eh$ Player: krazycure Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.17:46:13.ttyrec Time: (1760463973) Tue Oct 14 17:46:13 2025 fhO [?1051l[?1052l[?1060l[?1061hfh5V)0[?7h[?25l[?1cfhfhfhWelcome, krazycure. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnoll r - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Gnoll ForgewrighthhLhhShhbWWelcome, krazycure the Gnoll. Please select your background. WarriorAdventurerMage a - FighterhhWi - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - MonkhhWRk - Wanderers - Summoner hhW"d - Hunterl - DelverhhCXt - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerhhfXn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterhhX`x - Air Elementalist h - Chaos Knightp - ReaverhhXCy - Earth Elementalistz - Alchemist hhXForgewrights are mages who specialise in the creation of turrets and mechanical companions to fight alongside. + - Recommended backgroundhhX * - Random background hh?Yu# - Recommended character ! - Random character % - List aptitudesSpace - Change species hh`Y?? - Help Tab - Gnoll ForgewrightihΘihzih[krazycure the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================AC: 2Str: 9EV: 12Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerihQCast: Kinetic Grapnelih#####..+#@.##..#####ih/ih+Welcome, krazycure the Gnoll Forgewright.It is said that the Orb of Zot exists deep within this dungeon.ih"ihcPress ? for a list of commands and other information.ihgihi[ _Found a staircase leading out of the dungeon.jh~3jh~jhjh!jhrP _jh~,jhLJjh/ _You open the door.jhFjh~jhӋjh)8There is an open door here.jhEjh _jhJjhjhu,jhjh jh,jhjhjh,jhjh2jhY)#....#..##.#.∆#...###......# ###...####.#.......##.#.⌠@# 7.0 (7#.....# .#....## ...####..#..##..'.....+ ∆#<.###+### ∆#..#####jhjhF+8.0 (8jh>jh% _Found a dagger.kh3khrkhGkhkhkh,kh,khkhMkhA.# ∆ ..##.## #)#...# #.#...##.#.(#####....# ###@..###10.0 (2.0)#.#.......# #.#.⌠.#.⌠.# #.....#.....#khM#....###....#..#..####.'.....+<..kh`kh+1.0 (3kh kh% _Found 5 stones.kh?kh8kh׺kh/kh<khkh,kh khkhkhkhkhkhM,khkhF>  You see here a +0 dagger.khkh _khkhkh,khkhkh,khqkh kh.,khkhkh,khRkhkhvkhkhkhx^ #..# #..# ####+###..#.#.........kh##+##.!.....##...........# #.# #.....@.....##.###.......####)#...##kh^#.......# #.#.....#...##### ##.#.(.#### #####...#####khw" #...........# #.###...###.# #.#.......# #.#.⌠.#.⌠.#khp022.0 (11.0)kh,3.0 (12khi!khU#a _d - a scroll labelled ESATUKUGEDUlh Ilh lh ,lhdlhlhy,lh)lhnlh7,lhlhM, #..# #..# # ###+###..#. #..##+##.@.....#  #...........#  #...........# #...........##.###.......####)#...###.......# #.#........#.lh\616.0 (3.0)lh8+7.0 (4lh>lh'AX _e - a fizzy black potionlh)2 M#  #..# ###+###..#. ..##+##...#......#...........#..####.∆lhd3 +8.0 (1lhq: lh< lh# lh lhn lh mhT1∆ #..# #..# # ###+###..#. #.##+##.#.#...# # mh"##.##...##### mhmh&9mhmhmh#.#......#.##.##.#'mh<mh'30mhmh( _You open the door.mh3mhmh !mh$mhK$mhd);  mh)There is an open door here.mh3,mh, _mh.mh/mh1mh1mh2mh5mhB" mh=C ...mh{C# #.# #mhC..mh]D ..mhDE5..g ... ..mhE#$..###.###.###mhE-............... mhEU#..........# mh5FG #@# mhjF mhFe#.# #..# mhF mhGp#.# #..# #mhG_ ###'###..#.mh&Ho #..........mh\H mhH[ ##+##.......#.. mhHZg   goblin (asleep)mhIX #...........#mhEI6 #..........mhI".#mhI #...........##.mh%J###mh`U' mhoV 3.0 (3  mhVPA goblin comes into view. It is wielding a +0 dagger.mhW*Found 2 gold pieces.mh` mh` mhAa .mha   mhaThe goblin shouts!mh(emhse ===mhe4.0 (4mhgnmh q3 _The goblin moves out of view.mh# eM ... # ##.## #.  ..... ... .. #$..###.###.###.....#.....@....##.####.###..#. #.# #..# #'......gg   goblin---5.0 (1Kinetic Grapnelmh mhmh:---mh %mh(] _A goblin is nearby!nh ... ...## ##.### #.. .... ... ... ..nhoj#$.g###.###.###. #.# #.####.###..# #.# #..# #.# #..# # ###'###..#. #.......... ##+##.nh......#.. #...........#  #.#nh،nh8nh(.g.nhJ-6 _nh;nhfnh ... ... ## ##.### # nh7 ... .... .. .... ... .. ##$..###.###.### .....g. nhZ #.# #.####.###..# nh #.# #..# #####.......... ##+##..#...... nh nh #.g.nh &7nhM nh ohm...## ##.### #... .... .... .. ##$..###.###.###................ #...g# #.####@###..# #.# #..#####'###..#..........##+##.........#.##.g8oh'## ##.### #... .... ..... .. ##$..###.###.###................ #....g.....# #.####.###..# #@# ####'###..#. .........##+##...........# ............##.###.####)#...##oh-L.g9oht2oh4oh:  You thump the goblin!ohǚC)oh7w1=40.4 (1.4Kinetic Grapneloh^ohJ _You kill the goblin!ohh M ... ## ##.### #.. oh k. ...... ... .. ##$..###.###.###................#..........# #.####@##  #.# #..# #oh0 ###'###..#.............oh(" oh$ 4-10oh( oh}, O _You see here a +0 dagger.ohzS M ... ## ##.### #. . ...... ... .. ##$..###.###.###......#.....@....# #.####)###..# #.# #..# #.....ohY ohn[ G-2 _oh` ohb ph= M ... ## ###.### #.. ..... ...... ... .. ##$..###.###.###......##..........##.#.####)###..##.# #..#...ph 9∆ph&3phphph3 ... ∆ ... # ... .. ## ###.###.# # ... ....... .. .... .... .. ##$..###.###.### .#.##. #.####)###..#phk# #.# #..# #.# #..# # ###'###..#. #.......... ##+##.......#..  #.#phphӡ&4phgphph ... ∆ ... # ... ..### ###.###.# #... ....... ..ph.. .... ..#$..###.###.###.#.##. #.####)###..# # #.# #..# #.# #..# # ###'###..#. #.... ##+##.......#..  #.#ph4ph5phphph ... ∆ ... # ... ...####+####.###.# #... ....... .... .... ...###$..###.###.###..####.##. #.####)###..# #. #.# #..## #.# #..# #  ###'###..#.  #.  ##+##.#..  #.#ph!ph#&6ph(pha,ph. X ... ∆ ... ## ... ...####+####.###.# #......... .. ........ .... ..ph/ q#.###$..###.###.###.#.####.##. #.####)###..# ph?/  #. #.# #..# #. #.# #..# #.. ###'###..#.#. #ph0 . ##+##.#..  #.#ph6 ph9 &7ph? ph@ ph?  ... ∆ ...# #.# .... ...####+####.###.# # ........ .. ............. ..#.###$..###.###.###.#.####.##. #.####)###..# #.# #.# #..# #.# #.# #..# # ..####'###..#. #.##. ##+##.#..  #.#phE ph4J &8phO phaQ pho3 k ... ∆ ...# # .# .... .. ...####+####.###.# # ........ ..ph3  ............. ..#.###$..###.###.###.#.####.##. #.####)###..#ph3  #.# #.# #..# ph 4 b#.# #.# #..# # ..####'###..#. #.##.ph+4 _ ##+##.#.. phK4 Q #.#ph< ph? &9phE phG ph RM ∆ # .# #..# .... .. #...####+####.###.# #......ph `..... .. #............. .. ###.###@..###.###.###..........###.####..........##.#.####)###..##+#ph19∆ph'50phph}%ph(+1.4 (2ph,phF/1 _You now have 2 gold pieces.qhy3qhzqh~qh,qhL,qhh,qhqhqh ######.# .....h...# ... ∆ .....# ..  ....#..... ∆ # ...#. ...# # ..# ... .... .. #...####'####.###.# #........@......... .. ##...... .. ###.###...###.###.### .....................###.####..........##.qhr,#.####)###..# h   jackal (asleep)#.# #.# #..##.# #.# #..# #..####'###..#.qh 3  You open the door.  A jackal comes into view.qhA`.hhqh4==4.4 (3qh^qh' _The jackal barks!qh M #g#+######.# ...#qhd 1 .......#∆..h.h...# ....#  ........#.....# ∆ # ##.....#.....# #..#............. .. #...####@####.###.# #........... ..qh  ##............. .. ###.###...###.###.###....hh 2 jackals (1 wandering)#qh g   goblin (wandering)#.#qh qh qh qh@ qhg dh...h#qhD K--5.4 (1Kinetic Grapnelqh qh  qh _A goblin and a jackal come into view. _There is an open door here.qhL .#  #g# ...+######.# .. ....h...# ..∆qh  ....#  ........#.∆ # ##..h..#.....# #..#.....@....... .. #...####'####.###.# #.................. ..qh ( ##............. ..###.###...###.###.###..............qhL ###.####..........##.###)## qh Bqh% .g.h.hhgqh& /==6qh- qh/ ( _The goblin shouts!rh)#.#...#+######g# ...........# ...∆.....h..# .. ........#.....# ∆# ##. #..#....h........ ..#...####@####.###.# #.................. .. ##............. .. ###.###...###.###.###.....................###.####....## rhO#.####)###..#  #.# #rhrhWrh+R.g.hrh)7/13 -------------7rhrhq _The jackal bites you. x2 _There is an open door here.rh...#+######.......g# ....#∆........# ....# ......h.#.....# ∆# ##.....#.....# #..#....h........ ..#...####'####.###.# #........@......... .. ##rhR .. ###.###...###.###.###.....................###.####..........## #.####)###..#  #.# #..####'###..#.rhޣrh!rhrrhrh/Z.g..hhrhV--8 _rhnrhrh/ ,rh rhl .g.hYou barely miss the jackal. Your bite misses the jackal.rhj 8==----------=9.8 (1.4rh rh _The jackal completely misses you. The jackal misses you.rhNJ  You closely miss the jackal. The jackal closely misses you.rh  The jackal misses you. The jackal barely misses you.rh,.grh)61.2rhrh2> _The jackal bites you but does no damage.shz+#####........# ....∆........# ... ........#.....# ∆# ##.....#.....# #..#.....g....... ..#...####h####.###.# #.......h.......... .. ##..... .. ###.###...###.###.###.....................###.####..........## #.####)###..#sh #.# #..####'###..#.#.##.........shshshhL.ghshڝ,20sh=shL> _The jackal bites you but does no damage.sh........# .∆..... ........#.∆# ##...# #..#............. ..shF#...####g####.###.# #.......hh......... .. ##...... .. ###.###.@.###.###.###.....................###.####..........## #.####)###..#sh #.# ##..####'###..#. #.##.........##+sh#sh'.hghsh6.-3shWshsh∆ ........#.∆# ### #sh(..#............. ..#...####'####.###.# #........hg........ .. ##.....h....... .. ###.###...###.###.###........@............###.###### #.####)###..#  #.# # #..shp5# #..####'###..#. #.##.........##+#....shsh=shsh p..hghsh!\9====-sh!4sh)sh2+shx(  .∆# ## #..#............. ..#...####'####.###.# #.................. .. ##....hg....... .. ###.###.h.###.###.###.....................###.######sh6)  #.####)###..#  #.# #..####'###..#.#.##.........##+#....shW+ sh+ sh', sh64 sh< P..ghhsho= e8--=5sh"C shjE + _The jackal bites you.sh: # ## #..#............. ..#...####'####.###.# #.................. .. ##............. .. ###.###.g.###.###.###.......hh............###.####.## #@####)###..#  #.# #..####'###..#.#.##.........##+#.... #.##shV< shk> sh@ `  The jackal attacks as it pursues you! The jackal bites you.shI shJ N..ghhsh L shM S4---------6shU shW Q _The jackal attacks as it pursues you! The jackal bites you.shkO..#............. ..#...####'####.###.# #.................. .. ##............. .. ###.###...###.###.###........g............###.####hh........## #.####)###..# sh8P #.# #..####'###..#. ##.##.........##+#.... #.###.####)#...##shQshASshSsh[L.ghsh ]&7shzeshf shfd_The jackal attacks as it pursues you! The jackal misses you.th  You hit the jackal.  The jackal is almost dead.ththP i5==-----8.6 (1.4th~'thN) th)F_The jackal misses you.th_  You barely miss the jackal. The jackal barely misses you.70.0ththtW _The jackal completely misses you.th<  ..  #...####'### #  ..... ..  ##............. ..  ...##  ....  #  #h####)  #@# #.# #..#  #.# #.# #..# #  ..#  ##.#  ##+#        ) thu  ..  #...####'### #  ..... ..  ##............. ..  ...##  ....  #  #h####)  #@# #.# #..#  #.# #.# #..# #  ..#  ##.# ##+#      )  You barely miss the jackal. The jackal bites you.  * * * LOW HITPOINT WARNING * * *The jackal stops to sniff the ground.3----1.4 _The jackal bites you but does no damage.uh#...####'####.###.# #.................. .. ##.... .. ###.###...###.###.###.....................###.####hg.##uh #h####)###..# .# #.# #+...####'###..#. ###.##.........##+#....uh4#.##uh.u#.####)#...## #.#.....uhVuhuhP.ghuh4-20uhuh1vh F #...####'####.###.# #  krazycure the Tinkerer .................. ..  Gnoll ##............. ..  Health: 3/13=====------------------- ###.###...###.###.###  Magic: 5/6====================---- .....................  AC: 2Str: 9 vh [###.####h.........##.  EV: 12Int: 14 #g####)###..#  SH: 0Dex: 10 #h# #.# #..#  XL:  1 Next: 10% Place: Dungeon:1 #@# #.# #..# #  Noise: ---------  Time: 72.4 (0.0) +...####'###..#.  a) +0 hammer ###.##..........  Cast: Kinetic Grapnel ##+##.......#..  #...........#  #...........#  hh 2 jackals #...........##.##  g   goblin #.......####)#...##  #.......# #.#..... _The jackal bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.vh0 Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)wh#...####'####.###.# #krazycure the Tinkerer.................. ..Gnoll##............. ..Health: 3/13=====-------------------###.###...###.###.###Magic: 5/6wh-"====================----.....................AC: 2Str: 9###.####h.........##.EV: 12Int: 14#g####)###..#SH: 0Dex: 10#h# #.# #..#XL:  1 Next: 10% Place: Dungeon:1whɹY#@# #.# #..# #Noise: ---------  Time: 72.4 (0.0)+...####'###..#.a) +0 hammer###.##..........Cast: Kinetic Grapnel##+##.......#..#...........##...........#hh 2 jackals#...........##.##g   goblin#.......####)#...##wh#.......# #.#..... _The jackal bites you but does no damage.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  whMConfirm with . or Enter, or press ? or * to list all spells.wh>Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linewh^0Aim: a jackal (70% to hit)whpD@  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal but does no damage.whE`4===3.4 (1wh(LwhNV _The jackal barely misses you. x2wh  You closely miss the jackal.The jackal bites you but does no damage.wh{ -4.8 (1.4wh wh8 S _The jackal barely misses you.yh #...####'####.###.# #  krazycure the Tinkerer .................. ..  Gnoll ##............. ..  Health: 4/13=======----------------- ###.###...###.###.###  Magic: 4/6================-------- .....................  AC: 2Str: 9 ###.####h.........##.  EV: 12Int: 14 #g####)###..#  SH: 0Dex: 10 #h# #.# #..#  XL:  1 Next: 10% Place: Dungeon:1 #@# #.# #..# #  Noise: =--------  Time: 74.8 (0.0) +...####'###..#.  a) +0 hammer ###.##..........  Cast: Kinetic Grapnelyh[34m ##+##.......#..  #...........#  #...........#  hh 2 jackals #...........##.##  g   goblin #.......####)#...##  #.......# #.#..... _The jackal barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)yh! #...####'####.###.# #krazycure the Tinkerer.................. ..Gnoll##............. ..Health: 4/13=======-----------------###.###...###.###.###Magic: 4/6================--------.....................AC: 2Str: 9###.####h.........##.EV: 12Int: 14#g####)###..#SH: 0Dex: 10#h# #.# #..#XL:  1 Next: 10% Place: Dungeon:1#@# #.# #..# #Noise: =--------  Time: 74.8 (0.0)+...####'###..#.a) +0 hammer###.##..........Cast: Kinetic Grapnel##+h" `3m##.......#..#...........##...........#hh 2 jackals#...........##.##g   goblin#.......####)#...###.......# #.#..... _The jackal barely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (70% to hit)yhǬ @  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (70% to hit)  The kinetic grapnel hits the jackal but does no damage.yh" +5.8 (1yh+ yh~ > _The jackal bites you but does no damage.{h   #  ..... ..  ......... .. {hkj ...#  ...  {h#h.  #g####) {h #h# #.# #..#  #@# #.# #..# #  +...# {h2 ###.# {h ##+#{h,#  {h>  {hS  {hf  {hy){h  {h {h8 You hit the jackal.  {hIThe jackal is severely wounded.{hJ  #  ..... ..  ......... ..  ...#  ...{hݽe  #h.  #g####)  #h# #.# #..#  #@# #.# #..# #  +...#  ###.#{h'  ##+#  {hW:    {hH)  {h{hy  The jackal closely misses you. The jackal bites you.{hM3--7.2 (1.4{h={hV _* * * LOW HITPOINT WARNING * * *{h #...####'####.###.# #  krazycure the Tinkerer .................. ..  Gnoll ##............. ..  Health: 3/13=====------------------- ###.###...###.###.###  Magic: 3/6============------------ .....................  AC: 2Str: 9 ###.####h.........##.  EV: 12Int: 14 #g####)###..#  SH: 0Dex: 10 #h# #.# #..#  XL:  1 Next: 10% Place: Dungeon:1 #@# #.# #..# #  Noise: =--------  Time: 77.2 (0.0) +...####'###..#.  a) +0 hammer ###.##..........  Cast: Kine{h?tic Grapnel ##+##.......#..  #...........#  #...........#  hh 2 jackals #...........##.##  g   goblin #.......####)#...##  #.......# #.#..... _* * * LOW HITPOINT WARNING * * *Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 70% to hit){hq #...####'####.###.# #  krazycure the Tinkerer .................. ..  Gnoll ##............. ..  Health: 3/13=====------------------- ###.###...###.###.###  Magic: 3/6============------------ .....................  AC: 2Str: 9 ###.####h.........##.  EV: 12Int: 14 #g####)###..#  SH: 0Dex: 10 #h# #.# #..#  XL:  1 Next: 10% Place: Dungeon:1 #@# #.# #..# #  Noise: =--------  Time: 77.2 (0.0) {h6r+...####'###..#.  a) +0 hammer ###.##..........  Cast: Kinetic Grapnel ##+##.......#..  #...........#  #...........#  hh 2 jackals #...........##.##  g   goblin #.......####)#...##  #.......# #.#..... Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (severely wounded, 70% to hit)  The kinetic grapnel hits the jackal.{hwY  #  {hDx..... ..  ......... ..  {hxW...#    {hx  {hx7)  {hx#.# #.# #..#  {hy#@# #.# #..# #   {h;y&   {h_y(  {hyt h   jackal {hy'  ){hyC  {hW".g4==38.2 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (severely wounded, 70% to hit)  The kinetic grapnel hits the jackal. _You kill the jackal!|h 8  You hit the goblin.|h |h |hj j.h |hM 549.6 (1.4|h |h J _You kill the goblin!}h28  You hit the jackal.}hC)}h ==681.0Kinetic Grapnel}hQ}h J _You kill the jackal!}hН dM..#............. .. #...####'####.###.# #......... .. ##............. .. ###.###...###.###.###.............###.####..........##..####)##  #.# #.# #..# #+...####'###..####.##..........}h) K5==-20  Things that are here: _a +0 club; a jackal corpse; a goblin corpse~h[~h\\~hf4====~h p==6======~hCq~hs~hs~h[u~h>w,~hx~hz~hz~h"|~h97===~h,~h~hg~hP5====~h~h,~h1~h ~h;9=~h_~h>j8==~h~hR====~h#~h~h!~h~h~h*~h?~hv~h`9====~h~h)~hP~h~h`B~hr - _You start resting.~hܬ~hk1102.0 (20.0)~h86====~h%3.0 (21~hy~h% _Magic restored.~hZ(==10/13========1==2====== ~h-;_You start resting.~hH0-18.0 (15~h2[3==9.0 (16~h7~h9" _HP restored.~h$;3~h <~h>~h>~hB~hcD~hg==~hp~hq~hr,~hy~h4~h,~h~hR,~h3~hl,~h?~h,~h)~hU,~h~h,~h׏~ho,~hc~h ,~h~h,~hƗ~hR,~h~h/,~h~hS,~h~h,~h[~h,~h~hX,~h`~h-,~h8~h,~h~h,~hԳ~hs,~h~h%,~h~h~h~h~h]~h~h~h~hE~h~h,~h~h,~h~hU,~hj~hy,~h!~h,~h~h3,~h<~h`,~h(~h,~h~h%,~h)~h,~h~h5,~h7~h,~h~hB~he,~hV~hB~h,~hA~h~h~h~h&,~h2~h,~h~h,~h~h,~h~h:,~h~h8~h~h~hm~hF,~h>~h,~h~h,~h~h,~h?~h,~hl~h,~h ~h",~h#~hS%,~h>&~h',~h(~hE*,~h2+~h,,~h-~h9/~hd/~h0~h1,~h2~h4,~h5~h,7,~hI8~h9~h:~h:~hV=,~h >~h?,~h@~hB,~h/D~hoE~hE~hF~hZH~hH~hNI~hJ~h>K~h5L~hN,~hN~hP,~hQ~h*S~hfS~hkT~h#V,~hW~hY,~h[~h],~h^~h7a,~hLb~hc,~hd~hf~hf~h}g~hi~hi~hj~hJl,~h n~hn,~ho~hxh 218.0 (99 _You start waiting.~hHz09.0 (100.0)~hp~h# _Done waiting.h3hhJh,h,hhhhhhz,hhqhR,h h hd ,hxh7 _You open the door.h3hh@  There is an open door here.hhi _hhhx!,h"h%h',h'(hg*7 _You open the door.h,3h-hs3@  There is an open door here.h5h5 _h6h8h:,hI;h<hS>,h>h3?h?h?h@hBh}C,hCh,EhtM{ .............. #.## ##........... #...∆ ###.###...###. ##>.. .............. #.... ###.####...... #.... #....# #.####) #.... #....# #)# #.#....####....###.# #.#...@.......'...####'34.0 (15.0)########....###.##... ###'####+##... #.# #....... #.# #....... #.# #.......h.Ne  #.##.......#  #.##.......#  #.##...##### hShwU,5.0 (16hCZh'\; _Found a stone staircase leading down.h.1 3h1 h5 h7 h|7 hB hG XhL nhZO BhwR BhS hU ,hpV hY K _You now have 3 gold pieces (gained 1).hQ\ Ih^ h?` Bhc hne ,hf h_h hn Xho ,h+p hbv hx ,hy ho   #.#  #.# ...#  ###+######.# ...#  #..........# ....#  .[........#  .........#.....# ∆#.######'##.....#.....# ........@#............. 49.0 (14#.######...####'####.####. ###................#.##...###......#....#####.###...###.#####>................#....######.####...#....# #....# #.####)###.#....# #....# #)# #.# #. _You open the door.h H _Found a ring mail.h_h wM ##+######.# #...........####.[........#   r..............∆#.######@##.....#.....#.........#............. .######...####'####.####. ###.....................###.......###..hb r   rat (asleep)....h1,0.0)hk,50.0 (1hwh" h #|_A rat comes into view. _There is an open door here.hb M  #.##+######.#  #...####.[   r......@.......∆#.######'##.....#.....#.........#............. #.######...####'####.###...r   rat (asleep)####h~h-1 _h3hxh H  #.##+######.#  #...####.[   r.........∆#.######'##.....#.....#.........#.............######...####'####.### ###.......##...###............. #....#####.###...###.####>.............h٦ h6 &2hӮ h h2h2b #.# #.# ...# ###+######.# ...# #.# ....#h&3 .####..# ....#.r.#.....# hQ3 #.######'##.....#.....# hx3L...#...h3- #.######...####'####.### #. ###..... #.##...###..h3 #....#####.###...###.### ##>hA<3hVDhGR _You see here a +0 ring mail.h h &4h) h ( _f - a +0 ring mailh̊ hɏ SInventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)f - a +0 ring mail Scrolls (go to first with ?)  d - a scroll labelled ESATUKUGEDU h1 Potions (go to first with !)  c - a potion of magic  e - a fizzy black potionh f - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 2.1 (12.1 -> 10.0). Your spell failure would worsen by up to 1% (press '!' for details). You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour h? _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.h i #.#  #.# ...#  ###+######.# ...#  #..........# ....#  .####.@........# ....#  h.r..............#.....#  #.######'##.....#.....#  .........#.............  #.######...####'####.### #. ###.................. r   rat (asleep) #.##...###.............  #....#####.###...###.###h=D ##>......................hfF i h"g#.# #.# ...#  ###+######.#  #..........# ....#  .####.@........# hHgN .r............. hmg #.######'##....  hgV.#.....  hg...#### #. ###..... hg@##.  hg6.# hhG##>hDs Spend multiple turns changing equipment while enemies are nearby? Y - Yes  N - Nohh.hNdkrazycure the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================#.#AC: 2Str: 9#.# ...# EV: 12Int: 14h###+######.# ...# SH: 0Dex: 10#..........# ....# XL:  1 Next: 60% Place: Dungeon:1.####.@........# ....# Noise: ---------  Time: 254.0 (0.0).r..............#.....# a) +0 hammerh۶#.######'##.....#.....# Cast: Kinetic Grapnel.........#.............#.######...####'####.###h f#. ###.................. r   rat (asleep)#.##...###.............#....#####.###...###.###h0|##>...................... _Found a ring mail. h_A rat comes into view. _There is an open door here. _You see here a +0 ring mail. _f - a +0 ring mail  h:A rat is nearby!hJrrh'==hP #.##...###. #....#####.###...###.### ##>......................A rat comes into view. _There is an open door here. _You see here a +0 ring mail. _f - a +0 ring mail  A rat is nearby! _The rat squeaks loudly.hH.rh4--5.0 (1hgh)hKH.rh]--6.0 (2Kinetic Grapnelhhhs.r7.0 (3h' 6.r8.0 (4r.9.0 (5hw 0 _You start removing your armour. You continue removing your +0 robe. x5hb"h'Keep equipping yourself? Y - Yes  N - Nohh@krazycure the TinkererGnollHealth: 13/13 ========================Magic: 6/6========================#.#AC: 0Str: 9#.# ...# EV: 12Int: 14###+######.# ...# SH: 0Dex: 10#..........# ....# XL:  1 Next: 60% Place: Dungeon:1h2.####r@........# ....# Noise: ---------  Time: 259.0 (5.0)................#.....# a) +0 hammer#.######'##.....#.....# Cast: Kinetic Grapnel.........#.............#.######...####'####.####. ###.................. r   rat#.##...###.............#....#####.###...###.#####>......................A rat is nearby! _The rat squeaks loudly. h(_You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour.You continue putting on your +0 ring mail.h@g0------=60.0 (6h4h! _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  putting on your armour.  You continue putting on your +0 ring mail. _The rat bites you.h"+1.0 (7h'h0 _The rat misses you.You continue putting on your +0 ring mail.h0+2.0 (8h6h> _The rat barely misses you.You continue putting on your +0 ring mail.h|?+3.0 (9hDhN _The rat closely misses you.You continue putting on your +0 ring mail.hN|9/13 --------4.0 (1h O 0.0) hThVN 50 _The rat bites you.hWh\h^^ _You finish putting on your +0 ring mail.h G5.4 (1.4)hW h } _You hit the rat but do no damage. The rat bites you but does no damage.hWb5  You hit the rat.hhg†hmi76.8Kinetic GrapnelhrhtG _You kill the rat!hh* #.# #.# ...# ###+######.# ...# #.# ....# .####@..# ....#.#.....#.#.######'##.....#.....# ..#.... #.######...####'####. #. ###..... #.##...###... #....#####.###...###. ##>-70 _You see here a rat corpse.h h 8-h h9 h ;10/13==1======h ,hE b2==hM ,hӌ h ,h h ,h֐ h: P==h h _ _You start resting.h2 814.0)3==2.8 (15h 8 _HP restored.hh3hhhUhh:==hdh,hUhhhNh,h3h,hhAhkhh,hhhhph,hh,hgh,hhhhDhp,hh hD h h# ,h h h( h h,hVhhhh,hohhh8h_hhhh,hhhh!,h~h,hLh\hhh!h;!h!h#,h#h$h%hc%h&,h'h(Bh*,hv*h+,hB,hf-,h-h[/,h/h"1hK1h1h@3,h3h.5,h5h7h@7h7hJ9,h9h:,hy;h<,hP=h>,h`?h@,hEAhA,hh,hh,hh",hh,hYh,hgh ,h9 h h hK h h!hh,hjh,hhV,hh>,hhE,hh,hh+,hha,hhl!,h!h4#,h#h%,h%hU',h'h(,h})h*,hF+h,,h-h.,h /h0,h$1hs2,h 3h_4,h5hG6,h6h7,h7h9,h?:h4;,h;h=,h=h?Bh@,hDAhB,hChJD,hDhF,hGhHhHhIhK,hcKhL,hMh$O,hOhSQ,hQhXS,hShT,hUhV,hdWhX,hZYhtZ,hC[h\,hb]h^,h_hNa,hahec,hch mh 381.8 (99 _You start waiting.hn02.8 (100.0)hrhu# _Done waiting.h< 3h= h=A htB hB h>G XhG hI hK ,hVL hN 7 _You open the door.haP 3hP hV @  There is an open door here.hW hW  _hX hZ h[ ,hv\ hg] h^ ,h!_ h` h` ,h a ha h0b ,h|b hDd hde ,h7f hg hh ,h!i hk hl ,hBm hn ho ,hmp h{q hr ,hs hQt hDu ,hu hv h9x ,hx hz h{ ,h{ h@ h Bh7 h ,h hV h ,hÅ h h hЈ h h h ,h h hu Jh hٟ ,h h: hޣ ,h h^ h" ,hǬ hg hN ,hB hv h ,h h h hE h] hR hվ ,h h hY ,hw h hS ,hv h h Bh h6 ,h hH ,h h M _You now have 16 gold pieces (gained 13).ha 3h h h ,hP h h ,h h) h6 ,h} hj h ,h hY h ,h hm h ,h h h #.##.########.#.....# ####### ##.#.....###.....# ...#.....##......# ...#.....##......# ∆ ...#.....##.#...## # ...#.....##.###.###.#### ................@......+ 427.8 (45.0) ##'####.###.###.....#### .......................) ........................ #...###.###.#######.#### ............... .# ##..........##. #  #.####)###..#  #)# #.# #..#hg h ,8.8 (46hv h, % _Found a dagger.h-3h40h3h5,h:,h&E.# .####### .#.....# ####### .#.....###.....# #.....##......# ###.....##......# [# #.....##.#...## .# hE^#.....##.###.###.#### ............+ 9.8 (1.0) '####.###.###.....#### .....) ... ..###.###.#######.#### ...##. .# .####)###..# .# hNhP,30.8 (2hYW? _Found a chain mail.h 8 B# # #.....# # #.....###.....# #.....##......#### #.....##......##[# #.....##.#...###.# #.....##.###.###.#### ..@...+ ####.###.###.....#### ..) ...###.###.#.##### #.###. #.# ####)###..# #.# hSA hJD +1.8 (1hDL hL hd Ihi hmm hm hr ht hv ,hw hy h{ h{ hV} h3 h o ...# ####### ...###.....# ...##......#### ### ...##......##[# B... ...##.#...###.# ...# ...##.###.###.####..g.#h1 ...@'....+∆ #.###.###.....####....#.....) ...#Kinetic Grapnel......... .... #.###.#######.##### ### #.# B   giant cockroach (asleep)##. #.# h g   goblin (asleep))###..# #.# h E 4.8 (3  You open the door.h +5.8 (4hu h. n _A giant cockroach and a goblin come into view.hf # # ###.....# ##......#### ######.##......##[# ..B.##.#...###.# ....# h##.###.###.####..g.# ...@....+∆ .###.###.....####....# ......)....# .... .###.#.##########. #.# ##. #.# hh5+6.8 (1h h.Q _There is an open door here.h%  krazycure the Tinkerer ### Gnoll ..# ####### Health: 13/13 ======================== ..###.....# Magic: 5/6====================---- ..##......#### ######.  AC: 5Str: 9 ..##......##[# ..B....  EV: 10Int: 14 ..##.#...###.# .*..#  SH: 0Dex: 10 ..##.###.###.####*.g.#  XL:  1 Next: 70% Place: Dungeon:1 ................@....+∆  Noise: ---------  Time: 436.8 (0.0) .###.###.....####....#  a) +0 hammer ................)....# hY  Cast: Kinetic Grapnel ........................ .###.#######.##########. ........ #.# B   giant cockroach (asleep) .....##. #.# g   goblin (asleep) )###..# #.# .# #..# _There is an open door here.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a giant cockroach (asleep, 100% to hit)h<:6krazycure the Tinkerer ###Gnoll ..# #######Health: 13/13 ======================== ..###.....#Magic: 5/6====================---- ..##......#### ######.AC: 5Str: 9 ..##......##[# ..B....EV: 10h;Int: 14 ..##.#...###.# .*..#SH: 0Dex: 10 ..##.###.###.####*.g.#XL:  1 Next: 70% Place: Dungeon:1 ................@....+∆Noise: ---------  Time: 436.8 (0.0) .###.###.....####....#a) +0 hammer ................)....#Cast: Kinetic Grapnel ........................ .###.#######.##########. ........ #.#B   giant cockroach .....##. #.#g   goblin (asleep) )###..# #.# .# #..# _There is an open door here.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - sth<Traight lineAim: a giant cockroach (asleep, 100% to hit)hq  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  h=Press: ? - help, Shift-Dir - straight line  Aim: a giant cockroach (asleep, 100% to hit)  The kinetic grapnel hits the giant cockroach but does no damage.h,h@q..B..ggh!J====7.8 (1hDP _The goblin shouts! You hear a shout!h` }#.# #.###.....#.##......#### ######..##......##[# ........##.#...###.# ....#.##.###.###.####B...#'.g..+∆ #.###.###.....####....#.......)....#......... #.###.#.##########.. #.#.##. #.# #)###..# #.# #.# #..#ha ,h`j K.Bg.hj E----8hr h t hn  You hit the giant cockroach.  You bite the giant cockroach, but do no damage.The giant cockroach is heavily wounded.hnY=---40.2 (1.4huhIxG _The giant cockroach bites you but does no damage.hj #'g#g 2 goblins (1 missile, 1 wandering)  You hit the giant cockroach but do no damage.You bite the giant cockroach, but do no damage.The giant cockroach is heavily wounded.ht  The giant cockroach barely misses you. A goblin opens the door.hu(1.6h}h΄\ _The giant cockroach barely misses you.hi  The goblin shouts!  You hit the giant cockroach.  The giant cockroach is severely wounded.h_kd  The giant cockroach misses you.hseg'. g)h-t0=3.0hw{h}G _The giant cockroach bites you but does no damage.h  You barely miss the giant cockroach.You bite the giant cockroach, but do no damage.The giant cockroach is severely wounded.hD'g.h0-4.4hb h _ _The giant cockroach barely misses you. x2h A  You hit the giant cockroach.h h: hw Ug.g.gg 2 goblins (1 missile)h X8-5.8h i _You kill the giant cockroach!h o  krazycure the Tinkerer #### Gnoll ...# ####### Health: 13/13 ======================== ...###.....# Magic: 4/6================-------- ...##......#### ######.  AC: 5Str: 9 ...##......##[# .......  EV: 10Int: 14 ...##.#...###.# ....#  SH: 0Dex: 10 ...##.###.###.####....##  XL:  1 Next: 80% Place: Dungeon:1 h o................@g.g..'.  Noise: =--------  Time: 445.8 (0.0) #.###.###.....####....##  a) +0 hammer .................)....#  Cast: Kinetic Grapnel ......................... #.###.#######.##########. ......... #.# gg 2 goblins (1 missile) ......##. #.# #)###..# #.# #.# #..# _You kill the giant cockroach!Casting: Kinetic Grapnel (safe; 2% risk of failure)  hO PConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)h\O  krazycure the Tinkerer #### Gnoll ...# ####### Health: 13/13 ======================== ...###.....# Magic: 4/6================-------- ...##......#### ######.  AC: 5Str: 9 ...##......##[# .......  EV: 10Int: 14 ...##.#...###.# ....#  SH: 0Dex: 10 h`...##.###.###.####....##  XL:  1 Next: 80% Place: Dungeon:1 ................@g.g..'.  Noise: =--------  Time: 445.8 (0.0) #.###.###.....####....##  a) +0 hammer .................)....#  Cast: Kinetic Grapnel ......................... #.###.#######.##########. ......... #.# gg 2 goblins (1 missile) ......##. #.# #)###..# #.# #.# #..#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin.h/  ######. [# ....... h ....# .##.## .......@).g..'. ....## ........)....# ....###. #.#g   goblin ( )  #..#hyphx'g.hf5====96.8 (1h҅hqonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin!h # # ###.....# ##......#### ######. ##......##[# ....... ##.#...###.# ....# ##.###.###.####....##.g...'. .###.###.....####....##.h*......)....# ........ .###.#.##########. #.# hlh&7h#h(  The kinetic grapnel hits the goblin. _You kill the goblin! _The goblin hits you but does no damage.  There is an open door here.ings that are here: _a +0 club; a goblin corpse; a giant cockroach corpseh  You closely miss the goblin. The goblin barely misses you.h'-9.2 (1.4hڈh= _The goblin hits you but does no damage.hg 8  You hit the goblin.h G)hh" krazycure the Tinkerer ###Gnoll ..# #######Health: 13/13 ======================== ..###.....#Magic: 5/6====================---- ..##......#### ######.AC: 5Str: 9 ..##......##[# .......EV: 10Int: 14 ..##.#...###.# ....#SH: 0Dex: 10 ..##.###.###.####....##.XL:  1 Next: 100% Place: Dungeon:1 ................@)...'..Noise: =--------  Time: 450.6 (1.4) .###.###.....####....##.a) +0 hammer ................)....#Cast: Kinetic Grapnel ........................ .###.#######.##########. ........ #.# ..hj$ ...##. #.# )###..# #.# .# #..#There is an open door here.  Things that are here: _a +0 club; a goblin corpse; a giant cockroach corpseYou closely miss the goblin. The goblin barely misses you. _The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin!You have reached level 2!hD3 /  --more--h9/197---2 0% Kinetic Grapnelhh4 _h؟hѧ Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Forge Blazeheart Golem Fire/Forgecraft 73% 4  d - Forge Lightning Spire Air/Forgecraft 73% 4 9 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith+hz3h ?Bkrazycure the Tinkerer ###Gnoll ..# #######Health: 19/19 ======================== ..###.....#Magic: 5/7=================------- ..##......#### ######.AC: 5Str: 9 ..##......##[# .......EV: 10Int: 14 h@T..##.#...###.# ....#SH: 0Dex: 10 ..##.###.###.####....##.XL:  2 Next:  0% Place: Dungeon:1 ................@)...'..Noise: =--------  Time: 450.6 (0.0) .###.###.....####....##.a) +0 hammer ................)....#Cast: Kinetic Grapnel ........................ .###.#######.##########. ........ #.# .....##. #.# )###..# #.# .# #..# h@_a +0 club; a goblin corpse; a giant cockroach corpseYou closely miss the goblin. The goblin barely misses you. _The goblin hits you but does no damage.  You hit the goblin. _You kill the goblin! _You have reached level 2!h\Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 7? Y - Yes  N - NohAh_[akrazycure the Tinkerer ###Gnoll ..# #######Health: 19/19 ======================== ..###.....#Magic: 5/7=================------- ..##......#### ######.AC: 5Str: 9 ..##......##[# .......EV: 10Int: 14 ..##.#...###.# ....#SH: 0Dex: 10 ..##.###.###.####....##.h?\oXL:  2 Next:  0% Place: Dungeon:1 ................@)...'..Noise: =--------  Time: 450.6 (0.0) .###.###.....####....##.a) +0 hammer ................)....#Cast: Kinetic Grapnel ........................ .###.#######.##########. ........ #.# .....##. #.# )###..# #.# .# #..# _a +0 club; a goblin corpse; a giant cockroach corpseYou closely miss the goblin. The goblin barely misses you. _The goblin hits you but does no damage.  You hit the goblin. h]i_You kill the goblin! _You have reached level 2!h `:-1.6 (1 _h,jhpqhuE-2.6 (2hGyhh!+3.6 (3hh _You start memorising the spell. You continue memorising. x2hYh h՟c _You finish memorising. Spell assigned to 'b'.hH # # ###.....# .##......#### #######.##......##[# #....... ##.#...###.# #....# ##.###.###.####....##.)@...'..> ###.###.....####....##.......)....# ......... ###.#.##########. #.# . hQhT+4.6 (1h\ha _Found a stone staircase leading down.  Things that are here: _a +0 club; 4 stones; a goblin corpseh3hhh($ _hJhc6===hsh,hhf,h4h,hhg===hi,hXhh`hh,hhBhchhhhtN7====hh!4 _Magic restored.hIIhh,hhhhhhhh<====hhShQhoXhi,hV h!h+q #.# hf,l.. #.#  #.#  ##.### # .... .. ###.### h,S### #.....@....... ..# #####...##.####### #######...# ##[# #.........# h,6.###.# #....##...###.####....##...# l   frilled lizard (asleep)....))...'..>.# .....####....##..... ....hA-C....)....##..##.#h8075.6 (21.0)h:,6.6 (22hAhCa _A frilled lizard comes into view.h #.# l.. #.# #.# ##.### #  .... ..  h* A#.####.###.###  #.....@.......  #####...##.###  #...#[# #.........# #....##...#...##...#))...'..>.##..... ) hnu #.# l.. #.# #.# ##.### #  .... ..  #.####.###.###  #.....@.......  #####...##.###  #...#[# #.........#hv #....##...#...##...#))...'..>.##....)hM}h^hhXe _A frilled lizard is nearby!h`9#.#l.. #.# ###.###.### #.......... #.####@###.### ##............. #####...##.##### #######..##[.... #....####.####....##.....))...'..>.#####...hghj87.6 (1.0) _hrh=J##.#l.. #.# ##.###.### #..@....... #.####.###.### ###............. #.##### #######.##[.. ###.####....##.....))...'..>.#hQhU=8Kinetic Grapnelh[hh]h!##.#l.. #.# ###@###.### #.......... #.####.###.### ##............. #####...##.##### #######.##[.. h7###.####....##..hBh&9hGhh / #Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h d5-------==80h h D _You shape a spike launcher from a nearby wall.h###.##l..# #@# ###.###.### #.......... #.####.###.### ##............. #####...##.##### #######...# ..##[.. hS'E--1hs<hg   krazycure the Tinkerer  Gnoll  Health: 19/19 ======================== ### Magic: 4/7=============----------- #.# AC: 5Str: 9 ##.## EV: 10Int: 14 l.. SH: 0Dex: 10 #*# XL:  2 Next:  0% Place: Dungeon:1 #@# Noise: ---------  Time: 481.6 (0.0) ###.###.###  a) +0 hammer hh _#..........  Cast: Kinetic Grapnel #.####.###.### ### #............. ..# #####...##.###  l   frilled lizard (asleep) ..#### #######...# ..##[# #.........# .###.# #....##...# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)h:w  krazycure the Tinkerer  Gnoll  Health: 19/19 ======================== ### Magic: 4/7=============----------- #.# AC: 5Str: 9 ##.## EV: 10Int: 14 l.. SH: 0Dex: 10 h<#.# XL:  2 Next:  0% Place: Dungeon:1 #@# Noise: ---------  Time: 481.6 (0.0) ###.###.###  a) +0 hammer #..........  Cast: Kinetic Grapnel #.####.###.### ### #............. ..# #####...##.###  l   frilled lizard (asleep) ..#### #######...# ..##[# #.........# .###.# #....##...#Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard.hAI ### #.# ##.## †.. h&BG#*# #@#       #####... hoB...[# ....# h&.ht4=2.6 (1Kinetic Grapnelh?onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a frilled lizard (asleep, 100% to hit)  The kinetic grapnel hits the frilled lizard. _You kill the frilled lizard!h3hhhh,h;hBhB,hh 5====h,hhR====hhh,hh9,hh:,hh,,hh,,hhc6===h_ h",hy"h#,hX$h&,h&hY(Q===h`)h*,h*hK,,h,h-h.h/hV0,h0hh2,h2h4d7====h5hm9h:,hP;hn=h>hA?h?h AhB,hcChEhFhF<====h,HhqIhJ,hJh0LhBNBhRhS,hThUhV,hzWhY,h[Zh\\h\hA^,h_hdhe,hfh\hhi,hjhmBhohqhjq,hrh#thu,hvhwhyBhzh||,h|hh~h,h8huhJhhBh\hs,hhhѓ,h;h%hBhhphhhhhh$hh,hyhGh{,hңh h),hhh,hhYhBhhܮ,hPhh>,h۲hBh...##............# ...#........####.#  .>.#.######## #.#  ...... ..##.#. ..# .# #.#  ..# ##.#  .. #  - #.#   #.#   #.#   #.#   #.#   b   bat (asleep) #.#   .b#    h1542.6 (60.0)h F-3.6 (61h9hFV _A bat comes into view.h|......# #.# .> #.#  #.#  #.#  .# #.#  # #.#  . #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.#  .b# h #......# #.# > #.#  #.#  #.#  .# #.#  # #.#  . #.#  #@#  #.#  #.#  #.#  #.#  #.#  #.#  .b#  _A bat is nearby!hY,..####. .>.#.######## #..... #.h-##.#. . .  . . #..b##h3h684.6 (1.0) _h;h>h:\F>.#.######## .... ##.#   . .b##hbhd&5hihakhw.... ##.#   . .b##h[h hhb.b6Kinetic GrapnelhXhRhx,h/,hh5=8.0 (1.4hh _You miss the bat. The bat barely misses you.h ho h@  You miss the bat. The bat barely misses you.h (9.4h h# : _The bat hits you but does no damage.hc 6  You sock the bat!hd j.h t20/20 850.8Kinetic Grapnelh{ ] _You kill the bat!h`Db ##.# hD  .   hLJ-10hNhOhW   . ..##~. h>Xf#≈#≈#h]h^@-2h]bhdhiK   . #...~..#...~.#####.~. ##≈   3h  . ####≈##...~..####.~. ##  hhνh{&4h-hh~ 3h{ h h2 h[ h ,hP ,h h} h؊ h h h h Bhߑ h h h h h hۧ Bh} ,h h hJ ,h hƵ h1 Bh h ,h h ha h h h ,h hZ h h= ,h h h h h| h h ,h h' h h hC h1 hO h hF h h2 h hG hC hb h h h ,h hQ hp ,h h h h hz h h h h h ,h- h h ,hS h] he ,h h h ,hh h h h h# h h ,h7 hk h ,h* h h ,h" h\ hL ,h hy h ,h} h  h= ,h h+ hw BhH h! ,h! h1# h$ ,h)% hn& h' h' h$( h1 h2 h3 h5 ,hb5 h6 h%8 ,h8 h9 h: ,h; h? hA h&A hA hIC hD hD h\E h_G hUI ,hJ hL hN hN hnO hW hX ,hY h[ h\ ,hw] h^ h+` ,h` h|b hc hqd hd h#f h0g ,hg h%i hj ,hj h4l hl hl hGm ho hGp ,hp hyr hvs hs h t hu hv hv hpw hy hz hz h{ h~ 7 _You open the door.h 3hF h @  There is an open door here.hĄ h  _h h h: ,h hj h ,h_ h8 hl ,h h hߓ ,h^ h h #h .# ≈...# #. .h# .# ≈...# ## #. .#hA .# ≈...# #≈ #. .h^ j~~.# ≈...####≈##.h} ~≈~ #..###≈≈≈≈#...~...h .≈≈~ #....'# #...~.## h .##h e~~≈~~##..##.# ###.~.# ..## ~≈≈~....###.# ##≈## hn .... ~~~~.##@# #.# #≈ (.#~~~~ #.# #.# #≈ #### .~~ ∆... ... ## ...# ~≈ ##.##### h ##.# ~ #.# .#h  ..#J   endoplasm (asleep) .#hܡ ..# ...#J.# h /...#h 1620.8 (66.0)hά ,1.8 (67h hȴ ] _An endoplasm comes into view.h # #..# ≈...# #. .#..# ≈...# ## #. . # #..# ≈...# #≈ #. . ~~ #..# . ~≈~ #..##... .≈≈~ #....'#  ~~≈~~##..##.#   ~≈≈~....###.# ##≈##  #@# #.# #≈ (.# ~~~~ #.# #.# #≈  .~~ ∆... ... ##  ~≈ ##.#####  ~ #.# ..# ..# J.#h8 # #..# ≈...# #.#..# ≈...# ## #. # #..# ≈...# #≈ #. ~~ #..# . ~≈~ #..##... .≈≈~ #....'#  ~~≈~~##..##.#   ~≈≈~....###.# ##≈##  #@# #.# #≈ (.# ~~~~ #.# #.# #≈  .~~ ∆... ... ## 92;5H ~≈ ##.## ~ #.# ..# ..# J.#h?hAhFhIa _An endoplasm is nearby!hRQ. .## #.#.≈ #.~~.###≈##. ~≈~ #..###≈≈≈≈#...~....≈≈~ #....'# #...~.## .##~~≈~~##..##.# ###.~.# .## ~≈≈~....# ##≈#.. ~~~~.##.#  #≈ (.#  #### .~~~~$......... ## ...~≈.~.##.####### ##~~≈~  .# ~≈~ .~~..# ~ J### ###2.8 (1.0) _Found 18 gold pieces.hH \#≈~~###≈# ~≈~###≈≈≈≈#...~...≈≈~ #....'# ## .##~~≈~~##..##.# ###.~.# .## ~≈≈~....# ##≈#.. ~~~~.##.#  #≈ (.# ~~~~.##.###.### #### .~~~~$.@....... ## ...~≈.~.##.####### ##~≈~ #.# .# ≈~ .~~ ..# ~ .J ### #### + ∆3h. # #..# ≈...# #≈ # .. ~~ #..# ≈...####≈##.~≈~ #..###≈≈≈≈#...~~.≈≈~ #....'# #...~. #.## ≈~~≈~~##..##.# ###.~.#.## #~≈≈~....###.# ##≈##. .~~~~.##.# #.# #≈ .(.# .~~~~.##.###.### #≈# ~.~~~~$. ##.# .~≈.~.##.##.# .~~≈~ #.#.#.~≈~ ..h# ⌠.#~~~ ..#.# .~ .J.#.# . #### .#### .+ ∆4hd. # #..# ≈...# #≈ #..≈≈~~~~# #..# ≈...####≈ #≈.~≈~.. #..###≈≈≈≈#...~ #≈~.≈≈~~ #....'# #...~. ##.## ≈≈~~≈~~##..##.# ###.~. #...## ##~≈≈~....###.# ##≈ #..... #.~~~~.##.# #.# #≈ #.(.# #.~~~~.##.###.### #≈ .##### .~.~~~~. ##.# #.~≈.~.##.# .###.# #.~~≈~. #.#.#.~≈~~. ..# .⌠hhg.# #~~~≈~~ ..#.# ..~.~~..J.# #....# #.~~~~~#### ..#### #.~~~~~ ..+ ∆56.8 (2 _You now have 34 gold pieces (gained 18).h!  You enter the shallow water.Water  _Moving in this stuff is going to be slow.#.. ≈≈≈~~~~###..# ≈...####≈ .# .~≈~..##..###≈≈≈≈#...~ .#≈~.≈≈~~##....'# #...~ .##.## ≈≈~~≈~~##..##.# ###.~ )#...## ##~≈≈~....###.# ##≈ .#..... #.~~~~.##.# #.# #≈ .#.(.# ##.~~~~.##.###.### #≈ ..##### ..~.~~~~.......... ## ......# ##.~≈.~@##.####### ###.# #.~~h&[34m≈~.##.# ...# ...~≈~~....#Kinetic Grapnel #.⌠.# .#~~~≈~~#..# #.....# ...~.~~..J.# ##....# .#.~~~~~####J   endoplasm (asleep)#### #.~~~~~#.+ ∆ #.≈~~.## +### ∆7.8 (19.4 (2.6h#Qh Qh  .~≈~..##..###≈≈≈≈#...~~.≈≈~~##....'# #.## ≈≈~~##.# ### )#...## ##~≈≈~....# ##≈ .#..... #.~~~~.##.#  (.# ##.###.### ..##### ..~.~~~~.......... ##....# ##.~≈.~.##.####### ###.# #.~~≈ ..# ...~≈~~....# #.⌠#~~~≈~~#..#....# ...~.~~..J.###.~~~~~####..####  ...+ ∆ #.≈~~.#  16d+###~≈≈≈ 30.4 (1.0hu ~.≈≈~~##....'# #.## ≈≈~~##.# ### )#...## ##~≈≈~....# ##≈ .#..... #.~~~~.##.#  (.# ###.### ..##### ..~.~~~~.......... ##....# ##.~≈.~.##.####### ###.# ##.~~≈~.##.# ..# ...~≈~~@...# #.⌠#~~~≈~~#....# ...~.~~..J ###.~~~~~### #..#### ##~~≈≈≈1Kinetic Grapnelh# ≈≈~.≈≈~~##....'# #...~. ##.## ≈≈~~≈~~##..##.# ###.~. #...## ##~≈≈~....###.# ##≈# #..... #.~~~~.##.# #.# #≈ #.(.# ##.~~~~.##.###.### #≈ ##### ..~.~~~~.. ## # ##.~≈.~.##.# ###.# ##.~~≈~.##.# # ...~≈~~.@..# .⌠.# .#~~~≈~~#..# .....# ...~.~~h0?..J.# ....# .#.~~~~~## ..#### #.~~~~~#+ ∆ #.≈~~.## J   endoplasm (asleep) 2Kinetic Grapnelh ≈≈~.≈≈~~##....'# #...~.# #.## ≈≈~~≈~~##..##.# ###.~.# ...## ##~≈≈~....###.# ##≈# ..... #.~~~~.##.# #.# #≈ .(.# ##.~~~~.##.###.### #≈ ##### ..~.~~~~.... ## # ##.~≈.~.##.####### ###.# ##.~~≈~.##.# # ...~≈~~..@.# ⌠.# .#~~~≈~~#..# # ...~.~~..J49m.# ....# .#.~~~~~######## #.~~~~~#+ ∆ #.≈~~.##  ∆ #.~≈≈≈#~~≈≈≈h-h&3hh, ?  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.h4 \#J.JhV6 c5-------==4h< h? ^ _The endoplasm quivers.h# ≈≈~.≈≈~~##....'# #...~. ##.## ≈≈~~≈~~##..##.# ###.~. #...## ##~≈≈~....###.# ##≈ #..... #.~~~~.##.# #.# #≈ #.(.# ##.~~~~.##.###.### #≈ .##### ..~.~~~~.... ##.# ##.~≈.~.##.####### .###.# ##.~~≈~.##.#.# ...~≈~~.@..# .⌠.# .#~~~≈~~#J.#.# ...~.~~....# #....# .#.~~h:~~~####.#### #.~~~~~# ..+ ∆ #.≈~~.### ∆ #.~≈≈≈ #~~≈≈≈-5 _The endoplasm hits you but does no damage.h׿.# ≈≈~.≈≈~~##....'# #...~ .##.## ≈≈~~≈~~##..##.# ###.~ )#...## ##~≈≈~....###.# ##≈ h9>.#..... #.~~~~.##.# #.# #≈ .#.(.# ##.~~~~.##.###.### #≈ ..##### ..~.~~~~.. ##hQ.# ##.~≈.~.##.# ..###.# ##.~~≈~.##.#.# ...~≈~~@...# #.⌠.# .#~~~≈~~#J.# #.....# ...~.~~....##....# .#.~~~~~## #..#### #.~~~~~#.+ ∆ #.≈~~.## +### ∆ #.~≈≈≈  #~~≈≈≈h&J.hO--6h1h2h w * You hit the endoplasm.h. &  hr yThe endoplasm is severely wounded.The rocky spike skewers the endoplasm.h )hc) &.h%0 x16==7.8 (1.4Kinetic Grapnelh6 h8 M _You kill the endoplasm!hE# ≈≈~.≈≈~~##....'# #...~. ##.## ≈≈~~≈~~##..##.# ###.~. #...## ##~≈≈~....###.# ##≈# #..... #.~~~~.##.# #.# #≈ hYF#.(.# ##.~~~~.##.###.### #≈ ##### ..~.~~~~.. ## # ##.~≈.~.##.# hFI###.# ##.~~≈~.##.# # ...~≈~~.@..# .⌠.# .#~~~≈~~#..# .....# ...~.~~....# h G....# .#.~~~~~## hAGi..#### #.~~~~~#+ ∆ #.≈~~.## hWOhTU---------80hehD ≈≈~.≈≈~~##....'# #...~.# #.## ≈≈~~≈~~##..##.# ###.~.# ...## ##~≈≈~....###.# ##≈# ..... #.~~~~.##.# #.# #≈ .(.# ##.~~~~.##.###.### #≈ ##### ..~.~~~~.... ## # ##.~≈.~.##.####### ###.# ##.~~≈~.##.# # ...~≈~~..@.# h-E`⌠.# .#~~~≈~~#..# # ...~.~~....# ....# .#.~~~~~######## #.~~~~~#+ ∆ #.≈~~.##hE ∆ #.~≈≈≈#~~≈≈≈hMhPA--9hZWhXh| hA} h} h h hɃ Xh h4 h h= h h 06===hχ h h h h h h h h( ,h h hH ;===hH hg ,h& hc h hN h ,h h6 ,h h ,h h d7====h h¡ h ,h? h/ hk ,h hT h %  hϬ You enter the shallow water.h ?Water h" h N _Moving in this stuff is going to be slow.h" R====h hӵ h h (h h h A  You enter the shallow water.h= ?Water hv h N _Moving in this stuff is going to be slow.h 3h h+ hE  ####)#...## ##~≈≈~....###.#  #.#..... #.~~~~.##.# #.# # ##.#.(.# ##.~~~~.##.###.### ###...##### ..~.~~~~.......... .h o.........#. ##.~≈.~.##.#######...###.#..##.~~≈~.##.# #.......# #.....~≈~~....h .⌠.#.⌠.# #...#~~~≈~~#..#h ..#.....#.....@.~~....#62.6 (22.8) h ...###....#.>.#.~~~~~#### hH ##..#..####. #.~~~~~#hj '.....+ ∆ #.≈~~.##+### ∆ #.~≈≈≈≈## #~~≈≈≈≈≈#h  #..≈≈≈≈≈≈# ##.~≈≈≈≈≈≈≈h )###########h, h -4.2 (24.4h h ; _Found a stone staircase leading down.h@3hAhEhGThLhvT_hky  There is a stone staircase leading down here. _hlhpnhDs,hshuhzXhz,h{h}h,h|hhhyhhˇh,hϊh7hG,hh+hYBhқXhh%,hhNXhϲ #..###.~≈≈≈≈≈≈≈ #..# ########### #..#  #..#  #######..######  ...............  #######..######  #..#  #@.#  #..#  #..#  #..# ###. ≈~ .. #.# h[82.8 (18.63.8 (19hhw[ _g - a bubbling green potionh 3h3 XhY h} l  You enter the shallow water.Water  _Moving in this stuff is going to be slow.hL Ih h h\ h2 Bhv h  #..#  #..#  #..#### ####...# #≈≈≈≈~~# ####...# #..#.############....#[......@....###97.4 (13h ###########.# ###   h( 9   hI 4  hh E h h ,8.4 (14h! h - _Found a leather armour.h3CIh.EhG,hL,hlM,hcNhPhYS,hThWh_Z,hT[h[]h_,h`hchf,hghGjhm,h5nhuF  You see here a +0 leather armour.hRwhw _hAyhzhd,h;hh,hsh #..# #..# #..## ####.. #≈≈≈≈~h^#####..#.#..#. #..##############.... #[...........## #..###############.### ###h/700.0h,9.4 (11h`hX _h - a fuming dark potionh #..##.. #..##.. #..#.. #####.. #≈≈≈≈ #.. #### #.. #..# #..# #..@...[........... #..#.# ### ###hh210.4 (1.0)hhhs #.. #..# #.. #..# #.. #..# #### #..# # #..# #### #..# #.. #..# #.@....[. #..#. #### hh<1h7h 3hk h h h Bh ,h he h` ,h$ h h ,h h hC hm h6! h# h% h% h' h() h + ,h, h:. h{/ ,h,0 h:2 h3 ,h3 hY5 h6 ,h 7 h8 h: ,hJ: h; h< ,h= h"? hX@ ,h@ hC hD ,hYE hF h6H ,hH hOJ hQK ,hK hM hPO ,hO hQ hR ,hS hU h[V ,hV h4Y hFZ ,hZ h\ h] ,h0^ h_ hQa ,ha h#d h*e ,he hVg hh ,h`i hl hm ,hn hz  #.###...# #.... #.#....#... #.#.⌠.#.⌠.[ ..# #.....#.. ... ..# #....###. ... #.# ####..#.. #'# #.# #..'...####'## #.# #<.###+###...@.###.###..# 36.4 (25.0)##..........##### #...........# #......###..##......# #..# #.###### #..#  #. ######..########## # .................. ######..########## _You open the large door.h8} C _Found a robe.hE3hh0h|h: _h"E  There is a large open door here.hUh _hh2E  There is a large open door here.huh _hnhyh,hh7 _You open the door.hr3hqh@  There is an open door here.hzh _hjhh,hhhhThh hT ,h h2 hK,hh"hJ,hhhK,hhhl,h h_h,hhQh',hhh ,hf!h'hg(,hM)h*h,Bh/Bh/h1hn2,h2hY5,h5,h7h9Bh9;h^=,h9AhBhD,hMEh HhH,hIhKhM,hNhQ@  There is an open door here.hT5 _hUhZXh(Z,hp[h4a[  There is a large open door here.ha _hbh;fE  There is a large open door here.hDhhh _hjhkhm,hnhph7rhjrhsh]uhqvhvh!whxhz,hzh{h~BhhR,hсhh,hhph,hhh,hJhhHhh,hhʩh2,hh.h>,h2h hG,hZhAE  There is a large open door here.h5 _hgheThere is an open door here. large open door here.  hh4 _hh/h ,hhhh<hhh,huhh,hh h,hhh,h'h%hd,hgh[h[,h^hh,hhh,hvh h ,h hh,hh@h ,hj#h'hT5#####.###...###.###.#######.#### ....................... #.# #####.####..........##. #.# #....# #.####)###..# #.# #....# #)# #.# #..# ###....###.# #.# #..# # .......'...####'###..#.S ###....###.##........... # ###'####+#h@6..#.. ≈≈≈~~#.# #...........# ≈≈.~≈#.# #...........# ≈≈~.≈#.###...........##.## ≈≈~~#.##.......####)#...## ##~≈#.##.......# #.#.....# #.~~ S   ball python (constriction, asleep)#.##...##### ##.#.(.#...##.~~#.####.# #####...#####....~.~#.####.# #...........#..##.~≈hiD-97.4 (61h5V8.4 (62 large open door here. _A ball python comes into view.h)@ .###...###.###.#.#.. #.# .####..........##. #.#  #....# #.####)###..# #.#  #....# #)# #.# #..# ....###.# #.# #..# ##'...####'###..#.S.....###.##.##  ###'####+##.#.. ≈≈≈~#.# #.h@ ....# ≈≈.~≈~#.# #...........# ≈≈~.≈#.###...........##.## ≈≈~~≈#.##.......####)#...## ##~≈#.##.......# #.#.....# #.~#.##...##### ##.#.(.#...##.~#.####.# #####...#####....~.~#.####.# #.#..##.~≈.hgE hM k.SS)h{Q 19.4 (1.0)ha K _The ball python hisses angrily.h'a.###...###.###.#.#.... #.# .####..##. #.# #....# #.####)###..# #.# #....# #)# #.# #..# ....###.# #.# #..# ##'...####'###..#.....###.##.S.# # ###'####+##.#.. ≈≈≈~#.# #.# hgC≈≈.~≈~.#.# #.# ≈≈~.≈≈~#.###.##.## ≈≈~~≈~#.##.####)#...## ##~≈≈~#.##.# #.#.....# #.~#.##...##### ##.#.(.#...##.~#.####.# #####...#####....~.~#.####.# #.#..##.~≈.~hh"hX9S..h(?800Kinetic Grapnelhhhh.###...###.###.#.#..... #.# .####...##. #.# ....# #.####)###..# #.# ....# #)# #.# #..# ....###.# #.# #..# #'...####'###..#. ....###.##.S...# # '####+##.#.. ≈≈≈~~~~##.# #.# hx≈≈.~≈~.#.# #.# ≈≈~.≈≈~#.###.##.## ≈≈~~≈~#.##.####)#...## ##~≈≈~.#.##.......# #.#.....# #.~~~~.#.##...##### ##.#.(.#...##.~~~~.#.####.# #####...#####....~.~#.####.# #.#..##.~≈.~.h  The ball python barely misses you. The ball python grabs you.h 0 =1Constr hIhT_ _The ball python constricts you.h  *Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  You shape a spike launcher from a nearby wall.  The rocky spike skewers the ball python.h_ ShD T†#hJ 5-------10 20=2Kinetic GrapnelhR hU O _You kill the ball python!h\................................ #.###...###.###.#######.######### ............ #.# #.####..........##. #.# # #.####)###..# #.## #)# #.# #..# ###.# #.# #..# ####'...####'###..#...... ...###.##....# # #'####+###..## ≈≈≈~~~~## #.# #.h/#.## ≈≈.~≈~..# #.# #.### ≈≈~.≈≈~~# #.#....##.## ≈≈~~≈~~# #.##.####)#...## ##~≈≈~. #.##.......# #.#.....# #.~~~~.# #.##...##### ##.#.(.#...##.~~~~.# #.####.# #####...#####....~.~~~h\h/--3hS- _You see here a ball python corpse.h*hN+h,h2h7: _h[<Bh>S-------hEBhChCh_EhnH,h&JhL,hTNhQ,hShV96hV*===hXh6v===hw,hUzhV},h8h_h+N7====h#h h,hJhƏh,hhh,hhehh}<====hhɩnhq,h}hRh,hShh,h۾hhyhhhh,hhh-,hjhh,hhh,hhhm,hqhg  You see here a ball python corpse.h|hO _h@hh-Xhohh{h h ,hOhhi,hh>  You see here a +0 dagger.h5 _h h"hp&,h)h/Xh3h9,hAhh,hhh# ,hX hhU,h@hR h2",h#h%hm*,h*,he-,h2.h1h 3,h3h@ .##...##### ##.#.(.#...##.~~~~.## .####.# #####...#####....~.~~~~.. .####.# #...........#..##.~≈.~.## ......# #.###...###.#..##.~~≈~.##...# #.#.......#.#.....~≈~~...h*B...# #.#.⌠.#.⌠.#.#...#~~~≈~~#.[...# #.....#.....#.....~.~~......# #....###....#.>.#.~~~~~##.#.# ####..#.@####..##.~~~~~#--53.4 (50.0) '####.# #..'.....'.)#..##.≈~~.## '## #.# #<.###+###.$#..##.~≈≈≈≈# ..###.###..# ..#..##~~≈≈≈≈≈ .......##### ##..##..≈≈≈≈≈≈ .......# #..###.~≈≈≈≈≈ ..###..# #..# ######## ..# #..# #..# hB### #..# #..# _You open the door.hLED _Found a sling.h  ##.# #####...#####....~.~~~~.............#..##.~≈.~.## ......# #.###...###.#~≈.......#.#.....~≈~~...⌠.#.⌠.#.#...#~~~≈~~#[.....#.....#.....~.~~.......###....#.>.#.~~~~~###.# ####..#..####..#hʪ y '####.# #..'....@'.)#..##.≈~~.# #.# #<.###+###.$~≈≈≈≈ ..###.###..# ..#..##~~≈≈≈≈≈## #####..##############..######h hM 84.4 (1.0) _h h h ####.# #####...#####....~.~~~~. ####.# #...........#..##.~≈.~.##.# #.###...###.#..##.~~≈~.##.# #.#.......#.#.....~≈~~.# #.#.⌠.#.⌠.#.#...#~~~≈~~#. .[...# #.....#.....#.....~.~~.# #....###....#.>.#.~~~~~##.# ####..#..####..##.~~~~~# ####.# #..'.....@.)#..##.≈~~.## ## #.# #<.###+###.$#..##.~≈≈≈≈# ###.###..# ..#..##~~≈≈≈≈≈# h޺ ,##### ###..##..≈≈≈≈≈≈## #..###.~≈ .###..# #..# # h h &5hC h Q _There is an open door here.h(d.# #####...#####....~.~~~~..# #...........#..##.~≈.~.##.## #.###...###.#..##.~~≈~.##.## #.#.......#.#.....~≈~~....## #.#.⌠.#.⌠.#.#...#~~~≈~~#..# [...# #.....#.....#.....~.~~....## #....###....#.>.#.~~~~~##.# ####..#..####..##.~~~~~# .# #..'.....'@)#..##.≈~~.##  #.# #<.###+###.$#..##.~≈≈≈≈# ###.###..# #..#..##~~≈≈≈≈≈# ##### ## #..###.~≈ ###..# #..# # h.h/-6 _h6hW8h-.# #####...#####....~.~~~~..# #.#..##.~≈.~.##.## #.###...###.#..##.~~≈~.##.# # #.#.#.#.....~≈~~....# # #.#.⌠.#.⌠.#.#...#~~~≈~~#..# ...# #.....#.....#.....~.~~....# hS# #....###....#.>.#.~~~~~#### #.# ####..#..####..##.~~~~~# h.# #..'.....'.@#..##.≈~~.## h. #.# #<.###+###.$#..##.~≈≈≈≈# .###..# #..#..##~~≈≈≈≈≈# hN@..# hlU#..# # hh)<7hw.h?2N _You see here a +0 sling.h ...........#..##.~≈.~.##.## ...# #.###...###~≈ .......#.#.....~≈~~...⌠.#.⌠#~~~≈~~#....#.....#.....~.~~..###>.#.~~~~~### .#.# ####..#..####..# ##.# #..'.....'.)≈~~.#  #.# #<.###+###~≈≈≈≈ ##.###..# #..#..##~~≈≈≈≈≈# ....#######..##..≈≈≈≈≈≈# ..........................h:8 h _hh٠A9.4 (2hh> _You now have 46 gold pieces (gained 12).hE2 ...# #.###...###~≈ .......#.#.....~≈~~...⌠.#.⌠#~~~≈~~#....#.....#.....~.~~..hl###....#.>.#.~~~~~### .#.# ####..#..####..# ##.# #..'.....'.)≈~~.# h #.# #<.###+###..~≈≈≈≈ ##.###..# h/~~≈≈≈≈≈# ....####h###..##..≈≈≈≈≈≈# #..###.~≈≈≈≈≈≈≈ h7##..##############..######h<h\,60.4 (1h h hH 3h^K hM hO ,hAT ,hT ,hU h[  There is an open door here. _h_ hbb ,h!c hQd hf Bhg 7 _You open the door.hh 3h'i hj hk ,hk hGs @  There is an open door here.ht hu  _hv hdz h | h1| h| h! h3 ,hm h> h ,hA h8 hZ ,h4 hؒ h ,h h h ,h hh ,h   You enter the shallow water.Water  _Moving in this stuff is going to be slow.h  You enter the shallow water.Water  _Moving in this stuff is going to be slow.h: h h  You enter the shallow water.Water h h   You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.hD Th h#  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.h# ?Water hj$ hV&  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is goih& dng to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.hW( 3hE) hI+ h1 h{2 h3 h4 ,h4 hI5 h5 ,hZ6 h.7 h8 ,h/8 h8 hY9 ,h9 hc; h[= Bh= h> ,h> h? h@ ,hj@ hK h)M ,hM hcP hnQ hQ hQ h.T hT hU hU hW hX hX hY hF[ h\ h\ h] h'_ hGc Xhc ,hd hh Xhi hl ,hzl hXn hio ho h-p h3r hr h s hqs ht h%v ,hv hx h.#.######## .###.....####....##.....# ............)....##..##.#h6 1955.6 (95.2)h ,6.6 (96h h Y _A quokka comes into view.h8 #.# #.#  hQN## #....† #. #. #.# #.#  huG#r  #. ^hZ #.####.### #.@....... #####...##h% ...##.# #.# [# hݯ. .h ?.))>. ..# )h&'.# hIz #.# #.#  ## #....† #. #. #.# #.#  #r  #. ^ #.####.### #.@....... #####...## ...##.# #.# [# . ..))>...#).hQhSh^s _A quokka is nearby!hK.H #.# #.# ######.###. #....† #.####.###. #.# #.# #.#  #r####.###. #.##.^. #.####.###.#####.  # #@..#.....# #####...##.#####. #......#### #...##.# #.# #......##[# #.........##.#####. #.#...###.# #....##...## #.###.###.####....##...#..))...'..>.#.# #.###.....####....##.....#.)....##..##.#h0n.rrh1617.6 (1.0)h:h<i _The quokka twitches its whiskers.h* M## ## #.# #.# #####.###.#######...†............###.###.####### #.# #.# .####.###.######r##...........^ h?+ #@####.###.#####.#  ######................. ## #####...##.###### #######...##.# .....##[..#####.#..hp+ 7 #. h+ #.###.###.####....##...#........ .............))...'..>.#.h+ C######## #.###.....####..h5 h6 .=8h> hA T _The quokka closely misses you.hz( *Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h\ `  You shape a spike launcher from a nearby wall.h?Qr#hNAb5-------=9hCHh J _The rocky spike misses the quokka. The quokka barely misses you.h%1*h  You barely miss the quokka. The rocky spike skewers the quokka.hhy  The quokka is almost dead.The rocky spike skewers the quokka.h)h2 D†h o961.0 (1.4Kinetic Grapnelh h(  M## ## #.# #.# #####.###.#######...†............###.###.####### #.# #.# .####.###.######h X##...........^ #.####.###.#####.#  ######................. ##.....######...##.#####.#.#h hՕ [ _You kill the quokka!h h ,--2hН 0h h s _You see here a quokka corpse.hr- M## ## #.# #.# #####.###.#######...†............###.###.####### #.# #.# ##.###.######†##...........^ #.####.###.#####.########h6 #.................#h< H--3 _h E hsF hVx M## ## #.# #.# #####.###.#######...†............###.###.####### #.# #.# .####.###.######†##...........^#.####.###.#####.#h h F-------4h hy hg-3h.h,4hg5,h)6h7c6===h8h:,h;h2=,h >hCBhPLY===h MhN,hNh6PhcPG7====hQhxbhd,hvdhlhn,hnhwb  You see here a quokka corpse.hEzhz _hq{hЁhא====hAhw,hhhˠhhhh,hhֲh,h̷h:h,h9hh,hhBh,hBhh6,hhhh1hhh,hh>  You see here a +0 dagger.hk h  _h hh$,hhhX,h&,h),h,h3h7BhI<h^RXhbBhghj,h4khCrht,h uhBzh|,h&~h9h!,h߇h8h1,hhГh`hhh$h4,hĞh7ho,hhh2,hԮhh,hhh,hZhh@,hOh<,hht,h4,h,hhh"hYh} h h# ,h% h| h ,h h h ,he h  h` ,h h Bhn h ,h\ h h h% ,hO h! ht# ,h# h}% h& ,h ( hv* h`+ ,h?, h\- hh. h. h/ hn1 h1 ,h2 hd4 h5 ,hi6 hf: h: ,h; hG= h> ,h%@ hFA hC Bh?D hE ,huF h\ h] ,h'^ hW h XhU ,h h hi h@ ,h h h" h} h h h> hQ h ,h[ hh h~ ,hh h h ,h h h ,h$ hR h ,h h hQ ,h hl h ,hx hB h ,h.- h&/ ,h+0 hW5 h7 ,h7 h= h? ,hgA h)G hI ,hDK hS >  You see here a +0 dagger.h_V hV  _hW h}^ ha ,hb hh hj ,hl hr @  There is an open door here.hLw hw  _hz h hY ,h h, h ,h h hy ,hf h$ h {  You see here a +0 dagger. _hK Bh h h ,h h h ,hB h h ,h h h h h, h h ,hn h7 h ,h h h ,h) h8 hU h h h h Bh Z  There is a stone staircase leading down here.h 5 _h! h# h% ,h% h' hc) h) h + h, h- ,h. h0 h"2 ,hd4 h5 h6 ,hJ7 h8 hh: h: h; h= h> ,h? h@ h/C ,hC hE h,F hWF hF hJH hcI hUJ ,hcK hkL hL hL hN hO ,h$P hQ h+R ,h9S hf Bh/g hSj hk ,h;l hm hp ,h^q hmr hs ,ht hv hLx ,hx hz h| ,h| h~ h h h h h% h] h h h ,h8 h hI ,h h hߑ ,h h h h h h3 h ,h h hs ,h hl h] ,h h hĩ ,h˪ h3 h` ,hx h h ,hj h۷ h ,hl hϼ h A  You enter the shallow water.h ?Water h h, N _Moving in this stuff is going to be slow.h >hy h( h  You enter the shallow water.Water h h N _Moving in this stuff is going to be slow.  You enter the shallow water.Water hY K  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.h h hO ,h h\ hz" ,h" h' h9( hh( h) h, h. >h/ h3 h_5 3hR7 h: h: ,h; h> h? ,h@ hC hoD hD h4E hsH hI ,h J hM hKN ,hN hQ hS ,hS hV h;W ,hW h0[ h[ ,h_\ h^ h` ,hDa hd he h6e he hh hi ,h5j hl hm ,h,n hp hr ,hLr ht hu ,hv hx hy ,hz ho| h#} hT} h} ht h ,hт h. hۆ ,hۇ hQ h ,h{ h h ,h h h ,h1 h h? ,h h h ,hB h0 h h ,h5 hQ ,h hk hE h h h h ,h% h h ,h9 h׬ hR ,h h hA ,h h h+ ,h h h ,h h$ h ,h h¼ h ,h8 h" hn ,h h h ,hI h hq ,h h> h Bhi h ,h h h ,hJ hm hx ,h h] h ,h| h h ,h hX h ,h h h ,hv h h Bh hH ,h h h ,h5 h ho Bh h ,h h h h hR h h ,hJ h h  _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.hZ UWater h9   #..........# #.# #..##.####.# #.#  #..##.# #.# #.#  #..#######'# #.#  # #..# #≈...## #.#  # #..# #≈...# ####.#  # #..# #≈...# #≈##.#  ###..# #≈...####≈##.#  .##..###≈≈≈≈#...@...#  1184.2 (220.2) ~##....'#####...~.###  ~##..##.# ###.~.#  ...e 30m.###.# ##≈##  .##.# #.#≈#  .##.###.########≈#  ~..............###  .##.############  .##.#  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.h)" h`& h( _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterh( . _Moving in this stuff is going to be slow. _Partly explored, can't reach some placeshBhh hH)?....................0.0)........h-/h/hO3  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesh:3h?hA _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Partly explored, can't reach some placesWhy would you want to do that?h  #.# #.#  #..##.####.# #.#  #..##.# #.# #.#  #..#'# #.# # #..# #≈...## #.# .# #..# #≈...# ####.# .# #..# #≈...# #≈##.# ~###..# #≈...####≈##.# .##..###≈≈≈≈#..@~...# h ,~##....'#####...~.### ~##..##.# ###.~.# ~....###.# ##≈## ~.##.# #.# #≈# ~.##.###.##≈# ~.### ~.##.# ~.##.# h h >5.8 (1.6 _hf hr h! \#.# #.#  #..##.####.# #.#  #..##.# #.# #.#  #..#h '# #.#  # #..# #≈...## #.#  # #..# #≈...# ####.#  # #..# #≈...# #≈##.#  ###..# #≈...####≈##.#  .h ##..###≈≈≈≈#...@...#  ~##....'#####...~.###  ~h# ##..##.# ###.~.#  ....###.# ##≈##  .##.# #.# #≈#  .##.###.##≈# hL b ~.###  .##.#h |  .##.#  h A  You enter the shallow water.h c60Water hm h ? _Moving in this stuff is going to be slow.hoQ#.# #.#  #..##.####.# #.#  #..##.# #.# #.#  #..#'# #.#   #..# #≈...## #.#  hip #..# #≈...# ####.#   #..# #≈...# #≈##.#  ..# #≈...####≈##.#  ##..###≈≈≈≈#...~@..#  ##....'#####...~.###  ##..##.# ###.~.#  hp###.# ##≈##  ##.# #.# #≈#  ##.###.##≈#  .###  ##.# h"q\ ##.#  hfvhx-8.4 (1.6hSy h8~hh"#.# #.#  #..##.####.# #.#  #..##.# #.# #.#  #..#'# #.#  #..# #≈...## #.#  #..# #≈...# ####.#  #..# #≈...# #≈##.#  #..# #≈...####≈##.#  #..###≈≈≈≈#...~.@.#  #....'#####...~.###  #..##.# ###.~.#  ###.# ##≈##  #h*.# #.# #≈#  #.###.##≈#  ###  #.#  #.#  hh,90hJhhg}.# #.#  ..##.####.# #.#  ..##.# #.# #.#  ..#'# #.#  ..# #≈...## #.#  ..# #≈...# ####.#  ..# #≈...# #≈##.#  ..# #≈...####≈##.#  ..###≈≈≈≈#...~..@#  ....'#####...~.###  ..##.# ###.~.#  .###.# ##≈##  .# #.# #≈#  .###.#≈#  ###  .#  .#  V17H90hh"h]$hi(h%*hh=hhܤhhM##.#####.......##.# #.######'# ## #≈# #≈...####≈#####≈≈≈≈....'#####...~.### ..##.# ###.~.# # #hh&1hh=h^M ##.#####.......##.# #.######'# #  #≈...####≈#####≈≈≈≈#...~... h[....'#####...~.###  ###.# h(h;&2h>hkhY M ##.#####.......##.# #.######'# #  #≈...####≈## ..###≈≈≈≈#...~...#  .~. ###h^ h` &3hc h4e h M...# ##.#####.......##.# #.######'# # ..# #≈...####≈##.#  h h &4h h hP M>.#.########...# ##.#####.......##.# #.######'# # ..# #≈...# #≈##.#  hS hVU &5hX hZ hI zM..#........### .>.#.########...# ##.#####.......##.# #.######'# ..# #≈...# ####.#  6hJ M#.... ...#........### .>.#.########...# ##.#####.......hHK ##.# #.######' ..# #≈...## #.#  ###hP hQ &7hV hXW h M#####.######......#........### .>.#.########...# ##.#####.......##.# #. ..#######'# #.#  ..#h@ h &8h hn h? 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; #.####.###.#.# #†##...........^.##.# #.####.###.#####.##.# #.....# #####...##.#####.##### #...##.# #.# #[# #.##.#####.###### #.# #....##...##.# #.####....##...#.####.#.))...'..>.#.h # #.# ..####....##.....# #.#.)....##..##.# #.#.....##.# #.# #.###..##.###### #.# #.# #..........# #.# #.# #..##.####.# #.# #.# #..##.# #.# #.#h hy &8h h hpo †##...........^..####.###.#####.................####...##.#####.### ### ## #.# [# #......####.###### #.##...##............##.#### .....))...'..>.#@######## hp;####....##.....# ...)....##..##....####.# #.#hqP#..#######'# #.#h`vhyx&9h'~hπhhhh h% .####.###.#####.................####...##.#####.### ### ###### #.# [# #......####.###### #.hx&a##...##............###....##...#........#### .....))...'..>.#.######## ####....##....@# ...)##.........###### #.######## #..# #≈...## #.#h/hJ0'20h6h7h- #.####.###.#####.##.# # #...........# # #####...##.#####.##### #######...##.# #.# ##[# #.........##.#####.###### ##.# #....##...##.....# ##.####....##...#........####.#.))...'..>.#.#h5# #.#.####....##...@.# #.#.)....##..##.# #.#......##.# #.# #hc#.###..##.###### #.#  #.# #...h.......# #.#  #.# #..##.####.# #.# h #.# #..##.# #.# #.# h #.# #..#######'# #.# ##.h# #..# #≈...## #.#hhw&1hhhc #.####.###.#####.##.# ## #.........# .#hLc #####...##.#####.#### .#### #######...##.# #.# hc`.##[# #.........##.#####.#######.# #....##...##.....#hcS#.####....##...#........####.#.))...'..>.#.## #.#hId.####....##..@..# #.#.)....##..##.# #.#......##.# #.##.##########..##.###### #.# #.# #..........# #.#hd #.# #..##.####.# #.# #.# #..##.hd# #.# #.# #.# #..#######'# #.# ###.hd# #..# #≈...## #.#hEkhm&2hrhth" #.####.###.#####.##.## #.........# ..# #####...##.#####.#### ..#### #######...##.# #.# ..##[# #.........##.#####.###### .###.# #....##...##....# .###.####....##...#........####.#.))...'..>.#.## #.#.####....##.@...# #.#.)....##..##.# #.#......##.#hc #.##.##########..##.###### #.# # #.# #....# #.# # #.# #..##.####.# #.#  # #.# #..##.# #.# #.#  # #.# #..#######'# #.# #.# #..# #≈...## #.# hfh&3hAh hoT uM†##...........^ #.####.###.#####.## ##................... ########.###### ####### #.# .##[# #......#####.##### #....##...##.... .###.####....##...#........###...))...'..@.#.############....##....)....##..##.# .................##.##.###..#h{\ h^ &4hd h#g c _There is a stone staircase leading down here.h h sRead which item? Scrolls h  d - a scroll labelled ESATUKUGEDU [!] read|quaff[?] describe selectedh h h a#†##...........^.##.#krazycure the Tinkerer#.####.###.#####.##.#Gnoll ###hU 5#...................#Health: 20/20 ======================== ..######...##.#####.####Magic: 7/7h ======================== ..#### #######...##.# #.#AC: 5h Str: 9 ..##[# #.........##.#####.###### EV: 10h8 NInt: 14 .###.# #....##...##............# SH: 0Dex: 10 .###.####....##...#........####.# XL:  2 Next: 29% Place: Dungeon:1 ........))...'..@.#.######## #.# Noise: ---------  Time: 1224.4 (0.0) .....####....##.....##.# a) +0 hammer h g........)....##..##.##.# Cast: Kinetic Grapnel .................##.##.# ####.##########..##.###### #.# # #.##..........# #.#  # #.##..##.####.# #.#  # #.##..##.# #.# #.#  # #.#h #..#######'# #.#  _Partly explored, can't reach some places. _Partly explored, can't reach some places. h _Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _There is a stone staircase leading down here.h-  As you read the scroll labelled ESATUKUGEDU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.h/ +5.4 (1h7 h9 . _It was a scroll of fear.h 3hhh hJBhhnhhhhhhjhhnh>,h8h5,hh,h=h,hh,hhr,hEhwhhh,hh,h h ,h hKhhhhh*h,hhNhuhhhh,h-h,hh,hh!h!h"h$,h%hT',hP(h**,hH+h,,h-h/h0hX1h3,h 4h5,h6h8,hl9h;,h<h>,h?hXA,h}BhC,hEhF,hGhDIhsIhJhL,hMhN,h:OhPh8PhPhR,hShUhUhWhX,hYhP[,h\hb^,hl_hGa,h4bhdh1dh+ehf,h!thu,h whx,hyh0{,hw|h},h~h;,hh,hh,h1h,hxh׍,hh,h[hK,hhyhˠhߢ,h hhh@h(,hhhh,hh,hPh,hhd,hdhhhh,hdhu,heh ,hh}hhh,hh,h4h,hh,hh,hhT,hyhhJh,h,hh,hhk 324.4 (99.0) _You start waiting.h-5.4 (100.0)h h # _Done waiting.h?3h@h'C,h@Gh5HhJ,h-KhL,hiNhO,hPhR,hShOU,hcVh-X,hMYhk[,h[h],h^h$`,hqah?b,hbhc,hdh6e,hehf,h(ghQh,hhh(j,hjhm,hnhp,hFqhDr,hrh=t,hthv,h xhy,h{{h"~Bh,hyh`,hhł,hhg,hqh,hh[,hhn,h6h,h]hBh;,hܒh,hhc,h<h,hh,hh,hyhV,hڠhˡ,hKhL,h'hh+hh֨,hܩh,h\h,hhZ,hh,h=h,hԴh,hhN,h hBh,hhM,hBhhc,h?h,hh,hZh?,hh),hh,h h,hho,hh,hUh,hWh ,hhn,h h,hh,hh(,h#h,h7h,hhQ,hSh,h6h,h h,hKh,hh,hjh,hoh Bh,hJhV,hh,hyh,hh,hhh,hJhG,hhx ,hd h+ ,h h ,hh,h6h!,hhl,hh`,hh@,hhbhhh,hMh ,h!h*n 424.4 (99.0) _You start waiting.hB--5.4 (100.0)h3h'5# _Done waiting.hThhhh 16.0)hh> S #####.# 2 #@....#  #....!.####  #..../.#   #...@... #........ #......##.@   Sigmund (polearm, asleep) #......# #. hA? _######## ## h$@ hG :∆h D7.1 (1.7Kinetic Grapnelh h l _Done waiting. _You start waiting. _Done waiting. _You climb downwards.  Found 2 fuming dark potions and a runed glass wand. _There is a stone staircase leading up here.h5hj8hv>hFhJ380 _hOh#†##...........^.##.##.####.###.#####.##.# ####...................# ..######...##.#####.#### ..#### #######...##.# #.# ..##[# #.........##.#####.###### .###.# #....##...##............# .###.####....##...#........####.#1 ........)(...'..@.#.######## #.# .....####....##.....# #.# ........)....##..##.##.# .................##.##.# ####.##########..##.###### #.# # #.# #..........# #.# # #.# #..##.####.# #.#  #h[37m #.# #..##.# #.# #.#  # #.##..#######'# #.# h h Rf9.6 (2.5Kinetic Grapnelh0Xh[} _You climb upwards. _There is a stone staircase leading down here.h ( #†##.^.##.# #.####.###.#####.##.## #.........#.# #####...##.#####.####.#### #######...##.# #.#.##[# #.........##.#####. ..###.# #....##...##. #.###.####....##...#.####..)(...'.@>.#.# #. #.....####....##.....# #..)....##..##.# #..........##.# #.#.###..##.###### #. .# #.#h  #....# #. .# #.# #..##.####.# #. .# #.# #..##.# #.# #. .# #.# #..#'# #.hҒ h 530.6 (1.0 _h h h+7 #†##.^.##.# #.####.###.#####.##.## #.........#.# #####...##.#####.####.#### #######...##.# #.#.##[# #.........##.#####..###.# #....##...## ##.###.####....##...#.####.)(...'@.>.#.# # ##.....####....##.....# #.)....##..##.# #.........##.# ##.##########..##.###### # ..# #.# #....# # #.# #.#h7[m #..##.####.# # #.# #.# #..##.# #.# # #.# #.# #..#'# #h?htD&1hNhFQh #†##.^.##. #.####.###.#####.##.# #.........# #####...##.#####..#### #######...##.# #.#.##[# #.........##.#####. #...###.# #....##...###.###.####....##...#..)(...@..>.#.# #.....####....##.....#h5< .)....##..##.# .......##.##.##########..##.#.# #.# #...##.# #.# #..##.####.# .#.# #.# #..##.# #.# .#.# #.#hL #..#'#hh&2hhQ _There is an open door here.h50 #†##.^.## #.####.###.#####.### # #.....# #####...##.#####..#### #######...##.# #.#.##[# #.........##.#####. .#...###.# #....##...## .###.###.####....##...#..)(..@'..>.#.# h.2.###.....####....##.....#.)....##..##.#.....##.# .#.###..##.###### ....# #.# #.# .##.# #.# #..##.####.# ..#.# #.# #..##.# #.# ..#.# #.# #..#'#hh;h>-3 _h=FhmGhï> #†##.^. #.####.###.#####.  # # ##.....# #####...##.#####. #......#### #######...##.# #.# #......##[# #.........##.#####. #.#...###.# #....##...## #.###.###.####....##...#..)(.@.'..>.#.# #.###.....####....##.....#....)....##..##.#....##.# #.#.##..##.###### .....# #.# #.# ..##.# #.# #..##.####.# #..#.# #.# #..##.# #.# #..#.# #.# #..#'#h:h&4hhRh' #†##.^. # #.####.###.#####. # # #.#.....# #####...##.#####. ##......#### #...##.# #. ##......##[# #.........##.#####. ##.#...###.# #....##...## ##.###.###.####....##...#..)(@..'..>.#. ##.###.....####....##.....#...)....##..##.#......##.# ##.#.#..##.######.# #.# #....#.##.# #.# #..h\(A##.####.# ##..#.# #.# #..##.# #.#  #..#.# #.# #..#'#h1h3&5h-;h<h' #†##.^# #.####.###.##### .# # #...... .###.....#h \ #####...##.##### .##......#### #...##.# # .##......##[# #.........##.##### .##.#...###.# #....##...## .##.###.###.####....##...#hs .)@...'..>.#.#.###.....####....##.....#..)....##..##.#......##.##.#######.##..##.######.# #.# #..#h0$ .##.# #.# #..##.####.# #..#.# #.# #..##.# #.#  # #..#.# #.# #..#'# h6  Things that are here: _4 stones; a +0 club; a goblin skeletonhv*I #†##.# #.####.###. ..# # # ..###.....# #####...##. ..##......#### #######...##.# .##......##[# #.........##. ..##.#...###.# #....##...## ..##.###.###.####....##...#h'+.@(...'..>.#. .###.###.....####....##.....#.......)....##..##.#...........##.# .###.#.##########..##..# #.# #...##.# #.# #..##.####. h+4)###..#.# #.# #..##.# #. .# #..#.# #.# #..#'h55h7-7 _hWEhI  There is an open door here.  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  #....######.####   #....# #....# #.   #....# #....# #)#   #....####....###.#   ##.....'...   ########....###.##   ###'####+##   #.# #hxhz&7hhc _There is a stone staircase leading down here.hE hz h\ ht hF -8 _hQ hx  #.##########... 2h  .......  .###########...  h  h You climb downwards.h h :∆h -9.3 (1.7h h _Level annotation: Sigmund _There is a stone staircase leading up here.h@/ ∆#.#...#<.#.#...800 _h6ha ∆ ##.#... #.<. #.#...hh&1hhh& S ∆ ##.#... #.<. #.#...h2' hQ- hV/ &2hM4 h]6 hB: h# ∆ ##.#... #.<. #.#...hR? h+A &3hE hH h%'##..#..#.#.. #.∆ ##.#... #.<. #.#...#hh&4hhh2 ###. ..# ##. .. .. #.##.. ..#. #.$ ##.#... #.<. #.#... #.#.hX#...##h~hM<5hR* _Found 8 gold pieces.h;B ## #. ..# ##.. .. ... #.##..# ..#.# #.$. ##.hy#... #.<. #.#...h #.# #.# #.#hňM ... ###h0<6hhChE ## #. ..# ##.. .. ... #.##..# ..#.# #.$. ##.#... #.<. #.#... #.# #.#hE #.#...###h L hM &7hR hTT hr| M .### #.#..# ##.... ...#.##..#..#.# #.$.# ##@##########......<....h!} r###########...#.#hT ht &8h h&M .### #.#..# ##.... ...#.##..##..# #@$.# ##.###########.......<....hk#.###########...##h h&9hmhshd(#.# #### #.# ...# ##.. hן[#.. #... #.##..# #..#.# #.@.# ##.####... #.......<. #.### #.#... hh'90hh&h(+1.3 (2hh= _You now have 54 gold pieces (gained 8).hک# .# #### #.# ...# ##.. #.. ##... #.##..# #..#.# #..@# ##.####... #.......<. #.##.##.##.# hbhN+2.3 (1hгhٵhhhhhhShXh0nhh,hphhhhwhh,hfhWh,h+hlh{,hhhF,hhh^hhhJhh/hh0h=..P~.(P .P P..⌠?.P . .P..⌠~. . .....P.#. P...P...# .P..P...# . #503.3 (11.0) #.#  #.# #### ##.#...# ###..##.. ##...###.##..####..#.###...#hh,4.3 (12hhd% _Found 7 stones.h M.#..#.# P....P~.(P .PP..⌠?.P ..P..⌠~. .....P.#.P..P..P#...####..h0 #.#.........h h 15.0)h h hrM #..#_ .......#..#.# P......P~.(P .P..P..⌠?.P ...P..⌠~. .......P.#.P..P..P####...####.##h%_h"&6h8_h< _Found a faded altar of an unknown god.hhM# ## [.....# #..#_ ........#..#.# P......h..P~.(P .P.....P..⌠?.P .....>.P..⌠~. ............P.#.......P..P..P####...####.#.##h7_h&7hhQN _Found a ring mail. Found a stone staircase leading down.hhr ##### .[.....#hó. #..#_ ........hk..#..#.#~P......h?P..P~.(P#.P.....hP..⌠?.P#.....>.h.P..⌠~.#.......h9I.P.#hk.hr.P...P.@.#h|P.P..P...#h,#....# hJhO ####.#h h5#.#hK h4#.#hK #### #h*#.#hJ ...# ###hh)..# hѹm #.. ##...##h5hh8h'hh FM ..  ##### .[.....# #..#_ .........#..#.#~P.......P~.(P#.P....PP..⌠?.P#.....>P..⌠~.#...........P@#........P.P.P..P#####....#.#h 2_h &9h. h% h:p ..##### .[.....#. #..#_ .........#..#.#~P.....P..P~.(P#.P....P..⌠?.P#.....>..P..⌠~.#..........P.#......P...P.@.# P.P#####..##.. ##...##10h{ .... ######.[.....#hD{`..#..#_#..........#..#.#~P.......P..P~.(P#.P.....hi{.PP..⌠?.P#.....>.h{.P..⌠~.#.......h{.P.#..P...P@..#h{.P.P..P...##....# h{U ####.# hX| #.#  #.# #### ##.# ...# ###..#  #.. ##...##hƅh&1hhBh6 ## ..P. #.. ######.[.....##...#..#_#........#...#..#.#~.#.P..P~.(P#.P.....#.PP..⌠?.P#.....>.h #...P..⌠~.#.......#......@P.#.......#..P...P...#..P.P..P...#.######....#####.# h g #.# h ]#.##### ##.#h I...# ###..#hG $_h^ &2hc 8_h" hU3 ## ..P.  #.. ######.[.....# #...#..#_#........ #...#..#.#~P......hV #.P..P~.(P#.P..... #.PP..⌠?.P#.....>.h~V #...P.@⌠~.#.hVX #.......P.#....... #..P...P...##..P.P..hZWP...##.######....######.# #.# #.##### ##.#h3f<3hqhYthU ### ..P.# #.. ######.[.....# #...#..#_#........ #...#..#.#~P...... #.P..P~.(P#.P..... #.PP..⌠@.P#.....>. hZ#...P..⌠~.#. #.......P.#.......P.#..P.P..P...##.######....######h.##.# h-#.#h6_h&4h&_h$8_h +5.3 (2hhc _d - a scroll labelled YRPHUS ZOMAEKhr3hthyhT~h~hhhdhZ,h׊hh֐,hhh,hhah*hRhah!h,hحh.hhh#hhhֺhŻh=hdBhhhhhhV,hhh=,hhdh^,hhh,hh{hJ,hh'he,hhh,hhPh6,h:hUh ,hR hhBhh,h' hG#h&,h'h<)h-h-h#0h2h7,h9h <h=?,hzAhHEhFO### ###### #K. #....## ##.. #...P.#### #...######.[.....## #...#..#_#........## #...#..#.#~P.......# #.P.@P~.(P#.P......#hO #.PP..⌠..P#.....>..# #...P..⌠~.#.......## #.......P.#.......## #..P...P...#.......# #..P.P..P...#.......# K   kobold (asleep)hO_ #.######....#.......##.###.##.....### #.###...##hH]0405.0)hw`,1.3 (26hrhxz _A kobold comes into view. It is wielding a +0 short sword.hqs(hs ##### #### #K.. #....##  ##... #...P.##hs #...######.[ #...#..#_#........##hs  #..@#..#.#~P.......# #.P..P~.(P#.P......#ht #.PP..⌠..P#.....>..#h+t #...P..⌠~.#.......##hlt #.......P.#.......## #..P...P...#.......# #..P.P..P...#..ht.....# #.######......# #. ####.##.....##hPyhg.KKhX;===2.3 (1.0)hKinetic Grapnelhh( _The kobold shouts!h + ########### #......#....##  ##K... #...P.## #...######.[ #.@.#..#_#. #...#..#.#~. #.P..P~.(P#.P......h  #.PP..⌠..P#.....>.. #...P..⌠~.#. #.......Ph4 | #..P...P...#.he  #..P.P..P...#. #.######....h ..h5 hH F.Kh '---h 3h˭ h h _ You hit the kobold. Your bite misses the kobold.The kobold is moderately wounded.ha 16-----=--4.7 (1.4h &_h C _The kobold hits you with a +0 short sword. x2h 2  You closely miss the kobold. Your bite misses the kobold.The kobold is moderately wounded.h3#7h>3A=----6.1h9hL?= _The kobold hits you but does no damage.hd _You barely miss the kobold. Your bite misses the kobold.The kobold is moderately wounded.h f(7.5hmhSp= _The kobold hits you but does no damage.hײ ############# #......#....## ##.... #...P.#### #.K.######.[.....## #..@#..#_#.##...#..#.#~P.##.P..P~.(P#.P......##.PP..⌠..P#.....>..#h #...P..⌠~.#.##.P.#.##..P...P...#.##..P.P..P...#.##.######....#.#h h g13-----80hY &_h @ _The kobold hits you with a +0 short sword.h:] #_hI>Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.5-------=9hRy_ _The kobold barely misses you.hb@#############......#....####.... #...P.####.K.######.[.....##..#..#_#........##.#~P.P..P~.(P#.PP..⌠..P#.....>..P..⌠~.#.......#....P.#P...P...#.#..P.P..P...#.######.... ####.##.....#h3hF.Khj4=------h 50hhh *#..#_  You miss the kobold.hf  The kobold is moderately wounded.The rocky spike skewers the kobold._h 8)h[ =-------33==1.9 (1.4Kinetic Grapnelh# h% J _You kill the kobold!h M############ h V #......#....## #.... #...P.#### .######.[.....## h] _#..#..#..#.#~P...P~.(P#.P....h #.PP..⌠..P#.....>..#⌠~.#P.# h $...#.######....h h& !_hq) 5--20h?0 8_h5  Things that are here: _a +0 short sword; a kobold corpseh1oM############  #......#....## #......#...P.#### hb1f######.[.....## )#..#_#..#..#..#.#~P.#.P..P~.(P#.P......#h1a.. ..P...P.P..P..h1h:&_hm>H--3 _h#E#_h`EhGhM############  #......#....## ##.@....#...P.#### .######.[.....## )#..#_#..##...#..#.#~P.......#.#..P...h$hŊX15==4hLh|hկkMh!1############  #.@....#....## ##......#...P.#### hI .######.[.....## #..)#..#_#........###.....hzhֹ&5hhhVhd###### #..@...#....## ##......#...P.#### #...######.[.....## hpdS#..)##...##.P..P~.(P#.P......##.PP..⌠..P#.....>..##...P..⌠~.#.###.hg+P.#.##hohp&6hxhzhhhPhh,hh]%6hv===6===hhshhh,h&h,hchNhƵ"=h*===hh߿h/K7=hYh,hhh,h>h,hhhh8==hhhXG7====hh4 _Magic restored.h$hhhh0hha9==hhR====hhi,h}h,hDhRh9=h.hE h~ 720==h hih1 _HP restored.hhhAhh4!hj!h\#h&h|*h*h,hg0h4h5:==hq8h:hAhAhChGhK,hgNhQh%Uh\UhWh&[h_,h=ahdhh,hjhmhfq,hshRvhcyhyh${h hhׂh-h;h,hhWh,hhhhIhh,h#,hhPh3,h՜h8hb,h hh,hrh&hhhhrhhhh4h,hhh9,hhvh,h.hrhh,hhp,hhZh0,hhh,hnh|h h@hhh,hh>hhhh6hhlhBh=hO,hhhhhZh h,hhhh1hhQhh.hhh;hfhhh,h hMh4 ######  ###....# #......###.#.....#### ##.#####.########)....###..# #.........#.......@.## #.........#616.9 (60.0).....##### #.........#..# ####..##.#######.#hW#..##...#<....###..#..# #....!.#####..##.. #..../.#......# #...@...ho#...### #........#hh,7.9 (61h:"h# h#_Found a short sword.ŒhD ###### ###....# #......## #.#.....### ##.#####.Œhq#)....###..# #..#..## #...#.....##### #.........#..#.Œhe ####..##. #####.## #..##.. #<....# ##..#..  #....!.####Œh #..##  #..../.#Œh ......  #...@... #... Œh2s #. ....#ŒhŒh18.9 (1.0)ŒhŒh֬Œhd ###### ###....# #......## #.#.....# ###### ##.#####. #)....###..# #Œhd #.## # #.....##### #Œhe #..#.# ####..##. #####.##. #..## #<....##Œh?e ##..# #....!.#### #..## Œhge #..../.#   #...@...Œhe #...#  #.Œhej ....# ŒhmŒhr&9Œh&uŒhbvŒh  ###### ###....# #......## #.#.....# ####### ##.#####. #)....###..# # #Œh ).## # #.....##### # #..#.## ####..## #####.##. #..## #<....##. ##..# #....!.###### #.. #..../.#  #...@... #... #Œh( K. ....Œh ŒhI" '20ŒhM' ŒhZ) Œh  ###### ###....# #......## #.#.....# # ##.#####.Œh z #)....###..# # #.## # #.....##### # #..#.## ####.. #####.##.# #.. #<....##.. ##..Œh ' #....!.######. #.. #..../.# #Œh b  #...@... #Œh N #. Œh Œh &1Œh Œh ŒhA ###### ###....# #......## #.#.....# # ##.#####. #)....###..# # #.## #Œh  #.....##### # #..#.## ####.. #####.##.# #.. #<....##.. ## #....!.######.. # #..../.# ##  #...@... # #.Œh Œh'Œh *&2Œh0Œh1Ìh& ###### ###....# #......## #.#.....# # ##.#####. #)....###..# # #.## # #.....##### # #..#.##Ìh  #### #####.##.# # #<....##.. ## #....!.######.. # #..../.# ###Ìh+b  #...@... #ÌhIN #. ÌhÌhd&3ÌhÌhÌhъ ###### ###....# #......## #.#.....# # ##.#####. #)....###..# # #.## # #.....##### # #..#.## #### #####.##.# # #<....##..  #....!.######.. #..../.# ### #...@... #.ÌhÌh&4ÌhÌh ÌhzM #######....# .....#Ìh #.#....###### ##.#####.####......##...##### #...#..#.######.Ìh+6..##ÌhÌh&5ÌhHÌhOT _You see here a +0 short sword.ÌhJ ###### ###....# #......## #.#.....# # ##.#####.##)@...###..# #.#.## #.#.....##### #.#..#.## ####.ÌhK #####.##.# #.#<....##.. ## #....!.######.. # #..../.# ### . #...@... # ÌhS ÌhGV -6 _Ìh[ Ìh] ÌhH###### ###....# #......## #.#.....# # ##.#####.##).@..###..# #.#.## #.#.....##### #.#..#.## ####.#####.##.# #.#<....##.. ##.#....!.######.. #.#..../.# ### .#...@... #.Ìh!Ìh$&7Ìh)Ìh+ČhJ #########..........###.....####### ##.#####.###)....###..# #.......@......###### Čh4K#.## ####.#.......... ČhRČh$T&8Čh%XČhYČh  #########..........###.....####### ##.#####.###)....###..# #..............###### #.## #########.##.#  Čhyd..###.#@   Sigmund (polearm, asleep)@#......##..#ČhČh&. Čh(/==9Čh/Čh2% _Sigmund shouts!Čhr#########....# #......##.# ####### ##.#####.#####)....###..# #......#.........## #.Čhs#.....##### #.#..#@## ####..######.##.#  #..##<....##.. ##....!.######.#..../.# ###..#....... #..#........ČhNt#......##.###......# Čh}Čh"0--30ČhČhČhmI ###..........###.....####### ##.#####.#####)....###..# #......#.........##.....##### #..#.## ####..######.##@#  <....##..##..#....!.######... .########## ##ČhQČhTA--1ČhHbČheČh ......###.....####### ##.#####.#####)....###..# #......Čh[>.........#....##### #.## ####..######.##.## Čh{m<....##@.##..Čh#....!.######....# Čh/.# ###.#.ČhռČhČh&2Čh+ČhČhUI ČhJ ČhP ČhS Čh6J#.# ####### ##.#####.######)....###..# #.......#.........## #.#.....##### #.#..#.## ####..#######.##.##  #..##<....##..######....!.######@...#..##..../.# ####.# ..#....... # ##. ..#......##.###......# ######## ## ČhČh&3ČhČh#ŌhD#.#.....# ####### ##.#####.##)....###..# #.#.........## #.#.....##### #.#..#.## ####..##.ŌhE#####.##.## #..##.#<....##..#### ##..#.#....!.######.@..# #..#Ōh9E#..../.# ####.# .ŌhYE&#. ŌhyED# #...##.ŌhE^ ....##......##. ŌhE.##.# ŌhE*ŌhNŌhFP&4Ōh7UŌhpWŌhڐ<#.#.....# ####### ##.#####.##)....###..# #.#.........## #.#.....##### #.Ōh#..#.## ####..##.######.##.## #..##.Ōh@#<....##..#### ##..#.#....!.######..@.# Ōh_#..##.Ōh}#..../.# ####.# .#.Ōhב .# #...##. ..  #......##. #.#Ōh  #......# #. ..  #Ōht ## ..#...ŌhYŌh(&5ŌhŌhŌhR#.#.....# # ##.#####.##)....###..# #.##.## #.##.....##### #.##..#.## ####..##.######.##.## #..##.Ōh#<....##..#### ##..#..# #....!.######...@# Ōh#..##. #..../.# ####.# Ōh9......# #. Ōh^#.# #...# Ōh N#. # Ōh)#......##. ##.# ŌhGz# ## ..# Ōhd Ōh Ōh\&6ŌhBŌh Ōh6 z ####### ##.#####.########)....###..# #..................###### #.## ####..##.######.##. ..<....##..#####..#..# #....!.######.... #..##..ŌhR7 J/.# ####......#... #...##......# ##....Ōh= Ōh= &7ŌhgB ŌhOD Ōhi  )....###..# #..................###### #.## ####..##.######.## ..<....##..#####..#..# #....!.######.... #..##../.# ####......#... #...##..#....# ##.#.###.##..Ōhp Ōher &8Ōhu Ōhyw Ōh  .........###### #.## ####..##.######.# ..<....##..#####..#..# #....!.######.... #..##..Ōh ?/.# ####......#... #.###...##..#....# ŌhL ##.### #. ... Ōhp V### .##Ōhr Ōh &9Ōh Ōh ƌhLMo#.....##### #.#.#..#.## ####..##.##.#####.##.##  #..##....#<....##..######..#..## ....!.######....# ..##... ..../.# ####.# ......## ....... #.##...### .#..# ....# ƌhM......####@# .##.# ......# ........ ###### ## ...###.## ............@.##@   Terence (asleep)#.##### .##.. ..ƌh Y:∆ƌh ['40ƌhbƌh@f _Terence the Veteran comes into view. He is wielding a +0 flail.ƌh3h       #<ƌhx#### !..# /.# ####.#  #.##   #..# ....# ƌh{ ##@# .##.#  #. #........  ## ...###.##  ƌh3..... ....... ƌhաJ ...@.##.. ∆ ƌh( #.##### .##  ƌh =.. .. ƌhR9T       #<#### !..# /.# ####.#  #.##   #..# ....#  ##@# .##.#  #. #........  ## ...###.##  ..... ....... ...@.##.. ∆  #.##### .## .. .. ƌh?ƌh>Aƌh?GƌhI\ _Terence is nearby!ƌh #.## ####..##.######.# ..<....##..#####..#..## ....!.######.... #..##.../.# ####ƌh W......##... #.###...### .#..# ##.#. ....# ƌhV ##. ##.#...... .## #. #@....... ####### ###......###.##ƌh l ###...... .........#ƌh !....@.##....∆##.##### .##.... ..ƌh G ##.  .#ƌh ƌh ƌh 2@@   Sigmund (polearm)@   Terence (asleep)∆ƌh_ G1Kinetic Grapnel _ƌhu ƌh Ȍh$#####.##.## #..##.. #<....##..#### ##..#..# #....!.######..@.# #..##.. #..../.# ####.# ......# #....... #.## . #...# #.. #..# ##.#. ....# #Ȍh##..# ##.#...... .##.# #......# #....###.. ######## ###...@..###.## ###........ ...##.....@.##....∆ȌhS###.##### .##.. .. .. #@   Terence (asleep)# ∆.# ..ȌhȌh-&2Ȍh"Ȍh!Ȍh #####.##.## #..## #<....##..#### ##..#..  #....!.######..@.# #..##  #..../.# ####.# ......  #. #.## . #...  #. #..# ##.#. ....#  #......##..## ##.#...... .##.#  #......# #....###.  # ###..@...###.## ###.# ..## .....@.##.∆ ###.##### .##.. .. .. # #.#[ȌhK37m ∆.#  ..ȌhuȌh@.@ȌhE====3ȌhȌh|% _Terence shouts!Ȍh# Ȍh Ȍh  Ȍh! Ȍhc #####.##.## #..## #<....##..#### ##..# #....!.######..@.# #..## #..../.# ####.#  #. #.## . #... #Ȍh+.. #..# ##.#. ....# #......##..### ##.#...... .##.# #......# #....###. # ###.@....###.## ###.# ..@......## .......##..∆ ###.##### .#.. .. .. # #.# ∆.# ..ȌhLȌh@@.ȌhE----4ȌhԪȌhɌhW #..#.######..## #####.##.##  #..## #<....##..#####.. #....!.######..@.# #..# #..../.# ####.# .... #Ɍhl. #.## . #... #......... #..# ##.#. .... #......##..######.#...... .##. #......# #...@###........######## ####......###.#####@.......# .........##Ɍh .......##....∆###.##### .##..Ɍh .. . # #.#Ɍhо,∆.#..Ɍh.Ɍh @@.ɌhYC----5ɌhɌhɌh #..#.## ####.. #####.##.## #.. #<....##..#### ##.. #....!.######..@.# #.. #..../.# ####.#  #.......# #.## . #Ɍhr #......... #..# ##.#.  #......##..######.#...... .## #......# #..@.###. # ####.@....###.## ###.# .....## .......##....∆ ###.##### .##..  .. .. #  #.# ∆.#  ..ɌhVɌh+:@.Ɍh&6ɌhɌh+ɌhS 5 #..#.## ####.. #####.##.## #.. #<....##..#### ## #....!.######..@.# # #..../.# ####.#  #.## #.## . #ɌhuT  #.........# #..# ##.#.  #......##..######.#...... . #......# #.@.@###. # ####......###.## ###.# ......## .......#....∆ ###.##### .##.. ɌhT  .. .. #  #.# ∆.#  ..Ɍh W ɌhQW ɌhJ_ <@...@@   Sigmund (polearm)@   TerenceɌh` &7Ɍhf Ɍh2i Ɍhw^ $ #.....##### #.. #..#.###### #####.##.##   ##<....##..####Ɍh^ # #....!.######..@.# #ɌhT_ / #..../.# ####.#  #.......## #.## . # #.........## #..# ##.#. .Ɍh_ @ #......##.@######.#...... . #......###..@.###........Ɍh_ B######## ####...@..###.#####..# .........## .......##....∆ɌhL` ###.##### .##.. .. . # #.#∆.#ɌhQd ,Ɍhn n@...@.Ɍho .=8Ɍhi7----=4ˌhˌh _Terence attacks as he pursues you! Terence hits you with a +0 flail. _There is a stone staircase leading up here.̌h ̌h ̌h ̌h ̌h .@   Terencěh &5̌h ̌h  #†##...........^.##.# #.####.###.#####.##.# ####...................# ..######...##.#####.### ̌h ..#### #######...##.# #.# ..##[# #.........##.#####.###### .###.# #....##...##............# .###.####....##.@.#........####.#1 ........)(...'..@.#.######## #.# .....####....##.....# #.# ̌h ........)....##..##.# #.# .................##.# #.# ####.##########..##.###### #. # #.# #..........# #.# # #.# #..##.####.# #.# # #.# #..##.# #.# #. # #.##..#######'# #.# _Terence barely misses you.--̌h ̌h 5-7.4 (2.5̌h ̌h } _You climb upwards. _There is a stone staircase leading down here.͌hf#†##.^.##.# #.####.###.#####.##.#  #.........# # ͌hp#####...##.#####.#### #### #######...##.# #.# ##[# #.........##.#####.###### ###.# #....##...##.# ͌h###.####....##.@.#.####.# ͌h)(...'..>@#.# #.# ͌h>.####....##.....# #.# )....##..##.# ͌h#.# ....##..####..##.#  #.# ͌hv#....# #.#  #.# #..#  #.# #..# ͌hv͌hc6-=8.4 (1.0͌h!M _Terence hits you with a +0 flail.͌h) #Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.͌hDYou shape a spike launcher from a nearby wall.͌h5--5-------=͌h 9͌h͌h`7 _Terence hits you with a +0 flail.Όh/t.####.###.##### ##................. .Όh####...##.#####.###### ###### #.# [# #......####.###### ###.# #....##...........Όh~###....##.@.#........#### .......)(...'..>.#.######## ####....##..@..# ...)....##..##.........##. Όh4###.##########..##.######  #.# #..........##.####Όhh #####' ###.######## #..# #≈...#ΌhYΌh-.@--60ΌhΌhΌh4 #.####.###.#####.##.#  #.........# # #####...##.#####.#### #### #######...##.# #.# ##[# #.........##.#####.###### .# #....##...##.....# Όh*6 .####....##...#........####.# )(...'..>@#.## #.# ####....##...@.# #.# )....##..##.# #.# .....##.# #.# .##########..##.#  #.# #......  #.# #..##.####.# #.#  #.# #..##.#  #.# #..#### ΌhH= 1*Όh E  The rocky spike skewers Terence.Όh s @Terence is lightly wounded.Όh v10-------==1Όh~ ΌhY 7 _Terence hits you with a +0 flail.όh #.####.###.#####.##.#  krazycure the Tinkerer # #...................#  Gnoll # #####...##.#####.####  Health: 10/20 ============------------ #### #######...##.# #.#  Magic: 4/7=============----------- όhb##[# #.........##.#####.######  AC: 5Str: 9 ##.# #....##...##............#  EV: 10Int: 14 όh##.####....##...#........####.#  SH: 0Dex: 10 ......)(...'..>@#.######## #.#  XL:  2 Next: 33% Place: Dungeon:1 ...####....##...@.# #.#  Noise: ==-------  Time: 1661.4 (0.0) ......)....##..##.# #.#  a) +0 hammer ...............##.# #.#  Cast: Kinetic Grapnel όhl##.##########..##.###### #.#  #.# #..........# #.#  #.# #..##.####.# #.#  @   Terence  #.# #..##.# #.# #.#  #.# #..#######'# #.# ##.######## #..# #≈...## #.# Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.όh6Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,79% to hit)όh-#.####.###.#####.##.#krazycure the Tinkerer ##...................#Gnoll ######...##.#####.####Health: 10/20 ============------------ #### #######...##.# #.#Magic: 4/7=============----------- ##[# #.........##.#####.######AC: 5Str: 9 όh.##.# #....##...##............#EV: 10Int: 14 ##.####....##...#........####.#SH: 0Dex: 10 ......)(...'..>@#.######## #.#XL:  2 Next: 33% Place: Dungeon:1 ...####....##...@.##.#Noise: ==-------  Time: 1661.4 (0.0) ......)....##..##.##.#όh9/a) +0 hammer ...............##.##.#Cast: Kinetic Grapnel ##.##########..##.###### #.##.##..........# #.##.##..##.####.# #.#@   Terence (grapneled)#.##..##.# #.# #.##.##..#######'# #.# όhi/##.######## #..# #≈...## #.#Confirm with . or Enter, or press ? or * to list all spells.όh/Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineόh/Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,79% to hit)  The kinetic grapnel hits Terence.όh=8*ЌheGPress: ? - help, Shift-Dir - straight line: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded,79% to hit)  The kinetic grapnel hits Terence.  Terence is moderately wounded.rocky spike skewerЌh%   # #....... # #####...##.#  #######...##.# #.# [# #.........##.####  #...##.... ..##...#... )(...'..>*#.# #.# #...@.# #.# )....##..##.# #.# .....##.# #.# ####..##.###### #.#  #.# #..........# #.#  #.# #..##.####.# #.#  #.# #..##.# #.# #.#  #.# #..#######'# #.# Ќh` #..#  #.# Terence is heavily wounded.Ќh   #.......  #####...##.#  #######...##.# #.# [# #.........##.####  #...##.... ..##...#... )(...'..>*#.# #.# #...@.# #.# )....##..##.# #.# .....##.# #.# ####..##.######   #.# #..........#   #.# #..##.####.# #.#  #.# #..##.# #.#[Ќh37m   #.# #..#######'#  #..#  Ќhwy @Terence hits you with a +0 flail.Ќh\x4/20 --------2.4 (1ЌhUЌhr * _* * * LOW HITPOINT WARNING * * *The grapnel guides your strike. You hit Terence.ЌhԤ( Ќh Ќh76Terence is heavily wounded.ЌhC6The rocky spike skewers Terence.Ќh2Ќh  Terence is severely wounded.The rocky spike skewers Terence.Ќh@  Terence is severely wounded.rocky spike skewers  Terence is almost dead.erence hits you with a +0 flail.  You die...  Terence says, "And stay out!"Ќh'0T0------------Ќh2=/  --more--Ҍhn,ҌhP0Inventory: 8/52 slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  f - a +0 ring mail (worn)b - a +0 robe Ҍh0Scrolls (go to first with ?)  d - a scroll of immolation {unknown} Potions (go to first with !)  c - a potion of magic  e - a potion of curing {unknown}g - a potion of invisibility {unknown}  h - a potion of mutation {unknown}ӌh8ӌhP&ӌh)=Goodbye, krazycure.12 krazycure the Tinkerer (level 2, 0/20 HPs)Began as a Gnoll Forgewright on Oct 14, 2025.Slain by Terence... wielding a +0 flail(5 damage)... on level 1 of the Dungeon.The game lasted 00:01:42 (1638 turns). ӌh%*Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the OrbӌhS*K4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnӌh*TrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnӌh*KoCK-27 escaped with the Orb  10.40073104 HahGrEE-27 escaped with the Orb  11.37259644 spf3250 VSFi-27 escaped with the Orb  ӌh+312.27190555 planckenst GnEE-27 escaped with the OrbԌhVԌh\Ԍh^? [?25h[?0c [?1051l[?1052l[?1060l[?1061l