3fiD Player: kurkuma Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-11-07.21:35:47.ttyrec Time: (1762551347) Fri Nov 7 21:35:47 2025 4fis [?1051l[?1052l[?1060l[?1061h4fi+ C)0[?7h4fii [?25l[?1c4fi 4fi $kurkuma the MaledictorPoltergeist of Sif Muna *****.Health: 185/185 ========================Magic: 41/41 ========================AC: 20Str: 4EV: 30Int: 32SH: 9Dex: 26XL: 27Place: Slime Pits:4Noise: ---------  Time: 79852.6 (0.0)V) +9 quick blade (protect)Throw: 15 darts (curare)Fly 4fi_ ### ##....####.###.#..######...#......####..##.###.##...########....#.#####.....##.#.###.. #...###......#.....###.##...##.......^#.<.##.....................###.#..........@>......##....................####.#.............#....#####....#........#.#..##.####.##......#...........#4fi #####.#...#........#.####.##......#........#####...#.................###.....#............#....#4fi 4fi Welcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets...4fi 4fi4fi4fi* _Press ? for a list of commands and other information.Bfi6Bfi9y Your spells (describe)TypeFailure Level  a - FreezeIce1% 1 b - DiscordHexes2%8  c - Yara's Violent UnravellingHexes/AlchemyBfin:1%5  d - Ozocubu's ArmourIce1%3  e - EnfeebleHexes1%7  f - Summon ForestBfi:sSummoning/Translocation 1%5  g - Mephitic CloudBfiConjuration/Alchemy/Air 1%3  h - Malign GatewaySummoning/Translocation 8%7  j - Confusing TouchHexes0%3  s - Sphinx SistersHexes/Summoning1%7  v - Summon Mana ViperHexes/Summoning1%5 Select a spell to describe [?] help[Esc] exitDfiE VPower Damage Range Noise 100%1d101 Almost silent52% N/AN/A Loud41% 3d167 Very loud76%N/AN/A Quiet52% N/A7 A bit loud43% N/A N/A Loud57% N/A 4 Very loud43% N/A N/A Very loud100% N/AN/A Quiet47% N/A N/A A bit loud95% N/A N/A A bit loudEfiyEfi Efib### ##....##kurkuma the Maledictor##.###.#..##Poltergeist of Sif Muna *****.####...#......##Health: 185/185 ========================##..##.###.##...#######Magic: 41/41 ========================Efiж#....#.#####.....##.#.##AC: 20Str: 4#.. #...###......#.....#EV: 30Int: 32Efi##.##...##.......^#.<.#SH: 9Dex: 26Efi(#.....................#XL: 27Place: Slime Pits:4EfiN##.#..........@>......#Noise: ---------  Time: 79852.6 (0.0)#....................##EfiʷV) +9 quick blade (protect)##.#.............#....###Throw: 15 darts (curare)##....#........#.#..##.##Fly ##.##......#...........######.#...#........#.##Efi ##.##......#........#####...#.................###.....#............#....#Welcome back, kurkuma the Poltergeist Ice Elementalist.Efi8Sif Muna whispers: I know many secrets... _Press ? for a list of commands and other information.Efi3EfiϾEfikEfiFfilFfiK  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting14.8  21.4  -1   l - Spellcasting  14.5  21.4  -1      Ffiޫ     b - Maces & Flails   0.0   1.4  -2   m - Conjurations   2.0   2.5  -3 +4Ffi c - Axes   0.0   1.2  -1   n - Hexes  22.0  16.3  +4  FfiB d - Staves   0.0   1.4  -2   o - Summonings  14.0  18.0   0  Ffi׬ e - Unarmed Combat   0.0   1.7  -3   p - Forgecraft   8.0  10.7  -1   f - Throwing   5.0   4.2  +2   q - Translocations  15.0  19.5   0      Ffi r - Alchemy   5.0   5.0  +1  Ffi# g - Short Blades  14.0  12.6  +1   s - Ice Magic  11.0  11.3  +1  FfiO h - Long Blades  11.2   9.0   0   t - Air Magic  10.5   5.1  +1 +4Ffis_    FfiT    Ffiƭ8 i - Dodging  20.0  24.0  +1   u - Invocations   9.0  12.5  -1   j - Shields   6.0   8.3  -1   v - Evocations  11.0  16.1  -1  Ffi8 k - Stealth  15.0   8.2  +5      Ffi'l    FfiO        Ffi        FfiT    FfiծSkills enhanced by cross-training are in green. Bonus from skill manuals is in  red.  [?] HelpFfiG[=] set a skill target  Ffi}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsJfiTargetTarget15.0 --  --  -- --  --  --  15.0 --  --  --  --  --  --  --  --  -- --  10.0 --  --  16.0 The current training targets, if any. [-] clear all targetscost|targets^fio^fi"^fi/>### ##....##kurkuma the Maledictor##.###.#..##Poltergeist of Sif Muna *****.####...#......##^fiHealth: 185/185 ========================##..##.###.##...#######Magic: 41/41 ========================#....#.#####.....##.#.##AC: 20Str: 4#.. #...###......#.....#^fiJbEV: 30Int: 32##.##...##.......^#.<.#SH: 9Dex: 26^fip#.....................#XL: 27Place: Slime Pits:4^fi##.#..........@>......#^fiNoise: ---------  Time: 79852.6 (0.0)#....................##V) +9 quick blade (protect)##.#.............#....###^fi!Throw: 15 darts (curare)##....#........#.#..##.##^fiB'Fly ^fie##.##......#...........######.#...#........#.##^fi##.##......#........###^fi##...#.................###.....#............#....#^fiWelcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets... ^fi_Press ? for a list of commands and other information.^fi~^fi^fip ^fi _fi [_fi<^kurkuma the Maledictor (PoIE)Turns: 80530, Time: 17:57:53 Health: 185/185 AC: 20 Str:  4 XL: 27 Magic: 41/41EV: 30 Int: 32 God: Sif Muna [*****.] Gold: 3324SH:  9 Dex: 26 Spells: 1/55 levels left _fi^rFire + + . (33%) V - +9 quick blade (protect) rCold + . . (50%) e - +2 buckler {AC+3} rNeg + + + (0%) a - +2 cloak rPois ∞ (0%) E - +2 cloak {rCorr} rElec + (33%) J - +2 cloak {rPois} rCorr + (50%) r - +0 cloak "Tolig" {rElec} SInv ._fi^>t - +4 pair of boots of Evenfall {^Contam rF++ rN+ EarthWill ++...m - +1 pair of gloves Stlth +++++++_fi^q - amulet of magic regeneration HPRegen 0.50/turnA - +6 ring of dexterity _fi`_;MPRegen 0.67/turnP - +6 ring of intelligence %: no passive effects @: flying, studying 2 skills A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 2, trickster, accursed }: 2/15 runes: decaying, serpentinedfiydfin### ##....##kurkuma the Maledictor##.###.#..##Poltergeist of Sif Muna *****.####...#......##Health: 185/185 ========================##..##.###.##...#######Magic: 41/41 ========================#....#.#####.....##.#.##AC: 20Str: 4#.. #...###......#.....#EV: 30dfiInt: 32##.##...##.......^#.<.#SH: 9Dex: 26#.....................#XL: 27Place: Slime Pits:4##.#..........@>......#dfiDDNoise: ---------  Time: 79852.6 (0.0)#....................##V) +9 quick blade (protect)dfin@##.#.............#....###Throw: 15 darts (curare)##....#........#.#..##.##dfi'Fly dfi##.##......#...........######.#...#........#.##dfi##.##......#........###dfi=##...#.................###.....#............#....#Welcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets... dfi_Press ? for a list of commands and other information.dfidfidfidfidfiInventory: 50/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing netsM - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]kfi @  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining kfi  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}L2draikfih ning  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()  c - 5 silver javelins  f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14  G - 6 darts of disjunction kfi i I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)kfi tr - the +0 cloak "Tolig" (haunted) {rElec} 3%kfi8  N - the +7 long sword "Puniumn" {flame, Will+}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light  n - a +0 cloak of stealthkfi 910qfib$c m - a +1 pair of gloves (haunted)  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}5qfi m - a +1 pair of gloves (haunted)  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection qfi[4Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion29rfiԠ H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  U - a +2 kite shield of reflectiond - a +4 ring of protection  j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat34rfil U - a +2 kite shield of reflection  d - a +4 ring of protectionw - a ring of protection from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry41rfiW + p - a +1 helmet of sniping  s - an orb of energy  P - a +6 ring of intelligence (worn)  d - a +4 ring of protection38rfi*& h - a +0 helmet of light  n - a +0 cloak of stealth  q - an amulet of magic regeneration (worn)  P - a +6 ring of intelligence (worn)5tfi* E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted) tfi+ Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}  q - an amulet of magic regeneration (worn)3tfi NM t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  U - a +2 kite shield of reflection  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}2ufiOM r - the +0 cloak "Tolig" (haunted) {rElec}  T - a +1 kite shield of protection ufi`Pm U - a +2 kite shield of reflection0ufi4M m - a +1 pair of gloves (haunted)  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection29yfi $_ a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection6zfi}*MArmour (go to first with [)  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protectionzfik}85zfiT i S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  U - a +2 kite shield of reflection  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)8zfi  b - a +5 ring of evasion9{fi: a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  T - a +1 kite shield of protection  U - a +2 kite shield of reflection6{fibMArmour (go to first with [)  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection5|fi  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  U - a +2 kite shield of reflection  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)b - a +5 ring of evasion9|fiv  U - a +2 kite shield of reflection  q - an amulet of magic regeneration (worn)d - a +4 ring of protection  j - a ring of resist corrosion|fiR 932}fi& q - an amulet of magic regeneration (worn)  b - a +5 ring of evasiono - a +4 ring of slaying  }fiqv - an amulet of the acrobat  w - a ring of protection from fire5}fiԴ b - a +5 ring of evasion  D - a ring of magical powerK - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold Wands (go to first with /)a - a wand of flame (89)44fi CZ - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}. A staff that increases the power of ice spells cast by its wielder, and protectsthem from the effects of cold. If the wielder is skilled in Evocations and Ice Magic, they can freeze those struck by it. fi Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in the equivalent of 0.9 XLs.  Current attack delay: 1.2. Damage rating: 5 (Base 5 x 85% (Str) x 124% (Skill)). fi *Corrode: It may corrode you when you take damage. rC++: It greatly protects you from cold. rN+: Itfi= s you from negative energy. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. fi_ XIt falls into the 'Staves' category. It is a one-tendriled weapon. fi It is an ancient artefact. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fi\Inventory: 50/52 gear slots  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)  b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring ofion from fire  D - a ring of magical power  K - a +4 ring of protection  O - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold Wands (go to first with /)a - a wand of flame (89) fi[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[44%]fi6  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}  v - an amulet of the acrobatb - a wand of light (2)6fi v - an amulet of the acrobat  D - a ring of magical powerc - a wand of warping (38)  d - a wand of digging (30)8fiP  D - a ring of magical power  K - a +4 ring of protectione - a wand of charming (29)  f - a wand of mindburst (22)fi-Q 951fi] K - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 1 of the Snake Pit. fi]nStash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery fi]Y_________________ “A ring of gold and a milk-white dove fi^ Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.” fiE^ -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.fi("fiC(fis1### ##....##kurkuma the Maledictor##.###.#..##Poltergeist of Sif Muna *****.####...#......##Health: 185/185 ========================##..##.###.##...#######Magic: 41/41 ========================#....#.#####.....##.#.##AC: 20Str: 4#.. #...###......#.....#EV: 30Int: 32##.##...##.......^#.<.#SH: 9Dex: 26#.....................#XL: 27Place: Slime Pits:4##.#..........@>......#Noise: ---------  Time: 79852.6 (0.0)#..................fi1..##V) +9 quick blade (protect)##.#.............#....###Throw: 15 darts (curare)##....#........#.#..##.##Fly ##.##......#...........######.#...#........#.####.##......#........###fi2##...#.................###.....#............#....#Welcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets... _Press ? for a list of commands and other information.fiP9fiV:*3.6 (1fi?fi}A/ _You drop a +4 ring of protection.fi*fi6Inventory: 49/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6} fio6P x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins fi6 f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing netsfi6M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) fi 7[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fi  f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}18%fi6 t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  Q - an orb of guile  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)25fie  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  P - a +6 ring of intelligence (worn)  b - a +5 ring of evasion  d - a +4 ring of protection fi< j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring of protection from fire  D - a ring of magical power  O - an amulet of reflection  W - a ring of wizardry  X - a ring of protection from cold Wands /)  a - a wand of flame (89)44fi o - a +4 ring of slaying  X - a ring of protection from coldb - a wand of light (2)  c - a wand of warping (38)  d - a wand of digging (30)  e - a wand of charming (29)  f - a wand of mindburst (22)  p - a wand of polymorph (36)51fiL X - a ring of protection from cold  a - a wand of flame (89) Scrolls (go to first with ?)  b - 3 scrolls of blinking4fi  a - a wand of flame (89)  d - a wand of digging (30)  f - 10 scrolls of fear fi_r g - 14 scrolls of fog  t - 23 scrolls of teleportation8fiA  d - a wand of digging (30)  p - a wand of polymorph (36)  A - a scroll of acquirement fiMB T - 2 scrolls of tormenta - 3 scrolls of enchant armour62fi9 X p - a wand of polymorph (36) fi  g - 14 scrolls of fogp - 8 scrolls of poison  r - 3 scrolls of revelation  s - a scroll of butterflies  w - 9 scrolls of enchant weapon7fi fiV(w - a ring of protection from fire  D - a ring of magical power  O - an amulet of reflection  b - 3 scrolls of blinking  g - 14 scrolls of fog3fi%d - a +4 ring of protection  j - a ring of resist corrosion  o - a +4 ring of slaying  v - an amulet of the acrobat  d - a wand of digging (30) fi%e b - 3 scrolls of blinking58fip} @ P - a +6 ring of intelligence (worn)b - a +5 ring of evasion  b - a wand of light (2)  d - a wand of digging (30)5fi4 Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn)  X - a ring of protection from cold  b - a wand of light (2)1fiPc S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice}  b - a +5 ring of evasion  X - a ring of protection from cold45fi ' h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} fij Q - an orb of guile  T - a +1 kite shield of protection  b - a +5 ring of evasion36fi״m A - a +6 ring of dexterity (worn). A ring that increases the dexterity of its wearer. It affects your dexterity (+6). If you remove this ring: Your EV would decrease by 4.8 (30.3 -> 25.5). Your SH would decrease by 0.8 (9.2 -> 8.4). You found it on level 11 of the Dungeon. Stash search prefixes: {inventory} {Dex+6} {jewellery} Menu/colouring prefixes: identified equipped jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (r)emove, (d)rop, (=)adjust, or (i)nscribe.fibT7Inventory: 49/52 gear slots  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+} fiT9 T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} Jewellery (go to first with "=)  q - an amulet of magic regeneration (worn)  A - a +6 ring of dexterity (worn) fiT P - a +6 ring of intelligence (worn)  b - a +5 ring of evasion  d - a +4 ring of protection  j - a ring of resist corrosion fi Uq o - a +4 ring of slaying  v - an amulet of the acrobat  w - a ring of protection from fire figU[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[36%]fi  I - 7 throwing netsM - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec} fi+ t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted) fiN o J - a +2 cloak of poison resistance (haunted)23fi 8 L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()c - 5 silver javelins  f - 15 curare-tipped darts (quivered)i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  e - a +2 buckler of protection (worn) fi2 o J - a +2 cloak of poison resistance (haunted)12fip l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  c - 5 silver javelins fi qq e - a +2 buckler of protection (worn) 5fiK!Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom fi! k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  L - a +2 demon blade of draining  c - 5 silver javelinstopfiZ" Ml - the +6 Majin-Bo {spellvamp, MP+6 Int+6}. A staff inhabited by a mighty demon, tricked and trapped in this form long ago. To survive, she now offers great arcane power in a terrible bargain: in exchangefor a tiny portion of the caster's life essence, taken every time its wielder fi# casts a spell, she will redirect the life essence of creatures damaged by the spell to the caster. Base accuracy: +1 Base damage: 11 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in the equivalent of 0.9 XLs.  Current attack delay: 1.2. Damage rating: 17 (Base 11 x 85% (Str) x 124% (Skill) + 6 (Ench)). Spellvamp: It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell, but its wielder's spells cost healthas well as magical power. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fih!/Inventory: 49/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6} fi! x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier fi! F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining fi" N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()  c - 5 silver javelins  f - 15 curare-tipped darts (quivered)  i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fiŕ :l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}. A staff inhabited by a mighty demon, tricked and trapped in this form long ago. To survive, she now offers great arcane power in a terrible bargain: in exchangefor a tiny portion of the caster's life essence, taken every time its wielder casts a spell, she will redirect the life essence of creatures damaged by the spell to the caster. Base accuracy: +1 Base damage: 11 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Staves.  At 100% training you would reach 12.0 in the equivalent of 0.9 XLs.  Current attack delay: 1.2. fi Damage rating: 17 (Base 11 x 85% (Str) x 124% (Skill) + 6 (Ench)). Spellvamp: It heals its wielder for a portion of the damage dealt when they wound a living foe with it or with a spell, but its wielder's spells cost healthas well as magical power. MP+6: It affects your magic capacity (+6). Int+6: It affects your intelligence (+6). (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.fiԮKInventory: 49/52 gear slots Hand Weapons (go to first with ))  V - a +9 quick blade of protection (weapon)  g - a +3 quick blade of venom  k - the +12 whip "Tormentor" {vamp, rElec rN+ Int+2 Dex+5}  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  x - the +4 war axe of Conscience {spect, +Blink rC+ rCorr Int-2}  y - a +3 rapier of draining  z - a +5 demon blade of flaming  B - a +4 vampiric rapier  F - the +10 whip "Ceywoe" {drain, rPois rN+ Str-3 Int+3}  L - a +2 demon blade of draining  N - the +7 long sword "Puniumn" {flame, Will+} Missiles (go to first with ()  c - 5 silver javelins  f - 15 curare-tipped darts (quivered) fiN i - 18 atropa-tipped darts  C - 14 javelins  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted) [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]fi 4fi  l - the +6 Majin-Bo {spellvamp, MP+6 Int+6}  I - 7 throwing nets  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)fi9 . 2%fiރ   I - 7 throwing nets  M - 3 datura-tipped darts fiA u r - the +0 cloak "Tolig" (haunted) {rElec}3fiU M - 3 datura-tipped darts fiR a - a +2 cloak (haunted)  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)6fi 21.0). Your EV would remain unchanged. You took it off Robin on level 3 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Light} {helmet armour} {helmet armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified ego armour (w)ear, (d)rop, (=)adjust, or (i)nscribe.fiLInventory: 49/52 gear slots  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  Z - the cold staff of Big Damage {*Corrode rC++ rN+ Hexes Ice} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exitfinL<[23%]giH - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}. The skull of a legendary necromancer, seemingly parted from the rest of its body. When held, it seems disinclined to explain the precise circumstances of its ending up in this state, but offers no objection to others siphoning what considerable necromantic power still remains in its ancient bones. Reaping: When you kill an enemy with your weapon, its spirit may be forced tofight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. If you switch to wearing this armour: Your AC would decrease by 3.0 (20.0 -> 17.0). Your EV would increase by 0.9 (30.3 -> 31.2). Your SH would decrease by 9.2 (9.2 -> 0.0). giFYour spell failure would improve by up to 5% (press '!' for details). This ancient artefact cannot be changed by magic or mundane means. (w)ear, (d)rop, (=)adjust, or (i)nscribe. gi!Inventory: 49/52 gear slots  G - 6 darts of disjunction  I - 7 throwing nets  M - 3 datura-tipped darts Armour (go to first with [)  a - a +2 cloak (haunted)  e - a +2 buckler of protection (worn)  m - a +1 pair of gloves (haunted)  r - the +0 cloak "Tolig" (haunted) {rElec}  t - the +4 pair of boots of Evenfall (haunted) {^Contam rF++ rN+ Earth}  E - a +2 cloak of corrosion resistance (haunted)  J - a +2 cloak of poison resistance (haunted)  gis h - a +0 helmet of light  n - a +0 cloak of stealth  p - a +1 helmet of sniping  s - an orb of energy  u - a +2 buckler of reflection  H - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4}  Q - an orb of guile  S - the +1 pair of boots "Wikeujio" {-Tele Will+ Regen+ Stlth+}  T - a +1 kite shield of protection  U - a +2 kite shield of reflection Magical Staves (go to first with |)  gi[Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[22%] gio  gi gi### ##....##kurkuma the Maledictor##.###.#..##Poltergeist of Sif Muna *****.####...#......##Health: 185/185 ========================##..##.###.##...#######Magic: 41/41 ========================#....#.#####.....##.#.##AC: 20Str: 4#.. #...###......#.....#EV: 30Int: 32 gi##.##...##.......^#.<.#SH: 9Dex: 26#.....................#XL: 27Place: Slime Pits:4##.#..........@>......#Noise: ---------  Time: 79853.6 (0.0)#....................##V) +9 quick blade (protect) gi##.#.............#....###Throw: 15 darts (curare)##....#........#.#..##.##Fly ##.##......#...........######.#...#........#.####.##......#........#####...#.................###.....#............#....#Welcome back, kurkuma the Poltergeist Ice Elementalist.Sif Muna whispers: I know many secrets...  gi_Press ? for a list of commands and other information. _You drop a +4 ring of protection. gi@!3 gi& gi( gi۲3 giǶ gi%> _Unknown command. gix  giC D [?25h[?0c [?1051l[?1052l[?1060l[?1061l