BLh$ Player: krazycure Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.13:12:34.ttyrec Time: (1760447554) Tue Oct 14 13:12:34 2025 CLh' [?1051l[?1052l[?1060l[?1061hCLh(C)0[?7hCLh([?25l[?1cCLh;0CLhJ2CLh;Welcome, krazycure. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll ForgewrightDLh+' DLh*Welcome, krazycure the Gnoll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist DLh2+f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical DLhs+companions to fight alongside. + - Recommended background * - Random background # - Recommended characterDLh+ ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Gnoll ForgewrightELh(ELhkrazycure the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerCast: Kinetic Grapnel################.............##.............##....?.@......##.............##.............#######.ß.#######...##.ß.##...##.>.#ELhWelcome, krazycure the Gnoll Forgewright.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...ELhcELh`Press ? for a list of commands and other information.  Found a scroll labelled FALIURILIU. Found an escape hatch in the floor.ELh6gELhi[ _Found a staircase leading out of the dungeon.HLhM # #.# #.# #....?@<......# #.# #.# ######.ß.###### HLh #...#  #.ß.#  #...#  #.>.#HLh@∆∆HLh 21.0 (1 _HLh5HLh>HLhj( ∆ ∆ # #.# #.# #....@.<......# #.# #.# ######.ß.## #...# #.ß.# #...# #.>.#HLhqHLhOt&2HLhyHLh8HLhӆ+3.0 (2HLhHLhX _d - a scroll labelled FALIURILIUHLh-  ∆ ∆ # #.# #.# #...@..<......# #.# #.# ######.ß.###  #...#  #.ß.# #...# #HLh K.>.#HLh| HLh +4.0 (1HLh` HLh HLhW  ∆ ∆###############.............<.#####.ß.#####..#HLh HLh &5HLh HLh HLh7∆ ∆ # #.# #.# #......<......# #.# #.HLh\# ######.ß.###### HLh#.ß.##...##.HLh|>.#...#HLh'HLh-&6HLh2HLh5ILh(  ∆###############.............<.#####.ß.##### #...# .ß.#ILhILh&7ILhILhILh∆ # #.# #.# #......<......# #.# #.# ######.ß.###### #...# #.ß.##...##.>.##...##.ß.#ILhD#ILh&&8ILh,ILh.ILh* ###############.............<.######@ß.##### #...# ß#...#ILh1ILh'5&9ILh9ILhU;ILh ILh2 ILh} ILh ILh  ################.............#.#......<#.......#......######.ß.##### #@..# ß.#.ß.#ILhe ILh$ /10.0 (1.0)ILh ILhf ILhH ################.....................<...............#####.ß.##### #...# ß.ILh >.ß.ß.ILhh ILh# &1ILh^ ILhc ILhu..................<..................#####.ß.##### #...# ILhß.>.ß.ILh[ß.#...ILh ILhC#&2ILhS'ILhi)JLh8 ...<...........#####.ß.##### #...# ß.>.ß####JLhJLh&3JLhJLhJLhN <......#####.ß.##### #...# ß.>.ßJLh O.JLhTJLhV&4JLhZJLh\JLhB ..#####.ß.##### #...# ß.>.ß.ßJLhJLh&5JLhJLhiJLhnF #####.ß.##### #...# ß.>.ß.ß.#.... ##### JLhLJLhN&6JLhUJLhu2#####.ß.##### #...# ß.>.ß.ßJLh.#..... ###### JLhJLh&7JLhRJLheJLh@ #...# ß.>.ß.ß.#......# ####### JLhEJLhG&8JLhKJLhMJLhkJLhbJLh-JLhJLhU #...# #.ß.# #...# #.>.# #...# #.ß.# #...# #.ß.# #.@.# ##......# ## JLhY JLh\ &9JLh_ JLhta JLhß.>.ß.ß..###..###@.....# #######JLhJLh'20JLhJLhKLhTa3KLhaKLh\dKLhiKLhgjKLhrlKLhZn,KLhnKLhApKLhnqKLhqKLhrKLh9sKLhmt,KLhtKLhvKLhwBKLhzKLh {,KLh{KLh|KLh0~,KLh~KLhKLh,KLhKLhKLh_#.............# ######.ß.###### ..#...# ##..#.ß.# ....#...# ##....##.>.# .#....##...# ......##.ß.# ##.......#...#..9.0 (9#.ß.# ##..##....>KLh#...###..## #####......##∆########KLhKLh030.0 (10.0)KLhzKLh$; _Found a stone staircase leading down.KLh3KLhzKLhKLhKLhtBKLh,,KLhKLhKLhe,KLhKLhKLh,KLhKLhKLhD,KLhKLhKLh,KLhPKLhKLhs,KLhKLhKLh,KLhyKLhKLh,KLhKLhKLhBKLhKLhKLhKLhPKLhdKLh,KLh'KLhqKLh,KLhOKLhMKLhKLhKLhXKLhKLh,KLhiKLh3KLh,KLhUKLhuKLh_KLhKLh2 KLhf KLh! BKLh KLh,KLhKLh*KLh,KLhBKLhKLh^BKLhKLhp,KLhKLhKLhV,KLhKLhKLh*,KLhwKLhKLh$"∆ ##...  .... ######.# .g.# .....#.# ...# .....#.# (..# KLhb"M.....#.# $..# .....#.# #######...+ .....#.# #.....@...# ######.# #......##.# # ##..####......# ∆ # #..##.........# # #.###....###### KLh"# #...#....#g   hobgoblin (asleep) KLh"# ###......## # ##.......### KLh"w# ##............KLhs*{ 54.0 (24  A hobgoblin comes into view.KLh,,5.0 (25KLh0KLh38 _Found 11 gold pieces and 5 stones.LLh ∆ ###... #.... .# #.g.# #.# #...# #.# #(..# #.# #$..# #.# #LLh >...+ #.# #......@..# .# #......##.#  ##..####......# ..∆  #..##.........# ## LLh  #.###....######  #...#....#  ###.....LLh, g.##  ##....  ##....LLhL !LLh$ LLhɫ 16.0 (1.0)LLh LLhE LLhO   ∆ ....##... #.... ####g.( #$..########@..+ ...... #####.# ##.# #..####...∆......# ######....######...#...#### #####LLhiS LLhrZ _.ggLLh] G===7Kinetic GrapnelLLhc LLhe + _The hobgoblin shouts!MLh@  #####∆ ....##... #.... ####..g( #@..########...+ ....#.# #........ #####.# #......##.##..####......# ...∆.##.........# .######....###### #...#....####MLhMLh% .g---8 _You see here 11 gold pieces.MLh  You hit the hobgoblin. Your bite misses the hobgoblin.The hobgoblin is severely wounded.MLh1----=--9.4 (1.4MLhMLh- _The hobgoblin hits you.MLhr .  You hit the hobgoblin but do no damage.The hobgoblin is severely wounded.8/13 ----------60.8MLh MLh - _The hobgoblin hits you.OLh6   krazycure the Tinkerer #####  Gnoll  ∆OLh....  Health: 8/13==============---------- ###...  Magic: 5/6====================---- #....  AC: 2Str: 9 OLhx#####.# #...#  EV: 12Int: 14 ....#.# #...#  SH: 0OLh,Dex: 10 OLh'....#.# #g..#  XL:  1 Next:  0% Place: Dungeon:1 ....#.# #@..#  Noise: =--------  Time: 60.8 (0.0) OLhRV....#.# #######...+  a) +0 hammer ....#.# #.........#  Cast: Kinetic Grapnel OLh#####.# #......##.#  ##..####......# ...∆  #..##.........# .###  g   hobgoblin  #.###....###### #  #...#....#  ###......## OLh٠_The hobgoblin hits you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  OLhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  OLhPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 76% to hit)OLh4  krazycure the Tinkerer #####  Gnoll  ∆....  Health: 8/13==============----------OLh. ###...  Magic: 5/6====================---- #....  AC: 2OLhStr: 9 #####.# #...#  EV: 12Int: 14 OLh....#.# #...#  SH: 0Dex: 10 ....#.# #g..#  XL:  1 Next:  0% Place: Dungeon:1 OLh....#.# #@..#  Noise: =--------  Time: 60.8 (0.0) OLh<....#.# #######...+  a) +0 hammer OLhd-....#.# #.........#  Cast: Kinetic Grapnel #####.# #......##.# OLh ##..####......# ...∆  #..##.........# .###  g   hobgoblin OLha #.###....###### #  #...#....#  ###......##OLhRCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  OLhPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (severely wounded, 76% to hit)  The kinetic grapnel hits the hobgoblin.OLh #####  ∆....  ###... OLh #....  #...# OLh@5 #...#  #(..#  #@..# OLhY(   OLho  OLh  OLh   OLh_....# .##  OLhf###### #  OLh%  OLh-OLhjl21.8 (1Kinetic GrapnelOLh"!OLhs#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  OLh#Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (severely wounded, 76% to hit)  OLh#rThe kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!OLh' tM ######∆ ......##.... #..... ####. #$..#######...+ ....#.# #.........#....###### .OLh OLh .-2OLhE OLh  Things that are here: _5 stones; a hobgoblin corpsePLh&c ######∆...... ###.... ..... #####.## ....(#######...+.........#.PLhc}...###### .###......##PLhkPLhmv9==-3 _PLhwsPLh&zPLh?|+4.8 (2PLhnPLh2 _You now have 11 gold pieces.PLh ######∆...... ###.... ..... #####.## ....(.#######@..+#.........# PLh#####.# #......###........###..#.PLh3##.......###PLhPLh!+5.8 (1PLhnPLhQLhQLhQLhQLhQLh;QLhQLhQLh_:==QLh^QLhQLhR10/13==QLhBQLh0,QLh9QLhIQLh{N6====QLh-QLh4 _Magic restored.QLhQLh(QLh1====QLhQLh,QLhQLhQLh<====QLhQLh,QLhXQLhf==QLh;QLhbE2==QLhQLh QLhBQLh=QLhQLhQLhkQLh,QLhQLhQLhc3====QLhDQLh1 _HP restored.QLh3QLhWQLhQLhE,QLh.QLhz QLhW###....  #..... ###.##...# ..#.##...# ..#.# #(..# #.# #...# QLhD#.# #######...+ #.# #.........# ###.# #......##@# 838.0) ##..####......##...)#..##.........##.#### #.###....#######.# QLhe{#...#....# #.# QLh###......## ..#  ##.......### .## QLh?##...... # QLh4#..>QLh5##QLh B4.8 (19QLh"QLh%) _Found a long sword.QLhL 3QLhO QLhS ,QLhS :==QLhV QLhW QLh\ ,QLh5^ QLhNa QLhJc QLhrc QLh~d QLhf QLh,k BQLhm QLh@o QLhao QLhp QLhMt QLhv ,QLhx QLhBz QLh| ,QLh|} QLh( QLhM ,QLh QLh QLh@ ,QLh; QLh QLh ,QLhӍ QLh QLh ,QLhw QLh QLhҕ ,QLhǖ QLh QLh, QLhT QLh QLh QLh ,QLhJ QLh QLhJ ,QLh QLh QLh QLh QLhM QLhå QLh  #.#  #### #....#### ###### ....b.. ...... .....  ###.... ... QLh  #..... ##'  #...# #.  #...# ##.##  #(..# ####..# Kinetic Grapnel QLh߫ 1 #...#####....####...+..#..#### ......#....## QLh b   bat (asleep) ...##.#..#.# QLh ...##...)#.# ...##.####.+QLhܳ K 100.8 (16.0)  You open the door.QLh ,1.8 (17QLhR QLh V _A bat comes into view.SLh... ###.#  #....########### #....b...# ...... ........###..........#..## #... ##.##(..# ####..  #...#####....## ###...+..#..####...#....##.#....)#.#SLhSLh12.0)SLh6SLhQ _There is an open door here.TLh  krazycure the Tinkerer ... Gnoll #.# Health: 13/13 ======================== ####.# Magic: 5/6====================---- #....#####  AC: 2Str: 9 ###### #....b...#  EV: 12Int: 14 ...... ....*...#  SH: 0Dex: 10  ###.... #.*....#  XL:  1 Next: 20% Place: Dungeon:1  #..... ##@# Noise: ---------  Time: 102.8 (0.0) TLh #...# #..# a) +0 hammer  #...# ##.## Cast: Kinetic Grapnel  #(..# ####..#  #...#####....## ###...+..#..#### b   bat (asleep) ......#....## ...##.#..#.# ...##...)#.# TLhܿ_There is an open door here.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TLhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (asleep, 100% to hit)TLh E lkrazycure the Tinkerer...Gnoll#.#Health: 13/13 ========================####.#Magic: 5/6====================----#....#####AC: 2Str: 9TLhmE ###### #....b...#EV: 12Int: 14...... ....*...#SH: 0Dex: 10###.... #.*....#TLhE XL:  1 Next: 20% Place: Dungeon:1#.....##@#Noise: ---------  Time: 102.8 (0.0)#...##..#a) +0 hammer#...###.##TLhF Cast: Kinetic Grapnel#(..# ####..##...#####....## ###...+..#..####TLh>F lb   bat (grapneled) ......#....## TLh`F K...##.#..#.# ...##...)#.#TLhF Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TLhF Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineTLhF ^Aim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.TLhB ,TLh ..bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (asleep, 100% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.TLh 3=3.8 (1TLh TLhx Q _The bat closely misses you.ULhp U  The grapnel guides your strike. You hit the bat.ULhQx 3†ULh n35.2 (1.4Kinetic GrapnelULhI ULh G _You kill the bat!VLh: M... ###.#  #....####VLh: ###### # ...... #....##.... #.@....#..#'##### #..#...#VLh: _##.###VLhA VLhC 4-60VLhH VLhL p _You see here a bat corpse.VLhKVLhM8-VLh RVLhT _You can't see any susceptible monsters within range! (Use Z to cast anyway.)WLh9M... ###.#  #....##########WLh:a ...... #..##.... ###.†......##'######...##..##WLhj:.WLh`@WLhWC-7 _WLhcKWLh#WLh.'WLh+WLh. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)WLh M#...#... ###.#  #....########## ...... #....##.... ###.†....#.....##'#####.##WLhѰ WLhk -8 _WLh@ WLh XLh qM#...##...#... ###.#  #...@###########XLhm ...... #....###.... ###.†....#.#XLhXLh&9XLhXLhjXLhM#+##...##...#... ####@#  #....###########XLhW...#...... #........#.##.XLh 9∆XLhz'10XLhXLh=YLhYLhڷYLhoYLh@6====YLhþYLhaYLhYLhYLhGYLhYLh@,YLhYLhYLh),YLh_YLh]YLhYLh<====YLhgYLhYLhYLhYLhgYLhYLh,YLhfYLhoYLh&,YLhwYLh{7 _You open the door.YLh3YLhhYLh~@  There is an open door here.YLh ?.>. # #  ..#  ... YLhP#.# ∆∆ 21.2 (11.0)∆ ##'##  #...# YLhrz #...# YLhu#...# YLh#...# #.YLh\..# ##YLhf.## ####.#YLhYLh(YLh,2.2 (12YLhYLh; _Found a stone staircase leading down.YLhd M(..?.>. ###..#..#..#.... ∆  #.# ∆ ##'##...##...#.YLhѮ <..##.##YLh4 YLh 13.0)YLh YLh@ - _Found 5 poisoned darts.ZLhIZLh?ZLhXZLh,ZLhZLh(ZLh,ZLh:ZLhZLh,ZLhZLhaZLh"#)...##....#..# ..#..+ ##(...#.#+?.>...# .# ###7.2 (4 #..#... #..#.# #....# ##.### ∆ #.∆ #∆ ##'## #...#ZLhZLh'+8.2 (5ZLhY$ZLh&# _Found a club.ZLhMM.)# ....+ ##(...#+?@>...# ##..#####..#...#..#.#...'#ZLhWA9.2 (1ZLh\ZLhi^ZLh  #....# #)...# #....# #....# #....# #....+ # #(...#.# +@.>...# ##..##### #..#... #..#.# #....# ##.### ∆  #.#  ∆ #.#  ∆ ##'##ZLhd =30ZLhl ZLh ZLh* +1.2 (2ZLht ZLh d _e - a scroll labelled XUF LIDGHUHOKO[LhyM####.)# ....+ ##@...#.#+..>...# ##..######..#....#[Lh[Lh+2.2 (1[Lh_[LhT _You see here 5 poisoned darts.[LhQ [Lhn &3[Lhy [Lh * _f - 5 poisoned darts\Lha3\Lh\Lh\Lhu,\Lhn,\Lh,,\LhN\Lh7 _You open the door.\Lh}###### #....# #)...#########....#J....S.#....#.......#....#.......#....+ #.......#....#.#.......@..>...#.......##..#####....... #..#...Kinetic Grapnel#####.. #..#.##.. #....##.. ##.### ∆J   endoplasm (asleep)#.. #.# \Lh%S   ball python (constriction, asleep)#!. #.# ∆ ##'##\Lh 5.2 (2  An endoplasm and a ball python come into view.\Lh5+6.2 (3\Lhi\Lh* _Found a grey potion. _There is an open door here.^Lh*} ######  krazycure the Tinkerer #....#  Gnoll #)...#  Health: 13/13 ======================== ########....#  Magic: 5/6====================---- J....S.#....#  AC: 2Str: 9 ^Lh\.....*.#....#  EV: 12Int: 14 ......*#....+ #  SH: 0Dex: 10 ......*#....#.#  XL:  1 Next: 30% Place: Dungeon:1 .......@..>...#  Noise: ---------  Time: 136.2 (0.0) ^Lh&.......##..#####  a) +0 hammer ....... #..#...  Cast: Kinetic Grapnel #####.. #..#.#  #.. #....#  #.. ##.### ∆  J   endoplasm (asleep) ^Lh_ #.. #.#  S   ball python (constriction, asleep) #!. #.#  ∆ ##'## _There is an open door here.  ^LhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^LhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)_Lhp  ######  krazycure the Tinkerer #....#  Gnoll #)...#  Health: 13/13 ======================== ########....#  Magic: 5/6====================---- J....S.#....#  AC: 2Str: 9 .......#....#  EV: 12Int: 14 .......#....+ #  SH: 0_Lhq Dex: 10 .......#....#.#  XL:  1 Next: 30% Place: Dungeon:1 .......@..>...#  Noise: ---------  Time: 136.2 (0.0) .......##..#####  a) +0 hammer ....... #..#...  Cast: Kinetic Grapnel #####.. #..#.#  #.. #....#  #.. ##.### ∆  J   endoplasm (asleep) #.. #.#  S   ball python (constriction, asleep) #!. #.#  ∆ ##'## Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._Lhr &Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python._Lhz    #....#  #)...#  ########....#  J....†#  .....*#  ......*#....+ #  ......*#....#.#  .....#  ...####  .......   #####..  #..  #..  ∆ _Lhz  #..  #!.  ∆ _Lh 1..._Lh t4=7.2 (1Kinetic Grapnel_Lh7 _Lh> onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!`Lh|0 ###### #....# #)...###....##J....†.#....##.#....##.#....+ ##.#....#.#+'..>...##.##..######..#..#...#...#..#.# #...#....# #...##.### ∆ #...`Lha}##.# #!..##.#  ∆ ##'##`Lh`Lh‰.-8`Lh`Lh`Lhg ###### #....# #)...# #########....# #J....†.#....# #.#....#  #.#....+ # #.#....#.# +.'..>... ###..#####`Lh~hY #........#..#...######...##.# #...#....#  #...##.### ∆ #...##.##!..##.`Lh;p`Lh"s@-9`Lh(y`LhzaLh ###### #....# #)...# #########....# #J....†.#....# #.#....#  #.#....+ # #.#....#.# +.'..>... ###..##### #........#..#...######...#..#.# #...#....# #...##.### ∆ #...##.#aLhaLh#>40Kinetic GrapnelaLhaLhbLhT,  krazycure the Tinkerer  Gnoll ######  Health: 13/13 ======================== #....#  Magic: 4/6================-------- #)...#  AC: 2Str: 9 #########....#  EV: 12Int: 14 #J*...†.#....#  SH: 0Dex: 10 #..**...#....#  XL:  1 Next: 40% Place: Dungeon:1 #....@..#....+ #  Noise: ---------  Time: 140.2 (0.0) bLh#-#.......#....#.#  a) +0 hammer +.......'..>...#  Cast: Kinetic Grapnel #.......##..#####  #........#..#...  ######...#..#.#  J   endoplasm (asleep) #...#....#  #...##.### ∆  #...##.# _You kill the ball python!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bLh-Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)bLh krazycure the TinkererGnoll######Health: 13/13 ========================#....#Magic: 4/6================--------#)...#AC: 2Str: 9bLh#########....#EV: 12Int: 14#J*...†.#....#SH: 0Dex: 10#..**...#....#XL:  1 Next: 40% Place: Dungeon:1#....@..#....+ #bLhtNoise: ---------  Time: 140.2 (0.0)#.......#....#.#a) +0 hammer+.......'..>...#Cast: Kinetic Grapnel#.......##..######........#..#...bLh######...#..#.#J   endoplasm#...#....#bLhJ9#...##.### ∆#...##.# _You kill the ball python!Casting: Kinetic Grapnel (safe; 1% risk of failure)  bLhBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (asleep, 100% to hit)bLhFbLh{M/..J..bLhO3=1.2 (1bLh~VbLhPYlMCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line  bLhYAim: an endoplasm (asleep, 100% to hit) _The kinetic grapnel hits the endoplasm but does no damage.cLh@{  krazycure the Tinkerer  Gnoll ######  Health: 13/13 ======================== #....#  Magic: 3/6============------------ #)...#  AC: 2Str: 9 #########....#  EV: 12Int: 14 #.....†.#....#  SH: 0Dex: 10 cLhlA#.J*....#....#  XL:  1 Next: 40% Place: Dungeon:1 #...*@..#....+ #  Noise: =--------  Time: 141.2 (0.0) #.......#....#.#  a) +0 hammer +.......'..>...#  Cast: Kinetic Grapnel #.......##..#####  #........#..#...  ######...#..#.#  J   endoplasm #...#....#  #...##.### ∆  #...##.# cLhA _The kinetic grapnel hits the endoplasm but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)cLha krazycure the TinkererGnoll######Health: 13/13 ========================#....#Magic: 3/6============------------#)...#AC: 2Str: 9#########....#EV: 12Int: 14cLhib 5#.....†.#....#SH: 0Dex: 10#.J*....#....#XL:  1 Next: 40% Place: Dungeon:1#...*@..#....+ #Noise: =--------  Time: 141.2 (0.0)#.......#....#.#a) +0 hammer+.......'..>...#Cast: Kinetic Grapnel#.......##..######........#..#...######...#..#.#J   endoplasm (grapneled)#...#....##...##.### ∆cLhb #...##.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cLhb Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm.cLhE cLh ...J.cLht +2.2 (1cLh+ cLh b _The endoplasm is severely wounded.dLh\ ###### #....# #)...# #....# #.....†.#....# #.#....# #..J@...#....+ # #.#....#.# +.'..>...# #.##..#####dLhp] #.#..#... ######...#..#.#  #...#....#  #...##.### ∆  #...##.#dLhh^ 3dLh...# #.##dLh .##### #.#..#...  ######...#..#.#  #...#....#  #...##.### ∆  #...##.#dLh dLh{ 4-50dLh dLhx eLh3=eLh>###### #....# #)...# #eLh?-....# eLh3@#.....†.#....# eLh@'#.eLh@8#....# eLhA'#.eLh B[#....+ # eLhHB'#.eLhB;#....#.# eLhB+.eLhCU'..>...# eLhPC'#.eLhC$##..eLhC0#####eLh!D'#.eLhaD-#..eLhD-#... eLhD eLhE eLhUE eLhE eLhOeLhTeLhsU4eLhU====eLh,V-eLh|V6eLhceLhr/@ ######....)#########......†..+ ##.+eLh 0'..>..###..#####....##!..##.#eLh9eLh=eLh#B7eLhLeLhOeLh ######....)#########......†..+ #....#.+'..>..###..#####.#..#... ...#∆ ##'##eLh'eLh+&8eLh1eLh#4eLh  ....)#########......†....+ #....#.+'..>..###..#####.#..#... ###### ...##...#eLheLhٛ&9eLheLheLh7 s#....# #)...# #....# #.....†.#....# #.#....# #.#....+ # #.#....#.# +.'..>...# #.eLhu +##..##### #.#..#... ######...#..#.# #.eLh o#.#!.eLh {.##.#?. eLh/ eLh F====50eLh eLhS g _Found a scroll labelled ATODYR OWOENLA.eLh  )#########......†.#......#.......+ #....#.+'..>..###..#####eLh̳ .#..#... ######  #.####...#eLhr eLh &1eLh4 eLh eLh1'eLh *eLh 0eLh1fLhfLhfLh&fLh'fLhj#)...# #....# #.....†.#....# #.#....# #.#....+ # #.#....#.# +.'..>...# #.##..##### #.#..#... ######...#..#.# #...#....# ##fLhrj### fLhrfLhx&2fLhfLhfLh #########......†.#....#..#....#....+ #...#.+'..>..###..#####.#..#... #######  .#.### ∆#...#fLhfLh5 &3fLh)fLhfLhא  .....†...#....#....+ ##....#.+.......'..>..#.......##..######........#..#... #######  .#.### ∆ #...#fLhfLh&4fLhxfLhfLh  .#.....+ #.......#....#.+.......'..>..#.......##..#####.....#..#... ######  .#.### ∆ !#...#fLh fLhL &5fLh fLhI fLhn  + #.#.+.......'..>..#.......##..#####.#..#... ######  fLhn .#.### ∆ !?..##'####.##fLhu fLhw Y5====6fLhn} fLh~ fLh7s #.+.......'..>..###..#####.#..#... ######  .#.### ∆ ?..##'######...####.#fLhufLh8&7fLh&fLhfLh+8.6 (2fLhfLhQ _g - a grey potiongLhT? +'..>..###..#####.#..#... ######  .#.### ∆ '######... ##....#####gLh[gLhR]+9.6 (1gLhbgLhjgLhAlK====60.6 (2gLhpgLhrd _h - a scroll labelled ATODYR OWOENLAgLhn gLhڑ 6====gLh gLh ,gLh gLh gLh4 ,gLh gLh gLhx gLh› <====gLhY gLh gLh ,gLh& gLh gLh ,gLhģ gLh gLh ,gLh gLh gLh ,gLhh gLh; gLh ,gLhޱ gLh* gLhA ,gLh˵ gLh gLh ,gLh1 gLh 7 _You open the door.gLh 3gLh  There is an open door here. _ ## #. #) #########. #.....†.#. #.......#. #.......#....############.......#........@......'.......'........########.......########B #........#Kinetic Grapnel.. ######...#.#. #...#..#. #...# B   giant cockroach (asleep).# #. #...##. .. #...#gLhB #...#844.0)5.6 (25 _A giant cockroach comes into view.hLh   # # # #.....†.# #.#. #.#.#.#.......'.......'#.#.......#B# #........ ... ######... .#.# #... ..#.. #... .# #.# #... #. ..# #... #...hLht G6.6 (1.0)hLh hLh iLh1########.....†.........###########...........''################B# . ...#####.#.## ..#...# #.##. .# #####iLh$IBBiLhL&.=7iLh*iLhA,G _The giant cockroach bites you but does no damage.iLhq  You closely miss the giant cockroach. The giant cockroach barely misses you.iLh?r-9.0 (1.4iLhwiLhy] _The giant cockroach closely misses you.iLhx  You closely miss the giant cockroach. The giant cockroach misses you.iLhNz)90.4iLhZiLh߁] _The giant cockroach closely misses you.iLh[   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iLh iLhP iLh P _You don't know that spell.jLhq &  jLh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jLh/ jLh jLh 7  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.jLh  _You don't know that spell.asting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  You hit the giant cockroach. Your bite misses the giant cockroach.  The giant cockroach is lightly wounded.jLh (1.8jLh jLhR \ _The giant cockroach barely misses you.kLhVXA  You hit the giant cockroach.kLh%ah†kLhei83.2Kinetic GrapnelkLhjkkLhmS _You kill the giant cockroach!kLh ########......†.......###########...........''#################@# .........#kLh######.##..#.## #...#.. #.# #.#kLhkLh:4-40kLhVkLh:| _You see here a giant cockroach corpse.kLh?6 ########......†...........###########...............''#.......###############†## .#......@.########..#.#  #...#.. # #.#.. ..#.###kLh<kLhg?G-5 _kLhnDkLhtFlLhA3lLhjBlLhDlLh#FlLh\FlLhJnlLhKlLhwM,lLhMlLh,OlLhP,lLh0QlLhRlLhS,lLh$TlLh;VlLhFW,lLhWlLhYlLhBZ,lLhZlLh\lLh]lLh+^lLh^lLh0`lLh%alLhKalLhalLhclLh+d,lLhdlLh4flLhug,lLhglLhPilLh2j,lLhjlLhllLhCm,lLhmlLhnlLhp,lLhplLhqlLhr,lLhslLhtlLhvv,lLhvlLh9xlLhy,lLhylLhzlLh{,lLhl|lLh~lLhS,lLhlLhlLh4,lLhlLhlLh.,lLhlLh&lLhB,lLh,lLhmlLhlLhlLhXlLhlLhlLhlLhlLhlLh lLhflLh+lLhS .............. #. #.......##### #. #######†## ######. #........# ....... #.##..#.### S...... #.#...#...#  ..... #.#.#.#.#.#  #..####.#.....#.#  #..@....###.###.#  ##.###### #...#.#  #+ ###.#.#  #...# ##### S   ball python (constriction, asleep) lLhs220.2 (25.0)1.2 (26lLh^ _A ball python comes into view.lLh$   #.. #. #.# #†###.# #........#r.# #.##..#.### S....... #.#...#...# .....# #.#.#.#.#.# #..####.#.....#.# #.@.....###.###.# ##.###### #...#.# #+# ###.#.# lLht%  #...#  #####r   rat (lLh- lLhL0 12.2 (1.0)lLh)5 lLh)8 V _A rat comes into view.lLha2 )  #.. #. #.# #†## #######.# #.# r.......## #.##..#.### S....... #.#...#...# .....# #.#.#.#.#.# #..####.#.....#.# #.###.###.# ##.###### #...#.# #+# ###.#.#  #...#  ##### lLh(9 lLh: &3lLh? lLhA lLhAM######## .# ...... #.......#### #.# #######†#########.# #........# #r.......##.#.##..#.###.S........ #.#...#..lLhB/#........# #.#.#.#####.#............###.####.###### #..#+####.#.#S   ball python (constriction, asleep)r   rat (asleep)mLh8mLhmLhmLh .rSS)rwandering)mLhY=4Kinetic GrapnelmLhmLh5 _The ball python hisses angrily.mLhmLhMmLhmLhf mLhݲ(  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mLhmLhKP _You don't know that spell.nLhm ....######## krazycure the Tinkerer .# ............ Gnoll #.. #.......#### Health: 13/13 ======================== #.# #######†##  Magic: 5/6====================---- ########.# #........#  AC: 2Str: 9 #........##.#.##..#.###  EV: 12Int: 14 #.r........ #.#...#...#  SH: 0Dex: 10nLhem #...S**..# #.#.#.#.#.#  XL:  1 Next: 80% Place: Dungeon:1 #@.####.#.....#.#  Noise: ---------  Time: 224.2 (0.0) #.......###.###.#  a) +0 hammer nLhm##.###### #...#.#  Cast: Kinetic Grapnel #+# ###.#.#  #...#  #####  S   ball python (constriction)nLhm  r   rat (wandering) _You don't know that spell.  nLhnCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)nLhp  ....######## krazycure the Tinkerer .# ............ Gnoll #.. #.......#### Health: 13/13 ======================== #.# #######†##  Magic: 5/6====================---- ########.# #........#  AC: 2Str: 9 #........##.#.##..#.###  EV: 12Int: 14 nLhnq i#.r........ #.#...#...#  SH: 0Dex: 10 #...S....# #.#.#.#.#.#  XL:  1 Next: 80% Place: Dungeon:1 #@.####.#.....#.#  Noise: ---------  Time: 224.2 (0.0) #.......###.###.#  a) +0 hammer ##.###### #...#.#  Cast: Kinetic Grapnel #+# ###.#.#  nLhq ;#...#  #####  S   ball python (constriction)  r   rat (wandering)nLh.r Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.nLhx  .#  #..  #.# †##  ### #  #..#  #.   #....**..#     ..#  ###   #+#  #...#nLh`y  ##### r   rat (wandering) nLh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!nLhk.r...rnLh =9===5.2 (1nLhnLh- _The rat squeaks loudly.oLh*?+ ...  ......####### .#. .... #.. #.......### #.# #######†## ########.# #........ #..##.#.##..#.### #..r........#.#...#...##.....@..# #.#.#.#.#.########..####.#.....#.# #.......###.###.##.###### #...#.##+####.#.#oLh?P #...######oLhAoLhhGE.roLhH0---6oLhzMoLhQOoLhaN I ... ...... .#.  #.. #. #.# #†## #.# #.# #.##.#.##..#. #.#.#...#... #...r@...# #.#.#.#.#. #..####.#.....#. #.......###.###. ##.###### #...#. #+# ###.#. #... oLhT oLhU P=--7oLhZ oLh\ P _The rat barely misses you.pLhU5  You hit the rat.pLhG.pLhj...krazycure the Tinkerer......###### Gnoll.#. .......... Health: 13/13 ========================#.. #.......## Magic: 5/6====================----pLhz#.# #######†## AC: 2Str: 9########.# #........# EV: 12Int: 14#........##.#.##..#.## SH: 0Dex: 10#...........#.#...#... XL:  1 Next: 100% Place: Dungeon:1pLhT9#....@...# #.#.#.#.#. Noise: =--------  Time: 228.6 (1.4)pLhw4#######..####.#.....#. a) +0 hammer#.......###.###. Cast: Kinetic GrapnelpLh^##.###### #...#.#+#pLhت%###.#.#...####pLh%Aim: a ball python (79% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python! _The rat squeaks loudly. _The rat barely misses you.You hit the rat.pLh _You kill the rat!You have reached level 2!pLh//  --more--pLho 9/197---2 0% Kinetic GrapnelpLh pLh- 4 _qLhqLh" Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2  b - Launch Clockwork Bee ForgecraftqLhG3% 3  c - Forge Blazeheart Golem Fire/Forgecraft 36% 4 qLht d - Forge Lightning Spire Air/Forgecraft 36% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpqLh<[Esc] exitsLh9sLh@sLh G...krazycure the Tinkerer......###### Gnoll.#. .......... Health: 19/19 ========================sLh[G~#.. #.......## Magic: 5/7=================-------#.# #######†## AC: 2Str: 9########.# #........# EV: 12Int: 14sLhG#........##.#.##..#.## SH: 0Dex: 10sLhG#...........#.#...#... XL:  2 Next:  0% Place: Dungeon:1sLhG#....@...# #.#.#.#.#. Noise: =--------  Time: 228.6 (0.0)#######..####.#.....#. a) +0 hammersLhG#.......###.###. Cast: Kinetic Grapnel##.###### #...#.sLhH"#+####.#.#...sLhH&####You kill the ball python! _The rat squeaks loudly. _The rat barely misses you.You hit the rat. _You kill the rat! _You have reached level 2!sLhQsLhSMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes sLhS' N - NotLh7tLhk ...krazycure the Tinkerer......###### Gnoll.#. .......... Health: 19/19 ========================#.. #.......## Magic: 5/7=================-------#.# #######†## AC: 2Str: 9########.# #........# EV: 12Int: 14#........##.#.##..#.## SH: 0Dex: 10tLh8#...........#.#...#... XL:  2 Next:  0% Place: Dungeon:1#....@...# #.#.#.#.#. Noise: =--------  Time: 228.6 (0.0)#######..####.#.....#. a) +0 hammer#.......###.###. Cast: Kinetic Grapnel##.###### #...#.#+####.#.#...####You kill the ball python! _The rat squeaks loudly. _The rat barely misses you.You hit the rat. _You kill the rat! _You have reached level 2!tLh:-9.6 (1 _tLhtLhftLhF-30.6 (2tLh!tLh&tLh)+1.6 (3tLhJ-tLhY1 _You start memorising the spell. You continue memorising. x2tLh3tLh:tLh7=c _You finish memorising. Spell assigned to 'b'.tLhtLhœtLhtLh˦tLhD ... ......#.#. .#.. #.##.# #†## #.# #.# #.##.#.##..#.##.#.#...#...##.....@..# #.#.#.#.#.##..####.#.....#.##.......###.###.###.###### #...#.##+# ###.#.##...##tLhd tLh 22.6 (1 _tLh tLh uLh... .#......#.#. .#.. #.##.# #†## #.# #.# #.##.#.##..#.### #.#.#...#...# #......@.# #.#.#.#.#.# #..####.#.....#.# #.......###.###.# ##.#### uLhuLh V6===3uLh%uLh'uLh.#......##########.#. .............#.. #######.# #######†## ########.# #........# #........##.#.##..#.###...#.#...#...# uLh&#........# #.#.#.#.#.# #######.@####.#.....#.#  #.......###.###.# ##.###### #...#.# uLh|+# ###.#.# #...#####uLh*# uLh̶uLh&4uLhuLhuLhVuLh===uLh,uLh,uLhuLh~,uLhuLhl,uLhuLh uLh1uLhuLhs d7====uLh uLh\ uLh ,uLhuLhFuLh,uLhuLhuLh,uLhquLhuLh)uLhP&====uLhwuLhuLh"uLh#,uLh#uLh%uLhF',uLh'uLh)uLhP*,uLh*uLh,uLh-,uLh.uLh0uLh-::#....#....##....#  ##....# ### >....## #.. #....## #.. ..#.....## #.. #.#...@..############..539.0)#.#...........'..#....#.......########..#.##.#######†## #..uLh:P########.##.#........# ####........##.#.##..#.####...........#.#...#...##........####.#.#.#.#.#uLh;I#######..####.#.....#.#uLh@uLhC,4.6 (20uLhGuLhJ; _Found a stone staircase leading down.uLhX3uLhuLhUuLh,uLhr,uLhMuLhuLh uLh!uLhj#,uLh$uLh&uLh(,uLh(uLh*uLh+,uLh,uLhi1R  There is a stone staircase leading down here.uLh82uLhs2 _uLh2uLh3uLhk4,uLh4uLh5uLh'6,uLh6uLhx8uLh9,uLh:uLh;uLh<,uLhh=uLh?uLhO@,uLh@uLhBuLhC,uLhxDuLhFuLhGuLhGuLh+HuLh}IuLhJBuLh.KuLhK,uLhLuLhLuLhM,uLhNuLh1OuLhP,uLhPuLh?RuLhHS,uLhSuLhVuLh:a#....#.......##### #.##.#######†##########.##.#........##........##.#.##..#.####...........#.#...#...# #........####.#.#.#.#.# #######..####.#.....#.#  #.......###.###.#  ##@###### #...#.#  #'# ###.#.#  ... #...# Kinetic Grapnel ....# ##### K..... #......# K   kobold (missile, asleep) #......# #......# ∆uLh7kG 72.6 (18  You open the door.uLhn,3.6 (19uLh~tuLh(xs _A kobold comes into view. It is wielding a +0 whip.vLhnlvLhJnvLhrvLhXt] _A kobold is nearby!vLhe .##.#######†## ########.##.#................##.#.##..#.###........#.#...#.......####.#.#.#.#######..####.#....vLh  #.......###.####.###### #... #@# ####.....# #..#.....#####K.....#......#$.....+ ∆vLh* vLh vLhk 14.0)vLh vLh| * _Found 3 gold pieces. vLh C_There is an open door here.wLh}  #.##.#######†##  krazycure the Tinkerer ########.##.#........#  Gnoll #........##.#.##..#.###  Health: 19/19 ======================== #...........#.#...#...#  Magic: 6/7====================---- wLh~ #........####.#.#.#.#.#  AC: 2Str: 9 #######..####.#.....#.#  EV: 12Int: 14 #.......###.###.#  SH: 0Dex: 10 ##.###### #...#.#  XL:  2 Next:  0% Place: Dungeon:1 #@# ###.#.#  Noise: ---------  Time: 274.6 (0.0) #..*..# #...#  a) +0 hammer wLh  &#.*...# #####  Cast: Kinetic Grapnel #K..... wLh= #......#  #......#  K   kobold (missile, asleep)wLhc D #......#  #$.....+ wLh L ∆ _There is an open door here.  wLh Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wLh "Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)xLh#.##.#######†##krazycure the Tinkerer########.##.#........#Gnoll#........##.#.##..#.###Health: 19/19 ========================#...........#.#...#...#Magic: 6/7====================----#........####.#.#.#.#.#AC: 2Str: 9#######..####.#.....#.#EV: 12Int: 14#.......###.###.#SH: 0Dex: 10xLho##.###### #...#.#XL:  2 Next:  0% Place: Dungeon:1#@####.#.#Noise: ---------  Time: 274.6 (0.0)#..*..##...#a) +0 hammer#.*...######Cast: Kinetic Grapnel#K.....#......##......#K   kobold (missile)#......##$.....+∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold but does no damage.xLh,^$..Konfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (asleep, 100% to hit)  The kinetic grapnel hits the kobold but does no damage.obold shouts!xLhcH(((xLhH@..xLhJ====5.6 (1xLhqxLhn _The kobold throws a stone. The stone closely misses you.xLhS 4########.##.#........# #........##.#.##..#.### #...........#.#...#...# #........####.#.#.#.#.# #######..####.#.....#.# #.......###.###.# ##.###### #...#.#####'## ###.#.##..@..# #...# #.....# ##### #K.....#  #......#  #......# #......# #$.....+ #.....$# xLh xLh A(((xLh[ O'@.xLhk [=---6xLh xLhD _Found 12 gold pieces. The kobold throws a stone. The stone closely misses you.xLh  #........##.#.##..#.### #.....#.#...#...# #..####.#.#.#.#.# #######..####.#.....#.# #.......###.###.# ##.###### #...#.#####'## ###.#.# #.....# #...# #.@...# ##### #K.....#  #......#  #......#  #......# #$.....+ #.....$# ########xLh xLh B---7xLh xLh = _The kobold hits you but does no damage.yLh^ #........##.#.##..#.### krazycure the TinkereryLh5_, #...........#.#...#...# Gnoll #........####.#.#.#.#.# Health: 19/19 ======================== yLh`#######..####.#.....#.# Magic: 5/7=================------- #.......###.###.# AC: 2Str: 9 ##.###### #...#.# EV: 12Int: 14 ####'## ###.#.# SH: 0Dex: 10 #.....# #...# XL:  2 Next:  0% Place: Dungeon:1 #.@...# ##### Noise: =--------  Time: 277.6 (0.0)yLh}` #K.....#  a) +0 hammer #......#  Cast: Kinetic Grapnel #......#  #......#  yLh`#$.....+  K   kobold (missile) #.....$#  ########  _The kobold hits you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  yLh`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  yLh#aPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip and quivering stones (70% to hit)yLhv #........##.#.##..#.### krazycure the Tinkerer #...........#.#...#...# Gnoll #........####.#.#.#.#.# Health: 19/19 ======================== #######..####.#.....#.# Magic: 5/7=================------- #.......###.###.# AC: 2Str: 9 ##.###### #...#.# EV: 12Int: 14 ####'## ###.#.# SH: 0Dex: 10 #.....# #...# XL:  2 Next:  0% Place: Dungeon:1yLh# #.@...# ##### Noise: =--------  Time: 277.6 (0.0) #K.....#  a) +0 hammer #......#  Cast: Kinetic Grapnel #......#  #......#  #$.....+  K   kobold (missile) yLhnD#.....$#  ######## yLhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineyLhAim: a kobold, wielding a +0 whip and quivering stones (70% to hit)  The kinetic grapnel hits the kobold.yLh"7 ##         #).....# yLho #  # # #$.....+ #.....$# yLh<######## yLhL 48.6 (1Kinetic GrapnelyLhQ yLhS onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip and quivering stones (70% to hit)  The kinetic grapnel hits the kobold. _You kill the kobold!yLh`8  #....#.#...#... #####.#.#.#.#. #######..####.#.....#. #.......###.###. ##.###### #...#.####'## ###.#. #.....# #... #.....## ### #@.....#  #......# #......# yLh09  #......# #$.....+ #.....$# ######## ###############.#yLh? yLh*B .-9yLhiG yLh?L f  Things that are here: _a +0 whip; 4 stoneszLh  ####.#.#.#.#######..####.#.... #.......###.###.###### #...####'## ###.....zLh  #..####)..... #.............#.#zLhzLh2H-80 _zLh#zLhzLh!u ######... #.......###.###.###### #...####'## ###..... #..####)..... .$.....+#.............#.#zLh-zLht&1zLhqzLhy  #.......###.###.###### #...####'## ###..... #..####)..... .$.....+.....$##......<......#.#zLhzLh&2zLh zLh"zLh> V #.###### #...####'## ###..... #..####)..... .+.....$########.............#.# #### zLh^F zLhI &3zLh_N zLhV zLhX [6===4.6 (2zLhQ^ zLh` = _You now have 14 gold pieces (gained 3).zLh7  ####'## ###..... #..####)..... .+$####### #.............#.# #... zLh zLh +5.6 (1zLh zLh zLhzLhLzLh zLh{Lh9b####'## ###.#.##.....# #...##.....## ##).....# #......# #......# #......# #......+ #.@...$# # #.#.# #......<......#.# #.#.# ##.#.# #.{LhCk{Lhzk&6{Lh;q{LhEs{Lh?3{LhG@{LhG==={LhI,{LhjJ{LhP{LhRB{LhX7===={LhZ{Lh2}^==== _You now have 26 gold pieces (gained 12).{Lhy _You open the door.{Lh3{Lh{Lh\@  There is an open door here.{LhC{Lh _{Lh&{Lh{Lh{Lh{Lh{Lh {Lh{Lh{Lh{Lh{LhA,{Lh{Lh{Lh΍,{LhE{Lh{Lh,{Lh{Lho{Lh,{Lh{Lh{LhA,{Lhǟ{LhJ{Lh,{Lh;{Lh̦{Lh {Lh3{Lh{Lh{Lh۫,{Lha{Lhz{Lh,{Lh:{Lh{LhB,{Lhw{Lh{Lh",{LhY{Lh`{LhG,{Lh{Lh{LhM,{Lh{Lh{Lh,{Lhk{Lhu{Lh,{Lh\{Lhw{Lh,{Lh{Lh{LhM,{LhO{Lhi{Lh:,{LhG{Lh{Lh[,{Lh{LhQ{Lh,{Lh{LhR  There is a stone staircase leading down here.{LhN.ß.######.# #......##.#..#.# ...# ##..####......##...)#.# .ß.# #..##.........##.####.+ ...# #.###....#######.# ### .>.# #...#....# #.# {Lh9...# ###......## ..# .ß.# ##.......####..## ...# ##.......# .ß.# ##..##....>@.### ...###..#########.# #......##{Lhw∆ ... ######## ..#.# ..# # {Lh∆l.# l   frilled lizard (asleep) ### {Lh {Lh`1325.6 (39.0){Lh,6.6 (40{Lh{Lha _A frilled lizard comes into view.|LhmO?.#   ##..####)#.#  #..##...  #.###.... ### .>.# #...#....# #.#  ###......## ..#  ##.......####..##  ##.............#  ##..##....>@.### #######.# ∆ ...  ..#.#  ..# #  ∆l.#  ### |Lh.#   ##..####)#.#  #..##...  #.###.... ### >.# #...#....# #.#  ###......## ..#  ##.......####..##  ##.............#  ##..##....>@.### |Lh#######.# ∆ ...  ..#.# ..# # ∆l.#  ### |Lh4|Lh_|Lhe _A frilled lizard is nearby!|Lh' ß.######.# #......##.#..#.# # ##..####......##...)#.# ß.# #..##.........##.####.+ # #.###....#.# ### >.# #...#....# #.# # ###......## ..# ß.# ##.......####..## # ##.....|Lh # ß.# ##..##....>.@### ###..###.# ......## ∆#...  |Lh K#..#.#...# #(l.# ####|Lh |Lh< 17.6 (1.0)|Lh6 |LhT! - _Found 5 poisoned darts.|Lh` ..# ##..###..) ß.# #..##...####.+ .###....#######.# ### >..#....# #.# |Lh U..# ###......## ..# ß.# .####..## ..# ##......# ß.# ##..##....>..### ..###..#########@# ....## ∆#....# #######  #..#.#|Lhb  ...# #(l.##### |Lh> S8Kinetic Grapnel|Lh |Lh= }Lh=ß.# #..##...####.+ .###....#######.# ### >..#....# #.# ..# ###......## . ß.# ##.......####..# ..# ##.............# ß.# ##..##....>..### ..###..#########.####....## ∆#@...# #######  #..# ...# #}Lh܀.(l.######}Lh}Lhzl.l}Lh7/==9}Lh)}Lh8 _The frilled lizard hisses angrily.}Lh]T$.########.# ### >..#....# #.# ..# ###......## . ß.# ...####..# ..# ##.............# ß.# ##..##....>..### ..###..#########.####....## ∆#.... #######  #@.#.# #..l.# ##.(..# ##### }Lh]}LhL^/-30}Lhe}Lh$g\ _The frilled lizard closely misses you.}Lh  You hit the frilled lizard.  The frilled lizard is heavily wounded.}Lh? G-2.0 (1.4}Lh }Lhܬ _The frilled lizard barely misses you. The frilled lizard misses you.}Lh_o  You barely miss the frilled lizard.The frilled lizard is heavily wounded.}Lhmp X7---3.4}Lhu }Lhw 3 _The frilled lizard bites you.~Lh}  You miss the frilled lizard.The frilled lizard is heavily wounded.4.8~Lh~Lhͅ[ _The frilled lizard barely misses you.~LhE  You closely miss the frilled lizard.The frilled lizard is heavily wounded.~LhD---6.2~Lh~Lh5y _The frilled lizard bites you. The frilled lizard barely misses you.~LhA  You sock the frilled lizard!~Lh D† ~Lh<r8/20 87.6Kinetic Grapnel~Lh~LhR _You kill the frilled lizard!~LhP>.. #.# ..# ###......## . ß.# .####..# ..# ##.......# ß.# ##..##....>..### ..###..#########.####....## #∆#....# ####### #.#..#.# #..@.# (..# #### ~Lh[~Lh\4-80~Lhb~Lhe{ _You see here a frilled lizard corpse.~Lh ..# ###......## . ß.# .####..# ..# ##......# ß.# ##..##....>..### ..###..#########.####....## #(#....# ####### .#..#. #..†.# (@.# ####~Lh !~Lh ~Lh @-9~LhП ~Lhq % _Found 3 stones.~Lh.# ###......## ..# .ß.# ##.####..##.# ##......# .ß.# ##..##....>..###~Lh`>.###..#########.#### #......## #(#....## #.#..#.# #..†.# # #.@..#~LhD ######~Lh~LhU9=40~Lh#~Lh~Lh+1.6 (2~Lhm~LhM6 _f - 10 poisoned darts (gained 5)Lhro#...# ###......## ..# #.ß.# ##.####..## #...# ##.....# #.ß.# ##..##....>..### #...###..#########.#####......## #(#....#  # #.#..#.#Lhp/ #..†.# # #@...# ######Lh-wLhqy+2.6 (1LhQLhLhVaLhbLhkiLhkLh%o3LhpLh9s,Lh&x{=LhxLhxF20==LhxyLh'|Lh/,LhʂLhLh1,Lh݆Lh:LhLhӉLhLh9LhP==Lh|LhLh,LhLhLh˖,LhLhLh ,LhȚLhdLhLLhnLh,Lh,LhLhLh",LhLhLh,LhLh>Lhk,LhLhLh,LhLhLh;,LhLhLhLhLhaLh7 _You open the door.Lh3LhLh@  There is an open door here.LhLhB _LhLhLh,LhxLhLh,LhwLhLh=,LhLhLhH #...#### #...+..#..#### .....#....####### ..##.#..#.#.....# Lh6..##...)#.#.....###### ..##.####.+.....#....# ####.# ###.....#....# Lhg#.# #.....#S...# ..# ##'###@....+ ##..## ###.# ##....# Lh...# #...# ....#Kinetic Grapnel ###Lh#.### ##### #### #.# Lh\...# #.#LhS   ball python (constriction, asleep) .#.#######.# Lh:.#.#.......# LhR.#.#.#######Lh078.6 (36.0)LhLh,9.6 (37Lh Lh ^ _A ball python comes into view.LhX ########.....#)#.#.....###### +.....#....#  ###.....#....# LhY` #.# #.....#S...#  ..# ##'###@....+  ###.# ##....#  #...# ....#  #.### #####  #.# ...# #.#..#.#.......#.#.LhIW ########.....#)#.#.....###### Lh+.....#....#  ###.....#....#  #.# #.....#S...# Lh& ..# ##'###@....+  ###.# ##....# Lh& #...# ....#  #.### ##### #. Lh...# #.#..Lh4j.#.......LhXF.#.LhcLhLhXLhb _A ball python is nearby!LhuS#S)  Confirm with . or Enter, or press ? or * to list all spells. Lh=v+ You shape a spike launcher from a nearby wall.  The ball python hisses angrily.  The ball python bites you. The ball python grabs you.  The ball python constricts you.  The ball python bites you but does no damage.Lh$x17----5------- 2 ===80.6 (1LhixF.0)Constr LhC~Lh_ _The ball python constricts you.Lh$ #(..# ####..#  #...#####....## ###...+..#..#### ....#....#######.##.#..#.#.....# .##...)#.#.....###### ...##.####.+.....#....# LhB#####.# ###.....#....# #.# #....@#S...#  ..# ##'###.....+ Lh ###..## ###.# ##....# ....# #...# ....# .LhD #.### ##### .#### #.#...# #.# ..#.#######.# †.#.#.......#Lh%12 ---1Kinetic GrapnelLh+LhQ19 _You escape the ball python's grasp.Lh] Lhj .SS   ball python (constriction)Lhj Y---2Kinetic GrapnelLh1q Lhlr Lh.>  You sock the ball python!Lhˊ2.LhJ8=---12=4.0 (1.4Kinetic GrapnelLhLhO _You kill the ball python!LhC\#...#####....## ##...+..#..#### .....#....#########.#..#.#.....# ##...)#.#.....########.####.+.....#....# ####.# ###.....#....#  #.# #.....#....# ..# ##'###@....+ ##..## ###.# ##....# Lh...# #...# ....# ### #.### ##### ##.#..#.#######.##.#.......# .#.#.#######LhLhT--------50LhLh$LhSH#...+..#..#### ....#....####### .##.#..#.#.....# ##...)#.#.....######LhET##.####.+.....#....# ###.# ###.....#....#  #.# #.....#....# ..# ##'###.....+ #..## ###.# ##@...# ..# #...# #....# ## #.### ###### #.# .. #.#######.# #.#......LhtT.# #.#.####### #.#.#LhV\Lh^@-6LhdLheLhm E...+..#..#### #....####### ##.#..#.#.....# ##...)#.#.....###### ##.####.+.....#....# .# ###.....#....#  #.# #.....#....#  ..# ##'###.....+ ..## ###.# ##.@..# Lh P# #...# #....#  #.### ###### .#.#Lh7 Lh &7Lh`$ Lh% Lh J+..#..#### #....# .#..#.#.....# ...)#.#.....###### .####.+.....#....# .# ###.....#....# #.# #.....#....# ..# ##'###.....+ ## ###.# ##..@.# # #...# #....#  #.### ###### LhJZ#.#LhR7#LhTB=8LhvZLhJ\] _Your spike launcher falls apart as you grow too distant to maintain it.Lh4M#####....##+..#..#### ..#....#######..# ..)#.#.....########.+....###..... #.....#....#.# ##'###...@.+ .## ###.# # #..# #....#.### ######Lh+LhT9=9Lh@LhLhT#####....## +..#..#### #....# .#..#.#.....# ...)#.#.....###### .####.+.....#....# .# ###.....#....# .# #.....#....# # ##'###....@+ ## ###.# ##....#  #...# #....#   LhLhcW6===90LhLhLhw##.#'.b.#####b   bat (asleep)Lh{7  You open the door.Lh3|Lh3 b..bA bat comes into view.Lh~s8-=1Kinetic GrapnelLh͉Lh̋' _The bat hits you.LhT  You hit the bat.  The bat is moderately wounded.LhLhP'b Lh+f7--2.4 (1.4LhLh,' _The bat hits you.Lhj#####....## +..#..#### #....# #..#.#.....# )#.#.....###### ####.+.....#....# # ###.....#....# # #.....#....###.# # ##'###.....@b..#  ###.# ##....##### #...# #....# Lh1#.### ###### #.# # LhLhZ8=30LhGLh _The bat hits you but does no damage. x2 _There is an open door here.LhP  You closely miss the bat.The bat is moderately wounded.LhXL6--Lh\YD===4.7 (1.3Lh`Lha* _The bat hits you. x2Lh  You barely miss the bat.The bat is moderately wounded.The bat hits you but does no damage. The bat hits you.Lhg5---6.1 (1.4Lh6LhP _The bat barely misses you.Lh965  You hit the bat.Lh@83†Lhw=6=67.4 (1.3Kinetic GrapnelLhtBLhCKG _You kill the bat!LhY....## ..#..#### ....# ..#.#.....# )#.#.....###### .+.....#....#  ###.....#....# #  #.....#....###.#  ##'###.....'@..#  ###.# ##....##### #...# #....# #.### ###### # Lh1 Lh 4-80LhLhlp _You see here a bat corpse.LhPq1....## #..#### .## .##.#.....# .# )#.#.....###### .#.+.....#....# .####.....#....# .# LhqS#.....#....###.# ##'###.....'†@.# ###.# ##....##### #...# #....# #.### ###### Lhr #.#  #.# ###.#Lh-r1# LhyLh{f7====-9 _LhcLhDLhO....## #..#### #.# # #.# #.#.....# #.# #.#.....###### #.# .+.....#....# #.# ###.....#....# #.# #.....#....###.# LhM`##'###.....'†.@#  ###.# ##....#####  #...# #....#  #.### ######  #.#  #.# ##.## LhLh (400LhLhLh _Lhљ h7==Lh ====Lh$ Lh; ,Lh Lh O=Lh Lh. a8=Lh Lhۤ Lh" Lh Lhߦ ,Lh$ Lh LhC Lh Lh Lh h9==Lh Lhj Lh Lh Lh! ,Lh Lh ,Lh Lhް 20===Lh+ Lh۲ Lh Lh Lhb Lh Lh ,Lhҷ Lh~ Lh  #..#  ##.##r  ####..# #....## .#### ..####### . Lh Q#.##### #.+.....#....# # ###.....#....# #. #.....#....###.###'###.....'†..####.# ##....######...# #....#r   quokka (asleep)LhE 0166.0)Lhk ,7.4 (17LhY Lh Y _A quokka comes into view.Lh #'##### #...  ##.##r  ####.. ##....## #..#### ..####### ##### #.+. ## #......#....###.  ##'###.....'†..##.# #####..# #....## ######LḩLhaN==8.0)LhLhFLhk###.†....#'##### #.. #...  ##.##r  ####.. ##....## #..#### ..####### ##### #.+ ## .....#....### ##'###.....'†..##.# #####..# #....## ######LhLhn.rrLh!=9Kinetic GrapnelLhLhLh'h M.. #....###.†....# ####'##### #.. #.. ##.##.  ####..r#....## #..#### ..####### ##### #.+.....#....# #.#r   quokkaLhiLhpX.rLh r'20LhvLhxLh[  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lhm.r#Lh'c5-------==1LhLhD _You shape a spike launcher from a nearby wall.Lhڥ*.. #........# krazycure the Tinkerer  ###.†....# ### Gnoll ##'##### #.. Health: 20/20 ======================== #..# #.# Magic: 4/7=============-----------  ##.## #.# AC: 2Str: 9  ####..# #.# EV: 12Int: 14 ##....## #.# SH: 0Dex: 10 #..#### #r# XL:  2 Next: 16% Place: Dungeon:1 ..####### #@#Lh Noise: ==-------  Time: 421.4 (0.0) #.#.....# #.# a) +0 hammer #.#.....###### #.# Cast: Kinetic Grapnel #.+.....#....# #.# ###.....#....# #.#  #.....#....###.# r   quokka  ##'###.....'†..#  ###.# ##....#####  #...# #....# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)Lh.. #........# krazycure the Tinkerer  ###.†....# ### Gnoll ##'##### #.. Health: 20/20 ======================== #..# #.# Magic: 4/7=============-----------  ##.## #.# AC: 2Str: 9  ####..# #.# EV: 12Int: 14 ##....## #.# SH: 0Dex: 10 #..#### #r# XL:  2 Next: 16% Place: Dungeon:1 ..####### #@# Noise: ==-------  Time: 421.4 (0.0) Lh9#.#.....# #.# a) +0 hammer #.#.....###### #.# Cast: Kinetic Grapnel #.+.....#....# #.# ###.....#....# #.#  #.....#....###.# r   quokka  ##'###.....'†..#  ###.# ##....#####  #...# #....#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.Lhޢ   ###.†....# ###  #.. #..# #.#  ##.## #.#   #.# #.# #.# #@# #.# #.# #.# #.#  #.#  †..#  ###.# ###  #...# Lh/.25-2.4 (1Kinetic GrapnelLh4Lhr7onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (67% to hit)  The kinetic grapnel hits the quokka. _You kill the quokka!LhtMM## .. #.... ###.†....# ####'##### #.. #.. ##.##  ####.. ##....## #..#### # ..####### Lh#.#.....###### #.####LhLhFO--3LhLhLht M #### ## .. #.... ###.†....# ####'##### #.. #.. ##.##  ####.. ##....## #..#### # ..######Lhڙ # #.#.....##.#..#Lhٟ Lh @-4Lh Lh6 Lh M###.#  #### ## .. #.... ###.†....# ####'##### #.. #.. ##.##  ####.. ##....## #..#### # ..########.##.#Lh%(Y5Lh!9zM ##.#####.#  #### ## .. #.... ###.†....# #####'##### #.. #.. ##.##  ####.. ##....## #..#####.##.#Lh-B7#LhQC&6Lh ILhL] _Your spike launcher falls apart as you grow too distant to maintain it.Lh3LhLhq,LhBLhLhLhI5====Lh=LhLhE,LhLhQ Lh <====Lh Lh8 ,Lh Lh ,Lh- LhU,LhLhLhLhLh\,LhLhO96Lh*===LhLh0,LhqLh,Lh5Lh,LhLhtLh;===LhLhJLhlLhLh Lh-LhLhLhELhLh>LhbLhLh ,LhOLhLh#7Lh=+====LhpLhTLhLhLhLhLhILhLhLh[ Lh Lh Lh !Lh!Lh"Lh"<====Lh"Lh#Lh|$,Lh$Lha%Lh%,Lh/&Lh'Lh(,LhM(Lh3)Lh),Lh)Lh*Lh+Lh>+Lh_+Lh,Lh,Lh,Lh%-Lh-LhG.,Lh.Lh,/Lh/Lh/Lh 0Lh0Lh1LhA1Lhi1Lh2Lhn8N...##.#  ...##.#  ...##'##  ##...#   #...# ###Lh8 ...# #.r  #...# #.# #...# ## ##.## ..#Lh8u # ##.#  ### #.# Kinetic Grapnel  #........# #.#LhU9  #........# #.#  ###.†....# #####.#  r   quokka (asleep)  ##'##### #.....#  #..# #.#####  ##.## #.#  LhZB063.4 (37.0)LhC,4.4 (38LhHLh'KY _A quokka comes into view.Lh #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.5-------==5.4 (1.0)LhLhD _You shape a spike launcher from a nearby wall.Lh##.#  ##.#  ##'##  ...#  #...# ###  #...# #.r  #...# Lh#.#  #...# #.###  ##.## #.@.#  ####.# ###.# LhF #....##### #.#  #.# #.# Lhq #.# #.#  Lh###.†....# #####.#   LhҶ##'##### #.....#   Lh#..# #.#####   ##.## #.#  LhoD Lh5Lhqh--6Kinetic GrapnelLhWLh6LhD.##.# .##.# .##'## #...#  #...# ###  #...# #.r  #...# #.#  #...# #.###  ##.## #@..# Lh8 ####.# ###.#  #....##### #.#  #.# #.#  #.# #.# LhyO ###.†....# #####.#   r   quokka (asleep) ##'##### #.....#Lh   #..# #.#####Lhľ    ##.## #.#LhB  LhLhX--7Kinetic GrapnelLhLhLh̬ <8Lh/ Lh& LhԈLhwr.rrLhF-------9Lh1LhߚLha&Lh,X.rLh-'70Lh3LhN5Lh##.#  ##.#  ##'##  ...#  #...# ###  #...# #.. LhB #...# #.#  #...# #r###  ##.## #.@.#  ####.# ###.#  #....##### #.#  #.# #.# Lh #.# #.#  ###.†....# #####.#  ##'##### #.....#  #..# #.##### LhN ##.## #.#  Lh*D=1Lh.Lh4S _The quokka barely misses you.LhJ G..##.# krazycure the Tinkerer ..##.# Gnoll ..##'## Health: 20/20 ======================== ###...# Magic: 4/7=============-----------  #...# ### AC: 2Str: 9  #...# #.. EV: 12Int: 14  #...# #.# SH: 0LhuK Dex: 10  #...# #r### XL:  2 Next: 25% Place: Dungeon:1  ##.## #.@.# Noise: =--------  Time: 471.4 (0.0) ####.# ###.# a) +0 hammer #....##### #.# Cast: Kinetic Grapnel #........# #.# #........# #.# ###.†....# #####.# r   quokka LhK r ##'##### #.....#  #..# #.#####  ##.## #.# _The quokka barely misses you.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)Lhvc3..##.#  krazycure the Tinkerer ..##.#  Gnoll ..##'##  Health: 20/20 ======================== ###...#  Magic: 4/7=============-----------Lhd3#...####  AC: 2Str: 9#...##..  EV: 12Int: 14#...##.#  SH: 0Dex: 10#...##r###  XL:  2 Next: 25% Place: Dungeon:1##.##LhDd#.@.#  Noise: =--------  Time: 471.4 (0.0) Lhrd####.####.#  a) +0 hammer Lhd#....######.#  Cast: Kinetic Grapnel #........#Lhd#.# #........##.# Lhsel###.†....# #####.#  r   quokka (grapneled)##'##### #.....# #..##.##### ##.###.# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Lhe`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.Lh  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)  The kinetic grapnel hits the quokka.  The quokka is moderately wounded.Lhq[19--2.4 (1Lh6Lh+ _The quokka bites you.Lh!##.#  .##.#  .##'##  ...#  #...# ###  #...# #..  #...# #.#  #...# #r###  ##.## Lh!#..@#  .# ###.#  ....##### #.#  .# #.#  .# #.#  .†....# #####.#  ##'##### #.....#  #..# #.##### Lh! ##.## #.#  Lhs$Lh-o.r#Lh0`8---3Lht7Lh`9+ _The quokka bites you.Lh8 Y  The grapnel guides your strike. You sock the quokka!Lh= i.LhNF -5====334.8 (1.4Kinetic GrapnelLhK Lh[M J _You kill the quokka!Lht$Y.##.# .##.# .##'## #...#  #...# ###  #...# #..  #...# #.#  #...# #.###  ##.## #.@.# #.# ###.# #....##### #.# #.# #.# #.# #.# Lh$#.†....# #####.#  ##'##### #.....#  #..# #.#####  ##.## #.# Lh*Lh$-b9=-50Lh20Lh1LhM.##.# .##.# .##'## #...#  #...# ###  #...#Lh #..  #...# #.#  #...# #.###  ##.## #@..#  ####.#LhNJ ###.#  #....##### #.#  #.# #.#  #Lhq.# #.#  ###.†....# #####.#Lh  ##'##### #.....# Lh  #..# #.#####  ##.## #.# LhLhG@-6Lh$LhLhM## ∆.# ...##'# ### ###.Lh+t ...### ##.##..###.# ###.  #....######.# #LhLh&7LhLhTLhQ wM....# ## ∆.# ...##'# ### ####.#...# ...### ##.##...#####.####.# Lh Lh E====8Lh Lh" LhK M#....# ## ∆.# ...##'# ### ####...####...Lh ####.###...# ..# #Lh' Lh s20===9Lh Lh LhILh2LhmLhWnLh ==6===LhLhLh0LhDLhhLhLhLhLhLhLh;===LhVLhqLhLhLh=LhcLhLh,LhLhLhLhLhLhLh Lh.LhhLhG7====LhLhYLhLh;LhLh(Lh/LhXLhLhLhi,LhLhLhLh#&====LhSLhLh6LhJ,Lh Lh+Lh,LhLhLhpLhLh Lh7LhM ,Lh Lh Lh LhO Lh Lh Lh,Lh Lh\LhULhLhLhkLh,LhLhLhpLhLhLhLh,LhiLhLhLhLhhLhLh ,Lh!Lh"Lh",Lh#Lh$Lh%,LhD&Lh'Lh(,Lh)Lhk*Lh[+,Lh+Lh-Lh-Lh-Lh.Lh0Lh3,Lhh7LhT;BLh<Lhg>Lh?,Lh@LhI!...#....# ...#....+ # ...#....#.# ...'..>...#LhJ4 ...##..##### ....#..#... ##### ..#.# #...######LhxJ ....#.##.#.#....# #.###...@#.#.##.# #.# ######.#.##.# LhJ#.# #...##.# ...##'## ######.#  LhJ #####...# #.# #...# ####.#LhJz #...# #....# Lh*Ka#...# #.#### LhMK\#...# #.###LhO1518.8 (39.0)LhQ,9.8 (40LhrTLhgV LhVU_i - a scroll labelled CASTAWK ILORRLh` 3Lh^ Lh Lhá Lh Lhf nLh XLh Lh3 ,Lh Lhx LhC ,Lh Lh Lh, ,Lh Lhs LhI ,Lh Lh Lh ,Lh LhG Lh ,LhH Lh Lh ,Lh Lh LhF ,Lhl Lh LhX ,Lh Lh Lhl ,Lho Lh Lh| ,Lh] LhV Lh ,Lhx Lh Lh Lh LhV Lh Lh5 ,Lh\ Lh Lh Lh LhX Lh Lh BLh Lh? Lh LhI Lh Lh{ ,Lh Lh Lh ,Lh; LhJ @  There is an open door here.Lh,! Lh!  _Lh" Lh( XLh* Lh+, ,Lh, Lh0 Lh2 ,Lh2 Lh5 Lh 7 ,Lh7 Lh: Lh; ,LhU< Lhh? Lh@ ,Lh2A LhGD LhzE ,LhFF LhZI LhJ ,LhK LhN LhO ,LhP LhiS LhT ,LhU LhY a  You see here a bat skeleton.Lh[ K _Lhv` @  There is an open door here.Lhb 5 _LhNc Lhd LhZf ,Lhg Lhi Lh(k ,Lh*l Lhum Lho ,Lhp Lhr LhNt ,Lh...# #####.......##..#####  #........#..#...######  ######...#..#.#.##...######...#....#.##.#.#...#...##.###....#.#.###...##@# ######.#.##.9.8 (6.0) ##...##.# #...##.# ##...##'## ######.# ######...# #.# # #...# ####.# # #...# #....# # #...# #.#### #...# #.## ##.##h}<9m #LhtLh5LhLh3Lh!LhLhxLh~Lh,LhwLhLh,LhJLhLh,Lh'LhLh,LhLhR  There is a stone staircase leading down here.LhLhC _LhLh ######  #....#  #)...# ########....# .....†.#....#  Lhn#.......#....###  #.......#....+.# #####.......#..@.#.# 26.8 (7 .....'.......'..>...# #####.......##..#####  Lh#........#..#...###### Lh######...#..#.#.##...######...#....#.##.#.LhL#...##.###....#.#.##. #LhI#...##.# ######.#.##.# ##...##.# #...##.#Lh LhLhILh,z ######....)#########......†..##.+. ######.......#....#.# .....'.......'..@...# ########..##### #........#..#...#######Lhz....#.# ##...##'## ######.#Lh4Lh+7.8 (1LhLhSc _There is a stone staircase leading down here.Lh7 Lhf: Read which item? Scrolls  d - a scroll labelled FALIURILIU  e - a scroll labelled XUF LIDGHUHOKO  h - a scroll labelled ATODYR OWOENLA Lh:  i - a scroll labelled CASTAWK ILORR [!] read|quaff[?] describe selectedLhLhLhE######krazycure the Tinkerer#....#Gnoll#)...#Health: 20/20 ========================#########....#Magic: 7/7========================#.....†.#....#AC: 2Str: 9#.......#....###EV: 12Int: 14#.......#....+.#SH: 0Dex: 10 ######.......#....#.#XL:  2 Next: 33% Place: Dungeon:1 Lh*.....'.......'..@...#Noise: ---------  Time: 627.8 (0.0) ######.......##..#####a) +0 hammer#........#..#...######Cast: Kinetic Grapnel######...#..#.#.##...###### ##...#....#.##.#.#....# ##...##.###....#.#.##.# ##...##.# ######.#.##.# #Lhs1#...##.##...##.# ##...##'## ######.# _There is an open door here. _There is an open door here. _You see here a bat skeleton. Lh_There is an open door here. _There is a stone staircase leading down here. _There is a stone staircase leading down here.Lhнe  As you read the scroll labelled FALIURILIU, it crumbles to dust.Lhοa8.8 (1Tele LhLh~ _You feel strangely unstable. It was a scroll of teleportation.LhC 3LhI Lh2 Lh Lh/ Lh ,Lh^ Lh Lhz Lh }####Lh3  #)####### ..†Lh[ E#  #.......Lh ## #.......#..@.+.#30.8 (2Lh S....#....#.# .....'.......'..>...# ######.......##..#####Tele #........#..#...########Lh +#.#Lh Lh Lh Lh ILhLh\,Lh,Lh"#### #)####### †#  # #.......#....+.....#....#.# .....'.......'..>...# ######.......##..#####Lh"....##.#...Lh++1.8 (1Lh3.###.## .#####.# .#####....#### .'..##########........ .##.# #.......#........ ###.## ###.......###.÷....#..#Lhp3 #.........# ##'#### ####.# #...####### #..# ...#.# ###.## ...#.# #(..# ####..# ...#.# #...#####....## ...#.# #######...'..#..####Lh3(#.# #.........#....#######.# #......##.#..#.#.....#Lh3##..####......##...)#.#.....#### Lh3#..##.........##.####.+.....#...  Lh4 #.###....#######.# ###.....#... Lh6<LhCLhE52.8 (2LhMLhQO LhO2_Your surroundings suddenly seem different.Lhp Lh Lh Lh Lhu Lh XLh ,Lh Lh%  #...##...#  ######...# Lh% p #...#  ##.## Lh!& ? ####.#  LhE& #....#####  #########........# Lhg& g #.......#........# Lh& # ###....@..###.÷....# ##7.8 (5 Lh& # #.........# ##'##### #. Lh' # #...####### #..# #. Lh!' # #...# ##.## #. LhB' # #(..# ####..# #. #Lhb' f #...#####....## #. Lh' # #######...'..#..#### #. # #..Lh' e.#....####### # # #..Lh' R.#..#.#.....# #Lh* Lh+0 LhM2 Lhp7Lh9Lh4WLhLh8LhɆLh؇Lhy 3Lhi LhR Lh ,Lhj ,Lh| ,Lh Lh Lh ,Lh< Lh Lh ,Lh_ Lh Lh ,Lh Lh Lh ,Lh Lh Lh ,Lhx Lh Lh* ,Lh Lhm @  There is an open door here.Lhn" Lh"  _LhV$ Lht' Lh( Lh9( Lh) Lh+ Lh- ,Lh. Lhu5 XLh6 Lh7 ,Lhb8 Lh: Lh; ,LhW< Lh= Lh? ,Lh@ Lh B LhD ,LhbD LhF LhG Lh?G Lh(H LhdI LhaJ ,LhJ LhjO XLhP @  There is an open door here.Lh>R LhR  _LhS LhV a  You see here a bat skeleton.LhbW LhW  _LhX LhkY LhZ LhZ Lh[ Lh\ Lhf^ ,Lh_ LhS` Lh{a ,Lhb Lhc Lh...# ######.......##..#####  #........#..#...######  ######...#..#.#.##...######  #...#.@..#.##.#.#....# 72.8 (8.0) ##...##.###....#.#.##. ##...##.# ######.#.## ##...##.# #... ##...##'## ##### # #####..LhcE[40m.# # #...# ### # #...# #... # #...# #.###Lh"3LhLhELh,LhXLh$LhLhLh]Lh)LhLh<,LhLh8R  There is a stone staircase leading down here.LhLh% _LhLhZ  ######  #....#  Lh %#)...#  #########....#  †.#....# Lh n#....### .......#....+.# #####.......#..@.#.# 7.8 (5 Lhz`.....'.......'..>...# #####.......##..#####  #........#..#...###### ######...#..#.#.##...#####...#....#.##.#.#...#...##.###....#.#.#...##.# ######.#.##LhS#...##.# #...##.LhBLhLLh@  ######....)#########......†..##.+. ######.......#....#.# .....'.......'..@...# ########..##### #........#..#...#######..#.# ##...##'## ######.#LhG LhJ +8.8 (1LhQ LhV c _There is a stone staircase leading down here.LhPT LhW Read which item? Scrolls  e - a scroll labelled XUF LIDGHUHOKO  h - a scroll labelled ATODYR OWOENLA  i - a scroll labelled CASTAWK ILORR [!] read|quaff[?] describe selectedLhOLhLhhQ######krazycure the Tinkerer#....#Gnoll#)...#Health: 20/20 ========================#########....#Magic: 7/7========================#.....†.#....#AC: 2Str: 9#.......#....###EV: 12LhZInt: 14#.......#....+.#SH: 0Dex: 10 ######.......#....#.#XL:  2 Next: 33% Place: Dungeon:1 .....'.......'..@...#LhzNoise: ---------  Time: 678.8 (0.0) ######.......##..#####a) +0 hammer#........#..#...######Cast: Kinetic Grapnel######...#..#.#.##...###### ##...#....#.##.#.#....# ##...##.###....#.#.##.# ##...##.# ######.#.##.# ##...##.##...##.# ##...##'## ######.# _There is an open door here. _There is an open door here. _You see here a bat skeleton. Lh_There is an open door here. _There is a stone staircase leading down here. _There is a stone staircase leading down here.Lh/b .............#....#..'..@....##.........As you read the scroll labelled XUF LIDGHUHOKO, it crumbles to dust.LhPSilenced 9.8 (1Lh^LhQ _A profound silence engulfs you. It was a scroll of silence.Lh 4Lh Lh24Lh9Lh/;LhEX4Lh]LhS =80Lh LhȦ Lh)<1Lh/Lh0Lhn<2LhLhO<3LhQLh`Lh<4LhALhLh8 4LhA LhFC Lh 4Lh Lh LhjILh,LhEXLh,Lh Lh2#,Lhj$Lhm&Lh&Lhr(Lh*,Lh+Lh/,Lhh0Lh\3,Lh"4Lh6Lh6Lh7Lh]:,Lh@XLh@,LhBBLhD,LhcELhGLhGLh ILhaK,Lh\LLh_N,LhvOLhQ,LhRLhT,LhULh-W,LhXLhZ,Lh[Lh],Lh^Lh`,LhaLhxcLhcLhdLhh,LhhLhk,LhkLhm,LhnLh q,LhqLht,LhuLhw,LhxLhA.............#....#..'..@...--------- .##.........Lhߊk 713.8 (29.0) _You start waiting.Lh9,4.8 (30LhLhޖ LhG_Your hearing returns.Lh{3LhңLhbLhXLhfXLhf,LhLh,LhoLh,LhLh,LhLh,LhJLh<,LhLh,Lh\Lh,LhLh\,LhLh,LhGLh,Lh|LhXBLhLhLhbLhLhELhvLhN,LhLh1,LhLh,LhdLh,LhdLh,LhLh,LhpLh,LhLhgBLhw,LhLh,LhdLhc ,Lh Lh,LhLhk,Lh@Lh,LhPLh,LhLh,Lh Lh",Lh#Lh%,Lh&Lh(,Lh)Lh ,,Lh]-Lh/,Lh/Lh2,Lh3Lh4,Lhi6Lh7,Lh29Lh);,Lh#<Lh>,Lh?Lh>B,LhCLhDLhDLhELhH,Lh)ILhK,LhYLLhWNLhNLh7PLhR,LhRLhULhCULhTVLh~X,LhYLh[,Lh\Lh^,Lh_Lh)b,LhYcLhxe,LhfLhh,LhiLhk,Lh1mLho,LhpLhr,LhmtLhpv,LhwLhy,LhzLh|,Lh:~Lh,LhށLh,LhńLh,Lh܇Lh ,Lh&Lh,Lh`Lh,Lh"Lh ,LhPLhLhLh Lh,LhLh|,LhLh,LhLh,Lh Lh,LhLh߫Lh2LhLhU,LhLhh,LhԴLh3,LhlLhֹLhLhLhLh\Lh`Lh,LhOLh,Lh~Lh,Lh*Lh+,LhLhLhLhTLho,LhILh,Lh,LhnLhYLh~,LhLh,LhLh*,LhUXLh6,LhLh#,LhGLh,Lh:Lh h 813.8 (99 _You start waiting.Lh04.8 (100.0)LhLhM# _Done waiting.Lh~2 Lho5 uRead which item? Scrolls  h - a scroll labelled ATODYR OWOENLA  i - a scroll labelled CASTAWK ILORR [!] read|quaffLh5 G[?] describe selectedLhLh3Lh5######krazycure the Tinkerer#....#Gnoll#)...#Health: 20/20 ========================#########....#Magic: 7/7========================#.....†.#....#AC: 2Str: 9#.......#....###EV: 12Int: 14#.......#....+.#SH: 0Dex: 10 ######.......#....#.#XL:  2 Next: 33% Place: Dungeon:1 .....'.......'..@...#Noise: ---------  Time: 814.8 (0.0) ######.......##..#####a) +0 hammer#........#..#...######Cast: Kinetic Grapnel######...#..#.#.##...###### ##...#hE60m....#.##.#.#....# ##...##.###....#.#.##.# ##...##.# ######.#.##.# ##...##.##...##.# ##...##'## ######.#As you read the scroll labelled XUF LIDGHUHOKO, it crumbles to dust. _A profound silence engulfs you. It was a scroll of silence. _You start waiting. _Your hearing returns. _You start waiting. _Done waiting.  As you read the scroll labelled ATODYR OWOENLA, it crumbles to dust.  A wave of despondency washes over your surroundings.5.8 (1Will/2 LhO=LhQ?7 _It was a scroll of vulnerability.Lhy 3LhTz Lh| ,Lht XLh( ,Lh Lh Lh Lhs Lh ,Lh Lh ,Lh Lh Lh Lh Lh ,Lh LhM Lh LhE Lh ,LhÛ Lhǝ ,Lh Lh< ,Lh Lh Lh* LhŨ XLh ,Lhy Lh ,Lh Lh ,Lh& Lh= ,Lh Lh8 Lht Lhw Lh( LhJ Lho Lhe ,Lh{ Lh9 Lh[ Lhn Lh ,Lhj Lh ,Lh" Lh ,Lhd Lh5 ,Lh Lh Lh Lh Lh ,Lh; LhU ,Lh Lh ,Lh LhF ,Lh Lh ,Lh Lh ,LhG Lh ,Lh Lhp ,Lh Lh ,Lho Lh> ,LhC Lhm ,Lh Lh Lh j 53.8 (38.0) _You start waiting.Lh 64.8 (39Lh Lh _ _You feel your willpower return.Lh.Lh/LhA0Lh2,Lhq7XLh`8,Lhw9Lh&<Lhq<Lh=Lh?,LhEALhCLhCLhELhJ,LhKLhM,LhNLhYLhZLh[,Lh\Lh^,Lh_Lha,LhcLhd,LheLhg,LhhLhtj,LhkLh-m,Lh8nLhp,LhqLhxs,LhtLhSv,LhvwLhy,Lh0zLh0|,Lh}Lh~,LhLhLhLh҂Lh,LhхLh,LhLhd,LhLh,Lh[Lh ,LhOLh ,LhLh,Lh LhLhLhLh,LhLh,LhLhR,LhLh#,LhLh\,LhLhB,Lh{Lh5,LhrLh,Lh_Lh#,Lh.Lh,LhLhLhzLh3Lh,LhLh,LhLh,LhLh,LhLhb,LhLh2,LhLhXLhLhLhfLhLhLh,LhlLhILhnLhLhx,Lh8Lh.,LhLhLhLh\Lh,LhLh,LhLhBLh,LhLhvLhLhLhLhLhLhLhLhLhLhLhbLhLLhnLh+Lh,LhLh,LhLh,LhLh9,Lh*Lh,LhLh ,Lh) Lh,LhLh,LhLhLhLh,Lh,LhLh,LhLhR,LhLh ,Lh Lh",Lh#Lh"%,Lh7&Lh(Lh,(Lhg)Lh+LhL+Lh,Lh-,Lh.Lh 0Lh/0LhT1Lh2Lh2Lh3Lh5Lh5Lh6Lh8Lh8Lh9Lhz;,Lh`<Lh>,Lh'?LhA,Lh Lh#,LhLh,LhLh,Lh Lh% ,Lh& Lh ,LhSLh,Lh"Lh,LhLh g 953.8 (9 _You start waiting.Lh$04.8 (100.0)Lh])Lh_+# _Done waiting.LhLhLhLh,Lh#XLhN$,LhR%Lh&Lh#'Lha(Lh*,Lh,+Lh-,Lh /Lh0,Lh1Lh3,Lh4Lh6,Lh7Lh9,Lh:Lh=,Lh>LhBBLhCLh#DLhFLhG,LhDILh=K,LhLLhQN,LhJOLhSBLhTLhqULh VLhW,LhYLh[,Lhv[Lh\,Lh]LhA_,Lh`Lha,LhbLhd,LhbeLhg,LhhLhjLhjLhkLhm,LhoLhrBLhs,LhtLh w,LhBxLhz,Lh'{Lhw},Lhb~Lh%,LhLh,LhLh,LhLhJ,LhHLhLh{LhT,LhLhߔLhLh#Lh,LhLh,LhLh,LhHLh,LhLhBLhBLhLhݨLhϩLh,Lh|Lh_,Lh^Lh,LhӱLhk,LhLhڵLhLhLh,Lh{Lhe,LhLhLhĿLh Lh,LhLhTLhvLhQLhLhLhLh,LhlLhLh-LhLhZLh{LhcLh,Lh'Lhb,Lh$Lh,LhLh,LhLhd,LhSLh,LhLLhLhE,Lh8LhLh,LhLh,LhLhJ,LhtLhW ,LhQ Lh$ ,Lh> Lh,LhvLh,Lh{LhLh:Lh&Lh,LhLh,Lh7Lh,LhLhu,LhSLh!,Lh)"Lh#,Lh$Lh&,Lh(Lh1),Lh**Lh+,Lh,LhS.,LhZ/Lh0,Lh1Lh3Lh3Lh4LhG6Lhs6Lh<8LhFi 1053.8 (99 _You start waiting.Lh:I-4.8 (100.0)Lh9OLhQ# _Done waiting.Lh_Lh@~Read which item? Scrolls  i - a scroll labelled CASTAWK ILORR [!] read|quaff[?] describe selectedLh^LhS`Lhg######krazycure the Tinkerer#....#Gnoll#)...#Health: 20/20 ========================#########....#Magic: 7/7========================#.....†.#....#AC: 2Str: 9#.......#....###EV: 12Int: 14#.......#....+.#SH: 0Dex: 10 ######.......#....#.#XL:  2 Next: 33% Place: Dungeon:1 .....'.......'..@...#LhhNoise: ---------  Time: 1054.8 (0.0) ######.......##..#####a) +0 hammer#........#..#...######Cast: Kinetic Grapnel######...#..#.#.##...###### ##...#....#.##.#.#....# ##...##.###....#.#.##.# #Lh}h#...##.# ######.#.##.# ##...##.##...##.# ##...##'## ######.# _You start waiting. _You feel your willpower return. _You start waiting. Lhhq_Done waiting. _You start waiting. _Done waiting.LhjDone waiting.  As you read the scroll labelled CASTAWK ILORR, it crumbles to dust.  It is a scroll of identify.Lhs/  --more--LhG_Identify which item? (\ to view known items) Potions (select first with !)  g - a grey potion[?] describe selectedLhLhLh1######krazycure the Tinkerer#....#Gnoll#)...#Health: 20/20 ========================#########....#Magic: 7/7========================#.....†.#....#AC: 2Str: 9#.......#....###EV: 12Int: 14#.......#....+.#SH: 0Dex: 10 ######.......#....#.#XL:  2 Next: 33% Place: Dungeon:1 .....'.......'..@...#Noise: ---------  Time: 1054.8 (0.0) ######.......##..#####a) +0 hammerLh#........#..#...######Cast: Kinetic Grapnel######...#..#.#.##...###### ##...#....#.##.#.#....# ##...##.###....#.#.##.# ##...##.# ######.#.##.# ##...##.##...##.# ##...##'## ######.# _You start waiting. _Done waiting. _You start waiting. _Done waiting.  As you read the scroll labelled CASTAWK ILORR, it crumbles to dust.  It is a scroll of identify.LhLh+5.8 (1LhLhV _g - a potion of curingLh'JLhMLLhRLhXLhp]&6Lh aLh| ######### 2 #......@#  #.#####.#  #..  #### Lhv}LhLhf-7.6 (1.8Lh"Lh} _You climb downwards. _There is a stone staircase leading up here.Lh}Lh3~Lhq~Lh LhaI#########......<#.#####0.0 #....<..#######.# LhpLhA8.6 (1Lh9 _Found a stone staircase leading up.Lh 3Lh` Lh Lh Lh Lh nLh# Lhm ,Lh Lh Lhv ,Lh Lh Lh  ,LhN Lh P  There is a stone staircase leading up here.Lh} Lh  _Lh@ Lhj Lh ,LhZ Lh Lh Lh> Lh Lhe Lh! ~##########......<##.#####.#######Lhe" #....<..#######.#.........#g.##Kinetic Grapnel#.#g   hobgoblin (asleep)Lh) ,66.6 (8LhG+ +7.6 (9Lho/ Lh2 \ _A hobgoblin comes into view.Lh#########......<#####.####### #....<..######.LhZ #####.#####.##....@......#g.#########. # Lh$A8.6 (1LhULh:LhSx # #......<# #.#####.####### #....<..# #######.# #####.#####.# #.# #g.# #. #Lht~Lh&9Lh#LhLh9/ D #Lhx/ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh1 d5-------==70Lh6 Lh2: D _You shape a spike launcher from a nearby wall.Lhw  krazycure the Tinkerer  Gnoll  ######### Health: 20/20 ========================  #......<# Magic: 4/7=============-----------  #.#####.####### AC: 2Str: 9 #....<..# EV: 12Int: 14 #######.# SH: 0Dex: 10 #####.#####.#  XL:  2 Next: 33% Place: Dungeon:2 #..*@.......#  Noise: ==-------  Time: 1070.6 (0.0) #g*##########  a) +0 hammer #. Cast: Kinetic LhyGrapnel #  g   hobgoblin (asleep) _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Lhj krazycure the TinkererGnoll#########Health: 20/20 ========================#......<#Magic: 4/7=============-----------#.#####.#######AC: 2Str: 9#....<..#EV: 12Int: 14#######.#SH: 0Dex: 10#####.#####.#XL:  2 Next: 33% Place: Dungeon:2Lhgk *#..*@.......#Noise: ==-------  Time: 1070.6 (0.0)#g*##########a) +0 hammer#.Cast: Kinetic Grapnel#g   hobgoblin _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Lhk AConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)LhO LhF Cg...Lh 3-1.6 (1Lh Lh "  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit) _The kinetic grapnel hits the hobgoblin but does no damage.Lh^  krazycure the Tinkerer  Gnoll  ######### Health: 20/20 ========================  #......<# Magic: 3/7==========--------------  #.#####.####### AC: 2Str: 9 #....<..# EV: 12Int: 14Lhg #######.# SH: 0Dex: 10 #####.#####.#  XL:  2 Next: 33% Place: Dungeon:2 #.g*@.......#  Noise: =--------  Time: 1071.6 (0.0) #..##########  a) +0 hammer #. Cast: Kinetic Grapnel #  g   hobgoblin _The kinetic grapnel hits the hobgoblin but does no damage.  LhCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)Lh$Wkrazycure the TinkererGnoll#########Health: 20/20 ========================#......<#Magic: 3/7==========--------------#.#####.#######AC: 2Str: 9#....<..#EV: 12Int: 14#######.#SH: 0Dex: 10#####.#####.#XL:  2 Next: 33% Place: Dungeon:2#.g*@.......#Noise: =--------  Time: 1071.6 (0.0)#..##########a) +0 hammer#.Cast: Kinetic Grapnel#Lh%Dg   hobgoblin (grapneled)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.Lh8*Lh  The hobgoblin is moderately wounded.The rocky spike skewers the hobgoblin. Lh\4..412.6 (1Kinetic Grapnel _You kill the hobgoblin!Lh} = # #......<# #.#####.####### #....<..# #.# #####.#####.# #.# #..##Lh  #.. #..#..#..#..#..Lh Lh_ .-3Lh Lh Lh,3Lhy-Lh@0,Lhb4XLh5Lh+5Lh5LhZ7Lh7Lh$8Lh9,Lh-:Lhs;e4===Lh;Lh>,Lh>Lh@,LhALhmB,LhCLhrDLhD;===LhUELhF,LhGLhH,LhHLh6J,LhJLh@LLhqLLhGMLhNLhNLhOLhPLhPP5====LhQLhR,LhSLhT,Lh&ULhV,LhJWLh YR====Lh~YLhZ,Lh[Lh],Lh]Lh_,Lh_Lha,LhaLhbLh7cLhdLhdLh'eM6===LheLhg,Lh hLhi,LhjLhBk,LhkLhKmLhzm4===LhnLho,LhoLhpLh%qLhqLhrLh[sLhsLhtLhuLhuLh)wLhWwLhMxLhzd7====LhzLhb}4 _Magic restored.Lh~3Lh)LhLhr,Lh"LhڃLh,LhLh)LhLh5<====Lh7LhЉLh$,LhmLh݌Lh,LhuLhԏLh,LhLhHLht,LhLhZLhg,LhLhALhך,LhLhLhўLhLhTLh̠LhbBLhLhLh,LhkLhLhA,LhLh0Lh]LhLhLh>Lh#,LhLhLh@#..###########..# #..# #..# ### #..# >. #..# #. #..# #.###..#  #.@....# -125.6 (52.0)########.# .........########### LhGLh,6.6 (53LhLh; _Found a stone staircase leading down.Lh 3Lhc Lh Lh1 ,Lh nLh͔ Lh 0 #####.#####.# #...........# #..########## #..# #..### #..#.g..##### #..##.....>.# #..# #@# #..# #.###..# #......# ######.#.........###########g   goblin (asleep)Lh( 18.6 (2.0)Lh +9.6 (3Lh Lhð s _A goblin comes into view. It is wielding a +0 club.Lh       #..#  #..#  ## #..#  .g..##### #..#  #.....>.# #..#  #@# #..#  #.###..#  #......#  ########.#     Lhvz       #..#  #..#  ## #..#  .g..##### #..#  #.....>.# #..#  #@# #..#  #.###..#  #......#  ######   Lh/LhLh!Lh] _A goblin is nearby!Lhv## ####.#####.........########### .g..#####.....>#..####.# .### #.....########.........##########LhLh330.6 (1 _LhLhLh&r #.# #####.#####.# #.# #..# #..# #..### #..#.g..##### #..# #.....@.# #..#LhT'  #..####.# #..# #.###..# #......# ########.# .#  #Lh*Lh@1^.ggLh20===1Lh2Kinetic GrapnelLh7Lh:} _The goblin shouts! _There is a stone staircase leading down here.Lh O #.# #####.#####. #. #.. #..## #..##. #..##.....##### #..# #.g..@>.# #..# #..####.# #..## #.###..# #......# ########.# .#  #Lh Lh5 .g.Lh 7---2 _Lh߶ Lh} Lhw} *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LhM\ `  You shape a spike launcher from a nearby wall.LhLhB#.gLhde5-------==-Lh3Lh=LhX _The rocky spike misses the goblin.Lh**Lh  You closely miss the goblin. The rocky spike skewers the goblin.LhpaLhp6  The goblin is almost dead.The rocky spike skewers the goblin.Lh;)Lh&)Lhn55.0 (1.4Kinetic GrapnelLhLh  #.#.. #####.######. ###. #..#.. #..# #.. #..# ####.. #..# #.....##### #..# #...@.>.# #..# #..####.# #..# #. #.###..#.. #......#.. #.### .# Lh6 # _You kill the goblin!LhLh5--60LhLhM _You see here a +0 club.Lh  #.# ...# #####. #.. # ##.. #.. #... #..# #..# #..# ####..# #..# #.....##### #..# #..@).>.# #..# #..####.# #..# #.. #.###..# .... #......# ..... #.# ##.... .###### #Lh C∆∆Lh H--7 _Lh Lh? Lh3LhLhG-------LhBLhtLh,LhCLhĖ,LhLhLhF6===LhLh,LhLhbLhLhvLh`,Lh4LhͦQ===LhLh>,LhLhLhLhLh(,Lh\Lh(,LhLh7,LhVLhgLhN7====LhڻLhpLhBLhLhK,LhLhLh,LhLhLhXR====Lh,Lht##..# #..#### #... #..#  #..# #..# ##..# #..# ....##### #..##...).>.# #..# #.#..####.# #..#LhD@..###.#..# #.###..##.$...@..# #......#...$......#########.#######..............# ################  @   Jessica (asleep) Lhp057.0 (20.0)Lh,8.0 (21LhLh _Jessica the Apprentice Sorceress comes into view. She is wielding a +0 dagger.Lh* ##..# #.. #... #..# #..# #..# ####..# #..# #.....##### #..# #.#...).>.# #..#. #.#..####.# #..#.@..###.#..# #.###..# #.$..@...# #......#.$......##.##........#  ##Lh5G9.0 (1.0)LhʛLhyLh$ ##..# #.. #... #..# #..# #..# ####..# #..# #.....##### #..# #.#...).>.# #..#Lh.# #.#..####.# #..#.@..###.#..# #.###..# #.$.@....# #......#.$......##.##.# ##LhLh'60LhWLh`LhUj e ##..# #.. #... #..# #..# #..# ####..# #..# #.....##### #..#. #.#...).>.# #..#.## #.#..####.# #..#.@..###.#..# #.###..# #.$@.....# #......#.$......##.#.#.# ##Lh3r Lht =1Kinetic GrapnelLhz Lh| LhU 8 #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh8 c5-------==2Lh  LhZ D _You shape a spike launcher from a nearby wall.Lh1  ##..# #.. #... #.. #..# #.. ####..# #... #.....##### #.... #.#...).>.# #...### #.#..####.# #...@..###.#..# #.###.. #..# #.......$......##..#. ##Lh Lh /--3Lhն Lh Q _You see here 6 gold pieces.Lh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh!.@.###@3--------------==4LhLh, Lh^6_You shape a spike launcher from a nearby wall.Lho f ##..# #.. krazycure the Tinkerer #... #.. Gnoll #..# #.. Health: 20/20 ======================== ####..# #.. Magic: 2/7======------------------ . #.....##### #.. AC: 2Str: 9 ... #.#...).>.# #.. EV: 12Int: 14 ....### #.#..####.# #.. SH: 0Dex: 10 Lhp .....@*###.#..# #.###.. XL:  2 Next: 45% Place: Dungeon:2 #.@......# #...... Noise: ==-------  Time: 1164.0 (0.0) .......$......#########. a) +0 hammer ..########.............. Cast: Kinetic Grapnel ############### Lh?q  @   Jessica _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (76% to hit)Lh##..# #.. krazycure the Tinkerer#... #.. Gnoll#..# #.. Health: 20/20 ========================####..# #.. Magic: 2/7======------------------.#.....##### #.. AC: 2Str: 9...Lh#.#...).>.# #.. EV: 12Int: 14....### #.#..####.# #.. SH: 0Dex: 10.....@*###.#..# #.###.. XL:  2 Next: 45% Place: Dungeon:2#.@......# #...... Noise: ==-------  Time: 1164.0 (0.0).......$......#########. a) +0 hammer..########.............. Cast: Kinetic Grapnel###############@   Jessica (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  LhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Jessica, wielding a +0 dagger and wearing a +0 robe (76% to hit)  The kinetic grapnel hits Jessica.Lh+VLhY_`..@-5.0 (1Lhh#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Jessica, wielding a +0 dagger and wearing a +0 robe (76% to hit)  The kinetic grapnel hits Jessica. _Jessica is heavily wounded.Lh~ *The grapnel guides your strike. You hit Jessica but do no damage.LhW  Jessica is heavily wounded.The rocky spike skewers Jessica.LhY ' Lh 8)Lh Lh7 ##..# #.. krazycure the Tinkerer#... #.. Gnoll#..# #.. Health: 20/20 ========================####..# #.. Magic: 2/8======------------------.#.....##### #.. AC: 2Str: 9...#.#...).>.# #.. EV: 12Int: 14....### #.#..####.# #.. SH: 0Dex: 10.......###.#..# #.###.. XL:  2 Next: 200% Place: Dungeon:2#)@......# #...... Noise: ==-------  Time: 1166.4 (1.4).......$......Lh #########. a) +0 hammer..########.............. Cast: Kinetic Grapnel############### _Jessica is heavily wounded.The grapnel guides your strike. You hit Jessica but do no damage.Jessica is heavily wounded.The rocky spike skewers Jessica. _You kill Jessica!Your Spellcasting skill increases to level 5!LhD L  rocky spike skewers Jessica. _You kill Jessica!  Your Spellcasting skill increases to level 5!  Your Invocations skill increases to level 1! have reached level 3!Lh /  --more--Lh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Lh) 5/259-11350% Kinetic GrapnelLhq4 k _You feel stronger. x2Lh  ##..# # #... #. #..# #.. ####..# #.. #.....##### #. #.#...).>.# #.#### #.#..####.# #.###.#..# #.### #@$......# #.$......#.# ##LhLh^<--70 _LhLh i  Things that are here: _a +0 dagger; a +0 robeLh2##..# #.#... #.. #..# #... ####..# #.... #.....##### #..... #.#...).>.# #......#### #.#..####.# #..###.#..# #.###.#)@......# #..$......#....#.###--8 _9.4 (2 _You now have 32 gold pieces (gained 6).Lh< ... .#.###.......#####..#...).>.....#### #.#..####......###.#..# #.## ....##)................################............. ############### LhV Lh^ a3===70.4 (1LhC Lh c#1.4 (2Lh Lh< > _You now have 42 gold pieces (gained 10).Lh>< Lh> LhD LhF Lh #... # . #..# # .. ####..# # ... #.....##### # .... #.#...).>.# # .....#### #.#..####.# # ........###.#..# #.###.##).# # .# ...# ####Lh9Lhˑ+2.4 (1LhŘLhPLhlT0#..# #....  .. ###..# ... ....####... #.#...).>..#### #.#..####.# ...###.####.....## #.................#########...########.............##############Lhy\Lh^&3LheLhii  Things that are here: _a +0 dagger; a +0 robeLh3LhLhLh=== _LhV,LhLhLhHLh LhLhLhLhLhT4==LhLh,LhLh,LhLh,LhnLhLh-:==LhYLh,Lh}Lh,Lh Lh ,Lh Lh,Lh ,LhXO5===LhLh,LhLh,LhLhLh7LhLh2Q===LhLh!nLhc"Lh$BLh-6===Lh.BLh0Lh1Lh1Lh3Q===Lh4Lh5,LhQ6Lh'7,Lh7Lh 9,Lh9Lh=7==Lh>Lh2?Lh)@Lh@LhALh(BLhC,Lh#ELhGP==LhGLhyI,Lh@JLhK,LhKLh9M,LhNLhP,LhaQLh&Sc8===Lh@TLhU,LhVLhX,LhYLh\[,Lh\Lh^Lh^;===Lh_Lha,LhbLhd,LheLhxg,LhFhLhi,LhjLhkLh-lM9===LhzmLh3sLhdu,Lh-wLhyLh*|Lh|Lh}LhLh,LhLhLh_LhLj;===LhLhLhLhLh׏LhLh ,Lh?LhLh,LhLhLhv,LhLhD##.#.# # .##....# #. ...... #. # #...# ####. #.##...## #.... #.#.....## #.#.. #........#### #.#..# #..@........###.#..# ###)....... ###....Lh###...#.....###########Lh}1232.4 (59.0)Lh>,3.4 (60LhBLhAU _d - a sapphire potionLho 3Lhp Lht Lhv Lh!{ BLh} ,Lh~ LhG Lhۀ ,Lh~ Lh, Lh ,Lh Lh Lh ,Lhˋ Lh~ LhҒ Lh Lh LhH Lh LhƘ Lh Lhk Lh ,Lh LhW Lhi ,Lh Lh Lh ,Lh Lh Lh ,Lh LhY LhF ,Lh Lh? Lh BLh. Lhq ,Lh Lh LhD ,Lh| Lh LhN ,Lhw Lh2 d.#   #.# ....  #.# .#.#### Lh u #.# .#..... .  ##.##...... . ######Lhc ...## .# ..........#.....##.#  #@....# ....  ##...## ..#  ###..###.# #.#  ##..#.###.#.# #.#..##....##...#......#####.##...###.##...###.#.....##Lh -49.4 (16Lh -50.4 (17Lh Lh d _e - a scroll labelled DEABOIS BEIBRELh_Lh,Lh7XLh,Lh,LhLh(Lhp,Lh'LhLhd,Lh$LhzLh,LhϾLhLh*,LhLhLh,LhLhLh#.# # #.# )# #.####.##  #.##....  #.##.#.##### #.##@#...... . 8.4 (8.0)Lh##.##......... ########........###.# ...........#.....##.#########.....#.#....##...##....#.###..###.## #.###..#.###.#.#Lh7#.#..##....#LhmLhK+9.4 (9Lh!Lh]' _Found a hand axe.Lhy? M  )# ##.#####.......#####  #.##.#...... . ##.##.........########........###.#....#.....#.....#.#.####..#.##LhF LhH ,60.4 (1LhM LhO Lh2M # )# ##.#####........#####  #.##.#...... .Lh##.##...........###..#.....###.##LhK LhO&1LhLhKLh:LhZ<LhCLh]QLhym##.##.# .# #.# )# #.####.##.##.$#.##.#.##.##.#...... . ##.##.........#........###.#.#.....##.##.....#.#....##...##....#. LhLhO&2Lh?Lh+ _Found 10 gold pieces.Lh ### ..# #.# #.# #.# #)# #.####.##.##.$.#.##.#.######.#.##.#...... . ##.##.........#........###.#.#.....##.##.....#.#....##...## LhٌLh&3LhdLhLhl zM## .. #)# ###@#######.......$.#.######.#.##.#...... .#.....#Lhm ,..##....Lht Lhv &4Lh{ LhL~ Lh M### .. #@# ###.########........$.#.##.#.######.#.#.#.Lh Lh &5Lh LhC Q _You see here a +0 hand axe.Lh<6Lh,LhX' _h - a +0 hand axeLhI Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)h - a +0 hand axe Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  e - a scroll labelled DEABOIS BEIBRE Potions (go to first with !)  c - a potion of magic  d - a sapphire potion  g - a potion of curingLhDzh - a +0 hand axe. A small axe. Base accuracy: +3 Base damage: 7 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.8  At current training (3%) you reach 14.0 in about 17.7 XLs.  Current attack delay: 1.2. Damage rating: 7 (Base 7 x 102% (Str) x 102% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. Lh;You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “Lizzie Borden took an axe (w)ield, (d)rop, (=)adjust, or (i)nscribe.LheLh&Lhkrazycure the TinkererGnollHealth: 25/25 ========================Magic: 9/9========================AC: 2Str: 11####EV: 12Int: 14..#SH: 0Dex: 10#.# #.#XL:  3 Next: 50% Place: Dungeon:2#.# #@#Noise: ---------  Time: 1266.4 (0.0)#.####.#######h) +0 hand axe#.##........$.Cast: Kinetic Grapnel#.##.#.######.#.##.#...... .##.##.........########........###.#Lhk...........#.....##.#########.....#.#.... _e - a scroll labelled DEABOIS BEIBRE _Found a hand axe. _Found 10 gold pieces. _You see here a +0 hand axe. _h - a +0 hand axe  You unwield your +0 hammer.LhLh+7.4 (1LhLh` a hand axe. _Found 10 gold pieces. _You see here a +0 hand axe. _h - a +0 hand axe  You unwield your +0 hammer. _h - a +0 hand axe (weapon)Lh)3LhLh9LhLhLh,LhLhLhLhLh{,LhLhLh,LhLh3Lh,LhLhLh,LhLhLhv,Lh@Lh},LhwLhrM _You now have 52 gold pieces (gained 10).Lh3LhsLhLhu ∆####..##.# #.##.# #.# #.####.########.##..........#.##.#.#####76.4 (9#.##.#...........<... ########.##...............## #..... ###........###.#.###### #.#### ......#....# ###.....#.#....#.#...##....#.... ...#Lhu I ###..###.## #.# #..# ##..#.###.#.# ##..#LhLh/7.4 (10.0)Lh~Lh!9 _Found a stone staircase leading up.Lh 3Lh Lh@ LhX ,Lh ,Lh% ,Lh Lh LhK ,Lh LhA Lh ,Lh_ Lh Lh ,Lh LhH P  There is a stone staircase leading up here.Lh Lh  _Lh Lh Lh ,LhM Lh Lh ,Lh Lh Lh ,Lh Lh LhA ,Lh Lh Lh ###  ... #.# #:# #### #.#..# ###.########.# #....).....  #.# #.8 ##.######## #.#.# ..........# #.#.# .#.######.####.#.#...........<...# ######### ...............### #......<# ....###.#.###### #.#####.#####  .....##.#.# #....<.  .#.#....#.# ##### Lh Lhw ,8.4 (11Lh% Lh( # _Found a whip.LhM###.... #: ### #.#  .##.########..@.).....  #.# #.#.####### ##.######## #.#. ..........# #.#.#......<..LhLh19.4 (1.0)LhLhLh_BM###.... #: ### #.#  .###@#######...).....  #.# #.#.####### ##.######## #.#.##LhJLh/L'90LhYRLhSLh.M###.... #: ### #@#  .###.########....).....#.#Lh׳#.#.##########LhuLh&1LhLhSLhz M#### ..#. ..Lhn .###..... ### #.#  .##.########.##....)......#.###.#...#Lh2" Lh$ &2Lh) Lh3 Y  You pick up a book of the Grave and begin reading...Lhr5 +3.4 (2Lh : Lh; t  You add the spells Grave Claw, Animate Dead and Borgnjor's Vile Clutch to your _library.LhT LhT Lh|V LhY Lh[ ,LhS_ ,Lh a ,LhKb Lh'c Lhd Lhe Lhe LhPh Lh j ,Lhj Lhl Lho ,Lhp Lh\t Lh~ Q....... ∆ ... # ..## .##... ..####..### #........#. #@.....# #.###.###g..# #.....# #Kinetic Grapnel ###.### #.# #.# g   goblin (asleep) .Lh~ # ###.####### #....)..... #.#.Lh_ +8.4 (5Lhc +9.4 (6Lh Lh/ u _A goblin comes into view. It is wielding a +0 dagger.Lh..... .... ∆ ... # ..## .# ##... ..# ...###..##.# #.#. #.@....# #.###.###g..# #.....# .# ###.####.# #.# Lhk&LhR(-300.4 (1LhZ.Lh#0Lh  krazycure the Tinkerer ..... Gnoll .... ∆  Health: 25/25 ======================== Lh3!... #  Magic: 8/9=====================--- ..## .#  AC: 2Str: 11 ##... ..#  EV: 12Int: 14 ...###..##.  SH: 0Dex: 10LhZ Lh# #.........  XL:  3 Next: 50% Place: Dungeon:2 #. #.@**..#  Noise: ---------  Time: 1300.4 (0.0) Lh#.###.###g..#  h) +0 hand axe Lh#.....# .#  Cast: Kinetic Grapnel ###.### LhT#.# # #.#Lh;\ g   goblin (asleep) # ###.####### # #....)..... # #.#.####### _A goblin comes into view. It is wielding a +0 dagger.LhfCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)Lhs{krazycure the Tinkerer.....Gnoll.... ∆Health: 25/25 ========================...#Magic: 8/9=====================---..## .#AC: 2Str: 11##... ..#EV: 12Int: 14...###..##.SH: 0Dex: 10# #.........XL:  3 Next: 50% Place: Dungeon:2#. #.@**..#Noise: ---------  Time: 1300.4 (0.0)#.###.###g..#h) +0 hand axe#.....# .#Cast: Kinetic Grapnel###.####.# #Lh#.#g   goblin (grapneled) ####.####### ##....)..... ##.#.#######Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin.LhULh-.g.Lha3=1.4 (1Lh#Lhaonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit)  The kinetic grapnel hits the goblin. _The goblin is severely wounded.Lh!..... ....... ∆ .#.... ..# ...## ..# ###... ...# ....###..##.## #.##. #..@g..# #.###.###...# #.....# #.# ###.### ##.# #.#    LhLhZ&2Lh0Lh= _The goblin hits you but does no damage.LhmC  LhhD  LhD 5The grapnel guides your strike. You slash the goblin!Lh:W C)LhJ\ n23.6 (1.2Kinetic GrapnelLhyc Lhf J _You kill the goblin!Lhz n..... .... ..... =..# .... ...# ...## ...# ###... ...# .....###..##.# # #.# #. #...@..# #.###.###...# #.....# ##.# Lh$ ###.#.# Lh Lh 4-40Lh Lh _Found a twisted garnet ring. _You see here a +0 dagger.LhN0..... ..... ..... #=..# .... #...# ...## #...# ###... ....# #.....###..##.# # #.# #. #...)@.# Lhl1#.###.###...# #.....# ###.# ###.### .##.# # Lh9LhNF]-5 _LhHLhB ###.#.......=....  ...####...# ###... ....# # .....###..##Lh .@....# #...)..#######.###.......# ######.### ..# #.# ###.#######...).....LhLh&6LhLhLh;M .#w. ###.#.......=....  ...####...# ###........# # .....###@.##.# ...... #...)..#####.###.###...#.w   dart slug (asleep)#.LhܼLhc&7LhSLh\ _A dart slug comes into view.LhI ^ .# .#w. ###.#.......=....  ...####...# ###.....@..#  .....###..##.# # #.........# #...)..#######.###...#.....# ######.### #.# .#Lh 9∆LhQ &8Lh Lhq Lhd8  .. ∆ .# .#w.# ###.#.........=....  ...####@..# Lh(9 7###........#  .....###..## ###......... #...)..#######.###...#.....# ###.####.###Lh> Lh@ V9===9LhF LhG Lh .  .. #∆ . .#w.# ####.#..#........=....  ...####...# ###........#  .....###..## ###......... #...)..#######.###..Lh~.....# ###.####.###Lh9∆Lh '10LhpLhILhAjM∆ .  .. #∆.# .# .#w ...######.#..#.............#.....  ...####...# ###........# ######.LhvLhw&1Lh8}Lh~Lh߈+2.6 (2LhLhϑ0 _i - a +6 ring of dexterityLh.##∆ .. .. # ∆ .# .# .#w.# ...######.#..# .# ..... #.@.# .... #...# ...####...# .....## #.###.###...# ===3.6 (1LhLhG? #.## ∆ ... #... .# ∆ #.# .# #.#w.# ...######.#..# .# ..... #..@# .... #...# ...####...# ###.........## ###.........# Lh0@ aw   dart slug (asleep)#. #...)..#####.###.###...# LhH LhL =4Kinetic GrapnelLhX LhY Lhf  #.## ∆ # ... .#∆ . #.#w ...######.#.......@...#.....####...#.##.... # ...#######........#  .....###..## ###......... #...)..#######.###..LhoLhr_5Kinetic GrapnelLh#xLhyLh٪M#.# ##.####∆ .....# .....# ∆ #.#..# #.#w.# ...######.#..# .# .....####...#.## .... #...#.# ...####...#.####........#.#.....###..##.# w   dart slug (asleep)# ###.........##. #...)..#### LhLhe=6Kinetic GrapnelLhüLhLh   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Lh% .w#wLh' b7------==7Lh1 Lh4 D _You shape a spike launcher from a nearby wall.Lh8 #.# ##.#### ∆ .....# .....#Lh ∆ #.#..# #.#..# ...######.#w.# .# .....####...#.## .... #...#.# ...####...#.# ###........#.# .....###..##.# # ###.........# #. #...)..####  #.###.###...#LhLh/--8LhULhsLh` #.###.####∆ .....# .....#∆#.#..# LhsaI#.#.....######.#w...............####..@#.## .... #...#.#  ...#######..........###..#w   dart slug###..#.....# ###.#LhdLhzK.wLh{A--9LhLhLh &##.####∆ .....# .....∆#.# #.#..#...######.#..#............w..#.####...#.## .... #..@#.#  ...######..........###..## ###......... #...)..######.###...#....# #####.### Lh 6*Lh^ u  The rocky spike skewers the dart slug.Lh Lh .wThe dart slug is moderately wounded.The dart slug attacks as it pursues you!Lh /=20Lhx W _The dart slug bites you but does no damage.Lh~kz *You completely miss the dart slug.Lh M  The dart slug is moderately wounded.The rocky spike skewers the dart slug.LhLh  The dart slug is heavily wounded.The rocky spike skewers the dart slug.LhP wThe dart slug is almost dead.LhQT------=1.9 (1.3LhYLhL\V _The dart slug barely misses you.Lhؖ ;  You hit the dart slug.Lh E†Lh) r60-3.2Kinetic GrapnelLh c _You kill the dart slug!Lh M #.#  ##.####∆. ...∆..# #.#..# ...######.#..#...........#.....####..@#.##....  ...####LhN ###........#.#..###--40Lhh Lh v _You see here a dart slug corpse.LhM #.#  ##.####∆.# .....#∆.. #.#. ...######.#.......@...#.....####..†#.##.... #...####...#.#.####..Lh}#-5 _LhLh LhP #.# ##.#### ∆ .....# .....# ∆ #.#..# #.#..# ...######.#..# .# .....####..†#.## .... #...#.#  ...####...#.#  ###........#.#  .....###..##.# # ###.........# #. #...)..####  #.###.###...#8===6LhS LhW wInventory: 9/52 slots Hand Weapons (go to first with ))  h - a +0 hand axe (weapon)a - a +0 hammer Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  b - a +0 robe (worn) Jewellery (go to first with "=)i - a +6 ring of dexterity Scrolls (go to first with ?)  e - a scroll labelled DEABOIS BEIBRE Potions (go to first with !)  c - a potion of magic  d - a sapphire potion  g - a potion of curingLh i - a +6 ring of dexterity. A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you were wearing this ring: Your EV would increase by 1.0 (12.2 -> 13.2). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.LhKLhbSLh\Mkrazycure the Tinkerer#.#Gnoll##.####Health: 25/25 ========================∆.....#Magic: 8/9=====================---.....#AC: 2Str: 11∆#.#..#EV: 13Int: 14#.#..#SH: 0Dex: 16...######.#..#XL:  3 Next: 60% Place: Dungeon:2..........@....#Lhx]Noise: ---------  Time: 1326.2 (0.0).....####..†#.##h) +0 hand axe.... #...#.#Cast: Kinetic Grapnel...####...#.####........#.#.....###..##.## ###.........##. #...)..#####.###.###...#The dart slug is almost dead. _The dart slug barely misses you.You hit the dart slug. _You kill the dart slug! _You see here a dart slug corpse.  You feel agile.LhfLh\h+7 (0.5Lh!oLh:sX _The dart slug barely misses you.  You hit the dart slug. _You kill the dart slug! _You see here a dart slug corpse.  You feel agile. _i - a +6 ring of dexterity (worn)Lh"'K #.# ##.#### ∆ .....# .....# ∆ #.#..# #.#..# ...######.#..# .# .....####..†#.## .... #...#.# Lh' ...####...#.#  ###........#.# .....###..##.#  # ###.........#  #. #...)..####  #.###.###...#Lhr6Lh8-7.7 (1.0Lh@LhBSLhyZ  #.# ##.#### ∆ .....# .....# ∆ #.#..#. #.#..#.######.#..# .# .....####..†#.## .... #...#.# ...####...#.# ###........#.# .....###..##.# # ###.........#  #. #...)..####  #.###.###...#Lhn A∆∆Lh_p &8Lh Lhz a #.# ##.#### ∆ ∆ .....# .....#.∆ ∆ #.#..#.. #.#..#.######.#..# .# .....####..†#.##.... #...#.#. ...####...#.# ###........#.# .....###..##.# # ###.........# #. #...)..####  #.###.###...#Lh Lh9 &9LhX LhZ Lhw #.#. ##.#####.∆ ∆ .....##.. .....##.[.∆ #.#..##.... #.#..##.....######.#..##.##.....####..†#.###..... #...#.#.....####...#.######.#.#  .....###..##.#  # ###.#  #. #...)..####  #.###.###...#Lh%=30LhN+Lh-.- _Found a leather armour.Lh*\ILha,LhhLhԡ9=== ####... #.#...... ##.#### #.[.[. .....# #..∩.. .....# #.[.[. #.#..# #..... #.#..# #.....######.#..# #..#4.7 (4 #.....####..†#.## #..... #...#.#...####...#.####..#.# .....###..##.# # ###.#  #. #...)..####  #.###.###...#Found a robe, a leather armour and a buckler.5.7 (5Lh0 _Found Meoxt's Armour Shop.Lh^  ####.... #.# .......# ##.#### #.[.[.. .....# #..∩... .....# #.[.[.# #.#..# #.....# #.#..# #.....######.#..# #....@..#Lh_ . #.....####..†#.## #.....# #...#.#.####...#.##........#.# .....###..##.# # ###..# #. #...)..####  #.###.###...#LhTo Lhs +6.7 (1Lh| Lhs} LhM  #####.... #.# .......## ##.###[.[.∩... ...[.[ #.######.#..........###..†#.###.....# #...#.#...LhLhO&7LhLh4Lht[ #.... #####.... #.# .......### ##.#### #.[.[... .....#Lh\  #..∩... .....# #.[.[.# #.#..# #.....# #.#..# #...@.######.#..# #.# #.....####..†#.##  #.....# #...#.#  ..####...#.#  Lh\#........#.# .....###..##.# # ###...#  #. #...)..####LhjLhsD===8Lh=~LhE78 M###  #####.... #.# .......######.###[.[......∩.... ...[.[ ######.#..........#.....####..†#.##Lh1.##..LhLh!&9LhLhLhL M## ### #..... #####.... #.# .......######.###[.[........∩..........Lh M [ ######.##...............##..LhY Lh] '40Lhe Lh]j M _You see here a -1 robe.LhM ## #### #..... .#####.... #.# .........######.###[.[.∩@.........[.[.###### #.....######.#..#######..LhLhU -1 _LhLhLhM.. ## ######.# #....... #####..... #.# .........######.###[..∩..........[.[.#######.....# #.#..##......#Lh#Lh(&2Lh`1Lh5W _You see here a -1 leather armour.LhAM.. ## #####.# .... #####........#.# Lhp.......@.######.###..##.[.[.∩..........#.[.[.######.#..##.....#Lh C3 _LhLhLht ... ..# #.# #.## # #..#####.# #.Lh@#.#####.#.##.######.#####..##.[.[.#Lh? #..∩.# #.[.[.#.#..#  #.....# #.#..# Lhl #.....######.#..#  #.......# #.....####..†#.##  #.....# #...#.#LhLh{&4LhLhLh57 R ... ..# #.# #.## # #..#####.# #. #.#####.#.# #Lh7 .######.#### #..##.[.[.# #..∩.# #.[.[.Lh7 ##.#..#  #.....# #.#..# Lh7  #.....######.#..#  #......Lh8 .#  #.....####..†#.## Lh)8 v #.....# #...#.#LhB :∆LhkL &5LhM LhP LhC k ...### #.#####........#.######.#........######.#####..##.@.[........... #..∩.[.[.######.##.....#........####...#.#Lh Lh &6Lh Lhw P _You see here a -1 buckler.Lh7Lh&&7LhLhd& _j - a -1 bucklerLhLh%Inventory: 10/52 slots Hand Weapons (go to first with )) LhtP h - a +0 hand axe (weapon)a - a +0 hammer Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [) Lh ` b - a +0 robe (worn)j - a -1 buckler Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  e - a scroll labelled DEABOIS BEIBRE Potions (go to first with !)  c - a potion of magic  d - a sapphire potion Lh<7 g - a potion of curingLh*z j - a -1 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your EV would decrease by 0.6 (13.2 -> 12.6). Your SH would increase by 3.5 (0.0 -> 3.5). Your spell failure would worsen trivially. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary armor} {auxiliary armour} {shield} Menu/colouring prefixes: identified armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe.LhjLhLhLhC...krazycure the Tinkerer..#Gnoll#.#Health: 25/25 ========================#.## #Magic: 9/9========================#..#####.#AC: 2Str: 11Lh#.........EV: 13Int: 14#.#####........#.#SH: 0Dex: 16#.........######.####XL:  3 Next: 60% Place: Dungeon:2#..##.@.[...........#Lh%Noise: ---------  Time: 1347.7 (0.0)#..∩............#h) +0 hand axeLh#.[.[.######.#..#Cast: Kinetic GrapnelLh1#.....# #.#..#∆ #.....######.#..##...............#Lh#.....####..†#.###.....# #...#.#........####...#.#Found a robe, a leather armour and a buckler. _Found Meoxt's Armour Shop. _You see here a -1 robe. _You see here a -1 leather armour. _You see here a -1 buckler. _j - a -1 bucklerLh/Lh(LhLhf  You start putting on your armour.LhB+8.7 (1LhLh Lh+9.7 (2Lhj'X50.7 (3LhR+Lh4Lh7+1.7 (4LhDLhILhjO+2.7 (5LhSLhU3 23 LhVT_You continue putting on your -1 buckler. x5LhYLhoaLhBf\ _You finish putting on your -1 buckler.Lh2 (.. ## #####.# #. #####........#.# #.....@...######.####..##...[Lh73 .∩..........[.[.#####  ∆LhZ3 V######.#..........Lh3 g###..†## #Lh3  Lh= LhB 23.7 (1 _LhPK LhM Lh X... ..# #.# #.## # #..#####.# #. #.#####.#.# #.######.#### #..##...[.# #..∩.# #.[.[.##### LhI Lh Lh &4Lh: Lh LhZ6 ...### #.#####........#.####..#.#........######.#####..##..@[........... #..∩.[.[.######.##.....#........####...#.#LhLhD&5LhGLhLh2 ### #.#####........#.####...#.##.........######.#####..##...[...........Lh[2h #..@.[.[.######.#....# ......########........#.#Lh<LhZ@&6LhILhLg _There is an entrance to Meoxt's Armour Shop here.LhvLhWelcome to Meoxt's Armour Shop! What would you like to do?  a -  240 gold a +2 buckler of reflection  b -  364 gold a +3 chain mail of cold resistance  c -  249 gold the +0 pair of gloves of Love and Death {Will+ Int-3 Dex+4}d -  11 gold a +0 robe  e -  11 gold a +0 robe  f -  156 gold a scarf of invisibility You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-f] mark item for purchase [/] sort (type)[A-F] put item on shopping listLh#buy|examineexamine item[Enter] describeLhU ( The +0 pair of gloves of Love and Death {Will+ Int-3 Dex+4}. A pair of gloves. They are worn on the hands, and cover all but the largest claws. Base armour rating: 1 Will+:It increases your willpower. Int-3:Lh/V It affects your intelligence (-3). Dex+4:It affects your dexterity (+4). If you switch to wearing this armour: Your AC would increase by 1.1 (2.0 -> 3.1). Your EV would increase by 0.8 (12.6 -> 13.4). Your SH would increase by 0.5 (3.5 -> 4.0). LhZV Your spell failure would worsen by up to 1% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. LhzV Stash search prefixes: {in_shop} {artefact} {artifact} {gloves armour} {gloves armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified artefact armourLhWelcome to Meoxt's Armour Shop! What would you like to do?  a -  240 gold a +2 buckler of reflection  b -  364 gold a +3 chain mail of cold resistance  c -  249 gold the +0 pair of gloves of Love and Death {Will+ Int-3 Dex+4}d -  11 gold a +0 robe  e -  11 gold a +0 robe  f -  156 gold a scarf of invisibility You have 52 gold pieces. [Esc] exit[!] buy|examine items[a-f] examine item [/] sort (type) [Enter] describe[A-F] put item on shopping listLh LhJ..#krazycure the Tinkerer#.#Gnoll#.## #Health: 25/25 ========================#..#####.#Magic: 9/9========================#.........AC: 2Str: 11#.#####........#.#LhFEV: 12Int: 14#.........######.####SH: 3Dex: 16#..##...[...........#XL:  3 Next: 60% Place: Dungeon:2#..@............#Noise: ---------  Time: 1356.7 (0.0)Lhm+#.[.[.######.#..#h) +0 hand axe#.....# #.#..#LhCast: Kinetic Grapnel∆ #.....######.#..#LhOy#...............##.....####..†#.###.....# #...#.#........####...#.########........#.# _You see here a -1 buckler. _j - a -1 buckler  You start putting on your armour. _You continue putting on your -1 buckler. x5 _You finish putting on your -1 buckler. LhR_There is an entrance to Meoxt's Armour Shop here.LhLhLhJLhĻLh;.. ## #####.# .... #.#####........#.# #.........######.###Lh@#..##..@[.∩..........[.[.#####  ∆Lh######.#..........###..†Lh## # ........####Lh Lh 27.7 (1 _Lh LhFLhmFM.. ## #####.# ... #####........#.# #......@..######.####..##...[.∩..........#.[.[.######.#..##.....#LhtLhw&8Lh~LhKLhu[M###.. ## #####.# . #.#####@.......#.# .......######.####..##...[......#..∩............##.....##Lh{cLhDg&9LhoLhpLhC6 ###...### #.#####........#.#####.##......@..######.####Lhc7m##...[........... #..∩.......#.....###.....# #...#.#LhZBLhE'60LhPmLh: ### ... ..# #.# #.## # #..#####.# #. #.#####.#.# #.######.#### #..##...[.# #..∩.#Lh: #.[.[.##.#..#  #.....# #.#..#  ∆ #.....######.#..#  #......Lhn;.#  #.....####..†#.##  #.....# #...#.#LhFLh*I&1LhQLhRLhh3LhkLhpLhs,LhwLh##...[.........LhlvV###..∩.∆Lhv #.[.[.######.# LhvR....# ∆####Lh w ........####..†#J #...Lh.wF....#########.....LhVwLhH{LhO^JJ.Lh&8LhLh8^ _The endoplasm quivers.Lhf Y ......# # #..# #.#####. ....... #.#####.#........#######...[.........###..∩.∆ #.[.[.######.# ....# ∆#### ........J####..†#. #......##########..... .....###..#Lh@ (J.Lh =9Kinetic GrapnelLh|LhLh6  ## #.#####. ....... #.#####.#........#######...[.........###..∩.∆ #.[.[.######.# ....# ∆#### #J.........####..†# #......##########..... Lh6 g.....###..## ###........Lhp7 Lh? (J.LhI@ '70LhHG LhI Lhi ;  You hit the endoplasm.Lh*r j.Lhu v4=2.1 (1.4Kinetic GrapnelLh| LhU~ M _You kill the endoplasm!Lh:  .#####. ....... #.#####.#........#####Lh ##...[.........###..∩.∆ #.[.[.######.# Lh ....# ∆#### ........Lhٝ G####..†#Lh #. #...)..## Lhȩ Lh 4-30Lh` Lh Lh3LhLhLh8LhLh4,LhLhLh,Lh5LhLh,LhVLhLh<,LhLhLhhLhLhoLhLh[LhqLhJLhLh,LhxLhLhJ,LhWLhLh,LhLhLh,Lh,LhLh,LhLhLhXLhBLh Lha ,Lh Lh<LhU,Lh=LhLhl,LhZLhLhLhLhLh Lh#,Lh$Lh`'LhT*,Lh+Lh-Lh/,Lh=1Lh4>  You see here a +0 dagger.Lh6Lh@7 _Lh8Lh:Lh<,Lh=Lh@LhALh BLhKCLhILh[LBLhOLhP,LhRLhTLhV,Lh WLhYLh([,Lh\LhG^Lh_,Lh-`LhaLhb,LhcLhadLhUe,LheLh+he  You see here a dart slug corpse.LhjLhj _LhlLhAlLhCm,LhomLhn,LhoLh_oLh'pLhp,Lh)qLhrLhr,LhsLhtLhv,LhvLhyxLhy,LhCzLh[~XLhELhHLhkLhLhLh,LheLhLh,Lh$LhߏLh%,Lh LhĔLhd,LhpLhLh,LhsLh۞LhX,Lh;Lh|Lh?,LhQLhLh,Lh]LhLh,LhݬLhLhH,LhLhLhBLhpLh,LhLhLh۵,LhLhLhG,LhӹLhhLhLhļLh/LhzLhZLhzLhLhVLhXLhLhLh/Lh\,LhLh{Lh<,LhLh/Lh7LhcLhLh#LhDLhyLhLhLh,LhLh$Lht,LhLhy,LhLh6M _You now have 62 gold pieces (gained 10).Lh3LhcLhLh,LhLhLh,LhLhLhLh LhLhmLh,LhLhLh ,LhLhLh,LhNLhLh,LhLhLh&LhgLhLhLhJ,LhLhLhk,LhLhLh,Lh]LhLh ,Lh Lh Lh BLhHLh,LhyLhLhe,LhLhLhLhLhPLh^LhM&H #### #... #.# ##.############ ##...###.##........# ##.....#......#####.#####......#......@...........#.-455.1 (82.0)#......########....#...#...##.# #....##### #.. #....# #. ##.#.####>. #.#......?. #.#..##..... #.#.###∆ #.# #.[Lh+Lhn-,6.1 (83Lh3Lh5; _Found a stone staircase leading down.Lh  #.. #. ##.# ########## ##... ##.##........# ##.. #......#####.#####. #............#.#. #......#....#....##.## #....## #.. #....# #..Lh ##.#. >.. #.# ?... #.#..## ..... #.#.### ∆ #.# #.LhLhR17.1 (1.0)Lh7LhLhd ###..### ########## ##...##.##........# ##.......#####.#####.............#.#########.....##.## ###### #.. Lh\ S   ball python (constriction, asleep)$..S..#.# #.Lhm  A ball python comes into view.Lh&8LhLh* _Found 8 gold pieces.LhC&Lh+(Lh/Lhl2Lhe4 B  ## #.. ##. #. ########## ## ##.##........# ## #......#####.##### #.#.# #....@.##....#.##.## #....### #... #....# #..## ##.#. >..# #.# ?...#Lh5  #.#..## .....# #.#.### $..S..# ∆ #.# # #.# #Lh> LhA &9LhH Lh9K Lh> .## .##. ########## ##.##.##........# ##.......#####.#####.............#.#Lh{ ########......##@## ###### #........# Lh  #..#####.# ##.#.###>..#  #.#....Lh h?.##..Lh P#$..SLh T∆ #.# Lh _#....... ∆Lh< Lho _SS).Lh '60Lhi Lh 5 _The ball python hisses angrily.LhX## .##. ########## ##.##.##........# ##.#......#####.#####.#..................#.##......########......##.####### ###### #.@......#  #..#####.# ##.#.###.>..# #.#......?.###...S##$...∆ #.# #....... #.#∆ Lh8YLha<S..Lhc=1Kinetic GrapnelLhCiLhjLhg .##. ########## ##.##.##........# ##.......#####.#####..................#.#....########......##.####### ###### #........  #.@#####.# ##.#.####..>..# #.#....#..?.S###.....#$∆ #.# ....... #.#∆K   kobold (missile, wandering)..K LhlLhmLh#} S.K.  A kobold comes into view. It is wielding a +0 dagger.LhX~.=2LhA _The ball python misses you. The ball python closely misses you.LhLh/ K.  You barely miss the ball python.The ball python bites you but does no damage.LhC -3.4 (1.3LhLhQ _The ball python misses you.Lhh> Y  The kobold shouts!  You slash the ball python!LhB LhC LhC LhrP B .K.g   hobgoblin (wandering)K)gYou kill the ball python!LhV 96==4.7Lh4` LhSc \ _A hobgoblin comes into view.Lh# .##. krazycure the Tinkerer #. ########## ##.. Gnoll ##.##........# ##... Health: 25/25 ======================== #......#####.#####.... Magic: 8/9LhN=====================--- #..................#.# AC: 2Str: 11 #......########....#.. EV: 12Int: 14Lhg Lh{.....##.####### #....### SH: 3Dex: 16Lh Lh#### #........# #....#  XL:  3 Next: 66% Place: Dungeon:2 Lhۗ#.@#####.# ##.#.### Noise: ===------  Time: 1464.7 (0.0) Lh#..>*.# #.#.... h) +0 hand axeLh! LhFd#..?.*.# #.#..## Cast: Kinetic Grapnel #...K..# #.#.###LhdU #$.....# ∆ #.# # Lh#....... #.# # g   hobgoblin (wandering) Lh#.#.#... ∆#.# # K   kobold (missile) Lh8#.#.g... #.# # Lh֘Y#.# # _A hobgoblin comes into view.LhCasting: Construct Spike Launcher (safe; 1% risk of failure)  LhhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)Lh'N}.##. krazycure the Tinkerer#. ########## ##.. Gnoll##.##........# ##... Health: 25/25 ========================#......#####.#####.... Magic: 8/9=====================---#..................#.# AC: 2Str: 11#......########....#.. EV: 12Int: 14.....##.####### #....### SH: 3Dex: 16#### #........# #....#XL:  3 Next: 66% Place: Dungeon:2#.@#####.# ##.#.### Noise: ===------  Time: 1464.7 (0.0)LhN#..>*.##.#.... h) +0 hand axe#..?.*.##.#..## Cast: Kinetic Grapnel#...K..##.#.####$.....# ∆ #.# ##.......#.# # g   hobgoblin (wandering)#.#.#...∆#.# # K   kobold (missile)LhN#.#.g...#.# #LhOy#.# # _A hobgoblin comes into view.Lh"OCasting: Construct Spike Launcher (safe; 1% risk of failure)  LhO`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (70% to hit)Lh..gg  Confirm with . or Enter, or press ? or * to list all spells.LhPAiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 dagger and quivering stones (70% to hit)  The kinetic grapnel hits the kobold but does no damage.  Lh'The hobgoblin shouts!LhM((((LhLh,'.@..g.Lh*3-5.7 (1Lh1Lhc4m _The kobold throws a stone. The stone barely misses you.LhoLh8-LhBLh~Lh## .## #. ########## ##LhV#.##........# ##.....#####.#####................#Lhf #......#######.......##.############ #.@......# #....# Lh #..#####.# ##.#.### #..>..Lh#..?.....KLh #.#.##$.....# ∆.... LhN#g∆#.#.....Lh?LhLh jK..g.Lh /--6Lh Lh Lh? !## #.#. ##.##. ########## ##.##.##........# ##.#......#####.#####.#........#.#.#......#Lhy@ ....#......##.# #....##### #.# #....# #..#####.# ##.#.##..>..# #.#.#..?.K.# #.#..##.Lh@ h#......# #.#.###.Lh@ #$.....# ∆ #.# #.#.....g. Lh3A x#.# #.#.#.#... ∆#.# #.#.#..... #.# #.Lh)E LhQ :g.LhSX <(((Lh <@..Lhj O=-7Lha  _The kobold throws a stone. The stone barely misses you.Lh## #.#. ##.##. ### ##...###.##..# ##.#......#####.#####.#......#.#.##......#....#...#Lhc.....##.# #....##### #.# #....# ##..#####.# ##.#.##..>..# #.#.#..?.K.# Lhv#.#..##.#......# #.#.###.LhN#$....g# ∆ #.# #.[#....... #.# #.LhM/#.#.#... ∆#.# #.. #.#..... #.# #.. LhƏLhK.K   kobold (missile)Lh.-8LhLhĤLh   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LhXK##.Lh?c6-----==9LhaLhD _You shape a spike launcher from a nearby wall.Lhm0/## #.#. ##.## #. # ##...###.##.# ##.#......#####.#####.#....#.#.#.#......#....#...#......##.# #....#####.#### #.Lh0%# #....# #.#.K#####.# ##.#.#####.#..>..# #.#.#..?...# #.#..##.#......# Lh1#.#.###..∩#$....g# ∆ #.# #.[.Lh01#....... #.# #.#.#.#... LhV1∆#.# #.#.#..... #.# #.Lhc4Lh;:K.Lh~<0--70LhqCLhELhp## #.#. ##.## #. # ##...###.##.# ##.#......#####.#####.##.#.#.#.##......#....#...#.#.....##.#Lh #....#####.#### #..K..@..# #....# #.#..#####.# ##.#.#####.#..>..# # #.#.#..?...# Lh^#.#..##...[#......# #.#.###..∩.#$....g# ∆ #.# #.[.[#. #.# #.#.#.#... Lh∆#.# #.#.#..... #.# #.Lh21*LhSr  The rocky spike skewers the kobold.Lh$ Lh`% Lh= .Kgg   hobgoblinK   kobold (missile)Lhc@ Lh@ --Lh9A 1LhJ LhN _ _The kobold is severely wounded.Lh 4 ## #. . ##.## #. # ##... ##.##.# ## #......#####.#####. #.#.#.#. #......#....#...#.Lh  .....##.# #....##### #### #...K@...# #....# # #.g#####.# ##.#.##### #..>..# # #.#LhN  #..?...# #.#..##... #......#Lh{ & #.#.###..∩ #$....g# ∆ #.# #.[.Lh  #. #.# # #.#.#...Lh@  ∆#.# # #.#..... #.# #Lh **Lh( H  The rocky spike skewers the kobold.LhP )Lhu Lh} Lg).Lh 78==2LhӋ Lh J _You kill the kobold!Lh5 ## #. . ##.## #. # ##... ##.##.# ## #......#####.##### #....#.#.# #......#....#...# .....##.# #....##### #### #..g@....# #....# # #..#####.# ##.#.##### #..>..# # #.# #..?...# #.#..## #......# #.#.###.. #$....g# ∆ #.# #.[ #.......h[9;49m #.# # #.#.#... ∆#.# # #.#..... #.# #Lh**Lhk/u  The rocky spike skewers the hobgoblin.Lhh gThe hobgoblin is severely wounded.Lh<D-----3LhLh _You block the hobgoblin's attack.  Things that are here: _a +0 dagger; a stoneLhz *You completely miss the hobgoblin.Lh  The hobgoblin is severely wounded.The rocky spike skewers the hobgoblin.LhCSLh*:†Lh96/267==725.0 (1.3Kinetic Grapnel  Your Staves skill increases to level 1!Your Ranged Weapons skill increases to level 1!  Your Throwing skill increases to level 1!Your Armour skill increases to level 1!Lh1:|Your Shields skill increases to level 1!Your Unarmed Combat skill increases to level 1!LhALh6Dk _Your Evocations skill increases to level 1!Lh= ## #. . ##. #. ### ##... ##.##..# ## #......#####.##### #......#.#. #......#....#...Lh .....##.# #.... #### #..@)....# #....#  #..#####.# ##.#.Lh #..>..# # #.# #..?...# #.#..## #......# #.#.###Lh&' #$.....# ∆ #.# #. #.......LhQ. #.# # #.#.#... ∆#.# #Lhy #.#..... #.# #Lh%6#Lh<--60 _LhLhv _You see here a hobgoblin corpse.Lh> ## #. . ##. #. ########## ## ##.##........# ## #......#####.##### #........#.# #......#....# .....##.# #.... #### #.@†)....# #....# #..#####.# ##.#. #..>..# # #.# #..?...# #.#..## #......# #.#.###Lhj? #$.....# ∆ #.# # #....... #.# # #.#.#... ∆#.# # #.#..... #.# #LhHLhLH--7 _LhJTLhVLh 6  .##. ########## ##.##.##........# ##.......#####.#####..................#.#....########......##.####### ###### #..†)....  #.@#####.# ##.#.###Lhb #..>..# # #.#....#..?. ###.#.....#.# # Lh Lh &8Lh Lh` Lh #. ########## ##.##.##........# ##.......#####.#####.................#.#########......##.####### ###### #..†)....#  ##.#..#####.# ##.#.###Lha #..>.@# # #.#....#..?. ##.## .......#.### Lh2v==9Lh0 #. # ## ##.##........# ## #......#####.##### #........#. #......#....# .....##.####### #.... #### #..†)....# #....# ##.#..#####.# ##.#.Lh, #..>@.# # #.# #..?...# #.#.. #......# #.#. #$.....# ∆ #.# #. #.#Lh #.#.#...# ∆#.#  #.#......Lh\ #.#  # ..Lh"W #.#  #.LhLh'80Lh LhLh^ ##.##........# ##.......#####.#####.#............##......########.....##.####### #####.#..†)....  ##.#..#####.# ##.#.####..>..# # #.#...#..?. #.#$∆ #.# .........##...Lh#D LhLh&1LhLh׳LhӒ ##.##.# ## #......#####.##### #........# #......#....# .....##.####### #.... ####.#..†)....# #....# ##.#..#####.# ##.#. ##..>..# # #.# #..?@..# #.#.. #......# #.#.Lh@ #$.....# ∆ #.# #.# #.#  #.#.#...# ∆#.# #.#...... #.#Lhe # ........ #.# .........#Lhj #. #LhLh&2Lh&LhLh% ##.##.# ## #......#####.##### #........ #......#.... .....##.####### #.... ####.#..†)....# #.... ##.#..#####.# ##.#. ##..>..# # #.# #..@...# #.# #......# #.#. #$.....# ∆ #. #.# #. #.#.#...# ∆#. #.#h&139;49m....... #. #.......... #.#.........# #. #Lh/Lh3V8===3Lh3;Lh2JLh N+4.0 (2LhULhJX` _k - a scroll labelled CUUTAWNICULh  ##.##.#  #......#####.##### #...... #......# .....##.####### # ####.#..†)....# # ##.#..#####.# ##.# ##..>..# # #.#Lh{  #.@....# #.# #......# #.# #$.....# ∆ # #.#Lh)  # #.#.#...# ∆# #.#. # #.......... # #...# # #LhL Lh +5.0 (1Lh Lhr Lhr  ......#####.####...............########.....##.####### ####.#..†).... ##.#..#####.# ##.###..>..# # .... $∆ .......# ..#. ......## 6Lhhx Lhz Lh .............########.....##.####### ####.#..†).... ##.#..#####.# ##.###..>..# # .... $∆ .......# #.#∆....Lhdo.#. ......Lh7∆Lh^D===7LhV%Lh'Lh6 # #......# .....##.# # ####.#..†)....# # ##.#..#####.# ##. ##..>..# # #. #......# #. #......# #. #@.....# ∆  #.#LhsH  #.#.#...# ∆ #.#....... #.......... #.........# #........# #.[......LhLhG&8LhLhL; _Found a pair of boots.Lh(+9.0 (2Lh8S _You now have 70 gold pieces (gained 8).Lh w ########.....##.####### ####.#..†).... ##.#..#####.# ####..>..# # .... # ∆ .# #.#∆Lhl........ ..............##..#Lh'Lh),90.0 (1Lh'2Lh4LhS 3LhU LhZ ,Lh^ y9===Lh ` Lhd Lh!i BLhj Lhl ,LhOm LhD| nLh g===Lhj Lh ,Lh Lh LhU ,Lh Lh Lh֐ ,Lh Lh* Lh ,Lh Lh Lh Lh) Lh Lh> Lh ,Lh Lhs Lh ,Lh Lh9 Lh ,LhI Lh Lh Lhd Lh Lh Lh Lh ,Lh Lh LhN ,Lh? LhN Lhy ,Lh Lh Lh ,LhB Lh Lh2 LhU Lh Lhe Lh ,Lh Lh Lh ,Lh LhB XLh Lh ,Lh Lh Lh ,Lh Lh: Lh ,Lh Lhx Lh ,Lh/ Lh Lh1LhLh`LhLh?,LhLh Lh8,LhLhB Lh Lh Lh| Lh LhLh:LhLhGLhT,LhLhLh,Lh[LhLh,LhLhLh,LhLhLhS,LhLh#Lh|#Lh#Lh#Lh$Lh7%LhU%Lh%LhZ&Lh&,Lh1'Lh'Lh(Lh(Lh(Lh)Lh *Lh/*Lho*Lh+Lh~-,Lh.Lhf/Lh1BLh2Lh3,Lh4Lh'6Lh?8,Lhy9Lh;Lh=,Lht>Lh ALhBLhCLhDLhLFLh@H,Lh3ILhJLhiLLhLLhMLhOLhBYLh(a#.........# #.###..#........##.. #......#.[......# .. ###########..#....# .# #..#..####.# .# #.###..# #.# .# #.# Lhwa.#..# ##.# l# #.###..###..##.# #... ##### #........@.# ###. #...####......##### #. Lha#.........###.###### #.LhaKinetic Grapnel #...####### #......# Lh?b ###. ##.###.####.# #...#.##.# #.# #.#. l   frilled lizard (asleep)#.##.####.######## #.#.#.#LhbbG#.##..........# #.#.#.#Lhb3#.##.#.######.####.#.LhDl1544.0 (54.0)LhBn,5.0 (55LhtLhva _A frilled lizard comes into view.Lh|K#.........# #.###.#........##.. #.#.[......##.. #.##..#....##.# #.Lh#..####.##.# #.##..# #.##.# #.# #Lh#..# ##.##l# #.##..###..##.# #. #.........@# ###.# ...####......##### #.# .........###.###### #.# ...# #......# ###.# #.## #.####.# #. #.# #.# #.# Lh*x#.#.# #.# #.####.# #.#.# LhH6#.# #.##.Lhet# #.#.# #.# #.##.#.######.####.#.#LhLhLh06.0 (1.0) Lh'LhLhG .. .###..........[... ###########..#......LhG ### #.##. # ##.##l### #..###..##Lh+6.9 (4Lh ELh@G LhcG_Found a war axe.Lh=,M.##...[ .# #.#.###..∩.## )[.[......#  #...### .# ∆#.##. Lh2>.#..# #.###.####.#.........[.........###########..#....##.#######...#..####.##.##.###.LhY> ###Lh[GLhIG=7.9 (1LhPLhRLh{ M#..>#.......##...[...# .# #.#.###..∩....## )[.[......#  #...### .# ∆#.......##....... .#@.# #.###.####.#.........[........#########LhO| ##..#....##.####### #......#LhĂ Lh5 &8Lh Lh Lh##..>..# # #.#.##......# #.# #.#..##...[.#......# #.# #.#.###..∩.#......## #)# #.# #.[.[.#Lh#.......# #.# #.# #.....##.#.#...####.# ∆#.# #.....##.#.Lh"##.# #.# #.#.Lh6i# #.# #.....##.LhZu#.@# #.###.....##.LhmG##..####.#.Lh~M##.[......##.......#Lh.##..#....##.####### #.#..####.##.# #.###.#..# #.##.# #.# #.#..# ##.##†# #.###.#..###..##.# #. #.# ###.#LhmLh&9LhLhPMhM ##.#..#####.# ##.#.#####....#..>.......#.##...[..# #.# #.#.###..∩.....## #)Mh׀[.[......#  #...###∆####Mh....... .....#..# #.###Mh2.......##..####.#.........##.[......##.......#########..Mh`3##.MhMh'60MhDMhMh-M##†)....# #....#  ##.#..#####.# ##.#.#####....#..>.......#.##...[ #.# #.#.###..∩...MhM ..## #)[.[......#  #...###∆##.......##..Mhri ..#..# #.###Mh#........##..####.#.........#..Mh#.. Mh;##MhMh&1MhMhMMh@M.....##.##########..####†)....# #....# Mh ##.#..#####.# ##.#.#####....#..>.......#.##...[ #.# #.#.###..∩...## #)[.[......#  MhC#...##∆##.......##Mh....... #.........#..# #.###.....#MhO....... ..Mh8(##.MhZMh&2MhMh%"M #......#...#.## .....##.##########..####†)....# #....#  ##.#..#####.# ##.#.#####....#..>.......#.##...[MhX #.# #.#.###..∩...## #)[.[......#  #...##∆Mh4####.Mh#............# #.# #.....##Mh *#.Mh_ Mh &3Mh] Mh MhJ M........#.#.#  #......#######...#.## MhJ .....##.##########..####†)....# #....# MhJ ##.#..#####.# ##.#.#####....#..>.......#.##...[Mh K  #.# #.#.###..∩...#Mh0K ^[.[......#  MhOK (#...##∆#MhoK #.#.......##.# #.# #......MhK (##.##MhV MhW &4Mh^ Mha P _You see here a +0 war axe.Mh Mh &5Mh Mh & _l - a +0 war axeMhMh@Inventory: 12/52 slots Hand Weapons (go to first with ))  h - a +0 hand axe (weapon)a - a +0 hammer  l - a +0 war axe Missiles (go to first with ()f - 10 poisoned darts MhArmour (go to first with [)  b - a +0 robe (worn)  j - a -1 buckler (worn) Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn) Scrolls (go to first with ?) Mhf e - a scroll labelled DEABOIS BEIBRE  k - a scroll labelled CUUTAWNICU MhPotions (go to first with !)  c - a potion of magic  d - a sapphire potion Mh:7 g - a potion of curingMhA.l - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 1.0  At current training (3%) you reach 16.0 in about 20.8 XLs. Damage rating: 11 (Base 11 x 102% (Str) x 103% (Skill)). This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-handed weapon. It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd,  With pray'rful palms close seal'd, ‘God speed the axe!’” (w)ield, (d)rop, (=)adjust, or (i)nscribe.Mh5:MhAMhfX#..................#.#.#.#krazycure the Tinkerer#......########....#...#.## Gnoll.....##.####### #....#####..## Health: 26/26 ========================####.#..†)....# #....# #.... Magic: 9/9========================##.#..#####.# ##.#.#####.... AC: 2Str: 11##..>..# #.# #.#.........# EV: 12Int: 14#......# #.# #.#..##...[.. SH: 3Dex: 16#......# #.# #.#.###..∩... XL:  3 Next: 75% Place: Dungeon:2#......## #@# #.# #.[33Mh"Ym[.[.# Noise: ---------  Time: 1565.9 (0.0)#.......# #.# #.# #.....# l) +0 war axe#.#.#...####.# ∆#.# #.....# Cast: Kinetic Grapnel#.#.......##.# #.# #......#............# #.# #.....##.........#..# #.###.....# #........##..####.#.........# #.[......##.......#########.. ##..#....##.####### #.....  _You see here a frilled lizard corpse. _HP restored. _Found a war axe. _You see here a +0 war axe. _l - a +0 war axe  You unwield your +0 hand axe.6.9 (1Mh]Mh!_ Mhh__HP restored. _Found a war axe. _You see here a +0 war axe. _l - a +0 war axe  Mh_DYou unwield your +0 hand axe. _l - a +0 war axe (weapon)Mha |#####.#####.......###........#.#.#  #......#######...#.## .....##.##########..####†)....# #....# Mh  ##.#..#####.# ##.#.#####....#..>.......#.##...[ #.#.###..∩...#[.[......#  #...##∆####Mh .. .#..# #.###.MhJ y#..####.#.........#.[........#########Mh Mh &7Mh Mh~ Mhe M#.##........# ##...#####.#####.......###........Mhye #.#.#  #......#######...#.## .....##.##########..####†)....# #....#  ##.#..#####.# ##.#.#####....Mhnf #..>.......#.##...[ #.#.###..∩...#[.[#.......# #.# #.# #.....#..#Mh n Mho &8Mhu Mh$w MhonM #. ########## ##...#####.##........# ##...#####.#####.......###........#.#.#  #......#######...#.## .....##.##########..####†)....# #....#  ##.#..#####.# ##.#.#####....Mho#..>.......#.##...[ #.#.###..∩...#......## #.# #.# #.[.[.#..#MhyMhy&9MhMhMh.......#.##...[#......# #.# #.#.###..∩.....#Mh mMho'70MhuMhvMhM## #.####.##.##  #. ########## ##...#####.##........# ##...#####.#####.......###........#.#.#  #......#######...#.## .....##.##########..######.#..†)...@# #....#  ##.#..#####.# ##.#.#####....#..>Mhg.......##......# #.# #.#..##...[..#.#MhMh&1MhqMh 3Mhu MhQ Mh* Mh BMh ,Mh Mh MhM ,Mh Mh MhM   Things that are here:  a +0 dagger; a stoneMhP  _  You see here a hobgoblin corpse. _Mh Mh Mhb ,Mh Mh Mh Mh Mh Mh XMh Mh ,Mh Mh MhE ,Mh Mh} Mh ,Mh Mh Mh& ,Mhb Mh Mh ,Mh Mh%" MhB# ,Mh# Mh$ Mhm% ,MhN& Mh( Mh) ,Mhl* Mh+ Mh, ,Mh- Mh1 Mh2 ,Mhc3 Mh4 Mh5 ,MhB6 Mha7 Mhm8 ,Mh_9 Mh!: MhS; ,Mh; Mhi= Mh8> ,Mh> Mh$@ MhA ,MhA MhhI MhI ,Mh8J MhL MhM ,MhN MhdP MhQ ,MhR Mh,T MhT ,MhU Mh[W MhX ,MhX Mh[ MhM] ,Mhc^ Mh` Mhtb ,Mh*c Mhe Mhig ,Mhh Mhi Mh k ,Mh]k Mhm Mho ,Mhp Mht R  There is a stone staircase leading down here.Mhv Mh w  _Mhx Mhy Mh{ Mh@| Mh} Mhq Mh ,Mh Mh Mh ,MhA Mh MhB ,Mh1 Mh} Mh ,Mh Mh Mh Mh Mhɜ Mh Mh ,Mh Mh Mhl ,Mh$ Mh Mhv ,Mh˧ Mh+ Mh0 ,Mh Mh BMh~ Mh Mh ,Mh8 Mh Mh5 ,Mh MhP Mh& ,Mh Mh. Mh ,Mh Mh Mh ,Mh Mh MhD ,MhP Mh Mh Mh Mh= Mh Mh ,Mhy Mh ,MhQ Mh: L _You now have 73 gold pieces (gained 3).Mh 3Mh Mht Mh- ,Mh0 Mh MhC ,Mh Mh< Mh ,Mh{ Mh Mh+ ,Mh Mh Mh ,Mh Mh Mh ,Mhd Mh& Mh# ,Mh Mh` Mh ,MhP Mho Mh5 ,Mh Mh4# Mh% ,Mh' Mh<+ Mh. ,Mh0 Mh3 Mhk6 ,Mh 8 Mh: Mh= ,Mh> MhmA MhF ,MhG MhJ MhXM ,MhN MhPQ MhrS ,MhT MhHW MhqY ,MhZ Mh1] Mh _ ,Mhu` Mhb Mh{e ,Mhg Mhli Mh[k ,Mhl MhFo Mhp Mhq Mhir Mh#S   ball python (constriction, asleep) ..# #.#..# .# ..######.#..# .# ............#Mh| 658.9 (87.0)  A ball python comes into view.Found a stone staircase leading down.Mh S.S)Mhh 4=9.9 (88MhK Mh 5 _The ball python hisses angrily.Mh .##...# #.###.## ..# #.# ### #.#  #.# #.# ###.############................# Mh ......#.########@# ######.#### #S# .........# #.# .# #.#######.#..# #># .# #.#..# #.# ######.#..# #.#.........# #.#####..†#.##Mh4 Mh 160.9 (1.0) Mh Mh= _The ball python closely misses you. The ball python barely misses you.Mhn?  You slash the ball python!Mh~D.Mhn72.5 (1.6Kinetic GrapnelMh#Mh%O _You kill the ball python!MhH #.# ..# #.# ##  #####.############ .................#.############# ..........# #.#.. .# #...#.#MhYMh84-30MhUMhMhݟ ..# #.# ##  #####.############ .................#.############# #........... .######.#>### .####...#.#MhMh@-4MhMh˫Mh " ##  #####.############ .................#.############# #...........# #.######.#> . ........#.#Mh< Mh &5Mhh Mh MhC   #####.############ .................#.############# #...........# #.######.# .#### ..###..##.#MhH MhJ &6MhM MhP c _There is a stone staircase leading down here.Mh3Mh:MhMhpMhP _Mh#,MhMh2MhMhƠMhMhMh,MhZMhMh[,MhפMhfMh:Mh[MhMh<Mh,MhMhMha,MhMhMhn,MhڰMh%Mh,MhkMhMh|,MhMhMhG,MhMhKMh%,MhwMhKMh,Mh'MhӽMhGMhgMhMhMh,MhĿMhQMh,MhMhMh,Mh>MhMhm,MhMhMh,MhaMhMh2,MhMhMhwMhMhMhMhzBMhMhF,MhMhMh,MhMhMh,MhnMhMh,Mh\MhMh,MhAMhMh,Mh?MhMh,MhEMhMhx,MhMhMhz,MhMhMh,MhoMhMh,Mh MhMhpMhMhMhFMh4,MhMhNMh,MhMhMh(,MhvMhMh,Mh2MhMh,MhMhWMh,MhMhMh,MhMhP  There is a stone staircase leading up here.MhDMh~ _MhMhpMhMh*Mh\Mh Mh,Mh+MhpMhf,MhMh Mh5 ,Mh MhO Mh,MhaMhMh:,MhMhkMh,MhMh@Mh,Mh\Mh1Mh,MhhMhMh,MhMh:!Mh!,Mh="Mh"Mh#,Mh($Mhf&Mh',Mh(Mh-Mh-Mh-Mh.Mh~0Mh1,Mh2Mhc4Mh5,Mh,6Mh7Mh9,Mh9Mh;Mh=,Mh$>Mh?MhfA,Mh[BMhXCMhqDMhDMhDMhb\####.######## #.#.# ##..........# #.#.#.#.######.####.#.# ##.#<...# ######### ##...............### #......<# ......###.#.###### #.#####.### .#.....##.#.# #.# #....#.#....#.###########.## ##### ..##....#.......@........# ###729.5 (63.0) #..###.##.#.###########..# #.. ##..#.###.#.# ##..# #..  #.#..##....# #...# #..  #...#......# #..## #..  ####.##...## ####..# #..   #.##...## #.....##### #..   #.#.....## #.#...).>.# #..  [17MhI]d #........#### #.#..####.# #.. Mhh[ _Done exploring.Mho 3Mho Mh .......#####.............0.0)Mh Mh Mhp E _Done exploring. MhF.# #.#.# .# #.#.# .#.######.####.#.# .#.<...# # .### #......<# ###.#.###### #.#####.# #.....##.#.# #.# #....<#.#....#.#.## # .##....#.# # ..###.##.#.#..# #. #..#.###.#.# ##..# #..# #.#..##....# #...# #..# #...#......# #..## #..# ####.##...## ####..# #..##.##...## #.....##### #..##.#.....## #.#...).>.# #..##.#### #.#..####.# #..# MhL MhN330.5 (1 _ MhsT MhU Mh3.# #.#.# .# #.#.# .#.######.####.#.# .#.<...# # .### #......<#  Mh###.#.###### #.#####.# .....##.#.# #.# #....<. .#.#....#.#.## # ##....#.# # .###.##.#.#..# #. ..#.###.#.# ##..# #..#  Mh<.##...## ####..# #..##.##...## #.....##### #..##.#.....## #.#...).>.# #..##. Mhru#### #.#..####.# #..# MhV Mh0&1 Mhe Mh Mhϔ T.# #.#.# # #.#.# #.######.####.#.# #.<...# # ### #......<# ###.#.###### #.#####.###.#.# #.# #....<. #.#....#.#.## #. #....#.# #####. ###.##.#.#..# #. .#.###.#.# ##..# #..#  Mh-  Mh &2 Mh  Mhͧ  MhK C.# #.#.# # #.#.# .######.####.#.# .<...# # ### #......<# ###.#.###### #.#####.###.#.# #.# #....<..# .#....#.#.## #.# ....#.# #####.#.##.#.#..# #. #.###.#.# ##..# #..#  MhS  MhU &3 Mh3[  Mh\  Mh # #.#.# # #.#.# ######.####.#.# <...# # ### #......<# ###.#.###### #.#####.# ##.#.# #.# #....<..# #....#.#.## #.# #.# #####.# #.##.#.#..# #. .###.#.# ##..# #..# .##....# #...#  Mh  Mh &4 Mh  Mh  Mh`A  #.#.# # #.#.# .####.#.# <...# ### ### #......<# ###.#.###### #.#####.# ##.#.# #.# #....<..# ....#.#.## #.# #.# #####.# .##.#.#..# #. ###.#.# ##..# #..# ##....# #... ......# #..## ##...## ####..# ##...## #.....# #.....## #.#...  Mh_I  MhJ &5 MhO  MhQ  Mh¸  #.#.# # #.#.# .####.#.#  Mh <...# ######### ### #......<#  Mh .#.###### #.#####.# ##.#.#  Mh8 #.# #....<..# #.#.## # MhX 2.# #. Mh # #####.# ##.#.#..# #..#.#  Mh ##..# #..# #....# #. Mhչ T# #. Mh -...## ####....## #.... .....## #.#..  MhY  Mh &6 Mh  Mh  Mh_7  #.#.# ## #.#.# #.####.#.# #<...# ######### #### #......<# # #.#.###### #.#####.# # #.#.#  Mh[8 #.# #....<..# ##.#.## #.# # #.# #####.# #.#.#..# #. #.#.# ##..# #..# # # ...## ####..# ...## #.....### #.#  Mh>  Mh@ &7 MhE  MhtG  Mh .... ###.### .......<...# #########..### #......< #.#.###### #.#####.#######  Mh #....<.. ..#.###########.## ####### #................# ####.###########.......... ######### ... Mh?*#. Mh[ #..# ........###.#..# #.###..# Mh Mh&8 Mh  Mhw Mhh ###.### .......<...# #########..### #......< #.#.###### #.#####.#######  #....<.. ..#.###########.## ####### #................# ####.########### MhB.......... ######## ...#. ##.. .....##).......# #......# MhC Mhϫ&9 Mh Mh MhI+ .......<...# #########..### #......< #.#.###### #.#####.#######  #....<.. ..#.###########.## ####### #................# ####.###########.......... ######### ...#. ######..# ..#... ...............#########.# Mh* Mh,'40 Mh<2 Mh3 MhH.<...# # .### #......<# #.#.###### #.#####.# #.#.# #.# #....<..# .#.###.## #.# .#....# #####. ##.#.##..# # # MhI#.#.# ##..# #.. #....# #.@.# #..#.# #..## #..# #...## ####..# #..# #...## #.....##### #..#.## # Mh[I%.#...).>.# #..#.#### #.#..####.# #..#  MhI .###.#..# #.###..# ......##).......# #......# .#.# MhO Mh$R&1 MhW MhX Mh\- ..### #......< ##.#.###### #.#####.#######  #....<.. ...#.###########.## ####### .#................# ### ##.#.###########......... ######## #.... .## #...#####..# .....######.#.... #...########..............# Mhd Mhf&2 Mhk Mhm Mh k ##.#.###### #.#####.#######  #....<.. ...#.###########.## ####### .#................# ### ##.#.###########......... ######## #......# .## #...#####.@# #.....##### .....## #.#...).>.##.... ##################### MhӴ  Mh &3 Mhƻ  Mh[  Mh; !   #....<.. ...#.###########.## ####### .#................# ### ##.#.###########......... ##..######## #......# .# #...#####..# #....@##### .....###...).>.#.#### #.#..####.###### Mh  Mh &4 Mhp  Mh  MhIk ...#.###########.## ####### .#................# ### ##.#.###########..# #......... ##..######## #.... .# #...#####..# .....##### .....## #.#..@).>.#.#### #.#..####...###.#..# #.##..# Mh Mh(&5 MhL  MhA! MhmZ#.#.## #.# # #....# #####.# #.#.##..# #. #.#.# ##..# #..# ....# #...# #..# # #..## #..#  MhZ...## ####..# #..# ...## #.....##### #..# ## #.#...@.>.# #..# #### #.#..####.# #..#  MhZ###.#..# #.###..# ##)....... Mh[..... ...########.... MhB[4 #####. Mha Mh.d&6 Mhh MhlM _You see here a +0 club. Mh7 ]#.#.## #.# #. ...# #####.#####. .#.#..# #. .#.# ##..# #..## #...# #..# # #..## #..# ## ####..# #..# ## #.....##### #..# ## #.#...)@>.# #..# #### #.#..####.# #..# ###.#..# #.###..# ##)......##  Mh Mh$7  Mh _ Mhv Mh Mh4]#.#.## #.# #.## #####.#####.# #.#..# #.# #.# ##..# #..## #...# #..# # #..## #..# ## ####..# #..# ## #.....##### #..# ## #.#...).@.# #..# #### #.#..####.# #..# ###.#..# #.###..# ##).# #.. Mh]....##########.#  Mh5e Mhf&8 MhMm Mhpc _There is a stone staircase leading down here. Mhx Mh!{Read which item? Scrolls  e - a scroll labelled DEABOIS BEIBRE  k - a scroll labelled CUUTAWNICU [!] read|quaff[?] describe selected MhQ Mh Mh5#.###########.## #######.# #.# krazycure the Tinkerer ...............# #####.#####.# Gnoll #.###########..# #...........# Health: 26/26 ======================== #.###..# #..########## Magic: 9/9======================== ..##...# #..#AC: 2Str: 11 ..##..## #..#EV: 12Int: 14 .## ####..# #..#SH: 3Dex: 16 .## #.....##### #..#XL:  3 Next: 77% Place: Dungeon:2  Mh/..## #.#...).@.# #..#Noise: ---------  Time: 1748.5 (0.0) ...#### #.#..####.# #..#l) +0 war axe ......###.#..# #.###..#Cast: Kinetic Grapnel ...##).......# #......# .............#########.# .########..............# ## MhJ################ _There is a stone staircase leading down here. _There is a stone staircase leading up here. _Done exploring. _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here. Mhr  As you read the scroll labelled DEABOIS BEIBRE, it crumbles to dust.  You hear a loud clanging noise! MhM=========9.5 (1 Mh Mh/ _It was a scroll of noise.MhRead which item? Scrolls  k - a scroll labelled CUUTAWNICU [!] read|quaff[?] describe selectedMhMhMh#.###########.## #######.# #.# krazycure the Tinkerer ...............# #####.#####.# Gnoll #.###########..# #...........# Health: 26/26 ======================== #.###..# #..########## Magic: 9/9======================== ..##...# #..#AC: 2Str: 11 ..#Mh'E#..## #..#EV: 12Int: 14 .## ####..# #..#SH: 3Dex: 16 .## #.....##### #..#XL:  3 Next: 77% Place: Dungeon:2 ..## #.#...).@.# #..#Noise: =========  Time: 1749.5 (0.0) ...#### #.#..####.# #..#l) +0 war axe ......###.#..# #.###..#Cast: Kinetic Grapnel ...##).......# #......# .............#########.# .########..............# ################## _Done exploring. _You see here a +0 club. _There is a stone staircase leading down here.  As you read the scroll labelled DEABOIS BEIBRE, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.Mh>  As you read the scroll labelled CUUTAWNICU, it crumbles to dust.  It is a scroll of enchant weapon.Mh/  --more--Mh# Mh+ <Enchant which weapon? Hand Weapons  l - a +0 war axe (weapon)a - a +0 hammer  h - a +0 hand axe[?] describe selectedMh#MhTMh#.###########.## #######.# #.# krazycure the Tinkerer ...............# #####.#####.# Gnoll #.###########..# #...........# Health: 26/26 ======================== #.###..# #..########## Magic: 9/9Mhʻ======================== ..##...# #..#AC: 2Str: 11 ..##..## #..#EV: 12Int: 14 .## ####..# #..#SH: 3Dex: 16 .## #.....##### #..#XL:  3 Next: 77% Place: Dungeon:2 ..## #.#...).@.# #..#MhhNoise: =========  Time: 1749.5 (0.0) ...#### #.#..####.# #..#l) +0 war axe Mh>......###.#..# #.###..#Cast: Kinetic Grapnel Mhl...##).......# #......# .............#########.# .########..............# ##Mha################ _There is a stone staircase leading down here.  MhѼAs you read the scroll labelled DEABOIS BEIBRE, it crumbles to dust.  You hear a loud clanging noise! _It was a scroll of noise.  MhhAs you read the scroll labelled CUUTAWNICU, it crumbles to dust.  It is a scroll of enchant weapon.MhMh|---------50.5 (11MhMhP= _Your +0 war axe glows red for a moment.Mh Mh MhT ,Mh Mh ,Mh Mh ,Mhk Mh  ,Mh Mh Mh Mh Mh Mh3 Mh1 Mh ,Mh Mhx ,Mhm Mh ,Mh vMhG TMh Mh Mh@ Mho ,Mh Mhŗ BMh] ,Mh Mhg ,Mhܜ Mh ,MhO Mhנ ,Mh Mha ,Mh Mh Mh Mh) Mh ,Mh Mh ,Mhޫ Mh/ ,Mhy Mh: ,Mhڰ Mh ,Mh Mh Mh ,Mhs ,Mhs Mh< Mh Mh% Mh> Mh Mh, Mh# ,Mh MhI ,MhH Mh1 ,Mh] Mh ,Mh' Mh ,Mh2 Mh ,Mh Mh ,Mh/ Mh? ,Mh Mh ,MhP Mh" ,Mh MhI ,Mh Mh ,Mh Mh ,Mh MhG ,Mh7 Mh ,Mh Mhn ,Mh| Mh ,Mh Mhu ,Mh Mh Mh' Mh Mh ,Mh Mhs ,Mh Mh\ ,Mh Mh ,Mh Mh ,Mhn MhX ,Mh Mh ,MhP Mh ,Mh Mh ,Mh{ Mh ,Mhv Mh ,Mh MhO ,MhI Mh` ,Mhz Mh ,Mh  MhC ,Mh Mh ,Mh Mh Mh Mh Mh' k 849.5 (99.0) _You start waiting.Mh0) P---------50.5 (100.0)Mhj/ Mh(1 # _Done waiting.MhJw 3Mhw Mh= MhY ,Mh Mh ,Mh Mh BMhP ,Mh Mh ,Mh Mht ,Mh Mh ,Mhn MhD 4Mh Mh^ ,Mh Mh* ,Mh Mh) ,Mh Mh ,MhV Mhg MhJ Mhٺ ,Mh BMh= BMhR Mh ,Mh Mh ,Mh MhO ,MhJ MhF ,Mh Mh3 ,Mh Mhm ,MhS Mh ,Mh XMh; Mhf Mh Mh ,Mh Mh4 ,Mh Mh ,Mh Mh ,Mh MhE ,Mh Mh ,Mh1 Mh% ~Mh Mh ,Mh Mh( ,Mh Mhl ,Mh Mh? ,Mh+ Mh ,Mhp Mh. BMhf MhW MhY ,Mh~Y Mh4[ ,Mh[ Mh ] ,Mhb^ Mh_ ,Mh|` Mhga ,MhCb Mhc ,Mhd Mh,f ,Mh%g Mhi ,Mhj Mhl Mh m Mhm Mh?o ,MhJp Mhrr ,Mht ,Mhu Mhv Mhw Mhw Mhx Mhtz ,Mh{ Mh| ,Mh} Mh~ Mhr ,Mhu ,MhZ Mh Mh Mh Mh> ,Mh݆ Mh} ,Mh Mhu n 949.5 (99.0) _You start waiting.Mh .50.5 (100.0)Mhi MhR # _Done waiting.Mh3MhMhH,MhXMhBMh,MhMh,Mh*Mh,MhrMh,MhЧMh,MhMh|,MhMh9,MhiMh,MhԶMh,MhMh(,MhٻMh,MhMh),MhMh^,MhMh,MhLMh,MhMh:,MhMhfMhMhMhU,Mh Mhd,Mh'Mh,MhMh/,MhMhe,MhMh%,MhMh,MhMh,MhMh$,MhMh,MhSMh,MhMh-,MhMh,MhMh,MhaMhZ,MhMh ,MhMhV,Mh$Mh,MhMh,MhMh,MhMh,MhMh,MhMhSBMhR4Mh`MhQ,MhMh,MhMh,MhMh9,MhMh,MhMh!,Mh!Mh",Mh"Mh#,Mh$Mh?&,MhU'Mh(,Mh *Mh+,Mh,Mh.Mh /Mh/Mh1,Mh2Mh4,Mh 5Mh6,MhJ7Mh9,Mh9Mh;,Mhy<Mh>,Mh>Mh*AMh(Mhp Mh ,Mh Mh,MhMhO,MhMh_,Mh(Mh*,Mhy-Mh-,Mh(/Mh0,Mh1Mh3,Mh4MhW7,Mh7MhP9,Mh.:Mh<,Mh3=Mh>,Mh?MhqA,Mh;BMhC,MhDMhF,MhGMhH,MhIMhEK,Mh#LMhM,MhOMh^P,MhQMhR,MhSMh.U,MhVMhW,MhXMhZ,Mh[Mh\,Mh]Mh@_,Mh<`Mhka,Mh~bMh+d,MhdMh@g,Mh!hMhi,MhjMhtuo 2049.5 (99.0) _You start waiting.Mh2v.50.5 (100.0)Mh:|MhB~ _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.Mh{4 Mh5 Mh; MhQF G1.0)MhH Mh  ......  ..... .  .... ..  $.. ... .. .... .#....$ ###...# 3 #$@..#  #..##.gg#  #..# ggg ../. g ..... #.#.... g   Robin (asleep) ....... gg 2 hobgoblins (asleep)....#.#..ggg 3 goblins (asleep)Mhh Mhd gggggggggggg1 wandering)  You climb downwards.  The goblin shouts! The hobgoblin shouts! You hear a shout! Robin shouts!Mh%8 N===2.2 (1.7Kinetic GrapnelMhQB MhM _The goblin shouts! You hear a shout! x3; The hobgoblin shouts!  Found 35 gold pieces and a brass wand. _There is a stone staircase leading up here.Mh  The goblin shouts!  A goblin comes into view. It is wielding a +0 club.Robin roars a battlecry!Mh(O[ gg.. g   hobgoblin (strong)gstrong)The goblins go into a battle-frenzy!30MhhMha* _You hear a shout! x2MhN Mha 9  You hear a shout! x2Mh]  A goblin comes into view. It is wielding a +0 dagger.MhN Mh՘  A goblin comes into view. It is wielding a +0 club.MhY Mhp gg.gggg 5 goblins (strong)Robin roars a battlecry!Mh. &4MhT Mhq u _A goblin comes into view. It is wielding a +0 dagger.Mh$Mh}%MhD&Mh&Mh)Mh*Mh*Mh27gg.ggg.---5MhBMhKu _A goblin comes into view. It is wielding a +0 dagger.Mh%EP---MhcNMhQMh)RMh/p,Mhڀp ggggg.gg 2 hobgoblins (strong)6The goblin hits you with a +0 dagger.  Robin says, "My goblins will feast on your bones."Mhc8MhKFgg..gMhF^3---=6Mh2UMh/ #.###########.## #######.# #.# ...............# #####.#####.# #.###########..# #...........# #.###..# #..########## ..##...# #..# ..##..## #..# .## ####..# #..# .## #.....##### #..#2 ..## #.#...).@.# #..# ...#### #.#..####g# #..# ......###.#..# #.###..# ...##).......# #......# .............#########.# .########..............#g   goblin (strong) ################## Mh20M_Robin throws the goblin at you! The goblin hits you with a +0 dagger.Mh&1:---Mh :Mhc4=-7.7 (2.5MhMh} _You climb upwards. _There is a stone staircase leading down here.Mhf *Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh~  You shape a spike launcher from a nearby wall.  The rocky spike skewers the goblin!Mh)Mh+N#)MhD 7------9==8.7 (1.0Kinetic Grapnel _You kill the goblin!MhX.#.#.## #.# #..# #####.#####. .#.#..# #. .#.# ##..# #...# #...# #..#.# #..## #..# ..## ####..# #..# ..## #.....##### #..#.## #.#...)@>.# #..#.#### #.#..####)# #..#.###.#..# #.###..#.##).# #......#.#########.# ..#.# ### #MhtbMh>c/--9MhejMhlMhMG #.#.## #.# #.## #####.#####.# #.#..# #.# #.# ##..# #..## #...# #..# # #..## #..# ## ####..# #..# ## #.....##### #..# ## #.#...).@.# #..# #### #.#..####)# #..# Mh2H s###.#..# #.###..# ##).# #......##########.# Mh-P MhIQ B--60MhW MheZ c _There is a stone staircase leading down here.MhO 3Mh"Mh(5==Mh3)<------Mh]*Mh,,Mh00Mhn2Mh2Mh4Mh>_ _You start resting.MhF+4.7 (4Mh]Hv6==5.7 (5MhPMh/TBMhTM8===MhUMhRX,MhYMh\O=Mhx^Mh`,MhaMhdQ===MhiMhk,MhmMho,MhpMhs,MhtMhv,MhwMh # _You start resting.Mh.075.7 (10.0)Mhx\9===6.7 (11MhqMh[% _Magic restored.MhG.#.#.## #.# #..# #####.#####. .#.#..# #. .#.# ##..# #...# #...# #..#.# #..## #..# ..## ####..# #..# .MhzH.## #.....##### #..#.## #.#...)@>.# #..#.#### #.#..####)# #..#.###.#..# #.###..#.##).# #......#.#########.# ..#.# ### #MhRMhT17.7 (1.0)Mh\Mh^Mh s.#.#.## #.# # #...# #####.##### #.#.#..# # #.#.# ##..# #...# #...# #..#.# #..## #..#.## ####..# #..#.## #.....##### #..#.## #.#...@.>.# #..#Mh $.#### #.#..####)# #..#.###.#..# #.###..#.##).......# #......#.....#.#.##.# #### #MhH Mhn &8Mh Mh M _You see here a +0 club.MhI#.#.## #.# #. ...# #####.#####. .#.#..# #. .#.# ##..# #..## #...# #..# # #..## #..# ## ####..# #..# MhxJ\## #.....##### #..# ## #.#...)@>.# #..# #### #.#..####)# #..# ###.#..# #.###..# ##)......## MhQMhS-9 _Mh[YMhZMh2.#.#.## #.# # #...# #####.##### #.#.#..# # #.#.# ##..# #...# #...# #..#.# #..## #..#.## ####..# #..#.## #.....##### #..#.## #.#...@.>.# #..#.#### #.#..####)# #..#.###.#..# #.###..#.##).......# #......#.....#.#.##.# #### #Mh<Mh=E===80MhCMhGM _You see here a +0 club.Mh;.#.#.## #.# .#....# #####. ##.#.##..# # ##.#.# ##..# #.. #....#MhV #...# #..#.# #..## #..# #...## ####..# #..# #...## #.....##### #..#.## #.#..@).>.# #..#.#### #.#..####)# #..#.###.#..# #.###..#.##).......# #......#......Mh#.# #...########.....## ######MhDMhJ1 _Mh+ M##.#.# #.# #....<. ...#.###########.## ## .#................# #####.####Mh, l##########..#....... ##.######## #. ..... #..#####..# #...## #....@####### #.#...).>.Mh- :#### #.#..####)# .........###.#..# #.###..#..#Mhr7 Mh: &2MhWA Mh#C MhM#########.###### ##.#.# #.# #....<. ...#.###########.## ## .#..............####.##############..#....... ##.##..####### #. .....Mhf #..######.@# #...## ....####### #.#...).>.# ......#### #.#..####)# #..######MhMh&3MhMh?Mh1WIM..........### #......<# #########.###### ##.#.# #.# #....<. ...#.###########.## ## .#..............####.#############MhW....... ##.##..####### #.# ..... #.@######..# #...## #.....#### .....## #.#...).>.# #..###....Mh `Mha&4MhrhMhiMh4MMh8<...# ######## ..........### #......<# #########.###### Mhy##.#.# #.# #....<. ...#.###########.## ## .#..............####.#############Mh....... ##.######## #.# .....Mhq #..#####..# #...## #.....##### #..##.#....MhMh&5Mh@MhMhNiM####.####.#.# <...# ######## ..........### #......<# #########.###### ##.#.# #.# #....<. ...#.###########.## ## .#..............####.#############....... ##.######### #. .....MhO #..## #...## ####..# #..#...Mh WMhX&6Mh^Mh`Mh2M.....# ####.####.#.# <...# ######## ..........### #......<# #########.###### ##.#.# #.# #....<. ...#.###########.## ## Mhi.#..............####.############....... ##.######### ##... .....##..## #..###..MhMhh&7MhrMhMhMM##### .....# ####.####.#.# <...# ######## ..........### #......<# #########.###### ##.#.# #.# #....<. ...#.###########.## ## MhNE.#..............####.#############....... ##.######## #....##...# #..###..##MhXMh\&8MhdMhsfMhM #.#.######### ##### .....# ####.####.#.# <...# ######## ..........### #......<# #########.###### Mh6##.#.# #.# #....<. ...#.###########@## ## .#..............####.#############....... ##.#.###..# #..########...MhMhA&9MhMhMhhMhMhMhЙMh MhE Mhj Mh͘ Mh ? M...)......#### #.#.######### ##### .....# ####.####.#.# <...# ######## ..........### #......<# #########.###### Mh? ##.#.# #@# #....<. ...#.###########.## ## .#................# #####.#### ##.#.###########..# #............#MhE MhG '90MhL MhN Mh2M##.#######......)......#### Mh2&#.#.######### ##### Mh,3.....# ####.####.#.# <...# ######### Mh\3..........### #......<# #########.###### Mh3##.#.# #.# #....<. .Mh3..#.###########.## ## Mh3.#................# #####.######..#..#Mh;MhQ=&1Mh0DMhE!MhG3!MhҘ!Mh!MhV,!Mh!MhB!MhW!Mhצ!Mh!Mh6!Mh!Mhܪ!Mh@,!Mh!Mh!Mh,!Mh_!Mh\!Mh,!Mh!Mh!MhF,!Mh!Mh!Mh,!Mh\!Mh!Mh,!Mh!Mh!MhgB!MhLP  There is a stone staircase leading up here.!Mh 5 _!MhQ!Mh!Mh,!Mh/!Mh!Mh,!MhȾ!Mh3!Mh$,!Mh!Mh !Mh!Mh!Mh|!Mh'!Mh%,!Mhg!MhJ!Mh,!Mhb!Mhu!Mhc!Mh!Mh$!Mh!Mh!Mh!Mhi!Mh?!Mh,!Mha!Mha!Mh,!Mh9!Mh!Mh)!MhV!Mh!Mh!Mh ,!MhV!Mh%!MhX,!Mh!Mh)!Mh,!Mh!Mh[!Mh,!Mh!Mh!MhI,!Mh!Mh!Mh@,!Mh!Mh!Mh$,!Mh{!Mh!Mh!Mh!Mh[!Mh!Mh!Mh!Mh!Mh!Mh,!Mh!Mh!Mh,!Mh9!Mh!Mhg,!Mh!Mh6###...#.# #.#  ......#.# #.#  ###..##.# #.# ........# #.#)..#### #.#...# #.# # ###.# #.# !Mh# #.# #.#  #.#  125.7 (34.0)  #.#.##### #####.# #.....# .....# #####.###### #.# #.# #.# #.#  ######### #.!Mh,#!Mh?!Mh !MhS "Mh}3"Mh+~"Mhq"Mh,"Mhn"Mh"Mh,"Mh"Mhp"Mh,"Mh9"Mhِ"Mh,"MhW"MhV"Mh,"Mh"Mh"Mh,"Mh"Mh##.#### #.# ...# #.# .........# #.# #####.#..# #>#  #.#..# #.# ##.#..# #.# .........# #.####..†#.## #..#...#.# ##34.7 (9.0) ###...#.# ......#.#.# ###..##.#. ........##.# ..)..#####.# ###...##.# # ###.##.# # #.#"MhH"MhD"Mh$E g"MhmF B"MhG "MhvH "MhH "MhH "MhR  #.# # #.# #####.############ .................# ......#.########.# .######.#### #.#..# #. ...........# # .######.#..# 9.7 (5 .# #.#..# .######.#..# ...........#"MhBS ## .####..†#.## #...# .# #...#.# ###.# .####...#.# #.# ........#.# #.# ..###..##.# #.#"MhT "MhhZ "Mh:\ c _There is a stone staircase leading down here..Mh.Mh.Mh`.Mh<".Mh'340.7 (1 _.Mh).Mh  ... K# #. . ##.. r. ... ..##(.. .# #.# ....... g..$. #..... .#.# #..... ... .Mh;#S.#...#.#.#.#.3 .......@....... #......#.#.#.#. ...#... ... . ..... /#.# ....... ..... ....... .. ...S   adder (asleep) ....... ... #..r   quokka (asleep) $...... ... .#g   goblin (asleep) .. .... K   kobold (asleep)You climb downwards..Mh.MhG.Mh%.r∆r.Mhy%3.MhwD1.5 (1.8Kinetic Grapnel.Mh߃.Mhi _Level annotation: RobinFound a crooked iron wand, 4 gold pieces and 5 stones. _There is a stone staircase leading up here.0Mh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0Mh-.#g   goblin (asleep)K   kobold0Mhh7------==200Mh0MhD _You shape a spike launcher from a nearby wall.1Mh.   krazycure the Tinkerer ... K# #.  Gnoll . ##.. .. ...  Health: 26/26 ======================== ..##(.. .# #.#  Magic: 6/9================-------- ....... g..$.  AC: 2Str: 11 #..... *#.#  EV: 12Int: 14 #..... *..  SH: 3Dex: 16 #S.#...#*#.#.#.  XL:  3 Next: 79% Place: Dungeon:3 .......@.......  Noise: ==-------  Time: 2142.5 (0.0) #..h0 ;49m....#.#.#.#.  l) +1 war axe ...#...∆...  Cast: Kinetic Grapnel . ..... /#.#  ....... .....  ....... .. ...  S   adder (asleep) ....... ... #..  g   goblin (asleep) $...... ... .#  K   kobold (asleep) .. .... _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)2Mh9  krazycure the Tinkerer ... K# #.  Gnoll . ##.. .. ...  Health: 26/26 ======================== ..##(.. .# #.#  Magic: 6/9================-------- ....... g..$.  AC: 2Str: 11 #..... .#.#  EV: 12Int: 14 #..... ...  SH: 3Dex: 16 #S.#...#.#.#.#.  XL:  3 Next: 79% Place: Dungeon:3 2MhK .......@.......  Noise: ==-------  Time: 2142.5 (0.0) #......#.#.#.#.  l) +1 war axe ...#...∆...  Cast: Kinetic Grapnel . ..... /#.#  ....... .....  ....... .. ...  S   adder (asleep) ....... ... #..  g   goblin (asleep) $...... ... .#  K   kobold (asleep) .. ....2Mh Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin!2Mh ... K# #.  . ##.. .. ...  ..##(.. .# #.#  ....... )..$.  #..... *#.#  #..... *..  #S.#...#*#.#.#.  ......  #...#.  ...  . ..... 2Mh~ ....... ..... ....... .. ...  ....... ... #.. K   kobold $...... ... .# .. 2Mhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (asleep, 100% to hit)  The kinetic grapnel hits the goblin!  You kill the goblin!2Mh2Mh82Mh{2Mh2Mh.K....SS2Mh/[K2Mh4813.5 (12Mh۷2MhVB _The adder hisses angrily. The kobold shouts!3Mh   krazycure the Tinkerer ... .# #.  Gnoll . ##.. K. ...  Health: 26/26 ======================== ..##(.. .# #.#  Magic: 5/9=============----------- ....... )..$.  AC: 2Str: 11 #..... .#.#  EV: 12Int: 14 #..... ...  SH: 3Dex: 16 #..#...#.#.#.#.  XL:  3 Next: 81% Place: Dungeon:3 ...S***@.......  Noise: ==-------  Time: 2143.5 (0.0) #......#h 7m.#.#.#.  l) +1 war axe ...#...∆...  Cast: Kinetic Grapnel . ..... /#.#  ....... .....  ....... .. ...  S   adder ....... ... #..  K   kobold $...... ... .#  .. .... _The adder hisses angrily. The kobold shouts!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)4MhDjkrazycure the Tinkerer... .# #.Gnoll. ##.. K. ...Health: 26/26 ========================..##(.. .# #.#Magic: 5/9=============-----------....... )..$.AC: 2Str: 11#..... .#.#EV: 12Int: 14#..... ...SH: 3Dex: 16#..#...#.#.#.#.XL:  3 Next: 81% Place: Dungeon:3...S***@.......Noise: ==-------  Time: 2143.5 (0.0)#......#.#.#.#.l) +1 war axe4Mh]k[29X...#...∆...Cast: Kinetic Grapnel. ..... /#.#....... ............ .. ...S   adder (grapneled)....... ... #..K   kobold$...... ... .#.. ....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)  The kinetic grapnel hits the adder.4Mho4Mhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  4MhPress: ? - help, Shift-Dir - straight line  Aim: an adder (60% to hit)  The kinetic grapnel hits the adder.adder is lightly wounded.4Mh4Mh/4Mh4Mh .. .gKr.S..r   quokkaggg 2 hobgoblins (1 wandering)K   kobold4Mh3-4.5 (14Mh 4Mh _ _A hobgoblin comes into view. x25MhG^P  krazycure the Tinkerer ... .# #.  Gnoll . ##.. .. .g.  Health: 26/26 ======================== ..##(.. K# #.#  Magic: 4/95Mh^~==========-------------- ....... )..$.  AC: 2Str: 11 #....r .#.#  EV: 12Int: 14 5Mhh_S#..... ...  SH: 3Dex: 16 #..#...#.#.#.#.  XL:  3 Next: 81% Place: Dungeon:3 ....S**@.......  Noise: =--------  Time: 2144.5 (0.0) 5Mh_#......#.#.#.#.  l) +1 war axe ...#...∆...  Cast: Kinetic Grapnel 5Mh`. ..... /#.#  ....... .....  5Mhh`(....... .. ...  S   adder (grapneled) ....... ... #..  r   quokka $....g. ... .#  gg 2 hobgoblins (1 wandering) .. ....5Mha K   kobold _A hobgoblin comes into view. x2  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 60% to hit)5Mh%krazycure the Tinkerer... .# #.Gnoll. ##.. .. .g.Health: 26/26 ========================..##(.. K# #.#Magic: 4/9==========--------------....... )..$.AC: 2Str: 11#....r .#.#EV: 12Int: 14#..... ...SH: 3Dex: 165Mh<#..#...#.#.#.#.XL:  3 Next: 81% Place: Dungeon:3...****@.......Noise: =--------  Time: 2144.5 (0.0)#......#.#.#.#.l) +1 war axe...#...∆...Cast: Kinetic Grapnel. ..... /#.#....... ............ .. ...S   adder (grapneled)....... ... #..5Mh,r   quokka$....g. ... .#gg 2 hobgoblins (1 wandering).. ....K   kobold _A hobgoblin comes into view. x2  5MhyCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 60% to hit)6Mh4aj  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an adder (lightly wounded, grapneled, 60% to hit)  The kinetic grapnel misses the adder.6Mha6Mh-d6Mhd6MhWh6Mhs/..# #g...S.ggg 2 hobgoblins.6Mhv3=5.5 (16Mh~6Mh+ _The hobgoblin shouts!7MhT  krazycure the Tinkerer ... .# #.  Gnoll . ##.. .. ...  Health: 26/26 ======================== ..##(.. .# #g#  Magic: 3/9========---------------- ....... )..$.  AC: 27MhMStr: 11 #..... .#.#  EV: 12Int: 14 #..... ...  SH: 3Dex: 16 7Mhm#..#...#.#.#.#.  XL:  3 Next: 81% Place: Dungeon:3 .....S*@.......  Noise: ==-------  Time: 2145.5 (0.0) #......#.#.#.#.  l) +1 war axe 7MhD...#...∆...  Cast: Kinetic Grapnel . ..... /#.#  ....... .....  ....... .. ...  S   adder (grapneled) 7Mhw.....g. ... #..  gg 2 hobgoblins $...... ... .#  7MhE.. .... _The hobgoblin shouts!  7Mh̳Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7MhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line7MhSAim: an adder (lightly wounded, grapneled, 60% to hit)7Mh lkrazycure the Tinkerer... .# #.Gnoll. ##.. .. ...Health: 26/26 ========================..##(.. .# #g#Magic: 3/9========----------------....... )..$.AC: 2Str: 11#..... .#.#EV: 12Int: 14#..... ...SH: 3Dex: 16#..#...#.#.#.#.7Mh? mXL:  3 Next: 81% Place: Dungeon:3.....S*@.......Noise: ==-------  Time: 2145.5 (0.0)#......#.#.#.#.l) +1 war axe...#...∆...Cast: Kinetic Grapnel. ..... /#.#....... ............ .. ...S   adder (grapneled).....g. ... #..gg 2 hobgoblins$...... ... .#.. ....Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (lightly wounded, grapneled, 60% to hit)  The kinetic grapnel hits the adder.7Mhɏ,7Mh]7Mh7Mh7Mh= .gK#r.Sg.r   quokkagg 2 hobgoblinsK   koboldPress: ? - help, Shift-Dir - straight line  7Mh#1Aim: an adder (lightly wounded, grapneled, 60% to hit)  The kinetic grapnel hits the adder.  The adder is heavily wounded.  The adder bites you.  You are poisoned.7Mhy2====-----6.5 (1Pois 7Mh7Mh, _The adder poisons you!9Mh9MhB-----9Mh99Mhk7*9MhGG  The rocky spike skewers the adder!9Mh;r   quokkagg 2 hobgoblinsK   kobold9Mh n  You kill the adder!9Mh# 9Mhȓ $. .#g†.   hobgoblin9Mh 9Mhg akrazycure the Tinkerer... .# #.Gnoll. ##.. .. ...Health: 21/26 ===================-----..##(.. .# #.#Magic: 3/9========----------------....... )..$.AC: 2Str: 11#..... .#g#EV: 12Int: 14#..... ...9Mh SH: 3Dex: 16#..#...#r#.#.#.XL:  3 Next: 108% Place: Dungeon:3......†@.......Noise: ==-------  Time: 2147.5 (1.0)#......#.#.#.#.l) +1 war axe...#...∆...Cast: Kinetic Grapnel. ..... /#.#9MhK Pois ....... ............ .. ...r   quokka....... ... #..9Mh g   hobgoblin$...... ... .#.. ....The adder bites you.  You are poisoned. _The adder poisons you!  The rocky spike skewers the adder!  You kill the adder! 9Mh֧ d_You feel sick. The quokka closely misses you.9Mh۩ - _The adder poisons you!  The rocky spike skewers the adder!  You kill the adder! 9Mh? _You feel sick. The quokka closely misses you.Your Shapeshifting skill increases to level 1!You have reached level 4!9Mh /  --more--:Mh$6/32=11--74:Mh]% 4% :Mh.:Mh-  #.# # #.# #####.############ .................# :Mh ......#.########.# .######.#### #.# ...........# #.# ...........# #.# 2 .######.#..# #@# .# #.#..# #r# :MhI.######.#..# #.# ...........# #.### .####..†#.## #...# :MhA.# #...#.# ###.# .####...#.# #.# ........#.# #.# :Mh{..###..##.# #.#You feel agile.:Mh8--:Mh`:Mh10c5---9.0 (2.5:Mh4:Mh7 _You climb upwards. You feel sick. _There is a stone staircase leading down here. r######.# .......... #####..†#.## #.. #######......Mh1[  The quokka is almost dead.>Mh29The rocky spike skewers the quokka!>Mh8)>Mh9>>Mh774.2Kinetic Grapnel>Mh>MhJ _You kill the quokka!>Mh }  #####.############ .................#.############# #...........# #.#>Mhq ######.## .#### ..###..##.##.#>Mh>MhXA---->Mhx50>Mh>Mhc _There is a stone staircase leading down here.>MhK& >Mh& >Mh& >Mhp( >Mh+ 8=>Mh, >Mh- >Mh- T3==>Mh. >Mh/ ,>Mh 0 >MhQ1 ,>MhZ2 >Mh2 >Mh2 ^9==>Mh3 >Mhf4 >Mh4 :==>Mh5 >Mh5 ,>Mh6 >Mhl7 ,>Mh7 >Mh#9 :20>MhN9 ;==>Mh7: >Mh-; ,>Mh; >Mh= j4==>Mh|= >Mh> ,>Mh> >Mh? >Mh? D1=>Mh? >Mht@ ,>Mh@ >Mh%A :==>MhBA >MhA >MhB ,>MhB >MhC >MhC L2=>MhD >Mh E ,>MhE >MhF >MhF T5==>MhMG >Mh?H ,>MhH >MhI >MhI k23==>Mh)J >MhL B>MhM :==>MhMM >MhM >Mh\O B>MhP 4==>MhQ >MhrR >MhbS >MhS >MhT >MhU O6===>MhV >MhW ,>MhW >MhuX >MhX U5=>MhY >MhZ >Mh6Z >MhZ >Mh[ >Mh[ ;===>Mh] >Mh] ,>Mh^ >Mhj_ >Mh_ #6>Mh_ (=>Mh6` >Mh%a ,>Mha >Mhb ,>Mhb >Mhec >Mhc G7==>Mhc >Mhd >Mhd >Mhd a7==>Mh?e >Mh2f ,>Mhf >Mhg ,>Mh$h >Mhh >Mhi I==>Mhj >MhMhj >Mhm n>Mhn >Mh>o >Mh]o N8==>Mho >Mhp >Mhp #9>Mhq 2=>Mhr >Mhr ,>Mhs >Mh%t ,>Mhkt >Mhju >Mhu :==>Mh.v >MhAw >Mh`w L30=>Mhx >Mhmy ,>Mhy >Mhz ,>Mh|{ >Mhc| L9==>Mh| >Mh| >Mh} ~1==>Mh)~ >MhY ,>Mh >Mhր ,>Mh >Mh >Mh :==>Mh >MhD #-- _You start resting.>Mh 1212.2 (57.0)>Mh] 2==3.2 (58 _HP restored.>MhgxI>Mhx>Mh?y>Mh5}>Mh5~>Mhk=10/11==>MhӀ,>Mh%>MhB>MhL,>Mh>Mh>Mh:==>Mhx>Mh,>Mh>Mh>Mh>Mh>Mh>Mh>Mh>Mh_ _You start resting.>Mhܙ-24.2 (11>Mh}\1===5.2 (12>MhQ>Mh̠% _Magic restored.?MhNh?MhXk?Mhk?Mhl;===?Mhl?Mhpm,?Mhn?Mhn?Mho?Mho?Mhvp?Mhp?Mhp?Mhq?Mh r?Mhr?MhWs?Mhis?Mhs?Mht,?Mh,u?MhGv,?Mhv?Mhw?Mhw?Mhx?Mhx,?Mhy?Mh)z?MhGz?Mhz?Mh{,?Mh?|?Mh!},?Mhx}?Mh?~?Mh^~?Mh:?Mhw?Mh?Mh?Mh[,?Mhj?MhUn?Mh?Mh?Mh?Mh%?Mh?Mh?Mh?MhO?Mhs?Mhه?Mh?Mh?Mh?Mh݉?Mh?MhV?Mh9,?Mh?Mhm?Mh?Mh?Mh?MhՍ?Mh*?Mh4,?Mh?Mh,?Mh?Mh?Mhȑ?Mh"?Mh?Mh?Mhy?Mh?Mh˔?Mh?Mh6?MhX?Mh?Mh,?Mh8?Mh,?Mh=?MhS,?Mh?Mhl,?Mh?Mhќ?Mh?Mh[?Mhs,?Mhʞ?Mh?MhΟ?Mh?Mh?Mh^?Mh}?Mh?Mhɩ?MhB?MhQ,?Mh?Mh?Mh?Mh?Mh®B?MhL,?Mh?Mh,?Mh\?Mh(,?MhC?Mh?Mh?Mh#?Mh`,?Mh?Mhh,?Mh?Mh8n?Mhr?Mh4,?Mh?Mhl?Mh?Mh?Mhü?Mh?Mh?Mh#,?Mh?Mhc?Mh?Mh?Mh?Mh?Mh-?Mh?Mh?Mhl?MhS,?Mh?Mh?Mh?Mh\?Mh?MhE?Mh?Mh_?Mh?Mh?Mh?Mh?Mh8?Mh?MhW?Mh?Mh,?MhV?Mh,?Mh?Mh,?Mh?Mh,?Mh?Mh(,?Mh?Mh,?Mh?Mh?Mh?Mh7?Mh ?Mh.?Mh?Mhq,?MhW,?Mh?Mh?Mh?Mh?Mh]?Mh?Mh?Mh?Mh?Mh0?Mh(,?Mh?Mhr,?Mh?Mh?Mh?Mh??Mh?Mh??Mh?Mh|,?Mh?Mh9,?Mh?Mh_,?Mh?Mh?Mh?Mh?Mh?Mh?MhK?MhW,?Mh?Mhh 324.2 (99 _You start waiting.?Mh-5.2 (100.0)?Mh ?Mh# _Done waiting.?MhM###   #.# #####.###########...............####.######.#### #.........####> ?Mhx.######.#..# #.#?Mh?MhĶ16.0)?Mhú?MhN?Mhu wM.. ###   #.# #####.###########...............####.######.#### #..........####> .# #.#..# #.#?MhD{ ?Mh{ &7?Mh ?Mhҁ ?Mh. KM#.###.## ?Mh\ `.. ###   #.# ?Mh #####.###########...............####.?Mh (######.### .........?Mh u. .######.#..# #>#?Mh *###?Mh ?Mh &8?Mh3 ?MhI ?Mh M... #.###.## .. ###   #.# #####.###########...............### .######.#### #. ...........# #.##..?Mhڱ ?Mh &9?Mh# ?MhZ ?Mh' .M..... #.###.## .. ###   #.# #####.###########...............#.########.######.#### #. ...........# #.##.#?Mh~, ?Mh. 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EMh % _A ball python comes into view. _There is a stone staircase leading up here.FMh .... ... .. #∆ #. #.###.######.#.#.S.#<...#.#.#..FMh}#.#. #FMh8FMh >S.FMhK 340 _FMhFMhFMhbh DM ..... g ...# g ..# #∆ #.# #.###.######.#S.#FMhh H.#.<...#.#.#b..#.#..FMhh # b   bat (wandering)FMhn FMh:o FMh.p FMhv FMh΁ 7 .S.S   ball python (constriction, wandering)  A bat comes into view.FMh~ <5FMh? 0 _The bat moves out of view.GMh1 .# #.... .g...#g ..# #∆ #.#  #.###.######.#.#S...@......#<...#............#..##########.#..##b   bat (b..GMhފS   ball python (constriction, wandering)..GMhGMh"GMhhGMhGMh&gS.b.GMh&6GMhUGMh..$ .# .#... g.g..#g ..# #∆ #.#  #.###.###### ...#GMhL.#S.....#<...#...............#b..##########.#.#GMh1\#....GMhGMhGMhNGMhHGMhhS..bGMh&7GMhGMhNHMha g..$ #........... .# g.#.........  g.g... ...# g.. ..# #) #.# #.###.###### ...#.#.S.#.<...#.#..#.#.#.# #...b.  ..HMhHMh}HMhHMhHMhHMh HMh.Sbb.HMhF=8Kinetic GrapnelHMhHMhI _Found a giant club.IMh..$  ...... ..... .# .# ......... g.g ... ...# g .. ..# #) #.# #.###.###### ...#.# .# .S.<...# .IMhP#....b..#......#.# .....# # ..... IMht,IMhIMhIMh$OS.....b....IMh>%&9IMh*IMh,JMhX _The bat moves out of view. _Found a giant club.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You shape a spike launcher from a nearby wall.  The ball python hisses angrily.JMh@JMhJMh6#.SS)9/11 -----==90JMhJMh"P _The bat barely misses you.JMh%$ ...... .#..... .# # ... .g ... ...#  g .. ..# #) #.# #.###.###### ...#.# ..S....b.JMhx%# .<...# .#.#......#.# .....# JMh%b# ..... JMh{'JMhw)  The bat attacks as it pursues you! The bat barely misses you.JMh,JMheA?b......JMhzB.-1JMhNJMhQI _The bat misses you.JMhf .*JMh"L n  The rocky spike skewers the bat.JMh (†JMhZ 8-2Kinetic GrapnelJMh JMh G _You kill the bat!KMh{R.$ ...... .# ..... .# .# ... g.g ... ...# g .. ..# #) #.# #.###.###### ...#.†.# KMh|.# .<...# .# .# ......#.# .....#KMh#} # .....  ..KMhKMhKMh^SS   ball python (constriction)KMhE-3Kinetic GrapnelKMhuKMhKMh.*KMh< M  The rocky spike skewers the ball python.KMh )KMh7S &.KMh(Y -----9=4Kinetic GrapnelKMh^ KMhaa O _You kill the ball python!LMh<$ ...... .# ..... .# # ... .g ... ...#  g .. ..# #) #.# #.###.###### ...#.†.# .# .<...# .#.LMhc#......#.#....... LMhߦLMhש.-5LMhLMhtLMh$ ..........# ..... ...#  ......... g ... ...# g .. ..# #) #.# #.###.###### ...#.†.# .# .<...# ....#......#.#.....# #..... LMhLMhț@-6LMhLMhLMh K..........# .........# .........  ... ...#  .. ..# #) #.# #.###.###### ...#.†.# .# .<...# ............LMh .....# .#..... . LMh #10/11==7LMhC LMh ] _Your spike launcher falls apart as you grow too distant to maintain it.LMh ..........# .........# ......... ... ...# .. ..# #) #.# #.###.###### ...#.†.# .LMhB \# .<...# .................... LMhV LMh+ &8LMhٽ LMh MMhw2+..........##   ...#  ..# #) #.# #.###.######...#.†........# .........# .<...# ....# .......##########.#MMh%3.....# .#.....  .. MMh3. MMhDMMhgP&9MMh`MMhx#   ...#  ..# #) #.# #.###.######...#.†........# .........# .<.@.# ....# .......##########.#.....# .#..... .. .. . #400MMh\z  ...#  ..# #) #.# #.###.######...#.†........#  .........#  .<...#  ...@#  .......##########.#  .....# .#  ..... MMh.. .. #r   quokka (asleep) #...r[39;49m  A quokka comes into view.==1MMh`+ _Found 10 gold pieces.MMhB  ...#  ..# #) #.# #.###.######...#.†........# .........# .<...# ....# .......##########.# .....# #.# ..... #..  .. MMh3 ##.. #...r..MMh- MMh_v C2MMh  .. #) #..###.######...#.†........ ........<....##.###########  ...r.r   quokka (asleep)......MMh<3MMh;MMhCNMhlNMhUNMhNMhNMh_#) #.###.######...#.†........ ...............<.......##........###########  .......  .. #....... #...... .r......... ......NMhjpNMhYq=4Kinetic GrapnelNMhxNMhzNMh<.###.######...#.†........ ..............<.....##...##########.# ###### #.#...... .......  .. #NMh2 # .r.. . NMhc4NMhT7&5NMhQ@NMhCNMh O...#.†........# ...............# <...# ...#..# ##########.######### #.#....... #...  .. #.r.............NMh)? 1===6OMho  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OMh.U#r$r9/11 -----==7 _You shape a spike launcher from a nearby wall.OMhM u * You hit the quokka.OMh  The quokka is severely wounded.The rocky spike skewers the quokka.OMh$)OMhܳ'.OMho128.5 (1.5Kinetic GrapnelOMhOMhJ _You kill the quokka!PMh .......# <...# ...## ##########.########## #.#........ #... # PMhS###......$######...#.#.#.#.#########PMhPMh5--90PMhPMhPMhu@<...# ...#.# ##########.########### #.#......... #... # ..#####......######... #.#.#.#.########## PMhCPMhB--10PMh]PMhEPMhmG-----1.5 (2PMhPMh> _You now have 83 gold pieces (gained 10).PMhw J<...# ..## ..# ##.## #.#. #. ##...####.#.######.#.#.#.#.#PMh¡ PMh +2.5 (1PMh PMh PMh<...# .## .# ##.# # #.#.# #.###.#..####.##.#######.##.##.##.##.##PMh,7#PMhi1Y10/11==3PMh6PMh:] _Your spike launcher falls apart as you grow too distant to maintain it.QMh<...# ## # ##.#  #.#.# #.# QMh##.# ..####.# #.# ######.# #.# QMhQMh&4QMhQMhQMhTFJ<...# ## # .# #.#.# #.# ##.# ..####.# #.# ######.# #.# QMhFQMh-QQMhX[&5QMhbQMh\.<...#.##.##.# #.#.# #.# ##.# ..####.# #.# ######.# #.#  #.#  #.#  #.#  #QMhKQMh&6QMhcQMh%QMhv .<...#.##.# .##.# # #.#.# #.# ##.# ..####.# #.# ######.# #.#  #.#  #.#  #QMh- w.#  #QMh QMh< C==7QMh QMh7 QMhF= .<...#..##..# ..##.# .# #.#.# . #.# ##.# ..####.# #.# ######.# #.# #.# #.# #.# #QMhB QMhD &8QMhK QMhN RMh#:8.<...#...##...#.##.# ..# #.#.# .RMh:O. #.# . ##.# ..####.# #.# ######.#RMh:h #.# #RMh ;>.# #RMh.;R.# #.#RMhi;H ##RMhRNRMhS&9RMh\RMh0_RMhi.<...#...##...#.##.#.# #.#.#. #.# .. ##.#.####.# #.# ######.# #.# #..# #..# #..# ###RMhrRMhrv'20RMh{RMh~RMh.<...#...##...#.##.##.# #.#.#. #...#  ..# ##..#.####.# #.# ######.# #.# #...# #...# #...# #####RMhRMh &1RMhRMhRRMh L<...# ..## ..# ##.## # #.#.#  #...# .. # ##..# ....####.# #.# ######.# #.# #...##...##...######RMhRMhV1===2RMhRMh RMh} 8<...# ..## ..# ##.# # #.#.#  #.#  # ##.# ....####.# #.# ######.# #.# #..##..##..####RMh9 RMh &3RMh RMh RMh* M.<...# ..#...........# .##########.#############. #. .# ##.....####.....######..........#RMh8 RMh-= &4RMhC RMhF SMh: .#.<...#...##...#.##.#.# #.#.#. #.# .. # ##.# ....####.# #.# ######.# #..# #..# #..# #..# ###SMhESMhJ&5SMhOSMhRSMhM#.†....<...# ..#...........# .##########.#############. #. ..# ##.....#####.....######..........##########SMhSMhtD===6SMh*SMhASMh2&e ...#.†.#.....#.<...#...##...#.##.#SMh&0#.# #.#.#. #.#  .. # ##SMh&b.# ....####.#SMh&e #......# ######SMh&3...# #SMh'?...# #...#SMh,'3 #...#SMhG'1 #...# SMhe'9 #SMh/SMh3SMhJC7SMh]5M #.###.#####  ...#.†.......<...# ..#...........# .##########.############# .... #.  ..# ##.....#####...............#.......SMhi#SMh&&8SMhj,SMh.SMhK< #) #.#  #.###.######  ...#.†.#.....#SMhL}<...##............# ..##########.############.# #@#..........# ..... SMh>Lr.#.. # .#SMhL....####....# #.........#######....# #.....# #.....#  #SMhL.#SMhBZSMh\&9SMhbSMhNeSMhA` 4SMhf SMh@i SMh M.. .) #.# SMh  #.###.#####  ...#.†...........<...# SMh1 u.......#...........# SMhW Y.##########@############SMh #...... ..... #..........SMh q# ##...........#.......SMhף ...SMh ".....SMh SMh '30SMh SMhc TMhiiM... .TMh;.. ..) #.#  #.###.#####  ...#.†.<...# #..........@# .##########.############TMhn# .....#............#.TMhQ:.........TMhCTMh_&1TMhTMhTMh1*....... ...# .. ..# #) #.#  #.###.######  ...#.†.#  .....#  <... 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#(.. .# #.# #.#....#....... ##. )..$. ..# #......... #. .#g#.#.#.#.###...### #. ....###### #...#r#.#.#.#.#aMhfu N.†<......##.#.#.#.#.#.##.### #...∆... ... #.# #.. /#.# #.# .........#.####. ....... .........#.# ##. .. ... .##..#....#.## ##. ... #.. .#..#....#..# aMhކ aMh &7aMh bMh!7 .... . .. .... ..#.. .... ##. ... .# #.#.# #.>##bMho.  ##.. .. ..... #. ## ##(.. .# #.#.#.#....#....... ##bMh. )..$. ....###......... #bMh . .#g#.#.#.#.###...### #. ....###### .#...#r#.#.#.#.#.†<......##.#.#.#.#.#.##.### bMh.#...∆... ..... #.# #... /#.#.#.# .........#.####. ....... .........#.# ##. .. ... .##..#....#.## ##bMh. ... #.. .#..#....#..# bMh bMh &8bMhbMhubMhb .... ..... .... ..#....... ##. ... .# #.#.#.#.>##.  ##.. .. ..... #bMhɃ. .##(.. .# #.#.#.#....#. ##. )..$. ....###......... # #..... .#.#.#.#.#.###...### # #..... bMh%.###### ..#...#r#.#.#.#.#bMh[.†<............##.#.#.#.#.#.##.###. ..#...∆... ..... #.# #.. bMhl ..... /#.#.#.#. .........#.####.. ......... .........#.# ##. ...... ...##..#....#.## . ... #.. .#..#....#..#bMhi<9bMhbMhbMhm6 .... . .... .... .#..#.......###. ... .#.#.#.#.#.>##. . ##.. ..........#.bMh˳. .##(.. .# #.#.#.#....#. . )..$......###. # bMhO #..... .#.#.#.#.#.###...### #  #..... .###### #..#...#r#.#.#.#.#bMhHd.†<............## #......#.#.#.#.#.##.###.bMh|p.#...∆..........#.# # . ..... /#.#.#.#.#..bMhS .#.####. ...................#.# . ...... ...##..#....#.## . ... #.. .#..#....#..#bMhgg   hobgoblin (wandering)bMh9?500Kinetic GrapnelbMh/bMhbMhQ  .... .......... . #..#.......###. ... .#.#.#.#.#.>##.  . ##.. ..........#...  ..##(.. .# #.#.#.#g...#bMh P.  . )..$......###.  #..... .#.#.#.#.#.###...###  #..... . bMhϠ  #..#...#.#.#.#.#.# bMh 5 ......†<............##  #......#.#.#.#.#.##.###  ...#...∆..........#.# # bMhA 9 . ..... /#.#.#.#.#.#.  bMh . ...........#.#  . ..........##..#....#.##  . ... #.. .#..#....#..#bMh bMh bMh bMhe g.gggg 2 goblins (wandering)bMh &1bMh bMh& cMhx.... . .......... . #..#.......###. ... .#.#.#.#.#.>##. . ##.. ..g.......#... cMhx..##(.. .# #.#.#.#....#. # . )..$.....g###. #cMhyf#..... g#.#.#.#.#.###...### ##..... .# cMh@y#..#...#.#.#.#.#.#. cMhky......†<............##. #......#.#.#.#.#.##.###. ...#...∆..........#.# #. cMhy. ..... /#.#.#.#.#.#.# cMhy-. ...........#.# # g   goblincMhz . ....... cMhcMhYcMh~_.g.cMhe&2cMhcMhDcMhQ  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.cMh5cMhg.g#gg   goblin (wandering)cMhcMhme9/11 -----==3cMh?cMhiD _You shape a spike launcher from a nearby wall.cMh.... . .......... . #..#.......###. ... .#g#.#.#.#.>##.  ##.. ..........#.. # .##(.. .# #.#.#.#....#. # )..$.....g###. #. #..... g#.#.#.#.#.###...### #. #..... .######. cMh7[..#...#.#.#.#.#.#.†<............##. ......#.#.#.#.#.##.###..#...∆..........#.# #.  ..... /#.#.#.#.#...#.####. ...................#.# ##cMh ..........##..#....#.## # cMh.cMhCcMh#g..gg   hobgobling   goblin (wandering)cMhR/--4cMhcMhܪcMh .... . .......... . #g.#.......###. ... .#.#.#.#.#.>##. ###.. ..........#. # ##(.. .# #.#.#.#....#. ##. )..$......###......... #. cMh ..... g#.#.#.#g#.###...### #. ..... .######. .#...#.#.#.#.#.#.†<............##.#.#.#.#.#.##.###..#...∆..........#.# #... ..... /#.#.#.#.#.........#.####. ...................#.# ##. ..........##..#....#.## # ... #.. .#..#....#..# #cMh+" cMhU* A.gcMh* A--5cMh%2 cMh14 dMh,M**dMhL%  You completely miss the hobgoblin. The rocky spike skewers the hobgoblin.dMh dMhӇ  The hobgoblin is almost dead.The rocky spike skewers the hobgoblin.dMhSdMh&.dMh%w4==6.9 (1.4Kinetic GrapneldMhE.dMh1M _You kill the hobgoblin!dMh .... . .......... . #g.#.......###. ... .#.#.#.#.#.>##.  dMh2 ##.. ..........#. .##(.. .# #.#.#.#....#. ##. )..$......###......... # dMh\a#..... g#.#.#.#.#.###...### # #..... .###### .dMh.#...#.#.#.#.#.#.†<............##.#.#.#.#.#.##.###. ..#...∆..........#.# #..  ..... /#.#.#.#.#.........#.####. g   hobgoblin (wandering). ...................#.# ##dMhk. ..........##..#....#.## . ... #.. .#..#....#..#dMhdMh>0.dMhPS-------70dMhުdMhdMhT  .... . .......... . #..#.......###. ... .#g#.#.#.#.>##. . ##.. ..........#.. .##(.. .# #.#.#.#....#. . )..$......###. #  #..... g#.#.#.#.#.###...### #  #..... .###### #..#...#.#.#.#.#.#.†dMh R[0;10m<............## #......#.#.#.#.#.##.###..#...∆..........#.# # . ..... /#.#.#.#.#...#.#### g   hobgoblin (wandering). ...................#.# . ..........##..#....#.## . ... #.. .#..#....#..#dMh 0.dMh A--8dMhD dMhM..   g... . #..#.......###.  ... .#.#.#.#.#.>##.. ##.. ..........#..... ##(.. .#.#.#.#.#....# ..)..$......###.........g#.#.#.#@#.###...###  #..... ..........###### #..#...#.#.#.#.#.#.... ......†<............##...........#.#.##.......#.#g   hobgoblin (wandering)#.dMh#..............dMhdMhYdMhk  A hobgoblin comes into view.dMh&9dMhdMhj6 _The hobgoblin moves out of view.eMhH . ..... . ..##. .....##  g........... .. #..#.......###  ... .#.#.#.#.#.>##.. ##.. ..........#...... ##(.. .#.#.#.#.#....# ..)..$....@.###.........g#.#.#.#.#.###...###  #..... ...................###### #..#...#.#.#.#.#.#...... ......†Mhq40m<............##.. #......#.#.#.#.#.##.###...#...∆..........#.# #.......... . /#.#.#.#.#....##..... #eMh#eMh]Z10/11==10eMheMhoM##.).....## . ..... . ..##.......### g.............. #..#.......###.  ... .#.#.#.#.#.>##.. . ##.. ..........#..... ##(.. .#.#.#.#@#....# ..)..$......###.........g#.#.#.#.#.###...###  #..... ...................#######.#.#.............# #.#.#.##.....#Mhp~;49m .#.#.#.#... eMh~\ #Found a whip.eMh&1eMhs _Your spike launcher falls apart as you grow too distant to maintain it.eMh M #########  ##.).....##. .. ..##.......### g............. #..#.......###  ... .#.#.#.#.#.>## . ##.. ........@.#..... ##(.. .#.#.#.#.#....# ..)..$......###.........#..... g#.#.#.#.#.###...### #....#.#. Mh {9;49m....#..........eMh g.g   hobgoblin (wandering)eMhi eMh &2eMh fMhM #########  ###.).....### .... fMh;gg##.......###. .g............. #..#.......### fMh  ... .#.#.#.#@#.>## . ##.. ..........#..... ##(.. .#.#.#.#.#....#. ....... )..$......###......... #fMh#.#.#.###..........g   Robin (wandering)#.#.#.#.......##fMh,g   goblin (wandering).#.#.#.##.#fMh gggggggggRobin shouts! You hear a shout! x2fMhSfMhtfMhfMhjfMhg.ggg.....gg 3 hobgoblins (2 wandering)fMhF==3Kinetic GrapnelfMhWfMh  fMhDn_Robin throws the goblin at you! The goblin closely misses you.fMh!  *gggCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.fMhs h  The hobgoblin shouts! x2  The rocky spike skewers the goblin.fMh )fMhӄ Y  You kill the goblin!fMh fMh fMh fMh fMh ng.g.g)#gg 2 hobgoblinsg   goblin (wandering)fMhʙ k8/11 ----5=4fMhR fMh8 f _Robin's horned helmet rattles.fMhi* ############.).....###. ........... g.#####........g.g............#..#....)..###.... .#.#.#.#.#.>##. . ##.. ........@.#... ..##(.. .#.#.#.#.#....# #..... )..$......###...  #fMhEg#.#.#.#.#.###...### ...................######.#.#.#...g   hobgoblin....##.#.#.#.##.# ...#...∆..........#.# #..........fMhfMhVfMhfMhѬfMh.g.ggg   Robing   hobgobling   goblin (wandering)fMh0---5fMh)fMhMgMhR######### ###.).....### . ........... g.##.......###. ..g.g......... #..#....)..###. ... .#.#g#.#.#.>##.  ##.. .g.#. # .##(.. .#.#.#.#.#....#. # )..$......###. #. gMhZS*#..... g#.#.#.#.#.###...### #. #..... .............######. ..#...#.#.#.#.#.#....†<............##. ......#.#.#.#.#.##.###.#...∆.#.# #.gMhUgMhMVgMhWgMhXgMhZgMhez.g.gg#g....ggg 3 hobgoblinsg   goblin (wandering)gMhjfB---6gMhqgMhshMh ######### ###.).....###. ........... g.##.......### ...g...........  #..#.g..)..## ... .#g#g#.#.#@>##  ##.. .....g...... ##(.. .#.#.#.#.#....#hMh # ..... )..$......###......... #. ..... g#.#.#.#.#.###...### #.... ...................###### .#...#.#.#.#.#.#........ 2†<............##.......#.#.#.#.#.##.###.hMhhMhhMh hMhhMh{.g.g.gggg 3 hobgoblinshMh&7hMhhMhiMh  krazycure the Tinkerer  Gnoll ######### Health: 32/32 ======================== ###.).....###  Magic: 7/11===============--------- . ...........  AC: 2Str: 11 g.##.......###.......  EV: 12Int: 14 ......................  SH: 3Dex: 17 #..#g.g**..###........  XL:  4 Next: 15% Place: Dungeon:3  ... .#g#.#.#.#@>##......... # Noise: ---------  Time: 2517.9 (0.0)  ##.. .....g....#............ ## l) +1 war axe ##(.. .#.#.#.#.#iMh[34m....#....... ##. Cast: Kinetic Grapnel ..... )..$......###......... #.. ..... g#.#.#.#.#.###...### #.. ..... ...................######.. ggg 3 hobgoblins .#...#.#.#.#.#.#................. ....†<............##............. .....#.#.#.#.#.##.###............ _Robin's horned helmet rattles.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)iMhD krazycure the TinkererGnoll#########Health: 32/32 ========================###.).....###Magic: 7/11===============---------. ...........AC: 2Str: 11g.##.......###.......EV: 12Int: 14......................SH: 3Dex: 17#..#g.g**..###........XL:  4 Next: 15% Place: Dungeon:3... .#g#.#.#.#@>##......... # Noise: ---------  Time: 2517.9 (0.0)  ##.. .....g....#............ ## l) +1 war axe ##(.. .#.#.#.#.#.Mh 40m...#....... ##. Cast: Kinetic Grapnel ..... )..$......###......... #.. ..... g#.#.#.#.#.###...### #.. ..... ...................######.. ggg 3 hobgoblins (1 grapneled) .#...#.#.#.#.#.#................. ....†<............##............. .....#.#.#.#.#.##.###............Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin.iMhU ,iMh iMh* iMh iMhÛ g.g..).gg   Robing   hobgobling   goblin (wandering)iMh` d8===8.9 (1iMh iMhV Sonfirm with . or Enter, or press ? or * to list all spells.iMhȪ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (76% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is moderately wounded.jMhBy  krazycure the Tinkerer  Gnoll ######### Health: 32/32 ======================== ###.).....###  Magic: 7/11===============--------- . ...........  AC: 2Str: 11 g.##.......###.......  EV: 12Int: 14 ...g..................  SH: 3Dex: 17 #..#.g***..###........  XL:  4 Next: 15% Place: Dungeon:3  ... .#g#.#.#.#@>##......... # Noise: =--------  Time: 2518.9 (0.0)  ##.. ......g...#............ ## l) +1 war axe jMhy##(.. .#.#.#.#.#....#....... ##. Cast: Kinetic Grapnel ..... )..$......###......... #.. ..... g#.#.#.#.#.###...### #.. ..... ...................######.. g   Robin .#...#.#.#.#.#.#................. g   hobgoblin ....†<............##............. g   goblin (wandering) .....#.#.#.#.#.##.###............jMhz Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +2  helmet (82% to hit)jMhKkrazycure the TinkererGnoll#########Health: 32/32 ========================###.).....###Magic: 7/11===============---------. ...........AC: 2Str: 11g.##.......###.......EV: 12Int: 14...g..................SH: 3Dex: 17#..#.****..###........XL:  4 Next: 15% Place: Dungeon:3... .#g#.#.#.#@>##......... # Noise: =--------  Time: 2518.9 (0.0)  ##.. ......g...#............ ## l) +1 war axe ##(.. .#.#.#.#Mh0m.#....#....... ##. Cast: Kinetic Grapnel ..... )..$......###......... #.. ..... g#.#.#.#.#.###...### #.. ..... ...................######.. g   Robin jMh@=.#...#.#.#.#.#.#................. g   hobgoblin ....†<............##............. g   goblin (wandering) .....#.#.#.#.#.##.###............Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +2  helmet (82% to hit)jMhK*onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Robin, wielding a +0 mace, wearing a +0 animal skin and wearing a +2  helmet (82% to hit)  The kinetic grapnel misses Robin.jMhB.jMh(/jMh/jMhd0jMh*=g.gg.g.).g.ggg 3 hobgoblins (1 grapneled)gg 2 goblins (1 wandering)jMh}?3=9.9 (1kMhkMh" kMh"kMh9#,_The goblin shouts! You hear a shout!lMh? {  The grapnel guides your strike.  The goblin shouts!  You hit the hobgoblin.lMh%E lMhF lMhL nlMh8Q ,lMhQ lMhm ..g.g..gg 2 hobgoblinsglMht 6821.5 (1.6lMh lMh* M _You kill the hobgoblin!mMha Q  You hit the hobgoblin.mMhLb mMhf ,mMhVg mMhh mMhw  g....ggg.g.#g....gg 2 hobgoblinsggggg 5 (1 wandering)  The hobgoblin is heavily wounded.mMhy _0---3.1mMhQ mMh - _The hobgoblin hits you.oMhcc  You barely miss the hobgoblin.oMhHoMhoMhoMhoMhZoMhoMhoMhoMhJ _The hobgoblin hits you.  You barely miss the hobgoblin.The hobgoblin is heavily wounded.The hobgoblin hits you.  Robin roars a battlecry!The goblins go into a battle-frenzy!oMhoMhqoMhoMhoMhoMh\oMh.7 .g......gggg.g..gg   Robinggg 3 hobgoblins (1 wandering, 2 strong)gggg 4 goblins (3 strong)The hobgoblin closely misses you. The hobgoblin barely misses you.oMhq28---==4.6 (1.5oMhoMhr( _The goblin shouts!oMh # ###.).....### . .. g.##.###. ...g... #..#..gggg.###.  ... .#.#.#.#.#.@##. # ##.. ....g..g.g#. ##. #(.. .#.#.#.#.#....#. ##. )..$......###......... #. g#.#.#.#.#.###...### #. ...................######. #...#.#.#.#.#.#......oMh †<............##...#.#.#.#.#.##.###.oMhJ oMhƅ oMh oMh M  The hobgoblin attacks as it pursues you!oMh4 oMh oMh oMh oMhH oMhΙ .gg...gg.g..g†ggg 2 hobgoblins (strong)gggggg 6 5oMh o5-----50oMhԥ oMh _The hobgoblin hits you. The goblin closely misses you. _There is a stone staircase leading down here.qMhlN-qMhqMh*qMhqMh%,qMh"qMhqMhqMhDqMh].g...ggg..)...gg#g.g   Robinggg 3 hob1 wandering, 2 strong)gggg 5 goblins (4 strong)qMhu19--------6qMhjrMh1 - _You block the goblin's attack. The hobgoblin hits you.  You climb downwards.  You hear the hiss of flowing sand.rMh/  --more--rMh$| 4#.# .[ #$#  #.#  #.#  #.#  #g# 4 #@# ##g....#  #...h..  rMh| .h#.#h ...# ...#hhh 3 jackals (asleep) ..#g   hobgoblin ( ..#rMh| `g   goblin ( rMhY~ :----rMh rMh f8==-7.3 (1.7rMh{ rMh p  You climb downwards.  You hear the hiss of flowing sand.  n entrance to an ossuary on this level. Hurry and find it before the _portal is buried!  Found 10 gold pieces and a chain mail. _There is a stone staircase leading up here.uMh$  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.uMh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.uMhl  The hobgoblin is severely wounded.uMhvluMh5{d g#h.h.h.#.#.hhhThe jackal barks! x3uMh|~6----====80uMhuMhu _The goblin barely misses you. You block the hobgoblin's attack.uMhh =  You slash the hobgoblin!uMh .*g     You kill the hobgoblin!uMh '`uMh 9*uMh;g  You closely miss the goblin. The rocky spike misses the goblin.The rocky spike skewers the goblin!uMhBuMh]Y  You kill the goblin!uMhuMhk'|.hh.h.....uMh+20=21==--9.8 (1.5uMh 3uMhm6> _The jackal bites you but does no damage.vMh5:  You slash the jackal!vMh)<s)* 2vMhi  You kill the jackal!The rocky spike skewers the jackal.vMh vMhUv  The jackal is severely wounded.The rocky spike skewers the jackal!vMh9| r   jackalvMhz vMh vMh ;h..vMhP `6---31.4 (1.6vMh vMh J _You kill the jackal!wMhJ#.#.[# #$# #.# #.# #.# #.# #<########@h...#.........#.#.#wMh....#....#....# ....#.....wMh.*wMhFr  The rocky spike skewers the jackal.wMh- hThe jackal is heavily wounded.wMhK.4=20wMh 5wMh;A _The jackal closely misses you. The jackal barely misses you.Things that are here: _a +0 club; a jackal corpse; a goblin corpsewMhY t *You closely miss the jackal.wMhI  The jackal is heavily wounded.The rocky spike skewers the jackal.wMh | hThe jackal is almost dead.wMh w1=----3.9 (1.5wMh # wMh' s _The jackal closely misses you. You block the jackal's attack.xMh)+| *You hit the jackal but do no damage.xMh  The jackal is almost dead.The rocky spike skewers the jackal.xMhp )xMhL:†xMh7==85.4Kinetic GrapnelxMhxMh{J _You kill the jackal!xMh} #.# .[# #$# #.# #.# #.# #.# #<###### ##)@...# ##....#.#.##.....##.....#..xMh t....#......#........xMh 1#xMh 5--60xMh xMh  Things that are here: _a jackal corpse; a jackal corpsexMh[M  #.# .[# #$# #.# #.# #.# #.# #<###### ##@†...# ##xMhM 5. ...#.#.## #.....# #.....# ......# ......# ........xMhX xMh\ v2=--7 _xMhd xMhj  Things that are here: _a +0 club; a jackal corpse; a goblin corpseyMhc|yMh}yMh>yMhyMhTyMhyMhyMhyMh2 #.# .[# #$# #.# #.# #.# #.#  #@######)†...# ##........ ...#.#.## #.....# #.....# ......#yMh>3 ......#........yMh=yMhk@-8 _yMhFGyMhKa _There is a stone staircase leading up here.yMh M#..[$ <########)†...# ##........#.#..##..#yMh yMhQ yMh J==9 _yMh yMh  yMh_ vM#..[$.# <#######)†...#..........#yMh yMhX '40yMh yMhD zMhMo#..[$.# #<######o   orc priest (wandering)zMhY#zMh},F.ozMh/t23==1zMh7zMh9;| _An orc priest comes into view. It is wielding a +0 falchion.zMhj*o..o##..[$.#<#######)†...# ##........o   orc (wandering) ...#.#.##zMh?r,zMh%u  An orc comes into view. It is wielding a +0 club.zMh?{> .o.oo 2 orc priests (wandering)  An orc priest comes into view. It is wielding a +0 short sword.zMh{=2Kinetic GrapnelzMhzMh0 _The orc moves out of view.zMhVo#o. #o#######........[.#<#######)†...# o   orc (wandering)##........ ...#.#.##zMhozMhzMh)zMhzMhzMhxoo.ozMh&3zMhizMh _An orc comes into view. It is wielding a +0 war axe. _You see here 10 gold pieces.{Mhm #o#.o########o.......[ {Mh #$<#######)†...   orc priest ##........ ...#.#.###.....#{MhH {Mh {Mh, bo.o.{Mh ^8==4 _{Mh {MhY |Mh..#o#######........[ #$.<#######)†...|MhL ##........ ...#.#.###.....#|Mhf|Mh(8o.|Mh*4==5Kinetic Grapnel|Mh2|MhE6|MhՁ*.#o.######.......[ #$.<#######)†... ##........ ...#.#.###.....#.|MhI|Mh-.|Mhu&6|Mh4|Mh7|Mh1 ######.......[ #$.<#######)†.............#......#|Mhs=|Mh9>&7|MhgE|MhG|Mh| f ######.......[ #$.######)†...# ##........#.#..##..#........|Mh_ |Mh C==8|Mh |Mh< a _There is a stone staircase leading up here.MhN{Z#######.# .......[#  #$# #.# #.# #.# #.# #<######Mh{7##@†...# ...........#.#.## #.....##.....#......#....MhE|i..#........ Mh@Mhe5=9 _MhMhr  Things that are here: _a +0 club; a jackal corpse; a goblin corpseMhY L.......[#  #$# #.# #.# #.# #.# #<########)†...##.#.......+._.....#.#.## #ß..#.....# #.. #.....### ......#MhZ .......#..........#...####Mhe 8_Mhi '50Mh]p Mhs @ _Found a shimmering blue altar of Sif Muna.MhvZ  #$.#.#<#######. ##)†...##.##ß..##........+._...@.#.#.###ß..#.....# .. ###.##..##.##Mh~2_MhR&1Mh܈8_Mh܋MhF  #$# #.# #.# #.# #.### #<###### #..##)†...##.# #ß..##. +._..@..#.#.## #ß..#.....#Mh*G R #.. #.....# ## ......# .......# ... #..#.##### #..##.##Mh S MhW U9==2Mh\ MhR] MhdH #$# #.# #.# #.# #.# ####<###### #..##)†...##.# #ß..##. +._.@...#.#.## #ß..#.....# #..##.....# ### ......# .Mh0......# .... #..#...##### #..##.##Mh,_.MhݡT6=3Mh^MhMh)#.# #.# #.# #.# ####<#######..##)†...##.##ß..##........ +._.....#.#.## #ß..#@....# #..##.....# ### ......#  ............#..#...######..##.###.. .#Mh16_Mh4&4Mh9Mh:Mh  ####<#######..##)†...##.##ß..##........+._.....#.#.###ß..#.....# Mh..####. #.###.. .#MhMh&5MhMh2Mh4# ####<######..##)†...##.#ß..##........+._.....#.#.###ß..#.....# ..####. #.#...#.#. ..Mh;7_Mh=C==6Mh}C:_MhEMh #.#####<###### #..##)†...##.# #ß..##........ +._.....#.#.## #ß..#.....#  #..##.....# ##.# .#...# #..#...#####Mh #..#### #.. .  #.. .# #.. .. #.! #Mh8_MhEq7==7MhKMhHU _Found a clear potion.MhT####<###### #..##)†...##.# #ß..##........ +._.....#.#.## #ß..#.....#  #..##.....# ##.# .#...# #..#...##### #..##.##  #..# . #..# .# #..# .. #.!# # #..#MhC\∆ +._Mho&8MhMhϭMhZz  ..##)†...##.#ß..##........∆ +._.....#.#.## #ß..#.....# ..#####. ##....##...#####.##  .# #...Mh' Mhl &9Mh :_Mh Mhn* ß..##........∆ +._.....#.#.## #ß..#.....# ..##.....####......# ##.......#..........##...#####.##  .# #.##Mh06_Mh3Z10/11==60Mh9Mh;Mh8 ∆ +._.....#.#.## #ß..#.....# ..##....###.... ##..............##...#####.##  .# .#.MhB9_MhCq8==1MhI8_MhTLMh a  #ß..#.....# ..##..###.. ##......##...#####.##  .# .!# ##.MhMhV&2MhMhMh6 ..####.. ##....##...#####.##  .# .!# #.# #.Mh@MhC&3MhHMhKMh ###. ##....##...#####.##  .# . #.# .###Mh Mh C==4Mh MhJ! Mh" c9=5.4 (2MhK' Mh* R _k - a clear potionMh7Mh`Read which item? Scrolls  e - a scroll labelled QIYRASCH JIGISUTTOI [!] read|quaff[?] describe selectedMh{ Mh Mh2 ####......#krazycure the Tinkerer##.......#Gnoll#..........#Health: 29/32 =====================---#..#...#####Magic: 10/11 =====================---#..##.##AC: 2Str: 11#..# .#EV: 12Int: 14#..# .#SH: 3Dex: 17#..# ..Mh 9XL:  4 Next: 28% Place: Dungeon:4#.@# #Noise: ---------  Time: 2565.4 (0.0)#..#l) +1 war axe#...Cast: Kinetic GrapnelMh V#.####.Mh z#.#.#. Mh _There is a stone staircase leading up here.  Things that are here: _a +0 club; a jackal corpse; a goblin corpse Mhm _Found a shimmering blue altar of Sif Muna. _Found a clear potion. _k - a clear potionMhy F §§Mh !§§§§§§§Mh §§§§Mhλ §§§Mh޻ §§Mh §§§§Mh §§Mh" §§MhV The air fills with toxic fumes!  As you read the scroll labelled QIYRASCH JIGISUTTOI, it crumbles to dust.Mh q6.4 (1 _It was a scroll of poison.Mh IMho ,Mh Mh Mh+ Mh Mh] 30= _You start resting.Mh +8.4 (2Mh [1===9.4 (3Mhw Mh % _Magic restored.MhI IMhA ,Mh` XMhԓ Mh 9=Mh Mh 91Mhߗ E====Mh Mh XMh۞ ,Mh ,Mh Mh @°○☼○☼Mh D☼○.°Mhۨ @..☼☼Mh °○Mh .MhD / ☼.☼°○○☼°.76.4 (7.☼ _You start resting.Mh v2==7.4 (8Mh. Mhλ { _You hear the slow hiss of a very distant avalanche of sand.Mh8B  ##☼○☼§.......#☼§#...####°○##.## ○☼# .# °..§# ..§.# #.@# ☼☼§.......########..Mh A.°○☼..☼○○☼°☼MhB+8.4 (1MhHMhbJMh 3Mh# Mh ,Mh XMhA O=Mh Mh ,Mhu Mh ,Mh Mhv ,Mh Mh- BMhH ,Mh Mh ,Mh Mh ,Mh$ Mh ,Mh# Mh ,Mh& Mh BMh MhD ,Mh BMh BMh ,MhP Mh ,Mh Mh ,Mh~ Mh ,Mhv Mh ,Mhe Mh( ,Mh) Mh< Mh C MhG ,MhaG MhJ ,Mh K MhN ,Mh]O Mh:S BMhbW BMhZ ,MhZ Mh^ ,MhK_ Mhd BMhm Mhq ,Mhq Mhu ,Mhu Mhz BMh~ BMh BMhƆ BMhd BMh ,Mhl Mh Mh l................Mhұ k 627.4 (49.0) _You start waiting.Mh! ,8.4 (50Mh Mh { _You hear the slow hiss of a very distant avalanche of sand.Mh ...##...#####.##  .# . #######.......######## ##MhӍG9.4 (1.0)MhfMhMh #..#...##### #..##.##  #..# . #..# .# #..# .. #..# # #..####### #......... #@######## #.#  #.# #.# #.. ... ##. #.Mh Mh'30Mh-Mh'Mhv Z #.##  .# . #######.......######## ..#Mh\ Mh~ &1Mh Mh MhG9  .# . ########.......######## .####MhqPMhR&2MhUWMhZMhTO .# ########.......######## .#...##Mh^Mh`&3MhdMhgMh .# #######.......######## #.##........###....##.###MhܲMh&4MhMhMh/  #######.......######## #####..#........###...O..<##. #.#######MhrO   ogre (asleep)Mh+  An ogre comes into view. It is wielding a +0 giant spiked club.Mh[=5Kinetic GrapnelMhyMh49 _Found a stone staircase leading up.Mh  #..# # #..# #... #.## #.# #.# #.## ####..# #..@..#.###...O..<.##. #.##### # .# ##Mh[ Mh _6Kinetic GrapnelMh~ Mh Mhڐ #..# .. #..# # #..####### #......... #.#########.# #.#  #.## ####@.#  #.....# ......###...O..< ..##. #.######.###Mh/ Mh &7Mhş Mh Mh^M## .. # #######........#######MhQ  #@###### #.....# ......###...O..<MhB.##.##Mh"R8Mh6MhbM## ..# # #######........#######  #.#####..##.....##MhkMh)m&9MhqMhsMhM#.###..# # #######........#######  #.#####..#####MhMh'40MhMhzMh.d M...######.###.. # #######........####### #.##..#Mhbm Mho &1Mhs Mhu Mh! M...........######.###.. # #######........########.##.Mhߺ Mh &2Mh# Mh1 MhZP#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..# #. #.# #.# #.##.#Mh7[<#####..##.....#......###. MhdMh/f&3MhjMhlMhOb#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..##.#.##.# #.Mh##.######..##.....#......### MhMhF&4MhMhMh#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..##.#.##.# MhMh&5Mh Mh* Mh1#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..##.#.#.#.# Mh:Mh<&6MhEMh #.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..#Mh$ #.##.#.##.# Mh3 Mh &7Mhԗ Mh _#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..# #.# #.#.# #.# Mh Mhh &8Mhb Mh MhE @#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..# #.# #.#.# #.# Mh- Mh Mh &9Mh Mhg Mh+(#.# #..#...##### #..##.## #..# .# #..# .# #..# .. #..# # #..# #.# #.#.# #.# Mhzv∆50MhMh#.# #..#...##### #..##.## #..# .# #..# .# #..# .. ∆ #..# # #..# #.# #.#Mh.# #.# # MhMhN&1Mh MhMhP|#.# #..#...##### #..##.## #..# .# #..# .# #..# .. ∆ #..# # #..# #.# #.#.# #.# .# #.# ..#.## MhqP..#####..# ..##.....# ..####...O..< ..# MhZMh/\&2Mhf`MhybMh' I#.# #..#...##### #..##.## #..# .# #..# .# #..# .. ∆ #..# # #..# #.Mh &# #.#.# #.# #.# #.# #Mh L..#.## Mh #..#  ####..# #Mh ..#  #.....# #..#Mh- ###...O..< ...# Mh( Mh &3Mh Mh Mh  #.# #..#...##### #..##.## #..# .# #..# .# #..# .. ∆ #..# # #..# #.# #.#.# #.# #.# #.# #.. #.## #..# ####..# #..# #.....# #..#.###...O..< ...# ##. #.#####Mh Mh &4Mh$ Mh& MhA:#.# #..#...##### #..##.## #..# .# #..# .# #..# .. ∆ #..# # #..# #.# #.#.# #.# #.# #.# #..Mh*;#.## #..#  ####..# #..#  #.....# #..####...O..< ...# MhHMh4J&5Mh;QMhSMh8MhMh`MhՓMh4  #...#####.##  .# .∆ # ##########..........########## .###.# #.#MhMh&6Mh MhMhmP #.##  .# .∆ # ##########..........########## ..o....#######o   orc (asleep)Mhvm<.###Mhx  An orc comes into view. It is wielding a +0 flail.Mhkwo.oMh\====7Kinetic GrapnelMh; _The orc shouts!Mhx   .# .∆ # ##########..........########## #.#######.o.....###########.. o   orc.#Mh Mh 2o.Mh E----8Mh Mh Mhn #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.Mhq9/11 -----==--9MhMh Q _The orc closely misses you.MhSM#.### ..∆ # ##########..........#########.# ####### #.o......  #.##..##########..##..#o   orc.#MhMh;/-60MhMhϰP _The orc barely misses you.MhM...######.### ..∆ # ##########..........#########@# ####### #.o......#.###..######o   orc.#MhMhU<o.MhO--1Mh!Mh#MhPMh*S5=2.9 (1.5MhWMh[n _You completely miss the orc. You block the orc's attack.Mh8 #..#...##### krazycure the Tinkerer  #..##.## Gnoll  #..# .# Health: 32/32 ========================  #..# .# Magic: 8/11=================-------  #..# .. ∆  AC: 2Str: 11  #..# # EV: 12Int: 14  #..########### SH: 3Dex: 17  #............#Mh  XL:  4 Next: 28% Place: Dungeon:4  #.##########@# Noise: =--------  Time: 2662.9 (0.0)  #.# #o#######  l) +1 war axe  #.# #........  Cast: Kinetic Grapnel  #.## #..######  ####..# #..#  #.....# #..# o   orc ...###...O..< ...# #. #.##### ##.# # .# .# _You completely miss the orc. You block the orc's attack.  MhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh8Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (76% to hit)Mhxs #..#...#####krazycure the Tinkerer#..##.##Gnoll#..# .#Health: 32/32 ========================#..# .#Magic: 8/11=================-------#..# ..∆AC: 2Str: 11#..# #EV: 12Int: 14#..###########SH: 3Dex: 17#............#XL:  4 Next: 28% Place: Dungeon:4#.##########@#Noise: =--------  Time: 2662.9 (0.0)#.##o#######l) +1 war axe#.##........Cast: Kinetic Grapnel#.##Mhfy"#..##########..##..##.....##..#o   orc (grapneled) ...###...O..< ...# #. #.##### ##.# #.#.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail (76% to hit)  Mhy!The kinetic grapnel hits the orc.Mhvj  The orc is heavily wounded.Mh+3.9 (1Mh MhP _The orc barely misses you.Mh` U  The grapnel guides your strike. You hit the orc.Mh D)Mh o315.5 (1.6Kinetic GrapnelMha Mh G _You kill the orc!Mhb*AM...........######.### ..∆ # ##########..........Mh*#########.# )########.##........###.#Mhg83#Mh:c9==-60Mh?MhBMhO #...#####.##  .# .∆ # ##########..........Mh!########## #)#######........###.# #.#.#Mh5Mhv@-7MhMhMhH h #.##  .# .∆ # ##########..........########## #@#######........#######.###.#MhS MhU &8MhZ MhJ`  Things that are here: _a +0 flail; an orc corpseMh0 7  .# .∆ # ##########..........##########Mh  #)#######.......###########.. .#Mhq Mh5 -9 _Mh| Mh Mh #..# .# #..# .# #..# .. ∆ #..# # #..#MhT #### #...# #.##.# #.# #)##.# #.#.## #..# ####..# #..# . #.##### ###.# .# #.### #.#Mh; Mh+ D==70Mh Mhk Mh#..# .# #..# .# #..# .. ∆ #..# # #..#### #..# #.##.# #.# #)##.# #.#.## #..#..# #..# .....# #..####...O..< ...#  #.##### ###.#.# #.### #.#Mh%Mh&1Mh=MhMh-k#..# .#  #..# .#  #..# .. ∆  #..# #  #..#  #.#  #.#.#  #.# #)##.# #.  #.## #..#...# #..# # #..# ###...O..< ...##.##### ###.#.# #.### #.#Mhp7Mhz9&2Mh>MhAMhi_#..# .# #..# .# #..# .. ∆ #..# # #..# #.# #.#.# #.# #)# #.# #.# #.## Mhr`5#..#.#..# #..# # #..# Mh*i9∆Mhj&3MhoMhkrMh(t"..# .# ..# .# ..# .. ∆ ∆ ..# # ..# .# .#.# .# #)# .# #.# .## #..#.# ..# #..# MhMhY10/11==4MhMhMhx # .# # .# # .. ∆ ∆ # # # # #.# # #)# # #.# ## #..#.# # #..# MhC Mh &5Mh Mh Mh R# .# # .# # .. ∆ ∆ # # # # .#  #)# Mh C #.#  #..#.# # #..# Mhþ Mh Mh &6MhO Mh Mh .#  .#  .. ∆ ∆  #  # .# #)# #.#  #..#.#  #..# #MhmJ Mh0Mh&7MhMhjMh97.# .# .. ∆ ∆  #  # .# #)# #.# #..#.# MhK:[#..# .# #..# .# O..< ...# g# ###.# Mhn:.#g   hobgoblin (asleep) Mh:W#.# .# Mh:R#.# .#MhHk  A hobgoblin comes into view.Mh=KZ==8Kinetic GrapnelMhQMhGT{ _You hear the slow hiss of a very distant avalanche of sand.Mh# #  ∆ ∆ #  # .# #)# #.# #..#.# #..# #.# #..# #.# Mh..< ...# #g# ###.# #.# #.# #.##.# #.#Mh*Mhzg.gMh0===9Mh$Mha+ _The hobgoblin shouts!Mhל .∆∆ #  ####### ....... ###### #)###########...........Mh######## g ..< .. MhSe### ###MhEMh&:g.Mh1---80MhMhMh *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the hobgoblin.Mh5? #gThe hobgoblin is moderately wounded.Mh?0--8/11 ----==-Mh@1MhEMhdH- _The hobgoblin hits you.Mh˲=  You slash the hobgoblin!Mh2.MhP9==--3-3.1 (1.6Kinetic GrapnelMhMhM _You kill the hobgoblin!Mh F .∆∆ #  ####### ....... ###### #)###########...........######## ## ..< .#.#Mh Mh U--40Mh Mh Mh}M#  .∆∆ # ####### ...... Mh}]######.# )##########Mh}P........#######Mh}7# Mh~# Mh&~..< ...##.#MhE~*#.#MhˆMh7H1=--Mh]5Mh9MhMh;[M#  .∆∆ # ####### ...... ######.# )##########........Mh#########..##.##.#MhޘMh&6MhxMhMh.# .#. ∆ ∆  ##.##.# #)#Mh] #.# #..#.# #..# #.# #..# #.# MhO..< ...# #.## ###.# Mht#.# #.# Mh#.# #.# #.# MhA #.#Mh Mh}C==7MhMh] _Your spike launcher falls apart as you grow too distant to maintain it.Mh  .#  .#  .. ∆ ∆ ##.##.# #)# #.# #..#.# #..# #.# #..# #.# .O..< ...# #.## ###.# #.# # #.# #.# # #.# #.#  #.#Mh Mh &8Mh Mh MhF'# .# # .# # .. ∆ ∆ # ##.##.#Mh& #)# #.# # #..#.# #MhȳY #..# #.# #Mh}! #..# #.# ..O..< ...# #.# .##### ###.# #.# .# #.# #.# ## #.# #.#  #.#MhMh#R2==MhP9Mh#MhMh1-.# .# .# .# .# .. ∆ ∆ .# # .#.##.# # #)# # #.## #..#.# .# #..# #.# .# #..# #.# ...O..< ...# #.# #.##### ###.# #.#  .# #.# #.#  ## #.# #.#  #.#Mh;Mh='90MhBMh`Mhh.# .# ..# .# ..# .. ∆ ∆ ..# # .Mh iq.#.# .#.# .# #)# Mh*i:.# #MhKi:.# .##Mhlis #..#.#Mhie.# #..# #.# Mhi..#Mhi #..# #.# #...O..< ...# #.# Mhi #.##### ###.# #.#  .#Mhj #.# #.#  ## #.# #.# Mh5jI #.#MhsMhuY10/11==1Mhr{Mh"~Mh'#..# .# #..# .# #..# .. ∆ ∆ Mhjd#..# # #..# #.# #.#.# #.#MhV #)# #.#Mhd #.# #.##Mh? 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Mh......[# #.#########.#MhMh&7MhMh3Mh[#####..# ∩..#.# ..#o# ##..# .# #o. ...# .# #.# #.###.###.# #.# #...@.....# #.# #...# .# #.......... [# #.######### #.# #.##.# #.# MhMh&8MhMh5 _Found a sand-covered staircase.Mh~1#### ##..# .∩. .#.# ... Mh#o# ##..# #.# #o. ...# #.# #.# #.###.###.# #.# #....@....# #.# #...#MhA .# #.... Mhi[# #.###$# #.MhT##.# #Mh3.# Mh MhhMh&9MhHMhғMh M #######..# .∩ .#.# ...# ##o. ...# #.# #.###@###.#......  Mh; .####### ####.# #..........#.#Mhh MhU '80Mh Mh o _You hear the slow hiss of an avalanche of sand.Mh3 M #########..#..∩.. .#.# ...# ##o. ...# #@# Mh O#.###.###.##.........##.# #...########.#MhE% Mh( &1Mh, Mh/ Mh HM #########..#..∩..# .#.#.....## ##MhpHo. ...# #.# ###.####.# #.........#.####...##.MhH#MhRMhsS&2MhWMh}ZMh?M ########..#..∩ .#.#..@..## ##..#.#.#.#o. ...# #.# # Mh?#.# #.###.###.#MhNMhP&3MhVMhqYMh4lM ########. .#.#....# ##..#.#.#.Mhlc#o. ...#Z#.#Z####.###Z   quokka zombie (dormant)Z   goblin zombie (dormant)Mh~Mh=4Kinetic GrapnelMhSMhl _A quokka zombie and a goblin zombie come into view. _There is a sand-covered staircase here.Mh_MhnbMhhMhrMhx-5 _Mh!{MhMhY9 W #...#...#..##..##∩.##..# #..# an Ossuary #@.#  #..#  #..#  #... #...# #...+ #.... Mh9 #.....  The world spins around you as you enter the gateway.Mh: Mh@ D∆∆Mh; d8 (1.7Kinetic GrapnelMh MhT _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.Mh e  You aren't carrying any scrolls.MhlMhMhS . _Mh #... #... #..# #..# #∩.# #..# #..# #∩@# #..# ∆ #..# ∆ #...# Mh} j#.....Mhv Mhe 360 _Mh Mh Mh&d #...#∩.∩.@# ∆. ##.....MhoMhq&7MhwMh yMhdB n #∩.∩..# ∆.# #.#######MhM Mh P &8MhU MhV Mhf#..# #..# #∩.# #..# #..# #∩.# #..# ∆#..##∆ #..@# #...# #...+ Mh3g#....#..... ####### MhqMhrs&9MhyMhezMh8 ∩.∩..# ∆##.# +....####### Mh- Mh/ '90Mh6 Mh8 Mh∩.∩..# ∆##.# +.#.....######### Mh,Mh&1MhMhMh##.#...#''.+##Mh}Mh&2MhMh]. _You open the large door.Mh#∩.# #..# #..# #∩.# #..# ∆ #..##∆ # #...###.# #...#...# #...@'.+ #....### #...... #........###3MhcMhSV _There is a large open door here.Mh {#∩.# #..# #..# ##∩.# Z##..# ∆ Z#..##∆ .# #...###.# #...#...# #...'@.+ #....### #...... #........##########Z   jackal zombie (wandering)Z   kobold zombie (wandering)Mh]Mh/Mh1 ..ZA jackal zombie and a kobold zombie come into view.4Kinetic GrapnelMh _The jackal zombie moves out of view. _There is a large open door here.Mh # #∩.# #..# #..# #Mh  #∩.# .# #..# ∆ . #..##∆ Z#Mh?  #...###.# #...#...#Mhb #...@'.+ #....###Mh #...... #.....Mh O... #######MhȦ ;### Mh Mh .ZZ   kobold zombie (wandering)Mh -5 _Mh6 Mh V _There is a large open door here.MhW Z#MhZCasting: Construct Spike Launcher (safe; 1% risk of failure)  Mh+\Confirm with . or Enter, or press ? or * to list all spells.Mh9/11 -----==6 _You shape a spike launcher from a nearby wall.Mhz #∩.# #..# #..# # #∩.# .# #..# ∆ . #..##∆ .# #...###Z# #...#...#Mh{ #..@''.+ #....### #......Mhw{ #........ ###Mh}Mhq~MhMZZZ   jackal zombie (wandering)Mh(--7MhҍMhMhh #∩.# krazycure the Tinkerer #..# Gnoll #..# #  Health: 32/32 ======================== #∩.# .#  Magic: 8/11=================------- #..# ∆ .  AC: 2Mh%Str: 11 #..##∆ .#  EV: 12Int: 14 #...###Z#  SH: 3Dex: 17 Mhʴ#...#*Z.#  XL:  4 Next: 33% Place: an Ossuary #..@*'.+  Noise: ---------  Time: 2797.8 (0.0)Mh, #....###  l) +1 war axe #......  Cast: Kinetic Grapnel #........  ##########  Mh3 Z   jackal zombie (wandering)  Z   kobold zombieMhR _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  MhCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold zombie (85% to hit)Mh_ #∩.#krazycure the Tinkerer#..#Gnoll#..# #Health: 32/32 ========================#∩.# .#Mh Magic: 8/11=================-------#..# ∆ .AC: 2Str: 11#..##∆ .#Mhӣ [EV: 12Int: 14Mh #...###Z#SH: 3Mh Dex: 17#...#*Z.#Mh; #XL:  4 Next: 33% Place: an Ossuary#..@*'.+Mh_ Noise: ---------  Time: 2797.8 (0.0)#....###Mh ul) +1 war axe#......Cast: Kinetic Grapnel#........##########Z   jackal zombie (wandering)Mh" OZ   kobold zombie (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhF Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMhr iAim: a kobold zombie (85% to hit)  The kinetic grapnel hits the kobold zombie.Mh( ,Mh * Mh-8 ...Z'ZZball python zombie (constriction, wan…)  jackalZ   kobold zombie (grapneled)onfirm with . or Enter, or press ? or * to list all spells.Mh8 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold zombie (85% to hit)  The kinetic grapnel hits the kobold zombie.  The kobold zombie is moderately damaged.Mh": 3=8.8 (1Mh@ MhXC e _A ball python zombie comes into view.MhM M.∩ . ∩.# .## ∆ .##∆ .###.#Mh #..Z#'Z.+####.....Z..##Mh Z   kobold zombie (grapneled) MhM 7*Mhy  The stone spike skewers the kobold zombie.Mh Mh Mh* Mh.Z'ZZ.Z   ball python zombie (constriction, wan…)Z   jackal zombieZ   kobold zombie (grapneled)Mh&9MhMhf _The kobold zombie is severely damaged.Mh _  The grapnel guides your strike. You hit the kobold zombie.Mh x'*Z) Mh+ m `  You destroy the kobold zombie!Mht 9*MhlJ  The stone spike misses the ball python zombie.The stone spike skewers the jackal zombie.Mh. Mh ,Mhm Z'.Z.Mh 74801.3 (1.5Mh Mhq e _The jackal zombie is heavily damaged.MhP * You closely miss the jackal zombie. You bite the jackal zombie.Mhw  The jackal zombie is severely damaged.The stone spike skewers the jackal zombie.Mh|' MhMh  Z'.You destroy the jackal zombie!The ball python zombie barely misses you.MhH0-- 2 6=2.8Constr MhsMh  _The ball python zombie grabs you. The ball python zombie constricts you.Mh #∩.# #..# #..# ##∩.# .# #..# ∆ . #..##∆ .# #...###.# #...#...# #..Z@'.+ #....### #...... #..##########Mh !Mh $#Mh u9==12 --30Mh$ Mh _You escape the ball python zombie's grasp. _There is a large open door here.Mh  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhO~  You shape a spike launcher from a nearby wall.  The stone spike skewers the ball python zombie.MhS #ZThe ball python zombie is moderately damaged.Mhn 1=-7----==4Mhf Mh? [ _The ball python zombie misses you. x2Mh^F  You slash the ball python zombie!Mh #∩.# #..# ####..# ..# #∩.# ..# #..# ∆ Z. Mh #..##∆ .# #...###.# #...#...# #...''@+ #...Z### #...... #........##########Z   human zombie (dormant)Mh Mh n∆Z.Mh> /--4Mh Mh _ _A human zombie comes into view.Mhjm *You hit the ball python zombie.Mh=  The ball python zombie is lightly damaged.  The stone spike skewers the ball python zombie!MhKMh  The ball python zombie is almost destroyed.The stone spike skewers the ball python zombie.Mh5 Mho5m.Z'Z8==5.7 (1.5 _You destroy the ball python zombie!Mhe #∩.# krazycure the Tinkerer #..# ### ∆  Gnoll #..# ..#  Health: 31/32 =======================- #∩.# ..#  Magic: 5/11==========-------------- #..# ∆ .. AC: 2Str: 11 #..##∆ Z#Mh EV: 12Int: 14 #...###*# SH: 3Dex: 17 #...#.*.#Mh5 XL:  4 Next: 38% Place: an Ossuary #...''@+ Noise: ==-------  Time: 2815.7 (0.0) #....### l) +1 war axe #...... Cast: Kinetic Grapnel #........Mh\' ##########  Mh Z   human zombie MhK_You destroy the ball python zombie!MhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (82% to hit)Mh(P#∩.#krazycure the Tinkerer#..# ### ∆Gnoll#..# ..#Health: 31/32 =======================-#∩.# ..#Magic: 5/11==========--------------#..# ∆ ..AC: 2Str: 11#..##∆ Z#EV: 12Int: 14Mhp(z#...###*#SH: 3Dex: 17#...#.*.#XL:  4 Next: 38% Place: an Ossuary#...''@+Mh(Noise: ==-------  Time: 2815.7 (0.0)#....###l) +1 war axe#......Cast: Kinetic GrapnelMh4)#........##########Z   human zombie (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (82% to hit)  The kinetic grapnel hits the human zombie.MhMhG}.Z.Mh 3-6.7 (1Mh׺Mhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a human zombie (82% to hit)  The kinetic grapnel hits the human zombie. MhϽ/_The human zombie is lightly damaged.MhAu #∩.# #..# ### ∆ #..# ..# #∩.# ..# #..# ∆ .. #..##∆ .# #...###Z# #...#...# #...'@.+ #....### #...... #........ ##########MhcxMhY.ZMh3}2=--7MhMhV _There is a large open door here.Mh& #∩.# #..# ### ∆ #..# ..# #∩.# ..# #..# ∆ .. #..##∆ .# #...###.# #...#.Z.# #...@'.+Mhc #....### #...... #........ ##########MhzMh .ZThe human zombie attacks as it pursues you!Mh.=8MhOMh%  _The human zombie hits you but does no damage. _There is a large open door here.MhE , # The grapnel guides your strike. You slash the human zombie!  You bite the human zombie.  The human zombie is moderately damaged.Mh h6====20.2 (1.5Mh Mh Y _The human zombie barely misses you.Mh& *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh   You shape a spike launcher from a nearby wall.  The stone spike skewers the human zombie!MhI Z#The human zombie is moderately damaged.Mh]4-----1MhP 0MhIo _The human zombie barely misses you.Mh) i *You slash the human zombie!Mh  The human zombie is heavily damaged.The stone spike skewers the human zombie.MhMh]  The human zombie is severely damaged.The stone spike skewers the human zombie.Mh3 ZThe human zombie is severely damaged.MhU4I=2.7 (1.5Mh:Mh|=] _The human zombie completely misses you.Mh}H9 *MhNA You hit the human zombie.MhR7  The human zombie is almost destroyed.The stone spike skewers the human zombie.Mh ZThe human zombie is almost destroyed.4.2Mh?MhC _The human zombie hits you but does no damage.MhJ *You closely miss the human zombie.You bite the human zombie, but do no damage.Mh } `  The human zombie is almost destroyed.Mh 8*Mh  The stone spike misses the human zombie.The stone spike skewers the human zombie.MhR ' Mh}&'Mh-----3975.8 (1.6Kinetic Grapnel  Your Necromancy skill increases to level 1!  Your Translocations skill increases to level 1!Your Fire Magic skill increases to level 1!  Your Ice Magic skill increases to level 1!Your Air Magic skill increases to level 1!Mh9`Your Earth Magic skill increases to level 1!MhSh _Your Alchemy skill increases to level 1!Mh#∩.# #..# ### ∆ #..# ..# #∩.# ..# #..# ∆ .. #..##∆ .# #...###.# #...#...# #...'@.+ #....### #...... #........##########Mh<--60 _Mh0Mh3V _There is a large open door here.Mh#∩.# #..# ### ∆ MhԂ#..# ..# #∩.# ..# #..# ∆ .. #..##∆ .# #...###.# #...#...# #...''@+ #....### #...... #........##########Mhm{--7 _Mh3MhkMhMhj5==MhMhSMhHMhk%BMh *,Mha*Mh/P==Mh0Mh3,Mh4Mh 8,Mh8MhC=,Mh=Mh;Be6===MhMCMhG,MhHMhhK,MhKMh5OMh7Y3 Z#Kinetic GrapnelZ   kobold zombie (wandering) _You start resting.Mhza038.8 (11.0)Mhb,9.8 (12MhhMh6k` _A kobold zombie comes into view.Mhxf  #∩.# #..# ### ∆ #..# ..# #∩.# ..# #..# ∆ .. #..##∆ .#Mh-g  #...###.# #..Z#...# #...'@.+ #....### #...... #........ ##########Mhk MhCs O.ZMh1t B===40Mht .0) MhIz Mh} V _There is a large open door here.Mh0j N *ZCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh`>  You shape a spike launcher from a nearby wall.  The stone spike skewers the kobold zombie.Mh RZ#Mh] `4-----==Mh 1Mh Mh: f _The kobold zombie is severely damaged.Mh0?  You hit the kobold zombie.Mh=/' Mh?v8-3.3 (1.5Kinetic GrapnelMhgEMhGT _You destroy the kobold zombie!MhS 3Mh Mh 5==---Mh Mh ,Mht MhЦ MhA Mh Mh ,Mh MhY P==Mh Mh ,MhH Mhյ ,Mh Mh ,Mh Mhʿ {6===Mh ,Mh` Mh ,Mh Mh ,Mhd Mh ;===Mh Mh; Mh ,MhC Mh ,Mh\ Mh ,Mh? Mh ,Mh Mh d7==Mh XMhs BMh ,Mhs Mhh P==Mh Mh4 ,Mh Mh ,Mh Mh* ,Mh Mh z8==Mh! ,Mh_ Mh BMhZ ==Mh Mh BMh ,Mh Mh, ,Mh Mh b9==Mh Mh ,Mh% Mh ,Mh Mh ,Mh[ Mh P==Mhv Mh, ,Mh Mh Mh% ? --Z#Kinetic GrapnelZ   jackal zombie (wandering) _You start resting.Mh, 083.3 (40.0)Mh- F-4.3 (41Mh1 Mh3 ` _A jackal zombie comes into view.Mh= Z##ZCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.Mh>l7----==5.3 (1.0) MhDMh|I[ _The jackal zombie closely misses you.Mhb #∩.# #..# ### ∆ #..# ..# #∩.# ..# #..# ∆ .. #..##∆ .# #...###.# #...#...# #...''@+ #...Z### #...... #........##########Mhgf MhHo Z.The jackal zombie attacks as it pursues you!Mho .-6Mhv Mhx ; _You block the jackal zombie's attack.MhB~ *You completely miss the jackal zombie.Mh{ `  You bite the jackal zombie, but do no damage.Mh 88*Mh  The stone spike misses the jackal zombie.The stone spike skewers the jackal zombie!Mh' Mh*'MhY#∩.#krazycure the Tinkerer#..# ### ∆Gnoll#..# ..#Health: 32/32 ========================#∩.# ..#Magic: 8/11=================-------#..# ∆ ..AC: 2Str: 11#..##∆ .#EV: 13Int: 14#...###.#SH: 3Dex: 17#...#...#XL:  4 Next: 100% Place: an Ossuary#...''@+Noise: ==-------  Time: 2887.8 (1.5)#....###l) +1 war axe#h:49m......Cast: Kinetic Grapnel#........##########The jackal zombie attacks as it pursues you! _You block the jackal zombie's attack.  You completely miss the jackal zombie.You bite the jackal zombie, but do no damage.The stone spike misses the jackal zombie.The stone spike skewers the jackal zombie!Mh _You destroy the jackal zombie!You have reached level 5!Mh/  --more--MhiE7/372=-5 0% Kinetic GrapnelMhKMhzN4 _MhH IMhCL ,MhQ BMhQ MhT ,Mh=U MhX M-MhY Mh\ ,MhA] Mh` ,Mha Mhd d9==Mhe Mh0i ,Mhi MhJm ,Mhn Mhku ==Mhy BMhc| ,Mh| Mho ,Mh Mh Mhт I10/12==Mh" Mhׅ ,Mh' Mh ,Mhx Mh ,Mh& Mh Mh D --Z##Kinetic GrapnelZ   ball python zombie (constriction, wan…)_You start resting.Mh# 1905.8 (18.0)Mhp d==--6.8 (19MhI Mh e _A ball python zombie comes into view.Mh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh۽Z.###Z)Mhp8/12 ----==7.0) MhMhD _You shape a spike launcher from a nearby wall.MhfN M#..#....#''....#...............###MhZ  You open the large door. The ball python zombie misses you.Mh^[ .-8Mhb Mhqf ` _The ball python zombie closely misses you.MhYE#∩.# #..# #### ∆ #..# ...# #∩.# #..# #..# ∆#.. ##..##∆#.# .## #...###.# ...# #...#...#....# #...'Z.@'....# #....###......##...... ..#..........############MhTHMhyKMhR∆∆'ZZZ   jackal zombie (wandering)MhSc9==----MhS9Mh[Mh_ _A jackal zombie comes into view. _There is a large open door here.Mh< * ZYou hit the ball python zombie.Mh^  The ball python zombie is heavily damaged.The stone spike skewers the ball python zombie!MhӋ5 Mh MhMh.Z.Mh$====11.2 (1.4Kinetic GrapnelMh-Mh.Y _You destroy the ball python zombie!MhT?M#∩.# #..# #### .#∆ #..# ...# Z##∩.# #..#..##..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆ #...''.'@....# #....###....Z.# #........#........#########Z  h@fm bullfrog simulacrum (dormant)MhCMhEMhHGMhOYZ∆Z.Z   adder zombie (wandering)Z   jackal zombieMhPL--20Kinetic GrapnelMhbXMh6\ _A bullfrog simulacrum comes into view. An adder zombie comes into view. _There is a large open door here.MhN  #∩.# krazycure the Tinkerer #..# #### .#∆  Gnoll #..# .Z.# Z#  Health: 37/37 ======================== #∩.# #..#..#  Magic: 8/12================-------- #..# ∆#.. ..#  AC: 2Str: 11 #..##∆#.##..##  EV: 13Int: 14 #...###.#....#∆  SH: 3Dex: 17 Mh #...#...#....#∆∆  XL:  5 Next:  0% Place: an Ossuary #...''.'@**Z.#  Noise: ---------  Time: 2912.2 (0.0) #....###......#  l) +1 war axe #...............  Cast: Kinetic Grapnel #...............  ################   Z   bullfrog simulacrum (dormant)  Z   adder zombie (wandering)  Z   jackal zombie Mhʭ _There is a large open door here.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal zombie (85% to hit)Mh#∩.#krazycure the Tinkerer#..# #### .#∆Gnoll#..# .Z.# Z#Health: 37/37 ========================#∩.# #..#..#Magic: 8/12================--------#..# ∆#.. ..#AC: 2Str: 11#..##∆#.##..##EV: 13Int: 14#...###.#....#∆SH: 3Dex: 17#...#...#....#∆∆XL:  5 Next:  0% Place: an Ossuary#h6;10;1m...''.'@**Z.#Noise: ---------  Time: 2912.2 (0.0)#....###......#l) +1 war axe#...............Cast: Kinetic Grapnel#...............################Z   bullfrog simulacrum (dormant)Z   adder zombie (wandering)Z   jackal zombie (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal zombie (85% to hit)  The kinetic grapnel hits the jackal zombie.Mh[Mh[Mhh.Z.Z.ZMhUi3=3.2 (1MhoMhcronfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal zombie (85% to hit)  The kinetic grapnel hits the jackal zombie. _The jackal zombie is moderately damaged.Mh&   #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #Z.#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''.@'.Z..# #....###......# #........Mhӝ  #........ #########Mhџ Mhy ,Mh v.ZZ..Mh .-4MhO Mh) V _There is a large open door here.Mh*a  The grapnel guides your strike. You slash the jackal zombie!Mh,Mh.c  You destroy the jackal zombie!MhL8@.Z'ZZ   ball python zombie (constriction, wan…)  adder zombieMh==1=5.7 (1.5MhPDMhpFe _A ball python zombie comes into view.MhYU  #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#Z##..## #...###.#....#∆ #...#...#....#∆∆ #...''@''....# #....###......# #.............Z. #........... #############MhWMhWMhXMh@`*M.ZZ.Z   ball python zombie (constriction, wan…)Mhfa4-60MhgMhQiMhY  #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..#MhZX #..##∆#.##..## #...###.#....#∆ #...#.Z.#....#∆∆ #...'@.''....#MhCZ7 #....###.....Z# #...............MhZ #.............. ################MhP]MhfM#......ZZ   ball python zombie (constriction, wan…)Mhqi_9===7Mh;oMhxsz _The adder zombie misses you. _There is a large open door here.Mhw   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh& #Z.Z)You shape a spike launcher from a nearby wall.Mh' a7----=8Mh&. Mh0 R _The adder zombie misses you.Mh 0 #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#.Z.#....#∆∆ #...@'.''....#Mh0 #....###...Z..# #............... #............... #########Mh4MhV4Mhz>+ .Z.''.Z.The adder zombie attacks as it pursues you!Mh?.-9Mh7FMhIz _The adder zombie misses you. _There is a large open door here.Mh#z * You hit the adder zombie.Mh   The adder zombie is moderately damaged.The stone spike skewers the adder zombie.Mhu}MhR  The adder zombie is heavily damaged.The stone spike skewers the adder zombie.MhMh{%  MhOThe adder zombie is severely damaged.Mh Z.'Z..The adder zombie bites you but does no damage.Mh{6=21.2 (1.5MhMhY _The adder zombie barely misses you.Mh9 y *You barely miss the adder zombie.Mh  The adder zombie is severely damaged.The stone spike skewers the adder zombie.Mh*Mh(t  The adder zombie is almost destroyed.Mho  An adder zombie comes into view.MhZZ.Z'Z 2 adder zombies (1 wandering)Mh(2.7MhMhD _The adder zombie bites you but does no damage.MhFz *You closely miss the adder zombie.Mhw  The adder zombie is almost destroyed.The stone spike skewers the adder zombie.MhZ   adder zombie (MhW,MhZMh [MhSg.ZZ.'ZMhpmR----34.1 (1.4Mh8vMhsyS _You destroy the adder zombie!Mhm *You hit the ball python zombie.MhX `  The ball python zombie is lightly damaged.MhY  The stone spike misses the adder zombie.The ball python zombie bites you but does no damage.MhgZ.ZMhha8==-5.5MhpMhr` _The ball python zombie closely misses you.MhP #∩.# krazycure the Tinkerer #..# #### .#∆  Gnoll #..# ...# Z#  Health: 37/37 ======================== #∩.# #..#..#  Magic: 7/12==============---------- #..# ∆#.. ..#  AC: 2Str: 11 #..##∆#.##..##  EV: 13Int: 14 Mh#...###.#....#∆  SH: 3Dex: 17 #..Z#...#....#∆∆  XL:  5 Next:  3% Place: an Ossuary #...@Z.''....#  Noise: =--------  Time: 2925.5 (0.0) Mh ;#....###......#  l) +1 war axe #...............  Cast: Kinetic Grapnel #...............  ################  Mhl} Z   ball python zombie (constriction)  Z   adder zombie _The ball python zombie closely misses you.MhCasting: Construct Spike Launcher (safe; 1% risk of failure)  MhCConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder zombie (76% to hit)MhW Z@Mh1 @ZAim: a ball python zombie (lightly damaged, 95% to hit)Mhz: #∩.#krazycure the Tinkerer#..# #### .#∆Gnoll#..# ...# Z#Health: 37/37 ========================#∩.# #..#..#Magic: 7/12==============----------#..# ∆#.. ..#AC: 2Str: 11#..##∆#.##..##EV: 13Int: 14#...###.#....#∆SH: 3Dex: 17#..Z#...#....#∆∆XL:  5 Next:  3% Place: an Ossuary#...@Z.''....#Noise: =-------- Mh; E[m Time: 2925.5 (0.0)#....###......#l) +1 war axe#...............Cast: Kinetic Grapnel#...............################Z   ball python zombie (constriction, gra…)Z   adder zombieCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python zombie (lightly damaged, 95% to hit)  The kinetic grapnel hits the ball python zombie.Mh] 8*Mh  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python zombie (lightly damaged, 95% to hit)  The kinetic grapnel hits the ball python zombie.  The ball python zombie is severely damaged.The stone spike skewers the ball python zombie.Mhq5 Mhq '  You destroy the ball python zombie!Mh3=6.5 (1Mh %Mh'D _The adder zombie bites you but does no damage.Mh#∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #..Z#...#....#∆∆ #...'@.''....# #....###......# #............... #...............########Mh5MhM .#ZThe adder zombie attacks as it pursues you!Mh\6--7MhMhy _The adder zombie bites you. _There is a large open door here.Mhy  You barely miss the adder zombie. Your bite misses the adder zombie.MhBzG-9.1 (1.6MhMh _The adder zombie barely misses you. The adder zombie closely misses you.MhSz  You slash the adder zombie!  The adder zombie is moderately damaged.The adder zombie bites you.Mh@{ b4--30.7Mh% MhŃ D _The adder zombie bites you but does no damage.Mh  You completely miss the adder zombie.The adder zombie is moderately damaged.Mh ZZ   kobold zombie (wandering)Mh/1The adder zombie bites you.Mhqf3--2.1 (1.4MhMh_` _A kobold zombie comes into view.MhE *ZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mhc  You shape a spike launcher from a nearby wall.  The stone spike skewers the adder zombie.Mhv Z#ZThe adder zombie is heavily damaged.The adder zombie bites you but does no damage.Mhj0---6--=30MhMh1 _The adder zombie bites you.Mh | * You slash the adder zombie!Mh[  The adder zombie is almost destroyed.The stone spike skewers the adder zombie.Mh*5 MhsMh vMh|d.Z'Mh%n1=-54.6 (1.5Mhp9Kinetic GrapnelMh܊MhȍS _You destroy the adder zombie!Mho #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#.Z..#∆∆ #...@'.''....# #....###......# #............... #............... #########MhqMht5--50Mhw|MhV _There is a large open door here.Mh m B#∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## Mhqm #...###.#....#∆ #...#...#.Z..#∆∆ #...'@.''....# #....###......# #............... Mhm #...............########Mhp MhU| X.ZMh1} b--6Kinetic Grapnel _MhP MhD V _There is a large open door here.Mh,a #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ Mha9#...#...#....#∆∆ #...''@''Z...# #....###......# #............... #...............Mha|################MheMhwnOZ.MhoH--7 _Mh^vMhxMh[k {#∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''.@Z....# #....###......# #.........Mh2l  #...............################Mh}v Mhw ]2==Mh$x 8Mh( Mh~ { _The kobold zombie misses you. _There is a large open door here.Mh^ # You slash the kobold zombie! Your bite misses the kobold zombie.The kobold zombie is almost destroyed.Mh_ 6=40.0 (1.4MhKf Mhi [ _The kobold zombie closely misses you.MhRbt #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''@'Z....# #....###......# #......... #........... #############Mhk0Z'Mhmmf7==--10MhvMh0xMhu!?  You hit the kobold zombie.Mh)/' Mh/3=6=-2.5 (1.5Kinetic GrapnelMh5Mh7T _You destroy the kobold zombie!Mh: #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''.@'....# #....###......# #......... #...............################MhC Mh\G 4-30MhM Mh#Q V _There is a large open door here.Mh3T #∩.# #..# #### .#∆ #..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''@''....# #....###......# #......... #........... #############MhMh]G-4 _MhPMhMh"3Mh #MhB&:==Mhy+4==Mhp/,Mh00Mh2d8==Mh3Mh5,Mhi6Mh8Mh8N5=Mh9Mh;,Mh<Mh>P==Mh{?MhB,MhBMh@Ea6=MhEMhH,Mh6IMhPLd9==MhLMhO,Mh!PMh[_ _You start resting.Mhe0573.0)MhIhw7==8.5 (14MhnMhp" _HP restored.Mh_ 3Mhǃ MhЇ ,Mh |==Mhf BMh O=MhL Mh^ ,Mh Mh~ f10/12==MhU Mhd ,Mh Mh ,Mh֢ Mh) ,Mh MhI Mh :==Mh# Mh~ ,Mh$ Mhb ,Mh Mh{ Mhӱ L1==Mho Mh ,MhX MhJ ,Mh͹ Mh ,Mh\ Mhֿ P==Mh Mh^ ,Mh' Mh ,Mh Mh} ,Mh Mh _ _You start resting.Mh -78.5 (20Mh4 [2==9.5 (21Mh Mh % _Magic restored.Mh2 3Mh Mh nMhtMh,Mh{MhbMh:==MhMh ,Mh] Mh",Mh#Mhc%,Mh%MhE),Mh)Mh,,Mh-Mh/,Mh00Mh3BMh5,Mh%6MhA9,Mh9Mh<,MhU=Mh@,MhAMhE,Mh@GMhI,MhJMhL,Mh[MMh~P,MhPMhR,MhTMhU,MhVMh-Y,Mh ZMhh\,Mh ]Mh4_,Mh<`Mh b,MhbMhae,MheMhh,MhKiMhl,Mh+mMho,MhpMhr,MhsMhVv,MhvMhxMh!yMhyMh|,Mh9}Mh,MhpMhy,Mh.Mh;,MhMh,MhЈMht,MhMhBMhH,Mh,MhD,MhMhBMh,MhMhp,MhMhD,MhMh,MhMh,MhkMh,MhyMhɮBMh,MhհMh,Mh&Mhw,MhMh,MhMh,MhfMh,MhMhB,MhMh/,MhMh,MhMh,MhcMh,MhMh,MhMhS,MhMh,MhhMh,MhUMh:BMh,Mh;Mh,MhMh,MhcMh*,MhMhF,MhMh,,Mh&MhG,Mh/MhMhNMhMhBMhMh,MhMh,Mh Mh| ,Mh Mh,MhMh,MhMh,Mh[Mh,MhXMh,MhMh,MhMh",Mh#Mh&,MhH'Mh),Mh*Mh-,Mh1XMhu3,Mh"4Mh*7Mhq7MhU8Mh;,Mh;Mhr>,Mh.?MhA,MhNMhnMhMh ,Mhh Mhji 3078.5 (99 _You start waiting.Mh8-9.5 (100.0)Mh Mh## _Done waiting.Mh#..# #∩.# #..# #### .#∆#..# ...# Z# #∩.# #..#..# #..# ∆#.. ..# #..##∆#.##..## #...###.#....#∆ #...#..@#....#∆∆#...''.''....# #....###......# #.........#...............################MhdMh280.0)MhVMhMh) 4Mh Mh{E !M.∩.# #### .#∆..# ...# Z∩.# #..# ∆#.. ..# ##∆#.##..## ### #...#...#....#∆∆#...''.''....# #....###......#.........###MhM MhO &1MhU MhFW Mhc <M..∩.# #### .#∆..# ...# Z∩.# #..# ∆#..#..# ##∆#@##..## ### ..#...#....#∆∆#...''.''....##....###..#...#...###MhZMh&2Mh9MhMh,M.##..#Z∩.#.. .#### .#∆..# ...# Z∩.#  ∆#@.#..# ##∆#.##..## ##MhV #...#...#....#∆∆'.Z   hound zombie (dormant).........##########MhjMhG&3MhMh_ _A hound zombie comes into view.Mh\M. #..#Z ∩.#.. #Z.#### .#∆..#Z....# Z∩.#  ∆#..#..# ##∆#.##..## #...###.#....#∆ZZ 2 hound zombies (dormant)MhRS#gnoll zombie (dormant)..MhGMh=4Kinetic GrapnelMhMhq _A hound zombie and a gnoll zombie come into view.Mhp#...##Z∩.#....#Z.#### .#∆#Z....# Z# ∩.# #..#....# ∆#∆#.##..##.###.#....#∆..Mh∆∆''.''.###......#   hound zombie......###############MhߑMh_5Kinetic GrapnelMhMh?Mh ###Z∩.#....#Z.#### .#∆....# Z# ∩.# #..#....# ∆#∆#@##..##.###.#....#∆..∆'..........##########Mh Mh&6MhMhMh3M. ##..#Z ∩.#.. .#### .#∆..#Z....# Z∩.#  ∆#@.#..# ##∆#.##..## ## #...#...#....#∆∆'.Z   hound zombie (dormant).........##########MhR<Mh=&7MhCMhEMhTM. #..#Z ∩.#.. #Z.#### .#∆..#Z....# Z∩.#  ∆#..#..# ##∆#.##..## #...###.#....#∆ZZ 2 hound zombies (dormant)#gnoll zombie (dormant)..MhLMhV=8Kinetic GrapnelMhMhvMh . ##..#Z ∩.#.. #### .#∆..#Z..@.# Z∩.#+# ∆#..#..# ##∆#.##..####∆#...#....#∆∆   hound zombie''.''....# ####Mh Mh &9Mh Mh Mh## #...#. #...#. #..##. #..#Z. #∩.#.. #..#Z.#### .#∆ #..#Z.@..# Z# #∩.#+##..#..# #..# ∆#..#..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆Z 2 hound zombies (dormant) #...''.''....# #....#Mh##......#  #.MhPZZMhk'90MhbMhKMhSv   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mhw Mh .Z#.ZZ1 dormant)Mh `0----==1Mh Mh D _You shape a spike launcher from a nearby wall.Mhw K## #...#. #...#. #..##. #..#Z. #∩.#.. #..#.Z#### .#∆ #..#.Z.@.# Z# #∩.#+##..#..# #..# ∆#..#..# #..##∆##...####...#...#....#∆∆    hound zombie#...''.''....# #....## Mh 5*Mhx  The stone spike skewers the hound zombie!MhD9Mh .ZThe hound zombie is moderately damaged.The hound zombie attacks as it pursues you!Mhc.-2MhP Mh> : _You block the hound zombie's attack.Mh8  krazycure the Tinkerer ## Gnoll #...#. Health: 37/37 ======================== #...#. Magic: 9/12Mh==================------ #..##. AC: 2Str: 11 #..#Z. EV: 13Int: 14 Mh9#∩.#.. SH: 3Dex: 17 #..#..#### .#∆  XL:  5 Next:  6% Place: an Ossuary #..#.ZZ@.# Z#  Noise: =--------  Time: 3092.5 (0.0) #∩.#+##..#..#  l) +1 war axe #..# ∆#..#..#  Cast: Kinetic Grapnel #..##∆#.##..## Mh8 #...###.#....#∆  #...#...#....#∆∆  Z   hound zombie #...''.''....#  Z   gnoll zombie #....###......#  #............... _You block the hound zombie's attack.  MhݯCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh 3Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (moderately damaged, 82% to hit)Mh<krazycure the Tinkerer##Gnoll#...#.Health: 37/37 ========================#...#.Magic: 9/12==================------#..##.AC: 2Str: 11#..#Z.EV: 13Int: 14#∩.#..SH: 3Dex: 17#..#..#### .#∆XL:  5 Next:  6% Place: an Ossuary#..#.ZZ@.# Z#Noise: =--------  Time: 3092.5 (0.0)Mh=#∩.#+##..#..#l) +1 war axe#..# ∆#..#..#Cast: Kinetic Grapnel#..##∆#.##..###...###.#....#∆#...#...#....#∆∆Z   hound zombie (grapneled)#...''.''....#Z   gnoll zombie#....###......##...............Casting: Construct Spike Launcher (safe; 1% risk of failure)  Mha>Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (moderately damaged, 82% to hit)  The kinetic grapnel hits the hound zombie.Mh 8*Mh Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a hound zombie (moderately damaged, 82% to hit)  The kinetic grapnel hits the hound zombie.  The hound zombie is heavily damaged.stone spike skewers the hound zombie!MhL# ZThe hound zombie is severely damaged.Mh#b5--=3.5 (1Mh*Mh,4 _The hound zombie bites you. x2Mhu`  The grapnel guides your strike. You slash the hound zombie!Mh{*.  gnoll zombieMhQ  You destroy the hound zombie!The stone spike skewers the gnoll zombie!MhMh  The gnoll zombie is heavily damaged.The stone spike skewers the gnoll zombie.Mh-Mhd6U.ZMh@Q--125.1 (1.6MhF{ _The gnoll zombie is severely damaged.MhY * You barely miss the gnoll zombie. You bite the gnoll zombie.Mh  The gnoll zombie is almost destroyed.The stone spike skewers the gnoll zombie.Mhy )Mhq B.Mhqt 6=46.7Kinetic GrapnelMhy Mh| S _You destroy the gnoll zombie!Mh<P ## #...#Z #...#. #..##. #..#.. #∩.#.. #..#..#### .#∆ #..#..@..# Z# #∩.#+##..#..# #..# ∆#..#..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆Z   hound zombie (wandering) #...''.''....# #....###......#  #.MhMh,b.ZMh5--70MhNMhMh> ##∩ #...#.Z #...#Z# #..##.# #..#..# #∩.#..# #..#..#### .#∆ #..#.@...# Z# #∩.#+##..#..# #..# ∆#..#..# #..##∆#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''.''....#Mh1?Z   human zombie (dormant) #....###......#  #.MhJCn  A human zombie comes into view.MhDMhELZ.ZMh!My10/12==--8Kinetic GrapnelMh4TMhVB _Found a gate leading back out of this place.Mh  # ##∩Z.#...#.Z∩.#..# #### .#∆..#.....# Z∩.#+##. ∆#..###∆#.##..#### #...#....#∆∆''.''....#####MhMhT.ZMhS&9MhMhSMhW # You slash the hound zombie!  The hound zombie is heavily damaged.MhX 7====101.2 (1.5Mhp_ Mha _The hound zombie barely misses you. The hound zombie closely misses you.Mh  You hit the hound zombie.  The hound zombie is severely damaged.Mhc6--2.6 (1.4MhMhán _The hound zombie bites you. The hound zombie misses you.Mh *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh4_  You shape a spike launcher from a nearby wall.  The stone spike skewers the hound zombie.MhP Z#The hound zombie is almost destroyed.Mha4--8/12 ----=30MhMhU1 _The hound zombie bites you.Mh *You closely miss the hound zombie. Your bite misses the hound zombie.Mhk  The hound zombie is almost destroyed.The stone spike skewers the hound zombie.Mhq Z   human zombie (dormant)Mh B.Mh 5-----215.1 (1.5Kinetic GrapnelMh Mh S _You destroy the hound zombie!Mh3 # ##∩Z.#.∩.#.@# #### .#∆..#.....# Z∩.#+##..# ∆#..#..###∆#.##..## ##∆#...#....#∆∆''.''....#Mhʫ9==--60Kinetic GrapnelMhMh+Mh/ ## ##∩Z.#.∩.#..# #### .#∆..#.....# Z∩.#+##.. ∆#..#..# ##∆#.##..####∆#...#....#∆∆MhSMhA--7Mh/MhMh > ## ##∩#Z.##.∩.#..# #### .#∆..#.....# Z∩.#+##Mh{ ∆#..#..###∆#.##..####∆Mh Mh T6=8Mh Mh MhO  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhB.Z##ZMhLb7----==9Mh<Mh.D _You shape a spike launcher from a nearby wall.Mh 6  krazycure the Tinkerer  Gnoll  Health: 36/37 =======================-  Magic: 6/12============------------Mh h ## AC: 2Str: 11 ##∩# EV: 13Int: 14 #...#.. SH: 3Dex: 17 Mh _#...#Z# XL:  5 Next: 21% Place: an Ossuary #..##@#Mh w Noise: ==-------  Time: 3109.1 (0.0) #..#..# l) +1 war axeMhE \ #∩.#..# Cast: Kinetic Grapnel #..#..#### .#∆  Mhž #..#.....# Z#  #∩.#+##..#..#  Z   human zombie #..# ∆#..#..#  #..##∆#.##..##  #...###.#....#∆ _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (82% to hit)Mhs krazycure the TinkererGnollHealth: 36/37 =======================-Magic: 6/12============------------##AC: 2Str: 11##∩#EV: 13Int: 14#...#..SH: 3Dex: 17#...#Z#XL:  5 Next: 21% Place: an Ossuary#..##@#Noise: ==-------  Time: 3109.1 (0.0)#..#..#l) +1 war axeMht #∩.#..#Cast: Kinetic Grapnel#..#..#### .#∆#..#.....# Z##∩.#+##..#..#Z   human zombie (grapneled)#..# ∆#..#..##..##∆#.##..###...###.#....#∆Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (82% to hit)  The kinetic grapnel hits the human zombie.Mh< 8*Mh Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a human zombie (82% to hit)  The kinetic grapnel hits the human zombie.  The human zombie is lightly damaged.stone spike skewerMh2`r ZThe human zombie is lightly damaged.Mh`_29-----10.1 (1MhhMh,k0 _The human zombie hits you!Mh * The grapnel guides your strike. You hit the human zombie.  You bite the human zombie.MhXb  The human zombie is moderately damaged.The stone spike skewers the human zombie!Mh)Mhh  The human zombie is moderately damaged.The stone spike skewers the human zombie.MhF ZThe human zombie is moderately damaged.MhFK-----1.6 (1.5Mh$MMhO0 _The human zombie hits you.MhL g *You hit the human zombie.Mh`  The human zombie is heavily damaged.The stone spike skewers the human zombie.Mhp ZThe human zombie is heavily damaged.MhFq-3.0 (1.4MhwMhlzY _The human zombie barely misses you.Mh   krazycure the Tinkerer  Gnoll  Health: 29/37 ==================------  Magic: 5/12==========-------------- ## AC: 2Str: 11 Mh6 ##∩# EV: 13Int: 14 #...#.. SH: 3Dex: 17 #...#Z#Mhi  XL:  5 Next: 21% Place: an Ossuary #..##@#Mh  Noise: ==-------  Time: 3113.0 (0.0) #..#..# l) +1 war axe Mh @#∩.#..# Cast: Kinetic Grapnel #..#..#### .#∆ Mh $ #..#.....# Z#  #∩.#+##..#..#  Z   human zombie Mh #..# ∆#..#..#  #..##∆#.##..##  #...###.#....#∆ _The human zombie barely misses you.Mh? Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh 0Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (heavily damaged, 82% to hit)Mh\skrazycure the TinkererGnollHealth: 29/37 ==================------Magic: 5/12==========--------------##AC: 2Str: 11##∩#EV: 13Int: 14#...#..SH: 3Dex: 17#...#Z#MhP]XL:  5 Next: 21% Place: an Ossuary#..##@#Noise: ==-------  Time: 3113.0 (0.0)#..#..#l) +1 war axe#∩.#..#Cast: Kinetic Grapnel#..#..#### .#∆#..#.....# Z##∩.#+##..#..#Z   human zombieMh]#..# ∆#..#..##..##∆#.##..###...###.#....#∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  Mh]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMh]Aim: a human zombie (heavily damaged, 82% to hit)  The kinetic grapnel hits the human zombie but does no damage.Mhc8*MhӺ Aim  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (heavily damaged, 82% to hit)  The kinetic grapnel hits the human zombie but does no damage.  The human zombie is heavily damaged.  The stone spike skewers the human zombie.MhC ZThe human zombie is severely damaged.MhDb6==4.0 (1MhJMhNM: _You block the human zombie's attack.Mhy *You barely miss the human zombie.Mhv  The human zombie is severely damaged.The stone spike skewers the human zombie.MhMh  The human zombie is severely damaged.The stone spike skewers the human zombie.MhZ ZThe human zombie is severely damaged.Mhn[ \30=5.4 (1.4Mh` Mhb  The human zombie is severely damaged.The stone spike skewers the human zombie.  The human zombie is severely damaged.  Mh?c The stone spike skewers the human zombie.  The human zombie is severely damaged. _The human zombie misses you.Mh  krazycure the TinkererMhk  Gnoll  Health: 30/37 ===================-----  Magic: 5/12==========-------------- ## AC: 2Str: 11 ##∩# EV: 13Int: 14 #...#.. SH: 3Dex: 17 #...#Z# XL:  5 Next: 21% Place: an Ossuary #..##@# Noise: ==-------  Time: 3115.4 (0.0) #..#..# l) +1 war axe #∩.#..# Cast: Kinetic Grapnel #..#Mh..#### .#∆  #..#.....# Z#  #∩.#+##..#..#  Z   human zombie #..# ∆#..#..#  #..##∆#.##..##  #...###.#....#∆ _The human zombie misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)Mh9 krazycure the TinkererGnollHealth: 30/37 ===================-----Magic: 5/12==========--------------##AC: 2Str: 11##∩#EV: 13Int: 14#...#..SH: 3Dex: 17#...#Z#XL:  5 Next: 21% Place: an Ossuary#..##@#Noise: ==-------  Time: 3115.4 (0.0)Mh #..#..#l) +1 war axe#∩.#..#Cast: Kinetic Grapnel#..#..#### .#∆#..#.....# Z##∩.#+##..#..#Z   human zombie#..# ∆#..#..##..##∆#.##..###...###.#....#∆Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)  The kinetic grapnel hits the human zombie but does no damage.MhT 8*Mh *  Aim  Press: ? - help, Shift-Dir - straight line: a human zombie (severely damaged, 82% to hit  The kinetic grapnel hits the human zombie but does no damage.  The human zombie is severely damaged.stone spike skewers the human zombie.Mh ZThe human zombie is almost destroyed.MhV +6.4 (1MhT Mhj Y _The human zombie barely misses you.MhIg *You hit the human zombie.MhB)  The human zombie is almost destroyed.The stone spike skewers the human zombie.MhűB.Mhto538.0 (1.6Kinetic GrapnelMhzMh S _You destroy the human zombie!Mhx 3Mhsy Mh} ,Mh9 1=Mh/ 6==Mhׇ BMhy k2=Mh5 Mh, ,Mh Mh9 P==Mh Mhk ,Mh Mh Mh D3=Mh Mh ,Mh Mh՚ d7==MhX Mh ,Mh Mhԟ Mh+ a4==Mh Mhz ,MhW Mh Mh :==Mhϧ Mhk ,Mhê Mhݬ Mh" N5=Mh Mh ,Mh Mh d8==Mh Mhֵ BMh Mh K6=Mh Mh ,Mh Mhּ Mh! :==Mhx Mh ,Mh Mh5 q #-- _You start resting.Mh 042.0 (24.0)Mh 7==--3.0 (25MhP Mh " _HP restored.Mh1Z ####∩##...#.. ###.#.∩..#..#### .#∆#...#...#....#∆∆MhbMhReb9==4.0 (1.0)MhukMhoMh ####∩##...#.. ###...∩..#..#### .#∆...# Z# ...###...''.''....#MhMh&5MhMhzMh: ####∩#...#.. ###...∩..#.@#### .#∆...# Z# ∩.#+##..#..##....###......#Mh>DMhG&6MhJNMh0PMhm  ####∩#...#.. ###...∩..#..#### .#∆...# Z# ∩.#+##..#....# ∆#.##...............Mh MhX B=7Mh Mh Mh^ F ## ##∩# #...#.. #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆ #..#@....# Z# #∩.#+##..#..# #..# ∆#..#..# #..##∆#.##..##  #...###.#....#∆  #...#...#....#∆∆ Mh_  #...''.''....#  #....###......#  #.Mh-l Y==8Mhp Mhq Mh'#M!##!###M   mummy (dormant)MhC7  You open the door.Mh=9Kinetic GrapnelMh&Mh'* _A mummy comes into view. _Found a potion of curing and a sedimented emerald potion.Mh  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh M  You shape a spike launcher from a nearby wall.  The stone spike skewers the mummy.MhLY Mh` lM#.Mha c7----==50Mhj MhLl 3 _The mummy is lightly damaged.MhtJ ##  krazycure the Tinkerer ##∩#  Gnoll #...#.. Health: 37/37 ======================== #...#.# Magic: 6/12============------------ #..##.# AC: 2Str: 11 #..#..# EV: 13Int: 14 #∩.#..# SH: 3Dex: 17 #..#..#### .#∆  XL:  5 Next: 53% Place: an Ossuary Mh~#..#@....# Z#  Noise: ==-------  Time: 3150.0 (0.0) #∩.#M##..#..#  l) +1 war axe #..#.!#..#..#  Cast: Kinetic Grapnel #..##!#.##..##  #...###.#....#∆  #...#...#....#∆∆  M   mummy #...''.''....#  #....###......#  #............... _The mummy is lightly damaged.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.MhtAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (lightly damaged, 89% to hit)Mh5o ##krazycure the Tinkerer##∩#Gnoll#...#..Health: 37/37 ========================#...#.#Magic: 6/12============------------#..##.#AC: 2Str: 11#..#..#EV: 13Int: 14Mho d#∩.#..#SH: 3Dex: 17#..#..#### .#∆XL:  5 Next: 53% Place: an Ossuary#..#@....# Z#Noise: ==-------  Time: 3150.0 (0.0)#∩.#M##..#..#l) +1 war axe#..#.!#..#..#Cast: Kinetic Grapnel#..##!#.##..###...###.#....#∆#...#...#....#∆∆Mh p M   mummy#...''.''....##....###......##...............Mh;p Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Mh]p Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineMhp }Aim: a mummy (lightly damaged, 89% to hit)  The kinetic grapnel hits the mummy but does no damage.MhT 9*Mh"c Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a mummy (lightly damaged, 89% to hit)  The kinetic grapnel hits the mummy but does no damage.  MhHThe mummy is lightly damaged.stone spike skewers the mummy.MhQ M  The mummy is heavily damaged.The mummy hits you!!Mhv18-------------=1.0 (1Mh"Mh;$M _Ouch! That really hurt!Mha *You hit the mummy.Mh  The mummy is heavily damaged.The stone spike skewers the mummy.MhMh  The mummy is severely damaged.The stone spike skewers the mummy.Mhow'MMhw%7MhwA==-2.5 (1.5MhMhX^ _The mummy is severely damaged.MhZ ##  krazycure the Tinkerer ##∩#  Gnoll #...#.. Health: 18/37 ===========------------- #...#.# Magic: 6/12============------------ #..##.# AC: 2Str: 11 #..#..# EV: 13Int: 14 #∩.#..# SH: 3Dex: 17 #..#..#### .#∆  XL:  5 Next: 53% Place: an Ossuary #..#@....# Z#  Noise: ==-------  Time: 3152.5 (0.0) #∩.#M##..h40m#..#  l) +1 war axe #..#.!#..#..#  Cast: Kinetic Grapnel #..##!#.##..##  #...###.#....#∆  #...#...#....#∆∆  M   mummy #...''.''....#  #....###......#  #............... _The mummy is severely damaged.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (severely damaged, 89% to hit)Mh##krazycure the Tinkerer##∩#Gnoll#...#..Health: 18/37 ===========-------------Mhu#...#.#Magic: 6/12============------------#..##.#AC: 2Str: 11#..#..#EV: 13Int: 14#∩.#..#SH: 3Dex: 17#..#..#### .#∆XL:  5 Next: 53% Place: an Ossuary#..#@....# Z#Noise: ==-------  Time: 3152.5 (0.0)#∩.#M##..#..#l) +1 war axe#..#.!#..#..#Cast: Kinetic Grapnel#..##!#.##..###...###.#....#∆#...#...#....#∆∆M   mummy (grapneled)#...''.''....##....MhK###......##...............Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (severely damaged, 89% to hit)  The kinetic grapnel hits the mummy.Mh9*MhtMh Aim  Press: ? - help, Shift-Dir - straight line: a mummy (severely damaged, 89% to hit)  The kinetic grapnel hits the mummy.  The mummy is severely damaged.stone spike skewerMh Mh̓ ##  ##∩#  #...#..Mh3 #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆  #..#@....# Z# Mh ' #∩.#*##..#..#  #..#.!#..#..#  #..##!#  #...###    MhYC     MhHThe mummy is almost destroyed.Mh`E ##  ##∩#  #...#.. #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆  MhAa#..#@....# Z#  #∩.#*##..#..#  #..#.!#..#..#  #..##!#MhmaO #...### Mha-  Mha  MhaMhnB M  The mummy hits you!Mhco;7/37 Mho<-------3.5 (1MhxMhzV _* * * LOW HITPOINT WARNING * * *MhݼW  The grapnel guides your strike. You hit the mummy.Mh2'Mh38=------64-4.9 (1.4Kinetic GrapnelMh6Mh2L _You destroy the mummy!Mh ##∩#...#.. ###...∩..#..#### .#∆.....# Z# MhX[∩.#@##..#....#.!#..##!#.##..###...............MhˊMhBU--50MhAMhQ _There is an open door here.Mh6 #...#.. ###...∩..#..#### .#∆.....# Z# ∩.#'##..#....#@!##!#.##..##.###.#....#∆################Mh]-6 _MhMhMhּ#...#.. #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#.@#..#..# #..##!#.##..## #...###.#....#∆ Mhr9=7MheMh&#MhF+8.9 (2MhMh1b _g - 2 potions of curing (gained 1)Mh"IMhU&d7==Mh*Mha,,MhD-Mh/Q10/37Mh0(=MhC1MhB3Mhk3Mh4Mh8Mh8:==Mhd:Mh<,Mh=Mh@|1==MhBMh|D,Mh{EMhGMhGN8==MhIMhK,MhMMhVOMhOS2=MhoPMhR,MhSMhVMhW:==MhXMhZ,Mh@[Mh]_3=Mh^Mh`;9Mha)==MhaMhcMhcMheMh(hMhpif4==Mh6jMhHl,MhmMhpMhp:==MhqMhht,Mh-uMhsxi5=MhJyMh{,MhnMhMh҃P10/12==MhMhć,MhMhˋj16=MhMhd,MhIMhP==MhMh>,Mh Mht7==MhxMh,MhzMhb1==MhFMh,MhY8=Mh P==MhMh6,MhMhMhԸ=9=MhMhMh8_ _You start resting.Mhc096.9 (38.0)MhP[2==7.9 (39MhMh% _Magic restored.Mhp(Mh(Mh)Mh>,,Mh0XMh2Mh2E20=Mh3Mh5Mh5:==Mh6Mh8,Mh,9Mh;Mh;L1=Mh<Mh ,Mh? MhO h 364.9 (99 _You start waiting.MhuR -5.9 (100.0)MhU] Mhv` # _Done waiting.Mh>  ###.∩Mh"? ..#..#### .#∆.....# Z# ∩.#'##..#....#..##@#.##..##.###.#....#∆#..∆MhD? MhH MhI 16.0)MhLO MhW MhAX +7.9 (2Mh] Mh_ _ _e - a sedimented emerald potionMhMhMhMhMh_3Mh&Mh,,Mh~Mh_BMhMhMhtMh@BMh׶,MhMh$,MhMh,Mh{MhMh MhMhʿMhKMhMhO,MhMh,MhDMh,MhMh,MhnMh,MhMh,MhMhMhMh_Mh),MhMhl,MhMhMh/MhMhMhMhfMhMh+MhMh<,MhMh=MhcMhMhMhMh)MhBMh6,MhyMh,Mh9MhQMh|MhMh ,Mh^Mh9,MhMh,Mh&Mh%,MhMh,Mh<Mh,MhvMha,MhMh,Mh|Mh,MhMh3,Mh}Mhp,Mh7 Mh ,Mh= Mh ,MhX Mh,MhMhMhMh:Mh*Mh\MhMh,MhBMh,MhMh,MhMhmMhMhMh ,MhO!Mh",Mhb#Mh$Mh%Mhl%Mh'Mh&'Mh'Mh*,Mh +Mh,,Mhh-Mhu/,Mh/Mh1,MhS2MhU4,Mh4Mh6,Mh7Mh8Mh8MhQ9Mh2;,Mh;Mh9=Mhb=Mh=MhZ@,Mh@MhB,Mh(CMhD,MhlEMhFMhFMhHMh$JMhfJMhJMh M,MhMMhO,Mh\PMhS,MhwSMhT,MhUMhW,MhWMh$Z,MhZMh\,Mh\Mh^,Mh_Mh`Mh`MhKaMhEc,MhcMhe,MheMhh,MhhMhfj,MhjMhflMhlMhmMho,MhoMhq,Mh/rMhGt,MhtMhv,MhvMhx,MhPyMh\{,Mh{Mh},Mh}MhR,MhMh5,MhMhMhMhvMh,Mh.MhˆBMhT,MhMh,MhMh|,MhMh ,Mh|MhΓ,Mh Mh%BMhݗMhMh{Mhk 466.9 (99.0) _You start waiting.MhѢ-7.9 (100.0)MhMhȪ# _Done waiting.Mh4MhMh^Mhde  You aren't carrying any scrolls.MhmeMhNlMhNn. _MhM..##.∩.#..# ..#### .#∆..#.....# ZMhsp∩.#'##.@#..#..# ##.#.##..## ### #...#...#....#∆∆MhIMh88.0) _MhMh:Mhb* #...#.. #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#@.#..#..# #..##.#.##..## #...###.#....#∆  #...#...#....#∆∆ Mh:c4 #...''.''....#  #....###......#  #.  #.  #MhkMhl&9Mh sMhtMh+M ##∩#..#.#..∩.#..# ..#### .#∆..#.....# Z∩.#@##..#..#..# MhU,##.#.##..## #...###.#....#∆Mh;=70MhNAg _There is an open door here.Mh gM # ##∩#..#.#..∩.#..# ..#### .#∆..#@....# ZMhx∩.#'##..#..#..#..# #..##.#.##..##MhMh -1 _MhcMh-Mhm #M ## ##∩#..#.#..Mhn I∩.#..# #### .#∆..#.....# Z∩.#'##..#..#..#..#..##.##Mh&w Mhxz &2Mh' Mh Mh+M ## ##∩#..#.MhR#..∩.#@.# ..#### .#∆..#.....# Z#∩.#'##..#..#.MhG##Mh.<3MhMhpNhһNhg Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft3% 3b - Grave ClawNecromancy22%2  c - Forge Blazeheart GolemFire/Forgecraft38% 4  d - Forge Lightning SpireAir/Forgecraft38% 4  e - Animate DeadNecromancy82% 4  f - Borgnjor's Vile ClutchNecromancy/Earth99% 5 11 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitNhNhNhHkrazycure the TinkererGnoll##Health: 37/37 ========================##∩#Magic: 12/12 ========================#...#..AC: 2Str: 11#...#.#EV: 13Int: 14#..##.#SH: 3Dex: 17#..#..#XL:  5 Next: 64% Place: an Ossuary#∩.#@.#Noise: ---------  Time: 3473.9 (0.0)#..#..#### .#∆l) +1 war axe#..#.....# Z#Cast: Kinetic Grapnel#∩.#'##..#..##..#..#NhID[37m..#..##..##.#.##..###...###.#....#∆#...#...#....#∆∆#...''.''....# _Done waiting. _e - a sedimented emerald potion _You start waiting. _Done waiting. _You aren't carrying any scrolls. _There is an open door here.NhSNhfUMemorise Grave Claw, consuming 2 spell levels and leaving 9? Y - Yes NhU' N - NoNh Nh%krazycure the TinkererGnoll##Health: 37/37 ========================##∩#Magic: 12/12 ========================#...#..AC: 2Str: 11#...#.#EV: 13Int: 14#..##.#SH: 3Dex: 17#..#..#XL:  5 Next: 64% Place: an Ossuary#∩.#@.#Noise: ---------  Time: 3473.9 (0.0)#..#..#### .#∆l) +1 war axe#..#.....# Z#Cast: Kinetic Grapnel#∩.#'##..#..##..#..#Nh&D[37m..#..##..##.#.##..###...###.#....#∆#...#...#....#∆∆#...''.''....# _Done waiting. _e - a sedimented emerald potion _You start waiting. _Done waiting. _You aren't carrying any scrolls. _There is an open door here.Nh\(+4.9 (1Nhx.Nh6Nh&=+5.9 (2NhCNhLNhN+6.9 (3NhTNhW _You start memorising the spell. You continue memorising. x2Nh YNh8^Nhac _You finish memorising. Spell assigned to 'c'. NhdA####∩# #...#.. #...#.#  Nh@d#..##.# #..#..# #∩.#..# #..#.@#### .#∆ Nhed#..#.....# Z# #∩.#'##..#..# #..#..# Nhd#..##.#.##..##...###.#....#∆ Nhdy#...#...#....#∆#...''.''....##....###.. Nhl Nh?p27.9 (1 _ Nhzw Nh ####∩# #...#..  Nh#...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆#..#..@..# Z# #∩.#'##..#..#  Nhzr#..#..#..#..# #..##.#.##..##...###.#....#∆#...#...#....#∆#...''.''....##....###..#......... Nh Nh8&8 Nh NhV Nh .##∩# #...#.. #...#.# #..##.# #..#..# #∩.#..# #..#..#### .#∆#..#.....# Z# #∩.#'##@.#..# #..#..#..#..# #..##.#.##..##...###.#....#∆#...#...#....#∆#...''.''....##....###.. Nh e#...............  NhJ  Nh" &9 Nh  Nh  Nh[_ #...#.. ###.∩.#....#..#### .#∆ Nh 0#.....# Z# ∩.#'##..#....#..#.#.##..##.###.#....#∆#..################ Nh Nh'80 Nh/ NhY Nhy ###.∩.#...#..#### .#∆....# Z# ∩.#'##..#....#..#.#@##..## Nh*.###.#....#∆..∆'........ NhK..########## Nh NhR Nhn&1 Nh  Nh  Nh #.∩..#..#### .#∆...# Z#  Nh\T∩.#'##..#....#..#..##.#.##..##.###@#....#∆#..∆..''.''....# #....###..#...#...### Nh Nhz Nh2&2 Nh Nh NhU  .∩..#..#### .#∆...# Z# ∩.#'##..#....#..#..##.#.##..##.###.#....#∆#..∆#...''.''....# #....###......#.........### Nh  Nh ZZ   kobold zombie (wandering) Nh` =3Kinetic Grapnel Nh3  Nh ` _A kobold zombie comes into view. Nh U #..#..# #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#.@.#....#∆∆ #...Z'.''....# #....###......# Nhs 6 #......... #.......... ########## Nh  Nh] B'Z Nh &4 Nh  Nh Nh" #ZZCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.Nhl`0----==5NhNhUD _The kobold zombie hits you but does no damage.Nh #..#..# #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## Nh #...###.#....#∆ #...#..@#....#∆∆ #...'Z.''....# #....###......# #........Nh .#..........Nhr g########## Nhr Nh] 8Z'Nh /--6Nh Nh Nh& g#.∩.#..# #### .#∆..#.....# Z∩.#'##..#..#..#..# ##.#.##..## ### #...#.Z.#....#∆∆#...''.''....# .###......#..Nh~ ...................################NhT Nh) A--7Nh Nh ] _Your spike launcher falls apart as you grow too distant to maintain it.Nh9  #..##.# krazycure the Tinkerer #..#..# Gnoll NhT5#∩.#..# Health: 37/37 ======================== #..#..#### .#∆  Magic: 9/12==================------ #..#.....# Z#  AC: 2Str: 11 #∩.#'##..#..#  EV: 13Int: 14 #..#..#..#..#  SH: 3Dex: 17 Nh5 #..##.#.##..##  XL:  5 Next: 64% Place: an Ossuary #...###@#....#∆  Noise: ---------  Time: 3487.9 (0.0) #...#.Z.#....#∆∆  l) +1 war axe #...''.''....#  Cast: Kinetic Grapnel Nh6#....###......#  #...............  #...............  Z   kobold zombie Nh861################  Nh\6e_Your spike launcher falls apart as you grow too distant to maintain it.  Nh6Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh6Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold zombie (85% to hit)Nhh:#..##.#krazycure the Tinkerer#..#..#Gnoll#∩.#..#Health: 37/37 ========================#..#..#### .#∆Magic: 9/12==================------#..#.....# Z#AC: 2Str: 11#∩.#'##..#..#EV: 13Int: 14#..#..#..#..#SH: 3Nh*Dex: 17#..##.#.##..##XL:  5 Next: 64% Place: an Ossuary#...###@#....#∆Noise: ---------  Time: 3487.9 (0.0)#...#.*.#....#∆∆l) +1 war axe#...'*.''....#Cast: Kinetic Grapnel#...*###......##..*............#...............Z   kobold zombieNhX################ _Your spike launcher falls apart as you grow too distant to maintain it.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Nh<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold zombie (85% to hit)Nh Z'..The kinetic grapnel misses the kobold zombie.Nh03=8.9 (1Nh$p _The kobold zombie barely misses you.Nh$A  You slash the kobold zombie!Nh,-N.NhC3w5=90.4 (1.5Kinetic GrapnelNhk9Nh<T _You destroy the kobold zombie!NhN #..#..# #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#.@.#....#∆∆ #...''.''....#  #....###......# #............... #......... ################ NhNhR--10NhNhr"9--Nh)Nh+Nh3NhNhNhNhǿ10/12==Nh#Nh==Nh~Nh}b1==NhNh,NhNh@,NhNh,NhNhP==NhxNhNh ZZ   kobold zombie (wandering) _You start resting.Nh15043.0)Nhc,5.4 (14NhcNhH` _A kobold zombie comes into view.NhrE  #∩.#..# ### .#∆  ..# Z#  #∩.#'##..#..#  ..#..#  .##..##  #...###.#  #...#.@.#  #...''.''..Z.#  #....###......#  #...............  #...............  ################ Nh e  #∩.#..# ### .#∆  ..# Z#  #∩.#'##..#..#  ..#..#  .##..##  #...###.#  #...#.@.#  #...''.''..Z.#  #....###......#  #............. #............. ################ NhclNhmNhtNhjwd _A kobold zombie is nearby!Nh |∩..#..#### .#∆...# Z# ∩.#'##..#....#..#..##.#.##..###...###.#....#∆#...#...#....#∆∆#...''@''..Z.# .###......#...................###############NhX Nh9Z.ZNh R6.0)Kinetic Grapnel _NhNhNh #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#...#....#∆∆ Nhn#...''.@'.Z..# #....###......# #......... #...............################NhNh&7Nh*Nh.V _There is a large open door here.Nh  #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#...#....#∆∆ #...''@''.Z..# #....###......# #......... #...........NhJ l #############Nh Nh` PZ.Nh" \2==8 _Nh Nh Nh* #∩.#..# ### .#∆  ..# Z#  #∩.#'##..#..#  ..#..#  .##..##  #...###.#....#∆  #...#...#....#∆∆ Nh0 #...''@''Z...#  #....###......#  #...............  #........  ####### Nh`3Nh8 #∩.#..# ### .#∆  Nh29n..# Z#  Nh9 #∩.#'##..#..#  ..#..#  NhF:V.##..##  #...###.#....#∆  #...#...#....#∆∆  Nh:#...''@''Z...#  #....###......#  #...............  Nh?;#...... ##### NhDNhENhnLNhOd _A kobold zombie is nearby!Nh'   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh? hZ.#Nh `0----==9Nh NhM D _You shape a spike launcher from a nearby wall.Nhf #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#...#....#∆∆ #...'@.'Z....# #....###......#Nhh #............... #.............. ################NhNhE3Z'Nh0--10NhNhV _There is a large open door here.NhY1*Nht.y  The stone spike skewers the kobold zombie.NhLNh9Z'NhXO=-1NhlNhλe _The kobold zombie is heavily damaged.Nh ?  You hit the kobold zombie.NhR K. Nh n62.8 (1.4Kinetic GrapnelNhT Nh T _You destroy the kobold zombie!Nh\Fz#∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ Nh#G#...#...#....#∆∆ #...''@''....# #....###......# #............... #...............################Nh0ONhQQ-----30NhtXNhYNhNhNhNhXBNhx1==Nh,NhONh,NhoNh,NhrNhNhd:==NhNh!,NhxNhd ,Nh Nhr ,Nhs Nh -# _You start resting.Nh,22.8 (9Nh!^2==3.8 (10.0)Nh:'Nh)% _Magic restored.NhNhTNh̟Nh'NhM,NhF,NhiNh=,NhNh{Nh۫:==NhNhBNh+,NhNh ,NhvNh,NhCNh,Nh+Nh,NhNhxNhNhjNh,NhNhUBNh[,NhNh,NhNh3,NhNh,NhNh,Nh[Nh,NhNh,NhPNha,Nh NhNh*NhNhR,NhNh?,NhNhNhNhNh$,NhNh,NhNh=,NhNhBNh,NhNh,NhBNh"NhDNhNh,NhqNh7NhbNhNhP,NhNhsNhNhLNhNhNh[NhNhANhNh9,NhNh,NhNht ,Nh Nh ,Nh NhNhNhLNhNhNhNhxNhNh0NhNh.NhNhNhNhmNh_,NhNhNh NhNha!,Nh)"Nh$Nh?$Nh$Nh&Nh'Nh'Nh),Nh!*Nh+Nh,Nhg/Nh5Nh8nNh8Nh:,NhE;Nh<,Nh{=Nh[?,Nh?Nh?B,NhBNhDNhDNhENhG,Nh#HNhPJNhJNhAKNh MNh.MNhMNhONhONhjPNhQ,NhaRNhT,NhTNhVNhVNhIWNh,YNhVYNhYNh\[Nh[Nh \Nh^,Nh^Nh`,NhJaNhNc,NhcNhe,Nh,fNhiBNhj,Nh>kNhlNhlNhrmNh oNhJoNhoNhqNhqNhRrNh6tNhtNhtNhv,NhjwNhxNhyNhyNh{Nh{NhU|Nh}Nh(~Nh~Nh,NhNhNh-NhNhdNhNhNhNhNhNhNhNhDNht,NhNhNh/NhNhANhoNh:Nh,NhNhz,Nh<Nh,Nh&NhC,NhNh,NhyNh"h 622.8 (99 _You start waiting.Nh<-3.8 (100.0)NhNhü# _Done waiting.Nh@ #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#...#....#∆∆ Nh #...''.@'....# #....###......# #......... #...............################Nh Nh 14.0)Nh Nh V _There is a large open door here.NhCINh,Nh~Nh5Nh,NhNh,Nh9Nh,NhRNhNhNhNh,Nh^Nh[,NhNhNhNh>Nh,NhNh^NhNh&Nh,NhNh,Nh@Nh,NhNh,Nh_Nh,NhNhB,NhNhY,NhmNh,NhHNh,NhNh,NhgNh,NhNh,Nh)Nh,NhNhi ,NhX Nh ,Nhj Nh,NhNhR,Nh Nh,NhQNhQ,NhNh,NhQNh3,NhNh6,NhNh,Nh Nh"Nh"NhU#Nh$NhB%Nh%Nh',Nh(Nh*,Nh?+Nh,,Nh-Nh/,Nh*0Nh52,Nh2NhH4,Nh4Nh_6,Nh7Nh8Nh8Nh>9Nhy;,Nh;Nh=,Nh>Nh?,Nhn@NhA,Nh;Nh,NhNh%,NhNh075.8 (51.0)NhNh4NhA #∩.#..# #..#..#### .#∆ #..#.....# Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ Nh; #...#...#....#∆∆ #...''.'@....# #....###......# #........ #........#########Z   bullfrog simulacrum (dormant) _You start waiting.Nh>(Nh*16.8 (1.0)Nh.Nh1V _There is a large open door here.NhM#∩.#..# #..#..####z.#∆ #..#.....#.Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ #...#...#....#∆∆ Nh@#...''.''@...# #....###......# #.......#......######z   weeping skull (dormant)NhOA∆∆Nhx&7Nh`Nh+ NheR_A weeping skull comes into view.Nh   #∩.#..# #..#..####z.#∆ #..#.....#.Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆Nh . #...''.'@....# #....###......# #....... #...... ######Nh NhU &8Nh Nh V _There is a large open door here.Nh) #∩.#..# #..#..####z.#∆ #..#.....#.Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.@'....# #....###......#Nh #........ #......... ########## Nh Nh -9 _Nh$Nho'V _There is a large open door here.Nh%1 #∩.#..# #..#..####z.#∆ #..#.....#.Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.'@....# Nhx1 #....###......# #........ #.........#########Nh1 #Z   bullfrog simulacrum (dormant)Nh; Nhi> .80 _NhD NhH V _There is a large open door here.Nh7Nh-1 _NhNhoNh6cNh|f&2NhlNhLnNh Nh &3Nhl Nh3 Nh<Nhc>&4NhNh NhQNhV&5Nh[Nh]NhFNhI&6Nh0VNh>ZNhNh&7NhNhNhNh6&8NhNhHNhr Nh&v &9Nh{ Nh| NhlM#..#..# #∩.#..# ..# #..#..####z.#∆#..#.....#.Z# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#@...#∆∆∆#...''.''....# #....#### #.#................###### NhLmz   weeping skull (dormant)NhwNh{'90NhSNhNh&Q S#.Z∩.#..# ..# ####z.#∆..#.....#.Z∩.#'#..#..#..# ##.#.##..## ## NhQ -..#...#....#∆∆∆..''.''....# ####..................#################Z   human zombie (dormant)Nh#X n  A human zombie comes into view.Nh{Y NhzZ Nha DZ.Zz.°zZwandering)Zwandering)Nhe G===1Kinetic GrapnelNh7m Nho > _The weeping skull gives a chilling moan.Nh3  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh74Nhp4Nh=..Z°○○.Zz.#ZZNhu@_0-----2NhKA°○NhND _You shape a spike launcher from a nearby wall.Nh..# ..#∩Z°..#..####○○#∆...#.Z# ∩.#'##..#z...#..#..#.#.#.##..##.###.#....#∆ ∆..∆..''.''....# ...###......#........################Nh,NhNh..Z°○..Zz○Nh@P---3Nh:○Nh+Nh)5H #∩.#..# ..# #..#..####Z°#∆ #..#.....#○.# #∩.#'##..#.Z#Nh5 #..#..#..#z.# #..##.#.##○.## #...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.'@....#  #....###......# #......Nh5.... #. ################# Nh9Nh; NhJu...Zz○ NhdA--4 Nh :○ Nh _Your spike launcher falls apart as you grow too distant to maintain it. _There is a large open door here. Nh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. Nh Nhb, Nh)Z○..○zZ#Z   human zombie Nh$t8/12 --------==5 Nh|:○ NhtD _You shape a spike launcher from a nearby wall. Nh   #∩.#..# ..# #..#..####Z.#∆ #..#.....#○.# #∩.#'##..#Z.# #..#..#..#○.# #..##.#.##.○## #...###.#zZ..#∆ ∆ #...#...#....#∆∆∆ #...''.@'....# #....###......# #........ #......... ##########  Nh , Nh M°..Zzz   weeping skull Nh /--6 Nhy  Nh6 V _There is a large open door here.!Nh\ #∩.#..# ..#  krazycure the Tinkerer #..#..####Z.#∆  Gnoll #..#.....#○.#  Health: 37/37 ======================== #∩.#'##..#Z.#  Magic: 7/12==============---------- #..#..#..#○.#  AC: 2Str: 11!Nh0 #..##.#.##.°##  EV: 13Int: 14 #...###.#....#∆ ∆  SH: 3Dex: 17 !NhAr#...#...#Zz..#∆∆∆  XL:  5 Next: 66% Place: an Ossuary !Nh5#...''.@*....#  Noise: ---------  Time: 3696.8 (0.0) #....###......#  l) +1 war axe #................  Cast: Kinetic Grapnel #................  !NhǦI#################  !NhE z   weeping skull  Z   bullfrog simulacrum!Nh c _There is a large open door here.  !Nh0Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!NhUAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line!NhtDAim: a bullfrog simulacrum (85% to hit)"NhT#∩.#..# ..#krazycure the Tinkerer#..#..####Z.#∆Gnoll#..#.....#○.#Health: 37/37 ========================#∩.#'##..#Z.#Magic: 7/12==============----------#..#..#..#○.#AC: 2Str: 11#..##.#.##.°##EV: 13Int: 14#...###.#....#∆ ∆SH: 3Dex: 17#...#...#Zz..#∆∆∆XL:  5 Next: 66% Place: an Ossuary#...''.@*....#Noise: ------"Nh---  Time: 3696.8 (0.0)#....###......#l) +1 war axe#................Cast: Kinetic Grapnel#................#################z   weeping skullZ   bullfrog simulacrum (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bullfrog simulacrum (85% to hit)  The kinetic grapnel hits the bullfrog simulacrum."NhwK°*"Nh° Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a bullfrog simulacrum (85% to hit)  The kinetic grapnel hits the bullfrog simulacrum.  The bullfrog simulacrum is moderately damaged.stone spike skewer"Nhe"Nhf"Nhn.°.Zz"Nho3=7.8 (1"Nhv9°"Nhzl _The bullfrog simulacrum is severely damaged."Nhg  The grapnel guides your strike. You slash the bullfrog simulacrum!"Nh`°○* "Nh+ °The bullfrog simulacrum vaporises!The stone spike skewers the weeping skull."Nh< "Nh °The weeping skull is lightly damaged.  The stone spike skewers the weeping skull."Nh °○zThe weeping skull is lightly damaged."Nh *******The weeping skull releases gushing sobs."Nhe/ .○°°°○@°"Nh4 r8/388==809.2 (1.4"Nh]; H°°○"NhC ; _The wave of grief passes through you.#Nh0#Nh$#NhлReally walk into that cloud of freezing vapour? Y - Yes  N - No#Nh  %NhV%Nh=uK#∩.#..# ..#krazycure the Tinkerer#..#..####Z.#∆Gnoll#..#.....#○.#Health: 38/38 ========================#∩.#'##..#Z.#Magic: 8/12================--------#..#..#..#○.#%NhuAC: 2Str: 11#..##.#.##..##EV: 13Int: 14#...###.#....#∆ ∆SH: 3Dex: 17%Nhu#...#...#....#∆∆∆XL:  5 Next: 80% Place: an Ossuary#.○°°°○@°z...#%NhvNoise: =--------  Time: 3699.2 (0.0)#....###......#l) +1 war axe#................Cast: Kinetic Grapnel#................#################z   weeping skullThe weeping skull is lightly damaged.  The stone spike skewers the weeping skull.  The weeping skull is lightly damaged.  %NhwThe weeping skull releases gushing sobs. _The wave of grief passes through you.  Okay, then.%Nh:x%Nh}:○%Nh~. _&Nh^.∩.#..# ..# ####Z.#∆..#.....#○∩.#'##..#Z.#..#..#○.# #..##.#.##..## #...###.#....#∆ #...#..@#....#∆∆∆○°°°○'°z...# ..###&Nh5!# ...#................#################&Nhu°°○'°*&Nh°°° stone spike skewers the weeping skull.  The weeping skull is lightly damaged.  The weeping skull releases gushing sobs. _The wave of grief passes through you.  The stone spike skewers the weeping skull.&NhJ&NhQ°°°°○'°.○&NhSf700.2 (1Kinetic Grapnel&NhZZ°°°○&Nh\h _The weeping skull is moderately damaged.(Nh%QM#.# .∩.#..# ..# ####Z.#∆..#.....#○∩.#'##..#Z..#..#○.# ##.#.##..## ###@# #...#...#....#∆∆∆#.°°°°○'°....# #....###.○....#.........###(Nh.°.''°''°(Nh}0.-1(Nhv6:°(Nh18(Nh&..# ..#∩..#..####Z.#∆...#○.# ∩.#'##..#Z..#..#..#○#.#.##..##.###.#....#∆ ∆#..@#∆#.°.''°''z...# #....###.°....#...................################z   weeping skull (Nh Y°''*(Nh °.''°°The stone spike skewers the weeping skull.(NhY ,(Nh` a..''°○zZ.○.Z   human zombie(Nha E=2Kinetic Grapnel(Nhh °○zZ.○(Nh  The grapnel guides your strike. You slash the weeping skull!  You bite the weeping skull, but do no damage.*NhA u  The weeping skull is almost destroyed.*NhlH #°°zZ..° *NhI 5=4.6 (1.4*NhP F°°*Nh|R ^ _The weeping skull completely misses you.+NhӤ #°°○Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.+Nh *○°The weeping skull's misery bubbles over.+Nh@@.'°.+NhTBe5----50+NhN+NhP; _The wave of grief passes through you.,NhWt#.# .∩.#..# ..# ####Z.#∆..#.....#○∩.#'##..#Z..#..#○.# ##.#.##..## ###@# #...#...#....#∆∆∆,NhlX#...''.'zZ...# .###°.....#......................#################,Nhfc8°,Nh&i **°The weeping skull releases gushing sobs.,Nhl@°.,NhMh6==----6,NhE:°,Nh7; _The wave of grief passes through you.-Nh.#.# .∩.#..# ..# ####Z.#∆..#.....#○∩.#'##..#Z..#..#○.# ##.#@##..## ###.# ..#..°#....#∆∆∆#...''.'zZ...#-Nh[#....###......##...........#................#################-Nh#,-NhzZZ   human zombie-NhA--7-Nh-Nh-Nh #..# ..#∩..#..####Z.#∆...#○.# ∩.#'##..#Z..#..#..#○#.#.##..##.###@#....#∆ ∆#..z#∆-Nhu ..''.'ZZ...# #....###......##................#...........################# -Nh 2*-Nh| O  The stone spike skewers the weeping skull.-Nhu u  The weeping skull is almost destroyed.-Nhq~ z○.Z'°-Nh P: 29/37 (38)------==8Drain-Nh N○°-Nh  -Nh4 b_The weeping skull touches you! You feel drained.-NhA  You slash the weeping skull!-Nh0-Nh:(Z°.'.Z   human zombie-Nhz-Nhz#..##.#krazycure the Tinkerer#..#..# ..#Gnoll#∩.#..# ..#Health: 29/38 ==================------#..#..####Z.#∆Magic: 6/12============------------#..#.....#○.#AC: 2Str: 11#∩.#'##..#Z.#EV: 13-Nh7Int: 14#..#..#..#○.#SH: 3Dex: 17#..##.#.##..##XL:  5 Next: 142% Place: an Ossuary#...###@#....#∆ ∆Noise: =--------  Time: 3710.2 (1.6)#...#..Z#....#∆∆∆l) +1 war axe#...'°.''Z...#Cast: Kinetic Grapnel#....###......##................-Nh#................Z   human zombie#################The stone spike skewers the weeping skull.  The weeping skull is almost destroyed. _The weeping skull touches you! You feel drained.You slash the weeping skull! _You destroy the weeping skull!Your life force feels restored.-Nh- _The weeping skull touches you! You feel drained.You slash the weeping skull! _You destroy the weeping skull!  Your life force feels restored.  Your Invocations skill increases to level 2!You have reached level 6!-Nh,/  --more--/Nhip34/447/14622% /Nhu7°/Nh4 _0NhO *°You barely miss the human zombie.0Nh &z  The human zombie is lightly damaged.  The stone spike skewers the human zombie.0NhK0Nh/~  The human zombie is lightly damaged.  The stone spike skewers the human zombie.0Nh Z'  The human zombie is moderately damaged.0Nh[=3=1.7 (1.50Nhz 0Nh 0 _The human zombie hits you.0Nhr Z #..##.# krazycure the Tinkerer #..#..# ..#  Gnoll #∩.#..# ..#  Health: 33/44 ==================------ #..#..####Z.#∆  Magic: 6/14==========-------------- #..#.....#○.#  AC: 2Str: 11 #∩.#'##..#Z.#  EV: 13Int: 14 #..#..#..#○.#  SH: 3Dex: 17 #..##.#.##..##  XL:  6 Next: 22% Place: an Ossuary 0NhS #...###@#....#∆ ∆  Noise: ==-------  Time: 3711.7 (0.0) #...#..Z#....#∆∆∆  l) +1 war axe #...''.''Z...#  Cast: Kinetic Grapnel #....###......#  #................  #................  Z   human zombie #################  0Nh _The human zombie hits you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  0Nhc Press: ? - help, Shift-Dir - straight lineAim: a human zombie (moderately damaged, 82% to hit)0NhK#..##.#krazycure the Tinkerer#..#..# ..#Gnoll#∩.#..# ..#Health: 33/44 ==================------#..#..####Z.#∆Magic: 6/14==========--------------#..#.....#○.#AC: 2Str: 11#∩.#'##..#Z.#EV: 13Int: 14#..#..#..#○.#SH: 3Dex: 17#..##.#.##..##XL:  6 Next: 22% Place: an Ossuary#...###@#....#∆ ∆Noise: ==-------  Time: 3711.7 (0.0)#...#..Z#....#∆∆∆l) +1 war axe#...''him.''Z...#Cast: Kinetic Grapnel#....###......##................#................Z   human zombie (grapneled)#################Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (moderately damaged, 82% to hit)  The kinetic grapnel hits the human zombie.1Nh]9*1Nhx5Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a human zombie (moderately damaged, 82% to hit)  The kinetic grapnel hits the human zombie.  The human zombie is moderately damaged.stone spike skewer1Nhf ZThe human zombie is heavily damaged.1Nh342.7 (11Nhz1NhY _The human zombie barely misses you.1Nht *The grapnel guides your strike. You slash the human zombie!1Nhܰ} `  The human zombie is heavily damaged.1Nh9? ZThe stone spike misses the human zombie.1Nh @w28---7==1Nhj@&4.1 (1.41NhI1NhK0 _The human zombie hits you.1Nhx  # You hit the human zombie.  The human zombie is severely damaged.1Nh 5-5.6 (1.51Nh1Nh(Z _The human zombie closely misses you.2Nhbb #..##.# krazycure the Tinkerer #..#..# ..#  Gnoll #∩.#..# ..#  Health: 28/44 ===============--------- #..#..####Z.#∆  Magic: 6/14==========-------------- #..#.....#○.#  AC: 2Str: 11 #∩.#'##..#Z.#  EV: 13Int: 142Nhsc #..#..#..#○.#  SH: 3Dex: 17 #..##.#.##..##  XL:  6 Next: 22% Place: an Ossuary #...###@#....#∆ ∆  Noise: =--------  Time: 3715.6 (0.0) #...#..Z#....#∆∆∆  l) +1 war axe #...''.''Z...#  Cast: Kinetic Grapnel2Nh+d #....###......#  #................  #................  Z   human zombie #################  _The human zombie closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Nhd2Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)3Nht#..##.#krazycure the Tinkerer#..#..# ..#Gnoll#∩.#..# ..#Health: 28/44 ===============---------#..#..####Z.#∆Magic: 6/14==========--------------#..#.....#○.#AC: 2Str: 11#∩.#'##..#Z.#EV: 13Int: 14#..#..#..#○.#SH: 3Dex: 173Nhb#..##.#.##..##XL:  6 Next: 22% Place: an Ossuary#...###@#....#∆ ∆Noise: =--------  Time: 3715.6 (0.0)#...#..Z#....#∆∆∆l) +1 war axe#...''.''Z...#Cast: Kinetic Grapnel#....###......##................#................Z   human zombie (grapneled)3Nh #################Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)  The kinetic grapnel hits the human zombie.3NhSonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a human zombie (severely damaged, 82% to hit)  The kinetic grapnel hits the human zombie.  The human zombie is severely damaged.96.6 (13Nh _3Nh`R _The human zombie misses you.3Nhf  The grapnel guides your strike. You hit the human zombie.  The human zombie is almost destroyed.3Nhc6-8.1 (1.53Nh3NhV0 _The human zombie hits you.4Nh^ _The human zombie hits you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You miscast Construct Spike Launcher.  You are very lightly contaminated with residual magic.  Nothing appears to happen.4Nh_4----90Contam 4NhYf4NhhC _The human zombie hits you but does no damage.5Nhl *Casting: Construct Spike Launcher (safe; 1% risk of failure)  5Nhm \Confirm with . or Enter, or press ? or * to list all spells.5NhC  You shape a spike launcher from a nearby wall.  The stone spike skewers the human zombie!5NhP #ZThe human zombie is almost destroyed.5Nh4 7-2-------=205Nh 5Nh : _You block the human zombie's attack.6NhE@  You slash the human zombie!6NhQN.6Nhk3==-38-1.6 (1.5Kinetic GrapnelYour Ranged Weapons skill increases to level 2!  Your Throwing skill increases to level 2!  Your Armour skill increases to level 2!  6Nh~lYour Dodging skill increases to level 5!  Your Shields skill increases to level 2!Your Unarmed Combat skill increases to level 2!6Nhu6Nhxk _Your Evocations skill increases to level 2!7Nht.I7Nh37Nh 47Nh847Nhm4L8=7Nh57Nh`=G--7NhCg 5.6 (4.0 _You start resting.7Nh"E_==-7NhJ7NhMK _Your magical contamination has completely faded away.7NhaI7Nhb,7Nh ,7NhK9=7Nh07Nh7NhS4=7Nh7Nh,7NhK7Nh7Nh7Nh7Nhj30=7Nh7Nh7Nh9=7Nh7Nh7Nh97Nh7Nhr,7Nh7Nh7Nh1G1=57Nh1==7Nh7Nh ,7Nhz32===7Nh,7Nh7Nh3==6==7NhK7Nh,7Nh87Nh,7NhN7Nh ,7Nh 7Nhz"7Nh"?4=7Nh#)==7Nh#7Nh'B7Nh>(,7Nh(7Nh*,7Nh+7Nh,7Nh!-5=7==7Nh-7NhQ07Nh07Nhj17Nh37Nhc47Nh47Nh>77Nh7U6=7Nh87Nh:7Nh;:==7Nh;7Nh#=7Nhw=7Nh=7Nh]?7Nh?7Nh@7NhB977NhBX=8=7NhB7Nh4F,7NhF7NhG,7NhH7Nh!I,7Nh.J7NhK7NhLQ8==7Nhp,7Nhp7Nh5r,7Nhr7Nh|s7Nhs#27NhsE===7Nh?t7NhHu,7Nhu7Nhv,7Nhv7Nhw7Nh.x7NhOxD1=7Nhx7Nhz7NhzK3=7Nhp{7Nh},7Nh~7Nh7Nh7Nh7Nh7NhH2=7Nh̓7NhЍ- # 7Nh;_You start resting.7Nh082.6 (57.0)7Nh5w4==3.6 (587Nh7Nhޠ" _HP restored.7Nh _7Nh 2==7Nh4 7Nh ,7Nh 7Nhs 7Nh 9=7Nhb 7Nh" 7NhO 7NhϹ 7Nh 7Nh :==7Nh^ 7Nhz ,7Nh 7Nh ,7Nh= 7Nh% 7Nh E3==7Nh 7Nh ,7Nh1 7Nh ,7Nh 7NhM ,7Nh 7Nh 7Nh :==7Nh 7Nh 7Nh 7Nh6 7Nh ,7Nh| 7NhR ,7Nh 7NhS _ _You start resting.7Nh -99.6 (167Nh #47NhM :==800.6 (177Nh 7Nh % _Magic restored.8Nh  ..# ..#∩..#..####Z.#∆...#○.# ∩.#'##..#Z..#..#..#○8Nh;#.#.##..##.###.#....#∆ ∆#..∆#...''.''....# #....###......#.........###8NhN8Nh11.0)8Nh8Nh 8Nh< ∩..#..####Z.#∆...#○.# ∩.#'##..#Z8Nh"|..#..#..#○.##.#.##..###...###.#....#∆ ∆#...#...#....#∆∆#...''.@'....# 8NhK.###......#........8Nho)..##8Nh8Nh&28Nh^8NheV _There is a large open door here.8Nh u8Nh ==8Nh| ,8Nha 8NhR ,8Nh 8Nh- ,8Nh 8Nh 8NhF 8Nhߜ 8Nh̞ ,8Nh 8Nh ,8Nh< 8Nh ,8Nh3 8Nh 8Nh 8Nh 8Nho ,8Nh7 8Nhi ,8Nh 8Nh ,8Nh 8Nhձ 8Nh 8Nh 8Nh X8Nh ,8NhN 8Nhq 8Nh! 8Nh ,8Nh߾ 8Nh 8Nh 8Nh{ 8Nhb ,8Nh 8Nh0 ,8Nhl 8NhV ,8Nh 8Nhh ,8Nh 8Nh^ ,8Nh 8Nh ,8Nh 8Nh ,8NhF 8Nh ,8Nh 8Nh ,8Nhv 8Nh ,8Nh( 8NhR B8Nh ,8Nh 8Nh4 8NhZ 8Nh 8Nh 8NhB 8Nh 8Nh ,8Nh 8Nh 8NhP 8Nh 8Nh n8Nhp 8Nh ,8Nh 8Nh 8Nh% 8Nh 8Nh 8Nh 8Nh 8Nh 8Nh 8Nhu 8Nh ,8Nh 8Nh[ ,8NhM 8Nhf 8Nh 8Nho 8Nh ,8Nh 8Nh 8Nh 8Nh 8Nh ,8Nh 8Nh0 ,8Nh 8Nh( ,8Nh 8Nh ,8Nh} 8Nh 8Nh 8Nhb 8Nhu ,8Nh# 8Nh ,8Nh 8Nh" 8Nh# 8Nh# 8Nh(& ,8Nh& 8Nh( ,8Nh) 8Nh+ ,8Nh, 8Nh. ,8Nhv/ 8Nh1 ,8NhT2 8Nhq4 ,8Nh-5 8Nh7 ,8Nh8 8Nh: ,8Nh: 8Nh< ,8NhG= 8NhD? ,8Nh9@ 8NhA ,8NhB 8NhD ,8NhE 8Nh;G ,8NhH 8Nh J ,8NhJ 8NhL ,8NhYM 8NhN 8NhN 8NhQO 8NhQ ,8NhDR 8NhPT ,8NhU 8NhW ,8NhW 8NhwZ ,8Nha[ 8NhH] ,8Nh] 8Nh_ ,8Nh` 8Nhb ,8Nhkc 8Nh;e ,8Nh.f 8Nh\h ,8Nhi 8Nhj ,8Nhk 8Nhl ,8Nhm 8Nh n ,8Nhn 8Nho ,8Nho 8Nhp ,8NhGq 8Nhr 8Nhlt 8Nht 8Nhhw ,8Nh/x 8Nhdy 8Nhy 8NhCz 8Nh | ,8Nh| 8Nh~ ,8Nh 8Nh ,8NhL 8Nhz ,8Nh 8Nh ,8NhO 8Nh< ,8Nh 8Nh ,8Nh 8Nh ,8Nh 8NhK 8Nh 8Nh 8Nhh ,8Nhˌ 8NhɎ 8Nh 8Nh 8Nh k 901.6 (99.0) _You start waiting.8Nh -2.6 (100.0)8NhO 8Nh # _Done waiting.8Nh W38NhGW8Nhk8Nh!s8NhCuB8Nhv8Nh}8Nh8Nhv,8Nh48Nhs,8Nh8Nhh,8NhC8Nh,8NhNj8Nh,8NhɎ8Nhb,8NhZ8Nh8Nh8Nh8Nh0B8Nh,8Nh,8NhD8Nh8Nh,8Nh8Nh,8Nh8Nh,8Nh8Nh,8Nh8Nh ,8Nh8Nh,8Nh8Nh,8Nh8Nh8Nh8Nh8Nhb8Nh8Nh8NhS,8Nh#8Nh,8NhU8Nh:8Nh8Nhl8NhD8Nhh8Nhc8Nht,8Nh&8Nh0,8Nh8Nh@,8Nh8Nh,8Nh~8Nh,8NhU8NhO,8Nh8Nh,8NhT8Nh ,8Nh8Nh8Nh8Nh8Nh,8Nh8Nh,8Nh#8NhJ,8Nh8Nh ,8Nh 8Nh0,8Nh8Nh,8NhR8Nh>8Nhq8Nh"8Nh.,8Nh8Nh,8Nh8Nh,8Nh8Nhe,8Nh68Nh!,8NhX"8Nhv$,8Nh>%8Nh&,8Nh&8Nh',8Nh<(8Nh>*,8Nh+8Nh-8Nh-8Nhi.8NhD0,8NhP18Nhh38Nh38Nhj48Nhr6,8Nh78Nh/9,8Nh98Nh;,8Nh;8Nh<,8NhC=8NhK>,8Nh}?8Nh8A,8NhA9Nh],9Nh9Nh,9Nhx9NhR,9Nh9Nh,9Nh 9Nh ,9Nhb 9Nhj ,9Nh 9Nh,9Nh(9NhZ,9Nh=9Nh),9Nh9Nhy,9NhF9Nh%,9Nh9Nh,9Nh9NhM9Nh9NhZ 9Nhv",9Nh"9Nh$,9Nh%9Nh',9Nh (9Nh)9Nh)9Nh*9Nh,,9Nhs-9Nh.,9Nh/9Nh31,9Nh19Nhz3,9Nh}49Nh69Nh,69Nh69Nh8,9Nh99Nh5<,9Nh!=9NhFB9NhH,9NhI9Nh`K,9NhK9NhM,9NhpN9NhYo 4001.6 (99.0) _You start waiting.9Nh\-2.6 (100.0)9Nh&b9Nhd# _Done waiting.9Nhz#∩.#..# ..# #..#..####Z.#∆ #..#.....#○.# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## 9Nhf{#...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.'@....# #....###......# 9Nhx|I#........ #.........##########9Nh9Nh 13.0)9Nhӎ9Nh _There is a large open door here. _You start waiting. _9Nh(Done waiting. _You start waiting.Done waiting. _There is a large open door here.9Nhfd#∩.#..# ..# #..#..####..#∆ #..#.....#..# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## 9Nhmg#...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.''@...# #....###......# #....... #......######9Nhg 9Nhu9Nh#y-4 _9NhN9Nh9Nh h#∩.#..# ..# #..#..####..#∆ #..#.....#..# #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ 9NhR #...''.''.@..# #....###......# #......#....####9Nh A∆∆9Nh &59Nh 9Nh& 9Nh#∩.#..# ..# #..#..####..#∆ ∆ #..#.....#..# ∆ #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ 9Nh+#...''.''..@.# #....###......# #...... #.#9NhZ9Nh4&69Nhi9Nh8:Nh`#∩.#..# ..# #..#..####..#∆ ∆ #..#.....#..# ∆ #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.''...@# #....###......# #... :Nhe#..#####:Nh:Nh&7:Nh%:Nh:Nhn  #∩.#..# ..# #..#..####..#∆ ∆ #..#.....#..# ∆ #∩.#'##..#..# #..#..#..#..# #..##.#.##..## #...###.#....#∆ ∆ #...#...#....#∆∆∆ #...''.''..@.# #....###......# #... #.. #####:Nh :Nh &8:Nh :Nh :Nh M.∩.#..# #..# ####..#∆..#...∆∩.#'#..#..#..# ##.#.##..## ###. #...#..@.#∆∆∆:Nh ''.''....# #### #...................#:Nh :Nh &9:Nh$ :Nh :Nh^M#.# .∩.#..# #..# ####..#∆..#...∆∩.#'#:Nh_@..#..#..# ##.#.##..## ## #...#....#∆∆∆''.''....# #....###......#:Nh`6...#:Nhl:Nhun'10:Nhw:Nhy;NhӏM.#.∩.#..# #..# ####..#∆..#...∆∩.#'#..#..#..# ##.#.##.@## ## #...#....#∆∆∆#...''.''....##...##;Nh&;Nh/&1;Nh/;Nhj;NhYM..#.# ....#.∩.#..# #..# ####..#∆..#...∆∩.#'#..#..#.@# ##.#.##..## ##;NhZ#∆ #...#...#....#∆∆∆'#.###########;Nhc;Nhe&2;Nhp;NhQr;Nh'M ##∩#..#.# ....#;NhS( .∩.#..# #..# ####..#∆..#...∆∩.#'#..#..#..# ##.#.##..## ;Nh(#...###.#....#∆ ∆#.........;Nhn2;Nh4&3;Nh~A;NhI 4M # ##∩##..#.# ....#.∩.#..# #..# ####..#∆..#...∆∩.#'#..#..#..# #..##.#.##..###.......;Nh ;Nh &4;Nh ;Nhu ;NhM ##...... ##∩##. #.#.# ....#.∩.#..# #..# ####.@#∆..#...∆∩.#'#;Nhg#..#..#..#..###......;Nhx;Nh˥&5;Nh;NhXNh˟Y##''.+..Z#..#.#Z##Z   jackal zombie (wandering)Z   elf zombie (dormant)>Nhv _You start waiting. _Done waiting. _You start waiting.Done waiting. _There is a large open door here.  You open the large door.>Nh׹Z.Z4Kinetic Grapnel>Nhq _A jackal zombie and an elf zombie come into view.?Nhc  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?NhfS  You shape a spike launcher from a nearby wall.?Nh/ INh.2 v _The adder zombie bites you. The adder zombie closely misses you.JNhDz * You hit the adder zombie.JNhU  The adder zombie is almost destroyed.The stone spike skewers the adder zombie.JNh$)JNh8.JNho641.2 (1.5Kinetic GrapnelJNh JNh M_You destroy the adder zombie!KNhpKNh5--20KNhKNhKNh/ ]3--3KNh3KNhKNh2KNhQ3KNh4KNh7,KNhB;~10/14==KNh(<KNh>KNh>L4=KNh@KNhB,LNhLNh,LNhpLNhb ==5=LNh LNh ,LNh LNh1=6=LNhLNh]7==LNhOLNhc ,LNh-!LNh#,LNh#LNh%LNh&L2==LNhW'LNh(LNh(S8=LNhp.LNh7/LNh/1LNh}1:==LNh.2LNh 5a9=LNh5LNhB7,LNhq8LNh,:b3==LNh;LNh=,LNh=LNhv?LNh?T30=LNh@LNhZB,LNhCLNhDLNh E:==LNhELNhjGLNhGK1=LNhoHLNhJLNh>JLNhJLNhVh # _You start resting.LNh~`073.2 (30.0)LNhUc[4==4.2 (31LNhiLNhw% _Magic restored.LNhɬLNh#LNhLNhLNh32=LNhLNh<,LNhLNhϹLNh:==LNhLNh,LNhNLNhLNhj3==LNhLNhv,LNhLNhLNhLNhLNhjLNhLNhN4=LNhLNhLNhLNhhLNh{,LNhLNh,LNhLNhLNhFD5=LNh)LNh,LNhLNh,LNhLNhl,LNh/LNhLNh%U6=LNhLNh,LNhLNhl,LNh]LNhLNh4K7=LNhLNhGLNhLNhkLNh*,LNh%LNh,LNhLNhLNhU8=LNhLNh(LNh]LNhLNh<,LNhLNhLNhLNhLNhLNh D9=LNhLNhd,LNh<LNh8,LNhLNh,LNhLNhw LNh $40LNh 2=LNh LNh ,LNhU LNhJLNhxLNh3LNh91LNh(=LNhLNh,LNhLNh,LNhwLNh1,LNhLNhLNh&LNhTN2=LNh LNh!,LNhw*3=LNh*LNh,,LNh-LNhM/LNht/LNh/0LNh;_ _You start resting.LNhE.119.2 (45LNhIx4==20.2 (46LNhPLNhR" _HP restored.LNhus LNhs LNhBt LNh6v ,LNhz XLNhz ,LNhQ{ LNh e=LNh+ LNh[ LNh LNh\ ,LNh LNh ,LNh- LNh ,LNh7 LNh؈ ,LNh LNh ,LNh LNh ,LNh LNh3 ,LNhǏ LNh ,LNhΑ LNhO ,LNh* LNh ,LNh2 LNh ,LNh LNh ,LNhT LNh ,LNhq LNh ,LNh LNhc ,LNh LNh' LNhy LNh# LNhƤ LNh LNh LNhئ ,LNh LNh ,LNh LNh ,LNh LNhѭ ,LNhs LNh LNh̯ LNhj LNhʱ ,LNh LNh8 ,LNh LNh ,LNh* LNh ,LNh LNhJ ,LNh- LNh ,LNh8 LNh ,LNhL LNh ,LNhd LNh ,LNh_ LNh ,LNhW LNh! ,LNh LNh ,LNh> LNh LNh LNh LNhS LNhw LNh LNh BLNh5 ,LNh LNh ,LNh LNh ,LNh LNhf ,LNh LNhC ,LNh LNhU ,LNh LNhT BLNh8 LNh^ LNh LNh ,LNh LNhs ,LNh LNhX ,LNh LNhn ,LNhj LNhM ,LNh LNh: ,LNh LNh LNh LNhP LNh LNh LNh LNh4 ,LNh LNhC ,LNh LNh LNhE LNh LNh ,LNh LNh1 ,LNh LNh- ,LNh LNh8 LNh ,LNh2 LNhW LNh{ LNh LNhR LNh{ LNh LNh ,LNh LNh( BLNh> ,LNh LNh  ,LNh LNh_ ,LNh LNh? ,LNh LNh ,LNh LNh ,LNho LNh9 ,LNh} LNh ,LNhr LNh ,LNh LNh ,LNhg LNh! ,LNhx" LNh# LNh# LNhv$ LNh% ,LNhU& LNhs' LNh' LNh( LNhp) ,LNh* LNh+ ,LNh^, LNh- ,LNh. LNhl/ ,LNh0 LNh1 ,LNhA2 LNhH3 ,LNh3 LNh 5 LNh65 LNh5 LNh6 ,LNh7 LNh9 ,LNh9 LNh ; ,LNh; LNh< ,LNh= LNh> LNh> LNhs? LNh@ ,LNhYA LNhZC ,LNhC LNhGN h 219.2 (99 _You start waiting.LNhP .20.2 (100.0)LNhEV LNhX # _Done waiting.LNhe M###############............LNh 1 ##......### ##∩##...@''.+ ....#.#.# #....# ..##..##.# ##..## .#.###..LNh LNh 11.0)LNh LNh MNhM ### .... ..... ##......### MNhvN##∩##....@'.+ #...#.. #....#...# #...#.# #....#...# #..##.# ##..##...##..#..# #..# ....##∩.#..# #..# #.#+# Z   human zombie (dormant)MNhN#..#..####..#∆ .#∆#..#.....#..# Z#∆ MNhSMNh!ZZZ.MNh]&2MNhcMNhf _A human zombie comes into view. _There is a large open door here.MNh###### ...... ...... ##......### ##∩##....'@.+ #...#.. #....#...# #...#.# #....#...# #..##.# ##..#...##..#..# #..#Z....##∩.#..# #..#+#.#+# Z   centaur zombie (dormant)#..#..####..#∆ Z#∆ Z   human zombie#..#.....#. MNhRMNh([Z.MNhG)=3Kinetic GrapnelMNh0MNh?4 _A centaur zombie comes into view. _There is a large open door here.NNh  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NNh#Z.ZNNh[`2----==4NNh NNhD _You shape a spike launcher from a nearby wall.NNhM ###### ...... ...... ##......### ##∩##....@'.+ #...#.. #....#...# #...#.# #....#...# #..##.# ##..#Z..# #..#..# #..#.....# #∩.#..# #..#+#Z#+# #..#..####..#∆ .#∆ #..#.....#..# .#∆  #∩.#'##..#..#NNhXONNhONNhmVZ.Z.NNhjY/--5NNhM_NNhbV _There is a large open door here.ONhQa)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ONhe ##Z.ZONhCf.You shape a spike launcher from a nearby wall.  The centaur zombie hits you.ONhOh3-0-------==6ONhtONhu_ _The centaur zombie completely misses you.ONht ### .... .....ONhMu ##......###ONhzu} ##∩##...@''.+ #...#.. #....#Z..# #...#.# #....#...# #..##.# ##..##.ONhuZ.# #..#..# #..#.....#ONhu: #∩.#..# #..#+#.#+# #..#..####..#∆ .#∆ONhAv #..#.....#..# .#∆  #∩.#'##..#..#ONhxONh Z.The centaur zombie attacks as it pursues you!ONh.-7ONhONhI _The centaur zombie barely misses you. The centaur zombie closely misses you.ONhly###############.................. ##### ##∩##....Z'.+#...#.. #...@#...##...###.# ##..##.Z.#..# #..#.....#∩+#.#+#..#..####..#∆ .#∆ ...#..# ONhmmc∩.#'##..#..ONhs5*ONhHP  The stone spike skewers the centaur zombie.ONhm ZThe centaur zombie is lightly damaged.  The centaur zombie hits you.ONhh0---=8ONhONhF _The centaur zombie kicks you but does no damage.PNh  krazycure the Tinkerer  Gnoll  Health: 40/44 =====================--- ###############  Magic: 9/14===============--------- ...............  AC: 2Str: 11 ...............  EV: 13Int: 14 ##......###  SH: 3Dex: 17 ##∩##....Z'.+  XL:  6 Next: 56% Place: an Ossuary  #...#.. #...@#...#  Noise: ==-------  Time: 4228.2 (0.0)  #...#.# #....#...#  l) PNh+1 war axe  #..##.# ##..##.Z.#  Cast: Kinetic Grapnel  #..#..# #..#.....#  #∩.#..# #..#+#.#+#  #..#..####..#∆ .#∆  Z   centaur zombie  #..#.....#..# .#∆ PNh #∩.#'##..#..#  #..#..#..#..# _The centaur zombie kicks you but does no damage.  PNhBCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PNhd Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur zombie (lightly damaged, 100% to hit)PNhB krazycure the TinkererGnollHealth: 40/44 =====================---###############Magic: 9/14===============---------...............AC: 2Str: 11...............EV: 13Int: 14##......###SH: 3Dex: 17##∩##....Z'.+XL:  6 Next: 56% Place: an Ossuary#...#.. #...@#...#Noise: ==-------  Time: 4228.2 (0.0)#...#.# #....#...#l) +1 war axe#..##.# ##..##.Z.#Cast: Kinetic Grapnel#..#..# #..#.....##PNh .#..# #..#+#.#+##..#..####..#∆ .#∆Z   centaur zombie (grapneled)#..#.....#..# .#∆#∩.#'##..#..##..#..#..#..#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a centaur zombie (lightly damaged, 100% to hit)  The kinetic grapnel hits the centaur zombie.PNh^ 8*PNh2 Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a centaur zombie (lightly damaged, 100% to hit)  The kinetic grapnel hits the centaur zombie.  The centaur zombie is moderately damaged.stone spike skewers the centaur zombie!PNhÿ ZThe centaur zombie is heavily damaged.36--9.2 (1PNh PNh x _The centaur zombie hits you. The centaur zombie barely misses you.QNh@O * The grapnel guides your strike. You slash the centaur zombie!QNh#  The centaur zombie is severely damaged.The stone spike skewers the centaur zombie.QNhQNh|  The centaur zombie is almost destroyed.The stone spike skewers the centaur zombie.QNh2v  The centaur zombie is almost destroyed.QNh & ZZZ   human zombieThe centaur zombie closely misses you. The centaur zombie kicks you.QNh 3---10/14==30.6 (1.4QNhQNhz _The centaur zombie closely misses you. The centaur zombie kicks you.QNh+ B  You slash the centaur zombie!QNh '*Z   humanQNh  You destroy the centaur zombie!The stone spike skewers the human zombie!QNht QNhL} s Z'  The human zombie is lightly damaged.QNhͅ 4-==65-2.0QNh QNhr  QNh 5_The human zombie hits you but does no damage.RNhG# * You hit the human zombie.  You bite the human zombie, but do no damage.RNh  The human zombie is moderately damaged.The stone spike skewers the human zombie!RNhRNh R  The human zombie is moderately damaged.The stone spike skewers the human zombie.RNh ZThe human zombie is heavily damaged.RNh0=3.4RNhRNhR _The human zombie misses you.RNh4 @  You slash the human zombie!RNha?  #ZZ   jackal zombie (wandering)Z   human zombieThe human zombie is severely damaged.A jackal zombie comes into view.RNh`A 0-4.8RNhG RNh(I R _The human zombie misses you.SNh[  krazycure the TinkererSNh\  Gnoll  Health: 34/44 ==================------ ###############  Magic: 9/14===============--------- ...............  AC: 2Str: 11 ...............  EV: 13Int: 14 ##......###  SH: 3Dex: 17 SNh\##∩##....Z'Z+  XL:  6 Next: 65% Place: an Ossuary  #...#.. #...@#...#  Noise: =--------  Time: 4234.8 (0.0) SNh] #...#.# #....#...#  l) +1 war axe  #..##.# ##..##.Z.#  Cast: Kinetic Grapnel  #..#..# #..#.....# SNhA] #∩.#..# #..#+#.#+#  #..#..####..#∆ .#∆  Z   jackal zombie (wandering) SNhn] #..#.....#..# .#∆  Z   human zombie  #∩.#'##..#..#  #..#..#..#..# SNh]_The human zombie misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  SNh]Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  SNh]Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)SNhkrazycure the TinkererGnollHealth: 34/44 ==================------###############Magic: 9/14===============---------...............AC: 2Str: 11...............EV: 13Int: 14SNhj##......###SH: 3Dex: 17##∩##....Z'Z+XL:  6 Next: 65% Place: an Ossuary#...#.. #...@#...#Noise: =--------  Time: 4234.8 (0.0)#...#.# #....#...#l) +1 war axe#..##.# ##..##.Z.#Cast: Kinetic GrapnelSNh#..#..# #..#.....##∩.#..# #..#+#.#+#SNh#..#..####..#∆ .#∆Z   jackal zombie (wandering)SNh#..#.....#..# .#∆SNhZ   human zombie (grapneled)#∩.#'##..#..#SNh0#..#..#..#..#Casting: Kinetic Grapnel (safe; 1% risk of failure)  SNhYConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  SNh{Press: ? - help, Shift-Dir - straight lineAim: a human zombie (severely damaged, 82% to hit)  SNh*The kinetic grapnel hits the human zombie.SNh}wSNhBSNh%.SNheZ   human zombie (grapneled)SNh9 SNhLonfirm with . or Enter, or press ? or * to list all spells.SNh"Aiming: Kinetic Grapnel (safe; 1% risk of failure)  SNhTPress: ? - help, Shift-Dir - straight line  SNhAim: a human zombie (severely damaged, 82% to hit)  SNh4The kinetic grapnel hits the human zombie.  SNhRThe human zombie is severely damaged.SNhoSNh5SNh_=SNh$5.8 (1SNhjP _You block the human zombie's attack.SNh t  The grapnel guides your strike. You hit the human zombie.SNh< The human zombie is severely damaged.SNh 62--SNh [10/14==7.2 (1.4SNh SNhR 0 _The human zombie hits you.TNh{$   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.TNh% Z#  jackal zombieTNh%Z   human zombieYou shape a spike launcher from a nearby wall.TNh'27-----8/14 ----=80TNh3F _The human zombie hits you.TNh:+ ###############................. ##### ##∩##....ZZ.+#...#.. #....#...#TNh;####.# ##..##.Z..# #..#.....#∩+#.#+..#..####..#∆ .#∆#..#..##.#.##..##UNhUNhUq8=----9UNh UNh UNhUNhUNh'Z  jackal zombieZ   human zombieUNh֖B--40UNh/UNhUNhH z *You closely miss the human zombie.UNh|  The human zombie is severely damaged.The stone spike skewers the human zombie.UNh' UNh UNh< The human zombie is severely damaged.The stone spike skewers the human zombie!VNh#  The human zombie is almost destroyed.VNhO'ZZVNh6==1.7 (1.5VNh VNh Z _The human zombie closely misses you.VNhg@  You slash the human zombie!VNh/ .   You destroy the human zombie!VNh 9=----82VNha-3.1 (1.4 _You slash the jackal zombie! You block the jackal zombie's attack.VNhKVNhn _Your Shapeshifting skill increases to level 2!VNh  You barely miss the jackal zombie.The jackal zombie is almost destroyed.VNh7-9==-4.6 (1.5VNhVNhX _You block the jackal zombie's attack. The jackal zombie bites you.XNhSA  You slash the jackal zombie!XNhDM.XNhf5.9 (1.3Kinetic GrapnelXNh;XNhjT _You destroy the jackal zombie!XNh;~ M###############........... ##......### ##∩##....''.+ .#.#.# #....#..#.# ##..##.Z.# #..#..# #..#.....##..XNhb XNhP j8=-60XNh XNh XNhc :M###############............ ##......### ##∩##...@''.+ .#...#.#.# #....#...##..##.# ##..##.Z.#.###..XNhl XNhP==YNhYNh,YNhYNh,YNh7YNhYNhFs5=3==YNhYNh,YNhXYNh,YNhYNhk6=YNhYNhYNh:==YNhYNh8,YNhYNhY,YNh;YNhRYNhYNhD7=YNh-YNhi # _You start resting.YNh(079.9 (32.0)YNh\4==80.9 (33YNh=YNh5% _Magic restored.YNhq YNh YNhS YNh; YNhu YNh XYNh 98YNh 2=YNh YNh YNh0 :==YNh YNh ,YNh YNh 9=YNhF YNh ,YNh# YNh ,YNhq YNh YNh $40YNh( 2=YNh YNh ,YNh XYNh YNh YNh YNh YNh5 YNhb D1=YNh YNhl YNh YNh) YNhS ,YNh YNhx ,YNh- YNh 2=YNh ,YNh YNhe ,YNh YNh YNh D3=YNh| YNhO" ,YNh" YNhm$ ,YNh% YNh& ,YNh' YNh1 _ _You start resting.YNh: .304.9 (24YNhA YNhE p4==5.9 (25YNhK YNhgO " _HP restored.ZNh### .... ..... ##......### ##∩##....@'.+ #...#.. #....#...# #...#.# #....#...# #..##.# ##..##...##..#..# #..#.....##∩.#..# #..#+#.#+##..#..####..#∆ .#∆#..#.....#..# .#∆ ZNhkZNh16.9 (1.0)ZNhhZNhx V _There is a large open door here.ZNhC###### ...... ...... ##......### ZNhw##∩##....'@.+ #...#.. #....#...# #...#.# #....#...# #..##.# ##..#ZNh...##..#..# #..#.....##∩.#..# #..#+#.#+##..#..####.ZNha#..#.....#. ZNhkZNh-7 _ZNhZNhjV _There is a large open door here.ZNh ######### ........ ....... ##......### ##∩##....''@+  #...#.. #....#...#  #...#.# #....#...#  ZNh #..##.# ##.  #..#..# #  #∩.#..# #..#ZNh <  #..#..####..#∆#ZNhI .#∆  #..#.....#..# #.#∆ ZNh% ZNh0( ZNhZ( &8 _ZNh. ZNhO0 [Nhr ###############................. ##......### ##∩##....''.++  #...#.. #....#.@.## #....##.# ##..##.#  #..#..#..#..#[Nhcy[Nh)|B=9[Nhc[Nhۂ[Nh8 ###############................ ##......### ##∩##....''.++  #...#.. #....#...####.# ##..#..# #..#.....#...#..##.#.##..##10[Nh ###############.................. ##......### ##∩##....''.++  #...#.. #....#...####.# ##..#..# #..#.....#∩+#.#+#+#  #...###.#....#∆ ∆[Nh'[NhL&1[Nh[Nh[Nhe  ############### ............... ......... ##......### ##∩##....''.++  #...#.. #....#...#  #...#.# #....#...#  #..##.# ##..##@..#  #..#..# #..#.....#  #∩.#..# #..#+#.#+#  #..#..####..#∆#.#∆ #..#.....#..# [Nh #.#∆ #∩.#'##..#..# #.#  #..#..#..#..# ... #..##.#.##..###+# [Nh ^ #...###.#....#∆ ∆[Nh [Nh &2[Nh [NhQ [NhD o ###############................ ##......### ##∩##....''.++#...#.. #....#...####.# ##..##...##..# #..#.@...#∩+#.#+..#..####..#∆#.#∆ #...#...#....#∆∆∆[NhA [Nh[ &3[Nh [Nh \NhPx # ........ ....... ##......### ##∩##....''.++ #...#.. #....#...# #...#.# #....#...# #..##.# ##..##...## #..#..# #..#@....# #∩.#..# #..#+#.#+# #..#..####..#∆#.#∆ #..#.....#..# #.#∆ #∩.#'##..#..# #.# #..#..#..#..# ... #..##.#.##..###+#  #...###.#....#∆ ∆  #...#...#....#∆∆∆\NhX\NhPZ&4\Nh_\Nh`\Nh'#$##M####M   mummy (dormant)\Nh7  You open the door.\Nh=5Kinetic Grapnel\Nh\Nh _A mummy comes into view. _Found 10 gold pieces.^Nh............... ##### ##∩##....''.++#...#.. #....#...####.# ##..##...##..# #..#.....∩#.#+#..#..####..#$#.#∆ ...#..#M#.#^Nh∩.#'###..#..# ...#.#.##..###+#.###.#....#∆ ∆..∆''.''^Nh^Nh-6 _^Nh^NhVQ _There is an open door here.^Nh   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^Nh c#M.^Nh *M^Nh W2----==^Nh$ 7^Nh ^Nh D _You shape a spike launcher from a nearby wall._NhZ ...............  krazycure the Tinkerer ...............  Gnoll ##......###  Health: 44/44 ======================== ##∩##....''.++  Magic: 11/14 ==================------  #...#.. #....#...#  AC: 2Str: 11  #...#.# #....#...#  EV: 13Int: 14  #..##.# ##..##...##  SH: 3Dex: 17  #..#..# #..#.....#  XL:  6 Next: 82% Place: an Ossuary  #∩.#..# #..#@#.#+#  Noise: ==-------  Time: 4317.9 (0.0)  #..#..####..#M#.#∆  l) +1 war ax_Nh_ce  #..#.....#..#.#.#∆  Cast: Kinetic Grapnel  #∩.#'##..#..###.#  #..#..#..#..# ...  #..##.#.##..###+#  M   mummy  #...###.#....#∆ ∆  #...#...#....#∆∆∆  #...''.''....# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)_Nh:/...............krazycure the Tinkerer...............Gnoll##......###Health: 44/44 ========================##∩##....''.++_Nh/Magic: 11/14 ==================------#...#.. #....#...#AC: 2Str: 11#...#.# #....#...#EV: 13_Nh/(Int: 14#..##.# ##..##...##SH: 3Dex: 17#..#..# #..#.....#XL:  6 Next: 82% Place: an Ossuary_Nh0{#∩.#..# #..#@#.#+#Noise: ==-------  Time: 4317.9 (0.0)#..#..####..#M#.#∆_Nh<0l) +1 war axe#..#.....#..#.#.#∆_Nh0Cast: Kinetic Grapnel#∩.#'##..#..###.##..#..#..#..# ...#..##.#.##..###+#_Nh0M   mummy#...###.#....#∆ ∆_Nh02#...#...#....#∆∆∆#...''.''....# _Nh0_You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  _Nh1MConfirm with . or Enter, or press ? or * to list all spells._Nh;1Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line_Nh[1/Aim: a mummy (89% to hit)_NhB9*`Nh|M  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a mummy (89% to hit)  The kinetic grapnel hits the mummy but does no damage.  The stone spike skewers the mummy.`NhkRM8.9 (1`Nh*`Nh3 _The mummy is lightly damaged.`Nh,Os *You barely miss the mummy.`Nh&  The mummy is lightly damaged.  The stone spike skewers the mummy!`Nh`Nhj  The mummy is severely damaged.The stone spike skewers the mummy.`Nhw M  The mummy is almost destroyed.`NhPa3------20.4 (1.5`Nh `Nh") _The mummy hits you!aNhBw ...............  krazycure the Tinkerer ...............  Gnoll ##......###  Health: 34/44 ==================------ ##∩##....''.++  Magic: 10/14 =================-------  #...#.. #....#...#  AC: 2Str: 11  #...#.# #....#...#  EV: 13Int: 14  #..##.# ##..##...##  SH: 3Dex: 17  #..#..# #..#.....#  XL:  6 Next: 82% Place: an Ossuary  #∩.#..# #..#@#.#+#  Noise: ==-------  Time: 4320.4 (0.0)  #..#..####..#M#.#∆  l) +1 war axaNh3z{e  #..#.....#..#.#.#∆  Cast: Kinetic Grapnel  #∩.#'##..#..###.#  #..#..#..#..# ...  #..##.#.##..###+#  M   mummy  #...###.#....#∆ ∆  #...#...#....#∆∆∆  #...''.''....# _The mummy hits you!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (almost destroyed, 89% to hit)aNh...............krazycure the Tinkerer...............Gnoll##......###Health: 34/44 ==================------##∩##....''.++Magic: 10/14 =================-------#...#.. #....#...#AC: 2aNh"Str: 11#...#.# #....#...#EV: 13Int: 14#..##.# ##..##...##SH: 3Dex: 17#..#..# #..#.....#XL:  6 Next: 82% Place: an Ossuary#∩.#..# #..#@#.#+#Noise: ==-------  Time: 4320.4 (0.0)#..#..####..#M#.#∆l) +1 war axe#..#.....#..#.#.#∆Cast: Kinetic Grapnel#∩.#'##..#..###.##..#..#..#..# ...#..##.#.##..###+#M   mummy (grapneled)#...###.#....#∆ ∆#...#...#....#∆∆∆#...''.''....#aNh"Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (almost destroyed, 89% to hit)  The kinetic grapnel hits the mummy.aNh8P 9*aNh% =Aim  aNh & Press: ? - help, Shift-Dir - straight line: a mummy (almost destroyed, 89% to hit)  aNh,& The kinetic grapnel hits the mummy.  The mummy is almost destroyed.stone spike skeweraNhJ& aNh/ )aNhL ;$aNh t481.4 (1Kinetic GrapnelaNh- aNh L _You destroy the mummy!aNhr1   ##### ##∩##....''.++#...#.. #....#...#####.# ##..##...##..# #..#.....#∩#'#.#+#aNh2 b..#..####..#@#.#∆ ...#..#.∩.#'####.# #....###......#aNh; aNh< /--2aNhBC aNhJ aNhL >1=--aNhL $3.4 (2aNhR aNhU > _You now have 93 gold pieces (gained 10).bNh 3bNh bNh9 bNh K5=bNh; bNh e=bNh k6=bNh bNh ,bNh bNh  bNhP L2==bNh bNh K7=bNhQ bNh bNh ,bNhV bNh~ ,bNh bNh P==bNh\ 8=bNh ! 3==9===40=bNh3" ,bNho" bNh, h # _You start resting.bNh5 441.0)4==5.4 (22bNh9 bNh; % _Magic restored.bNh& bNh& bNhg' bNhf) bNhr- 1=bNh|. bNh. bNhB/ bNhu0 bNh0 $==bNh0 bNh1 bNh2 bNh2 bNh2 N2=bNh3 bNh45 ,bNh5 bNh6 bNh 7 bNh7 bNh8 ,bNh9 bNh: bNh: bNh; D3=bNh; bNh< bNh= bNh= bNh> bNh> bNhk? bNhJ _ _You start resting.bNhS -56.4 (11bNhU w4==7.4 (12bNh\ bNh~_ " _HP restored.bNhM......... ##......###  ##∩##....''.++.#.#.# #....#...# #.# ##..##...##......#∩.#..# +####..#....#.#∆#∩.#'##..#..###.#bNh18.0)bNhbNhg _There is an open door, spattered with blood here.cNh˵M###############......... ##......### cNh) ##∩##....''.++..#.# #....#...# #.# ##..##...#.....#cNhQ∩.#..# #..#'#.#+#####cNhs#..#.....#..#.#.#∆cNhֿcNh-9 _cNhcNhcNhf<G# ........ ....... ##......### ##∩##....''.++ #...#.. #....#...# #...#.# #....#...# #..##.# ##..##...## #..#..# #..#.@...# #∩.#..# #..#'#.#+# #..#..####..#.#.#∆ #..#.....#..#.#.#∆cNh<^#∩.#'##..#..###.##..#..#..#..# ...#..##.#.##..###+# cNhBEcNhHH'60cNhNcNhOcNh# ......... ........ cNhV##......### ##∩##....''.++  #...#.. #....#...#  cNhLu#...#.# #....#...#  #..##.# ##..##...##  #..#..# #..#..@..#  #∩.#..# #..#'#.#+#  cNhr>#..#..####..#.#.#∆  #..#.....#..#.#.#∆  cNh#∩.#'##..#..##.#  #..#..#..#..# ...  #..##.#.##..###cNh;+# cNh1cNhZB=1cNhcNh0cNhl# ............... .cNh=........ ##......### ##∩##....''.++ cNh#...#.. #....#...# #...#.# #....#...# cNh#..##.# ##..##...## cNhe\#..#..# #..#...@.# #∩.#..# #..#'#.#+# cNh#..#..####..#.#.#∆ #..#.....#..#.#.#∆ #∩.#'##..#..###.# cNh#..#..#..#..# ... #..##.#.##..###+# cNhcNh<&2cNhcNhycNh O# ............... ............... ##......### ##∩##....''.++ ...#.. #....#...# ...#.# #....#...# cNh} '..##.# ##..##...## ..#..# #..#....@# cNh& ∩.#..# #..#'#.#+# ..#..####..#.#.#∆ ..#.....#..#.#.#∆ ∩.#'##..#..###.# ..#..#..#..# ... ..##.#.##..###+# cNhe cNh &3cNh~ cNh dNh۰'#$##$####dNhdNh&4dNhfdNhe _You open the door. _Found 25 gold pieces.dNh!9 ................... ##......### ##∩##....''.++ ...#.. #....#...####.# ##..##...##..# #..#..... ∩dNh9#'#.# ..#..####..#.#.#$...#..#.# ...''.''....#dNhAeNh-5 _eNhneNho Q _There is an open door here.eNh{c  ##......### ##∩##....''.++ ...#.. #....#...#####.# ##..##...##..# #..#..... ∩#'#.#' ..#..####..#.... ∩.#'####.## ....###......#eNhUeNhI-6 _eNheNh]eNh+7.4 (2eNh$eNhp&> _You now have 101 gold pieces (gained 8).eNhw  ##### ##∩##....''.++ eNh|w...#.. #....#...###.##.# ##..##...##..# #..#..... ∩'#.#' ..#..####..#.#.#.... ∩.#'##eNhx##.## ..#.. ... .................eNh*eNhԀ+8.4 (1eNhaeNheNh+9.4 (2eNh<eNh'? _You now have 118 gold pieces (gained 17).eNh M......... ##......###  ##∩##....''.++.#..#.# #....#...# #.# ##..##...# .eNh ..... ∩.#..# #..#'#.#'### ..#....#.#. ∩.#'###.### ..#..#..#..# ...eNh eNh ,70.4 (1eNh eNh eNhJ OM............... ##......###  ##∩##....''.++.#.#.# #....#...# #.# ##..##...# .#..... ∩.#..# #..#'### ..#....#.#. ∩.#'##..#..###.###1eNhr eNh@ Q _There is an open door here.eNhGM###############................... ##......###  ##∩##....''.++..#.# #....#...# #.# ##..##...# .#.... ∩.#..# #..#'#.#'####..#.# ..#.....#..#.#.#.#eNhRJ2 _fNh # ...............fNhS ............... ##......###fNh ##∩##....''.++ fNh#...#.. #....#...# #...#.# #....#...# fNh#..##.# ##..##...## fNh#..#..# #..#...@.# fNhK#∩.#..# #..#'#.#'# #..#..####..#.#.#.# #..#.....#..#.#.fNhiM#.# fNh#∩.#'##..#..###.### fNhe#..#..#..#..# ... fNh7#..##.#.##..###+# fNho#...###.#....#∆ ∆ #...#...#....#∆∆∆fNhDfNhq&3fNhfNhfNh^H # ............... ......... ##......### ##∩##....''.++ fNh!L #...#.. #....#...#  #...#.# #....#...#  #..##.# ##..##...##  #..#..# #..#..@..#  #∩.#..# #..#'#.#'#  #..#..####..#.#.#.#  #..#.....#..#.#.#.#  #∩.#'##..#..###.###  #..#..#..#..# ...  #..##.#.##..###+#  #...###.#....#∆ ∆  #...#...#....#∆∆∆fNhRfNhuU&4fNhgZfNh[fNh Z ................fNha ~ ##......### ##∩##....''.++  #...#.. #....#...##fNh ##.# ##..##...##..# #..#.....fNh ∩fNh X#'#@#'#fNh k..#..####..#.#.#.#fNh {...#..#.#.#.##...''.''....#fNhfNhfNh[&5fNhfNh5!fNh e  ##......### ##∩##....''.++  #...#.. #....#...####.# ##..##...##..# #..#.....#∩#'#.#'#..#..####..#.#@#....fNh ∩.#'####.###....###......#fNh fNh &6fNhª fNh fNhK 3 fNh K ##### ##∩[34m##....''.++  #...#.. #....#...##fNh ##.# ##..##...##..# #..#.....fNh {∩'#.#'fNh) s..#..####..#.#.#....fNhK ∩.#'####.##..#..fNhl Y ... ##+fNh B##  #.................fNhB fNhA &7fNho fNhR fNh>! ##∩##....''.++#...#.. #....#...###...###.# ##..##...##..# #..#.....fNh!p∩'#.#'..#..####..#.#.#....∩.#'####@##..#..fNh!#Z...Z##.#.##..###+###fNh!Z   hound zombie (dormant)Z   human zombie (dormant)#..................fNh'fNh/.|.ZZfNh>/=8Kinetic GrapnelfNhl5fNh]7 fNh7c_A human zombie and a hound zombie come into view.gNhP#...#.. #....#...###...###.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'##..#..###.###..#..#.Z@.Z##.#.##..###+##.###.#....#∆ ∆ ..∆''.''.###......#........##################gNhUgNhV&9gNh\gNh_^gNh;  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.gNh  You shape a spike launcher from a nearby wall.  The stone spike skewers the human zombie.gNh  The human zombie is lightly damaged.Z@Z.#ZgNhY a2----==80gNhD gNh! Y _The human zombie barely misses you.gNh f ##∩##....''.++.#...#.#.# #....#...# #.# ##..##...#......∩.#..# #..#'#.#'###..#.....#..#.#.#.#∩.#'####@###..#..#..#.Z.Z.##.#.##..###+##### #...#....#∆∆∆''.''....# ####  ..................gNh 2*gNh N  The stone spike skewers the human zombie.gNhv? ZThe human zombie is lightly damaged.1gNhI _ _You block the hound zombie's attack. You block the human zombie's attack.gNh^/ ##......###  ##∩##....''.++.#...#.#.# #....#...# #.# ##..##...#.gNh_d.....∩.#..# #..#'#.#'###..#....#@#.∩.#'#gNh_####.###..#..#..#.Z.Z.###.#.##..###+#####gNh_| #...#....#∆∆∆''.''....# ###gNh`*# gNh(j3*gNh=N  The stone spike skewers the human zombie.hNh  The human zombie is lightly damaged.  The hound zombie attacks as it pursues you!hNh5Z.Z.-2hNhhNh _The hound zombie misses you. The hound zombie closely misses you.hNhȍ} * You slash the hound zombie!hNh7c  The hound zombie is moderately damaged.The stone spike skewers the human zombie.hNhhNhj `  The human zombie is moderately damaged.hNhB ZThe stone spike misses the human zombie.hNhB %=hNhB 3.8 (1.4hNhH hNhK  hNhK T_The hound zombie closely misses you.hNh1 { *You closely miss the hound zombie.hNhu  The hound zombie is moderately damaged.The stone spike skewers the human zombie.hNh` ZThe human zombie is moderately damaged.hNh` R-----5.3 (1.5hNhg hNhji ] _The hound zombie closely misses you. x2hNhЦ } * You slash the hound zombie!hNhz  The hound zombie is almost destroyed.The stone spike skewers the human zombie.hNh^iNhّ  The human zombie is moderately damaged.The stone spike skewers the human zombie!iNhF ZThe human zombie is heavily damaged.iNh62--iNh]3===6.7 (1.4iNh(l _You block the hound zombie's attack. The hound zombie bites you.iNhV ##......### krazycure the Tinkerer ##∩##....''.++ Gnoll  #...#.. #....#...# Health: 42/44 ======================--  #...#.# #....#...# Magic: 12/14 ====================----  #..##.# ##..##...##  AC: 2Str: 11  #..#..# #..#.....#  EV: 13Int: 14  #∩.#..# #..#'#.#'#  SH: 4Dex: 17  #..#..####..#.#.#.#  XL:  6 Next: 88% Place: an Ossuary  #..#.....#..#.#@#.#  Noise: ==-------  Time: 4386.7 (0.0)  #∩.#'##..#..###Z###  l) +1 war axe NhWp4m #..#..#..#..#..Z..#  Cast: Kinetic Grapnel  #..##.#.##..###+###  #...###.#....#∆ ∆  #...#...#....#∆∆∆ Z   hound zombie  #...''.''....# Z   human zombie  #....###......#  #................. _You block the hound zombie's attack. The hound zombie bites you.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (almost destroyed, 82% to hit)iNh' ##......### krazycure the Tinkerer ##∩##....''.++ Gnoll  #...#.. #....#...# Health: 42/44 ======================--  #...#.# #....#...# Magic: 12/14 ====================----  #..##.# ##..##...##  AC: 2Str: 11  #..#..# #..#.....#  EV: 13iNh(=Int: 14  #∩.#..# #..#'#.#'#  SH: 4Dex: 17  #..#..####..#.#.#.#  XL:  6 Next: 88% Place: an Ossuary iNh5( #..#.....#..#.#@#.#  Noise: ==-------  Time: 4386.7 (0.0)  #∩.#'##..#..###Z###  l) +1 war axe iNho(_ #..#..#..#..#..Z..#  Cast: Kinetic Grapnel  #..##.#.##..###+### iNh( #...###.#....#∆ ∆  #...#...#....#∆∆∆ Z   hound zombie  #...''.''....#iNh( Z   human zombie  #....###......#  #.................iNh])9Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound zombie (almost destroyed, 82% to hit)  The kinetic grapnel hits the hound zombie!iNh:  ##∩''.++   #....#...#   #....#...#        #∩.#..#       #∩.###           human zombie      jNhjt9*jNh`" jNh`Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight linejNha: a hound zombie (almost destroyed, 82% to hit  The kinetic grapnel hits the hound zombie!  You destroy the hound zombie!jNh9a)stone spike skewers the humanjNh+jNh\Z.jNh53=jNh591-7.7 (1jNhjNhHe _The human zombie is severely damaged.jNh #  You barely miss the human zombie.The human zombie is severely damaged.jNhm2--9.2 (1.5jNhjNhe0 _The human zombie hits you.jNh  You slash the human zombie!  The human zombie is almost destroyed.jNh _3==90.7jNhd jNh= C _The human zombie hits you but does no damage.jNh8 #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.0---10jNh=jNh?Z _The human zombie closely misses you.kNh  You barely miss the human zombie.The human zombie is almost destroyed.kNh 1-1=---3.2 (1.5kNhvkNh0 _The human zombie hits you.kNhY......... ##......###  ##∩##....''.++..#.# #....#...# #.# ##..##...#......∩.#..# #..#'#.#'kNh####..#.#..#....#.#.∩.#'###Z##kNhC..#..#..#.....kNhA##.#.##..###+#####kNh kNh)#...#....#∆∆∆''.''kNh5%....#kNhW3####kNho kNhVZ.kNhL--4kNhI 0kNhkNhpkNhjN h *You hit the human zombie.kNh'$  The human zombie is almost destroyed.The stone spike skewers the human zombie.kNh ZThe human zombie is almost destroyed.kNhG T2-==kNht 5.7 (1.5kNh' kNh Y _The human zombie barely misses you.kNhɞh *You hit the human zombie.lNh4  The human zombie is almost destroyed.The stone spike skewers the human zombie.lNhH:)lNhC.lNhlNh...............krazycure the Tinkerer##......###Gnoll##∩##....''.++Health: 42/44 ======================--#...#.. #....#...#Magic: 11/14 ==================------lNh6#...#.# #....#...#AC: 2Str: 11  #..##.# ##..##...##EV: 13Int: 14  #..#..# #..#.....#SH: 4Dex: 17  #∩.#..# #..#'#.#'#XL:  6 Next: 108% Place: an Ossuary  #..#..####..#.#@#.#lNhCNoise: ==-------  Time: 4397.1 (1.4)  #..#.....#..#.#.#.#l) +1 war axelNhJ#∩.#'##..#..###.###Cast: Kinetic Grapnel  lNhmR#..#..#..#..#.....#lNh~#..##.#.##..###+####...###.#....#∆ ∆#...#...#....#∆∆∆lNhq#...''.''....##....###......#The stone spike skewers the human zombie.  lNhThe human zombie is almost destroyed. _The human zombie barely misses you.You hit the human zombie.  lNhThe human zombie is almost destroyed.The stone spike skewers the human zombie.lNh9 _You destroy the human zombie!You have reached level 7!lNhv/  --more--lNhiH 8/50=5-7 4% Kinetic GrapnellNhN lNhUP 4 _mNh~  ##### ##∩##....''.++  #...#.. #....#...##mNhWC##.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....#..#.#∩.#'####.##..#..mNh.....##+##  #.................mNh@#mNh <--80 _mNhmNhmNhd  ##∩##....''.++#...#.. #....#...###...###.# ##..##...##..# #..#.....∩mNh'#.#'..#..####..#.#.#....∩.#'####@##..#..#.....#mNhp#.#.##..###+###  #..................mNhTmNhy9=--9mNhqmNhmNh #...#.. #....#...###...###.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'##..#..###.###..#..#..@..##.#.##..###+##mNh0.###.#....#∆ ∆  ###################mNh^mNhW2==400mNhLmNhcmNh3mNhmNh&mNhgmNhmNh_ _You start resting.mNh&1mNhZ50=2.1 (2mNhmNhq" _HP restored.mNhS 3mNh mNh ==mNh_ mNhI mNh 9=mNh mNh^ ,mNh mNh mNhO D3=mNh mNh ,mNh` mNh ,mNh mNh* ,mNh mNh mNh! 9=mNh! mNh" ,mNhm# mNhk$ ,mNh$ mNh)& mNhk& L4==mNh& mNh' ,mNhb( mNh) ,mNhS* mNh+ ,mNh, mNhU- P==mNh0. mNhW/ ,mNh/ mNh0 ,mNhc1 mNh9 _ _You start resting.mNh? 021.1 (19.0)mNh&A 65==mNhIA %2.1 (20mNhF mNhH % _Magic restored.mNh@ 3mNhA mNhB mNhE nmNhF ,mNhF mNhG mNhOH :==mNhH mNhJ ,mNhJ mNhuK mNhK mNhhL mNhM ,mNhON mNhO ,mNh P mNhyQ ,mNhQ mNhR ,mNh)S mNhT mNh*T mNhT mNhU mNh V mNh6V mNhLX ,mNhX mNhY ,mNhuZ mNh[ ,mNhU\ mNhH] ,mNh] mNhM_ ,mNh_ mNh` mNh0a mNhra mNhOb mNhnb mNhb mNhc mNh d mNh`d mNhe mNhe mNhxf mNhg ,mNhh mNhi ,mNhi mNhVj mNhuj mNh\k mNhrl ,mNhl mNhm ,mNhkn mNhWo mNho mNhp mNh q mNh-q mNhq mNhr mNhr mNhs mNh$t ,mNht mNhu ,mNhNv mNh%w mNhLw mNhw mNhx ,mNh?y mNhdz ,mNh*{ mNhc| ,mNh| mNh} mNh} mNh@~ mNhW mNh mNh mNh; mNhU mNh mNhЂ ,mNhG mNh5 mNh_ mNh mNh mNh mNht mNhp mNh mNh mNh ,mNh mNh ,mNh! mNh mNh@ mNh mNh mNhԍ mNh5 mNh8 ,mNh mNh ,mNh% mNh mNh7 mNh mNh mNh mNhu mNhh BmNh= mNh` mNhژ mNh ,mNhk mNhx mNh mNh˛ mNh ,mNhޜ mNh( ,mNhn mNh ,mNh, mNh[ BmNhğ mNh mNh mNhw mNh mNhl nmNhܥ mNh mNh mNh= mNh mNh ,mNh mNh ,mNhC mNhZ ,mNhɬ mNh ,mNh9 mNh4 mNh^ mNh mNhӰ mNh mNha mNhj mNh mNh mNh@ ,mNh mNhu mNh mNh mNh mNh8 mNh mNh޸ ,mNh mNhκ ,mNh, mNh6 ,mNh mNh ,mNhY mNhG ,mNh mNh ,mNhJ mNh ,mNh mNhi mNh; mNh mNh mNhm mNh mNh mNh~ ,mNh mNh ,mNh mNh' ,mNh mNhu mNh mNh mNh mNh mNh8 mNh mNh5 mNh mNh ,mNh@ mNh~ ,mNh mNh ,mNhU mNh ,mNhv mNh ,mNh` mNh< ,mNh mNhn ,mNh mNh ,mNh mNh@ h 521.1 (99 _You start waiting.mNh -2.1 (100.0)mNhK mNhS # _Done waiting.nNhR-'?M?#???###∩#####M   mummy (dormant)nNhE7  You open the door.nNhH3.0)Kinetic GrapnelnNhnNh _A mummy comes into view.Found four items. _Found a gate leading back out of this place.nNh ' nNh? N#MM  nNhb Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.nNh `3----==4nNhW nNh# D _You shape a spike launcher from a nearby wall.oNhM ##∩##....''.++.#...#.#.# #....#...# #.# ##..##...#......∩.#..# #..#'#.#'###..#.....#..#.#.#.#∩.#'####@###..#..#..#.....##.#.##..###'###  #...###.#....#?M?#???#M   mummyoNhZM.oNh/--5oNhžoNhpNh ##∩##....''.++ krazycure the Tinkerer  #...#.. #....#...# Gnoll  #...#.# #....#...# Health: 50/50 ========================  #..##.# ##..##...##  Magic: 12/15 ===================-----  #..#..# #..#.....#  AC: 2Str: 11  #∩.#..# #..#'#.#'#  EV: 13Int: 14  #..#..####..#.#.#.#  SH: 4Dex: 17  #..#.....#..#.#.#.#  XL:  7 Next:  4% Place: an Ossuary  #∩.#'##..#..###@###  Noise: ---------  Time: 4525.1 (0.0)  #..#..#..#..#..*..# Nhm l) +1 war axe  #..##.#.##..###M###  Cast: Kinetic Grapnel  #...###.#....#?.?  #...#...#....#???#  #...''.''....##∩## M   mummy  #....###......###  #.................  #.................. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)pNh2##∩##....''.++krazycure the Tinkerer#...#.. #....#...#Gnoll#...#.# #....#...#Health: 50/50 ========================#..##.# ##..##...##Magic: 12/15 ===================-----#..#..# #..#.....#AC: 2Str: 11  #∩.#..# #..#'#.#'#EV: 13Int: 14  #..#..####..#.#.#.#SH: 4Dex: 17  #..#.....#..#.#.#.#XL:  7 Next:  4% Place: an Ossuary  #∩.#'##..#..###@###Noise: ---------  Time: 4525.1 (0.0)  #..#..#..#..#..Nh0;10m*..#l) +1 war axe#..##.#.##..###*###Cast: Kinetic Grapnel  #...###.#....#?*?#...#...#....#?*?##...''.''....##∩##M   mummy  #....###......###  #.................#.................. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)pNhJ.M.?pNh>M3=6.1 (1pNhUpNhX   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit) _The kinetic grapnel misses the mummy.qNh ##∩##....''.++ krazycure the Tinkerer  #...#.. #....#...# Gnoll  #...#.# #....#...# Health: 50/50 ========================  #..##.# ##..##...##  Magic: 11/15 =================-------  #..#..# #..#.....#  AC: 2Str: 11  #∩.#..# #..#'#.#'#  EV: 13Int: 14  #..#..####..#.#.#.#  SH: 4Dex: 17  #..#.....#..#.#.#.#  XL:  7 Next:  4% Place: an Ossuary  #∩.#'##..#..###@###  Noise: =--------  Time: 4526.1 (0.0)  #..#..#..#..#..*..# qNhK  l) +1 war axe  #..##.#.##..###M###  Cast: Kinetic Grapnel  #...###.#....#?.?  #...#...#....#???#  #...''.''....##∩## M   mummy qNh* #....###......###  #.................  #.................. _The kinetic grapnel misses the mummy.qNh]Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.qNhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)qNh ##∩##....''.++krazycure the Tinkerer#...#.. #....#...#Gnoll#...#.# #....#...#Health: 50/50 ========================#..##.# ##..##...##Magic: 11/15 =================-------#..#..# #..#.....#AC: 2Str: 11  #∩.#..# #..#'#.#'#EV: 13Int: 14  #..#..####..#.#.#.#SH: 4Dex: 17  #..#.....#..#.#.#.#XL:  7 Next:  4% Place: an Ossuary  #∩.#'##..#..###@###Noise: =--------  Time: 4526.1 (0.0)  #..#..#..#..#qNh ..*..#l) +1 war axe#..##.#.##..###M###Cast: Kinetic Grapnel  #...###.#....#?.?#...#...#....#???##...''.''....##∩##M   mummy (grapneled)  #....###......###  #.................#..................Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a mummy (89% to hit)  The kinetic grapnel hits the mummy!qNhb qNhj .M'qNhk +7.1 (1qNh!t qNh*v ` _The mummy is moderately damaged.rNh  *   The grapnel guides your strike. You hit the mummy.rNhb  The mummy is severely damaged.The stone spike skewers the mummy.rNh=qrNhH  The mummy is severely damaged.The stone spike skewers the mummy.rNhN)rNhC.rNhv7=8.5 (1.4Kinetic GrapnelrNhrNhL _You destroy the mummy!rNh14 #...#.. #....#...###...###.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'##..#..###.###..#..#..@..##.#.##..###'##.###.#....#?.? rNh}p#???#  ###################rNhrNh5--90rNhrNh/sNh ###.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'##..#..###.###..#.......#.#.##..###@###.###.#....#?.?# ..sNhUL#???#sNhsNh_2==--30sNhsNhQ _There is an open door here.sNhe ##.# ##..##...##..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'####.##..#..#.....##.#.##..###'###.###.#....#?@?# ..???''.''....##∩#sNh%sNh݊-1 _sNhdsNhŔsNhq #..##.# ##..##...## #..#..# #..#.....# #∩.#..# #..#'#.#'# #..#..####..#.#.#.# #..#.....#..#.#.#.# #∩.#'##..#..###.###  #..#..#..#..#.....# #..##.#.##..###'### #...###.#....#@.?#  #...#...#....#???#  #...''.''....##∩##  #....###......###  #.  #.  #sNhsNhy&2sNh%sNh?<sNh>sNh?$3.5 (2sNhIHsNhM4 _m - a scroll of enchant weaponsNh M ..# #..#.....∩'#.#'..#..####..#.#.#....∩.#'####.##..#.......##.#.##..###'##.###.#....#..?# ..??''.''....##∩#.###......### sNh %#sNh H==4.5 (1sNh sNhi sNh +5.5 (2sNh sNh a _n - a scroll labelled JYESO UREARsNh5B#..#..# #..#.....#  #∩.#..# #..#'#.#'#  #..#..####..#.#.#.#  #..#.....#..#.#.#.#  #∩.#'##..#..###.###  #..#..#..#..#.....#  #..##.#.##..###'###  #...###.#....#..?#  #...#...#....#.@?#  #...''.''....##∩##  #....###......### sNhsNh_sNh+6.5 (1sNhh sNhsNhY3=7.5 (2sNhsNh9. _o - a scroll of identifytNhO 1#..#..# #..#.....# #∩.#..# #..#'#.#'# #..#..####..#.#.#.# #..#.....#..#.#.#.# #∩.#'##..#..###.### #..#..#..#..#.....# #..##.#.##..###'### #...###.#....#..?# #...#...#....#..@# #...''.''....##∩## #....###......### tNhtNh4+8.5 (1tNhDtNhtNhx+9.5 (2tNh!tNh$: _o - 2 scrolls of identify (gained 1)tNhbtNhtNhtNh[tNhrM#.# ##..##...# #...... #∩.#..# #..#'#.#'### #..#....#.#. #∩.#'####.##..#..#..#.....##.#.##..###'######...#....#...''.''....##∩## #....###......###tNhCwtNhx,40.5 (1tNh~tNhtNhنE=1.5 (2tNh݊tNht] _p - a scroll of teleportationtNh|  #..##.# ##..##...##  #..#..# #..#.....#  #∩.#..# #..#'#.#'#  #..#..####..#.#.#.#  #..#.....#..#.#.#.#  #∩.#'##..#..###.###  #..#..#..#..#.....# tNh}  #..##.#.##..###'###  #...###.#....#.@.#  #...#...#....#...#  #...''.''....##∩##  #....###......###  #.  #.  #tNh tNh +2.5 (1tNh tNh tNh՝ tNh Read which item? Scrolls  m - a scroll of enchant weapon  n - a scroll labelled JYESO UREARo - 2 scrolls of identify  p - a scroll of teleportation [!] read|quaff[?] describe selectedvNhe vNh vNhL  #..##.# ##..##...##krazycure the Tinkerer#..#..# #..#.....#Gnoll#∩.#..# #..#'#.#'#Health: 50/50 ========================#..#..####..#.#.#.#vNh Magic: 13/15 ====================----#..#.....#..#.#.#.#AC: 2Str: 11  #∩.#'##..#..###.###EV: 13Int: 14  #..#..#..#..#.....#SH: 4Dex: 17  #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  vNh #...###.#....#.@.#Noise: ---------  Time: 4542.5 (0.0)  vNh8 #...#...#....#...#l) +1 war axe#...''.''....##∩##vNhr Cast: Kinetic Grapnel#....###......###  #.................vNh k#..................################### _There is an open door here. vNh _m - a scroll of enchant weapon _n - a scroll labelled JYESO UREAR _o - a scroll of identify vNh s_o - 2 scrolls of identify (gained 1) _p - a scroll of teleportationvNh vNhj lIdentify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled JYESO UREAR Potions (select first with !) vNh  d - a sapphire potion  e - a sedimented emerald potion  k - a clear potion[?] describe selectedwNh8 wNh  #..##.# ##..##...##krazycure the Tinkerer#..#..# #..#.....#Gnoll#∩.#..# #..#'#.#'#Health: 50/50 ========================#..#..####..#.#.#.#Magic: 13/15 ====================----#..#.....#..#.#.#.#AC: 2Str: 11  #∩.#'##..#..###.###EV: 13Int: 14  #..#..#..#..#.....#SH: 4Dex: 17  #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  #...###.#....#.@.#Noise: ---------  Time: 4542.5 (0.0)  #...#...#....#...#Nh+ aml) +1 war axe#...''.''....##∩##Cast: Kinetic Grapnel#....###......###  #.................#..................################### _There is an open door here. _m - a scroll of enchant weapon _n - a scroll labelled JYESO UREAR _o - a scroll of identify _o - 2 scrolls of identify (gained 1) _p - a scroll of teleportation  As you read the scroll of identify, it crumbles to dust.3.5 (1 _d - a potion of berserk ragexNh xNhRead which item? Scrolls  m - a scroll of enchant weapon  n - a scroll labelled JYESO UREARo - a scroll of identify  p - a scroll of teleportation [!] read|quaff[?] describe selectedyNhK yNh  #..##.# ##..##...##krazycure the Tinkerer#..#..# #..#.....#Gnoll#∩.#..# #..#'#.#'#Health: 50/50 ========================#..#..####..#.#.#.#yNhέ Magic: 13/15 ====================----#..#.....#..#.#.#.#AC: 2Str: 11  #∩.#'##..#..###.###EV: 13Int: 14  #..#..#..#..#.....#SH: 4Dex: 17  #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  #...###.#....#.@.#Noise: ---------  Time: 4543.5 (0.0)  yNh #...#...#....#...#l) +1 war axe#...''.''....##∩##yNh) Cast: Kinetic Grapnel#....###......###  #.................yNhX #..................################### _n - a scroll labelled JYESO UREAR yNh _o - a scroll of identify _o - 2 scrolls of identify (gained 1) _p - a scroll of teleportationyNh qAs you read the scroll of identify, it crumbles to dust. _d - a potion of berserk rageyNh !Identify which item? (\ to view known items) Scrolls (select first with ?)  n - a scroll labelled JYESO UREAR Potions (select first with !)  e - a sedimented emerald potion  k - a clear potion[?] describe selectedzNh  zNh zNh"  #..##.# ##..##...##krazycure the TinkererzNhG" M#..#..# #..#.....#Gnoll#∩.#..# #..#'#.#'#zNhn" Health: 50/50 ========================#..#..####..#.#.#.#zNh" .Magic: 13/15 ====================----#..#.....#..#.#.#.#AC: 2Str: 11  #∩.#'##..#..###.###EV: 13Int: 14  zNh# #..#..#..#..#.....#SH: 4Dex: 17  zNh*# #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  zNhM# #...###.#....#.@.#Noise: ---------  Time: 4543.5 (0.0)  zNhk# l#...#...#....#...#zNh# l) +1 war axe#...''.''....##∩##zNh# cCast: Kinetic Grapnel#....###......###  zNh# =#.................#..................zNh# ################### zNh# _n - a scroll labelled JYESO UREAR _o - a scroll of identify zNh.$ _o - 2 scrolls of identify (gained 1) _p - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d - a potion of berserk ragezNh0 ]  As you read the scroll of identify, it crumbles to dust.zNh2 Z4==4.5 (1zNh8 zNh9 N _k - a potion of mutation{Nh~ {Nhy Read which item? Scrolls  m - a scroll of enchant weapon  n - a scroll labelled JYESO UREAR  p - a scroll of teleportation [!] read|quaff[?] describe selected}Nh}NhÃ}Nh #..##.# ##..##...##krazycure the Tinkerer#..#..# #..#.....#Gnoll#∩.#..# #..#'#.#'#Health: 50/50 ========================#..#..####..#.#.#.#Magic: 14/15 ======================--#..#.....#..#.#.#.#AC: 2Str: 11  #∩.#'##..#..###.###EV: 13Int: 14  #..#..#..#..#.....#SH: 4Dex: 17  #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  #...###.#....#.@.#Noise: ---------  Time: 4544.5 (0.0)  #...#...#....#...#[4}Nh0ml) +1 war axe#...''.''....##∩##Cast: Kinetic Grapnel#....###......###  #.................#..................################### _o - 2 scrolls of identify (gained 1) _p - a scroll of teleportationAs you read the scroll of identify, it crumbles to dust. _d - a potion of berserk rage  As you read the scroll of identify, it crumbles to dust. _k - a potion of mutation}NhP  Okay, then.}Nh}NhÙD _~Nh+ Read which item? Scrolls  m - a scroll of enchant weapon  n - a scroll labelled JYESO UREAR  p - a scroll of teleportation [!] read|quaff[?] describe selectedNhxNh~Nh7 #..##.# ##..##...##krazycure the Tinkerer#..#..# #..#.....#GnollNh#∩.#..# #..#'#.#'#Health: 50/50 ========================#..#..####..#.#.#.#Magic: 14/15 ======================--#..#.....#..#.#.#.#AC: 2Str: 11  Nhk#∩.#'##..#..###.###EV: 13Int: 14  #..#..#..#..#.....#SH: 4Dex: 17  #..##.#.##..###'###XL:  7 Next:  7% Place: an Ossuary  Nh#...###.#....#.@.#Noise: ---------  Time: 4544.5 (0.0)  #...#...#....#...#Nhۆl) +1 war axe#...''.''....##∩##NhcCast: Kinetic Grapnel#....###......###  Nh%V#.................#..................################### NhHO_p - a scroll of teleportationNhixAs you read the scroll of identify, it crumbles to dust. _d - a potion of berserk rage  NhgAs you read the scroll of identify, it crumbles to dust. _k - a potion of mutation Nh6_Okay, then.Nh ,,,*,.#..#.....#..##,.#..#'#.#'#..####..#.#.#.#..##.#..#.#.#.#..##.#..###.###..##.#..#.....#..####..###'###..###....#.@.#...###....#...#...##hާ40m'....##∩##...##......###....##.............##.............################################As you read the scroll labelled JYESO UREAR, it crumbles to dust.Nh+5.5 (1Nh/NhY _You feel aware of your surroundings. It was a scroll of revelation.Nh INh,NhNhNhNhmNh},NhkNh .#..#.....#..##.#..#'#.#'#..####..#.#.#.#..##.#..#.#.#.#..##.#..###.###..##.#..#.....#..####..###'###..###....#.@.#...###....#...#...##Nh;'....##∩##...##......###....##.............##.............################################ _You start resting.Nh,50.5 (5NhWZ5==1.5 (6NhNha% _Magic restored.Nh==NhnNh2XNhNh]NhNhWNhNhgNhhNhNh:NhNhNhNhNhINhNhNh NhNhNh#NhNhhNhNhNhNhNhNhNh>NhNhNhNhNh!Nh2NhNhNhNhNhNhNh NhI Nh NhO NhNhNhFNh4NhENh(NhkNhNhNhzNhHNhNhNhYNhNh Nh"NhK#Nh#Nh%Nh&Nh&Nh)Nh)Nh^*Nh,Nh-Nh-Nhs/Nh0Nh"1NhD3Nh3Nh5Nh6NhZ7Nh8Nh:Nh1;Nh6<Nh=Nh]>NhJ?Nh@NhIANhMBNhDNhFNhGNhgINhJNhKNh|MNhMNhONhtQNhQNhRNhTNh@UNhUNh4XNhXNhYNhn[Nh[Nh@]Nh_Nh_Nh`NhbNh+cNhcNhfNhfNhgNhiNh"jNhjNhlNh2mNhnNhoNhqNh{rNhtNhtNhcuNhvNhwNhPxNhyNh>zNh{Nh|Nh}Nh}NhlNhNh[Nhr,NhNh NhNhNhUNh%NhxNhNhNhNhNh$NhNhNhZNh%NhNh#NhNhBNh,Nh,Nh Nh1NhNhԥNhNhxNhNh$Nh~NhNhNh Nhk 650.5 (99.0) _You start waiting.Nha-1.5 (100.0)NhNh# _Done waiting.NhNhIRead which item? Scrolls  m - a scroll of enchant weapon  p - a scroll of teleportation [!] read|quaff[?] describe selectedNh* Nh Nh  #..##.#,##..##...##,,*krazycure the Tinkerer#..#..#,.#..#.....#..##Gnoll#∩.#..#,.#..#'#.#'#..##Health: 50/50 ========================#..#..####..#.#.#.#..##Magic: 15/15 ========================#..#.....#..#.#.#.#..##AC: 2Str: 11  #∩.#'##..#..###.###..##EV: 13Int: 14  #..#..#..#..#.....#..##SH: 4Dex: 17  #..##.#.##..###'###..##XL:  7 Next:  7% Place: an Ossuary  #...###.#....#.@.#...##Noise: ---------  Time: 4651.5 (0.0)  #...#...#....#...#...##l) +1 war axeNhH #...''.''....##∩##...##Cast: Kinetic Grapnel#....###......###....###....................###....................########################################As you read the scroll labelled JYESO UREAR, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _You start resting. _Magic restored. _You start waiting. _Done waiting.Nh Nh Enchant which weapon? Hand Weapons  l - a +1 war axe (weapon)a - a +0 hammer  Nh `h - a +0 hand axe[?] describe selectedNhfv  #..##.#,##..##...##,,*krazycure the Tinkerer#..#..#,.#..#.....#..##Gnoll#∩.#..#,.#..#'#.#'#..##Health: 50/50 ========================#..#..####..#.#.#.#..##Magic: 15/15 ========================#..#.....#..#.#.#.#..##AC: 2Str: 11  #∩.#'##..#..###.###..##EV: 13Int: 14  #..#..#..#..#.....#..##SH: 4Dex: 17  #..##.#.##..###'###..##XL:  7 Next:  7% Place: an Ossuary  #...###.#....#.@.#...##Noise: ---------  Time: 4651.5 (0.0)  #...#...#....#...#...##l) h[ 0m+1 war axe#...''.''....##∩##...##Cast: Kinetic Grapnel#....###......###....###....................###....................########################################As you read the scroll labelled JYESO UREAR, it crumbles to dust. _You feel aware of your surroundings. It was a scroll of revelation. _You start resting. _Magic restored. _You start waiting. _Done waiting.  As you read the scroll of enchant weapon, it crumbles to dust.2.5 (12 _Your +1 war axe glows red for a moment.NhV ..#,.#..#.....#..##∩'#.#'..#..####..#.#.#....∩.#'####.##..#.......#.#.##..###'##.###.#....#...#...''.''....##∩#.###......###.Nh<3Nh!Nh"Nh ∩'#.#'..#..####..#.#.#....∩.#'####.##..#.......#.#.##..###'##.###.#....#...#...''.''....##@##.###......###.......NhNh&4NhNhj _There is a gate leading back out of this place here.NhݻNhENhxNhbNh-5 _NhNhAV ####### Dungeon:4 ##..#..@..#  .#.#.....#  #o# ##..#.#.#.#  NhV~ #o. ...#Z#.#Z#  #.# #.###.###.##.# #.........# Z   quokka zombie (dormant)#.# #...#######Z   goblin zombie (dormant) ####.# #.......... ....[# #.#########NhWNh[NhbZ.ZNheD6.3 (1.8Kinetic GrapnelNh _Welcome back to the Dungeon! _There is a collapsed entrance here.NhAl %#########..#..... .##o# ##..#Z#.#. ...#.#.#ZNhl .# #.###.###.#.......###### ###....... ....[#########  #$#Nh+p Nhqu LZ.Nhv 370 _Nhy Nh$| Nh\3#########..#..... .#.#.Z.#o# ##..#.#@#.#. ...#.#.#Z#.# #.###.###.#.......###### ###....... ....[#########  #$#.NhNh/]48-=8NhNh2 _The quokka zombie bites you.Nh?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.NhR9-3----=Nh 9NhPNh[ _The quokka zombie closely misses you.Nh} '#########..#.....# .#.#.Z...##o# ##..#.#.#.#. .Z.# #.###.###.#........###### ###......... ....[.#########  #$#.#.#Nh Nh L.ZNh 0--60Nh Nhp Nh #########..#.....# .#.#.....#o# ##..#.#Z#. ...#.#.#Z.# #.###@###.##.........##...####### ####.......... ....[#.#########  #$#.# ..#Nh 2*Nh? y  The stone spike skewers the quokka zombie!Nh Nh8 R.ZNh O=-1Nh.. | _The quokka zombie is almost destroyed.Nhɔ?  You hit the quokka zombie.NhaE.Nh50=2.8 (1.5Kinetic GrapnelNh"NhuT _You destroy the quokka zombie!NhQM #########..#..... .#.#....# ##.o. ...#.#@#Z# #.###.###.##.........##.# #...########.#Nh Nh Q-----30Nh_NhNh"M #########..#.....# .#.#.....## ##.o. ...#.#.#Z# ###.####.# #.........#.####...##.#Nh!@-4NhaNh~Nh QNhM ########..#... .#.#..@..## ##..#.#.#.#Nh݀o. ...#.#.#Z# #.# #.###.###.#NhNh)64==NhO5NhNhNhR# ##..#.....# .#.#...@.# #o# ##..#.#.#.# #o. ...#.#.#Z# #.# #.###.###.##.# #......Nh5...##.# #...####### Z   goblin zombie (dormant) NheNhoY=6Kinetic GrapnelNhNhNhDuU# ##..#.....# .#.#....@#  #o# ##..#.#.#.#  #o. ...#.#.#Z#  #.# #.###.###.#  #.# #.........#  #.# #...####### Nhz<7Nh~NhXNh=#########..#..... .#.#...#o# ##..#.#.#. ...#.#.#Z.# #.###.###.#Nh.......###### #....... ..[#########  #$Nh[#.NhNhA&8Nh'NhNhH z ZZ  NhH The helpless goblin zombie fails to defend itself.  You hit the goblin zombie.  The goblin zombie is moderately damaged.Nh%J S===70.2 (1.4NhKO NhR D _The goblin zombie hits you but does no damage.Nh A  You slash the goblin zombie!NhѠ F.Nhv a1.6Kinetic GrapnelNh Nhx T _You destroy the goblin zombie!Nh'M ########..#... .#.#....# ##..#.#.o. ...#.#.#.#  #.# #.###.###.#Nh+j5==-Nh+20Nh0Nh2NhAM ########..#... .#.#....# ##..#.#.Nh#o. ...#.#.#.##NhNh6@-3NhqNhŠNh OK # ##..#...@.# .#.#.....#NhO& #o# ##..#.#.#.# #o. ...#.#.#.# #.# #.###.###.# #.# #.........# #.# #...####### ###.# #. ...[# #.#Nh~XNhqZ&4Nhl_NhaNh13NhNhNhpNhdBNh==NhNhNhNh(NhBNhkNh|NhNh;NhNhNhNh\NhNh,NhcNhVNhNh Nh]NhNh,NhGNhNh#,Nh{NhNh,Nh NhNh,NhkNh}Nh,NhtNhNhNhNh/Nh-NhM,NhNhNh ,NhCNhNhQ ,Nh NhI Nh ,NhC Nh Nh,NhNhNhi,NhNhuNh##########.......#####..........# #..#######.# ##@.#.....#.#...g...#.#.....#.# #.######..#.#.#.#.#Kinetic Grapnel Nhx#o. ...#.#.#.#.# #.# ##.###.###.# #.# #.........#g   hobgoblin (asleep) #.# #...#######  #######.# #.......... NhC .......[# #.#########Nh'Nh')95.6 (21.0)Nh#76.6 (22 _A hobgoblin comes into view.NhY######### #.......#### #..........# #..#######.##.######..#.....#.#....g..@#.#.....#.##.######..#.#.#.#.# #o. ...#.#.#.#.# #.# ##.###.###.# #.# #.........# #.# #...##############.# #.......... .......[# #.######### #$# #.#NhZaNh6b07.6 (1.0) Nh@gNhhNhp8 #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhq`3----==8Nh?vNh7yD _You shape a spike launcher from a nearby wall.Nh  krazycure the Tinkerer  Gnoll  Health: 50/50 ======================== #########  Magic: 12/15 ===================----- #.......####  AC: 2Str: 11Nh/ Nhz#..........#  EV: 13Int: 14 #..#######.#  SH: 4Dex: 17 #.######..#.....#.#  XL:  7 Next:  7% Place: Dungeon:4 ....g**@#.#.....#.#  Noise: ==-------  Time: 4698.6 (0.0) #.######..#.#.#.#.#  l) +2 war axe #o. ...#.#.#.#.#  Cast: Kinetic GrapnelNhT #.# ##.###.###.#  #.# #.........#  #.# #...#######  g   hobgoblin (asleep)  #######.# #..........  .......[# #.######### Nh{o #$# #.# _You shape a spike launcher from a nearby wall.  NhCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)Nhx[krazycure the TinkererGnollHealth: 50/50 ========================#########Magic: 12/15 ===================-----#.......####AC: 2Str: 11#..........#EV: 13Int: 14Nh[?#..#######.#SH: 4Dex: 17#.######..#.....#.#XL:  7 Next:  7% Place: Dungeon:4....g**@#.#.....#.#Nh[WNoise: ==-------  Time: 4698.6 (0.0)#.######..#.#.#.#.#l) +2 war axeNhU\#o. ...#.#.#.#.#Cast: Kinetic Grapnel#.# ##.###.###.##.# #.........##.# #...#######g   hobgoblin (grapneled)#######.# #..........Nh|\.......[# #.##########$# #.#Nh\Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Nh\Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.Nh\NhyNhPH.g.NhJ====9.6 (1Nh%Nh  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (asleep, 100% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin shouts!NhP  ######### #.......#### #..........# #..#######.##.######..#.....#.#.g@.#.#.....#.##.######..#.#.#.#.# #o. ...#.#.#.#.# #.# ##.###.###.# #.# #..# #.# #...# #.# #.... .[# #.######### NhP  #$# #.#Nh V **Nh+ K  The rocky spike skewers the hobgoblin.Nhl/ )Nh :†Nh ==--700Kinetic GrapnelNh Nhg M _You kill the hobgoblin!Nh_ ######### #.......#### #....# #..#######.##.######..#.....#.#.@..#.#.....#.#Nh`#.######..#.#.#.#.# #o. ...#.#.#.#.# #.# ##.###.###.#  #.# #.#  #.# #...#  #.# #.  .[# #.#  #$# #.#Nhz}----1Nhv _You see here a hobgoblin corpse.Nhah # #.#### #.# #..#.##.######..#.....#.#†..#.#.....#.##.######..#.#.#.#.# #o. ...#.#.#.#.#  #.# ##.###.###.#  #.# #Nhך.#  #.# #...#  #.# #. Nh .[# #.# Nh( #$# #.#NhnNhIH--2 _Nh Nh?Nh- # #.###### #.#.. #..#.##.######..#.....#.#.†..#.#.....#.##.######..#.#.#.#.# #o. ...#.#.#.#.#  #.# ##.###.###.#  #.# #.#  #.# #...#  #.# #.  .[# #.#  #$# #.#Nhm2<3Nh8Nh!;Nhr_  # #.#### #### #.# ... #..#.##.######..#.....#.#.†..#.#.....#.##.######..#.#.#.#.# #.. ...#.#.#.#.# #.# ##.###.###.# #.# #.# #.# #...# #.# #. .[# #.#  #$# #.#Nh-h 7#NhYj T3=4Nho Nh9s ] _Your spike launcher falls apart as you grow too distant to maintain it.Nhf  # #. ##### #. ...# #..#.#.######..#.....#..†..#.#.....#.#.######..#.#.#.#. #.. ...#.#.#.#.Nhdg  #.## ##.###.###. #.# #. #.# #... #######.# #Nh1h * .......[# #.  #$# #.#NhCt Nh w &5Nh~ NhT Nh  #########.......########... ...##############.######..#................†..########@######..#.#.# #.......#######.###.###$##.# #.#Nhf Nh޶ &6Nh Nh Nh;; #########.......########... ...##############.######..#................†..########.######..#.#.# #@.......Nh[<#######.###.## #........#.##.# #.#Nh5N<7NhSNhVNhʫ$ #########.......########... ...##############.######..#................†..########.######..#.#.# #.......#######.###.## #........#######.##.# #.#NhNhB=8NhzNhʼNh$ .......########... ...##############.######..#................†..########.######..#.#.# #........#######.###.## #........############......#.##.# #.#Nh:Nh& &9Nh NhNht#####... ...##############.######..#................†..########.######..#.#.# #.......#######.###.## #........############.............[######## ##$#.####<######NhʕNhy'10NhNh'Nh=   ...##############.######..#................†..########.######..#.#.# #.......#######.###.## #........############.............[########.######$Nh  #<##..##)÷...##.######Nh Nh# U4==1Nh= Nh Nh  #######.######..#................†..########.######..#.#.# #.......#######.###.## #........############.............##############$  #.###ß..##............#Nh Nh &2Nh&$ NhM( S _You see here a +0 chain mail.Nh^M ...........†..########.######..#.#.# #.......#######.###.## #........############.............[########.######  #.#∆ +._.....#.#.#####.#NhXNh![-3 _NhbNhKnNho+4.6 (2Nhu;_Nh0w? _You now have 128 gold pieces (gained 10).NhQ M#######.######............†..#.#....#######.######........#.#.#.######.###.###...... #############................#######.######.# #.##NhX NhVZ H==5.6 (1Nhb Nhd S _You see here a +0 chain mail.NhHBNhJ<6NhM) _m - a +0 chain mailNh 7 Nhl: Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()f - 10 poisoned darts Nh: ?Armour (go to first with [)  b - a +0 robe (worn)  j - a -1 buckler (worn)m - a +0 chain mail Jewellery (go to first with "=) Nh:  i - a +6 ring of dexterity (worn) Scrolls (go to first with ?) Nh; D p - a scroll of teleportation Potions (go to first with !)  c - a potion of magicd - a potion of berserk rage  e - a sedimented emerald potion NhM; i g - 2 potions of curing  k - a potion of mutationNhm - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: NhŕYour AC would increase by 6.6 (2.2 -> 8.8). Your EV would decrease by 7.2 (13.2 -> 6.0). Your spell failure would worsen by up to 83% (press '!' for details). You found it on level 4 of the Dungeon. Nh<}Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.NhV  Inventory: 14/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)  a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()  f - 10 poisoned darts Nh #Armour (go to first with [)  b - a +0 robe (worn)  j - a -1 buckler (worn)  m - a +0 chain mail Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn) Scrolls (go to first with ?)  p - a scroll of teleportation Potions (go to first with !) NhX # c - a potion of magic  d - a potion of berserk rage  e - a sedimented emerald potion  g - 2 potions of curing  k - a potion of mutationNh1bNh(kNhrK#######.######..#.....#. krazycure the Tinkerer...........†..#.#.....#. Gnoll#######.######..#.#.#.#. Health: 50/50 ========================#.........#.#.#.#. Magic: 14/15 ======================--#.#######.###.###. AC: 2Str: 11#.# #......... EV: 13Int: 14#.# #...###### SH: 4Dex: 17#######.# #......... XL:  7 Next:  7% Place: Dungeon:4Nhbs3.......@# #.######## Noise: ---------  Time: 4716.6 (0.0).######.# #.#l) +2 war axe#.# #.#Cast: Kinetic Grapnel#.# #.##.# #.##.# #.#Nhs####<#######.##..##)÷...##.#######ß..##............# _You see here a hobgoblin corpse. _Your spike launcher falls apart as you grow too distant to maintain it. _You see here a +0 chain mail. _You now have 128 gold pieces (gained 10). _You see here a +0 chain mail. _m - a +0 chain mailNh5zNh{Nh Nh{Nh #.######..#.....# ...........†..#.#.....# #######.######..#.#.#.# #...#.#.#.# #.#######.###.### #.# # #.# #...#.# ##.# #.#.######.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ####<#######.# #..##)÷...##.######  #ß..##.#NhaNh>+7.6 (1Nh!NhX#Nh+ } #.######..#..... .....†..#.#..... #.######..#.#.#. #..#.#.#. #.#.###. #.# # #.# #... #.# # #.# #. #.######.# #.# #.# #.# #.# #.# #.# #.#Nh  #.# #.# ####<#.# #..##)÷...##.######  #ß..##.# Nh Nh U5==8Nh NhX Nh  #.######..# .†..#.# #.######..#.#.# #.#.#.# #.#.###. #.# # #.# #... #.# # #.# #. #.######.# #.# #.# #.#  #.# #.# Nh#  #.# #.# #.# #.# ####<#.# #..##)÷...##. #ß..##.Nhg <9Nhe Nh Nh #.######..# .†..#.# #.######..#.#. #.#.#. #.#.###. #.# # #.# #... #.# # #.# #. #.######.# #.# #.# #.# Nh #.# #.#  #.# #.# #.# #.# ####<#.# #..##)÷...##. #ß..##NhNh'20NhNh- Nhg #.######..# .†..#.# #.######..#.# #.#.# #.#.### #.# # #.# #... #.# # #.# #. #.######.# #.## #.# #.#  #.# #.#  #.# #.# #.# #.# ####<#.# #..##)÷...##. #ß..##NhoNhp&1NhwNh~yNhיV #.######..# .†..#.# #.######..#. #.#. #.#. #.# # #.# #... #.# # #.# #. #.######.# #.#Nhhh #. #.# #.#.. #.# #.#### #.# #.# #.# #.# ####<#.# #..##)÷...##. #ß..##Nh Nh6C==2NhNhөNh  #.######..# .†..#.# #.######..# #.# #.#. #.# # #.# # #.# # #.# #. #.######.# #.# #.# #.# #.# ..# #.# #.# #### #.# #.# #.# #.# ####<#.# #..##)÷...##. #ß..##Nh| Nh &3Nh< Nh Nh)4 f ...........†..########.######. #.......####### #..########........#######. #..#∆ +._.....#.#.## Nh> Nhm@ &4NhS @_NhG #######.######. #.......####### #..#######........#######. ............###...# ..####<######_#ß..#.....#.#Nh_5_Nh  #.......####### #..#######.......#######.#.#.##.# .......#### .NhB*#..##.....#.#NhNh&6Nha;_NhNh[ #. #.#. #.# # #.# # ########.# # #........# #.# #.######.# #.#.#.#.##.# #.# #..# #.# #..#### #.# #.NhL}.# #.# #... ####<#.. #..##)÷...##. #ß..## Nhm ∆ +._.....#.#.#  #ß..#.....#.# Nhr #..##.....#.# Nh8_NhW&7Nh9_NhNh3 #.. #.##. #.# ##. #.# #.. ########.# ##. #..# # #. #.######.# #.#.#.#.##.# #.# #.# #.# #Nh 4.#### #.# #.## #.# #. ####<#.. #..##)÷...##.. #ß..##Nhj4? ∆ +._.....#.#. #ß..#.....#. #..##.....#.Nh]?:_Nh+A&8NhG9_NhI0 _Found a scroll of silence.Nh  # ..# #. #.# #.#  #.# #.#  ..##.#  #.##.# # #.##.######.# Nh Y.#.#.#.##.# #.# .# #.# .#### #.# #.....### #.# #..... ####<Nh \#.... #..##)÷...Nh4 X..# #ß..##NhW hg   goblin (wandering)Nhs #?#g ∆ +._.....#.#Nh #.# #ß..#.....#Nh 6 #..##.....#NhD Nh( qg._Nh$ &9Nh- 9_Nh u _A goblin comes into view. It is wielding a +0 dagger.NhU ..#######.o # ...# ..########. #.##.......# #.#.##.######..#.#.#.##.# ........#####.....### . ####<######. ..##)÷.....g.#ß..##.....#.o   orc priest (wandering).#g   goblin (wandering)####......#NhWNhuWNh`.g.g   goblin (wandering)Nh,b'30NhgNhjNh+ ..# #. .. _.#.# #.# ....#.# #.# .#...##.#Nhb  ..#.##.#o # #.#.##.######.##..#.#.#.##.# #.##.# #.#.#### #.##.....###Nh #.# #..... ####< #.g...Nh[ #..##)÷.....##NhЍ( #ß..###?#. ∆ +._.....#. o   orcNhX #.#Nh  #ß..#..... g   goblin (wandering)# #..##.....NhnH ####......NhiNhNh.g.g   goblin (wandering)Nh=1Kinetic GrapnelNh;_Nh39 _Found a bloodstained altar of Trog.NhJ.. _.#.# #.# ......#.# #.#. ...#...#########.#o. ....#.##........#NhrJ... #.#.#.##.######.# #..#.#.#.##.# #.#.#...........# #.#r#### #.#NhJ ##....@### #.#NhJ( #.g...# ####<#### #...... #..##)÷..NhJ^......#### #ß..##NhJ###?#. ∆ +._.....#NhK< #.#. #ß..#.... o   orc # .Nh8K #..##r   quokka (asleep)NhVK7 . ##NhuKg   goblin (wandering) NhP,NhaQNhSNha .oog.o   orc priest (wandering)o   orc (wanderingr   quokka (asleep)g   goblin (wandering)A quokka comes into view.Nh`b&2NhlNhpr _An orc comes into view. It is wielding a +0 flail.Nh  ..# #.#####.. _.#.# #.#  ......#.# #.# . ...#...#########.# .o ....#.##........# ... #.#.#.##.######.# #.o#.#.#.##.# #.# .#..# #.# r.......@.#### #.# ##.g...### #.# #.....# ####<##### #...... #..##)÷.h 9;49m.....#### #ß..##....###?#. ∆ +._.....#. o   orc (wandering)#.#.#ß..#.g   goblin (wandering)# . #...##Nhف Nh Nhԋ ..gg   goblin (wandering)Nh &3Nh NhЕ Nh'..# #.#.. _.#.# #.# ......#.# #.# . ...#...##.# .o ....#.##.# ... #.#.#.##.######.# #..#.#.#.##.# #.# .#.NhN# #.# r.#### #.# ##.....### #.# #.g...# ####<##...... #..##)÷...#......#### #ß..##.###?#. ∆ +._.....#.##.#. #ß..#.....## . #..##.....#. ####......#NhNh\Nh};o.go   orcg   goblin (wandering)Nh_4Kinetic GrapnelNhPNhBNhtNh vNhS~Nh/NhA #....... .##### .. _ ......#.#  ...#...#########o ....#.##.......... #.#.#.##.##### #o.#.#.#.##.#...#r.........######.....### #.# ....####<##### #.g.... ..##)÷...#......#### #ß..##.....NhA###?#. ∆ +._.....##.#.ß..#..##NhyDNhENhO.o.gNh2Q&5NhZNhH\Nh#...# #.#.. _.#.# #.# #......#.# #.# #. ...#...##.# #.o ....#.##.# #Nh... #.#.#.##.######.# ##..#.#.#.##.# #.# #.#o.# #.# #r.#### #.# #NhQ&##.....### #.# ##.....# ####<##...... #..##)÷...#....g.#### #ß..##.g   gobNhwlin (wandering)###?#. ∆ +._.....#.#.#.#. Nh#ß..#.....#.# . #..##.....#.NhNh>g.Nh&6Nh?(Nh*Nh& #...# #.#... _.#.# #.# #.......#.# #.# #.. ...#...#########.# #..o ....#.##..# #.... #.#.#.##.######.# #.#..#.#.#.##.# #.# #..#o.# #.# #.r.#### #.# #.##.....### #.# #.#.....# ####<#.#g..... #..##)÷...##.......#### #ß..##.###?#. ∆ +._.....#.#.# #.#. #ß..#.....#.# # . #..##.....#.# h mNh :_Nh &7Nhd 9_Nh0 Nh#.#..# #.#.#.. _.#.# #.# #.......#.# #.# #.. ...#...#########.# #..o ....#.##........# #.#... #.#.#.##.######.# #.##..#.#.#.##.# #.# #.#.#o.# #.# #.#r.#### #.# #.###.....### #.# #.##.....# ####<#.##g..... #..##)÷...##.#......#### #ß..##.###?#. ∆ +._.....#.#.###.#. #ß..#.....#.## . #..##.....#.#Nh8_Nh)&8Nh^9_NhNhx M#######.###### #........ .######.# .. _ ......#.#  ...#...#########.o ............ #.#.#.##.##### #..#.#.#.##.#o...r.........####Nhqx##.....####.# #.#.Nh8_Nh&9Nhӈ9_Nh@NhpM...........†..########.###### #........ .######.# .. _ ......#.#  ...#...#########..o ............. #### #..#.#.#.##.#o..........r.........#### #.# #.#...#.. NhNhH'40Nh ;_Nh Nh 8_Nh" Nh{ Nh Nh<NhE>NhCNhFNhGQM#######.######............†..########.###### #........ .######.# .. _NhRHV ......#.# #. ...#...#########.o ............. #####.NhzH #..#.#.#.##.#o..........# #.# #.##NhH Nh*RNhS&1NhXNh[Nh° INh NhǸ Nh1 Nh ,Nhs ,Nh Nh Nh ,Nh0 Nh; NhT XNh ,Nh NhX Nh ,Nh Nh NhV .. _.#.# #.# ......#.# #.# . ...#...#########.# .. ....#.##..# ... #.#.#.##.######.#  #..#.#.#.##.# #.#  .#...........# #.#  r.........#### #.#  ##....@### #.#  #.....# ####<### #...... #..##)÷.. Nh ......#### #ß..##... ###?#. ∆ +._.... #.#. #ß..#.... r   quokka (asleep) # . #..##.... . ####..... ##Nh +7.6 (6Nh Nh ..r_rNh  +8.6 (7Nhw NhV Nh3 .. _.#.# #.#.........#.# #.#.. ...#...#.#.. ....#.##.# ...g#.#.#.##.######.#NhӂB #..#.#.#.##.# #.##.#....# #.##..r.......#### #.# ##...@.### #.# #.....# ####< #....... #..##)÷ ......##### #ß..## ###?#. ∆ +._..... #.#. #ß..# # .. #..##g   goblin (wandering) ..NheW #### ##Nh0NhaNh.g.rNhB9.6 (1Kinetic GrapnelNh1;_NhNhD............#...########. ....#.##....... ....#.#.#.##.####### #.g#.#.#.##.# #.#...........#.#### ##r....###  #...@.# ####<###..# #..##)÷.#......##### #ß..##.####?#. ∆ +._... #. #ß..# ...# ###.# ##..NhNhٲNh.g.r_Nh'50NhNhNh#...########.........#.##....... ....#.#.#.##.####### #..#.## .#.g.........##..........### ##.....###  #.r...### ####<###..@...# #..##)÷.#......####ß..##.###?#. ∆ +._... #. #ß..## ...# ###.# ##..?..#Nh%Nh5NhLNhª.g.r1Nh 6_Nh` _Found a scroll of teleportation.NhmhQ.#...#.# .........#.##.# ....#.#.#.##.######.# # #..#.#.#.##.# #.# #.#.....# #.# #...g......#### #.# ##.....### #.# Nhh#.....### ####<##..r.@..# #..##)÷.#......##### #ß..##.####?#. ∆ +._.....##.#. Nh,ic#ß..#.# .. #..##... ####.#.. ##..?. #.#..#...#Nh lNhmNhwg...r_Nh]z.=2Nh8_NhLz _The quokka attacks as it pursues you! The quokka closely misses you.NhE.#...#.# .........#.##.# ....#.#.#.##.######.# # #..#.#.#.##.# #.# #.#.g.........# #.# #...#### #.# ##.....### #.# #.....### ####<##...r.@.# #..##)÷.#......##### #ß..##.####?#. ∆ +._.....#.#.#. #ß..#.# .. #..##... ####.#.. ##..?. Nh@8#.#..#...#NhNh/Nh"pg....rNh".-3Nhz)Nh+Nh7  .......#...#########.#  krazycure the Tinkerer .........#.##........#  Gnoll ....#.#.#.##.######.#  Health: 50/50 ======================== # #.g#.#.#.##.# #.#  Magic: 14/15 ======================-- #.#...........# #.#  AC: 2Nh8 Str: 11 #..........#### #.#  EV: 13Int: 14 ##.....### #.#  SH: 4Dex: 17 #.....### ####<##### XL:  7 Next:  7% Place: Dungeon:4 #....r@.# #..##)÷... Noise: ---------  Time: 4753.6 (0.0) #......##### #ß..##.... l) +2 war axe ####?#. ∆ +._.....#. Cast: Kinetic Grapnel #.#. #ß..#..... # .. #..##..... .. ####...... r   quokka #.. ##....... g   goblin (wandering) .?. #........ #..#...## Nh&9 _The quokka attacks as it pursues you! The quokka closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Nh9 <Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (67% to hit)Nh[m r@Nh#Nh%.......#...#########.#krazycure the Tinkerer.........#.##........#Gnoll....#.#.#.##.######.#Health: 50/50 ========================# #.g#.#.#.##.# #.#Magic: 15/15 ========================#.#...........# #.#AC: 2Str: 11#..........#### #.#EV: 13Int: 14NhL& ##.....####.#SH: 4Dex: 17#.....### ####<##### XL:  7 Next:  7% Place: Dungeon:4#....r@.# #..##)÷... Noise: ---------  Time: 4753.6 (0.0)#......##### #ß..##.... l) +2 war axe####?#. ∆ +._.....#. Cast: Kinetic Grapnel#.#.#ß..#.....# ..Nhy&J#..##.......####...... r   quokka#..##....... g   goblin (wandering)Nh&.?.#........#..#...## _The quokka attacks as it pursues you! The quokka closely misses you.Nh&Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh&Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.Nh 'Nh.;_Nh.Nh:d_ _NhQ *gCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh5O `_You shape a spike launcher from a nearby wall.Nh%Nh .g#r_The rocky spike misses the quokka. The quokka closely misses you.NhOe3----==4.6 (1NhwNhS _The quokka barely misses you.Nh.#...#.# .........#.##.# ....#.#.#.##.######.# # #..#.#.#.##.# #.# #.#..g........# #.# #..........#### #.# ##.....### #.# Nh=#.....### ####<##....r.@# #..##)÷...##......##### #ß..##.####?#. ∆ +._.....#.##.#. #ß..#.....## .. #..##.....#.. ####......##.. Nhͭ##.#.?. #.#..#...#NhNh;*_NhH  The rocky spike skewers the quokka.Nh_g   goblinNhNh?!1.g..Nh'68-5Nh58_Nh7NhX.#...................### ##...).### # #.....####<.##.......NhSX ..##.....####ß..###?#....# ∆ +._..NhzX #.#....## #ß..#......# #..####.NhX#..J....# ##.NhXu .?....##.NhY ##...# # #.# .#  NheNh.f&7NhnNh(pNhx #...#### #.# ##...).### #.#Nh # #.....### ####<##.##.......# #..##)#......##### #ßNh) ####?#....# ∆ +._... #.#....## #ß..##.......# #..##.#.# ####..##..J...?....### #..NhY 0####...# #..# #.## #..#.# #..#Nh| X# #..# Nh 7#..##..#Nh _4==8Nh :_NhC NhK{ ##...).### # #.....####<.#....##).....####NhLß..#####?#....# ∆ +._... #.#....## #ß..#........## ####.##@.J....# ##.S...K..?....##.NhLg#########...# #NhLb #.##NhLP .#   Nh MS   ball python (constriction, asleep)Nh*M}K   kobold (asleep)NhcNhd&9NhemNh*qj _A kobold and a ball python come into view.Nh# #....####<.#....##).....####ß..#####?#....# ∆ +._... #.#....## #ß..#........### ####.#######..J....# ##.S...K..@....### #.#########...# # #.#Nh# .#  #..NhNhU'70NhNh _You see here a scroll of teleportation.Nh  _You see here a scroll of teleportation.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You shape a spike launcher from a nearby wall.  The ball python hisses angrily.  The endoplasm quivers.Nh ,Nh Nh) #.....S..K.@JJS)K2---====1Nh1 Nh4 ( _The kobold shouts!Nh; ##...) #. #####<###.........##)......##### #ß..##Nh<3####?#....# ∆ +._..#....#ß..# #..## #.## ###########@......# ##Nhn<r..S..K.?J...###.#########....#.##.####Nh<NhD6*Nhp  The rocky spike skewers the kobold.  You kill the kobold!Nh#)Nh   You have harvested enough death to cast Grave Claw an additional time.The endoplasm freezes you.Nhfj.S.)Nhָ46--=---2NhNh% _You are frozen.Nh#..........#### ##...). #. #####<###.........##)......##### #ß..######?#....# ∆ +._..Nh' #....#ß.. #..## #.## ###########.......#...S.).?J...###.#########...NhW.#.##.#NhNh#(J.Nh$7------3Nh<.:_Nh0Nh #.#### #. ##...).### #. # #.....### ####< #.##.......# #..## #......##### #ß.. ####?#....# ∆ +._ #.#....## #ß..# #.# #..##Nh #.## #### #######J......# ## ...S.).?....### # #########...# #..# #.## #.. .# #.. # #.. #.. #..Nh6*NhK  The rocky spike skewers the endoplasm.Nh:e_NhBcC_.Nhvkh==4Kinetic GrapnelNhZv8_Nh{M _You kill the endoplasm!Nh{  ##...).### #.## #.....### ####<##.##.......# #..##)#......##### #ß####?#....# ∆ +._... #.#....## #ß..##.......# #..##.#.## ####..####### ##..Nh .....S.?....### #..#########...# #..# #.## #..#.# #..## #..## S   ball python (constriction) Nhm #..###..###..##Nh1 6*Nh M  The rocky spike skewers the ball python.Nh SNhc> 9)NhD f3=--9-5NhML NhO O _You kill the ball python!Nh # #....####<.#....##).....####ß..#####?#....# ∆ +._...Nh5 #.#....## #ß..#........### ####.#######.# ##......).@....### #.Nhg#########...# #Nh&c #.##NhG.#Nhd0#....NhD NhNhuO--6NhNhHNhk8=-7.6 (2NhNhi _p - 2 scrolls of teleportation (gained 1)Nh M ##...) #. #####<###.........##)......##### #ß..######?#....# ∆ +._..#....#ß..# #..## #.## ###########@......# ##Nh k.....)......###.#########....#.###..##.# NhS Nh* +8.6 (1NhB 8_Nh NhM M#..........#### ##...). #. #####<###.........##)NhM ......##### #ß..######?#....# ∆ +._..#....#ß.. #..## #.NhM ,## ###########.......#.....)......###.#########...#NhN 7#..#.Nh^T 9_NhW B=9Nh] 8_Nh` NhAM#...#..........#### ##...). #. #####<###.........##)......##### #ß..##Nh B####?#....# ∆ +._..#....#ß.. #..## #.## ###########.......#.....)......### #....#.NhM3#NhP'80NhVNh7YNh) #.#.# #. #..........#### #. ##...).### #. # #.....### ####<Nho #.##.......# #..## #......##### #ß.. ####?#....# ∆ +._Nh #.#....## #ß..#Nhz #.# #..##Nh #.## ####Nh #######.# ##Nh+ .....)......### #NhQ #########...# #..# #.## #..NhqT .# #..Nh .# #.. #..NhNh*t9=1Nhw.Nh0NhM #..#.#.#.###...........#..........#### ##...). #. #.....#####<##.........#......##### #ß..#####?#....# ∆ +._..Nhf #....## #ß.. #..## #.## ###########.......# ##..#Nh`NhU4==2Nh:_Nh Nh;xM ..#### #..#.#.#.###....#..........####Nh; ##...).# #.# #.....#####<Nh;d#.##.........#Nh<#......##### #ß..#### ∆ +._..NhB<#....## #ß.......# #..##Nhc<{#.......## ####......##Nh<8 #Nh<.#NhGNhiI&3Nh&N:_NhV8_NhWZ50=4.6 (2Nh\:_Nh^- _n - a scroll of silenceNh'NhwNh Nh Nh Nh|==Nh,NhNhyNh#=NhNhNhWNhL5==NhNh!4 _Magic restored.NhE'3Nh'Nh7)Nh-,Nh/Nh0Nh6,Nh7Nhp;Nh ANhcA:==NhrBNhQENhI,NhvJNhLNhP,NhPNh....#.# .........#...####### ..........#.##..... .....#.#.#.##.##Nh&b" #.#..#.#.#.##.#  .......# 96.6 (12.0)..........#### NhOb.##...).### .##.....### ## Nhrb#.##.......# # Nhb#......##### #ß ####.#....# ∆ +.Nhbo#.#....## #ß#.......# #.NhbNhiNhk,7.6 (13Nh@pNhs; _Found a stone staircase leading down.NhH_NhJ5MNhK#####.O..ß... #...NhKT##...._.Nh>Kp....>....#.# Nh~K`#...........#...#######.............#.##.....#......#####.#.#.###.....................####NhK#.##...).###.##......##.....NhKO   ogre (asleep)......##.NhLL,Nh Y,0.0)Nh|]+8.6 (1NhaNhHh Nhvhq_An ogre comes into view. It is wielding a +0 giant spiked club.NhT ............o #####..O..ß...  ...##..._....>..#.# ###...#######Nh .........#.##.....#..@...#####.##.#..#.#.#.###....................####.).#Nh ##..#####........ o   orc priest (wandering)Nh' ......##### #ß### ∆ +.Nhy Nhv 0.Nh &9Nhi NhB# Nh ########_..o.........#####..O..ß...  ...##..._....>..#.# Nh ###...#######.........#.##.....###.#......#.#.####.##.#..#.#.#.##Nh # #.#....................####...)NhI  ....### o   orc (wandering)Nht ##..............##### #ßNhH  Found a shadowy altar of Dithmenos.NhYNhNh&b_....ooNh&T.OONh&o   orc priesto   orcNh_.I===800Kinetic GrapnelNh58_Nh8_ _The orc shouts! The ogre shouts! You hear a shout! The orc priest shouts!Nh'[ c###......_....o ...........o.. #####ß.  #O........##....._.#....>.##...#...#######Nh[ ....#.##.....###.##.#.#.##.#### #.##.#..#.#. # #.#..........Nh[  #..........#####...)###....Nh4\ ##....... o   orc.....####Nh^\ ß###.#....# ∆ +.Nha Nha Nhhc Nhc Nhm y..o....oOo   orc priesto   orcNhxs /--1Nh%} 8_Nh NhQ0.......o. #####.ß...  #.o....##O...._.#....>.........##...#...#######....#.##.....###.##.#.#.##.####Nh0 #.##@#..# # #.#.......... #..........#####...).###...#Nh1##..........####ß o   orc###.#....# ∆ +. # #ßNh4Nh5NhW6Nh>g.o.....oOo   orc priesto   orcNh CP---2NhKNhaNNh-j ß..o  #......###o_.#....>...O......##...........#...#######...............#.##.....###.#......#.#.#.##.#### #.##.#..#  #@#..........Nhj C #..........#####...).### #.....##......Nhj L.....####ßNhj p###.#....# ∆ +. o   orc # #ß......Nh#k .Nhdn Nhn NhNo Nho Nhw x...ONhZz @-3Nh NhT Nh!!   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhw$ S  You shape a spike launcher from a nearby wall.Nh'& Nh/ Ko.O#o   orc priestK   kobold (missile, wandering)Nh1 `3----==4Nh: NhE s _A kobold comes into view. It is wielding a +0 club.Nh*  #.....K.........###..........o_.#....>.........##...........#...#######.......O.......#.##.....###.#......#.##### #.##.#..#.#.Nh>+  #.#.......... #@.........#####...).### #....##............####Nhi+qßO   ogreNh+w#.......## ##Nh;0Nh1Nh:.K.OK   kobold (missile, wandering)Nh+</--5NhzCNhENh  #...............#  krazycure the Tinkerer ##....K.....o_.#.#  Gnoll ....>..........#.#  Health: 50/50 ======================== ##...........#...####### Magic: 12/15 ===================-----Nh=  ...............#.##..... AC: 2Str: 11 ###.#..O...#.#.#.##.#### EV: 13Int: 14 Nhj #.##*#..#.#.#.##.#  SH: 4Dex: 17 Nh # #*#...........#  XL:  7 Next:  9% Place: Dungeon:4 #@.........####  Noise: ---------  Time: 4805.6 (0.0)Nh0  #.##...).###  l) +2 war axe #.##.....### ## Cast: Kinetic Grapnel #.##.......# #. #......##### #ß ####.#....# ∆ +. O   ogre NhR #.#....## #ß K   kobold (missile, wandering) #.......# #. Nhu z#.......## ## _A kobold comes into view. It is wielding a +0 club.Nh Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhǣ Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNh WAim: an ogre, wielding a +0 giant spiked club (89% to hit)Nh##...............#krazycure the Tinkerer##....K.....o_.#.#Gnoll....>..........#.#Health: 50/50 ========================##...........#...####### Magic: 12/15 ===================-----...............#.##..... AC: 2Str: 11###.#..O...#.#.#.##.#### EV: 13Int: 14#.##*#..#.#.#.##.#Nh#!SH: 4Dex: 17# #*#...........#XL:  7 Next:  9% Place: Dungeon:4#@.........####Noise: ---------  Time: 4805.6 (0.0)Nh!$#.##...).###l) +2 war axeNh$#.##.....### ## Cast: Kinetic Grapnel#.##.......# #.#......##### #ß####.#....# ∆ +. O   ogre (grapneled)Nh$=#.#....## #ß K   kobold (missile, wandering)#.......# #.#.......## ##Nh$Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh*%Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNhV%yAim: an ogre, wielding a +0 giant spiked club (89% to hit)  The kinetic grapnel hits the ogre.Nhޯa*K)Nh Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant spiked club (89% to hit)  The kinetic grapnel hits the ogre.  The ogre is lightly wounded.rocky spike skewers the ogre!NhNhc Nh}.K.O.Nh&3=6.6 (1NhNh\ _The ogre is heavily wounded.Nh " #...............#  krazycure the Tinkerer ##..........o_.#.#  Gnoll ....>..K.......#.#  Health: 50/50 ======================== ##...........#...####### Magic: 11/15 =================------- ...............#.##..... AC: 2Str: 11 ###.#......#.#.#.##.#### EV: 13Int: 14 Nh #.##O#..#.#.#.##.#  SH: 4Dex: 17 # #*#...........#  XL:  7 Next:  9% Place: Dungeon:4 Nh #@.........####  Noise: =--------  Time: 4806.6 (0.0) #.##...).###  l) +2 war axe #.##.....### ## Cast: Kinetic Grapnel #.##.......# #. #......##### #ß Nh K####.#....# ∆ +. O   ogre (grapneled) #.#....## #ß K   kobold (missile)Nh 7 #.......# #. #.......## ##NhQ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNh Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, grapneled, 89%  to hit)NhX A#...............#krazycure the Tinkerer##..........o_.#.#Gnoll....>..K.......#.#Health: 50/50 ========================##...........#...####### Magic: 11/15 =================-------...............#.##..... AC: 2Str: 11###.#......#.#.#.##.#### EV: 13Int: 14Nhϐ f#.##O#..#.#.#.##.#SH: 4Dex: 17# #*#...........#XL:  7 Next:  9% Place: Dungeon:4#@.........####Noise: =--------  Time: 4806.6 (0.0)#.##...).###Nh 7l) +2 war axe#.##.....### ## Cast: Kinetic Grapnel#.##.......# #.#......##### #ß####.#....# ∆ +. O   ogre (grapneled)#.#....## #ß K   kobold (missile)#.......# #.#.......## ##Nh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Nhё ;Press: ? - help, Shift-Dir - straight lineNh Aim: an ogre, wielding a +0 giant spiked club (heavily wounded, grapneled, 89%  to hit)  The kinetic grapnel hits the ogre.NhK 8*Nh  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant spiked club (heavily wounded, grapneled, 89%  to hit)  The kinetic grapnel hits the ogre.  The ogre is severely wounded.rocky spike skewers the ogre!NhqNhpsNh7tNha.Ko.Oo   orcK   kobold (missile)Nh0+7.6 (1NhNhB _The ogre is almost dead.NhNhiV  The grapnel guides your strike. You hit the ogre.Nhs )o   orcK   kobold (missile)NhsR  You kill the ogre!Nhy^(((((((NhNhONh.K..o)@..Nh1{1/5129.1 (1.5  Your Necromancy skill increases to level 2!Your Translocations skill increases to level 2!Your Fire Magic skill increases to level 2!  Your Ice Magic skill increases to level 2!Your Air Magic skill increases to level 2!  NhTYour Earth Magic skill increases to level 2!Nh[$NhF&h _Your Alchemy skill increases to level 2!Nh #...............#  krazycure the Tinkerer ##..........o_.#.#  Gnoll Nhd....>..........#.#  Health: 51/51 ======================== ##...........#...####### Magic: 10/15 ================-------- Nhn.......K.......#.##..... AC: 2Str: 11 ###.#......#.#.#.##.#### EV: 13NhO=Int: 14 Nh~#.##o#..#.#.#.##.#  SH: 4Dex: 17 # #*#...........#  XL:  7 Next: 29% Place: Dungeon:4 Nh#@.........####  Noise: =--------  Time: 4809.1 (0.0) Nhq#.##...).###  l) +2 war axe #.##.....### ## Cast: Kinetic Grapnel Nh<1#.##.......# #. #......##### #ß ####.#....# ∆ +. o   orcNh #.#....## #ß K   kobold (missile) #.......# #. #.......## ## Nh_Your Alchemy skill increases to level 2!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Nh6 oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)Nh  #...............#  krazycure the Tinkerer ##..........o_.#.#  Gnoll ....>..........#.#  Health: 51/51 ======================== ##...........#...####### Magic: 10/15 ================-------- .......K.......#.##..... AC: 2Str: 11 ###.#......#.#.#.##.#### EV: 13Int: 14 #.##o#..#.#.#.##.#  SH: 4Dex: 17 Nh# #)#...........#  XL:  7 Next: 29% Place: Dungeon:4 #@.........####  Noise: =--------  Time: 4809.1 (0.0) #.##...).###  l) +2 war axe #.##.....### ## Cast: Kinetic Grapnel #.##.......# #. Nh{#......##### #ß ####.#....# ∆ +. o   orc #.#....## #ß K   kobold (missile) Nh2#.......# #. #.......## ##NhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Nh7Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)  NhTThe kinetic grapnel misses the orc. The kinetic grapnel hits the kobold.  You kill the kobold!NhZ   ##..........o_.#.#  ....>.....  ##........ )Nh: * #.##*#..#.#.  # #*#......  ...  .).###  ...###  Nh...#    ### ∆     NhC  NhBNh]Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 flail and wearing a +0 leather armour (76% to hit)  The kinetic grapnel misses the orc. The kinetic grapnel hits the kobold.  You kill the kobold!  You have harvested as much death for Grave Claw as you can hold at once.The rocky spike skewers the orc!Nh-SNhjNhs.o$)o   orc priestNh{53010.1 (1NhTNhG _You kill the orc!Nhc ( #...............#  krazycure the Tinkerer ##..........o_.#.#  Gnoll ....>..........#.#  Health: 51/51 ======================== ##...........#...####### Magic: 9/15==============---------- .......).......#.##..... AC: 2Str: 11 ###.#...o..#.#.#.##.#### EV: 13Int: 14Nh # #.##*#..#.#.#.##.#  SH: 4Dex: 17 # #*#...........#  XL:  7 Next: 30% Place: Dungeon:4 Nh #@.........####  Noise: =--------  Time: 4810.1 (0.0) #.##...).###  l) +2 war axe Nh: #.##.....### ## Cast: Kinetic Grapnel #.##.......# #. #......##### #ß ####.#....# ∆ +. o   orc priest #.#....## #ß #.......# #. #.......## ## _You kill the orc!Nh` Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (76% to hit)Nh s #...............#  krazycure the Tinkerer ##..........o_.#.#  Gnoll ....>..........#.#  Health: 51/51 ======================== ##...........#...####### Magic: 9/15==============----------Nh  .......).......#.##..... AC: 2Str: 11 ###.#...o..#.#.#.##.#### EV: 13Int: 14 #.##$#..#.#.#.##.#  SH: 4Dex: 17 Nh # #)#...........#  XL:  7 Next: 30% Place: Dungeon:4 Nh #@.........####  Noise: =--------  Time: 4810.1 (0.0) #.##...).###  l) +2 war axe NhD #.##.....### ## Cast: Kinetic Grapnel Nh #.##.......# #. #......##### #ß Nh ####.#....# ∆ +. o   orc priest #.#....## #ß #.......# #. #.......## ##Nh Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 short sword (76% to hit)  You miscast Kinetic Grapnel.  You are very lightly contaminated with residual magic.Nhg   ##..........o_.#.#  ....>.....  ##........ . #.##o#..#.#.  Nh# ...  ...  .).###  ...###  NhR...#    ### ∆ NhJ      Nh10/15==-1.1 (1Contam Nh\(Nh,  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc priest, wielding a +0 short sword (76% to hit)  You miscast Kinetic Grapnel.are very lightly contaminated with residual magic. _Nothing appears to happen.NhA ..ß...  #..o.....##..........._....>..........#.# ##...........#...#######.......)..........###.#......#.#.###.##o#..#.#.#.##Nh # #@#....................#####...) ....#####..............##### #ß### ∆ +. o   orc (wandering)#....#ß #.Nh 1*Nhqv  The rocky spike skewers the orc priest.Nht  The orc priest is moderately wounded.Nhp.ooNh.==2NhDNh _The orc priest closely misses you. _You see here a +0 giant spiked club.Nh  You closely miss the orc priest.The orc priest is moderately wounded.Nhp.o#Nh4-3.5 (1.4NhNhX _The orc priest closely misses you.Nh  You closely miss the orc priest.The orc priest is moderately wounded.NhNhNh  J....o.oo 2 orc priests (1 wandering)J   endoplasmThe orc priest hits you with a +0 short sword.  An endoplasm comes into view.Nh NhB2Nh2NhV5Nh?......J....o.oNh@n47---5.0 (1.5Nh$INhMm _The orc priest looks encouraged for a moment.Nh  *ooCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.Nhj  The orc priest shouts!  The rocky spike skewers the orc priest!Nh*  The orc priest is almost dead.You hear a shout!Nh,Nh8; .....oJ..o#oThe orc priest barely misses you.NhzANh58/15 ----=60NhmNhAt _The orc priest casts a cantrip, but nothing happens.Nh; w *You barely miss the orc priest.Nh _  The orc priest is almost dead.Nh =The rocky spike skewers the orc priest.Nh&    orc priestNh Nh6 Nha Nh  ..J.oo   orcJ   endoplasmNhק X  You kill the orc priest!Nh? 8--9==--77.4 (1.4Nh Nhf K _Your magical contamination has completely faded away.Nhͮ *You barely miss the orc. You bite the orc.Nh  The orc is lightly wounded.  The rocky spike skewers the orc.Nh[ ,Nht Nh% f  The orc is almost dead.Nh NhNh!o...oJoo   orc priestoo 2 orcsJ   endoplasmNh1(8.8Nh#Nh&y _The orc hits you but does no damage. The orc completely misses you.NhN y *You hit the orc but do no damage.Nh  The orc is almost dead.The rocky spike skewers the orc.Nh o   orcNh 8*Nhe  You kill the orc!The rocky spike skewers the endoplasm.Nh )Nh ,Nh .o..$o   orcNh! 9===20.1 (1.3Kinetic GrapnelNh Nh M _You kill the endoplasm!Nh& M.#####..ß...  #...##..........._.....>....o.....#.# ##...........#...#######.......)..o....#.##.....###.#......####.##@#..#.#.#.### #)#....................#####.##...).###.......o   orc priest##Nh(Nh4U.oNh|;NhNh_L--10Kinetic GrapnelNhNhV _The orc priest miscasts a cantrip. _Items here: $ ))) [[ †.Nh)  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhH".o..o#@#NhV#g7---==2Nh+Nh.D _You shape a spike launcher from a nearby wall.Nh3 7*Nh| v  The rocky spike skewers the orc priest.Nh,Nhxu.oo.Nh2.-3NhޡNh"e _The orc priest is moderately wounded.Nhk ............... ##### krazycure the Tinkerer ...........ß...  Gnoll #...............#  Health: 49/51 =======================- ##..........._.#.#  Magic: 6/15=========--------------- ....>..........#.#  AC: 2Str: 11 ##...........#...####### EV: 13Int: 14 .......).......#.##..... SH: 4Dex: 17 ###.#..oo..#.#.#.##.#### XL:  7 Next: 37% Place: Dungeon:4 #.##@#..#.#.#.##.#  Noise: =--------  Time: 4823.1 (0.0) # #)#...........#  l) +2 war axeNhpl[11;15H #..........####  Cast: Kinetic Grapnel #.##...).###  #.##.....### ## #.##.......# #. o   orc priest #......##### #ß o   orc ####.#....# ∆ +. #.#....## #ß _The orc priest is moderately wounded.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (moderately wounded, 76% to hit)Nh)hNht............... ##### krazycure the Tinkerer...........ß...Gnoll#...............#Health: 49/51 =======================-##..........._.#.#Magic: 7/15===========-------------....>..........#.#AC: 2Str: 11##...........#...####### EV: 13Int: 14.......).......#.##..... SH: 4Dex: 17###.#..oo..#.#.#.##.#### XL:  7 Next: 37% Place: Dungeon:4Nh>u8#.##@#..#.#.#.##.#Noise: =--------  Time: 4823.1 (0.0)# #)#...........#l) +2 war axe#..........####Cast: Kinetic Grapnel#.##...).####.##.....### ###.##.......# #. o   orc priest#......##### #ß o   orc####.#....# ∆ +.#.#....## #ßCasting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhuuAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc priest, wielding a +0 falchion (moderately wounded, 76% to hit)  Okay, then.NhR4Nh8Nhl. _Nh11*Nh   You barely miss the orc. You hit the orc priest.  The rocky spike skewers the orc.Nh Nhl  The orc is severely wounded.The rocky spike skewers the orc.Nh t)Nhii )You kill the orc!Nh3---8===8=4.4 (1.3NhNhKA _The orc priest hits you with a +0 falchion!Nha >  You slash the orc priest!NhB o)NhL ---=455.8 (1.4Kinetic GrapnelNh Nh3 N _You kill the orc priest!Nhm###_..... .........######...ß.... ....# ##...._.#.# ....>.#.# ##...........#...########.......).......#.##......###.#..)@..#.#.#.##.######.##$#..#.#.#.##.# # #)#...........# #..........#####.##...).####.##.....### ####.##.......# #..#......##### #ß####.#....# ∆ +._Nhw_ Nhw{5--60Nh__ Nh^Q _You see here a +0 falchion.NhJ;  ###......_.....  .  .ß.... #.# ##._.#.# ....>.#.# ##.#... .)Nh< W.#.## ###.#..@)..#.#.#.##. #.##$#..#.#.#.##.# # #)#...........# #......#### #.##...).### #.##.....###  #.##.......# # #......##### #ß ####.#....# ∆ +.NhF Nh/M ^4--7 _NhS NhrX  Things that are here: _a +0 war axe; an orc corpseNh ###......_..... .. #.ß.... #.# ##._.#.# ....>.#.# ##.#...#.).#.##.###.#..)@..#.#.#.##.##.##$#..#.#.#.##.# # #)#...........# #..........#####.##...).#Nh @###.##.....### ##.##.......# #.#......##### #ß.####.#....# ∆ +._Nh 7_Nh -8 _Nhi _ Nh3 Q _You see here a +0 falchion.NhVM #########_.......######..ß....  ...##..._....>..#.# ##...........#...########.......)@......#.##......Nh`###.#..))..#.#.#.##.######.##$#..#.#.#.### #)#...........#..#......###Nh3#Nh"-9 _NhNhNhw&M . .#########_.......NhB'-######..ß....  ...##..._....>..#.# ##......@....#...########.......)...........###.#..))..#.#.#.##.#####Nh'#.##$#..#.#.#.##.#...###.##......Nh67_Nh9U5=30NhYBNhIENh_M### . .#########_.......######..ß....  ...##..._Nhm....>..#.# ##...........#...########.......)...........###.#..))..#.#.#.##.#########.##.....NhNhW9==1NhNh2 M###.....###### . .#########_.......######..ß....  ...##..._....>..#.# ##...........#...########.......).......#.##......#...#.##...Nh# Nh( &2Nh1 Nhw4 NhIM ....###  ###.....###### . .#########_.......######..ß....  ...##..._Nh,T....>..#.# ##...........#...##########........Nh6_Nh&3NhיNhtNhbPM   ....###  ###.....###### . .#########_.......######..ß....  ...##..._Nhi....>..........#.#.## #)#.....NhNh^6=4Nh NhNhNhZNhNhRNh:==NhNhANhNhNhNhK7=NhNh h10/15==NhNhG,NhNh,Nh NhNhU8=NhNhNhO3==NhNh?,NhL%Nh,,NhW-NhU39=1=NhYEXNhJ,NhMNh"QNhQV50=NhSNh/YO=Nh9[Nh_,NhdNhe,NhhNhZma1=Nh'oNhs1 _HP restored.Nh:tL2==NhwNh,z,Nhc|Nh,Nh܁Nh%O=Nh@NhP==NhNhÖNhNh\Nh2,NhNhNhۢK3=NhINhBNh,NhNhI,NhؽNhzNh9=NhNh,NhNh,NhNhVNhE4==NhNhX,NhNh,NhNh,NhNhP==NhNh2,NhSNhj,NhNhb5==NhNh4Nh,Nh NhHNh9,NhNhNh,NhA NhC(Nh,:==Nh,Nh0/Nh3Nh7,Nh9NhA  Things that are here:  a +0 club; 4 stones; a kobold corpseNh_FNhF _NhHNh O}  Things that are here:  a +0 war axe; an orc corpseNhGSNhS _NhVNhck  You now have 154 gold pieces (gained 26).Nh`gNhs\ _Items here: ))) [[ †.Nhp{3Nh~NhVNhކ,NhaNhcNhr,NheNhNh,Nh NhNh<,NhNhNh,NhNhNhҺ,Nh!NhlNh,NhtNhNh,NhjNhNh;,Nh NhNh,NhNhNh,NhnNhNhNhNhNhNh,NhNhCNh,NhNhNh,NhNh[Nh,NhNhNh,NhCNhNh,NhNhGNho,NhNh7 Nh" BNh Nh,NhNhNh+,NhNhNhNhNhNh?Nh,NhNhNh,NhNhNh6 ,Nh Nh"Nh!#,Nh#Nh5$NhB%,Nh%Nh'Nh),Nh)Nh-+NhT-,Nh.Nh5Nh_8,Nh8Nh3<Nhi>BNh?NhA,NhBNhFNhH,Nh!JNhLNhN,Nh\ONh^NhU_Nh_Nh/aNhbNhe,NhfNhhNh jNh=jNhmkNhlNhn,NhoNhwNhy,NhyNhNh,NhnNhNh,NhNhNhA,NhݙNh_Nh~,NhեNhNhNhٱNhNhNhȾ,NhNh2Nh6,NhNhXNhNh  Things that are here:  a +0 club; 4 stones; a kobold corpse _NhNhNh$,Nh\'Nh,Nh1,Nh\5Nh9Nh=,Nh@NhDNhI,NhKNh~NNh{V,NhYNh[Nh_,Nhc,NheNhveNhafNhgNhh,NhiNhjNhmBNhXpNhq,NhrNhltNhav,NhvNh9yNhEk ###...##..........._.  #...#.....>..........  #.#...##...........#.  #.#..........)....... Nhƅ #.#..####.#..))..#.#  #.#..# ##.##)#..#.#.  #.#..# ####)#  #.#..## #........ Nh? #.#.@.# #.##...).  #.#.# #.##.....  l..#.# #.##.....Kinetic Grapnel  ##.. .# #Nho......##  #.. .# ####.#...Nh  #.. .# #.#Nhl   iguana (asleep) Nh ... .# #.....  ..# .# #.....Nh ^  #######....Nh294612.0)Nh,73NhiNhcZ _An iguana comes into view.Nh   ###...##..........._  #...#.....>....  #.#...##...........#  #.#..........)  #.#..####.#..))..#.#  #.#..# ##.##)#..#.#  #.#..# ####)# Nh A #.#..## #  #.#@..# #.##...)  #.#.# #.##  l..#.# #.##  ##..#.# #......  #..#.# ####.#  #..#.# #.#  ...#.#Nh,[ #....   ..##.# #....   #... NhNhj8.0)Kinetic GrapnelNhNh NhJ ...#.....>.#...##...#.......)......####.#..))..#.# ##.##)# ####)#.....# #...##...) #@#.#.#l..#.###..#.#.....#l   iguana (asleep)#.? .....)....NhS9Kinetic GrapnelNhNh NhV_Found a scroll labelled TAGION PAZU.Nh ?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.NhL #.llNh$! a3----==50NhZ( Nhd+ 0 _The iguana hisses angrily.Nh}##...##..._..#.....>.##...........#........)......###.#..))##.##)#..#.# ####)##......#.#@..#) #.#.##.l.#.###....#......######.Nh7 ..##.# #.#.?#######NhNh:l.Nh]49--1Nh NhQ _The iguana attacks as it pursues you! The iguana bites you.Nhw * You slash the iguana! You bite the iguana, but do no damage.Nh&L  The iguana is severely wounded.The rocky spike skewers the iguana!NhOQNh5'.Nh 50-----51=3.3 (1.5Kinetic Grapnel _You kill the iguana!Nh NhSh _Your Stealth skill increases to level 5!Nh s ...#.....>.#...##...#.......)......####.#..))..#.# ##.##)# ####)#.....# #...##...) #@#.#.#...#.###..#.#.....#Nh #. .....).... Nh Nhw <--40 _Nh5 Nh NhV 4 NhV "#...##...#NhW ).......)......Nh5W ####.#..))..#.# ##.##)# ####)#.....NhTW z# #..#.#...#NhW ##...)#.#.#.#.#..@##.....# ###.#..##.. #########. NhOa Nhc A--5Nhi Nh`k Nha .......)......####.#..))..#.# ##.##)# ####)#.....#.#..## #..#.#...##...).#.#...###.....# ###.#.. #.# # NhgNhhT1=6NhnNhpNh ####.#..))..#.# ##.##)##.#..# ####)#.....#.#..## #...#...##...)#...###.....#Nhj ###.#.. #..#.NhNh֜:∆NhU4==7NhNhVNh  ##.##)##.#..# ####)#......#..## #...##...)#.#...###.....# ###.#.. #..#NhUJ#.NhI#∆Nhײ&8NhNhk] _Your spike launcher falls apart as you grow too distant to maintain it.NhJ  #.#..# ##.##)#..#.  #.#..# ####)#  #.#..## #  #.#...# #.##...  #.#.#.# #.##  #...#.# #.##  ##..#.# #...... Nh #..#.# ####.#  #@.#.# #.#  #...#.# #  #..##.# #  #.?# #  #... .....)  #.## #Nh)  #. ∆  NhKk #.∆ NhNh&9NhpNhNh&  ####)#...## #..#.#...###.#.#.#.. ###.## #..Nh#?# ########.NhNh1 C=60Nh&Nh>)Nhl  # #..#.#...###.#.#.. ###.## ..##?# #######.......).##.Nh Nhݫ Nh C==1Nh Nh Nh4 % .###.#.#.. ###.## ...#.## #######..S..........).###.##############S   adder (asleep)#.NhC NhjD =2Kinetic GrapnelNh7K Nh{N C _An adder comes into view. NhN _You see here a scroll labelled TAGION PAZU.NhĚ@#.#.. ###.###..# ...#.#?##.###########.S..........).###.#############Nh ∆# ∆ NhNhz S.S  The adder hisses angrily.==3Nh˭Nh3 NhYD_The adder barely misses you.Nh *Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder.NhO #SThe adder is moderately wounded.NhM 49-3--4Nh Nho * _The adder bites you.NhRs *You closely miss the adder.Nh  The adder is moderately wounded.The rocky spike skewers the adder!Nh<)Nh{&8.Nh1---35.8 (1.5Kinetic GrapnelNh1Nhp4I _You kill the adder!NhTT #.#.#.# #.##. #...#.# #.##. ##..#.# #......# #..#.# ####.#. ##..#.# #.#. NhT#...#.# #. #..##.# #. #.?##.#. #..@.NhT). #.###.#. NhU#. ∆# # #.Nh#UU∆ #.NhCU8 #. NhbUf#. #. Nh%]Nh^>50--60NheNh  #.#.#.# #.##  #...#.# #.##  ##..#.# #......  #..#.# ####.#  ##..#.# #.#  #...#.# #  #..##.# #  #.?##.#  #.@.NhB}.)  #.###.#  #. ∆#   #.∆ NhX #.  #.  #.  #. NhNhA--7NhNhNh#M.#.###..... #..#####..##..##.# #.##.###########.............)...###.############# #. ∆##.NhNh&8NhNh Nh +9.8 (2Nh NhW a _o - a scroll labelled TAGION PAZUNh1 #.#.. ###.###..# ...#.###.###########............).###.############# ∆# NhvT#.Nh Nht1=4==70.8 (1NhNh Nh}Z  #.#.#.# #.##  #...#.# #.##  ##..#.# #  #..#.# ####.#  ##..#.# #.# NhZ #...#.# #  #..##.# # Nh[ #..##.#  #@...) Nhg[X #.###.  #.# ∆#  #.$ Nh[[ #.# Nh[ #.#  #.#Nh[  #.# Nhc7#Nhe&1NhjNh n+ _Found 13 gold pieces.Nhv0.#.. ###.### ...#.##.###########............).###.############ ∆# $ ##Nh|:∆Nh~&2NhNhYNhA #.. ###.###..# ...#.NhA###########............).###.############ ∆# $...#Nh BX#####...NhHNhJ&3Nh9ONhQNh   ###.###..# ..###.###########............).###.##############?# $...##### Nh ?..#NhV NhJ U===4Nh5 Nh 1 _Found a scroll of identify.Nh8 #..#.# ####.#. ##..#.# #.#. #...#.# #. #..##.# #. #..##.#. Nhu#...). #.###.# #.###?#  #.@...#  #.#####  #.#  #.# #.#Nh #.# ∆ ... Nh5..# NhNhO&5Nh?NhNh>+6.8 (2Nh`Nh? _You now have 167 gold pieces (gained 13).Nht #..#.# ####.#. ##..#.# #.#. #...#.# #. #..##.# #. #..##.#. #..Nh-). #.###.#. #.###?# # Nh#..@..#  #.#####  #.# Nh&3 #.#NhIE #.# #.Nhj3 ..Nh3. ..Nh)# NhLNh? +7.8 (1NhT%NhP'NhHY #..#.# ####.#. ##..#.# #.#. #...#.# #. #..##.# #. #..##.##. Nh IV#......). #.###.##. #.###?# #. #...@.# . #.##### Nh}I. #.#  NhBQNhRU5==8NhWNhYNh4NhNhNh  #..#.# ####.#. ##..#.# #.#. #...#.# #. #..##.# #. Nh| 4#..##.###. #.......). #.###.##.Nh  #.###?# #.#Nh u #....@# Nh /.# Nh #.##### .# Nh! 3#.# Nh8! NhV!  Nh* Nh8, &9NhE2 Nh4 Nhi wM#......### #####. #.##.###########.............)...#.###.#############...#.####....#.#####.#  #.#Nh Nh '80Nhp$ Nh- NhC/ +1.8 (2Nh3 Nh}7 . _q - a scroll of identifyNhaM.##......#......### ######...#..##.# #.#..##.############..............)...############...#.#####.....  #.#####.#NhhNhjH==2.8 (1NhoNhqNh #.....### ###.#....# ..#..##..##.############..............).#.###.############# #.##.... #.####  ..#NhP Nh &3NhNhNhB6z  ###.#....# ..###########............).###.##############.###.# #.##.... #####.#   Nh=NhU>&4NhCNhENhh Nh/ Nh Nhّ Nh   #..#.# ####.#  ##..#.# #.#  #...#.# #  #..##.# #  #..##.###  #.......)  #.###.##  #.###.#NhE 9 #.  #...@.# .  #.##### .  #.#   #.#   #.#   #.# ∆ Nh  ...   ..# Nhv Nh &5Nh Nh NhH.3Nh.Nha1Nh3,Nho8nNh9Nhc<,Nh<Nh>Nh,F  #...#.# #  #..##.# #  #..##.###########  #..............)  #.###.####  #.###.#   #.....#   #.#####NhF   #@#    #.#    #.#  #.# ∆  ...NhF  ..# h   black bear (asleep)  ..#NhG  #.h. Nh`P+8.8 (3NhyQ+9.8 (4NhVNhDZ] _A black bear comes into view.Nh"x###########............).###.############ ...####.# ∆...###.h..Nh]Nh,90.8 (1NhyNh*Nh ##########............).###.############ Nh" ...#### ∆... #..###h.NhC .Nh Nh &1Nh5 Nhp Nh8 #Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhI`3----==2NhNhD _You shape a spike launcher from a nearby wall.Nh7; ............).###.############ ...#### Nh; S##∆#.........#..##...## ..#.h. ..#Nh; o.. #.##NhD Nh*E F--3Kinetic GrapnelNh K NhnM Nh##.###########.............)..##############....######  #.# ∆ #.........#...##.# ..#h. ..##..#..##Nh--4Kinetic GrapnelNhNhjNh NhG&5NhNhNhn Nhb h.hNh߉ d----===6Kinetic GrapnelNh6 Nh 4 _The black bear growls angrily.Nh #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 51/51 ======================== #.###.#  Magic: 12/15 ===================----- #.....#  AC: 2Str: 11 #.#####  EV: 13Int: 14 #.# SH: 4Dex: 17 #.# XL:  7 Next: 53% Place: Dungeon:4 #@# Noise: ===------  Time: 4996.8 (0.0) #*# ∆  l) +2 war axe #.*.......  Cast: Nh? Kinetic Grapnel #.*##...##  #.h# ..#  #... ..#  h   black bear #... #.  #... #..## _The black bear growls angrily.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (82% to hit)NhD  #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 51/51 ======================== #.###.#Magic: 12/15 ===================----- #.....#AC: 2Str: 11 #.#####EV: 13Int: 14 #.#SH: 4Nh Dex: 17 #.#XL:  7 Next: 53% Place: Dungeon:4 #@#Noise: ===------  Time: 4996.8 (0.0) #*# ∆l) +2 war axe Nh  #.*.......Cast: Kinetic Grapnel Nh@ Y#.*##...## Nh_ #.h# ..# #... ..#Nh| h   black bear (grapneled) Nh E#... #. Nh 0#...Nh  #..##Nh Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh# Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNhA cAim: a black bear (82% to hit)  The kinetic grapnel hits the black bear.NhL Nhԍ \..h.Nh 4--7.8 (1Nh Nhr   Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (82% to hit)  The kinetic grapnel hits the black bear. _The black bear is lightly wounded.Nh  #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 51/51 ======================== #.###.#  Magic: 11/15 =================------- #.....#  AC: 2Str: 11 #.#####  EV: 13Int: 14 #.# SH: 4Dex: 17 #.# XL:  7 Next: 53% Place: Dungeon:4 #@# Noise: =--------  Time: 4997.8 (0.0) #*# ∆  l) +2 war axe #.*.......  Cast: NhH Kinetic Grapnel #.h##...##  #..# ..#  #... ..#  h   black bear (grapneled) #... #.  #... #..## _The black bear is lightly wounded.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, grapneled, 82% to hit)Nh #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 51/51 ======================== #.###.#Magic: 11/15 =================------- #.....#AC: 2Str: 11 #.#####EV: 13Int: 14 #.#SH: 4Dex: 17 #.#XL:  7 Next: 53% Place: Dungeon:4 #@#Noise: =--------  Time: 4997.8 (0.0) #*# ∆l) +2 war axe #.*.......Cast: Kinetic Grapnel #.hNh][33m##...## #..# ..# #... ..#h   black bear (grapneled) #... #. #... #..##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, grapneled, 82% to hit)  The kinetic grapnel hits the black bear.NhoNh!w.h.2==Nhw$8.8 (1Nh|Nhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (lightly wounded, grapneled, 82% to hit)  The kinetic grapnel hits the black bear. _The black bear is lightly wounded.Nhz #..##.###########. krazycure the Tinkerer #..............).. Gnoll Nh#.###.############ Health: 51/51 ======================== #.###.#  Magic: 11/15 =================------- #.....#  AC: 2Str: 11 #.#####  EV: 13Int: 14 Nh#.# SH: 4Dex: 17NhA #.# XL:  7 Next: 53% Place: Dungeon:4NhaX #@#Nh Noise: =--------  Time: 4998.8 (0.0) Nh#*# ∆  l) +2 war axe NhԹ#.h.......  Cast: Kinetic Grapnel #..##...## NhY #..# ..#  NhF#... ..#  h   black bear (grapneled) #... #.  #... #..## Nhu_The black bear is lightly wounded.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  NhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  NhźPress: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, grapneled, 82% to hit)Nhk #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 51/51 ======================== #.###.#Magic: 11/15 =================------- Nhok#.....#AC: 2Str: 11 #.#####EV: 13Int: 14 #.#SH: 4Dex: 17 #.#XL:  7 Next: 53% Place: Dungeon:4 Nhk #@#Noise: =--------  Time: 4998.8 (0.0) #*# ∆l) +2 war axe #.h.......Cast: Kinetic Grapnel #..##...## #..# ..# #... ..#Nhkh   black bear (grapneled) #... #. #... Nhl#..##Casting: Kinetic Grapnel (safe; 1% risk of failure)  Nh?lConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (lightly wounded, grapneled, 82% to hit)  The kinetic grapnel hits the black bear.Nhh.9.8 (1NhNhponfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (lightly wounded, grapneled, 82% to hit)  The kinetic grapnel hits the black bear. _The black bear is moderately wounded.Nh  The grapnel guides your strike. You hit the black bear.  The black bear is moderately wounded.You block the black bear's attack. The black bear claws you.Nh  #SS   ball python (constriction)The black bear closely misses you.Nh ^0-5001.3 (1.5Nh Nh  Nh0 P_A ball python comes into view.NhDco #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 50/51 =======================- #.###.#  Magic: 9/15==============---------- Nh4f#.....#  AC: 2Str: 11 #.#####  EV: 13Int: 14 #.# SH: 4Dex: 17 #.# XL:  7 Next: 53% Place: Dungeon:4 #@# Noise: =--------  Time: 5001.3 (0.0) #h# ∆  l) +2 war axe #.........  Cast: Kinetic Grapnel #..##...##  #..# ..#  #..S ..#  h   black bear #... #.  S   ball python (constriction) #... #..## _A ball python comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  hfxmConfirm with . or Enter, or press ? or * to list all spells.Aiming: Grave Claw (safe; 14% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetAim: a black bear (moderately wounded)Nhi [ h*NhNh%e #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 50/51 =======================- #.###.#Magic: 11/15 =================------- #.....#AC: 2Nh~HStr: 11 #.#####EV: 13Int: 14 #.#SH: 4NhDex: 17 #.#XL:  7 Next: 53% Place: Dungeon:4 #@#Noise: =--------  Time: 5001.3 (0.0)Nh #h# ∆l) +2 war axeNh9 #.........Cast: Kinetic GrapnelNhYY #..##...##Nhyd #..# ..#Nhf #..S ..#Nhh   black bear #... #.NhS   ball python (constriction) #...Nh #..## Nh3P_A ball python comes into view.NhSCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhsAiming: Grave Claw (safe; 14% risk of failure) (3/3 uses available)  Press: ? - help, Dir - move targetOkay, then.Nh4NhNh[. _Nh  *Casting: Grave Claw (safe; 14% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhd  You shape a spike launcher from a nearby wall.  The rocky spike skewers the black bear.NhUq  The black bear is heavily wounded.Nhe#hS.Nh q499/15 ---=2.3 (1NhNhm _The black bear bites you. The black bear misses you. x2Nh!  #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 49/51 =======================- #.###.#  Magic: 8/15============------------ #.....#  AC: 2Str: 11 #.#####  EV: 13Int: 14 #.# SH: 4Dex: 17 #.# XL:  7 Next: 53% Place: Dungeon:4 #@# Noise: ==-------  Time: 5002.3 (0.0) #h# ∆  l) +2 war axe #.........  Cast: Kinetic Grapnel Nh! #..##...##  #.S# ..#  #... ..#  h   black bear #... #.  S   ball python (constriction) #... #..## _The black bear bites you. The black bear misses you. x2  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 82% to hit)Nh7 #..##.###########. krazycure the Tinkerer #..............).. Gnoll #.###.############ Health: 49/51 =======================- #.###.#Magic: 8/15============------------ #.....#NhAC: 2Str: 11 #.#####EV: 13Int: 14 #.#SH: 4Dex: 17 #.#XL:  7 Next: 53% Place: Dungeon:4 #@#NhTNoise: ==-------  Time: 5002.3 (0.0) #h# ∆l) +2 war axe #.........Cast: Kinetic Grapnel #..##...## #.S# ..# #... ..#h   black bear (grapneled) Nh#... #.S   ball python (constriction) #... #..##Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhՃVAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (heavily wounded, 82% to hit)  The kinetic grapnel hits the black bear.Nh0 9*Nh' Aiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: a black bear (heavily wounded, 82% to hit)  The kinetic grapnel hits the black bear.  The black bear is heavily wounded.rocky spike skewerNh b  The black bear is severely wounded.The black bear barely misses you. The black bear misses you.NhhQhS.Nhi+3.3 (1NhnNhuX _The black bear closely misses you.Nh. * The grapnel guides your strike. You hit the black bear.  You bite the black bear.Nh  The black bear is almost dead.The rocky spike skewers the black bear.Nh3Nhi  The black bear is almost dead.The rocky spike skewers the black bear but does no damage.Nh Nh• hS.h(berserk)The black bear is almost dead.Nh -4.6 (1.3Nh˜ Nh  Nh N_The black bear goes berserk!NhY#<  You hit the black bear.Nhh'.*S   ball python (constriction)Nh,  You kill the black bear!The rocky spike skewers the ball python.Nh)NhL.†Nh 509==76-6.1 (1.5Kinetic Grapnel _You kill the ball python!Nh9Nhl _Your Invocations skill increases to level 3!Nh  ............).###.############ NhW ...#### #∆#.†.......#..##...##..#..##.#..##Nh Nhn \--70 _Nhf Nh Nhb ###.############ ...####  ###.###..?.NhO-#.@........##...## ..# ..##..NhoV#...Nh Nh@-8Nh0Nh _Found a scroll labelled YMNETU SUKHLIA. _You see here a ball python corpse.NhNhJNh7Nhx,NhxNh_ _You start resting.Nh&9NhQw1===10.1 (2NhNh6" _HP restored.Nh" #.###.# #.###.#  #.....#  #.#####  #.#  #.#  #.# ##. ##.###..?. #.† #..##...# #..# ..#  #... ..# #... #..NhH) #.... # #..## #... Nh|Nhz+1.1 (1NhNhNh? k #.###.#. #.###.# # #.....#  #.#####  #.#  #.#  #.# ###. ##.###..?.Nh  #.†. #..##...# #..# ...#  #... ....# #... ...#..Nhǩ #.......# # #..##....Nh _ #... ...#. Nh :∆Nh &2Nhʹ Nhϼ NhT  #.###.#. #.###.# #. #.....# . #.##### . #.#  #.# . #.# ####. ##.###..?. #.†. #..##...# #..##...#  #.... #.... #.......#### #..##....Nh? l #...#...#. NhX 7#Nh [10/15==3Nh NhO Nh9y #.###.#. #.###.# #.# #.....# .# #.##### .# #.# # #.# #. #.# #####...# ##.###..?. #.†. #..##...#####. #..##...#  #........# ∆ #.......#.. #.......#### #.. #...#...#. Nh :B=4Nh?NhBNhI #.###.#...# #.###.# #.# #.....# Nh.#  #.##### .#  #.# # #.# #. #.# #####...#Nh#c ##.###..?. #.†. #..##...#####.#Nhe #..##...#  #... #.......#.. #.......#### #..##.... . #...#...#.NhO . Nh(Nh,&5Nh#2Nhg4NhNM.............)...############...####.##....#### .# ## #... #.# #####...####.###.@?†............Nhh#..##...#####.#  #..##...#..#.# #...#...# Nh.Nh1&6NhNh[NhP #.)......# #.###.#...#  #.###.# #.##  #.....# .#  #.##### .#  #.# ## #.# #. #.# #####...##. ##.###..@. #.†. #..##...#####.#. #..##...# #........# ∆ #.......#..  #.......####  #..##.... . #...#...#. .Nh NhC==7NhNhNh+8.1 (2Nh#Nh 'd _r - a scroll labelled YMNETU SUKHLIANh  #.)......#   #.###.#...#  #.###.# #.##  #.....# .#  #.##### .#  #.# # #.# ##. #.# #####...##.# ##.###. #.†. #..##...#####.#. #..##...# .. #........# ∆ . #.......#..  #.......####  #..##.... .   #...#...#. ..#Nh Nh +9.1 (1Nh$ Nh Nh3NhNhy1=Nh!,NhNh,NhNh?NhlNh,Nh\Nh#=NhNhNh,NhNhNhNh-NhNh#2Nh\)==Nh'NhNhQNhNhNhNhNhM ,Nh Nhb Nh $==Nh Nh Nh ,Nh8 Nh ,Nh Nhw Nh Nh D3=Nh Nh3 ,Nh Nh NhF Nh- Nhd ,Nh2 Nhl Nh 9=Nh Nh ,Nh Nh! Nh" Nh" NhH% Nh% #4Nh% )==Nh& Nh( Nh( Nh) Nh+ Nh, Nh, Nh. Nh. Nh/ Nh2 NhS2 :==Nh3 Nh05 Nh5 NhG6 Nho8 ,Nh9 Nh; Nhb< #5Nh< )==Nh= Nh@ 4 _Magic restored.NhC NhC NhSD Nh G NhI ,NhJ NhM NhtP ,NhQ NhT NhV P==NhW NhY Nhs\ Nh\ Nh] Nh` Nhb ,Nhc Nhf Nh6u R #....)......###  #.###.####...#  #.###.# #.##  #.....# .#  #.##### .#  #.# ######### Nhu  #.# ###........  #.# #####...##.####  ##.###.....#  #.†....# Nhu #..##...#####.#..# Kinetic Grapnel Nhv ~ #..##...# #....# Nh)v  #........# ∆g#...#  #.......#.. # ...#NhQv ### g   goblin (asleep) Nhuv  #.......#### #..##.. Nhv i #..##.... ........# Nhv G #... ..##.Nhv !Nh 054.1 (35.0)Nh ,5.1 (36NhԔ Nh< u _A goblin comes into view. It is wielding a +0 dagger.Nh###.#############...#  #.#... .# #### ######### ###........#####...##.######.###...........# .†.........##...#####.#..# #.........# ∆g#...#.. # ...####### #..##.... ... ......#.#...#.#####. #NhnNh-_g.gNh;06.1 (1.0) NhSNh?Nhr #.#... .# #### ######### ###........#####...##.######.###...........# Nh̄.†....##...#####@#..#..# #g.......# ∆.#..#...# ...###### #..#..NhN##.... ... ......#.#...#.Nh@#####.Nh4 .. NhR NhNhf%=Nh 7NhYNhʗT _The goblin closely misses you.Nh,B 8  You hit the goblin.NhJ D)NhP f8.5 (1.4Kinetic GrapnelNhW Nh*Z J _You kill the goblin!NhYq  ... .# #### ######### Nhq ###........#####...##.######.###...........# .†..............##...#####.#Nhq  #@...#......#.(.#Nhq m#...# #####Nhr S.... .Nh/r (#Nh{ Nh$~ 4-90Nh Nh _Found 6 stones.  Things that are here: _a +0 dagger; a goblin corpseNhNh8-NhkNhNhdd4NhNhNhNh4NhgNh<NhdANhENhjHNh J #.##### .# #.# #########  #.# ###........ #.# #####...##.#####.###...........#  #.†..............# #..##...#####.#..# #..##...#...#)...# #........#.(@#...# #..#....### #.#### .#..# #. #..##.... .#..... .... #...#...#. ##.###. ..##. .. . # NhNh #.60 _Nh)Nh+NhB  #.# #########  #.# ###........ #.# #####...##.#####.###...........#  #.†..Nh =.....# #..##...#####.#..# #..##...#...#)...# #........#.(.#...#NhȈ l #.@#....#Nh /# #Nh '.#####.#..#Nh(   #..##.... .#..... ....NhF  #...#...#. ##.###. ..##Nh~ y .. . #Nh * Nh Nh &1Nh9 Nhu NhP Nh ,Nh,NhNhNh',NhgNhNh#NhQNhpNh"Nh$Nh%Nh&Nh(Nh$+,Nh%,NhQ.Nh0,Nh1Nh:3Nh4Nh4Nhp5Nh 9Nh;Nh<Nh=Nh@NhANhANheCNhENhH,Nh7INh7KNh]NNhNNhONh*SNhTNhTNhUNhIXNhZ,Nh/\Nh^NhaNh!aNhwbNheNh=h,Nh7iNhkNhmNhmNhnNhppNh0r,NhrNhtNhuNhuNhWvNhyNh}zNhzNhzNh{Nh|,Nh}Nh}Nh~Nh~NhNhNhÁ,Nh_NhƒNh2NhWNhNhNhf#####.#..# #.# #. #...#)...# #.# #.# .#.(.#...####.### #.## #...#....##.....# ####..# #####.#..##.#.#.####.....# ......#..............###...O..< #....##.###.#.#..##.## #.##### # ####.............## .#####.##.#####@# ## Nh86.5 (25.0) ........##.# #........ ##########.# #.#....∩.  #.# #.###......# #.# ...#.# #.# ##... ..##.. ...Nh>Nhx,7.5 (26NhNhڠ7 _Found Zin's Purification Station.Nh  ...#). .#.(.#...####.#### #...#....##.....# ####.. #####.#..##.#.#.####... ......#..............###...O..< #....##.###.#.#..##.## #.##### # ####.............## # .#  ####.##.#####.###.... # ........##.# #@....... #########....∩. ##....##.#Nh Nh 18.5 (1.0)NhNhNh_INhENh...#)...# #.# #.# # #.(.#...####.### #.## # ...#....##.....# ####..# #.#..##.#.#.####.....# NhB##..............###...O..< . ....##.###.#.#..##.## #.##### #....## _#..# ####.##.#####.###.....## Nhw##.# #.@......0.# #.#....∩..#.# #.###....Nh..# #.# ...##.# #.# ##Nh... ..##.. ...#.#NhNh^+9.5 (1Nh?Nh: _Found a glowing silver altar of Zin.NhN 3Nh3 Nh4 Nh NhQ BNh$ Nhc Nh NhF Nh 3#...####.### #.## #.....##.....# ####..# #.. #.#..##.#.#.####.....# # #.. ..#..............###...O..< ... .NhQ =##.###.#.#..##.##⌠##.##### ###.#.........##..#_#..# #.##.#####.###.....## #.# ....##.# #..........# Nh; ######.# #.#..@.∩...#  #.# #.###.....## ..# #.# ##...## #.# #.# ####... ..##.. ... O   ogre (asleep) #.# Nh ,91.5 (2Nh~ +2.5 (3Nh Nh Nh #.##   ## # ...###...O..< .#..##.##⌠##.##### ...##..#_#..# #.###.....##  #..........#  #.#..@.∩...#  #.# #.###.....##  ..# #.# ##...##  #.# #.# ####  ... ..# NhU#.. ... #.#Nhv #.##   ## # ...###...O..< .#..##.##⌠##.##### ...##..#_#..# #.###.....##  #..........#  #.#..@.∩...#  #.# #.###.....##  Nhw..# #.# ##...##  #.# #.# #### ...  #.. ... #.# Nhw Nhr}NhNhNh\ _An ogre is nearby!Nhg >#)...# #.#  . .#...####.### #.#...##.....# ####..# #.#..##.#.#.####.....# # # ..#..............###...O..< .. .##.###.#.#..##.##⌠##.##### ## .............##..#_#.. ###.##.#####.###.....##.# ....#....@... ######.#....∩...####.....##.##...###.# #.# ####.##.. ...#.#Nh Nh 23.5 (1 _NhS Nh NhZ)...# #.# #.# #. #...####.### #.## #..# ....##.....# ####..# #..# .#..##.#.#.####.....# ## #..# #....###...O..< ...# ##.###.#.#..##.##⌠##.##### ###.# ##..#_#..# #.# .##.#####.###.....## #.# ##.# #.....@....# .# #.#....∩...# #.# #.###.....##h5y40m #.# #.# #####... ..# O   ogre (asleep) NhR&<4Nhj*Nh6-Nh#..# #.# #.# #)#### ...# #.# #.# #.....####.### #.## #..### ...##.....# ####..# #..# #..##.#.#.####.....# ## #..# ..............###...O..< ...# #.###.#.#..##.##⌠##.##### ###.# ...........##..#_#..# #.# #.##.#####.###..@..## #.# ..##.# #..........# ####.# #.#....∩...# #.#Nh #.###.....# #.# ##...#.# #.# #####... ..##.. ...#.#NhPNh}O.ONhG===5Kinetic GrapnelNh6Nhf& _The ogre shouts!Nhm &..# #.# #.# #)## #.# #.# #.Nhem ####.### #.## #..###.....# ####..# #..# ..##.#.#.####.....#### #..# ....###..O...< ...# .###.#.#..##.##⌠##.##### ###.# ##..#_#..# #.# .##.#####.###...@.## #.# Nhm =##.# #..........# .# #.#....∩...#  #.# #.# ##### Nhp Nh z L.ONhz 0---6Nh{ Nh Nh  # #.# #.# #)# .# #.# #.# #. .####.### #.## #..# .##.....# ####..# #..# ##.#.#.####.....#### #..# ###......< ...# ###.#.#..##.##⌠##O##### ###.# ##..#_#..# #.# ##.#####.###....@## #.# ##.# #..........# Nhs .# #.#....∩...#  #.# #.# ##### Nh Nh]J.ONhB---7Nh\NhNh *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nhu|  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ogre.Nh9 O#The ogre is lightly wounded.NhW`3----==8NhK$Nh'2 _You block the ogre's attack.Nh .# #.# #.# #)###### krazycure the Tinkerer .# #.# #.# #....... Gnoll .####.### #.## #..##### Health: 51/51 ======================== .##.....# ####..# #..#  Magic: 12/15 ===================----- .##.#.#.####.....#### #..#  AC: 2Str: 11 .............###......< ...#  EV: 13Int: 14 ###.#.#..##.##⌠##.##### ###.#  SH: 4Dex: 17 .........##..#_#O.# #.#  XL:  7 Next: 76% Place: Dungeon:4 ##.#####.###....@## #.#  Noise: ==-------  Time: 5098.5 (0.0) ##.# #..........#hs Z0m l) +2 war axe ##.# #.#....∩...# Cast: Kinetic Grapnel  #.# #.###.....##  ..# #.# ##...##  #.# #.# ##### O   ogre  ... ..#  #.. ... #.# _You block the ogre's attack.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit)Nhi\E.# #.##.##)###### krazycure the Tinkerer .# #.##.##....... Gnoll .####.### #.###..##### Health: 51/51 ======================== .##.....# ####..##..#Magic: 12/15 ===================----- .##.#.#.####.....#### #..#Nh\-AC: 2Str: 11 .............###......< ...#EV: 13Int: 14 ###.#.#..##.##⌠##.##### ###.#SH: 4Nh\Dex: 17 .........##..#_#O.##.#Nh]XL:  7 Next: 76% Place: Dungeon:4 ##.#####.###....@###.#Nh@]+Noise: ==-------  Time: 5098.5 (0.0) ##.# #..........#Nhf]%l) +2 war axe ##.# #.#....∩...#Cast: Kinetic Grapnel  Nh]!#.# #.###.....##..# #.# ##...##Nh]#.# #.# #####O   ogre (grapneled)... ..##.. ...#.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Nh.^Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNhV^Aim: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit)  The kinetic grapnel hits the ogre.Nh8*NhAiming: Kinetic Grapnel  Press: ? - help, Shift-Dir - straight line: an ogre, wielding a +0 giant spiked club (lightly wounded, 89% to hit)  The kinetic grapnel hits the ogre.  The ogre is moderately wounded.rocky spike skewerNh G OThe ogre is moderately wounded.NhGH+9.5 (1Nh6ONhR2 _You block the ogre's attack.Nh-k  The grapnel guides your strike. You slash the ogre! You bite the ogre.Nh(1)Nh#9101.0 (1.5Kinetic Grapnel _You kill the ogre!Nh7 M#########.# )###### #.#  Nh .....##.### #.#####....# ####..# ##.#.#.####.....#### # .............###......< .. ###.#.#..##.##⌠##.##### ## Nh .........##..#_#@.#####.###.....##.#.........# ##.# #.#....∩...#Nh Nh 5--20NhL Nh z _You see here a +0 giant spiked club.Nh  #)######.......###.#########.....# ####.. #.#.####.....#### .............###......< . ###.#.#..##.##⌠##.##### ### .........##..#_#).# ##.#####.###....@## #.......... Nh#....∩...##.#NhH--3 _NhNhNh.# #.# #.# #).# #.# #.# # ..####.### #.## #.. ..##.....# ####..# #..# .Nh$-.##.#.#.####.....#### #..#.###......< ...# .###.#.#..##.##⌠##.##### ###.#.##..#_#).# #.# .##.#####.###...@.## #.# NhX_.##.# #..........##.# #.#....∩...# NhP #.# #.###.....##  ..# #.# ##...##NhŚ #.# #.# #####  ... ..#  #.. ... NhE #.#NhNh&4NhNhNh~ #..# #.# #.# #).# #.# #.# #.####.### #.## #...##.....# ####..# #..# #..##.#.#.####.....#### #..# #....###......< ...# #.###.#.#..##.##⌠##.##### ###.#.##..#_#).# #.# #.##.#####.###..@..## #.# ..##.# #..........#Nh? #.# #.#....∩...#  #.# #.###.....##  ..# #.# ##...##  #.# #.# #####  ... ..#  #.. ...  #.#Nh Nh T3=5Nh NhY NhR.#..# #.# #.# #) )...# #.# #.# # #...####.### #.## #...##.....# ####..# #..# .#..##.#.#.####.....#### #..# .#.....###......< ...# ##.###.#.#..##.##⌠##.##### ###.#.##..#_#).# #.# ##.##.#####.###.@...## #.#.##.# #..........##.# #.#....∩...#  #.# #.###.....##  ..# #.# ##...## NhT0[39;49m #.# #.# #####  ... ..#  #.. ...  #.##6 _Your spike launcher falls apart as you grow too distant to maintain it.Nh$..# #.# #.# #..... ...####.### #.##..### ...##.....# ####..# #..# #..##.#.#.####.....#### #..# #..............###......< ...# #.###.#.#..##.##⌠##.##### ###.# ...........##..#_#).# #.# #.##.#####.###.....## #.# ..##.# #.....  ####.# #.#....∩...#  #.# #.###.....## ..# #.# ..###.#hW%H39;49m #.# #####... ..##.. ... #.# Nh*NhS.&7Nh8NhM<NhL ###.#######.....# ####.. #..##.#.#.####.....####............###......< .###.#.#..##.##⌠##.##### ### NhүQ...........##..#_#).# #.##.#####.###.....# ..##.# #.......... ###.#....@. Nh #.###.....#Nh&.NhPg# ##...## NhNh&8NhNhn _There is an entrance to Zin's Purification Station here.NhNh Welcome to Zin's Purification Station! What would you like to do? Nh)! a -  135 gold a potion of curing You have 167 gold pieces. [Esc] exit[!] buy|examine items[a] mark item for purchase NhJ![/] sort (type)[A] put item on shopping listNh...####.### #.###..### krazycure the Tinkerer ...##.....# ####..##..#Gnoll #..##.#.#.####.....#### #..#Health: 51/51 ======================== #..............###......< ...#Magic: 13/15 ====================---- #.###.#.#..##.##⌠##.##### ###.#AC: 2Str: 11 ...........##..#_#).##.#EV: 13Int: 14 Nh q#.##.#####.###.....###.#SH: 4Dex: 17 ..##.# #..........#NhTbXL:  7 Next: 96% Place: Dungeon:4 ####.# #.#....@...#Noise: ---------  Time: 5108.0 (0.0)#.# #.###.....##Nh:l) +2 war axe..# #.# ##...##Cast: Kinetic Grapnel#.# #.# #####Nht... ..##.. ...#.# Nh_You block the ogre's attack.  The grapnel guides your strike. You slash the ogre! You bite the ogre. _You kill the ogre! NhT_You see here a +0 giant spiked club. _Your spike launcher falls apart as you grow too distant to maintain it. _There is an entrance to Zin's Purification Station here.Nh NhNhBNhbNh; _)...# #.# #. #.... #...####.### #.## #..## ....##.....# ####..# #..# .#..##.#.#.####.....#### #..# .#..............###......< ...# ##.###.#.#..##.##⌠##.##### ###.# ............##..#_#).# #.# Nh< O##.##.#####.###.....###.# ...##.# #.....@....# #####.# #.#....∩...# #.# #.###.....## ..# #.# ##...## #.# #.# ##### ... ..##.. ...#.#NhDD Nh^I 29.0 (1 _NhCS NhU NhK3NhoNh,NhBNhNh>Nhm64==NhNhNhg,Nh Nho ,Nh Nh5 ,Nh6 Nh Nh6 3==Nh8 Nhi ,Nhg Nh ,Nh Nh b5==Nh ,Nh Nh Nh Nh Nh ,NhK! Nh2# Nhi% ,Nh% Nh * i  You see here a +0 giant spiked club.NhA2 # #.# #............#  #.# #.##########.# # #.# #.# #)####### # #.# #.# #........ Nhk2 U####.### #.## #..######....# ####..# #..# ##.#.#.####.....#########..# ............###......<>....# Nh2 ##.#.#..##.##⌠##@##### ###.#223.0) Nh2 ........##..#_#).# #.# Nh2 #.#####.###.....## #.# #.# #..........# Nh2 !#.# #.#....∩...# #.# #.###.Nh2 ....## ..# #.# ##...## Nh2 `#.# #.# ##### Nh3 G... ..#Nh 7 Nhi9 I==3.0 (14NhG> Nh@ ; _Found a stone staircase leading down.NhC3Nh NhNhNhNhNhNh,NhNhNh,NhNhNh$,NhXNhNhNhNh,Nh P  There is a stone staircase leading up here.Nh Nh  _NhL NhsR  There is a stone staircase leading down here.NhNh _NhNhNhNhNhNhNh,NhNhNh!,Nh"Nhu$NhO&,NhC'NhG(Nh),Nh*Nh\-Nh/NhF/Nh/Nhe1Nh8 #.## #..######## ####..# #..# .....#########..#Nh9.# ..###......<>....## .##⌠##.#########.## ..#_#).# #.## NhN9#.....## #.# #.# # #.# #.# Nh9/...∩...# #@# #.# 36.0 (13 #.....## # Nh9#...## #.  ##### #.# #.# #.# #.#Nh2:s .<# Nh?Nh@,7.0 (14NhCNhF9 _Found a stone staircase leading up.NhNhZNhЖNhNh,Nh,NhHXNh,NhNh4Nh{,Nh NhGNh,Nh[NhİNh,NhONhcNh,NhtNhP  There is a stone staircase leading up here.NhG5 _Nh۽NhuNhNhNhENhNhXNh/,NhNh_Nh,NhNhNh,Nh:NhNhXNhNh3NhNhNhk,NhNh~Nh,NhNhNh_##.# #..........# #.#.# #.#....∩...# #.#  #.# #.###.....## #.#  ..# #.# ##...## #.# Nh+ #.# #.########  #.#  ... ..# ..  #.#  #.. ... #. NhE #.# #.# #.############.#Nh[ #..@..........<# Nhqg#.############## Nha#s Kinetic Grapnel Nh..## s   scorpion (asleep) Nh)Nh-54.0 (17Nh,5.0 (18Nh,q _A scorpion comes into view.Nh #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.3----==6.0) NhNh7D _You shape a spike launcher from a nearby wall.Nh##.# #..........# #.#  krazycure the Tinkerer ##.# #.#....∩...# #.#  Gnoll  #.# #.###.....## #.#  Health: 51/51 ======================== Nh ..# #.# ##...## #.#  Magic: 12/15 ===================-----  #.# #.######## #.#  AC: 2Str: 11  ... ..# .. #.#  EV: 13Int: 14  #.. ... #. #.#  SH: 4Dex: 17 #.# #.############.#  XL:  7 Next: 96% Place: Dungeon:4 #.*@..........<#  Noise: ==-------  Time: 5156.0 (0.0) #*##############  l) +2 war axe #s Cast: Kinetic Grapnel .. ##  s   scorpion (asleep) _You shape a spike launcher from a nearby wall.  Casting: Construct Nh Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)Nh##.# #..........##.#krazycure the Tinkerer ##.# #.#....∩...##.#Gnoll#.# #.###.....###.#Health: 51/51 ========================..# #.# ##...###.#NhMagic: 12/15 ===================-----#.# #.#########.#AC: 2Str: 11  ... ..# ..#.#EV: 13Int: 14  #.. ... #.#.#SH: 4Dex: 17#.# #.############.#XL:  7 Next: 96% Place: Dungeon:4Nh#.*@..........<#Noise: ==-------  Time: 5156.0 (0.0)#*##############l) +2 war axeNh#sCast: Kinetic Grapnel..##Nhs   scorpion (grapneled)Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (asleep, 100% to hit)  The kinetic grapnel hits the scorpion.NhNhi`.s.Nhފ3-7.0 (1NhNhonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (asleep, 100% to hit)  The kinetic grapnel hits the scorpion. _The scorpion is moderately wounded.NhJ{ t##.# #..........# #.#  krazycure the Tinkerer ##.# #.#....∩...# #.#  Gnoll  #.# #.###.....## #.#  Health: 51/51 ========================  ..# #.# ##...## #.#  Magic: 11/15 =================-------  #.# #.######## #.#  AC: 2Str: 11  ... ..# .. #.#  EV: 13Int: 14  #.. ... #. #.#  SH: 4NhM| _Dex: 17 #.# #.############.#  XL:  7 Next: 96% Place: Dungeon:4 #.*@..........<#  Noise: =--------  Time: 5157.0 (0.0) Nh| `#s##############  l) +2 war axe #. Cast: Kinetic Grapnel Nh| H.. ## Nh|  s   scorpion (grapneled) Nh&} _The scorpion is moderately wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Nha} Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (moderately wounded, grapneled, 78% to hit)Nh##.# #..........##.#krazycure the Tinkerer ##.# #.#....∩...##.#Gnoll#.# #.###.....###.#Health: 51/51 ========================Nh_..# #.# ##...###.#Magic: 11/15 =================-------#.# #.#########.#AC: 2Str: 11  ... ..# ..#.#EV: 13Int: 14  #.. ... #.#.#SH: 4NhDex: 17#.# #.############.#XL:  7 Next: 96% Place: Dungeon:4#.*@..........<#Noise: =--------  Time: 5157.0 (0.0)#s##############l) +2 war axeNhy#.Cast: Kinetic Grapnel..Nhߕ##Nhs   scorpion (grapneled)Nh+Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.NhH}Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Nhe;Press: ? - help, Shift-Dir - straight lineNhAim: a scorpion (moderately wounded, grapneled, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.NhSC9*Nh(e`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a scorpion (moderately wounded, grapneled, 78% to hit)  The kinetic grapnel hits the scorpion but does no damage.  The scorpion is moderately wounded.NhzNhuBs.Nh+8.0 (1NhNh7Z _The rocky spike misses the scorpion.NhT * The grapnel guides your strike. You slash the scorpion!  You bite the scorpion, but do no damage.Nhwy `  The scorpion is severely wounded.Nhk8*Nh_  The rocky spike misses the scorpion. The rocky spike skewers the scorpion.Nh=p sThe scorpion is severely wounded.Nhq5=9.4 (1.4NhvNh[zv _You block the scorpion's attack. The scorpion barely misses you.Nh v * You hit the scorpion.Nh"  The scorpion is almost dead.The rocky spike skewers the scorpion but does no damage.Nh~ ~ sThe scorpion is almost dead.Nhc .60.9 (1.5Nh Nh V _The scorpion closely misses you.Nh`##.# #..........# #.#  krazycure the Tinkerer ##.# #.#....∩...# #.#  Gnoll  #.# #.###.....## #.#  Health: 51/51 ========================  ..# #.# ##...## #.#  Magic: 10/15 ================--------  #.# #.######## #.#  AC: 2Str: 11  ... ..# .. #.#  EV: 13Int: 14  #.. ... #. #.#  SH: 4Dex: 17 #.# #.############.#  XL:  7 Next: 96% Place: Dungeon:4 #.s@..........<#  Noise: ==-------  Time: 5160.9 (0.0) NhPa#.##############  l) +2 war axe Nha#. Cast: Kinetic Grapnel .. Nha##  s   scorpionNhav _The scorpion closely misses you.NhbCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh8bAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNh`bpAim: a scorpion (almost dead, 78% to hit)NhOI ##.# #..........# #.#  krazycure the Tinkerer ##.# #.#....∩...# #.#  Gnoll  #.# #.###.....## #.#  Health: 51/51 ========================  ..# #.# ##...## #.#  Magic: 10/15 ================--------  #.# #.######## #.#  AC: 2Str: 11  ... ..# .. #.#  EV: 13Int: 14 NhI  #.. ... #. #.#  SH: 4Dex: 17 NhI #.# #.############.#  XL:  7 Next: 96% Place: Dungeon:4 NhJ ##.s@..........<#  Noise: ==-------  Time: 5160.9 (0.0) NhgJ #.##############  l) +2 war axe NhJ #. Cast: Kinetic Grapnel ..NhK  ##  s   scorpionNhK /NhK Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineNhL Aim: a scorpion (almost dead, 78% to hit)  The kinetic grapnel hits the scorpion!NhQR   #.#  ∩...# #.#  #.#  #.#  ..# #.#  #.#  #.# #.######## #.#  ... ..# .. #.#  #.. ... #. #.#  #.# ######.# NhR R #..@..........<#  ########  #. .. ## NhvS Nh &.Nh Nh, ##.# #..........##.#krazycure the Tinkerer ##.# #.#....∩...##.#Gnoll#.# #.###.....###.#Health: 52/52 ========================..# #.# ##...###.#Nh Magic: 10/15 ================--------#.# #.#########.#AC: 2Str: 11  ... ..# ..#.#EV: 13Int: 14  #.. ... #.#.#SH: 4Dex: 17Nh #.# #.############.#XL:  7 Next: 111% Place: Dungeon:4#..@..........<#Noise: =--------  Time: 5161.9 (1.0)Nh l#.##############l) +2 war axe#.Cast: Kinetic Grapnel..##Your Staves skill increases to level 3!Your Ranged Weapons skill increases to level 3!Your Throwing skill increases to level 3!Your Armour skill increases to level 3!Your Shields skill increases to level 3!Your Unarmed Combat skill increases to level 3!Nh -Throwing skill increases to level 3!ArmourShieldsNhF Unarmed Combat skill increases to level 3!Evocations skill increases to level 3! have reached level 8Nhs !!Nh /  --more--NhB8/586-28 5% Kinetic GrapnelNhENhGR _You feel stronger.Nhu$ .##.# #.# #.##.# #.#....∩...# #.# #.# #.###.....## #.# ..# #.# ##...## #.# #.# #.######## #.# ... ..# ..# #.# #.. ... #.# #.# #.# #.#.#Nh %  #.@...........<# #.## #.# ..# ###Nh+ Nh- e1=-2 _Nh3 Nh5 Nh P.##.# #.# #.##.# #.#....∩...# #.# #.# #.###.....## #.# ..# #.# ##...## #.# #.# #.######## #.# ... ..# ..#Nh $ #.# #.. ... #.## #.# #.# #.#.# #.<# #.## #.## ..# ####Nh 6#Nh( @-3Nh0 Nh8Nh=b3NhbNhe,Nhi=NhijNhk,NhLlNhmd2==NhnnNho,NhRpNh\r,NhrNh4t,NhLuNh_vP==NhvNhpw,NhwNh~x,NhxNhIyNhtyD3=NhyNh_{,Nh{Nh~},Nh~Nh,NhbNhO=NhNh,NhLNh,NhNhNhÅL4==Nh}Nh#,NhNh@BNh,NhNhP==NhFNh,NhNh~Nh֝D5=NhNhBNhNh֢Nh5Nh,Nh8NhNh2=Nh\Nh,NhNh,NhWNh_ _You start resting.Nh094.9 (31.0)6==5.9 (32NhNh5% _Magic restored.Nhu==Nhh"Nh&XNh)XNh*Nh+,Nh7,Nh-Nh.Nh.Nht0,Nh1Nh2,Nh2Nh65,Nh5Nh(8,Nh8Nh;,Nhy;Nh=,Nh=NhQ?,Nh?Nh@,Nh@NhA,NhANhB,Nh:CNhD,NhxENhF,NhGNh3I,NhINhKNhLNhfLNh1N,NhNNhP,NhQNhR,NhSNhTNhTNhTUNhV,Nh Nh  _Nh Nhq Nh$ ,Nhm Nhf Nh Nh Nh NhΞ NhM Nhq Nh Nh Nh6 ,NhC Nh Nhz ,Nh Nh Nh ,Nhg Nh Nh{ ,Nh Nh Nh Nh Nhl Nh Nh ,Nhκ Nh Nh ,Nh Nh Nh4 ,Nh' Nh Nh ,Nh Nh| Nh ,Nh Nh Nh ,Nh Nh Nh[ ,Nh Nh Nh ,Nh Nh3 Nh ,NhM Nh NhJ Nh NhNh6Nh,NhcNh Nhc Nh Nh NhNh,NhNhsNh,NhNhNh(NhRNhNhGNh,Nh Nh"Nh5$,Nh$Nho&Nh',Nh(Nh *Nh+,NhC-NhF.Nh/,Nh1Nh^2Nh4NhU4Nh 5Nhi6Nh8,Nh9NhP:Nh<,Nh=Nh+@NhBNhHBNhBNh_DNhFNhGNhaHNhrJNhL,NhMNhPNhQ,NhQRNh@SNhsT,NhTNhXNh?[,Nh[Nh\Nh^,Nh^Nh}`NhUaNh}aNhaNhbNh?d,NhdNhFfNhg,NhhNhqNhs,NhsNhsyNh{Nh{Nh|NhNhNh߁NhxNhńNh#,NhNh/Nh2,NhNh^Nh,NhNhNhG,NhРNhդNhP,NhNhNh,NhNhSNh,NhNh,NhNhNhNh:NhyNhANhNhNhNhNh,NhNh%NhNhY,NhtNh#Nh-NhZNhNhNhNhNhFNhNh,NhkNhNhWNhNhDNhNhNhBNhNhNhNhGNhNhNh7,NhNhNhNh NhNhSNh ,Nhp Nh NhQNhNhTNhNh,NhNhdNhhNhNhNhNh,Nhd%f  There is a stone staircase leading up here.Nh('Nh' _Nh(Nh-.  Things that are here:  a +0 club; a jackal skeleton; a goblin skeletonNh1Nh}2 _Nh3Nh6Nh8,Nh-:Nh5<Nh=Nh>Nh?Nh9ANhR,Nh2NhNh,Nh%Nh W  There is a shimmering blue altar of Sif Muna here.Nh+ Nh  _NhNhKNh>!h))..#.#.#.##.######.#.# )#..#.#.#.##.# #.#.# )#...........# #.#.# ..........#### #.# #.# Nh!*.##...).### #.# #.# .##.....### ####<#######.# .##.......#### #..##)÷...##.##### ......#####o≈..#ß..##............ ###.#....##>≈..'@_.....#.#.#####.Nh!#.#....##o≈..#ß..#.....#.# #.#.......#### #..##.....#.# #.Nh"#.......## ####......#.# #. ####.......# ##.......#.# #. NhG"..)......### #..........# #. oo 2 orc wizards (asleep) Nhk"######...##..#...##### #.##.##Nh" #..##.##Nh"4#.#.##..##.#Nh" #.Nhw4G 412  You open the door.Nh6,61NhE?NhL _2 orc wizards come into view.Found Sif Muna's Dissertation on the Wendigo. _Found an escape hatch in the floor.Nh.))..#.#.#.##.######.# #.# #)#..#.#.#.##.# #.# #.# #)#.....# #.# #.# #...#### #.# #.# #.##...).### #.# #.# #.##.....### ####<#.# Nh׿#.##.......######..##)÷...##. #......#####o≈..#ß..###.#....##>≈..@._.....#.#.##### #.#....##o≈..#ß..#.....#.# # #.......######..##.....#.# # #.......## ####......#.# ##.......# ##.#.# #.)......### #.# ##...# #..#...##### # ##.## #..##.##Nh # #.# #..##.# #NhNho≈..@._.o1 asleep)NhR7.9 (1.0)Kinetic Grapnel _NhANhQ _There is an open door here.Nhv%B _#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh&74---Nh&(==8Nh18_Nh;5D _You shape a spike launcher from a nearby wall.Nh .))..#.#.#.##.######.# #.# ##)#..#.#.#.##.# #.# #.# ##)#.# #.# #.#  #.#### #.# #.#  #.##...).### #.# #.#  #.##.....### ####<#.#  #.##.######..##)÷...##.  #......#####o≈..#ß..##  ####.#....##o≈.@'._.....#.#. #.#....##.≈..#ß..#.....#.#  #Nh .######..##.....#.#  #.## ####......#.##.# ##.#.#.)......### #.# #...# #..#...##### ##.## #..##.## #.# #..##.#NhZ 2_Nhכ /--9Nh 8_Nh NhB#..))..#.#.#.##.######.# #.# .##)#..#.#.#.##.# #.# #.##)#.# #.# #.# #.#### #.# #.# #.##...).### #.# #.# #.##.....### ####<#.# #.##NhJ.######..##)÷...##. #......#####o≈..#ß..## ####.#....##o≈@.'._.....#.#. #.#....##.≈..#ß..#.....#.# #.######..##.....#.# #.## ####......#.# #.# ##.#.#.)......### #.# Nh#...# #..#...#####  ##.## #..##.##  #.# #..##.#NhNhKB--20NhNh-NhvNh;NhNhT _Why would you want to do that?NhNhNh8_NhT _Why would you want to do that?Nh\#..))..#.#.#.##.######.# #.#  krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.#  Gnoll ###)#...........# #.# #.#  Health: 58/58 ========================  #..........#### #.# #.#  Magic: 13/16 ===================-----  #.##...).### #.# #.#  AC: 2Str: 12  #.##.....### ####<#######.#  EV: 13Int: 14 Nh #.##.......######..##)÷...##.## SH: 4Dex: 17  #......#####o*..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4  ####.#....##o≈@.'._.....#.#.### Noise: ---------  Time: 5420.9 (0.0) #.#....##.≈..#ß..#.....#.#  l) +2 war axe Nh#.......######..##.....#.#  Cast: Kinetic Grapnel Nh<I#.......## ####......#.# #######.......# ##.......#.# Nh^.....)......### #..........#  oo 2 orc wizards (1 asleep) NhۛY#########...# #..#...#####  ##.## #..##.##  #.# #..##.# Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh/Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)NhIv #..))..#.#.#.##.######.# #.# krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.# Gnoll ###)#...........# #.# #.# Health: 58/58 ========================#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12Nhv #.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Dex: 17#......#####o*..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4Nhw ####.#....##o≈@.'._.....#.#.### Noise: ---------  Time: 5420.9 (0.0)#.#....##.≈..#ß..#.....#.#Nh)w 7l) +2 war axeNhVw #.......######..##.....#.#Cast: Kinetic GrapnelNhw #.......## ####......#.# #######.......# ##.......#.# .....)......### #..........#Nhw too 2 orc wizards (1 grapneled) #########...##..#...#####Nhw 0##.###..##.###.##..##.#Nhx Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Nh?x Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  Nhx QThe kinetic grapnel hits the orc wizard.  The orc wizard is lightly wounded.Nh ho≈Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (asleep, 100% tohit)  The kinetic grapnel hits the orc wizard.orc wizard is lightly wounded.shouts!Nh *The orc wizard points at you and mumbles some strange words.NhQ :≈Nh |49----====1.9 (1Nh Nhk . _The magic dart hits you!Nh4  You aren't carrying any items that you can evoke.NhD _Nh Inventory: 18/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()f - 10 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  j - a -1 buckler (worn)m - a +0 chain mail Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn) Scrolls (go to first with ?)n - a scroll of silence  o - a scroll labelled TAGION PAZU  p - 2 scrolls of teleportationq - a scroll of identify  r - a scroll labelled YMNETU SUKHLIA Potions (go to first with !)  c - a potion of magicd - a potion of berserk rage  e - a sedimented emerald potion [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Oha f - 10 poisoned darts. A thin piece of metal, typically coated in some harmful substance. When thrown it can deliver its toxins into the bloodstream of a living or demonic being. It is coated with poison. Base damage: 0 Base attack delay: 1.0 This projectile's minimum attack delay (0.7) is reached at skill level 6. Ohlb Your skill: 3.0  At current training (3%) you reach 6.0 in about 2.8 XLs. It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {ego} {branded} {Throwing} {poison} {missile} Menu/colouring prefixes: identified missile (q)uiver, (d)rop, (=)adjust, or (i)nscribe.OhQ Oh$Oh#..))..#.#.#.##.######.# #.# krazycure the Tinkerer OhH .##)#..#.#.#.##.# #.# #.# Gnoll ###)#...........# #.# #.# Health: 49/58 ====================----#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12Ohw #.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Oh -Dex: 17Oh #......#####o≈..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4Oh ####.#....##o≈@.'._.....#.#.### Noise: ====-----  Time: 5421.9 (0.0)#.#....##.≈..#ß..#.....#.#Oh!7l) +2 war axeOh0!#.......######..##.....#.#Throw: 10 darts (poison)#.......## ####......#.# Oh!#######.......# ##.......#.# .....)......### #..........#oo 2 orc wizards (1 grapneled) #########...#Oh!-#..#...#######.###..##.##Oh!#.##..##.#Oh!The kinetic grapnel hits the orc wizard.  The orc wizard is lightly wounded.  The orc wizard shouts!  Oh+"The orc wizard points at you and mumbles some strange words. _The magic dart hits you! _You aren't carrying any items that you can evoke.Ohe,Oh-Oh5Oh8Oh8#..))..#.#.#.##.######.# #.# krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.# Gnoll ###)#...........# #.# #.# Health: 49/58 ====================----#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12#.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Dex: 17Oh}K#......#####o*..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4####.#....##o≈@.'._.....#.#.### Noise: ====-----  Time: 5421.9 (0.0)#.#....##.≈..#ß..#.....#.#l) +2 war axe#.......######..##.....#.#Throw: 10 darts (poison)#.......## ####......#.# #######.......# ##.......#.# .....)......### #..........#oo 2 orc wizards (1 grapneled) #########...##..#...#######.###..##.###.##..##.# _You aren't carrying any items that you can evoke.Throw: 10 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)Oh#..))..#.#.#.##.######.# #.# krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.# Gnoll ###)#...........# #.# #.# Health: 49/58 ====================----#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12Oh#.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Dex: 17#......#####((..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4####.#....##o≈@.'._.....#.#.### Noise: ====-----  Time: 5421.9 (0.0)#.#....##.≈..#ß..#.....#.#l) +2 war axeOhLm#.......######..##.....#.#Oh1Throw: 10 darts (poison)#.......## ####......#.# #######.......# ##.......#.# .....)......### #..........#Ohoo 2 orc wizards (1 grapneled) #########...##..#...#######.###..##.###.##..##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  You throw a poisoned dart.  The poisoned dart misses the orc wizard.Oh`Mo≈_Oh/iShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  You throw a poisoned dart.  The poisoned dart misses the orc wizard.The orc wizard gestures at you while chanting.Ohx==--2.7 (0.8Oh1@9 darts (poison) Ohz Oh 2 _You resist with some effort.Oh#..))..#.#.#.##.######.# #.# krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.# Gnoll Oh###)#...........# #.# #.# Health: 49/58 ====================----#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12#.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Dex: 17#......#####o*..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4####.#....##o≈@.'._.....#.#.### Noise: ==-------  Time: 5422.7 (0.0)#.#....##.≈..#ß..#.....#.#l) +2 war axe#.......######..##.....Oh #.#Throw: 9 darts (poison)#.......## ####......#.# #######.......# ##.......#.# .....)......### #..........#oo 2 orc wizards (1 grapneled) #########...##..#...#######.###..##.###.##..##.# _You resist with some effort.  Throw: 9 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)Oh #..))..#.#.#.##.######.# #.# krazycure the Tinkerer .##)#..#.#.#.##.# #.# #.# Gnoll ###)#...........# #.# #.# Health: 49/58 ====================----#..........#### #.# #.# Magic: 13/16 ===================-----#.##...).####.# #.# AC: 2Str: 12#.##.....### ####<#######.# EV: 13Int: 14#.##.......######..##)÷...##.## SH: 4Dex: 17#......#####((..#ß..##......... XL:  8 Next:  5% Place: Dungeon:4####.#....##o≈@.'._.....#.#.### OhCNoise: ==-------  Time: 5422.7 (0.0)#.#....##.≈..#ß..#.....#.#l) +2 war axe#.......######..##.....#.#Throw: 9 darts (poison)#.......## ####......#.# #######.......# ##.......#.# .....)......### #..........#oo 2 orc wizards (1 grapneled) #########...##..#...#######.###..##.###.##..##.#Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  You throw a poisoned dart.  The poisoned dart closely misses the orc wizard.OhEo≈Ohp--3.6 (0.98 _Oh )Oh20Oh% ..))..#.#.#.##.######.# #.# ##)#..#.#.#.##.# #.# #.# )#.# #.# #.#  #.Ohk& #### #.# #.#  #.##...).### #.# #.#  #.##.....### ####<#.#  #.##.######..##)÷...##.##......#####o≈..#ß..##.  ####.#....##o≈.@'._.....#.#.#Oh_' #.#....##.≈..#ß..#.....#.# #.######..##.....#.# #.## #### )......### #.# Oh 8 4_Oh@ M_Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  OhA You throw a poisoned dart. _The poisoned dart closely misses the orc wizard.The orc wizard casts a spell at you.Ohj :_Oh 504===-4.6 (1.0Oh$ Oh 2 _You resist with some effort.OhР..))..#.#.#.##.######.# #.#krazycure the Tinkerer ##)#..#.#.#.##.# #.# #.#Gnoll ##)#...........# #.# #.#Health: 50/58 ====================----#..........#### #.# #.#Magic: 14/16 =====================---#.##...).####.# #.#AC: 2Str: 12  Ohy#.##.....### ####<#######.#EV: 13Int: 14  #.##.......######..##)÷...##.### SH: 4Dex: 17  #......#####o*..#ß..##.......... XL:  8 Next:  5% Place: Dungeon:4  ####.#....##o≈*@'._.....#.#.#### Noise: =--------  Time: 5424.6 (0.0)Oh#.#....##.≈..#ß..#.....#.#l) +2 war axe#.......######..##.....#.#Throw: 8 darts (poison)#.......## ####......#.# ######.......# ##.......#.# ....)......### #..........#oo 2 orc wizards (1 grapneled) Ohܣ+########...##..#...#######.###..##.###.##..##.# _You resist with some effort.  Throw: 8 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)Oh..))..#.#.#.##.######.# #.#krazycure the Tinkerer ##)#..#.#.#.##.# #.# #.#Gnoll ##)#...........# #.# #.#Health: 50/58 ====================----OhM#..........#### #.# #.#Magic: 14/16 =====================---#.##...).####.# #.#AC: 2Str: 12  #.##.....### ####<#######.#EV: 13Int: 14  Ohd#.##.......######..##)÷...##.### SH: 4Dex: 17  OhC#......#####((..#ß..##.......... XL:  8 Next:  5% Place: Dungeon:4  Oh[####.#....##o≈(@'._.....#.#.#### Noise: =--------  Time: 5424.6 (0.0)#.#....##.≈..#ß..#.....#.#l) +2 war axe#.......######..##.....#.#Throw: 8 darts (poison)Oh#.......## ####......#.# ######.......# ##.......#.# Oh....)......### #..........#oo 2 orc wizards (1 grapneled) Oh.########...##..#...#####Oh##.###..##.##Oh#.##..##.#OhWPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  OhpYou throw a poisoned dart.  The poisoned dart barely misses the orc wizard.Oh&uo≈.-5.4 (0.87 _OhzOhK{Ohs [##)# )#..........  #..#####...).### .####<######..######..##)÷...##.###.....#####o≈..#ß..##..........###.#....'._.....#.#.#### .≈.@#ß..#.....#.# ......######..##..## ####. ######.# ##. ....)......##.. ########...# #...#### ##.##.##Oht #.# # ######Ohsw Oh*y Oh x(_oOh G-6.4 (1.0Oh :_Oh MShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, grapneled, 51% to hit)  You throw a poisoned dart. _The poisoned dart barely misses the orc wizard. _The grapnel comes loose from the orc wizard.Ohvy##)#..#.#.#.##.# #.# #.#krazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Health: 50/58 ====================----#.##...).####.# #.#Magic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Str: 12  #.##.......######..##)÷...##.### EV: 13Int: 14  #......#####(≈..#ß..##.......... SH: 4Dex: 17  Ohz0####.#....##o*..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4#.#....##o≈*@#ß..#.....#.#Noise: ---------  Time: 5426.4 (0.0)#.......######..##.....#.#l) +2 war axe#.......## ####......#.#Throw: 7 darts (poison) Oh\z######.......# ##.......#.# ....)......### #..........# ########...##..#...#####oo 2 orc wizardsOhz9##.###..##.###.##..##.#Ohz#.##..##.# ###### _The grapnel comes loose from the orc wizard.  OhzThrow: 7 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleOhzShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  Oh{wounded, 51% to hit)Oh o≈o*51% to hit)OhQ##)#..#.#.#.##.# #.# #.#krazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Health: 50/58 ====================----#.##...).####.# #.#OhMagic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Str: 12  #.##.......######..##)÷...##.### EV: 13Int: 14  #......#####(≈..#ß..##.......... SH: 4Dex: 17  ####.#....##o≈..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4#.#....##o((@#ß..#.....#.#OhSNoise: ---------  Time: 5426.4 (0.0)Oh#.......######..##.....#.#l) +2 war axe#.......## ####......#.#OhHThrow: 7 darts (poison) ######.......# ##.......#.# ....)......### #..........# ########...##..#...#####Oh~oo 2 orc wizards (1 poisoned)##.###..##.###.##..##.#Ohf#.##..##.# ######Throw: 7 darts (poison)OhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (51% to hit)  You throw a poisoned dart. The poisoned dart hits the orc wizard.  Oh The orc wizard is poisoned.OhHY_≈.@#OhɳOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (51% to hit)  You throw a poisoned dart. The poisoned dart hits the orc wizard.  The orc wizard is poisoned.  The orc wizard gestures at you while chanting.Oh:Oh;e=7.3 (0.96OhAOhE2 _You resist with some effort.Oh ##)#..#.#.#.##.# #.# #.#krazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Oh_ Health: 50/58 ====================----#.##...).####.# #.#Magic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Oh Str: 12  #.##.......######..##)÷...##.### EV: 13Oh Int: 14  #......#####(≈..#ß..##.......... SH: 4Oh -Dex: 17  Oh r####.#....##o≈..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4#.#....##o**@#ß..#.....#.#Oh! Noise: =--------  Time: 5427.3 (0.0)Ohi #.......######..##.....#.#l) +2 war axe#.......## ####......#.#Throw: 6 darts (poison) Oh ######.......# ##.......#.# ....)......### #..........# ########...#Oh j#..#...#####oo 2 orc wizards (1 poisoned)##.##Oh %#..##.###.##..##.#Oh =#.##..##.# ###### Oh b_You resist with some effort.  Throw: 6 darts (poison)OhC Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOhf Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, poisoned, 51% to hit)OhN##)#..#.#.#.##.# #.# #.#krazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Health: 50/58 ====================----#.##...).####.# #.#Magic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Str: 12  #.##.......######..##)÷...##.### EV: 13Int: 14  #......#####(≈..#ß..##.......... SH: 4Dex: 17  ####.#....##o≈..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4OhNd#.#....##(((@#ß..#.....#.#Noise: =--------  Time: 5427.3 (0.0)#.......######..##.....#.#l) +2 war axe#.......## ####......#.#Throw: 6 darts (poison) ######.......# ##.......#.# ....)......### #..........# ########...##..#...#####oo 2 orc wizards (1 poisoned)##.###..##.###.#OhOL#..##.##.##..##.# ######Oh:OPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOh^OAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, poisoned, 51% to hit)  Oh~O!You throw a poisoned dart.  OhOPThe poisoned dart closely misses the orc wizard.OhSFo≈.Oh:*OhW   orc wizard (  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (lightly  wounded, poisoned, 51% to hit)  You throw a poisoned dart.  The poisoned dart closely misses the orc wizard.The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!OhHT{≈..'._OhI1===8.2 (0.95OhR8_OhU _Deactivating autopickup; reactivate with Ctrl-A.Ohu##)#..#.#.#.##.# #.# #.#krazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Health: 51/58 =====================---#.##...).####.# #.#Magic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Str: 12  #.##.......######..##)÷...##.### EV: 13Int: 14  #......#####(≈..#ß..##.......... SH: 4Dex: 17  ####.#....##{≈..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4#.#....##o**@#ß..#.....#.#Noise: ===------  Time: 5428.2 (0.0)[Ohu40m#.......######..##.....#.#l) +2 war axe#.......## ####......#.#Throw: 5 darts (poison) ######.......# ##.......#.# ....)......### #..........# ########...##..#...#####o   orc wizard (poisoned)##.###..##.###.##..##.##.##..##.# ###### _Deactivating autopickup; reactivate with Ctrl-A.Throw: 5 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, poisoned, 51% to hit)Ohk {*o≈OhR ##)#..#.#.#.##.# #.# #.#OhO Zkrazycure the Tinkerer ##)#...........# #.# #.#Gnoll#..........#### #.# #.#Health: 51/58 =====================---#.##...).####.# #.#Magic: 14/16 =====================---#.##.....### ####<#######.#AC: 2Str: 12  Oh #.##.......######..##)÷...##.### EV: 13Int: 14  #......#####(≈..#ß..##.......... SH: 4Dex: 17  ####.#....##((..'._.....#.#.#### XL:  8 Next:  5% Place: Dungeon:4#.#....##o≈(@#ß..#.....#.#Noise: ===------  Time: 5428.2 (0.0)#.......######..##.....#.#Oh l) +2 war axe#.......## ####......#.#Throw: 5 darts (poison) ######.......# ##.......#.# ....)......### #..........# ########...##..#...#####o   orc wizard (poisoned)##.###..##.##Oh S#.##..##.##.##..##.# ###### Oh _Deactivating autopickup; reactivate with Ctrl-A.Throw: 5 darts (poison)OhJ Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineOh a{≈..'._.You throw a poisoned dart.Oh N*..'._Ohm R*A magic dart appears from out of thin air!Oh' G≈..'._.Ohk( 45-----9.1 (0.94Oh5 Oh8 . _The magic dart hits you. Oh..))####)#..#.#.#.## ##)#............####) #.# ### ####<#######.# ##.......######..##)÷...##.###......#####(≈..#ß..##..........###{≈.@'._.....#.#.#####....##o≈..#ß..#..######..##  #.## #### ######.......## ....)......###........ ########......#######.#### Oh Ohs  The orc wizard casts a spell at you. OhK:_ OhI--30.1 (1.0 OhU8_ Oh2 _You resist with some effort. OhD"))..#.#.#.##.######.# #.# )#..#.#.#.##.# #.# #.# )#.# #.# #.# #.#### #.# #.# #.##...).### #.# #.# #.##.....### ####<# OhE5.# #.##.######..##)÷...##.# #......#####(≈..#ß..##. ####.#....##{≈..@._.....#.#.##.#....##o≈..#ß..#.....#.# ##.######..##.....#.# ##.## ####......#.# #.# ##.#.# #)......### #.# #...# #..#...##### ###.## #..##.## ##.# #..##.# # OhT3_ Oh[1_ Oh~ OhU5=-1 Oh Ohz _Something tries to affect you, but you resist. _There is an open door here. OhS .))..#.#.#.##.######.# #.#krazycure the Tinkerer #)#..#.#.#.##.# #.# #.#Gnoll #)#...........# #.# #.#Health: 45/58 ==================------ #..........#### #.# #.#Magic: 15/16 ======================-- #.##...).####.# #.#AC: 2Str: 12 #.##.....### ####<#######.#EV: 13Int: 14 #.##.......######..##)÷...##.#### SH: 4Dex: 17 #......#####(≈..#ß..##........... XL:  8 Next:  5% Place: Dungeon:4 ####.#....##{≈**@._.....#.#.##### Noise: ---------  Time: 5431.1 (0.0 Ohá W)#.#....##o*..#ß..#.....#.# # l) +2 war axe#.......######..##.....#.# # Throw: 4 darts (poison)#.......## ####......#.# # #####.......# ##.......#.# # ...)......### #..........# # o   orc wizard (poisoned) #######...##..#...##### ###.###..##.####.##..##.## _There is an open door here.  Throw: 4 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, poisoned, 51% to hit) Oho.))..#.#.#.##.######.# #.#krazycure the Tinkerer #)#..#.#.#.##.# #.# #.#Gnoll #)#...........# #.# #.# OhZHealth: 45/58 ==================------ #..........#### #.# #.#Magic: 15/16 ======================-- #.##...).####.# #.#AC: 2Str: 12 #.##.....### ####<#######.#EV: 13Int: 14 #.##.......######..##)÷...##.#### SH: 4Dex: 17  OhE#......#####(≈..#ß..##........... XL:  8 Next:  5% Place: Dungeon:4  Oh####.#....##{≈((@._.....#.#.##### Noise: ---------  Time: 5431.1 (0.0)#.#....##((..#ß..#.....#.# # l) +2 war axe#.......######..##.....#.# # Throw: 4 darts (poison)#.......## ####......#.# #  OhY#####.......# ##.......#.# # ...)......### #..........# # o   orc wizard (poisoned) #######...##..#...##### # Oh6##.###..##.####.##..##.# Oh# OhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line Oh{Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderately Oh \wounded, poisoned, 51% to hit)  You throw a poisoned dart.  Oh"PThe poisoned dart closely misses the orc wizard. Oh{..@._o≈ OhShift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, poisoned, 51% to hit)  You throw a poisoned dart.  The poisoned dart closely misses the orc wizard.The orc wizard looks more healthy. OhO3:_ Oh36=2.0 (0.93 Oh=8_ Oh@n _Something tries to affect you, but you resist. Oh .))..#.#.#.##.######.# #.#krazycure the Tinkerer #)#..#.#.#.##.# #.# #.#Gnoll #)#...........# #.# #.#Health: 46/58 ===================----- #..........#### #.# #.#Magic: 15/16 ======================-- #.##...).####.# #.#AC: 2Str: 12  Oh>#.##.....### ####<#######.#EV: 13Int: 14 #.##.......######..##)÷...##.#### SH: 4Dex: 17  Oh#......#####(≈..#ß..##........... XL:  8 Next:  5% Place: Dungeon:4 ####.#....##{≈**@._.....#.#.##### Noise: ---------  Time: 5432.0 (0.0) Ohq#.#....##o*..#ß..#.....#.# # l) +2 war axe#.......######..##.....#.# # Throw: 3 darts (poison)#.......## ####......#.# #  Oh$#####.......# ##.......#.# # ...)......### #..........# # o   orc wizard #######...##..#...##### ###.## OhR3#..##.####.##..##.##  Oh _Something tries to affect you, but you resist.Throw: 3 darts (poison)Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 51% to hit) Oh.))..#.#.#.##.######.# #.#krazycure the Tinkerer #)#..#.#.#.##.# #.# #.#Gnoll #)#...........# #.# #.#Health: 46/58 ===================----- #..........#### #.# #.# Oh=Magic: 15/16 ======================-- #.##...).####.# #.#AC: 2Str: 12 #.##.....### ####<#######.#EV: 13Int: 14 #.##.......######..##)÷...##.#### SH: 4Dex: 17  Ohw#......#####(≈..#ß..##........... XL:  8 Next:  5% Place: Dungeon:4 ####.#....##{≈((@._.....#.#.##### Noise: ---------  Time: 5432.0 (0.0) Oh$#.#....##o(..#ß..#.....#.# # l) +2 war axe Ohg#.......######..##.....#.# # Throw: 3 darts (poison)#.......## ####......#.# #  Ohg#####.......# ##.......#.# #  Oh...)......### #..........# # o   orc wizard (poisoned) #######...# OhCV#..#...##### ###.###..##.### Ohi#.##..##.## OhPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line OhAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 51% to hit)  You throw a poisoned dart. The poisoned dart hits the orc wizard.  The orc wizard is poisoned. Oh_!..@._≈Shift-Dir - straight lin Oh!e  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 51% to hit)  You throw a poisoned dart. The poisoned dart hits the orc wizard.  The orc wizard is poisoned.  The orc wizard is moderately wounded. Oh'e9 (0.92 _ Ohk*8_ Oh, Oh))..#.#.#.##.######.# #.# )#..#.#.#.##.# #.# #.# )#.# #.# #.# .#### #.# #.# .##...).### #.# #.# .##.....### ####<# Ohe^.# .##.######..##)÷...##.# ......#####(≈..#ß..##..#....##{≈..'@_.....#.#.#####.#.#....##o≈..#ß..#.....#.# #.#. Oh######..##.....#.# #.#. Ohn## ####......#.# #.. Oh\# ##.#.# #. Ohy)......### #.# #. Ohb...# #..#...##### #. Oh/##.## #..##.## #.#.#  OhE@#..##.# #. Oh\ Ohp Oh _The orc wizard gestures at you while chanting. Oh|d8_ Oh e-3.9 (1.0 Ohm:_ Ohup2 _You resist with some effort. Oh 9######{≈..+@_#o≈..#### OhI:.74 Oh\B Oh[E) _You close the door. Oh)..#.#.#.##.######.# #.# #..#.#.#.##.# #.# #.# #.# #.# #.# #### #.# #.# ##...).### #.# #.# ##.....### ####<#.# ##.######..##)÷...##.######(≈..#ß..##.#.#....##{≈..+.@.....#.#.#####.##.#....##o≈..#ß..#.....#.# #.##.######..##.....#.# #.##.## ####......#.# #.#.# ##.#.# #.# .)......### #.# #.#...# #..#...##### #.###.## #..##.## #.##.# #..##.#[3 Oh77m #.# Oh<5 OhP  Oh:h _There is a shimmering blue altar of Sif Muna here. Oh..#.#.#.##.# #.# #.# ...........# #.# #.# .#### #.# #.# #...).### #.# #.# .....### ####<#######.#  Oh~.......######..##)÷...##.###### ....#####(≈..#ß..##............# #.#....##{≈..+._.....#.#.#####.# .#....##o≈..#ß.@#.....#.# #.# #...####..##.....#.# #.# #.## ####......#.# #.# # ##.. Oh )......### #.. ####...# #..#...##### #.#  ##.## #..##.## #.#.# #..##.# #.##.# #..##.# #######.# Oh Oh5$6  Oh~ _ Oh Ohf OhE^ 4 OhNd :_ Ohg OhYOhmZOh[Oh}d8_Ohs&0OhtZ6==7.9 (1Oh}OhX _You start resting. Magic restored.Oh8OhSOha` 8 _You start resting.OhKP==89.9 (2OhOh6 _You feel a bit more experienced.OhTIOh,Oh#Oh$Oh%K9=Oh%Oh(,Oh)Oh,,Oh-Oh/,Oh#1Oh[3Oh3V50=Oh4Oh6Oh7Oh7Oh:,Ohy;Ohs=Oh=K1=Oh>Oh@,OhAOh&D,OhDOh:G,OhHOh KOhsKU2=OhLOh O,OhOOhR,OhROhU;3OhVOhxXOhXOhOYOh[,Oh\OhX^,OhQ_Oh]aOhaK4=OhbOhEe,OhfOhQh,OhhOhkjOhjN5=Oh/kOhcl,OhBmOh0oOhoOh>pOhr,OhsOhuOh:vK6=OhwOhWyOhyOhFzOh{Oh{Oh/|Oh}k7=Oh~Ohf,Oh(Oh˃,OhÄOh_ _You start resting.OhL_71.9 (32.0)Oh58=Ohʖ%2.9 (33Oh8_Oh " _HP restored.Oh'\ 3Oha] Oh` Ohd ,Ohf ,Ohg Oh~j ,Ohj Ohm O=Oh?o Oh8q Oh~q Oh*r Oht ,Ohru Ohw ,Ohx Oh{ ,Oh<| Oh3~ ,Oh~ Oh ,Oh Oh ,Ohք Oh ,Oh Oh ,Oh Ohߍ ,Oh Oh ,Oh Oh ,Oh Oh@ Oh Oh+ OhN ,Oh: Oh ,Oh Oh Oh Oh OhN ,Oh Ohr ,Oh! OhD ,Oh Oh Oh Oh8 Oh ,Oh Oh ,Oh Oh Oh Oh Oh7 Ohq Ohm Oh ,Oh Oh Oh Oh Oh= Ohv OhK Oh ,Oh0 Oh Ohk Ohr Oh ,Oh OhB ,OhC Oh= ,OhM Oh ,Oh/ Oh ,Oh Oh ,Oh Oh ,OhM Oh Oh OhN Oh ,Oh3 Oh ,Oh Oh ,Oh Oh Oh@ Oh XOh ,Ohm Oh ,Oh Oh( OhT OhH Oh BOh0 Ohw Oh Oh Oh Oh Oh Oh& Ohb Oh  OhF Oh Oh ,Oh Oh ,Oh> Oh ,Oh} Ohe ,Oh  Oh ,Oh Oh" Oh# Oh%$ Oh& ,Oh' Oh, BOhv. ,Oh. OhN0 ,Ohg1 Oh3 ,Oh4 Oh:7 ,OhF8 Oh: ,Oh; Oh> ,Oh? OhA ,OhB OhD ,OhsE OhvG ,OhH OhsJ OhJ OhK OhM ,OhN OhP ,OhQ OhS ,OhT OhY BOhY Oh!Z Oh_[ Oh] ,Oh^ Oh&` ,Oh` Oh`c ,Ohd Ohj ,Ohk Ohm ,Ohn Ohp ,Ohq Ohs Oht Oht Ohv ,Ohx Ohz ,Oh{ Oh} ,Oh~ Oh ,OhE OhF ,Oh! Oh3 ,Oh Oh ,Oh) Oh ,Ohc Oh ,Oh Oh5 ,Oh Oh ,Oh OhK ,Oh Ohϔ ,Ohc OhӖ ,OhA Oh ,Oh OhC h 571.9 (99 _You start waiting.Oh -2.9 (100.0)Oh Oh # _Done waiting.Oh M#####.#.#.##... ........####)Oh  #.# ### ####<#######.# #.......######..##)÷...##.##### ....#####(≈..#ß..##...........{≈..+._@....#.#.#####....##o≈..#ß..#.....#####..##.....# #.......## ####......#.# #.#Ohß H..#..Ohޟ (#Oh7 G3.0)Oh Oh Oh,#.#.#.##.######.# #.# #.#.#.##.# #.# #.# # #.# #.# #### #.# #.# ...).### #.# #.# .....### ####<#######.# Oh-@.######..##)÷...##.###### #####(≈..#ß..##.# .#....##{≈..+._.@...#.#.#####.# .#....##o≈..#ß..#.....#.# #.# .######..##.....#.# #.# .Oh-## ####....# ##..... ......### #.............# #..#...####Oh0.##.## #..##.## Oh3Y4Oh IOhOhXOhO,OhOhOhZ,OhuOhOho XOht ,Oh Oh Ohe ,Oh Oh Oh Oh Oh_ Oh Oh ,Oh= Oh Oh ,Oh2 Oh! Ohi ,Oh Oh Oh! ,Oh" Oh% Oh!' ,Ohj( Oh* Oh , ,Oh, Ohb/ Oh0 ,Oha1 OhV4 Oh5 ,Oh]6 Oh8 Oh: Oh: Oh; Oh> OhB BOhC OhE ,OhG Oh=I OhK ,OhhL OhN OhuP OhP OhxQ OhS OhCV ,OhwW OhY Oh0[ Ohj[ Oh` Oh&b Ohd OhDd Oh*e Ohg Oh`i ,Ohj Ohk OhUm ,Ohn Ohp Ohr ,Ohr Ohqt Ohu ,Ohv Ohex Ohy ,Ohz Oh{ Oh|} Oh} Oh~ OhQ Oh ,Oh Oh Oh ,OhB Oh Oh ,Oh Oh OhЎ ,Oh" Ohޏ Oh ,OhW Oh Oh1 ,Oh Oh; Oh" Oh? Oh{ Oh Oh Oh OhS Oh Oh Ohט Oh. Oh7 Ohޠ ,Oh6 Ohˣ Oh ,Ohۤ Oh Ohv Oh OhȦ Ohu Oh] Oh Oh Oh Oh+  #..#######.# ##..#.....#.# #.#.# ##..#.#.#.#.# .#.#.#.#.# ###.###.###.#  #.........#  #...############# Oh  #.............@.#  #.#############.#  #.# o# Ohٴ #.# .#  #.# o# Oh&  #.# o# o   orc wizard (asleep)  #.#  ?# Oh[ ooo 3 orcs (asleep) ###.# Oh Po .##.######Oh 616.9 (42.0)  3 orcs and an orc wizard come into view.7.9 (43Oh Oh g _Found a scroll labelled HABEANG VYJEOD.Ohh *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhGh/ o    You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc wizard.  The orc wizard is moderately wounded.Oh #oooooooThe orc wizard shouts! The orc shouts! x3Oh}  The orc wizard gestures at you while chanting.Ohz ,Oh1{ Oh{ OhA o.o 2 orc wizards (1 wandering) 2 orcsoOh0 4---====8.9 (1.0)Ohd Ohݟ _You resist with some effort. _An orc wizard comes into view. It is wielding a +0 dagger.OhMY #..#######.# krazycure the Tinkerer ##..#.....#.# Gnoll ..#.#.....#.# Health: 58/58 ======================== ##..#.#.#.#.# Magic: 13/16 ===================----- ....#.#.#.#.# AC: 2Str: 12 ###.###.###.# EV: 13Int: 14  #.........# SH: 4Dex: 17  #...#############OhPN XL:  8 Next:  8% Place: Dungeon:4  #.............@.# Noise: ====-----  Time: 5618.9 (0.0)  #.#############*# l) +2 war axe  #.# o# Throw: 2 darts (poison) OhN #.# o#  #.# o#  #.# .# oo 2 orc wizards (1 wandering)  #.# ?# oo 2 orcs ###.# Po .##.######Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh#OAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 72% to hit)OhA  #..#######.#krazycure the Tinkerer ##..#.....#.#Gnoll ..#.#.....#.#Health: 58/58 ======================== ##..#.#.#.#.#Magic: 13/16 ===================----- OhB ....#.#.#.#.#AC: 2Str: 12 ###.###.###.#EV: 13Int: 14#.........#SH: 4Dex: 17#...#############XL:  8 Next:  8% Place: Dungeon:4#.............@.#Noise: ====-----  Time: 5618.9 (0.0)#.#############*#l) +2 war axe#.#OheC o#Throw: 2 darts (poison)#.#o##.#o##.#.#oo 2 orc wizards (1 wandering, 1 grapnel…)#.#?#oo 2 orcs ###.#Po .##.######Confirm with . or Enter, or press ? or * to list all spells.OhD Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 72% to hit)  The kinetic grapnel hits the orc wizard.Oh u*ograpneled)  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (moderatelywounded, 72% to hit)  The kinetic grapnel hits the orc wizard.  The orc wizard is heavily wounded.Oh j  The orc wizard shouts!  The rocky spike skewers the orc wizard.Oh) BOhB2 oo.oOh2 `==--9.9 (1OhN; Oh> c _The orc wizard is severely wounded.Ohr^  The grapnel guides your strike. You slash the orc wizard!OhBz)*   orc wizardOhM  You kill the orc wizard!The rocky spike skewers the orc!OhTo   orcOhTOhBo.Oha11---21.2 (1.3OhTOhG _You kill the orc!OhlZ #..#######.# krazycure the Tinkerer ##..#.....#.# Gnoll ..#.#.....#.# Health: 58/58 ======================== ##..#.#.#.#.# Magic: 12/16 ==================------ ....#.#.#.#.# AC: 2Str: 12 ###.###.###.# EV: 13OhHmInt: 14  #.........# SH: 4Dex: 17  #...############# XL:  8 Next: 11% Place: Dungeon:4  #.............@.# Noise: =--------  Time: 5621.2 (0.0)  #.#############*#Ohm l) +2 war axe  #.# o# Throw: 2 darts (poison)  #.# .#  #.# .# Ohmh #.# .# o   orc wizard  #.# ?# o   orc ###.# Po Ohn#.##.###### _You kill the orc!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhanAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)OhK #..#######.#krazycure the Tinkerer ##..#.....#.#Gnoll ..#.#.....#.#Health: 58/58 ======================== ##..#.#.#.#.#Magic: 12/16 ==================------ ....#.#.#.#.#AC: 2Str: 12 ###.###.###.#EV: 13Int: 14#.........#SH: 4Dex: 17#...#############XL:  8 Next: 11% Place: Dungeon:4#.............@.#Noise: =--------  Time: 5621.2 (0.0)#.#############*#l) +2 war axe#.#o#OhThrow: 2 darts (poison)#.#.##.#.##.#.#o   orc wizard#.#?#o   orc (grapneled) ###.#Po .##.######Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.Oh9*Oh?}Aim  Press: ? - help, Shift-Dir - straight line: an orc, wielding a +0 club (78% to hit)  The kinetic grapnel hits the orc.  The orc is heavily wounded.rocky spike skewers the orc!OhtE)OhOh2))Oh9o~Oh+2.2 (1OhxOhG _You kill the orc!Oh #..#.....#.# .#.#.....#.# #..#.#.#.#.# ...#.#.#.#.# ##.###.###.#  #.........#  #...##############...............#  Oh_ ;#.#############@#  #.# #)#  #.# #.#  #.# #.#  #.# #.#  #.# #o# ##.# .P~.######~≈Oh ]~.......#Oh o?oo   orc-3Oht$Oh(  Things that are here: _a +0 dagger; a +0 robe; an orc corpseOh.# #..#.#.# .##.###.##  #........#############............#############) #.o? #.Po#####~≈~ Oh\........≈_≈ #.#####Oh Oh7Oho.o~OhE=3=-Oh4Oh<Oh7 _Found a blossoming altar of Fedhas.  Things that are here: _a +0 club; a +0 hand axeOh<#..#.#.# .##.###.##  #........#############............#############) #)o.o #.P~#####~≈ ........≈_≈ #.#####.~≈~. Oh+OhSFo?Oh \7-=5OhoOh? _The orc wizard hits you with a +0 dagger.OhX  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhP,  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc wizard!Oh ##oThe orc wizard is heavily wounded.Oh `1---=6Oh Oh 8 _You block the orc wizard's attack.OhUx *You barely miss the orc wizard.OhM+  The orc wizard is heavily wounded.The rocky spike skewers the orc wizard.Oh/vOhIJ  The orc wizard is severely wounded.The rocky spike skewers the orc wizard!Oh!Po   orcOh\OhBo.OhY----47.6 (1.4OhOhN _You kill the orc wizard!Oh7  You slash the orc!OhD)Ohk8=5-8.9 (1.3Oh$OhzG _You kill the orc!Oh%^  .##.###.##  #........#############............#############) #).##.?.≈_≈.#.~P... #.# #.#Oh` Oha U--90OhKm Oht l _Items here: )) [[ †.Oh ##.###.##  #........#############............#############) #).#)#? Ohs #.P~##### .~≈~. Oho ........# #.≈_≈.. #.######.~≈~..# #.~P...###.#.#Oh Oh @2==-Oh '30 _OhOhOh.  #........#############............#############) #).#)#. ##..P~.###### #.~≈~.###. #..# #.# #.#Oh0Oh&1OhOh _You see here a scroll labelled HABEANG VYJEOD.Oh  You slash the plant! The plant begins to die.===3.3 (1.4Oh\ Ohp 3 _The plant is lightly damaged.Ohf  You slash the plant!4.6 (1.3OhOh53 _The plant is lightly damaged.Ohb #You slash the plant!OhJ==6.0 (1.4OhOh3 _The plant is lightly damaged.OhK^ Hhit the plant.  Ohf 9~Ohcg ^3=-7.4Ohn Ohq V _A nearby plant withers and dies.Ohi  #############............#############) #).).###?### ##..@~.#Ohzi ######~≈ ........≈_≈..### #.# ..# #.#Ohs A  You enter the shallow water.Oh#t --80Water OhF| Oh~ ? _Moving in this stuff is going to be slow.Oh2 "M......# ############..............############)).) #.#  ###@### .~ ##.#####Oha2 ~~≈~.# .......≈_≈ #.#####.# #.~≈~..### #.#Oh: h-40.0 (1.6Oh? OhB _You see here a scroll labelled HABEANG VYJEOD.OhUM##.###.###......# ############..............############)).) #@#  Oh###?### #..~~.# ##.###### #.~≈~.###. #..#OhOh310 _Oh%Oh'OhW  #........#############............#############) #).).###@### ##..~~.#Oh؄##### #.~≈~.###. #..# #.# #.# ## #.#OhOh"B=2OhOh _You see here a scroll labelled HABEANG VYJEOD.Oh4<3OhOhd _s - a scroll labelled HABEANG VYJEODOh KM##.###.###......# ############..............############)).) #@#  ###.### #..~~.# Oh ##.###### #.~≈~.###. #..#Oh! Oh! U4==4Oh ) Oh* OhP" M...#.#.#. ##.###.###......# ############Oh" >..............############)). #.#  ##.## ##.#Oh" #..~~.#.~≈~.#.≈_≈..Oh# #.~≈~..###.##.#.#Oh) Oh* &5OhC0 Oh5 l _Items here: )) [[ †.OhP3 Oh##.###.##  #........#############............#############)Oh #).)###.### #..~~.Oh7.~≈~.#.≈_≈..#.~≈~..##OhI #.##.#.# #.# #.# #. #..#OhC6 _OhOh Oh|  #........#############............#############) #).).###@### ##..~~.###### #.~≈~.###. #..# #.# #.# ## #.#Oh<7OhOhXOhQ8  #############............#############) #).).###.### ##..@~.######~≈ ........≈_≈..### #.# ..# #.#Oh!@ A  You enter the shallow water.Oh@ z==8Water OhE OhI ? _Moving in this stuff is going to be slow. Oh 4M......# ############.............. OhF4@############)) Ohg4..) Oh4 #.#  ###@### .~  Oh4##.#####~≈~.# .......≈_≈ #.#####.# #.~≈~..### #.# Oh< Oh+=79.6 (1.6 Oh C OhE OhV ?M##.###.###......# ############..............############)).) OhV  #@#  ###.### #..~~.# ##.###### #.~≈~.###. #..# Oh1d  Ohd -500 Ohj  Ohl  Oh# M...#.#.#. ##.###.###......# ############..............############)). #.#   Oh9$ ##.## ##.##..~~.#.~≈~.#.≈_≈..#.~≈~..###.##.#.# OhF-  Oh. T5=1 Oh4  Oh: l _Items here: )) [[ †.!Oh:M#...#.#.#. ##.###.###......# !Oh"############..............############))) #.#  #.####.###.≈_≈.#.~P...2 _!Oh"!OheRM.#.#.... #...#.#.#. ##.###.###......# ############..............############).)!Ohx#.##.#.~≈~.!Oh <3!Oh!Oh8k  Things that are here: _a +0 club; a +0 hand axe!OhCpM#. .#.#.... #...#.#.#. ##.###.###......# !Ohp############..............###########).  #.##)#!Oh}C4 _!Oh=!Oh  Things that are here: _a +0 dagger; a +0 robe; an orc corpse!Oh_3!Oha!Ohc!OhygV= _!Ohi!Ohi!Ohk!Oh*ob6==!Ohp!Ohx4 _Magic restored.!Oh{3!Oh|!OheZ  Things that are here:  a +0 club; a +0 hand axe!Oh!Oh  _!Oh-!OhL!Oh!OhG!Oh!Oh[  Items here: )) [[ †.!Oh!OhSA== _!Oh!Ohș!Oh,!Oh!Oh!Oh)A  You enter the shallow water.!Oh?Water !OhK!Oh.N _Moving in this stuff is going to be slow.!Oh+>!OhY!OhƬ!OhQ!Ohï!Oh!OhZB!Oh2!Ohs!Oh,!OhY!Oha!OhR,!Oh!Ohm!Oh,!Oh !Oh$!Oh,!Oh!Oh!Oh',!Oho!Oh!Oh~,!Oh!Oh^!OhB!Ohe!Oht,!Oh!Oh~!Oh,!Oh !Oh!Oh,!Oh!OhSX!Oh!Oh/,!Oh!Oh!Oh*,!Ohf!Oh!Oh ,!Oh !Oh!Oh!OhG!Oh!OhD!Oh),!OhL!Ohs!Ohk,!Ohq!Oh !Oh ,!Ohz!!Oh"!Oh$,!Oh%!OhH(!Oh6...#.# #.# #.~P...# #.....#.# #.# #.##.#.# ......#.# #.# #...#..#...#.# #.#######.###.## ........# #.##.....## ##.# #...##### #.##.####.###.## ##.## #.##.# ##.#.## ##.# #.##.# ##.## #.###86.2 (31.6) ##...........)##....?... #######################. ########### ..........# #########.# #)########### #...........# # #..########!Oh;!Oh+<,7.2 (32!OhA!OhCg _Found a scroll labelled YMNETU SUKHLIA."Oh3"Oh"OhQ"Oho,"Oh,"Oh"Oh"Oh"Ohm"Oh,"Ohǝ"Oh"Ohʡ"Oh"OhX"Oh5"OhV,"Oh"Oh3}  You see here a scroll labelled YMNETU SUKHLIA."Oh"Oh _"Ohʫ"OhƬ"Oh,"Oho"Oh"Oh˰,"Oh"Oh˱"OhB.# #.# #...#..# .# #.#######.###.## "Oh# #.##.....## ##.# ## #.##.####.###.##  #.##.# ##.#.##  #.##.# ##.## ####.##.######## ......)##....?...# ## 95.2 (8.0"OhE)## #.# ...# #.# .# #.#  #)########### #.#  #...........# #.##..########.# #.#  #..# #.# #>#"OhX#..# #.#"Oh"Oh+6.2 (9"Oh"Oh; _Found a stone staircase leading down.#Ohe4#Ohj#Ohl#Oh=IM##.##Ohp #...#..# #####.###.# .....## ##. ###Oh###.###.###Ohe##.#.## #.##.# ##.## #Oh######.##.####### ......)##....?..#OhD########### ### ...##OhF#.##>##Oh#Oh?+7.2 (1#Oh#Ohݧ#Oho#.# #.# #.##.#.# #.# #.# #...#..# #.# #.#.###.## ..# #.##.....## ##.## #.##.####.###.## #.##.# ##.#.## #.##.# ##.###.##.#.)##....?.@.##.###Oh O #.#.# #.##.# #.# #)# #.# #.# #.# #..#.# #Ohu#.#  #..# #.# #>##Ohn#Ohѵ&8#Oh#Oh$Oh[$OhSInnate Abilities, Weirdness & Mutationsa - You have very sharp teeth.b - You have an uncanny knack for detecting items.c - Your experience applies equally to all skills.%Oh %OhO#.# #.# #.##.#.#krazycure the Tinkerer %Oh#.# #.# #...#..#Gnoll #.# #.#######.###.##Health: 58/58 ======================== ..# #.##.....## ##.#%OhMagic: 16/16 ======================== ### #.##.####.###.##AC: 2Str: 12#.##.# ##.#.##EV: 13Int: 14%Oh`c#.##.# ##.##SH: 4Dex: 17 #######.##.########XL:  8 Next: 15% Place: Dungeon:4 %Oh.......)##....?.@.#Noise: ---------  Time: 5698.2 (0.0) #################.#l) +2 war axe #####%Oh#.#Throw: 2 darts (poison) ....##.# ###.##.##)########### #.##...........# #.#%Oh+S#..########.# #.##..##.# #># _Items here: )) [[ †.  You enter the shallow water. _Moving in this stuff is going to be slow. _Found a scroll labelled YMNETU SUKHLIA. _You see here a scroll labelled YMNETU SUKHLIA. _Found a stone staircase leading down.%Oh%Oh%Oh%Oh&Oh1?&Oh?&OhJa _Autopickup is now on.&Oh% 7.#.# #.# #.##.#.# .#.# #.# #...#..# .#.# #.#.###.##.# #.##.....## ##.## #.##.####.###.## #.##.# ##.#.## #.##.# ##.###.##.#.)##....?@..##&OhG& &#.## #.#.# #.##.# #.# #)&Ohr& # #.# #.# #.# #..#.# #.# &Oh&  #..# #.# #>#&OhK/ &Oh/ &Oh/ +9.2 (1 _&Oh6 &Oh8 'Oh g.#.# #.# #.##.#.# ..#.# #.# #...#..# ..#.# #.#.###.##.# #.##.....## ##.#'Ohv# #.##.####.###.## # #.##.# ##.#.## #.##.# ##.###.##.#.)##....@...###.## #.# ......# #.# #####.#'Oh #.#  #)# #.# 'Ohbr #.# #.#  #..#.# #.#  #..# #.# #>#'OhG'Ohq(700'OhԘ'OhݟA1.2 (2'Oh _r - 2 scrolls labelled YMNETU SUKHLIA (gained 1)(Ohk{3(Ohg|(Oh)~(Ohڀ,(OhX(Oh(Oh(Oh,(Oh$(Oh(OhS(Ohz(Oh(Oh̎(Oh,(Oh1(Oh(Oh/,(Ohg(Oh(Oh(Ohݘ(Oh`(Oh(Oh,(Oh(Oh6(OhB(Ohͪ(Oho(Oh....)##........# ################.# #### #.# # #.# .# #.#  #)########### #.#  #...........# #.#  #..########.# #.#  #..# #.# #@# ..# #.# #.# ....# #.# #.# ###.# #.# #..  #.# #.# ##.#.# #.# .# o   orc (asleep)#.# #.# .##.# #.# o[0;10(Oh[m##.#(Ohѻ,10.2 (9(Oh$/1.2 (10.0)(Ohj(Oh _An orc comes into view. It is wielding a +0 club. _There is a stone staircase leading down here.(Ohn ################ #. .... ##.  #)########### #............# #.########.# #. #.# #> #.. ###.  #.# .#o 2 orcs (asleep)o .o(Oh* (Ohn 12.0)(Ohz (Oh q _An orc comes into view. It is wielding a +0 club.(Oh  ... ##  #)###########...........######## #.# #> #. .. ###.#  #.# oo 3 orcs (asleep) .oo#(Oh <3(OhP (Oh q _An orc comes into view. It is wielding a +0 whip.)Oh+Q... ##  #)###########...........######## #.# #> #. ..# )Oh,###.#  # o .oo#.)Oh+9<4)OhA)OhD)OhE# #.# .# #.# #)# #.# #.# #.# #..#.# #.# )Oh+#..# #.# #># ..# #.# #.# # #.# #.## .# #.# #.@#  #.# #.# ##.#  )Oh#.# #.# #.#  #.# #.# #.#  #.# #.# #o#  #.# #.o  #.# #o#  )Oh#.# ..#  #.#)Oh )Oh  )Oh ,)Oh8  ooooo   orc wizard.ooo 3 orcs (1 wandering)The orc shouts! x2; You hear a shout!===5)Oh )Oh z _An orc wizard comes into view. It is wielding a +0 dagger.)Ohu q#)########### #...........######## #.# #>. .## ##.  ## oo #oo.#.##)Oh ,)OhO )Ohn o.oo)Oh E====6)Ohy )Oh6! % _The orc shouts!*Oh-g *Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.*OhW{  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc.*OhS #oThe orc is heavily wounded.*Oh4---==--7*Oh#*Oh'I _The orc misses you.*Ohq *You barely miss the orc.*Oh]  The orc is heavily wounded.The rocky spike skewers the orc.*Oh&' *Oh"  The orc is almost dead.The rocky spike skewers the orc.*Oh Q 2 orcs*Oh *OhL *OhՔ )o.  You kill the orc!*Oh ;**OhLq  oo 2 orcs  The orc wizard gestures wildly while chanting.The orc wizard flickers and vanishes!*Oh 9{*Oh H--8.6 (1.4*Oh *Oh _Deactivating autopickup; reactivate with Ctrl-A.*Oho )########### #...........######## #.# #>. .## ##*Oh |#..  ## ##o #.{#.## #*Oh 2**Oha E  The rocky spike skewers the orc!*Oh |  The orc is almost dead.*Oh ro.o*Oh: ,90*Oh& *Ohj _The orc closely misses you.Things that are here: _a +0 club; a +0 leather armour; an orc corpse+Ohg  You slash the orc!)o.   orc----21.0 (1.4 _You kill the orc!+Oh6   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+OhA ##o.  You shape a spike launcher from a nearby wall.+OhB 6-2---=20+OhI +OhK S _Something hits you.+Oh\;4--3=---3.5 (1.5+OhB+Oh4E _You slash something! Your bite misses something. Something hits you.,Oh  You miss something. Something completely misses you.,OhJ  You hear some strange, mumbled words.,Ohra,Oha5,Oh>b-,Ohb=,Ohd4.9 (1.4,Ohx,OhF~ ,Oh~,Oh0J_Something tries to affect you, but you resist.,Oh,Oh  You closely miss something.  You hear some strange, mumbled words.,Oh ,Oh (6.3,Ohk { _Something tries to affect you, but you resist.,Oh| #)########### #.# krazycure the Tinkerer #...........# #.# Gnoll #..########.# #.# Health: 55/58 ======================-- #..# #.# #># Magic: 12/16 ==================------ #..# #.# #.# AC: 2Str: 12 ...# #.# #.## EV: 13Int: 14 ,Oh 5##.# #.# #..# SH: 4Dex: 17  #.# #.# ##.# XL:  8 Next: 15% Place: Dungeon:4  #.# #.# #@# Noise: ==-------  Time: 5726.3 (0.0)  #.# #.# #*#,Oh*  l) +2 war axe  #.# #.# #o# Throw: 2 darts (poison) ,OhU  #.# #..  #.# #.#  #.# ..#,Oh  o   orc  #.# ###  #.# ##.# _Something tries to affect you, but you resist.Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)-Oh -Oh #)########### #.#krazycure the Tinkerer #...........# #.#Gnoll #..########.# #.#Health: 55/58 ======================-- #..##.# #>#Magic: 13/16 ===================----- #..##.# #.#AC: 2Str: 12 ...##.# #.##EV: 13Int: 14 ##.##.# #..#SH: 4Dex: 17  #.##.# ##.#XL:  8 Next: 15% Place: Dungeon:4  #.##.# #@#Noise: ==-------  Time: 5726.3 (0.0)  #.##.# #{#l) +2 war axe#.##.# #o#Throw: 2 darts (po-Oh!ison)#.##..  #.##.##.#..#o   orc#.#####.# ##.#Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 club (78% to hit)  Okay, then. _.Oh5.# )##########........#######.# #.> ## ..#.# ##..###@#){#.# #o#.#..###  .Oh{)-7.3 (1.Oh.Ohf _Something hits you but does no damage..Ohh  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..Oh^  You shape a spike launcher from a nearby wall.  The rocky spike skewers something!  Reactivating autopickup..Oh .Oh !#.Oh M)#o..Oh  6=1---8=.Ohp 8.Oh .Oh 6 _You feel a bit more experienced./Oh)########### #...........######## #.# #>. .## ###..  ## #@#o#. #..#.## #/Oh 2*/OhY9  /Oh6The rocky spike skewers the orc./OhՁp oThe orc is almost dead./Oh5-2==-9/Oh/Oh _The orc hits you with a +0 club. _Items here: )) [[ †./Ohk5  You hit the orc./OhtD)/Ohw6-30.6 (1.3/Oh/Oh^G _You kill the orc!/Oh$ ( ...........######## #.# #>. .#.## ###..  # #)##. #..# /Oh Y..<#/Oh /Ohs 6=--10/Oh |  Things that are here: _a +0 club; a +0 whip; a +0 leather armour/Oh  ######## #.# #>#. .#.## ##.  # #)#/Oh )# #........####### ####/Oh~ ]-2 _/Oh̳ /Oh0 /Oh  #.# #>#. .## ##.  # #)#)#.####### #@.......#######..# ##/Oh/Oh#C==3/Oh/OhW 0Oh . .## ##.  # #)#)#.####### #........#######0OhC#......# #######0Oha5\#40Oh<0Oh A] _Your spike launcher falls apart as you grow too distant to maintain it.0OhO30Ohl0Oh׈k7=0Ohw3=0Oh0OhǑ,0Oh0Oha8=0OhYd _HP restored.0Oh)0Oh@O=0Ohʢ0Oh,0Oh0Oh50Oh 9=0Oh0Oh4==0Ohu0OhTSS   ball python (constriction, wandering)0Oh/40.0)0Oh,5.6 (110Oh0OhP^ _A ball python comes into view.1Oh > ## ..# #.##.))# #.# #.#######......S #.########......########  ##. ..< ####1Oh1OhkS.S)6.6 (1.0)1OhK _The ball python hisses angrily.1Oh..# #.# #>#  ..# #.# #.#  # #.# #.##  #.# #.# #..#  #.# #.# ##.#  #.# #.# #)#  #.# #.# #)#  #.# #.# #.# #.# #.@....S. #.# #.# #.# #......#  #.# ########  #.#  #.#  .<#     1Oh"1Ohi1Ohp 1Oh 1Oh 0S..1Oh C==71Oh$ 1Oh+' 1Oh # #.# #>#  .# #.# #.#  .# #.# #.##  .# #.# #..#  .# #.# ##.#  .# #.# #)#  .# #.# #)#  .# #.# #.# .# #..@.S. .# #.# .# #......#  .# ########  .#  .#  <#     1Oh- 0S.1Oh &81Oh: 1Oh 2Oh1 *Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.2Oh:  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python.2OhS2OhMW.#2OhQ^3--==92OhPW2OhZO _You kill the ball python!2Ohqy.# #.# #># .# #.# #.# .# #.# #.## #.# #.# #..# #.# #.# ##.# #.# #.# #)# #.# #.# #)# #.# #.# #.# #.# #. #.# #.######### #.# #......# #.# ######## #.# #.# .<# #2Ohz{[37m  --502OhL# #.# #>#  .# #.# #.#  .# #.# #.##  .# #.# #..#  .# #.# ##.#  .# #.# #)#  .# #.# #)#  .# #.# #.#  .# #.  .# #.#########  .# #......#  .# ########  .#  .#  <#     2OhYT2OhTA--12Oh:\2Oh]3OhrO33OhpVX3Oh5Z3OhZ8--3Oh[3Oh^,3Oh_3OhMb,3OhFc3Oh)f3OhvfE4==3Ohg3OhBj,3Ohk3Ohn,3Oho3Ohr,3Oh2t3Oh4wP==3Ohx3Ohz,3Oh!|3Oh,3OhE3Oh3OhT#53Oh(=3Oh3Oh-,3Oh3Oh,3Oh3Oh,3Oh3Ohn3Oh9=3Oh3Oh;,3Oh3Ohʝ3OhL6==3OhL3Oh3Ohq,3Oh3Oh&3Oh~,3Ohͭ3Oh3Oh|,3Oh/3Oh3Oh3Oh@:==3Oh~3Oh3Oh,3Oh3Oh3Oh!3Ohq3Oh3Oh 3Ohu,3Oh3Oh3Ohq,3Oh3Oh3Oh,3OhG3Oht3OhB3OhG3Oh,3Oh3Oh3Oh,3Oh3OhY3Oh,3Oh.3Oh3Oh.3Ohb3Oh 3Oh. 3OhJ ,3Ohl 3Ohr 3OhL ,3Oh 3Oh 3Oh ,3OhD 3Oh 3Oh) ,3OhG 3Oh8 3Oh5 ,3Oh 3OhZ 3OhT ,3Oh, 3Ohz! 3Oh" ,3OhL# 3Oh$ 3OhK& ,3Oh& 3Oh* 3Oh, ,3OhO- 3Oh. 3Ohp0 ,3Oh0 3Oh6 B3Oh6 3Oh7 3Oh 9 ,3Oh9 3Oh; 3Oh< ,3Oh< 3Oh> 3Oh? ,3Oh? 3OhA 3OhnB ,3Oh=C 3OhD 3OhiF ,3OhF 3Oh{G 3OhI 3OhHI 3OhI 3OhT  #.###########   #...........#  ##.#########.##  ...# ##.##  #### ##.##   #..#   ##.##   #..#   #.@#   ##.#   #.#   ..#   ...   h...  h   black bear (asleep) ....# ##..##3OhZ 1800.6 (49.0)3Oh<[ ,1.6 (503Ohjd s _A black bear comes into view.4Ohg^.......... ##.#########.## ...# ##.## ### ##.## #..#.## #....## .#...4Ohh#....###..## #### 4OhG2.6 (1.0)4Oh4Oh&4OhJ b##.#########.## ...# ##.## ### ##.## #..#.##4OhYK  #..### #.4OhK c#...h...#4OhK #....##..# #### 4OhK +4OhxU 4OhnV &34Oh ] 4OhK` 6Oh6| #Casting: Construct Spike Launcher (safe; 1% risk of failure)  6Oh}|\Confirm with . or Enter, or press ? or * to list all spells.6Ohe}V4---==6Oh} 46Oh.6OhD _You shape a spike launcher from a nearby wall.6Oh #...........# ##.#########.## ...6Oh##.## ######.#..# ##.#6Oh#6Oh6R#.##@#6OhVV #.#6Oh#..##...  h...#6Oh....##..## #### 6Oh6Ohh.h6Oh.=56Oh6Ohֶ4 _The black bear growls angrily.6Oh: 6OhN@ :h.6Oh@ 0---66OhE 6Oh,G 7Ohj} #...........# krazycure the Tinkerer ##.#########.## Gnoll ...# ##.## Health: 58/58 ======================== #### ##.## Magic: 13/16 ===================----- #..# AC: 2Str: 12 ##.## EV: 13Int: 14 #..# SH: 47OhDex: 17 #..# XL:  8 Next: 18% Place: Dungeon:4 ##@# Noise: ---------  Time: 5806.6 (0.0) 7Oh#*# l) +2 war axe #.h#7Oh Throw: 2 darts (poison) #... ....# #....# h   black bear ##..## #### 7Oh_The black bear growls angrily.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.7OhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)7Oh3 #...........#  krazycure the Tinkerer ##.#########.##  Gnoll ...###.##  Health: 58/58 ======================== ####7Oh^4<##.##  Magic: 13/16 ===================-----#..#  AC: 2Str: 12##.##  EV: 13Int: 14#..#  SH: 47Oh4Dex: 17#..#  XL:  8 Next: 18% Place: Dungeon:4##@# 7Oh4 Noise: ---------  Time: 5806.6 (0.0)#*# 7Oh4 l) +2 war axe#.h#  Throw: 2 darts (poison)7Oh5#... ....##....# h   black bear##..######  _The black bear growls angrily.  Casting: Construct Spike Launcher (safe; 1% risk of failure)  7Oh+69Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)7Oh9*7Oh   Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)  The kinetic grapnel hits the black bear but does no damage.  The rocky spike skewers the black bear.7Oh: 7Oh @h.7Oh( 3=7.6 (17Oh 7Oh 8 _The black bear is lightly wounded.7Oh"` y * You hit the black bear.7Oh4  The black bear is heavily wounded.The rocky spike skewers the black bear.7Oh8OhI  The black bear is severely wounded.The rocky spike skewers the black bear!8Oh? hh(berserk)The black bear is almost dead.The black bear goes berserk! The black bear closely misses you.The black bear claws you but does no damage.8Oh5=9.1 (1.58Oh-8OhW _The black bear barely misses you.9Oh) #...........# krazycure the Tinkerer ##.#########.## Gnoll ...# ##.## Health: 58/58 ======================== #### ##.## Magic: 12/16 ==================------ #..# AC: 2Str: 12 9Oh##.## EV: 13Int: 14 #..# SH: 4Dex: 17 9OhP#..# XL:  8 Next: 18% Place: Dungeon:4 ##@# Noise: ==-------  Time: 5809.1 (0.0) #h# l) +2 war axe 9Ohz#..# Throw: 2 darts (poison) 9Ohw#... ....# 9Oh#....# h   black bear (berserk) 9Oh3##..## #### 9Oh/_The black bear barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.9OhSAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line9Oh{|Aim: a black bear (almost dead, berserk, 84% to hit)9Oh' #...........#  krazycure the Tinkerer ##.#########.##  Gnoll ...###.##  Health: 58/58 ======================== ######.##  Magic: 12/16 ==================------#..#  AC: 2Str: 12##.##  EV: 13Int: 14#..#  SH: 4Dex: 17#..#  XL:  8 Next: 18% Place: Dungeon:4##@#  Noise: ==-------  Time: 5809.1 (0.0)#h(1mh#  l) +2 war axe#..#  Throw: 2 darts (poison)#... ....##....# h   black bear (berserk)##..###### Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 84% to hit)  The kinetic grapnel hits the black bear but does no damage.9Oh9*9Oh 5Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (almost dead, berserk, 84% to hit)  The kinetic grapnel hits the black bear but does no damage.  The black bear is almost dead.  The rocky spike skewers the black bear!9Oh S9Oh: ;†9OhU# 3/172910.1 (1 _You kill the black bear!9Oh( 9Oh0 > ##.#########.## ...# ##.## ### ##.## #..#.## #..### #@#9Oh0 "#..##...#   _Your Spellcasting skill increases to level 6!9Oh6 9Oh7 ---1 9Oh7 _9Oh ; 9Oh> w _You see here a black bear corpse.:Oh: ...# ##.## ### ##.## #..#.## #..#:OhN###†##.@#.##....#  :Oh:OhH--2 _:OhF:Oh:OhU&3:Oh&:Oh -:Oh-,:Oh.:Oh/,:Oh 0:OhO2:Oh2K4=:Oh2:Oh4,:OhF5:Ohh7B:Oh8,:Oh8:Oh;O=:Oh;:Oh'=,:Oh_=:Oh>,:Oht?:OhJAb5==:OhA:OhB,:OhB:Oh{C,:OhC:OhD,:OhD:Oh^E:OhE:==:OhF:Oh*H,:OhH:Oh&J:Oh]JD6=:OhJ:OhvL,:OhL:OhpNB:Oh_PB:Oh5RO=:OhR:OhSB:Oh\T,:OhT:OhY # _You start resting.:Ohb^036.1 (24.0):Oh^[7==7.1 (25:Ohkb:Ohd% _Magic restored.:Oh,  ### ##.## #..#.## #..###†..##.##.:Oh|, ^  :Oh 4 :Ohs4 #8.1 (1:Oh4 .0):Oh5; :OhU< :OhK|   #..#.## #..###†..####...#.#..#  :Oh6 :Ohu &9:Oh :Oh) ;Oh3;OhU;OhB<0;OhG;OhH^ _Partly explored, can't reach some items.=OhքA#.# #. #.# #.## #.# #..# #.# ##.#=Oh, #.# #)# =Oh-#.# #)# #.# #.########### #.# #...........# #.####.####### ......# #########.## =Oh #..# #.##  #..# =Oh' #..#  ##.#  ##†# =Oh=Oh=Oh(1=Oh7=Oh=Ohx + #.# #>#  #.# #.  #.# #.##  #.# #..#  #.# ##.#  #.# #)#  #.# #)#  #.# #.###########  #.# #.........@.#  #.####.#######  #......#=Oh   #########.##  #..# #.##  #..#  #..#  ##.# =Oh=Oh&2=Oh=Oh >Oh8 #.# #>#  #.# #.#  #.# #.##  #.# #..#  #.# ##.#  #.# #)#  #.# #)#  #.# #.#  #.# #.#  #.####.>Oh#.##  #......# ##.##  # ##.##  #..#  ##.##  #..#  #..#  ##.# >Oh%>Oh&3>Oh>Oh>Oh1  #.# #>#  #.# #.#  #.# #.##  #.# #..#  #.# ##.#  #.# #)#  #.# #)#  #.# #.>Oho1#  #.# #.#  #.####.#.##  #......# ##.##  # ##.##  #..# >Oh1 ##.##  #..#  #..# >Oh1- ##.# >Oh<<4>Oh~B>OhE>Oh #.# #>#  #.# #.#  #.# #.##  #.# #..# >Oh9+ #.# ##.#  #.# #)#  #.# #)#  #.# #.#  #.# #.#  #.####.#.##  #......# ##.##  #>Oh- ##.##  #..#  ##.##  #..#  #..#  ##.# >OhQ>Oh8&5>Ohs>OhW>Oh  #.# #>#  #.# #.#  #.# #.##  #.# #..#  #.# ##.#  #.# #)#  #.# #)#  #.# #.#  #.# #.#  #.####.#.##  #......# ##.##  # ##.##  #..#  ##.##  #..#  #..#  ##.# >Oh >Oh &6>Ohm >Oh >OhE  #.# #>#  #.# #.#  #.# #.##  #.# #..#  #.# ##.#  #.# #)#  #.# #)#>Oh   #.# #.#  #.# #.#  #.####.#.##  #......# ##.## >OhX C # ##.##  #..#  ##.##  #..#  #..#  ##.# >Oh1 >Oh >Oh 7>Oh >Oh] >OhW3# #.# #># # #.# #.# # #.# #.## # #.# #..# # #.# ##.# # #.# #)# >OhW# #.# #)# # #.# #.# # #.# #.# # #.####.#.## >OhMX# #......# ##.## # #>OhXX ##.## # #..# # ##.## # #..# #>Oh4Yq #..#  ##.# >Oha>Oha&8>Ohl>Ohn?Oh+.# #.# #># .# #.# #.# .# #.# #.## .# #.# #..# ?Oh|@.# #.# ##.# .# #.# #)# .# #.# #)# .# #.# #.# ?Oh.# #.# #.# .# #.####.#.## .# #......#?OhG ##.## .# ######## ##.## .# #..# .#?OhL ##.## <# #..# #?Ohq #..#  ##.# ?Oh?Oh&9?Ohi?Oh?OhM@.# #.# #># .# #.# #.# .# #.# #.## #.# #.# #..# #.# #.# ##.# #.# #.# #)# #.# #.# #)# #.# #.# #.# #.# #.# #.# #.# #.####.#.## #.# #......# ##.## #.# ######## ##.## #.# #..# #.# ##.##[39;4?Oh@9m .<# #..# # #..#  ##.# ?Oh!TZ60?Oh#..# #.# #># #..# #.# #.# .# #.# #.##?OhU #.# #.# #..#  #.# #.# ##.#  #.# #.# #)# ?Ohw #.# #.# #)#?Oh  #.# #.# #.?OhJ#  #.# #.# #.#  #.# #.####.#.## ?Oh.  #.# #......# ##.##  #.# ########?Ohd  ##.##  #.# #..##.#?Oh ' ##.##.<# #..## #..#?Oh / ##.#?Ohn*?Oh*1?Oh1?OhU3?Oh &M#######.# #.#> ## ..# #.?Ohp ##.))# ########## #...........# ####.#########.##  ?Oh ?#.##......#?Oh 5##.###?Oh] Y2?Oh_ M........#######.# #.#> ##.# ..# #.##.?OhS` C) ########## #...........#  #.##.####.#########.##?Ohrg ?Ohg &3?Ohom ?Oh%s |  Things that are here: _a +0 club; a +0 whip; a +0 leather armour@Oh]nM)##########........#######.# #.> @Ohn ##.# ..#.# #.##.@Ohnc)# ##########@Ohnb#.##.# #...........#@Oho#@Ohv@Ohw-4 _@Oh}@Ohl _Items here: )) [[ †.@OhM.# )##########........#######.# #.> ## ..#.# ##.#))#  #.##.# #.###########5 _@Oh0@Ohs@OhWM..# )##########........#######.# #.> ## ..# ##.##.)#.##.# #)####@Oh)@Oh&6@Oh&@Oh(@Oh.# #.# ##.# #.#  #)# #.#  #.# #.#  #..#.# #.# @OhK #..# #.# #>##..# #.# #.#.# #.# #.###.# #.# #@.# #.# #.# ##.# #.# #.# #)# #.# #.# #)# #.# #.# @Oh39#.## #.# #.# #...# #.# #.###@Oht#.##.## #.# #......# ##.## @Oh #.# # ##.##@Ohy<7@Oh@OhQ@Oh^M### .. ##.# )##########........#######.# #.  > ## ...## ##@Ohz^.##.#.##.# #)#.#@Oh5g@Ohg&8@Ohm@Ohp@Oh Q@Oh- xM########### ### .. ##.# )##########........#######.# #.  > ## ...@Oh- ## ##..##.##.# ##.#.#@Oh6 @Oh|6 &9@Oh"= @Oh? @Oh? M......)##.......########### ### .. ##.# )##########........#######.# #.  ## ...# ###.##.# #..#@Oh '#..@Ohr @Oh '70@Oh @OhO c _There is a stone staircase leading down here.AOhUAOhYxRead which item? Scrolls  n - a scroll of silence  o - a scroll labelled TAGION PAZU  p - 2 scrolls of teleportationq - a scroll of identify  r - 2 scrolls labelled YMNETU SUKHLIA  s - a scroll labelled HABEANG VYJEOD [!] read|quaff[?] describe selectedBOh BOh0 BOh8 ......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== ##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#XL:  8 Next: 29% Place: Dungeon:4  #..##.# #@#Noise: ---------  Time: 5870.1 (0.0) ##..##.# #.#l) +2 war axe ....##.# #.##Throw: 2 darts (poison) ###.##.# #..##.##.# BOh# ##.##.##.# #)##.##.# #)##.##.# #.############.##.# #...........# _Partly explored, can't reach some items. _You see here a black bear corpse.  Things that are here: _a +0 club; a +0 whip; a +0 leather armour _Items here: )) [[ †. _There is a stone staircase leading down here.BOh BOh` Identify which item? (\ to view known items) Scrolls (select first with ?)  o - a scroll labelled TAGION PAZU BOh k r - 2 scrolls labelled YMNETU SUKHLIA  s - a scroll labelled HABEANG VYJEOD Potions (select first with !)  e - a sedimented emerald potion[?] describe selectedCOh COh COh N......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== ##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4COh  (Dex: 17  #..########.# #.#XL:  8 Next: 29% Place: Dungeon:4  #..##.# #@#Noise: ---------  Time: 5870.1 (0.0) ##..##.# #.#l) +2 war axe ....##.# #.##Throw: 2 darts (poison) ###.##.# #..##.##.# ##.##.##.# #)#COh_ O#.##.# #)##.##.# #.############.##.# #...........# _Partly explored, can't reach some items. COh _You see here a black bear corpse.  Things that are here: _a +0 club; a +0 whip; a +0 leather armour _Items here: )) [[ †. _There is a stone staircase leading down here.COh' ]  As you read the scroll of identify, it crumbles to dust.COhG( +1.1 (1COh- COh0 P _e - a potion of attractionDOhDOhRead which item? Scrolls  n - a scroll of silence DOh o - a scroll labelled TAGION PAZU  p - 2 scrolls of teleportation  r - 2 scrolls labelled YMNETU SUKHLIA  s - a scroll labelled HABEANG VYJEOD [!] read|quaff[?] describe selectedEOh_ EOhB ......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== ##.#EOh #.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#XL:  8 Next: 29% Place: Dungeon:4  #..#EOhE E#.# #@#Noise: ---------  Time: 5871.1 (0.0) ##..##.# #.#l) +2 war axe EOh ....##.# #.##Throw: 2 darts (poison) ###.##.# #..##.##.# ##.##.#EOh #.# #)##.##.# #)##.##.# #.############.#EOhW #.# #...........#Things that are here: _a +0 club; a +0 whip; a +0 leather armour _Items here: )) [[ †. EOh _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _e - a potion of attractionEOhz  As you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia.EOh^ /  --more--FOh28 FOh9  Your spells (forget)TypeFailure Level  a - Kinetic GrapnelForgecraftFOh?: 1% 1 b - Construct Spike LauncherForgecraft1%2  c - Grave ClawNecromancy11%FOhk: q2 Select a spell to forget[!] toggle spell headersGOhioGOhfxGOh+......)##........#krazycure the Tinkerer ################.#Gnoll ####GOh#.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== ##.##.#AC: 2GOhStr: 12  #)########### #.#EV: 13GOhցInt: 14  #...........# #.#SH: 4GOh-Dex: 17  GOhb#..########.# #.#GOh:XL:  8 Next: 29% Place: Dungeon:4  #..#GOh[B#.# #@#GOh|Noise: ---------  Time: 5871.1 (0.0) ##..#GOh{#.# #.#l) +2 war axe GOhǂv....##.# #.##GOh\Throw: 2 darts (poison) ###.#GOh O#.# #..#GOh*W#.##.# ##.#GOhJK#.##.# #)#GOhkU#.##.# #)#GOh}#.##.# #.############.#GOh8#.# #...........# GOh_Items here: )) [[ †. _There is a stone staircase leading down here.  GOhjAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractionGOh/{As you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia.GOhքGOh] ......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#GOh5Magic: 17/17 ======================== ##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#GOh^XL:  8 Next: 29% Place: Dungeon:4  #..#GOhB#.# #@#GOhNoise: ---------  Time: 5871.1 (0.0) ##..#GOh֐#.# #.#l) +2 war axe ....#GOh#.# #.##Throw: 2 darts (poison) GOh3s###.##.# #..##.#GOheW#.# ##.##.#GOhU#.# #)##.#GOhU#.# #)##.#GOhԑk#.# #.############.#GOh#.# #...........# _Items here: )) [[ †. GOh,U_There is a stone staircase leading down here.  GOhMjAs you read the scroll of identify, it crumbles to dust. _e - a potion of attractionGOh{As you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia.GOh`GOhskReally abort (and waste the scroll)? GOh)Y - Yes  N - NoHOhWHOh ......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#HOhMagic: 17/17 ======================== ##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#HOh$LXL:  8 Next: 29% Place: Dungeon:4  #..##.# #@#Noise: ---------  Time: 5871.1 (0.0) ##..##.# #.#l) +2 war axe ....##.# #.##HOhThrow: 2 darts (poison) ###.##.# #..##.##.# ##.##.##.# #)##.##.# #)##.#HOh#.# #.############.##.# #...........# _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _e - a potion of attractionAs you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia.  HOh++Okay, then.HOh22.1 (1 _HOh)HOh0HOhHOhRead which item? Scrolls  n - a scroll of silence  o - a scroll labelled TAGION PAZU HOhnw p - 2 scrolls of teleportationr - a scroll of amnesia  s - a scroll labelled HABEANG VYJEOD [!] read|quaff[?] describe selectedJOh JOhP JOh$ b......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== JOhE% {##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#JOh% XL:  8 Next: 29% Place: Dungeon:4  #..##.# #@#Noise: ---------  Time: 5872.1 (0.0) ##..##.# #.#l) +2 war axe ....##.# #.##Throw: 2 darts (poison) ###.##.# #..##.#JOh@& #.# ##.##.##.# #)##.#JOh}& #.# #)##.##.# #.############.#JOh& #.# #...........# _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _e - a potion of attractionJOh1' As you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia. _Okay, then.JOhi: #.##.##.##.##.#§§§JOh9; §#..##.##.#  As you read the scroll of identify, it crumbles to dust. _e - a potion of attraction  As you read the scroll labelled YMNETU SUKHLIA, it crumbles to dust.  It is a scroll of amnesia.  As you read the scroll labelled TAGION PAZU, it dissolves into smoke.JOh< +3.1 (1JOhzC JOhE - _It was a scroll of fog.KOh> 3KOhf KOh ,KOh XKOh ,KOh KOhf KOh KOh KOh ,KOh KOh9" ,KOh# KOh% ,KOhz& KOh) ,KOh * KOhZ, ,KOh%- KOh/ ,KOh0 KOh3 ,KOh4 KOh*7 ,KOhJ8 KOh: KOh; KOh; KOha> ,KOh4? KOh&A ,KOhB KOhD KOhFD KOhE KOhH ,KOhQI KOh/L ,KOhN KOhsQ ,KOh/S KOhV ,KOhX KOh\ ,KOh^ KOh;a ,KOhb KOh=e ,KOhf KOhi ,KOhfk KOhm ,KOh#o KOhq ,KOhas KOhv ,KOhw KOh^z ,KOh{ KOh~ ,KOh} KOh2 ,KOh; KOh ,KOh KOh͎ ,KOh KOh ,KOh KOhY ,KOh KOh ,KOh KOh ,KOh KOh ,KOh KOh$ ,KOh KOhp ,KOh KOh ,KOhF KOh ,KOh KOhQ ,KOh KOhu ,KOh KOh½ ,KOh KOh{ ,KOh KOh9 ,KOh KOh ,KOhW KOhT ,KOh KOhG ,KOh KOh ,KOhj KOhH ,KOh KOh ,KOh KOh ,KOh KOh ,KOhb KOh BKOh ,KOh KOh5 KOhh KOh KOh ,KOh KOh  ,KOh KOh ,KOh KOhF KOh KOh KOh nKOh KOhY ,KOh KOh  KOh< KOh KOh\ ,KOhp KOh " ,KOh!# KOhe% ,KOhd' KOhk) ,KOh5 KOh[7 ,KOh08 KOh9 ,KOh: KOh; ,KOhy; KOh= KOh > KOh> KOhB ,KOhC KOhE ,KOhG KOh1J KOhJ KOhL KOhO ,KOhGP KOhR ,KOhS KOhY nKOhZ KOhF] ,KOh@^ KOh5` ,KOhFb KOhc ,KOh&d KOhe ,KOhf KOhg ,KOhh KOhi KOhi KOhj KOhil ,KOhl KOhm KOh*n KOhn KOh9p ,KOhp KOhq ,KOhir KOhcs KOhs KOh8t KOhu ,KOh v KOhWx ,KOh]y KOh{ ,KOh{~ KOh ,KOh KOh KOh KOh KOhB ,KOh KOh̄ ,KOhc KOhd ,KOh KOhk  #.##.##.##.##.#..972.1 (99.0)..#..##.#KOh y#.# _You start waiting.KOhs -3.1 (100.0)KOh KOh # _Done waiting.KOh KOh KOh KOhx KOh XKOh BKOh, KOh KOh KOh KOh ,KOh" KOh KOh: KOh[ KOhY ,KOh KOhZ ,KOhX KOhl ,KOh KOh ,KOh KOh ,KOh KOh ,KOh KOh ,KOh KOh ,KOhC KOhM ,KOh, KOhR ,KOh. KOh ,KOh KOh ,KOh KOh ,KOh KOh ,KOh KOh ,KOh%KOh,KOhKOh ,KOh1 KOh ,KOh KOh,KOhKOh),KOhKOh,KOhqKOh,KOhKOh,KOhCKOhx,KOhiKOh2,KOh&KOh ,KOhh KOh",KOh"KOh#,KOh2$KOh7%,KOh%KOh?(,KOhl)KOh*,KOhf+KOhk-,KOh.KOh 1,KOh1KOh3,KOh4KOh6,KOh7KOh&:,KOhi;KOh<,KOhg=KOh>,KOhAKOhB,KOhCKOhE,KOhFKOh\H,KOhLIKOhJ,KOhLKOh2NKOhNKOhSOKOh Q,KOhQKOhS,KOhTKOhqY,KOh ZKOhz\,KOh]KOh`,KOhaKOhbKOhcKOh@dKOhi,KOhLkKOhm,KOhFnKOhp,KOhqKOht,KOhtKOhZw,KOhCxKOhLzKOhxzKOh{KOh},KOh~KOhm,KOhKOh,KOhKKOhO,KOh<KOhKOh7KOhމKOh.,KOhKOh ,KOhKOh,KOhMKOh,KOhKOh|,KOhKOhÚ,KOhKOhם,KOhbKOh ,KOhIKOh,KOhݣKOh,KOhKOh,KOhKOh,KOhKOh,KOhͰKOhpKOhKOhrKOhu,KOhgKOh,KOhbKOhF,KOh/KOh,KOhKOh,KOh)KOh|,KOhKOh{,KOhNKOhKOhWKOhKOhKOhKOhKOh,KOhKOhKOh,KOhKOh,KOhKOh,KOhJKOh0,KOhKOh^,KOhKOh,KOhKOhf,KOhKOh,KOh KOhu,KOh>KOh 6072.1 (99.0) _You start waiting.3.1 (100.0)KOhKOh # _Done waiting.LOh3LOh\LOhLOhDLOh1XLOh,LOhLOhP,LOhLOhm,LOhLOh,LOhLOhLOhYLOhLOh,LOhLOh,LOhNLOh!,LOh*LOh,LOhLOh,LOhLOh;,LOhxLOh,LOhLOh&LOheLOhLOh,LOh LOh,LOhY LOhG ,LOh LOhF,LOhlLOh',LOhLOh,LOh{LOh=,LOhLOhLOhLOhsLOh,LOhLOhoLOhLOhLOh,LOhgLOh ,LOh!LOh#,LOh$LOh&LOh&LOhK(LOh*,LOh,XLOhy.BLOhz/,LOh0LOh2,LOh3LOh 6,LOhM7LOh8,LOh`9LOh:LOh.;LOh,<LOhP?,LOh@LOhCBLOhNFBLOhG,LOhGLOhH,LOhnILOhJ,LOhKLOhoLLOhLLOhMLOhN,LOhNLOhP,LOhPLOhR,LOhSLOhS,LOhTLOhwV,LOhYLOh+ZLOhdZLOh[LOh],LOhx^LOhl`,LOh\aLOh cLOhLOh,LOhuLOhז,LOheLOh,LOh BLOhLOhI,LOhLOh+,LOh.LOh,LOhLOh@BLOh,LOhLOhұ,LOhLOh(,LOhµLOh,LOhLOhٺ,LOhLOh,LOhLOh,LOhLOh,LOh~LOh:LOhzLOhLOhY,LOhDLOh?LOhqLOhqLOho,LOhlLOha,LOhLOh4,LOh9LOh,LOh LOhH,LOhLOhLOhLOh[LOh 172.1 (99.0) _You start waiting.3.1 (100.0) _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.LOhLOhɕRead which item? Scrolls  n - a scroll of silence LOh1 p - 2 scrolls of teleportationr - a scroll of amnesia  s - a scroll labelled HABEANG VYJEOD LOhr[!] read|quaff[?] describe selectedMOhMOh MOhb......)##........#krazycure the Tinkerer ################.#Gnoll #####.#Health: 58/58 ======================== ...##.#Magic: 17/17 ======================== MOh2##.##.#AC: 2Str: 12  #)########### #.#EV: 13Int: 14  #...........# #.#SH: 4Dex: 17  #..########.# #.#XL:  8 Next: 29% Place: Dungeon:4  #..##.# #@#Noise: ---------  Time: 6173.1 (0.0) ##..##.# #.#l) +2 war axe ....##.# #.##MOh^\Throw: 2 darts (poison) ###.#MOh#.# #..##.##.# ##.#MOh]#.##.# #)##.#MOhU#.# #)##.#MOh#.# #.############.##.# #...........# MOh(c_You start waiting. _Done waiting. MOhJp_You start waiting. _Done waiting. _You start waiting. MOhn$_Done waiting.MOhP)Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.  As you read the scroll labelled HABEANG VYJEOD, it crumbles to dust.MOhF*m30------------4.1 (1MOh0MOh4 MOhK4K_Your body is wracked with pain! It was a scroll of torment.MOh)MOh,1------------MOhi/MOh/MOh31MOh 3,MOh3MOhk6MOh6L2=MOh7MOh:,MOh;MOh`=,MOhN>MOhO@MOh@K3=MOhBMOhC,MOhDMOhHBMOhIMOh!JMOh%KMOhMMOhMS4=MOhOMOh#Q,MOhRMOh U,MOhVMOhWMOhW55=MOhWMOhaXMOhYMOhYMOhmZMOh|\,MOh]MOh_,MOhK`MOhaMOha96MOhbMOhd,MOhdMOhg,MOh&hMOh(jMOhkjS7=MOhkMOhhmMOhmMOhynMOh^p,MOhpMOhmrMOhrMOhtMOhLuMOhuD8=MOhtvMOhw,MOh+yMOhY{,MOh|MOh~MOh,L9=MOhMOh,MOhMOh,MOhHMOhX,MOhkMOhb40=MOhOMOht,MOhMOh,MOhMOhMOhB91MOh>MOh ,MOh MOhP,MOh MOhMOh,MOh42=MOh{MOhMOh>W3=MOhMOhbMOhMOh֭MOhyMOh,MOhޱMOhkMOh#4MOh(=MOh$MOh,MOhMOhMOhMOhػMOh߽,MOhMOhMOhU5=MOh[XMOh`MOhMOhMOhMOhMOhD6=MOhMOh,MOhMOhA,MOhMOhMOh$MOh6MOhhMOhMOhN7=MOhMOh,MOh,MOh],MOhMOhMOh%8MOhMOhMOhMOhIMOh,MOhMOh,MOh=MOhMOhWK9=MOhMOhMOhMOhMOhMOhMOhMOhMOh$50MOh2=MOhMOh4MOhkMOhsMOhj,MOhSMOhCMOhhMOhxMOhV MOh MOh D1=MOh MOhG ,MOh MOh,MOh9MOh!MOh]U2=MOhdMOh,MOhxMOhH,MOhsMOhMOh %3MOhjMOh,MOh?MOh,MOh MOh",MOh#MOh%MOh%K4=MOh'MOh ),MOh*MOhd,,MOh,MOh%.MOhf.N5=MOh/MOhV0,MOh1MOh2,MOh2MOh3MOh3MOh4MOht6MOh6K6=MOh7MOhz9MOh9MOh:MOh=,MOh=MOh?MOh@?U7=MOh@NOh),NOhNOh,NOhNOh,NOhoNOh _ _You start resting.NOh1269.1 (95.0)NOh [8=70.1 (96NOh\NOh" _HP restored.NOhfNOhfNOhgNOhjNOhjNOhXnNOhFo,NOhpNOh~t,NOhrvNOhxNOhx9=NOhqzNOh(|,NOhO}NOh,NOhqNOh,NOhNOh,NOhɅNOh,NOhNOh,NOh%NOh,NOhNOh,NOhuNOh,NOhNOh,NOhNOh,NOh9NOhA,NOh>NOhß,NOhYNOhá,NOh NOhBNOhBNOh,NOhNOh,NOhNOhJ,NOhNOhNOhJNOhNOhQ,NOhNOh&,NOhMNOha,NOhNOh,NOhWNOh],NOheNOhV,NOhNOh,NOhNOhxNOhNOhNOh%NOhENOhNOh,NOhNOhBNOh;NOhZNOhpNOhNOhNOh3NOhSNOhNOhWNOhJNOhqNOhxNOh,NOhNOh,NOhNOh,NOh1NOh,NOhNOh),NOhW NOhu NOh NOh NOh,NOhNOhsNOhNOhNOhtNOhNOhNOhNOhNOhFNOh,NOh NOh NOh !NOh"NOh'%,NOh&NOh(,NOhA*NOhb,,NOh-NOh/,NOh1NOh3NOh4NOh5NOh7,NOh8NOh*;,NOhK<NOhZ>,NOh?NOhA,NOh CNOh^F,NOhmJNOhtL,NOhMNOhO,NOhTQNOh;S,NOhxTNOh_V,NOhMWNOhZ,NOhmZNOh[NOh[NOhl\NOh],NOh^NOh`BNOhBNOh BNOhe,NOhNOh#,NOh#NOh,NOh%NOh,NOhjNOhU,NOhONOhNOh͜NOhNOhʟ,NOhNOh,NOhNOh,NOhNOhNOhNOhNOh,NOhNOhȱ,NOh4NOh ,NOhNOhx,NOhNOh ,NOh_NOh/,NOh;NOh?NOhNOhNOhNOhINOhNOh,NOhNOh,NOhFNOhV,NOhbNOh,NOhNOh+h 369.1 (99 _You start waiting.NOh.70.1 (100.0)NOhNOhj# _Done waiting.NOh3NOhNOhnNOhNOh!,NOhNOh.,NOhNOh`,NOh1NOh7,NOh4NOh,NOhNOh,NOhNOh,NOhNOh,NOhNOh',NOh%NOha,NOhNOhrNOhNOhNOh,NOhNOh,NOh|NOh,NOhNOh[,NOhNOh,NOh1NOh,NOhNOh,NOhNOh[BNOhe,NOhkNOh,NOhNOh ,NOh( NOh ,NOhNOhu,NOhfNOhbNOhNOhNOh,NOhNOh,NOhNOh !NOh2!NOh"NOh#NOh$NOh %NOhI',NOh(NOhM*,NOh'+NOh,,NOh-NOh0,NOh1NOh2,NOh3NOh5,NOh6NOh9,NOh9NOh;NOh;NOh<NOh ?,NOh@NOhXB,NOhjCNOhE,NOhFNOhH,NOhINOhK,NOhLNOhN,NOhONOhR,NOhRNOhT,NOhUNOh:W,NOhWXNOhtZ,NOh!]NOhq_,NOh`NOh|c,NOh4eNOhSg,NOhhNOhj,NOhkNOh'n,NOhoNOh#q,NOhqNOhsNOhDtNOhtNOh!w,NOhxNOhy,NOh{NOh~BNOh,NOhNOh,NOhNOh,NOhNOh,NOhzNOhPNOhNOh_NOhiNOhNOhFNOhSNOh}NOh\NOhFNOhtNOhNOhV,NOhNOh\,NOhNOhܡ,NOhNOhNOh¤NOh7XNOhk,NOhͫNOh,NOhѮNOhҰ,NOhNOh,NOhNOh,NOhNOhNOhNOhNOhNOhNOhNOhݿNOhNOhNOh,NOhNOh,NOhqNOh,NOhbNOh,NOhNOh`,NOhNOh,NOhNOh,NOhmNOh,NOhNOh,NOhNOhP,NOh7NOh3,NOhMNOhS,NOhNOhO,NOh.NOhNOhNOhNOh,NOhNOh,NOhNOhNOh#NOhINOh-,NOhNOh,NOhNOh n 469.1 (99.0) _You start waiting.NOh .70.1 (100.0)NOh+NOhN# _Done waiting.NOhNOhNNOh%NOhNOhNOhBNOhjNOhD,NOhNOh,NOhNOhQ,NOh[NOh,NOhNOh,NOhNOh,NOh#NOh^,NOhj NOh ,NOh NOhNOhNOh{NOh,NOhNNOhO,NOhNOh,NOhNOh,NOhNOh,NOhqNOh ,NOh!NOh#NOh#NOh$NOh&NOh&NOh*XNOh+,NOh,NOh.,NOh2NOh4,NOh5NOh7,NOh-8NOhK9,NOh9NOhv;,NOh<NOh@>,NOh>NOh?,NOh@NOhRB,NOhBNOhH,NOhINOhK,NOhLNOhN,NOhONOhQ,NOhRNOh{T,NOhUNOh1WNOhoWNOhXNOhZ,NOh[NOh],NOh_NOhVa,NOhaNOh/c,NOhcNOh/e,NOh3fNOh`h,NOhciNOhk,NOh{lNOhSn,NOhfoNOhr,NOhsNOhu,NOhwNOh'y,NOhyNOhI{NOht{NOhf|NOhj~,NOhZNOh,NOh)NOh3,NOhhNOh,NOh0NOhHNOhgNOhNOhM,NOhԋNOhތ,NOhNOhNOhXNOhNOh`,NOh^NOh˗,NOhLNOhP,NOhԙNOhښ,NOh_NOh,NOh NOh_,NOh5NOhi,NOhNOh,NOhNOh[,NOh4NOhe,NOhNOh,NOheNOh@NOhzNOh\NOh,NOhNOh~,NOhNOh,NOh NOha,NOhNOh,NOh߹NOhǻ,NOhƼNOh,NOhֿNOh$,NOh<NOh&,NOh:NOh7,NOhNOh,NOhNOht,NOhNOh,NOhNOh,NOhNOh,NOhNOh ,NOh3NOh,NOhmNOh,NOhNOh\NOhNOhNOh,NOhUNOh5,NOhNOh,NOhNOh,NOhNOh,NOhNOh,NOhINOh,NOh(NOh,NOhNOhT,NOh~NOh-,NOhNOh,NOhNOh ,NOh NOh ,NOh,NOhn 569.1 (99.0) _You start waiting.NOh.70.1 (100.0)NOhNOhz _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.NOhu3NOhNOh!,NOh(XNOhM*,NOh+NOh7.,NOh-/NOhp1,NOh3NOhh6,NOh7NOh:,NOh>NOh{?,NOh2C,NOhCNOhDNOhHG,NOhyHNOhJ,NOhKNOhN,NOhNNOhP,NOh8RNOhTNOhUNOhUNOh-X,NOhYNOh'[NOhX[NOhU\NOhib,NOhbNOh>e,NOhfNOh_h,NOh jNOhl,NOhmNOhn,NOhoNOhprNOhrNOhsNOhu,NOhvNOhnx,NOhyNOh{,NOh}NOh~,NOhNOh,NOhNOh,NOhNOhb,NOhNOhT,NOhNOh0,NOhJNOho,NOhNOhʕ,NOhNOhߘ,NOhNOh,NOh&NOh ,NOhNOhW,NOhNOhf,NOh٬NOh,NOhرNOh0,NOhNOh ,NOhKNOhʻ,NOhѼNOh,NOhWNOhK,NOhhNOhx,NOhNOh,NOhNOh,NOhNOh,NOhNOh,NOhNOhj,NOh<NOh_,NOh#NOh,NOhNOh,NOhNOhJ,NOhNOh,NOhuNOh,NOhNOh,NOh-NOhf,NOhNOh,NOhNOh,NOhNOh,NOhINOhJ,NOh~NOh,NOh NOh ,NOh NOh5 ,NOh5 NOh ,NOhn NOhn ,NOhv NOh ,NOh NOh BNOh ,NOh= NOh ,NOhr NOhK ,NOh NOh%" ,NOh0# NOh1% ,NOh{& NOhd( ,NOha) NOh+ ,NOhJ- NOhx/ ,NOh0 NOhM3 ,NOh4 NOh*7 ,NOh8 NOh; ,NOh; NOh3B ,NOhD NOhDF ,NOhSG NOhFI ,NOh!J NOhXL ,NOhEM NOh`O NOh$P NOh=Q NOhR ,NOh!T NOh?V ,NOhW NOh Y NOhBY NOhZ NOhV\ ,NOh|] NOh` ,NOhd BNOhd NOhf ,NOhg NOhj ,NOh`k NOhm ,NOhn NOhq ,NOhr NOhTt ,NOht NOhx BNOhV NOhƄ NOh҅ NOh! ,NOhd NOhՒ 669.1 (99.0) _Done waiting. _You start waiting.Done waiting. _NOh/ You start waiting.Done waiting. _You start waiting.NOh .70.1 (100.0)NOhe NOh _You start waiting.Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.OOhOOhhOOh!OOh(OOhf)11.0)OOh.OOh #... #... #... #... #....## #..... #...5 #.. #### OOh1*OOhdOOhGD∆∆OOh+8 (1.7OOh6OOht _You climb downwards. _There is a stone staircase leading up here.POh P  ∆.∆ ..oo. ....##...........o#.##..<#####o   orc priest (asleep)oo 2 orcs (asleep)POh(w  An orc priest and 2 orcs come into view.POh5),20POh<  An orc is wielding a +0 dagger and wearing a +0 leather armour of poison _resistance.POh?####  ∆.∆ .. oo .##...........o....#########..<##### POhm9∆POh&3POhQPOhPOh= ###### ∆ #....# .#....# ∆..#....# ∆ ...#....# oo.#....# ..#....##.....##.o##....###..<# #####oo 2 orcs (asleep)POh POh POhY 4POh POh5 QOh5###### .".....#....# ......#....# ...r.#....# .$..#....# ..oo.#....# ..#....##.....# #.o# #....# ##..<# #####r   quokka (asleep)QOh?  A quokka comes into view.Found 19 gold pieces and a thick cabochon amulet.QOhhQOh,QOh@ 2$rQOh o.oo.owandering)ooQOh g1 wandering)rwandering)QOh QOh E====5QOhUQOhe% _The orc shouts!QOhm ?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.QOh QOh QOh QOh QOh~ O..rQOh ##o...ooorQOh QOh QOh 05---QOh 6QOh QOh < _The orc priest shouts! The orc shouts!ROh9  ###### ."..... #....# ....... #....# ...$... #....# .$..... #....# ....... #....# ro..... #....##o....# #.o..# #....# ##..<# ##### ROhk-.rr   quokkaROh4ROh",ROhR.oROhE----7ROhROh _The orc priest begins to cast a cantrip, but forgets the words!SOh57  You slash the orc!SOhN8SOh8SOhH9SOhA..ro.   orcSOhSEa30=---9.2 (1.4SOh*MSOhPG _You kill the orc!SOh..*SOh<  You closely miss the orc. The rocky spike skewers the orc.SOhxj  The orc is heavily wounded.SOhgoor.SOhg_6-=80.6SOh[SOh8 _The orc hits you with a +0 dagger.TOhq * You hit the orc.TOh  The orc is almost dead.The rocky spike skewers the orc.TOhr   quokka TOhiTOhlsp .oYou kill the orc!TOhwk4-----2.0TOh_}TOhvA _The orc priest hits you with a +0 hand axe.TOhu#.*TOhi`TOh^ oYou barely miss the orc priest. The rocky spike misses the orc priest.TOhE TOh TOh TOh 5-6=3.5 (1.5TOh" TOhd$ l _The orc priest looks satisfied for a moment.TOha * You hit the orc priest. You bite the orc priest.TOhv  The orc priest is moderately wounded.The rocky spike skewers the orc priest!TOhq5 UOhUOh#Cr.UOh*Q=34.9 (1.4UOh0UOhy4N _You kill the orc priest!UOhvt * You hit the quokka.UOhQ  The quokka is almost dead.The rocky spike skewers the quokka.UOh'X' UOh8)UOhT546.2 (1.3UOhUOh>J _You kill the quokka!UOh& w###### ."..... #....# ....... #....# ...$... #....# .$..... #....# ....... #....# ....... #....##.....# #.....@.....# #....#UOh|  ##..<# #####UOhH 1#UOh 56=UOh .--70UOh: UOhP _Items here: ))) [ †.VOhr#######.".#....##.#....##...$.#....##.$.#....##.#....##.#....##.....# #.....)@....# #....# ##..<# #####VOh7{VOh{H--8 _VOhVOhVOh4 =M #..######."...$#$#..VOh #....#...#....##.).........########VOh a##..<###VOh# VOh# #7VOh# 2==9VOh7, VOhJ. VOh M######## #..######."...$$...#....###.VOhJ #.....).....#....##########..##VOh VOh #7VOh <=90VOh VOh VOh##.#######.".#....##.#....##...$.#....##.$.#....##.#....##.VOht#....##.....##.#.....).....# #....##..<######VOh VOhg &1VOhVOhWOhr(M######### #..######."...$WOhs$..###..#.....).....#..#..##WOh&}WOhs}&2WOh WOhWOhM######### #..######."...$..#....##.....##...WOh&WOh<'$==WOhX'3WOh<.WOh7o8=4.2 (2WOh<WOh]?> _You now have 173 gold pieces (gained 6).WOh M######### #..######.".$#....##.........[40m#WOhWOhb+5.2 (1WOhMWOhWOh ##.#######.".#....##.#....##..@$.#....##.#....##.#....##.WOh #....##.....##.#.....).....# .#....## . WOh WOh &6WOh WOh WOh.+ u##.########.".?#....##.#....##...@.#....##.#....##.#....##.#....##.....##.WOh+ #.....).....# ..#....# ..##..<# .. WOh6 WOh]7 &7WOhw> WOhJ v _Found a scroll labelled RUSANI TOM YXI.WOhLK G=8.2 (2WOhS WOhqV ? _You now have 186 gold pieces (gained 13).WOhY # #.# #######.".? #....##. #....##. #....##. #....##. #....##. #....##.....##.... #.....).....# .... #....WOh # ... ##..<# ..  #####WOhWOh~+9.2 (1WOh WOhXOhlvM########## #..#######."?#....##.............XOhMvXOhv(700XOh}XOhXOh~FM########## #..#######."?#....##...........######## ..XOheJXOhJ&1XOh`RXOh{TXOh6u # #.# #######..? #....##. #....##. #....##.. #....##.. #....##.. #....##.....##.. #.....).....# ....  #....# ...XOhuXOh2XOhXOhXOhU+3.2 (2XOhXOhw2 _o - an amulet of the acrobatYOh- YOh Inventory: 17/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [)  b - a +0 robe (worn)  j - a -1 buckler (worn)m - a +0 chain mail Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn)o - an amulet of the acrobat Scrolls (go to first with ?)n - a scroll of silence  p - 2 scrolls of teleportationr - a scroll of amnesia Potions (go to first with !)  c - a potion of magicd - a potion of berserk rage  e - a potion of attraction  g - 2 potions of curing [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top][Oh o - an amulet of the acrobat. An amulet that allows the user to tumble and roll to evade the blows of their enemies, but only while moving and waiting. While taking other actions [Oh+c(including climbing stairs) the amulet conveys no benefits. You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {Acrobat} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not [Ohb touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding [OhNight”. 1831. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.\Oh \Oh \Oh Ykrazycure the TinkererGnollHealth: 58/58 ========================Magic: 17/17 ========================AC: 2Str: 12EV: 13Int: 14############SH: 4\Oh8 Dex: 17#..........#XL:  8 Next: 34% Place: Dungeon:5#######.@........?Noise: ---------  Time: 6703.2 (0.0)#....##...........l) +2 war axe\Oh* #....##...........Throw: 2 darts (poison)#....##...........#....##...........#....##...........#....##.....##....#.....).....# ....#....######## ... _You kill the quokka! \Oh] _Items here: ))) [ †. _You now have 173 gold pieces (gained 6). _Found a scroll labelled RUSANI TOM YXI. \Oh M_You now have 186 gold pieces (gained 13). _o - an amulet of the acrobat\Oh# \Oh \Oh \Oh gItems here: ))) [ †. _You now have 173 gold pieces (gained 6). _Found a scroll labelled RUSANI TOM YXI. _You now have 186 gold pieces (gained 13). _o - an amulet of the acrobat \OhK B You start putting on your amulet.\Oh3" +4.2 (1\Ohc% \Oh. \Oh0/ +5.2 (2\Oh 6 \Oh= \Oh= +6.2 (3\OhC \Oh] W7.2 (4\Oh` \Oh` +8.2 (5\Ohf \OhWi _You continue putting on your amulet of the acrobat. x5  You finish putting on your amulet of the acrobat.  You feel ready to tumble and roll out of harm's way.\Oh?k \OhAq \Ohs Y _o - an amulet of the acrobat (worn)]Oh# #.# #######.? #....##. #....##. #....##..#....##..#....##.]OhA.#....##.....##....#.....).....# .... ]Oh]Oh%28 ]OhN+9.2 (1 _]Oh]Oh]Ohq "# #.# #######.? #....##. #....##. #....##.#....##.#....##.#....##.....##....#.....).....# .... ]Oh =10]Oh. ]Oh ]Oh4 # #.########.?.#....##.##....##.##....##.#....##.#....##.^#....##.....##.#.....).....# . ]Oh ]Oh &1]OhX ]Oh ^OhT# #.########.?.#....##.##....##.# #....##.##....##.##....##.^##....##.....##.....##.....).....# .....# ^Oh3_^Oh_&2^Ohh^Oh}j^Oh# #.###.#######.?.#....##.##.#....##.# ^Oh^OhX&3^Oh ^Oh _Oh,# #.###.##.?.#....##._Ohz##.##....##.# #....###....###....###....###.....).....## _Oh_Oh=&4_OhD_Oh_Oh~# #.###.##.?.  #....##.##.##....##.#  #....##.  #....##.  #....##.  #....##.  #.....). _Oh]$_Oh$&5_Oh,_Oh/_OhZi# #.###.# #.?. #....##.##.##. #....##.# #....##.# #....##.. #....##.. #....##.. #.....).. _Oh-s`∆6_Oh z_Oh1|_Oh ## #.###.###........# ....##.##.##.# ....##.# ....##... ....##.# ∆ ....##... ....##... .....)... ∆713 8.2 (2 _q - a scroll labelled RUSANI TOM YXI_OhJ ∆ ### ##.###.###..# ##.##.##.# ##.# ###..###..# ∆##._OhK %^###.....##.....#).....##.....# _OhCT _OhT I28 9.2 (1_OhZ _Oh{] `Oh&Q*∆ ###..#### .# #.###.###..# ##.##.##.# ##..# .# ##....#.###.....#.# ∆##.....^#..##.....##.....###).....##.....# 20`Ohl5∆ #### #.. ##### #.# ##.###.###..# ##.##.##.# ##...##.# ##......#.###............#.# ∆##...........^#..##.....##.....### `Oh`Oh/&1`Oh޵`Oh`Oh| ∆ #### #..  ##### #.# .##.###.###..# ##.##.##.# ##....##.# .# ##......#.# # ##.#.# ∆ ##.^#.. ##.....##.....### `Ohr `Oh &2`OhP `Oh `OhJ C∆ #### ##.. .. # #.# #.##. #.###.###..# .##.##.# ....##.# ..# .#.# ..#.#.# [.#.^#.. ..#.....##.....### ..# `OhjK o).....##.....# ..# `OhWT `OhU &3`Oh1c > _Found a ring mail.`OhƼ∆.... )o ..#### #o ###.. .# ..  #.# .#.##.# .###.###. .# .`Oh##.##.# .##.#...# .#.#...# .#.#.[.# .^#.....# oo 2 orcs (asleep) .....##.....###.`Oh..# .....##.....# #...# `Oh `Ohe  2 orcs come into view.`Oh.o∆o1 asleep)`Ohj&4`Oh`Oh `Oh_Found a short sword.bOh   Casting: Construct Spike Launcher (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bOh# ^.o#bOh f5---13 ==5bOh bOho D _You shape a spike launcher from a nearby wall.cOh: ∆.. .. ) o .. #### #. ### #.. .# ..# #.# o#.##.# #.###.###. #.# #.##.##.# #.##.#...# ∆ #.#.#...# #.#.#.[.# #.^#.....# #.....##.....###...# ).....##.....# #...# # ...cOhcOh.oo   orccOhJA28 --cOh/  6cOhMcOhcOhw > ∆.. .. ) o .. #### #. ### #.. .# ..  # #.# .#.##.#  #.###.###o...... ##.##.##.##.##cOhx s....##.#...# ∆ ##.#.#...##.#.#.[.# ##.^#.....# ##.....##.....###...# .).....##.....# #...# # ...cOhs{ cOh R.ocOh% A--7cOh cOh+ dOh 1*dOh7 o  The rocky spike skewers the orc.dOh dOh>' ;o.dOh' %=dOh' 8dOh0 dOh84 ^ _The orc is moderately wounded.dOhņ q *You closely miss the orc.dOh_  The orc is moderately wounded.The rocky spike skewers the orc.dOhmeOh  The orc is heavily wounded.The rocky spike skewers the orc.eOh)eOh8)eOhd#Y---13 ==9.5 (1.3eOhg,eOh< ∆.. .. ) o .. #### #. ### #.. .# .. # #.# .#.##.# #.###.###. ..# .##.##.# .eOhY=...##.#...# ∆ .#.#...#.#.#.[.#.^#.....#.....##.....###...# ).....##.....# #...# _You kill the orc!eOhM96eOh@N\=28 --300eOhYeOhLan  Things that are here: _a +0 dagger; a +0 ring maileOh|"∆.. .. ) o .. #### #. ### #.. .# ..  #.# .#.##.# .###.###. .)@# .##.##.# .##.#...# ∆ .#.#...# .#.#.[.# .^#.....# o   orc (asleep) .....##.....###...# .....##.....# #...# --1 _eOheOh$ ∆.. .. )o ..#### #. ###.. .# .. ########### #.# .#.##.# ..........###.###............).# ..##.##..##.#...# ∆.#.#...# [^#....##.....### ###### ... ####eOh]/ 2#eOh$0 &2eOhj6 eOh8 eOhv7  .. )o ..#### #. ###.. .# .. ########### #.# .#.##.# ..........###.###.............).# ..##.##.###.@.# ∆. [^#....##.....### ###### ... #### .. eOhE eOhE &3eOh N eOhP eOhD  o ..#### #. ###.. .# .. ########### #.# .#.##.# ..........###.###............).# ##.##.##...# ∆eOhE . [^#....##.....### eOhP eOhrQ B=4eOhSX eOhIZ fOhs* #### #. ###.. .# .. ########### #.# .#.##.# ..........###.###............).# ##.##.##...# ∆. ^#....##.....###fOhfOh&5fOhfOhR _You see here a +0 ring mail.fOhS F13 6fOhzY fOhd\ ( _s - a +0 ring mailfOh͓fOh}9Inventory: 19/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [) fOh b - a +0 robe (worn)  j - a -1 buckler (worn)m - a +0 chain mail  s - a +0 ring mail Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)fOhln - a scroll of silence  p - 2 scrolls of teleportation fOh1i q - a scroll labelled RUSANI TOM YXIr - a scroll of amnesia fOhLPotions (go to first with !)  c - a potion of magicfOhg8d - a potion of berserk rage fOh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]gOhs - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.5 (2.2 -> 5.7). gOh:8Your EV would decrease by 1.9 (13.6 -> 11.7). Your spell failure would worsen by up to 13% (press '!' for details). You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.iOhiOhiOh\#### #. ###krazycure the Tinkerer#.. .# ..Gnoll ########### #.# .#.##.#Health: 58/58 ======================== ..........###.###.......Magic: 16/17 ======================-- ...............).#AC: 2Str: 12 ...........##.##.##EV: 13Int: 14 ...........##.#...# ∆SH: 4Dex: 17 ............#.#...#XL:  8 Next: 34% Place: Dungeon:5 ............#.#.@.#Noise: ---------  Time: 6736.5 (0.0) ...........^#.....#l) +2 war axe .....##.....###...#Throw: 2 darts (poison) .....##.....# #...Oh40m# ###### ... #####..The rocky spike skewers the orc. _You kill the orc!Things that are here: _a +0 dagger; a +0 ring mail _You see here a +0 ring mail. _s - a +0 ring mailiOh4iOhBiOhq _You kill the orc!  Things that are here: _a +0 dagger; a +0 ring mail _You see here. _s - a +0 ring mail  You start removing your armour. You continue removing your +0 robe.iOhZ7==7.5 (1iOh* iOh4 _Magic restored.iOhH+8.5 (2iOhHiOhy)A9.5 (3iOh,iOh4iOh5,40.5 (4iOh;iOhF^==1.5 (5iOhMiOhQ 0 _You continue removing your +0 robe. x4iOhDZiOhe  You finish removing your +0 robe.  You start putting on your armour.iOhf+2.5 (6iOhmiOhCviOhv+3.5 (7iOhB|iOhA4.5 (8iOhiOhA5.5 (9iOhviOh iOh/6.5 (10.0)iOhiOhĪ 51 _You continue putting on your +0 ring mail. x5iOh#iOhiOh ^ _You finish putting on your +0 ring mail.iOh  o ..### #. ### #.. .# .. ########### #.# .#.##.####.###...........).# #.## #∆.#.#......^#..## .....##.....# #... ###### ... #####..iOh iOhʲ V26 7.0) _iOhݹ iOh jOhM.. ) o ..### #. ### #.. .# .. ########### #.# .#.##.####.###...........).# #.## #∆.#.# ...........^#.....##o   orc (asleep)jOhwjOhx.oojOhe/==8jOhjOhW% _The orc shouts!jOhPL∆.. . ) . ..### #o ### #.. .# .. ########### #.# .#.##.#.###.###.............).# ##@## #∆.#.#......^#..# .....##.....# #... ###### ... #####..jOhNjOhW{.o--jOhGX 9jOh^`jOhbjOh&~∆.. . ) . ..### #. ### #.. o# .. jOh~O########### #.# .#.##.####.###.............)@# ..##.##.## ##.#...# ∆.#.#......^#..# .....##.....# #... ###### ... #####jOhjOhT.ojOh|B--50jOhjOhKkOh,  krazycure the Tinkerer ∆..  Gnoll .. )  Health: 58/58 ======================== . ..  Magic: 16/17 ======================-- #### #. ###  AC: 5Str: 12 #.. .# ..  EV: 26 Int: 14 ########### #.# o#.##.#  SH: 4Dex: 17 ..........###.###*......  XL:  8 Next: 34% Place: Dungeon:5 ...............)@# Noise: ---------  Time: 6750.5 (0.0) ...........##.##.## l) +2 war axe ...........##.#kOh-I...# ∆  Throw: 2 darts (poison) ............#.#...# ............#.#...# ...........^#.....# o   orc .....##.....###...# .....##.....# #...# ###### ... ##### _The orc shouts!  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (78% to hit)kOh>Wkrazycure the Tinkerer∆..Gnoll.. )Health: 58/58 ========================. ..Magic: 16/17 ======================--#### #. ###AC: 5Str: 12#.. .# ..EV: 26 Int: 14 ########### #.# o#.##.#SH: 4Dex: 17 ..........###.###*......XL:  8 Next: 34% Place: Dungeon:5 ...............)@#Noise: ---------  Time: 6750.5 (0.0) kOh?...........##.##.##l) +2 war axe ...........##.#...# ∆Throw: 2 darts (poison) ............#.#...# ............#.#...# ...........^#.....#o   orc (grapneled) .....##.....###...# .....##.....# #...# ###### ... #####Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.kOh@&Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc, wielding a +0 hand axe (78% to hit)  The kinetic grapnel hits the orc.kOhkOhV.okOhD:11 =1.5 (1kOhkOh%onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc, wielding a +0 hand axe (78% to hit)  The kinetic grapnel hits the orc. _The orc is lightly wounded.kOh U  The grapnel guides your strike. You hit the orc.kOh C)kOh -2.9 (1.4kOhj kOhA G _You kill the orc!kOhʟ.∆.. #.. ) . ...######. ### #.. ..# .. ########## #.# #.#.##.####.###@..........).###......##.##.## ...##.#...# ∆.#.#...##.#...#.....^#.....###.....###...# ....##.....# #...#kOhkOhO26 -30kOhkOhQ _You see here a +0 hand axe.lOh N...#..#∆...#..#...#.)....#.######...### #.....#...  #.# #.#.##.#.####.###)lOh ).###.##.##.## #.##.#...# (.##.#...# ##.#...#^#.....###.....###...# lOhQ lOh @-4lOh lOh % _Found 6 stones.lOhn N#....#..# [...#..## ....#.).. ...#.... ######...### lOh.o z#.....#...  #.# #.#.##.#.#.###.###).#).###.##.##.## .#.lOho b##.#...# .. (.#.#.#...# ### .##.#...# # lOh{ lOh| &5lOh lOhR ( _Found a ring mail.mOh,+#....#..# #[...#..## .....#.)....#...#.....Z######...#######.....#... .. #.# #.#.##.#.#.###.###).# ).###.##.##.###.#.##.#...##...(.#.##.#...######.# .mOhc-:#.#...# .# Z   adder skeleton (dormant)^#.....# # mOh2;k7==6mOh4AmOhCmOh N #....#..# #[...#..## . ....#.).... #...#.....Z ######...###### #.....#... ..# #.# #.#.##.#.#...###.###).#.).###..##.##.###.#.......##.#...##...(.#.#.#.#...######.# ..#.#...# .#.^#.....# # ..##.....###...# ..##.....# #...#mOh mOh mOhs &7mOh%# mOh$ mOh sM#. #[...#..##.....#.).... #...#.....Z#####...###### #.....#........ mOhy e######## #.# #.#@##.#.#..###.###)..# ....).###.. mOh ........##.##.###.#.......mOh T#.#mOhc mOh &8mOh mOh( nOhQgM#.#.#M... #[...#..##....#.).... #...#.....Z#####...###### #.....#@....... ######## #.# #.#.##.#.#..###.###)........# ............).###........#.##.....#.M   mummy (dormant)##.##nOhSVnOhV&9nOhz]nOh^nOhio##.#.#M.. #....#..# #....#..# .#[...#..##.. #....#.).... #...#.....Z ######...##.....#.© #.# #.#.##.#.#.. ###.###)........# ).###........##.##.###.#......##.#...##...(.#.# #.#...######.# . Z   adder skeleton (dormant)#.#...# .# nOhjnOhknOhy{Z..ZnOhrzD==60nOhnOh * _Found a transporter.oOhow##.#.#M.. #....#..# .#....#..# .#[...#..##.#....#.).#...#...Z.######...##.....#.©. #.# #.#.##.#.#.###.###)........# ).###........##.##.###.#......###.#...##...(.#.##.#...######.#..#oOhPxb#.#...# .# .. oOh~zoOhAFZ.oOh˃&1oOh{oOhoOh bF##.#.#M.. ..#....#..# ..##....#..# ...ß#[...#..##...##....#.).#...#..Z.######...##.....#.©. #.# #.#.##.#.#...####.###)........# #).###......##.##.###.#.....oOhb.###.#...##...(.#.## #.#...######.#..# oOhdoOhMZ.M2pOhGU3pOhTYpOh_pOhapOhvg,pOhblpOhqpOh4wpOhzpOhzpOh}pOhpOhTpOhopOh,pOhpOh pOhn##.#.#... ©..#....#..##...## .##....#.M#ß...ß#..##[...#..##...##..##....#.).........##...#...Z.......#######...##############.....#........©...... # #.# #.#.##.#.#@..## 5.9 (3pOhߠ.###)........#.## .).###..........# ##.##.###.#......#.###.#...##...(.#.##.##.#...######.#..# . #.#...# ..##.. > pOh^#.....# ### ### .####...#pOhpOhpOh.M.Z6.9 (4pOhpOh; _Found a stone staircase leading down.sOh,K3sOhKsOhmQsOhz[#....#..##...## .##....#..#ß...ß#..#.#[...#.M##...##..#.#....#.).........#[#....ZsOh\#.  ######...#############  #.....#........©......  #.# #.#.##.#.#...## #.###)........#@## 0 ....).###.... ##.##.###.#......#.# ##.#...##...(.#.##.#.#...######.#..# .#.#...# ..##.. .> ^#.....# #### ### .####...# .## sOh\0#...#sOh ^sOhg9.ZsOhph+7.9 (1sOhqsOhs, _Found a pair of boots.sOh@sOhsOhksOh,sOhsOh5 sOh sOh sOhsOh%,sOhUsOhsOh!sOh#sOh)$sOh%sOh'sOhz+sOh+sOh>-sOha3sOh#6,sOhW7sOh9sOhi;sOh;sOh<sOh.?R  There is a stone staircase leading down here.sOhAtOhR _tOhtOhFntOhKtOh'tOhtOhtOh,tOhtOhFtOhQ ,tOhx!tOh%tOhp*BtOhq-tOh3tOh3tOh5tOh7tOh9tOhV:tOh;tOhf>tOhB,tOhCtOhHtOh&J,tOhLtOhOtOh"S,tOh UtOhN[tOh^,tOh<`tOhctOhftOhgtOhhtOhltOhno,tOhptOhvtOhz,tOh}tOhtOhtOhctOhtOhtOhxtOhctOhtOhtOhtOh&tOh.tOhtOhtOh@tOhtOhtOh=tOhtOh,tOhtOh\tOhLtOhtOhN,tOhDtOhjtOh,tOhtOhMtOhtOhtOh,tOhatOhtOhtOh\tOh,tOhtOh tOh tOh],tOhtOhstOhtOhtOhtOh#tOhtOh"tOh%tOh',tOhy)tOh,tOhL/tOhJ1tOh2tOhT5,tOh)7tOh9tOh/=tOh3B,tOhjCtOhRE  You see here a +0 pair of boots.tOhUtOhZtOhZ _tOh\tOh`tOh&l   _$[.#.#   .W.#.#   tOhl#..#.#   . #..#.#   ..##..#.#  tOhl .#.#.....©.....#.#  ...#..##...##..#.# tOhl ...#..#ß...ß#..#@#  tOh0m)802.9 (35.0)tOhSm#..##...##.Z#.#  tOhsm...#.).........#[#  ...#..........M#.# tOhm .tOhmu..#############.#  tOhIn#........©.......#   W   wraith (dormant) #.##.#.#...#######   M   mummy.......#.###   Z   adder skeleton ##..........#tOhn" tOhptOh*qtOhqtOh=}∆.WZ.M.WtOh~,3.9 (36tOhtOhoC _Found an ancient bone altar of Kikubaaqudgha.vOhb∆_$[.#.#vOhi ..#.W. #...# .#.#.....©.....#..##...##ß...ß#.Z#...##..)........M#[..#.############. #........©.......##.#.#...###### ........#.### ##....#......#vOh ,vOh~ e.W.ZvOh 14.9 (1.0)vOhvOhvOhk ..#. #.W..##.. .#.#.....©.....#..##...##ß...ß#...##.Z)........M..#.########### #........©......##.#.#...###### ........#.### ##....##..(.#.##.###vOhEvOhi=.WvOh$&5vOhvOh2V _You see here a +0 pair of boots.wOh1wOhS9<.WwOh9011 6wOh@wOh7C, _t - a +0 pair of bootswOhzwOhInventory: 20/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)b - a +0 robe  m - a +0 chain mail  t - a +0 pair of boots Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll labelled RUSANI TOM YXIr - a scroll of amnesia Potions (go to first with !)  c - a potion of magic wOh[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]xOh  t - a +0 pair of boots. A pair of boots. They are worn on the feet, and cover all but the largest hoovesand talons. Base armour rating: 1 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would increase by 1.1 (5.7 -> 6.8). Your EV would remain unchanged. xOh (You found it on level 5 of the Dungeon. Stash search prefixes: {inventory} {boots armour} {boots armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.yOhjR yOh\...#.#  krazycure the Tinkerer#..#.#  Gnoll. #..#.#  Health: 58/58 ========================..##..#.#  Magic: 17/17 ======================== .#.#.....©....W#.#  AC: 5Str: 12 ...#..##...##..#.#  EV: 11Int: 14 ...#..#ß...ß#..#.#  SH: 4Dex: 17 ...#..##...##.Z#.#  XL:  8 Next: 34% Place: Dungeon:5 ...#.)........M#@yOh1^#  Noise: ---------  Time: 6806.9 (0.0) ...#...........#.#  l) +2 war axe ...#############.#  Throw: 2 darts (poison) #........©.......# #.##.#.#...####### ........#.###  W   wraith ##..........#  M   mummy ##.#......#.#  Z   adder skeleton ##...(.#.##.### _Found a pair of boots. _There is a stone staircase leading down here. _You see here a +0 pair of boots. _Found an ancient bone altar of Kikubaaqudgha. _You see here a +0 pair of boots. _t - a +0 pair of bootsyOhf4yOh+nyOhzqZThere is a stone staircase leading down here. _You see here a +0 pair of boots. _Found an ancient bone altar of Kikubaaqudgha. _You see here a +0 pair of boots. _t - a +0 pair of boots  You start putting on your armour.yOhy>.WyOh0{+7.9 (1yOh]yOhyOhN>.WyOh+8.9 (2yOh4yOhA9.9 (3yOhByOh,ZWyOh),10.9 (4yOhxyOhA1.9 (5yOh>yOh 6 _You continue putting on your +0 pair of boots. x5yOhx _You finish putting on your +0 pair of boots.yOhE A∆_$[. .  ..###.#.....©...#...##..ß...ß#.Z.##...##.W)M........... ...#############.......©....... #.##.#.#...####### ..#.##.yOh~F 1.#......#.# yOhQ yOh9S P26 2.9 (1 _yOh yOh yOh \∆_$[.   ..###.#.....©...#...##..ß...ß#.Z.##...##.W)M........... ...#############yOhܜ .......©....... #.##.#.#...####### ..#.##..yOhQ yOh yOhR 3yOhh yOhA yOh #####∆_$[. .  ..###.#.....©...#...##..ß...ß#.Z.##...##.W)........M........... ...#############.......©....... #.##.#.#...####### ..#.##yOh NZW.yOh@ &4yOh! yOh zOh~©$.....######|_$[.. .  ..###.#.....©.....#...##.Zß...ß#.W.##...##..)........M........... ...#############.......©....... #.##.#.#...#######zOhzOh"|ZW.M.zOh&5zOh _Found a faintly glowing staff and 15 gold pieces.zOh&.).....#©$.....######⌠|_$[zOhT.. .  ..##..#.#.....©....ZzOh"#...##.Wß...ß#...##...##.M)................. zOh...#############.......©.......zOhzOh/zOhzOhzOh|ZW.M.zOh &6zOhq*zOhm.' _Found a partisan.zOh.####. .).....#©$.....######⌠|_$[M...  #.. ..##.Z#.#.....©....W#...##..zOh6ß...ß#.M.##...##)......M   Menkaure (dormant)...........M   mummy ...#############Z   adder skeletonzOhYzOh zOh(NZW.zOh)&7zOh2zOh3zOh  .####. .).....#©$.....######⌠|_$[M... #.. #.Z ..##.W#.#.....©...#...##..ß...ß#.M.##...##).................zOhq zOh zOh |ZW.M.zOh &8zOhn{OhS .. .####. .).....#©$.....######⌠|_$[M.......##.Z #.W ..###.#.....©.....#...##.Mß...ß.##...##){OhyZW.9{Oh>{Oh#+0# .. .####. .).....#©$.....######⌠|_$[.M....Z..##.W  ..###.#.....©.....#...##.Mß...ß.##...##{Oh0,{Oh1{Oh3{Oh >M_$[Z.....W.M.M{OhY?'20{OhK{OhM& _Menkaure shouts!{Oh\C#. # .. .####. .).....#©$.....######⌠M_$[Z...W..#.  ..##..#.#.....©....M#...#ß...ß{Oh]c{Ohsl|MM.1{Ohkt{OhWxw _Menkaure mumbles, "Let me perform the rites..."{Oh 3#. # ... .####. .).....#©$.....######⌠|M$[Z...W.#. #.. ..##.M#.#.....©...#...#{OhϿ {Oh LW.{Oh &2{Oh {OhL {Oh   #.  #.  .##  ..# ... #.# .####.# .).....## .©$....@.# #.# !⌠|M$WZ#.# .#.# .##..#.# . #..#.# ...##.M#.# #.#.#.....©.....#.# .#..##...##..#.# {OhȮ ,{Ohb p_MM.{Oh &3{Oh {Oh4 ] _Found a fizzy emerald potion.|Oh9*  #.  #.  .## . ..# l... #.# .####.# .).....## .©$...@..# #.# _!⌠|_MWZ#.# .#.# #...##..#.# |Oh:ß... #.M#.# #...##..#.# #.#.#.....©.....#.# #....#..##...##..#.# l   iguana (asleep)(…)|OhJ} _An iguana comes into view.|Oh-K&4|OhT|OhX: _Found a basalt altar of Yredelemnul.|Oh  #. . #. $. .## .. ..# .l... #.# h....####.# .).....## .©$..@...# #.# $_!⌠|_MWZ#.# |Oha.#.# #...##..#.# #ß... #.M#.# #...##..#.#   h   black bear (asleep)  ##.#.#.....©.....#.#   M   Menkaure  #....#..##...##..#.#   M   mummy |OhՒl  A black bear comes into view.|Oh?_M.5|OhN|Oh{+ _Found 18 gold pieces.|Oh[.... #. ... #. .$... .## .f ..# .l... #.# .h....####.# .).....## .©$.@....# #.#|Oh? )$_!⌠|_MWZ#.# .#.#.##...##M.#.# #ß... #..#.#  ##...##..#.#  ##.#.#.....©.....#.# f   sleepcap (dormant)  #....#..##...##..#.# M   Menkaure|OhPj  A sleepcap comes into view.|Oh tM.6|Oh|OhqY _Found a glowing falchion.}OhFi...... #. $... .#..f ..#.l... #.#h....####.# .).@...##....©$.....##########)$_!⌠|_MWZ.......M.##...###ß...  ##...##M   Menkaure#.#.#.....©...M   mummy}Ohr,}Oh.l.h_h}Oh/==7}OhN}OhO _The black bear growls angrily. The iguana hisses angrily.~Oh##......... #..... #..$...# .##..f ..#.l.. #.#.h...####.#.)@....##.©$......##.#©)$_!⌠|_MWZ#.#.M.#.#.##...##..#.#~OhsD. #ß... #..#.# ##...##..#.#f   sleepcap (wandering) ##.#.#.....©.....#.#M   Menkaure~OhB~Oh\~Oh~Oh~Oh...f.hlMM.~Oh/--8~Ohu~Ohu* _Found a transporter.~Oh##.... ...... #. ...... #. ..$...# .## ....... ..# ......f #.# ....hl.####.# ......).@...## .....©$......# #.# ...##...##..#.# . #ß... #..#.# ##...##..#.# M   Menkaure##.#.#.....©.....#.# M   mummy~OhB~Oh1 ..hflf   sleepcapM   Menkaure~OhA--9~Ohu~Ohp~Oh  ##....  ...... #.  ...... #.  ..$...# .##  ....... ..#  ....... #.#  .....hf####.#  ......l..@..##  .....©$......#  #.#  ©)$_!⌠|MMWZ#.#  .#.#  ..##...##..#.#  . #ß... #..#.#  ##...#~Oh* #..#.#  ##.#.#.....©.....#.#  ~Oh ~Oh ~Oh ~Oh .h)fl_30~Oh4 ~Oh[ ~Oh4  ##....  ...... #.  ...... #.  ..$...# .##  ....... ..#  ....... #.#  ......h####.#  ......)f..@.##  .....©$l.....#  #.#  ~Oh5 .©)$_!⌠|MMWZ#.#  .#.#  ..##...##..#.#  . #ß... #..#.#  ##...##..#.#  ##.#.#.....©.....#.#  ~Oh8 ~Oh*9 ~Ohe9 ~Oh9 ~OhM .hf_!⌠|MMZW1~OhGT 9_~OhV Oh  .. ##.... #.  ...... #.  ...... #.  ..$...# #.##  ....... ..#  ....... #.#  .......####@#  ......)hf...##  .....©$l.....#  ############.#  ©)$_!⌠|MMZW#.#  ...........#.#  ..##...##..#.#  . #ß... #..#.#   #OhR#...##..#.#  OhIOh׿,Ohr.f..lOhG&2Oh8_OhOh$ # .###....#. #. $...##.#.#....... ...####.# ..)h.f..#.....©$..l...#############.#©)$_!⌠|MMZW.......M   Menkaure.##...#M   mummy. #ß... l   iguana.f._!⌠|MZMf   sleepcapM   MenkaureM   mummy 3_Oh' Oh"0 *_Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh2 _You shape a spike launcher from a nearby wall.  The rocky spike skewers the sleepcap.Ohw Oh Oh" #fl5---11 ==Ohd# 4Oh+ 8_Oh=/ 6 _The sleepcap is lightly damaged.Oh-  krazycure the TinkererOh=.0 #. Gnoll .. Health: 58/58 ======================== ##.... #.Ohx.c Magic: 14/17 ===================----- ......# #. AC: 6Str: 12 Oh.......#. #. EV: 11Int: 14Oh. ..$...##.#.## SH: 4Oh>//Dex: 17 ............# XL:  8 Next: 34% Place: Dungeon:5 ....... #@# Noise: ==-------  Time: 6834.9 (0.0) Oh{/.......####f# l) +2 war axe ......)h..l.##Oh/ Throw: 2 darts (poison) .....©$......#Oh/X ############.# Oh/©)$_!⌠|MZMW#.# W   wraith Oh&0...........#.# f   sleepcap ..##...##..#.#OhI0 M   Menkaure . #ß... #..#.#Oh0 M   mummy(…)_The sleepcap is lightly damaged.  Oh0[Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Oh1Press: ? - help, Shift-Dir - straight lineAim: a sleepcap (lightly damaged, 100% to hit)Oh  krazycure the Tinkerer#.  Gnoll..  Health: 58/58 ========================##.... #.  Magic: 14/17 ===================-----......# #.  AC: 6Str: 12......#. #.  EV: 11Int: 14..$...##.#.##  SH: 4Dex: 17............#  XL:  8 Next: 34% Place: Dungeon:5....... #@#  Noise: ==-------  Time: 6834.9 (0.0).......####f#  l) h^32m+2 war axe......)h..l.##  Throw: 2 darts (poison).....©$......# ############.# ©)$_!⌠|MZMW#.#  W   wraith...........#.#  f   sleepcap..##...##..#.#  M   Menkaure. #ß... #..#.#  M   mummy(…)Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOhAim: a sleepcap (lightly damaged, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.Oha 9*OhMA _ Aiming: Kinetic Grapnel (safe; 1  Press: ? - help, Shift-Dir - straight line: a sleepcap (lightly damaged, 100% to hit)  The kinetic grapnel hits the sleepcap but does no damage.  The sleepcap is lightly damaged.rocky spike skewers the sleepcap.Oh r  The sleepcap is moderately damaged.OhT bf.lOh #3Oh 8---5.9 (1Ohh Oh : _The sleepcap releases spores at you.Oh* *You hit the sleepcap but do no damage.You bite the sleepcap, but do no damage.Ohk| `  The sleepcap is moderately damaged.Oh9*Oh  The rocky spike misses the iguana. The rocky spike skewers the sleepcap.Oh7Oh fhlh   black bearf   sleepcapM   MenkaureThe sleepcap is moderately damaged.Oh-7.4 (1.5Oh$8_Oh(V _The sleepcap closely misses you.OhD9 *_You hit the sleepcap.  You bite the sleepcap, but do no damage.Oh _ The sleepcap is heavily damaged.The rocky spike skewers the sleepcap.Oh'z0----heavi  The rocky spike skewers the sleepcap.  The sleepcap is severely damaged.The sleepcap releases spores at you.  You are engulfed in a cloud of soporific spores!  You fall asleep.OhƜ/  --more--Ohz #. ..  #. # #. #. #. ..$...##.#.##  ............#   #@#  #*#  )h..hl##  $......#  ####.#  ©)$_!⌠|MZMW#.#  .....#.#  ..##...##..#.#  . #ß...  Oh9  Menkaure shouts, "The sands of time shall wipe you from history!"  2  0 The sleepcap releases spores at you but does no damage.Oh /  --more--Ohy p 8.92 darts (poison) _Oh Oh Oh J  The rocky spike skewers the sleepcap.OhJ6  #. ..  #. # #. #. #. ..$...##.#.##  ............#   #@#  #*#  )h..hl##  $......#  ####.#  ©)$_!⌠|MZMW#.#  .....#.#  Oh[KN..##...##..#.#  . #ß...   The sleepcap is severely damaged.Oh V fThe sleepcap releases spores at you! You wake up.  You are engulfed in a cloud of soporific spores!OhV33--------11  4 =9.9 (22 darts (poison)Oh\Oh`) _You are unaffected.Ohv *You hit the sleepcap but do no damage.Oh)N  The sleepcap is severely damaged.The rocky spike skewers the iguana.OhK*_Oh+  The iguana is moderately wounded.The rocky spike skewers the sleepcap.Oh*Yd fl_The sleepcap is severely damaged.5==-41.2 (1.3 _The sleepcap closely misses you.OhQ  You hit the sleepcap. You bite the sleepcap.OhڏOh5#h.M   MenkaureM   mummyOh< 4=------==7--Oh0f2.6 (1.4 _You destroy the sleepcap!OhkOhn _Your Shapeshifting skill increases to level 3!Ohh71  krazycure the Tinkerer #. Gnoll .. Health: 34/58 ==============---------- ##.... #. Magic: 14/17 ===================----- ......# #. AC: 6Str: 12 Oh7......#. #. EV: 11Int: 14 ..$...##.#.## SH: 4Dex: 17 Oh)8............# XL:  8 Next: 37% Place: Dungeon:5OhQ8P ....... #@#Oh8Q Noise: =--------  Time: 6842.6 (0.0) .......####h# l) +2 war axeOh8f ......)h...l##Oh8r Throw: 2 darts (poison) Oh9@.....©$......# OhE9S############.# Ohj9H©)$_!⌠|MZMW#.#Oh9y W   wraith Oh9...........#.# h   black bearOh92 ..##...##..#.#Oh: M   Menkaure Oh$:d. #ß... #..#.# M   mummyOhH:(…)Ohk:J_Your Shapeshifting skill increases to level 3!Oh;Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)Oh*OhS  krazycure the Tinkerer#.  Gnoll..  Health: 34/58 ==============----------##.... #.  Magic: 15/17 =====================---......# #.  AC: 6Str: 12......#. #.  EV: 11Int: 14..$...##.#.##  SH: 4Dex: 17............#  XL:  8 Next: 37% Place: Dungeon:5....... #@#  Noise: =--------  Time: 6842.6 (0.0).......####h#  l) Oh+2 war axe......)h...l##  Throw: 2 darts (poison).....©$......# ############.# ©)$_!⌠|MZMW#.#  W   wraith...........#.#  h   black bear..##...##..#.#  M   Menkaure. #ß... #..#.#Oha  M   mummy(…)Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Oh'Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)  Okay, then.Oh4OhD _Ohl # _Okay, then.asting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  The black bear bites you but does no damage.  The black bear claws you but does no damage.Oh|m c3---=3.6 (1Ohy 8_Oh| P _The black bear misses you.Oh%.# .##.... # ....#. #. $...##.#.##.......@#...####..####h# .)h...l#.....©$.....Oh&############.#©)$_!⌠|MZMW#.#.......M   mummy.##...#l   iguanaOh.(Oh+  The black bear attacks as it pursues you!  The black bear barely misses you. The black bear claws you.Oh5Ghl.Ohm6>1--Oh6E26 -4Oh"?8_OhtBX _The black bear closely misses you.Oh3 *_ You slash the black bear!Ohp  The black bear is moderately wounded.The rocky spike skewers the black bear!Oh Oh _ The black bear is heavily wounded.The rocky spike skewers the black bear.OhV   The black bear is severely wounded.The black bear goes berserk! The black bear closely misses you.The black bear claws you but does no damage.Ohc Ohh(berserk)O   ogre (wandering)M   mummy (…)You block the black bear's attack.Ohd~2=-11 ==6.0 (1.4Ohm8_Ohy _An ogre comes into view. It is wielding a +0 giant spiked club.Oh) *_You closely miss the black bear.Oh` _ The black bear is severely wounded.The rocky spike skewers the black bear!Oh,t 8  .. #. ..  #.  #.  #.Ohu ! ..$...##.#.##  ....O......@#  .......####*#  #l#  )h....##  $......#  ###.#  ©)$_!⌠|MZMW#.# Ohu  ...#.#   The black bear is almost dead.OhK .. #. ..  #. OhL #.  #. ..$...##.#.##  ....O......@#  .......####*#  #l#  )h....## OhL $......#  ###.#  Oh|M©)$_!⌠|MZMW#.#  ...#.#   Oh%S  The black bear bites you! The black bear claws you.  * * * LOW HITPOINT WARNING * * *Ohf' Ohzg.OhgBO.####hOhhh_OhhIThe black bear claws you but does no damage.  Ohh3The black bear closely misses you.Oh+iBThe black bear claws you but does no damage.Oh[kOhk17Oh l ------OhPl4Ohl=--Ohl!7.4OhyOh%~ Oh~OhI3_The black bear barely misses you.OhOh  *_OYou barely miss the black bear.The ogre shouts!  Your bite misses the black bear.OhH  The black bear is almost dead.The rocky spike skewers the black bear.Oh O   ogreM   mummyl   iguanaOh_} Oh ]  You kill the black bear!Oh Ohݐ xO..####l.Oh ~8------=488.8OhШ 8_OhH e _The iguana hisses menacingly.Oh:} *You hit the iguana but do no damage.Oh _The iguana is moderately wounded.The rocky spike skewers the iguana.Ohrm  The iguana is heavily wounded.OhC  .. #. ..  #.  #.  #. ..$...##.#.##  ........O..@#  .......####*#  Oh#.#  )h....##  $......#  ###.#  ©)$_!⌠|MZMW#.#  ...#.#   Oh~xq .. #. ..  #.  #.  #. ..$...##.#.##  ........O..@#  .......####*#  #.#  Oh?yf)h....##  $......#  ###.#  Ohyy©)$_!⌠|MZMW#.#  ...#.#   Oh .O##lThe iguana closely misses you. The iguana bites you.Oh}R2---50.1 (1.3Oh΍8_OhRV _* * * LOW HITPOINT WARNING * * *Ohv Ohw >Drink which item? Potions  c - a potion of magicd - a potion of berserk rage  e - a potion of attraction  g - 2 potions of curing  k - a potion of mutation [!] read|quaff[?] describe selectedOhV4 Oh> Oh;K   krazycure the Tinkerer..  Gnoll#.  Health: 12/58 ====--------------------..  Magic: 14/17 ===================-----##.... #.  AC: 6Str: 12......# #.  EV: 11Int: 14......#. #.  SH: 4Dex: 17..$...##.#.##OhL   XL:  8 Next: 48% Place: Dungeon:5........O..@#  Noise: ==-------  Time: 6850.1 (0.0).......####l#  l) +2 war axe.......####.#  Throw: 2 darts (poison)......)h....## .....©$......# ############.#  W   wraith©)$_!⌠|MZMW#.#  O   ogre...........#.#  M   mummy..##...##..#.#  l   iguana  OhL You hit the iguana but do no damage.The iguana is moderately wounded.The rocky spike skewers the iguana.  The iguana is heavily wounded.The iguana closely misses you. The iguana bites you. _* * * LOW HITPOINT WARNING * * *OhW P  Okay, then.OhnX Oho` Ohb . _OhOh"Inventory: 20/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  Oh3h - a +0 hand axe Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)  t - a +0 pair of boots (worn)b - a +0 robe  m - a +0 chain mail Jewellery (go to first with "=) Ohf i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) OhScrolls (go to first with ?)n - a scroll of silence  p - 2 scrolls of teleportation Ohi q - a scroll labelled RUSANI TOM YXIr - a scroll of amnesia Oh?Potions (go to first with !)  c - a potion of magic Ohu[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Oh  Missiles (f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)t - a +0 pair of boots (worn)  b - a +0 robe  m - a +0 chain mail Jewellery (go to first with "=)i6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)  n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll labelled RUSANI TOM YXI  r - a scroll of amnesia Oh Potions (go to first with !)c - a potion of magic  d - a potion of berserk rage  e - a potion of attraction  g - 2 potions of curing  k - a potion of mutationbotOh~OhQ Oh X Oha   krazycure the Tinkerer..  Gnoll#.  Health: 12/58 ====--------------------..  Magic: 14/17 ===================-----##.... #.  AC: 6Str: 12......# #.  EV: 11Int: 14......#. #.  SH: 4Dex: 17..$...##.#.##  XL:  8 Next: 48% Place: Dungeon:5........O..@#  Noise: ==-------  Time: 6850.1 (0.0).......####l#  lOhc ) +2 war axe.......####.#  Throw: 2 darts (poison)......)h....## .....©$......# ############.#  W   wraith©)$_!⌠|MZMW#.#  O   ogre...........#.#  M   mummy..##...##..#.#  l   iguana  The iguana is moderately wounded.The rocky spike skewers the iguana.  The iguana is heavily wounded.The iguana closely misses you. The iguana bites you. _* * * LOW HITPOINT WARNING * * * _Okay, then.Ohh Ohi Oh"r 8_Oht OhBDrink which item? Potions  c - a potion of magicd - a potion of berserk rage  e - a potion of attraction  g - 2 potions of curing  k - a potion of mutation [!] read|quaff[?] describe selectedOhOhϮOh  krazycure the Tinkerer..  Gnoll#.  Health: 12/58 ====--------------------..  Magic: 14/17 ===================-----##.... #.  AC: 6Str: 12......# #.  EV: 11Int: 14......#. #.  SH: 4Dex: 17..$...##.#.##  XL:  8 Next: 48% Place: Dungeon:5........O..@#Ohz  Noise: ==-------  Time: 6850.1 (0.0).......####l#  l) +2 war axe.......####.#  Throw: 2 darts (poison)......)h....## .....©$......# Oh!############.#  W   wraith©)$_!⌠|MZMW#.#  O   ogre...........#.#  M   mummy..##...##..#.#  l   iguana  The iguana is moderately wounded.The rocky spike skewers the iguana.  OhThe iguana is heavily wounded.The iguana closely misses you. The iguana bites you. _* * * LOW HITPOINT WARNING * * * _Okay, then.Oh~Oh`t.O.@#Oh?c2=====-1.1 (1Ohk8_Oh  The rocky spike skewers the iguana.  The iguana is heavily wounded.  The iguana closely misses you. The iguana bites you. _* * * LOW HITPOINT WARNING * * * _Okay, then. _You feel better. The iguana closely misses you.Oh  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh`) #.O_You shape a spike launcher from a nearby wall.Oh]*`2---=2Oh>7Oh;T _The iguana closely misses you.Oh;tm  ...  ...  #..  ..#  ##.... #.#  ......# #.#  ......#. #.  ..$...##.#@##  ....O.#  .......####l#  .......####.#  ......)h....##  .....©$......# O   ogre ############.# l   iguana ©)$_!⌠|MZMW#.#  ...........#.# OhzH*_OhQp _The rocky spike skewers the ogre.Oh A  The ogre is lightly wounded.Oh Ol.The ogre completely misses you. The iguana attacks as it pursues you!Oht3=====26 3OhOhL _The iguana misses you.Ohm ##...#.. .##....  ....#. #@# $...##.#.##.......Ol#....####..####.# .)h....#.....©$.....############.#©)$_!⌠|MZMWOh`s H*_Oh}KF  The rocky spike skewers the ogre.OhwOh lO.The ogre is lightly wounded.OhI`3==--4OhOhZ _The iguana attacks as it pursues you! You block the iguana's attack.Oh-b *You hit the iguana.Oh  _The iguana is heavily wounded.The rocky spike skewers the ogre!Ohq OhI  _The ogre is heavily wounded.The rocky spike skewers the ogre!Oh6 OThe ogre is severely wounded.Oh ]11 =-5.5 (1.4Oh Oh6 L _The iguana misses you.OhZ:  You slash the iguana!OhU.*Ohwc `  You kill the iguana!OhsOh@O.Ohyf24==516.8 (1.3Oh;Oh/V _The rocky spike misses the ogre.Oh@ * _You slash the ogre!Oh[  The ogre is almost dead.The rocky spike skewers the ogre.Oh` _ Oh L)_Oh >62=8.2 (1.4Oh Oh H _You kill the ogre!Oh3OhOhOhq5=26 OhBOh OhOhK4=OhOh,OhOhpa6=OhOh,OhVOhO=OhOhi7=OhQOhkb5==OhOh_OhOhuOhe,OhOhNa8=OhOhP==OhJOhk,OhBOhi9=Oh{ Oh a6=Oh Oh,Oh?Oh,OhOhb30=Oh,Oh#'=Oh(Oh+O1Oh-Oh09 --#_ _You start resting.Oh@B80.2 (22.0)7==--1.2 (23OhJ9_OhL% _Magic restored.OhC 2=Oh==3=Oh"OhS4=OhOh,,OhOhOhOhOh ,Oh= Oh a5=Oh Oh Oh Oh Oh ,Oh OhC Oh 96Oh Oh ,Ohh OhS! ,Oh" Oh& ,Oh' Oh|* 97Oh* 0=Oh5, Ohy. ,Oh/ Ohl3 ,OhI6 Oh9 a8=Oh; Oh? ,OhEA OhD OhwE OhF OhI ,OhJ Oh N OhwP i9=OhvS ,OhS OhV ,Oh.X Oh\ b40=Oh] Oh a Oha Oh&c Ohj ,Ohk Oho O1Ohp OhCt ,Oh?u Oh Oh Oh" Oh ,Oh OhR d42=Ohr Oh ,Oh Oh$ ,Oh OhE m3=Oh Oh Oh OhԵ Ohn ,Oh Oh& Oh< Ohp OhP OhQ Oh D4=Oh OhZ BOh~ ,Oh Oh k5=Oh Oh Ohd Oh Oh ,Oh9 Oh ,Ohz Ohn a6=Oh Ohx ,Oh Ohv" 7=Oh# Oh^( ,Oho, Oh. Oh. Oh0 Oh33 ,Oh4 Oh9 ;8Oh: Oh1A BOhK BOhN a9=OhP OhS ,Oh#U OhY ,Ohil Ohr l50=Oht Ohhy Ohy Oh({ Oh, ,Oh* Oh Oh OhL OhՋ Oh8 K1=Oh Oh ,Oh3 Oh OhH ,OhT Oh N2=Oh Ohz ,Oh3 Oh Oh Oho Ohd ,OhD Oh Ohi %3Oh[ Oh BOh" ,Oh Oh a4=Oh Oh ,Oh Oh ,Oh Oh ,Oh Oh Oh U5=Oh Oh] ,Oh Oh> 6=7=Oh _ _You start resting.Oh@ W972.2 (91_OhA Z8=3.2 (92OhI 9_OhN U _HP restored.Oh~P Oh3X BOhX ,OhZ Ohn] Oh] Oha Oh f O=Ohg Ohtp XOhLr OhLs Oh~ Oh ,Oh Oh ,Oh Oh ,Oh Oh BOh ,OhL XOh6 ,Ohx Oh BOh ,Oh Ohp ,Oh Oh ,Oh OhG ,Ohu Oh ,Oh. Ohf OhR Oh Oh ,Oh Oh ,Oh Oh~ ,Oh OhF Oh ,Oh ,Oh Oh BOh BOht ,Oh Oh BOhL ,Oh Oh ,Oh Oh ,Oh OhA ,Oh Oh ,Oh Oh ,Oh# Oh" ,Ohe$ Oh+( ,OhV) Oh / BOh1 ,OhC3 Oh6 ,Oh8 Oh; ,Oh`= Oh@ OhMA OhB OhE ,OhF OhI Oh9K OhCP OhfS ,Oh^T OhW ,Oh Y Oh\ ,Oh\ OhU_ Oh_ Ohd` Ohc ,Ohd Ohg ,Oh i Oh m ,OhFn Ohq ,Ohr Ohu OhIv Ohv Oh z ,Oh{ Oh} ,Oh~ Oh҂ ,Oh Oh ,Oh9 OhNj Oh Oh ,Oh9 Oh ,Oh- Oh ,Ohs Oh ,Oh Oh ,Oh Ohm BOhg ,Oh Ohz ,Oh OhU XOh Oh ,Oh OhK ,Oh^ OhH BOh Ohv ,Oh" ,Oh( Oh, ,Oh/ Oh1 Oh2 Ohw3 Oh7 Oh8 OhI9 Oh= ,Oh> OhB ,OhC OhG ,OhI Oh>M ,OhM OhR ,OhS OhY BOh` ,Ohb Oh g ,Ohi Oh n ,Oho Ohr ,Oht Ohw ,OhR Oh2 Oh Oh7 Oh ,OhX Oh! ,Oh Oh 7072.2 (99_ _You start waiting.3.2 (100.0)OhЧ 9_OhӪ # _Done waiting.Oh_a ##..... #..###.... #......#.$...##.#@##..........#....####.#..#.#...........#.#  OhmOhsm14.0)Ohu9_Ohy  Things that are here: _a +0 giant spiked club; an ogre skeletonOhoIOhOhOhOhm,Oh~Oh,Oh\Oh,Oh#Oh,Oh%Oh,OhOh,OhOh ,OhOh ,Oh Oh,OhOht",Oh$Oh),Oh,Oh@2,Ohr3Oh8,Oh];Oh2@,OhBOhDG,OhIOhN,OhQOh6V,OhXOh],Oh[aOhse,OhgOh]w,OhI{Oh ,Oh2Oh,Oh+Oh[,OhOh,OhˠOh,Oh~Ohޱ,OhOh,OhOh,OhOh,OhOh,OhOh*,OhOh,Oh]Oh,Oh~Oh,Oh<Oh,Oh&Oh*,OhWOh\ Oh OhOhOhOh,Oh,Oh!Oh+,Oh$.Oh2,Oh5Oh9,Oh8<Oh?A,OhCOhH,OhXMOh(R,OhTOhY,OhD\Oh`,Oh~cOhh,OhopBOhpOhv,OhzOh,Oh%OhaOhOhOh?,OhbOh,OhxOh,Oh Oh",OhOh,Oh+Oh1OhOhzOh(,OhֿOh,,OhOhk,OhOh,OhOh,Oh3Oh,OhOh,Oh8Oh,OhOh+,Oh OhS,OhOh,OhsOh3,Oh3Oh,OhIOh ,Oh3Oh,OhOh,Oh!OhB,OhOh",Oh#Oh(,Oh)Ohr-Oh-Oh/Oh3,Oh5Oh:,Oh=OhcB,OhkDOhRH,OhvJOhM,OhOOhR,OhTOh[,Oh]Oh a,OhbOh3f,OhgOhk,Oh'mOhpOhpOhCsOhov,Oh,xOhOh܀OhdOh,Oh5Oh",OhOhK,OhOh,OhܡOhBOh,OhOh,OhȲOhTk 173.2 (99.0) _You start waiting.Ohɿ-4.2 (100.0)OhOhL# _Done waiting.OhD  ... #..###.... #......##.$...##.#)##........@.#####...####.Oh _#.#..##...##..#.#  Ohb 8_Oh #5Oh .0)Oh Oh Oh { ...  ...Oh  #..  ..#  ##.... #.#Oh   ......## #.#Oh9   ......#.##.#Oh V  ..$...##.#)##  ..#  .####.# Oh .......####.#  ......)h....##Oh f  .....©$......#Oh '  Oh 4##.# Oh= ©)$_!⌠|MZMW#.#  .#.#OhZ ]  ..##...##..#.# Oh OhG &6Oh Oh}Oh ...  ...  #..  ..#  ##.... #.#  ......## #.#  ......#.##.#  ..$...##.#)##  ..#  .####.#  .......####.#  ......)h....## .....©$......# ####.# ©)$_!⌠|MZMW#.# .#.# ..##...##..#.#OhOh47OhOh Oh ... ... #..# ..#OhM ##.... #.# ......## #.# ......#.##.# ..$...##.#)## ..#Oho .####.# .......####.# .....OhŇ.)h....## .....©$......# ############.#M   Menkaure (wandering) ©)$_!⌠|MZMW#.#Z   adder skeleton (wandering) ....ZM.....#.#  ..##...##..#.#OhOhcOhOhM_!ZM..OhU&8Oh9_Oh@& _Menkaure shouts!Ohy ........ ...#.... #.. #.... ..##.... #.##......## #.##......#.##.##..$...##.#)##..##.####.##.####.##......).....##.©$......#######.##©)$_!ZM_$MW#.##.....#.#  ..##...##..#.#OhPOhOhpW   wraith (wandering)⌠M   MenkaureWZZ   adder skeleton (wandering)Oh&9Oh͞9_OhOh{[... ..... ... #.... #.. #.... ..# ###.... #.# #......## #.# #......#.##.# #..$...##.#)## ..# #.####.# #.####.# #......).......©$.######.# Oh2;#©)$_!⌠M_$MW#.# #.....WZ....#.# OhOhOhW_WZ..Oh'80OhOhOh7A ... ..... ... #.... #.. #.... ..# ###.... #.# #......## #.# OhA #......#.##.# #..$...##.#)## ..# #.####.# OhA #.......####.# #......OhA Q......OhB _#############.#Oh;B #©)$_WZM_$MW#.##...........#.# OhXB OhL OhL OhM 1OhS OhU Oh˱ ...  ..... ...  #.... #..  #.... ..#  ###.... #.#  #......## #.#  #......#.##.#  #..$...##.#)##  ..#  #.####.#  #.......####.#  #......).....##  ......©$......#  #####.#  Oh  #©)$_WZM_$MW#.#   #.#.#   ..##...##..#.#   Oh Oh &2Oh Oh Oh...  ..... ...  #.... #..  #.... ..#  ###.... #.# Oh #......## #.#  #......#.##.#  #..$...##.#)## OhBM ..# Ohg\ #.####.# Oh #.......####.#  Oh#......).....##  ......©$......# OhA ##.#  Ohz#©)$_WZM_$MW#.# Oh #.#.#  ..##...##..#.# Oh3( OhOh&3Oh9_Oh-OhsN8_OhNOh3UOhWOh-...  ..... ...  #.... #..  #.... ..#  ###.... #.#  #......## #.#  #......#.##.#  #..$...##.#)##  .#  #.####.#  Oh#.......####.#  #......).....##  ......©$......#  ####.#  #©)$_WZM_$[.#.#  #....#.#  ..##...##..#.#  OhɹOhX&4Oh$Oh^Oh  .....##..####......###.#$...##.#)##.............#.......####...####.).....##.# #....##..#.#. #ß... #..#.#  Oh Oh$ &5Oh Oh# Oh/y##..####......###.#$...##.#)##.............#.......####..).....##......©$......#############.#©)$_!WM_$[.#.#..........Oh0W   wraith ..##M..##M   Menkaure #ß... M   mummy (wandering) ##...# OhR4Oh4Oh5OhT?⌠WM.MOhg@&6OhIOhWOh..####......##.#$...##.#)##.............#####...####...)....@##......©$......#OhX:#############.#©)$_!⌠WM$[........... ..##...## #ßM..  ##...# #.#.#.....©...OhOhOh0\|WMOh&7Oh3Oh:Ohy/ #.... ..#  ###.... #.#  #......## #.#  #......#.##.#  #..$...##.#)##  ...# Oh z #.......####.#  #.####.#  #......)...@.##  ......©$......#  #.# OhzS #©)$_!⌠|WM[.#.#  #.#.#  ..##...##..#.#  . #ßM.. #..#.#  ##...##..#.# #.#.#.....©.....#.# Oh~Oh%Ohˊl_!⌠|W$MZMMZ   adder skeleton (wandering)Oh&8OhOhCOh #.... ..#  ###.... #.#  #......## #.#  #......#.##.#  #..$...##.#)##OhV  ......#  #.......####.#  #Oh.####.#  #......)..@..## Oh ......©$......# Ohf #.# Ohb #©)$_!⌠|W$M.#.#  #...ZOh3h.#.# OhS ..##...##..#.# Oh . #ßM.. #..#.#  ##...##..#.#  ##.#.#.....©.....#.# OhOhBOhOh_W.ZM.Oh&9Oh9_OhaOh S #.... ..#  ###.... #.#  #......## #.#  #......#.##.#  #..$...##.#)##  .......# OhS #.......####.#  #.####.#  #......).@...##  ......©$......#OhSf  #.#OhS OhT #©)$_!⌠|_WM.#.# #.#.#Oh(U ..##ZM.##..#.#  . #ß... #..#.#  ##...##..#.#  ##.#.#.....©.....#.# OhVOh9cY_.ZOh;h'90OhtOhWvOh` : #.... ..# ###.... #.# #......## #.# #......#.##.# #..$...##.#)## .............# #.......####.# #.####.#Oh  #......)@....## ......©$......# #.#  #©)$_!⌠|_WM.#.# #.#.#Oh  ..##.M.##..#.# . #ßZ.. #..#.#Oh3  ##...##..#.# ##.#.#.....©.....#.#OhU Oh# ,Oh Oh$ W$M..ZOh &1Oh4 9_OhG" OhYGa #.... ..# ###.... #.# #......## #.# #......#.##.# #..$...##.#)## ......# #.####.# #.####.# #......@.....## ......©$......# #.#OhG #©)$_!⌠|W$M.#.# #.....M.....#.#Oh0H#..##...##..#.##..#ß...ß#..#.##. ##.Z.##..#.# ##.#.#.....©.....#.#OhQOhTOhUOhUOhgMW_M[..2Ohu9_OhzQ _You see here a +0 partisan.Oh6#.... ..# ###.... #.# #......## #.# #......#.##.# #..$...##.#)## ......# #.####.# #.####.# #......)@....## Oh}......©$......# #.# #©)$_#Ohp#..##...##..#.# #..#ß...ß#..#.# Oh#. ##...##..#.# OhOh7|WOhO -3 _OhOhOh  #.... ..# ###.... #.# #......## #.# #......#.##.# #..$...##.#)## ......# #.####.# #.####.# #......@.....## ......©$......# #.# #©)$_!M|WM[.#.# #.#.#OhM  #..##...##..#.# #..#ß...ß#..#.# #. ##...##..#.#  ##.#.#.....©.....#.#Ohե Ohd Oh( YWM$Ohy &4Oh Oh Q _You see here a +0 partisan.Ohh_11 5OhOh Oh_u - a +0 partisanOhF###......##.#$...##.#)##.............########.#.....##......©.##############©)$_!MWM$[.Oh{..........##...##.#ß...ß#. ##...##.##.#.#.....©........#..##...##Oh8_OhD26 6Oh+6_Oh46_Oh511 7.2 (2OhOhb? _You now have 201 gold pieces (gained 15).OhT 2 .##.... # ....#.##.# #..$...##.#)#.....###.#####.# #......##......©......###########©)$_!MWM$[........##...##..#ß...ß#. Oh #. ##...##.#.#.#.....©...OhC _26 8.2 (1Oh OhR OhF/#.. .##.... # ....#.##.# #..$...##.#)#.....###.#####.# #......##......©......###########©)$_!MWM$[.......##...##.#ß...ß #. ##...##Oh:Oh;&9OhMOh3POhf..#.. .##.... # #....#.##.# #..$...##.#)##......#####.# #............##......©.......#############.#©)$_!MWM$[.#.#.........#.###...##..#.#.#ß...ßOh)Oh!*(200Oh2Oh4Oh ..... ... #....# #.. #..... ..# ###....# #.# #......## #.# #......#.##.#Ohg#..$...##.#)##..# #.####.# #.####.# #.....##.©.......#.###.#Oh.#©)$_!MWM$[.#.#.#.#.#Oh.#..##...##..#.#  #..#ß...ß#..#.#Oh!<1Oh,*9_Oh+1OhO ..... ... #....# #.. #..... ..# ###....# #.# #......## #.# #......#.##.##..$...##.#)##..# #.####.# #.####.# #....##.©.......##.#.##.#©)$_!MWM$[.#.##.#.#.##.#..##...##..#.#  #..#ß...ß#..#.#OhOhkM⌠2OhOhOh>..# #.. #..... .##....# # # #......#.##.# ###..$...##.#)#........#####.####.#  #............#........©......###########©)$_M⌠WM$[.......#.#..##...#OhOhkOh_RWM_Oh&3OhM9_OhOhL K ... .....# ... #....## #.. #..... ..# ###....# #.# #......## #.# #......#.##.#.###..$...##.#)##..#.###.####.# #.####.#  #....## ..©.......# #.#.# #.#©)$_MWM_$[.#.# #.#.#.#  #.#..##...##..#.#OhP Ohh[ NM!Oh[ &4Ohe Ohf Ohoh H##..#.....# .## #.. #..... .##....# #  #......#.##.# .###..$@..##.#)#........#########.# #............#Ohh ........©......#.############©)$M!WM_$[.......Ohk Ohv PW⌠Ohv 5Oh Ohv Oh N ##.. #....# ... .....# ... #....##.#.. #...... ..# ###....# #.# #......## #.# #......#.##.# .###..@...##.#)###.##.###.####.# Oh{  #.####.#  #....## ........©.......# #.#.# #.#©)$MW⌠M_$[.#.#  #.#.#.#Oh  Oh{ ,Oh$ ∆MW!M|Oh0& &6Ohs/ Ohn1 Ohz: {M⌠11 7.2 (2Oh%A OhC > _You now have 207 gold pieces (gained 6).Oh)M##..#......# .Oh*A##.#.. #...... .##....# #  .##.# Oh`*J .#####.#)#Oh*#........#.###.......####.#Oh*x#.#############.#Oh +©)MWM⌠|_$[Oh:OhL<I26 8.2 (1OhFOhHOh{ #....# ##.. #....# ... .....# ... #....##.#.. #.........# ###....# #.# #......## #.# #.@....#.##.# .###......##.#)## #...# #.###Oh|.##.#  #.####.#  ∆ #....## ........©....# #.###.#  #.#©)MWM⌠|_$[.#.#Oh%Oh\&9OhOhM] #....# ##..... .#....##.#.....####....# #......##.#.###.#)###..........#.###Oh####W   wraithM   Menkaure.#©)MW!⌠MM   mummy#.#...........#.#OhOhޟ'10OhOhȪOhAi D #....# ##.. #....# ... .....# ... #....##.#.. #.........# ###....# #.# #......## #.# #......#.##.#Ohi  .###@.....##.#)## #.# #.###.####.#  #.####.# ∆ #....## ........©.# #.#.# #.#©)MW!⌠M_$[.#.# Oh/j U #.#.#.#OhEm Oh3n Oh=o Ohz MW_!M|Oh={ &1Ohk Oh{ Oh$ 8_Oh Oh Oh Oh!... ..#....##.#.....####....# #......##.##.###.#)##Ohf"#..........####### ∆.....Oh"## ........©.#.#############Oh"R©MW_!M|_$[..#..........##...##Oh'Oh(Oh2M)W_M⌠Ohg3&2Oh <OhZ?Oh'xS #....# ... .....# ... #....##.#.. #Ohx1.# ###....# #.# #......## #.# #......#.##.# #.###......##.#)## #.# #.###.####.# #.####.# ∆ #.....## ........©......# #.##.# #.#M)W_M⌠|_$[.#.# #.#.#.# OhxO #.#..##...##..#.#Oh/{Oh|OhyW$M!Oh$&3OhOhOh #....# ... .....# ... #....##.#.. #...# ###....# #.# #......## #.## #......#.##.# #.###......##.#)## #.# #.###.####.#.. #.......####.#Oh6...∆ #........##... ........©.#.# #.######.#Oh  #.#MW$M!⌠|_$[.#.#Oh*f #.#...........#.#  #.#..##...##..#.#OhIOhmOh&4Oh Oh OhDV #....# ...#. .....# ...#. #....##.#...> #.........##. ###....# #.#OhAW#. #......## #.# #. #......#.##.# #.###......##.#)## #.# #.###.####.# ... #.......####.# ...:. #.....##............©.#.####.#.#######.# . ..#.#MW$M!⌠|_$[.#.# ..#.#.#.#OhW  #.#..##...##..#.# OhDbOhb&5Oh iOh*oW _Found a book of Necromancy. Found a stone staircase leading down.Ohz  #....# ... #.. .....# ... #.# #....##.#.. .># #.# #.# ###....# #.# #.. #......## #.# #.# #......#.##.# #.###......##.#)## #.# #.###.####.#Oh , .... #.......####.# ...:..##..... ...............©. ..####.#.##. . ..#.#MW$M!⌠|_$[.#.Oh  ..#.#..#. #.#..##...##..#.Oh `∆6Oh Oh OhӸ#.. .# #....##.#.>.....##.# ###....# #. #......### #......#.###......##.#)##.........###.......####.........##..........:..##...........................©....####.#.#############Oh:. ..#.#MW$M!⌠|_$[.M   mummy# ...........#..##...##..#. #..#ß...ßOhOh&7Oh-Oh1 _Found a book of Misfortune.Oh׊? # #....##.#.>.....##.# ###....# #. #......###.###......##.#)##..................####.###.......####.......@.#:..............©.Oha##WM_..W   wraith.#..##M   Menkaure...# #..#M   mummy#. ##...##..#.OhOhOh&M$_W8_OhbOhOh؋.>.....##.# ###....# #. #......###.###.#)##.............####.#######......:..............©.####.#.#############:. ..#.#MM$_!⌠|_$[.# .#W......... ...#.#..##...##...# #..#ß...ß###.# #..##...###.#.#.....©...Oh^_9Oh9_OhUOh$g  .># #.# #.# ###....# #.# #.. #......## #.#Ohg | #.# #......#.##.## #.###......##.#)#.# #....####.###.####..##.####..@..##.Ohg .©.####.#.#Oh h .:. ..#.#MM$_!⌠|_$[.### ..#.#W.#Ohch  ...#.#..##...##..# ...# #..#ß...ß#..# ###.# #..##...##..# ##.#.#.....©.....#Ohu =20Oh Oh= _You pick up a book of Necromancy and begin reading...11 1.2 (2Oh _ _You add the spells Soul Splinter and Vampiric Draining to your library.Oh  .># #. #.# ###....# #. #.. #......## #. #.# #......#.##. # #.###......##.#)#.# #....####.###.####.##.####.##.©.####.#..:. ..#.#MM$_!⌠|_$[.## ..#.#W. ...#.#..##...##.. M   Menkaure ...# #..#ß...ß#.. M   mummy ###.# #..##...##.. ##.#.#.....©.....OhC+ _26 2.2 (1Oh4 Oh6 OhNi .># # #.# ###....# # #.. #......## # #.# #......#.## # #.###......##.##.## #....####.###.#.##.#.##.©#.....####.#.#..:.. ..#.#MM$_!⌠|_$[## ..#.#W ...#.#..##...##. M   mummy ...# #..#ß...ß#. ###.# #..##...##OhjK ##.#.#.....©OhuOhu3Oh}9_Oh<OhY .># # #.# ###....#  #.. #......## # #.# #......#. #. #.###......##..###.## #....####.###. #.##. #.##.©OhjY.#.....####.#. #..:.. ..#.#MM$_!⌠|_$ #####. ..#.#W#. ...#.#..##...## #. ...# #..#ß...ß# ## ###.# #..##...##  ##.#.#.....©...OhYD OhbOh+c&4Ohoi9_OhNkOh .># # #.# ###....## #.. #......## #. #.# #......#.OhT# #. #.###......##.###.### #...####.###. #.##. #Oh.##.©.#.....####.#.Oh #..:... ..#.#MM$_!⌠|_ #####.. ..#.#W #......#.#..##...Oh;, #......# #..#ß...ß ######.# #..##... ##.#.#.....©OhBOhj&5Oh'9_OhOhw_% #.# ###....# ##. #......##.#.##Oh`#..###.### #......Oh`e......####.####Oh a #........................©Oh0a#.....####.#.#########OhMa #..:... ..#.#MM$_!⌠|_.Ohja...Oha<#..#Oha\#....#..##...# OhikOhk&6OhrOhtOhv #.# ###....# ## #.. #...... #. #.# #......## #. #.###.......###.### #. ..####.###. #.##..#.##.©%..#.....####.#. #..:.... ..#.#MM$_!⌠| #####......#.#W #......#.#..##... #......# #..#ß... ######.# #..##... ##.#.#.....© #....#..##...7Oh`Ohns _Found a distressingly furry quill talisman.OhS& ##. #...#####...###.### #..... ........####.###. #......................©%..#...@.####.#.######## #..:.......#.#MM$_!⌠|####......#.#W......Oh.#....#..#ß... Oh8_Oh&8Ohè9_OhlOh  ## #.. #...... #.. #.# #...... ### #.# #.###...... ...###.### #.. ........####.###.. #.###...#.###.© %..#..@..####.#. #..:.#.#MM$_!⌠ #####......#.#W #......#.#..## #......# #..#ß ######.# #..## ##.#.#.....©Oh | #....#..## #....#..#ßOhְ 8_Oh &9Oh@ 9_Oh+ Ohx O ..#### #.##....###.### #....Ohz |..........####.###.. #...........#...#..............© %..#.....####.#.####### .....#.#MM$_!⌠####W..... #...##.###[...#..##.. Oh ^_30Oh Oh _You pick up a book of Misfortune and begin reading...Oh 511 1.2 (2Ohu Ohڤ  You add the spells Jinxbite, Yara's Violent Unravelling, Enfeeble and Sphinx _Sisters to your library.Oh*g #.. #.# ###### #.# #.###....###.### #.........####.####....#.## #...#.## #..... %..#.....####.#. #.#.#MM$_! #####......#.#W #......#.#..## #......# #..#ß ######.# #..## ##.#.#.....Ohg #....#..## #....#..#ß #[...#..##Oh6pOhpI26 2.2 (1OhuOh5xOh> \M# Ohf ]. #.. Oh ##### #.# #.###...###.### #....Oh ...........####.##....Oh #...####......................Oh g%..####.#.######....Oh MM$_!#####..Oh. W...#......#.#..##...##OhL D OhR3Oh Ohs ## #.. # #.. #.# #.##### #.# #.###....###.### #.........####.### #....#.## #...#.## # %..#@....####.#. #.#.#MM$_ #####......#.#W #......#.#..## #......# #..#ß ######.# #..## ##.#.# #....#..## #....#..#ßOh^_4OhOhOh}M #.# ###### #.. #.. ##### #.# #.###...###.### #................####.##....####....@................#%..####.#.######## #....MM$_#####......#.#W.... #Oh^Oh7&5OhOh~Ohv #.# ### #### #.. ## #.. #.# #.##### #.# #.###....###.### ##............####.### #....#.## #...#.## # #%..#.....####.#. #####.#.#MM$ #####......#.#W #......#.#.. #......# #..# ######.# #.. ##.#.# #....#..OheR6Oh)Oh  #.# ### #### #.. #.## #.. #.# #h..###### #.# #.####.###.### # #............####.### #....#..## #...#.##Oh%  # #%..#.....####.#. #####..#.#MMOhQ  #####......#.#W #......#.#..Oh k #......# #.. h   howler monkey (asleep) ######.# #.. ##.#.#..Oh T #....#..Oh Oh9 &7Oh OhL ` _A howler monkey comes into view.OhiQ  #.# .# #### #.. #.## #.. #.# #.h..###### #.# #.### #.###.### # #......####.### #....#...## #...#.## # #%..#.....####.#. #####...#.# #####......#.#W #......#.# #......# # ######.# # ##.#.# #....#8OhE.>#  #.# ### ### #...## #.. .h..###### #.# #.####.###.### #....#............####.##....#.....#.....##..................%..#.....####.#.#######....M#####.W......######.# #.#Oh["Oh"&9Oh\)Oh,Oh* > #.# .>#   #.# ##.#  #### #.. ##..## #.. #.# ##.h..###### #.# #.######.### #...#............####.###.#.###...#....## #................. #%..#.....####.#.######....#.######......#.# #......#.# #......# #######.# #Ohs5 :∆OhE6 '40Oh? OhA Oh @ #.. #.# .># ..  #.#  #.#  #### #..  #..## #.. #.# #.h..###### #.# #.#####.### #...#..@.........#######....#....#...#.# #................∆ #%..#.....####.#.#####....#.#####......#. #......#. #......#Oh Oh y55   shadow imp (wandering)OhK &1Oh s _A shadow imp comes into view.OhCk #..# #.#. .>#5. OhkN #.# #.#  #### #.. #..## #.. #.#.h..###### #.# #.####.### #..Ohl......#######....#...#...# #..............∆ #%..#.....####.######....#OhTl`#####......#  #......#OhqoOhQz.5∆2OhYOhBOhS!A howler monkey comes into view. _A shadow imp comes into view.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You shape a spike launcher from a nearby wall.  The shadow imp shouts, "Give up, thou unmuzzled fly-bitten flim-flammer!"OhTOh9^.5...##hh5Ohh_g5---11 ===3OhfOhi* _You hear a shout! x3OhD 2#.. # #.# .. .># .. #.# #5# #### #.. #..## #.. #.# #....###### #.# #.##h..@...###.### #.∆ ##.OhE 6####.####....#.###...#...##......∆ #%..#.....####.#.#####..#.#####......#.#......#.OhH OhJ OhhW v.5.hOhX K26 ---4Oh_ Oha OhR  krazycure the Tinkerer #..  Gnoll ##.#  Health: 58/58 ======================== ..Oh6S.>#  Magic: 14/17 ===================----- ..#.#  AC: 6Str: 12 #.# #### #..  EV: 26 Int: 14 #.5## #.. #.#  SH: 4Dex: 17 #....###### #.# #.## XL:  8 Next: 62% Place: Dungeon:5 #.h*@...###.### #... Noise: ---------  Time: 7244.2 (0.0) OhcS∆ ##............####.## l) +2 war axe OhS###....#...........# Throw: 2 darts (poison) ##...#...........# OhS#................ ∆ #%..#.....####.#. h   howler monkey #####..........#. 5   shadow imp OhT[#####......#. #......#. _You hear a shout! x3  Oh5T[Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Oh[TyPress: ? - help, Shift-Dir - straight lineAim: a howler monkey (75% to hit)Ohgkrazycure the Tinkerer#.. Gnoll##.# Health: 58/58 ========================..OhI.># Magic: 14/17 ===================-----..#.# AC: 6Str: 12#.##### #.. EV: 26 Int: 14#.5###.. #.# SH: 4OhDex: 17#....###### #.# #.## XL:  8 Next: 62% Place: Dungeon:5#***@...###.### #... Noise: ---------  Time: 7244.2 (0.0)∆ ##............####.## l) +2 war axe###....#...........# Throw: 2 darts (poison)Oh##...#...........##................∆ #%..#.....####.#. h   howler monkey#####..........#. 5   shadow impOh$t#####......#.#......#. _You hear a shout! x3  Oh`Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh7Aim: a howler monkey (75% to hit)Oh,OhÎ}.5..hOhU:11 =5.2 (1Oh9Oh™c _The kinetic grapnel misses the howler monkey.Oh *You hit the howler monkey. You bite the howler monkey.Ohײ S `  The howler monkey is lightly wounded.OhVe8*Oh  The rocky spike misses the howler monkey.The rocky spike skewers the howler monkey.Oh>[?  The howler monkey is heavily wounded. .5hThe howler monkey hits you but does no damage.=6.5 (1.3Oh`Ohd; _You block the howler monkey's attack.Oh * You slash the howler monkey! Your bite misses the howler monkey.Oh  The howler monkey is almost dead.The rocky spike skewers the howler monkey!Oht5   shadow impOhO7Oh@t .5You kill the howler monkey!OhzI077.8OhQOhUW _The shadow imp barely misses you.OhG**Oh  You closely miss the shadow imp. The rocky spike skewers the shadow imp.Oh. 5The shadow imp is heavily wounded.Oh/ W5==9.1Oh6 OhR9 X _The shadow imp closely misses you.OhU  OhU 2*OhU -You hit the shadow imp.Oh, ( Oh,  The shadow imp is heavily wounded.The rocky spike skewers the shadow imp.Oh۵ Oh  The shadow imp is almost dead.The rocky spike skewers the shadow imp.Oh˒SOh<†Oho$==Oh'50.5 (1.4Oh%Oh 0_  #.. # #.# .. .># .. #.# #.# #### #.. #..## #.. #.#OhK04 #....###### #.# #. #..@....###.### # ∆ ##.####. ###....#.Oh0 ##...#... #..... ∆ #%..#.....####.# #####..# #####......# #......# Oh0V_You kill the shadow imp!Oh;Oh;P26 --10OhOhNz _You see here a howler monkey corpse.Oht ### ## #. ... .. .> ... .# #. #.# .# #### # #..##. #.. #. #....###### #.# #. #.@†....###.### # ∆ ##.####. ###....# ##...# #..... ∆ #%..#.....####. #####.. #####...... #......Oh&OhPH--2 _Oh8OhOhjt#. # ###. ## # .... .. . ... .# # #.# .## #### #Oht #..##.. #.. # #....###### #.# # #@.†....###.### # ∆ ##.####Ohvu ###....# ##...# #. ∆ #%..#.....#### ##### ##### #Oh7#Oh}&3OhOhOhiM #. ###. ###.... ...... .# # .##### ######...... #..#..@.###### #.# .j.<.##..†....###.### ..j ##............####.###....#.........#OhՍ.jj 2 gnolls (wandering).#Oh  2 gnolls come into view.Found a stone staircase leading up.OhFOhOhQ) jjj.j   gnoll bouda (wandering)jj 2 gnolls  The gnoll shouts!Oh0===4OhOh$x _A gnoll bouda comes into view. It is wielding a +0 club.Oh* ## #.  ###.# ##  .... ..  ... .#  #.## .##### ####  #..##...... #..  #.@..###### #.# #.jjj.##..†....###.### #...j ##.#... ###....###. ##...#.. #.OhZ+ M# ∆ #%..#.....j 3 gnolls (1 polearm, 1 wandering) ##### #####Ohx7  A gnoll comes into view. It is wielding a +0 spear.Oh8 Oh : Oh: OhOD jj<j.j 2 gnolls (1 polearm)OhqE s6=====5OhM OhP ? _The gnoll bouda shouts! The gnoll shouts!Oh## #. ####.# ## #.... .. .... .# #Oh#.## .##### #### ##..##...... #.. ##..@.###### #.# ##.jj<j##..†....###.### ##.... ##.##... ###....#.##. OhZy##...#... #..# ∆ #%..#.....######.#####.OhOh\OhOh^j.jj.jj 3 gnolls (1 polearm)OhE----6OhOhOhQ5## #. #.###.# ## #..... .. .>... .# #.#.## .#####.#### #.#..##.#.. #.#j..@###### #.# #.Oh:6#..jj.##..†....###.### #.#..j. ##.####.#... ###....#.##. ##...#... #.# ∆ #%..#.....####. 2#####.#####.Oh8OhO;Oh;Oh<Oh=OhG .jjjA hound comes into view.Oh HC----7OhzPOhR2 _The hound moves out of view.OhT##   #. #.###.# ### #.#.... ... .>#... #.# #.##.###.#####.#### #.#..##@......#.. #.# #.j..########.# #.##..jj.##..†....###.### #.#..j. ##............####.##... ###....#.##Oh##...#.... #..............# ∆ #%..#.....####.######..........#OhOh,Oh .j.jj8OhOhdOh4 [#####. ..#.. ###.# .### #.# .... ... Oh .># ... #.# #.# #.###.#####.#### #.. #..##.#.. #.# #..j.#Oh 8.# #.##...jj##..†....###.### #.#..j. ##..Oh ####.##... ###....#.###. ##...#.OhO #.. #.# ∆ #%..#.....####.#.Ohp -#####.#.Oh Oh Oh OhU j..jj 3 gnolls (1 polearm, swift)Oh J==9Oh Oh \ _The gnolls pick up the pace!Oh *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhW}  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll!OhQm  The gnoll is severely wounded.Oh$OhOhOh..jj#jjOhg4---11 ==60OhOh.K _The gnoll misses you.OhUo#### #. .. #.. Ohp2###.# .### #.# .... ... .># ... #.# #.# ##.###.#####.#### #.. ##..##.#.. #.# ##..jj##.# #.##...jj##..†....###.### #.OhWp#..j. ##.####.##... ###....#.###. ##...#.#OhpY.. #. 2Ohp# ∆ #%..#.....####.#.######.#.#Ohx8*Oh*\ Oh*]A The rocky spike skewers the gnoll.Oh#dU   gnoll (Ohh.jOh5==-26 9--1Oh_ _You kill the gnoll!Oh 1 #### #. .. #.. ###.# .### #.# .... ... .># ... #.#Oh ) #.#  #.###.#####.#### #..  #..##.#.. #.#  #...j##.# #. #...<j##..†....###.### # #..j. ##.####. #... ###....#. ##. ##...#.Oh = .. # # ∆ #%..#.....####.#. #####.#.Ohb 6*Oh6 q  The rocky spike skewers the gnoll!OhY Oh Oh| Oh jj..)jj 2 gnolls (swift)Ohg O=-2OhQ Oh ] _The gnoll is heavily wounded.Ohh` *You hit the gnoll.OhF  The gnoll is severely wounded.The rocky spike skewers the gnoll!OhPR   gnollOh>OhOhOhz)j.j.Ohe==11 70=3.8 (1.3OhOh@I _You kill the gnoll!OhFOhz  The gnoll bouda gazes fiercely through you!Oh .j.jOhG %26 Ohm Q40Weak Oh~Ohb _You feel your attacks grow feeble.Oh   krazycure the Tinkerer  Gnoll #### Health: 58/58 ======================== #. ..#..  Magic: 14/17 ===================----- ###.# .### #.#  AC: 6Str: 12Oh(  .... ... .>#  EV: 26 Int: 14 ... #.# #.#  SH: 4Dex: 17 #.###.#####.#### #..  XL:  8 Next: 70% Place: Dungeon:5 OhZ  #..##*@.....#.. #.#  Noise: ==-------  Time: 7264.8 (0.0) #.j.j########.# #.## l) +2 war axe Oh #...<.##..†....###.### #... Throw: 2 darts (poison) Oh #..j. ##............####.## Weak  #... ###....#...........# Oh##. ##...#...........# j   gnoll bouda .. #................ j   gnoll (swift) # ∆ #%..#.....####.#. #####..........#.Oh7Casting: Construct Spike Launcher (safe; 2% risk of failure)  OhWConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  OhPress: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (81% to  hit)OhlDkrazycure the TinkererGnoll####Health: 58/58 ========================#. ..#.. Magic: 14/17 ===================-----###.# .####.# AC: 6Str: 12.... ....># EV: 26 Int: 14... #.##.# SH: 4Dex: 17Ohnq#.###.#####.#### #.. XL:  8 Next: 70% Place: Dungeon:5#..##*@.....#.. #.# Noise: ==-------  Time: 7264.8 (0.0)OhlqY#.j.j########.# #.## l) +2 war axe#...<.##..†....###.### #... Throw: 2 darts (poison)#..j. ##............####.## Weak #... ###....#...........###.##...#...........# j   gnoll bouda (grapneled)..#................ j   gnoll (swift)# ∆ #%..#.....####.#.#####..........#.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (81% to  Ohhr4hit)  The kinetic grapnel hits the gnoll bouda.Ohz9*Oh^Press: ? - help, Shift-Dir - straight line: a gnoll bouda, wielding a +0 club and wearing a +0 leather armour (81% to  hit)  The kinetic grapnel hits the gnoll bouda.  The gnoll bouda is lightly wounded.rocky spike skewerOhYOhYOhX^Ohixj..)Oh]k:11 =-5.8 (1OhsOhx9 _The gnoll bouda is lightly wounded.OhQ *  The grapnel guides your strike.  You hit the gnoll bouda but do no damage.OhX*  The gnoll bouda is lightly wounded.  The rocky spike skewers the gnoll bouda.OhOh.  The gnoll bouda is moderately wounded.The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.Ohwj==7.1 (1.3OhOhB _The gnoll bouda hits you but does no damage.Ohf *You hit the gnoll bouda.Oh{ `  The gnoll bouda is heavily wounded.Oh\08*OhI&`Ohٓ,Oh?j5==-8.6 (1.5Oh'Oh< Ohtw_The rocky spike misses the gnoll bouda. x2; You block the gnoll bouda's attack.OhY *You hit the gnoll bouda. Your bite misses the gnoll bouda.Oh{ `  The gnoll bouda is heavily wounded.Oh"R  The rocky spike misses the gnoll bouda.  The gnoll bouda hits you with a +0 club.  The gnoll bouda gazes fiercely through you!You feel as though you will be weak longer.Oh'*BjOh++e0----=9.9 (1.3Oh93Oh5> _The gnoll bouda hits you with a +0 club.Oh\ Oh@]7 You hit the gnoll bouda.Oh k j# j   gnoll (swift)  The gnoll bouda is severely wounded.Ohq:*OhK  The gnoll bouda mumbles some strange prayers to its god.OhBjOh0-71.2OhOh9 _The gnoll bouda is healed somewhat.Oh4  *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh   You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll bouda.OhIOh r  The gnoll bouda is heavily wounded.Oh,Rj#Ohm3----20OhإOhŨB _The gnoll bouda hits you but does no damage.Ohw *You barely miss the gnoll bouda. You bite the gnoll bouda.Oh  The gnoll bouda is heavily wounded.The rocky spike skewers the gnoll bouda.Ohx3Ohr  The gnoll bouda is almost dead.The rocky spike skewers the gnoll bouda.OhItj  (swift)OhROh j)You kill the gnoll bouda!Oh` 2/59=------33.6 (1.4 _The gnoll hits you but does no damage.Oh7Oh{l _Your Invocations skill increases to level 4!Ohk[u * You slash the gnoll!Oh4  The gnoll is severely wounded.The rocky spike skewers the gnoll.Oh:SOh8)Oho=4=4Oh5.0  Your Necromancy skill increases to level 3!  Your Translocations skill increases to level 3!  Your Fire Magic skill increases to level 3Oh!  Your Ice Magic skill increases to level 3!Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3!OhOhh _Your Alchemy skill increases to level 3!Ohx  #### #. .. #.. ###.# .### #.# .... ... .># ... #.# #.# #.###.#####.#### #.. #..##.#.. #.# #...)########.# #. #...<.##..†....###.### # #..j. ##..####. #... ###....#. ##. ##...#. .. # # ∆ #%..#.....####.# #####.#Oh Oh V26 --60 _Oh Ohn p _Items here: ))) [[ ††.Oh/Oh-Pick up what? 21/52 slots (_ for help) Hand Weapons (select all with ))a - a +0 club  b - a +0 club  c - a +0 whip OhArmour (select all with [)d - a +0 leather armour  e - a +0 robe Carrion a gnoll corpse a gnoll corpse [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]OhOhOhkrazycure the TinkererGnoll####Health: 52/59 =====================---#. ..#.. Magic: 14/17 ===================-----###.# .####.# AC: 6Str: 12.... ...Oh}.># EV: 26 Int: 14... #.##.# SH: 4Dex: 17#.###.#####.#### #.. XL:  8 Next: 74% Place: Dungeon:5#..##@......#.. #.# Noise: ---------  Time: 7276.0 (0.0)#...)########.# #.# l) +2 war axe#...<.##..†....###.### #.. Throw: 2 darts (poison)Ohn#..j. ##............####.# Weak #... ###....#...........##.##...#........... ..#............... # ∆ #%..#.....####.# #####..........# Your Ice Magic skill increases to level 3!Your Air Magic skill increases to level 3!Your Earth Magic skill increases to level 3! _Your Alchemy skill increases to level 3! _Items here: ))) [[ ††.  Okay, then.Oh2OhOh1Oh. _Oh#### #. ..#.###.# .### # .... ... .> ... #.# #. #.###.#####.#### #. #..##)......#.. # #...@########.# #.#...<.##..†....###.### #.Ohͭ #..j. ##............#### #... ###....#.......... ##. ##...# . #..... # ∆ #%..#.....#### #####.......... #####......OhOh237.0 (1Oh>Oh _Your spike launcher falls apart as you grow too distant to maintain it.  Things that are here: _a +0 spear; a gnoll corpseOhUq 3Ohs Oh"} Ohl ` 0  You start resting.Oht 58.0 (1Oh Oh+ f _Your attacks no longer feel as feeble.Oh3OhuOhhOhOh Oh Oh# OhOh*%45==5=OhA==6=6=OhOhI,OhdOhN w7=Ohq Ohd9=Oh2OhOhOhOh8=Oh3%_ _You start resting.Oh/0946.0)Oh0[7==5.0 (17Ohl7OhR:% _Magic restored.Oho3OherOhwOh|,Oh*Oh̀OhOh\_ _You start resting.Oh317.0 (2.0)OhOh%hh   hound (wandering)OhY9=8.0 (3OhOh1" _HP restored.Oh1#####. ..#..###.# .####.#.... ... .># #.# #.##.###.#####.#### #.#..##)......#.. #.##...)########.# #.##...<.##..@....###.### #.#..j. ##......h.....####.##... ###....#..........##. ##...#.... .....# ∆ #%..#.....####.# #####..........# ###### #......#Oh8Oh<N.hOh=H==9.0 (1OhKOh?Oz _You see here a howler monkey corpse.OhYH  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.OhZOh0dS#h.OhKn>hOhoi5---11 ===300OhxOhD{& _The hound barks!Ohr  #### krazycure the Tinkerer #. ..#.. Gnoll ###.# .### #.# Health: 59/59 ======================== .... ... .># Magic: 14/17 ===================----- ... #.# #.# AC: 6Str: 12 OhA #.###.#####.#### #.. EV: 11Int: 14 #..##)......#.. #.# SH: 4Dex: 17 #...)########.# #.# XL:  8 Next: 74% Place: Dungeon:5 #...<.##..@....###.### #.. Noise: ===------  Time: 7300.0 (0.0) #..j. ##..*h........####.# l) +2 war axe #... ###....#........... Throw: 2 darts (poison) ##. ##...#...........Ohk L .. #............... Oh # ∆ #%..#.....####.# h   hound #####..........# Oh '#####......# #......# OhՇ _The hound barks!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Oh* <Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (69% to hit)Oha####krazycure the Tinkerer#. ..#.. Gnoll###.# .####.# Health: 59/59 ========================.... ...Oh=.># Magic: 14/17 ===================-----... #.##.# AC: 6Str: 12#.###.#####.#### #.. EV: 11Int: 14#..##)......#.. #.# SH: 4Dex: 17#...)########.# #.# XL:  8 Next: 74% Place: Dungeon:5#...<.##..@....###.### #.. Noise: ===------  Time: 7300.0 (0.0)Oh(#..j. ##..*h........####.# l) +2 war axe#... ###....#........... Throw: 2 darts (poison)##.##...#.............#...............# ∆ #%..#.....####.# h   hound (grapneled)#####..........######......##......#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (69% to hit)  The kinetic grapnel hits the hound.Oh67Oh4@Bh..Oh@4--1.0 (1OhHOhsK  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hound (69% to hit)  The kinetic grapnel hits the hound. _The hound is lightly wounded.Oh * The grapnel guides your strike. You hit the hound.OhF  The hound is heavily wounded.The rocky spike skewers the hound.Oh8 Oh  The hound is almost dead.The rocky spike skewers the hound.OhSOhŜ8.Oh^8=-2.4 (1.4OhOh$ #### #. .. #.. ###.# .### #.# .... ... .># ... #.# #.# #.###.#####.#### #.. #..##)......#.. #.# #...)########.# #.#Ohд#...<.##..†@...###.### #.#..j. ##.####.##... ###....#.###. ##...#...#.. #......# ∆ #%..#.....####.#.#####..#.#####......#.#......#. _You kill the hound!Ohf26 --30OhOhOh#### #. .. #.. ###.# .### #.# .... ... .># ... #.# #.# ##.###.#####.#### #.. ##..##)......#.. #.# ##...)########.# #.##...<.##..†.@..###.### #.#..j. ##.####.##... ###....#.OhT###. ##...#...#.. #........# ∆ #%..#.....####.#.######....#.######......#.##......#.#Oh(Oh")A--4OhB2Oh3OhW3OhOhOhL5==OhBOh(Oh=Oh{OhOhOhNOhgOhfP==OhOhe,OhcOh,OhOhOhK6=OhOhOhOhOhOhOhOh3,OhOhOh9=OhXOh,Oh}Oh,OhOhb7==OhOhp4 _Magic restored.OhOhOhC ,Oh OhOhOh-:==OhOhV... #.##.# # #.###.#####.##### #..##)......#..# #...)########.# #.####...<.##..†....###.### #....#..j. ##............####.###... ###....#...........###. ##...#............. #@............ ∆ #%..#. #####...#. ######. ##.# #......#  ######.#  ## #...Oh"5  #.###.#####.#### #....##)......#.. #.#..)########.###...<.##..†....###.### #....j. ##............####.###. ###....#...........#. ##...#.....  #......# ∆#.....####.#.# #####......... ######....# Oh+0239.0)Ohp+,4.4 (20OhP2Oh?> _You see here the quill talisman of the Saviour {*Corrode rElec SInv}.Ohf3OhhOhnOhqOhtr$ _Ohv,OhyOhEyOhzOhP}Oh[OhOhׁOhKOhOh.OhOhOhg,OhOhWOhOh:OhOhOh,Oh4OhtOh,OhhOhOhOh#Oh1OhOhl,OhOh2Oh,Oh8OhOh,Oh.OhOhOhOh OhOhOhOhOhOhOh\,OhOhY #.#.#.###.#####.####  #.#.#..##)......#..  ##.#.#...)########.#  #...<.##..†....###.### #.....###............ #......####....#...... Oh;####.....# ##...#...... .........# #. OhQ####...@.# #%..#....####### #####...... #####.. #..OhK #.. Oh <### Oh* Oh -41.4 (17Oh 611 2.4 (18Oh6Ohd _v - a scroll labelled INUCHO SOMOUHIOhΔ3Oh|Oh"Oh OhJ26 OhOh6,OhOhOhW,OhOhOho #.....# #.#  #.#.#.###.#####.# #.#.#..##)......# ##.#.#...)#####OhԾ∆ #...<.##..†....## #.....###... #......####....######.....# ##...#Oh.......@.....# .5.4 (3.0)Oh%[..#####.....# #%..#OhX,#######OhFOh$6.4 (4OhOhg, _Found a pair of boots.Oh< Z #.....# #.# #.#.#.###.#####. #.#.#..##)...... ##.#.#...)Oh-=  ∆ #...<.##..†.... #.....###. #......####....##...#####.....# ##...##Ohe= ......# ##[..#####.....# #%..#.Oh= i ####### ##### OhE OhE +7.4 (1OhJ OhNK Oh v #.....# #.# #.#.#.###.##### #.#.#..##) ##.#.#...) ∆ #...<.##..†....# #.....####.. #......####....# #...#####.....# ##...# #.# #Oh X #[..#####.....# #%..#.. ####### #####. OhkOh.&8OhOhOh #.....# #.# #.#.#.###. #.#.#..##)# ##.#.#...)#. ∆ #...<.##..†.... #.. #.....### #... #......####.... #...#####.....# ##... #.# # #[..#####.....# #%.... ####### ........(Oh@Oh&9OhOh.% _Found 6 stones.OhJm #.....# #.##.h.. #.#.#.###.#.... #.#.#..##) #.... ##.#.#...) #...? #...<.##..† #.... #.....### #.... #......#### #...#####.....# ## #Oh<.# # #[..#####.....# #%#...... ####### Oh^#......#......Oh`#......h   black bear (asleep)#(.....#......Ohl  A black bear comes into view.Oh&t.hhOh"''50Oh1Ohu51 _Found a scroll of identify.Oh2 #.....# #.# #....# #.#.#.###. #.h..# #.#.#..##) #....# ##.#.#...) #...?# #...<.##..† #....# #.....### #....# #......#### #...#####.....# ##Ohw #.# # #[..#####.....# #% #......# #  #......# #......# #......# #(.....#Ohf #......#OhGOhJq.h1OhzOh ......... .......# #.# ###.##...# ##)..h..# ##.#.#...)###Oh@ ?<.##..†###..#....# #......####.#####..#......... #[..#####.....# #%#.Oh| i####### ###.(Oh /#......#Oh Oh p.h2Oh Oh Oh >   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhFg.h#Oh%GOhHGV5---11 ==OhgG 3OhOOhMRD _You shape a spike launcher from a nearby wall.Oh(B ......... ...  krazycure the Tinkerer #....# #.....# #.#  Gnoll #....# #.#.#.###.## Health: 59/59 ======================== #....# #.#.#..##).. Magic: 14/17 ===================----- #....# ##.#.#...)### AC: 6Str: 12 Ohn#...?# #...<.##..†.. EV: 11Int: 14 #..h.# #.....###.... SH: 4Oh=Dex: 17 Oh7#..*.# #......####.. XL:  8 Next: 78% Place: Dungeon:5 OhJ f#..@#####.....# ##. Noise: ==-------  Time: 7353.4 (0.0) #.............# #. l) +2 war axe #[..#####.....# #% Throw: 2 darts (poison)Oh  #......# ####### ## #......# #......#Oh  h   black bear #......#Oh!2 #(.....# #......# OhF!_You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Ohu!MConfirm with . or Enter, or press ? or * to list all spells.Oh!Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)OhD$......... ... krazycure the Tinkerer#....# #.....# #.# Gnoll#....# #.#.#.###.## Health: 59/59 ========================#....# #.#.#..##).. Magic: 14/17 ===================-----#....# ##.#.#...)### AC: 6Str: 12#...?# #...<.##..†.. EV: 11Int: 14#..h.# #.....###.... SH: 4OhVEDex: 17#..*.# #......####.. XL:  8 Next: 78% Place: Dungeon:5#..@#####.....# ##. Noise: ==-------  Time: 7353.4 (0.0)#.............# #. l) +2 war axe#[..#####.....# #% Throw: 2 darts (poison)#......# ####### ##OhE#......##......#h   black bear (grapneled)OhE#......##(.....##......#OhECasting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhEAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a black bear (84% to hit)  OhF(The kinetic grapnel hits the black bear.OhOhM..hOh$3-4.4 (1Oh3onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a black bear (84% to hit)  The kinetic grapnel hits the black bear. _The black bear is lightly wounded.OhL *The grapnel guides your strike. You hit the black bear.OhY  The black bear is lightly wounded.  The rocky spike skewers the black bear.OhOh,  The black bear is moderately wounded.The rocky spike skewers the black bear.Ohds hThe black bear is heavily wounded.The black bear misses you. The black bear barely misses you.8-=5.7 (1.3Ohe/ _The black bear claws you.Oh * You slash the black bear!  You bite the black bear, but do no damage.Oh  The black bear is severely wounded.The rocky spike skewers the black bear.Ohn hh(berserk)The black bear is almost dead.The black bear goes berserk! The black bear bites you.Oho g3---7.1 (1.4Ohy Oh{ q _The black bear claws you. The black bear barely misses you.OhV<  You hit the black bear.Oh E†Oh\ 4/60--5==7289-8.6 (1.5 _You kill the black bear!OhZ$Oh/&h _Your Dodging skill increases to level 6!Oh kM###.##.######.# ......... .......# #.# ###.## ##)...# ##.#.#...)###?Ohtky<.##..†.####..#...@# #.###.##...#####..#...........Ohk#[..#####.....# #%.OhlH.##(.....#Oh1vOhw55=OhIwg27 --90 Ohrw _OhOh݂w _You see here a black bear corpse.Ohm M #. ..#  ###.##.######.# ......... .......# #.# ###.## Oh`n ##)...# ##.#.#...)###?<.##..†Ohn ####.....†# #.Ohn [###.##...######Ohn o#.............# #.#Ohn %#......#Oh| 6#Oh} H-60 _Oh Oho Oh M ####  #. ..#  ###.##.######.# ......... .......# #.# ###.## ##)...# ##.#.#...)###<.##..†.###.....†# #.###.##...#####.....# ##.......#Oh+ Oh &1Ohh Oh Oh "==Oh- .12 2.6 (2Oh Oh . _w - a scroll of identifyOhg M ####  #. ..#  ###.##.######.# ......... .......# #.# ###.## ##)..#.#.#...)###<.##..†.###..Oh #...†# #......####.......#Oh Ohx Oh p6=27 3.6 (1Oh5OhOhm 3Oho Ohar ,Ohy 6=Oh{ ;7Oh_| Oh ,Oh Oh ,Oh[ Oh% Oh f8==OhF Oh ,Oh Oh ,OhT Oh b7==Oh Oh% k9=Oh Oh Oh Oh Oh: ,Ohn Oh :60Ohv D===Oh OhT Oh+ Ohg Oh Oh Oh Oh\ OhL Oh Ohh Oh Oh? OhC Oh >.  .## ... ... #.# #### #  #.# .. #. ..#  #.# ...###.##.### ####@# ......... ... 796.0).# #.....# #.# .# #.#.#.###.##.# #.#.#..##)....# ##.#.#...)####....# #...<.##..†.. #....# #.....###....  #...†# #......####..  ##...#####.....# ##. =80.6 (17 _Found a stone staOh=" ircase leading down.OhEOhOhOhOhOhBOhOOhOh*OhOhJ,Oh0Oh>Ohl,OhOhVOhOhOh}Oh3Oh,OhOh:OhOhOhcOh'Oh,OhgOhPOh,OhOhOh,OhwOh]Oh,OhOhOh,OhOh3Oh,OhOh Oh ,OhY OhOh^,OhEOhcOh OhGOhOh Oh#,Oh$OhB*Oh,,Oh.Oh0Oh2,Oh4Ohm6OhR9,Oh;Oh=OhnD,OhYFOhzHOhJ,OhKOhNOhPOhPOhQOhWOhTYOhYOhZOhK]OhL_Oh_Oh`OhbOhdOheOhfOh0hOhjOh9kOhlOhjnOhpOhqOh Oh&@ ,Oh)A OheB OhC OhD OhD OhF Oh@H Oh}H OhH OhJ OhK Oh5L OhL OhM OhN OhO OhbO Oh Q OhSR OhR OhWS OhT OhSV OhV OhW Oh Y OhZ ,OhU[ Oh] Oh^ Oh^ Oh_ Ohu` Oha ,OhDb Ohc Ohod Ohd Ohe Ohtf Ohg ,OhPh Ohyi Ohj Ohj OhIk OhAl OhMm Ohm Ohm Oho Ohp ,Ohq Oh8t Ohu OhTu Ohu Ohw Ohx ,Ohy Ohk{ OhR XOh ,Oh} OhƂ Ohӄ Oh Oh Ohʇ Oh} Oh Oh Oh Oh ,Oh XOh Oh Oh Oh Oh[ Oh Oh Ohӡ Oh Oh Ohg Oh Oh Oh OhE ,Oh~ OhX Oh ,Oh Oh Oh ,Oh Oh Ohܼ Oh" Oh Oh OhI ,Ohw Oh Oh ,Oh Oh; Ohx Oh Oh" Oh Oh4 ,Oh Oh Oh( ,Ohu Oh Oh ,Oh Oh Oh ,Ohg OhJ OhQ ,Oh& Oh Oh ,Oh, OhG Oh Oh- ,Oh Oh ,Ohf Oh Oh ,Oh3 Oh- Oh ,Oh[ Oh Oh ,Oh Oh Oh Oh Oh Ohe Oh Oh OhC Oh Oht ,Oh Oh Oh Oh^ Oh Ohn Oh BOh Oh# ,Oh{# Oh~% Oh& Oh' Ohv' Oh* Oh , OhH, Oh- Oh. Oh0 Oh0 Oh1 Oh3 Oh5 OhK5 Oh;6 Oh8 Oh: Oh< ,Oh= Ohd? Oh@ OhA OhB OhB OhM OhSN OhSP ,Oh,Q OhR OhT ,OhT OhV OhW ,OhX Oh[ Oh^ Oh^ OhJ` Oh@c Ohf ,Ohh Ohyk Ohpn ,Oho Oh} Oh ,Oh' Ohc Oh ,Ohy Oh Oh Oh ,Oh Ohs Oh Ohd ,OhU Ohѫ OhP ,Oh Oh Oh ,Oh Oh Oh ,Oh} Oh Oh! ,Ohj OhN Oh~ ,Oh Oh Oh ,Oh ,Oh OhA Oh OhS Oh Oh Oh Oh Oh% BOh' OhZ* Oh* Ohj, Oh/ Oh2 ,Oh4 Oh+7 Oh2: Oh: Oh]< OhB? OhB ,OhC OhE OhI ,OhJ Oh)M OhO OhO OhKQ Ohf Ohi ,OhIk Ohq Oht ,Oh`v Oh~ Oh ,Oh Ohh OhB ,Oh Ohy Oh֗ ,Ohf Oh Oh ,Oh Ohǭ XOh Oh ,Oh Oh ,Oh Oh$ Ohi OhG ,Ohu OhP Oh9 Oh Oh Oh Oh9 Oh Oh~ Oh Oh2 Oh{ Oh OhOh ,Ohw OhOhkOhOh,OhOhROh"Oh$Oh&%Oh'Oh-Oh1Oh5Oh8,Oh;Oh@AOhDOhFOhL,OhOOhVOhuZ,Oh\OhaOhe,OhgOhkOh@o,OhpOhbtOh)w,Oh=xOh{Oh},Oh~OhOh܃,OhOhވOhƋ,Oh&OhOh,OhƙOh0OhgOhOh3Oh"Oh,Oh Oh$Ohڰ,OhOhOh6,OhOhOhl,OhOhxOh$,OhOhOhl,OhOhOh`,OhOhk  You see here a howler monkey skeleton.Oh8Oh _Oh-OhB~  Things that are here:  a +0 spear; a gnoll skeletonOhOh _OhOhOh{OhOhOhDOhOh0OhnOhIOh0,OhOhUOh ,Oh OhOh,OhbOhiOh,OhOh Oh,OhOh5!Oh#,Oho$Ohn&Oh:(Ohi(Oh0)Oh+Oh-,Oh/Oh0Oh@2,Oh3Ohq6Oh99,Oh:Oh=Ohy?,OhOAOhOh,OhOh OhZ ,OhV OhOhM,Oh OhmOhOhOhOhOhZ,OhBOhOh?!,Oh5#Oh&=12 Oh'Oh@t #.............# #####[..#####.....# ##......# ####### ##......##......##......##(.....# #......# #....@.#576.6 (149.0)#......######### OhAW   ######  #.....  _You now have 214 gold pieces (gained 7).OhHOhI] _Partly explored, unvisited transporter.OhCIOh@............0.0)Ohs _Partly explored, unvisited transporter.OhRM##...###### #........###[..#####.....####### #.(......########OhOh P27 7.6 (1 _OhwOhOhlQLM...÷# #.###.##...###### #........###[..#####.....####### #.(#......# OhxYOhY&8Oh;`OhbOh HM.###.....÷# #.###.##...###### #........###[..#####.....####### #.(#......#Oh <9Oh Oh< Oh +M<.##..÷.###.....÷# #.###.##...###### #........###[..#####.....####### #.Oh W(#......#Ohh" =80Oh% Oh * OhM#.#.#...)###<.##..÷.###.....÷# #.###.##...###### #........###[..#####.....####### #.#(.....#OhOh&1OhOh.Oh(M ##).#.#.#...)###<.##..÷#....###.....÷# #.###.##...###### #........###[..#####.....####### ##......#########Oh2Oh3&2Oh9;Oh<Oh>M###.# ##).#.#.#...)##<.##..÷#....###.....÷# #.###.##...#####.# #.........####[@.#####.....####### ##......##......#Oh<3OhOhOh!yM####.....###.# ##).#.#.#...)##<.##..÷#....###..#...÷# #......####.##...###### #.@.......####[..#####.....#.####### ##......##......#Oh>-Oh.&4Oh6Oh@8Oh>M###.#..............####.....###.# ##).#.#.#...)##<.##..÷.###..#...÷# #......####.##.@.#####.# #........###[..#####.....Oh#......# ####### ##.##......#OhvOhE&5OhOh#OhYM ###.##.######.#..............####.....###.# ##).#.#.#...)##<.##..÷.###..OhZ#..@÷# #.###.##...#####.# #.........####[..#####.....# #.##(.....#OhEiOhj&6OhpOhirOh]M #....#  ####.##.######.#..............####.....###.# ##).#.#.#...)##<.##..÷.###.....÷# #.###.##...######Oh#.............# ##.......#Oh=Oh(&7OhOhOheNM###### #....#  ####.##.######.#..............####.....###.# ##).#.#.#...)##<.##..÷.###.....÷# #.###.##...#####.....# ##.....#OhtVOhfW&8Oh%]Oh^Oh9M.... ###### #....#  ####.##.######.#..............####.....###.# ##).#.#.#...)##<.##..÷.###..#...÷# #......####.#....#OhOh-&9Oh2Oh&OhDM###.... ###### #....#  ####.##.######.#..............####.....###.# ##).#.#.#...)##<.##..÷#....# #.....###.......# OhaJOhJOhJ 90OhQOhROhRwM#### ###OhlQ.... ###### #....#  ####.##.######.#..............####.....###.# ##).#.#.#...)###....# #...<.##..÷.#[..#Oht<1OhzOh|OhU #..#### #.....#### #........# ###.#....# ###### #.#....# #....# #.#....###.##.#####.#.#....#####.....###.##...@# #.#.#.###.##....# #.#.#..##).#....# ##.#.#...)##....# #...<.##..÷.#....# #.....###.#...÷# #......####.##...#####.....# ##.Oh #.....# #.####[..#####.....# #%OhE <2Oh Oh Oh M>.# #### ###.... ###### #....#  ###.##.#######.#...............####.....###.## ##)..#....# ##.#.#...)####....Oh Oh &3Oh Ohf Oh+M##>.# #### ###.... ###### #....#  ###.##.########@#...............####.....###.###....# #.#.#..##)..##...#Oh,Oh-&4Oh4OhJ5OhM###>.# ..#### ###.... ###### #....#  ###.##.########.#...............#....#####....#....# #.#.#.###.####...÷#OhC<5OhOh!Oh΢M####>.# #..#### .....###.... ###### #....#  ###.##.#######.#...............#....#####.....###.##.. #.##....#OhOh&6OhOhOh;M##>.# #..#### #.....#####........# ###### #....#  ###.##.########.#....................#OhY7Ohʺ  #### #>.#  #..####  #.....#### #.@......# ###.#....# ###### #.#....# #....#  #.#....###.##.### ####.#..............Ohm  #....#####.....###. #....# #.#.#.###.# #....# #.#.#..##). #....# ##.#.#...)##Ohf Oh &8Oh@ Ohϩ #### #>.#  #..####  #@....#### #........# ###.#....# ###### #.#....# #....# #.#....###.##.## ####.#............. #....#####.....###. #....# #.#.#.###. #....# #.#.#..##)Oh}Oh&9OhǷOhOhM##>.# #### ###.... ###.#....# ######.#... #.... Oh,Oh(600Oh:OhFOhOhOhOh>Oh M### #### .####........#. ..#...OhG Oh &1Oh Oh c _There is a stone staircase leading down here.OhLOhtxRead which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll labelled RUSANI TOM YXIr - a scroll of amnesia  v - a scroll labelled INUCHO SOMOUHIOhw - a scroll of identify [!] read|quaff[?] describe selectedOhf7 Ohn;mkrazycure the TinkererGnollOh;Health: 60/60 ========================Magic: 17/17 ========================AC: 7Str: 12EV: 27 Int: 14Oh;pSH: 4Dex: 17####Oh<XL:  8 Next: 89% Place: Dungeon:5#@.#Oh1<Noise: ---------  Time: 7601.6 (0.0)#..####OhS<|l) +2 war axe#.....####Ohu<Throw: 2 darts (poison)#........#Oh<###.#....# #######.#....# #....#Oh< #.#....###.##.## Oh =####.#............. #....#####.....###.Oh= Things that are here: _a +0 spear; a gnoll skeleton _You now have 214 gold pieces (gained 7). _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _There is a stone staircase leading down here.Oh`Identify which item? (\ to view known items) Scrolls (select first with ?)  q - a scroll labelled RUSANI TOM YXI  v - a scroll labelled INUCHO SOMOUHI[?] describe selectedOhA Ohkrazycure the TinkererGnollHealth: 60/60 ========================Magic: 17/17 ========================AC: 7Str: 12EV: 27 Int: 14SH: 4Dex: 17####XL:  8 Next: 89% Place: Dungeon:5#@.#Noise: ---------  Time: 7601.6 (0.0)#..####l) +2 war axe#.....####Throw: 2 darts (poison)#........####.#....# #######.#....# #....# #.#....###.##.## ####.#............. #....#####.....###. OhmThings that are here: _a +0 spear; a gnoll skeleton _You now have 214 gold pieces (gained 7). _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _There is a stone staircase leading down here.Oh]  As you read the scroll of identify, it crumbles to dust.Oh512 2.6 (1OhOh]/ _q - a scroll of summoningOh2Oh$Read which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportationq - a scroll of summoning  r - a scroll of amnesia Oh v - a scroll labelled INUCHO SOMOUHI [!] read|quaff[?] describe selectedOhT Oh Oh ekrazycure the TinkererGnollHealth: 60/60 ========================Magic: 17/17 ========================AC: 7Str: 12EV: 12Int: 14SH: 4Dex: 17####XL:  8 Next: 89% Place: Dungeon:5#@.#Noise: ---------  Time: 7602.6 (0.0)#..####l) +2 war axe#.....####Throw: 2 darts (poison)#........####.#....# #######.#....# #....# #.#....###.##.## ####.#............. #....#####.....###.  Oh֖ n_You now have 214 gold pieces (gained 7). _Partly explored, unvisited transporter. _Partly explored, unvisited transporter. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _q - a scroll of summoningOh  As you read the scroll labelled INUCHO SOMOUHI, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.Oh3 +3.6 (1Oh OhѪ . _It was a scroll of fear.Oh3OhOhųOh27 OhoOh,Oh)OhOh,Oh,Oh Oh,OhpOh,Oh=Oh,OhOh,OhEOh,OhzOhP,OhOh!,OhOh,OhFOh'Oh,Oh,OhOhG,OhOh,OhOhEOhOhOhBOhOh0OhOh,Oh OhF,OhOh,OhvOh,Oh,OhFOh,OhOh^,OhOhOhOhUOh_,OhOht,OhOh!,OhOh" ,Oh OhK ,Oh Oh ,Oh Oh_,OhOhi,OhOhOhOhOhOhXOhOhs,OhOhOhOhQOh,OhOh;,OhOh' ,Oh'!Ohg#,Oh#Oh%,Oh>&Oh(,Oh}(Oh.,Oh.Oh0,OhQ1OhW3,Oh3Oh6BOh:9Oh9,Oh{;,Oh)<Oh>,Ohk>Oh^@,Oh@OhoB,OhbCOhD,OhEOh;G,OhGOhxI,OhJOhK,Oh>LOhMOhMOh=NOhO,OhPOhQ,OhROhTBOhWBOhYBOhZ,Oh[Ohd],Oh]Oh_Oh`,Oh{a,OhHbOhcOhd,Oh[f,Oh*gOhkOh|kOhlOhn,Oh4oOhkq,OhqOh_t,Oh)uOhw,OhwOhKz,OhzOh|,Oh6}Oh|,OhOhс,OhnOh,Oh.Ohۆ,OhOh>,OhUOh$,OhOh,OhOh,OhؑOhOBOh,OhOh,OhOh,Oh Oh,Oh,OhLOh#k 702.6 (99.0) _You start waiting.Oh -3.6 (100.0)OhsOh# _Done waiting.OhI@ Oh@ 3OhJC OhG nOhI OhSI OhI OhK OhK OhTL Oh4N ,OhN OhP ,Oh0Q OhS ,OhS Oh#U ,OhwU OhqW ,OhW OhY ,Oh+Z Oh[ ,Ohl\ Oh_ BOh'` ,Oh` Ohc BOhe Ohf BOhg Ohkh Ohi ,Oh^j Ohl ,Ohl Ohun ,Ohn Ohkp ,Ohp Ohwr ,Ohr OhHt Oht Oht OhQv ,Ohv Ohy BOhz ,Ohy{ Oh;| Oho| Oh} Oh~ ,OhG Oh ,Oh! Oh Oh Ohr Oh ,Oh/ OhA ,Oh OhG ,Oh OhR ,Oh OhQ Oh ,Ohj ,Ohŏ Oh) Ohp Oh Oh] BOh+ Ohj Oh Oh OhG Oh Oh ,Oh Oh ,Oh Ohߝ Oh& Oh Oh1 Oh Oh Ohk Oh BOh BOh Oh Ohf OhN BOhq ,OhK Ohm Oh° Oh Oh ,OhH Ohp Oh Oh Oh ,Oho Oh- ,Oh Oh@ ,Oh Oh| OhĽ Oh- Ohy ,Oh Ohq ,Oh Oh| ,Oh Oh BOh ,Oh Oh9 ,Oh Ohe Oh Oh Oh Oh OhJ Oh ,Oh Oh{ ,Oh Ohj ,Oh Oh ,Oh Oh} Oh Oh- Oh ,Oh Oh ,OhQ Oh ,Oh OhS Oh Oh Oh ,Ohk Oh ,Oh Oh{ ,Oh8 Oh BOh ,Oh Oh* OhV Oh OhB Oh ,OhL Oh Oh Oh ,Oh Oh ,Ohc Oh ,Oh Oh Oh Oh OhV ,Oh Oh0 ,Oh Oh' ,Oh} Oh  ,Oh Oh ,Ohs Oh ,Oh Oh ,OhX Oh Oh6 Oh Oh6 ,Oh Oh Oh- Ohe Oh  Oh[ Oh Oh# ,Oh Oh Oh! Ohq Oh{ n 802.6 (99.0) _You start waiting.Oh -3.6 (100.0)Oh Ohk# # _Done waiting.Oh 3Ohѓ Oh 4Oh Oh BOh> Oh7 nOh² Oho ,Oh Oh ,Oh BOh Oh Oh) Oh Oh Oh Oh Oh OhL ,Oh Oh0 OhX Ohk Oh Ohi ,Oh Oh ,Oh OhQ ,Oh Oh ,Ohn Oh+ ,Ohw Oh1 Oh} Oh Oh OhP Oh Oh ,Oh Oh Oh8 Oh Ohp ,OhI Oh Oh Oh< Oh Oh Ohp Ohh Oh Oh Oh[ ,Oh: OhA ,Oh0 Oh ,Oh OhH BOh BOh ,Oh Oh Ohi Oh Oh ,Oh Oh Oh3 Oh Oh ,Oh Oh ,Oh` OhY ,OhP Oh! ,Oh! Oh$ ,Oh$ OhI' Oh' OhN( Oh0* ,Ohy* Oh, ,Oh- Oh/ ,Ohg0 Oh2 ,Oh3 Oh:5 Oh5 Oh5 Oh7 ,Oh8 Oh: ,Oha; Oh2= ,Oh > Oh@ BOhB ,OhDC OhhE ,OhbF Oh{H ,OhH OhJ ,OhK OhM ,OhN Oh P OhP Oh*Q OhS ,OhS OhjV ,OhV OhX ,OhY Oh[ ,Oh\ Oh'^ ,Oh^ Oh` ,OhCa Ohc ,OhEd Ohe Ohf Ohf Ohh Ohh Ohi Ohk ,Ohl Ohn Ohn OhGo Ohq Oh-q Ohq Ohs ,Oht Ohv ,Oh6w Ohy ,Ohz Oh| ,Oh| Oh~ ,Oh Oh ,Oh Ohƒ ,Ohل Oh ,Oh Ohʼn ,Ohp Oh ,Oh( Oh( ,Ohߏ Oh" ,Oh OhΔ ,Ohb Oh ,Oh< Oh ,Ohқ Oh OhN Oh Oh, ,Oh Oh n 902.6 (99.0) _You start waiting.Ohy -3.6 (100.0)Oh Oh\ _You start waiting. _Done waiting. _You start waiting.Done waiting. _You start waiting.Done waiting.Oh^ Oh_ Ohc Ohh Ohm Q12 4.0)Oh3...#..#..#Oh..#+####.....##.....#.....#6...#...#......... ..............................................#+###### OhfOht:∆OhM-5.3 (1.7OhUOhYt _You climb downwards. _There is a stone staircase leading up here.OhS <....# ∆ ...# ...# ..#+### #.....# #.....# #.....# #<@...# #.....# ....................#+#Oh[ Oh] Q27 60 _Ohea OhCc Oh;M...... ..∆....# ..#+##.< #.....# ..................Oh3.......#+#######OhD <7Oh%Oh'OhHgM..##+##....... ...∆Ohg@.........# ...#+##.<#.....#.................Oh pOh'q&8Oh wOhxOh9M ##+## ∆.........# .......#+##.#<....#....Oh:)............OhBOhDC&9OhHOhKOh2.. ..##+## ....... .......# ∆ .......# .......# .#+### #..@..# #.....# #.....# ....... Oh:OhC; 10OhI@OhBOhjE #....#...##...###..(.#...#..'OhM F12 1OhPT OhX _You open the door. _Found 5 large rocks.OhHM #....#. #.....##+###...# #....##.##......#..(...........#..............#......#.......#@####.....#...........Oh*JOhKK27 2 _OhQOhLUQ _There is an open door here.Oh4M #....# #.... ##+###...# # .##.##(.......#.......#'###..+#.....##.....#.........Oh>Oh>-3 _Oh9FOhGOh]M#### #....# #.... ##+###...# # .##.##(........##.......#'###..+#.....# .#.....#.....##<....#.......OhsOh9&4Oh)Oh*Oh ###### #....# #....# .. #.... ..##+###...# # .#...##.##..#..(..#..#......#.#'###..+ #.....# .##.....# ..#.....# ..#<....# .#.....# OhU Oh &5Oh Oh Oh###### #....# #....# .. #.... ..##+###...# # .OhϚ#...##.##.#.#..(..#..#......#.#'###..+ #.....#..##.....# ...#.....# ....#<....# ...##.....# #### Oh<6OhHOhm)4M###### #....# #.... ##+###...# # .##.##.#..........####.......#'###..+.#.....#.........# ....##.Oh)!####Oht3Oh4&7Oh;Ohn@q _You see here 5 large rocks.OhOhXOhOhOhOh*P _Oh:OhkOh Oh Oh,OhOhOhvOhOhOhOhe,OhOhOh#I###### #....# #....# .. #....#OhV$..##+###...## # .#...##.##.#.#..(?22.3 (5.Oh$#..#......####≈ #.Oh%H#...#.....#.....#<....#.....# OhH,Oh,$3.3 (6Ohbd _Found a scroll of noise.Oh1############....#....#....#..... #....#....##+###...##.# .#...##.##.#.#..(.?..#.#.#......####≈ #.....#..##.....#....#.....#.....#<....#.....# OhA4.3 (1OhOhOh3JV########### OhJ#....#.... #....#... .. #....#.. ..##+###...##.# .OhK#...##.##.#.#..(.?..#.#.#......####≈≈#.#'###..+ < ###<....#.....# OhT8<Oh6U&5Oh2[Oh]9 _Found a stone staircase leading up.Oh########### #....#.... #....#... .. #....#.. ..##+###...##.# #.#...##.##.#.#..(.?.Oh.#.#.#......####≈≈# .#'###..+ .<.#.....#..# ##.....#....#.....#...Oh..#<....#.....# OhJOh&6Oh-OhOhBj x#############....#.....##....#.....#.. #....#.. ..  ..##+###...##.# .#  .#...##.##.#.#..(.?.  .#.Oh-k ###.  .#......####≈≈#  .#'###..+ .<.#.....#..# ###.....#....#.....#.....#<....#.....# Ohs Oh"t &7Ohjz Oh| Oh7 3Oh8 Oh7D OhD OhG ,OhfH OhJ Oh K OhL OhO OhQ Oh!R Oh-S OhU OhW ,OhPX OhZ Oh[ ,OhY] Oht_ Oha Oha Oh/c Ohd Oh0h ,Ohi Ohak Ohhm ,Ohn Ohq Ohps Ohs Oh?u Oh:x Oh{ =12 Oh} Oh  #############....#.....# #....#.....#.. #....#.....#Oh ..##+###...##.##.## .......#...##.##.####### .......#..(.......?....# .......#...........###.. .......#.....@####≈≈#30.0)  .......#'###..'..∩..<.. #.....#..####≈≈### #.....#.... ##Ohτ  #.....#..... #<....#.....# #.....####### ................... _You open the door.Oh? O _Found Ytair's Distillery.Ohu O ....#.....Oh .#....###+###...##.##.#Oh .....#...##.##.#######Oh }(.......?.............###..Oh. I####≈≈# OhL #'###.@'..∩..<.. Ohk #.....#..####≈≈###.. ## Oh ..Oh I##...............Oh Oh %27 OhD 18.0) _Oh~ Oh Ohx #....#.....# #....#.....# .. #....#.....# ..##+###...##.##.## .#...##.##.# .#..(.......?....# .#...........###.. .#......####≈≈#.#'###..@..∩..<.. #.....#..####≈≈### #.....#.... ## #.....#.....#<....#.....##.....####### Ohޤ OhB &9Oh Ohͮ Q _There is an open door here.Oh#....#.....# #....#.....#  .. #....#.....#  ..##+###...##.##.##  .#...##.##.#  .#..(.......?....#  .#...........###..  .#......####≈≈#.#'###..'@.∩..<.. #.....#..####≈≈### #.....#.... ## Oh #.....#.....#<....#.....##.....####### OhDOh.40 _OhOhOh{#....#.....# #....#.....# .. #....#.....# ..##+###...##.##.## .#...##.##.# .#..(.......?....# .#...........###.. .#......####≈≈# .#'###..'.@∩..<..+Oh3#.....#..####≈≈##.....#.... ## #.....#..... Oh!OhO"&1Oh(Oh)Oh42#....#.....# #....#.....#  #....#.....# ##+###...##.##.## #...##.##.####### #..(.?....# #...........###.. #......####≈≈#### #'###..'..@..<..+ #.....#..####≈≈#### #.....#.... ###  OhcOh&2Oh!OhOf _There is an entrance to Ytair's Distillery here.Oh]&Oh.Welcome to Ytair's Distillery! What would you like to do?  a -  42 gold a potion of curing  b -  280 gold 2 potions of haste (unknown)  c -  140 gold a potion of haste (unknown)  d -  112 gold a potion of heal wounds (unknown)  e -  42 gold a potion of lignification (unknown)  f -  112 gold a potion of magicg -  56 gold a potion of might (unknown)  h -  42 gold 3 potions of moonshine (unknown)  i -  14 gold a potion of moonshine (unknown) You have 214 gold pieces. [Esc] exit[!] buy|examine items[a-i] mark item for purchase Oh%/[/] sort (type)[A-I] put item on shopping listOh> Oh Oh #....#.....#krazycure the Tinkerer#....#.....#Gnoll . #....#.....#Health: 60/60 ======================== .##+###...##.##.##Magic: 17/17 ======================== ......#...##.##.#######AC: 7Str: 12 ......#..(.......?....#EV: 27 Int: 14 ......#...........###..SH: 4Dex: 17 ......#......####≈≈####XL:  8 Next: 89% Place: Dungeon:6 ......#'###..'..@..<..+Noise: ---------  Time: 7942.3 (0.0)#.....#..####≈≈####Oh sl) +2 war axe#.....#.... ###Throw: 2 darts (poison)#.....#.....#<....#.....##.....#######........................ .............. _Found a scroll of noise. _Found a stone staircase leading up. _You open the door. _Found Ytair's Distillery. _There is an open door here. _There is an entrance to Ytair's Distillery here.Ohw Oh߻ Oh_ Oh Oh/3OhOhOhOhפP _Ohe,OhOhԪOhOhOh1Oh@  There is an open door here.OhsOh> _OhзOhOhOh\Oh#OhOh,OhOhOhOh7Oh,Oh Ohq,OhpOhOh,OhOh@  There is an open door here.OhOh" _OhOhOh,Oh|OhOhOhOhOhOh,OhxOhOh ,Oh]OhQ OhE,Oh]OhUOh,OhOhOh,OhOh&Oh,OhOh!Oh#,Oh $Oh%Oh',Oh(Oh6  #######  #.....# ######### +..@..# #....#... #.....# #....#... #.....# #....#... #.....##+###...##.## ##+#.......#...##.## #.......#..(.....  +.......#........  #.......#......##  #.......#'###..'. You pick up a book of Callings and begin reading...Oh80620.0)Oh99612 3.3 (21Oh!>OhA  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.Oh9IOh>OhC}27 OhqDOhDOhEOhHOh/JS12 OhNM7 _You open the door.OhOOhiO;27 OhQOh(U@  There is an open door here.OhVOhV _OhXOhYOh],Oh]Ohl_Oh,gF################.....# #####........'.....# #............#.....# #............#.....# #.......##..@#.....##+###...#9.3 (6.0).. #...##+#.......#...#....... #.......#..(.......... +.......#...............#.......#....#..##...##>#.......#'###### #...# +#######.....#..... #..... #.....#OhnB70.3 (7OhtOhKw; _Found a stone staircase leading down.Oh;3OhOhOhXOh,OhOhTOh$,Oh#OhDOh5,OhOh(OhBOhR  There is a stone staircase leading down here.Oh=12 OhgOh\7 _You open the door.OhQ27 OhOh@  There is an open door here.Ohg&........#.....# #....#....##...#.....##+###...##....##...##+#.......#...##............#.......#..(..............+.......#.................#.......#..#..##...##>#.......#'########...##'#######.....#.......@.......#.....#..Oh&\7..^............#.....#..........#<....#.##########.....### ............ .....Oh&..... ................>.. ..............Ohd',..............Oh/A8.3 (8Oh6Oh99; _Found a stone staircase leading down.OhIOhOhA ...##...#.....##+###...## ...##...##+#.......#...## ...........#.#..(. ...........+.#.. ...........#.# #..##...##>#.#'### #####...##'#######.....#Oh] ................#.....#^.#.....#0..#<....###########.....##. ............ .>... ....>  #+#####OhOh8+9.3 (1OhOh; _Found a stone staircase leading down.Oh3OhˌOh[OhOhYOhHOhOh5,Oh*OhOhOhOhOhOh,OhAOhcOhOh@OhOh>Oh,OhOhiOhOh)OhOh=R  There is a stone staircase leading down here.OhOh] _Oh6Oh?OhcOhOhOhOh+Oh'12 OhOh7 _You open the door.Oh #.......##########..... #.......# ........ #.# ........ #.# .......Oh8 #...>...# ....... #......># ............ #.......# .l......#+####+.# #......@' Ohm=## Oh#########....##  ...#OhY ...# Oh.... l   iguana (asleep) Oh ?..## Oh, Ohz/80.0)Oh}K27 90.3 (11OhROhZ _An iguana comes into view.Oh@ r#.#.....##.#..s.....#.#......#.#.....#...>...#....#......>#...#.Oh:A w#..l......#+#+.#.#..#.#.##....#..OhhA m..#....#...... OhA s   scorpion (asleep)....##.l   iguana (asleep)OhA ,....#OhL OhL "1.3 (OhM 1.0)Oh~T OhX _A scorpion comes into view. _There is an open door here.Oha?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.Ohi.l#lOhj75---Oh...#................ AC: 7Str: 12 #......>#................ EV: 12Int: 14 #.......#.........#+##### SH: 4Dex: 17 +.......#*l.....  XL:  8 Next: 89% Place: Dungeon:6 #.......@.......  Noise: ==-------  Time: 7992.3 (0.0) #.......#h;9;49m.......  l) +2 war axe #########....###  Throw: 2 darts (poison) ....#  ....#  ......  s   scorpion (asleep) ....##.  l   iguana ....#  _The iguana hisses angrily.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)Ohj#.......##########.....## krazycure the Tinkerer#.......#..s............. GnollOh#.......#................ Health: 60/60 ========================#.......#................ Magic: 14/17 ===================-----Oh#...>...#................ AC: 7Str: 12Oh=#......>#................ EV: 12Int: 14#.......#.........#+##### SH: 4Dex: 17+.......#*l.....Oh?XL:  8 Next: 89% Place: Dungeon:6#.......@.......OhgNoise: ==-------  Time: 7992.3 (0.0)#.......#.......l) +2 war axe#########....###OhThrow: 2 darts (poison)....#....#Oh…E......s   scorpion (asleep)....##.l   iguana (grapneled)Oh<....#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)  The kinetic grapnel hits the iguana.OhOh3N..lOh3-3.3 (1OheOh&E  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an iguana (81% to hit)  OhbPThe kinetic grapnel hits the iguana. _The iguana is lightly wounded.Oh  #.#..... #.#..s... #.#..... #.#.... #...>...#... #......>#.. #.#..#+ +.#. #'l...... #.#. ##....### ....# ....# ......l   iguana (grapneled) ....##. ....#OhB 1*Oh:e r  The rocky spike skewers the iguana.Oh Oha 9l.Oht ^27 -4Oh[ Oh{ a _The iguana is moderately wounded.Oh *  The grapnel guides your strike. You hit the iguana but do no damage.Oh  The iguana is moderately wounded.The rocky spike skewers the iguana but does no damage.OhgOh"=  The iguana is moderately wounded.The rocky spike skewers the iguana.Oh lThe iguana is moderately wounded.Oh=12 ==5.7 (1.4OhOh$ * _The iguana bites you but does no damage.  You hit the iguana. Your bite misses the iguana.Oh_ Ohm The iguana is heavily wounded.Ohé9The rocky spike skewers the iguana.Oh3 l The iguana is severely wounded.OhA465==Oh4&7.0 (1.3Ohl:Oh<> _The iguana bites you but does no damage.Oht *You closely miss the iguana.Oh   The iguana is heavily wounded.The rocky spike skewers the iguana.OhwCOhr `  The iguana is almost dead.Oh lThe rocky spike misses the iguana. You block the iguana's attack.Oh_51----8.4 (1.4OhOh{+ _The iguana bites you!OhI t *You closely miss the iguana.OhF r `  The iguana is almost dead.OhU l2----9.8Oh3 Oh_ _The rocky spike misses the iguana. The iguana barely misses you.Ohh:  You slash the iguana!OhpE†Ohx^==92-8001.1 (1.3OhŀOh[J _You kill the iguana!Oh#O#.#.....##.#..s....#.#......#.#.....Oh#...>...#....#......>#...#.#..#+#+.#.Oh< #.. Oh`#.#. Oh#Oh&I#....### ..OhZ1..#...Oh1.#...... s   scorpion (asleep)....##.....#Oh2#Ohg27 --2Oh 0OhuOh6  There is an open door, spattered with blood here. _You see here an iguana corpse.Ohù Ohк m3=-3 _Oh Oh Oh* Oh .ss6=4Oh6.s5OhOhOh,OhiV.sOh&6OhOhOh   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh i.s#OhJ ?4=Oh _4---12 ==7Oh OhƲ D _You shape a spike launcher from a nearby wall.OhJ0[ #.#..... #.#...... #.#..... #.#....Oh0 #...>...#... #......>#.. #.#s.#+ +.#. #Oh1†.Oh"1' #Oh1.#. ##....### ....#Oh2 ....# ......OhD2q ....##. ....#Oh6OhiA.ss   scorpionOhJB"27 OhoB(--8OhKOhOOh  #.......##########.....# krazycure the Tinkerer #.......#............... Gnoll #.......#............... Health: 54/60 =====================--- #.......#............... Magic: 13/17 ==================------ #...>...#............... AC: 7Str: 12 #......>#............... EV: 27 Int: 14 #.......#.........#+#### SH: 4Dex: 17 +.......#s......  XL:  8 Next: 92% Place: Dungeon:6 #......@*.......  Noise: ---------  Time: 8008.1 (0.0) Ohq #.......#.......  l) +2 war axe #########....###  Throw: 2 darts (poison) ....#  ....#  ......  s   scorpion ....##. Oh p ....#  _You shape a spike launcher from a nearby wall.  Oh Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a scorpion (78% to hit)Oh7,#.......##########.....# krazycure the Tinkerer#.......#............... Gnoll#.......#............... Health: 54/60 =====================---#.......#............... Magic: 13/17 ==================------#...>...#............... AC: 7Str: 12#......>#............... EV: 27 Oh7$Int: 14#.......#.........#+#### SH: 4Dex: 17+.......#s......XL:  8 Next: 92% Place: Dungeon:6#......@*.......Noise: ---------  Time: 8008.1 (0.0)#.......#.......l) +2 war axe#########....###Throw: 2 darts (poison)Oh8%....#....#......s   scorpion (grapneled)Oh_8....##.....#Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh8Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOh8_Aim: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion.Oh0Oh.s12 =9.1 (1OhOha'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  OhAim: a scorpion (78% to hit)  The kinetic grapnel hits the scorpion. _The scorpion is moderately wounded.Oh *The grapnel guides your strike. You hit the scorpion.  Your bite misses the scorpion.Oh  The scorpion is heavily wounded.The rocky spike skewers the scorpion.OhzOhR  The scorpion is severely wounded.The rocky spike skewers the scorpion.OhWW )Oh :†OhL 5=4=9=10.5 (1.4Oh Oh L _You kill the scorpion!Oh~ #.#.....##.#.......#.#......#.#.....#...>...#....#......>#...#.#..#+#+.#. #.. #.#. ##....### ....#....#..........##.....#Ohܤ Oh P27 --10Ohj Oh  There is an open door, spattered with blood here.  Things that are here: _a scorpion corpse; an iguana corpseOhVOhȎOhΏOhOhOhq,OhU6=Ohܙ,OhM9=OhxOh,Oh˞OhOh%7Oh OhOhL5==Oh>Ohh,Oh[OhrOhOhOhOhK8=OheOhiOh:==OhOh,OhOhOh:U9=OhnOhaOh56=OhӼOh(Oh,OhOh --# _You start resting.Oh0254.0)OhZ[60=6.5 (15OhOh" _HP restored.Oh*<Oh<Oh=Oh@,OhD{=OhYI _You start resting.9.5 (3.0)=7==30.5 (4Oh^Ohd% _Magic restored.Ohc #.#.....##.......#.#.......#.#.......#.#...>...#.#......>#.#.......#.#+#+.#.#.†#.#.###....##....##....##......#....##......#1.5 (1Oh OhE OhK3OhOh{OhnOh,OhOh,OhzOhOhOh:==OhOhOh3F#...>...#.................. #......>#........... #.......#.........#+####### +.......#.........# #.......†.........# #.......#.........# Oh#########....#####  #....#  #...@#  #......._.#  #....##...# ......# ..###+###.# ## 5   white imp (asleep)Oh7C+.5Ohy 4.5 (3  A white imp comes into view.Oh8+5.5 (4OhOh?8 _Found a broken altar of Ashenzari.Oho...>......#+#######+..........# #.......†.......#.########....#####  #....# .#.##...#..._.###..Ohpo........# .+##+###.# ## #..+.5#...OhyOhy+6.5 (1OhEOhρOhl5.#+#######+..........# #.†#########....######  ..##....._##...#........# ..#+##+###.# ## #..+.5.#....OhCtOht&7Oh {Ohn}Oh( ,+ #.†#########....#####  ..#Oh( #...#..._.#...#....##...#.......@# +##+###.# # #.. +.5#.....5   white imp (asleep)#......########Oh5 55  The white imp shouts!Oh; T ***Oh < S***The white imp gestures at you.Oh ..@...===8Oh Oh S _The puff of frost misses you.Oh}#†#########....#####  ..#...._...#....##.......# +##+###@# # #......#....#+.5....##......#.######## Oh'OhD5.Oh0---9Oh Oh Ohm *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh  You shape a spike launcher from a nearby wall.  The rocky spike skewers the white imp.OhI$Oh,U#5.Oh-5---12 ==-40Oh3OhL6a _The white imp is heavily wounded.Oh+#†.......#.........############ ##..Oh #......._#....##........@# ..+##+###.# ###5.....##......#+......#.#......#########Oh|3*OhK  The rocky spike skewers the white imp!Oh߿)OhD+.OhK +.......#.........#krazycure the Tinkerer#.......†.........#Gnoll#.......#.........#Health: 60/60 ========================OhKR#########....######Magic: 15/17 =====================---#....# ..#AC: 7Str: 12#....##...#EV: 27 Int: 14#......._.#SH: 4Dex: 17...#....##...#OhLpXL:  8 Next: 100% Place: Dungeon:6.......@# ..#Noise: =--------  Time: 8041.5 (1.0)+##+###.# ##l) +2 war axe#......#Throw: 2 darts (poison)#......#+......##......##......#########Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.OhMYou shape a spike launcher from a nearby wall.  The rocky spike skewers the white imp. _The white imp is heavily wounded.The rocky spike skewers the white imp!Oh\N8 - OhN_You kill the white imp!You have reached level 9!OhW/  --more--Oh|   Your experience leads to an increase in your attributes!Your base attributes are Str 12, Int 14, Dex 11.Increase (S)trength, (I)ntelligence, or (D)exterity? Ph PhM3PhSMPhOPhoX _7=PhZ,PhZPh],Ph]Ph_O=Ph`Phb,PhYcPhxePheE8==PhfPh'iPhj,Ph?kPhjnPhPq,PhqPhuPh}w=12 Ph xPhz7 _You open the door.PhK}Ph}D==27 Ph~Ph@  There is an open door here.PhPhI _Ph˄Ph!Ph͉=12 PhPhj  #....##...#. #......._.#Ph͒ ....#....##...# .........# ..# #+##+###.###### #.....#......# #.....#......#Ph^1 +##+##'##'......##....@#..#......#644.0)#+###'#..#......# ..#..######## _..+..+....#..#+###+#..# #..# +##+ _You open the door. open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a snail-covered altar of Cheibriados.Phv3Ph3wPh}27 _Ph@  There is an open door here.Ph5 _Ph>PhPh=12 Ph PhM7 _You open the door.Ph\Q27 PhދPh@  There is an open door here.PhPh% _Ph"Ph?Ph,PhSPhPhڗPhPh"'12 PhPhڛ7 _You open the door.PhPh9;27 PhԝPh@  There is an open door here.PhuPh _Ph_PhPPhPh+PhPh4PhPh'12 Ph~PhThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.PhLQ27 PhPhqYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the doorPh&.  There is an open door here.PhPh _PhϹPh,PhPh¾Ph PhPhI'12 PhPhiThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.PhNPh;27 Ph:PhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.PhnPh _PhPPhPhtPhPhPhPhPhoPhRPhPhPh12 There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open Pha&door here. _You open the door.PhQ27 PhPhYou open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.PhPh05 _PhPhPhPhPhPhNPh~PhPhSPh<Phu'12 PhPhKThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the large door.PhQ27 PhPhE  There is a large open door here.PhPh. _PhPhtPh\PhPhPhPhPh'12 PhPh7 _You open the door.Ph&Q27 PhPh# @  There is an open door here.Ph 5 _Ph6PhPhuPhPhPhEPh12  _You open the door.Ph;27 PhbPh@  There is an open door here.PhPh _Ph* Ph"Ph#,Ph$Ph&Ph&Ph8''12 Ph'Php*7 _You open the door.Ph ,Q27 Ph,PhD1You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Ph 3Ph~3 _Ph(4PhI6Ph7,Phm8PhD;PhDXPhGq#...#..#.....#..# ###''##'##'##+##+ #...#.....#.....# PhG#...#.....#.....# #...###+##'##+#### #................# ###+###...#......# PhG$#...#......# #####@.....# 105.5 (41........###### Ph H..?.....# ........#Ph(HU....$........PhGHa######### ∆ PhPPhgQ,6.5 (42PhWPh[ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found a scroll of noise.Ph ##''##'##'##+##+...#.....#.....#.....#.##+##'##+####.............##+###...#. #...#...#####........@######?Ph9+ .Ph6Ph717.5 (1.0)Ph?PhcAPh  ###''##'##'##+##+ #...#.....#.....# #...#.....#.....# #...###+##'##+#### #........# ###+###...#......# #...#......#.#####......#.######.?.....#.#Ph.....$...#.## ∆Ph Y8Ph ...#.....#.....###+##'##+####.............##+###...# . .#...#####......#......######? ..$PhPhe&9PhPh!Ph #...#.....#.....# #...#.....#.....# #...###+##'##+#### #.......# ###+###...#......#.. #...#......#.#####......#.######.?..@..#.#.$...#$.## ∆PhL~10 _Found 13 gold pieces.Pht`R ##+##'##+####.............##+###...#. ... #...#.......#####............#####? ..$$......PhgPhg&1PhomPhnPh=  #...#.....#.....# #...###+##'##+#### #......# ###+###...#......#..#...#......#.#####......#.######.?.....#.#.$...#.$.## ∆Ph Phc &2Ph! Ph" Ph* L##+##'##+####.............##+###...#.. .....#...#.....#####...........#####? .$......############ ∆ Ph:2 Ph2 &3Ph,9 Ph @ Phy@ 512 4.5 (2PhF PhQI ? _You now have 228 gold pieces (gained 14).Ph>  #...###+##'##+####   #......#   ###+###...#......#  .#...#......#  .#####......#  .######  .?.....#  .#  Ph.#  .$.#  # ∆   Ph3    PhPh#I27 5.5 (1PhPhPh&$  #...###+##'##+####   #.....#  #+###...#......#  #......#...#......#  #......#####......#  #.######  #......?.....# #.# #.# #..$.# # ∆       PhGPh6PhPh PhA0.............####+###...#.........#...#..#####.......#####? .$############# ∆Ph 8Phr8&7Ph>Ph@Ph^  #.#  ####+###...#......#  #......#...#......#  #......#####......#  #.######  #......?.....#  #.#  #.#  #..$.#PhC   # ∆       8Ph08  #.#  ####+###...#......#  #......#...#......#  #......#####......#  #.######  #......?.....#  #.#  #Ph8'.#  #..$.#  # ∆    Ph9,   Ph@PhQA&9PhzGPhHPhK   #.#  ####+###...#......#  #......#...#......#  #......#####......#  #.######  #......?.....#  #.#  #.#  #..$.#  # ∆       PhQ PhR '20PhW PhY PhT>   #.#  ####+###...#......#  #......#...#......#  #......#####......#  #.######  #......?.....#  #.#Ph>   #.#  #...#  # ∆  Ph>    Ph? %  Ph G PhoG &1Ph$N Ph-U Ph{U 512 2.5 (2Ph[ Phl] ? _You now have 241 gold pieces (gained 13).Ph /3Ph/PhT6Ph$9Ph~=Q27 Ph;>Ph^@,PhBPhDPhAG,PhHPhKPh+M,Ph3NPhPPhuR,PhSPhoVPh+XPhQXPhyYPh[Ph]Ph^Ph^PhaPhcPh@cPhOdPhfPhk,PhzlPhnPhip,PhGqPhrPhtPh5uPhuPhwPhYy,Ph7zPh}Ph~~Ph~'12 PhPh5 PhZ1_You open the door.Ph}Q27 PhPh;@  There is an open door here.PhPh) _PhPhPPhc,PhPhPh̐Ph'12 PhPh7 _You open the door.PhPh;;27 PhPh@  There is an open door here.PhPh _PhKPh(Ph,Ph#PhؠPhgPhPhPh;Ph`Ph'12 Ph<Ph7 _You open the door.PhkQ27 PhPh open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.Ph5 _PhPhPh2Ph]PhPhoPh'PhEPhPhePhk,PhʷPhThere is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open Phdoor here.  Ph5 _PhPhݼPh,PhgPhPh,Ph=PhZPh1PhUPhPhPh,PhPhEPhZPhPh?PhPhgPhPh1PhPh,Ph2Ph%PhPhPhoPhPh^ #+###.###### ....#......# ....#......# #'##'......# .#..#......# '#..#......##### . .#..########...##+# #.# .+..+......#......+..#.# .#..#......#..# +#..#......#......#.@... .#..#......#......# .?< #+##'....###..##..# . ....###'####..##..# Ph:....##..............@   Eustachio (asleep) #'####............... .....#................ .....#................Ph158.5 (36.0) _There is an open door here.  Eustachio the Magnificent comes into view. He is wielding a +1 rapier of  electrocution.9.5 (37PhPhz _Found a scroll of fog. Found a stone staircase leading up. Ph! ++###.###### #......# #......# '##'......# #..#......# # #..#......##### .> #..##...##+# #.# +..+......#......+..#.# #..#......#.#  Pht #..#......#......#.@. #..#......#......# ..?<. +##'....###..##..# #..###'####..##..# ...##.............. .  Ph '####.........#................ Ph+ P  Found a staircase to the Ecumenical Temple. Ph@.@ PhQ====60.5 (1.0) Ph*  Ph=9 _Eustachio shouts! You hear a shout! Ph *Casting: Construct Spike Launcher (safe; 2% risk of failure)  Ph\Confirm with . or Enter, or press ? or * to list all spells. Ph }  You shape a spike launcher from a nearby wall.  The rocky spike skewers Eustachio. PhZs PhA{_@.# Ph{76--- Ph|<12 ==-- Ph2|1 PhL Ph3 _Eustachio is lightly wounded. PhC +###.###### krazycure the Tinkerer ...#......# Gnoll ...#......# Health: 65/65 ======================== '##'......# Magic: 15/18 ====================---- #..#......# #  AC: 7Str: 14 #..#......##### .>  EV: 12Int: 14 #..########...##+# #.#  SH: 4Dex: 17 +..+......#......+..#.#  XL:  9 Next:  0% Place: Dungeon:6 #..#......#.....@@...#  Noise: ==-------  Time: 8161.5 (0.0) #..#......#......#......  l) +2 war axe #..#......#......# [40 Ph m..?<.  Throw: 2 darts (poison) +##'....###..##..# #... ...###'####..##..# .. ...##.............. .  @   Eustachio '####............... ....#................ ....#................ Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  armour (lightly wounded, 69% to hit) PhtO +###.######krazycure the Tinkerer ...#......#Gnoll ...#......#Health: 65/65 ======================== '##'......#Magic: 15/18 ====================---- #..#......##AC: 7Str: 14 #..#......#####.>EV: 12Int: 14  PhO #..########...##+# #.#SH: 4Dex: 17 +..+......#......+..#.#XL:  9 Next:  0% Place: Dungeon:6 #..#......#.....@@...#Noise: ==-------  Time: 8161.5 (0.0) #..#......#......#...... PhP ll) +2 war axe #..#......#......# ..?<.Throw: 2 darts (poison) +##'....###..##..# #... ...###'####..##..# .. ...##.............. .@   Eustachio (grapneled) '####............... ....#................ ....#................Confirm with . or Enter, or press ? or * to list all spells. PhQ qAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  armour (lightly wounded, 69% to hit)  The kinetic grapnel hits Eustachio. Ph 8* Ph  Press: ? - help, Shift-Dir - straight line: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  armour (lightly wounded, 69% to hit)  The kinetic grapnel hits Eustachio.  Eustachio is lightly wounded.rocky spike skewer Ph74 @Eustachio is moderately wounded. Ph4 \59---2.5 (1 Ph:  Ph< K _Eustachio hits you with a +1 rapier of electrocution. PhyW 9 * PhW fThe grapnel guides your strike. You hit Eustachio. Ph+u `  Eustachio is heavily wounded. Ph8* PheCi  The rocky spike misses Eustachio. The rocky spike skewers Eustachio. Ph @Eustachio is heavily wounded. Phzh60=--3.9 (1.4 Ph PhxV _Eustachio completely misses you. Phi *You closely miss Eustachio. PhX  Eustachio is heavily wounded.The rocky spike skewers Eustachio. Ph @Eustachio is severely wounded.5.2 (1.3 Ph Ph3 _You block Eustachio's attack. Pha i *You closely miss Eustachio. Php&  PhqEustachio is severely wounded.The rocky spike skewers Eustachio. Ph#  Eustachio is severely wounded.Eustachio gestures wildly while chanting. Phk4 @555§5   crimson imp (summoned)5   shadow imp (summoned)5   ufetubus (summoned)Eustachio blinks! Ph"51=6=6.5 Ph@ PhAe _Eustachio mumbles some strange words.PhV+###.###### krazycure the Tinkerer ...#......# Gnoll ...#......# Health: 61/65 ======================-- '##'......# Magic: 15/18 ====================---- #..#......# #  AC: 7Str: 14 #..#......##### .>  EV: 12Int: 14 #..########..@##+# #.#  SH: 4Dex: 17 PhVV+..+......#555**.+..#.#  XL:  9 Next:  0% Place: Dungeon:6 #..#......#.....@§...#  Noise: ==-------  Time: 8166.5 (0.0) PhW#..#......#......#......  l) +2 war axe Ph>Wn#..#......#......# ..?<.  Throw: 2 darts (poison) +##'....###..##..# #... PhW ...###'####..##..# .. ...##.............. .  @   Eustachio '####...............  5   crimson imp (summoned) ....#................  5   shadow imp (summoned) ....#................  5   ufetubus (summoned)Ph'XCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PhpX#Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  PhXVarmour (severely wounded, 69% to hit)PhC`+###.######krazycure the Tinkerer ...#......#Gnoll ...#......#Health: 61/65 ======================-- '##'......#Magic: 15/18 ====================---- #..#......##AC: 7Str: 14 #..#......#####.>EV: 12Int: 14 #..########..@##+# #.#SH: 4Dex: 17 +..+......#555**.+..#.#XL:  9 Next:  0% Place: Dungeon:6 Ph#..#......#.....@§...#Noise: ==-------  Time: 8166.5 (0.0) #..#......#......#......l) +2 war axe #..#......#......# ..?<.Throw: 2 darts (poison) +##'....###..##..# #... ...###'####..##..# .. ...##.............. .@   Eustachio Ph '####...............5   crimson imp (summoned) ....#................5   shadow imp (summoned) ....#................5   ufetubus (summoned)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  armour (severely wounded, 69% to hit)  The kinetic grapnel hits Eustachio but does no damage.Ph'XPh0....@.555.@.PhH1%-Phi17.5 (1Ph8Ph;B  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Eustachio, wielding a +1 rapier of electrocution and wearing a +0 leather  armour (severely wounded, 69% to hit)  The kinetic grapnel hits Eustachio but does no damage. _Eustachio is severely wounded.Ph>d_......# ..# #+###.######.#......# ....#......# #'##'......# .#..#......#  # '#..#......##### .> .#..########...##+# #.# .+..+......#...@@.+..#.# .#..#......#.555......# +#..#......#......#...... .#..#......#......# ..?<. #+##'....###..##..# #....###'####..##..# .. ....##.............. . #'####..............#.Phi  The ufetubus barely misses you. The ufetubus misses you.PhjPhjPhr~5.55Phxs%27 Phs9-8PhE{PhX~V _Eustachio completely misses you.Phlt  You slash Eustachio!  You kill Eustachio!Phs  The crimson imp disappears in a puff of smoke!Php  The ufetubus disappears in a puff of smoke!Ph>Phn####.§§#.§.§§.PhPh212 8=9.9 (1.4  Your Staves skill increases to level 4! Ph> Your Ranged Weapons skill increases to level 4!Your Throwing skill increases to level 4!Your Armour skill increases to level 4!Your Shields skill increases to level 4!  Your Unarmed Combat skill increases to level 4!Ph=Phk _Your Evocations skill increases to level 4!Ph5.# ..# ##+###.######.#......#.#......# ##'##'......# ..#..#......# # #'#..#......##### .>.#..#.§§##+# #.# ..+..+......#.§.@..+..#.# ..#..#......#..§.......# #+#..#......#......#...... ..#..#......#......# ..?<. ##+##'....###..##..# #...###'####..##..# ...##.............. . ##'####............... ......#.Ph...§..§27 --700 _PhPhX  Things that are here: _a +1 rapier of electrocution; a +0 leather armourPhPhwPick up what? 21/52 slots (_ for help) Ph9Hand Weapons (select all with ))  a - a +1 rapier of electrocution Armour (select all with [)b - a +0 leather armour [Up|Down] select[Esc] exit PhLetters toggle [.|Space] toggle selected[top]Ph6  a + a +1 rapier of electrocution[Enter] accept (1 chosen)Ph!Ph(Ph1.......# ..#krazycure the Tinkerer ##+###.######Gnoll .....#......#Health: 62/65 ======================-- .....#......#Magic: 15/18 ====================---- ##'##'......#AC: 7Str: 14 ..#..#......##EV: 27 Int: 14 #'#..#......#####.>SH: 4Dex: 17 ..#..########...##+# #.#XL:  9 Next:  8% Place: Dungeon:6 ..+..+......#..§@..+..#.#Noise: ---------  Time: 8170.9 (0.0) ..#..#......#....§.....#l) +2 war axe #+#..#......#......#......Throw: 2 darts (poison) ..#..#......#......# ..?<. ##+##'....###[Ph237m..##..# #... .....###'####..##..# .. .....##.............. . ##'####............... ......#................Your Armour skill increases to level 4!Your Shields skill increases to level 4!Your Unarmed Combat skill increases to level 4! _Your Evocations skill increases to level 4!Things that are here: _a +1 rapier of electrocution; a +0 leather armourPh;`§§§....#Ph<512 1.9 (1PhBPh #..##.§§##+# #.# +..+......#.§.[@.+..#.# #..#......#....# +#..#......#......#...... +##'....###..##..# #...###'####..##..# ..##..........'####............... PhSe#..#.§§§PhqT53=PhTk6=27 2Ph[Ph]PhU Ph Ph Ph Ph5 XPh. Ph BPh Ph g4==Ph Ph. ,Ph+ Phm Ph K7=Ph Ph4 & Ph #...[ _You start resting.Ph +8.9 (6Ph  Y5=9.9 (7Ph Phz " _HP restored.Ph7 3Ph Ph ,Ph ,Ph` Ph Ph Ph$ 9=Ph[ Ph O=PhR Ph ,Ph Ph _ _You start resting.Ph ,84.9 (5Ph5 Z8==5.9 (6Ph Ph % _Magic restored.Ph# ..# +###.###### #......# #......# '##'......# #..#......# # #..#......##### .> #..##...##+# #.# +..+......#...[.@+..#.# #..#......#....# #..#......#......#...... #..#......#......#...?<. Ph+##'....###..##..# ##...###'####..##..# ..##.............. . '####....... Ph,Ph+6.9 (1PhPh.Phe +###.##### ...#...... '##' #..#######.> #######...##+# #.# +..+......#...[..+..#.# #..#..@....# #.........?<#.......... ....#................PhrPhQs&7PhzPh|Phԑ }###.###### #......# .. ..#......# .. #. . ##'......# ..#. .# ..#......# .#. .# ..#......##### .. .> ..##...##+#.#.# ..+......#...[..+..#.# ..#......#....# ..#......#......#. Phޒ ..#......#......#...?<. ##'....###..##..####.###'####..##..# .##.............. . ####............... .#......... Ph PhӜ &8Ph Ph Ph o.###### #......# .... ....#......# ... #.#.'......# ...#.#.# #......# ..#.#.# #......##### #..#.> #...##+#.#.# +......#...[..+..#.# #......#...# PhJ #......#......#.#......#......#...?<.'....###..##..####....####'####..##..# ....###.............. ......... ..#........ ... Ph Ph] $==Ph 9PhP Ph Phe.###### #......# #.... .... #......# .... #.#.. '......# ....#.#.#.. #......# ..#.#.#.# #......##### #..#.>.# #...##+#.#.#.# +......#...[..+..#.# #......#..@.# #......#......#. #......#......#...?<. '....###..##..####....# ###'####.Pht ##. ... ..#. .. PhB*Z90PhX/ .....# #.... .... .... #.#... '....#.#.#. # ..#.#.#.# #### #..#.>.# #######...##+#.#.#.# +......#...[..+..#.# #Ph .......#.#........#.@............#...?< '....###..##..####....##...... .#..............Ph<1PhBPhPh  .... #.#... '....#.#.#.. # ..#.#.#.##### #..#.>.#..#######...##+#.#.#.#.# +......#...[..+..#.#.# . #.........#.#........#......?< '....###..##..####....## ###'## ....# ........ .##+####+#####..PhNPh2PhPhPh;\......# .... #.#... ......# ....#.#.#..# ......# ..#.#.#.#. ......##### #..#.>.#.. ...##+#.#.#.#.# . ......#...[..+..#.#.#.. ......#..........#.#. ......#......#. ......#......#..@?<. ....###..##..####....##.Pht'####..##..# ....# . .... .... #...... #....... #. ....... Ph<3Ph/PhPhCU .# .... #.#... # ....#.#.#..# # ..#.#.#.#..##### #..#.>.#.......##+#.#.#.#.#..#...[..+..#.#.#.#..........#.#.#......#.#......#...@<.###..##..####....##.#'####..##..# #....# . ........ ...+ .PhU ...# ....# ..... Ph_ Ph_` &4Phh Phu Phv 512 5.9 (2Ph| Ph S _w - a scroll of fogPh)M#.... .... ..... #.#........#.#.#..## ..#.#.#.#... .....##### #..#.>.#.... ######...##+#.#.#.#.#..[..+..#.#.#........#.#...#......#....<...... ...####.# #'####..##..# #....#+............PhPhI27 6.9 (1PhPh.Phk@.# #.... .....# ..... #.#.....# ....#.#.#..##.# ..#.#.#.#....##### #..#.>.#....#...##+#.#.#.#.#....#...[..+..#.#.#.....#....#.#......#......#..#......#....<.......###..##..####....##.# ##'####..##..# #....# #. ........ #...+ #...# #....# #.PhGtPht&7Ph7PhjM########.... ........... #.#.... ....#.#.#..## ..#.#.#.#. Ph[......##### #..#.>.#. #######...##+#.#.#.#.#..[..+..#.#.#..........@#.#........#.....Ph..#......#....<...... ....###..##..####....##.#.......Ph%<8Ph-*Ph+Ph# ..# ###### #+ # ##.... ...# #..... #.#.... # #.....#.#.#..## # ...#.#.#.#... .....##### #..#.>.#.... ######...##+#.# #...[..+..# Phr#....#.#..... #......#........... .#......#....<...... ...###..##..####.##.#'####..##..# #....# # . .. Ph?..+ Ph&PhT'&9Ph-Ph/Ph7i8...# PhziX ..# . ##### #+# # ##.... ........Phi# #..... #.#.... Ph&j# #.....#.#.#..## # ...#.#.#.#... ....##### #..#.>.#.... #####...##+#.#PhLjw #...[..+..# Phyj#..........#.#..... Phjh#......#.......Phj.#......#....<....... ..###..##..####....##.# Phk'####..##..# #....# .# ........#Phjk++PhGtPhtPht!200PhzPh}Ph;M.._ #.  ..# ... ##### #+### #..#..... .............#.#.....#.....#.#.#..## ...#.#.#.# Phz<....##### #..#.@.#. #####...##+#.#.#.#.#[..+..#.#.#.. ....#..........#.#.......#.......#.##Ph?Ph#H∆oo   orc wizard (wandering)Ph}H&1PhNPhIW _An orc wizard comes into view. It is wielding a +0 dagger. _There is a staircase to the Ecumenical Temple here.PhEt4PhzPh{PhˁN.oPh712 2 _PhPhfl ##≈≈≈≈≈≈≈≈~~~~..~.~.~~~~≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~~.~.~.~.#~~≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈~.~.~.~~#~~≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈#_.~.~~.#≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~~.~....~~~~≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~....~...#~≈~≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈~~.#...~~#~≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈~~~~#...#~≈~~≈≈≈≈≈≈≈≈##Temple ##≈≈≈≈≈≈≈≈≈≈≈~~~@..~~≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈≈≈≈≈≈#..ß.~≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈~#~~~#~≈≈≈≈≈≈≈≈≈≈≈## PhfS##≈≈≈≈≈≈≈≈≈≈≈≈~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##  ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##  ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##  ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## You climb downwards. Welcome to the Ecumenical Temple!PhgPhmPh-3.6 (1.7Ph:_Ph _Found a burning altar of Makhleb. Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.Ph=ZM≈~~_~~~...~~≈≈~~~~..~.~.~~~~~.#~~~.~.~.~~#~~≈#_.~.~~.#≈≈~~.~....~~~~≈~....~...#~≈~≈~~.#...~~#~≈~~~~#.@.#~≈~~~~~<..~~≈#..ß. ##≈≈≈≈≈≈≈≈≈≈≈~#~~~#~≈≈≈≈≈≈≈≈≈≈≈##PhOD9_PhEA27 4PhE0 _PhL:_Ph;NPh5M....~.~≈~~_~~~...~~≈≈~~~~..~.~.~~~~~Ph!.#~~~.~.~.~~#~~≈#_.~.~~.#≈≈~~.~....~~~~≈PhDj~....~...#~≈~Phg≈~~.#.@.~~#~≈~~~~#...#~≈~~Ph~~~<..~~ ##≈≈≈≈≈≈≈≈≈≈≈≈#..ß.~≈≈≈≈≈≈≈≈≈≈≈##Ph=~Ph 9_Ph&5Ph"8_Ph5 _Found an iron altar of Okawaru.Ph @M~.~~~.~.#....~.~≈~~_~~~...~~≈≈~~~~..~.~.~~~~~.#~~~.~.~.~~#~~≈#_.~.~~.#≈≈~.~....~~~~≈~....@...#~≈~≈~~.#...~~#~≈Ph{ @~~~~#...#~≈~~ ##≈≈≈≈≈≈≈≈≈≈≈~~~<..~~≈≈≈≈≈≈≈≈≈≈##Ph A  You enter the shallow water.Ph ]6Water Ph& x_ _Moving in this stuff is going to be slow.Ph=#≈.~.#~≈#≈~~.~~~.~.#~≈#≈~....~.~.~~≈#≈≈~~_~~~...~~≈≈#~~..~.~.~~~~≈#~.~.~.~.#~~≈#≈~.~.~.~~#~~≈#≈≈#_.~.~~.#≈≈#≈~~.~@...~~~~≈#≈~....~...#~≈~≈#≈≈~~.#...~~#~≈#~~~~#...#~≈~~≈#~~~<..~~≈#≈≈#..ß.~≈#~#~~~#~≈#~≈~[1Ph>6;32H≈#≈_8.2 (1.6Ph#E9_PhEPh#≈≈#_.~~~~_#≈#≈.~.#~≈#≈~~.~~~.~.#~≈#≈~....~.~.~~≈#≈≈~~_~~~...~~≈≈#~~..~.~.~~~~≈#~.~.~.~.#~~≈#≈~.~.~.~~#~~≈#≈≈#_@~.~~.#≈≈#≈~~.~....~~~≈#≈~....~...#~≈~≈#≈≈~~.#...~~#~≈#~~~~#...#~≈~~≈#~~~<..~~≈#≈≈#..ß.~[15;3PhtY3H≈##~~~#~≈#~≈~≈__90__PhPhoM~~~~~~~.~~~≈#_.~~~~_#≈.~~~..~.#~~.~~~.~.#....~.~≈~~_~~~...~~≈≈~~~~..~.~.~~~~~.~.@.~.~~#~~PhAp≈#_.~.~~.#≈≈~.~....~~~~≈ ####≈≈≈≈≈≈≈≈≈~....~...#~≈~≈≈≈≈≈≈≈~~#~~~#~Ph{ __You enter the shallow water.  Moving in this stuff is going to be slow.Ph=|^10Water Ph̄T__Php] _Found a shimmering altar of Xom and a sparkling altar of Nemelex Xobeh.Ph3M...~~.ß#~~~~~~~.~~~≈#_.~~~~_#≈.~~~..~.#~~.~~~.~.#....~.~≈~~_~~~...~~≈≈~~~~..~.~.~~~~~.~.~.~.~~#~~≈#_.~.~~.#≈≈~~.~....~~~~≈ ####≈≈≈≈≈≈≈≈≈~....~...#~≈~≈≈≈≈≈≈≈..ß.~Ph 'O__Ph',1.8 (1.6Ph.X__Ph0Ph ≈~.~~.~~.~~≈≈#≈~~...~~.ß#~≈#≈~~~~~~~.~~~#≈#_.~~~~_#≈≈#≈~.~~~..~.#~≈#≈~~.~~~.~.#~≈#≈~....~.~.~~≈#≈_~~~...~~≈≈≈#Ph) ≈~~~~.@~.~.~~~#≈~~.~.~.~.#~~≈#≈~.~.~.~~#~~#≈#_.~.~~.#≈≈≈#≈~~.~....~~~~≈≈#≈~....~...#~≈~#≈.#...~~#~≈≈#≈~~~~#...#~≈~~#≈~~~<..~#Ph( S__PhQ) 23.4PhQ1 7_Ph2 Ph#≈~..~~~~~_#~≈#≈~.~~.~~.~≈#≈~~...~~.ß#~≈#~~~~~~~.~~~≈#≈≈#_.~~~~_#≈#≈.~.#~≈#≈~~.~~~.~.#~≈#≈~....~.~.~~≈#≈≈~~_@~~...~~≈≈#~~..~.~.~~~~≈#~.~.~.~.#~~≈#≈~.~.~.~~#~~≈#≈≈#_.~.~~.#≈≈#≈~~.~....~~~≈#≈~....~[Phψ m...#~≈~≈#≈≈~~.#...~~#≈#~~~~#...#~≈~~≈Phk _You enter the shallow water.Phc40Water PhߙL__PhF? _Moving in this stuff is going to be slow.Ph|#≈~..~~~~~_#~#≈~.~~.~~.~~#≈~~...~~.ß#~#≈~.~~~#≈#_.~~~~_##≈~.~~~..~.#~#≈~~.~~~.~.#~#≈~....~.~.~~#≈~~@~~~...~~#≈~~~~..~.~.~~~~#Ph≈~~.~.~.~.#~~#≈~.~.~.~~#~~#≈#_.~.~~.##≈~~.~....~~~~#≈~....~...#~≈~#≈~~.#...~~#~#≈~~~~#...#~≈~~PhhO__Ph76.0 (1.6Ph'_ _There is an iron altar of Okawaru here.Ph~ N  You kneel at the altar of Okawaru.Ph /  --more--PhbPh\fWarmaster Okawaru Okawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. Favour - Okawaru is neutral towards you. Granted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.Phbg(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. Okawaru will grant you a choice of armour... once. [!]: Overview|Powers|Wrath [J/Enter]: join religionPh?PhGPh!Q#####≈≈≈≈≈≈≈≈≈~..~~~~~_#~≈≈≈≈≈≈≈≈ krazycure the Tinkerer #####≈≈≈≈≈≈≈≈≈~.~~.~~.~~≈≈≈≈≈≈≈≈≈ Gnoll #####≈≈≈≈≈≈≈≈≈~~...~~.ß#~≈≈≈≈≈≈≈≈ Health: 65/65 ======================== #####≈≈≈≈≈≈≈≈≈~~~~~~~.~~~≈≈≈≈≈≈≈≈ Magic: 18/18 ======================== #####≈≈≈≈≈≈≈≈≈≈#_.~~~~_#≈≈≈≈≈≈≈≈≈ AC: 7Str: 14 #####≈≈≈≈≈≈≈≈≈~.~~~..~.#~≈≈≈≈≈≈≈≈ EV: 27 Int: 14 PhQ#####≈≈≈≈≈≈≈≈≈~~.~~~.~.#~≈≈≈≈≈≈≈≈ SH: 4Dex: 17 #####≈≈≈≈≈≈≈≈≈~....~.~.~~≈≈≈≈≈≈≈≈ XL:  9 Next:  8% Place: Temple #####≈≈≈≈≈≈≈≈≈~~@~~~...~~≈≈≈≈≈≈≈≈ Noise: ---------  Time: 8216.0 (0.0) #####≈≈≈≈≈≈≈≈~~~~..~.~.~~~~≈≈≈≈≈≈ l) +2 war axe #####≈≈≈≈≈≈≈≈≈~~.~.~.~.#~~≈≈≈≈≈≈≈ Throw: 2 darts (poison) #####≈≈≈≈≈≈≈≈≈≈~.~.~.~~#~~≈≈≈≈≈≈≈ PhQ#####≈≈≈≈≈≈≈≈≈≈#_.~.~~.#≈≈≈≈≈≈≈≈≈ #####≈≈≈≈≈≈≈≈≈~~.~....~~~~≈≈≈≈≈≈≈  PhRV#####≈≈≈≈≈≈≈≈≈~....~...#~≈~≈≈≈≈≈≈  #####≈≈≈≈≈≈≈≈≈~~.#...~~#~≈≈≈≈≈≈≈≈  #####≈≈≈≈≈≈≈≈~~~~#...#~≈~~≈≈≈≈≈≈≈ Moving in this stuff is going to be slow. _Found a shimmering altar of Xom and a sparkling altar of Nemelex Xobeh.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is an iron altar of Okawaru here.  You kneel at the altar of Okawaru.Ph Ta  Okawaru welcomes you!Ph;^/  --more-- Phr8_ Ph  of Okawaru ......12 7.0 (1 _ Ph;_ Ph Ph\7 /≈~.~~.~~.~~≈≈≈~~...~~.ß#≈~~~~~~~.~~~≈≈#_.~~~~_#≈≈≈~.~~~..~.#~≈~ Ph8 '~.#~≈≈~....~.~.~~≈≈~~_~~~...~~≈≈~~~~@.~.~.~~~~≈.~.~.~.#~~≈≈≈.~.~.~~#~~≈≈#_.~.~~.#≈≈≈≈~~.~....~~~~ Ph8 ≈~....~...#~≈≈~~.#...~~#~≈≈≈ Ph29 p≈~~~~#...#~≈~≈ Ph`9 Z≈≈~~~<..~~≈≈≈ Ph|D W__ Ph"E D27 8 PhK 8_ PhrM  Ph  ~...~~.ß#~~~~~~.~~~≈#_.~~~~_#≈~.~~~..~.#~~.~~~.~.#~....~.~.~~_~~~.. Pha ~~~~..~.~.~~~~≈~~.#~~≈≈~#~#_.~.~~.#≈≈~~~~~<..~~ ####≈≈≈≈≈≈≈≈≈≈≈≈#..ß.~≈≈≈≈≈≈≈≈≈≈≈  PhO( K _ Ph( L_You enter the shallow water. Phn) ]9Water  Ph/ 7_ PhP2 ? _Moving in this stuff is going to be slow.!PhGK≈~~~~~~~.~~~≈#≈#_.~~~~_#≈≈#≈~.~~~..~.#~#≈~!PhK=~.#~≈#≈~....~.~.~~≈#≈~~_~~~...~~≈#!PhK≈~~~~..~.~.~~~~#!PhK≈.~.~.~.#~~≈≈!PhL#≈!Ph8L.~@~.~~#~~≈#!PhVL ≈!PhL#_.~.~~.#≈≈≈#≈!PhL{~~.~....~~~~#≈!PhL~....~...#~≈#≈!PhM~~.#...~~#~≈≈≈#!Ph?Mp≈~~~~#...#~≈~!PhcM#≈!PhMw≈≈~~~<..~~≈≈≈#≈!PhM#..ß.~≈≈#≈~#~~~#~≈#!PhVW8_!Ph^X820.6 (1.6!Ph_L__!PhPa!Ph ≈#_.~~~~_#≈~.~~~..~.#~~.~~~.~.#~....~.~.~~_~~~..~~~~..~.~.~~~~≈~~.~.~.~.#~~≈≈~#_.@.~~.#≈≈~~.~....~~~~....~...#~≈~#~~~#~ ###≈≈≈≈≈≈≈≈≈≈≈≈~≈~≈≈≈≈≈≈≈≈≈≈≈≈≈≈# !Php| __You enter the shallow water.!PhY c10Water !Ph9_!Ph(? _Moving in this stuff is going to be slow.!PhOQ≈~.~~~..~.#~#≈~~.#~≈#≈~....~.~.~~≈#≈~~_~~~...~~≈!PhQF#≈~~~~..~.~.~~~~#≈.~.~.~.#~~≈≈!PhQ#≈.~.~.~~#~~≈!PhQ#≈#_.~.~~.#≈≈≈!PhR#≈~~.~.@..~~~~!Ph9R#≈~....~...#~≈!PhWR#≈!PhuR~~.#...~~#~≈≈≈#≈!PhR~~~~#...#~≈~#!PhRT≈≈≈~~~<..~~≈≈≈#≈#..ß.~≈≈#≈~#~~~#~≈#!PhST≈~≈~≈≈≈≈#!Ph8S:≈≈≈≈#!Ph[6_!Ph}\73.2 (1.6!Ph:c9_!Phe!Ph. ~.~~~....~.~.~~_~~~..~~~~..~.~.~~~~≈~~.~.~.~.#~~≈≈~!PhtW#_.~.~~.#≈≈~~.~....~~~~....@...#~≈~~.#...~~#~≈≈~~~~#...#~≈~~~!Ph ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈##!PhD !Ph7A  You enter the shallow water.!PhSc40Water !Ph9_!Ph  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.!Ph ....~.~.~~_~~~..~~~~..~.~.~~~~≈~~.~.~.~.#~~≈≈~#~~#_.~.~~.#≈≈~~.~....~~~~!Ph[....~...#~≈~~~.#.@.~~#~≈≈~~~~#...#~≈~~≈≈≈~~~<..~~≈≈Water  !Ph}##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## !Ph9_!PhF75.8 (1.6!Ph !Ph !Ph2  ~_~~~..~~~~..~.~.~~~~≈~~.~.~.~.#~~≈≈~#~~#_.~.~~.#≈≈~~.~....~~~~~....~...#~≈~~~.#...~~#~≈≈~~~~#.@.#~≈~~≈≈≈~~~<..~~≈≈≈#..ß.~≈~ ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## !Ph !Ph 7_!Phw #6!Ph 0!Ph :_!Ph "PhM@ ~~~~..~.~.~~~~≈~~.~.~.~.#~~≈≈~#~~#_.~.~~.#≈≈~~.~....~~~~~....~...#~≈~~~.#...~~#~≈≈~~~~#...#~≈~~≈≈≈~~~@..~~≈≈≈#..ß.~≈~#~~~# ##≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈## "PhO9_"Ph P&7"PhU8_"PhmXx _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goi"PhXng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a staircase back to the Dungeon here."Ph W_"Ph :_"Ph"Ph3_"Ph712 8 _"Ph "PhS.._.#...# ∆ ..  ..#.... ### #+### #.... ....# ##..... ........ ....# #......#.#..... ....# #.....#.#.#..## ....# ...#.#.#.#... Dungeon:6 ....##### #..#.@.#.... ###...##+#.#.#.#.#... "Ph....#...[..+..#.#.#.... ....#..........#.#..... "Ph....#......#............ "Ph....#......#....<....... "Ph..###..##..####....##.## "Ph'####..##..# #....# .# ............. ........#"Ph" "Ph "Ph"Ph?#Ph~C.30.3 (2.5#PhJ#Ph-O _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.#Ph"4#Ph$Ph4$Phν$Ph$Ph0M#.. .._  .. #.∆ ..  ..#.. ##### #+### #.#..... ...........#.#.....#.....#.#.#..## ...#.#@#.# ....##### #..#.>.#. #####...##+#.#.#.#.#. ....#...[..+..#.#.#.........#.#..............o   orc wizard (wandering)#....<....o####....##.#.#$Ph$Ph?o.$PhR27 1.3 (1.0 _$Ph$PhF$PhCK ..# ##...# ..._.#  .. ##...#∆ ... # ..#$Ph.... ###### #+#### ####.....# ##..... .........# #.........# #....##.# ...#.#.#.#... $Ph/.....##### #..#.>.#.... ######...##+#.#.#.#.#$Ph....#...[..+..#.#.#$Ph%...#..........#.#.....$PhK .#......#.........o.....#......#....<....... ...###..##..####....##.##$Phe$Ph$Phj ?o.$Ph &2$Phe$Ph%Ph...# .._.# .. #...# ∆...  ..#  .... #### #+#### ####.... ....# ##..... ........ # #......#.#..... # #.....### # ...#. ##### #..#.>.#.... %Ph +#####...##+#.#.#.#.#... ....#...[..+..#.#.#....#..........#.#...o%Ph; .#......#............%Phb Z#......#....<%Ph ###..##..####....##.## %Ph '####..##..# #....# .#%PhJ#%Ph,1.%Ph.&3%Ph6%Ph>%Ph._.# ...# ∆..  ..#  .. #### #+#### ####. ...# ##..... .....# #......#.#..... %Phgk# #.....### # ...#.. ##### #..#.>@#.... ####...##+#.#.#.#.#... ...#...[..+..#.#.#.... #..........#.#.....%Ph-#......#.............#......#....<....###..##..####....##.### %Ph####..##..# #....# .# ............ ........#%Ph{%Phޱ%Ph 4%Ph%Ph%Phj .# ∆..#  ..... ### #+#### ####..... ..# ##..... ......... # #......#.#..... # #.....####### ...#.....##### #..#.>.#....... ###...##+#.#.#.#@#... ..#...[..+..#.#.#.......#..............$#......#..............#......#....<.... ###..##..####....##.#### ###..##..# #....# .%Ph k # ........... ........#.+%Phn %Phx yoo   orc wizard (wandering)%Phy &5%Ph %Ph * _Found 4 gold pieces.&Ph&Ph&Ph&PhT'Ph#   # ∆... .#..... ## #+####+####..... # #'Ph+......... .# #..... # #.....#.#.#..####### ...#.#.#.#.... .##### #..#.>.#@..o.... ##...##+#.# .#...[..+..#.#....#.#$#......#...... .#......#....<............##..####....##.##### ##..##..# #....# .# #'PhI.o'Ph'Ph6'Ph'Ph'PhNY7# ∆...... #  ...... # #+####+####.....  ##............... # #......#.#..... # #.....#.#.#..####### # ...#........ ##### #..#.>.#.. #...##+#.#.#.#.#@..o...[..+...... #..............$ #......#............... #......#....<.... #..##..####....##.######..##..# #....# .# ......... ........#.+'Ph-['PhcI.o'Ph^d&7'Ph4k'Phm(Phad ∆ ......  ......  #+####+####.....  ##...............  #......#.#.....  #.....#.#.#..#. ...#.#.#.#. #..#.>.#. (Ph`<...##+#.#.#.#.#. ...[..+..#.#.#.....o. .#.#.$. ......#..... ......#....<. ..##..####....##.# ..##..# #....##.# ........#+(Ph(Ph?L.o(Ph&8(Ph(Ph(PhRe ] ...... #+####+####..... ##............... #......#.#..... .#.....########.. ...#.#.#.#......... ### #..#.>.#.. ..##+#.#.#.#.[..+..#.#.#........#.#.......o#........#....<##..####....##.#########..# #....##.# ..... ........#........+#(Ph_g (Ph6p M$o(Phq &9(Phw (Phy )Ph#+####+####.....  ##............... .≈#......#.#..... ..≈#.....########..≈ ...#.#.#.#..........≈ ## #..#.>.#..≈ )PhX.##+#.#.#.#.≈ .[..+..#.#.#..≈......#.#.....@.$o#...........≈#....< ##..####....##.####### ##..# #....##.# ..... ........# ........+......#)Ph+#)Ph&)Phq#I.o)Ph#'40)Ph6,)Ph00)Ph#+####+####..... ##......... .≈ #......#.#..... ..≈. #.....#.#.#..#..≈....#.#.#.#.≈. #..#.>.#.≈. ##+#.#.#.#.#.≈. [..+..#.#.#.≈.)Ph<#.#.$.#.o..≈#....<...####....##.#)Ph..#..# #....##.# .#)Ph{ ........# ...)PhQ.+....#)Ph"+#)Ph)Ph L.o)Ph &1)Ph )Ph )Pha# #+####+####..... ...... ..≈ ......#.#..... ..≈. .....#.#.#..#..≈.♣...#.#.#.#.≈.♣  #..#.>.#.≈.♣)PhK$ +#.#.#.#.#.≈. ..+..#.#.#.≈.♣#.#..#.≈#....<.o. ..####....##.#..#. ..# #....##. ..# )Ph$ ...+ ....##)Ph)' )Ph#0 r.o2)PhC6 )Ph9 Q _You see here 4 gold pieces.*Phdc #+####+####..... ##...... ..≈≈≈ #......#.#..... ..≈.. #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ # #..#.>.#.≈.♣ ##+#.#.#.#.#.≈.. [..+..#.#.#.≈.♣.#.#$..#.≈≈≈.#....<. #..####....##.#o.#. #..# #....##.# .#. ..# .....+ .....# .#*Pho.3 _*Ph8x ##............≈≈≈ #......#.#..... ..≈..#.#.#..#######..≈.♣  ...#.#.#.#........ # #..#.>.#.#+#.#.#.#.#. *Phx [..+..#.#.#.♣ .......#.#.$.......#...........≈≈≈<o.... #..####....##.#######..# #....##.# . ..... ........ .....+ *Ph y `...#.....*Ph| *PhI L.o*Ph &4*Ph *Ph3j......#.#..... ..#.#.#..#######..≈.♣  ...#.#.#.#........ *Ph"4{# #..#.>.#.#+#.#.#.#.#. [..+..#.#.#.♣ .......#.#.*PhL4$.......#...........≈≈≈<*Phk4)... *Ph49#..####....##.#######o.# #....##.# .# ..... .......*Ph4n ...+ #*Ph43 . ###*Ph4"..*Ph9+Ph%oo.o+Ph0===5+PhB _The orc wizard shouts!+Ph} ......#.#..... ..≈.. .....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣  #..#.>.#.≈.♣ +#.#.#.#.#.≈.. ..+..#.#.#.≈.♣ #.#.$. #.≈≈≈ #....<.o.... ..####....##.#..#. ..# #....##.# .# # # ##..+Ph9+Ph **The orc wizard casts a spell at you.+PhW'..+PhmXb51-------6+Ph_+Phbb1 _The puff of flame hits you!+Ph_   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+Phlo.#+Ph"6---12 ==-7+PhPZ _You shape a spike launcher from a nearby wall.,PhN#......#.#..... ..≈.. #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ # #..#.>.#.≈.♣ ##+#.#.#.#.#.≈.. [..+..#.#.#.≈.♣.#.#.$..#.≈≈≈.#....<.o..... #..####....##.#######..#. #..# #....##.# .# ..... .# .. .+ ..# .#. ###..,PhY,Ph3o.,Ph0J27 --8,Ph,Ph,Ph......#.#..... ..≈.. .....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣  #..#.>.#.≈.♣ +#.#.#.#.#.≈.. ..+..#.#.#.,PhB≈.♣ #.#.$. #.≈≈≈ #....<.o...... ,PhL..####....##.#######..#. ..# #....##.# .# # # ##..,Ph.*,Ph}v  The rocky spike skewers the orc wizard.,Ph oThe orc wizard is heavily wounded.==,Ph 9,Ph ,PhW _The orc wizard barely misses you.,PhR *You barely miss the orc wizard. Your bite misses the orc wizard.,Ph  The orc wizard is heavily wounded.The rocky spike skewers the orc wizard!,Ph8 ,Ph v `  The orc wizard is almost dead.,Phw o2=-----12 50.6 (1.3,Ph{ ,Ph~  _The rocky spike misses the orc wizard. You block the orc wizard's attack.,Ph{ x *You closely miss the orc wizard.,PhDV  The orc wizard is almost dead.The rocky spike skewers the orc wizard.  You kill the orc wizard!,Phz\),Phx8),Ph=7=--102.0 (1.4,Ph1,PhP _Okawaru accepts your kill.-Phw#.#..... ..≈.. #.#.#..#..≈.♣ ...#.#.#.#.≈.♣  #..#.>.#.≈.♣. +#.#.#.#.#.≈.+..#.#.#.≈.♣#.#.$.#.≈ .#....<..####....##.#######..#.# #....##.# -Ph&.# ## #..-Ph-Ph-n327 --30-Ph-Phe  Things that are here: _a +0 dagger; a +0 robe; an orc corpse-Ph?Gp.#.#..... ..≈...#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ #..#.>.#.≈.♣. #+#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣.#.#.$. ..#.≈≈≈≈ ..#....<). ..####....##.#######..#.. ..# #....##.# .# .... .# .. .+-Ph|Hp . .# .#. ##..-PhO-PhPH--4 _-Ph+X-Ph[-Ph,=#.#..... ..≈.. #.#.#..#..≈.♣ ...#.#.#.#.≈.♣  #..#.>.#.≈.♣. +#.#.#.#.#.≈... +..#.#.#.≈.♣♣ #.#.$. #.≈≈≈≈ #....<.. -Ph>####....##.#######..#.. # #....##.# .# ## #..-PheF-PhF&5-PhM-PhR  Things that are here: _a +0 dagger; a +0 robe; an orc corpse-Ph3N xM..........≈≈.#.#..... ..≈...#.#.#..####### ...#.#.#.#  #..#.>.#.♣ +#.#.#.#.#..+..#.#.#.....≈.♣♣....#.#$.........≈≈≈≈....<.........).....###....##.#######..#.. .# #....##.#.#.....-PhT -PhV I=6 _-Ph_ -PhU M+####+#### ..........≈≈≈.#.#..... ..≈....#.#.#..####### ...#.#.#.#  #..#.>.#.♣ +#.#.#.#.#..+..#.#.#.....≈.♣♣....#.#$@............≈≈≈≈....<.........)..... .####....##.#######..#..#..# #....-Ph a#47-Ph -Ph#+####+####..... #....... ..≈≈≈≈.#.#..... ..≈....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ #..#.>.#.≈.♣. #+#.#.#.#.#.≈... ..+..#.#.#-Phw.≈.♣♣.#.#.. ..#.≈≈≈≈ ..#....<.). ..####....##.#..#.. ..# #....##.# ..# #. .# -Ph*....+ ....# ... .#-Ph-Ph[&8-Ph-Phw-PhMd8==12 9.0 (2-Ph-Phv> _You now have 245 gold pieces (gained 4)..Pha ............≈≈≈≈ .Ph......#.#..... ...#.#.#..#######..≈.♣  ...#.#.#.#........  #..#.>.#.. #+#.#.#.#.#. ..+..#.#.#.♣♣....#.#.....#......≈≈≈≈<).......###....##.#######..#... ...............Ph.PhLx5=27 60.0 (1.Phv.Ph.Ph3.Ph.Ph.Ph[.Ph.PhQ.Ph.Ph.Ph.PhWh6===.Ph{.Ph.Phԧ.Ph#.Ph,.Ph=.Ph,.Ph>.Phƴ.PhK7=.Ph.PhX,.Ph.PhZ,.Ph.Ph8.PhU8=.Ph7.Ph3.Phc.Ph.Ph ,.Ph.Ph;9.Ph B.PhQ.PhY,.Ph.Ph,.Ph.Ph .PhzL60=.Ph.Phb,.Ph1=.Phs.PhB.Ph.Ph%2.Ph.Ph.Ph.Phg.Ph ,.Php .Ph .Ph* .Ph .Ph a3=.Ph .Ph ,.Ph .Ph ,.PhX .Ph .Ph> U4=.Ph .Phj ,.Ph .Ph ,.Ph .Ph$ _ _You start resting..Phe+ 092.0 (32.0).Ph-, Z5=3.0 (33.Ph1 .Ph2 " _HP restored..Ph? 3.Ph ,.PhP FF   Prince Ribbit (wandering)You start waiting..Ph ,0.0).Ph +4.0 (1.Ph .Ph7 ^ _Prince Ribbit comes into view..Ph#. ..≈≈≈≈ #......#.#..F.. ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ # #..#.>.#.≈.♣. ##+#.#.#.#.#.≈... [..+..#.#.#.Ph.≈.♣♣.#.#..#.≈≈≈≈.#....<.). #..####....##.#..#.. #..# #....##.# ..# # ..... .# ....+ ... .Ph_.# ... .#..Ph.Ph U.F.Ph&5.Ph5&.Ph(/Ph(sV #+####+####.....  ##............... ..≈≈≈≈  #......#.#..... ..≈...#.....#.#.#.F#######..≈.♣  ...#.#.#.#.≈.♣ #..#.>..≈.♣. .##+#.#.#.#.#.≈... .[..+#≈.♣♣.....#.#......#.........≈≈≈≈ ....#....<.........)....... ##..####....##.#######..#.. ##..# #....##.#.# # ........#...+ .......#...#/Phx/Ph{L  Prince Ribbit gives a loud, deep croak!/PhɃ.§FF/Phk0===6/Ph#/Ph+ _Prince Ribbit blinks!0Phf##............≈≈≈≈......#.#..... ..≈...#.#.#..#######..≈.♣  ...#.#.#.#§....... ## #..#.>.#... .##+#.#.#.#.#. .[..+..#.#.#...F♣♣ .0Ph'........#.#.........#......≈≈≈≈<)....... ##..####....##.#######..# #....##.# ..# # ...... ........ ............+ ...0PhOS....#.....#0Ph}G.0Ph&0PhOP.F0PhŹL=---70Ph0Ph0Ph' 9##. ..≈≈≈≈ #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#§.0Ph ≈.♣  #..#.>.#.≈.♣. ##+#.#.#.#.#.≈... [..+..#.#.#.≈.♣♣ #.#.....F.0Ph: H #.≈≈≈≈ #....<.). ..####....##.#..#.. ..# #....##.# ..# # .0Ph ..+ ... .....# 0Ph %.0Ph P=--80Phi 0Ph 7 _You block Prince Ribbit's attack.0Ph8M......#.#..... ..≈... .....########..≈.♣  ...#.#.#.#..........≈.♣ #..#.>.#..≈.♣. #+#.#.#.#0PhT9+≈... ..+..≈.♣♣ ........F... #..................≈≈≈≈ #....<)....... 0Phy9####....##.#######..#.. 0Ph9"..# #....##.# ..# # .... ........# .0Ph9V.+ # 0Ph9h... # ##0Ph:"..0Ph;0Ph{Dv.F90PhI0PhLZ _Prince Ribbit completely misses you.1Ph.n #Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.1Phh6---12 ==3001Ph1PhpV _Prince Ribbit barely misses you.1Ph2#.#..... ..≈... #.#.#..#..≈.♣ ...#.#.#.#.≈.♣  #..#.>.#.≈.♣. +#.#.#.#.#.≈... +..#.#.#.≈.♣♣ #.#. #.F.....≈≈≈≈ #....<.. ####....##.#######..#.. # #....##.# ..# # # ... # #..1PhD1PhM  Prince Ribbit attacks as he pursues you!1PhhF.§1PhL27 -11Ph1PhR _Prince Ribbit misses you. Prince Ribbit blinks!  Things that are here: _a +0 dagger; a +0 robe; an orc corpse2Ph"5#.#..... ..≈... #.#.#..#..≈.♣ #.#.#.#.≈.♣ . #..#.>.#..F.≈.♣._ #.#.#.#.#.≈... +..#.#.#.≈.♣♣♣2Ph0#.#. #.≈ #....<.§) ####....##.#######..#. # #....##.# ..# #  .# ...2Ph+ ...# ....2Phۯf# . ..2Ph˲2PhX.F.2Ph8O--22Ph8_2Phx5 _Found a stormy altar of Qazlal.2Ph;..#.#..... ..≈....#.#.#..#..≈.♣.#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#..F.≈... .+..#.#.#.≈.♣♣♣.#.#. .#.≈≈≈≈≈ .#....<.. .####....##.#######..#... .# #....##.# ..# #. .# ....+ ....# .....# .. #..2PhA2Ph d_§F2PhW @-32PhR :_2Ph _Prince Ribbit blinks!  Things that are here: _a +0 dagger; a +0 robe; an orc corpse3Php,3PhQq_...F3PhI---4 _3Ph*:_3PhǙ3Phe .....#.#..... ..≈...  krazycure the Tinkerer ....#.#.#..#######..≈.♣  Gnoll of Okawaru ...... ...#.#.#.#..........≈.♣ .  Health: 65/65 ========================  #..#.>.#...........≈.♣._  Magic: 15/18 ====================---- +#.#.#.#.#..........≈...  AC: 7Str: 14 .+..#.#.#...........≈.♣♣♣  EV: 27 Int: 14 .....#.#.................  SH: 43Ph Dex: 17 .#..................≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 .#....<.......F*@........  Noise: ---------  Time: 8304.0 (0.0) .####....##.#######..#...  l) +2 war axe 3Phu .# #....##.# ..# #  Throw: 2 darts (poison) ... ........# ... ............+ ... ............# ....  F   Prince Ribbit ............# . ............. #.. _a +0 dagger; a +0 robe; an orc corpseCasting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (61% to hit)4Ph.....#.#..... ..≈...krazycure the Tinkerer ....#.#.#..#######..≈.♣Gnoll of Okawaru ...... ...#.#.#.#..........≈.♣ .4PhIhHealth: 65/65 ========================#..#.>.#...........≈.♣._Magic: 15/18 ====================---- +#.#.#.#.#..........≈...AC: 7Str: 14 4Phxi.+..#.#.#...........≈.♣♣♣EV: 27 Int: 14 .....#.#.................SH: 44PhDex: 17 .#..................≈≈≈≈≈4Ph+XL:  9 Next: 10% Place: Dungeon:6 .#....<.......F*@........4Ph9Noise: ---------  Time: 8304.0 (0.0) .####....##.#######..#...4Ph*l) +2 war axe .# #....##.#..# #Throw: 2 darts (poison) ... ........#... ............+... ............#....F   Prince Ribbit (grapneled) ............#. ............. #..Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.4PhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (61% to hit)  The kinetic grapnel hits Prince Ribbit.4PhT_*4PhiZ`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (61% to hit)  The kinetic grapnel hits Prince Ribbit.  Prince Ribbit is lightly wounded.4Ph04Php_F§.4Phh6=12 =5.0 (14PhT:_4Ph(Q _The rocky spike misses Prince Ribbit. Prince Ribbit blinks!4Ph8 .#.#..... ..≈....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ . #..#.>.#.≈.♣._ #+#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣.#.#....F. ..#.≈≈≈≈≈ ..#....<.§@). ..####....##.#######..#... ..# #....##.# ..# # 4Ph9 ,.... .# ... .+ ....# .... .# .. ##..4Ph? 4Ph H R.F.4PhH I27 -64Ph Q 8_4PhY l _Prince Ribbit hops awkwardly around.5PhWb#.#..... ..≈... #.#.#..#..≈.♣ 5Phb...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... +..#.#.#.≈.♣♣♣ #.#.5Phb #.F......≈≈≈≈≈ #....<.. 5Ph$c####....##.#######..#... 5PhUc# #....##.# ..# # 5Phc# ....  #..5Phbf5Phg5Pho_..F-75PhuB_5Ph1{  Things that are here: _a +0 dagger; a +0 robe; an orc corpse5Ph _* The grapnel guides your strike. You slash Prince Ribbit!5Ph= _Prince Ribbit is moderately wounded.The rocky spike skewers Prince Ribbit.5Ph5 8_5Ph=  Prince Ribbit is heavily wounded.The rocky spike skewers Prince Ribbit.5PhM p  Prince Ribbit is heavily wounded.5Phu 5Ph §♣._§5Ph >12 ===8.3 (1.35Ph5 B_5Ph . _Prince Ribbit blinks! x25Ph.#.#..... ..≈....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ . #..#.>.#.≈§♣._ #+#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣.#.#. ..#.≈≈≈≈≈ ..#....<.@). ..####....##.#######..#... ..# #....##.# ..# # .... .# ... .+5Phe ... .# .... .# .. ##..5Phr5Ph%F.♣._#F   Prince Ribbit5PhY=27 ---905Ph5Ph7Ph?  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.7Ph7Phh§F#7Ph4---12 ==-107Ph:_7Phۭ+ _Prince Ribbit blinks!7Ph* #......#.#..... ..≈... #.....#.#.#..#..§.♣ ...#.#.#.#.≈.♣ . # #..#.>.#.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#.F.≈.♣♣♣.#.#7Ph ..#.≈≈≈≈≈.#....<.). #..####....##.#######..#... #..# #....##.# ..# # ..... .# ... .+ ....# .... .# .. ###..7Ph7Phg_§7Ph-R5==-27 7PhS(--17PhA7Ph! + _Prince Ribbit blinks!7Ph^9F......#.#..... ..≈... .....#.#.#..#..§.♣  ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... ..+..#.#.#.§.≈.♣♣♣ #.#. #.7Ph9i≈≈≈≈≈ #....<.). ..####....##.#######..#... ..# #....##.# ..# #  ##..7Ph=7PhE≈_FF   Prince Ribbit7Ph9FA--27PhLB_7PhN8Ph5T#......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#.§.≈.♣♣♣.#.#..#8PhT.≈≈F≈≈.#....<.). #..####....##.#######..#... #..# #....##.# ..# # ..... .# ... .+ ....# .... .# .. ###..8PhpW8PhE`_.≈FF   Prince Ribbit8Pha&38Phdg:_8Phli8Ph `......#.#..... ..≈... .....#.#.#..#..≈.♣  ...#.#.#.#.8PhF ≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣ #.#. #.≈≈≈≈≈ #....<.8Pho z)....F... 8Ph$ ..####....##.#######..#... ..# #....##.# ..# # 8Ph\ # ....  ##..8Ph/ 8Ph 8Ph! S_F..8Ph" &48Ph) :_8Ph+ 9Ph1Z......#.#..... ..≈...  krazycure the Tinkerer .....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ========================  #..#.>.#...........≈.♣._  Magic: 14/18 ==================------ #+#.#.#.#.#..........≈...  AC: 7Str: 14 9Ph..+..#.#.#...........≈.♣♣♣  EV: 27 Int: 14 ......#.#.................  SH: 4Dex: 17 ..#..................≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 ..#....<........@***F.....  Noise: ---------  Time: 8314.3 (0.0) ..####....##.#######..#...  l) +2 war axe ..# #....##.# ..# #  Throw: 2 darts (poison) 9Ph6.... ........# ... .............+ ... .............# ....  F   Prince Ribbit .............# . .............. ##.. _Prince Ribbit blinks!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 61% to hit)9Phu......#.#..... ..≈...krazycure the Tinkerer .....#.#.#..#######..≈.♣Gnoll of Okawaru .........#.#.#.#..........≈.♣ .Health: 65/65 ========================#..#.>.#...........≈.♣._Magic: 14/18 ==================------ #+#.#.#.#.#..........≈...AC: 7Str: 14 ..+..#.#.#...........≈.♣♣♣EV: 27 Int: 14 ......#.#.................SH: 4Dex: 17 ..#..................≈≈≈≈≈XL:  9 Next: 10% Place: Dungeon:6 ..#....<........@****.....Noise: ---------  Time: 8314.3 (0.09PhwN) ..####....##.#######..#...l) +2 war axe ..# #....##.#..# #Throw: 2 darts (poison) .... ........#... .............+... .............#....F   Prince Ribbit .............#. .............. ##.. _Prince Ribbit blinks!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (heavily wounded, 61% to hit)9PhV9Ph e).F.9Ph:12 =5.3 (19PhI B_9Ph ? _The kinetic grapnel misses Prince Ribbit.9Phq #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#.≈.♣._ ##+#.#.#.#.#.≈... [..+..#.#.#.≈.♣♣♣.#.#..#.≈≈≈≈≈.#....<.).F...... #..####....##.#######..#... #..# #....##.# ..# # ..... .#9Ph!  ... .+ ....# .... .# .. ###..9Ph% ,9Ph- SF§.9PhU. I27 -69Ph4 :_9Pha: + _Prince Ribbit blinks!:PhqQ......#.#..... ..≈... .....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ .  #..#.>.#.F≈.♣._ +#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣ #.#. #.≈≈≈≈≈ :Ph #....<.)§. ..####....##.#######..#... ..# #....##.# ..# # # ....  ##..:Ph}:PhY.F.:Ph]5==-7:Ph:Ph:PhD :PhK :_:PhU #.#..... ..≈... #.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.F≈... +..#.#.#.≈.♣♣♣ #.#.:Ph=V  #.≈≈≈≈≈ #....<.. ####....##.#######..#... # #....##.# ..# # # ....  #..:Ph=X :Ph-` o_.F:Ph` &8:PhHg :Phl  Things that are here: _a +0 dagger; a +0 robe; an orc corpse;Ph .#.#..... ..≈....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ . #..#.>.#.≈.♣._ #+#.#.#.#.#.≈... ..+..#.#.#.F≈.♣♣♣.#.#. ..#.≈≈≈≈≈ ..#....<). ..####....##.#######..#... .;PhH .# #....##.# ..# # .... .# ... .+ ....# .... .# .. ##..;Phj ;Ph1 ;Ph# {_.F;PhB$ -9 _;Ph* 8_;Pht, .#...........≈.♣._  Magic: 14/18 ==================------ #+#.#.#.#.#..........≈...  AC: 7Str: 14 .#...........≈.♣._Magic: 14/18 ==================------ #+#.#.#.#.#..........≈...AC: 7Str: 14 ..+..#.#.#...........≈.♣♣♣EV: 27 Int: 14 ......#.#.........F.......SH: 4Dex: 17 ..#..............*...≈≈≈≈≈.#.≈.♣._#+#.#.#.#.#=Ph l.≈... [..+..#.#.#.≈.♣♣♣.#.#..#.F...≈≈≈≈≈.#....<.). =Ph:l+#..####....##.#..#... #..# #....##.# ..# # ..... =Phl.# ... .+ ....# .... =Phle.# .. ###..=Phn=Phwk_.F=PhxI27 -1=PhP8_=Ph=Ph* #......#.#..... ..≈...  krazycure the Tinkerer #.....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ======================== # #..#.>.#...........≈.♣._  Magic: 13/18 =================------- ##+#.#.#.#.#..........≈...  AC: 7Str: 14 [..+..#.#.#...........≈.♣♣♣  EV: 27 Int: 14 .......#.#.................  SH: 4Dex: 17 ...#..................≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 ...#....<.......@F)........  Noise: ---------  Time: 8321.3 (0.0) #..####....##.#######..#...  l) +2 war axe =Ph @#..# #....##.# ..# #  Throw: 2 darts (poison) ..... ........# ... ..............+ ... ..............# ....  F   Prince Ribbit (grapneled) ..............# . ............... ###.. _Prince Ribbit is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.=Ph ;Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (severely wounded, grapneled, 61% to hit)=Phy^ @F>Ph>Ph#......#.#..... ..≈...krazycure the Tinkerer #.....#.#.#..#######..≈.♣Gnoll of Okawaru .........#.#.#.#..........≈.♣ .Health: 65/65 ======================== # #..#.>.#...........≈.♣._Magic: 14/18 ==================------ ##+#.#.#.#.#..........≈...AC: 7Str: 14 >Ph P[..+..#.#.#...........≈.♣♣♣EV: 27 Int: 14 .......#.#.................SH: 4Dex: 17 ...#..................≈≈≈≈≈XL:  9 Next: 10% Place: Dungeon:6 ...#....<.......@F)........Noise: ---------  Time: 8321.3 (0.0) #..####....##.#######..#...l) +2 war axe #..# #....##.#..# #Throw: 2 darts (poison) ..... ........#... ..............+... ..............#....F   Prince Ribbit (grapneled) >Ph\4..............#. ............... ###.. _Prince Ribbit is severely wounded.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineOkay, then.__ _?Ph *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.?PhIz  You shape a spike launcher from a nearby wall.  The rocky spike skewers Prince Ribbit!?Phl  Prince Ribbit is almost dead.?Ph@?Ph,_F...§§#?Phl2--12 ==2.3 (1?Ph8_?Ph. _Prince Ribbit blinks! x2?Phr #......#.#..... ..≈...  #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . ## #..#.>.#.≈.♣._ .##+#.#.#.#.#.≈... .[..+..#.#.#......F...§≈.♣♣♣.#.#..#.≈≈≈≈≈.#....<.§). ##..####....##.#######..#... ##..# #....##.# ..# # ...... .# ... .+ ....# .... .# .. ####..?Phb ?Ph _.F.?Phs {3=-27 --3?PhV ?Ph A _The grapnel comes loose from Prince Ribbit.@Ph|3P#......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ ##+#.#.#.#.#.≈... [..+..#.#.#.§≈.♣♣♣ #.#......F. #.≈≈≈≈≈ #....<.). ..####....##.#######..#... ..# #....##.# ..# # # ....  ###..@Ph~6@Ph{@[..F@Ph0AO=-4@PhH8_@PhK7 _You block Prince Ribbit's attack.@PhZ#......#.#..... ..≈...  krazycure the Tinkerer #.....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ======================== # #..#.>.#...........≈.♣._  Magic: 12/18 ================-------- ##+#.#.#.#.#..........≈...  AC: 7Str: 14 @Ph [..+..#.#.#...........≈.♣♣♣  EV: 27 Int: 14 .......#.#.................  SH: 4Dex: 17 ...#............F.....≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 @Ph:9...#....<.......@.)........  Noise: =--------  Time: 8324.3 (0.0) @Ph#..####....##.#######..#...  l) +2 war axe #..# #....##.# ..# #  Throw: 2 darts (poison) ..... ........# ... ..............+ ... @Ph..............# ....  F   Prince Ribbit ..............# . @Ph*............... ###.. @Ph_You block Prince Ribbit's attack.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  @Ph+MConfirm with . or Enter, or press ? or * to list all spells.@PhLAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@PhisAim: Prince Ribbit (almost dead, 61% to hit)@Phu0 #......#.#..... ..≈...krazycure the Tinkerer #.....#.#.#..#######..≈.♣Gnoll of Okawaru ......@Ph11 ...#.#.#.#..........≈.♣ .Health: 65/65 ======================== # #..#.>.#...........≈.♣._Magic: 12/18 ================-------- ##+#.#.#.#.#....*.....≈...AC: 7Str: 14 [..+..#.#.#.....*.....≈.♣♣♣EV: 27 Int: 14 .......#.#......*..........SH: 4Dex: 17 ...#............*.....≈≈≈≈≈@Ph1 XL:  9 Next: 10% Place: Dungeon:6 ...#....<.......@.)........Noise: =--------  Time: 8324.3 (0.0) #..####....##.#######..#...l) +2 war axe #..# #....##.#@Phx2 ..# #Throw: 2 darts (poison) ..... ........#... ..............+... ..............#....F   Prince Ribbit ..............#. ............... ###.. _You block Prince Ribbit's attack.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line@Ph2 lAim: Prince Ribbit (almost dead, 61% to hit)@Ph w  Casting: Construct Spike Launcher (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (almost dead, 61% to hit)  The kinetic grapnel misses Prince Ribbit.@Ph nF_....@Phž 512 5.3 (1@Ph @Ph + _Prince Ribbit blinks!@Ph! Z......#.#..... ..≈... .....#.#.#.F#..≈.♣  ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣ #.#. #.≈≈≈≈≈ @Ph #....<.). ..####....##.#######..#... ..# #....##.# ..# # # ....  ##..@Php @Ph f§_F@Ph~ @Ph B27 -6@Ph@ @PhT + _Prince Ribbit blinks!APhM#.#..... ..≈... #.#.#.§#..≈.♣ ...#.#.#.#.APhWm≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... +..#.#.#...F.≈.♣♣♣ #.#.APh #.≈≈≈≈≈ #....<.APh$. APh####....##.#######..#... # #....##.# ..# # APhe# ....  APh-#..APhEAPh6...APh@-7APhoAPh  _Prince Ribbit blinks!  Things that are here: _a +0 dagger; a +0 robe; an orc corpseAPh.#.#..... ..≈....#.#.#..#..≈.♣  ...#.#.#F#.≈.♣ . #..#.>.#.≈.♣._ #+#.#.#.#.#.≈... ..+..#.#.#.≈.♣♣♣.#.#. ..#.≈≈≈≈≈ ..#....<). ..####....##.#######..#... ..# #....##.# ..# # .... .# ... .+APhN ....# ....F   Prince Ribbit .# .. ##..APh£APhϯn.F_APh-8 _APh8_APhBPh{#......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#F.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#.≈.♣♣♣.#.#..#.≈≈≈≈≈.#....<.). #..####....##.#######..#... #..# #....##.# ..# # ..... .# ... .+ ....# .... .# .. ###.. 9 _Prince Ribbit blinks! x2BPhE #......#.#..... ..≈...  #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . ## #..#.>.#FBPh.≈.♣._ .##+#.#.#.#.#.≈... .[..+..#.#.#.≈.♣♣♣.#.#..#.≈≈≈≈≈.#....<.). ##..####....##.#######..#... ##..# #....##.# ..# # ...... .# ... .+ ....# .... .# .. ####..BPhBPh(T.FBPhW3=30BPhO8_BPhBPh1 #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ ##+#.#.#.#.#F.≈... [..+..#.#.#.≈.♣♣♣ #.#. #.≈≈≈≈≈ #....<.). BPh..####....##.#######..#... ..# #....##.# ..# # # ....  ###..BPhBPhl.F#BPh&1BPhOBPhCPh4Q   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.CPhY_..F#CPhqZh1---12 ==2CPha8_CPheD _You shape a spike launcher from a nearby wall.CPho......#.#..... ..≈... .....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.≈... ..+..#.#.#.CPh|≈.♣♣♣ #.#. #.F......≈≈≈≈≈ #....<.). ..####....##.#######..#... ..# #....##.# ..# # # ....  ##..CPh CPhI)S_F...CPh)J27 --3CPh0CPh-4+ _Prince Ribbit blinks!DPh......#.#..... ..≈...  krazycure the Tinkerer .....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ========================  #..#.>.#...........≈.♣._  Magic: 10/18 =============----------- #+#.#.#.#.#..........≈...  AC: 7Str: 14 ..+..#.#.#...........≈.♣♣♣  EV: 27 Int: 14 ......#.#.................  SH: 4Dex: 17 DPha..#.........F*.......≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 ..#....<......**@)........  Noise: ---------  Time: 8333.3 (0.0) ..####....##.#######..#...  l) +2 war axe ..# #....##.# ..# #  Throw: 2 darts (poison) .... ........# ... .............+ ... .............# ....  F   Prince Ribbit .............# . .............. ##.. DPh_Prince Ribbit blinks!  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.DPhAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineDPhxAim: Prince Ribbit (severely wounded, 61% to hit)DPh_ ......#.#..... ..≈...krazycure the Tinkerer .....#.#.#..#######..≈.♣Gnoll of Okawaru .........#.#.#.#..........≈.♣ .DPhHealth: 65/65 ========================#..#.>.#...........≈.♣._Magic: 10/18 =============----------- #+#.#.#.#.#..........≈...AC: 7Str: 14 ..+..#.#.#...........≈.♣♣♣EV: 27 Int: 14 ......#.#.................DPhnTSH: 4Dex: 17 ..#.........F*.......≈≈≈≈≈XL:  9 Next: 10% Place: Dungeon:6 ..#....<......**@)........Noise: ---------  Time: 8333.3 (0.0) ..####....##.#######..#...DPh-l) +2 war axe ..# #....##.#..# #Throw: 2 darts (poison) .... ........#DPh... .............+... .............#....F   Prince Ribbit (grapneled) .............#DPh. .............. ##..Casting: Construct Spike Launcher (safe; 2% risk of failure)  DPh1Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineDPh]Aim: Prince Ribbit (severely wounded, 61% to hit)  The kinetic grapnel hits Prince Ribbit.DPhI  Confirm with . or Enter, or press ? or * to list all spells.ing: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (severely wounded, 61% to hit)  The kinetic grapnel hits Prince Ribbit.  Prince Ribbit is almost dead.DPhdK§...DPh:12 =4.3 (1DPhDPh+ _Prince Ribbit blinks!EPh3[#......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#EPh߻1.≈.♣♣♣.#.#..#.§.≈≈≈≈≈.#....<.). #..####....##.#######..#... #..# #....##.# ..# # ..... .# ... .+ ... .# .... EPhe.# .. ###..EPhEPh.FF   Prince Ribbit (grapneled)EPh&I27 -5EPhy8_EPhFPhO   Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.FPh}W_F.####FPhX~9/18 -12 ==6FPh^FPhaD _You shape a spike launcher from a nearby wall.GPhh#......#.#..... ..≈...  krazycure the Tinkerer #.....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ======================== # #..#.>.#...........≈.♣._  Magic: 8/18==========-------------- ##+#.#.#.#.#..........≈...  AC: 7Str: 14 [..+..#.#.#...........≈.♣♣♣  EV: 12Int: 14 .......#.#.................  SH: 4Dex: 17 ...#..................≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 GPhi...#....<.....F*@.)........  Noise: ==-------  Time: 8336.3 (0.0) #..####....##.#######..#...  l) +2 war axe #..# #....##.# ..# #  Throw: 2 darts (poison) ..... ........# ... ..............+ ... ..............# ....  F   Prince Ribbit (grapneled) ..............# . ............... ###.. _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Prince Ribbit (almost dead, grapneled, 61% to hit)GPh4 #......#.#..... ..≈...  krazycure the Tinkerer #.....#.#.#..#######..≈.♣  Gnoll of Okawaru ......  ...#.#.#.#..........≈.♣ .  Health: 65/65 ======================== # #..#.>.#...........≈.♣._  Magic: 8/18==========-------------- ##+#.#.#.#.#..........≈...  AC: 7Str: 14 [..+..#.#.#...........≈.♣♣♣  EV: 12Int: 14 .......#.#.................  SH: 4Dex: 17 ...#..................≈≈≈≈≈  XL:  9 Next: 10% Place: Dungeon:6 GPhz5 ...#....<.....F.@.)........  Noise: ==-------  Time: 8336.3 (0.0) #..####....##.#######..#...  l) +2 war axe #..# #....##.# ..# #  Throw: 2 darts (poison) ..... ........# ... ..............+ ... ..............# ....  F   Prince Ribbit (grapneled) ..............# . ............... ###..Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineGPh5 Aim: Prince Ribbit (almost dead, grapneled, 61% to hit)  The kinetic grapnel hits Prince Ribbit.  You kill Prince Ribbit!Okawaru accepts your kill.GPh2= t  .#..#######..≈.♣  #.#..........≈.♣ .  #..#.>.#...........≈.♣._ #.#.≈... [.#..≈.♣♣♣ #........ ....≈≈≈≈≈ <.....†*@.)........ ..#..#...  GPh= ..# #      GPh &.GPh <22-7.3 (1GPh GPhi   Press: ? - help, Shift-Dir - straight line  Aim: Prince Ribbit (almost dead, grapneled, 61% to hit)  The kinetic grapnel hits Prince Ribbit.  You kill Prince Ribbit!  Okawaru accepts your kill. _Prince Ribbit returns to his original shape as he dies.GPh ......#.#..... ..≈... .....#.#.#..#..≈.♣  ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ +#.#.#.#.#.GPh= ≈... ..+..#.#.#.≈.♣♣♣ #.#. #.≈≈≈≈≈ #....<.....†..@). ..####....##.#######..#... ..# #....##.# ..# #  ##..GPh 7_GPh* j27 --8GPh 8_GPh HPh #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#.≈.♣♣♣.#.#..#.≈≈≈≈≈.#....<.....†.@.). #..####....##.#######..#... #..# #....##.# ..# # ..... .# ... .+ ... .# .... .# .. ###..HPh HPhc @-9HPh HPhW HPh}3HPhyHPh,HPhHPhO HPh HPh"HPh$j9==HPh,&HPh)HPh)HPh}+HPh.,HPh0HPhq3,HPhj4HPh7HPh73==HPh8HPh+;,HPh`=HPh6?g10/18=HPh@HPh$C,HPhcDHPhiFHPhFHPh[HHPh@J,HPhKHPhJNHPhN2=HPhPHPhoR,HPhSHPhT,HPhVHPhXc1=HPh+ZHPh\\,HPh~]HPh`,HPhbHPhOd,HPheHPhhO=HPhMiHPhk,HPhlHPhod2==HPhEpHPh}q,HPhvHPhy,HPhzHPh|,HPh~HPhP==HPhHPh,HPhHPhc3=HPhHPh,HPhCHPh,HPhHPhn,HPhHPhO=HPhSHPhr,HPhHPhHPhK4=HPhbHPhHPhHPhHPh,HPhޜHPh;,HPhDHPhO=HPhHPhY,HPh/HPhV,HPhHPh-b5==HPh HPhZ,HPhHPh۱HPhDHPhHPh,HPhƶHPh۸HPh(:==HPh0HPhHPh HPhHPhHPhTK6=HPhlHPh<HPhHPhHPh,HPhHPh,,HPhMHPhHPh9=HPhHPh,HPhuHPhgw7=HPh,HPhHPh;BHPhK,HPhHPhO=HPhHPhk,HPh8HPht _# _You start resting.HPh:_97.3 (58.0)8==8.3 (59HPhHPh% _Magic restored.JPh"z #......#.#..... ..≈...  #.....#.#.#..#..≈.♣ ...#.#.#.#JPh.≈.♣ . ## #..#.>.#.≈.♣._ .##+#.#.#.#.#.≈... .[..+..#.#.#.≈.♣♣♣.#.#JPh..#.≈≈≈≈≈.#....<.....†@..). #JPhH#..####....##.#..#... ##..# #....##.# ..# # ...... .#JPh8k ... .+ ... JPh\D.# .... .#JPhT .. ####..JPhPA_JPh19.3 (1.0)JPhjJPhKPh2 #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .KPh # #..#.>.#.≈.♣._ ..##+#.#.#.#.#.≈... ..[..+..#.#.#.≈.♣♣♣.#.#..#KPh.≈≈≈≈≈.#....<.....@...). KPhO.##..####....##.#..#... .##..# #....##.# ..# #KPh. ..# ......+ .......# .........# ........ #####..KPh7_KPh5(400KPha8_KPh̤ _You see here the human corpse of Prince Ribbit.KPh M#...............≈≈≈.#.#..... ..≈...#.....#.#.#..#######  ...#.#.#.# . ### #..#.>.#.♣._KPhM u##+#.#.#.#.#.. [..+..#.#.#≈.♣♣♣....#.#..........≈≈≈≈≈ .....#....<.....†...).....###....##.#######..#... .##..# #....##.#..# #.........KPhU 7_KPh -1 _KPh 8_KPh LPhrM #+####+#### #............... ..≈≈≈≈.#.#..... ..≈...#.....#.#.#..#######LPhJ  ...#.#.#.# . ### #..#.>.#.♣._##+#.#.#.#.#.. [..+..#.#.#≈.♣♣♣....#.#.....LPh@h..............≈≈≈≈≈ .....#....<.....†...)..... .##..####....##.#######..#....LPh7.........LPh7_LPhC==2LPhLPhLPhð KM . #+####+#### #............... ..≈≈≈≈.#.#..... ..≈...#.....#.#.#..#######  ...#.#.#.# . ### #..#.>.#.LPhW ♣._##+#.#.#.#.#.. [..+..#.#.#≈.♣♣♣....#.#...................≈≈≈≈≈ .....#....<.....†...)..........LPh 3....LPh LPhټ vSS   adder (wandering)LPh9 LPh` 3LPh LPh Y _An adder comes into view.MPh   ####.....  ..........   #.#..... ..≈...  #.#..#######..≈.♣  #.#..........≈.♣ .  #..#.>.#...........≈.♣._ #.#.........S≈... [#...@.......≈.♣♣♣ #................. ...............≈≈≈≈≈ .<.....†...)........ ....##.#######..#...  #....##.# ..# #  ........# ... .......+ ...  .... MPh9   MPh %####.....  ..........   #.#..... ..≈...  #.#..#######..≈.♣ MPh; #.#..........≈.♣ . MPhcO #..#.>.#...........≈.♣._ #.#.........S≈... [MPh9#...@.......≈.♣♣♣ #................. ...............≈≈≈≈≈ .<.....†...).......##.#######. #....##.# ..# #  ........# MPhGw.......+  MPh+*4MPh.MPh1 MPhE1O_An adder is nearby!MPh#...... #+####+####.....  ##......... ..≈≈≈≈  #......#.#..... ..≈...  #.....#.#.#..#..≈.♣ MPh6$...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ ##+#.#.#.#.#.S≈... [..+..#.#.#.≈.♣♣♣ #.#. #.MPhq$≈≈≈≈≈ #....<.....†...)........ MPh$_##..####....##.#MPh$E..#... MPh$<##..# #....##.# ..# #  ....MPh %Z.... MPhq'MPh.m_.SMPhr/-4 _MPh968_MPh8MPh?f......  #+####+####..... .. ##...... ..≈≈≈≈ #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ ##+#.#.#.#.#.MPh"≈... [..+..#.#.#.S≈.♣♣♣ #.#. #.≈≈≈≈≈ #....<.....†...)..........####....##.#..#...MPhx..# #....##.# ..# #  ........# ...... MPhMPh%T.SMPh&5MPh MPhNPhI#+####+####..... .. #............... ..≈≈≈≈ ......#.#..... ..≈... .....########..≈.♣  ...#........≈.♣ .#..#.>.#..≈.♣._ +#.#.#.#.≈... ..+..≈.♣♣♣ ......#.#..S..... #.......≈≈≈≈≈ #....<.....†...)........ ####....##.#######..#NPh{J.. ..# #....##.# ..# # .... ........# . ..+ ..# .#  .NPhVNPhWNPh__S..SNPh`.=6NPhBg8_NPhwj/ _The adder hisses angrily.OPh ? #+####+####..... .. ##...... ..≈≈≈≈ #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ . # #..#.>.#OPh '.≈.♣._#+#.#.#.#.#.≈... [..+..#.#.#.≈.♣♣♣.#.#.S..#.≈≈≈≈≈OPhe .#....<.....†...). #..####....##.#..#... OPh #..# #....##.# ..# #. ..# ......+ .......#OPh | .... .# .OPh[ OPhF Q_S.OPh .-7OPh ?_OPh #+####+####..... ..  ##......... ..≈≈≈≈  #......#.#..... ..≈...  #.....#.#.#..#..≈.♣ ...#.#.#.#OPh/L.≈.♣ . ## #..#.>.#.≈.♣._ .##+#.#.#.#.#.≈... .[..+..#.#.#.≈.♣♣♣.#.#.S..#OPh]y.≈≈≈≈≈.#....<.....†...)OPh~. ##..####....##.#..OPh#... ##..# #....##.# ..# #OPh. ........# .....OPhi..+ ........#OPh| .... .# .OPhOPh5S.OPhY@-8OPh OPhPPh!#............... ..≈≈≈≈ #.#..... ..≈... ##..#######..≈.♣ #..........≈.♣ . ### #..#.>.#.≈.♣._ ..##+#.#.#.#.#.≈... ..[..+..≈.♣♣♣ ........S.........#...........≈≈≈≈≈PPh!.#....<.....†...)........ .##..####....##.#######..#... .##..# #....##.# ..# # ....... ........# .............+ .......# .........# ...PPh;%,PPh_+l_.SPPh+&9PPh18_PPhO4PPh*......#.#..... ...#.#.#..#######..≈.♣  ...#.#.#.#......... ### #..#.>.#.._ ..##+#.#.#.#.#.. [..+..#.#.#.♣♣♣.......#.#......#...........S≈≈≈≈≈PPhB <...)........ .##..####....##.#######..# #....##.# ..# # ...... ....... ............+ .......#... PPha....... #####..PPhPPhl/=10PPhPPh _The adder completely misses you. _You see here the human corpse of Prince Ribbit.PPhb # _ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  You shape a spike launcher from a nearby wall.  The adder bites you.  You are poisoned.PPh!e 2=--6---12 ==1Pois PPhMm 7_PPhp , _The adder poisons you!PPh #......#.#..... ..≈... #.....#.#.#..#..≈.♣ ...#.#.#.#.≈.♣ .# #..#.>.#.≈.♣._.##+#.#.#.#.#.≈....[..+..#.#.#.≈.♣♣♣.#.#..#.S......≈≈≈≈≈.#....<....@†...). .PPh!.##..####....##.#######..#... ..##..# #....##.# ..# #. ........# .......+ ........# ..........# ......... +#####..PPhPPhTQ.SPPh$x0--27 --2PPhPPh$ _You feel sick.QPhzD_*RPh  You hit the adder but do no damage. The rocky spike skewers the adder.RPh8_RPhm  The adder is heavily wounded.The rocky spike skewers the adder!  You kill the adder!RPht)RPhj †  Okawaru accepts your kill.RPhc---12 3==3.6 (1.3RPhD RPh|$ _You feel sick.RPhl#......#.#..... ..≈... #.....#.#.#..#RPhbl..≈.♣ ...#.#.#.#.≈.♣ .  #..#.>.#.≈.♣._ RPhl##+#.#.#.#.#.≈... [..+..#.#.#.RPhl≈.♣♣♣ #.#. #.RPhl,≈≈≈≈≈ RPhl#....<.....@...). RPhRmr##..####....##.#######..#... ##..# #....##.# ..# #  ........# ... ...+....#RPhm.....#....... RPh?v7_RPh@wS59=-RPhwH27 --40RPhF~RPhk _You feel sick. _You see here the human corpse of Prince Ribbit.RPhp RPhMq 7-RPh&s RPhv RPhg| ;8RPhR} RPh} K7=RPh% RPh؈ 7=_--RPh: w 6.6 (2 _You start resting. You feel sick. x3RPh 57.6 (3RPh RPh [ _You are no longer poisoned.RPhK RPhP Q8RPhR RPh0S 9=RPhLT RPhnW ,RPhX RPha _# _You start resting.RPhg H_21.6 (4RPhh 68==RPhh $2.6 (5RPho &_RPhur % _Magic restored.SPhK3SPhMSPhSQ9SPhV,SPh.XSPhZ,SPhn\SPh^SPh._f60===SPh?`SPhdBSPhg,SPhnhSPh5kk1=SPhlSPhn,SPhpSPh5s,SPhvtSPh!w,SPh}g2SPh,SPhNSPh,SPhvSPha3=SPh-SPh,SPhmSPhF,SPhXSPhSPhcU4=SPhؖSPhF,SPhSPh,SPhSPh,SPh`SPh _ _You start resting.SPhJ_42.6 (20.0)SPhZ5=3.6 (21SPhSPh" _HP restored.TPh3TPhTPh3$TPhR',TPh<,,TPh-TPh-TPh.TPh0TPh2,TPh@4TPh7TPh9TPh9C=12 TPh.;TPh?7 _You open the door.TPhBQ27 TPhCTPhFTPh4I,TPhJTPhK^  There is an open door here. _TPh`TPhNgnTPhgTPhiTPhkTPhmTPhmTPhnTPhpTPhrTPhrTPh^u,TPhjwTPhwTPhjxTPh|TPhBTPhTPhVc#....##.####.##..#####  TPh`........#............. .........'............. .........#............. TPhΈh.......#............. .....................  #.......##### TPh ##.###########.#...#  #. #.@...# TPh057.6 (14  # #.....#  #.....# TPht #.#.### #.#.# TPh#...# ∆#...# TPhʼnv#..)# TPhv:∆TPh,8.6 (15TPhTPhN$ _Found a flail.TPh p[40m ........#............. ..'.#.#......  #.....##### ∆#.###########.#...#  #. #.. .#.##.. .#TPh G9.0)TPhR TPh% ITPhe nTPhR BTPh TPhV ,TPhu TPhɦ TPh XTPhM TPh =  You see here a +0 flail.TPh` TPh  _TPhݾ TPh6 TPhW  #. #.....#  # #.....#  #.....#  #.#.###  #.#.#  #...#  ∆#...#  #######..)#  TPh (......@#.# 66.6 (7####......# ########         TPh TPhC +7.6 (8TPh; TPh % _Found 4 stones.UPh%< 3UPh= UPhA UPhC UPhcI BUPhJ UPh(J UPh>K UPh>O UPhQ ,UPhR UPhU UPhZX ,UPhZ UPhZ\ UPh^ ,UPh_ UPh7a UPhKh UPhh UPhcm ;  You see here 4 stones.UPh5o UPho  _UPhp UPh?r UPht ,UPhEu UPhx UPhy ,UPh{ UPh| UPh~ UPh UPhB UPh' UPhP ,UPh) UPh UPh! UPhC UPhV UPh. UPhΐ UPh# UPh UPhp UPh; ,UPhj UPhĜ UPhʞ UPh UPhܟ UPhǡ UPh8 ,UPhx UPh XUPhݬ UPhЮ ,UPh UPh UPh BUPhֵ UPh ,UPh< UPhW UPh UPh =12 UPh 7 _You open the door.UPhd UPh %27 UPh UPh UPh @  There is an open door here.UPhH UPh  _UPh UPh# UPh ,UPh UPhM UPhR ,UPh UPhr XUPh$ UPh =12 UPh UPh 7 _You open the door.UPhg ...................#............. ................................. ##+#####.. #..............####### ##.###########.#...##.'..##### #.....###.#......+ #.....###..##.##### #.....# #...##.# #.#.###UPh I #...##@# #.#.# #...##......oo#...##...##......o)#...##...###########..)##.......(.......#.# ##......####......# ooo 3 orc wizards (asleep) ######## ######## UPh1 UPh 95.6 (28.0)  3 orc wizards come into view.Found a giant spiked club.UPh UPh o.o.oo 2 orc wizards  The orc wizard shouts! x3UPh 9*UPhs    orc wizard  The orc wizard mumbles some strange words.UPh ;The orc wizard flickers and vanishes!UPhp {Deactivating autopickup; reactivate with Ctrl-A.UPhq P27 ==6.6 (29UPhy UPh z _The orc wizard moves out of view. _There is an open door here.VPhVY  . ##+#####.. ######  ## ##.###########.#... #.'..##### #..##.#......+##..##.#####...##.# #.#.##.##'#####o.#.#.# .##@....o.{#.....).###########..).....(........oo 2 orc wizardsVPh` ,VPha VPhk P.oo..VPhl A--7.6 (1.0) _VPht VPhu WPhRM# ................... ##+#####.. #..............###### ##.###########.# #.'..#####WPhs ##.#......+##### #......# #.#.########..#.#oo..#.......)#...WPh#...###########..)#oo 2 orc wizardsWPhWPh }  The orc wizard gestures at you while chanting.WPhEWPhEWPh{W.o--8WPh"YWPh\k _You easily resist. _There is an open door here.WPh&Fm #Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.WPhL ***The orc wizard points at you and mumbles some strange words.WPhWPhO..o.WPh61--WPhM6---12 WPh2==9WPhWPhJ. _The magic dart hits you.WPh M..# .................... ##+#####.. #..............###### ##.###########.# #.'..##### ##.#......+#..##.##### #.....# #.#.###'#####..#.#.oo...#...##.......)#...#####WPh WPh^ .oo   orc wizardWPh! L27 --500WPhU WPh XPhtT'.....# ..................... ##+#####.. #..............###### ##.###########.# #.'..##### ##.#......+#..##@##### #......# #.#.###'#####..#.#..o...#..o....)#...###########..).(.......###......####......######## ########XPhXPh-XPhI o.o   orc wizardXPh "--XPh 1XPhXPhXPhV XPh&e Poo 2 orc wizardsXPhDm **The orc wizard gestures at you while chanting.XPh~ ..'XPh j56----=2XPh XPh . _The magic dart hits you.YPhZ...................'............. krazycure the Tinkerer ...................#............. Gnoll of Okawaru ...... ...................#............. Health: 56/65 ====================---- ................................. Magic: 15/18 ====================---- ##+#####.. #..............#####  AC: 7Str: 14 YPh## ##.###########.#...#  EV: 27 Int: 14 YPh'#.'..##### #.....#  SH: 4Dex: 17 ##.#......+ #.....#  XL:  9 Next: 23% Place: Dungeon:6 ##..##@##### #.....#  Noise: =--------  Time: 8502.6 (0.0) #...##*# #.#.###  l) +2 war axe #...##*#####..#.#.#  Throw: 2 darts (poison) #...##.o..o...#...#  #...##.o.....)#...#  #...###########..)#  oo 2 orc wizards #.......(.......#.#  ##......####......#  ######## ######## _The magic dart hits you.  Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)YPhX ...................'............. krazycure the Tinkerer ...................#............. Gnoll of Okawaru ...... ...................#............. Health: 56/65 ====================---- ................................. Magic: 15/18 ====================---- ##+#####.. #..............#####AC: 7Str: 14## ##.###########.#...#EV: 27 Int: 14#.'..##### #.....#SH: 4Dex: 17##.#......+ #.....#XL:  9 Next: 23% Place: Dungeon:6##..##@##### #.....#Noise: =--------  Time: 8502.6 (0.0)#...##*##.#.###l) +2 war axe#...##*#PhvY v34m####..#.#.#Throw: 2 darts (poison)#...##.o..o...#...##...##.o.....)#...##...###########..)#oo 2 orc wizards (1 grapneled)#.......(.......#.###......####......######### ########Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard.YPh YPh5 ,YPhx YPhy .oo..7=12 3.6 (1YPh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an orc wizard, wielding a +0 dagger and wearing a +0 robe (72% to hit)  The kinetic grapnel hits the orc wizard. _The orc wizard is lightly wounded.ZPh8#...... ##+#####.. #..#####  ## ##.###########.#... #.'..##### #..##.#......+##..##.#####...##@# #.#.##o#####..#.#.# ...o...#.........)##########..)....(.......#.#####..... ######## ####### *ZPhsR  The crystalline spike skewers the orc wizard.ZPh oThe orc wizard is heavily wounded.ZPh}  The orc wizard gestures at you while chanting.ZPh5-27 =4{ZPhV _The magic dart hits you.  The grapnel guides your strike. You slash the orc wizard!  You kill the orc wizard!ZPhn$  {.   orc wizard  Okawaru accepts your kill.*ZPh. ZPh {6=12 46.0 (1.4ZPh$ ZPh( d _The orc wizard casts a spell at you.[Ph  You slash something!  Okawaru accepts your kill.  Reactivating autopickup.[Phv o.  You feel a bit more experienced.[PhT}  The orc wizard gestures at you while chanting.[Ph[Ph6 Fabricator4--=67.3 (1.3 _The magic dart hits you.  Your Stealth skill increases to level 6! _Your Forgecraft skill increases to level 8![Ph 2*[Ph  You closely miss the orc wizard. Your bite misses the orc wizard.The crystalline spike skewers the orc wizard![PhC: oThe orc wizard is heavily wounded.8.6[Ph?[PhBW _The orc wizard barely misses you.\Ph:a # You hit the orc wizard.  You bite the orc wizard, but do no damage.The orc wizard is almost dead.5=-9.9\Ph|MN _You block the orc wizard's attack.\Ph;  You barely miss the orc wizard.The orc wizard is almost dead.You block the orc wizard's attack.2-7=-11.3 (1.4 _The orc wizard hits you with a +0 dagger.\Ph& |  You hit the orc wizard.  You kill the orc wizard!\PhU/ D)\Ph17 k-=72.6 (1.3\Phl? \PhA P _Okawaru accepts your kill.]Ph< #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.35--=30]PhB]PhFD _You shape a spike launcher from a nearby wall.]Phs  ... ##+#####.. #.#####  ## ##.###########.#... #.'..##### #..##.#......+##..##.#####...##.# #.#.######..#.#.# ........#.......)####]Ph]Ph+]PhT_27 --4 ]Phg] There is an open door, spattered with blood here. _Items here: ))) [[[ ††.]Phv`  . ##+#####.. ######  ## ##.###########.#... #.'..##### #..##.#......+##..##.#####...##.# #.#.##)#####..#.#.# .......#..)##########..)  ]Ph h ]Phi H--5 _]Ph{~ ]Ph~ ^PhS +#####.. #.##### ∆## ##.#####.#...# #.'..##### #.....# ##.#......+ #.....# ^Pht##..##.##### #.....# #...##.# #.#.### #...##)#####..#.#.# #...##.#...# #...##.)#...# #...##..)# ^PhYk# # ^Ph^Ph.46^Ph^Ph&] _Your spike launcher falls apart as you grow too distant to maintain it.^PhmO^Ph-P +#####.. #.##### ∆ ## ##.####.#...# #.'..##### #.....# ##.#......+ #.....# ##..##.##### #.....# #...##.# #.#.### #...##)#####..#.#.# ^Ph#Q#...##.#...# #...##.)#...# #...##..)# # # ^Phzk6=-7^Ph^Ph^Ph #####.. #.##### ∆ ## ##.#.#...# #.'..##### #.....# ##.#......+ #.....# ##..##.##### #.....# #...##.# #.#.### #...##)#####..#.#.# #...##.#...# #...##.)#...# #...##..)# # # ^PhY8^Ph 8 .. #.##### ∆ ## ##.#.#...# #.'..##### #.....# ##.#......+ #.....# ##..##.##### #.....# #...##.# .#.#.### #...##)#####..#.#.# #...##.#...# #...##.)#...# #...##..)# # # 5=9^Ph<  .. #.##### ∆ ## ##.#.#...# #.'..########.....# ##.#......+..#.....# ##..##.#####..#.....# #...##.# ..#.#.### #...##)#####..#.#.# #...##.#...# #...##.)#...# #...##..)# # # ^PhF ^PhYG '20^PhhP ^PhQ ^PhY  .. #.##### ∆ ## ##.#.#...# ^Ph #.'..########.....# ##.#......+..#.....# ##..##.#####..#.....# #...##.# #..#.#.### ^Phƹ #...##)#####..#.#.# #...##.#...# ^Ph 6#...##.^Ph )#...# #...##..)# ^Ph $#^Ph1 F # ^Ph. ^Ph$ B=1^Ph" ^Ph ^Ph3 Z .. #.##### ∆  ## ##.#.#...# #.'..########.....# ##.#......+..#.....# ##..##.#####..#.....# #...##.# #..#.#.### #...##)#####..#.#.# #...##.#...# #...##.)#...# #...#..)# ^Ph^4 V# # ^PhZ Y2^Ph ^Ph ^Ph5 ^Phȹ ^Ph_/ 4^Phf; ^Phy:VM# ............ #.. #..............##### ∆## ##.###########.# #.'..####### ##.#......+#####..#......# ##)#####.@#.#........)#...#...###########..)# _Ph!_Ph?6=_PhM7=3_Ph_Ph%iM# ............ #.. #..............##### ∆## ##.###########.# #.'..####### ##.#......+#####..#......# ##)#####..#.#........#...##.......)#...##_Php<4_Phw_Phz_Phw M'# ............ #.. #..............##### ∆## ##.###########.#_Phx #.'..####### ##.#......+#####.@#......# ##)#####..#.##...##........#...#.._Phx##_Phق<5_Phx_Ph_PhTM#'# ............ #.. #..............##### ∆## ##.###########.# #.'..####### ##.#......+#####..#......# ###...##)#####..#.#.##_PhI_PhT7=6_Ph_Phߪ_PhR.#..'..#..#.. ##.. #.##### ∆ ## ##.#.#...# #.'..########.....# ##.#......+@.#.....# ##..##.#####..#.....# #...##.# #..#.#.###  #...##)#####..#.#.#  #...##........#...# #...##.......)#...# #...###########..)#  #.(.#.#  ##......####......#_PhOX=7_Ph_Phu_Ph )..####......'#.####12 8 _You open the door._Ph .#..'..#..#..#.. #.##### ∆ ## ##.#.#...# #.'..##.....# ##.#......@..#.....# ##..##.#####..#.....# #...##.# #..#.#.### #...##)#####..#.#.# #...##........#...# #...##.......)#...# #...#####..)#  #.(.#.#  ##......####......#8=27 9_Ph) g _There is an open door here.`Ph3`Phѡ`Ph`Phͫb8==`PhQ _Magic restored.`Ph`Ph,`Ph-`Ph;9`Ph`PhYP==`Ph`Ph`Ph`Ph`Ph`PhQL60=`Ph$`Ph;,`Ph`PhB,`Phr`Ph`PhN1=`Ph`Ph,`Ph}`Ph,`Ph `Ph,`Ph`Ph`Ph@%2`Ph3`Ph},`Ph`Ph ,`Ph `Ph " `Ph" D3=`Ph$ `Ph`( ,`Ph* `Ph. ,`Ph 0 `Ph2 `Ph,3 U4=`Ph5 `Phh8 `Ph8 `Ph: `Ph= ,`Ph8@ `PhD ,`PhbPhbPhbPh^bPhbPhbPh,bPhbPhbPh9,bPhmbPhybPha,bPhcbPhbPh,bPhbPhbPh,bPhbPhbPh,bPh^bPh*bPhbPh'12 bPhbPhThere is an open door here. _You open the door. _There is an open door here. _You open the door.bPhQ27 bPhbPhYou open the door. _There is an open door here. _You open the door.  There is an open door here.bPhK _bPhbPhbPhVbPhbPhabPhBbPhsbPhCbPhbPhbPh<bPh5bPhbPhd ,bPhJ bPhbPhbPh'12 bPhbPhiThere is an open door here. _You open the door. _There is an open door here. _You open the door.bPh=bPh;27 bPhbPh#You open the door. _There is an open door here. _You open the door.  There is an open door here.bPhC&bPh& _bPh(bPhc*bPhU,,bPh.bPh5........#+####### ........# ... ........#. .....#.. ... ...######... #.## ..#...##.### ∆ bPh46 ##...#........#_.#........# .. ...##...#.......@# ...... ...# ..#...##...# ...... ##.###### #'####+####..... .#......# ##............... . .#......# #......#.#..... #'......# #.....#.#.#..#######.  .#......# #....#.#.#.#.........bPh6/  .#......######.#..#.>.#..........  .########...##'#.#.#.#.#......... bPh~=1635.6 (53.0)bPh=612 6.6 (54bPh^ _You open the door. _There is an open door here. _You open the door. _There is an open door here. _x - a puce potionbPh6-bPh?427 bPhrE,bPhGbPh.JbPhJbPhLbPh,MbPhNbPhNbPhNPbPhUbPh.XBbPhYbPhÅbPhpbPho@  There is an open door here.bPhbPh25 _bPh^,bPhbPhbPhbPhD,bPhbPhbPh2,bPhˢbPhbPhbPhCbPhbPh#.......# ######...##.## # ..#...##.### ∆ ##...#........# _.#........# .. ##...#........# ...... # ..#...##...# ...... ######...##'####+####..... ....#...##.....@......... ..≈≈..#...#......#.#..... ..≈. .....#...#.....#.#.#..#######..≈. .....#...#....#.#.#.#..≈ .....######.#..#.>.#...........≈ ######...##'#.#.#.#.#..........≈ .....#...[..+..#.#.#....≈ .....#..........#.#.........#......#...........≈≈bPh##########..)....#......#.....#>......'55.6 (19bPhi:12 bPh F======6.6 (20bPhbPh _As you open the door, it creaks loudly! _Found a spear. Found an escape hatch in the floor.cPhf 3cPh cPhk cPho cPh B27 _cPhM V  There is an open door here.cPhc cPh  _cPh cPh cPhx ,cPh cPh cPh t#.......# ..#.......# ..#.......# #...##.################...##.###..)......... ..#........#...........( _.#........#............ ..#........#>........... #...##...#.. ------9.6 (3.0) ###...##'####'####... #...##................ ..≈≈≈≈ #...#......#.#........ ..≈...cPh #...#.....#.#.#..#######..≈.♣ ..#...#....#.#.#.#..........≈.♣ ######.#..#.>.#...........≈.♣._ ###...##'#.#.#.#.#..........≈... #...[..+..#.#.#≈.♣♣♣cPh C_cPh K------60.6 (4cPh ;_cPh % _Found 5 stones.dPhd3dPh~dPhdPh,dPhbdPhdPh7dPhtdPh$dPhdPhHdPhdPhdPhndPh3,dPh=dPhdPh ,dPhdPhdPh..# ..# ..# .######## ##.###..)......(...#...........(...$.. .....#.........#>...... ##...#........5.6 (5'####'####...... ##....................≈≈≈≈ #......#.#............≈.. #.....#.#.#..#######..≈.♣ #....#.#.#.#..........≈.♣  ##.#..#.>.#...........≈.♣._'#.#.#.#.#..........≈. [..+..#.#.#...........≈.♣♣♣dPh C_dPhD +6.6 (6dPhK'_dPhJ _Found 4 large rocks.ePh3ePhePhAePh #### # # ...#.###################### #.###..).....(#.(...$#..c ....#>.............#...........'####'####.. ...≈≈≈≈ ............≈... ..#######..≈.♣ c   centaur (asleep) ....#.#.#.#..≈.♣ ePha  .#..#.>.#....≈.♣._ #'#.#≈...ePhY0_ePhf+7.6 (1ePhk!9_ePh-Z _A centaur comes into view.ePhh  # # # .# .###..).ePh ((.##.(...$...##.c##>.# ...#..# '####'####. .#.#.≈...#.#.#..#..≈.♣#.#.#.#. .#..#.>.#. ePhϣ :_ePh6 &8ePhݬ '_ePh fPhB # # # # ###..).(.# #.(...$...# #.c# #>.# #.# ####'####.≈#.#.≈.#.#.#..#..≈.♣#.#.#.# fPh)C#..#.>.#...≈.♣._ fPhML_9fPhUfPh$WfPh? # # #  ..).(.# #.(...$...# #.c# #>.# #.# '####.≈#.#.≈.#.#.#..#fPha..≈.♣#.#.#.#.. ..#.>.#....≈.♣._ fPh48_fPh'70fPh&fPhS(fPh  ..).(.# #.(...$...# #.c# #>.# #.# '####.≈#.#.≈.#.#.#..#..≈.♣ fPh #.>.#....≈.♣._ fPh* &_fPh+ &1fPh2 fPh4 fPh,l ################### ..).....(.# .(...$...# ..c# ># .......# #'####.........fPhl ≈≈≈≈≈≈≈...........≈........#######..≈.♣♣♣♣♣.#...≈.♣ >.#..≈.♣._fPhv :_fPhw &2fPhÀ ;_fPh gPhvE ).(.# (...$...# c# .# # '####.... #.#.≈....... .#.#..#..≈.♣♣♣♣♣. .>.#.≈.♣._gPhWh_3gPh;_gPhgPhv cc_  The helpless centaur fails to defend itself.  You hit the centaur but do no damage. Your bite misses the centaur.You block the centaur's attack. x2; The centaur hits you.gPhm59---12 =5.0 (1.4gPh";_gPh,U _The centaur closely misses you.gPh< _The centaur closely misses you.  You slash the centaur!  The centaur is heavily wounded.  The centaur closely misses you.  The centaur kicks you but does no damage.  The centaur hits you but does no damage.gPh">p60=--=6.3 (1.3gPh(F'_gPhtS? _The centaur kicks you but does no damage.gPhw_The centaur hits you but does no damage. _The centaur kicks you but does no damage.  You hit the centaur but do no damage.barely misses you. The centaur misses you.hitgPhb0-7.6gPh'_gPh? _The centaur kicks you but does no damage.gPh8%a  You slash the centaur! You bite the centaur, but do no damage.The centaur is almost dead.The centaur hits you. The centaur kicks you. The centaur completely misses you.gPhq)n57--9.0 (1.4gPh0C_gPhI3T _The centaur barely misses you.hPhe-x  You slash the centaur!  You kill the centaur!hPhv7v)_hPhA`8-3280.4hPhJ9_hPhLP _Okawaru accepts your kill.hPhv M ).(.# (...$...# # # # ####..... .#.≈....... #.#..#..≈.♣♣♣♣♣. .#.#....≈.♣ . hPhhPhO27 -10hPh|hPh Q _You see here a +0 shortbow.hPhH # .).(.#.(...$...#)#.#.# '####..............≈ #.#.≈....... .#.#..#..≈.♣♣♣♣♣. #.#.#....≈.♣ . .>.#.≈.♣._hPh hPh G-2 _hPhK# hPhj$ hPh #.).(.#.(...$...#.)# >hPh} 2.#.# #'####.....≈ .#.#.≈....... #.#.#..hPh i#..≈.♣♣♣♣♣. .#.#.#....≈.♣ . #.>.#.≈.♣._hPh 8_hPhR .93hPhK 9_hPh iPh# #..).(.# #.(...$...# #.)# #>.# #.##'####......≈ ..#.#.≈. .#.#.#..#..≈.♣♣♣♣♣. #.#.#.#....≈.♣ . .#.>.#.≈.♣._iPh8_iPhL&4iPh3iPhiPhtM###################)......((..) #> #...................#...≈.♣iPhiPh&5iPhUiPhiPh|d60=12 6.4 (2iPhniPhk? _You now have 258 gold pieces (gained 13).iPhg63iPh8iPhP;iPh;;27 iPh?iPhE,iPhHiPhJ,iPhLiPhOk1=iPhQiPh:T,iPhUiPhX,iPh@ZiPh\iPh\%2iPh^iPh a,iPhbiPh]e,iPh?giPhiiPhiK3=iPhkiPhbn,iPh]piPhr,iPhtiPhwiPhwiPhyiPhz|iPh|N4=iPh~iPh(,iPh:iPh,iPhUiPhŌiPhK5=iPh|iPhiPhr,iPhiPhԜiPh,iPh%iPh=iPh,iPhWiPhiPhiPhM9=iPh޳iPhǵiPh,iPh`iPh¾iPh,iPhiPhiPh=,iPh^iPhiPh,iPh}iPhiPh ,iPh iPhiPh,iPhoiPh)iPh,iPh:iPhwiPh&iPh[iPhiPh)iPhkiPhiPh2iPhiPhiPhiPh)iPhiPh?iPh   #######  #.....#  #.....#  ######.....#  iPh@..(.# #.....#  ....# ######.....#  iPhF...)# #...... ....# #...iPhp.#  ....######.. iPhd........... .≈≈≈≈≈≈≈≈≈iPhN#  .≈≈iPh...#    .≈.♣♣♣♣♣.≈iPh~...#    .iPh=s≈.♣ . ..≈..........#    .≈.♣._.♣.≈...   iPh&1720.4 (34.0)iPh612 1.4 (35iPh8_iPh iPh+M_z - a bubbling white potionjPh3jPh.jPhjPhzg27 jPh%BjPhjPhjPh',jPhjPhDjPht,jPh2jPhjPhc,jPh$jPhnjPh4,jPhCjPhjPhjPhjPhjPhjPhy,jPhjPhjPhX,jPhjPh?jPh,jPhjPhjPh8jPhwjPh[jPhjPhn,jPhjPh!jPhjPhjPhZjPhjPhjPh1jPhjPhBjPhjPhjPh`jPh|jPhjPhFjPhjPhjPh,jPhjPhjPh,jPhjPhjPhjPhjPhjPhq jPhJ ,jPhjPhjPh,jPh0jPhjPh6,jPhHjPh jPhM#jPh#jPhD(jPh,jPh /,jPh0jPh2jPh4jPh4jPhS6jPh8jPh9,jPh;jPhi=jPh?,jPh?jPhBjPhC,jPhGjPhIjPhKjPhGKjPh"LjPh4O=12 jPhPjPhSN _You now have 273 gold pieces (gained 15).jPh.TQ27 jPhTjPh7WjPhYBjPhljPhHn,jPh|ojPhNujPhv,jPhpwjPhCjPhަjPhjPhV,jPhjPhjPhjPhbjPhjPhjPh,jPhijPhjPh,jPh,jPh}jPhjPhjPhjPh<jPh^jPhjPhjPh jPhjPhljPhjPh8 jPhjPh\jPhjPhHjPhjjPhjPhjPh&jPh*,jPh+jPh1jPh4,jPh5jPh<jPhA?,jPhY@jPhQIjPh}L,jPh=NjPhVjPhN`jPhrBjPhʈjPh[jPhjPhKjPhjPh,jPhʕjPhjPh+,jPhjPh'jPhjPhjPh1jPh(jPhG,jPhjPh@  There is an open door here.jPhjPhV _jPhxjPhjPh},jPhjPh'jPh!jPhCjPhjPhjPh|,jPh`jPhjPhVjPhjPhjPh!jPh,jPh,jPhVjPh,jPhjPhjPh,jPhjPhSjPh,jPhYjPhjPhjPh'12 jPhjPh7 _You open the door.jPhQ27 jPhjPhl@  There is an open door here.jPhjPh _jPhljPhojPhD,jPhjPhjPh,jPhujPhjPh,jPhjPhejPhS ,jPhu jPh-jPhBjPhjPh0,jPhZjPhjPh=12 jPhjPh 7 _You open the door.jPh"Q27 jPh#jPh/@  There is an open door here.jPh-1jPh1 _jPh2jPh6jPhg8,jPh9jPh<jPhK>,jPh?jPhAjPhUC,jPhDDjPhFjPhmHBjPh]IjPh+J,jPhJjPh8MjPhaO,jPhPjPhSjPhT,jPhuVjPhfXjPh}Z,jPh7\jPh^jPhU`,jPhajPhdjPhe,jPhfjPhhjPhkjPhkjPhljPhnjPhp,jPhqjPhsjPhhu,jPhmvjPhxjPhy,jPh{jPh|}jPh~=12 jPhxjPh+There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.jPhVjPh;27 jPhφjPh)You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.jPhjPh _jPhjPhTjPh,jPh}jPhjPh8,jPhajPhPjPh,jPh\jPh;jPh,jPh\jPhRjPh],jPh,jPhjPhS,jPhۮjPhjPh4,jPhjPh]There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.  jPhjPh` _jPhjPhcjPh}BjPh2jPh,jPhxjPhjPh,jPh{jPhjPh #######  #######.....###### 0......@....'.....#....#830.4 (109.0) .....#.....#....# ....#.....#....# .......##...#.....##'### .jPh(##...##+#.......# .........#.......# .........+.......# .........#.......# jPhd~#..##...##>#.......#jPhjPh;-1.4 (110jPh1jPh _You open the door. _There is an open door here. _You open the door. _There is an open door here. _Found 2 flux baubles.kPho        #  #.....  #0.....'.....#....  #.#.....#....  #.#.....#....  #.##...#.....##'  #.##...##+#.......  #.........#.......  #.........+.......  #.........#.......   #..##...##>#.......kPh kPh12.0)kPhkPh|kPh.        #   #.....   #0.'.....#   #.#.....#   #.#.....#   #kPh/.##...#.....##'   #.##...##+#   #........#   #........+   #........#   #..##...##>#kPh[IY3kPhOK        #  #.....  #0.'.....#  #.#.....#  #.#.....#  #.##...#.....##'kPhB  #.##...##+#  #........#  #........+  #.......#  #..##...##>#kPh<4kPhkPhkPh91 3kPh*3 kPh6 kPh!= BkPhE@ kPhD ,kPhG kPhI kPhL ,kPhM kPhO kPhQ ,kPhR kPh}W kPhBY ,kPh1\ ,kPhX^ ,kPh_ kPhb kPhd kPhe kPhuo ,kPhcp ,kPh kPh$ ,kPh kPh kPh ,kPhG kPh، kPh ,kPh kPh  #.......##...##+#.... #...............#.... #...............+.... #...............#.... #...##..##...##>#....kPh  #...######...##'##### #....................  #........^...........  #.......kPhי r  #...##.######## kPh  ######.......#.....  #.......#.......kPhD  ∆#.......#..  #...>...#.. kPh  #......>#.. kPh A #.......#.. kPh1 J +.......#..kPh f462.0)12 7.4 (13kPhױ D _y - a scroll of identifylPhlIlPhQqlPhnslPhY27 lPhmlPh,lPhlPhlPhXlPh,lPh@lPh,lPhlPhlPh&lPhƞlPhlPh'12 lPhlPh7 _You open the door.lPhlPh;27 lPhlPh@  There is an open door here.lPhlPh _lPhblPhIJlPh,lPhllPhdlPh,lPhlPhlPh,lPhlPh ##>#...######...##'######....#........^.#................#...##.......########.......###.......##.......#.#...>...#...........#......>#....#......#....'......#....#.......÷#...##.......#... #########....###   #... #.......#....#You pick up the Almanac of Fulmination and begin reading...62.4 (1512 3.4 (16lPhlPhX~  You add the spells Hailstorm, Freezing Cloud, Bombard and Conjure Ball _Lightning to your library.mPh  #...######...##'####  #...................  #^  #.  #...#########  ######.#......  #...##.#  #....#.#  #..@.#...>...#  #....#......>#  #....#.......#  #....'.#  #....#.......÷  #...##.......#   #...##########....##   #...##.......#....#   #### #.#....## mPhe"mPh#O27 4.0)mPhz)mPh*nPh03nPhnPhnPh,nPhYnPhnPh6,nPhצnPh«nPh,nPhnPhN@  There is an open door here.nPhnPh: _nPhnPhnPhnPhnPh/nPhnPhnPh6nPhnPhnPh,nPhnPhnPhs,nPhnPhnPh:,nPhnPhnPh ,nPhnPh6nPh7,nPhnPh  There is an open door, spattered with blood here.  You see here an iguana skeleton.nPh5 _nPhnPhnPh8,nPh,nPh ,nPhnPhnPh,nPhnPhXnPhnPhnPh)nPhnPhknPhnPh nPhnPhnPh,nPhHnPh-%nPhd&nPh&nPh7)nPhr+nPh(-,nPh-nPh;2nPhy3nPh4,nPh:nPh<,nPh=nPhAnPhC,nPhDnPhInPhhJ,nPhKnPhOnPhJQ,nPh>RnPhfVnPh9X,nPhYnPh\nPh^,nPh_nPhcnPhe,nPhfnPhjnPhknPh2lnPhmnPhQpnPhrnPhrnPhsnPh vnPhwnPhxnPhynPh{nPhz},nPh?~nPh<nPhă,nPh nPhnPh,nPhxnPhnPh9,nPhnPhnPh,nPh\nPhnPh,nPhLnPh @  There is an open door here.nPhnPhߣ _nPhnPhhnPhGnPhnPhnPh%nPhnPhcnPhnPh,nPhcnPhnPh,nPhKnPhnPh,nPhnPhnPh,nPhcnPhnPhXnPhBnPhd  You see here a scroll of noise.nPhGnPh5 _nPhnPh,nPhsnPhMnPhLnPh, ############ #....#.....# #....#.....# #....#.....# #...##.##.## #...##.##.####### #..(.......?....### #...........###.@.#917.4 (53.0) #......####≈≈####.# #'###..'..∩..<..+.# ....#..####≈≈###### ....#.....#### ....#.....# ....#.....# ....######### ............#nPh2[ _Done exploring.nPhZ3nPh[nPh .......?.....0.0).'nPh`B......nPh\nPhynPhE _Done exploring.oPh # .#....#.....# .#....#.....# .#....#.....# ##...##.##.## .#...##.##.####### .#..(.?....### .#.###@..# .#......####≈≈####.# .#'###..'..∩..<..+.#.#..####≈≈###### .....#.....#### .....#.....# <....#.....# .....# .#oPh oPhc 28.4 (1 _oPh oPh! pPhpPhfpPhEpPhpPh{M ############ .#....#..... ##.## .##.##.####### (.......?...@###.....###........####≈≈####. .#'###..'..∩..<..+.##pPhń<9pPhˊpPhpPh`2 # ..#....#.....# ..#....#.....# ..#....#.....##...##.##.## ..#...##.##.#.#..(.?..@.### ..#.###...#.#......####≈≈####.#.#'###..'..∩..<..+.# #.....#..####≈≈###### #.....#.....#### #.....#.....# #<....#.....# #.....#pPh8=20pPhp>pPh@pPh+ #.#....#.....#.#....#.....#.#....#.....# '###...##.##.##.#...##.##.#.#..(.?.@..###.#.###...#pPhC, .#......####≈≈####.# ...#'###..'..∩..<..+.# ##.....#..####≈≈###### .#.....#.....#### .#.....#.....# .#<....#.....# ##.....#pPh2 pPh3 &1pPh: pPh{: pPh O#.#....#.....#.#....#.....#.#....#.....# #'###...##.##.##.#...##.##.#.#..(.?@...###.#pPh G.###...#.#......####≈≈####.#.#'###..'..∩..<..+.##.....#..###pPh~ #≈≈###### ..#.....#.....#### ..#.....#.....# ..#<....#.....# ###.....#pPh pPh <2pPhd pPh?  ## #....#....#.....# #....#....#.....# #....#....#.....# ##'###...##.##.##.#...##.##.#.#..(pPhW@ .@....###.#.###...#.#......####≈≈####.#.#'###..'..∩..<..+.##.....#..####≈≈######.#.....#.....#### ...#.....#.....# pPh@ Y...#<....#.....# ####.....#pPhxH pPhI &3pPhN pPhS u _You see here a scroll of noise.pPh j# .####### .#....#....#.....# .#....#....#.....# .#....#....#.....# .##'###...##.##.##.#...##.##.#.#..(?....###.#.###...#pPh .#......####≈≈####.#.#'###..'..∩..<..+.##.....#..####≈≈######.#.....#.....#### ....#.....#.....# ....#<....#.....# #####.....#pPh pPh -4 _pPh pPho pPhK> #.########.#....#....#.....#.#....#....#.....# ..#....#....#.....# ..##'###...##.##.##.#...##.##.#.#..(.?....###.#.###...#pPh> .#......####≈≈####.#.#'###..'..∩..<..+.##.....#..####≈≈######.#.....#.....#### .....#.....#.....# .....#<....#.....# pPh> 1######.....#pPhF pPhUG &5pPhN pPhR pPht #.######.#....#....#.....#.#....#....#.....#.#....#....#.....#.##'###...##.##.## #.#...##.##.# #.#..(.?....### +.#.###...# #.#......####≈≈####.# #.#'###..'..∩..<..+.##.....#..####≈≈######pPh .#.....#.....####.#.....#.....# ......#<....#.....# #.....#pPhI pPh׷ &6pPh pPht pPhXK #.#######.#....#....#.....#.#....#....#.....#.#....#....#.....#.##'###...##.##.## +#.#...##.##.pPh7M # .#.#..(.?....### .+.#.###...# .#pPhM W.#......####≈≈####.# >#.#'###..'..∩..<.+.# 'pPhM #.....#..####≈≈#####.#.....#.....####.#.....#.pPhM l....#.#<....#.....# pPhM ,#.....#pPh#.#'###..'..∩..<..+.# pPh #'#.....#..####≈≈######.#.....#.....####.#.....#.....#.#<....#.....# #.....#pPhn <8pPh pPh pPhX*# #.....######## '.....#....#....#.....# #.....#....#....#.....# #.....#....#....#.....# #.....##'###...##.##.## ##+#.#...##.##.#.#.#..(.?....###.+.#.###...#.#.#......####≈≈####.# ##>#pPhm+a.#'###..'..∩..<..+.# ##'#.....#..####≈≈######.#.....#.....####.#.....#.....#.#<....#.....# #.....#pPhT2pPh2&9pPhB9pPh]:pPh#  # ##.....################# .'.....#....#....#.....# .#.....#....#....#.....# .#.....#....#....#.....# .#.....##'###...##.##.## .##+#.#...##.##.#.#pPh.#..(.?....###.+.#.###...#.#.#......####≈≈####.# .##>#.#'###..'..∩..<..+.# .##'#.....#..##pPhoj##≈≈######.#.....#.....####.#.....#.....#.#<....#.....# .#.....#pPhrpPh'30pPhpPhrpPh< ##.....################# ..'.....#....#....#.....# .pPhC=.#.....#....#....#.....# ..#.....#....#....#.....# ..#.....##'###...##.##.## ..##+#.#...##.##.#.#.#...?....###.+.#.###...#.#pPh=+.#......####≈≈####.# ..##>#.#'###..'..∩..<..+.# ..##'#.....#..####≈≈######.#.....#.....####.#.....#pPh>.....#.#<....#.....# ..#.....#qPhqPhp&1qPh qPh q _You see here 5 large rocks.qPhR7 ####### ###.....################# ..'....#....#.....###'###...##.##.##+#.......#...##.##.#######...(.......?....###+.###...#####≈≈######>'###..'..∩..<..+.##.....#.........#.....##.#### ..#......................#qPh%qPh-2 _qPhkqPhvqPhf ##.....#################.'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....#.#.....##'###...##.##.##.##+#.#...##.##.#.#.#..(.?....###.+.#.###...#.#.#......####≈≈####.#.##>#.#'###..'..∩..<..+.#.##'#.....#..#≈≈######.#.....#.....####.#.....#.....#.#<....#.....#.##.....######### ...#.#qPhqPh&3qPhzqPhqPhJ ####.....################# ...'....#....#.....####'###...##.##.##+#.......#...##.##.#######...(.......?....###+..###...#####≈≈######>qPhWK|'###..'..∩..<..+'#######.....#..####≈≈######......... ...#......................#qPhRqPhS&4qPhYqPhQ[qPh#.....#.'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....# #...#.....##'###...##.##.## #...##+#.#...##.##.#.#.#..(.?.....+.#.###....#.#@.....####≈≈####. qPhh#...##>#.#'###..'..∩..<..+. #...##'#.....#..####≈≈.#.....#.....#### ^.#.....#.....#.#<....qPhb#.....#.##.....#qPh<#.#........qPh>.# ....#.#qPh>qPh&5qPhqPh2qPhV  ....'....#....#.....## ##'###...##.##.##+#.......#...##.##.####### .......(.......?....##+..###...#####≈≈#### #...##>###..'..∩..<..+'#######.....#..####≈≈##### qPhiW .............#.....#.....#### ......... ....#......................#qPh_ <6qPhme qPhyh Q _There is an open door here.qPh 4qPhM qPhُ qPh1 b ## #.##'###...##.##.##+#.......#...##.##.####### .......#....(.......?....##+.......#...........###...#.......#......####≈≈#### qPhߤ ;#...##>#.......#'###..'..∩..<..+'#######..@..#..####≈≈##### ................#### ^ ........... >...#......................#qPh qPh -7 _qPh qPhK rPh.#.....#....#....#.....#.#.....#....#....#.....# ##...#.....##'###...##.##.## ##...##+#.......#...##.##.#.#.......#..(.......?.....+.......#...........###.#.......#......####≈≈#### ##...##>#.#'###..'..∩..<..+ #rPh#...##'#######.@...#..####≈≈.#.....#.....#### .^.#.....#.....# .#<....#.....# .....##.....## .....#...#.#.........#.#.............# .>...#.#rPhrPh&8rPhS#rPhp$rPh.#.....#....#....#.....#.#.....#....#....#.....# .##...#.....##'###...##.##.## .##...##+#.#...##.##..#.#..(.?.....+rPh.#...........###.#.#......####≈≈ .##...##>#.#'###..'..∩..<..rPhRr#...##'#######@....#..####≈≈.#.....#.....#### ..^.#.....#.....# .#<....#.....# rPhqW......##.....##rPh$.#..rPh .......#.#rPh..rPh)......#.#..rPh......# ..>...#.#rPhrPh&9rPhrPhrPhM'.#..#....#....#..........##'###...##.##.## ##...##+.##.##.#######(.......?...+..........###. ...............####≈≈### .>#......@#'###..'..∩..<.. ###...##'##########≈≈###.### ..^............#.....#.....#...........rPhs =40rPh%rPhx(rPh .'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....# ..##...#.....##'###...##.##.## ..##...##+#.#...##.##..#.#..(.?.+.#.###.#.#......####≈≈ ..##...##>#rPhN.#'###..'..∩..<#...##'#.....#..####≈≈.#.....#.....####.^.#.....#.....#.#<....#.....#.rPhz?##.....##rPh>.#...............#rPh@.#.........# rPh).#.#rPh<1rPhrPhrPhΤM#######################'.....#...#....#....#..........##'## ##...##+.##.##.######(?...+.....#..............####≈≈## ..>#.......#'###..'..∩..<. ####...##'#######.....#..####≈≈## ................#.....#.....####........rPh&<2rPhrPhHrPh@ S#.....#.'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....#.##...#.....##'###...##.##.##.##...##+#.#...##.##..#.#..(.?.+.#..#.#......####≈≈ #..##...##>#.#'###..'..∩..<#...##'#.....#..####≈≈.#.....#.....####.^.#.....#.....# .#<....#.....# #.#.....#rPh"A # #.#........# #.#.#rPhJ <3rPhXR rPh T rPhr& j#.....#.'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....#.##...#.....##'###...##.##.##.##...##+#.#...##.##..#.#..(.?.+.#..#.#......####≈≈ ##..##...##>#rPh' .#'###..'..∩..#...##'#.....#..####≈≈.#.....#......^.#.....#.....#.#<....#.....# ##.#.....#  ##.#rPh8( .....#  ##.#.# rPh/ rPh/ &4rPh5 rPh7 sPhcM ####### ##########.....################'.....#....#......#.....#....#....#..........##'## ##...##+.##.##.####(?.+.....# ..................####≈≈..>#.......#'###..'..∩.. ######...##'#######.....#..####≈≈.....sPhsPhr&5sPhsPhjsPhE2 ##.....#######.'.....#....#....#.....#.#.....#....#....#.....#.#.....#....#....#.....#.##...#.....##'###...##.##.##.##...##+#.#...##.##..#.#..(.?.+.#sPh3r..#.#......#### .##..##...##>#.#'###..'..∩ .######...##'#.....#..####.#.....#......^.#.....#.....#.#<....#.....# .##.#.....#.#.sPhsPh&6sPhsPhUsPhBT ####.....######..'.....#....#....#.....sPhT].#.....#....#....#......#.....#....#....#......##...#.....##'###...##.##..##...##+#sPhU.#...##.##..#.#..(..+.#.#.#......#### ..##..##...##>#.#'###..'..∩.######...##'#.....#..####.#.....#......^.#.....#.....#.#<....#.....# ..##.#.....#.#sPh]sPh]&7sPhesPha3  ####.....##### 0.'.....#....#....#.#.....#....#....#.#.....#....#....#.##...#.....##'###...##.##..##...##+#.#...##.##..#.#..(.+.#.#.#.......##..##...##>#.#'###..'...######...##'#.....#...#.....#......^.#.....#......#<....#......##.#.....#.#sPhS: sPh: &8sPh A sPhB sPh ....##............'.........##.sPh\ sPh 012 9sPhK > _You open the door.sPhEl  ##.....# #0sPhn .'.....#....#....# #.#.....#....#....# #....#.....#....#....# #.##...#.....##'###...##.## #.##...##+#.#...##.## #.#.#..( #..# #.#.#...... #...##..##...##>#.#'###..' #...######...##'#######.....#.. #.............#.....# #.^............#.....# #.........#<....# #...##.####.....#.#sPhv sPhPx E27 50sPh} sPhw Q _There is an open door here.sPh  #  #.....  #0.....'.....#....#....#  #.....#.....#....#....#  #....#.....#....#....#  #.##...#.....##'###...##.  #.##...##+#.......#...##.  #.#.#..(  #'.#  #.#.#......  #...##..##...##>#.......#'###..'  #...######...##'#######.....#..  #.............#.....#  #.^............#.....#  #..............#<....#  #...##.##########.....  ######.#sPh C1 _sPh. sPh tPhv  ##############.....#############0...........'....#....#.......#.....#...#...##...#.....##'###...##.###...##+#...............#.(....'.#......###..##...##>#.......#'###..'####...##'#######.....#..#..............  #...##.......#.................. tPh}<2tPhtPh݅tPh 0...........'....#....#.....#.....#..##...#'###...##.###...##+#...............#.......#..(....'.......#...#......###..##...##'###..'####...##'#######.....#..#.................................#######...tPhx...  #....#.......#.................. tPhtPh[3tPhtPhc _There is a stone staircase leading down here.tPhItPhYRead which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll of summoningr - a scroll of amnesia  w - a scroll of fogy - a scroll of identify [!] read|quaff[?] describe selectedvPhuvPhvPh #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  #...............#.......#..(.... EV: 27 Int: 14  #...............'.......#....... SH: 4Dex: 17  #...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  #...##..##...##@#.......#'###..' Noise: ---------  vPhȞGTime: 8953.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)#........^............#.....#...#.....................#<....#...#...##.......##########.....#### ######.......#.................. #...##.......#.................. #....#.......#..................  _You see here a scroll of noise. _You see here 5 large rocks. _There is an open door here. _You open the door. _There is an open door here. _There is a stone staircase leading down here.vPh|vPhIdentify which item? (\ to view known items) Potions (select first with !)  x - a puce potion  z - a bubbling white potion[?] describe selectedwPh+rwPhvwPh~ #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  wPhx#...............#.......#..(.... EV: 27 Int: 14  #...............'.......#....... SH: 4Dex: 17  #...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  #...##..##...##@#.......#'###..' Noise: ---------  Time: 8953.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)#........^............#.....#...#.....................#<....#...#...##.......##########.....#### ######.......#.................. #...##.......#.................. #....#.......#..................  _You see here a scroll of noise. _You see here 5 large rockswPhȀ. _There is an open door here. _You open the door. _There is an open door here. _There is a stone staircase leading down here.wPhI]  As you read the scroll of identify, it crumbles to dust.wPh512 4.4 (1wPhwPhU _x - a potion of hastexPh xPh ;Read which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll of summoningr - a scroll of amnesia  w - a scroll of fog [!] read|quaff[?] describe selectedxPhHA zPh 4zPh=zPhF #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  zPhF#...............#.......#..(.... EV: 12Int: 14  #...............'.......#....... SH: 4Dex: 17  #...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  zPh*GG#...##..##...##@#.......#'###..' Noise: ---------  Time: 8954.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)zPhVG#........^............#.....#...#.....................#<....#...zPhyGx#...##.......##########.....#### zPhG######.......#.................. #...##.......#..................zPhG{ #....#.......#..................  zPh HQ_There is an open door here. _You open the door. zPh+Hw_There is an open door here. _There is a stone staircase leading down here.  zPhLHhAs you read the scroll of identify, it crumbles to dust. _x - a potion of hastezPhHzPhPP  Okay, then.zPh5QzPhXzPhZ. _PhPh Read which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportation PhU i q - a scroll of summoningr - a scroll of amnesia  w - a scroll of fog [!] read|quaff[?] describe selectedPhPh. Ph'; #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  #...............#.......#..(.... EV: 12Int: 14  #...............'.......#....... SH: 4Dex: 17  PhJ(+#...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  #...##..##...##@#.......#'###..' Noise: ---------  Time: 8954.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)#........^............#.....#...#.....................#<....#...#...##.......##########.....#### ######.......#.................. #...##.......#..................Ph( #....#.......#..................  _You open the door. _There is an open door here. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _x - a potion of haste _Okay, then.Ph/P  Okay, then.Ph+0Phg5Ph6. _PhPhnInventory: 25/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe  u - a +0 partisan  v - a +1 rapier of electrocution Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)  t - a +0 pair of boots (worn)b - a +0 robe  m - a +0 chain mail Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)Ph?n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll of summoningr - a scroll of amnesia [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Phx Hm - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: Your AC would increase by 3.6 (7.1 -> 10.7). Phy OYour EV would decrease by 4.3 (12.5 -> 8.2). Your spell failure would worsen by up to 57% (press '!' for details). You found it on level 4 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ PhUy \“Nought can Deform the Human race  Like to the Armours iron brace”  Phy -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe.PhPhPh #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  #...............#.......#..(.... EV: 12Int: 14  #...............'.......#....... SH: 4PhDex: 17  #...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  #...##..##...##@#.......#'###..' Noise: ---------  Time: 8954.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)#........^............#.....#...#.....................#<....#...#...##.......##########.....#### ######.......#.................. #...##.......#.................. #....#.......#..................Ph   _There is an open door here. _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. Ph?_x - a potion of haste _Okay, then. _Okay, then.Ph(Ph+5.4 (1PhhPhm _ stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. Ph_x - a potion of haste _Okay, then. _You drop a +0 chain mail.PhPhdDrink which item? Potions  c - a potion of magicd - a potion of berserk rage  e - a potion of attraction  g - a potion of curing  k - a potion of mutation  x - a potion of haste  z - a bubbling white potion [!] read|quaff[?] describe selectedPh  #0...........'.....#....#....#.. krazycure the Fabricator#............#.....#....#....#.. Gnoll of Okawaru ......#............#.....#....#....#.. Health: 65/65 ========================#.......##...#.....##'###...##.# Magic: 18/18 ========================#.......##...##+#.......#...##.# AC: 7Str: 14  #...............#.......#..(.... EV: 12Int: 14  #...............'.......#....... SH: 4Dex: 17  #...............#.......#......# XL:  9 Next: 32% Place: Dungeon:6  #...##..##...##@#.......#'###..' Noise: ---------  Time:hR m 8955.4 (0.0)  #...######...##'#######.....#..# l) +2 war axe#.....................#.....#... Throw: 2 darts (poison)#........^............#.....#...#.....................#<....#...#...##.......##########.....#### ######.......#.................. #...##.......#.................. #....#.......#..................  _There is a stone staircase leading down here.  As you read the scroll of identify, it crumbles to dust. _x - a potion of haste _Okay, then. _Okay, then. _You drop a +0 chain mail.  Okay, then. _Ph Ph PhK Ph Ph| 26.4 (1 _Ph Ph% # #F #..##### .  #......##.... 7 #..@...5.# Ph6 ####.......  .###.##  ##  F   sky beast (asleep) 5   white imp (asleep) PhgPhPh";∆Ph!-7.1 (1.7Ph!PhX&} _You climb downwards. _There is a stone staircase leading up here.PhF ]# #F #..##### #.#......##....##..<@..5.# ####.>.###.#.### ...##.#.#?.PhL PhgT .∆5   white imp (asleep)PhcU A27 8PhU 0Ph\ Ph` _Found a scroll of teleportation. Found a stone staircase leading down.PhV ##.# #.##### .#......##....# #..<...5.######@....... #.>.###.####..### ..∆#..# ##..#...# .?...Ph|&Ph- FF   sky beast5   white imp (asleep)∆Ph.&9Ph:Ph\Ph:u ###..# ##.F##### ..#..#......##....# #..<...5.######........ #.>@###.####..### ..∆#..# ##..#...#..PhPhf  The white imp shouts, "Fly, thou foisting beetle-headed fleecer!"Ph/z.5z   wight5   white impPhF====60PhVPhf _A wight comes into view. It is wielding a +1 falchion of flaming.Ph # # #. z# # #.F##### ..#.. #......##....# #..<.....### ####..5..... #.@.###.### #..### ..∆ #..# # #..# ...#.?.5   white imp.. ∆..PhPhvB5.Ph E----1PhMPh _The white imp lashes its tail. _There is a stone staircase leading down here.Ph!   Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.PhE) z#z   wight5   white impPh4 6---12 ==--2Ph7 D _You shape a spike launcher from a nearby wall.Ph^ # # #. z# # #.F##### ..#.. #......##z...# #..<.....### ####.5...... #@>.###.### #..### ..∆ #..## #  #..#  ...#Ph ..?.. ∆..PhPhPhPhPh#'zz.5z 2 wights (1 wandering)Ph'J27 --3Ph /PhCy _A wight comes into view. It is wielding a +4 short sword.Ph *z You slash the white imp!PhW&  PhZThe white imp is almost dead.The rocky spike skewers the white imp!  You kill the white imp!Phc)PhPh PhPh,{.z.F>F   sky beastz   wightPhd---12 3==4.4 (1.3PhPhP _Okawaru accepts your kill.Phm7*Ph?K  The rocky spike skewers the sky beast.PhPhF  The sky beast is lightly wounded.Ph0Phg  A hound comes into view.Ph:Ph].hzz..Fh   hound (wandering)zz 2 wights (1 wandering)PhR27 -50PhGPh _A wight comes into view. It is wielding a +1 battleaxe of freezing.PhA * hzThe hound barks!  You slash the sky beast! Your bite misses the sky beast.PhY  The sky beast is heavily wounded.The rocky spike skewers the sky beast.Ph<Ph0Ph<PhgPh7 ..zzFzzz 3 wights  The sky beast is severely wounded.The sky beast hits you.Ph^859---Ph.7=Ph612 ==6.7 (1.3PhPh?L _The confined air twists around weakly and strikes you.Phy * You slash the sky beast!PhUu `  The sky beast is almost dead.Phvf  The rocky spike misses the sky beast.  A wight comes into view. It is wielding a +0 hand axe.The sky beast hits you.zhz.Fzh   houndzzzz 4 wights6----8.0 _The confined air twists around weakly and strikes you.PhPz  You hit the sky beast.  You kill the sky beast!PhrUPhLWPhXPhYPhq\PhM^Phf  Okawaru accepts your kill.The wight hits you with a +1 falchion of flaming!PhgPhAti..#zz.Phth   houndzzz 3 wightsPh0 42------9Phv>-89.4 (1.4 PhY_You feel drained. The wight burns you.Ph=Phi _Your life force feels restored.PhQ *Casting: Construct Spike Launcher (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ph)}  You shape a spike launcher from a nearby wall.  The rocky spike skewers the wight!PhPhPhl  The wight is heavily damaged.Phz.h#zPhƺ|3-----5----Ph&700PhPhS _The wight closely misses you.Ph w  You slash the wight!  You destroy the wight!Phɍ Ph Ph Ph PhȚ .z.h 2Ph8 Z---41-1.7 (1.3Ph} Pht P _Okawaru accepts your kill.Ph  krazycure the Fabricator  Gnoll of Okawaru ...... # #  Health: 43/65 ===============--------- #. .# #  Magic: 14/19 =================------- #.F##### ..#..  AC: 7Str: 14 #......##....#  EV: 12Int: 14 #..<..z..###  SH: 4Dex: 17 ####........  XL:  9 Next: 41% Place: Dungeon:7 #@zh###.###  Noise: =--------  Time: 8971.7 (0.0) #..### ..∆  l) +2 war axe #..## #  Throw: 2 darts (poison)h_15X #..# ...# ..?. h   hound .... ∆  zz 2 wights ....Casting: Construct Spike Launcher (safe; 2% risk of failure)  Ph|Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (78% tohit)Ph. krazycure the FabricatorGnoll of Okawaru ......##Health: 43/65 ===============---------#..# #Magic: 14/19 =================-------#.F##### ..#..AC: 7Str: 14#......##....#EV: 12Int: 14#..<..z..###Ph SH: 4Dex: 17####........XL:  9 Next: 41% Place: Dungeon:7#@zh###.###Noise: =--------  Time: 8971.7 (0.0)#..### ..∆l) +2 war axe#..###Throw: 2 darts (poison)#..#...#Ph !..?.h   hound....∆zz 2 wights (1 grapneled)PhF ....  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Phr Press: ? - help, Shift-Dir - straight lineAim: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (78% tohit)  Ph #The kinetic grapnel hits the wight.Phj 8*Ph? Press: ? - help, Shift-Dir - straight line: a wight, wielding a +1 battleaxe of freezing and wearing a +0 robe (78% tohit)  The kinetic grapnel hits the wight.  The wight is moderately damaged.rocky spike skewers the wight but does no damage.Ph ,Phl Ph Ph z.zh.zz 3 wights (1 grapneled)Ph 3=2.7 (1Ph Ph < * _The wight is moderately damaged.You hit the hound. Your bite misses the hound.The hound is moderately wounded.Ph  You barely miss the wight. The rocky spike skewers the hound.Phl  The hound is heavily wounded.PhPhPhV .hzThe hound misses you. The wight misses you. You block the hound's attack.Ph=4=PhT5=4.1 (1.4PhPh 3 _You block the wight's attack.Ph1 t  You slash the hound!  You kill the hound!Ph _  Okawaru accepts your kill.Phο .zzzz 3 wights (1 grapneled)Ph !Phz 5/66==35.4 (1.3Ph Ph _You closely miss the wight. The wight barely misses you.PhO *You hit the wight.  The wight is moderately damaged.Ph}  You barely miss the wight. The rocky spike skewers the wight.PhwPh"  The wight is heavily damaged.The rocky spike skewers the wight.PhAq zThe wight is severely damaged.The grapnel comes loose from the wight. You block the wight's attack.Phv~6.7 _The wight closely misses you.Ph: *You barely miss the wight. You bite the wight, but do no damage.The wight is severely damaged.Ph  You closely miss the wight. The rocky spike skewers the wight.Ph zThe wight is almost destroyed.The wight hits you with a +0 hand axe. You block the wight's attack.Ph0c3-8.1 (1.4PhoPhѵ _The wight closely misses you. The wight barely misses you.Phh u  You hit the wight.  You destroy the wight!Ph{m _  Okawaru accepts your kill.Phv _. 2Ph  -6==6-9.5 _You hit the wight but do no damage. The wight barely misses you.PhЦ Ph n _Your Shapeshifting skill increases to level 4!Ph0 #You closely miss the wight. You hit the wight.  Ph0cThe wight hits you with a +4 short sword.  The wight hits you with a +1 battleaxe of freezing.Ph2P: 30/64 (66)-----80.8 (1.3DrainPhA9Ph=h _You feel drained. The wight freezes you.Ph%#  The wight hits you with a +1 battleaxe of freezing. _You feel drained. The wight freezes you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  The wight hits you with a +1 battleaxe of freezing!Ph;21--------PhqP: 14/19 ---=10Ph"Phi _The wight freezes you. The wight barely misses you.Ph0y  # #  #. .# #   ..#..  #....#  #..<.....###  ####........  #@z.#  #.z### ..∆  #..## #  #..# ...# ..?. .... ∆  ....   You slash the wight! Your bite misses the wight.The wight is severely damaged.You slash the wight! The wight misses you. The wight closely misses you.You block the wight's attack.Phh # #  #. .# #   ..#..  #....#  #..<.....###  Ph####........  #@z.#  #.z### ..∆  #..## #  Ph]#..# ...#Ph{ ..?. ....  .... PhZ N  The wight hits you with a +4 short sword!Ph ^1-------3.1 (1.3PhPhV _* * * LOW HITPOINT WARNING * * *PhPhRead which item? Scrolls  n - a scroll of silence  p - 2 scrolls of teleportation Ph^i q - a scroll of summoningr - a scroll of amnesia  w - a scroll of fog [!] read|quaff[?] describe selectedPh Ph PhC' krazycure the FabricatorGnoll of Okawaru ......##HP: 11/64 (66) ====--------------------#..# #MP: 14/19Ph' +=================-------#.F##### ..#..AC: 7Str: 14#......##....#EV: 12Int: 14#..<.....###SH: 4Ph( Dex: 17####........XL:  9 Next: 46% Place: Dungeon:7Ph#( Z#@z.###.###PhE( Noise: ==-------  Time: 8983.1 (0.0)Phe( #.z### ..∆l) +2 war axePh( <#..##Ph( #Ph( Throw: 2 darts (poison)#..#Ph( #DrainPh) b...#..?.Ph5) mzz 2 wights....PhU) ∆Phy) ....  You slash the wight! Your bite misses the wight.The wight is severely damaged.Ph) You slash the wight! The wight misses you. The wight closely misses you.Ph) iYou block the wight's attack.  The wight hits you with a +4 short sword! Ph) A_* * * LOW HITPOINT WARNING * * *Ph:  # #  #. .# #   ..#.. Ph:  #....#  #..<.....###  ####........  #@z.#  #.z### ..∆  Ph: F#..## #  #..#Ph;  ...#Ph=;  ..?.Ph\; & .... ∆ Ph{;  ....Ph; Ph; MAs you read the scroll of fog, it dissolves into smoke.Ph) _ # #  #. .# #   ..#..  #....#  #..<.....###  ####........  #@z.#  Ph #.z### ..∆  #..## #  #..# ...# ..?. .... Ph ' .... Ph" Q #.##.......#§.....§#§z####§§#..#...#..?.........The wight hits you with a +4 short sword.  Ph5# @* * * LOW HITPOINT WARNING * * *Ph&$ {9/64 (66) --4.1 (1Ph* Ph. S _The wight closely misses you.Phʒ* * * LOW HITPOINT WARNING * * * _The wight closely misses you.  You hit the wight but do no damage. You bite the wight  The wight is almost destroyed.  You slash the wight!  You destroy the wight!PhX  # #  #. .# #   ..#..    #..<  ####§  #@§§  #§z### ..∆  #§§## #  PhQ#..# ...# ..?. z   wight .... ∆  ....Okawaru accepts your kill.Pht # #  #. .# #   ..#..    #..<  ####§  #@§§  #§z### ..∆  #§§## #  #..# ...# ..?. ....  .... Ph|  # #  #. .# #   ..#..    #..<  PhR}<####§  #@§§  #§z### ..∆  #§§## #  #..# ...# ..?. Ph}B.... ∆  ....Ph}The wight hits you with a +1 battleaxe of freezing.  * * * LOW HITPOINT WARNING * * *Ph[ # #  #. .# #   ..#..    #..<  ####§  #@§§  #§z### ..∆  #§§## #  #..# ...# Ph<\..?. ....  .... Pho8The wight hits you with a +1 battleaxe of freezing.  * * * LOW HITPOINT WARNING * * *You feel drained.  * * * LOW HITPOINT WARNING * * *freezes you.  You die...Ph -2/63 (66) ----5=-Ph /  --more--Ph'{PheInventory: 23/52 slots Hand Weapons (go to first with ))  l - a +2 war axe (weapon)a - a +0 hammer  h - a +0 hand axe  u - a +0 partisan  v - a +1 rapier of electrocution Missiles (go to first with ()  f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)  t - a +0 pair of boots (worn)b - a +0 robe Jewellery (go to first with "=)  i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)n - a scroll of silence  p - 2 scrolls of teleportation PhӃ q - a scroll of summoningr - a scroll of amnesia Potions (go to first with !) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Ph d2  f - 2 poisoned darts (quivered) Armour (go to first with [)  j - a -1 buckler (worn)  s - a +0 ring mail (worn)  t - a +0 pair of boots (worn)  b - a +0 robe Jewellery"=)i - a +6 ring of dexterity (worn)  o - an amulet of the acrobat (worn) Scrolls (go to first with ?)  n - a scroll of silence  p - 2 scrolls of teleportation  q - a scroll of summoning  r - a scroll of amnesia Potions (go to first with !)  c - a potion of magic  d - a potion of berserk rage  e - a potion of attractiong - a potion of curing  k - a potion of mutation  x - a potion of haste Phdc z - a potion of ambrosia {unknown}botPh8Ph3PhAkGoodbye, krazycure.2399 krazycure the Fabricator (level 9, -2/63 (66) HPs)Began as a Gnoll Forgewright on Oct 14, 2025.Was an Initiate of Okawaru.Slain by a wight... wielding a +1 battleaxe of freezing(3 damage)... on level 7 of the Dungeon.The game lasted 00:18:49 (8894 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the OrbPhn5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the OrbPhƟ Ph_ Phߪ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l