#......$.... V~iK=).......#.......#..#.#....#...###........#.#....#V~iK#....##.....@..#.# #..#-V~iL8.3 (4.0.........$............V~i+L)...........#..#... ...............!.........V~iL. ###.##....#.##.# .......##. .....#..V~iL.#.). ....[ ....[V~iT[-9.3 (5V~iYV~iA\, _Found a pair of boots.V~i| V~i V~iV~iH _No target in view!V~iBV~iV~iV~i[H _No target in view!V~iV~iV~iV~iH _No target in view!V~igV~iV~i(V~iV~iV~il= _V~ie V~i V~i M _You now have 41 gold pieces (gained 11).V~i<3V~iV~iXV~i V~iaV~i^V~i.......#####.#..#..# ..........#.......#....#..#.......#.......#......$....).......#......#....#...###....#....#V~i*e#....##........#.#.#..# ...........................#..#... .................. ## #....#.##....#.##. #V~iZ .......# #.. .....#.#.).. ....[...[.. ##..#..V~i... ..#...#.##.####.. ...V~i W23.3 (44.3 (5V~i?$V~i%\ _j - a sedimented pink potionV~i V~i~ V~iR V~iL H _No target in view!V~i V~i V~i$ V~i& H _No target in view!V~i_4V~irgV~iiH _No target in view!V~iyV~iV~iV~ilV~i%: _V~i*V~i|,V~i0V~i/1V~iv2V~i5V~i7V~i8V~i9V~ic=,V~i=V~i1?V~iAV~iBV~iBV~i?DV~iEV~iVGV~iGV~iHV~i'JV~i*LV~iLV~iMV~iNV~iuP,V~i3QV~iRV~iSV~i:TV~iTV~iUV~i#\V~i_L _You now have 47 gold pieces (gained 6).V~i`V~i`V~iaV~ibV~icV~idV~idV~iYhV~iOiV~iiV~iFjV~imV~inV~inV~ioV~i/qV~ir,V~iCsV~ibtV~iduV~iuV~ivV~iyV~ioz,V~izV~i{V~i|V~i}V~ip}V~i~V~ixV~iV~i"V~iV~iV~iV~iRV~imV~iV~iLV~iV~iV~iɋV~iV~iV~ieV~ivV~i<V~iV~i:V~iV~iV~irV~i?V~iV~iV~iV~i,V~iV~i7V~iBV~iV~iV~iV~iV~iV~iV~iV~iV~i%V~iuV~iV~iV~iV~i^,V~iR  You see here a +0 club.V~iV~i _V~iV~iV~iyV~iV~iV~iyV~iP,V~iO V~i<V~ikV~iV~i7V~i8V~i=V~i?,V~i@V~iCV~iE,V~iJV~iMV~iUOV~iyP,V~iSV~i_UV~iUV~iVV~iYV~i~[,V~i\V~ie_V~io`V~i`V~iXbV~idV~ifV~iGgV~ihV~iwkV~imV~inV~ipV~irV~i4uV~i}uV~i#wV~iyV~i|,V~i}V~iV~i3....#.......#....#..#......#.......#...........##).......#.......#..#.#....#..#...###........#.#....#..##....##........#.#.#..#..#..........................#....#..#.##...........#### ##....###....#.##.# 79.3 (55.0) ......#.........# .......#...#.).#....[V~i:=......[..####..#......# ..#..#.##.####..# ......... ..[.. ...#V~icC80.3 (56V~iV~i() _Found a scale mail.V~iƹ4V~iV~iH _No target in view!V~i7V~is8V~iAV~iBH _No target in view!V~ikj V~ik V~it V~iv H _No target in view!V~i 3V~i V~ia V~iR V~i : _V~i V~i V~i% V~i V~iV~iHV~iV~iIV~iV~i ,V~iZ V~iV~i  You encounter a kobold. It is wielding a +0 short sword and quivering stones.V~i###........# #....##........#.#.#..#..# ........................# .....#..#.......## ................#### #.##....#.##.# #........##.# #.....#....# V~iAg.).........#...@[.....# ...[..####..#..... .......# ...#..#.. #.##.####..# ......V~i ..[.....#### ...#........+ K   kobold (missile, asleep) . ... .. .... ...K...# V~i+ 4.3 (4.0)K)KThe kobold shouts!V~i1e(((((((V~iO<@.V~iʾ=.....V~i@4==5.3 (5V~iV~if _The kobold throws a stone. The stone misses you.V~iT#....#.................V~id,......#..#.......#.............#### #.##....#.##.# .........##.# #.......#...)...#....[. ...V~i[..####@.#........#.....#..#.. .#.##.####..#r...... ....... ..[.....#### ...#........+ ... ..........#r   quokka (wandering) ....KK   kobold (missile).#...V~i;Lr.V~i6K.V~iD.rV~i;V~i}4--6.3 (1V~iV~iW _You encounter a quokka.V~i~ †You hit the quokka.V~i7K.V~iK   kobold (missile)V~iǎ_20=-7.2 (0.9V~iV~iJ _You kill the quokka!V~iA ...................#..#.......#..............#### #...##....#.##.# ...........##. #.V~i'B .........#....#)...#....[.....# ...[..####..#........#..†@.#..# .#.##.####..#.................. ..[.....######. ...#......K.+ ... ..V~iB ..# .# #.##.#V~iK V~iR :((V~i <..V~i2 [3-8.2 (1.0V~ii V~id D _The kobold throws a stone. The stone hits you.V~i #..##...........#### ###....#.##.# V~i ........##.# #......#....#)#....[.....# ...[..####..#.....V~iB ...#..†..#..#..#.##.####..#...@.............. ..[.....######V~i ) ...#......K.+  ... ....# .V~iɍ # #.##.#.. .V~i JK.V~i V~iI .-9V~i V~iߠ V~i`  You barely miss the kobold.V~iis19-----=90.1 (0.9V~i7V~iǿ@ _The kobold hits you with a +0 short sword.V~iɴV~iVg20=---9 (0.8V~ip _You hit the kobold but do no damage.V~iMi  You hit the kobold but do no damage.V~isN]18--1.8 (0.9V~iWV~iuX@ _The kobold hits you with a +0 short sword.V~in`  You barely miss the kobold.V~ioH17---V~io!2.7V~ivV~ix@ _The kobold hits you with a +0 short sword.V~iij )You hit the kobold.V~i)V~i9053.6V~iV~iJ _You kill the kobold!V~i 4V~i V~i H _No target in view!V~i# V~i# V~i]/ ^ _No target in view!V~i3V~i<V~iV~imV~i$ _V~i,V~inb18=V~ikV~iV~iV~ikV~iV~i(`###.##..# #....##........#.#.#..#.. ...................# ......#..#.......## ..............####...##....#.##.# #..........##.# V~iS........#....# ).........#.# -6.6 (3.0[..####..#............#..†..#..#..# #.##.####..#..........# ....... ..[....)######.# ... ...#........+ #... ..........#........#.#......#V~i=8-V~iV~iV _You see here a +0 pair of boots.V~i:V~iPGear: 5/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn) V~iJewellery (go to first with "=)d - a ring of positive energy  e - a ring of wizardryV~iQV~iWV~in.....###........#.#....#..#jetgatling67 the Trooper .#....##........#.#.#..#..#Human **.... ..........................#Health: 18/24 ==================------ ..............#..#.......##Magic: 2/2======================== ......................####AC: 2Str: 11 #..........##....#.##.#EV: 12Int: 10 #..................##.#SH: 0Dex: 15 .................#....#XL:  2 Next: 25% Place: Dungeon:1 .).........#....@.....#Noise: ---------  Time: 396.6 (0.0) ...V~iq.....[..####..#......a) +0 short sword ...........#..†..#..#..#Nothing quivered #.##.####..#...........# ....... ..[....)######.# ... ...#........+#... ..........#........#.#......# _The kobold hits you with a +0 short sword.  You hit the kobold. _You kill the kobold! _No target in view! _No target in view! _You see here a +0 pair of boots.V~irV~i#* V~i* +7.6 (1V~ip7 B _f - a +0 pair of bootsV~il Gear: 6/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)f - a +0 pair of boots Jewellery (go to first with "=)d - a ring of positive energy  e - a ring of wizardryV~irA f - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.0 (2.0 -> 3.0). Your EV would remain unchanged. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.V~irV~i~V~i.....###........#.#....#..#jetgatling67 the Trooper .#....##........#.#.#..#..#Human **.... ..........................#Health: 18/24 ==================------ ..............#..#.......##Magic: 2/2======================== ......................####AC: 2Str: 11 #..........##....#.##.#EV: 12Int: 10 #..................##.#SH: 0Dex: 15 .................#....#XL:  2 Next: 25% Place: Dungeon:1 V~i*p.).........#....@.....#Noise: ---------  Time: 397.6 (0.0) ........[..####..#......a) +0 short sword ...........#..†..#..#..#Nothing quivered #.##.####..#...........# ....... ..[....)######.# ... ...#........+#... ..........#........#.#......#You hit the kobold. _You kill the kobold! _No target in view! _No target in view! _You see here a +0 pair of boots. _f - a +0 pair of bootsV~i?V~iV~iV~ibf  You start putting on your armour.V~i9+8.6 (1V~iڧV~i9=9.6 (2V~iV~i-400.6 (3V~iV~idA1.6 (4V~iWV~iiA2.6 (5V~iV~i 3 _You continue putting on your +0 pair of boots. x5V~iV~iOV~ib _You finish putting on your +0 pair of boots.V~ikV~i  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.2  31%   0   h + Spellcasting   0.0    -1          V~i  b + Unarmed Combat   0.0     0              c + Short Blades 3.2  36%   0       d + Long Blades   1.9     0  V~i3             e + Armour   0.0     0      V~iġTf + Dodging3.2  28%   0      g + StealthV~i0.0   5%  +1  V~i        V~iP!            V~i            V~i        V~iբ        V~i        V~i2    The percentage of incoming experience used to train each skill is in brown.  V~imSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  V~i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsV~i 2713 g * Stealth   0.0  19V~ic31409 g - Stealth   0.0   V~iP7 368 g + Stealth 0.0   5%V~iHf 2713 g * Stealth   0.0  19V~iA 31409 g - Stealth   0.0   V~i(368 g + Stealth 0.0   5%V~ic2713 g * Stealth   0.0  19V~i% 31409 g - Stealth   0.0   V~i V~iV~i.....###........#.#....#..#jetgatling67 the Trooper .#....##........#.#.#..#..#Human **.... ..........................#Health: 19/24 ===================----- ..............#..#.......##Magic: 2/2======================== ......................####AC: 3V~i=24Str: 11 #..........##....#.##.#EV: 12Int: 10 #..................##.#SH: 0Dex: 15 .................#....#XL:  2 Next: 25% Place: Dungeon:1 .).........#....@.....#Noise: ---------  Time: 402.6 (0.0) V~i3........[..####..#......a) +0 short sword ...........#..†..#..#..#Nothing quivered #.##.####..#...........# ....... ..[....)######.# ... ...#........+#... ..........#........#.#......# _No target in view! _You see here a +0 pair of boots. _f - a +0 pair of boots  You start putting on your armour. _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots.V~iA4V~iTV~iZV~i4V~iV~iH _No target in view!V~i 4V~iV~iH _No target in view!V~iߞ 20= _V~i ,V~iR V~i V~i׸ V~i V~i; ~1==V~iG V~i V~ip =2=V~i* BV~i V~i? V~i V~i V~i( V~i 3==4==V~i; V~i# V~iz V~i V~im! V~i$ V~ih' BV~i- ,V~iQ1 V~i2 V~i~4 V~i6 V~i6 9=V~i8 V~i: V~i== V~i= V~ibB XV~iC V~iH V~ihJ ,V~ioK V~iM V~iO ,V~iP V~iR V~iT ,V~iT V~ijV V~iW V~iX V~iX V~i~Z V~i[ ,V~i\ V~iy^ V~i_ ,V~i` V~ia V~irc ,V~id V~i7g V~ig V~i;h V~iai V~i|k V~icm ,V~i\n V~ip V~i/s g  You encounter 3 jackals.V~iQz j[..####..#......#  .......#..†..#..#..##  .####..#...........#   ..[....)######.#  #........+ hh #.#   ...# #h #.# V~i{   ........# #. #.#   .#......# #.##.##   #.##.#.# #.@...#   .. ..#.# ####.##   #.#   #.#   #.#   ..#   hhh 3 jackals (asleep) ###    V~i;| * V~i0 c.h35.6 (33.0)V~iʁ E.hV~i> i hThe jackal barks! x2V~i J.hV~iQ hhhhh 4 jackals (1 wandering)V~i K====6.6 (34V~iܓ V~i W _You encounter a jackal.V~i$ .hYou hit the jackal but do no damage..h.hh===-7.4 (0.8) _The jackal barks!V~i{.h.h.h---8.2 _You hit the jackal but do no damage. The jackal closely misses you.V~i 4V~i_#  You hit the jackal but do no damage. The jackal bites you.V~i, 1-----9.1 (0.9V~i0? V~i@ > _The jackal bites you but does no damage.V~ixs  †You hit the jackal..h  3You kill the jackal!0----3340.0 _The jackal bites you.V~i .hYou hit the jackal.V~i  The jackal is almost dead.The jackal bites you but does no damage.1=9V~icV~iYS _The jackal barely misses you.V~i,*7[..####..#......#  #..†..#..#..##  ####..#..#   ..[....)######.#  #.+ .. #.#  .# #. #.#  .# #h #.#  .#......# #h##.##  #.##.#.# #h.@..#  .. ..#.# ####.##  #.#  V~i*#.#  #.#  ..#   2###    V~i,9†hV~i,V~iq-V~i-.hV~i7.h 3 jackals1.9 (1.0V~i<V~iw>L _The jackal misses you.V~iH C2.8 (0.9V~izP V~iR _You barely miss the jackal. The jackal misses you.V~i™  You hit the jackal.  The jackal is moderately wounded.V~iV0-3.7V~iݠV~ix+ _The jackal bites you.V~ir .You hit the jackal.V~iAA.hV~i8†hV~is  2You kill the jackal!V~imCutter -414.6V~iV~iL _The jackal misses you.V~i@  You hit the jackal.  The jackal is almost dead.1=5.5V~iV~i> _The jackal bites you but does no damage.V~ir .You hit the jackal.V~iA.hV~iq   jackalV~iFR=506.3 (0.8V~ifV~iXJ _You kill the jackal!V~i*^  You hit the jackal.  The jackal is lightly wounded.V~i(7.1V~i V~iW> _The jackal bites you but does no damage.V~iK  You hit the jackal but do no damage.The jackal is lightly wounded.V~iL &9V~i.W b _The jackal misses you.V~iQo  You hit the jackal.  The jackal is heavily wounded.V~io (8.7V~igv V~ix _The jackal barely misses you. The jackal completely misses you.V~iBr .You hit the jackal.V~iRV~i/^2=89.5V~iߝV~iJ _You kill the jackal!V~iXV~iV~iV~iH _No target in view!V~i04V~i^ _No target in view!V~iV~iCV~iV~ilH _No target in view!V~i 3V~i V~i V~i f _V~is V~io D3==V~i V~i ,V~i V~i V~i9 h4==V~i V~i V~i~ V~i V~i ,V~i= V~io ,V~i V~i ,V~i% V~i b  You see here a jackal corpse.V~i V~il @= _V~i- V~i V~ih V~i V~ij V~i V~i ,V~i V~i V~i V~i= ,V~i V~i V~i V~i V~id V~i V~i$ V~i- V~i 7 _You open the door.V~i V~iR V~iY! V~i% @  There is an open door here.V~i7( V~i(  _V~i* V~i- V~ij0 V~i0 V~i2 V~i05 V~i|7 V~i7 V~i9 V~i; V~i= V~i> V~i? V~iVA V~i`C V~iC V~iD V~iI V~iJ V~iJ V~iL V~iN V~i P V~iRP V~iP V~i7V V~iQW V~iW V~iX V~iZ V~i[ ,V~i\ V~iu] V~i^ V~i_ V~i` V~iWa V~iHb V~ib V~i c V~if V~ig V~ig V~ish V~il XV~i n V~io V~imo V~io V~iq V~i r V~iar V~ir V~iDt V~it V~i^u V~i; V~i V~iϕ V~ih ,V~i V~iǞ V~ih V~i٠ V~i١ V~i V~i" BV~i ,V~i7 V~i V~ib V~i V~i> V~i V~i V~i V~iI V~i< V~i7 V~i ,V~iH V~iV V~i V~i V~i V~i V~iq V~i V~i V~i V~i V~i V~i V~i V~i j  You encounter an endoplasm.V~i ............#...........##...............#.)......... V~i .....###†.....................[...............................................#.##.####.. ......................[ ...#................#... V~i M.....#.................... ...##...@..........#.....- V~i #...#......#.....#.#.###.#...##.#..##...#.#.#...##.#.........V~i u#.#...##.##.#.######J#...##....#...... J   endoplasm (asleep)#.#...##############......######V~i# 898.5 (49.0)J.V~i RJV~i D-9.5 (50 V~i _V~i# V~i V~i............#.)†...............[............................#..............[#...........#........... ...##...@........ #...#......#. ###.#...##.#.. #.#...##.#.... #J#...#. #.#...#......V~ig #.#...# #......   V~iE............#.)†...............[............................#..............[#...........#........... ...##...@........ V~i^#...#......#. ###.#...##.#.. #.#...##.#.... #J#...#. #.#...#...... #.#...# #...... V~i"4V~iV~i9a _An endoplasm is nearby!V~i"##.#.)..###†...[..........#.##.####..............###...##. ...### #..@#......#.....#.# ###.#...##.#..##...# #.#...##.#....... #J#...##.##.#.#### #.#...##....#..... #.#...############V~i #...... ####### V~iMJ.V~iV~i:500.5 (1.0) _V~i|V~i^,.###†...[.........#.##.####............##....#...... ..........# #...#......#.....#.####@#...##.#..##.. #J.......#.#.####...#.....##########..... ###### V~ii  The endoplasm freezes you.V~i,Y19-----1V~iV~i% _You are frozen.V~iP  You hit the endoplasm.  The endoplasm is almost dead.=2.3 (0.8V~i V~i V _The endoplasm barely misses you.V~iu  You hit the endoplasm but do no damage.The endoplasm is almost dead.The endoplasm freezes you.V~iu V~iv $15V~iuw M---------3.1V~iH V~i % _You are frozen.V~iOY  You hit the endoplasm but do no damage.The endoplasm is almost dead.4-----4.0 (0.9 _The endoplasm hits you.V~iDrQ .You hit the endoplasm.-668 (0.8 _You kill the endoplasm!V~iV~iV~i<V~iH _No target in view!V~iVV~i%V~iV~iH _No target in view!V~ik3V~iklV~i;mV~iwn,V~ir5=V~is,V~iltBV~iu,V~i!vV~iLwV~iw^6==V~ixV~iy,V~izV~ia{V~i{V~i{V~i|V~i|V~i}V~i~V~i#7V~iD;==V~i]V~iV~i>V~iӁV~iV~i?V~iV~iiV~iV~i V~iYV~i9=V~isV~im18=9==V~iNV~ia,V~iV~iȔV~i-V~iV~i,V~inV~ixV~i7i20==V~iۙV~iXV~iV~iV~iV~iV~i5V~i~1==V~iUV~i5V~i~V~iV~iV~i0V~iV~iĤV~iPV~iV~ivV~iݦ#2V~iE==V~iV~iүZ3==V~iV~iV~iV~iV~iV~iV~iqV~iV~i8V~i9V~i#=V~i̶V~i5V~ib% V~iF_You start resting.HP restored.V~iM&-V~i!044.8 (40.0)V~i 54=V~iC>-5.8 (41 _V~iV~iTV~i=V~i>V~i?V~i@V~iDnV~i;FV~iFV~iLGV~iHV~i^I#=V~iIV~i,JV~i0KV~i}KV~i(LV~iZMV~iMV~i"NV~iO,V~i:PV~ilQV~iQV~iSRV~i T,V~iUV~i2VV~iVV~i"WV~i>XV~iXV~i,YV~iZV~i\ZV~iZV~i/\V~i\V~i\V~i^,V~i2_V~io`V~i`V~iOaV~ibV~ic,V~idV~idV~i7eV~ifV~igV~igV~ihV~i"iV~iiV~ijV~i kV~ikV~ilV~imV~itmV~io,V~ioV~iqV~ifqV~iqV~iQsV~isV~iYtV~icuV~iuV~iV~iV~iV~iDV~iV~iV~iV~iV~iV~i0V~i,V~iV~i,V~i#V~i,V~iV~i,V~iVV~iV~iV~iV~inV~iV~iV~iV~iV~iJV~izV~iV~i<V~iUV~iV~i,V~i]V~iV~iV~i V~iBV~iV~i\,V~iV~iV~iV~i}V~iV~iV~iV~ivV~iV~i'V~iV~iV~iV~iJV~i,V~iiV~iV~i V~iV~iV~iV~iYV~i6V~iV~iJV~i2V~ixV~i*V~iPBV~i W _You start waiting.V~iN.644.8 (99V~i.5.8 (100.0) V~i V~i# _Done waiting.V~iV~i}V~iV~i$V~iV~iXV~i V~iY!V~i!V~i"V~i>#V~iL$V~i"%V~i%V~i%V~i'V~iQ'V~il-V~i-V~iP.V~i.V~i0V~if0V~i0V~i2,V~i2V~i3,V~i4V~i5V~i5V~io6V~ik7V~i8V~ib8V~i2:,V~i:V~i;V~i<V~i<V~i=V~i#>,V~ix?,V~i?V~iCV~iDV~iEV~iqEV~i{F,V~iGV~iaH,V~iHV~iIV~i$JV~i|JV~iKV~iLV~iLV~iNV~iaNV~iNV~i/PV~iPV~i&QV~iRV~iSV~iSV~iU,V~iVV~ikW,V~iWV~iXV~iV~i{V~iV~iV~iUV~iV~iV~iV~iV~iV~iV~iV~iV~iV~iyV~iV~iV~ieV~imV~iV~iV~i"V~i]V~iV~i?V~iV~iV~iV~iAV~iV~iV~i;V~iV~iQ,V~i V~iV~i~V~iV~itV~iV~ikV~i8V~i|V~i0V~idV~iV~iqV~iW _You start waiting.V~i\4744.8 (99.0)V~i.5.8 (100.0) V~iV~i# _Done waiting.V~i V~id 3V~iX V~iŶ V~iú BV~iλ V~i$ V~i V~i V~iؿ V~i V~i V~i V~i V~i V~i V~i V~i ,V~i V~i V~i V~if V~i5 V~i V~is V~i V~i V~iI V~i V~i, V~i V~iJ V~iJ V~i V~ij V~i V~i V~i V~i V~in V~i V~i; V~i V~iw V~i V~i V~i V~i V~i, ,V~i V~i BV~i V~i V~iX ,V~i V~i V~i ,V~i V~i V~i V~i! V~i V~i V~i V~i V~i V~ih V~i ,V~i V~i7! V~ir* B #....##.# #..........#....... ...........#......##....... ...#......#.......###÷ .........##.......V~ir+  .......................[....................................##........@.............##.64.8 (19.0).....................##......................##......................###)....................#................######..###...........### #############V~i3 V~i4 %5.8 (20V~i`= V~isE 3 _Found a spear.V~i6F ,6.8 (21V~ieM V~iO f _h - a scroll labelled TEEMMU YNYSTRUTHV~i(4V~id)V~i#,H _No target in view!V~izC4V~i-KV~iLH _No target in view!V~i4V~itV~iH _No target in view!V~iŏ4V~iV~iH _No target in view!V~iَ3V~iV~ieV~iR@ _  You see here a +0 spear. _V~iV~iV~iV~iqV~iV~iV~i`V~iV~iXV~iV~i4V~iV~iV~i,V~iDV~iV~i>V~iV~iV~ibV~i,V~i V~i"V~i#V~i$V~i$V~i&V~i)(V~i(V~iP)V~i=+V~i,V~ii-V~i=.V~i0V~ij1V~i1V~i2V~iu5V~ig6V~i6V~i7V~i9V~i:V~ij;V~i?V~iPV~i6RV~iRV~idSV~iF^V~i_,V~igV~irV~it,V~iwV~i'V~iV~iV~i V~iޏV~i_V~iV~iV~i V~i՟,V~iաV~iV~ixV~iV~iV~iV~i,V~i^V~iIV~iV~iV~iV~inV~i,V~iiV~iF  You see here a +0 leather armour.V~i`V~i _V~i8V~iV~i,V~iV~i7V~i#,V~iV~iV~i]V~iV~i V~iX V~iY V~i V~i V~i V~i V~it V~i8 V~i. V~ir ,V~i, V~i6# V~i% ,V~iG' V~ix+ V~i - V~i- V~i. V~i2 V~i4 V~il5 V~i6 V~i: V~i< ,V~i= V~iA V~ipC V~iC V~iE V~iLH V~iJ V~itJ V~ijL V~i/N V~iUP ,V~iQ V~i T V~iU V~ieV V~iW V~i$V~i$V~iW.V~i9V~id>BV~iHV~iIV~i>JV~iJV~iQV~iSV~iSV~iTV~iaV~i\b,V~ibV~ihV~iiV~ijj,V~iq...#..###  .................####  ......##....#.##.#  ..............##.#  ............#....#  ......#..........###  ...[..####..#......#  ......#..÷..#..#..##  V~ir####..#.........@.#  57.8 (26 .....[....).#  ..#........'...##.# ...........###.##.# #..........# #.##.# ..#.#......# #÷##.##   #...#.##.#.# #.....#   .........#.# ####.##   .#########.### #.#  V~iGsV~izV~i|T _Key pressed, stopping explore.V~iǓ4V~iњV~i7 _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!V~i>-V~i!.V~iE6V~i7)No target in view! _V~i8b_Key pressed, stopping explore.No target in view!V~iU$3V~i)V~i=V~i{?V~iND: _V~iKV~ieOBV~i]XV~icV~iYeV~ieV~iiV~i4qV~ivV~imwV~ixV~ixV~i/V~iÇV~i3V~i[V~i$,V~iV~iџV~i*,V~iV~iV~iV~iV~iV~i}V~iHV~iƺV~iV~iuV~iHV~iV~i&V~iiV~iV~iWV~i[V~iGV~iTV~iV~ibV~iV~i4V~i,V~i/ XV~i/ #.....#### #....# #............#######..### #...................#.........# #..|..).....................### #...................# #....#.................##### #....#....#...................... #.........####......##....÷..###. #.........####..@....#.#..#..###.72.8 (15 #............#.......#....#..#... #....#.......#........... #....).......#.......#..#.#....#. +..###........#.#....#........#....##........#.#.#..#. ..............................................#..#....... ..............................###~i- 40mV~i"  __Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.V~iA: V~iR; V~iaI  __Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!V~i  _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!V~iߨ3V~i:V~iV~iYV~im$ _V~i{V~inV~ixBV~iPXV~iV~iV~i^V~iV~iV~i,V~iV~i\♣♣≈≈# #............ ♣≈≈≈# #........... ≈≈≈♣ #...# ~≈~♣ ##..### ~~♣♣ #..... V~iM;♣♣♣ #....).. ♣ #....#### ♣ #..............###### ♣ #............#.....8.8 (6.0) ♣ #..|..).......... # ###.......... ♣ #......#....#............... V~i♣ #.#....#....#......... ♣ #.#.........####......##....÷ ♣ #.#.........#####.#..# #####.#............#.......#....###.......#.....V~iV~i V~i No target in view! __Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.V~i!V~i"V~i)V~i, __Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!V~i=4V~i V~i  _Key pressed, stopping explore.No target in view! __Key pressed, stopping explore.No target in view!V~i74V~iV~iNo target in view! __Key pressed, stopping explore.No target in view!V~i 4V~i ^ _No target in view!V~i-{3V~i|V~iIV~inV~i: _V~inV~i,V~iV~i2V~i,V~iV~iV~iV~iV~iV~ix<  You see here a +0 club.V~iV~i _V~iZV~iV~i,V~iV~iMBV~iV~i#..♣....♣≈≈≈# # ......~≈≈≈♣ #. .~~≈≈~~~≈~♣ ##.≈≈≈≈~~~♣♣ #... ≈~≈≈~~~♣♣♣ # ≈~~~...♣ #...... .......♣ #............♣ #.......... ...♣...♣ #..@..).......85.8 (7 ..♣♣...# ###.... .......♣ ##....# .......♣ #.#....#....# ..♣.♣.<♣ #.#.........####♣♣♣♣#♣♣ #.#.........####...... ############.#............#...... .............#............#......V~i].....#.#....).#.V~iV~it _You see here a staff of earth.V~iA6.8 (1V~iqV~iJ _g - a staff of earthV~i V~i25Gear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn) Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)d - a ring of positive energy  e - a ring of wizardryV~i Qe - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery _________________ V~i\ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.V~iH..♣....♣≈≈≈# #.................. jetgatling67 the Cutter ......~≈≈≈♣ #.................. Human **.... .~~≈≈~~~≈~♣ ##.................. Health: 24/24 ======================== ~≈≈≈≈≈~~~♣♣ #................... Magic: 2/2======================== ≈~≈≈~~~♣♣♣ #................... AC: 3Str: 11 ≈~~~...♣ #................... EV: 12Int: 10 .......♣ #................... SH: 0Dex: 15 ♣......♣ #................... XL:  2 Next: 66% Place: Dungeon:1 ...♣...♣ #..@..~iVK0m)............. Noise: ---------  Time: 886.8 (0.0) ..♣♣...# ###................... a) +0 short sword .......♣ #......#....#......... Nothing quivered .......♣ #.#....#....#......... ..♣.♣.<♣ #.#.........####...... ♣♣♣♣♣#♣♣ #.#.........####......  ############.#............#......  .............#............#......  ...........#.#....).......#......  _No target in view! _No target in view! _No target in view! _You see here a +0 club. _You see here a staff of earth. _g - a staff of earth7.3 (0.5V~iLQ _e - a ring of wizardry (worn)V~iIV~iA$V~iGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) V~ik a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn) Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)  e - a ring of wizardry (worn)d - a ring of positive energyV~iǜ d - a ring of positive energy. A ring that protects its wearer from the effects of negative energy. You found it on level 1 of the Dungeon. V~iStash search prefixes: {inventory} {rN+} {jewellery} {resist negative energy} {negative energy resistance} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.V~ieV~iV~i..♣....♣≈≈≈# #.................. jetgatling67 the Cutter ......~≈≈≈♣ #.................. Human **.... V~iͯ.~~≈≈~~~≈~♣ ##.................. Health: 24/24 ======================== ~≈≈≈≈≈~~~♣♣ #................... Magic: 2/2======================== ≈~≈≈~~~♣♣♣ #................... AC: 3Str: 11 ≈~~~...♣ #................... EV: 12Int: 10 .......♣ #................... SH: 0Dex: 15 V~i#.♣......♣ #................... XL:  2 Next: 66% Place: Dungeon:1 V~i`!...♣...♣ #..@..)............. Noise: ---------  Time: 887.3 (0.0) ..♣♣...# ###................... a) +0 short sword V~i .......♣ #......#....#......... Nothing quivered V~iͰ.......♣ #.#....#....#......... V~it..♣.♣.<♣ #.#.........####...... ♣♣♣♣♣#♣♣ #.#.........####......V~i2  ############.#............#......  V~in.............#............#......  ...........#.#....).......#......  V~i_No target in view! _No target in view! _You see here a +0 club. _You see here a staff of earth. V~iұY_g - a staff of earth _e - a ring of wizardry (worn)V~iV~i>+8 (0.5V~iV~i# ...........#.#....).......#......  _d - a ring of positive energy (worn)V~iV~iWGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn) Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)V~it Ug - a staff of earth. A staff that increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substantial damage - though much less to creatures which fly. V~iu gBase accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 6.8 XLs.  Current attack delay: 1.2. V~i3v GDamage rating: 5 (Base 5 x 102% (Str) x 105% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff V~izv q_________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.W~iyH W~i'O W~iW &..♣....♣≈≈≈# #.................. jetgatling67 the Cutter ......~≈≈≈♣ #.................. Human **.... .~~≈≈~~~≈~♣ ##.................. Health: 24/24 ======================== ~≈≈≈≈≈~~~♣♣ #................... Magic: 2/2======================== ≈~≈≈~~~♣♣♣ #................... AC: 3Str: 11 ≈~~~...♣ #................... EV: 12Int: 10 .......♣ #................... SH: 0W~iY Dex: 15 ♣......♣ #................... XL:  2 Next: 66% Place: Dungeon:1 ...♣...♣ #..@..)............. Noise: ---------  Time: 887.8 (0.0) ..♣♣...# ###................... g) staff of earth .......♣ #......#....#......... Nothing quivered .......♣ #.#....#....#......... ..♣.♣.<♣ #.#.........####...... ♣♣♣♣♣#♣♣ #.#.........####......  ############.#............#......  .............#............#......  ........W~iZ ...#.#....).......#......  _You see here a +0 club. _You see here a staff of earth. _g - a staff of earth _e - a ring of wizardry (worn) _d - a ring of positive energy (worn)  You unwield your +0 short sword.W~i` W~ia +8.8 (1W~if W~ii  _a staff of earth. _g - a staff of earth _ewizardr _d - a ring of positive energy (worn)  You unwield your +0 short sword. W~ici %_g - a staff of earth (weapon)W~i W~ij   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  30%   0   i + Spellcasting   0.0    -1           b + Staves   0.0     0   j + Earth Magic   0.0     0   c + Unarmed Combat   0.0     0           k + Evocations   0.0     0  d + Short Blades 3.3  41%   0W~i}        e + Long Blades   1.9     0               f + Armour   0.0     0      g + Dodging3.2  29%   0       h - Stealth   0.0    +1                          W~is p                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets W~i\M 24 b * Staves   0.0  22%33 W~iN  W~i 30 b - Staves   0.0   49 W~i7+ W~ie24 b * Staves   0.0  22%33 W~i^ 30 b - Staves   0.0   49W~iV7+W~i"24 b * Staves   0.0  22%33W~i* 1815 d * Short Blades   3.3  49W~iEJ 18W~i?3530 d - Short Blades   3.3   35W~i50 b - Staves   0.0   50W~im3 d + Short Blades 3.3  41%29W~i22 d * Short Blades   3.3  571W~i50 d - Short Blades   3.3   50W~i3 d + Short Blades 3.3  41%29W~iV W~i;Y W~iab ..♣....♣≈≈≈# #.................. jetgatling67 the Cutter ......~≈≈≈♣ #.................. Human **.... W~i c .~~≈≈~~~≈~♣ ##.................. Health: 24/24 ======================== ~≈≈≈≈≈~~~♣♣ #................... Magic: 2/2======================== ≈~≈≈~~~♣♣♣ #................... AC: 3Str: 11 ≈~~~...♣ #................... EV: 12Int: 10 W~ijc ".......♣ #................... SH: 0Dex: 15 ♣......♣ #................... XL:  2 Next: 66% Place: Dungeon:1 W~i2d ...♣...♣ #..@..)............. Noise: ---------  Time: 888.8 (0.0) ..♣♣...# ###................... g) staff of earth .......♣ #......#....#......... Nothing quivered .......♣ #.#....#....#......... ..♣.♣.<♣ #.#.........####...... ♣♣♣♣♣#♣♣ #.#.........####......  W~id ############.#............#......  .............#............#......  ...........#.#....).......#......  _You see here a staff of earth. W~id _g - a staff of earth _e - a ring of wizardry (worn) _d - a ring of positive energy (worn)  You unwield your +0 short sword. _g - a staff of earth (weapon)W~ik W~ip W~i r W~is W~ig gGear: 7/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn) Magical Staves (go to first with |)  g - a staff of earth (weapon) Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~i a - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.3; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.7 XLs.  At current training (41%) you reach 10.0 in about 7.7 XLs.  Current attack delay: 0.8. Damage rating: 6 (Base 5 x 112% (Dex) x 111% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.W~i ..♣....♣≈≈≈# #.................. jetgatling67 the Cutter ......~≈≈≈♣ #.................. Human **.... .~~≈≈~~~≈~♣ ##.................. Health: 24/24 ======================== ~≈≈≈≈≈~~~♣♣ #................... Magic: 2/2======================== ≈~≈≈~~~♣♣♣ #................... AC: 3Str: 11 ≈~~~...♣ #................... EV: 12Int: 10 .......♣ #................... SH: 0Dex: 15 ♣......♣ #................... XL:  2 Next: 66% Place: Dungeon:1 ...♣...♣ #..@..[3W~i 0m)............. Noise: ---------  Time: 888.8 (0.0) ..♣♣...# ###................... a) +0 short sword .......♣ #......#....#......... Nothing quivered .......♣ #.#....#....#......... ..♣.♣.<♣ #.#.........####...... ♣♣♣♣♣#♣♣ #.#.........####......  ############.#............#......  .............#............#......  ...........#.#....).......#......  _g - a staff of earth _e - a ring of wizardry (worn) _d - a ring of positive energy (worn)  You unwield your +0 short sword. _g - a staff of earth (weapon)  You unwield your staff of earth.9.8 (1 _eW~iQ - a ring of wizardry (worn) _dpositive energy (worn)  You unwield your +0 short sword. _g - a staff of earth (weapon)  You unwield your staff of earth. _a - a +0 short sword (weapon)W~iIW~iW~iW~iyBW~if,W~iW~iW~i,W~iW~iW~i#W~i'(,W~i)W~i5W~i6W~ia:W~i;W~i<W~i<W~iF?W~i@,W~iAW~iDW~i@FW~iFW~i_GW~iJW~iL,W~ipOW~i~QW~ilSW~iSW~icTW~isWW~iaYW~iYW~iZW~i]W~i^W~iO_W~i_W~i@dP  There is an escape hatch in the floor here.W~iHeW~ie _W~ixfW~ihW~iiW~iNjW~i3kW~imW~in,W~iUoW~iWrW~irW~iDsW~i"tW~ivW~irx,W~ixW~i {W~i{,W~i|W~iBW~iXW~iW~iW~i,W~iW~iVW~iW~iIW~iW~iW~iW~i0W~i<W~irW~iA  You enter the shallow water.W~i?Water W~iW~i N _Moving in this stuff is going to be slow.W~iW~iW~iBW~iZW~iW~iW~iW~iW~iW~i}W~iW~il W~i| W~i(W~iW~iWW~i,W~iW~iW~iW~ivA  You enter the shallow water.W~i1?Water W~isW~iX5 _Moving in this stuff is going to be slow.W~i63W~i7W~i9W~iP>BW~i ?W~iA,W~isCW~iDW~iHBW~iSW~iTW~i*\  You enter the shallow water.Water   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.W~i^W~i^,W~iaW~ibW~i-cW~icW~ifW~if,W~i_gW~i..........#..#####..###......>.... #####.........########.. # #.........# ## #.. # ♣.........#♣♣≈# #.. # ♣....♣...♣♣♣≈≈# #.. # ♣....♣....♣≈≈≈# #.. # ♣.♣......~≈≈≈♣ #.. # ♣...~~≈≈~~~≈@♣ ##..939.2 (49.4) W~i# ♣♣~~~≈≈≈≈≈~~~♣♣ #... # ♣♣≈≈≈≈~≈≈~~~♣♣♣ #... #♣♣≈≈~≈≈~~~...♣ #... #♣≈≈≈~........♣ #...... #♣≈≈≈..♣......♣ #...... #≈≈≈♣.....♣...♣ #.....) #≈≈♣♣♣...♣♣...# ###...... #≈♣ ♣...♣ ##....#W~iYW~iYH _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesW~iG`IW~ikI.....>..............~.0.0)~~~.~≈≈~~~.~~~...~........W~ilW~i8sW~i1u  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesW~i{W~i|W~i?~W~iW~iW~iįW~iȳW~i.W~i- W~i_Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesW~i W~i W~i W~i H _No target in view!W~im 3W~i W~i H _No target in view!W~ig3W~inW~i;W~iKW~i _Partly explored, can't reach some placesNo target in view!Partly explored, can't reach some places.W~i3W~iW~iaW~iNo target in view!Partly explored, can't reach some places. W~i*  W~i 3 W~i>  W~i P _ W~i  W~iF  W~i  W~i  W~i  W~i , W~i  W~i  W~i > W~i  W~i  W~ib 3 W~i  W~i  W~i~  W~i  W~i  W~i  W~i  W~i  W~i  W~i  W~i  W~is  W~i  W~i  W~i , W~i  W~iE  W~i , W~i  W~ip  W~i  W~iA  W~i  W~i  W~iY  W~i  W~i  W~in  W~i  W~i  W~i  W~i  W~i  W~io  W~i  W~i  ################# ###### ##########...............### .........#...............## .........#...............## .........#...............## ..###..###......@....... W~i[ {55.0 (15.8)#.........########.....  #.........# ## #.....  ♣.........#♣♣≈# #.....  ♣....♣...♣♣♣≈≈# #..  ♣....♣....♣≈≈≈# #..  W~i  ♣.♣......~≈≈≈♣ #........  ♣...~~≈≈~~~≈~♣ ##.. ♣♣~~~≈≈≈≈≈~~~♣♣ #....... W~iA  W~ik  W~iw No target in view!Partly explored, can't reach some places. __There is an escape hatch in the floor here.!W~i !W~iլ !W~i !W~iJ !W~i5 86.0 (1.0) _!W~i !W~iy- k 2  You slide downwards. The hatch slams shut behind you.!W~iw4  ###########  #  #  #..  ..>............  ........###....  ........# .## ........# .......K#K   kobold ........# ........+ !W~i.u -7.5 (2.5!W~i{ !W~i j _You encounter a kobold. It is wielding a +0 whip.!W~in [ _Found a stone staircase leading down."W~i"4"W~i'"W~i* "W~i*@_Unknown command."W~i% ###########  #..........  #..........  #..@.......  ..>............  ........###....  "W~i........# .##  ........# .......K# ........# ........+#W~i[  ###########  #..........  #..........  #..@.......  ..>............  ........###....  ........# .## ........# .......K# ........# ........+ #W~i#W~i9#W~i,#W~i] _A kobold is nearby!#W~iG ###########  #..........  #..........  #..@.......  ..>............  ........###....  ........# .##  ........# .......K##W~iHV ........# ........+#W~iP ###########  #..........  #..........  #..@.......  ..>............  ........###....  ........# .## ........# .......K# ........# #W~ip........+ #W~i4#W~iE#W~i ] _A kobold is nearby!#W~iD###########..........#......>........### .##K#W~i%K.+##W~i5K.#W~i#W~i48.5 (1.0 _#W~i #W~i#W~i###########..........###....>.......@###.... .##K# .+##W~iIK.#W~i#W~iڲ&9#W~i#W~i#W~itb  You hit the kobold.#W~iR6=60.3 (0.8#W~i^#W~ia _The kobold is moderately wounded.#W~i; j )You hit the kobold.#W~iC )#W~iHG 1701.1#W~iK #W~iN J _You kill the kobold!#W~is4 4#W~iA9 #W~iY< H _No target in view!#W~i-1 #W~i2 #W~i6 #W~iI9 H _No target in view!$W~i& $W~i $W~i $W~i$W~if _$W~iF$W~i$W~i' $W~i!$W~i'r#... #. $W~iN( #.########### #.#... #.###.#...##.....#...>.@..........-3.1 (2.0....###......)# .##$W~i(%.......#...#...#...+<...#........#$W~i/$W~i0E-4.1 (3$W~i5$W~i489 _Found a stone staircase leading up.$W~i54$W~i<$W~i.?H _No target in view!$W~i?$W~i@$W~iE$W~iGH _No target in view!$W~ib4$W~i;g$W~iiH _No target in view!$W~iq3$W~ir$W~iEv$W~iy$W~i,P _$W~ib$W~i$W~i$W~i$W~i؆,$W~i$W~i$W~i$W~i$W~i$W~iҏ$W~i,$W~ix$W~i$W~i,$W~i$W~i$W~i$W~i,$W~i$W~i,$W~i$W~i$W~i$W~iz,$W~i$W~i,$W~i<$W~i-$W~ip$W~i$W~ir$W~i$W~iU$W~i,$W~i$W~i>,$W~i$W~i$W~i,$W~i$W~i$W~i,$W~i|$W~iZ$W~i ,$W~iƹ$W~iI$W~i2$W~i$W~iF$W~i$W~io$W~ii  You encounter a hobgoblin.$W~i #.# #.###########   #.# #.#..........   #.###.#..........  ####.....#..........  $W~i(#......>............  #...###....   #...)# .##   #...# $W~i  #..@..#   #............#   #............+   #.<..........# $W~ia  #......#   #....g   hobgoblin (asleep)   #....   #.g..  $W~iKW83.1 (19.0)g.$W~i\Ng$W~i5==4.1 (20$W~iR$W~i+ _The hobgoblin shouts!$W~i  #.# #.#..........  #.###.#..  ####.....#..  #......>...  #............###....  #....)# .##  #....#  #....# $W~iԖ  #.#  #.+  #.<#  #....# #. #......g #.. #. $W~i 8g.$W~iJ P--5.1 (1.0)$W~i $W~i $W~iM K #.###.#.  ####.....#.  #......>...  #......###....  #.)# .##  #.$W~i #  #.#  #.#  #.+  #.<#  #...#  #......g #.. #. #. #######+##### $W~i Kg.$W~i $W~iP A--6$W~iw $W~i $W~iZ=!####..........>........###)# .##.# +<#....g. ######+#####%W~i%W~iu.=7%W~iQ%W~iW _The hobgoblin closely misses you.%W~i6  You hit the hobgoblin.  The hobgoblin is heavily wounded.%W~i8+9 (0.8%W~i<%W~il?V _The hobgoblin barely misses you.%W~i~  You barely miss the hobgoblin.The hobgoblin is heavily wounded.%W~i-8.8 (0.9%W~i%W~iV _The hobgoblin barely misses you.%W~i _The hobgoblin barely misses you.You barely miss the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin barely misses you.You barely miss the hobgoblin.  The hobgoblin is heavily wounded.%W~i-9.6 (0.8%W~i%W~i  You barely miss the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin barely misses you.  You barely miss the hobgoblin.  The hobgoblin is heavily wounded. _The hobgoblin closely misses you.%W~ivw .You hit the hobgoblin.%W~iq})%W~ir1990.4%W~i%W~iM _You kill the hobgoblin!%W~i 4%W~i %W~iV H _No target in view!%W~i %W~i_ %W~i %W~i# H _No target in view!%W~i43%W~i%W~i%W~i`%W~i: _%W~i%W~i,%W~iq%W~i%W~iH,%W~i%W~i%W~i,%W~i%W~i %W~il,%W~iZ%W~i%W~i  You open the large door.  You encounter a ball python.%W~i  #............#  #......#  #..+  #.<...#  #......#  #............#  #............#  #............# %W~i > #....# - #######'######  #'#  S.. ... #.... S   ball python (constriction, asleep)%W~i  #.... #..... %W~id-5.4 (5.0%W~i~L-6.4 (6 _%W~i]%W~i&W~iZB+<#.........#######@###### #'# S..+....#............#&W~i>^JS.&W~i2g S)The ball python hisses angrily.&W~ig4==7.4 (1&W~il&W~it _The ball python barely misses you. The ball python closely misses you. _There is a large open door here.&W~i  You hit the ball python.  The ball python is moderately wounded.&W~i5-8.3 (0.9&W~i&W~i\ _The ball python closely misses you. x2&W~i]?O '  You hit the ball python.&W~iF)&W~i8IY83-9.2&W~iM&W~iOO _You kill the ball python!&W~i)m &W~in &W~i9p &W~iq H _No target in view!&W~i &W~i &W~i &W~i H _No target in view!&W~i  _  There is a large open door here.#.<..........#jetgatling67 the Cutter#............#Human **....#............#Health: 24/24 ========================#............#Magic: 2/2========================#............#AC: 3Str: 11#............#EV: 12Int: 10#######'######SH: 0Dex: 15##'######XL:  2 Next: 83% Place: Dungeon:2#.@.....#Noise: ---------  Time: 1000.2 (1.0)+.......#a) +0 short sword#.......#Nothing quivered&W~i K#.......##.......##.......#@   Sigmund (polearm, asleep)#.......##.....@.#You hit the ball python. _You kill the ball python! _No target in view! _No target in view!  There is a large open door here.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.  --more--)W~iu )W~i^{ 8-)W~i 9@.)W~i Q@))W~i 4==1.2 (2)W~i )W~i _You kill the ball python! __No target in view!  There is a large open door here.  )W~i You encounter Sigmund the Dreaded. He is wielding a +0 scythe. _Sigmund shouts!*W~i\.+.<..........#............................................#######'########@#######+.@#.......#*W~i:@.*W~i*W~i4--2.2 (1*W~il _There is a large open door here.*W~i##..+#.<....##............##.....##............##............##............########'#######.......#+.......#..#.#...#@*W~i:@.*W~i--3 _ _There is a large open door here.*W~i<#.+<.....#......@.....########'#######'######....+..........@..#*W~i9@.*W~i*W~i-4 _*W~i*W~iؾ*W~i #.+<................#######'#######'######+....#....@.*W~i 9@.*W~i *W~i& &5*W~i *W~i *W~im )# .###.+<............#######'#######'######+...#..@.*W~iH*W~i  ******Sigmund points at you and mumbles some strange words.*W~i..''..14----------=6*W~i)D _The magic dart hits you!+W~iKi{.###....)# .###.+<............#######'#######'######+W~ijz#+...@+W~iv@@   Sigmund (polearm).-7+W~i }+W~i]~+W~izw>.........###....)# .###.+<............#######'#######'######..+.@+W~i'3@+W~i-*@   Sigmund (polearm).5=----------8+W~i+W~i+W~i &M###.....#>.........###....)# .###.+<#............#.......@..+W~i0@+W~i9@   Sigmund (polearm).+W~i&9+W~i +W~i"+W~i j  ####.....#.   #......>............   #.###....   #.)# .##   #.#   #.#   #.#   #.+   #.<.#   #.#   #.#   #...#   #.#   #.#   #'######   #+W~iД #@######   #.#+W~i +W~i 8*+W~iFy   Sigmund mumbles some strange words.Sigmund flickers and vanishes!+W~iF 9{+W~iH '10+W~i +W~i _Deactivating autopickup; reactivate with Ctrl-A.+W~i   ####.....#.   #......>.   #.###....   #.)# .##   #.#   #.#   #.#   #.+   #.<.#   #.#   #.#   #.#  +W~i  #.#   #.#   #'######   ##{######   #.#+W~iX '+W~i +W~iz &1+W~i+W~i:,W~iW@  ####.....#.  #......>.  #.###....  #.)# .##  #.#  #.#  #.#  #.+  #.<.#  #.#  #.#  #,W~ixA.#  #.#  #.#  #'##   ##'######   #.#,W~i9B,W~iU6==2,W~i  ####.....#.  #......>.  #.###....  #.)# .##  #.#  #.#  #.#  #.+  #.<.#  #.#  #.#  #...#  #..#  #..#  #'###   ##'######   #.#,W~id,W~i,W~iN&3,W~i,W~i,W~i-   ####.....#  #......>  #.###  #.)# .  #.#  #.#  #.#  #.+  #.,W~iX .#  #............#  #.#  #..........#  #...#  #...#  #'####   ##'######   #.#,W~i^ 6@,W~i( @   Sigmund (polearm, invisible),W~i 4 _There is a stone staircase leading up here.-W~i -W~i -W~i -W~iU -W~i& **Sigmund points at you and mumbles some strange words.-W~i A..-W~i g2----=5-W~iB -W~i>v ----1 _The magic dart hits you.  You climb upwards.-W~i3} ? #........# ♣....♣...♣ #........# ♣....♣ #........# ♣.♣......~ ####.....# ♣...~~≈≈~~ #......#.# ♣♣~~~≈≈≈≈≈~ #......#.# ♣♣≈≈≈≈~≈≈~~~ #........#♣♣≈≈~≈≈~~~...-W~i~  #......#.#♣≈≈≈~........ #.....@..#♣≈≈≈..♣...... #.##...#.#≈≈≈♣.....♣... ##.##.#.#.#≈≈♣♣♣...♣♣... #.....#.#.#≈♣ ♣......... #.......#.#♣ ♣♣........ #.....#.#.# ♣>♣..♣.♣.< #.........# ♣#♣♣♣♣♣♣#♣  #....#....##############-W~i~   #................ -W~i) k3=-6.7 (2.5-W~i -W~i Q _Reactivating autopickup.-W~in c _There is a stone staircase leading down here./W~ifM###.............♣....♣....#........# ♣.♣......###.....# ♣...~~≈≈~# ♣♣~~~≈≈≈≈≈#.# ♣♣≈≈≈≈~≈≈~~~..#♣♣≈≈~≈≈~~~#.#♣≈≈≈~......>..#♣≈≈≈..♣... #.##...#.#≈≈≈♣.....  ##.##.#.#.#≈≈♣♣♣...♣♣......#.#.#.... #.#....#....#.../W~iOk/W~iElN-7.7 (1.0 _/W~i8q/W~ir/W~i kM #####.....#............./W~i:l♣..........♣....#........# ♣.♣......###.....# ♣...~~≈≈~.# ♣♣~~~≈≈≈≈≈#.# ♣♣≈≈≈≈~≈≈~~~..#♣♣≈≈~≈≈~~~.#~......>..#♣≈≈≈..♣...  #.##...#.#≈≈≈♣.....♣...#.##.#.#........../W~iq/W~i=r&8/W~iv/W~ix/W~iM### #####.....#.....#........#♣........# ♣....♣....#........♣......###.....# ♣...~~≈≈~.# ♣♣~~~≈≈≈≈≈#.# ♣♣≈≈≈≈~≈≈~~~/W~i..#♣♣≈≈~≈≈~~~.#.#♣≈≈≈~..  #.....>..#♣≈≈≈..♣.........#.#.# #....#.#/W~i/W~in&9/W~i/W~i/W~i= I/W~i $4==/W~iW 5==/W~i{ 6==/W~i /W~i t7==/W~i /W~i B/W~i ,/W~i /W~i ,/W~ip /W~i[ /W~i 9=/W~iz /W~i~! x18=/W~i" /W~i~# /W~i# /W~iv% /W~i% /W~i#' /W~i+) B/W~i* /W~i4+ h9==/W~i+ /W~it- ,/W~iC. /W~i/ /W~i/ /W~i0 /W~i1 /W~i 2 /W~i2 /W~i+4 /W~i4 i20==/W~iM5 /W~i : n/W~i; /W~i= /W~i= /W~i> /W~iU? /W~i? h1==/W~i@ /W~iA /W~iB /W~ixC /W~iI 2==/W~iFJ /W~iK /W~iKL /W~iM /W~iM /W~iDN /W~i O /W~i P /W~iP /W~iQ /W~iR /W~iS h3==/W~iS /W~iT /W~ifU /W~iU /W~iV /W~i1W /W~iW /W~iY /W~iY /W~i Z /W~i[ /W~ic\ 2=/W~i\ /W~i^ /W~i_ K4=/W~i` /W~i L 62.7 (43.0) _HP restored./W~iJ /W~i /W~i _ _Partly explored, can't reach some places.1W~iI M.....###..###### ####........#......1W~i!d♣#.# ♣....♣....#........# ♣.♣......###.....# ♣...~~≈≈~ ♣♣~~~≈≈≈≈≈#.# ♣♣≈≈≈≈~≈≈~~~..#♣♣≈≈~≈≈~~~  #......#.#♣≈≈≈~...........>...1W~iw......#1W~i1W~i83.7 (1.0) _1W~i1W~i1W~i M#............###..###### ####...1W~i .....♣#...♣.......♣......####..@..# ♣...~~≈≈~.# ♣♣~~~≈≈≈≈≈#.# ♣♣≈≈≈≈~≈≈~~~  #........#♣♣≈≈~≈≈~~~.......#..# #1W~i %.....#.#1W~iF 1W~i &41W~iJ 1W~i 2W~iv%M #.....................###..###### ####2W~iT&.....♣...♣....#...♣......###.....# ♣...~~≈≈~#.# ♣♣~~~≈≈≈≈≈  #......#.# ♣♣≈≈≈≈~≈≈~~~......##.##.#.#2W~iZ,2W~i-&52W~i12W~i'32W~i`M .#.....................###..###### #2W~i@p###.....♣...♣.......♣......####.....# ♣...~~≈≈~  #......#.# ♣♣~~~≈≈≈≈≈~#......#.. ##.##...#2W~ih2W~iB=62W~i]2W~i2W~izM################. 2W~iZd.#.....................###..###### ####.....♣...♣.......♣......  ####.....# ♣...~~≈≈~~.....#.. #2W~iŬb.#.....>.2W~i2W~i&72W~iӺ2W~ilM##################.. ...#.....................###..###### #####.....♣...♣....  #........# ♣.♣......~.....#......#.#2W~iq2W~ir&82W~iv2W~iDx2W~i|?M ################## ..#...............###..###### #####.....#♣  #........# ♣....♣..................#2W~iF2W~iYH&92W~iM2W~iLO2W~iwM ################## #..............###..###### ####.....  #........# ♣....♣...♣#.............#.#2W~i 2W~iB6702W~i2W~iM ################## #............###..####### #  ####.....# ♣................. #......#.#2W~i<12W~i2W~iߢ7M ################## ##............###..####### 2W~i #.....# #..............####.....#2W~i2W~iũ&22W~iB2W~iί2W~i%      #   #.   #.#.   #.#.   ##.#.   #.###..###.   #.....#####.#   2W~i 9#.....# #.#   ####.....# ♣.#   #........# ♣....♣...♣   #..# ♣....♣....♣   #.# ♣.♣......~≈   ####.....# ♣...~~≈≈~2W~i 2W~i &32W~i 2W~i 2W~iX  # #2W~i5 . #.#. #.#. ##.#. #.###..###. #.....#####.# #. ####.....# ♣.2W~i [#♣ #........# ♣....♣...♣ #..# ♣....♣....♣≈ 2W~i #.# ♣.♣......~≈ ####.....# ♣...~~≈≈~~~≈2W~i 2W~i &42W~i 2W~i\ 3W~i)jJ##.#.#.#.#.##.#.#.###..###.3W~i k#.....#####.##.....# #...####.....# ♣.#♣#........# ♣....♣...♣♣♣≈#.# ♣....♣....♣≈#.# ♣.♣......~≈####.....# ♣...~~≈≈~~~≈~3W~i6q3W~iq&53W~iv3W~i.x3W~i ##.#.#.#.#.##.#.#.###..###.#.....#####.#3W~i#.....# #...# #####.....# ♣.........#♣♣≈#........# ♣....♣...♣♣♣≈#........# ♣....♣....♣≈#........# ♣.♣......~≈≈≈♣####.....# ♣...~~≈≈~~~≈~♣3W~i3W~i&63W~i@3W~i3W~i##.#.#.#.#.##.#.#.###..###.#.....#####.........#3W~iحt#.....# #..# #####.....# ♣.........#♣♣≈##........# ♣....♣...♣♣♣≈≈##........# ♣....♣....♣≈≈≈##........# ♣.♣......~≈≈≈♣####.....# ♣...~~≈≈~~~≈~♣3W~iӳ3W~i&73W~i3W~i3W~i##.#.#.#.#.##.#.#.###..###......>#.....#####.........##.....# #.....####.....# ♣......3W~iV#........# ♣....♣.#........# ♣....#.# ♣.♣... 3W~i3W~ig&83W~i3W~iN3W~iO .##.#.#.#.#.##.#.#.###..###......>.#.....#####...#3W~i.P X#.....# #....####.....# ♣......#.# ♣....♣...♣♣♣≈≈##.# ♣....♣....♣≈≈≈##.# ♣.♣......~≈≈≈♣####.....# ♣...~~≈≈~~~≈~♣ # 3W~iV 3W~iW &93W~i[ 3W~iC] 3W~i ##.#.#.#.#.##.#.#.3W~i ###..###......>.#.....#####.........##.....# #.........# ## #####.....# ♣.........#♣♣≈# ##.# ♣....♣...♣♣♣≈≈# ##.# ♣....♣....♣≈≈≈# ##.# ♣.♣......~≈≈≈♣ #####.....# ♣...~~≈≈~~~≈~♣ #3W~i_ 3W~i '803W~ij 3W~i 3W~i ##.#.#.#.#.##.#.#.###..###......>.#.....#####.........#.#.....# #.........# ## #.####.....# ♣.........#♣♣≈# #.#.# ♣....♣...♣♣♣≈≈# #.#.# ♣....♣....♣≈≈≈# #.#.# ♣.♣......~≈≈≈♣ #.####.....# ♣...~~≈≈~~~≈~♣ ##.3W~i 3W~i &13W~i 3W~i 3W~i 8##.#.3W~i~ V#.#.#.##.#.#.###..###......>.#.....#####.........#.#.....# #.........# ## #. ####.....# ♣.........#♣♣≈# #. #.# ♣....♣...♣♣♣≈≈# #. 3W~i #.# ♣....♣....♣≈≈≈# #. #.# ♣.♣......~≈≈≈♣ #. ####.....# ♣...~~≈≈~~~≈~♣ ##.3W~iG <23W~ia 3W~iE 3W~i]x o##.#.#.#.#.##.#.#.###..###......>.#.....#####.........#.#.....# #.........# ## #......# ♣.........#♣♣≈# #. .# ♣....♣...♣♣♣≈≈# #. .# ♣....♣....♣≈≈≈# #. .# ♣.♣......~≈≈≈♣ #......# ♣...~~≈≈~~~≈~♣ ##.3W~i*| 3W~i| &33W~i 3W~i 3W~iN ##.#.#.#.#.##.#.#.###..###......>.#.....#####.........#.#.....# #.........# ## #......# ♣..#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ #......# ♣...~~≈≈~~~≈~♣ ##.43W~i6S 3W~iNT 3W~i ]##.#.#.#.3W~i #. ##.#. #.###..###......>. #.....#####.........#. #.....# #.........# ## #. #.....# ♣.........#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.3W~i 7# ♣.♣......~≈≈≈♣ #. #.....# ♣...~~≈≈~~~≈~♣ ##.3W~i3W~i;&53W~i3W~is3W~i3W~i3W~i 3W~i4W~iRQ4W~iJ4W~i"4W~ic# #. #.#. #.#. #.#. .###..###......>. .....#####.........#. 4W~i#.....# #.........# ## #. .....# ♣.........#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ #. .....# ♣...~~≈≈~~~≈~♣ ##.4W~i4W~i&64W~i4W~ir4W~i44W~i(4W~i4W~iX   #  #.#  #.##.# #.###..###......> #.....#####.........# #.....# #.........# ## # #.....# ♣.........#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ # #.....# ♣...~~≈≈~~~≈~♣ ##4W~i 4W~i &74W~ig 4W~i 4W~im   # #.# #.#  ##.#  #.###..###......>  #.....#####.........#  #.....# #.........# ## # ##.....# ♣.........#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ # ##.....# ♣...~~≈≈~~~≈~♣ ##4W~i=t <84W~iw 4W~iy 5W~i^ ################################.............................#.5W~i7`6...###.@###>#####.........######## #.........# ## ........#♣♣...~~≈≈~~~ .....#.# ♣♣~~~≈≈≈≈≈~~~♣♣ #..... 5W~iNf5W~if&95W~il5W~im5W~i; ################################...............................##..........#.....5W~i(###..###......>#####....@....########  ## #♣♣♣≈5W~iRw...♣...♣5W~iqf~♣~~~≈≈≈≈≈~~~♣ 5W~i.....#.# ♣♣≈≈≈≈~≈≈~~~♣♣♣ #..... 5W~id5W~i'905W~i5W~i5W~i#####.#...#.#..........#..... ##.5W~i6.......#.... #.###..###......>. #.....#####.5W~il##. #.....# #.5W~i# ## #. #.....# ♣.5W~iIJ#♣♣≈# #.5W~ip# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.5W~is# ♣.♣......~≈≈≈♣ #. #.....# ♣...~~≈≈~~~≈~♣ ##.5W~i#.# ♣♣~~~≈≈≈≈≈~~~♣♣ #.5W~i#.# ♣♣≈≈≈≈~≈≈~~~♣♣♣ #.5W~i 5W~i> &15W~i5W~i| #################################..............................#.......... #.......5W~i-..###..###......>#####.........########  ## ♣♣♣≈ .♣....♣...♣♣♣≈5W~iD..♣....♣..5W~id^~♣~~~♣5W~i~≈≈~~~♣♣♣ ......#♣♣≈≈~≈≈~~~...♣ #......5W~iD 5W~iG5W~i&25W~i!5W~iD#5W~i* ####### ######..... #....#.... #.........#..........#.. .###..###......>. .....#####.##. .....# #.# ## #. .....# ♣.#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ #. .....# ♣...~~≈≈~~~≈~♣ ##.#.# ♣♣~~~≈≈≈≈≈~~~♣♣ #.#.# ♣♣≈≈≈≈~≈≈~~~♣♣♣ #.#♣♣≈≈~≈≈~~~...♣5W~i+ . #.5W~i%/ 5W~i/ &35W~i4 5W~i-7 5W~i ###########...# ......#..# .....#..# .5W~i޽ M.......#.......####..###......>.#####.##.5W~i # #.# ## #.5W~i # ♣.#♣♣≈# #.5W~iG # ♣....♣...♣♣♣≈≈# #.5W~ib # ♣....♣....♣≈≈≈# #.5W~i~ # ♣.♣......~≈≈≈♣ #.5W~i )# ♣...~~≈≈~~~≈~♣ ##.#.# ♣♣~~~≈≈≈≈≈~~~♣♣ #.5W~i #.# ♣♣≈≈≈≈~≈≈~~~♣♣♣ #.#♣♣≈≈~≈≈~~~...♣ #.5W~iy 5W~i 45W~i/ 5W~i 5W~iɥF### #######........#......#........#.....#........#...#......####..###......>.#####.##.# #.# ## #.# ♣.#♣♣≈# #.# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ #.# ♣...~~≈≈~~~≈~♣ ##. .#.# ♣♣~~~≈≈≈≈≈~~~♣♣ #. .#.# ♣♣≈≈≈≈~≈≈~~~♣♣♣ #.#♣♣≈≈~≈≈~~~...♣ #.5W~iS5W~i55W~i5W~i۰6W~i,M ################# ###############.......................#........6W~i-O##.....###..###......>..########## #.....#♣♣ 6W~iG-y...# ♣....♣...♣♣♣≈≈# #..........♣...♣.. 6W~iq-7.~~≈≈~~6W~i36W~i?4&66W~i86W~i:6W~i.qM ################# ###############........##.....###..###@.....>..###6W~iV/^####### # ...# ♣.........#♣♣≈# #...........~6W~iS56W~i5&76W~ip:6W~i;6W~i4M ################# ###############........##.....###..###......>..####.........####### ...# #.........# ## #................... ..♣.~~≈≈~86W~i,6W~i76W~i"# ##.##.##.#.##.#.##.###..###......>.6W~il#####.........#.# #.........# ## #.# ♣.........#♣♣≈# #.6W~i|# ♣....♣...♣♣♣≈≈# #.# ♣....♣....♣≈≈≈# #.# ♣.♣......~≈≈≈♣ #.# ♣...~~≈≈~~~≈~♣ ##.6W~in<96W~iO6W~i6W~iB # ##.###.#.##.6W~i =#.##.#.##.###..###......>.#####.........#6W~i .# #.........# ## #. .# ♣.6W~iK .#♣♣≈# #. .# ♣....♣...♣♣♣≈≈# #. .# ♣....♣....♣≈≈≈# #. .# ♣.♣......~≈≈≈♣ #. .# ♣...~~≈≈~~~≈~♣ ##.6W~i$ 6W~i$ (1006W~ij) 6W~i* 7W~i!9 # ##.###.#.##.#.##.#.##.###..###......>. #####.........#7W~i;; . # #..# ## #. # ♣...#♣♣≈# #. # ♣....♣...♣♣♣≈≈# #. # ♣....♣....♣≈≈≈# #. # ♣.♣......~≈≈≈♣ #. # ♣...~~≈≈~~~≈~♣ ##.7W~i?7W~i)@&17W~i>E7W~iF7W~i|U?# ##.###.#.##.#.##.#.##.7W~iUu###..###......>..#.  #..# ## #...  ♣.........#♣♣≈# #.  ♣....♣...♣♣♣≈≈# #.  ♣....♣....♣≈≈≈# #. 7W~i V ♣.♣......~≈≈≈♣ #.  ♣...~~≈≈~~~≈~♣ ##.7W~i[7W~iG\&27W~i`7W~iRb7W~i s# ##.7W~i {###.#.##.#.7W~i ##.#.##.###..###......>..#.#.7W~i j..# ## #...7W~i ♣.........#♣♣≈# #....♣....♣...♣♣♣≈≈# #.7W~i F♣....♣....♣≈≈≈# #.7W~i ♣.♣......~≈≈≈♣ #.♣...~~≈≈~~~≈~♣ ##.7W~i 7W~i7W~i&37W~i7W~i7W~ig# ##.###.#.##.#.##.#.##.###..###......>..#7W~io.#...# ## #..  ♣.#♣♣≈# #....  ♣....♣...♣♣♣≈≈# #.....  7W~i♣....♣....♣≈≈≈# #.....  ♣.♣......~≈≈≈♣ #.♣...~~≈≈~~~≈~♣ ##.7W~i97W~i&47W~iU7W~i7W~i# #.###.#.##.#.##.7W~i#.##. .###..###......>.7W~iP# #.#.7W~i(## #.7W~iG# ## #..# ♣.7W~icM#♣♣≈# #... 7W~ij♣....♣...♣♣♣≈≈# #.... 7W~i♣....♣....♣≈≈≈# #..... ♣.♣......~≈≈≈♣ #...... 7W~iƸd♣...~~≈≈~~~≈~♣ ##.7W~i7W~ie&57W~i7W~i 7W~i  ################# ####### #########...............###...... ......... .###..##>..# #.........########.# ## #....7W~i ..... ♣~~~≈≈≈≈≈~~~♣♣ #................ 7W~i 7W~iR 7W~ir 67W~i 7W~i 8W~iK # #.###.#.##.#.##.#.## ..###..###....... ##.#8W~iUL:.  #.# ## #...  ♣.#♣♣≈# #....  ♣....♣...♣♣♣≈≈# #.....  ♣....♣....♣≈≈≈# #.....  ♣.♣......~≈≈≈♣ #..... 8W~iL ♣...~~≈≈~~~≈~♣ ##♣~~~≈≈≈≈≈~~~♣♣ #8W~iS8W~i,T&78W~iY8W~i\a _There is an escape hatch in the floor here.8W~i5 48W~i5 8W~i; 8W~i8A -8 _8W~iA 8W~it$ k 2  You slide downwards. The hatch slams shut behind you.8W~i- }#..##..######..##......# #.###.## #.# #.###########  #.# #.#  8W~i- #.###.#  ####.....#  #>............  #............###....  8W~i-  #...........)# .##  #............#  8W~i- #............#  #............#  8W~i. j #............+  #.<..........#8W~i. !8W~i .10.2 (2.58W~i@ 8W~i  8W~iQ 8W~i K_Level annotation: Sigmund9W~i>R4#..# #..# #####..# #......# #.###.## #.# #.#9W~iT#.# #.#.#.###.#.####.....#.#......>.#.###.#.)# .##.#.# ##.##.##.+ 9W~i^C1.2 (1.09W~imd9W~if:W~iI#..# #..# #####..# #......# #.###.## #.# #.##.# #.#.#.###.#.####.....#.#......>.#.###.....##.:W~i԰)# ..##.##..# .# ##..# ..#...# ..#...+ .#. :W~i:W~i&2:W~i(:W~i:W~iYv#..# #..# #####..# #......# #.###.## #.# #.#.#.# #.#.#.###.#.  ####.....#.  #......>.  #.###.....#.  #.  #...# ..# #  #....# ...  #.....# ....  #......+ ...#. :W~id<3:W~ih:W~iij:W~i#..# #..# #####..# #......# #.###.## .#.# #.#.#.# #.#.#.###.#. ####.....#. #......>. #.###.....#. #.)# . #....# . #.....#..... #.....#...... #.+.....#. :W~i<4:W~i :W~i":W~i8#..# #..# #####..# #......# .#.###.## .#.# #.#.#.# #.#.#.###.#......#. ......>. .###.....#. ..)# ...##.#:W~i8k # ....#....# .# .#..... # .# .+.....#:W~iW+. :W~i:W~i&5:W~iC:W~i:W~i #..# #..#  #####..# ##......# .##.###.## ..##.# #.#...##.# #.#.##.###.#.#.....#.#>.####.....#...#:W~i ).)#....##.# ###....# .##..... .##...... .+.....#.# :W~i <6:W~i :W~iӥ :W~ieC ####.#......###.#.. #.#############.............# ##.... .....>........###.....#.)#....##.# ##:W~iC...# ...###### ...........#:W~iAK:W~iK&7:W~i}P:W~idR;W~i ####.#.....###.#. #.#############............# ;W~iնo##.... .....>........###..@..#...#.)#....##.# ###;W~i.#....# .# .... .# ...........#;W~i;W~i۾&8;W~i3;W~i ;W~i;W~i;W~i;W~i q #####..# .# #......# ..# #.###.## ...# #.# #.#...# #.# #.#.# #.###.#.##.....#.#.>.#.###.@...#...#.)#....##.# ###.#....# .#.#..... .#.#...... ..+.....#.# .<.##.#.# .# .#;W~ix;W~ix&9;W~i};W~i;W~in j .....###.#. #.#############............# ###.....#.. ......>............###.....#...)#...@##.# ##. .# .;W~io .........##.# ....@.......#;W~iRx ;W~ix '20;W~iG~ ;W~i< .......................###.....#...)#....##.# ##. .# ...#......+.....#.####<#####.#....# .# ##. #@....................###.....#)#....##.# ##.#.# ...#..................###.....#)#....##.# ##.#.# ...####....+.....#.####<#####.#... .# ##.##.# ######'######........###.....#)#....##.# ##.%#.# ...####....+...@.#.#### .<#####.#... .# .# ##.#...........# ###.....#...# )#....##.# ### #....##.# #.#.......@......###.....#)#....##.# ##.#....##.# ...#####......+.....#.#### <#####@#... .# #.# ##.# @. #####'#####  +...............###@....#)#....##.# ##.#....##.# #.......######............+.....#.#### <#####.#... . #@# ##.# @ . #####'#####  +.......#=W~iH+=W~iYQ.@=W~i7=W~iA--7=W~i~=W~ii=W~iSv......###.....#)#...@##.# ##.#....##.# .......#####...........+.....#.#### <#####.#... . #.# ##.# @ . #####'#####  +.......#+#=W~i>wQ.@=W~i~=W~i&8=W~i‚=W~iɄ=W~i  )#....##.# ##.#...@##.# .....#####..........+.....#.#### <#####.#... . #.# ##.# @ . #####'#####  +.......# +#=W~i Q.@=W~i& =W~i`& 9=W~i+ =W~i=. x _Sigmund says, "Now you see me, now you don't..."=W~i: G. ..@..#####........+.....#.#### <#####.#... . #.# ##.# =W~ik Q@ . #####'##### =W~i ; +.......#=W~i 9+#=W~i =W~i N.@=W~i =W~i' '30=W~i =W~i =W~i...#####@.......+.....#.#### <#####.#... . #.# ##.# @=W~iٝ . #####'#####  +.......#=W~i9/+#=W~iN.@=W~i=W~i &1=W~i=W~i>W~i.....+....@#.#### <#####.#... . #.# ##.# @ . #####'#####  +.......# +#>W~inN.@>W~i;>W~i&2>W~i >W~i">W~i߫f'.........l.....#........##########l   frilled lizard (asleep)>W~i2w .@You open the door.>W~ió>W~i&3>W~i>W~i_ _You encounter a frilled lizard.>W~i +.....#.#### <#####.#... . #@# ##.#.# @ . #####'#####  .......##...........+#...........#>W~iO #.l.........#...........#########+# >W~i N.@>W~i% Ml.>W~i- Nl>W~i{ /==4>W~iH >W~i 1 _The frilled lizard hisses angrily.>W~i Q _There is an open door here.>W~i<#####.#... . #.# ##.#@# @.# . #####'#####  ####'#######.......##...@.......+l#.#########+# .@>W~iD-5>W~i>W~i<T _The frilled lizard misses you.?W~i. #.# ##.# @@# .. #####'#####  ####'#######?W~io.......##...........+l#.#########+# ?W~iN.@?W~i.V-6?W~i?W~i`\ _The frilled lizard closely misses you.?W~i T# #.# ##.# # #.# # @.# #.# # #@# # #.# '###### #.# ##'##########'##.##.?+.##..l.#.##.#.##.#.##+#  #.# #.# ?W~i  O.@?W~i# E.l?W~i^= `-7 ?W~iB ^_Found a scroll labelled LOCHOSHREIN.@W~iM;L# #.# ##.# # #.# # @.# #.# @W~i;{# #.# # #@# '###### #.#  ##'##########'##.@W~i;*##.@W~i;C?.  +.@W~i<##...l.#.@W~i/<;##.  #.@W~iK<;##.  #.@W~i]<##@W~im<(+# @W~i~<1 #.@W~i< # @W~i<ml   frilled lizard#.@W~i<!#@W~i?1@@W~iAD.l@W~iI".@   Sigmund (polearm)l   frilled lizard@W~iCJ@-8@W~iQ@W~iR@W~i# #.# ##.# # #.# # @.# #.# # #.# @W~i*# #.# '###### #@# ##'##########'#. @W~iu#.##.?. +.##....l. @W~i#.##.# #.##.# #.##@W~iw+# #.# @W~il   frilled lizard #.#@W~iu@.l@W~i h .@   Sigmund (polearm)l   frilled lizardThe frilled lizard attacks as it pursues you!@W~i- #2@W~iJ :--=9@W~i@W~i3 _The frilled lizard bites you.@W~i# #.# ##.# # #.# # .# #.# # #.# # #.# '###### #.# '#@#.# .##.?..# .##.....l. .##.# .##.# .## .# .# @W~ii@W~iH ***Sigmund points at you and mumbles some strange words.@W~i zF.l@W~i ..The magic dart hits you!  The frilled lizard attacks as it pursues you!@W~ip15---------40@W~iz@W~in_ _The frilled lizard completely misses you.@W~iC # #.# ##.# # #.# # # #.# # #.# # #.# '###### #.# '#@#.# ##.?..###......l.##.@W~i7 ###.# ##### # @W~iE Q'@@W~i* F.l@W~i @W~i #6@W~i6 Q=-------1@W~i @W~iV x _Sigmund says, "Now you see me, now you don't..."AW~i&# #.# ##.# # #.# # # #.# # #.# # #.# AW~i###### #.# # #'#.# ##....@......?..###.l.##.#AW~im##.# ####AW~i|## # AW~i3J.@AW~iF.lAW~ikR  The frilled lizard attacks as it pursues you!AW~i/%=AW~i\ 2AW~iAW~i AW~i N_The frilled lizard misses you.AW~i?h# #.# ##.# # #.# # # #.# # #.# # #.#  #.# # '#.# ##.....@.....?..###.l.##.####.##.# ####### # .@.l-3AW~iDAW~i@# #.# ##.# # #.# # # #.# # #.# ### #.# .AW~i #.# .# '#.# ##......@....?..####.##.l.###.####.###.# ##AW~i(R# # AW~iQ.@AW~iF.lAW~iR  The frilled lizard attacks as it pursues you!AW~i}18====4AW~iZAW~i\ _The frilled lizard closely misses you.AW~iN Z# #.# ##.# # #.# # .## #.# .## #.# .## # #.# ..  #.# AW~i .# '#.# ##.?..####.+##.@..l.# AW~i݉ x##.####.# ##.AW~iK Z# #AW~iz |## # AW~iʌ H.@AW~iύ D.lAW~i AW~i; U9===AW~ia '-5AW~i AW~i AW~i # #.# ##.# # #.# # #.# # #.# #.# # #.# #.## # #.# ...  #.# #.# '#.# ##.?..####.+ ##.@..l.@....# ##.####.# ##.# #+###### # .@AW~iЍ D.lAW~iF AW~i @-6AW~ic AW~iM BW~i:T# #.# ##.# # #.# # #.# # #.# #.# # #.# #.## # #.# ... BW~iTP #.# #.# '#.# ##.?..####.+ ##.BW~i Y;@..l.@...# ##.####.# ##..# #+#### ## # BW~i_BW~iEf5*BW~i: #Sigmund mumbles some strange words.Sigmund flickers and vanishes!BW~iCF.lBW~i2{BW~i/==7BW~i`BW~i _Deactivating autopickup; reactivate with Ctrl-A.BW~ia #.# ##.#  #.# # #.#  #.# #.#  #.# BW~i!#.##  #.# ...  #.# #.# '#BW~iB1.# .BW~ic|?..####.+ .BW~i{...l.@..# .BW~i####.# ...# #+#BW~i-### BW~i BW~i.BW~iS..lBW~i|BW~iBW~iY/--8BW~iBW~i3 #.# ##.# #.# # #.# #.# #.# #.# #.## #.# ... BW~ij #.# #.# '##.# # BW~i .?..####.+ BW~i .BW~i l.@.# .BW~i ####.# ....# .# BW~i W+#### .#BW~i R.#.#BW~i: H.#..BW~iv BW~i D.lBW~i BW~i6 S20==BW~iS 2--9BW~i! BW~i# BW~i^  #.# ##.#  #.# # #.# .##.# #.# .##.# #.## .##.# ... ..  #.# #.# .#'###.# .# ?..####.+ l.@# ####.# BW~i...# #.# +#### #.##.##.# #.#...BW~iBW~iD.lBW~iR  The frilled lizard attacks as it pursues you!BW~i$#1BW~i;M===BW~iO 50BW~iBW~i!F _The frilled lizard bites you but does no damage.DW~i #.#... #.# ##.# ... DW~i #.# # #.# #.# #.# #.# #.# #.# #.## #.# #.# ... ... .# #.# #.# #'#########.# #.# ?..####@+..l.#..####.# ...........# #.# #######+#### #.##.# #.##.#...DW~i DW~i D.lDW~i DW~ii z3===-1DW~i] DW~i EW~iz##+............'.................####EW~iV!f  As you open the door, it creaks loudly! You hear a shout!EW~i#l KYou hear an angry hiss.EW~i,j K   kobold (missile)l   frilled lizardYou encounter a kobold. It is wielding a +0 short sword and quivering stones.EW~i-4=========2EW~i14EW~i]9[ _The frilled lizard barely misses you.FW~i ..#.####... ###.# ...##FW~i u #.#.##.####.#. ... ... ##+. #.# FW~i  ..... FW~i& ^#'#########.# #@#K.....FW~iF k?..####.'FW~ic D......l##.FW~i ###.# ...... FW~i ...........##### #######+####l   frilled lizardFW~i K#.#FW~ir 1KFW~i 3l.FW~i' FW~ik .K   kobold (missile)l   frilled lizardFW~i (------FW~iF 3FW~iX FW~iL FW~i91 ....... ..#.####.... ###.# ... #  #.#.###.####.#.# ..........###+ #.#  #'#########.# #.#......?..####l'.K.........##......###.# ...... FW~i1 ...........#####l   frilled lizard #######+####FW~iV6 1KFW~iz< .K   kobold (missile)l   frilled lizardFW~i< &------FW~i= 4FW~iB FW~iD GW~iA#####....... ### ..#.####.... ###.# ... # # #.# #.#.##.####.#.# .......@..###+ #.# ##.####.#...... #'#########.# #.#......?..####l'...........##K.....###.# ......l   frilled lizard ...........# #.# ##### #######+####l.KGW~i.K   kobold (missile)l   frilled lizardGW~i&5GW~iGW~i`GW~i& ##.# ##### ....... ### ..#.####....... ###.# ... # # #.# #.#.###.####@#.# ..........###+. #.# ##.####.#...... #'#########.# #l#..?..####.K........##....###.# ...... ...........# #.# ##### #######+####GW~i& GW~i& lGW~i& +.GW~i( 0K'GW~i%1 GW~i1 B=6GW~i;8 GW~i: GW~i/u### .##.# # .###### #. ....... #.### ..#.#### ........ ...####.# ... #  #.# ##.####.#.# GW~iu..........###+ #.# ##.####l#...... #'#########.# #K#......?..####.'...........##......###.# ...... ...........# #####GW~iwIl.GW~iAy1K.GW~iyGW~i(GW~i&7GW~i@GW~iHW~ib...#...### ##.# # .###### #. .#....... # #.### ..#.#### ##.#..... ... ........#####.# #......##  #.# ##.####.#.# .......l..###+ #.# ##.####K#.. #'#########.# #.#...?..####.'.........##.....###.# ......HW~idIl.HW~if1K.HW~icfHW~imHW~i&n&8HW~iuHW~i!wHW~i. ....#...### ##.# # ##### #. .#HW~iJ....... # #.###.# ..#.#### ##.#..... ... ........##HW~i~"##.# #...@..## #.####.#.#HW~i #.# #.#.###.####l#HW~i.......K..###+ #.# ##.### HW~i#'#########.# #.#?..####.'.....##HW~iT3l.HW~iHW~iHW~i> 6K.HW~i&HW~iZ'&9HW~iy-HW~i/HW~i/. ....#...### ##.# # ##### #. ....... # #.###.## ..#.#### ##.#......... .......@#####.# ##.#.....# #.####.#. #.# #l#.###.####K#.#..........###+ #.# ##.### #'#########.# #.#?..####.'l.HW~iPOK.HW~iHW~i'60HW~iQHW~iRIW~i`.#.# .#.#...# .# ..##.# ### .# ..##.# # .#.##### #. .#. # #.###.##.#.####.##.#......##.#....###  #.# ##.####.#......#  #.# # #.####l#.#  #.#IW~iцm #.# #K#.#  #.# ##.####.#.#  #.# ..........###+.  #.# ##.####.#...... ##'#.# #.#...... IW~iS.?..####.'......IW~iHl.IW~iEK.IW~i/@IW~iVz@   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizardIW~it&1IW~i[IW~iIW~idlV.#.# .# #.....#...# .#.##.# ### .#.##.# ## .#.##### #. .#. # #.###.##.#.####.##.#......##.#... #.### #.# ##.####.#..l...#IW~iln #.# # #.####K#.#  #.# #.# #@#.# #.# ##.####.#.# #.# ....###+. #.# ##.####.#......IW~i7m#'#.# #.#...... .?..####.'......IW~i$pLK.IW~ixqE@.IW~iyIW~iz.=2IW~i}IW~i&F _The frilled lizard bites you but does no damage.IW~iG.#.# .# ##.....#...# .#.##.# ### .#IW~io.##.# ### .#.##### #.. .#. # #.###.##IW~iEJ.#.####.##.#......##.#... #.### #.# ##.####.#..lK..# #.# # #.####@#.# #.# #.# #.#.#IW~i͑% #.# ##.####.#.# #.# .###+. #.# ##.####.#......#'IW~i=#.# #.#...... #IW~i&S.?..####.'......IW~iFl.IW~i@GK.IW~inE@.IW~i <3IW~iIW~i l _Sigmund attacks as he pursues you! Sigmund misses you.IW~iw .#.# .##.....#...# .# #....##.# ###. .# #....##.# .###### .# #.##### ..#.. .# #. #.#.###.## +.....#.####.##.#......##.#... #....@.lK.### # #.# ##.####.#..@...# # #.# # #.####.#.# IW~i # #.# #.# #.#.# # #.# ##.####.#.# # #.# ....###+. IW~i R# #.# ##.####.#......#'#.# #.#...... ##.?..####.'......IW~i Al.IW~i ?K.IW~i IW~i' .-4IW~iT IW~i JW~iY.#.# .# .###.....#...# .# )#....##.# ###. .# .#....##.# .###### .# .#.##### ..#.. .# .#. #.#.###.## .+.....#.####.##.#......# .#####.#... #...@.lK..### .# #.# ##.####.#......# .# #.# # #.####.#.# .# #.# #.# #.#.# .# #.# ##.####.#.# .# #.# ..........###+.K   kobold (missile) ## #.#W~i9;49m ##.####.#......l   frilled lizard#'##.# #.#...... .##.?..####.'......l.K.-5JW~iF.#.# .# ..###.....#...# .# .)#....##.# ###. .# ..#....##.# .###### .# ..#.##### ..#.. .# ..#... #.#.###.## ..+.....#.####.##.#......# ..#####.#... #..@.lK...### ..# #.# ##.####.#......# ..# #.# # #.####.#.# ..# #.# #.# #.#.# ..# #.# ##.####.#.# ..# #.# ..........###+.# #.# ##W~i 49m.####.#......#'##.# #.#...... ..##.?..####.'......JW~i_l.JW~iEK.JW~i  The frilled lizard unfolds its giant frill.JW~i .=6JW~iLJW~i\ _The frilled lizard closely misses you.JW~i=.#.# .#.###.....#...# .# ..)#....##.# ###. .#.#....##.# .###### .#.#.##### ..#.. .#.#.... #.#.###.##.+.....#.####.##.#......#.#####.#... #.@.lK....###.# #.# ##.####.#......#.# #.# # #.####.#.#.# #.# #.JW~i# #.#.#.# #.# ##.####.#.#.# #.# ....###+.# #.# ##.####.#......#'#.# #.#...... ...##.?..####.'......JW~i(JW~iIK.JW~iAl.JW~ix  The frilled lizard attacks as it pursues you!7JW~iyJW~iT _The frilled lizard misses you.JW~i#.#.#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# K###### .#.#.#####...#.. .#.#....##.#.###.##.+.....#.####.##K#......#.#####.#... #@.l......###.# #.# ##.####.#......#.# #.# # #.####.#.# ....# #.#JW~irk #.# #.#.# ....# #.# ##.####.#.#.# #.# .###+.K 2 kobolds (1 missile, 1 wandering)JW~iU# #.# ##.####.#...... #'#.# #.#...... ....##.?..####.'......JW~iؖ  You encounter a kobold. It is wielding a +0 whip.JW~i-G.KJW~iM.KJW~iFNK)JW~i٢/==8JW~ijJW~iq( _The kobold shouts!JW~iOJW~iIOJW~iUJW~iWJW~i %R # ..........###.....#...)###.# ##.# .######...#####K..#.. .# #............##.#.###.#+.....#.####@##.#......####.#... #..lK.....####.####.#.....JW~i%# #.### #.# ##.####.#.# ..............###+ #.# ##.### #########'#########.# #.#JW~i'7@JW~iC(Bl.JW~i(?K.JW~i)Q.KJW~ir1^@   Sigmund (polearm, invisible)KK 2 kobolds (1 missile)l   frilled lizardJW~i10---9JW~i9JW~iQ;KW~i)L@.KW~i  You barely miss the kobold. The frilled lizard misses you.KW~iDX=--70.0 (0.8KW~iKW~iQL _The kobold misses you.KW~i0  You hit the kobold.  The kobold is severely wounded.KW~i# +9 (0.9KW~i KW~i F _The frilled lizard bites you but does no damage.KW~i H )  You hit the kobold.KW~iy .You kill the kobold!KW~i K   kobold (missile)l   frilled lizardKW~i 571.7 (0.8KW~i KW~ix \ _The frilled lizard closely misses you.LW~i! # ..........###.....#...)###.# ##.# .###########...#.. .# #...........###.#+.....#.####.##.#......####.#... #.lK......####.####.#.....# #.### #.# l   frilled lizard##.####.#.# ..............###+ #.# ##.###LW~i'Hl.LW~iLW~i35-2.7 (1.0LW~iLW~iM _You see here a +0 whip.LW~iL .#.# .#.#.# .#.#.#.#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#)##.#.###.##LW~i9 .+.....#.####l##.#......#.#####.#... #..K......###.# #.# ##.####.#......#.# #.# # #.####.#.#.# #.# #.# #.#.#K   kobold (missile).# #.# ##.####.#.#l   frilled lizard .....# #.# .###+. ###### #.# ##.####.#......LW~i FK.LW~i *@LW~i @   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizard3-=3LW~i{ LW~i 3 _The frilled lizard bites you.LW~iT #.#.# #.#.#.# ..#.#.# >.#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#.)##.#.###.##LW~iV .+.....#.####l##.#......#.#####.#... #.K.......###.# #.# ##.####.#......# ......# #.# # #.####.#.#.# #.# #.# #.#.#K   kobold (missile).# #.# ##.####.#.#l   frilled lizard.# #.# .###+ '###### #.# ##.####.#LW~icW 3.LW~iY Jl.LW~i[ @The frilled lizard attacks as it pursues you!LW~ib K@   Sigmund (polearm, invisible)LW~ihc T4=4LW~ih LW~ij F _The frilled lizard bites you but does no damage.LW~iU{ #.#.# ##.#.#.#.#.#.# .>.#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#.l)##.#.###.##.+.....#.####.##.#......#.#####.#... #K@.###.# #.# ##.####.LW~if#......#.# #.# # #.####.#.#.# #.# #.# #.#.#l   frilled lizard.# #.# ##.####.#.#.# #.# .### #'###### #.# ##.####.#LW~i1KLW~ivDl.LW~in.K   kobold (missile)l   frilled lizardLW~i.-5LW~iLW~iMW~i2# #.#.##.#.......#.#.#.......#.# .MW~i.>......#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#.l.)##.#.###.##.+.....#.####K##.#......#.#####.#... #.@.###.# #.####.####.#......# .# #.# # #.####.#.# @.# #.# #.# #.#.#.# #.# ##.####.#.#.# #.# . ##'###### #.# ##.####.#MW~i=4K.MW~iEl.MW~i4%  MW~i5The frilled lizard attacks as it pursues you!MW~iMW~i.=6MW~iMW~iS\ _The frilled lizard closely misses you.MW~i .# #.#.# .###.#........#.#.#........#.#.>.......#.# .#.###.....#...#.# .#MW~i d.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#.l.K)##.#.###.##.+.....#.####.##.#......#MW~i .#####.#... #.@.###.# #.####.####.#......# MW~i .# #.# # #.####.#.# .@.# #.# #.# #.#.#MW~i 8.# #.# ##.####.#.#.# #.# .#'###### #.# ##.####.#MW~i /K.MW~i Bl.MW~i Z  The frilled lizard attacks as it pursues you!MW~i} MW~i &7MW~i MW~i T _The frilled lizard misses you.MW~iG#.# #.#.# #.###.#...............#.# #.....#...............#.#.>..........#.# .#.###.....#...#.# .#.)#....##.# ###.# .#.#....##.# .###### .#.#.#####...#.. .#.#.l.K.)##.#.###..+.....#.####.##.#.......#####.#... #.@..# #.####.####.#.......# #.# # #.####.#. ..@.# #.# #.# MW~i#.#..# #.# ##.####.#..# #.# .#'###### #.# ##.####.#MW~it/K.MW~iBl.MW~iSD  The frilled lizard attacks as it pursues you!=8{ _The frilled lizard barely misses you.NW~i;K #.# #.#.#  #.###.#...............#.# ##.....#...............#.#.>NW~iN...........#.# ..###.....#...#.# .NW~iN.)#....##.# ###.# ..#....##.# .###### ..#.#####...#.. .NW~i$O.#....@.l.K{.)##.#.###.NW~iPOB.+.....#.####.##.# <.#####.#... #.@.NW~ioO.# #.####.####.#NW~iO.# #.# # #.####.#.@.# #.#NW~iO #.# #.#.# #.# ##.####.#NW~iO.# #.# #'###### #.# ##.####.#NW~iR/K.NW~i)TBl.NW~iV {.  The frilled lizard attacks as it pursues you!NW~iaK3-NW~ia9NW~iiNW~i7k3 _The frilled lizard bites you.NW~i! #.# #.#.# #.###.#...............#.##.....#...............#.#.>...........#.# .###.....#...#.# .)#....##.# ###.# .#....##.# .###### .#.#####...#.. .#...@.l.K{..)##.#.###.+.....#.####.##.# .<.#####.#... #.@..# #.####.####.#.# #.# # #.####..@.# #.# #.# #..# #.# ##.####..# #NW~i".# #'###### #.# ##.####.K.l. .  The frilled lizard attacks as it pursues you!NW~i/*=80NW~i<NW~iS@F _The frilled lizard bites you but does no damage.NW~iz  #.# #.#.# #.###.#...............#.##.....#...............#.# #......>...........#.# #.###.....#...#.# #.)#....##.# ###.# #.#....##.# .###### #.#.#####...#.. #.#..@.l.K....)##.#. #.+.....#.####.##.# #.<.#####.#... #.@ #.# #.####.####.# #.# #.# # #.#### #....@.# #.# #.# # #.# #.# ##.#### #.# #.# #'###### #.# ##.####NW~iٿ  NW~i K.  Reactivating autopickup.NW~io /@NW~i Cl.NW~i] z @   Sigmund (polearm)K   kobold (missile)l   frilled lizardNW~i hSigmund appears from thin air!  The frilled lizard attacks as it pursues you!NW~iq &1NW~i NW~i, T _The frilled lizard misses you.OW~i4 #.# #.#.# #.###.#...............#.#  ####.....#...............#.#  #......>...........#.#  #.###.....#...#.# OW~i5 #.)#....##.# ###.#  #.#....##.# .  #.#OW~i>5d.#####...#..  #OW~im5.#.@.l.K@....)##.#.  #.+.....#.####.##.# OW~i5 #.<.#####.#... #.@  #.# #.####.####.#  #.# #.# # #.  #....@.# #.#OW~i 6 #.#  #.# #.# ##. OW~i06y #.# #.#  OW~iX6~#'###### #.# ##.OW~iW8/K.OW~i9Bl.OW~im<Y @.  OW~i<4The frilled lizard attacks as it pursues you!OW~iEOW~iF54=OW~iF2OW~iNOW~iP[ _The frilled lizard barely misses you.OW~i#.#####...........>.........###.....#)#....##.# ##.#.# .#####...#####...#..OW~ial.K@.....)##.#.#+.@...#.####.##.#..<#####.#... #.@....# #.####.####.## # #.###@ OW~iDL#.##.###OW~igI......######'#######.### OW~iB####'#########.#OW~iQ.KOW~i @.  The frilled lizard bites you but does no damage.OW~iOW~iؒ&3OW~iәOW~i^ _Sigmund laughs darkly.OW~iS #.###.#.#.# ####.....#...............#.# #......>..........#.# #.###.....#...#.# #.)#....##.# ###.# #.#....##.# . #.#.#####...# #.#..l.@......)##.#. #OW~iY.+@..K.#.####.##.# #.<.#####.#... #.@ #.# #.####.####.# #.# #.# # #.  #....@.# #.# #.# #.# #.# ##. #.# #.#  #'###### #.# ##.  ##'#'OW~i5 #.#OW~i CK.OW~i0@.OW~i7.lOW~iOW~iOW~i.-4OW~iOW~iRW~ikRW~i{Sigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked RW~iʝscythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27RW~iWill: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) RW~i%yYou have about 77% to hit with your +0 short sword. He has about 43% to hit you. AttackMax Damage RW~iJ0Hit: +0 scythe 13 He can open doors. RW~ir]He has mastered the following spells, which are affected by silence and antimagic: RW~iz[!]: Description|QuoteYW~ieYW~iUr#.###.#...............#.#jetgatling67 the Cutter####.....#...............#.#Human **....#......>.................#.#Health: 24/24 ========================#............###.....#...#.#Magic: 2/2========================#...........)#....##.# ###.#AC: 3Str: 11#............#....##.# .#### EV: 12Int: 10#............#.......#####...#. SH: 0Dex: 15#............#...@.......)##.#. XL:  2 Next: 87% Place: Dungeon:2#............+@lK..#.####.##.#. Noise: ---------  Time: 1184.7 (1.0)#.<....YW~iFs)......#####.#... #.@.... a) +0 short sword#............# #.####.####.#. Nothing quivered#............# #.# # #.###....@.......# #.##.##............# #.###.## @   Sigmund (polearm)#............# #.#..... K   kobold (missile)#######'###### #.###.## l   frilled lizard##'##########'#########.#The frilled lizard attacks as it pursues you! _The frilled lizard misses you.The frilled lizard attacks as it pursues you! _The frilled lizard barely misses you.The frilled lizard bites you but does no damage. _Sigmund laughs darkly.YW~ivYW~i`wYW~i}YW~iZW~i'..........................'.....................ZW~iHK.ZW~i9.@.ZW~iD=5ZW~iZW~iRg _You open the door. The frilled lizard misses you.ZW~ih[ #.###.#.#.# ####.....#...............#.# #......>.................#.# #.....###.....#...#.# #...)#....##.# ###.# #...#....##.# . #..#.#####...# #.#.K.)##.# #.@.l@..#.####.##.# #.<ZW~i\.#####.#... #.@ #............# #.####.####.# #...# #.# # #. #....@.......# #.# #.# #.....# #.# ##. #.....l......# #.#  #'###### #.# ##.ZW~iQ\l 2 frilled lizards (1 wandering)  ##'#'#.#ZW~i^9l.ZW~iO`Q.KZW~im lYou encounter a frilled lizard.ZW~it:*ZW~ieJ @, invisible)Sigmund gestures wildly while chanting.ZW~i!Il.ZW~i*@ZW~i/==6ZW~iP _Sigmund flickers and vanishes for a moment.ZW~iQ _There is an open door here.]W~ic$ .You hit the frilled lizard.l. @.You kill the frilled lizard!   frilled lizard91--7.5 (0.8]W~iCS _The kobold barely misses you.^W~i r #.# #.#.#  #.###.#...............#.# ####.....#...............#.# #>.................#.# #..###.....#...#.# #)#....##.# ###.#  #.#....##.# .# #.#.......#####... ##...........)##. #.^W~i Z.'K@...#.####.## #.<....#####.#... #.@.. #............# #.####.####. #............# #.# # #. #.l....# #.# #. #.# #.# ## #............# #.# ...#######' #.# ##.^W~iV 9l.^W~i ^W~i 9(^W~i{ 3.^W~iQ /{'K   kobold (missile)l   frilled lizard^W~i6 H--8.5 (1.0^W~i ^W~i W _The kobold throws a stone. The stone hits you but does no damage.^W~i$ #.# #.#############...# #.# #.#.......#  #.###.#......#.# ####.....#......#.#^W~ir #>.................#.# #..###.....#...#.# #)#....##.# ###. #.#....##.# .# #.######. #.#{..........)## #..'K....#.####.## #.<...^W~i.#####.#... #.@ #............# #.####.#### #........l...# #.# # # #^W~i......# #.# # #.# #.# ## #............# #.# .^W~i 7l.^W~iM FK.^W~i *@^W~il.@   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizard^W~i.-9^W~i"^W~i>_W~iG #.###.## ...# #.# #.#############...# #.# #.#.........#  #.###.#.........#. ####.....#.......#. #>.................#. #..###.....#...#. #)#....##.# ###. #.#....##.#  #.######. #.#...........) #..K{....#.####.# #.<..........#####.#... #.@_W~iHx #.........l..# #.####.### K   kobold (missile) #............# #.# # l   frilled lizard #......# #.# #.# #.# #_W~iI5l._W~iJ7K'_W~iK+@._W~i>Tz@   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizard_W~iTA-90_W~i\_W~i^_W~iku #......# ..# #.###.## ...# #.# #.#############...# #.# #.#.# #.###.#........# ####.....#........# #>.................# #..###.....#...# #_W~i`N)#....##.# ### #.#....##.#  #..##### #K#...........) #.....{.....#.####. #.<.......l..#####.#... #. K   kobold (missile) #............# #.####.## l   frilled lizard_W~i #............# #.# # #.# #.#_W~i4l._W~iHK._W~i0@'_W~iz@   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizard_W~i&1_W~i__W~i-aW~i:PSigmund the Dreaded The elder of a pair of brothers who came for the Orb. No one knows what Sigmund saw in the dungeon to drive him mad, but his shrewd magical tactics and wicked scythe now leave little time for his victims to wonder. Despite his reputation as a vicious murderer, his grandiose and dramatic ways have earned him the admiration of many denizens of the dungeon. Max HP: ~27Will: +AC: +EV: +++ Threat: Lethal Class: Natural Size: Medium Int: Human Speed: 100% (attack: 66%) You have about 77% to hit with your +0 short sword. He has about 43% to hit you. AttackMax Damage Hit: +0 scythe 13 He can open doors. He has mastered the following spells, which are affected by silence and antimagic: [!]: Description|Statuses|QuotegW~igW~i #......#..# jetgatling67 the Cutter#.###.##...# Human **....#.# #.#############...# Health: 24/24 ========================#.# #.#...............# Magic: 2/2========================#.###.#...............# AC: 3Str: 11####.....#...............# EV: 12gW~iY+Int: 10#......>.................# SH: 0Dex: 15gW~i#............###.....#...# XL:  2 Next: 91% Place: Dungeon:2#........@..)#....##.# ### Noise: ---------  Time: 1191.5 (1.0)#............#....##.#gW~ia) +0 short sword#..........K.#.......##### Nothing quivered#...........@#...........)gW~iq#........l...'.....#.####.#.<..........#####.#... #. @   Sigmund (polearm, invisible)gW~i#............# #.####.## K   kobold (missile)#............# #.# # l   frilled lizard#............# #.# _Sigmund flickers and vanishes for a moment. _There is an open door here.  You hit the frilled lizard.  You kill the frilled lizard! _The kobold barely misses you. _The kobold throws a stone. The stone hits you but does no damage.gW~i4gW~igW~iiW~iDŽN #####..# . #......# .. #.###.## ... #.# #.#############... #.# #.#.. #.###.#. ####.....#. #>................. #..###.....#... #)#....##.# ## #iW~iaT...#....##.#  #K.##### #....{#.......... #.l...'.....#.#### K   kobold (missile) #.<....#####.#... # l   frilled lizardiW~i8 #............# #.####.# #.# #.# #iW~i4l.iW~ib(((((iW~it:V..>iW~i/;Q@..iW~i;.=2iW~iHiW~i/Jn _The kobold throws a stone. The stone closely misses you.iW~i 2 #..#  #####..#  #......#  #.###.##  #.# #.############# #.# #.#.... #.###.#.. ####.....# #......... #..###.....#.. #iW~i #)#....##.# # #...#....##.# #....K.#### #l....#.......... #..'.....#.## #.<....#####.#... #.# #.####.iW~i <l.iW~i JK.iW~i D-3iW~iE 9{iW~iz c _There is a stone staircase leading down here.jW~iW: jW~i; 8-jW~i}A jW~i9B 8l.jW~iC KK.jW~iE 0@.jW~i L z@   Sigmund (polearm, invisible)K   kobold (missile)l   frilled lizardjW~iP -4 _jW~iT jW~i &3jW~i2 .....  ...   .).   ... ##.## ... jW~i-#.# #@# #...#  ###.#  .+ # kW~i-6.0 (2.5kW~ikW~i: _You climb downwards.  Found a dagger.kW~i!a _There is a stone staircase leading up here.lW~iEs  _  You open the door.  You encounter a bat.....). ... ##.####... .##.# .#<##.##...####@#'.ß..#..#.bß.+.###....#.. ####..b   bat (asleep)#.##.lW~i ~200.0 (4.01.0 (5 _mW~ie 1.). ... ##.####... .# #.# .# #<##.# #...#########.#..S.# #.@.ß..#.......#.bß.+ .....###....# ##... ######..#.# #. S   ball python (constriction, asleep) mW~i=h Jb.mW~iq bYou encounter a ball python.mW~iq 3=2.0 (1mW~iAw mW~ix 6 _The bat hits you but does no damage. x2mW~iz Q _There is an open door here.mW~iF S.You closely miss the bat.The ball python hisses angrily.mW~i <.bmW~i NS)mW~i 3=8 (0.8mW~i mW~i : _The bat hits you but does no damage.nW~i^' .b  You hit the bat.  The bat is moderately wounded..SnW~iX-nW~i:.^3--3.6nW~i~3nW~i5' _The bat hits you.nW~iz b.You hit the ball python.nW~i? .b  The ball python is heavily wounded.The bat hits you. The ball python bites you. The ball python grabs you.nW~i9 nW~i1---  2  -4.5 (0.9Constr nW~i٩nW~i) nW~ifQ_The ball python constricts you.nW~i b.You barely miss the ball python.nW~i_  The ball python is heavily wounded.The bat hits you but does no damage. The ball python barely misses you.nW~i>5.3 (0.8nW~inW~iN_ _The ball python constricts you.nW~i?Xw .You hit the ball python.nW~i#_j   You kill the ball python!nW~i~b_--12 56.1nW~iqgnW~iQi _The bat barely misses you. The bat completely misses you.nW~i Kb.nW~i" 9 _You hit the bat but do no damage. The bat closely misses you.nW~iE Ob.nW~i >7.7nW~i nW~iy _You hit the bat but do no damage. The bat hits you. The bat barely misses you.nW~iIN.). nW~i... ##.#### ... .# #.# .# #<##.# #...###### nW~iW###.#.b..# #.'@ß..# .nW~i#..ß.+ .....###....# nW~i##... #######..nW~i'5#.# nW~iG:.bnW~iGb.nW~iznW~i-8.7 (1.0nW~inW~iUP _The bat barely misses you.oW~i  You hit the bat.  The bat is severely wounded.oW~i]-9.5 (0.8oW~i\oW~iT _The bat closely misses you. x2oW~i  .b  You barely miss the bat.The bat is severely wounded.oW~i -.boW~i;8 oW~i.10.4 (0.9oW~ioW~i&P _The bat barely misses you.oW~i 1... .). ... ##.#### ... .# #.# .# #<##.# #...###### oW~i1'###.#.@.b#  #.'.ß..# .......#..ß.+ .....###....###... #######.. oW~i13#.##.oW~ic3Eb.oW~i:oW~i:-1.4 (1.0oW~i?oW~iA= _The bat hits you but does no damage. x2oW~i][  You hit the bat but do no damage.The bat is moderately wounded.2=2.3 (0.9oW~iUmP _The bat hits you but does no damage.oW~i  You hit the bat.  The bat is severely wounded.oW~iI \0--3.1 (0.8oW~i oW~in * _The bat hits you. x2oW~i o .You hit the bat.oW~i< (oW~i oW~i. ...jetgatling67 the Cutter.).Human **.......Health: 20/24 ====================----##.####Magic: 2/2========================... .#AC: 3Str: 11#.# .#EV: 12Int: 10#<##.#SH: 0Dex: 15#...######XL:  2 Next: 100% Place: Dungeon:3###.#.@..#Noise: =--------  Time: 1213.9 (0.8)#.'.ß..#a) +0 short sword.......#..ß.+Nothing quivered.....###....###... #######..#.##.oW~in The bat is moderately wounded. _The bat hits you but does no damage.  You hit the bat.  The bat is severely wounded. _The bat hits you. x2  You hit the bat. _You kill the bat!You have reached level 3!  --more--pW~i  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? sW~iN4/29-3/373 0%  _You feel agile. x2uW~i+WuW~iWuW~iXuW~i\uW~iah5= _uW~i|i,uW~i7kuW~iluW~imuW~imuW~ipuW~iquW~isuW~iuuW~i1vh6==uW~iwuW~i?yuW~iyuW~izzuW~iuW~iuW~iuW~iDuW~iuW~i4uW~iuW~ib9=uW~i4uW~iuW~iVK7=uW~iڍuW~i,uW~iuW~iuW~iuW~iuW~i,uW~ituW~i̘~8==uW~iuW~iuW~iouW~iuW~iܝuW~iuW~iמuW~i,uW~iΡuW~i]uW~ih9==uW~iuW~i1 _HP restored.uW~iluW~iuW~iuW~iuW~iuW~i uW~iuW~iuW~i&,uW~iuW~iL7 _You open the door.uW~i#uW~i9=uW~i$uW~i@  There is an open door here.uW~i uW~iʾ _uW~iYuW~iuW~iuW~iuW~iuW~iuW~iuW~iuW~iuW~iDuW~ic  You encounter a rat.uW~i.). ... ##.#### ... .# #.# .# ###<##.# ..uW~i#...#########.##..###.#....#......r.#.'.ß..#@# -.......#..ß.'.## uW~i6.....###....#..# uW~i\Z##... ######..##.. #...##.# #...#uW~ir   rat (asleep)#. #...#uW~i #...##...#uW~i038.9 (25.0)uW~iM-9.9 (26 _uW~i;uW~i vW~i'  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  26%   0   i + Spellcasting   0.0    -1           b - Staves   0.0     0   j + Earth Magic   0.0     0   c + Unarmed Combat   0.0     0           k + Evocations   0.0     0  d + Short Blades 3.4  39%   vW~i6*0       e + Long Blades   2.0     0               f + Armour   0.0     0      g + Dodging3.3  35%   0       h - Stealth   0.0    +1                          vW~i*l                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetszW~iD zW~iK b.).jetgatling67 the Cutter...Human **....##.####Health: 29/29 ========================... .#Magic: 3/3========================#.# .###AC: 3zW~iuL Str: 11#<##.#..EV: 12Int: 10#...#########.##..SH: 0Dex: 17###.#....#......r.XL:  3 Next:  0% Place: Dungeon:3#.'.ß..#@#Noise: ---------  Time: 1239.9 (0.0).......#..ß.'.##a) +0 short sword.....###....#..#zW~iL Nothing quivered##... ######..##..#...#zW~iL ?#.##...#zW~iL r   rat (asleep)#.#...#zW~iM #...##...#Increase (S)trength, (I)ntelligence, or (D)exterity? zW~i7M b_You feel agile. x2 _HP restored. zW~iYM d_You open the door. _There is an open door here. _You encounter a rat.zW~iyM zW~i6T zW~iT zW~iOY zW~i8[ {W~i'... .). ... ##.#### ... .#  #.# .# ###<##.# .. {W~i^#...#########.##..####.#....#.@....r.# #.'.ß..#.#..............#..ß.'.########.....###....#..###... ######..#{W~i20#.. #...# #.##...##.#...# {W~iT/r.{W~iJr{W~i6===40.9 (1{W~i>{W~i- _The rat squeaks loudly.{W~i ... .). ..... .###.#### #.##... .# ...#.# .# ..## {W~iul#<##.# ... #...#########.##..# ###.#....#..@..r..# #.'.ß..#.#..#..ß.'.##{W~i.....###....#..#  ##... ######.{W~ix.##.. #...# {W~i#.# #...##. #..{W~i,.# {W~iCr.{W~i{W~i0---1{W~i{W~i{W~iO... .). .. ... .# ##.#### ##.## ... .# #... #.# .# ##..## ##<##.# .... ..##...#########.##..# ###.#....#...@r...# #.'.ß..#.#.# .#..ß.'.# .....###....#..# ##... ######..#  #.. #...# {W~iV{W~iW1=--{W~iW2{W~ihf _The rat barely misses you.{W~iJC3.8 (0.9{W~iX{W~im} _You hit the rat but do no damage. The rat bites you but does no damage.{W~i g †You hit the rat.{W~iy ({W~i4 024.7{W~iu {W~i 1 _You kill the rat!{W~i+ {W~i* 4{W~i/ {W~iy2 H _No target in view!|W~iD|W~iʀ|W~i|W~iH _No target in view!|W~i|W~iZ|W~i|W~i|W~i: _|W~i,|W~i|W~i|W~i]|W~ic|W~i,|W~i|W~i|W~iB|W~im|W~i|W~i|W~i]|W~i|W~i|W~i-|W~i|W~iV |W~i |W~ia |W~i |W~it|W~i/4 #< .# ##.## .... #.....#|W~i2 #.....#  ..... #.....# .#  ....####.....#... .)........@..#.. .-52.7 (8.0 ....######.###.# .. |W~i##.#### #.###.##... ... .# #.##.....|W~i #.# .# #.##..##.#.#|W~i; #<##.# #..........#|W~i_ #...#########.##..#. |W~iv###.#....#....†...##.'.ß..#.#........#|W~i|W~iE-3.7 (9|W~i.|W~i!9 _Found a stone staircase leading up.|W~i4|W~iO^ _No target in view!|W~ik7 4|W~ir< |W~i?? H _No target in view!|W~iq I|W~it |W~i  _|W~is   You encounter a frilled lizard. #.l ## #.. .. #.. .. #<# .# ##.##.# .....##  #.....#  #@....#  ..... #.....# .#  ....####.....#...  .)...........#. . ....######.###.# .. ##.#### #.###.##...l   frilled lizard (asleep) ... .# #.#|W~i "#.... #.# .# #.##..##.#.#<##.# ..#|W~iF ]5.7 (26.7 (3 _|W~i |W~iΛ }W~i..... l ## .... .. #<# .#.#####.##.# #..........#}W~iR #. ..... #.....# .#...####....)...........#..  ....######.###.# ##.####.##..........# ##..##.#}W~i,}W~i +7.7 (1}W~i$}W~i&}W~i##.#.... l# ## .... .. #<# .######.##.# #......@...###..#.#  .....  .#...####.)...........#..  ....######.###.# ##.####.##.........}W~i}W~i&8}W~i}W~iٗ}W~i SP ##.#.... l# ### .... .. }W~iSV#<# .##.#####@##.# ........###..#.# .$.....  .#...####. }W~iS)...........#..  ....######.###.# }W~iS<##.####.##...}W~i\}W~i]&9}W~i[b}W~id* _Found 8 gold pieces.}W~i c. ##.##}W~i3 .... # l# .##.#............. #@# #.#####.##.# #..........##}W~i 3#..#.##.....# .$.#..... # .#...####}W~i .)...........#..  ....##### }W~i Q.l}W~i Ml}W~in 0==60}W~i9 }W~i2 1 _The frilled lizard hisses angrily.}W~i a _There is a stone staircase leading up here.}W~i ##. .# ##.## .... # ..# .##l.#....... #<##.###.#####.##.# ........##..#.##.... .$..# ..... #.....# .#...####.....#...)...........#.. }W~i ;-}W~i 1}W~iM }W~i< [ _The frilled lizard barely misses you.~W~i r †You hit the frilled lizard.~W~i(~W~ik74-~W~i&2.6 (0.9~W~i~W~iXR _You kill the frilled lizard!~W~i!4~W~i=~W~iH _No target in view!~W~iO4~W~iHR~W~iUH _No target in view!~W~i~W~i~W~i~W~ið~W~iMP _~W~i  There is a stone staircase leading up here. _~W~iB~W~i>~W~i~W~iȺ~W~iw~W~ix~W~i~W~iŽ~W~iJ~W~i9~W~iD~W~iu~W~i~W~i~W~i~W~i5~W~i~W~i~W~i~W~i~W~i~W~i,~W~iS~W~iSL _You now have 55 gold pieces (gained 8).~W~i~W~i~W~iH~W~i~W~i~W~i~W~iM~W~i~W~iC~W~it~W~i~W~i~W~i~W~i~W~id~W~i~W~i~W~i~W~if~W~i~W~i~W~i~W~i~W~i~W~ie~W~i~W~i~W~ig~W~i4~W~id~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i/~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i~W~i%~W~iu~W~i6~W~i~W~i]~W~i~W~i~W~i~W~i~W~i~W~iL~W~i~W~i~W~i~W~i|~W~ia~W~i~W~i~W~i~W~i~W~i~W~i=~W~i~W~i~W~i~W~i~W~i[~W~i~W~i,~W~iQ~W~i~W~i~W~i2~W~iZ~W~i~W~i~W~i~W~i~W~i~W~i2~W~ib~W~i~W~i ~W~i~W~i~W~i=~W~i~W~i]~W~i ######### #.......# #.#####.# ########.#####@# -95.6 (33.0)~W~ie #...........##...<# #.#####..#..##.#####.# #†.#~W~i r#.# #........##.# #<##.###.#####.##.# ####..........## ###..#.##.....#~W~i ~W~i|F-6.6 (34~W~iJ~W~i69 _Found a stone staircase leading up.~W~i~ 4~W~i~ ~W~i H _No target in view!~W~ii 4~W~i+ ~W~i. H _No target in view!~W~in _No target in view!W~i(W~i)W~i*+,W~i -W~im0: _W~i0W~i9`##########.......#.#####.########.#####.#####...........##...<#.#####..#..##@####7.6 (1.0).# #†.#..........∩..# #........#.....#.# #<##.###...##..#.#####.### # .#.......#. .......##.....# .....####.....# .#W~i>W~i_?+8.6 (2W~iDW~iI0 _Found Jyebb's Weapon Shop.W~ig _No target in view!W~iC _No target in view!W~i  _No target in view!W~i  _W~iď XW~iɒ W~i k  You encounter a ball python.W~i ##########.......# #.#####.# #######.#####.#### W~i ...........##...<# ### .#####..#..##.#####....! .# #†.#.......@..∩.... W~i i.# #........#.....##. .# #<##.###...##..# .#####.##.# ###.# ..# ..........## ... ... ..#.##.....# .#.# .###W~i˛ @S   ball python (constriction, wandering) ....##.....# .#.. #####.....#S.##.W~i .####.....#...W~iƠ 300S.  Found 2 bubbling puce potions.W~i OS)W~i6 +1.6 (3W~i` W~iˮ 5 _The ball python hisses angrily.W~i # #.# #.#####.# .#####.#### #W~i !##...<# .### #####..#..##.#####....!# # #†.#........@.∩....# W~id # #.#.....##..# W~i # #<##.###...##..# W~i ## ... ....#.##.....# .#.# ..### W~i\ ##.....#.S#.. ..#####.....#..##. ..# W~i 8S.W~i W~iu +2.6 (1W~i W~i< W~i< # #.# #.#####.# ###.#####.#### ..# ##...<# ..#### ..#..##.#####....!#  #†.#.W~iP= w∩....#  #.#.....##..#  #<##.###...##..# .##.# ###.##..### ........ #.##.....# S#.##..#####.....#..#..#W~i= ..# ####.....#..##.#..# W~iSF W~i/G &3W~iVL W~iBN W~ir# #.# #.#####.# #### .#####.#####..# ##...<##..#### ..#..##.#####....!# #†.#.....# #.W~i;#.....##..# #<##.###...##..# # .##.....# S#.##..### W~iCW~iǛ&4W~iHW~i g _There is an entrance to Jyebb's Weapon Shop here.W~i; W~i)B Welcome to Jyebb's Weapon Shop! What would you like to do?  a -  26 gold a +0 daggerb -  26 gold a +0 dagger  c -  26 gold a +0 dagger  d -  15 gold 2 poisoned darts  e -  39 gold a +0 mace  W~iB f -  45 gold a +0 trident  g -  959 gold the +10 war axe of World's End {freeze, rN++} You have 55 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)W~iB [A-G] put item on shopping listW~it0  The +10 war axe of World's End {freeze, rN++}. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 0.0  At 100% training you would reach 16.0 in about 8.0 XLs.W~iR1 xCurrent attack delay: 1.5. Damage rating: 21 (Base 11 x 102% (Str) x 105% (Skill) + 10 (Ench)). Freeze: It freezes victims, dealing an additional one-quarter of any damagethat pierces defenders' armour. It may also slow down cold-bloodedcreatures. rN++:It greatly protects you from negative energy. This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. W~iC^Welcome to Jyebb's Weapon Shop! What would you like to do?a -  26 gold a +0 dagger  b -  26 gold a +0 dagger  c -  26 gold a +0 dagger  d -  15 gold 2 poisoned darts  e -  39 gold a +0 mace  f -  45 gold a +0 trident  g -  959 gold the +10 war axe of World's End {freeze, rN++} You have 55 gold pieces. [Esc] exit [!] buy|examine items [a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listW~iW~iW~iUjetgatling67 the CutterHuman **....#########Health: 29/29 ========================#.......#Magic: 3/3========================#.#####.# ####AC: 3Str: 11 ####.#####.#####..#EV: 12Int: 10 ........##...<##..####SH: 0Dex: 17 ###..#..##.#####....!#XL:  3 Next:  4% Place: Dungeon:3#†.#..........@....#W~iNoise: ---------  Time: 1304.6 (0.0)#........#.....##..#a) +0 short sword#<##.###...##..# #Nothing quivered ###.##.# ###.##..# .......## ........ .##.....# S#.##..### .##.....#..#..#..# ###.....#..##.#..# ###.....#... _No target in view! _No target in view!  You encounter a ball python.Found 2 bubbling puce potions. _The ball python hisses angrily. _There is an entrance to Jyebb's Weapon Shop here.W~i*W~iW~iJW~iW~iO _W~iT m  A ball python comes into view.W~ik] b######### #.......#  #.#####.# #### ###.#####.#####..# .......##...<##..#### ##..#..##.#####.@..!#  #†.#....∩....#  W~i^ =#........#.....##..#  #<##.###..S##..# .## ##.##.# ###.##..# #.....## ........ S   ball python (constriction) ##.....# S#.##..###.....#..#..#..#.....#..##.#..#W~if W~ig 25.6 (1 _W~i`n W~io W~iK       #####..#<##..#### #.@..!#  #†......∩....#  .#.....##..#  #<..S##..# .##  ###.##..# #  ........ S#.##..####..#W~i       #####..#<##..#### #.@..!#  #†......∩....#  .#.....##..#  #<..S##..# .## ###.##..# # ........ S#.##..#..#W~i4W~iW~i b _A ball python is nearby!W~iE        #####..#<##..#### #.@..!#  #†......∩....#  .#.....##..#  #<..S##..# .##  ###.##..# #  ........ S#.##..####..#W~ig        #####..#<##..#### #.@..!# W~i  #†......∩....#  .#.....##..#  #<..S##..# .## ###.##..# # ........ S#.##..#..#W~i W~iI W~iA W~i b _A ball python is nearby!W~i#  #.#  #.#####.# #### .#####.#####..# ##...<##..#### ..#..##.#####..@.!# #†.#.∩....# #.W~i#.....##..# #<##.###..##.# ###.##..# .### .........#.....# S#.##..####.....#..#..#..# W~i9S.W~iW~i˰-6 _W~i%W~iW~i#[ # #.# #.#####.# #### .#####.#####..# ##...<##..#### ..#..##.#####...@!# W~i'~†.#.∩....# .#.S...##..# <##.###...##..##.## .##.# ###.##..##.### .........# .....# S#.##..#### W~i9S.W~iiW~i&7W~iPW~iW~i S .# .#####.# #### .#####.#####..# ##...<##..#### #..##.#####....@# .#.S.∩....# #.....##..# ##.###... W~i x##.# ###.##..##.### ...# # S#.##..#### W~i? A.SW~i <8W~i W~i _You see here 2 bubbling puce potions.W~iY# #.# #.#####.# #### #.#####.#####..#.##...<##..####.#..##.#####...@!# †.#W~iGZ.S∩....#.#.....##..# <##.###...##..##.## .##.# ###.##..##.#.## ...#.# S#.##..#### .....#..#..#..# .....#..##.#..#W~i[A.SW~i!bW~ib-9 _W~i&hW~iiW~i  .# .#####.# #### .#####.#####..# ##...<##..#### #..##.#####....@# .#.S....# #.....##..# ##.###... ##.# ###.##..##.### ...# # S#.##..#### W~i JS∩W~ia B.SW~i W~i '10W~iܪ W~i _You see here 2 bubbling puce potions.W~i A.SW~i W~ic &1W~i W~i [ _k - 2 bubbling puce potionsW~iPB .W~iQ5You hit the ball python.W~iV(W~iTZ=6=2.4 (0.8W~i^W~ibO _You kill the ball python!W~i=mW~imW~iXqW~ittH _No target in view!W~i@W~iW~iW~iݕH _No target in view!W~icW~i_dW~ik^ _No target in view!W~iIKW~iL3W~i*RP _W~iUW~iVBW~i&XW~iYW~isZW~iZW~i\W~ir]W~i]W~i+^W~i_W~i-aW~ia,W~ibW~incW~icW~icW~idW~igXW~igW~igW~i]hW~igiW~i+jW~ijW~ikW~iW~iW~i~W~ǐW~i W~iW~i,W~iFW~i,W~i W~iRW~iW~iW~iW~iW~iÕW~iW~iuW~iW~idW~iiW~i.,W~iW~iUW~iW~i5W~i`W~i W~iʟW~iW~i8W~i@  There is an open door here.W~iEW~i _W~iW~iW~i٧W~i3W~iW~iW~i8  There is an open door here. _W~iW~iVW~iW~i=W~i,W~iW~iW~i_W~i[W~i,W~iOW~iW~i[W~i&W~iEW~iW~iW~iW~iW~i+W~i\W~iFW~iW~iW~iFW~i,W~i,W~i:W~i>,W~iW~iW~i3W~iW~i3W~id #.....##.'.ß..#.#.#........#..ß.'.###......###....#..# #.###...# ######..#W~i #...# #...# #.#.# #...# ####.#.# #...# W~i#......# #...# W~iy#@...### #...#- #....#W~i..... .......... ##.##.###... ... #.# ##W~i .### #.# W~i@.#. # W~i3!W~i054.4 (42.0)W~igF-5.4 (43W~ivW~i _No target in view! _There is an open door here. _l - a fizzy pink potionW~i IW~i( W~i* W~i} XW~i W~i W~i W~i W~iw W~i W~i W~i ,W~i@ W~iD W~i k  You encounter a ball python.W~i3  #...# #. #.#.# #..S ####.#.# #.... #......# #..#.. #....### #..#....####....##.. ...#................ #.....##.##.###... W~i o#......@.##.# ## #####.#####.# # .#.  #  S   ball python (constriction, asleep) W~i [S9.0)  Found a leather armour.W~i t JThe ball python hisses angrily.W~i J   endoplasm (wandering)S   ball python (constriction)W~i[ ,60.4 (5W~i W~i8  W~i M_You encounter an endoplasm.W~i  f #...# #.[. #.#.# ##J.## ####.#.# ##.S... #......# # #.... #....### # #....####....##.. W~i 7 #................ #.....##.##.###... #.##.# ## #####.#####.# #. .#.#> ##.#.W~i /#...W~i G.SW~iF 7[JW~i ".W~i %SW~iP! QJW~i! +1.4 (1W~iA( W~i+ x _Found a shiny orb. Found a stone staircase leading down.W~ih_ #.###...# ######.# #...# #.[. #.#.# # #[.### ####.#.# #J... #......# # #.... #....### # #..S.####....##.. . #............. #....@##.##.###... #........##.# ##W~i.` J#####.#####.# #.# .#. #># # #.# #.# #....W~iHc '.JW~ic M.SW~ij W~ik &2W~iq W~is W~i| .J  You hit the ball python.W~i  The ball python is severely wounded.The ball python bites you but does no damage.W~iZ5=3.2 (0.8W~iW~iS\ _The ball python completely misses you.W~iw .You hit the ball python.W~iQ9.JW~i4 (W~i 084.0W~iW~iO _You kill the ball python!W~ifoW~ip&8W~iuW~ix] _You hit the endoplasm but do no damage.W~i  You hit the endoplasm.  The endoplasm is almost dead.5.7 (0.9W~iNW~iW _The endoplasm closely misses you.W~iB .W~i_3You hit the endoplasm.W~ib(W~i(126.5 (0.8 _You kill the endoplasm!W~iy  _No target in view!W~iX4W~i=\W~i^H _No target in view!W~iW~i1W~iW~iW~iW~i : _W~i\W~iW~i=W~iW~idW~i~,W~iW~i`W~iLW~iW~iW~iI W~i W~i+ W~iOW~i  ###....#... #. .... ......###. #.#... #.....##. ##.#$.. #........ ..... #......#W~i #.#.# #.###...#  #.#.# #.# #...#  #.[.# #.# #.#.# #@.###.# ####.#.#- #.....# #......#W~i ##....# #....### #....###....##.. #................ #.....##.##.###.. #........##.# #W~i #####.#####.# #.# .#.W~iqW~i!g M ####.#<### ..######....#.. ..... ......# #.#....##W~ij!##.#$......... #......###.# #.###.# #.# #..W~i!#.@.# #.# ##[.###.# ####.#W~i!a.....#..W~i!##....# #....###W~i!>....W~i!E####.##You see here a +0 leather armour.W~i&.71.5 (5.0W~iZ'L-2.5 (6 _W~iI*W~ig/x _You see here an orb of attunement.W~iI( ## ..######....#.... ..... ......####.... #.....##.#$.. .. ..... ###.#.# #.###...# #.# #.# [.# #.# #.###@.###.# ###W~ib) #.....# #.....#....###.......####.###.# .#.W~i1W~i423.5 (1 _W~i9W~i<W _You see here a +0 leather armour.W~i 'M ####.#<### ..######....#.. ..... ......# #.#....####.#$......... #......###.# #.###.# #.# #..W~i6 #.@.# #.# ##[.###.# ####.#.....#..##....# #....###....W~ih $####.##W~i W~iA -4 _W~i W~i  _No target in view! _You see here a +0 leather armour.an orb of attunement.a +0 leather armour. _an orb of attunement.W~iC<5W~iHW~iI  _You see here a +0 leather armour.an orb of attunement.a +0 leather armour. _an orb of attunement. _h - an orb of attunementW~i4W~iZ8Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) W~i8dArmour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~i h - an orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. W~iY You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Attunement} {offhand armour}W~iE {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.W~iy 5 Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of light (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn) W~iZg h - an orb of attunement. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of attunement': When worn alongside a magical staff, it doubles the effectiveness of that staff's primary enhancer and causes melee attacks made with it to restore a small amount of MP. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Attunement} {offhand armour}{offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.W~iW~iW~iF####.#<## jetgatling67 the Cutter## ..######....#... Human **....#. ..... ......###. Health: 29/29 ========================#.#.... #.....##. Magic: 3/3========================##.#$.. #........ AC: 3Str: 11..... #......## EV: 12Int: 10#.#.# #.###...# SH: 0Dex: 17W~io#.#.# #.# #...# XL:  3 Next: 12% Place: Dungeon:3#.@.# #.# #.#.# Noise: ---------  Time: 1375.5 (0.0)##[.###.# ####.#.# a) +0 short sword#.....# #......# Nothing quivered##....# #....####....####....##..#................#.....##.##.###..#........##.# ######.#####.# _No target in view! _You see here a +0 leather armour. _You see here an orb of attunement. _You see here a +0 leather armour. _You see here an orb of attunement. _h - an orb of attunementW~iBW~iW~ilW~i   You start removing your armour.6.5 (1W~iW~i? W~i +7.5 (2W~iW~i A8.5 (3W~ie W~i'W~i($9.5 (4W~i&.W~i6W~i{6%80.5 (5W~i<W~i=x _You continue removing your orb of light. x5W~i>W~iD......#..#..@.........W~iL  You finish removing your orb of light.  You start putting on your armour.W~i0M+1.5 (6W~iRW~i[A2.5 (7W~i`W~igA3.5 (8W~imW~iuA4.5 (9W~iyW~i܀C5.5 (10.0) W~iW~i _You continue putting on your orb of attunement. x5W~iOW~ic _You finish putting on your orb of attunement.W~i W~i* Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of light Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=) W~iz s d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~iYg - a staff of earth. A staff that increases the power of earth spells cast by its wielder. If the wielder is skilled in Evocations and Earth magic, they can fracture the ground beneath those struck by it, dealing substantial damage - though much less to creatures which fly. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in about 6.3 XLs.  Current attack delay: 1.2. Damage rating: 5 (Base 5 x 102% (Str) x 105% (Skill)). It falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {one-handed} {weapon} {magical staff} Menu/colouring prefixes: identified melee magical staff W~i q_________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.W~i W~i; W~i ####.#<## jetgatling67 the Cutter## ..######....#... Human **....#. ..... ......###. Health: 29/29 ========================#.#.... #.....##. Magic: 3/3========================##.#$.. #........ AC: 3Str: 11W~i7 ..... #......## EV: 12Int: 10#.#.# #.###...# SH: 0Dex: 17#.#.# #.# #...# XL:  3 Next: 12% Place: Dungeon:3#.@.# #.# #.#.# Noise: ---------  Time: 1385.5 (0.0)##[.###.# ####.#.# g) staff of earth#.....# #......# Nothing quivered##....# #....###W~ic #....####....##..#................#.....##.##.###..#........##.# #W~i |#####.#####.# _You continue removing your orb of light. x5  W~i ^You finish removing your orb of light.  You start putting on your armour. W~i _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.  You unwield your +0 short sword.W~i A6.5 (1W~iP W~iG   You finish removing your orb of light.  You start putting on your armour. _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.  You unwield your +0 short sword. _g - a staff of earth (weapon)W~iMW~i  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  23%   0   i + Spellcasting   0.0    -1          W~iH b - Staves   0.0     0   j + Earth Magic   0.0     0   c + Unarmed Combat   0.0     0           k + Evocations   0.0     0  d + Short Blades 3.4  42%   0  W~iqR     e + Long Blades   2.0     0  W~i        W~iT    W~iM f + Armour   0.0     0      g + DodgingW~i3.4  35%   0      W~i1 h - Stealth   0.0    +1      W~i>_    W~i!            W~i            W~i!            W~i-;        The percentage of incoming experience used to train each skill is in brown.  W~iQSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  W~i}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsW~imk19 i * Spellcasting   0.0  22%3326W~il 23 i - Spellcasting   0.0   4235W~i^ W~i z####.#<## jetgatling67 the Cutter## ..######....#... Human **....#. ..... ......###. Health: 29/29 ========================#.#.... #.....##. Magic: 3/3========================##.#$.. #........ AC: 3Str: 11..... #......## EV: 12Int: 10#.#.# #.###...# SH: 0Dex: 17W~iϥ #.#.# #.# #...# XL:  3 Next: 12% Place: Dungeon:3#.@.# #.# #.#.# Noise: ---------  Time: 1386.5 (0.0)##[.###.# ####.#.# g) staff of earth#.....# #......# Nothing quivered##....# #....####....####....##..#................#.....##.##.###..#........##.# ######.#####.#You finish removing your orb of light.  You start putting on your armour. _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.  You unwield your +0 short sword. _g - a staff of earth (weapon)W~iO W~iҫ W~iU W~iT W~i|  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting3.3  23%   0   i - Spellcasting   0.0    -1           b - Staves   0.0     0   j + Earth Magic   0.0     0   c + Unarmed Combat   0.0     0           k + Evocations   0.0     0  d + Short Blades 3.4  42%   W~iF}0       e + Long Blades   2.0     0               f + Armour   0.0     0      g + Dodging3.4  35%   0       h - Stealth   0.0    +1                          W~i~l                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsW~isW~i.W~i36####.#<## jetgatling67 the Cutter## ..######....#... Human **....#. ..... ......###. Health: 29/29 ========================#.#.... #.....##. Magic: 3/3========================##.#$.. #........ AC: 3Str: 11..... #......## EV: 12Int: 10W~i6#.#.# #.###...# SH: 0Dex: 17#.#.# #.# #...# XL:  3 Next: 12% Place: Dungeon:3#.@.# #.# #.#.# Noise: ---------  Time: 1386.5 (0.0)##[.###.# ####.#.# g) staff of earth#.....# #......# Nothing quivered##....# #....####....####....##..#................W~i6#.....##.##.###..#........##.# ######.#####.#W~iG7|You finish removing your orb of light.  You start putting on your armour. _You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.  You unwield your +0 short sword. _g - a staff of earth (weapon)W~iv>W~i>W~icDW~iEW~iwl Spells (Memorise)TypeFailure Level  a - Static DischargeConjuration/Air 22% 2 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitW~iW~iiW~iV####.#<## jetgatling67 the Cutter## ..######....#... Human **....#. ..... ......###. Health: 29/29 ========================#.#.... #.....##. Magic: 3/3========================##.#$.. #........ AC: 3Str: 11..... #......## EV: 12W~ikInt: 10#.#.# #.###...# SH: 0Dex: 17#.#.# #.# #...# XL:  3 Next: 12% Place: Dungeon:3#.@.# #.# #.#.# Noise: ---------  Time: 1386.5 (0.0)##[.###.# ####.#.# g) staff of earth#.....# #......# Nothing quivered##....# #....####....####....##..#................#.....##.##.###..W~i#........##.# ######.#####.#You finish removing your orb of light.  W~i1You start putting on your armour. W~i_You continue putting on your orb of attunement. x5 _You finish putting on your orb of attunement.  W~iDYou unwield your +0 short sword. _g - a staff of earth (weapon)W~i{ n  Okay, then.W~iY W~i4. _W~iw## ..######....#.... ..... ......####.... #.....##.#$.. .. ..... ###.#.# #.###...# #.# #.# ..# #.# #.###@.###.# ### #.....# #.....#....### #....###............W~ix-##.##.###...##.# #####.#####.# #.# .#.W~iW~i()7.5 (1 W~i0 _W~iiW~i!W _You see here a +0 leather armour.W~iV ## ..######....#...##....... ......###.##.#.... #.....##.'##.#$.. #.#..... #......##.#.# #.###...# ##.#.# #.# #...# #...# #.# #.#.# ##[@###.# ####.#.# #.....# #......# ##....# #....### ###.....##.##.###.#........##.# ## W~iC8 _W~iW~iW~iiM ####.#<##.#...######....#..W~ī|...... ......###.# #.#....##.'##.#$......... #......##. #.##W~i0##.# #.# #..#..@# #.# W~iO##[.###.# ####.#.....#W~ivy..##....# #....####.W~i.######.##W~ikW~iڎ&9W~iW~iW~i̎ M #.#.#  #### ####.#<##.#...######....#..#....... ......###.# #.#....##.'##.#$......... #......###. #.###W~iM #.#@# #.# #.....# #.# ##[.###.# ####.##.....# #......#.. .. .# #...... W~i W~i '90W~i^ W~i W~i W~in &MW~i  ...W~i  W~i7 -#.#.# W~iy Y #### ####.#<##.W~i C##...######....#..W~i :..............###.#W~i7 p #.#....#W~i} ##.'W~i .####.#$...#W~i ..W~iS ^...........# #......##W~i * #.##W~i ##.#.# #.# #..W~iV #...# #.# ##[.###.# ####.#.#W~ip A.#....W~i W~i 1W~i. W~i W~iM###.### ... #.#.#  ##### ####.#<##.##...######....#..#..............###.#W~i- #.#.##.'####.#$.........@...# #......##.####.#.#### #.##W~i##.#.# #.# #..#...# #.# #.#.###...W~iW~i&2W~iW~i)M.....###.### ... #.#.#  ##### ####.#<##.#...######....#..#..............###.# #.#.##.'.####.#W~ic............# #......##.####.#.#### #.####.#.# #.# #...####..W~iW~ig&3W~iW~i$!W~i!+4.5 (2W~i.T _You now have 67 gold pieces (gained 12).W~ihQM)........###.### ... #.#.#  ##### ####.#<##.##...######....#..#..............###.# ##.'.####.#.............# #......##.####.#.#### #.###...# ###..W~i1A5.5 (1W~iSW~iW~i'\ ...###.## ... .#.#.###### ####.#<####...######....#...##..............####.#....# #.....##.'.###...#.......##.####.#.#### #.###...# ##..#....####....##..W~i-W~i.&6W~i[4W~i4W~id ##.## ... .#.#.###### ####.#<####...######....#...#..............####.#....# #.....##.'.####....#.......######.#.#### #.###...# W~i  #.#.# #.#  ###..#................W~i<7W~iW~iW~i ###. ...  #.#.#  ##### ####.#<## ##...######....#... #..............###. #.#....# #.....##..####.#....# #..# #.......####.#.#### #.###...#  #.#.# #.# #...# #...# #.# #.#.# ##[.###.# ####.#.# #.....# #......#  ##....# #....###  #....####....##..  #~iG3H. W~iW~i&8W~iϽW~iW~i QW~iS  ###. ... #.#.# ##### ####.#< ##...######....# #.....### #.#....# #.....##.####.#....# #.# #.......####.#.#### #.###...# #.#.# #.# #...# #...# #.# #.#.# ##[.###.# ####.#.#W~i  #.....# #......# ##....# #....### #....####....## #W~iC <9W~i! W~i" W~ik  ...#.#.###### ####.#<##...######....#................####....# #........####.#.........#...####@#.#### #.### #.#.# #.# ..# #.# #.#...........#.....##.##.###. W~iʾ>400W~iMW~iW~i( #.#.###### ####.#<##...######....#................####....# #........####.#....#...............##...####.#.#### #.### #@#.# #.# ..# #.# #.##[.###.# ###..#......##........##.#W~i<1W~iRW~iW~i[L ##### ####.#<##...######....#................####....# #........####.#...........#####.#.#### #.### #.#.# #.# ..# #.# #.##[.###.# ### #.....# #.....#......#####.#####.#W~iT<2W~iYW~iZW~i0##### ####.#<###...######....#.#.......###.#.#....# #.....##....####.#....# #..............# #......#...####.#.#### #.###...# #.#.# #.# #...# #.@.# #.# #.#.# ##[.###.# ####.#.# #.....# #......# #W~i #....####....##.#.......#.....##.##.###.#........##.#W~iK # W~i<3W~ivW~iW~i ##### ####.#<##.##...######....#...##........###.##.#....# #.....##.'...####.#....# #.#.......# #......#...####.#.#### #.###...# #W~i- #.#.# #.# #...# #..@# #.# #.#.# ##[.###.# ####.#.# #.....# #......# ##....#W~i #....##......#.....##.##.###.#........##.# # W~i W~i &4W~i W~i( W~iu' ##...######....#...#..............####....# #.....##.'...####.#......#......######.#.#### #.###...#  #.#.# #.#  ..# #.# #.###[@###.# ### #.....# #.....#....####.######.###.# .#.W~iHzW~iz5W~iW~irW~i0[ ##...######....#... #.......###. #.#....# #.....##. ...####.#....# #.W~i[ .............# #...... ...####.#.#### #.###...#  #.#.# #.# #...# #...# #.# #.#.# ##@.###.# ####.#.# #.....# #......#W~i\ ##....# #....### #....####....##.. #....... #.....##.##.### #........##.#  #####.#####.#  #.# .#.W~ibW~ic&6W~i7hW~imW _You see here a +0 leather armour.W~iB7W~i7&7W~i;W~if>- _i - a +0 leather armourW~iU' ?M ##### ####.#<###...######....#...............# .######.#...............# #......##...####.#.#### #.###.# #.# #..W~i' #.@.# #.# ##..###.# ####.#.....#..##....# #....###.####.##W~i- W~i. &8W~i2 W~i4 W~i=3W~iOW~iW~iW~iMBW~iW~iW~iW~iW~iW~iW~izW~iW~is,W~iW~iW~iW~iW~i%W~iW~iW~iW~iW~iW~i,W~iFW~iW~iW~i*W~iW~iX,W~i W~ir W~iy,W~iW~i=W~iQW~iW~iW~i~W~iXW~iW~iW~i!W~i#W~i$W~i%W~i6(W~i,BW~i;-W~i0,W~i0W~iF3W~i=5W~iz5W~i*6W~iU8W~ix<BW~i=W~iT?W~i?W~i @W~iBW~i+D,W~iDW~iEW~iFW~iFW~iGW~iHHW~iIW~i8IW~iIW~iKW~i9M,W~iMW~iOW~iQ,W~iQW~iSW~iT,W~iSUW~iVW~i XW~iGXW~inYW~i[W~i\W~i\W~iz]W~i>_W~ia,W~i=bW~icW~ie,W~iufW~igW~ii,W~iEjW~iBmW~in,W~ioW~iqW~i;s,W~isW~iuW~iwW~i7wW~iwW~iyW~i{,W~i{W~i_}W~iZW~iW~i$W~iW~iaW~iW~iWW~iW~i,W~iW~iW~i,W~iW~i?W~i:,W~i+W~iW~iW~iW~iW~iW~iW~iLW~iМW~iW~iܢ%  W~iYou encounter a kobold. It is wielding a +0 whip and quivering poisoned darts.##.#.# #.#.# #...# #.#.####.#.# #...# .####......# #...# . .# #....#########...###.# .####....##............... .......................... ..##.##.###............... .....##.# ########.#.###.# #.#####.# #@..#... . #.# .#. #.#####.# #># # # .# #.##. # #.# .. #..~i;49m K.K   kobold (missile, asleep) .. #.# .. 53.5 (45.0)4.5 (46 _W~iSW~if.#.####. .####......# . .# #....#########...###.####....##............... ........................##.##.###........##.# ########.#.###.# #.#####.# #...#... . .#.#####.# ># # #..# .# W~ia##.#  .... K.. .. #.## .. ##W~iF5.5 (1.0) W~i6W~iW~il###......# #...# . # #....#########...###.# ####....##............... ................ ##.##.###...... ..##.# ########.#.###.# #####.# #...#... . .# .#. #.#####.# ># # # #.@.# .# .# ###.# # .#  ... .. .K... . ##.##.# .. .## W~i KK)The kobold shouts!W~ib ((The kobold throws a dart. The dart hits you!W~iS..==============6Pois W~i YW~i[Q _You are poisoned.W~iH  #....#########...###.# ##....##............... .......... ##.##.### ..##.# ########.#.###.# #####.# #...#... . # .#. #.#####.# # # # #...# .# # ###@# # #  #...#  ..K.... ####.##.# .. ...## #W~i ~ rYou feel very sick.W~i r   ratYou encounter a rat.W~i (The kobold throws a dart. The dart hits you!W~i/ wYou are more poisoned.W~if5 !.w   dart slug (wandering)K   kobold (missile)r   rat6==========---==--7W~i: W~i+< Z _You encounter a dart slug.W~i ##............... ......... ##.##.### ...##.# ########.#.###.# #####.# #...#...# . # .#.#.#####.# # ##...# .. ###.#.# W~i%  #@..# .#.....K....# #.#####.##.# ... .rw##. # #K   kobold (missile) W~io b  You feel very sick.W~id 20-----------8W~i$ W~i 9 _The kobold hits you with a +0 whip.W~i  You hit the kobold but do no damage.You feel very sick.W~i|16---------9.7 (1.2W~iW~izL _The kobold misses you.W~i-W~iGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword W~iJArmour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of lightW~i{i - a +0 leather armour Magical Staves (go to first with |)  g - a staff of earth (weapon) W~iJewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~iW~i%W~i@,P###....##...............jetgatling67 the Cutter ........................Human **.... ##.##.###...............Health: 16/29 =============----------- ...##.# ########.#.###.#Magic: 3/3======================== W~i,#####.##...#...# .AC: 3Str: 11 # .#.#.#####.#EV: 12Int: 10 W~i,# # ##...# ..#SH: 0W~i,Dex: 17 ####.#.# #W~i-XL:  3 Next: 12% Place: Dungeon:3 ##@..#W~ib-Noise: =--------  Time: 1459.7 (0.0) .#.....K....#g) staff of earth#.#####.##.#Nothing quivered... .rPois w##.# #W~i-K   kobold (missile) _You encounter a dart slug.You feel very sick. _The kobold hits you with a +0 whip.  You hit the kobold but do no damage.You feel very sick. _The kobold misses you.W~i2W~i;3W~i7W~ik9W~i W~iw Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of lighti - a +0 leather armour Magical Staves (go to first with |)  g - a staff of earth (weapon) W~iƧ Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~i Potions:  Potions !potion of ambrosia W~iV f - a fizzy red potion  j - a sedimented pink potion  k - 2 bubbling puce potions  l - a fizzy pink potionW~i7z a - a potion of ambrosia. A strange substance, produced by ghost moths. Consuming it causes regeneration of health and magic, along with total befuddlement. The two effects are fundamentally linked – the regeneration ends the moment the confusion does. It is a rare potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potion (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.W~iW~ilW~iH-###....##...............jetgatling67 the Cutter ........................Human **.... ##.##.###...............Health: 16/29 =============----------- ...##.# ########.#.###.#Magic: 3/3======================== #####.##...#...# .AC: 3Str: 11 W~i># .#.#.#####.#EV: 12Int: 10 # # ##...# ..#SH: 0Dex: 17 ####.#.# #XL:  3 Next: 12% Place: Dungeon:3 ##@..#Noise: =--------  Time: 1459.7 (0.0) .#.....K....#W~i"g) staff of earth#.#####.##.#Nothing quivered... .rW~iBConf Pois Ambros w##.# #W~iK   kobold (missile)You feel very sick. _The kobold hits you with a +0 whip.  You hit the kobold but do no damage.W~iYou feel very sick. _The kobold misses you.You are confused.W~i~ r _The kobold hits you with a +0 whip.  You hit the kobold but do no damage.  You feel very sick. _The kobold misses you.You are confused.You feel invigorated.W~i, r   ratYou feel very sick.W~ij7===60.7 (1W~iW~iS _The kobold barely misses you.W~iW~i Gear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))a - a +0 short sword Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of lighti - a +0 leather armour Magical Staves (go to first with |)  g - a staff of earth (weapon) Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)W~i a - a +0 short sword. A personal stabbing weapon with a short grip. Base accuracy: +4 Base damage: 5 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 3.4; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.2 XLs.  At current training (42%) you reach 10.0 in about 7.1 XLs.  Current attack delay: 0.8. Damage rating: 6 (Base 5 x 117% (Dex) x 113% (Skill)). This weapon falls into the 'Short Blades' category. It is good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.W~i!W~iW~i###....##...............jetgatling67 the Cutter ........................Human **.... ##.##.###...............Health: 17/29 ==============---------- ...##.# ########.#.###.#Magic: 3/3W~ig======================== #####.##...#...# .AC: 3Str: 11 # .#.#.#####.#EV: 12Int: 10 W~id# # ##...# ..#SH: 0Dex: 17 ####.#.# #XL:  3 Next: 12% Place: Dungeon:3 ##@..#W~i#Noise: =--------  Time: 1460.7 (0.0) .#.....K....#a) +0 short sword#.#####.##.#Nothing quivered..r .rW~iާConf Pois Ambros w##.# #K   kobold (missile)r   rat _The kobold misses you.You are confused.You feel invigorated.  You feel very sick. _The kobold barely misses you.You unwield your staff of earth.W~i1 r.  You are confused.  You feel invigorated.  You feel very sick. W~ir_The kobold barely misses you.  You unwield your staff of earth.  a - a +0 short sword (weapon)W~iΰW~i|#8W~i4===1.7 (1W~iW~ic _You feel sick. The kobold closely misses you.W~ipW~i qW~i wW~i>yK _You are too confused!W~iW~iBW~iLW~iK _You are too confused!W~i|....##.  .##.###. ##.# ########.#.###.# .# #...#...# .  .#. #.#####.#  # # #...#...#  ###.#.# #  #.@.#  #.....K....# #.#####.##.# .r. .. .##. #.# # .#.#W~i Kr.K.24==========-2Pois W~iv$ _You feel sick.W~i!(........ ##.### .##.# ########.#.###.# ###.# #...#...# .  .#. #.#####.# # # #...#...#  ###.#.# # #####K..#####......@...##.#####r##.#  #... ....##. ##.# ##.# w   dart slug (wandering)w.# K   kobold (missile)... W~i4"qr   ratW~i&E.KW~i- w.  You feel sick. The rat barely misses you. The kobold attacks as it pursues you!W~i/NwW~iA0w6========3W~i4W~iV6S _The kobold barely misses you.W~iR w.  You bump into the rock wall. You feel sick.W~ig W~i6 k8=====4W~i W~i c _The rat bites you but does no damage. The kobold hits you but does no damage.W~i!k  You hit the rat.W~i{  The rat is heavily wounded.4==----5.6 (0.9W~i|}W~i[ _You feel sick. The rat bites you. The kobold hits you with a +0 whip.W~iij ##.###. ##.# ########.#.###.# .# #...#...# .  .#. #.#####.#  # # #...#...# ###.#.# # #####...#### #.....K.@..# W~ik!#.#####r##.# #... .. ..##. ## .#w# ####.# ..# ... W~in;.KW~in5w.W~i8======6.6 (1.0W~iX _You feel sick. The rat misses you.W~iZH  You closely miss the rat.W~i_( W~i`w.  The rat is heavily wounded.You feel sick. The rat barely misses you.W~ij`===7.5 (0.9W~ioW~iq= _The kobold hits you but does no damage.W~i;  You miss the kobold. You feel sick.  You are no longer poisoned.W~i<g6--8.3 (0.8W~icBW~iDm _The rat misses you. The kobold hits you with a +0 whip.W~i> n .  You bump into the rock wall. You feel less invigorated.W~iG ] wK   kobold (missile)r   rat  You feel less confused.W~iAH r4----9.3 (1.0W~isM W~iO L _The rat bites you. The kobold hits you with a +0 whip.W~i<} "  You hit the kobold.W~it  The kobold is heavily wounded.70.1 (0.8W~i W~i. _The rat closely misses you. The kobold barely misses you.W~ih )You hit the kobold.W~i/wW~i.w   dart slugW~if.49W~iW~iEJ _You kill the kobold!W~iO. .##.###. .##.# ########.#.###.##.# #...#...# . .#. #.#####.# # # #...#...# ###.#.# # #####...#### #......@...# #.#####r##.# #w.. .. ..##. ## .#.# # ###.# ..# ...W~iWXW~i Yg2---1.9 (1.0W~i]W~i:`> _The rat bites you.  Things that are here:W~i&cQ _a +0 whip; 2 poisoned dartsW~i!. #.##.###. ..##.# ########.#.###.##.# #...#...# . .#. #.#####.# # # #...#...#W~i ###.#.# # #####...#### #)...# #.#####r##.# #w.. .. ..##.### .#.# # ###.# ..# ...W~iW~iJ_1--2W~iW~i%( _The rat bites you.W~i-  You barely miss the rat.The rat is heavily wounded.The rat misses you.W~i [2=3.7 (0.8W~i W~i u _The dart slug briefly extends its eye-stalks.W~iC †You hit the rat.64.5 _You kill the rat!W~iw##.### .##.# ########.#.###.# ###.# #...#...# .  .#. #.#####.# # # #...#...#  ###.#.# # #####...#####......)...# #.#####@##.#  #w.........##.###..#.# ####.# ..# ....##  The dart slug launches a dart at you.W~i$(19---5.5 (1.0 _The slug dart hits you. _You see here a rat corpse.W~i  You hit the dart slug but do no damage.The dart slug briefly extends its eye-stalks.W~i# W~i/n The dart slug launches a dart at you.W~i%W~ip7----6.3 (0.8W~iW~i- _The slug dart hits you.W~i^gl  You hit the dart slug.W~ig&7.2 (0.9W~iqlW~ina _The dart slug is heavily wounded.W~i  You barely miss the dart slug.The dart slug is heavily wounded.W~iQ ^8-8.1W~i" W~i$ V _The dart slug barely misses you.W~i  You hit the dart slug but do no damage.The dart slug is heavily wounded.W~i' (9.0W~i W~i W _The dart slug closely misses you.W~iZ  You barely miss the dart slug.8 (0.8 _The dart slug is heavily wounded.W~i*  You hit the dart slug.  The dart slug is almost dead.W~i.80.7 (0.9W~iW~iW _The dart slug closely misses you.W~i%M .  You hit the dart slug.W~i)W~ix!l9=251.5 (0.8W~i'W~i)M _You kill the dart slug!W~i. 4W~i2W~i H _No target in view!W~i7/ 4W~iv4 W~i46 H _No target in view!W~iGz W~iz W~i'{ W~iC 9 _=W~iޠ W~iO T20=W~i W~i ,W~i W~iګ W~i! W~i W~iد W~i W~ia W~i W~i k21==W~iv W~i BW~i W~i W~iB W~i ,W~i W~i; W~i j2==W~i W~i W~i W~i W~i} ,W~i I3==4=W~i 5W~i2 T=W~iy3 W~i4 W~is7 ,W~i?? W~i9A =W~iA W~iyJ 6=W~iPK W~iK W~iL W~iN W~iO W~i/P W~iS ~7==W~iT W~iV W~iZW W~iX W~iZ W~i_[ W~i(\ W~i^ ,W~ihf W~iUk ~8==W~iun W~it W~itu W~iv W~iz ,W~i| W~iT ,W~ij W~i ~9==W~is W~iF W~iq W~i W~i W~iύ W~iK BW~iP W~i" ,W~ix W~i5 W~i W~i0 O=W~i W~i ,W~i) W~i W~i W~i W~i W~i W~iH ,W~i W~i BW~i W~i W~iH W~i W~i` W~i W~io ,W~if W~in W~i W~i W~i W~i W~i8 ,W~i W~i? W~iI ,W~i< W~i W~i  #.#####†##.###. #...#........ #...##.###.W~i L #...#.##.# #.#####.##.##.......##.# ######.....# #.##### #@# -536.5 (55.0)W~iF #>....# #.....# #.....#...W~ir v...##......##.######W~i ##.W~i W~i F-7.5 (56W~i$! W~i# ; _Found a stone staircase leading down.W~i3W~iW~ijW~iW~i,W~iW~i,W~iXW~iRW~if,W~iW~iW~iW~iW~iW~iW~i,W~i̼W~iW~i,W~i?W~iW~i;,W~iW~iDW~ioW~iW~iW~iW~i,W~ilW~igW~ib,W~i<W~iW~i,W~iW~i\W~i,W~i#W~iW~iBW~i#.. #......)...#.. #.#####†##.###. #...#........ #...##.###. #...#.##.# #.#####.##.# #.......##.##.#########.....##....@# #.##########.# ###.### #.# #>....# #.# #.....####.###.....# #...........# ###.##......# #.##.##########.#50.5 (131.5 (14 _m - a scroll labelled QUENA MYRCHULOW~i3W~iW~i<W~iTXW~i,W~iW~iW~iW~i9W~iW~iW~i-W~iW~iW~iW~i,W~iW~i9W~ilW~iW~i W~iW~iW~iW~idW~iW~idW~iW~i W~iW~i,W~iW~iW~iW~iKW~iW~ij W~i W~i W~i W~i W~i,W~iW~iDW~i,W~iwW~iW~iW~iW~iW~iW~i ,W~i W~i"W~iH%W~i%W~it&W~i(W~ig*W~i*W~i+W~i?-W~i/W~i/W~i/0W~i1W~i#4,W~iG5W~i6W~i9W~iU9W~i(:W~i;W~iy=W~i=W~i>W~iBW~iD,W~iEW~iGW~iI,W~iJW~i]LW~iNW~iHNW~iNW~i@QW~i[z## #...# #...# .# #.#.# #...# .# ####.#.# #...# #.# #......# #...# .... #....#########...###.#.# #....##................. ......................[. .##.###................. .##.# ########.#@###.# 75.5 (2 ###.##...#...# . .#.W~iq\#.#####.# # ##...#...####.#.########...#####......)...###### #.#####†##.###.#...###.#...#........W~ieW~ie,6.5 (25W~ilW~in- _Found a leather armour.X~iw4X~i^ _No target in view!X~i3X~iX~iDX~iIX~i\ _X~iWnX~iXX~i/X~i,X~i-X~i"X~i~,X~iX~iX~iuj  You encounter an endoplasm.X~iW #...# .# # #...# ###.##.# ...  #...# #....... .. #####...###.#.##.#J. # ................#.#. ... ..............[.#.. .. .......#.#.# ######.#.###.####...###  #...#...#....@.......  #.#####.######...####X~iG #...#...# #.## ###.#.###  #####...####  #......)...# J   endoplasm (asleep)#.#####†##.###. ##.#...#.......X~is[. .....#...##.###.X~i?.J83.5 (7.0)X~iQJX~i0+4.5 (8X~i2 t _The endoplasm quivers.X~i]e#...# . #...# .##.# #...# ###.##.# .  #...# #....... .. X~i*f#####...###.#.##.#.. #.#.#J .......[.#.. .. ...............#.#.# #####.#.###.####@..###. X~ifj#...#...#............#.#####.######...######...#...# ##.# ###.#.### .# X~i g#####...#### .# #......)...# ...#####†##.###. .. #.#...#........X~ii).J.X~iqX~iq+5.5 (1X~iwX~imyX~i ######  ..$. ....  ....##.##.# .... X~i^ #...# #....... ..... #####...###.#.##.#...#....#.#.....#[.#.J...... ...............#@#.# #####.#.###.####...###. X~i..#...#............######.######...#####...#...# ##X~i(j##  ###.#.### ####...###X~iIZ#.....)...# X~ilm####†##.###. ..X~i:  Found 11 gold pieces.X~i.=6X~i_X~i@ _The endoplasm hits you but does no damage.X~i#:  X~i8You hit the endoplasm.  The endoplasm is moderately wounded.8-7.4 (0.9 _The endoplasm hits you.X~iґ  You barely miss the endoplasm.The endoplasm is moderately wounded.X~ixg6---8.2 (0.8X~iQX~iǧ- _The endoplasm hits you.X~i_ K .  You hit the endoplasm.X~ik (X~il K--99.0X~is X~iv M _You kill the endoplasm!X~i.JX~ij/H _No target in view!X~i4X~i1X~i?H _No target in view!X~i[3X~iX~iX~ih7= _X~iX~iۗX~iX~iA,X~iўX~i,X~ivX~iX~iha8==X~i3X~il,X~iX~iX~i_X~i=X~i,X~i8X~iFX~i9=X~iX~i[a9=X~i=X~i#X~iX~iX~iX~iVX~iX~i!X~iO=X~iX~iX~i,X~iX~iX~i,X~iDX~iX~i,X~iX~ipX~iX~iX~iM _You now have 78 gold pieces (gained 11).X~iBX~i}X~izX~i"X~i~ w  You encounter an adder and an endoplasm.X~iL #.##..##.#.##..........##.. #######.##..# ...#....†... ß..#.#........##.# .ß.'.###########.# # #..# #.##.##.. ####..# #####  #...# #.....@......J-  #...# #.##.##....... ###.##.##.........# #............... ###...###.#.##.#...#.... X~iy.............#.#.....#.SS   adder (asleep) ...........[.#........ .J   endoplasm (asleep) .......#.#.###.#^##.#.###.####...###.#X~i9J.608.0 (19.0)X~iAJ-9.0 (20 _X~i#..........##.. ######.##..#.##.# ..#....†...#.##.# ###.#........##.# .. .'.###########.# .# ..X~i4.#..# #.##.##... ###..# ######.......  #...# #...........J  #...# #.##.##.  X~i#...# ###.##.##.  #...# #......... ##...###.#.##.#...# ............#.#.....#.SX~i[.#........ ...#.#.###.#^ X~iS##.#.###.####...###.#.! ...#...#............#X~i S.  Found a bubbling clear potion.X~id(.J.X~i3S.X~iPSX~i.110.0 (1.0) X~i X~i / _The adder hisses angrily.X~i<#####.##..#.##.# .#....†...#.##.# ### .##.#........##.# .. ..#'.###########.# .# ...# .#..# #.##.##...# ##..# ######..........# #...... #...# #.##.##....J #...# ###.##.##.@.... #...# #......... #...###.#.##.#...#.S ...........#.#.....#.[.#........ .#.#.###.#^ #.#.###.####...###.#.! ..#...#............# ## #####.######...#####[X~i~mS..J.X~ibX~i&1X~i X~iX~i6.##..#.##.# #....†...#.##.##### #.# #.#.##.##.. ..# '.##.##.# ...# #..# #.##.##...#..# ######. ...# #..... ...# #.##.##. ...# ###.##.##..@J. ...# #.S.....# ...###.#.##.#...#.#.#.....#.[.#..........#.#.###.#^.. .#.###.####...###.#.!..#...#............# #### [X~i817d  The adder bites you.  You are poisoned.8======-=2Pois  _The adder poisons you! The endoplasm misses you.X~i-A   You barely miss the adder. You feel sick. The adder bites you.  You are more poisoned.5========----9 (0.9Pois  _The adder poisons you!X~i\  You hit the adder.  The adder is lightly wounded.X~iR3----3.7 (0.8Pois X~iRX~iZ _You feel sick. The adder closely misses you. The endoplasm misses you.X~i_q  You hit the adder.  The adder is moderately wounded.X~iqa1---4.5X~izX~i| _You feel sick. The adder barely misses you. The endoplasm barely misses you.X~iThe adder is moderately wounded. _You feel sick. The adder barely misses you. The endoplasm barely misses you.  You hit the adder.  The adder is severely wounded.You feel sick. The adder misses you.  The endoplasm freezes you.17=====-----5.3Pois  _You are frozen.X~i    The adder bites you.  You are more poisoned.  The adder poisons you!  The endoplasm freezes you.X~i u3========-------6.1X~i% X~i' % _You are frozen.X~i[ X~i\ :----X~ic X~iXf ^ _You are too injured to fight recklessly!X~i5X~iX~i X~i ^ _You are too injured to fight recklessly!X~iB  You miss the adder.X~i֋l †#### #.# #.##.. ..# #.##.# ...#  #.##.##...## X~iZ ######...........  #................  #..........  #..@J......  #...........S.....# ##.#...#....... #.....#..... X~i[.#............. #.#.###.#^.... #...###.#.!... ........# #### The adder is severely wounded.X~ik 1†#### #.# #.##.. ..# #.##.# ...#  #.##.##...##  ######...........  #................  #..........  #..@J......  #...........S.....# X~i8l K##.#...#....... #.....#..... [.#.............#.#.###.#^.... #...###.#.!... ........# ####X~iy   You feel sick. The adder bites you.7/29 =====-----9Pois X~i X~i΀ V _* * * LOW HITPOINT WARNING * * *X~iB  You miss the adder.X~i†#### #.# #.##.. ..# #.##.# ...#  #.##.##...##  ######...........  #................  #..........  #..@J......  #...........S.....# ##.#...#....... #.....#..... [.#............. #.#.###.#^.... X~i#...###.#.!... ........# #### .X~i8|†#### #.# #.##.. ..# #.##.# ...#  #.##.##...##  ######...........  #................  #..........  #..@J......  #...........S.....# ##.#...#....... #.....#..... [.#.............#.#.###.#^.... #...###.#.!... ........# ####X~i3†#### #.# #.##.. ..# #.##.# ...#  #.##.##...##  ######...........  #................  #.......... X~i #..@J......  #...........S.....# ##.#...#....... #.....#..... [.#............. #.#.###.#^.... #...###.#.!... ........# ####  _* * * LOW HITPOINT WARNING * * *  X~i* * * LOW HITPOINT WARNING * * *  You feel sick. The adder closely misses you.The endoplasm freezes you.X~i |†#### #.# #.##.. ..# #.##.# ...#  #.##.##...##  ######...........  #................  #..........  #..@J......  #...........S.....# ##.#...#....... #.....#..... [.#.............#.#.###.#^.... #...###.#.!... ........# ####X~i  You are frozen.1----------7.7X~i X~i_ V _* * * LOW HITPOINT WARNING * * * X~i X~iKGear: 9/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  X~iA a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of lighti - a +0 leather armour Magical Staves (go to first with |)  g - a staff of earth Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn) X~i Potions:  Potions !  f - a fizzy red potion  X~iW j - a sedimented pink potion  k - 2 bubbling puce potions  l - a fizzy pink potion X~if - a fizzy red potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe. X~i3 ####.##..#.##.#jetgatling67 the Cutter #....†...#.##.##### #.#Human **.... #.#........##.##.. ..#Health: 1/29------------------------ '.###########.##.# ...#Magic: 3/3======================== #..##.##.##...##AC: 3Str: 11 #..# ######...........EV:  7 Int: 10 ...# #................SH: 0Dex: 17 ...# #.##.##..........XL:  3 Next: 29% Place: Dungeon:3 ...# ###.##.##..@J...... X~i 5Noise: =--------  Time: 1617.7 (0.0) ...# #...........S.....#a) +0 short sword ...###.#.##.#...#.......Nothing quivered ..........#.#.....#.....Pois Vertigo ........[.#.............  X~i 4..........#.#.###.#^....S   adder .#.###.####...###.#.!...J   endoplasm  X~i1 .#...#............# #### ####.######...#####The adder is severely wounded. X~i -* * * LOW HITPOINT WARNING * * *You feel sick. The adder closely misses you.The endoplasm freezes you.You are frozen. _* * * LOW HITPOINT WARNING * * * X~iNd  It was a potion of moonshine. You feel tipsy.  You die... X~ie;-1/29 X~it/  --more--X~i:X~i=}Gear: 9/52 gear slots (Left/Right to switch category) X~i=Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [)  b - a +0 robe (worn)  f - a +0 pair of boots (worn)  h - an orb of attunement (worn)  c - an orb of lightX~i>i - a +0 leather armour Magical Staves (go to first with |)  g - a staff of earth X~iQ>Jewellery (go to first with "=)  d - a ring of positive energy (worn)  e - a ring of wizardry (worn)X~iI X~iI,X~iQX~iUcGoodbye, jetgatling67.33 jetgatling67 the Cutter (level 3, -1/29 HPs)Began as a Human Monk on Jan 31, 2026.Succumbed to an adder's poison... on level 3 of the Dungeon.The game lasted 00:06:08 (1627 turns). Best Crawlers - 138.43 moldyegg OpGl-03 slain by Sigmund (D:2) 139.42 bigdog255 DEFw-03 slain by Crazy Yiuf (D:2) 140.42 Elteriel OpHu-03 slain by a quokka (D:2) 141.42 reezuhn GnWn-03 slain by a goblin (D:2) 142.40 reezuhn GnWn-03 slain by a gnoll (D:2) 143.X~iU)37 Elteriel GrFi-03 slain by Robin (D:2) 144.35 Septsphynx SpBr-03 succumbed to an orc's poison (D:3) 145.35 reezuhn GnWn-03 slain by a river rat (D:3) 146. 33 jetgatling HuMo-03 succumbed to an adder's poison (D:3) 147.33 Elteriel ReFi-03 slain by a gnoll (D:2) 148.33 ManelDEEE-03 succumbed to a goblin's poison (D:2) 149.32 SkadiPants DERe-03 quit the game (D:1) 150.32 Elteriel DgHu-02 slain by Sigmund (D:2) 151.X~iU331 moldyegg OpDe-03 blasted by a clockroach (D:5)X~iX~iX~iF? [?25h[?0c [?1051l[?1052l[?1060l[?1061l