{Hhw  Player: lebron Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-10-14.12:56:27.ttyrec Time: (1760446587) Tue Oct 14 12:56:27 2025 }Hh!~[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1c}Hh"}Welcome, lebron. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoyle}Hh>#m - Demonspawnv - Demigod e - Draconian n - Djinniw - Formicid f - Trollo - Spriggan}Hh&'3x - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Draconians are versatile hybrids. They mature when reaching level 7 and develop a colour. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Draconian ConjurerHhqHh|HhWelcome, lebron the Troll. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - WarperHhv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - ReaverHh_y - Earth Elementalistz - Alchemist Hh5Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. + - Recommended backgroundHhT@ * - Random background # - Recommended characterHhr ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Draconian ConjurerHh Hh Hh Welcome, lebron the Troll Fighter. You have a choice of weapons.  a - rapier(-2 apt)  b - flail (-1 apt)c - war axe(-2 apt)  d - trident(-2 apt)  e - long sword(-2 apt)  f - claws Hh (+0 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpHhHhHhZ:lebron the Shield-BearerTrollHealth: 22/22 ========================Magic: 0/0AC: 4Str: 23EV: 7Int: 4SH: 7Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 war axeNothing quiveredHh?################≈≈≈≈≈≈≈≈≈≈≈≈≈##≈≈≈≈≈≈≈~~≈≈≈≈##≈≈≈≈≈≈~~~~≈≈≈##≈~≈~~~~~~~≈≈≈##≈~~~~...~~~~≈##≈~~~..@..~~≈≈##≈≈~~~...~~~≈≈##≈~≈~~~~~~~~≈≈##≈≈≈~~~~~~≈~≈≈##≈≈≈≈~~~~~~≈≈≈#Hh@#≈~~~~~~~~~~≈≈##≈≈≈~~~~~~~≈≈≈##≈≈~~~≈~~~~≈≈≈#HhEHhFWelcome, lebron the Troll Fighter.It is said that the Orb of Zot exists deep within this dungeon.HhJHhPress ? for a list of commands and other information.HhHh[ _Found a staircase leading out of the dungeon.HhI_Hh_)1.0 (1 Hh_ _HhEgHhiHh0 <2HhZ6 Hh7 Hh ###############≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈~~~~~~...~~~~..<..~~≈≈~~~.@.~~≈~~~~~≈≈#≈≈≈~~~~≈~~≈≈≈#Hh<3HhHhVHh  ###############≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈~~~~~~...~~~~..<..~~≈≈~~~...~~≈~~~@~≈≈≈~~~~~~≈#≈≈≈~~≈~~~~~≈≈#4Water Hh Hhͥ * _You enter the shallow water.Hh9# #≈# #≈~~≈≈≈≈# #≈≈≈≈≈≈~~~~≈≈≈# #≈~≈~≈≈≈# #≈~~~~...~~~~≈# #≈~~~..<..~~≈≈# #≈≈~~~...~~~≈≈# #≈~≈~≈≈# #≈≈≈~~~~~~≈~≈≈# #≈≈≈≈~~~~~~≈≈≈# #≈~≈≈# ####Hh;Hh;5HhK?Hhj@Hh ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈~~~~~~...~~~~..<..~~≈≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈≈~~~≈~~≈≈~~≈≈#Hh;6HhHh~HhBz \ ~~~~~~Hhuz ~≈~~~~~~...~~~~..<..~~≈≈~~~...~Hhz |~≈~~~~~≈≈≈~~~@~~≈Hhz ;~~~~≈≈≈Hhz q~~~≈≈≈~~≈~~~~~~~≈#Hh{ Hh ;7HhJ HhD(Hh(Hh-Hh0> _Unknown command.Hh+%Hht%Hhg+HhC0F _Unknown command.Hh$} ~~~~~≈~~~~~~...~~~~..<..~~≈≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈~~~~~~~≈~~~~~#8 _Hh-HhHh u ~≈~~~~~~...~~~~..<..~~≈≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈≈~~~~~.............#Hh Hh %9Hh Hh> Hh~  ~~~...~~~~..<..~~≈Hh ≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈Hh$ H~~~≈≈~~~~≈Hh> <≈~~~~~Water Hhf .ß.⌠⌠⌠>⌠⌠⌠.ß.#Hh D10.0 (1.0)HhK Hh. 9 _Found an escape hatch in the floor.HhZ3Hh۸HhۺT _Why would you want to do that?Hh 3HhEHh&T _Why would you want to do that?HhS3Hh$Xj _Why would you want to do that?HhZ 3HhT^ Hh-a T _Why would you want to do that?Hh@o #≈~~~~...~~~~≈# #≈~~~..<..~~≈≈# #≈≈~~~...~~~≈≈# #≈~≈~≈≈# #≈≈≈~~~~~~≈~≈≈# #≈≈≈≈~~~~~~≈≈≈# #≈~≈≈# #≈≈≈~≈≈≈# #≈≈~~~≈@~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈##≈~~~≈~~≈≈~~≈≈##≈≈~~≈~≈##~≈~~~~~##.##.ß.⌠⌠⌠>⌠⌠⌠.ß.#Hh Hhx$1 Hh_HhHh~Hh z ..<..~~≈≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~@≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~#)............#Hh Hh@ %2Hh Hh> # _Found a whip.Hh ≈~~~...~~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈≈@~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~###+###+###+###Hh;3HhHhHhD ~≈~~~~~≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈≈~~~~~~~~≈~@≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~Water HhKHhK4HhQHh\THh3HhHhZHh3HhHh{HhΗ #≈~≈~≈≈# #≈≈≈~~~~~~≈~≈≈# #≈≈≈≈~~~~~~≈≈≈# #≈~≈≈# #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈@~≈≈~~≈≈#Hh"& #≈≈~~≈~≈# #~≈~~~~~# #.#Hh #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+###Hh;5HhHhuHh5 ≈≈≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈@~~~~~~~~~~~~~≈~~~~~.............Water Hh=;6HhBHhhDHhj ≈~~~~~~≈~~~~≈≈≈~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~@~≈~~~~~.............ß.⌠⌠⌠>⌠⌠⌠.ßWater HhHh%7HhHh`HhP ~~~~≈≈≈~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~.....@.......ß.⌠⌠⌠>⌠⌠⌠.ß)...........##+###+###+## Hh F8Hh Hhq Hh0 /≈≈≈~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~.............ß.⌠⌠@>⌠⌠⌠.ß)...........Hh ##+###+###+## Hh9 <9Hhb Hh S _There is a dry fountain here.Hhkk #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~#Hhk@ #.# #.ß.⌠@⌠>⌠⌠⌠.ß.# #).# ###+###+###+###HhsHht.20 _HhqyHh}S _There is a dry fountain here.Hh2  #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.@⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+###Hh Hh@ -1 _Hh Hh  c _There is a fountain of clear blue water here.Hha + #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.#Hh  #.ß@⌠⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+###Hh Hh9 -2 _Hhr Hh Hh+ 4Hh Hh~ Hh5k HhGl Hhl Hh.s Hhx Hhp, 4Hh#3 Hh25 Hh4 QHhI 9~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~.............ß.⌠⌠⌠>⌠⌠⌠.ß).@.........HhI ##+###+###+##HhXP HhP 3HhV HhX Hh @ #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈#Hhk@ #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).#Hh@ ###+###+###+###Hh H<4HhNHhsPHh  #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈Hh9 C~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.#Hhe  #.# ###+###+###+###Hh Hh HhB 5Hh c _You see here a +0 whip.Hh;8#≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# Hh8 #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# Hh9#.ß.⌠⌠⌠>⌠⌠⌠.ß.# #)# ###+###+###+### Hh@HhB-6 _Hh3QHh:#≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# Hh;E#≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# Hhc=###+###+###+### HhBHhNC&7HhHHhJHh #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+### 8Hh Hh6 Hh9 #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# Hh : e#≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# Hh9: ###+###+###+### HhA HhA &9HhUH HhJ Hhl#≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+### HherHhr 30HhxHh0zHhdYHhYK#≈≈~~~≈~~~~≈≈≈# HhZ#≈≈≈~~~~≈~~≈≈≈# HhGZ#≈≈≈~~≈~~~~~≈≈# HhZ#≈~~~≈~~≈≈~~≈≈# HhZD#≈≈~~≈~HhZ6≈# Hh/[#~Hhz[E≈~~~~~# Hh7\R#.# Hhi]#.ß.⌠⌠⌠>⌠⌠⌠.ß.# Hh]*#).Hh]*# Hh^###+###+###+### Hh4pY1Hh ≈~~~~~~≈~~~~≈~~≈≈≈~~≈~~~~~~≈~~≈≈~~≈≈≈~~≈~~~~~~~≈~~~~~~~≈~~~~~............ß.⌠⌠⌠@⌠⌠⌠.ß)............###+###+###+###HhH Hh 2HhM Hho a _There is an escape hatch in the floor here.Hhr#≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# Hhҥ#~≈~~~~~# #.# #.ß.⌠⌠⌠>@⌠⌠.ß.# #).# Hh###+###+###+### HhHhe$3 Hh _HhYHh  There is a fountain of clear blue water here. _You take a small sip from the fountain. Refreshing.Hh #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠@⌠.ß.# #).# ###+###+###+### Hh Hha -4 _Hh Hh S _There is a dry fountain here.HhXL#≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠@.ß.# #).HhqX# ###+###+###+### Hh_Hh_-5 _HhQeHh"hc _There is a fountain of clear blue water here.Hh*u5#≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# Hhu#≈≈~~≈~≈# #~≈~~~~~# #.# Hhu#.ß.⌠⌠⌠>⌠⌠⌠@ß.# #).# ###+###+###+### HhzHhb{-6 _Hhh~HhHhD4HhSHh)Hh4HhHhHh: #≈≈≈~≈≈≈# #≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠@.ß.# #).# ###+###+###+###Hh/<7Hh!Hhrc _There is a fountain of clear blue water here.Hh~~~≈≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~.............ß.⌠⌠⌠>⌠⌠⌠.ßHh )........@..##+###+###+##HhHh+-8 _HhHhHh c#≈≈~~~≈~~~~≈≈≈# #≈≈≈~~~~≈~~≈≈≈# #≈≈≈~~≈~~~~~≈≈# #≈~~~≈~~≈≈~~≈≈# #≈≈~~≈~≈# #~≈~~~~~# #.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).# ###+###+###+### Hh Hhl 9HhS Hh HhY $'#.##.#..#...#..#..Hh Hhֱ 40Hh Hh? ( _You open the door.Hh ≈~~~~≈≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~HhI.............ß.⌠⌠⌠>⌠⌠⌠.ß)...........##+###+###@### #.# #Hhh!#...HhHh &1Hh{Hh HhC_There is an open door here.Hh≈~~~~~~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~.............ß.⌠⌠⌠>⌠⌠⌠.ß.#)............###+###+###'### #@# .....### #.....HhuHh%-2 _HhHh|Hh 7~~~≈~~≈≈≈~~≈~~~~~~~~~~~~~~≈~~~~~#.............#ß.⌠⌠⌠>⌠⌠⌠.ß.#)............##+###+###'## #.# #...Hh ##....###... #...........#Hhv Hh &3Hh, Hhx HhA4HhEFHhHHh ≈~~≈~~~~~~~~~~~~~~≈~~~~~#.............ß.⌠⌠⌠>⌠⌠⌠.ß.)...........##+###+###'## ..# #.# #....##...#......!.# ###....".+ #......#..#.########HhZ <4Hh Hh _Found an amethyst potion and a lumpy silver amulet.Hh #≈≈~~≈~≈# #~≈~~~~~# #.....# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).....# ###+###+###'###.#. #.# #....##.# #..@.# ##......!.# ###....".+ #......# #......# #......# #......# HhH8##Hh$Hh%&5Hh)Hh*Hhg}N#≈≈~~≈~≈# #~≈~~~~~# #.....# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).....# ###+###+###'### ...#. #.# #....##.# Hh,~ #...@# ##......!.# ###....".+ #####Hh4Hhr&6HhHhyHhE F ~~~~~~~≈~~~~~.............ß.⌠⌠⌠>⌠⌠⌠.ß)...........##+###+###'## ...#. #.#  #....# #....###.####..@...!.# ###....".+ #......#Hh" <7Hh HhO Hh   .............ß.⌠⌠⌠>⌠⌠⌠.ß)...........##+###+###'## ...#.# #.#  #....## #....###.####......!. ###@...".+ #......#Hh <8Hh- Hh Hh##.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #).....# ###+###+###'### ...#.# #.# #....##.# # #....###.## ##......!.# ###.@..".+ #......# #......# Hh<9Hh`HhlHhW#.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.# #)....# ###+###+###'### ...#.# #.# ##....##.# .# #....###.## ##......!.# Hh0###..@.".+ #......# #......# Hh&Hh"Hhd'50Hh#HhAI#.# #.ß.⌠⌠⌠>⌠⌠⌠.ß.#.##).#.####+###+###'###.#...#.# #.# .# #....##.# .# #....###.## ##......!.# ###...@".+ #......# HhIl#......# HhP<1HhVHhWHh ,#.#  #.ß.⌠⌠⌠>⌠⌠⌠.ß.#.#  #).#.#  ###+###+###'###.# ...#.# #.# #.# #....##.# #.# #....###.## ##......!.# ###....@.+ Hhu #......# #......# Hh <2Hh Hh A3.0 (2Hh Hh 1 _e - an amulet of reflectionHhF =M~~~~~~~≈~~~~~............ß.⌠⌠⌠>⌠⌠⌠.ß)............###+###+###'##...#.# ##....##.# #.# ....###.###..###+Hh*G O#......#HhP A4.0 (1HhIV HhkY HhY +5.0 (2Hh` l _f - an amethyst potionHh J .............#.#ß.⌠⌠⌠>⌠⌠⌠.ß)...........##+###+###'## ...#.# #.#  #....## #....###.###........ ###+ Hh} '#Hh Hh5 +6.0 (1Hh Hh Hh%Inventory: 6/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn) Jewellery (go to first with "=)e - an amulet of reflection Potions (go to first with !)d - 2 potions of might  f - an amethyst potionHh4 e - an amulet of reflection. An amulet which improves its wearer's ability to shield against attacks. If no shield is worn, the force the amulet emits can serve as a weak shield on its own. Regardless, any ranged attacks the wearer blocks will be reflected back toward the attacker. It affects your shielding (+5). Hh4 You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Reflect} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “Gringoire put out his hand for the little bag, but she drew back. ‘Do not Hh5 touch it! It is an amulet, and either you will do mischief to the charm, or it  will hurt you.’”  -Victor Marie Hugo, _Notre Dame de Paris_, Book II, chapter VII “A Wedding Night”. 1831. HhG5 K(p)ut on, (d)rop, (=)adjust, or (i)nscribe.HhHhHh~ #.............#.#lebron the Shield-BearerHh<c#.ß.⌠⌠⌠>⌠⌠⌠.ß.#.#Troll#)............#.#Health: 22/22 ========================HhrJ###+###+###'###.#Magic: 0/0...#.# #.# #.#AC: 4Str: 23Hh1#....##.# #.#EV: 7Int: 4#....###.##SH: 7Dex: 9##........#XL:  1 Next:  0% Place: Dungeon:1###....@.+Noise: ---------  Time: 56.0 (0.0)#......#a) +0 war axe#......#Nothing quivered#......##......######### _There is a fountain of clear blue water here. Hh,_You open the door. _There is an open door here. _Found an amethyst potion and a lumpy silver amulet. _e - an amulet of reflection _f - an amethyst potionHh JHhpf  You start putting on your amulet.HhCA7.0 (1HhHhz+8.0 (2HhuHh##Hhh#Hh#$9.0 (3Hh'Hh-B60.0 (4HhI0Hh4Hh+4+1.0 (5Hh7Hh9 12 _You continue putting on your amulet of reflection. x5  You finish putting on your amulet of reflection.  You feel a shielding aura gather around you.HhX=Hh?X _e - an amulet of reflection (worn)HhH=#.#.# Hhg#.ß.⌠⌠⌠>⌠⌠⌠.ß.#.# #).#.# Hhb###+###+###'###.# Hh...#.# #.# #.# Hh#....##.# #.# Hhʾ#....###.## ##.Hh# ###.....@+ #......# Hh a#......# Hh HhHh122.0 (1 _HhSHh6Hh #.#'.###HhC <3HhU Hh ( _You open the door.Hhm .#.# .ß.⌠⌠⌠>⌠⌠⌠.ß.#.# ## ).#.# .#+###+###'###.# .#...#.# #.# #.# .##....##.# #.# .##....###.##.# ##.#.# ###..# #......### #......# #......##......###Hh Hh 4Hh: Hha Q _There is an open door here.Hh#.# ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.## .#.#..# +###+###'###.##.#  ...#.# #.# #.##.# #....##.# #.##.# #....###.##.# ##.#.# ###......'@# #......### #......# #......Hh##......#########HhoHh-5 _Hh1HhHhW4HhHhHhM~~~~~~≈~~~~~# ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# ............#.#. #+###+###'##...#.# #.# ##....##.# #.....###.###........###'..####......#...##Hh<6HhHhv. M≈~~≈~~~~~~~≈ ~~~~~~≈~~~~~# # ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# ............#.#. #+###+###'##...#.# #....##.# Hh/ ....###.###........####......'.#......###.........#Hh4 Hh'5 7Hh8 Hh: Hh?FM~~~≈~~≈≈~~≈ ≈~~≈~~~~~~~≈ ~~~~~~≈~~~~~# # ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# Hh............#.#. #+###+###'##...#.# #....##.# ....###.###..Hhb####......'.#.Hhɍ?.......###Hh<8HhHhtHh5(kM≈≈~~≈~~~ ~~~≈~~≈≈~~≈ ≈~~≈~~~~~~~≈ ~~~~~~≈~~~~~# ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# ............#.#. #+###+###'##...#.# #....##.# ....###.###........#.#HhB.Hh.9HhA2Hh3HhuM~~≈~~≈ ≈≈~~≈~~~ ~~~≈~~≈≈~~≈ ≈~~≈~~~~~~~≈ ~~~~~~≈~~~~~# ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# ............#.#. #+###+###'##...#.# #....##.# HhKu]#....###.##.#HhzHhD{'70Hh~HhƀHhd M~~~≈~~~~≈~~≈ ≈≈~~≈~~~ ~~~≈~~≈≈~~≈ ≈~~≈~~~~~~~≈ ~~~~~~≈~~~~~# Hh ............#.#. ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.# ............#.#. #+###+###'###.#Hh ...#.# #....##.# #.##.#Hhu! Hh! 1Hh% Hh[' Hh *≈~~~≈~~~~≈≈≈#≈~~~~≈~~≈≈≈# #...≈~~≈~~~~~≈≈# #..# ≈~~~≈~~≈≈~~≈≈# #..#≈~~≈~≈# #..#~≈~~~~~# #..#Hh1 .#.#.. .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.## ).#.#@.##+###+###'###.##.# ...#.# #.# #.##.# #....##.# #.##.# #....###.##.# ##.#.#Hhd  ###......'.# #......###  #......#Hh <2Hh7 Hh? HhtM≈~~~~~~≈~~[Hh\~~≈~~≈.≈≈~~≈~~~Hh*~~~≈~~≈≈~~≈# Hh≈≈~~≈~~~~~~~≈.# ~~~~~~~≈~~~~~# #..#..#Hh`............#.#..$.># .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#@## )............#.#. Hhw##+###+###'###.##...#.# #.# #.##.###Hhh<3HhHh _Found 17 gold pieces and a ring mail. Found a stone staircase leading down.HhDEM~~~≈~~~##~~~≈~~[~~≈~~≈.≈≈~~≈~~~ ~~~≈~~≈≈~~≈ # ≈≈~~≈~~~~~~~≈ . HhE~~~~~~~≈~~~~~# #..#..............#.#@.$.># .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### )............#.#..# HhEm##+###+###'###.##.#.#HhM<4HhRHh2UHh#M≈≈≈≈~~~. ≈~~~##~~~≈~~[#~~≈~~≈.≈≈~~≈~~~ ~~~≈~~≈≈~~≈ # ≈≈~~≈~~~~~~~≈ .# ~~~~~~~≈~~~~~# #@.#..# .............#.#..$.> .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### )............#.#..##.#Hh&<5HhHhHh ~~~~~~≈≈≈# ~≈≈# #... ~≈≈≈# #..## ~~~≈~~~~≈≈≈# #..[# Hh– ~~~~≈~~≈≈≈# #... ~~≈~~~~~≈≈# #..# Hh D~~~≈~~≈≈~~≈≈# #..# # ~~≈~≈# #..# .# HhE ≈~~~~~# #.@#..# Hhv #.#..$.># Hh ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### .#.#..Hh p#+###+###'###.##.#  Hh ...#.# #.# #.##.##....##.# #.##.##....###.##.# Hh Hhџ 6Hh6 Hh Hh ~~~~≈≈# #... ≈≈≈##~~~≈[≈~~~~≈. ≈~~~~~# ~~~≈~~≈≈# ≈~~≈~~~~~~~.# ~~~~~~≈~~~~~..# ............#.#.@$.># ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.#### ............#.#..# ###......'.#Hh<7HhHh^Hh}≈≈# #... ~≈≈≈# #..## #.# ~~~≈~~~~≈≈≈# #..[##..~~~~≈~~≈≈≈# #....#.#~~≈~~~~~≈≈# #..#...≈~~≈≈~~≈≈# #..#..# ~~≈~≈# #..#..# ≈~~~~~# #..#..# #.#..@.># .⌠⌠⌠>⌠⌠⌠.ß.#.#.##### #.#..# +###+###'###.##.# Hhy<8HhHhHhp+9.0 (2HhHh2 _You now have 17 gold pieces.Hh Hh HhHhHhoN~≈≈# #...≈~≈≈≈# #..## #.# ≈~~~≈~~~~≈≈≈# #..[##..≈~~~~≈~~≈≈≈# #....#.#HhN≈~~≈~~~~~≈≈# #..#...~≈~~≈≈~~≈≈# #..#..# ≈~~≈~≈# #..#..#~≈~~~~~# #..#..#Hh'O.#.#.@..># ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.#####.#.#..# #+###+###'###.##.#  ...#.# #.# #.##.# HhVO #....##.# #.##.#  #....###.##.# Hh|O ##.#.#  ###......'.#HhKXB80.0 (1Hh^Hh aHhxq≈~≈≈# #...≈~≈≈≈# #..## #.#≈~~~≈~~~~≈≈≈# #..[##..≈~~~~≈~~≈≈≈# #....#.#≈~~≈~~~~~≈≈# #..#... ≈~~~≈~~≈≈~~≈≈# #..#..#≈~~≈~≈# #..#..#~≈~~~~~# #..#..#Hhq.#.#@...># .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### ).#.#..# ##+###+###'###.##.# ...#.# #.# #.##.# #....##.# #.##.#Hhq} #....###.##.# ##Hhrx.#.#  ###......'.#Hhy<1Hh-HhHheVM≈≈≈≈≈≈# ~~~. ≈~~~## #.#~~~≈~~[##..~~≈~~≈Hh..#.#≈≈~~≈~~~.~~~≈~~≈≈~~≈# ≈≈~~≈~~~~~~~≈..# ~~~~~~~≈~~~~~# #@.#..# .............#.#....> .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### Hh=)............#.#..##.#HhdHh&2Hh Hh HhjM~~~~~~≈~≈≈≈≈≈≈# ##.#~~~. ≈~~~## #.#~~~≈~~[##..~~≈~~≈..#.#≈≈~~≈~~~.~~~≈~~≈≈~~≈ Hhlk≈≈~~≈~~~~~~~≈ ~~~~~~~≈~~~~~# #..#..# .............#.#....># .ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.######.#HhosHhs3HhyHh{Hh M~~~~~~~~≈~≈≈# ≈≈≈≈≈≈# ##.#~~~. ≈~~~## #.#~~~≈~~[##..~~≈~~≈..#.#≈≈~~≈~~~Hh$ .~~~≈~~≈≈~~≈ ≈≈~~≈~~~~~~~≈ ~~~~~~~≈~~~~~# #..#.. .............#.#....>##HhM .#Hh# Hh# &4Hh8+ Hh. Hh M≈~~~...~~~~~~~~≈~≈≈# ≈≈≈≈≈≈# ##.##~~~. ≈~~~## #.#~~~≈~~[##..~~≈~~≈Hh ..#.#≈≈~~≈~~~.~~~≈~~≈≈~~≈ ≈≈~~≈~~~~~~~≈ ~~~~~~~≈~~~~~# #..#..#.Hh( Hh HhQ 5Hh Hh HhM~~~..<..≈~~~...~~~~~~~~≈~≈≈# .# ≈≈≈≈≈≈# ##.##~~~. ≈~~~## #.#~~~≈~~[##..~~≈~~≈..#.#≈≈~~≈~~~...#~~~≈~~≈≈~~≈## ≈≈~~≈~~~~~~~≈# #..#..####.Hh<6Hh" Hhm HhhFC~~~..<..~~≈≈# ~~~...~~~≈≈# #.# ~≈~≈≈# #.# ~~~~~~≈~≈≈# ..# ~~~~~~≈≈≈# ##.## ~≈≈# #... ~≈≈≈# #..## #.# ~~~≈~~~~≈≈≈# #..[##.. ~~~~≈~~≈≈≈# #.@..#.# ~~≈~~~~~≈≈# #..#...# ~~~≈~~≈≈~~≈≈# #..#..## ~~≈~≈# #..#..# .#.#..# 7HhHHhJHh..<..~~≈≈# ~~~...~~~≈≈# #.# ≈~≈≈# #.# ~~~~~~≈~≈≈# ..# ~~~~~~≈≈≈# ##.## ≈≈# #... ~≈≈≈# #..## #.# ~~~≈~~~~≈≈≈# #..[##.. ~~~~≈~~≈≈≈# #..@.#.# ~~≈~~~~~≈≈# #..#...# ≈~~≈≈~~≈≈# #..#..## ~~≈~≈# #..#..#≈~~~~~# #..#..##.#....># .⌠⌠⌠>⌠⌠⌠.ß.#.HhGw[33m#.##### Hhݬ<8Hh HhfHh% M~...~~~~..<.... ~~~...~Hh4& ~#~~~~~~≈~≈≈# ..# ≈≈≈≈≈# ##.## HhM& C~~. ≈~~~Hhc& c## #.# ~~~≈~~##..Hhv& W~~≈~~≈..#.# ≈~~≈~~~Hh& 5#...# Hh& ~~≈~~≈≈~~≈≈# #..#..###.Hh/ Hh/0 &9Hh4 Hho: r _You see here a +0 ring mail.Hh<Hh<'90Hh%AHhNH _g - a +0 ring mailHh<4HhHh4HhV  ..<..~~≈≈# ..~...~#.# ≈~~~~~~≈Hh O.≈~~~~~~≈≈≈# ##.## ~~~≈≈# #... ≈≈## #.# ~~~≈Hh .##.. ≈~~~~≈.#.#≈~~~~~#...# ~~≈~~≈≈Hh6 K#..###. Hhy 8+###+###'###.##.#Hh Hh2 &1Hh Hh Hh)..<..~~≈≈# .. ...~~~≈≈# #.# ~≈≈# #.# ~~~~~~≈~≈≈# ..# ~~~~~~≈≈≈# ##.## ≈≈# #... ~≈≈≈# #..## #.# Hh)r≈~~~~≈≈≈# #...##.. ~~~~≈~~≈≈≈# #...@#.# ~~≈~~~~~≈≈# #..#...# ≈~~≈≈~~≈≈# #..#..## Hh *P≈~≈# #..#Hh.*..#≈~~~~~# #..#HhL*V..##.#..Hhj*.># ⌠⌠⌠>⌠⌠⌠.ß.#.#.#Hh*]####.#..# Hh* Hh0HhG1&2Hh5Hh7Hhxv Hhv Hhh| HhN Hhb %~..<..~~≈≈# ..~...~~~≈≈# #.# ≈~≈≈# #.# ≈~~~~~~≈~≈≈# ..#≈~~~~~~≈≈≈# ##.##~≈≈# #... ≈~≈≈≈# #..## #.#~≈~~~~≈≈≈# #...##.. ≈~~~~≈~~≈≈≈# #..@.#.# ≈~~≈~~~~~≈≈# #..#...#~≈~~≈≈~~≈≈# #..#..##~≈~≈# #..#..#~≈~~~~~# #..#..#.#.#....># .⌠⌠⌠>⌠⌠⌠.ß.#.#.####.#.#..# +###+###'###.##.#Hh <3Hh Hh Hh\M~...~~~~≈# ..<.... ~~~...~~#~~~~~~≈~≈≈# ..# ≈≈≈≈≈# ##.## ~~. ≈~~~## #.# ~~~≈~~##..~~≈~~≈..#.# ≈~~≈~~~#...# ~~≈~~≈≈~~≈≈# #..#..###.Hh<4HhHh4HhPA4HhFHhIHh 4HhHhHh&Hh,HhDHhΛ4HhHhɡHhcc4Hh-hHhjHhE'4Hh+Hh-HhX~...~~~~≈#~..<..~~≈≈# ..# ≈~~~...~~~≈≈# #.# ~≈~≈≈# #.#≈~~~~~~≈~≈≈# ..#≈~~~~~~≈≈≈# ##.##~≈≈# #...≈~≈≈≈# #..## #.# ≈~~~≈~~~~≈≈≈# #.@.##..≈~~~~≈~~≈≈≈# #....#.#≈~~≈~~~~~≈≈# #..#...#~≈~~≈≈~~≈≈# #..#..## ≈~~≈~≈# #..#..#~≈~~~~~# #..#..#.#.#....># ß.⌠⌠⌠>⌠⌠⌠.ß.#.#.##### .#.#..#5Hh_M≈~~~~~~~≈≈~...~~~~≈# ## ~~~..<... ≈~~~... ~~#~~~~~~≈~≈≈# ..# ≈≈≈≈≈≈# ##.####.## ~~~......)≈~~~Hh<## #.#~~~≈~~##..~~≈~~≈..#.# ≈≈~~≈~~~~~≈≈# #..#...#HhJ.#.##HhHh&6HhHhx$ _Found a spear.HhuSM≈≈≈≈≈ ~≈~~~~~~~≈≈≈# ~...~~~~≈# ## ~~~..<... ≈~~~... ~~~≈≈# ##~~~~~~≈~≈≈# ..# ≈≈≈≈≈≈# ##.####.## ~~~......)≈~~~####.##~~~≈~~##.. ≈≈~~~~≈~~≈≈≈# #....#.#.##....>#Hh_XHhXHhX7Hh_HhObHh`tM≈~~≈ ≈≈≈≈≈ ~≈~~~~~~~≈≈≈# ~...~~~~≈# ## ~~~..<... ≈~~~... ~~~≈≈####~~~~~~≈~≈≈#....# ≈≈≈≈≈≈# ##@####.## ~~~......)≈~~~####.## ≈~~~≈~~~~≈≈≈# #...##...Hha<..###..#..#Hh hHh i8HhnHh9pHh M≈≈≈~~≈ ≈≈≈≈≈ ~≈~~~~~~~≈≈≈# ~...~~~~≈# ## ~~~..<... ≈~~~...~~~≈≈# ~~~≈≈####~~~~~~≈~≈≈#...@# ≈≈≈≈≈≈#.##.####.## ~~~≈≈# #........) ≈≈~~~~~~~≈≈≈# #..####.##..#..#..HhN Hh. &9Hh(+ Hhʺ ~M############≈≈≈~~≈ ≈≈≈≈≈ ~≈~~~~~~~≈≈≈# ~...~~~~≈# ### ~~~..<... ≈~~~...~~~≈≈# ~~~≈≈####~~~~~~≈~≈≈#....# ≈≈≈≈≈≈#.##.####.## ~~~~~~~~~~≈≈# #........)#..###..#Hh HhM 0100.0 (1.0)Hh Hh-o ZM ############≈≈≈~~≈ ≈≈≈≈≈ ~≈~~~~~~~≈≈≈# ~...~~~~≈#.### ~~~..<..~~≈≈#.b. ≈~~~... ~~~≈≈####~~~~~~≈~≈≈#....# ≈≈≈~~~~~~≈≈≈#.##.####.###b   bat (asleep)##..#HhFr Hh| .bb  A bat comes into view.Hh| .=1Hh Hh 4 _You block the bat's attack. x2Hh8 M ############≈≈≈~~≈ ≈≈≈≈≈# ~≈~~~~~~~≈≈≈# ~...~~~~≈#.### ~~~..<..~~≈≈#..b ≈~~~...~~~≈≈### ~~~≈≈#### ≈≈~~~~~~≈~≈≈#....##b   bat#...Hhq= !b.Hh= 2HhA HhG 1 _You block the bat's attack.Hh+ 4Hh1 Hh3 Hh Hhp Hhv Hh Hhm 4Hh Hh HhV4Hh[Hh2^Hh4Hh&Hh'HhO ############# ≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~ ~≈~~~#~~~...~~~~≈#.####..<..~~≈≈#.b.. ≈~~~...~~~≈≈#### ~≈~~~~~~~~≈≈### ≈≈~≈≈#...#b   bat#... ≈≈~~≈~~~~~≈≈# #..#...#Hh^T!.bHhU.-3Hh\Hh\Hh()M ############≈≈≈~~≈ ≈≈≈≈≈# ~≈~~~~~~~≈≈≈# ~...~~~~≈#.### ~~~..<..~~≈≈#..b ≈~~~...~~~≈≈### ~~~≈≈#### ≈≈~~~~~~≈~≈≈#....##b   bat#...Hhn)Hh)Hh/#b..Hh0%=Hh20 4Hh"5Hh"8: _The bat hits you but does no damage.Hhi#≈#≈~~≈≈≈≈#≈~~~~≈≈≈# ≈~≈~≈≈≈# ≈~~~~...~~~~≈#b#### ≈~~~..<..~~≈≈#..@.#≈~~~...~~~≈≈####.# ≈~≈~≈≈####.#≈~~~~~~≈~≈≈#....#≈~~~~~~≈≈≈#.##.####.## ≈~≈≈# #........)≈~≈≈≈# #..####.##≈~~~≈~~~~≈≈≈# #...##.. ≈≈≈~~~~≈~~≈≈≈# #....#.#.b5 _The bat hits you but does no damage. x2Hhe,HhHh Hh: -6.5 (1.5Hh _You closely miss the bat. The bat hits you but does no damage.HhoHhhb.Hh'-8.1 (1.6HhHhm _You barely miss the bat. You block the bat's attack. x3Hh#.#. #≈#. #≈~~≈≈≈≈#. #≈≈≈≈≈≈~~~~≈≈≈#. #≈~≈~≈≈≈#. #≈~~~~...~~~~≈#.#### #≈~~~..<..~~≈≈#b@..# #≈≈~~~...~~~≈≈####.# #≈~≈~≈≈####.# #≈≈≈~~~~~~≈~≈≈#....# #≈≈≈≈~~~~~~≈≈≈#.##.####.## #≈~≈≈# #........) #≈≈≈~≈≈≈# #..####.## #≈≈~~~≈~~~~≈≈≈# #...##.. #≈≈≈~~~~≈~~≈≈≈# #....#.#HhHhލMb.90HhHhF1 _You block the bat's attack.Hh#_ #.#  ##.#  #≈#.#  #≈~~≈≈≈≈#.#  #≈≈≈≈≈≈~~~~≈≈≈#.#  #≈~≈~≈≈≈#.#  #≈~~~~...~~~~≈#b####  #≈~~~..<..~~≈≈#@...#  #≈≈~~~...~~~≈≈####.#  #≈~≈~≈≈####.#  #≈≈≈~~~~~~≈~≈≈#....#  #≈≈≈≈~~~~~~≈≈≈#.##.####.##  #≈~≈≈# #.)  #≈≈≈~≈≈≈# #..####.##  #≈≈~~~≈~~~~≈≈≈# #...##..  #≈≈≈~~~~≈~~≈≈≈# #....#.#HhHh{HhHh'10HhUP _The bat hits you but does no damage.Hh r1--1.6 (1.5Hh Hh x _You miss the bat. The bat hits you. You block the bat's attack. x2Hhq+  You slash the bat!†2==83.2 (1.6 _You kill the bat!Hh~M.#############≈≈≈~~≈Hh`|≈≈≈≈≈≈~~~~~~~≈≈≈#.# ~...~~~~≈#@####~~~..<..~~≈≈#...≈~~~...~~~≈≈####.#HhM#≈~≈~~~~~~~~≈≈####.#Hh HhL --40HhHhp _You see here a bat corpse.Hh2M..#############≈≈≈~~≈Hhv≈≈≈≈≈≈~~~~~~~≈≈≈#@# ~...~~~~≈#†####Hh~~~..<..~~≈≈#....##≈≈~~~...~~~≈≈####.#Hh#HhA Hh >-5 Hh _Hh Hhk HhgE ...################≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈~~~~~~...~~~~≈#@####..<..~~≈≈#....#≈~~~...~~~≈≈####.###≈≈~~~≈~~~~≈≈≈# #...##..Hh+mHh}m6HhqHh.up _You see here a bat corpse.Hh ################≈≈≈≈≈≈≈≈≈≈≈≈≈~~~~~~~≈~~~~~~...~~~~≈#†####..<..~~≈≈#@...#Hh≈~~~...~~~≈≈####~≈~~~~~~~~≈≈####.##≈≈≈~~~~≈~~≈≈≈# #....#.#HhHhA==7 Hh _HhHhHh4HhHhHh60..# #.# ##.# #≈#.# #≈~~≈≈≈≈#.# #≈≈≈≈≈≈~~~~≈≈≈#.# #≈~≈~Hha≈≈≈#.# #≈~~~~...~~~~≈#†#### #≈~~~..<..~~≈≈#.@..# Hh؜#≈≈~~~...~~~≈≈####.# #≈~≈~≈≈####.# HhK<8Hh+HhݩHh..# #.# .# ≈#.# ≈~~≈≈≈≈#.# ≈≈≈≈≈≈~~~~≈≈≈#.# ≈~≈~≈≈≈#.# ≈~~~~...~~~~≈#†#### ≈~~~..<..~~≈≈#..@.# ≈≈~~~...~~~≈≈####.# ≈~≈~≈≈####.# ≈≈≈~~~~~~≈~≈≈#....# ≈≈≈≈~~~~~~≈≈≈#.##.# ≈~≈≈# #... ≈≈≈~≈≈≈# #..# ≈≈~~~≈~~~~≈≈≈# #...##.. 9HhHhHh..# #.# .# #.# ~~≈≈≈≈#.# Hh~~~~~≈≈≈#.# ~≈~≈≈≈#.# ~~~~...~~~~≈#†#### ~~~..<..~~≈≈#...@# ~~~...~~~≈≈####.# ~≈~Hhi≈≈####.# ~~~~~~≈~≈≈#....#~~~~~~≈≈≈#.## ~≈≈# #.~Hh≈≈≈# #.~~~≈~~~~≈≈≈# #. 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Hh=50HhNHhNHh4...  ..# .. ..  #.# ###.##.  #.# ...[..  #.# #..#.###  #.# ....###......  #.# .........#.#  #.# ....##.#..#  Hh #†#### #..#....@#  #....## #..#...#.#  ####.##.#........#  ####.##.#.##..##.#  #....##........#...  #.##.####.##########    # #........).    # #..####.#    # #...##..#   Hh'<1HhHhE7M. ## . .. ..###.##...[..  #..#.###.###...............#.# ....##.#†#### .....## #..#...# ####.##.#........# Hh7.#.. ##HhU?<2HhDHhAFHh M. ## . .. ..####.##....[..  #..#.###.###......#.........#.# ....##.#†#### #..#.... #....## #..#...#.# .# ..####Hh  <3Hh HhI Hh] M ### ... ### . .. ...####.##.#.....[..  #..#.#####...@..#.........#.#.#.# ....##.#..# # Hh1^ 2#†#### #..#.....# ... .#########Hhd <4Hhk HhNm Hh M #### .... ### . ... ...####.##.######......[........ #..#@###.###..............#.#. #.# ....##.#..#.# ....# #.. ...##.....#..Hh<5HhHhvHh>j&M #### .#... #### . ... ..B ####.##.######......[@....... .###..#.#######.###......# #.# .........#.#.# ..##..#B   giant cockroach (asleep). . ##..##.# Hh8nHhtlB.BHhau&6Hhh{Hh~b _A giant cockroach comes into view.Hh  #####  ... #.... ####  ..# ... .B.  #.# #.####.##.###### #.#.. ≈#.#.###..#.# ≈#.# ....###......# ≈#.# .........#.#.# ≈#.# ....##.#..#.# ≈#†#### #..#.....# # ≈#....## #..#...#.# ≈####.##.#........# ≈####.##.#.##..##.#Hh [40mHh Hh L.BHh &7Hh HhW  Hh e_You see here a +0 chain mail.Hh]    #####  ... Hh>C#.... ####  ..# ... ...  #.# #.####.##B######  #.# .[  #.# ..###..#.#  #.# ....###......#  #.# .........#.#.#  #.# ....##.#..#.#  Hh#†#### #..#.....# #  #....## #..#...#.#  ####.##.#........#  ####.##.#.##..##.#  HhiHh.=8HhHhG _The giant cockroach bites you but does no damage.Hh%  .. #. .. ######.  Hh% #....#.####  .# ... ....  .# #.####.##B# .# .[. Hh% .# ..###..#.# .# ....###......# Hh%  .# ..#.#.# Hh&  .# ....##.#..#.# HhA&  Hhd& †#### #..#.....# #  Hh& ....## #..#...#.#  .##.#........#  .##.#.##..##.#  Hh55  The giant cockroach bites you.1--9Hhc< HhW?  Hh? Z_The giant cockroach completely misses you.Hhe<r  You hit the giant cockroach but do no damage.Hh=]2==60.7 (1.5HhDHhH= _You block the giant cockroach's attack.Hhl ,  You closely miss the giant cockroach. You block the giant cockroach's attack.2.2 _The giant cockroach barely misses you.Hhn  You hit the giant cockroach.  The giant cockroach is moderately wounded.3.7HhsHhJu@ _You block the giant cockroach's attack. x2Hh<  You closely miss the giant cockroach.The giant cockroach is moderately wounded.The giant cockroach barely misses you.Hhs=-5.3 (1.6HheFHh.IG _The giant cockroach bites you but does no damage.Hh~ C  You slash the giant cockroach!Hh i.Hhv N==256.9Hh Hhm S _You kill the giant cockroach!Hh GM#.## . ######. .#....#.######## #..............#.####.##@#######.....[......... ..###..#.######## .# ....###......# ....## #......-70Hh$ Hh% Hh ]M # .## . ######. .#.######## #......@.......#.####.##.#######.....[......... .# ..###..#.######## #... .##...#...#.Hh- Hhw @-8Hh Hh Hh| D .#.## .###### ......#.#########Hh} p..........#.####.##@#######Hh %.......[.........###..#.#########... .##...#...#. ###.##.#........#  Hh <9Hh Hh[ Hh7 #.## .###### ..#....#.######## .##..............#.####.##.#######.......[.@.......###..#.########....###......# ....## #...... ###.##.#.##..##.#  Hh=70Hh1Hhu Hh.#  ..  ##.  ..  ######.  . #....#.########  # #..............  # #.####.##.# # .[. # ..###..#.#. # ....###......#  # .........#.#.#  # ....##.#..#.#  #### #..#.....# #  ## #..#...#.#  .##.#........#  .##.#.##..##.#  1HhUHh.pS.#  ..  ##.  ..  ######.   #....#.##   #........   #.####.##.#  .[.  ..###..#.#.#   ....###......# Hhr  ...#.#.#   ....##.#..#.#   #..#.....# #  ## #..#...#.#  #.##.#.#  #.##.#.##..##.# Hh.s( HhyHhz2Hh}HhHh9 .#  ..  ##.  ..  ######.  #....#.#  #.......  #.####.##.# .[. ..###..#.#.#.  ....###......#  .#.#.#  ....##.#..#.#   #..#.....# #  .## #..#...#.#  .##.#.#  .##.#.##..##.#  HhT<<3Hh.?Hh@Hh _.#  ..  ##.  ..  ######.  #....#.#  #.  #.####.##.# .[.#  ..###..#.#.#.#  ....###......#  .Hh#.#.#  ....##.#..#.#  # #..#.....# #  ## #..#...#.#  ##.#.#  ##.#.##..##.#  Hh<4HhHhHh/.#  ..  ##.  ..  ######.  #....#.#  #.  #.####.##.#  .[.#  ..###..#.#.#.#  ....###......# Hhȁ .#.#.#  ....##.#..#.#   #..#.....# #  # #..#...#.#  #.#.#  #.#.##..##.#  HhHh5Hh3HhkHh?I.#  ..  ##.  ..  ######.  #....#.#  #.  #.####.##.#  .[.#  ..###..#.#.#.#  ###......# #  #.#.#  ....##.#..#.#  #..#.....# #   #..#...#.#  .#.#  .#.##..##.#  HhHOHhO&6Hh>THhVHh_.#  ..  ##.  ..  ######.  #....#.#  #.  #.####.##.#  .[.#  ..###..#.#HhA_.#.#  ###......# .#  #.#.# .#  ##.#..#.# .#  #..#.....# # .#  #..#...#.# .#  Hh#.# .#  #.##..##.#  Hh;<7HhWHhYHh,.#  ..  ##.  ..  ######.  #....#.#  #.  .####.##.#  [.#  .Hh###..#.#.#.#  .###......# #.# #  #.#.# ..#  ##.#..#.# #.#  ..#.....# # #.#  ..#...#.# #.#  .# #.#  .##..##.#  Hh+<8HhHhHhע.#  ..  ##.  ..  ######.  #....#.#  #.  ####.##.#  [.#  ###..#.#.#.#  ###......# #.#J#  #.#.# ..#.#  .##.#..#.# ##.#.#  .#.....# # #.#.#  J   endoplasm (asleep)#...#.# #.#.## #.#.# HhE=##..##.# Hhާl  An endoplasm comes into view.HhBJ.JHh?&9HhqHh5^ _The endoplasm quivers.Hhe.#  ..  ##.  ..  .  ....#.#  .  .##.#  [.#  ..#.#.#J#  ......# #.#.#  #.#.# ..#.#  ##.#..#.# ##.#.#  #.....# # #.#.#  #...#.# #.#.#  # #.#.#  #..##.#  HhlE=80HhqHhr7 _You block the endoplasm's attack.Hh@4HhREHhFHh_4HhHh4HhfHhHh=4HhmHhOHh The endoplasm quivers. _You block the endoplasm's attack.  You hit the endoplasm.  The endoplasm is heavily wounded.  You block the endoplasm's attack.  The endoplasm freezes you.17------2.5 (1.6Hh Hh% _You are frozen.Hh=  You slash the endoplasm!Hh>j.Hh s9==----414.0 (1.5Hh4HhM _You kill the endoplasm!HhN V .## . ##### ....#.########.......... ###.##.########### ....[............ ##..#.########.#....# #. ....#.#.#.# ....#...  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A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2Encumbrance rating: 0 It can be maximally enchanted to +2. If you take off this armour: Your AC would decrease by 2.0 (4.0 -> 2.0). Your EV would remain unchanged. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour IhU _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605. (t)ake off, (d)rop, (=)adjust, or (i)nscribe.Ih Inventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Potions (go to first with !)  d - 2 potions of might  f - an amethyst potion  Ih g - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5 Encumbrance rating: 7 It can be maximally enchanted to +5. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified useless_item armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803. (w)ear, (d)rop, (=)adjust, or (i)nscribe. 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Ihh Ih0i-9 _ Ihho Ih(q IhM## ##. . #. .#  #.# ##.#.#########.# ..... .......>######.######### #................... #####.#@#####......†.#....#.#########..#####.#^#...............#.# ###.#.####.##.########... #...#......300 Ih Ih!Ih={M## ##. . #. .#  #.# ##.#.#########.# ..... .......>######.######### #..@................ #####.#.######.......†.#....#.#########..#####.#^#...............#......!Ih<1!Ih!Ih֢!IhPM## ##. . #. .#  #.# ##.#.#########.# ..... !Ih Q.......@######.##############................... #####.#.######.........†.#....#.#########!Ih6Q^#.#. .!Ih\Q...#.....#!IhZ!IhZ&2!Iha!Ihdc _There is a stone staircase leading down here."Ih. ### ## .#.. ..# ###.#.##"Ih;#######.# ..... .......>######.##############..@................#####.#.######.#########........†.#....#.#.#....#.....# ~~~~≈≈≈#.# #..........#.#.# .. "Ih5"Ih$3 "Ih _"Ih"Ih"Iho ### ## .#.. ..# ###.#.#########.# ..... .......>######.##############...................#.#@######.#########........†.#....#.#####.#^#...............#...... ~~~~≈≈≈#.# #......##.#..#.# ##. "Ih <4"Ih "Ih"Ih  .. ..# ###.#.#########.# ..... .......>######.##############...................#####.#.######.#########........†@#...."Ih{ #####.#^#................Nothing quivered...#...#...... ..~~~~≈#†#####'#..#.....# # #. "Ih "Ih "Ih@ &5"Ihj "IhE #Ih& # ###.#.#########.# ..... .......>######.##############...................#####.#.######.#########........†.#....#####.#...........#.# ###.#.####.##.########Nothing quivered...##...#.###'#.. <..~~≈≈#....##.#..#...#.##. #Ih*#Ih*&6#Ih0#Ih3L _There is a shaft here.#Ih$ k ##.#.#########.# ..... .......>######.##############...................#.#.######.#########........†.#....#####.#^#...............#.# ###.##.######## ########.# #..........[..........#.....###..#.Nothing quivered#...##Ih #.#..# ..~~~≈≈####.##.#........##. #Ih8:7 #Ih _#Ih#Ih#Ih? dM #. .#  #.# ##.#.#########.# ..... #Ih? [.......>######.##########................... #####.#.######Ih? ......†.#....#.#########..##...............#Ih@  #Ih;@ ~#.# ###.#.####.##.######## #IhY@ ########.# #..........[......... ≈≈≈≈≈≈≈#.# #.....###..#.########.#Ih@ o#...# #.#..##Ih:K <8#IhGP #Ih%T L _There is a shaft here.$Ih4$Ih$Ih$Ih6M. . #. .#  #.# ##.#.#########.# ..... $Ihw.......>######.##############................... #####.#.#####......†$Ihq#.#########..#####.#^#...............$Ih̯ $Ih!#.# ###.#.####.##.######## ########.# #..........[..........$Ih @...##.$Ih9P ..#.###'#..$Ih`$Ih6$Ih$Ihֻ&9 _$Ih$Ih=$Ih.i  #.. .. .# #.# #. .# #.# #. .# #.# ##.#.## #.# ..... $Ihi .>######. #####.....#.#.######. .@.#....#. ..#####.#^# #.# ###.#.####.##.#.# #..........[≈#.# #.....###..#.#$Ihi ≈~~≈≈≈≈#.# #.....###......# # ≈~~~~≈≈≈#.# #..........#.#.# ~≈≈≈#.# #......##.#..#.# ##.~~~~≈#†#####'#..#.....# # #$Ihq $Ihq '10$Ihw $IhS| { _You see here a frilled lizard corpse.%IhA#.. .. .# #.# #. .# #.# #. .# #.# ##.#.## #.# ..... .>######.######......######.#.######.#.†@#....#.#..#####.#^#.#.# ###.#.####.##.#.# #..........[.#.# #.....###..#.#.~~≈≈≈≈#.# #.....###......# #. ~~~~≈≈≈#.# #..........#.#.# .≈≈≈#.# #......##.#..#.# ##.~~~~≈#†#####'#..#.....# # #.%IhJC1 _%IhR%IhjU%Ih M## ##. . #. .#  #.# ##.#.#########.# ..... %Ihi .......>######.######### #####................... ######.#@#####......†.#....#.#########..#####.#^#...............%Ih `#.# ###.#.####.##.########... #...#......%Ih4%Ih&2%Ih>%IhI!%Ih M## ##. . #. .#  #.# ##.#.#########.# ..... %Ih .......>######.######### #####..@................ ######.#.######.......†.#....#.#########%Ih y..#####.#^#...............#......%Ih %Ih <3%Iha %Ih %Ih" M## ##. . #. .#  %Ih" #.# ##.#.#########.# ..... .......@######.#########%Ih#  #####................... ######.#.######.%IhC# ........†.#....#.##########.%Ihd# A#. .%Ih# ...#.....#%Ih+ %IhC, &4%IhC2 %Ihf5  %Ih5 U_There is a stone staircase leading down here.&Ih&Ih+&Ih&Ih&Ih-5 _&Ih&Ih J#. ....###&Ih B.. :...... ####.#....... #..........g. #............ #............ &Ihz  #0........... 2 #....@.......  #...  #.............  ..........#.... $.......### ### #........&Ih bg   goblin (asleep) &Ih y###.##.## &Ih 8.. #. &Ih &Ih :gg&Ih. -6.3 (1.7&Ih &Ih  _You climb downwards.  Found 2 flux baubles, 2 gold pieces and a book of Duality. _There is a stone staircase leading up here.(IhCO #. ....### .. :###.#......g.0 #....< #(IhC\....#....$#######........###.##.##.. #.(IhF(IhN-g.(IhO,70 _(IhT(Ihs]#.#....# ##.#....#..#:.####.#.#.g.#.#.#0.#....<.#.#..(Ih]O#.$.##..###.##.## (Ih_(Ihog&g.(Ihg&8(Ihn(Ihp(Ih #.#....# ##.#....#..#:.#####.#.(#.g.#.#.#0.#....<.#.#..#.....#$.##.## (Ih (Ih (Ihg Q.g9(Ih (Ihd % _Found 5 stones.(Ih  #...# # ###.#....#### ...#:####.#(.g.0.... #....< #..........#.....$#########........###.##.##(IhP (Ihd E=20(Ih (Ih 4 _You block the goblin's attack.*IhV#...## #.#....# ###.#....##### ...#:.*Ih#####.#.(##.#.g......$#.*Ih #0.#....<.#.*Ih//#.#.*IhN|#.....#$.###*IhnN#.. *Ih *Ihۤ<1*Ih*IhdI _Found 9 gold pieces. You block the goblin's attack.*IhU C2.8 (1.5*Ih *Ih p _You barely miss the goblin. You block the goblin's attack.+IhE   You hit the goblin but do no damage. The goblin hits you with a +0 club.+Ih* ]0---4.4 (1.6+Ih+Ih4 _You block the goblin's attack.+Ih; x1=--6.0+IhC +Ih q _You closely miss the goblin. You block the goblin's attack.,Ih&  You barely miss the goblin. The goblin hits you with a +0 club.=7.5 (1.5,IhM ,Ih 4 _You block the goblin's attack.,Ih:  You slash the goblin!,IhLC),Ih_2==89.0,Ih,IhJ _You kill the goblin!,IhM.  #...#  ###.#....#####  ...#:####.#(#..$..0....#....<...............,Ih,Ih, 5-300,Ihj ,Ih  Things that are here: _a +0 club; a goblin corpse,IhD aM.  #...#  ###.#....#####  ...#:####.#(#.)$..#0...................#########,Ih ,IhI G-1 _,Ih ,Ihj ,Ih=XM.  #...#  ###.#....#####  ...#:####.#(#..)$#......................#.....##,IhI<2,Ih,Ih-Ih{M##.  #...#  ###.#....#####  ...#:#####.#(#.........#.......)......$..............#-Ih-Ih<C==3-Ih-Ih2-IhN #...## #....# #....# #.... #...## #.#....# ###.#....##### ...#:.## ####.#-Ih.(# #.... #.......)......$ #-Ihǚ... #0. #....<-IhG. #. -Ih%I #.#-Ih7-Ihv-Ih4-Ih-Ih-Ih#  #...## #....# #....# #.... #...## #.#....# ###.#....##### ...#.## ####.#.(# #..... #.......)-IhW# .$ #.......... #0.. #....<.. #..  #.#-Ih- -Ih- 5-Ih4 -Ih=  You pick up a book of Duality and begin reading...6.0 (2-Ih7D -Ih5F  You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's _Percussive Tempering and Splinterfrost Shell to your library.1Ih@i#...## #....# #....# #.... #...## #.#....# ###.#....##### ...#.## ####.#.(# #..... #.......).$#..........#0..#....<..#.. 1Ih1Ih$$7.0 (11Ihs1Ih2IhE2IhHInventory: 7/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) 2IhHArmour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail 2Ih'IJewellery (go to first with "=)  e - an amulet of reflection (worn) 2IhOIPotions (go to first with !)d - 2 potions of might 2IhlIA f - an amethyst potion5Ih, 5IhN3 5Ih; Jlebron the Shield-Bearer#...##Troll#....#Health: 22/22 ========================#....#Magic: 0/0#....AC: 4Str: 235Ih%< *#...##EV: 7Int: 4#.#....#SH: 12Dex: 9###.#....#####XL:  1 Next: 58% Place: Dungeon:2...#.@......##Noise: ---------  Time: 337.0 (0.0)####.#........(#5Ihb< a) +0 war axe#...............Nothing quivered#.......)......$#...............#0..............5Ih< $#....<..........#................#...............# _You kill the goblin!Things that are here: _a +0 club; a goblin corpseYou pick up a book of Duality and begin reading...  You add the spells Vampiric Draining, Iskenderun's Mystic Blast, Nazja's _Percussive Tempering and Splinterfrost Shell to your library.5IhGC 5IhC 5IhJ 5IhuL 6Ih46Ihp6Iho;IhI;Ih+LDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ;Ih.M?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description;IhMJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy;IhN1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes>Ihj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. >Ih?IhFSEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance the?Ihp? Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells.?Ihg0   ?Ih{ _ There are two ways to activate memorised spells: by "quivering" them and@Ih]Pusing the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting @IhP<one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase and uppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. @Ih~\ Most spells have caps on their effects: no matter how intelligent and@Ihwproficient you are, there is a limit to the damage you can achieve with a Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous@IhP side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the@Ih@ a  spell screen, and coloured based on severity (yellow for moderate damage,@Ih` [  light red for major damage, red for extreme damage, and magenta for@Ih(potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.@IhlTARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target.AIhAYou can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands:AIhj- The cursor will target on the monster which is closest to your position.Should you have been firing at something previously, with the offenderAIhGt still being in sight, the cursor will instead rest on the previoustarget.AIhIAIh6- Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards.AIhw - Any direction key moves the cursor by one square. Occasionally, it can beuseful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'.AIhM: - When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but thespell/missile will stop at the target's square if it misses. This can beAIhy* useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. BIhыQThere are some shortcuts while targeting: BIhLBIh>`BIhZ - Typing Shift-direction on your keypad fires straight away in thatBIh "BIh* _direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and inBIh,< 0 sight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withthe '+' or '-' commands, though. BIhIf you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation.CIh  CIhyFinally, the ':' key allows you to hide the path of your spell/wand/missile. CIhX_ ------------------------------------------------------------------------CIh- J.RELIGION ------------------------------------------------------------------------CIhQ   CIh \ There are a number of gods, demons and other assorted powers who willDIh"DIhPaccept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoeverDIh#Hc  it is that you worship, and if you find religion to be an inconvenience youDIhcan always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. DIh To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of aDIh[special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first be given a description of the god, and then be asked if you really want toDIh5 join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. DIhK 1Note that some gods are picky about who can enter their service; for example, good gods will not accept demonic or undead devotees. If you would like to start the game with a religion, choose your background from Berserker, Chaos Knight, or Cinder Acolyte.DIhH e------------------------------------------------------------------------ K.MUTATIONS ------------------------------------------------------------------------ The Dungeon contains many sources of mutagenic radiation and magical contamination, which may cause your character to gain semi-permanentDIh^xmutations if affected. You can use the 'A' command to view a list of any mutations that you have acquired. Individual mutations can be examined in further detail by pressing the letter they are labelled with. EIh'"EIheMany mutations are actually beneficial to your character, but there are plenty of nasty ones as well. Some mutations have multiple levels, each of which counts as a single mutation.EIhuEIhy   EIh$ Miscasting spells will cause magical contamination, which in turn can cause mutations if too much contamination is accrued at once. Certain powerful magical effects or spells (such as 'Invisibility' and 'Irradiate') also cause contamination as a side-effect even when successful. A single use of these effects is safe on its own, but multiple uses in short succession, or EIh$ fusage with existing contamination from other sources can cause dangerous levels of contamination.EIh` wMutations from magical contamination are almost always harmful. Mutations can also be caused by specific potions or by spells cast by powerful enemies found deep in the dungeon. It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, butEIhwill give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. FIh:Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers hasFIha  been augmented by a random mutation, it is displayed in a lighter colour.FIhMany species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a FIh`tmutation, they will be displayed in light blue. (Mutations cannot remove species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as FIhXtemporary. ------------------------------------------------------------------------FIhKL.LICENCE, CONTACT, HISTORY FIh4N------------------------------------------------------------------------ FIhSee licence.txt for information about Crawl's licensing. Most of the game's components are licensed under version 2 or later of the GNU General Public FIhFILicense; those that aren't are under compatible licenses. DisclaimerFIhg  This software is provided as is, with absolutely no warranty express orimplied. Use of it is at the sole risk of the user. No liability isaccepted for any damage to the user or to any of the user's possessions. FIhh !Contact and community informationFIh) P======================================== FIhD ?Crawl's homepage is at: GIhH0 http://crawl.develz.orgGIhfGIh GIh!f GIhR/HIh4  HIh"HIh0Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at:HIh&HIh https://github.com/crawl/crawl/issues If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:HIhS Crawl's homepage is at:  http://crawl.develz.org Use this page for direct links to downloads of the most recent version. You can also submit bug reports on the GitHub issue tracker at:  https://github.com/crawl/crawl/issues If you'd like to discuss Crawl, a good place to do so is the #dcss channel of the Roguelikes Discord:  https://discord.gg/GtT7xMe There's also an active subreddit for game discussion: HIhT  https://www.reddit.com/r/dcss/ In both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game.HIh Some players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested inHIhu game development, see the #crawl-dev channel, which is frequented by many members of the game's development team.HIh(History ======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC.IIh'Linley produced Crawl versions up to 3.30, released in March 1999. Further work was then carried out by a group of developers who released 3.40 inIIhwFebruary 2000. Of these developers, Brent Ross emerged as the single maintainer, producing versions until 4.0 beta 26 in 2002. Brent released an alpha version 4.1 in August 2005, which vastly overhauled the codebase andIIhV<IIh<reworked many of the game's aspects, but also considerably increased its difficulty. By this point, Brent no longer had enough free time to develop IIh<FCrawl. Hence Darshan Shaligram, who had previously contributed many UIIIh  IIhIimprovements, recruited longtime player Erik Piper to start a new projectIIhb7  https://crawl.develz.org/wordpress/the-dawn-of-stone-soup The development of Crawl proceeds to this day, with a team of many developers and hundreds of contributors. ------------------------------------------------------------------------ M.IIhMACROS, OPTIONS, PERFORMANCE ------------------------------------------------------------------------ Crawl supports redefining keys via key maps. This is useful when your keyboard layout makes some key awkward to use. You can also define macros: IIhthese are command sequences which can make playing a great deal more convenient. Note that mapping 'a' to some other key will treat almost all IIhpressings of 'a' in that new way (including dropping and wielding, etc.), so is not recommended. Macroing 'a' to some other key will only change the IIhucommand key 'a'. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' willIIhso work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more IIh;information on both and for examples, see macros_guide.txt. Crawl supports a large number of options that allow for great flexibilityIIh in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows).IIhY Several interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look atIIhG8macros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt. Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). Several interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look at the single scripts for short descriptions. Generally, Crawl should run swiftly on all machines (it compiles out of the box for Linux, Windows, OS X, and, to some lesser extent, other Unices). If, for some reason, you find Crawl runs unacceptably slowly on your machine, there are a few measures which may improve the situation:  - set travel_delay = -1 to avoid screen redraws during travel (this might  be  especially useful if playing on a remote server)  - try playing in console mode rather than tiles ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ)JIh0Major design goals  * challenging and random gameplay, with skill making a real difference* meaningful decisions (no no-brainers)  * avoidance of grinding (no scumming)  * gameplay supporting painless interface and newbie support Minor design goals* clarity (playability without need for spoilers)  * internal consistency  * replayability (using branches, species, playing styles and gods)  * proper use of out of depth monsters Balance ======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest impact. So, yes, there may be situations where you are doomed - no action could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like wrong skilling (too broad or too narrow), unwise use of resources (tooJIhmIdeally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. SpeakingJIh.Zthey may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. And that's a horrible lost opportunity for fun. Examples for this are the resistances: there are very few permanent sources, most involve a choice (like rings or specific armour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the fact that most artefacts are randomly generated. Furthermore, scrolls of acquirement offer a random selection of items instead of a specific wish. Likewise, there are no sure-fire means of life saving (the closest equivalents are scrolls of blinking, and good religious standings for some deities). Anti-grindingJIh The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the sense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness. While the placement, and often parts of the contents, of such vaults are random as well, they provide several advantages: vaults offer challenges that are very hard to get via just random monster and layout generation; they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) Crusade against no-brainers ======================================== JIh The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an JIhD arbitrary matter of luck: the skill of players will have the largest impact. So, yes, there may be situations where you are doomed - no action could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like JIhg Lwrong skilling (too broad or too narrow), unwise use of resources (too JIh Mconservative or too liberal), or wrong decisions about branch/god/gear.sJIhtc  * internal consistency* replayability (using branches, species, playing styles and gods)* proper use of out of depth monsters Balance JIhc 0========================================JIh@  * avoidance of grinding (no scumming)* gameplay supporting painless interface and newbie support Minor design goals* clarity (playability without need for spoilers)JIhLMajor design goals* challenging and random gameplay, with skill making a real difference* meaningful decisions (no no-brainers)KIhݥKIhiIn a nutshell: This game aims to be a tactical fantasy-themed dungeon crawl. We strive for strategy being a concern, too, and for exquisite gameplay and interface. However, don't expect plots or quests. You may ponder about the wisdom of certain design decisions of Crawl. This section tries to explain some of them. It could also be of interest if you are used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date back to Linley's first versions.KIhs1K especially useful if playing on a remote server)- try playing in console mode rather than tiles ------------------------------------------------------------------------ N.PHILOSOPHY (PAS DE FAQ) ------------------------------------------------------------------------ KIh') Minor design goalsKIh KIh UM especially useful if playing on a remote server) KIh LIhLIhFare used to other roguelikes and want a bit of background on the differences. Prime mainstays of Crawl development are the following, most of which are explained in more detail below. Note that many of these date LIhback to Linley's first versions. Major design goals* challenging and random gameplay, with skill making a real difference LIha * meaningful decisions (no no-brainers)  * avoidance of grinding (no scumming) LIhW * gameplay supporting painless interface and newbie support Minor design goalLIhFs  * clarity (playability without need for spoilers) LIhn * internal consistency  * replayability (using branches, species, playing styles and gods) LIh8 * proper use of out of depth monsters LIh=;Balance ======================================== LIh[WThe notions of balance, or being imbalanced, are extremely vague. Here is LIh|Mour definition: Crawl is designed to be a challenging game, and is also LIhrenowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largestLIh@they may centre on some theme, providing additional immersion; finally, they will often contain some loot, forcing players to decide between safety and greed. (The next topic can also be filed under balance; see Replayability for what balance does not mean to us.) LIh=Crusade against no-brainers ======================================== A very important point in Crawl is steering away from no-brainers. Speaking about games in general, wherever there's a no-brainer, that means the LIh.development team put a lot of effort into providing a "choice" that's really not an interesting choice at all. And that's a horrible lost opportunity for fun. Examples for this are the resistances: there are very few permanent sources, most involve a choice (like rings or specific LIharmour) or are only semi-permanent (like mutations). Another example is the absence of clear-cut best items, which comes from the fact that most LIh6Kartefacts are randomly generated. Furthermore, scrolls of acquirement offer a random selection of items instead of a specific wish. Likewise, there are no sure-fire means of life saving (the closest equivalents are scrolls of blinking, and good religious standings for some deities). Anti-grindingLIhH bcandles/torches, but we don't see any gameplay benefit. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Many a time characters have to choose between descending or battling. While caution is a virtue in Crawl, as it is in many other roguelikes, there are strong forces driving characters deeper. Interface ======================================== The interface is radically designed to make gameplay easy - this sounds trivial, but we mean it. All tedious, but necessary, chores should be aLIh utomated. Examples are long-distance travel, exploration and taking notes. Also, we try to cater for different preferences: both ASCII and tiles are supported; as are vi-keys and numpad. Documentation is plenty, context-specific and always available in-game. Finally, we ease getting started via tutorials. Clarity ======================================== LIh Things ought to work in an intuitive way. Crawl definitely is winnable without spoiler access. Concerning important but hidden details (i.e. facts subject to spoilers) our policy is this: the joy of discovering something LIhȂ Ispoily is nice, once. (And disappears before it can start if you feel youLIhM Clarity ======================================== Things ought to work in an intuitive way. Crawl definitely is winnable without spoiler access. Concerning important but hidden details (i.e. facts subject to spoilers) our policy is this: the joy of discovering something spoily is nice, once. (And disappears before it can start if you feel you need to read spoilers - a legitimate feeling.) The joy of dealing with ever-changing, unexpected and challenging strategic and tactical situations that arise out of transparent rules, on the other hand, is nice again and again. That said, we believe that qualitative feedback is often better than precise numbers. In concrete terms, we either spell out a gameplay mechanic explicitly (either in the manual, or by in-game feedback) or leave it to min-maxers if we feel that the naive approach is good enough. Consistency While there is no plot to speak of, the game should still be set in a consistent Crawl universe. For example, names of artefacts should fit the mood, vaults should be sensibly placed and monsters should somehow fit as well. Essentially, this is about player immersion. As such, it's good toLIh) have in mind, but consistency is always secondary to gameplay. A typical example is player vs. monster behaviour: while we try to make these identical (or similar), there are good reasons for keeping them distinct inMIhO&  certain cases.MIhB^iMThings ought to work in an intuitive way. Crawl definitely is winnableMIhw$3have in mind, but consistency is always secondary to gameplay. A typical example is player vs. monster behaviour: while we try to make these identical (or similar), there are good reasons for keeping them distinct in certain cases. Replayability ======================================== This is actually quite important, but in some sense just a corollary to the major design goals. Besides these, there are several other points helping to make playing Crawl fun over and over again: Diversitywhenever there are choices to the player, be that choice of species, god,  weapon or spell, the various options should be genuinely different. It is  no good to provide dozens of weapons with different names (and perhapseven numbers) if, in the end, they all play the same. Many different species  This is partly due to the skills and aptitude system. Similarly important  are the built-in starting bonuses/handicaps of species; these often have  great impact on play. To us, balance does not mean that all combinations  of background and species play equally well! Some are much more  challenging than others, and this is fine with us. Each species has atMIh This is partly due to the skills and aptitude system. Similarly important  are the built-in starting bonuses/handicaps of species; these often have  great impact on play. To us, balance does not mean that all combinations  of background and species play equally well! Some are much morechallenging than others, and this is fine with us. Each species has at MIh least some backgrounds playing rather well, though. Dungeon layout  Even veteran players may find the Tomb or the Hells exciting (which are  designed such that life endangering situations can always pop up). These  and other branches may or may not fit a given character's buildup. By theway, we strongly believe that games are pointless if you can reach the  invincible state. ReligionMIhThis addresses new players, as getting to the Temple and choosing a godbecomes the first major task of most games. But religion is also a pointin favour of replayability for experienced players, since the choice of MIh/O god can matter as much as species does. Playing stylesMIhORelated to, but encompassing, species, background, god are fundamentallydifferent playing styles like melee oriented fighter, stabber, etc.Deciding on whether (and when!) to make a transition of style can make orMIh!ReligionThis addresses new players, as getting to the Temple and choosing a godbecomes the first major task of most games. But religion is also a pointin favour of replayability for experienced players, since the choice ofgod can matter as much as species does. Playing stylesRelated to, but encompassing, species, background, god are fundamentallyifferent playing styles like melee oriented fighter, stabber, etc.Deciding on whether (and when!) to make a transition of style can make orbreak games. Out of the depths ======================================== From time to time a discussion about Crawl's unfair OOD (out of depth) monsters turns up, like a dragon on the second dungeon level. These are not bugs! Actually, they are part of the randomness design goal. In this case, they also serve as additional motivation: in many situations, the OOD monster can be survived somehow, and the mental bond with the character will then surely grow. OOD monsters also help to keep players on their toes by making shallow levels still not trivial. In a similar vein, early trips to the Abyss are not deficits: there's more than one way out, andNIh "NIhP!successfully escaping is exciting for anyone. ######################################## Appendices ######################################## NIhx!q------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIESNIhwill then surely grow. OOD monsters also help to keep players on their toes by making shallow levels still not trivial. In a similar vein, early trips to the Abyss are not deficits: there's more than one way out, and successfully escaping is exciting for anyone. ######################################## Appendices ######################################## ------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES ------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting to, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and youNIhAshouldn't take them to be limiting! The order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. Next to each species name, in parentheses, is the canonical abbreviation for the species. NIh0q2Note: Use 'A' to check for which particular peculiarities a species mighthave. Also, some species have special abilities which can beaccessed by the 'a' abilities menu. 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[Ih+[<3[Ih!b[Ih*mA4.0 (2[Ihr[Iht= _You now have 26 gold pieces (gained 9).[Ih% 4[Ih[Ih0\Ih܋4\IhӒ\Ih\IhS4\IhzY\Ih`[\Ih4\Ih#\IhO%\Ih4\Ih-\Ih\Ih9 #....#  #.#....  #.#...##  #.#....#  ###.#....#####\Ih  ...#.##  ####.#.(##\Ih  #.#  #\Ih'.)\IhA).#\Ihc  \Ih #\Ih'..\Ihŭ*.#\Ih2  #\Ihk.#  #....<\Ih&[.#  #\IhJ.#  #.##\Ihpw .#.....## \Ih$\Ihm.######### #. \IhO\Ih_H5.0 (1\IhN #....#  #.#....  #.#...##  #.#....#  ###.#....#####  ...#.##  ####.#.(##\IhwW  #.#  #.).#  #...#\Ihz  #.# \Ihث #....<.#  #\Ih\.#  #\IhQ.##  \Ih9X.#.....## \IhXG.$.#\IhA## #.\Ih \Ih;\Ih6\Ih\Ihn]IhUD #....#  #.#....  #.#...##  #.#....#  ###.#....#####  ...#.##  ####.#.(##  #.#  #.).#  #...#  #.#  #....<.#  #.#  #.##  .#.....##  .$.# .##. 7]IhWE]IhZ  #....#  #.#....  #.#...##  #.#....#  ###.#....#####  ...#.##  ####.#.(##  #.#  #.).#  #...#  #.#  #....<.# #.# #.## .#.....##  .$.#  .##.]Ih<8]Ih]Ihv# #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #.)]Ih(.# #...# #.# #....<.# #....# #....## .....#.....## .$...#  .##.]Ih]Ihq&9]Ihk]Ih]Ih #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #.).# #...# #.# #....<.# #...# #...## ..........#.....## .$]Ih|....#  .##.]Ih]Ih˗ 90]Ihڡ]Ihv]IhO #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #..# #...#]IhoQ #.# #....<.# #.# #.## ....#.....## .$.#######  .##.]IhG]]Ih]&1]Ihg]Ih`k  Things that are here: _a +0 club; a goblin corpse]Ih #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #]Ihb.# #).# #...# #.# #....<.# #.# #.##]Ihc .#.....##]Ihk .$.### ]IhK .##.]Ih"C2 _]IhH]IhJ]IhMW #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #.).# #..]Ihi$.# #.# #....<..# #..# #.## .#.....## .$.#  .##]Ihv.]Ih<3]Ih3]Ih]IhL #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #.).# #...# #.# #....<...# #...# #..## .#.## .$.##  .##]Ih.]Ih <4]Ih]Ih]Ihl( #....# #.#.... #.#...## #.#....# ###.#....##### ...#.## ####.#.(## #.# #.).# #...# #.# #....<....# #....# #...## ..#..## .$.###  .##.]IhN{<5]Ih.]IhĄ]Ih: #....# #.#.... #.#...## #.#....# ###.#....##### ...#..## ####.#.(## #.# #.).# #...# #.# #....<.....# #.....# #....## ..#...## .$.####  .##.]IhD<6]IhNK]IhDN]Ih M #....# #.#.... #.#...## #.#....# ###.#....##### ...#..## ####.#.(## #.# #.).# #...# #.# #....<......# #......# #.....## ..#....## .$.#########  .##.]Ih'<7]IhQ]Ih.&]Ih #....# #.#.... #.#...## #.#....# ###.#....##### ...#........## ####.#.(## #.# #.).# #...# #.# #....<.# #.# #......## ...#.....##  .$.#########  .##.]Ih<8]Ihr]Ih]Ih- ]Ih ]Ih ]Ihg ]IhV 4]Ih&] ]Ih_ ]Ih^ ]Ih ]Ih' ]Ihw* ]Ih9 4 ]Iha #.#.... ##.###.#....##### ...#........######.#..(##.......)..<.#........###.##.###]Ih ]Ih] &9]Ih ]Ihr ^Ih7 ##.###.#....##### ...#........######.#.(##.......)..<#......####.##.###.. #.^Ih>400^Ih^Ih^Ih .###.#....##### ...#........######.#.(##.......)..<#......####.#..##.#^Ih<1^Ih^Ih!!^Ih̞4###### ...#........######(##.......)..##....<#.@....#..#.....## ^IhY..$##########.##...$ ###.##.##### ..###^Ih*## ^Ih[<2^Ih^IhQ* _Found 7 gold pieces.^Ihn  ......######(##.......)..##....<......#...!..#.....## ....$######### .#.##^IhnM...^Ihz<3^Ih^Ih&[ _Found a fuming blue potion.^IhO ####(##.......)... ##....<J.. #........#..#...!..#.....## .$######### #.##... .#J   endoplasm (asleep)##^Ih-<4^IhY5^Ihl8] _An endoplasm comes into view.^Ih7.......)........ ##....<J... #........#..#.!..#.....## .$######### #.##... .$ ###.##.##### ..##.# .## .#.. ## ^IhV^Ih`.JJ5^Ih^IhY^ _The endoplasm quivers.^Ih5).#.....# ##....<J..##.......#..#.!..#.....## .$######### .#.##... .$ ###.##.##### ..##.#  #.## .#..### ^Ih˦^IhuL.J6^Ihd^Ihܶ^Ih/ , #.).#.# #..#. #.#.# ##....<.#.J.##.#.#..#.##.!.#.....##.$.# .#.##. .$ ###.##.#### # ..##.# #.## .# .. ###^Ih3 ^Ih< P.J7^IhN _Ihp #.). ..#. #..... #....# ##....<....##..#J.#..!.#.....##.$.# .#.##. .$ ###.##.#### # ..##.# #.## .#  .. ###_IhAu_Ih_Ih._IhJ_Ih_IhQ8_IhG_Ihv_Ih,...# )..#.... #.........# ##....<..##.#..#.......!J..#.....##......$#########...#.##...........$ ###.##.####_Ih,# ..###.## .# ..###_Ih9p  The endoplasm freezes you._IhC:O0---9_Ih A_IhC% _You are frozen._Ih ,###.#(## ..# #.)#..... #.....# ##....<.....##.#..#......._Ihs !J..#.....##...$#########...#.##........... .$ ###.##.###### ..##.##.## .#_Ih K ..###_Ih 1=--=10_Ih _Ih# 7 _You block the endoplasm's attack._Ihg You block the endoplasm's attack.  You hit the endoplasm.  The endoplasm is almost dead.   The endoplasm freezes you.14-------1.5 (1.5_Ih_Ih'% _You are frozen.`Ih3=  You slash the endoplasm!`Ih1.`Ih:w16==-----753.1 (1.6`Ih`Ih<M _You kill the endoplasm!`Ih8w  ####.#.(.# #......## #.......).#. #.... #.......# ##....<......##.l....#..#..!.#......$.#.#.##....$. ###.##.#### ##`Ihw # ..##.# #.## .#l   frilled lizard (asleep)  ..  ###`Ih 7===-40`Ihڋ `Ih a _A frilled lizard comes into view.aIh[f ..### ###.#(# ....## ....)#......... #........# ##....<.......##......l....#.@#...............aIh!...#........$##########.##..............$. ###.##.########## ..##.##.## .#aIhK ..###aIh"'8==-5aIh-aIh;0aIh` ######(..#.......##...).#................# ##....<....##......l....#..#............!@.........#.....#.$#########.##... .#####l   frilled lizard (asleep)aIhfaIh g#9aIh,gN==6aIhmaIh6saIh= 5..#......aIhh M...### #.......)...#. #............ #...aIh Y...# ##....<......##......l....#..#.aIh ......!..#.....#.########aIh d#.##... aIh ...$. ###.##.########## ..##.# #.## .#.. ### aIhO aIh aIh k20==7aIh g _You see here 2 gold pieces.bIhF## ###.#(..# #..........### #.......)..#. #...... #..........# ##....<.......##.l....#..#.......!..#........$bIhЏu#########...#.##..............$. ###.##.########## ..##.##.## .# ..###bIhbIhМ.ll1==bIh`8bIhbIh#8 _The frilled lizard hisses angrily.bIh ## ####.#. ..# #...### #.......)...#. #........ #..........####....<.....##...l...#..#..#......$..#.##..$. ###.##.########## ..##.# #.## .#  ..  ###bIhybIhH.lbIh!r2===9bIh _You see here a fuming blue potion.cIh" cIh h.l20cIh< cIh X _i - a fuming blue potiondIhB## ####.#.(..# #.....### #.......)......#. #............ #............####....<.........##.........#..#.....l.#.....#.$.#.....#.##. dIh.....$. ###.##.########### ..##.##.## .# dIhidIhA.ldIh&1dIhdIhdIh ..#..........### #.......)...#. #............ #......####....<......##........#..#.l....#.....#.#########.##... dIhs ...$. ###.##.########### ..##.# #.## .#.. ### dIh dIh k.l2dIh dIh6 Q _You see here 2 gold pieces.dIhыdIh}.l==3dIhښdIh= _You now have 28 gold pieces (gained 2).eIh  You closely miss the frilled lizard. You block the frilled lizard's attack.=4.7 (1.6eIhѠ eIhj \ _The frilled lizard closely misses you.fIh@  You hit the frilled lizard.fIh?1.fIh\6836.2 (1.5fIhC fIh R _You kill the frilled lizard!fIh_  ..# # ....### #.......) .....#. #... ....... #.. .......####....< ........##. ......#..# .#..... . .....#.##fIh . .....$. ###.##.#### ####### ..##.#  #.## .#  ..  ###fIh> fIh fIhj 4-70fIh fIh gIh(1 ..# #.### #.)..#. #.... #......####....<..##..#..#.#..#.##....$.####.##.####.######## ..##.#  #.## .# gIhr ..  ###gIhgIh;@-8gIh gIhgIhqO  .....###).#....####....<.##......#..#.....########......#@##.......... $.####.##.####gIhO Z######## ..##.# gIhW gIh1X 9gIh] gIh_ gIhX4gIh^gIhp`hIh=]/ .#..........####....<.......##..........#..#...................#............########.##.......... ......$@####.##.############ ..##.#  #.## hIhc=30hIhshhIhjhIh]Y ......#. #.. #..####....<........##........#..#.............#........#.##.#......@.####.##.#####.# ..##.# #.## .#  ..  ###hIhl12.2 (2hIhw= _You now have 35 gold pieces (gained 7).hIhއ 4hIh hIh N _There are no items here.iIhG9m ......#. #...# #...####....<....##...#..#........#.......#.##. #.####.##.#### #.# ..##.#iIh9 #.## .#  ..  ###iIhx@iIh@23.2 (1 _iIhEiIh|GiIh ......#. #.# #.####....<.##..#..#......#.....#.##. #.####.##.####iIhJA #.# ..##.# #.## .#  ..  ###iIhTiIhiIh4iIhiIhiIhG ......#. #.# #.####....<.##.#..#...#....#.##. #.####.##.#### #.# ..##.# #.## .# iIh@r ..  ###iIhiIh5iIhiIh iIhJ  ......#. #.# #.####....<..##.#..#.....#.## #.####.##. #.# ..##.#.. #.## .##.. ..#.. ###...iIh& <6iIhC iIh! iIh  ......#. #.# #.####....<.##.#..#..#.## #.####.##. #.# ..##.# ... #.## .# #.... .. #..... ###r......r   quokka (asleep).##..... ..<.iIh <A quokka comes into view.7iIh iIhÞ 9 _Found a stone staircase leading up.jIh4jIhhjIhkkIhkIh=Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Potions (go to first with !)d - 2 potions of might  f - an amethyst potion  i - a fuming blue potion Baublesh - 2 flux baublesnIh5 Zh - 2 flux baubles. A small glass bauble containing an ominously glowing substance. Crushing it willflood you with transmutational energy, leaving your physical form unstable at a fundamental level. In this state of flux, your melee attacks are much weaker, but each strike will nIh Gcontaminate whatever you hit with transmutational energy - growing so intense upon the third strike that it will cause their body to twist and deform, inflicting significant damage. The lack of certainty in your physical form also makes you much harder to hit, though you glow in a way that hinders stealth. nIhϠ The power contained in each bauble is finite, and once it is exhausted by spreading it to enemies, you will return to your previous form. nIh ____________________________________________________________Skill HP EV Contam Dmg ---------------------------------------- nIh\ KMin 5+0% +62d15 Max 14 +0% +162d33 nIh Cur 0 -50% +1 2d5 e(v)oke, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Ih3a Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Potions (go to first with !) Ih4 d - 2 potions of might  f - an amethyst potion  i - a fuming blue potion Baubles  h - 2 flux baubles Ih{i - a fuming blue potion. An unlabelled flask containing a single dose of unknown liquid. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: unidentified potion _________________ “Then gave I her, — so tutor'd by my art, —  A sleeping potion; which so took effect  As I intended, for it wrought on her  The form of death: meantime I writ to Romeo  That he should hither come as this dire night,  To help to take her from her borrow'd grave,  Being the time the potion's force should cease.”  -William Shakespeare, _Romeo and Juliet_ (q)uaff, qui(v)er, (d)rop, (=)adjust, or (i)nscribe.Ihd " Ih [Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [) Ihɏ h b - a +0 robe (worn)  c - a +0 kite shield (worn) Ih  g - a +0 ring mail Jewellery (go to first with "=) Ih = e - an amulet of reflection (worn) Ih: Potions (go to first with !)  d - 2 potions of might  f - an amethyst potion Ih[  i - a fuming blue potion Baubles  h - 2 flux baubles IhIhIhv......#. #...... lebron the Shield-Bearer..............# #...... Troll..............####....<. Health: 22/22 ========================...............##....... Magic: 0/0.............#..#....... AC: 4Str: 23........................ EV: 7Int: 4.......................# SH: 12Dex: 9............#.##........ XL:  1 Next: 83% Place: Dungeon:2Iho#.@......####.##.## Noise: ---------  Time: 437.2 (0.0)#.######## ..##.# a) +0 war axe...#.## .# Nothing quivered#......#.....###r......r   quokka (asleep)..##..... ..<.  You hit the frilled lizard. _You kill the frilled lizard! _You now have 35 gold pieces (gained 7). _There are no items here.  IhmA quokka comes into view. _Found a stone staircase leading up.Ih4IhIhIh  ......#. #.# #.####....<Ih .##.#..#g..#.## #Ih<g.####.##. #.# ..##.# .... #.## .# #......Ihc@ .. #.......# ### r........#g   goblin (wandering)Ih ..##.....# .. ..<....Ih  A goblin comes into view. It is wielding a +0 dagger.Ihe.gg==Ih8.2 (1Ihl$Ih&( _The goblin shouts!Ih .........#.###....<...##.........#...........g.........#.## #..####.##.######### .#.....# #.## #......#.. #......## ##......#IhE--9Ih< Ihs!IhIh9--IhIh4Ih. ###....<.....##..........#..........g.........................#.## #........####.##.####.######## .#..@..# #.## #... #.###...#...<....IhX=40Ih Ih!9 _Found a stone staircase leading up.Ih 2 .##..........#...............g...............#.## #........####.##.####.######## .##.....# #.## #... #.###... ....###.#.Ih Ih 1Ihv IhE Ih6  .## ..............#..# ............ .g......... .............#.## #........####.##. ###.######## ..##. ##.....# #.## . #..@...# .. #IhX7 r.# ###.##...##.....#.. ..<.....## ##......#. ...<.. . ....###.#.Ih}? Ih? &2Ih~D Ih6F Ih .## ........#..# ....... .g........... .......#.## #........####.## ###.######## ..## ##.....# #.##  #.@....# .. #.# ### ..#  #...##.....#.. ..<.....## ##......#. ...<...... Ih_ ....###.#.Ih<3IhIhOIhM #............g.................#.## #........####.#####.######## .##.....# #.## ##... #.###..... ##...##. ..<......#...# .#IhuOIhVWgg   goblinIh[V&4Ih[Ih]Ih  .#..# ..... .g.......... .......#.## #g.......####. ###.######## .. ##.....# #.## ##......# .. #.# ###.##...##.....#.. ..<......## ##......#. ...<...... ....###.#. ...# .#.g5Ih.#..#........g..................#.##.#........####.####g######## ..###.....# #.## Ih-##......# .. #.# ### .# Ih###...##.....# ...... ..<.Ih ##### ##......#....<...... Ih`~....###.#..IhIh+.gIhT&6IhPIhIhw.#..#.........g.................#.##.#........####.##.###.######## ..##.##.g...# #.## .##......# .. #.# ### .# ###...##.....# IhLx/...... ..<......##### ##......#....<...... ....###.#.....# .###IhzIh&.gIhA&7IhԆIhňIhj :  You slash the goblin!Ihu C)Ih >91=8.8 (1.6Ihz Ihf J _You kill the goblin!Iht .#..# ...... .g......... .......#.## #........####.## ###.######## ..## ##.....# #.##  ##..)...# .. #.# ### .# ###...##.....#Ih@u ...... ..<...... ##### ##......#.. ...<...... ....###.#.. ....# .###Ih}J-90IhIhIh .#..# .....Ih3X .g.......... .......#.## #........####. ###.######## ..Ih ##.....# #.## ##..)...# .. #.# ### .#Ih ###...##.....# ...... ..<......Ih ##### ##......#..Ih3x ...<..Iha ....###.#.. ....# .###IhIhoA-50IhFIhIh m .#..# ... .g.. ......#.## #........####. ###.######## .. ##.....# #. ##..)...# .. #.# ###.##...##.....# ...... ..<..Ih]  ########......#.. ...<... ....###.#.. ....# .###IhU <1Ih IhA Ih4IhyIh Ih?y ....g........#.## #........#######.######## .##.....# #.###..).. ####.##....###....... ####...##....... ..<......#Ihc@6..##Ih\G<2IhJIhKIh %  .g.. ......#.## #........#### ###.#  ##.....# #.# ##..)...# ..#.##.# ###.##...##.....# ..........<...... Ih0 .###.....#.. ...<...... ....###.#..  ....# .###Ihp <3IhX Ihe Ih7 ..g.......#.###. #..#. ###.# #. ##.....# # #. ##..)...# #.##.# .#Ih=.#####...##.....# ..........<...... ##......#.. ...<...... ....###.#.. Ihi ....# .###Ih<4IhյIh6IhU  ... ....#.## #.. #.. #.# ###.# #.# ##.....#  #.###..)...# .######.##.# .##.#####...##.....# ..........<...... ###......#.. ...<...... ....##.#..  ....# .###Ih<5IhIh$IheLM#.............#. #........## ###.######## ##... #.###..). .######@##.....#............#.#####...##.....# ..........<......#Ih..Ih<6IhߨIhIh+ M..##....r#..............#. #........## ###.######## ##.. #@###..) .######.##.....#...............#.#####...##.....#..r   quokka (wandering).#IhIhV.rIh&7IhIh_IhPH#.....##.......##...r................#. #........## ###.######## ##.. #.###..) ######.###............#.#####...##.....#Ih&..........<...... #########......# ...<....##.#..IhuIhIh'U.rIhg&8IhIhIh:q  ..#....#...###............r.............................#.....#........## ###.######## ##.. #.###..) ######.###............#.#####...##.....# ..........<..#########......# ...<....Ihs IhH{ r.rrIh{ &9Ih IhM IhM #. # .###..#..! ##..###.........Ih#....r............#.....#........#######.######## ##..#.###..)...#r   quokka####Ih9O19----Ih(=60Ih Ih Ihoa_Found an amethyst potion. The quokka bites you.IhM Ih9W ll   frilled lizard (wandering)  You completely miss the quokka. You block the quokka's attack. x2IhW i21==--2.3 (1.5Ih` Ihc a _A frilled lizard comes into view.IhQ  The frilled lizard hisses angrily.  You hit the quokka..l..†l   frilled lizardIh......#.lebron the Shield-Bearer#................# Troll.................## Health: 22/22 ========================## #.................# Magic: 0/0..! #...............#.. AC: 4IhͯStr: 23#..##.................. EV: 7Int: 4#..................... SH: 12Dex: 9Ih6#.l..†............#.## XL:  1 Next: 108% Place: Dungeon:2#@.....#........## Noise: =--------  Time: 464.0 (1.7)Ih%#.######.######## a) +0 war axe#.# ##.....#Nothing quiveredIhR#.###..)...#.######.##.......# #.................#l   frilled lizard#.#####...##.....#..........<......#########......#.. _You kill the goblin! Ih_Found an amethyst potion. The quokka bites you.  You completely miss the quokka. You block the quokka's attack. x2 Ihʰ_A frilled lizard comes into view.The frilled lizard hisses angrily.  You hit the quokka.Ih _You kill the quokka!You have reached level 2!Ih/  --more--Ih9/29==1/1========================2IhN 3% IhcIfrilled lizardIh4 _Ih4Q######. #  .### ..#..! ##..##........#.l.........#IhQ....###......#........########.######## ##.. #.###..)#######.###............#.#####...##.....#..........<..IhSIh[>.lIhV\2-50 Ih\ _IhCgIhjs _You see here a quokka corpse.Ih  .....### ##.#. #.# ..## #..! #.# #..##Ih{  # #..l@†.#..###......#..## #.######.Ih # #.# ##.....# #.###..)...# .######.##.#  ..........# #.####Ih' #...##.....#  .<......IhI Ih` Ih .=6Ih Ih[ < _You block the frilled lizard's attack.IhV  You closely miss the frilled lizard. The frilled lizard bites you.6---7.5 (1.5 _The frilled lizard closely misses you.Ih 7=--9.1 (1.6Ih x _You closely miss the frilled lizard. The frilled lizard bites you.Ih|< 9===70.6 (1.5Ih$D IhF _You closely miss the frilled lizard. You block the frilled lizard's attack. x2IhE  You miss the frilled lizard.2.1IhIhF _The frilled lizard bites you but does no damage.Ih  You miss the frilled lizard. You block the frilled lizard's attack.Ih(3.6IhVIh8[ _The frilled lizard barely misses you.Ih+| >5.1Ih Ihׅ _You barely miss the frilled lizard. You block the frilled lizard's attack.Ih-%Ih%Ih%>==6.6Ih .Ih3| _You miss the frilled lizard. You block the frilled lizard's attack. x2Ih  You closely miss the frilled lizard.8.1IhIhtF _The frilled lizard bites you but does no damage.Ih @  You hit the frilled lizard.Ih 1.Ih 069.6Ih IhH R _You kill the frilled lizard!IhD& d .....### ##.#. #.# ...### # ...!# #.# #..## # #..@.†.#.#.....###......#..### #.######. #.# ##.....# #.###..)...# .######.##.# ...# #.#####...##.....#  .<......IhG/ ;-Ih/ 800IhD6 Ih7 Iho ..... ##..# #.. # ..Ih ..### #. ...!# #. #..## # #.@..†.# #.....###......#.#### #.######.#IhS# #.# ##.....#  #.###..)...#  .######.##.#  .# Ih #.#####...##.....#  .<......IhV-1Ih-Ih; ..... ##..... #.... # .... ..### #.. ...!###. #..## # #@...†. #.....###......#Ih n#...##### #.######.## #.# ##.....#  #.###..)...# .######.##.# .# #.#####...##.....# .<...... IhI<2IhoIhIh64IhIhIh.M ..#  .....##.... #.....## ........### #.......!###..#..##.. #....†...... #.....###......#......#...##### #.######.#######Ih5<3Ih.<Ih7>Ih|4IhYIhIh ^M##  ..#  .....## #### ......#...### #.....#.....!###.....#.@##.....##..... #....†......#.....###......#......#IhǼ <4Ih Ih Ih,  ## ..# ..... ## # ###  #...#### # #.....!### #@.## ## #....† #.....###......# #...##### #.######.  ## #.# ##.....#  #.###..)...# IhD  .######.##.#  .#Ih <5Ih IhIho(M##  ..## ### .#### #.....@##.....##..##....#.# ##.......IhH#....†...........67.6 (2IhmXw _f - 2 amethyst potions (gained 1)IhBIh ## ..  ## # ###  #...#### # #....@.###.##..###.## ##.... #....†.Ih #.....###......# #...##### #.######.###  ## #.# ##.....# Ih> #.###..)...#  .######.##.# IhIh+8.6 (1IhIhGIh    ### ##.. # ###.  #...#### # #...@..####......##..###.### ##....# #....† #.....###......# #...##### #.######. ## #.# ##..... #.###..)... .######.##.Ih IhT &9Ih˨ Ih Ih!)  #### ## ..## # ###..  #...#### # #..@...### #......##..## ###.######....Ih) # #....† #.....###......# #...##### #.######. ## #.# ## #.###..) .######.##Ih0=90Ih56Ih7Ih`#  #### .### ..##.. # ###...  #...#### # #.@....### #......##..## ###.######...Ih #. #....†# #.....###......# #...##### #.######. ## #.# ## #.###..) .######.##IhIhc&1Ih9IhIh& \M # #### .### ..##..####.......IhQ' ####  #......###......##..#####.######.............# Ih.2 <2Ih6 Ih8 Ihf# .#### .###...##..##.###.#..@#### #.#......###.#......##..##.###.######.Ih\f#. #....†.## #.....###......#.#...##### #.######.### #.# ##.#.###..).IhKm<3IhZrIh tIh|M.. # ....##### .###........##..#####@.......######. #......###......##..##..........#....... ##Ihڂ<4IhׇIhuIhh#... # .....##### .###..##..##.###.#...######.#......###.#......##..##.###.######.#. #....†.## #.....###......#.#...##### #.######.### #.# ##.IhjoIho&5IhttIhvIhSN###.... .# .....##### #.###..Ih##..##.###.#...######.#......###.#......##..##.###.######.Ihc#. #....†.## #.....###......#.#...##### #.######.### #.# ##.....#IhIhB&6IhIh=IhM### ## .. ..#.. .# .....#######.###....##..##.###.#...######.#......###....#......##..##.###.######.#. #....†.## #.....###......#.....#...##### #.######.###### #.# ##.....#Ih%N&7IhRIhSIh #### ## #.. ..# .. #.# . .....#....#######.###....##..##.Ih ###.#...######.#......###....#......##..##.....###.######.#. #....†.## #.....###......#.#...##### #.######.# Ih Ihi 8Ih Ih Ih[ #### ## #.. ### ..# .. #.# .... .....#....#######.###..#.##..##.###.Ih J#...######.#......###...#......##..##.....###.######.........#. #....†....### #.....###......#.#...##### #.######.# Ih Ihq 9Ih Ih Ih #### ## #.. ##..# .. #.# #..... .....#....#######.###.#..##..##.Ih ###.#...######.#......###..##......##..##...###.######.......#. #....†...#.## #.....###......#.#...##### #.######.# Ih` Ih !500Ihw Ih Ihg #### ## #.. #####. ..# .. #.# #...........### ....#######.###.#. .##..##.####.##...######.#......###.#.#......##..##.###.######....#. #....†.#.### #.....###......#.##...##### #.######.# 1Ihi Ihm Ih$ G#### # ## #.. #####.# ..#  .. #.# ##.###  ....#######.###.#.  .##..##.# ###.##...######.##......###.#.#......##..##.###.######...#. #....†.#.### #.....###......#.##...##### # Ih+ <2Ih0 IhL2 IhE #### # ## #.. ######.#...# .. #.# ##.### ....#.###.#. .##..##.# ###.##...######.##......###.#..##......##..##.  ###.######...#. #....†.#.##. Ihd ,## #.....###......#.### #...##### #.######.### #.# ##.....# # Ih Ih 3Ih- Iha Ih d#### ## ## ##.. ######.#...# # . #.# ##.### ##.###.#. ###..##.# ####.##...######.##.#......###.#..#. #......##..##. ###.######...#. #....†.#.##.## #.....###......#.##...##### #.######.# .## #.# ##.....# #.Ih <4Ih Ih IhC##### ## ## ##.. ######.#...# #. #.# ##.### #.#.###.IhcF#. #.##..##.# #.###.####.#...######.##.#......###.#..#. ......##..##..######..  #. #....†.#.##.## #.....###......#.####.#...##### #.######.# .## #.# ##.....# #.#Ih)Ih&5IhIhIhaU#.#### ######.. ######.#...# #.#.# ##.### #. .#.###.#. #.##..##.# #.###.####.#...######.##.#......###.#..#.##..##..######.. Ihax#. #....†.#.##. ## #.....###......#.####.##...##### #.######.# ..### #.# ##.....# #.#Ihh<6IhmIh>pIh,-##.#### ###### ##.. ######.#...##.#.# ##.### #. #.###.#. #.##..##.Ih-[# #. ###.####. #...######.##. #......###.#..#.##..##. .######. . #....†.#.##..... #.....###......#.####.## #...##### #.######.# ..## ## IhV.#.# ##.....# #.##Ih9Ih9&7IhAIhVDIhc#.###..#### ####### ####.#.. ######.#...## #.#.# ##.### #..###.#. #.##..##.# #..####. ...######.##. ......###.#..#.##..##. ######. Ih#....†.#.##.   #.....###......#.####.##.  ...##### #.######.# ..##.  # #.# ##.....# #.## . IhzIh&8IhPIhIhR A # ###  #### ####### #### #.. ######.#...## # #.# ##.### ##.###.#. #.##..##.# ##.#### #...######.## #......###.#..#.##..## .###### . #....†.#.##Ih + # #.....###......#.####.## #...##### #.######.# ..### #.# ##.....# #.##Ih~ Ih &9Ih IhV Ihv   #### #######  #.. ######.#...## # #.# ##.### # .#.###.#. #.##..##.# #  ###.####  #...######.##  #......###.#..#.##..## #.###### #. #....†.#.##....  ## #.....###......#.####.#   #...##### #.######.# ..#   ## #.# ##.....# #.## Ih}=10IhIIhJIh_C  #### #######  #.. ######.#...## # #.# ##.### # ..#.###.#. #.##..##.# # ###.#### #...######.## #......###.#..#.##..###.######.  #. #....†.#.##  ## #.....###......#.####.IhKD #...##### #.######.# .. ## #.# ##.....# #.IhJ<1IhRIhm0Ih41Ih(8IhT:Ih/ga #### #######  #.. ######.#...## # . #.# ##.### #.#.###.#. #.##..##Ih  The adder hisses angrily.Ih g.g   goblinIhg-5.7 (1.5IhmIho7 _You block the goblin's attack. x2IhZIhme SS   adderg   goblinYou closely miss the goblin. The goblin barely misses you.Ih-7.3 (1.6IhIhT{ _The adder bites you but does no damage. The goblin barely misses you.Ih  You barely miss the goblin. You closely miss the adder.IhD [8-8.8 (1.5Ihr Ih ] _You block the adder's attack. x2; The goblin hits you with a +0 dagger.Ih:  You slash the goblin!Ih )  You kill the goblin!You barely miss the adder. You block the adder's attack.Ih_9=390.3IhIhl= _The adder bites you but does no damage.IhQ O...######.####.............###.#####...##.....#..........< #..#########...Ih ###.............<.. #....#############.#..######.......S@.......Ih #####.#..#######. #).....Ih # ######## ...Ih }#.#..#.. .....Ih* b###.. #.#Ih( Ih ,10Ih$ Ihz 3 _You block the adder's attack.IhC2.9 (1.6Ih5Ihr _You closely miss the adder. You block the adder's attack. x2Ih>4.5IhRIhj _You miss the adder. You block the adder's attack. x3Ih~  You closely miss the adder. The adder closely misses you.Ih ==6.1Ih Ih R _The adder barely misses you.Ih  You slash the adder!  The adder is severely wounded.Ih 5=7.6 (1.5Ih) IhѶ [ _The adder bites you but does no damage. You block the adder's attack.IhYJ  You barely miss the adder.The adder is severely wounded.-9.1 _The adder bites you but does no damage.Ih`  You completely miss the adder.The adder is severely wounded.IhD-600.6IhIhgp _You block the adder's attack. The adder barely misses you.Ihd  You closely miss the adder.The adder is severely wounded.Ih R5----2.1Ih4 Ih H _You block the adder's attack. The adder bites you.Ih!  You completely miss the adder.The adder is severely wounded.7==--3.7 (1.6Ih,L _You block the adder's attack. x2Ih:   You miss the adder.The adder is severely wounded.9====5.2 (1.5Ih[Ihצz _The adder bites you but does no damage. The adder barely misses you.Ih  You closely miss the adder.The adder is severely wounded.Iho (6.7Ihҵ Ih [ _You block the adder's attack. The adder bites you but does no damage.Ih  You closely miss the adder.The adder is heavily wounded.8.2Ih Ihl 6 _You block the adder's attack. x2Ih*  You barely miss the adder.The adder is heavily wounded.Ih*Y5----9.7Ih0Ih3H _You block the adder's attack. The adder bites you.IhE,The adder is heavily wounded. _You block the adder's attack. The adder bites you.  You closely miss the adder.  The adder is heavily wounded.The adder bites you. x2  You are poisoned.Ih,3=-----11.3 (1.6Pois Ih2Ihj5, _The adder poisons you!IhQn 9  You slash the adder!Ihv †  You kill the adder!Ih{ 2--582.8 (1.5 _You feel sick.Ih& Ihc e _Your Axes skill increases to level 2!Ihm #...######.##. ##..... ###.#####...##..... #....< #..######### ###.....< #....######.....####.#..######.....# .@..##.#..######.....# #..#).# #.....# #.#...# #......#.#..#..#Ih.##..#..##. .....##  #.. #.#Ihjc--30IhIh _You feel sick. _You see here an adder corpse.IhK] #...######.## ##... ###.#####...## #....< #..######### ###.....< #....######......######.#..######.....#†..#IhK.######.#..######.....# #..#).# #.....# #.#...# # ......# .#..#..# .##..#..# #. .....## IhQLe #.. #.#IhIT3  You feel sick.IhT#3IhTM=-4IhYIh\[ _You are no longer poisoned.Ihk%4Ih*Ih,Ih4IhIhXIha 3IhWb Ihof Ihg k4=Ihl BIhl K5=IhNm Ihn Ihjp Ihp a6==Ihq IhNs Ihu ~7==Ihu Ihw Ihy ~8==Ihz Ih  #...######.## ## ###.#####...### #.... #..########.... ###...... #....######.......######.#..######.......†...9.8 (5.....######.#..######..Ih G..... #..#).# #...... #.#...# ###... ......### .#..#..# .##..#..# #. .....## #.. #.#Ih܁ Ih Ihb Ihb 3Ih Ih5 Ih Ih ~9==Ih 1 _HP restored.Ih 3Ih$ Ih Ih ,Ih Ih Ih' ,IhR Ih Ihg Ih 9=Ih Ih Ihd ,Ih Ih b  You see here an adder corpse.Ih Ih)  _Ihn Ih ##..................####.#####...##.....####............<....Ih ... #..#########.... ###.............<...Ihg ..... #....######.....###......######.#..######.....# .............†.............# ......######.#@.######.....# Ih 26.8 (7..... #..#).# #.....# Ih .... #.#...# ####### Ih ... ......### .#..#..#Ih D .##..#..##. .....###.. #.# Ih% Ihv Ih Ih Ih/ \  ###.#####...####Ih+0  #............<.......#########...###.............<.....######.....###.######.#..### .......†........ ######.#..######Ih0  #..#@.#  #..##### ... Ih0 v#### #.#Ih7 IhB8 +7.8 (1Iha< Ih? O _You see here a +0 dagger.JhJh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.JhF Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Jh 6Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting Jh /: Lookup descriptionJ.Religion Q: FAQK.Jh  Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsJhC M.Macros, Options, Performance Home: This screenJhv N.Philosophy1.List of Character Species2.Jh List of Character Backgrounds3.List of Skills4.List of Keys and CommandsJh] 5.Inscriptions6.Dungeon sprint modes Jhf Jhgc------------------------------------------------------------------------  Jhg 3. JhgLIST OF SKILLS  JhhM------------------------------------------------------------------------  JhLh Jh~hIHere is a description of the skills you may have. You can check your  JhhDcurrent skills with the 'm' command, and therein toggle between prog Jhh ress  JhiKdisplay and aptitude display using '*'. You can also read the table of  JhRiNaptitudes from the help menu using '?%', and during character choice with  Jhi '%'.  Jhi JhiFighting skills  Jhj1========================================  JhLj JhjQFighting is the basic skill used in ranged and melee combat, and applies no  JhjRmatter which weapon your character is wielding (if any). Fighting is also  JhjTthe skill that determines the amount of health your character gains as they  Jh+kNincrease in levels (note that this is calculated so that you don't get a  JhbkPlong run advantage by starting out with a high Fighting skill). Unlike the  JhkQspecific weapon skill, Fighting does not change the speed with which you  Jhkmake your attacks.  Jhk Jh1lMWeapon skills affect your ability to fight with specific melee weapons.  JhblWeapon skills include:  Jh Jh ' * Short Blades Jh? H * Long Blades* Maces & Flails Jhw$ Jh,* Axes* Staves* Polearms  JhԄ` If you are already good using a class of weapons, say Long Blades, you'll Jh6H JhӒ} * Long Blades* Maces & Flails  * Axes  * Staves* Polearms If you are already good using a class of weapons, say Long Blades, you'll get a bonus to using similar weapons, like Short Blades; this is called crosstraining and is shown in blue in the skill menu. Similar types of weapons are:  Jh * Short Blades and Long Blades* Maces & Flails and Axes  * Polearms and Axes  * Staves and Polearms* Staves and Maces & Flails  Jh9Being good at a specific weapon improves the speed with which you attack with it. Both the base speed and the best (lowest) possible speed are displayed in the inventory entry for a weapon. Although lighter weapons are  JhYeasier to use initially, as they strike quickly and accurately, heavier weapons increase in damage potential very quickly as you improve your skill  Jhxwith them. You can check the current delay of your weapon by swinging it at air (using ctrl-direction) and looking at the number in parentheses next to JhU JhUyour turncount. Some weapon types have special abilities. Axes are able to cleave through multiple enemies in a single swing, hitting enemies in an arc around the  JhVwielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use Jht*  Jh #M Jh  Jhfr Jh/M * Polearms Jh-M * Staves Jh (multiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Jhomultiple enemies in a single swing, hitting enemies in an arc around the wielder with every attack. Polearms can reach farther and allow the wielder to attack an opponent two squares away, and even reach over monsters. Use the 'v' command to target a specific monster with a reaching attack, or use Autofight ('tab') to reach automatically. Finally, Unarmed Combat skill increases the accuracy, damage, and speed of attacks made while unarmed. Note that most auxiliary attacks, such as an Armataur's tail-slap or a Minotaur's headbutt, are not affected by Unarmed Combat. The only exception is the off-hand punch attack granted by using neither weapon nor shield, which Unarmed Combat makes somewhat more effective. Ranged combat skills ======================================== Ranged Weapons is the skill for bows, crossbows, and slings, whereas Throwing governs all things hurled without a launcher: boomerangs, javelins, nets, darts, etc. Just as with melee weapons, ranged weapon skills and throwing skills increase the speed at which you attack, along with slightly increasing your accuracy and damage. Missile weapons, unlike melee or throwing weapons, are slowed by wearing heavy armour. Increasing your Strength and Armour skill JhWwill partially mitigate this. Magic skills  JhM.========================================  Jh Ra Spellcasting is the basic skill for magic use. It affects your reserves of Jh a  magical energy (Magic) in the same way that Fighting affects your health: Jh every time you increase the Spellcasting skill you gain some magic points, and you gain a spell level every time you reach a skill level divisible by 0.5. Spellcasting also helps with the power and success rate of your spells, but to a lesser extent than the more specialised magical skills. There are also individual skills for each different type of magic; the JhН higher the skill, the more powerful the spell. Multidisciplinary spells use an average of the two or three skills. Jhb Jh7Jh  JhͫJh JhX;JhJhq+ Miscellaneous skillsJhsJh Jhh @  ========================================Jh   Jh ArmourJha  Having a high Armour skill means that you are skilled at wearing armourJhdc  of all kinds, multiplying the protection provided not just by body armourJh4 but also by cloaks, gloves, etc. It also very slightly mitigates thepenalties to spellcasting and missile weapon speed from wearing heavyarmour. JhDodgingA high Dodging skill helps you to evade melee and ranged attacks moreeffectively. This is more easily done in light armour, but can still beJh!Jhu JhVG JhdFJhMJh  missiles won't end up in deep water.&JhP&JhZ&JhRk###.#####...##.....# lebron the Shield-Bearer###............<.... Troll...#..#########...... Health: 29/29 ========================....###.............<... Magic: 1/1========================.....#....######.....###. AC: 4Str: 23......######.#..######.....# . EV: 7Int: 4.............†.............#SH: 12Dex: 9......######.#..######.....#XL:  2 Next: 58% Place: Dungeon:2..... #..#@.# #.....#Noise: ---------  Time: 627.8 (0.0)....#.[4&Jhk 0m#...# #######a) +0 war axe.........#Nothing quivered##.#..#..#.##..#..##. .....###.. #.#### #.# _You see here an adder corpse.  You feel sick. _You are no longer poisoned. _HP restored. _You see here an adder corpse. _You see here a +0 dagger.&Jho&Jhoq'Jh'Jh  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5  12%  -2   j + Spellcasting   0.0    -5  'Jh         b + Maces & Flails   1.3    -1      c + Axes2.1  33%  -2   k + Shapeshifting   0.0    -1   d + Polearms   1.1    -2  'Jh     e + Unarmed Combat   0.0     0      'Jh        'Jh         f + Armour   0.0    -2      g + Dodging2.5  21%  -2      h + Shields2.9  33%  -1      i + Stealth0.0   1%  -5                  'Jhhp                            The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets+Jh+Jh+Jh  ###.#####...##.....# lebron the Shield-Bearer###............<.... Troll...#..#########...... Health: 29/29 ========================....###.............<... Magic: 1/1========================.....#....######.....###. AC: 4Str: 23+Jh......######.#..######.....# . EV: 7Int: 4.............†.............#SH: 12Dex: 9......######.#..######.....#XL:  2 Next: 58% Place: Dungeon:2..... #..#@.# #.....#Noise: ---------  Time: 627.8 (0.0)....#.#...# #######a) +0 war axe.........#Nothing quivered##.#..#..#.##..#..##. .....###.. #.#### #.# +JhhV_You see here an adder corpse.  You feel sick. _You are no longer poisoned. _HP restored. _You see here an adder corpse. _You see here a +0 dagger.+Jh4+Jh+Jh7!+Jh4+Jh+Jh ,Jh I,Jh{&4,JhQ,,Jh-,JhR 3,JhS ,JhWV ,Jh^ ## #............<.......#########...###.............<.#....######.....###.######.#..## ,Jh _ .......†........ ######.#..###### #..#).# ,Jhv_  #.##### #.... ## #?.#..# ..##.......#,Jh_ l .#.. ##,Jh_ # ### #..,Jhg ,Jh@k +8.8 (1,Jhm ,Jhp U  You feel sick. _You are no longer poisoned.,Jhp HP restored. _You see here an adder corpse. _a +0 dagger,Jhq b. _Found a scroll labelled JUDUL XOAJAGY.-Jh -Jh#3-Jh-JhY ## #-Jhٸ.< ... #..#-Jh;# ....-JhN ###...-Jh[..<-Jh ..... #....######.....###-Jhݹ ......######.#..######.....#  ..†.....#-Jh@  ......######.#..######.....# ..... #..#).# #.....# .... #.#@..# -Jhl# ... #.#-Jh ## #?.#..#..#..##..-Jhĺ6#..#-Jh #.......## .#..:-Jh 5#.#-Jh:G # ####-Jh^L#.# -Jhֻ+#..-Jh!&0-Jh{+9.8 (1-Jh-Jh63 _Found a book of Debilitation./Jh~ /Jh /Jh# /Jh& /Jh4/Jh!/Jh#0Jhi ...#########...###.............<.....######.....###.######.#..## .......†........######.#..###### #..#).#  ###.#..##### #....@. ## #?.#..# ...##..#..###0Jh!=300Jh<0Jh]1JhKT 1JhkW Drink which item? Potions  d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion [!] quaff|evoke[?] describe selected3Jhn,3Jh/3Jh[7 ...#..#########..... lebron the Shield-Bearer....###.............<.. Troll.....#....######.....### Health: 29/29 ========================......######.#..######.....#3Jh7MMagic: 1/1========================.............†.............#AC: 4Str: 233Jh7......######.#..######.....#EV: 7Int: 43Jh7..... #..#).# #.....#SH: 12Dex: 93JhA8.... ###.#...# #######XL:  2 Next: 58% Place: Dungeon:2... #....@..#Noise: ---------  Time: 630.8 (0.0)## #?.#..#..#3Jhh8a) +0 war axe...##..#..#Nothing quivered#.......##3Jh8.#..:#.## #####.#3Jh8<#..## 3Jh8_You are no longer poisoned. _HP restored. _You see here an adder corpse. 3Jh8_You see here a +0 dagger. _Found a scroll labelled JUDUL XOAJAGY. _Found a book of Debilitation.3Jhk@P  Okay, then.3Jh@3JhRG3JhI. _3Jhm 3Jh $3Jh7 Wield which item (- for none)?- - Claws Hand Weapons (go to first with )) 3Jho  a - a +0 war axe (weapon)[?] describe selected 3Jh [!] equip|wield|wear|put on[tab] equip|unequip 6Jh 6Jhi 6Jh4  ...#..#########..... lebron the Shield-Bearer....###.............<.. Troll.....#....######.....### Health: 29/29 ========================......######.#..######.....#Magic: 1/1========================.............†.............#AC: 46Jh Str: 23......######.#..######.....#EV: 7Int: 4..... #..#).# #.....#SH: 12Dex: 9.... ###.#...# #######XL:  2 Next: 58% Place: Dungeon:2... #....@..#6Jh Noise: ---------  Time: 630.8 (0.0)## #?.#..#..#a) +0 war axe...##..#..#Nothing quivered#.......##.#..:#.## #####.##..## _HP restored. _You see here an adder corpse. _You see here a +0 dagger. _Found a scroll labelled JUDUL XOAJAGY. _Found a book of Debilitation. _Okay, then.6JhR P  Okay, then.6Jh 6Jh 6Jh . _7Jh1Equip which item?  - - Claws Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn) Jewellery (go to first with "=)  e - an amulet of reflection (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip :JhJ:JhQ:JhY ...#..#########..... lebron the Shield-Bearer....###.............<.. Troll.....:JhY#....######.....### Health: 29/29 ========================......######.#..######.....#Magic: 1/1========================.............†.............#AC: 4Str: 23:Jh0Z......######.#..######.....#EV: 7Int: 4..... #..#).# #.....#SH: 12Dex: 9:JhRZ.... ###.#...# #######:JhtZ XL:  2 Next: 58% Place: Dungeon:2... #....@..#:JhZYNoise: ---------  Time: 630.8 (0.0)## #?.#..#..#a) +0 war axe:JhZ...##..#..#Nothing quivered#.......##:Jh[.#..:#.## #####.#:Jh[<#..## :Jh0[Z_You see here an adder corpse. :JhC[@_You see here a +0 dagger. :JhW[{_Found a scroll labelled JUDUL XOAJAGY. _Found a book of Debilitation. :Jhk[\_Okay, then. _Okay, then.:JhbP  Okay, then.:Jh7c:Jhi:Jhk. _;Jh*  You aren't carrying any scrolls.;Jh2;Jh3. _JhP  Okay, then.>Jhp>Jh>Jh. _?Jh4 ## #............<... ?Jh5  #..#########........ ###.............<........ #....######.....###.......######.#..######.....# ........†.............# ......######.#..######.....# .?Jh;5  #..#).# #.....# .?JhZ5 ###.#.@.# #######...?Jhv5 F.......# ?Jh5 A## #?.#..#..# ...##..#..?Jh5 ##.......#?Jh5 .#..:#.#?Jh5 # #####.#?Jh6 V#..##?Jh> ?Jh? 21.8 (1 _?JhF ?Jh5H @Jh @Jh 7Inventory: 9/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions @JhN g i - a fuming blue potion Baublesh - 2 flux baublesBJhsu BJhz ###............<.... lebron the Shield-Bearer...#..#########...... Troll....###.............<... Health: 29/29 ========================.....#....######.....###. Magic: 1/1BJh{========================......######.#..######.....# . AC: 4Str: 23.............†.............#EV: 7Int: 4......######.#..######.....#SH: 12Dex: 9BJh{=..... #..#).# #.....#XL:  2 Next: 58% Place: Dungeon:2BJh{.... ###.#.@.# #######BJh{Noise: ---------  Time: 631.8 (0.0)... #.......#a) +0 war axeBJh-|## #?.#..#..#Nothing quiveredBJhS|I...##..#..##.......##.#..:#.#BJhr|# #####.##..BJh|k##t - Shout!  Orders for allies: a - Attack new target.BJh|/r - Retreat!s - Stop attacking.BJh|`g - Guard the area.f - Follow me.Anything else - Cancel. _Okay, then.BJh}BJh4BJhqBJh{BJh1i 3BJh k BJhEn BJh?q ,BJh7v ,BJhx ,BJh#z BJh{ BJh~ ,BJha BJh) BJh ,BJh BJh BJh ,BJhύ BJh 2  .............†...#  ......######.#.......#  ..... #..#).# #.....#  .... ###.#...# #######  ... #.......#  ## ###?.#..#..#  BJh #...##..#..#  #.......##  #...#..@#.#  ..# #####.# # #.. ### BJhQ X You pick up a book of Debilitation and begin reading...BJh V6.8 (57.8 (6BJhq BJh˧ r  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library.KJh04KJh`6KJh8LJhp4LJhʬLJhpG _Nothing quivered!MJh4MJh MJhn _Sorry, you're not good enough to have a special ability.NJhNJh28.8 (1 _NJheNJhOJhOJhj&9OJh@OJhOJhg OJhf Drop what?9/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe (weapon) Armour (select all with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail OJh Jewellery (select all with "=)  e - an amulet of reflection (worn) Potions (select all with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion BaublesOJh4 h - 2 flux baubles [Up|Down] select[Esc] exit OJh Letters toggle [.|Space] toggle selected[top]QJh.xQJh .............†.............# lebron the Shield-Bearer......######.#..######.....# Troll..... #..#).# #.....# Health: 29/29 ========================.... ###.#...# ####### Magic: 1/1========================... #.......#AC: 4Str: 23## ###?.#..#..#EV: 7Int: 4#...##..#..#SH: 12Dex: 9#.......##XL:  2 Next: 58% Place: Dungeon:2QJh@#...#..@#.#Noise: ---------  Time: 639.8 (0.0)..# #####.#a) +0 war axe##..Nothing quivered###You pick up a book of Debilitation and begin reading...  You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. _Nothing quivered! _Sorry, you're not good enough to have a special ability.  Okay, then.QJhQJh;QJh1. _RJhERJhFRJhMRJhNSJh@f You add the spells Slow, Confusing Touch and Cigotuvi's Putrefaction to your _library. _Nothing quivered! _Sorry, you're not good enough to have a special ability. _Okay, then.Unknown command.SJhC4SJhXISJhKN _There are no items here.UJhO .†.# ......######.#..######.....# ..... #..#).# #.....# .... ###.#...# # ... #.......#UJh;C ## ###?.#..#..# #...##..#..# #.......## #...#.@.#.# ..# #####.# # #..  ###UJhUJh340.8 (1 _UJhUJh^VJhA4VJhCHVJhxJVJhޓ hM######.#..######.......†.........######.#..#####. #..#)....... ###.#...# #######... #.......### ###?.#..#..#...##..#..# #...@...###...#...#.##..# #####.####..VJhk VJh &1VJh WJh8......######.#..######.....# .†....# ......######.#..######.....# ..... #..#).# #.....# .... ###.#...# # ... #.......# ## ###?.#..#..# WJhA#...##..#..# #.## #...#...#.# #..# #####.# # WJhP<2WJhWJhXJhXJhXJhpXJhP _You don't know any spells.XJh{6 Z ......######.#..######.....# lebron the Shield-Bearer.............†.............# Troll......######.#..######.....# Health: 29/29 ========================..... #..#).# #.....# Magic: 1/1========================XJh6 ?.... ###.#...# ####### AC: 4Str: 23... #.......#EV: 7Int: 4## ###?.#..#..#SH: 12Dex: 9#...##..#..#XL:  2 Next: 58% Place: Dungeon:2#....@..##XJh7 )Noise: ---------  Time: 642.8 (0.0)#...#...#.#a) +0 war axeXJhd7 i#..# #####.#Nothing quivered###..### _Okay, then. _Unknown command. _There are no items here. _You don't know any spells.  XJh7 aPress: ? - help, v - describe, . - travelThe floor.[Jh߅g@   You can't see that place.[Jh= [JhO= [JhZ= [Jh? [Jh# , v - describe, . - travelA rock wall.[JhmY.#The floor.[Jh]:..[Jh46..[Jh 9..\JhZ ......######.#..######.....# lebron the Shield-Bearer.............†.............# Troll......######.#..######.....# Health: 29/29 ========================..... #..#).# #.....# Magic: 1/1========================\Jh-_.... ###.#...# ####### AC: 4Str: 23... #.......#EV: 7Int: 4## ###?.#..#..#SH: 12Dex: 9#...##..#..#XL:  2 Next: 58% Place: Dungeon:2#....@..##\Jh~Noise: ---------  Time: 642.8 (0.0)#...#...#.#a) +0 war axe#..# #####.#Nothing quivered###..\Jh### _Okay, then. _Unknown command. _There are no items here. _You don't know any spells.  Press: ? - help, v - describe, . - travelThe floor.\JhK\Jh\Jhн. _]Jh]Jh_Unequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn) ]JhJewellery (go to first with "=)  e - an amulet of reflection (worn)[?] describe selected [!] unequip|take off|remove]Jh|[tab] equip|unequip^Jh^Jh^Jh + ......######.#..######.....# lebron the Shield-Bearer.............†.............# Troll......######.#..######.....# Health: 29/29 ========================..... #..#).# #.....# Magic: 1/1========================.... ###.#...# ####### AC: 4Str: 23... #.......#EV: 7Int: 4## ###?.#..#..#SH: 12^Jh Dex: 9#...##..#..#XL:  2 Next: 58% Place: Dungeon:2#....@..##Noise: ---------  Time: 642.8 (0.0)#...#...#.#a) +0 war axe#..# #####.#Nothing quivered###..### _Okay, then. _Unknown command. ^Jh_There are no items here. _You don't know any spells.  Press: ? - help, v - describe, . - travel _The floor.^Jh'P  Okay, then.^Jh^Jh^Jh . _^Jh N ......######.#..######.....#  lebron the Shield-Bearer  .............†.............#  Troll  ......######.#..######.....#  Health: 29/29 ========================  ..... #..#).# #.....#  Magic: 1/1========================  .... ###.#...# #######  AC: 4Str: 23  ... #.......#  EV: 7Int: 4  ## ###?.#..#..#  SH: 12Dex: 9 #...##..#..#  XL:  2 Next: 58% Place: Dungeon:2 ^Jh0 #....@..##  Noise: ---------  Time: 642.8 (0.0) ^Jh C#...#...#.#  a) +0 war axe #..# #####.#  Nothing quivered ## #..  ###  ^Jh      ^Jh!    _You don't know any spells.  Press: ? - help, v - describe, . - travel ^Jh` q_The floor. _Okay, then.Hit: a) +0 war axe^Jh ?Press: ? - help, Dir - move target`Jh*r! `Jhr)The floor. You are here.`JhDl  ......######.#..######.....#  lebron the Shield-Bearer  .............†.............#  Troll  ......######.#..######.....#  Health: 29/29 ========================  ..... #..#).# #.....#  Magic: 1/1========================  .... ###.#...# #######  AC: 4Str: 23 `Jh m _ ... #.......#  EV: 7Int: 4  ## ###?.#..#..#  SH: 12Dex: 9 #...##..#..#  XL:  2 Next: 58% Place: Dungeon:2 #....@..##  Noise: ---------  Time: 642.8 (0.0) #...#...#.#  a) +0 war axe #..# #####.#  Nothing quivered ## #.. `Jh>m S ###    `Jhim c   `Jhm j   _You don't know any spells.  `Jhm Press: ? - help, v - describe, . - travel _The floor. _Okay, then.`Jhm XHit: a) +0 war axePress: ? - help, Dir - move targetaJh@*@aJh* k..  Press: ? - help, v - describe, . - travel _The floor.Okay, then.  Hit: a) +0 war axePress: ? - help, Dir - move targetYour weapon can't reach that far!bJhiZ .*bJh~( a..  Your weapon can't reach that far!cJhX@..cJh @#.dJh=X #@dJhf;@*dJh>> 7@.dJh? ......######.#..######.....# lebron the Shield-Bearer.............†.............# Troll......######.#..######.....# Health: 29/29 ========================..... #..#).# #.....# Magic: 1/1========================.... ###.#...# ####### AC: 4Str: 23... #.......#EV: 7Int: 4## ###?.#..#..#SH: 12Dex: 9#...##..#..#XL:  2 Next: 58% Place: Dungeon:2#....@..##Noise: ---------  dJh5[33mTime: 642.8 (0.0)#...#...#.#a) +0 war axe#..# #####.#Nothing quivered###..### _The floor. _Okay, then.Hit: a) +0 war axePress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then.dJhdJh. _fJh .............†.............# ######.#..######.....# ..... #..#).# #.....# ###.#...# #######  #.......#  ## ###?.#..#..# #...##..#..# #.......###...#.@.#.#..# #####.# ## #.. ### fJhfJh}23.8 (1 _fJhOfJhngJh34gJhgJhXgJhD   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.5  12%  -2   j + Spellcasting   0.0    -5           b + Maces & Flails   1.3    -1      c + Axes2.1  33%  -2   k + Shapeshifting   0.0    -1   d + Polearms   1.1    -2       e + Unarmed Combat   0.0 JhSE 39;49m    0                       f + Armour   0.0    -2      g + Dodging2.5  21%  -2      h + Shields2.9  33%  -1      i + Stealth0.0   1%  -5                JhE Jm                              The percentage of incoming experience used to train each skill is in brown.  gJhF Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  gJhQF [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  gJhF [!] training|cost|targetslJh j + Spellcasting 0.0  b + Maces & Flails 1.3 k + Shapeshifting 0.0  d + Polearms 1.1  lJhM e + Unarmed Combat 0.0  f + Armour 0.0  Press the letter of a skill to read its description.  Press ? for a general explanation of skilling and the various toggles.Helpa-z] skill descriptionsnJhQ- j + Spellcasting   0.0 b + Maces & Flails   1.3 k + Shapeshifting   0.0 d + Polearms   1.1 e + Unarmed Combat   0.0 f + Armour   0.0The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.Help=] set a skill targetnJhè .............†.............# lebron the Shield-Bearer......######.#..######.....# Troll..... #..#).# #.....# Health: 29/29 ========================.... ###.#...# ####### Magic: 1/1========================... #.......#AC: 4Str: 23## ###?.#..#..#EV: 7Int: 4#...##..#..#SH: 12Dex: 9#.......##XL:  2 Next: 58% Place: Dungeon:2#...#.@.#.#Noise: ---------  Jhw 40mTime: 643.8 (0.0)#..# #####.#a) +0 war axe###..Nothing quivered### _The floor. _Okay, then.Hit: a) +0 war axePress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then.nJh nJh@ nJh oJhM######.#..######.......†.........######.#..#####. #..#)......oJh. ###.#...# #######... #.......### ###?.#..#..#...##..#..# #...@...## #...#...#.##..# #####.####..oJhA4.8 (1oJhoJh!oJhų M #..######.#..######.......†.........######.#..#####. #..#).# #...... ###.#...# #######... #.......### ###?.#..#..##...##@.#.. #.......## #...#...#.##..# #####.##oJh oJh &5oJh oJh pJhB%M ##.............< #....########.#..######.......†.........######.#..#####. #..#)...... ###.#...# #######... #.......### ###?.#...##..#.. #.......###...#...#.##..#.##.#6pJh'pJhO*pJhM  #..#########... ##.............<pJhj #....#########.#..######.......†.........######.#..#####. #..#)...... ###.#pJh#######... #..@....#pJhD3## ###?.#..#..##...##..#..#pJht#.#.......###...#...#.##pJhpJhpJh;&7pJh&pJh3pJh  ... #..# .... ###.... ..... #....######..... ......######.#..######..... pJh P..†.... ......######.#..######..... ..... #..#).# #..... .... ###.#...# pJhh X ... #.# ## ###?.#..#..# #...##..#..# #.#.......##pJh  #...#...#.# #..# #pJh e####.# ##pJh¢ }# #.. ###pJh* <8pJh˲ pJh qJhq ... #..# .... ###.. ..... #....###### ......######.#..###### qJh ..† ......######.#..###### ..... #..#).# # .... ###.#...#  ... #qJh5).#qJhXa ## ###?.#..#..# #...##..#..#qJh} #.#.......##qJh #...#...#.# #..#######qJh.#qJh ### #.. ###qJh=<9qJhqJhqJh 4qJhqJhqJh .###................######.######.#........†........######.#..###### #..#).#  ###.#...#### ##.... qJhC## ###?@#..#..# #...##..#..##.#.......#..#.###qJh=50qJhqJhqJh .... ### ..... #....###### ......######.#..###### ..† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.# ## ###@.#..#..#qJhBW #...##..#..# #.#.......## #...#...#.# #..#######.# ### #..  ###qJh<1qJhqJhA2.8 (2qJhqJhaLOkay, then.  Hit: a) +0 war axePress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then. _j - a scroll labelled JUDUL XOAJAGYrJh7Xk .....######.######.#........†........######.#..###### #..#).#  ###.#...### ##.......# ## ###..#..#.. #..@###.......#...#...#.# ..##########rJh~]rJh]+3.8 (1rJh(arJhbrJhwa .######.#.......†........######.#..###### #..#).#  ###.#..### ##.... ## ###..#..# #...##..#..#.#@......#..#...#.# #..#######.##rJh<4rJh,rJh< sJhZ / .......†........######.#..###### #..#).#  ###.#...### ##...... ## ###..#..# #...##..#..#.......#sJh[ #..@#...#.# #..#######.### #..sJhda sJha &5sJh$f sJhg tJh!Drop what?10/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 war axe (weapon) Armour (select all with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (select all with "=)  e - an amulet of reflection (worn) Scrolls (select all with ?)  j - a scroll labelled JUDUL XOAJAGY Potions (select all with !)d - 2 potions of might  f - 2 amethyst potions tJh" i - a fuming blue potion Baublesh - 2 flux baubles [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]vJh(1 turn)  a - a +0 war axe (weapon)  j + a scroll labelled JUDUL XOAJAGY[Enter] accept (1 chosen)wJh; m -xJh5(1 turn)+[Enter] accept (1 chosen)|Jh|Jh#.............†........... lebron the Shield-Bearer......######.#..######... Troll..... #..#).# #... Health: 29/29 ========================.... ###.#...# #### Magic: 1/1========================... ##.......#AC: 4Str: 23## ###..#..#..#EV: 7Int: 4#...##..#..#SH: 12Dex: 9#.#.......##XL:  2 Next: 58% Place: Dungeon:2#..@#...#.#Noise: ---------  Time: 655.8 (0.0)#..###[34|Jh$m####.#a) +0 war axe####..Nothing quivered### _Okay, then.Hit: a) +0 war axePress: ? - help, Dir - move targetThat would be overly suicidal. _Okay, then. _j - a scroll labelled JUDUL XOAJAGY6.8 (1|Jh*|Jh,? _You drop a scroll labelled JUDUL XOAJAGY.}Jhl .† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.......#}Jh[ ## ###..#..#..# #...##..#..# #.#.## #.@?#...#.# #..#######.#}Jh ### #..  ###}JhE<7}Jh}Jh}Jhw 4}Jh~ }Jh }Jh Q}Jh` .†.......######.#..######...... #..#).# #..... ###.#...# #... ##.......# ## ###..#..#..# #...##..#..# #.#.## #..@#...#.# #..#######.# ### #.. }Jhc<8}Jhk}Jho _You see here a scroll labelled JUDUL XOAJAGY.~Jh .† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.......# ## ###..#..#..# #...##..#..# #.#.## #.@?#...#.# #..#######.# ### #..  ###~Jh%`9 _~Jhd-  .† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.# ## ###..#..#..# #...##..#..# #.#.## #@.?#...#.# #..#######.# #### #..  ###~Jh6 =60~JhF ~JhI Jh]J.†.......######.#..######...... #..#).# #..... ###.#...# #... ##.# ## ###..#..#..# #...##..#..# #.#.## #.@?#...#.# #..#######.# #### #.. Jh`<1JhPgJhipJh{~ .†.......######.#..######...... #..#).# #..... ###.#...# #... ##.......# ## ###..#..#..# #...##..#..# #.#.## #..@#...#.# #..#######.# #### #.. Jh<2Jh _You see here a scroll labelled JUDUL XOAJAGY.Jh3 _j - a scroll labelled JUDUL XOAJAGYJh7; .† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.......# ## ###..#..#..# #...##..#..# #.#.## #.@.#...#.# #..#######.# #### #..  ###4Jh  .† ......######.#..###### ..... #..#).# # .... ###.#...#  ... ##.# ## ###..#..#..# #...##..#..# #.#.## #@..#...#.#Jh  #..#######.# #### #..  ###Jh Jh &5Jh Jh 4Jhp Jhʣ JhC\4JhPcJhdJh%4Jh,Jh /Jh 4JhJhJh:+######.#..###### #..#).#  ###.#..# ##.... ## ###..#..# #...##..#.......###...#...#.# #.@######### #.. ### 6Jh*#.......†.........######.#..#####. #..#).. ###.###... ##.....## ###..#....##..#.. #.#.......####@..#.....#######.##### #.. ###7Jhvg*M######.#..######.......†.........######.#..#####. #..#).. ###.###... ##.....## ###..#..#..##..#.. #@#.......####...#...Jh`h#..#######.##### #..Jhvn<8Jh7sJhRuJhY-M #..######.#..######.......†.........######.#..#####. #..#).. ###.#.##Jh-6... ##.....## ###..#..##..#.. #.#.......###...#...##..#######.##Jh5JhB6&9Jhh<JhX>Jh4Jhz JhJh)4JhkJhJh|4JhnJhJhN4JhTJh{VJh,_..... #....######.......######.#..######..†.......######.#..######...... #..#).# #..... ###.#...# #... ##.......# ## ###..#..#..# #.@.##..#..# #.#.## ##...#...#.# #..##### Jhq4Jh4'70Jh}:Jh;Jh ..... #....######.......######.#..######..†.......######.#..######...... #..#).# #..... ###.#...# #... ##.......# ## ###..#..#..# #..@##..#..# #.#.## Jh @##...#...#.# #..#######.## Jh <1JhZ Jh Jh 4Jh JhR JheJJh=JhG4JhNJhPJhs74Jh:Jh=JhwM ##........ #...######.#..######.......†.........######.#..#####. #..#)..... ###.#...# ####... ##.......## ###@.#..##..#.. #.#.......####...#...#.#..##########Jh<2JhJhJh4Jh|JhJh .... ###...... #....######.......######.#..######...†.......######.#..######...... #..#).# #..... ###.#...# #... ##.# ## ###.@#..#..# #...##..#..# #.#.......## ##...#...#.##..#######.#### Jh <3Jhx Jh Jhv M  #..######### ##........ #...######.#..######.......†.........######.#..#####. #..#).....Jh . ###.######... ##@......#Jh '## ###..#..#..##...##..#..#.#.......##..#.###Jha<4JhJh Jh... #..#..... ###........ #....######.......######.#..######...†.......######.#..######.JhC..... #..#).# #..... ###.#...# #Jh... ##.# ## ###..#..#..# #...##..#..# Jh/#.#.......##JhP##...#...#.##..#######.##### #..###Jh&6Y5JhA ... #..#..... ###....<..... #....######.....#......######.#..######.....#..†....#......######.#..######.....#..... #..#).# #.....#.... ###.#...# #... ##.# ## ###..#..#..# #...##..#..# #.#.......####...#...#.##..#######.#######6Jh Jh Jh~ ... #..#..... ###...<...... #....######.....#......######.#..######.....# .†.....# ......######.#..######.....# ..... #..#).# #.....# .... ###.#...# # ... ##.# ## ###..#..#..# #...##..#..# #.#.......####...#...#.##..#######.##### #..###Jhr JhӅ &7Jh Jho JhE ... #..#..... ###...<...... #....######.....#......######.#..######.....# ...†.....# ......######.#..######.....# ..... #..#).# #.....# .... ###.#...# #JhE  ... ##.# ## ###..#..#..# #...##..#..# #.#.......####...#...#.##..#######.##### #..###JhN <8JhT JhX Jh ... #..#..... ###....<...... #....######.....###.......######.#..######.....# ..Jh ..†....# ......######.#..######.....# ..... #..#).# #.....# Jh1 .... ###.#...# # ... ##.# ## ###..#..#..# Jhw #...##..#..# #.#.....Jh .####...#...#.##..######.##### #..####Jh) <9Jh" Jh! ... #..#......#.... ###....<...... #....######.....###.#......######.#..######.....# .#..†....#  ......######.#..######.....#  ..... #..#).# #.....#  .... ###.#...# #  ... ##.#  ## ###..#..#..# #...##..#..# #.#...##...#...#.##..#######.##### #..###Jhx !#Jh Z80JhŦQJh%4JhR,Jh.JhJh\Jh!Jh]Jh9# .###.............<.....#....######.....###.#.######.# Jht.......†........ ######.#..###### #..#).#  ###.#..##### ##....  JhO## ###..#..# #...##..#.......#..##Jh<1JhSJhJh .... ###.< ..... #....######.....###. ......######.#..######.....# . ...†....# ......######.#..######.....# ..... #..#).# #.....# .... ###.#...# # ... ##.# ## ###..#..#@.# #...##..#..# #.#.......## ##...#...#.# #..#######.# #### #.. ####JhJh!JhC2JhJh2Jh  .....######.....###.######.# .......†........ ######.#..###### #..#).#  ###.#..##### ##.... ## ###..#..# #...##.......###...#...#.# ##3Jh .######.# .......†........ ######.#..###### #..#).#  ###.#..##### ##.... ## ###..#..# #...##..#......@####...#...#.# ..######4Jh .......†........ ######.#..###### #..#).#  ###.#..##### ##.... ## ###..#..# #...##..#..##.......####...#...#@# ..######### #..#5JhJhpJh#t ######.#..###### #..#).#  ###.#..##### ##.... ## ###..#..#..# #...##..#..##.......###...#...#.# Jh..# ######## JhRJh&6JhGJh}; _Found a stone staircase leading down.JhNDK #..#).#  ###.#..##### ##.......# ## ###..#..#..# #...##..#.......###...#...#.# JhD]..#######.####b..### #@..>..# ####### JhDzb   bat (asleep)JhHJhHJhgIJhOe.bbJhP7JhTJhWV _A bat comes into view.Jhg4Jhf Jh JhN4JhJhJh3...... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ##..#######.####.#### #.@b>..# # Jh85Jh}5.=8Jh:Jhw=V _You block the bat's attack. The bat hits you but does no damage.Jh|BJh}JhRJh'90.3 (1.5Jh _You completely miss the bat. The bat closely misses you.Jh  You barely miss the bat. You block the bat's attack.1.8JhJhV _The bat hits you but does no damage. You block the bat's attack.Jh,JhJhRO8-3.3JhJhu _You barely miss the bat. You block the bat's attack. x2; The bat hits you.Jh5 }  You closely miss the bat. You block the bat's attack. x2Jhs5 [9=4.9 (1.6JhS< JhS? : _The bat hits you but does no damage.Jhz,Jh  You barely miss the bat. The bat hits you. The bat hits you but does no damage.JhV8-6.5Jh/Jh?Q _The bat closely misses you.Jh  You closely miss the bat. The bat hits you but does no damage.  You block the bat's attack. The bat barely misses you.Jhm59=Jh&8.0 (1.5JhJhQ _The bat closely misses you.Jh(7  You slash the bat!Jh1† JhM=629.5JhVJh-G _You kill the bat!Jh" ..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ###..#######.####.#### #..@>..# # Jh' Jh( 6-7000JhC2  _You see here a bat corpse.Jhh  #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ###..#######.####.#### #..†@..# #Jhi JhoJhzo!-Jho&1 _JhtJhwc _There is a stone staircase leading down here.Jh4JhJhJhM-2 _JhΗJhS #### 3 #.@#  #o.# #.o#.oo#.....####.#o   orc priest (asleep)#.#o   orc wizard (asleep)...oo 2 orcs (asleep)Jh? oooooooo  You climb downwards.Jh8> L====3.3 (1.8JhF Jh1O _The orc priest shouts! The orc wizard shouts! The orc shouts! You hear a shout!_There is a stone staircase leading up here.Jh #### #@<# #o.# #.o#  .oo# ..... ####.## #.# ...JhJhpG  You block the orc priest's attack.JhJh"Jhoo.oo.o 3 orcsJhm<=---Jh%40JhJhq _An orc comes into view. It is wielding a +0 whip.Jh  You slash the orc priest!  The orc priest is severely wounded.Jh`JhJho.o. =--5.8 (1.5Jhq _You barely miss the orc. You block the orc priest's attack.Jh>  You slash the orc priest!Jh]  You kill the orc priest!JhJhJhDJh Z  You hit the orc. The orc hits you with a +0 hand axe.Jh_ooo..JhJo   orc wizardooo 3 orcsJhJhclebron the Shield-BearerJh7TrollHealth: 26/29 =====================---Magic: 1/1========================Jh[AC: 4Str: 23EV: 7JhInt: 4SH: 12Dex: 9####JhOXL:  2 Next: 206% Place: Dungeon:3#@o#Noise: =--------  Time: 707.4 (1.6)Jh#oo#a) +0 war axe#o.#Jh;Nothing quivered...#.....####.##o   orc wizard#.#ooo 3 orcsJh...  The orc priest is severely wounded. _You barely miss the orc. You block the orc priest's attack.  JhYou slash the orc priest!  You kill the orc priest!You hit the orc. The orc hits you with a +0 hand axe. _You block the orc's attack.Jh9 -JhYou slash the orc priest!  You kill the orc priest!  You hit the orc. The orc hJh Dits you with a +0 hand axe. _You block the orc's attack.  Jh)oYour Shields skill increases to level 3!You have reached level 3!Jh5'/  --more--Jh  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Jh i32/36---2/268Jh$ 355% Jh Jh̸ U _You feel stronger. x3Jh Jh Save game and exit? Y - Yes  N - NoJhJhclebron the Shield-BearerTrollHealth: 32/36 =====================---Magic: 2/2========================AC: 4Str: 26EV: 8Int: 4SH: 12Dex: 9####XL:  3 Next: 55% Place: Dungeon:3#@o#Noise: =--------  Time: 707.4 (0.0)#oo#a) +0 war axe#o.#Nothing quivered...#.....####.##o   orc wizard#.#ooo 3 orcs...  Your Shields skill increases to level 3!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _You feel stronger. x3  Okay, then.JhJh=Jh. _Jh  You closely miss the orc.The orc is heavily wounded.You slash the orc!Jh  You kill the orc!You hit the orc wizard but do no damage.Jhٌ:. 2 orcsJhd4=608.9 (1.5JhGJhmt _You block the orc wizard's attack. The orc closely misses you.Jho   You hit the orc.  The orc is almost dead.You hit the orc. You miss the orc wizard. The orc barely misses you.Jhu * The orc wizard gestures at you while chanting.You block the puff of flame... and reflect it back!Jh @The puff of flame hits the orc wizard. The orc barely misses you.The orc hits you but does no damage. You block the orc's attack.Jh :*Jhs  The orc wizard casts a spell at you.Jh!@5== 0 =Jh>"=10.3 (1.4Conf Jh(Jh-,Q _You are confused.Jh]b  You bump into the rock wall. The orc hits you with a +0 mace.Jhb2---10Jh-JhA _The orc wizard barely misses you. The orc closely misses you.Jh  You bump into the rock wall. The orc hits you with a +0 mace.  The orc wizard hits you with a +0 dagger.27------2Jh%Jh@: _The orc hits you with a +0 hand axe.Jh The orc hits you with a +0 hand axe.  You miss the orc wizard.  The orc wizard is moderately wounded.  You barely miss the orc. You hit the orc but do no damage.hits you with a +0 mace.  wizard hits you with a +0 dagger.Jh u18---------3.8 (1.5JhY Jh : _The orc hits you with a +0 hand axe.JhD _The orc hits you with a +0 hand axe.  You closely miss the orc.  The orc is almost dead.  You closely miss the orc wizard. You miss the orc.hits you with a +0 mace.  wizard hits you but does no damage.5--------5.2 (1.4JhJJhL: _The orc hits you with a +0 hand axe.Jh  You're too confused to move!  You feel less confused.Jh  #### JheZ#@o# Jh{#oo# #..#Jh Jh*...# Jh+..... Jh^####.##  #.# Jh/...JhfThe orc wizard points at you and mumbles some strange words.JhA #### #@o# #oo# #..# ...# ..... ####.##  #.# ... Jh=  The magic dart hits you.JhK9  * * * LOW HITPOINT WARNING * * *10------12 60Jh>Jh_Bl _You block the orc's attack. The orc barely misses you.JhRN7  You slash the orc!JhW  #### #@<# #oo# #..# ...# ..... ####.##  #.# o   orc ...You kill the orc!JhvWYou barely miss the orc wizard. You hit the orc but do no damage.JhD)L #### #@<# #oo# Jh)#..# ...# ..... ####.##  #.# Jh)7... Jh5  The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *The orc wizard barely misses you. You block the orc's attack.Jh96/36 ------67.7 (1.5Jh>JhAX _The orc wizard closely misses you.Jh . j#### #.@# #oo# #..# .....####.## #.# ...7--80Jh 0 JhB:   The orc wizard barely misses you. You block the orc's attack. _The orc wizard closely misses you. _but does no damage. You block the orc wizard's attack.  There is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 hand axe; a +0 leather armour; an orc corpseJh4JhJh)Jh R8=9JhJhp .... #..#).# #.....# ... ###.#...# ####### .. ##.......# # ###..#..#..##...##..#..##.#.......####...#...#.# #####JhpY#..#######.####......2#### #..o@o.######### Jh'q JhGqe_The orc barely misses you. You block the orc wizard's attack.JhQr:=JhyJh|10/36=-21.2 (2.5JhdJh>} _You climb upwards. _There is a stone staircase leading down here.Jh2F  #..#).#       #        #####  #.####......  #### #..o@o.#  ######## You hit the orc but do no damage.Jh3The orc is severely wounded.You hit the orc wizard but do no damage.Jhw #..#).#              #####  #.####...... Jh] T #### #..o@o.#  ########   Jh  The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *Jh *The orc wizard points at you and mumbles some strange words.You block the puff of flame... and reflect it back!Jh@5/36 ---==2.6 (1.4JhJhɯ< _The puff of flame hits the orc wizard.Jh( T _The puff of flame hits the orc wizard.  You barely miss the orc.  The orc is severely wounded.  You hit the orc wizard but do no damage.orc's attack. You block the orc wizard's attack.  The orc hits you but does no damage.7=---4.1 (1.5 _The orc wizard hits you but does no damage.Jh5You block the orc's attack. You block the orc wizard's attack.  The orc hits you but does no damage. _The orc wizard hits you but does no damage.  You barely miss the orc.  Jh6The orc is severely wounded.  You closely miss the orc wizard. You block the orc's attack.Jh8==-5.6Jha%Jh)8 _You block the orc wizard's attack.Jh  #..#).#       #        #####  #.####......  #### #..o@o.#  ########   You barely miss the orc.The orc is severely wounded.Jh #..#).#              #####  #.####......  #### #..o@o.#  ######## JhdC  Jh  You barely miss the orc wizard. The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *JhA8*Jhե  The orc wizard points at you and mumbles some strange words.Jh-1  #..#).#       #        #####  #.####...... Jhc. #### #..o*o.#  ######## Jh.$Jh.FYou are confused.Jh #..#).#           Jh   #####  #.####......  #### #..o*o.#  ########   Jh  @The orc hits you with a +0 mace.  * * * LOW HITPOINT WARNING * * *Jh|6- 0 =7.0 (1.4Conf JhJh _The orc wizard hits you but does no damage.  You bump into the rock wall. The orc wizard barely misses you.7--80Jh4%Jhs': _The orc hits you but does no damage.Jh-   #..#).#       #        #####  #.####......  #### #..o@o.#  ######## You bump into the rock wall.  The orc wizard hits you but does no damage.Jhp  #..#).#              #####  #.####......  #### #..o@o.#  ########  Jhp  Jh"{  The orc hits you with a +0 mace.5--9Jh} Jh V _* * * LOW HITPOINT WARNING * * *Jhh   #..#).#       #        #####  #.####......  #### #..o@o.#  Jh7i H######## You barely miss the orc.The orc is heavily wounded.You closely miss the orc wizard. The orc barely misses you.Jh<0 #..#).#              #####  Jh=#.####......  #### #..o@o.#  ########   JhGN  The orc wizard hits you with a +0 dagger.JhGZ4--30.5 (1.5Jh.NJhQV _* * * LOW HITPOINT WARNING * * *JhR7  You slash the orc!Jh}]w  You kill the orc!You slash the orc wizard!JhdU)@) JheJh1l.... #..#).# #.....#lebron the Shield-Bearer ... ###.#...# #######Troll .. ##.......#Health: 5/36===--------------------- # ###..#..#..#Magic: 2/2========================Jhl;#...##..#..#AC: 4Str: 26#.#.......##EV: 8Int: 4##...#...#.# #####JhmmSH:  0  Dex: 9#..#######.####......XL:  3 Next: 133% Place: Dungeon:2#### #..)@).#Noise: ==-------  Time: 731.9 (1.4)########a) +0 war axeNothing quiveredConf You closely miss the orc wizard. The orc barely misses you.JhEmThe orc wizard hits you with a +0 dagger. _* * * LOW HITPOINT WARNING * * *You slash the orc!  You kill the orc!You slash the orc wizard!Jhn _You kill the orc wizard!You have reached level 4!Jhx/  --more--Jho 6/44=3/349% JhH Jh7 4 _JhǠ3JhJh{F _Unknown command.JhIA3JhFJh*IF _Unknown command.Jhw . #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..# #...##..#..# #.#.## ##...#...#.# ##### #..#######.####...... #### #..@>).# #JhN$ Jh$ U7--20 _JhM* Jh/  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh  You bump into the rock wall.9=12 --3 JhJh}W _You feel less confused.JhO #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ##### #..#######.####...... #### #..)@).# # Jh10/44==Jhc4JhJh[y _There is a stone staircase leading down, spattered with blood here.Jh7 #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ###..#######.####.#### #..)>@.# # Jh#Jh%v1==5 _Jh+Jhx1i  Things that are here: _a +0 dagger; a +0 robeJhj. #..#).# #.....#Jhj. ###.#...# # .. ##.# # ###..#..#..# #...##..#..#Jh k #.#.## ##...#...#.# ####### #..#######.####JhAk. #### #..)@).# #JhpJhPq=2=Jhtq&6 _JhvJhxy _There is a stone staircase leading down, spattered with blood here.JhR. #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..#JhL #...##..#..# #.#.## ##...#...#.# ####### #..#######.####. #### #..@>).# #JhJhY3=7 _JhnJh  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh d ..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ####### #..#######.####.Jh #### #.@)>).# #JhJhq!4JhB=8 _JhJhJh1d..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ####### #..#######.####. #### #..@>).# # Jhwke5=9JhpJh%v  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh/  #..#).# #.....#  ###.#...# #  ##.# JhZ0 D ###..#..#..# #...##..#..# #.#.## ##...#...#.# ####### #..#######.####. #### #..)@).# # Jh=7 Jh28 b6=40 _Jh= Jh=@ o _There is a stone staircase leading down, spattered with blood here.  Things that are here: JhA P_a +0 mace; a +0 leather armour; a bat corpse  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.Jhl3 ; #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ####### #..#######.####. #### #..)>@.# #Jhs4  Jh9 Jhz: 17=Jh: &1 _Jhg? JhOD & _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 dagger; a +0 robeJhY& #..#).# #.....#  ###.#...# #  ##.# ###..#..#..# #...##..#..# #.#.##  ##...#...#.# ###..#######.####.  #### #..)>)@# # Jh"aJhaa8=2 _JheJhhJh .######.#..##### .. #..#)..... . ###.######## ##.....##....##..#.. #.#.......## #...#...#.# #########..#######.####@.......  Jh[ ####..)>).###############Jh:Jh]19=3JhzJhnJhy Jh/ Jhߦ Jh JhA #..#).#  ###.#..#####  ##.... ###..#..#...##.......###...#...#.# #########..#######.####........Jh### #..)>)@####### ######## JhJh U20=4JhJhwJh4JhJh  Jh\8_Unknown command.Jhx)Jh,:)Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jh:CJewellery (select all with "=)b + unknown amulets  c - amulets of reflection  d + unknown rings Wands (select all with /)e + unknown wands Scrolls (select all with ?)f + unknown scrolls Potions (select all with !)Jh;g + unknown potions  h + potions of might (uncommon) Missiles (select all with ()i - boomerangs  Jh2;Jj - darts  k - javelins  l - large rocks  m - stones  Jh^;wn + throwing nets Miscellaneous (select all with }) Jh;[Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top]Jh Jh )  b + unknown amulets  c - amulets of reflection  d + unknown rings Wands (select all with /)e + unknown wands Scrolls (select all with ?)  f + unknown scrolls Potions (select all with !)  g + unknown potions  h + potions of might (uncommon) Missiles(i - boomerangs  j - darts  k - javelins  l - large rocks  m - stones  n + throwing nets Jh Miscellaneous (select all with })o + Gell's gravitambourines  p + boxes of beasts  q + condenser vanes 8%Jh  h + potions of might (uncommon)  i - boomerangsr + lightning rods  s + phantom mirrorsJh7 914Jhq  i - boomerangs  j - dartst + phials of floods7JhYD j - darts  l - large rocksu + sacks of spiders  JhDYv + tins of tremorstones22Jh2/ l - large rocks  m - stones Talismans (select all with %)w - quill talismans8Jh  m - stones  n + throwing netsx - maw talismans31Jhl y - serpent talismans4Jh[   n + throwing nets  p + boxes of beastsz - blade talismans7JhF-  A - granite talismans40Jh0q  p + boxes of beasts  q + condenser vanesJh1oB - dragon-coil talismans2Jh  q + condenser vanes  r + lightning rodsC - talismans of death5Jhw r + lightning rods  u + sacks of spidersD - storm talismans  E - protean talismans  F - sanguine talismansJh954Jh u + sacks of spiders  v + tins of tremorstonesG - rimehorn talismans  H - spider talismans60Jhq   v + tins of tremorstones  w - quill talismansI - hive talismans2JhX   w - quill talismans  x - maw talismansJ - wellspring talismans5Jh:  x - maw talismans  y - serpent talismansK - riddle talismans8Jh   y - serpent talismans  z - blade talismansL - lupine talismans71Jh 2 Jhr z - blade talismans  A - granite talismansM - inkwell talismans4Jhe   A - granite talismans  B - dragon-coil talismansN - fortress talismans7Jh O - scarab talismans80Jh)  B - dragon-coil talismans  D - storm talismansP - medusa talismans2Jhі D - storm talismans  G - rimehorn talismans Other ItemsJh%qQ + manuals  R + gold91Jh G - rimehorn talismans  H - spider talismansS + spellbooks  T + runes7Jh)@#######Jh Noise: ---------  Time: 744.9 (0.0)########a) +0 war axeJh= ZNothing quiveredThings that are here: Jha _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.  Things that are here: Jh N_a +0 dagger; a +0 robe _Unknown command.Jh$ 4JhN) Jh+ Jhi . #..#).# #.....# .. ###.#...# # . ##.# ###..#..#..# #...##..#..# #.#.## ##...#...#.# ## #..#######.####. #### #..)>@.####### #Jhq Jh6 _1=5.9 (1 Jhb _Jh Jh i  Things that are here: _a +0 dagger; a +0 robeJh^{. #..#).# #.....#. ###.#...# # .. ##.# # ###..#..#..# #...##..#..# #.#.## ##...#...#.# ### #..#######.####. #### #..)@).####### #JhJhn2==6 _JhJhy _There is a stone staircase leading down, spattered with blood here.Jh;. #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####. #### #..@>).####### #Jh Jhzn4==7 _JhJh2   Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJhY ..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......##Jh> ##...#...#.# ######### #..#######.####. #### #.@)>).####### #JhJh[5=8 _JhJhJh..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### JhMR#..#######.####. #### #..@>).####### # Jh Jhl \6=9JhJhj  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh"d u #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####. #### #..)@).####### # Jhmi Jh#j S7=50 Jh\j _Jho Jhs  _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.JhR. #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..#JhX #...##..#..# #.#.## ##...#...#.# #########Jh_ #..#######.####Jh. #### #..@>).#######JhD #JhG"Jh"=8=Jh_#&1 _Jh,)Jh- _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.  Things that are here: Jh-_a +0 mace; a +0 leather armour; a bat corpseJh u #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####. #### #..)@).####### # JhE Jh [9=2 _Jhʨ Jh   Things that are here: _a +0 mace; a +0 leather armour; a bat corpseThere is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.Jh!'=. #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..# #...##..#..# #.#.## ##...#...#.# #########Jh'r #..#######.####. #### #..@>).####### #Jh?/Jh/>30=Jh'0&3 _Jh$6Jh< _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####. #### #..)@).####### # 1=4 _JhJh   Things that are here: _a +0 mace; a +0 leather armour; a bat corpseThere is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.JhH. #..#).# #.....#. ###.#...# #. ##.# ## ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####.Jh #### #..@>).####### #JhJhsU32=5 Jh _Jh1Jh  _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpseJh' ..... #..#).# #.....#  .... ###.#...# #  ... ##.......# Jhl ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #.@)>).####### #JhJhóz3==6 _JhݺJhJhٖ  ..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #@.)>).####### #JhȞ t4=7Jhk Jh Jhs U..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #.@)>).####### # Jh Jhj T5=8Jh JhQ Jh4 ..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #..@>).####### # JhJ Jh ?6=Jh 9Jh Jh= | _a +0 mace; a +0 leather armour; a bat corpse Jh| _There is a stone staircase leading down, spattered with blood here.  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _Jh"g ..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #.@)>).####### #Jh'Jh_(\7=60 _Jh .Jh<0Jh  ..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #@.)>).####### #JhU8=Jh 1JhJhJh9U..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #.@)>).####### # Jhk40=2JhaJhoJh0N..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #..@>).####### #JhN JhU1==3Jh[Jh@fe ..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####.Jhg #### #.@)>).####### #  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _JhmnJhoe2=4 _Jh1uJhvJh..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #..@>).####### # Jhj3=5JhJh$. _JhJ} ..... #..#).# #.....#  .... ###.#...# #  ... ##.......#  ## ###..#..#..# #...##..#..# #.#.......## ##...#...#.# ######### #..#######.####. #### #.@)>).####### #Jh\x4==6 _JhHJhJhO7..... #..#).# #.....# .... ###.#...# # ... ##.......# ## ###..#..#..# #...##..#..# #.#.......## Jh##...#...#.# ######### #..#######.####. #### #..@>).####### # Jh;<7JhJh6. _Jha #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# #.#.## ##...#...#.# ######### #..#######.####. Jh#### #..)@).####### # JhJh.$8 JhF _Jh4 JhD _a +0 mace; a +0 leather armour; a bat corpse  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse  Things that are here: _a +0 mace; a +0 leather armour; a bat corpse _There is a stone staircase leading down, spattered with blood here.Jh  #..#).# #.....#  ###.#...# #  ##.#  ###..#..#..# #...##..#..# Jhm |#.#.## ##...#...#.# ###Jh  #..#######.####. Jh #### #..)>@.####### #Jhט  Jh Jh $9 Jh _Jh Jhݩ i  Things that are here: _a +0 dagger; a +0 robeJhK{. #..#).# #.....#. ###.#...# # .. ##.# # ###..#..#..# #...##..#..# #.#.## ##...#...#.# ### #..#######.####. #### #..)@).####### #Jh Jh J=70 _JhJhy _There is a stone staircase leading down, spattered with blood here.Jh Jh Jh5 Jh Jh -1 _Jh Jh 5Jh Jh  JhM #### 3 #.@# Jh ( #))# #..#...#.....####.##Jh U#.#...Jh Jh% Jh' -3.4 (2.5Jh. Jh4 l _a +0 dagger; a +0 robe _There is a stone staircase leading down, spattered with blood here. _You climb downwards.ere is a stone staircase leading up, spattered with blood here.  Things that are here: _a +0 leather armour; a +0 hand axe; an orc corpseJhW  ####.<)........#..#.Jh\ Jh] +4.4 (1.0 JhB] _Jhb JhZh  Things that are here: _a +0 whip; an orc corpseJh ####.<)).#...........#Jh . .JhJh-5 _JhJh"Jh,y a ####.<))###..#.................#####.##..###Jhy i.# ##.. ..Jh8 Jh 6Jh_ Jh JhS>  ####.<))###..####....###..##.......@.......#####.##..###. #.# ## .. .#### ..JhC <7JhvF JhH Jh=####.<))###..# ..####....###..##.................#####@##..###. #.# ##  ... ..#.#... .#.... ..##### .#.JhRI<8JhNJhQJh7q ####.<))###..# ..####....###..##...............Jh..#####.##..### #@# ##  #.....$# #...#.###.#.......Jh*Jh*&9Jh2Jh6+ _Found 15 gold pieces.Jh  ####.<)).###..# ..####....###..##...............#####.##..### ####.#..##  #...@.$# #.# .# #.....Jh2 =80Jh Jhp Jhu#### #.<# ...#))# #..###..# #... ####....###..## ............... Jh..#####.##..### . ####.#..## #....@$# #...#.## #...#.# Jh5.......Jh"#######...#.#.#JhA#....#.....Jh<1JhJhJh g#### #.<# ... #))# #... ###..# #... ####....###..## ......... ..#####.##..### . ####.#..## #.....@# #...#.## #...#.# ........#######...#.#.##....#.....Jh&2JhhJhA3.4 (2JhJh.> _You now have 61 gold pieces (gained 15).Jh  #### #.<# ... #))# #... ###..# #... ####....###..## ......... ..#####.##..### . ####.#..## #....@.# #...#.## #...#.# ........ #######... #.#.# #.... #.....Jh A4.4 (1Jh Jh Jhh .<# ...Jhi))# #...###..# #... ####....###..##...............#####.##..### ####.#..## Jhoi #......# #...#@###...#.# ........#######...#..+.. ...JhrJhs5JhyJh{JhHDV ))# ####..# #... ####....###..##...............#####.##..###JhD ####.#..##  #......# #...#.## .........########...##.......JhM<6JhSJhUJh ###..# #... ####....###..##...............#####.##..### ####.#..##  #......# #...#.####...#.##.......@.########...# #.#.........+........#.........7JhJhJh= 0 ####....###..##...............#####.##..### ####.#..##  #......# ..#.####...#.##.........#########@..# #.#Jh> #................#.####.#JhJ Jh@K 8JhP JhS Jh ...............#####.##..### ####.#..##  #......# #...#.####...#.##.........#########... #@#.#.................#.# ..JhC!<9JhP'Jh)Jhs R #####.##..### ####.#..##  #......# ...#.####...#.##.........#########... Jh߿ #.#.#####.......+.#.# ..Jh? Jh '90Jh Jh Jhʹ  ..##  #......# #.####.........#########...# #.#.#####.......+#..#..1Jh=QJh'   #......# #.###.........#########... #.#.#####.......+##..Jh <2Jh JhA #####...'.r...#....r   rat (asleep)  You open the door.  A rat comes into view.Jh .rr==3Jh% C _The rat squeaks loudly.Jh #......# #...#.## ###...#.## .........## #######...# #.#.##### #. #####. #.....r..##... #.... #.####.#.#.. #.# ..... #.# ... #.. #..Jh;r.JhX/--4JhJhQ _There is an open door here.Jhk #......# #...#.## ###...#.## JhQk...## #...# #.#.#####Jhok0 #..Jhk= #####.Jhkt #r.@'.Jhk;.##.JhkS.# #..Jhk_.. #.####.#.Jh l.#... #.# ...... #.# ..Jhqlz... #...... #..Jh'nJhs:.rJhNt?--5 Jhxt _JhyJhy~Jh{ 7  You slash the rat!Jh 1.Jh% >20=6.8 (1.4Jh Jh G _You kill the rat!JhHJhTHJh'MJh,OJh #......# #...#.## ###...#.## .## #...# #.#.##### #........ #####. #.@.'..##..###......... #.####.#..#...# #.# ......... #.# .... #.... #..Jh JhE4-70JhJh=Jh@ ` #.###.........#########...# #.#.#####.......#####.....#+#...'.......@##.....###..... #.####.#....#+Jh! 7-Jh 8Jh> Jh Jh+ #...#.## ###...#.## .## #...# #.#.##### #..# #####.#...#+#...'.#.##..###..# #.####.#.Jhxf.#...#+ #.# .... #.# ... #..#...... #..Jhk#...#+#JhJh&9JhJhJhF #...#.## ###...#.## .## #...# #.#.##### #........ #. #####. #...#+#...'. #.##.#.###..# #.####.#.....#...#+ #.# ......... #.# ..#........ #..+#....... #.. #...#+#..800Jhs #...#.## ###...#.## .## #...## #.#.#####Jh]sH#. #........ #.. #####. #...#+#...'.Jhsb #.##.JhsZ #.###Jhs.#JhsT.# #.####.#.Jhs.....#...#+ #.# ...#......... #.# ..Jht(#..Jh4t# #.. +#........ #..JhQt #...#+#...Jh{Jh{&1JhJh}JhS   #...#.##   ###...#.##   .##  # #...#   #. #.#.#####   #.# #.   #..# #####.   #...#+#...'.   #.##.   #.###.   #.# #.####.#.  ......#...#+ #.# ...  ##. #.# ..   ##.# #..   +#....... #..   #...#+#...  Jhx[ Jh[ &2Jha Jh[d Jh# ##.........### #######.... #.#.######........# #####..#+#...'+#........##.#.###. #.####.#......#...#+ #.# ..#.....# ####  Jh)<3Jh1JhxY .........###+ #######.... #.#.######........# #####..#+#...'JhYn+#........##.##.###. #.####.#......#...#+ #.# ..JhY##.........# ..JhZN##.+JhZb##.#  Jhb<4JhdgJhjJh{   .##   #+ #...#   #. #.#.#####   #.# #.   #..## #####.   #...#+#...'.   +#.##.   ##.###.   #.# #.####.#.  .#...#+ #.# ...  #.........# #.# ..   ##........# #..   +#......##..   #.#+#...+  #..# ####   #.# Jh Jh Jh &5JhF Jh JhQJh%s4JhxJh{Jh+   .##  #+ #...#  #. #.#.#####Jh+   #.## #.  #..## #####. Jh ,  #...#+#...'. Jh/, i +#.##. JhO, b ##.###.Jho,  #.# #.####.#. Jh, +.#...#+ #.# ...Jh, #.........# #.# ..  ##.....Jh- ...# #..  +#........##..  #...#+#...+  #..## ####  #.## Jh4 Jh5 &6Jh9 Jh; JhA #+ #######.... #.#.#######........## ####.#+#...'+#........####.##JhS####. #.####.#+......@#...#+ #.# ..####.........#  ##...... Jhg ..Jh{#JhH#.  JhMJh&7JhnJhJhWDJhDJhIJhKJh Jh1 Jh Jh. Kh)4Kh/Kh'M .........#+ #######...#  #.####### ## ##### #...#+#...'Kh' +#.# ####.......####...@.....# #.####.#+.......#...#+Kh'L.####......Kh(8# ..  KhH(##........# #...Khl(..##.Kh;Y8KhRT #+ #######.... #.#.#######.......Kh UC.## ####.#+#...'+#........####.######. #.####.#+......@#...#+ #.# ..Kh-U####.........#  ##.....KhLU5. .KhiU7.##. KhU* Kh{]Kh]&9KhcKhkKh,~ . #.#.#######........## ####.#+#...'+#........####........######.........# #.####.#+.......#...#+ #.# ..Kh5-F####...@.....#  ##.  +#.##+  Khx6Kh&7 10KhL<Kh?Khq U ##.......Kh .## ####.#+#...'+#........####........######.........# #.####.#Khխ +.......#...#+ #.# ..Kh ####.........#  ##. Kh < +#.#Kh1  #...#+#...+ KhR 1#  KhQ Kh 1Kh Kh Kh #.## #.  #..## #####.  #...#+#...'.  +#........##.  ##........###.KhM9  ####.........# #.####.#.  +.#...#+ #.# ...  ####.# #.# ..  ##.# #..  +#.##..  #...#+#...+  #..## #### Khpr#.##  Kh Kh Kh&2KhKh KhE #.## #.  #..## #####.  #...#+#...'.  +#........##.  ##........###.  ####.........# #.####.#.  +.#...#+ #.# ...  ####.# #.# ..  ##.# #..  +#.##..  #...#+#...+  #..##  #+  KhLKhgL&3Kh?QKhSKha| .## #####...#+#...'+#........####.#####.........# #.####.#+.......#...#+ #.# ..####.........#  ####..  +#.# #...#+#...+ ## ####  KhKh4KhKhKhb #..## #####.  Kh#...#+#...'.  +#........##. KhJ ##.###.KhܪX  ####.KhR# #.####.#. Kh +.#...#+ #.# ... Kh: ####.# #.# .. Kh]n ##.###.. Kh{7 +#.Kh<##..  Kh#...#+#...+  #..## #### Kh߫T #.##KhA #. Kh+#+ KhGKhKh&5KhKhKh'#r#...l..#####l   frilled lizard (asleep)r   rat (wandering)Kh  You open the door.  A frilled lizard and a rat come into view.KhG  The frilled lizard hisses angrily.KhKh r.l..rlrr 2 rats (1 wandering)Kh^.=6KhKhV _A rat comes into view.KhV  The rat squeaks loudly.  You slash the rat!Kh KhKhi'l.r.   rat1==8.3 (1.5 _You kill the rat!Kh .#+#...'+#........####........#####.# #.####.#+.......#...#+ #.# ..####.........#  ####..  +#. #...#@#...+ #..##l######.##..r #. .....#+#######KhKhf r.  The rat twitches its whiskers.--90KhKh> _The frilled lizard bites you but does no damage. _There is an open door here.KhKhhI--20.8 (1.5KhKh _You closely miss the frilled lizard. You block the frilled lizard's attack. x2Kh  You closely miss the frilled lizard.2.3KhKhF _The frilled lizard bites you but does no damage.Khr @  You hit the frilled lizard.Khs Kh{  r.  You kill the frilled lizard!Kh?~ 023.8Kh Kh Q _The rat closely misses you.KhWKhW(5.3Kh ^Kh^`s _You hit the rat but do no damage. You block the rat's attack.Kh">6.8KhKhشm _You barely miss the rat. You block the rat's attack. x2KhKh!8.3Kh9Khk _You closely miss the rat. You block the rat's attack.Kh@ l3-9.8Kh Kh ~ _You closely miss the rat. You block the rat's attack. The rat bites you.Kh77  You slash the rat!KhD† Kh54=Kh*331.3Kh Kh#G _You kill the rat!KhhA+#........####........#####.... #.####.#+.......#...#+ #.# ..####.........#  ##........###.. KhA +#........# #...#'#...+ ##@#######...# #......+######## KhHJ-20KhJKhWNp _You see here a rat corpse.Kh c##.#####... #.####.#Kh +.......#...#+ #.# ..####.........# Kh* ##........###..  +#........Kh]  #...#'#...+ ##†#####Kh ##.@.# #......#+######## Kh Kh G-3 _KhE Kh Kh*uS####. #.####.#Khru+.......#...#+ #.# ..####.........# Khuy ##........###..  +#.Khu #...#'#...+ ##†#####Khu##...#..##..@...#+#######Kh{<4KhKhAKh4KhKhKhLm Khm Khr Khbu Kh[####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#...@..# #+# KhX=5KhլKhzKh<D####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#....@.# #+# KhTKh&6KhuKh`Kh ####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#.....@# #+# Khr <7Kh Kh5 Kh 4Kh KhR KhJ Kh Khǘ Kh KhZ4Kh^Kh`Kh}8L ####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#....@.# #+#Kh&?Khu?8KhVDKhFKhyh ####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#...@..# #+#KhJ<9KhDKh]Kh ? ####.# #.####.#. +.......#...#+ #.# ... ####.........# #.# .. ##........###.. +#........##.. #...#'#...+ #..##†##### #.##...#..# #.#..@...# #+Kh0 (#Kh6 =40KhW Kh Khf x  ####.# #.####.#.   +.#...#+ #.# ...   ####.........# #.# ..   ##........###..   +#........##.. Kh8k `  #...#'#...+   #..##†#####   #.##...#..#   #.#.@....#   #+#        Khn Khn &1Khr Kht Kh{  ####.......####.........# #.####.#+.......#...#+.####.# #.# ..##..#+#........##...#'#...+.##†#######@..#..#.#......#+########Kh{ <2Khf Kh  Kh Q Kh ##.###.  ####.........# #.####.#.  +.#...#+ #.# ...  Khi####.........# #.# ..  ##........###..  +#........##..  #...#'#...+  #..##†#####  #.##.@.#..#  #.#......#  Khk#+#  Khf Kh Kh3 Kh Kh Kh  +#. ##..##.......####.........# #.####.#+.......#...#+.####.........# #.# ..##........#+#........##...#'#...+.##@######...#..#.#......##+######## Kh  Kh &4 Kh  Kh p _You see here a rat corpse. Kh1D KhD KhH KhGK Kh  Khd  Kh  Khu  Khm _  There is an open door here. Khn KhSo _ KhIp Khr Kht, Kht KhYv Kh[x, Khy Khz KhI|, Kh| Kh} Kh, KhU KhH ####...# #.####.#   +.......#...#+ #.# ..   ####.........# #.# .   ##........###..  Kh)'  +#........##..   #...#'#...+   KhM #..##†#####   #.##...#..#   Kh #@#......#50.3 (6   #+########   KhS    Kh   Kh݇6    Khk Khٍ Kh Kh '...#.##.#. ..## ........KhL A1.3 (1Khj Kh ( _You open the door.Khh<}+.......#...#+ #.# ..####.........#  ##........###..  +#........ #...#'#...+ ##†#######...#...#......# ######............... ######.##...... ......# ..... ..... .....Khw<2KhKhjQ _There is an open door here.KhO ####.........#  ##........###..  +#........ #...#'#...+ ##†#######...#........# .######'#######.......@....... ######.## #. .........  KhjKh@-3 _KhKhKh5 ####.# #.# . ##........###..  +#........##..  #...#'#...+  #..##†#####  Kh#.##...#..#  #.#......# KhB{ .######'#  .Khy ######.##. #. .. Khv## ... .... ..... ...... Kh....... Kh<4Kh #Kh%Kh,  ####.# #.# ..  ##........###..  +#..##..  #...#'#...+  #..##†#####  #.##...#..#  Kh #.#......#  .######'# . ######.##. #. .. ###.. #S. #..S   ball python (constriction, asleep) #.. ##. Kh m  A ball python comes into view.Khx S.S)Kh .=5Kh Kh 5 _The ball python hisses angrily.KhU  ####.# #.# ..  ##.###..  +#.KhU c##..  #...#'#...+  Kh&V 8#..##†#####  #.##...#..#  #.#......#  .######'#. .  Kh}V  ######.##. #... ###.S. KhV d#. #. KhV d#. ##. Kh%Y KhR_ :S.Kh_ .-6Khe Khh KhN e ####.# #.# ..  ##.###..  +#.##..  #...#'#...+  #..##†#####  #.##...#..#  #.#......#  .######'#.# . ######.##. #....S. ###. #. #. #. ##. Khx Kh' hS.=7KhJ0 Kh2 9 _You block the ball python's attack.KhV (####.# #.# .. ##.###.. +#.##.. #...#'#...+ Kh #..##†##### #.##...#..# #.#......# .######'#.#.######.##..S.#.Kh T###.#.Kh }#.#.##.Kh# 2$Kh <8Kh Khd N _Found 8 gold pieces. You block the ball python's attack.Kh6####.# #.# .. ##.###.. +#.##.. #...#'#...+ #..##†##### #.##...#..# #.#......# .######'#.#.######.##..S.#.###.#.#.#.##.$.KhݫKh S.  The ball python attacks as it pursues you!9KhKhC _The ball python bites you but does no damage.Kh2####.# #.# .. ##.###.. +#.##.. #...#'#...+ #..##†##### #.##...#..# #.#......# .######'#.###..S.######.##.#.###.#.#.#.##.$.Kh@5Kh=:.SKhG>/-60KhFKhHKhr ####.# #.# .. ##.###.. +#.##.. #...#'#...+ #..##†##### #.##...#..# #.#......# #.######'#.###.  .S.  ######.##.##.###.#.#.#.##.$..#Khy .SThe ball python attacks as it pursues you!Kh<53-Kh{'=1KhKh0 _The ball python bites you.Kh####.# #.# .. ##.###..#+#.##..###...#'#...+...#..##†#####..##.##...#..#..#.#......# .# .######'#.###..# .S. KhF######.##.#.#.####.##.##.##.###.Kh*U$..#KhKh.S4=-2KhKKhKhB?  You slash the ball python!KhVJC.KhM=4=3.8 (1.5Kh}SKhVO _You kill the ball python!Kh  ####..#  +#.##..## #...#'#...+... ##†#####..###...#..#.. ......# .# . .######'#########.###..#....................... ######.##.#. #....####.....#..?..##KhEKhw4-40KhKhj _Found a scroll labelled EBAD ZUAQ YWKIESS.Kh2BM  +#.##..## #...#'#...+... ##†#####..###...#..#.. #......# .# .. .######'#########.###..#....................... ######.##.# #....###  #############KhHV-5KhNKhQKh\,  #...#'#...+... ##†#####..###...#..#.. #......# .# .. .######'#########.###..#....................... ######.##Kh.# #....#Kh72## KhWKhB=6KhKh"Kh ##†#####..###...#..#.. ##......# .# #.. .######'#########.###..#....................... ######.##.Kh# #....### KhKhF&7KhKhKh  ##...#..#.. ##......# .# #.. .######'#########.###..#....................... Kh ######.##.# #....#Kh8 ## #$..#Kh Khx &8KhѢ Kh Kh_  ......# .# #.. .######'#########.###..#....................... ######.##.#Khm_  #....### #Kh_ ?$..#Kh_  #.....#..?..## KhPh Khh &9Khn Kh!q Kh[;#.#......# .# #.. ######'#.###..# ...#.##.#.#.# ###.# #.# #.# #.# ##.$..## #.....#..?..## ######..70KhKhKhH %#.#......# .# #.. '#.###..#..#.##.#.. #.# ###.# #.# #.KhI # #.# ##.$..## #.....#..?..## ##KhP KhP &1KhtW KhY KhI #####'#########.###..## ......................## ####.##.#..  #....# ## #Kh ]$..## #.....#..?..## ############ Kh Kh &2Kh Kh Khn_q......................## ####.##.#..  #....# ## #$..## #.....#..@..## ############ Khe<3Kh#kKhrKhZr$4.8 (2KhuKhnxg _k - a scroll labelled EBAD ZUAQ YWKIESSKh ## .##.#.. #.# ###.# #.# #.# #.# ##.$..## #.....#...@.## ####### Kh A5.8 (1Kh KhL Kh####'#########.###..## .........## ###.###....###.....###..........@..##Kh.....#.....###############KhIKhKh6KhKhKhT$7.8 (2KhKh= _You now have 69 gold pieces (gained 8).Khe \#'#.###..##...###.##.#.. #.# ###KhQe E.# #.# #.# #.# ##Khue .## #.....#.....##Khe h #######Khx ^8.8 (1KhZ1#'#.###..##Kh3...###.##.#.. #.# ###.#Khz #.# #Khy.# #.#Kh"^ ##.##Khb #.....#.....## #######KhKhJ&9KhKhKh .######'#.###..##...###.##.#.. #.# ###.# #.# #.#Khw #.# ##.## #.....#.....## #######Kh=80KhKhKhV`1 .######'#.###..##  ....##  ######.##.#.. #Kh`n.# ###.# #.# #.# #.#Kh"a( ##.###.....#.....## #############KhgKhrg&1KhlKh[oKh( .######'#.###..## ....## ######.##Kh<).#.. #.# ###.# #.# #Khc).# #.# ##Kh).## ##.....#.....##Kh)_ #############Kh 0Khp0&2Kh4Kh{6Kh?= .######'#.###..## ....## ######.##.#.. #.# ###.# #.# #.# #.#KhP@) ##.## ##.....#.....## #######KhGKhfG&3KhKKhMKhi .######'#.###..## ...........## ######.##.#.. #.# ###.# #.# #.# #.#Kh) ##.## ##.....#.....## #######KhAKh&4Kh<KhKh  .######'#.###..## ...........## ######.##.#.. #..# ###.# #.# #Kh d.# #.# ##.## ##.....#.....## #######Kh?& Kh& &5Kh* Kh- Kh6_   .######'#.###..##   ...........##   ######.##.#..   #..#  Kh_  ###.#   #.#   #.#   #.# Kh` X  ##.##  Kh=`  ##.....#.....##   ####### Kh_`   Kh`    Kh`  Khf Khg &6KhHk Khm KhD<   .######'#.###..##   ...........##   ######.##.#..   #..#   ###.#  Kh<  #.#   #.#   #.#   ##.##  Kh<  ##.....#.....##  Kh< e #############     Kh< %  Kh6E KhoE KhE 7KhK Kh Kh Kh KhC  #.#......# .# #.. ######'#########.###..## ............########.###....Kh .###..##.............####.....#.....###############Kh Kh &8Kh Kh KhbEM#...#..#.. ## #.#......# .# #.. ######'#########.###..## ............########.###....Kh)c##..##.............##  ##.....#.....##KhejKhj9KhnKhqKhN,BM.##†#####..# #...#..#.. ## #.#......# .# #.. ######'#########.###..## ............########.###....##..  ##.............##Kh2Kh2 90Kh27Khr9KhhM.#'#...+....##†#####..# #...#..#.. ## #.#......# .# #.. Kh%Q######'#########.###..## ............########.###..#..Kh;##  KhQX#...............#KhKh&1KhjKhKhFM+#........##..##.#'#...+....##†#####..# #.##...#..#.. ## #.#......# .# #.. ######'#########.###..## Kh............########.###..#..Kh~##  #...............#KhKhKh62KhKhKhȅM##.###..# +#........##..##.#'#...+...#..##†#####..# .##...#..#.. ## #.#......# .# #.. Kh######'#########.###..## ............########.###....KhS&##  Khwf#...............#######Kh<3KhՑKhKhLIM####. #.# ..##.###..# +#........##..##.#'#...+...#..##†#####..# #.##...#..#.. ## #.#......# .# #.. ######'#########.###..## ............########.###..#..  KhMk###...............###.....#.Kh/SKhS4KhXKhZKhv  ####.# #.# ..  ##........###..#  +#..##..##  #...#'#...+...  #..##†#####..#  #.##...#..#.. ##  #.#......# .# #..  .######'#.###..##  ..Kh\.  ######.##.#..  #....#  ###..#  #..#  #..#  #..#  ##......##  KhM ##.....#.....##Kh<5KhKhKh   ####.# #.#   ##........###..#  +#........##..##  #...#'#...+... Kh&& #..##†#####..#  #.##...#..#.. ##  #.#......# .# #..  .######'#.###..  KhR..Kh  ######.##.#  #....KhM.#  ###...Kh=.#  #....Kh.#Kh:  #.....Kh4B.#  #......KhSI.#  ##.......## KhY  ##.....#.....##KhKh&6Kh;KhKh1  ####.# #.#   ##........###..#  +#........##..##  #...#'#...+...  #..##†#####..#  #.##...#..#..   #.#......# .# #  #.######'#.###..  # #.##.#  #......  ###......  #.......  #.......   #.......   ##.....#   ##.....#.....## KhR7KhKh  ####.# #.#  ##........###..#  +#........##..## KhN #...#'#...+...  #..##†#####..#  #.##...#..#..  Kh  #.#......# .# #  #.######'#.###Kh  #  #.##. Kh% #......  ###..... KhP #.....  #.....Khv  #.....  ##....Khf.  ##.....#.....Kh+R8KhKh1e5  ####.# #.#  ##.###..#  +#.##..##  #...#'#...+... Khe #..##†#####..#  #.##...#..#..  #.#......# .#   #.######'#.###  #  #.##  #......  ###...  #. Khfi #..  #... Kh?f ##...  ##.....#.....KhmKhm&9KhsKhOuKh)3  ####.# #.#  ##.###..#  +#.##..  #...#'#...+... Kh*3 #..##†#####..#  #.##...#..#..  #.#......# .#  #.######'#.  #  #.##  #.. Kh* ###..  #...  #... Kh=+ #...  ##  ##.....#Kh1Kh1!900Kh5Kh>8Kh  ####.# #.#  ##.###..  +#.##.. Kh #...#'#...+  #..##†#####..  #.##...#..#..  # #.#......# .#  #.######'#.Kh   #  #.## KhI #  ###  # Khk #  #  ## KhF ##.....#Kh Khe1KhCKhKhζs  ####.# #.  #? ##.###  #. +#.##  #. #...#'#...+  #. #..##†#####  #. #.##...#..#Kh6  #. #.#......# .  #.######'#.  #  #.##  #  ###Khdo  #  # Khg #  ## KhF ##.....#Kh8<2KhWKh7 KhZX_Found a scroll labelled WUGECE ITWIDD.Khd   ####.# #  #?# ##.###  #.# +#.##  #.# #...#'#...+  #.# #..##†#####  #.# #.##...#..#  #.# #.#......#   #.######'Khx#  #  #.##  #  ###  #  #Khp  #  ## KhF ##.....#KhEKh&3Kh5KhIQKhKhKhlKhKhO4KhKh;KhKhKhKhKhKhCi 4Khgn Khp Kh4 4Kh9 Khr< Kh M+.......#...#+.####. ?# ##.#+#........##.#'#...+.##†#####...#..# #.#......# ######'#########.........#######.## #...........4Kh :M####.........#+.......#...#+.####. 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KhU?# ##.#+#........##.#'#...+.##†#####...#..#  #.# #.#......#KhiKh&8KhKhm* _Found 4 gold pieces.Kh(UM## #####.# #...#+#...'KhU$# +#...# #######.........#+.......#...#+.####. ?# ##.#+#........##.#'#...+.##†####  #.# #.##...#..#Kh6]Kh]&9Kh\eKhM## ### #####Kh;.# #...#+#...'$# +#...# #######.........#+.......#...#+.####. ##.#+#........##.#'#...+ Kh #.# #..##†########Kh#Kh#'10Khy(Kh /A1.8 (2Kh~1Kh4c _l - a scroll labelled WUGECE ITWIDDKheM ## ### ######..# #...#+#...'$# +#...# #######.........#+.......#...#+###. ##.Khy#+#........##  #.# #...#'#...+#..KhKh+2.8 (1KhKhKh oM+ ######Khd  ## ## ######..# #...#+#...'#.$# +#...# ##Kh΋ ;#####.........#+.......#...#+###. ##.#  #.# +#........##Kh #.#Kh* <3Kh Kh( KhP M .......+ ###### ## ## #####.# #...#+#...'#.$# +#KhPQ .#..# #######.........#+.......#...#+###.   #.# ##........####.#KhpW KhW 4Kh[ Khf Kh M###...#. .......+ ###### Kh9 ## ## #####.# #...#+#...'$# +#.#.@# #####.####.........#+.......#...#+  #.####.........# #Kh] b#.# Kh# Y5Kh M ####...#. .......+ ###### ## Kh ## #####.# #...#+#...' +#...# #####.####.........#  #.+.......#...#+ ##.#Kh KhF Kh Kh 6Kh= Kh Khg +7.8 (2Khe Kh = _You now have 73 gold pieces (gained 4).Kh XM.#.. ####...#. .......+ ###### ## Kh) ## ##### #...#+#...' +#...# ###  ##.####.........# ##.#Kh Kh +8.8 (1Kh Kh Kh@u M. #### ###.#.. ####...#. .......+ ###### ## ## ##### #...#+#...' +#.  #..# ##........####.#Kh{ Kh~| &9Kh Kh6 Kh'M.# . #### ###.#.. ####...#. .......+ ###### ## ## #####KhB #...#+#...'  #..# +#........###.#KhKh8'20KhJKh'KhKzM......# . #### ###.#.. #####...#. .......Kh;Lg+ ###### ## ## #####  #..# #...#+#...'#.#KhQKhQ1Kh)UKh`WKhM####......# . #### ###.#..  ####### ###...#....... .......+ ###### ##   #..# #..## ######.+KhEKhϩ&2Kh7KhKhM #######......# . #### ####Kh.#.. ####### ###...#....... .......#####+ ######   #..# #.#####.#KhTKhv3KhLKhIKhg  ###..# ####....# . ..#####.# . ####.# #### Khlh #. ##.. #...#. #..#. ###...#. #.. #..######+# #. #..# #. #.Khh > #..# #.## #. #..# #..## #####.Khh  #..# #...#+#...'. #..# +#.##.Khh  #..# ##.###. ##.####.# #.Kh^n Khn &4Khr Kht KhQ| ###..#  ####....# . ..#####.# . ####.#. #### Khh#. ##.. #...#.# #..#.####...#.# #.. #..######+###. #..# #. Kh#.# #..# #.## #. #..# #..## #####.Kh #..# #...#+#...'. #..# +#.Kh@h##. #..# ##.###.Khhu ##.####.# #.#KhKh=&5KhKhKhc ###..#  ####....# . ..#####.##. . ####.#. #### #......#Kh  ##.. #...#.# #..#.####...#.# #.# #..######+#. #..# #. #.#. #..# #.## #. #..# #..## #####. #..# #...#+#...'.KhK- #..# +#.##. #..# ##.###. ##.####.# #.#KhKh &6KhҟKhL] ###..# # ####....###. . ..#####.##. . ####.#..# #### Kh^#......#  ##.. #...#.##  #..#.####...#.##  #.# #..######+#...# #..# #. #.#.# #..# #.## #. #..# #..## #####. #..# #...#+#...'.KhG^ #..# +#.##. #..# ##.###. ##.####.# #.#Kh}^KhEeKhe&7KhiKhkKh&  ###..# #. ####....###. . ..#####.##..# Kh@'N. ####.#..# #### #......#  ##.. #...#.##  #..#.####...#.##  #.##  #..######+#Khe'...#  #..# #. Kh'#.#.# #..# #.## #.Kh' #..# #..## #####. #..# #...#+#...'. #..# +#.##. #..# ##.Kh (###. ##.####.# #.#Kh-Kh.&8Kh1Kh74KhZ ###..# #. ####....###..# . ..#####.##..# . ####.#..##  #### # #......#  ##.. .# #...#.##  #..#.####...#.##  #.##  #..######+#...#  #..# #. #.#.# #..# #.## #. #..# #..## #####.Kh #..# #...#+#...'. #..# +#.##. #..# ##.###. ##.####.# #.####.Kh,Kh&9KhKhKhs, ###..# #. ####....###..# ... ..#####.##..# .# ####.#..##  #### #.# #......# Kh ##.. ..# #...#.##  #..#.####...#.##  #.##  #..######+#...#  #..# #. #.#.# #..# #.## #.Khx8 #..# #..## #####. #..# #...#+#...'. #..# +#.##.Kh #..# ##.###. ##.####.# #.####.#KhܷKhKhf'30KhFKhKhxw ###..# #... Khx ####....###..##  ....  ..#####.##..###  Kh=y.# ####.#..##  #### ###.# #......#  ##.. ...# #...#.##  #..#.####...#.##  #.Kh`y##  #..######+#...# Khyi #..# #. #.#.#KhyZ #..# #.## #. #..# #..## #####. #..# #...#+#...'.Khy\ #..# +#.##.KhzQ #..# ##.Khz>###. ##.####.Kh>zH# #.####.#.KhKhKh 1KhbKh˄KhD ###..# #...  ####....###..##  ...  ..#####.##..###  .# ####.#..##  #### ####.# #......#  ##.. ....# #...#.##  #..#.####...#.##  #.##  #..######+#...#  #..# #. #.#.#####  #..# #...#+#...'.Kh4E0 #..# +#.##. #..# ##.###. ##.####.# #.####.#.KhnK<2KhNKhPKhK Kh Khq Khfa  ###..# #...  ####....###..##  ...  ..#####.##..###  .# ####.#..##  #### ####.# #......#  ##.. ....# #...#.##  #..#.####...#.##Kh*  #.##  #..######+#...#  #..# #. #.#.#####   #..# #.## #.   #..# #..## #####.  #..# #...#+#...'.   #..# +#.##.Kh   #..# ##.###. Kh  ##.####.# #.####.#. KhKh&3KhKh=Kh4KhKhKhq{  ###..# #...  ####....###..## Kh|x ....  ..#####.##..###  .# ####.#..##  #### ####.# #......#  ##.. ....# #...#.##  #..Kh5|#.####...#.##  #.##  #..######+#...#Kh[|  #..# #. #.#.  #..# #.## #Kh|  #..# #..## #####  #..# #...#+#...'Kh|  #..# +#.##  #..# ##Kh!}.###  ##.####.# #.####.#Kh6<4KhKhKh߶ '#.##.##..#..#......Kh <5Kh Kh ( _You open the door.KhH ####....###..##.................#####.##..#### ..## #### ####.# #......# ##.. ....# #...#.#..#######.####....................##.######@#########....# #.# #.#.#####............   #.+.......#...#+ #.# .. KhkN<6KhBSKhVQ _There is an open door here.Kh KhS KhKhKhN  ...............#####.##..#### ..## #### ####.# #......# ##.. ....# #...#.#..#######.###...................##.######'#########... #@# #.#.#####.......## ####.........#...#   #.####.........# #.# . Khm" :7 Kh" _Kh& Kh)  Kh" #####.##..#### ..## #### ####.# #......# ##.. ....# #...#.#..#######.###..................########'#########... #.# #.#.#####.......## #### KhāQ.#+#...'...#+.........   #.# ##........###..# Kh<8 Kh KhH KhI # ..## #### ####.# #......# ##.. ....#.#..#######.###..................########'#########... #.# #.#.#####.......## ####.#+#...'+#........##.#.###........#   #.# +#........##..## KhN<9 KhR Kh=T Kh/  #### ####.# #......#  Kh^ ##.. ....#.#..#######.###..................## Kh| ######'#########... #.# #.#.##### Kh .......## ####.#+#...' Kh p+#........####..# Kh &.. Kh '##. Kh +#........   #.# #...#'#...+... Kh KhC'40 Kh KhB Kh ##.. ...#.#..#######.###..................########'#########... #.# #.#.#####.......## ####.#+#...'+#@.......####.##.####. #.####.#.#..#...#'#..   #.# #..##†#####..# Kh Kh&1 Kh Kh Kh9W ..#######.###..................########'#########... #.# #.#.#### Khu:#.......## ####.#+#...'+#........## Khf##.##.####. #.####.# #.+.......#...#+ #.# ..#.....#..##†#   #.# #.##...#..#.. ##  Kh4 Kh&2 Kh  Kh Kh+q ..................########'#########... #.# #.#.#####.......## ####.#+#...'+#........####.##.####. #.####.# Kh}q #.+.......#...#+ #.# ..####.........# .....# Khq<#.##...   #.# #.#......# .# #..  Khz Kh{&3 Kh& Kh Kh? y ######'#########... #.# #.#.#####.......## ####.#+#...'+#........####.##.####. #.####.# #.+.....@.#...#+ #.# .. Kh? ####.........# # ##........###..# #.#.....   #.######'#########.###..# Kh? D  KhH <4 KhM  KhP  Kh#   #.# #.#.#####.......## ####.#+#...'+#........####..##.####.........# #.####.# #.+.......#...#+ #.# ..####..@......# # ####..#  +#.##..##..#'#   #........................  Khx  Kh 5 Kh  Kh  Kh]   #..# #.# #.#.  #..# #.## #  #..# #..## #####  #..# #...#+#...'  #..# +#.## KhƘ 0  #..# ##..###  ##.####.........# #.####.  #.+.#...#+ #.#   #.#### Kh .# #.#   #.# ## Kh .###..#  #.# +# Kh$ .##..## KhC  #.# #...#'#..+... Kh`  #.# #..##†#####..# Kh~  #.# #.##...#..#..  Kh +  #.# #.#......# .# #  #.######'# Kh˙ [#.###..  # Kh  KhG &6 Khi  Kh: !Kh1M#####'#########...#  #.##### ## ##### #...#+#...' +#...# ##..###.....##.####.........# #.####+....@..#...#+!Kht.####. #.# ##.###..#   #.# +#........##..##'#!Kh!Kh&7!Khl!Kh!KhGrqM..................######'#########...#  #.##### ## ##### #...#+#...' +#...# ####.....##.####.@.......# #.####+.......#...#+.####...# #.#   #.# ##........###..#!KhrH..#!Khz<8!Kh!Kh!Kh J  #.##  #..######'#...#  #..# #.# #.#.  #..# #.## #  #..# #..## #####  #..# #...#+#...'  #..# +#.##  #..# ##.###  ##.####.# #.####  #.+.#...#+ #.#   #.####...# #.#  #.# ##.###..#  #.# +#..##..##!Kh   #.# #...#'#...+...  #.# #..##†#####..#  #.# #.##...#..#..   #.# #.#......# .# #!Kh !Kh &9!Kh& !Khl "Kh)"Khf)"Kh."KhK0"KhJ ~ #.##  #..######'#...#  #..# #.# #.#.# #..# #.## #. #..# #..## #####."Khܕ  #..# #...#+#...'. #..# +#.##. #..# ##.###. ##.####.# #.####. #.+.#...#+ #.# . #.####...# #.#  #.# ##."Kh h #.# +#."Kh( #.# #...#'#...+... "KhJ D #.# #..##†#####..#  #.# #.##...#..#.. #"Khk  #.# #.#......# .# #."Kh4 =50"Kh "Kh #Kh6HM#######.####...#.## ..................######'#########...#  #.##### ## ##### #...#+#...' +#...# ####.....##.####.........# #.####+.......#...#+.  #.####.........# #.#..##...#Kh#Kh1#Kh#Kh$Kh}#####.#.?.##$..#....$Kh~)#...'$Kh$Kh΄&2$Kh9$Kh $Khǎ_You open the door. _Found 19 gold pieces and a scroll labelled QADWOMIANG.%Kh  ##.. ....# #...#.##  #..#######.####...#  #....................##  #..######'#########...#   #..####.#.# #.#.##  #..##.?.#.## #  #..##$..#..## #####  #..#....#...#+#...'  #..#...@#........##  #..#$###.###....  ##.####.........# #.####  #.+.......#+ #.#  #.####.........# #  #.# ##..###..#  #.# +#........##..##  #.# #%Kh[37m...#'#...+...  #.# #..##†#####..#%Kh"<3%Kh%Khm _Found 7 gold pieces. _There is an open door here.&Kh,f|M #### ####...#.. ....# #######.####...#.## ..................######'#########...# ##.#.# #.####.?.#.## #$..#..## ######+#...'...'#..........#$###........###.....  ##.####.........# #.#####...........#'#&Khrk&Khk-4 _&Khp&Khr&KhQM .# ####.#..## #### ####...#.. ....# #######.####...#.## ..................######'#########...# ##.#.# #.####.?.#.## ##$.@#..## #####.#...#+#...'...'#. &Kh #..#$###........###.....###........#.....&Kh&Kh^&5&Kh&Kh&Kh` &Kh M.##.. .# ####.#..## #### ####...&Kh J#.. ....# &Kh ;#######.####...#.## &Kh i..................######'#########...# &Kh X##.#.# &Kh #.##&Kh {.?@#.## &Kh ##$..#..## #####&Kh2 B.#...#+#...' &Khb  #..#...'#........##.........&Kh &Kh &Kh< &6&Kh0 &Kh 'KhQu  ..#####.##..  .# ####.#..  #### ####.# #......#  ##.. ....# #...#.##  #..#.####...#.##  #.##  #..######'#...#'Kh  #..####.#.# #.#.  #..##.@.#.## #  #..##$..#..## #####  #..#....#...#+#...'  #..#...'#.##  #..#$###..###  ##.####.........# #.  #.+.......#...#+ #.#  #.####...'Kh6......# #.#   #.# ##.###..#'Khd'Kh7'Kh'Khz'Kh+8.8 (2'Kh'Kh` _m - a scroll labelled QADWOMIANG'Khʆ  # ..##### ####.# #......# ##.. ...#.#..#######.###..................########'#########...###.#.# #.#...#.##...$@.#..## #####....#...#+#...''#........##.........   #.# +#........##..## 'Kh* 'Khc 'Kh $9.8 (1'Khؐ 'Khے 'KhZ  .# ####.#..  #### ####.# #......#  ##.. ....# #...#.##  #..'Kh׵#.####...#.##  #.  #..######'#...  #..####.#.# #.#.  #..##...#.## #'Kh  #..##@..#..## #####  #..#....#...#+#...''Khp  #..#...'#.##'KhI  #..#$###........###'Khh  ##.####.........# #.  #.+.......#...#+ #.#'Kh  #.####.........# #.#'Kh  #.# ##........###..#  #.# +#'Kh¶".##..'Kh'Kh'60'Kh'Kh'KhN+1.8 (2'Khs'Kh`> _You now have 92 gold pieces (gained 19).(Kh7 #### ####.# #......###.. ...#.#..#######.###..................######'#########...###.#.# #.#(KhA7...#.##.#.## #####..#+#...''#........##$###........#.....(Khf7..#....  #.# #...#'#...+...(Kh7D (Kh<(Kha<+2.8 (1(Kh?(KhpA(Kh~  #### ####.# #......  ##.. ....# #...#.(Kh  #..#.####...#.  #.  #..######'(Khq#  #..####.#.# #.#  #..##...#.## #  #..##...#..## #####  #..#@...#...#+#...'  #..#...'#.##  #..#$###........###  ##.####..(Kh!.# #.  #.+.......#...#+ #.#  #.####.........# #.#  #.# ##........###..  #.# +#.##..  #.# #...#'#...+3(Kh { ##.. ...#.#..#######.###..................######'###########.#.# #.#...#.##.(Kho [##...#..## ####..#+#...''#........##$###........##.####....(Kh U #.##(Khͦ }  #.# #..##†#####..(Kh D (Khd <4(Kh& (Kh (KhOC ..#######.###..................######'###########.#.# #.#...#.##.##...#..## ####..#+#...''#........#####.#(KhT#.####.........# #.# #.+.......#...#+  #.# #.##...#..#.. (Kh'(Kh}&5(Kh (KhA6.8 (2(Kh(Kh= _You now have 99 gold pieces (gained 7).)Kh4)Kh)Kh)Kh5 4)Kh; )Kh= *Kh *Kh *Kh *Kh *Kh  ,*Kh n*Kh  *Kh ,*KhR *Kh @  There is an open door here.*Kh *Kh  _*Kh *KhG!  #..#######.####...#.##  #..........##  #..######'#########...#  #..####.#.# #.#.##*Khy! T #..##...#.## #.... #..##...#..## #####....*Kh!  #..#....#...#+#...'....*Kh!  #..#...'#........##.... #..#.###@.......###....*Kh! 70.8 (4 ##.####.........# #.####.*Kh!  #.+.......#...#+ #.# . #.####.........*Kh" O# #.#*Kh:" #.# ##........###..#*Kh[" F #.# +#........##..##  #.# #...#'#...+... *Kh" #.# #..##†#####..# *Kh" #.# #.##...#..#.. #*Kh" *Kh' *Kh) +Khe +Kh +Kh +Khr +Kh +Kh +KhX ,+Kht ,+KhP +Kh1 +Kh ,+Kh +Kh +Kh* ,+Kh +Kh) +Khq +Kh +Kh' +Kh 7 _You open the door.+Kh 3+Kh +Kh g  #..######'#########.  #..####.#.# #.  #..##...#.## #. +Khv G #..##...#..## #####.  #..#....#...#+#...'  #..#...'#........## +KhU i #..#.###........###  ##.####.........# #  #.@.......#...#+ #6.8 (6  #.####.........#   #.# ##........###  #.# +#........##.  #.# #...#'#...+. +Kh - #.# #..##†#####.  #.# #.##...#..#.  #.# #.#......# .  #.######'#########.+Kh$ +KhW Q _There is an open door here.-KhY~-Kh~-Kh~-Kh&-Kh"-KhP _-KhX-Kh-KhG-Kh-Khd-Khe,-Kh-Kh-Kh,-Kh͖-Kh #..##...#.## #..... #..##...#..## #####..... #..#....#...#+#...'.....-Kh" #..#...'#........##..... #..#.###........###..... ##.####.........# #.## #.'.......#...#+ #.#  #.####.........# #.# -KhH #.# ##@.......###..# -Khj #.# +#........##..## -Kh #.# #...#'#...+... -KhΝ #.# #..##†#####..#-KhX #.# #.##...#..#.. # #.# #.#......# .# -Kh #.######'#########.###. #..............-Kh4 ..-KhTZ #######.##.............#-Kh֦g81.8 (5#..r'#....##...#.S.###.S   adder (asleep)##r   quokka (asleep)-Kh-KhL  As you open the door, it creaks loudly!-KhĬ-Kh .rS.Sr-KhL======2.8 (6-Kh-Kh -KhW_A quokka and an adder come into view..Khk3.Kh3.Kh9.Kh;.Kh 4.Kh .Kh /Khz 8  You hit the quokka./Kh C  The quokka is lightly wounded./Kh } S.  You block the quokka's attack./Kha >=-----/Kh &4.3 (1.5/KhD /Kh > _The quokka bites you but does no damage.0KhY Y  You miss the quokka.0Kh C  The quokka is lightly wounded.0Kh h  You block the quokka's attack.-----0Kh !5.80Kh} 0Kh > _The quokka bites you but does no damage.1Khud  You completely miss the quokka.1KhPxC  The quokka is lightly wounded.1Kh߀:  The quokka bites you.1Kh_X0---7.31KhV1Kh> _The quokka bites you but does no damage.2KhvY  You miss the quokka.2Kh .SThe quokka is lightly wounded.38----8.82Kh2KhKJ _You block the quokka's attack. The quokka bites you.2Kh a  You closely miss the quokka.2Kh 2Khw C  The quokka is lightly wounded.2Kh X40=90.32Kh 2Kh~ 4 _You block the quokka's attack.2Khy:  You slash the quokka!2Khk{2KhY S.  You kill the quokka!2Kh1==61.7 (1.42Kh2Khq= _The adder bites you but does no damage.3Kh9r39-3.2 (1.53KhՑ3Kh| _You miss the adder. You block the adder's attack. The adder bites you.3Khr  You barely miss the adder. The adder bites you but does no damage.40-4.6 (1.43Kh 3Kh R _The adder barely misses you.4Kh  You barely miss the adder. The adder closely misses you.4Kh#24Kh3=6.04KhUh _The adder barely misses you.4Kh. 4Kh r4===7.5 (1.54Kh 4Kh r _You closely miss the adder. You block the adder's attack. x25Kh  You hit the adder.  The adder is heavily wounded.9.05Kh> 5Khbj_You block the adder's attack. The adder barely misses you.5Kh  You closely miss the adder.The adder is heavily wounded.1000.5 (1.5) 5Kh5Kh6 _You block the adder's attack. x25Kh9w   You closely miss the adder.The adder is heavily wounded.3=-2.05Kh3{5Kh}H _The adder bites you. You block the adder's attack.6Kh^5  You miss the adder.The adder is heavily wounded.4=3.4 (1.4 _You block the adder's attack.6Khks 9  You slash the adder!6Khi{ h†6Kh8 R=384.9 (1.56Khޅ 6Kh؈ I _You kill the adder!7KhW  #..##...#..## #####  #..#....#...#+#...'  #..#...'#........##  #..#.###7Kh..###  ##.####.........# #.####  #.'.......#...#+ #.#   #.####.........# #.# 7Khğ|  #.#.###.###..#7Kh  #.#...@#........##..##7Khu  #.#....#...#'#...+...7Kh  #.##...#..##†#####..#7Kh.t  #.##...#.##...#..#..7Kh?  #.####.#.#......# .#7Kh\U  #.######'#########.##7KhnA  #....................7Kh~l  #######.##  #..7Kh.7KhJ-507Kh7Kh  There is an open door, spattered with blood here.  Things that are here: _an adder corpse; a quokka corpse8Kh1  #..##...#..## #####  #..#....#...#+#...'  #..#...'#........##  #..#.###........###  ##.####.........# #.8Kh  #.'.......#...#+ #.#  #.####...# #.#  #.#.###.###..#8Kh  #.#..@†#.##..##8Kh׻  #.#....#...#'#...+...  #.##...#..##†#####..# 8Kh/  #.##...#.##...#..#..  #.####.#.#......# .#  #.######'#.###  #  #.##  #8Kh8KhU!-8Kh&6 _8Kh8Kh8Kh7l ..#+#...''#........#####........##.####.........# #.### #.'.......#...#+ #.# ####.........#.###........###..#8KhT8$..†#........##..##.#...#'#...+... ###†#####..####...#..#.. 8Khv8 8Kh8\###............. 8Kh=8Kh=&78KhB8KhFD8KhR a #..#....#...#+#...'. #..#...'#........##. #..#.###........###. ##.####.........# #.# #.'.......#...#+ #.#  #.####.........# #.#  #.#.###........###..#  #.#...†#.##..##  #.#...@#...#'#...+...  #.##...#..##†#####..#  #.##...#.##...#..#..  #.####.#.#......# .# # #.######'#.###. #. #.##. #. ###.89Khj}M### #####.#...#+#...'..'#........9Kh}..#.###........###.....##.####.........# #.####'.......#...#+9Kh}####.........# #.# ###........###..# .....##..##9Kh}I..#'#...+...#9Kh}8.##†#####..# 9Kh~t #.##...#.##...#..#..9Kh9~ 9Kh=9Khz&99Kh&9Khŏ  There is an open door, spattered with blood here.  Things that are here: _an adder corpse; a quokka corpse _9Kh^  ..#+#...''#........#####........##.####.........# #.#### #.'.......#...#+ #.# ####.........##.###........###..#..†#........##..###'#...+... ###†#####..####...#..#..  ###.............. 9Kh/ 9Kh %10 9Kh _9Kh[ 9Kh" :Khy '#........#####........##.####.........# #.#### #.'.......#...#+ #.# ####.........#.###..##..#..†#.##..##.#...#'#...+... ####†#####..####...#..#.. ##.#.#......# .# # #.............. 1:Khz:Khl6 ###.##.####.... #.#### #.'.......#...#+ #.# ####.........#.#####..#:Kh6..†#.##..##.#...#'#...+... ####†#####..###...#..#.. :Kh6##.#.#......# .# ######'#########.###.:Kh7F #..............:Kh&7D :KhF=:Kh=&2:KhAC:Kh?D:Kh= #.####. #.#### #.'.......#...#+ #.# ####.........#.#####..#..†#.##..##.#...#'#...+... :Kh]####†#####..###...#..#.. ###@#.#......# .# ######'#########.###.Nothing quivered #.............. :Khj:Kh&3:KhF :Kh:Kh:Kh/:Kh:Kh:Kh4:Kh:Kh[:KhW 4:Kh\ :Kh%^ :Kh, 4:Kh($ :Kh & :Kh 4:Kh :Kh :Kh 4:KhDZ :Kh= :Khz 4:Kh :Kh :KhV9 4:Kh^> :Khp@ Kh(} ..#+#...''#........#####........##.####. #.####.# #.'.......#...#+ #.# ..####.........# .#####..# ..†#.##..##.#@..#'#...+... ###†#####..###...#..#.. ##.  ###...............# >Kh<1>Kh>Kh>Khl  '#........#####.##.####.........# #.####.# #.'.......#...#+ #.# ..####.........# .#####..# ..†#..##..##.#...#'#...+... ###†#####..###...#..#.. ####.#.#......# .# #..##  #...............# 2>Kh>R L ###.##.####.# #.####.# #.'.......#...#+ #.# ..####.........# .###.###..# ..†#........##..##.#...#'#...+... ###†#####..###...#..#.. ####.#.#......# .# #..##'#########.###..#>KhR |#  #...............# >KhX <3>Kh@] >Kh^ >Kh;  #.####. #.####.# #.'.......#...#+ #.# ..####.........# .###..###..# ..†#........##..##.#...#'#...+... ###†#####..###...#..#.. ####.#@#......# .# #..##'#########.###..#Nothing quivered#.##...........  #...............# >Kh >Kh$ >Kh$ &4>Kh) >Kh, >Kh_ 1  #.'.......#...#+ #.# ..####.........# .###........###..# ..†#........##..##.#...#'#...+... ###†#####..###...#..#.. ####.#.#......# .# #..##@#########.###..#........................######.##......#.......>Kh .......  ##.............## >Kh <5>Kh >Kh^ lings that are here: _an adder corpse; a quokka corpse  There is an open door, spattered with blood here.ings that are here: _an adder corpse; a quokka corpse _There is an open door here.>Kh ####.........# .###........###..# ..†#........##..##.#...#'#...+... ###†#####..###...#..#.. ####.#.#......# .# #...######'#########.###..#.......@................######.###>KhE #.....#........  ##.....#.....##>KhC6 _>KhN>Kh?Khp>Q?Khu?Kh?Kh/ ?Kh ?Kh4?Khf?KhR?Kh?Kh?Kh(?KhZ4?Kh\?Kh^?Kh4?Kh%?Kh'?Kh#4?KhU)?Kh/?Kh4?Khȭ?Kh?Kh12_ #.####.# #.# . #.#.###........###..#  #.#...†#........##..##  #.#....#...#'#...+...  #.##...#..##†#####..# ?Khr2 #.##...#.##...#..#.. ##  #.####.#.#......# .# #..  #.######'#.###..# #..?Kh2~# #.##.?Kh2#. #.....#  ?Kh2?###........ ?Kh2=#........ ?Kh3f#........ #........?Kh-3R ##....... ?Kh:<7?Kh%??Kh@@KhW #.####.# #.# ..  #.#.###........###..#  #.#...†#..##..##  #.#....#...#'#...+...  #.##...#..##†#####..#  #.##...#.##...#..#.. ##  #.####.#.#......# .# #..  #.######'#.###..##  #.@Kh8..# #.##.#..  #....#  @Kh%H###.. @KhG<#.. @Khh<#.. @Kh<#.. @Kh(##.@Kh̐ @Kh_<8@Kh@Khg@Kh3Y? #.####.# #.# ..  #.#.###.###..#  #.#...†#.##..##  #.#....#...#'#...+...  #.##...#..##†#####..#  #.##...#.##...#..#.. ##  #.####.#.#......# .# #..  #.######'#.###..## @KhY #...##  #.##.#..  #...@KhYh#  ###.@KhYR #. @KhZ|#. #. @KhYZ@##. @Khd@KhRd9@Khl@Khn@Khj% #.####.# #.# ..  #.#.###.###..#  #.#...†#.##..##  #.#....#...#'#...+...  #.##...#..##†#####..#  #.##...#.##...#..#.. ##  #.####.#.#......# .# #..  #.######'#.###..##  #...##  #.##.@Kh&&t#..  #..#  ###.....# #.....# #.....# #.....# ##....## @Khk0=30@Kh2@Kh4@Khd#.####.# #.# .. #.#.###.###..# #.#...†#.##..## #.#....#...#'#...+... #.##...#..##†#####..# @Kh^#.##...#.##...#..#.. ## #.####.#.#......# .# #.. #.######'#.###..## #...## #.##.#.. #.# ###....##....#@KhJ#....##....###...## @Kh@Kh1&1@Kh@Kh@Kh#.####.# #.# .. #.#.###.###..# #.#...†#.##..## #.#....#...#'#...+... #.##...#..##†#####..# #.##...#.##...#..#.. ## #.####.#.#......# .# #.. #.######'#.###..## #...## #.##.#.. #.# ###...##...##...##...###..## @Kh@Kh2@Kh@Kh @Kh]s#.####.# #.# ..  #.#.###.###..#  #.#...†#.##..##  #.#....#...#'#...+...  #.##...#..##†#####..#  #.##...#.##...#..#.. ##  #.####.#.#......# .# #..  #.######'#.###..##  #...##  #.##.#.. #.# ###..##..##..##..###.## @Khu~<3@Kh@KhC@Kh9N#.####.# #.# .. #.#.###.###..# #.#...†#.##..## #.#....#...#'#...+... @Kh3:#.##...#..##†#####..# #.##...#.##...#..#.. ## #.####.#.#......# .# #.. #.######'#.###..## #.@Kh:.## #.##.#.. #.# ###.##.##.##.###.## @KhA<4@KhF@KhH@KhC.####.# #.# .. .#.###.###..# .#...†#.##..## .#....#...#'#...+... .##...#..##†#####..# .##...#.##...#..#.. ## .####.#.#......# .# #.. .######'#.###..## ..## .##.#.. #.# ###.##.##.##.###.## @Kh@Kh!55@Kh@)@KhcU####.# #.# .. #.###.###..# #...†#.##..## #....#...#'#...+... ##...#..##†#####..# ##...#.##...#..#.. ## ####.#.#......##.# #.. ######'#.###..## ..## .##.#.. #.# ###..#..#..#..##. @Kh<6@Kh@Kh{@Kh* /.# #.# .. .###.###..# ...†#.##..## ....#...#'#...+... ...#..##†#####..# @Kh* )...#.##...#..#.. ## ..#.#......##.# #...#'#.###..## ..## .##.#.@Kh* M#.# ###...@Kh+ ^#...#...@KhC+ ^#...##..@Khl+ + @Kh2 @Kh3 &7@Kh8 @Kh5; AKhҔ.# #.# .. ###.###..# †#.##..## #...#'#...+... . ...#..##†#####..# .. ...#.##...#..#.. ##...#.#......##.# #...# '#.###..## ..## .##.#...#AKh*E#.# ####....#....#....#....##... AKh͚<8AKhAKhաAKhqa#.# #.# .. .###.###..#.†#.##..##.#...#'#...+... . AKhr#...#..##†#####..# .. #...#.##...#..#.. ##...#.#.#......##.# #...##'#.###..##AKhqr...###.##.#...# #.# # ###....#AKhr #....# #...AKhrV.# #...AKhrV.# ##..AKhs{.##  ##.....#.....##AKhhzAKhz&9AKh/AKhbBKh.# #.# .. ###.###..# †#.##..## #...#'#...+... . ...#..##†#####..# .. ...#.##...#..#.. ##... .#.#......##.# #...# '#.###..## ..## .##.#...# #.# # ###....#....#....#....##... BKhBKhR'40BKhBKhBKhQ.# #.# .. .###..# †#.##..## .#...#'#...+... .#..##†#####..# .#.##...#..#.. ##...r.#.#......##.# #...# '#.###..## ..## .##.#...#  #.# .#  ###.....#.....#.# BKhRr   rat (asleep)#.....##.... BKh[<1BKh`BKhdV _A rat comes into view.BKh# .# #.# .. .###..# .## †#.##..## ..#...#'#...+... ..#..##†#####..# ..#.##...#..#.. ##...r .#.#......##.# ##...# '#.###..## ..## .##.#...# #.##.# ###.# ##.#.BKh ##.##..... BKh BKh 2BKh% BKh' BKh h# #.# .. .###..# .## #.##..## .... #...#'#...+... .... #..##†#####..# ..... #.##...#..#.. ###...r #.#......##.# ##...# '#.###..## ..## .##.#...# ..##.# ..# #  #..#  #..#  #.BKhi c.#  ##.## BKh' <3BKh BKh BKh B# #.# .. ###..# .## .##..## .... ...#'#...+... .... ..##†#####..# ..... .##...#..#.. ###...r .#......##.# ##...# '#.###..## .## ##.#...# ..##.# ....# .# #.....# . #.BKh :.....# #. #.......# ## ##.......## BKhy Y4BKhk 4BKh q BKhs BKhu3 BKh3 BKh79 BKh; BKh BKh BKh BKh BKh BKh@ BKh BKh BKh 4BKh=BKhKCKhSCKhSCKhYCKh[CKhnCKhCKhCKhw CKh4CKhLCKhCKhJO.# #.# ...###..# .## #.##..## .... #...#'#...+... .... #..##†#####..# ..... #.##...#..#.. ###...r #.#......##.# ##...# #'#.###..##CKhO..## .##.#...#...##.##....# .#  #CKhbP.....# .  #......# #.  #.......# ##  ##.......##  ##.....#.....##CKhXCKh"YCKhNY5CKhM_CKhaCKh!.# #.# .. #.###..# .## †#.##..## .... .#...#'#...+... .... .#..##†#####..# ..... CKh}.#.##...#..#.. ###...r .#.#......##.# ##...# ##'#.###..##...## #.##CKh.#...# #..##.##..CKh# .# #..CKh_# . #CKh..# #. #..CKhH# ## ##.## CKhnO ##.....#.....##CKhCKh\6CKhCKh)DKh ###..# .## †#.##..## .... DKh.#...#'#...+... ....##†#####..# .....##...#..#.. ###...r ......##.# ##...# ##'#########.###..## ...................## #.##.#...#..DKh@.##.# ###DKh# .#.#.....##DKh4#############DKh<7DKh DKhDKh4DKhDKh~DKh M. #.# .. #.###..# .## †#........##..## .....#'#...+... .....##†#####..# .....DKh #...#..#.. ###...r .#.#......##.# ##...# ##'#########.###..## .......## ###...#..##.# ###...............# .#DKḧ́ 0.#.....##DKh DKh DKh, 8DKh DKhh EKh# #.# .. .###..# .## #.##..## .... #...#'#...+... .... #..##†#####..# ..... EKh#.##...#..#.. ###...r #.#......##.# ##...# '#.###..## ..## EKhu.##.#...# .EKh.##.# ..# .#  EKhO#..# .  #..# #.  #..# ##  ##.## EKh-EKhx&9EKhEKhvEKhNM#...#+. #.# .. .. .###..# .##......##..##...EKhgR.#'#...+... ......##†#####..# ......#...#..#.. ###...r.#......##.# ##...# EKh#'#########.###.@## ..EKh\...## EKhI###...# EKh.................##.#..EKh er   rat (asleep)EKh+1.##EKhK........EKhEKhsr.rEKh61===50EKhEKhE _The rat squeaks loudly. You hear a loud squeak.EKh*M.....# #.####.##...#+...  #.# .. .. .###..# .##.....##..## ...#'#...+... ..##†#####..# ......#...#..#.. ###..r..B.#......##.# ##@..# #'#########.###..###...........## .##.............#...##B   giant cockroach (wandering)........# ##EKhW+EKh,EKh4r..B.BEKh40---1EKh&;EKh}>b _A giant cockroach comes into view.EKh M# #.####.#. #...#+ #.# ...###.# #.# ..... .###..# ..##. .##..## #.....# ...#'#...+... ... EKh #..##†#####..# .. .##...#..#.. ###.r..B. .#......##.# ##.@.# '#.###..### ......## EKh0 h##.......#...#EKhQ B.##.#.EKho .# .# #...# . EKh e#...# #. EKhm EKh ,EKh k.B..rEKh0 B---2EKh EKh FKhB.=4.3 (1.4FKhFKh FKho_You closely miss the rat. The rat bites you but does no damage.FKhFKh B.  You barely miss the rat. You block the rat's attack.FKh)-5.8 (1.5FKh4FKh!c _You block the giant cockroach's attack. The rat bites you but does no damage.FKh$  FKhb  FKh You slash the rat!FKh V  You kill the rat!FKh r.  You barely miss the giant cockroach. The giant cockroach bites you.  FKh @A rat comes into view.FKh' c3-97.2 (1.4FKh FKh = _You block the giant cockroach's attack.GKh# #.####.#. #...#+ #.# ...###. ### #.# ..... ..####..# ..##.##..######.....#.#'#...+... ...##†#####..# .. ##...#..#.. ###B...r..$ #......##.# ##..@# #.###..### ......## ..#...#...##.# .....# .# ......# . ..... GKhGKh68r.GKh#4GKh.=8GKh 0GKhGKhq _Found 8 gold pieces. The giant cockroach barely misses you.GKh' ,GKh r..  You barely miss the giant cockroach. The giant cockroach barely misses you.GKhZ -9.7 (1.5GKhv GKh  GKh 7_You block the giant cockroach's attack.HKhC  You slash the giant cockroach!HKh .r   rat  You kill the giant cockroach!HKh,24161.2HKhHKhj _You barely miss the rat. You block the rat's attack.HKh[##....... ......# #.####.#. .# #...#+...###. # #.# ..... ..####..# ..##.......##..######.....#.#'#...+...... .##†#####..#............#...#..#.. ###@r.....$......##.# ##...####..# #########.###..### ........## #..#......##.....# .#HKhXu.....#.HKhv92HKh 0HKhHKh1 _You block the rat's attack.IKhfir2--3.7 (1.5IKhnIKhr _You closely miss the rat. The rat bites you. The rat barely misses you.IKh  You hit the rat.  The rat is heavily wounded.IKhxW4==5.2IKhIKh1 _You block the rat's attack.IKhK5  You hit the rat.IKhmTE†IKhWM==26.7IKhl] _You kill the rat!IKh ###. # #.####.#. .# #...#+ #.# ...###. ## # #.# ..... ..####..# ...##.##..######.....#.IKh l#'#...+.# ##†#####..#....#..#.. ###.@.....$. ......##.# ##...####..#..###..### ......## IKhe ..#...#...##.#.....IKh + IKh+ IKh} 4-70IKh IKh p _You see here a rat corpse.JKh~###. # #.####.#. .# ...#+ #.# ...###. ## # #.# ..... ..##.###..# ...##.##..######.....#. #'#...+.#.†#####..#. ...#..#.. ###.†@....$.###.# ##...####..#..###..### .#... JKhJKhG-8 _JKhJKh JKh J###. # #.####.#. .###+ #.# ...###..## ## #.# ..... ..##.####..# ...##...##..######.....#. '#...+.#. †#####..#.#..#.. ###.†.@...$.# ##.# ##...####..#..#.###..### ..# ...## .....#...# .).##.# ..JKhe# .# . JKh-R9JKhK/$ _Found a spear.KKhKKhRInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail KKhiJewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll labelled JUDUL XOAJAGY  k - a scroll labelled EBAD ZUAQ YWKIESS KKhQ l - a scroll labelled WUGECE ITWIDD  m - a scroll labelled QADWOMIANG KKhPotions (go to first with !)d - 2 potions of might  f - 2 amethyst potions KKhg i - a fuming blue potion Baublesh - 2 flux baublesNKhq/l - a scroll labelled WUGECE ITWIDD. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” NKh/ -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.QKh Enchant which item? Armour  b - a +0 robe (worn) QKh * c - a +0 kite shield (worn)  g - a +0 ring mail [?] describe selectedUKh UKh ...###........lebron the Shield-Bearer ...# #.####.#. .##Troll ..#+ #.# ...###..## #Health: 44/44 ======================== ...# #.# ..... ..##.#Magic: 3/3======================== ...###..# ...##......AC: 4Str: 26 ....##..######.....#....EV: 8Int: 4 '#...+...............#..SH: 12Dex: 9 †#####..#...............XL:  4 Next: 42% Place: Dungeon:3 ..#..#.. ###.†.@...$.#Noise: ---------  Time: 1069.7 (0.0) UKh b....##.# ##...####..#..#a) +0 war axe ######.###..### ..#Nothing quivered .............## ... ...........#...# .). ............##.#.. ............# .#. ............# . ............# #.You hit the rat. _You kill the rat! _You see here a rat corpse. _Found a spear.  As you read the scroll labelled WUGECE ITWIDD, it crumbles to dust.  It is a scroll of enchant armour.UKhe UKh4 UKhf ...###........lebron the Shield-Bearer ...# #.####.#. .##Troll ..#+ #.# ...###..## #Health: 44/44 ======================== ...# #.# ..... ..##.#Magic: 3/3======================== ...###..# ...##......UKh AC: 5Str: 26 ....##..######.....#....EV: 8Int: 4 '#...+...............#..SH: 12Dex: 9 †#####..#...............XL:  4 Next: 42% Place: Dungeon:3 ..#..#.. ###.†.@...$.#Noise: ---------  Time: 1069.7 (0.0) ....##.# ##...####..#..#a) +0 war axe ######.###..### ..#Nothing quivered .............## ... ...........#...# .). ............##.#.. ............# .#. ............# . ............# #.You hit the rat. _You kill the rat! _You see here a rat corpse. _Found a spear.  UKh kAs you read the scroll labelled WUGECE ITWIDD, it crumbles to dust.  It is a scroll of enchant armour.UKh B70.7 (1UKhX UKhH  ##.# ##...####..#..#a) +0 war axe ######.###..### ..# Nothing quivered....## ...#...# .).#.# .. ............# .# . ............# . ............# #. _You kill the rat! _You see here a rat corpse. _Found a spear.  UKh As you read the scroll labelled WUGECE ITWIDD, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 robe glows green for a moment.WKhEInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll labelled JUDUL XOAJAGY  k - a scroll labelled EBAD ZUAQ YWKIESS  m - a scroll labelled QADWOMIANG Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Baublesh - 2 flux baublesXKh_ j - a scroll labelled JUDUL XOAJAGY. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.[Khc} [Kh}...###........lebron the Shield-Bearer ...# #.####.#. .##Troll [Kh@~..#+ #.# ...###..## #Health: 44/44 ======================== ...# #.# ..... ..##.#Magic: 3/3======================== ...###..# ...##......AC: 5Str: 26 [Kh~....##..######.....#....EV: 8Int: 4 '#...+........§§§§§..#..SH: 12Dex: 9 †#####..#.....§§§§......XL:  4 Next: 42% Place: Dungeon:3 ..#..#.. ###.†§@§§.$.#Noise: ---------  Time: 1070.7 (0.0) ....##.# ##...####§.#..#a) +0 war axe ######.###..### ..#Nothing quivered [Khx.............## ... ...........#...# .). ............##.#.. ............# .#. ............# . ............# #. _You see here a rat corpse. _Found a spear.  As you read the scroll labelled WUGECE ITWIDD, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 robe glows green for a moment.  As you read the scroll labelled JUDUL XOAJAGY, it dissolves into smoke.[Kh##.#...#.........#.......§§§§§.....#.§#...#...[Kho+1.7 (1[Kh2[Kh% _Found a spear.  As you read the scroll labelled WUGECE ITWIDD, it crumbles to dust.  It is a scroll of enchant armour. _Your +0 robe glows green for a moment.  As you read the scroll labelled JUDUL XOAJAGY, it dissolves into smoke. [KhX_It was a scroll of fog.]Kh###. # #.####.#. .## ##+ #.# ...###..## $# # #.# ..... ..##.#####..# ...##.......##..######.....#.... #...+.§§§§§..#.. #####..#.....§ ]KhC#..#.. ###.§§§@§§$.# ##.# ##...####§.#..# .###..### #..# ## ....#...# ..)..##.# .....# .# ....# . #### ]Kh7f§##2]Kh]Kh + _Found 14 gold pieces.]KhC ###. # #.####.#. .## # #+ #.# ...###..## $# # #.# ..... ..##.## ###..# ...##....... ##..######.....#.... ...+.§§§§§..#.. ..#.....§ #..#.. ###.§.# ##.# ##...####§§#..# .###..### ##..# #...# ...)..##.# ..# .# ...# . ######. ]Kh~M ####.##....#...§§#§........###]Kh N &3]KhS ]KhV ^Kh ###. # #.####.#. .## # + #.# ...###..## $# # #.# ..... ..##.## ###..# ...##. ##..######.....#.... +.§#.. ..#.....§ ..#.. ###.§# ##.# ##...####§§#..# .###..### ##§.#....## ........#...# ...)....##.# .......## .# .......## . ######. 4^Kh.  #.####.#. .## # ..  #.# ...###..## $# #..  #.# ..... ..##.##.....# ...##......... ##..######.....#.....##.+.§#........#.....§......#.. ###.§# ##.# ##...####§§#..# .###..### ##§.#.... ## .....#...# ...)..##.# .......#.# .# .....## . ######.# ^KhF7§^Kh&5^Kh^Kh><.#...#..#...^Kh+6.7 (2^Kh ^Kh _You now have 107 gold pieces (gained 8). _Found a stone staircase leading up._KhHRM##........ #. . ###.#. <.## .# ....###..## $# # _KhRL #.# ........##.##... ...##......... ##..######...§.#.....## .+....§# ##..#.......... _KhR.#.. ###.§§§§§§§.###... ##...####§§#§.# _Kh0V##.###..### ##§.#.......#.#_Kh']S..#._Khx]c#.....#.._Kh^)7.7 (1 _Kh^ __Khd_Khf_Kh:M.'# ##........ #.# . ###.#. <.## .# .....###..## $# #  #.# ........##.##... ...##......... ##..######..§§.#.....##. .+....@#...... ##..#....... .#.. ###.§§§§§§..###... ##.# ##...####§§#..##..#..........#.#........#_KhD.§§.#.....8_Kh J_Kh6L_Khf|_Kh1}_Kh_Kh`Kh*M## .'.   # ##........ #.# . ###.#. #<.## .# .....###..## $# #.  #.# ........##.## ...##.......... ##..######..§..#@....## .+...§# ##..#......... .#.. ###.§§§§§§§.###...#..# .........#`Kh4..##.#...`Kh/5&9`KhK;`Kh%=`KhG z. '. . .`KhG  #. ## . #.# .. #.####.#. #<.## .# ... `Kh H #.# ...###..## $# #.. #.# ........##.##...# ...##.`KhJH ..######..§..#.@...##. +.§§§§§§.#.`KhxH ..#.....§§§§§§.... #.. ###.§.###.`KhH .# ##...####..#..# ..###..### ##..#.... .## #.........##...# ....)..`KhH -... `KhR &.`Kh%S '80`KhhY `Kh#[ aKh". . . . #. ### . . #.# ... .. .####.#. #<.## ?.# ... .# ...###..###$# #. .# .##.##. ..# ...##. ..######..§..#..@..##. .aKhM§§§§§§.#. ..#.....§§§§.§... .. ###.§.###. .# ##...####..#..# .. .###..### ##..#......## #..##...# ....)...... aKhP...1aKhaKhV _Found a scroll of fog.aKh aM .#. . #. .### . ........ #.# ... ..###.#. #<.## ?.# ......###..###$# #. .aKha# ........##.## ...##....@.......######..§§.#.....##.§..#.. ..#.....§§§§.§...........##.##.#.....aKhh..§.§#..#aKh)i&2aKh0maKhoaKh M#.#####..#.  ...#. ...  ..### ....... #.# .... ..###.#. #<.## ?.# .......###..###$# #.... .# ........##@##..... ...##.........######...§.#.....##... ........§§§§§§.#...........##..#aKhǎ #..#............##aKh .§§..#§3aKhȤ aKhm aKh 2M..# #.##### .......#. .....#...... #...#### ....... #.# ..... ###.#. #<.###?.# ...###..###@# # .# ........##.##..... ...##............ ..######...§.#.....##........##..#........aKh$ <4aKh) aKhv1 aKh1 +5.7 (2aKh6 aKh9 ? _You now have 121 gold pieces (gained 14).bKh_4bKhebKhehbKh#cM#..# .#.. #.##### .....#. .....###...... .. #...####.#.......... #.#............###.#. #<.###?@# bKhRd ...###..###.# # .# ........##.## ..# ...##...................#.........#..# ....bKhvA6.7 (1bKhbKh ..#.. .#.##### ............ ...#...###...... .. #.#...####.#...#............ .####.#. #<.###?.# .... ...###..###@# # ........##.##. ..# ...##..............#.........#..# .... .###..### ##..#........bKh9§bKh&7bKhbKhbKhp 4bKh bKhI bKh M# ..# .#.. #.##### .....#.  .....# ##...... .. #...####.#.......... #.#............###.#. #<.###?@# ...###..###.# # .bKh # ........##.## ..# ...##...................#.........#..# ....bKh bKh| &8bKh bKh( cKh.## #...# #.#... #.#.######..... #cKh.....#. #.......# ## cKhAh'. ...... .. #cKhW. #.#...####.#... #. #.#. #.####.#. #<.###@.# .... #.# ...###..###.# #.... #.# cKh.##.##..... #..# ...##............ cKhl#..######...§.#.....##... +.§§§§§..#...cKhZ..... #..#.....§§§§§§.......... cKhA#.. ###.§§§§§§..###..... #.# ##...####§.#..# .....cKhN<9cKhd!cKhn,cKh,,90.7 (2cKh`1cKh24S _j - a scroll of fogcKh'l l## ...# #.#... .#.######..... .#. .# ## . ...... .. . #.#...####.#... . #.#. .####.#. #<.###.@# .... .# ...###..###.# #.... .# .##.##..... ..# ...##.... ..######...§.#.....##... .§§§§§.§#........ ..#.....§§§§§§.......... .. ###.§§§§§.§.###..... cKhr W..1.7 (1cKhu cKhw dKh M## ## ..# #.#.. .#.######.....#.  ......# ##...... .. ####.#....... #.#....@.......###.#. #<.###..##........###..###.# #.... .# ........##.##......#.......###.dKh <2dKhdKhdKhdKhFdKh?dKh\dKht l## ## # #.#... #.######..... ..#. ...# ##  ...... .. . #.#...####.#. #.#. dKht ^####.#. #<.###..##. # ...###..###.# #.. # .##.##.....# ...##.............dKhu @######...§.#.....##....§§§§§..#........##.....§§§§§§.......... dKh Y3eKh ## # #.#... eKh .######..... #. ...# #### #eKhb! ...... ... .. #.#...####.#. #.#.eKh.#. #<.###..##.  ...###..###.# #. eKh e .##.##... # ...##........... ######...§.#.....##...§§§§§..#........# #.....§§§§§§........... eKhR4eKheKh t  ##. # #.#....). ######..... ..#. ..# .######## ...... ...... #.#...####.#. #.#..#. #<.###..##....###..###.###..##.##..  ...##......§.#.....##.§§§§§..#........# .....§§§§§§..... eKh{ eKhR| 5eKhU eKh $ _Found a sling.fKhn>] ###.#.#....). ######..... .. .........#. ....# .######### ...... .........#.#...####.#....... ##.#. #<.###..##  ...###..###.### ........##.##.....## ##...####§.#..# .....fKhVF<6fKh\gKhQgKhy gKhy gKh gKh_ hKhqhKhƃhKh%hKhWhKh ##.  #.#....). ..... .. #. .. # .##### ...... ... #.#...####.#. #.#. #.#. #<.###..##.  hKh9 ...###..###.###..##.##.....##............§.#.....##.§§§§§..#........#§§§§§§..... ###.§§§§§...## hKh<7hKh hKhEhKh; @ #.#....). #####..... . ........#. ....# .########## ...... ..........#.#...####.#........ #.#. #<.###..##  ...###..###.### ........##.##. ...##.......hKh; ....#....#..# ...... ..### ##..#........hKh C <8hKhH hKhJ iKhVD #####..... . ........#. ....# .########## ...... ..........#.#...####.#...... #.#. #<.###..## iKh|VW ...###..###.### ........##.##. ...##....... ####...§.#.....##........#iKhVv.....# ...## #.........##iKhViKhM^iKh^9iKh{ciKheiKhg  ........#. ....# .########## ...... ..........#.#...####.#...... #.#. #<.###..##  ...###..###.### ........##.##. ...##....... ####...§.#.....##.Nothing quivered.....##...##.. .#...# ....)......iKhu iKhˑ (100iKh iKh< iKh 4iKh5 iKhJ jKh;4jKhMAjKhjCjKhVjKhjKh&jKh(jKh 4jKh jKhI kKh;#. .. # .#### ...... .... #.#...####.#. #.#........ .#. #<.###..##. kKh...###..###.###.  .##.##....##....§.#.....##.kKh#kKhާ§§§§..#........#§§§§§.............kKh.§§§§§...###.. ...####§.#..##..kKh]....### ##..#.....kKh!}....### #........kKhs9.##.. kKhkKhD&1kKhşlKh#. .. # .# ...... . #.#...####.#. #.#....... #. #<.###..##.###..###.###. .##.##.  ...##....§.#.....##.#§§§§§..#........##### §§§§§..............§§§§§...###.....### ### ##..#...# lKh'<2lKh0lKhL1lKh#. .. # .# ...... . #.#...####.#. #.#...... . #<.###..##.###..###.###.##.##. ...##. #...§.#.....##.#§§§§§..#........##### §§§§§.... .§§§§§...###.....### ## #.........##.. lKhlKh\C3lKhx #. .. # .#  ...... ..  #.#...####.#.  #.#......  #<.###..##. ###..###.###.##.##.##. ...§.#.....##.###. §§§§§..#........##### §§§§§... §§§§§...###.....### ####§.#..##...... ##..#.........# #.........##.. lKh˂ <4lKh lKhQ lKh k ..# .##############  ...... ...............  #.#...####.#......<.###..## ###..###.### ......##.##.##........§.#.....#####. lKh# §§§§§..#........##### ... ..... .# ........#.lKh <5lKh0 lKh~ mKh#4mKh+mKhx3mKhHmKhmKh mKhmKh 4mKhVmKhLmKhX4mKhjmKh߬mKhzQmKhP h.# .# . ...... .. . #.#...####.#. . #.#...... . #<.###..##. .###..###.###..##.##..##. #...§.#.....##.###. .§§§§§..#.##### .§§§§§... .§§§§§...###.....### .####§.#..##......# ##..#...# ## #.##.. ..# ....)...... .? #.# .#.mKh mKhM &6mKh{% mKhj) f _Found a scroll labelled XUQEOZX CIHEO.nKhc.# .# .. ...... .. .. #.#...####.#. .. #.#....... #. #<.###..##. ..###..###.###..##.##.  ...##. ##...§.#.....##.###. ..§§§§§..#.#####.§§§§§.. #.§§§§§...###.....### ..####§.#..##......# ##..#...# .## #.........##...# ....)...... .?. ##.# .#.nKho<7nKh/nKhi:.# .#. ...... ... #.#...####.#.. #.#....... .#. #<.###..##..###..###.###.  .##.##. ...##.#...§.#.....##.###..§§§§§..#.#####.§§§§§..#.§§§§§...###.....###.. ...####§.#..##...... .### ##..#...# ..## #.........##.. #...# ....)...... .?. .##.# .#.nKhQ^Y8nKh?4nKhunKhQnKhS4nKhnKh0nKh;  ...... ...............#.#...####.#......#. #<.###..## ...###..###.###  ........##.##.  ...##........ ###...§.#.....##### ...§§§§§..#.....@..##### ......J nKh{#####.....###..#J   endoplasm (asleep) .##.# ........#.. ###. .# #nKhKl  An endoplasm comes into view.nKhJ.J9nKhnKh^ _The endoplasm quivers.nKh] 0#.#...####.#......#. #<.###..## ...###..###.###  ........##.##. ...##........ ###...§.#.....##.### ...§§§§§..#........##### .....J. #####.....###. ...####§.#..#.# ### ##..#....## #.........##... #...# ....)...... .?.. .##......#.. ###.. .# #...#. $. . ######nKhi nKhy IJ.10nKh nKh * _Found 6 gold pieces.nKhq(...... .#. #<.###..## ...###..###.###  ........##.##. ...##......... ###...§.#.....##.......### ...§§§§§..#........##### ...J.. ##..###..@..###.. ...####§.#..#.# ### ##..#....## #.........##... #...# ....)...... .?... .##....#.. ###.. .# ##. $ . ######.# ..#.nKh\*nKhe4LJ.1nKh>nKhAoKh#. #<.###..## ...###..###.###.  ........##.##... ...##.......... ###...§.#.....##.......### ...§§§§§..#........##### ...J... ##..###.....###.. ...####§.#...# ### ##..#....## #...##....# #...# ....)...... .?... .##....#.. ### .# ##.# $ . ######.# ..#. ..  ##J.2..###..###.###  ........##.##..Kh;49m ...##........ ###...§.#.....##.......### ...§§§§§..#........##### ..J.... #####.....### ...####§.#..#.# ### ##..#....## #...##....# #...# ....)...... .?... .##....#..####. .# ##.# $. . ######.# .. #. ..  ## #.. ##.J3oKhoKhLR ........##.##. ...##........ ###...§.#.....##.......### ...§§§§§..#........##### ........ ##..###....J### ...####§.#..##......# ### ##..#....## #...##....# #...# ....)........?... .##....#..#### .# ##.# $. . ######.# ..#. .. ..# ##. #.. ##  ... oKhZ+.JoKhg[&4oKhxgoKh5ioKhV ...##....... ###...§.#.....##.......### ...§§§§§..#........##### ......... ##..###.....### ...####§.#..##...J..# ### ##..#.........####.## #...oKh"##....# #...# ....)....@...?... .##....#..#### .# #.##.# $. . ######.# ..#. .. ..# ## #.. ##  oKhNF... ### oKh oKh1.JoKh5oKh#pKhspKhxInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog  k - a scroll labelled EBAD ZUAQ YWKIESS  m - a scroll labelled QADWOMIANG Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Baublesh - 2 flux baublesrKhek - a scroll labelled EBAD ZUAQ YWKIESS. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.sKh&sKh.sKhu7 ...##....................lebron the Shield-Bearer ###...§.#.....##.......###.Troll ...§§§§§..#........#####Health: 44/44 ======================== sKh7X...§§§§§................Magic: 3/3======================== ##.§§§§§...###.....###..AC: 5Str: 26 ...####§.#..##......#EV: 8sKh8Int: 4 .### ##..#.....J...####SH: 12sKh88Dex: 9 ..## #.........##....#sKh[8FXL:  4 Next: 42% Place: Dungeon:3 #...# ....)....@...?...sKh8Noise: ---------  Time: 1115.7 (0.0) .##.# ........#..####..sKh8.a) +0 war axe .# .# #........##.# $.sKh8Nothing quivered .# . ######.# .. sKh9b.# #... ..# sKh49.# ##. #..J   endoplasm sKhV9<##... #sKhv9.### _Found a scroll labelled XUQEOZX CIHEO.  sKh9%An endoplasm comes into view. _The endoplasm quivers. _Found 6 gold pieces.  As you read the scroll labelled EBAD ZUAQ YWKIESS, it crumbles to dust.  You hear a loud clanging noise!sKhlEl  An endoplasm comes into view. _The endoplasm quivers. _Found 6 gold pieces.  As you read the scroll labelled EBAD ZUAQ YWKIESS, it crumbles to dust.  You hear a loud clanging noise!  It was a scroll of noise.sKhPy.J=========6.7 (1sKh)XsKhZB _You hear a loud squeak. You hear a shout! x3vKhЫ s  You hit the endoplasm.  The endoplasm is moderately wounded.The endoplasm freezes you.0---=--------8.2 (1.5vKh| vKh % _You are frozen.wKh$# n  You slash the endoplasm!.wKh) 1=--3--------9.7wKhb- wKh0 M _You kill the endoplasm!xKhvM........##.##  ...##................... ###...§.#.....##.......###..#..##### ..xKh............. ##.§§§§§...#####.. ...####§.#..##......# ### ##..#...#### xKh}..## #........@##....# #..xKh?)........?.#.# .#..####.. xKhj.# .# #........##.# $.#xKh+.###xKhxKhsf2=-200xKh5xKh yKh'#M...###..###.###........##.##.  ...##................... ###...§.#.....##.......###.#..##### ............... ##.§§§§§...#####.. ...####§.#..## ### ##..#...### ..## #.........##....# #..)........?. .##.# ........#..####..... ..#....yKh^+]3=-yKh+1yKh*4yKh06yKh9fbM#. #<.###..##. ...###..###.###.  ........##.##.  ...##................... ###...§.#.....##.......###.#.##### ............. ##.§§§§§...#####.. ...####§.#..## ### ##..#...#### ..## #.........##....# #...# ....)........?...####.... #..yKhyrr   rat (wandering)4==2yKhl _A rat comes into view.yKh M.. #.#....... .#. #<.###..##.o. ...###..###.###..  ........##.##...  ...##................... ###...§.#.....##.......###..###### ................. ##.§§§§§...####.. ...####§.#..## ### ##..#...#### ..## #.........##....#.#o   orc (wandering)#.. ..yKh  An orc comes into view. It is wielding a +0 dagger.yKh yKh( .o.==3yKh0 yKh2 % _The orc shouts!{Kh M####.# ... #.#....... .#. #<.###..##.. ...###..###.###o........##.##..  ...##................... ###...§.#.....##.......###.###### .........@....... ##.§§§§§...#####....####§.#..## .### ##..#.........####...o   orc#####.# ..{Kh {Kh {Kh .orr   rat (wandering)--4{Kh {Kh. r...... .#. #<.###..## ...###..###.###  ........##.##......o ...##........... ###...§.#.....##.......### ...§§§§§..#........##### ...... ##..###..@..###.. ...####§.#..#.# ### ##..#...### ..## #.........##..r. #...# ....)........?... .##....#..####.. .# ##.# $ . ######.# ..#. .. ..#{Kh( {Kh! {Kh* o.or.{Kh3+ A--5{Kh3 {Kh5 |Kh(####.# ... #.#....... .#. #<.###..##. ...###..###.###........##.##..........  ...##............o...... ###...§.#.....##.......###.###### .........@....... ##.§§§§§...#####....####§.#..## ### ##..#.........### ..## #.........##.r..# #..|Kh()........?...#.# ..####..# #........### $.. ######.#|Kh/|Kh&0|Kh;.or.r====6|KhB|KhF- _The rat squeaks loudly.~Kh...... .#. #<.###..## ...###..###.###  ........##.##. ...##......... ###...§.#.....##..o....### ...§§§§§..#........##### ...... ##..###..@..###.. ...####§.#..#.# ### ##..#........r#### .~Khxm.## #.........##.... #...# ....)........?... .##....#..####.. .# ##.# $ . ######.# ..#. .. ..#~Kh,~Kh.or.---7~Kht ~Khb~Khρ ~KhK Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog ~Kh e m - a scroll labelled QADWOMIANG Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Baublesh - 2 flux baublesKhcm - a scroll labelled QADWOMIANG. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.KhϚKhǢKh... #.#....................lebron the Shield-Bearer .#. #<.###..##.............Troll ...###..###.###............Health: 44/44 ========================........##.##.............Magic: 3/3========================...##....................AC: 5Str: 26 ###...§.#.....##.......###.EV: 8Int: 4 ...§§§§§..#......o.#####SH: 12Dex: 9 ...§§§§§................XL:  4 Next: 43% Place: Dungeon:3 ##.§§§§§...###..@..###..Noise: ---------  Time: 1127.7 (0.0) ...####§.#..##....r.#h;38Ha) +0 war axe .### ##..#.........####Nothing quivered ..## #.........##....#Will/2 #...# ....)........?... .##.# ........#..####..o   orc (weak-willed) .# .# #........##.# $.r   rat (weak-willed) .# . ######.# .. .# #... ..# _A rat comes into view.An orc comes into view. It is wielding a +0 dagger. _The orc shouts! _The rat squeaks loudly.  As you read the scroll labelled QADWOMIANG, it crumbles to dust.  A wave of despondency washes over your surroundings.KhոKhKh.or.8.7 (1KhKh7  An orc comes into view. It is wielding a +0 dagger. _The orc shouts! _The rat squeaks loudly.  As you read the scroll labelled QADWOMIANG, it crumbles to dust.  KhncA wave of despondency washes over your surroundings. _It was a scroll of vulnerability.KhѢ  You barely miss the rat. You closely miss the orc. The orc misses you.KhG 5=30.1 (1.4Kh KhJ 1 _You block the rat's attack.Khe  You closely miss the rat. You closely miss the orc.The orc hits you with a +0 dagger. The rat closely misses you.Khe\0---1.6 (1.5KhmKhkrp _The orc completely misses you. You block the rat's attack.Khoj p  You barely miss the rat. You slash the orc!Khw )r   rat (weak-willed)  You kill the orc!Khz q2=--6=3.1KhK Kh 1 _You block the rat's attack.Kh.  You barely miss the rat. You block the rat's attack.3==-4.5 (1.4Kh Kh ; _The rat bites you but does no damage.Kh h4==Kh@ 7-6.1 (1.6Kh % Kh' j _You barely miss the rat. You block the rat's attack.Kh7  You slash the rat!KhKh8 †g   hobgoblin (polearm, wandering)gYou kill the rat!Kh 477.6 (1.5KhcKhnx _A hobgoblin comes into view. It is wielding a +0 glaive.KhqRM####.# ... #.#....... .#. #<.###..##. ...###..###.###........##.##..  ...##................... ###...§.#.....##.......###.#........##### .........@....... ##.§§§§§...###...†.###....####§.#..## ### ##..#.........### ..## #.........##....#.#####g# ..Kh uKhǏg   hobgoblin (polearm, wandering)g.-KhI80KhKh  Things that are here: _a +0 dagger; an orc corpseKhSn...... ....####.#.. #.#....... .#. #<.###..##. ...###..###.###........##.##.  ...##............. ###...§.#.....##.......###..###### ..Khn.....)..... ##.§§§§§...###...†.###....####§.#..## ### ##..#.........### ..## #.........##....# #....)........?...Kh>o5#.# ........#..####...# #.......g##.# $.KhyKh3zF-9 _KhDKhBKhŧ $ ...... .  #.#...####.#.  #.#........ #. #<.###..##. ###..###.###. .##.##.  KhQ ?...##......... ...§.#.....##.###. §§§§§..#.##### §§§§§.)..§§§§§...###...†.###.Kh ####§.#..##......# # ### ##..#..## #....Kh  ...# ....)......KhΨ  ##.# ........#.. Kh Kh X=40Kh Kh Kh #.#...####.#...... #. #<.###..## ..###..###.###......##.##.  ...##.......... ##...§.#.....##.......### ..§§§§§..#........###### ......)@....... #Kh###...†.### ..####§.#..##......# #Will/2 .g   hobgoblin (polearm, wandering)..g..##. # . ######.# ..KhܤKhWig)g.Kh.==1KhKhú+ _The hobgoblin shouts!KhL...... #. #<.###..##. ..###..###.###........##.##....  ...##............ ##...§.#.....##.......### ..§§§§§..#........###### ......)........ #.###...@.###... ..####§.#..##......# # ### ##..#...Kh### .## #.........##.... ...# ....)........?... ##..g.#..####... .# #..##.# $.. . ######.# .. ..#. .. ..#Kh KhLng.--2Kh"Khz&p _You see here a rat corpse.KhA#. #<.###..## ..###..###.###........##.##.Khl..  ...##......... ##...§.#.....##.......### Kh..§§§§§..#........###### ......)........ #Kh.###...†.###... ..####§.#...# # Kh7### ##..#...### .## #...##......# ....)..g.....?.... ##....#..####... .# ##.# $Kh]  . ######.# .. .#. .. ..#KhU ## #..KhKh >g...KhtG--3 _KhKhKhio..###..###.###......##.##..  ...##........ ##...§.#.....##.......### ..§§§§§..#........###### ......)........ #.###...†.### ..####§.#..##......# # ### ##..#...### .## #.......g.##....#..# ....)........?.... ##....#..#### .# ##.# $ . ######.# .. .#. .. ..# ## #..  ...Kh4=4 _You block the hobgoblin's attack.Kh&_ 3Kh_i Khtk Kh' 3Kh^0 Kh3 KhRC.###..###.###.  .##.##............. ...##..............KhHS#...§.#.....##.......###..§§§§§..#.######.§§§§§........)........ ##.§§§§§...###...†.###....####§.#..##......# # .### ##..#.#### ..## #KhtS-.g.##....# #...# ....)........?.... KhS`.##.# .#..####... .# .# #.##.# $.. KhS".# . ######.# .. .. .# #. .. ..# KhT.# ## . #.. ## ...Kh_Kh,`%5KhnM _You block the hobgoblin's attack.Kh<9  ...###..###.###. .##.##............. ...##....................#...§.#.....##.......###..§§§§§..#..######.§§§§§........)........#.§§§§§...###...†.###... #...####§.#..##......# # ..### ##..#.####.## #.g.##....# .#...# ....)........?.... ..##.# .#..####... ..# .# #.##.# $.. ..# . ######.# .. .. ..# #. .. ..#.# ## .# #Kh: o[39;49m.. .## ...KhJ 31--------=6KhS KhV > _The hobgoblin hits you with a +0 glaive!KhtKhv33==-------8.1 (1.5KhYKhw _You closely miss the hobgoblin. You block the hobgoblin's attack.Kh- =  You slash the hobgoblin!Kh: D)Kh= 4==9-9.6Kh-F KhH M _You kill the hobgoblin!Kha  ........##.##. ...##........ ####...§.#.....##.......### ....§§§§§..#........###### ........)........ ###...###...†.### #...####§.#..##......# # ..### ##..#.........#### .## #...Kh!##.... .#...# ....)........?.... ..##....#..####Will/2 #.. ... ##.###KhK5=Kh--500KhKhO _You see here a +0 glaive.KhHI  ...##....... ####...§.#.....##.......### ....§§§§§..#........###### ........)........ ###..###...†.### #...####§.#..##......# # ..### ##..#.........#### .## #.......).##....#...# ....)...@....?.... ..##....#..####Khj .# ###.# $#Will/2 ..#. .### #KhΒKh8~6=-1 _KhQKhKh 3Kh Kh Kh3KhKhKh  ...##.#...§.#.....##.......###..§§§§...#........######........)........  ###.§§§§§...###...†.###... ##...####..#..##......# # #..### ##..#.........####.## #.).##....# ..#...# ....).?.....##.# .#..####....# .# #.##.# $...# .#.# ..# ...# #. ... ..#.# ## .#. #.. ..##h37m .. . ... .## #. .. .### ##KhKh58=Kh<2Kh̻KhʽKhy# # ...##.#.....#.....##.......###...#........###### #.....§§§§.........)........ ###.§§§.§...###...†.###... Kh#  ##...####..#..##......# # ##..### ##..#.........####.## ##.).##....#Kh# .#...# #....).?....Kh$ ,.##.# #Kh$ *.#..####....# .# #.##.# $..Kh}$ .# .#.# ..# ...# #. ... ..#.# ## .#..#...## .. .Kh$ ]. ... ..## #. ..Kh$ 4..####Kh. KhS. Khq. i9==3Khn5 Khz7 Kh. .# ...##. .######.....#.....##.......###..§§.....#........###### .#.....§§...........). . ###.§§......###...†.###... # ##...####..#..##......# #Khē #..### ##..#.........####.## ##.).##....#.#...# #....).?.....##.# #.#..####....# .# #.##.# $...# . #.# ..# .. Kh* .....# #. ... ..# .....# ## .#..#...## .. .......## #. ....####Khk Khٞ ^40=4Kh Kh g #####.....#.....##### .......§§.....#........###### #..........)........ . ###.§§......###...†.### # ##...####..#..##......# # ###..### ##..#.........#### ......## ##.......).##....#...# #....)........?.....##.@..#..#### #.# $ . ########.# ..# .Will/2 #..#.....#####Kh9qi1=5KhxKhzKh1  ......§§.....#........###### #.........)........ . ###...###...†.### # ##...####..#..##......# # #Kh ##..### ##..#.........#### ......## ##.......).##....#...# #....)........?....Kh c.##....#..#### Kh B#.# $Kh  . ########.# ..# #. ....Kh S  ###..#..Kh4 ....KhS ###Kh" s2=6Khy- Kh/ Kh Kh: Kh4 Kh Kh Kh Khݣ Khx KhaKhPaKhxKhL*3Kh:0Kh2Kh (§§.....#.KhT###### #.....§§...........)........ Khv ###.§§......###...†.###... Kh ##...####..#..##......# # Kh..### ##..#.........#### ## ##.KhZ).##....# KhU1#...# #....)........?.... ##.# #.#..####... # .# #.##.# $.. Kh)# . #.# ..# .. # #. Kh......# # ## .#..#.. Kh~## .. ......KhQ## #. ...Kh'o.### ####Kh.3=7Kh% M######.....#.....##.......###. .....#........###### #.....§§...........)..... ###.§§......###...†.###...  ##...####..#..##......# # ##..### ##..#.........###..## ##.......).##....# #..)........?.#..####..# #........##.# $. ########.# ..#. .....# ....# ##.#..#...##Kh, 4==8Kh1 Kh.3 Kh>U +M ...##............ ######.....#.....##.......###. ....#........###### #.....§§...........)..... ###.§§......###...†.###...  ##...####..#..##......# # ##..### ##..#.........###KhU ..## ##.......).##....# #..).@......?.#..####..# #........##.# $. ########.# .. KhU l....# #.......#..KhV "#####Kh` ;9Kh=e Kh%g Kh~m! ...##. .....#.....##.......###. §§.....#........###### .....§§...........)........  ###.§§......###...†.###... ##...####..#..##......# # ..### ##..#.........#### ## ##.).##....# #...# #....).?.... ##.# #.#..####... # .# #.Khin##.# $.. # . #.# ..# .. # #. ......## ## .#..#..## .. ......## #. ....### KhzKhz60KhKhKh1! J...##. .....#.....##.......###. §§.....#........###### §§...........)........ ###.§§......###...†.###... ...####..#..##......# # Kh! W..### ##..#.........#### ## ##.).##....# #...# #....).?.... ##.# #.#..####... # .# #.KhS" ##.# $.. # . #.# ..# .. # #. ......## ## .#..#..## .. ...... ## #. ....### Kh3- ;1Kh7 Kh; Kh ...##. .....#.....##.......###. §§.....#........###### §§...........)........ .§§......###...†.###... ...####..#..##......# # ### ##..#.........#### Kh P## ##.).##....# #...# #....).?.... ##.# #.#..####... # .# #..##.# $.. # . #Kh #.# ..# .. # #. ......## ## .#..#.. ## .. ...... #. ....### Kh  Khw L=2Khm KhQ _ _You feel your willpower return.Kh ...##. .....#.....##.......###. §§.....#........###### §§...........)........ .§§......###...†.###... ####..#..##......# # ### ##..#.........#### ## ##.Kh ).##....# ...# #....).Kh7 ?...j ##.# #.#..####... Khi }# .# #........##.# $.. # . ########.##Kh k # #. Kh Q......# # ## .#..#.. j   gnoll (wandering) Kh۱ .. ...... Kh #. ....### Kh Kh j.j3KhZ Kh s _A gnoll comes into view. It is wielding a +0 flail.Kh\z ...##. .....#.....##.......###. §§.....#........###### §§...). .§§......###...†.###... ####..#..##......# #  ##..#.........#### ## ##.).##....## #....).?..j.#.# #.#..####.  .# #........##.# $...  . ########.##..  #. ......#  ## .#..#..  .. ......#. ....##Khz +# Kh ~ Kh1 6j.Kh &4KhS Kh+ Kh-? ##. .....#.....##.......###. §§.....#........###### §§..).. §§......###...†.###... ####..#..##......# #  ##..#.........####  ##.Kh? ).##....### # #....).?.j..# .# #.#..####. .# #........##.# $...  . #Kh? .##..# .. .  #. ......#Kh? ## .#..#.. .. ......#. ..KhW@ /..### KhlC KhL 5j.Kh>M &5Kh>U KhV Kh###. #.....##.......###. Kh`e.....#........###### ....)........ ......###...†.###... Kh..#..##......# #  ##..#.........####  ##.Kh).##....### # #....).Khj...# # #.#..####. Kh# #.##.# $.. . #Kh$.##..# .... #. ......# ...  KhY## .#..#.. .... ...... . KhKh_'=6Kh~KhN _You block the gnoll's attack. _You see here a scroll labelled XUQEOZX CIHEO.Kh'( Khv You hit the gnoll.  The gnoll is heavily wounded.Khh36-----=8.1 (1.5Kh Kh9 _The gnoll hits you with a +0 flail!Kh  You barely miss the gnoll.The gnoll is heavily wounded.Kh}H  The gnoll hits you with a +0 flail!Kh& jj 2 gnolls  A gnoll comes into view. It is wielding a +0 flail.You block the gnoll's attack.Khp30--------9.6KhՙKh^' _The gnoll shouts!Kh.8 9  You slash the gnoll!Kh?> X  You kill the gnoll!KhE .j@)   gnollKhH 1---63====71.1KhOP KhR * _You hear a shout! x2Kh|##. #.....##.......###. .....#..###### .)........ ......###...†.###... ..#..##......# #  ##..#.........####  ##.).##....###  #....).j?@...#  #.#..####.  #.##.# $.  #Kh.##..# #.. . ......# ... ## .#..#.. ...... ...... ....#. ....### ..... Kh7KhD.jKh|32=----20Kh/Kh=N _You see here a +0 flail.Kh Kh Inventory: 10/52 slots Hand Weapons (go to first with )) Kh  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 robe (worn) Kh* K c - a +0 kite shield (worn)  g - a +0 ring mail KhO Jewellery (go to first with "=)  e - an amulet of reflection (worn) Khv Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !)Kh d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Kh HBaublesh - 2 flux baublesKhJ  j - a scroll of fog Kh##....................lebron the Shield-Bearer ...#.....##.......###.Troll .....#........######Health: 32/44 =================------- ...........)........Magic: 3/3======================== ......###...†.###...AC: 5Str: 26 ##..#..##......# #EV: 8Int: 4  ##..#.........####SH: 12Dex: 9  ##.......).##....###XL:  4 Next: 63% Place: Dungeon:3  #....)........j@...#Noise: ---------  Time: 1172.1 (0.0)  #........#..####.......a) +0 war axe#........##.# $......Nothing quivered########.##..#Kh #...... .......# ...... ##.#..#.. ......j   gnoll.. ...... .....#. ....### .....#####You block the gnoll's attack. _The gnoll shouts!  You slash the gnoll!  You kill the gnoll! _You hear a shout! x2 _You see here a +0 flail.Kh4KhBKhKhq)   You hit the gnoll.  The gnoll is moderately wounded.4==3.6 (1.5Kh2 Kh5 p _The gnoll barely misses you. You block the gnoll's attack.KhX . #.....##.......###. #........###### )........ ###...†.###... ..#..##......# # ##..#.........#### ##.).##....### #....).Kh j)@..# #.#..####.# #.##.# #$......# #.##..# ##......# ......# ......# .#..#.. ......#.. ...... ......<Kh< #. ....### ......# Kh)Kh' 8?jKh 5==-40KhKh~9 _Found a stone staircase leading up.Kh$  You closely miss the gnoll.The gnoll is moderately wounded.7===6.1 (1.5KhRKh3 _You block the gnoll's attack.KhE  You closely miss the gnoll.The gnoll is moderately wounded.KhV2---7.5 (1.4KhNm _You block the gnoll's attack. The gnoll hits you with a +0 flail.KhdO  You slash the gnoll!Kh )j (polearm)  You kill the gnoll!Khox4=--77=9.0 (1.5KhHKhs _A gnoll comes into view. It is wielding a +0 spear.Kh M#..#.....##.......###..#........######.).........###...†.###... ##..#..##......# #  ##..#.........####  ##.).##....###  #....).?@...#  #.#.j####.#  #.##.# #$......#  #.##..# ##......# . ......# ......# ## .#..#.. ......# .. ...... ......< #. ....### ......#  #####Kh Kh j.5==--800Kh Kh  Things that are here: _a +0 flail; a +0 flail; a gnoll corpseKhNQ .##..#.....##.......###. §.....#..###### §.)........ §......###...†.###...#..#..##......# # ##..#.........#### ##.).##....### # #....)......j.@)...# # #.#..####.# # #.##.# #$......# . #.##..# ##..# #. ......# ...#  ## .#..#.. ......# .. ...... .....< #. ....### ......#  #####KhZ Kh[ 6==-1Khxe Kh%j _You block the gnoll's attack. _You see here a scroll labelled XUQEOZX CIHEO.Khy  k - a scroll labelled XUQEOZX CIHEOKh4M7=2KhKh3 _You block the gnoll's attack.Khݲ )....##.## .##................... ....#.....##.......###.#........######.....)..... §......###...†.###... ###..#..##......# ##.........####  ##.......).##.@..###)......j..)...# ..#..####. # #........##.# #$. . ########.##..# ##.. #. .....# ...  ## .#..#.. ......#... ......<#. ....### ......#Kh͹ j 2 gnolls (1 polearm)jA gnoll comes into view. It is wielding a +0 club.Kh< Kh W8=3Kh Kht R _The gnoll barely misses you.KhzKh~.Inventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=) Kh<< e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog  k - a scroll labelled XUQEOZX CIHEO Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Baublesh - 2 flux baublesKh lk - a scroll labelled XUQEOZX CIHEO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} KhD Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. Khљ S(r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.KhH Kh Kh̵ ;.....##.##.............lebron the Shield-Bearer .##....................Troll ....#.....##.......###.Health: 38/44 ====================---- §.....#........######Magic: 3/3======================== §...........)........AC: 5Str: 26 Kh §......###...†.###...EV: 8Int: 4 ###..#..##......# #SH: 12Dex: 9##..#.........####XL:  4 Next: 77% Place: Dungeon:3##.......).##.@..###Noise: =--------  Time: 1183.0 (0.0) # #....)......j..)...#a) +0 war axe # #........#..####.......#Nothing quivered # #........##.# #$......# Kh . ########.##..# ##......# #.......# ......#jj 2 gnolls (1 polearm)  ##.#..#.. .j....#.. ...... ......<#. ....### ......#k - a scroll labelled XUQEOZX CIHEO _You block the gnoll's attack.  A gnoll comes into view. It is wielding a +0 club. _The gnoll barely misses you.As you read the scroll labelled XUQEOZX CIHEO, it crumbles to dust.  It is a scroll of amnesia.Kh y _You block the gnoll's attack.  A gnoll comes into view. It is wielding a +0 club. _The gnoll barely misses you.As you read the scroll labelled XUQEOZX CIHEO, it crumbles to dust.  It is a scroll of amnesia.  You feel forgetful for a moment.Kh Bj.Kh 374.0 (1Khd Kh C _The gnoll hits you from afar with a +0 spear.KheJ##....... ....#.....##.......### §.....#........###### ......)........###...†.### ###..#..##......# #  ##..#.........#### .....).##....### # #....)......j.@)...#....#..####.......#..##.# #$ . ########.##..# ##. #. ......# .j  ###..#.. ...   gnoll ( .. ...... ......<#### ......# #####KhbfKhrj.j 2 gnolls (1 polearm)85KhkzKh|3 _You block the gnoll's attack.Kh.##..#.....##.......###.§.....#........######§....)........§......###...†.###...#..#..##......# # # ##..#.........#### # ##.).##....### .# #....)......j@.)...# .# #.#..####.# .# #.##.# #$......#  . #.##..# ##.j...#  #. ......# ......# ## .#..#.. ......#   gnoll ( .. ...... ......<  #. ....### ......# Kh1[40m #####Kh&D76Kh-KhG09 _The gnoll hits you with a +0 spear.KhO  You slash the gnoll!Kh~`)jKhql9=90=7.5 (1.5Kh٭KhI _You kill the gnoll!KhB.##. #.....#.....##.......###. .§§.....#........###### .§§..).. .§§......###...†.###... .####..#..##......# # ## ##..#.........##### ##.).##....###.# #....)......@..)...# #.# #.#..####j......#  .# #........##.# #$......# . #.##..# ##.j....# #. ......# ......# ## .#..#.. ......# .. ...... ......< #. ..h#m..### ......#  #####KhKhDj.40=--80KhtKhON _You see here a +0 spear.Kh.##. .....#.....##.......###. §§.....#........###### §§..).. §§......###...†.###... ####..#..##......# #  ##..#.........####  ##.).##....### # #....)......)@.j...# .# #.#..####.# .# #........##.# #$......#  . #.##..# ##.j....#  #. .....## .#..#.. ......# .. ..#. .. h 0 7dKh1Kh<Dj)Kh=n1=--9 _KhXHKhJKhUG2==90.9 (1.4KhGw _You barely miss the gnoll. The gnoll hits you but does no damage.Khx~  You closely miss the gnoll. You block the gnoll's attack.Kh_y\4==2.4 (1.5Khi _The gnoll closely misses you.Kh  You hit the gnoll.  The gnoll is moderately wounded.3.9Kha Kh 3 _You block the gnoll's attack.Kh  You barely miss the gnoll.The gnoll is moderately wounded.5.3 (1.4KhI _You block the gnoll's attack.Kh  You closely miss the gnoll.The gnoll is moderately wounded.6.8 (1.5KhKhp _The gnoll barely misses you. You block the gnoll's attack.Kh|  You closely miss the gnoll.The gnoll is moderately wounded.==8.3KhKh< _The gnoll hits you but does no damage.Kh  You hit the gnoll.  The gnoll is heavily wounded.Kh]0---9.7 (1.4KhZKhV _You block the gnoll's attack. The gnoll hits you with a +0 club.Kh 9  You slash the gnoll!Kh5 1)Kh Kh7 ..##....................lebron the Shield-Bearer .....#.....##.......###.Troll §§.....#........######Health: 41/44 ======================-- §§...........)........Magic: 3/3======================== §§......###...†.###...AC: 5Str: 26 ####..#..##......# #EV: 8Int: 4 # ##..#.........####SH: 12Dex: 9 # ##.......).##....###XL:  4 Next: 105% Place: Dungeon:3 .# #....)......)@))...#Noise: =--------  Time: 1201.1 (1.4) .# #........#..h\ 40m####.......#a) +0 war axe .# #........##.# #$......#Nothing quivered. ########.##..# ##.j....##.......# ......###.#..#.. ......#.. ...... ......<#. ....### ......######The gnoll is moderately wounded. _The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is heavily wounded. _You block the gnoll's attack. The gnoll hits you with a +0 club.  You slash the gnoll! _You kill the gnoll!You have reached level 5!Kh /  --more--KhU t9/52=4/45 2% Kh Kh 4 _KhEKhRIl  Skill  Level Train  Apt Skill  Level Train  Apt a + FightingKhI'2.9  12%  -2   j + Spellcasting   0.0    -5          KhIw b + Maces & Flails   1.8    -1      c + AxesKh.#NQhdc<6NQhjNQhsu _Found a stone staircase leading down.7.1 (2NQh5NQhQ> _You now have 127 gold pieces (gained 6).NQhH V#.###### ).. ###...†.###... ..#..##......# # ..#.........#### .).##....### NQh ....)......).))...####. .#..####.# .##.# #.# .##..# ##......# ......# #......#  .#..#.. .NQh .. ...... .......<.NQh& #. ....####......###### #NQhL I#NQhS NQh @=8.1 (1NQhV NQh2 NQh5 v#.###### ).. ###...†.###... #..##......# # ..#.........#### .).##....### #)......).))...####..##..####.# ##.# #.# .##..# ##......# ......# #......# .. .......#. ....####......##. 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WQh..##.# #.......#...........##...#......WQh6#......##......WQh<9WQh'WQh`WQh ~5M# #....##### ###.......#...####.......###....######## ...)..........†.###........ # ##>...............#### #@..#).##....### #.### ...).))...####..########## ..#..####.......#...........#..#......................<.......WQh=50WQhΏWQhJ; _Found a stone staircase leading down.WQh&(PM.#..... #....##### ###.......#...####.......###....######## ...).....†.###..... # ##>..@............#### ####...##... ..).##....### #.###Nothing quivered....##.....WQhn('...##.....WQh'2<1WQh8WQhi:WQhSp . ...... ......##### #....#...##...# ##.###.#WQhp P.). ...†.###. ......# ##>.#### ####...##...#WQhq ).##....### #.### #).))...####..#..####.......#.##.# #.......#.. .##..# ##......##.WQhwq c####......##.. 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YQh4g<6YQh7mYQhnYQhe,   .########## #...##...## ###.## #.# # .###.# # ##>.## #### ####...##...## ....### #.######## YQh3<7YQh9YQh;YQh#M  .########## .....#...##...## ....###.######### .... .###...... ##>...........## ..#### ####...##...###YQh7+<8YQh0YQh2ZQh......##########.#...##...##.###.##.#.#.# †.###.#.# ##>.##.#### ###...##...###....### #.######## .).))...####..# .####.#.# .# #..#.# ..# ##......##.#ZQhZQh5&9ZQhZQhsZQhD........##########.#...##...##.###.##.#.# ).# .†.###.#.# ##>.##.#### ####...##...## .##....### #.######## ..).))...####..# ..####.......#.# #.# #.......#.# #..# ##......##.#ZQhAZQh'60ZQhёZQh|ZQhZ #..........##########.#...##...## #.###.##.#.# .).# ..†.###.#.# ##>.## .....#### ####...##...## ).##....### #.######## ...).))...####..# #..####.......#.# ##.# #.......#.# ZQh[ W##..# ##......##.#ZQhd <1ZQhHl ZQhn ZQhr .#........ #.....##########.#...##...## ##.###ZQhUs .##.#.# ..).#.†.###.#.# ###>.##ZQh|s .#### ####...##...## .).##....### #.####ZQhs #### ....).))...####..# ZQhs w.#..####.......#.# .##.# #.....ZQhs u..#.# .##..# ##......##.#ZQhs ZQh| <2ZQhj ZQh` ZQh #.#... #..#.. #.##########ZQhE ......#...##...## .##.###.##.#.#.).# #...†.###.# #......# ####>.##.#### ####...##...## .ZQh y.).##....### #.########.).))...####..# ..#..####.......#..# .ZQh6 .##.# #.......#..# #.##..# ##......##.#ZQh <3ZQh ZQh ZQh@E #.#...#..#.#.......##########.....#...##...## ..##.###.##.#.#.).# ##...†.###.# ##......######>.##.#### ####...##.##.).##....### #.#######.).))...####..#.#..####.......#..#.##.# #.......#...# ##.##..# ##......##.#ZQh;F ZQhF &4ZQh>N ZQhP ZQh #.#...# .##........# .###.............# .##......##########.....#...##...##.##.###ZQh% .##.#.#.).##...†.###.# ZQhR .##......######>.##.#### ####...##ZQhy ..##.).##....### #.######## ZQh )......).))...####..#ZQh B.#..####.#...#ZQh݀ M.##.# #.#...ZQh m.# ###.##..# ##......##.#ZQh ZQhr &5ZQh ZQhS4 #.#.........#.##.......# #.###......# #.##.....##########....#...##...##.##.###..## #.#.#.).# .###...†.###.# ..##......######>.## #.#### ####...##...## .....).##....### #.######## .)......).))...####..ZQh-5 #.#..####.#...#.##.# #.#....# ####.##..# ##......##.#ZQhv> ZQh> ZQh> 6ZQhF ZQh@H ZQh .####.#...# #..##..# ##.###..# ##.##..##########..#...##...##.##.###..ZQh .## .#b#.#.).# ..###...†.###.# #..##......######>.## .#.#### ####...#...##ZQh e.).##....### #.######## ..)......).))...####..# b   bat (wandering).#..####ZQhE .#..#.##.# #.#...# #####.##..# ##......##.#ZQh ZQhW ZQh ZQh ]...bbZQhA &7ZQh!ZQhZQh8.####.#..# ##..##.##.###.# .##.##.##########.#...##...## #.....##.###....## ..#.#ZQhq.#.)....b.#.###...†.###.# .#..##......######>.## ..#.#### ####...##...##ZQh.).##....### #.######.)......).))...####..ZQhV.#..####.#..##.# #.#ZQhB`.#.##..# ##......##.ZQhZQhZQhmA..b=ZQh 8ZQh:ZQhz1 _You block the bat's attack.[Qh,[Qh.C9.6 (1.5[QhV[Qh¯n _You closely miss the bat. You block the bat's attack. x3[QhU5  You hit the bat.[Qhcak†[Qh}e1371.1[Qhs[QhwG _You kill the bat![Qh.####.#..##..##.# .###.###.# ..##.##.#.#...##...## .#.....##.###.....##.#[QhPS.#.#.).......#.###...†.###.# ..#..##......######>.## #..#[Qho9.#### ####[Qh.##...## #[QhL.).##....### #.[Qh#[Qhn.)......).))...####..[Qh.#..####.#[Qh 6.##.# #.#[Qh@O#.##..# ##......##[Qh.3`-20[Qh7p _You see here a bat corpse.[Qh#...####.#. #.# .###..##.# ..###.###.#.##.##.# #.#...##...## ..#.....##.###......#.#..)†..###...†.###. #..#..##......######>. ##..#.#### ####..##...## ##.).##....### #.# #....)......).))...####.. #.#..####.# #.##.# #.##.##..# ##......##[Qh9]-3 _[Qh>[Qhl...####.#. .# ###..##.# ###.###.# ##.##.# .#...##...## #.....##.[QhE(###.....##.#.#)..####...†.###.[Qh~# ..#..##......######>.# #..#.[Qh`#### ####...).##....### #.# ....)......).))...####..# .#..####.[Qh)|#. .##.# #.#..##..# ##......##.[QhZ[Qh<4[Qh[Qhp _You see here a bat corpse.[Qh ]####.#. # ..##.# ###.###.# ##.##.# #...##...## #.....##.###.....## #.#.# )......†[Qhz '# ###...†.###.# #..##......######>.## ..#.#### ####... .).##....### #.##[Qh )......).))...####..##..####.#.[Qh o##.# #.#..##..# ##......##.[Qh [Qh [Qh -5 _[Qh [Qh \Qhi####.#. # ..##.# .###.# ##.##.########## #...##...## .....##.###....## #.#\Qhi.# )......†.# ###...†.###.# #..##......######>.## #.#### ####...#).##....### #.########)......).))...####..##..####.#.###.# #.#.\Qh0j`#.##..# ##......##.#\Qhw<6\QhE\Qh\Qh<&####.#. .# ..##..# .###..# .##.\Qh.########## .#...##...## ##.###...## #.#.# )......†.\Qh*}# ###...†.###.\QhM# ..##......######>.\Qhv## #.#### ####...##\Qh...##).##....### #.\Qh3v)......).))...####..##..####.#..###.# #.#...\Qhs#.##..# ##......##.#\Qh\Qh&7\Qh-\Qh]Qh]Qh]Qh]QhX]Qh.#. .......# ##.......# .###......# .##.....########## ...#...##...## ##.###..## .#.# )......†.# ###...†.###.# ##......######>.## .#### ####...##...## )......).))...####.#..####.#.##.# #.#. ]Qhh<8]Qh]QhK]QhM M .... ###.#..................#.............# ##......########## ..]Qh?O $.....#...##...## ##.......###.#...######## .....)......† ###...†.###...... .##......######>...........###]QhsO *...]QhY ]QhZ 9]Qhc ]Qhke ^QhN}M##############  ....^Qh. ###.# ....#....... ##........########## ^Qh ..............#...##...## ##.......###.#...######## ^Qh.....)......†.. ###...†.###.................#####..^Qh:^Qh=80^Qh^QhJ^QhM..################  ..... ###.# ....^Qh# ########### .............@#...##...## ##.......###.#...######## .....)......†...............#.#..^Qha^Qh&1^Qh^Qh^QhP$M ..################  ..... ###.# ....# ^QhQ########### .......#...##...## ##.......###............# ........########............#.......#....###^QhY^QhxZ&2^QhI`^Qha^QhqM ..################  ..... ###.# ....# ########### ..^Qh%.....#...##...## ...##.......###............###......####...##^Qh'^Qh&3^Qh&^Qh'^Qh7M ..################  ..... ###.# ....^Qh# ########### .................#...##...##.....^Qh^Qhv4^Qh^Qh^QhM ..#################  ..... ###.# ....# .##..............###########....^Qht&5^Qh ^Qh!^Qha .).....  .....  .#..  ..#.#^Qhpb.#.#.##.# #.###.# #.##.##.#...##...##.##.......###....## #.########...#.)......†......^Qhb[.# .###...†.###.#^Qh:l^Qhl6^QhRr^Qhs^Qh M .  ) . ..  ......#################....  .......... ####.#.. ..##. #.###.............#...^Qh ^QhF &7^Qh ^Qh _QhSbM . . .. .. .. .  .#.  .#.#.# # ##.# .###..... .##.##.... .# _Qhh<8_Qhm_Qh{o_QhWM ._Qh_U .. .  .. ...#################  ........... ###.##......._Qh... .##..............# .#######.._Qh<9_Qh_Qh`Qhv#.. ... ... .. .#.....? `Qhl.#.#.##.# .. ##.# ... ###.# ... ##.###########`QhB##.###...`Qh8+ `Qh=90`Qh\`Qhl _Found a scroll labelled LUSSUE FAUK OSKUENG.`Qhe8.####.##......#......#.)....# ......# #.....?##.#.##......#.# ......#.`Qh9fA..# ......#....# ......#.....##########.....##.......###.. `QhJq<1`QhVy`Qhi|$ _Found a sling.aQhT.# ####.### #......# #......# #.)....# #......# .....?# # .#.##......# ..##......# .....##......## ......## aQh%aQhY&&2aQh0aQh.# ####.### #......# #......# #.)....# #......# .....?# # #.##......# aQh...##......#  aQhCaQh3aQhaQhaQh7.# ####.### #......# #......# aQh#.)....# #......# .....?# # .##......# ...##......# aQhqaQhaQhy4aQh_aQhaQh#.# ####.### #......# #......# #.)....# #......# .....?# # ##......# ##......# 5aQhaQh`aQhA~#.# ####.### #......# #......# #.)....# #......# .....?# # aQhcB##......# ##......# aQhKaQhK&6aQh^RaQhTTaQhb#.# ####.### #......# #......# #.)....# #......# .....?# # ##......# ##......# aQhcaQh&7aQhaQh}aQhF4aQhaQhaQhM  #.# ###.##.aQhԷ) . ###########..# .........##......#aQh<8aQh aQh aQh+9.1 (2aQhbaQhy aQh[_k - a scroll labelled LUSSUE FAUK OSKUENGbQham #. #.# ####.### #......# #......# #.)....# #......###....@.#.#.##......# .##......# .##......# .##......# .### .#...##...## .....###.##bQhbQh~&300.1 (1bQhbQhbQh #.. #.# ####.### #......# #......# #.)....# #......###...@..#.#.##......# .##......# .##......# .##......# .### .#...##...## ......###.##1bQh/  #.. #.# ####.### #......# #......# #.)....# #......###..@...#.#.##......#...##......# .##......# .##......# .### .#...##...## .###.##bQh/6 bQh6 &2bQh; bQh= bQh * #.. #.# ####.### #......# #......# #.)....# #......###.@....#.# #.##......#...##......#....##......# .##......# bQhV x.### .#...##...## #.###.##bQhP bQh 3bQh bQh bQhӲ GM #.#. #.# ###.##.) ############### ....... #............##......#..bQh bQhw &4bQh bQh cQh2M  #.#. #.# ###.##. ############### .....................#........########cQh=<5cQhCBcQhFN _You see here a +0 sling.cQh .# #.# #.. #.# ####.### #......# #......# #.)@...# #......# cQhx #......# . ..... cQh cQh $6 cQh7 _cQh0 cQh dQhf2*M .# #.#. #.# ###.##.) ##############......#.....#......#dQh8<7dQh=dQh>dQhM#  #.#. #.# ###.##.)#......##......#dQhdQh~&8dQhdQhdQh## .# .# ##.# #.. #.# ####.### #...@..# dQh #......# #.)....# dQh\dQhf9dQh2dQhYdQhga = ##.###.#.. #####.###......)dQh0b ....#......# ...........##......#dQhn S10dQh q dQh/ * ## .# .# ##.# #.. #.# ####.### #......# #..@...# #.)....# #......# dQh ##......#...#..##......#...##......# .##......# .##......#dQh <1dQhr dQh͕ eQh .##.#.. #####.###......). #############.....#......# ............##########eQh9eQh&2eQh eQhneQh  .# .# ##.# #.. #.# ####.### #......# #......# #.@....# #......###......#...# #..##......#....##......#....##......# .##......# .#eQh eQh 3eQh< eQhZ N _You see here a +0 sling.fQhKfQh4fQhwfQh$ _l - a +0 slingfQh .# .# ##.# #.. #.# ####.### #......# #......# #..@...# #......# #......# . ..... 5fQhr fQh gQh+-.# .# ##.# #.. #.# ####.### #......# #......# #...@..# #......# #......# . 6gQhD/gQh1gQh.# .# ##.# #.. gQhO#.# ####.### #......# #......# #....@.# #......# #......# .gQh  gQh,gQh̯gQh"&7gQh[gQhp78 M# #.#. #.# gQh###.## ############......#.##......#gQhgQh&8gQhgQhEgQhK M# #.#. #.# gQhOK ###.###......##......#gQh"Q gQh[Q &9gQh$V gQhW gQh gQh gQhu gQhL gQhW  ## .# .# ##.# #.. #.# ####.### #...@..# #......# #......#  #......# ##......#...#.gQhX .##......# .##......# .##......#gQh^ gQh^ '20gQhc gQhe hQh M# .##.#.hQh  #.# ####@####......##......#hQh+hQhu1hQhhQhohQh>M# #.#.# #@# ####.####......##......####......#hQhAhQhB&2hQhFhQhGhQhBM# #.# #.## ###.###......#...........##......##.......#hQhJhQh3hQhhQh"hQhX #### #..# ..# ##.# #.@# #.## hQh ####.### #......##......##......##......#hQh& |#......##hQh hQh &4hQhp hQh iQhM...... ..>. ###.....#.......##. #.## ####.###.##....iQh<5iQhQ _Found a stone staircase leading down.iQhzM. .. .. >. ####...........###. #..#.##.....iQhoiQh&6iQhiQhuiQh? ..........>. ####.#..#.#.###.#.. #..## #iQh? %.## ####.### #......# #......# #......#  #......#iQhE iQh!F &7iQhI iQhK iQh$~ .....#.....#.............>..####.#..#.#.###.#.. #..#### #.##  ####.###  #......#  #......#  #......#  #......#8iQh iQh< jQh#.....#.##.#.#.#.>..####.#..#.#.###.##.....# #..### #.##  ####.###  #......#  #......#  #......#  #......#jQhߺ<9jQhLjQhrjQhU,g#.....##.##.#.#.#.>..####.#..#.#.###.#jQhDV".#.....###..#  ###### #.##  ####.### #......#jQhlVg   hobgoblin (asleep)  #......# jQhV7 #......# jQhWF #......#jQh]k  A hobgoblin comes into view.jQhd.gg==jQh@e 30jQhjjQhm+ _The hobgoblin shouts!jQh ###### #.....## g#...# >..#####..#..........###.#.#.....###..####### #####.##jQh-jQh,u.g--1jQhjQh8jQh  ###### #.....## g.....#...# >@.###jQhխ a#..#....#.......###..#.....###..####### #.## ###.##jQhЯ jQh F.gjQh A--2jQhM jQh kQh2# #######.#.....##.g....##.#.#.#.@..####.#..#..#.###.#..#.....###..## ####### #.##  ####.###  #......#  #......#kQh4kQh><q.g3kQhBkQhDc _There is a stone staircase leading down here.lQh##.#.....##.##.g.....#.#.#>..####.#..#.#.###.#...#.....###..## # #.##  ####.###  #......#  #......#lQhlQhOF.glQh<-4 _lQhlQhoQhoQh<Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)l - a +0 sling Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog  k - a scroll labelled LUSSUE FAUK OSKUENG Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Baublesh - 2 flux baublesqQhork - a scroll labelled LUSSUE FAUK OSKUENG. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} qQh!Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control? qQh` Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.” qQh  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.rQh8rQhCrQh9lebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26...........#rQh(EV: 8Int: 4......g....#SH: 12Dex: 9...........#XL:  5 Next:  3% Place: Dungeon:3.......@>..####rQhNNoise: ---------  Time: 1334.1 (0.0)...........#..#a) +0 war axe..............#rQhmyNothing quivered..........###.#rQh...#.....###..### ####### #.##rQh|g   hobgoblin (fleeing)####.###rQh#......##......# rQhy_Found a stone staircase leading down.  A hobgoblin comes into view. rQhP_The hobgoblin shouts! _There is a stone staircase leading down here.  As you read the scroll labelled LUSSUE FAUK OSKUENG, it crumbles to dust.  You assume a fearsome visage. The hobgoblin looks frightened!rQh rQhhg.5.1 (1rQhrQhhd  A hobgoblin comes into view. _The hobgoblin shouts! _There is a stone staircase leading down here.  As you read the scroll labelled LUSSUE FAUK OSKUENG, it crumbles to dust.  You assume a fearsome visage. The hobgoblin looks frightened! _It was a scroll of fear.vQhivQhInventory: 11/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)l - a +0 sling Armour (go to first with [)  b - a +1 robe (worn) vQhD c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions vQh>g i - a fuming blue potion Baublesh - 2 flux baublesyQhl - a +0 sling. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.3 XLs. Wearing heavy armour would reduce your attack speed with this weapon.  Current attack delay: 1.5. Damage rating: 7 (Base 7 x 97% (Dex) x 104% (Skill)). yQhdThis weapon falls into the 'Ranged Weapons' category. It is a one-clawed weapon.It can be maximally enchanted to +9. You found it on level 3 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {one-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.yQhzQhczQhAjzQhqlebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26.....g.....#EV: 8Int: 4...........#SH: 12Dex: 9...........#XL:  5 Next:  3% Place: Dungeon:3zQh:r.......@>..####Noise: ---------  Time: 1335.1 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin (fleeing)####.####......##......# _The hobgoblin shouts! _There is a stone staircase leading down here.  zQhcrAs you read the scroll labelled LUSSUE FAUK OSKUENG, it crumbles to dust.  You assume a fearsome visage. The hobgoblin looks frightened! _It was a scroll of fear.  You unwield your +0 war axe.zQhtzQhs{=g.zQh{+6.1 (1zQhzQh 9 re is a stone staircase leading down here.  As you read the scroll labelled LUSSUE FAUK OSKUENG, it crumbles to dust.  You assume a fearsome visage. The hobgoblin looks frightened! _It was a scroll of fear.  You unwield your +0 war axe. _l - a +0 sling (weapon)}Qhvelebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4}Qhd========================....g.....##AC: 5Str: 26.....*.....#EV: 8Int: 4}Qhۜ......*....#SH: 12Dex: 9......*....#}QhXL:  5 Next:  3% Place: Dungeon:3.......@>..####}Qh2Noise: ---------  Time: 1336.1 (0.0)...........#..#l) +0 sling..............#}Qh͝\Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin (fleeing)####.####......##......# _It was a scroll of fear.  You unwield your +0 war axe. _l - a +0 sling (weapon)  }Qh Fire: l) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (fleeing, 50% to hit)~Qh1K jlebron the Shield-BearerTroll##########Health: 52/52 ========================...#(....##Magic: 4/4========================....(.....##AC: 5Str: 26~QhK .....(.....#EV: 8Int: 4......(....#SH: 12Dex: 9......(....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ---------  Time: 1336.1 (0.0)...........#..#~QhK l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##~QhZL g   hobgoblin (fleeing)####.####......##......#You unwield your +0 war axe. _l - a +0 sling (weapon)  Fire: l) +0 slingPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (fleeing, 50% to hit)  You shoot a sling bullet.~Qh ~Qh g....===7.7 (1.6~Qh ~Qh [ _l - a +0 sling (weapon)  Fire: l) +0 sling  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (fleeing, 50% to hit)  You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.QhVlebron the Shield-BearerTroll##########Health: 52/52 ========================...#g....##Magic: 4/4========================.....*....##AC: 5Str: 26.....*.....#EV: 8Int: 4......*....#SH: 12Dex: 9QhH......*....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1337.7 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin (fleeing)####.####......##......#You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Fire: l) +0 slingQh|Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (fleeing, 50% to hit)QhSZ g..Qh5 g.*Aim: a hobgoblin (fleeing, 50% to hit)Qhdlebron the Shield-BearerTroll##########Health: 52/52 ========================...#g....##Magic: 4/4========================.....(....##AC: 5Str: 26.....(.....#EV: 8Int: 4......(....#SH: 12Dex: 9......(....#XL:  5 Next:  3% Place: Dungeon:3Qh% .......@>..####Noise: ===------  Time: 1337.7 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin (fleeing)####.####......##......#Fire: l) +0 slingQh Press: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (fleeing, 50% to hit)  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.QhO g....gYour attack snaps the hobgoblin out of its fear.Qh,P-9.2 (1.5QhGVQhX= _Cornered, the hobgoblin turns to fight!Qhw lebron the Shield-BearerTroll##########Health: 52/52 ========================...#g....##Magic: 4/4========================.....*....##AC: 5Str: 26.....*.....#EV: 8Int: 4......*....#SH: 12Dex: 9......*....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1339.2 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#Your attack snaps the hobgoblin out of its fear. _Cornered, the hobgoblin turns to fight!Qhw  Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (50% to hit)Qh5 lebron the Shield-BearerTroll##########Health: 52/52 ========================...#g....##Magic: 4/4========================.....(....##AC: 5Str: 26.....(.....#EV: 8Int: 4......(....#SH: 12Dex: 9......(....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####QhS iNoise: ===------  Time: 1339.2 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (50% to hit)  You shoot a sling bullet. The sling bullet hits the hobgoblin.  The hobgoblin is almost dead.QhLb Qhc Qh^j \..g..Qhk 540.7 (1.5 _Qhp Qhs Qh@lebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26.....g.....#EV: 8Int: 4......*....#SH: 12Dex: 9......*....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1340.7 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#You shoot a sling bullet. The sling bullet hits the hobgoblin. _The hobgoblin is almost dead.hA6mFire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)Qh lebron the Shield-BearerTroll##########Health: 52/52 ========================...#(....##Magic: 4/4========================.....(....##AC: 5Str: 26.....(.....#EV: 8Int: 4......(....#SH: 12Dex: 9......(....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Qh,Noise: ===------  Time: 1340.7 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#Fire: l) +0 slingQhdUPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.QhʘQh\...g.Qh42.2 (1.5 _QhQhJQhlebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26...........#EV: 8Int: 4Qh17......g....#SH: 12Dex: 9......*....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1342.2 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#You shoot a sling bullet. _The sling bullet barely misses the hobgoblin.Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)Qh-Zlebron the Shield-BearerTroll##########Health: 52/52 ========================...#(....##Magic: 4/4========================.....(....##AC: 5Str: 26.....(.....#EV: 8Int: 4......(....#SH: 12Dex: 9......(....#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1342.2 (0.0)...........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##g   hobgoblin####.####......##......#Fire: l) +0 slinQhU[^gPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.Qh,QhcM.....gBB   giant cockroach (wandering)g   hobgoblinPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet closely misses the hobgoblin.A giant cockroach comes into view.Qh-3.7 (1.5QhQhC@ _The hobgoblin hits you but does no damage.Qh#lebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26...........#EV: 8Int: 4...........#SH: 12Dex: 9.......g...#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1343.7 (0.0)Qh$%B..........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##B   giant cockroach (wandering)####.###g   hobgoblin#......##......#A giant cockroach comes into view. _The hobgoblin hits you but does no damage.  Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineQh$qAim: a hobgoblin (almost dead, 50% to hit)QhXlebron the Shield-BearerTroll##########Health: 52/52 ========================...#...(.##Magic: 4/4========================.......(..##AC: 5Str: 26.......(...#EV: 8Int: 4.......(...#SH: 12Dex: 9.......(...#XL:  5 Next:  3% Place: Dungeon:3Qh.......@>..####Noise: ===------  Time: 1343.7 (0.0)B..........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##B   giant cockroach (wandering)####.###g   hobgoblin#......#Qh#......#Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.Qhd,Qhk....g..BBQhl-5.2 (1.5QhrQhuMPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. _You block the hobgoblin's attack.Qhlebron the Shield-BearerTroll##########Health: 52/52 ========================...#.....##Magic: 4/4========================..........##AC: 5Str: 26...........#EV: 8Int: 4...........#QhSH: 12Dex: 9.......g...#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1345.2 (0.0)..B........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##B   giant cockroach####.###Qhbg   hobgoblinQhǬ#......##......#The sling bullet barely misses the hobgoblin. _You block the hobgoblin's attack.  Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)QhN lebron the Shield-BearerTroll##########Health: 52/52 ========================...#...(.##Magic: 4/4========================.......(..##AC: 5Str: 26.......(...#EV: 8Int: 4.......(...#SH: 12Dex: 9.......(...#XL:  5 Next:  3% Place: Dungeon:3.......@>..####Noise: ===------  Time: 1345.2 (0.0)..B........#..#l) +0 sling..............#Fire: l) +0 sling..........###.#...#.....###..### ####### #.##B   giant cockroach####.###hS 38Hg   hobgoblin#......##......#Fire: l) +0 slingPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin.Qh Qh Qh! ....g..BQh -6.7 (1.5Qh Qh   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (almost dead, 50% to hit)  You shoot a sling bullet.  The sling bullet barely misses the hobgoblin. _You block the hobgoblin's attack. x2Qh+}  You shoot a sling bullet.  The sling bullet hits the hobgoblin but does no damage.Qh  The hobgoblin is almost dead.QhiB.8.2QhӹQhܼ@ _The hobgoblin hits you but does no damage.Qh  (((((You shoot a sling bullet.QhY; ....gThe sling bullet barely misses the hobgoblin.The hobgoblin barely misses you.The giant cockroach bites you but does no damage.9.7Qh7 _You block the hobgoblin's attack.Qhg (((((You shoot a sling bullet.Qh[l ....gThe sling bullet closely misses the hobgoblin.51.2Qht Qhx c _You block the giant cockroach's attack. x2; You block the hobgoblin's attack.Qhc  You shoot a sling bullet. The sling bullet hits the hobgoblin.QhC.Qh .  You kill the hobgoblin!You block the giant cockroach's attack.Qh042.7Qh"Qh%G _The giant cockroach bites you but does no damage.QhL########## #.....## #.@...# B.>..####..#....#.......###....#.....###..########### #####.##QhK--30Qh$Qh&= _You block the giant cockroach's attack.Qh Qhv Inventory: 11/52 slots Hand Weapons (go to first with ))  l - a +0 sling (weapon)a - a +0 war axe Qh‹ nArmour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Qh Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !)d - 2 potions of might  f - 2 amethyst potions  i - a fuming blue potion Qh2 HBaublesh - 2 flux baublesQh/oa - a +0 war axe. A military axe with a long haft and a single-bladed head. Base accuracy: +0 Base damage: 11 Base attack delay: 1.5 This weapon's minimum attack delay (0.7) is reached at skill level 16.  Your skill: 2.9; use (s) to set 16.0 as a target for Axes.  At 100% training you would reach 16.0 in about 6.9 XLs.  At current training (28%) you reach 16.0 in about 13.8 XLs.  Current attack delay: 1.4. Damage rating: 17 (Base 11 x 140% (Str) x 110% (Skill)). QhU0This weapon falls into the 'Axes' category. It hits all enemies adjacent to the wielder, dealing less damage to those not targeted. It is a one-clawed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Axes} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “‘God speed the kiss,’ said Max, and Katie sigh'd, (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.Qh* 7Qh lebron the Shield-BearerTrollHealth: 52/52 ========================##########Magic: 4/4Qh ========================...#.....##AC: 5Str: 26..........##Qh9 EV: 8Int: 4...........#SH: 12Dex: 9...........#Qhv XL:  5 Next:  4% Place: Dungeon:3.......@...#Noise: =--------  Time: 1353.7 (0.0)......B.>..####Qh Ha) +0 war axe...........#..#Nothing quivered..............#..........###.#...#.....###..#B   giant cockroach########## #.######.####......#Qh GYou shoot a sling bullet. The sling bullet hits the hobgoblin.  You kill the hobgoblin!You block the giant cockroach's attack. _The giant cockroach bites you but does no damage. _You block the giant cockroach's attack.  You unwield your +0 sling.Qh3  You kill the hobgoblin!  You block the giant cockroach's attack. _The giant cockroach bites you but does no damage. _You block the giant cockroach's attack.  You unwield your +0 sling.  a - a +0 war axe (weapon)Qh+4.7 (1QhQh= _You block the giant cockroach's attack.Qh##.#.....##.##.#.#.#.B.>..####Qh.#..#..#.###.#.#.....###..## #.##  ####.###  #......#Qh<5QhGQhu@ _You block the giant cockroach's attack. x2Qhj_C7.2 (1.5QhwcQhuf _You barely miss the giant cockroach. The giant cockroach barely misses you.QhX A  You hit the giant cockroach.Qh F†Qh (8.7QhV Qh S _You kill the giant cockroach!Qh ###########....#.....##.......##.>..####.....#..... .#......#QhY;-Qh90QhIQh%| _You see here a giant cockroach corpse.Qhˢ ###########....#.....##.......##.†.>..####...#.....#### .#......#QhQhH-60 _QhnQhQh7#.#.....##.##.#.#.#.†.>..####.#..#.#.###.#.....#.....###..#.#### #.## Qhq8 ####.### . #......# ). #......# .. #......#QhC@<1Qh FQhHQh M############ #.....## #.....# †.>..####................###.#Qh <2Qh Qh Qh(SRM############ #.....## #.....# †.>..####.................#3QhX ############.....#.....##.......##.†.>..####.....#.... ).#......#Qh.`Qh`&4QhfQh,iQhu##.....#.....##Qh.##.#.#.#Qh.†.>..####.#..#.#Qh.###.##.....#.....###..#QhBw..# #.##.Qhe] ####.### #. #......# .).QhF #......#QhRQh&5QhoQhQh# #.....#.....## .## Qh.# .# .# .Qh†.>..#### .Qh{#..# .# .Qh###.##.. 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Qh\###..... ..#.... QhZd<6Qh jQhUkQhV # #. ## #.# ##.....#.....## ...##.##. #...#. #.# .. #.# ###.######.†.>.. ...# ###.#####.Qh3#.. ##.....#.....#### #..# # #.## #### ##. .. # #.#....). #Qhp#..... .. #Qh><7QhQh`Qhg M # #. ###### #.# ##.....#.....## ...##....  ... #...... #... #.... #.. .###.######Qhg h.†.>...!.## #.#####.#.. ##.....#.....Qhh  #. #..#.. #.## Qh;h ##. .. # #.#....).QhYh  ##..... .. #Qhq <8Qhx Qhz Y _Found an amethyst potion.Qh+ S # #. # #.# ##.....#..... ...##..... ... #.......  #... #.... #... #.. ..## .##.######Qh1, .†.>. .! .### .###.#####..##... ##.....#.....Qh_- / #.. #..## .... #.## #.##. .. # # #.#....). ##..... .. #Qh4 QhW4 Qhv4 9Qh= Qh> Qh= \ # #.  #.# ##.....#..... ...## ... # #... #....  #... #... #..## #.##.######Qh .†.>. ..!.### #.## .##.##### #.##... ##.....#..... #. #... #..# # ..... #.## #Qh  .##... .. # Qh .# #.#....).. # .######..... .. #Qh=80QhW QhP QhO0 # #.  #.# ##.....# ...## ... # #... # #...# #... ##..## ##.##.######.†.. ...! #..### ##.##.## .......##### .#.##...# ##.....# ##. #...# #.. ##. .....# #.## Qh}.## .##...# ...# #.#....)... #.######..... ..Qh<1QhQhQhaUX # #.  #.# ##.....# # ...## # ... # # #...## # # #... #. ##..## ###.##.######.†. ....!#..### ###.## QhBVa#..## .......#####.# ...##...# ##.....# .##. #...# #.. .##.. .....# #.## ..## . .##...# .. ...# #.#....)... .#.######..... ..Qh^<2QhudQh[fQhݱP# #. ##.# ##.....#. ...##.  ... #.  #... ## #.  #... #. #...## ###.##.######.†. ....!.QhL..### ###.##. ..## .......#####.# ...##...# ##.....#. ## ... #...# #..# ## .## . .#Qh4 Qhc<3QhQhQhu # #.  #.# ##.....# # ...## # ... # # #... ## # # #... #. ##..## ###.##.######Qh.†. ....!#..### ###.## #..## .......#####.# ...##...# ##.....# .## ... #...# #.. .## .. .....# #.## .Qh,.## . .##...# .. ...# #.#....)... 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Found an amethyst potion. _There is a stone staircase leading up here.Qh/M .....#...#... #<.....!..#########QhU QhRV 320 _Qh[ Qh*] QhJ0.....#...# ... #.#.....!..######## Qh9T<3QhbYQh\a _There is a stone staircase leading up here.Qhܿ>#...# ... #.########<.....!.########QhaQh{-4 _QhQhyQh ..... #...# ... ... #.# #.# #.#.#<#.!@.#.#Qh'<5QhQh2QhC ..... #...# ...Qh+ ...QhV #.# #.#Qh;R #.##.Qh]#<##......@..##.Qh(#QhQh&6QhQh(A7.9 (2Qh)Qha _f - 4 amethyst potions (gained 1)Qhi  ..... #...# ... ... #.# #.#Qhk M #.# #.#<# #.# #.#Qhr Qhs +8.9 (1Qhx Qhy QhCZ ..... #...# ... ... #.# #.# #.# #.#<# #.# #.#Qh^L<9QhSQhWQh Z ..... #...# ... ... #.# #.# #.# #.#<# #.# #.#Qh4=30QhdQhQh H ..... #...# ... ... #.# #.## #.#Qhd + #.#<# #.# #.##Qh Qh &1Qh Qhp Qh-'  ..... #...# ... ...### #.#Qh' .. #.# #. #.# #.#<# #.# #.# #...###Qh5 R2Qh> A ..... #...# ... ... #### #.# ..# #.# #.# #.# #.#<#Qh? T #.# #.# #.# ..# ####QhF QhF 3QhK QhkO Qh Qh Qh Qh. Qh' 4Qh? 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QhO=70QhRQhUQhY #.# ####.# ..#.# #.#.# ..... #.#.## #.#. #..#.# #.>>.....##### ##.#.#.# # #.#.# # #...# # ###.##### # Qh"b<1QhfQhhQh= #.# ####.# ..#.# #.#.### ....... #.#.# #. #.#. #..#.# #.>>..... ##.#.#.# # #.#.#  #...Qh # ###. # QhQh&2QhQhQh  #.##. ####.##. ..#.##. #.#.# ####. ..... .... #.#.# #.. #.#. #..#.# #.>>..... ##.QhJ D#.#.# #. #.#.##. #...#.. ###.## # QhW Qh &3Qhث Qhխ Qhh  #.# #.# ####.# #.# ..#.# #.# #.#.# ####.# ..... ....# #.#.# #..# #.#. #..#.# #Qhi w.>>..... ##.#.#.# #.# #.#.# #.# #...# ..# ###. ### # Qhsr <4Qhv Qhy Qh 0 # #.# #.# ####.# #.# ..#.# #.# #.#.# ####.# ..... ....# #.#.# #..# #.#. #..#.# #.>>..... ##.#.#.# #.# #.#.# #.# #...# ..# ###. ### # Qh6 <5Qh; Qh= Qh 4Qh Qhn Qhd#.# #.# ####.# #.# ..#.# #.# #.#.# ####.# ..... ....# #.#.# #..# #.#.##..#.#.#.>>.....###.#.#.# #.# #.#.# #..# ###.#### #.#Qh<6QhQhHQh|  #.#### ..####..... ...#.#.# ############.#..........>>.....####@###########.#.#  #.# .Qh} Qh &7Qh Qhi rM###. #.#.#####.......  #.#.#############.#...#.@.......>>.....####.###########.##.##...#QhЧ Qh% 8Qh Qh, QhlH  #.#### ..####..... ...#.#.# ############.#..........>>.....####@###########.#.#  #.# .QhN <9QhR QhPU Qh  ..####..... ...#.#.# ############.#...#.........>>.....####.###########.#.#  #@# ..##.####QhƲ=80QhQhQhO ####..... ...#.#.# ###..###########.#...#.........>>.....###.###########.#.#  #.# .#.?....##.########## #...QhЗ<1Qh[Qhd _Found a scroll labelled GOOCZUUTROO.QhCo###..... ...#.#.# ###..###########.#..........>>.....###.###########.#.#  #.# #.####.#.?....##.######### #... #### Qh%<2Qh*Qh,Qh  ####.# ..... ....# #.#.# #..# #.#. #..##.# #.........>>..... ##.##.#.# #.# #.#.# #.#####.# #...# #.?...@.# ###. # # Qh' <3Qh Qh Qh[ ####.#  ....# #.#. #..# #.#. #..#.# #...>>..... ##.#.#. #.# #.#. #.#####.# #... #.?..@..# ###. # # QhQh4QhQh3Qh ####.#  ....# #.# #..# #.# #..#.# #.>> ##.#.# #.# #.# #.#####.# # #.?.@...# ### # # Qh<5Qh9QhiQhq ####.#  ....# #. #..# #. #..#. #.>> ##.#.# #.# #. #.#####.# # #.?@....#  # Qh2<6QhKQh5Qhw  ####.# # ....# #.# #..# ##. #..##. #.>>#. ##.# #. #.# # #.#####.# # #.@.....#  #Qh~ <7Qh Qh| A8.9 (2Qh Qh͒ a _m - a scroll labelled GOOCZUUTROOQhj4QhAQhQhQ' ####.#  # # ....#  .#. #..#  #.# #.. #.# #.>> #.# ##. #.# #.#  #.#####.#  #.#  #QhVA9.9 (1Qhy[Qhk]Qhw   ##### # ...#. ##########.........>>.##.########## #.######.#.......#########Qhɶ =90Qh Qh Qh   ##### # ...#. ##########.........>>.##.########## #####.#.......##########Qh9 <1QhJ QhM Qh' ?M#  ##### # ...#. ##########Qhv .........>>.##.########## ######.......##Qh Qh 2Qh Qh QhiM# ## ####.# #....#. ##########.........>>.##.########## #.#####.#Qh<3QhuQhQhM#### ####..# #...#.#.# #..# ##########.........>>.##.###########.# #.#Qhe<4QhQhiQhQhQhQh<Qh #.# #.# #.####### ####.##.....###.....#.# #..# #.# #..#########QhHB #.# #.........>> #.# ##.######### #.# #.# #.#####.# #.......#Qh:#########Qhv<5QhUQhQheiK##.##....#....# ....# #.#....# #.# ... #.# ######.# ####.##....@###.....##.####.#.# #..# #.# #..########Qhi #.# #.........> #.# ##.######## #.# #.# #.#####.# #.......##########QhrQhr6QhvQh0xQhf QhWk j  Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting2.9  15%  -2   k + Spellcasting   0.0    -5           b + Maces & Flails   1.8    -1      c + Axes2.9  26%  -2   l + Shapeshifting   0.0    -1  QhJl  d + Polearms   1.6    -2       e + Unarmed Combat   0.0     0              f + Ranged Weapons 0.0  18%  -4               g + Armour   0.0    -2  Qhl     h + Dodging2.9  12%  -2      i + ShieldsQhl 3.7  27%  -1      j + Stealth0.0   2%  -5  Qhm !            Qhmm                 Qhm         Qhm The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  [?] HelpQhm G[=] set a skill target  Qh#.# ##.#########.# #.##.#####.##.......########## _Found a stone staircasQh`OKe leading down. _You now have 133 gold pieces (gained 6). _There is an escape hatch in the floor here. _There is a stone staircase leading down here. _Found a scroll labelled GOOCZUUTROO. _m - a scroll labelled GOOCZUUTROOQhmSQhSQhWQhYQh% .# ####.## #.....# #.....# #.....# #.# #.....# #.#  #.....# #.# ######@# ####.# #.....###.....# #.####.#.# #..# ##.# #..##########.# #.........>>#.# ##.##########.# #.##.#####.##.......#QhgA7.9 (1QhiQhQhN RM .# ###.#  #.@...# ######.#.#####.....###...#.####.#.###..#QhS <8QhpV QhX Qh M .# ###.#  #.....# #####.#.#####.....###.....###.#.#QhS Qh &9Qh Qh Qh1 .# .# .# ####.## #.....# #.....# #.....# #.# #Qh42#..@..# #.# #.....# #.# ######.#.####.# #.....###.....##.####.#.###..#Qh2##.# #..##.# #.>>.#.# ##.# Qh9QhJ:!600Qh=Qh?Qh͓|..# #.# #.# ####.## #.....# Qhi#.....# #.....# #.# ##...@.# #.# .#.....# #.# #######.#.####.# Qh.#.....###.....# ##.####.#.###..# QhԔ###.# #..# #.# #.Qh>>.. #.# ##.#Qh! #.# #.# # Qh6<1Qh>QhQhkY M##. #.# ###.#  ##. #.....# #######.#.####.#..# 2QhF] Qh_ QhM##. #.# ###.#  ##.#.....# #.##QhQh&3QhQhQhyM##. #.# ###.# Qhey ###.....# #.#.Qho<4QhQh9EM##. #.# ####@##  #.....# #.#####.#.#QhKQhK&5QhPQh^RQh9M###. #@# ####.###.....##.....##.###.QhQho6QhQhEQh|M########..ooo.. #.# ###.##.....#....#.ooo 3 orcs (asleep)#.###.#.##Qhe  3 orcs come into view.QhlQh QhZoo.oooo1 wandering)QhE====7QhQh( _The orc shouts! x2QhN########..oo.o.###### #.# ###.#....#  ....###.. #.....# #QhéQhxQh/Koo..oQhy oQhQhQhQh5===-QhW8QhNQh4 QhQh_The orc shouts!QhkN-Qh}qQhsQh14Qhq6QhC8Qh`QhInventory: 13/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)l - a +0 sling Armour (go to first with [) Qh:w b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?) Qhz j - a scroll of fog  m - a scroll labelled GOOCZUUTROO Potions (go to first with !)d - 2 potions of might QhP f - 4 amethyst potions  i - a fuming blue potion Qh8 k - 2 red potions BaublesQh(h - 2 flux baublesQh;m - a scroll labelled GOOCZUUTROO. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.QhQhQh klebron the Shield-BearerTrollHealth: 52/52 ========================Magic: 4/4========================AC: 5Str: 26EV: 8Int: 4SH: 12Dex: 9#########XL:  5 Next:  5% Place: Dungeon:4..oo..o@#Qhq Noise: ===------  Time: 1608.9 (0.0)#######.#a) +0 war axe#.#Nothing quivered####.###.....##.....#ooo 3 orcs (inner flame)#.....# #.#Qh ###.....# #.#.#.....# #.## Qh _m - a scroll labelled GOOCZUUTROO3 orcs come into view. _The orc shouts! x2 _The orc shouts!  Qh As you read the scroll labelled GOOCZUUTROO, it crumbles to dust.  The creatures around you are filled with an inner flame!Qh{Qh o.ooo--9.9 (1Qh o.o.ooooQh"X  3 orcs come into view. _The orc shouts! x2 _The orc shouts!  As you read the scroll labelled GOOCZUUTROO, it crumbles to dust.  The creatures around you are filled with an inner flame! _It was a scroll of immolation. The orc hits you but does no damage.Qh Qh Qh0.o.oooo--11.3 (1.4oooooQhk _You closely miss the orc. You block the orc's attack.QhXQhP^ ..oooQhXooYou closely miss the orc. The orc barely misses you.2.9 (1.6QhqooooQh1 _You block the orc's attack.QhFQhHQhO o####o   orcQh>PYou slash the orc! x2  The orc explodes!The fiery explosion engulfs you!!Qhu  Ouch! That really hurt!The orc explodes!Qh ####.....§§@#§QhЯY§.Qh QhThe fiery explosion engulfs the orc! The fiery explosion engulfs you!!!  Ouch! That really hurt!You die...Qh*x-17/52 ------------------------Qh8/  --more--QhjInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)l - a +0 sling Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !)d - 2 potions of might  f - 4 potions of haste {unknown}  i - a potion of heal wounds {unknown}k - 2 potions of ambrosia {unknown} Baublesh - 2 flux baublesQhǫ, j - a scroll of fog. A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. It is an uncommon scroll. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ “Calvin: I used to hate writing assignments, but now I enjoy them. I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. With a little practice, writing can be an intimidating and impenetrable fog!”  -Bill Watterson, _Calvin and Hobbes_. February 11th, 1993.QhZ CInventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)  l - a +0 sling Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn)  g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !)  d - 2 potions of might  f - 4 potions of haste {unknown}  i - a potion of heal wounds {unknown}  k - 2 potions of ambrosia {unknown} Baublesh - 2 flux baubles Qh֪!QhMj - a scroll of fog. A scroll that surrounds the reader with a dense cloud of fog, which can block vision temporarily. The fog takes a short time to fully spill out. It is an uncommon scroll. QhfStash search prefixes: {inventory} {scroll} Menu/colouring prefixes: identified emergency_item good_item scroll _________________ Qh“Calvin: I used to hate writing assignments, but now I enjoy them. I realized that the purpose of writing is to inflate weak ideas, obscure poor reasoning, and inhibit clarity. With a little practice, writing can be Qhӫan intimidating and impenetrable fog!”  -Bill Watterson, _Calvin and Hobbes_. February 11th, 1993.Qh#d Inventory: 12/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon)  l - a +0 sling Armour (go to first with [)  b - a +1 robe (worn)  c - a +0 kite shield (worn) Qhd % g - a +0 ring mail Jewellery (go to first with "=)  e - an amulet of reflection (worn) Scrolls (go to first with ?)  j - a scroll of fog Potions (go to first with !) Qhd d - 2 potions of might  f - 4 potions of haste {unknown}  i - a potion of heal wounds {unknown}  Qhd )k - 2 potions of ambrosia {unknown} Qh'e FBaublesh - 2 flux baubles Qh\5Qh Qh_Goodbye, lebron.144 lebron the Shield-Bearer (level 5, -17/52 HPs)Began as a Troll Fighter on Oct 14, 2025.Killed by an exploding orc (38 damage)... ignited by their inner flame... on level 4 of the Dungeon.The game lasted 00:15:03 (1537 turns). 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