w­õj!Л Player: kwasso Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-11-12.12:13:43.ttyrec Time: (1794485623) Thu Nov 12 12:13:43 2026 x­õj‘û [?1051l[?1052l[?1060l[?1061hx­õjcýV)0[?7h[?25l[?1cx­õj x­õj` x­õj ˆWelcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Berserkerz­õjSmz­õjÙqz­õj$u³Welcome, kwasso the Demigod. Please select your background. WarriorAdventurerMage a - Fighter  e - Artificerm - Hedge Wizard b - Gladiatorf - Shapeshiftern - Conjurer c - Hunterg - Wanderero - Summoner d - Brigandh - Delverp - NecromancerWarrior-mageq - Forgewrighti - Warperr - Fire Elementalistj - Hexslingers - Ice Elementalistk - Enchantert - Air Elementalistl - Reaveru - Earth Elementalistz­õj’u¹v - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Berserker|­õj•ï|­õjó|­õjõ«Welcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn|­õjSõ×v - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni|­õjsõEz - Felid i - Armataurr - BarachiA - Mummy |­õj“õ(Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character|­õj½õƒ ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Berserker|­õjâõ}­õj‰ }­õj,Ž }­õjÈ‘ HWelcome, kwasso the Merfolk. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifter}­õj’ Ìr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand}­õjD’ ¬Warrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist }­õjk’ Æf - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyte}­õj™’ wo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist}­õj¿’ ·z - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. }­õjå’ t+ - Recommended background * - Random background # - Recommended character}­õj “ d ! - Random character % - List aptitudesSpace - Change species ? - Help}­õj5“ . Tab - Random Berserker­õjÆá ­õjç ­õjê ªWelcome, kwasso. Please select your species. SimpleIntermediateAdvanced ­õjVê *a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf­õj}ê yn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tengu­õjžê Dy - Octopode h - Deep Elfq - Oniz - Felid ­õj¿ê 6i - Armataurr - BarachiA - Mummy ­õjÞê ëGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species­õjÿê [ * - Random species # - Recommended character ! - Random character ­õjë M% - List aptitudesSpace - Pick background first ? - Help­õj>ë . Tab - Random Berserker€­õjý€­õjæ"€­õj´&AWelcome, kwasso the Tengu. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiator€­õjú&Ùj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver€­õj3'”t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealot€­õjt'Æm - Warperv - Fire Elementalist f - Berserker  n - Hexslinger€­õj›'©w - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knight€­õj»'qp - Reavery - Earth Elementalistz - Alchemist €­õj#(|Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help€­õjS(. Tab - Random Berserker‚­õj»Ñ‚­õj]ׂ­õj;Û\Welcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk‚­õj|Ûxl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarf‚­õjžÛWn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga ‚­õjÀÛWg - Trollp - Tenguy - Octopode h - Deep Elfq - Oni‚­õjÞÛ6z - Felid i - Armataurr - Barachi‚­õjüÛA - Mummy ‚­õjÜëGnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species‚­õjKÜu * - Random species # - Recommended character ! - Random character % - List aptitudes‚­õjvÜaSpace - Pick background first ? - Help Tab - Random Berserkerƒ­õjŠÝƒ­õj‘⃭õjæ²Welcome, kwasso the Human. Please select your background. WarriorAdventurerMage ƒ­õjnæ¥a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer ƒ­õj¥æ»c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigandƒ­õjÍænWarrior-mageu - Forgewright Zealotƒ­õj÷æØm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist ƒ­õjç…g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reaverƒ­õjHç¢y - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a ƒ­õjjç†raging berserker early on, apart from hubris. + - Recommended background * - Random background ƒ­õj—çu# - Recommended character ! - Random character % - List aptitudesSpace - Change species ƒ­õjÅç>? - Help Tab - Random Berserker„­õj| „­õjp� „­õjþ… \Welcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk„­õj\† &l - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oni„­õj¸† 0z - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species„­õj↠u * - Random species # - Recommended character ! - Random character % - List aptitudes„­õj‡ KSpace - Pick background first ? - Help Tab - Random Berserker„­õj-‡ …­õjXR…­õjbX…­õjÊ\ËWelcome, kwasso the Djinni. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner …­õj+]ôd - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist …­õjY]Äf - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyte…­õj…]‡o - Enchanterx - Air Elementalist h - Chaos Knightp - Reaver…­õj¥]1y - Earth Elementalistz - Alchemist …­õjÄ]¤Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. …­õjà]S+ - Recommended background * - Random background …­õjþ]Y# - Recommended character ! - Random character % - List aptitudes…­õj(^ZSpace - Change species ? - Help Tab - Random Berserker†­õj-, †­õju1 †­õj£5 ¥Welcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur†­õj>6 ãr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Berserker‡­õjÛó ‡­õj*ø ‡­õj;ü 0Welcome, kwasso the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist‡­õjðü ½z - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Berserkerˆ­õjÁ:ˆ­õju@‰­õjd«Welcome, kwasso. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn‰­õj›Ýv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Random Berserker‰­õj/‡ ‰­õjK� ‰­õjœ— �Welcome, kwasso the Formicid. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker  n - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Berserkers believe in Trog, the magic-hating god of frenzy. Not much can stop a raging berserker early on, apart from hubris. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Random Berserker–­õj›8STABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.–­õjû’ 0- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in–­õj�4 É  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat–­õjý4 eTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy –­õjŠ5 WL - willpower –­õj,UArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3—­õjývDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3—­õj•Ò©Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0—­õjüÒ«+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3—­õj𬗭õjK% ŒMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower—­õjèê gStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic˜­õj‚HDGreen -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2˜­õjII'+3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2+2 +1 -2+1 Merfolk -3 + 0 +˜­õjrIF+1 0 + 0 Minotaur-1 +2 -3 0 -˜­õj®If+10% -1 -1 Mummy 2 -22 --1 -2 -2-1 Naga 2 +5˜­õj>J¼1+1 020% 0 0 +5 Octopode - 0 +4 0 -11 +1 0 -1 0 Oni -1 -1 -2 -1 -1+2 -2 0 +3 0 Poltergeist+1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +17 Tengu +1 +1 +12- 0 -20% +1 0 +3˜­õjfTroll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur˜­õjÔ�-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1˜­õj^Ü‚Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3™­õjs© Oni -1-2 -12 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1+2 -1 ---1+1 Spriggan -3 +3 +5 -3 + 0 +3 0 -30% +1™­õjÝ© š7 Tengu +1 +1 +1 0 -2-1 01 0 +3 Troll2 -2 -5 -1 -1-1 -3 -1 +30% -3 Vine Stalker™­õj$ª ‰-2 -2-1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- ™­õjJª SArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  ™­õjkª ~Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- ™­õjŠª tHuman 0 0 0 0 0 0 0 0 0 Armataur1 -1 -2 -2 -1 -1 -1 -1 -™­õjê u3 Barachi+2 +1 +1 0 +1 +1 +1 +2 0 Coglin  0 -1 0 -1 -1™­õjçª 0 -1 0 -1 Demigod  -1™­õj« c1 -1 -1 -1 -1 -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 ™­õj&« >Djinni 0 -2 -2-1 0 -1 -1 -2 ™­õjc« ‚Draconian+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 -1™­õj•« t Green +1 0 0 0 0 0 0 0 -1Grey +1 0 0 0 0 0 0 0 -1™­õjø¤ ( Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red™­õj{¥ 9 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid™­õj ¦ Y0-- -- -- -- 0 -- -- -- Formicid +10 0 0 0 0 0 0 0 Gargoyle +1 0 -1 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1+3 -2 +3 ™­õj;¦ MMerfolk +2+4 -2 +1 +2 +1 -2 Minotaur™­õjy¦ f2 +2 +2 +2+1 Mummy 2 -2 -2 -2 -2 -2 -2 -2 Naga  0™­õjœ¦ 4 0 0 0 0 0 0 0 Octopode ™­õj½¦ ; 0 0 0 0 0 0 0 0 Oni +3™­õjÞ¦ 1 0 0 0 0 -13 Poltergeist™­õj¡§ Ý--2 -1 -1 -2 -3 +12 Revenant -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1›­õjåTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng œ­õjF~ÉSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0 Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigodœ­õjÕ~z-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn-1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0œ­õj#�­õjÒ�Ú Welcome, kwasso the Formicid. Please select your background. Warrior �­õjB‚ÄAdventurerMage a - Fighter i - Artificer q - Hedge Wizard b - Gladiator j - Shapeshifter r - Conjurer c - Monk �­õjn‚œk - Wanderer s - Summoner d - Hunter  �­õj¸‚dl - Delvert - Necromancer e - Brigand�­õjë‚Å Warrior-mage u - Forgewright Zealot  �­õj ƒ‰m - Warperv - Fire Elementalist f - Berserker �­õj<ƒ�n - Hexslinger w - Ice Elementalist g - Cinder Acolyte �­õjpƒ\o - Enchanter x - Air Elementalist �­õj¡ƒ»h - Chaos Knight p - Reavery - Earth Elementalist �­õjÒƒªz - Alchemist Lists the numerical skill train aptitudes for all races. �­õj=„i+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes�­õjt„Ï Space - Change species ? - Help Tab - Random Berserkerž­õj^%ž­õjCb ž­õjÛm Îkwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12EV: 11Int: 12SH: 0Dex: 16XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +1 slingAbil: Digž­õj�r [#######...###.....#+..@>.##.....###...#######ž­õjäx ž­õjƒ{ ±Welcome, kwasso the Formicid Hexslinger.A smirking vizier told you that the Orb of Zot is just within this dungeon.ž­õj  ž­õjVà ¶Press ? for a list of commands and other information.  Found an escape hatch in the floor.ž­õj±Ç ž­õjØÉ [ _Found a staircase leading out of the dungeon.£­õjmŸ£­õjߣ­õj¿££­õj*¦> _Unknown command.£­õjÒí £­õj_î £­õjÎñ £­õj ô F _Unknown command.¤­õj¾¸¤­õjX¹¤­õj÷¼¤­õjæ¿F _Unknown command.¤­õj¬ ¤­õj ¤­õj¥ ¤­õj F _Unknown command.¤­õjxZ¤­õj([¤­õj?_¤­õjÐaF _Unknown command.¤­õjýL ¤­õj³P }  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting1.1   1.7  +1   g + Spellcasting 1.1   2.0   0           b - Unarmed Combat   0.0   1.0   0   h + Hexes¤­õj‰Q 3.6   2.8  +2      i + Fire Magic1.0   2.0   0  c + Ranged Weapons 2.0   3.0   0               d - Armour   0.0   0.8  +1      e + Dodging¤­õjáQ /1.7   2.4  -1       f - Stealth   0.0   0.6  +3      ¤­õjêR l    ¤­õjAS €                ¤­õj�S s                ¤­õjÝS .            ¤­õjXT =                The relative cost of raising each skill is in cyan.  The species aptitude is in white.  ¤­õjªT d[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets¨­õjùh‹ a * Fighting   1.1¨­õjû>o a - Fighting   1.1©­õj€ó ‹ e * Dodging   1.7©­õjt‚o e - Dodging   1.7­­õj«6Œ i * Fire Magic   1.0­­õjBÇp i - Fire Magic   1.0­­õjøÂ­­õj<È­­õjÇÌ�kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12#####EV: 11Int: 12##...##SH: 0Dex: 16#.....#XL:  1 Next:  0% Place: Dungeon:1+..@>.#­­õj”Í6Noise: ---------  Time: 0.0 (0.0)#.....#a) +1 sling##...##Abil: Dig##### _Found a staircase leading out of the dungeon. _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Unknown command.­­õjâЭ­õj{Ñ­­õjÔ­­õjÖ¯­õjL, ¯­õjœ. . Spells (Memorise)TypeFailure Level  a - JinxbiteHexes11% 2  b - Sigil of BindingHexes¯­õjt/ ´21% 3  c - Inner FlameHexes/Fire34% 3  d - Cause FearHexes56% 4  e - Dimensional Bullseye Hexes/Translocation 80% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit±­õjCÖ ±­õj&Ü ±­õjøà ¦kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12±­õjvá #####EV: 11Int: 12##...##SH: 0Dex: 16#.....#XL:  1 Next:  0% Place: Dungeon:1+..@>.#Noise: ---------  Time: 0.0 (0.0)#.....#a) +1 sling##...##±­õj·á ±Abil: Dig##### _Found a staircase leading out of the dungeon. _Unknown command. ±­õjöá l_Unknown command. _Unknown command. _Unknown command. _Unknown command.±­õjÙæ wUnknown command.  Okay, then.±­õjcç ±­õj<ë ±­õjKí . _²­õjô0 ²­õj~1 ²­õj¤4 ²­õjá6 P _You don't know any spells.´­õj—´­õj_™. Spells (Memorise)TypeFailure Level  a - JinxbiteHexes11% 2  b - Sigil of BindingHexes´­õjÿ™W21% 3  c - Inner FlameHexes/Fire34% 3  d - Cause FearHexes56% 4  e - Dimensional Bullseye Hexes/Translocation 80% 4 2 spell levels left ´­õjDš][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¸­õj °  Jinxbite Calls the attention of trickster spirits. While it holds, the spirits will follow up on the caster's attacks. If the spell overcomes victims' willpower, they will suffer minor damage and be drained by the sprites' playful malice. Fae assistance is fickle, however; they cannot be beckoned unless a susceptible victim is visible, and will depart rapidly once no more remain. Calling on the fae also reduces the caster's own willpower for a time. Level: 2School: HexesFail: 11%  Power: 18% Damage: 2d2 (max 2d4)  Range: N/A  Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.¾­õjß I Spells (Memorise)TypeFailure Level  a - JinxbiteHexes11% 2  b - Sigil of BindingHexes21% 3  c - Inner FlameHexes/Fire34% 3  d - Cause FearHexes56% 4 ¾­õjÕ¡Z e - Dimensional Bullseye Hexes/Translocation 80% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit¿­õj‹¥¿­õj©¿­õjó«;kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12#####EV: 11Int: 12##...##SH: 0Dex: 16#.....#XL:  1 Next:  0% Place: Dungeon:1+..@>.#Noise: ---------  Time: 0.0 (0.0)#.....#¿­õjM¬fa) +1 sling##...##Abil: Dig##### _Unknown command. _Unknown command. _Unknown command. _Unknown command. _Okay, then. _You don't know any spells.¿­õjm¯P  Okay, then.¿­õjȯ¿­õj²¿­õj½³. _¿­õj¨[¿­õjF\¿­õjÅ_¿­õj%bF _Unknown command.Ç­õj<Ç­õjù=õ Spells (Memorise)TypeFailure Level  a - JinxbiteHexes11% 2  b - Sigil of BindingHexes21% 3  c - Inner FlameHexes/Fire34% 3  d - Cause FearHexes56% 4 Ç­õj³>í e - Dimensional Bullseye Hexes/Translocation 80% 4 2 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitÉ­õj_½É­õjEÖÔkwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12#####EV: 11Int: 12##...##SH: 0Dex: 16#.....#XL:  1 Next:  0% Place: Dungeon:1+..@>.#Noise: ---------  Time: 0.0 (0.0)#.....#a) +1 sling##...##Abil: Dig##### _Unknown command. _Unknown command. _Okay, then. _You don't know any spells. _Okay, then. _Unknown command.É­õj‘P  Okay, then.É­õjC É­õjòÉ­õj. _É­õjX­É­õjв  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.1   1.7  +1   g + Spellcasting 1.1   2.0   0           b - Unarmed Combat   0.0   1.0   0   h + Hexes3.6   2.8  +2       i - Fire Magic   1.0   2.0   0  c + Ranged Weapons 2.0   3.0   0           É­õjгÿ[40m    d - Armour   0.0   0.8  +1       e - Dodging   1.7   2.4  -1       f - Stealth   0.0   0.6  +3                                                  É­õj·ì                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsÌ­õjgX Œ h * Hexes   3.6έõjRËTargetTarget--  --  --  --  --  --  --  --  --  current training targets, if any. [-] clear all targetscost|targetsέõj}è+rain rain   25%   50%   25%       percentage of incoming experience used to train each skill is in brown.trainingtargetsÖ­õjÿêÖ­õj*ðÖ­õjgõ–kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================AC: 2Str: 12#####EV: 11Int: 12##...##SH: 0Dex: 16Ö­õjøõ‹#.....#XL:  1 Next:  0% Place: Dungeon:1+..@>.#Noise: ---------  Time: 0.0 (0.0)#.....#a) +1 sling##...##Abil: Dig##### _Unknown command. _Okay, then. Ö­õj9ö´_You don't know any spells. _Okay, then. _Unknown command. _Okay, then.Ö­õjRúÖ­õjàúÖ­õj´ÿÖ­õj(Ø­õjÉö#######...#.....# +..<>.# #...@.# ##...## ### Ø­õj½Ø­õjÁ21.0 (1 _Ø­õj’"Ø­õjÅ%Ø­õj|ƒ Ø­õjŠ   Skill  Level Train  Apt Skill  Level Train  Apt  a - Fighting   1.1    +1   g + Spellcasting 1.1  25%   0           b - Unarmed Combat   0.0     0   h * Hexes   3.6  50%  +2       i - Fire Magic   1.0     0  c + Ranged Weapons 2.0  25%   0          [Ø­õj1‹ 20X     d - Armour   0.0    +1       e - Dodging   1.7    -1       f - Stealth   0.0    +3                                                  [Ø­õjæ‹ 37m                    The percentage of incoming experience used to train each skill is in brown.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsÚ­õjÔÑ g * Spellcasting   1.1  4040Ú­õj¢;± g - Spellcasting   1.1   6634Ü­õj†»Cost Cost  1.7  2.0  1.0  2.8  2.0  3.0  0.8  2.4  0.6 relative cost of raising each skill is in cyan. training|costÜ­õjÔYŸTargetTarget--  --  --  --  --  --  Ü­õjaZ#--  --  --  current training targets, if any.[-] clear all targetscost|targetsÝ­õjö‰>rain rain       66%   34%       percentage of incoming experience used to train each skill is in brown.trainingtargetsß­õj Öª h - Hexes   3.6   100%ß­õj¼G ˜ h + Hexes 3.6  50%50% à­õjÉGà­õjaNà­õjúR„kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================#####AC: 2à­õjVS”Str: 12##...##EV: 11Int: 12#.....#SH: 0Dex: 16+..<>.#à­õj‚SƒXL:  1 Next:  0% Place: Dungeon:1#...@.#Noise: ---------  Time: 1.0 (0.0)##...##à­õj¤SKa) +1 sling#####à­õjÆSFAbil: Dig _Unknown command. à­õjèS]_Okay, then. _You don't know any spells. à­õj T‰_Okay, then. _Unknown command. _Okay, then.à­õj&Xà­õjzXà­õj\à­õj ^á­õjJå$Okay, then.You don't know any spells.Okay, then.Unknown command. _Okay, then.  There is a staircase leading out of the dungeon here. _ _You open the door.á­õj|s  There is an open door here.á­õj 5 _á­õjð á­õj©á­õj�,á­õjàá­õjœá­õj½c  You encounter a bat.á­õj˜#–#≈≈≈≈≈≈≈≈≈##~≈≈≈≈≈≈≈≈##+##~~≈≈≈≈≈≈≈~...~~~≈≈≈≈≈≈~....~~≈~~~#####~~.$.~~~~~##...##~~....~~~.#.....#~~.....@..'..<>.#b.........#.....#á­õj$·.......~~~##...##....~~~~~~~#####...~~~~~≈≈≈~≈..~~~~~≈≈≈≈≈≈≈b   bat (asleep)..~≈≈~≈≈≈≈≈≈≈~≈..~~≈≈≈≈≈≈≈≈≈~~á­õjd,+8.0 (7á­õj-29.0 (8 _á­õj+4á­õj–»4á­õj Âá­õjÓZ _A bat is nearby!â­õjÜ6 h0Dig â­õjèI f _You extend your mandibles.ã­õjÃÖª _You retract your mandibles.ã­õjf”`Dig ã­õjô¯f _You extend your mandibles.ä­õjB¾ä­õjÍ¿*Quiver which action? ([-] to clear) Items ([,] to cycle)  a - Fire: a) +1 sling ä­õjtÀÁAbilities ([,] to cycle)  b - Abil: Dig  c - Abil: Shaft Self [*/%] inventory [^] all abilities[!] focus mode: off|onæ­õjb¢ æ­õj± kwasso the Vexing#≈≈≈≈≈≈≈≈≈Formicid##~≈≈≈≈≈≈≈≈Health: 15/15 ========================##+##~~≈≈≈≈≈≈≈Magic: 2/2========================~...~~~≈≈≈≈≈≈AC: 2Str: 12~....~~≈~~~#####EV: 11Int: 12~~.$.~~~~~##...##SH: 0Dex: 16~~....~~~.#.....#XL:  1 Next:  0% Place: Dungeon:1~~.....@..'..<>.#Noise: ---------  Time: 9.0 (0.0)b.........#.....#a) +1 sling.......~~~##...##Fire: a) +1 sling....[3æ­õjî± §6m~~~~~~~#####Dig ...~~~~~≈≈≈~≈..~~~~~≈≈≈≈≈≈≈b   bat (asleep)..~≈≈~≈≈≈≈≈≈≈~≈..~~≈≈≈≈≈≈≈≈≈~~ _There is an open door here. _You encounter a bat. _A bat is nearby! _You extend your mandibles. _You retract your mandibles. _You extend your mandibles.æ­õjz² æ­õjº ç­õj=ƒ� ~You shoot a sling bullet. The sling bullet hits the bat.ç­õjØ„P))))))ç­õjo......11===10.3 (1.3)ç­õjuç­õj•G _You kill the bat!ç­õjÞ´ç­õjK¿ç­õjÛÅç­õj>ÈH _No target in view!ç­õjþ´ç­õj¥µç­õjsºç­õjѼH _No target in view!ç­õjô  ç­õj ¡ ç­õj§ ç­õj© H _No target in view!ç­õj 3ç­õj ç­õj1 ç­õjU ç­õj) [ _ç­õj¸ j  You sense a monster nearby.ç­õjj% §  { #≈≈~ ##~≈≈≈≈≈≈≈≈≈~##+##~~≈≈≈≈≈≈≈≈~~...~~~≈≈≈≈≈≈ ≈~~....~~≈~~~#####≈~~.$.~~~~~##...##ç­õjÎ% Â≈≈~~...@~~~.#.....#---≈~~~........'..<>.#~~~.........#.....#~........~~~#...##...~~~~~~~#####...~~~~~~≈..~~~~~≈≈≈≈≈ç­õjÿ% ·â‰ˆâ‰ˆ..~≈≈~≈≈≈≈≈≈≈~≈...~~≈≈≈≈≈≈≈≈≈~~ç­õjÂ, -2.3 (2.0ç­õj#- A--- _ç­õj_ è­õj6z è­õjÖz è­õjŽ{ è­õj™~ è­õjö€ è­õj‡ Bè­õj±‡ ,è­õj‰ è­õjnŒ è­õjÛŒ è­õjª� è­õj“‘ A _You now have 13 gold pieces.è­õj†“ è­õj�” è­õjæ” è­õjD— è­õj™ è­õjp™ è­õj7š è­õjÞ� è­õj¡ €  You open the door.  You encounter a quokka.è­õjê« 1##### ##..[## ≈ #..>..#≈ #.....#≈≈≈≈≈≈≈≈≈ ...r.#≈≈≈≈≈≈≈≈≈≈≈~ ...##~≈≈≈≈≈≈≈≈≈≈≈≈~##'##~~≈≈≈≈≈≈≈≈≈~~.@.~~~≈≈≈≈≈≈ ≈≈≈~~....~~≈~~~#####≈≈≈~≈~~...~~~~~##...##≈≈≈≈≈~~....~~~.#.....#≈≈≈≈~~~........'..<>.#≈~~~~~.........#.....#r   quokka (asleep)##~~........~~~##...## ##......~~~~~~~##### #.....~~~~~≈≈≈~≈è­õjõÑ 7.3 (58.3 (6 _ _Found a runed orb. Found an escape hatch in the floor.è­õj‹)Ä ##### ##..[##  ≈ #..>..#  ≈≈ #.....#  ≈≈≈ ...r.  ≈≈≈~ ...  ≈≈≈≈~##'##~~  ≈≈≈≈~~.@.~~~  ≈≈≈≈~~....~~≈~~  ≈≈≈~≈~~...~~~~~  ≈≈≈≈≈~~....~~~.  ≈≈≈≈~~~........'..<>.#  ≈~~~~~.........  ##~~........~~~  ##......~~~~~~   é­õjÛ”u ##### ##..[##  ≈ #..>..#  ≈≈ #.....#  ≈≈≈ ...r.  ≈≈≈~ ...  ≈≈≈≈~##'##~~  ≈≈≈≈~~.@.~~~  ≈≈≈≈~~....~~≈~~  ≈≈≈~≈~~...~~~~~  ≈≈≈≈≈~~....~~~.é­õj«•Ö ≈≈≈≈~~~........'..<> ≈~~~~~.........  ##~~........~~~ ##......~~~~~~ é­õjF�é­õj¼�é­õjHÅé­õjÎÆ] _A quokka is nearby!é­õj«qž ))r  You shoot a sling bullet.é­õjnóµ.r.ré­õjæûO.===9.6 (1.3é­õj¼ é­õjj8 J _The sling bullet hits the quokka but does no damage.é­õjcd … ))))))You shoot a sling bullet.é­õj³ò Ú .>...rThe sling bullet barely misses the quokka.é­õjYó X4--20.9é­õj˜ú é­õj‰ + _The quokka bites you.é­õjðŠŠ  You shoot a sling bullet. The sling bullet hits the quokka.é­õj5¥  The quokka is severely wounded.The quokka barely misses you.é­õj¸(2.2é­õj é­õjB"> _The quokka bites you but does no damage.ê­õj6… ))))))You shoot a sling bullet.ê­õj Ú .>...rThe sling bullet barely misses the quokka.ê­õj„ W5==3.5ê­õjf§ê­õj©T _The quokka closely misses you.ê­õjR0… ))))))You shoot a sling bullet.ê­õj]¼Û .>...rThe sling bullet closely misses the quokka.ê­õjb½y9/15 ----------4.8ê­õjYÉê­õjJÌ. _The quokka bites you. x2ê­õj,… ))))))You shoot a sling bullet.ê­õj˜ž  .>...rThe sling bullet closely misses the quokka.The quokka bites you but does no damage.ê­õj"Ÿt7-------------6.1ê­õj³¦ê­õjÛ¨+ _The quokka bites you.ê­õjšG ê­õj.H ê­õj°O ê­õjåQ ^ _You are too injured to fight recklessly!ë­õjù4ë­õj°ë­õj¢^ _You are too injured to fight recklessly!ë­õj³rë­õj{†’ _You are too injured to fight recklessly!ë­õjõ{4ë­õjd‚ë­õj©„^ _You are too injured to fight recklessly!ë­õjëN 4ë­õj]V ë­õjÿX ^ _You are too injured to fight recklessly!ë­õj À ë­õj˜À ë­õj ó ë­õjÏõ V _You are too injured to fight recklessly!ì­õj\sŸkwasso the Vexing#####Formicid##..[##Health: 7/15===========-------------≈ #..>..#≈≈≈≈≈≈Magic: 2/2========================≈≈ #.....#≈≈≈≈≈≈≈AC: 2Str: 12≈≈≈ .....#≈≈≈≈≈≈≈≈≈EV: 11Int: 12≈≈≈~ ...##~≈≈≈≈≈≈≈≈SH: 0Dex: 16≈≈≈≈~##r##~~≈≈≈≈≈≈≈XL:  1 Next: 11% Place: Dungeon:1ì­õj5tg≈≈≈≈~~.@.~~~≈≈≈≈≈≈Noise: ===------  Time: 26.1 (0.0)≈≈≈≈~~....~~≈~~~#####a) +1 sling≈≈≈~≈~~...~~~~~##...##Fire: a) +1 sling≈≈≈≈≈~~....~~~.#.....#≈≈≈≈~~~........'..<>.#≈~~~~~.........#.....#r   quokkaì­õjbt##~~........~~~##...####......~~~~~~~######.....~~~~~≈≈≈~≈ _You are too injured to fight recklessly! ì­õjƒtP_You are too injured to fight recklessly!  ì­õj¤tFire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineì­õjÞtsAim: a quokka (severely wounded, 48% to hit)ì­õjr�Pkwasso the Vexing#####Formicid##..[##Health: 7/15===========-------------≈ #..>..#≈≈≈≈≈≈Magic: 2/2========================ì­õj¡˜‡≈≈ #.....#≈≈≈≈≈≈≈ì­õjy™AC: 2Str: 12≈≈≈ .....#≈≈≈≈≈≈≈≈≈EV: 11Int: 12≈≈≈~ ...##~≈≈≈≈≈≈≈≈SH: 0Dex: 16≈≈≈≈~##†##~~≈≈≈≈≈≈≈XL:  1 Next: 11% Place: Dungeon:1≈≈≈≈~~.@.~~~≈≈≈≈≈≈Noise: ===------  Time: 26.1 (0.0)≈≈≈≈~~....~~≈~~~#####a) +1 sling≈≈≈~≈~~...~~~~~##...##Fire: a) +1 sling≈≈≈≈≈~~....~~~.#.....#≈≈≈≈~~~........'..<>.#≈~~~~~.........#.....#r   quokka##~~........~~~##...####......~~~~~~~######.....~~~ì­õj¯™Ž~~≈≈≈~≈Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a quokka (severely wounded, 48% to hit)  ì­õjÝ™}You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!ì­õjð®(ì­õjqV¦8=337.4 (1.3 _í­õjóß Ií­õj�ü Æí­õjý í­õjþ 9=í­õjAÿ í­õjú j9==í­õjÚ í­õj' ,í­õj í­õj& í­õjl Bí­õjœ 10/15====í­õjÍ' N==11=í­õjìV =2==3===í­õjÏX ,í­õj_Z í­õj´\ ,í­õj^ í­õjð` ,í­õjTb í­õjžd O=í­õjLf í­õj�h í­õjÌh L4==í­õjmj í­õj_l í­õj¦l í­õj n í­õjÞt ní­õjXu í­õj-x €5====í­õjÇy í­õj¤| 1 _HP restored.í­õjÑ~ 3í­õj;€ í­õj‚‚ *  There is an open door here.í­õj… b  You see here a quokka corpse.í­õjí† í­õjµ‡  _í­õjÀˆ í­õj`� ní­õj‘ í­õjq‘ :==í­õjN� ,í­õjg° í­õj± í­õj—² í­õjL¹ G {  #####  ##..[## ≈ #..>@.#≈≈≈≈≈≈ ---≈≈ #.....#≈≈≈≈≈≈≈ ≈≈≈ #.....#≈≈≈≈≈≈≈≈≈ í­õj»¹ ‡≈≈≈~##...##~≈≈≈≈≈≈≈≈≈≈≈≈~##†##~~≈≈≈≈≈≈≈≈≈≈≈~~...~~~≈≈≈≈≈≈≈≈≈≈~~....~~≈~~~#####≈≈≈~≈~~...~~~~~##...≈≈≈≈≈~~....~~~.#.....#í­õjÛÀ M78 M{ #####  ##..@##  #..>   ≈≈≈ #.....#≈≈≈≈≈≈≈≈≈~~.í­õj­È 064.4 (37.0)í­õj)É H---5.4 (38í­õjéï Œ _You see here an orb of stardust.ï­õj$u ï­õjYw ‡Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) ï­õj¢w Armour an orb of stardust[?] describe selected [!] equip|wield|wearï­õjÂw �[tab] equip|unequip ó­õj ó­õjŠó­õjµ&±kwasso the VexingFormicidHealth: 15/15 ========================Magic: 2/2========================{AC: 2Str: 12EV: 11Int: 12SH: 0Dex: 16#####XL:  1 Next: 33% Place: Dungeon:1##..@##Noise: ---------  Time: 65.4 (0.0)≈ #..>..#≈≈≈≈≈≈a) +1 sling≈≈ #.....#≈≈≈≈≈≈≈Fire: a) +1 sling≈≈≈ #.....#≈≈≈≈≈≈≈≈≈≈≈≈~##...##~≈≈≈≈≈≈≈≈ó­õjª'ˆ≈≈≈≈~##†##~~≈≈≈≈≈≈≈≈≈≈≈~~...~~~≈≈≈≈≈≈≈≈≈≈~~....~~≈~~~#####≈≈≈~≈~~...~~~~~##...##You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _HP restored.  There is an open door here. _You see here a quokka corpse. _You see here an orb of stardust.ó­õj Jó _  You start putting on your armour.6.4 (1ó­õjçNó­õjrO+7.4 (2ó­õjÕTó­õjê|®8.4 (39.4 (4ó­õjk‚B70.4 (5ó­õj•‡ó­õjLj} _You continue putting on your orb of stardust. x5ó­õjt‰ó­õjpŽó­õjÍ�a _You finish putting on your orb of stardust.ô­õjÛ• 3ô­õjY– ô­õjÞ˜ ô­õjš ô­õj„Ÿ Š _  There is an escape hatch in the floor here.ô­õj¡ ô­õj´¡  _ô­õj ¢ ô­õj}£ ô­õjÖ¤ ô­õj¥ ô­õjž¥ ô­õjQ§ ô­õj© ,ô­õjЩ ô­õj¡« ô­õjÙ­ ,ô­õj{® ô­õjˆ± *  There is an open door here.ô­õj‘³ b  You see here a quokka corpse.ô­õjCµ ô­õjϵ  _ô­õjê¶ ô­õj1¹ ô­õj%¼ A  You enter the shallow water.ô­õjk¼ ?Water ô­õjŽ ô­õj=À N _Moving in this stuff is going to be slow.ô­õj�Á ô­õjÞÁ ô­õjà ô­õjNÄ ô­õjyÆ ô­õjBÇ ô­õjÉÇ ô­õj2Ë ô­õjÌ ô­õjEÍ ô­õjœÍ ô­õjËÏ ô­õj|Ñ ô­õjåÑ ô­õj†Ò ô­õj`Ô ô­õjQÖ ô­õj—Ö (ô­õji× ô­õjŽÙ ô­õj.Û ô­õj¡Û ô­õj[Ý ô­õjß ô­õjÜà ,ô­õjPâ ô­õjä ô­õjõå ô­õj[æ ô­õj˜ç ô­õjMê ô­õj´ì j  You sense a monster nearby.ô­õj¥ò ~≈≈≈≈≈≈≈#.....#≈≈≈≈≈≈≈≈≈~~~≈≈≈≈~##...##~≈≈≈≈≈≈≈≈~≈≈≈≈≈≈≈~##†##~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~...~~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~....~~≈~~~#####≈≈≈≈≈≈≈~≈~~...~~~~~##...##ô­õjó À≈≈≈≈≈≈≈≈≈~~....~~~.#.....#≈≈≈≈≈≈≈≈~~~........'..<>.#≈≈≈≈≈~~~~~@........#.....######~~........~~~##...## ##......~~~~~~~##### #.....~~~~~≈≈≈~ +....~~~~ô­õj3ó +~≈ #....~≈≈~≈≈~≈ { #....~~≈≈≈~~ô­õjVó l ....~~~~≈≈≈≈ ô­õj‹ù 089.4 (19.0)ô­õj´û % _ô­õjùÿ ô­õjà ô­õjœ3ô­õjQô­õj€ô­õjp ô­õjBBô­õjèBô­õjâô­õj½ô­õjô­õjô­õj&ô­õjÁ(= ≈≈≈≈≈≈≈≈~~....~~≈~~~#### ≈≈≈≈≈≈≈~≈~~...~~~~~##... ≈≈≈≈≈≈≈≈≈~~....~~~.#.... ≈≈≈≈≈≈≈≈~~~........'..<> ≈≈≈≈≈~~~~~.........#.... #####~~........~~~##... ##......~~~~~~~#### #.....~~~~~≈≈≈~≈ ô­õj;)¸ +@...~~~~~≈≈≈≈≈≈≈92.4 (3.0) #....~≈≈~≈≈≈≈≈≈≈~≈ { #....~~≈≈≈≈≈≈≈≈≈~~ ....≈ ~....~~~~~≈≈ ~.....~~~~~ô­õjt)m ........~~ ........[..ô­õjØ1ô­õjF2+3.4 (4ô­õj‰8ô­õj|:E _Found a helmet.ö­õj}Èö­õjæÈö­õjÊö­õj0Ïö­õjDу  You open the door.  You encounter a dart slug.ö­õjFØ9.#####~~..##...##..#.....#.#.>...'#.....##..w###w   dart slug (asleep)ö­õjŒâc0wwö­õj�èª ```````The dart slug launches a dart at you.ö­õjbq”....'@.4.4 (1ö­õj…„· _The slug dart misses you. _Found an escape hatch in the floor.÷­õj2o ))You shoot a sling bullet.÷­õjÙ³9w.÷­õjÔã÷­õjçU'===5.6 (1.2÷­õjdí÷­õjÔïM _The sling bullet hits the dart slug but does no damage.÷­õj;àŸ ) You shoot a sling bullet. The sling bullet hits the dart slug!÷­õjVjz '  The dart slug is severely wounded.÷­õj®p‡ `The dart slug launches a dart at you.÷­õj>2÷­õj«4Í'10--------6.9 (1.3 _The slug dart hits you.÷­õjîß u .  You shoot a sling bullet. The sling bullet hits the dart slug.÷­õjäæ ?)÷­õjM” ´'778.2 _You kill the dart slug!÷­õjv¿ ÷­õj.À ÷­õj3Ç ÷­õjfÉ H _No target in view!ø­õjóaø­õj{bø­õjêhø­õj±tH _No target in view!ø­õjÍM3ø­õjmOø­õjäVf _ø­õjõW_11=-------ø­õj½Xø­õjŠ[,ø­õjô\ø­õj¤lø­õjYmø­õj5oø­õjtr,ø­õj\uø­õj%vø­õj v9=ø­õj´xø­õj {ø­õjz|L2==ø­õjJ~ø­õj�ƒBø­õjq„,ø­õj†ø­õjñˆø­õjD‰ø­õj­Šø­õj{—3===ø­õjŸ™ø­õjuœø­õjÙœø­õj¥žø­õjk¡ø­õjΡø­õjÓ»ø­õjZ¾,ø­õjÏ¿ø­õjêÃO=ø­õjBÊŽ4==ø­õjÜÍ,ø­õjAÎø­õj>Ú5====ø­õjÛø­õjhÞø­õjƒà,ø­õjÂáø­õjèæ@  There is an open door here.ø­õj©ê5 _ø­õj(ëø­õjCìø­õjî,ø­õj$ïø­õjÝòø­õjúôø­õjeõ:==ø­õjiöø­õj¸øø­õjVú,ø­õjiûø­õj�þ@  There is an open door here.ø­õj¿ ø­õju  _ø­õj ø­õj² ø­õj ø­õjf ø­õjª ø­õjg ø­õjý ø­õj’ ø­õjÎR à  You enter the shallow water.Water  _Moving in this stuff is going to be slow.ø­õjˆS nø­õjÂS ø­õj€T ø­õj˜U ø­õj«W ø­õjZ ,ø­õj.l Æø­õjr ø­õjït ,ø­õjýu ø­õjkx ø­õjz ø­õj×z ø­õjq{ ø­õjØ| ø­õjZ† °ø­õj±‡ ,ø­õj‰ ø­õj&� Bø­õjx� ø­õj%™ Xø­õjH£ ž #.....#.... #.~~≈~≈#.>...'. #!~~~≈~#.....#. #..~~~≈##...##.... #..~~~~#####....~ ####..~~~~~≈~~....~ .......... ###......~~~...... #@................--- #................. #........######### ########.# #.# #.# #.# #.#ø­õj#¤ !#.#ø­õj-¯ y141.8 (43.6)---2.8 (44ø­õj´³ g _d - a blue potionù­õj[¶ù­õjÖ¶ù­õj©·ù­õj‚ºù­õj/¼ù­õj0ÀBù­õjdÂ,ù­õj­Ãù­õjÆù­õj É,ù­õjÔÊù­õj Íù­õjqÏ,ù­õj%Òù­õj:Ôù­õjMÖ,ù­õjÊ×ù­õjWÚù­õjÏÞBù­õj;àù­õjùâ,ù­õjTäù­õjìþ≈≈≈≈≈≈≈~≈~~ #.~~≈≈≈≈≈≈≈≈≈≈~~ #..~~≈≈≈≈≈≈≈≈≈~~~ #.~~≈≈≈≈≈≈≈~~~~~.~~~≈≈#####~~... ##.~~≈≈##...##....{ #..~~~≈#.....#.~~≈~≈#.>...'~~~≈~#.....#.~~~≈##...##ù­õj{ìŽ#..~~~~#####....~..#####..~~~~~≈~~....~...........~~~~~~......?#####......~~~...... #................. #................. #........#########ù­õjßìE ù­õjô19.8 (7.0)ù­õj�ô,50.8 (8ù­õjúùù­õjÈûQ _f - a puce potionú­õj…ª3ú­õjʯ,ú­õjê±ú­õj1·Bú­õj�¸,ú­õj*¹ú­õjÆ»ú­õjǽú­õj¾ú­õj}¿ú­õj_Áú­õjÕÇ,ú­õjx×Üú­õjûÙj  You sense a monster nearby.ú­õj/à$ #.~~~≈≈#####~~.  ##.~~≈≈##...##..  { #..~~~≈#.....#..   #.~~≈~≈#.>...'.  # #.~~~≈~#.....#  #. #..~~~≈##...##  ##.. ##..~~~~#####  #....#####..~~~~~≈~~  #.....@.......~~~~~~  ú­õjXáí#...?#####......~~~  #### #...............   #...............   #........#######   ########.#   #.#   #.#   #.#ú­õjÕ m7.8 (7 _û­õjk3û­õj¦û­õjºû­õjÖû­õjï nû­õj�!û­õj#û­õjØ%,û­õjA&û­õj91  ##.~~≈≈##...##  { #..~~~≈#.....#   #.~~≈~≈#.>...'  #+ #.~~~≈~#.....#   #.### #..~~~≈##...##   ##...# ##..~~~~#####   #....#####..~~~~~≈~~   #.............~~~~~~   #...@#####......~~~   ###### #.........   #....   ######   ########.#  #.#   #.#   #.#   #.#û­õjß4,60.8 (3û­õjæ5+1.8 (4û­õj:û­õjÌ<a _c - a scroll labelled ZIORHA ANUVû­õj¯¿3û­õjßÃû­õjÆû­õjPÈû­õjHàÇ  You open the door.  You encounter a rat.û­õjÐáË  #.~~≈≈≈≈≈≈ #.......# #..~~≈≈≈≈≈≈ #.......# #.~~≈≈≈≈≈≈≈ #.......# #.~~~≈≈### û­õjoâ„....... ##.~~≈≈##...  ..r.. #..~~~≈#...  ... #.~~≈~≈#.>.  #'# #.~~~≈~#... û­õjùâí #@### #..~~~≈##.  ##...# ##..~~~~#### #....#####..~~~~~≈~ #......~~~~~û­õj‰ãp #....#####......~~~ ###### #........... r   rat (asleep) #........... #........### #####û­õjzä####.#û­õj9ì&5û­õjåì)6.8 (5 û­õjí _û­õjàòû­õjöY _Found Cenlounk's Magic Scroll Shop.û­õj:V #.......#  #.......#  #.......#  .......  ..r..  ... > #'#  #@###  ##...#  #....# #...... #....### ###### û­õj0;>  û­õj¼Ñ[ #.......#  #.......#  #.......#  .......  ..r..  ... > #'#  #@###  ##...#  #....# #...... #....### ###### û­õjdä4û­õjnåû­õj]èZ _A rat is nearby!ü­õj±rË ))rYou shoot a sling bullet.  The sling bullet hits the rat but does no damage.ü­õj£ñ”∩r.rü­õj®úb====8.1 (1.3ü­õj§C _The rat squeaks loudly.ü­õjæV)))))))ü­õjý[» ....∩.rYou shoot a sling bullet. The sling bullet barely misses the rat.===-9.4 _The rat misses you.ü­õj. m '  You shoot a sling bullet. The sling bullet hits the rat.ü­õj52 (ü­õjÚ¶ ü­õjº¹ Z88-70.7ü­õjM¾ ü­õj^À G _You kill the rat!ü­õjFú ü­õj8û ü­õjÿþ ü­õjŸ H _No target in view!ü­õjrÇü­õj�Èü­õjNÌü­õjïÎH _No target in view!ý­õjÖIý­õj%×ý­õjGØý­õjÝz _  There is an open door here.ý­õjyÞý­õj5ß _ý­õjÍßý­õjÖáý­õj#äBý­õjˆéý­õj¿òZWelcome to Cenlounk's Magic Scroll Shop! What would you like to do?  a -  220 gold a parchment of Borgnjor's Vile Clutchb -  114 gold a scroll of blinking (unknown)  c -  114 gold a scroll of brand weapon (unknown)  d -  90 gold a scroll of enchant armour (unknown)  e -  48 gold a scroll of fear (unknown)ý­õjÊóQf -  24 gold a scroll of identify (unknown)  g -  24 gold a scroll of identify (unknown)  h -  24 gold a scroll of identify (unknown)  i -  90 gold a scroll of revelation (unknown)  j -  114 gold a scroll of silence (unknown)  k -  114 gold a scroll of torment (unknown) You have 13 gold pieces. [Esc] exit[!] buy|examine items[a-k] mark item for purchase [/] sort (type)[A-K] put item on shopping list®õjæ=®õjÓC®õj©J� ≈≈≈≈≈ kwasso the Vexing #.#.#≈≈≈≈≈ Formicid #.#.###≈≈≈≈≈ Health: 15/15 ======================== ####.#..^ #.~~≈≈≈≈≈≈ Magic: 2/2======================== #.......# #..~~≈≈≈≈≈≈ AC: 2Str: 12 ®õjRL‹#.......# #.~~≈≈≈≈≈≈≈ EV: 11Int: 12 #.......# #.~~~≈≈#### SH: 0Dex: 16 #.......###.~~≈≈##... XL:  1 Next: 88% Place: Dungeon:1 #...@...##..~~~≈#.... Noise: ---------  Time: 173.7 (3.0) #.......##.~~≈~≈#.>.. a) +1 sling ####'#####.~~~≈~#.... Fire: a) +1 sling #.### #..~~~≈##... ##...# ##..~~~~#### #....#####..~~~~~≈~  #.............~~~~~  #....#####......~~~®õjMÁ  ###### #........... You shoot a sling bullet. The sling bullet hits the rat. _You kill the rat! _No target in view! _No target in view! _There is an open door here.  There is an entrance to Cenlounk's Magic Scroll Shop here.®õjZQ®õj˜S®õj„U. _®õjœ' I®õj* ®õjƒ+ ®õj\/ P _®õjø0 ,®õjŸ1 ®õj×3 ®õjÎ7 f  You encounter a quokka.®õj¿= ] ~≈≈ ®õjî> #r ~~~≈≈≈≈~ #.# ~≈≈ #.#.# ≈≈ #.#.# ≈≈ .#.### ≈~ ####.#..^ #.~~≈≈≈≈≈≈≈≈≈ #.......# #..~~≈≈≈≈≈≈≈≈≈ #......@# #.~~≈≈≈≈≈≈≈~~~ #.......# #.~~~≈≈#####~~ #.......###.~~≈≈##...## #...∩...##..~~~≈#.....# #.......##.~~≈~≈#.>...'. ####'#####.~~~≈~#.....#. r   quokka (asleep) #.###[®õj�? 40m #..~~~≈##...##. ##...# ##..~~~~#####.. #....#####..~~~~~≈~~..®õj,E +5.7 (2®õj¤F 26.7 (3 _®õjŽK ®õjŠM ®õj—Ø †You shoot a sling bullet. The sling bullet hits the quokka.))))))®õj"[B......®õjŸeÔ ~≈≈≈≈≈≈≈ kwasso the Vexing  #†~~~≈≈≈≈~ Formicid  #.#~≈≈≈≈≈≈≈ Health: 15/15 ========================  #.#.#≈≈≈≈≈≈≈≈ Magic: 2/2®õjafé========================  #.#.#≈≈≈≈≈≈≈≈ AC: 2Str: 12  #.#.###≈≈≈≈≈≈≈~ EV: 11Int: 12  ####.#..^ #.~~≈≈≈≈≈≈≈≈≈ SH: 0®õjgoDex: 16  #.......# #..~~≈≈≈≈≈≈≈≈≈ XL:  1 Next: 111% Place: Dungeon:1  #......@# #.~~≈≈≈≈≈≈≈~~~ Noise: ===------  Time: 178.0 (1.3)  #.......# #.~~~≈≈#####~~ a) +1 sling ®õjYgl #.......###.~~≈≈##...##. Fire: a) +1 sling  #...∩...##..~~~≈#.....#. ®õj‚gx #.......##.~~≈~≈#.>...'.  ®õj¨g…####'#####.~~~≈~#.....#.   ®õjWhR#.### #..~~~≈##...##.   ##...# ##..~~~~#####..   #....#####..~~~~~≈~~..  _No target in view! _No target in view! _There is an open door here. _There is an entrance to Cenlounk's Magic Scroll Shop here. _You encounter a quokka.®õj�hQYou shoot a sling bullet. The sling bullet hits the quokka.®õj�j‹ _You kill the quokka!You have reached level 2!®õj7v/  --more--®õjo§ E21/213/32 5% ®õjú­ ®õj€° 4 _®õj±è ®õj#ê Ï Spells (Memorise)TypeFailure Level  a - JinxbiteHexes9% 2  b - Sigil of BindingHexes17% 3  c - Inner FlameHexes/Fire32% 3  d - Cause FearHexes50% 4 ®õj°ê í e - Dimensional Bullseye Hexes/Translocation 78% 4 3 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit®õj—¹ ~≈≈≈≈≈≈≈ kwasso the Vexing  #†~~~≈≈≈≈~ Formicid  #.#~≈≈≈≈≈≈≈ Health: 21/21 ========================  #.#.#≈≈≈≈≈≈≈≈ Magic: 3/3========================  #.#.#≈≈≈≈≈≈≈≈ AC: 2Str: 12  #.#.###≈≈≈≈≈≈≈~ EV: 11Int: 12  ####.#..^ #.~~≈≈≈≈≈≈≈≈≈ SH: 0Dex: 16  #.......# #..~~≈≈≈≈≈≈≈≈≈ XL:  2 Next:  5% Place: Dungeon:1  #......@# #.~~≈≈≈≈≈≈≈~~~ Noise: ===------®õj€»�[40m  Time: 178.0 (0.0)  #.......# #.~~~≈≈#####~~ a) +1 sling  #.......###.~~≈≈##...##. Fire: a) +1 sling  #...∩...##..~~~≈#.....#.  #.......##.~~≈~≈#.>...'.  ####'#####.~~~≈~#.....#.   #.### #..~~~≈##...##.   ##...# ##..~~~~#####..   #....#####..~~~~~≈~~..  _There is an open door here. _There is an entrance to Cenlounk's Magic Scroll Shop here. _You encounter a quokka.You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _You have reached level 2!®õjò¿®õj¿ÂÊMemorise Jinxbite, consuming 2 spell levels and leaving 1? Y - Yes  N - No®õju®õj׋Ž ~≈≈≈≈≈≈≈ kwasso the Vexing  #†~~~≈≈≈≈~ Formicid  #.#®õjSŒ°~≈≈≈≈≈≈≈ Health: 21/21 ========================  #.#.#≈≈≈≈≈≈≈≈ Magic: 3/3========================  #.#.#≈≈≈≈≈≈≈≈ AC: 2Str: 12  #.#.###®õj§Œ¼≈≈≈≈≈≈≈~ EV: 11Int: 12  ####.#..^ #.~~≈≈≈≈≈≈≈≈≈ SH: 0Dex: 16  ®õj��d#.......# #..~~≈≈≈≈≈≈≈≈≈ XL:  2 Next:  5% Place: Dungeon:1  #......@# #.~~≈≈≈≈≈≈≈~~~ Noise: ===------  Time: 178.0 (0.0)  #.......# #.~~~≈≈#####~~ a) +1 sling  #.......###.~~≈≈##...##. Fire: a) +1 sling  #...∩...##..~~~≈#.....#.  #.......##.~~≈~≈#.>...'.  ####'#####.~~~≈~#.....#.®õj�   #.### #..~~~≈##...##.   ##...# ##..~~~~#####..   #....#####..~~~~~≈~~..  _There is an open door here. _There is an entrance to Cenlounk's Magic Scroll Shop here. _You encounter a quokka.You shoot a sling bullet. The sling bullet hits the quokka. _You kill the quokka! _You have reached level 2!®õj¼äÆ---9.0 (1 _---80.0 (2®õjrêA1.0 (3®õj½ð¾ _You start memorising the spell. You continue memorising. x2®õj/ñ®õjêõ®õjË÷c _You finish memorising. Spell assigned to 'a'.®õjy I®õj÷z ®õj�| ®õj¢€ P _®õj³� ®õjù� ®õj²‚ ®õj… ®õj³‡ j  You sense a monster nearby.®õjîŒ ­ ~≈#   #. ~≈≈≈≈≈≈≈#  ®õjD� è #. ~≈#    #† ~~~≈≈≈≈~#  ®õj†� ½  #.# ~~   #.#.# ≈  ®õj¬� —  #.#.# # ~  ®õj Ž ‚  #.#.###.# { ~   ####.#..@..#≈≈≈   ®õj2Ž Ÿ#.###..~~≈≈≈≈≈≈≈≈≈   ®õjUŽ ±#.......# #.~~≈≈≈≈≈≈≈~~~~   ®õjvŽ ˆ#.......# #.~~~≈≈#####~~   ®õj™Ž g#.###.~~≈≈##...##.   ®õjºŽ ’#...∩...##..~~~≈#.....#.   ®õjÛŽ |#.......##.~~≈~≈#.>...'.   ®õjûŽ |####'#####.~~~≈~#.....   ®õj� \### #..~~~≈##...##®õjÄ” &4®õj¼• % _®õjÞš ®õj�� L _There is a shaft here. ®õj½I ®õjÂ! ®õj¸)g ~≈#. #. )# ~≈#. #. .# ~≈#. ®õj¿*„#† .# ~~~≈≈≈≈~# #.# .# ~≈~# #.#.# .# ≈~ #.#.# .# ≈~ #.#.###.# { ≈~≈~ ####.#..^@.#.~~≈~ ®õjÿ*‚0 #.###..~~≈~ ®õjE+4 #.......# #.~~≈~ #.......# #.~~~≈≈#####~~. ®õjq+— #.......###.~~≈≈##...##. ®õj–+}#...∩...##..~~~≈#.....#. ®õjº+« #.......##.~~≈~≈#.>...'. ®õj,¦####'#####.~~~≈~#.....#. #.### #..~~~≈##...##. ®õjl3 ®õj�4+5.0 (1 ®õjK9 ®õjÐ;% _Found a dagger. ®õjÆ I ®õjÒ  ®õj  ®õjK B ®õjà  ®õj   ®õj   ®õjÎ  ®õjW  ®õjª  ®õj  ®õjØ"  ®õj7% c  You encounter a bat. ®õj¶+ b#. #)# ~≈≈≈≈≈≈≈#..#. #.# .~~≈≈≈≈≈≈≈#..#† #.# #.~~~~≈≈≈≈~##.#.# #.##..~~≈≈≈≈≈≈≈~##†#.#.# #.#...~≈≈≈≈≈≈≈≈~~.. ®õj , #.#.# #.#.~~~≈≈~~..#.#.###.#.~b~≈≈≈≈≈≈≈~≈~~.####.#..^..#.~~≈≈≈~.#.......###@.~~≈≈ ®õj8, †~~~.#.......# #.~~≈≈≈≈≈≈≈~~~~~.. ®õje, ò#.......# #.~~~≈≈#####~~....#.......###.~~≈≈##...##... ®õj¾, #...∩...##..~~~≈#.....#..#.......##.~~≈~≈#.>...'....~ b   bat (asleep)####'#####.~~~≈~#.....#....~ ®õjé,  #.### #..~~~≈##...##....~##...# ##..~~~~#####....~~ ®õj%/ K~b8.0 (3 ®õjŒ/ <~b ®õjA7 �b=9.0 (4 ®õjµ=  ®õjœ@ : _The bat hits you but does no damage. ®õjvo †  You shoot a sling bullet. The sling bullet hits the bat! ®õjV|R ®õjº ®õj;� 10==90.3 (1.3 _You kill the bat! ®õjî ®õjêf _Your Hexes skill increases to level 4! ®õj®¿ ®õj:À ®õjGÆ ®õjIÈH _No target in view! ®õj©  ®õj›©  ®õjÖ¯  ®õj`² H _No target in view! ®õj¡à _ ®õjÐäX ®õj©æ ®õjhè, ®õj²é ®õjí ®õj;î ®õj{î ®õj_ð ®õj�ñ ®õjCó, ®õjdô ®õjÛõ ®õj|÷, ®õjxø ®õjñù ®õjqû ®õj³û ®õjhü ®õj#þ ®õjðÿ, ®õj  ®õj  ®õj”, ®õjû ®õjI ®õjó, ®õj¼ ®õjÐ ®õj( ®õj` ®õj  ®õj– ®õjH, ®õjv ®õjÖ ®õjM  ®õj! ®õjR" ®õjm$ ®õjö%, ®õjC' ®õj›( ®õje* ®õj®* ®õj + ®õj,/ ®õj\2‚  You encounter a kobold. It is wielding a +0 dagger. ®õj…: ..K#  ...#  ...#  ...# .  ###...##.. ######......!..  ............... # .. #.@......# ---#.#####.###.....##.. #.....#.#...~~~....~ #.....##..~~~~~~~~.~ {#.....#..~~~~~≈~~~~≈ ®õj;¬ ##..~~~~≈≈≈≈≈~≈~ K   kobold (asleep) #..~~≈≈≈≈≈≈≈≈≈#####.~~~~≈≈≈≈≈≈≈###.#..~~~≈≈≈≈≈≈≈#..>..#≈≈≈≈≈ ®õjO1209.3 (19.0) ®õjåP---10.3 (20 _ ®õjÐ ®õj5  ®õjMÁ � )You shoot a sling bullet. The sling bullet hits the kobold. ®õjƒÆ y)))))) ®õjSN D...... ®õjWQ C5===1.6 (1.3) ®õjEX  ®õj6a J _You kill the kobold! ®õjÀ“ ®õj‘” ®õj › ®õj¼�H _No target in view!®õjìV4®õj}^®õjLaH _No target in view!®õjõu3®õjŽx®õjwz®õj~}®õjkƒP _®õj_‹X®õj[Œ,®õjÚ�®õj+�®õjË“,®õjñ”®õjÕ–®õj°½B®õj_ÆE##### #..)# ######...# ....# #...# ....#  #...# ....# ###...##....# #######......@....# ---..................®õjŽÇ¡ ..###........####.. .#####.###.....##.... .....#.#...~~~....~~~~ .....##..~~~~~~~~.~~~~~ { .....#..~~~~~≈~~~~≈~~≈~##..~~~~≈≈≈≈≈~≈~~≈≈≈#..~~≈≈≈≈≈≈≈≈≈#####®õj„Ît6.6 (5.0---7.6 (6®õjMÔ®õj‡ÖW _j - a fizzy inky potion®õjõ½3®õj‰¿®õjô®õj*Å®õj!ÉB®õj~Ë,®õj8Ì®õjbÏ®õjÈÑ®õj Ò®õjÖÒ®õj>Ø ®õj£Ød You sense a monster nearby.®õjUÞb######..)########...##....# #...##....# #...##....# ###...##....# .# #######...........#...##...............@.........###........####...## ®õjºÞ1###.###.....##.... .## .#.#...~~~....~~~~ .##..~~~~~~~~.~~~~~ {#..~~~~~≈~~~~≈~~≈~ ##..~~~~≈≈≈≈≈~≈~~≈≈≈ #..~~≈≈≈≈≈≈≈≈≈##### #.~~~~≈≈≈≈≈≈≈##...®õjPß###®õjùåQ21.6 (4 _®õjÈê®õjì®õj5A®õjÉA®õj¯D®õjG®õj Ji  You encounter a hobgoblin.®õj¨Q¸##### #..)####### #...##....# #...##....# ##...##....# .#®õjCRn###...##....# ..# .....#...##. ....###.####...##..###.....##.... .## #.#...~~~....~~~~ ..##..~®õjSn.~~~~~ g~#..~~~~~≈~~~~≈~~≈~ ~~g   hobgoblin (asleep) #..~~~~≈≈≈≈≈~≈~~≈≈≈ ~ ®õjVZ&0®õjj_22.6 (1 _®õjoa®õjTc®õj I ã ))))gYou shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!®õj§Ó Ag~®õj½Ô v SThe hobgoblin is lightly wounded.®õjÝ Å...S   ball python (constriction, wandering)®õj×Ý 7===3.9 (1.3®õj ä ®õj(æ \ _You encounter a ball python.®õjór « ))) You shoot a sling bullet. The sling bullet hits the hobgoblin.®õjÊü P g.The hobgoblin is severely wounded..Sg.S.®õjŒb.S)®õjŠ(5.2®õjñ®õjK 5 _The ball python hisses angrily.®õj¸]n )))You shoot a sling bullet.®õjGßeS.g.®õjÁå.®õj¶æ(6.5®õj¨ì®õjáïd _The sling bullet closely misses the hobgoblin.®õjn• †You shoot a sling bullet. The sling bullet hits the hobgoblin.®õj�s S   ball python (constriction)®õj¤óZS.S.®õj3ú®õjLý027.8®õj©®õjËM _You kill the hobgoblin!®õjqm )))))))You shoot a sling bullet.®õjhó1S.®õjÈú .....®õj‹û(9.1®õjîõjAe _The sling bullet barely misses the ball python.®õjP2m )))))))You shoot a sling bullet.®õjļ¤ S......  The sling bullet closely misses the ball python.®õj’½X0--30.4®õjfîõjñÅv _The ball python bites you. The ball python barely misses you. x3®õjéÿ m )))))))You shoot a sling bullet.®õj¤† Ø S......  The sling bullet barely misses the ball python.The ball python bites you but does no damage.®õjº‡ Ø19---  1  1.6 (1.2Constr ®õj � ®õj� z _The ball python grabs you. The ball python constricts you.®õj)�  You shoot a sling bullet. The sling bullet hits the ball python.®õj{�1  The ball python is severely wounded.The ball python completely misses you. The ball python constricts you.The ball python bites you but does no damage.®õj`žx8--2.9 (1.3®õjC¤®õj€¦_ _The ball python constricts you.®õjkm )))))))You shoot a sling bullet.®õjð;S...... _The ball python constricts you.  You shoot a sling bullet.sling bullet closely misses the ball python.  The ball python bites you but does no damage.®õjñ`7--4.2®õj»÷®õj™ú_ _The ball python constricts you.®õj°óm )))))))You shoot a sling bullet.®õj�£ S......  The sling bullet barely misses the ball python.®õjÒ�k14----5.5®õjŠ®õj~‹z _The ball python bites you. The ball python constricts you.®õjÁ — †You shoot a sling bullet. The sling bullet hits the ball python.®õjÙ (®õjÙ£ ®õj‘¦ E11 306.8®õj¿« ®õj5® O _You kill the ball python!®õj{d 4®õj­j ®õjâm H _No target in view!®õjl#®õj$®õj£%®õjV'®õjš+P _®õj,Z15=--®õj.®õj­.®õjð.®õj(0®õjy2,®õj·3®õj`5,®õj66®õjò7;6®õjE8E==®õj9®õjú:®õjL;®õjì;®õjÍ=,®õj??®õj�@®õjÑ@®õjÆA®õjŠC®õjáCh7==®õjÄK®õjM,®õjLN®õjP®õjdP®õjT®õj¾U®õj‰V®õjØV®õj²X®õjY9=®õjÈZ®õjË\®õj$]K8=®õju^®õj$`®õjq`®õj†a®õjAc,®õjvd®õjf,®õj-g®õji~9==®õjfj®õjàk®õj`l®õjSm®õjþn®õjKo®õjCp®õjáq®õjär,®õj¶t®õjui20==®õjJv®õjx,®õjy®õjâz,®õjY|®õj~®õjm~®õj®õj�®õjj�9=®õj\ƒ®õj�„®õjë„L1==®õj*†®õj牮õjnŒ,®õjrŽ®õj’e  You see here a hobgoblin corpse.®õj#”®õj1• _®õjú•®õj昮õjyš®õjÛš®õjñ›®õjWž®õj  ®õjX :==®õj”¡®õja£®õjB¥,®õj¦®õj-­7##### ..)###########  #...##....#...#  ®õj¨­Á#...##....#@..# ---  #...##....#...#  ##....#...# ####...........#...##.. ...............†........##........####...##... .###.....##.......## .. .®õjï­¤#...~~~....~~~~~... . #..~~~~~~~~.~~~~~~~~~®õj´069.8 (33.0)®õj‹´I---70.8 (34®õjº®õj£»e _e - a scroll labelled JYEGITHR LELOXA®õjO7®õj÷7®õjK8®õj<®õj°B®õjëOv®õj÷\®õjŠ_®õj”a®õjb®õjyc®õjSf®õj¢h,®õj®i®õjZl®õjÒŠÜ®õj]�M _You now have 24 gold pieces (gained 11).®õja—Æ####### ############....# ##....#...##....# ##....#...##....# ##....#...##....# ##....#...##....# # . ......#...##....###.#... ......†................> ...####...##....@.#.80.8 (10 ®õj>˜u##.......###......# ...~~~~~.....#....# ~~.~~~~~~~~~....### ~~~≈~~≈~~~~~~~~... ≈~≈~~≈≈≈≈≈≈~~~~~~.. ≈≈#####≈≈≈≈≈≈≈~~~~. ≈##...##≈≈≈≈≈≈≈~~~~. ≈#..>..#≈≈≈≈≈≈≈≈≈~≈~.®õj;Ÿ8{®õjòŸ,1.8 (11®õj÷¤®õj7§; _Found a stone staircase leading down.®õj.E û ###### #########....# ....#...##....# {....#...##....# ....#...##....# #....#...##....# # .##...##....###.#......†..........@.....>.0.0) ..####...##......#.#(... #.......###......# # . ..~~~~~.....#....#.~~~~~~~~~....### ~~≈~~≈~~~~~~~~... ~≈~~≈≈≈≈≈≈~~~~~~..###≈≈≈≈≈≈≈~~~~. ##...##≈~~~~.{2.8 (1 _Found 5 poisoned darts.®õjšQ®õj1R3®õj�U®õj«  You sense a monster nearby.###### ....# { # ...#...##....# { .# ...#...##....# ..# ...#...##....# ... ...#...##....# #+# ..#.#...##....###.#..†....@...>.. ####...##......#.#(.. ......###......#.# #... ~~~~~.....#....#.# ...~....###.# ≈~~≈~~~~~~~~...#.#~≈≈≈≈≈≈~~~~~~..#. ####≈≈≈≈≈≈≈~~~~. # 4.8 (2 _®õjÊ« ®õjW3®õj¶W®õj=]®õj�`x  You encounter a quokka and a ball python.®õjögv###### ######....# .S..$# #...##....# .r...# #...##....# .....# #...##....# ..... #...##....# #+#...#.##...##....###.#.†...@..>....##......#.#(.###......#.#.#......#....#.#.# .®õjïhÒ....###.#.# .# ~~≈~~~~~~~~...#.#.# #r   quokka (asleep) ~≈≈≈≈≈≈~~~~~~..#...S   ball python (constriction, asleep)≈~~~~. ### ®õjœq&0®õj‡w+5.8 (1®õjex®õjM{* _Found 4 gold pieces.®õjp2õ ))))r  You shoot a sling bullet. The sling bullet hits the quokka.®õjÂqK.S®õjsW.r®õj¬s;.S®õj§tV.r®õj }ˆ... Swandering)®õjñ}7===7.0 (1.2®õj€†®õjÔˆa _The quokka is moderately wounded.®õj[W¢ )) You shoot a sling bullet. The sling bullet hits the quokka.®õj†Ù‰ .SThe quokka is almost dead.®õjNÚ[.r®õj0âc.S)®õj±â(8.2®õjuê®õjrì5 _The ball python hisses angrily.®õj›Õ ))) You shoot a sling bullet.  The sling bullet closely misses the quokka.The sling bullet hits the ball python.®õj8Y¡.r.S®õjV[“ .SThe ball python is severely wounded.®õjYdE.9.5 (1.3®õj‹m®õj oL _The quokka misses you.®õj²åz  You shoot a sling bullet.  The sling bullet hits the quokka but does no damage.®õjŸjG.S®õjui  The quokka is almost dead.®õj¼u)90.8®õjÊ}®õj€T _The quokka closely misses you.®õjóƒ )))))You shoot a sling bullet.®õj,‚ � .SThe sling bullet barely misses the quokka.®õjF� _ ....r The quokka misses you. The ball python misses you. The ball python grabs you.  The ball python constricts you.®õjˆŽ Â0--  1  2.0 (1.2Constr ®õj;• ®õj¨— > _The quokka bites you but does no damage.®õjÚ u .  You shoot a sling bullet. The sling bullet hits the ball python!®õjµ (®õj’ ^  You kill the ball python!®õjý” X11 53.2®õjÚ ®õj� S _The quokka barely misses you.®õjì. ƒ )))))You shoot a sling bullet.®õj„º Ì ....r The sling bullet closely misses the quokka.®õj»» \1==4.5 (1.3®õjï ®õj|Æ ’ _The quokka barely misses you. The quokka closely misses you.®õj×€ L ))))®õj¸� 7)You shoot a sling bullet.®õjó æ ....rThe sling bullet closely misses the quokka.5.7 (1.2®õj ®õjP S _The quokka barely misses you.®õjGƒ )))))You shoot a sling bullet.®õjjѸ ....rThe sling bullet barely misses the quokka.®õj>Ò`17-----7.0 (1.3®õjOÙ®õj¡Ûi _The quokka bites you. The quokka barely misses you.®õj„®ƒ )))))You shoot a sling bullet.®õjî8¸ ....rThe sling bullet barely misses the quokka.®õj¾9(8.3®õjsA®õjeC> _The quokka bites you but does no damage.®õj¿óƒ )))))You shoot a sling bullet.®õjm}f ....r®õjó}RThe sling bullet barely misses the quokka.®õjÈ~d8=----9.6®õj(…®õjw‡W _The quokka closely misses you. x2®õjÀ R)))))®õjÚK Ù ....rYou shoot a sling bullet. The sling bullet misses the quokka.®õjÁL Z5---300.9®õjWU ®õjzV . _The quokka bites you. x2®õjoîƒ )))))You shoot a sling bullet.®õjá6¸ ....rThe sling bullet barely misses the quokka.®õjé7n13------2.2®õj%H®õjgK+ _The quokka bites you.®õj癤 †You shoot a sling bullet. The sling bullet hits the quokka.®õjí¡(®õj£,®õjŽ.r4==-43.5®õjB5®õj²7J _You kill the quokka!®õjÅ®õjÐÅ®õjYÌ®õj«ÎH _No target in view!®õjãï®õj¡ð®õj­÷®õj$úH _No target in view!®õjÊ*®õj\+®õj¾,®õjÇ5’ _®õj!A15===®õj B®õjÛC®õjkE,®õj,G®õj�G®õjàH®õj�J®õjóJ9=®õjñK®õjŽM®õjñMK6=®õjîN®õj‡P®õjÔP®õjüQ®õjTT®õj¿T®õjÛU®õjäW®õjKX®õj9Y®õj_[®õj·[h7==®õjÆ\®õjz^®õjé^®õj�`®õj²a®õjb®õjOc®õj·d®õj@e®õjof®õjƒh®õjÿhh8==®õjöi®õjªk®õjl®õjm®õjÌn®õjo®õjèo®õj—q®õjæq®õjs®õjñt®õjdu9=®õj’v®õj,x®õj�xK9=®õj©y®õj8{®õjŸ{®õj¹|®õjÖ~®õj6®õjÅ€®õjþ‚®õjSƒ®õji„®õj‡20==®õjHˆ®õjfŠ,®õj Œ®õj§�®õjŽ®õjV�®õjö�®õj'’®õjš’®õj#”®õj¼”9=®õj÷•®õj@˜®õj­˜E1==®õjˆœ,®õj½�®õjü�®õjYŸ®õj?¤b  You see here a quokka corpse.®õji¦5 _®õj§®õjZ©®õj«,®õjB¬®õjŸ®®õjl±®õjéµf==®õjj·®õjÄ·®õj¹®õj»®õj.½®õj’½®õj¥¾®õj·Á®õj‰Â®õjðîõj&ÉL _You now have 28 gold pieces (gained 4).®õjŠÍ3®õjDÏ®õj}Ñ®õjËÔ,®õjlÖ®õj1Ø®õjIÚ®õj¿Ú®õj1Ü®õj8Þ®õj÷æn®õj©ç®õj é®õjÔì®õj%ñ,®õjÂñ®õjô®õj#ö®õjö®õjø®õjú®õj3ü®õjªü®õjþ®õjî®õj®õju®õjY®õjŠ®õjc ®õjÈ ®õjš ®õj~ ®õj®õjÚ®õjÆ®õj"®õj,®õj§®õjŠ®õj ®õjƒ,®õjv®õj²®õjC ®õj˜ ®õj"®õj‹%®õj0(,®õjý(®õj×*®õj—+®õj,®õj/-®õj'0®õjÖ1,®õj®2®õj5®õj 5®õj 6®õj)9®õjŸ9®õjó;,®õjå<®õj‚>®õj@®õj‚@®õj'A®õj§®õjX®õj±®õj@®õj®õj| ®õjã ®õjò ®õj, ®õjl,®õja®õjH®õjæ®õjV®õj®õj/®õjŒ,®õj6®õjB®õjî5i  You encounter a hobgoblin.®õj@≈≈≈≈≈≈≈≈≈~≈~..##.#### ≈≈≈≈≈≈≈ ≈≈≈~~..#....# ≈≈≈≈≈≈≈≈≈≈≈≈~~.#....# ~≈≈≈≈≈≈≈≈≈≈≈~~......# ~≈≈≈≈≈≈≈≈≈≈≈~~~.....# ~≈≈≈≈≈≈ ≈≈≈≈≈~~.....# ~≈~~~#####≈≈≈~~.#.### ~~~~##...##≈≈≈~...# ~~~.#.....#≈~~~~@.# --- ....'..<>.#≈≈≈~~..# #.....#≈~~~~..# .~~~##...##≈≈~~....#####≈≈~~~.....≈≈~≈ ≈≈≈~~~...... [44®õj=A•mg   hobgoblin (asleep)≈ ≈~≈~~........ ≈≈≈≈≈≈≈~≈≈~~~~..g.....# ≈≈≈≈≈≈≈~~®õjµFX66.5 (63.0)g.®õjqNNg®õj4OV==-7.5 (64®õjMU®õjÞWC _The hobgoblin shouts! You hear an angry hiss.®õjr¦ — †You shoot a sling bullet. The sling bullet hits the hobgoblin.®õjuª Z)))))....®õjÝ4 >.....®õjÙ7 A5=8.8 (1.3)®õjÂ= ®õjP@ M _You kill the hobgoblin!®õjaë®õjì®õjéñ®õj¬ôH _No target in view!®õjÛØ®õjLÚ®õj ß®õj#åH _No target in view!!®õj†Ø 3!®õj~Ù !®õj á !®õjÜâ !®õj8ä : _!®õjé B!®õjóé !®õj�ì !®õjÎï ,!®õjþð !®õjÈó !®õjáö !®õj0÷ !®õj÷÷ !®õjÈú !®õjÔü !®õj!ý !®õjöý !®õj6 !®õjn ,!®õjE !®õjü !®õjn !®õjÝ !®õj  !®õjá !®õjd ,!®õj !®õjÒ !®õjd !®õjê !®õjŒ !®õjé !®õjR ,!®õj` !®õjX !®õjì !®õjR !®õj4 !®õjM !®õjØ !®õjB! !®õjû! !®õj·# !®õjJ& ,!®õjq' !®õjÕ( !®õjb+ ,!®õj&, !®õjò- !®õjx0 ,!®õji1 !®õjr3 !®õj6 !®õjm6 !®õj>7 !®õjÆ? ^ ################ #######....##........# .#...##....##........# .#...##....##........# .#...##....##........# .#...##....###+#...#.##### .#...##....###.#†........# .†................>......# ##...##......#.#@........#---84.8 (16.0)###......#.#.#.......# ~~~.....#....#.#.#.......# !®õj\@ ~~~~~~~....###.#.#.#.##### ~≈~~~~~~~~...#.#.#.#.# ≈≈≈≈≈≈~~~~~~..#......# ##≈~~~~..###.### .##≈≈≈≈≈≈≈~~~~..##..# ..#≈≈≈≈≈≈≈≈≈~≈~..##.####!®õjeA :---!®õjhH !®õjTJ T _You see here 5 poisoned darts.#®õj‘sG5.0)#®õjÇy#®õj;|* _d - 5 poisoned darts#®õjðä í  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.$®õjº Your spells (cast)TypeFailure Level  a + JinxbiteHexes9% 2 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exit%®õj‡3%®õjb:%®õj M(%®õj‘N################kwasso the Vexing #######....##........#Formicid .#...##....##........#Health: 21/21 ======================== .#...##....##........#Magic: 3/3======================== .#...##....##........#AC: 2Str: 12 .#...##....###+#...#.#####EV: 11Int: 12 .#...##....###.#†........#SH: 0Dex: 16 .†................>......#XL:  2 Next: 55% Place: Dungeon:1 ##...##......#.#@........#Noise: ---------  Time: 385.8 (0.0) ....###......#.#.#.......#a) +1 sling ~~~.....#....#.#.#.......#Fire: a) +1 sling %®õjþN¹[12d~~~~~~~....###.#.#.#.##### ~≈~~~~~~~~...#.#.#.#.# ≈≈≈≈≈≈~~~~~~..#......# ##≈≈≈≈≈≈≈~~~~..###.### .##≈≈≈≈≈≈≈~~~~..##..# %®õj.OŽ..#≈≈≈≈≈≈≈≈≈~≈~..##.#### _No target in view! _No target in view! %®õjWOa_You see here 5 poisoned darts. _d - 5 poisoned darts  %®õjOÇCasting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%®õj¦O%®õj�P%®õjí]################kwasso the Vexing #######....##........#Formicid .#...##....##........#Health: 21/21 ======================== .#...##....##........#Magic: 3/3======================== .#...##....##........#AC: 2Str: 12 .#...##....###+#...#.#####EV: 11Int: 12 .#...##....###.#†........#SH: 0Dex: 16 .†................>......#XL:  2 Next: 55% Place: Dungeon:1 ##...##......#.#@........#Noise: ---------  Time: 385.8 (0.0) ....###......#.#.#.......#a) +1 sling ~~~.....#....#.#.#.......#Fire%®õjA_­: a) +1 sling ~~~~~~~....###.#.#.#.##### ~≈~~~~~~~~...#.#.#.#.# ≈≈≈≈≈≈~~~~~~..#......# ##≈≈≈≈≈≈≈~~~~..###.### .##≈≈≈≈≈≈≈~~~~..##..# ..#≈≈≈≈≈≈≈≈≈~≈~..##.#### _No target in view! _No target in view! _You see here 5 poisoned darts. _d - 5 poisoned darts  Casting: Jinxbite (safe; 9% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%®õjÑdn  Okay, then.%®õjÐk%®õjÂm. _%®õj ä%®õj¾ä%®õjå%®õj‚ê%®õjÔì%®õjÏñP _%®õj?ó,%®õjïó%®õjÎõ%®õjïûX%®õjÂü,%®õjÌý%®õj•%®õj%®õjZ%®õj8%®õjÆ%®õj%®õjo%®õj %®õj3 %®õj´ %®õjÿ %®õj %®õj%®õjš%®õjé%®õjj%®õj#%®õj%®õjT%®õjÜ%®õj†%®õjM%®õjœ%®õj´%®õjÄ%®õj’,%®õjÈ%®õjª0%®õjp2,%®õj23%®õj­4%®õj«7,%®õj�8%®õje:%®õjš<%®õj÷<%®õjã=%®õj"@%®õjÝBj  You encounter an endoplasm.%®õj¸I¿≈≈≈≈≈≈≈≈≈≈≈~~.#....# ≈≈≈≈≈≈≈≈≈≈≈~~......# ≈≈≈≈≈≈≈≈≈≈≈~~~.....# ≈≈≈≈≈≈ ≈≈≈≈≈~~.....# ≈~~~#####≈≈≈~~.#.### ~~~##...##≈≈≈~...# ~~.#.....#≈~~~~..# ..'..<>.#≈≈≈~~..# %®õjKã...#.....#≈~~~~.@# ~~~##...##≈≈~~.......# ~#####≈≈~~~.......# ≈≈≈~≈ ≈≈≈~~~...... ≈≈≈≈≈≈≈ ≈~≈~~..†.....≈≈~~~~........#J   endoplasm (wandering) ≈≈≈≈≈≈~~ ~~~...#.....# %®õj¢K´≈≈ J~..#.#.....# %®õjpW.≈%®õj¥YR402.8 (17.0)l%®õj’a™l   frilled lizard (wandering)%®õj^b,3.8 (18%®õjj%®õjm_ _You encounter a frilled lizard.%®õj(º–...# ~~......# ~~~.....#  ≈≈≈≈≈~~.....# %®õj§ºg~~.#.### #≈≈≈~...##≈~~~~..#<>.#≈≈≈~~..##≈~~~~.@##≈≈~~.......# ~~~.......#  ≈≈≈~~~.......#  ≈~≈~~..†.....# ~~~~........#  ~~~...#.....# %®õjëºp J~.l#.#.....# %®õjÝV á...# ~~......# ~~~.....#  ≈≈≈≈≈~~.....# ~~.#.### #≈≈≈~...##≈~~~~..#<>.#≈≈≈~~..##≈~~~~.@##≈≈~~.......# ~~~.......#  ≈≈≈~~~.......# ≈~≈~~..†.....#~~~~........#  ~~~...#.....#  J~.l#.#.....#%®õjZ %®õj¨Z %®õj¯b %®õj¼c d _There are monsters nearby!&®õjŒ˜ )))))))You shoot a sling bullet.&®õjE“1~&®õj¬”nl.l.&®õjÀ•1J&®õjA�m..~~~~&®õj*ž;===5.1 (1.3)&®õjS¥&®õj%©c _The sling bullet barely misses the endoplasm.&®õjgB£ †You shoot a sling bullet.  The sling bullet hits the frilled lizard.&®õjëGZ))))&®õjÐÔ;....&®õj××1606.4&®õj¾Þ&®õjÆàR _You kill the frilled lizard!&®õj¡å ˜ )))))))You shoot a sling bullet.&®õj&k =~J&®õj>s m..~~~~&®õj&t (7.7&®õjI« y _The sling bullet barely misses the endoplasm.&®õjΛ9 )))))J)You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.&®õjI/FJ~'®õjx..~.~~8.9 (1.2 _The endoplasm is lightly wounded.'®õjeŸ• ~You shoot a sling bullet. The sling bullet hits the endoplasm.'®õj¦'®õjJ§\)))))'®õj‘/e..~~~'®õj*26710.2 (1.3'®õj8'®õjŒ:M _You kill the endoplasm!'®õj¾ò’ _No target in view!(®õjGm3(®õjôm(®õjsp(®õj s(®õjCx: _(®õjùx(®õjk{(®õjÁ{(®õjÔ|(®õjÓ~(®õj�,(®õj‚(®õj:„(®õjB†,(®õjC‡(®õjg‰(®õj&Œj  You sense a monster nearby.(®õj¤’(®õj–Î~~~~~##...##≈≈≈~. .~~~.#.....#≈~~~~..# .....'..<>.#≈≈≈~~..# .....#.....#≈~~~~..##### ..~~~##...##≈≈~~.......#~~~#####≈≈~~~.......#~≈≈≈~≈ ≈≈≈≈~~~.......# ~~≈≈≈≈≈≈≈≈≈~≈~~..†.....# (®õj/—$~≈≈≈≈≈≈≈~≈≈~~~~†@......#--- ≈≈≈≈≈≈≈≈~~~~~~...#.....# ≈≈≈≈ ~~~~..#.#.....# ~~...#..####### ~~ ...#. .# ~ ####.## . .{ .  .. #(®õjä�-5.2 (5.0(®õjàžA--- _(®õj¥(®õjܦ(®õjÕ3 3(®õjž4 (®õj8 (®õj+@  .~~~.#.....#≈~~~~ .....'..<>.#≈≈≈#.....#≈~~~~..#####~~~##...##≈≈~~....... ~~~~~~#####≈≈~~~...≈≈≈~≈ ≈≈.≈≈≈≈≈≈≈≈≈~≈~~..†≈~≈≈~~~~†.. ≈~~~~~..@#.....#0 ~~~~..#.#.....# ~≈≈ (®õjâ@ 9...#..#######..#... {.....> ..$(®õjØB | SFound a stone staircase leading down.(®õjVJ ´,S   ball python (constriction, wandering)(®õj/O +6.2 (1(®õj‰Q (®õj¯S \ _You encounter a ball python.(®õjó f <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ~ ####.## . . .. ,.. . .. S. # .> ..$ (®õj.[ “ <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ####.## . .. ,.. .. S. .> ..$  _A ball python is nearby!(®õjþk  <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ~ ####.## . . .. ,.. . .. S. #(®õj_l G .> ..$ (®õj1ç <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ####.## . .. ,.. .. S. .> ..$ (®õjß 4(®õjc(®õj '\  <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ~ ####.## . . .. ,.. . .. S. # .> ..$ (®õjk'T _A ball python is nearby!)®õj>™“ <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ####.## . .. ,.. .. S. .> ..$  _A ball python is nearby!)®õj4¹f <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ~ ####.## . . .. ,.. . .. S. # .> ..$ )®õjüPç <>.#≈≈≈~~..# #≈~~~~..##### ##≈≈~~.......# ##≈≈~~~.......#  ≈≈≈≈~~~.......# ~≈~~..†.....# ~~~~†.......# ~~~~~..@#  ~~~~..#.#  ~~...#..#  ...#...#. ####.## . .. ,.. .. S. .> ..$ )®õjX)®õj�X)®õj³^)®õj)ab _A ball python is nearby!)®õjn ™ †You shoot a sling bullet. The sling bullet hits the ball python.)®õjY U))))).)®õjE¨ >.....)®õjE« ?5===7.5 (1.3)®õj½± )®õjʵ O _You kill the ball python!)®õj£.4)®õjŸ5)®õjš7H _No target in view!*®õj>Z4*®õjka*®õj€cH _No target in view!*®õjå½I*®õj]À*®õjÇÂ*®õj0ÇP _*®õjsÉT  You sense a monster nearby.*®õj¦É*®õj�ÏÚ...####~~~##...##≈≈~~.......# ~~~~~~#####≈≈~~~.......# ~~~≈≈≈~≈ ≈≈≈≈~~~.......#≈≈≈≈≈≈≈≈≈~≈~~..†.....# ~*®õj¿Ïß≈≈≈≈≈≈≈~≈≈~~~~†.......# ≈≈~~~~~~...#.....# *®õjóÏ"≈≈≈≈ ~~~~..#.#.....# ~≈≈ ~~...#.@######--- *®õjšÐ(~~ ...#...#....#  ####.## ....# .  ... ,....... ..... †...... ##.> { ..$.... ##. .*®õjÎÐB...... .######*®õjªÖ-9.5 (2.0*®õj€×"--- *®õj«×_*®õjÏÜ*®õjœÞ+®õj3ÞÈ  You encounter a hobgoblin.+®õj»ÞP~~~##...##≈≈~~.......# ~~~~~#####≈≈~~~.......# ≈≈≈~≈ ≈≈≈≈~~~.......# +®õj ß*≈≈≈≈≈≈≈≈≈~≈~~..†.....# ≈≈≈≈≈≈≈~≈≈~~~~†.......# ≈~~~~~~...#.....#  ~~~~..#.#.....# +®õj9ßQ ~~...#..#######  ...#...#@...#  ####.###....# +®õjgߣ ... ........# .... .#†+®õjžß# #.> g.#..$....# +®õjÌßd##. .. #.......#g   hobgoblin (wandering) ... #.#######... #.+®õjüß,#+®õjJá'0.+®õjZè@{+®õjaé,20.5 (1+®õjfî+®õjñ6 _The hobgoblin leaves your sight.+®õjÕ½ +®õjw¾ +®õjùÄ +®õjïÇ H _No target in view!,®õjŠÕ3,®õj×,®õj¿Ù,®õjÞö  A hobgoblin comes into view.~~~~#####≈≈~~~.# ≈≈≈~≈ ≈≈≈≈~~~.......# ≈≈≈≈≈≈≈≈≈~≈~~..†.....# ≈≈≈≈≈≈~≈≈~~~~†.......# ~~~~~~...#.....#  ~~~~..#.#.....#  ~~...#..#######  ...#...#....#  ####.###.@..#  .............#.....g.#†# #.>....#..$....###.... #.......# .... #.####### g   hobgoblin (wandering)... #.#[16;,®õj—÷Ç11H ..0g.1.5 (1 _,®õj´£ Ø )))gYou shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.,®õjª* ¿.g rThe hobgoblin shouts!,®õjx+ ..r   quokkag   hobgoblin,®õjc, 7===2.7 (1.2,®õjñ2 ,®õjÿ4 W _You encounter a quokka.,®õj©… )))))))You shoot a sling bullet.,®õjb„Cr.,®õj5…A.g,®õjœ…,r,®õjÛ….,®õjF†8g.,®õjŽd..>.,®õj¬Ž-4.0 (1.3,®õjô—,®õj]˜c _The sling bullet barely misses the hobgoblin.-®õjù�  You shoot a sling bullet. The sling bullet hits the hobgoblin.-®õjŸƒCr.-®õj‚Œl  The hobgoblin is almost dead.-®õjº�(5.3-®õjU•-®õjJ Z _The hobgoblin completely misses you.-®õj“«• †You shoot a sling bullet. The sling bullet hits the hobgoblin.-®õj}±(-®õjÃQ4r.r.86.5 (1.2 _You kill the hobgoblin!-®õjõF † )))))))You shoot a sling bullet.-®õjõÈ Br.-®õj™Ü ß......7.8 (1.3 _The sling bullet barely misses the quokka..®õj!PŠ  You shoot a sling bullet. The sling bullet hits the quokka..®õjžÛp  The quokka is moderately wounded..®õjÞÜY19---9.1.®õjÙê.®õjVþi _The quokka barely misses you. The quokka bites you..®õjkg )You shoot a sling bullet..®õjKöJ r.®õj�öSThe sling bullet closely misses the quokka..®õjy÷j7-----30.3 (1.2.®õjõý.®õj³+ _The quokka bites you..®õj$z*).®õj44 rYou shoot a sling bullet. The sling bullet misses the quokka.10----------1.6 (1.3.®õjK .®õjT. _The quokka bites you. x2.®õj• J.®õj: ^ _You are too injured to fight recklessly!.®õjp.®õj�p.®õjDx.®õjYz^ _You are too injured to fight recklessly!/®õj y4/®õj^€/®õj7‚^ _You are too injured to fight recklessly!/®õjíÈ4/®õjÍÏ/®õj'Ò^ _You are too injured to fight recklessly!/®õjd²4/®õj?¹/®õj·» /®õj×»P_You are too injured to fight recklessly!0®õjlÄ3 _You are too injured to fight recklessly!  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.0®õjÈvF v.v(ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!0®õj^wy1-----------------200®õj‹wWWill/2 Jinx -Star 0®õj»}0®õj€S _The quokka barely misses you.3®õjÄAw#####≈≈~~~.# ≈≈≈~≈ ≈≈≈≈~~~.# ~≈~~..†.....# ~≈≈~~~~†.# ~~~~~~...#.....#  ~~~~..#.#.....#  ~~...#..####### ...#...#v.v.# ####.###r.@.# .# .#†......# #.>....#..$....# ##....... #.# . â—‹v3®õj�Hq  The shooting star hits the quokka.3®õjôÍ2â—‹3®õj¼Ø¼  The quokka is severely wounded.The quokka is knocked back. The shooting star hits the quokka.3®õjìÞ)3®õj(`0â—‹3®õjègް.°†°3®õj•lž1=-------9---33®õj¥€H°°3®õjv„J _You kill the quokka!5®õjd"5®õjý"5®õj$5®õj�&5®õjc,,5®õjd-5®õjê-)5®õj//5®õj2{ _The sprites lose interest in your situation.5®õj“2F----------------5®õjã35®õj¾55®õjA69=5®õjw75®õj95®õjö9S2=5®õj¬:5®õj&<5®õjf=,5®õj÷?5®õj>@5®õjA5®õjC5®õjŽC5®õjPD5®õjÞE5®õjYFH3==5®õjˆF5®õjmG5®õj¢I,5®õjˆJ5®õjÊO–2========5®õj^P5®õjïP5®õjÝU‹4===5®õj*V5®õj”V5®õj¼W5®õjUZV========5®õjš^B5®õjÈbf==5®õjld5®õj…f5®õjôfN15=5®õjh5®õj÷i,5®õjýj5®õj›l,5®õjm5®õj™qÂ6==5®õjr5®õjÒs5®õj0tT3========5®õjït5®õj³x] _Magic restored.5®õj£y5®õj·{n _You feel your willpower return.5®õj9|5®õjê|5®õj��e=5®õjí�5®õj\‚y7=========5®õj&ƒ5®õj™…z _Your orb has finished recharging its magic.5®õjâ…5®õjSˆ5®õj€�,5®õjÂ�5®õjW’,5®õjñ—ì8==5®õj÷˜5®õj6™5®õjÌ™5®õj[›5®õj’›5®õjfœ5®õj¥�5®õjžh9==5®õjz 5®õjƒ¡5®õj±¡5®õjp¢5®õj¶£5®õjì£5®õj—¤5®õj¦5®õjk¦5®õjY§5®õjt¨5®õjÚ¨9=5®õj¤©5®õj�«b20=5®õjü«5®õj¹Ç1===== _You now have 41 gold pieces (gained 13).5®õjÉ35®õjéÉ5®õj{Ë5®õjkÌ,5®õjýÌ5®õj/Î5®õjÐj  You sense a monster nearby.5®õj¹Ö¼≈≈ ~~...#..####### ~ ...#...#....# ####.###†...#### .............# .......#†......# #.>....#.......# ##.... #.......# .{.. #.####### ... #@# -- #...#  #.###  #. # 5®õjüÖ5®õjÜ084.6 (51.0)5®õjøÜ% _5®õj†á5®õj ã5®õjiU 35®õjÿX 5®õj¹u Ê  You encounter a dart slug. ~ ...#...#....#  ####.###†...#### #....................#†....#.>....#....#.... #... #.w.. #.#######.....#.#  #..##. #w   dart slug (wandering)w.0.0)5.6 (1 _6®õjT|Ö )))w    You shoot a sling bullet. The sling bullet hits the dart slug.6®õj—ùG.w6®õjå *..6®õjW 7===6.9 (1.36®õj� w _The dart slug is heavily wounded.6®õj=Ô ¤ )) You shoot a sling bullet. The sling bullet hits the dart slug.6®õjÃ\ +..6®õjž] -8.1 (1.26®õjíd 6®õjÖg ] _The dart slug is almost dead.6®õj2• †You shoot a sling bullet. The sling bullet hits the dart slug!6®õj”7B)) 7®õjc€*..7®õj@‡÷~...#...#....#kwasso the Vexing####.###†...####Formicid#.............#Health: 21/21 ========================.......#†......#Magic: 3/3========================#.>....#.......#AC: 2Str: 12##.... #.......#EV: 11Int: 12#...† #.#######7®õj$ˆ›SH: 0Dex: 16#.....#.#XL:  2 Next: 110% Place: Dungeon:1#..@#Noise: ===------  Time: 489.4 (1.3)#.###a) +1 sling#.Fire: a) +1 sling# _You encounter a dart slug.You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is heavily wounded.You shoot a sling bullet. The sling bullet hits the dart slug. _The dart slug is almost dead.You shoot a sling bullet. The sling bullet hits the dart slug!7®õj ŠŽ _You kill the dart slug!You have reached level 3!7®õj'•/  --more--8®õjÙd®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? ;®õjÐ>L6/264/483 5% ;®õjC;®õj�ER _You feel agile. x2<®õj�3<®õj‹<®õjý ,<®õjzf _<®õjÞ<®õj.<®õj!<®õjì",<®õj$<®õj¸'<®õj(<®õjŠ),<®õj‘0X<®õjø0<®õjð2,<®õjÔ9„<®õj*:<®õja:<®õjS=,<®õj¾=<®õjA><®õjÇ?<®õj@<®õj DX<®õjµE,<®õj²F<®õjÓH<®õjÍI<®õjJ<®õj÷K<®õjÅNB<®õjVP<®õjˆP<®õjfRB<®õjØS<®õj¡T<®õjáT<®õj„U<®õj¯V<®õjXZ<®õjw[,<®õjM]<®õjþ]<®õjN^<®õjz^<®õja<®õj[b,<®õj>c<®õjh<®õjìi,<®õj¢j<®õjÏk<®õjm<®õjQm<®õjn<®õjzo<®õj"p<®õjjp<®õj q<®õj«t<®õjau<®õj§u<®õjyv<®õj^x<®õj…y,<®õj z<®õjD{<®õj |<®õj`|<®õj}<®õjØ}<®õjž~<®õjÕ~<®õj-<®õj#€<®õjÒ€<®õj�<®õjR�<®õj%‚<®õj^ƒ,<®õj“ƒ<®õj�„<®õjZ…<®õj—…<®õj†<®õj&‡<®õj�ˆ,<®õjôˆ<®õj—”<®õjÄ<®õj+Å<®õj„Æ<®õjÇÆ<®õj_È<®õjË,<®õjOË<®õj>Ì<®õjÒÍ<®õjNÐ,<®õj‡Ð<®õj~Ñ<®õjÓ<®õjDÓ<®õjµÓ<®õj×<®õjkØ<®õj´Ø<®õjiÚ<®õj æB<®õj¥æ<®õjyê<®õjíë<®õj.ì<®õj2í<®õj¡ñ<®õj7ó,<®õjö<®õjø<®õjºú,<®õjû<®õjþ<®õj`,<®õj£<®õj‰<®õj <®õjÕ<®õja<®õjS <®õjš<®õj³<®õj$<®õj<®õj±<®õj<®õjÏ<®õj<®õjâA<®õjƒG<®õjJH,<®õj‚H<®õj‚K<®õjÞL<®õj"M<®õjLO<®õjQ<®õjûR<®õj:S<®õjqT<®õjªV<®õj:X<®õj–X<®õj”Y<®õjâ[<®õjY]<®õjÃ]<®õjà^<®õjÃ`<®õjc<®õjHF®õjÊJF®õj L,F®õj¤LF®õj+OF®õjQ,F®õjcQF®õj„TF®õj,V,F®õj±�F®õjN‘ÎF®õj  F®õj� F®õj¡F®õj¶¢F®õjI¤F®õjœ¤F®õjr¥F®õjÒ¦F®õjD¨F®õjލF®õjC©F®õjΪF®õjÕ¬,F®õj"­F®õjl¯F®õj-±F®õj—±F®õjвF®õjÓ´F®õjg¶F®õj³¶F®õjt·F®õj©¸F®õjºF®õjkºF®õjÚF®õjŒÃF®õjÔÃF®õj@ÅF®õj¾ÆF®õjùÆF®õj«ÇF®õjÉF®õj¾ÊF®õjËF®õjµËF®õjdÎ;  There is a shaft here.F®õjRÐF®õjÖÐ _F®õjÐÑF®õj«ÒF®õj-ÔF®õj€ÔF®õjãÔF®õj‹ÖF®õjØF®õjMØF®õjöØF®õjwÚF®õjúÛF®õj‹ÜF®õjÂÝF®õjÕÞF®õjwàF®õjÝàF®õj‘áF®õjäF®õjåF®õjÀåF®õjmæF®õj}éd  You see here a quokka skeleton.F®õjêêF®õjkë _F®õj9ìF®õjÎîF®õjkïF®õj¨ïF®õjµðF®õjõòF®õjzô,F®õj…õF®õj÷F®õj×øF®õjùF®õj-úF®õj_ýF®õj‡þF®õjËþF®õj2F®õjÿF®õjéF®õjRF®õj^F®õjÌF®õj… F®õjÀ F®õj F®õjä F®õj  #  #>.!#.# #.  #.#.#.####.  #.#... #######...  ##.#.. .........  #....# ..###...  #.?..#.#####.###... F®õjã œ #....#.....#.#...~~  #.@..#.....##..~~~~628.4 (52.0)  #....#.....#..~~~~~  #....# ##..~~~~≈≈  ##.#.# #..~~≈≈≈≈≈  #.#.# #.~~~~≈≈≈≈ F®õjp!a #.#.# #.#..~~~≈≈≈≈   #.#.# #)##.~~~≈≈≈≈  #.#.# #.##..~~≈≈≈≈  F®õjå!�#.#÷# #.###.~~~~≈≈ F®õj�*F®õjó*,9.4 (53F®õj02F®õj5; _Found a stone staircase leading down.G®õj?•3G®õjt—G®õjÝ™G®õjO�G®õjÅ¡BG®õjé£G®õjË— _e - 2 scrolls labelled JYEGITHR LELOXA (gained 1)G®õj»Í,G®õjtÎG®õj+Ól _d - 2 blue potions (gained 1)G®õj„ÔG®õjàÔG®õj‹ÕG®õjQ×G®õjÁØG®õjþØG®õjÂÙG®õj/ÛG®õjdÜ,G®õjïÜG®õjÈÞG®õjïßG®õj'àG®õj«àG®õj¨âG®õjÿãG®õj2äG®õjbäG®õjÕåG®õjñæG®õj0çG®õj§çG®õjËèG®õjfê,G®õj¶êG®õj�îG®õj×ï,G®õjKðG®õj'òG®õj(óG®õjlóG®õj¬óG®õj;õG®õjxöG®õj°öG®õj÷G®õj�øG®õjçùG®õjúG®õj©úG®õjÙüG®õjMþ,G®õjÿG®õj×G®õj7G®õj‚G®õj nG®õjÊ G®õjO G®õj… G®õj÷ G®õj3G®õj°G®õj/G®õjÅG®õj_G®õjßG®õjG®õjÛG®õj6G®õjáG®õjG®õj•G®õj°G®õjHG®õjzG®õj¾G®õjqG®õj G®õjJG®õjƒG®õjX G®õj!G®õjN!G®õj¤!G®õjy"G®õjW#G®õj…#G®õjÝ#G®õj¡$G®õjU%G®õj�%G®õjŽ&G®õjO(G®õj#*,G®õjQ+G®õj-G®õjy.G®õjµ.G®õjV1,G®õjÿ2G®õj93G®õjC4G®õj46G®õjë7G®õj#8G®õj9G®õj¶HG®õj.JG®õj�JG®õj_KG®õj»PG®õj×R,G®õjÑSG®õj[G®õjì\G®õj2]G®õjT^G®õjTbG®õjÙc,G®õj}dG®õj.iG®õjÔj,G®õjqkG®õjqpG®õjUrG®õjšrG®õj‡sG®õj£zG®õj¶|,G®õj9}G®õj“ƒG®õjÈ…,G®õjއG®õjŒG®õjâ�G®õj2ŽG®õjÂŽG®õj”G®õjg–G®õj¨–G®õjµ—G®õjf�G®õj&ŸG®õjoŸG®õjK G®õjµ¦G®õj ©BG®õjé­G®õjÖ¯G®õj°G®õj±°G®õj°µG®õj}·,G®õj5¸G®õjÊ»G®õj˜½,G®õjf¾G®õj[ÂG®õj�Ä,G®õj:ÉG®õjËG®õjßÍG®õj+ÎG®õjÔÏG®õj~ÕG®õjö×G®õjNØG®õj‘ÙG®õj¹ÞG®õjóàG®õj1áG®õjâG®õjôäG®õjûæ,G®õjÖèG®õjÀëG®õjî,G®õj¸ïG®õjõòG®õjWõ,G®õjùG®õjÚùG®õj©ûG®õjIüG®õjýG®õj¬G®õjp,G®õjºG®õjzG®õj¬ G®õj G®õj: G®õj,G®õjpG®õjd,G®õjuG®õjQG®õj�,G®õjG®õjþG®õj:G®õjVG®õjG®õj !G®õjF!G®õj|"G®õj–$G®õj‹&G®õjé&G®õjü'G®õj“)G®õj,G®õjK,G®õj-G®õj`/G®õjz2G®õj¶2G®õjŒ3G®õjè5G®õjn8G®õjñ8G®õj:G®õjý;G®õjÓ=G®õj/>G®õjˆ?G®õjÞAG®õj…FA  You enter the shallow water.G®õjÚF?Water G®õjÿGG®õjÜJN _Moving in this stuff is going to be slow.G®õj*M3G®õj�NG®õjèOG®õjDR,G®õj•SG®õj2^G®õjÔ`,G®õj^aG®õjÞdG®õjØf>G®õjhG®õj\jG®õj^l3G®õj]mG®õj}oG®õjqG®õjeqG®õj/rG®õj•tG®õjtv,G®õjgwG®õjüyG®õj·{G®õjù{G®õj¸|G®õjG®õj¿€G®õj�G®õj©�G®õjzƒG®õjR…G®õjŠ…G®õjt†G®õjɇG®õjV‰G®õj”‰G®õjnŠG®õjÅ‹G®õj%�G®õjQ�G®õjÝ�G®õjË�G®õjO‘G®õj¡‘G®õjx’G®õj!”G®õjõ•,G®õjé–G®õj6˜G®õjšG®õj”šG®õjøšG®õjŒœG®õjS A  You enter the shallow water.G®õj¯ ?Water G®õj&¢G®õjȤN _Moving in this stuff is going to be slow.G®õjý¦G®õjP§G®õj7¨G®õjŽÂÿ .#≈≈≈≈≈≈≈≈≈≈≈≈~~.#....# ##~≈≈≈≈≈≈≈≈≈≈≈~~......# #~~≈≈≈≈≈≈≈≈≈≈≈~~~.....# ~~~≈≈≈≈≈≈≈≈≈≈≈≈~~.....# .~~≈~~~#####≈≈≈~~.#.### .~~~~~##...##≈≈≈~...# ..~~~.#.....#≈~~~~..# ......'..<>.#≈≈≈~~..# ......#.....#≈~~@~..##### 721.0 (91.6 ...~~~##...##≈≈~~.......# ~~~~~~~#####≈≈~~~.......# ~~~~≈≈≈~≈≈≈≈≈≈~~~.......# ~~~≈≈≈≈≈≈≈≈≈~≈~~..÷.....# G®õjcÃ÷≈~≈≈≈≈≈≈≈~≈≈~~~~÷.......# ≈≈≈≈≈≈≈≈≈~~~~~~...#..... ~≈≈≈≈~≈≈~~~~~~..#.#..... ~~≈≈~~~~~~~~...#..#######G®õj­ÃG®õjØÉG®õjÈËE _Done exploring.G®õjX` G®õjW« á.......~0.0)  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.H®õj‡IH®õj�,H®õj!-H®õjœ2H®õj™4Æ _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.H®õj%IH®õj 7;H®õj­<H®õj)?E _Done exploring.H®õjz> IH®õj;_ ;H®õjb H®õjÊc E _Done exploring.H®õja+H®õjØ+H®õjç,H®õj¥I;H®õjOOH®õj-Q@ _Done exploring.J®õjJ®õjºJ®õj J®õjÜJ®õjÕ: _J®õjFBJ®õj·(J®õjýJ®õj J®õj"J®õjd"J®õjf#J®õjÑ%J®õjÆ&J®õj'J®õj(J®õjm*J®õjQ,J®õj¡,J®õjö-J®õjã0J®õj;3J®õj”3J®õj`4J®õjz6J®õjk8J®õj´8J®õj”9J®õje;J®õj=J®õjZ=J®õj>J®õj�?J®õjþA,J®õjßBJ®õjÝCJ®õj”EJ®õjßEJ®õjWFJ®õjµGJ®õjðHJ®õjmIJ®õj×IJ®õjLKJ®õjªLJ®õjðLJ®õj½MJ®õjÛNJ®õj,PJ®õjôPJ®õj*QJ®õjKRJ®õj8T,J®õjUJ®õjVJ®õjåWJ®õj/XJ®õj4YJ®õj”ZJ®õj\J®õj]\J®õje]J®õj®e#....##........# .##....##........# .##....##........# .##....###+#...#.##### ##....###.#÷........# .............>......###......#.#.........# ###......#.#.#.......##....#.#.#..@....# 37.6 (16.6) ~~~....###.#.#.#.##### ...#.#.#.#.# ≈≈~~~~~~..#......# ≈≈≈≈≈~~~~..###.###≈≈≈≈≈~~~~..##..#~≈~..##.#### ≈≈≈≈≈≈≈≈≈≈~~..#....# ≈≈≈≈≈≈≈≈≈≈≈~~.#....#J®õjåjJ®õjlK®õj�úK®õj%ûK®õj¥ûK®õjpK®õj¬K®õj? nK®õjTK®õj-K®õj¿K®õj,K®õj;K®õjÝ)  ################ #####....##..# ...##....##........# ..##....##........# ##....##........# ..##....###+#...#.##### K®õj`$...##....###.#÷..#............#40.6 (3.0) ...##......#.#.â—‹.......# ..###......#.#.#.......# K®õjª~.....#....#.#.#.......# ~~~~~....###.#.#.#.##### K®õjæ÷~~~~~~~~...#.#.#.#.#~~~~~~..#......#~~~~..###.### K®õj;#~~~~..##..#K®õjK®õjÀ$K®õjõ&b __There is a stone staircase leading down here.M®õjÒ*M®õjv- Qazlal Stormbringer Qazlal Stormbringer is a violent god of tempests, who delights in unleashing theforces of nature against the unsuspecting. Those who invite Qazlal's gaze will M®õjÂ-find themselves the eye in a storm of elemental destruction, from which only their God can protect them. Pious worshippers of Qazlal will gain the ability todirect and control the destructive might of the storm. Title - Lightning Rod M®õjä-zFavour - Qazlal is aware of your devotion. Granted powers:M®õj.ƒ(Cost)Qazlal grants you and your divine allies immunity to clouds. You are surrounded by a storm. M®õj0.ŠYou can call upon nature to destroy your foes.(3 MP, Piety-)You can give life to nearby clouds.M®õjM.(5 MP, Piety--)M®õji.‡The storm surrounding you is powerful enough to repel missiles. You adapt resistances upon receiving elemental damage. M®õj‡.WYou can call upon nature's wrath in a wide area around you. (8 MP, Piety---)M®õj®.”[!]: Overview|Powers|WrathN®õjú™ N®õj³  N®õj}¨ ßkwasso the Vexing################Formicid of Qazlal *..... #####....##........#Health: 26/26 ======================== ...##....##........#Magic: 4/4======================== ...##....##........#AC: 2Str: 12 ...##....##........#EV: 11Int: 12 ...##....###+#...#.#####N®õj'© xSH: 1Dex: 18 ...##....###.#÷........#XL:  3 Next:  5% Place: Dungeon:1 ................@......#Noise: ==-------  Time: 740.6 (0.0) ...##......#.#.â—‹.......#a) +1 sling ..###......#.#.#.......#Fire: a) +1 sling ~.....#....#.#.#.......# N®õj[© @~~~~~....###.#.#.#.##### ~~~~~~~~...#.#.#.#.# ≈≈≈≈~~~~~~..#......# N®õjÓ© ¿≈≈≈≈≈≈≈~~~~..###.### #≈≈≈≈≈≈≈~~~~..##..# _Done exploring. _Done exploring. _Done exploring. _Done exploring. _Done exploring. _There is a stone staircase leading down here.N®õj*° N®õj˰ N®õjû· N®õj,¹ O®õjEIO®õjòIO®õjjPO®õj%V:°O®õj£Z21.6 (1 _O®õjê\O®õj?›J 2  You climb downwards.O®õjuŸu ####### O®õjíŸ< +......  #..r##  #@#  #.#  O®õjR  #g.  #### { r   quokkaO®õj~ v g   goblin O®õjª  O®õj!ñO®õj¼ñ&3.1 (2.5O®õjü O®õj°üW_You encounter a quokka and a goblin.O®õj*ÿa _There is a stone staircase leading up here.Q®õj'› Q®õjÄ› Q®õjo© <g.Q®õjd¹ C4.1 (1.0Q®õj‹Á Q®õjÒ¯ | .1 _The quokka closely misses you.Q®õj6¸ ¶################ #####....##........# ...##....##........# ...##....##........# ...##....##........# ...##....###+#...#.##### ...##....###.#÷........# ...............r@......# ...##......#.#.........# ..###......#.#.#.......# Q®õjï¸ p~.....#....#.#.#.......# ~~~~~....###.#.#.#.##### ~~~~~~~~...#.#.#.#.# ≈≈≈≈~~~~~~..#......# ≈≈≈≈≈≈≈~~~~..###.### #≈≈≈≈≈≈≈~~~~..##..#Q®õjn-5.6 (2.5Q®õj#Q®õjV! _You climb upwards.Q®õjrc _There is a stone staircase leading down here.S®õjm )))))))You shoot a sling bullet.S®õjD¤l ......r@â—‹The sling bullet closely misses the quokka.=6.9 (1.3 _The quokka closely misses you.S®õj‰Ià †You shoot a sling bullet. The sling bullet hits the quokka.  You kill the quokka!S®õjõK(S®õjyÓS®õj×Õ1108.2S®õj ÛS®õj–ÝO _Qazlal accepts your kill.T®õjx3 T®õj4 T®õj±4 T®õjàP >0.0T®õj¯V T®õj¸Y E _Done exploring.W®õjÊÓW®õj�ÔW®õjÖÕW®õj<âW®õjÁäW®õjõå$ _W®õjëW®õjàö%  W®õjžûSYou see here a quokka corpse.W®õjý W®õjWý_W®õjtþW®õj‰W®õjIW®õjŠW®õjƒW®õjÝ W®õjðBW®õjW®õjW®õjÓW®õjÝW®õjÞXW®õjf!W®õjV#,W®õj\%W®õjp(W®õj*W®õjX*W®õjx+W®õj`/W®õjç0W®õj1W®õj"2W®õj6W®õj‹8,W®õjU9W®õjº;W®õjF=,W®õjV>W®õjI@W®õjfB,W®õjgCW®õjBEW®õj6G,W®õjðGW®õj¿IW®õjJK,W®õjôKW®õj$NW®õjÆO,W®õjyPW®õjvUXW®õjBWW®õjEY,W®õjõh   You see here a hobgoblin skeleton. _W®õj.qW®õj s,W®õj�tW®õjçvW®õj�xW®õjŸyW®õj|W®õj8~W®õjÍ€,W®õjˆ‚W®õjÞ…W®õj-ˆ,W®õjÕ‰W®õjh�W®õjšŽW®õjÙ‘,W®õj½’W®õj¤•,W®õj—W®õjc™W®õjÔ›W®õjœW®õjx�W®õj¤¦ô ###### ### .....# #..)############.. .###.# #...##....#...##.. .###.# #...##....#...##.. >..#.# #...##....#...##.. .#.#.# ###...##....#...##.. .W®õj§#...#########...#...##.. .#.@........÷.......-74.2 (26.0).#####...##..W®õjX§P.#.#####.###.....##.......###.. ...#.....#.#...~~~....~~~~~.....# ...#...~~~~~~~~.~~~~~~~~~.. W®õj…§;...#.....#..~~~~~≈~~~~≈~~≈~~~~~~~  ...###.##..~~~~≈≈≈≈≈~≈~~≈≈≈≈≈≈~~~W®õj²§Ì  .#.# #.#..~~≈≈≈≈≈≈≈≈≈#####≈≈≈≈≈≈≈W®õj&¨Í  .#.# #.#.~~~~≈≈≈≈≈≈≈##...##≈≈≈≈≈≈ W®õj8©8-W®õjÔ¯W®õj¬±X®õjº` 3X®õjib X®õjûl X®õj o X®õjs BX®õj�u X®õjv X®õjw X®õj£y X®õj7€ ,X®õjy� X®õj£ƒ X®õj+… X®õjØ… X®õj�† X®õjFˆ X®õj™Š ,X®õj"‹ X®õj–Œ X®õjlŽ ,X®õjøŽ X®õj»� X®õjÍ‘ X®õj ’ X®õj|’ X®õjâ“ X®õjú” X®õj2• X®õj– X®õjÜ– X®õj˜ X®õj=˜ X®õj·˜ X®õjzš X®õjŸ› ,X®õjœ X®õjp� X®õj ¤ šX®õjޤ X®õj¦ ,X®õj§ X®õjü§ X®õjÙ© BX®õj« X®õj˜¬ ,X®õj­ X®õjI® X®õjr¯ ,X®õjæ¯ X®õj¶ @          ###### ##X®õjV¶ ô  ...# #   #.###.# # X®õjy¶ ' #.###.# #  #@..#.# #.X®õj›¶ 390.2 (1 X®õj¶ $ #.#.#.# ###  #.#...#########.X®õjê¶ µ  ##.#............... X®õj · † #....#.......###. X®õj-· Ý #....#.#####.###...  #....#.....#.#...X®õjZ· ±  #....#.....##..~~~~  #....#.....#..~~~~~X®õj‹· X®õjh¸ X®õjÚ¼ X®õjl¾ c _There is a stone staircase leading down here.Z®õjF‡˜1.0) _Z®õj “Z®õjáº&2Z®õj¹ÜW           #########   #@.......   #########        Z®õjÁ-2.7 (2.5Z®õj6š _You climb downwards. _There is a stone staircase leading up here.[®õjÊ'I[®õjE([®õjZ0f _[®õj73¨        ## #<.[®õj¡3§>3.7 (1.0 ## [®õjÇ3 [®õj¶9[®õjs:+4.7 (2[®õj?>[®õjbA; _Found a stone staircase leading down.[®õj¶ù_[®õjú[®õjªýB[®õjEÿ,[®õj“ÿ[®õjž [®õjŸ [®õjï [®õjŸ [®õj [®õjw [®õjÌ [®õju [®õj> [®õj4 [®õj� [®õj [®õj [®õj7 [®õj [®õjì [®õjâ [®õjŸ [®õjm [®õjò [®õjß R  There is a stone staircase leading down here.[®õj„ [®õjg  _[®õj [®õjA [®õj(" j  You sense a monster nearby.[®õjj' {  .. #.[®õj¸' | ##. #.. [®õjÝ' :.. { [®õj( „.# ###.# [®õjH( ‘ ###########.@.##### [®õj¾( Ô #<........>......... ####################[®õjâ( [®õjº- -803.7 (9[®õjä. % _[®õj@3 [®õjc5 \®õj¢ù\®õj‘þX\®õj'ÿ,\®õjÕÿ\®õj— \®õj¨ ,\®õj \®õjY \®õj? f  You encounter an adder.\®õjY Ž ... ...\®õj­ Í .... ..... #..... ###...... \®õjØ ¢##@....... #..##.S\®õj ˜ #.## ... ###.#\®õj* `#  ###########...##### \®õjV Y #<........>..........S   adder (asleep)  ##################### \®õjŒ )\®õjì HS8.7 (5.\®õjÿ PS\®õjùU +9.7 (6\®õj‘Y \®õjã[ / _The adder hisses angrily.]®õjé±m )))))))You shoot a sling bullet.]®õj†33S.]®õj(4/S.]®õjj:"....]®õj‘;6=10.9 (1.2]®õjA]®õj©C_ _The sling bullet barely misses the adder.^®õjí  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^®õj×Û  vv(ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!^®õjÙã â2-------------10Will/2 Jinx -Star ^®õjÎä S _The adder closely misses you._®õjSú9)))))))_®õjL€0*_®õjôZ very drained, ally target)Your orb unleashes a flurry of shooting stars! _The adder closely misses you.shoot a sling bullet. The sling bullet misses the adder.A giggling sprite leaps out and smacks the adder with its own tail.  The adder is moderately wounded.  The shooting star hits the adder._®õjÏá3â—‹_®õjã' _®õjcãoâ—‹vThe adder is severely wounded._®õjŽäMvâ—‹_®õj‡ùdvS_®õj9Ø †The adder is knocked back. The shooting star hits the adder.  You kill the adder!_®õjõ >*_®õj׌0â—‹_®õj–“ƒ°†......°°_®õjA˜<4=3.2 (1.3_®õjžV°°_®õjΡO _Qazlal accepts your kill._®õjüÛ3_®õjNá_®õjÉâH _No target in view!_®õjà ‘ _No target in view!`®õj`, I`®õjz. `®õjˆ3 P _`®õj54 )`®õj[5 `®õjú7 { _The sprites lose interest in your situation.`®õjÎ8 B------------`®õjœ9 `®õjŠ; `®õj< `®õjg< `®õj¨> `®õj ? `®õjV? `®õj·A ,`®õjdB `®õjûD ,`®õjÔE `®õjK `®õj¢K `®õj_L `®õjúP ~3======`®õjyR `®õjÊR `®õjeS `®õj�U `®õjaV ,`®õjÄX ,`®õj0Y `®õjj[ `®õj©\ >======`®õj] `®õjç_ `®õjJ` `®õj¦` `®õjc ,`®õj�c `®õj#f `®õj€f `®õjÆf `®õjAi ,`®õjõi `®õjæk ,`®õjÓl `®õj„n `®õjàn `®õjCo `®õjçq `®õjGr P4======`®õjÂr `®õj v 4 _Magic restored.`®õjhv `®õj¥v `®õjj� `®õj‚ ,`®õjd„ `®õjÙ„ `®õj&… `®õjgˆ `®õj߈ I======`®õj/‰ `®õj®Œ z _Your orb has finished recharging its magic.`®õj � (`®õjSŽ `®õjÿ� n _You feel your willpower return.`®õjþ– i####...#....#....#.....)#.###......###.@......#-38.2 (25.0)#..##.....##.## ....#`®õj<˜ –###.# ####...#####  #<.>...  #####`®õjÞ `®õjUŸ F-9.2 (26`®õj1¤ `®õjž¥  _Found a club.`®õj¨ s _You see here an adder corpse.a®õjðÐa®õj¾Ña®õjÒa®õj(Õa®õjJØa®õjïØ$ _a®õj"Þ,a®õj4ßa®õjzßa®õjâa®õjûäa®õj�ëXa®õjï,a®õjña®õj¡òa®õjZö,a®õj|÷a®õj`ùa®õjˆþBa®õj2 a®õj  a®õje a®õjc a®õj <  You see here a +0 club.a®õjÊ a®õj\  _a®õjO a®õj× a®õj¯ ,a®õjÏ a®õjã a®õj< ,a®õj a®õj< a®õjˆ a®õjÛ a®õj� a®õj-! a®õj¹# ,a®õjk$ a®õj³& a®õjÞ( a®õj4) a®õj¶) a®õj+ a®õj;- ,a®õj<. a®õjI/ a®õjR1 ,a®õj%2 a®õj,3 a®õjÖ5 ,a®õjV6 a®õj7 a®õjÍ8 a®õj"9 a®õjf9 a®õj�: a®õj= ,a®õjt= a®õj‡@ a®õj C ,a®õjmD a®õj•M ¬  #  .# ####### ..# #.....# ...# #.....############....# #.....#.........@'..).+ 58.2 (19 #.....).##########...!# a®õjbN #......## ...# ......## .?# ......### #.....# #.....# ####### ### _You open the door.a®õjÀP C _Found a club.b®õj�YIb®õjŒZb®õj‡^b®õjyc: _b®õjßf@  There is an open door here.b®õjpD#######..$.# #....#  #....# ....# #....# ....##....# ....#..........'@.).+ 9.0) ....).##...!# .....## b®õjŒpÝ.....# ..## [....?# ....# ....#### ....# .....# ....# #######b®õj{b®õjÚ{,60.2 (2b®õjh‚b®õjè„) _Found a scale mail.c®õjSc®õjœ c®õj’ c®õjÿc®õjùc®õjåí#######..$.# #....# ###....# .# #....# ############....# ## .#..........'..).+ +. .).##########...@# ## ..........# ## ....[....?# # .......##### .......## ######## ## c®õj·*V3.2 (34.2 (4c®õj0c®õjæ2R _k - a brown potionc®õjÄ@ 3c®õjB c®õjE c®õjÙH c®õj§M c®õjýv š#..$.#.... ##. .# .#############..........'..).++. .).. .## ..........# ## ....[....# ### ...# ###6.2 (27.2 (3 _h - a scroll labelled XAPNU IMEHAZXAd®õjï d®õj‚ 3d®õj7 d®õj¦ d®õj Bd®õjx d®õjÄ d®õj d®õj d®õjÜ# ,d®õj½% d®õjè, <  You see here a +0 club.d®õj_/ d®õjÃ/  _d®õj;1 d®õj¢3 d®õjN6 d®õjŽ6 d®õj18 d®õj3: d®õj5= ,d®õj‚> d®õjz@ d®õjÅC ,d®õjÖD d®õjýF d®õjúH d®õjh®õj�M _You see here a +0 club.h®õjÑ`ð ###### . #....# .. #....# ...# #....# .....# #....# ....?.#....######...... .#h®õjÌa .'.@).'w...'...... .).#....######.......## ..........# ....S.## ....[.....# ####.# .####.# .#.# ###h®õj‹uC5 _h®õjSyh®õjÓzh®õjŠÞÖ ###### . #....# ..h®õj9ß> #....# ...# #....# .....# #....# ....?.#....######.......#.'@.).'w...'.......).#....######.......## ..........# ....S.## ....[.....# ####.# .......####.# .......#.# ######### #h®õj>á1w.h®õjNé<☼h®õj-êh®õj‡ê6h®õjñh®õj2óh®õjûWÖ ###### . #....# .. #....# ...# #....# .....# #....# ....?.#....######.......#h®õj?Y….@..).w....'.......).#.☼..######.......## ..........# ....S.## ....[.....# ####.# .......####.# .......#.# ######### ##h®õje[1w'h®õjEc<â—‹h®õj¾c&7h®õj1kh®õjnQ _There is an open door here.h®õjU4 ######  #....#  #....# # #....# #.....# #....# .... #.....#....###### #.....#'..)w'....' #.....).#.â—‹..###### #......## ..........# .....## ....[.....# .# .......#### #.....# .......# #.....# ########h®õj»&##h®õj_1w.h®õj» h®õj„ 2â—‹h®õjü-8 _h®õjšh®õjbh®õj:~Õ ###### #....#  #....#  # #....#  #.....# #....#  #.....#....######  #.....#.'..w.'....'  #.....).h®õjst#.â—‹..###### ##......## ....# #......## ....[.....# h®õj€#†......# .#### ##.....# .# ##.....# #  ##h®õjx‰6(catching breath)h®õj�  `````The ribbon worm expels a string of sticky webbing.h®õjTd@.'..°h®õj&9h®õjºh®õjŽ"W _The stream of webbing misses you.h®õjm8¤ ###### #....# #....#  # #....#  #.....# #....#  #.....#....###### #.....#.'..w.'....' #.....).#.°..######  ##......## ...# #......## ....[.....# .†......# .#### h®õj;9Á.##.....# .# ###.....# # # ##h®õj§BN.900h®õjèHh®õj²Jh®õjao ###### #....# #....# # #....#  #.....# #....#  #.....#....###### #.....#.'..w.'....' #.....).#....###### ##......## ..# #......## ....[.....# #.†......# .#### ..##.....# .# .###.....# # .# # .#####h®õj¬x1w)h®õjúƒh®õj�„&1h®õjè‹h®õj»�h®õjÕï ###### #....# #....# # #....# #.....# #....#  #.....#....###### #.....#.'.w).'....' #.....).#....###### ##......## .#  ###......## ....[.....# ##.†......# .#### #..##.....# .# #.###.....# # #.# # ..#####h®õj# 1w.h®õjü(h®õj¾&2h®õjph®õj[&i®õjþb í  Casting: Jinxbite (safe; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i®õj“+Æ w.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.i®õj³3vv@v(ally target)i®õjl4¾2------------3Will/2 Jinx -Star i®õj.;i®õjõ=D _Your orb unleashes a flurry of shooting stars!j®õjnk.j®õj tÄ ###### #....# #....# # #....# #.....# #....# #.....#....###### #.....#....@.v...w..).'....' #.....).#....###### ##......## .# ###......## ....[.....#  ##.†......# .#### j®õjÊu #..##.....# .#  #.###.....# # ##.# # ...#####j®õji²™â—‹vw'â—‹v°°4° _Your shooting star dissipates!l®õjæ m )))))))You shoot a sling bullet.l®õjý¥:*l®õju¼ very drained, ally target)_Your shooting star dissipates!shoot a sling bullet.  The sling bullet barely misses the ribbon worm.  A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is lightly wounded.  Theing star hits the ribbon worm.l®õj8ÿ2â—‹l®õj@ Û ...°.w.)  The ribbon worm is moderately wounded.l®õj, 4=5.4 (1.2l®õj 8°l®õj! 6 _The ribbon worm is knocked back.m®õjx¯’ )))))You shoot a sling bullet. The sling bullet hits the ribbon worm.m®õj-5:*m®õj¬ W w'  The ribbon worm is heavily wounded.A giggling sprite leaps out and makes the ribbon worm trip over its own tail.  The ribbon worm is severely wounded.m®õjž$....m®õj-6.7 (1.3m®õjA m®õjÙm®õjñi _The jinxing sprites lose interest in you.m®õj8⤠)))) You shoot a sling bullet. The sling bullet hits the ribbon worm.m®õjd 3w.m®õjk #...m®õjƒk L------------8.0m®õjEr m®õj¹t d _The ribbon worm is severely wounded.m®õjz° £ ))) You shoot a sling bullet. The sling bullet hits the ribbon worm.m®õjB" 3w.m®õjc) !..m®õj›I '9.3m®õj’N m®õj˜Q _ _The ribbon worm is almost dead.n®õjî¶ .  You shoot a sling bullet. The sling bullet hits the ribbon worm.  You kill the ribbon worm!n®õjÿò?))n®õj z...n®õjÚ|5710.5 (1.2n®õjº‚n®õj»…O _Qazlal accepts your kill.n®õjön®õj n®õjn®õjóH _No target in view!p®õj³'p®õj-(3p®õjØ*p®õj11| _p®õj 4h3======p®õjÕ5p®õjÆ7,p®õjì8p®õj¤;p®õjY?np®õjHBT======p®õj#Cp®õj¸Dp®õj8Ep®õj Fp®õjùI,p®õjQ^p®õjF_p®õjŒ`94p®õjì`-======p®õjvip®õj$oBp®õj»qp®õjrp®õjÑrp®õj•up®õjßup®õjävp®õj¡yT======p®õj.|p®õj(~p®õje~)p®õjC€p®õj5ƒn _You feel your willpower return.p®õj�ƒ(p®õjÄp®õjn‰z _Your orb has finished recharging its magic.p®õjŒ3p®õjïŒp®õj�p®õj™‘p®õjÚ‘p®õjÄ’p®õj|”p®õjE–p®õj~–p®õj¶—p®õjd™p®õj%œ,p®õjp�p®õjûžp®õj ¡p®õj_¡p®õj/¢p®õjãp®õji¦,p®õjà§p®õjǪ@  There is an open door here.p®õjì­p®õjµ® _p®õjͯp®õj‡±p®õjd´p®õj³´p®õjãµp®õjù·p®õj*ºp®õj}ºp®õj¨»p®õj.¿<  You see here a +0 club.p®õj$Âp®õjÒ _p®õjMÄp®õj}Åp®õjóÇp®õjMÈp®õjsÉp®õjwÌ@  There is an open door here.p®õj¡Îp®õjÏ _p®õjÐp®õjrÑp®õjxÓ,p®õj;Ôp®õjjÕp®õj ×p®õjå×p®õjhØp®õjgÚp®õj•Üm  A ball python comes into view.p®õjåÿ###### . #....#.. #....#...  #....#....  #....#....? ########.......... # .......'..).'...@'...... +......p®õjå3- ########....######...... #.............# ....S #....[.....# #### # .......#### # .......#p®õj½å%# S   ball python (constriction, asleep) ########{ p®õj@ï044.5 (34.0)p®õjðM-5.5 (35 _p®õj ÷p®õj¸ør®õjE>í  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.r®õj`o v@v, al…)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.r®õjYpÉ2------------6.5 (1.0)Will/2 Jinx -Star r®õjÉwr®õj,{D _Your orb unleashes a flurry of shooting stars!s®õjÉôDâ—‹vs®õjÊõIâ—‹vs®õjþ8°°s®õjðþ%7s®õjúD°°s®õjÎt®õjº½Iâ—‹vt®õj%¿Fâ—‹vt®õjXÇi'.°°t®õj'È%8t®õjãÏ9°t®õj§Òt®õjqúAâ—‹vt®õjõŸ .  The shooting star hits the ball python.  You kill the ball python!t®õjT )t®õj��/â—‹t®õjâ“R..°°t®õj‰—.509t®õj­�;°°t®õj: O _Qazlal accepts your kill.u®õjä�3u®õj®•n------------u®õjÅ» _The sprites lose interest in your situation.u®õjïÆu®õj¸È,u®õjôÉu®õjõËu®õjIÔ4â—‹u®õjäÖh3======u®õjRØu®õj„Ûc _Your shooting star dissipates.u®õjåÛu®õjeÝu®õjèß,u®õj€àu®õjXãu®õjºãu®õjåu®õj¨æu®õjç>======u®õj èu®õjˆêu®õjßêu®õj·ëu®õj¨î,u®õjÇïu®õj�ñu®õjÕñu®õj�òu®õjÐô,u®õjìõu®õjÑ÷u®õjøu®õjòøu®õjûu®õjBûu®õjJüu®õj²þu®õjÿþP4======u®õj7 u®õj£ ,u®õj u®õjš u®õj )u®õj; u®õjP ‹ _You feel your willpower return.u®õj€ u®õj÷ _======u®õjû u®õjW z _Your orb has finished recharging its magic.u®õj4 u®õjí u®õji u®õjn @  There is an open door here.u®õjø u®õjŸ  _u®õjÒ u®õjû! u®õj% ,u®õjh& u®õj) u®õjÿ+ u®õj9, u®õj|- u®õj0 u®õjÂ3 ,u®õjä4 u®õj7 u®õjò9 u®õjG: u®õjS; u®õj[= u®õjQ@ ,u®õj¹A u®õjÅJ U ########## ###### #........# #....# #........# u®õj¿K ¨#....# #..!.....# u®õj9O ¦....# #...°....# u®õj—O l#....# #.....@..# ....######..§.....####### '..).'....'........+...... #....######........# #...## u®õjMP ï.....# #........# #<# .....# ########## #g# ..#### #.. ..##### ###{u®õjX 8.79.5 (30.0)u®õjÓX -80.5 (31u®õj±^ u®õj$a ` _l - a scroll labelled GIFIFONUQEv®õjöÁv®õjÊç3v®õj¾èv®õjÀëv®õjï,v®õjpïv®õj^ò,v®õjcóv®õjtõv®õjÑ÷,v®õjíøv®õj— ##########  ###### #........#  #....# #........#  #....# #..@.....#  #....# #........# v®õjØH #....# #........# ###....######........#######'..).'....'........+...... ####....######........# #...##......# #........# #<#[.....# ########## #g# .....#### #..v®õj(13.0)v®õjÑ+4.5 (4v®õja v®õjæZ _n - a viscous brown potionv®õjZ v®õjò v®õjË€ v®õj0„ v®õj † v®õjŠ Bv®õjøŠ v®õjl‹ v®õj6Œ v®õj²� v®õj¤� v®õjå� v®õj«‘ v®õj{“ v®õj– v®õjR– v®õjï– v®õjИ v®õj¥› ,v®õjCœ v®õjVž v®õjê  ,v®õj£¡ v®õjË£ 7 _You open the door.v®õj²¦ 3v®õjܧ v®õj�ª @  There is an open door here.v®õj¨¬ v®õj)­  _v®õjÅ­ v®õj¯ v®õj± v®õj”± v®õj¹± v®õjL³ v®õjǵ n  You encounter a frilled lizard.v®õj» s###########........##........##........##........#  #........# #####......°.########### ....'........'..@....... #####........####...##.# #........# ..#<#  ########## ..#g# v®õj¼ Ž#.#.. .#### l   frilled lizard (asleep) .l ## v®õj²Â 4.93.5 (9v®õjdà 64.5 (10.0) _v®õj7È v®õj[É v®õjžþ ‹        #...  #........#  #........#....########### ....'..@....... ....####...##.#  #........# ..#<#   ..#g#  #.#..  v®õj3ÿ ‚.####  .l  ## w®õjgRK        #...  #........#  #........#....########### ....'..@....... ....####...##.#  #........# ..#<#   ..#g#w®õjSS #.#.. .####  .l ## w®õj^Yw®õjd^w®õj¹cw®õj©e w®õjàeW_A frilled lizard is nearby!x®õjP° æ †You shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard!x®õjʵ o)))))####x®õjvF ‹.....22=5.8 (1.3)x®õjM x®õjxO O _Qazlal accepts your kill.x®õjÂú x®õjâû x®õj x®õj† H _No target in view!y®õjÈÄy®õj£Åy®õj‹Êy®õjÍH _No target in view!y®õj(ƒ3y®õj¢ƒy®õj�—o  A goblin comes into view.# #.# #.# #........# #........# #........# ........#'..'...####...##.#g#........# #..#<# # ...#g#.#.#.... .#### g   goblin (wandering).# .†#. ##0.0.y®õjW˜)y®õj�+6.8 (1y®õjמy®õj¥3 _The goblin leaves your sight.y®õjÔ y®õj¬ y®õj÷ y®õj° y®õj y®õjM By®õjµ/ úy®õjË1 y®õj 4 y®õjf4 y®õj›4 y®õjM6 y®õj‚9 j  You sense a monster nearby.y®õjWN Å######........############ '....'........'........... ######..####...##.#. y®õjLk {# #..# ##..#<# # ########## #...#g# ###.#.#.. #..#.#### #.##.†  #@# ###  #..#  #'##  ..#..#..{ #...1005.8 (9.0) _z®õjOe3z®õjIfz®õjMhz®õjÿjz®õjq,z®õj^{nz®õj3Šþ.######.####...##.#. .# #.# ##..#<# .# ########## #...#g# ###.#.#..z®õjôŠc #..#.#### #.##.† #.# ### .# # 7.8 (2#..........##.#........##. #.......)#..{ #........### #........#z®õj?‹T ########## z®õjr”z®õj•+8.8 (3z®õj¹šz®õj­ z®õjó°j_Found a war axe. _There is an open door here.z®õjN z®õj˜ 3z®õj… z®õj: z®õj†! : _z®õjò! z®õjm' ,z®õjœy w _You hear a shout!  You encounter a kobold. It is wielding a +0 short sword...# #..# ##..#<# ..# ########## #...#g# ######.#.#.. #  #..#.#### # #.##.†  ##.# ### #..# ####'########.@........# #.#..# #.K#.)# ...##........# #### #..# ##########K   kobold (wandering) 10.8 (2K.1.8 (3 _z®õj&© 6  ##..#<#     # ##.##.†  ##.# ###  #..#  ####'#######  #.@........# z®õjxª é #K#........#  #..#.......)#  ...##........#  #### #........#  ########## z®õjzAË  ##..#<#      z®õjBÑ#.##.†  ##.# ###  #..#  ####'#######  #.@........#  #K#........#  #..#.......)#  {®õjr...##....... #### #....... ########## {®õjv {®õjc{®õj&s _A kobold is nearby!|®õj/í  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.|®õjx K vv|®õj¨x Ö(ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!|®õj¬y ó3---2------------2.8 (1Will/2 Jinx -Star |®õjÈ� |®õjQ… @ _The kobold hits you with a +0 short sword.®õjýº.®õj\¿x# ########## #...#g# #####.#.#..  #..#.#### ®õj¡ÀÌ#.##.†  ##.# ####..# ####'########..v.......# #K#@.......# #..#.)# ...##.# #### #.#  ########## ®õjwÁ ®õj'Ã?vâ—‹®õjxÄAK®õjºË¬°vK   kobold®õj‡Ì%3®õj*Ò®õjìÔT _Your shooting star dissipates!€®õj >  You shoot a sling bullet.�®õjT:*�®õj8, )The sling bullet hits the kobold but does no damage.  A giggling sprite leaps out and bonks the kobold with its +0 short sword.  You kill the kobold!�®õjÆ4'. �®õjÿ<n4=--55.0 (1.2�®õjÍ?�®õjïBO _Qazlal accepts your kill.‚®õjµ5‚®õjg6‚®õj58‚®õj];‚®õjw?,‚®õjA‚®õjvAN------------‚®õj�B‚®õjF{ _The sprites lose interest in your situation.‚®õjsF‚®õj®G‚®õjJJ‚®õjÔJh5==‚®õj7L‚®õj¾N,‚®õjûO‚®õj(S,‚®õjIT‚®õj:W,‚®õjºX‚®õj¾‹6==3====== _HP restored.‚®õj‘�‚®õj’‚®õj�’‚®õj¥“‚®õj/™B‚®õjPŸ|=======‚®õj  ‚®õjà ‚®õj¢‚®õj@¤‚®õjk¥,‚®õj8¨,‚®õj|©‚®õj׫,‚®õj ®‚®õj¯‚®õjm¯‚®õj[°‚®õj ²‚®õj粂®õj´‚®õjã  You sense a monster nearby.{4======â—‹34.0 (19.0) _â—‹„®õjQ„®õjßQ„®õjØR„®õj­U„®õjàZ,„®õjs[„®õjs\„®õj3]„®õj3`T======„®õj¡a„®õjçc„®õjHd„®õje„®õj$jn  You feel your willpower return.„®õjTk>„®õjcnz _Your orb has finished recharging its magic.„®õjãp„®õjSq„®õjÝq„®õjvuC  You see here a +0 short sword.„®õj y5 _„®õjüy„®õjq{„®õjt}„®õjÁ}„®õj]~„®õj®„®õjdƒ,„®õj/„„®õjÖ¥X„®õj §„®õjŸ¨,„®õjЩ„®õjí­„®õjµ„®õjƵ„®õj~¶„®õj¸„®õj'»„®õj’»„®õjD¼„®õjƽ„®õjOÀ„®õjÁ„®õjnÁ„®õj™Ã„®õj;Æ„®õj˜Æ„®õjñÆ„®õjØÈ„®õj6Ë„®õj–Ë„®õjEÌ„®õjÈÍ„®õjŠÐ,„®õjñÑ„®õj6Ô„®õjÜû ##.# ### #. #..##. ####'#######.) #.)........#... ##.#........#...## #####..#.......)#....(##.....##........#....$#..######........#...@.## #########51.0 (17#....### #.###  # {„®õjÖêe{2.0 (18„®õjÑó„®õj¬ôU _Found 2 large rocks and a club.…®õjÕ´…®õjqµ…®õj¶…®õjé¹…®õjÊ»c  You encounter a rat.…®õjèÂ,######## #.##.† #. ##.# ## #. #..#  #.. ####'##### #.) #.) #... ##.#. #...########..# #....(##.....###....@#..######.......##.....## ######## #....### #.#####..r   rat (asleep)…®õjÀÃn ..r {…®õjèË,0.0)…®õjâÔG3.0 (1 …®õjkÕ._Found a stone staircase leading down.…®õjM×R _You see here 12 gold pieces.†®õjbx )))))r  )You shoot a sling bullet. The sling bullet hits the rat.  The rat squeaks loudly.†®õj*ÿ¢ r>The rat is moderately wounded.†®õj•6r.†®õjí=....†®õjˆ -4.2 (1.2†®õj†®õjC? _You hear a shout! You hear an angry hiss.‡®õj" ¨ .  You shoot a sling bullet. The sling bullet hits the rat.  You kill the rat!‡®õj¬¥[))))‡®õj(p gQazlal accepts your kill.‡®õj61¶....g   hobgoblin‡®õjž4575.5 (1.3‡®õj©;‡®õj@Z _You encounter a hobgoblin.‡®õj¡5í #.##.† #. ##.#  #. #..#  #..  #.) #.) #...  #...### #....(# #....@# ###.....##  #....###  #.#### #. . . .g {ˆ®õjˈý #.##.† #. ##.#  #. #..#  #..  #.) #.) #... ˆ®õjë‰ó #...### #....(# #....@# ###.....##  #....###  #.#### #. . . .g { ˆ®õj"‘ˆ®õj¶‘ˆ®õj ˜ˆ®õj ›` _A hobgoblin is nearby!ˆ®õjH ˆ®õjÁH ˆ®õjÙO ˆ®õjkR F _Unknown command.‰®õjs/Ô >You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!‰®õj²59))))‰®õjO6G))‰®õj^Ào..°.....‰®õjÚÆz 626.8 _Qazlal accepts your kill.‰®õjzÎ:°‰®õjÖÑo _Your Ranged Weapons skill increases to level 3!‰®õj�œ ‰®õj� ‰®õj ¤ ‰®õjE§ H _No target in view!‰®õjÓ ‰®õjY ‰®õj½ ‰®õj" H _No target in view!Š®õjÂgŠ®õj‹hŠ®õj#}^ _No target in view!Š®õj*NŠ®õj²NŠ®õj8PŠ®õjWV–  You now have 60 gold pieces (gained 12).  You encounter an adder.Š®õj‘]˰S   adder (wandering)SŠ®õj^(0.0Š®õjE_D.SŠ®õjgŠ®õjl27.8 (1 _Š®õjMoŠ®õjqŠ®õjA³– )))))))You shoot a sling bullet.Š®õjG8® S>The sling bullet closely misses the adder.‹®õj  ×§.......S9.1 (1.3‹®õjÓ!‹®õj®#/ _The adder hisses angrily.‹®õjà— )))))))You shoot a sling bullet.‹®õj%b;S.‹®õjLc;S.‹®õjFm?.... .‹®õjôm)60.4‹®õjVw‹®õj‹y` _The sling bullet closely misses the adder.Œ®õj Ší  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Œ®õjZÖÎ S.  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.Œ®õj0ß|.vv(ally target)Œ®õj2àÄ2------------10Will/2 Jinx -Star Œ®õjŽèŒ®õj¶ëD _Your orb unleashes a flurry of shooting stars!�®õjô:x )))You shoot a sling bullet.�®õjìÑ;*�®õj1™ö â—‹vThe sling bullet barely misses the adder.A giggling sprite leaps out and ties the adder's tail in a knot.�®õjЙSâ—‹v�®õj š`Sv�®õjÖ¢  ))* very drained, ally target)The adder is moderately wounded.The shooting star hits the adder.�®õj„$3â—‹�®õj;&; â—‹�®õjš&bvThe adder is severely wounded.�®õjÚ0Ȱ°°â—‹.S2.6 (1.2�®õj‘8�®õj <3°�®õj²@0 _The adder is knocked back.Ž®õjOEÍ °You shoot a sling bullet. The sling bullet hits the adder!  You kill the adder!Ž®õj›JL))Ž®õjqë”â—‹vâ—‹vŽ®õj³ó‘...°°.°Ž®õjåö0953.8Ž®õj-þC°°Ž®õj O _Qazlal accepts your kill.�®õjDêI�®õjwë¡â—‹vâ—‹v�®õjœûI�®õj!î------------ _The sprites lose interest in your situation.�®õjÕ$2â—‹�®õj‹(I�®õjM)c _Your shooting star dissipates.�®õjH*�®õj±*�®õjI.h3======�®õj„/�®õjÆ2�®õjBU—======  You encounter a kobold. It is wielding a +1 dagger of holy wrath.°...†�®õj(… ..K   kobold (wandering).K76.8 (13.0)�®õj#ˆ&.�®õj«‰27.8 (14 _�®õj’�®õj€¤“®õj 7 ù )))))K  )You shoot a sling bullet. The sling bullet hits the kobold.“®õjÙ¸ 9K.“®õj Á q..†..“®õjžÁ 09.0 (1.2)“®õj¶È “®õjË a _The kobold is moderately wounded.”®õj%>í  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.•®õjù˜ K.  You beckon some vexing sprites to accompany your attacks.•®õjY•®õj+ª1------------800Jinx -Star •®õjk%•®õj*(; _You feel your willpower being sapped.–®õj pÎ )You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!–®õjvv[))))–®õj�ÿh..†.–®õj7471.3 (1.3–®õjk –®õj3 O _Qazlal accepts your kill.—®õjà¾3—®õjÁ—®õj.Å—®õjªÉt2======------—®õj:Ì—®õjÆÌ)—®õjnΗ®õj)Ò{ _The sprites lose interest in your situation.—®õj€Ò—®õjfÕ—®õjxß,—®õj%ä—®õjDè—®õj è>======—®õj¯é—®õjWì,—®õj¥í—®õjeï,—®õj�ð—®õj8ó—®õj®ó—®õjõ—®õj0ø,—®õjÂù—®õjCü—®õj�ü—®õjþ—®õjé,—®õj¡—®õj²—®õj!R3======—®õj —®õj• ,—®õja —®õjD—®õj�—®õj–—®õj>—®õj¼—®õj/—®õj*T======—®õj&—®õj¯—®õjö—®õj…—®õj"—®õjŒ"—®õj$—®õj`',—®õjQ)—®õjÀ+—®õj,—®õj‘-—®õj�0,—®õj·2—®õj 6,—®õjÂ7—®õjH;—®õj«;I4======—®õjw=—®õjv@,—®õjMB—®õjE—®õj~E—®õj G—®õj„J—®õjÞJ)—®õj~L—®õjXPn _You feel your willpower return.—®õjÁP>======—®õj�R—®õj[V>—®õjêW—®õj&[z _Your orb has finished recharging its magic.—®õj…^3—®õjÿ_—®õjŠi—®õj|p,—®õj s—®õjAu—®õjÀw—®õjx—®õjFy—®õjn{—®õj,~—®õjq~—®õjã—®õj„b  You see here an adder corpse.—®õj:Ša _—®õjÊ�—®õj Ž—®õj=�—®õja”Ü  #...###.#.... #...########..#.... #....(##.....##.... #.....#..######.... ###.....## ##### #....###  #†#### —®õj•2 ###.###  #.)@..#  #.###.# ..> .#.# ##...—®õj¡šg78 M #...# ##.# #...########..# #....(##.....## #.....#..###### ###.....##  #....### #†#### ###.### #.@...# #.###.# ..> .##.## #—®õj›_ #. ....—®õj¿¡1115.3 (34.0)—®õjF¢,6.3 (35—®õjK§—®õj¬ª} _You see here a +1 dagger of holy wrath.˜®õjXŽ3˜®õj+�˜®õj;”˜®õjg—˜®õjÑ›P _˜®õj§ž˜®õj䞘®õj¢˜®õj˜¤˜®õjʧ,˜®õj|©˜®õjú®Y  There is a stone staircase leading down here.  Things that are here:˜®õjö¯l  a +0 leather armour; a hobgoblin corpse˜®õjõ²˜®õj´ _˜®õj)µ˜®õj¸˜®õj4»,˜®õje½˜®õj;¿˜®õj0˜®õj|˜®õj3Ę®õj<ËX˜®õjv̘®õjVÏ,˜®õj¿Ð˜®õj—Ò˜®õjÏÕ˜®õjÖ˜®õjTט®õj˜Ù˜®õjXܘ®õj™Ü˜®õjâݘ®õj@à˜®õjV㘮õj¡ã˜®õjJ옮õjÄ÷"..... #...# ######. #.).# #. #...# #.. #...#########.# #....(##....#..# #.....#..####..## ###.....##..# #....### #@### #†#### #...####.### ###..#.)...# ##.#.###.# ˜®õj¸ø#..>....# #.####### #.# ..#....˜®õjåÿ-27.3 (11˜®õjT,8.3 (12˜®õjC˜®õjsU _o - a sapphire potion™®õj°¬ 3™®õj.® ™®õj(± ™®õjݳ ™®õj‚¸ B™®õjJº ™®õj£º ™®õj-¼ ™®õju¾ ™®õjßÀ ™®õjÁ ™®õjžÂ ™®õjƒÄ ™®õj1Ç ,™®õj[È ™®õjÝÊ ™®õjÕÌ ™®õj,Í ™®õjÎ ™®õjUÏ ™®õj”Ñ ,™®õj1Ò ™®õj™Ô ™®õjRÖ ™®õjŽÖ ™®õjõÖ ™®õjAØ ™®õj.Ú ,™®õj€Ú ™®õj¶Û ™®õj.Ý ,™®õjÂÝ ™®õj:à ™®õj â ™®õj\â ™®õjã ™®õj\ä ™®õj¹æ ™®õjñæ ™®õjÞç ™®õjõè ™®õj:ë ™®õjqë ™®õj5ì ™®õj•í ™®õj<ð ,™®õj$ñ ™®õjdó ™®õj›õ ,™®õj´ö ™®õjü ™®õj3þ ,™®õj'ÿ ™®õj/ ™®õj ™®õjW ™®õj5 ™®õjó ™®õjˆ ™®õj0 ™®õj ™®õj‘ ™®õj ™®õj` ™®õj° ™®õj  ™®õjy ™®õj¨ ™®õjì ™®õjû ™®õj~ ,™®õjØ ™®õjz ™®õj… ,™®õjÀ ™®õj¤ ™®õjÓ ™®õj! ™®õj> ™®õjO! ™®õjì# ™®õj3$ ™®õjÎ% ™®õjc' ™®õjý) ,™®õjH+ ™®õjA- ™®õj2/ ,™®õjw0 ™®õj]2 ™®õj 5 ™®õj[5 ™®õjð6 ™®õj¢8 ™®õj; ™®õjc; ™®õjJ= ™®õj%? ™®õjfB ™®õj¸B ™®õjD ™®õjWF ™®õj_I ™®õj¨I ™®õjK ™®õjCM ™®õj9P ™®õjtP ™®õjòQ ™®õjCT ™®õj™W ,™®õj¥Y ™®õj\ ™®õjx_ ™®õj¿_ ™®õja ™®õjhc ™®õjn ,™®õjgp ™®õjIu ,™®õj°v ™®õjèy M _You now have 73 gold pieces (gained 13).™®õj<} 3™®õj ™®õjy‰ i ##.### #†#### #...####.### ###..#.)...#  ™®õjþ‰ £##.#.###.#  #..>....#  #.#######  ####.# { ##....#### .......# ........# ........# ™®õj'‹ U....#######.##...# #....#.........# ™®õjÓ• Y63.3 (354.3 (36™®õj{˜ ™®õjõ« R _p - a green potionš®õjå>š®õjÐ]#  You encounter a rat and a hobgoblin.š®õj:e2 #.####### ####.# { ##....###.......#....####........#.....####### #.##....# ##....# #.....##....# #............# #.............#.............####.#####.....#g   hobgoblin (asleep)#| ...r   rat (wandering).. r.gš®õjÀg[71.3 (7.0)r.š®õjÏnš®õjUvH2.3 (8 _š®õjxxš®õj—Æ\     {   #.  #.  ####.  #....  #.#  #@#  #.....#  #.......  #........  #.............#  ###.#####.....#  #| ..r  .. ..g š®õj3cî     {   #.  #.š®õj™c   ####.  #....  #.# š®õjÎcW #@#  š®õjúc¥#.....#  #.......  š®õjdm#........ #.........š®õj;d” ###.#####.....#  š®õj»d–#| ..r  .. .. š®õjkš®õjglš®õjNrš®õj4‡d _There are monsters nearby!š®õjš¶˜     {   #.  #. š®õj ·Ž ####.  #....  #.#  #@#  š®õj2·@#.....#  #....... š®õjU·( #........  š®õjv·C#.............#  ###.#####.....# š®õj–·; #| ..r  š®õj··P.. ..g š®õjñOŒ     {   #.  #.  ####.  #....  #.#  #@#  #.....#  #.......  #........ #......... ###.#####.....#  #| ..r  .. .. š®õjŽVš®õjWš®õjL\š®õjØn¨      {   #.  #.  ####.  #....  #.#  #@#  #.....#  #.......  #........  #.............#  ###.#####.....#  #| ..r  .. ..g  _There are monsters nearby!š®õj·ûÓ     {   #.  #.  ####.  #....  #.#š®õj<ü"  #@#  #.....#  #.......  š®õjü}#........ #......... š®õjý###.#####.....#  #| ..r  .. .. š®õj=š®õj£š®õjÎ š®õj� d _There are monsters nearby!›®õjqÎ í  Casting: Jinxbite (safe; 7% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.œ®õjƒÒ .  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!œ®õjU7r.œ®õj« Ävvvr   rat (ally target){œ®õjs!Ã2------------3.3 (1Will/2 Jinx -Star œ®õjY+œ®õj`.C _The hobgoblin shouts! The rat squeaks loudly.œ®õjãr ¨ .  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!œ®õj˜w V))))œ®õj6û Iâ—‹vœ®õj´û Iâ—‹vœ®õjøü Gâ—‹vœ®õjÎý Jvâ—‹œ®õj&þ œ®õjGþ Aâ—‹vœ®õjÍ Ç°°°°°..{ œ®õjë œ®õjÞ ï#.#######kwasso the Vexing####.#Formicid of Qazlal *.....{ ##....####Health: 26/26 ========================#........#Magic: 2/4œ®õjI ×============------------#........#AC: 2Str: 12####........#EV: 11Int: 12#.v...#######SH: 2œ®õj„ (Dex: 18#°##....#XL:  3 Next: 100% Place: Dungeon:2#@##....#œ®õj° Noise: ===------  Time: 1174.6 (1.3)#...°°##....#œ®õj8 ˜a) +1 sling#.....°°.....#Fire: a) +1 sling#.....v.v.....#Will/2 Jinx -Star #.............####.#####..{..##| .....œ®õjb v...  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  œ®õj– ÙYour orb unleashes a flurry of shooting stars! _The hobgoblin shouts! The rat squeaks loudly.  You shoot a sling bullet. The sling bullet hits the rat!  You kill the rat!œ®õjx � _Qazlal accepts your kill.You have reached level 4!œ®õj¥ /  --more--Ÿ®õj >t32/325---34 0% Ÿ®õjAŸ®õj”OP _You feel clever.Ÿ®õjÇ› ¾####.# #.S. ##....#####... #........##... #.##...####.##...#.v...########...#°##....# #...#.##....##...@°##....#..°°.....# #.....v.v.....# #.............# ###.#####..g..# #| .... g   hobgoblin .. ...S   ball python (constriction, asleep)### ..Ÿ®õj ž Iâ—‹vŸ®õjxž â—‹Ÿ®õj±ž /vŸ®õjEŸ 1â—‹Ÿ®õj¡Ÿ )â—‹vŸ®õjÍŸ Ÿ®õjk  Iâ—‹vŸ®õj¡ vŸ®õj2¡ Ÿ®õjÿ¡ FgvŸ®õjc¢ Ÿ®õjª ß â—‹ (ally target)You encounter a ball python.The shooting star hits the hobgoblin.Ÿ®õjÛ+5â—‹Ÿ®õj”5ì ....°°°.gThe hobgoblin is severely wounded.Ÿ®õj€6+50Ÿ®õj¥=Y°°°Ÿ®õjÚ@4 _The hobgoblin is knocked back.¡®õjZK ‚ )))))))You shoot a sling bullet.¡®õjÐ ;*¡®õj*«  °The sling bullet barely misses the hobgoblin.A giggling sprite leaps out and insults the hobgoblin's ancestors.  You kill the hobgoblin!¡®õjد � â—‹vQazlal accepts your kill.¡®õj´° Fâ—‹v¡®õjš± G.S¡®õjE² Oâ—‹v¡®õjö² Qâ—‹v¡®õj?´ >â—‹v¡®õj¦´ 1.S¡®õjÙ´ ¡®õj½ =°°¡®õj¿ <....°¡®õju¿ þ°.°.S   ball python (constriction)¡®õj8Æ 426.9 (1.3¡®õjË ‹°°°°¡®õj„Î 5 _The ball python hisses angrily.¢®õj²p Š )))))))You shoot a sling bullet.¢®õj³ô :*¢®õjÈÙ  â—‹vThe sling bullet barely misses the ball python.A giggling sprite leaps out and ties the ball python's tail in a knot.vâ—‹â—‹v.Svâ—‹...#...#..#°°..°° , very drain…)8.1 (1.2°°° ¢®õjGÚ ^_The ball python is severely wounded.£®õj]}Š )))))))You shoot a sling bullet.£®õj¨ü´ vâ—‹The sling bullet closely misses the ball python.£®õjýEvâ—‹£®õjØýMvâ—‹£®õj]þDvâ—‹£®õjMÿE.S£®õj— Jvâ—‹£®õj' Hvâ—‹£®õjº !v£®õjÜ ,S£®õj £®õj4  †The jinxing sprites lose interest in you.The shooting star hits the ball python.  You kill the ball python!£®õj¶ R))))£®õj¼‘ 1â—‹£®õj™ ø....°†°#.°@.°£®õjq™ o°°°.†£®õj�� \---49.4 (1.3£®õj¤ }°°°°°£®õjå¦ O _Qazlal accepts your kill.¤®õj%ŽI¤®õj¨�H _No target in view!¥®õj:¥®õj¨¥®õj6¥®õjD%3â—‹¥®õjX'¥®õj‘+3¥®õjR-c _Your shooting star dissipates.¥®õj.¥®õjP/¥®õjà1¥®õjI2¥®õjX3¥®õjú5¥®õj46Q3=====¥®õjw7¥®õjÃ9¥®õj:¥®õjX?¥®õjB¥®õj?B¥®õjwC¥®õjÇE¥®õjýE¥®õjøF¥®õj9I¥®õj�I======¥®õjöJ¥®õjiM,¥®õj¥N¥®õjÛP¥®õjQ¥®õjR¥®õj_T,¥®õj”U¥®õjŽW¥®õjÀW¥®õjÕX¥®õjÄZ¥®õj÷Z¥®õju\¥®õjÃ^,¥®õj`¥®õj b¥®õjGb¥®õjGc¥®õj–e¥®õjÌeQ4=====¥®õjg¥®õjQi,¥®õjij¥®õj¹l,¥®õj¨m¥®õjÙn¥®õjo¥®õj²o¥®õj’q¥®õjÕqI=====¥®õjWr¥®õj€tn _You feel your willpower return.¥®õj¹t¥®õjŒu¥®õjžv¥®õjÊv¥®õjZw¥®õj�x¥®õj·x¥®õj…y¥®õjÊz,¥®õjf|¥®õj~¥®õjG~¥®õj”¥®õj‚¥®õja‚¥®õjsƒ¥®õj¾…¥®õjò…#5¥®õj†,=====¥®õj�¥®õj‚–¥®õjÝ–¥®õjÚ—¥®õj†›,¥®õj�¥®õj\ ¥®õj� ¥®õj¢¥®õjÀ¥¥®õj¦H=====¥®õj7§¥®õjHªd _Your orb has finished recharging its magic.¥®õj÷ª¥®õj?­¥®õjv­¥®õjᮥ®õj£°¥®õjÿ²¥®õj2³¥®õj¶´¥®õju¶¥®õj±¸¥®õj¹¥®õj0º¥®õjo»¥®õjå½¥®õj,¾¥®õjU¿¥®õj÷Êp#...####........# #...#..â—‹..####### #..†#.##....#  #...#.##....#  ##.....##....#  #..â—‹.........#  #.............#¥®õjbËD #.............# ###@#####..†..# #|# .... ..# ... #### .. ¥®õj�Ë ¥®õjvÑÓ..â—‹..######†#.##....# .##.....##....â—‹.......#.............##..........###.#####..† #@# .... ¥®õjÏÑu........# ######## ¥®õj*ÙL°214.4 (35.0)¥®õj*Ú,5.4 (36¥®õjšÞ¥®õjÛãs _You see here a staff of fire.§®õjl 3§®õjÞ §®õj §®õj]§®õjÂP _§®õj‹,§®õjb§®õj§®õj&§®õjk§®õj*§®õj  §®õj±"§®õjì"§®õj±#§®õjü$§®õjÙ',§®õj§(§®õjê)§®õjï+§®õj�,§®õjñ,§®õj/§®õjm1,§®õjG2§®õj“4§®õj“6§®õjÎ6§®õjâ7§®õj¥8§®õj”9§®õjØ9§®õjv:§®õj?;§®õj¬<§®õj*=§®õj¨=§®õj¢>§®õj=@§®õj»@§®õjù@§®õj’B§®õjðD,§®õj¤E§®õjG§®õjÞH§®õj I§®õjÈI§®õj.K§®õjDM,§®õjÑM§®õj¦O§®õj™Q§®õjÛQ§®õjQR§®õjZX   #...###   ... #...#..   #.# #..†#.#  { #.# #...#.#   #.# ##.....#  §®õj¡ZÝ #.# #.......   #.# { #.......   #.# #.......   ###.####  §®õj>[: #.###########|#   #.............#  ###############  {    §®õjk[^ You pick up a parchment of Magic Dart and begin reading...§®õjŠa-30.4 (15§®õjIb,1.4 (16§®õj~f§®õjÐhC _You add the spell Magic Dart to your library.§®õj× §®õjP §®õjÜ §®õjá §®õjX §®õjo B§®õj_ §®õjí ,§®õj€! §®õjŽ# j  You sense a monster nearby.§®õj ( Y ..... ....#  { ...#... #...#.. #..†#.#{§®õjè( ð #...#.##.....#....... { #.......# #.......  §®õj) ­#.####.####  #.###########|#  §®õjq) `#.............##§®õj,/ 14.4 (3.0)§®õjÐ/ % _§®õj4 §®õjà5 ¨®õjDþ_¨®õj¡ÿ°M #...>.. ..... .....¨®õj  {##....#.. †{ #...##.....#0¨®õjD½ .# {  #.##........¨®õjz¨®õj+5.4 (1¨®õj‚¨®õjª9 _Found an escape hatch in the floor.¨®õjÜð3¨®õjsñ¨®õjæò¨®õjdô¨®õj¯ô¨®õj’ø,¨®õjûj  You sense a monster nearby.¨®õjß$#.....# #...!..# #...>..#  #......# #......# {#......###.## #........#. #..†#{ #...#.#.# ##.....#  #.##.......  ¨®õjŽ¥#.# { #.......#..¨®õjÙ+7.4 (2¨®õjm% _¨®õj°¨®õjß ©®õjnë_©®õj+ïj  You encounter an endoplasm.©®õjÕôùM #J#...! >   ©®õj­õí {#####..@.....#.#.. #.#.##...#†{ # #.# .# #...#  #.###.....#J   endoplasm (asleep)#.#©®õjþBâ—‹0©®õj'28.4 (1 _©®õjL©®õjÚ©®õjת¼ #J....#  ##.....#  #...!..#  #...>..# #...  ©®õjc«ô#......# #...#  #......# #...#  {#...â—‹..###  #..@.....#  #.#.##...# #..† { # #.# .#  #.#  #.#  ©®õj”«E#.# {  #.#  #.#  ©®õjÍ«*|# ©®õj:B È #J....#  ##.....#  #...!..#  #...>..# #...  #......# #...#  #......# #...#  {#...â—‹..### ©®õjvâ—‹«®õj;£ Cvâ—‹«®õj<¤ Dv°«®õjß« f...°..«®õjd¬ /°«®õjò¯ 5740.7 (1.3«®õjÞµ 8°«®õj¨¸ O _Qazlal accepts your kill.¬®õjJbvâ—‹vâ—‹vâ—‹vâ—‹¬®õjàJ¬®õjÝN3¬®õjìP¬®õj¡R¬®õjÎS¬®õj¨U¬®õj[W¬®õjìW)¬®õjY¬®õjù[{ _The sprites lose interest in your situation.¬®õjˆ]¬®õjö^¬®õjÎ`¬®õj³b¬®õj..# #... # #......# #...# # #......# #...# ¬®õj™ò¼ {#...@..### #...#### ¬®õjÅò`#........# #...#..â—‹ #.#.##...# #..†#.#¬®õjçòþ { # #.# ...# #...#.# ¬®õjóŸ#.# ..# ### ¬®õjóï#.# ..# #.K   kobold (missile, asleep)¬®õj0ó ¬®õjNó(#.# K# #. #.# .# #........¬®õjmó` #.# ###.#####¬®õj¡ó¬®õjßû066.7 (26.0)¬®õjý37.7 (27 _¬®õj|¬®õj~¬®õjÏœ ' #.....#  #.....#  ##.....#  #...!..#  #...>..# #...  #......# #...#  #......# #...#  {#...@..###  #........#  #.#.##...# #..† { # #.# ...#  #.# ..#  #.# ..#  #.# K#  #.# .#  #.# ¬®õj`0t #.....#  #.....#  ##.....#  #...!..#  #...>..# #...  #......# #...#  #......# #...# ¬®õj~1« {#...@..###  #........#  #.#.##...# #..† { # #.# ...#  #.# ..#  #.# ..#  #.# K#  #.# .#  #.# ¬®õjÉ7¬®õjT8¬®õj->¬®õj@] _A kobold is nearby!®®õjŒe )))))K  )You shoot a sling bullet. The sling bullet hits the kobold.  The kobold shouts!®®õjmí8K.®®õjõP§.....®®õj2ö19.0 (1.3)®®õj$ý'§®®õj¦ÿ_ _The kobold is severely wounded.¯®õj)J ))))¯®õj¼)>))You shoot a sling bullet.¯®õjG²Q ....K¯®õjò²l.  The sling bullet completely misses the kobold.¯®õj]¸L((((¯®õj197K.¯®õjÐA3.....¯®õj‚B\1-70.2 (1.2¯®õjoI9§¯®õj‚LD _The kobold throws a stone. The stone hits you.¯®õj}È ˆ ))))))You shoot a sling bullet.¯®õjÁH 7K.¯®õjÔP 9.....¯®õjøQ -1.5 (1.3¯®õjµY ¯®õjá\ ` _The sling bullet barely misses the kobold.°®õjÅ´Î )You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!°®õjVºa))°®õj÷F�...2=82.8°®õj4O°®õjŽR °®õj!S°®õjcS+_Qazlal accepts your kill.°®õj•S±®õj¢Å‹±®õjŽÉ,±®õjÕ̱®õj=ͱ®õj4α®õj‚б®õj¸Ó,±®õj-Õ±®õj¤ØP  There is an escape hatch in the floor here.±®õjžÛ±®õjÞÜ@= _±®õj0Þ±®õjå¶##. ## # ######±®õjŒå® #...  # #   â—‹>..#  #.....# ±®õjáå­.#  #......#  {#......### #...###........# #...#..â—‹±®õjæ¦#.#.##...# #..†#.##{ #.#.# )..# #...#.##±®õjIæq#.#.# ...# ##.....±®õjËìW6.8 (4.0°±®õjÍí+7.8 (5±®õj§ò±®õjCõX _q - a murky brown potion±®õj r ±®õj¡r ±®õjat ±®õj“w ±®õj‡z ±®õj¬~ B±®õjý° ±®õj˜± ±®õjš³ ±®õj³µ ±®õju¹ ±®õjâ¹ ±®õj.» ±®õjá¼ ±®õj<À ±®õj—À ±®õj™Á ±®õj¸Ã ±®õj-Ç ,±®õj•È ±®õjÁÌ ±®õjµÏ ,±®õj‡Ð ±®õj+Ò ±®õjéþ ¢±®õj«ÿ ±®õjˆ ,±®õj– ±®õj ±®õjU ,±®õjµ ±®õjj ±®õjÏ j  You sense a monster nearby.±®õj° q #......# #...#  #......# #...  {#......### #... ±®õj ¿ #........# #...#   #.#.##...# #..†#  { #.#.##)..# #...#  ±®õj� › #.#.##...# ##....   #.#.##...# #.....   #@#.##...# #.....   #.#.##...# #.....   #.#.##...# ###.# ±®õjð D  #.#.###########|#   #.#.............#  ±®õj: û #?###############   {#.  ±®õjb • #.#  ±®õj~ 091.8 (14.0)±®õji % _±®õjI& ±®õjã( ²®õj>3²®õj�>²®õjjA²®õjîC²®õj0H,²®õjI²®õjÿJ²®õj\K²®õjžL²®õjSN²®õjÎP²®õjQ²®õjXR²®õjøS²®õjV²®õjVV²®õj>W²®õj]X²®õjÂb…{ #.#.##)..##.##...# ##.... #.#.##...# #......#.##...# #.....²®õj c#..... ...# ###.##########|# ............# ############## ²®õj7cj{#.#²®õj]c7.#²®õjŒc0 .#²®õj)j16.8 (5.0)²®õjk+7.8 (6²®õjÎp²®õjArd _m - a scroll labelled VAFEXZ SAINLIQ³®õjÓ ³®õje!³®õjÉ!³®õj@%³®õj'³®õj_+B³®õj²+³®õj,³®õjƒ,³®õj÷-³®õjï/³®õjR0³®õjÎ0³®õj 2³®õj´3³®õjó3³®õjQ4³®õj~5³®õjê7³®õj+8³®õj¯8³®õj°9³®õjw;³®õj¶;³®õj‹<³®õj=³®õj¸>,³®õj0?³®õj¨@³®õjŠB³®õjÅB³®õjkC³®õj%E³®õjáFj  You encounter an endoplasm.³®õj‡K÷  #.#.##########  .#.#........  .#.#############³®õjÝK  J#.#   .#.#  ³®õj Ló#.#.#  ..#.#  ³®õj0LÉ.##.#  ...#  ³®õjPLC ###### ³®õjqLM  ³®õj‘Lc   ³®õj°LjJ   endoplasm (asleep)³®õjÎLP  ³®õj=M+ ³®õjUS-305.8 (8³®õjZT26.8 (9 _³®õj¶X³®õj?Z³®õjüñå .# .#. J#.#  .#.#  ##.#.#  #..#.#  #.##.# ³®õjóò§ #@...#  ###### ³®õjÒ‡  .# .#. J#.#  .#.#  ##.#.#  #..#.#  #.##.#  #@...# ³®õj‚ˆ€ ###### ³®õj޳®õjF�³®õjÑ’³®õj^•a _An endoplasm is nearby!´®õj€/ ))))J  You shoot a sling bullet. The sling bullet hits the endoplasm.  The endoplasm quivers.´®õjb˜'.J´®õj .....´®õjç -8.0 (1.2´®õj襴®õj±¨d _The endoplasm is moderately wounded.´®õjÖF² .  You shoot a sling bullet. The sling bullet hits the endoplasm!  You kill the endoplasm!´®õj-KM)))´®õjLÐ.....´®õj'Ó6119.3 (1.3´®õj³Ö´®õj%ÙO _Qazlal accepts your kill.´®õj' ´®õjÙ ´®õjD ´®õjÛ H _No target in view!µ®õjW“µ®õjÌ“µ®õjO”µ®õjú”µ®õjn—µ®õjb›P _µ®õj?�µ®õjƒ�µ®õj-žµ®õjÖžµ®õj{ µ®õjÈ µ®õjßµ®õjLáµ®õj¸äBµ®õjùåµ®õjÈçµ®õjèµ®õj�èµ®õj$êµ®õjìµ®õjVìµ®õj|ìµ®õjaîµ®õj¢ð,µ®õj“ñµ®õjLóµ®õj;õ,µ®õjsöµ®õjc÷µ®õj½ù,µ®õj)ûµ®õj+üµ®õjuþµ®õjÈþµ®õj†ÿµ®õjKnµ®õjáµ®õjS,µ®õj·µ®õjv µ®õj ,µ®õjM µ®õjÇ µ®õj)µ®õjpµ®õj'¸µ®õj�'µ®õji)µ®õjò)µ®õjí.nµ®õj{/µ®õj}2%  µ®õjî2DYou encounter a hobgoblin.µ®õj¨gÿ  #...>..#   ##   #......#   ## {#......###  . #........# µ®õji' .#####.#.##...#  ###...g.#.#.##)..# ..!...#.#.##...# # #.#.##...#  #.#######.#.##...#  #.##....#.#.##...#  #.##.##.#.#.##...#  #.....#.#.#.######  ####.^#.#.#....... g   hobgoblin (asleep) #..#.#.######## #..#.#.# #..#.#.#µ®õjgs730.3 (21.0)µ®õjt%1.3 (22µ®õj›yµ®õjœ{Z _Found a fizzy inky potion.¶®õj@ý ))))g  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin shouts!¶®õjâ˜1g.¶®õj“¡‚..!2.5 (1.2)¶®õj›§¶®õjè©d _The hobgoblin is moderately wounded.¶®õj_Q ² .  You shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!¶®õjº\ F)))¶®õj Ý Z {.....¶®õj7à 043.7¶®õj>ê e _Qazlal accepts your kill.¶®õjX7¶®õj8¶®õj=¶®õjC?H _No target in view!·®õjj,J·®õjU4H _No target in view!·®õj¤g ·®õjKh ·®õjïh ·®õj½j ·®õjàm ·®õj÷q P _·®õj+t ,·®õju ·®õj‰v ·®õj¡x ,·®õjNy ·®õjÏz ·®õj˜} ·®õj ~ ·®õjp~ ·®õjV‚ B·®õjµ„ r _j - 2 fizzy inky potions (gained 1)·®õjí† 3·®õj‰‡ ·®õj£‰ ·®õjÝ‹ c  You encounter a bat.·®õj’ ¢ #.....#  ##.....#  #......#   #...>..#   #......#   .#......#  #..#......###  .b#........#  ####.#.##...# ·®õjž’ # ###â—‹....#.#.##)..#  #.......#.#.##...#  #.#####.# #.#######.#.##...# #.##....#.#.##...# b   bat (wandering) #.##.##.#.#.##...# #.....#.#.#.########·®õjÛ’ | ####.^#.#.#.........·®õjã• Ub<9.7 (6.0·®õjP– b.·®õj�– b.·®õj›œ j°b·®õjJ� ,40.7 (7·®õj5¢ ·®õj㤠9 _Found a stone staircase leading up.¸®õjôަ .  You shoot a sling bullet. The sling bullet hits the bat.  You kill the bat!¸®õjî�R¸®õjW7.¸®õj551.9 (1.2¸®õjˆ¸®õj©!O _Qazlal accepts your kill.¸®õjêÖ ¸®õj–× ¸®õj—ä ^ _No target in view!¸®õj Ø ¸®õjíØ ¸®õjjÝ ¸®õjUß H _No target in view!¹®õjk¹®õjî¹®õjC¹®õj ¹®õj¢"¹®õjÞ&: _¹®õjþ(X¹®õjq.X¹®õjÔ.¹®õjŒ0¹®õj1¹®õj 2¹®õjS3¹®õj6B¹®õj¾7¹®õju9¹®õj¹9¹®õj:¹®õj·D¹®õjÇE¹®õj/F¹®õj‹F¹®õj*M¹®õj’N¹®õjO¹®õjœZ¹®õj‘m¹®õjýo,¹®õj”p¹®õj¼t¹®õjnv,¹®õjìv¹®õj{¹®õj}¹®õjg}¹®õj�}¹®õjÒ�¹®õj3ƒ¹®õj‘ƒ,¹®õjA‡¹®õjºˆ¹®õjÿˆ¹®õjT‰¹®õjß�¹®õjJ�¹®õj‡�¹®õj�¹®õj†“¹®õjÇ”¹®õj©•,¹®õj󘹮õj'š¹®õjšš¹®õj~›¹®õj»ž¹®õjc ¹®õj¸¢¹®õj‘£¹®õjµ§¹®õjo©¹®õj¿©¹®õj\ª¹®õjC¯¹®õjß°¹®õj0±¹®õj}²¹®õj¶¹®õj¨¸B¹®õjM¼¹®õj”½¹®õjñ½¹®õj*¾¹®õj´Á¹®õjù®õj™Ã,¹®õj“ǹ®õjvɹ®õjQʹ®õj˹®õj Ϲ®õjJÑ,¹®õjšÑ¹®õjÔÕ¹®õje×,¹®õjع®õj ÞX¹®õj‡æX¹®õj2ç¹®õjìéB¹®õjûì¹®õj=î¹®õj î¹®õjOï¹®õj™ó¹®õj"õ¹®õjwõ¹®õjçõ¹®õjú¹®õjKû¹®õj¤û¹®õjü¹®õjìÿ¹®õjw¹®õjʹ®õj*¹®õjÖ¹®õj<¹®õj”¹®õjé¹®õjÕ ¹®õj6 ¹®õj• ¹®õjá ¹®õjÕ¹®õjJ¹®õj¿,¹®õj7¹®õjZ,¹®õjÕ¹®õj¹®õj¹®õjy,¹®õj“"¹®õjÃ#¹®õj$¹®õj¶$¹®õjö'¹®õjó),¹®õjŸ*¹®õj¶.¹®õj¥0¹®õjþ0¹®õjà1¹®õj–5¹®õj%7¹®õj{7¹®õj8¹®õj¯;¹®õj°=,¹®õj©>¹®õj€A¹®õjeC¹®õjºC¹®õjxD¹®õj¯G¹®õj-I¹®õj…I¹®õjqJ¹®õj|M¹®õjöN¹®õj=O¹®õj7P¹®õj(S¹®õj4U,¹®õjV¹®õjäX¹®õj¬Z¹®õj [¹®õj»[¹®õj_¹®õj€`¹®õjÖ`¹®õj°a¹®õjÞd¹®õjÐf,¹®õjh¹®õjk¹®õj÷l¹®õjam¹®õjn¹®õjÓp¹®õj×r,¹®õj¹s¹®õjv¹®õjØw¹®õjƒx¹®õjÃx¹®õjJ{¹®õjÛ|¹®õj1}¹®õj¶}¹®õjý¹®õjç�,¹®õjŒ‚¹®õjž„¹®õja†,¹®õjû†¹®õjÔˆ¹®õjй®õj_й®õjE‹¹®õj㌹®õjŠŽ,¹®õjo�¹®õjó�¹®õj’’¹®õjÚ’¹®õjˆ“¹®õj¶•¹®õj÷—,¹®õj¯˜¹®õjΚ¹®õjåœ,¹®õj˜�¹®õj@Ÿ¹®õj½ ¹®õjö ¹®õj¦¡¹®õjΣ¹®õj¦¹®õjP¦¹®õj‚§¹®õjª¹®õjI¬,¹®õj“­¹®õjý¯¹®õj²,¹®õj�ºn¹®õjÀ½¹®õjܹ®õj›Ü¹®õjšÞ¹®õj ๮õjê,¹®õjGë¹®õjší¹®õj‹ï¹®õj+ð¹®õj“ð¹®õj<ò¹®õjQõ¹®õj’õ¹®õjœö¹®õjúb  You see here a staff of fire.¹®õj ü¹®õjŒü _¹®õjý¹®õj¹þ¹®õj²¹®õj'¹®õj²¹®õjÖ¹®õj X¹®õj™ ¹®õjó ¹®õj¯ ¹®õjA ¹®õjŸ¹®õjì¹®õj¹®õjݹ®õj‚,¹®õjT„¹®õj^,¹®õjU ¹®õjæ#¹®õjë%¹®õjB&¹®õjQ'¹®õj)¹®õj¼+¹®õj,¹®õj[-¹®õjÑ/¹®õj¯1,¹®õjý2¹®õj 5¹®õjÞ6¹®õj67¹®õj 8¹®õj×9¹®õj©:¹®õjï:¹®õjÛ;¹®õjw=¹®õjOB¹®õj¾Si  You see here a ball python skeleton.¹®õjðV5 _¹®õjQX¹®õjv[¹®õjä],¹®õj–_¹®õj b¹®õj@d¹®õj‡d¹®õj‹e¹®õj8h¹®õjƒj,¹®õjšk¹®õjµm¹®õj�pB¹®õjRs¹®õjv,¹®õj6w¹®õj x¹®õj~z¹®õjÄz¹®õjÖ{¹®õjV~¹®õjï€,¹®õj™‚¹®õjª„¹®õj£†¹®õjm‡¹®õjjˆ¹®õj]й®õj¦Œ¹®õj󌹮õj޹®õj'�¹®õjt’¹®õjÂ’¹®õj¸“¹®õjõ•¹®õj ˜,¹®õj(™¹®õj:›¹®õj{�¹®õjHž¹®õjô ,¹®õj«·B¹®õj޹¹®õj!¼¹®õjy¼¹®õjо¹®õjeÂl  You see here a +1 dagger of holy wrath.¹®õj:Ź®õj¢Å _¹®õjõƹ®õjLɹ®õj÷Ë,¹®õjι®õj¤Ñd  You see here an adder skeleton.¹®õjÅÔ¹®õjYÕ _¹®õj×¹®õj«Ù¹®õj£Ü,¹®õj¿Þ¹®õj<á¹®õjaä¹®õj¨ä¹®õj«ï¹®õjaò¹®õj÷¹®õjÔ÷¹®õjƒú¹®õj«¹®õj¼,¹®õj ¹®õj ¹®õj‚,¹®õj¼¹®õj2¹®õj¦,¹®õjé¹®õjL¹®õj1!¹®õjŠ!¹®õj #¹®õj±%¹®õj6(¹®õjz(¹®õj*¹®õjÚ,¹®õj›/¹®õjæ/¹®õjÿ0¹®õj3¹®õj35¹®õj€5¹®õjÉ;n¹®õjØ=¹®õj�?¹®õj*@¹®õj¤@¹®õj5B¹®õjæC¹®õj*D¹®õj·D¹®õjLH,¹®õj%I¹®õjlI¹®õjžMC  You see here a +0 short sword.¹®õj{P¹®õjàP _¹®õjMR¹®õj8T¹®õj W,¹®õj·X¹®õj˜_‹  There is an open door here. _¹®õjJa¹®õjod,¹®õjÙt¹®õjõv¹®õjÙy¹®õj*z¹®õjJ{¹®õjR}¹®õj͹®õj8€¹®õj‚¹®õj¤‚¹®õj™„¹®õj®õjå…¹®õjH‡¹®õjÔ‰,¹®õjºŠ¹®õjꋹ®õj;Ž,¹®õj\�¹®õjÂ�¹®õjC“¹®õj‹“¹®õjÁ”¹®õjl–¹®õj™,¹®õj¶™¹®õj1�¹®õjgŸ¹®õjÁŸ¹®õjÀ ¹®õjÈ  You see here a frilled lizard skeleton. _....{.#   ......#############  ......'............  ......####...##.#.#  ......# ##..#<# .#  ####### #...#g# .#   ##.#.#.. <#   #..#.#####.#   #.##.÷...@.#  4730.0) ##.##########   #..#  ####'#######  #.)........#[¹®õjGÉ 40m  ##.#........# ###..#.......)# ....##........# ######........# 21¹®õjZË; _Found an escape hatch in the ceiling.º®õjÞ£º®õjN¤º®õj%©,º®õj`ª,º®õjt®,º®õj°º®õj`°º®õj_±º®õjŒ²º®õjE´º®õjˆ´º®õjø´º®õjÚ·R  There is an escape hatch in the ceiling here.º®õje¹º®õjDº _º®õjG»º®õjº»º®õj[½º®õjœ½º®õjÒ½º®õj�¿º®õj*Ç”######  #  #  #  #{ ...{.## .....##############.## .....'............).># .....####...##.#@#  7.9 (5.0) .....# ##..#<# #.# º®õjŒÇ ###### #...#g# #.#  ##.#.#.. #<#  #..#.#####.#  #.##.÷.....#  º®õj»ÇV##.##########  º®õjçÇ�#..#   ####'####### º®õjÈ) º®õjlϺ®õjØÏ+8.9 (6º®õjUÕº®õjf×L _Found a +0 club. Found a stone staircase leading down.º®õjB�3º®õjb‚º®õj…º®õjKŒXº®õj+�º®õje�º®õjP�º®õj0’º®õj ”º®õjD”º®õjN•º®õjì–º®õjÿ˜,º®õj'šº®õj|›º®õjRžj  You sense a monster nearby.º®õj¥^  ####  #  #  # ###  # .. {º®õjZ¥à .{.# .#  ##############.## º®õj~¥¯ '............@.># {º®õj�¥  ####...##.#.###.#º®õj7¦ì ...# ##..#<#.#.# .. #### #...#g#.#.# ## ##.#.#...#<#  #..#.#####.#  #.##.÷.....# º®õj]¦1 ##.########## º®õj~¦t #..#  º®õjš«,83.9 (5º®õjÁ­% _º®õj·°º®õj®³M _You see here a +0 club.º®õjV÷3º®õjÖøº®õj±úº®õjýº®õjA P _º®õjß º®õj ,º®õj R  There is a stone staircase leading down here.º®õj� º®õjn  _º®õj4 º®õj? º®õj› ,º®õjQ º®õjb º®õjo µ  You hear a shout!  You encounter a kobold. It is wielding a +0 short sword and quivering stones.º®õjZ ¨# #  # #### # #.. { # #.#  º®õjÁ ##############.##  '............).># { ####...##.#.###.###K#  # ##..#<#.#.# #.@.?.#  º®õjú ¬# #...#g#.#.# #######   ##.#.#...#<#   #..#.#####.#  #.##.÷.....# º®õjv  ##.##########  K   kobold (missile, wandering) #..#  #'#######  ........#º®õj? *7.9 (4º®õjc) @,)º®õjð) +8.9 (5º®õj¬/ º®õj5 ' _You hear a shout!º®õj¤s n #### # #.. { # #.# ##.## ).># , #.###K# # ##..#<#.#.# #.@.?.# #  #######  <#    #.##.÷º®õjt b  º®õj : ####  #.. {  #.# ##.## ).># , #.###K#  ##..#<#.#.# #.@.?.#   #######  <#    #.##.÷  º®õj º®õjc º®õjé º®õjÈ ] _A kobold is nearby!º®õjD'  #### # #.. { # #.# ##.## ).># , #.###K# # ##..#<#.#.# #.@.?.# # º®õjŸ' š #######  <#    #.##.÷  º®õjÃ' "º®õju¾ : ####  #.. {  #.# ##.## ).># , #.###K#  ##..#<#.#.# #.@.?.#   #######  <#    #.##.÷  º®õj­Ç 4º®õj4Î º®õjÑ ] _A kobold is nearby!»®õj¯[� )) You shoot a sling bullet. The sling bullet hits the kobold.»®õj±ÛK.K»®õjAâ>{ .»®õj³â.90.1 (1.2»®õjŸé»®õjžëa _The kobold is moderately wounded.»®õj¼M Ì )You shoot a sling bullet. The sling bullet hits the kobold!  You kill the kobold!»®õjS U)»®õj'Ö & »®õj× g  »®õjÚ @Qazlal accepts your kill.»®õjâ »®õjVã $ .»®õjÎã <g   goblin»®õj,ä »®õj„ä »®õjÕä »®õjÆé »®õjë 7»®õjÌë 1.3»®õjXõ »®õjÍþ q _You encounter a goblin. It is wielding a +0 club.»®õj“V ))) »®õjt“QYou shoot a sling bullet. The sling bullet hits the goblin.»®õjò'.g»®õjç8>.»®õj±(2.5»®õjÕ%»®õjŠ(^ _The goblin is heavily wounded.¼®õj IÌ )You shoot a sling bullet. The sling bullet hits the goblin.  You kill the goblin!¼®õjÉM]))¼®õj>Ô8>.¼®õj>×083.7¼®õj…êe _Qazlal accepts your kill.¼®õj™ 4¼®õj ¼®õj H _No target in view!½®õj F3½®õjH½®õjK½®õj¹M½®õjñQP _½®õj‚S½®õjÖS½®õj2U½®õjÅ^º  e - 3 scrolls labelled JYEGITHR LELOXA (gained 1)  Things that are here:½®õj-f½®õj lp _a +0 short sword; 4 stones; a kobold corpse½®õj n½®õjo½®õjop½®õjas½®õjãu½®õj4v½®õjŒw½®õj?y½®õjæ{½®õj/|½®õj}½®õj‚B½®õjÝ‚½®õjf„½®õjª†½®õjÿ†½®õjeˆ½®õjн®õjPŒ½®õj¢Œ½®õj¼�½®õj®§ã               ########   #.....@#  502.7 (9.0 #.####.#  ###########)## #.#  ..........).># #.#  #...##.#.###.###.#  #..#<#.#.# #...).#  ...#g#.#.# #######  .#.#...#<# .#.#####.# ½®õjo¨½®õjR®½®õjðE _Done exploring.½®õjÚ 3½®õj•½®õjF%z0......).½®õjØ%½®õj¾*½®õjK-E _Done exploring.À®õjU{IÀ®õjr~À®õjÇ�À®õjy…P _À®õjˆÀ®õjfˆÀ®õj²‰À®õj.ŒÀ®õj_Ž,À®õjˆ�À®õj?‘À®õj”,À®õjù•À®õj5—À®õjX™À®õjº™À®õjûšÀ®õjdœÀ®õj¦ž,À®õj# À®õj}¢$  Things that are here:À®õjÜ£ À®õj¤Y a +0 club; a goblin corpseÀ®õjv¦À®õj"§ _À®õj7¨À®õjå®é ## .# .# .######### .##......# .##.####.# .##############)## #.# .'............).@# #.# 9.7 (7 À®õj0¯s.####...##.#.###.###.# .# ##..#<#.#.# #...).# ## #...#g#.#.# #######  ##.#.#...#<#  #..#.#####.#  #.##.÷.....#  ##.##########  #..# À®õj\¯ À®õjŸ¯À®õjf³À®õjÕµc _There is a stone staircase leading down here.Á®õj]è Á®õjóè Á®õjˆð Á®õj£÷ Á®õj�ý 310.7 (1 _Á®õjêý Á®õj°-J 3  You climb downwards.Á®õjF5l  .  .#  ##.#  ######...#  ####.......#  ....r......#  #.J......#  Á®õj»5?#...@...#  #....#.####  #..# #.# ... .. . ... ##.# J   endoplasm ...{ r   rat .## Á®õj46Œ You encounter an endoplasm and a rat.The rat squeaks loudly.Á®õj;wL====2.2 (2.5Á®õjè}Á®õjPW _The endoplasm quivers.Á®õjd‚a _There is a stone staircase leading up here.Å®õjÑÙ í  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Æ®õjˆAÒ b  You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.  Your orb unleashes a flurry of shooting stars!Æ®õjûA"b.Æ®õjƒBG.rÆ®õjóB%.JÆ®õjuI6vvv(ally target) b   bat (wandering)r   rat (ally target)Æ®õjsJò3----------===-3.2 (1.0Will/2 Jinx -Star Æ®õjíOÆ®õjêQT _You encounter a bat.Ç®õj b#b.Ç®õjÝh‰  The shooting star hits the endoplasm.Ç®õj�è2â—‹Ç®õj8ô .  The endoplasm is heavily wounded.The endoplasm is knocked back. The shooting star hits the bat.  You kill the bat!Ç®õjéø­r   rat (ally target)Ç®õjSy/â—‹Ç®õjõ„Ï †Qazlal accepts your kill.The shooting star hits the rat.  You kill the rat!Ç®õjŒ(Ç®õjí 1â—‹Ç®õj,œ°.°J.#°Ç®õjïV21-4Ç®õjNÇ®õj-O _Qazlal accepts your kill.É®õjé¾´ .  You shoot a sling bullet. The sling bullet hits the endoplasm.  You kill the endoplasm!É®õjÃJ))É®õj‚QŠ..@â—‹.#.É®õjÉT445.4 (1.2É®õjÙYÉ®õj \O _Qazlal accepts your kill.É®õjF˜ 3É®õjì˜ É®õj×› É®õjOŸ ,É®õj  É®õjb  L----------É®õjF¡ É®õj‹¤ { _The sprites lose interest in your situation.É®õjç¤ É®õj¥¥ É®õjQ« BÉ®õj•¬ ,É®õj­ É®õjϯ ,É®õj¬° É®õj¶² É®õj³ Q4=====É®õj ´ É®õj=¶ ,É®õjü¶ É®õj‘¸ É®õjܸ É®õjX¹ É®õj°» ,É®õj²¼ É®õj„¾ É®õj̾ ======É®õj¿¿ É®õj ,É®õj�à É®õj Å É®õjýÅ É®õjìÆ É®õjÖÉ É®õjÊ É®õjÙÊ É®õj;Í ,É®õj�Î É®õj°Ð É®õjÑ É®õjÒ É®õjSÔ É®õjÒÔ É®õj!Õ É®õjþ× ,É®õjÄØ É®õjÛ É®õjþÛ O5=====É®õj€Ü É®õj\Þ 4 _Magic restored.É®õj ß É®õjñß É®õjÁâ ,É®õj ã É®õjæ É®õjQæ É®õjëæ É®õj6é É®õj‡é ======É®õjEê É®õjhí É®õj«í )É®õj|î É®õjJò n _You feel your willpower return.É®õjŸò (É®õj¿ó É®õj‰ö z _Your orb has finished recharging its magic.É®õj¢ü ¸ . .# ##.# ######...##.#).# #..†.....# #..@<...#40.4 (25.0) #....#.####É®õj^ý ë #..###.#. ..#.. ...#. ##.## ... .##É®õj]É®õjÒ,1.4 (26É®õjM É®õj� + _Found a quarterstaff.Ê®õjVã3Ê®õjºäÊ®õjÖçÊ®õjåêÊ®õjTïBÊ®õjËðÊ®õjañÊ®õjòÊ®õjÈóÊ®õj7÷Ê®õj�÷Ê®õj�øÊ®õj‰ûÊ®õjàþÊ®õj;ÿÊ®õjyÊ®õjÊ®õj†Ê®õjÞÊ®õjÊ®õj Ê®õj Ê®õjl Ê®õj“Ê®õj¶Ê®õj¸Ê®õjÊ®õjfÊ®õj7Ê®õjÝ‹######.......##)...........# #..#..†.....# #..#...<...# # #....#.#### #...#..###.# #.........### ......####....# Ê®õjˆû..##.. ##@#..# 8.4 (7.0)# ###...........##.###.##$?...> #. ###.#. #. .. { #. ...#Ê®õj¯&Ê®õj|'+9.4 (8Ê®õjé,Ê®õj]/; _Found a stone staircase leading down.Ë®õj­ßË®õj0àË®õjIáË®õj¶ãË®õjTæc  You encounter a bat.Ë®õjSìí#).....# ..#..†.....# .<...# Ë®õj�ì#Ë®õjÆìg..#.#### #...#..###.# ......###......####....Ë®õjõì..##...####.#..#### ###......@....#Ë®õjíý #.###.##$?...># #. ###.#.b#. ..{ #. Ë®õjyíÊ  .. b   bat (wandering).# Ë®õj­ïH0b.Ë®õj`ð5b.Ë®õj%ñS>bË®õj?ø:â—‹Ë®õjIü350.4 (1 _Ë®õjJË®õjjË®õjn� ¯ #)  †.....#  #..#...<...#  # #....#.####  Ë®õjy� ].###.# ....###  #....##  ..##...####â—‹#..###  # ###......@....#  #.###.##$?...>#  #. ###.#b.  #. ..  { #. .  Ë®õjÄ� M.. .#Ë®õj '  #)  †.....#  #..#...<...#  # #....#.####  Ë®õj�( ÷.###.# ....###  #....##  ..##...####â—‹#..###  # ###......@....#  #.###.##$?...>#  #. ###.#b.  #. .. { #. . .. .# Ë®õjÿ1 4Ë®õj…5 Ë®õjû7 Z _A bat is nearby!Ì®õj8 w )))))))You shoot a sling bullet.Ì®õj1¹ Cb.b.Ì®õjº Ab.b.Ì®õjQ ƒ°...bÌ®õj à -1.7 (1.3Ì®õjÉ Ì®õj¯Ë ^ _The sling bullet closely misses the bat.Ì®õj-m 4))))Ì®õj˜ï b.Ì®õj=ø Æ .#â—‹..  You shoot a sling bullet. The sling bullet barely misses the bat.Ì®õjôø (3.0Ì®õj©ÿ Ì®õjª u _The bat barely misses you. The bat hits you but does no damage.Í®õj5¦ .  You shoot a sling bullet. The sling bullet hits the bat!  You kill the bat!Í®õjç9(Í®õjuÀA°#°Í®õj¤Ã554.2 (1.2Í®õjÊP°#°Í®õj~ÍO _Qazlal accepts your kill.Í®õj ¸Í®õj¹Í®õj ¿Í®õjHÁH _No target in view!Í®õjÀÐÍ®õjµÑÍ®õj ÓÍ®õjSÕÍ®õj.ØÍ®õjÎÜP _Í®õjãÞÍ®õj2ßÍ®õjÿÍ®õjA,Í®õjÙÍ®õj'M _You now have 84 gold pieces (gained 11).Í®õjÉÍ®õjBÍ®õj@Í®õj§Þ#..#..†.....# #..#...<...# # #....#.#### #...#..###.# #.........##......####....## ..##...####.#..#Í®õj­ Ç# ###........§. #.###.##.@...> #. ####.#..# #. .. . { #. # .. ..# . Í®õj'-8.2 (4.0Í®õj¥'+9.2 (5Í®õj$,9§Í®õjõ.a _u - a scroll labelled GOMPAE YZAIήõjmyήõj/z3ήõjR~ήõj†Xήõjˆήõjúˆήõj¿‰ήõj ‹ήõjiŽ,ήõj°�ήõjk‘ήõj±“ήõjw”ήõjô”ήõjá–ήõj;™ήõjt™ήõj‡šήõjàœήõj+Ÿήõj}Ÿήõj8 ήõj ¢ήõjÀ¤,ήõj˜¥ήõjj§ήõjq©ήõjªήõjeËήõjtÏ,ήõjîÐήõjÅÓL _You now have 93 gold pieces (gained 9).ήõjlÖ3ήõjŽ×ήõj5Þ:....#.#### ..###.# #.# ......### #.# ####....## #.# .####.#..### #.# .....### #. ήõjîÞ?.###.##.....>###.#  #. ####.#..##.# #. #.....°@# { #. ####....# .. #......# .# ##....#... ...#.# ## #...#.#..###..#.. #..ήõj�äJ.69.2 (10.0)ήõjlå-70.2 (11ήõjûéήõjÛëV _s - an amethyst potionήõjÊßήõjtàήõjDáήõjbäήõjNçήõjµëBήõj}íήõjóíήõjÈîήõj¼ðήõjjóήõjøóήõjÖôήõjì÷ήõjkúήõjàúήõjuûήõjVýήõj”ÿήõjú,ήõjzήõjêήõjHήõjâήõj@ήõj{ ήõj× ήõjÒ ήõj÷ ήõjñÏ##.##.....>###.# #...  #. ####.#..##.# ##...#  #. #.......##....  #. ####....#..#<#  .. #......##.  .# ##....#...# ήõj-J#...#.#.### #...#.#.# #..###.@.#7.2 (7.0) #.. ##..# #.. ..:.# .. ####.#{ ## ήõj &ήõjH'+8.2 (8ήõj|,ήõjŽ:9 _Found a stone staircase leading up.Ï®õj½$3Ï®õjŒ%Ï®õjÅ(Ï®õjN+Ï®õj:,Ï®õj%0,Ï®õjª1,Ï®õj­2Ï®õjI:' . #.......##.... #. ####....#..#<# .. #......##. .# ##....#...#  #...#.#.### #...#.#.# #..###...# #..####..##.........#######{ ##  Ï®õjñ:LYou pick up a parchment of Launch Clockwork Bee and begin reading...Ï®õjcAW80.2 (21.2 (3Ï®õj!EÏ®õj�GM _You add the spell Launch Clockwork Bee to your library.Ï®õj³IÏ®õjù"Ï®õj$&,Ï®õja*BÏ®õjÁ*Ï®õjð*Ï®õjá,Ï®õj‹.Ï®õjõ.,Ï®õj¸0Ï®õj@2Ï®õj®2Ï®õjô2Ï®õjU4Ï®õj‹6,Ï®õjý6Ï®õjž8Ï®õjÃ:,Ï®õj“;Ï®õj–<Ï®õj>Ï®õjS>Ï®õjÖ>Ï®õj*AÏ®õjúBBÏ®õj(FBÏ®õjxFÏ®õj�IP  There is a stone staircase leading up here.Ï®õj×JÏ®õjZK _Ï®õjåKÏ®õj&MÏ®õj²NÏ®õjþNÏ®õjšOÏ®õjcQÏ®õj×R,Ï®õj„SÏ®õjáTÏ®õjŸWBÏ®õj YÏ®õj[,Ï®õjÚ[Ï®õjR^Ï®õj¦`Ï®õj aÏ®õj¶aÏ®õj/dÏ®õjªe,Ï®õjòeÏ®õj·gÏ®õjeiÏ®õj¶iÏ®õj8jÏ®õj¤pÏ®õjsÏ®õjrsÏ®õjðsÏ®õjvÏ®õjxÏ®õjtxÏ®õjyÏ®õjƒzÏ®õjÊ|,Ï®õj=}Ï®õj5€Ï®õjµ‚}  You encounter a gnoll and a bombardier beetle.Ï®õj¡ˆÎ###....## #.# .####.#..### #.# #####.........### #.# ##...#Ï®õj‰r##.##.....>###.# ##....##. ####.#..##.####°..####.......##....## { #. ####....#..#<##.. #......##.#Ï®õj‹‰e.# ##..@.#...# #...#.#.### #...#.#.##..###...##..####..###.........#B   bombardier beetle (asleep)Ï®õjɉ#..#######.#j   gnoll (asleep)jB###Ï®õj^’9.601.2 (20.0)Ï®õjê’*2.2 (21 Ï®õj“ _Ï®õj~˜Ï®õjžÑ®õj¢Ëí  Casting: Jinxbite (safe; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ñ®õjé¦ vvv, ally target)You beckon some vexing sprites to accompany your attacks.  You feel your willpower being sapped.3----------3.2 (1.0)Will/2 Jinx -Star Ñ®õj:ïÑ®õj|ñD _Your orb unleashes a flurry of shooting stars!Ò®õj›Õâ—‹vâ—‹vâ—‹vÒ®õjËFvâ—‹Ò®õjˆLâ—‹vÒ®õjåAvâ—‹Ò®õj‰ j°°°Ò®õj: %4Ò®õjÇ_°°°Ò®õjVÓ®õjA)Gâ—‹vÓ®õjÓ)Pâ—‹vÓ®õj»2�j.â—‹vÓ®õj£3‡vâ—‹vâ—‹Ó®õjd:..°@°°#.°BjBÓ®õjt;%5Ó®õj¼B°@°°°Ó®õjHD' _The gnoll shouts!Ó®õjÆ0 Oâ—‹vÓ®õj�1 ˜â—‹vâ—‹vÓ®õj^3 .Ó®õjw4 Uâ—‹vÓ®õjþ5 :j.Ó®õj™6 7â—‹vÓ®õjÊ6 Ó®õj7 Lâ—‹vÓ®õjÐ> b°°@..°°.°j   gnoll (ally target)BÓ®õj/@ %6Ó®õjèE ^°°°Ó®õjýG Ô®õjÉÛâ—‹vâ—‹v  The shooting star hits the gnoll.Ô®õjBO5â—‹Ô®õjS­ jThe gnoll is moderately wounded.The gnoll is knocked back.Ô®õjTMâ—‹vÔ®õjþ[ j 2 gnolls (1 polearm, 1 distracted, 1 …)You encounter a gnoll. It is wielding a +0 halberd.The shooting star hits the gnoll.Ô®õjÝ5â—‹Ô®õjòåB ..°.°°°°.{unaware, 1 alljThe gnoll is moderately wounded.Ô®õjçH----------7Ô®õjû퇰°°°Ô®õj·ô0 _The gnoll is knocked back.Õ®õjöO �â—‹vâ—‹vÕ®õjR CjvÕ®õj·R Õ®õjY £ distracted, 1  The gnoll hits your shooting star from afar with a +0 halberd!  The shooting star hits the gnoll.Õ®õjµÚ 5â—‹Õ®õj«å ò ...°°..unaware)jThe gnoll is heavily wounded.Õ®õjKæ %8Õ®õjjì 9°Õ®õjQï 0 _The gnoll is knocked back.Ö®õjV¬¨ )))))You shoot a sling bullet. The sling bullet hits the gnoll.Ö®õjù-3BÖ®õj/K.jÖ®õj.6......B   bombardier beetlejj 2 gnolls (1 polearm)Ö®õj7,9.5 (1.3Ö®õj^=Ö®õj@Y _The gnoll is almost dead.×®õj‹á¿ ))) You shoot a sling bullet.  The sling bullet hits the bombardier beetle!×®õj;dnj.j.×®õjeo“ ...  The bombardier beetle is severely wounded.×®õjËtµ *****The bombardier beetle sprays incendiary fluid at you.×®õjUýd.@...×®õjþ-10.7 (1.2×®õjÇ×®õj?S _The burning spray misses you.Ø®õj߀ ¿ )))You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.Ø®õjö;*Ø®õjUÝ j.  The bombardier beetle is severely wounded.A giggling sprite leaps out and smacks the bombardier beetle with its own  antenna.Ø®õjÿÝ4j.Ø®õj6ß;j.Ø®õjüç•â—‹.B(very drained)Ø®õj}è,2.0 (1.3Ø®õjðØ®õj×òj _The bombardier beetle is severely wounded.Ù®õj|Ï€ ))))You shoot a sling bullet.Ù®õjÇÏ;*Ù®õjĨµ )The sling bullet closely misses the gnoll.A giggling sprite leaps out and makes the gnoll trip over its own feet.  You kill the gnoll! j.  Qazlal accepts your kill.Ù®õjÀ²â â—‹.   gnoll (  The jinxing sprites lose interest in you.Ù®õjN¹Ë ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you.Ù®õj(: ;j.Ù®õjç@ A°.Ù®õj§D —4=====43.3Fire Will/2 Ù®õj3J 9°Ù®õjM m _You are covered in liquid fire! Move or burn!Ú®õj�‘ ))You shoot a sling bullet. The sling bullet hits the gnoll.Ú®õjs• Ú®õjG–!Ú®õj«–BÚ®õjô–.  Ú®õj0—%The gnoll is lightly wounded.Ú®õj šÚ®õj¶šjÚ®õj ›)Ú®õjI›Ú®õjÉ£Ú®õj%¥°Ú®õj¥¥Ú®õj¨Ú®õj˨28Ú®õj©---Ú®õjw©%4.5 (1.2Ú®õj;²Ú®õj—·°Ú®õjQ¸Ú®õj¼Z _The liquid fire burns you!Ü®õj3± í  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ü®õjxEB.  Casting: Jinxbite (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You beckon some vexing spritÜ®õj2Òes to accompany your attacks.  You feel your willpower being sapped.  The liquid fire burns you!  The bombardier beetle seems less drained.Ü®õj¬ v§.Ü®õj{!’17------------2----------Ü®õjÁ!k50Jinx -Star Ü®õj(Ü®õj$*E _The gnoll hits you from afar with a +0 halberd!Ý®õj¥ÿœ ) You shoot a sling bullet. The sling bullet hits the gnoll.Ý®õjµ‰ ¢ .  The gnoll is heavily wounded.The liquid fire burns you!Ý®õjÄŠ u5----------6.7 (1.2Ý®õj%‘ Ý®õjŸ“ R _The gnoll barely misses you.Þ®õjÕ§ _You are too injured to fight recklessly!à®õj–####....## #.#kwasso the Vexing à®õjÝ­.####.#..### #.# #####Formicid of Qazlal *..... ...........### #.# ##...#Health: 15/32 ===========------------- .###.##.....>###.# ##....#Magic: 2/5=========---------------à®õj"5#. ####.#..##.####...###AC: 2Str: 12#. #.......##....##EV: 11Int: 13 à®õjRþ{ #. ####....#..#<##SH: 2à®õj¢KDex: 18..#...§..##.#XL:  4 Next: 45% Place: Dungeon:3à®õjÈu.###..@.#...#à®õjì–Noise: ===------  Time: 1616.7 (0.0)à®õj ±#..*#.#.###a) +1 slingà®õj0Ù#Bj.#.#.#Fire: a) +1 slingà®õjRÉ#.)###...#Fire Will/2 Jinx -Star à®õjtà#..####..###.........#à®õj”ÛB   bombardier beetle.B#######.#à®õj·‰j   gnoll (polearm)..### à®õjÙr_You are too injured to fight recklessly!  Fire: a) +1 slingà®õjûãPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineà®õj[·Aim: a gnoll, wielding a +0 halberd (heavily wounded, chance to call a sprite  on attack: 55%, 65% to hit)à®õj?ì ×####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal *..... ...........### #.# ##...#Health: 15/32 ===========------------- à®õjæì Ÿ.###.##.....>###.# ##....#Magic: 2/5=========---------------#. ####.#..##.####...###AC: 2Str: 12#. #.......##....##EV: 11Int: 13 { #. ####....#..#<##SH: 2à®õj"í ÃDex: 18..#...§..##.#à®õjsí XL:  4 Next: 45% Place: Dungeon:3.###..@.#...#Noise: ===------  Time: 1616.7 (0.0)#..)#.#.###à®õj«í a) +1 sling#Bj.#.#.#Fire: a) +1 slingà®õjçí ©#.)###...#Fire Will/2 Jinx -Star #..####..###.........#à®õjî GB   bombardier beetle.B#######.#j   gnoll (polearm)..à®õj�î á###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, chance to call a sprite  on attack: 55%, 65% to hit)  You shoot a sling bullet.  à®õj»î 3The sling bullet hits the gnoll but does no damage.à®õj§u Ù*Shift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (heavily wounded, chance to call a sprite  on attack: 55%, 65% to hit)  You shoot a sling bullet.  The sling bullet hits the gnoll but does no damage.  The gnoll is heavily wounded.à®õj@H  B.  A giggling sprite leaps out and smacks the gnoll with its own hand.  The gnoll is almost dead.The liquid fire burns you!à®õjaS ö§..j , very drained)12--7.9 (1.2à®õjyb R _The gnoll hits you but does no damage.á®õjÈÍ####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal *..... ...........### #.# ##...#Health: 12/32 =========--------------- á®õj2 ­.###.##.....>###.# ##....#Magic: 2/5=========---------------#. ####.#..##.####...###AC: 2Str: 12á®õj] ô#. #.......##....##EV: 11Int: 13 á®õjI ô{ #. ####....#..#<##SH: 2Dex: 18..#..§...##.#XL:  4 Next: 45% Place: Dungeon:3.###..@.#...#Noise: ===------  Time: 1617.9 (0.0)#.B*#.#.###a) +1 sling#.j.#.#.#Fire: a) +1 slingá®õjñ (#.)###...#Fire Will/2 Jinx -Star #..####..###.........#B   bombardier beetle.B#######.#j   gnoll (polearm, very drained)..### _The gnoll hits you but does no damage.  Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (almost dead, heavily drained, chance to  call a sprite on attack: 60%, 65% to hit)á®õjÉ ±####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal *..... ...........### #.# ##...#Health: 12/32 =========--------------- .###.##.....>###.# ##....#á®õj¬É dMagic: 2/5=========---------------#. ####.#..##.####...###AC: 2Str: 12#. #.......##....##á®õjÊ „EV: 11Int: 13 { #. ####....#..#<##SH: 2Dex: 18á®õjBÊ –..#..§...##.#á®õjjÊ ™XL:  4 Next: 45% Place: Dungeon:3.#á®õj”Ê ú##..@.#...#Noise: ===------  Time: 1617.9 (0.0)á®õj»Ê ›#.B.#.#.###á®õjãÊ Ía) +1 sling#.).#.#.#á®õj Ë ¾Fire: a) +1 sling#.)###...#á®õj/Ë ÀFire Will/2 Jinx -Star #..####..##á®õjWË g#.........#á®õj}Ë ÛB   bombardier beetle.B#######.#á®õj¤Ë zj   gnoll (polearm, very drained)..á®õjÊË »###Aim: a gnoll, wielding a +0 halberd (almost dead, heavily drained, chance to  á®õj Ì 0call a sprite on attack: 60%, 65% to hit)  á®õjÌ eYou shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!á®õj­Ì zQazlal accepts your kill.You can now call upon nature to destroy your foes.á®õjÓÒ ?)á®õjØZ ° #.#### #.# ##### ..### #.# ##...# ...>###.# ##....#  #. ####.#..##.####...###  #. #.......##....## á®õj•[ ’{ #. ####....#..#<##  .. #..§...##.#  .# ##..@.#...#  #.B)#.#.###  #.).#.#.#  #.)###...#  #..####..##  #.........#  .##.#  á®õj:\ g.. ### á®õjú3 X #.#### #.# ##### ..### #.# ##...# ...>###.# ##....#  #. ####.#..##.####...###  #. #.......##....## { #. ####....#..#<## á®õj®4 * .. #..§...##.#  .# ##..@.#...#  #.B)#.#.###  #.).#.#.#  #.)###...#  #..####.. á®õjì4 &#.........#  .##.# .. ### á®õj!5 á®õj¹A ÍB.  You shoot a sling bullet. The sling bullet hits the gnoll.  You kill the gnoll!  Qazlal accepts your kill.  You can now call upon nature to destroy your foes.The liquid fire burns you!* * * LOW HITPOINT WARNING * * *á®õjÓI .á®õj±N  *6/32 -----69.2 (1.3 _The bombardier beetle waves its antennae.á®õjÊY &§á®õjÙZ  á®õj6[ X_Your Hexes skill increases to level 5!ã®õjš ####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal **.... ...........### #.# ##...#Health: 6/32====-------------------- .###.##.....>###.# ##....#Magic: 2/5=========---------------#. ####.#..##.####...###AC: 2Str: 12#. #.......##....##EV: 11Int: 13 { #. ####....#..#<##SH: 2Dex: 18..#..§...##.[34ã®õjm Öm#XL:  4 Next: 65% Place: Dungeon:3.###.B@.#...#Noise: ===------  Time: 1619.2 (0.0)#...#.#.###a) +1 sling#.).#.#.#Fire: a) +1 sling#.)###...#Fire Will/2 Jinx -Star #..####..###.........#B   bombardier beetle.B#######.#..### _Your Hexes skill increases to level 5!Fire: a) +1 slingPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, chance to call a sprite on attack:  47%, 72% to hit)ä®õjÙúL####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal **.... ...........### #.# ##...#Health: 6/32====-------------------- .###.##.....>###.# ##....#Magic: 2/5=========---------------#. ####.#..##.####...###AC: 2ä®õjJStr: 12#. #.......##....##EV: 11Int: 13 { #. ####....#..#<##SH: 2Dex: 18..#..§...##.#XL:  4 Next: 65% Place: Dungeon:3.###.B@.#...#Noise: ===------  Time: 1619.2 (0.0)#...#.#.###a) +1 sling#.).#.#.#Fire: a) +1 sling#.)###...#Fire Will/2 Jinx -Star #..####..###.........#B   bombardierä®õj®¢ beetle.B#######.#..###Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a bombardier beetle (severely wounded, chance to call a sprite on attack:  47%, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.ä®õjÉ‚ä*Shift-Dir - straight line  Aim: a bombardier beetle (severely wounded, chance to call a sprite on attack:  47%, 72% to hit)  You shoot a sling bullet.  The sling bullet hits the bombardier beetle but does no damage.  The bombardier beetle is severely wounded.ä®õjTYX  #.#### #.# ##### ..### #.# ##...# ...>###.# ##....#  #. ####.#..##.####...###  #. #.......##....## { #. ####....#..#<##  .. #..§...##.#  .# ##.*@.#...#  #...#.#.###  #.).#.#.#  #.)###...#  #..####..##  #.........#  (very drained) .##.#  .. ### A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.  ä®õjyZOThe bombardier beetle is almost dead.ä®õj³-y #.#### #.# ##### ..### #.# ##...# ...>###.# ##....#  #. ####.#..##.####...###  #. #.......##....## { #. ####....#..#<##  .. #..§...##.#  .# ##.*@.#...#  #...#.#.###  ä®õjd.#.).#.#.#  #.)###...#  #..####.. #.........#  .##.# .. ### ä®õj9‚ .BThe liquid fire burns you!ä®õj•9Q2---20.5 (1.3ä®õj]@ä®õj*BV _* * * LOW HITPOINT WARNING * * *ç®õjµL ç®õj7P jDrink which item? Potions  d - 2 blue potions  f - a puce potion  j - 2 fizzy inky potions  k - a brown potion  n - a viscous brown potion  o - a sapphire potion  p - a green potion  q - a murky brown potion ç®õjÆP ô s - an amethyst potion [!] read|quaff[?] describe selectedê®õjÇ ê®õjú#L####....## #.#kwasso the Vexing .####.#..### #.# #####Formicid of Qazlal **.... ...........### #.# ##...#Health: 2/32=----------------------- .###.##.....>###.# ##....#Magic: 2/5=========---------------#. ####.#..##.####...###AC: 2ê®õjN%Str: 12#. #.......##....##EV: 11Int: 13 { #. ####....#..#<##SH: 2Dex: 18..#......##.#XL:  4 Next: 65% Place: Dungeon:3.###.B@.#...#Noise: ===------  Time: 1620.5 (0.0)#...#.#.###a) +1 sling#.).#.#.#Fire: a) +1 sling#.)###...#Fire Will/2 Jinx -Star #..####..###.........#B   bombardier ê®õj,&*beetle (very drained).B#######.#..###The bombardier beetle is severely wounded.A giggling sprite leaps out and makes the bombardier beetle trip over its own  legs.  The bombardier beetle is almost dead.The liquid fire burns you! _* * * LOW HITPOINT WARNING * * *ê®õjä.P  Okay, then.ê®õj€/ê®õjP6ê®õjÒ8. _ê®õjÞÉê®õjŽÊê®õjÏÑê®õjÔÒF _Unknown command.ê®õj±¥ Iê®õjŸ³ F _Unknown command.ë®õjνU.......# #.#...## #.# ####.#..### #.# ##### #...........### #.# ##...# #.###.##.....>###.# ##....# #. ####.#..##.####...###  #. #.......##....##{ #. ####....#..#<## ..ë®õjß¾Z #..@...##.#.# ##.B..#...# #...#.#.### #.).#.#.# #.)###... #..####..## #.........# ..#####.#..###ë®õjÒÉL _Okay, then. _Unknown command. _Unknown command.  You shake off some of the fire as you move.  The liquid fire burns you!  You die...ë®õjèa-1/32 -ë®õjN-/  --more--ì®õjýÛì®õj×݃Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +1 sling (weapon) Missiles (go to first with ()ì®õjXÞñd - 5 poisoned darts Armour (go to first with [)  b - a +0 robe (worn)  c - an orb of stardust (worn)ì®õjN ì®õjÜ +ì®õj  ì®õjþ ?Goodbye, kwasso.80 kwasso the Vexing (level 4, -1/32 HPs)Began as a Formicid Hexslinger on Nov 12, 2026.Was a Believer of Qazlal.Incinerated by a bombardier beetle (3 damage)... on level 3 of the Dungeon.The game lasted 00:05:32 (1582 turns). Best Crawlers -1.59383478 planckenst GrEE-27 escaped with the Orb2.35482080 AutarchDCS VSDe-27 escaped with the Orb3.29920816 sewnkin DjHs-27 escaped with the Orb4.18830641 raguzCoGl-27 escaped with the Orbì®õj¤ ù5.18230528 raguzCoGl-27 escaped with the Orb6.17664546 platinum DECj-27 escaped with the Orb7.16484428 raguzCoGl-27 escaped with the Orb8.16465487 therodimus VSBr-27 escaped with the Orb9.16422369 raguzCoGl-27 escaped with the Orb  10.16376138 DocSulfur FoNe-27 escaped with the Orb  11.16227342 hulksmash1 OpSh-27 escaped with the Orb  12.15776188 Krim260 GrGl-27 escaped with the Orb  13.15735411 RavnCoHu-27 escaped with the Orbì®õj9“ ì®õj‰¹ ì®õjQº ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l