:}Éhðù¦ Player: lanejos000 Game: Custom seed 0.33 Server: crawl.dcss.io Filename: 2025-09-16.15:07:38.ttyrec Time: (1758035258) Tue Sep 16 15:07:38 2025 <}ÉhLÎ [?1051l[?1052l[?1060l[?1061h<}ÉhÏV)0[?7h[?25l[?1c<}ÉhžÑ[?25h[?0c<}ÉhÃÙžPlay a game with a custom seed for version 0.33.1-2-ga6f4b62f22. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 0  [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin![}Éh¢ƒ [?25l[?1c[}Éh²[}ÉhO»[}Éh¢¾µWelcome, lanejos000. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn[}Éhð¾®v - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode [}Éh¿#h - Armataurq - Oni[}ÉhM¿3z - Felid i - Gnollr - Barachi[}Éhm¿¹A - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. [}ÉhŒ¿M+ - Recommended species * - Random species [}Éhª¿Y# - Recommended character ! - Random character % - List aptitudes[}ÉhÆ¿ASpace - Pick background first ? - Help]}Éh9&]}Éh¯+]}Éhr1TWelcome, lanejos000 the Minotaur. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserker]}ÉhË1tn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. ]}Éhþ1t+ - Recommended background * - Random background # - Recommended character]}Éh12r ! - Random character % - List aptitudesSpace - Change species ? - Help^}ÉhÙ^}Éh{^}ÉhNdWelcome, lanejos000 the Minotaur Berserker. You have a choice of weapons.  a - short sword(+1 apt)  b - mace (+2 apt)  c - hand axe (+2 apt)  d - spear (+2 apt)  e - falchion (+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Help`}ÉhÝž`}ÉhY`}Éhvñ±lanejos000 the ChopperMinotaur of Trog *.....Health: 19/19 ========================Magic: 0/0AC: 2Str: 21EV: 11Int: 4SH: 0Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hand axeNothing quivered`}ÉhGø·..#############.................≈~~≈~P...P~~~~~~~~≈≈~...~≈~~~~~~~≈≈~...~~≈~~~~~~~~.....~~~~~.......@.......~~≈~~.....~~~~~~~~~≈≈...~~≈~~~~~~~~~...~~~~~~~~~~~P...P≈~~~~..............................`}Éh¤ø...............`}Éhâ\Welcome, lanejos000 the Minotaur Berserker.`}Éh@¨Game seed: 777 (custom seed);  Trog says: Kill them all!`}Éhá `}ÉhÒdŒPress ? for a list of commands and other information.`}ÉhŒl`}ÉhÎo[ _Found a staircase leading out of the dungeon.a}Éh¹ï ï.#..#.≈~~≈~P...P~~~~≈≈~...~≈~~~~≈≈~...~~≈~~~~~~.....~~~~~≈.<~~≈~~.....~~~~~≈≈...~~≈~~~~~~~...~~~~~~P...P≈~~~~≈...a}Éhú a}Éh û 21.0 (1 _a}Éh. a}Éhu b}Éh—... #..#..≈~~≈~P...P~~~~≈≈~...~≈~~~~≈≈~...~~≈~~~~≈~~~~~.....~~~~~≈~.<.~~≈~~.....~~~~~≈≈...~~≈~~~~≈~~~~~~...~≈~~~~~P...P≈~~~~≈b}Éh1˜,...b}Éhí¡<2b}Éhâ¨b}Éhž«b}Éh:N7.....#..#..≈~~≈~P...P~~~~≈≈~...~≈~~~~≈≈~...~~≈~~~~≈~~~~~~.....~~~~~≈~≈.<.~~≈~~.....~~~~~≈≈...~~≈~~~~≈~~~~~~~...~≈~~~~~P...P≈~~~~≈≈~...b}ÉhöU<3b}Éhìtb}Éh¯wb}Éh,z.#..#..≈~~≈~P...P~P~~~≈≈~...~≈~~~~≈≈~...~~≈~~~~≈~≈~~~~~.....~~~~~≈~≈P.<.~~≈~~.....~P~~~~≈≈...~~≈~~~~≈~~~~~~~...~≈≈~~~~~~P...P≈~~~~≈≈~P...b}Éh;<4b}Éh =b}Éh?b}Éh—Î ö.#..#..≈~~≈~P...P~P.b}ÉhùÎ ¢~~~≈≈~...~≈~.~~~≈≈~...~~≈~~~~≈~≈.~~~~~.....~~~~~≈~≈P.b}Éh%Ï C.<.b}ÉhIÏ e~~≈~~.....~P.b}ÉhˆÏ ‹~~~~≈≈...~~≈~~~~≈~~.b}Éh«Ï ~~~~~~...~≈≈~.~~~~~P...P≈~~~~≈≈~P.b}ÉhÌÏ ..b}ÉhóÏ 1.#b}Éh=Ú b}Éh¨Ú 5b}ÉhWâ b}Éhå b}Éhb’¨..#..#..≈~~≈~P...P~P.~~~≈≈~...~≈~.!~~~≈≈~...~~≈~~~~≈~≈.~~~~~.....~~~~~≈~≈P..b}Éhä’=<.~~≈~~.....~P.~~~~≈≈...~~≈~~~~≈~~.~~~~~~...~≈≈~.~~~~~P...P≈~~~~≈≈~P.$b}Éh[“R...#.b}Éh5Ÿ<6b}Éh=¨b}Éh,«d _Found a smoky blue potion and 9 gold pieces.c}Éhê7È.l#..#..≈~~≈~P...P~P.~~~≈≈~...~≈~.!.~~~≈≈~...~~≈~~~~≈~≈.~~~~~.....~~~~~≈~≈P..c}Éh‚8Ü<.~~≈~~.....~P.~~~~≈≈...~~≈~~~~≈~~.~~~~~~...~≈≈~.~~~~~P...P≈~~~~≈≈~P.$..#l   frilled lizard (asleep)c}Éh­8C..#.c}ÉhßG<7c}ÉhPQc}ÉhËTa _A frilled lizard comes into view.c}Éh¥íR.........l##..#......#.#≈~~≈~P...P~P...#~~~≈≈~...~≈~.!.#~~~≈≈~...~~≈~~~~≈~≈...#~~~~~.....~~~~~≈~≈P...#.c}ÉhîÎ<.#~~≈~~.....~P...#~~~~≈≈...~~≈~~~~≈~~...#~~~~~~...~≈≈~...#c}ÉhBî'~~~~~P...P≈~~~~≈≈~P.$.  .#..#.c}Éhžù<8c}Éhªc}Éhóc}Éhźi.........l# #..#......# .# ≈~~≈~P...P~P...# ~~~≈≈~...~≈~.!.# ~~~≈≈~...~~≈~~~~≈~≈...# ~~~~~.....~~~~~≈~≈P...# .<.# ~~≈~~.....~P...# c}ÉhG»þ~~~~≈≈...~~≈~~~~≈~~...# ~~~~~~... ~~~~~P...P≈~~~~≈≈~P.$. .# .. .c}Éh¾c}ÉhEÇ….ll9c}Éh„Ïc}Éh Òc}ÉhVŽ .# ..#.....l# # ~~≈~P...P~P...# ≈≈~...~≈~.!.# ≈≈~...~~≈~~~~≈~≈...# .....~~~~~≈~≈P...# <.# ≈~~.....~P...# ≈≈...~~≈~~~~≈~~...# ...~P...P#.c}Éhc}Éh¯˜K.lc}Éh_ E10.0 (1.0)c}Éhü£c}Éh§Nº.# ..#......# l# ≈~P...P~P...# ≈≈~...~≈~.!.# ≈≈~...~~≈~~~~≈~≈...# .....~~~~~≈~≈P...# <.# ≈~~.....~P...# ≈≈...~~≈~~~~≈~~...# ...~~ #### .c}ÉhO c}ÉhIQc}Éh—Zr.l1c}Éhbc}ÉhŸec}ÉhÁÂ.# ..#......# # ≈~P...P~P.l.# ≈≈~...~≈~.!.# ≈≈~...~~≈~~~~≈~≈...# .....~~~~~≈~≈P...# <.# ~~.....~P...# ≈≈...~~≈~~~~≈~~...# ...~~~P...P≈~~~~≈≈~P.$...#### .#...c}ÉhŸ c}Éhç&J.lc}Éh(&2c}Éhò3c}ÉhÂ.# ..#......# # ~P...P~P...# ~...~≈~.l.# ~...~~≈~~~~≈~≈...# .....~~~~~≈~≈P...# <.# .....~P...# ≈≈...~~≈~~~~≈~~...# ...~~~~P...P≈~~#### .c}Éh c}Éh^!r!l3c}Éhï(c}Éh&+c}Éhõ«H...# c}ÉhƬ..#......# # P...P~P...# ~...~≈~.!.# ~...~~≈~~~~≈~≈.l.# .....~~~~~≈~≈P...# <.# .....~c}Éh­sP...# ...~~≈~~~~≈~~...# ...~~~~~ P...P≈~~~#### .c}ÉhN­O.#..c}Éh‰¯!.c}Éh°c}ÉhŒ¸l.l4c}ÉhžÀc}Éh`Ãc}ÉhM½4c}Éh‡Åc}ÉhRÉc}Éhë@4c}ÉhZHc}Éh6Jc}Éh 4c}Éh:c}Éh&c}Éh–×c}ÉhØc}Éh ãc}Éh‡Ö c}ÉhßÖ 77---c}Éh × .=5.1 (1.1c}Éh†ß c}Éh(â x _You closely miss the frilled lizard. The frilled lizard bites you.d}ÉhÔxí ...##..#......#.# ~P...Pd}Éhz1~P...# ≈~...~≈~.!.# ≈~...~~≈~~~~≈~≈...# ~.....~~~~~≈~≈P..l#.<.# ~.....~P...#≈...~~≈~~~~≈~~...#~...~~~~~~~≈≈~...# ~P...P≈~~d}Éhö{M~~≈≈~P.$....####....#...d}Éhõ‡B60d}Éhwd}ÉhR“F _The frilled lizard bites you but does no damage.d}Éh{B© ...#.### .... #########..# ............... ~P...P~P..≈~~~~~~~~.! ≈~...~~≈~~~~≈~≈... ~.....~~~~~≈~≈P.@l d}ÉhíB|...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~...~~~~~~~≈≈~...# ~P...P≈~~~~≈≈~P.$... ####. ...............#...d}ÉhÈM96d}Éh8N>----7d}ÉhVd}Éh‹X3 _The frilled lizard bites you.d}ÉhSêy..#...  ....#.### .... #########..# ............... ~P...P~P..d}ÉhØê›≈~~~~~~~~.! ≈~...~~≈~~~~≈~≈.@. ~.....~~~~~≈~≈P..l ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~...~~~~~~~≈≈~...# ~P...P≈~~~~≈≈~P.$...####.d}Éhžõd}Éhÿ¾7=8 _The frilled lizard misses you.d}ÉhýQ ..#... ....#.#### .# ..#......# # P...P~P...# ~...~≈~.!.# ~...~~≈~~~~≈~≈..@# .....~~~~~≈~≈P..l# <.# .....~~~~...~~≈~~...~≈≈~...# P...P≈~~~ d}Éh<_ d}Éh¯_ &9d}Éhìf d}Éhƒi \ _The frilled lizard closely misses you.d}Éh¦% i  You closely miss the frilled lizard.d}Éhð% .20.2 (1.1d}Éh5, d}Éh(/ F _The frilled lizard bites you but does no damage.e}Éh+{ñ  You barely miss the frilled lizard.Your headbutt misses the frilled lizard.4----1.3e}Éh*‚e}Éhv…3 _The frilled lizard bites you.e}Éh(r„  You hit the frilled lizard.  You kill the frilled lizard!e}Éhéz2.e}Éh k5=---82.4e}Éh‚…e}Éh†ˆW _Trog accepts your kill.e}ÉhP« · ..#... ....#.#### .##..#......#.# ~P...P~P...# ≈~...~≈~.!.# ≈~...~~≈~~~~≈~≈.@.# ~.....~~~~~≈~≈P...#.<.# ~.....~~~~~~~~P...#e}ÉhM¬ Ã≈...~~≈~~~~≈~~...#~...~~~~~~~≈≈~...# ~P...P≈~~~~≈≈~P.$....####.e}Éh+´ A-3e}Éhœ´ 0e}Éh‚» e}Éh¬½ e}Éh~ $M##...  ....#.### .... #########..# e}Éht~ 2............... ~P...P~P..≈~~~~~~~~ ≈~...~~≈~~~~≈~≈ ~.....~~~~~≈~≈P e}ÉhŸ~ œ...<..............#........##e}ÉhE† e}Éhކ @-4e}ÉhŒ e}Éhi“ A5.4 (2e}Éh¬˜ e}ÉhI› W _c - a smoky blue potionf}Éhk4Þ #.#.......#.####.......... #########..# ............ ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ f}Éh5ü~.....~~~~~≈~≈P ...<...................## ...................f}Éh%=f}Éh–=p6===6.4 (1f}ÉhwDf}ÉhôFf}Éh¢Ö = .....#.####.......... #########..# ............ ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P f}Éhw× ï...<........... ~.....~~~~~~~~P......... ...............#...f}ÉhÃÞ <7f}ÉhVå f}Éh(ç f}Éh û : ..#.####.......... #########..# ............ ~P...P~~~~~~~~P ≈~...~≈~f}Éhoû ¾~≈~~~~≈~≈ ~.....~~~~~≈~≈P ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~#......#..f}Éhò f}Éha &8f}Éhý f}Éh f}Éh»h › .......... #########..# ............ ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P f}Éh,i :...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~ ~~...~~~~~~~≈≈##.......f}ÉhÞp <9f}Éh”v f}Éh‚w f}Éhq@ 3 #########..# ............ ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~ f}ÉhÝ@ 6~~...~~~~~~~≈≈ ~P...P≈~~~~≈≈~P.$...##.#.####.f}Éh#I :==f}ÉhƒI 30f}Éh0O f}Éh‰Q f}Éh@” ‰ ............ ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~ ~~...~~~~~~~≈≈ ~P...P≈~~~~≈≈~P.$.....###Nothing quivered.#.#. .#f}ÉhÜ  j7=1f}Éh'¢ f}Éh^¤ f}Éh#É  ~P...P~~~~~~~~P ≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P f}Éh«É ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~ ~~...~~~~~~~≈≈~...###.#P...P≈~~~~≈≈~P.@.....# .................#####.. .f}ÉhÚÉ .....# ## .#...f}ÉhqÒ f}ÉhÊÒ &2f}Éh÷Ø f}Éh^á f}Éh¶á +3.4 (2f}Éhè f}ÉhÒê 1 _You now have 9 gold pieces.f}ÉhÀp≈~...~≈~~≈~~~~≈~≈ ~.....~~~~~≈~≈P ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~ ~~...~~~~~~~≈≈~...###.#P...P≈~~~~≈≈~P...... ................@######.......#...##### ##.....f}Éh”À¦..... #.#.####.....#. .#...## ##.... .# ##.f}ÉhÂÉA4.4 (1f}ÉhMÐf}ÉhýÑg}Éh\ 4g}ÉhX"g}ÉhTçwM~P...P~P≈~~~~~~~~ ≈~...~~≈~~~~≈~≈ ~.....~~~~~≈~≈P ...<........... ~.....~~~~~~~~P ≈≈...~~≈~~~~≈~~...# ~...~~~~~~~≈≈~...### g}Éhÿç ~P...P≈~~~~≈≈~P.@.....####### ......... ...............#...#####.#...## ##..# ##.g}Éh­ï98g}ÉhõïN==5g}Éhñõg}Éh‘÷g}Éh×h P...P~P...# ~...~≈~...# ~...~~≈~~~~≈~≈...# .....~~~~~≈~≈P...# <.# g}Éh.i c.....~P...# ...~~≈~~~~≈~~...# ...~≈≈~...###.# g}ÉhXi P...P≈~~~~≈≈~P.# ###### ....... #...g}Éh‰i †#######..........g}ÉhÓi „#.#.####....#.#. .#...## ## .#.... g}Éhzr <6g}Éhƒx g}Éh{ h}Éhâ...P~P...# ...~≈~...# ...~~≈~~~~≈~≈...# ~~~~~≈~≈P...# <.# ~P...# ...~~≈~~~~≈~~...# ...~≈≈~...###.# ...P≈~~~~≈≈~P.# ###### .. #.##..........#.#.####....#.# 7h}Éh—ËsP~P...# ~≈~~~~~~~~...# ~~≈~~~~≈~≈...# ~~~~~≈~≈P...# <....# ~P...# ~~≈~~~~≈~~...# #~≈≈~...###.# P≈~~~~≈≈~P.# ###### .. ..##...#.# 8h}Éh]\‡P~P...# ~≈~...# ~~≈~~~~≈~≈...# ~~~~~≈~≈P...# ## ......# ..~P...# .#~~≈~~~~≈~~...# .# ~≈≈~...###.# P≈~~~~≈≈~P.# ###### ..  h}Éh^dˆ9===9h}ÉhLjh}Éhòkh}ÉhèAeP~P...# ~≈~...# ~~≈~~~~≈~≈...# ~~~~~≈~≈P...# ### # #.. ~h}ÉhpBzP...# #.# ~~≈~~~~≈~~...# #.# ~≈≈~...###.# P≈~~~~≈≈~P.# ###### . h}ÉhàG=40h}Éh»Lh}Éh‚Nj}Éh·¹(M.......... P~P ~≈~~~~~~~~ ~~≈~~~~≈~≈...# ~~~~~≈~≈P##.......... .~~~~~~~~P≈~~~~≈~~...# ~~~~~~~≈≈~...### P≈~~~~≈≈~P..........###### ...................j}Éh%¿j}Éh“¿&1j}Éh÷Ãj}ÉhôÅj}Éh’_ M####..# .......... P~P ~≈~~~~~~~~ ~~≈~~~~≈~≈...# ~~~~~≈~≈P###.......... .~~~~~~~~P≈~~~~≈~~...# ~~~~~~~≈≈~...### P≈~~~~≈≈~P....... ............######j}Éhse j}ÉhÓe &2j}Éh¯j j}ÉhÅl j}Éh€< M .... ####..# .......... P~P ~≈~~~~~~~~ ~~≈~~~~≈~≈...# ~~~~~≈~≈P######.#j}ÉhZ= ,...............# .~~~~~~~~P≈~~~~≈~~...# ~~~~~~~≈≈~...### P≈~~~~≈≈~P.......##j}ÉhÓC j}ÉhVD $==j}Éh…D 3j}ÉhéY j}Éh5î M ....#.###  .... ####..# .......... P~P ~≈~~~~~~~~ ~~≈~~~~≈~≈...# ~~~~~≈~≈Pj}Éh¨î K######...............# .~~~~~~~~P###..#≈~~~~≈~~...# ~~~~~~~≈≈~...###.#j}Éh·õ j}Éhö &4j}Éhpû j}Éh™ý j}Éhk 4j}ÉhwÈ j}ÉhGÊ j}Éh†‚ 4j}ÉhƇ j}Éh³‰ j}Éh„‡’....#.#### .# ..#......# # ~P...# ≈~...# ≈~~~~≈~≈...# ~~~~~≈~≈P...# #.# # #.# ~P...# #.####..# ≈~~~~≈~~...# #.# ≈≈~...###.# ≈~~~~≈≈~P.......####### j}Éh2ˆj}Éh«ˆ5j}Éh“Žj}Éhk}ÉhàÝM....#.####  .# ..#......# # P...# ~...# ≈~~~~≈~≈...# ≈~≈P...# #.# # #.# P...# #.####..# ≈~~~~≈~~...# #.# ...k}ÉhuÞÇ≈≈~...###.# . ~~~~≈≈~P.......####### k}Éh!å<6k}Éhêk}Éh ìk}Éhé&....#.#### .# ..#......# # P...# ...# ~~~~≈~≈...# ≈~≈P...# #.# # #.# P...# #.####..# ~~~~≈~~...# #.# .... ≈≈~...###.# .$.≈≈~P.# ###  k}Éhtòk}Éhó&7k}Éh±øk}Éhü* _Found 8 gold pieces.k}ÉhÏÝF....#.#### # ..#......# # P...# ...# ≈~≈...# #≈~≈P...# #.# # #.# k}ÉhªÞ)P...# #.####..# ≈~~...# #.# ..... ≈≈~...###.# ...$.≈≈~P.# .######### .. .##...##### .. k}Éh+å<8k}ÉhZêk}Éh‘ìk}Éhî‘ I#.#### # K#......# #.# .#P...# .+...# r#≈~≈...# .# ≈~≈P...# #.# # #.# P...# #.####..# ≈~~...# #.# #..... ≈≈~...###.# ....$...≈≈~P.# ####### #.. k}Éh`’ 6r   quokka (asleep) ..# K   kobold (missile, asleep)#...##### ... k}ÉhÊ» ·9 _A kobold and a quokka come into view.k}Éhœ e#.#### # K #......# #####. # #....# P...# ....+ ...# ..r# ≈~≈...# K.# ≈~≈P...# #.# # #.# k}ÉhLœ ²P...# #.####..# ≈~~...# #.# #..... ≈≈~...###.# ....$... k}ÉhÞœ ë≈≈~P.# .#.#############.#.. . ..# K 2 kobolds (1 missile, asleep)#...##### ... k}Éhy¥ ‚  A kobold comes into view. It is wielding a +0 club.k}ÉhȦ k}Éh$§ k}Éhw³ Q.K..rKrKK)====50k}Éhض k}Éhm¹ ( _The kobold shouts!k}Éh;% 4k}Éhð- k}ÉhB/ k}Éh• 4k}ÉhÃ& k}Éhi( k}Éh¿ 4k}Éhmß k}ÉhÐm q...... ######K .#....# ~~~P ....+~ ...#≈~≈ .r ≈~≈P...# #######K ........... ~~~P...# #.####≈~~...# #.# #.....$..#≈~...###.# .....$..... k}ÉhPn Ü≈≈~P.......##.#.######## ......#######.#......... ..##...##### ......... ...#.####....k}Éh5r k}ÉhÃr k}ÉhÚ} ¼ .K.KFound 11 gold pieces. The kobold attacks as it pursues you!k}Éh~ Ž5------=---1k}Éhg† k}Éh.‰ 9 _The kobold hits you with a +0 club.l}Éhðµm---l}Éh“K ã###### ....K# ~~~P ....+~ ...#≈~≈ .r ≈~≈P...# #######. .......# #......K ~~~P...# #.####..#####.#≈~~ #.@...$..#≈~...###.##.....$..... ≈≈~P.......##.#.######## ......#######.#......... ..##...#####$......... ... #.####.... . .#...#l}ÉhßO l}ÉhRP l}Éh¨Q l}ÉhnY °.K.r.Kl}ÉhÕY k6==-----2l}Éh²a l}Éhe * _Found 6 gold pieces.m}Éhgg  You hit the kobold.  You kill the kobold!.K.r)   kobold (m}Éh'hj7/20==16=m}Éh¯h3.5 (1.1m}Éh›pm}Éh¿sW _Trog accepts your kill.m}Éh7a¼. #####. ....#....#P....+~~~..K ~≈~≈...# . ≈~≈P...# #######. m}ÉhÂa­.......# #......r# ~~P###.@#####.#~~...# #.# #.....$..# m}ÉhîaI~≈≈~...###.##.....$..... ≈≈~P.......##.#.###############.#..m}Éh2b ......... ..##...#####$... .......... ####.... ....m}Éhem}Éh nŸ .KThe quokka closely misses you.4m}Éh€n 0m}Éhvvm}Éhz} _The quokka bites you but does no damage. _You see here a +0 club.m}Éh&  You hit the quokka. You headbutt the quokka.  You kill the quokka!m}ÉhUü †K   kobold (missile)  Trog accepts your kill.m}Éhq R(((((m}ÉhW§†.†@..m}Éhv«6335.6 (1.1m}ÉhV²m}ÉhX¸n _The kobold throws a stone. The stone closely misses you.m}Éhà o#.### . ######. ....#....#P....+~~~... ~≈~≈...# .K ≈~≈P######. .......# #......@# m}Éhêà [~~P...# #.####.)#####.#~~...# #.# #.....$..# ~≈≈~...###.##.....$..... ≈≈~P.......##.#.###############.#..m}ÉhÄ †......... ..##...#####$... .m}Éh:Ä )......... m}ÉhÆ m}ÉhTÍ k.K-m}Éh»Í 60m}ÉhxÔ m}Éh;Ø s _You see here a quokka corpse.m}Éh¨ ³  You hit the kobold.  The kobold is severely wounded.m}ÉhÚŽ c6-=7.7 (1.1m}ÉhŒ— m}Éhkš 9 _The kobold hits you with a +0 whip.n}ÉhUí  You hit the kobold.  You kill the kobold!)-418.8n}Éhön}Éh=ùW _Trog accepts your kill.n}Éh(.v ...... ###### .#....# ~~~P ....+~ ...#≈~≈ ≈~≈P...# #######) ..........† ~~~P...# #.####.@#####.# ~≈~~...# #.# #.....$..#≈~...###.##.....$.....######... .#.####.... ....n}Éhý8J-90n}ÉhX@n}ÉhÃDM _You see here a +0 club.n}ÉhÕå ###### .....# ~~~P ....+~ ...#≈~≈ ≈~≈P...# #######) .......# #......† ~~~P...# #.####.)#####.#≈~~n}ÉhkŽC #.@...$..#≈~...###.##.....$.....Nothing quivered..n}Éhkz#.... .#. .#...#n}Éh™š^-60 _n}Éhm¥n}Éh§¦n}Éh¸û ¦ .....# ~~~P ....+~ ...#≈~≈ ≈~≈P...# #######) ..........† ~~~P####.)#####.#≈~~###.....$.≈~...###.##...@.$..... ≈≈~P.......##.#.#########Nothing quivered#.#.#### .#....n}Éh6 j7=1n}Éh¬ n}ÉhÞ o}Éh¾4¾# #....# P...# ....+ ...# ...# ≈~≈...# ..# ~≈P...# #######)# # #......†# P...# #.####.)#####.# ≈~~...# #.####.....$..#. ≈≈~...###.##....@$.~P.##.#.#.#.#..  ..##...#####$..o}Éh25 . #... #.####.... .... #. .#...#.## o}Éh?<2o}ÉhGo}Éh»Ho}Éh Ý$# #....# P...# ....+ ...# ...# ~≈...# ..# ≈P...# #######)# # #......†# #P...# #.####.)#####.# ~~...# #.####.....$..#.~...###.##.....@. ~P.##.#.#.#.#.. o}Éhƒç<3o}Éh=ïo}Éh6øA4.8 (2o}ÉhEÿo}Éh$= _You now have 17 gold pieces (gained 8).o}Éh̪+# #....# P...# ....+ ...# ...# ≈...# ..# P...# #######)# # #......†# # P...# #.####.)#####.# ...# #.####.....$..#. ~...###.##. P.##.#.#.#.#.. o}Éh¸«G=5.8 (1o}ÉhC²o}Éh&´o}Éh)] àM####. .#....# P....+ ~. ≈...# .. P######)o}Éh€] µ ......†# # P###.)#####.#  #.####....@$..#... o}Éh£] Ã~...###.##........... P.......##.#.########... o}ÉhÎ] R...#######.#...o}Éh÷f j8=6o}ÉhÕl o}Éh`n o}ÉhS‚ Q# #####. # #....# ...# ....+ ...# ...# ...# ..# ...# #######)# # #......†# # ...# #.####.)#####.# ...# #.####.....@..#... ...###.##. .o}Éhö‚ ý##.#.#.#.#.. .. ..# . o}Éh3‹ o}Éh‹ &7o}Éhc’ o}Éh±™ o}ÉhHš +8.8 (2o}Éh³  o}Éh—£ > _You now have 28 gold pieces (gained 11).p}Éhµùz.# #####..# #....# P...# ....+ ~...# ...# ≈...# ..# P...# #######)#.# #......†# # P...# #.####.)#####.# ~...# #.####.#... ~...###.##. P.##.#.#.....#.#.. .... ..# . .#...#####$... . #... ####.... ....  .#...#.##p}ÉhA9.8 (1p}Éh*p}Éhí p}Éh4£ {.# #####..# #....# ~P...# ....+ ~~...# ...# ~≈...# ..# ≈P...# #######)#p}Éh‘£ .# #......†# # ~P...# #.####.)#####.#~...# #.####.#... p}Éh»£ 6≈~...###.##. ~Pp}Éh¤ ×.##.#.#.....#.#.. ... p}ÉhH¤ ”. ..# . ..#...#####$... p}Éhz¤ a. #... .####.... .... p}Éh·¤ K. .#...#.##p}Éh® p}Éh†® r9==70p}Éh¡¶ p}Éh$½ p}ÉhMw x.# #####..# #....# ~~P...# ....+~...# ...# ≈~≈...# ..# ~≈P...# #######)#.# #......†# # ~~P...# #.####.)#####.# ≈~~...# #.####.#...p}Éh*x Œ≈~...###.##. ≈~P.##.#.#.....#.#.. .... ..# ..#...#####$.... #... #.####.... .... #. .#...#.##p}Éhgx p}Éhœ‚ p}Éh3ƒ 1p}Éhý‹ p}ÉhÙ q}ÉhõçÙ ....# ~~P ....+~ ...# ≈~≈ ~≈P...# #######) .........†# q}Éheè·~~P####.)#####.# ≈~~###........#...≈~...###.##.......~P.......##.#.#########.#.q}Éhè(Nothing quivered..q}Éh´èD#... ## .#....q}ÉhÛèq}Éhþð<2q}Éhøq}Éhèùq}ÉhÐ¥G.# #....#~P...# ....+~...# ...# ~≈~≈...# ..# ≈~≈P...# #######)#.# #......†# #~P...# #.####.)#####.# ~≈~~...# #.####.#... q}Éh;¦ã~≈≈~...###.##.≈~P.##.#.#.....#.#..q}Éhp¦¸ .... ..# ..#...#####$.q}Éhɦ ... #... .#.####.... .... .#. .#...#.## q}Éhï¦j ## .#....q}ÉhF±q}Éh–±3q}Éh_ºq}Éhé½q}Éh„ç 4q}Éh÷î q}Éhñ q}ÉhD¡ y.# #....#~P...# ....+~...# ...#~≈~≈...# ..# ~≈~≈P...# #######)#.# #......†# #~P...# #.####.)#####.# ~~≈~~...# #.####.#... ~~≈≈~...###.##. ~≈≈~P.##.#.#.....#.#.. .... ..## ..#...#####$... #. #.... #.#.####.... ..... #.#. .#...#.#### # ## .#....q}Éh-© ‰20===4q}Éh¯ q}ÉhS± r}Éh8³ ~~~~P ....+~ ...#≈~≈ ≈~≈P...# #######) ...........†# ~~~~P####.)#####.≈~~###........#...≈~...###.##....... ~≈≈~P.......##.#@######## .......#######.#........ ....... ..######. #.....#......# ##.5r}Éh$j¯ ~ ...#≈~≈ ≈~≈P...# #######) ...........†# ~~~~P####.)#####.r}Éhñj;≈~~##........#...≈~...###.##............... ~≈≈~P.......##.#.######## .......#######.#@....... ..........######. #...#####$... #.##..r}Éh(t<6r}Éhœ{r}Éh6}r}Éh—Û° ≈~≈ ≈~≈P...# #######) ...........†# ~~~~P####.)#####.≈~~.......#...≈~...###.##............... ~≈≈~P.......##.#.######## .......#######.#........ .........@######. #...#####$...# r}ÉhÜ #.......... #....#..#.##. #..r}Éhwär}ÉhÈä&7r}ÉhŒër}ÉhLír}Éh´ ý ≈~≈P...# #######) ...........†# ~~~~P####.)#####.≈~~.......#...≈~...###.##....... ~≈≈~P.......##.#.######## .......#######.#........ ..........######. #...#####$.@.# #.......... #.#.####......#...#. #..##r}Éh%¹ r}Éh‰¹ C==8r}ÉhøÀ r}ÉhdÆ s}Éh(?~≈~≈P...# #)#.# #......†# #~P...# #.####.)#####.#~≈~~...# #.####........#...~≈≈~...###.##....s}ÉhõÛ. ~~≈≈~P.##.#.########.....#.#........ ....######. ..#...#####$@..##. #....#  #.#.####..........#  #.#. .s}ÉhP#...#.#### s}ÉhEÅ # ## .#..... .#.s}Éhg{##.. #. #..s}ÉhŸJ# ##.s}ÉhÞ'<9s}Éh/s}Éh´1s}Éh`D<~≈~≈P...# #)#.# #......†# #~P...# #.####.)#####.#~≈~~...# #.####........#...~≈≈~...###.##.....~≈≈~P.##.#.########.....#.#........ ....######. ..#...#####@...#  ##. #....# #.#.####..........# #.#. .#...#.#### # ## .#.....# .#.##..# #. #..# # ##..s}Éh`Ks}ÉhÉK'80s}Éh^Rs}ÉhÊ[A1.8 (2s}Éhlcs}Éh/f= _You now have 34 gold pieces (gained 6).s}Éhœ4s}Éhd$s}Éh%s}ÉhÕ] n .............†# ~~~~~~P####.)#####.≈~~###........#...≈~...###.##...............≈≈~P.......##.#.######## .........#######.#........ ..........######. #...#####....#  ##..........  s}ÉhR^  #.#.####...... #.#...#.####.###..s}ÉhÏf A2.8 (1s}Éhm s}Éhôn t}Éh¸Á ~~~~~~P####.)#####.≈~~###........#...≈~...###.##...............t}Éh,Â#≈≈~P.......##.#.######## .........#######.#........ ..........######. #...#####....#  ##............  t}ÉhS¿ #.#.####...... #.#...#.###t}Éh‹ÂØ ## .#.....# ##t}Éh¯Â/.####t}ÉhÒÂt}ÉhCÊ<3t}ÉhÒt}Éh­Òt}Éh`ßÛ ≈~~.......#...≈~...###.##...............≈≈~P.......##.#.######## .........#######.#........ ..........######. #...#####....#  ##............  #.#.####...... #.#...#@#### ## .#.....#  t}ÉhÑßi.#.###t}ÉhÏæ<4t}Éhìt}Éhhît}Éh­NL ≈~...###.##.......≈≈~P.......##.#.######## .........#######.#........ ..........######. #...#####....# t}ÉhO; ##............#....# #.#.####..........# #.#...#.#### ## .#....@#  t}Éh6OŠ.#.## #. .t}ÉhYO(#t}ÉhðUt}ÉhNV&5t}Éh}[t}Éh_t}Éh)f¿≈≈~P.......##.#.######## .........#######.#........ ..........######. #...#####....#  ##............#.... #.#.####......... #.#...#.### ## .#.....#  .#.##t}Éh†f- #.  ##.. #...###.. ##. ..#.t}Éh„mt}Éhàm&6t}Éhest}Éhšut}Éh‘ßî.........#######.#........ ..........######. #...#####....#  ##............#... #.#.####...... #.#...#.### ## .#.....#  t}Éhîߊ.#.## #.  ##......# #...#....##... ## ##.. t}Éh\àt.... #.. .>t}Éh‹çt}Éhõç&7t}Éh'ít}Éhó; _Found a stone staircase leading down.t}ÉhÕî» ..........######. #...#####....#  ##............  #.#.####...... #.#...#.### ## .#.....#  .#.## #. #..####.# ##@.....# #...#....##...####.#.8t}Éhn  #...#####....#  ##............  #.#.####...... #.#...#.### ## .#.....#  .#.## #. #..####.# ##..... #@..#....##...### ##..# .t}Éhbtt}Éh—t&9t}ÉhÒyt}Éh{t}ÉhV4t}Éh½[t}ÉhÒ]t}ÉhC 4t}Éh t}ÉhV" t}Éhr¸ #...#####....# ##.....#....#  #.#.####..........#  #.#. #.#...#.####  # ## .#.....# .#.##..# ##. #..####.# # ##......# #.@.#.... ###...### ##..# ..t}ÉhC¹ —#...>.#t}Éh¿ =90t}Éh+Ä t}ÉhÓÆ u}Éhmû4u}Éhqu}Éh×u}Éh X k#...#####....# .....#....# #.#.####..........# #.#. #.#...#.#### # ## .#.....# .#.##..# # #. #..####.# # ##......# #..@#.... ###...### ###..# .....#..>.##u}Éhˆ_ <1u}Éh[d u}Éh”f u}Éh¤· Ž #............#.####...... #.#...#.### # ## .#.....#  .#.##..# # #. #..####. ##......#.# #...#....####@..### ###..#  .....#.#u}ÉhJ¼ <2u}ÉhAÁ u}Éhà v}Éhö{\.#....# .#.####..........# # .#. #.#...#.#### .  ## .#.....# .#.#.##..# .# #. #..####.# ## ##......#.# #...#....# ###.@.### ###..# ..... ##..>.##v}ÉhN|v}Éhr“Y3v}Éhtÿ4v}ÉhŒv}Éh°v}ÉhÔoŽ#....# #.####..........### #. #.#...#.####.. ## .#.....# .# .#.##..# .# #. #..####.# # # ##......#.# v}Éh p´#...#....# ###..@### ###..# ...... ####.....v}ÉhÄpš.>...[.##v}ÉhÑyv}ÉhÚz&4v}Éhº€v}Éh/ƒ+ _Found a plate armour.v}Éhšt¯ #.####..........### #.#...#.####..# .#.....# .# .#.##.. #. #..####.# # ##......#.# #...#....####...###  ###@.# #...........#.####.....##.#v}Éh×zv}Éh!{&5v}Éh΂v}Éhn„v}Éh® ø.####.### . #.#...#.####..  .#.....# .# .#.##..# .# #. #..####.# # # ##......#.# #...#....# ###...### ###.@# #.#.####.....## .>...[..#.###6v}Éh\˜ ]  #.#...#.####.. # .#.....# .# .#.##.. #. #..####.# # ##......#. #...#...###...###  ####..###.#..#....@.......####.....### .>...[.v}Éhõœ v}ÉhO &7v}Éh¢ v}Éh\¤ v}Éhš(Ø #.#...#.####..  .#.....# .# .#.##..# .# #. #..####.# # # ##......#.# #...#....# ###...### ####..###.#.#.v}Éh)½##.####.....## #.>...[.#.#..####v}Éhn0v}Éh¿08v}Éh…5v}ÉhŠ7v}ÉhÒÛ  .#.....# .###.. #. #..####.# # ##......#. #...#...###...### # # ####..###.#...............#v}Éh0Ü[#.####@....#### #.>...[.. #.#######v}Éh*ãv}Éh~ã&9v}Éhév}Éhÿêw}Éhˆ5À.#.....# .# .#.##..# .# ##. #..####.# # .## ##......#.# #.#...#....# .###...### .# .#####..###.#.#.w}Éh×5Þ# #.####.@...### # #.>...[.#.#..#w}Éhî56####w}ÉhY=w}ÉhE>0100.8 (1.0)w}ÉhCw}ÉhEw}ÉhZId### #. #..####.# # . ##......#.# #.  #...#....#.. ###...### .# .##w}Éh¢IŒ ####..###.#....#............# #.####.....#### [...w}ÉhÎIž #.########...# #### w}ÉhöI w}ÉhfQw}Éh¦Q1w}Éh¼Vw}ÉhiZc _There is a stone staircase leading down here.w}Éh•Nw}ÉhðNw}Éh¡Uw}ÉhÃVw}ÉhŸ›.#.##..# .# #  #. #..####.# # .#  # ##......#.###. # #...#....#.. .# w}Éh¸Ÿ‰ ###...### .#..##. ####..###.#. #....#  #.####.....# # #.>@..[. #.# ...#  ##### w}Éh. í          w}Éhc§w}Éhˆª-2 _w}Éhˆ¯w}Éh8±w}Éh ˜ .#.##..# .# #  #. #..####.# # .#  # ##......#.###.##  #...#....#....# # ###...####.#..##.# w}Éhg˜P####..###.#.....  #...#  #.####.....# w}Éhš˜D# #.>.@.[. #.# ...# w}ÉhĘO #####   w}Éhõ˜3    w}Éh˜ w}Éh¡&3w}ÉhÒ¦w}Éhù¨w}ÉhŠ” 4w}Éh:š w}Éh¾› x}Éh² î.#.##..# .# #  #. #..####.# # .#  # ##......#.###.##  #...#....#....# #  ###...####.#..##.#  ####..###.#.....  #.x}Éhƒ /.#  #.####.....# # #.>..@[. #.# ...#  #####       x}Éhx}ÉhY4x}Éhx}Éhäz}Éh:1’ _No target in view!z}Éh6Ä4z}Éh¤Êz}Éh¹ÌH _No target in view!z}Éhl´4z}Éhغz}Éh÷½H _No target in view!z}Éh†£ 4z}Éh¶© z}Éhì« H _No target in view!{}Éh÷í4{}Éhîó{}Éhñ÷H _No target in view!{}Éh0ˆ4{}ÉhŽ{}Éh¼‘C _No target in view!}ÉhÚù 4}Éh‘ }Éh§ thing quivered!€}ÉhWN€}Éh¢N€}Éh]T€}Éh°V thing quivered!€}Éhï 4€}Éh." €}Éh¡$ thing quivered!}Éhg&}Éh(ûDrink which item? Potions  c - a smoky blue potion[?] describe selectedƒ}ÉhºIƒ}ÉhñNƒ}ÉhÁRˆ.#.##..# .# #ƒ}ÉhäRÝ  lanejos000 the Chopper#. #..####.# # .#ƒ}ÉhùRX  Minotaur of Trog *.....ƒ}ÉhS€# ##......#.###.##ƒ}ÉhbS€  Health: 20/20 ========================#...#....#....# #  Magic: 0/0ƒ}ÉhxSß###...####.#..##.#  AC: 2ƒ}ÉhŠS-Str: 21ƒ}Éh­SÕ####..###.#.....  EV: 11ƒ}ÉhÐS,Int: 4ƒ}ÉhíS‰#............#  SH: 0ƒ}ÉhÿS,Dex: 9ƒ}ÉhTK#.####.....#######ƒ}Éh%T¯  XL:  1 Next: 41% Place: Dungeon:1ƒ}ÉhpTŸ# #.>..@[......  Noise: ---------  Time: 104.8 (0.0)#.###########ƒ}ÉhŽTÊ  a) +0 hand axe...#  Nothing quivered#####ƒ}Éh¦T  ƒ}ÉhÃT5   ƒ}ÉhÙTd    ƒ}ÉhìT-  ƒ}ÉhüT/_No target in view! ƒ}Éh U9_No target in view! ƒ}ÉhUq_No target in view! _Nothing quivered! ƒ}Éh3U8_Nothing quivered! ƒ}ÉhEU2_Nothing quivered!ƒ}Éhr`A5.8 (1ƒ}Éhfƒ}Éh¦h\thing quivered! _It was a potion of heal wounds. You feel much better.…}Éh 4…}Éh4 …}Éhû ˆ}ÉhöÚ ˆ}Éh~ò Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  c + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions  g + potions of heal wounds (common) Missiles (select all with ()h - boomerangs  i - darts  j - javelins  k - large rocksl - stones  m + throwing nets Miscellaneous (select all with })n + Gell's gravitambourines [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top[39;4ˆ}Éhfó 9m]Ž}ÉhsØ.#.##..# .# #  lanejos000 the Chopper#. #..####.# # .#  Minotaur of Trog *.....# ##......#.###.##  Health: 20/20 ========================#...#....#....# #  Magic: 0/0###...####.#..##.#  AC: 2Str: 21####..###.#.....  EV: 11Int: 4#............#  SH: 0Dex: 9#.####.....#######  XL:  1 Next: 41% Place: Dungeon:1# #.>.Ž}ÉhˆÚD.@[......  Noise: ---------  Time: 105.8 (0.0)#.###########  a) +0 hand axe...#  Nothing quivered#####           _No target in view! _No target in view! _Nothing quivered! _Nothing quivered! _Nothing quivered! _It was a potion of heal wounds. You feel much better.Ž}ÉhGÛŽ}ÉhÞ}Éh´4}ÉhŠ·}Éh$¹}Éh= }Éh© }Éh }Éhý }ÉhJÿ + SHIFT‘}ÉhÛ;‘}ÉhQ%‘}Éh (F _Unknown command.’}ÉhnÀ SHIFT“}ÉhÏÙ;“}Éhîß“}ÉhêâF _Unknown command.”}ÉhÑDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ”}Éhåžay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes²}Éhws7------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. ²}Éht5Movement ---------------------------------------- directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction³}Éh“kµ}Éhùx Z  This moves straight until something interesting is found (like aµ}Éh¶‡_  monster). If the first square is a trap, movement starts nonetheless.¶}Éh¤¶}Éh|Ë  ¶}Éhñ‘¶}ÉhÅd¶}Éhš#¶}ÉhQî  o¶}Éh˜¯ ¶}Éh÷Œ W Auto-explore. Setting the option explore_greedy to true makes¶}ÉhA·}Éh0ÌY  auto-explore run to interesting items (those that get picked up·}Éh·}ÉhU·}ÉhÜ_  automatically) or piles (checking the contents). Autoexploration will·}Ého ¸}ÉhÙB¸}Éhp¸}ÉhÇØ¸}ÉhV¤\  open doors on its own unless you set travel_open_doors to avoid or¸}Éh˜g¸}ÉhÎ' ¸}Éhô2 #  approach.¸}ÉhŸø   ¸}Éh&½" G or Ctrl-G¹}Éh"Fa  Interlevel travel (to arbitrary dungeon levels or waypoints). Remembers¹}Éh»¹}ÉhÔº}Éh¶õZ  old destinations if interrupted. This command has its own set ofº}ÉhD¢<  shortcuts; use ? for help on them.º}Éhd4º}Éh;ê º}Éh%| »}Éh~»}ÉhÄ  »}ÉhÔÛ»}Éhù¢ Ctrl-W»}ÉhÃj ^  Set waypoint (a digit between 0 and 9). Go to a waypoint by pressing»}Éh1 K  Ctrl-G or uppercase G, then the waypoint's digit.»}Éh¾ù   »}Éh|Ò+ Attacking and firing¼}ÉhpI@  ----------------------------------------¼}ÉhÕ ½}ÉhH  ½}Éh*½}Éh»½ ¾}Éh ¾}Éhùa¾}Éhã. ¾}ÉhÓÆ ¿}Éh‘_ Several of these commands enter targeting mode; see "Targeting" for more¿}ÉhþN4  information about this mode.¿}ÉhR  ¿}ÉhÑà¿}Éhf­  direction¿}Éhm ¿}Éh9 T  If a monster is in the target square, attack that monster.¿}Éh9BÀ}ÉhbÄÀ}Éh “  À}Éhÿ_ TabÀ}Éh:À}ÉhÎL`  Autofight: Attack the nearest monster with your current weapon. If theÀ}ÉhWï a  nearest monster is not in range, by default, this will move towards it.À}Éhô´ Â}Éhfp   Â}ÉhåÃ}Éh>„ vÃ}ÉhÚ[Ã}Éh+Ã}Éhö Ã}Éh >Targeted attacks with your primary weapon, including attackingÃ}Éh~Ê Ã}Éh°w Ã}Éhú Ä}ÉhIÄ}ÉháË\  non-adjacent monsters with a polearm, or firing a wielded launcherÄ}Éhé‘Ä}ÉhDëÄ}Éh—t G  (regardless of the state of the main quiver).Ä}Éh¹= Ä}Éhû  Å}ÉhßÅ}Éh¸[ QÅ}ÉhüÅ}ÉhaØÅ}Éhó¢H Quiver an item, spell, or ability from a menu.Å}Éht   Å}ÉhÛC Å}Éh¨þ  ( and )Å}ÉhzÊÆ}Éhõ]o Cycle quiver to next/previous suitable action (item, spell, ability). Æ}Éh fÆ}ÉhôÚc Fire currently quivered action, showing a targeter. If some monster is inÆ}Éh3¯Æ}Éh h\  sight and the action takes a target, either the last target or theÆ}Éhvµ nearest monster will be automatically highlighted. If the action does nottake a target, the display will typically show an area of effect.Ç}ÉhŒÇ}Éh “Ç}Éh»^?  Pressing f again triggers the action.Ç}Éh•#  Ç}ÉhñÇ}Éh<· Ç}Éh’ # Shift-tab, pÇ}ÉhjGÈ}ÉhËÈ}Éh÷ÉX  Autofire: Fire a quivered action, if needed selecting a targetÈ}Éhj_È}Éhk#` automatically; typically fires at the nearest monster. È}ÉhîíÈ}Éh¼®  FÈ}Éh²€ È}Éh’; È}Éh›É}ÉhŒa Directly choose ammo to throw or fire. In contrast to 'f' this does notÉ}Éh•ä3  interact with the quiver.Ê}ÉhVqÊ}ÉhÈN  Ê}Éh³êÊ}ÉhØ VÊ}ÉhÙÊ}Éhä| Ê}Éh$’ _ Evoke an item directly from the inventory. This includes using wands.Ê}ÉhZ|Ë}ÉhVË}Éh³7Ë}ÉhPkË}Éh0j  Ë}ÉhÒô Ë}Éh& Ë}Éh ˆ + Spells and abilitiesÌ}Éh† Ì}Éh¥Ó@  ----------------------------------------Ì}Éhþ–Ì}Éh!n  Ì}ÉhA'b Spells and abilities may also be quivered; see "Attacking and firing". ManyÌ}Éh™õÌ}ÉhÆ `  spells and abilities enter targeting mode on activation; see "Targeting"Ì}ÉhT‚ =  for more information about this mode.Í}ÉhÃv  Í}ÉhÜ4  aÍ}ÉhÐ ` Show the ability menu, allowing you to activate an ability or read itsÍ}Éh“¿ Í}Éh†&  description.Î}Éh/  Î}ÉhÐÖÎ}Éhm£ zÎ}ÉhÔfÎ}Éh‘)a Cast a spell. Should the spell demand monsters as targets but there areÎ}Éh5 Î}Éh>ý Î}ÉhéÇ a  none within range, casting will be stopped. In this case, neither turnsÏ}Éh”JÏ}Éh*Ï}Éh Ï}Éh%Ï}Éhø4Ï}Éhi[ Ï}Éh_  nor magic are used. If you want to cast the spell nonetheless, use Z.Ð}ÉhÌœ  Ð}ÉhoOVZ Cast a spell regardless of available targets.Ð}Éhé)RestingÐ}ÉhoëÑ}Éhû@  ----------------------------------------Ñ}Éh è  Ñ}Éh‡²Ñ}Éhw , s, Del, . or Numpad 5Ñ}Éh…? b  Rests for one turn. This is most often used tactically for waiting a fewÑ}Éh¨ c  turns. Serious resting should be done with the 5 command, for the sake ofÒ}ÉhDŠ3  your keyboard and sanity.Ò}Éh,R  Ò}Éhy* 5 or Shift-Numpad 5Ò}Éhµ-ª Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing,Ò}ÉhY­·magic point restoration, etc, proceed at the same rate, whether you're resting or not. A few specific spells can be 'channeled' via the rest keyÒ}ÉhÐ| Ò}ÉhK P  for ongoing effects, as mentioned in their descriptions.Ò}ÉhšC Ó}ÉhüÎ Ó}Éh4†   Ô}Éh\GÔ}ÉhîÔ}ÉhÖØÔ}Éh{Ÿ* Dungeon interactionÔ}Éhþ.Ô}Éh. @  ----------------------------------------Ô}Éh Ô}Éh| Ô}ÉhhF  Õ}Éh}*Õ}Éh@óÕ}ÉhQ  OÕ}ÉhÑ| Õ}Éhî†^ Open door. This is also done automatically by walking into the door.Ö}ÉhÖ}ÉhÄ×#CÖ}ÉhT¤5 Close door. Ö}Éh>q4 Ctrl-direction or * directionÖ}Éh,>^  Opens/closes a door in the specified direction (if there is one), orÖ}ÉhØõ S  else attacks without moving (even if no monster is seen).×}ÉhWÖ  ×}ÉhÀ\ <×}Éhš#V Use staircase to go higher, or use a shop, altar, or portal.×}Éh+ð×}Éh³ ×}ÉhE¾   ×}ÉhæÄ Ø}ÉhL >Ø}Éh®V Use staircase to go deeper, or use a shop, altar, or portal.Ø}Éh4šØ}Éhhc  Ø}ÉhÜ3Ø}ÉhTó ;Ø}ÉhøÁ c Examine occupied tile and auto-pickup eligible items. Can also be used toØ}Éh1¾ Ø}ÉhcÙ}ÉhH]  pick up only part of a stack with no other item on the same square.Ù}Éhâåc  When a monster is present the first press of ; will only examine the tileÙ}Éhw¦^  and a second press of ; will pick up all auto-pickup eligible items.Ù}Éh©±Ú}ÉhÌ)Ú}ÉhÐê  Ú}Éh'óÚ}ÉhZà Ú}Éh$ Wx Examine surroundings, see below. Has '?' help.Ú}Éhå$#XÛ}ÉhªE Examine level map, see below. Has '?' help.Û}ÉhÕV  Û}Éh‹rCtrl-XLists all monsters, items and features in sight. You may read theirÛ}ÉhÆæH  descriptions and travel to an item or feature.Û}ÉhJ¹  Û}Éh£v ]Ctrl-OShow dungeon overview (branches, shops, etc.).Û}Éh7 Û}Éh]É Ý}Éh,  Ý}Éh’çÝ}Éh¤%Ý}ÉhÆ Ý}ÉhÓ Ý}Éh}  !Þ}Éh•Þ}ÉhcV_ Annotate a level. You can annotate any level of a branch of which youÞ}Éhíb  have found the entrance. You can enter any text. This annotation is thenÞ}Éh§c  listed in the dungeon overview (Ctrl-O) and also shown whenever you enterÞ}Éh˜|c  that level again. Should your annotation contain an exclamation mark (!),Þ}Éh‘3 `  you will be prompted before entering the level. An empty string clearsÞ}Éhä 6 annotations. Þ}ÉhÔà iCharacter information -------------------------------------- Þ}ÉhJŠ…'display' below means usage of the message area, 'show' means usage of the whole screen. ß}Éh» @ß}ÉhËÞ3 Display character status.ß}Éhz¢ß}Éh…v=[ Display worn armour.ß}Éh9   ß}ÉhQÿ ß}Éh=Ç à}Éhà}Éh…Y }à}Éh‰à}Éh˜¨à}Éh.k: Display list of runes collected.à}Éhær à}Éh Œ à}ÉhOK  á}ÉhÇÓ "á}Éh—­A Display worn jewellery. á}Éh+b Eá}Ého%á}Éh<ôá}Éh– B Display experience info. á}ÉhiÌ >^ Show religion screen.â}ÉhCK  â}ÉhzBA Show abilities/mutations.â}Éh—è#\â}Éh¯§b Show item knowledge. You can toggle autopickup exceptions for item typesâ}ÉhÔjK  in this screen. The screen has its own help text.â}Éhy8 #mâ}Éh‡ø ã}ÉhfÇ» Show skill screen. You can get descriptions of present skills from thatscreen, as well as the aptitudes. The screen has its own help text. ã}Éh³  iã}Éhýû ã}Éhò ã}ÉhAÌZ Show inventory list. Inside this list, pressing a slot key showsä}ÉhÖä}ÉhWÜä}ÉhZåä}Éh¶¬3  information on that item.ä}Éh¥¼ ä}Éhµ~   ä}ÉhìC  Iä}Éh6Îä}ÉhiÎE Show list of memorised spells. å}Éh·Wÿ% Show resistances and general character overview: health, experience,money, gear, and status, mutations, abilities (the latter three moreterse than with the command @, A, a). This is a highly condensedå}Éh´,c  conglomeration of [, ", E, ^, @, A, a, $ on a single screen. Pressing theå}ÉhÎëK key of a displayed item views it. å}Éhþ¯2 Other game-playing commandså}Éhš²å}ÉhuXP---------------------------------------- æ}Éh6ÑUt Tell commands to allies, or shout (with tt).æ}Éhk™uCtrl-AToggle autopickup. Note that encounters with invisible monsters alwaysæ}Éh0up turns autopickup off. You need to switch it on with Ctrl-A afterwards. æ}Éh@xc| Toggle various display layers and overlays. (Console only)æ}ÉhõF  æ}ÉhRû æ}Éh€åç}Éh(é}ÉhÅò( The help menu.é}ÉhC¶ é}Éh‚ ê}ÉhdØê}Éh3˜  ê}Éh:^ê}Éhà ê}Éh} ê}ÉhQJ ë}ÉhË_ë}Éh¡ ë}ÉhŠb Ctrl-Pë}Éhîkë}Éh%: 1  Show previous messages.ë}Éhú ë}ÉhšÅ ì}Éh›µ  ì}Éh®z  Ctrl-Rì}ÉhD ì}ÉhO((  Redraw screen.í}ÉhI”  í}Éh8Wí}Éh† Ctrl-Cí}ÉhS4  Clear main and level maps.í}Éhr7  í}Éh»  #í}ÉhçÀ í}Éh;Ž < Dump character to file (name.txt).î}Éhø  î}Éhkå :î}Éh`ªî}Éh H Add note to dump file (see option take_notes).ï}Éh˜Óï}Éh±›ï}Éhªf  ï}ÉhÍ+ï}Éh õ ?:ï}Éh‚Å 1  Read the notes in-game.ï}Éhm ï}Éh…M   ï}Éh ?Vð}Éh€ð}Éhs ð}Éh 5 Display version information.ð}Éhèï  ð}Éh‚´ð}Éhqy ð}ÉhØA  ?/ñ}ÉhY/ò}Éhâªò}Éh¬[a  Describe a monster, spell or feature. You can enter a partial name or aò}Éhä ò}Éhëò}Éh—·9  regex instead of the full name.ò}Éhl{ ò}Éh“D ò}Éh‘   ò}ÉhbÎó}Éhªó}Éh#" ~ or Ctrl-Dó}Éhzæó}Éh¨­ó}Éhã€>  Add or save macros and key mappings.ó}Éh ~ ó}ÉhPJ ó}Éh)&ô}Éhn”  ô}ÉhÛô}Éh£dô}ÉhP- =ô}Éhåøô}Éhü ô}Éh#È ô}Éh' E Reassign inventory/spell/abilities letters.õ}Éhrõ}ÉhûÜõ}Éh¥¨  õ}ÉhOlõ}Éh–5õ}Éhÿ 4 _ (console) or F12 (WebTiles)õ}ÉhÐ ö}Éh¯±ö}Éh4sS  Read messages (when playing online; not for local games).ö}ÉhÈ? ö}Éh, ö}ÉhßÌ ÷}Éhb5  ÷}ÉhÖö -÷}Éhк ÷}Éh_ƒ ÷}Éhh} 8 Edit player doll (Tiles only).÷}Éh‘  ø}ÉhÑ—"ø}Éh˜:Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ø}Éh¢_  ø}Éhâ0 Sø}ÉhÔî ø}ÉhïSave game with query and exit.ø}Éh€¶ø}Éh(~ (Ctrl-Sø}Éh‹J K Save game without query and exit. ø}Éh¹J >Ctrl-QQuit without saving (with a confirmation prompt).ø}Éh')Stashesù}Éh‰¢P^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ ù}Éhvc Ctrl-Fù}Éh“d Find. This searches in stashes and shops, you can use regular expressionsand also terms like 'long blades', 'shop', 'altar', 'artefact'. If youare looking for altars to a special god, a search for 'Trog' , etc.ù}Éh.· works. A string like 'D:13' will list all known items on that level.'D:1}' will search for items on level 1 only, as opposed to 'D:1', whichù}ÉhÛóù}Éh½ _  will also list items on D:10 through D:15. Once the list of all foundù}Éh‡ Ç places is displayed, you can cause auto-travel to go there (press theassociated letter) or you can examine the items (press ? followed by theletter).ù}ÉhþI rItem interaction (inventory) ======================================== ù}ÉhÄŒSee also "Attacking and firing" for item interaction commands related to attacking and firing. {ú}Éh”š¶ Inscribe item (check the autoinscribe option). An empty inscription orinscribing only space will remove prior inscriptions. See Appendix 5.ú}Éh™bc  "Inscriptions". You can also inscribe items when viewing them by pressingú}Éh‘.:  their slot key in the inventory.ú}Éh– û}Éh[  û}Éh¶Ûû}Éhª qû}Éh+kû}Éhm2) Quaff a potion.û}Éh ú  û}Éh¢Æ  rû}Éh# 8 Read a scroll. û}ÉhÜRFM Memorise a spell from a book.ü}ÉhŽØ  ü}ÉhÚ¢ wü}Éhƒ|6 Wield an item ( - for none).ü}Éhú5ü}Éh "ü}ÉhA 'ü}Éh`È ü}ÉhÁÓ7 Wield item a, or switch to b.ý}ÉhÃ[ý}Éh.;ý}Éh{¿ý}ÉhtË ý}ÉhˆXþ}Éh¸¤  þ}Éh¶qþ}Éh}3þ}Éh¯ Wþ}Éhp¼ þ}Éh„ & Wear armour.þ}ÉhP þ}ÉhŒ  ÿ}ÉhÖ›9T Take off armour.ÿ}Éh.  ÿ}Éh2ñÿ}Éh´m AP Put on jewellery. Rÿ}Éh e Remove jewellery. e Equip actions (wield, wear, put on)ÿ}Éh ìrc Unequip actions (unwield, take off, remove) Item interaction (floor)~Éhýd@  ========================================~Éhð qg or ,Pick up items. Use a prefix to pick up smaller quantities. As with~Éh^çc  dropping, Ctrl-F allows you to pick up items matching regular expression.~Éhb°~Éh>~Éh  ~ÉhÈ  d~Éh– î Drop an item. Within the drop list, you can select slots based on aregular expression by pressing Ctrl-F, followed by the regex. d#Drop exact number of items, where # is a number. ~Éh ED Drop item(s) picked up last.~ÉhóÖ~Éh^  ~Éh*~Éh*ï~Éh ¶: Shortcuts in lists (like multidrop)~ÉhwÖ ~Éh7Í ~Éhi~Éhß@  ========================================~Éhíd  ~Éh@~Éh\²b When dropping, the drop menu accepts several shortcuts. The same applies to~Éh7U®the pickup menu. In the following, if an item is already selected, the key will deselect it (except for ',' and '-', obviously). (~Éh  . Select all missiles.~Éh:ð   ~Éhoœ ~ÉhÑ{~Éh|>) Select all hand weapons.~ÉhE#[~ÉhS ~ÉhuÎ < Select all armour. ~Éh¯  <? Select all scrolls.~ÉhÀ  ~Éh â~Éh´ä~Éhóq~Éhzf /~Éhé†~ÉhU~Éh}>~Éh( + Select all wands.~Éh4$ ~ÉhÚ   ~Éhëd |~ÉhÓ(~Éh’N < Select all staves. ~ÉhkM  !~Éh© ~Éh ~Éhåu ~Éh¬;$ ~Éhÿ;Select all potions.  ~Éhj := Select all rings. ~ÉhÖÉ   ~Éhæ“ " ~Éh-” " Select all amulets. ~ÉhU  ~Éh±ß } ~Éh7¯ ~Éh¼¯8 Select all miscellaneous items. ~Éhol  ~Éh 4W, Global select (subject to drop_filter option). ~Éh¦ #- ~ÉhÅŒ J Global deselect (subject to drop_filter option). ~ÉhrV   ~ÉhS`  ~Éhæ * ~Éhª¥‹ Invert selection. This will allow you to select all items even if you usethe drop_filter option. ~ÉhJh  ~Éhó1" ~Éh+2N. Selects next item. (If you have pressed the key of an item in the list, ~Éh&û`  '.' will toggle the next item. This can be repeated, quickly selecting ~Éh*à several subsequent items). ; Select last unequipped. Selects the equipment (armour, jewellery, or ~ÉhÚš Þ weapon) you last took off or unwielded. Level map ('X') ======================================== The level map (brought up by 'X' in the main screen) uses the whole screen ~ÉhQN <to show the dungeon.  ~ÉhZ ~ÉhœhCEsc, SpaceLeave level map. ~ÉhJ{ ~Éhû} ~Éh½A   ~ÉhL  ~Éh&3  ? ~Éh[ÙZ Level map help. - Scroll level map up.  ~Éh”d)+ ~Éh{f8Scroll level map down. directionMove cursor. ~ÉhY'xShift-directionMove cursor in bigger steps (determined by the the option ~Éh“'level_map_cursor_step).  ~Éhùq. Travel to cursor (also Enter, Del, ',' and ';'). If the cursor is on the ~Éh¿¿T  character, move cursor to last travel destination instead. ~Éhþ›  ~Éh“ ™o Move cursor to the next autoexplore target. v Describe remembered feature or monster under the cursor. ~ÉhÌn < Cycle through up stairs. > Cycle through down stairs. ^ Cycle through traps.  ~Éhì:¤_ Cycle through altars. TabCycle through shops and portals. I Cycle forward through all items and piles.~Éhô   ~Éh²ö ~Éh˜’  O~Éhv~Éh£ï~Éh¿®E Cycle backward through all items and piles.~ÉhêŽ~ÉhÓ7~Éh #G~ÉhÄá X Select another level (by branch and depth) to view the map of.~ÉhJÎ ~Éh*Þ~ÉhÇ]  ~Éh&~ÉhÕ/~Éhù [~ÉhY¾~Éhˆ ~ÉhóM 2 View the previous level.~Éhw  ~Éh~Ì~Éh„e=] View the next level.~Éh]1#!~ÉhÑ÷^ Add an annotation to the current level. Ctrl-C~Éh øIClear level and main maps (from temporarily seen monsters, clouds, etc.).~Éh½(Ctrl-F~Éh˜Ã ; Forget level map. ~Éh.Z ~Éh¨ ~ÉhÒ OCtrl-URestore forgotten level map. ~ÉhQ ­Waypoints can be set on the level map. You can travel to waypoints using G. The commands are: Ctrl-WSet waypoint. W Cycle through waypoints. ~Éh× ~ÉhM× ÐTravel exclusions mark certain spots of the map as no-go areas for autotravel and explore. e Set travel exclusion. If an exclusion is already present, change size~Éh ’ Ê (from single square to full field of vision); after that, removeexclusion. R#Set an exclusion with an arbitrary radius, where # is a number from 1 to~ÉhjZh 8. If an exclusion is already present, change its radius to #. ~Éh*ýSCtrl-EErase all travel exclusions at once.~Éh±«™E Cycle through travel exclusions. Examining surroundings ('x') ========================================~ÉhDoäWhen roaming the dungeon, the surroundings mode is activated by 'x'. It lets you look at items, monsters or other features in line of sight. Esc, Space, xReturn to playing mode.~Éh‰8~ÉhÆ8 ?~Éh¿=~Éh^ ~ÉhÎÑ ~Éhkã~Éh{ì. Special help screen.~Éhvµ(* or '~Éh~Ž Cycle objects forward. / or ;Cycle objects backward. + or =Cycle monsters forward.~Éh¼A ~Éhf ~Éh"  ~Éhùç~Éhô± -~ÉhQ»~Éhq~~Éh©E 2 Cycle monsters backward.~Éhr   ~ÉhÕ ~Éh¤  direction~Éhå ~Éhqè&  Move cursor.~Éhn¯  ~ÉhÈO. or EnterTravel to cursor (also Del).~ÉhPB  ~Éh¯ ~ÉhœÒ  v~Éh™ ~ÉhÒ ` Describe feature or monster under the cursor. Some branch entries have~Éhõ)~Éhj2.  special information.~ÉhË÷  ~ÉhØx@> Cycle downstairs. ~Éh·@8< Cycle upstairs.~Éhš  ~ÉhHù  _~Éhz / Cycle through altars.~Éhv   ~ÉhãÛ~Éhà£~Éhaª Tab~ÉhÍ6~ÉhTú~ÉhKÆ2  Cycle shops and portals.~Ého ~Éh ~Éhwr~Éh«9~Éhå!   ~Éh¬Ü ~ÉhÚ¥~Éhcm Ctrl-X~ÉhŸ2~ÉhÎõ~ÉhœÁ]  Lists all monsters, items and features in sight. You may read their~Éh; [  descriptions and move the cursor to an item, monster, or feature.~Éh>P ~Éh‰~Éh­‰\Targeting ======================================== ~ÉháN °Targeting mode is similar to examining surroundings. It is activated whenever you fire projectiles, evoke a wand or cast spells which use~Éh× žtargets. All of the commands described for examination of surroundings work, with the exception of Space (which fires).~ÉhÚ GEsc or xStop targeting. ?~ÉhI¢C Special help screen. Enter~ÉhÐ*H  Fire at cursor direction (also Del and Space).~Éhšò~Éh)M "~ÉhcM ƒ. Fire at cursor position and stop there. This can be useful to avoiddamaging allies, or to avoid losing arrows. p~Éhâ W Fire at previous target (if still in sight). f~ÉhˆÜ  Smart-firing: fire at previous target, if it is still in sight; and elsefire at the cursor position. You can start shooting at an opponent with'ff' and then keep firing with 'ff'. : Toggle display of the beam path. ( and )~ÉhnžÝ When 'f'iring, these two commands allow you to cycle between quiverableactions (items, spells, abilities). Shift-directionFire straight in that direction. Ctrl-X ~Éhr&‘ Lists all valid targets. You may select a target from the list to movethe cursor to that target.  ~Éh’ï_ ------------------------------------------------------------------------ ~Éh³½.  5.INSCRIPTIONS ~Éh7¸------------------------------------------------------------------------ You can use the { command to manually inscribe items; alternatively, you ~ÉhÃ˱can also inscribe when viewing items from the inventory (done by pressing the item's letter). This adds a note in curly braces to the item ~ÉhU™ ^  description. Besides simply allowing you to make comments about items, ~Éhk^ 7  there are several further uses. ~Éhï";Inscriptions as shortcuts!~Éh­@  ========================================!~Éhv  !~ÉhV;] You can use inscriptions to define shortcuts for easy access to items,!~ÉhÓõ!~ÉhfÁ!~ÉhF‹ !~Éhv   !~Éh¦ Fregardless of their actual inventory letter. For example, if an item's!~ÉhÜ "~Éhš¼c  inscription contains "@w9", you can type 'w9' in order to wield it. Instead"~Éhndof the 9, any other digit works as well. And instead of 'w'ield, any other command used for handling items can be used: 'r'ead, 'q'uaff, e'v'oke, 'f'ire, etc. Using "@*9" will make any action command followed by '9' use this item. Safety inscriptions ======================================== "~Éh·7Inscriptions containing the following strings affect the behaviour of some commands: "~Éh×R!*Prompt before any action using this item."~ÉhJÍ  "~ÉhÔ  !w"~Éh¸¯ J  Prompt before wielding and unwielding this item."~Éhèœ#~Éh¦!#~ÉhÔî  #~Éhµ°#~Éhw½p!aPrompt before attacking when wielding this item. Non-weapons and ranged#~Éh[‚ weapons prompt automatically. Also, if you answer 'y', you won't beprompted again until you switch weapons. To reset this prompt whilekeeping the current weapon wielded, use 'w' and select the currentweapon. #~ÉhCK y!dPrompt before dropping this item. !ePrompt before equipping this item.#~Éh¤ M!uPrompt before unequipping this item.#~ÉhQó P!qPrompt before quaffing this item. $~Éh{jI!rPrompt before reading this item.$~Éh¢0$~Éh;ô\!fPrompt before firing or throwing this item. !W$~Éh/·µ Prompt before wearing this armour. !TPrompt before taking off this armour. !PPrompt before putting on this jewellery. !R$~Éh•ƒ Prompt before removing this jewellery. !vPrompt before evoking this item. =g$~Éh|P  Pick this item up automatically if autopickup is on. =fExclude this item from automatic quivering.$~Éh\ R+fInclude this item in automatic quivering.$~Éh5Ú #$~ÉheÚ v=FExclude this item when cycling quiver actions. +FInclude this item when cycling quiver actions. $~ÉhyÚ I!QPrompt before explicitly quivering this item. Entails =F,=f. $~Éhá } Include this item when cycling quiver actions. !Q  Prompt before explicitly quivering this item. Entails =F,=f. =R  Do not offer to swap out this piece of equipment if another one could beremoved instead. !DPrompt before performing an action that might destroy this item. It won'tprotect against lava or deep water accidents. You can use the autoinscribe option to have some items automatically inscribed. See options_guide.txt for details. Some examples are:  autoinscribe = stone:=fautoinscribe = wand of heal wounds:!v Artefact autoinscriptions ======================================== Artefacts are automatically inscribed with abbreviated descriptions of their properties. The inscriptions use the following general ideas:%~Éh.¿rXXXsignifies a resistance; e.g. rF+ (a level of fire resistance), rN+++(three levels of negative energy resistance), rC- (cold vulnerability).%~Éhò÷n+XXXsignifies an ability you can evoke via the 'a' command. E.g. +Inv%~Éhç·=  (evocable, temporary invisibility).%~Éhž„"%~Éhì„-XXX%~ÉhàCn signifies a suppressed ability. E.g. -Cast (spellcasting forbidden). %~ÉhDOXX+6means a boost to some numerical stat (similar with XX-2, etc.). E.g.%~Éhu %~ÉhyÒ X  Slay+3 (+3 to accuracy and damage of melee and ranged combat).%~ÉhN"&~ÉhÜ¢&~Éh§o&~Éh2  &~Éhö&~Éhò¾&~ÉhñŠ U For more information, examine an item (by selecting it in your&~Éh&Y &~ÉhcY ß(i)nventory); each property of an artefact will be listed and described. ------------------------------------------------------------------------ 6.DUNGEON SPRINT MODES &~ÉhŠY ˜------------------------------------------------------------------------ Dungeon sprints are short, faster-paced variants of Crawl that aim at more&~Éhÿ of a "coffee break" style of gameplay. They can be accessed from the main menu, and save files coexist with regular game saves. Sprint modes all use the basic Crawl mechanics, but with certain aspects of the game sped up.&~Éh™àÿAll sprint games take place on a single map. The most noticeable speed change is much more rapid experience gain, as well as piety growth. Many sprint modes focus on some specific aspect of the game, and several'~Éh¥m_  introduce variant mechanics or items unique to that mode. In all of the'~ÉhÝ,'~ÉhÕü(~Éh ra  sprint maps, you win by finding and escaping with the Orb of Zot, but the(~ÉhÌ.(~Éhbü<  conditions for finding the Orb vary.(~ÉhöÂ(~Éhψ  (~ÉhZ , Sprint I: "Red Sonja"(~Éh  ¾ Red Sonja, originally called "dungeon sprint 1", is the original dungeonsprint map, putting the quest for the Orb of Zot into a single level. (~Éhà °Sprint II: "The Violet Keep of Menkaure"Menkaure has stolen the Orb of Zot and hidden it away in his keep; canyou find it? )~Éhmf?Sprint III: "The Ten Rune Challenge"Originally introduced in the 2010 tournament, this sprint map places 10runes and the Orb of Zot in a single dungeon level. Sprint IV: "Fedhas' Mad Dash"Fedhas' Mad Dash is a shorter sprint map, a contest organised by Fedhas)~Éh*C» Madash. The monsters are Fedhas-themed; watch out for the many flavoursof Oklobs! As usual, your goal is to find the Orb of Zot and then escape.)~ÉhÇõ=Sprint V: "Ziggurat Sprint")~Éh ¿a  Ziggurat Sprint focuses on the Ziggurat mechanic. The map consists of a)~ÉhWÇ  )~ÉhšÇEsequence of open-layout rooms of increasing size and difficulty, each*~ÉhÉËôShift-direction  Fire straight in that direction. Ctrl-X  Lists all valid targets. You may select a target from the list to movethe cursor to that target. ------------------------------------------------------------------------ 5.INSCRIPTIONS ------------------------------------------------------------------------ You can use the { command to manually inscribe items; alternatively, you *~Éh&Ì3can also inscribe when viewing items from the inventory (done by pressing the item's letter). This adds a note in curly braces to the item description. Besides simply allowing you to make comments about items, there are several further uses. Inscriptions as shortcuts *~ÉhRÌ…======================================== You can use inscriptions to define shortcuts for easy access to items, *~Éh|Ìçregardless of their actual inventory letter. For example, if an item's inscription contains "@w9", you can type 'w9' in order to wield it. Instead of the 9, any other digit works as well. And instead of 'w'ield, any other*~Éh™…å. Fire at cursor position and stop there. This can be useful to avoid  damaging allies, or to avoid losing arrows. p Fire at previous target (if still in sight). f Smart-firing: fire at previous target, if it is still in sight; and elsefire at the cursor position. You can start shooting at an opponent with  'ff' and then keep firing with 'ff'. : Toggle display of the beam path. ( and )  When 'f'iring, these two commands allow you to cycle between quiverable  actions (items, spells, abilities). Shift-direction  Fire straight in that direction. Ctrl-X*~ÉhXJ²whenever you fire projectiles, evoke a wand or cast spells which use targets. All of the commands described for examination of surroundings *~ÉhŸJ¹work, with the exception of Space (which fires). Esc or xStop targeting. ? Special help screen. EnterFire at cursor direction (also Del and Space).*~Éh^ 3 Lists all monsters, items and features in sight. You may read theirdescriptions and move the cursor to an item, monster, or feature. Targeting ======================================== Targeting mode is similar to examining surroundings. It is activated *~Éh{› NTabCycle shops and portals. Ctrl-X *~Éh^  through shops and portals. I Cycle forward through all items and piles. O Cycle backward through all items and piles. G Select another level (by branch and depth) to view the map of. [ View the previous level. ] View the next level. ! Add an annotation t*~Éh‰^ vo the current level. Ctrl-CClear level and main maps (from temporarily seen monsters, clouds, etc.). *~Éhê «" Select all amulets. } Select all miscellaneous items. , Global select (subject to drop_filter option). - *~Éh7!¿Global deselect (subject to drop_filter option). * Invert selection. This will allow you to select all items even if you usethe drop_filter option. . *~Éh‰!>Selects next item. (If you have pressed the key of an item in the list,  '.' will toggle the next item. This can be repeated, quickly selectingseveral subsequent items). ; Select last unequipped. Selects the equipment (armour, jewellery, orweapon) you last took off or unwielded.+~Éh¼ùŒ ' Wield item a, or switch to b. W Wear armour. T Take off armour. P Put on jewellery. R Remove jewellery. e Equip actions (wield, wear, put on) c Unequip actions (unwield, take off, remove) Item interaction (floor) ======================================== +~Éh~³# places is displayed, you can cause auto-travel to go there (press theassociated letter) or you can examine the items (press ? followed by theletter). Item interaction (inventory) ======================================== See also "Attacking and firing" for item interaction commands related to attacking and firing. { Inscribe item (check the autoinscribe option). An empty inscription or  inscribing only space will remove prior inscriptions. See Appendix 5."Inscriptions". You can also inscribe items when viewing them by pressingtheir slot key in the inventory. q Quaff a potion. r Read a scroll. M Memorise a spell from a book.+~ÉhéwSave game with query and exit. Ctrl-SSave game without query and exit. Ctrl-QQuit without saving (with a confirmation prompt). Stashes ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ Ctrl-FFind. This searches in stashes and shops, you can use regular expressions+~ÉhÆ‚xand also terms like 'long blades', 'shop', 'altar', 'artefact'. If youare looking for altars to a special god, a search for 'Trog' , etc.works. A string like 'D:13' will list all known items on that level.  'D:1}' will search for items on level 1 only, as opposed to 'D:1', whichwill also list items on D:10 through D:15. Once the list of all foundplaces is displayed, you can cause auto-travel to go there (press the  associated letter) or you can examine the items (press ? followed by theletter). Item interaction (inventory) ========================================+~ÉhÇJô_ (console) or F12 (WebTiles)Read messages (when playing online; not for local games). - Edit player doll (Tiles only). Saving games ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ S+~ÉhEµ regex instead of the full name. ~ or Ctrl-DAdd or save macros and key mappings. = Reassign inventory/spell/abilities letters.+~ÉhhÔ zOther game-playing commands ---------------------------------------- t+~ÉhÍÔ R Tell commands to allies, or shout (with tt). Ctrl-A  Toggle autopickup. Note that encounters with invisible monsters alwaysturns autopickup off. You need to switch it on with Ctrl-A afterwards. | Toggle various display layers and overlays. (Console only) ` Re-do previous command +~ÉhÕ ‰0 Repeat next command a given number of times Non-game playing commands ---------------------------------------- ?+~Éh‘— šCast a spell. Should the spell demand monsters as targets but there are  none within range, casting will be stopped. In this case, neither turns  nor magic are used. If you want to cast the spell nonetheless, use Z. Z Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5 +~Éhð— Ä Rests for one turn. This is most often used tactically for waiting a fewturns. Seresting should be done with the 5 command, for the sake ofyour keyboard and sanity. 5 or Shift-Numpad 5Long resting, until both health and magic points are full. Resting is generally indistinguishable from any other action; healing, magic point restoration, etc, proceed at the same rate, whether you're +~Éh˜  resting or not. A few specific spells can be 'channeled' via the rest key for ongoing effects, as mentioned in their descriptions. Dungeon interaction+~ÉhVi b commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement direction  This moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / direction  This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. o Auto-explore. Setting the option explore_greedy to true makes  auto-explore run to interesting items (those that get picked up  automatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid or  approach.+~Éh³-tDodging  A high Dodging skill helps you to evade melee and ranged attacks more  effectively. This is more easily done in light armour, but can still be  useful in heavier armour. Stealth  Helps you avoid being noticed, and makes monsters more likely to lose  track of you when you leave their line of sight. Wearing heavy armourpenalises stealth attempts. Large creatures (like Trolls) are bad at  stealth, except for Nagas, which are unusually stealthy.  Stealth also helps you make a very powerful first strike against a+~ÉhJ.ìsleeping/resting monster who hasn't noticed you yet. This is mosteffective with a dagger, slightly less effective with other short blades  and Felid claws, and less useful (although still by no means negligible)with any other weapon.  Stealth also improves some melee attacks against confused, distracted, or  otherwise incapacitated monsters, though this is much less effective thanwhen the monster is asleep or paralysed.  +~Éh‹.½Note that in addition to the bonus from weapon type, there is anadditional stabbing bonus based on the average of your stealth skill andyour skill with your wielded weapon.,~Éhzw displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill with them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to your turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== ,~ÉhJÉIf you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  * Short Blades and Long Blades  * Maces & Flails and Axes  * Polearms and Axes  * Staves and Polearms  * Staves and Maces & Flails Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are easier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill with them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to your turn,~ÉhÞÉôcount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder,~Éh’ôWeapon skills affect your ability to fight with specific melee weapons. Weapon skills include:* Short Blades* Long Blades* Maces & Flails* Axes* Staves* Polearms,~Éh¾hFighting is the basic skill used in ranged and melee combat, and applies no matter which weapon your character is wielding (if any). Fighting is also the skill that determines the amount of health your character gains as they increase in levels (note that this is calculated so that you don't get a long run advantage by starting out with a high Fighting skill). Unlike the specific weapon skill, Fighting does not change the speed with which you make your attacks.,~ÉhÇ eFighting skills ========================================,~ÉhÛà uaptitudes from the help menu using '?%', and during character choice with '%'. ,~Éh § iMdisplay and aptitude display using '*'. You can also read the table of-~Éh¤&-~Éh\^ µHere is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress-~Éh¡"#M.~Éhxª.~Éh‹‚õ  Ice Magic  offers diffuse, subtle effects, both defensive and offensive.  Air Magic  provides powerful but difficult to direct spells.  Earth Magic  offers direct effects, some destructive and some debilitating. Alchemist  Alchemists start with knowledge of poison-based magic, which is extremely  useful in the shallower levels of the Dungeon where few creatures are  immune to it. ------------------------------------------------------------------------ 3.LIST OF SKILLS ------------------------------------------------------------------------ Here is a description of the skills you may have. You can check your current skills with the 'm' command, and therein toggle between progress display and aptitude display using '*'. You can also read the table of aptitudes from the help menu using '?%', and during character choice with .~Éh‚'%'..~Éhl7íThe Summoner specialises in calling creatures from this and other worldsto give assistance. Although they can at first summon only very weakcreatures, the more advanced summoning spells allow summoners to call onsuch powers as hydras and dragons. NecromancersThe Necromancer is a magician who specialises in the less pleasant sideof magic. Necromantic spells are a varied bunch, but many involve somedegree of risk or harm to the caster. Forgewright  The Forgewright specialises in the creation of magical constructs, ranging  from simple weapons to elaborate and powerful golems. Many of their  creations benefit from fighting alongside them. Elementalists  Elementalists are magicians who specialise in one of the four types of  elemental magic: air, fire, earth or ice.  Fire Magic  tends towards indiscriminate, wide-range destructive conjurations and .~Éh_;/ starting fires.  Ice Magic.~Éhæü›Hedge WizardsA Hedge Wizard is a magician who does not specialise in any area ofmagic. Hedge Wizards start with a variety of magical skills and withMagic Dart memorised, from a large library of varied low-level spells.  They also get a wizard hat. ConjurersThe Conjurer specialises in the violent and destructive magic ofconjuration spells. Like Wizards, the Conjurer starts with the Magic Dart  spell, in their case from a library of destructive conjurations. Summoners  The Summoner specialises in calling creatures from this and other worlds.~Éhyýµto give assistance. Although they can at first summon only very weak  creatures, the more advanced summoning spells allow summoners to call onsuch powers as hydras and dragons. NecromancersThe Necromancer is a magician who specialises in the less pleasant sideof magic. Necromantic spells are a varied bunch, but many involve somedegree of risk or harm to the caster. Forgewright.~ÉhÏÊ================ A mage is not an available character background by itself, but a type of background, encompassing Hedge Wizards, Conjurers, Summoners, Necromancers, Forgewrights, various Elementalists and Alchemists. Mages are the best at using magic. Among other things, they start with a robe, a potion of magic, and spells which should see them through the first several levels of the Dungeon..~Éh”  Reavers have an assortment of powerful, but highly situational,conjurations to draw upon when their skill in melee is insufficient. Theystart with a simple weapon of their choice and leather armour. Mage backgrounds.~ÉhþU E selection of hexes. Reaver.~Éh= Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves. Warpers  Warpers specialise in translocation magic, and are experts in travellinglong distances and positioning themselves precisely and use this to their  advantage in melee or missile combat. They start with a scroll.~Éh– ¢ of  blinking, a selection of translocation spells, some dispersal darts, a  simple weapon of their choice, and leather armour. .~ÉhÕ ²Hexslinger  Hexslingers use debilitating spells to assist their ranged attacks. Theybegin the game with a sling, some spells to support its use, a scroll of .~Éh € poison to keep foes at a distance, and a robe. EnchantersThe Enchanter specialises in the subtle art of hexes. Instead of directlydamaging foes, hexes disable and debilitate them, allowing the Enchanterto finish the helpless creatures in combat. The Enchanter begins with a  lightly enchanted dagger, a robe, potions of invisibility, and a.~ÉhJæœ Wanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, items, and maybe spells. DelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel to.~Éhç6earlier dungeon floors as quickly as possible./~Éhl¶====================== Adventurers have varied and idiosyncratic skills that they have picked up in their travels. ArtificersArtificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP. Shapeshifters/~ÉhlGShapeshifters use talismans to shift their body into different forms,  granting them uncanny power but making them unable to use some items.  They enter the dungeon with two talismans and a potion of lignification. Wanderers  Wanderers are "jacks-of-all-trades, masters of none". They start the gamewith a random assortment of skills, itemsmaybe spells. DelversDelvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety of/~Éh±lymagical escape tools, and are well advised to use them to travel to  earlier dungeon floors as quickly as possible./~Éh¼ with a random assortment of skills, items, and maybe spells. Delvers  Delvers have, through some mishap, found themselves several floors belowthe surface of the Dungeon. They're equipped with a wide variety of  magical escape tools, and are well advised to use them to travel toearlier dungeon floors as quickly as possible. Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic skills, though usually excel at neither. They start with a library of spells and (usually) some way of defending themselves.rpers/~ÉhxÕrpers specialise in translocation magic, and are experts in travellinglong distances and positioning themselves precisely and use this to theiradvantage in melee or missile combat. They start with a scroll of  blinking, a selection of translocation spells, some dispersal darts, asimple weapon of their choice, and leather armour. HexslingerHexslingers use debilitating spells to assist their ranged attacks. They/~Éh¯ÈP begin the game with a sling, some spells to support its use, a scroll ofpoison to keep foes at a distance, and a robe. EnchantersThe Enchanter specialises in the subtle art of hexes. Instead of directlydamaging foes, hexes disable and debilitate them, allowing the Enchanter/~ÉhÏŽ ² to finish the helpless creatures in combat. The Enchanter begins with alightly enchanted dagger, a robe, potions of invisibility, and a/~ÉhJU /~Éh×% 0~ÉhaL-  selection of hexes.0~Éh- 0~Éh nReaverReavers have an assortment of powerful, but highly situational,0~ÉhÂÜ 1~Éhn¦£Warrior-mage backgrounds ======================== Warrior mages begin the game with a mix of physical combat and magic1~Éh¼m#M1~Éh"7SM earlier dungeon floors as quickly as possible.1~Éhaý2~Éhãá³ the surface of the Dungeon. They're equipped with a wide variety ofmagical escape tools, and are well advised to use them to travel to2~Éh‡{DelversDelvers have, through some mishap, found themselves several floors below2~ÉhNP Ê They enter the dungeon with two talismans and a potion of lignification. WanderersWanderers are "jacks-of-all-trades, masters of none". They start the game2~Éh†P Dwith a random assortment of skills, items, and maybe spells.2~Éh¶ ËShapeshiftersShapeshifters use talismans to shift their body into different forms,granting them uncanny power but making them unable to use some items.2~Éhë  Cin their travels. Artificers2~Éh¡ ÝArtificers have built, bought or burgled an assortment of magic wands tohelp them through the early Dungeon. Wands have a limited number of uses,though, so they'll want to upgrade from their club ASAP.2~Éh‚spAdventurers have varied and idiosyncratic skills that they have picked up 3~ÉhÉëVAdventurer backgrounds ======================3~ÉhÏ#M3~Éh¬ The Chaos Knight is a plaything of Xom, subject to the god's constantlychanging moods. Xom is a very unpredictable (and possibly psychotic)entity who rewards or punishes according to whim. They begin with alightly enchanted leather armour, a simple weapon of their choice, and ascroll of butterflies. Cinder AcolytesCinder Acolytes serve Ignis, the Dying Flame, who grants them incrediblepower over fire... but there is only so much fire left to draw on, and3~Éhñonce it burns out, acolytes may need to abandon Ignis. They start with arobe, a choice of flaming weapons, and the spell Scorch.3~ÉhzÈ? skins. Chaos Knights4~Éh¸44~Éh‚jM enter the Dungeon with a weapon of their choice, and dressed in animalto4~ÉhîÄ4~ÉhÊ‹4~ÉhªR 4~ÉhG lM should they prove worthy), but who forbids the use of spell magic. They4~Éhäà ¹ Berserkers are hardy warriors who worship Trog the Wrathful, from whomthey get the power to go berserk (as well as a number of other powers,5~Éhn“Zealot backgrounds ================== Zealots start the game already worshipping a god. Berserkers5~Éh—9¡ daggers or darts. They start with a dagger, a robe and cloak, poisoneddarts, and a few deadly and rare curare darts.5~ÉhxBrigandsA Brigand is a shady character who is especially good at killing, using 5~Éh¶Í5~ÉhÉ5~Éh]à Ú weapons and nets. MonksMonks have a head start with the divine. They start with only a simpleweapon of their choice, a potion of divine ambrosia, a robe, and an orb  of light to guide them. However, when they worship a god for the first  time, their spiritual training gives them a piety boost. HuntersThe Hunter is a type of fighter who specialises in missile weapons. A  Hunter starts with a shortbow, a scroll of butterflies, and a set ofleathers. BrigandsA Brigand is a shady character who is especially good at killing, usingdaggers or darts. They start with a dagger, a robe and cloak, poisoned5~Éhá Ædarts, and a few deadly and rare curare darts. Zealot backgrounds ================== Zealots start the game already worshipping a god. Berserkers5~Éhb¦ ÊGladiatorsThe Gladiator has been trained to fight in the ring. They start with agood weapon of their choice, light armour, headgear and some throwing6~Éhß$¬FightersFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and a potion of might.6~ÉhC#M6~ÉhU´ÖIn your quest, you play as one of a large number of different types of characters. Although each has its own strengths and weaknesses, some are definitely easier than others, at least to begin with. The best backgrounds for a beginner are probably Gladiators and Berserkers; if you really want to play a magician, try a Conjurer or a Hedge Wizard. However, not all species are equally well suited for all backgrounds. After you have selected a species, the background selection menu will show backgrounds generally considered to be more accessible for a species in a brighter colour. Each background starts out with a different set of skills and items, but from there you can shape them as you will. Note that due to peculiarities of size or body shape, some species-background combinations start with a different inventory than described here. Warrior backgrounds =================== Warriors are experienced at using physical weapons and defending themselve FighterFighters usually start with a good weapon of their choice, a suit ofmedium armour, a shield, and a potion of might.6~ÉhR}Black Draconians  can unleash arcing electrical discharges, and are naturally insulated.  They are good at air magic but feel cumbersome with earth magic. Their  wings will eventually grow larger, which allows them to fly when combined 6~Éh˜}8 with their natural skill with air magic. Purple Draconians  are highly adaptall spellcasting in general, and to hexes in  particular. They are a bit better at evoking things than most otherDraconians. They can breathe dispelling energy which strips those it hits 6~ÉhÅ}ã of enchantments and impairs their spellcasting. They are stronger-willed  than other draconians, and later on, they gain resistance to both  external mana draining and to enchantment stripping. 6~Éhä}`Pale Draconians  are better at air and fire magic, and have no deficiencies in other 6~Éhÿ}€ schools. They breathe sight-obscuring steam and, like their Purplecousins, have a slight advantage at Evocations. 6~Éh~V------------------------------------------------------------------------ 6~Éh3~-2.LIST OF CHARACTER BACKGROUNDS 6~ÉhM~œ------------------------------------------------------------------------ In your quest, you play as one of a large number of different types of6~ÉhíC6~Éh@D‰ maintenance of Forgecraft machinery. Later on, they gain an acidic biteattack. Grey Draconianscan breathe torrents of mud which impede the movement and attacks ofnon-flying enemies. They are proficient with earth magic but bad with airmagic. Later on, iron fuses onto their scales to make them hardier thanother Draconians.6~Éh• ÑGreen Draconiansare used to venomous surroundings and breathe clouds of mephitic vapours.They are especially good in the arts of alchemy and without deficienciesin other magic realms. Later on, they will develop a poisonous stinger. Yellow Draconianshave a sulphurous breath full of corrosive acid, and are naturally acidresistant. Their knowledge of corrosion makes them especially good in the6~ÉhP× » stem from frost-bitten lands, and are naturally resistant to frost. Theybeathe piercing cold which encases anything it kills in a solid block of6~Éh× ;ice. They are versed in ice magic, but bad at fire.6~Éhœ k cause a fiery explosion whenever they hits a foe. White Draconians 6~ÉhbRed Draconiansfeel at home in fiery surroundings. They are bad with ice magic but very6~Éh5bNproficient with fire. They can breathe highly combustible embers which7~Éhvé* bodies are highly flammable. They also cannot drink.Like other undead, mummies are naturally immune to poisons, negativeenergy and torment; have little warmth left to be affected by cold; andare not susceptible to mutations. Draconian types 7~ÉhÃé.======================================== 7~Éh1¶  Felids start with an extra life, and gain more as they increase inlevels. Upon death, they will be resurrected in a safe place. Mummies (Mu)These are undead creatures who travel into the depths in search ofrevenge, redemption, or just because they want to.Mummies progress slowly in levels, half again as slowly as Humans in allskills except fighting, spellcasting and necromancy. The sacred embalmingrituals that brought them into unlife also grant them a special7~Éh„¶Ÿconnection with the divine, and as they increase in levels, they becomeincreasingly in touch with the powers of death. However, their desiccated7~Éh3zÀ at a serious disadvantage due to their inability to use armour orweapons.Their agility and stealth are legendary, as is their ability to get to7~Éhxz“hard to reach places. Felids advance in levels very slowly. They areskilled with many forms of magic, though less so with raw elemental7~Éhœzmagic.7~Éh·N help for their masters' rituals, yet many have abandoned, outlived, or,in at least one case, eviscerated their former masters and gone out intothe world.While fully capable of using speech and most forms of magic, Felids are7~ÉhÚ¡ Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time! Felids (Fe)Felids are a breed of cats that have been granted sentience. Originallythey were witches' familiars that were magically augmented to provide 7~Éh9Õ )creatures' legs (this only affects their movement rate; all other actionsare at normal speed). Like Armataurs, their body shape also prevents themfrom gaining full protection from body armour. A Naga's biggest forte isstealth: Nagas are very good at moving unnoticed. Their tails eventuallygrow strong enough to constrict their foes in combat.  Nagas can spit poison; the accuracy and damage of this poison increaseswith the Naga's experience level. Octopodes (Op)These land-capable relatives of common octopuses can move about as fastas Humans and yet retain the ability to swim underwater, although theirdual adaptation is not as good as that of the shapechanging Merfolk.  Octopod7~ÉhVÖ ’es have eight tentacle-shaped legs, and need four of them to move.While a tentacle lacks fingers, two tentacles are a rough equivalent of aHuman's arm where item manipulation is concerned - including wieldingtwo-handed weapons with four. They can use no armour other than loosehats, but can handle shields just fine. Another peculiarity they have isthe ability to wear eight rings, one on each tentacle.Their natural camouflage makes them excel at stealth, and they have goodknowledge of alchemy as well. They are also able to use their tentaclesto constrict enemies - potentially several at a time!7~ÉhŠž physical and magical sides. Their abilities have been used to tunnelimmense underground communities and structures, many of which are tens ofthousands of years old.  Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tiedto the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.  With the ability to lift ten times their own weight, the Formicids havestrength rivaling that of Oni. This, along with the fact that they havefour arms, allows Formicid warriors to equip both a shield and atwo-handed weapon at the same time.  Formicids make good earth mages and alchemists, but are quite capable atboth melee and ranged combat too. They are naturally bad at air magic andconjurations. Nagas (Na)Nagas are a hybrid species: Human from the waist up with a large snaketail instead of legs.  They are reasonably good at most things and advance in experience levels7~Éh!m òDemigods are mortals with some divine or angelic ancestry, howeverdistant. Demigods look more or less like members of their mortal part'sspecies, but they are extremely robust and can draw on great supplies ofmagical energy. They are able to sculpt their attributes to a far greaterextent than any other species, gaining substantial boosts to their choiceof Strength, Intelligence or Dexterity as they gain experience. On the7~Éhxm ºdownside, they advance more slowly in experience than any other species,gain skills slightly less quickly than Humans and, due to their status,refuse to worship any god. Formicids (Fo)The Formicids are a species of humanoid ants. Just like their tiny insectancestors, the Formicids are well adept at earth work, both on thephysical and magical sides. Their abilities have been used to tunnel7~Éh,n 6immense underground communities and structures, many of which are tens ofthousands of years old.  Perhaps unfortunately, their strong ties to earth have left themcompletely impervious to being teleported or hasted; Formicids are tied  to the earth with a complete sense of stasis. While this is a seeminglybad property for a dungeon adventurer, stasis has the beneficial effectof preventing many types of nasty hexes and maledictions.With the ability to lift ten times their own weight, the Formicids have7~Éhf,ß they struggle with conjurations. They are adept with short blades, if alittle below average with heavier weapons, and their lack of a physicalbody makes them terrible at unarmed combat. The same power they used topossess objects makes them natural experts at throwing.Finally, their nature as spirits of bad luck also grants them temporaryAC whenever they inflict maladies upon their enemies. Demigods (Dg)8~Éh¹à possessed objects at a distance from time to time, harassing their foeswith a barrage of unruly armour.Their superlative aptitude for both stealth and hexes make them powerful8~Éh¹Lenchanters, and they are adequate at most other forms of magic, though 8~Éh½€ the protective benefits of many different hats, boots, gloves, and cloaksat once, though body armour is too large for them to manipulate in thisfashion. At higher levels of experience, they can even control these8~ÉhèC¹ possessing small objects and making them fly through the air. They canuse this to fight with weapons as well as the living do, as well as gaine8~ÉhoÏ8~ÉhÆŒ9~ÉhkM living. Completely incorporeal, they interact with the physical world byr9~Éh‹¯jM Poltergeists are undead spirits who delight in causing trouble for theof9~Éhóx:Poltergeists (Po)9~ÉhÁ>9~ÉhZÌÎcharm-wrought steel. Their exoskeletons, capable of wielding weapons  independently in each arm, are begun with hand-me-downs from their sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of natural bodies. Though their arms can fly in a whir of destruction, it takes quite a bit of swinging to rev them up to that speed. Further, with their bodies swallowed in the controls of their machine, they cannot wear jewelry - the interference of multiple magical fields wouldbe catastrophic!  Even so, a true Coglin would never criticise their creation. They believe that spirits of steel and sandalwood come to rest within every9~ÉhÖÌ thing that draws blood, slowly and carefully re-attuning their exoskeletons to those spirits whenever they wield or remove weapons. Never scorn the spirits! Vine Stalkers (VS)Limber in shape, Vine Stalkers are anthropomorphic masses of thick vines.They possess a once-humanoid core, parasitised moments before death by  the magical vines. Lacking any other discernible features, their facesare dominated by the disproportionate, vicious maw with which they9~Éh#– û Barachim's most remarkable trait is their grossly overmuscled legs, whichallow them to leap great distances. When not leaping, they are somewhatslow-moving, and the long sight-lines that their heritage creates can bea major disadvantage, but they can master almost any skill. Advanced Species ================ *Advanced* species have some substantial weaknesses, and/or add multiple complex new mechanics to gameplay. This category includes several species that experienced players may not find difficult per se, but that may require quite a bit of experience to adapt to. It also includes species that are just plain difficult, such as Mummies. 9~Éhì– #Coglins (Co)Unlike most of their goblin kin, Coglins augment their tiny frames withcharm-wrought steel. Their exoskeletons, capable of wielding weaponsindependently in each arm, are begun with hand-me-downs from their  sprawling families. By the time they come of age, they are inseparable from their creations, and experienced individuals often further customise themselves with uniquely powerful additions.  Haphazard and jerry-rigged, Coglin exoskeletons lack the flexibility of9~Éh®b  Their large size prevents them from wearing most forms of armour, and arepoor at dodging, relying on their enormous bulk to survive battlesinstead. Barachim (Ba)Barachim are an amphibious humanoid species, spawned at the dawn of timeas servants for the gods. Inevitably, they rebelled and fled into themortal world; but even uncounted years later, the darkness still flees attheir approach, remembering those who they once served.9~Éh› ‘ to heal twice as much from healing potions and even perform free meleeswings around themselves while they chug them.They are proficient with most melee weapons and forms of magic, but lackthe dexterity or inclination to use ranged weapons or magical deviceswell. They are, however, good at throwing things, in particular largerocks.9~ÉhAî Their nature makes them uniquely skilled at wielding destructive magic;while their reserves of magical energy are poor and their aptitudesunremarkable (aside from an affinity for ice, earth, and necromanticmagic), they can channel damage-dealing spells through their claws,allowing them to perform melee attacks at the same time as they castspells. They can even burn away the memories they have collected tobriefly empower their magic and allow them to cast unhindered by armour.  Beyond this, they are sturdy and skilled at using their claws in unarmedcombat, and possess the same immunity to poison, negative energy, andtorment that all undead share, as well as a resistance to cold. Tengu (Te)The Tengu are an ancient and feared species of bird-people with alegendary propensity for violence. Basically humanoid with bird-likeheads and clawed feet, the Tengu can wear all types of armour except9~Éh³î£helmets and boots. Their magical nature helps them evade attacks while inmotion, and despite their lack of wings, more experienced Tengu canmagically fly.  They are experts at all forms of fighting, including the magical arts ofcombat (conjurations, summonings and, to a lesser extent, necromancy).  They are good at air and fire elemental magic, but poor at ice and earth:~Éh-o—magic are phenomenal, though their unique relationship with magic meansthat they cannot choose to train magic skills independently. Spriggans (Sp)Spriggans are small magical creatures distantly related to Elves. Theylove to frolic and cast mischievous spells.  They are poor fighters and have little physical resilience, but they moveextremely quickly and stealthily, and are incredible at dodging attacks.They are terrible at destructive magic - conjurations, summonings,necromancy and elemental spells. On the other hand, they are excellent atother forms of magic and at evoking magical items. Their size makes themunable to wear most armour. They cannot wield large weapons, and even  most smaller weapons require both hands to be wielded by a Spriggan. Revenants (Re)Revenants are skeletal undead, created when an individual dies to violentmagic without being mourned or remembered. They rise with fragmentaryrecollections of their former life and an all-consuming hunger to clawback that existence which the world forgot.So powerful is this drive which animates them that they can actually ripthe very existence from others, tearing fragments of souls and memoriesand even the fundamental essence of inanimate objects and turning them:~ÉhÎ;/unable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds)Demonspawn are horrible half-mortal, half-infernal creatures. Demonspawncan be created in any number of ways: magical experiments, breeding,unholy pacts, etc. Although many Demonspawn may initially beindistinguishable from those of pure mortal stock, they will inevitablygrow horns, scales or other unusual features. Powerful members of thisclass of beings also develop a range of unholy abilities, which arelisted as mutations.  Demonspawn advance slowly in experience and learn most skills slightlyslower than Humans, although they are talented at some forms of magic.They learn Invocations especially quickly, although the good gods will  not accept their worship due to their unholy nature. Djinn (Dj)Djinn are beings of smokeless fire. They enter the world spontaneously:~ÉhF<{and without explanation, born with a tireless hunger for knowledge andadventure. Djinn have a unique relationship with magic: rather thanlearning spells from books, their spells come from within, welling upfrom their fiery core as they gain experience. They draw from that samefiery core to cast spells - for Djinn, magical power and health are one:~Éh Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in mechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,they are refreshed and invigorated, rapidly healing and recovering magic.They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. Kobolds (Ko)Kobolds are small, mysterious creatures of unknown origin. They are welluited to lurking in the darkness of the Dungeon, and have a reducedrange of vision which also reduces the range at which they can be seen byenemies.  They are competent in combat, especially with short blades, maces orranged weapons, and are comfortable with all forms of magic. They arelso very adept at using magical devices. Their small size makes themunable to wield large weapons, but they are agile and stealthy, andadvance in levels slightly more quickly than Humans. Demonspawn (Ds):~ÉhÃÊ  have rendered Gnolls incapable of selective learning. They learn all  skills at the same time, so are generally unable to specialise in any one  thing.  In order to survive with this limitation, Gnolls use their universal  knowledge to take advantage of every resource they find in the Dungeon.They also have a knack for finding items, allowing them to easily locate Dungeon's hidden treasures. Intermediate Species :~ÉhË ==================== Species classified as *Intermediate* require a broader understanding of the mechanics of Crawl, have some weakness(es) that must be actively compensated for, and/or add a relatively complex mechanic (or change in :~Éh?ˈmechanic) to gameplay. Humans (Hu)Humans are natural explorers. As they uncover new spaces in the dungeon,:~ÉhWËPthey are refreshed and invigorated, rapidly healing and recovering magic.:~ÉhmË‘They are also the most versatile of all species - having balancedaptitudes for all skills lets them adapt to use whatever they find. :~Éh‹œ become unusually attracted to the Dungeon, establishing tribes around andeven inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.On the one hand, their bizarrely altered brains now have incredibleproficiency at learning every skill. On the other, these same alterations :~Éhú ÆGnolls (Gn)Gnolls are a species of caniform humanoids originally hailing from thearid deserts and grasslands of the east. In recent history they have:~ÉhÕÜ #M:~Éhó«;~Éh%mSM magic when rolling, making them truly resilient. ;~ÉhÐ;~Éhr};~Éhh†kM armour early on. At higher levels they also regenerate both health and;~Éh <~ÉhJ@<~Éht lM shields, though their body shape reduces the protection offered by body<~Éhí<~ÉhÒÑ<~Éhš µ Armataurs instinctively roll when moving toward foes, getting a free moveand regenerating magic. They have great aptitudes with armour and <~Éh› =~Éh‹land the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of body  armour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.They are good general-purpose spellcasters, and typically theirspellcasting aptitudes will adapt slightly when they gain a colour.  Draconian colours are detailed below, in the subsection titled"Draconian types". Trolls (Tr)Trolls are monstrous creatures with powerful claws. They have thick,knobbly skins of any colour from putrid green to mucky brown, which arecovered in patches of thick fur.  They are incredibly strong, and regenerate rapidly from even the mostterrible wounds. However, they are hopeless at spellcasting and learnmost skills very slowly. Their large size prevents them from wearing mostforms of armour.=~ÉhÀË#hideous humanoids with an affinity to rock. They have low health, butlarge amounts of innate armour which increases further as they gainlevels. They eventually gain the ability to fly.  Gargoyles' partially living form grants them immunity to poison, as wellas resistance to electricity, and protection from some effects ofnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takeon a variety of colours. This happens at an early stage in their career,  and the colour is determined by chromosomes, not by behaviour.  Most types of Draconians have breath weapons or special resistances.Draconians cannot wear body armour and advance very slowly in levels, butare reasonably good at all skills other than missile weapons, and theydevelop natural physical defences that compensate for the lack of bodyarmour, without needing to train their Armour skill at all. Still, eachcolour has its own strengths and some have complementary weaknesses,which sometimes requires a bit of flexibility on the part of the player.=~Éh¿†Œ They therefore prefer polearms and short swords above all other weapons,though they can also use longer swords quite well.As spellcasters, they tend to be quite good in specific areas. Theirmystical relationship with water makes it easier for them to use alchemyand ice magic, which use water occasionally as a material component. Thelegendary water magic of the Merfolk was lost in ancient times, but someof that affinity still remains. Most other magic seems foreign to them. Gargoyles (Gr)A cross between ordinary stone gargoyles and living beings, Gargoyles are=~Éh=|% dungeon, and know how to defend itself against any type of damage or attack it encounters. Simple species ============== Species categorised as *Simple* work straightforwardly for players who have less experience with Crawl's game mechanics. While many do have quirks, these quirks tend to be passive traits that simplify gameplay, rather than challenges that a player has to consciously work around. While all of these species do have weaknesses of some kind, these weaknesses are simple to understand, aren't fundamentally crippling to all members of the species, and are balanced by other strengths. In many cases the special properties of these species allow the player to set aside many aspects of the game while still developing a strong character. Mountain Dwarves (MD)  Mountain Dwarves are stout and hardy folk, adept at fighting with axesand blugeoning weapons, though lacking the dexterity to excel at other  forms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Their=~Éh¯" play. This goal seems out of reach. Thus, computer games can be soft in th sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the development team put a lot of effort into providing a "choice" that's=~ÉhQê ãmembers of the game's development team. History ======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. =~Éh¯ê (Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. =~ÉhÙê  Linley produced Crawl versions up to 3.30, released in March 1999. Further work was then carried out by a group of developers who released 3.40 in =~Éhë ›February 2000. Of these developers, Brent Ross emerged as the single maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an =~Éh(ë òalpha version 4.1 in August 2005, which vastly overhauled the codebase and reworked many of the game's aspects, but also considerably increased its difficulty. By this point, Brent no longer had enough free time to develop=~ÉhPë Jawl. Hence Darshan Shaligram, who had previously contributed many UI =~Éhxë improvements, recruited longtime player Erik Piper to start a new project and continue development. Darshan and Erik aimed to incorporate ideas from the 4.1 alpha and produce a more balanced an enjoyable game. Calling their project "Dungeon Crawl:=~Éh¼¬ Qcause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or usage with existing contamination from other sources can cause dangerous levels of contamination. Mutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has =~Éh&­ †been augmented by a random mutation, it is displayed in a lighter colour. Many species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a mutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an>~Éh¯/o======================================== Magical rings are among the most useful of the items you will find in the dungeon. While equipped, they provide some kind of passive benefit to the wearer, such as increasing their attributes or providing various types of protection. Use the 'P' command to put on rings, and 'R' to remove them. You can wear up to two rings simultaneously, one on each hand; which hand you put a ring on is immaterial to its function. If you try to put on a ring while both ring fingers are full, you will be asked which one to >~Éh;0àremove. Octopodes are an exception, and may wear up to eight rings on their tentacles. Amulets are similar to rings, but have different range of effects. Amulets are worn around the neck, and you can wear only one at a time. It is very quick to wear or remove a ring, but amulets' magics make them cumbersome to put on or take off. You can press '"' to quickly check what jewellery you're wearing. | Staves >~Éh†0Ï======================================== There are a number of types of magical staves, each attuned to a different class of spells. While wielded they greatly increase the power of that>~Éh÷à You can obtain information about a monster by using the 'x' (examine) command, moving the cursor over the monster in question, and pressing 'v' to view the monster's details; or by searching for a monster by name or symbol with '?/m'. The details screen shows: - The monster's name and description. - Bars or numbers indicating its:  * Max HP: hit points; how much damage it can take >~Éhuê * AC: armour class; how well it ignores most damage  * EV: evasion; how well it avoids being hit (and your odds of hitting it  with your current melee attack)  * Will: willpower; its resistance to most Hexes and similar effects. - Its difficulty level, speed (if different from average speed), size,  resistances, and special attacks. - Its spells and special abilities. Monster spells and abilities are >~Éh of four types: >~ÉhÊÈžthe world's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck! Zot ======================================== No one knows who or what Zot is: demon, god, wizard, something else entirely? But adventurers seeking the Orb will, in turn, be hunted by Zot. Even a moment's contact with Zot is enough to permanently damage one's health. Zot is very slow moving, and can only sense adventurers once they've spent an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to new depths in the area (diffusing Zot's attention once more) or to leave the area entirely. The Abyss is beyond Zot's comprehension, and adventurers there are >~Éh9É¡safe from it (albeit subject to many other hazards). The Hells, along with their Vestibule, are a single area as far as Zot is concerned. Rumours claim>~Éhf move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual arch); these lead to special places like shops, themed one-off portals, or >~Éh“special branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. Doors and Traps Doors can usually be opened by just walking into them (there is an option to disable this); else this can also be done using the 'O' command. They can be closed with the 'C' command. Pressing Ctrl plus a direction, or '*'>~Éhy]Znormal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by>~Éh* æ your character, the more evasive it is. On the other hand, characters of  larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size willhave problems with some larger weapons. Very small characters and large  characters are not able to use most types of armour. Players and monsters  can only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. StealthHigh stealth allows your character to move through the dungeon  undetected. It is affected by your species, dexterity, Stealth skill, and  the encumbrance of your body armour. Your current Stealth level can also  been seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. Monsters within your field of vision are listed on a special panel, the monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. If there are many monsters in view, the extended monster list can be>~Éh‡Ú >~ÉhîÚ N Different species have different sizes: Spriggans and Felids are verysmall; Kobolds are small; Oni and Trolls are large; Nagas and Armataursare large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smaller ?~ÉhÌtHints Mode for Dungeon CrawlStart a standard game of Crawl, modified to provide help as you play. Dungeon SprintStart one of several single-map challenge mode games of Crawl. InstructionsView the instructional help text you are currently reading. The ArenaInitiate an automated fight mode between two specified combatant groups. High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will continue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name. You can choose species and background in either order or randomise any combination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the?~ÉhZy B Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play?~ÉhÊy Ÿ. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: ?~Éhó~ ² DUNGEON CRAWL Stone Soup - the manual - Contents -------- A. Overview B. Starting screen C. Attributes and stats D.Exploring the dungeon E. Experience and skills F. Monsters G. Items H. Spellcasting I. Targeting J.Religion K. Mutations L. Licence, contact, history M. Macros, options, performance N.Philosophy (pas de faq) Appendices 1.List of character species 2. List of character backgrounds 3.List of skills@~Éh:r 7  4.List of keys and commands@~Éh±:A~Éh›Ë*  5.InscriptionsA~ÉhÏA~ÉhA~Éh YDUNGEON CRAWL Stone Soup- the manual -I~ÉhØÖ.#.##..# .# #  lanejos000 the Chopper#. #..####.# # .#  Minotaur of Trog *.....# ##......#.###.##  Health: 20/20 ========================#...#....#....# #  Magic: 0/0###...####.#..##.#  AC: 2Str: 21####..###.#.....  EV: 11Int: 4#............#  SH: 0Dex: 9#.####.....#######  XL:  1 Next: 41% Place: Dungeon:1# #.>.I~Éhî=.@[......  Noise: ---------  Time: 105.8 (0.0)#.###########  a) +0 hand axe...#  Nothing quivered#####           _Nothing quivered! _Nothing quivered! _Nothing quivered! _It was a potion of heal wounds. You feel much better. _Unknown command. _Unknown command.L~Éhoÿ L~Éh« L~Éhw L~Éhg L~Éhy‹ L~Éhù’ É.#.##..# .# #  lanejos000 the Chopper#. #..####.# # .#  Minotaur of Trog *.....# ##......#.###.##  Health: 20/20 ========================#...#....#....# #  Magic: 0/0###...####.#..##.#  AC: 2Str: 21L~ÉhŠ“ ¯####..###.#.....  EV: 11Int: 4#............#  SH: 0Dex: 9#.####.....#######  XL:  1 Next: 41% Place: Dungeon:1# #.>..@[......  Noise: ---------  Time: 105.8 (0.0)#.###########  a) +0 hand axeL~ÉhÀ“ €...#  Nothing quivered#####  L~Éhâ“ 5   L~Éh” d    L~Éh” [  _Nothing quivered! L~Éh;” p_Nothing quivered! _Nothing quivered! L~ÉhX” ]_It was a potion of heal wounds. You feel much better. _Unknown command. L~Éhs” '_Unknown command.L~Éhöš 4L~Éhù  L~ÉhY¤ M~Éhz2M~Éhç4M~Éh´8M~Éh2ªM~Éh¼M~ÉhZÁS.#.##..# .# #  lanejos000 the Chopper#. #..####.# # .#  Minotaur of Trog *.....# ##......#.###.##  Health: 20/20 ========================#...#....#....# #  Magic: 0/0###...####.#..##.#  AC: 2Str: 21####..###.#.....  EV: 11Int: 4#............#  SH: 0M~ÉhÞÁCDex: 9#.####.....#######  XL:  1 Next: 41% Place: Dungeon:1# #.>..@[......  Noise: ---------  Time: 105.8 (0.0)#.###########  a) +0 hand axe...#M~ÉhMÂW  Nothing quivered##### M~Éh¹Â@    M~ÉhÝÂd    M~Éhþ“  _Nothing quivered! _Nothing quivered! M~Éh$Ãt_Nothing quivered! _It was a potion of heal wounds. You feel much better. M~ÉhHÃH_Unknown command. _Unknown command.M~Éh^ÈM~Éh™ÈM~Éh³ÍM~ÉhÏM~Éh¸LM~ÉhèVM~ÉhñÝM~Éh,éM~Éhãïˆ.#.##..# .# #M~ÉhðÝ  lanejos000 the Chopper#. #..####.# # .#M~Éh\ðc  Minotaur of Trog *.....# ##......#.###.##  Health: 20/20 ========================M~ÉhÔðÖ#...#....#....# #  Magic: 0/0###...####.#..##.#  AC: 2Str: 21####..###.#.....  EV: 11M~ÉhúðµInt: 4#............#  SH: 0M~Éhñ,Dex: 9M~Éh;ñK#.####.....#######M~ÉhXñ¯  XL:  1 Next: 41% Place: Dungeon:1M~Éhsñ½# #.>..@[......M~Éhñâ  Noise: ---------  Time: 105.8 (0.0)#.###########M~ÉhÌñ~  a) +0 hand axe...#M~ÉhòñÆ  Nothing quivered#####      M~Éh)ò     _Nothing quivered! M~ÉhNò8_Nothing quivered! M~ÉhŽò¼_Nothing quivered! _It was a potion of heal wounds. You feel much better. _Unknown command. _Unknown command.M~Éh#ù4M~ÉhÙþM~ÉhN~Éh¦Ã 4N~ÉhãÈ N~Éh‰Ë } _It was a potion of heal wounds. You feel much better. _Unknown command.O~ÉhU84O~Éhƒ>O~Éh¨@F _Unknown command.S~Éh‚­IS~ÉhU°S~Éhó²S~Éh¢·P _S~Éh{¿„S~ÉhÝ¿S~Éh±ÂS~Éh±Ä,S~ÉháÅS~ÉhœÇS~ÉhnÉ,S~ÉhÊS~ÉhsÌS~Éh™Í,S~Éh|ÎS~ÉhËÐS~Éh¥Ò,S~ÉhqÓS~ÉhFÖS~ÉhÛÖS~Éh×S~Éh6ÙS~ÉhÛS~ÉhFÝ,S~ÉhRÞS~ÉhsâS~Éhä,S~ÉhåS~ÉhPçS~Éh×è,S~Éh~éS~Éh¹ëS~Éh¨ìS~ÉhèìS~ÉhôíS~ÉhïS~ÉhLð,S~ÉhºðS~ÉhŸòS~ÉhÌó,S~Éh9ôS~Éh«õS~ÉhÙö,S~Éh2÷S~Éh5øS~Éhvù,S~Éh½ùS~ÉhìúS~Éhåû,S~Éh!üS~ÉhìüS~Éh`ý,S~Éh¨ýS~ÉhOþS~Éh¿þS~ÉhâþS~ÉhÿS~Éh’S~ÉhÒ,S~ÉhÄS~Éh>S~Éh°,S~Éht S~Éh‰ S~Éhl ,S~Éhù S~Éh S~Éh=,S~ÉhøS~Éh§S~ÉhÀ,S~Éh.S~ÉhS~Éh!,S~Éh-S~Éhs S~ÉhP",S~Éh[#S~Éh¶%S~ÉhÏ'S~Éhû'S~Éhß(S~Éh&.D  You see here a +0 plate armour.S~Éh"0S~Éh¡0 _S~Éhß1S~ÉhÒ3S~ÉhÇ5,S~Éhì6S~ÉhÏ8S~Éh¼:,S~ÉhÝ;S~Éhœ=S~ÉhB?S~Éhy?S~ÉhJ@S~ÉhŒCR  There is a stone staircase leading down here.S~Éh¾ES~Éh^F _S~ÉhGGS~ÉhBIS~Éh K,S~ÉhsLS~Éh&OS~ÉhÖP,S~ÉhšQS~ÉhÌSS~Éh×U,S~Éh{VS~ÉhëXS~Éh8YS~ÉhYYS~Éh˜ZS~ÉhóZS~Éh'\,S~ÉhÂ\S~ÉhÛ]S~ÉhÚ^,S~Éh_S~Éh7bS~Éh%c,S~ÉhÝcS~ÉhpeS~ÉhŒf,S~ÉhåfS~ÉhÇjS~ÉhxtS~Éh¹v,S~ÉhzxS~ÉhnzS~Éh|,S~Éh|S~Éhš}S~Éh³~,S~ÉhlS~Éhâ€S~Éh-‚,S~Éhu‚S~Éh¸ƒS~Éhñ„,S~Éh†S~ÉhI‰S~ÉhÉŠS~Éh‹S~Éhß‹S~ÉhÓS~ÉhÈŽS~ÉhöŽS~ÉhTS~Éh‘S~ÉhY’,S~Éh¦±<S~Éh·„S~Éhª¸S~Éhl¼XS~Éh¿S~Éh&Â,S~Éh,ÅS~ÉhÇS~Éh«É,S~ÉhËS~ÉhmÍS~Éh´ÑBS~ÉhéÕS~Éh•×,S~ÉhØS~Éh€ÛS~ÉhÝ,S~Éh±ÞS~Éh8áS~ÉhUã,S~ÉhÙäS~ÉhbçS~Éhté,S~ÉhÁêS~ÉhÜìS~Éh{ò,S~ÉhióS~Éh.÷S~Éh÷øS~Éh@ùS~ÉhaúS~ÉhôüS~ÉhFÿ,S~Éh³S~Éh8S~ÉhºS~ÉhÞS~ÉhÁS~ÉhS~ÉhbS~Éh‚S~ÉhS~Éhƒ S~Éhe S~Éh‘ S~Éh S~ÉhŒS~ÉhØ,S~ÉhTS~ÉhÚS~Éh,,S~Éh¾S~ÉhBS~ÉhdS~ÉhS~ÉhÆS~Éh~S~ÉhS~Éh?S~ÉhqS~ÉhS~Éh   .>#   #.#   #.#   #.#  S~Éh∠#.#   #.#   #.#   S~Éh }#@#  82.8 (77.0)S~Éh3 õ #.#   #.# . #.#S~ÉhV n #####. #.# S~Éhw ƒ#....#######.# ....+.....#.#S~Éh˜ Z ...#####.#.######S~Éh¶ Q ..# #........#S~ÉhÖ  S~Éh;&S~Éh“&%3.8 (78S~Éhe*S~Éh-; _Found a stone staircase leading down.U~Éh^2U~Éh¨2U~Éh3U~Éh"6U~Éhý6U~Éh07U~Éhƒ;nU~Éh9=U~Éh=,U~Éh8>U~Éh“?U~Éh›@U~ÉhÒ@U~Éh>AV~Éh\V~Éh‰,V~ÉhV~ÉhçXV~Éh©V~Éh ,V~ÉhQ V~Éh1 R  There is a stone staircase leading down here.V~ÉhK _V~Éhâ5K ############ (......@..># 92.8 (9.0)####.##.##.# .##.#  #.##.#  #.##.#  #.##.#  ..##.#  ####.#   #.#  3.8 (10.0)  _Found a stone.V~Éh?ÄIV~ÉhÆV~Éḧ# V~Éh¶Ì«l(..># .####.##.##.# # #.##.# V~ÉhiÍ| #.##.# #.##.# #.##.# l   frilled lizard (asleep)V~ÉhžÍÑ ..##.# ####.# #.#V~ÉhÒ 0.0)  A frilled lizard comes into view.V~Éh­â†.ll4.8 (1V~Éh"îN _The frilled lizard hisses angrily.V~ÉhŸŒ X V~Éh W_A frilled lizard is nearby!W~ÉhBSW~Éh[B™ #############  .l.....@...>#  .####.##.##.#  W~Éh‘B{# #.##.#  #.##.#  #.##.#  #.##.#  W~ÉhÅBg..##.#  ####.#  #.# W~ÉhDØG #############  .l.....@...>#  W~ÉhïØ .####.##.##.#  # #.##.#  #.# #.# #.##.#  ..# W~Éh$Ùo### #.#W~ÉhôÞ4W~ÉhiãW~Éh•æe _A frilled lizard is nearby!W~Éhu”ž #############  .l.....@...>#  .####.##.##.#  # #.##.#  #.##.#  #.##.#  #.##.#  ..##.#  ####.# W~Éhæ”0 #.# W~Éhe+Ï #############  .l.....@...>#  .####.##.##.#  # #.##.#  #.# W~ÉhÌ+U#.# #.##.#  ..# ###W~Éhù+2 #.#W~Éh_24W~ÉhÜ7W~ÉhB:e _A frilled lizard is nearby!W~ÉhÉ€ #############  .l.....@...>#  .####.##.##.#  # #.##.#  #.##.#  #.##.#  #.##.#  ..##.# W~Éh•ÉN ####.#  #.# W~Éh2_ © #############  .l.....@...>#  .####.##.##.#  # #.##.#  #.#W~Éhô_ ­ #.# #.##.#  ..# ### #.#W~Éhîe W~Éhtg W~Éhšj W~Éham e _A frilled lizard is nearby!X~Éh è *.#.l....@....>##.####.##.##.# #. #.##.##. #.##.##. #.##.### #.##.# ..##.# . ####.# . #.#X~Éhé X~Éh¤í >(lX~Éhî -5 _X~Éhÿñ X~ÉhGó Y~Éh¹J„.#.(l.>#.#.####.##.##.# #.##.##.# #.##.##.# #..#.##.# ##.#.##.#...##.# ...####.# .. #.#Y~ÉhåKY~Éh’R>.lY~ÉhßR&6Y~Éh.XY~ÉhÃYY~Éhß4.#.(.l.>#.#.####.##.##.# #.##.##.# #.##.##.# #..#.##.# ##.#.##.# ...##.# Y~Éh©5... .####.# ... #.#Y~Éh·=Y~Éh>^19--=7Y~ÉhCY~Éh½F3 _The frilled lizard bites you.Y~Éh¾/  You closely miss the frilled lizard. The frilled lizard misses you.You furiously retaliate! You headbutt the frilled lizard.  You kill the frilled lizard!†--508.9 (1.1 _Trog accepts your kill.Y~Éhü¬j##...#.(..>#.#.####.##.##.#Y~ÉhW­P #.##.##.# #.##.##.# #..#.##.# ##.#.##.# ...##.# #... .####.# #...Y~Éh‰­A #.#Y~Éhw·J-90Y~Éhò¸Y~Éh¢¼{ _You see here a frilled lizard corpse.Y~Éh’ #.#...#.(@†Y~Éh‡’ì.>#.#.####.##.##.#. # #.##.##.#  #.##.##.#  #..#.##.#  ##.#.##.# Y~ÉhÊ’· ...##.# .#... .####.# .#... #.#Y~Éh šY~Éh¹›q20==-200 _Y~Éh¡Y~ÉhÚ¢Y~Éh†Aü##. #..#...#.@.†.>##....#.####.##.##.##.. #. #.##.##.## #. #.##.##.##. #..#.##.##. ##.#.##.##. ...##.# #.#...## .####.# ..#... #.#Y~Éh7GY~Éh¥G&1Y~Éh¸MY~ÉhRK _You see here a stone.Y~Éh{)#### #... #... #...#...#(.†.>##....#.####.##.##.# #... #.# #.##.##.# #.. #.# #.##.##.##. #.# #..#.##.##. #.# ##.#.##.#+ #.. ...##.#  #.#... ### .####.#  ..#... #.#Y~Éh2Y~Éh“2-2 _Y~Éh¿9Y~Éhá;Y~ÉhÛY ##### #...# #...## #....#...#.(.†.>##....#.####.##.##.# #....#.# #.##.##.# #....#.# #.##.##.# #....#.# #..#.##.# #.....#.# ##.#.##.# +.....#.. ...##.# #.#... #....### .####.#  ..#... #.#Y~ÉhVá<3Y~ÉhpãY~Éh\åY~ÉhaÐ  ##### #...# #...## #....##...#.(.†.>##....#.####.##.##.# #....#.# #.##.##.# #....#.# #.##.##.# #....#.# #..#.##.# #.....#.# ##.#.##.# +.....#.. ...##.# #.#... #....#### .####.#  ..#... #.#Y~Éh2Ø Y==4Y~Éh´ß Z~ÉhÔé¡Z~Éh¯îXZ~ÉhÚïZ~Éh1óBZ~Éh\ôZ~ÉhöZ~ÉhGöZ~Éh]÷Z~ÉhCùZ~Éhùú,Z~ÉhüZ~ÉhÿZ~ÉhÐ ,Z~ÉhØ Z~ÉhÏ Z~ÉhÚ ,Z~Éhú Z~Éh½ Z~ÉhK ,Z~Éhá Z~ÉhQ Z~Éhº ,Z~ÉhH Z~Éhz Z~Éh¹ Z~Éhë Z~Éh Z~Éh€ Z~Éhœ ,Z~Éh Z~Éh- Z~Éh' ,Z~ÉhÝ Z~Éh†" Z~ÉhI$ ,Z~Éh?% Z~Éh‰) Z~ÉhS+ ,Z~ÉhÌ+ Z~Éh*- Z~Éh‚. ,Z~Éh/ Z~Éh_0 Z~Éhö1 Z~Éh-2 Z~Éh†2 Z~Éh¥3 Z~Éhß4 Z~Éh5 Z~Éhh5 Z~Éh8 Z~ÉhQ> à######...##...## #....# #######...#### ............(.† ..####....#.### ######.# #....#.Z~Éh±> Ì #..@.#.# #....#. ##.#.#.# ##.... #J#.#.###..... #.#.....+.....#.. #.#...###....### ..#..............J   endoplasm (asleep)Z~ÉhÔ> þ #....#.########## ..........Z~Éhô> Š.#  #############..#......# #####Z~ÉhÞA 8 217.0)  Z~Éh%B GAn endoplasm comes into view.Z~ÉhšG IJ.JZ~ÉhñG %2.9 (18Z~Éh M Z~ÉhP ^ _The endoplasm quivers.Z~Éh–'Y #####  #...#    Z~Éh (Ÿ  ...(.† . ######.# #....#.#  #..@.#.# #.  Z~Éh_(Œ##J#.#.# ##.  #.#.#.###..  #.#.....+.  #.#...###.Z~Éh‰(>  ..#.......  #....#.##Z~Éh«(3  ...........#  Z~ÉhË(! [~ÉhΖà #####  #...#      ...(.† . ######.# #....#.#  #..@.#.# #.  ##J#.#.# ##.  #.#.#.###..  #.#.....+. #.#...###. ..#.......  #....#.## .........    _An endoplasm is nearby!\~Éh‘õ ##### #...# #...## #....# #... ....(. ..####....#. ######.# #....#.# #.@..#.# #....#.# ##J#.#.# ##....#.# #.#.#.###.....#.# #.#.....+.....#.. #.#...###....#### ..#....... #....#.##\~ÉhG© ...........# #..#......# \~Éhi  The endoplasm freezes you.\~Éhûb18---3.0)\~Éhb; _You are frozen.\~Éhp‰z  You hit the endoplasm.  You kill the endoplasm!\~Éh;’j.\~ÉhË’Y---8=5.0 (1.1\~Éh¸—\~ÉhÏšW _Trog accepts your kill.\~ÉhÈG ª ...##.#######...###............(.####....#.########.#  ....##@#.#.# # #.#.#.###.....+.#..#......................# #... \~ÉhæM \~ÉhFN 4-60\~ÉhîS \~Éh¬U ]~Éh[X Õ9==]~Éhõ` 20== _HP restored.]~ÉhWd B]~Éh¯e ]~Éhh ,]~Éhˆi ]~ÉhÅk ]~Éh¬m ]~ÉhÙm :==]~Ého ]~Éhïp ]~Éh¥r ]~ÉhÓr ]~Éh t ]~Éhôv ]~Éh²x ]~Éh7y ]~Éh(z ]~Éh—‚ @............#. ..####....#.#.######.#.#.#....#.# #....#.#.##.#.#.# ##....## #. #.#.#.###.....#.#.. #. #.#.....+.....#.#.#..#.##.#...###....###.......@..#.............-#.######....#.##########...........# #############..#......# ##......................# #.≈~~≈~P...P~~~~~~~~P...# .~~~≈≈~...~≈~~~~~~~~...# ~~~≈≈~...~~≈~~~~≈~≈...#  ~~~~~.....~~~~~≈~≈P...# #####]~Éh8† \382.0)9.0 (13]~ÉhåŠ ]~Éh d _c - a scroll labelled YBUUDA ADDOJEM]~Éh¼p 3]~Éh,^~ÉhC^~Éh›Pn^~Éh•Xš^~Éh†]^~Éh²cX^~Éh³e,^~ÉhÕf^~Éhuu^~ÉhC{X^~Éh¹|,^~ÉhC}^~ÉhÉ^~Éh¨„B^~Éhw…^~Éhzˆ,^~Éhz‰^~Éh±‘X^~Éhæ•^~Éh˜,^~Éhš^~Éhê›^~ÉhlŸ,^~Éh# ^~Éh¿¢^~Éhê¤^~Éh'¥^~Éh¦^~ÉhÑ©^~Éh‹¬,^~Éhq­^~Éh¥²^~Éhå½.######.#########.#######...# #|...).#...################...................#....P~~~≈~~≈~P...P~~ ###..~≈~~~~~≈≈~...~≈~ #..~~~~~~~≈≈~...~~≈ #..P~~~~~~~~.....~~#.@....<....68.0 (20.0) ##.P~~≈~~≈~~.....~~ #.~~~~~~~~≈≈...~~≈ ..~≈~~~~~~~~...~~~ #.P~~~~~~~~P...P≈~ #................. .................. ..[....... ^~Éh"ÐX9.0 (21^~Éh‰Ñ# _Found a robe.^~ÉhÅ0 I^~Éh42 ^~Éhê: X^~Éh> B^~ÉhpB ^~Éhô\ ¢^~Éh"d X^~Éh]h ^~Éh(p Ó #..~~~~~~~≈≈~.. #.. #..P~~~~~~~~.. #.. #.............< #.. ##.P~~≈~~≈~~ #.. ###.~~~~~~~~≈≈..##.. #...~≈~~~~~~~~..... #.#.P~~~~~~~~P..^~Éh]q Â##.#................77.0 (8.0)#..........[...............############### (... ^~ÉhÄ| A8.0 (9^~ÉhÑ€ ^~ÉhMƒ % _Found 8 stones._~ÉhÁ4_~Éh5_~Éhž7_~Éh¨?_~Éhñ?_~Éh¾CB_~Éh¶F,_~Éh2H_~ÉhYL_~ÉhªcJ_~Éhle_~Éh5jB_~Éhm_~Éhôn,_~Éhño_~Éh¹r_~ÉhÈt,_~Éhóu_~ÉhCy_~ÉhG}_~Éh}_~Éh¡_~Éh{„_~Éhc‡,_~Éh9‰_~ÉhŒ_~ÉhcŽ,_~Éh¹_~Éh#¥_~Éhg«Œ  #...########   .#. #........   ).. #....P~~~≈~~   #.##..###..~≈~~~~~  _~Éh¾«£ #.##..# #..~~~~~~~   #.##..# #..P~~~~~~   #.##..# #.......  _~Éhö«ü###.##..# ##.P~~≈~~≈  #####..@##..####.~~~~~~~93.0 (15.0) _~Éh¬¼ #......###..##...~≈~~~~~  #......+....##.#.P~~~~~~  #......####.##.#........  #......####.............  _~Éh¾¬m.......#..........[......  _~Éhí¬µ##........###############  #....(..........  _~Éh­.#..............._~ÉhÆÂ|4.0 (16 _Found a sling._~Éha43_~ÉhH5_~ÉhT:_~Éh(<_~Éh¿?B_~ÉhCB_~Éh=E_~ÉhLG,_~Éh^H_~Éh‰J_~ÉhwRm#######.>.. ...#.... .######.######.... ##. ###...# _~Éh¸R... .. #...########..#.# #...........).. #....P~~~≈~~ ##..~≈~~~~~_~ÉhåR€ # #.7.0 (3.0)_~ÉhSm #.##..# #..P~ #.##..# #......... ###.##..# ##.P~~≈~~≈_~ÉhmSæ#####...##..####.~~~~~~~ #......###..##...~≈~~~~~  #......+....##.#.P~~~~~~ #......####.##.#........ ####............._~Éh˜SE _~Éh Z_~ÉhˆZ+8.0 (4_~Éh`_~ÉhÁb; _Found a stone staircase leading down._~ÉhW^I_~Éh¿b_~ÉhÆj'M.b... ##############>.. ..............#.... .######.#######.... ##. ###...# #.... ..########_~ÉhakM#....#.#.......#...)..# #....P~~~≈##..~≈~.P~~~~~~  #.##..# #...........b   bat (asleep)_~Éh‡k5.._~Éh=v&0_~Éhv+9.0 (1_~Éh¬‚l _A bat comes into view._~ÉhMœ â .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  _~Éh®œ c#@# #.##..#  #.##..#  #.##..#  _~ÉhØœ >###.##..#  ..# .## _~Éhûœ .._~ÉhÐ5 l .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  #@# #.##..#  #.##..#  #.##..# _~Éh]6 þ ###.##..#  ..# .## . _~Éh > _~Éh!? _~Éh\F _~ÉhéI Z _A bat is nearby!_~ÉhÁ± .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  #@# #.##..#  #.##..#  #.##..#  ###.##..#  ..# .## .`~Éh`Bj .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  #@# #.##..#  #.##..#  #.##..#  ###.##..#  ..# .## . `~ÉhyJ`~ÉhÖJ`~ÉhaS`~ÉhJUZ _A bat is nearby!`~Éh·[t .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  #@# #.##..#  #.##..#  #.##..#  ###.##..#  ..# `~Éh \=.## .`~Éh .b... ### #.>.. .. #.... .# #.... ##.   #.... ..  #....#.#  #...)..#  #@# #.##..#  #.##..#  #.##..#  ###.##..#  ..# .## .  _A bat is nearby!a~ÉhüÇ####...b... ##############>.. .............. .######.########.####...#  ... #...########.#.......#...)@.# #....P~~~≈.....##.##..###..~≈a~ÉhžÈm###~P~~~~~~ ......... ### ##.P~~≈~~≈####...##.~~###..##...~≈+...P~~~~~~a~Éh{Ëa~ÉhÌa~Éh‚Ìa~ÉheÓ<..bba~ÉhÔ/300 _a~ÉhÚa~Éh Ûa~Éh«Ñ   ####..#  ...... ##  #.>... .  #....# .######.  #..b.###.####...#  #....#... #...  #....#.# #  #...@..# #....P~~~≈ .##.##..###..~≈ ## #.##..# #..  #.##..# #..P  #.##..# #  ###.##..# ##.P~~≈~~  #####...##..####.  #......###..##...~≈  #......+....##.#.P~Éh{Ò37ma~ÉhïÕ{.b19--=a~ÉhHÖ 1a~ÉhBÛa~ÉhZßg _The bat hits you. _You see here a +0 sling.a~Éhs ,a~ÉhÉ&&b.a~Éhî(g8---2.1 (1.1a~ÉhB/a~Éh:2a _You closely miss the bat. The bat hits you.a~Éht† Ò   ####..#.  ......   #.>...   #....# .######.a~ÉhΆ “  #..b.###.####...#  #....#... #...  #....#.# # a~Éh ‹ ® #..@)..# #....P~~~≈ .##.##..###..~≈ ## #.##..# #..  #.##..# #..P  #.##..# #  ###.##..# ##.P~~≈  #####...##..####.  #......###..##...~≈  #......+....##.#.Pa~Éh«‘ Q.b a~Éh’ ,30a~Éh˜ a~Éh®š  _The bat barely misses you. You furiously retaliate! You headbutt the bat.a~Éh¬¾ n  You hit the bat.  You kill the bat!a~Éh›Æ k†a~Éh]Ê P-664.2 (1.1a~Éh³Ò a~Éh#Õ W _Trog accepts your kill.a~Éh¸[ *M ##....####..#. ....... ############>... ............ .######.######.####...# ..#... #...######.#.#..... #...)..# #....P~~~≈.......##.##..###..~≈   ####### #.##..# #..~~~~~#a~Éhc a~Éh8d b9=-50a~Éhõi a~Éhm p _You see here a bat corpse.b~Éhžß M ##...# ##.....####..#.. ....... ############>... ............ .######.######.####...# .. #...######†.#.#..... #...)..# #....P~~~≈   .......##.##..###..~≈~~~#. #b~ÉhÅäb~Éh åG-6 _b~ÉhŽêb~ÉhÒíb~ÉhDÁ —M  ##...#. ##......#####..#... ........#############>.... ............ .######.######.####...# ..#... #...######†.#......  #...)..# #....P~~~≈.## .b~ÉhLÉ <7b~Éh¾Î b~ÉhšÐ c~Éhôuc~Éh8vc~Éhwc~Éhz,c~Éhv~e=c~Éhâ~c~Éh#c~ÉhÉM20==c~Éhz‚c~ÉhA…c~Éhÿ†,c~Éhiˆc~ÉhIŠc~ÉhˆŒ,c~Éhƒc~Éh^c~Éhç‘,c~Éh “c~Éh]–c~ÉhÀ  B.....#  ......  .....   #...# ###  ###...#....  ##.......#  ######..#...#  #........@################   ##.>....................   #....#...######.#######   #....###.####...# #....#....#...#########   #..†.#.#..#............ B   giant cockroach (asleep) #...)..# .#....P~~~≈~~≈ .......##.##..###..~≈~~~~~≈ ####### #.##..#c~ÉhòÆ— #..~~~~~~~≈13.2 (6.BB==4.2 (7 _A giant cockroach comes into view.c~ÉhRbµ ......#  B.....  .....  #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...##### #....###.#  #....#.... c~Éhµbt#..†.#.#..# #...)..# .# ........#   c~Éhù ;......# B..... ..... #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...##### #....###.# #....#....c~Éhhú j #..†.#.#..# #...)..# .# ........#   c~Éh2 4c~Éh c~Éh f _A giant cockroach is nearby!c~Éh”ì ) ......#  B.....  .....  #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...##### #....###.#  #....#.... #..†.#.#..# #...)..# .# ........#   c~Éh€ ¥......# B..... ..... #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...##### #....###.# #....#.... #..†.#.#..# #...)..# .# ........#   c~ÉhÛ‡ 4c~Éh¯Ž c~Éh‘ f _A giant cockroach is nearby!c~ÉhÞé ’ ......#  B.....  ..... c~ÉhQê c #...# ###  ###...#....  ##.......#  c~ÉhËê ‡######..#...#  #........@# ##.>........... #....#...##### c~Éhþê "#....###.#  c~Éh.ë #....#.... c~ÉhOë #..†.#.#..# c~Éhnë #...)..# .# c~ÉhŽë .......c~Éh­ë .# c~ÉhÍë  c~Éhïë  d~ÉhøFÅ......# B..... ..... #...# ###  ###...#.... d~Éh€Gv ##.......#  ######..#...#  #........@# ##.>........... #....#...##### #....###.# #....#....d~Éh°G< #..†.#.#..# #...)..# .# ........#d~Éh™H.   d~ÉhØS4d~ÉheZd~ÉhV]f _A giant cockroach is nearby!d~Éhþl| ......#  B.....  .....  #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...##### d~ÉhOm­#....###.#  #....#.... #..†.#.#..# #...)..# .# ........#   d~ÉhŽ)......# B..... ..... #...# ###  ###...#....  ##.......#  ######..#...#  #........@# ##.>........... #....#...#####d~Éhc| #....###.# #....#.... #..†.#.#..# #...)..# .# ........#   d~Éhc4d~ÉhRd~Éhøf _A giant cockroach is nearby!d~ÉhÖü î..?......#B..........  #...# ### ###...#.... ##.......######..#@..# #.........##################.>....................d~Éh•ý 3..#...######.#######.###.####...#..#....#...#########†.#.#......... #...)..# .#....P~~~≈.......###..~≈d~Éh$ d~Éh£ d~Éhç F.Bd~Éhè +5.2 (1d~ÉhÑ d~ÉhÐ f _Found a scroll labelled MUNUINK BANKA.e~ÉhUM..g...?.#.#......  #B..# ### ###...#.... ##..@....######..#...### #.........################  ##.>.......................#....#B   giant cockroach#.g   hobgoblin (asleep)##...)..# .#e~Éhª k  A hobgoblin comes into view.e~Éh‡¡e~Éh­©‹.g.Bge~Éhª/==6e~Éh¾°e~Éh™³+ _The hobgoblin shouts!e~ÉhÒ”\  You closely miss the giant cockroach.e~Éh>•?Your headbutt misses the giant cockroach.e~ÉhÓK.ge~ÉhPž5-7.4 (1.2e~ÉhÔ©e~ÉhºªG _The giant cockroach bites you but does no damage.e~Éh*r  You hit the giant cockroach but do no damage.e~Éhé*V  The giant cockroach bites you but does no damage.e~Éhí5 l.gl   frilled lizard (wandering)  A frilled lizard comes into view.e~Éhu6G-8.5 (1.1e~ÉhÄ?e~Éh–B? _The giant cockroach misses you.e~ÉhÌBe~Éh¹Fn  You slash the giant cockroach!  You kill the giant cockroach!.l.g†g   hobgoblinl   frilled lizard839.6 _Trog accepts your kill.e~Ého¢ I#..>#....#..l?.........#.g....#  #...# ### ###@..#.... ##.......#####..#...### #.........##################.>........................#...######.########....###.####...# ..#....#...#########†.#.#.........e~ÉhP¥ e~ÉhÓ¥ e~Éhþ° §.l.g-200e~Éh· e~Éh?¼ § _Found an escape hatch in the floor. _You see here a giant cockroach corpse.f~Éh†z  You hit the hobgoblin.  You kill the hobgoblin!f~Éh“ f~Éh{)¬.l†l   frilled lizardf~Éh7*f~ÉhÆ37 lanejos000 the Chopper  #..>.....#Minotaur of Trog *.....  #........#Health: 20/20 ========================  #...?....#Magic: 0/0  ........#AC: 2Str: 21  .l.....#EV: 11Int: 4  ......#SH: 0Dex: 9  #†..# ###XL:  1 Next: 100% Place: Dungeon:1  f~Éh­4‘###@..#....Noise: =--------  Time: 321.7 (1.1)  ##.......#a) +0 hand axe  ######..#...###Nothing quivered  #.........################  ##.>....................  #....#...######.####### l   frilled lizard  #....###.####...#  #....#....#...#########  #..†.#.#..#............You kill the giant cockroach! _Trog accepts your kill. _Found an escape hatch in the floor. f~Éhê4Â_You see here a giant cockroach corpse.  You hit the hobgoblin.  You kill the hobgoblin!f~Éh67  _Trog accepts your kill.You have reached level 2!f~Éh/@/  --more--h~Éhb ‹7/271/1========================2 0% h~Éh`g Ifrilled lizardh~Éh*j 4 _i~Éhö%Ã.>.#...?#...i~Éhu&q#..l#........#  #@..# ### ###†..#.... ##.......#####..#...####.........################i~Éhæ&b##.>....................#....#...######.#######..###.####...#..#..#########i~Éh¨(i~Éhà.F.li~Éhœ/;-20 _i~Éh†5i~Éh“8v _You see here a hobgoblin corpse.j~Éh– ™  You closely miss the frilled lizard.Your headbutt misses the frilled lizard.j~Éhmc6-=3.8 (1.1j~Éh²j~ÉhZ3 _The frilled lizard bites you.j~Éh˜I¤  You hit the frilled lizard.  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 You see here 8 stones.y~Éhç¦y~Éh§ _y~Éh©y~ÉhB«y~Éhˆ­,y~Éhº®y~Éh±y~ÉhH²,y~ÉhȲy~Éh ´y~Éhµ,y~Éhµy~Éh—¹y~Éh„º,y~Éhe»y~Éhª½y~Éht¾,y~Éhÿ¾y~ÉhJÁy~ÉhmÄ,y~ÉhæÅy~ÉhÕÈy~ÉhË,y~Éh1Ìy~ÉhÐy~Éh^Ñy~ÉhƒÑy~Éh“Òy~ÉhªÔy~ÉhFÖ,y~ÉhC×y~ÉhýÙy~Éh"Ü,y~Éh%Ýy~Éhýßy~Éh(á,y~Éhây~Éh!ãy~Éh0ä,y~Éhºäy~Éhæy~Éhè,y~Éhèèy~ÉhÚñ<  You see here a +0 robe.y~ÉhÌó5 _y~Éh’ôy~Éhìõy~Éhg÷,y~Éhøy~Éhaùy~Éh‹ú,y~ÉhCûy~Éh$ýy~Éh)ÿ,y~Éhƒÿy~ÉhGy~Éhry~Éh–y~Éh¬y~Éhy~ÉhS,y~Éh« y~Éh:y~Éhð,y~Éh y~Éhôy~Éhô,y~ÉhŠy~Éh¶y~Éh,y~Éhùy~ÉhÐy~Éh½,y~Éh:y~Éh[y~Éh{,y~Éh y~Éh‘!y~Éhþ"y~Éh+#y~Éh“#y~Éhì$y~ÉhW&,y~Éh'y~Éh(y~Éhñ),y~Éh+y~ÉhÜ-y~Éhã.,y~Ého/y~Éh¼1y~Éh£3,y~ÉhŸ4y~Éhí6y~Éhâ8,y~Éh4:y~Éhj<y~ÉhU>,y~Éhk?y~Éh„Ay~Éh™C,y~Éh£Dy~ÉhžFy~Éh I,y~ÉhJy~Éh°Ky~Éh’M,y~ÉhENy~ÉhÐQy~ÉhšR,y~ÉhSy~Éh£Ty~ÉhV,y~Éh£Vy~ÉhØWy~ÉhZY,y~Éh®Yy~Éh¾[y~ÉhscÜ~~...~~~~~~~≈≈~...###.##......... ~P...P≈~~~~≈≈~P.......##.#.###### .................#######.#.... ...........................###### ...............#...#####....# # ###########............#....# ### #.#.####..........###.#.#....#.#...#.####.... #.####@#.#.....# #.#. #.# #.#.#.##..# #.#.# y~Éh%dD#.. ..# #. #..####.#.# ##. .... # ###.# .b.... #...#....# ....... ###...#### b   bat (asleep) ##...... ####..### ....)... # #.####...y~Éh7my 464.9 (88.0)  A bat comes into view.y~Éhým,5.9 (89y~Éhsy~ÉhIu' _Found a hand axe.y~Éh[... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  y~Éhþ‘.b....  .......  ##......  ....)... y~Éhk) ß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... y~ÉhÊ0 4y~ÉhÎ7 y~ÉhM: Z _A bat is nearby!y~Éh8² •... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... y~Éh~K ß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... y~Éh§S 4y~Éh ] y~Éhý] Z _A bat is nearby!z~Éh}l•... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éhß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éhø 4z~ÉhÌz~ÉhžZ _A bat is nearby!z~ÉhGn•... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éhûß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~ÉhM4z~Éh½z~ÉhåZ _A bat is nearby!z~Éh‰ •... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éh¡§ ß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éh¶· Jz~Éhκ Z _A bat is nearby!z~ÉhJš •... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éhç5 ß... ............ ..  #.#.#### #.#....# #.####@#  #.# #.#  #.. ..# #.  ##. .... #  .b....  .......  ##......  ....)... z~Éhª? 4z~ÉhAG z~Éh+J U _A bat is nearby!{~ÉhV_žP...P≈~~~~≈≈~P.......##.#.###### .................#######.#..................######......#...#####....# ###########............## #.#.####..........###..#....#.#...#.####..####...# #.#.# ###......# #. #..###{~Éh>`„##...... # ##..... #.b..... #...#...#.......# ###...#####. ####.. ....).... #................... #.#### #.>{~Éh¤fN6.9 (1.0) _{~Éhk{~Éh[l{~ÉhðZ s~...~~~~~~~≈≈~...###.##......... ~P...P≈~~~~≈≈~P.......##.#.######.#######.#.........................##### ...............#...#### ###########............#....# ####.####..........####...#.####....##..#.# #.#.#.##..# #......# #. #..######...... # ##......##.b..... #...#....#.# ###...#{~Éhm[ 5##....... ####..### ....).... #................ #.####..{~Éh¼\ {~Éhê\ {~ÉhÖ] {~Éhe ]b.b{~Éhte &7{~Éh„m {~Éh@o {~Éhð ,{~Éht {~Éhè(.b{~ÉhS5=9.0 (1.1{~Éh•{~Éh`† _You barely miss the bat. The bat barely misses you.|~ÉhvréP...P≈~~~~≈≈~P.......##.#.###### .................#######.#..................######......#...#####....# ###########............##|~Éhvz  #.#.####..........###..#....#.#...#.####..####..# #.#.# ###.....b# #. #..#####...... # ##..... #....... #...#...#.......# ###...#####. ####..|~Éház ....).... #................... #.#### #.# #.>|~Éh•Ñ  The bat barely misses you. You furiously retaliate! You headbutt the bat.700 _The bat hits you but does no damage.|~Éh[%´  You hit the bat but do no damage.The bat is severely wounded.|~ÉhN0[.b1.1 (1.1|~ÉhB9|~ÉhÝ;: _The bat hits you but does no damage.|~ÉhR ….................#######.#.................#######...#####....# ###########............## #.#.####..........###.....#.#...#.####..###..# #.#.##.######.....@# #. #..####....b..# ##..... #.......# #...#...# ###...####. ####.. ....).... #................... #.####.|~Éh&S . #.# #.>###.##|~Éhj_ Ç  The bat barely misses you. You furiously retaliate! You headbutt the bat!  You kill the bat!|~Éhf j.|~Éh¤i 4620|~Éhp |~Éh'u W _Trog accepts your kill.|~Éh|˜ ø..........#######...#####....# ###########............## #.#.####..........###.....#.#...#.####..###..# #.#.##.####.#.#.##.....#.#. #..#####....@..# ##.....  #...#...##...####.? ####.......)..... #.....................##.####......##.# #.>.|~ÉhR™ –###....##.####.##.....#|~Éhf£ D-3|~ÉhG« |~Éhý­ e _Found a scroll labelled JUXTA HI UJU.}~Éhd #...#####....# ###########............## #.#.####..........###.....#.#...#.####..#.####.#.#.....# #.#.##.####.#.#.##.....#.#. #..#####.......# ##.....  #...#...##...####.?. ####...#.J   endoplasm (asleep)J...... ....#########}~Éhll  An endoplasm comes into view.}~Éh–~CJJ.}~ÉhE@-4}~ÉhH‰}~Éh½Œ^ _The endoplasm quivers.}~Éh$y}~Éh±zn###########............## #.#.####..........###.....#.#...#.####..#.####.#.#.....# #.#.#.####.#.#.##.....#.#. #..#####.......# ##.....  #...#...##...####.?..#####.........)......##................#### #.>J.....######.##...... .....####### }~Éh’|}~Éh{ˆTJ.5}~ÉhÞ“}~ÉhàAL #.#.####..........###..#.#....#.#...#.####..#.####.#.#.....# #.#.#.#####.....#.#. #..#####.......# ##.....  #...#...+#####...#####.?..#####.........)......##.........####J}~ÉhfBJ #.>.....######.## .....# ....############### }~ÉhíD}~ÉhO..J}~ÉhŠO6}~Éh3c}~ÉhÈd~~Éh5‚Â...#.#...#.####...####..# #.#.######.....#.#. #..#####.......# ##.....  #...#...+#####...#######.?..#####.........##.........####J #.>....######.## .....#....############### .~~Éh’L.J..7~~Éh´™~~Éh&žQ _You see here a +0 hand axe.~~Éhí2 K ###..# #.#.#######......#.#. #..#####.......# ##.....  #...#...+#####...#######.?..#####.........)......##........####J #.>...######.##...J   endoplasm..~~ÉhV< SJ.J.8 _~~ÉhuB ~~ÉhF ~~ÉhÎü ö###......#.#. #..####.......# ##.....  #...#...+#####...#######.?..#####..~~Éhrý `.......)......##........J..####. #.>######.## ....##......# ...############### ...# ..# ~~Éh­ÿ ~~Éhó !.J~~ÉhI &9~~ÉhØ ~~Éhj ~~Éh<~~Éh™d6-=80.2 (1.1~~Éh™~~Éh!l _You barely miss the endoplasm. The endoplasm hits you.~Éh~²4~Éh3º~ÉhÔ»~Éh¡£  You hit the endoplasm.  The endoplasm is severely wounded.~ÉhÔ~ÉhC#3~Éh`@----1.3~Éh­˜~ÉhB›- _The endoplasm hits you.~Éh‡ø|  You slash the endoplasm!  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 #........# #  #........# #......  ####÷..########....  ###...#.  ##.......## ~Éh‚ó  ######..#...###  #.  #.##.>  #.##....#...######. ~ÉhìÍ  #####.##....###.####...#  #.....##....#....#...  ###.####..÷.#.#..#  #.####...)..#..#....P~~~≈  #.......##.##..###..~≈ ~Éh^  ##########.##..# #..  #.##..# #..P ~Éh¨ <1 ~Éh• ~Éh ~Éh\€1  #.# #  #.# #  #.# #  ####÷..########  ###...#.  ~Éh×€í ##.......#  ######..#...###  #.  #.##.>  #.##....#...######.  #####.##....###.####...#  #.....##....#....#...  ###.####..÷.#.#..# ~Éh  #.####...)..#..#....P~~~≈  #.......##.##..###..~≈ ~ÉhZ  ##########.##..# #..  #.##..# #..P ~Éh¿‰ ~ÉhŠ2 ~Éh& ~ÉhÚ‘ ~Éh4Ü T  #.# #  #........# #  #........# #  ####÷..##  ###...#.  ~ÉhÝ * ##.......#  ######..#...###  #.  #.##.  #.##....#...######.  #####.##....###.####...#  #.....##....#....#...  ###.####..÷.#.#..#  #.####...)..#..#....P~~~ ~ÉhÆÝ Ÿ  #.......##.##..###..~≈  ##########.##..# #..  #.##..# #..P ~Éhå  ~Éhêå &3 ~Éhì  ~Éh.ï c _There is a stone staircase leading down here.¡~Éh€+4¡~ÉhÁ2¡~Éh‹9¡~Éhb>-4 _¡~Éhä?¡~ÉhJƒ - #####.# 2 #  #.....#  #.....#  #.....# #.....# ###.### .# .# ¡~Éh¦„ ¡~Éh‰ ¡~ÉhËÉ -5.2 (1.7¡~ÉhŸÍ ¡~ÉhhÑ } _You climb downwards. _There is a stone staircase leading up here.¢~Éh–3¢~Éh––¢~ÉhN˜¢~Éh>›: _¢~Éh|¡,¢~Éhè¥n###..g.#.######.# #.<.@.# #.....# #.....# ###.### g   goblin (asleep)#.##.#¢~ÉhT­W607.2 (2¢~Éhì±¢~ÉhD¶u _A goblin comes into view. It is wielding a +0 dagger.¢~Éh&‚ ´ ##  #. .g .# .# #####.# #.<.@.# #.....# #.....# #.....# #.....# ###.### #.# #.#¢~Éh*"­ ##  #. .g .# .# #####.# #.<.@.# #.....# #.....# #.....# #.....# ###.### #.# #.# ¢~Éh/#¢~Éhõ%] _A goblin is nearby!£~ÉhRÔÄ ##  #. .g .# .# #####.# £~ÉhÿÔð#.<.@.# #.....# #.....# #.....# #.....# ###.### #.# #.#£~Éhÿjy ##  #. .g .# .# #####.# #.<.@.# #.....# #.....# #.....# #.....# ###.### #.# #.# £~Éhp4£~ÉhPt£~Éhºv £~ÉhÝvO_A goblin is nearby!£~Éh” -## ##. #.g #.# #.# #####.# #.<..@# #.....# #.....# ###.### £~Éhú– £~Éhœ `.gg£~Éhmœ 5===8.2 (1£~Éhr  £~ÉhE£ ( _The goblin shouts!£~ÉhÈù J£~Éh¯û ¤~Éh—:- ###..g #####<.....###.####.#¤~Éhx;¤~Éh²@&.g¤~ÉhA0---9¤~Éh;E¤~ÉhG¤~ÉhcìReally attack while wielding your staff of fire? This could place you under penance! Y - Yes  N - No¥~ÉhÁ¥~Éh¯qlanejos000 the ChopperMinotaur of Trog *.....Health: 27/27 ========================##Magic: 1/1========================##.AC: 2Str: 21#..EV: 11Int: 4¥~Éh°T#.#SH: 0Dex: 9#g#XL:  2 Next: 13% Place: Dungeon:2#####@#Noise: ---------  Time: 689.2 (0.0)#.<...#f) staff of fire#.....#Nothing quivered#.....##.....##.....#¥~ÉhÒ°g   goblin###.####.##.# _You climb downwards. _There is a stone staircase leading up here. _A goblin comes into view. It is wielding a +0 dagger. _A goblin is nearby! _A goblin is nearby! _The goblin shouts!¥~Éhw±#4¥~Éh£±C---=90.4 (1.2¥~Éhè¶¥~Éhйw _You barely miss the goblin. The goblin hits you with a +0 dagger.¥~Éhù >1.6¥~ÉhL¥~Éh³y _You barely miss the goblin. The goblin hits you but does no damage.¦~Éh £8  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the goblin.  The goblin is moderately wounded.5¦~Éh¤?=--2.8¦~Éhz¨¦~Éh«T _The goblin closely misses you.¦~ÉhÐJê  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the goblin.  You kill the goblin!¦~Éh‡RC)¦~ÉhÛV³ =74.0 _Trog accepts your kill.¦~Éh'\¦~ÉhŸ^i _Your Fighting skill increases to level 4!¦~Éh… pM ####.... ######.<.#.....##.##.¦~ÉhQ" ¦~Éhæ" +-5¦~Éh# 0 _¦~Éhd+ ¦~Éh,  Things that are here: _a +0 dagger; a goblin corpse¦~Éh~ ­M #####....# #)#####.<...#....#.###.###¦~Éhm„ ¦~Éh… G-6 _¦~Éhž‰ ¦~Éh™‹ §~ÉhX¸M ########......#.#.## #)#####.#.....#§~ÉhŸ_§~Éh7`M6=7§~Éh“d§~Éhñe§~ÉhX]4§~Éh'b§~Éh¬c§~ÉhØ34§~Éh6§~Éh38§~Éh³ì ¸ #########......#..# ##)# #####......####.###§~Éhó §~ÉhŒó 8§~ÉhÈ÷ §~Éh‚ù ¨~ÉhX­AM ########......#.#.## #)¨~Éh¢­w#####.#.....#¨~Éhp³¨~Éhì³&9¨~Éhÿ·¨~Éhô¹¨~Éh3G†## ##......# #.@# #.## #)# #####.##.<...##.....##.....##.....# 700¨~ÉhÈG¨~Éh •4¨~ÉhX™¨~ÉhËš¨~ÉhuvM #########@.....#.####+#.###)#...¨~Éhmu¨~ÉhB|¨~Éh“|j7==1¨~Éh€ˆ¨~ÉhM ¨~Éh‰ ~# ##.@....# #..####+# #.## #####.##.<...##.....##.....# ¨~Éh¬ ¨~Éhò ¨~Éh! 2¨~Éh% ¨~ÉhK' ¨~Éh§¼ 4¨~Éh–¿ ¨~Éh&Á ¨~Éhý€# ##..@...# #..####+# #.## ¨~ÉhFV#####.# ¨~ÉhY¨~Éhö&3¨~Éhˆ¨~Éha!©~Éhcz+# ##...@..# #..####+# ©~ÉhM{’#.## #)# ©~Éh}{©~Éhª‚©~Éhƒ4©~Éhð†©~ÉhЈ©~ÉhÚKŽ# ##....@.# #..####+# #.## ©~ÉhðQ9=©~ÉhNR5©~Éh®V©~ÉhX©~ÉhFx# ##.....@# #..####+# #.## ©~Éh»<6©~Éh&%©~Éhù&©~Éhõ©~Éhíõ©~Éhƒ ©~Éh¦ Q©~ÉhNj ©~ÉhÉj ©~Éh£p ©~ÉhDr ©~Éh[G 4©~ÉhçK ©~Éh*M ©~Éh5„ Z'...#####©~Éh7Ž d  As you open the door, it creaks loudly! You hear a loud squeak.©~Éh¯Ž G======7©~Éh&“ ©~Éh¥• ' _You hear a shout!ª~Éh0Ä ÷##########........#####.##......^#)#.ß#####ß.######.#. r#.<...##.r   rat (wandering)ª~Éh0Æ n 0  A rat comes into view.ª~ÉhÇ ª~ÉhšÏ y rgg   hobgoblinr   ratThe rat squeaks loudly.===---8.0 (1ª~ÉhŽÓ ª~Éh–Ö  ª~Éh¿Ö ‚_A hobgoblin comes into view. _There is an open door here.«~Éh·¶ ######## ##......# #@# #.##......^# «~Éh¢ #)#.ß#####ßr#  #. g#  #.<...# #  «~Éh«~Éh:  «~Éh] «~Éhp"«~Éhî«a ######## ##......# #@# #.##......^#  #)#.ß#####ßr#  #. g# #.<...# #    «~ÉhX¬ «~Éh"³P---«~Éh¾¸«~Éh»d _There are monsters nearby!«~ÉhŒòõ ######## ##......# #@# #.##......^#  #)#.ß#####ßr#  «~ÉhÞò~#. g#  #.<...# #   «~Éh ó,  «~Éh.ó"«~Éhcˆ! ######## ##......# #@# #.##......^#  #)#.ß#####ßr#  #. g# #.<...# # «~Éh ‰J   «~ÉhŽ«~ÉhYŽ«~ÉhÓ“«~Éhm–d _There are monsters nearby!¬~ÉhÙ'9 ##########........####'######...@..^#)#.ß#####ßr######.#. g.<...# ¬~Éhm(f #....####.###¬~Éh‘*¬~Éh/,¬~ÉhP4ï######## ##......# #..####g#### #.##.....@r# #)#.ß#####ß.# #####.#. #§# #.<...# §# #.....# g   hobgoblin#.....# r   rat ¬~Éh§4*¬~Éh%8,¬~Éh>Œ'r..§g@§¬~Éhm>0---9¬~Éh¬C¬~ÉhjFQ _The rat enters a dispersal trap! You blink. The rat blinks!­~ÉhÎ/ ƒ  Trog does not appreciate your use of wizardly items!­~Éh¹4 }  You feel guilty. You hit the hobgoblin but do no damage.­~Éh?6 h  A quokka comes into view.­~Éh 8 ­~Éh´@ M..rr.#.....##r   quokka­~Éh§A 83----­~Éh0B Q=--10.2 (1.2­~ÉhJ ­~ÉhñL n _The hobgoblin hits you. The hobgoblin barely misses you.®~ÉhKõÖ.rg@^r.1.4®~Éhù®~ÉhÆÿŽ _You barely miss the hobgoblin. The hobgoblin misses you.®~Éh޲  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the hobgoblin.®~Éhœ‘p  The hobgoblin is heavily wounded.®~ÉhšÖ  ######## ##....g.# #..####'#### #.##.@.r§.r# #)#.ß#####ß.# #####.#.# #.#®~Éhšê #.<...#. .# #.....# # #.....# #.....#r   rat #.....# ®~Éh½š~ ###.###The quokka enters a dispersal trap! The hobgoblin blinks! The rat blinks!®~ÉhÊ®~Éh]ž®~Éhš¥ß.g####r.§§r#.#g   hobgoblin®~Éh¦(2.6®~Éhð¬®~Éh9¯ _You blink.¯~Éh^¹ÝYou blink.  You can no longer go berserk at will.You hit the rat.  You kill the rat!¯~Éh¨¼¯~ÉhuÄ´'####g...^#.#¯~ÉhȈ.4=---203.8¯~Éhjϯ~ÉhdÒW _Trog accepts your kill.¯~Éh¼Æ²  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the hobgoblin.¯~ÉhˆÊ_ rr   quokkag   hobgoblin  The hobgoblin is severely wounded.5.0¯~ÉhìЯ~ÉhäÔO _The hobgoblin misses you.°~ÉhÑøc  You barely miss the hobgoblin.°~Éhqù%  °~ÉhžùLThe hobgoblin is severely wounded.°~ÉhûÂ######## ##......# #..####'#### #.##..§.@.r# #)#.ß#####ß.# #####.#g# #.# #.<...#. .##.....##.....# °~ÉhcE#.....# °~Éhji  The quokka enters a dispersal trap! The hobgoblin blinks! You blink.°~Éh ³###.§§.@.§#.°~Éhˆ (6.2°~ÉhÖ°~Éh¦( _The quokka blinks!°~Éh¥_ 3######## ##......# #..####'#### #.##.§§..@§# #)#.ß#####ß.# #####.#g# #.# #.<...#. r##.....# ##.....# r   quokka °~Éh$h =###.g†..@^#.r.g   hobgoblin°~ÉhÅh R5==°~Éhúh --70°~ÉhYp °~Éhs ²~ÉhÄ‚í ######## ##......# #..####'#### #.##.g†.@.^# #)#.ß#####ß.# #####.#g# #r# #.<...#. .# #.....# # #.....# #.....#  #.....#  ###.###.gr. -8 _The quokka twitches its whiskers.²~ÉhTÅC ######## ##......# #..####'#### #.##..g@..^# #)#.ß#####ßr# #####.#g# #.# #.<...#. .#  #.....# # #.....# #.....#  #.....#  ###.###²~ÉhÑŲ~ÉhÈÍ ######## #.....@# #..####'####  #.##..g...r#  #)#.ß#####ß####.#g# #.<...#..#g   hobgoblin#.....²~Éhoв~Éh˜×bg†9²~ÉhÃݲ~Éh,äZ _The quokka enters a dispersal trap! The hobgoblin blinks! You blink.²~ÉhJp¸ # ##....@.# #..####g#### #.##..†...r# #)#.ß#####ß.# #####.#g# #.# #.<...#. .#  #.....# #  #.....#  #.....#²~Éh¹†u2---=20²~Éh쌲~Éhý- _The hobgoblin hits you.³~ÉhE§# ##.....@# #..####g#### #.##..†...r# #)#.ß#####ß.######.#g# #.##.<...#. .# ³~Éhã]Œ3=--1³~Éh¶`@ _The hobgoblin hits you but does no damage.³~Éh8ŒÎ  You closely miss the hobgoblin.The hobgoblin is heavily wounded.2.4 (1.2³~Éhƒ’³~Éhî”W _The hobgoblin closely misses you.³~Éh•‹ R # ##....@.# #..####g#### #.##..†...r# #)#.ß#####ß.# #####.#g# #r# #.<...#. .#r   quokka #.....# #g   hobgoblin  #.....#  #.....#³~Éh&Ž ³~Éh§› à  The hobgoblin closely misses you. You furiously retaliate!  You headbutt the hobgoblin!  You kill the hobgoblin!³~ÉhR£ t'r.³~Éh¦ P=730³~Éhü¸ m _Trog accepts your kill.´~Éhb/Q´~Éh tÉ# ##.....@# #..####'#### #.##..†...r# #)#.ß#####ßr######.#g# #.##.<...#. .# ´~Éh:{D-4´~Éh°€´~Éh ƒ´~ÉhžR % ##########........####@#####.##..†..r^#)#.ß#####ß.##..###´~ÉhKS ‘r   quokka#.....#´~Éh5U ´~ÉhrZ Br.´~Éh¯Z f4=-5´~Éhv` ´~Éhnc Q _There is an open door here.´~ÉhÊŒ ò##########........####'######..†@r.^#)#.ß#####ß.######.#.# #..<...#. .#....#  # ##.##´~ÉhC— D=6´~Éh, ´~Éh>Ÿ T _The quokka closely misses you.µ~Éh¿m4µ~Éhîtµ~Éhjwµ~Éh=4µ~ÉhcFµ~Éh‚Iµ~ÉhÔÀ4µ~Éh)ǵ~ÉhÛȶ~Éh¢4¶~Éh⨶~Éh<«¶~ÉhB4¶~ÉhšH¶~Éh®J¶~Éh"±4¶~ÉhͶ~Éh™¸¶~Éhjn ª ######## ##......# #..####'#### #.##..@.r.^# #)#.ß#####ß.# #####.#.# #.# #.<...#. .#  #.....# #¶~ÉhŠo Þ #.....#  #.....#  #.....#  ###.###¶~Éhüp ¶~Éh{x hr.-7¶~Éh7~ ¶~Éh>‚ p _You see here a rat corpse.·~Éh ¦S ######## ##......# #..####'#### #.##.@†r..^# #)#.ß#####ß.# #####.#.# #.# #.<...#. .# #.....#·~ÉhZ¦¿ # #.....#  #.....#  #.....# ·~Éh{¦E ###.###·~Éh¨·~ÉhiÃør.=8 _The quokka attacks as it pursues you! The quokka closely misses you.·~ÉhµN  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the quokka.  The quokka is almost dead.·~Éh2O[3-9.6 (1.2·~Éh~U·~Éh‹Xb _The quokka misses you. The quokka bites you.·~Éh vÐ  You miss the quokka. Your headbutt misses the quokka.The quokka is almost dead.·~Éh´v)30.8·~Éh!~·~Éh‘~S _The quokka barely misses you.·~Éh The quokka is almost dead. _The quokka barely misses you.  You closely miss the quokka. Your headbutt misses the quokka.The quokka is almost dead.  The quokka barely misses you. You furiously retaliate! You headbutt the quokka! You kill the quokka!·~Éh¤ E†·~ÉhL jTroo-342.0·~Éhó$ m _Trog accepts your kill.·~Éh`######## ##......# #..####'#### #.##..@...^# #)#.ß#####ß.# #####.#.# #.# #.<...#.#.....#·~ÉhW`F ·~ÉhÀjJ-30·~Éh/p·~Éh–pp _You see here a rat corpse.¸~ÉhMâý ######## ##......# #..####'#### #.##.@†...^# #)#.ß#####ß.# #####.#.# #.# #.<...#. .#¸~ÉhÖýÊ #.....# #  #.....#  #.....# ¸~Éhôÿ #.....#  ###.###4=-4 _¸~Éhq×ø # ##......# #..####'#### #.##@.†...^# #)#.ß#####ß.#¸~ÉhÁÞS #####.#.## #.#  #.<...#. .# #.....#. # #.....#. #.....#. #.....#.  ###.###¸~ÉhÞà<5¸~ÉhDî¸~ÉhÉ¢4¸~ÉhÖ¦¸~ÉhK©¸~Éh«ò ¸~Éh$ó ¸~Éhû ¸~Éh´ü ¸~Éh·² ¸~ÉhŠÌ ;¸~ÉhGŠ ¸~ÉhlŸ ;º~Éh÷ ‹º~ÉhY´ Ò5==6===7=º~Éhõº 1 _HP restored.º~Éh¾ 3º~Éh¿¿ º~Éh À º~Éh©Ã ,º~ÉhÄ º~ÉhÍÆ º~ÉhòÈ º~Éh%É º~ÉhÊ º~Éh4Ì º~ÉhTÎ º~ÉhÏ #=º~ÉhJÏ º~Éh¤Ï º~ÉhÔÑ º~Éh¾Ó º~ÉhòÓ º~Éh´Ô º~Éhï× º~ÉhŽÚ ,º~ÉhZÛ º~Éhà Xº~Éh¡á º~Éh¯ã º~Éhúã º~ÉhÌä º~Éh׿ º~Éh„é ,º~Éh<ê º~ÉhDí º~Éh=ï ,º~Éh"ð º~Éhrô º~Éh¿ô º~Éh}õ º~ÉhXö º~Éhÿ º~Éhw #.##..†...^#  #)#.ß#####ß.# #####.#.##...##.##.<...#.#.ßKß.#.#º~ÉhjÍ#.....#.#..>..# ##.....#.#.ß.ß. #.....#.##... ##.....#.ß##'##ß.# ###.####...@...# #.# ######### #.#  K   kobold (missile, asleep) º~Éh“ º~ÉhL J 58.0 (23.0)  You open the door.º~ÉhZ—.KK)9.0 (24º~ÉhEº~Éh­!² _A kobold comes into view. It is wielding a +0 whip. _Found a stone staircase leading down.»~Éhv® #.##..†...^#  #)#.ß#####ß.#  .##...##.#  #.<...#.#.ß.ß.#.#  .#..K..# #  .#.ß.ß. #.##... #  #.ß##'##ß.#  #...@...#  #.# #########  #.#»~Éh-5 #.##..†...^#  #)#.ß#####ß.#  .##...##.#  #.<...#.#.ß.ß.#.#  .#..K..# #  .#.ß.ß. #.##... #  #.ß##'##ß.#  #...@...#  #.# #########  #.#  »~ÉhÔE4»~Éh£Ss _A kobold is nearby!»~ÉhÔ*  #.##..†...^#  #)#.ß#####ß.#  .##...##.#  #.<...#.#.ß.ß.#.#  .#..K..# #  .#.ß.ß. #.##... #  #.ß##'##ß.#  #...@...#  #.# #########  #.#»~Éh_ѳ #.##..†...^#  #)#.ß#####ß.#  .##...##.#  #.<...#.#.ß.ß.#.#  .#..K..# #  .#.ß.ß. »~ÉhãÑö#.##... #  #.ß##'##ß.#  #...@...#  #.# ######### »~ÉhÒF #.# »~ÉhPÒ$ »~Éhåå4»~Éh¼ís _A kobold is nearby!½~ÉhÛU.####'###.##..†...^#  #)#.ß#####ß####.#.##...#<...#.#.ß.ß.#..#..K..# ##.#.ß.ß.# #.##...# #.....#.ß##@##ß.#½~ÉhèÛ{###.####.......##########.#½~ÉhïÞ½~ÉhèT>K½~Éh"é960.0 (1.0) _½~Éh•ó½~Éh¾õ ½~ÉhòõC_There is an open door here.¾~Éhâ’¾~Éhùš¦#......# .####'###.##..†...^# ¾~ÉhÜ¢K #)#.ß#####ß####.#.##...#<ß.ß.#..>..# ##.ßKß.# ##.@.# .....#.ß##'##ß.####.####.......###########.#¾~ÉhJ¬¾~Éh…¯¾~Éh;³'=1¾~Éh~À¾~Éh$Å ¾~Éh Õ7_The kobold hits you but does no damage.¾~Éh¶d  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the kobold.  The kobold is moderately wounded.¾~Éh=e-2.2 (1.2¾~ÉhK©¨ _The kobold barely misses you. The kobold closely misses you.¾~Éhb6 Æ  You closely miss the kobold.The kobold is moderately wounded.3.4¾~Éh¦= ¾~Éh‘@ S _The kobold barely misses you.¾~Éh{ ö  You closely miss the kobold.The kobold is moderately wounded.4---4.6¾~Éhy ¾~Éhä 9 _The kobold hits you with a +0 whip.¿~ÉhšO  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the kobold but do no damage. You headbutt the kobold.  The kobold is heavily wounded.¿~Éh@›]2-----5.8¿~ÉhM¢¿~Éhý¤9 _The kobold hits you with a +0 whip.¿~ÉhÆœO  You closely miss the kobold.The kobold is heavily wounded.3=-7.0 _The kobold hits you but does no damage.¿~ÉhƒÈ  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the kobold.  You kill the kobold!) 78.2 _Trog accepts your kill.¿~Éh¢ M ########......# .####'###.##..†...^#  #)#.ß#####ß####.#.##...#<ß.ß.#..>..# ##.ß@ß.# ##...## .....#.ß##'##ß.####.####.......######¿~ÉhÒ© J-90¿~Éhû ­  Things that are here: _a +0 whip; 4 stones; a kobold corpseÀ~Éhj3À~ÉhmÀ~ÉhsÀ~Éhìs$ _À~Éhey,À~Éh­D4==À~ÉhйÀ~ÉhYº9=À~Éh”Â5=À~Éh Ì°À~ÉhîùÀ~Éhwúj6==7==  There is an open door here. _=À~Éh}ü,À~ÉhÌýÀ~Éh&À~Éhò,À~ÉhÍÀ~ÉhÖ À~Éh/,À~ÉhYÀ~Éh`À~ÉhO,À~Éh‚À~ÉhfÀ~Éhk,À~ÉhÀ~Éh™À~Éhæ!,À~Éhñ"À~Éhï%À~Éhâ(,À~Éh8)À~Éhi,À~ÉhÞL,À~ÉhZ]nÀ~Éh¢eÀ~Éh©fBÀ~ÉhbkBÀ~ÉhrnÀ~ÉhôsÀ~ÉhFvÀ~Éh”vÀ~ÉhúvÀ~Éh×|BÀ~Éh%}À~Éh©À~Éh¡ƒ,À~ÉhñƒÀ~ÉhˆÀ~ÉhʉÀ~ÉhŠÀ~ÉhB‹À~ÉhïÀ~Éhá,À~Éhº—u  You see here a rat corpse.À~Éh¬K _À~Éh¶u  There is an open door here. _À~Éh„ÆXÀ~Éh¼Ë,À~ÉhíÐXÀ~ÉhÖBÀ~ÉhìÚÀ~Éh§ë„À~Éh1)  Things that are here:  a +0 dagger; a goblin corpse _À~ÉhÀ~Éhÿ À~Éhƒ,À~ÉhtXÀ~ÉhÈÀ~Éh³À~ÉhQ,À~ÉhÝÀ~ÉhgÀ~Éh´.šÀ~Éh[0À~ÉhV2À~Éh23,À~Éhª4À~Éh6,À~Éhã6À~Éh¹8À~ÉhàA« #.....#.#.ß)ß.#.# #.....#.##...##.# #.....#.ß##'##ß.# ###.####.......## #.# ######### #.#  #.#  #.#  #@# -826.2 (57.0) #.#  #.#  ... .#. .. .#.. .#.<. ..À~ÉhLHB7.2 (58À~ÉhßMÀ~Éh´Q; _Found an escape hatch in the ceiling.À~Éh’G IÀ~ÉhíG À~Éh>J À~ÉhmK À~Éhév ...#.ß##'##ß##.####.......# #.# #########  #.# .# .8.2 (1.0).).......#.####..#.###.... ..##.#. ...9.2 (2 _Found a whip.À~Éh&ü À~ÉhKý À~ÉhÀþ À~ÉhÉ À~Éh½ À~Éh À~ÉhF ,À~Éh À~ÉhM À~Éh À~Éh À~Éh$ BÀ~Éhä À~ÉhÛ7 à #.#.#  #.#.# .# .#.#...####.#.##...).......#...####..#.#.#.# #..#.# .<.... ........#.#....S.. #.###..###S   adder (wandering) #. ..# ## ...36.2 (7À~ÉhØA ·S.S7.2 (8À~ÉhD À~ÉhFG Y _An adder comes into view.À~ÉhtÎô #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.#  #@.#.#  #..#.#  .<....  .....S..  ##.#.......  À~ÉhþÎz#.###..###  #. ..#  ## ... Á~Éh'$… #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.#  #@.#.#  #..#.# Á~Éh¶$Þ .<....  .....S.. ##.#....... #.###..###  #. ..#Á~Éhê$@ ## ... Á~ÉhÄ-4Á~Éhå4Á~ÉhF7] _An adder is nearby!Á~Éh¾4 #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.#  #@.#.#  #..#.#  .<....  .....S..  ##.#.......  #.###..###  #. ..#  Á~Éhÿ¾:## ... Á~ÉhbU© #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.# Á~ÉhÁU‚ #@.#.#  #..#.#  .<....  .....S.. Á~ÉhíUå##.#....... #.###..###  Á~Éh[V“#. ..# ## ... Á~Éhþ\4Á~ÉhcÁ~Éh“e] _An adder is nearby!Á~Éh´jn #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.#  #@.#.#  #..#.#  .<....  .....S..  ##.#.......  #.###..###  #. ..#  ## ... Á~ÉhO × #.#.#  #.#.#  #.#.#  #.#.#  #.#.#  ...####.#.##  ...).......#  #..#.#  #@.#.#  #..#.#  .<....  .....S.. ##.#....... #.###..###  #. ..# ## ... Á~ÉhnÁ~ÉhŠ] _An adder is nearby!Á~Éh&Ì.#....####.#.##).......#####..#. #........<.....#..#.......S..#####.#....... #.###..### ..# # ... .##Á~ÉhK)Á~Éh./@S.Á~ÉhØ/28.2 (1 _Á~ÉhÍ5Á~Éhø7Â~ÉhÜ–G...####.#.##...)..........####..#..... ......#..#.#.#.......@.S...##....... ####.#....... #.###..### ..## .... .### Â~Éh«˜Â~Éh½ XS.9Â~ÉhO§Â~ÉhŽªc _There is an escape hatch in the ceiling here.Â~ÉhÇ '  You miss the adder. Your headbutt misses the adder.The adder barely misses you. You furiously retaliate! You headbutt the adder!  You kill the adder!Â~Éh$(G†Â~ÉhÉ,?82=40.4 (1.2Â~Éh&4Â~Éh6W _Trog accepts your kill.Â~Éhv[S#.#.# #.#.# #.#.# ...####.#.## ...).......# ...####..#.# ..... #..#.# ......#..#.#.# .<@....# ..#.# ####.#.#.###..##.## .....###.#Â~ÉhxeJ-10Â~ÉhÈkÂ~Éhúns _You see here an adder corpse.Â~ÉhÜh Ü#.#.# #.#.# #.#.# ...####.#.## ...).......# ...####..#.# ..... #..#.# ......#..#.#.# .<†@...# ..#.# ####.#.#.###..## #.### Â~Éh©p Â~Éhq G-2 _Â~Éh¹x Â~Éhz Ã~Éh;3Ã~ÉhD<Ã~ÉhÈ?Ã~Éh B,Ã~ÉhˆHnÃ~Éh=PnÃ~Éh™Q,Ã~ÉhRÃ~ÉhcTÃ~ÉhÝUÃ~Éh@VÃ~Éh VÃ~Éh¨XÃ~Éh$Z,Ã~Éh¶ZÃ~Éh\\Ã~Éhy^,Ã~Éhã^Ã~ÉhøaÃ~ÉhÚd,Ã~ÉhãeÃ~Éh£iBÃ~ÉhojÃ~ÉhÚkÃ~Éh7n,Ã~ÉhÔnÃ~ÉhÂpÃ~ÉhWr,Ã~ÉhÕrÃ~ÉhetÃ~Éh{XÃ~Éh£{,Ã~Éhœ|Ã~Ého~Ã~Éh,,Ã~Éh³Ã~Éh9Ã~Éhq‚Ã~Éh¬‚Ã~ÉhƒÃ~Éh+…Ã~Éh»Œ..#..........#######.####.#.............#.###..#######.. #......#######. #####.......... ##.######## #.#  #.#  #@# 575.0)Ã~Éhf¾ #....[... ######## Ã~Éh;“Ã~Éh™“%8.4 (16Ã~Éh·˜Ã~Éhå›( _Found a ring mail.Ã~ÉhËà 3Ã~ÉhŠâ Ã~Éh‡å Ã~Éh@è ,Ã~ÉhÈí XÃ~ÉhÙï Ã~Éhw÷ Ã~Éhù ,Ã~Éh¨ù Ã~Éhqû Ã~Éh.ý ,Ã~Éh÷ý Ã~Éhëÿ Ã~Éh¬ ,Ã~Éh{ Ã~ÉhŽ A  You see here a +0 ring mail.Ã~Éh‡ Ã~Éhö  _Ã~Éhk Ã~Éh  Ã~Éh ,Ã~ÉhŒ Ã~ÉhG Ã~Éh ,Ã~ÉhN Ã~ÉhÞ Ã~ÉhS Ã~Éh’ Ã~Éh® Ã~Éh Ã~Éh¬ ,Ã~Éh€ Ã~Éh¶! Ã~Éhl# ,Ã~Éh5$ Ã~Éhn& Ã~Éhµ( BÃ~Éh+ Ã~Éh'- ,Ã~Éh#. Ã~Éh‡0 Ã~Éhµ2 ,Ã~ÉhT3 Ã~ÉhÇ5 Ã~ÉhØ6 ,Ã~Éh˜7 Ã~Éh9 Ã~Éh¦9 ,Ã~ÉhQ: Ã~Éh < Ã~Éh;= ,Ã~Éhî= Ã~Éh­? Ã~ÉhQG Î #.#  #.#  #.#  #.#  #.#  #.# 75.4 (17#..........# ........####[# ###.######Ã~ÉhƒM B6.4 (18Ã~Éh¨R Ã~Éh;v - _Found a leather armour.Ã~ÉhN 3Ã~Éh! Ã~ÉhD Ã~Éhð BÃ~Éhì Ã~Éhù ,Ã~Éh¸j È #.# #.# #.# #.# #.# #.######.###########..........##.....@...####[#9.4 (3.0)#.###.#####  #.  #. #.#.[...80.4 (4 _Found a leather armour.Ä~Éh\§3Ä~Éh]Ê  #.# #.# #.# #.# #.# #.# #####.###### #####..........# #.@.......####[#4 #.###.######.##.##.##.#>. [.#..##.#Ä~ÉhbØ5.4 (5 _Found an escape hatch in the floor.Ä~Éh±¦3Ä~Ého§Ä~Éh/ªÄ~ÉhA­,Ä~Éh€±,Ä~Éhé±,Ä~Éh˲Ä~ÉhdµÄ~Éh`·,Ä~ÉhR¸Ä~ÉhµºÄ~Éhz¼,Ä~Éh?½Ä~Éhå¾Ä~ÉhýÀ,Ä~ÉhãÁÄ~ÉhØÃÄ~Éh/Æ,Ä~ÉhHÇÄ~ÉhpÉÄ~ÉhOÌ,Ä~Éh ÍÄ~Éh`ÏÄ~Éh¹Ö######.###########..........##.........####[##.###.#####.# #.# #.# #.# #.# #.# ####.###.# #..>.@.[.# Ä~Éh4×÷#........# ####.###.## ....# ##h### h   jackal (asleep)# Ä~ÉhÞw 92.4 (7  A jackal comes into view.Ä~Éhòäuh.hÄ~Éhrå5===3.4 (8Ä~ÉhŠëÄ~Éh<î' _The jackal barks!Ä~Éh¬~ þ   ##  #..[#  #.  #.# #.#  #.# #.#  #.# #.#  ####.###.# Ä~Éh¬ $ #..>.@.[.#  #........#  ####.###.#  #.# ..  h.# ##  .### #Ä~Éh€    ##  #..[#  #.  #.# #.#  #.# #.#  Ä~ÉhS #.# #.#  ####.###.#  #..>.@.[.#  #........#  ####.###.#  #.# .. h.# ## .### Ä~Éh£ <# Ä~Éh! Ä~Éh," Ä~Éhœ( Ä~Éh , ] _A jackal is nearby!Ä~Éh=† ½   ##  #..[#  #.  #.# #.#  #.# #.# Ä~Éhl‡ e #.# #.#  ####.###.#  #..>.@.[.#  #........#  ####.###.#  #.# ..  h.# ##  .### #Ä~ÉhÐ Î   ##  #..[# Ä~Éh !® #.  #.# #.#  #.# #.#  #.# #.#  ####.###.#  #..>.@.[.#  #........#  ####.###.#  Ä~ÉhH"M#.# .. h.# ## .### # Ä~Éhª.Ä~Éh–/Ä~Éh†9Ä~Éh–=] _A jackal is nearby!Å~ÉhÎb"   ##  #..[#  #.  #.# #.#  #.# #.#  #.# #.#  ####.###.#  #..>.@.[.#  #........#  ####.###.#  #.# ..  h.# ##  .### #Å~Éhîô   ##  #..[#  #.  #.# #.#  #.# #.#  #.# #.#  ####.###.#  #..>.@.[.#  #........# Å~Éh®îÕ ####.###.#  #.# .. h.# ## .### # Å~Éh § _A jackal is nearby!Å~Éh® ¦ #####.###### #####.# #...####[# #.###.##### #.# #.# #.# #.# #.# #.# ####.###.# #..>@..[.# #.# ####.###.# #.# .. h.# ## .### #Å~Éh°’ ,Å~Éh žhhh 2 jackals (1 wandering)---4.4 (1Å~ÉhO£ Å~Éh”¦ Y _A jackal comes into view.Å~Éhšh#####...................####[###.#####  #.# #####.###.#..>...[.@...###.### #h# ..h.# ##.#### Å~Éh#Ãhh..h====5Å~Éh#.N _The jackal barks! You hear a bark!Æ~ÉhäœÔ  You barely miss the jackal. The jackal closely misses you.6-Æ~Éh«[=---6.6 (1.2Æ~Éh§Æ~Éhcªi _The jackal bites you. The jackal barely misses you.Æ~Éhâx  You barely miss the jackal. The jackal barely misses you.You furiously retaliate! You headbutt the jackal!  You kill the jackal!Æ~Éh4{f  Trog accepts your kill.Æ~Éh‘†„ †hThe jackal completely misses you.Æ~Éh`‰t-9---7.8Æ~ÉhB‘Æ~ÉhדY _A jackal comes into view.Æ~ÉhêO€.........####[###.#####  #.# #####.###...>...[..h..####@###.# #.# ..h.# ##Æ~ÉhqQ}.#####Æ~ÉhÈRÆ~ÉhÖ\o h.  The jackal bites you. x2Æ~Éhn]#3Æ~Éh¤]9---80Æ~Éh°dÆ~Éh]i£ _The jackal bites you but does no damage. _You see here a jackal corpse.Æ~Éhyö####..................####[###.###### #.# #.###.###>...[#...@h...#####†###.# #h# ..  ..# ## .#####Æ~Éh:Æ~Éh‘Æ~Éh‰È h.hh 3 jackals (1 wandering)  The jackal bites you but does no damage.Æ~Éh^&9Æ~Éh|Æ~ÉhäY _A jackal comes into view.Ç~Éhþºe  You feel guilty. You hit the jackal.  The jackal is heavily wounded.  The jackal closely misses you. You furiously retaliate!  You headbutt the jackal!  You kill the jackal!Ç~Éh Å· †h. 2 jackals  Trog accepts your kill.Ç~ÉhÏɧ4=--96====901.0 (1.2Ç~ÉhOÒÇ~Éh³Ó… _The jackal barely misses you. You furiously retaliate! You headbutt the jackal.Ç~Éh©ÝÇ~Éh÷Þ#####.Ç~Éhqß# Ç~ÉhÇß3#...Ç~Éhôä8####[# Ç~ÉhœåS#.###.##### Ç~Éhúåo#.# #.# Ç~Éh°ç<#.# #.# #.# #.# ####.###.# #..>...[.# #....@...# ####h###.# #h# .. ..#Ç~ÉhÒêw.##### .Ç~ÉhìÇ~Éh,õÇ~Éh¡öÇ~Éh^÷----Ç~ÉhÄ÷2Ç~Éhmø 0Ç~Éh Ç~Éh² Ç~ÉhMÇ~ÉhÐe_You see here a jackal corpse.Ç~Éh¤Ž Q----Ç~Éh9– Ç~Éh"˜ Ç~Éh¬ b #####.# #...####[# #.###.##### #.# #.# #.# #.# #.# #.# ####.###.# #..>...[.# #...@†...# ####h###.# #h# .. ..# ## .### ##Ç~Éh„¬ Ç~Éhس 5h.Ç~Éh›´ $3 Ç~Éhã´ _Ç~Éh`» Ç~Éhc½ È~ÉhB=>  You closely miss the jackal. The jackal bites you.  The jackal closely misses you. x2; You furiously retaliate!2--=4.2 (1.2È~ÉhôEÈ~Éh‘H. _You headbutt the jackal.È~ÉhhÝÂdoes not appreciate your use of wizardly items!  You feel guilty. You hit the jackal but do no damage.  The jackal is severely wounded.The jackal barely misses you. x2; You furiously retaliate!  You headbutt the jackal!  You kill the jackal!È~Éhgé£ .   jackal  Trog accepts your kill.È~ÉhÖëÈ~Éhöô¯#####..........#lanejos000 the Trooper#.........####[#Minotaur of Trog ......#.###.#####Health: 23/27 ====================----#.# #.#Magic: 1/1========================#.# #.#AC: 2Str: 21#.# #.#EV: 11Int: 4####.###.#SH: 0Dex: 9È~Éh%öû#..>...[.#XL:  2 Next: 103% Place: Dungeon:2#...@†...#Noise: =--------  Time: 905.4 (1.2)####h###.#f) staff of fire#.# ..Nothing quivered..# ##.#####h   jackal  You feel guilty. You hit the jackal but do no damage.The jackal is severely wounded.The jackal barely misses you. x2; You furiously retaliate!  You headbutt the jackal!  You kill the jackal!Trog accepts your kill.È~Éhø• _The jackal bites you but does no damage.  You have reached level 3!È~Éhí/  --more--É~Éhj$ ®  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Ñ~Éh¤Ð |8/33=2/263 1% Ñ~Éh„Ý ”jackal _You feel clever. x2Ò~Éhá p  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the jackal but do no damage.The jackal is severely wounded.7-6.6Ò~Éh¼€ _The jackal bites you. The jackal closely misses you.Ó~ÉhIsoM_The jackal bites you. The jackal closely misses you.  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the jackal.  You kill the jackal!Ó~Éh}|F†Ó~Éh|057.8Ó~Éh†Ó~ÉhP‰W _Trog accepts your kill.Ô~Éhc À8=Ô~Éh– „Ô~Éh=› BÔ~Éhž ~9==Ô~ÉhŸ Ô~Éhê¥ nÔ~Éhø¨ Ô~ÉhÀª ,Ô~Éhœ« Ô~Éh+­ Ô~Éh|­ V30=Ô~Éhk® Ô~Éhz° ,Ô~Éh± Ô~Éh‚¶ BÔ~Éh7· ,Ô~Éh®· Ô~ÉhϹ Ô~Éhjº K1=Ô~Éh » Ô~Éh_¾ ,Ô~Éh¿ Ô~Éh=Á ,Ô~Éhú Ô~Éh4Í 2==Ô~Éh’Ñ BÔ~Éh=Ò ,Ô~ÉhyÜ 3==Ô~ÉhÂá ×  Things that are here:  a jackal corpse; a jackal corpse _Ô~Éh‰â Ô~Éhä Ô~ÉhOð ,Ô~Éh* ,Ô~Éh 4 3=Ô~Éhµ; XÔ~ÉhµC „ #.###.#####......g. #.# #.# ....... #.# #.#.....# #.# #.#.....# ####.###.#....###..>...[.# .....#....†...# #.⌠.####†###.# #@..#..#.# ..- ###...#....# ###........######...#### #...# #...#g   goblin (asleep)#####Ô~ÉhÈE 038.8 (31.0)Ô~Éh“M `.ggÔ~Éhd F-9.8 (32Ô~Éhùi Ô~Éhîk s _A goblin comes into view. It is wielding a +0 club.Ô~Éhcà ........ #.# #.#  .....g. #.# #.#  .....# #.# #.#  .....#   ....###..>...[.#  .....#....†...#  #.⌠.####†###.#  #@..#..#.# ..  ###...#....# ##  #........###  ###...####  #...# Ô~Éhíf #...#  ##### Õ~Éh/lg ........ #.# #.#  .....g. #.# #.#  .....# #.# #.#  .....#   ....###..>...[.#  .....#....†...#  #.⌠.####†###.#  #@..#..#.# ..  ###...#....# ##  #........###  Õ~Éh3mX###...#### #...# #...#  ##### Õ~Éh³t4Õ~Éh>|Õ~Éh~] _A goblin is nearby!Ö~Éh@.........##.######.......#......g.#... #.# ........# ####.###........###..>...[..........#....†..⌠.####†###.#  #...#..#.# .. ##...#....# ##........######...####...#####Ö~Éh Ö~Éh-)&.gÖ~ÉhÑ)$40.8 (1Ö~Éh*.0) _Ö~Éh­1Ö~ÉhÙ3Ö~ÉhÍÅ â####......⌠?###...## #..........##.#####..#g# #.#  ####.######..>...[.......@..#....†..#...###.⌠.####†###.# # #.# .. ##...#....# ##........######...####...#####Ö~ÉhåÍ &.gÖ~ÉhXÎ &1Ö~ÉhÕ Ö~Éh|Ü f _Found a scroll labelled SOPLISMA XAWO.Ö~ÉhM Û #####.#.. #.<.# #####......⌠?###...## #...........##.#####.#Ö~ÉhÙ t.# #.# g# ####.######..>...[..........#....†.....###.⌠.####†###.# #.> #.# ..# ###...#....# ##........###Ö~Éh‚ f###...####...Ö~Éh@   Found a stone staircase leading down and a stone staircase leading up.  The goblin barely misses you. You furiously retaliate! You headbutt the goblin!You kill the goblin!Ö~Éh›˜ H<)Ö~ÉhÛ› 67=2Ö~Éhf¨ Ö~Éh‘³ W _Trog accepts your kill.Ö~ÉhrM lM  #..Ö~ÉhÐM Å #####.#.. #.<.# #####......⌠?###...#### #............ #.###.#####ß.Ö~ÉhO '#.# #.#  ####.######..>...[..........#....†..#...###.⌠.####†###.#?##...#Ö~Éh‚X Ö~Éh=Y .-3Ö~Éhï_ Ö~Éh}e § _Found a scroll labelled SUXI OME CUCEST. _You see here a +0 club.Ö~ÉhÍ: yM###  #.. #####.#.. #.<.# #####......⌠?###...#### #............# #.###.#####ß.#...## #.# )# ####.######..>...[Ö~Ého; ù..........#....†...#..#.###...##Ö~ÉhôD Ö~ÉhxE >-4 Ö~Éh¯E _Ö~ÉhôM Ö~ÉhêO Ö~ÉhØâ ½M###  #.. #####.#Ö~ÉhUã $.. #.<.# #####......⌠?###...#### #...........##.#####ß...##.#### #.# Ö~Éh”ã ü)# ####.###........###..>...[.#.## #......Ö~Éhðî Ö~Éhzï &5Ö~Éhäù Ö~ÉhÚû Ö~Éhqµ tM###  #.. #####.#.. #.<.# #####......⌠?###...#### #...........##.#####ß...#.#### #.# .......)# ####.###.##?. ###...Ö~Éh[¾ <6Ö~ÉhÓÉ Ö~ÉhLÌ Ö~Éh¼{\M###  #.. #####.#.. #.<.# #####......Ö~ÉhT|è⌠?###...#### #...........##.#####ß...#.......#### #.# #.##.>. #..Ö~Éhhˆ<7Ö~ÉhTÖ~Éh’×~ÉhA M###  #.. #####.#.. #.<.# #####......⌠?###..@#### #..........×~Éh´Õ.##.#####ß#..........# #.# #.##...###.×~Éh ×~Éh &8×~ÉhÐ×~ÉhQ;×~ÉhæàM###  #.. #####.#.. #.<@# #####......⌠?###...#### #.............# #.###.######........ß.# #.# #.##.........×~Éhùò<9×~Éhyý×~Éh¬½ #####...####.. #.<#####......⌠?###..@#### #.........#...........# #.###.#####.×~Éh¾%ß.# #.# #.# #.........#...###.⌠.####†###.#×~ÉhsÆ=50×~ÉhØÎ×~ÉhVÏ×~Éh`x ` #####...####.. #.<#####......⌠?###...#### #.........#.......@...# #.###.#####ß #.# .×~ÉhÐx ú#...###.#.>. #...#..#.# ..×~Éh ×~Éhg &1×~Éh™ˆ ×~ÉhŠ ×~Éh8 #. #. #. #. ##### #.×~ÉhB93 #...# #####. .. #.<.# #####×~Éh‰9Æ.⌠?###...#### #..# #.###.#.ß.# #.# #.# #×~Éh±9Ÿ.# #.# #.#  #×~ÉhÑ9z.#### #.# #.#×~Éhñ9Ä.)# ####.###.#ß.###..>...[.#×~Éh:R..#....†...#×~ÉhE:F##...###.⌠.####†###.#  #.>. #...#..#.# ..×~ÉhæD<2×~ÉhÄO×~ÉhZx #####...####... #.<#####.....⌠?###...#### #...............# #.###.######ß #.#  ×~ÉhÈZ:.####.>. #...#?. ###...#....# ##×~Éhád<3×~Éhäm×~ÉhloØ~Éh!O # # # ##### ## #...# ######... #.<.# ######.⌠?###...#### ##.# #.###. ##.ß.# #.# #.# #.# #.# #.# #.#### #.# #.#.)# ####.###.#.ß.###..>...[.#..#....†...##...###.⌠.####†###.# #.>. #...#..#.# .. [4Ø~Éh‹Oî0m #?. ###...#....# ## Ø~Éhª[<4Ø~ÉhßcØ~ÉháeØ~Éh­w¹ # ######. #...####... #.<#####....⌠?###...#### #...............# #.###.### ##ß #.# Ø~ÉhOx™ .###...)# ####.###?..###...### #........###Ø~Éh~€Ø~Éh€&5Ø~Éhh‹Ø~Éh½Ø~Éh·€..  #. #####  #.. #...#  #... #.<.# ##### #.⌠?###...#### # #.# #.###. ##.ß.# #.# #.# #.# #.# #.# #.#### #.# #.##.)# ####.###.##.ß.###..>...[.##..#....†...##...###.⌠.####†###.#  #.>. #...#..#.# .. #[0Ø~Éh†$;10;1m?..###...#....#  ## #.###6Ø~ÉhS˜Ø~Éh¦—' ..#.. #####. #...####. #.<#####...⌠?###...#### #....#............# #.###.## ##ß #.#  .#####...)# ####.##ß.###..>...[.#####......###...####Ø~Éh<7Ø~Éh§¤Ø~Éh‰¦Ø~Éh¿ .. #... ##### #... #...#  #... #.<.# ##### #.⌠?###...#### # #.# #.###. ##.ß.# #.# #.# #.# #.# #.# #.#### #.# #.# #.)# ####.###.# #.ß.###..>...[.# #.#....†...#  ####...###.⌠.####†###.# #.>.#[Ø~ÉhÀ¯39;49m #...#..#.#  #?..###...#....# #####........###  ###...####Ø~Éh8É<8Ø~ÉhöÐØ~ÉhÒÙ~ÉhÖU .. #... ##### #... #...#  #... #.<.# ##### #.⌠?###...#### # #..# #.###. ##.ß.# #.# #. #.# #.# #. #.#### #.# #. #.)# ####.###. #.ß.###..>...[. #.#....†...Ù~Éhc ­ ####...###.⌠.####†###. #.>.# #...#..#.# #?..###...#....# #####........###  ###...####Ù~Éhz+<9Ù~Éh5Ù~Éhs6Ù~Éhå¾¥ .. #...# ##### #...# #...#  #...# #.<.# ##### #.⌠?###...#### # #..# #.### ##.ß.# #.# # #.# #.# # #.#### #.# # #.)# ####.### #.ß.###..>...[ #.#....† ####...###.⌠.####†### #.>.# #..#..#.#Ù~Éh´¿  #?..###...#....#  #####.###  ###...####Ù~ÉhÉ=60Ù~ÉhÑÙ~Éh°ÒÙ~Éhri4Ù~Éh°uÙ~ÉhâwÙ~ÉhûÀ _M..### #### #.. #...# #.<.# #####.⌠?###...#### #....#...##ß... #.#### #.# #..)# ####.####.ß........###..>...[######Ù~ÉhBË <1Ù~Éh¹Ó Ù~ÉhEÕ Ú~Éh])¼M.## ..### #### ..# #...# #.<.# ######.⌠?###...#### #....#...##ßÚ~ÉhÝ)°... #.#### #.# #.........)# ####.###.##.#?..#Ú~Éhÿ2Ú~ÉhE3&2Ú~Éh;Ú~Éhp<Ú~Éh±íÍM#. .## ..### #### ..# ..# #.<.# #####⌠?###...#### #....#...###ß...#.......#### #.# #.#.>.# #..Ú~ÉhF÷Ú~Éh–÷&3Ú~Éh'ýÚ~ÉhuþÚ~ÉhÛÖQM. #. .## ..### ### ..# ..# #.<.# #####⌠@###...#### #.......###ß#..........# #.# ###...###. Ú~Éh\ÙÚ~ÉhªÙ&4Ú~Éh³ßÚ~ÉhgéA5.8 (2Ú~Éh(ðÚ~ÉhÎòc _g - a scroll labelled SOPLISMA XAWOÚ~Éhšƒ—M# . #. #.## ...### ### . .@# #.<.# #####⌠.###...#### #...............####........ß.# #.# #......# ##.........Ú~Éh«ŠA6.8 (1Ú~Éh‘Ú~Éhñ’Ú~Éhå9 # .#.#.## ...### #...# #####...#<####⌠@###...#### #...............# #.#####........ß ......###.........####...###.⌠.####†### Ú~ÉhH=Ú~Éh±=7Ú~Éh6DÚ~ÉhãEÚ~ÉhâE  .Ú~ÉhVâ0#.#.## ...### #...# #####...#Ú~Éh{âÕ<.# ####⌠.###...#### #....Ú~ÉhšâŸ.@.........# #.#####ßÚ~Éh¹â<  .Ú~Éhã1Ú~Éh!ãË##...###.#.>.# #...#..#.#Ú~ÉhAãÚ~Éh;ë<8Ú~ÉhƒõÚ~ÉhâöÛ~Éh¦X. #.#.## ...### #...# #####...##<.# ####⌠.###...#### #...............# #.######ß  .###.#.>.# #..#?..###...#....#Û~Éh˜`<9Û~ÉhxfÛ~Éh÷gÛ~ÉhN?V ## ...### #...# #####...##<.# #####.⌠.###...#### #....#............# #.######ß  .####...)# ####.##.##.#?..######........###Û~Éh¥G=70Û~Éh•NÛ~Éh˜PÛ~ÉhBìá  ...### #...# ######...##.<#####.⌠.###...#### #................# #.#####ß  .####...)# ####.###.ß.###..>...[#########...####Û~Éhô<1Û~ÉhÛ~Éh_ÈÉ  #...# ######...#...# #.<####.⌠.###...#### #...............# #.#####ß  .#######...)# ####.##ß.###..>...[...#....†..#...#Û~ÉhîÏ<2Û~ÉhœØÛ~ÉhÙÛ~Éh‚! ...#...# #.<####⌠.###...#### #...............# #.#####ß  .###Û~Éh½‚É###...)# ####.##ß.###..>...[...#....†..###...###.⌠.####†###.#...#Û~ÉhQ<3Û~Éhõ‘Û~Éh ”Û~Éh‡cJ <####⌠.###...#### #...............# #.#####Û~Éhócúß  .######...)# ####.##ß.###..>...[...#....†..###...###.⌠.####†###Û~Éh$dñ #.>.# #...#..#.# #####Û~Éh•lÛ~Éhßl&4Û~Éh$rÛ~ÉhtÛ~Éháþ ⌠.###...#### #...............# #.#####ß  .######...)# ####.##ß.###..>...[...#....†..####@..###.⌠.####†### #.>.# #...#..#.# ?..##.Û~ÉhÃ(<5Û~Éhñ/Û~Éh“1Û~Éhfû¤ ...........# #.#####ß  .#######...)# ####.###.ß.###..>...[#.....#....†..####...###.⌠.####†### #@>.# #...#..#.# ?..##.####........##Û~ÉhÜ<6Û~Éh¿Û~ÉhFÛ~Éhí§¥ ##ß  .#######...)# ####.##.ß.###..>...[.....#....†..###...###.⌠.####†### #.>.# #...#..#.# Û~ÉhD¨..##.####........## ###...#### Û~Éh;°<7Û~Éh~¶Û~Éh,¾A8.8 (2Û~Éh[ÃÛ~ÉhÃÅe _h - a scroll labelled SUXI OME CUCESTÛ~Éh ¡Û~Éhb¡Û~Éhœ«Û~Éh«P bM...###ß ...####.#### #.# ..)# ####.###ß..###..>...[............#....†..####...###.⌠.####†###>.# #...###...#....#####........###Û~ÉhSQ '###...####Û~ÉhàX Û~Éh(Y +9.8 (1Û~ÉhK_ Û~Éha Ü~Éh_Á M⌠.###...#### #.......###ß ...####.#### #.# #..)# ####.####.ß.###..>...[#............#....†..####@..###.⌠.####†###>.# #...###...#....#####........###Ü~Éh/óZ80Ü~Éh«€M..# #.<.# #####⌠.###...#### #.......###ß ...###.#### #.# .)# ####.###ß###..>...[#...@........#....†..####...###.⌠.####†###>.# ##...###...#....#Ü~ÉhÞÔY1Ý~ÉhÔ¾3Ý~ÉhÀÝ~ÉhÓÄÝ~Éh ÈBÝ~ÉhEÍÝ~ÉhXÑBÝ~ÉhcÒÝ~ÉhâÔ,Ý~ÉhËÖÝ~ÉhÙÝ~ÉhSÛ,Ý~ÉhÔÜÝ~ÉhýÞÝ~Éhhá,Ý~Éh âÝ~ÉhâäÝ~ÉhÑæ,Ý~Éh­çÝ~Éh®éÝ~ÉhFë,Ý~ÉhHìÝ~ÉhµíÝ~Éhtî,Ý~Éh±îÝ~ÉhÎïÝ~Éh¦ð,Ý~ÉhöðÝ~Éh´ñÝ~ÉhQø:##.. #.#>##.####......###  #@..# ##### 90.8 (9Ý~Éhœø[ #...# #...# ...# #.<.# ###.⌠### #...... #.####........ß.# #.# Ý~ÉhéøÁ#..........# #.# ####.......#### #.# #.........)# ####.# Ý~ÉhQþD1.8 (10.0) Ý~ÉhHÝ~ÉhÁ; _Found a stone staircase leading down.Ý~ÉhÐìIÝ~Éh—ïÝ~Éhõ„Ý~Éh õÝ~Éh¦øÝ~Éhìù,Ý~ÉhúÝ~ÉhüÝ~ÉhYý,Ý~Éh þÝ~ÉhÈÝ~ÉhØ,Ý~Éh\Ý~Éh$Ý~ÉhèÝ~ÉhÝ~ÉhÝ~Éh±Ý~ÉhA,Ý~Éh•Ý~Éhˆ Ý~Éh­ ,Ý~Éh9 Ý~ÉhØÝ~ÉhÚ,Ý~Éh|Ý~ÉhÖ7 _You open the door.Ý~Éh3Ý~Éh}Ý~ÉhÓ@  There is an open door here.Ý~ÉhçÝ~Éh2 _Ý~Éh^Ý~Éh¸Ý~ÉhU,Ý~ÉhêÝ~Éh Ý~Éh‘!,Ý~Éhƒ#Ý~ÉhÇ#Ý~Éh+%,Ý~ÉhÇ%Ý~Éh9'Ý~Éhn(Ý~Éhš(Ý~Éh)Ý~Éh*Ý~ÉhÇ+,Ý~Éh|,Ý~Éh -Ý~ÉhÑ.,Ý~Éh\/Ý~Éh?4R  There is a stone staircase leading down here.Ý~Éhˆ4Ý~ÉhŸn _Ý~ÉhAoÝ~ÉhætXÝ~Éh…uÝ~Éh vÝ~Éh°zšÝ~Éhf{,Ý~Éh÷{Ý~Éh±}Ý~Éh÷~,Ý~Éh3Ý~Éh_Ý~ÉhE‚,Ý~Éhæ‚Ý~ÉhЄÝ~ÉhwŠ1 .. #.# #.# ####.+####.###..#≈#r......@.##≈# #####.##..#≈## # ##.#.'#  #.#.##Ý~ÉhÉŠ¶ #.#..# #.##.#r   rat (asleep)>##.### #......###Ý~ÉhñŠr ####.#...# #####Ý~Éh`z 1015.8 (24.0)  A rat comes into view.Ý~ÉhW–—.rr==6.8 (25Ý~Éh›Ý~Éhy- _The rat squeaks loudly.Ý~Éh˜  ..  #.#  #.#  ####.+  ####.###..#≈#  .r.....@.##≈#  #####.##..#≈##  # ##.#.'#  #.#.##  #.#..#  #.##.#  #>##.###  #......###  ...# Ý~Éh. a ..  #.#  #.#  ####.+  ####.###..#≈#  .r.....@.##≈#  #####.##..#≈##  # ##.#.'# Ý~Éhü. ð #.#. #.#.. #.##.#  #>##. #...... ...# Ý~Éh5 4Ý~Éhâ: Ý~ÉhS= Z _A rat is nearby!Ý~Éh*ç 8 ..  #.#  #.#  ####.+  ####.###..#≈#  .r.....@.##≈#  #####.##..#≈## Ý~Éhç ¼ # ##.#.'#  #.#.##  #.#..#  #.##.#  #>##.###  #......###  Ý~ÉhÓç "...# Þ~ÉhçM¡ ..  #.#  #.#  ####.+  ####.###..#≈#  .r.....@.##≈#  #####.##..#≈##  # ##.#.'#  #.#. #.#.. #.##.#  #>##. #...... ...#  Þ~Éh:OT_A rat is nearby!Þ~Éh¹ ..  #.#  #.#  ####.+  ####.###..#≈#  .r.....@.##≈#  Þ~ÉhTž·#####.##..#≈##  # ##.#.'#  #.#.##  #.#..#  #.##.#  #>##.### Þ~ÉhìžI #......###  ...# Þ~Éh÷5Å ..  #.#  #.#  ####.+  ####.###..#≈# Þ~Éhw6Ò .r.....@.##≈#  #####.##..#≈##  # ##.#.'#  #.#.Þ~Éhµ6| #.#.. Þ~Éhí6½#.##.#  #>##. Þ~Éh 7F#...... Þ~Éh'7;...# Þ~ÉhA4Þ~Éh GÞ~ÉhPZ _A rat is nearby!Þ~ÉhÍÞ © .. #.# #.## ####.+.####.###..#≈#.r....@..##≈#.#####.##..#≈## #? ##.#.'##. #.#.###. #.#..##. #.##.##. #>##.####. #......### ####.#...# Þ~Éh’â Þ~ÉhÒ[ ÷.r--7.8 (1.0)  _Found a scroll labelled BUMAAG YD SAH.ß~Éh–Bñ#..###...... ..... #.#.. #.# #. ####.+#.####.###..#≈##...r..@...##≈##.#####.##..#≈##ß~Éh##.### #.# #......### ####.#...# ß~ÉhjGß~ÉhŠM>.rß~ÉhãMA--8ß~ÉhµVß~ÉhíXß~Éh e #..# ###..# ..... .. .... #.# ..# #.# #.# ####.+ #.####.###..#≈# #....r@....##≈# #.#####.##..#≈## #?###.#.'# ß~Éh™¥#.# #.#.## #.# #.#..# #.# #.##.# #.# #>##.### #.# #......### ####.#...# ß~ÉhÁD=9ß~ÉhÎ&ß~Éh‡)P _The rat barely misses you.ß~ÉhÙÙä  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the rat.  You kill the rat!ß~Éh€ái.ß~Éhå6821.0 (1.2ß~Éh™ëß~ÉhîW _Trog accepts your kill.ß~Éh”«   #..#   ###..##   ..... ..   .... #.#  ß~Éh2¬; ..# #.#   #.# ####.+   #.####.###..#≈#   #.##≈#   #.#####.##..#≈##   #?###.#.'#   #.ß~Éh‚¬l# #.#.##   #.# #.#..#   #.# #.##.#   #.# #>##.### ß~Éh¬°  #.# #......###   ####.#...# ß~Éhí´;-ß~Éheµ20ß~ÉhSºß~ÉhR¼ß~ÉhYø– #..#  ###..##  ..... ..  .... #.#  ß~Éhùê..# #.#  #.# ####.+  #.####.###..#≈#  #.##≈#  #.#####.##..#≈##  #?###.#.'# ß~ÉhMù¨ #.# #.#ß~Éh–ù} #.# #.##.#  ß~ÉhÕù$#.# #>##.###  #.# #......###  ß~ÉhúS####.#...# #ß~ÉhV 7-ß~ÉhÔ 3ß~Éh# à~Éhft#..# ###..## ..... .. .... #.# ..# #.# #.# ####.+ #.####.###..#≈# #.##≈# #.#####.##..#≈## #?###.#.'# #à~Éh§f ##.# #.##.# #.# #>##.### #.# #......### ####.#...# #à~Éh–vR4à~Éh1wà~Éh¡‹ #..####..## ..... .. #.# ..##.# ####.+#.####.###..#≈#.........###.#####@##..#≈## #?###.#.'.# #.#.##.##.#...# #.. 5à~Éh%à~Éhw[ ì ###..## ..... .. .#.# ..##.# ####.+#.####.###..#≈##..........###.#####.##..#≈## #@###.#.'.# #.#.#.#....#...# #.< à~Éhnf à~Éh¿f &6à~ÉhHm à~ÉhZt A7.0 (2à~ÉhAx à~Éh{ c _i - a scroll labelled BUMAAG YD SAHá~Éhõé8M #..# ###..## .... ......# #.# #.# ####.+#.####.###..##..........##≈# #.#####@##..#≈###.#.'##.# #.#..##..8.0 (1á~Éh8ëÊ ###..## ..... .. .#.# ..##.# ####.+#.####.###..#≈##..........###.#####.##..#≈## #@###.#.' #.#.#.#....#...# #.< á~Éhªðá~Éhñ&9á~ÉhVöá~ÉhÈâ~Éhâ3â~Éh¡â~ÉhQâ~Éh â~ÉhRnâ~Éhçâ~Éhƒâ~Éh­,â~Éhâ~ÉhØ â~Éh4",â~ÉhÛ"â~Éh]$â~ÉhŒ%,â~ÉhW&â~Éh£(â~Éhr*,â~ÉhØ*â~Éh/-â~Éhk.,â~Éh/â~Éh¦0â~Éh02,â~Éh¶2â~Éhr5â~Éh 7,â~Éh=7â~Éh|9â~ÉhÍ:,â~Éh^;â~Éhv=â~Éh ?,â~Éh¯?â~Éh`Aâ~ÉhòB,â~Éh-Câ~ÉhéEâ~ÉhýF,â~Éh¬Gâ~Éh—Iâ~ÉhæJ,â~Éh®Kâ~Éh$Nâ~ÉhuO,â~Éh¹Oâ~ÉhgRâ~Éh¡Râ~ÉhÂRâ~Éh°Sâ~ÉháTâ~Éh¯½# #.# #.#.## â~Éh¯Õ#.# #.#..# #.# #.##.#â~Éh µ_103.0 (16'##â~Éh»>======â~Éhë»%4.0 (17â~Éh¶Àâ~ÉhGÃ= _As you open the door, it creaks loudly!â~Éh» Iâ~ÉhÏ» â~Éh@È °â~ÉhrÑ òâ~Éh]Ó â~Éh‹Ô ,â~ÉhÕ â~ÉhÙß Æâ~Éhtà ,â~Éh á â~Éh(å Xâ~ÉhIç â~ÉhÅè ,â~Éh ê â~ÉhXë â~Éhûì ,â~Éhkí â~Éhšï â~Éh¥ð ,â~Éh}ñ â~Éhô â~Éh\ô â~Éhzô â~Éhõ â~Éh#÷ â~Éhí÷ ,â~ÉhBø â~Éh1ù â~Éhú ,â~Éhjú â~Éh û â~ÉhÎû ,â~Éhü â~Éhèý â~Éh¿ g  ####...####.##.  #. #...# #.##  #< #...# #...  #r ##.#####.#  #. #.......#   #. #..####  #.#######..####....  #.................#  #@............##.#------ â~Éh« n #.##......###..#.#  #.##.####.# ####.'  #.##.####.###..#≈#  #..#..........##≈#  ##.#.#####.##..#≈# r   rat (asleep)  .#.# #.###.#.'  .#.# #.# #.#.# #.# #.#..â~Éh o 21  A rat comes into view.â~Éh# g.rrâ~Éh‰ K------2.0 (18â~Éhg â~Éh  9 _Found a stone staircase leading up.â~Éh t #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. â~Éhr \##. .#.#  .#.# #.#  #.# â~ÉhÀ¯]  #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. ##. .#.#  .#.# #.# #.# â~Éh\µ4â~Éhúâ~Ého¼Z _A rat is nearby!ã~Éh±­Ð #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. ##. .#.#  .#.# #.#  #.# ã~ÉhC]  #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. ##. .#.#  .#.# #.# #.# ã~ÉhæH4ã~ÉhMã~Éh/PZ _A rat is nearby!ã~Éh‡÷— #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. ##. .#.#  ã~Éhß÷9.#.# #.#  #.# ã~Éhœ5  #. #...#  #< #...#  #.  #r   #.  #.#######. #................ã~ÉhûT #@............##. #.##...... #.##.####.# ####. #.# #.. ##.ã~Éh@ŽÔ .#.#  .#.# #.# #.# ã~Éhõ˜4ã~Éh šã~ÉhhZ _A rat is nearby!ã~ÉhK}o #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #..ã~Éh«}a ##. .#.#  .#.# #.#  #.# ã~Éh—]  #. #...#  #< #...#  #.  #r   #.  #.#######. #................ #@............##. #.##...... #.##.####.# ####. #.# #.. ##. .#.#  .#.# #.# #.# ã~Éhu4ã~Éh#ã~Éhr$Z _A rat is nearby!ä~ÉhZf4ä~Éh¾kä~Éhªmä~Éh7V.........####...###.##<...# #..... ##.#####.###r.....#  #..###############..####....#.@...............##.......##.#......###..#.#####.# ####.'##.####.###....#..........###.#.#####.##..#≈####.#.'.#.##.r3.0) _ä~ÉhA!ä~Éhüòä~Éh]óä~Éh$øä~Éhöýä~Éhù•  #.#.##  #.. ####...####.##  #.# #...# #.##  #<# #...# #  #.# ##.#####.  #.# #.#  #r# #..  #.#..####  #.  ##.##.  #.##......###..#.  #.##.####.# ####.  #.##.####.###..#≈  #..#.##≈  ##.#.#####.##..#≈  .#.# #.###.#.  .#.# #.# #.#..r4ä~Éhð›ä~Éhh¶ Ï _is nearby! _A rat is nearby! _ You barely miss the rat. Your headbutt misses the rat.  The rat closely misses you. You furiously retaliate! You headbutt the rat.  You kill the rat!ä~Éhò½ g†ä~Éh >10=5.2 (1.2ä~Éh‰È ä~ÉhË W _Trog accepts your kill.ä~Éh 4ä~Éhl ä~Éhº ä~Éh?M6M....## #.......... ####...###.##<...# #...##.#####.##.....# .# ###########..####...##.......# #.##......###..#..-60ä~ÉhjQp _You see here a rat corpse.å~Éh ,ÖM#.## ....## #.......... ####...###.##<...# #...##.#####.##.....#  ###†#######..####.......... ##.............##.....### #.å~Éhk1å~Éhø1!-å~Éh2&7 _å~Éhˆ7å~Éh<8å~ÉhAë Iå~Éh¿ë å~Éhóð „å~Éh´ô nå~Éh£÷ P  There is a stone staircase leading up here.å~ÉhŽù å~Éhñù  _å~Éh—ú å~Éh1ü å~Éhý ,å~Éhkþ å~ÉhÓþ å~Éh,å~Éhwå~Éh>å~Éhóå~Éh'å~Éhå~Éhüå~Éh3,å~Éhvå~Éh^å~Éhb ,å~Éh å~Éhn å~ÉhE å~Éhq å~ÉhÔ å~Éhtå~ÉhU,å~ÉhÞå~Éhwå~Éh0,å~Éh®å~Éh÷å~Éh†,å~ÉhÒå~Éh½Bå~Éhüå~Éh[å~Éh,å~Éhžå~ÉhÁå~Éh®,å~Éh0å~ÉhBå~Éh å~Éh5 å~Éh å~Éh#å~Éh4*      å~Éh~*## ######## ####.. .....(. ..... å~Éh¾*• #..447.0) .# ###å~ÉhÚ*f .# #å~Éhø*i .# #.##å~Éh +° #.# ##### ###.. å~ÉhF+“#.# #...# #.... å~Éhm+”#.# #...# #..... å~ÉhŠ+^#.####...####.##.# å~Éh§+N#.#.........#.##.#å~Éh2å~Éh^2,5.2 (18å~Éha7å~Éhî9- _Found 4 poisoned darts.æ~Éh[Öæ~Éh¢Öæ~Éh?׿~ÉhôÙæ~Éh`Ü,æ~ÉhÚß,æ~ÉhOà,æ~Éh1áæ~Éh4ãæ~ÉhÍäæ~Éhåæ~Éh¸åæ~Éhµçæ~Éhqé,æ~Éh8êæ~Éhñëæ~Éhlí,æ~Éhlîæ~Éh›òXæ~Éhõæ~Éhäö,æ~Éh%ùæ~Éh2Ž  You see here 4 poisoned darts. _æ~ÉhR æ~Éh© Xæ~Éháæ~Éhæ~Éh¾æ~Éh½Xæ~Éhšæ~Éhqæ~ÉhYæ~ÉhIæ~ÉhŒæ~Éh4,æ~Éh¯æ~Éh² æ~ÉhG"æ~Éh"æ~Éh>#æ~Éh %æ~Éh',æ~Éhv'æ~Éhs)æ~Éh£*æ~ÉhÏ*æ~Éh‡+æ~Éh@-æ~Éh—.,æ~Éhk/æ~Éh1æ~Ého2,æ~Éhî3æ~ÉhJ8æ~Éhu9æ~Éhž9æ~ÉhE:æ~ÉhÏ;æ~ÉhÜ<,æ~Éh=æ~Éh)>æ~Éhç>æ~Éh ?æ~Éhn?æ~Éh¥@æ~ÉhÕA,æ~Éh#Bæ~ÉhWCæ~ÉhÛC,æ~Éh²Dæ~ÉhiEæ~Éh¦J„æ~ÉhDLæ~Éh„Læ~Éh¾M,æ~Éh Næ~ÉhÒPP  There is a stone staircase leading up here.æ~ÉhZRæ~Éh§R _æ~ÉhãRæ~Éh3Tæ~ÉhU,æ~Éhâ`;  You see here a rat corpse.æ~Éh¿b5 _æ~Éh\dBæ~Éhyeæ~ÉhSfæ~Éh-gæ~ÉhQgæ~ÉhJhæ~ÉhGiæ~Éh‘jBæ~Éhlæ~ÉhJm,æ~Éh]næ~ÉhÜnæ~Éhpæ~Éhjqæ~ÉhÖqæ~ÉhÑvnæ~ÉhôwBæ~Éh¹yæ~Éh\zæ~Éh’zæ~Éh{æ~Éh>|æ~Éh.},æ~Éh¶}æ~Éh:‚Xæ~Éh‚æ~Éhȃ,æ~Éh „æ~Éh0…æ~Éh$†,æ~Éhz†æ~Éhˆæ~Éh‰,æ~Éhc‰æ~Éh±Šæ~Éhs‹,æ~ÉhŒæ~Éhæ~ÉhØæ~Éhûæ~ÉhWŽæ~ÉhÎæ~Éh8‘,æ~Éh¦‘æ~ÉhÛ’æ~ÉhÀ“,æ~Éh”æ~Éh…–æ~Éh˜æ~ÉhY˜æ~Éhô˜æ~Éh^šæ~ÉhŒ›æ~Éh·›æ~ÉhSœæ~Éh©žæ~ÉhîŸ,æ~Éh æ~Éh>¢æ~Éh ¤,æ~Éhm¤æ~Éh ¦æ~ÉhŒ§,æ~ÉhQ¨æ~Éh½©æ~Éhp«,æ~Éhï«æ~Éh¿­æ~Éh¿¯,æ~Éh–°æ~Éhš¹y #.# #.# #.#..#   #.#.# ###.# #.##.#   #.#.. ..#.# #>##.###   #.#.# #.#.# #......###   #.#.# #.#.# ####.#...#  #.#.# #.#.. ####.#...# #  æ~Éh*º€ #.#.# #.# #......#...# #   #.#.###.#...# ##.#.⌠.###   #.#....@...# #.#....   #................###...   #######.##.####### #.   .# # ####....   .# #....  æ~Éhcºç .# #.ß   .# #..   æ~Éh–º˜.. ####..    #.>æ~ÉhmÁZ200.2 (551.2 (56æ~ÉhAÇæ~Éh'Ê] _k - a sedimented clear potionæ~Éh© 3æ~Éh~¢æ~ÉhF¥æ~Éhá¦æ~Éh;§æ~ÉhýªXæ~Éh¬æ~Éh»®æ~Éh8°æ~Éh†±,æ~Éhþ²æ~ÉhD´,æ~ÉhÕ´æ~ÉhÓ·æ~Éh>¹,æ~Éhºæ~Éha¼æ~Éhü½,æ~Éh®¾æ~ÉhÁæ~ÉhxÂæ~ÉhÔÂæ~ÉhƒÃæ~ÉhéÄæ~ÉhMÆ,æ~ÉhÝÆæ~Éh—Éæ~ÉhþÊæ~Éh8Ëæ~ÉhæËæ~Éh¨Íæ~ÉhÖÎæ~ÉhÏæ~Éh”Ïæ~ÉhkÑæ~ÉhkÒ,æ~ÉhÿÒæ~Éh—Ôæ~ÉhÕÕæ~ÉhÖæ~ÉhÓÖæ~ÉheÛnæ~ÉhÜ,æ~ÉhÝæ~Éh£àæ~Éhã,æ~Éh9äæ~Éh(ææ~ÉhÓç,æ~Éh­èæ~Éh˜ëæ~Éh»íæ~Éhîæ~ÉhÞïæ~Éh«ñæ~Éh^óæ~Éh˜óæ~Éh–ôæ~Éhü #.#........#####.#............#  #................###........ß.#  #######.##.####### #..........# #.##.# ###.#### #.##.# #.........)# # #.##.## #.ß........###.æ~Éhý¢ #.#...## #............#. #..###.#######...###.⌠. #.. #..@[?.##.>.# #...# #. #.###..##...###...#æ~Éh[ý? #. .... ..#####... # ###### ##...## æ~ÉhŽý˜#...# #...# ##### æ~Éh¿ýæ~ÉhAS#.#........#####.#.#  #........###.ß.#  #.##.# #.# #.##.# ####.#### #.##.# #.)# #æ~Éh_#.##.## #.ß.###.#.#...## #.#.#..###.#######...###.⌠.##.. #...@?.##.>.# #...#.#. #.###..##...###...#.#. .... ...#####.# ###### #### ###...# æ~ÉhlZ19.2 (1820.2 (19æ~Éhúæ~ÉhÑt _You see here an orb of mayhem.æ~Éh  3æ~Éh’à æ~Éh·Ç æ~Éh5Ê æ~ÉhõÏ : _æ~ÉhÓÕ 0#.#........#####.#.# # #.......###.ß.# # #.##.# #.# ##.##.# ####.æ~Éh‘Ö Z#### ##.##.# #.)# ##.##.## #.ß.###..>#.#...## #.#.#..###.#######...###.⌠.##.. #...[@.##.>.# #...#..##. #.###..##...###...#.#. .... ....#####.#æ~ÉhºÖ œ# ########### ###...# æ~Éh¿â \1.0)2.2 (2æ~ÉhAé æ~ÉhDë d _l - a scroll labelled ONYHID SUCIECHç~Éh~3ç~Éh]ç~ÉhÏç~Éhº,ç~Éhx ,ç~Éhbç~ÉhV ,ç~ÉhF!ç~ÉhÒ$ç~ÉhË*„ç~Éhé+ç~ÉhÌ/ç~ÉhZ0,ç~Éh?1ç~Éh 3ç~Éh5,ç~Éh¾5ç~Éh>9ç~ÉhX:,ç~Éhê:ç~Éhì<ç~Éh*>ç~Éhm>ç~Éhñ>ç~ÉhwAç~ÉhŽB,ç~Éh%Cç~ÉhIEç~ÉhKF,ç~ÉhÛFç~Éh—Hç~ÉhÍI,ç~ÉhQJç~ÉhÞKç~ÉhØL,ç~ÉhvMç~Éh‹Oç~ÉhÓP,ç~ÉhlQç~Éh¥Sç~ÉhnTç~ÉhÄTç~Éh%Uç~ÉhøVç~Éh¤X,ç~ÉhtYç~ÉhöZç~ÉhX\,ç~Éh]ç~Éhz^ç~Éhß_,ç~ÉhÛ`ç~ÉhEbç~ÉhWc,ç~Éhæcç~Éh eç~Éhf,ç~Éhƒfç~Éhîgç~ÉhÍhç~Éhñhç~Éh]iç~ÉhÀjç~ÉhÞkç~Éh$lç~Éh~lç~Éhþmç~ÉhÙn,ç~Éh€oç~Éhqç~Éhþqç~Éh$rç~Éhìrç~Éh tç~Éhsu,ç~ÉhÛuç~Éh>wç~Éhx,ç~Éh²xç~Éhóyç~Éhözç~Éh${ç~Éh…{ç~Éhi…ç~ÉhC†ç~Éhy†ç~Éh!‡ç~Éhå‹ç~ÉhÅŒ,ç~Éh­ç~Éhíç~ÉhÚ’Bç~ÉhA—ç~Éhs˜,ç~ÉhÕ˜ç~Éhdœç~ÉhØ,ç~Éh2žç~Éhf°ç~Éh5²ç~Éh’²ç~Éhë²ç~Éh϶ç~Éhí·ç~Éh2¸ç~ÉhŸ¸ç~Éh>¼ç~Éht½ç~Éh¸½ç~Éh?¾ç~Éh½Âç~ÉhØÄ,ç~ÉhdÅç~Éh|Éç~ÉhÃÊç~ÉhóÊç~ÉhšËç~ÉhKÏç~ÉhÑ,ç~Éh£Ñç~ÉhÕç~Éh.Ö,ç~ÉhãÖç~Éh´Ùç~Éh*Û,ç~Éh Üç~ÉhÔÞç~ÉhËß,ç~Éheàç~Éhëâç~Éhoãç~Éhšãç~ÉhÝãç~ÉhÙåç~Éh2çBç~Éh­éç~Éh»ê,ç~Éh?ëç~Éh”íç~ÉhŒîç~ÉhÊîç~ÉhÇïç~Éh}ñç~ÉhŽò,ç~Éhóç~Éhõç~Éhâö,ç~Éhb÷ç~Éhbùç~Éhxû,ç~Éhñûç~Éhþç~Éh6ÿ,ç~Éh»ÿç~Éhœç~Éhä,ç~Éh‰ç~Éhöç~Éhq,ç~Éh…ç~Éh| ç~Éh' ,ç~Éh ç~ÉhöBç~Éhç~Éhç~Éh‹ç~ÉhÇç~Éh1ç~ÉhÃç~Éhr,ç~ÉhHç~Éh\ç~Éhz!,ç~Éh "ç~Éh&#ç~Éh*$ç~Éhg$ç~Éhþ$ç~Éh!&ç~Éh\',ç~Éhã'ç~Éh£)ç~Éh[*ç~Éh¬*ç~Éhø*ç~Éh,ç~ÉhØ3Üç~Éh†4ç~Éh8ç~Éhq9,ç~ÉhÊ9ç~ÉhH;ç~Éh'<ç~Éhƒ<,ç~Éh@>ç~Éh ?,ç~Éhy?ç~ÉhÃ@ç~Éh(Aç~ÉhXAç~Éh¤Aç~Éh},ç~ÉhŒ}ç~ÉhV€ç~Éhž,ç~Éhéç~Éh©„ç~Éh™…ç~ÉhÂ…ç~Éh†ç~Éh܈ç~Éhû‰,ç~ÉhƒŠç~Éh]ç~Éh=Ž,ç~ÉhÑŽç~Éh€‘ç~ÉhE’ç~Éh£’ç~Éh“ç~Éh•ç~Éh –,ç~Éh/—ç~Éh<™ç~Éh[š,ç~Éh±›ç~Éh<ç~Éh'žç~ÉhVžç~Éh«žç~ÉhJ ç~ÉhÓ ç~Éh¡ç~Éhw¡ç~Éh¹£ç~Éh!¥,ç~Éh`¦ç~Éh‹¨ç~Éh%ª,ç~ÉhS«ç~Éh*®ç~Éh±¯,ç~Éh±ç~Éhȳç~ÉhD¶,ç~Éh¦¶ç~Éhs¹ç~ÉhÁ»,ç~Éhö¼ç~Éhh¿ç~Éh;Á,ç~ÉhlÃç~Éh(Çç~ÉhãÉ,ç~ÉhUËç~ÉhËÍç~ÉhwÐ,ç~ÉhßÑç~Éh÷Óç~ÉhMÖ,ç~Éh’×ç~Éh8ÛR  There is an escape hatch in the ceiling here.ç~Éh¢Ýç~Éh0Þ _ç~Éh•ßç~ÉhRãd  You see here an adder skeleton.ç~ÉhÌåç~Éh3æ _ç~Éh}çç~Éhwéç~Éhœë,ç~Éh–ìç~Éhžîç~Éhð,ç~ÉhÝðç~Éh òç~ÉhSóç~Éh}óç~ÉhIôç~ÉhÕõç~Éh"÷,ç~Éh±÷ç~ÉhRú,ç~Éh@üBç~Éhý,ç~ÉhNþç~Éhƒç~Éh,ç~Éh—ç~Éh_ç~Éhý,ç~Éh¾ ,ç~ÉhN ,ç~Éhñ ç~Éh ç~Éh@,ç~Éhõç~Éh8ç~Éh{,ç~Éhjç~Éhžç~ÉhŸ,ç~Éhúç~Éhþç~Éhg&î.....# #.#.##.##...####.#.##.#  #...).......#.# ##...####..#.#.# .......##..#.#.# ##......#..#.#.# .........<÷....# ....#..........#######.# ##.#####.#......@.......  #.# #.###..#######..l  #.# #......#######.  #.# #####..........  #.###.########  #.##.# l   frilled lizard (asleep)#.##.#  #.####.#########...##....[...#ç~ÉhÐ+2335.2 (113.0)ç~Éhž,,64ç~Éhö2ç~Éh6a _A frilled lizard comes into view.ç~ÉhcR    #...).#.#..#.#.#..#.#.#ç~Éh"S ´.....<÷....# ....#..........#######.# .#......@.......  #.# #.###..#######..l  #.# #....  #.# ###  #.#   #.# #.#  #.# #.#  #.###   #...# #....[...# ç~Éh’ñ ®   #...).#.#..#.#.#..#.#.#.....<÷....# ....#..........#######.# .#......@.......  #.# #.###..#######..l  #.# #....  #.# ###  #.#   #.# #.#  #.#   #.###   #...# #....[ç~Éhàõ 4ç~Éh¡ú ç~Éhrý e _A frilled lizard is nearby!é~Éh¨£# #.#.##.# ...####.#.##.# #...).#.# ...####..#.#.# ##..#.#.# ......#..#.#.# é~Éh‡....<÷....# ...#.#.#.#####.#....... #.# #.###..#..l. #.# #......#. # #.# ### #. #.# #.# #. #. #...l.l7.0) é~Éha 8 _The frilled lizard hisses angrily.é~Éh"³2# #.#.##.# ...####.#.##.# ...).#.# ...####..#.#.# ##..#.#.# ......#..#.#.# <÷....# #.#.# .#####.#.é~ÉhBµ¨l. .# #.###..#. .# #......#. .# .# #.# é~Éhóµé~Éh¾4l.é~Éh¿&8é~Éh/Æé~ÉhóÊé~Éh°lR# #.#.##.# ####.#.##.# ).#.# ####..#.#.# ##..#.#.# #..#.#.# <÷....# #.#.###. #####.#.l. # #.###..#. # #......#...# # #####. ... # ##.# ### # #.# é~Éh:mé~Éh.uVl.9é~Éh‚{é~ÉhÀ|é~Éh˜U Ï  You closely miss the frilled lizard.Your headbutt misses the frilled lizard.=40.4 (1.2é~Éh[ é~Éh=] \ _The frilled lizard closely misses you.é~Éhn ™  You closely miss the frilled lizard.Your headbutt misses the frilled lizard.é~Éh -1.5 (1.1é~Éha é~Éh¤ F _The frilled lizard bites you but does no damage.é~Éh9 C2.7 (1.2é~Éh é~Éh^ ‘ _You miss the frilled lizard. The frilled lizard misses you.é~Éh;¡ ú  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the frilled lizard.  You kill the frilled lizard!é~Éhµ¸ â†23.9 _Trog accepts your kill.é~ÉhU| ±# #.#.##.# ####.#.##.# ).#.# ####..#.#.# ##..#.#.# #..#.#.# <÷....# # #.#.###.#.#.......#  #.###..#.  #......#...#  #####...... ##.#######é~Éh_~ 2  é~Éh„ J-40é~Éh#‹ é~Éh= { _You see here a frilled lizard corpse.é~Éh#& =# #.#.##.# ####.#.##.# .# ).#.# .# ####..#.#.# .###..#.#.# .##..#.#.# .#<÷....# .# .#.###.# .#.†# #.###..#.#......#######...####.#####.......##.####### é~Éhe. é~Éhá. G-5 _é~Éh×6 é~ÉhÀ7 é~Éh¤> #.#.##.# .#.##.# #.# .#.# #.# ..#.#.# #.# ##..#.#.# #.# #..#.#.# #.# <÷....# #.# #.###.# .#.†.@....#  #.###..#.##......#######...####.######.......é~Éhn##.#############   é~Éhn<6é~Éh é~Éh!é~Éh0´%#.#.##.# .#.##.# #.# #.# #.# é~Éh´‚..#.#.# #.# ##..#.#.# #.# #..#.#.# #.# <÷....# #.# #.###.# .#.é~Éhµ¸†..@...# #.###..#.# #......#######...####.# #####..##.############é~ÉhsµF# é~ÉhP½<7é~ÉhBÃé~ÉhòÅê~ÉhH?9#.#.##.# .#.##.# #.# #.# #.# ..#.#.# #.# ..#.#.# #.# #..#.#.# #.# <÷....# #.# ##.###.# .#.†...@..# .###..#.# ......#######...####.# ........ ..##.############# # ê~Éh2I<8ê~Éh¥Nê~Éh¬Pê~Éhf B.#.##.# .#.##.# #.# ###.# #.# .. ..#.#.# #.# .# ..#.#.# #.# .# ..#.#.# #.# .# <÷....# #.# .# #.###.# #.†....@.# ###..#.# #######...####.# .......##.############# ## ê~Éh¹<9ê~Éhê~ÉhDê~Éhléí#.##.# #.##.# #.# ### #.# #.# #.. #.#.# #.# #.# #.#.# #.# #.# #.#.# #.# #.# ê~ÉhÒéÑ÷....# #.# #.# #.###.# .†.....@# ..#.# ê~ÉhêÐ#######...####.# .... ...  ##.#ê~ÉhGêw##### ###  #.# ê~ÉhgêB #.# ê~Éh/óê~Éh£ó'50ê~Éh‹úê~Éh´üê~Éh}›4ê~Éh: ê~Éh¢ë~ÉhúZ3ë~Éh/\ë~ÉhS^ë~Éh/`ë~ÉhJdBë~Éheë~ÉhDeë~Éhgfë~ÉhKhë~Éh3n„ë~ÉhÄnë~Éhšqë~Éh rë~ÉhRrë~Éhðrë~Éhtë~Éh!vë~Éhdvë~Éhñvë~Éhêxë~Éh'z,ë~Éh[{ë~ÉhY|ë~ÉhÁ},ë~Éh:~ë~Éhfë~Éh¼€,ë~Éh$ë~Éhtƒë~ÉhÛ„,ë~Éh…ë~ÉhB‡ë~Éh…ˆ,ë~ÉhÔˆë~Éh·Šë~Éhk‹ë~Éhº‹ë~Éh…Œë~Éhíë~Éh,ë~Éh„ë~Éhs‘ë~Éh]’ë~ÉhŽ’ë~Éhõ’ë~Éhè—Xë~ÉhL˜ë~ÉhÌ™,ë~Éh·šë~Éh=œë~Éh{,ë~Éh}žë~Éh¿Ÿë~Éhî ,ë~Éhž¡ë~Éh:£ë~ÉhW¤,ë~Éh¥ë~Éh’§ë~Éh°¨ë~Éhí¨ë~ÉhV©ë~ÉhH«ë~Éhs¬,ë~Éh­ë~Éh®ë~Éhá¯,ë~Éhz°ë~Éh ²ë~ÉhK³,ë~Éh¾³ë~ÉhVµë~ÉhU¶,ë~Éh4·ë~ÉhG¸ë~ÉhRºBë~Éh»ë~ÉhG¼,ë~Éhæ¼ë~Éh²¾ë~Éhп,ë~ÉhaÀë~ÉhÂë~Éh<Ã,ë~ÉhÄë~ÉhXÆë~Éh@Ç,ë~ÉhâÇë~Éh°Éë~Éh-Ë,ë~ÉhËë~ÉhÅÌë~Éh±Íë~ÉhÙÍë~ÉhhÎë~Éh§Ïë~Éh¦Ðë~ÉhÐÐë~ÉhªÑë~Éh”Òë~ÉhüÓ,ë~ÉhTÔë~Éh¸Õë~ÉhvÖ,ë~ÉhäÖë~Éh Øë~Éh%Ù,ë~Éh­Ùë~ÉhÏÚë~Éh—Ûë~ÉhÌÛë~Éh;Üë~ÉhÝë~Éh¤Þ,ë~ÉhUßë~Éh áë~Éhâ,ë~Éh=ãë~Éh;äë~Éh¢å,ë~Éhæë~Éh«çë~ÉhÞè,ë~Éhƒéë~Éhøêë~Éhàë,ë~Éh}ìë~Éhåíë~ÉhÔî,ë~Éhhïë~Éh/ñë~Éh6ò,ë~Éh²òë~Éh!ôë~Éh¹õBë~Éh0÷ë~Éhmø,ë~Éh°øë~Éhîùë~Éhàúë~Éhûë~Éhyûë~Éh>ýë~ÉhAþ,ë~ÉhÆþë~Éh8ë~Éh,ë~Éh˜ë~Éhçë~ÉhÆë~Éhûë~ÉhLë~Éhrë~Éh,ë~Éh+ë~Éh×ë~Éh. ,ë~Éh ë~Éhx ë~Éh¹ ,ë~Éh ë~Éh£ë~Éh"¹ #............#  #.###.######. #.# #.# #.# #.# #.# #.# #.# #. #.# #.# #.# #.ë~Éh… #.###.# #.# #. ......###.# #. ...#.# #. ë~Éh¯ÿ####.#.# # ..........# #....r.#ë~ÉhÔƒ #######.### ######.# ë~Éhöf #.#  ë~Éh# #.#  # ..#  r   rat (asleep) # .## # #.  # #.  ë~Éh]402.9 (52.0)3.9 (53ë~ÉhH#ë~Éhô%V _A rat comes into view.ë~Éhøœ #............#  #.###.######.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# .###.# #.# ...#.# #.# .#.# #@# ...# #....r.#  ######.#  ë~ÉhŠø…#.# #.# # ..# # .## # #. # #.ë~ÉhÔ6 #............#  #.###.######.#  #.# #.# #.#  #.# #.# #.# ë~Éh;Žà #.# #.# #.#  #.# #.# .###.# #.# ...#.# #.# .#.# #@# ë~Éh•Žk...# #....r.#  ######.#  #.# #.#ë~Éh¿Žš ..# .## #.ë~ÉháŽ2 #.ë~ÉhÅ–4ë~Éhþšë~ÉhZ _A rat is nearby!ë~Éh͵! #............#  #.###.######.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# .###.# #.# ...#.# #.# .#.# #@# ...# #....r.#  ######.#  #.# #.# # ..# # .## # #. # #.ë~Éh³Nd #............#  #.###.######.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# ë~ÉhèOé.###.# #.# ...#.# #.# .#.# #@# ...# #....r.#  ######.#  #.# #.# ..# .## #. #.ë~ÉhçU4ë~Éh [ë~Éhç]Z _A rat is nearby!ì~ÉhFý###.######. #.# #.....##.# #.. ......###.....#..####.#..######.......ì~Éhã,...r.# #######.####### #.# # .##.  ì~Éh ì~ÉhÝqr.rì~Éh‘:===4.9 (1.0) ì~Éhì~Éh„- _The rat squeaks loudly.ì~ÉhˆS.# #.###.######.#  .# #.# #.# #.#  .# #.# #.# #.#  .# #.# #.# #.#  .###.# #.# #.#  ###.# #.#  #.# #.#  ####.#.# #.######  # #.@.r..#  .### ######.#  #.#  #.#   ..#   .##   #.   #.    ì~Éh¡T [37mì~Éh Uì~Éh·\`r.---5ì~ÉhŠbì~ÉhÄcì~ÉhÄüä  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the rat.  You kill the rat!ì~ÉhÀg†ì~ÉhN _4=--7.0 (1.1ì~ÉhÈì~Éh4W _Trog accepts your kill.í~Éh©v# #.###.######.#  # #.# #.# #.#  # #.# #.# #.#  # #.# #.# #.#  ###.# #.# #.#  ###.# #.# í~Éh8wü #.# #.#  .####.#.# #.######  # #..@...#  .### ######.# í~Éh´w #.#  #.#  ..#  .##  #.  í~ÉhÖw:#.   í~Éhùwí~Éh>~A-8í~ÉhÑ~ 0í~Éhmƒí~Éh‡p _You see here a rat corpse.í~ÉhâCp #.###.######.#   #.# #.# #.#   #.# #.# #.#   #.# #.# #.#  .# #.# #.#  ###.# #.#  #.# #.#  ####.#.# #.######  # #..†@..#  .### ######.#  #.# # #.#  ..#  .##  #.  #.   í~ÉhxJí~Éh&KG-9 _í~ÉhQí~ÉhSí~Éh!s#.###.######.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  #.# #.# #.#  ###.# #.#  #.# #.#  .#.# #.######  í~Éh‘¹# #..†.@.#  .### ######.#  #.# .#  #.# í~Éh.# ..# .# .## .# #. .# #. í~ÉhU@.#  í~ÉhP=10í~Éhð í~Éhq,í~Éh…,.###.######.#  .# #.# #.#  .# #.# #.#  .# #.# #.#  .# #.# #.# í~Éh‰ .###.# #.#  #.# #.#  .#.# #.######  # #..†..@#  .### ######.#  #.# í~Éh@[#.#  í~Éh"#.# #.#  ..# #.#  .## #.#  #. #.#  #. í~ÉhÚx#.#   í~Éhú í~ÉhY,&1í~Éh+2í~Éh—3í~Éh£4í~Éh³§í~Éh²¨í~ÉhÊi4í~Éhoí~ÉhÃpí~Éh{44í~Éh³8í~Éhg<í~ÉhÌ'4í~Éh>,í~Éhg-í~Éh°Ãí~Éh$Äí~ÉhžÈí~ÉhâÉí~Éh”q=  #.# #.. ###.###### .....†... ##.### ######  #.# #.#  í~Éh»}<2í~Éh(‚í~Éh`„î~ÉhdÌ3î~ÉhPÙî~ÉhTÝXî~Éh6áXî~Éh‹áî~Éh8ã,î~Éh¦ãî~Éh%åî~Éh/æ,î~Éh¯æî~ÉhÅèî~ÉhJé,î~ÉhÕéî~Éhëî~Éh ì,î~Éhdìî~Éhíî~Éh,î,î~Éhšîî~Éh¥ïî~Éhnð,î~Éhóðî~Éh«òî~ÉhºóBî~ÉhXõî~Éh²õî~ÉhÔõî~Éh9öî~Éhi÷î~Éh•øBî~Éhçùî~Éhºúî~ÉhöýBî~Éh˪î~Éh&î~Éhl,î~ÉhXî~Éhwî~ÉhVî~ÉhõBî~Éhô°î~Éh7î~Éh,î~ÉhHî~ÉhÐ!Bî~Éh"î~ÉhY#î~Éh$î~Éh($î~Éh%î~Éh %î~Éh1'Bî~Éh¥'î~Éhc(,î~ÉhÕ(î~Éh»*î~Éhb+,î~Éh×+î~ÉhF-î~Éhª-î~Éhú-î~Éh4.î~ÉhX/î~Éhò/,î~Éh–0î~Éh}1î~Éh2î~Éh?2î~ÉhŽ2î~Éhô3î~Éh]4,î~ÉhÏ4î~ÉhÎ5î~Éh£6,î~Éh7î~Éhò7î~Éh¸8î~Éhß8î~Éh49î~Éh}:î~Éhc;,î~Éh³;î~Éhè<î~ÉhŒ=î~Éh­=î~Éh.>î~Éh“Aî~ÉhaPBî~Éh÷Qî~ÉhÐRî~Éh÷Rî~ÉhHSî~ÉhoTî~Éh+V,î~ÉhrVî~ÉhXî~ÉhYî~Éh@Yî~Éh«Yî~Éhm[î~Éh©[î~ÉhÇ[î~ÉhZ\î~Éh¹]î~Éh0_,î~Éhj_î~Éhaî~Éhúa,î~Éhfbî~Éh°d,î~Éhçdî~ÉhÀjM _You now have 48 gold pieces (gained 14).î~Éh«kî~Éhçkî~Éh,lî~Éhnî~Éh•qBî~Éh×uî~Éhþvî~Éh.wî~Éhêwî~ÉhÆyî~Éh{,î~Éh!|î~ÉhEXî~Éhû‚î~Éh„î~ÉhÌ„î~Éh…î~Éhφî~Éhâˆî~ÉhÙŠ,î~Éh@Œî~ÉhU,î~Éh/Žî~Éhî~Éh&‘î~Éhí•„î~Éh¹—î~Éhë˜,î~Éhë™î~Éhœî~Éh1œî~ÉhRœî~Éh>î~Éh}žî~ÉhŒŸî~Éh¸Ÿî~ÉhX î~Éh ¢î~ÉhÖ¢î~Éhù¢î~ÉhC¤î~Éh8¥î~Éh›¦,î~Éh¯©,î~Éh‰ª,î~Éhµ«î~ÉhN­î~Éhò®,î~Éhí¯î~Éh±±î~Éh(´,î~Éh†µî~Éh,»Xî~Éhʼî~Éh±¿,î~ÉhHÀî~ÉhkÂî~ÉhSÄ,î~ÉhÅî~ÉhÇî~ÉhrÈî~Éh™Èî~ÉhªÉî~ÉhmËî~ÉhÍ,î~ÉhÓÍî~Éh¢Ïî~ÉhÑî~Éh7Ñî~ÉhTÒî~ÉhÕî~Éh×,î~ÉhEÛî~ÉhúâF  You see here a +0 leather armour.î~ÉhÇãî~Éhiä _î~Éh2åî~ÉhÚæî~ÉhMèî~Éhxèî~ÉhEéî~ÉhÉëî~ÉhÏì,î~Éhîî~Éháïî~Éh?ò,î~ÉhWóî~ÉhOõî~Éh½ö,î~Éh¾÷î~ÉhÇùî~ÉhKûî~Éhyûî~ÉhÙüî~ÉhNÿî~Éh•,î~Éh°,î~Éh#,î~ÉhKî~Éh@î~Éh‡ î~Éh­ î~Éh| î~Éhž î~Éh„,î~Éhdî~Éh›î~Éh,î~ÉhÎî~Éh Bî~Éhyî~Éhìî~Éh–î~ÉhÁî~Éh8î~Éhjî~Éh_î~Éhî~Éháî~Éh¯!î~Éh",î~Éh*#î~ÉhŒ%î~Éh«&,î~Éh/'î~Éh)î~Éhí),î~Éhz*î~Éh),î~Éh3-,î~ÉhÅ-î~Éhü.î~Éh 0,î~Éh1î~Éh92î~ÉhX3î~Éh3î~Éhi4î~Éh„5î~Éhj6,î~Éh 7î~ÉhE8î~ÉhK9î~Éh‘9î~Éh<:î~Éhˆ<î~ÉhÌ=,î~Éh >î~Éh)Bî~Éh³DBî~ÉhôEî~Éh Gî~ÉhOGî~Éh0Hî~ÉhmJî~ÉhÞLBî~ÉhPNî~ÉhTP,î~ÉhÄPî~Éh`Sî~Éh«U,î~Éh¥Wî~ÉhXî~Éh“Z,î~Éh¥\î~Éhê^î~ÉhÔ`,î~Éhbî~ÉhÌdî~ÉhýjXî~Éhll,î~Éh[mî~ÉhXpî~Éh\rî~Éhrî~Éhµsî~ÉhEî~Éh˜€,î~Éh'î~Éhùƒî~ÉhO…,î~ÉhÞ…î~Éhú‡î~Éhöˆî~ÉhF‰î~Éh½‰î~Éh׋î~ÉhÑŒ,î~Éh¥î~Éh î~Éhò,î~Éhk‘î~Éh¼“î~Éhê”,î~ÉhS•î~Éhc—î~ÉhQ˜î~Éh€˜î~Éhê˜î~Éh«šî~Éh;œ,î~Éh‚œî~Éh|Ÿ,î~ÉhÞŸî~ÉhG î~Éhï¡î~Éhò¢î~Éh£î~Éh³£î~ÉhW¥î~ÉhX¦î~ÉhЦî~Éh §î~Éh©î~Éhª,î~Éh¯­î~Éhr®î~Éh{¯,î~ÉhȰî~Éh;³î~Éhµ,î~Éhd¶î~Éhé¸î~Éh-»,î~Éh;¼î~Éh$¾î~Éh‰¿,î~Éh9Àî~Éh¦Áî~ÉhÙÂî~ÉhüÂî~ÉhÈÃî~ÉhbÅî~ÉhõÅî~Éh#Æî~ÉhJÆî~ÉhgÇî~ÉhÈî~Éh5Èî~Éh|Èî~ÉhëÉî~ÉhsÊ,î~ÉhÖÊî~Éh†Ëî~ÉhkÍBî~ÉhÊÎî~Éh­Ïî~ÉhÕÏî~Éh/Ðî~Éh[Ñî~Éh„ÓBî~ÉhÕÔî~ÉhÝÕî~Éh Öî~ÉhuÖî~Éh"Øî~ÉhTÙî~Éh„Ùî~ÉhèÙî~ÉhCÛî~ÉhçÜ,î~ÉhKÝî~ÉhÃÞî~ÉhŸßî~ÉhÌßî~ÉhIàî~Éhý» #.....#.#.ß)ß.#.#######  #.....#.##...##.#.....# î~ÉhTý¨# #.....#.ß##'##ß.#####.# #######.####.......## #.# .....#.##.######### #.# ###.#.##.# #.#î~Éhsý/#.# î~Éh”ý¤.# #.#.##.# #.#.# î~ÉhÊýˆ# #.#.##.# #.### #.# .## #.#.##.# #@..# #.# 547î~Éhçý 35.0) î~Éhþ».# #.#.##.# ###.# #.# î~Éh%þ….####.#.##.# #.# ####.####### î~ÉhCþ.).......#.# #.# #........... .####..#.#.# #.# #.###.###### î~Éh_þ»...##..#.#.# #.# #.# #.# # 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ÉhÜÉh˜8ÉhâÖ ####.# ####.'.###.###..#≈#....#..........##≈# ####.#.#####.##..#≈## #. #.#.# #.###.#.'. #.#.#..#...####.# #.####.####....## #.....###......### #..## #.#.######.#...# ####Éhx׬#######.##.####### #.......... Éhä¿9.0 (1.0)  _There is a stone staircase leading down here.Éh’A†Dungeon Crawl Stone Soup 0.33.1-2-ga6f4b62f22  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterÉh{7Éh¿@Œ #.##.####.# ####.'# #.###lanejos000 the Trooper#.##.####.###..#≈## #...#Minotaur of Trog ......#..#..........##≈# ###.#Health: 33/33 ========================##.#.#####.##..#≈###.#Magic: 2/2========================#.#.# #.###.#.'#ÉhlB#.#AC: 2Str: 21#.#.# #.# #.#.###.#EV: 11Int: 6#.#.# #.# #.#..##.#SH: 0Dex: 9#.#.#####.# #.##.# ##.#### XL:  3 Next: 14% Place: Dungeon:2#.#.....#.# #@##.### #.....# Noise: ---------  Time: 1769.0 (0.0)#.#.###.#.# #......### #..##.# f) staff of fire#.#.# #.#.######.#...# #####.# Nothing quivered#.#.# #.#...####.#...# #...#.##.#.# #.#.#......#...# #.<.#.##.#.###.#...####.#.⌠.###...### #.#........#####.#............ #................###........ßÉh«B. #######.##.####### #..........  _You see here a frilled lizard skeleton. _There is an escape hatch in the ceiling here. _You see here 4 poisoned darts. _There is a stone staircase leading up here. _You see here a rat skeleton. _There is a stone staircase leading down here.ÉhBCÉh¾HÉh÷IÉh„ 4Éh%‡ ÉhxŒ Éh~‘ 370.0 (1 _Éhà‘ ÉhÄ â J#.#  ...  #..   #..   #.##   # #.$ #   ###..##.#.# 3 .......@..#  #####...#......  ....... .....  #........ .... #......... ... #.......... ## J   endoplasm (asleep) #..........# ############ Éh2v Ù8 (1.8 _You climb downwards.  Found 9 gold pieces. _There is a stone staircase leading up here.Éh©=­. J#.#...#.  #.## # #.$###..##@#.#Éhÿ=o.......<..# #####...#...... ..#........Éh3>p###..........############Éh½CÉh)L].JJÉh‘L,10Éh÷SÉh8W^ _The endoplasm quivers.Éh"[ ¶.. .. .#J..##.  #.## # #@$.####..##.#.......<..# #####...#...... .............#.......#........###..........Éh<] &.JÉh­] &2ÉhPd Éh;f Éh‚¶".. .. #. .# .#.# ...# #J.# #.. #.### # #.@.# ###..##.#.# .......<..# #####...#................#............. #.............#..........### .3Éhs¼ÉhQ¿ÉhVÆ©JJ   endoplasm4.8 (2ÉhüËÉhˆÎ= _You now have 57 gold pieces (gained 9).Éh*¹Ê.. .. #. .# .#.# ...# #..# #.. #J### # #..@# ###..##.#.# .......<..# #####...#.............#............. #.............#..........### Éh`ÃÉhFÉ(.JÉhÇÉ$5.8 (1Éh‚ÏÉh‡Ò^ _The endoplasm jiggles.Éh è   Trog does not appreciate your use of wizardly items!You feel guilty. You hit the endoplasm.  The endoplasm is lightly wounded.=6.9 (1.1ÉhUì ÉhÍî @ _The endoplasm hits you but does no damage.Éhx¸ KM_The endoplasm hits you but does no damage.  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the endoplasm.  You kill the endoplasm!Éhξ 1.Éh¶Â 578.1 (1.2ÉhDÇ Éh%Ê W _Trog accepts your kill.ÉhJSú .. .. #. .# .#.# ...# #..# #.. #.### # #.@.# ###..##.#.# .......<..# #####...#...... ............. #............. #............. #..........###  #.#Éhçkg-90ÉhÜÊIÉh‡ÌÉhôÐ,Éh(ØnÉhÛBÉh‹ÛÉh%ÝÉhWáBÉhëãÉhÌçBÉhHèÉh·ñ .# .# .# ##.# ...#.<.####..#######.............. #.#@# -84.1 (5 #.#.#  #...#  ##..# #..# #.### # #...####..##.#.#.......<..#ÉhÊ÷Éh%ù+5.1 (6ÉhÊüÉh;9 _Found a stone staircase leading up.ÉhßÒ3ÉhJÓÉh«×Éh¤Þ'Mg ### ...# .<.####..#######......@.......g.###.#.######.#.##...##..gg 2 goblins (asleep)..#.ÉhMîq 0  2 goblins come into view.ÉhïÉhéïÉhû@ gg.gÉheûcggg 3 goblinsThe goblin shouts! x2; You hear a shout! x2ÉhÝ 4==6.1 (1ÉhŸ Éh\ s _A goblin comes into view. It is wielding a +0 club.Éh²Qý .g g# .# .# ###.# ...# .<.####..###### Éh R° #......@.......  .g###.#.######.  #.#.# #...# Éh}Rˆ##..# #..# #.### # #...# ÉhǨù .g g# .# .# ###.# ...# .<.####..######  #......@.......  .g###.#.######.  #.#.# #...# ##..# #..# #.### # #. Éh}±4Éh¶·ÉhĺN _There are monsters nearby!Éh»Éh+G [g#.gg ########........# .<.####@.#######..............g###.#.######.#.##.##g 4 goblins (1 wandering)#..# #.## # #..Éh¢S Ý  A goblin comes into view. It is wielding a +0 dagger.Found a scroll labelled GERPHU NOLIBYA.ÉhßT ÉhV ÉhW ÉhC` „?g.gg.Éh­` &7Éh;h ÉhZk ( _The goblin shouts!ÉhbU4ÉhžZÉhô\Éhèz þ.g?#.g########.......@.# .<.####..#######.g..............###.#.######..##.g(1 wandering)##..# #.##Éhã… „  A goblin comes into view. It is wielding a +0 dagger.Éh0ˆ Éh]Š 7  The goblin shouts!ÉhLŒ ,Éh'– þ.g.grgr   rat (wandering)Éh³– &8Éhy  Éh̤ V _A rat comes into view.Éh«¼ ú#.. #g# #.. #g# #g# #g# #.# .# r<.####..###### #.g............ ..###.#.######.#.#.##...# ##..##..# Éhø¾ ÉhCÁ Éh£Ã ÉhâÅ ‚  A goblin comes into view. It is wielding a +0 club.ÉhLÆ Éh¿Æ Éh®Ð g?gg.ggg 6 goblins (1 wandering)--Éh.Ñ 9Éh’Ú Éh×à u _A goblin comes into view. It is wielding a +0 dagger.Éh+8M A goblin comes into view. It is wielding a +0 club. _You closely miss the goblin.  You headbutt the goblin.  You kill the goblin!Éhf  Trog accepts your kill.Éh¢,ÉhúÉhËL  You hear a shout!Éh)Ãgg.g.gg   hobgoblin (gggggg 6 goblins9===90.3 (1.2 _A hobgoblin comes into view.ÉhÃy^You hear a! _A hobgoblin comes into view.The hobgoblin shouts!does not appreciate your use of wizardly items!feel guilty. You hit the goblin.  You kill the goblin!ÉhÉhªÉhôÉhpƒÉh£Žg.?g.g).gg 5ÉhÍ’>21-1.4 (1.1Éhþ›ÉhjŸW _Trog accepts your kill.ÉhŠSÁ##g.?#gg. #g########.........# r<.####..#######.g...g.........###.#.######..##.##..#ÉhubBÉhÖcî .gg.gg.g   Robin (wandering)g   hobgoblinggggg 5 goblinsThe goblin hits you but does no damage.ÉhJdU--20Éh†lÉh’uß _Robin of the Strong Arm comes into view. They are wielding a +0 dagger.Things that are here: _a +0 club; a +0 clubÉh$N a  You closely miss the goblin.Éh®P ÉhR ÉhX 2  Robin shouts!Éh*_ 0.gggg.g1--=3.5 (1.1Éhs Q _The goblin hits you with a +0 dagger.Éh‰ÉhL)= gg 6 goblinsYou closely miss the goblin. The goblin barely misses you.A goblin comes into view. It is wielding a +0 dagger.-4.6Éh +ÉhT1= _The goblin hits you but does no damage. Éha#, Éh¹  _The goblin hits you but does no damage.  You barely miss the goblin. The goblin hits you but does no damage.  Robin says, "My army is invincible!"  The goblin barely misses you. The goblin completely misses you.You furiously retaliate! You headbutt the goblin!  You kill the goblin! ÉhÅO g.gggr 5r   rat (wandering)Trog accepts your kill. ÉhCˆ‚  Robin throws the goblin at you! The goblin hits you but does no damage. Éh)’ž..g)@.r Éh©–™28----3-5.8 (1.2 ÉhÛ  ÉhÑ£9 _The goblin hits you with a +0 club. ÉhŠa‰##..g#ggg########).......gg# r<.####..#######.g.............###.#.######.#r##.# ÉhBf Éhukg.. Éh‡ug5----60 Éh Éhæƒ| _The goblin hits you with a +0 dagger. _You see here a +0 dagger. Éhµ 7  You completely miss the goblin. Your headbutt misses the goblin.The goblin barely misses you. You furiously retaliate! You headbutt the goblin!You kill the goblin! Éhñ.  ) 4 goblins (1 launcher)Trog accepts your kill.The goblin hits you with a +0 dagger. The goblin unwields a +0 dagger. Éhn: “  Trog accepts your kill.  The goblin hits you with a +0 dagger. The goblin unwields a +0 dagger.  The goblin wields a +0 sling. The goblin shoots a sling bullet.  The sling bullet misses you.The sling bullet closely misses the goblin.sling bullet hits the goblin! ÉhØ@ –)((( 3 Éhlà , Éh‚Ä  ÉhôÓ 2 ?ggg@)rr   ratThe goblin dies! Éhõ× ‚22----5==8.0 (1.2 Éhâ  Éh1æ E _The rat squeaks loudly. You hear a loud squeak."Éh˜ "Éhm$"ÉhÞwDrink which item? Potions  j - a murky dark potion "Éh' k - a sedimented clear potion [!] read|quaff[?] describe selected$Éh«4 $Éh0Dlanejos000 the TrooperMinotaur of Trog ......###Health: 22/33 ================--------#..Magic: 2/2========================#?#AC: 2Str: 21#ggEV: 11Int: 6#g#SH: 0Dex: 9#g#XL:  3 Next: 25% Place: Dungeon:3#@#Noise: ===------  Time: 1798.0 (0.0)########)#f) staff of fire........g#Nothing quiveredr<.####..#######.g..............###.#.######.g   Robin#r#.#g   hobgoblin#...#ggg 3 goblins (1 launcher)##..#[17;38$Éh$E»Hr   ratThe goblin wields a +0 sling. The goblin shoots a sling bullet.  The sling bullet misses you.The sling bullet closely misses the goblin.The sling bullet hits the goblin!  The goblin dies! _The rat squeaks loudly. You hear a loud squeak.$Éh.On  Okay, then.$ÉhÝX$Éh-]. _&Éh6f &Éh™k fDrop what?12/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 hand axe Armour (select all with [) &ÉhCl 9 b - a +0 animal skin (worn) Magical Staves (select all with |)  f - a staff of fire (weapon) Scrolls (select all with ?)  c - a scroll labelled YBUUDA ADDOJEM  d - a scroll labelled MUNUINK BANKA  e - a scroll labelled JUXTA HI UJU  g - a scroll labelled SOPLISMA XAWO  h - a scroll labelled SUXI OME CUCEST  i - a scroll labelled BUMAAG YD SAH &Éhyl Å l - a scroll labelled ONYHID SUCIECH Potions (select all with !)  j - a murky dark potion &Éh©l ø k - a sedimented clear potion [Up|Down] select[Esc] exit &Éh*m ËLetters toggle [.|Space] toggle selected[top](Éhö (ÉhP ëlanejos000 the TrooperMinotaur of Trog ......###Health: 22/33 ================--------#..Magic: 2/2========================#?#AC: 2Str: 21#ggEV: 11Int: 6#g#SH: 0Dex: 9#g#XL:  3 Next: 25% Place: Dungeon:3(ÉhÎ ×#@#Noise: ===------  Time: 1798.0 (0.0)########)#f) staff of fire........g#Nothing quiveredr<.####..#######.g..............###.#.######.g   Robin(Éh ?#r#.#g   hobgoblin#...#ggg 3 goblins (1 launcher)##..#(ÉhO ër   ratThe sling bullet closely misses the goblin.The sling bullet hits the goblin!  The goblin dies! (Éh» ”_The rat squeaks loudly. You hear a loud squeak. _Okay, then.Okay, then.(ÉhC (ÉhT (Éh= . _*ÉhÜÁ*Éh‡Â£ Ability - do what?CostFailure  Invocations - *ÉhÃÂà X - Renounce ReligionNone0% [?] toggle between ability selection and description.+Éh…Ö+ÉhŒß+Éh/ë®lanejos000 the TrooperMinotaur of Trog ......###Health: 22/33 ================--------#..Magic: 2/2========================#?#AC: 2Str: 21#ggEV: 11Int: 6#g#SH: 0Dex: 9#g#XL:  3 Next: 25% Place: Dungeon:3#@#Noise: ===------  Time: 1798.0 (0.0)########)#f) staff of fire........g#Nothing quiveredr<.####..#######.g..............###.#.######.g   Robin#r#.#g   hobgoblin#...#+Éh ìæggg 3 goblins (1 launcher)##..#r   ratThe sling bullet closely misses the goblin.The sling bullet hits the goblin!  The goblin dies! _The rat squeaks loudly. You hear a loud squeak. _Okay, then. _Okay, then.+Éhðõ  The sling bullet hits the goblin!  The goblin dies! _The rat squeaks loudly. You hear a loud squeak. _Okay, then.Okay, then.+ÉhŽö+Éhñþ+Éh–. _,Éh€… ¾ _Okay, then. _Okay, then.  Trog does not appreciate your use of wizardly items!  You feel guilty. You hit the goblin.  The goblin is moderately wounded.  The goblin misses you. You furiously retaliate!,Éh½‰ £  You headbutt the goblin, but do no damage.Robin roars a battlecry!,Éh¾” ß g.r.(strong), strong)The goblins go into a battle-frenzy!,ÉhR• -9.2 (1.2,Éh·œ ,ÉhŸ ' _You hear a shout!-Éh§dê  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the goblin.  You kill the goblin!-Éhlg-Éhçg-Éh†pf  Trog accepts your kill.-Éhotx )gr..r. 2 goblins (r 2 ratsA rat comes into view.The goblin unwields a +0 sling. The goblin wields a +0 dagger.-Éh*xk18---6800.4-ÉhÅ€-Éh#ƒ; _The goblin hits you with a +0 dagger.-ÉhÝN ô  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the hobgoblin.-ÉhÄU f grr.... g 3 goblins (strong)The hobgoblin is almost dead.A goblin comes into view. It is wielding a +0 dagger.The hobgoblin hits you but does no damage.-Éh‘V 1--1.6-ÉhIa -Éh e L _The goblin misses you..ÉhMoƒ  Trog does not appreciate your use of wizardly items!.Éhào.Éh!†c rr..  You feel guilty. You hit the goblin but do no damage. The hobgoblin misses you.7------2.8.Éh¨Š.Éh¼ŽU _The goblin hits you but does no damage. The hobgoblin hits you..ÉhU )  Trog does not appreciate your use of wizardly items!You feel guilty. You hit the goblin. Your headbutt misses the goblin.The goblin is heavily wounded..ÉhßU ^8=4.0.Éh™` .Éh)e ” _The goblin barely misses you. The hobgoblin barely misses you./ÉhþŽð  You closely miss the goblin. Your headbutt misses the goblin.The goblin is heavily wounded./Éhˆ`5---5.2/Éhš/Éh—£ _The goblin closely misses you. The hobgoblin hits you. The goblin misses you./Éh-} ù  You closely miss the goblin.The goblin is heavily wounded.The hobgoblin hits you but does no damage.6.3 (1.1/Éhj† /Éh5‰ T _The goblin closely misses you./ÉhN£ õ staff of fireTrog does not appreciate your use of wizardly items!You feel guilty.  You have lost your religion!/Éh© /  --more--8ÉhþÁÎ  ### #.. #?# #gg #g# #g# #@#8ÉhÌÂ+ #g# # r<.####..######  .........  ..###.#.######.  8Éh~Ã]#.#.# #...# ##..#Trog does not appreciate desertion!You hit the goblin. Your headbutt misses the goblin.The goblin is severely wounded.8ÉhMÑ8ÉhØÖœ ### #.. #?# #gg #g# #g# #@# #g# # r<.####..# .... ..###.#.######.  #.#.# #...# 8ÉhU×2##..#8ÉhKöæ  The hobgoblin hits you. The goblin hits you with a +0 dagger.8/33 --------7.5 (1.28Éh l _* * * LOW HITPOINT WARNING * * *AÉhô² 4AÉh†¼ AÉh½ BÉhÕ 4BÉh  BÉh® EÉhŸ¯  What are your orders?  t - Shout!  Orders for allies: a - Attack new target. r - Retreat!s - Stop attacking. g - Guard the area. f - Follow me.  Anything else - Cancel.KÉhXN s ### #.. #?# #gg #g# #g# #@# #g# # r<.####..######  .........  ..###.#.######.  #.#.# #...# ##..#KÉh% c ### #.. #?# #gg #g# #g# #@# #g#KÉhe' r # r<.####..# .... ..###.#.######.  #.#.# #...# ##..#KÉhŠ3 “  Stop fighting! The hobgoblin hits you.  * * * LOW HITPOINT WARNING * * *KÉh 4 75-------KÉha4 %80KÉhÕA KÉhE T _The goblin closely misses you.RÉh$: 4RÉhKD RÉhF WÉhµC  You closely miss the goblin. You headbutt the goblin.  You kill the goblin!r. 2WÉh<589.6 (1.1WÉh#WÉhM&V _The hobgoblin barely misses you.^Éhƺ ;  You hit the hobgoblin.^ÉhÔ ‚  ### #.. #?# #gg #g# #)# ^Éhvà #@# #r# .r# r<.####..######  .........  ..###.#.######.  #.#.#^Éh£Ã D #...# ^ÉhÄ H##..#You kill the hobgoblin!^ÉhlžÆ ### #.. #?# #gg #g# #)# #@# #r# .r# r<.####..# .... ..###.#.######.  #.#.# #...# ##..#^Éh¿ª ^Éhλ‚g  The rat bites you.  * * * LOW HITPOINT WARNING * * *_Éh»A˜ ### #.. #?# #g. #g# #g# #@# #r# .r# r<.####..######  .........  ..###.#.######.  #.#.# #...# ##..#_Éh‡d ###_ÉhÝ #.. #?# #g. #g# #g# #@# _Éh:4#r#_Éh`> .r# _Éh…wr<.####..#_Éh° ...._ÉhÞ• ..###.#.######.  _Éh#.#.# #...# ##..#_Éh¬"  Robin throws the goblin at you! The goblin hits you with a +0 dagger.  * * * LOW HITPOINT WARNING * * *The rat misses you. You furiously retaliate! You headbutt the rat._Éh%_ÉhÍ2¢ ..   ratYou kill the rat!_Éh¯7g1-----3310.8 (1.2_ÉhC?_ÉhCe _Robin says, "Feeling lonely?"iÉh¡@ iÉh{B ‹Read which item? Scrolls  c - a scroll labelled YBUUDA ADDOJEM  d - a scroll labelled MUNUINK BANKA  e - a scroll labelled JUXTA HI UJU  g - a scroll labelled SOPLISMA XAWO  h - a scroll labelled SUXI OME CUCEST  i - a scroll labelled BUMAAG YD SAH  l - a scroll labelled ONYHID SUCIECH [!] read|quaff[?] describe selectedlÉhÑFlanejos000 the TrooperMinotaur###Health: 1/33------------------------#..Magic: 2/2========================#?#AC: 2Str: 21#g.EV: 11Int: 6#g#SH: 0Dex: 9#g#XL:  3 Next: 33% Place: Dungeon:3#@#Noise: =--------  Time: 1810.8 (0.0)########r#f) staff of fire.........#Nothing quiveredr<.####..#######.g..............###.#.######.g   Robin#.#.#gg 2 goblins (strong)#...#r   rat##..#lÉhÁG³[31m* * * LOW HITPOINT WARNING * * *Robin throws the goblin at you! The goblin hits you with a +0 dagger.  * * * LOW HITPOINT WARNING * * *The rat misses you. You furiously retaliate! You headbutt the rat.  You kill the rat! _Robin says, "Feeling lonely?"lÉh8Žbbbbbbbbbbbrbb#b(ally target), 1 ally target)(ally target) _Robin says, "Feeling lonely?"  As you read the scroll labelled SUXI OME CUCEST, it crumbles to dust  You hear the flapping of tiny wings.  The goblin is knocked back by the sudden gust.  The rat is knocked back by the sudden gust.  The goblin is knocked back by the sudden gust.-1.8 (1bbbbbbbbrbb#b _It was a scroll of butterflies.qÉhÊ.D###bbb#gbg#b#######.......br<.####bb#######.g...bbrb.......###b#b###### #.#.# #..## qÉh+1qÉhÃ1,qÉh‡3,qÉhÓ3BqÉh=|  You swap places.  The goblin hits your butterfly with a +0 dagger.  Your butterfly dies! bbbbgbbbb.bbbr..#b)Your butterfly disappears in a burst of colours!rÉh–#e bbbb)bbbb.bbbr..#bThe rat misses your butterfly. Robin throws the goblin at you!  You die...  Robin lets out a smug laugh.rÉhéˆC0-rÉh%œ/  --more--uÉhíuÉhÄInventory: 11/52 slots Hand Weapons (go to first with ))uÉh^_a - a +0 hand axe Armour (go to first with [)  b - a +0 animal skin (worn) Magical Staves (go to first with |)  f - a staff of fire (weapon) uÉhÅÔScrolls (go to first with ?)c - a scroll of silence {unknown}  d - a scroll of poison {unknown}  e - a scroll of teleportation {unknown}g - a scroll of enchant armour {unknown}  i - a scroll of vulnerability {unknown}l - a scroll of amnesia {unknown} uÉhñàPotions (go to first with !)  j - a potion of moonshine {unknown}  k - a potion of curing {unknown}{ÉhUOj - a potion of moonshine {unknown}. A potent alcohol, distilled in some dubious corner of the dungeon. Drinking it reduces the imbiber's accuracy, evasion, and spellcasting success for a while. This potion is completely useless to you. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified bad_item useless_item potion _________________ “If when you say ‘whiskey’ you mean the devil's brew, the poison  scourge, the bloody monster, that defiles innocence, dethrones  reason, destroys the home, creates misery and poverty, yea,  literally takes the bread from the mouths of little children... {ÉhåOp then certainly I am against it.† -Noah S. Sweat, Jr. “If By Whiskeyâ€. 1952|Éh®ˆ } Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 hand axe Armour (go to first with [)  b - a +0 animal skin (worn) Magical Staves (go to first with |)  f - a staff of fire (weapon) Scrolls (go to first with ?)c - a scroll of silence {unknown}  d - a scroll of poison {unknown}  e - a scroll of teleportation {unknown}  g - a scroll of enchant armour {unknown}  i - a scroll of vulnerability {unknown}  l - a scroll of amnesia {unknown} Potions (go to first with !)  j - a potion of moonshine {unknown}  k - a potion of curing {unknown} }Éh55}Éhg>}ÉhÕA+Goodbye, lanejos000.42 lanejos000 the Trooper (level 3, 0/33 HPs)Began as a Minotaur Berserker on Sept 16, 2025.Hit by a goblin thrown by Robin (2 damage)... on level 3 of the Dungeon.The game lasted 00:06:13 (1800 turns). Best Crawlers - Seeded1. 8357906 synecdoche GrEE-27 escaped with the Orb2. 3452152 stairs MfFi-27 escaped with the Orb3. 3038279 williamsto MDFi-27 escaped with the Orb4. 2384189 PhDFreak FoSh-27 escaped with the Orb}Éh5BÏ5. 2089141 Snazzyish MiFi-27 escaped with the Orb6. 1995115 stinkchink DrGl-27 escaped with the Orb7. 1839544 StubbyHors MiFi-27 escaped with the Orb8. 1566954 stinkchink CoHu-27 escaped with the Orb9. 1202509 synecdoche MiFi-27 succumbed to poison (dark miasma) (Zig:17)  10. 922314 Faucheur DgHu-27 succumbed to a putrid mouth's dark miasma (Tar:511. 713450 stinkchink TrFi-27 slain by an Orb Guardian (Zot:5)  }Éh™BÖ12. 682813 Bystandard MiBe-27 engulfed by a green draconian monk's poison gas  13. 670093 NBKilla MfSh-27 slain by a bennu (Tomb:3)  14. 660057 Snazzyish MDFi-27 slain by a tainted leviathan (Hell)}Éhê£}Éh«}ÉhZ­? [?25h[?0c [?1051l[?1052l[?1060l[?1061l