@i@iy?@i@@iA@ilA@i.C@iD@iD@iME@iH@inJB@i(L/ _You open the door.@iaM@iM@i+N@iQ8There is an open door here.@iW#S#. .#.  ...  .. #+#.## #.#..# ##.##.# +ß.ß'@# #...### ##...## @iW#≈...≈#≈...≈##≈...≈#S   ball python (constriction, asleep)#≈...≈##≈.<.≈###...##@i`+9.0 (8@i3c/10.0 (9.0)@i@i'^ _A ball python comes into view.@i0? @iw  _A ball python is nearby!@iU  #S#. .#. ... .. #+#.## #.#..# ##.##.# +ß.ß'@# #...### ##...## #≈...≈# #≈...≈# #≈...≈# #≈...≈# #≈.<.≈# @i  #S#. .#. ... .. #+#.## #.#..# ##.##.# +ß.ß'@# #...### ##...## #≈... #≈.. #≈...≈# #≈.. #≈.<. @i` @i @i @il b _A ball python is nearby!@iR(.###S#.#. .. +#.# #.#.##.##+ß.ß'. #...#####...#....#≈..#≈...≈.<.≈@iZ@iA]21.0 (1 _@ia@ic@iȑV .  #.### #S#..#.#.#.# .. #+#.## #.#@.# ##.##.#@i7 +ß.ß'.# #...### ##...## #≈...≈# #≈...≈# #≈...≈# #≈...≈#@i_@iݙ&2@i{@i*cX. .###S#..#.####.#.....# +#@## #.#.##.##+ß.ß'. #...####...#@igi.SS)@iDiE=3Kinetic Grapnel@im@io5 _The ball python hisses angrily.@i H#.. .. # .. .# #.###. #.#.. #S#.# ###...##...@.##.#+#.## #.#..# ##.##.# +ß.ß'.# #...### ##...##  #≈...≈# @id I #≈...≈#@i @i .SThe ball python closely misses you. The ball python grabs you.@i" 2----  0  4Constr @i) @i,  @i- Q_The ball python constricts you.@i  You hit the ball python.  The ball python is severely wounded.The ball python bites you but does no damage.@iC |1------5.4 (1.4@iT @ic _ _The ball python constricts you.@i=  You hit the ball python.@i1.@i10 86.8Kinetic Grapnel@i@iΗO _You kill the ball python!@i>@i| _No target in view!@iM##  .. .###.##... #.####....# #.#+#.###. #.#..##-70 _@iQ@iO @i @iU @i @i 2==@i @i @i @i @iֺ @i# @i @i @i_ @i c3====@i @i; @i @i @i@ @i @i @i@ @i @i! @iM @i :==@ib @i, @i L4==@i+ @i 1 _HP restored.@iB @i @i @i? @i, ,@i @i @iL ,@i @i @i @iP :==@i @i @ij @i @i @i `@i @i ###. ....# ..... ##... ....# ####...######....S.....# #@##.#-#.####....#@i #.....###.#Kinetic Grapnel#..##.## g# #@i 5.....#...# ...# #.###.##....#g   hobgoblin (asleep)@i9 #.#.......# #S   ball python (constriction, asleep)#.#@iZ b.#....#####...######@i 369.0)  A hobgoblin and a ball python come into view.@i $S   ball python (constriction, asleep)@iA ,7.8 (20@iW @i K _Found 8 gold pieces. The hobgoblin moves out of view.@i L ###. ....# ..... ##... ....# ####...#####  #....S.....#  #@##.#  #.####....#  #.....###.#  #..##.## $# #  ...# ...  # #.###.##....#  #.#.......# #  #.#.  ###.. @i# ###. ....# ..... ##... ....# ####...#####  #....S.....#  #@##.#  #.####....#  @i<$L#.....###.#  #..##.## $#  ...# ..@id$ # #.###.##....# @i$v #.#.......# # @i$=#.#.@i$C ###..@i>*@iV+@i0@i?4b _A ball python is nearby!@iL ###. ....# ..... ##... ....# ####...#####  #....S.....#  #@##.#  #.####....#  #.....###.#  #..##.## $# #  ...# ...  # #.###.##....#  #.#.......# #  #.#.  ###.. @i6C ###. ....# ..... ##... ....# ####...#####  #....S.....#  #@##.#  #.####....#  #.....###.#  #..##.## $#  ...# .. # #.###.##....#  #.#.......# # @i #.#. ###..@ip@i4@ib _A ball python is nearby!@id #. .####.## #.##. ..## ..... ...###... .. .....#.  ####...######....S@....###.####.##.# #.####....# #.....###. #..##.## $# # .....#...# ...# #.###.##....# #.#.......# # #.#.#....##@iH @i?Vgg   hobgoblinS   ball python (constriction, asleep)8.8 (1.0) _@i u  The helpless ball python fails to defend itself.  You hit the ball python.@i @i @i _†g#.@i 71640.2 (1.4@iK @i O _You kill the ball python!@i Y#. .#.###.## #.# ...#. ..##. ... ###... .. .....#. ####...######....†.....# ##.####@##.# #.####.g..# #.....###.# #..##.## $# #.....#...# ...# #.###.##....#  #.#.......# ##.#.#....#####...######@i @i7 4=10@i @i9 W _The hobgoblin closely misses you.@i  You barely miss the hobgoblin.2.6 (1.4@i@i@ _The hobgoblin hits you but does no damage.@ix@iS{7/14 ------------4.0@i)@io _You barely miss the hobgoblin. The hobgoblin hits you. x2@i4@iq@iP^ _You are too injured to fight recklessly!@iP @iZ        @iqZ b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2  @iZ c - Unarmed Combat   0.0   1.0   0              @i[        @iA[ d - Armour   0.0   0.8  +1  @i_[{    e + Dodging@i{[1.4   3.4  -3  @i[}    f + Stealth@i[1.4   2.8  -2      @i \_    @i'\a    @iM\_    @is\a    @i\_    @i\a    @i\_    @i\a    @i\_    @i]a    @i6]_    @iZ]a    @i}]_    @i]        @i] @i]    The relative cost of raising each skill is in cyan.  @i]The species aptitude is in white.  [?] Help@i%^G[=] set a skill target  @ii^[/] auto|manual mode [*] useful|all skills [!] training|cost|targets@it@i@i:D#. .#ludeguy the Tinkerer.###.## #.#Mountain Dwarf....#. ..##Health: 7/14============------------..... ...@iMagic: 3/3========================###... ..AC: 2Str: 12.....#.EV: 10Int: 15@i####...#####SH: 0Dex: 8#....†.....#@iXL:  1 Next: 16% Place: Dungeon:1##.####@##.#@iNoise: =--------  Time: 44.0 (0.0)#.####.g..#@i0a) +0 hammer#.....###.#Cast: Kinetic Grapnel@i\h#..##.## $# #.....#...# ...# #.###.##....#@ig   hobgoblin#.#.......# ##.#.#....##@i###...###### _The hobgoblin closely misses you.You barely miss the hobgoblin. @i_The hobgoblin hits you but does no damage. _You barely miss the hobgoblin. The hobgoblin hits you. x2 @i_You are too injured to fight recklessly! _You are too injured to fight recklessly!@i@ik@i@i@i @iw @iQ @i ^ _You are too injured to fight recklessly!@i @im @i0 @i ^ _You are too injured to fight recklessly!@il~5----5.4 (1.4@iFql _You barely miss the hobgoblin. The hobgoblin hits you.@i@ik6==--6.8@i[@i _You barely miss the hobgoblin. The hobgoblin barely misses you.@iaDrink which item? Potions  g - a potion of magic[?] describe selected@i# @im* @i0 #. .#ludeguy the Tinkerer.###.## #.#Mountain Dwarf....#. ..##Health: 6/14==========--------------@i0 ..... ...Magic: 3/3========================###... ..AC: 2Str: 12.....#.EV: 10@i"1 Int: 15####...#####SH: 0Dex: 8@i@1 _#....†.....#@im1 XL:  1 Next: 16% Place: Dungeon:1##.####@##.#@i1 (Noise: =--------  Time: 46.8 (0.0)#.####.g..#a) +0 hammer@i1 #.....###.#Cast: Kinetic Grapnel@i1 h#..##.## $# #.....#...# ...# #.###.##....#@i2 g   hobgoblin#.#.......# ##.#.#....#####...###### @i<2 _You are too injured to fight recklessly! _You are too injured to fight recklessly! @iY2 _You are too injured to fight recklessly! _You are too injured to fight recklessly! @iv2 _You barely miss the hobgoblin. The hobgoblin hits you. _You barely miss the hobgoblin. The hobgoblin barely misses you.@i2 @i*J  Okay, then. _@i)Quiver which action? ([-] to clear)  a - Cast: Kinetic Grapnel [*/%] inventory [&] all spells[!] focus mode: off|on@i8#. .#ludeguy the Tinkerer.###.## #.#Mountain Dwarf....#. ..##Health: 6/14==========--------------..... ...Magic: 3/3========================@i9###... ..AC: 2Str: 12.....#.EV: 10Int: 15####...#####SH: 0Dex: 8#....†.....#XL:  1 Next: 16% Place: Dungeon:1##.####@##.#Noise: =--------  Time: 46.8 (0.0)#.####.g..#a) +0 hammer#.....###.#Cast: Kinetic Grapnel#..##.## $# #.....#...# ...# #.###.##....#g   hobgoblin#.#.......# ##.#.#....#####...###### _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You are too injured to fight recklessly! _You barely miss the hobgoblin. The hobg@i:oblin hits you. _You barely miss the hobgoblin. The hobgoblin barely misses you. _Okay, then.@i;@ixA@iC@i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i  #. .# ludeguy the Tinkerer .###.## #.# Mountain Dwarf ....#. ..##  Health: 6/14==========-------------- ..... ... Magic: 2/3================--------@i k ###... .. AC: 2Str: 12 .....#. EV: 10Int: 15 ####...#####  SH: 0Dex: 8 #....†.....#  XL:  1 Next: 16% Place: Dungeon:1 @ix $##.####@##.#  Noise: =--------  Time: 46.8 (0.0) #.####.g..#  a) +0 hammer #.....###.#  Cast: Kinetic Grapnel #..##.## $# #  .....#...# ...  # #.###.##....#  g   hobgoblin #.#.......# #  #.#.#....##  ###...###### _Okay, then.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)@iz #. .# ludeguy the Tinkerer .###.## #.#@iy Mountain Dwarf ....#. ..##  Health: 6/14==========-------------- ..... ... Magic: 2/3@iI================-------- @i###... .. AC: 2Str: 12@iL .....#.@i0t EV: 10Int: 15@ir ####...#####  SH: 0Dex: 8 @i#....†.....#  XL:  1 Next: 16% Place: Dungeon:1 @i##.####@##.#  Noise: =--------  Time: 46.8 (0.0) @i#.####.g..#  a) +0 hammer @i#.....###.#  Cast: Kinetic Grapnel @is#..##.## $# #  @iG.....#...# ...  # #.###.##....#  g   hobgoblin #.#.......# # @im' #.#.#....##  @i###...###### Casting: Kinetic Grapnel (safe; 3% risk of failure)  @iConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  @iuPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  @i'The kinetic grapnel hits the hobgoblin.@i z #. .# @i[.###.## #.# ....#. ..##  ..... ... ###... .. @i.....#. ### @iF #..  @i%  @i{†..#   @iQ  $# @i(  ..@iN @io# #.###.# @iQ #  @i @i!X@iYm337.8 (1Kinetic Grapnel@i^@i`onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  @i` Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _You kill the hobgoblin!@i@iU7==8===@iX@iO=@i 9==3========@i:!@i%g _Magic restored.@i1&,@i&@i(@i )@i)@i+?10/14@i+h============@i{,@i-@i.@i.@iK0@i0@i1@i3@ic3@i3@i5@i$6:==@i6@i 8@iX8D1=@i8@i:@i^:@i*;@iG<@i<@iA=@i>,@i?@i.A@ihAb2===@i-B@iC@iC@iD@iF,@iG@iKB@i[@i\@i]64==@i/]@i]@i_@ina,@ia@i f%  @iZf@You see here a hobgoblin corpse.@in.###.## #.# ....#. ..## ..... ... ###... .. .....#. @in####...######....†.....# ##.####.##.# #.####.†@.# -@in#.....###.# #..##.## .$# #@i%o.....#...# .....# #.###.##....#@iDo #.#.......#.# K   kobold (asleep)#.@iaoE.##..@io}###...###### .K#.....#@iGx083.8 (36.0)@iizF-4.8 (37@i@is _A kobold comes into view. It is wielding a +0 whip.@i>   #.#  ..## ..... ... ###... .. .....#. ####...##### #....†.....# #.##.# #.####.†@.# #.....###.# #..##.## .$# #   .....  # ....#  ..#.#  @i? .##..  ## .K  @i   #.#  ..## ..... ... ###... .. .....#. ####...##### #....†.....# #.##.# #.####.†@.# #.....###.# #..##.## .$# #   .... # ....# ..#.#  .##.. ## . @iS @i @i @in ] _A kobold is nearby!@i\X  #.#  ..## ..... ... ###... .. .....#. ####...##### #....†.....# #.##.# @iYf#.####.†@.# #.....###.# #..##.## .$# #   .....  # ....#  ..#.#  .##..  ## .K  @iu  #.#  ..## ..... ... ###... .. .....#. ####...##### #....†.....# @i ]#.##.# #.####.†@.# #.....###.# #..##.## .$# #   ....@iR # ....# ..#.#  .##.. ## . @i@i@i@it] _A kobold is nearby!@ibk ...#. ..#. ... ###... .. .....#. ####...######....†.....# ##.####.##.# .####.†..# #.....###@# #..##.###.$# #.....#...##..... # #.###.##....# #.#.......#@ik H.##.#.#....##.. ###...###### .K#.....# ...#.#+#.#@in @idt 1.@iv :==5.8 (1.0)@iF{ @i} ( _The kobold shouts!@iB' G. ... ###... .. .....#. ####...######....†.....# ##.####.##.# .####.†..# #.....###.##..##.###.@# #@i' g.....#...##......## #.###.##....#.# #.#.......#.##.#.#....##..###...###### .#.....# .#.#+#.#:@i' [#. #.#..#@i+ @iO KK   kobold==--6Kinetic Grapnel _Found a parchment of Mephitic Cloud. _You see here 8 gold pieces.@i@i&>K.@i(A--7@i.@i01 _You now have 8 gold pieces.@ip  ..... ...  .. .....#. ####...##### #....†.....# #.##.#@iTq  †..# #.## #.@# #  #......#  # #....#.#  ...#K#  @iq ...##..  ##### ...   ...   :...  #. @i  ..... ...  .. .....#. ####...##### #....†.....# #.##.# †..# #.## #.@# #  #......# @i  # #....#.#  ...#K# ...##.. ##### ...   ... @i0 s :...  #. @i  @i @i @i ] _A kobold is nearby!@i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@im( ..... ... ludeguy the Tinkerer ###... .. Mountain Dwarf .....#. Health: 14/14 ======================== ####...##### Magic: 2/3@i\================-------- #....†.....# AC: 2Str: 12 ##.####.##.#@iI EV: 10Int: 15 #.####.†..# SH: 0Dex: 8 #.....###.##@iw XL:  1 Next: 33% Place: Dungeon:1 #..##.###.@# #  Noise: ---------  Time: 87.8 (0.0) @i .....#...##..*...#  a) +0 hammer @ip # #.###.##..*.#.#  Cast: Kinetic Grapnel #.#.......#K#  @i#.#.#....##..  ###...###### ...  K   kobold@i<- #.....# ...  @igi#.#+#.## :...  #. #.#..# _A kobold is nearby!@iCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i}Aiming: Kinetic Grapnel (safe; 3% risk of failure)  @iPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@in..... ...ludeguy the Tinkerer###... ..Mountain Dwarf.....#.Health: 14/14 ========================####...#####Magic: 2/3================--------#....†.....#AC: 2Str: 12##.####.##.#EV: 10@iInt: 15#.####.†..#SH: 0Dex: 8#.....###.##XL:  1 Next: 33% Place: Dungeon:1#..##.###.@# #@iYNoise: ---------  Time: 87.8 (0.0).....#...##..*...#a) +0 hammer# #.###.##..*.#.#Cast: Kinetic Grapnel#.#.......#*##.#.#....##*.###...###### ...K   kobold@iޓ#.....#...#.#+#.##:...#. #.#..# @i _A kobold is nearby!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@iLAiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@i@i![.K..@i'3=8.8 (1@i#@i%  Casting: Kinetic Grapnel (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  @iO&Aim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.@i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i#q ..... ... ludeguy the Tinkerer ###... .. Mountain Dwarf .....#. Health: 14/14 ======================== ####...##### Magic: 1/3========---------------- #....†.....# AC: 2Str: 12 ##.####.##.# EV: 10Int: 15 #.####.†..# SH: 0@imr,Dex: 8 #.....###.## XL:  1 Next: 33% Place: Dungeon:1 #..##.###.@# #  Noise: =--------  Time: 88.8 (0.0)  .....#...##..*...#  a) +0 hammer  # #.###.##..K.#.#  Cast: Kinetic Grapnel #.#.......#.#  #.#.#....##..  ###...###### ...  K   kobold #.....# ...  #.#+#.## :...  #. #.#..# _The kinetic grapnel misses the kobold.@irCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@i..... ...ludeguy the Tinkerer###... ..Mountain Dwarf.....#.Health: 14/14 ========================####...#####Magic: 1/3========----------------#....†.....#AC: 2Str: 12##.####.##.#EV: 10Int: 15#.####.†..#SH: 0Dex: 8#.....###.##XL:  1 Next: 33% Place: Dungeon:1#..##.###.@# #Noise: =--------  Time: 88.8 (0.0).....#...##..*...#a) +0 hammer# #.###.##..*.#.#Cast: Kinetic Grapnel#.#....[3@i 7m...#*##.#.#....##*.###...###### ...K   kobold#.....#...#.#+#.##:...#. #.#..# _The kinetic grapnel misses the kobold.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@ihJ@ihK....9.8 (1Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold.@iԎ   @i? Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ir1 ..... ... ludeguy the Tinkerer ###... .. Mountain Dwarf .....#. Health: 14/14 ======================== ####...#####@i#2 Magic: 0/3------------------------ #....†.....# AC: 2Str: 12 ##.####.##.# EV: 10Int: 15 #.####.†..# SH: 0Dex: 8 @i2#.....###.## XL:  1 Next: 33% Place: Dungeon:1 #..##.###.@# #  Noise: =--------  Time: 89.8 (0.0)  .....#...##.K....#  a) +0 hammer  # #.###.##....#.#  Cast: Kinetic Grapnel #.#.......#.# @i2, #.#.#....##..  ###...###### ...  K   kobold #.....# ...  @i 3#.#+#.## :...  #. #.#..# _The kinetic grapnel misses the kobold.Casting: Kinetic Grapnel (safe; 3% risk of failure)  @i03Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  @iU3Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@i..... ...ludeguy the Tinkerer###... ..Mountain Dwarf.....#.Health: 14/14 ========================####...#####Magic: 0/3------------------------#....†.....#AC: 2Str: 12##.####.##.#EV: 10Int: 15#.####.†..#@i SH: 0Dex: 8#.....###.##XL:  1 Next: 33% Place: Dungeon:1#..##.###.@# #Noise: =--------  Time: 89.8 (0.0).....#...##.*....#a) +0 hammer# #.###.##.*..#.#Cast: Kinetic Grapnel#.#......*#.##.#.#....##..###...###### ...K   kobold@i#.....#...#.#+#.##:...#. #.#..# _The kinetic grapnel misses the kobold.@iCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 whip (67% to hit)@i({K..90.8 (1Kinetic Grapnel@ib@iCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  @i{!Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 whip (67% to hit) _The kinetic grapnel misses the kobold. The kobold hits you but does no damage.@iU  You hit the kobold but do no damage. The kobold hits you with a +0 whip.@iV\3--2.2 (1.4@ig_@ijT _The kobold closely misses you.@i"a |0-------3.6@ig @ij u _You barely miss the kobold. The kobold hits you with a +0 whip.@i :  You thump the kobold!@iy D)@i 1415.0@i @i J _You kill the kobold!@iʓN###  .....#. ####...#####....†.....#.####.## #.####.†.....###.####.###..#####.....#...##.@....## #.###.##....# #.#.......#.# #....##...###...###### .........# ....##+#.##:...##. #.#.. ..>. ##.##@i:@ip1=-----60@i%@i _Found a stone staircase leading down.  Things that are here: _a +0 whip; a kobold corpse@i 3@iX @i @i2 : _@i- @i @i l=1========@i @i @iY L2==@i @iB @ix @id @iw @i @i1 @i @i @========@i @i @i j3====@i @i @i @i @i ,@i& @i @iF @i  @i @iq :==@ib @i% @i L4==@i @i2! @i! @il" @i$ @i$ @i& @i' @i6( T2========@iJ) @i2 ==@i3 @i5 @i6 @========@i=7 @i8 @i9 @i:: @i; @i < @i"= @i> @i)? @iU@ @iB B@i2C ,@iC @ikE @iE @iF @i;H @iuH @ioJ @iK @i;L T3========@igM @iP @igR @iR @iT @i2U @i\ ####...######....†.....###.####.##.# #.####.†..# @i/] #.....###.## #..##.###..#####.....#...##.)....## #.###.##....#.#  #.#.......#@# -126.0 (30.0) #.#.#....##......####...#######.......#@i] #.....# ##....#:##.#+#.## :...##. #.#..# ...># ##.##.# ....##+ß.ß'.# ..###...###@id @if ,7.0 (31@il @io d _Found a parchment of Construct Spike Launcher.@i6J3@ivK@iRN@i8TB@i"======== .....###.##.###..#####.....#...##.)....# #####.##....#.##....#.......#.#....##.#....##......#####...#######.......#.....# ##....#:##.#+#.## #@...##. #.#..# #......># ##.##.# #.......### +ß.ß'.# #.....###..### #.....##...## #######≈...≈##≈...≈##≈...≈#@i  You pick up a parchment of Mephitic Cloud and begin reading...31.0 (4.0)@iI+2.0 (5@if@iG _You add the spell Mephitic Cloud to your library.@i?@io@@iA@iD@i+G@iG@i:L@iL@iO@ipO@iP@iS@iU@i V@iW@iY@i[@iJ\@i]@iO`@iAb,@i>d@if@ih@i'i@ij@il@in,@ip@it@iv,@iw@iuz@i|@i}@i^~@i@i2@i@i1@i@i@iT@i@i@i3@i@i@i@i@i@i@ix@i3B@i@i,@i@i}@iw@i۩@i@il..# !.#.....# #.# #.#.....# ..# #.#.....# #.## #.#.....# #..##### #........ #.)....#######...# #....#.##........# ...#.#....####...# ..##......## #..@# ####.......# #...#  ##....#:# #####  ####....#.#  #......>..#  @i#.......###  #.....####.....#  #######@i048.0 (16.0)@i,9.0 (17@i@i[\ _d - a sedimented pink potion@i@iq@i@i@i@i,@i@i@i]@i@ix!@i[#@i#@i&@i(@i3. ..  S. #   .#. ....#### ......... ....# !.#.....# .##.# #.#.....# .†..# #.#.....# ###.## #.#.....# ###..##### #@....... .##.)....#######...#.### @i4W.##....#.##........# .....#.#....####...# ....##......## #...# ######.......# #...#S   ball python (constriction, asleep) ##....#:# ##### # ####....#.# # #......>..#@iQ< 52.0 (3.0)  A ball python comes into view.@irj.SS)@ie+3.0 (4@i_ @i5 _The ball python hisses angrily.@i u .. # .S#. .... @iD!: .........  !.#.....#  #.#.....# .†..# #.#.....#  #.#.....#  #@....... )#...#.### ....# ##...# @i!e #...#  #...#  :# ##### # @i!9 # >..#@i .. #S#. ....  .........  !.#.....#  #.#.....# †..# #.#.....#  #.#.....#  #@....... )#...#.### ....# ##...# #...# #...# @i :# #####  >@i@i@i7@iub _A ball python is nearby!@i R##.... ... # . .S#. .... ####......... ...@iY !.#.....# .##....# .†..# .....### #.....# ###..##### #........)....#######...#.#####....#.##........#.#@i ##... ....# ######.......# #...@i  :# ########....#@i @i9 F.S@i C4.0 (1Kinetic Grapnel @i _@i( @i @i K#.# ##......... ..... ## . ...#. @i ####..S....... ...!## .†..# ## #.....# ###..##### #........)....#######...#.### .##....#.##......#.#@i # ....# ######.......# #... :# #####@i @i @i F.S@i7 &5@iI @i @i}  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@iu#.# ludeguy the Tinkerer ..## ...... Mountain Dwarf ... ..... Health: 14/14 ======================== .. .... ## Magic: 2/3================-------- . ...#. ....  AC: 2Str: 12 ##### ..........  EV: 10Int: 15 ....# !.#.....#  SH: 0Dex: 8 .##.# #S#.....#  XL:  1 Next: 41% Place: Dungeon:1 .†..# #@#.....#  Noise: ---------  Time: 155.0 (0.0) ###.## #.#.....#  a) +0 hammer ###..##### #........  Cast: [@iv40mKinetic Grapnel .##.)....#######...#.### .##....#.##........# .....#.#....####...#  S   ball python (constriction) ....##......## #...# ######.......# #...#  ##....#:# ##### _A ball python is nearby!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)@iP. #.# ludeguy the Tinkerer ..## ...... Mountain Dwarf ... ..... Health: 14/14 ======================== .. .... ## Magic: 2/3================-------- . ...#. ....  AC: 2@i.SStr: 12 ##### ..........  EV: 10Int: 15 ....# !.#.....#  SH: 0Dex: 8 .##.# #S#.....#  XL:  1 Next: 41% Place: Dungeon:1 .†..# #@#.....#  Noise: ---------  Time: 155.0 (0.0) ###.## #.#.....#  a) +0 hammer @i9/1###..##### #........  Cast: Kinetic Grapnel .##.)....#######...#.### .##....#.##........# .....#.#....####...#  S   ball python (constriction) ....##......## #...# @iz/######.......# #...#  ##....#:# ##### Casting: Kinetic Grapnel (safe; 3% risk of failure)  @i/Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line@i/eAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.@i57 ...... ..... .... ## ...#. ....     @iD6 #. †..#      )@i6#...# #...# #...# @i6O:# @i<&.@iu50=6.0 (1Kinetic Grapnel@i@ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (77% to hit)  The kinetic grapnel hits the ball python. @iD_You kill the ball python!@i M #.# .## .......... .@i ....... ### . .......#.. ##### ............... .........!## .†..# ## @i #.....# ###..##### #.........#@i +##...#@i| @i .-7@iu @i> @i3$M  #.# .##...@i$  b.>. ###.... . #....... ####.................!######## .†..# @i%###.###.#.....#b   bat (asleep)@i8%+.#...#@i/e  A bat comes into view.@i 3@-8@i>Q _Found a stone staircase leading down.@io .#...  #.#.. .  ..##.. ..  ..... b.>  ...####.... #.@io.#. .#####..#.@.#.....# #.##.##.#.....# #.†..# #.#.....# .###.## #.#.....# .###..##### #........ ..##.)....#######...#.### #.##....#.##........#.#.#....###@ip}#...# #....##......## #...#@i)x@i8{&9@i@ii~ _You see here a coppery potion.@i_g  .# ..........  #.# ......... .  ..## ......... ..  ... ......... b.>  .. ........####....  ........#.......  ................  .......@.# @i ########.# †..# #.#  #.#  #.. ).. ...# @iG...#  #...# @iS @io  @iܪ = .# .......... @i; f #.# ......... . @i  ..## ......... ..  ... ......... b.>  .. ........####.... @i  ........#.......  ................  .......@.# @i ########.# †..# #.#@i   #.# #..@iZ ).. ...#...# @i @i @ip @iN Z _A bat is nearby!@i @i_ '60@iX @it T _f - a coppery potion@i,$k  .# ..........  #.# ......... .  ..## ......... ..  ... ......... b.>  .. ........####....  ........#.......  ................  .......@.#  ########.# †..# #.#  #.#  #.. ).. ...# ...#  #...# @iα  .# ..........  #.# ......... .  ..## ......... ..  ... ......... b.>  .. ........####....  ........#.......  ................  .......@.#  ########.# @i†..# #.#  #.# #..).. ...#...# @i׸@iz@iU@iZ _A bat is nearby!@i2g  .# ..........  #.# ......... .  ..## ......... ..  ... ......... b.>  .. ........####....  ........#.......  ................  .......@.# @i3 ########.# †..# #.#  #.#  #.. )..@i3o ...# ...#  #...# @i   .# ..........  #.# ......... .  ..## ......... ..  ... ......... b.>  .. ........####....  ........#.......  ................  .......@.#  ########.# †..# #.#  #.# #..).. ...#...# @i @i @i  @i? L_A bat is nearby!@i|z .# #.. # #.# #.. . . ..##.. .. . .... b.> @iz. .. #.####.... .#.#.#. ..##### #. †.....# #@i7{.#.....# ##.##.##.#.....# ##.†..# #.#.....# .@io{.###.## #.#.....# #.###..##### #..@i{\.##.)....#...#.### ##.##....#.##........#.#.#....####..@i{[.# .#....##......## #...#@i}@ig~@i@i^.bb@iG1Kinetic Grapnel _@i2@iَ@i .# #..# #.# .#.. . #. ..##. .. .. .... ..>. .. #.####.... ..#. #.#..##### #.b..... .†.....# #.#.....##.##.# #.#.....##.†..# #.#.....# ...###.## #.#.....# ##.###..##### #. #...##.)....#...#.### ###.##....#.##.# #.#.#....####...# #.#....##......## #...#@i@i@i('b..@iF&2@i@i@i_ . .# ..#. @i` &.## #.# #.#.. . .#. ..## #.. ..@i6` . ... .. ..>. .. #@ie` .####.....#. #.#@i` o. #...##### #.b. .@i` .†.....# #.#.....##.##.# #.#.....##.†..#@ie  #.#.....# ....###.## #.#.....# .##.###..##### #. .#...##.)....#...#.### .###.##....#.##.# .#.#.#....####...# .#.#....##......## #...#@i:j (.b@ilk &3@ir @is @i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ic<  ludeguy the Tinkerer . .# ..#............  Mountain Dwarf .## #.# #.#............ .  Health: 14/14 ======================== .#. ..## #............. ..  Magic: 1/3========---------------- ... ... ............ ..>  AC: 2Str: 12 @i1... .. #........####....  EV: 10Int: 15 ...#. #........#.......  SH: 0Dex: 8 #...##### #................  XL:  1 Next: 50% Place: Dungeon:1 ..†.....# #....@b...#.....#  Noise: ---------  Time: 163.0 (0.0) ####.##.# #########.#.....#  a) +0 hammer ####.†..# #.#.....#  Cast: Kinetic Grapnel @izB....###.## #.#.....# .##.###..##### #........ .#...##.)....#######...#.###  b   bat .###.##....#.##........# .#.......#.#....####...# .#.#....##......## #...# @i _A bat is nearby!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)@iWludeguy the Tinkerer . .# ..#............Mountain Dwarf .## #.# #.#............ .Health: 14/14 ======================== .#. ..## #............. ..@iMagic: 1/3========---------------- ... ... ............ ..>AC: 2Str: 12 ... .. #........####....EV: 10Int: 15 ...#.@iH[#........#.......SH: 0Dex: 8 #...##### #................XL:  1 Next: 50% Place: Dungeon:1 ..†.....# #....@b...#.....#@iq*Noise: ---------  Time: 163.0 (0.0) ####.##.# #########.#.....#a) +0 hammer @i####.†..##.#.....#Cast: Kinetic Grapnel ....###.###.#.....# .##.###..##### #........ @i.#...##.)....#######...#.###b   bat (grapneled) .###.##....#.##........# @i ].#.......#.#....####...# .#.#....##......## #...#@iXCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line@iUAim: a bat (60% to hit)  The kinetic grapnel hits the bat.@ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded.@iA@i,b.@iRT3--=@i‹4.0 (1@i@i' _The bat hits you.@i`  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i- b  ludeguy the Tinkerer . .# ..#............  Mountain Dwarf .## #.# #.#............ .  Health: 13/14 ======================-- .#. ..## #............. ..  Magic: 0/3------------------------ @i;/ ... ... ............ ..>  AC: 2Str: 12 ... .. #........####....  EV: 10Int: 15 ...#. #........#.......  SH: 0Dex: 8 #...##### #.....b..........  XL:  1 Next: 50% Place: Dungeon:1 ..†.....# #....@....#.....#  Noise: =--------  Time: 164.0 (0.0) ####.##.# #########.#.....#  a) +0 hammer ####.†..# #.#.....#  Cast: Kinetic Grapnel ....###.## #.#.....# .##.###..##### #........ .#...##.)....#######...#.###  b   bat (grapneled) .###.##....#.##........# .#.......#.#....####...# .#.#....##......## #...# _The bat hits you.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: [39;@i/ 49mKinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, grapneled, 60% to hit)@i[   ludeguy the Tinkerer . .# ..#............  Mountain Dwarf @i[ .## #.# #.#............ .  Health: 13/14 ======================-- .#. ..## #............. ..  Magic: 0/3------------------------ ... ... ............ ..>  AC: 2Str: 12 ... .. #........####....  EV: 10Int: 15 ...#. #........#.......  SH: 0Dex: 8 #...##### #.....b..........  XL:  1 Next: 50% Place: Dungeon:1 ..†.....# #....@....#.....#  Noise: =--------  Time: 164.0 (0.0) ####.##.# #########.#.....#  a) +0 hammer ####.†..# #.#.....#  Cast: Kinetic Grapnel ....###.## #.#.....# .##.###..##### #........ .#...##.)....#######...#.###  b   bat (grapneled) .###.##....#.##........# .#.......#.#....####...# .#.#@i\ M....##......## #...# Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (severely wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat.@i9b m .# ..#............  #.# #.#............ .  ..## #............. ..  ... ... ..>  .. #@ib #....  #.......  #................ † ##  ##@ib  †..#   @ib S )@i+c  @i 8.@i4 l85.0 (1Kinetic Grapnel@i @i 'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  @i Aim: a bat (severely wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!@ic;3@if<@iBn@iC@iD@i4EZ1========@iE@iG94@iG)==@iH@iJ@iJ@iK@iM,@iN@i*P@iiP@iP9========@iZQ@iR@iUS:==@i"T@iU,@iV@iW@iX@i)Y@iZ,@i\@i ]@i{]@i^@i_@i\`@i0a@ib@i`c@ird@ie@i=fT2========@if@iUh@ih@i;i@idj@ij@ijk@il,@im@ioV========@ifp@iq@iq@ir@is@i-t@iu@i@v@izv@iw@ix@i y@iy@i+n@i@i@i$@i @i,@it@i@i^T3========@ik@i@@i  .# ..####+##..g #. .# ...#. #.## #.# #.#.. .#. ..## #.. ... ... .@i5i.... ..> #... .. #.####.... ....#. #........#. ##...##### #...@............- ...†.....# #.........#.....# .####.##.# #########.#.....# .####.†..# #.#.....# .....###.## #.#.....# ..##.###..##### #........g   hobgoblin (asleep)@i.#...##.)....#######...#.### #.###.##....#.##........# #.#.......#.#....####...#@iK~ 93.0 (28.0)  A hobgoblin comes into view.@i a.gg@i5==4.0 (29@i@i+ _The hobgoblin shouts!@i  .# ..####+##...  .# ...#.........g..  #.# #.#............ .  ..## #............. ..  ... ............. ..>  .. #........# @i< #........#.......  #...@............ † #.........#.....#  #########.# †..#      )   @iq  .# ..####+##...  .# ...#.........g..  #.# #.#............ .  ..## #............. ..  ... ............. ..>  .. #........#  #........#.......  #...@............ @ir † #.........#.....#  #########.# †..#    )@iy @i| @i[ @i ` _A hobgoblin is nearby!@iԂ  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i@i!@i)@i, _You can't see any susceptible monsters within range! (Use Z to cast anyway.)@i .## . .# ..####+##.... . .# ...#.g.. ## #.# #.# #. ..## #. ... ... ....... ..>  .#.####.... ...#. #....@...#....... #...##### #................ @iZ.†.....# #.........#.....# ####.##.# #########.# ####.†..# #.#..###.## #.#.....# ##.###..##### #........ .#...##.)....#######...#.### .###.##....#.##.....@i$...#@i@im L.g@i [--5.0 (1.0)Kinetic Grapnel _@i@i@i  . .## . .#...####+##....S  .# ...#.. ## #.# #.#g #. ..## #  ... ..........>  .#.####.... ..#. #........#....... .##### #................ .†.....# #.........#.....#.##.# #########.#.....# ###.†..# #.#.....# ..###.## #.#.....# S   ball python (constriction, wandering) ##.###..##### #....@is y.... #...##.)....#######...#.###@il ,@i @im hS...g@i> A--6@id @iɟ ^ _A ball python comes into view.@i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@ia   ludeguy the Tinkerer .....  Mountain Dwarf .## .....  Health: 14/14 ========================@i + .#...####+##..S..  Magic: 2/3================--------  .# ...#.............  AC: 2Str: 12 ## #.# #.#............. .  EV: 10Int: 15 #. ..## #.........g..... ..  SH: 0Dex: 8 @i8 .. ... .........*........>  XL:  1 Next: 58% Place: Dungeon:1 @ib .. .. #.....@..####....  Noise: ---------  Time: 196.0 (0.0) ..#. #........#.......  a) +0 hammer @i %...##### #................  Cast: Kinetic Grapnel .†.....# #.........#.....# @i ###.##.# #########.#.....# ###.†..# #.#.....#  g   hobgoblin ...###.## #.#.....#  S   ball python (constriction, wandering) ##.###..##### #........ #...##.)....#######...#.### @i _A ball python comes into view.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)@i96ludeguy the Tinkerer.....Mountain Dwarf.##.....Health: 14/14 ========================.#...####+##..S..Magic: 2/3================--------.# ...#.............AC: 2Str: 12 ## #.# #.#............. .EV: 10Int: 15 #. ..## #.........g..... ..SH: 0Dex: 8 .. ... .........*........>XL:  1 Next: 58% Place: Dungeon:1 .. .. #.....@..####....@id:Noise: ---------  Time: 196.0 (0.0) ..#.#........#.......a) +0 hammer ...##### #................Cast: Kinetic Grapnel .†.....# #.........#.....# ###.##.# #########.#.....# ###.†..##.#.....#g   hobgoblin (grapneled) ...###.###.#.....#S   ball python (constriction, wandering) ##.###..##### #........ #...##.)....#######...#.###Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.@i|onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.@i}@i.S.gS)@iۅ3=7.0 (1@i@i5 _The ball python hisses angrily.@ix [  The grapnel guides your strike. You hit the hobgoblin.@i @i@ @io .S.S   ball python (constriction)@i[ 6758.4 (1.4@i @iz M _You kill the hobgoblin!@i[   Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.@i2:  ludeguy the Tinkerer .....  Mountain Dwarf .## .....  Health: 14/14 ======================== .#...####+##.....  Magic: 1/3========----------------  .# ...#.............  AC: 2@i:Str: 12 ## #.# #.#............. .  EV: 10Int: 15 #. ..## #.........S..... ..  SH: 0Dex: 8 @i:.. ... .........*........>  XL:  1 Next: 75% Place: Dungeon:1 .. .. #.....@..####....  Noise: =--------  Time: 198.4 (0.0) ..#. #........#.......  a) +0 hammer ...##### #................  Cast: Kinetic Grapnel @i;f.†.....# #.........#.....# ###.##.# #########.#.....# ###.†..# #.#.....#  S   ball python (constriction) @i;}...###.## #.#.....# ##.###..##### #........ #...##.)....#######...#.### _You kill the hobgoblin!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)@i  ludeguy the Tinkerer .....  Mountain Dwarf .## .....  Health: 14/14 ======================== .#...####+##.....  Magic: 1/3========----------------  .# ...#.............  AC: 2Str: 12 ## #.# #.#............. .  EV: 10Int: 15 #. ..## #.........S..... ..  SH: 0Dex: 8 .. ... ..................>  XL:  1 Next: 75% Place: Dungeon:1 .. .. #.....@..####....  Noise: =--------  Time: 198.4 (0.0) ..#. #........#.......  a) +0 hammer ...##### #................  [33@iQmCast: Kinetic Grapnel .†.....# #.........#.....# ###.##.# #########.#.....# ###.†..# #.#.....#  S   ball python (constriction) ...###.## #.#.....# ##.###..##### #........ #...##.)....#######...#.### Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.@ie .....  .## .....  .#...####+##.....  .# ...#.@i`Y...  #.# #.#.... .  ..## #......... .. @i"] ... .........*........>  .. #.  #.  #....... † #.... ##..@i+†..# #.#... #.# )@i'S-..@iYm839.4 (1Kinetic Grapnel@iM_@iaonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (77% to hit)  The kinetic grapnel hits the ball python. _You kill the ball python!@iW@i@i@iB@i@iD@i5@i@i@i@i6@i`@i@i@i@i@iZ,@i@i@i@i$@i@i@i@i;@iT2========@iw@i@i9@i@i@i@i@iU@it,@i@i>@========@i,@i,@i@i@ic@i@i3,@i@iE@i@im@i,@i@i ,@i @iJ ,@iT @i2@iT3========@i@i@i,@i@iH@i@i@iZ@i@iy,@i> @i!@i#V========@i1%@i'@i(@i(@i*@i,@i-@i?.@i.@i+2@i4@iU4@i5@iA  .. ... ######... ### #........ .. #........  .## #) #........  .#...####'###  .# ...#.........# -227.4 (2@iBe8.0) # #.# #.#.........  ..## #..................  ... ..................> . .. #........#### .#. #........#..@iB##### #........... †.....# #.........#.....##.##.# ###.#.....@iB;# _You open the door.@iEC _Found a mace.@iZ @i @i( @i @i @iu : _@i @is ,@i| @i; @  There is an open door here.@i @i"  _@i @i <  You see here a +0 mace.@i @iv  _@i6 @i @ic ,@i! @i @i: ,@ia @i @i ,@i{ @i @i! ,@iH# @i$ @i\& ,@i' @i- X@i/ @i3 ,@i#5 @i7 @i C ### #.. ######.## .......# #.....# . ..###...?# .. #.r......# ######.. @iC ###@#########.......- #..........##....... #.#.######)##....... #.#...####'##....... #. .##...#......@i5D .........  .###.## #.# ##.#............... r   rat (asleep)  ....#. ..## #..........  ..... ... ..................  ###... .. #.#........####...@ieN -38.4 (11@iP ,9.4 (12@iA` l _A rat comes into view.@i O####.. ######.##.......# #.....# ..@i `..###...?# ..#.r......# ######. ###.#########......#...@......##.#.#.######)##.#.#...####'##.##. .##...#.........#.###.## #.# ##.#........@i! J...#. ..## #.... ... ....> ###... .. #.#.####.... .....#. #.#....... @i8* @i8+ 240.0)@i5 @i(### #.. ######.## .......# #.....# .. ..###...?# ... #.r......# ######... ###.##. #.##. #.#.######)##. #.#...####'##.# #. .##... .###.## #.# ##.  ....#. ..## #....... ... ...>  ###... .. #.#.####.........#. #.#.@iY1@i%### #.. ######.## .......# #.....# .. ..###...?# ... #.r......# ######... ###.##. #.##. @iq&#.#.######)##. #.#...####'##.# @i:@i;&2@iA@iqC@ir### #.. ######.## .# #.....# .. ..###...?# @ipN... #.r......# ######... ###.##. #.##. #.#.######)##. #.#...####'##.# @i@ix@iR&3@i@i.@i### #.. ######.## .# #.....# @i.. ..###...?# ... #.r......# ######... ###.##. #.##. @i#.#.######)##. #.#...####'##.# @i$@iM@iӵ@i&4@i@iɽ@it K### #.. ######.## .# #.....# .. ..###...?# ... #.r......# ######... ###.##.@ibu  #.##. #.#.######)##. #.#...####'##.# . .##...#....... .## #.# ##.#........#. ..## #..... ... ...... ... .. #.#........####.... @iy @i{ &5@i @i @i9V ### #.. ######.## .# #.....# .. ..###...?# ... #.r......# ######... ###.##. #.##.@iV  #.#.######)##. #.#...####'##.#  .##...#..... ## #.# ##.#........ #. ..## #...........@iRW  ... ............. .. #.#........####.... @i] @i-_ &6@ic @ie @ig)@i*@i_0@i1@i ..######.## ....... #....###...?.#.r......###### ###.#########...............#.######...####'@ix9#.##...#...............................###........# ...##### #................@i@i&7@iϴ@i`M _You see here a +0 mace.@ij6 <8@i#= @it= # _c - a +0 mace@i/@i0oWield or unwield which item (- for none)?@i0- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)@i0xc - a +0 mace[?] describe selected @i1[!] equip|wield|wear[tab] equip|unequip @is$ c - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.@i$ eYour skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.3 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ @i$ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  peace among them.”@i Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 mace  [?] describe selected @i9 [!] equip|wield|wear[tab] equip|unequip @i'4a - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.3 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,  And his intrels fell on the groun',@i Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 mace  [?] describe selected [!] equip|wield|wear[tab] equip|unequip @ic - a +0 mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.@iPYour skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.3 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} @ixMenu/colouring prefixes: identified melee weapon _________________ “[My plan] does not propose to fill your lobby with squabbling colony agents, @i who will require the interposition of your mace at every instant to keep the  peace among them.”@iWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 mace  [?] describe selected [!] equip|wield|wear[tab] equip|unequip @i4a - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.At 100% training you would reach 14.0 in about 7.3 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,  And his intrels fell on the groun',@i, `Wield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 mace @i @@i  [?] describe selected [!] equip|wield|wear@i^ y[tab] equip|unequip @i @i#..ludeguy the Tinkerer######.##@iMountain Dwarf.......#Health: 14/14 ========================#.....#..Magic: 3/3@iN========================..###...?#...AC: 2@iStr: 12#.r......#######...EV: 10Int: 15###.#########........@iSH: 0Dex: 8#..........##........XL:  1 Next: 83% Place: Dungeon:1#.#.######@##........Noise: ---------  Time: 248.4 (0.0)#.#...####'##.......#a) +0 hammer.##...#...............#Cast: Kinetic Grapnel ## #.# ##.#................ #. ..## #.................. .. ... ..................> .. .. #.#........####.... ..#.#........#....... ...##### #................ _Found a mace. _There is an open door here. _You see here a +0 mace. _A rat comes into view. _You see here a +0 mace. _c - a +0 mace@i~There is an open door here. _You see here a +0 mace. _A rat comes into view. _You see here a +0 mace. @iF_c - a +0 mace  Okay, then.@iW@i@i. _@i 3@i @io@iх@i5| _@i݊@i@id,@i@i#@i,@i@i@i},@iY@i@i@iq@i@is@i ### #.. ######.##  .......#  #.....# .@i- ..###...?# .. #.r......# ######.. #######.......@iN #..........##.......@im #.#.######.##.......@i# #.#...####'##....... #. .##...#........ @i .###.## #.# ##.#............... r   rat (asleep)  ....#. ..## #................. @i y ..... ... .....@i>......  ###... .. #.#@i['..####...@iy,54.4 (6@iMb.rr@iuL===5.4 (7Kinetic Grapnel@i0@ik- _The rat squeaks loudly.@ic ### #.. ######.## .......# #.....#  ..###...?#  #..r.....#  ###@# #.......... #.#.######. #.#.. #. .##...#   #.# ##.#   ..## #..  ..... ... ...   .. @iF ### #.. ######.## .......# #.....#  ..###...?#  #..r.....#  ###@# #.......... #.#.######. #.#.. #. .##...#   #.# ##.#   ..## #..  ..... ... ...   .. @i@i9@i @i0 Z _A rat is nearby!@iVn ### #..######.##.......#  #.....# @i...###...?# #..r..@..# #######...####.#########. #..........## #.#.######.## #.#...####'## #. .##...#@i###.## #.# ##.##. ..## #..@i8 ..... ... ......@i@i>.r@i<---6.4 (1 _@i@i@idF  The kinetic grapnel hits the rat.@ii/†*@iiC@i&.@i2--------91=--7Kinetic Grapnel@ii@ibG _You kill the rat!@i ### #.. ######.## .# #.....# ....###...?# .#...†..@.# ######.#...####.###.. #..........##.#.#.######.##.@i >#.#...####'##.#. .##...#..###.## #.# ##.#.....#. ..## #........ ... .@i @iX .-8@i @i5 Ai>:### #.. ######.## :.# Ai#.....# ....###...?# .#...†...@# ######.#...####.###.. #..........##.#.#.######.##.#.#...####'##.#Ai#. .##...#.#Ai%E.###.## #.# ##.#.....#. ..## #...AiE..... ... .AidB>Ai+AiY@-9AiAi33 _Found a book of the Fortress.AiTM## #.. ######.#:..  #..... ...###  #...†....# #######...####.#######. #..........##........#AimT5#.AiXAiZ'60Ai^AidAieL--------1.4 (2AiohAiic _c - a scroll labelled TOPLEI GATWOMAi Ai] AiJ Ai) Ai Ai6 Ai BAi 3========Ai XAiO ,Ai Ai۸ Ai ,Ai Ai" Aiھ Ai @========Ai2 Ai Ai ,Ai Ai- AiY ,Ai Ai Ai BAi   ##### #...##.##########.##  #......@.......#  ##########.....#  ...###....#  #...†....# ## #...####### ..# #..........##. #.#.######.##. #.#...####'## #. .##...#You pick up a book of the Fortress and begin reading...Ai 076.4 (15.0)Aip ,7.4 (16Ai Ais b  You add the spells Awaken Armour, Forge Phalanx Beetle and Fortress Blast to Ai _your library.Aim3AinAifpAiunAi`xXAixAidyAi$zAiI{Aiw{Ai{Ai|Ai}Ai}Ai~AiAiŀAiAiAiڂAi,AibAipAi,AiAiAiAi9AiAiAi_## #. ####.#### S# #####..# #... ##.##########.## #..............# ##########.....# ...###....# S   ball python (constriction, asleep) #...†....# .### ..# # 86.4 (9.0)  A ball python comes into view.Aif.SS)Aiğ/7.4 (10.0)Ai@Aiy5 _The ball python hisses angrily.Aiѯ t ## #. ######.#### Ai  .S.....@..#  .########.# #...  ##.#  #....... AiB #   Ai ,  #...†....# Ai ' ..# AiD  ## #. ######.####  .S.....@..#  .########.# #...  ##.#Ai"E  #.......   AiE #...† ..# AiJAiKAiLWx _A ball python is nearby!Ai@ ## #. ######.####  .S.....@..#  .########.# #...  ##.#  #.......      #...†....#  ..# Ai  ## #. ######.####  .S.....@..#  .########.# #...  ##.#  #.......    #...† ..#  _A ball python is nearby!Ai ## #. ######.####  .S.....@..#  Ai {.########.# #...  ##.#  #.......    AiV=  #...†....#  ..# AiAi  ## #. ######.####  .S.....@..#  .########.# #...  ##.#  #.......    #...† ..# AiAi7AiAi0!b _A ball python is nearby!Ai. X _A ball python is nearby!Offhand : (nothing)  Armour : b - a +0 robe  Helmet : (nothing)  Gloves : (nothing)  Boots : (nothing)Ai8 K _Cloak : (nothing)Ai@58 ### #.##.####.S....@...# Ai53#.#.# #... ##.#.## #.......#  #.....#Ai5 ...###....#  #...†....# #...####. ..# #Ai;,Ai>.Sll   frilled lizard (wandering)Ai?H8.0)Kinetic GrapnelAiMDAiFa _A frilled lizard comes into view.Ai7 *** , grapneled)The kinetic grapnel hits the ball python.AiԺ  The ball python is moderately wounded.AiNAil..S..lAie2--------=9AiAi8 _The frilled lizard hisses angrily.Ai}  ### #.##.####.l..S@....# #.#.# # ##.#. #. #..... ...###.... #...†.... #...####. ..# #Ai A.lAi* '90Ai Ai T _The ball python misses you. x2AiX^  The grapnel guides your strike. You sock the ball python!AiAi.l.l   frilled lizardAiy  ludeguy the Tinkerer  Mountain Dwarf  Health: 14/14 ========================Magic: 2/3================--------AC: 2Str: 12###EV: 10Int: 15#.#SH: 0Dex: 8########.####XL:  1 Next: 100% Place: Dungeon:1.....l.@....#### Noise: =--------  Time: 291.8 (1.4)##.########.#AiE#.. a) +0 hammer##.##########.# Cast: Kinetic Grapnel#..............##########........###.... l   frilled lizard#...†....#...####.#..# #....The kinetic grapnel hits the ball python.  The ball python is moderately wounded. Ai_The frilled lizard hisses angrily. _The ball python misses you. x2  The grapnel guides your strike. You sock the ball python! _You kill the ball python!Ai8n _The frilled lizard hisses angrily. _The ball python misses you. x2  The grapnel guides your strike. You sock the ball python! _You kill the ball python!Your Forgecraft skill increases to level 5!You have reached level 2!Ai-/  --more--Ai 20/202/4----2Ai 0% Ai Ai< 4 _Ai,AiDe Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft9% 3  c - Mephitic CloudConjuration/Alchemy/Air 56% 3  d - Awaken ArmourEarth/Forgecraft 63% 4  e - Forge Blazeheart Golem Fire/Forgecraft 63% 4  f - Forge Lightning Spire Air/Forgecraft 63% 4  g - Forge Phalanx Beetle Forgecraft99% 6  h - Fortress BlastForgecraftAi99% 6 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitAiAiTAi  ludeguy the Tinkerer  Mountain Dwarf  Health: 20/20 ========================Magic: 2/4============------------AC: 2Str: 12###EV: 10Int: 15#.#Ai?\SH: 0Dex: 8########.####XL:  2 Next:  0% Place: Dungeon:1.....l.@....#### Noise: =--------  Time: 291.8 (0.0)##.########.##.. a) +0 hammer##.##########.# Cast: Kinetic GrapnelAik#..............##########........###.... l   frilled lizard#...†....#...####.#..# #.... _The frilled lizard hisses angrily. Ai_The ball python misses you. x2  The grapnel guides your strike. You sock the ball python! _You kill the ball python!Your Forgecraft skill increases to level 5! _You have reached level 2!AiAimAi|Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 1? Y - Yes  N - NoAiqAiv&  ludeguy the Tinkerer  Mountain Dwarf  Health: 20/20 ========================Magic: 2/4============------------AC: 2Str: 12###EV: 10Int: 15#.#SH: 0Dex: 8########.####XL:  2 Next:  0% Place: Dungeon:1.....l.@....#### Noise: =--------  Time: 291.8 (0.0)##.########.##.. a) +0 hammer##.##########.# Cast: Kinetic Grapnel#..............##########........###.... l   frilled lizardAi#...†....#...####.#..# #.... _The frilled lizard hisses angrily. _The ball python misses you. x2  The grapnel guides your strike. You sock the ball python! _You kill the ball python!Your Forgecraft skill increases to level 5! _You have reached level 2!AiG.lAi:-2.8 (1 _AizAi{$  You start memorising the spell. You continue memorising.Ai(3=3.8 (2Ai)Ai,0 _The frilled lizard barely misses you.You continue memorising.Ai#1\18---4.8 (3Ai4Ai6U _The frilled lizard bites you. Your memorisation is interrupted. AiD0**** Ai ...lThe kinetic grapnel misses the frilled lizard. Ai9=--1------5.8 (1 Ai4 Ai \ _The frilled lizard closely misses you. Ai =  You miscast Kinetic Grapnel. Nothing appears to happen.8-0------------Contam: 10% 6Kinetic Grapnel Ai  Aih 3 _The frilled lizard bites you. Ai] Ail] AiAa AincK _You are out of magic! AiY{ ### #.# ########.####  AiZ......l@....#  ##.########.#   #...† Ai;Z"..#  AiM ### #.# ########.####  ......l@....#  ##.########.#   #...† ..#  Ai4 Ai Ai>e _A frilled lizard is nearby! Aij= x  You hit the frilled lizard but do no damage. Ai= _7--8.2 (1.4 AiA  AiD r _The frilled lizard misses you. The frilled lizard bites you. AiJ4 AiO AiWQK _You are out of magic! Ai  Aik Ai9 Ai<K _You are out of magic! Ai  You hit the frilled lizard.  The frilled lizard is severely wounded. Ai 8=1======9.6Kinetic Grapnel Ain$  Ai' \ _The frilled lizard closely misses you. Ai5E  You closely miss the frilled lizard.The frilled lizard is severely wounded. AiF *301.0 AiGJ  AiL _ _The frilled lizard closely misses you. x2 AiJ  You miss the frilled lizard.The frilled lizard is severely wounded. AiZ66-- Ai!2.4 Ai Ai3 _The frilled lizard bites you. AiM0**** Ai ...lThe kinetic grapnel misses the frilled lizard. Ai0------8% 30Kinetic Grapnel Ai  Ai/[ _The frilled lizard barely misses you. Ai@  You hit the frilled lizard. Ai8g† Ai7=-------534.8 (1.4 Ai AiR _You kill the frilled lizard! Aic ### #.#.#.####.@.....# #.#.# # ##.#. # # ...### #...† #...####. Aiކd ..# # Ai3 Ai?3- AiӋ50 Ai Ai{ _You see here a frilled lizard corpse. Ai>  ### #.##.#.#####†.....# #.#.# # ##.# # # ...### #...† #...#### Ai d ..# # Ai  Ai O1-6 _ Aia  Ai  Ai  ### #.# #.#.#### #.†.....#  ####.#.# .. ##.#. ## # ...### #...† #... ..# # Ai  Ai 7 7 Ai9  Aii K _Your magical contamination has completely faded away.Ai2  ### #.# #.#.#### #.†.....# ####.#.# ... ##. #.#. # #.## ## ...### #...† #... ..# #Ai6 Ai>7 q8==8Ai; Ai$= Ai'|Ai||Ai|Ais}Aiǀ1======AiHAiAiSAi Ai<#9Ai\E==AiNAiAiAiAiAi#>======AiUAiPAiAi3AiT_ _You start resting.Ai,15.8 (7Aix20===6.8 (8AiߛAiN" _HP restored.Ai Ai2 Ai Ai Ai nAi Ai Ai Ai. Ai :==Ai Ai Ai X2======Aij Ai: Ai Ai Ai Ai AiK Ai Ai9 Ai Aip Ai >======Ai Ai Ai AiP Ai Ai- Ai Ai8 Ain Ai Aiv Ai Ai Ai Ai AiJ Ai AiJ Ai Ai h3======Ai Ai Ai AiT Ai Ai< Ai Aig Ai Ai Ai Ai >======Aif Ai AiK Ai AiM Ai Ai Ai Ai Ai Ai Aie Ai Air Ai Ai Ai Ai AiG Ai Ai; Ai Ai _ _You start resting.AiT 043.8 (27.0)Ai _4======4.8 (28Ai Ai % _Magic restored.Ain### #.# #.#.#### #.†.....# ####.#.# ... ##.##.#. #.#.## #.# ...###.#...†.#...#..# #.AiXAi15.8 (1.0)AiAiIAir ### #.# #.#.#### #.†.....# ####.#.# ... ##.Ai #.#. # #.## # # ...### #...† #... ..# #Ai}Ai&6AiXAi˞Ai! Ai Ai Ai Ai* Ai AiV ,Ai Ai >======Ai Ai BAi` Ai Ai AiT Ai Ai Ai ,Ai Ai Ai Ai Ai Ai   ###  # #.#  ## #.########.#### .. #.......†.....##.####.########.##............##.######..#.#..####.#....... # #.####### ######## #@....:.. ... ##.###### #. .# #.. .# ..# .# .# ###. Ai .###.## ....#. .You pick up a parchment of Fugue of the Fallen and begin reading...Ai2 ,52.8 (6Ai +3.8 (7Ai Aij L _You add the spell Fugue of the Fallen to your library.Ai AiZ Ai" Ai Aix ### # #.# ## #.#.#### .. #.......†.....# #.####.#.# #......##.#Ai #..#.#..####.#.# #.#Ai .##.@...:....#0##.###.Ai% #.# #..∩AiR .#...# .### #. .#.Ai .###.## #.....#. .Ai Aik +4.8 (1AiC Aie 8 _Found Orphauffo's Armour Emporium.AiZ AiwXAiBAi\ ### # #.# ## #.########.#### .. #.......†.....# ##.####.########.# ##............##.#####..#.#..####.#....# #.#######.####...#.....@...# ...###..##.######## #...†#.# #...####..# ..# #...∩.# #.##...# #.##.### #. .##.#. .###.## #.# ##....#. ..## #You pick up a parchment of Freeze and begin reading...Ai+8.8 (4Ai+9.8 (5AiAi!? _You add the spell Freeze to your library.Aic 3Aid Aie Ai!g Aij BAik BAil Ain AiFn Aiko Aiq Air ,Ai} AiV Ai Welcome to Orphauffo's Armour Emporium! What would you like to do?  a -  806 gold +2 ice dragon scales  b -  149 gold a +1 pair of gloves  c -  390 gold a +1 plate armour of willpower  d -  234 gold the +0 ring mail "Itsang" {rF+}e -  52 gold a +0 ring mail  f -  52 gold a +0 ring mail  g -  11 gold a +0 robe You have 8 gold pieces. [Esc] exit[!] buy|examine items[a-g] mark item for purchase [/] sort (type)[A-G] put item on shopping listAi^  a $  806 gold +2 ice dragon scales  e -  52 gold a +0 ring mail You are short 798 gold pieces for the purchase.[Enter] buy shopping listAiI Qb $ 947Ai pc $ 1337 gold pieces for the purchase.$Bi$Bi$BiԼ#.####.########.#ludeguy the Tinkerer#............##.##### Mountain Dwarf#..#.#..####.#....... Health: 20/20 ========================# #.#######.######## Magic: 4/4========================#.........# ... AC: 2Str: 12##.######## #. EV: 10Int: 15###.##.. SH: 0Dex: 8#...#..# XL:  2 Next:  3% Place: Dungeon:1#.@.#Noise: ---------  Time: 366.8 (7.0)#...#a) +0 hammer#.####.Cast: Kinetic Grapnel#..###.## #[3$Bi9S7m......#. ......... . ....###... . .........#. ####...# You pick up a parchment of Fugue of the Fallen and begin reading... _You add the spell Fugue of the Fallen to your library. _Found Orphauffo's Armour Emporium.  You pick up a parchment of Freeze and begin reading... _You add the spell Freeze to your library.  There is an entrance to Orphauffo's Armour Emporium here.$Bi$Bi _You add the spell Fugue of the Fallen to your library. _Found Orphauffo's Armour Emporium.  You pick up a parchment of Freeze and begin reading... _You add the spell Freeze to your library.  $BiThere is an entrance to Orphauffo's Armour Emporium here. _You can access your shopping list by pressing '$'.$Bi $BiG 3$Bi $Bi $Biϙ | _$Bi $Bi $Bi ,$Bi $Bi۠ $BiO B$Bi $Bit  #.........# ... ##.######## #. ###.# # #...# ..#.∩.## # #...#...#. #.###. #.....#.#..###.## #.......@.+....#. .##........#..... .............. ###... ................ .....#.$Bi .....###.......J ####...#..... #........ #....†.. J   endoplasm (asleep)..... #........ ##.####.#### #........ #.####. #.....#$BiĹ ,70.8 (4$Bi +1.8 (5$Biq $Bi- ] _An endoplasm comes into view.$Bi7D     ###.#  #...#  #.∩.# # # #...# ...#. #.### #.  #.....#.#.#   #.......@.+   ##........# .....  .............   ...............  .....###.......J  ..... #........ #....† ..... #........  #### #........ %Bi$     ###.#  #...#  #.∩.# # # #...# ...#. #.### #.  #.....#.#.#   #.......@.+   ##........# .....  .............   ...............  .....###.......J  ..... #........ #....†%Biz ..... #........  #### #........ %Bi%Biܖ%Bi %Bi'a _An endoplasm is nearby!%Bi3##.######## ####.# #..#...# ..# #.∩.#  # # #...# ...#. #.### #. .#.....#.#.# .###.## #.#.........+ ...#. ..#.@# . .........####... ....). .....#. .....###%BiFgJ#####...##..... #.##....†........ #.###.####.##### #.# #.####.† #.#.....###..##.#%BiK%BiZ+2.8 (1%Bi %Bi% _Found a dagger.%Bi ###.# #...##...# ..# #.∩.#  %BiS # # #...# ...#. #.### #. .##.....#.#.# .###.## #.##.........+ ###.....#. ..##%Bio i##........... ....%Bi .....####... .. .).......#. %Bi 7.....###%Biƾ 1J#####...###%Biܾ ..... #.##....†....%Bi D..... #.%Bi j###.####.###### #.%Bi S# #.####.†.%Bi3 ` #.#.....###%BiJ s#.##..##.#.....#..%Bi# %BiD &3%Bi %Biu %Bir #...# ..# #.∩.#  ## # #...# #...#. #.### #. .###.....#.#.# ## .###.## #.# #.........+ .###.....#. ..####........... ... ........####... .. .).......#. .....###J#####...####..... #.##....†.......... #.###.####.###### #.# #.####.†.. #.#.....####.##..##.###.#########.....#...##.#[4%Bis 40m #.###.##.%Bi{ %Bi =4Kinetic Grapnel%Big %Biφ %Bi#...# ..# #.#.∩.# #.# # #...# #....#. #.### #. .##.%Bi#.....#.#.#### .###.## #.# ##..+..###.....#. ..## ##.##. ... .####... .. .).#. .....###.%BiJ#####...#..... #.##....†.....#..... #.%Bi ###.####.##.##### #.# #.####.†..##.%Bi@##.....###.##.##..##.###.#%Bi.....#...##.)# #.###.##.%Bi!%Bi*]J.J%Bi+&5%Bi3%Bi,6^ _The endoplasm quivers.&Bi`X#...# ..# #.#.∩.# #.## # #...# #.#...#. #.### # #. .##.#.....#.#.#### .###.## #.# ##..+..###.....#. ..## ###.##..... ... ..####... .. #.J).#. .....###.#####...##### ..... #.##....†.....# #.##.....###.##.##..##.###..##.....#...##.).# #.###.##.&Biu&BiV18---=&Bie 6&Bi&Bih &Bi_The endoplasm hits you.&Bi#X The endoplasm quivers. _The endoplasm hits you.  You hit the endoplasm.  The endoplasm is almost dead.  The endoplasm closely misses you.  The endoplasm freezes you.&BiYh7----8.2 (1.4&Bi_&Bib% _You are frozen.&Bi>b;  You hit the endoplasm.&Biki.&Bioj109.6Kinetic Grapnel&Biu&BivM _You kill the endoplasm!&Bi] &Bi &Bi< &Bi H _No target in view!&Bi :#...# ..# #.#.∩.# #.#.# # #...# &Biw #.#....#. #.### ## #.# .##.#.....#.#.#### .###.## #.# ##.#...+..###.....#. ..## #.##.##........... ... .&Bi .####... .. #..&Bi ).#. .....###.&Bi- #####...##### ..... #.##....†.....# &Bi [#.##.....###.## #.##..##.###..##.....#...##.).# #.###.##.&BiH &Bi <-800 _&Bi 'Bi8=9==='Bi1w20== _HP restored.=='Bi5n'Bi8B'Bi9'BiZ:'Bi:'Bi:'Bi;'Bi8='Bi~='Bi(>'Bi?'Bi@'Bi-A'BiA'BiC'Bi E'BiFE'BiF'BiH'Bi9I'BinI'BiFJ'BiK'Bi5M'BiM'Bi_N'BiO'Bi5Q'BiQ'Bi(R'BiS'Bi|T'BiT'BiU'BiW'BiXY'BiY'BiZ'Bi(^'Bio_'Bi_'Big`'Bi]b'Bic,'Bid'Bie'Bif'BiWg'Big'Bih'BiPj,'Bij'Bim'Bin'Bin'Biyo'Bip'Bi=r,'Bir'Biv'Biw'Bix'Bi~x'Bi&z'Bir{,'Bi2|'Bij}'Bi~'Bi 'BiC'BiҀ'Bi'BiM'BiƂ'Bi1'Bi,'Bi'Bi:'Bi,'Bi.'BiɎ'Bi ,'BiT'Bi'Bi&'Biv'Bi4'Bih,'Biv'Bis'Bi'Bie,'Bi 'Bi'Bi'Bi,'Bi'BiP'Bi'Bi'Bi'Bi5'Bip'Bi>'Bi}'Bi'Bi'Bi'BiL'Bim'Bi'BiR'Bi'Bi'Bi'Bi'Bi'Bi'Bif'Bi'Bi'Bi'Bi'Bif'Bi'Bi'Bir'Bi'Bi'Bi'Bi'Bi'Bi'Bi'Bi3'Bi'Bi'Bi= ## .# .#### ....# ###### ###.# #..@.# 'BiM- .##.##########.##.# .#..............#r# Kinetic Grapnel .##########.....### .. .# #....###....# ... 'Biy## #.##...†....# ######... r   rat (asleep)#.#...####.#########........ # #...#.##..........##........ # ####.#.##.#.######.##........'Bi71438.6 (58.0)'Bi,9.6 (59'Bi'Bi V _A rat comes into view.'BiO2  ###### #..@.##.##.#....#r##.....### ..  ##....# ...  'Bi2 †....#   #.#...####. # #...#.##... # ####.#.##.#. 'Bi B ###### #..@.##.##.#....#r##.....###  ##....#  †....#   #.#...####.'Bi  #...#.##... ####.#.##.#.'Bi 'Bi 'Bi 'Bi Z _A rat is nearby!(Bi[(Bi]" Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft(Bi^9% 3c - FreezeIce22%1  d - Fugue of the Fallen Necromancy56% 3  e - Mephitic CloudConjuration/Alchemy/Air 56% 3  f - Awaken ArmourEarth/Forgecraft 61% 4  g - Forge Blazeheart Golem Fire/Forgecraft 61% 4  h - Forge Lightning Spire Air/Forgecraft 61% 4  i - Forge Phalanx Beetle Forgecraft99% 6  j - Fortress BlastForgecraft99% 6 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit)BiW5)Bi;)BiM  ludeguy the Tinkerer  Mountain DwarfHealth: 20/20 ========================Magic: 4/4======================== ##AC: 2Str: 12 .#EV: 10Int: 15 .####SH: 0Dex: 8 ....#######XL:  2 Next: 10% Place: Dungeon:1 ###.##..@.#Noise: ---------  Time: 439.6 (0.0) .##.##########.##.#a) +0 hammer .#..............#r#Cast: Kinetic Grapnel .##########.....###.. .# #....###....#... ## #.##...†....#######... r   rat (asleep)#.#...####.#########........ # #.)BiNb..#.##..........##........ # ####.#.##.#.######.##........You hit the endoplasm. _You kill the endoplasm! _No target in view! _HP restored. _A rat comes into view. _A rat is nearby!  Okay, then.)BiP)BiR. _)BiW7 # #### ...# ###### ##.# #....# .##########.##@# #..............#r# ##########.....### .. # #....###....# ... # #.##...†....# ######...  #.#...####.#########........ #...#.##..........  ####.#.##.#.######  #....#.##.#...####'##.#)BiM rrThe rat squeaks loudly.)Bi}17----====40.6 (1)Bi{)Bi( _The rat bites you.)Bi  You hit the rat but do no damage. The rat completely misses you.5------=---2.0 (1.4 _The rat bites you.)Bi )Bi} k6=----3.4)Bi )Bi( _You closely miss the rat. The rat barely misses you.)Biw )Bi2 @14---)Bi\ !4.8)Bi© )Bi8 a _You barely miss the rat. The rat bites you.)Bi2~  You closely miss the rat. The rat closely misses you.)Bi~(6.2)Big)BiiP _The rat barely misses you.*Bi*Biwe15==-7.6*Bi*Bi _You closely miss the rat. The rat barely misses you.*Bi*Bi(9.0*Bi3 *Bi  _You barely miss the rat. The rat barely misses you. The rat closely misses you.*BiH  You barely miss the rat.The rat twitches its whiskers.*BiHc12----50.4*BiK*BiPM( _The rat bites you.*Bi[*BiSk3=---1.8*BiH*BiŲ _You barely miss the rat. The rat barely misses you.*Bi J 5  You hit the rat.*BiP 2.*BiV 5-----33.2Kinetic Grapnel *BiWW P_You kill the rat!*Bi\ *Bi^ m _Your Spellcasting skill increases to level 2!*Bi +  #### ...###### ###....#########.##............... ###########.. #*Bi  #....###....# . # #.####.##...#...............#*Bi *Bi2 ;-40 _*Bi *BiM +BiKI+Bi+Bi4==-----+Bi+Bi +Bi0+BiY,+Bi+Bi+Bi9=+BiA+Bi9+BiO15==+Bi+Bi+Bi& +Bi +Bip!+Bi!+Bi"+Bi"+Bi#O5=====+Bi#+Bi$+Bi%k6===+Bip%+Bi5&+Bi|&+Bi&+Bi'+Bi'+Bi (+Bi(+Bi^)======+Bi)+Bi*+Bi+h7==+Bi++Bie,+Bi,+Bi-+Bi-+Bi+.+Bit.+Big/+Bi/+Bi/+Bi0+BiL19=+Bi1+Bi42+Bi2+Bi2D8=+Bi?3+Bi4+BiX4+Bi4+BiX5+Bi5+Bi5+Bi6+Bi7,+Bi2:9==+Bi/K+BiK,+BiK+BieM+BiMj20===+Bi N+BiwV+BiV+BiX+BifX+Bi[+Bi\,+Bi]+BiK`+Bisa+Bia+Bib+Bie+Big+Big:==+BiBh+Bik+Bil+BiXl+Bijm+Bio+Bip+Bi)q+Biq+Biu+Bi6`+Bi ,+Bi+Bi+Bi+Bi+BiC+BiB+BiR+Bi,+Bi+Bi+BiU+Bi6+Bi+Bi3+Bi+Bi+Bi,+Bi+BiG+Bi+Bi:+Biٝ+BiE@  There is an open door here.+Bia _+Bi+Bi*+BiĨ+Bi+Bi>+Bi+BiЭ+Bi+BiC#....# #####.##.# .......#.#.#.....###.......#....÷....# ######.... .####.#########......... .##..........##......... .##.#.######.##.@.......-502.2 (48.0) .##.#...####'##.......#+ .##...#...............# .####.#................) +Biл.####................... ......................>. .####.#........####..... ......#........#........######........+Bi+Bi,3.2 (49+Bi+Bi% _Found a dagger.,Bi?,BiXA Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 Select a spell to describe [?] help[Esc] exit,Bit ,Bi v #....#ludeguy the Tinkerer #####.##.#Mountain Dwarf .......#.#.Health: 20/20 ======================== ##.....###...Magic: 5/5======================== ###....#....AC: 2Str: 12 ..÷....#,Bi ######....EV: 10Int: 15 .####.#########.........SH: 0Dex: 8 .##..........##.........XL:  2 Next: 13% Place: Dungeon:1 .##.#.######.##.@.......Noise: ---------  Time: 503.2 (0.0) .##.#...####'##.......#+a) +0 hammer .##...#...............#Cast: Kinetic Grapnel .####.#................) .####................... ......................>. .####.#........####..... ......#........#........ ,Bi #######................ _You barely miss the rat. The rat barely misses you.You hit the rat. _You kill the rat! _Your Spellcasting skill increases to level 2! _There is an open door here. _Found a dagger.,Bi ,Bi ,Bi ,Bi ,Bi> ,Biݾ ,Bi0 ,Bi ,Bim ,Bi ,Bi7 ,BiL ,Bi ,Bi$ ,Bi ,Bi ,BiS ,BiK ,Bi ,Bic ,Bi~ ,BiH ,Biw ,Bid ,Bi,Bi,Bi,Bi,Bi ,BiK ,Bi ,Bi1,Bi[,Bi,Bi,Bi,Bi ,BiP,Bi_You open the door.,BiG,Bie ,Bi ,Bi8",Bi' ,Bi( ,Bi(There is an open door here.,Big+,Bi, ,Bi,_,Bim.,Bi0,Bi3,Bi"5,Bi6,Bi;,Bik=,Bi>,Bil?,BiC,BiF,Bi/G,BiH,BiK,Bi?N,BiN,BiIP,Bi&S,BiU,BiVV,BiX,Bi[,Bi],,Bin_,Bia,BiDc,Bic,Bid,Bii,Bi{k,Bik,Bil,Bin,Bip,,Bir,Bi|s,Bit,Biu,Biu,Bijw,Bix,,Bify,Bi#{,BiB,Bip,BiЁ,,Bi,Bi1,Bi,,Bi,Bi,,Bi,,Bi*,Bi,Bi,,Bio,Bi,Bi,Bi,Bit,Bi ,Bi,Bi,,Bi,BiŘ,Bi,,,Bi,Bi,Bi,Bi,Bi{,Bi,Bi,Bi,BiL,Bi ,BiB^.##### #...........# )....#######...#.########.##........#.# .#.#....####...#.# ......## #...#.# ##.......# #...#.# ,BiN ##....#:# #####.# ###....#.# #.# .....>..# #@# ......### #.# ....### #.. ....# ### ###### .# ,BiJ J   endoplasm (asleep) ,Bi'.. .. ,BiY ,Bi 330.0)  An endoplasm comes into view.,BiϷaJ.J,BiC4.2 (31Kinetic Grapnel,Bi,BiN^ _The endoplasm quivers.-Bi? #...........# )#.# #.##.# #...#.# #...#.#  :# #####.# #.#>..# #@# #.# #.. ###. J#  .  ..  .. -BiS #...........# )#.# #.##.# #...#.# #...#.#  :# #####.# #.#-Bi$TR>..# #@# #.# #.. ###.-BiLTX J# .  -BirT&.. .. -Bi[-Bi]-Bic-Bi*fa _An endoplasm is nearby!-Bi #...........# )#.# #.##.# #...#.# #...#.#  :# #####.# #.#>..# #@# #.# #.. ###. J#  .  ..  .. -Bic #...........# )#.# #.##.# #...#.# #...#.#  :# #####.# #.#>..# #@#-Bih% #.# #.. ###. J# .  ..-Bi .. -Bi-Bi _An endoplasm is nearby!-Bi, -Biʕ ~Quiver which action? ([-] to clear) -Bi  a - Cast: Kinetic Grapnel [*/%] inventory [&] all spells-Bi$ z[!] focus mode: off|on.Bi3.Bi/.##### #...........#ludeguy the Tinkerer )....#######...#.#######Mountain Dwarf ...#.##........#.#Health: 20/20 ======================== .Bi.#.#....####...#.#Magic: 5/5======================== ##......## #...#.#AC: 2Str: 12 ##.......# #...#.#EV: 10Int: 15  ##....#:# #####.#SH: 0.Bi]Dex: 8 ###....#.# #.#XL:  2 Next: 13% Place: Dungeon:1 .Bi\......>..# #@#Noise: ---------  Time: 534.2 (0.0) .......### #.#.BiSa) +0 hammer .....####..Cast: Kinetic Grapnel .....####. ######J#.J   endoplasm.... _You open the door. .Bi_There is an open door here.  An endoplasm comes into view. _The endoplasm quivers. _An endoplasm is nearby! .BiT_An endoplasm is nearby!.Bi!.Bi(.Bi+.Bi *** (grapneled)The kinetic grapnel hits the endoplasm..Biw .Bi' ..J.4-----=5.2 (1.BiW, .Bi. b _The endoplasm is severely wounded./BiL  The kinetic grapnel hits the endoplasm./BiZZ**./Bib3.../Bir3----------206/BiΡ9Kinetic Grapnel/Bi/Bi M _You kill the endoplasm!/Bi I/Bi8 /Bi n/Bie /Bi /Bi /Bi^ /Bi ;-----/Bi /Bih ,/Bi /Bi ,/Bi /Bi /Bi /BiE /BiM /Bi /Bi% /Bi Q4=====/Bi /Bi^ /Bi ,/Bi /Bi /Bi6 /Bi /Bi3 /Bic /Bi /Bi+ /Bi ======/Bi /Bi% /Bij /Bi /Bi$ /Biu /Bi, /Bi /Biv /Bi /Bi ,/Bi /Bil ,/Bi /Bi ,/Bi /Bi /Bi 95=====/Bi /Bi /Bi /Bi ,/Bi /Bi/ /Bi ,/Bi /Bi /BiV .#.##........#.# #.#....####...#.# #......## #...#.# #.......# #...#.### # ##:# #####.#...#.##.# #.#.#... .....>..# #.#...# /Bi M......### #.#...#### #.@.#-# ###.# #####  .# . .......J   endoplasm (asleep)/Bi .##.#.. J#/BiS  58.2 (22.0)  An endoplasm comes into view./Bi bJJ./Bi- F-9.2 (23/Bi /Bi ^ _The endoplasm quivers.0Bi#.# #...#.# #...#.### # # :# #####.#...#.#  #.#.#... >..# #.#...#  #.#...#  #.@.# ###.# .# .. ...  ....  .##J#  .. .# 0Bi.#.# #...#.# #...#.### # # :# #####.#...#.#  #.#.#... >..# #.#...#  #.#...#  #.@.# ###.# .# .. ... ....  .##J# .. .# 0Bi+0Bi¹0Bia _An endoplasm is nearby!0Biا40Bi0Bi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)1BiEG#....####...#.# ......## #...#.# # # . #...#.###.#.##:# #####.#...#.# ....#.# #.#.#... ....>..# #.#...# ### #.#...# ### #...# # ###@# #### #...#  #...... #.#...# ###.#.##J#... .#... #1Bi ,J.1Bils=====60.2 (1.0)Kinetic Grapnel _1Bi1Bi1BiCv *** (grapneled)1Bi0D=The kinetic grapnel hits the endoplasm.1Bi...J.4-----=11Bia _The endoplasm is heavily wounded.2Bi^ H****2Bi2BiM6.J..2Bii3----------22BiҚ2Bi-_ _The kinetic grapnel misses the endoplasm.2Bi * The kinetic grapnel hits the endoplasm.2Bi2Bic -J.2Bi o2----------32Bims _The endoplasm is almost dead.2Bi/\  The grapnel guides your strike. You sock the endoplasm!2Bis62.2Biq;S-----74.6 (1.42Bi;9Kinetic Grapnel2Bi,A2BiCM _You kill the endoplasm!3Bi33Bit3Biƒ3BiFX3Bi3Bii3Bi3Bi3BiS,3Bi3Bi3Bi 3Bi{3BiY3Bi3Bi3Bi3BiAQ3=====3Bi̎3Bi3Bi3Bio3BiI3Bi3Bi<3Bib,3Biޓ3Bi3Bi3Bi.6=====3Bi3Bi3Biʖ3BiX3BiF3Bi|3Bi 3Bi3Bi3Bi3Bi3Bi3BiC3Bik3Bi3Bi,3Bi 3Bi<3BiП3Bi3BiQ4=====3Bi3Bi|3Bi3Bi^3Bi03Bi3Bi3Bi,3Bi3Bi~3Bi======3Big3Bi?3Bie3Bi3Biͪ3Bi3Bi3Bin3Bi3Bi3Bi3Bi"3Bi3Bi3Biѯ3BiV3Bi&3BiJ3Bi3Bi3Bi8O5=====3Bi3Bi3BiV3Bi3Bi3Bin3Bi:3Bib3Bi3Bi3Bi3Bi53Bi3Bi23Bi83Bih======3Bi3Bi03Bi3Bi73Bi3Bie3BiH3Bi}3Bi3Bi3Bi3Bi3Bi3Bi3Bi....# #...#.###.#.##:# #####.#...#.# #.# #.#.#...# ..>..# #.#...#.# ...### #.#...#.# ### #...#... .# ###.#.## 3Bia## ###...#. #......- #.#........## ###....#.# #.##.# # ... .#.... .# J   endoplasm (asleep).... .#.J.. ..3Biq1600.6 (36.0)3BiF-1.6 (373Bi3Bi] _An endoplasm comes into view.3Bi]=v  :# ..#.#  #.#.#...# 3BiF>>..# #.#...#.#  #.#...#.#  #...#...#  ###.#.###  ###...#.# #......@# #.#........#  # ###....#.#  #.##.# #  ... .# .... .# .... .# .J.. ..3Bi  :# ..#.#  #.#.#...# >..# #.#...#.#  #.#...#.#  #...#...#  ###.#.###  ###...#.# #......@# #.#........#  # ###....#.#  #.##.# # ... .# .... .# .... .# .J.. .. 3Bi3Bi&3Bi3Bia _An endoplasm is nearby!3BiT 43BiG 3Bi6 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)4Bi:+D#:# #####.#...#.#.#.# #.#.#...#>..# #.#...#.#..### #.#...#.#### #...#...# ..#  ###.#.### ######...#.#  #.......#### #.#...@....# # ###....#.# #.##.# # ... .4Bi ,#.. .#. .#J... .......4Bi_24Bi582.6 (1.0) _4Bi"=4Bi=4Bi #....#.# #.#.#...#>..# #.#...#.#..### #.#...#.#4Bi| <### #...#...#.#  ###.#.### #######...#.#  #.......#### #.#........# # ###@...#.# #.##.# #4Bi  ... .# ....#....#J.......4Bi .......####.#!...###4Bi 4Bi- &34Bi& 4Bi| V _Found a golden potion.4Bi....>...#.##.#.#### ..#... ###.#.## ######...#.#  #.......#####.#........ ###....#.# #@##.# #.w........# ...........#...........#....J............####w   dart slug (asleep).#.#!...### J   endoplasm (asleep)#####4Bi4Bi=4Kinetic Grapnel4Bir _A dart slug comes into view.5BiZ ***J  grapneled)The kinetic grapnel hits the endoplasm.5Bi5Bipw.....J.w5Bi8`4-----=55Bi5Bi]] _The endoplasm is almost dead.6Bi"M#....##..>...#.#..####...#.###...#... ... ###.#.### #######...#.# #.......###.#........## ###@...#. #.##.# #6Bi#.w........#...........#....#....J   endoplasm (grapneled)..#.#.#!...####.######6BiK6Bi),J.6Bi.-66Bi6Bi6BiҌ 6Bi 8-6Bi 6Biі N _There are no items here.7Bi7Bi(J.7Bi!-7 _7Bi՟7Bi 7Bi7BiUJ.7Bi&87Bib7Bi 7Bi3_The grapnel comes loose from the endoplasm.7Biuk ;  You hit the endoplasm.7Bir 2.7Bix -----31=10.0 (1.4Kinetic Grapnel7Bi~ 7Bi M _You kill the endoplasm!8BiP 38Bi 8Bi 8Bi= ,8Bir ,8Bi 8BiN -10wKinetic Grapnelw   dart slug8Bi܎ 8-8Bi 8Bi ` _A dart slug is nearby!9BiiJ *(grapneled)  The kinetic grapnel hits the dart slug.9Bi9Bi$Aw.9Bib3-----=29Bi9Bi7 _The dart slug is lightly wounded.9Bi2    The grapnel guides your strike. You hit the dart slug.  The dart slug is moderately wounded.9Bi-3.4 (1.49Bi9BicO _The dart slug misses you.9Bi~  (grapneled)  The kinetic grapnel hits the dart slug.:Bi- =  The dart slug is severely wounded.2----------40 _The dart slug bites you but does no damage.:Bi}\  The grapnel guides your strike. You sock the dart slug!:Bi2.:Bi53=====445.8 (1.4Kinetic Grapnel:Bi:BiןM _You kill the dart slug!:Bi :Bi :Bi :Bi :BiB B:Bi :Bip :Bi :BiD :Bid :Bi :Bi ======:Bi^ :Bi2 :Bil :Bi :Bi :BiL :BiQ :Bi :Bi :Bi :Bi :Bi :Bi :Bib :Bi :Bi :Bi& :Bie :Bif :Bi :Bi\ Q4=====:Bi :Bi :Bi1 :Bi9 :Bi :Bi :Bi :Bir :Bi :Bi :BiE :Bi ======:Bi :Bi :Bi& :BiD :Bi :Bi! :Bi :Bi :Bi :Bi :Bi ,:Bi :BiZ :Bi :Bi :BiI :Bi :BiT :Bi :BiQ O5=====:Biq! :Bi $ :BiR& ,:Bi' :Bi) :Bi+ :Bi#, :Bi8- :Bi0 :Bi1 :Bi2 :Bi03 :Bi45 :BiN7 ======:Bi7 :Bi8 :Bi; :Bi= ,:Bi5> :BiX :Bi[ :Bi \ :Bi\ :Bih_ :Bia :Bi_a :BiJb :Bil l #.#........# #.###....#.# ###.###.##.# # ####..........# ..............#:Bigm  ..............#^................###.....###.#.#-# #.######  # :Biq 044.8 (29.0):Biwx \-5.8 (30:Bi{ S _j - a golden potion:BiT :Bi :BiW :BiP :Bi, \ #.#### #.#........# #.###....#.# ###.###.##.# ######..........#.......#..# .^................###...@......####:Bi  #.#.#....#### #.######Kinetic Grapnel#K##K   kobold (asleep):Bi ,0.0):BiB +6.8 (1:Bi :Bif s _A kobold comes into view. It is wielding a +0 club.;Bip   #.#........#  #.###....#.#  ###.###.##.# #  #####..........#  ...............#  ...............#  .^................  ###...@......####  #.#.#....###  # #.######  #K ##;Bi   #.#........#  #.###....#.#  ###.###.##.# #  #####..........#  ...............#  ...............#  .^................  ###...@......####  #.#.#....###  # #.######  #K ## ;BiJ;Bi;BiY;Bi] _A kobold is nearby!;Bi}I  The kinetic grapnel hits the kobold.;BiP**) ;Bi ...;Bi _4-----8=;Bi! B7Kinetic Grapnel;Bi  ;Bi J _You kill the kobold! #..^................  ###.@........####  #.#.#....###  #.#.######  #.#). #K########) #. #. #. =BiE=BiJ=BiP=BiFS] _A kobold is nearby!=BiwI  The kinetic grapnel hits the kobold.=Bi{(**=BiE|;*)=BiB5...=Bi #4=Bi -----51=2.8 (1Kinetic Grapnel=Bi?=BiJ _You kill the kobold!=Bi o -----=Bir B=BiKu ,=Biv =Bix ,=Bi^z =Bi{ =Bi| O5======Bi} =Bi =Bi =Bi. =BiF =Bi =Bio =Biˇ =Bi =Bi =Bi̍ =Bi =Bi =Bi =Bi =BiÑ '======Biߑ =BiŒ =BiI =Bi# =BiZ =Bi =Bi =Bi =Bi =BiQ =Bi# B=Bis =Bi =Bi5 ,=Bi =Bi =Bio =Bi =Bi, =BiF =BiǴ =Bi' =Bi7 =Bi =Bi =BiC =Biо =BiL =Bi% =Bih =BiC =Bi2 =Bi =Bi =Bi/ =BiG =Bik =Bi =BiM =Bi/ =Bi =Bi =Bi =Bic =Bi_ =Bi =Bi, =Bi =Bi X=BiJ =Bi =Bi =Bi~ =Bi ,=Bi =Bi U  Things that are here:  a +0 whip; 3 stones=Bi9 K _=Bi4 B=Bi =Bi =Bi) =Bi =Bi= =Bi =Bi =Bi =BiR =Bi2 =BiH =Bi =Bi =Bi =Bi =Bi =Biv =BiV =Bi ,=Bi =Bi =BiW =Bi =Bi/ =Bi> =Bi =Bi =Bi =Bih! =Bi# =Bi$ =Bi% =Bi( =Bi) =BiR* =Bio+ =Bi, =BiT. =Bi. =Bi/ =BiZ2 =Bi4 =Bij4 =Bi5 =Bi: =Bi< =Bi< =Bi!> =Bi&A =BiqC ,=BiC =BiF =Bi K =BicK =Bi@L =BiN =BieP =BiP =BiR =BiX @  You see here a +0 hand axe.=Bi Y =BiY  _=Bi [ =Bi] =Bi` ,=BiOa =Bic =Bie =Bif =Big =Bii =Bik =Bi3l =Bibm =Bio =Bir ,=Bir =Biu =Bi|w ,=Bix =Bi{ =Bi:} =Bin} =Bi~ =Bi݀ =Bi =Bi) =Bi =BiɆ =Bi =Bi =Bix =BiԌ =Bi =Bi =Biv =Bi =Bi{ =Bi =Bi =BiȚ =Bi =Biѝ =Bi͟ =Bi- =Bi ,=BiL =Bi =Bi< ,=Bi =BiU =Bi- =Biw =Bi =Bi =Bij =Bi =Bi =Bi =Bi =Bi =Bio =Bi. =Bi =Bi =Bi =BiL =Bim =Bi =Biy =Bi =Bi =Bi\ =Bi =Bi =Bi =BiC =Bi\ =BiK =Bi! ,=Bie =Bi =Bi =Bi =Biq =Bi =Bi =Bi> =Bi =Bi} =Bi =Bi =Bi' =Bi7 =Bi ,=Bi =Bi =Bi =Bi =BiG =Bi =Bi =Bi; =Bi =BiC =BiE =Biz =Bi) =Bi{ =Bi =Bi, =Bi =Bi =Bi =Bi =Bi =Bi =Bi& =Bio =Bi =BiW =Bi! =BiX =Bi =BiK =Bi\ =Bi =Bi =Bi =Bi ,=Bi- =Bi6 =Bi =Bi =Bi- =Bi& =Bi =Bi =BiJ =Bi =Bi] =Bi =Bi =Bi: =Bi =Bi =Bi =Bi =Bi9=Bi\=Bi=BiC=Bi=BiQ=Bi=Bi=BiS=Bi=Bi=Bi=Bi=Bi=Bil=Bi=Bip,=Bi:=Bi"=Bie#=Bi#=Bif$=Bi>)=BiK*,=Bi*=Bi/=Biz/=Bi/=BiK0=Bi3=Bi`4=Bi4=Bi4=Bi7=BiH:B=Bip;=Bi;=Bi <=Bid<=Bi>=Bi?=Bi?=Bi:@=BiC=BiD,=BiE=BiEG=BiG=BiG=BiH=BiJ=BiBi>Bi?>Bi>Bi>BiZ >Bi" >Bix >Bi >Bi>>Bi7>Bi{>Bi>Bi>Bit>Bi>Bi2>Bi>Bi>Bit>Biu>Bi>Bi%!>Bit!>Bi">Bi!$>Bi-# #.#######.######. #.#... ##.######## #. #. ###.# #. ##. #...####### #. .> #.∩.##....# ###.### #. #...#####.# #.......#.##.### #.## #.##....@#.#.#####..###.#-823.8 (161.0)>Bi:.#.........+..###.....###........##..........#................####..#...............)......#.....###........#####. #..... #........##.... #..... #........###.## ###### #........###.##>Bie.E >BiP4>BiF7F-42>BiK=>Bi?; _Found a stone staircase leading down.>Bi>Bi.>Bi>BiĈ>Bi>BiB>Bi>,>Bi >Bi>BiM #............##. #..#.#..####.#.. ##. .####>BiM #.. #.........# # ... ##.## # #.####.# >Biٞs#######.##...####### #>Bir#.g....>##.∩.##....# ##.### #@.#...#####.# #.>Bi!#.....#.##.### #.## #. #.....#.#.#####..###>Bi #.........+..###... ##..##... #................g   hobgoblin (asleep) #...............).....>Bi #.....###........#####>Biԟb #.....# #........##...>Bi9 6.8 (2.0)  >BiFA hobgoblin comes into view.>Bi1e.gg>BiܭL===7.8 (3Kinetic Grapnel>Bi>Biq+ _The hobgoblin shouts!>BiU9w #.. ##.  #..   ...   >Bi9#.####.#  #######.#  #..g...>##.∩  #.### #@.#  #.##.### #.## >Bi9, #..... #...... >Bi:,##...... #......... >Bi::7#...............) #.....###... >Bi`:# >Bi@ #.. ##.  #..   ...   #.####.#  #######.#  #..g...>##.∩>Biv  #.### #@.#  #.##.### #.##  #..... #...... ##...... #......... #...............)>Bi #.....###...  >Bi:>Bib>Bi>Bi` _A hobgoblin is nearby!>Bi= *** (grapneled)The kinetic grapnel hits the hobgoblin.>Bị .g..4-------8.8 (1>Bi >Bi  >Bi T_The hobgoblin is severely wounded.?Bi-  #.####.########.   #............##   #..#.#..####.#..   ##..#.#######.##  ?Bi# #...#.........#   ... ##.########   #.####.#   #######.##...#######   #...g.@>##.∩.##....# #  ?BiN #.#####..#...#####.# #  #.....#.##.### #.## #   #.....#.#.#####..###  ?Bi #.........+..###   ##..##....... ?Bi  #......####   #.......?BiW)....   #.....###?Bi".####?Bir?Bim:.g?BiP---9?Bio?Bi?Bi[  The grapnel guides your strike. You hit the hobgoblin.?Big†?Bi-----8=31.2 (1.4Kinetic Grapnel?Bi!?Bi#M _You kill the hobgoblin!?Biv ?Bi\x ?Bi} ?BiO H _No target in view!?Bi\  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   g + Spellcasting 2.0   4.2  -2           b - Maces & Flails   0.0   0.7  +2   h + Forgecraft5.1   4.2  +2   c - Unarmed Combat   0.0   1.0   0                       d - Armour  ?Bi[34m 0.0   0.8  +1      e + Dodging1.7   3.4  -3      f + Stealth1.7   2.8  -2                                                       [4?Bi0m               The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsABio e * Dodging   1.7ABio e - Dodging   1.7ABi  f * Stealth   1.7ABi p f - Stealth   1.7BBiv= b + Maces & Flails 0.0BBiֈ BBi 7 #.####.########. ludeguy the Tinkerer  #............##. Mountain Dwarf  BBi J#..#.#..####.#.. Health: 20/20 ========================  ##..#.#######.### Magic: 4/5===================-----  #...#.........#AC: 2Str: 12  BBiΏ ... ##.########EV: 10Int: 15  #.####.#BBi XSH: 0Dex: 8 BBi _ #######.##...#######BBi? XL:  2 Next: 58% Place: Dungeon:1  BBi #....†@>##.∩.##....# # Noise: =--------  Time: 831.2 (0.0)  BBi #.#####..#...#####.# # a) +0 hammer  BBi ^#.....#.##.### #.## # Cast: Kinetic Grapnel  #.....#.#.#####..###  #.........+..###....  BBi6 K##........##........   #................####   #...............)....  BBi_ } #.....###........####  _A hobgoblin is nearby!BBi The kinetic grapnel hits the hobgoblin. _The hobgoblin is severely wounded.BBi zThe grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin! BBiՑ 3_No target in view!BBi- BBi BBi BBi BBiv BBiSw BBiw BBiQy BBij} | _BBi} BBi.~ BBi~ BBi BBi BBi BBi BBi BBi BBi BBi BBiU BBi BBiʅ BBiX BBi BBi BBi H5=====BBi BBi BBiB BBi| BBi^ BBi8 BBi BBiǐ ,BBi BBi BBi4 BBiÓ BBiO BBig BBi '=====BBi BBi BBi* BBi BBi BBi0 BBi BBi BBi BBid BBiw BBi= BBi BBi BBiF BBi BBiX BBi BBid BBi# BBi] BBiҦ BBi BBi BBiب BBiN BBi BBi BBiy ,BBi BBi BBi' BBi BBi BBi BBi, BBi BBi BBi BBi4 ,BBi BBiZ BBiƸ BBi+ BBi{ BBiu BBi BBi8 BBi BBi ,BBi| BBi0 BBiQ ,BBi BBiu BBi3 BBif BBi BBi BBi BBi+ BBi BBi BBi ,BBiY BBir BBi} BBi BBi/ BBiz BBiT BBi BBi# BBiZ BBi+ BBio BBi BBi BBi BBiH BBi BBi BBi BBi[ BBi BBi BBi ,BBi BBi BBi BBi BBi} BBiv BBip BBi BBiA BBi BBi+ BBip BBi BBi7 BBi BBiY BBi BBi+ BBi BBi BBi BBiy BBi BBi BBij BBi BBi% BBip BBi BBi` BBiK BBi BBiZ BBi BBi BBi BBi BBi BBiD ,BBi  BBi` R  There is a stone staircase leading down here.BBi BBix  _BBi BBio BBi BBi( BBii BBi BBi BBi BBi BBi BBi ,BBi BBi  BBi: BBiz BBi+ BBi BBiJ ,BBi BBi BBi ,BBi)! BBiM" BBiM# ,BBi# BBi?  #..#.####.#  #######.##...#######  #....†.>##.∩.##....#  #.#####..#...#####.#  #.....#.##.### #.##  ####.....#.#.#####..#  #.........+..###..   ###........##......   #.@..............#-84.2 (53.0)  #...............)..   #.....###........#   #.....# #........   #.....# #........##   ####### #..##   #...   #.........#   #########..-BBiL@ BBifH [ _Done exploring.CBi*pCBipCBiqCBi...>..#.....0.0)CBiCBiCBiE _Done exploring.CBiTbCBi|dCBiIeCBi4CBiCBiE _Done exploring.CBięCBiCBiCBi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)CBi CBi CBix CBi H _No target in view!CBik2 CBi 3 CBi3 CBiL 4CBiP CBi Q E _Done exploring.EBi _ #.##.####.########.# ###.##............##.# #...##..#.#..####.#... #.####..#.#######.#### #...#...#.........#  ##.....###.########  #..#.####.# # #######.##...####### # #....†.@##.∩.##....# 90.2 (6 #.#####..#...#####.# # #.....#.##.### #.## #.EBi ####.....#.#.#####..###. #.........+..###..... ###........##.. #................####. #...............)..... #.....###........#####EBieEBiEBic _There is a stone staircase leading down here.FBiFBifFBiNFBiFBi21.2 (1 _FBiZFBiL #..#.#  #..#.# .  ...#.# ..  #.... ...  #... ....  #..#.....  #........ 2 #@....... FBiM #.##.....  #.. ...  #.#. . #.... ... .. #.# ... #.# ..# FBi6OFBiVFBi)+9 (1.7FBi{FBi} _You climb downwards. _There is a stone staircase leading up here.FBie FBi FBi- ,FBip : _FBi˜ BFBi #..#.# .....#.##..#........##.......#..#...#........$#<...#.###.#.#..#......FBi ..........#.#....#.#..#.#....# #g   goblin (wandering)#. #.#....### #. ...g#20FBi +3.9 (2FBiг FBi  _A goblin comes into view. It is wielding a +1 antimagic dagger.GBis[  ..  ..  #.#  #...  #..#......  #........$  #<........  #.##......  #.@.......  #.#.......  #.........  ..........  .#.#....#.#  ..#.#....# #  #. #.#....#  ## #. ...g# GBit  ..  ..  #.#  #...  #..#......  #........$  #<........  #.##......  #.@.......  #.#.......  #.........  .......... .#.#....#.# ..#.#....# #  #. #.#....# ## #. ...g#  _A goblin is nearby!GBiLi[  ..  ..  #.#  #...  #..#......  #........$  #<........  #.##......  #.@.......  #.#.......  #.........  ..........  .#.#....#.#  ..#.#....# #  #. #.#....#  ## #. ...g# GBi{`  ..  ..  #.#  #...  #..#......  #........$  #<........  #.##......  #.@.......  #.#.......  #.........  .......... .#.#....#.# ..#.#....# #  #. #.#....# ## #. ...g# GBi2? _A goblin is nearby!GBiGGBi[GBiGBiX _You can't see any susceptible monsters within range! (Use Z to cast anyway.)GBi* ...#.##.. #........###..........#..#.....#........$##<........##.##......##....#.##.........#..#.#....#.##..#.#....# ##. #.#....# ## #.#...g# ......GBi+ GBi2 ?g.GBi6 24.9 (1 _GBi< GBiz> GBi)D#........###...........#..#.#........$# #<........# #.##......##.....#.###...##....#..#.#....#.##..#.#....# ##. #.#...g### #.#....#  .......GBi~GGBiEM`g.gGBiRG===5Kinetic GrapnelGBi_XGBi|[( _The goblin shouts!HBis ** (grapneled)The kinetic grapnel hits the goblin.HBi_HBi.g..4-------6 _The goblin is moderately wounded.HBir...#.#........$# <.#.###.....#.######..#....#..#.#.g..#.##..#.#....# # #. ### ........#######.HBizHBi|j18-----7HBimHBiE _The goblin hits you with a +1 antimagic dagger.IBi Y  The grapnel guides your strike. You sock the goblin!IBiD)IBi-----629.3 (1.4Kinetic GrapnelIBiIBivJ _You kill the goblin!IBimIIBim9=--IBi}IBinIBiG 20===IBi IBid _HP restored.IBiIBiIBi&IBi)IBiH5=====IBiIBi'$-IBi0.; ##........$# #<..####...IBi....######..#........#..#.#.@..#.#..#..#.#....# #   .##IBi..#. _Magic restored.IBi5/907.3 (8.0IBi8b==-8.3 (9IBi=IBi"B  Things that are here: _a +1 antimagic dagger; a goblin corpseJBiD Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 mace Floor Items ([,] to select) Hand Weapons a +1 antimagic dagger[?] describe selected [!] equip|wield|wear[tab] equip|unequip KBiO Ta - a +0 hammer (weapon). A blunt striking weapon, essentially equivalent to a mace. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.5 XLs.  At current training (34%) you reach 14.0 in about 9.6 XLs.Current attack delay: 1.4. Damage rating: 8 (Base 8 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “The hammah that John Henry swung,  It weighed over nine poun',  He broke a rib in his left han' side,LBi`Wield or unwield which item (- for none)?- - Unarmed Inventory Items Hand Weapons (go to first with ))  a - a +0 hammer (weapon) LBi݇  c - a +0 mace Floor Items ([,] to select) Hand Weapons a +1 antimagic dagger LBi0LBiA LBib[?] describe selected [!] equip|wield|wearLBiy[tab] equip|unequip LBi A +1 antimagic dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 0.0  At 100% training you would reach 10.0 in about 6.5 XLs.  Current attack delay: 1.0. Damage rating: 4 (Base 4 x 95% (Dex) x 100% (Skill) + 1 (Ench)). Antimagic: It reduces your magical energy, and disrupts the spells and magical abilities of those it strikes. Natural abilities and divine invocations are not affected. This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a goblin on level 2 of the Dungeon. Stash search prefixes: {ego} {branded} {Short Blades} {one-handed} {antimagic}PBiaWield or unwield which item (- for none)?- - Unarmed Inventory Items ([,] to select) Hand Weapons (go to first with )) a +0 hammer (weapon) a +0 mace Floor Items Hand Weapons  a - a +1 antimagic dagger [?] describe selected [!] equip|wield|wear[tab] equip|unequip PBiî PBi PBi #..#........ludeguy the Tinkerer#........$#Mountain Dwarf#<........#Health: 20/20 ========================#.##......##Magic: 5/5========================#...........AC: 2Str: 12#.#........#EV: 10Int: 15PBi ####..........#SH: 0Dex: 8#..............XL:  2 Next: 62% Place: Dungeon:2#..#.#.@..#.#..Noise: ---------  Time: 908.3 (0.0)#..#.#....# #a) +0 hammerPBi #. #.#....#Cast: Kinetic Grapnel## #.#....#PBi e...............#######.PBiI [###.  The grapnel guides your strike. You sock the goblin! _You kill the goblin! _HP restored. _Magic restored.  Things that are here: _a +1 antimagic dagger; a goblin corpsePBi S  Okay, then.PBi PBiw PBi] . _QBiG #..#. #........$# #<........# #.##......## #. #.#.# ####.# #....... #..#.#@)..#.#.. #..#.#....# # #. #.#....#  ## #.#....#QBiHH ....... ... .#.# ## #.QBi+PQBiT29.3 (1 _QBi[QBiw]QBi #..#. #........$# #<........# #.##......## #. QBi `#.#.# ####.# #. #..#.#.@..#.#.. #..#.#....# # #. #.#....# QBiʈ q..........QBi T.#.#QBi -##QBi QBi '10QBi QBiݞ  Things that are here: _a +1 antimagic dagger; a goblin corpseQBiQBi&1QBiQBiCO _d - a +1 antimagic daggerRBiRBi(3RBiBRBi0RBi,RBiRBi z#........## #..... #..#.. #........$# #<.# #.##......###. #... #.## ####.....@....## 2#................#..#.#.†..#.#...##..#.#....#•# #.##. #.#....# # .## #.#....#.......RBi g...........#######.#RBim RBi +3.3 (2RBi RBi! + _Found 2 flux baubles.RBi 3RBi RBix RBi RBiL RBi? RBiu RBia RBi RBi> RBiK RBiݮ RBi RBi԰ RBi% RBiV RBiҵ RBi RBi= RBi RBi' RBiK RBi6 RBip RBiO RBi L _You now have 15 gold pieces (gained 7).RBi RBi RBiZ RBi RBi RBi. RBi RBiq RBi ,RBiy RBi RBif ,RBiV RBi RBi RBi< RBi RBi RBi ,RBi RBi RBi/ RBia RBiG RBi RBi ,RBiB RBiW RBi ,RBi< RBi RBi RBi4 RBi M _You now have 26 gold pieces (gained 11).RBi RBi RBi RBi9 RBi RBi- RBiI RBiW RBi3 RBi RBi RBi RBi 4#.# #..#.##.. #..#.##.. # ...#.##..# .# #........###.##### #................# #..#.........###.###### #.........# #...?.l...# RBi[ 3#<........# #.##@####. #.##......###.##......# #..............#.####.# Kinetic Grapnel #.#........##....RBi # #..........###... RBi ..............l   frilled lizard (asleep) RBi A#.#.†..#.#...###RBi .. #.#....#•#.#.# #.###.. RBi 3#.#....#.#.....#.#RBi% 32.3 (19.0)  A frilled lizard comes into view.RBi, wl.lRBi^- 5==3.3 (20RBiu3 RBi6 8 _The frilled lizard hisses angrily.SBi? #.# # .#####........#....###.###### .# #...?l....# #<.# #.##@####.# .###.##......# .......#.####.# SBi....##....#....#...#†##.... •#.#.# #.###.. SBiMb #.# # .####........#....###.###### .# #...?l....# <.# #.##@####.# .###.##......# .......#.####.# ....##....#....#...#†##..•#.#.# #.#SBifSBifSBi?mSBi3pe _A frilled lizard is nearby!TBi_  The kinetic grapnel hits the frilled lizard..TBi.4-----5-4.3 (1.0)Kinetic GrapnelTBiTBi< _You kill the frilled lizard!TBiTBiTBiTBiTBiTBi,TBiLTBiTBiTBi8TBiTBi^TBiTBi<%-----TBiNTBi& TBi TBiW TBi TBi TBi TBi TBio TBi TBi TBi0 TBij TBim TBi TBif TBi TBi$ TBi 95=====TBi TBi TBiD TBi TBi) TBi TBik! M #.# # ...#.##..# .# ###.####........# #.........###.#####TBi! ..# #...@.....#-- #<........# #.##.######......###.##......# TBiJ" #..............#.####.#....##.........#.#TBi) 045.3 (11.0)TBi, F-6.3 (12TBi0 TBi4 e _e - a scroll labelled GOX SUR YLUSKIATBieJ TBiJ TBi8K TBiAN TBiO TBipS BTBiFT TBiT ======TBiKU TBiV TBiW TBiX TBiX TBiY TBi[ TBiJ[ TBi>\ TBiu_ TBi` TBi` TBira TBi$c TBi/d TBid TBid TBi2f TBi3g TBi\g TBig TBiji TBibj TBij TBi@k TBil TBi}m TBim TBi2n TBi0o TBip TBiTp TBip TBi\t TBi@u TBiu TBi7v TBiw TBix TBix TBiYy TBiz TBi|{ TBi{ TBiD| TBi} TBi TBia TBi TBi TBi/ TBiz TBi TBi@ TBi TBi TBi} TBi+ TBi TBiE TBi3 TBiD TBiU TBi TBi. TBi TBi TBi TBiW TBi TBi 2........ ... #......# #.# #....... ... #......# #.# .....# #. ...# #.#####.. TBi v ########.###.......[  ..............65.3 (19  .........##########.  ####.###.##  # #..# #.###..# TBiݜ  #..#.##......#  #..#.##..###.#  ...#.##..# #.# TBi R #........###.#####TBi TBiN ,6.3 (20TBi TBi - _Found a leather armour.UBimH}UBi8TXUBi'W,UBiZUBi!^UBi _UBiaUBi}eUBimsUBis UBis)#.UBi4t UBijt ..UBit UBiu8.# ####UBi:u UBiou-.#.....UBiu` ######.#... .UBiuX............ ... .UBi0v......###.##.#.....UBiv#UBiv..UBi w#UBiWwG###.##......UBiw .....# #.# .##....UBiw ...# #.#####...SUBixc########.###.......[ .  UBiSx; ....................UBixzS   adder (asleep)UBiy< .........##########.UBi6y+ ####.###.#UBiy!#  UBi z5 # #..UBiLz"#UBiUBih72.3 (6UBi.0)UBidUBiҋ$3.3 (7UBiUBik UBiUBiK_An adder comes into view.UBi' #. .. .# ####  .#.....  UBi((######.#... .  .... ... ...  #......###.##.#.....  #...........@.......  #......###.##.......   #.# .##.... UBif(Z ...# #.#####...S  .UBi(X[ .  .    UBi(; # #..#VBi~ #. .. .# ####  .#.....  ######.#... .  .... ... ...  #......###.##.#.....  #...........@.......  #......###.##.......   #.# .##....  VBi76...# #.#####...  .[ .  .     VBit3# VBiVBiVBiVBi] _An adder is nearby!VBiL #. .. .# ####  .#..... VBi)M ######.#... .  .... ... ...  #......###.##.#.....  #...........@.......  #......###.##....... VBiMM+  #.# .##....  VBiwMU...# #.#####...S  .VBiM"[ .  .VBiM6    VBiM VBiN/ # #..#VBi,{ #. .. .# ####  .#.....  ######.#... .  VBi.... ... ...  #......###.##.#.....  #...........@.......  #......###.##.......  VBi) #.# .##....  ...# #.#####...  .VBiRF[ .  .VBi{:   VBi  VBi3# VBiRVBiVBikVBiO] _An adder is nearby!VBir#.... #.# ######.#......######.#.....................>#......###.##.#...#.........#......###.## .....# #.##.## ...# #.#####...S########.###.......[ ..  ..............  .##########.  ####.###.## # #..##.###..#VBiSVBi<+4.3 (1VBiVBi; _Found a stone staircase leading down.VBi :#. .....#.#.#####.#.#..######.#...............>.#......###.##.#.#.#......###.##......# #.##.##....# #.#####...S. #.###.[... . ... .#. .# ####.###.## # VBi 6S.S5Kinetic Grapnel _The adder hisses angrily.WBi4****WBidWBimL.S..WBim`4-----=6WBitWBiw[ _The kinetic grapnel misses the adder.WBiԬ * (grapneled)The kinetic grapnel hits the adder.WBir4 WBi8 ;S.WBi9 i3----------7WBiE v _The adder is moderately wounded.XBimg#..#XBi%n]..... #####XBin ######.#....................>###.##.#.......@.XBin#......###.##..S...##. ...# #.#####.. ########.###[.XBio............... .........##########..#. ####.###.#XBiAok.#.# XBijzXBi}V19--8XBi=XBig _The adder bites you. The adder barely misses you.XBia   The grapnel guides your strike. You hit the adder.  The adder is almost dead.9.7 (1.4XBiT XBi R _The adder barely misses you.YBi5 .#..# ..... #.#.#####.  #.#.......  ######.#.......  .........>. YBi ###.##.#.......  .......@.......  ###.##..S...... YBi,  #.##.##......  YBid...# #.#####...... [.... ..... .#.# YBi I .#.#  # #..#YBi .#..# ..... #.#.#####.  #.#.......  ######.#.......  .........>.  YBi###.##.#.......  .......@.......  ###.##..S......   #.##.##......  YBi...# #.#####......[......... .#.# .#.#  # YBiYBiYBiYBi ] _An adder is nearby!YBiDJ****YBi S...  The kinetic grapnel misses the adder. The adder bites you.YBiˑ7----2----------800YBiYBiR _The adder barely misses you.YBi R .#..# ..... #.#.#####.  #.#.......  ######.#.......  .........>.  ###.##.#.......  .......@.......  ###.##..S......   #.##.##......  ...# #.#####...... [.... ..... .#.#  .#.#  # #..#YBi5  .#..# ..... #.#.#####.  #.#.......  ######.#.......  .........>.  YBiИ ###.##.#.......  .......@.......  ###.##..S......   #.##.##......  ...# #.#####......[......... .#.#YBi .#.#  # YBiX YBi YBi YBi ] _An adder is nearby!YBi% _An adder is nearby!  The kinetic grapnel misses the adder. The adder bites you. _The adder barely misses you. _An adder is nearby!  You miss the adder.  The adder is almost dead.YBi$H--2.1 (1.4YBiYBih _The adder bites you. The adder closely misses you.ZBi@  You barely miss the adder.The adder is almost dead.ZBi^V6-3.5ZBiEZBi* _The adder bites you.ZBi/  You closely miss the adder.The adder is almost dead.ZBio11-------4.9ZBiZBif- _The adder bites you. x2ZBi! H  The kinetic grapnel hits the adder.ZBik& D.ZBi '.ZBiF ZBi Qludeguy the Tinkerer.#..#Mountain Dwarf.....Health: 11/20 =============-----------#.#.#####.Magic: 2/5=========---------------#.#.......AC: 2Str: 12ZBi ######.#.......EV: 10Int: 15....................>.SH: 0Dex: 8#......###.##.#.......XL:  2 Next: 110% Place: Dungeon:2#.............@.......Noise: =--------  Time: 985.9 (1.0)#......###.##.........a) +0 hammer.....# #.##.##......Cast: Kinetic GrapnelZBi۽ ...# #.#####...... ########.###.......[.... ........................ ZBi .........##########..#.# ####.###.##.#.#ZBi1 # #..#The adder is almost dead. _The adder bites you.  ZBiR _You closely miss the adder.The adder is almost dead. ZBir 5_The adder bites you. x2  ZBi #The kinetic grapnel hits the adder.ZBi _You kill the adder!You have reached level 3!ZBi /  --more--[Bi  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? _Bi5/266-73 5% Kinetic Grapnel_Bi_BiS _You feel clever. x2_Bi _BiS _Bi _BiX _Bi2 : __Bi5 _Biy _Bi _Bi _Bi S6=_Bi _Bi _Bi 7-_Bi _Bi ,_Bi@ 7==3====_Bi! 8==_Bi" ,_Bi# _Bi% _Bi& <====_Bi& _Bi1 _Bi3 _Bi5 d19==_Bi6 _Bi= _Bi> _Bi@ _BiD _BikE _BiG _BiJ _BiK _BiBM _BiP _BiuR _BiuS 20_BiS /==_BiT _BiW _Bi^ _Bi>g 4====_Big _Big _Bij _Bik _BiDl #1_Bitl E==_Bim _Bip R====_Biq _Bis ,_Biu _Biv _Bi w _Bi x _Bi'z _Biz 9=_Bi{ _Bi}} a2=_Bi~ _Bi _Bi _Bir _Biy _BiĄ P5====_Bi _Biއ ,_Bi/ _Bi _BiI h3==_Bi _Biю ,_Bi _Biڑ _Bi% <====_Bi _Bi7 ,_BiЗ _Bi _Bi h4==_Bi _Bi} ,_BiF _Bis _Biѧ _Bi _Bi _Bi` _Biڭ _Bi _Bi R5==_BiE G6====_Bi _Bi _Bi _Bi( _Bib ,_Bi0 _Bi ,_Bi@ _Bi 6======_Bif _Bi _Bi ,_Bi# _Bi _Bi ,_BiV _Bi _Bi% Z)#. # #. .#.. .#..#  ..... # #.#.#####.# #.#.# ######.##-1031.9 (46.0)  ..............>.##......###.##.#.......##......................  _Bi #......###.##...............# #.##.##..........# #.#####..###.......[......_Biz _Bi F-2.9 (47_Bi _Bi # _Found a mace._Bi 3_Bi5 _Bi _Bi _Bi O=_Bi" _Bi .. .##. # # ..#)#. #. #..#.# #..#. #...##..# .#..#... ..#S.#..#..#........ #.#@#####.# #.#...... ######.Kinetic Grapnel  ....................>.##......###.##.#.......#....S   ball python (constriction, asleep).###.##.###......._Bi 13.9 (1.0)_Bi +4.9 (2_Bi _Bir ^ _A ball python comes into view.`BiQ ***S  grapneled)The kinetic grapnel hits the ball python.`Bi1`BiO..S..`Bid5----=5.9 (1`Bik`Bif _The ball python is moderately wounded.`Bi ~#.# .. ....#`Bi #. # #....## )#. #..#..#S.# #..#.$#...# #..# .#..#....#..#..#..#..#..#.....S.@.......##.####.#.#####.# #.#.......# ######.#.......# ..............>.# ####.##.##S 2 ball pythons (constriction, 1 aslee…) #...............#......###.##........# #.##.##.`Bi m  A ball python comes into view.`Bi3 .SFound 10 gold pieces.  The ball python bites you but does no damage.`Bi 5-  0  6Constr `Bi `Bi z _The ball python grabs you. The ball python constricts you.aBi pThe grapnel guides your strike. You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage.aBi:w4--8.2 (1.3aBiUaBi\_ _The ball python constricts you.aBi N  The kinetic grapnel hits the ball python.aBi .S   ball python (constriction,aBi &.aBim$ 4--------10 790Kinetic GrapnelaBi* aBi- O _You kill the ball python!bBibBiq Your spells (describe)TypeFailure Level  a + Kinetic GrapnelForgecraft2% 1 bBiSelect a spell to describe [?] help[Esc] exitcBi cBiHludeguy the Tinkerer#..##Mountain Dwarf.. ....#Health: 24/26 ======================--#. # #....#Magic: 4/6================--------# )#. #..#..#AC: 2Str: 12S.# #..#.$#...#EV: 10Int: 17#..# .#..#....SH: 0Dex: 8#..#..#..#..#..#XL:  3 Next:  7% Place: Dungeon:2.......@.......#Noise: =--------  Time: 1039.2 (0.0)#.####Bi40m.#.#####.#a) +0 hammer#.#.......#Cast: Kinetic Grapnel######.#.......#....................>.##......###.##.#.......#S   ball python (constriction, asleep)#......................#......###.##...............# #.##.##.......The grapnel guides your strike. You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage. _The ball python constricts you.The kinetic grapnel hits the ball python. _You kill the ball python!cBi cBiz'cBi-)cBicBiI Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2b - Launch Clockwork BeeForgecraft7% 3  c - FreezeIce19%1  d - Fugue of the FallenNecromancy50% 3  e - Mephitic CloudConjuration/Alchemy/Air 50% 3 cBi:p f - Awaken ArmourEarth/Forgecraft 54% 4  g - Forge Blazeheart Golem Fire/Forgecraft 54% 4  h - Forge Lightning Spire Air/Forgecraft 54% 4  i - Forge Phalanx Beetle Forgecraft98% 6  j - Fortress BlastForgecraft98% 6 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitdBi dBiQ ludeguy the Tinkerer#..##Mountain Dwarf.. ....#Health: 24/26 ======================--#. # #....#Magic: 4/6================--------# )#. #..#..#AC: 2Str: 12S.# #..#.$#...#EV: 10Int: 17#..# .#..#....SH: 0Dex: 8dBi: /#..#..#..#..#..#XL:  3 Next:  7% Place: Dungeon:2.......@.......#Noise: =--------  Time: 1039.2 (0.0)#.####.#.#####.#a) +0 hammer#.#.......#Cast: Kinetic Grapnel######.#.......#....................>.##......###.##.#.......#S   ball python (constriction, asleep)#......................#......###.##..........dBi .....# #.##.##.......The grapnel guides your strike. You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage. _The ball python constricts you.The kinetic grapnel hits the ball python. _You kill the ball python!dBi dBi? Memorise Construct Spike Launcher, consuming 2 spell levels and leaving 3? Y - Yes dBi ' N - NoeBi$eBiSgludeguy the Tinkerer#..##Mountain Dwarf.. ....#Health: 24/26 ======================--#. # #....#Magic: 4/6================--------eBiT# )#. #..#..#AC: 2Str: 12S.# #..#.$#...#EV: 10Int: 17#..# .#..#....SH: 0Dex: 8#..#..#..#..#..#XL:  3 Next:  7% Place: Dungeon:2.......@.......#eBiTdNoise: =--------  Time: 1039.2 (0.0)#.####.#.#####.#a) +0 hammer#.#.......#Cast: Kinetic Grapnel######.#.......#....................>.##......###.##.#.......#eBiiUXS   ball python (constriction, asleep)#......................#......###.##...............# #.##.##.......The grapnel guides your strike. You hit the ball python.  The ball python is heavily wounded.The ball python bites you but does no damage. eBiU_The ball python constricts you.The kinetic grapnel hits the ball python. _You kill the ball python!eBiY4-40.2 (1eBif`eBigeBinE-1.2 (2eBi.xeBi|eBi}+2.2 (3eBifeBiB _You start memorising the spell. You continue memorising. x2eBieBiy _You finish memorising. Spell assigned to 'b'.eBipB  #. .##  .. ....#  #. # #....#  # )#. #..#..#  S.# #..#.$#...#  #..# .#..#....  #..#..#..#..#..#  .......@.......#  #.####.#.#####.#  eBiB #.#.......#  ######.#.......#  ........>.#  #.#.......#  ...........  #..........    eBic P #. .##  .. ....#  #. # #....#  # )#. #..#..#  S.# #..#.$#...#  #..# .#..#....  #..#..#..#..#..#  .......@.......#  #.####.#.#####.#  #.#.......#  ######.#.....  ........>.  eBiA 5#.#.......#  ..........  #.........   eBi eBi eBi eBi b _A ball python is nearby!eBitoeBiyseBizeBi7 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)fBia9#. .##.... ....#.#. # #....#S# #.)#. #..#..#.S.# .#..#.$#...# #..#..#..#.....#..#..#..#..#..#J.#fBix:r.#.####.#.#####.# #.#.......# ######.#.......# .........>.# #......###.##.#.......#S   adder (asleep) #............J   endoplasm (asleep) #......###.##..........S   ball python (constriction, asleep)  .....# #.##.##.fBiGfBiKY5=3.2 (1fBi2SfBi=Vi _An adder and an endoplasm come into view.fBi####. ....##.... .......## #..#. #..#....##S# .#.)#..#..#..#.S.#?.#..#.$#...#...#..#..#..#.....#..#..#..#..#..#.J.#.#.####.#.#####.# #.#.......# ######.#.......# .........>.# #......###.##.#.......# #............ #......###.##... BiAq39;49m .....# #.##.##.fBi  Found a scroll labelled XAMEFE HAIGIAFANUPN.  The ball python hisses angrily.fBiSS.JSwandering)JS)fBi &4fBiTfBi^ _The endoplasm quivers.fBi fBi fBi" fBi2 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)gBiI ####. ....## ..... .......# # #..#. #..#....##S# .#.)#..#..#..#..S.#?.#..#.$#...# ...#..#..#..#.....#..#..#..#..#..#.J.#.#.####.#.#####.# #.#.# ######.#.# ........>.# #......###.##.#.#J   endoplasm #... #......###.##..  .....# #.##.##.gBi"KgBi~LgBiU.S.S.JS   adder (wandering)J   endoplasmS   ball python (constriction)gBiWz5====5Kinetic Grapnel _gBi<_gBiagBi^q L  The kinetic grapnel hits the endoplasm.gBi]w .**S   ball python (constriction)gBij r  You kill the endoplasm!gBi7 ..S...SgBi j4----10=6gBi gBi / _The adder hisses angrily.hBinm **(grapneled)  The kinetic grapnel hits the adder.hBi:..S6==3--------7hBihBi3 _The adder is lightly wounded.iBi  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iBi48*iBi  You shape a spike launcher from a nearby wall.  The rocky spike skewers the adder.iBiQ l  The adder is heavily wounded.iBi SS#S   ball python (constriction)iBi o1------------=8iBiڮ iBi = _The adder bites you but does no damage.jBi#x *   The grapnel guides your strike. You hit the adder.jBiNq `  The adder is almost dead.jBi8*jBiػ-  The rocky spike misses the adder. The rocky spike skewers the adder.S   ball python (constriction)jBi?@jBiJ .SYou kill the adder!The ball python bites you. The ball python grabs you.jBiQF 3-----------  0  329.5 (1.3Constr _The ball python constricts you.jBiWjBiZo _Your Maces & Flails skill increases to level 1!jBi5, y * You hit the ball python.jBiG  The ball python is severely wounded.The rocky spike skewers the ball python!jBi <†jBiʎ 4=--10 350.9 (1.4Kinetic GrapneljBi jBi֖ jBi O _You kill the ball python!kBi#. ....###...... .# # .#..#. #..#....###.#..#.)#..#..#..#...#?.#..#.$#...#. ...#..#..#..#.....#..#..#..#..#..#kBij..#.#.####.#.#####.#. .. #.#.#$..######.#.# .......>.# #......###.##.#.# #.... kBi #......###.##.  .....# #.##.##.kBi+kBi5--10kBiHkBim _Found 9 gold pieces. _You see here an adder corpse.kBi _5==2====kBi6======kBi kBikBikBikBikBikBikBikBif9=kBitkBikBikBikBi3====kBi2kBi]kBi2kBikBiAkBiU,kBikBikBiR====kBixkBi ,kBi kBi kBi kBi kBi ,kBi kBi ,kBi8 kBiH kBi kBi kBiI kBi P4====kBi- kBi kBiP kBi kBi kBi kBi" kBi># ,kBi$ kBi& R====kBi( kBil* ,kBi+ kBi. ,kBi/ kBi1 ,kBiq3 kBi4 kBis5 kBi7 kBi9 ,kBi$: kBi>< kBi< P5====kBi= kBim@ kBi@ kBiB kBiC kBiwD kBiEF kBiG ,kBi}I kBiK kBi6L <====kBiM kBiR kBiS kBiT kBi\W kBiW kBiY kBif[ ,kBi] kBi<_ kBi_ kBia kBize ,kBig kBiOj kBi k N6====kBil kBihp kBis ,kBi&u kBi1y kBi{ kBi,| kBi~ kBi kBi0 kBi{ kBib kBi p ######  #####.).......##  ##............ #####.#..#.)#..#.......#@.#..#.$#--. ...#..#..#..#.... ....#..#..#..#..#.......†...........#....#.####.#.#####.#...... #.#.......#kBiޔ .$..######.#...kBi 097.9 (46.0)kBiԟ K====8.9 (47kBi$ kBi i _h - a scroll labelled XAMEFE HAIGIAFANUPNkBi 3kBi kBi kBi* kBi kBi* ,kBiw kBi kBi kBi kBi ,kBic kBi _ ##########  #####.).......## ##.....@.........# #..#..#..#..#....# ###.#..#.)#..#..#..# ......#..#..#.$#..#. ...#..#..#..#........#..#..#..#..#..#.......†...... ....#.####.#.#####.#  kBi$ 78 M ##########  ####### ##........... #..#..#..#..#..###.#..#.)#..#..#..##..#..#.$#kBi& #..#..#..#..#..#..#..#..#....†......#.####.#.##kBi. 3101.9 (3.0)kBi"1 +2.9 (4kBi6 kBi; _You see here the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}.kBikBikBikBikBikBi: _kBikBif= _You now have 36 gold pieces (gained 10).kBiAlBilBiK  You see here an adder corpse. _lBi2`lBib,lBiclBielBioXlBipBlBi&vlBiQxlBixlBiylBi|lBiy}lBi~lBiL _You now have 45 gold pieces (gained 9).lBilBilBilBi؋lBilBilBi-lBi?lBilBilBi@lBilBi/lBilBilBielBilBiOlBiBlBilBilBilBiclBit #......#.#.....#..#....#..####.......†%#......#.##...#........#....##########......####...........................###.@######......###.33.9 (31.0) ##.# #.......... #.# #......###. #.. #......# #. ##. #......# #. .# ########.###. .. ............. .# ....#### ####.###.##lBi!lBie,4.9 (32lBi5 lBi 0 _Found a talisman of death.lBi #......# #.....#g #....#.... ###........%. #......#.. #........#.#................ ...###@.######......### ##.# #lBi #.# #......### #.. #......# # ##.# #......# # .# #.### g   hobgoblin (asleep) ..  .# .  ####.###.##lBi(lBi9*15.9 (1.0)lBii/lBi2\ _A hobgoblin comes into view.mBi4mBimBiDmBi  / ####.#. #.....# #.....#g #....#. ###......% ##. #........).....############.......@...............###..########... ##.# #........# #.# #......# #.. #......#mBi e##.# #......#  .# ########.## .. ....# .........##mBi 2  Found a whip.mBi i.mBie /==6mBi mBi& + _The hobgoblin shouts!mBi mBi mBi mBi nBi@ ####.# ##### #......g.. #....#... ###.%..# #......#.. #.).....#.......###..######.......# ##.# ### #.# #...... #.. #......# ##.# #......# g   hobgoblin .# #.# ..  .# .#nBiɚJ.gnBiQF--7Kinetic GrapnelnBi4nBi" #. #### ####### #....#...... ##....g. ###....#...%..## #.......# #......)....@##########...............###..######.....## ##.# #.......###. #.# #....... #.. #......###.# #...... .# ######## .. .nBi>nBiLF.gnBiA--8nBicnBinBi8 * (grapneled)The kinetic grapnel hits the hobgoblin.nBi nBi4 M..gnBi _5----=9nBiy w _The hobgoblin is heavily wounded.oBi   The grapnel guides your strike. You hit the hobgoblin..oBi"----741.3 (1.4Kinetic Grapnel _You kill the hobgoblin!oBi }M# ###.###### ... ###...%..#. ).....##########..................###..######.......## .oBiu oBi& 4-20oBit oBi oBiK  # ##### #.####### # #......# # #......# ####...%..## #.# #.).....###..#.###..######.### ##.# ##.###. #.# #. .. #.. # #.. ##.# # .# #-3oBioBi˜pBiA # # ..# # #......# # #......# ####...%..## #pBi.# #.).....###.. #.###..######.### ##.# #.#.###. #.# #.. .. #.. #.. #.. ##.# # .# pBipBi5&4pBipBipBi=$M ##### ...######  #......# #####...%@.##. ....).....############.......................#... #..pBiY%pBi(&5pBi1pBi4rBi<  ## # ...# # #......# # #......# ### ###...@..## #.# #.).....###. #.###..###### .### ##.# ##.#.###.# #.# #.... ..# #.. # .. #.. ##.# #rBirBirBi56rBi"W _You see here a talisman of death.rBi() <7rBiT/ rBiRA - _e - a talisman of deathrBi4rBivC  Skill  Level Cost  Apt Skill  Level Cost  Apt rBi? a - Fighting   0.0   0.8  +1   j + Spellcasting 2.2   4.2  -2          b + Maces & Flails 1.1   1.4  +2   k + ForgecraftrBiT5.3   4.2  +2   c - Axes   0.5   0.7  +2      rBiJ d - Staves   0.4   0.8  +1   l - Shapeshifting   0.0   1.4  -2   e - Unarmed Combat   0.0   1.0   0          rBi     f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1       h - Dodging   1.7   3.4  -3       i - Stealth   1.7   2.8  -2      rBi            rBi^!            rBi            rBi    The relative cost of raising each skill is in cyan.  rBiSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  rBi}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetstBi tBitBiludeguy the TinkererMountain DwarfHealth: 26/26 ========================## Magic: 5/6====================----###. AC: 2Str: 12...########. EV: 10Int: 17#......##. SH: 0Dex: 8#......####. XL:  3 Next: 37% Place: Dungeon:2###...@..###... Noise: ---------  Time: 1147.3 (0.0)...........#tBi#... a) +0 hammer.....).....##########... Cast: Kinetic Grapnel###.....................#.......###..######..........### ##.# #... #.#.###.# #.# #... .... ..# #.. #... .. #.. ##.# #... The kinetic grapnel hits the hobgoblin. _The hobgoblin is heavily wounded.The grapnel guides your strike. You hit the hobgoblin. _You kill the hobgoblin! _You see here a talisman of death. _e - a talisman of deathtBitBitBi tBi tBiM 3tBi0 tBi tBi+ 6====tBi tBi tBi ,tBi tBi tBi ,tBi tBia tBi ,tBi% tBi tBiV R====tBi tBi tBi0 ,tBi= tBi tBi tBi& tBi tBi= tBia b #######  #.@...####### 55.3 (8 #.####......#  #. #......#  #. ###......## .>...........# #......).....######tBi  #####.............. #.......###..## .......### ##.#tBi tBi +6.3 (9tBi_ tBi6 ; _Found a stone staircase leading down.tBi/ tBi tBiA tBi tBi tBi BtBiM ,tBi7 ,tBi tBi5 tBi tBi tBi tBi tBi tBiW tBi tBiD tBi tBi< R  There is a stone staircase leading down here.tBi tBii  _tBi tBi tBi tBi tBi tBi tBi ,tBi tBi tBi ,tBi tBiZ tBi tBi% tBi tBi tBiG ,tBi tBi tBil## #.####......#####.###.# #......#.......#.####......###....>...........##.#.#......).....####.###.#.#####...........#.........###.......###.#####.............### ##.......@###.#.###.# ######.#........ ..# ##.........##.. ##.#.....####.......##.#..#.##l   frilled lizard (asleep) .........l..?  67.3 (11.0)  A frilled lizard comes into view.tBi8.3 (12tBiJ | _Found a scroll labelled TOPLEI GATWOM.uBi* ## #.  ####.###.#   .......#.  #....>  #.#.#) #.###.#.### #.........###.. #####..........  .......@# uBi #####.#........ ..#  #.........##..  #.#.....###  #.......#  #.#..#.##  ......  ...l..? uBiuBi(9 ## #.  ####.###.#   .......#.  #....>  #.#.#) #.###.#.### #.........###.. #####..........  .......@#  #####.#........ ..#  #.........##..  uBi):#.#.....### #.......# #.#..#.##  ...... ...l..? uBiu@uBi*CuBiHuBiJe _A frilled lizard is nearby!uBiC ## #.  ####.###.#   .......#.  #....> uBi #.#.#) #.###.#.### #.........###.. #####..........  .......@#  #####.#........ ..#  #.........##..  #.#.....###  #.......#  #.#..#.##  ......  ...l..? uBiz!{ ## #.  ####.###.#   .......#.  #....>  #.#.#) #.###.#.### #.........###.. #####..........  .......@#  #####.#........ ..#  uBi"W#.........##..  #.#.....### #.......# #.#..#.##  ...... ...l..? uBi)uBi+uBi2uBi4e _A frilled lizard is nearby!uBif####.###.# #......# .......#.####......# #....>..... #.#.#......).....#####.###.#.#####............#.........###.########.............### ........###.#.###.# #.#####.#.@.........# #. #...##.. ##.#.....### #.......##.#..#.#uBig#........ .. ...l..?............uBinuBifr89.0) _uBiyuBi)|uBiK O.......#.#### #....>......#.#......)####.###.#.#####....................###.......#######.............### ##........###.#.###.# #####.#.......... #..##.. ###.....### #.. .#..#.#................l..?#............#[:.....uBi T  Found a ring mail and a parchment of Swiftness.uBi ~l.luBi >70Kinetic GrapneluBi uBi 8 _The frilled lizard hisses angrily.vBiQ  The kinetic grapnel hits the frilled lizard!vBid***†vBivBiԕ ...K   kobold (wandering)KYou kill the frilled lizard!vBi5----9=1Kinetic GrapnelvBivBimu _A kobold comes into view. It is wielding a +0 dagger.vBi  #....>..... #.#.#......).....######.###.#.#####.............#.........###.###..######.............### ##.#........###.#.###.# #.######.#...........# #. #...##.. ##.#..@..### .#.......# .#.#..#.## .......†............?#......vBi#......[:K.##.##. ..#.vBiUvBiY. vBim.-2vBivBivBi# vBiL+ 8-vBio/ vBi1 H _No target in view!vBivBivBivBi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)wBiwBi.wBiwBiH _No target in view!wBiJ#.#......)#####.###.#.#####.....................###.......###..#####.............### ##wBir........###.#.###.# #####.#........... #..wBi##.. ###.....### #.. wBii#..#.#......†... ....?..#.......[:.......# #.#.##. ......... ...#wBiwBi-3 _wBi]wBi1H#.#.#......).....##.###.#.#####.....#.........###.......###..######.............### ##.# ........###.#.###.# #.# #####.#...# #.. wBi2#.##.. ##.##.#.....### .##.# .#.#..#.## .#......†... .......K..?..#...............wBi3d#......[:....... #. K   kobold (wandering)#.#.##.#....... #.#... ..#. ..wBi<3L#.wBi5wBi>H.KwBi@=4Kinetic GrapnelxBixBiXxBi>  The kinetic grapnel hits the kobold.***)xBi? .xBi ...4--------41=5Kinetic GrapnelxBi xBi J _You kill the kobold!yBi#.###.#.#####......................###.......###..######.............### ##.# ........###.#.###.# #####.#........... #...##.. ##.##.....### . .#.#..#@###......†........ ..........?.....#........).........[:........#. #.#.##.#.......... .... ## ###.#yBiyBi, .-6yBi'yBi)yBiT3yBiByBi2yBiyBiݲyBi)yBikP----yBiyBiyBiP5====yBi0ByBiyBi,yBiyBiFn====6====yBiVyBiZ,yBi ^yBimyBi`#####.............### ##.# ........###.#.###.# #.# #####.#...........# #..  #.........##.. ##.#  #.#.....### .# ##.......# . .. .#.#..#.######... .# .......†.......... #..........@......S -#........).#......[:.....#..##.#.##.#...#..##......#.....###g####..#... S   adder (asleep) ###.##.g Biȁ30m  hobgoblin (asleep) ..##..##...yBir915.0)2.3 (16yBi _A hobgoblin and an adder come into view. _You see here a scroll labelled TOPLEI GATWOM.yBi  ##.#  ..# #.#  #####.#.. #..  #..... ##.#  #.#.....### .#  #.......# . ..  #.#..#.######... .#  ......†..........  ..........@......S  #........).........  #......[:..........  #.#.##.#..........  #......#..........  ##g####..........  ###.#......  ..#...... yBi'\ |  ##.#  ..# #.#  #####.#.. #..  #..... ##.#  #.#.....### .#  #.......# . ..  #.#..#.######... .#  yBid] ......†..........  ..........@......S  #........).........  #......[:..........  #.#.##.#..........  #......#..........  ##g####..........  ###.#......  ..#...... yBiUf yBi*j yBir yBilu d _There are monsters nearby!zBiP~  c - 2 scrolls labelled TOPLEI GATWOM (gained 1)zBiZg.gzBi`:==3.0)zBiDuA _The hobgoblin shouts!zBiR0  #####.### ##.# ........###.#.###.# #.# #####.#.....# #.. #.........##.. ##.# #.#.....### .#  #.......# . ..  #.#..#.######... .#  ......†..  .S #.). #......[:. #.. #.#.##.#. #.. #...g..#. ... ##.####. #BiD2 40mg   hobgoblin# ###.#...... #.. ..#...... #.. #.g====--4Kinetic GrapnelzBi9 zBiF; zBi #####.### ##.# ........###.#.###.# #.# #####.#...........# #.. #.........##.. ##.# #.#.....### .# #.......# . ..#.#..#.######... .# ......†. zBi.S #.). #......[:. # #.#.##.#. # #....g.#.  ##.####. # # ###.#...... #zBi ..#...... # #zBizBi91zBi2gzBi2...zBi9A--5{BiV{BiF{Bib........###.#.###.# #####.#........... #.........##.. ##.#.#.....### ......# ..##.#..#.######..#{Bib......†....... ..S#.[:.#. #.#.##g#....... ##.####{Bib # ###.# .{Bico .# ... <{Bid{Bil<g..{Bin&6{Biu{Biy  Things that are here: _a +0 dagger; a kobold corpse{BiJ T  The kinetic grapnel hits the hobgoblin.{Bi؜ ^:{BiT*{Bi05----4=7Kinetic Grapnel{Bi:{Bi}>M _You kill the hobgoblin!|Biij|Bik|Bir|Bi&H _No target in view!|Bi  .###.#.###.# #.# #####.#...........# #.. #.........##.. ##. #.#.....### .|Bi X #.......# . #.#..#.######... ..†. .S #). #......[:. # #.#.##.#. # #......#. ###.####. # # ###.#...... #|Big p ..#...... # .# ... # #|Bi |Biٞ K-8 _|BiA |Bi6  #####.#........... #...##.. ###.....### #.......# .###.#..#.######.........†....... .S#).[@.# #.#.##.#|Bi6 0#......#.###.#..# .# |Bi&? |Bi+B @-9|Bi$I |BiS  You pick up a parchment of Swiftness and begin reading...  You add the spell Swiftness to your library.|Bie -200.3 (2|Bik |Bi n V _You see here a hobgoblin corpse.}BiS }Bi(T }Bi9V }Bi;Y }Bi_ :----}Bi. }BiH }Bi; ,}Bi }Bi }Bi }Bi }Bip }Bi N6====}Bi }Bi& }Biʗ ,}Bi< }Bi }Bi[ }Bi }Bi }Bi }Bi> ,}Bi0 }Biߤ }BiK }Bi~ <====}Bi ,}Bi }Bi }Bi }Bi }Bi ,}Biƴ }Bi }Bi ,}Bi7 }BiT }Bir }Bi }Bi }BiL }Bi^ ,}Bi }Bi }Bi; }Bi }Bi }Biv }Bi] }Bi }Bi }Bi }Bi ,}Bi }Bi }BiT }Bi5! }Bi! }Bia# }Bi% ,}BiR' }Bi, }Bi-. }Biq. }Bi<5 }BiW8 }Bi|B K####.#..#.######... .# #.......†.......... ##.................S #........)......... #......[†.......... #..###.#.##.#... #..##......# ...####.####.... #...}Bi1C ?.# ###@#...... #...#.# #...#...... #..#.######.# ... #..#........# #<..##....#### #.##....##... S   adder (asleep)#....##.#.#....#####...#....##......}Bi)P 0299.0)}BibR -30.3 (30}Bi%[ }Bi\ }BiG   .#  #.......†..........  ............S  ..).........  #......[†..........  ##.#.##.#..........  #......#..........  ###.####..........  #.# ###@#  #.# #...#  #.######.# ...  #........# #< ### }Bi z      ~BiI  .#  #.......†..........  ............S  ..).........  #......[†..........  ##.#.##.#..........  #......#..........  ###.####..........  #.# ###@#  #.# #...#  #.######.# ...  #........# #< ###       ~Bi}S~BiU~BiO]~Bi_] _An adder is nearby!~BiO~BiA~Bi~BiP _You can't see any susceptible monsters within range! (Use Z to cast anyway.)~Bi3 2 #.......# . .. .####.#..#.######.# ..#.......†.###..........S#........) #......[†.# #..#.##.#.##.#.# #..#.#......#.# ...####.####...@......# #.~Bi e#.# ###.#....... #....#.# #...#....... #..##.######.#....... #..#........#..<.... #<...##....#######..## #.###....# ..# #...#....# .# #.##....# ####~Bi ~Bi 8<~Bi 11.3 (1.0)~Bi ~Bi 9 _Found a stone staircase leading up.BiJBirBiBi _You can't see any susceptible monsters within range! (Use Z to cast anyway.)BiN [#.#.....### .# ### #.......# ... .####.#..#.######.# ...#.†.####..S#........). #......[†.# #..#.###.#.##.#.# #..#.##......#.# ...#.####.####..........# #.#.# ###.#.#....#.# #...#.#..##.######.#....#..#........#..<..... #<...Bi ##....#######..### #.###....# ..# #...#....# .# #.#Bi Bi -2 _Bi Bi Bia _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Offhand : (nothing)  Armour : b - a +0 robe  Helmet : (nothing)  Gloves : (nothing)  Boots : (nothing)Bi"Bi+Bi.K _Cloak : (nothing)Bi#.........##.. ##.# #.#.#.....### ..# #### #.......# ... .####.#..#.######.# ....#.†.#####..S##..).. #......[†.# #..#.###.#.##.#.# #..#.##......#.# ...#.#####.####..........# #.#.# ###.#.# #....#.# #...#.# #..##.######.#........# #..#........#..<...... #<...##....#######..###. #.###....# ..# #...Bi+S.S=3Kinetic Grapnel _The adder hisses angrily.BiE **(grapneled)  The kinetic grapnel hits the adder.Bi ,Bi ^..SBiA W5----4Bi Bi 3 _The adder is lightly wounded.Bii   The kinetic grapnel hits the adder. Biy_The adder is lightly wounded.  The grapnel guides your strike. You hit the adder.  The adder is heavily wounded.adder bites you.  You are poisoned.BiN3=====---5.6 (1.3Pois BiBi™, _The adder poisons you!Bib  You barely miss the adder.The adder is heavily wounded.Bid0===------6.9BiHlBicnw _You feel sick. The adder closely misses you. The adder bites you.BiO \ (grapneled)  The kinetic grapnel hits the adder.Bit l  The adder is heavily wounded.Bi 19----4--------70 _You feel sick. The adder closely misses you.Bi    The grapnel guides your strike. You hit the adder.  The adder is severely wounded.Bi'15=-----9.2 (1.3 _You feel sick. The adder bites you. x2BiH  The kinetic grapnel hits the adder.Bio†BidX  You kill the adder!Bip4=-----3--------66400Kinetic GrapnelBi|BiJ~$ _You feel sick.Bi Bie 7-Bim Bio H _No target in view!BiIt3BivBiM~   You feel sick.3= _You are no longer poisoned.Bi~Bi׀BiBik44====BiGBi*,BiBiY,BiҐBiX,Bi Bi'Bi#5BiM=====BiBiǯBi.,Bi,BiRBiBi]Bi6==BiWBiP5====BiyBi=BiBiBiBi^7==BiBia,BiBiBi<====BiBiBidBiBit8==BiBiBiBiBi|BiBi$BiBiRBiBiBi219==6====BiBi,BiyBiVBi ,Bi ,Bi3BiBiN=====BiH20=BiXBi ,BiS+XBi-91Bi/.E==Bi/Bi2,Bi:4Bi6Bi6Bi8Bi ;BiF;Bi<BiP?Bi?h2==BiOBBiZDBiDBiWFBiHBiHBiq.3==Bis,BiuBiwBi(xBi6zBi|Bi|h4==Bi~Bip,Bi7BiąBi BiBik,Bi(5==Bi,Bi"BiG,BiBi,Bi.BiBi*9=BihBia6=BiBiXBi  You see here an adder corpse. _BiBiGBiBiBiBiI9=BiBiBi,BiBiBi,Bi0BiBiEBiBiBi^Bi|,BiBi&Biq,BiBiBi,BiBicBiD,BiBi9BiBiBiBinBiBiFBiBiBi,BiBi- Bip Bi Bi5Bi:Bi,BiBiWBi,BiBiBiB,BiBiBBi Bij$BBi%Bi(BBiQ(BiA1Bi 2Bi2Bi(4Bij6Bi(8,Bi9BiK=BiJQBi@R,BiSBiTBi(UBiVBiXBibZ,Bi[Bi-^Bi_,BiaBihcBiPe,BifBiZhBiZjBijBikBimBinBinBipBipBir,BirBisBitBiDtBiuBiyBi%{,BiQ|Bi~BiQBi,Bi#Bi/BiTBiBiBieBiBi,BiBiBi<,Bi,Bi=BiBiBiBiBi)BiBiTBi}BiBiBiBiBiBi[BiBiBiBifBi Bi,BiBiR  There is a fountain of clear blue water here.BiBi _BiBiBiBiBiDBi,BiBicL _You now have 49 gold pieces (gained 4).Bi3BiBiSBiBiABihBiBBi,Bi<BisBi#.#........##....# #..........###...# ..........# . #.#.÷..#.#...###.... .# #.#....#•#.#.###.###. #.#....#.#.....#.###..#  #.#....#....### #...##.##......... #.........#.⌠.#.@....# Bih`- ..#######.##.##.###....$ ### ##..#..## ..g  ##...## . ###.# #.#Big   hobgoblin (asleep) #.. ### Bi BiI  35515.0)  A hobgoblin comes into view.Bic#F-66Bi)Bi,* _Found 2 gold pieces.BiZ. #...###...# .........# . #.#.÷..#.#...###.... .# #.•#.#.###.###.... #.....#.###..# #....#.........## #..##.##......... #.........#.⌠.#.@....# ...##.###....$  ##..#..## ..g  ##...## .  ###.# #.# #.. ###Bi....###...# .........# . .#.÷..#.#...###.... .# .•#.#.###.###.... .....#.###..# .BiÛ...#.........## ..##.##......... .........#.⌠.#.@....# ..##.###....$  ##..#..## ..g  ##...## . ###.# #.# Bii#.. ### Bi _A hobgoblin is nearby!BiZ. #...###...# .........# . #.#.÷..#.#...###.... .# #.•#.#.###.###.... #.....#.###..# #....#.........## #..##.##......... #.........#.⌠.#.@....# ...##.###....$  ##..#..## ..g  ##...## .  ###.# #.# #.. ###Biu 4....###...# .........# . .#.÷..#.#...###.... .# .Biu •#.#.###.###.... .....#.###..# ....#.........## .Bi/v .##.##......... .........#.⌠.#.@....# .Biv r.##.###....$  ##..#..## ..g  ##...## . ###.# #.# #.. ### BiT} Bi Bie BiԈ ` _A hobgoblin is nearby!Bi [?25h[?0cBi@M  Search for what [? for help]? Bi!B [?25l[?1cBiyRL11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:2] a leather armourc - [D:2] a ring mail  d - [D:2] the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}  e - [D:1] +2 ice dragon scales (806 gold)f - [D:1] Orphauffo's Armour Emporium  BiR<g - [D:1] a +0 ring mail (52 gold) (1 further duplicate)  h - [D:1] a +0 robe (11 gold)  i - [D:1] a +1 pair of gloves (149 gold)  j - [D:1] a +1 plate armour of willpower (390 gold)  k - [D:1] the +0 ring mail "Itsang" {rF+} (234 gold)BiSLevel 2 of the Dungeon<<>>(Press ? for help)  #.........###.......###..######......###.##.#.......#    #####.............### ##.# #...................... BiXS   ........###.#.###.# #.## #......###.##..........    #####.#...........# #..# #......# #.##.##.......  #.........##..#######.# #......# #.#####.......  #.#.....####..........##########.###.......[..... BiS #.......# #..................................... BiSZ  ####.#..#.######.........#..........##########..#.#.   #.......†................#.####.###.##  .#.# Bi#T  #...........................###.# #..#   #........)..............#....##.###..#   #......[†......†...######..#.##......#   ##.#.##.#..........# ####..#.##..###.# BiET #......#..........# #.....#.##..# #.# BigTY ###.####..........# ####........###.#####  BiT#.# ###.#........# #................#  BiT#.# #...#........# #..#.........###.######  #.######.#........#  #.........###.........#  #........#..<......  #<........# #.##.####.# Bi/U! ##....#######..###.  #.##......###.##......#  #....#  ..#   #..............#.####.# BikU #....#  .# #.#........##....#   #....#BiU  ####..........###...#  Bi#.#........##....# #..........###...# .................# . #.#.÷..#.#...###.... .# #.#....#•#.#.###.###.... #.#....#.#.....#.###..# #.#....#....#.........## #.........##.##......... Place: Dungeon:2 #.........#.⌠.#.@....# ..#######.##.##.###....$ Bi9!### ##..#..## ..g  ##...## .  ###.# #.#.# #g   hobgoblin (asleep) Bics#..# ####Bi3 ...#Bi" ....###...# Bik# .........# . .#.÷..#.#...###.... .# .•#.#.###.###.... .....#.###..# Bi&$ U....#.........## ..##.##......... .........#.⌠.#.@....# ..##.###....$  ##..#..## ..g  ##...## .  ###.#BiS$ t #.# #..Bi{$ @ ###Bi$ Bi+ BiV6 #.#........##....#ludeguy the Tinkerer #..........###...#Bi6 Mountain Dwarf .................# .Health: 26/26 ======================== #.#.÷..#.#...###.... .#Magic: 6/6Bi6 ======================== #.#....#•#.#.###.###....Bi6 YAC: 2Str: 12 Bi7 #.#....#.#.....#.###..#EV: 10Int: 17 Bi8 #.#....#....#.........##SH: 0Dex: 8 #.........##.##.........XL:  3 Next: 66% Place: Dungeon:2 #.........#.⌠.#.@....#Noise: ---------  Time: 1356.2 (0.0) ..#######.##.##.###....$a) +0 hammer ### ##..#..## ..gCast: Kinetic Grapnel##...##.###.#Bi8 #.#g   hobgoblin (asleep)#..### _You now have 49 gold pieces (gained 4).  A hobgoblin comes into view. _Found 2 gold pieces. _A hobgoblin is nearby! _A hobgoblin is nearby!Search for what [? for help]? armBi@ BiA BiH BiQJ b  A hobgoblin comes into view. _Found 2 gold pieces. _A hobgoblin is nearby!  Search for what [? for help]? arm _A hobgoblin is nearby!Bi #.#.##....# ##...###...# ..........# . .#.#.÷..#.#...###.... .# BiI.#.#....#•#.#.###.###.... .#.#....#.#.....#.###..##.#....#....#..##  #..##.##. #Bitd#.........#.⌠.#@.....#..Bi#.##.##.###....$# ##..#..## ..gBi ##...## . #Bi6##.#Bi$U #.# BiFZ #..  ###BiBiC27.2 (1 _BiBiBi2-M.....#.####.#  #.#........##. ##...### .................## .÷..#.#...###.... .#•#.#.###.###.... .#.....#.###..# ##.#....#....#..Bi->##  #.#... ##.........#.⌠.#......## ...#######.##.##.###....$ #### ##..#..## ...g..#.#Bi4Bi7&8Bi=Bio>Bia M#####.##..................#.####.#  #.#..##. ##...###...# .................## .÷..#.#...###.... .#•#.#.###.###.... .#.....#.###..# ##.#....#....#..##  #.#... ##.........#.⌠.#......## ...#######.##.##.###....$.#9Bi  #.##......###.##......# #........#.####.# #.#........##....##..###...#..........## . ..#.#.÷..#.#...###.... .# .Bi .#.#....#•#.#.###.###.... ..#.#....#.#.....#.###..##.#....#....#.## #.##.##.#.#.⌠.#......##.#.##.##.###.$Bi _# ##..#..## ...g ##...## ... ###.# #  #.# Bi$ A #..BivBi'60BiBiBid+U. #.##......###.##......# #..............#.####.# #.#........##....##..........###...# #.........## . #..#.#.÷..#.#...###.... .# #..#.#....#•#.#.###.###.... #..#.#....#.#.....#.###..#Bi+#.#....#....#.## #.##.##.#.#.⌠.#......## #....#.##.##.###..$# ##..#..## ...g ##...## ... #Bi.,##.# #  #.#  #..Bih3Bi5&1Bi;Bi]<Bi:BiBi Bi Bi nM<.. #.##.#### . #.##......###.##..................#.####.#  #.#........##. ####..........###...# .................## .÷..#.#...###.... .#•#.#.###.###.... #..#...@.#.###..# ####.#....#....#..##  ....##.##......... ####.........#.⌠.#......####Bi:Bi&2BiBi@Bip< l[?25h[?0c  Search for what [Enter for "arm", or ? for help]? Bi [?25l[?1cBi`Bi11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:2] a leather armourc - [D:2] a ring mail  d - [D:2] the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}  e - [D:1] +2 ice dragon scales (806 gold)BiUhf - [D:1] Orphauffo's Armour Emporium  g - [D:1] a +0 ring mail (52 gold) (1 further duplicate)  h - [D:1] a +0 robe (11 gold)  i - [D:1] a +1 pair of gloves (149 gold)  j - [D:1] a +1 plate armour of willpower (390 gold)  k - [D:1] the +0 ring mail "Itsang" {rF+} (234 gold)BiwBi Level 2 of the Dungeon<<>>(Press ? for help) ##  #.####......# #....#..#..#..#..#..#    ####.###.# #......####.......†...........#    .......#.####......###......#.####.#.#####.# Bi    #....>...........##........# #.#.......#     #.#.#......).....##########......######.#.......#   #.###.#.#####.....................................>.#   #.........###.......###..######......###.##.#.......#    #####.............### ##.# #...................... Bi +   ........###.#.###.# #.## #......###.##..........    #####.#...........# #..# #......# #.##.##.......  #.........##..#######.# #......# #.#####.......  #.#.....####..........##########.###.......[.....  #.......# #.....................................  BiS F####.#..#.######.........#..........##########..#.#.  Bi #.......†................#.####.###.## .#.#  #...........................###.# #..#Bi   Bi #........)..............#....##.###..#  #......[†......†...######..#.##......#  Bi W##.#.##.#..........# ####..#.##..###.#  Bi' #......#..........# #.....#.##..# #.#  ###.####..........# ####........###.#####  BiT #.# ###.#........# #................#  #.# #...#........# #..#.........###.######Bi  11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)a - [carried] b - a +0 robe (worn) Results elsewhere ([,] to cycle)  b - [D:2] a leather armour  c - [D:2] a ring mail  d - [D:2] the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}  e - [D:1] +2 ice dragon scales (806 gold)  f - [D:1] Orphauffo's Armour Emporium  g - [D:1] a +0 ring mail (52 gold) (1 further duplicate)  h - [D:1] a +0 robe (11 gold)  i - [D:1] a +1 pair of gloves (149 gold)  j - [D:1] a +1 plate armour of willpower (390 gold)  k - [D:1] the +0 ring mail "Itsang" {rF+} (234 gold)Bi Level 2 of the Dungeon<<>>(Press ? for help)  #.........###.......###..######......###.##.#.......#    #####.............### ##.# #......................    ........###.#.###.# #.## #......###.##..........    #####.#...........# #..# #......# #.##.##.......  #.........##..#######.# #......# #.#####.......  #.#.....####..........##########.###.......[.....  #.......# #.....................................   ####.#..#.######.........#..........##########..#.#.   #.......†................#.####.###.##  .#.#   #...........................###.# #..#   #........)..............#....##.###..#   #......[†......†...######..#.##......#   ##.#.##.#..........#ip 39;49m ####..#.##..###.#  #......#..........# #.....#.##..# #.#  ###.####..........# ####........###.#####  #.# ###.#........# #................#  #.# #...#........# #..#.........###.######  #.######.#........#  #.........###.........#  #........#..<......  #<........# #.##.####.#  ##....#######..###.  #.##......###.##......#  #....#  ..#   #..............#.####.#  #....#  .# #.#........##....#   #....#  ####..........###...#  BiڃBiBiiludeguy the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 2Str: 12EV: 10BiWInt: 17SH: 0Dex: 8XL:  3 Next: 66% Place: Dungeon:2Time: _Found 2 gold pieces. Bi_A hobgoblin is nearby! _A hobgoblin is nearby!Search for what [? for help]? arm _A hobgoblin is nearby!Bi]Search for what [Enter for "arm", or ? for help]? armBiBi4BiBiBie; _BiBiBi\Bi`BiҪBi{BiˬBiMBi?BiBi9Bi˷BiBiJBiBiBiABi,BiBiBi?BBiBiBi1BimBiwBiBi7Bi!Bi-XBiBi,BiBi4Bi,BiTBiBi,Bi;Bi>Bi7BizBiBiBiO Bi Bi BiBiBi7BiBiBigBBi Bi,Bi1Bi Biy!Bi!Bi"Bi%Bi 'BiM'Bi((Bi2+Bi,,Bi-Bi&1Bi3Bib3Bi4Bim8Bi2:,Bi@;Bi>BiA,BiBBiIBBiLBi5NBiOBi+PBiQBiVb  You see here an adder corpse.BivYBiWZ _BiI\Bi`BibBibBieBi|lBinBioBiqBi'tBiw,BiyBi|Bi$Bi|BiPBiBiBiBiBiڊBiBiBiBie  You see here a hobgoblin corpse.BiBi{ _BiBis#####.#...........# #.#.........##..#######BiT#.#.....####.........#.......# #.........####.#..#.######........#.......÷...............#.......................#........)..............#......@†......†...##### Noise: --------- 1396.2 (34.0)Bi}##.#.##.#..........# ### a) +0 hammer#......#..........# #.. Cast: Kinetic Grapnel###.####..........# ####.# ###.#........##.# #...#........##.######.#........##........#..<......BiЩ1##....#######..###.Bi>BiδBiƷR _You see here a +0 ring mail.Bi@ Biӡ Wear or take off which item? Inventory Items Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 ring mail[?] describe selected Bi9 [!] equip|wield|wear|put on[tab] equip|unequip BiBiBi7 #####.#...........# #. ludeguy the Tinkerer#.........##..####### Mountain Dwarf#.#.....####......... Health: 26/26 ========================#.......# #......... Magic: 6/6========================####.#..#.######........ AC: 2Str: 12#.......÷............... EV: 10Int: 17#....................... SH: 0Dex: 8Bi #........).............. XL:  3 Next: 66% Place: Dungeon:2#......@†......†...##### Noise: ---------  Time: 1396.2 (0.0)##.#.##.#..........# ### a) +0 hammer#......#..........# #.. Cast: Kinetic Grapnel###.####..........# ####.# ###.#........##.# #...#........##.######.#........##........#..<......Bi ##....#######..###.Search for what [? for help]? arm _A hobgoblin is nearby! _Search for what [Enter for "arm", or ? for help]? arm Bi_ _You see here an adder corpse. _You see here a hobgoblin corpse. _You see here a +0 ring mail.BidBi _BiBi]%Bi#*+7.2 (1Bi.Bih6Bi}9+8.2 (2Bi@BiGBiJ+9.2 (3BiQBiX9÷Bi[-400.2 (4Bi_aBiXhBij+1.2 (5Bi~Bi 0 _You start removing your armour. You continue removing your +0 robe. x5BiBiBi  You finish removing your +0 robe.  You start putting on your armour.Bi.+2.2 (6BiBiݢBi+3.2 (7BiٮBiҵBi+4.2 (8BiBiUBi+5.2 (9Bi_BiBi=/6.2 (10.0)BiOBi 5 9 _You continue putting on your +0 ring mail. x5BinBiF^ _You finish putting on your +0 ring mail.BiQl[?25h[?0c  Search for what [Enter for "arm", or ? for help]? Bi[?25l[?1c11 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] a +0 daggerb - [D:2] a stone staircase leading up  c - [D:2] a whip  d - [D:2] a stone staircase leading down  e - [D:2] a stone staircase leading up  f - [D:2] 2 flux baubles  g - [D:2] a mace  h - [D:2] the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}i - [D:2] a leather armour  j - [D:2] 2 gold pieces  k - [D:2] a stone staircase leading downBim;Level 2 of the Dungeon<<>>(Press ? for help) ###########  #####.).......###  ##...............#  #..#..#..#..#....#  ####.#..#.)#..#..#..#  ########......#..#..#..#...#  #.....########.....#..#..#..#....#  ##  #.####......# #....#..#..#..#..#..#    ####.###.# #......#Bin ###.......†...........#    .......#.####......###......#.####.#.#####.#    #....>...........# #........# #.#.......#    #.#.#......).....##########......######.#.......#  #.###.#.#####.....................................>.#  #.........###.......###..######......###.##.#.......#   #####.............### ##.# #......................   ........###.#.###.# #.## #......###.##..........   #####.#...........# #..# #......# #.##.##.......  #.........##..#######.# #......# #.#####.......  Bi%o#.#.....####..........##########.###.......[.....  #.......# #.....................................  ####.#..#.######.........#..........##########..#.#.  #.......÷................#.####.###.## .#.#  #...........................###.# #..# BigBiiBi kludeguy the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 5Bi^klStr: 12EV: 9Int: 17SH: 0Dex: 8XL:  3 Next: 66% Place: Dungeon:2BikTime: _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  Bik>You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.  Search for what [Enter for "arm", or ? for help]? .Bim4BinBixBizBi{% _Bi+Bi BiBiJBiBiyBiuBiȎBiBiBiBiBiBiBiʠBi^BikBiBi,BiBipBiBi/BivBiBiBiBi_BiBiBiBiTBi^BiABiBiBi!BiBiMBirBiLBi]BiBiBiBiBi=BiBiBiBiBiBiBi[BiBiBiBi%BidBiTBiCBi~BiBiBiOBi ,BiJ Bi Bi_ ,Bi Bi Bi Bi Bif Bi Bi Bi Bio Bi Bi Bi Bia Bi Bi[ Bi Bi" Bi\ Bi" BiL Bi Bi7 Bi Bi Bi Bi! Bi" ,Bi # Bi-$ Bi$ ,BiL% Bi) XBi + Bi , BiP, Bi.- Bi/ Bi0 ,Bi]1 Bi3 Bi:5 Bi5 Bi7 Bi*; Bi= Bi= Bi? BiB Bi!E ,BiF BiI BiK Bi"L BimM BiP BiR ,BiS BiU BiW ,Bi,Y BiH[ Bi]] Bi] Bi4_ BiBa BiHc Bic Bid Bio ################.@.......###Noise: --------- 1444.2 (38.0)##...............#a) +0 hammer#..#..#..#..#....#Cast: Kinetic GrapnelBio $####.#..#.)#..#..#..##......#..#..#..#...##.....#..#..#..#....##....#..#..#..#..#..#Bip ###.......÷...........#BiFp I#......#.####.#.#####.#Bir Bi| Bi _You see here the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}.BiBiԓ15.2 (1.0)BiCBiu} _g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}BiE] Bi` PWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 mace Bin`  d - a +1 antimagic dagger  g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip BiEg - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}. A hunting weapon consisting of a wooden shaft with a pointed metal head fastenedon one end. Base accuracy: +4 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Polearms.At 100% training you would reach 12.0 in about 5.6 XLs.Current attack delay: 1.1. Damage rating: 16 (Base 6 x 105% (Str) x 100% (Skill) + 10 (Ench)). Flame:It burns victims, dealing an additional one-quarter of any damage that pierces defenders' armour. +Blink: It lets you blink. rC+:It protects you from cold. Int+6:It affects your intelligence (+6). If you switch to wielding this weapon: Your spell failure would improve by up to 1% (press '!' for details). This weapon falls into the 'Polearms' category. It has an extended reach (targe[?7lt[?7hBiOWield or unwield which item (- for none)?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)c - a +0 mace  d - a +1 antimagic dagger  g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6} BizU[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip Bi(& Bi}, Bi2   ludeguy the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 5Str: 12EV: 9Int: 17SH: 0Dex: 8###########BiB3 XL:  3 Next: 66% Place: Dungeon:2#####.@.......###Noise: ---------  Time: 1445.2 (0.0)##...............#a) +0 hammer#..#..#..#..#....#Cast: Kinetic GrapnelBi3 ####.#..#.)#..#..#..##......#..#..#..#...##.....#..#..#..#....#Bi4 =#....#..#..#..#..#..####.......÷...........##......#.####.#.#####.#You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail. BiT4 Z_Search for what [Enter for "arm", or ? for help]? . _You see here the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}. _g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}Bis=  _Search for what [Enter for "arm", or ? for help]? . _You see here the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}. _g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}  You unwield your +0 hammer.  You feel clever.  The +10 spear "Neosoch" {flame, +Blink rC+ Int+6} bursts into flame!Bi@ 23446.2 (1g) +10 spear "Neosoch" {flame, +Blink rC+BiE BiH T _g - the +10 spear "Neosoch" (weapon) {flame, +Blink rC+ Int+6}Bi1Bi  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   0.8  +1   k + Spellcasting 2.3   4.2  -2          Bi _b + Maces & Flails 1.3   1.4  +2   l + Forgecraft5.3   4.2  +2   c - Axes   0.7   0.7  +2       d - Polearms   0.0   1.0   0   m - Evocations   0.0   0.8  +1  Bi) e - Staves   0.5   0.8  +1   n - Shapeshifting   0.0   1.4  -2   f - Unarmed Combat   0.0   1.0   0               g - Short Blades   0.0   1.4  -2              Bi+ h - Armour   0.0   0.8  +1       i - Dodging   1.7   3.4  -3       j - Stealth   1.7   2.8  -2                                      BiThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsBiE b * Maces & Flails   1.3Bi|&o b - Maces & Flails   1.3Bi1{= d + Polearms 0.0Bi Bi  ludeguy the TinkererMountain DwarfHealth: 26/26 ========================Magic: 6/6========================AC: 5Str: 12EV: 9Int: 23SH: 0Dex: 8###########XL:  3 Next: 66% Place: Dungeon:2#####.@.......###Noise: ---------  Time: 1446.2 (0.0)##...............#g) +10 spear "Neosoch" {flame, +Blink rC+ #..#..#..#..#....#Cast: Kinetic Grapnel####.#..#.)#..#..#..##......#..#..#..#...##.....#..Bi #..#..#....##....#..#..#..#..#..####.......÷...........##......#.####.#.#####.# _You see here the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}. _g - the +10 spear "Neosoch" {flame, +Blink rC+ Int+6}You unwield your +0 hammer.  You feel clever.The +10 spear "Neosoch" {flame, +Blink rC+ Int+6} bursts into flame! _g - the +10 spear "Neosoch" (weapon) {flame, +Blink rC+ Int+6}BiBiBiBi:BiI# 3Bik$ BiF* Bi, Bi- Biy1 ,Bi3 BiZ4 Bi4 Bi_7 Bi9 ,Bi: Bi= BiE XBiG Bi+H BiI Bi3L Bi@N BiO ,BiR BiT ,BiW Bi Y Bi[ Bi[ Bi.] Bi&` Bib Biib Bic Bif Bih Bii Bik Bim Bi-p Bip Bilr Biu Biy ,Bi/z Biz BiI} Bi} Bi~ Bi܁ Bi Bi Bi] BiD Bi Bi Bi Bi Bi Bi Bi" Bi Bi ....÷...........# .#.####.#.#####.# ...# #.#.......# .######.#.......# ..............>.# .###.##.#.......######## Bi ........................ .###.##..........####### .# #.##.##......@# .# #.#####.......# .###.......[.....# .................. .##########..#.#.## .## #..#.#.# l   frilled lizard (asleep) ..# #. #.#.Bi  ..# # #l#.# ..#Bi 62.2 (16.0)  A frilled lizard comes into view.Bi! hll.BiE ,3.2 (17Bi[ N _The frilled lizard hisses angrily.Bi< ÷......#####.# #.#.......#.......#.....>.#.......######## ......... ........#  #......@# #.......#..[.....#.........##..#.#.## #..#.#.# #. #l#.# # #.#.#Bi3÷......#####.# #.#.......#.......#Biǜ5.....>.#.......######## ......... ........#  #......@# #.......#..[.....#.........##..#.#.#Bi  #..#.#.# #. #l#.# # #.#.#BiBiۦBiBi.e _A frilled lizard is nearby!Bi÷......#####.# #.#.......#.......#.....>.#.......######## ......... ........#  #......@# #.......#..[.....#.........##..#.#.## #..#.#.# #. #l#.# # #.#.#Bi9÷......#####.# #.#.......#.......#.....>.#.......######## ......... ........#  #......@# #.......#..[.....#.........##..#.#.# #..#.#.# #. #l#.# # #.#.#Bi) Bi#Bi)Biy,e _A frilled lizard is nearby!BiA#.####.#.#####.# ....# #.#.......#######.#.......#..............>.####.##.#.......######## .........................###.##....####### ..# #.##.##.......# .# #.#####.# #.###.......[.....#............##########..#.#.### #.## #..#.#.# #..# #. #l#.# #..# # #.#.#.# #. .# ##.#Bil.4.0)Kinetic Grapnel _Bi!BiBi *** (grapneled)The kinetic grapnel hits the frilled lizard.BiW) Bi4 ]..l.Bi6 _5----=5Bi= Bix@ i _The frilled lizard is moderately wounded.BipBihl.-6BilBi]Bi6  You reach to attack! The grapnel guides your strike.  You puncture the frilled lizard! You burn the frilled lizard.Bi 2.Bi ----7-7.3 (1.1Kinetic GrapnelBif Bip R _You kill the frilled lizard!Bi gBigBihBi_kBipXBipBi0rBirBisBiu,BivBixBixBi=zBif|Bi|Bit}Bi\BiN6====Bi7BiBiBiBiBiBi,BiBiBiБBiBi!BiBiSBi<====Bi4BipBi0Bi...........................###.##..........#######...# #.##.##.......## #.#####.......# ####.###.......[.....#######..................#...##########..#.#.#####.# .###.## #..#.#.# .# #..# #.@#.#.#81.3 (14.0) .###..# #..#.#.## #..#.#.#.# #......# ..# #.# ##.#.### ..###.##### #.# ..........# #.#...###.#######< ...###.........#2.3 (15BiAO _Found a stone staircase leading up.BixgBiBi,BiGBiBBi9Bi`BiBi ,Bi_ Bie Bi ,BitBiBiBiSBiBiTBiBinBiBiBiF,Bi $nBi%Bi',Bi)Bi+Bi-Bi.Bi(/Bi~1Bi3,BiN5Bi7Biq:,Bi;Bi>Bi@BiXB,BiEBiG,Bi:IBiyKBi:X#.####.##...# ..##....# #..##...# ..###...# #..##...#........###.......# ÷..#.#...###.......#..## #•#.#.###.###......# #.#.....#.###..###..# ..#....#.........##...#.....##.##.....@......#.....#.⌠.#......####..# #####.##.##.###....$ !.. BiY ##..#..## ##...g ##...## #.... ###.#..g   hobgoblin (asleep) ###. #.. ..# g> ###Bia 502.3 (20  A hobgoblin comes into view.Found a stone staircase leading down.BiBcBi/l.ggg 2 hobgoblinsg.BiXqL==3.3 (21Kinetic GrapnelBizBiw|+ _The hobgoblin shouts!Bi{...#  #..##...#  #..##...# #.......# ÷....#..## •#.###......# ..#.###..###..# .........##...# #.....@......# #......####..# #.###....$ !..   ##....   #...g  ###.# #.##..  #.# #.# ##g  #.. ..# .>  ###Bi =...#  #..##...#  #..##...# #.......# ÷....#..## •#.###......# ..#.###..###..# .........##...# #.....@......# BiZ #......####..# #.###....$ !..   ##...  #... ###.# #.##..  #.# #.# ##g Bi #.. ..# .> ###Bi+ Big2 Bi.< Bi? d _There are monsters nearby!Bi##....# #..##.##........###..... ÷..#.#...###.......#..# ...#•#.#.###.###......# Bi_.#.....#.###..###..#...#.........##......##.##..........⌠.####..# #####.##.##.###....$)!..  ##..#..## ##....#### ##...## #...g.. ###.# #.##....#BiQ  ##g... ..# .>### ### ## Bi ,Bi{g.g.--4.3 (1.0) Bi9 _Found a whip.BiÌ ***(1 grapneled)The kinetic grapnel misses the hobgoblin.The kinetic grapnel hits the hobgoblin.Bi ,Bi kg.g.Bi 5----=-5Bi& Bil( b _The hobgoblin is severely wounded.Biz!Bi*>g.Bi+-6.4 (1.1Bi3Bi6 _You hit the hobgoblin but do no damage. The hobgoblin barely misses you.Bit X  You puncture the hobgoblin! You burn the hobgoblin.BiC Bi .   hobgoblin (Bi N----717.5Bi< Bis M _You kill the hobgoblin!Bi  The grapnel guides your strike. You puncture the hobgoblin!  You burn the hobgoblin.BiD.Bii58.6Kinetic GrapnelBiBiM _You kill the hobgoblin!Bi 3BiBi$XBiSBiBiBiMBi$Bi,Bi_Bi_,BiBiBi<N6====BiBioBij,BiBiBiBiBi BiYBi,BiBiUBi<====Bi  _You now have 51 gold pieces (gained 2).BiU <  You see here a +0 whip.Bic Bib  _Bi Bi*" Bi" Bi\$ Bi) _d - 2 sedimented pink potions (gained 1)Bi2* Bi++ BiO- Bi 3 Bi3 Bi5 BiT7 Bi8 BiS9 BiP: Biv> Bi@ Bi@ BiA Bi.D BiE BiAF BiXG BiH BiqJ BiJ BiK BicM BiN Bi2O BibP BiT <  You see here a +0 whip.Bi%V BiV  _BiZ Bi\ Bi^ ,Bi,` Bia Bic Bic BiJe Big Bidh Bih Bii Bism BBim Bio Bip Bi q Biq Bi[x Biy ,Biz Bi} Bi Bi ,Bi' ,Bi^ ,Bi Bif Bi BiW Bi Bį Bi BBi; Bi ,Bi Bi7 Bi ,BiH Bi Bi Bi! Bi Bi Bi Bi Bi Bib Bi& ,Bi Bi 0Bi Bi BiV Bi Bi Bi ,Bi Bi_ ,Bi ,BiR Bi BiX Bi Bi Bi3 Bi Bib Biz Bi Bi, Bi Bi Bi Bi Bi Bi- Bi ,Bi% Bi BiL Bi Bi9 Bi Bi BiS Bi Bij Bi! BiN! Bi" Bi Bi Bi Bi BiH Bi~ Bi Bi BiK BiϮ Bi, Bis Biֶ Bi Bi Bi Bi* Biο Bi> Bi BBi^ Bi Bi\ Bi7 Bi Bi BBis Bi Bi ,Bif Bi ,Bi Bi Bi Bi Bi Bi BiG BBi Bi Bi< Bi Bi Bi Bi6 Bi Bip Bi ,Bix Bi Bi Bic Bi Bi" Bi$ ,Bif% Bi( Bi&) Biu) Bih* Bi- Bi. Bi / Bi0 Bi2 BiT BixU BiW ,BiW BiZ Bi[ ,Bi\ Bi^ Bih_ Bi` Bia Bii Birj Bij Bik Bil Bim Bin Bin Bio Biq Bilq Biq Bidu BiJw BBizy Biz ,Bi<| Bi~ Bi ,Bi Bi( BiG BBiS Biӈ ,Bi Bi݊ Bi֋ Bi Biތ Bi. Bi BiQ Bi Bi{ Bi Bi˔ Bi_ BiB Bi+ Bij Bi Bi Bi Biߜ BiY Bi Bi ,Bil Bia Bi ,BiK Bi| Bi Bi- Bi Bi Bip Biç Bi' Bii Bi ,Bip BiD Bi ,Bi` BiP Bi ,Bi^ BiDZ Bid Bi² Bi Bi| BiA ,Bi Bi Bi BiL Bi Bi= Bi. Bix Bi Bi Bi BiV Bi Bi\ Bi^ Bi Bi> Bia Bi BBi Bi+ Bi Bi Bi Bi} ,Bi Bi ,Bi Bi M _You now have 63 gold pieces (gained 12).BiF Bi BBi BiQ  #........#..<......# #<......  ##....#######..###.# #.##.... #....# #..# #.# #....... #....# #..# #.# #.#..... #....# ####..#######....... #....# #........#.......... #....# #.######.#..#.#.÷..# #....# #.#.##...#..#.#....# ###@##.###..#.#....#-650.6 (142.0) #...##...####.#....# #.######.# #....... #........####....... ####..####....###### #..#iy m ###### #..# ......##.#Bi 8-BiT j _Key pressed, stopping explore.Biwx _Bi . _Bi| ,Bi Bi Bi Bi; Bi Bi Bi Biޣ Bie Bi¥ Bi BiO ,Bi Bi Bin Bi Bi Biγ BBi( Bi BiK Bi Bi Bi Bi Biz Bi Bi` Bi Bih BiC ,Biѽ Bi Biv Bi Bi Bi Bi Biv Bi Bi( Bi0 Bi Bi Bie Bi] Bi Bi ,Bi Bi ,Bi. Bi Bi Bi BiB Bi Bim Bi Bi$ Bi Bi Bi Bi[ Bi Bi* Bis ,Bi Bid Bi BiO Bi Bi Bi; BBi XBi1 Bi Bi Biy Bii BiA Bi Bi Bi) Bi Bib ,Bi Bi ,Bi9 Bi Bi( Bi Bi Bi/ BBi Bix XBi*% Bi' P  There is a stone staircase leading up here.Bi) Bi2*  _Bi+ Bi . Bi91 ,Bi2 Bi4 Bi6 Bi6 Bi8 Bia: Bi< Bi< Bi~> Bi?@ BiA BiDB BiUC BiD BiE BiEF BiG Bi{H BiI Bi J BiJ BiL Bi"M BiM BiM BiN BiO BiO BiP BiQ BiR BiR BicS BiTZ Bi"[ Bi{[ Bi[ Bi^ Bi_ Bi_ BiC` Bid BBie BiVj Bij ,BiMl Bin Bip Biq Biq Biu Bi$v Biv Biw Bi_z BiU ,Bi( Bi Bi ,Bi Bi Bi Bi Bid BiX g  You see here a hobgoblin skeleton.Bik Bi;  _BiЕ Bi+ Bi( BBi Bi Bi< Bih Bi Bi] Bi Bi Bi< Bi Bi BiA Bi Biܰ Bi$ BiE Bi۶ Bi Bi Bi Bi Bi BBi5 Bi) ,Bi BiE Bi Bi Bi Bim Bi ,Bi^ Bi~ Bi ,BiA Bi Bi BBi2 Bi Bi Bi Bi Bi Bi Bi Bi Biq Bi Bi Bi, Bi Bi> Bi Bi Biv Bi Bi Bi g    Bio      #######  #.....####  ### #.####....   #####.###.# #....   #@......#.####....732.6 (8Bi 02.0)   #.###....>........   #.# #.#.#......)   #.###.#.#####   #.........###.....  Bi z######.............   #........###.#.###.   ######.#...........    #.........##..BiO E BiXBiBi Bi/ 7_Done exploring.Bio3BiBi0.0)...........Biq _Done exploring.BiA IBiy Bi ,Bi E _Done exploring.BioBio3Bi}f _BiBi,Bi]Bi)Bi^,BiԇBiBiCBiBiBi֍Bi3BiBi>BihBiBiBiVBiBi@BiBiBi/BiBiBiBi ####### #.....#######  ### #.####......#  #####.###.# #......#  #.......#.####......##  #.###.........# 40.6 (8 #.# #.#.#......).....##### #.###.#.#####..... Bik#.........###.......###..# ######.............### ##.# #........###.#.###.# #.# ######.#...# #. #.........##..####### BiϮ;#.#.....####..BiuBiBinc _There is a stone staircase leading down here.Biz 1.6 (1 _Bi ..#.#. #.####  #....  #...  #..# 3 #.@#  #..# #..# ...# ##.## .. .. #.. Bi, -2.3 (1.7Bi! Biv } _You climb downwards. _There is a stone staircase leading up here.CiCiCiCiCiCiP _CikCiCiHCiCiȶCiKCiCiCij{### .. .. #. #. ##.#.######....#...........#...@.#5.3 (3.0#..##.......#.<# .##....#..# .# ...#..# .# ....# .###.## .).. ....CiCi+6.3 (4Ci9Ci% _Found a rapier.CiГICiCi### .. .. #. #. ##.##.######....S#.#....@# #..##.#.<##.##.#..##.# .#..##.# .....##.# .#Ci S   ball python (constriction, asleep)##.##..) #.. ... Ci_v 0  A ball python comes into view.CiqxS.S)Ci+7.3 (1CikCi5 _The ball python hisses angrily.Ci ### .. .. #. #. ##.#  #.######...S.  #............  #....@# #..##........  #.<##.##.....  #..##.# ....  #..##.# ...  ...##.# .# Cif ##.##..) #  .. ... ..Ci  ### .. .. #. #. ##.#  #.######...S.  #............  #....@# #..##........  #.<##.##.....  #..##.# .... #..##.# ... ...##.# .#  Ci ##.##..) # .. ... ..Ci  _A ball python is nearby!Ci# @ ### .. .. #. #. ##.#  #.######...S.  #............  #....@# #..##........  Ci$ #.<##.##.....  #..##.# ....  #..##.# ...  ...##.# .#  ##.##..) #  .. ... ..CiM  ### .. .. #. #. ##.#  #.######...S.  CiҼ #............  #....@# #..##........  #.<##.##.....  #..##.# .... #..##.# ... ...##.# .#  ##.##..) # .. ... ..Ci Cic Cim CiF b _A ball python is nearby!Ci[CidCi.Cif _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ci### .. .. #.  #. ##.###.######...S#.....@.......#.....##.....w#..##....#.<##.##..#..##.# ..#..##.# ....Ci<w   ribbon worm (wandering)...##.# .#S   ball python (constriction)##.##..) #.. ...Ci?CiCip!.SwwCi"=8Kinetic GrapnelCi'Ci*^ _A ribbon worm comes into view.Ci# ** , grapneled)The kinetic grapnel hits the ball python.CiM| ,Ci {.S...w.Cic _5----=9Ci Ci c _The ball python is heavily wounded.Ci'  You reach to attack! The grapnel guides your strike.  You puncture the ball python! You burn the ball python.Ci)Ci/_...w.Ci4----6-50.4 (1.1Kinetic GrapnelCi:Ci<O _You kill the ball python!CiCi8-Ci] _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Ci!Ci(6w.Ci )M10Kinetic Grapnel _Ci/Ci0Cia ***(grapneled)The kinetic grapnel hits the ribbon worm.Ci Ci S..w.Ci a4----=2Ci Ciq 9 _The ribbon worm is lightly wounded.Ci}Ci~.-3Ci3CiCiCiBuw.-4CiCi  You reach to attack! The grapnel guides your strike. You hit the ribbon worm.  You burn the ribbon worm.Ci7yw. Ci-5.5 (1.1Ci$Cip'f _The ribbon worm is moderately wounded.Ci  You barely miss the ribbon worm.The ribbon worm is moderately wounded.Ci> M----=6.6Ci Ci X _The ribbon worm barely misses you.Ci  (grapneled)The kinetic grapnel hits the ribbon worm.Ciqr  The ribbon worm is heavily wounded.Cir,70CiNzCi{C _The ribbon worm bites you but does no damage.CiI  The grapnel guides your strike. You puncture the ribbon worm!  You burn the ribbon worm.CiG†Ciw83=8.7 (1.1Kinetic GrapnelCiCi.O _You kill the ribbon worm!CiVCCi5====CiCiTnCi>CizCi͌<====CiCi#BCiQCiGd6====Ci>Ciп4 _Magic restored.Cii  You see here a ribbon worm corpse. _Ci8R====Ci{l _You now have 76 gold pieces (gained 13).Cis;1..# #.# #.#### ....[ #####... #.. ...  #.# #.#  #.# #@# --90.7 (32.0)########.###.# ............# ............##.######.##.##. #.##.#####.######.......##......†.......##.....##.......#--1.7 (33Ci0@CiCF _Found a barding.CiCiUCiCiF Ci,BCi>>Ci?Ci"DBCivCiXCisZ##############....@......# g....########.# ### ######.######### ..........[...... #######.......... #......######## g   goblin (asleep) #.###.## #.# #.# ########.###.# 805.7 (14  A goblin comes into view. It is wielding a +0 dagger..gg==6.7 (15CijCi( _The goblin shouts!Ci #############  #....@......#  .g...########.#  ### .  ..[  ..  #......  #.###.##  #.# #.#   Ci\F #############  #....@......#  .g...########.#  ### .  ..[ .. #......  #.###.CiFz #.# #. Ci] _A goblin is nearby!CiZR" # #...@.......#.g...#.##. ######.#.. ...[......## #... #......# #.###.## #.# #.#  #.###.#.g...CilT[--7.0)Kinetic Grapnel _CiNZCi\Ci I  The kinetic grapnel hits the goblin.Cil b**)*Ci[ 7...Ciwa 5----5=-8Kinetic GrapnelCi Ci J _You kill the goblin!CiICi]4----CiCiN6====CipCiCiB,Ci`nCiCinBCi]CiR====CiCi-Ciy,CiCi ###################...........#.....)..########.#.#####...#######........[....Ci&-#######........ #...... #.###.## #.# #.#########.###.#............#............# #.######.##.#You pick up a parchment of Sandblast and begin reading...Ci224.0)-3.7 (15Ci B _You add the spell Sandblast to your library.Ci-CiCiBCi[Ci,CisCiCi,CiCiCiBCiCi,CiBCi,CiCi,CiCiCi,Ci\CiCi,Ci>CiCiCi.CiCiCiBCiaCi! Civ' XCi' Ci* Ci* Ci+ Ci- CiW0 BCi3 Ci3 Ci3 Ci4 Ci6 Ci8 ,Cim< BCi|> ,Ci? CiA CiB CiB CiG XCi\I CiK CiL CiL CiN Ci*Q ,CiQ CiS CiU Ci>V CiV Ci(X CiTZ ,CiZ Ci ] CiN^ Ci^ Ci` ,Cij Cik Ci`k Cik Cim Cio Cip Cidp Cir Cit Cit Ciu Ciw Ciy Ci$z Ciz CiT} Ci& ,Ci CiȂ Ci BCi Ciˊ ,CiЋ Ci Ci XCi CiÒ Ci M _You now have 87 gold pieces (gained 11).Cip 3Ciח Ci CiW Ci Ci Ci Ci .............................##..##..##...####..#####.####....####.## #..# #.##..## #.### #..# #.###..# ##..... #..# #...Ci "...###..###...b# #..# #...#..........#..##....# #..##..........#........# #.<...###..###.@..# #..#.. #..# ##...# #..#. #..# ##..# ...Ci: Kinetic Grapnel.... ..# ##.##..##. .## ..Cin Z... . .# ..b   bat (wandering) ## #.. Ci Ci! n64.7 (41 .bbA bat comes into view.=5.7 (42 _The bat closely misses you.CiIs  ...... ..##... ##....####.## #..# #.  ##..## #.### #..#  #..# ##..... #..# CiHt O ...###..###....# #..#  #..........#..##....#  #..........#b.......# #.<  #.@..#  .. #..# ##...#  . #..# ##..#  .... ..#  ..##. .## ..  Cit g... . .# ..  ## #.. Ci  ...... ..##... ##....####.## #..# #.  ##..## #.### #..#  #..# ##..... #..#  ...###..###....# #..#  #..........#..##....#  #..........#b.......# #.<  #.@..#  .. #..# ##...#  . #..# ##..#  .... ..#  ..##. .##  ...Ci [37m . .# ..  ##  Ci Ci! Z _A bat is nearby!Ci!Read which item? Scrolls  c - 2 scrolls labelled TOPLEI GATWOM  e - a scroll labelled GOX SUR YLUSKIA  h - a scroll labelled XAMEFE HAIGIAFANUPN [!] read|quaff[?] describe selectedCiK CiӪ............................ ludeguy the Tinkerer.##..##..##...####..#####.## Mountain Dwarf##....####.## #..# #.Health: 26/26 ========================##..## #.### #..# #.## Magic: 6/6========================#..# ##..... #..# #... AC: 5Str: 12...###..###....# #..# #... EV: 9Int: 23#..........#..##....# #..# SH: 0Dex: 8#..........[40Ci!m#b.......# #.<# XL:  3 Next: 85% Place: Dungeon:3...###..###.@..##..# Noise: =--------  Time: 1865.7 (0.0).. #..# ##...##..# g) +10 spear "Neosoch" {flame, +Blink rC+ . #..# ##..#...# Cast: Kinetic Grapnel.... ..###.##..##. .##..... . .#..b   bat###..You pick up a parchment of Sandblast and begin reading... _You add the spell Sandblast to your library. _You now have 87 gold pieces (gained 11).  A bat comes into view. _The bat closely misses you. _A bat is nearby!CiıP  Okay, then.CiCiCi. _Ci F  The kinetic grapnel hits the bat.Ci 3†CiZ Ciښ 5----76.7 (1Kinetic Grapnel _You kill the bat!Ci~ _No target in view!CiICiq: _Ci----CiBCi,CiZCisCiz6====CiCiXCinCi====Ci7BCiCinBCinCi0 #..........#†.......# #.<..###..###....# #.... #..# ##...# #... ##..# ##..# ... ....# ##..# ##.# ..##..##..## ..  ...........# ..  ####.#..### #..  #.@#  - #....$.J...#  ###......... Kinetic Grapnel #...###### ###.#Ci1  J   endoplasm (asleep).#.# 837.0)  An endoplasm comes into view.J.J-4.7 (18 _The endoplasm quivers.Ci. †Ci̽ #.< ...###..###....#  .. #..# ##...#  . ##..# ##..#  ....# ##..#  ..##..##..## ..  ...........# ..  ####.#..### #..  #.@# #....$J....#  ###.........  #...######  ###.# .# Ci'D.# .#CiGZ † #.< ...###..###....#  .. #..# ##...#  . ##..# ##..#  ....# ##..#  ..##..##..## ..  ...........# ..  ####.#..### #..  #.@# #....$J....#  ###.........  #...###### ###.# .# .# .# CimCi5oCiuCia _An endoplasm is nearby!Ciؕ1 † #.< ...###..###....#  .. #..# ##...#  . ##..# ##..#  ....# ##..#  ..##..##..## ..  ...........# ..  ####.#..### #..  #.@# #....$J....#  ###.........  #...######  ###.# .# .# .#Ci!Ci9 % † #.< ...###..###....#  .. #..# ##...#  . ##..# ##..#  ....# ##..#  ..##..##..## ..  ...........# ..  ####.#..### #..  #.@# #....$J....#  CiC; ###.........  #...###### ###.# .# .# .# CiA CiB CiI CiN a _An endoplasm is nearby!Ci$ * (grapneled)The kinetic grapnel hits the endoplasm.Ci4 Cio9 (J.Ciw= i5----=5.0) Ci@ CiC b _The endoplasm is severely wounded. Cix~  The grapnel guides your strike. You puncture the endoplasm!  You burn the endoplasm. CiF$ CiZ----916.8 (1.1Kinetic Grapnel Ci CiM _You kill the endoplasm! Cigu CiX Ci CiJ Ci Ci Ci Ci Ci Ci' Cisd6==== Ci Ci Ci Ci  Ci Cis Ci Ciw Ci Ci$, Ci8 CiLM _You now have 97 gold pieces (gained 10). Ci Ci<==== Ci Ci( Ci Ci Ci Ci  CiX CiB CieX Ci Ci, Ci Ci Ci"!, Ci" Ci$'X CiOH CiMX CiN CiTn CiU CiV CiV CiX CilZ, CiZ Ci]^ Ci_, Ci#` Cia Ci c CiXc Cic Ci"e Cif Cif CiYg CixlX Cil Cim Ci=n Cin Ci_p Ciq Ciq Cir Cit Ciu, CiIv Ciz CiuJ Cin CiF Ci Ci# Ci CiX Ci Ci Ci© Ci Cio Ci Ci[ Ci Ci CiB Ci{ Ci., Ci Cij Cia, Ci CiG#########....###.##....... ............................... ..##..##..##...####..#####.###### .####....####.## #..# #. # .## ##..## ##.#####..# #.##### ..## #..# ##......#..# #......† ...###..###....##.#..# #.....## .#..........#..##....# #..##... .#..........#†..@....# #.<##.##-941.8 (55.0) ...###..###....##...## #..##.## ..## #..# ##...# )..# #..##.## .## ##..## CiB[40m ##..# ..... ...##.## .####....####..# ..#### ##.##..) ..##..##..##..## ... .. ... ..............# .... .. ..######.#..### .#.# #.. #........#..#####.#-2.8 (56 Ci CiN% _Found a dagger. Ci= 3 Ci  Ci  Ci  Cif B Ci , Ci8  Ci  Ci ..##..###..#####.######.# ###....####.## #..# #. #.# # ##..## ##.#####..# #.######.. ## #..# ##......#..# #......†.. .###..###....##.#..# #.....##.. ..........#..##....# #..##..... . Ci ].........#†.......# #.<##.##..##..###....##...## #..##.## ## #..# ##...##)@.# #..##.##.. # ##..## ##..##.......J...##.## ###....####..##..#######.##..) ##....###... .. ... ............# #.... ..  Ci ######.#..### #.#.# #.. J   endoplasm (asleep) .......#..#####.#.#  Cik |######..........# ###.......... Ci ! Ci\ 4.8 (2.0)  An endoplasm comes into view. Ci \J.J Ci% +5.8 (3 Ci  Ci' ^ _The endoplasm quivers.!CiaQ #..# #. #  ##.#####..#  #..# ##......#..# †....##.#..# ..##....# †.......# #.<#...##  #..# #)@.# #  ##..##......J..#..#######.##..) #... .. ...  #.... ..  #.#.# #.. !CiRR#.#.#..#.# !Ciu #..# #.   ##.#####..#  #..# ##......#..# †....##.#..# ..##....# †.......# #.<#...##  #..# #)@.#   ##..##......J..#..#######.##..) #... ..  #....  #.#.# #.. #.#.#..#.#  !Ci3[_An endoplasm is nearby!!Ci _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Ciy$ !Ci& !CiJ. !CiF1 _You can't see any susceptible monsters within range! (Use Z to cast anyway.)!Ci#J.6.8 (1Kinetic Grapnel !Ci% _!Ci*!Ci0"Ci *** (grapneled)The kinetic grapnel hits the endoplasm."CicY"Cib...J."Cic_5----=7"Cil"CiTod _The endoplasm is moderately wounded.#Ci#Ci0'J.#Ci|.-8#Ci#Ci#CiD  You reach to attack! The grapnel guides your strike. You hit the endoplasm.  You burn the endoplasm.#CiJjJ. #CiEKG-9.9 (1.1#CiR#CiTb _The endoplasm is severely wounded.#CiES  You hit the endoplasm. You burn the endoplasm.#CiN1.#CiT----4=51.0Kinetic Grapnel#Ci2[#Ci]M _You kill the endoplasm!$CiX3$CiY$Ci\,$Ci,bX$Cib,$Ci3d$Cie$Cie$Cif$Cibh$Cih$Cii$Cikd6====$Ci m$Cip$Ciu,$Civ$Ciz$Ci{$Ci{$Ci}$Ciʀ$CiP$Ci$Cir$Ci$Ci?$Ci<====$Ci^$Ci$Ci$Ci=$Ci݊$Ci$Ci,$CiÎ$Ci$Ci,$Ciݑ$Ci$Ci,$Cit$Ci$Ci$Ci$Ci$CiÝ$Ci(,$CiP$Ci$Ci:..#..##....# #..##........... ..#†.......# #.<##.##.......# ....##...## #..##.##.......# ...##)..######..##.##.#  ##..##...........##.#####.#### ###..##..#######.##..)## .# ##..###................> ...# #...............## ..### #.#.#####.@......# -67.0 (16.0) $Ciy^..#####.#.# #.##.###.# ........#.# #.# # ..........# #.######### #.#.# ...  #.# .  #.#   #.#$Ci$CiѶF-8.0 (17$CiG$Ci; _Found a stone staircase leading down.$Ci3$CiX$Ci$Ci$CiB$Ci,$Ci~$Ci$Ci$Ci#$Ci$Ci$Ci ,$Ci$Ci$Ci9$Ci$Cih$Ci$CiB$Ci$CiN $Ci $Ci $Cin$CiB$Ci_$Ci,$Ci*)$Ci/X$Ci]0$Ci0$Ci5B$Ci5$CiU7$Ci?9$CiV;,$Ci<$Ci>$Ci"@$Cim@$CiA$Cimd ..#.# #.####...## ....# #.###.....## ###### ##.##.ß...ß.##  #............#  #..#....⌠....#  ..#.........#  ##.ß...ß.##  ##.....##  ##@..##  #..##.#  #.. ... ##. .##.# #. .# #[$Cii14;14H .. #. #.  You pick up a parchment of Slow and begin reading...84.0 (165.0 (17 _You add the spell Slow to your library.$Ci 3$Ci $Ci $CiN $Ci n$Cij $Ci $Ci $Ci ,$Ci $CiU $Ci $Ci1 $Ci? $Ci $Ci $Cif $Ci $Ci ,$Ci $Ci< $CiL ## ##.##.ß...ß.##  #............#  #..#....⌠....# ..#.........# ##.ß...ß.## ##.....## ###...## #..##.#### #.......@# 91.0 (6.0)$Ci ##.##.##.# #.##.##.# .....##.###.#####.##.# #.##.# >..#. ###$Ci $Ci +2.0 (7$Cip $CiS ; _Found a stone staircase leading down.%CiL ##.....##  ###...##  #..##.#### #..# ##.##.##.# #.##.##.# .....##.##.#####. #.# #6.0 (4 #.##..>......>. #.########.# # 7.0 (5 %Ci3_Found an escape hatch in the floor.%Ci%Ci%Ci%Ci%Cia%Ci%Ci+n%Ci,%Ciw%Ci%Ci%Ci,%Ci2%Ci R  There is a stone staircase leading down here.%Ci 5 _%Ci %Ci%CiX%Ci,%Ci%Cik%CiY%Ci%Ciz%Ci%Ci,%CiZ%Ci%Ciw%Ci%Ciu%Ci%Ci%Ci" %Ci| %Ci0"%Ci"%Ci#,%Ci$%Ci%%Ci&%Cit&%Ci'%Ci(%Ci(%Ci)%Ci.%Ci/%Ci/%Ci0%Ci1%Ci3,%Ci3%CiG6B%Ci 7%CiC8,%Ci8%Ci9%Ci:%CiC;%Ci;%Cih=%Ci<>%Ci>%Ci ?%CiV@%Ci@A%CiA%CiwB%CiC%Ci{D%CiD%CiE%CiYF%CiaG%CiG%CiH%CiI%CiuJ%CiJ%CiJ%CiL%CiM,%Ci#N%CiwP%Ci0Q%CiQ%Ci$R%CiJS%Ci=VB%CiV%CiW%CiW%CioX%CiY%Ci^%Cib`%Cia%Ci b%CiLb%Cic%Cid%Ci!e%Cie%Ci/g%Ci'h%Ci{h%Cih%Ci!l%Cio%Ciyp%Ci q%Cis%Cis%Cis%CiSt%Ciu%Civ%Civ%Ci=w%Cix%Ciy%Ciz%Ciz%CiJ|%Ci},%Ci5~%Ci%Ci%Ci+%Ci%Ci-%Ci#%Cir%Ci;%CiP%CiA%Ci%Ci%CiU%CiS,%Ci_%Ciȍ%Cil,%Ci%%Ci,%Cin%Ci|N _You now have 112 gold pieces (gained 15).%Ci3%Ci[%Ci,%Ci.B%Cii%CiB%CivB%Cih%Ci%Ci%CiB%Ci%Ci,%Ci,%Ci %CiYL There is a stone staircase leading down here.%Ci%Ci _%Ci6%Ci$%Ci,%Ci6 %Ci %Ci*,%Cia%CiX%Ci%Ci,%Ci%Ci%Ci$%Ci%Ci%Ci%Cib %Ci %Ci!%Ci#%Ci$%Ci%%Ci',%CiUG###.###.# ........# ........# ####.##.# #.##.#### ####.......# ...........# ..##.......###### #...............2070.0 (73.0) #.##.......#####..# #.##.......# ###.# #.##.......# #.# #.#####.####<# ..)####.## ....>...# ...###### ....#1.0 (74 _Found a stone staircase leading up.%Ci  _You can't see any susceptible monsters within range! (Use Z to cast anyway.)%Ci>5%Ci53%Cig7%Ci8%Ci;=P _%Ci>B&Ci`V # # .##.# ### .##.#### #.. .......# #.## #.#.....########. .....#.# .......#####..###..S# .......# ###.# ##.#Kinetic Grapnel .......# #.# ##.#### <# ###.# # S   ball python (constriction, asleep) >...# ##### #&Civ 5.0 (4.0)  A ball python comes into view.&Ci&CiPzS..S)&Ci4==6.0 (5&Ci#&Ci;5 _The ball python hisses angrily.&Ci^  , grapneled)The kinetic grapnel hits the ball python.&Ci:  The ball python is moderately wounded.The ball python bites you but does no damage.5-5----  0  -7.0 (1Constr  _The ball python grabs you. The ball python constricts you.&Ci ### #.. #.# #.##.##.#.#@#..###S..#  ###.# ##.# &Cik #.# #  <# # >...# #&Ci(au ### #.. #.# #.#&Cia#.##.#.#@#..###S..#  ###.# ##.#  #.# #  < # >...#&Cigg&Ci}hX-&Cim&Cigpb _A ball python is nearby!&Ci"J  The grapnel guides your strike. You puncture the ball python!  You burn the ball python.&CiL F†&CiIP ~ 9 68Kinetic Grapnel&Ci)W &Cik O _You kill the ball python!'Ci?'Ciߔ3'Ci'Ci{6='Ci _HP restored.----='Ci 96'Cio+===='Ci,'CiN  You see here a ball python corpse. _===='Ci,'CiP  There is a stone staircase leading up here.'CiؽK _'Ci׾'CixB'Ci'Ci]B'Ci'Ci:,'Ci'Cij'CiR'Ci'Ci'Ci'CiW'Ci'Ci 'Ci^'Ci-'Ci'Ci'Ci<'CiL'Ci7,'CiL'Ci^'CiUX'Ci'Ci'Cim'Ci'CiR'Cih'Ci'Ci'Ci'Ci|'Ci'Ci0'Ci'CiN'Ci'Ci'Ci3'Cih?   # ###.## .#.#### ###  ..###†..# #.#  ##.#.##.# #.#   ##.## # #.#   #<# #.#####.#####'Ci  #.# #.........@.# -110.0 (32.0)  #.#########.###.#   #...........# .#   ##########..# <#  'Ci= #.## .#  ..# .# 'Cio  ##.# .#  'Ci ... ##   'Ci^#.#  'Ci"'CiF-1.0 (33'Ci'Ci9 _Found a stone staircase leading up.'Ci'Ciw3'Ci3'Ci=X'Ciܽ,'Ci<'Cib'CiJ'Ci,'Ci)'Ci,'Ci 'CiP  There is a stone staircase leading up here.'Ci'Ci _'Ci'Ci'Ci'CiA'Ci'Ci)'Ci,'Ci'Ci'Ci'Ci'Ci:'Ci'CiN'Cin'Ci'Cio'CiI'Ci'Cid'Ci'Ci 'Ci1'Ciu'Ci'Ciq'Cit'Ci'CiY'Ci'Ci,,'Ci'Cio'Cit'Ci'Ci'Ci'Ci,'Ci'Ci'Ci'Ci'Ci9'Ci''Ci'Ci4'Ci<'Ci'Ci;,'Ci'Ci'Ci'Ci'Cin'Ci'Ci'CiK'Ci'Ci'Ci,'Cid'Ci,'CiB'Ci 'Ci ,'Ci_ 'Ci'Ciu'Ci'CiN _You now have 124 gold pieces (gained 12).'Ci'Ci'Ci'Ci$'Cij'Ci'Ci'Ci'Ci'Ci2'Ciy'Ci'Ci'Ci'CiD'Ci'Ci 'Ci!'Ci!'Ci"'Ci#'Ci#'Ci2$'Ci=%'Ci%&'Cix&'Ci&'CiC('Ci$)'Ci)'Ci)'Ci+'Ci,'Ci-'Ci-'Ci^/'Ci10'Ciu0'Ci0'Ci62'Ci"3'Cit3'Ci3'Ci5'Ci6'CiV6'Ci6'Ci8'Ci9'CiU9'Ci":'Ci;'Cir<'Ci<'Ci='Ci>'Ci@,'Ci@'CiB'CiC'CiC'CisD'CiaJ'CiqL,'CiM'CiLO'CiQ,'CiQ'CiS'CiT'CiT'CiU'Ci}W'CiWY,'CiZ'Ci|_n'Cia'Cia'Ci:b'Ci>c'Ciid'Cid'Cie'Cif'Ci;h'Cih'Cii'CiLk'Cil'CiHm'Cim'Cin'CiBp'Cip'Ci'q'Cir'Cis'Cit'Ciu'Civ'Cix'Cijx'Cix'Ciez'Ci{'CiD|'Ci|'Cij~'Ci)'Ci'Ci'Ci'Cic,'Ci'Ci'Ci'Cis'Ci'CiĉX'CiË'Ciڌ,'Cil'Ci'Ci'Ciu'Ci'Ci'Ci'Cih'Ci'Ci'Ci,'Ci'Cir'Ci#.........##.# #.# ##.ß...ß.## #.#.# #.#....## #.#.# #..##...## #.#.# #.. ##..##.#### #.#.# #..  #........# #.#.# #...##.##.# #5#.#####.. ###.##.##.# #.#########....##.# .......##.# #.@...............# ###.#####.# #..###########.####.#####.#####..# #.# Kinetic Grapnel.##..>......>.. #.#'Ci#.##.########.## #.##.##.# .. ... 5   Grinder (asleep) ###.##.# ... #.# ..#.##.# .?. #.# #.#.##.# #.#'CiGw 72.0 (61  Grinder comes into view.'Ciq§55'Ci;,3.0 (62'Ci'Ci% _Grinder blinks!'Ci I #.#  #. #.#  #. #.#  #. #.#  #. #.#   #. #.#   #§ #.#####.. #.#########....##. #.@............... #..###########.  #..# #.#  >......>5. #.#  ##.## #.#   .. ...  ... #.#  .?. #.# #.# 'Cit@ ; #.#  #. #.#  #. #.#  #. #.#  #. #.#   #. #.#   #§ #.#####.. #.#########....##. #.@............... #..###########.  #..# #.#  >......>5.   'CiA G##.##    .. ...  ...  .?. 'CiH 'CiI 'CiP 'CiS \ _Grinder is nearby!(Ci$ **(grapneled)The kinetic grapnel hits Grinder.(Ci=  Grinder is lightly wounded.  Grinder says, "You look like you could use a good racking."(CiaE....(Ci55----=4.0 (1.0)Kinetic Grapnel(Ci*(Ci;% _Grinder blinks!)Ci #.ß...ß.## #.#.....## . .###...## ##..##.####  #........#.##.##### ##########....##.# ...................... ###.##############.### )Ci ####..# #.# ..>......>..###.###..... #..#.#.#)Ci)Ci.-5)Ci.)Ci)Ci .##.ß...ß.## #. #.# #. .###.....## #.# #.# # ..###...## #.# #.# ##..##.#### #.# #.# # # #.# #.# #.# # # ##.##.##.# #.#)Ci y #.######.##.##.# #.#....##..##.# #.#.#####.# #@.##. #.#####.#####..# #.# #.##..>......>..5)Ci  #.# #.##.########.####)Ci y #.# #.##.# ...)Ci b ...#.##.# ....)Ci3  #.#)CiQ 5   Grinder (grapneled).#.##.# .?.)Cit . #.# #)Ci d#.#.##.# ...... #.# )Ci F #..#.#.#)Ci )Ci5 95.)Ci W-6Kinetic Grapnel)Ci )Ci *CiIp *The kinetic grapnel hits Grinder.*Cit*Ci?5.*Ci\o4--------=7*Ci*Ci1 _Grinder is lightly wounded.*Ciѱ   The grapnel guides your strike. You puncture Grinder! You burn Grinder.  Grinder is heavily wounded.*CiY F17---------*Ci .=8.1 (1.1*Ci *CiY < _Grinder hits you. You writhe in agony!+Cim  You closely miss Grinder.  Grinder is heavily wounded.+Cib8*+Ci  #. #.#  #.# #.#  #.# #.#  #.# #.# #  #.# #.# #  #.#  #.####### #........ #*.#  #.5# #.#  >......>... #.#  ##.#### #.#   ... ...  .... #.#  .?.. #.#  ...... #.#  Grinder gestures at you.+Ci<@   2 +Ci'=T You suddenly lose the ability to move!+CiG/  --more--+Ci -9.2Para _+Ci +Ci: 9/26 -----------------80.2 (2+CiZ +Ci* K _Grinder hits you. You writhe in agony!+Ci 1 g  Grinder gestures at you.+Ci! e  You resist with significant effort.+Ci /  --more--,Ci>h -----1.2 (3 _,Ci,Ci,Ciy2=2.2 (4,Ci^,Cis& ,CiL#.##.##.##.##.##.#######,Ci0#........#@.#,Ci-#.5#.>...,Ci##.####...,Ci,...?..,CiX\..... _Grinder barely misses you.,Ci~#.##.##.##.##.##.########........#@.##.5#.>...##.####......?.......,Ci,CiKV _Grinder barely misses you.  Grinder hits you.  * * * LOW HITPOINT WARNING * * *  You writhe in agony.  You die...  Grinder sighs, "Dead already? I want a refund.",CiI-1/26 ---------------5====,Ci/  --more---Ci"Inventory: 7/52 gear slots Hand Weapons (go to first with ))  g - the +10 spear "Neosoch" (weapon) {flame, +Blink rC+ Int+6}a - a +0 hammer  c - a +0 mace  d - a +1 antimagic dagger Armour (go to first with [)  f - a +0 ring mail (worn)b - a +0 robe Talismans (go to first with %)e - a talisman of death Scrolls (go to first with ?)  e - a scroll of teleportation {unknown}c - 2 scrolls of enchant armour {unknown}  h - a scroll of identify {unknown} Potions (go to first with !)  f - a potion of curing {unknown}  g - a potion of magic  j - a potion of experience {unknown}d - 2 potions of enlightenment {unknown}-Ci/8-Ci-Cir#Goodbye, ludeguy.66 ludeguy the Tinkerer (level 3, -1/26 HPs)Began as a Mountain Dwarf Forgewright on Nov 7, 2025.Slain by Grinder (6 damage)... while paralysed by Grinder... on level 3 of the Dungeon.The game lasted 00:05:05 (2165 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb-Ci8K [?25h[?0c [?1051l[?1052l[?1060l[?1061l