ia  Player: kurkuma Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-07.10:19:21.ttyrec Time: (1762510761) Fri Nov 7 10:19:21 2025  ic{ [?1051l[?1052l[?1060l[?1061h i.}V)0[?7h[?25l[?1c i ikurkuma the MaledictorPoltergeist of Sif Muna *****.Health: 184/184 ========================Magic: 29/41 ================--------AC: 31  Str: 4EV: 29Int: 32SH: 9Dex: 26XL: 27 i ePlace: Depths:4Noise: ---------  Time: 77794.3 (0.0)V) +9 quick blade (protect)Throw: 15 darts (curare)Fly  iL i[ #......[###.#..#.###'################.###..[<.......####....#....)).............##.####.####.........####[##.#.. ##.#..###########.:#.....#. ## #.#..'.[#####..'..#.......  i .#######.##'####H..####'##....... ..#.......#....LSH.'....#....#.## #.#.#.....#'####@..####.#...#.#.# .:#.#.##..#....##'##..#.#...##.#.  i #...#.##..#..#∩##.##.##.#...###.# #...#.##..#....##.##..=.#...# ##.  i#...#.##.##'#..##.#####'##.## ## #...#.##=#..#####.# #..#.# # L   Boris (ally target, magic disrupted)  iY`#...#.##.#..#####'#####..#.# # H   guardian sphinx (summoned) ##.##.##.####..[[.....####.# i}H   sphinx marauder (summoned) ......##...................# iS   mana viper (summoned) iHLevel annotation: Boris i YWelcome back, kurkuma the Poltergeist Ice Elementalist. i PSif Muna whispers: I know many secrets... i. iPe im i^u _Press ? for a list of commands and other information. i i%Boris, Master of Life and Death An ancient and powerful lich. Like all true liches, Boris is immortal, and will regenerate his desiccated skeletal remains even if completely disintegrated. Thesame cannot be said for his many victims over his many centuries, from which he collects and channels their dying woes and regrets. Max HP: ~154 Will: ∞AC: ++++EV: ++  rF: ...  rC: ++.rPois: ∞rNeg: ∞rElec: +  iyThreat: High Class: Undead Size: Medium Int: Human You have about 81% to hit with your +9 quick blade of protection. He has about 37% to hit you. Attacks Max Damage After Damaging Hits Hit25 Touch 15Drain life (max 7 damage) He is immune to torment; and resistant to miasma and drowning. He can see invisible.  iHe can open doors. [!]: Description|Statuses i i #......[###.#..#.###'######### kurkuma the Maledictor#######.###..[<.......####.... Poltergeist of Sif Muna *****.#....)).............##.### Health: 184/184 ========================#.####.........####[##.#.. Magic: 29/41 ================-------- ##.#..###########.:#.....#. AC: 31  Str: 4 ## #.#..'.[#####..'..#....... EV: 29Int: 32 .#######.##'####H..####'##....... SH: 9Dex: 26 ..#.......#....LSH.'....#....#.## XL: 27Place: Depths:4 #.#.#.....#'####@..####.#...#.#.# Noise: ---------  Time: 77794.3 (0.0) .[34 im:#.#.##..#....##'##..#.#...##.#. V) +9 quick blade (protect) #...#.##..#..#∩##.##.##.#...###.# Throw: 15 darts (curare) #...#.##..#....##.##..=.#...# ##. Fly #...#.##.##'#..##.#####'##.## ## #...#.##=#..#####.# #..#.# # L   Boris (ally target, magic disrupted) #...#.##.#..#####'#####..#.# # H   guardian sphinx (summoned) ##.##.##.####..[[.....####.#H   sphinx marauder (summoned) ......##...................#S   mana viper (summoned)Level annotation: BorisWelcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets... _Press ? for a list of commands and other information. i  i iY i  You hit Boris but do no damage. You puncture Boris!  Boris is severely damaged.Your mana viper bites Boris! Boris's magic leaks into the air.  Boris hits you but does no damage. You block Boris's attack.  Your guardian sphinx bites Boris. Your guardian sphinx claws Boris. id30===9 (0.6 i iJ _Your guardian sphinx claws Boris but does no damage. i  _Your guardian sphinx claws Boris but does no damage.  You puncture Boris! You hit Boris but do no damage.Boris is almost destroyed.  Your mana viper bites Boris!  Boris is destroyed!  Sif Muna accepts your kill. iw0 [H   guardian sphinx (summoned)H   sphinx marauderS   mana vip i/; '5.5 iG  iJ v _Boris says, "You haven't seen the last of me!" i`{The +4 robe "Lyunen" {Str+3 Dex+3}. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 Str+3:It affects your strength (+3). Dex+3:It affects your dexterity (+3). It cannot be enchanted further. This ancient artefact cannot be changed by magic or mundane means. You took it off Boris on level 4 of the Depths. Stash search prefixes: {artefact} {artifact} {body armour} {body armor} Menu/colouring prefixes: identified useless_item artefact armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me” (g)o to location. i i #......[###.#..#.###'######### kurkuma the Maledictor#######.###..[<.......####.... Poltergeist of Sif Muna *****.#....)).............##.### Health: 184/184 ========================#.####.........####[##.#.. Magic: 30/41 =================------- ##.#..###########.:#.....#. AC: 31  Str: 4 ## #.#..'.[#####..'..#....... EV: 29Int: 32 .#######.##'####H..####'##....... SH: 9Dex: 26 ..#.......#....[SH.'....#....#.## XL: 27Place: Depths:4 #.#.#.....#'####@..####.#...#.#.# Noise: ==-------  Time: 7779 i5.5 (0.6) .:#.#.##..#....##'##..#.#...##.#. V) +9 quick blade (protect) #...#.##..#..#∩##.##.##.#...###.# Throw: 15 darts (curare) #...#.##..#....##.##..=.#...# ##. Fly #...#.##.##'#..##.#####'##.## ## #...#.##=#..#####.# #..#.# # H   guardian sphinx (summoned) #...#.##.#..#####'#####..#.# # H   sphinx marauder (summoned) ##.##.##.####..[[.....####.#S   mana viper (summoned) ......##...................#You puncture Boris! You hit Boris but do no damage.Boris is almost destroyed.Your mana viper bites Boris!  Boris is destroyed!Sif Muna accepts your kill. _Boris says, "You haven't seen the last of me!" i9 i i iQs3 iIx i iJ ik i iLa1= ih i i i iV i90 i i #......[###.#..#.###'#########.###..[<.......####..#....))..##.###.####..####[##.#...# #.#..##.:#.....#.. #.#..'.[#####..'..#.. ######.##'####...####'##.. #.......#....[.HH'....#....#.##.....#'####.S@####.#...#.#.#..--7.5 (2.0 #.#.##..#....##'##..#.#...##.#.. ..#.##..#..#∩##.##.##.#...###.#.. ..#.##..#....##.##..=.#...# ##.. ..#.##.##'#..##.#####'##.## ##.. ..#.##=#..#####.# #..#.# #.. ..#.##.#..#####'#####..#.# ##. .##.##.####..[[.....####.# #.##..# ## i8-- i i; i$B3 iE iK iOt2=29 i[V iVg3=8 i[4=0195=86== im _Your mana viper disappears in a puff of smoke!7 i2= i̭ i iZ#8 i(= i i i.017  i i#s _You feel your existence waver again. izU9= i i b40= ib i, in i~1== i i4 _Magic restored. if iH i  iD! i# iZ+@  There is an open door here. i_/ i4 iw5 _ il8 i= i@ iC, igE iK iP iS iJW iX9= iJ[ ib ink ivx  Your sphinx marauder disappears in a puff of smoke! i{3 i| i x _Your guardian sphinx disappears in a puff of smoke! iR3 i4 i?@  There is an open door here. i i _ if i i: i i i i iH i{ iѬ i iV i iT iB i i i i i` i^ i\ i i iO i i> i iF i i i i iv i iU iu i i] io i{ i iS iw i i i i i iI iz i iT i i i{ i i& i i id, i  i  i i i i i7 iV i  i i i&  ik" i% i{*, i, i1 i4 i^5 i7 iP9 i1< i = iP> i@ iD iZD iE iYH iYK iK imM iMO iS iBT iV i\X i[Z iZ i[ i^ ia iVa iOb id if ijg i h ik iDm ivm in iep ir is it iu inx ix iy iQ| i~ i! i i$ iV i i! i!h  You see here a deep troll skeleton. i i0 _ iE iOY  Items here: [[ ÷÷. i i _ i  iҝ i iޠ i iaP  There is a stone staircase leading up here. i i _ i  i iұ i  i/ iH i_ i is i i i( i8 iP  There is a stone staircase leading up here. ii i _ i i iF i~ iM ibY  Items here: [[ ÷÷. if i _ i i_h  You see here a deep troll skeleton. i  i  _ i  iThere is a stone staircase leading up here. _There is a stone staircase leading up here. _Items here: [[ ÷÷. _You see here a deep troll skeleton.  Things that are here:  a +0 troll leather armour; an iron troll skeleton i+ i _ i i i" iv" iZ$ ir* i- iV- iz. iy3 i9 i9 i; i@ iA iA iC iI iK iK iM i Q iR i&S iT i@\ i`^, i_ ie ih ih ij iSpd  You see here a +0 plate armour. iMs it _ iv i} i  iÀ i i) i  ie iD i\ i: is i i2 iҥ i) ii i iX i iS i: i i iW i\ i iS i i1 iI i i i i, i iJ i i2 i i@  There is an open door here. iv i$ _ i i' i i i ix i i i$ iy  i1 i i i i i, i i; i! i! i# i ( i/* i* i+ i. i1, i3 i6 iu8, i9 i; i=, i> iA iEC, ipG iI iL, iRN iBQ iS iAT iU i/X i\Z, iG[ i] i_, i8a ic ie i+f if iYi i|k ik im io i0%4  r - Dimensional Bullseye Hexes/Translocation 0%4  s - Construct Spike Launcher Forgecraft idM1%2  t - Mercury Arrow iiConjuration/Alchemy 1%2  u - Momentum Strike iuConjuration/Translocation 1%2 1 spell level left  i[^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i]<  n - Lesser BeckoningTranslocation 0% 2  o - Sigil of BindingHexes3  p - Tukima's DanceHexes3  q - Cause FearHexes04  r - Dimensional Bullseye Hexes/Translocation 04  s - Construct Spike Launcher Forgecraft2  t - Mercury ArrowConjuration/Alchemy 12  u - Momentum StrikeConjuration/Translocation 12  v - Static DischargeConjuration/Air 12  w - Call Canine FamiliarSummoning 13  x - Frozen RampartsIce1% 3y - GloomNecromancy13  z - Inner Flame/Fire13  A - Maxwell's Portable Piledriver13  B - Summon Ice BeastIce/Summoning1C - Swiftness Air 1D - Teleport OtherTranslocation13  E - Volatile Blastmotes Fire/Translocation 13  F - AirstrikeAir 4  G - Anguish Hexes/Necromancy 4  H - Eringya's Surprising Crocodile Summoning4 iK!H x - Frozen RampartsIce1% 3  F - AirstrikeAir1% 4  I - Forge Lightning Spire Air/Forgecraft 1% 4  J - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4  K - Martyr's KnellNecromancy/Summoning 1% 4  L - Passage of Golubria Translocation 1%4  M - Summon Seismosaurus Egg Summoning/Earth 1% 4  N - Vhi's Electric Charge Translocation/Air 1%4  O - Hoarfrost Cannonade Ice/Forgecraft 1% 5  P - Metabolic Englaciation Hexes/Ice1%5  Q - SilenceHexes/Air1%5 iM  R - DispersalTranslocation 1% 6  S - Gell's GavotteTranslocation 1% 6  T - Summon Cactus Giant Summoning1% 6  U - Cigotuvi's Putrefaction Necromancy/Air 3% 4  V - Freezing CloudConjuration/Ice/Air 3% 5  W - Nazja's Percussive Tempering Forgecraft3% 5  X - Grave ClawNecromancy4%2  Y - ScorchFire4%2  Z - Rending BladeConjuration/Forgecraft 4% 4  a - Forge Blazeheart Golem Fire/Forgecraft 6% 4 i<#  T - Summon Cactus Giant Summoning1% 6  b - Alistair's Walking Alembic Alchemy/Forgecraft 6% 5  c - Manifold AssaultTranslocation 6% 7  d - Stone ArrowConjuration/Earth 7% 3  e - ArcjoltConjuration/Air 7% 5  f - Fulminant PrismConjuration/Alchemy 8% 4  g - Summon HydraSummoning9% 7  h - PasswallEarth10% 3  i - Vampiric DrainingNecromancy10% 3  j - Ignite PoisonFire/Alchemy12% 4  k - Leda's Liquefaction Alchemy/Earth 12% 4  l - PetrifyAlchemy/Earth 12% 4 ilUE - Volatile BlastmotesFire/Translocation1% 3  F - Airstrike Air  i8V1% 4  G - Anguish Hexes/Necromancy1% 4  H - Eringya's Surprising Crocodile Summoning 1% I - Forge Lightning SpireAir/Forgecraft 14  J - Iskenderun's Mystic Blast Conjuration/Translocation 14  K - Martyr's Knell/Summoning iV1% 4  L - Passage of GolubriaTranslocation14  M - Summon Seismosaurus EggSummoning/Earth 1 iW'N - Vhi's Electric Charge Translocation/Air1% O - Hoarfrost Cannonade Ice/Forgecraft 1P - Metabolic EnglaciationHexes/Ice  iW91% 5  Q - Silence Hexes/Air 1% 5R - DispersalTranslocation 16S - Gell's Gavotte Translocation  iXh16  TCactus Giant1% 6  U - Cigotuvi's PutrefactionNecromancy/Air3% 4  V - Freezing Cloud Conjuration/Ice/Air3%  iSY5  W - Nazja's Percussive Tempering Forgecraft 3% 5  X - Grave Claw Necromancy  ihZ4% 2  Y - Scorch Fire 4% 2 i  w - Call Canine Familiar Summoning1%3  x - Frozen RampartsIce1%3  y - Gloom i zHexes/Necromancy 1%3  z - Inner FlameHexes/Fire1%3  A - Maxwell's Portable Piledriver Translocation 1%3  B - Summon Ice BeastIce/Summoning 1%3  i F C - SwiftnessAir1% i!f3  D - Teleport OtherTranslocation 1% iL!3  i/" J - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 i~pg n - Lesser BeckoningTranslocation 0%2  o - Sigil of BindingHexes0%3  p - Tukima's DanceHexes0%3  q - Cause FearHexes0%4  r - Dimensional Bullseye Hexes/Translocation 0%4  s - Construct Spike Launcher Forgecraft1%2  t - Mercury ArrowConjuration/Alchemy 1%2  u - Momentum StrikeConjuration/Translocation 1%2  v - Static DischargeConjuration/Air 1%2  A - Maxwell's Portable Piledriver Translocation 1% 3 i:i - Soul SplinterNecromancy3%1  j - BlinkTranslocation 0%2  k - Call ImpSummoning0% i;2  l - Ensorcelled Hibernation Hexes/Ice0%2  m - JinxbiteHexes0%2  v - Static DischargeConjuration/Air 1% 2  A - Maxwell's Portable Piledriver Translocation 1% 3 i$od - Kinetic GrapnelForgecraft1%1  e - Poisonous VapoursAlchemy/Air1%1  f - ShockConjuration/Air1%1  g - Kiss of DeathConjuration/Necromancy 2% ipC1  h - SandblastEarth3%1  q - Cause FearHexes0% 4  v - Static DischargeConjuration/Air 1% 2 iA a - ApportationTranslocation0%1  b - SlowHexes iA 0%1  c - Summon Small MammalSummoning0%1  o - Sigil of BindingHexes0% 3  iA  q - Cause FearHexes0% 4 i+ i5 itA #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================   iBl#.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 17Str: 4  ##[#.._..._..#EV: 29 iBInt: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27 iB;Place: Depths:4  #####..@..###Noise: ---------  Time: 77955.5 (0.0)  iC ###.###V) +9 quick blade (protect)  ### iCCThrow: 15 darts (curare)  Fly  ieC"   iC4   chaos spawn (wandering)  ########  i(D[ ##.......  #..#####. _Items here: )) [[[[ ÷.  There is an open door, spattered with blood here.  Things that are here: _an amulet of faith; the +6 faerie dragon scales {rPois rC+ Regen+ rCorr Hexes}  iTD_Items here: )) [[[ ÷. _Done exploring. iFO _ß.#4_ß4Okay, then. iQP i[__ß4 i_. _ iu iSx Your spells (describe)TypeFailure Level  a - FreezeIce1% 1  i yb - DiscordHexes2%8  c - Yara's Violent UnravellingHexes/Alchemy1%5  d - Ozocubu's ArmourIce1% i   iV $   ij <    i 9    i (   i    i ;    i '   i (   i   i The percentage of incoming experience used to train each skill is in brown.  i\ rtrainingtargets i2Cost Cost 21.4 21.4  1.4  2.5 1.2 16.3  1.4 18.0  1.7 10.7  4.2 19.5  5.0 12.6 11.3  9.0  5.122.3 12.5  8.3 14.3  8.2 relative cost of raising each skill is in cyan (or red if enhanced by a  manual).training|cost i@!  i.  i= 8 #.##.........#kurkuma the Maledictor  #.##...._....# ir> WPoltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================   i> #.##.ß.#4#...# i> Magic: 41/41 ========================   i> #..#.[.###.).# i> `AC: 17Str: 4  i>   i? ##[#.._..._..# i3? 5EV: 29 iI? >Int: 32   i]? x#.#[........# ir? 5SH: 9 i? >Dex: 26   i? #."[...ß....# i? 5XL: 27 i? FPlace: Depths:4   i@ v#####..@..### i&@ Noise: ---------  Time: 77955.5 (0.0)  i<@ ` ###.### i`@ LV) +9 quick blade (protect)  iw@ : ### i@ IThrow: 15 darts (curare)  i@ A Fly  iA   4   chaos spawn (wandering)  ########  i.A ! ##.......   i]A ^#..#####.There is an open door, spattered with blood here.  iA zThings that are here: _an amulet of faith; the +6 faerie dragon scales {rPois rC+ Regen+ rCorr Hexes}  iA w_Items here: )) [[[ ÷.  iA l_Done exploring. _Okay, then. iPO _ß.#4_4 iP  i] __ß4 ila  i; i@  Spells (Memorise)TypeFailure Level  a - ApportationTranslocation 0% 1b - SlowHexes iA0%1  c - Summon Small MammalSummoning0%1  d - Kinetic GrapnelForgecraft1%1  e - Poisonous VapoursAlchemy/Air1% i;A41  f - ShockConjuration/Air1% i^A@1  g - Kiss of DeathConjuration/Necromancy 2% iA.1  h - SandblastEarth3% iA:1  i - Soul SplinterNecromancy3% iA_1  j - BlinkTranslocation 0% iA^2  k - Call ImpSummoning0% i"Bi2  l - Ensorcelled Hibernation Hexes/Ice0% iTBZ2  m - JinxbiteHexes0% i{Bj2  n - Lesser BeckoningTranslocation 0% iBE2  o - Sigil of BindingHexes iB`0%3  p - Tukima's DanceHexes iBJ0%3  q - Cause Fear iC@Hexes0%4  i=C r - Dimensional Bullseye Hexes/Translocation 0%4  s - Construct Spike Launcher Forgecraft1% i`C02  t - Mercury Arrow iCiConjuration/Alchemy 1%2  u - Momentum Strike iCHConjuration/Translocation 1%2  iC-1 spell level left  iC^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit i.* v - Static DischargeConjuration/Air 1% 2  w - Call Canine Familiar Summoning1%3  x - Frozen RampartsIce1% i +"3  y - GloomHexes/Necromancy 1%3  z - Inner FlameHexes/Fire1%3  A - Maxwell's Portable Piledriver Translocation 1%3  B - Summon Ice BeastIce/Summoning 1%3  C - SwiftnessAir1%3  D - Teleport Other i2+HTranslocation 1%3  iT+o E - Volatile Blastmotes Fire/Translocation 1%3 is+ i v - Static DischargeConjuration/Air 1% 2  F - AirstrikeAir1%4  G - Anguish iHexes/Necromancy 1%4  H - Eringya's Surprising Crocodile Summoning1%4  I - Forge Lightning Spire Air/Forgecraft 1% 4  J - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4  K - Martyr's KnellNecromancy/Summoning 1% 4  L - Passage of Golubria Translocation 1% i4  M - Summon Seismosaurus Egg Summoning/Earth 1% 4  io N - Vhi's Electric Charge Translocation/Air 1%4 i ii - Soul SplinterNecromancy3%1  j - Blink i0 Translocation 0%2  k - Call ImpSummoning0%2  l - Ensorcelled Hibernation Hexes/Ice0%2  i[W m - JinxbiteHexes0%2  i n - Lesser BeckoningTranslocation 0%2  o - Sigil of BindingHexes0% in3  p - Tukima's DanceHexes0%3  i\ q - Cause FearHexes0%4  i r - Dimensional Bullseye Hexes/Translocation 0%4  s - Construct Spike Launcher Forgecraft i3.1%2  iPE x - Frozen RampartsIce i{N1% 3 i- a - ApportationTranslocation0%1  b - SlowHexes0%1  c - Summon Small MammalSummoning i 0%1  d - Kinetic GrapnelForgecraft1%1  e - Poisonous VapoursAlchemy/Air1%1  f - ShockConjuration/Air i |1%1  g - Kiss of DeathConjuration/Necromancy 2%1  h - SandblastEarth3%1  i F p - Tukima's DanceHexes i: N0% 3 iE& p - Tukima's DanceHexes0% 3  u - Momentum StrikeConjuration/Translocation 1% 2  ifF v - Static DischargeConjuration/Air 1%2  w - Call Canine Familiar Summoning1%3  x - Frozen RampartsIce1%3  y - GloomHexes/Necromancy 1%3  iFz z - Inner FlameHexes/Fire1%3 io u - Momentum StrikeConjuration/Translocation 1% 2  A - Maxwell's Portable Piledriver Translocation 1%3  B - Summon Ice BeastIce/Summoning 1% i+3  C - SwiftnessAir1%3  D - Teleport OtherTranslocation 1% 3  E - Volatile Blastmotes Fire/Translocation 1%3  F - AirstrikeAir iVG1%4  G - Anguish ixHexes/Necromancy 1%4  H - Eringya's Surprising Crocodile Summoning i.1%4  i I - Forge Lightning Spire Air/Forgecraft 1% 4  J - Iskenderun's Mystic Blast Conjuration/Translocation 1% 4 i< ` D - Teleport OtherTranslocation 1% 3  H - Eringya's Surprising Crocodile Summoning1% 4  K - Martyr's Knell i ZNecromancy/Summoning 1% 4  L - Passage of Golubria Translocation 1%4  M - Summon Seismosaurus Egg Summoning/Earth 1% 4 ip  H - Eringya's Surprising Crocodile Summoning1% 4  K - Martyr's KnellNecromancy/Summoning 1% 4  i?q  N - Vhi's Electric Charge Translocation/Air 1%4  O - Hoarfrost Cannonade Ice/Forgecraft 1% 5  P - Metabolic Englaciation Hexes/Ice1%5  Q - SilenceHexes/Air1%5 iO0 K - Martyr's KnellNecromancy/Summoning 1% 4  Q - SilenceHexes/Air1% 5  iäv R - DispersalTranslocation 1% 6  S - Gell's GavotteTranslocation 1% 6  T - Summon Cactus Giant Summoning1% 6  i U - Cigotuvi's Putrefaction Necromancy/Air 3% 4  V - Freezing CloudConjuration/Ice/Air 3% 5 i iq{ Q - SilenceHexes/Air1% 5  i{- W - Nazja's Percussive Tempering Forgecraft3% 5  X - Grave ClawNecromancy4%2  Y - ScorchFire4% i{02  Z - Rending Blade i|Conjuration/Forgecraft 4% 4  a - Forge Blazeheart Golem Fire/Forgecraft 6% 4  i9| b - Alistair's Walking Alembic Alchemy/Forgecraft 6% 5 i{ W - Nazja's Percussive Tempering Forgecraft3% 5  i c - Manifold AssaultTranslocation 6% 7  d - Stone ArrowConjuration/Earth 7% 3  e - ArcjoltConjuration/Air 7% 5  f - Fulminant PrismConjuration/Alchemy 8% 4  g - Summon HydraSummoning i9% 7  h - PasswallEarth10% 3  i' i - Vampiric DrainingNecromancy10% 3  j - Ignite Poison iFire/Alchemy12% 4  k - Leda's Liquefaction Alchemy/Earth 12% 4 i i Q c - Manifold AssaultTranslocation 6% 7  k - Leda's Liquefaction Alchemy/Earth 12% 4  l - Petrify ir Alchemy/Earth 12% 4  m - Sticky FlameFire/Alchemy12% 4  n - Alistair's Intoxication Alchemy12% 5  o - Forge Phalanx Beetle Forgecraft19% 6  i p - Fortress BlastForgecraft19% 6  q - Sculpt SimulacrumIce/Alchemy19% 6 id  k - Leda's Liquefaction Alchemy/Earth 12% 4  m - Sticky FlameFire/Alchemy i "12% 4  r - Brom's Barrelling Boulder Conjuration/Earth 22% 4  s - Flame WaveConjuration/Fire 22% 4  t - IrradiateConjuration/Alchemy 22% 5  u - Ozocubu's Refrigeration Ice30% 7  v - Animate DeadNecromancy i 32% 4  w - Dispel UndeadNecromancy32% 4  x - Detonation Catalyst Fire/Alchemy i= 32% 5  y - Conjure Ball Lightning Conjuration/Air 36% 6  i` z - DisjunctionTranslocation 43% 8  A - Permafrost Eruption Ice/Earth i N47% 6 iw[ m - Sticky Flame ixFire/Alchemy12% 4  B - FireballConjuration/Fire 52% 5  C - Plasma BeamFire/Air i&xo52% 6  D - Eringya's Noxious Bog Alchemy iEx54% 6  E - Summon Horrible Things Summoning56% 8  ipx F - Borgnjor's Vile Clutch Necromancy/Earth 67% 5  G - Curse of Agony ixONecromancy67% 5 ix ie B - FireballConjuration/Fire 52% 5  E - Summon Horrible Things Summoning56% 8  H - Lee's Rapid Deconstruction Earth i~-67% 5  I - Forge Monarch BombFire/Forgecraft 69% 6  J - HauntNecromancy/Summoning 85% 7  K - Rimeblight iIce/Necromancy 96% 7  L - Maxwell's Capacitive Coupling Air96% 8  iץi M - MagnavoltEarth/Air97% 7 i7 iS E - Summon Horrible Things Summoning56% 8  N - Bombard imT]Conjuration/Earth 98% 6  O - StarburstConjuration/Fire 98% 6  P - Spellspark Servitor Conjuration/Forgecraft 98% 7  Q - Death ChannelNecromancy99% 6  R - Hellfire MortarFire/Earth/Forgecraft 100% 7  S - Orb of DestructionConjuration iT100% 7  T - Lehudib's Crystal Spear Conjuration/Earth 100% 8  U - Chain Lightning iTVConjuration/Air 100% 9 i); iC iN  #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...# i.OHealth: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================   iQO'#..#.[.###.).#AC: 17Str: 4  irO  iO##[#.._..._..#EV: 29 iO>Int: 32   iO#.#[........#SH: 9 iO>Dex: 26   iP#."[...ß....#XL: 27 i-PPlace: Depths:4  #####..@..### i\PNoise: ---------  Time: 77955.5 (0.0)  ###.### i{PgV) +9 quick blade (protect)   iP###Throw: 15 darts (curare)   iPFly   4   chaos spawn (wandering)  ########  ##.......  iQ #..#####. iAQThere is an open door, spattered with blood here.  Things that are here: _an amulet of faith; the +6 faerie dragon scales {rPois rC+ Regen+ rCorr Hexes}  i_Qw_Items here: )) [[[ ÷.  iQl_Done exploring. _Okay, then. i\ ß.#4_4Okay, then. iF] ih_4_ß4 ij. _ iY i{_ Read which item? Scrolls  b - 3 scrolls of blinking  f - 10 scrolls of fear  g - 14 scrolls of fog  t - 23 scrolls of teleportation  i_X A - a scroll of acquirement  T - 2 scrolls of tormenta - 4 scrolls of enchant armour  p - 8 scrolls of poison  r - 5 scrolls of revelation  s - a scroll of butterflies  w - 9 scrolls of enchant weapon  x - 2 scrolls of amnesia  W - 2 scrolls of brand weapon  i `i I - 9 scrolls of immolation  N - 11 scrolls of noise  S - 9 scrolls of silence  i.` V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected i19 i_C iN  #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...# iOHealth: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 17Str: 4   iYO##[#.._..._..#EV: 29Int: 32   iO#.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###Noise: ---------  Time: 77955.5 (0.0)   iP###.###V) +9 quick blade (protect)  ### iMPThrow: 15 darts (curare)  Fly  iP  4   chaos spawn (wandering)  iP/ ########  ##.......  iPJ #..#####.Things that are here:  iP_an amulet of faith; the +6 faerie dragon scales {rPois rC+ Regen+ rCorr Hexes} _Items here: )) [[[ ÷.  iQ|_Done exploring. _Okay, then. _Okay, then. iGQ i\_ _ß.#4ß4Okay, then. iY` ijl_4_4 iDn. _ iG_ß.#44 i i_ß.#4_ß4 iF _Unknown command. iKk i=n Your spells (describe)TypeFailure Level  a - FreezeIce1% 1 b - Discord inHexes2%8  c - Yara's Violent UnravellingHexes/Alchemy1% inB5  d - Ozocubu's ArmourIce in-1%3  e - EnfeebleHexes ioX1%7  f - Summon Forest i@osSummoning/Translocation 1%5  g - Mephitic Cloud ieoAConjuration/Alchemy/Air 1%3  h - Malign Gateway io5Summoning/Translocation 8% ip7  j - Confusing TouchHexes0%3  s - Sphinx SistersHexes/Summoning1%7  v - Summon Mana ViperHexes/Summoning i(p1%5  iIpSelect a spell to describe [?] help[Esc] exit i: #.##.........#kurkuma the Maledictor  #.##...._....# i+ Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 17Str: 4  ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###Noise: ---------  Time: 77955. i 5 (0.0)  ###.###V) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly   4   chaos spawn (wandering)  ########  ##.......  #..#####. _Items here: )) [[[ ÷. _Done exploring. _Okay, then. _Okay, then. _Okay, then. _Unknown command._ß_ß_ß.#4_ß4 i% it1 i|{Inventory: 51/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing netsM - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top] ie  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()  c - 5 silver javelins  f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  R - a +2 buckler (worn)  e - a +1 buckler of protection  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping12% i  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  R - a +2 buckler (worn)  e - a +1 buckler of protection  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)29 ie - a +1 buckler of protection. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 'Of protection': It protects you from most sources of damage (AC +3). It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 3.0 (17.0 -> 20.0). Your EV would remain unchanged. Your SH would decrease by 1.0 (9.2 -> 8.2). You took it off a tengu warrior on level 4 of the Depths. Stash search prefixes: {inventory} {ego} {branded} {AC+3} {offhand armour} (w)ear, (d)rop, (=)adjust, or (i)nscribe. i Inventory: 51/52 gear slots  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  R - a +2 buckler (worn)  e - a +1 buckler of protection  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  i Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[29%] ik e - a +1 buckler of protection. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and attack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2  izk 'Of protection': It protects you from most sources of damage (AC +3). It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would increase by 3.0 (17.0 -> 20.0). Your EV would remain unchanged. Your SH would decrease by 1.0 (9.2 -> 8.2). You took it off a tengu warrior on level 4 of the Depths.  ik Stash search prefixes: {inventory} {ego} {branded} {AC+3} {offhand armour} (w)ear, (d)rop, (=)adjust, or (i)nscribe. iI i% i #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 17 i?Str: 4  ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###Noise: ---------  Time: 77955.5 (0.0)  ###.###V) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly   4   chaos spawn (wandering)  ########  ##.......  #..#####.  iP_Items here: )) [[[ ÷. _Done exploring. _Okay, then. _Okay, then. _Okay, then. _Unknown command. ii_44 i _ i_4_ß4 i7 _4_4You start removing yourself from your armour. i*6.5 (1 i _ß.#4_ß4 i_ß.#4_ß4 i*7.5 (2 i0!Z_44 i:-_4_ß4 i-*8.5 (3 i7_ß.#4_ß4 i_4_ß49.5 (4 i%m_4ß4 iv_4_4 iW+60.5 (5 i-_ß.#4_ß4 iH0 300 _You continue removing yourself from your +2 buckler. x5 i0 i:_ß.#4ß4 iH _ß.#4_ß4You finish removing yourself from your +2 buckler.  You start haunting your armour.1.5 (6 iR_4_ß4 i^_ß.#44 i__*2.5 (7 i>i_ß.#4ß4 i u_ß_ß4 iu*3.5 (8 iu_ß.#4_4 iF_4_ß4 i*4.5 (9 i_ß.#4_4 i_ß.#445.5 (10.0) i_4_ß4 i 20298 _You continue haunting your +1 buckler of protection. x5  You finish haunting your +1 buckler of protection. i i_ß.#4ß4 iI _You feel protected.! i! iRead which item? Scrolls  b - 3 scrolls of blinking ! i1 f - 10 scrolls of fear  g - 14 scrolls of fog  t - 23 scrolls of teleportation  A - a scroll of acquirement  T - 2 scrolls of torment! iba - 4 scrolls of enchant armour  p - 8 scrolls of poison  r - 5 scrolls of revelation  s - a scroll of butterflies  ! ihw - 9 scrolls of enchant weapon  x - 2 scrolls of amnesia  W - 2 scrolls of brand weapon ! ii I - 9 scrolls of immolation  N - 11 scrolls of noise  S - 9 scrolls of silence ! i V - 5 scrolls of vulnerability [!] read|quaff|evoke[?] describe selected$ i$ i$ iD #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4 $ i6 ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 8Dex: 26  #."[...ß....#XL: 27Place: Depths:4  $ i!U#####..@..###Noise: ---------  Time: 77965.5 (0.0)  ###.###$ iV) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly   4   chaos spawn (wandering)  ########  ##.......  $ ia#..#####. _You continue removing yourself from your +2 buckler. x5  You finish removing yourself from your +2 buckler.  You start haunting your armour. _You continue haunting your +1 buckler of protection. x5  $ iBlYou finish haunting your +1 buckler of protection. _You feel protected.$ i $ iEnchant which item? Armour  e - a +1 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  h - a +0 helmet of light $ iP+ n - a +0 cloak of stealth  p - a +1 helmet of sniping  u - a +2 buckler of reflection  R - a +2 buckler  T - a +1 kite shield of protection  U - a +2 kite shield of reflection[?] describe selected& i@ & i *& i5 #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  & i6O#.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4  ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 8& i 7`Dex: 26  #."[...ß....#XL: 27Place: Depths:4  & i7#####..@..###Noise: ---------  Time: 77965.5 (0.0)  ###.###V) +9 quick blade (protect)  ###& i7Throw: 15 darts (curare)  Fly  & i7 4   chaos spawn (wandering)  & i8>########  ##.......  #..#####. & iG8_You continue removing yourself from your +2 buckler. x5  You finish removing yourself from your +2 buckler.  & in8You start haunting your armour. _You continue haunting your +1 buckler of protection. x5  & i8lYou finish haunting your +1 buckler of protection. _You feel protected.& iHIt _ß.#4_ß4As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment.& iJ296.5 (1& iU_ß.#4_ß4& iY: _The chaos spawn's many legs skitter.' i_ß.#4_ß4' i' i_ß.#4_ß4' i? F _Unknown command.' i^ _ß.#4_ß4' i(_ ' i f _ß.#4_' ii F _Unknown command.) i@) iQInventory: 51/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming ) iR7 B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing netsM - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]* i  y - a +3 rapier of draining  z - a +5 demon blade of flamingB4 vampiric rapierF0Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of drainingN7 long sword "Puniumn" {flame, Will+} * i7Missiles (go to first with ()  c - 5 silver javelins  f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [) * i a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted) * i r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth} * i E - a +2 cloak of corrosion resistance (haunted)  J of poison resistance (haunted) 7%* iA* irS $ c - 5 silver javelins  G - 6 darts of disjunction  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy12* i T + i&e J - a +2 cloak of poison resistance (haunted)  u - a +2 buckler of reflection + ie9 H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  R - a +2 buckler  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}24+ i8+ J - a +2 cloak of poison resistance (haunted)  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Jewellery (go to first with "=) + i8* q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion  d - a +4 ring of protection31. ijR - a +2 buckler. A small piece of wood and metal, to be strapped on one arm for defence. It is cumbersome to wear, and slightly impedes the evasion, spellcasting ability, and . itattack speed of the wearer. These penalties are reduced by the wearer's Shields skill and Strength; mastering Shields eliminates penalties. Base shield rating: 3 Encumbrance rating: 5 Max blocks/turn: 2 It can be maximally enchanted to +3. If you switch to wearing this armour: Your AC would decrease by 3.0 (20.0 -> 17.0). Your EV would remain unchanged. Your SH would remain unchanged. You took it off a spriggan on level 1 of the Swamp. Stash search prefixes: {inventory} {offhand armour} {offhand armor} {auxiliary . iarmor} {auxiliary armour} {shield} Menu/colouring prefixes: identified enchanted armour _________________ (w)ear, (d)rop, (=)adjust, or (i)nscribe./ i / i / i'  #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#/ iM( Health: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20/ i( JStr: 4  ##[#.._..._..#EV: 29Int: 32  / ia) #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###/ i) Noise: ---------  Time: 77966.5 (0.0)  ###.###/ i) V) +9 quick blade (protect)  ###Throw: 15 darts (curare) / i* c Fly   / i* 4   chaos spawn  ########  ##.......  #..#####. _You feel protected.  As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. _Unknown command. _Unknown command./ i5 _4_ß4/ iV6 *7.5 (1/ i? _4ß4/ iG   As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. _Unknown command. _You drop a +2 buckler.0 iJ 0 iX 1Inventory: 50/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2} 0 iAY  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  0 iY G - 6 darts of disjunction  I - 7 throwing netsM - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) 0 ifZ [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]1 i™0  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()  c - 5 silver javelins 1 iz f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth} 1 iu E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light 8%2 i M - 3 datura-tipped darts  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile162 i\  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  n - a +0 cloak of stealth  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection93 i$  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered) 3 i  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  n - a +0 cloak of stealth23 ia|  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier 3 i|  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  a - a +2 cloak (haunted)  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth} 74 i W a - a +2 cloak (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection 4 i S H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection194 i u  J - a +2 cloak of poison resistance (haunted)  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=) 4 iu O q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosion325 ijZ Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}  A - a +6 ring of dexterity (worn)o - a +4 ring of slaying  v - an amulet of the acrobat46 iRb A - a +6 ring of dexterity (worn)  d - a +4 ring of protectionw - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection86 i9 = d - a +4 ring of protection  v - an amulet of the acrobatO - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold426 ik c  d - a +4 ring of protection  j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold Wands (go to first with /)  a - a wand of flame (89)  b - a wand of light (2)  c - a wand of warping (38)  d - a wand of digging (31)  e - a wand of charming (29)  f - a wand of mindburst (22)  p - a wand of polymorph (36) Scrolls (go to first with ?)  b - 3 scrolls of blinking  f - 10 scrolls of fear  g - 14 scrolls of fog577 i,  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+} 7 i T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery"=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)  b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosiono - a +4 ring of slaying 7 iq v - an amulet of the acrobat  w - a ring of protection from fire  D - a ring of magical power 7 i] K - a +4 ring of protection387 i;|Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth} 7 i|F E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light  n - a +0 cloak of stealth  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}257 i@ * I - 7 throwing netsM - 3 datura-tipped darts  u - a +2 buckler of reflection  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}7 i]A 37 ic - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  h - a +0 helmet of light  u - a +2 buckler of reflection168 i c z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} 8 i Missiles (go to first with ()  e - a +2 buckler of protection (worn)  h - a +0 helmet of light 89 it:1Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining 9 ii;Z C - 14 javelinstop: iK  C - 14 javelins  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted) 7%: i a - a +2 cloak (haunted)  h - a +0 helmet of light : i n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection19: i1; iz' p - a +1 helmet of sniping  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |) ; iI{ Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosion32; i T - a +1 kite shield of protection  o - a +4 ring of slayingv - an amulet of the acrobat  ; iw - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry41; i{e  j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold ; i5Wands (go to first with /)  a - a wand of flame (89)  b - a wand of light (2)  c - a wand of warping (38)wand of digging (31)  e - a wand of charming (29)f - a wand of mindburst (22)p - a wand of polymorph (36) Scrolls (go to first with ?)  b - 3 scrolls of blinking ; i f - 10 scrolls of fear  g - 14 scrolls of fog  t - 23 scrolls of teleportation58; i  f - a wand of mindburst (22)  f - 10 scrolls of fear  A - a scroll of acquirement  T - 2 scrolls of tormenta - 3 scrolls of enchant armour; i 962; i Q Scrolls (go to first with ?)  b - 3 scrolls of blinking  f - 10 scrolls of fear  g - 14 scrolls of fog  t - 23 scrolls of teleportation  A - a scroll of acquirement  T - 2 scrolls of torment3 scrolls of enchant armour  p - 8 scrolls of poison  ; iR yr - 5 scrolls of revelation  s - a scroll of butterflies  w - 9 scrolls of enchant weapon  x - 2 scrolls of amnesia  W - 2 scrolls of brand weapon  I - 9 scrolls of immolation  N - 11 scrolls of noise  S - 9 scrolls of silence  V - 5 scrolls of vulnerability Potions (go to first with !)  c - 20 potions of curing  g - a potion of magic ; i  h - 9 potions of haste80; i   N - 11 scrolls of noise  S - 9 scrolls of silence  r - 4 potions of resistance2< iT.X - a ring of protection from cold Wands (go to first with /)a - a wand of flame (89)  b - a wand of light (2)  c - a wand of warping (38)  < i.Ud - a wand of digging (31)  e - a wand of charming (29)  f - a wand of mindburst (22)  p - a wand of polymorph (36) Scrolls (go to first with ?) < iQUd T - 2 scrolls of torment69< io - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  < i2W - a ring of wizardry  p - a wand of polymorph (36)0< ip g U - a +2 kite shield of reflection < i mMagical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn) < i A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosion < i- Q O - an amulet of reflection47< iO < i7  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} < i  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  d - a +4 ring of protection< i 938? iBy h - a +0 helmet of light  n - a +0 cloak of stealth  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+} ? iyr d - a +4 ring of protection5A il E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  p - a +1 helmet of sniping A iƆ S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}3A i@ )M t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  n - a +0 cloak of stealth  p - a +1 helmet of sniping2J if J iJ is$ #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4  ##[#.._..._..#EV: 29J i$9Int: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4 J iw% #####..@..###Noise: ---------  Time: 77967.5 (0.0)  ###.###V) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly  J i% J ig&4   chaos spawn  ########  ##.......  #..#####.J i&As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. _Unknown command. J i&D_Unknown command. _You drop a +2 buckler.J i84_ß.#44J i4J i@ß.#4ß4J iJCJ iJ i  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting14.4  21.4  -1   l - Spellcasting  14.5  21.4  -1          J iJZ b - Maces & Flails   0.0   1.4  -2   m - Conjurations   2.0   2.5  -3 +4 c - Axes   0.0   1.2  -1   n - Hexes  22.0  16.3  +4  J i d - Staves   0.0   1.4  -2   o - Summonings  14.0  18.0   0  J iRr e - Unarmed Combat   0.0   1.7  -3   p - Forgecraft   8.0  10.7  -1   f - Throwing   5.0   4.2  +2   q - Translocations  15.0  19.5   0       r - Alchemy   5.0   5.0  +1  J i g - Short Blades  14.0  12.6  +1   s - Ice Magic  11.0  11.3  +1  J i h - Long Blades  11.2   9.0   0   t - Air Magic  10.5   5.1  +1 +4J i        J iC i - Dodging  19.0  22.3  +1   u - Invocations   9.0  12.5  -1  J ig j - Shields   6.0   8.3  -1   v - Evocations  10.7  14.3  -1  J iE k - Stealth  15.0   8.2  +5      J i_    J i        J i(        J iH    Skills enhanced by cross-training are in green. Bonus from skill manuals is in  J ihored.  [?] HelpJ iG[=] set a skill target  J i[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  J i[!] training|cost|targetsK iI K iv K i x #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ======================== K iT { #.##.ß.#4#...#Magic: 41/41 ========================  K i 6#..#.[.###.).#AC: 20Str: 4  K i ##[#.._..._..#EV: 29K i >Int: 32  K i #.#[........#SH: 9Dex: 26 K i/  #."[...ß....#K iN {XL: 27Place: Depths:4  K io v#####..@..###K i Noise: ---------  Time: 77967.5 (0.0)  K i ###.###V) +9 quick blade (protect)  K i @###Throw: 15 darts (curare)  Fly   4   chaos spawn  K i< /########  ##.......  K iV #..#####.K i As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. K i e_Unknown command. _Unknown command. _You drop a +2 buckler.K i _ß.#4_4K i K i, _ß.#4_ß4K i L iC}L iÀkurkuma the Maledictor (PoIE)Turns: 78632, Time: 17:34:17 Health: 184/184 AC: 20 Str:  4 XL: 27 Magic: 41/41EV: 29 Int: 32 God: Sif Muna [*****.] Gold: 3324SH:  9 Dex: 26 Spells: 1/55 levels left rFire + + . (33%) V - +9 quick blade (protect) rCold + . . (50%) e - +2 buckler {AC+3} rNeg + + + (0%) a - +2 cloak L irPois ∞ (0%) E - +2 cloak {rCorr} rElec + (33%) J - +2 cloak {rPois} rCorr + (50%) r - +0 cloak "Tolig" {rElec} L i48SInv .t - +4 pair of boots of Evenfall {^Contam rF++ rN+ EarthWill ++...m - +1 pair of gloves L iaStlth +++++++q - amulet of magic regeneration HPRegen 0.50/turnL iA - +6 ring of dexterity MPRegen 0.67/turnL iP - +6 ring of intelligence %: no passive effects L iˁ@: flying, studying 2 skills A: insubstantial, cold resistance 1, negative energy resistance 3, torment L i0resistance 2, float, formless 2, trickster, accursed }: 2/15 runes: decaying, serpentineM idM ibx #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#M iQyHealth: 184/184 ========================  #.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4  ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###Noise: ---------  Time: 77967.5 (0.0)  ###.###V) +9 quick blade (protect)  M iy[31m###Throw: 15 darts (curare)  Fly   4   chaos spawn  ########  ##.......  #..#####.As you read the scroll of enchant armour, it crumbles to dust.  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. _Unknown command. _Unknown command. _You drop a +2 buckler.M iLzM i݄_ß.#4_ß4M iM i'[?25h[?0c  Your +1 buckler of protection glows green for a moment. _The chaos spawn's many legs skitter. _Unknown command. _You drop a +2 buckler.  Search for what [? for help]? O i [?25l[?1cO iP8 O i ; m5 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] N - the +7 long sword "Puniumn" {flame, Will+}  b - [carried] S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  c - [carried] e - 4 potions of enlightenment Results elsewhere ([,] to cycle)  d - [Vaults:3] the +7 great mace of Spores {vamp, Will++}  e - [Snake:3] the +6 hand axe of Ancient Evil {flame, Will+} (864 gold)X iOX iVX i9a #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  X iaa#.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4  ##[#.._..._..#EV: 29Int: 32  #.#[........#SH: 9X iubDex: 26  #."[...ß....#XL: 27Place: Depths:4  #####..@..###Noise: ---------  Time: 77967.5 (0.0)  ###.###X ic9V) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly   4   chaos spawn  ########  ##.......  #..#####.Your +1 buckler of protection glows green for a moment. X irc_The chaos spawn's many legs skitter. _Unknown command. _Unknown command. _You drop a +2 buckler.  Search for what [? for help]? will+X ii_ß.#44X i,jX iq_ß.#4_4X it. _X isg_ß.#44X igX ikt_ß.#4_ß4X iwF _Unknown command.Y i Y i   Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting14.4  21.4  -1   l - Spellcasting  14.5  21.4  -1          Y iT Z b - Maces & Flails   0.0   1.4  -2   m - Conjurations   2.0   2.5  -3 +4 c - Axes   0.0   1.2  -1   n - Hexes  22.0  16.3  +4  Y i  d - Staves   0.0   1.4  -2   o - Summonings  14.0  18.0   0  Y i  e - Unarmed Combat   0.0   1.7  -3   p - Forgecraft   8.0  10.7  -1  Y i  f - Throwing   5.0   4.2  +2   q - Translocations  15.0  19.5   0       r - Alchemy   5.0   5.0  +1  Y i^  g - Short Blades  14.0  12.6  +1   s - Ice Magic  11.0  11.3  +1  Y i  h - Long Blades  11.2   9.0   0   t - Air Magic  10.5   5.1  +1 +4Y i         Y i  i - Dodging  19.0  22.3  +1   u - Invocations   9.0  12.5  -1  Y i  j - Shields   6.0   8.3  -1   v - Evocations  10.7  14.3  -1  Y i*  k - Stealth  15.0   8.2  +5  Y iQ         Y i !            Y iϜ         Y i Skills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] HelpY ix [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  Y i [!] training|cost|targets` i ? v + Evocations 10.7` i^GTargetTarget15.0 --  --  -- --  --  --  --  --  --  --  --  --  --  --  --  -- --  14.0 --  11.0--  a-z] set[-] clear selected targetcost|targetsb il=[?25h[?0c11.0 b iT [?25l[?1cb i }11.0 =] set aall targetsf i  v * Evocations  10.7} i } iؾ } i  #.##.........#kurkuma the Maledictor  #.##...._....#Poltergeist of Sif Muna *****.  #[##...###...#Health: 184/184 ========================  } i Z#.##.ß.#4#...#Magic: 41/41 ========================  #..#.[.###.).#AC: 20Str: 4  ##[#.._..._..#EV: 29} i Int: 32  #.#[........#SH: 9Dex: 26  #."[...ß....#XL: 27} i YPlace: Depths:4  #####..@..###Noise: ---------  Time: 77967.5 (0.0)  ###.###V) +9 quick blade (protect)  ###Throw: 15 darts (curare)  Fly   4   chaos spawn  ########  } i '##.......  #..#####. } ib 1_The chaos spawn's many legs skitter. _Unknown command. _Unknown command. _You drop a +2 buckler. _Search for what [? for help]? will+ _Unknown command.} i _ß.#4_ß4} i } i_ n_44} i ~ iy@a_44~ i*A~ iJ_ß.#4_4~ iMF _Unknown command. i  i D [?25h[?0c [?1051l[?1052l[?1060l[?1061l