N÷dhtÁ Player: kowalski Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-07-02.09:09:34.ttyrec Time: (1751447374) Wed Jul 2 09:09:34 2025 O÷dhŸ [?1051l[?1052l[?1060l[?1061hO÷dhF¡ V)0[?7h[?25l[?1cO÷dh¤ O÷dh^© O÷dh…¸ WWelcome, kowalski. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpg÷dhØ~g÷dh“„g÷dhPˆWelcome, kowalski the Djinni. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterg÷dh§ˆ(r - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotg÷dhçˆÝm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteg÷dh‰‡o - Enchanterx - Air Elementalist h - Chaos Knightp - Reaverg÷dh0‰1y - Earth Elementalistz - Alchemist g÷dh‰^Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpg÷dh–‰n÷dhPsn÷dhIþn÷dhÄ <kowalski the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7n÷dh »EV: 11Int: 16SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)n÷dh: o-) Nothing wieldedCast: Foxfiren÷dha =Fly n÷dhîn÷dh:í######.$.##...##.@.#n÷dh–|#...##...+#####n÷dh®n÷dhW"·Welcome, kowalski the Djinni Fire Elementalist.The fabulous Orb of Zot lies far below, as if waiting for you to find it.n÷dh'n÷dhCÚPress ? for a list of commands and other information.  Found 5 gold pieces.  Found a staircase leading out of the dungeon.n÷dhb¢n÷dh«©©  You begin with the following spells memorised: Foxfire, Scorch, Volatile _Blastmotes, Inner Flame, Flame Wave.p÷dhÙ#¾M###$<##...+p÷dh*p÷dh+11.0 (1 _p÷dhá0p÷dh:9p÷dhS?qM###.p÷dhª?q<#...#q÷dhYq÷dhÿ%2q÷dhéq÷dh& q÷dhf *3.0 (2q÷dhq÷dh-1 _You now have 5 gold pieces.q÷dhH,¶######...# #..@# #.<.# #...# #...+q÷dhÄ,8##### q÷dhÓ2q÷dhF3*4.0 (1q÷dh—7q÷dhy:r÷dh½ ¨ #####...<..+r÷dhÛ¦r÷dh§%5r÷dhß«r÷dh;®s÷dhžs÷dhYžs÷dhòžs÷dhàs÷dh;¢s÷dh…¢s÷dhئ,s÷dh§s÷dhS§s÷dh ¨s÷dh°ªF _You reach down and open the door.s÷dh^¬s÷dh²¬s÷dh­s÷dh¬®s÷dhk°,s÷dhº°s÷dh¶³@  There is an open door here.s÷dh’µs÷dhȵ _s÷dh9¶s÷dh5ÈÙ _You reach down and open the door.s÷dh‡És÷dhÎË@  There is an open door here.s÷dhPÍs÷dhÞÍ _s÷dhmÎs÷dhŸÏs÷dhâÐs÷dhÑs÷dhˆÑs÷dhÓs÷dh(Ôs÷dhSÔs÷dh¸Ôs÷dhÖs÷dh‰×,s÷dhÿ×s÷dh-Ûs÷dh9Ýs÷dhjÝs÷dhÞs÷dh}å¶ #~.~...≈.≈##~.~...≈.≈#~.......≈s÷dhÈåI....... ..... (..#####'20.0 (15.0)#...#@♣♣♣s÷dhæò#...#♣..♣♣#.<.#♣♣♣.♣#...##s÷dh_æ¢##'##...'....♣########## _You reach down and open the door.s÷dhxéýreach down and open the door. _There is an open door here. _You reach down and open the door. _There is an open door here. _You reach down and open the door. _Found a stone.u÷dhœˆ3u÷dhƉu÷dh¹Œu÷dhKu÷dh2”@ _ u÷dh‘”: There is an open door here.u÷dhV—u÷dh¢— _u÷dhà˜u÷dh¡œu÷dhÅž,u÷dhûŸu÷dhÈ¢u÷dh»¤u÷dhî¤u÷dhߥu÷dhΨu÷dhG«u÷dhw«u÷dh÷¬u÷dh¡°u÷dhÖ²,u÷dh»´u÷dhÔ¶u÷dhF¹,u÷dhøºu÷dhнu÷dhοu÷dhþ¿u÷dh%Áu÷dhoÃu÷dhÈÅu÷dhõÅu÷dhêÆu÷dhÉu÷dhËu÷dhuËu÷dhòËu÷dhüÍu÷dhÐ,u÷dh-Ñu÷dh±Óu÷dh¯Õu÷dhÜÕu÷dh¾Öu÷dh‘ÚF _You reach down and open the gate.u÷dhxÝ3u÷dhSÞu÷dhÓâ@  There is an open gate here.u÷dhâäu÷dhå _u÷dh2æu÷dh èu÷dhWê,u÷dhëu÷dhþìu÷dh¶î,u÷dh|ïu÷dh9ñu÷dhòu÷dh®òu÷dh`óu÷dhõu÷dha÷,u÷dhó÷u÷dhçùu÷dhžû,u÷dhGüu÷dhêþu÷dhY,u÷dhöu÷dhûu÷dhŠ,u÷dhîu÷dhDu÷dh—u÷dh u÷dhz u÷dh u÷dh± ,u÷dh= u÷dh‹u÷dh,u÷dh±u÷dhku÷dh ,u÷dhu÷dhÊu÷dhÅu÷dhõu÷dhdu÷dh®u÷dhŸu÷dhÍu÷dhDu÷dh u÷dh†u÷dh±u÷dh9u÷dh³ u÷dhà!u÷dh"u÷dhí"u÷dhÇ#u÷dh.%u÷dhj%u÷dhß%u÷dh;(u÷dh¹)u÷dhæ)u÷dhÍ*u÷dh ,u÷dh7-,u÷dhà-u÷dh0u÷dh°1,u÷dhN2u÷dhè3u÷dh~5,u÷dh#6u÷dh29u÷dh>@Â##### ##...######### ######.##.........#####. ..........#.#...@....... u÷dh@5.####.##..#.#.###.#####. . #.#####.#.# J# . ##.###.##.# .# .######...#.#.# .# u÷dh(A...........#..# .# J   endoplasm (asleep) ......###...#.# .# .ß...ß# #.##.# .# ##'''#### .#u÷dh|JW54.0 (345.0 (35u÷dhèOu÷dhîR] _An endoplasm comes into view.w÷dh¡ƒ‚  You aren't carrying any potions.w÷dhX§D _x÷dh«bx÷dhæcêEquip which item?  - - Unarmed (current attack) Armour (go to first with [) x÷dhfd a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip y÷dh–I y÷dhXP y÷dhwV Okowalski the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16#####SH: 0Dex: 13##...#########y÷dhÉV XL:  1 Next:  0% Place: Dungeon:1 ######.##.........#####.Noise: ---------  Time: 55.0 (0.0) ..........#.#...@.......y÷dhW Œ-) Nothing wielded .####.##..#.#.###.#####.Cast: Foxfire . #.#####.#.# J#y÷dh?W UFly . ##.###.##.# .# .######...#.#.# .# ...........#..# .#y÷dh§W ñJ   endoplasm (asleep) ......###...#.# .# .ß...ß# #.##.# .# ##'''#### .# _Found a stone. _There is an open door here. _You reach down and open the gate. y÷dhÛW ­_There is an open gate here. _An endoplasm comes into view. _You aren't carrying any potions.y÷dh|^ P  Okay, then.y÷dh_ y÷dhe y÷dh"g . _z÷dh“Pz÷dh(RŸQuiver which action? ([-] to clear)  a - Cast: Foxfire z÷dhfR< b - Cast: Scorch [*/%] inventory [&] all spells[!] focus mode: off|on}÷dh-ç}÷dh×òákowalski the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16#####SH: 0Dex: 13##...#########XL:  1 Next:  0% Place: Dungeon:1 ######.##.........#####.Noise: ---------  Time: 55.0 (0.0) ..........#.#...@.......-) Nothing wielded .####.##..#.#.###.#####.Cast: Foxfire . #.#####.#.# J#}÷dh†óFly . ##.###.##.# .# .######...#.#.# .# ...........#..# .#J   endoplasm (asleep) ......###...#.# .# .ß...ß# #.##.# .# ##'''#### .# _There is an open door here. _You reach down and open the gate. _There is an open gate here. _An endoplasm comes into view. _You aren't carrying any potions. _Okay, then.}÷dh.ô}÷dhîø}÷dh-û~÷dhçÿ#######...######### #####.##.........#####.. .........#.#...........# ####.##..#.#.###@#####.  #.#####.#.# #J#  ##.###.##.# #.# ######...#.#.# #.#.........#..# #.####...#.# #.# ß...ß# #.##.# #~÷dhZ1.# #'''#### .# #.# .......# #~÷dh­~÷dh¥ 16.0 (1 _~÷dhª~÷dh~÷dhÍ÷kowalski the MagicianDjinniHealth: 15/15 ========================AC: 2Str: 7#####EV: 11Int: 16##...#########SH: 0÷dh {Dex: 13 #####.##.........#####..XL:  1 Next:  0% Place: Dungeon:1 .........#.#...........#Noise: ---------  Time: 56.0 (0.0) ####.##..#.#.###@#####.-) Nothing wielded#.#####.#.# #J#Cast: Foxfire##.###.##.# #.#Fly ######...#.#.# #.# ..........#..# #.# .....###...#.# #.#J   endoplasm (asleep) ß...ß# #.##.# #.# #'''#### .# #.# .......# # _There is an open gate here. _An endoplasm comes into view. _You aren't carrying any potions. _Okay, then.Press: ? - help, v - describe, . - travelThe floor.ƒ÷dh’ —........#####...................„÷dhìt «........#####................... _You aren't carrying any potions.Okay, then.  Press: ? - help, v - describe, . - travel  The floor.  Placed new exclusion.  Reduced exclusion size to a single square.…÷dh.# ..#.#...........## .... ÷dhû;u..#.#.###.#####..# ###..#.# #.# ##...# ##.##.# #.# #.##÷dh/<ö#.#.# #.# .# ...#..# #.# .# #...#.# # ÷dhU<* #÷dh%A÷dhëA+7.0 (18÷dh¡E÷dh H; _Found a stone staircase leading down.‘÷dh‚‹‘÷dhÝ‹‘÷dhZŒ‘÷dhRŽ‘÷dh¼‘÷dh‘÷dhü“,‘÷dh,˜(########### ##.......... ###### #....## ‘÷dhj˜Ä......#####..#@.# #....###....r# ‘÷dh˜#.#.###.#####..# .###.# #.#.# #.# ##...## ‘÷dh±˜÷.##.# #.# #.##.#.# #.# .# ‘÷dhИcr   rat (asleep)#.‘÷dhí˜n#.# #.# ‘÷dh™\# .##.# #.‘÷dh:™"#‘÷dh— 08.0)‘÷dh¡*9.0 (2‘÷dhy¥‘÷dhí¨ _A rat comes into view. _There is a stone staircase leading down here.’÷dh,l  kowalski the Magician  Djinni  Health: 14/15 ======================--  AC: 2Str: 7  EV: 11Int: 16 ###########  SH: 0Dex: 13 # #..........  XL:  1 Next: 22% Place: Dungeon:1 ######### #..**## Noise: ---------  Time: 79.0 (0.0) ........#####..#@*# -) Nothing wielded ’÷dhA‚Å#.#...........###*...r#  Cast: Foxfire #.#.###.#####..# .###.#  Fly #.#.# #.# ##...## .##.# #.# #.## #.#.# #.# .# r   rat (asleep) .#..# #.# .# ..#.# #.# # .##.# #.# _Found a stone staircase leading down. _A rat comes into view. _There is a stone staircase leading down here.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate’÷dh<_ kowalski the MagicianDjinniHealth: 14/15 ======================--AC: 2Str: 7EV: 11Int: 16###########SH: 0Dex: 13 ’÷dh¼_##..........XL:  1 Next: 22% Place: Dungeon:1 ######### #..v.##Noise: ---------  Time: 79.0 (0.0) ........#####..#@v#-) Nothing wielded #.#...........###....r#Cast: Foxfire #.#.###.#####..# .###.#’÷dh`5Fly #.#.# #.# ##...## .##.# #.# #.## #.#.# #.#.#’÷dhy`«r   rat (asleep, ally target) .#..# #.#.# ..#.# #.## .##.# #.# _A rat comes into view. _There is a stone staircase leading down here.  ’÷dh`€Casting: Foxfire (safe; 5% risk of failure)  ’÷dhÂ`"Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!’÷dhAb:=80.0 (1 _’÷dh‹f’÷dh{h’÷dhAu õ  kowalski the Magician  Djinni  Health: 13/15 ====================----  AC: 2Str: 7  EV: 11Int: 16 ###########  SH: 0’÷dh v ºDex: 13 # #..........  XL:  1 Next: 22% Place: Dungeon:1 ######### #..v*## Noise: =--------  Time: 80.0 (0.0) ........#####..#@v# -) Nothing wielded #.#...........###*...r#  Cast: Foxfire #.#.###.#####..# .###.#  Fly #.#.# #.# ##...## .##.# #.# #.## #.#.# #.# .# r   rat (asleep, ally target) ’÷dh?v W.#..# #.# .# ..#.# #.# # .##.# #.#’÷dhov )Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  ’÷dh—v €Casting: Foxfire (safe; 5% risk of failure)  ’÷dhÂv Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate“÷dhMp ƒ  kowalski the Magician  Djinni  Health: 13/15 ====================----“÷dhµp ”  AC: 2Str: 7  EV: 11Int: 16 ###########  SH: 0Dex: 13 “÷dhåp 3# #..........  XL:  1 Next: 22% Place: Dungeon:1 ######### #..v.##“÷dhq ` Noise: =--------  Time: 80.0 (0.0) ........#####..#@v# -) Nothing wielded “÷dhBq G#.#...........###....r#  Cast: Foxfire #.#.###.#####..# .###.#  Fly “÷dh–q *#.#.# #.# ##...## .##.# #.# #.## #.#.# #.# .# r   rat (asleep, ally target) .#..# #.# .# ..#.# #.# # “÷dhÂq {.##.# #.#Dir - look around, f - activate _You conjure some foxfire!  “÷dhéq €Casting: Foxfire (safe; 5% risk of failure)  “÷dhr "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!“÷dhõr “÷dh›s “÷dh÷s “÷dhát “÷dhAu “÷dhFw Ì _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  “÷dhšw <You conjure some foxfire!  The foxfire hits the rat.“÷dhÝz M “÷dh { q###########  #...v§.....  #..§.##@§#“÷dh{ n§§v.#  .###.#  #.# ##...## #.#  #.# “÷dh§{ g #.#  #.# “÷dhÌ{ 9 #.#“÷dhû ,“÷dhü “÷dh$ Ãv§§v§v§§..“÷dhe 3331.0 (1“÷dhx n§§§§“÷dhP G _You kill the rat!˜÷dh’3˜÷dh,‚˜÷dhÝ‚˜÷dhƒ˜÷dhZƒ˜÷dhÁƒ˜÷dh&„˜÷dhe„˜÷dh–„˜÷dhÔ„˜÷dh…˜÷dhd…˜÷dhž…˜÷dhE†˜÷dhž†˜÷dhOŽ˜÷dhÿŽ˜÷dhe“4== _Your foxfire dissipates.˜÷dh´“˜÷dh5”˜÷dh›”˜÷dhš˜÷dh²š˜÷dh/œ3˜÷dh«œ˜÷dh»¥] _Your foxfire dissipates.˜÷dh_¦˜÷dhЦ˜÷dh˦˜÷dh%¨] _Your foxfire dissipates.˜÷dha¨˜÷dh‚¨˜÷dh&©˜÷dhJ©:==˜÷dh©˜÷dhjª95˜÷dh”ª)==˜÷dhÁª˜÷dh쫘÷dh•¬,˜÷dhÒ¬˜÷dh{­˜÷dh®˜÷dh=®˜÷dhs®˜÷dh±¯˜÷dh²°,˜÷dhó°˜÷dhȲR  There is a stone staircase leading down here.˜÷dh¡³˜÷dhé³A== _˜÷dhP´˜÷dhµ˜÷dh¹µ,˜÷dh8¶˜÷dh´¶˜÷dhv·˜÷dh¯·˜÷dhá·˜÷dhÒ¸˜÷dhh¹˜÷dh–¹˜÷dhÓ¹˜÷dh躘÷dh­»˜÷dhË»˜÷dh¼˜÷dhμ˜÷dh~½˜÷dh­½˜÷dh-¾˜÷dhK¿˜÷dh¡À˜÷dh¾À˜÷dhƒÁ˜÷dhØ÷dhÄ,˜÷dh;Ř÷dhsǘ÷dhÎ* ########.#-987.0)  ###########.@.....$: ˜÷dhYξ #..................# #....######..###########..#>.#####..#.....###.....#..#˜÷dh‡Îg####..#..###.#... # ##...## #.### # ##.## #. # ˜÷dh½Î+...˜÷dhìÓ˜÷dh3ÔE-9.0 (18˜÷dh’ؘ÷dh‚Û_ _Found a Handbook of Applied Construction.™÷dh… i#.###.$:.#............#.  #....######..#™÷dhs… ý ..#>.#####..####.....#..#..#..###.#...  ##...## #.### ™÷dh¡…  ™÷dhìŒ ™÷dhpŽ ,100.0 (1™÷dhn“ ™÷dhz• ™÷dhï ¼#.###.$:.#.#.##....######..# ###.....#..™÷dh—ï E#..#..###.#...##...## #.#####.## #.# ™÷dhs X1™÷dh~Ú#.###.$:.  #.™÷dh#.##....######..# ..#>.#####..####.....#..#..#..###.#...  ##...## #.### ™÷dh+ ™÷dhž %2™÷dhL™÷dhwš÷dh!uý##.)#.# ##.$:. #.#.# #....######..# ###.....#..# š÷dh™uš÷dh{š÷dhø{%3š÷dhÈ€š÷dhmƒ' _Found a hand axe.š÷dh $#### ..) #.##.$:. .š÷dh4%=#.# ....######..# ..#>.#####..# š÷dhh,š÷dhý,%4š÷dh{2š÷dhó4š÷dhšÐâ##### #..) #.#.:.#.#######..# ##>.#####š÷dh'ÑQ..# š÷dh'Øš÷dh£Ø%5š÷dhTÞš÷dh6åš÷dh£å#6.0 (2š÷dhêš÷dhÑì> _You now have 20 gold pieces (gained 15).›÷dhTìk##### #..) #.#..#.#######..#######.# #>.#####..# .#.....#..# .# ›÷dhRí(#..###.#... .### #.### .# .## #.# .# ›÷dh]ô›÷dh/õ*7.0 (1›÷dh\ú›÷dhþ† _You see here a Handbook of Applied Construction.÷dh,T3÷dhÃU÷dh²Z _  You see here a Handbook of Applied Construction. _÷dhE÷dh;÷dh’÷dhß”,÷dhã•÷dhM›@  You see here a +0 hand axe.÷dh\÷dhËäû _÷dhæB÷dhoè÷dhê÷dhVê÷dh ë÷dhí÷dhúî÷dh„ï÷dh8ð÷dhŒõ÷dhD÷÷dh”÷÷dh2ø÷dhfù÷dh—ú÷dhæú÷dh/û÷dhVü÷dh}ý÷dh¬ý÷dhþ÷dh7ÿ÷dh¦÷dhÝ,÷dhÐ÷dh[÷dhÒ÷dh ÷dh›÷dh*,÷dhƒ÷dh ÷dh ,÷dh’ ÷dh³ ÷dhÈ ,÷dhP÷dh„÷dhl÷dh£÷dhÿ÷dhA÷dha÷dh,÷dh!÷dhB,÷dhä÷dhÊ÷dh÷dh^÷dh#÷dhÇ÷dhà,÷dh“÷dhà÷dh ,÷dh“ ÷dhï"÷dh…* .....#.#########.# ######.##.# #.##.# #.##.# #.##.# # #.# #.# ÷dh+d #.# #.# ... #.#   ... #@#   #.#   ..#  ÷dhI+¤ ...#   ....# ÷dhŸ+s  .r#..#   r   rat (asleep) ......#   ÷dhs,÷#$# #..#    ÷dh#3” 34.0 (27.0)  A rat comes into view.Found 6 gold pieces.÷dhË4<  The rat squeaks loudly.÷dh‚5÷dhÛ5÷dhu<Ôr.b   bat (wandering)r   ratb÷dhÿ<5===5.0 (28÷dh‹B÷dh±EV _A bat comes into view.ž÷dhÄn.....#.#########.# kowalski the Magician ######.# #.# Djinni #.# #.# Health: 14/15 ======================-- #.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 # #.# #.# SH: 0Dex: 13 #.# #.# XL:  1 Next: 33% Place: Dungeon:1 ž÷dhD†5... #*# Noise: ===------  Time: 135.0 (0.0) ... #@# -) Nothing wielded #*# Cast: Foxfire ..# Fly  ...# .r..# ..#..# b   bat (wandering) ......# r   rat #b# #..#Found 6 gold pieces.  The rat squeaks loudly. _A bat comes into view.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateŸ÷dh¹g^.....#.#########.# kowalski the Magician ######.# #.# Djinni #.# #.# Health: 14/15 ======================-- #.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 # #.# #.# SH: 0Ÿ÷dh7i›Dex: 13 #.# #.# XL:  1 Next: 33% Place: Dungeon:1 ... #.# Noise: ===------  Time: 135.0 (0.0) ... #@# -) Nothing wielded #.# Cast: Foxfire ..# Fly  ...# .r..# ..#..# b   bat (wandering) ......# r   rat #b# #..#The rat squeaks loudly. _A bat comes into view.Ÿ÷dhÕiªCasting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Ÿ÷dhkŸ÷dh!t,Ÿ÷dhk{..# .# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  Ÿ÷dh}‚... #v#  ... #@#  #v#  ..#  r..#  b...#  ..#..#  ......# (ally target) #$# #..# !Ÿ÷dhø}:--6.0 (1 _Ÿ÷dhYƒŸ÷dhû…Ÿ÷dh‡; ‚.....#.#########.# kowalski the Magician ######.# #.# Djinni #.# #.# Health: 13/15 ====================---- #.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 # #.# #.# SH: 0Dex: 13 #.# #.# XL:  1 Next: 33% Place: Dungeon:1 ... #v# Noise: =--------  Time: 136.0 (0.0) ... #@# -) Nothing wielded #v# Cast: Foxfire ..# Fly  r..# b...# ..#..#Ÿ÷dh= Ä b   bat ......# r   rat (ally target) #$# #..#Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateŸ÷dh® Ÿ÷dh&µ Þ.....#.#########.#  kowalski the Magician ######.##.#  Djinni#.##.#  Health: 14/15 ======================--#.##.#  AC: 2Ÿ÷dh¿µ ÍStr: 7#.##.#  EV: 11Int: 16 # #.##.#  SH: 0Dex: 13#.##.#  XL:  1 Next: 33% Place: Dungeon:1...Ÿ÷dhS¶ 7#v#  Noise: =--------  Time: 136.0 (0.0)...#@#  -) Nothing wielded#v#  Cast: Foxfire..#  Fly r..# b...# Ÿ÷dh‘¶ I..#..#  b   bat......#  r   rat (ally target)Ÿ÷dhº¶ §#$# #..#  Ÿ÷dhä¶ òPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate Ÿ÷dh· „_You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleŸ÷dh|· 5Dir - look around, f - activateŸ÷dhÔ¾ 4Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  There is not enough space to conjure foxfire!Ÿ÷dh`¿ Ÿ÷dh¸Ä Ÿ÷dhZÇ . _ ÷dh“Ö  ÷dhDÝ ˆM:........... .....#.#########. #####... . #.#.#.....#v..# rb .. ...  ÷dh+Þ š#$# #..#  ÷dh^ß  ÷dh€à  ÷dhòá  ÷dh"ì ~  Your foxfire dissipates!The foxfire hits the bat. ÷dhËò T§§v.. ÷dh„q  ÷dh|r  ÷dh)y Þ§r...r   rat ÷dhÌ| ˆ5====44-7.0 (1 ÷dhd‚ 9§ ÷dh$… G _You kill the bat!¡÷dhX`*.....:...........# kowalski the Magician .....#.#########.# Djinni ######.# #.# Health: 14/15 ======================-- #.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 #.# #.# SH: 0Dex: 13 # #.# #.# XL:  1 Next: 44% Place: Dungeon:1 #.# #*# Noise: ---------  Time: 137.0 (0.0) ... #@# -) Nothing wielded ... #*# Cast: Foxfire #§# Fly  r.# ¡÷dhgaï...# ....# r   rat ..#..# ......# #$# #..#Your foxfire dissipates!The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¡÷dhû.....:...........# kowalski the Magician .....#.#########.# Djinni ######.# #.# Health: 14/15 ======================-- #.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 #.# #.#¡÷dhÅâ SH: 0Dex: 13 # #.# #.# XL:  1 Next: 44% Place: Dungeon:1 #.# #.# Noise: ---------  Time: 137.0 (0.0) ... #@# -) Nothing wielded ¡÷dh2?... #.# Cast: Foxfire #§# Fly  r.# ¡÷dh°...# ....# r   rat ..#..# ......# #$# #..#The foxfire hits the bat. _You kill the bat!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¡÷dh/You conjure some foxfire!¡÷dh¡÷dhv)Ù #.#  #.#  #.# #.#  #.# #.#  #.# #.#  #.# #.#  ¡÷dh¦*ä#.# #v#  ... #@#  ... #v#  #r#  ..#  .S.#  ....# S   ball python (constriction, distracted) ..#..# r   rat (ally target) ¡÷dhÿ*×......#  #$# #..# ¡÷dhL,2=8.0 (1¡÷dhÖ4¡÷dh{9@ _You kill the bat!  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _A ball python comes into view.¡÷dh{£ ¡÷dh"ª )####.###########:.......... .....#.######## ##### #.#.#....v#r . .S .. ..# ....¡÷dhz¸ ~  Your foxfire dissipates!The foxfire hits the rat.¡÷dh†º F†¡÷dh£: ¡÷dhL; ¡÷dh?B ‹.S.S)¡÷dh!G 655-9¡÷dh¼L ¡÷dhqO G _You kill the rat!¢÷dh¥6####.###########.# kowalski the Magician .....:...........# Djinni .....#.#########.# Health: 13/15 ====================---- ######.# #.# AC: 2Str: 7 #.# #.# EV: 11Int: 16 #.# #.# SH: 0Dex: 13 #.# #.# XL:  1 Next: 55% Place: Dungeon:1 # #.# #*# Noise: ---------  Time: 139.0 (0.0) #.# #@# -) Nothing wielded ... #*# Cast: Foxfire ... #.# Fly  #†# ¢÷dh8S.# ...# S   ball python (constriction) ....# ..#..# ......#Your foxfire dissipates!The foxfire hits the rat. _You kill the rat!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¢÷dhV}&####.###########.# kowalski the Magician .....:...........# Djinni .....#.#########.# Health: 13/15 ====================---- ######.# #.# AC: 2¢÷dh»}ŒStr: 7 #.# #.# EV: 11Int: 16 #.# #.# SH: 0Dex: 13 #.# #.#¢÷dhV~  XL:  1 Next: 55% Place: Dungeon:1 # #.# #.# Noise: ---------  Time: 139.0 (0.0) #.# #@# -) Nothing wielded ... #.# Cast: Foxfire ... #.#¢÷dh3u Fly  #†# S.# ...# S   ball python (constriction) ....# ..#..# ......#The foxfire hits the rat. _You kill the rat!Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!¢÷dh‡…S ..# #.#  #.#  #.# #.#  #.# #.#  #.# #.#  #.# #v#  #.# #@#  ... #v#  ... #.#  #S#  ..#  ...# , ally target) ....#  ..#..#   ¢÷dhC†:=40.0 (1 _¢÷dh݉¢÷dhÈ‹¢÷dh‚a¢÷dhçg #..)......... ####.###########:.......... .....#.######## ##### . ##.#.v....#S   .. ..#¢÷dh'i¢÷dhZoL§v Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Your foxfire dissipates!  The foxfire hits the ball python.¢÷dhºï¢÷dhYð¢÷dh½øÐ§S†)4==-1¢÷dh‘þ9§¢÷dhò f _The ball python is moderately wounded.£÷dh5e #############  #..)......... ####.###########:.......... .....#.######## ##### ##.#.§...S#†   ..£÷dh«f £÷dhúf £÷dhBm AS..£÷dh²m ?-2£÷dh}r £÷dh›t ¤÷dhë, ############### kowalski the Magician  #..)..........# Djinni ####.###########.# Health: 13/15 ====================---- .....:...........# AC: 2Str: 7 .....#.#########.# EV: 11Int: 16 ######.# #.# SH: 0Dex: 13 #.# #.# XL:  1 Next: 55% Place: Dungeon:1 #.# #*# Noise: ---------  Time: 142.0 (0.0) #.# #@# -) Nothing wielded # #.# #*# Cast: Foxfire #.# #S# Fly  ... #.# ... #.# #†# S   ball python (constriction) ..#¤÷dh¹-l[16;14H ...# ....#Your foxfire dissipates!The foxfire hits the ball python. _The ball python is moderately wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¤÷dhvÊ® ############### kowalski the Magician  #..)..........# Djinni ####.###########.# Health: 13/15 ====================---- .....:...........# AC: 2Str: 7 .....#.#########.# EV: 11Int: 16 ######.# #.# SH: 0Dex: 13 #.# #.# XL:  1 Next: 55% Place: Dungeon:1 #.# #.#¤÷dh»Ë¼ Noise: ---------  Time: 142.0 (0.0) #.# #@# -) Nothing wielded # #.# #.# Cast: Foxfire #.# #S# Fly  ... #.# ... #.# #†# S   ball python (constriction) ..# ...# ....#The foxfire hits the ball python. _The ball python is moderately wounded.Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!¤÷dhL̤÷dh ×D _The ball python is moderately wounded.  Casting: Foxfire (safe; 5% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the ball python.¤÷dhOÝ-   #..)..# #.# ..# #.#  #.#  #.# #.#  #.# #.#  #.# #@#  #.# #.#  #.# #v#  ... #.#  ... #.#  ¤÷dh[Þ°#†#   ..#   ...#   ....#  ¤÷dhÕ\¤÷dhGcHv..¤÷dhŸg;66=3.0 (1¤÷dhcm¤÷dh¨oO _You kill the ball python!¤÷dh®¨ ¤÷dhf¬ M#############  #..)......... ####.###########:.......... .....#.######## #####. ##.##.# ..#¤÷dh@° C-4¤÷dhϲ ¤÷dh´ N _Your foxfire dissipates!¦÷dh²–_¦÷dh•›æ4==¦÷dh²œ,¦÷dh4¦÷dh1ž¦÷dhjž¦÷dhµž¦÷dh ¦÷dhH j5====¦÷dh ¦÷dh(¢¦÷dh³£¦÷dh裦÷dho¤¦÷dhi¦¦÷dh§¦÷dh^§¦÷dhާ¦÷dh¨¦÷dhº©,¦÷dhDª¦÷dh«¦÷dh¬¦÷dht¬:==¦÷dh­¦÷dh7®¦÷dh‚¯¦÷dh´¯¦÷dh.°¦÷dh´±¦÷dhP³¦÷dh„³¦÷dha´¦÷dhE·_  You see here a rat corpse.¦÷dh/¸¦÷dhp¸ _¦÷dh渦÷dhFº¦÷dhغ,¦÷dhµ»¦÷dh¼¦÷dhó¼,¦÷dh²½¦÷dhV¾¦÷dhr¿,¦÷dhÕ¿¦÷dhëÀ¦÷dh·Á,¦÷dh6¦÷dh‹Ä¦÷dhÅ,¦÷dhƦ÷dh Ǧ÷dhæÇ,¦÷dh+Ȧ÷dh5ÊB¦÷dh;ÌL _You now have 26 gold pieces (gained 6).¦÷dhÍ3¦÷dhͦ÷dhøÎ¦÷dhiÑ,¦÷dhMÒ¦÷dh{Õ¦÷dh'×,¦÷dhئ÷dh5Û¦÷dh²Ü,¦÷dh€Ý¦÷dh)ߦ÷dh”à¦÷dhÎà¦÷dhrá¦÷dh3ã¦÷dhÖä,¦÷dhuå¦÷dh*ç¦÷dh‡è¦÷dhÂè¦÷dhWé¦÷dhñë¦÷dhñíB¦÷dhÖï¦÷dhñ,¦÷dh–ñ¦÷dh½ó¦÷dh=õ,¦÷dhkö¦÷dhø¦÷dhú,¦÷dhWú¦÷dhü¦÷dhªý¦÷dhôý¦÷dh”þ¦÷dhR¦÷dh,¦÷dhɦ÷dhЦ÷dhî¦÷dh*¦÷dhŸ¦÷dh5 ¦÷dh¨ ¦÷dhØ ¦÷dh— ¦÷dh ¦÷dh,¦÷dh[¦÷dh±¦÷dhì,¦÷dhŸ¦÷dhã¦÷dh,¦÷dh¶¦÷dh¦÷dh’,¦÷dhЦ÷dhø¦÷dhP¦÷dh„¦÷dhͦ÷dh¾¦÷dha ,¦÷dh¾ ¦÷dh¯!¦÷dhQ#,¦÷dh/$¦÷dhõ%¦÷dh&',¦÷dh¿'¦÷dh )¦÷dhã*,¦÷dhQ+¦÷dhá,¦÷dh.,¦÷dh¢.¦÷dhý/¦÷dhu1¦÷dh¥1¦÷dhR2¦÷dh5¦÷dh\<s .....###.....#..# #.# # ####..#..###.#... .# #.# ##...## #.###.# #.# #  ##.## #.###.## #.## # #.# ....... .....# # #.# ...) ....^.###### # . ...#.....## #.........-90.0 (46.0) #@#.# #........ ¦÷dh=H#.#.# #........ #.#.# ####......#. #.#.###........... #...........#.###. ##.......##.##.# #.#.......###.##.# #.#..............# #.#.......###.#### .¦÷dhŸAA1.0 (47¦÷dhAE¦÷dhŸG' _Found a hand axe.§÷dhFæ3§÷dh¦ç§÷dh¶ê§÷dhlì§÷dhÁì§÷dh@ñ,§÷dh¹ñ§÷dhùñ§÷dhó§÷dhhö§÷dh¾ø§÷dhù§÷dh_ú§÷dhQþ§÷dh §÷dhY§÷dh§÷dhs§÷dhy§÷dh¸§÷dḩ÷dh¬§÷dh” ,§÷dh… §÷dh5§÷dhʧ÷dh§÷dhî§÷dhé§÷dh,§÷dh§÷dhm§÷dh÷§÷dhL§÷dh¸§÷dh6"§÷dhá#,§÷dhë$§÷dhˆ'§÷dhe),§÷dhº*§÷dhÔ,§÷dh©.,§÷dhà/§÷dh$2§÷dh@4,§÷dhZ5§÷dh 8§÷dhü9,§÷dhé:§÷dhd=§÷dh?,§÷dh!@§÷dhKB§÷dhD§÷dhXD§÷dh,E§÷dhG§÷dh¬I,§÷dhŒJ§÷dhÁL§÷dháN,§÷dhP§÷dhXR§÷dhOU,§÷dh‚V§÷dh¨]§÷dhõ_,§÷dh]a§÷dhd§÷dh1f,§÷dh,g§÷dh_i§÷dh×j§÷dhk§÷dhØk§÷dhÒm§÷dh£o,§÷dhæp§÷dhGr§÷dhÝs,§÷dh£t§÷dh«v§÷dh~x,§÷dhy§÷dh{§÷dhvƒ ###.####.### #.#  ...........## #.#  ...)......^.####  #.........#.....##†#  #.#.#####..........#  #.#.# ##.........#  §÷dh,„ð#.#.# #.........#  #.#.# ####......#..#  216.0 (25 #.#.###.........@..#  #...........#.###..#  #.......##.##.# #..#  .......###.##.# #..#  ..............# #..#  .......###.#### ..#  §÷dhЄ¬...♣♣♣♣....# >.#  .#♣♣ ♣♣#### #.#  .♣ §÷dhH‹§÷dhÆ‹+7.0 (26§÷dh¼§÷dhÈ“; _Found a stone staircase leading down.¨÷dhÞþ¨÷dhgÿ¨÷dhĨ÷dh¨÷dh—¨÷dht B¨÷dhØ ,¨÷dhÌ ¨÷dh÷ ¨÷dhk ,¨÷dh¨÷dh`¨÷dh‚¨÷dh³¨÷dh*¨÷dhÚ¨÷dh,¨÷dh¾¨÷dh`¨÷dhw,¨÷dh¨÷dh}R  There is a stone staircase leading down here.¨÷dhç¨÷dh1 _¨÷dh³¨÷dhc¨÷dh ,¨÷dh` ¨÷dhu!¨÷dh*",¨÷dh¦"¨÷dh.%R  There is a stone staircase leading down here.¨÷dh.&¨÷dh³& _¨÷dh+'¨÷dh_(¨÷dhR)¨÷dh—)¨÷dhç)¨÷dh+¨÷dh,¨÷dhC,¨÷dh°,¨÷dh.¨÷dhÃ.¨÷dhí.¨÷dh/¨÷dh$0¨÷dh0B¨÷dhH1¨÷dhª1,¨÷dhk2¨÷dh3¨÷dh·3,¨÷dh>4¨÷dh¡4¨÷dh'5,¨÷dhx5¨÷dh6¨÷dh7,¨÷dhR7¨÷dh8¨÷dh‘8,¨÷dhÚ8¨÷dhq9¨÷dh:¨÷dhk:,¨÷dh?;¨÷dhC<,¨÷dhÌ<¨÷dh²=¨÷dhó>,¨÷dh?¨÷dh’A¨÷dh/C,¨÷dhåC¨÷dhaE¨÷dhÂF,¨÷dh|G¨÷dhEI¨÷dhžJ,¨÷dhNK¨÷dh†L¨÷dhN,¨÷dhN¨÷dhLQ,¨÷dhÙQ¨÷dhZTM _You now have 37 gold pieces (gained 11).¨÷dhÇU3¨÷dhZV¨÷dhšW¨÷dhÈX¨÷dhüX¨÷dh†Y¨÷dhYZ¨÷dh[,¨÷dh_[¨÷dh\¨÷dh],¨÷dh¯]¨÷dhf_¨÷dh¼`,¨÷dhQa¨÷dhãb¨÷dhøc¨÷dh,d¨÷dhŸd¨÷dh’g¨÷dh·h,¨÷dhZi¨÷dh6k¨÷dhVl¨÷dh‡l¨÷dhm¨÷dhün¨÷dh*p¨÷dhrp¨÷dhq¨÷dhãr¨÷dh.t¨÷dh`t¨÷dhÝt¨÷dhºv¨÷dhÌw¨÷dhx¨÷dhtx¨÷dhÃy¨÷dh {¨÷dh={¨÷dh¶{¨÷dhÖ|¨÷dh~,¨÷dh™~¨÷dho€¨÷dh ,¨÷dh—¨÷dhÌ‚¨÷dh3ƒ¨÷dhbƒ¨÷dh³ƒ¨÷dh¯„¨÷dhß…,¨÷dhm†¨÷dhm‡¨÷dhJˆ,¨÷dhň¨÷dhƉ¨÷dh„Ѝ÷dhºŠ¨÷dh"‹¨÷dh΋¨÷dhÜŒ,¨÷dhW¨÷dh+ލ÷dhâ,¨÷dh<¨÷dhب÷dhè‘,¨÷dho’¨÷dhC“¨÷dhS”,¨÷dh•¨÷dh •¨÷dhf–,¨÷dhÛ–¨÷dh š  There is a stone staircase leading down here. _¨÷dh]œ¨÷dhè¢ .###............#  ..#.###..#  ......##.##.# #..#  .....###.##.# #..#  ............# #..#  .....###.######..#  .♣♣♣♣....# #...>.#  ♣♣ ♣♣#### #.###.# ¨÷dh‚£â 68.0 (51 #.# #@#   #.# #.#   #######.# #.#   #.......# #.#  ¨÷dh—¤Ô♣♣# ##.####### #.#  ♣.###...## #.#  #.##.....# #.#  #........# #)#  ####.....# ¨÷dhŽ©¨÷dh±ª+9.0 (52¨÷dhÉ®¨÷dhR´# _Found a whip.©÷dhC©÷dh¥3©÷dh¡©÷dh©÷dhm#„©÷dh:%©÷dh',©÷dhN(©÷dhM*©÷dh!,,©÷dhm-©÷dh/©÷dhw0,©÷dh2©÷dhà3©÷dh5,©÷dhh5©÷dh×6©÷dh¡8,©÷dhÚ9©÷dh B<  You see here a +0 whip.©÷dhoC©÷dh›D5 _©÷dhkF©÷dhH,©÷dhðH©÷dh›J©÷dhÉK©÷dhL©÷dh!M©÷dh#N©÷dhøO,©÷dhéQ©÷dh&Wn©÷dhÞp©÷dhøJ©÷dhü‚©÷dh.†©÷dh0ˆ©÷dhx‰©÷dh‘‹©÷dhèŽ,©÷dhQ©÷dh,“©÷dh•©÷dh0–,©÷dh<—©÷dhk˜,©÷dh÷dhAš©÷dh›,©÷dhª›©÷dh¸œ©÷dh½,©÷dhZž©÷dh¶Þp©÷dh9â©÷dh¼ã,©÷dh1ä©÷dhë©÷dhíí,©÷dhað©÷dhô©÷dhfõ,©÷dhjö©÷dhÙú©÷dhvü,©÷dhºý©÷dhà©÷dh ,©÷dh[©÷dh]©÷dhÎ ©÷dh* ©÷dhÒ ©÷dh <  You see here a +0 whip.©÷dh™©÷dh! _©÷dh—©÷dh ©÷dhy,©÷dh†©÷dhó#©÷dh¾%,©÷dh.(©÷dhA,©÷dh .,©÷dhû.©÷dhË3©÷dhè5,©÷dhO7©÷dh'<©÷dh?,©÷dhu?©÷dhùC©÷dh¶E©÷dh€F©÷dh7G©÷dhGJ©÷dhL,©÷dhtL©÷dhP©÷dh R,©÷dhfR©÷dh"WR  There is a stone staircase leading down here.©÷dhàX©÷dh9Z5 _©÷dh#]©÷dh6^,©÷dhJ_©÷dhQb©÷dh½ú©÷dh•¾©÷dh˜¿©÷dhË¿©÷dhÂÀ©÷dhÝÄ©÷dh“îh©÷dh5ð,©÷dh7ñ©÷dhSô©÷dh5ö,©÷dheø©÷dhDú©÷dhü,©÷dhþý©÷dhÑ©÷dh),©÷dh»©÷dhç©÷dh‹ ,©÷dhÞ ©÷dhl ©÷dhû,©÷dh:,©÷dhk,©÷dhé©÷dh¾©÷dhê,©÷dhë©÷dhù©÷dhש÷dhß,©÷dh_!©÷dh©",©÷dhü$©÷dh)X©÷dhó-B©÷dh¤/,©÷dhj;©÷dhÆ=B©÷dhl>©÷dhM@B©÷dhÝA©÷dhÍEX©÷dhXF,©÷dhNG©÷dh‡J©÷dhÚK,©÷dhFL©÷dhšM©÷dhÑN©÷dhO©÷dh]O©÷dhÔP©÷dhR,©÷dh¢R©÷dh2T©÷dh~U,©÷dhVV©÷dhêW©÷dh%Y,©÷dh©Y©÷dh¾Z©÷dhk\,©÷dhø\©÷dhR_©÷dhnb,©÷dhd©÷dhØf©÷dhîh,©÷dh0j©÷dhÚl©÷dhn,©÷dhao©÷dh>q©÷dhqs,©÷dhÇt©÷dhív©÷dhõy,©÷dhÂz©÷dh~|©÷dhæ~,©÷dhŠ€©÷dh"ŠT ......#..# #.# #.# ###....)###...#.# #.# #.# ###... ß# #.##.# #.# #.# #.#. #### .# #.# #.# #.#.# # #.# #.#.##.# #.#. ...##.# #.#. ©÷dhߊ..≈# #..#######.#### #... ≈.≈##.....@.......# ##... ≈§§# ....?.########.# #.... .§§# ##### # #.... ...# #.... ...# #...♣ ...#©÷dhz‹, #.#♣♣### #.♣ ♣♣ #♣♣ .♣♣©÷dh¡“-366.0 (97©÷dho”+7.0 (98©÷dhµš©÷dh¼a _b - a scroll labelled NUFIETZAFATª÷dhÙO 3ª÷dh‡Q ª÷dhºS «÷dh8ÏÖ.#..# #.# #.# ###.... ..###...#.# #.# #.# ### .ß# #.##.# #.# #.# #.# '#### .# #.# #.# #.#.# # #.# #.#.# #.# #.#.## #.# #.#.≈# #..#.#### # .≈.≈# #....@........# ## .≈§§#.?.#.# # ..§§##.«÷dh‚ÐÍ # #.##. #.##. #....##. #.###. #.♣♣#. #♣♣ ..♣♣«÷dhïØ«÷dhåÙ08.0 (1.0)«÷dhçã«÷dhæ«÷dh¢ÐK###...#.# #.# #.# ###ß# #.##.# #.# #.# # ''#### .## #.# #.# #. .....# # .### #.# #..# ... #.# #..##.. #.# #.≈# #..#######.#### #.≈.≈# #.##.............# ## ..≈§§# ......?@########.# ..§§# #######.# # #...# #.#«÷dhËÑä #.# #.# #.# #.# #.# '##### #.# #. .♣♣♣  #.# #♣♣..♣♣ #.# ♣♣♣.♣«÷dh?ôX9«÷dh·†%.###...#.# #.# #.# ###.ß# #.##.# #.# #.# #'#### .## #.# #.# #«÷dhà‡ý.# # .###. #.# #.# .... #.# #.# #.. #.# #.≈# #..#.#### #.≈.≈# ##.##.# ##.≈§§#.@.##.# #.§§##.# # #«÷dhVˆ .# #.# #.# #.# # (.....#«÷dhʼn #.# #. #'##### #.# #. #.♣♣♣ #.# # #♣..♣♣ #.# #♣♣♣.♣«÷dhO‘«÷dh»’&70«÷dh3˜«÷dh©¡«÷dhˆ¢*1.0 (2«÷dh¨«÷dhŒ«b _c - a scroll labelled CISEEDA OFOE¬÷dhQ 3¬÷dhC‚ ¬÷dhˆ„ ¬÷dh/† ¬÷dh‘† ¬÷dhŠ X¬÷dh+‹ ¬÷dh+ ¬÷dh­Ž ¬÷dh ¬÷dhz ¬÷dhT‘ ¬÷dh+“ ,¬÷dhæ“ ¬÷dhP• ¬÷dh°– ¬÷dh— ¬÷dhF— ¬÷dhÇ™ ¬÷dh› ¬÷dh;› ¬÷dhœ ¬÷dhy ¬÷dh Ÿ ¬÷dhŠŸ ¬÷dh⟠¬÷dhÉ¢ ¬÷dhi¤ ¬÷dh½¤ ¬÷dhN¥ ¬÷dhï¦ ¬÷dh¨ ¬÷dh½¨ ¬÷dh>© ¬÷dhȪ ¬÷dh$¬ ¬÷dho¬ ¬÷dhÓ¬ ¬÷dhi® ¬÷dh‰° ,¬÷dhZ± ¬÷dhö¶ ¬÷dhç· ¬÷dh:¸ ¬÷dh¨¸ ¬÷dh$» ¬÷dh$½ ,¬÷dhƒ½ ¬÷dh‚¿ ¬÷dhOÁ ,¬÷dhÓÁ ¬÷dhåà ¬÷dhGÅ ¬÷dh‡Å ¬÷dhaÆ ¬÷dhíÇ ¬÷dh“É ,¬÷dh8Ê ¬÷dh|Í ¬÷dhóÍ ¬÷dhMÎ ¬÷dh2Ï ¬÷dhrÒ ¬÷dhÓ ,¬÷dhËÓ ¬÷dh¨Õ ¬÷dhƒ× ¬÷dhÙ× ¬÷dh–Ø ¬÷dhþÚ ¬÷dh]Ü ¬÷dhÑÜ ¬÷dh‹Ý ¬÷dhšß ¬÷dh´á ,¬÷dhçâ ¬÷dhä ¬÷dhbæ ¬÷dhµæ ¬÷dhWç ¬÷dhé ¬÷dh‡ê ,¬÷dh[ë ¬÷dhŒî ¬÷dhð ,¬÷dhñ ¬÷dhó ¬÷dh‡ù Ñ #####  ##...##### #######.##.......¬÷dhú ð #..........#.#... ########.####.##..#.#.# g........# #.#####.#.#  #@.# ##.###.##.#  ¬÷dhbú [#..######...#.#.#  #............#..#  ##......###...#.# ¬÷dh˜ú œ#.ß...ß# ##.##.# ####'''####..##.# g   hobgoblin (asleep)¬÷dhÌú Œ #.........#.###.## ¬÷dhþú ·#.........#....... #.........#.....##¬÷dhÑ Z954.0)6.0 (25¬÷dhŒ ¬÷dhq \ _A hobgoblin comes into view.­÷dhB Tvv, ally target)­÷dhóB g4--=7.0 (1.0)­÷dhßH ­÷dhUL / _You conjure some foxfire!­÷dh'à ,­÷dhùà ­÷dhaÄ ­÷dhÅ ­÷dhqÅ ­÷dh³Ì »v§§§§§vv§v­÷dhƒÍ B3----­÷dhÅÍ 8­÷dhÓ d§§§§§­÷dhcÓ 3§­÷dhÖ / _You conjure some foxfire!®÷dh_û®÷dhxf §§§v§g    You conjure some foxfire! The foxfire hits the hobgoblin.  The hobgoblin is severely wounded.®÷dhЃ,®÷dh´„,®÷dh…®÷dhG…®÷dho…®÷dh †®÷dh:†®÷dhF‡®÷dhyÏ.gv.v..§§vv®÷dhO#2®÷dh‘D---=9®÷dh§—<§§®÷dh^š+ _The hobgoblin shouts!®÷dhŒÌ,®÷dh_Í®÷dh<Ö^  You conjure some foxfire! The foxfire hits the hobgoblin.®÷dh¥Û̆vv§..vv§®÷dhO\®÷dhŒ]®÷dhò^®÷dhâ_®÷dhˆ`®÷dh:a®÷dháa®÷dh–b®÷dh6c®÷dhðc®÷dhôd®÷dhän\  You kill the hobgoblin!®÷dhvüv§§§§§.v.v§§§®÷dh›vev§§v®÷dhE{R-88-400®÷dhј§§§§§§§®÷dhÖ„N _Your foxfire dissipates.¯÷dhs ¯÷dhE ¯÷dh¡ ¯÷dhb¯÷dh2¯÷dh¯÷dhK¯÷dhݯ÷dh,¯÷dhŸ¯÷dhó¯÷dhé,¯÷dhq¯÷dh½¯÷dh"¯÷dhÂ,¯÷dh@,¯÷dhÀ¯÷dh¯÷dhž,¯÷dhh¯÷dhů÷dh«¯÷dhü!X¯÷dhñ(¯÷dhR*¯÷dhé+¯÷dhB-¯÷dhŒ.¯÷dh°/¯÷dh‰0¯÷dh‹1¯÷dh:¯÷dh;¯÷dhZ<¯÷dhD¯÷dhE¯÷dh‰F¯÷dh¬G¯÷dhþG¯÷dh‘H¯÷dh§Q` _Your foxfire dissipates. x3¯÷dhhY¯÷dhfZ¯÷dh©Z¯÷dhG[¯÷dh‰]$ ¯÷dhÇ]<_Your foxfire dissipates. x2¯÷dhE^¯÷dht^¯÷dh`¯÷dhV`#3¯÷dhƒ`(=¯÷dha¯÷dh¤b,¯÷dh)c¯÷dhÔd,¯÷dhIe¯÷dhÒf¯÷dhg¯÷dhg¯÷dhi¯÷dhQi9=¯÷dhýi¯÷dh…k¯÷dhÅkL4==¯÷dhql¯÷dh»m,¯÷dh6n¯÷dhËo¯÷dhp¯÷dhÔp¯÷dhùq¯÷dh?r¯÷dh›r¯÷dhet¯÷dh´tj5====¯÷dhTu¯÷dhdw¯÷dhžx,¯÷dh4y¯÷dh~z¯÷dh|,¯÷dh|¯÷dhS¯÷dh†€,¯÷dh¯÷dh‚¯÷dhƒ¯÷dh;ƒ:==¯÷dh냯÷dh`…¯÷dh †,¯÷dhX†¯÷dh‡¯÷dh7ˆ,¯÷dh³ˆ¯÷dhEН÷dh@Œ,¯÷dhߌ¯÷dhêe  You see here a hobgoblin corpse.¯÷dh›‘¯÷dhZ’ _¯÷dh§“¯÷dh|”¯÷dh´˜,¯÷dhœ™¯÷dhÙ›¯÷dh¤¶ ###  ##..  #######. ¯÷dh±¤B #.. #########.####.##  #.†.......# #.#  #.######..# ##.##--23.0 (23.0) # #..######.. ¯÷dhÿ¤.# #.......... # ##......### .# #.ß...ß#¯÷dh:¥¬ # #?# ####'''#### ¯÷dhm¥²#.# #.........# #.. #.........¯÷dh·¥® #(. #.........#  #~.......≈¯÷dh(¬¯÷dh¬E-4.0 (24¯÷dh9±¯÷dhų% _Found 7 stones.°÷dh“  #####..#######.##.........#########.####.##.†.......# #.###.######..# ##..# #..######........####Fly °÷dhP µ##. #~.~...≈.≈# °÷dh© °÷dh 05.0 (1.0)°÷dhJ °÷dhÕ °÷dhÝ¢ † ##..#######.##.........#########.####.##.†.......# #.##########. #..######........#### #.ß...ß# Fly .# #~.~...≈§§# °÷dh§ °÷dhé§ %6°÷dh÷¬ °÷dh¹® °÷dh+×  #######.##.........#########.####.##.†.......# #.#########°÷dh|× #. #..######........#### #.ß...ß# ?# ####'''###°÷dh¤× „Fly #.#°÷dhÁ× R #~......§§# °÷dhÜ× °÷dhGß °÷dh¿ß %7°÷dh'å °÷dh9ç ±÷dh%O.........#########.####.##.†.......# #.##########. #..######........#### #.ß...ß# ####'''###...........(..#.#. #~≈ .#.# #~.~...≈#§§........±÷dh±÷dh{%8±÷dhß±÷dhP"@9.0 (2±÷dh1%±÷dhB(d _d - a scroll labelled YLUIXA BIOTOTZ²÷dhŠ3²÷dhŠ‹²÷dh7޲÷dhñ²÷dhž”B²÷dh‘•,²÷dhW–²÷dhJ˜²÷dh‚š,²÷dhÔ›²÷dhªž²÷dhÓ ,²÷dhÖ¡²÷dh8¤²÷dh§²÷dhB§²÷dhµ¨²÷dhS«²÷dh·­,²÷dh'¯²÷dh²²÷dhv´²÷dh°´²÷dhÓµ²÷dh¸²÷dheº,²÷dhP»²÷dh$½²÷dhÕ¾²÷dhû¾²÷dh㿲÷dh²÷dhýò÷dh#IJ÷dhSŲ÷dhÈDz÷dhËɲ÷dhʲ÷dhL˲÷dhͲ÷dhGβ÷dhmβ÷dhϲ÷dhMв÷dhíѲ÷dhÒ²÷dhãÒ²÷dhÖ²÷dhÛ,²÷dh#ܲ÷dh‹Þ²÷dhÏß,²÷dhà²÷dh$â²÷dhpã,²÷dhœä²÷dh¡å²÷dh>æ,²÷dhÇæ²÷dh¦ç²÷dh…è²÷dhÜè²÷dhÏé²÷dhkë²÷dh;í,²÷dhéî²÷dhèñ²÷dhSô,²÷dhÇõ²÷dh/ø²÷dhKú,²÷dh?û²÷dhý²÷dhÌþ,²÷dh²÷dhƲ÷dhø,²÷dhD²÷dh²÷dhþ,²÷dh ²÷dh¾ ²÷dh¥ ,²÷dhi²÷dhè²÷dhÙ,²÷dh^²÷dh@²÷dhв÷dh¸²÷dhv²÷dh²÷dhž,²÷dhä²÷dhþ²÷dhc,²÷dhI²÷dh²÷dhæ²÷dh ²÷dhÑ ²÷dhC"²÷dh3$,²÷dhÙ$²÷dh`&²÷dhâ'²÷dhK(²÷dhÉ(²÷dh*²÷dhÏ0‹ ##.#.###~.≈# .#.# #~.~...≈.≈ .#.# #~.~...≈§§#. ²÷dh1x.#.# #~......§§#. .#.# #.........## .#.# #.#  ²÷dh=1.#.# #...(.....#  .#.# #####'##### ²÷dhj1h61.0 (32.0) .###...#.♣♣♣  ²÷dhŽ1O...#...#♣..♣♣  ²÷dhµ1Ú#####.<.#♣♣♣.♣  .# #...####'# ²÷dhØ1ç.# #...'....♣ #.# ########## ²÷dhù1#.# .%#²÷dh'2 ²÷dhµ8A2.0 (33²÷dh?:%²÷dh°A. _Found a scarab talisman.´÷dh™œ­  #.#.# #~.~...≈.#.§§.#.# #~.......#.# #...##.#. .#.(.#.# #####'####.#.###...#.♣♣♣ ...#...#♣..♣♣####.<.#♣♣♣.Fly %..#´÷dhþ¥F3.0 (1.0)´÷dhf«:%´÷dhQ­µ÷dhEŠò §§........## (####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#Fly .##µ÷dhò‘µ÷dhT’%4µ÷dh˜:%µ÷dhH™µ÷dhÒÚõ ........## (####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#'....♣Fly .#µ÷dh>ã5%µ÷dh;å%5µ÷dhv ?%µ÷dhY] ...## (####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#'....♣#########Fly .#.µ÷dhÈd5%µ÷dh3e%6µ÷dhIk:%µ÷dhlµ÷dhi” ^ (####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#'....♣######### µ÷dhí” ¼.%......###.##.µ÷dh¨ ›%7%¶÷dh4I° (####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#'....♣######### #...%#....##.%8¶÷dh¤iá ####'######...#.♣♣♣ ..#...#♣..♣♣####.<.#♣♣♣. #...####'#'....♣############ #....#.¶÷dh3r¶÷dh˜r%9¶÷dhx¶÷dhÐ{U _You see here a scarab talisman.¹÷dh»¹÷dh70¹÷dhö¹÷dhK + _e - a scarab talisman»÷dhk,»÷dhî.êEquip which item?  - - Unarmed (current attack) Armour (go to first with [) »÷dh~/ a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ½÷dhï½÷dhÑ ½÷dhR #.#.# #####'##### kowalski the Magician #.#.###...#.♣♣♣Djinni #.#...#...#♣..♣♣Health: 15/15 ======================== #.#####.<.#♣♣♣.♣AC: 2Str: 7 ½÷dhÅ#.# #...####'#EV: 11Int: 16 #.# #...'....♣SH: 0Dex: 13 #.# ##########½÷dhóÓXL:  1 Next: 88% Place: Dungeon:1 ####.#½÷dh‚Noise: ---------  Time: 470.0 (0.0) ½÷dhAF#...@#½÷dhk{-) Nothing wielded #....#½÷dhŽ>Cast: Foxfire ½÷dh°_#...##Fly ½÷dhÒ ½÷dhôL##.# ½÷dh8#. ½÷dh1@#. ½÷dhO%#.½÷dhs ½÷dh‘s_You see here a hobgoblin corpse. _Found 7 stones. ½÷dh¯t_d - a scroll labelled YLUIXA BIOTOTZ _Found a scarab talisman. ½÷dhÍ\_You see here a scarab talisman. _e - a scarab talisman½÷dhìP  Okay, then.½÷dh!3½÷dh$. _½÷dh©! ½÷dhÌ$ ðInventory: 5/52 slots Armour (go to first with [)  a - a +0 robe (worn) ½÷dh% õScrolls (go to first with ?)  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE  d - a scroll labelled YLUIXA BIOTOTZ ½÷dhy% ”Talismans (go to first with %)e - a scarab talisman¿÷dhe* še - a scarab talisman. A small golden cameo of a beetle. Transforms the user into a sun scarab, a fieryinsect that carries around a mote of searing heat and light outside itself, likea tiny sun. This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce enemies' fire resistance and Fire spells are easier for the user to cast. ____________________________________________________________Skill HP AC Flare Dmg --------------------------------------- Min 8+0% +52d14 Max 14 +0% +92d24 Cur 0 -80% +0 2d2 Size: SmallrF: ++.rPois: x Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Æ÷dhÏ)ô Inventory: 5/52 slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE Æ÷dh+*û d - a scroll labelled YLUIXA BIOTOTZ Talismans (go to first with %)  e - a scarab talisman Ç÷dh`.Ç÷dh£4Ç÷dh¯:h #.#.# #####'##### kowalski the Magician #.#.###...#.♣♣♣Djinni Ç÷dh;H#.#...#...#♣..♣♣Health: 15/15 ======================== #.#####.<.#♣♣♣.♣Ç÷dh+;YAC: 2Str: 7Ç÷dhK;u #.# #...####'#Ç÷dhj;ZEV: 11Int: 16Ç÷dh¥;¤ #.# #...'....♣SH: 0Ç÷dhÐ;CDex: 13 Ç÷dhò;_#.# ##########Ç÷dh<œXL:  1 Next: 88% Place: Dungeon:1 Ç÷dh:<ª####.#Noise: ---------  Time: 470.0 (0.0)Ç÷dhº<ú #...@#-) Nothing wielded #....#Cast: FoxfireÇ÷dhÝ<L #...##Ç÷dhý<'Fly Ç÷dh= Ç÷dh8=D##.# Ç÷dhR=1#.Ç÷dh=@ #.Ç÷dhŸ= Ç÷dh»=&#.Ç÷dhÖ=6 _Found 7 stones. Ç÷dhò=?_d - a scroll labelled YLUIXA BIOTOTZ Ç÷dh>5_Found a scarab talisman. Ç÷dh+>b_You see here a scarab talisman. _e - a scarab talisman Ç÷dhI>6_Okay, then.Ç÷dhÛCÇ÷dh}DÇ÷dhIÇ÷dh{JÇ÷dh† 3Ç÷dhp† Ç÷dh?ˆ Ç÷dh€‰ Ç÷dhó ’ _Ç÷dhŒŽ Ç÷dh­ Ç÷dh Ç÷dh” Ç÷dh ’ Ç÷dh “ Ç÷dhF“ Ç÷dhד Ç÷dh«• Ç÷dh«– Ç÷dhá– Ç÷dhN— Ç÷dh˜ Ç÷dhš™ Ç÷dhÒ™ Ç÷dhKš Ç÷dho› Ç÷dhˆœ Ç÷dhµœ Ç÷dhM Ç÷dhŠž Ç÷dhƒŸ Ç÷dhÔŸ Ç÷dhûŸ Ç÷dhG¡ Ç÷dh¢ ,Ç÷dh£ Ç÷dh¤¤ Ç÷dh ¦ ,Ç÷dhŒ¦ Ç÷dh§§ Ç÷dhŒ¨ Ç÷dh´¨ Ç÷dh$© Ç÷dh‚ª Ç÷dh©« Ç÷dhá« Ç÷dhH¬ Ç÷dhÌ­ Ç÷dh‰® Ç÷dh¶® Ç÷dh¯ Ç÷dh° Ç÷dh-± Ç÷dh_± Ç÷dh·± Ç÷dhM³ Ç÷dh·µ BÇ÷dh(¶ Ç÷dh.· Ç÷dhS· Ç÷dhÑ· Ç÷dh;¹ Ç÷dhGº Ç÷dhº Ç÷dh½º Ç÷dh0¼ Ç÷dh½ Ç÷dh*½ Ç÷dh©½ Ç÷dhf¿ Ç÷dhtÀ ,Ç÷dh³À Ç÷dh, Ç÷dheà ,Ç÷dh£Ã Ç÷dh«Ä Ç÷dh†Å Ç÷dh°Å Ç÷dhðÅ Ç÷dhµÇ Ç÷dhˆÉ ,Ç÷dh3Ê Ç÷dhÌ Ç÷dhGÍ Ç÷dh­Í Ç÷dh0Î Ç÷dh}Ï Ç÷dhŠÐ Ç÷dhÀÐ Ç÷dhÑ Ç÷dh1Ò Ç÷dhNÓ ,Ç÷dhÅÓ Ç÷dhéÔ Ç÷dh+Ö ,Ç÷dh…Ö Ç÷dh‰× Ç÷dhØ ,Ç÷dhCÙ Ç÷dh-Ú Ç÷dh%Û Ç÷dhMÛ Ç÷dh¹Û Ç÷dhÝ Ç÷dh9Þ Ç÷dhlÞ Ç÷dhqß Ç÷dhvà Ç÷dhfâ Ç÷dhÎâ Ç÷dh¥ã Ç÷dh&å Ç÷dh׿ ,Ç÷dh(ç Ç÷dhJé Ç÷dh¨ê ,Ç÷dhOë Ç÷dhí Ç÷dhsî ,Ç÷dhIï Ç÷dh½ð Ç÷dh¥ò ,Ç÷dh`ó Ç÷dhïô Ç÷dhòõ Ç÷dh#ö Ç÷dhÔö Ç÷dhÌø Ç÷dh&ú ,Ç÷dhú Ç÷dh*ü Ç÷dhSý Ç÷dhý Ç÷dhìý Ç÷dh±ÿ Ç÷dhü Ç÷dh5 Ç÷dhÕ Ç÷dh$ Ç÷dhh Ç÷dh“ Ç÷dh9 Ç÷dh˜ Ç÷dh ,Ç÷dhš Ç÷dhX Ç÷dhb Ç÷dhŠ Ç÷dhò Ç÷dhÙ Ç÷dh¼ Ç÷dhð Ç÷dhm Ç÷dh§ Ç÷dh ,Ç÷dhB Ç÷dhì Ç÷dh‰ Ç÷dh« Ç÷dhì Ç÷dhƒ Ç÷dh ,Ç÷dhy Ç÷dh[ Ç÷dhï Ç÷dh Ç÷dhZ Ç÷dhG Ç÷dhÈ Ç÷dhï Ç÷dhV Ç÷dhã Ç÷dhk ,Ç÷dhè Ç÷dho Ç÷dhÖ Ç÷dhI Ç÷dh‹ Ç÷dh]" Ç÷dhå# ,Ç÷dhQ$ Ç÷dhF& Ç÷dhl, ü  #.. # #.# # #.# Ç÷dh- @####.# ### .....# ##.#####.# ####.# #........# # #.####.####### # # #......########.#####  #............@......b  ###############.#####Ç÷dh.- U # Ç÷dhP- c b   bat (asleep) Ç÷dhm- Ç÷dh]4 05250.0)Ç÷dhÊ4 +1.0 (51Ç÷dhƒ9 Ç÷dhÚ< ^ _A bat comes into view.É÷dh¢. à#..  #.# #.  #.# #...# ### .. ....# ##.#####.# ...# #........# .#  #.####.# .#  #......#.##.............b.#.#####..# .#[#.#.#..2.0 (1.0) _Found a runed orb.Ë÷dh‹7W #.. kowalski the Magician  #.# #.  Djinni  #.# #..  Health: 14/15 ======================-- ###.# ### .. AC: 2Str: 7 ....# ##.#####.# .. EV: 11Int: 16 ###.# #........# .# SH: 0Dex: 13  #.####.####### .# XL:  1 Next: 88% Place: Dungeon:1 Ë÷dh&8P #......########*######  Noise: ---------  Time: 522.0 (0.0)  #............*@*....b.  -) Nothing wielded  ###############*#####.  Cast: Foxfire .# Fly  .# [# .# b   bat (asleep)Ë÷dh`9˜ .# .. _Okay, then. _A bat comes into view. _Found a runed orb.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÌ÷dh’;Ž #..kowalski the Magician#.##.Djinni#.##..Health: 14/15 ======================-- Ì÷dh<O###.# ###..AC: 2Str: 7 ....# ##.#####.# ..EV: 11Int: 16 ###.# #........# .#SH: 0Dex: 13#.####.####### .#Ì÷dh6<BXL:  1 Next: 88% Place: Dungeon:1#......########.######Noise: ---------  Time: 522.0 (0.0)Ì÷dh[<¶#.............@.....b.-) Nothing wieldedÌ÷dh—<###############.#####.Cast: Foxfire.#Fly .#Ì÷dh¼<«[#.#b   bat (asleep)Ì÷dhÜ<2.#..  Ì÷dhÿ<€Casting: Foxfire (safe; 4% risk of failure)  Ì÷dh)=$Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire.  Ì÷dhL=WYou are very lightly contaminated with residual magic.  Nothing appears to happen.Ì÷dhq>65==Ì÷dh£>Y3.0 (1Contam _Ì÷dh°DÌ÷dh.FÌ÷dh%‚ #.. kowalski the Magician  #.# #.  Djinni  #.# #..  Health: 14/15 ======================-- ###.# ### .. AC: 2Str: 7 ....# ##.#####.# .. EV: 11Int: 16 ###.# #........# .#Ì÷dhz‚ SH: 0Dex: 13  #.####.####### .# XL:  1 Next: 88% Place: Dungeon:1  #......########*######  Noise: ---------  Time: 523.0 (0.0) Ì÷dhÖ‚Ê #............*@*....b.  -) Nothing wielded  ###############*#####.  Cast: Foxfire .# Fly Contam Ì÷dhü‚( .# [#Ì÷dh!ƒ• .# b   bat (asleep) Ì÷dhBƒ#.# ..Ì÷dhaƒ<You miscast Foxfire.  Ì÷dh­ƒÞYou are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Foxfire (safe; 4% risk of failure)  Ì÷dháƒóPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÌ÷dhüƒÌ÷dhˆÑn #..kowalski the Magician#.##.Djinni#.##..Health: 14/15 ======================-- ###.# ###..AC: 2Str: 7 ....# ##.#####.# ..EV: 11Int: 16 ###.# #........# .#SH: 0Ì÷dhÕÑDex: 13#.####.####### .#XL:  1 Next: 88% Place: Dungeon:1#......########.######Noise: ---------  Time: 523.0 (0.0)#.............@.....b.-) Nothing wielded###############.#####.Cast: Foxfire.#Ì÷dh=Ò%Fly Contam .#[#.#b   bat (asleep).#..  You are very lightly contaminated with residual magic. _Nothing appears to happen.  Casting: Foxfire (safe; 4% risk of failure)  Ì÷dheÒ8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou miscast Foxfire. Nothing appears to happen.Ì÷dh-Ó14.0 (1 _Ì÷dh’ØÌ÷dh\ÚÌ÷dhJ‚ ¶ #.. kowalski the Magician  #.# #.  Djinni  #.# #..  Health: 13/15 ====================---- ###.# ### .. AC: 2Str: 7 ....# ##.#####.# .. EV: 11Int: 16 ###.# #........# .# SH: 0Dex: 13  #.####.####### .#Ì÷dhœ‚ Ñ XL:  1 Next: 88% Place: Dungeon:1  #......########*######  Noise: ---------  Time: 524.0 (0.0)  #............*@*....b.  -) Nothing wielded  ###############*#####.  Cast: FoxfireÌ÷dhÅ‚ ~ .# Fly Contam  Ì÷dh ƒ ©.# [# .# b   bat (asleep)Ì÷dh4ƒ 2 .# ..Ì÷dhUƒ ØPress: ? - help, Q - select action, ( or ) - cycleÌ÷dhuƒ rDir - look around, f - activate _You miscast Foxfire. Nothing appears to happen.  Ì÷dhêƒ ‰Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÌ÷dhé! Ž #..kowalski the Magician#.##.Djinni#.##..Health: 13/15 ====================---- ###.# ###..AC: 2Str: 7 ....# ##.#####.# ..Ì÷dhF" EV: 11Int: 16 ###.# #........# .#SH: 0Dex: 13#.####.####### .#XL:  1 Next: 88% Place: Dungeon:1#......########.######Ì÷dhq" Noise: ---------  Time: 524.0 (0.0)#............v@.....b.Ì÷dhš" §-) Nothing wielded###############v#####.Ì÷dhÀ" ŠCast: Foxfire.#Fly Contam Ì÷dhã" |.#[#.#Ì÷dh# xb   bat (asleep, ally target).#Ì÷dhJ# ›..  Dir - look around, f - activate _You miscast Foxfire. Nothing appears to happen.  Ì÷dhg# €Casting: Foxfire (safe; 4% risk of failure)  Ì÷dhƒ# óPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÌ÷dh # /You conjure some foxfire!Ì÷dh% 9=5.0 (1 _Ì÷dhV, Ì÷dh°- Í÷dh™  #.. kowalski the Magician  #.# #.  Djinni  #.# #..  Health: 12/15 ===================----- ###.# ### .. AC: 2Str: 7 ....# ##.#####.# .. EV: 11Int: 16 ###.# #........# .# SH: 0Dex: 13  #.####.####### .# XL:  1 Next: 88% Place: Dungeon:1  #......########*######  Noise: =--------  Time: 525.0 (0.0)  #............v@*....b.  -) Nothing wielded  ###############v#####.  Cast: Foxfire .# Fly Contam  .# [# .# b   bat (asleep, ally target) .# ..[17;Í÷dh6 À33HPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÍ÷dh÷b Œ #.. kowalski the Magician Í÷dhdc „ #.# #.  Djinni  #.# #..  Health: 12/15 ===================----- ###.# ### .. AC: 2Str: 7 ....# ##.#####.# .. EV: 11Int: 16 ###.# #........# .#Í÷dh¤c = SH: 0Dex: 13  #.####.####### .# XL:  1 Next: 88% Place: Dungeon:1 Í÷dhÛc Ø #......########.######  Noise: =--------  Time: 525.0 (0.0)  #............v@.....b.  -) Nothing wielded Í÷dh}d  ###############v#####.  Cast: Foxfire .# Fly Contam  .# [# .# b   bat (asleep, ally target) .# ..Í÷dh¬d æDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Í÷dhãd "Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!Í÷dh–e Í÷dháe Í÷dhOf Í÷dh0l  #..  #.# #.  #.# #.. Í÷dhjl º ### ..  ..  .#   .# Í÷dh”l k ########.######  Í÷dh¸l Ž......v@.§§§vb.  Í÷dhál Ž########§#####.  .# Í÷dh m d.# [# Í÷dh0m h.#b   Í÷dhWm E.# .. Í÷dhym ¤_You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  Í÷dhÎm HPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire!  The foxfire hits the bat.Í÷dhóì Í÷dhQí Í÷dhœô ¢vv§§§b.§Í÷dhEõ *6.0 (1Í÷dhû X§§§Í÷dhCý ^ _The bat is moderately wounded.Î÷dhy!Î÷dh_'± #.. # #.# #. # #.# #..#.# ### ...# ##.#####.# ..#.# #Î÷dh((_.# .# # #.####.# .# # #......#v###### #.@.v§§§b.. #§#####. .# .# [# .# .# ..Î÷dh¨)Î÷dhM*Î÷dh‘*Î÷dhå*Î÷dhº0 §§vvb.Your foxfire dissipates!The foxfire hits the bat.Ï÷dh—n,Ï÷dh‡o,Ï÷dhw‹  The bat is heavily wounded.The foxfire hits the bat.Ï÷dh |e§§v§Ï÷dhûÏ÷dhäY§§.....Ï÷dhþÏ÷dhb t #..kowalski the Magician # #.##.Djinni # #.##..Health: 12/15 ===================----- ####.# ###..AC: 2Str: 7 .....# ##.#####.# ..EV: 11Int: 16 ####.# #........# .#SH: 0Ï÷dhØ Dex: 13 # #.####.####### .#XL:  1 Next: 100% Place: Dungeon:1 # #......########§######Noise: ---------  Time: 527.0 (1.0)#............@.§......-) Nothing wieldedÏ÷dh~ x###############.#####.Cast: Foxfire.#Fly Contam .#[#.#.#..The foxfire hits the bat. _The bat is moderately wounded.Your foxfire dissipates!The foxfire hits the bat.  The bat is heavily wounded.The foxfire hits the bat.Ï÷dhñ ± - _You kill the bat!You have reached level 2!Ï÷dh¤/  --more--Ð÷dhMH _8/21=2 0% Ð÷dhM Ð÷dhœO 4 _Ñ÷dhòS#..  #.# #.  #.# #.. .# ### .. # ##.#####.# .. .# #.# .#  #.####.# .#  #......#§###### #.§...... #.#####. Ñ÷dh~ç.# .#[#.#.#..Ñ÷dhö%..Ñ÷dh©,8 _Ñ÷dhc Ñ÷dhÜ!Ñ÷dh:® #..  #.# #.  #.# ##.. .# ### #.. # ##.#####.##.. .# #.##.#  #.####.##.#  #......#.##.Ñ÷dhµ®¬##.#####.##.# #.##[##.##Ñ÷dhí®p.##..Ñ÷dhx·Ñ÷dhá·%9Ñ÷dhX¾Ñ÷dh»¿Ñ÷dh … ##.##.. ##.# ###.. ...# ##.#####.# ##.# #........##.#  #.####.######.....########.#######...............##############@#####.# Ñ÷dhÒ {#.# ###Ñ÷dh" Ñ÷dhv 30Ñ÷dh  Ñ÷dhq Ò÷dh †T ##. ##.# ###.. ...# ##.#####.# ##.# #........##.#  #.####.######....##.#######...............###############.#####.# Ò÷dha†K#@# [Ò÷dhŒÒ÷dhÓŒp9==1Ò÷dhc‘Ò÷dh‘“Ò÷dh§¯c ##.# ###.. ...# ##.#####.# ##.# #........##.#  #.####.######....######...............##############.##### #.# Ò÷dh÷¯ [.Ò÷dhH¶Ò÷dh˜¶%2Ò÷dhT»Ò÷dh¸¼Ò÷dhr ...# ##.#####.# ##.# #........##.#  #.####.######....######...............##############.##### #.# .Ò÷dhª!Ò÷dh>"%3Ò÷dhe)Ò÷dhg,t _You see here an orb of mayhem.Ó÷dh97;4Ó÷dhß:Ó÷dhñ<J _f - an orb of mayhemÕ÷dh›ÔÕ÷dh®×Inventory: 6/52 slots Armour (go to first with [)  a - a +0 robe (worn)  f - an orb of mayhem Õ÷dh Ø‚Scrolls (go to first with ?)  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE  d - a scroll labelled YLUIXA BIOTOTZ Talismans (go to first with %)e - a scarab talisman×÷dh€zsf - an orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': it causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 1 of the Dungeon. ×÷dhÒz Stash search prefixes: {inventory} {ego} {branded} {mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.à÷dhñu Inventory: 6/52 slots Armour (go to first with [)  a - a +0 robe (worn)  f - an orb of mayhem Scrolls (go to first with ?)  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE  d - a scroll labelled YLUIXA BIOTOTZ Talismans (go to first with %)  e - a scarab talisman ä÷dhåÀ|f - an orb of mayhem. A sphere of crystal, carried in place of a shield. Magic scintillates within itsinterior. 'Of mayhem': it causes witnesses of the wearer's kills to go into a frenzy, attacking everything nearby with great strength and speed. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {mayhem} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.æ÷dhõÑæ÷dhHØæ÷dhçâÚ...# ##.#####.##..kowalski the Magician ##.# #........##.#Djinni#.####.########.#Health: 19/21 =====================---#......########.#######AC: 2Str: 7  #.....................#EV: 11Int: 16  ###############.#####.#SH: 0Dex: 13#.#XL:  2 Next:  0% Place: Dungeon:1#.#æ÷dh_ãLNoise: ---------  Time: 534.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#Fly Contam #..###The bat is heavily wounded.The foxfire hits the bat. æ÷dhoèü_You kill the bat! _You have reached level 2! _You see here an orb of mayhem. _f - an orb of mayhemæ÷dh›éæ÷dh/êæ÷dhžîæ÷dhÏôf  You start putting on your armour.æ÷dhËù@5.0 (1æ÷dh÷ÿs _You continue putting on your orb of mayhem. x2æ÷dhOd20=6.0 (2æ÷dhÔæ÷dh¶ Z _Your magical contamination has completely faded away.æ÷dh *7.0 (3æ÷dhÅæ÷dhèæ÷dh”*8.0 (4æ÷dh}æ÷dhá"æ÷dh²#*9.0 (5æ÷dh*‘ _You continue putting on your orb of mayhem. x3æ÷dhÄ*æ÷dhl.æ÷dh1_ _You finish putting on your orb of mayhem.è÷dh…lè÷dh1¦›Inventory: 6/52 slots Armour (go to first with [)  a - a +0 robe (worn)  f - an orb of mayhem (worn) Scrolls (go to first with ?)  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE  d - a scroll labelled YLUIXA BIOTOTZ Talismans (go to first with %)e - a scarab talismaní÷dho& í÷dh, í÷dhº0 š...# ##.#####.##..kowalski the Magician ##.# #........##.#Djinni#.####.########.#Health: 20/21 ======================--#......########.#######AC: 2Str: 7  í÷dh1 Y#.....................#EV: 11Int: 16  ###############.#####.#SH: 0Dex: 13í÷dh&1 ç#.#XL:  2 Next:  0% Place: Dungeon:1#.#í÷dh‹1 ¼Noise: ---------  Time: 539.0 (0.0)#@#-) Nothing wielded#.#Cast: Foxfire#.#Fly #..í÷dh«1 €### _f - an orb of mayhemYou start putting on your armour. í÷dhÉ1 k_You continue putting on your orb of mayhem. x2 í÷dhå1 ‘_Your magical contamination has completely faded away. _You continue putting on your orb of mayhem. x3 í÷dh2 J_You finish putting on your orb of mayhem.í÷dh€6 í÷dhé6 í÷dhÐ: í÷dh¬< î÷dh`ߤ1== _î÷dhhçXî÷dhòêf==î÷dh«ìî÷dhDíî÷dh"îî÷dhþïî÷dh©ñî÷dh#òî÷dhêòî÷dh‹ôî÷dh2öî÷dh½öî÷dh÷î÷dh@ùî÷dháúî÷dh-üî÷dh>ýî÷dh?ÿî÷dh:î÷dh÷î÷dhîî÷dhbî÷dh{î÷dhKî÷dhL î÷dhC î÷dhë î÷dhî÷dh4î÷dhÈî÷dhOî÷dhÃî÷dhdî÷dhÇî÷dhî÷dh‚î÷dh&î÷dhÕî÷dh‹î÷dh î÷dh î÷dhØî÷dhYî÷dhÙî÷dhˆ î÷dh*"î÷dhò#î÷dhx$î÷dhQ%î÷dhi'î÷dh)î÷dhª)î÷dh~*î÷dhŒ,î÷dhM.î÷dhð.î÷dhÌ/î÷dh³1î÷dh†3î÷dh4î÷dhÚ4î÷dh‹6î÷dhf8î÷dhå8î÷dhÎ9î÷dhp<î÷dh8>î÷dhº>î÷dhw?î÷dhHAî÷dhÕBî÷dhVCî÷dhEDî÷dhšFî÷dh]Hî÷dhïHî÷dhÚIî÷dh]Lî÷dh*Nî÷dhÞNî÷dhÌOî÷dh&Rî÷dhxTî÷dh7Uî÷dh&Vî÷dh6Xî÷dhAZî÷dh*[î÷dh\î÷dh^î÷dhô_î÷dht`î÷dhUaî÷dh€cî÷dh8fî÷dhófî÷dhhî÷dhRjî÷dhƒlî÷dh;mî÷dhenî÷dh>pî÷dhrrî÷dhõrî÷dhßsî÷dhåvî÷dhn}î÷dhÃ}!î÷dhû} î÷dh2~ .. î÷dhe~ î÷dh~+#. î÷dhÐ~ î÷dh 1#. î÷dh@ î÷dhw;#J î÷dhª î÷dhã0#. î÷dh#€_#. #. #î÷dhg€##...##.##.####.#î÷dh°€#.. ...$...@..#.#.# î÷dhõ€~###.##.. .##...........# î÷dh8|....##.# .......##.#.### î÷dh}Ž######.# ####### #.#.# î÷dh¾d######.####### #.#.# î÷dhøR.............# ##.#.#î÷dh:‚\J   endoplasm (asleep) î÷dhy‚;######.#####.####....#î÷dh¹‚L#.# #......#..#î÷dhƒM#.# ######...##î÷dh5ƒî÷dhŠî÷dh‹70.0 (3î÷dh?‹ 1.0)î÷dhŒî÷dhFŒ$1.0 (32î÷dhƒ‘î÷dh • î÷dhd•î÷dh¡•9_An endoplasm comes into view.î÷dhÑ•ñ÷dhgñ÷dh‹gñ÷dh’lñ÷dh|oN _There are no items here.ò÷dhàר  kowalski the Magician .. Djinni #. Health: 20/21 ======================-- #. AC: 2Str: 7 #J EV: 11ò÷dhrØInt: 16 #. SH: 0Dex: 13 #. #. #  XL:  2 Next:  0% Place: Dungeon:1 ##...##.##*####.#  Noise: ---------  Time: 571.0 (0.0) #.. ...$..*@*.#.#.#  -) Nothing wielded ò÷dhÈØ ###.##.. .##...***.....#  Cast: Foxfire ....##.# .......##.#.###  Fly ######.# ####### #.#.# ######.####### #.#.# .............# ##.#.#  J   endoplasm (asleep) ######.#####.####....# ò÷dhûØO #.# #......#..#  #.# ######...## ò÷dh%ÙÆ_You finish putting on your orb of mayhem. _An endoplasm comes into view. _There are no items here.  ò÷dhzÙ‰Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateô÷dhJœkowalski the Magician..Djinni#.Health: 21/21 ========================#.AC: 2Str: 7#JEV: 11Int: 16#.SH: 0Dex: 13#. #. #XL:  2 Next:  0% Place: Dungeon:1##...##.##.####.#Noise: ---------  Time: 571.0 (0.0)#.. ...$...@..#.#.#-) Nothing wielded ###.##.. .##...........#Cast: Foxfire ....##.# .......##.#.###Fly ######.# ####### #.#.# ######.####### #.#.# .............#ô÷dhŽ ##.#.#J   endoplasm (asleep) ######.#####.####....##.# #......#..##.# ######...## _You finish putting on your orb of mayhem. _An endoplasm comes into view. _There are no items here.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateô÷dhðô÷dhf¥ô÷dhø¥PAn endoplasm comes into view. ô÷dhL¦B_There are no items here. ô÷dhŸ¦ Casting: Foxfire (safe; 4% risk of failure)  ô÷dh§ÍPress: ? - help, Q - select action, ( or ) - cycleô÷dh\§Dir - look around, f - activatô÷dh·§!e  ô÷dh¨.Okay, then.ô÷dh\©ô÷dh£©ô÷dhe¯ô÷dhÀ² ô÷dh ³_ô÷dh[³ô÷dhU` e  You aren't carrying any potions.ô÷dh¶` ô÷dh f ô÷dhxh . _õ÷dhýâ ì  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ö÷dh¾Ö 3ö÷dhÅÜ ö÷dhß P _You don't know that spell.ö÷dh† ¨  kowalski the Magician .. Djinni #. Health: 20/21 ======================-- #. AC: 2Str: 7 #J EV: 11ö÷dht† ÎInt: 16 #. SH: 0Dex: 13 ö÷dhº† Ë#. #. #  XL:  2 Next:  0% Place: Dungeon:1 ö÷dhî† v##...##.##*####.#  Noise: ---------  Time: 571.0 (0.0) #.. ...$..*@*.#.#.#  -) Nothing wielded ö÷dh‡ Œ###.##.. .##...***.....#  Cast: Foxfire ö÷dhN‡ Ë....##.# .......##.#.###  Fly ######.# ####### #.#.# ######.####### #.#.# ö÷dh|‡ —.............# ##.#.#  J   endoplasm (asleep) ö÷dhµ‡ Z######.#####.####....#  #.# #......#..# ö÷dhë‡ ( #.# ######...## ö÷dh"ˆ Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  ö÷dhPˆ €Casting: Foxfire (safe; 4% risk of failure)  ö÷dh|ˆ óPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateö÷dh¡ˆ ÷÷dhQÖ™kowalski the Magician..Djinni#.Health: 20/21 ======================--#.AC: 2Str: 7#JEV: 11Int: 16#.SH: 0÷÷dhºÖôDex: 13#. #. #XL:  2 Next:  0% Place: Dungeon:1##...##.##v####.#Noise: ---------  Time: 571.0 (0.0)#.. ...$...@..#.#.#-) Nothing wielded ÷÷dhv× ###.##.. .##...v.......#Cast: Foxfire ....##.# .......##.#.###Fly ######.# ####### #.#.# ######.####### #.#.# .............# ##.#.#J   endoplasm (asleep, ally target) ######.#####.####....##.# #......#..##.# ######...##÷÷dhž×ŽConfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  ÷÷dhÂ×MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle÷÷dhá×UDir - look around, f - activateYou conjure some foxfire!÷÷dh0Ù9=2.0 (1 _÷÷dh!ß÷÷dhºà÷÷dhXC   kowalski the Magician .. Djinni #. Health: 19/21 =====================--- #. AC: 2÷÷dh¶E Str: 7 #J EV: 11Int: 16 #. SH: 0Dex: 13 #. #. #  XL:  2 Next:  0% Place: Dungeon:1 ##...##.##v####.#  Noise: =--------  Time: 572.0 (0.0) #.. ...$..*@*.#.#.#  -) Nothing wielded ###.##.. .##...v**.....#  Cast: Foxfire ....##.# .......##.#.###  Fly ######.# ####### #.#.# ######.####### #.#.# .............# ##.#.#  J   endoplasm (asleep, ally target) ######.#####.####....#  #.# #......#..#  #.# ######...## Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  ÷÷dh F [40mPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate÷÷dhJ5  kowalski the Magician .. Djinni #. Health: 19/21 =====================--- #. AC: 2Str: 7 ÷÷dh‰J#J EV: 11Int: 16 #. SH: 0Dex: 13 #. #. #  XL:  2 Next:  0% Place: Dungeon:1 ÷÷dh¾J##...##.##v####.#  Noise: =--------  Time: 572.0 (0.0) ÷÷dhñJd#.. ...$...@..#.#.#  -) Nothing wielded ###.##.. .##...v.......#  Cast: Foxfire ÷÷dh!KË....##.# .......##.#.###  Fly ######.# ####### #.#.# ######.####### #.#.# ÷÷dhžK .............# ##.#.#  J   endoplasm (asleep, ally target) ######.#####.####....#  #.# #......#..#  #.# ######...## Dir - look around, f - activate _You conjure some foxfire!  Casting: Foxfire (safe; 4% risk of failure)  ÷÷dhÈKóPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate÷÷dhôK/You conjure some foxfire!÷÷dhºL÷÷dh M÷÷dh9M÷÷dheM÷÷dhêUã .. #. #. #J ÷÷dh‚Vê#v #. #v #  ##...##.##§####.#  #.. ...$.§.@..#.#.#  .##...§.......# ÷÷dhÁV? .......##.#.###  ####### #.#.# #.#÷÷dhðV¸ ##.#.#J  ...#÷÷dhHW£ #.# .. #.# ..÷÷dhvWŸ  Casting: Foxfire (safe; 4% risk of failure) ÷÷dhžW  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ÷÷dhÒW•You conjure some foxfire!  The foxfire hits the endoplasm.  The endoplasm is severely wounded.÷÷dh«Ø,÷÷dh&Ù,÷÷dh.àÇ vJ§The endoplasm quivers.The foxfire hits the endoplasm but does no damage.ø÷dho|Ù.J§§§v§.v3.0 (1§§ _The endoplasm is severely wounded.ø÷dh¸g Ü  kowalski the Magician .. Djinni #. Health: 18/21 ====================---- #. AC: 2Str: 7 #. EV: 11Int: 16 #J SH: 0Dex: 13 #. #§ #  XL:  2 Next:  0% Place: Dungeon:1 ##...##.##*####.#  Noise: =--------  Time: 573.0 (0.0) #.. ...$.§v@*.#.#.#  -) Nothing wielded ###.##.. .##...**v.....#  Cast: Foxfire ....##.# .......##.#.###  Fly ø÷dhh ;######.# ####### #.#.# ######.####### #.#.# .............# ##.#.#  J   endoplasm (ally target) ######.#####.####....#  #.# #......#..#  ø÷dhWh ª#.# ######...## The endoplasm quivers.The foxfire hits the endoplasm but does no damage. ø÷dhh Æ_The endoplasm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  ø÷dh¾h óPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateø÷dhöh ù÷dhÇD  kowalski the Magician .. Djinni #. Health: 18/21 ====================---- #. AC: 2Str: 7 #. EV: 11Int: 16 #J SH: 0Dex: 13 #. #§ #  XL:  2 Next:  0% Place: Dungeon:1 ##...##.##§####.#  Noise: =--------  Time: 573.0 (0.0) #.. ...$.§v@..#.#.#  -) Nothing wielded ###.##.. .##...§.v.....#  Cast: Foxfire ....##.# .......##.#.###  Fly ######.# ####### #.#.# ######.####### #.#.# .............# ##.#.#  J   endoplasm (ally targeù÷dhzFt) ######.#####.####....#  #.# #......#..#  #.# ######...## The foxfire hits the endoplasm but does no damage. _The endoplasm is severely wounded.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire! .. #. #. #. #J #. #. #  ##...##.##v####.#  #.. ...$..v@v.#.#.#  .##...v§§.....#  .......##.#.###  ####### #.#.# #ù÷dh G³.# ##.#.# ...# #.# .. #.# ..4.0 (1 _ù÷dhI9§ù÷dh¦Jù÷dhP½ ù÷dh±Å Ó ... #.K #.# #.# #J# #. #.# #ù÷dh,Æ ² ##...##.##v####.# #......$..@.v.#.#.##.##....##...v§§.....#.##.#.##.#.####.#ù÷dhnÆ Ÿ###.#.##.# #.#.#.# ##.#.#ù÷dhœÆ Ù#.#####.####....#K   kobold (missile, asleep) #.# #......#.ù÷dhÇ x.# #.# ######...##ù÷dhùÏ ]  Your foxfire dissipates!ù÷dhóÐ ù÷dh?Ñ ù÷dh~Þ °  A kobold comes into view. It is wielding a +0 short sword.The foxfire hits the endoplasm.ù÷dh>ä Ó.v§v§§vK   kobold (missile, asleep)ù÷dh†fù÷dh+gù÷dhChù÷dhhù÷dhiù÷dhJiù÷dhŠiù÷dhÆiù÷dh&s\  You kill the endoplasm!ù÷dhzÖv§§§§.§.., ally target)ù÷dhí~c9=1-5ù÷dh…c§§§ù÷dh͈N _Your foxfire dissipates.ú÷dhož ¿  kowalski the Magician ... Djinni #.K Health: 18/21 ====================----ú÷dhïž ` #.# AC: 2Str: 7 #v# EV: 11Int: 16 #§#ú÷dhAŸ N SH: 0Dex: 13 #. #§# #  XL:  2 Next: 10% Place: Dungeon:1 ú÷dhˆŸ é##...##.##*####.#  Noise: ---------  Time: 575.0 (0.0) ú÷dhºŸ !#......$.*@*..#.#.#  -) Nothing wielded ####.##....##..***......#  Cast: Foxfire ú÷dhäŸ Ë.....##.#........##.#.###  Fly #######.###########.#.# #######.####### #.#.# ú÷dh  ß..............# ##.#.#  K   kobold (missile, asleep, ally target) #######.#####.####....# ú÷dh)  ' #.# #......#..# ú÷dhL  ' #.# ######...## ú÷dhè  The foxfire hits the endoplasm.  You kill the endoplasm! _Your foxfire dissipates.Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateú÷dhÕ¡ ú÷dhºI $  kowalski the Magician ... Djinni #.Kú÷dh$J Ò Health: 18/21 ====================---- #.# AC: 2Str: 7 #v# EV: 11Int: 16ú÷dhIJ f #§# SH: 0ú÷dhiJ <Dex: 13 ú÷dhˆJ Ë#. #§# #  XL:  2 Next: 10% Place: Dungeon:1 ú÷dhÃJ ü##...##.##§####.#  Noise: ---------  Time: 575.0 (0.0) ú÷dhïJ ´#......$..@§..#.#.#  -) Nothing wielded ú÷dhK Ã####.##....##...§.......#  Cast: Foxfire ú÷dh0K ¤.....##.#........##.#.###  Fly #######.###########.#.# ú÷dhNK '#######.####### #.#.# ú÷dhoK ä..............# ##.#.#  K   kobold (missile, asleep, ally target) #######.#####.####....#  ú÷dh—K I#.# #......#..#  #.# ######...## ú÷dhÔK 'You kill the endoplasm! ú÷dhûK À_Your foxfire dissipates.Casting: Foxfire (safe; 4% risk of failure)  ú÷dh%L óPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateú÷dhFL /You conjure some foxfire!ú÷dhoU Ý ... #.K #v# ú÷dhÓU <#§# #§# #. #§# #  ú÷dh%V ·##...##.##§####.#  ú÷dhQV ×#......$..@§..#.#.# ..##...§.......# ........##.#.### ú÷dh}V c##########.# ú÷dhœV  ú÷dhºV kK  ú÷dhØV = #.# ú÷dhõV = #.#   ú÷dh4W MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleú÷dhSW bDir - look around, f - activate  You conjure some foxfire!  ú÷dh{W XThe foxfire hits the kobold.  The kobold is heavily wounded.ú÷dhœW ú÷dhÙ ú÷dh•Ù ú÷dhâ ó.K§...v@.v.ú÷dh¯ã 3==6.0 (1ú÷dhÊê ú÷dhyí ( _The kobold shouts!ú÷dhî7  kowalski the Magician ... Djinni #.. Health: 17/21 ===================----- #K# AC: 2Str: 7 #§# EV: 11Int: 16 #.# SH: 0Dex: 13 #. #.# #  XL:  2 Next: 10% Place: Dungeon:1ú÷dh{î ##...##.##*####.#  Noise: ==-------  Time: 576.0 (0.0) #......$.v@*..#.#.#  -) Nothing wielded ####.##....##..v**......#  Cast: Foxfire .....##.#........##.#.###  Fly #######.###########.#.# #######.####### #.#.# ú÷dhïF..............# ##.#.#  K   kobold (missile, ally target) #######.#####.####....#  #.# #......#..#  #.# ######...## The foxfire hits the kobold.  The kobold is heavily wounded. _The kobold shouts!  Casting: Foxfire (safe; 4% risk of failure)  ú÷dh@ï Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateü÷dhGµ;@*ü÷dhZ ˆv*The kobold is heavily wounded. _The kobold shouts!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  Look: a foxfire (friendly)ý÷dh¬ê  kowalski the Magician ... Djinni #..ý÷dhë& Health: 17/21 ===================----- #K# AC: 2Str: 7 #§# EV: 11Int: 16 #.# SH: 0ý÷dhGë÷Dex: 13 #. #.# #  XL:  2 Next: 10% Place: Dungeon:1ý÷dhlë  ##...##.##.####.#  Noise: ==-------  Time: 576.0 (0.0)ý÷dhë #......$.v@...#.#.#  -) Nothing wielded ý÷dh´ë####.##....##..v........#  Cast: Foxfire .....##.#........##.#.###  Fly ý÷dhì<#######.###########.#.# #######.####### #.#.# ..............# ##.#.#  K   kobold (missile, ally target) #######.#####.####....#  ý÷dh9ì'#.# #......#..#  ý÷dh\ìQ#.# ######...## _The kobold shouts!  ý÷dh€ì€Casting: Foxfire (safe; 4% risk of failure)  ý÷dh£ìóPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateý÷dhÅìPLook: a foxfire (friendly)  You conjure some foxfire!ý÷dh¶íý÷dhûíý÷dhFîý÷dh|îý÷dh²îý÷dhäîý÷dhïý÷dhïïý÷dh<ðý÷dh$øq  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleý÷dh„ø™Dir - look around, f - activateLook: a foxfire (friendly)  You conjure some foxfire!  The foxfire hits the kobold.ý÷dh±üu ... #.. ý÷dhþüÙ#v# #§# #§# ý÷dh1ý8#. #v# #  ##...##.##§####.# ý÷dh\ýº #......$§§@...#.#.# ý÷dh€ý ..##..§........# ........##.#.### ý÷dh¥ýc##########.# ý÷dhÐý  ý÷dhöýk#.#  #.# ý÷dhþ ý÷dhS€ ,ý÷dhð‡ .)v§§§§@v§vý÷dhrŒ :5-7.0 (1ý÷dhó’ +§§ý÷dh!“ =§§ý÷dhl– J _You kill the kobold!ý÷dh'£ 7-ý÷dh ¦ Z§§§ý÷dha¦ ý÷dhhô ü  kowalski the Magician ... Djinni #.. Health: 16/21 ==================------ #.# AC: 2ý÷dhÝô ‡Str: 7 #)# EV: 11Int: 16 #v# SH: 0Dex: 13 ý÷dhõ Ë#. #§# #  XL:  2 Next: 15% Place: Dungeon:1 ý÷dh)õ ##...##.##§####.#  Noise: =--------  Time: 577.0 (0.0) ý÷dhNõ ©#......$§§@v..#.#.#  -) Nothing wielded ý÷dhqõ "####.##....##..§v.......#  Cast: Foxfire .....##.#........##.#.###  Fly ý÷dh õ ®#######.###########.#.# #######.####### #.#.# ..............# ##.#.#   ý÷dhÏõ o#######.#####.####....#   #.# #......#..# ý÷dhþõ |  #.# ######...##  ý÷dh3ö ÞThe foxfire hits the kobold. _You kill the kobold!Casting: Foxfire (safe; 4% risk of failure)  ý÷dh:÷ 8Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateYou conjure some foxfire!ý÷dh÷ ý÷dh£ø ý÷dh1ù ý÷dhúù ý÷dhSú ý÷dh½ú ý÷dhpû ý÷dhÖü ,ý÷dh þ ý÷dh- ý÷dh“ ý÷dhÔ ý÷dh¦ Ð ... #.. #§# ý÷dh #§# #.# #. #.# #  ##...##.##.####.#  ý÷dh³ ü#......$.v@v§§#.#.# ..##..v§§§§§§v.# ........##.#.### ##########.#   #.# ý÷dhô > #.# ý÷dh³ *8.0 (1ý÷dhU u§§§§§§§§§ý÷dhv 6 _You kill the kobold!  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  You conjure some foxfire! _Your foxfire dissipates.þ÷dh:!þ÷dhŠ&¯ ... #.. #§#þ÷dhä&ó #§# #.# #. # #.# # ##...##.##.####.# þ÷dh'ç# #......$.@.v§§#.#.#þ÷dh@'c#.##....##..v§§§§§§v.#.##.#..##.#.### þ÷dhl'G#.###.#.# þ÷dh‹'>#.# #.#.# þ÷dh§'K.# ##.#.# #.#####.####....# þ÷dhÅ'þ÷dhã'µ #.# #......#..#  #.# ######...##þ÷dhq(þ÷dhH)þ÷dh=*þ÷dh©*þ÷dh,+þ÷dhÈ+þ÷dhz,þ÷dh4-þ÷dh”-þ÷dh=.þ÷dhÜ.þ÷dh?/þ÷dhÅ/þ÷dh¢8]  Your foxfire dissipates!þ÷dh·?þ÷dh EÚ.)...#§§§......§§þ÷dh|E]§§vþ÷dhF#7þ÷dh9F8=-9þ÷dhñKv§§§§§þ÷dhBOQ _Your foxfire dissipates. x2þ÷dhïý 6#. ...#. #..#. #.##. #)##. #.#þ÷dhZþ w##. #. #.# # ##...##.##.####.# ## #......$@.....#§#.# .#####.##....##.§§......§§#þ÷dh‹þ Û.##.#.....§§v##.#.### .#.##þ÷dh ÿ ##.#.# .#.# #.#.# .# ##.#.# #.#####.####....#  #.# #......#..# þ÷dhvÿ o #.# ######...##þ÷dh[ þ÷dh þ÷dh¦ þ÷dh6 þ÷dh™ þ÷dhÐ ...v§..§þ÷dh* @-80þ÷dhê þ÷dhr þ÷dh:ò  #..... #.##.. #.##.#þ÷dhšò Z #.##)# #.##.# ##. #.##.# # ##...##.##.####.## #......þ÷dhÏò Í.#§#.# #.#####.##....##....v§...§§#þ÷dhÕó P.##.#.......§##.#.### #.#.#####.#.# ..#.# #.#.# .# ##.#.# #.#####.####....#  #.# #......#..#  #.# ######...##þ÷dhÁü þ÷dh-þ÷dhC(...þ÷dh %1þ÷dh¬þ÷dhí.G _Your foxfire dissipates.þ÷dhb/þ÷dhÈ/*2.0 (2þ÷dh‘5þ÷dhL8> _You now have 48 gold pieces (gained 11).ÿ÷dh"°ÿ÷dh|°ÿ÷dhñ´e=ÿ÷dhº£8=ÿ÷dhŒºÿ÷dhA»ÿ÷dh½,ÿ÷dhH¾ÿ÷dh7À,ÿ÷dhOÁÿ÷dh·Ãÿ÷dhÄÿ÷dh,Äa9==ÿ÷dh‰Åÿ÷dh†Ç,ÿ÷dhÊÈÿ÷dhÊ,ÿ÷dh·Ëÿ÷dhŸÍ,ÿ÷dh®Îÿ÷dh\Ðÿ÷dhÐi20==ÿ÷dhºÑÿ÷dhÔ,ÿ÷dhÕÿ÷dhÎÖ,ÿ÷dhÐ×ÿ÷dh²Ù,ÿ÷dhºÚÿ÷dhaÜÿ÷dh¦Ü9=ÿ÷dhÚÝÿ÷dhÅßÿ÷dhÿßL1==ÿ÷dh#áÿ÷dhääÿ÷dhŠæÿ÷dh»æÿ÷dh”çÿ÷dhÁéÿ÷dhNëÿ÷dh£ëÿ÷dh‰ìÿ÷dhbîÿ÷dhbðÿ÷dh’ðÿ÷dhañÿ÷dhîõÿ÷dh}÷ÿ÷dhÄ÷$==ÿ÷dhå÷ÿ÷dhÿøÿ÷dh{üÿ÷dhêý,ÿ÷dh&ÿÿ÷dhXÿ÷dhþ,ÿ÷dhóÿ÷dhÊÿ÷dhi,ÿ÷dh†ÿ÷dh ÿ÷dh ÿ÷dh™ ÿ÷dh ÿ÷dhZÿ÷dh"ÿ÷dhXÿ÷dh°ÿ÷dhÀÿ÷dhÿ÷dhÌÿ÷dhÿ÷dhoÿ÷dhZ,ÿ÷dhÒÿ÷dhÿ÷dhýÿ÷dh)ÿ÷dh¡ÿ÷dhWÿ÷dhGÿ÷dhzÿ÷dhßÿ÷dhhÿ÷dhMÿ÷dhÿ÷dhâÿ÷dh,!ÿ÷dhû!ÿ÷dh)"ÿ÷dhœ"ÿ÷dhò#ÿ÷dh %ÿ÷dh=%ÿ÷dh¦%ÿ÷dh´'ÿ÷dh×(,ÿ÷dhô)ÿ÷dhe+ÿ÷dh¼,ÿ÷dhê,ÿ÷dh¼-ÿ÷dhn/ÿ÷dh-1,ÿ÷dhM2ÿ÷dh4ÿ÷dhá5,ÿ÷dhÓ6ÿ÷dhP8ÿ÷dhê9,ÿ÷dhè:ÿ÷dhÁ<ÿ÷dh0>,ÿ÷dh,?ÿ÷dhõ@ødh,ødh¸ødhÂødh{,ødhþødhÐødhødh§ødhýødhÑødh©ødhÏødhƒødhX ødh¢ ,ødh[ ødh- ødhØR ####'# '....♣ ######  ######.## 624.0 (42.0) #.  ødhÓí#.##..)..  ######## #.##.#.##  #......# #.##)# #.####.# #.##.# #.# ##.###.##.#  #.###...##.##.#### ### #.##.............#§#.# #.#####.##....##.........§§#ødhuødhâ+5.0 (43ødh…!ødhˆ#% _Found a dagger.ødhÑü:vvødhJýg0--=6.0 (1.0)ødh,ødhS/ _You conjure some foxfire!ødhIìødh«ìødhíødhïødh£ïødhðødh„ðødhÜðødh”ñødhÍñødhsòødh.óødhõødhÜøb1==ødh›úødhüødh ýødh1þødhÿÿødhÊødhpødhäødh­ødhødhÊødhødh”ødh;] _Your foxfire dissipates.ødhHødhzødh×ødhƒødhGødhuødh}ødhk!ødhl#ødhÁ#:==ødh%ødh¡'ødh*ødhI*ødhã+ødh -ødhm.,ødh./ødhò0ødhF2,ødh53ødhI5ødhÚ;¬ #.##♣♣ ♣ #.# ♣ #ødh%<ö♣♣# ♣♣.## ##.###>######...#.....# ####ødhU<¦-34.0 (8# #.# ødhƒ<¸ ######.####..# #............#ødh½< #.##..)......######### #.##.#.###...#  ødhò<i#......# #v##)#... ...  #.####.# #.##.####.. .# ødh&=¤ #.# ##.###§##.# # #ødh.BødhnBD-5.0 (9ødhaGødhìI; _Found a stone staircase leading down.ødhÕ; ødh*< ødhc> ødhÞA ødhoD ,ødhhI XødhñJ ødhBM ødh#####♣♣ #........# 57.0 (22.0)#.....# #....@.♣ ####.....# ødh™ê Û#####.# #..♣♣...♣ ##...##ødhÀê Þ#.# #..#♣♣...♣ #####ødhóê µ######.####..# ♣...♣  ødhë [#............# ♣...♣.##..)......# ♣.... ♣###ødheë Æ##.#.###...# ♣.._ ♣..##### ødhŠë ìv##)#.........# ♣.. ♣#...... #.####....### #######ødh·ë E ødh ò '_ødh!ó +8.0 (23ødh¬ø ødhðú < _Found a faded altar of an unknown god.ødhn û#.# #. #♣♣...#.##.# #. ♣...♣ #######.##.# #. ♣...♣ #.......##.# #.# ♣♣...♣♣# ##.########.# #.#♣♣...♣♣.###...##  #.# #......♣ #.##.....#  #>##### #.....♣♣ #........#  #.....# #.♣####.....#  #####.# #..♣♣.@.♣ ##...## ødh(!T #.# #..#♣♣...♣ ##### ######.####..# ♣ #............# #.##..)......# . ♣### #.##.#.###...# _.♣..###### #v##)#.........#♣♣#....... #.##.####....### ♣♣♣ ######## ødh"Y#§##.# #.#.##ødhþ'ødh—(09.0 (1.0)ødh'.8_ødhÀ/ødhSÜ!#.# #. ♣...♣ #######.# #.# #. ♣...♣ #.......# #.# #.# ♣♣...♣♣# ##.####### ødhàÜŒ#.# #.#♣♣...♣♣.###...## #.# #......♣ #.##.....# #>##### #.....♣♣ #........# #.....# #.♣####.....# #####.# #..♣♣...♣♣ ##...##  ødh݈ #.# #..#♣♣.@.♣ ##### #####.####..# ♣ ............# ødhP݇.##..)# . ♣### .##.#.###...# ødhtÝ‚_.♣..####### v##)#.........#ødh±Ý²♣♣#........ .##.####....### ♣♣♣ ######### ødh×Ýc§##.# #.#.## §##.####.#.ødhùÝ!#ødh¾ä&_ødhƒå&60ødh5êødh³ëødhߘí.# #. ♣...♣ #.......# # .# #.# ♣♣...♣♣# ##.####### # .# #.#♣♣...♣♣.###...## # .# #......♣ #.##.....# # >##### #.....♣♣ #........# # .....# #..ødhÆ™####.....# # ####.# #..♣♣...♣♣ ##...## #  #.# #..#♣♣...♣♣ ##### # ####.####..#  # ...........# # ##..)# .♣♣#### ##.#.###...# ødh&š__.♣..######## ##)#.........#♣♣#......... ##.####....### ♣♣♣ ########## ##.# #.#.ødhašŠ## ##.####.#.# ......#.#.#ødh¡&_ødh¦¡%1ødh|¦8_ødh)¨ødh¼‚# #.# ♣♣...♣♣# ##.####### #. # #.#♣♣...♣♣.###...## #. # #......♣ #.##.....# #. ##### #.....♣♣ #........# #) ....# #..ødhHƒÜ####.....# #. ###.# #..♣♣...♣♣ ##...## #.  #.# #..#♣♣...♣♣ ##### #. ###.####..#  #. ..........# #. #..)# .♣♣###ødhŠƒï#. #.#.###...# _.♣..########. #)#.........#♣♣#.......... #ødh„V.####....### ♣♣♣ ########### #.# #.#.##.####.#.# .....#.#.#.§.#ødhxŠ&_ødhƒ‹%2ødhÕ8_ødhz‘ødh¼% . #.#♣♣...♣♣.###...## #.# #......♣ #.##.....# #.# #### #.....♣♣ #........# #)# ...# #.ødhs& Ë####.....# #.# ##.# #..♣♣...♣♣ ##...## #.#  #.# #..#♣♣...♣♣ ##### #.# ##.####..#  #.# .........# ♣#.#)# ødhÈ& æ.♣♣####.# .#.###...# _.♣..########.# )#.........#ødh' ♣♣#..........# .####....### ♣♣♣ ############ .# #.#.## .####.#.ødhK' `# ....#.#.#.§ødhy' T.###.#.###ødh/ ødh‹/ %3ødh[5 &_ødhŠ6 ødh0#......♣ #.##.....# #.# ### #.....♣♣ #........# #)# ..# #.####.....# #.# #.# #..♣♣...♣♣ ##...## #.# ødh¬v.# #..#♣♣...♣♣ ##### #.# #.####..#  #.# ........# ♣#.# )# .♣♣####.# #.###...# _.♣..########.# #.........#♣♣#..........# ødhç####....### ♣♣♣♣ ############ # #.#.## ####.#.#..#.#.#.§.# ##.#.### ##.#.#ødhi_ødh%4ødh 7_ødhé ødh*„Â## #.....♣♣ #........# #)# .# #.####.....# #.# # #..♣♣...♣♣ ##...## #.# .# #..#♣♣...♣♣ ##### #.# .####..#  #.# .......# ♣♣#.# )# .♣♣####.# ###...# _.♣..########.# .........#♣♣#..........# ##....### ♣♣♣♣ ############  #.#.####.#.# ..#.#.#.§.# #.#.###.#.# #.#.#ødhŠ,5ødhÒŠ_ødh÷Œødhï°ÁM .♣ #.##. #♣♣ #...)....♣♣####.....♣♣...♣♣ ##...##ødh±Ž #..#♣♣...♣♣ ##### .####..# ♣♣...♣♣ .♣♣...♣♣♣ )...♣♣....♣♣### ###...# ♣♣..@.♣..######## .........# ♣♣..♣♣#.......... ###....### ♣♣♣♣ #############.#.##ødhdµødhݵ%6ødhh¸ødh&»d _There is a faded altar of an unknown god here. ødhÎó #......♣ #.##.....# #.#  kowalski the Magician ## #.....♣♣ #........# #)#  Djinni .# #......♣♣####.....# #.#  Health: 20/21 ======================-- .# #..♣♣...♣♣ ##...## #.#  AC: 2Str: 7 .# #..#♣♣...♣♣ ##### #.#  EV: 11 ødhO¡Int: 16 .####..# ♣♣...♣♣ #.#  SH: 0Dex: 13 .......# ♣♣...♣♣♣ #.#  XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣..**♣♣### #.#  Noise: ---------  Time: 666.0 (0.0)  ødh{«.###...# ♣♣.*@*♣..########.#  -) Nothing wielded  ødh¡#.........# ♣♣**♣♣#..........#  Cast: Foxfire ###....### ♣♣♣♣ ############  Fly  ødhÈK #.#.## ###.#.# ..#.#.# ødhíB  ....§.# ødhn  #.#.###   ødh5?#.#.#   ødh•E_Found a stone staircase leading down. _Found a faded altar of an unknown god. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 4% risk of failure)  ødh¾ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ødhe ødhkÜ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni  ødhˆk5.# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11 ødh¾kúInt: 16 .####..# ♣♣...♣♣#.#SH: 0 ødhíkÛDex: 13 .......# ♣♣...♣♣♣#.# ødhl8XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣### ødhElH#.#Noise: ---------  Time: 666.0 (0.0) .###...# ♣♣..@.♣..########.# ødhplÔ-) Nothing wielded .........# ♣♣..♣♣#..........# ødh›l½Cast: Foxfire ###....### ♣♣♣♣ ############ ødhÂlRFly #.#.## ###.#.#  ødhm3..#.#.# ....§.# #.#.### #.#.#  ødh9mo_Found a stone staircase leading down. _Found a faded altar of an unknown god.  ødhYmÖ_There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 4% risk of failure)  ødhÿmPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate ødhsèfaded altar of an unknown god. _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycle ødh€smDir - look around, f - activate  Okay, then. ødh¶s ødhVw ødh¼x. _ ødh®‰  ødh)Š  ødh×  ødh€ N _There are no items here. ødhÑP  ødh+S ‚Equip which item?  - - Unarmed (current attack)  ødh¥S Armour (go to first with [)  a - a +0 robe (worn)  f - an orb of mayhem (worn)[?] describe selected  ødhÔS ù[!] equip|wield|wear[tab] equip|unequip ødh¥o  ødh v  ødh¹~  #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣â ødhj 0™£####.#Noise: ---------  Time: 666.0 (0.0) .###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.# _There is a faded altar of an unknown god here.  Casting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ødh} __Okay, then. _There are no items here. ødh‡ P  Okay, then. ødh⇠ ødhÊ  ødh° . _ødh±®ødh%±sRead which item? Scrolls ødhƒ±o b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE  d - a scroll labelled YLUIXA BIOTOTZ [!] read|evoke[?] describe selectedødhD—ødhòødhœ£’ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#ødh¤:Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Int: 16 .####..# ♣♣...♣♣ødh¨¤—#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 ødhå¤5)......# ♣♣....♣♣####.#Noise: ---------  Time: 666.0 (0.0) ødh!¥ü.###...# ♣♣..@.♣..########.#-) Nothing wielded ødhƒ¥«.........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# ødh±¥4..#.#.# ....§.# #.#.### #.#.#ødhê¥MCasting: Foxfire (safe; 4% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleødh$¦ÀDir - look around, f - activate _Okay, then. _There are no items here. _Okay, then.ødh€¬P  Okay, then.ødh­ødhà±ødh³. _ødhV±e  You aren't carrying any potions.ødh×±ødh„¶ødh+¸. _ødhvø ødh°ú îUnequip which item? Armour (go to first with [)  a - a +0 robe (worn) ødh1û  f - an orb of mayhem (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipødh ‰ ødh` ødhé– ’ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#ødh‚— uHealth: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11ødh— úInt: 16 .####..# ♣♣...♣♣#.#SH: 0ødhì— ÛDex: 13 .......# ♣♣...♣♣♣#.#ødh˜ ‡XL:  2 Next: 15% Place: Dungeon:1 ødhb˜ 5)......# ♣♣....♣♣####.#Noise: ---------  Time: 666.0 (0.0) ødhµ˜ Ë.###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ødh™ Ï###....### ♣♣♣♣ ############Fly #.#.## ødhQ™ p###.#.# ..#.#.# ....§.# #.#.### #.#.#Dir - look around, f - activate ødhË™ ü_Okay, then. _There are no items here. _Okay, then. _Okay, then. _You aren't carrying any potions.ødhB  P  Okay, then.ødhï  ødh'¦ ødh¨ . _ødh@=ì  Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ødhr^ 3ødhWc ødhye P _You don't know that spell.ødhÍ e  You aren't carrying any potions.ødhK ødhM ødh . _ødhâk ødhan àRead which item? Scrolls  b - a scroll labelled NUFIETZAFAT  c - a scroll labelled CISEEDA OFOE ødhÏn  d - a scroll labelled YLUIXA BIOTOTZ [!] read|evoke[?] describe selectedødh­t ødhpz ødh€ ½ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#ødhè€ Djinni .# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ #####ødh3 #.#EV: 11Int: 16 .####..# ♣♣...♣♣#.#ødh\ YSH: 0Dex: 13 ødh… ¯.......# ♣♣...♣♣♣#.#ødh 8XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣###ødhè „#.#Noise: ---------  Time: 666.0 (0.0) ødh[‚ U.###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############ødh4ƒ +Fly #.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.# _You aren't carrying any potions. _Okay, then.Casting: Foxfire (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell. _You aren't carrying any potions.ødh‹‰ P  Okay, then.ødh-Š ødhôŽ ødh . _ødhaü   What are your orders? t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area.f - Follow me.  Anything else - Cancel.ødhIöP  Okay, then.ødhóöødh°ûødh~ý. _ødhÝ Û #......♣ #.##.....# #.## #.....♣♣ #.# #)# ..# #......♣♣####.....# #.# #.# #..♣♣...♣♣ ##...## #.# ødhØÝ w#.# #..#♣♣...♣♣ ##### #.# #.####..# ♣♣...♣♣ #.#.# ♣♣...♣♣♣ #.# .)......# ♣♣....♣♣### #.# #.###...# ♣♣.@_.♣..#.# #.# ♣♣..♣♣#ødhLÞ .##....### ♣♣♣♣ # # #.#.## ####.#.# ...#.#.# .....§.# ##.#.### ##.#.#ødhÇä ødhþå 17.0 (1 _ødh@ë ødhºì ødhOÈ#......♣ #.##.....# #.#  #.....♣♣ #.# #)# # #......♣♣####.....# #.# .# #..♣♣...♣♣ ##...## #.# ødhÉ .# #..#♣♣...♣♣ ##### #.# .####..# ♣♣...♣♣ #.# # ♣♣...♣♣♣ #.# )......# ♣♣....♣♣### #.# .###...# ♣♣..@.♣..#.# .# ♣♣..♣♣#.ødhiÉÖ# ....### ♣♣♣♣ # ødhjÊA#.#.#ødh°Ðødh(Ñ%8ødhZÖødhŒÙd _There is a faded altar of an unknown god here.ødhÊ¿U  Unknown command.ødh¥ÀødhvÈødhˆË¹ _Press < or > to pray at altars.ødhŒM «#......♣ #.##.....# #.#  #.....♣♣ #.# #)# # #......♣♣####.....# #.# # #..♣♣...♣♣ ##...## #.# ødh›N •# #..#♣♣...♣♣ ##### #.# ####..# ♣♣...♣♣ #.# # ♣♣...♣♣♣ #.# ......# ♣♣....♣♣### #.# ###...# ♣♣.._@♣..#.# # ♣♣..♣♣#.ødhâN Ö# ....### ♣♣♣♣ # ødh!O $ødh_O ..#.#ødhsX *_ødhðY ,9 _ødh²a ødhId  ødh‚ö  #......♣ #.##.....# #.# ## #.....♣♣ #.# #)# .# #......♣♣####.....# #.#  ødh÷ Û.# #..♣♣...♣♣ ##...## #.# .# #..#♣♣...♣♣ ##### #.# .####..# ♣♣...♣♣ #.#.# ♣♣...♣♣♣ #.# )......# ♣♣....♣♣### #.#  ødhU÷ E.###...# ♣♣..@.♣..#.#.# ♣♣..♣♣#.# ødh¹ø #....### ♣♣♣♣ #  #.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.# ødh¸ý  ødh#þ &70 ødh  ødh§ d _There is a faded altar of an unknown god here.!ødh£â U  Unknown command.!ødhyã !ødhŸè !ødhàê Y _There is a faded altar of an unknown god here.  Unknown command. _Press < or > to pray at altars. _There is a faded altar of an unknown god here.  Unknown command. _Press < or > to pray at altars.#ødhn>#......♣ #.##.....# #.#  #.....♣♣ #.# #)# # #......♣♣####.....# #.# # #..♣♣...♣♣ ##...## #.# # #..#♣♣...♣♣ ##### #.# ####..# ♣♣...♣♣ #.# # ♣♣...♣♣♣ #.# ......# ♣♣....♣♣### #.# ###...# ♣♣.._@♣..#.# # ♣♣..♣♣#.# ....### ♣♣♣♣ #[#ødh2?r39;49m .#.##ødhRE#ødh@F,1 _#ødhàK#ødhIM$ødhdõ #......♣ #.##.....# #.# ## #.....♣♣ #.# #)# .# #......♣♣####.....# #.# .# #..♣♣...♣♣ ##...## #.# .# #..#♣♣...♣♣ ##### #.# .####..# ♣♣...♣♣ #.#.# ♣♣...♣♣♣ #.# $ødh¡ö )......# ♣♣....♣♣### #.# .###...# ♣♣..@.♣..#.#.# ♣♣..♣♣#.##....### ♣♣♣♣ #  #.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.#$ødh ü$ødhLý%2$ødh¤$ødhGY  Unknown command. _Press < or > to pray at altars. _There is a faded altar of an unknown god here.  Unknown command. $ødh¤à_Press < or > to pray at altars. _There is a faded altar of an unknown god here.$ødh”j H _Press < or > to pray at altars. _There is a faded altar of an unknown god here.  Unknown command. _Press < or > to pray at altars. _There is a faded altar of an unknown god here.  Unknown command.$ødhEk $ødh€p $ødh…r Y _There is a faded altar of an unknown god here.  Unknown command. _Press < or > to pray at altars. _There is a faded altar of an unknown god here.  Unknown command. _Press < or > to pray at altars.&ødh¿Q@  Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.7ødhム7ødh݆ •Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)7ødh–‡ ‚Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 HP, Piety-)You can speed up your combat.(5 HP, Piety--)You can enter into single combat with a foe.(7 HP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath8ødhá DødhżDødh`» #......♣ #.##.....# #.#kowalski the Magician DødhÞÂN## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 Dødh5õ.# #..#♣♣...♣♣ ######.#EV: 11Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣DødhÓÃf#.#XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣####.#Noise: ---------  Time: 672.0 (0.0) .###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#DødhÄäCast: Foxfire ###....### ♣♣♣♣ ############Fly DødhVÄu#.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.#Unknown command. DødhÄ¡_Press < or > to pray at altars.  DødhËÄïThis altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Hødh-Hødhk0Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 HP, Piety-)You can speed up your combat.(5 HP, Piety--)You can enter into single combat with a foe.(7 HP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|WrathJødhX¡Jødhé§û #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Jødh©Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣####.#Noise: ---------  Time: 672.0 (0.0) .###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# ..#.#.# ....§.# #.#.### #.#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Jødhè©Tødh¥:Tødhw<TWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their TødhÙ<Õown strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.Tødhp=î(2 HP, Piety-)You can speed up your combat.(5 HP, Piety--)You can enter into single combat with a foe.(7 HP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|WrathUødhäéUødh-ï† #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#UødhäïÑHealth: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 Uødh"ð5)......# ♣♣....♣♣####.#Noise: ---------  Time: 672.0 (0.0) Uødhhð˜.###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#UødhÅðCast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# UødhmñÚ..#.#.# ....§.# #.#.### #.#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Wødh 3Wødh54•Warmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Wødhˆ4îOkawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 HP, Piety-)You can speed up your combat.(5 HP, Piety--)You can enter into single combat with a foe.(7 HP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. Wødh³4”[!]: Overview|Powers|WrathXødhÏkXødh1rÐ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni Xødh¾r+.# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Xødh/sÃInt: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣XødhisJ#.#XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣###Xødh¢s„#.#Noise: ---------  Time: 672.0 (0.0) Xødh@t´.###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# ..#.#.# Xødhwt=....§.# #.#.### #.#.#Unknown command. Xødh«tÿ_Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellXødhát‘which.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.Yødh&áYødh»ãGozag Ym Sagoz the Greedy Gozag Ym Sagoz the Greedy teaches that the world belongs to the rich. Those accepting this principle may exchange their gold for divine assistance. Followers of Gozag do not earn piety; the only way to impress this god is by amassing a fortune, and worshippers may request as much assistance as they can afford. Fortunately, Gozag's worshippers are said to have the touch of gold. Yødh3äãFavour - Gozag is neutral towards you. Granted powers:(Cost)Gozag turns your defeated foes' bodies to gold. Your enemies may become distracted by gold. You can petition Gozag for potion effects.(400 Gold)You can fund merchants seeking to open stores in the dungeon. (800 Gold)You can bribe branches to halt enemies' attacks and recruit allies. (3000 Gold)Yødhnä”[!]: Overview|Powers|WrathZødh‰ÃZødh%ÊÐ #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni Zødh°Ê+.# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Zødh Ë&Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 Zødh™Ë/.......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 )......# ♣♣....♣♣####.#Noise: ---------  Time: 672.0 (0.0) .###...# ♣♣..@.♣..########.#ZødhôË‘-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Zødh(ÌmFly #.#.## ###.#.# ..#.#.# ....§.# ZødhXÌ/#.#.### #.#.#Unknown command. Zødh‡Ì _Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellwhich.Zødh¸Ì„Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.jødhLžjødhŸjødh(§c #......♣ #.##.....# #.#kowalski the Magician ## #.....♣♣ #........# #)#Djinni .# #......♣♣####.....# #.#Health: 21/21 ======================== .# #..♣♣...♣♣ ##...## #.#AC: 2Str: 7 .# #..#♣♣...♣♣ ######.#EV: 11Int: 16 .####..# ♣♣...♣♣#.#SH: 0Dex: 13 .......# ♣♣...♣♣♣#.#XL:  2 Next: 15% Place: Dungeon:1 jødhɧÜ)......# ♣♣....♣♣####.#Noise: ---------  Time: 672.0 (0.0) .###...# ♣♣..@.♣..########.#-) Nothing wielded .........# ♣♣..♣♣#..........#Cast: Foxfire ###....### ♣♣♣♣ ############Fly #.#.## ###.#.# jødhz¨Ú..#.#.# ....§.# #.#.### #.#.#Unknown command. _Press < or > to pray at altars.  This altar belongs to (a) Okawaru, (b) Ignis or (c) Gozag, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.jødh^ª‹  Ignis accepts your prayer!Ignis welcomes you!jødhó/  --more--mødhŠmødh3v  of Ignis *****.3.0 (1 _mødhfmødh•nødh¬nødhЬnødhá°nødh¼²U _There's nothing to open nearby.rødhh‹rødhŒrødhcŒrødhÞrødhïrødhœ•| _rødhX–rødh±—rødhŘ,rødh{™rødh&›rødhdœrødh™œrødh'rødhОrødh rødhS rødh¼ rødhÓ¡rødh2£rødh`£rødhó£rødhÛ¦rødhú¯$#.# #.#♣♣ ♣♣#### #.  #.# #.♣♣.!_ #.  #.# #. #♣♣...( #.  #.# #. ♣...♣ #######. rødh~°’ #.# #. ♣...♣ #.......  #.# #.# ♣♣...♣♣# ##.######  #.# #.#♣♣...♣♣.###...##  #.# #......♣ #.##.....# 9.0 (6  #>##### #....@♣♣ #........# rødh>±™ #.....# #......♣♣####.....#  #####.# #..♣♣...♣♣ ##...##  #.# #..#♣♣...♣♣ #####  ######.####..# ♣♣...♣♣  #............# ♣♣...♣♣♣  #.##..)......# ♣♣....♣♣###  #.##.#.###...# ♣♣.._.♣..#####   #v##)#.........# ♣♣..♣♣#...... rødhK¸9_rødh­¸+80.0 (7rødhϾN__rødh ÁL _Found 6 stones. Found a faded altar of an unknown god.sødhÀ|sødhd}3sødh­sødh/ˆnsødh؈sødhµ‰sødh‚Œsødhæ,sødhÿŽsødhu‘sødhø’sødhI“sødh²”sødh0—sødhИ,sødhšsødhý›sødhè,sødhŸsødhz¡sødh8£,sødhФsødh߬ÿ#.#.###............# ###.#### #...........#.###..# .......# ##.......##.##.# #..# ######.# #.......###.##.# #..#  # #..............# #..#  #.......###.######..#  #...♣♣♣♣....# #...>.# #.#♣♣..♣♣#### #.###.# sødh\­™#.♣♣.@_.♣ #.# #.# #. #♣♣...(♣♣ #.# #.# #. ♣♣...♣♣♣#######.# #.##. ♣♣...♣♣ #.......#sødh¯­@ #.# #.# ♣♣...♣♣# ##.####### #.# #.#♣♣...♣♣.###...## #.#  sødhï­6 #......♣♣#.##.....# #.# ### #.....♣♣ #........# #) ..# #......♣♣####.....# #.#sødhí´%7sødhP¸*8.0 (8sødhs½7_sødh¹¿Q _g - a blue potiontødh[? Ê#.# #.#.###.# .#### #.#.###..# # ##.##.##.# #..# .# #.###.##.# #..# # #.# #..# #.###.######..# #...♣♣♣♣....# #...>.# #.#♣♣..♣♣#### #.###.# #.♣♣..@.♣ #.# #.# tødhŽ@ B#. #♣♣...(♣♣ #.# #.# #. ♣♣...♣♣♣#.# #.# #. ♣♣..#.# ♣♣..#.#♣♣..#. #. tødhG tødh®G *9.0 (1tødhL tødhÖN d _There is a faded altar of an unknown god here.vødh~|ó _g - a blue potion _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Qazlal or (c) Xom, but you can't tell  which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.xødh"‹ xødh…Œ ¸Really abandon Ignis for an unknown god? Y - Yes  N - Nozødh07 zødhºN ò #.##.#.###............#kowalski the Magician ##.#### #...........#.###..#Djinni of Ignis *****. ......# ##.......##.##.# #..#Health: 21/21 ======================== #####.# #.......###.##.# #..#AC: 2Str: 7# #..............# #..#EV: 11Int: 16#.......###.######..#SH: 0Dex: 13zødhºO u#...♣♣♣♣....# #...>.#XL:  2 Next: 15% Place: Dungeon:1#.#♣♣..♣♣#### #.###.#Noise: ---------  Time: 689.0 (0.0)#.♣♣..@.♣ #.# #.#-) Nothing wielded#. #♣♣...(♣♣ #.# #.#Cast: Foxfire#. ♣♣...♣♣♣#######.# #.#Fly #. ♣♣...♣♣ #.......# #.##.# ♣♣...♣♣# ##.####### #.##.#♣♣...♣♣.###...## #.#zødh©P [#......♣♣#.##.....# #.# ## #.....♣♣ #........# #)# .# #......♣♣####.....# #.# _g - a blue potion _There is a faded altar of an unknown god here.  This altar belongs to (a) Beogh, (b) Qazlal or (c) Xom, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.zødhµQ zødh;Z á #.##.#.###............#kowalski the Magician ##.#### #...........#.###..#Djinni of Ignis *****. ......# ##.......##.##.# #..#Health: 21/21 ======================== zødh[ #####.# #.......###.##.# #..#AC: 2Str: 7# #..............# #..#EV: 11Int: 16#.......###.######..#SH: 0Dex: 13#...♣♣♣♣....# #...>.#XL:  2 Next: 15% Place: Dungeon:1#.#♣♣..♣♣#### #.###.#Noise: ---------  Time: 689.0 (0.0)#.♣♣..@.♣ #.# #.#zødh§[ -) Nothing wielded#. #♣♣...(♣♣ #.# #.#Cast: Foxfire#. ♣♣...♣♣♣#######.# #.#Fly #. ♣♣...♣♣ #.......# #.#zødhü[ `#.# ♣♣...♣♣# ##.####### #.##.#♣♣...♣♣.###...## #.#zødh*\ Ï#......♣♣#.##.....# #.# ## #.....♣♣ #........# #)# .# #......♣♣####.....# #.# zødhS\  _g - a blue potion _There is a faded altar of an unknown god here.  zødh~\ ÖThis altar belongs to (a) Beogh, (b) Qazlal or (c) Xom, but you can't tellwhich.Press the corresponding letter to learn more about a god, or press enter toconvert or escape to cancel.zødh£\ zødhå^ g   Qazlal accepts your prayer!zødh_ :You have lost your religion!zødhßh /  --more--|ødhÆ0 Ö  Ignis blazes with a vengeful fury!Ignis burns away your resistance to fire.Qazlal welcomes you!|ødh™7 /  --more--ødhˆ  Qazlal grants you and your divine allies immunity to clouds.ødhñ¢ of Qazlal *..... 1 ==90.0 (1rF0 ødhÄødh÷X _You are now surrounded by a storm.†ødh,Ì3†ødhŽÍ†ødh Ò†ødhÔ†ødhwØB†ødhÍÙ†ødhÚ†ødhÜÚ†ødhÎ܆ødhÊÞ†ødh߆ødhÓ߆ødhíá†ødh“ã†ødhÐã†ødhÃ䆸dh@æ†ødh¬è,†ødh–醸dh/ë†ødhQí†ødh˜í†ødhPî†ødh<ð†ødh‰ò,†ødh‰ó†ødhõ†ødhk÷,†ødhø†ødhú†ødh»ýB†ødh„ÿ†ødh,†ødh–†ødhó†ødhw,†ødhE†ødh‘†ødh †ødhB †ødh¨ †ødh †ødh6†ødh†ødhç†ødhD†ødh3,†ødh܆ødhí†ødh,†ødh÷†ødh”†ødh,,†ødhû†ødh"†ødh6$,†ødh–%†ødh''†ødhñ(†ødh/)†ødh*†ødhƒ+†ødh7-†ødhi-†ødhp.†ødhØ/†ødh¨1,†ødh¯2†ødh]4†ødh[6,†ødh;7†ødh9†ødhù:†ødh?;†ødhó;†ødhÌ=†ødhÂ?,†ødhq@†ødhöA†ødhéC,†ødhCE†ødhµF†ødhÖH,†ødh¥I†ødhÊJ†ødhÝL,†ødh°M†ødh=P†ødh™Q†ødhÓQ†ødhJR†ødh[†ødhB\†ødh‡\†ødhJ]†ødhE`†ødh?b,†ødh]c†ødhàf†ødhNi†ødhƒi†ødhzj†ødhym†ødho,†ødhlp†ødhOs†ødh^u,†ødhXv†ødh y†ødh{,†ødh2|†ødhï~†ødh¹€†ødhõ€†ødh؆ødhŠ…†ødh¬‡†ødh݇†ødh‰†ødhŒ†ødhVކødh„ކødh½†ødhM’†ødh­”,†ødhÆ•†ødh˜†ødh=š,†ødhO›†ødh”†ødhÆŸ†ødhüŸ†ødhÿ †ødh_£†ødh[¥†ødh„¥†ødhŒ¦†ødh¸¨†ødh¡ª†ødh¿ª†ødhë†ødh密ødh&²†ødhq²†ødhÁ³†ødh𵆸dh÷·,†ødh¹†ødhþº†ødh ½†ødhI½†ødh!¾†ødhø¿†ødhÎÁ†ødh*†ødhņødhÒĆødh"ƆødhPƆødhBdžødh:Ɇødhaʆødh†Ê†ødhˆødh&͆ødhþÍ,†ødh›Î†ødhІødh]цødh¶Ñ†ødhÒ†ødh¡Ó†ødhÕ,†ødh»Õ†ødhñÖ†ødh6Ø,†ødhÖØ†ødhÚ†ødh Û†ødh=Û†ødh¯Û†ødh¾Ü†ødhÒÝ,†ødhGÞ†ødhk߆ødhˆà†ødhÇà†ødhzá†ødh[â†ødhfã,†ødhìã†ødhô䆸dh æ,†ødhŽæ†ødhžç†ødh¡è†ødhÒè†ødhA醸dh3ê†ødhŠë,†ødhì†ødh6í†ødhpî†ødh¤î†ødhï†ødh ð†ødhnñ,†ødhò†ødh ó†ødh6ô,†ødh¼ô†ødh“õ†ødh£ö†ødhÓö†ødh'÷†ødh÷÷†ødh ù†ødhRù†ødh·ù†ødhŠú†ødh¬û,†ødh[ü†ødhý†ødhVþ,†ødhÞþ†ødhÌÿ†ødh†ødhK†ødh·†ødh…†ødh©†ødh߆ødhJ†ødhX†ødh¥†ødhÚ†ødhI†ødhZ†ødh‰ †ødh¿ †ødh/ †ødhD †ødh¬ †ødhã †ødhQ †ødh«†ødhî†ødhK†ødhކødh†ødhZ†ødhކødhó†ødhý†ødhq,†ødhþ†ødh†ødh;†ødhv†ødh׆ødhæ†ødh1†ødhm†ødhdžødhb†ødh‡†ødhò†ødh% †ødhí7e #.# ########## #  ####.# #.##  #....# #.##  #....# #.#†ødh£8ˆ##...## #.# ##.## #.# ###.# #.# #.#.# #.# #.766.0 (76.0)#.# #@# ######## #.# #####.# #......# #.†ødhá8¾# #.....# #.####.# #.###.### #.##### #.# ##.###.#.....# #.# #.###...##.†ødh|9#.###.####.# ### #.##....... #.# #......# ##.#####.##....##.   #.###.####.# #..##.#.....   #.....# #.####.########.######†ødh²9E †ødh):†ødhp>†ødh±@E _Done exploring.‡ødhŠd‡ødh e3‡ødhß}Ü0.0)....................‡ødh7‡ødh;ƒ‡ødhÄ…E _Done exploring.ˆødhš{ =M...'....♣ #############.#...## ##.###  ##########....#.# #.....# #.####.# #.#ˆødh6 ˆødhn‚ 17.0 (1 _ˆødh·… ˆødh>‡ ‰ødhäéM####'#...'....♣ #############.#...## ‰ødh“7##.###  #######.# #####.# #......# #.‰ødhõ ‰ødh—%8‰ødhB‰ødh'‰ødh“¦úM####.<.#♣♣♣.♣####'#...'....♣ #############.‰ødhy§;#...## ##.####.##.##. 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Found a leather armour. _There is a stone staircase leading up here.ªødhê;#.# .....##......<@.[......#### ªødh5IªødhJ230 _ªødh·NªødhÅQªødh‘ k#.# .....#.#......<.@[......#### ªødh5™ ªødhê™ %4ªødh„ž ªødh©¡ «ødhÄS|#.# .....#.##......<..@......#.....#### «ødhà]«ødhw^%5«ødhb«ødh4fW _You see here a +0 leather armour.¬ødh¯³ 3¬ødhì´ ¬ødhc· ¬ødh«¼ ¬ødh<½ $ _¬ødhóÁ ,¬ødh Ä ¬ødh^Ä ¬ødhþÄ ¬ødh Æ ¬ødhýÉ ,¬ødh¾Ê ¬ødhuÌ ¬ødhÛÑ ,¬ødh½Ò ¬ødhƒÔ ¬ødhµØ ,¬ødhšÙ ¬ødhXÛ ¬ødhúß ,¬ødhÐá ¬ødh³â ¬ødhè ,¬ødhré ¬ødh*ì ¬ødhvò 9 #.# #.# #.# #.# #.# #  #######.##.#  w..........#  #.# #@#  .....###########.#  #......<..[......# .....#############¬ødh-ó ý ###   w   ribbon worm (asleep)   ¬ødhÅø +22.7 (7¬ødhù *3.7 (8¬ødhöü ¬ødhœ ^ _A ribbon worm comes into view.­ødh²U Rvv, ally target)­ødhaV Y0--4.7 (1­ødhÂ[ ­ødhÐ^ / _You conjure some foxfire!­ødh’» ­ødh¼ ,­ødh~½ ­ødh²¾ ­ødhåÅ tv§§§§§vv­ødhcÆ `19---5­ødhÌ P§§§­ødhÏ / _You conjure some foxfire!­ødhŽÕ §§§§w  You conjure some foxfire! The foxfire hits the ribbon worm.®ødhš?,®ødh"D®ødhØL©v.w....vv§®ødhÇM?-6®ødh¢S®ødhqW9 _The ribbon worm is lightly wounded.¯ødh¦Ê¯ødhàÏR#.#########v##.#.w....vv§..# #.# #.# .....########## #......<..[...... .....############ ###¯ødhÄÒ¯ødhÓ¯ødhÁÓ¯ødhúÔ¯ødh¼Õ¯ødhhÖ¯ødhSׯødh¸×¯ødh_ßÃv§§§§§.v¯ødhfà%7¯ødhýåF§§¯ødh>éN _Your foxfire dissipates!¯ødh¬‘ v§# ########§##..w...§§§.. #.# #v# .....###########. #......<..[..... .....############ ###¯ødh+” ¯ødh×” ,¯ødho• ¯ødh– ¯ødh— ¯ødhÌ— ¯ødh*˜ ¯ødhN£ ¯ødhGª ª§§.....§§v¯ødhG« %8¯ødh–³ f§§§¯ødh.´ N _Your foxfire dissipates.±ødhwþ±ødhÿ±ødhÝÿ±ødh³ &..±ødhô Ivv§..±ødhµ S8-9±ødhì :§±ødhV / _You conjure some foxfire!²ødhŽ#²ødhQ$²ødhÂ):§²ødh‘+²ødh|œ #.#  #.#  #.#  #.# #  #######.##.#  .w...§.....#  #.# #.#  .....#v# ²ødh<† #......<..[.v§.@.#  .....#  ###       ²ødh¨²ødh€ª²ødhH«²ødhÙ±_v§§...²ødhY²&30²ødhÝ·²ødh)»N _Your foxfire dissipates.³ødh5°• #.#  #.#  #.#  #.# #  #.##.#  .w...§..v..#  #.# #§#  .....#§#  #......<..[...@..#  .....#  ###       ³ødh&¼%.³ødh½S9=1³ødh#Á³ødhÞóødh׿ f#.#  #.#  #.#  #.# #  ³ødhbÀ £#.##.#  .w...§..§..#  #.# #.#  .....#.#  ³ødhŽÀ º#......<..[....@.#  .....#³ødhÛÀ r  ###    ³ødhÁ     ³ødh+Á ³ødhÐÊ %.³ødhhË %2³ødh1Ô ³ødht R#.#  #.#  #.#  #.# #  #######.##.#  .w...§w....#  #.# #.#  .....#.#  #......<..[.....@#  .....#  ###     w   ribbon worm   ³ødh¶z ³ødhZ{ %3³ødhB ³ødh"‚ ´ødhÃ:  #.# #######.## .w...§w....# #.# .....########### #......<..[...... .....############# ###´ødh@ ´ødhÝ&P.w´ødhe'%4´ødhÑ,´ødh7/µødh¬ µødh`® sDrink which item? Potions  g - a blue potion [!] read|quaff|evoke[?] describe selected¶ødh•Y¶ødha¶ødhhf#.#  kowalski the Magician#.#  Djinni of Qazlal *.....#.#¶ødhÀh  Health: 19/21 =====================---#.#  AC: 2Str: 7#.# #  EV: 11Int: 16#######.##.#  SH:  1  Dex: 13¶ødhi0.w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 #.##w#¶ødhŒi_  Noise: ==-------  Time: 934.7 (0.0) .....###########@#  -) Nothing wielded #......<..[......#  Cast: Foxfire .....#############¶ødhæi”  Fly rF0 ###  ¶ødh,j°  w   ribbon worm   ¶ødhljéYou conjure some foxfire! The foxfire hits the ribbon worm. _The ribbon worm is lightly wounded. _Your foxfire dissipates! _Your foxfire dissipates. ¶ødhËjo_You conjure some foxfire! _Your foxfire dissipates.¶ødhŸqP  Okay, then.¶ødhAr¶ødh‘v¶ødh]y. _·ødh_o·ødh„p Quiver which action? ([-] to clear)  a - Cast: Foxfire·ødh÷psb - Cast: Scorch [*/%] inventory [&] all spells [^] all abilities[!] focus mode: off|on¸ødhy®¸ødh®º#.#  kowalski the Magician#.#  Djinni of Qazlal *.....#.#  Health: 19/21 =====================---#.#  AC: 2Str: 7#.# #¸ødh‡»w  EV: 11Int: 16#######.##.#  SH:  1  Dex: 13.w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 #.##w#  Noise: ==-------  Time: 934.7 (0.0) .....###########@#  -) Nothing wielded #......<..[......#¸ødhù»´  Cast: Scorch .....#############  Fly rF0 ###    w   ribbon worm ¸ødha¼  _The ribbon worm is lightly wounded. _Your foxfire dissipates! _Your foxfire dissipates. _You conjure some foxfire! _Your foxfire dissipates. ¸ødhœ¼,_Okay, then.¸ødh¾¸ødhõøødhmиødhy Ï #.# kowalski the Magician #.# Djinni of Qazlal *..... #.# Health: 17/21 ===================----- #.# AC: 2Str: 7 #.# #  EV: 11Int: 16 #######.##.#  SH:  1  Dex: 13 .w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 ¸ødh± ##.#  #w#   Noise: ==-------  Time: 934.7 (0.0) .....###########@#   -) Nothing wielded #......<..[......#   Cast: Scorch .....#############   Fly rF0 ###    w   ribbon worm _You conjure some foxfire! _Your foxfire dissipates. _Okay, then.Casting: Scorch (safe; 8% risk of failure)  ¸ødh4 Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¸ødh¦P#@Your foxfire dissipates. _Okay, then.  Casting: Scorch (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.¸ødhÞX #.¹ødhû{9..¹ødhk&h.wLook: a ribbon worm¹ødh¦f#.#  kowalski the Magician#.#  Djinni of Qazlal *.....#.#¹ødh§÷  Health: 17/21 ===================-----#.#  AC: 2Str: 7#.# #  EV: 11Int: 16#######.##.#  SH:  1  Dex: 13.w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 #.##*#  Noise: ==-------  Time: 934.7 (0.0) ¹ødhç§Å.....###########@#  -) Nothing wielded #......<..[......#  Cast: Scorch .....#############  Fly rF0 ###    w   ribbon worm (combustible)¹ødhC¨0   ¹ødh¨rCasting: Scorch (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¹ødhͨLook: a ribbon worm  Flames lash the ribbon worm.  The ribbon worm is moderately wounded.¹ødh©¹ødh™Ö wPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a ribbon worm  Flames lash the ribbon worm.  The ribbon worm is moderately wounded.The ribbon worm's fire resistance burns away.5--====5.7 (1 _The ribbon worm bites you.ºødh™Çú #.# kowalski the Magician #.# Djinni of Qazlal *..... #.# Health: 13/21 ==============---------- #.# AC: 2Str: 7 #.# #  EV: 11Int: 16 #######.##.#  SH:  1  Dex: 13ºødhyÈ0 .w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 #.#  #w#   Noise: ====-----  Time: 935.7 (0.0) .....###########@#   -) Nothing wielded #......<..[......#   Cast: Scorch .....#############   Fly rF0 ###    w   ribbon worm (combustible)ºødh¹È+The ribbon worm is moderately wounded.The ribbon worm's fire resistance burns away. _The ribbon worm bites you.  Casting: Scorch (safe; 8% risk of failure)  ºødhÉ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateºødhû7 w@The ribbon worm's fire resistance burns away. _ bites you.  Casting: Scorch (safe; 8% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  ºødh—8 ’Look: a ribbon worm (moderately wounded, more vulnerable to fire)ºødhPå 0 #.# kowalski the Magician #.# Djinni of Qazlal *..... #.# Health: 13/21 ==============---------- #.# AC: 2ºødhFæ ^Str: 7 #.# #  EV: 11Int: 16 #######.##.#  SH:  1  Dex: 13 .w...§.....#  XL:  2 Next: 15% Place: Dungeon:2 #.#  #w#   Noise: ====-----  Time: 935.7 (0.0) .....###########@#   -) Nothing wielded #......<..[......#   Cast: Scorch ºødh¼æ q.....#############   Fly rF0 ###    w   ribbon worm (combustible)ºødhç 'ºødhBç Casting: Scorch (safe; 8% risk of failure)  ºødh~ç {Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: a ribbon worm (moderately wounded, more vulnerable to fire)  ºødh´ç €Flames lash the ribbon worm. The ribbon worm is burned terribly!  You kill the ribbon worm!ºødhí  #.#  #.#  #.#  ºødhí a#.#  #.# #      #*#  ºødhÏí º<..[.. ####   ºødh î L   ºødh<î ƒ     ºødh¬î ž    ºødhüÅ ¸ †Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: a ribbon worm (moderately wounded, more vulnerable to fire)  Flames lash the ribbon worm. The ribbon worm is burned terribly!  You kill the ribbon worm!Qazlal accepts your kill.ºødh8Í l36.7 (1Scorch _ºødh6Ò ºødh§Ô »ødh> »ødhà »ødhü »ødhi F _Unknown command.¼ødhÑ0 ¼ødho1 ¼ødhc2 ¼ødh7 ¼ødh; : _¼ødh¼; ¼ødhý; ¼ødh¨< ¼ødhe@ j4==¼ødh A ¼ødhC ,¼ødh¦D ¼ødhþG ,¼ødhVI ¼ødh‘M ,¼ødh›N ¼ødhiQ ¼ødhÇQ 3==¼ødhR ¼ødhfX ¼ødhÏX N15=¼ødh™Z ¼ødhj^ ,¼ødhÌ_ ¼ødhGc ,¼ødhÈd ¼ødhph ,¼ødhäi ¼ødhWn ¼ødh•o €6==¼ødhgt ,¼ødhYu ¼ødhhy ,¼ødhxz ¼ødh~ ,¼ødhQ ¼ødh8„ ~7==¼ødh6… ¼ødhʈ ,¼ødhº‰ ¼ødhc ¼ødhÍ ¼ødh™Ž ¼ødh’ ¼ødhh’ ¼ødh!“ ¼ødhõ– ¼ødhO— 9=¼ødh ˜ ¼ødhb a8=¼ødh¾ž ¼ødh£ ,¼ødh=¤ ¼ødhí§ ,¼ødhH¬ ¼ødhɱ ,¼ødh·² ¼ødh‡µ ¼ødhѵ h9==¼ødhζ ¼ødhÆ» ,¼ødhݼ ¼ødhfÁ ,¼ødhC ¼ødhÛÄ ¼ødh'Å ¼ødh Æ ¼ødhAÊ ¼ødhÊ $20¼ødhËÊ E==¼ødhØË ¼ødhÙ „¼ødhÐÙ ¼ødhÚ ¼ødhÊÚ ¼ødhlÞ ¼ødhÌÞ 9=¼ødh”ß ¼ødhþâ ¼ødhPã L1==¼ødhä ¼ødh’æ 1 _HP restored.¼ødhòé 3¼ødhÔê ¼ødhsí g  You see here a ribbon worm corpse.¼ødhhð ¼ødhñ  _¼ødh÷ñ ¼ødhÌó ¼ødhø ¼ødhJø ¼ødh6ù ¼ødhSú ¼ødhrý ¼ødhÌý :==¼ødhPþ ¼ødh‚ÿ ¼ødh! ¼ødhg ¼ødhÉ ¼ødhö ¼ødh ¼ødhY ¼ødhÒ ¼ødh' ¼ødhk ¼ødh± ¼ødhó ¼ødhK ¼ødh ,¼ødh ¼ødhâ ¼ødhx ¼ødhÅ ¼ødh& ¼ødhs ¼ødh» ,¼ødh= ¼ødh` ¼ødh‚! ,¼ødh " ¼ødh<# ¼ødh& ,¼ødh¦& ¼ødhD( ¼ødh. £  S      #.#   #.#  ¼ødhU/ Þ #. ==--   #.##.  #.##.  #.##.# #.##.# #.##.# S   adder (asleep)#.##.########.##.#...........#¼ødhŸ6 /82.7 (46.0)¼ødh\7 F--3.7 (47¼ødh ; ¼ødhÈ> Y _An adder comes into view.¾ødhB³ û  kowalski the Magician #S# Djinni of Qazlal *..... #.# Health: 19/21 =====================--- #.# AC: 2Str: 7 #.# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2  #.#   Noise: ==-------  Time: 983.7 (0.0)  #@#   -) Nothing wielded #.##.#   Cast: Scorch¾ødhn´ K #.##.#   Fly rF0  #.##.#   #.##.# #.##.# S   adder (asleep) #.##.# #######.##.# ...........# _You see here a ribbon worm corpse. _An adder comes into view.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate¾ødh÷º8.@¾ødh”:6..¿ødhÊ6..¿ødh;I@..¿ødh:À@..¿ødhÝkS.Look: an adder (asleep)¿ødhvK¿ødhcQ¿  kowalski the Magician#S#  Djinni of Qazlal *.....#.#  Health: 21/21 ========================#.#  AC: 2Str: 7¿ødhîR#.#  EV: 11Int: 16#.#  SH:  1  Dex: 13#.#  XL:  2 Next: 35% Place: Dungeon:2#.#  Noise: ==-------  Time: 983.7 (0.0)#@#  -) Nothing wielded#.##.#  Cast: Scorch#.##.#  Fly rF0 #.##.# #.##.# #.##.#  S   adder (asleep)#.##.# #######.##.# ...........# _You see here a ribbon worm corpse. _An adder comes into view.Castin¿ødhŒSug: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: an adder (asleep)¿ødhAXP  Okay, then.¿ødhµX¿ødh~\¿ødhÂ^. _¿ødh}_!S #...... #.##.#######.##.¿ødhHi¿ødhùi*4.7 (1¿ødhLn¿ødhrU _Found a white potion.ÀødhS y.!S ÀødhÀÀødh_%5ÀødhlÀødh[Àødhð~  kowalski the Magician #.# Djinni of Qazlal *..... #!# Health: 19/21 =====================--- #S# AC: 2Str: 7 #.# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2  #.#   Noise: ==-------  Time: 985.7 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Àødh€g[34mScorch  #.#   Fly rF0  #.##.#   #.##.# #.##.# S   adder (asleep) #.##.# #.##.# #.##.# _Okay, then. _Found a white potion.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÀødh-ŠF.@ÁødhÒ½:.!Áødh«`ÁødhøfP  kowalski the Magician#.#  Djinni of Qazlal *.....#!#  Health: 21/21 ========================#S#  AC: 2Str: 7#.#  EV: 11Áødhg8Int: 16#.#  SH:  1  Dex: 13#.#  XL:  2 Next: 35% Place: Dungeon:2#.#  Noise: ==-------  Time: 985.7 (0.0)#@#  -) Nothing wielded#.#  Cast: Scorch#.#Áødh²gà  Fly rF0 #.##.# ÁødhÓg„#.##.# #.##.#Áødhïgî  S   adder (asleep)#.##.#Áødh hi #.##.# ÁødhEh’#.##.# _Okay, then. _Found a white potion.  ÁødhrhgCasting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÁødhgn:Okay, then.Áødh&oÁødh¨sÁødhÆv. _ÁødhýZÁødh¶[ÁødhÅ`ÁødhgdMM_Found a white potion.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate _Okay, then.Unknown command.Áødh>& m.!S ÁødhÉ. ÁødhÎ/ 16.7 (1 _Áødh?5 Áødhú7 ÁødhM  kowalski the Magician #.# Djinni of Qazlal *..... #.# Health: 19/21 =====================--- #!# AC: 2Str: 7 #S# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2  #.#   Noise: ==-------  Time: 986.7 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Áødh N[34mScorch  #.#   Fly rF0   #.#   #.##.# #.##.# S   adder (asleep) #.##.# #.##.# #.##.# _Okay, then. _Unknown command.Casting: Scorch (safe; 7% risk of failure)  Áødh~ Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÂødhŠ6B.@Âødhn¡ :.!Âødh½¢ h!SLook: an adder (asleep)Ãødh´žÃødh-§ý  kowalski the Magician#.#  Djinni of Qazlal *.....#.#  Health: 21/21 ========================#!#  AC: 2Str: 7#S#  EV: 11Int: 16#.#  SH:  1  Dex: 13#.#  XL:  2 Next: 35% Place: Dungeon:2#.#  Noise: ==-------  Time: 986.7 (0.0)#@#  -) Nothing wielded#.#Ãødh^¨  Cast: Scorch#.#  Fly rF0 #.# #.##.# #.##.#  S   adder (asleep)#.##.# #.##.# #.##.# _Okay, then. _Unknown command.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: an adder (asleep)Ãødh½¯P  Okay, then.Ãødhp°ÃødhV¶Ãødh¹. _ÃødhZT u..!S Ãødh\W ÃødhY ÃødhX` p.SSÃødhÒa B7.7 (1Scorch _Ãødhg Ãødh´i ÄødhO3  kowalski the Magician ..# Djinni of Qazlal *..... #.# Health: 19/21 =====================--- #.# AC: 2Str: 7 #!# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2 Äødh‰P4 #S#   Noise: ==-------  Time: 987.7 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #.#   Fly rF0   #.#   #.# #.##.# S   adder #.##.# #.##.# #.##.#Dir - look around, f - activateLook: an adder (asleep) _Okay, then.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÄødhÆ€LM#@Look: an adder (asleep) _Okay, then.Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activate  A rock wall.ÄødhãT .#Äødh…ºX.#A rock wall.Äødh c:##ÄødhžØZ#SLook: an adderÄødh» ˜  kowalski the Magician..#  Djinni of Qazlal *.....#.#  Health: 19/21 =====================---#.#  AC: 2Str: 7#!#  EV: 11Int: 16#.#ÄødhŽ Õ  SH:  1  Dex: 13#.#  XL:  2 Next: 35% Place: Dungeon:2#*#  Noise: ==-------  Time: 987.7 (0.0)#@#  -) Nothing wielded#.#  Cast: Scorch#.#  Fly rF0 #.# #.# Äødh5 #.##.#  S   adder (combustible)#.##.# #.##.# #.##.# Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÄødhu ’Look: an adder  Flames lash the adder.  The adder is moderately wounded.ÄødhiÚ  SPress: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: an adder  Flames lash the adder.  The adder is moderately wounded.The adder's fire resistance burns away.ÄødhWÛ w8-====8.7 (1Äødh´à Äødh=ä * _The adder bites you.Åødhèâ5  kowalski the Magician ..# Djinni of Qazlal *..... #.# Health: 16/21 ==================------ #.# AC: 2Str: 7 #!# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2  #S#   Noise: ====-----  Time: 988.7 (0.0)  #@#   -) Nothing wielded Åødhiäj #.#   Cast: Scorch  #.#   Fly rF0   #.#   #.# #.##.# S   adder (combustible) #.##.# #.##.# #.##.#The adder is moderately wounded.The adder's fire resistance burns away. _The adder bites you.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateÅødhó øS@The adder's fire resistance burns away. _ bites you.  Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activatÅødh¥ ®e  Look: an adder (moderately wounded, more vulnerable to fire)Åødhˆ6 )  kowalski the Magician ..# Djinni of Qazlal *..... #.# Health: 16/21 ==================------ #.# AC: 2Str: 7 #!# EV: 11Int: 16  #.#   SH:  1  Dex: 13  #.#   XL:  2 Next: 35% Place: Dungeon:2 Åødh,8 ³ #S#   Noise: ====-----  Time: 988.7 (0.0)  #@#   -) Nothing wielded  #.#   Cast: Scorch  #.#   Fly rF0   #.#   #.# #.##.# S   adder (combustible) #.##.# #.##.# #.##.#Casting: Scorch (safe; 7% risk of failure)  Press: ? - help, Q - select action, ( or ) - cycleDir - look around, f - activateLook: an adder (moderately wounded, more vulnerable to fire)  Flames lash the adder. The adder is burned terribly!  You kill the adder!Åødh¤< Á ..#  #.#  #.#  #!#  #.#  Åødh²= ?#.#  #*#  #@#  #.#  #.#  #.#  #.#  #.##.#  #.##.#   #.##.#     Åødh^ ƒ .  Press: ? - help, Q - select action, ( or ) - cycle  Dir - look around, f - activate  Look: an adder (moderately wounded, more vulnerable to fire)  Flames lash the adder. The adder is burned terribly!  You kill the adder!Qazlal accepts your kill.Åødh\ l99.7 (1Scorch _Åødhl Åødh" Æødhbí##..! Æødh¥öÆødhl÷[==--90ÆødhäûÆødhQþÇødhu—˜##..! ÇødhÜ M EEEE 2 fire elementals  "My hands, my teeth, my burning tears: these will never betray me!"Çødh’¡À 0 --1Conf Fly rF0 Çødh¦JEEÇødhc¬î _The divine experience confuses you! You are confused. _2 fire elementals come into view.Çødhj(ä##..E.EEE ÇødhÊ+ÇødhÜ2sEE°EÇødhÿ3S7=2Çødh8MEEÇødhs;[ _The fire elemental barely misses you.ÇødhÂtÇødh?{L Çødhñ{® ###  ..#  #.#  #.#  #E#  #@#  #E#  #☼#  #°#  Çødh3|«#.#  #.# E #.# Çødhm|C #.#   Çødh¨|sYou bump into the rock wall. The fire elemental hits you.  The fire elemental burns you!ÇødhJMU ###  ..#  #.#  #.#  ÇødhðMÉ#E#  #@#  #E#  #☼#  #°#  #.#  #.# EE #.# Çødh2Np #.#   ÇødhVz EE☼.ÇødhýV[EOuch! That really hurt!ÇødhvWy4/21 ---------------3Çødh\LEEÇødhP_V _* * * LOW HITPOINT WARNING * * *Éødh'ÀÉødh Â1What do you want to examine? Monsters  a - (E) a fire elemental (unrewarding) Items  b - (!) a white potionËødhd¹Ëødh…¾ËødhgÄP  kowalski the Magician  Djinni of Qazlal *.....  Health: 4/21====--------------------###  AC: 2Str: 7..#ËødhÉÄL  EV: 11Int: 16#.#  SH:  0  Dex: 13#.#  XL:  2 Next: 95% Place: Dungeon:2ËødhGÅú#E#  Noise: ==-------  Time: 993.7 (1.0)#@#  -) Nothing wielded#E#  Cast: Scorch#☼#  Conf Fly rF0 #.#ËødhyŘ #.# #.#Ëødh«Å4  EE 2 fire elementals#.# #.# ËødhçÅ¢#.##.# _2 fire elementals come into view. _The fire elemental barely misses you.Ëødh,ÆøYou bump into the rock wall. The fire elemental hits you.  The fire elemental burns you!  Ouch! That really hurt! _* * * LOW HITPOINT WARNING * * *ËødhÉÊhEEEËødhcËËødhÏpEEEEËødhÿÑËødhª{ EYou're too confused to cast spells.Ëødhb ËødhE TEEËødh‡. _ÌødhâPEEÌødh´Ìødh$\EEEEÌødhI'F _Unknown command.ÍødhWEEEÍødhÇÍødhìpEEEEÍødhed _There are monsters nearby!ÎødhÚéÍ ###  ..#  #.#  #.#  #E#  Îødh`ê(#@#  #E#  #☼#  #.#  #.#  #.# E #.#  #.#   Îødhy~¦ ###  ..#  #.#  #.#  #E#  #@#  #E#  #☼#  Îødh=#.#  #.#  #.# EE #.#  #.#   Îødhð„MEEÎødhr…Îødhí‰UEEEÎødhðd _There are monsters nearby!Ïødh¨ÛÏødhÝtDrink which item? Potions ÏødhXÝÿ g - a blue potion [!] read|quaff|evoke[?] describe selectedÑødhÒ¿ÑødhYÆÑødh6θ  kowalski the Magician  Djinni of Qazlal *.....  Health: 4/21====--------------------###ÑødhÉÎ   AC: 2Str: 7..#  EV: 11Int: 16#.#  SH:  0  Dex: 13#.#  XL:  2 Next: 95% Place: Dungeon:2#E#ÑødhÏL  Noise: ==-------  Time: 993.7 (0.0)#@#  -) Nothing wieldedÑødhNϹ#E#  Cast: Scorch#☼#ÑødhµÏC  Conf Fly rF0 #.# #.# #.#ÑødhëП  EE 2 fire elementals#.# #.# #.##.# Ouch! That really hurt! _* * * LOW HITPOINT WARNING * * * _You're too confused to cast spells. _Unknown command. _There are monsters nearby! _There are monsters nearby!Ñødhèî’EE _There are monsters nearby!  It was a potion of attraction.  You feel attractive to monsters.  The fire elemental hits you. The fire elemental burns you!  Ouch! That really hurt!  You die...Ñødhº—e-9/21 ----Ñødh»¤/  --more--Øødhäÿ Øødh  Øødh„ ,Øødhù ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l