*h) Player: lwrm3 Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-08-27.23:52:10.ttyrec Time: (1756338730) Wed Aug 27 23:52:10 2025 5hm [?1051l[?1052l[?1060l[?1061h5hoV)0[?7h[?25l[?1c5hgq5hCu5h~gWelcome, lwrm3. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpfh>RTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.hhY  Welcome, lwrm3. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarf  n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur r - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - Helpih ih CWelcome, lwrm3 the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageih bu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - HelpthIthk\ th"h lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15th]h SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerthh QCast: Kinetic Grapnelthm thm #####+######.........##.........#thm #..⌠...⌠..##.........#th n +....@....+#.........#th=n #..⌠...⌠..##.........#thn |#.........######+#####th`u th9{ Welcome, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!th] th Press ? for a list of commands and other information.th th$  th; U_Found a staircase leading out of the dungeon.whwh; aInventory: 2/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [) whu  b - a +0 robe (worn) Potions (go to first with !)  g - a potion of magicyh@ yhD yhH #lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####yh3I `Magic: 3/3========================#.........#AC: 2Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1+....@....+Noise: ---------  Time: 0.0 (0.0)#.........#a) +0 hammer#..⌠...⌠..#Cast: Kinetic Grapnel#.........##.........######+#####Welcome, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!yh[I Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.yhK yhO yhXR yhS zhߑ Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip {hx {h {h lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####Magic: 3/3========================#.........#AC: 2{hܾ Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1+....@....+{h Noise: ---------  Time: 0.0 (0.0)#.........#{h0 a) +0 hammer#..⌠...⌠..#Cast: Kinetic Grapnel{hU #.........##.........######+#####{h~ Welcome, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!{h Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.{h :Okay, then.{h {h {h . _|h|hInventory: 2/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) |hPotions (go to first with !)  g - a potion of magic|h21 |h5 |h; lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####Magic: 3/3========================#.........#AC: 2Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1|h}< +....@....+Noise: ---------  Time: 0.0 (0.0)#.........#a) +0 hammer#..⌠...⌠..#Cast: Kinetic Grapnel#.........##.........######+#####Welcome, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then.|h@ |h8E |hH |hcJ }h4 }h36 _Inventory: 2/52 gear slots }hT6 0Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn) }ht6 hPotions (go to first with !) }h6 @ g - a potion of magic~hN ~h%~h8lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####Magic: 3/3========================#.........#AC: 2Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1+....@....+Noise: ---------  Time: 0.0 (0.0)#.........#a) +0 hammer#..⌠...⌠..#Cast: Kinetic Grapnel#.........##.........######+#####Wel~h9come, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then.~hJ;h+^hz`hYcheE _You can't go down here!hh   Skill  Level Train  Apt Skill  Level Train  Apt  a + Fighting   0.0    +1   g + Spellcasting 1.7   9%  -2           b + Maces & Flails   0.0    +2   h + Forgecraft4.8  77%  +2  h c + Unarmed Combat   0.0     0                       d + Armour   0.0    +1      e + Dodgingh}y1.3   8%  -3      f + Stealth1.4   6%  -2                              h        h4                h]        h}_    hT    hThe percentage of incoming experience used to train each skill is in brown.  hӣThe species aptitude is in white.  [?] HelphG[=] set a skill target  hH[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsh]-25-25--2525In manual mode, experience is spread evenly across all activated skills. auto|manualh `&00h2` e * Dodging   1.3  400h3333 e - Dodging   1.3   34h 2525 f * Stealth   1.4  50h& 5050 f - Stealth   1.4   h& g * Spellcasting   1.7  6634h" g - Spellcasting   1.7   100%h` argetarget-- -- -- --  -- -- -- -- a-z] set[-] clear selected targettrainingtargetsh#hhp7lwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####Magic: 3/3========================#.........#AC: 2Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1+....@....+Noise: ---------  Time: 0.0 (0.0)#.........#a) +0 hammer#..⌠...⌠..#Cast: Kinetic Grapnel#.........##.........######+#####WelhL8 come, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then. _You can't go down here!hpfhwiC  Skill  Level Cost  Apt Skill  Level Cost  Apt hi  a - Fighting   0.0   0.8  +1   g - Spellcasting   1.7   2.8  -2      hiS    hi b - Maces & Flails   0.0   0.7  +2   h + Forgecraft4.8   3.5  +2  hj c - Unarmed Combat   0.0   1.0   0  hj                     d - Armour   0.0   0.8  +1  hj,     e - Dodging   1.3   3.4  -3  hj     f - Stealth   1.4   2.8  -2      hk        h!k        hHk            hok        hk                hka    h l        h.lThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Helph\lG[=] set a skill target  hl[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshTargetTarget--  --  --  --  --  --  --  --  ha-z] set[-] clear selected targetcost|targetsh,<<[?25h[?0c0 h" he [?25l[?1chKj5.0 current training targets, if anyh\.=] set aall targetsh hhlwrm3 the TinkererMountain DwarfHealth: 14/14 ========================#####+#####Magic: 3/3========================#.........#AC: 2Str: 12#.........#EV: 10Int: 15#..⌠...⌠..#SH: 0Dex: 8#.........#XL:  1 Next:  0% Place: Dungeon:1+....@....+Noise: ---------  Time: 0.0 (0.0)#.........#a) +0 hammer#..⌠...⌠..#hQCast: Kinetic Grapnel#.........##.........######+#####Welcome, lwrm3 the Mountain Dwarf Forgewright.If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Okay, then. _You can't go down here!hhEhS!h{#h 3h h h hp | _h h h\ h} h h h h; h h h7 ht h? h 7 _You open the door.hf h h h& @  There is an open door here.h) h  _hF h h hV h h# h h hB hI hv 2..#.########................>. #@## 9.0 (9h #..#  ##.# h  #####'##### #.........# #.........##..⌠...⌠..##.........#+....<....+hT h: 010.0 (10.0)h hG ; _Found a stone staircase leading down.hhrh?h%hXh,h/hjh*hKhhhB#+#.. #.. #. #.########...l......@........>........###.#####.......## #..#.... ##.#... #####'#h####+# #.........#l   frilled lizard (asleep) #.........# #..⌠...⌠..# #.........#hR13.0 (3.0)h+4.0 (4hha _A frilled lizard comes into view.hsv #+#### #.#... #.#.. #.#.#.#....l.........>..###.#####..hr.....### #..#.. ##.#.. #####'######+### #.#r   quokka (asleep) #.#l   frilled lizard (asleep)  #..⌠...⌠..#  #.#hhPhUb.llh+5.0 (1hhY _A quokka comes into view.h: #+######.##......#.##......#.##......#.#....l.>..###.#####...r.....### #..#. ##.#.. #####'#####h7%#+#### #.# #.#  #..⌠...⌠..#  #.#hhA.lh]=6Kinetic Grapnelh|$h&h #+# ########.# #......#.# #......#.# #......#.#... ....l.>. .h ;###.#####.. .r.....### #..# ........##+#### #.# #.# h h A.lh &7hc h hJ;#+# ########.# #......#.# #......#.# #......#.#... .....l.>. .###.#####.. .r.....### #..# .............heKL##+#### #.# l   frilled lizard#.# hMhQA.lhQ&8hUh|Wh #+# #.# #......#.# #......#.# #......#.#... ......l.h>. .###.#####.. .r.....### #..# ....... ##.#.....##+#### #.# h؜hhȤA.lh&9hthhx p#+# #.# #......#.# #......#.# #......#.#... .l.>. .###.#####.. h .r.....### #..# ....... ##.#....... #####'#######+#### #.........# #.........##..⌠...⌠..# h<  hq hA.lh#'20h]hh|#+# #.# #......#.# #......#.# #......#.#... .l.hu>. .###.#####.. .r.....### #..# ....... ##.# h##+#### #.........# #.........##..⌠..hE.⌠..# hhA.lh &1h h h( #+# #.# #......#.# #......#.# .#......#.#..l.>..###.#####.h) .r.....### #..# . ##.#. #####'#######+#### #.........# #.........##..⌠...⌠..# h* hI/ A.lh0 &2hs3 h4 h% #+# #.# #......#.# #......#.# . #......#.#.... .l.>.. .###.#####... .r.....### #..#h . ##.# . #####'##### ##+#### #.........# #.........# #..⌠...⌠..#  #.#hh:.lh&3hDh{h@  You hit the frilled lizard.h1.h&v8=4.4 (1.4Kinetic Grapnelh`hR _You kill the frilled lizard!h#hJ$3h&hm'h,h-h.hI.h.h1h9m...###.....#+# ....### ########.# ....... #......#.# ....... #......#.# ......g h9#......#.########....... ........@.>..# - .........###.#####...... .r.....### #..# ..### ....... ##.# ... ....... #####'##### ..# h-:B##+#### #.........# ..g   hobgoblin (asleep)#.........# ##..⌠...⌠..# hOC-7.4 (3.0h'EE-8.4 (4h.KhM\ _A hobgoblin comes into view.h{ (#...### #..... #+# #....#.# #. ......#.# #.# ......#.# #......g# ......#.#h1 .....@>..# ###.#####. r.....### #..# ...# ##.# ..... #####'#####..hr ..#+#### #.#....#.#..####..⌠...⌠..#... h h +9.4 (1h h hp#...### #..... #+# #....#.# #.#.# #.# #.# #......g##.#...# ###.#####. .....### #..# #...# ##.# #..... #####'#### +#### #.#...... #.#..# hThlg.gh`H===30Kinetic Grapnelhh) _The hobgoblin shouts! _There is a stone staircase leading down here.h@ ### #.....  #+##### #####h....#  g.###.########.@................>..#####..###.#####........### #.##### ##.# #..... h Z..... #####'#####....# +####...........#..#####⌠...⌠..#...hG"h'8g.h*7---1 _h.h0h)5P #...#  #...###  #.....  #+# #....# .# #. #.# #.#  #.# #....g..# #.##. >..# ###.#####........  ### #..# #...#####   ##.# #..... h5  #####'#####....#  #### #.#......  #.#..#####  #..⌠...⌠..#...  h7h>G.gh?B---2hqEhmGhnho5=3.8 (1.4hZthPv _You closely miss the hobgoblin. The hobgoblin barely misses you.h hx z8/14 -----------5.2hƾ h o _You barely miss the hobgoblin. The hobgoblin hits you. x2hhr9==---------6.6hh _You closely miss the hobgoblin. The hobgoblin misses you.h%  You hit the hobgoblin.  The hobgoblin is heavily wounded.htb6-----8.0hh"o _The hobgoblin hits you. The hobgoblin closely misses you.h|1h1h6h8 h8X_You are too injured to fight recklessly!h h h h_ ^ _You are too injured to fight recklessly!h U  #...# #...###  #.....  #+# #....######  #..........  #.......#  #.......### #..@g...... ......>..###### .#####........  #..# #...#####  ##.# #.....  ##....#  hU#......  #..#####   You closely miss the hobgoblin.The hobgoblin is heavily wounded.h' #...# #...### hH)V #.....  #+# #....######  #..........  #.......#  #.......### #..@g...... ......>..###### .#####........  #..# #...#####  ##.# #.....  ##....#  #......  #..#####   hw1<  The hobgoblin hits you.h2_2------------9.4h7h#:V _* * * LOW HITPOINT WARNING * * *h9 <  You sock the hobgoblin!h g†hԊ 2540.8 _* * * LOW HITPOINT WARNING * * *  You sock the hobgoblin! _You kill the hobgoblin!raining target 5.0 for Forgecraft reached! h Your Forgecraft skill increases to level 5!need to enable at least one skill for training.h /  --more--h: h C  Skill  Level Cost  Apt Skill  Level Cost  Apt h~ ] a - Fighting   0.0   0.8  +1   g - Spellcasting   1.7   2.8  -2          h  b - Maces & Flails   0.0   0.7  +2   h - Forgecraft   5.0   4.2  +2  h B c - Unarmed Combat   0.0   1.0   0      h         hI         d - Armour   0.0   0.8  +1       e - Dodging   1.3   3.4  -3  hr.     f - Stealth   1.4   2.8  -2  ha    h        h        h        h(        h\            h        h        h    You need to enable at least one skill.h[?] Help[=] set a skill target  h?[/] auto|manual mode [*] useful|all skills [!] training|cost|targetshTargetTarget--  --  --  --  --  --  --  --  ha-z] set[-] clear selected targetcost|targetsh&<[?25h[?0c0 hd; [?25l[?1c1.0 The current training targets, if any.  The species aptitude is in white.=] set aall targetshhYou need to enable at least one skill. h8v h)= a + Fighting 0.0h   lwrm3 the Tinkerer#...#  Mountain Dwarf#...###  Health: 2/14===---------------------#.....  Magic: 3/3hP ========================#+##....######  AC: 2Str: 12 #####.##..........  EV: 10Int: 15 ....#.#h #.......#  SH: 0Dex: 8 h ....#.##.......###  XL:  1 Next: 25% Place: Dungeon:1 hݵ u....#.########..@†......h 3  Noise: =--------  Time: 40.8 (1.4) ...............>..######h6   a) +0 hammer ......###.#####........hX  Cast: Kinetic Grapnel ....### #..# #...#####hx .... ##.# #..... h .... #####'#####....#   h¶ #### #.........#......  h }#.........#..#####  h #..⌠...⌠..#... h) u  _* * * LOW HITPOINT WARNING * * *h )You sock the hobgoblin! _You kill the hobgoblin!Training target 5.0 for Forgecraft reached!  Your Forgecraft skill increases to level 5!You need to enable at least one skill for training.h IKinetic Grapnelh h . _hFhAGh7HhJJhMg3== _h6O,hPh5R,h?ShUhTUhVh]Xhcc4===Khc-K   kobold (missile, wandering)hchn-4.8 (4.0hpE-5.8 (5hoxh{u _A kobold comes into view. It is wielding a +0 dagger.hl7 #...###.K #+####### #####....... ....# #########...†.................>@.#########.#####.........### #..# #...#####. ##.. #####'#####....# #### #.........#...... #####⌠...⌠..#... .......# h8 h@ 8K.h&C +6.8 (1hvI h-K hm ##K. #+#.###### #####....... ....# #########...†.................>..#########.#####.@.......### #..# #...##### ##.. #####'#####....# #### #.........#...... #####⌠...⌠..#... .......#..#+....<....+hs h.hu &7h h .. #+####### #####....... ....# hi.##########...†.................>..#########.#####.........### #..# #.@.#####. ##.....#####'#####....###.h>+..##.........# hD hhT#=hw8hz%h&h` #+####### #####....... .....# .##########...†.................>..######ha###.#####.........### #..# #...##### ##......#####'#####....### #### #.........#.......##hDa#..##..⌠...⌠..#  hgh/j&9hRohUqhy #####....... .....# ..##########...†.................>..#########.#####.........### #..# #...#####. ##.....h+#####'#####@...###. #### #.........#....... #######..##.........#  h:h7T5==50hhh : ....# ..##########...†.................>..#########.#####.........### #..# #...#####. ##.# #........#####'#####....### #### #.........#@....... h '######⌠...⌠..#.... ##.........#...  hM h &1h h h { #########...†.................>..#########.#####.........### #..# #...##### ##.# #.........#####'#####....### #### #.........#....... ######⌠...⌠..#...............#..#######.#######+#####  hY 2h< h šh}~ #######...†.................>..#########.#####.........### #..# #...##### ##.....#####'#####....### #### #.........#........ ######⌠...⌠..#@..............#..######+....<....+..# #.#  šh=šh&3šhщšhšhz ...........>..#########.#####.........### #..# #...##### ##.....#####'#####....### šh#{B#### #.........#....... ######⌠...⌠..#...............#@.######šhC{+....<....+..# #.........#šha{m#...  šh{šhށšhJ6====šh4šhYšhšhnV ###.#####.........### #..# #...##### ##.....#####'#####....### #### #.........#....... ######⌠...⌠..#...............#..######+....<....+@.# #.........#⌠...⌠.##  5šhošhW)"##'..........⌠........<....'.........⌠........šh))#+šh/šh2&6šhF8šh=: šhS:šhd:_You open the door.šht\ .###.#####. .### #..# #...#####. . ##.# #......... . #####'#####....###. +#### #.........#........  #.........#..######  #..⌠...⌠..#........  #.........#..######  +....<....@..#  #.........#..#  #..⌠...⌠..#..#  #.........#.... [34šh\] sm#.........#.#### #####+#####.# ... .## šh` šhd &7šh)i šh%k  šhJk C_There is an open door here.šh" .###.#####. r.....### #..# #...#####.. ##.# #.......... #####'#####....###. #+#### #.#........ #.........#..###### #..⌠...⌠..#........ #.........#..###### +....<...@'..#šh" D #.........#..# #..⌠...⌠..#..# #.........#.... #.#.#### #####+#####.# ... .##šh) šh- J==8 _šh2 šhx4 ĚhÊ####......#+..#..#.#..##Ěh Ěh]7==9Ěh%Ěh5) _You close the door.ĚhĚh,ĚhĚhV _There's nothing to close nearby.Śh Śhq .60 _Śh͙ Śhy ǚhE)ǚh)ǚh[*ǚh,ǚh;-ǚh42Xǚh3ǚh'4X8===ǚh4ǚh(7,ǚh9ǚhNAi=9==ǚhAǚhAǚh^BǚhDǚhDǚh{Eǚh_G,ǚhHǚh:JǚhmJ)10/14ǚhJG====ǚhQKǚh@LǚhuLǚhLǚhBN,ǚhNǚh]OǚhOǚhOǚh~QP==ǚhRǚhRǚhR51=ǚhSǚhSǚhT,ǚhUǚhVǚh:VǚhVǚhWǚhWǚhBXǚhYǚhiY9=ǚhDZǚhB\ǚh\ǚh\E2==ǚh]ǚhe_ǚh_ǚh`ǚh}aǚhaǚh!bǚhbǚh cǚhycǚhGdǚhqd#3ǚhdG====ǚhdǚhfǚhAfǚhfǚhigǚhgǚh*hǚhhǚh iǚhiǚhkǚhk:==ǚhmǚh4x_ _You start resting.ǚh){090.8 (30.0)ǚh2}[4==1.8 (31ǚhǚhK" _HP restored.ȚhwȚhwȚhxȚhȚh####......#'..#0.0)..#Țhp.#..##ȚhȚhL======2.8 (1ȚhHȚh= _As you open the door, it creaks loudly!Țh Țhƛ Țh Țh) Țhl Țhۦ ,Țh @  There is an open door here.Țh Țh  _ȚhB Țh ȚhH Țh :==Țhd Țhϱ Țh Țhس Țh~ Țhе ȚhJ Țh Țh Țhۺ Țh Țhս Țh Țh Țh Țh Țhe Țh Țh Țh Țh ȚhI Țh ȚhC Țh Țh ȚhW Țh Țh Țh Țh Țh Țh Țh Țh[ Țh Țhq Țh Țh Țh Țh Țh ȚhV Țh| Țha Țh Țh Țh! Țh Țh@ Țh Țh Țh ȚhC Țh Țh Țh Țhz Țh Țh& Țh Țh Țh` Țh Țh\ Țh ȚhW Țh Țh ȚhU Țh Țh: Țh @ _You now have 4 gold pieces.ȚhQ 3Țh Țh' Țh Țh ȚhE Țh Țh" ,Țh ȚhH Țh Țh Țh Țh1 Țh Țh Țhv Țh Țhr Țh Țhn Țh Țh ,Țh/ Țhq Țh Țh Țh Țh" Țh$ Țh8$ Țh$ Țh"& Țh' Țh' Țh( Țh* Țh, ȚhN, Țh, Țhb. Țh/ ȚhJ0 Țh0 Țh2 Țh3 Țh3 Țh4 Țh6 Țh=  ##+#####.########  ........................  ...####..#####.######### ##.# #.#  Țhc= #######.### #.# ..........# #.# ########..# #.#  Țh= '#..###.# ########...@..# ------126.8 (Țh= 34.0)Țh= ..........##..# Țh> ##.######## #.#  Țh$> ># # ȚhB> Țh_> ȚhC ȚhqE K------7.8 (35ȚhMI ȚhK ; _Found a stone staircase leading down.ɚh-ɚh1.ɚh!/ɚh0ɚh2ɚh5,ɚh`5ɚh6ɚh67ɚh7ɚh9ɚh:ɚh:ɚhS;ɚh=ɚhK?ɚh?ɚh@ɚhAɚh%CɚhhCɚhCɚh#EɚhFɚhFɚhEGɚhHɚhJ,ɚhJɚhKɚh?Mɚh2N,ɚhOɚhPɚhQɚhQɚhRɚhSɚhTɚhTɚhQVɚh}WɚhWɚh#######.############ #@#  #'#  ... .....ɚhq#......#.g...b+g   hobgoblin (asleep)ɚhq#......#b   bat (asleep)ɚhq0#.......ɚhx 45.8 (18  You open the door.  A hobgoblin and a bat come into view.ɚhyɚhVyɚhZ g.....g  The hobgoblin shouts!ɚhM===6.8 (19Kinetic GrapnelɚhgɚhՄ0 _The bat moves out of view.˚hAx#######.##........########..#  #..##############...................##..######.##########.+................>######@############.#'# ... .....#..g... #......+##.......˚h`B˚hH:g.˚hJ'---˚h$J7.0)˚hN˚hkP˚h ##.# #######.##........########..#  #..##############....#.............##.######.##########.+.....@..........>######.############.#'# ... ..g.. ......#......+#˚h˚hw:g.˚h B---8˚hB˚h!˚hzl;...####..#####.##### ##.# #######.##........########..#  #..###############.................##.######@##########.+................>######.############.#'# .g.  ...........+g.9˚htm˚h9% J....................####..#####.##### ##.# #######.##........########..#  #..##############....#.....@.......##.######.##########.+................>˚h% ######.############.#g# ... ..... ˚h[' ˚h, :g'˚h,. '50˚h82 ˚h3 ̚h6g.b   bat (wandering)b̚ht7&1̚h<̚hb>̚h4L̚hJM̚hSPg..̚hkU&2̚hkZ̚hE\̚hC ̚hHG :g.̚hH &3̚hsN ̚h P ͚h$S;  You hit the hobgoblin.͚hVF†͚hZF5/1541=5.2 (1.4͚h:\9Kinetic Grapnel͚h_͚h(bM _You kill the hobgoblin!Κh ####..#####.##### ##.# #.# #######.###..........######## #..##############..................########@##########+................>######.###########...#......+ΚhkΚhΚhb   bat (wandering)bΚh 4-60ΚhoΚh!v _You see here a hobgoblin corpse.ΚhF ##.# #.# #######.###..........######## #..##############.....#.............##Κh#####†##########+.....@..........>######.########### Κh i#.# '...Κhp...b.#......Κh.K......+#ΚhΚh8ΚheΚh8J..Κh!-Κh7 Κh _Κh_ΚhfϚh] #######.###..........######## #..##############..................########†##########+................>######@###########8 #.# '....bb   bat (wandering)#......#.......ϚhϚhx p _A bat is nearby!Ϛhה ..........######## #..##############..................#######†##########+................>######.########### #@# Ϛh '........#....b.#......+#......#. ϚhԖ ,Ϛh Ϛha [b..bϚh G9Kinetic Grapnel _Ϛh Ϛh Кh  You closely miss the bat. The bat hits you.4--=60.6 (1.4КhКhu _The bat hits you but does no damage. The bat barely misses you.Кh3----2.0Кh~Кh4` _You barely miss the bat. The bat hits you.Кh!'b3.4Кh$КhI& _You closely miss the bat. The bat barely misses you.Кh <######## #..##############..................#######†##########+................>КhQ :######.########### #.# #..b...##......#Кhj .#......#Кh r+#.#Кh6 Кh Кh (.bКhg R4==4Кh| 0Кhs! Кh# s _The bat barely misses you. _There is an open door here.Кh> #..##############..................#######†##########+................>######.########### #.# ###'#####..@...#b....+#.КhS@(#Кh@њh\(b.њhr&5њh њh/u _The bat barely misses you. The bat hits you but does no damage.њhH!њh!њhH"њh(њh)-6.8 (1.4њh//њh!1 њhA1e_You barely miss the bat. The bat hits you but does no damage.њh$&6  You sock the bat!њh,4†њh1N==508.2њh19Kinetic Grapnelњh6њhH9G _You kill the bat!њh њh њh њh H _No target in view!њh њh њh{ њh H _No target in view!ҚhNҚhҚhҚhҚh'5== _ҚhҚhҚhҚh?ҚhҚhCҚhҚhҚhҚhҚhҚhҚhҚhB:==ҚhFҚh7 _You open the door.Қh7ҚhgҚh!Қh5@  There is an open door here.ҚhҚh0 _Қh=Қh, Қh Қh2 Қhd Қh Қhk,ҚhҚhҚh|ҚhҚhҚh=ҚhҚh$ҚhҚhҚhZҚhҚhnҚhҚh!Қh!Қh"Қh<$Қh&BҚh0W ..........# #.# ########..# #.#  #..###.# ############......# ҚhH0m#.............##..# ######†##########.# +................>#######.###############.# #.@.......Қhq0-###'#####.###.##.#Қh0 #......##.# #..†...##.# #Қh0i#......##.#.#Қh0#......'....##......####.#Қh0W#....... .#Қh 1#.......# #You pick up a parchment of Soul Splinter and begin reading...Қh6082.2 (14.0)Қhg8F-3.2 (15Қh<Қh>F _You add the spell Soul Splinter to your library.ҚhGҚh#HҚhHҚhJҚh0LҚhOXҚh;PҚhPҚhQҚh6SҚhSҚhTҚh1UҚhVҚhVҚhWҚhmYҚhZҚhZҚh^[Қh\Қh]Қh+^Қh^Қh_Қh$aҚhiaҚhaҚhbҚhLdҚhdҚh0eҚh8gҚh>hҚhhҚhiҚhijҚhjkҚhkҚh&lҚh;mҚh9nҚhnҚhnҚhpҚhq,ҚhqҚhsҚh u,ҚhuҚhvҚhwҚhxҚhxҚhjyҚhzҚhA{Қh{Қh|Қh}Қh7~Қh~ҚhҚhρҚhҚhڂҚhҚh݄ҚhfҚhڅҚhҚhҚhJҚhҚhҚhъҚh ҚhҚhҚhP,ҚhԎҚhҚh6Қh̑Қh!Қh\Қh]ҚhҚh4Қh+Қh,ҚhҚhҚhҚhFҚhҚhҚhҚhҚh8Қh)ҚhSҚhҚhҚhxҚhҚhߢҚh?ҚhSҚhۥ,ҚheҚhҚh/.# #.# .# #.# #[#  .###.# #.#  .....# #.#  Қhܯ.##..# #.#  ####.# #.#  ....># #.#  ###Қh ### #.#  ...........# #@#  212.2 (29 ###.##.##.## #.#  Қh+#.........# #.#  #.#.##.#########.##  #.#.##............#  ..#.##..###########    #.#.##..#   .#.##..#   #.##..#  ҚhE ҚhҚh3,3.2 (30ҚhҚhH( _Found a ring mail.Ӛh3ӚhӚh}ӚhJӚhBӚh,ӚhwӚh/Ӛh####.#########  r ## # # #Ӛh[ .. .##..# ####.# Ӛhט|....># ########### Ӛh{...........# #.#  Ӛh###.##.##.## #.#  #.........# #.#   r   rat (asleep).ӚhBa...........###Ӛhc#ӚhJ15.2 (2.0)Ӛh+6.2 (3ӚhbӚhV _A rat comes into view.Ԛht>.............. ####.######### #.  r #. [### ... .##. ####.. ....># #. ############ #. ........... ###.##.##.##........# #.# Ԛh?{#########.# #..........Ԛh4FԚhGԚhG$7.2 (1Ԛh4MԚhNԚh; /#####.######## .............. . ####.######### #.  r #. [### .Ԛh; .. .##. ####. ....># ########### ........... ###.##.##.##Ԛh; ........# #.# #########.#ԚhuC Ԛh&E &8ԚhJ ԚhyL Ԛh,On....# #####.######## ## .............. . ####.######### #.  r #. [### ... .##. ####. ....># ########### ........... ###.##.##.##........# #.# ԚhPԚh/Wc.rrԚhXG===9Kinetic GrapnelԚh\ԚhK_- _The rat squeaks loudly.՚h&......... ՚hj....# #####.######## ## ՚hq.............. . ####.#########  ՚h'(. #r՚hO%. ՚ht&### ... .##. ՚h####. ....># ########### ........... #՚h(##.##.##.##՚h՚h0F.r՚h'---՚h 20՚h@՚h\R _You see here a +0 ring mail.՚hw5  You hit the rat.՚hg†՚h8=--1.6 (1.4Kinetic Grapnel՚h՚hG _You kill the rat!՚hi _No target in view!՚h_  _No target in view!՚h` 3՚hۃ . _  You see here a rat corpse. _՚hY ՚h, ,՚hY ՚h@ ՚h ՚h= ՚h" B՚h ՚h_ ՚hL ՚h ՚hC ՚h` ՚h ՚h ՚h ՚h ՚hɱ ՚h ՚hU ՚hA ՚h7 ՚h. ՚hj ՚ha ՚h ՚h ,՚hʽ ՚h8 ՚h ՚h ՚h ՚h ՚h$ ,՚h ՚hP ՚h ՚hY ՚h! ՚h$ ՚hl$ ՚h% ՚h' ՚hKX n՚h՚h.>..###### .###.#####K........ ...### #..# #...#####.  ##.# #......... ... #####'#####....###. ### #.........#........  #.........#..#######  #..⌠...⌠..#.........  #.........#.@###### -46.6 (25.0)  +....<....'..#  #.........#..#  #..⌠...⌠..#..#########  #.........#..........#  #.........#.########## K  ՚h} kobold (missile, wandering) ....#####+#####.############  ................#   ...####..#####.###########.#  ՚h.8-՚hk՚h ] _A kobold is nearby!֚h! #.########...†...... ..........>..###### ...###.#####K........ .### #..# #...#####. . ##.# #......... .... #####'#####....###. #### #.#........  #.........#..#######  #..⌠...⌠..#@........  #.........#..######  +....<....'..#  #.........#..#  #..⌠...⌠..#..#########  #.........#..........#  .. #.........#.## ֚h   ....#####+#####.############  ...........................# .KK)7.6 (1.0) _ךh #.......####.########...÷...............>..######..###.#####........### #.K.##### ##.# #........ .... #####'#####....###. ####...... .......#@.#######ךhsm⌠...⌠..#.........#.........#..######+....<....'.......#..# ⌠...⌠..#..######## ....#.......... #.........#.##ךh] #####+#####.###########ךhךhF.Kךhw=8Kinetic GrapnelךhKךh]ךh6T  #.......####.########...÷...............>..######..###.#####........### #..# #...#####. ##.# #.K...... .... #####'#####....### ####...... .......#..#######⌠...⌠..#.........#.........#..######+....<....'.....ךh  ⌠...⌠..#..######## ......... #......... ךhL(ךhm_1(ךh.ךh.=9ךh@ךh[W _The kobold throws a stone. The stone hits you but does no damage.ךha-k####.....# ךhI3 #.......####.########...÷...............>..######..###.#####.........### #..# #...##### ##.# #.K...... .... #####'#####@...###. ####...... .......#..#######⌠...⌠..#.........#.........#..######+....<....'..... ⌠...⌠..#..######## .........ךh8ךh~@V4--50ךhAךh1D; _The kobold hits you with a +0 dagger.ךhat a  You hit the kobold but do no damage. The kobold closely misses you.3----2.0 (1.4 _The kobold hits you with a +0 dagger.ךh8  You hit the kobold.ךh&e)ךh=+`4/16=-663.4 _The kobold hits you with a +0 dagger.  You hit the kobold. _You kill the kobold!  Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!ךh+Lneed to enable at least one skill for training.ךh1L/  --more--ؚhHؚhIC  Skill  Level Cost  Apt Skill  Level Cost  Apt ؚhJ  a - Fighting   1.0   1.7  +1   g - Spellcasting   1.7   2.8  -2      ؚh.JS    ؚhMJ b - Maces & Flails   0.0   0.7  +2   h - Forgecraft   5.0   4.2  +2  ؚhmJ c - Unarmed Combat   0.0   1.0   0  ؚhJ        ؚhJ        ؚhJS    ؚhK, d - Armour   0.0   0.8  +1      ؚhbKh e - Dodging   1.3   3.4  -3       f - Stealth   1.4   2.8  -2      ؚhK        ؚhK_    ؚhKa    ؚh&L                    ؚhFL        ؚhfLa    ؚhL        ؚhL_    ؚhL    You need to enable at least one skill.ؚhL[?] Help[=] set a skill target  ؚhBM[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsޚhR> h + Forgecraft 5.0ޚhTargetTarget--  --  --  --  --  --  --  --  ޚha-z] set[-] clear selected targetcost|targetshԄ<[?25h[?0c0 ᚯhg " ᚯhk [?25l[?1cᚯhm 6.0   The current training targets, if any.  The species aptitude is in white.=] set aᚯhm all targets⚯hv⚯h|⚯hBe#####.##..........  lwrm3 the Tinkerer ....#.##.......#  Mountain Dwarf ....#.##.......###  Health: 14/16 =====================--- ....#.########...÷......⚯h  Magic: 3/3======================== ...............>..######  AC: 2Str: 12 ......###.#####.........  EV: 10⚯hInt: 15 ....### #..# #...#####.  SH: 0Dex: 8 .... ##.# #.).......  XL:  1 Next: 66% Place: Dungeon:1 .... #####'#####@...###.⚯h   Noise: =--------  Time: 253.4 (1.4) #### #.........#........  a) +0 hammer#.........#..#######⚯h]n  Cast: Kinetic Grapnel#..⌠...⌠..#......... #.........#..###### +....<....'..# ⚯hy #.........#..# ⚯h  #..⌠...⌠..#..#########   #.........#..........#  ⚯h…  _The kobold hits you with a +0 dagger.  You hit the kobold. ⚯h_You kill the kobold!Training target 1.0 for Fighting reached!  Your Fighting skill increases to level 1!⚯hIYou need to enable at least one skill for training.⚯hsIKinetic Grapnel⚯h⚯hS. _㚯h㚯h㚯h8㚯hH _No target in view!㚯hL㚯hN㚯hS㚯hVH _No target in view!䚯hM #+###### ####......#  #.......####.########...÷...............>..######䚯hb..###.#####.........### #...##### ##.# #.@....... .... #####'#####....### ####...... #.........#..####### #..#䚯h䚯h!;-40 _䚯h )䚯hk.  Things that are here: _a +0 dagger; 5 stones; a kobold corpseꚯhKꚯh/m5=-5 _ꚯhꚯh6뚯h.m뚯ho뚯hu뚯h}w 뚯hw8_Unknown command.뚯h@  뚯h@Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.횯hS횯hU횯hK\횯h^ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsh C.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helphrxH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion hQ: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticshKM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Speciesh2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modeshh<hd  #+##....######  lwrm3 the Tinkerer #####.##..........h   Mountain Dwarf ....#.##.......#h   Health: 15/16 ======================-- ....#.##.......###h K  Magic: 3/3h ======================== ....#.########...÷......h!t  AC: 2Str: 12 h0!...............>..######  EV: 10hL!,Int: 15 h_!S......###.#####.........hr!s  SH: 0Dex: 8 h!....### #..# #...#####.h!  XL:  1 Next: 66% Place: Dungeon:1 h!.... ##.# #.@.......h!  Noise: ---------  Time: 255.4 (0.0) h!.... #####'#####....###.h!Z  a) +0 hammer h "#### #.........#........  Cast: Kinetic Grapnelh("U#.........#..####### hI"O#..⌠...⌠..#......... h]"P#.........#..###### hp". h"g+....<....'..# h"n #.........#..#h"9  h"#..⌠...⌠..#..#########   Things that are here: _a +0 dagger; 5 stones; a kobold corpse _Unknown command.h#Casting: Kinetic Grapnel (safe; 3% risk of failure)  h!#LConfirm with . or Enter, or press ? or * to list all spells. h5#_You can't see any susceptible monsters within range! (Use Z to cast anyway.)h(h1+h'0h1hB   Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h= hJ?  Your spells (cast)TypeFailure Level  a + Kinetic Grapnelhr? Forgecrafth? 3% 1 Select a spell to cast [?] help[Esc] exith  Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 3%Power: 64%h Damage: 1d6 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.h N Your spells (cast)TypeFailure Level  a + Kinetic GrapnelForgecraft3% 1 hh Select a spell to cast [?] help[Esc] exithXh!h+ #+##....######  lwrm3 the Tinkerer #####.##..........  Mountain Dwarf ....#.##.......#  Health: 15/16 ======================-- ....#.##.......###  Magic: 3/3======================== ....#.########...÷......  AC: 2Str: 12 ...............>..######  EV: 10Int: 15 ......###.#####.........  SH: 0Dex: 8 ....### #..# #...#####.  XL:  1 Next: 66% Place: Dungeon:1 .... ##.# #.@.......  Noise: ---------  Time: 255.4 (0.0) h,[40m.... #####'#####....###.  a) +0 hammer #### #.........#........  Cast: Kinetic Grapnel#.........#..####### #..⌠...⌠..#......... #.........#..######  +....<....'..#  #.........#..#  #..⌠...⌠..#..#########    _Unknown command.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-C #+##....######  lwrm3 the Tinkerer #####.##..........  Mountain Dwarf ....#.##.......#  Health: 15/16 ======================-- ....#.##.......###  Magic: 3/3======================== ....#.########...÷......  AC: 2Str: 12 ...............>..######  EV: 10Int: 15 ......###.#####.........  SH: 0hy.iDex: 8 ....### #..# #...#####.  XL:  1 Next: 66% Place: Dungeon:1 .... ##.# #.@.......  Noise: ---------  Time: 255.4 (0.0) .... #####'#####....###.  a) +0 hammer #### #.........#........  Cast: Kinetic Grapnel#.........#..####### #..⌠...⌠..#......... #.........#..######  +....<....'..#  #.........#..# h.- #..⌠...⌠..#..#########    _Unknown command.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  h.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h4   #..⌠...⌠..#..#########   Okay, then.h7h(<h3>. _h3hhhC| _hhٟhhhhEhhѣL6==hohh+hThߨhhhAhh#hhhh&heh:==h4hPhshh1h9h+hYhݺhʻhhhmh6hihh hhhh"hhhhPh hhhhhIhphhhD     ##   #... .#   #...# .#   #...### ###.#   #..... ...#  h #....########..#   #............@.#   #.......#####..#   #.......######.#  ####...÷..#.#  h.....>..#######.#.#  #####...# .#   g   goblin (asleep) .# #...#####.# g .# #.)#  '#####....###.# h072.4 (17.0)hq,3.4 (18hh _A goblin comes into view. It is wielding a +0 dagger of holy wrath.h8  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h h hP h# _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hG  ###  #... ..#  #...# #.#  #...### ####.#  #..... ....#  #....#..#  #.......@#  #.#####..#  #.......######.#  ...÷..#.#  >..#.#.#  .........# #.#  # #...#####.# #g#  # #.).# #.#  #####....###.#  hLh@S^gg.hU:==4.0)h][h]( _The goblin shouts!hm  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h^ [####.....#### ###.. ...########........h .#####.###### ###...÷........ ....>..####### ####.........# #g #...#####.# #.)...... #h <####....### ....#........ hi h (g.hL P--5Kinetic Grapnel _h hD h]  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h҉  lwrm3 the Tinkerer ### Mountain Dwarf  #... ..# Health: 16/16 ========================  #...# #.# Magic: 2/3================--------  #...### ####.# AC: 2Str: 12  #..... ....# EV: 10Int: 15  #....########..# SH: 0Dex: 8  #..............# XL:  1 Next: 66% Place: Dungeon:1  #.......#####.@# Noise: ---------  Time: 275.4 (0.0)  #.......######*# a) +0 hammer ###...÷........#*# Cast: [3h4 7mKinetic Grapnel ....>..#######.#g# ####.........# #.# # #...#####.# #.# g   goblin # #.).......# #.# #####....###.# #.# ....#........ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 dagger of holy wrath (67% to hit)h!   lwrm3 the Tinkerer ### Mountain Dwarf  #... ..# Health: 16/16 ========================  #...# #.# Magic: 2/3================--------  #...### ####.# AC: 2Str: 12 h.#  #..... ....# EV: 10Int: 15  #....########..# SH: 0Dex: 8  #..............# XL:  1 Next: 66% Place: Dungeon:1  #.......#####.@# Noise: ---------  Time: 275.4 (0.0)  #.......######.# a) +0 hammer ###...÷........#.# Cast: Kinetic Grapnel ....>..#######.#g# ####.........# #.# # #...#####.# #.# g   goblin # #.).......# #.# #####....###.# #.# ....#........Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: [3ht# k7ma goblin, wielding a +0 dagger of holy wrath (67% to hit)  The kinetic grapnel hits the goblin.hA(  ###  #... ..#  #...# #.#      ....#  ###hL) k  ...    *# ÷*# >)#  #.#   #.#  # #.) #.#   #.#    hK ...h" u75=6.4 (1Kinetic Grapnelh hR onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a goblin, wielding a +0 dagger of holy wrath (67% to hit)  The kinetic grapnel hits the goblin. _You kill the goblin! hG ####.....#### ###.. ...######## h$.........####### ###...÷........ ....>..#######.#)#.# ....#..#######   h7 ho.-7 h h h #.....#### ###.. ...########........####### ###...÷........ ....>..#######.#) ####.........# #.#.#  hGo.⌠..#.........   h h`@-8 h h h #### ###.. ...########........###### ###...÷........ ....>..####### ####.........# #. #...##### h..# ....#..######   hr hK&9 hǪ h2  Things that are here: _a +0 dagger of holy wrath; a goblin corpse hjL hL'80 h!Q hmRS _c - a +0 dagger of holy wrath h h h hL hI h h{ h h h h , h  h! h! hc" h_# h# h$ h% h%&T3======== h& h=*4 _Magic restored. hc+ h+ h , h9- hI. h}. h/ h30 h^1 h1 h-2 hI3 h4 h4@======== h@5 h5 h67 h~7 h8 h< h< h< h5= h= h>, h|? h@ hEA hA h@B hC hRD hD hE hF h4N\ heN(##########  #... b......@.#  #...# ########.#  h~NM #####.#  hNN #.......#  hN} #....########..#  #. hO.....# b   bat (asleep)  #.......#####..#   #.######.#  ####...÷........#.# h)O  hR0977.0) hHS hS hXZ...bb hZC8.4 (18Kinetic Grapnel h\^ h`@ _A bat comes into view. h`h|  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hL  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 2/3h\================--------  AC: 2Str: 12  EV: 10Int: 15 hʑ SH: 0Dex: 8 ##########h XL:  1 Next: 75% Place: Dungeon:1  #... ...b***@.# Noise: ---------  Time: 298.4 (0.0) h  #...# ########.# a) +0 hammer h* #...##########.# Cast: Kinetic Grapnel hS #..............#  #....########..# hu #..............# b   bat  #.......#####..# h= #.......######.# ####...÷........#.# hH_A bat comes into view.hْCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh4Aim: a bat (60% to hit)h}T   lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 2/3hT ================--------  AC: 2Str: 12  EV: 10Int: 15  SH: 0Dex: 8hU ##########   XL:  1 Next: 75% Place: Dungeon:1h/U #... ...****@.#   Noise: ---------  Time: 298.4 (0.0)hMU #...# ########.#   a) +0 hammerhjU #...##########.#   Cast: Kinetic GrapnelhU c#..............#  hU o#....########..#  hU #..............#   b   bathU o#.......#####..#  hU X#.......######.#  hV |####...÷........#.#  hV H_A bat comes into view.h8V Casting: Kinetic Grapnel (safe; 2% risk of failure)  hRV MConfirm with . or Enter, or press ? or * to list all spells.hkV }Aiming: Kinetic Grapnel (safe; 2% risk of failure)  hV hPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)hG ,h h^ )...bh9 3=9.4 (1h h  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.h: Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  hZ Aim: a bat (60% to hit) _The kinetic grapnel misses the bat.h%  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hg  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 1/3========----------------  AC: 2hCStr: 12  EV: 10Int: 15  SH: 0Dex: 8 h########## XL:  1 Next: 75% Place: Dungeon:1 h #... ......b@.# Noise: =--------  Time: 299.4 (0.0) h( #...# ########.# a) +0 hammer hb #...##########.# Cast: Kinetic Grapnel  #..............# h #....########..#  #..............# b   bat h< #.......#####..#  #.......######.# hj####...÷........#.# _The kinetic grapnel misses the bat.hCasting: Kinetic Grapnel (safe; 2% risk of failure)  hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  h9oPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)ho   lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 1/3========----------------  AC: 2hZp AStr: 12  EV: 10Int: 15  SH: 0Dex: 8hp ##########   XL:  1 Next: 75% Place: Dungeon:1#... ...****@.#   Noise: =--------  Time: 299.4 (0.0)hp #...# ########.#   a) +0 hammerhp #...##########.#   Cast: Kinetic Grapnelh q #..............#  #....########..#  hZq ,#..............#   b   bat#.......#####..#  h{q X#.......######.#  hq ####...÷........#.#  _The kinetic grapnel misses the bat.hq Casting: Kinetic Grapnel (safe; 2% risk of failure)  hq Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  hr hPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)h ,hz )...bh* -300.4 (1h3 h Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  h@ Aim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat hits you but does no damage.h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 0/3------------------------  AC: 2Str: 12 h  EV: 10Int: 15  SH: 0Dex: 8 ########## XL:  1 Next: 75% Place: Dungeon:1  #... ......b@.# Noise: =--------  Time: 300.4 (0.0)  #...# ########.# a) +0 hammer  #...##########.# Cast: Kinetic Grapnel  #..............#  #....########..# h #..............# b   bat  #.......#####..#  #.......######.# h7 ####...÷........#.# _The kinetic grapnel misses the bat. The bat hits you but does no damage.  he Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)ht  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 0/3------------------------  AC: 2h%Str: 12  EV: 10Int: 15  SH: 0Dex: 8##########   XL:  1 Next: 75% Place: Dungeon:1h*#... ...****@.#   Noise: =--------  Time: 300.4 (0.0)h X#...# ########.#   a) +0 hammer#...##########.#   Cast: Kinetic Grapnel#..............#  #....########..#  hB#..............#   b   bathc#.......#####..#  #.......######.#  h|####...÷........#.#  h_The kinetic grapnel misses the bat. The bat hits you but does no damage.  hʢCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h}Aiming: Kinetic Grapnel (safe; 2% risk of failure)  hhPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)hb@,hG).b..hG65--h&H]1.4 (1Kinetic GrapnelhMhPCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  hPAim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat hits you.hO  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h _You don't have enough magic to cast this spell.hUa 4he hh F _Unknown command.hI       hK#  #... .....b.@..#  #...##.#  #...#.#  #..# h> #....#..#  #...#  #.#####..#  #.######.# #...÷.#.# hhhh&2hh]: _The bat hits you but does no damage.hqI       hqW#  #.........b@...#  #...#.#  #...#.#  #h r7.#  #....h&r8#..#  #hAr3.#  #h\r:.#####..#  #hwrT.######.# #...÷hr..#.# h0uh{b.h|&3hh= _The bat hits you but does no damage. x2hr        .#  #.b@....#  #...#.#  #...h #.#  #.#  #....#..#  #h \.#  #.#####..# h  #h ).######.# h Y#...÷.#.# h: h h hh &4hT h: Q _The bat closely misses you.hM  You closely miss the bat. The bat hits you but does no damage.h #6h$ 9==5.8 (1.4hh hFv_The bat misses you. The bat barely misses you.hv,hwh$~Bb.7.2hh" _You hit the bat but do no damage. The bat misses you.h]$I       h$#.#  #.b@.....#  #...#.#  #...#.#  #.# h%# #....#..# # #h%X.# # #h8%(.#####..# hK%`# #.######.# hc%+#...÷hu%..#.# h|-h-,80h2h4 h4E_The bat barely misses you. x2hhhhb.hN-9.6 (1.4hhst _You closely miss the bat. The bat hits you but does no damage.hq        .#.#  #......bh .#  #...#.#  #...#.#  #.# +# #....#..# .# #.# h! .# #.#####..# .# #.######.# h:! ^.#...÷.#.# hw# h# h) hr* $==h* N1========10h* 0Kinetic Grapnelhr/ h1  h1 B_The bat barely misses you.h; 2.0 (1.4h hW _You barely miss the bat. The bat closely misses you.h:       .#.#  #......b.#  #...#.#  #...#.#  #.#  # #....#..#  # #.#  # #.#####..#  # #.######.#  #...÷.#.#  h <h=h,DhE[5--30hIhsL _The bat attacks as it pursues you! The bat hits you. The bat barely misses you.h         .#.#  #......b.#  #...#.#  #...#.#  #h t.# +# #....#..# .# #.# .# #.#####..# .# #h .######.# .#...÷.#.# hC ,h h &4hX h P _The bat barely misses you.hD       hB.#.#  #......b.#  #...#h.#  #...#.#  #.#  # #....#..#  # #.#  # #.h΋#####..#  # #.######.#  ht#...÷.#.#  heh\.bhWa--========5h٘h>' _The bat hits you.h6=      h] .#.#  #.b.@....#  #...#.#  #...#h7.#  #.#   #....#..#   #.#   h_#.#####..#   h(o#.######.#  ...÷.hFD#.#  hBh .b  The bat attacks as it pursues you! The bat closely misses you.h&6hhQ= _The bat hits you but does no damage. x2h6  You sock the bat!hRk†ho837.4 (1.4Kinetic GrapnelhThG _You kill the bat!h.Y       .#.#h`.M  #.†.@...#  #...#.#  #...#.#  #.h.#  #....#..#  #.#  #.#####..#  #.h.######.#  ...÷.#.#  h5h64-80h:hX<hIh 6==h h h h hL hI,hh;h==2========h,hKhhhhThhh7hd@========hhShhh5hah)h&hhhh h h!h!hT"h#h#hv$h%,h-&ha'h'T3========hA(h!+hX,h,h-ht.h/h/hk0h3_  You see here a bat corpse.h4h5 _h6h\7h79l========h7:h/<,h<h=h>h ?h?h@h#BhMBh9ChDhF,hFhGh@I,h JhLhCMheMhMhNhIOhlOhOhPhRhBRhRhLUhN\### #######.#  .b......# # #@#- #.#.###  #.....#  #.#.#.############ #.#........†.....# h\l. #...##########.# b   bat (asleep) ## #...##########.# h%^#..............# #+# #....########..#hY_047.4 (29.0)h_h9`hdZ...bbheC8.4 (30Kinetic GrapnelhRkhfmV _A bat comes into view.h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h _  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 2/3================--------  AC: 2Str: 12 ### EV: 10Int: 15 #######.# SH: 0Dex: 8 ....b**.# XL:  1 Next: 83% Place: Dungeon:1 # #@# Noise: ---------  Time: 348.4 (0.0) #.#.###  a) +0 hammer #.....#  Cast: Kinetic GrapnelhL!  #.#.#.############  #.#........†.....#  . #...##########.#  b   bat ## #...##########.#  #..............#  #+# #....########..# _A bat comes into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)h  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 2/3================--------  AC: 2Str: 12 ###h,h EV: 10Int: 15 #######.# SH: 0Dex: 8 ....b...# XL:  1 Next: 83% Place: Dungeon:1 # #@# Noise: ---------  Time: 348.4 (0.0) #.#.###  a) +0 hammer #.....#  Cast: Kinetic Grapnel h[[#.#.#.############  #.#........†.....#  . #...##########.#  b   bat hb## #...##########.#  #..............#  #+# #....########..# hCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehUAim: a bat (60% to hit)  The kinetic grapnel hits the bat.h; ### ### ....†**.# # #@#   h   ....†.. . #...## h## #.. #... h<#+# h''..hu91=9.4 (1Kinetic Grapnelh0h Sonfirm with . or Enter, or press ? or * to list all spells.h:xAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!h8 h : h"@ h B  hEB :_No target in view!hhL3hhW| _hhChhɥhhhhhhhh}hhhhh׭h]hfhh+h0h_hhThh"hOhT3========hVhhWM #########....†..-b######.# #.###.....#.#.#.#.#........†..b   bat (asleep). #...#####...h0612.0)hcF-2.4 (13hkh*V _A bat comes into view. hŗ  ####.##....†.@.##b######.# #.#.### #.....# #.#.#.# #.#........†.....# . #...## h #.# ## #...#.#  #.# h  h  hq  h [b.b h H3.0)Kinetic Grapnel hx  hة  h( ### #.# #...b†@..# #.######.# #.#.### #.....# #.#.#.# #.#........†.....# . #...##.# ## #...#.#  #.# hy) h\0.b hB1.=4 h{6 h8S _The bat barely misses you. x2!h$  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!hW  lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ======================== !h Magic: 2/3================--------  AC: 2Str: 12  EV: 10Int: 15 !h###  SH: 0Dex: 8 !h ########.#  XL:  1 Next: 91% Place: Dungeon:1 !hI)#....b@..#  Noise: =--------  Time: 364.4 (0.0) !hm#.######.#  a) +0 hammer !h#.#.###  Cast: Kinetic Grapnel !h9#.....#  #.#.#.############!h #.#........†.....# b   bat . #...##########.#!h% ## #...##########.# !h)q#..............# _The bat barely misses you. x2  !hJCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.!hAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)!h=   lwrm3 the Tinkerer  Mountain Dwarf  Health: 16/16 ========================  Magic: 2/3================--------AC: 2Str: 12EV: 10Int: 15###!h SH: 0Dex: 8########.#XL:  1 Next: 91% Place: Dungeon:1#.****@..#Noise: =--------  Time: 364.4 (0.0)#.######.#a) +0 hammer#.#.###Cast: Kinetic Grapnel#.....#!h #.#.#.############!h" p#.#........†.....# b   bat. #...##########.### #...##########.##..............# _The bat barely misses you. x2  !h[ RCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  !h hPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)!hL ,!hnS +.b.†!hMT Z5--5.4 (1!heY !h\ L  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit) _The kinetic grapnel misses the bat. The bat hits you."h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."h?  lwrm3 the Tinkerer  Mountain Dwarf  Health: 15/16 ======================--  Magic: 1/3========---------------- "hO AC: 2Str: 12  EV: 10Int: 15 ###  SH: 0Dex: 8 ########.#  XL:  1 Next: 91% Place: Dungeon:1 #..b**@..#  Noise: =--------  Time: 365.4 (0.0) #.######.#  a) +0 hammer #.#.###  Cast: Kinetic Grapnel #.....#  "h#.#.#.############ #.#........†.....# b   bat . #...##########.# ## #...##########.# "h#..............# _The kinetic grapnel misses the bat. The bat hits you.  "hRCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  "hAoPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)"h{  lwrm3 the Tinkerer  Mountain Dwarf  Health: 15/16 ======================--  Magic: 1/3========----------------AC: 2Str: 12EV: 10"h{Int: 15###SH: 0Dex: 8########.#XL:  1 Next: 91% Place: Dungeon:1#..b**@..#Noise: =--------  Time: 365.4 (0.0)#.######.#a) +0 hammer"h0|#.#.###Cast: Kinetic Grapnel#.....##.#.#.#############.#........†.....# b   bat (grapneled). #...##########.### #...##########.##..............#"hQ|Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells."hp|}Aiming: Kinetic Grapnel (safe; 2% risk of failure)  "h|Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat."hm,"h M..b  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded."h +6.4 (1"h "h Q _The bat closely misses you.#h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#h  lwrm3 the Tinkerer  Mountain Dwarf #h  Health: 15/16 ======================--  Magic: 0/3------------------------  AC: 2Str: 12  EV: 10Int: 15 ###  SH: 0Dex: 8 ########.#  XL:  1 Next: 91% Place: Dungeon:1 #....b@..#  Noise: =--------  Time: 366.4 (0.0) #h!#.######.#  a) +0 hammer #.#.###  Cast: Kinetic Grapnel #.....#  #.#.#.############ #.#........†.....# b   bat (grapneled) . #...##########.# ## #...##########.# #..............# _The bat closely misses you.#h-!Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.#hR!Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line#hz!}Aim: a bat (moderately wounded, grapneled, 60% to hit)#h"  lwrm3 the Tinkerer  Mountain Dwarf  Health: 15/16 ======================--  Magic: 0/3#h------------------------  AC: 2Str: 12  EV: 10Int: 15 ###  SH: 0Dex: 8 ########.#  XL:  1 Next: 91% Place: Dungeon:1 #....b@..#  Noise: =--------  Time: 366.4 (0.0) #hx#.######.#  a) +0 hammer #.#.###  Cast: Kinetic Grapnel #.....#  #.#.#.#############h˜ #.#........†.....# b   bat (grapneled) . #...##########.# ## #...##########.# #..............#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat.#h8%#h ###  ##  #h#....†@..#  #.  #hҝ-  #h6 †#hy .   #hN##    #hV #h+!#h&  lwrm3 the Tinkerer  Mountain Dwarf  Health: 15/16 ======================-- #h' Magic: 0/3------------------------AC: 2Str: 12EV: 10Int: 15###SH: 0Dex: 8########.#XL:  1 Next: 100% Place: Dungeon:1#....†@..#Noise: =--------  Time: 367.4 (1.0)#.######.#a) +0 hammer#.#.###Cast: Kinetic Grapnel#.....##.#.#.#############.#........†.....# . #...##########.# ## #...##########.# #..............# #h(+Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat.#h)Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, grapneled, 60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!  You have reached level 2!#h1/  --more--$h:|22/2342 0% Kinetic Grapnel$h-$hc4 _%hv3%hOw%hx%h/} _3==%h}%h~%h~%h*%h!%hW%h3==1======%h%hމ%h %hw%h~%h‹>======%h1%hW%h%h%hȎ%h%h[%h7%hr%h%h%h%h#%h%h̒%h%hp%h%h%h=%hl%h%ho%hĕX2======%h6%h#%h_%h%h%h.%hq%h%h%hS%hƚ%h>======%h5%h%hқ%h%h,%hҜ%h:%hn%h%h%h:%hm%h֞%h%h9%h#%h_%hȠ%hϡ%h,R3======%h%ḥ%h%hm%h%hۥ%h9%h%hL%h%h%h>======%h%h%h%h%hW%h%h%h%h7%ho%h۫%h%h6%h%hĬ%h%hi%hҭ%h%h%hP4======%h %hѯ%h?%hY%h%hҲ_  You see here a bat corpse.%h%h< _%h%h%h8%hm%hڶ%hh%hA%h{>======%h%h%ha%h%h%h0%hB%h%h%hڿ%hI%h.%h%h(%h%h]%h%h:%h%h%hW%h%h%h%h%h2%h%h ###  ########.#  #....†...#  #.######.# #.# #.#.####.# #.....##.# #.#.#.##########.#+#.####.#........†.#......@.....#...#######-+......#######...########...... #..........#####+# #....##############.# #..........#......#.# #.......###......#.# #.......###......#.########...÷..................>..#####%h_w420.4 (53.0)-1.4 (54%h%h!b _c - a scroll labelled ARUBLO SUNOF&hhI&hGk&hp&hx&h{M _You open the door.&h}&hN}&h5~&hZ&hB&hلB&hA&h~&h&hه&hj&ht&h+&hc&h&h!7 _You open the door.&h############.# ..#.#....†...# ....#.######.# #.#.#.# #.#.## #.#.#.# #..... #.#.#.# #.#.#. ###.#'#.####.#....#######............#..:......#######...30.4 (9.0).#######......# #... #####+## # ########.# #... #......#.# # #......#.# #... #......#.########... ..................> ###.#####..&h&h/1.4 (10.0)&h&hʟ _Found a parchment of Kinetic Grapnel. _There is an open door here.(h- _(h0n(hh1,(h1(h2(h3(h3(hm4(h5(h6(h6(hR7(h8(h9(h9(hK:(h|;(hp<(h<(h2=(hl>(h ?(hl?(h@(hB(hD(hPD(hD(hEG(hP ### ###################.# ###........#.#....†...# .(h+Q#.# ###..#####.#.#.# #.#.##.g. #.#.#.# #... #.#.#.# #.#.#(hQ ###.#'#.####..#######............g   goblin (asleep):......'.......######## #... #####+## #...(h[240.4 (9.0)(h\/1.4 (10.0)(h)b(hes _A goblin comes into view. It is wielding a +0 club.*h؉ m ### ##.##.#.#....†...#......#.######.##..#####.#.#.# #.#. .g.. #.#.#.# #.## #.#.#.# #.#.## ###.#'#.####.# .#..# :......'......# .#......# # #####+## #*hݑ *h 12.0)*hΙ *h +hxz  ##.#.#.#....†....#.######.#..#####.#.#.# #.#. .g... #.#.#.# #.#### #.#.#.# #.#..# ###.#'#.####.# .#.# :......'......#+h .#......# # #####+## #+h6+h%[.gg+h=3Kinetic Grapnel+h+hu+hu ########################........#.#....†.........#.###### #####.@#####.#.#.# #.#.....g..# #.#.#.# #.....##### #.#.#.# #.## ###.#'#.####.## .#######............# :......'#######+h  .#######......# # #####+## #########. #+h +h $g.g+h &4+hi +hD ,h,hf0----=5.8 (1.4,ha,hy ,hh_You closely miss the goblin. The goblin hits you with a +0 club.,h  You barely miss the goblin. The goblin misses you.,hp16--------7.2,hq,h|9 _The goblin hits you with a +0 club.,h[ 8  You hit the goblin.,h 4),h 1,h 17=---38.6Kinetic Grapnel,h' ,hN J _You kill the goblin!-hs .######.#.#....†.#. #####@.#####.#.#.# #..# #.#.#.# #.##### #.#.#.# #..# ###.#'#.####..# .#.-hs :......'...... .#......# #####+## #.#-hx-hgz4-90-h-h  Things that are here: _a +0 club; a goblin corpse-h -h9 -hY -h -h P _-h -h -h -hF j8==-hS -h1 ,-hs -h[ -h -h -h -hD -hh -hw -h #9-h E==-h -hp -h -h -h -h -h  -h -h -h -h -hL i20==-h -ho -h -h -h -h -h: -h -h -h -h= -hv 9=-h -hp -h D1=-h -h ,-hF -h -h -h -h! -h" -hL# -h$ -h% h2==-hx& -hr( -h( -h) -hh- -h- -h. -h0 -h0 -hP2 -h4 -h4 b3===-hW6 -h9 -h: -h: -h< -h > -ho? -h? -h@ -hEB -hC -hC -hD -hF -h H -h_H :==-hI -hJ -hK -hK -hL -hM -hN -hN -hO -hgQ -hOS -hS -hT -hCW -hY ,-hG^ -ha` -hKk  ####.# ############.######........#.#..................######.).#####.#.-hk )...............# #.#...##### #.#.#......@..### ###.#'-81.6 (32.0)###.....###.#######.... ####### :......'.... .#######.... #####+-hk  ########.  #......#.-hl   #......#.  #......#.-h&l E -hr -ht ,2.6 (33-hGz -h`|  -h{| _Found a war axe..hj .h>k .hl .ho .hq .hu B.hu .h v .hv .hw .h*y ,.hy .hz .h ? ###  #.# ######### #.######_..# #.................######.######).####)...............# .......##### 5.6 (3.0)..###.........### ## ###.....###.#######.h <####### :......'.#######. ## ##### #... #....h .h +6.6 (4.h .h < _Found a faded altar of an unknown god./h?/h/h2/h/h2/hژn/h#/hݙ/h/h/h/h?  You see here a +0 war axe./h9/h _/h/h/hC,/hդ/h¥/h/h/h/h/h/h/hV/hI/hͮ,/h9/h /h/hӴ/h޵/h/h,/he/h/hν/h ###  #.#  ####### #.## /h)###.._..### #... ###...######.## #/h@...).........#................./hV>............../hkJ...######### ###.....##..#/h: #/h J   endoplasm (asleep) /h/hFJ_96.6 (10.0)/h-,7.6 (11/h=/hx] _An endoplasm comes into view.0hiQ ###  #.#  0h#######  ###.._..###  ###......... #...@......).. #................. ............### J...#########  0h0..#   #0h0h0ht ###  #.#  #######  ###.._..###  ###......... #...@......).. #.................0hu$ ............### J...#########  ..#  # 0h{0h0h[0h?a _An endoplasm is nearby!1h   lwrm3 the TinkererMountain DwarfHealth: 23/23 ========================### Magic: 4/4========================#.# AC: 2Str: 12########.## EV: 10Int: 151h c###.._..### #... SH: 0Dex: 8###.........######.## XL:  2 Next:  3% Place: Dungeon:1#...@......)......... Noise: ---------  Time: 497.6 (0.0)#....................... a) +0 hammer............###......... Cast: Kinetic GrapnelJ...######### ###.....##..#########1h J   endoplasm (asleep) _Found a faded altar of an unknown god. _You see here a +0 war axe. 1hͪ 8_An endoplasm comes into view. 1h _An endoplasm is nearby!Press: ? - help, v - describe, . - travel1h 'The floor.1h~ &  lwrm3 the TinkererMountain DwarfHealth: 23/23 ========================### Magic: 4/4========================#.# AC: 2Str: 121h~ L########.## EV: 10Int: 15###.._..### #... SH: 0Dex: 8###.........######.## XL:  2 Next:  3% Place: Dungeon:11h) #...@......)......... Noise: ---------  Time: 497.6 (0.0)#....................... a) +0 hammer............###......... Cast: Kinetic Grapnel1hO J...######### ###.....##..#########1h J   endoplasm (asleep) _Found a faded altar of an unknown god. _You see here a +0 war axe. _An endoplasm comes into view. _An endoplasm is nearby!Press: ? - help, v - describe, . - travelThe floor.1h 1h 1h . _2h2h2h2hF _Unknown command.2h% ###.###########.._..###..###.........######.##.###....).........#......@..........###...J...######### ###.....##..# ########2h) %_2h1 28.6 (1 _2h.4 2hL6 3h6C### #.######## #.####.._..### #..###.........######.#..###.)........##....###J...######### ###.....#3hT7...# ###### 3h*=%_3h>&93hA8_3hC3h,  #. ####### #. ###.._..### ## ###.######..###.)#.###.J...######### ###......# .##3h4M_5003h63h73h lwrm3 the Tinkerer## Mountain Dwarf#. Health: 23/23 ========================########. Magic: 4/4========================###.._..### #. AC: 2Str: 12# ###.........######. EV: 10Int: 15...###..........)....... SH: 0Dex: 8###..................... XL:  2 Next:  3% Place: Dungeon:1.......@......###....... Noise: ---------  Time: 500.6 (0.0)..J...######### ###..... a) +0 hammer3h R....####### Cast: Kinetic Grapnel..##J   endoplasm (asleep) _An endoplasm is nearby!Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.3hQ3lwrm3 the Tinkerer## Mountain Dwarf#. Health: 23/23 ========================########. Magic: 4/4========================3h3###.._..### #. AC: 2Str: 12# ###.........######. EV: 10Int: 15...###..........)....... SH: 0Dex: 8###..................... XL:  2 Next:  3% Place: Dungeon:1.......@......###....... Noise: ---------  Time: 500.6 (0.0)3h#4~..J...######### ###..... a) +0 hammer....####### Cast: Kinetic Grapnel..##3h4J   endoplasm (asleep) _An endoplasm is nearby!Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.3h:3h?A&_4h. _4hD4h4ht8_4hQ  Press: ? - help, v - describe, . - travel _The floor. _Unknown command.  Press: ? - help, v - describe, . - travel _The floor.Unknown command.4hf  # ####### # ###.._..### ### ###.######.###.)#.###.J...######### ###.## ...##4hO4h2L1.6 (1Kinetic Grapnel _4h4h_4h lwrm3 the Tinkerer# Mountain Dwarf# Health: 23/23 ========================######## Magic: 4/4========================###.._..### # AC: 2Str: 12### ###.........###### EV: 10Int: 15....###..........)...... SH: 0Dex: 8####.................... XL:  2 Next:  3% Place: Dungeon:1.......@.......###...... Noise: ---------  Time: 501.6 (0.0)4h ...J...######### ###.... a) +0 hammer.....####### Cast: Kinetic Grapnel...###J   endoplasm (asleep) _Unknown command.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.5h,lwrm3 the Tinkerer# Mountain Dwarf# Health: 23/23 ========================######## Magic: 4/4========================###.._..### # AC: 2Str: 12### ###.........###### EV: 10Int: 15....###..........)...... SH: 05hDex: 8####.................... XL:  2 Next:  3% Place: Dungeon:1.......@.......###...... Noise: ---------  Time: 501.6 (0.0)...J...######### ###.... a) +0 hammer.....####### Cast: Kinetic Grapnel...###J   endoplasm (asleep) 5h2_Unknown command.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.5hB5h5hp. _5ho  #######  ###.._..###  ### ###. ....###.).####.###.J...######### ###.### .###5hs {_J.J5ht 22.6 (1 _5h3y &_5hz 5h !lwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 125h ?### ###.........##### EV: 10Int: 15....###..........)..... SH: 0Dex: 8.####................... XL:  2 Next:  3% Place: Dungeon:1.....J.@........###..... Noise: ---------  Time: 502.6 (0.0)5h =........######### ###... a) +0 hammer......####### Cast: Kinetic Grapnel5h/ #....#####5hN J   endoplasm _The floor. _Unknown command.5hn Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.5hlwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12### ###.........##### EV: 10Int: 15....###..........)..... SH: 0Dex: 85h>.####................... XL:  2 Next:  3% Place: Dungeon:1.....J.@........###..... Noise: ---------  Time: 502.6 (0.0)........######### ###... a) +0 hammer......####### Cast: Kinetic Grapnel....#####J   endoplasm _The floor. 5h_Unknown command.Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.5h5hY5h. _6h)  ####### ###.._..### #### ###. ....###.)#.####.J.###.######### ###.### .....####6h %_6hJ b2--=3.6 (16h9 8_6ho I_Unknown command.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor. _The endoplasm hits you.7h  You hit the endoplasm.  The endoplasm is severely wounded.7h63==7h&5.0 (1.47h&_7h _The endoplasm barely misses you. The endoplasm closely misses you.7h6  You barely miss the endoplasm.The endoplasm is severely wounded.The endoplasm freezes you.7hw 62--7h !6.47h 8_7h % _You are frozen.7hh <  You sock the endoplasm!7hǬ 7_. 7h j107.8Kinetic Grapnel7h4 8_7h- 7 _You kill the endoplasm!7h 7h:  ####### ###.._..### #### ###.7h: ....###.)#.####.###.######### ###.### #.....####7hH@8hc3==-808hd8h8hn8hEq  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.7  +1   h - Spellcasting   1.7   2.8  -2  8hq;         b - Maces & Flails   0.0   0.7  +2   i + Forgecraft5.2   4.2  +2  8hq6 c - Unarmed Combat   0.0   1.0   0      8hqj    8h&r     d - Short Blades   0.0   1.4  -2      8hUrj    8hr,     e - Armour   0.0   0.8  +1  8hr     f - Dodging   1.3   3.4  -3      8hr; g - Stealth   1.4   2.8  -2      8h,s                    8hes!            8hs        8hsl    8hs        8hs    The relative cost of raising each skill is in cyan.  8h tThe species aptitude is in white.  [?] Help[=] set a skill target  8hWt[/] auto|manual mode [*] useful|all skills [!] training|cost|targets9hn& 9h+ lwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 129h+ #### ###.........### EV: 10Int: 15....###..........)... SH: 0Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel#.....###9h:, %######You barely miss the endoplasm.The endoplasm is severely wounded.The endoplasm freezes you. _You are frozen.  You sock the endoplasm! _You kill the endoplasm!9h>/ 9h0 9h3 8_9hK5 :hH:ht Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft8% 3c - Soul SplinterNecromancy22%1  d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 :hߣ3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit>hDescribMemorise|Describe>hբ  Construct Spike Launcher Constructs a simple mechanical trap within an adjacent wall which repeatedly skewers random adjacent enemies. Protected by the wall itself, it is invulnerable to most forms of damage, but will fall apart if the caster leaves its vicinity. Level: 2School: ForgecraftFail: 4%Power: 34%Damage: 2d4 (max 2d7) Accuracy: +++++Range: N/ANoise: Quiet Miscasting this spell causes magic contamination.Shr Spells (Describe)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft8% 3  c - Soul SplinterNecromancy22% 1  d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitWh  Soul Splinter Attempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 22% Power: 4% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.shm  Spells (Describe)TypeFailure Levela - Construct Spike LauncherForgecraft4%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Soul SplinterNecromancy22% 1 shn  d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit~h( _ Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. ~h( The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 8% Power: 17% Range: 7 Noise: Quiet Miscasting this spell causes magic contamination and also corrodes you. You aren't experienced enough to cast this spell.hk Spells (Describe)TypeFailure Levela - Construct Spike LauncherForgecraft4%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Soul SplinterNecromancy22% 1 hN d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 h83 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithӤ  Forge Lightning Spire Constructs an immobile lightning spire at a nearby location. This spire irregularly discharges bolts of electricity at the caster's foes, prioritizing whichever of them is most distant from it. Level: 4Schools: Air/ForgecraftFail: 58%  Power: 9% Damage: 3d4 (max 3d13)  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 26 electric damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.hI Spells (Describe)TypeFailure Levela - Construct Spike LauncherForgecraft4%2  b - Launch Clockwork Bee Forgecraft8% 3  c - Soul SplinterNecromancy22% 1 hIQ d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 hI3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith: hl@ wlwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12#### ###.........### EV: 10Int: 15....###..........)... SH: 0hsA Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel#.....#########You barely miss the endoplasm.The endoplasm is severely wounded.The endoplasm freezes you. _You are frozen.  You sock the endoplasm! _You kill the endoplasm!hG   ....###)SH: 0 Dex: 8##.####....XL:  2 Next: 10% Place: Dungeon:1h+H @..........###... Noise: ---------  Time: 508.8 (0.0)..######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel.....#########  Okay, then.hJ h)O hGQ . _hInventory: 3/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon) h c - a +0 dagger of holy wrath Armour (go to first with [)  b - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled ARUBLO SUNOF Potions (go to first with !)  g - a potion of magich$O hVlwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12#### ###.........### EV: 10Int: 15hV....###..........)... SH: 0Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........##### Cast: Kinetic GrapnelhV#.....#########The endoplasm is severely wounded.hVThe endoplasm freezes you. _You are frozen.  You sock the endoplasm! _You kill the endoplasm! hW6_Okay, then.h\h^hbhWdh h  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft4% 2  b - Launch Clockwork Bee Forgecraft8% 3c - Soul SplinterNecromancy22%1  d - Forge Blazeheart Golem Fire/Forgecraft 58% 4  e - Forge Lightning Spire Air/Forgecraft 58% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exithhhClwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12#### ###.........### EV: 10Int: 15....###..........)... SH: 0Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1h%h.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel#.....#########The endoplasm is severely wounded.The endoplasm freezes you. _You are frozen.  You sock the endoplasm! _You kill the endoplasm! _Okay, then.h P  Okay, then.h"h'8_h(. _hiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: DisplhYay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesh^ ------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as h well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. h ZIn addition to picking up new spells, your character may also wish to get hq hrid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. h:h light red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ When throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.  Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previous  target. - Pressing '+' or '=' moves the cursor to the next monster, going from nearer tofurther away. Similarly, '-' cycles backwards.h, h> There are a number of gods, demons and other assorted powers who will accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. h ?To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire or autofire interface. Depending on background, some characters start out religious; others have to pray at an altar to dedicate themselves to a life of servitude. There are altars scattered all over the dungeon, and there are rumours of a special temple somewhere near the surface. At an altar, you can enter a god's service by pressing < or >. You'll first hI? be given a description of the god, and then be asked if you really want to join. To see a list of the standard gods and which of their altars you've seen in your current game, press 'Ctrl-O'. You can also learn about all gods by pressing '?/G'. hfhĘ It is more difficult to get rid of bad mutations than to get one. Using potions of mutation will remove a number of your current mutations, but will give you more mutations. These might be better to your taste. However, the only sure-fire ways is to join the gods Zin or Jiyva, each of whom provides some remedy against mutations. Demonspawn are a special case. Characters of this species get certain special mutations as they gain levels; these are listed in cyan. They are permanent and can never be removed. If one of your Demonspawn powers has been augmented by a random mutation, it is displayed in a lighter colour. h% -Many species have special intrinsic features, like Trolls' claws and Felids' fur. These can also be viewed on the 'A' screen. If enhanced by a mutation, they will be displayed in light blue. (Mutations cannot remov species intrinsics.) Some of these innate features will provide an activated ability, which can be used with the 'a' command. Some mutations are only temporary and will dissipate after slaying more enemies. These are listed in purple on the list of mutations, and marked as temporary. h q------------------------------------------------------------------------ L.LICENCE, CONTACT, HISTORYh]hden both of these communities, topics related to this game usually meet a warm response, including tales of runes seized, victories (especially first victories), and sad stories of deceased characters. There are also usually experienced players around ready to give advice on equipment choices, tight spots, or other dilemmas. The Discord has a relay to the Sequell IRC bot that provides helpful information and statistics about the game. Some players frequent the #crawl channel on the Libera IRC network, which is also the home of Sequell and other info bots. For those interested in game development, see the #crawl-dev channel, which is frequented by many members of the game's development team. History ======================================== Crawl began as Linley's Dungeon Crawl, created in 1995 by Linley Henzell. Linley based Crawl on popular roguelikes of the time, namely Moria, Hack, and NetHack, also taking inspiration from traditional RPGs like Ultima IV. The object of your quest in Crawl, the Orb of Zot, was taken from Wizard's Castle, a text adventure written in BASIC. Linley produced Crawl versions up to 3.30, released in March 1999. Further work was then carried out by a group of developers who released 3.40 inhʁh$b Eso is not recommended. Macroing 'a' to some other key will only change the command key 'a'. You can set up key maps and macros in-game with the '~' key ('Ctrl-D' will also work); this also allows for saving all current key bindings and macros. Alternatively, you can directly edit the macro.txt file. For more information on both and for examples, see macros_guide.txt. Crawl supports a large number of options that allow for great flexibility in the interface. They are fully documented in the file options_guide.txt. The options themselves are set in the file ~/.crawlrc (for UNIX systems - copy over init.txt to ~/.crawlrc) or init.txt (for Windows). Several interface routines are outsourced to external Lua scripts. The standard distribution has them in the dat/clua/ directory. Have a look at the single scripts for short descriptions. Generally, Crawl should run swiftly on all machines (it compiles out of the box for Linux, Windows, OS X, and, to some lesser extent, other Unices). If, for some reason, you find Crawl runs unacceptably slowly on your machine, there are a few measures which may improve the situation:  - set travel_delay = -1 to avoid screen redraws during travel (this might  beh hH======================================== The notions of balance, or being imbalanced, are extremely vague. Here is our definition: Crawl is designed to be a challenging game, and is also renowned for its randomness. However, this does not mean that wins are an arbitrary matter of luck: the skill of players will have the largest ihImpact. So, yes, there may be situations where you are doomed - no action could have saved your life. But then, from the midgame on, most deaths are not of this type: By this stage, almost all casualties can be traced back to actual mistakes; if not tactical ones, then of a strategical type, like wrong skilling (too broad or too narrow), unwise use of resources (toonservative or too liberal), or wrong decisions about branch/god/gear. The possibility of unavoidable deaths is a larger topic in computer games. Ideally, a game like this would be really challenging and have both random layout and random course of action, yet still be winnable with perfect play. This goal seems out of reach. Thus, computer games can be soft in the hOJsense that optimal play ensures a win. Apart from puzzles, though, this means that the game is solved from the outset; this is where the lack of a human game-master is obvious. Alternatively, they can be hard in the sense that unavoidable deaths can occur. We feel that the latter choice provides much more fun in the long run. Crawl has a huge number of handmade vaults/maps to tweak the randomness.h;hf`a bring some reward. This is bad for a game's design because it encourages players to bore themselves. Even worse, it may be optimal to do so. We try to avoid this! This explains why shops don't buy: otherwise players would hoover the dungeon for items to sell. Not messing with lighting also falls into this category: there might be a benefit to mood when players have to carry candles/torches, but we don't see any gameplay benefit. The deep tactical gameplay Crawl aims for necessitates permanent dungeon levels. Many a time characters have to choose between descending or battling. While caution is a virtue in Crawl, as it is in many other roguelikes, there are strong forces driving characters deeper. Interface ======================================== The interface is radically designed to make gameplay easy - this sounds trivial, but we mean it. All tedious, but necessary, chores should be automated. Examples are long-distance travel, exploration and taking notes. Also, we try to cater for different preferences: both ASCII and tiles are supported; as are vi-keys and numpad. Documentation is plenty, context-specific and always available in-game. Finally, we ease getting started via tutorials. hh|x This is actually quite important, but in some sense just a corollary to the major design goals. Besides these, there are several other points helping to make playing Crawl fun over and over again: Diversity  whenever there are choices to the player, be that choice of species, god,  weapon or spell, the various options should be genuinely different. It is  no good to provide dozens of weapons with different names (and perhaps hIy  even numbers) if, in the end, they all play the same. Many different speciesThis is partly due to the skills and aptitude system. Similarly important  are the built-in starting bonuses/handicaps of species; these often have  great impact on play. To us, balance does not mean that all combinationsof background and species play equally well! Some are much more  challenging than others, and this is fine with us. Each species has at  least some backgrounds playing rather well, though. Dungeon layout  Even veteran players may find the Tomb or the Hells exciting (which are  designed such that life endangering situations can always pop up). These hy and other branches may or may not fit a given character's buildup. By theway, we strongly believe that games are pointless if you can reach thehh------------------------------------------------------------------------ 1.LIST OF CHARACTER SPECIES h /------------------------------------------------------------------------ Species are categorised, roughly, by how difficult and complex they are to learn how to play, into three categories: *Simple*, *Intermediate*, and *Advanced*. These categories do not necessarily align with difficulty for an experienced Crawl player, but rather are intended as an indication of to what degree a species has unusual or complex mechanics, or requires deeper/wider knowledge of how the game works. (For example, Djinn have one h6of the higher win rates of all species, but are classified as "Intermediate" because their no-mp/no-books mechanic takes some adapting hzto, and has non-trivial interactions with background and god choice.) Despite being the outcome of a discussion among many players, these categorizations definitely have a subjective element to them, and you shouldn't take them to be limiting! hThe order within categories is also, roughly, determined by our best judgment about the relative ease of learning to play each species. hrNext to each species name, in parentheses, is the canonical abbreviation for the species. hRNote: Use 'A' to check for which particular peculiarities a species mighthhe arid deserts and grasslands of the east. In recent history they have  become unusually attracted to the Dungeon, establishing tribes around and  even inside of it. Unfortunately their long stay in the Dungeon hasexposed their somewhat fragile minds to excessive amounts of its magic.  On the one hand, their bizarrely altered brains now have incredible  proficiency at learning every skill. On the other, these same alterations  have rendered Gnolls incapable of selective learning. They learn all  skills at the same time, so are generally unable to specialise in any one  thing.  In order to survive with this limitation, Gnolls use their universal  knowledge to take advantage of every resource they find in the Dungeon.  They also have a knack for finding items, allowing them to easily locate  the Dungeon's hidden treasures. Minotaurs (Mi)  The Minotaurs are a species of hybrids, possessing Human bodies with  bovine heads. They delve into the Dungeon because of their instinctivelove of twisting passageways.  Minotaurs are extremely good at all forms of physical combat, but areawful at using any type of magic. They can wear all armour except for  some headgear. When in close combat, Minotaurs are able to reflexivelyhd3h Nnecromancy. Their natural armour makes them strong melee fighters, andthey are naturally skilled with blunt weapons and in unarmed combat. Theycan also be exceptional earth-based conjurers. Mountain Dwarves (MD)  Mountain Dwarves are stout and hardy folk, adept at fighting with axesand blugeoning weapons, though lacking the dexterity to excel at otherforms of combat. Their reserves of magic are somewhat poor, though theystill make passable spellcasters, and their connection with the blood ofthe earth gives them a particular talent at fire and earth magics. Theirspell success is significantly less encumbered by armour than otherspecies.  They are superlative artisans and smiths, employed in ancient times byeven the gods themselves, and this spiritual history makes them  exceptional at invoking divine aid. They can even use enchantment scrollsto improve artefacts that would be beyond the understanding of any otherspecies. Draconians (Dr)Draconians are Human-dragon hybrids: humanoid in form and approximatelyHuman-sized, with wings, tails and scaly skins. Draconians start out inan immature form with brown scales, but as they grow in power they takehhRhhFrequently Asked Questionsa - I've somehow ended up in a place called "Abyss". How do I get out of here?  hVb - Is there a way for me to play the new version before it is released?  c - The game keeps crashing. / I think I found a bug. What do I do?  d - What did you change in the most recent version?  e - Is there a cheating mode to Crawl where I can play without dying?  f - I can't find any downstairs. Am I missing something?  g - I keep getting murdered by my own ghosts. Can I deactivate them?  h - What exactly is the goal of this game?  i - I'd like to help improve the game. What can I do?  hj - I've got a cool idea! What can I do with it?  k - Is there a way for me to interact with other players?  l - What do the terms "randart" and "unrandart" signify?  m - Which gods would you recommend to a beginning player?  n - What are the biggest differences to other popular roguelike games?  o - How can I avoid dying all the time? Can you give me some playing tips?  hp - The Tiles version is awfully slow! How can I improve that?  q - I can't find my save files, morgue and character dumps. Where are they?  r - When will development reach the "stable" version 1.0?  s - I've got two cool weapons. How can I tell which one is better?hUhhQ: I can't find my save files, morgue and character dumps. Where are they? If you're playing locally (i.e. not on one of the servers), the chardump commandwill tell you where the morgue file is written, and this information is also displayed below the highscore at the end of a game. The saves/ directory can be found in the same directory as the morgue/ one. If you'd like to change either location, modify the morgue_dir and/or save_dir hoptions in the init file.h hXFrequently Asked Questionsha - I've somehow ended up in a place called "Abyss". How do I get out of here?  b - Is there a way for me to play the new version before it is released?  c - The game keeps crashing. / I think I found a bug. What do I do?  d - What did you change in the most recent version?  e - Is there a cheating mode to Crawl where I can play without dying?  hNf - I can't find any downstairs. Am I missing something?  g - I keep getting murdered by my own ghosts. Can I deactivate them?  h - What exactly is the goal of this game?  hi - I'd like to help improve the game. What can I do?  j - I've got a cool idea! What can I do with it?  k - Is there a way for me to interact with other players?  l - What do the terms "randart" and "unrandart" signify?  m - Which gods would you recommend to a beginning player?  n - What are the biggest differences to other popular roguelike games?  o - How can I avoid dying all the time? Can you give me some playing tips?  hp - The Tiles version is awfully slow! How can I improve that?  q - I can't find my save files, morgue and character dumps. Where are they?  hUr - When will development reach the "stable" version 1.0?  s - I've got two cool weapons. How can I tell which one is better?hq8hшlwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12#### ###.........### EV: 10Int: 15....###..........)... SH: 0Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel#.....#########The endoplasm freezes you. _You are frozen.  You sock the endoplasm! _You kill the endoplasm! _Okay, then. _Okay, then.i37m_hRuh4yDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen hyz?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters hdz~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQhzK.Mutations V: Version informationhzL.Licence, Contact, History !: Display diagnosticshzM.Macros, Options, Performance Home: This screenN.Philosophyh{1.List of Character Species2.List of Character BackgroundshL{3.List of Skills4.List of Keys and Commands5.hl{aInscriptions6.Dungeon sprint modesěh------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.ěh ƛh: ------------------------------------------------------------------------ F.MONSTERS ------------------------------------------------------------------------ In the caverns of Crawl, you will find a great variety of creatures, most of which are displayed by capital or small letters of the alphabet. Many of them would very much like to eat you. To stop them from doing this, you will generally need to fight them. To attack a monster, stand next to it and move in its direction; this makes you attack it with your wielded weapon. Of course, some monsters are just too nasty to beat, and you will find that discretion is often the better part of valour. Sneaky characters are known to choose encounters to their liking. There are several other ways to kill monsters. When using a bow or other ranged weapon, the 'v' command will fire. See the section on Targeting in the Items Chapter for more on this. Likewise, many magicians will prefer to use spells from a safe distance. They can use the 'z' command to cast spells previously 'M'emorised. Again, see the Targeting section. Some monsters can be friendly; friendly monsters will follow you around and fight on your behalf. You can command your allies using the 't' key, which lets you tell them who to attack, or else tell them to stay where they are, retreat, or to follow you again. You can also shout to get the attention ofƛh0Ǜhaz ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.Ǜhk țhMarea entirely. The Abyss is beyond Zot's comprehension, and adventurers there are safe țhqNvfrom it (albeit subject to many other hazards). The Hells, along with their Vestibule, are a single area as far as Zot is concerned. Rumours claim there are ways to escape Zot's pursuit forever, but what magics could be mighty enough to forestall such an implacable entity? Seeded play ======================================== țhNCrawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certain țhNPparameters) lead to the same dungeon. The entire connected dungeon will be țh Odetermined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not guaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu; you can also use the 'game_seed' rc file option, or the '-seed' commandțhțh/ ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------ When you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl. The ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.țh ɛhB  ɛhCɛh ^ The skill screen allows you to change which skills are exercised and atɛh#N b  what speed. Note to new players: it is generally not necessary to finetuneɛh ,  the skill selection.ɛh$<   ɛh J If you want to modify skill selection, here is how:ɛh2#   ɛh ^ There are two ways to assigning skills to practise: one is an automaticɛh b  mode, which puts experience points into the skills you have used recently.ɛh c  The other one is a manual mode, where you specifically select the skills toɛh`  train. You can switch between the modes by pressing '/' in the characterɛhc  skill screen ('m'); also be sure to read that screen's help text should youɛh4  want to tweak your skillset.ʛh,  ʛh+` You can elect to either not practise a particular skill or to focus on itʛhJ  by selecting it once or twice in the skill screen.ʛh`  ʛh a Dark grey skills will not be trained, so that the skill will remain staticʛh\x_  and no experience points will be used to increase it. As a consequence,ʛhkʛh ʛh ʛh& lwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######Magic: 4/4========================###.._..###AC: 2Str: 12ʛh:' _#### ###.........### EV: 10Int: 15....###..........)... SH: 0Dex: 8##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)..........######### ###. a) +0 hammer........###ʛh]' ## Cast: Kinetic Grapnel#.....###ʛh~' A######The endoplasm freezes you. ʛh' J_You are frozen.  You sock the endoplasm! ʛh' n_You kill the endoplasm! _Okay, then. _Okay, then.ʛh' ʛh- ʛh/ ʛh4 ʛh@6 ˛hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ˛hay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes՛hXgTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.ڛhbfڛhkڛhrlwrm3 the TinkererMountain DwarfHealth: 23/23 ========================#######ڛhrMagic: 4/4========================###.._..###AC: 2Str: 12#### ###.........### EV: 10Int: 15....###..........)... SH: 0Dex: 8ڛhs##.####................. XL:  2 Next: 10% Place: Dungeon:1.......@..........###... Noise: ---------  Time: 508.8 (0.0)ڛhBsq..........######### ###. a) +0 hammer........##### Cast: Kinetic Grapnel#.....###ڛhmsA######The endoplasm freezes you. ڛhs_You are frozen.  You sock the endoplasm! _You kill the endoplasm! _Okay, then. _Okay, then.ڛhsڛhx8_ڛhzڛh~ڛhۛh1P3ۛhiQۛhSۛhTۛhXP _ۛhzXۛhYۛhYۛh[ۛh ]ۛhY]ۛh]ۛh__ۛha,ۛhaۛhbۛhcۛh8dۛhdۛhtgۛhIhۛhhۛh'iۛhjۛhkۛhlۛhlۛhmۛhno,ۛhᛯhAE------2⛯h >_⛯h`B_⛯h?⛯h0⛯hCM #.# ############### ##### #######.#... ._..### #.................#.##.######.######).####).........##### #.#.#.# ...###.........### ###.#'#.## #### ###.....###.#######...#######..@......'#####.#######...... #####+###.# ########.#...⛯hD⛯hE⛯hE⛯hXMrr 2 quokkasrr⛯hMO&3⛯hV⛯hX _You see here a parchment of Kinetic Grapnel.⛯h #.# # #.######.#.#. _..### #.#.#######.######).#####.#.#.# ⛯hP ().# #.#.#.# ##### #.#.#.# ###.### ###.#'#.#⛯hk p ###.....###.#.⛯h s#######..:'......#⛯h 4###.#⛯h ......# #.# #####+## ⛯h O#.#⛯h -#.#⛯h #.# #......#.# ⛯h+ #r# #......#.#.r....r....###.#⛯h ⛯h ⛯h Gr.⛯h' 8.r⛯h -4 _⛯h ⛯h ⛯h- Y#.# # #.######.#.#....† ..### #.#.#######.######).#####.#.#.# #).⛯h- # #.#.#.# ###### #.#.#.# # .###.### ###.#'#.# ###.....###.#.#######..:.@....'......#⛯h- z###.#......# ⛯hP. #.# #####+## #.#.⛯hs. #r# #......#.# ⛯h. s#.# #......#.# .r.....r.⛯h. = .###.##⛯h. D ⛯h5 ⛯h 7 &5⛯h< ⛯h> 㛯hH #.# # #.######.#.#....†. .### #.#.#######.######).#####.#.#.# #.).# #.#.#.# #.##### #.#.#.# #. ###.### ###.#'#.####. # ###.....###.#.#######..:..@...'......####.#......# #.# #####+## #r# #......#.# #.# #......#.#.r.....r..###.#㛯hwM㛯hO&6㛯hT㛯hOV㛯h2#.# # # #.######.#.#....†. ### #.#.#######.######).#####.#.#.# #.# .).# #.#.#.# #.㛯hd3##### #.#.#.# #.#.### ###.#'#.####.#  ###.....###.#.########..:...@..'......####.#......# ##.# #####+## ##.# #.#㛯h3 ##.# #......#.# #㛯h3#r# #......#.# ##.# #......#.#㛯h3.r.....r.㛯h3+.###.#㛯h;㛯h;&7㛯h2B㛯h0C㛯hۇ #.# #. #.######.#.#....†. #.㛯h3 #.######. .######.######).#####.#.#.# #.#. ).# #.#.#.# #.##### #.#.#.# #.#. #.### ###.#'#.####.#. 㛯h] h###.....###.#.#.#㛯h ..:....@.'......#.㛯h ###.#......# #.㛯hň #.# #####+## #.#.# #.# #.㛯h #.# #......#.# #.#r# #......#.# #.㛯h L#.# #......#.#..r.....r.㛯h- +.###.#㛯h 㛯h 㛯hA rr   quokka㛯h= =8Kinetic Grapnel㛯h 㛯h8 㛯h#.# #.##.######.#.#....†...# # #.#.######.# ######.######).#####.#.#.# #.#.# .# #.#.#.# #.##### #.#.#.# #.#.# 㛯h.### ###.#'#.####.#......###.#.#.#..:r....@'......#.###.#......# #.#.# #####+## #.#.# #㛯h,.# #.#.# #......#.# #.#r# #......#.# #.#.# #......#.#.㛯hw.r.....r.>.###.#####.㛯h㛯hΤ㛯h6.rrr 2 quokkas㛯h6&9㛯h@㛯hE囯h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.囯hB曯h" #.# ###################.# lwrm3 the Tinkerer #.######........#.#....†...# Mountain Dwarf # #.................#.######.# Health: 23/23 ======================== ######.######).#####.#.#.# #.#.# Magic: 3/4==================------ ...............# #.#.#.# #.... AC: 2Str: 12 曯h$e...........##### #.#.#.# #.#.# EV: 10Int: 15 .........### ###.#'#.####.#.. SH: 0Dex: 8 曯hG##.....###.#######............#.. XL:  2 Next: 10% Place: Dungeon:1 曯hf" #######..:.r***@'......#######.. Noise: ---------  Time: 599.8 (0.0) 曯h###r#######......# #.. a) +0 hammer 曯h#.# #####+## #.. Cast: Kinetic Grapnel #.# ########.# #.. #.# #......#.# #.. #r# #......#.# #.. rr 2 quokkas #.# #......#.########.. 曯hN .r.....r.....................>  ....................###.#####. 曯h-_You see here a parchment of Kinetic Grapnel.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  曯hHMConfirm with . or Enter, or press ? or * to list all spells.曯hgAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line曯h7Aim: a quokka (64% to hit)曯h.5 J#.# ###################.# lwrm3 the Tinkerer#.######........#.#....†...# Mountain Dwarf 曯hv5 l# #.................#.######.# Health: 23/23 ======================== ######.######).#####.#.#.# #.#.# Magic: 3/4==================------ ...............# #.#.#.# #.... AC: 2曯h5 ,Str: 12 曯h5 ...........##### #.#.#.# #.#.# EV: 10Int: 15 曯h5 .........### ###.#'#.####.#.. SH: 0曯h5 +Dex: 8 曯h^6 ##.....###.#######............#.. XL:  2 Next: 10% Place: Dungeon:1  曯hu6 Z#######..:.r***@'......#######.. Noise: ---------  Time: 599.8 (0.0)曯h6 ###r#######......# #.. a) +0 hammer曯h6 #.# #####+## #.. Cast: Kinetic Grapnel曯h6 >#.# ########.#曯h7 #..#.# #......#.##..#r# #......#.##.. rr 2 quokkas (1 grapneled)曯h-7 #.# #......#.########...r.....r.....................>曯h^7 ....................###.#####.Casting: Kinetic Grapnel (safe; 2% risk of failure)  曯h|7 MConfirm with . or Enter, or press ? or * to list all spells.曯h7 }Aiming: Kinetic Grapnel (safe; 2% risk of failure)  曯h7 ;Press: ? - help, Shift-Dir - straight line曯h7 [Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.曯hѸ 曯h" 曯h` r.r...=600.8 (1曯h 曯h* onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka. 曯h] V_The quokka is moderately wounded.蛯h #.# #. #.######.#.#....†... ## #.#.######. .######.######).#####.#.#.# #.#. ).# #.#.#.# #.##### #.#.#.# #.#. #.### ###.#'#.####.##.....###.#.# #..:r.r.@.'......# ###.#......# # #.# #####+## # #.# #.# # #.# #......#.# # #r# #......#.# # #.# #......#.# .r.....r. .###.#####蛯h-.r.r蛯h.-1蛯h蛯h=蛯h0Z  The grapnel guides your strike. You thump the quokka!蛯h1蛯h;2蛯h8z.   quokka蛯h<=7=3.2 (1.4蛯hdC蛯hEJ _You kill the quokka!雯h6  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.雯ho #.# ###################. lwrm3 the Tinkerer #.######........#.#....†... Mountain Dwarf ## #.................#.######. Health: 23/23 ======================== .######.######).#####.#.#.# #.#. Magic: 2/4============------------ )...............# #.#.#.# #... AC: 2Str: 12 ............##### #.#.#.# #.#. EV: 10Int: 15 #.........### ###.#'#.####.#. SH: 0Dex: 8 雯hK###.....###.#######............#. XL:  2 Next: 17% Place: Dungeon:1  #######..:...r@.'......#######. Noise: =--------  Time: 603.2 (0.0) ###.#######......# #. a) +0 hammer #.# #####+## #. Cast: Kinetic Grapnel #.# ########.# #. #.# #......#.# #.雯h{ #r# #......#.# #. r   quokka #.# #......#.########. 雯h .r.....r.....................  ....................###.##### _You kill the quokka!雯hCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line雯h7Aim: a quokka (64% to hit)雯hq #.# ###################. lwrm3 the Tinkerer#.######........#.#....†... Mountain Dwarf ## #.................#.######. Health: 23/23 ======================== 雯h .######.######).#####.#.#.# #.#. Magic: 2/4============------------ )...............# #.#.#.# #... AC: 2Str: 12 ............##### #.#.#.# #.#. EV: 10Int: 15 #.........### ###.#'#.####.#. SH: 0Dex: 8 ###.....###.#######............#. XL:  2 Next: 17% Place: Dungeon:1雯hC C#######..:...r@.'......#######. Noise: =--------  Time: 603.2 (0.0)###.#######......# #. a) +0 hammer雯hq 2#.# #####+## #. Cast: Kinetic Grapnel#.# ########.##.雯h #.# #......#.##.#r# #......#.##. r   quokka (grapneled)雯hȅ #.# #......#.########..r.....r.........................................###.#####雯h Casting: Kinetic Grapnel (safe; 2% risk of failure)  雯h MConfirm with . or Enter, or press ? or * to list all spells.雯h? Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.雯h7 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.  The quokka is moderately wounded.雯h \0----4.2 (1雯h 雯h + _The quokka bites you.ꛯhY  The grapnel guides your strike. You sock the quokka!ꛯh†245.6 (1.4Kinetic Grapnelꛯhꛯh?J _You kill the quokka!뛯h4뛯hA5뛯h 6뛯hE8,뛯h;B뛯h:<뛯h=뛯h>X1=---뛯h?뛯h@뛯hA뛯hA뛯hCh3======뛯h E뛯hF뛯hF뛯hG뛯hI9=뛯hI뛯hJ뛯hIL뛯hLK2=뛯hM뛯hO뛯hDO>======뛯hP뛯hR뛯hSR뛯hrS뛯hDU,뛯hPV뛯hW뛯h(XS3===뛯hLX뛯hYY뛯h"[,뛯h<\뛯h]뛯h]뛯h^뛯h`뛯h`뛯h b뛯hyc뛯h`dm==4======뛯he뛯hh뛯h0j뛯hjj뛯hfk뛯h;p  Things that are here:  a quokka corpse; a quokka corpse뛯hs뛯hs _뛯h^u뛯hLw뛯h2y,뛯hz뛯hI}뛯h~뛯h?>======뛯hd뛯h2뛯h뛯h뛯h뛯h뛯h뛯h뛯h׍n뛯h뛯h,뛯h[뛯hs뛯h뛯h뛯h,뛯h뛯hw뛯h뛯h뛯hH뛯h뛯h)뛯hR뛯h}뛯h뛯h뛯h-뛯h뛯h뛯h뛯h5뛯h뛯h뛯hk #.# #####+# #.# ########.# . #.# #......#.# [.### #.# #......#.# .....#####.####......#.# ....................... #....................# #.......###뛯hִ@ #....@....... -34.6 (29.0) ####+##...... ## ########+#### + # #.뛯h뛯hGF-5.6 (30뛯h뛯h# _Found a robe.웯h웯h;웯h웯h웯h웯h`c _You open the door.웯h웯h웯h 웯h!웯h^#웯h#웯h$웯h(@  There is an open door here.웯hZ*웯h* _웯h+웯h-웯h`.웯h.웯h)/웯h1웯h2웯h2웯h3웯h4웯h5웯h5웯hc6웯h~7웯h8웯h8웯h*9웯h;웯h<웯h<웯hi=웯h>웯h?웯h?웯ha@웯hA웯h|B웯hB웯hhD,웯hcE웯hE웯hFB웯h=G웯hkG웯hAH웯hKI웯h|I웯h J웯h-K웯h(R웯hS웯hT웯h=T웯hT웯hYU웯hU웯hU웯h5V웯hV웯hqW웯hW웯hW웯hX웯hY웯hY웯hdZ웯h\웯h\웯h]웯h]웯h_웯h`웯h``웯ha웯h^b웯hfc웯hc웯hc웯he웯hf웯h$g웯h/h웯hti웯hj웯h.k웯hk웯h+n웯hn웯hn웯hdo웯h[p웯hTq웯hq웯hOr웯ht웯hu웯h4u웯hv웯hdz웯h{웯h1{웯h{웯h|웯h}웯h}웯h~웯h웯h웯hB웯h웯h1웯hm웯h웯hw웯hq웯ha,웯hȊ웯h웯hX,웯h웯h웯h웯hX웯h웯hq웯h!웯hG웯h웯hZ웯h>웯hu웯h웯hB[.### #.# #......#.# #.. .....#####.####......#.. ..........................>#....................###.#####.웯h=#..................### #..# #.#.................. ##.# #####'##............ #####'#####..########+#### #...##...######@# #...####........# #..⌠...⌠..#######..######.........#웯hk!##......+....<....'#.##..##.........############.##..##..⌠...⌠..#웯h#...............##.........##...............##.........##................#####+#####웯h¤.####......#....................................'73.6 (38웯hҪ웯hM======4.6 (39웯h웯h= _As you open the door, it creaks loudly!훯h훯h훯h훯h훯h*훯h/,훯h@  There is an open door here.훯hI훯hޭ _훯h훯hP훯h׷훯h 훯h훯hi훯h훯hټ훯h훯h'훯h훯h훯h훯h}훯h+훯h`훯h훯h훯h훯h훯h훯hz훯h훯h훯h-훯h3훯h훯h훯h?훯h[훯h훯h훯h훯h훯hd훯h훯h+훯hc훯hv훯h훯hb훯h훯h훯h훯h훯h ...........###...### ###########.###.....###.# .### ....#######..:...†..'. ## ###.... ###.## ....... #.# ##훯ha { #..... #.# ##### #..... #.# #.... ##...[.#### #.# #.... S......@..#####.####....------ ........................ #....###................#... #................+.. #.......... #. ####'##.......... S   ball python (constriction, asleep)훯h ^ # #..########'## ##...######.# ###........#훯h-91.6 (17훯hK------2.6 (18훯hy훯h!^ _A ball python comes into view.h, 4h0 h2 h<$.###.### .###.###.....###.# ..### ....#######..:...†..'##....# ###.# # .# #.#  #.....# #.#  #.....# #.# #.##...[.#### #.# #.S...#####.####...........#....###. #.... #. +... #.. #... ####'##. ### #..##' ##...######.#  ###.#hJVN3.0)h.###.### .###.###.....###..### ....#######..:...†.. .### ####....# ###. ## .# #.# h- #.....# #.#  #.....# #.# #.##...[.#### #.# #.S.#####.####.#....### #.... #. +.... #..hfC #.... ####'## ####. #..#'#. ##...######.hG ###.hh&4hhHhb.###.###.###.###.....###..### ....#######..:...†.### ####....# ###.# .......# #.# #.....# #.#  #.....# #.# #.##...[.#### #.# #.S.#####.####.#....###. #....# #.he  +....# #... #....# ####'## ####.# #..# #.# ##...###### ###hh =5Kinetic Grapnelhh h.###.###.##.###.....###..### ....#######..:...†.### ####....# ###.# .......# #.# #.....# #.# . #.....# #.# #hV.##...[.#### #.# #.S.#####.####.#....###.. #....# #... +....# #... #....# ####'## ####.# #.. #.# ##... ###hh a.SS)h/==6hh5 _The ball python hisses angrily.h\.###.###.##.###.....###..### ....#######..:....### ####....# ###.# .......# #.## #.....# #.# hrW.$ #.....# #.# .##...[.#### #.# .S.#####..#....###. #....# #.... +....# ### #....# ####'## ####.# #.. #.# ##... ###hc  Found 14 gold pieces. The ball python misses you. The ball python grabs you.  The ball python constricts you.The ball python bites you but does no damage.h  0  -7Constr hrhϷ_ _The ball python constricts you.h,=  You hit the ball python.h5g†h<10 7-9.0 (1.4Kinetic GrapnelhDhFO _You kill the ball python!h@WhWhYh#]h_hHd,hefg  You see here a ball python corpse.hhhi _hjhlhbx'...###...##...###.###.....###....### ....#######..: ##.....### ####....# ###.  ####### .. .......# #. #.#######.....# #. #...$..##.....# #.hOy##......##...[.#### #.>......@.†........#####.-701.0 (2.0## #......#....### #......#....# # #......+....# # ########....# ####'## ####.# #.. #.# ##... ###hhӃE-2.0 (3hhS; _Found a stone staircase leading down.hQ7h7hP9h;h;>hBBhJ _You now have 18 gold pieces (gained 14).hKhLhWLhMhHN,hNhOh=P,hPhvQh RhDRhRh2Vh%WhsWh$XhYhnZhZhT[h\h]h]h<^h`h`h`hahahbhbhch,dhdhdhiehofhghghhhihAjhljhjhUlhmhmhnh[sR  There is a stone staircase leading down here.hWth$u _h?vhwhyhyhpzh{h|h#}h}h~hhOhڀhh8hh hKhhhVhGh?hh hThPhhhh hRhΔhdhؗhhǘhhhhh[hhޟhahR  There is a stone staircase leading down here.hh' _hFhOh{hvhhhbh4hohhhh hh>hhlhhhhdhhh9h0h3hhhhZhhhh[hihhHhhh|hhhhhNhhhhhh h h h hh1hhhh&hhhhIhhhhhqhhhhmhho* #########.............. #......#...... #......#....# #......... #......+....# #........ ########....# ####'##..hC+T ####.# #..#### #.# ##...####.######.# ###..)...# ####49.0 (47.0)##.######.#  ###  ####### # #.... #......h~+W #......#....hc1h3-50.0 (48hP9h9 h9_Found a club.h,U3h^hzbBhbhchchQdhehnS #......#....### #......#....# # #......+....# # ########....# ####'##h%o ##### ####.# #..#...# #.# ##...######.######.# #...)...........# #hOo.######@######.# 3.0 (3.0)........# ###ho######..# #####..# #...#..# ##..# #....ho #...[ # ####hwhy+4.0 (4h}hE- _Found a pair of gloves.h h h h h h Bh h h hW" h# h# h$ hO& h' h' h( hw+ h, h, h- h/ h0 h1 h@2 h3 h\5 ,hV6 h7 h9 h9 h: h< hE #......>........†#########....... #......#....## ### #......#....#  #.# #......+....#  #.# ########....#  ## ####.#  #...........#.#  .######.# #.S.....)...........# #.###.######.######.# Kinetic Grapnel #........# ###hE  #######..# #..# S   ball python (constriction, asleep) #..# #..#....hM ,62.0 (8hO +3.0 (9hIU hW ^ _A ball python comes into view.h'1  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #......>........†..... lwrm3 the Tinkerer #########............. Mountain Dwarf #......#....## Health: 23/23 ======================== ### #......#....#  Magic: 3/4==================------ #.# #......+....#  AC: 2h Str: 12 #.# ########....#  EV: 10Int: 15 #####.######## ####.#  SH: 0Dex: 8 #............# #.#  XL:  2 Next: 27% Place: Dungeon:1 #####@######.######.#  Noise: ---------  Time: 763.0 (0.0) #.S**...)...........#  a) +0 hammer #.###.######.######.#  Cast: Kinetic Grapnel #........# ###  #######..#  #..#  S   ball python (constriction, asleep) #..#  #..#  .... _A ball python comes into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kineth ic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (asleep, 100% to hit)h#......>........†..... lwrm3 the Tinkerer#########............. Mountain Dwarf#......#....## Health: 23/23 ========================### #......#....# Magic: 3/4==================------#.# #......+....# AC: 2Str: 12hߚ#.# ########....# EV: 10Int: 15#####.######## ####.# SH: 0Dex: 8#............# #.# XL:  2 Next: 27% Place: Dungeon:1#####@######.######.# Noise: ---------  Time: 763.0 (0.0)#.S**...)...........# a) +0 hammer#.###.######.######.# Cast: Kinetic Grapnel#........# ##########..##..#S   ball python (constriction, grapneled)#..##..#....h'Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linehOnAim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python.hi hw" I.S.h# 3=4.0 (1hZ) h* onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (asleep, 100% to hit)  The kinetic grapnel hits the ball python. _The ball python is moderately wounded.h@ =  #########.   ##....#  ### #......#....   #.# #......+....#   #.# ########....#  #####.######## ####.#   #............# #.#   #####.######.######.#  hA @ #..S@...)...........#   #.###.######.######.#   #........# ###   #######..#   #..#   #..#   #..#   ....   ...[hrJ hK U2--5hP hR s _The ball python bites you. The ball python barely misses you.hQ ]  The grapnel guides your strike. You hit the ball python.h.Y 1.h] o316.4 (1.4Kinetic Grapnelhc hge O _You kill the ball python!h h h8hH _No target in view!h hk' -Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 dagger of holy wrath Armour (go to first with [)  b - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip h, h h  #########............ lwrm3 the Tinkerer  #......#....# Mountain Dwarf  h! ### #......#....# Health: 22/23 ======================--  #.# #......+....# Magic: 3/4==================------  h #.# ########....# AC: 2Str: 12  #####.######## ####.# EV: 10Int: 15  #............# #.# SH: 0Dex: 8  h #####.######.######.# XL:  2 Next: 31% Place: Dungeon:1  #...@...)...........# Noise: =--------  Time: 766.4 (0.0)  h {#.###.######.######.# a) +0 hammer  #........# ### Cast: Kinetic Grapnel  h; @#######..#  #..#  hd 0#..#  #..#  .... h m ...[The kinetic grapnel hits the ball python. h _The ball python is moderately wounded. _The ball python bites you. The ball python barely misses you.h The grapnel guides your strike. You hit the ball python. _You kill the ball python! _No target in view!h P  Okay, then.h h h! . _hX<3h=h?h: _hjhh&hhL3==hh ,h h h hhShhhh:==hDhhhAI4======hThIhdhh!h#h%h]&hv'hN)h*h+h,hf/hQ1h1h17======h2hf4h5h6h6h_8h:hN:h;h<hC>h>h}?hAhBhChChEhFh@GhHhKh]  #.....#  #####.######.####  h^#.......).........  #.###.######.####  #.# #........#   #.# #######..# hE^  #.# #..#  hg^ #.# #..#  h^ #@# #..# - h^  #'# ....  ... ...[ h^SKinetic Grapnel .....h_q ......w h>_<........# w   dart slug (asleep) #.r......# h__yr   quokka (asleep)  h_T#........#h_. h`oJ 83.4 (17.0)  You open the door.hoF-4.4 (18hvhzyh _A dart slug and a quokka come into view.hy    ### #.......) #.# #.#   #.#   #.# #..#  #.# #..#  #@# #..#  hy 2#'# ....  ... ...[  ..... ......w  ........#  #.r......#  #........# h b   ### #.......) #.# #.#   #.#   #.# #..#  #.# #..#  #@# #..#  #'# ....  ... ...[  ..... ...... ........#  #.r......#  #........#hhh h!d _There are monsters nearby!h` ####.######.#####.......)..........###.######.#####.# #........# .# #######.# ......#........#[#........# h #.......w+#..##.r.h h 85.0) _hX h Q _There is an open door here.h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hY #####.######.##### lwrm3 the Tinkerer #.......)......... Mountain Dwarf #.###.######.##### Health: 23/23 ========================h #.# #........#  Magic: 3/4==================------ #.# #######..#  AC: 2Str: 12 #.# #..#  EV: 10hInt: 15 #.# #..#  SH: 0Dex: 8 #.# #..#  XL:  2 Next: 31% Place: Dungeon:1 #@# ....  Noise: ---------  Time: 785.4 (0.0) #.....*..# ...[  a) +0 hammer h3#......*.#  Cast: Kinetic Grapnel #.......w+  h#........#  #.r......#  w   dart slug (asleep)h #........#  r   quokka (asleep) h9_#........#  _There is an open door here.  hjCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)h$:  #####.######.##### lwrm3 the Tinkerer  #.......)......... Mountain Dwarf  #.###.######.##### Health: 23/23 ========================  #.# #........#Magic: 3/4==================------  #.# #######..#AC: 2Str: 12  #.##..#EV: 10Int: 15  #.##..#h; oSH: 0Dex: 8  #.##..#XL:  2 Next: 31% Place: Dungeon:1  #@#....Noise: ---------  Time: 785.4 (0.0)  #.....*..# ...[a) +0 hammer  #......*.#Cast: Kinetic Grapnel  #.......w+  #........#  #.r......#w   dart slug (grapneled)  #........#h*< Pr   quokka (asleep)  #........#  Casting: Kinetic Grapnel (safe; 2% risk of failure)  hx< oConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug.hc h5 S.w.h 3=6.4 (1h h2 Sonfirm with . or Enter, or press ? or * to list all spells.hd QAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug. h Y_The dart slug is moderately wounded.hK  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 4hn h P _You don't know that spell.hlz #.......).......... #.###.######.###### #.# #........#  #.# #######..#  #.# #..#  #.# #..#  #.# #..#  #####'#### ....  #.....@..# ...[  hh{'#......w.#  #..+  #.# #.r #........#  #.#  hh[5-7 _hhhG]  The grapnel guides your strike. You thump the dart slug!hS †#........#  hV=4=8.8 (1.4h`h[dM _You kill the dart slug!h   #.###.######.#####  #.# #........#   #.# #######..# h?   #.# #..#  #.# #..#  #.# #..# #####'#### ....  #........# ...[  #†.#   #........+  #.#  #r......#  #..#  #.#   #.#   #.# h h r.r-90h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h #.###.######.##### lwrm3 the Tinkerer #.# #........#  Mountain Dwarf #.# #######..#  Health: 23/23 ======================== #.# #..#  Magic: 2/4============------------ #.# #..#  AC: 2Str: 12 #.# #..#  EV: 10Int: 15 #####'#### ....  SH: 0Dex: 8 #........# ...[  XL:  2 Next: 41% Place: Dungeon:1 #....@.†.#  Noise: ---------  Time: 789.8 (0.0) #...*....+  a) +0 hammer #..r[37hm.....#  Cast: Kinetic Grapnel #........#  #........#  #........#  r   quokka #........#  #........#  _You kill the dart slug!Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)h> #.###.######.##### lwrm3 the Tinkerer  #.# #........#Mountain Dwarf  #.# #######..#Health: 23/23 ========================  #.##..#Magic: 2/4============------------  #.##..#AC: 2Str: 12  #.##..#EV: 10Int: 15  #####'#### ....SH: 0Dex: 8  #........# ...[XL:  2 Next: 41% Place: Dungeon:1  #....@.†.#Noise: ---------  Time: 789.8 (0.0)  #...*....+a) +0 hammer  [12hG#..r.....#Cast: Kinetic Grapnel  #........#  #........#  #........#r   quokka (grapneled)  #........#  #........#  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.hHhr.=90.8 (1hhhXLonfirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 2% risk of failure)  hTPress: ? - help, Shift-Dir - straight line  hIDAim: a quokka (64% to hit)  h*The kinetic grapnel hits the quokka. h_The quokka is lightly woundedh .h\5G  The grapnel guides your strike. You hit the quokka.  The quokka is moderately wounded.19-----2.2 (1.4hl _The quokka barely misses you. The quokka bites you.h}P  You barely miss the quokka.The quokka is moderately wounded.The quokka closely misses you.3.6 _The quokka bites you but does no damage.h  You closely miss the quokka.The quokka is moderately wounded.hp16--------5.0h`h+ _The quokka bites you.h 8  You hit the quokka.h^ P†h  hK! 417=--3======86.4Kinetic Grapnel _You kill the quokka!hSD  _No target in view!hhhhchI: _hh0h'hhhh0}8========h>9==hAGhGI4======h f=20=======1==h^i,h`khlh2==hmhuhw,hxh{O=h*|h*L3==hqhhJ,hhhh8==hh7 _You open the door.h`Ihu  There is an open door here. _h,h) _You open the door.  There is an open door here. _ #.# #........# ###  #.# #######..# #######  #.# #...##..# #......  #.# #...##..#  #......  #.# #...##..########## #...... ##'####...#.........$... #...... ......#...#...[......... #...... ...[3h24m.†.#...#..... ####### .†....'...'.....@.......- ......#...#............. ......#...#..... ......#...###+########## ......#...# ......#...# ......#...# #######...# h61838.4 (42.0)hi6F-9.4 (43hCi _d - a yellow potionhTh&U3heh oXhq,h| _You now have 31 gold pieces (gained 13). _You open the door.  There is an open door here. _hhhjhBhhfhBh5hphW,hhMJhh[hhzhChhhh5h,h2 h h!h{"h"h#h,,...#...# #.# ...#...# #.# h=0 ####...# #.#   #.#   #.# #.# #.# #.####### #.+  #########  h8...........#...#'w..+69.4 (30...#..#.##w   dart slug (asleep)h3A h0BF As you open the door, it creaks loudly!h_w.w======70.4 (31Kinetic Grapnelhb\ _A dart slug comes into view.h*M  #.# #.# #.# .  #.# ..  #.# ...  #.# ...  hwM #.# ..#  #.#######...#  #......@w...+  #########...#  ..#  .# hM ) # hM *h f #.# #.# #.# .  #.# ..  #.# ...  #.# ...  #.# ..#  #.#######...#  #......@w...+  #########...#  ..#  .# # hQ h h v _A dart slug is nearby!h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h=v...#...# #.# lwrm3 the Tinkerer ...#...# #.# Mountain Dwarf ####...# #.# .  Health: 23/23 ======================== #.# ..  Magic: 3/4==================------ #.# ...  AC: 2Str: 12 #.# ...  EV: 10Int: 15 #.# ..#  SH: 0Dex: 8 #.#######...#  XL:  2 Next: 48% Place: Dungeon:1 #......@w...+  Noise: ======---  Time: 870.4 (0.0) #########...#  a) +0 hammer ..#  Cast: Kinetic Grapnel .# [1hcwK #   w   dart slug _A dart slug is nearby!Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)hs...#...# #.#lwrm3 the Tinkerer ...#...# #.#Mountain Dwarf ####...# #.#.Health: 23/23 ========================#.#..Magic: 3/4==================------#.#...AC: 2Str: 12#.#...EV: 10Int: 15#.#..#SH: 0Dex: 8#.#######...#XL:  2 Next: 48% Place: Dungeon:1#......@w...+Noise: ======---  Time: 870.4 (0.0)#########...#a) +0 hammer..#Cast: Kinetic Grapnel.##w   dart slug (grapneled)  h]tCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.h'onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.dart slug is lightly wounded.=-----1.4 (1hx hW _The dart slug closely misses you.hF    The grapnel guides your strike. You thump the dart slug!  The dart slug is almost dead.hJHK-----2.8 (1.4hDMhPA _The dart slug bites you but does no damage.h]  You completely miss the dart slug.The dart slug is almost dead.hzd ```````The dart slug launches a dart at you.hB# ......@4.2 _The slug dart misses you.h &  h! You hit the dart slug but do no damage.The dart slug is almost dead.h t  The dart slug launches a dart at you.hA 18------5.6 _The slug dart hits you.h5h;  You hit the dart slug.hx' 627.0Kinetic Grapnelh\{M _You kill the dart slug!ha#...# #.# ##...# #.# .......#...# #.# ......+#.# .....##.# ....#.# ..... #.# ...# #.#...# #.......@...+ #...# ...# ...#...#...#...#####9=------80h g _There is an open door here.hb Ih hv f _h hS hx h h hH l=4======h h h8 $20hd (=h ======1===2=3===h h h ,h hK h Xh ,hD h hL h :==h h hT ,h h h h h h hA h h h]  .# #.# ##########..###.# #.# #..... #... ...# #.# #........... #### ...# #.# #........... +...#.# #........... #####.# #...........#.# #...........h ##.# ###...####.##.#######..@# #-903.0 (25.0)#.......'...'[##########...####...# ##...# #hq #...# # #...# # #...# # ######h ^  _You open the door.hH _Found a ring mail.h3 Ih h h$ : _h| hk ,h h5' @  There is an open door here.h;* ho+  _h, h7 A  You see here a +0 ring mail.h: h:  _h< h > h@ hh@ hA hD h)I hI hR nhrW h] Bhp_ h4b h2c h6d h[j Bhzk h\n ho ho hq h\r hs hSx Bh2 V #########...##.# ... #...##.#  #...##.# ... #...##.# # #...##.# ... #...##.# #... ######.# #... #.# #... #  #.......J  #########  J   endoplasm (asleep) h | 15.0 (12  An endoplasm comes into view.hˑ \J.Jhd ,6.0 (13h> hA ^ _The endoplasm quivers. h'y  #...##.# #.#...##.# #.#...##.# #.#...##.# #.#...##.#  hy #.######.# #. #.# #.#.######## #.@....J..########## hD jJ.7.0)Kinetic Grapnel hG  hN#...##.# #.#...##.# #.#...##.# #.#...##.# #.#...##.# #.######.# #.#.# #.#.##..@..J.#J.8 hF  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hG #...##.# #..... lwrm3 the Tinkerer #...##.# #..... Mountain Dwarf #...##.# #..... Health: 23/23 ======================== #...##.# #..... Magic: 3/4==================------ #...##.# #..... AC: 2Str: 12 hF ######.# #..... EV: 10Int: 15 #.# #..... SH: 0Dex: 8 #.#########  XL:  2 Next: 62% Place: Dungeon:1 #..@*J.....  Noise: ---------  Time: 918.0 (0.0) ###########  a) +0 hammer  Cast: Kinetic Grapnel h J   endoplasm _The endoplasm quivers.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an endoplasm (98% to hit) h#...##.##..... lwrm3 the Tinkerer#...##.##..... Mountain Dwarf#...##.##..... Health: 23/23 ========================#...##.##..... Magic: 3/4==================------#...##.##..... AC: 2Str: 12######.##..... EV: 10Int: 15#.##..... SH: 0Dex: 8#.#########XL:  2 Next: 62% Place: Dungeon:1#..@*J.....Noise: ---------  Time: 918.0 (0.0)###########a) +0 hammerCast: Kinetic GrapnelJ   endoplasm (grapneled)Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight hDmlineAim: an endoplasm (98% to hit)  The kinetic grapnel hits the endoplasm. h{pJ.=9.0 (1 h| hoonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: an endoplasm (98% to hit)  hiThe kinetic grapnel hits the endoplasm. _The endoplasm is severely wounded. hM[  The grapnel guides your strike. You hit the endoplasm. h{^. 820.4 (1.4Kinetic Grapnel h7` h^eM _You kill the endoplasm! hu hBw hh| hH _No target in view! h _ h- hg h' h hP h h, hQ h, hC hy hܺP4====== hr h hx h h< h&, h hx h n h/ h.====== hp h[, h h hA h, h  h7 _You open the door. h3 h h@  There is an open door here. hl hB _ h~ h h" hz h? hz h h4 h" h  h/ , hC  hL B h  hP  h , h  h  hT  h  h  hS  hc  h  h/  h  h , h  h  h# , hv  h"  hh#  h#  hY$  h&  h)  h**  h*  h,  h- , h.  h0  h1 , hZ2  h3  h;5  h5  h76  h18  h*9  hj9  h9  hR<  hR=  h=  h4>  h}@  hdI Q#.......#.# #.##..# #.......#.# #. #..# #.......#.# #..# #.......#.# #..# #.......#.# ########.......#.#  hI a.......'.......#.# ########......##.# #......##@# -#########.# #..Kinetic Grapnel#.#.#.#r##.# #r   quokka (asleep)### hR 057.4 (37.0) hcU F-8.4 (38 hF[  h`] Y _A quokka comes into view. h&.#.# #. ..#.# ...#.....#.# ########.......#. .......'...  h########......##. .###### #........#.#####r# ##  hDG9.4 (1.0) h hQ #.#.# #..# #.#.#.# #..# #.#.#.# #######.#.#.# ......'.#.#.## #######......##.#.. #......##.#.###############.#....... #.@.......#.#.#######.#r# #.#.###### h  he r.r h` '60 ho/  h71  h  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h* #.......#.# #..#  lwrm3 the Tinkerer #.......#.#.# #..#  Mountain Dwarf hk #.......#.#.# Health: 23/23 ======================== #######.......#.#.# Magic: 3/4==================------  he......'.......#.#.##  AC: 2Str: 12 #######......##.#.. h˲ EV: 10Int: 15 h9#......##.#.######  SH: 0Dex: 8 h# #########.#.......  XL:  2 Next: 68% Place: Dungeon:1 #.@.......  Noise: ---------  Time: 960.4 (0.0) #.#r######  a) +0 hammer #.#.# Cast: Kinetic Grapnel #.#.# #####  r   quokka _A quokka comes into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) h#.......#.# #..#lwrm3 the Tinkerer#.......#.#.# #..#Mountain Dwarf#.......#.#.#Health: 23/23 ======================== #######.......#.#.#Magic: 3/4==================------ ......'.......#.#.##AC: 2Str: 12 #######......##.#..EV: 10Int: 15#......##.#.######SH: 0Dex: 8#########.#.......XL:  2 Next: 68% Place: Dungeon:1#.@.......Noise: ---------  Time: 960.4 (0.0)#.#*######a) +0 hammer#.#.#Cast: Kinetic Grapnel[33 hm#.#.######r   quokka _A quokka comes into view.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit) hq~r  Casting: Kinetic Grapnel (safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel misses the quokka.=1.4 (1 hӂ h%> _The quokka bites you but does no damage. hRi  You hit the quokka but do no damage. h -2.8 (1.4 hI hA _The quokka bites you but does no damage. x2hh+(4.2hh _You barely miss the quokka. The quokka barely misses you.hQ  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h  #.......#.# #..#  lwrm3 the Tinkerer #.......#.#.# #..#  Mountain Dwarf #.......#.#.# Health: 23/23 ======================== #######.......#.#.# Magic: 2/4============------------ ......'.......#.#.##  AC: 2Str: 12 #######......##.#.. EV: 10Int: 15 #......##.#.######  SH: 0Dex: 8 #########.#.......  XL:  2 Next: 68% Place: Dungeon:1 #.@.......  Noise: =--------  Time: 964.2 (0.0) #.#r###### [39;4hg 9m a) +0 hammer #.#.# Cast: Kinetic Grapnel #.#.# #####  r   quokka _You barely miss the quokka. The quokka barely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)h*#.......#.# #..#lwrm3 the Tinkerer#.......#.#.# #..#Mountain Dwarf#.......#.#.#Health: 23/23 ======================== #######.......#.#.#Magic: 2/4============------------ ......'.......#.#.##AC: 2Str: 12 #######......##.#..EV: 10Int: 15#......##.#.######SH: 0Dex: 8#########.#.......XL:  2 Next: 68% Place: Dungeon:1#.@.......Noise: =--------  Time: 964.2 (0.0)#.#r######a) +0 hammer#.#.h1[40m#Cast: Kinetic Grapnel#.#.######r   quokka (grapneled)Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.hConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka.quokka is lightly woundedh0N.hJO+5.2 (1hbUh^ _The quokka barely misses you. The quokka misses you.h Y  The grapnel guides your strike. You sock the quokka!h% z†h(. o756.6 (1.4Kinetic Grapnelh4 ` _You kill the quokka!h, hf. hMK ^ _No target in view!hgIhJ3hVP _hhoB3============4======h{,hoh hf>======hhl!h!h?"h"h$hv$h$h"%h6&h&h'h'h(h)h)hE*h+hi,h,h-h/h/h$0hh0h:6h6h7,hn8h49h9h9h>:h;h=,hj=h>h?h?h-@hhAh*BhhBhBhFh]H,hHhLJhKhaL,hMh!NhaNhNhOhPhPhyQhSBhV,h@WhWhXh+Yh/ZhdZh[hs]h h=hh`hhhhu4h%  There is an open door here. _hY)Bh+Bh2  There is an open door here. _h7Xh9h H,hJ,h+LhLhMhNhO,h5PhQhRhRhShUhzV,h:WhYh[,hgh0v _You open the door.hu  There is an open door here. _hh<vhXh"hh+L _You now have 33 gold pieces (gained 2).h:h۲hhk _You open the door.  There is an open door here. _h64h-,hh]hhh,hh7hQ ,hE h1Bhh=hhhhhh,hT h7",h"h%ht&,h-'h+Xha.h.h1/h0h_2h3hd3h3hk6h_,ho _You open the door.hguu  There is an open door here. _hzBh{h|hhhehhhw ho There is an open door here. _hFhϱhVhh*hhah[h},hch#hhehhhhkhhh,h|hh,hh hO h hhwh@,h^hXhBhXhr,h_",h ',h,VnhnXhhXhp,hhhhڦhQh_Bhŷhڸhhhh,h,hh/hhhopen the door. _There is an open door here. _You open the door. _There is an open door here.  hhw _hhh~hh hhh h9hPhP,h.hzhhthhh&There is an open door here. _You open the door. _There is an open door here.  h K _h hh>h9hZhh1hh hD,hh% hV!,hK"h1&h',h4(h{,,h,h.hd1h3BhP9h-:h:h;hBXhGXhJBhWKhSnh'U,hWVh;]}  You see here a hobgoblin skeleton.h] _h>_hah~  There is an open door here. _h\hBhRhahhh@  There is an open door here.hGh _hlh~h,hhhsh,hhӣBhhʦhǧhhch h-hhhhhhǯhehh hhh h,h h|hhhChhhthhh ,hhyhn,hQhh>,hhh,hheh,h{hhhvhhIhh,h,hhh,hh,hrhhhhh h h7 hz hh>hh_h4(Xh2hMhZXhp_h`h`hoahapXh vhwh)y,hXhhBhhh,h,h`hhwBhh),hhh`hXh4h Bh h @  There is an open door here.h K _hS h ,h; h h! XhM& Bh+ @  There is an open door here.h+ h,  _h0- h4 h6 ha7 h9 hg@ hC ,hD hI hJ ,hXL hP h7Q hQ hR hW h\ BhV_ h` ha hc hf h%h hh hi hq @  There is an open door here.hps ht  _hm =========---------------.......<..#AC: 2Str: 14hm ...#.####..####+#EV: 10Int: 15##...#..###.SH: 0Dex: 8#.........#XL:  3 Next:  8% Place: Dungeon:2hm E#..@......#Noise: =--------  Time: 1284.8 (0.0)#...*.....#hm a) +0 hammer#....*.....hn Cast: Kinetic Grapnel#.....*....#......*...hn #..........g   hobgoblinh9n d#..........#.......... hSn G_You feel stronger. x2  hnn Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hn Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehn 3Aim: a hobgoblin (74% to hit)h hM Kg...h +5.8 (1hw h  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  h1Aim: a hobgoblin (74% to hit) _The kinetic grapnel misses the hobgoblin.h>  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h0  ... lwrm3 the Tinkerer #.# Mountain Dwarf # #..### Health: 28/28 ======================== ....##...## Magic: 1/5====-------------------- .......<..# AC: 2Str: 14 ..#.####..####+#  EV: 10Int: 15 ##...#..###.  SH: 0Dex: 8 h1 #.........#  XL:  3 Next:  8% Place: Dungeon:2 #..@......#  Noise: =--------  Time: 1285.8 (0.0) #...g.....#  a) +0 hammer #..........  Cast: Kinetic Grapnel #..........  #..........  #..........  g   hobgoblin #..........  #..........  _The kinetic grapnel misses the hobgoblin.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)hL7A...lwrm3 the Tinkerer#.#Mountain Dwarf# #..###h7Health: 28/28 ========================....##...##Magic: 1/5====--------------------.......<..#AC: 2Str: 14..#.####..####+#EV: 10Int: 15h8|##...#..###.SH: 0Dex: 8#.........#XL:  3 Next:  8% Place: Dungeon:2#..@......#Noise: =--------  Time: 1285.8 (0.0)#...g.....#a) +0 hammer#..........Cast: Kinetic GrapnelhG9Z#..........#..........#..........g   hobgoblin (grapneled)#..........#..........  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.hMConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.h +6.8 (1hbhaW _The hobgoblin closely misses you.hk\  The grapnel guides your strike. You sock the hobgoblin!h"F†h:)o128.2 (1.4Kinetic Grapnelh/h1M _You kill the hobgoblin!hk h h ho H _No target in view!!hST Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft3% 2b - Launch Clockwork BeeForgecraft6% 3  c - Soul SplinterNecromancy22%1  d - Forge Blazeheart Golem Fire/Forgecraft 54% 4  e - Forge Lightning Spire Air/Forgecraft 54% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit(h iDescrib  a - Construct Spike Launcher Forgecraft3% 2  b - Launch Clockwork Bee Forgecraft6% 3Memorise|Describe)h% Forge Blazeheart Golem Constructs a shell of slag iron around a volatile elemental spark. It is capableof raining down powerful blows on its creator's adversaries - so powerful that the golem itself is often damaged by their impact. Only tenuously independent of its creator's magic, the flames within it will rapidly go dormant if the two ever leave each other's side. If its shell is destroyed while the golem is still active, its exposed core will violently detonate a moment later. It gains greater explosive damage at higher power. Level: 4Schools: Fire/Forgecraft)hmFail: 54% Power: 10% Range: N/A Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you ordeals up to 25 fire damage. You can sustain at most one creature summoned by this spell. )hQYou aren't experienced enough to cast this spell.Rh  Spells (Describe)TypeFailure Levela - Construct Spike LauncherForgecraft3%2  b - Launch Clockwork Bee ForgecraftRh]6% 3  c - Soul SplinterNecromancy22% 1  d - Forge Blazeheart Golem Fire/Forgecraft 54% 4  e - Forge Lightning Spire Air/Forgecraft 54% 4 RhvRh RhRhRhȠF4 spell levels left Rh٠H[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitUh" Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leavingit helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 6% Power: 19% Range: 7 Noise: Quiet Uh/#Miscasting this spell causes magic contamination and also corrodes you. You don't have enough magic to cast this spell.VhY Spells (Describe)TypeFailure Levela - Construct Spike LauncherForgecraft3%2  b - Launch Clockwork Bee Forgecraft6% 3  c - Soul SplinterNecromancy22% 1  d - Forge Blazeheart Golem Fire/Forgecraft 54% 4  e - Forge Lightning Spire Air/Forgecraft 54% 4 4 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitYh4Hide) YhZDescribe|HideYh$nShow Hide|ShowYh] +Memorise)a - Construct Spike LauncherForgecraft3%2  b - Launch Clockwork BeeForgecraft6% 3  c - Soul SplinterNecromancy22%1 Yhk]  d - Forge Blazeheart Golem Fire/Forgecraft 54% 4  e - Forge Lightning Spire Air/Forgecraft 54% 4MemoriseShow[hJ[h[h"...lwrm3 the Tinkerer#.#Mountain Dwarf# #..###Health: 28/28 ========================[h_U....##...##Magic: 1/5====--------------------.......<..#AC: 2[hStr: 14..#.####..####+#EV: 10Int: 15[h##...#..###.SH: 0Dex: 8#.........#[hXL:  3 Next: 12% Place: Dungeon:2#..@......#Noise: =--------  Time: 1288.2 (0.0)#...†.....#[ha) +0 hammer#..........Cast: Kinetic Grapnel#..........[h\#..........#..........#..........#..........  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.The grapnel guides your strike. You sock the hobgoblin! _You kill the hobgoblin! [h3_No target in view![h[hqMemorise Launch Clockwork Bee, consuming 3 spell levels and leaving 1? Y - Yes [h' N - No\h \h6 ...lwrm3 the Tinkerer#.#Mountain Dwarf# #..###Health: 28/28 ========================....##...##Magic: 1/5====--------------------.......<..#AC: 2Str: 14..#.####..####+#EV: 10Int: 15##...#..###.SH: 0Dex: 8#.........#XL:  3 Next: 12% Place: Dungeon:2#..@......#Noise: =--------  Time: 1288.2 (0.0)#...†.....#a) +0 hammer#..........Cast: Kinetic Grapnel#..........#..........#..........#..........[\h98 16;14H#..........  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded. _The hobgoblin closely misses you.The grapnel guides your strike. You sock the hobgoblin! _You kill the hobgoblin! _No target in view!\h8 3-9.2 (1\h< \hA †.....#a) +0 hammerCast: Kinetic Grapnel#.......... \hA Y_This spell is quite dangerous to cast!\hE F-90.2 (2\hI \hP \h^U +1.2 (3\hY \hZ_ \hAf +2.2 (4\h}g \h-l _You start memorising the spell. You continue memorising. x3\hn \ht \h9v  \hxv U_You finish memorising. Spell assigned to 'b'.^h^h^h^h^hP _^hiW2=====^h^h^hB^hV^h*,^h^h^h2^h.^h^hB======^h+^hy,^h^h,^h^ho ^h ^h ^hb ,^h^h^h`Q3=====^h^^h^h)^h^hj^h^h^h.,^h^h^h======^h8^h^h<^h^hP!,^h!^h#,^h#^hJ$^hq$^h$^h%^hG&^h&^h (,^hc(^hB)^h})Q4=====^h *^h*^h*^h+^hX,^h,^h--^h.^h1.^h.^h/^h/======^h0^h~1^h1^h2^h2^h3^h3^hm4,^h4^h5^h5^hR6^h7^h97^h7^hx8^h8^h9^hi:^h:O5=====^h);^h<4 _Magic restored.^h,>3^h>^h?^h@^h@^h4A^hB^hB^hB^hEC^h%E^hE^hE======^hWF^hG7 _You open the door.^hrH^hH^hH^h:K@  There is an open door here.^hK^h]L _^hL^hnM^h-N,^hN^hO^hP^hP^hQ^h7S^hT^h]T^hU^hVV^h2W^h{W^hX^h[^h\^hm]^hQ^^h`7 _You open the door.^ha^hb^hb^hi@  There is an open door here.^hj^hik _^hk^h>m^hln,^hno^hp^hq,^hmr^hs^ht,^hcu^hx^hpy^hy^he{^h}^h^h9^hā^h7E  ##.# .. .. ... ##.# . # #.. ... . .# #.# ..# .#.=#####+#####.###.##....##≈≈≈.≈≈≈#............##≈..♣..≈#.#.#≈.♣.♣.≈#.....+.♣.♣.♣.'.......#### ###≈.♣.♣.≈#.....$.# .##≈..♣..≈####....# ^hڏ..#≈≈≈.≈≈≈# #:...# ..####'##### #...#..###.. .#..#... #.........# #.##..... #.........#You pick up a parchment of Scorch and begin reading...^ho1345.2 (53.0)^hP,6.2 (54^h}U _You add the spell Scorch to your library._h? I_hA _hZD _hG ,_hVH _hK ,_htL _hO _h4P _hQ _hZU L _You now have 39 gold pieces (gained 6)._hW _hX _h Z _h \ _h] _h+^ _hk_ _h~  #.# ..# .#.=#####+#####.###.##....##≈≈≈.≈≈≈#............##≈..♣..≈#.#..........##≈.♣.♣.≈#............# # +.♣.♣.♣.'.......####.# .####≈.♣.♣.≈#.......# ...##≈..♣..≈####....# .<..#≈≈≈.≈≈≈# #@...# ##..####'#### #.....#  ##...#..###.. .#..#...#  #.........# #.##.....!.  #.........# #. ........  #...†.....# .# #####...  #..._h )......... #..  #............  #.......You pick up a parchment of Sublimation of Blood and begin reading..._hڃ 251.0)_h +2.2 (6_h- _h M _You add the spell Sublimation of Blood to your library.ahahLahahahk ah ,ah! ahahahahah,ahahahah.ahah ahahahah*ahahahahn!ahc#,ah$ah>(,ah(ah,$ ah,H_f - 3 cyan potions (gained 2)ah-ah6.ah.ah/ah~0ah0ah;1ah2ah3ah3ah4ah7ah}8ah8ah9ah;ah<ah<ahJ=ah@?ah@ah@AaheBahpDahEahFahFahGahHahHahqIahKahLah8MahNNahZPahRahQRah2SahTahVahWahWahbY   #.##   #..#   .$.#   .. #..#  ah9cX ##.#.... #..#   ... ##.###..# ahjc  #.. ........# ahc,  ahc#.# ..##.#.@# ahcy +#####.###.##....# ahc ahcw.≈≈≈#............#  ahcs♣..≈#.#..........#  ahcb.♣.≈#............# ahd ah*d♣.♣.'.......####.#    ahDd.♣.≈#.......# #.#  ahld  ♣..≈####....# #.# ahd-  ahd.≈≈≈# #....## #.# ahdE ahi071.2 (19.0)ahj,2.2 (20ahmahq8 _d - a ring of protection from firebh bh% bh bh bh bh Bbh* bh bh bhv bh ,bh bh bh) ..  ... ## ... . ###.# # bhq  #.....#.##  #.S...#..#  ...b...$.#bh   .. #@.# bh n ##.#.... #..#bh v  ...###.###..#bh = Kinetic Grapnel bh1 |#...........# bhT #.##..##.#..# #+#####.###.##....#bh H S   adder (asleep) ≈.≈≈≈#............# b   bat (asleep) bh .♣..≈#.#..........# ♣.♣.≈#............#bh6 15.2 (3.0)bh +6.2 (4bh bh b _An adder and a bat come into view.dh,. ... ## ... .##.# #.# ....#.##.S...#....b... #...>.#.dh-##.#.... #....###.###........... #.##..##.# #+#####.###.## ≈.≈≈≈#.. .♣..≈#.#dh2dhK3+7.2 (1dh7dh-: _Found a stone staircase leading down. _You see here 17 gold pieces.eh).... ### ... ..###.# #.....#.##S...#.....b...$#...>.###.#.... ...###.###.........##..##.# #+#####.###.##.. ≈.≈≈≈#........ .♣..≈#.# ♣.♣.≈#..eh,eh*ehY...bbeh -8 _eheheh= l ..... ### ... ..###.# ##.....#.###.S...#........b$#...>.#.##.#.... ...###.###.........##..##.# #+#####.###.##.....eh v.......# .♣.♣.'.......####.#eh eh &.behp \7-=9eh% eh b _The bat barely misses you. The bat hits you.gh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hhD4hhehh P _You don't know that spell.ih  ih$Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihH ih_J _ Your spells (cast)ihJ WTypeFailure Level  a + Kinetic GrapnelihJ rForgecraft1% 1 b - Launch Clockwork BeeForgecraftihJ 6%ihJ 3 Select a spell to cast [?] help[Esc] exitjhn jh jh >..jh' lwrm3 the Tinkerer... ###Mountain Dwarfjhw ... ..#Health: 27/28 =======================-###.# #.#Magic: 5/5========================#.....#.##AC: 2jh Str: 14#.S...#..#EV: 10jh Int: 15.......$.#SH: 0jhң Dex: 8#...>.#b.#jh XL:  3 Next: 12% Place: Dungeon:2##.#.... #@.#jh Noise: =--------  Time: 1379.2 (0.0)...###.###..#jh> sa) +0 hammer#...........#jh^ Cast: Kinetic Grapnel#.##..##.#..# jhw #+#####.###.##....# ≈.≈≈≈#............#jh Pb   bat jhǤ .♣..≈#.#..........# ♣.♣.≈#............# jh .♣.♣.'.......####.# _The bat barely misses you. The bat hits you.  jh Casting: Kinetic Grapnel (safe; 1% risk of failure)  jh( Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  jh@ Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jhY jh jh ..lwrm3 the Tinkerer... ###Mountain Dwarf... ..#Health: 27/28 =======================-###.# #.#Magic: 5/5========================#.....#.##AC: 2Str: 14#.S...#..#EV: 10Int: 15.......$.#SH: 0Dex: 8#...>.#b.#XL:  3 Next: 12% Place: Dungeon:2##.#.... #@.#Noise: =--------  Time: 1379.2 (0.0)...###.###..#a) +0 hammer#...........#Cast: Kinetic Grapnel#.##..##.#..# #+#####.###.##....# ≈.≈≈≈#.....jhZ .......#b   bat .♣..≈#.#..........# ♣.♣.≈#............# .♣.♣.'.......####.# _The bat barely misses you. The bat hits you.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't know that spell.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.jh P  Okay, then.jh' jh jh . _khn"  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.khٺThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - Nolhc.mh L .. lwrm3 the Tinkerer ... ### Mountain Dwarf mhp ... ..# Health: 27/28 =======================- ###.# #.# Magic: 2/5=========--------------- #.....#.## AC: 2Str: 14 mh #.S...#..# EV: 10Int: 15mh  .......$.# SH: 0mh ;Dex: 8 mh #...>.#b.# XL:  3 Next: 12% Place: Dungeon:2mh  mhF W##.#.... #@.#mhd  Noise: =--------  Time: 1379.2 (0.0) ...###.###..#mh  a) +0 hammer #...........# Cast: Kinetic Grapnelmh q #.##..##.#..# mh #+#####.###.##....# ≈.≈≈≈#............#mh T b   bat mh .♣..≈#.#..........# ♣.♣.≈#............# .♣.♣.'.......####.# mh) _Okay, then.mhF Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.mhl Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  mh ZPress: ? - help, Dir - move targetAim: a batnhI b.ohs>..oh 6..ph ph d..lwrm3 the Tinkerer... ###Mountain Dwarf... ..#Health: 27/28 =======================-###.# #.#Magic: 5/5========================ph$ #.....#.##AC: 2Str: 14#.S...#..#EV: 10Int: 15.......$.#SH: 0Dex: 8#...>.#b.#XL:  3 Next: 12% Place: Dungeon:2ph= ##.#.... #@.#Noise: =--------  Time: 1379.2 (0.0)phS I...###.###..#phu a) +0 hammer#...........#Cast: Kinetic Grapnelph ]#.##..##.#..# ph M#+#####.###.##....# phn ≈.≈≈≈#............#b   bat .♣..≈#.#..........# ♣.♣.≈#............# .♣.♣.'.......####.# _Okay, then.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetphϨ 4ph ph N _You see nothing there to target.th. ### ... ..###.# #.....#.##S...#.........$#...>.#b##.#.... #....###.###.........##..##.# #+#####.###.##.. ≈.≈≈≈#......... .♣..≈#.#....... ♣.♣.≈#......... .♣.♣.'.......#### ♣.♣.≈# .b5--80.2 (1th5th M _The bat attacks as it pursues you! The bat hits you. x2thN` 7  You thump the bat!the 1.thah 41.6 (1.4 _The bat attacks as it pursues you! The bat hits you. x2  You thump the bat! _You kill the bat!  Training target 6.0 for Forgecraft reached!  Your Forgecraft skill increases to level 6!need to enable at least one skill for training.thq /  --more--uhuhM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.7  +1   h - Spellcasting   1.7   2.8  -2      uh`S    uhy b - Maces & Flails   0.0   0.7  +2   i - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.0   0  uh_    uh        uh d - Short Blades   0.0   1.4  -2  uh.            uhR- e - Armour   0.0   0.8  +1      uhu. f - Dodging   1.3   3.4  -3      uh; g - Stealth   1.4   2.8  -2      uh        uh        uh        uh7        uhY_    uh|        uh        uhT    uhYou need to enable at least one skill.[?] Help[=] set a skill target  uh [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsyh" = a + Fighting 1.0zh a * Fighting   1.0zh! o a - Fighting   1.0h/= b + Maces & Flails 0.0h: {TargetTarget--  --  --  --  h: --  --  --  --  --  a-z] seth: [-] clear selected targetcost|targetsh  [?25h[?0ch!10 h " h [?25l[?1chl U2.0  +2  The current training targets, if any.  The species aptitude is in white.=] set aall targetshhUhWd... ###lwrm3 the Tinkerer... ..#Mountain Dwarf###.# #.#Health: 25/28 =====================---#.....#.##Magic: 5/5========================hT#.S...#..#AC: 2Str: 14.......$.#EV: 10Int: 15h #...>.#..#SH: 0Dex: 8##.#.... #..#hXL:  3 Next: 14% Place: Dungeon:2...###.###@.#hNoise: =--------  Time: 1381.6 (1.4)#...........#a) +0 hammer#.##..##.#..#h51Cast: Kinetic Grapnel hT#+#####.###.##....# ≈.≈≈≈#............# .♣..≈#.#..........# hri♣.♣.≈#............# h.♣.♣.'.......####.# ♣.♣.≈#.......# #.# _The bat attacks as it pursues you! The bat hits you. x2  You thump the bat! _You kill the bat!Training target 6.0 for Forgecraft reached!  hYour Forgecraft skill increases to level 6!You need to enable at least one skill for training.hIKinetic Grapnelh]h. _hU3  h}3  h3 HCasting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 4h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hM ... ## ... .##.# #.# ....#.##.S...#.h.......$ #...>.##.#.... ...###.###h<........#.##..##.#..#.hi&...####.#hPhS6=-h| 20 h _hhgh\M.. ... ## ... .###.# #.# #.....#.##.S...#........$ #...>.##.#.... ...###.####...........#.#.S   adder (asleep)..........#.SS-3Kinetic Grapnelh> wM. ... ## ... .##.# #.# .#.##.....#....S... #...>.##.#.... ...###.###..#..#.S   adder#...#hA J..Sh?B &4hSE h7H R _You see here 17 gold pieces.hX  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hKThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - Nohhh`  lwrm3 the Tinkerer  Mountain Dwarf .. Health: 26/28 ======================-- ... ### Magic: 2/5h؇=========--------------- ... ..# AC: 2Str: 14 ###.# #.#h EV: 10Int: 15 h&#.....#.## SH: 0Dex: 8 hL #.....#..# XL:  3 Next: 14% Place: Dungeon:2ht( .....S.@.# Noise: ---------  Time: 1384.6 (0.0)h #...>.#..# a) +0 hammerhp ##.#.... #..# Cast: Kinetic Grapnel ...###.###..# hh#...........# h5#.##..##.#..# S   adder h[#+#####.###.##....# ≈.≈≈≈#............# .♣..≈#.#..........# h&_You see here 17 gold pieces.  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  h.Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  hƉ]Press: ? - help, Dir - move targetAim: an adderhd  lwrm3 the Tinkerer  Mountain Dwarf .. Health: 26/28 ======================-- hd... ### Magic: 2/5=========--------------- ... ..# AC: 2h e<Str: 14 h!es###.# #.#h5et EV: 10Int: 15hGe #.....#.##hYes SH: 0Dex: 8hkey #.....#..#he XL:  3 Next: 14% Place: Dungeon:2 he.....S.@.#he Noise: ---------  Time: 1384.6 (0.0) he#...>.#..#hf5 a) +0 hammer ##.#.... #..# Cast: Kinetic Grapnelh&f h8f|...###.###..# hVfh#...........# hgfx#.##..##.#..#hfs S   adder hff#+#####.###.##....# hfP≈.≈≈≈#............# hf#.♣..≈#.#..........#hf9Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hgAiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targeth'g*Aim: an adder  h9g<You lock target on the adder and prepare to deploy your bee.hl4 h m.. ... ### h+m... ..# ###.# #.#hKm hjm  hmw......S@.# hm! hm^ #..# hm hn! h#nh|oc==5.6 (1Winding hthuonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)h  You continue winding your clockwork bee...  The adder bites you.  You are poisoned.h_h'#4h@P===---hTD6Pois Winding. hh6hg h_The adder poisons you!ho   You continue winding your clockwork bee...1===-----7.. h hU  h h_You feel sick. The adder barely misses you. The adder bites you.h_ k  With a metallic buzz, your clockwork bee launches itself at the adder.hf y(ally target)y   clockwork bee (minion)hg j0---8hl h&o a _You feel sick. The adder barely misses you.hK . .. . ... .###  ... ..#  ###.# #.#  #.....#.##  #.....#..#  ......S$@#  #...>.#y.#  ##.#.... #..#  ...###.###..#  #...........#  #.##..##.#..#  +#####.###.##....#  .≈≈≈#......#  ♣..≈#.#.#  hh.SS  distracted, ally target)ho19--=9hhI _You feel sick. Your clockwork bee stings the adder!hb  The adder is almost dead.feel sick.  You are no longer poisoned.  The adder bites you.  Your clockwork bee closely misses the adder.  Your clockwork bee stings the adder.h$y   clockwork bee (minion)h  5-----37-91.0 (1.4Kinetic Grapnelh; V _The adder dies!h$he&o _Your Maces & Flails skill increases to level 1!h **   dormant clockwork bee (minion)h) U--20h0 hx L _Your clockwork bee winds down and falls to the ground.h;V-3h0>h&?hchb&4h/h:h 6=---5hh hh h/8_Unknown command.heIhhhk3=====h8lh?mhnmhmhnhn^7==hoohqi=====hrrhrhcshuhwuh_whW _You start resting.hh^8==hh,hqhhhnh9==4=====hmhC,hhhhZh ,hܥhh`hĮ]======hŴhd20=h}hhhhhe%1hE==hLhhhh0 .h { _Your dormant clockwork bee falls apart.h0h1417.0 (22.0)hi^5=====8.0 (23hTh% _Magic restored.h!2======h$Xh%h&53=h?&h&hO(h(he)h*h*h+h,h-h-hd/h/h/a4==h0h2,hN3hx4h4h{5h6h6h7h8h8h5==hn9h:h:h;h|=,h>h?hv@hAh~BhB9=hChDh:E56=hiEhFhhGhGhHhIhJhJh|LhLhVMhNh Oh1Oa7==hSPhqQhQhnRhSh'ThThbV,hLWhYhZh8==hF[h]1 _HP restored.hq_h_hi`hej  You now have 56 gold pieces (gained 17).hLfhgb _You see here an adder corpse.h!ih^ihWjhvkhlhjm9=h nhphYrhrhlshRuhv,hwhyhF{h{hm|hހh........#  ........##  .........## ..........#  ..........#  ..........###  ..S.........# h ###@###.#  #.....#.##  #..#.....#..#  h7#.........†.# hi##.#...>.#..# h7##.#.....#..# S   ball python (constriction, asleep) h...###.###..# h΍q#...........# h8#.##..##.#..#h7-52.0 (34h,3.0 (35hh^ _A ball python comes into view.hS  hñHCasting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hbPhrRThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - Noh h   lwrm3 the TinkererhM m ........# Mountain Dwarf ........## Health: 28/28 ======================== .........##  Magic: 2/5=========--------------- hd N..........#  AC: 2Str: 14 ..........#  EV: 10h Int: 15 ..........###  SH: 0Dex: 8h # ..S.........#  XL:  3 Next: 37% Place: Dungeon:2 h ###@###.#  Noise: ---------  Time: 1453.0 (0.0) hŰ #.....#.##  a) +0 hammer hװ #..#.....#..#  Cast: Kinetic Grapnel h 1#.........†.#  ##.#...>.#..# h * ##.#.....#..#  S   ball python (constriction, asleep) h! ...###.###..#  h3 #...........#  #.##..##.#..# hP D_A ball python comes into view.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  hm aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targethı 8Aim: a ball python (asleep)h{)lwrm3 the Tinkerer........#Mountain Dwarf........##Health: 28/28 ========================.........##Magic: 2/5h)=========---------------..........#AC: 2Str: 14..........#EV: 10Int: 15..........###SH: 0Dex: 8..S.........#h&*XL:  3 Next: 37% Place: Dungeon:2###@###.#hQ*Noise: ---------  Time: 1453.0 (0.0)#.....#.##a) +0 hammerhp*#..#.....#..#Cast: Kinetic Grapnelh*"#.........†.###.#...>.#..#h*##.#.....#..#S   ball python (constriction, asleep)h*...###.###..##...........##.##..##.#..#h+Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  h3+MConfirm with . or Enter, or press ? or * to list all spells.hN+Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targethu+zAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.h/c==4.0 (1Winding hU5h7h7eonfirm with . or Enter, or press ? or * to list all spells.  h-8Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  h8=Press: ? - help, Dir - move target  Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.)h+ h X--5. h h@ @ _You continue winding your clockwork bee...h|O  You continue winding your clockwork bee...h .SS)--6Kinetic Grapnel.. hn h 5 _The ball python hisses angrily.h h hJ h ..S.y, ally target)y   clockwork bee (minion)hR 07h& h ) b _With a metallic buzz, your clockwork bee launches itself at the ball python.hZ h hhh h y.  The ball python bites your clockwork bee but does no damage.hi .=8h hS g _The ball python barely misses your clockwork bee.hy;The ball python barely misses your clockwork bee.r clockwork bee stings the ball python  bites your clockwork bee but does no damage.  The ball python grabs.  The ball python constricts your clockwork bee.  Your clockwork bee stings the ball python!h@.y   clockwork bee (minion)hFg99Kinetic GrapnelhgLhN hNE_The ball python dies!h<## ## ## ....##......y@....##...###.###.# # #.....#.#.#.....#...........†.h#.#...>.#..###.#.....#..#...###.###..........h <**   dormant clockwork bee (minion)hH9Found a stone staircase leading up.hw%-h 60hhL _Your clockwork bee winds down and falls to the ground.h. <## ## ## .@..###......*.......###.###.# ##. #.....#.##.....#..........†#.#...>.#..##.#.....#..#...###.###hh@-1hաhihN ..r<......##.#.##.##.#.#.###.*.....#.#...###.###.# ##. #.....#.##h(O  #..#.....#..# #.........†.#r   quokka (asleep) ##.#...>.#..#*   dormant clockwork bee (minion) ##.#.....#.heO e.#  ...###.###..#hU h[ .rrlly target)h_ &2h)e hh Y _A quokka comes into view.h]hX.rh&3hhhKX  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hcQ hT hY h\ e _You don't have enough magic to cast this spell.hvyy   h"xN1-----h~h _You wind your clockwork bee back up and it locks its sights upon the quokka!hahbhchch]lr..ry.hn>2=====h!o@4Kinetic Grapnel _h.#..# ##.#.....#..#  ...###.###..#hq **   dormant clockwork bee (minion)Found 7 gold pieces.=====8 _Your clockwork bee winds down and falls to the ground.hn $.#.<......##.#.###.###.#.*....#.###.#.#...###.###.#. ##..#.....#.## #..#.....#..# #.........†.# ##.#...>.#.# ##.#.....#..#  ...###.###..#hh&9hh' h..#.$... ##.<## .h## ##.*....# ##.............#...###.###.#.. #...#.#.hG#.....#..........†#h>.#.##.#.....híh'70h$hh~hyh,h6  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)h h% h h h h : _h h} ,h h1 ...........#.$ ##.<## ...........# ..## #.## #..# ........*....# ...@...###2.0 (2.. h ...#...###.###.# .. ##..#.....#.##. #..#.....#..# #.........†.# ##.#...>.#.###.#.....#..#...###.###..#h h h1 œhFIœhœhXœhͩœh7œhœh/œhjg3=====œhœhv[ #..# #....# ..# .$.. ##.<  ...........## #......@....#5.0 (3 #. ........*... .............### ...............#...#...###.###.#...##..#.....#.##.. #..#.....#..# #.........†.#œhœhÜhd&3Üh'ÜhA*Üh11BÜhs4J _Found an escape hatch in the ceiling.Üh&93Üh;Üh}>3 _Found a spear.ÜhAÜh BÜh DÜhdO #.# #)## #<.# #..##....##..#$..#.###.<8...##.....## ##.# # .........*...#..............###............ÜhOF...#.....#...###.###.#ÜhTÜhCZÜh[Ĝh3ĜhqĜh%Ĝh m  Found 2 fuming yellow potions.ĜhОĜháS=====Ĝhl _Your dormant clockwork bee falls apart.Ĝh%3ĜhĜhĜhĜhѰĜh$Ĝhm #..# #...# #..!.......# #.# #)## #<.# #..# ###....#81 ##..#.....$..#...###.<...... ##.....## ##. #ĜhN .............ĜhyĜh5ĜhrŜh Ŝh& Ŝh+ Ŝh$ Ŝh XŜh Ŝhv ,Ŝh Ŝh r4==========Ŝht ,Ŝh ŜhS Ŝh Ŝh! Ŝh5$ ,Ŝh% Ŝh( ,Ŝh+ Ŝh_. Ŝh. O5=====Ŝh0 Ŝh4 Ŝhu5 Ŝh5 Ŝh6 Ŝh8 Ŝh+9 Ŝhd9 Ŝh: Ŝh< ,Ŝh> ŜhA L _You now have 63 gold pieces (gained 7).Ŝh`D S=====ŜhD Ŝh/H ŜhJ ŜhJ ŜhyL ŜhlO Ŝh-Q ŜhnQ ŜhS ŜhV ŜhEX ŜhX ŜhJZ Ŝh\ Ŝh^ Ŝh_ Ŝh>a Ŝh(k Ŝhk Ŝhm Ŝh{  ###########  #.  # #.........)## #.........<.# ##...# ###....Ŝh{ ...##....##.......#.....###.<##Ŝh 1507.0 (26.0)ŜhI ,8.0 (27Ŝhv Ŝh [ _j - 2 fuming yellow potionsƜh9Ɯh:Ɯh<ƜhbAƜhCƜhG,ƜhpKƜhMƜhNƜh5PƜhjRƜhnTƜhTƜhUƜhWƜhY,ƜhZƜh^Ɯh`ƜhaƜh7bƜh}dƜhdfƜhfƜhgƜhjƜhl,ƜhmƜhpƜhs,Ɯh=tƜhvƜhwƜhxƜh2yƜhzƜh|Ɯh|Ɯh}ƜhƜhaƜhƜhƜhƜhOƜhƜhHƜhňƜhƜhEƜhƜh?ƜhƜhƜhuƜhiƜh>,ƜhVƜhXƜhȘƜh-ƜhƜh̛Ɯhq,ƜhƜhƜh,ƜhƜhƜhƜhƜhƜh,ƜhƜhGL _You now have 69 gold pieces (gained 6).Ɯh3ƜhְƜhtƜh׵,Ɯh~ƜhgƜhV5#+##..#...............##......###.<......###..................##.....##...........##...#..##..............##..#.............................##.####............. #.........30.0 (22 #.....###.#.....##..#......(.... #..#....##.........### #.......Ɯh..##.....#.# ##.#...> Ɯh ##. #..#!...# ##.#....  # ... >...# ...###.# Ɯh&r #....... ƜhƜh=,1.0 (23ƜhOƜhuM _Found 2 boomerangs. Found an escape hatch in the floor.ǜhdǜhǜh6ǜh"ǜh(H #......###.<## #............ #.....##....##...#..##...ǜhy#...##..#...#...........##.####....#......#.#...###.##0.0)#....ǜhh##..#........(..#.ǜhe##...###.#....ǜh..##.....#.# ##.#...>##. #..#!...# ##.#.....ǜh@A# ...#>...# ...###.## ...##.>.. #........#.##..##ǜhǜh+2.0 (1ǜhFǜh; _Found a stone staircase leading down.ȜhA3ȜhDȜhIȜh MȜhP,ȜhSȜhVWȜhWȜhZȜh\ȜhK_,Ȝh`ȜhXcȜhxeȜheȜhgȜh/jȜhalȜhlȜhmȜh/q,ȜhHrȜh#ul _f - 4 cyan potions (gained 1)Ȝh:vȜh{vȜhwȜhyP  There is an escape hatch in the floor here.ȜhzȜh.{ _Ȝh{Ȝh|Ȝh}Ȝh ~Ȝh~Ȝh=ȜhȜhɂȜh̓Ȝh3ȜhȜhЇȜh҈ȜhȜhuȜhȜhȜhGȜh%ȜhbȜheȜhmȜhwȜhĕȜhȜhȜhDȜhȜhmȜhڛȜh:,ȜhȜh*Ȝh7ȜhkȜhLȜhKȜhUȜhvȜhȜhaȜh!ȜhdȜhȜhݵM _You now have 79 gold pieces (gained 10).ȜhȜhUȜhŷȜh1Ȝh#ȜhȜhȜh'ȜhLȜhyȜh%ȜhrȜhȜhȜhȜhNȜhȜh&Ȝh;ȜhȜhȜh0ȜhȜhȜhDȜhȜhȜhȜh6 ....##.....#.# > #..##.##..#....# #. ....#.....#>...## K#.. #......##.>...## J...#####.##....# ......#..##.######+####.........##.# #≈≈≈.≈≈≈#..##.......# #≈..♣..≈# ##@.....###≈.♣.♣.≈Ȝh* #..##.#...+.♣.♣.♣.' #..##..####≈.♣.♣.≈# .....##...##≈..♣..≈# ##.......<..#≈≈≈.≈≈≈# #..#.####..####'#### J   endoplasm (asleep) #.. .. ##...#..###. K   kobold (asleep) #.. .. #..ȜhX##.........#Ȝh 60.0 (28.0)  A kobold and an endoplasm come into view.Ȝh,1.0 (29ȜhjȜhr; _Found a stone staircase leading down.ʜh|X  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.˜h 1˜h2The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No̜h̜h, ....##.....#.#  lwrm3 the Tinkerer > #..##.##..#....#  Mountain Dwarf #. ....#.....#>...##  Health: 28/28 ======================== K#.. #......##.>...##  Magic: 2/5=========--------------- J...#####.##..........#  AC: 2Str: 14 ......#..##.######+#### EV: 10Int: 15 .........##.# #≈≈≈.≈≈≈# SH: 0Dex: 8 ..##.......# #≈..♣..≈# XL:  3 Next: 42% Place: Dungeon:2 ##@.....###≈.♣.♣.≈# Noise: ̜h$j---------  Time: 1561.0 (0.0) #..##.#...+.♣.♣.♣.' a) +0 hammer #..##..####≈.♣.♣.≈# Cast: Kinetic Grapnel .....##...##≈..♣..≈# ##.......<..#≈≈≈.≈≈≈# #..#.####..####'#### J   endoplasm (asleep) #.. .. ##...#..###. K   kobold (asleep) #.. .. #.........# #.........# _Found a stone staircase leading down.  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.̜hbAiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (asleep)͜h....##.....#.#lwrm3 the Tinkerer> #..##.##..#....#Mountain Dwarf#. ....#.....#>...##Health: 28/28 ========================K#.. #......##.>...## Magic: 2/5=========---------------J...#####.##..........# AC: 2Str: 14......#..##.######+#### EV: 10Int: 15.........##.# #≈≈≈.≈≈≈# SH: 0Dex: 8..##.......# #≈..♣..≈# XL:  3 Next: 42% Place: Dungeon:2##@.....###≈.♣.♣.͜h≈# Noise: ---------  Time: 1561.0 (0.0)#..##.#...+.♣.♣.♣.' a) +0 hammer#..##..####≈.♣.♣.≈# Cast: Kinetic Grapnel.....##...##≈..♣..≈###.......<..#≈≈≈.≈≈≈##..#.####..####'#### J   endoplasm (asleep)#.. .. ##...#..###. K   kobold (asleep)#.. .. #.........##.........#Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a kobold, wielding a +0 short sword (asleep)  You lock target on the kobold and prepare to deploy your bee.͜h c==2.0 (1Winding ͜h͜h>>onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a kobold, wielding a +0 short sword (asleep)  You lock target on the kobold and prepare to deploy your bee. ͜hd_(Press . to continue winding your bee.)͜hO ͜h h.KK͜h X--3. ͜h ͜hG @ _You continue winding your clockwork bee...ΜhΜhF.KΜh{k--4.. ΜhbΜh@ _You continue winding your clockwork bee...ϜhuOϜhOϜhAWy.Ky(ally target)ϜhWy   clockwork bee (minion)ϜhZZJ5Kinetic GrapnelϜh'cϜhc ϜhdO_With a metallic buzz, your clockwork bee launches itself at the kobold.Мhƅ....##.....#.# #> #..##.##..#....# ##. ....#.....#>...## ..#.. #......##.>...## #J...#####.##..........# #..K...#..##.######+#.........##.# #≈≈≈.≈≈≈#...##.......# #≈..♣..≈#.Мh##.@....###≈.♣.♣.≈#.#.y##.#...+.♣.♣.♣.'.#..##..####≈.♣.♣.≈#......##...##≈..♣..≈###.......<..#..#.####..####'#### K   kobold (ally target)#.. .. ##...#..###.. y   clockwork bee (minion)#.. .. #.#. МhМhSМhޏe.Ky.МhG&6МhƖМhnМhМhМha.Ky.Мh&7МhМhJb _Your clockwork bee barely misses the kobold.ќhQq  The kobold barely misses your clockwork bee.ќhR&8ќhXќhZ[ _Your clockwork bee misses the kobold.ќhS...##.........###. ....##.....#> #..##.##..#....# # #. ....#.....#>...## ..#.. #......##.>...#J...#####.##..........# ......#..##.######+#####....K....##.# #≈≈≈.≈≈..##yќh #≈..♣.#......###≈.♣.♣.≈###.#...+.♣.♣.♣.' #..##..####≈.♣.♣.≈#. .....##...##≈..♣..####.......<..#≈≈≈.≈≈≈#.####..####'#### ##...#..###.#.. ...ќh#`  Your clockwork bee stings the kobold!ќh-).yy   clockwork bee (minion)ќh0.49ќh09Kinetic Grapnelќh6ќh{9 ќh98_The kobold dies!Ҝh~ ...##.###. ....##.....#.#  > #..##.##..#....#  #. ....#.....#>...##  .#.. #......##.>...##  J...#####.##.# .#..##.######+.)....##.# #≈≈≈.≈≈≈# ..##.@y....# #≈..♣..≈# ##......###≈.♣.♣.≈# #..##.#...+.♣.♣.♣.' #..##..####≈.♣.♣.≈# .....##...##≈..♣..≈ ##.......<..#≈≈≈.≈≈≈#ҜhO J   endoplasm (asleep) #..#.####..####'#### y   clockwork bee (minion) #.. .. ##...#..### #.. .. #.#  You swap places.  The endoplasm quivers.Your clockwork bee locks its sights upon the endoplasm..Jy.Jlly target)70 _The endoplasm jiggles.Ҝh6...(......##.........###. ....##.....#> #..##.##..#....#  #. ....#.....#>...## #.. #......##.>...#J..#####.##..........# ..#..##.######+###.....).@..##.# #≈≈≈.≈≈#...##.yҜh.@ #≈..♣.. ##......###≈.♣.♣.≈##..##.#...+.♣.♣.♣.' #..##..####≈.♣.♣ .....##...##≈..♣..##.......<..#≈≈≈.≈≈≈#.####..####'######...#..###.ҜhVҜh;ҜhݰҜh8].J..y.Ҝhe&1Ҝh>Ҝht& _You swap places.Ҝh) ......( ...##.### ....##.....#.# > #..##.##..#....## #. ....#.....#>...##.#.. #......##.>...##.J.#####.##.#.#..##.######+Ҝh*.y@...##.# #≈≈≈.≈≈≈#...##.# #≈..♣..≈#.. ##......###≈.♣.♣.≈. #..##.#...+.♣.♣.♣. #..##..####≈.♣.♣.≈ .....##...##≈..♣..≈ ##.......<..#≈≈≈.≈≈≈ #..#.####..####' #.. .. ##...#..###Ҝh,Ҝh-Ҝh4e.Jy)Ҝh6q3=====2Kinetic GrapnelҜh@ҜhAӜhgV ......(#. ...##.#. ....##.....#.# >. #..##.##..#....## #. ....#.....#>...##.#.. #......##.>....#####.##..Jy..#..##.######+.@....##.# #≈≈≈.ӜhVq#...##.# #≈..♣.. #... ##......###≈.♣.♣...# #..##.#...+.♣.♣.♣.. #..##..####≈.♣.♣.< .....##...##≈..♣.. ##.......<..#≈≈≈. #..#.####..####'Ӝh#W #.. .. ##...#..ӜhZH  Found a stone staircase leading up.Ӝhd  Your clockwork bee barely misses the endoplasm.Your clockwork bee stings the endoplasm.Ӝh)l.<y   clockwork bee (minion)Ӝhqo6=3Kinetic GrapnelӜhzӜh}} Ӝh}_The endoplasm dies!Things that are here: _a +0 short sword; a kobold corpseԜhS@N ......( #... ...##. #... ....##.....#.# >.. #..##.##..#....## #.. ....#.....#>....#.. #......##.>....#####.##.y..#..##.######+)....##.# #≈≈≈.#...##.# #≈..♣ #...# ##......###≈.♣.♣.#. #..##.#...+.♣.♣.Ԝh@+. . #..##..####≈.♣.♣.< .# .....##...##≈..♣. J   endoplasm (asleep). .. ##.<..#≈≈≈.≈ y   clockwork bee (minion)J# #..#.####..####' #.. .. ##...#..Ԝh0C%  ԜhXCGAn endoplasm comes into view.ԜhCԜhI.yJlly target)J.ԜhK.-4Ԝh,QԜhDS ԜhqSG_Your clockwork bee locks its sights upon the endoplasm.՜hX ......( #.... ...##. #.... ....##.....#.# >..##..##.##..#.....###.#..#....#.....#>....#... #......##.>.#####.##.#..##.######+.@y)....##.# #≈≈≈..####...##.# #≈..♣ #...####......###≈.♣. ....#. #..##.#...+.♣.♣.... #..##..####≈.♣..<..## .....##...##≈..♣ y   clockwork bee (minion)..J. ##.<..#≈≈≈.##.# #..#.####..####' #..՜h\[m .. ##...#..՜hA՜h՜hE.yJJ   endoplasm (ally target).y   clockwork bee (minion)՜h@-5՜h՜h& _You swap places.՜hL2  ......( #.... ...####.... .....##.....## #.>..##..##.##..#.###.#..#....#.....#>.#... #......##.>.#####.##.#..##.######.)....##.# #≈≈≈.####...##.# #≈.. #..y####......###≈.♣՜h2  ....#.# #..##.#...+.♣. ........ #..##..####≈.♣.<.J##......##...##≈..... ##.<..#≈≈≈#.# #..#.####..#### #.. .. ##...#՜h'4 ՜h4 ՜h: b.yJ..՜h< ]=====6Kinetic Grapnel՜hA ՜hB ֜hw#.... ...##..##....##.....## #.>..##..##.##..#.....###.#..#....#.....#>....#... #......##.>...#####.##.........#..##.######).. #≈≈≈..####.@.##.......# #≈.. #...####......###≈.♣....#y# #..##.#...+.♣......J....####≈.♣...<..##......##...##≈..... ##.......<..#≈≈≈###.# #..#.####..#### #.  .. ##...#. #....֜hŒ֜h֜hqJ#..y ֜hϗ&7֜hΞ֜h> _Your clockwork bee stings the endoplasm.֜h(#..##.....### #.>..##..##.##..#.....###.#..#....#.....#>....#... #......##.>...#####.##...........#..##.######....)....##.# #≈≈≈..####...##.......# #≈.. #..@######≈.♣.....J#.# #..##.#...+.♣.......y...####≈.♣<..##......##...##≈..... ##.......<..#≈≈≈###.# #..#.####..#### #. .... ##...#. ... #....֜h()֜hW)֜h4/_J..y֜h/&8֜h&=לh## #.>..##..##.##..#.....###.#..#....#.....#>......#... #......##.>.........#####.##..................#..##.######........).. #≈≈≈לhzw####...##.......# #≈.. #.J.######≈.♣......#@# #..##.#...+.♣....#.####≈.♣<.y##......##...##≈..... ##.......<..#≈≈≈לhP###.# #..#.####..#### #. #..... ##...#. לhd.... #.... ...לh*†לhלhלh%לh>%=לh[ 9לh לh#  לhS Q_The endoplasm closely misses you.؜hn..###.#..#....#.....#>.....#... #......##.>.......#####.##...............#..##.######......).. #≈≈≈####...##.......# #≈....###.J.######≈.♣......#.###..##.#...+.♣........@.#.####≈.♣<.y##......##...##≈..... ##.......<..#≈≈≈###.# #..#.####..#### #. #..... ##...#.# .... #.... .. #...†..Jy.-80؜h ..###.#..#....#.....#> ......#... #......##.>؜h .........#####.## ............#..##. ..........)....##.# #J..####...##.# #≈.###...####......###≈..#J###..##.#...+.♣؜hIX.@y.##..##..####≈..<..##......##...##≈.. ##.<..#؜h#.## #..#.####.. #. #..... ##...# # #..... #J 2 endoplasm؜hs (1 asleep, 1 ally target) ... # #...†؜h? #؜h_Your clockwork bee stings the endoplasm. _The endoplasm closely misses you.You swap places. ؜h { The endoplasm quivers.  Your clockwork bee stings the endoplasm.؜h9X  The endoplasm dies!؜h7$.J.*   endoplasm*   dormant clockwork bee (minion)؜h!p50=1Kinetic Grapnel؜h؜hCL _Your clockwork bee winds down and falls to the ground.ٜhi.  ..###.#..#....#.....#> ......#... #......##. .#####.## .#..##.. .)....##.# #...####...##.# #≈.J.###...####......###≈.#.###..##.#...+..*.##..##..####≈.<..##......##...##≈.# ##.<..##.### #..#.####..ٜh.  #. #..... ##... #. #..... #. ... #. #... #ٜh|0 ٜh"9 [.J(ally target)ٜh< E-2Kinetic GrapnelٜhB ٜhD ڜhj..###.#..#....#.....#>.......#... #......##.>.#####.##..#..##.#. .)....##.# #≈ڜh<I....####...##.# #≈....J###...####......###≈..#.###..##.#...+.♣.*.##..##..####≈......<..##......##...##≈.ڜht%.# ##.<..#≈#####.### #..#.####..#ڜh#. #..... ##...##. #..... #.. ... #.. #...†#.ڜh^ڜh*.Jڜh@-3ڜhڜhڜh ڜh %.J..ڜh Z4=====4ڜh ڜh ۜhU yy   ۜh R3-----ۜh ۜh _You wind your clockwork bee back up and it locks its sights upon the endoplasm!ޜh  ......#... #.# .........#####.##...... ....#..##.####..)....##.# #≈ ....####...##.......# # ....###...####......###≈ޜh  .....J..#.###..##.#...+ .........y.##..##..####≈ .....<.@##......##...##≈ ........# ##.......<..#≈ #####.### #..#.####..## #. #..... ##... #. #..... #...  ... # .ޜh  # #... #ޜhG ޜh ޜhe ޜh V.Jy..ޜh" -5 _ޜh # ޜh<$ ߜhfq .........#####.##...#..............#..##.####............)....##.# #....####...##.......# ##....###...####......###.....#.###..##.#...+Jy...##..##..####<..##......##...##..@.# ##.......<..#######.### #..#.####..# #. #..... ##.. #. #..... # .: ... # .# ##. #ߜhg|#. # #ߜhs  Found a parchment of Maxwell's Portable Piledriver.  Your clockwork bee stings the endoplasm!ߜh9tߜh:|..yy   clockwork bee (minion)ߜhqg36Kinetic Grapnelߜhߜh/I _The endoplasm dies!hhhhᜯh_#.....#..##.## #............)....##.#  #....####...##.......# #....###...####......#..........#.###..##.#.......##..##..###<y.##......##.......# ##.......<.. ######@### #..#.####.. #.# #..... ##. #.# #..... # .:# ... # .## #ᜯh&#. # #. # #. # #ᜯh**   dormant clockwork bee (minion)ᜯh&7ᜯhr"ᜯh$L _Your clockwork bee winds down and falls to the ground.✯hO ✯h ✯h'✯h5✯ho✯hg-----✯h✯h$✯h✯h$####...##.......# ##....###...####......##..........#.###..##.#................##..##..#.......<*.##......##...#..........# ##.......<.. ######.### #..#.####.. #.#  ## #@# #..... #9.0 (2✯h%n#.:# ... #.## #.  #. #✯h1&✯h +✯h,㜯h53㜯h㜯hn㜯hJX㜯hZ㜯hJ,㜯h㜯hY㜯h㜯h㜯hR㜯h㜯h㜯hc㜯hQ4=====㜯h㜯hy㜯h㜯h㜯h㜯h㜯h㜯h,㜯h㜯h=====㜯h& _Your dormant clockwork bee falls apart.㜯h㜯hA 㜯hJ 㜯h 㜯h㜯h㜯h㜯h!㜯hD㜯h,㜯h㜯hZ㜯h95=====㜯h㜯h㜯h㜯h㜯h,㜯hY㜯h &d #...#####㜯hn&..........#.###..##.#............###..<..##......##......# ##.......<.. ######.### #..#.####㜯h& #.# #..... ### #.㜯h&? # 㜯h&^  You pick up a parchment of Maxwell's Portable Piledriver and begin reading...㜯hM+1607.0 (18.0)㜯h,,8.0 (19㜯h/㜯h2V _You add the spell Maxwell's Portable Piledriver to your library.术hL术hcN Spells (Memorise)TypeFailure Level  a - Soul SplinterNecromancy22% 1 术hN b - Construct Spike Launcher Forgecraft3%2  c - ScorchFire术hNp34% 2  d - Sublimation of Blood Necromancy术hN34% 2  e - Forge Blazeheart Golem Fire/Forgecraft 54% 4 术hNb f - Forge Lightning Spire Air/Forgecraft 54% 4 术hOc g - Maxwell's Portable Piledriver Translocation 56% 3 术hO-1 spell level left 术h2O^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitꜯhZDescrib  a - Soul SplinterNecromancy22% 1  d - Sublimation of Blood Necromancy34% 2Memorise|Describe윯hޱ Sublimation of Blood Converts some of the caster's blood into magical energy. The process is painful 윯hbut never directly lethal. The efficiency of the conversion increases with the spell's power. Level: 2 School: Necromancy Fail: 34% 윯h?Power: 1% Range: N/A Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 10 윯ho^draining damage. Your reserves of magic are already full.hvvK Spells (Describe)TypeFailure Levela - Soul SplinterNecromancy22%1  b - Construct Spike Launcher Forgecraft3% 2  c - ScorchFire34% 2  d - Sublimation of Blood Necromancy34% 2  e - Forge Blazeheart Golem Fire/Forgecraft 54% 4  f - Forge Lightning Spire Air/Forgecraft 54% 4  g - Maxwell's Portable Piledriver Translocation 56% 3 1 spell level left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith; Maxwell's Portable Piledriver Compresses an envelope of space around the caster and an adjacent enemy (or a contiguous line of enemies), then allows it to decompress abruptly, propelling everyone forward until the unfortunate being at the far end collides with something solid, inflicting damage on them proportional to the distance travelled. Level: 3School: TranslocationFail: 56%  Power: 1% Damage: (3-9)d2 (max (3-9)d9)  Range: 5  Noise: Quiet Miscasting this spell causes magic contamination and also anchors you in place. This spell would have no effect right now because you can't see any hostile targets that would be affected. _________________ While originally designed for use in industrial construction, enterprising copycats were quick to discover a multitude of other problems that could be solved by moving one object into another, very, very quickly. hwJ Spells (Describe)TypeFailure Levela - Soul SplinterNecromancy22%1  b - Construct Spike Launcher Forgecraft3% 2  c - ScorchFire34% 2  d - Sublimation of Blood Necromancy34% 2  e - Forge Blazeheart Golem Fire/Forgecraft 54% 4  f - Forge Lightning Spire Air/Forgecraft 54% 4  g - Maxwell's Portable Piledriver Translocation 56% 3 1 spell level left  h[wH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith94 h[8 h; ##....###...####......## lwrm3 the Tinkerer..........#.###..##.#... Mountain Dwarf.............##..##..### Health: 28/28 ========================.......<..##......##...# Magic: 5/5========================..........# ##.......<.. AC: 2h< Str: 14######.### #..#.####.. EV: 10Int: 15#.# #..... ##. SH: 0Dex: 8##.# #..... #. XL:  3 Next: 53% Place: Dungeon:2#.@#... #. Noise: ---------  Time: 1608.0 (0.0)#.###. a) +0 hammer#.#. Cast: Kinetic Grapnel#.#.#.#.###.#.#.Your clockwork bee stings the endoplasm! _The endoplasm dies! _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart.You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library.hr@ S  Okay, then.hB hiE hSG . _h h% h hhhx: _hhThh\hhihhJh"h+hNhhC!h!,h"hV#h%$hH$h$h%h&h&hU'h(h{*,h5+h,,h2b..###.#..#....#.....#>.........#... #......##.>.........#####.##........#..............#..##.######+#............)....##.# #≈≈≈#....####...##.......# #≈..♣h2<##....###...####......###≈.♣..........#.###..##.#...+.♣.♣............@##..##..####≈.♣h3-.......<..##......##...##≈..♣..........####.......<..#≈≈≈h:3(######.### #..#.####..####'#.# #...... ##...#.h{3##.# #..... #...... #..#.... #......h3 #.###### #...†.. #.##......h3E h7 16.0 (8  A malevolent force fills the Dungeon...hC/  --more--hzT  You fall into a shaft and drop 2 floors!h̳/  --more--hȃ -Generating dungeon...o\\/o/ building the Dungeon \o\hI< /o/hh@+lwrm3 the Tinkerer...#Mountain Dwarf..#Health: 28/28 ========================..#Magic: 5/5========================.?#AC: 2Str: 14#.#EV: 10Int: 15#.#SH: 0Dex: 8#.#XL:  3 Next: 53% Place: Dungeon:4#@#Noise: ---------  Time: 1616.0 (8.0)#...#a) +0 hammer###.#Cast: Kinetic Grapnel.## _Your dormant clockwork bee falls apart.You pick up a parchment of Maxwell's Portable Piledriver and begin reading... _You add the spell Maxwell's Portable Piledriver to your library. _Okay, then.A malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!h:hm+7 (8.7hshw _The shaft crumbles and collapses. _Found a scroll labelled BEANIERAERCH.hZhhEhthhZ: _hhJ..h...................?#.# h.# #...####.#.#h   black bear (asleep)#h(| 7.7 (1.0  A black bear comes into view.hC  The black bear growls angrily.h"5.hhNrhr   quokkahph4==8.7 (2hKinetic Grapnelhh{Y _A quokka comes into view.hS: ........ .h....# .. . r .?#..#...#.h;V.##hu<hrD.rr   quokkahTF4--9.7 (1hRQhRhh=i .h....# .. .. . r?#.#...####.#h=V .# hl>hBX.rhCB--20hGhHh . ..  .?#r.##h#@..#### . # h1hҟX.rh &1hJhXh+~.....# ....# ...# .?# #.# #r# #.# #.### #.@.# ###.# .# .#.###hhhh.Oh.rh   black bearr   quokkah&2h hh˼ .....# ....# ...# h?# #.# #.# #.# #r### #..@# ###.# #.# #.#^.#### r   quokka hI h y.r3hP h# h    h?#.##..###h #.r.### ##^##h% hE' ]6--=4h;- h/0 + _The quokka bites you. h  h?#.#.#.####.r.### ##^.##. h_#.### h h hNh.rh   black bearr   quokka h.-5 h h  h  h?#.#h#.###...##r #.#♣.#.^ h޶ #..ß.##.....##...##(## r   quokka. hg  h( X.r h$ @-6 h7  hS - _Found 5 poisoned darts.#hQ A scintillating statue. A magically shifting statue seemingly content to glimmer and dance in place, dedicated to the ineffable cosmic games of chaos. It can be dug through. A suitable weapon or spell can reach past it.(h(h oh?#lwrm3 the Tinkerer#.#Mountain Dwarf#.#Health: 26/28 ======================--(hP#h#Magic: 5/5========================#.###AC: 2Str: 14(hs#...#EV: 10Int: 15(h###.#SH: 0Dex: 8#r#(hXL:  3 Next: 53% Place: Dungeon:4#@#(hvNoise: ---------  Time: 1626.7 (1.0)(h)♣.#.^.#a) +0 hammer#..ß.###(hKCast: Kinetic Grapnel.....#(h0#...##(##(hRr   quokka. (ht_Found a scroll labelled BEANIERAERCH.  A black bear comes into view.(hnThe black bear growls angrily. _A quokka comes into view. (hJ_The quokka bites you. _Found 5 poisoned darts.(h(h'9ß(hg)h<_)h`Really walk into that teleport trap? Y - Yes )h`' N - No+h +h#.#lwrm3 the Tinkerer#.#Mountain Dwarf. #h#Health: 26/28 ======================--.. #.###Magic: 5/5========================##.###...#AC: 2Str: 14#^...###.#EV: 10Int: 15#.§##.##r#SH: 0Dex: 8.....§.#.#XL:  3 Next: 53% Place: Dungeon:4♣.#.@.#Noise: ---------  Time: 1626.7 (0.0)#..ß.###a) +0 hammer#.....#Cast: Kinetic Grapnel##...##(##..[39;+hF49mr   quokka# _Found a scroll labelled BEANIERAERCH.  A black bear comes into view.The black bear growls angrily. _A quokka comes into view. _The quokka bites you. _Found 5 poisoned darts.+h<ß+h            ####   +hT..#   #.#   #@#   #.#   #.#  #.#  #.#  #.#  #.#  ..#   +h\| You enter a teleport trap! The teleport trap disappears.+h+h+hd7.7 (1Kinetic Grapnel+hA+h@ _Your surroundings suddenly seem different.,h4 ,hJ5 ,h5 ,h8 ,h< 7=,h\> ,,h> ,h@ ,h@ ,h[A ,h0D ,hvD h8==,hE ,hF 1 _HP restored.,h J ,hIJ ,hJ ,hK ,hN ,,hN ,hP ,hQ ,hR ,hR ,hS ,hU O=,hV ,hfW ,hY ,hY ,h:Z ,h[[ ,h^ B,h_ ,hb ,h)b ,hb ,hEd ,h;k # ##. ###.. ......  ##....## ..g.... ##### ,hk ......# #####.#  #.#  #.#  #.#   g   hobgoblin (wandering) #.#   #.#  #.#  ,ho 0392.0),hu >g.,hv -40.7 (13,hH{ ,h~ \ _A hobgoblin comes into view..hsX  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells..h1 The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - No/h\,/hGS   lwrm3 the Tinkerer  Mountain Dwarf # Health: 28/28 ======================== ##. Magic: 2/5=========--------------- ###.. AC: 2Str: 14 ...... EV: 10Int: 15 ##g...### SH: 0Dex: 8 ........#/hS XL:  3 Next: 53% Place: Dungeon:4 #@######  Noise: ---------  Time: 1640.7 (0.0) #......#  a) +0 hammer ######.#  Cast: Kinetic Grapnel #.#  #.# /h7T4 #.#  g   hobgoblin (wandering) #.#  #.#  #.# _A hobgoblin comes into view./hTCasting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you)0hH  lwrm3 the Tinkerer  Mountain Dwarf # Health: 28/28 ======================== ##. Magic: 2/5=========--------------- ###.. AC: 2Str: 14 ...... EV: 10Int: 15 ##g...### SH: 0Dex: 8 ........# XL:  3 Next: 53% Place: Dungeon:40h#9 #@######  Noise: ---------  Time: 1640.7 (0.0) #......#  a) +0 hammer ######.#  Cast: Kinetic Grapnel #.#  #.#  #.#  g   hobgoblin (wandering) #.#  #.#  #.# 0hSMConfirm with . or Enter, or press ? or * to list all spells.0hɩAiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (wandering, hasn't noticed you)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.)0hZ_Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin (wandering, hasn't noticed you)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.)  The hobgoblin shouts!0h # ##. ###..  ##.g..### S       #.#  #.#  #.#   S   adder (wandering) #.#   g   hobgoblin #.#  #.# ===1.7 (1Kinetic GrapnelWinding 0h0hY _An adder comes into view.1h1h1hYy.g.S1hoY---2. 1h_1h6@ _You continue winding your clockwork bee...1h1h1h1hhS.....g#1h6l---3.. 1h1h@ _You continue winding your clockwork bee...2hAM 2hxV  .SyS(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the hobgoblin.  Your clockwork bee stings the hobgoblin but does no damage.2hLX 8=42h] 2h` e _The hobgoblin barely misses your clockwork bee.3h 3hd .SYour clockwork bee barely misses the hobgoblin.3h 5 _The hobgoblin completely misses your clockwork bee.4h  Your clockwork bee barely misses the hobgoblin. _The hobgoblin completely misses your clockwork bee.  The adder barely misses your clockwork bee.  Your clockwork bee stings the hobgoblin.  The adder barely misses your clockwork bee.  Your clockwork bee stings the hobgoblin.4hѝ&64h+4h e _The hobgoblin barely misses your clockwork bee.4h  Your clockwork bee closely misses the hobgoblin.The adder bites your clockwork bee but does no damage.74h 4h e _The hobgoblin barely misses your clockwork bee.4h*4h *   dormant clockwork bee (minion)Your clockwork bee closely misses the hobg4h`oblin.The adder bites your clockwork bee but does no damage.  4h*Your clockwork bee stings the hobgoblin.  Your clockwork bee winds down and falls to the ground  The adder bites your dormant clockwork bee.4h&84h4hrW _The hobgoblin hits your dormant clockwork bee but does no damage.7hyy   7hN1-----7h7h+ _You wind your clockwork bee back up and it locks its sights upon the hobgoblin!8hM  Your clockwork bee stings the hobgoblin!8h$ †(ally target)y   clockwork bee (minion)  The hobgoblin dies!8hLThe adder bites your clockwork bee but does no damage.8h.798hN8h 8hL_Your clockwork bee misses the adder.8h]   The adder bites your _Your clockwork bee misses the adder.locks its sights upon the adder.  The adder closely misses your clockwork bee.Your clockwork bee completely misses the adder.  The adder misses your clockwork bee. Your clockwork bee stings the adder!8h`  †#.# 8h 7850  Your clockwork bee completely misses the adder.  The adder misses your clockwork bee. Your clockwork bee stings the adder! _The adder dies!  Training target 2.0 for Maces & Flails reached!  Your Maces & Flails skill increases to level 2!8h2 SYou need to enable at least one skill for training.8hk /  --more--:h:hEC  Skill  Level Cost  Apt Skill  Level Cost  Apt :h a - Fighting   1.0   1.7  +1   j - Spellcasting   1.7   2.8  -2           b - Maces & Flails   2.0   2.1  +2   k - Forgecraft   6.0   4.9  +2  :hأ@ c - Axes   1.0   0.7  +2      :h@ d - Staves   1.0   0.8  +1      :h e - Unarmed Combat   0.0   1.0   0  :h5        :hKS    :hk- f - Short Blades   0.0   1.4  -2      :hl    :hT    :h. g - Armour   0.0   0.8  +1      :hդ h - Dodging   1.3   3.4  -3  :h.     i - Stealth   1.4   2.8  -2  :ha    :h1        :hg            :ha    :hR    :h :hҥa    :h_    :hT    :hAYou need to enable at least one skill.:h0[?] Help[=] set a skill target  :hv}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets j + Spellcasting 1.7Dh' Dh Dh   lwrm3 the Tinkerer  Mountain Dwarf#Dh} k  Health: 28/28 ========================##.  Magic: 1/5====--------------------###..  AC: 2Str: 14......  EV: 10Dh UInt: 15##...†###  SH: 0Dex: 8.....†y.#Dhj   XL:  3 Next: 78% Place: Dungeon:4#@######  Noise: =--------  Time: 1650.7 (1.0)#......#  a) +0 hammer######.#  Cast: Kinetic Grapnel#.# #.# #.#Dh   y   clockwork bee (minion)#.# #.# #.# Your clockwork bee completely misses the adder.Dh The adder misses your clockwork bee. Your clockwork bee stings the adder! _The adder dies!Training target 2.0 for Maces & Flails reached!  Dh ! Your Maces & Flails skill increases to level 2!You need to enable at least one skill for training.Dh+ IKinetic GrapnelDh, Dh. . _EhJV #  ##.###.. ...... ##...†##.....†y@# ##.#.##.######......#######.Eh^[**   dormant clockwork bee (minion)Eh\h2=====-1Ehr_Eh,aL _Your clockwork bee winds down and falls to the ground.Fh FhFhӫ1-FhϰFhe\  You need a visible target to rewind your bee! (Use ctrl+direction or * FhM_direction to deconstruct it instead.)HhcH HhH HhI HhP HhU &0HhSX HhZ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Lh&5ILh<LhBLhfDLhG  a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Mh4Mh Mh6 _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) Mhe You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)Unknown command.PhElwrm3 the Tinkerer (Mountain Dwarf Forgewright) Turns: 1633, Time: 00:10:11 Health: 28/28AC:  2 Str: 14 XL: 3 Next: 78% Magic: 2/5EV: 10 Int: 15 God: Gold: 79SH:  0 Dex:  8 Spells: 1/5 levels left rFire . . . (100%) a - +0 hammer rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois .(100%) (no helmet) rElec .(100%) (no cloak) rCorr .(100%) (no gloves) SInv .(no boots) Will .....(no amulet) Stlth +(no ring) HPRegen 0.24/turn(no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: runic magic, artefact enchantingQh !Qh-  lwrm3 the Tinkerer  Mountain Dwarf  Health: 28/28 ========================#  Magic: 2/5=========---------------##.  AC: 2Str: 14###..  EV: 10Int: 15......  SH: 0Dex: 8##...†###  XL:  3 Next: 78% Place: Dungeon:4.....†*@#  Noise: ---------  Time: 1651.7 (0.0)##.#.##.######  a) +0 hammer#......#  Cast: Kinetic Grapnel######.# #.# #.#  *   dorQh.mant clockwork bee (minion)#.# #.# #.# _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _Unknown command.Qh0Qh6Qh8Qhx 3Qhx Qh Qh Qh? Qh̋  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)UhUhb.Uhl+2.7 (1UhUh֟A _You deconstruct your dormant clockwork bee.Uh' L#. #.  #.  ##.# #... ..Uhw  .##...†### #.....†@.# .##.#.##.###### Uhۥ # #......#  ######.# #.# #.# #.# #.#Uh . #.#Uh Uhϯ &3Uh Uhȶ Uh& #. #. #. ##.###...#.#Uh#.##...†### #.....@..##.##.#.##.###### #. #......#.. ##Uhv####.#.#. #.#Uh_#.#. #.#Uh/j# #. #.##UhYy. #.#  #.#UhUh&4UhfUh,v _You see here a hobgoblin corpse.Vhj Vhyj VhPk Vhn Vhq : _Vhnr Vhr VhTs Vh|u Vhu VhXv Vhx ,Vh^y Vh{ ,Vhb| VhN~ ,Vh~ VhT ,Vh Vh Vh Q3=====Vh Vh ,Vh Vhs ,Vhv Vh ,Vhَ Vh] Vh ======VhE Vh ,Vh͔ Vh VhĖ Vh Vh Vhə Vh Vh Vh& Vh Vh0 Vhm Vh Vh ,Vh Vh Vhd Q4=====Vh VhT Vh VhB Vh ,Vhͭ Vh@ Vh} Vh Vh Vh ======Vhó Vhյ Vh Vh VhP ,Vh Vhq Vhм Vhh Vh ,Vhk VhN ,Vh Vh} ,VhV Vhe Vh O5=====Vh VhB 4 _Magic restored.Vh Vh( Vh Vh Vh Vh Vhr Vh. Vh Vh Vh Vh< Vh Vhc ======Vh VhT Vh Vh Vh} Vh Vh{ d##.#######...#........##.##...†####.....†..#Vh e #.##.#.##.######.#.###.#.##......#.........#######.#....##.#@# #.#. #.#.# #.##.#.. #.#Vh" /#.#..# #.##.#..# #.# #.#..# #.#S   ball python (constriction, asleep) .....# #.#Vh s ...S ..# Vh 089.7 (35.0)Vh -90.7 (36Vha Vh^ _A ball python comes into view.Yh@j#####...........##.##...†### #.....†..#.##.#.##.######.#.###.#.##..............#######...##.#.#   #.#..##Yhj... ...S .##?#YhsYhu11.7 (1.0)Yh~} _Found a scroll labelled QOEPOT YDAVOPN.Zh^........# #.##...†###....†..# #.##.#.##.######.#.###.#.##......# .........#######.# ....##.#.# #.# . #.#.## #.#  #.#.ZhY#.# #.#..# #.# #.#..# #.# ...Zh....S ..# .##?##. #.Zh+#ZhZh&2ZhZhܦZhIG #.##...†### #.....†..#.##.#.##.######.#.###.............#########.#.#  #.#.## #.#..... ....S .#.##?# #. #..ZhP ZhR =3Kinetic GrapnelZhX ZhZ ZhQU #.....†..#.##.#.##.######.#.###.#.##..............#########.#.#  #.#.## #.#.....#....S .#.##?# #...## ZhVZhGX&4Zh]Zh`_[h^%#.##.#.##.######.#.#.............#########.#.#  #.#.## #.#....?...####....S .##?## #...##  #..[h&*u  Found a scroll labelled MAMYOCR NOYLU.[h 2~S.S)[h%3/==5[h8[h;5 _The ball python hisses angrily.[h/P| The ball python hisses angrily.  You hit the ball python.  The ball python is moderately wounded.  The ball python bites you but does no damage.  The ball python barely misses you.  bites you but does no damage.[hQ5-7.0 (1.3[hV[hXX _The ball python barely misses you.[h  You barely miss the ball python.The ball python is moderately wounded.[h B-8.3[hi [h [ _The ball python barely misses you. x2\hD=  You hit the ball python.\hLF†\hQj809.6Kinetic Grapnel\hW\hZO _You kill the ball python!\h9\hS\h^ _No target in view!]h3]h]h]]hâx .#.#.............#########.#.#  #.#.## #.#..####.#....?...0.0####......)....]h #.##?######. ..##..]h]hR5-700.6 (1]h]h׷ _Found a quarterstaff. _You see here a ball python corpse.^h 3^h ^h^h*^h: _^h^^h,^h_^h!=... # #.#.##  #.#..# #.#..#.####...?....†######.####......).... #.##@######. -^h!R #. #.# .. #.# ......#........^h&+2.6 (2^h/)+3.6 (3^h.^h1d _e - a scroll labelled QOEPOT YDAVOPN^h ^h ^h| ^h ^h  .........#######.# ....##.#.# #.#. #.#.## #.# #.#..# #.# #.#..# #.# #.#..# #.######.#..# #.#g..?....†######.#^h~ m####..@...)....# #.##.######. #. #.# .. #.### #.# #..g   hobgoblin (asleep) #.. ... ...#^h ^h &0^h% +4.6 (1^h ^h$ \ _A hobgoblin comes into view.ahX  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.bhZbhThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes bh' N - Noch chX  .........#######.#  lwrm3 the Tinkerer ....##.#.# #.#  Mountain Dwarf . #.#.## #.#  Health: 28/28 ======================== #.#..# #.#  Magic: 2/5=========--------------- #.#..# #.#  AC: 2Str: 14 #.#..# #.#  EV: 10Int: 15ch L #####.#..# #.#  SH: 0Dex: 8 g..?....†######.#  XL:  3 Next: 80% Place: Dungeon:4 ####..@...)....#  Noise: ---------  Time: 1704.6 (0.0)ch]  #.##.######.  a) +0 hammer #. #.# Cast: Kinetic Grapnel .. #.# ## #.# #.. g   hobgoblin (asleep) #.. ch ... ...# _A hobgoblin comes into view.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  chо Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep)dh) .........#######.#  lwrm3 the Tinkerer ....##.#.# #.#  Mountain Dwarf . #.#.## #.#  Health: 28/28 ======================== #.#..# #.#  Magic: 2/5=========--------------- #.#..# #.#  AC: 2dh *JStr: 14 #.#..# #.#  EV: 10Int: 15 #####.#..# #.#  SH: 0Dex: 8 g..?....†######.#  XL:  3 Next: 80% Place: Dungeon:4 dhp*####..@...)....#  Noise: ---------  Time: 1704.6 (0.0) #.##.######.  a) +0 hammer #. #.# Cast: Kinetic Grapnel .. #.#dh*x ## #.# #..dh* g   hobgoblin (asleep) #.. dh*M... ...# dh+aConfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetdh7+}Aim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.  dh+Y(Press . to continue winding your bee.)dhh4X    #.#  .  #.#   #.#   #.# dh4  #.#   #.#  .g    dh4  #. #.# dh 5a..  ## dh05h #..gdhS5N #.. dhw5b... ...#dh%8c==5.6 (1Winding dh>dhA  Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  dhsAXPress: ? - help, Dir - move target  Aim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.) _The hobgoblin shouts!ehg\.gehX--6. eheh@ _You continue winding your clockwork bee...eh eh?F.geh--7Kinetic Grapnel.. eheh5@ _You continue winding your clockwork bee...fhfhIfh' ?g..y(ally target)y   clockwork bee (minion)fh 08fhfh` _With a metallic buzz, your clockwork bee launches itself at the hobgoblin.fh fh fh ]....gyfh^ &9fh fh ghKRM  Your clockwork bee stings the hobgoblin!gh[†y   clockwork bee (minion)gh*ah310Kinetic Grapnelghhgh-jI _The hobgoblin dies!ghr 0#.###.#.##..........######...##.#.# .###. #.#####.#..# #...?...@†######ghOs #####†y....)....#.##.######.#. ..## #.##.. gh~ **   dormant clockwork bee (minion)gh &1gh̆ gh~ L _Your clockwork bee winds down and falls to the ground.ghk .#.###.#.##......# .........#######.# ....##.#.# #.# . #.#.## #.# #.#..# #.# #.#..# #.# #.#..# #.##.#..# #.#.?..@.†######.#gh#†*....)....# #.##.######.  #. #.# .. #.# ##. #.#.$ #.... #..  ...ghgh&2gh'gh * _Found 9 gold pieces.hho .#.###.#.##......# .........#.# ....##.#.# #.# . #.#.## #.# #.#..# #.# #.#..# #.# #.#..# #.#.######.#..# #.#.?.@..†######.#.######†*....)....# #.##.######. #.##.# ...#.# ##..#.# .$.#.. ...#..  ...hhVhh&3hhhhhh v .#.###.#.##......# .........#.# ....##.#.# #.# . #.#.## #.# #.#..# #.# #.#..# #.# #.#..# #.##.######.#..# #.#.?@...†######.#.######†*....)....# #.##.######. #.##.# ...#.# ##..#.# .$.#.. ...#..  ...hh> hh7 &4hhǠ hh hh_ .#.###.#.##......# .........#.# ....##.#.# #.# . #.#.## #.# #.#..# #.# #.#..# #.# #.#..# #.##.######.#..# #.##......@....†######.##..######†*....)....# #.##.######. #.##.# ...#.#hh ##..#.# .$.#.. ...#..  ...hh9hhZ3=====5hh|hhhh+6.6 (2hhhhZc _h - a scroll labelled MAMYOCR NOYLUih" 3ihg ih ih Xih ihJ ih ======ihi ih ih! ih! ih# ,ih$ iho( ,ih") ihF6 ih98 ih8 ih&9 ih; l _Your dormant clockwork bee falls apart.ih[< ih= ih> ,ih? ihCB g4=====ih(C ihE ,ihUF ihH ,ihyI ihK ,ihL ihN S=====ihP ih7R ,ihR ihU ,iheV ihXX ,ihX ihZ ihZ ih[ ihc] ,ih^ ih ` ihM` ih` ihJc ,ihc ihe ih6f O5=====ihf ih&i ihl ihl ihq ihs ihNv ,ihkw ih{ e  You see here a hobgoblin corpse.ih&~ ih~  _ih ih ih ihބ ======ihV ih ih} ,ih ihď ih  #.#..# #.#  #.#..# #.# ##.######.#..# #.# #...........†######.# #..######†.....)....# #.##.######. .######.##.# .........#.# .######@.#.#  #...$.#.. ..r......#.. .#..........ih) )?...........###.........# r   quokka (wandering)#.#......###.##......#....#ih 0437.0)ih <r.ihu ,4.6 (28ihZ ih h _Found a scroll labelled DISCHI GIN IROK.khZ  #.#  #.#..# #.#  #.#..# #.#  kh[.....†  #†.....)....#  #.#  .######.##.# kh%[- .........#.#  khD[O#@.#.#  #...$.#.. khb[J .r.......#.. kh[) .#..........  kh[H?...........#  ##.........#  kh[$#.#......###  kh[-.##......# ....#kh[kh  #.#  #.#..# #.#  #.#..# #.#  .....†  kh.#†.....)....#  #.#  .######.##.#  .........#.#  kh\x#@.#.#  kh#...$.#..  .r.......#..  .#........ ?.......... ##.........# kh #.#......### kh.##......# ....#kh khkhkh.] _A quokka is nearby!lhǚX  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.lhU lh The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?  Y - Yes  N - Nomh{mhS1 #.#..# #.#  lwrm3 the Tinkerer #.#..# #.#  Mountain Dwarf ##.######.#..# #.#  Health: 28/28 ======================== mh#...........†######.#  Magic: 2/5=========--------------- #..######†.....)....#  AC: 2Str: 14 mhӯ#.##.######.  EV: 10Int: 15 .######.##.#  SH: 0Dex: 8mh" .........#.#  XL:  3 Next: 83% Place: Dungeon:4 mh,.######@.#.#  Noise: ---------  Time: 1744.6 (0.0) #...$.#..  a) +0 hammer mhe.r.......#..  Cast: Kinetic Grapnel .#..........  mhH?...........#  ##.........#  r   quokka (wandering) #.#......###  .##......# ....# _A quokka is nearby!Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  mh#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a quokka (wandering, hasn't noticed you)nh  #.#..# #.#  lwrm3 the Tinkerer #.#..# #.#  Mountain Dwarf ##.######.#..# #.#  Health: 28/28 ========================nh  #...........†######.#  Magic: 2/5=========--------------- #..######†.....)....#  AC: 2Str: 14nhF  #.##.######.  EV: 10Int: 15 nhd .######.##.#  SH: 0Dex: 8nh  nh .........#.#  XL:  3 Next: 83% Place: Dungeon:4 nh .######@.#.#  Noise: ---------  Time: 1744.6 (0.0) nh #...$.#..  a) +0 hammer nh .r.......#..  Cast: Kinetic Grapnel nh .#..........  ?...........# nhp  ##.........#  r   quokka (wandering) #.#......###  .##......# nh ....#nh Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  nh MConfirm with . or Enter, or press ? or * to list all spells.nh Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetnh JAim: a quokka (wandering, hasn't noticed you)  nh =You lock target on the quokka and prepare to deploy your bee.nh   #.#   #.#   #.#  .....†  )....#        nh @    nh g..r  nh; V  rnhc V  nh  nh 0....#nh c==5.6 (1Winding nh@ nh Wonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  nh GPress: ? - help, Dir - move target  Aim: a quokka (wandering, hasn't noticed you)  You lock target on the quokka and prepare to deploy your bee. _(Press . to continue winding your bee.)oh|ohyY.rohr--6Kinetic Grapnel. ohoh5@ _You continue winding your clockwork bee...oh" ohU Y.roh k--7.. oh V _You continue winding your clockwork bee...ph]phph/phyr.(ally target)y   clockwork bee (minion)ph08phphU] _With a metallic buzz, your clockwork bee launches itself at the quokka.ph= ##.#####...........†###########†.....)... #.##.######. .######.##.# ..........######.y #..r@.#..........#..?...#####phF> .###.#   phi@ phZ 5y.ph%[ `3-----=9phBe ph!j n _The quokka bites you. _You see here 9 gold pieces.qhK,##.#####...........†###########†.....)... #.##.######. .######.##.# ........######y.###..r$.#.........#......?..######.####.#   h?qhUJ  Your clockwork bee stings the quokka!qhVqh`..yy   clockwork bee (minion)qhVgh750Kinetic Grapnelqhnpqh-sF _The quokka dies!qh 5...........†###########†.....)... #.##.######. .######.##.# ........#######.###...y.#.............#..###.#......?.####### .####.## ?#.qh@ **   dormant clockwork bee (minion)qhk .-1qh qh L _Your clockwork bee winds down and falls to the ground.rhV######†.....)... #.##.######. .######.##.# ........######..#.####.###...*.#.............#..####......?.####### .#### .## ?.#####.-2rhrhï #.##.######. .######.##.# ........######..#.####.###...*.#.............#..####......?.#####rh[|## .#### .#  ?.#####.#. #. #hrhrh5b4=----3rhrhsh.##### ........######..#.####.###...*.#.............#..####......?.####### .#### .#  ?..#####.##. #.. #.###sh1<4shshshf  .######.##.# .........#.#..######..#.####.###...*.#......#..###.#..?.### ##.## #.#...@..### .##......# #......#  #......#  #.....?# ..#####.# ##. #.#  #. #.#  .. #.###sh#m shn Z3=====5sht shu sh_ .######.##.#.....#.##..######..#.####.###...*.#......#..###.#..?.### ##.## #.#..@...### .##......# #......#  #......#  #.....?# ..#####.#  ##. #.#sh_ #. #.#  .. #.###sh ishqm&6shtshwth" #####. .######.#...........#.# #..######..#.#######...*.#........#..###.#...th"..?..####...###.##.#. #.....? ..#####th"Y##. #th=2th 6q5==7th{=th?th_5 #.##.######.## .######.##.#.....#.# #..######..#.####...###...*.#.......#..###>...#..?th*6.### ##.## #.#......### .##......#  #......#  #......# #.....?#  ..#####.# ##. #.#  #. #.#th^6thbBthE&8thLth8P; _Found a stone staircase leading down.th #.##.######. ##..######.##.#......#.#..#..######..#.####....###...*.#.......#..###.>...#..?.### ##.## #.#......####.##......#.. #......### #......# #.....?#  ..#####.#  ##. #.#  #. #.#thF r=====9thB!th '#..######†.....)....# #.##.######.###..######.#...........#.# #..######..#.####....###...*.#..........#..###>...#.......?..###..####...## #.##th ^ #.# ..####. #.....? ..######thy# thU, D$th.0 '60th7 th-: ] _Your dormant clockwork bee falls apart.thj  #..######†.....)....## #.##.######.###..######.##.#......#.#.#..######..#.####th .....###...$.#.........#..###.>...#..?.###.####.## #.#......### #.#th: #......# ..# #......#thq  ### #......# #.....?# .th .#####.#  ##. #.#th] th! #6th! N==1th / th[1 uhSP #..######†.....).... #.. #.##.######.####..######.##.##........#.##...#..######..#.####...###...$.#.........#..###.>...#.uhM.?.####...####.### #.#......### #.##......# ..# #......# ### #......#uh6 #.....?# ..#####.# uhfh ##. #.#uhuh&2uhuuhNuh #..######†.....) #..# #.##.###### #####..######.##.# #..............#.##...#..######..#.####.###...$.#.....uh.........#..###.>...#...####...####.## ## #.#......### #.##..#uheW ..# #...#uh ### #....# #.....?# ..#####uhx.#  ##. #.#uhuh&3uh"uh-uh0+4.6 (2uh6uh9 uh19W_k - a scroll labelled DISCHI GIN IROKuhq! #..######†.....) #..# #.##. #####..######.##.# #..#.##...#..######..#.#####.###...$.#.............#..####....>...#..####...####.## ##. #.#......#### #.##.....# ..# #......# ### #......# #.....?#  ..#####.#  ##. #.#uhXuhv7==5.6 (1uhuhvh.4=====vhXvh6vh!8==vhc" vh"+_HP restored.vh"======vh#vh<&vhq&vhm0=vh 1vh\3,vh 4vh^6vh6vh7vh9e5=====vh:vh>vhEAvhAvhBvhlEvhGvhGvhBIvhLvhNvhNvhPvh0Rvh:TvhT'=====vhTvhUvh6XvhvZvhZvhe\vh^vh`vhg`vh'avhcvhevhvfvhogvhoivhk,vhBmvhqvhqvhsvhxL _You now have 88 gold pieces (gained 9).vhjzvhzvh|vh$vhvhvhނvhvhυvhvhцvhCvh,vhvhڎvhk,vhEvhvhvhvh3vhvhvh/vhvhvh/vhʢvhIvhvh,vhvhm.................#..#### #....>...#.............$ ....................#### vh>###...####.........## ##. #.#......### # #.##......#..# #......#vh϶### #......# #vh#..#####.# vh}##. #.# vh#. #.#.. #.##vh$J###.###..vh8h.##^...###.vhK6##.§##.##rvh_4#.....§.vh$#.#vho095.6 (30.0)vh,6.6 (31vhuvhb _l - a scroll labelled BEANIERAERCHxhI3xh]xhxh xh{ ,xhXxhxhxhNxhRxhyBxh5#nxh*Xxh,,xh,xh{.xh0xh0xh1xh3xh6xhf6xhP7xh?9xhQ;xh;xh\<xh>xhD,xhlFxhBX #...........†#### #..######†.....). #..# #.##.#### #####..######.##.# #..............#.# ###...#..######..#.#### #...###.....#..... ?.................#..###>@..#.............806.6 (10...................### ####...####.........## ##.# #.#......### #. #.##......# #. ..# #......# # ### #......# #......# ...#####.#xhX,xh^xh3ag _Found a scroll labelled QOEPOT YDAVOPN.zhD 3zh zh zh  zha zh ,zh zh zh zh zh ,zh zh0 zhv ,zh" ,zh$ zhG$ zhk% zh' zhi) ,zh{* zh, zh- zh3. zh. zh2 ,zh:3 zh@  ##.######. #........ #..######† #..# #. #####..######. #............. ###...#..###### ########.... #..@.......14.6 (8.0) #.###....>...#...... #............ #.#####...####...... ##.## #.#..... #.# #.##.....  #....# #..... #### #.....  #..... zhA zheD p _e - 2 scrolls labelled QOEPOT YDAVOPN (gained 1)|h|h^|h|h|hX|h|h|h|h|hl,|hW|h|h,|h|hj|h|ho|h8|h|h |h9|h |h |h |h< |h:|h,|hv|h|h}|h|h8|h|h-|h|h2,|h|h#.........######.....##.#.# ..... #.#.## .... #.#..# ... #.#..# .. #.#..# ##.######.#..#  #...†##### #@.######†.....)24.6 (10.0) #..# #.##.##########..######.##.# |h$#..............#.####...#..######..#.##########........###.....#..... #....................#..#####.###....>...#.............$#.......................####|h&|h!-|h.}h3}h}h}hۨ}huB}hݭ}h(}h}h}hf}h}hO}h}h}h}h}h6 #.##...†###  #.....†..####.##.#.##.####}h|##.#.###.#.##................########.....##.#.# #.....##.#.## ###.#..# }ht...##.#..# #8.6 (4.0)}h@...##.#..# }hU ##.######.#..# # #....†###### #..######†.....)... #..# #.##.###### #####..######.##.# #........#.# ###...#..######..#.#####}h0}h}h ~h}~h~h}~ht~h~hF~h6,~h~hƲ~hj~h~h ~hX~h~h~h~h~h~h~h4,~h~hT #.#  ##.##  #####...#  ........#  #.##...†### ## #.....†..# .. ###.##.#.##.##~h&#.###.#.###.#.##....#..@..........#####33.6 (5####.....##.#  #.....##.#.##  #.....##.#..# #.....##.#..# #.....##.#..# ##.######.#..# #.....†#####  #..######†.....)..~hUE ~h8~h~hhHhJhPh+Rhqhzrhrhvhxh|Bh}h}h~hhLhh>hhh@h.h2 _Found a club.hhɌhhpc #.#### #.##.# #.#... ##.####.## #####...#h #... ........#.## #..# #.##...†hה#....##..# #.....†#.....@.# ###.##.#.##.8#)...###.###.#.###.#.##.h...............#######.....##.#.#h[a #.....##.#.## #.....##.#..# #.....##.#..# #.....##.#..#h< ##.######.#..#h,hhhhםhhhh,hhhNhWBhhghhh'hh #..# ### ##.# #.## #... ... #### #.# ##.### #####... #.# #.... ...... #.##.###..# #.##.. #....##..# #.. #.@.....# ###.##.#42.6 (4h8 #)...###.###.#.###.# #....## #... #.##### ####.....##.## #.....##.# #.....##.#  #.....##.#  #.....##.# ht ##.######.# hyhhXhh h h݄heBhhhhhYhhahhh,h$h= _Found a scarab talisman.hh5hhv## #####.. ..# ### ##.##.####.## ##...@..%...# #h7.6 (5######.####.### #####... #.# #....  #.##.###..# #.##.. #....##..# #....##.......# ####)...###.###.#.#h$#....## #............#.##### ####.....hh:%h(hq<hr>A scarab talisman. A small golden cameo of a beetle. Transforms the wearer into a sun scarab, a fiery insect that carries around a mote of searing heat and light outside h>itself, like a tiny sun. This solar ember burns adjacent enemies whenever the scarab attacks, and can be healed by swapping with it. In addition, the scarab's own mandibles can reduce h>enemies' fire resistance and Fire spells are easier for the wearer to cast. ____________________________________________________________Skill HP AC Flare Dmg --------------------------------------- h;?'Min 8+0% +52d14 Max 14 +0% +92d24 Cur 0 -80% +0 2d2 Size: SmallrF: ++.h_?rPois: x Melds: All Weapons and Armour Mutations Suppressed: Anatomy, Blood, Bones h?1(g)o to location.h6h8lwrm3 the TinkererMountain DwarfHealth: 28/28 ========================Magic: 5/5========================AC: 2Str: 14## ##### EV: 10Int: 15.. ..# #### SH: 0Dex: 8hB0#.##.####.### XL:  3 Next: 87% Place: Dungeon:4#...@..%...### Noise: ---------  Time: 1847.6 (5.0)######.####.### #####. a) +0 hammerhvA.. #.# #.... ...... Cast: Kinetic Grapnel#.##.###..# #.##..#....##..# #....##.......# ###.##.#h #)...###.###.#.###.# #....## #............h #.##### ####.....##.#  _You now have 88 gold pieces (gained 9). h_l - a scroll labelled BEANIERAERCH _Found a scroll labelled QOEPOT YDAVOPN. h_e - 2 scrolls labelled QOEPOT YDAVOPN (gained 1) _Found a club. _Found a scarab talisman.hh:%hoh~2%hh|:%h$h4%hh hh 3h h, h h  _Found 13 gold pieces and a parchment of Olgreb's Toxic Radiance.h h h ho  ##   :.  #####.####  ......$@.# ### 9.6 (2#####.##.####.##  #......%...# #######.####.### #####.. #.# #.... ..##.###..# #.##.h l #....##..# #... ##.......# ###.## #)...###.###.#.###.h& hv 6%h h{ #### :...#####.####g......@..# ###.#####.##.####.## #......%...#  ######.####.###  .. #.# #....  #.##.###..# #.## g   goblin (asleep) #....##..# #.. ##.......# ###.## #)...###.###.#.### 0  A goblin comes into view. It is wielding a +0 club..gg==50.6 (1%hXl _The goblin shouts! _You see here 13 gold pieces.h6 h= !.g....h? /--1hE huG ? _You now have 101 gold pieces (gained 13).h6 ##### :..#.#####.####.g...@...# ###.#####.##.####.## #......%...# ######.####.###  .. #.# #....  #.##.###..# #. #....##..# # ##.# ###. #)...###.###.#.h"h:V.g%hX--2Kinetic Grapnelhhh  ##### :..#.#####.#####....g.@....# ####..#####.##.####.## #......%...# ######.####.###  .. #.# #....  #.##.###..# #. #....##..# #h  ##.# ###. #)...###.###.#.hh7.gh!&3h6%hih % You hit the goblin.  The goblin is severely wounded.h`c7-=4.9 (1.3h h. x _The goblin closely misses you. The goblin hits you with a +0 club.hV %You closely miss the goblin.The goblin is severely wounded.h2X(6.2h`]6%h_S _The goblin barely misses you.h' D %hx You completely miss the goblin.The goblin is severely wounded.h b5---7.5h 6%h 9 _The goblin hits you with a +0 club.h6+ h+2 You hit the goblin.h9-)%6----98.8 _The goblin hits you with a +0 club.  You hit the goblin. _You kill the goblin!  Training target 2.0 for Spellcasting reached!  Your Spellcasting skill increases to level 2!need to enable at least one skill for training.hB/  --more--hjh>  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   1.7  +1   j - Spellcasting   2.0   4.2  -2          h b - Maces & Flails   2.0   2.1  +2   k - Forgecraft   6.0   4.9  +2   c - Axes   1.0   0.7  +2       d - Staves   1.0   0.8  +1       e - Unarmed Combat   0.0   1.0   0               f - Short Blades   0.0   1.4  -2  hK             g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3  h2B     i - Stealth   1.4   2.8  -2                                              hmYou need to enable at least one skill.[?] Help[=] set a skill target  h}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh = a + Fighting 1.0h'TargetTarget--  --  --  --  --  --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetshQ <[?25h[?0c0 hL [?25l[?1chQ2.0  +1  The current training targets, if any.  Skills enhanced by cross-training are in green.=] set aall targetsh"hRlwrm3 the TinkererMountain DwarfHealth: 25/28 =====================---Magic: 5/6====================----AC: 2Str: 14#####EV: 10Int: 15:..#SH: 0Dex: 8...#####.####XL:  3 Next: 89% Place: Dungeon:4#.....)@....# ###Noise: =--------  Time: 1858.8 (1.3)#..#####.##.####.##a) +0 hammer#......%...#Cast: Kinetic Grapnel######.####.### ##.. #.# #.... ..#.##.###..# #. #....##..# # ##.......# h r[40m###. #)...###.###.#.#  _The goblin hits you with a +0 club.  You hit the goblin. _You kill the goblin!Training target 2.0 for Spellcasting reached!  Your Spellcasting skill increases to level 2!You need to enable at least one skill for training.Kinetic Grapnel _hIhNh"hS$ _h+hhh hh­h2hhD6=hh l  You pick up a parchment of Olgreb's Toxic Radiance and begin reading...h~h;hg### ..######  #....@..# -62.8 (4.0....#####.#### ##.....).....# ###..#####.##.####.##h #......%...#######.####.### #.. #.# #.... ..##.###..# # #....##..#h8-h9%hP _You add the spell Olgreb's Toxic Radiance to your library.hhf= Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft2% 2b - Soul SplinterNecromancy22%1  c - ScorchhёFire32% 2  d - Sublimation of BloodNecromancy32% 2  e - Maxwell's Portable Piledriver Translocation 54% 3  f - Forge Blazeheart Golem Fire/Forgecraft 54% 4  g - Forge Lightning Spire Air/Forgecraft 54% 4  h - Olgreb's Toxic Radiance AlchemyhQ91% 4 2 spell levels left h8^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitΝh ) ΝhM.Slwrm3 the TinkererMountain DwarfHealth: 26/28 ======================--Magic: 5/6====================----AC: 2Str: 14EV: 10Int: 15###SH: 0Νh.Dex: 8.....######XL:  3 Next: 89% Place: Dungeon:4#....@..#Noise: ---------  Time: 1862.8 (0.0)....#####.####a) +0 hammer##.....).....# ###Cast: Kinetic GrapnelΝh/#..#####.##.####.###......%...#######.####.### #.. #.# #.... .#.##.###..# ##....##..# _You kill the goblin!Νh4/Training target 2.0 for Spellcasting reached!  Your Spellcasting skill increases to level 2! _You need to enable at least one skill for training.  ΝhN/You pick up a parchment of Olgreb's Toxic Radiance and begin reading... _You add the spell Olgreb's Toxic Radiance to your library.ΝhW5v %Okay, then.Νh6Νh;;%Νh<. _ϝhb3ϝhScϝheϝhAgϝhg$ _ϝhjnϝh_lϝhnϝhoK7=ϝhoϝh rE _Found a cloak and 7 gold pieces.ϝhyϝhPyϝhozϝh!####..#.##.# #.#########.# <[.....@.######ϝhg}6.8 (4######.......# .......#####.#### ####.....).....# ####..#####.##.####.###..# #......%...ϝhV#..# ######.####.##.... .. #.# #....#$. #.##.###..#ϝhуϝh;%ϝh9 _Found a stone staircase leading up.ѝh3ѝh#ѝhZѝhXѝhѝhN6====ѝhѝh ѝh ѝh5 #8ѝh^ E==ѝh ѝh=ѝhѝhѝhѝhѝhѝhѝhѝhѝhUѝh$ ### #.. #.#ѝh%/ #.#ѝhJ% #.# #########.# ѝh}%#<@.......###### #.######o......#ѝh% ..........#####.#### ###.#####.....).....#.. #..#####.##.ѝh%5 #..# #..... o   orc (wandering) #..# ######.ѝh& .... .. #.# #$. #.#ѝh6&!#.#ѝh-,71.8 (5ѝhg/J====2.8 (6ѝh5ѝhz9 _An orc comes into view. It is wielding a +0 hand axe. _You see here a +0 cloak.ҝhrҝh%!Q.oҝh"#=ҝh#$3.8 (1ҝhn(ҝh*$ _e - a +0 cloakӝh>NO ### #.. #.# #.# #.# #.# #@........###### #.######.o.....# ..........#####.ӝhN= ###.#####.....)..... ... #..#####.##. #.. #..# # #.. #..# ######.  .... .... .. #.  #$. #.##. ӝhUӝhW&4ӝh [ӝh]a _There is a stone staircase leading up here.ӝhR: ӝh; ӝhu@ ӝh,E ӝh7I -5 _ӝhJ ӝh#. .♣#. .♣ #. #. ##. .. .. ∩# #. .# ♣ #.#.#..#♣♣ 3#.♣ ###.######  .# .ӝhw .# .# .# .. ӝh+ӝh ӝh\-6.5 (1.7ӝhbӝhh _You climb upwards.  Found Byawinnu's General Store. _There is a stone staircase leading down here.֝h|" ֝h" ֝hV$ ֝h% ֝h5  _֝hF: B֝hGA  ♣P ♣~  .P#. .♣֝hA #. .♣ ~#.##.♣ ~♣.####.#..# P~ .......@# ~~ 80.5 (4.0.####.#.# .♣ #.#.#..#♣♣֝h B #.>......♣###.######..###.##.##.#֝h&D ֝hH ֝hYK  ֝hK ^_There is an entrance to Byawinnu's General Store here.םhםhmWelcome to Byawinnu's General Store! What would you like to do?  a -  135 gold a parchment of Eringya's Surprising Crocodileb -  108 gold a parchment of Fugue of the Fallen  c -  81 gold a parchment of Grave Claw  d -  108 gold a parchment of Swiftness  e -  400 gold a phantom mirrorf -  360 gold a +5 ring of evasion (unknown)  g -  9 gold a +0 robe  h -  400 gold a sack of spiders  i -  95 gold a scroll of blinking (unknown)  j -  10 gold a scroll of noise (unknown) You have 101 gold pieces. [Esc] exit[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listɞh   a -  135 gold a parchment of Eringya's Surprising Crocodile  f -  360 gold a +5 ring of evasion (unknown)buy|examineexamine item[Enter] describeʞh:! A parchment of Grave Claw. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Grave ClawNecromancy2 no͞hWelcome to Byawinnu's General Store! What would you like to do?a -  135 gold a parchment of Eringya's Surprising Crocodile  b -  108 gold a parchment of Fugue of the Fallen  c -  81 gold a parchment of Grave Clawd -  108 gold a parchment of Swiftness  e -  400 gold a phantom mirror  f -  360 gold a +5 ring of evasion (unknown)  g -  9 gold a +0 robe  h -  400 gold a sack of spiders  i -  95 gold a scroll of blinking (unknown)  j -  10 gold a scroll of noise (unknown) You have 101 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listΞh A parchment of Grave Claw. A brief text on magic, perhaps excerpted from some larger work. It contains ΞhX@knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Grave ClawNecromancy2 noӞhe)Welcome to Byawinnu's General Store! What would you like to do?a -  135 gold a parchment of Eringya's Surprising Crocodile  b -  108 gold a parchment of Fugue of the Fallen Ӟhؤ% c -  81 gold a parchment of Grave Clawd -  108 gold a parchment of Swiftness  e -  400 gold a phantom mirror  f -  360 gold a +5 ring of evasion (unknown)  g -  9 gold a +0 robe  h -  400 gold a sack of spiders Ӟh i -  95 gold a scroll of blinking (unknown)  j -  10 gold a scroll of noise (unknown) Ӟh)You have 101 gold pieces. [Esc] exitӞhU[!] buy|examine items[a-j] examine item Ӟh[/] sort (type) [Enter] describe[A-J] put item on shopping listמhɉ A parchment of Fugue of the Fallen. A brief text on magic, perhaps excerpted from some larger work. It contains knowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  SpellsType LevelKnown  a - Fugue of the Fallen Necromancy3no؞h@Welcome to Byawinnu's General Store! What would you like to do?a -  135 gold a parchment of Eringya's Surprising Crocodile  b -  108 gold a parchment of Fugue of the Fallen  c -  81 gold a parchment of Grave Claw  d -  108 gold a parchment of Swiftness  e -  400 gold a phantom mirror  f -  360 gold a +5 ring of evasion (unknown)  g -  9 gold a +0 robe  h -  400 gold a sack of spiders  i -  95 gold a scroll of blinking (unknown)  j -  10 gold a scroll of noise (unknown) You have 101 gold pieces. [Esc] exit[!] buy|examine items[a-j] examine item [/] sort (type) [Enter] describe[A-J] put item on shopping listޞhj`ޞheޞhk8lwrm3 the Tinkerer♣PMountain Dwarf♣~Health: 28/28 ========================.PMagic: 6/6========================#. .♣AC: 2Str: 14#. .♣ ~EV: 10Int: 15#.##.♣ ~♣SH: 0Dex: 8.####.#..# P~XL:  3 Next: 89% Place: Dungeon:3.......@# ~~ޞhtlNoise: ---------  Time: 1880.5 (0.0).####.#.# .♣a) +0 hammer#.#.#..#♣♣Cast: Kinetic Grapnel#.>......♣###.######..###.##.##.# ޞhl'_e - a +0 cloak _There is a stone staircase leading up here. _You climb upwards.  Found Byawinnu's General Store. _There is a stone staircase leading down here. _There is an entrance to Byawinnu's General Store here.ޞhtqޞh1sޞhwޞh#zߞh>3ߞhߞhߞh ߞh^P _ߞhߞhߞhߞh ߞhߞhߞhߞh[  There is an entrance to Byawinnu's General Store here.ߞhߞh _ߞhVߞh(ߞhQߞhߞh ߞh#ߞhߞhߞhߞh` ߞh!ߞhO"ߞh"ߞh#ߞh$ߞh$ߞh%ߞh%ߞhh&ߞh&ߞh'ߞh'ߞho(ߞh(ߞh(ߞhK*ߞhe0#.##.P#.##.♣ ~≈b#.##.♣ P~~#.##.♣ ~~♣..####.#..# ~P~.........∩##♣~~ ߞh0...####.#.##.♣  #.#.#..#♣♣  #.>.@....♣ ###.######...# ###.# #.##.# b   bat (asleep)ߞh1#.#... ߞh60910.0)ߞh7ߞh8ߞh=s≈bbߞhl@,1.5 (11ߞh7EߞhGV _A bat comes into view.h\Y   ~≈≈  #.##.♣ P~~  #.##.♣ ~~♣  .#..# ~Pb  .∩##♣~~  #.##.♣  #.#.#..#♣♣  h#.>.@....♣  ###.######  ...# ###.# #.# #.# #.#h 6 ...hIx    ~≈≈  #.##.♣ P~~  #.##.♣ ~~♣  hQy .#..# ~Pb  .∩##♣~~  #.##.♣  #.#.#..#♣♣  #.>.@....♣  ###.######  ...# ###.# #.# #.# #.# hy 6... h h hnj p _A bat is nearby!➯hRP #.##.♣ ~≈≈ #.##.♣ P~~ #.##.♣ ~~♣..####.#..# ~Pb.......∩##♣~~ ...####.#.##.♣➯hR6 #.#.#..#♣♣ #.>......♣ ###@#######.......# #.#####.# #.# #.# #.# ... ...➯hT➯hU➯hnV➯hg\?~b➯h=^R2.5 (1.0)Kinetic Grapnel _➯hsd➯hf㞯hI #.##.♣ P~~ #.##.♣ ~~♣..####.#..# ~P~.......∩##♣~ ...####.#.##b♣ 㞯h  #.#.#..#♣♣ #.>......♣#######.#######.....@.#  #.#####.# #.# #.# #.# ...㞯hLW ... ##㞯h㞯hu㞯h7-.b㞯h&3㞯h㞯hi㞯h㞯h㞯hL㞯h6垯h#.##.♣ ~~♣ ..####.#..# ~P~ .........∩##♣~~ ...####.#.##.♣  #.#.#..#♣♣#.>.b....♣ #######.###### #.......# #.#####@#  #.# #.# #.#...... ### 垯hl垯h垯h]垯hn*.b垯h.=4垯hu垯h: _The bat hits you but does no damage.垯h ..####.#..# ~P~ .........∩##♣~~ ####.#.##.♣  #.#.#..#♣♣>......#######b#######.......# #.##### ...##### 垯h 垯h 垯h҈ 垯hE &.b垯h .-5垯h 垯h 垯h 垯h 8-垯hv 垯h 瞯h0X  Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.瞯hE ..####.#..# ~P~  lwrm3 the Tinkerer .........∩##♣~~  Mountain Dwarf ...####.#.##.♣  Health: 28/28 ======================== #.#.#..#♣♣  Magic: 5/6====================---- #.>......♣  AC: 2Str: 14瞯h #######.######  EV: 10Int: 15 #......b# SH: 0Dex: 8 #.#####*# XL:  3 Next: 89% Place: Dungeon:3 #@# Noise: ---------  Time: 1895.5 (0.0) #.# a) +0 hammer #.# Cast: Kinetic Grapnel瞯h ... ... ##### b   bat瞯hEL _The bat hits you but does no damage.  瞯hk9Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.瞯hAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)瞯hv..####.#..# ~P~lwrm3 the Tinkerer.........∩##♣~~Mountain Dwarf...####.#.##.♣Health: 28/28 ========================#.#.#..#♣♣Magic: 5/6====================----#.>......♣AC: 2Str: 14#######.######EV: 10Int: 15#......b#SH: 0Dex: 8#.#####*#XL:  3 Next: 89% Place: Dungeon:3#@#瞯hNoise: ---------  Time: 1895.5 (0.0)#.#a) +0 hammer#.#Cast: Kinetic Grapnel......#####b   bat (grapneled)Casting: Launch Clockwork Bee (quite dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.螯h螯h6onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.螯h`"&.螯hC#a7-=6.5 (1螯hy(螯h+' _The bat hits you.螯hV@ B螯hC &.b螯hC .-7螯hG 螯hRJ 鞯h  The grapnel comes loose from the bat. The bat barely misses you.鞯hWb.鞯h.=8鞯h鞯hQ _The bat closely misses you.鞯h鞯h&.b鞯h"T8=9鞯hǸ鞯h 鞯hҿh_The bat closely misses you. The bat barely misses you.鞯hO鞯he 8 鞯h (900鞯h 鞯hZ = _The bat hits you but does no damage. x2ꞯhܠ  You hit the bat.  The bat is moderately wounded.ꞯhΥ9 ꞯh-1.8 (1.3ꞯhꞯhQ _The bat closely misses you.ꞯh"[  You closely miss the bat.The bat is moderately wounded.ꞯh[ ꞯh[ ꞯhb ,b.ꞯhc (3.1ꞯhh ꞯhk Q _The bat closely misses you.랯h k #.##.♣ ~~♣ ..####.#..# ~P~......∩##♣~~...####.#.##.♣ #.#..#♣ #.>......♣#######.#######......b#.#####.# ... #####랯hf^=40랯h랯h(= _The bat hits you but does no damage. x2랯h  You hit the bat.  The bat is severely wounded.The bat hits you but does no damage. The bat closely misses you.랯h86====랯hް&5.4 (1.3랯h랯hT _The bat completely misses you.랯hK  You barely miss the bat.The bat is moderately wounded.랯hzRUb. 랯hpS(6.7랯hAY랯hJ\Q _The bat closely misses you.잯hxS..####.#..# ~P~ .........∩##♣~~ ####.#.##.♣  잯h%y#.#.#..#♣♣>......#######b#######.......# #.##### ...##### 잯h[z잯hz잯hh&.b잯h,70잯h؆잯h6P _The bat barely misses you.잯hE잯h|F,잯h^9.0 (1.3 _You miss the bat. The bat barely misses you.잯hƒ   You hit the bat but do no damage. The bat completely misses you.7-====10.3잯hQ 잯h L _The bat hits you. The bat hits you but does no damage.힯h힯hx힯h힯hsB-1.6힯hy힯hX~ _You miss the bat. The bat hits you but does no damage. The bat hits you.힯h$힯h1,힯h֪&b.힯h(2.9힯h 힯hs _You barely miss the bat. The bat hits you but does no damage.힯hp` S #.##.♣ ~~♣ ..####.#..# ~P~......∩##♣~~...####.#.##.♣ #.#..#♣ #.>......♣#######.#######......b#.#####.# ... #####30 _The bat barely misses you. x2; The bat closely misses you.힯h 힯hY 힯h &b.힯h [8=5.2 (1.3힯h 힯h _You barely miss the bat. The bat closely misses you.hN  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h?& #.##.♣ ~~♣  lwrm3 the Tinkerer ..####.#..# ~P~  Mountain Dwarf hZ@.........∩##♣~~  Health: 28/28 ======================== ...####.#.##.♣  Magic: 5/6====================---- #.#.#..#♣♣  AC: 2Str: 14 #.>b.....♣  EV: 10h@Int: 15 #######*######  SH: 0Dex: 8h@j #......*#h@ XL:  3 Next: 89% Place: Dungeon:3 #.#####@#h@ Noise: =--------  Time: 1915.2 (0.0) #.#hTA a) +0 hammer #.# Cast: Kinetic Grapnel #.# ...h{A ... b   bat #####hA _You barely miss the bat. The bat closely misses you.Casting: Kinetic Grapnel (safe; 1% risk of failure)  hAConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h BoPress: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)h?:#.##.♣ ~~♣lwrm3 the Tinkererh:B..####.#..# ~P~Mountain Dwarf.........∩##♣~~Health: 28/28 ========================...####.#.##.♣Magic: 5/6====================----h+;!#.#.#..#♣♣AC: 2Str: 14#.>b.....♣EV: 10Int: 15#######*######SH: 0Dex: 8#......*#hW;xXL:  3 Next: 89% Place: Dungeon:3#.#####@#Noise: =--------  Time: 1915.2 (0.0)#.#h;a) +0 hammer#.#Cast: Kinetic Grapnelh;#.#......b   bat (grapneled)h;#####Casting: Kinetic Grapnel (safe; 1% risk of failure)  h<Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh/<UAim: a bat (60% to hit)  The kinetic grapnel hits the bat.h,hr}..bonfirm with . or Enter, or press ? or * to list all spells.hBAiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded.h+6.2 (1ho_ _The bat misses you.hl U  The grapnel guides your strike. You hit the bat.h 1.h o917.5 (1.3Kinetic GrapnelhL hm G _You kill the bat!hE hvF 3hG h.K hK hL hL h|N hN hBO h~P hP hkQ hR hR hR h&T hjT N6====hT hV 4 _Magic restored.hV hV h'W hW hQY hY hZ h[ h] hQ] h] h_ h` ha <====ha hb hd h@d hd h f h:g ,hg hi h@k hk hl hwn hq hq hr hs hu h7u hu hOw hx ,hAz hv} h%~ hv~ h hX h h; h h؅ ,hA h͇ _k - 2 scrolls labelled DISCHI GIN IROK (gained 1)h hڈ h hЉ hΊ h hӋ hw h: hp h hV h ,hP h h h4 hc h h h֒ h hl + _k - 3 scrolls labelled DISCHI GIN IROK (gained 1)h C####.#.# ..##.#.# #.. .#. ...#.#.# .. #....# #......# #!# ..#.. . #......# .. ....#.#. ##.....# #.#.#......hK #.....####### .....#...##...........###.#....#..###########...#@...#...#-###.##.#......#.##....#.##.........############ h 058.5 (41.0)hi F-9.5 (42hh h S _n - a golden potionhX4 Ih6 h= Bh*> hx@ h@ hA hD hpF hF hG h,J h"L hrL hM hO hQ h(R hmS hZU hUW hW hX h\ h#] h1^ ha l _f - 5 cyan potions (gained 1)hc hGd hve hAg hRi hi hj hm h o hLo hp hr h%u hmu hv hBy h| } ♣ #.#..[#.....# ♣ #.......#.#. h L ..#.#..... # #. .....#.. #.. hۃ p .# #. ##.#....#.... #.# #.##.....#...#.. h$ C#.#.# #.#.#.#.......# #.#.# #......@?#. 70.5 (11 #.#.# #..#...#.....# #.#.# #....#....#.... h? ....# ##.#...#.....#. hX ....# #.......#.#. ho ....# ##.#.#.......# h ....########.....#...# . hф ..........###.#....#.. #########...#....#...#hT h ,1.5 (12h h ( _Found a ring mail.h#hk$hb&h+hT #.#..[#.....#. #.......#.#. ...#.#...... #.#. ......#...#. .# #. ##.#....#.... .# #.##.....#...#. .#.# #.#.#.#.# .#.# #.......@#. .#.# #..#...#.....# .#.# #....#....#....## ##.#...#.....#.hUo# #.......#.#..S# ##.#.#.......#.S   ball python (constriction, asleep)#.....#...# .###.#....#.....#.hZ| 0.0)  A ball python comes into view.hXdMS.Shd,)hBh+2.5 (1hu _The ball python hisses angrily. _You see here a scroll labelled DISCHI GIN IROK.hΓ  #.#..[#.....#.  #.......#.#..  ...#.#...... #.  #. ......#...#...  #. ##.#....#....  ...#...#...  #.#.#.#.......# hu \ #.......@#. #..#...#.....#  #....#....#....#  ##.#...#.....#..  #.......#.#.S.  ##.#.#.......#. ....#...# . #.#....#..  h[) #.#..[#.....#.  #.......#.#..  ...#.#...... #.  #. ......#...#...  #. ##.#....#....  ...#...#...  #.#.#.#.......#  #.......@#. #..#...#.....#  #....#....#....# h) ##.#...#.....#.. #.......#.#.S. ##.#.#.......#. ....#...# #.#....#..h./h1h~7h[9b _A ball python is nearby!hX,h81.hB3 h[k_k - 4 scrolls labelled DISCHI GIN IROK (gained 1)h hj h4 h hO Z .# .. #. .##.#..[#.....##.......#.#..  ...#.#...... #.# #. ......#...#.... h # #. ##.#....#.... # #.##.....#...#.... #.# #.#.#.#..@....# #.# #........#.#..... #.# #..#...#.....#...Kinetic Grapnel #.# #....#....#....## ##.#...#...S.#...# #.......#.#....hC S   ball python (constriction)# ##.#.#.......#.#########.....#...h h#.. ........###.#....#..hc &0h" @S.hd& +4.5 (1h+ h- h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ho  lwrm3 the Tinkerer .# .. #. .#  Mountain Dwarf #.#..[#.....#.  Health: 28/28 ======================== #.......#.#.. .  Magic: 5/6====================---- ...#.#...... #.#  AC: 2hڜStr: 14 #. ......#...#....  EV: 10Int: 15 # #. ##.#....#.... .  SH: 0Dex: 8 # #.##.....#...#....  XL:  3 Next: 91% Place: Dungeon:3 #.# #.#.#.#..@....#  Noise: ---------  Time: 1974.5 (0.0) #.# #........#*#.....  a) +0 hammer #.# #..#...#..*..#...  Cast: Kinetic Grapnel #.# #....#....#S...#. ..# ##.#...#.....#... ..# #.......#.#.....  S m  ball python (constriction) ..# ##.#.#.......#.# ..########.....#...#.. ........###.#....#.. _k - 4 scrolls labelled DISCHI GIN IROK (gained 1)  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)heRlwrm3 the Tinkerer.# .. #. .#Mountain Dwarf#.#..[#.....#.Health: 28/28 ========================#.......#.#.. .Magic: 5/6====================----h...#.#...... #.#AC: 2Str: 14#. ......#...#....EV: 10Int: 15 # #. ##.#....#.... .SH: 0Dex: 8 # #.##.....#...#....XL:  3 Next: 91% Place: Dungeon:3 #.# #.#.#.#..@....#Noise: ---------  Time: 1974.5 (0.0) #.# #........#*#.....a) +0 hammer #.# #..#...#..*..#...Cast: Kinetic Grapnel #.# #....#....K33m#*...#. ..# ##.#...#...*.#... ..# #.......#.#.....S   ball python (constriction) ..# ##.#.#.......#.# ..########.....#...#.. ........###.#....#.. _k - 4 scrolls labelled DISCHI GIN IROK (gained 1)  h]Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)h~ShThemK.S..K   kobold (missile, wandering)  Casting: Kinetic Grapnel (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (77% to hit)  The kinetic grapnel misses the ball python.=5.5 (1hkhqu _A kobold comes into view. It is wielding a +0 dagger.hm  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h   lwrm3 the Tinkerer .# .. #. .#  Mountain Dwarf h#.#..[#.....#.  Health: 28/28 ======================== #.......#.#.. .  Magic: 4/6================-------- ...#.#...... #.#  AC: 2Str: 14 #. ......#...#...K  EV: 10Int: 15 # #. ##.#....#.... .  SH: 0Dex: 8 # #.##.....#...#....  XL:  3 Next: 91% Place: Dungeon:3 #.# #.#.#.#..@....#  Noise: =--------  Time: 1975.5 (0.0) #.# #........#*#.....  a) +0 hammer h#.# #..#...#..S..#...  Cast: Kinetic Grapnel #.# #....#....#....#. ..# ##.#...#.....#... h..# #.......#.#.....  S   ball python (constriction) ..# ##.#.#.......#.#  K   kobold (missile, wandering) ..########.....#...#.. ........###.#....#.. _A kobold comes into view. It is wielding a +0 dagger.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (77% to hit)h i   lwrm3 the Tinkerer .# .. #. .#  Mountain Dwarf hii#.#..[#.....#.  Health: 28/28 ======================== #.......#.#.. .  Magic: 4/6================-------- ...#.#...... #.#  AC: 2Str: 14 #. ......#...#...K  EV: 10Int: 15 # #. ##.#....#.... .  SH: 0Dex: 8 hjO# #.##.....#...#....  XL:  3 Next: 91% Place: Dungeon:3 #.# #.#.#.#..@....#  Noise: =--------  Time: 1975.5 (0.0) hrj#.# #........#.#.....  a) +0 hammer #.# #..#...#..S..#...  Cast: Kinetic Grapnel #.# #....#....#....#. ..# ##.#...#.....#... hj0..# #.......#.#.....  S   ball python (constriction) ..# ##.#.#.......#.#  K   kobold (missile, wandering) ..########.....#...#.. ........###.#....#.. Casting: Kinetic Grapnel (safe; 1% risk of failure)  hkConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineh?keAim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.hp .# .. #. .#  #.#..[#.....#.  #.......#.#.. .  ...# #.#  hqQ#. .....K  #. ##.. .  #.##.....  #  #........#*#.....  #..#...#.....#...  #.....#. ##.#... #.......#.#..... K   kobold (missile, wanderinh2rQg) ##.#.#.......#.#....#...#..hnEK..K)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (77% to hit)  The kinetic grapnel hits the ball python.  You kill the ball python!hK((((((hɆ9......hQ7-26.5 (1Kinetic GrapnelhhD _The kobold throws a stone. The stone hits you.hP  .# .. #. .#  #.#..[#.....#.  #.......#.#.. .  ...#.#...... #.#  #. ......#...#...K # #. ##.#....#.... . #h  #.##.....#...#....  #..@....#  #........#.#.....  #..#...#.....#...  #....#....#....#.  ##.#...#.....#...  #.......#.#.....  ##.#.#.......#.# ....#...#..  h T .# .. #. .#  #.#..[#.....#.  #.......#.#.. .  ...#.#...... #.#  #. ......#...#...K  #. ##.#....#.... .  #.##.....#...#....  h #..@....#  #........#.#.....  #..#...#.....#...  #....#....#....#. ##.#...#.....#... #.......#.#.....  ##.#.#.......#.#....#...#..h hC h h ] _A kobold is nearby!hwF #. .# .  .#... #....##.#..[#.....#. ##.......#.#.. .. ...#.#...... #.#. #. ......#...#...K #. ##.#....#....#.  #.##.....#.@.#.... .# #.#.#.#.......# h2G.# #........#.#... .# #..#...#.....#...## #....#....#....## ##.#...#.....#...## #.......#.#....# ##.#.#.......#.#########.....#...#..hHhQ8K.h7U5-7 _h#\hJ^hwr ,....# .. .#.. .# .  .#....#....# #.#..[#.....#. #$#.......#.#.. ..  ...#.#...... #.##. ......#...#..K..##. ##.#....#@...#. h(s 7 #.##.....#...#.....# # #.#.#.#.......#.# # #........#.#.... # #..#...#.....#...# # #....#....#....#.. # ##.#...#.....#...# # #.......#.#.... # ##.#.#.......#.#hu h} 8K.h }8=-8Kinetic Grapnelh h + _Found 14 gold pieces.h+....# ...#...#.. .#...#.#....#....#. .#.#..[#.....#.. #$.#.#.#... .. #...#.#.......#.#.#. ......#...#.K...# #. ##.#....#.@..#. hCQ#.##.....#...#.....#  #.#.#.#.......#.#.  #.#.#...... #  #..#...#.....#...#.  #....#....#....#.. .  ##.#...#.....#...# #.......#.#.... h\h N(((((((hN@......h.=9hhm _The kobold throws a stone. The stone barely misses you.h....#.#...#...#..#.....#...#. ..#....#....#.. .##.#..[#.....#...#$. #.#.#.......#....#.#.......#.#.#. ......#...#.K...# h<#. ##.#....#..@.#. #.##.....#...#.....# #.#.#.#.......#.#...[#.#.#.......#.#..#...#.....#...#..#....#....#....#.. .###.#...#.....#...#. .#.......#.#.......# hhq'80hhj _Found a pair of boots. The kobold barely misses you.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hbG  lwrm3 the Tinkerer ....#.#...#...#  Mountain Dwarf ..#.....#...#. .  Health: 28/28 ========================hG .#....#....#.. .#  Magic: 3/6============------------  #.#..[#.....#...#$.  AC: 2Str: 14  #.......#.#.......#.  EV: 10Int: 15  ...#.#.......#.#....  SH: 0Dex: 8  #. ......#...#.K...#  XL:  3 Next: 92% Place: Dungeon:3 hHb #. ##.#....#..@.#.  Noise: =--------  Time: 1980.5 (0.0)  #.##.....#...#.....#  a) +0 hammer  #.#.#.#.......#.#...[  Cast: Kinetic Grapnel  #........#.#.......#.  #..#...#.....#...#..  #....#....#....#.. .#  K   kobold (missile)  ##.#...#.....#...#. .  #.......#.#.......#  ##.#.#.......#.# _Found a pair of boots. The kobold barely misses you.hHCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)h?lwrm3 the Tinkerer....#.#...#...#Mountain Dwarf..#.....#...#. .Health: 28/28 ========================.#....#....#.. .#Magic: 3/6============------------h5j#.#..[#.....#...#$.AC: 2Str: 14#.......#.#.......#.EV: 10Int: 15...#.#.......#.#....SH: 0Dex: 8#. ......#...#.K...#XL:  3 Next: 92% Place: Dungeon:3#. ##.#....#..@.#.Noise: =--------  Time: 1980.5 (0.0)h\#.##.....#...#.....#a) +0 hammer#.#.#.#.......#.#...[Cast: Kinetic Grapnel#........#.#.......#.#..#...#.....#...#..#....#....#....#.. .#K   kobold (missile, grapneled)##.#...#.....#...#. .hZ\#.......#.#.......###.#.#.......#.#Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.hE#onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is heavily wounded.h$+1.5 (1hP-h0= _The kobold hits you but does no damage.h  ....#.#...#...#  ..#.....#...#. .  #....#.. .#  #.#..[#.....#...#$. h  #.......#.#.......#.  ...#.#.......#.#....  #. #...#.K...#  #. #..@.#.  #...#.....#  #.......#.#...[  ...#.#.......#.  .#.....#...#..  #....#.. .#  ...#...#. .  #.#.......#   h4 g ....#.#...#...#  ..#.....#...#. .  #....#.. .#  #.#..[#.....#...#$.  #.......#.#.......#.  ...#.#.......#.#....  #. #...#.K...#  #. h]5 #..@.#.  #...#.....#  #.......#.#...[  ...#.#.......#.  .#.....#...#.  #....#.. .#  ...#...#. .  #.#.......#  h7> h;? hH s _A kobold is nearby!h  )The grapnel guides your strike. You hit the kobold.  The kobold is severely wounded.h \6--2.8 (1.3h h ; _The kobold hits you with a +0 dagger.h8  You closely miss the kobold.The kobold is severely wounded.h4[4====4.1h'j _The kobold closely misses you.h48  You hit the kobold.hC)h--45.4Kinetic GrapnelhhJ _You kill the kobold!hhahhH _No target in view!h*h}+h-hh0hR3h7= _hg5h5h7h.:h:<====h<hw=h=h>hAhAh8==h ChD1 _HP restored.h"EhFhH,hIhJhJhLh##..#........#  .......@#####.#h7,4 51.4 (46 ho,N###.##.## #.#  # #. #.#  h,#. #.#  .. #.# h, ## #.#   h,#.#   #.# h-  #.#  hF-hq1hB3,2.4 (47h6h9 h'95_Found a stone staircase leading down.hQhSRhRhThTVhYBh{ZhZh[h]hP^h^h^h_h`,h`hah?bhubhch0dhdhehSeh"fhf,hghohh jhGjhjhlhmhHnh{nhphqhrhrhth6uhuhMvhwhxh"yhoyhzh1{ha{h{hx|h4},h}hY~h h;hhhh/hقhȄhӌ#....# #.# #..### #.# ##...### #.# #......# #.# ##.#.#.# #.# hP #.###..##.# #.#  #......##.# ##.# ###  #####..##.# #..#♣P~## #@.##.# #....~~~#.........##.# #....~~P♣hb..#####.##.# #...~~≈≈P .##.####...PP~P♣########........P~~♣#.........#######♣♣~# b   bat (asleep)########.# ##hÍ#.##.. #.#..####hD-68.4 (16h,9.4 (17hmhbV _A bat comes into view.h #..### #.###...### #.# #......# #.# ##.#.#.# #.##.###..##.# #.# #......##.# ##.# #### #####..##.# #..#♣P~#....####..##.# #....~~~.......@..##.# #....~~Pb..#####.##.# #...~~≈≈# .##.####...PP~########........P~~ .........#######♣♣~ ########.# ## #.##.. #.#..#### #.# #.#.....#hh270.0)hh[hM m #..### #.# ##...### #.# #......# #.# ##.#.#.# #.# #.###..##.# #.# #......##.# ##.# .## #####..##.# #..#♣P~.####..##.# #....#.##.# #....~~.b..#####.##.# #...~~h ## .##.####...PP~ #.P~~ .#♣♣~ #.#  #.##  .. #.#..####  #.# #.#.....#h hF &1hq hf h+b #..### #.# ##...### #.# #......# #.# ##.#.#.# #.# #.###..##.# #.## #......##.# ##.# .##.#####..##.# #..#♣P.####..##.# #.... #.##.# #.....b..#####.##.# #...~~#. .##.####...PP# #.P .#♣♣ #.#  #.##  .. #.#..####  #.# #.#.....#h-BhYb.bht=2Kinetic Grapnelhhh  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h-} #..### #.#  lwrm3 the Tinkerer ##...### #.#  Mountain Dwarf #......# #.#  Health: 28/28 ======================== ##.#.#.# #.#  Magic: 5/6====================---- #.###..##.# #.#  AC: 2Str: 14 # #......##.# ##.# # EV: 10Int: 15 ..##.#####..##.# #..#♣P SH: 0Dex: 8 ......####..##.# #....~ XL:  3 Next: 94% Place: Dungeon:3 h#....b@....##.# #....~ Noise: ---------  Time: 2072.4 (0.0) ......#####.##.# #...~~ a) +0 hammer ####. .##.####...PP Cast: Kinetic Grapnel # ########........P~ .........#######♣♣ ########.#  b   bat #.##  .. #.#..####  #.# #.#.....# _A bat comes into view.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)hM^ [ #..### #.#  lwrm3 the Tinkerer ##...### #.#  Mountain Dwarf #......# #.#  Health: 28/28 ======================== ##.#.#.# #.#  Magic: 5/6====================----h^  #.###..##.# #.#  AC: 2Str: 14 # #......##.# ##.# # EV: 10Int: 15 ..##.#####..##.# #..#♣P SH: 0Dex: 8 ......####..##.# #....~ XL:  3 Next: 94% Place: Dungeon:3 #....b@....##.# #....~ Noise: ---------  Time: 2072.4 (0.0) h;_ ......#####.##.# #...~~ a) +0 hammer ####. .##.####...PP Cast: Kinetic Grapnel # ########........P~ .........#######♣♣hj_  ########.#  b   bat #.##  hC` .. #.#..####  #.# #.#.....# Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.hf   #.#   #.#   #.#   #.#   #.#  #  ##.#  hf ..###.#  ...##.#  #....†@....##.#  ...##.#  ####.  #   #.## h(g u..  #.# h h t6=3.4 (1Kinetic Grapnelh h onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  h Press: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!hvhxh~xheyhyh#|XhBhhBhنhъ6====hh h6h  You see here a bat corpse. _hCXhhQ## #......# #...# ##.#.#.# #.#.#.###..##.# #.#### #.#......##.# ##.....##.#####..##.# #..#......####..##.# #..hH,###.#....†.....##.# #.....#####.##.# #..######@.......##.####..-852.0) #.#########....... #.<.........###### #.#########.##.. #.## ≈≈..... #.#..####  ~~#..#.# #.#.....#  ♣......###<#...#.# ....#.#...#...#.#.## h̦x====-6.4 (13hO _Found a stone staircase leading up.h h hb h h h Bh hq h= h h h1 h h hm h hV h h8 h h h h\ ,h hs h hq h h7 h h hk h h hp h h h h~ h h h]  ....... ####.# #.# #.h  #..P~#..##PP~♣##...#P~P~~♣### ### #... ♣..@# ..# ##.#.#hx ≈~P~~♣#.# #.#.###..##≈~l #.######.#......≈ ♣.....##.#####..##♣###......####..## ♣###.#....†.....## l   frilled lizard (asleep) ♣.........#####.## P..######........##~~P♣ #.#########h ,90h ,7.4 (11h h a _A frilled lizard comes into view.hf  h6gCasting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h 4hh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hh4hF _Unknown command.hT ####.## ..P~##P~♣##...P~P~~♣### ### #..... ♣...# ..# ##.#.#≈~P~~♣##.#.###..#~l #.######.#.... ♣.....##.##### ♣###......♣###.#....†....hN . ♣P~#.<........ hfh`88.4 (1.0) _hhFhLhhh h hC h> hV h h nh hF ht h h[ hj h h he h h h h h h) h h h h/ h] h h; h h* hM J≈~P~~♣#.# #.#.###..##.# #.#≈~l #.######.#......##.# ##.#hl ≈ ♣.....##.#####..##.# #..#h m♣###......####..##.# #♣###.#....†.....##.# #...♣.........#####.##.# #...h P..######........##.####~P♣ #.#########........h ~ #.@.........#####100.0)h  #.#########.#  #.. #.## h ≈..... #.#..#### ~##..#.# #.#.....#h1 ......###<#...#.# ....#.#...#...#.#.## hV  ..#.....#...#......#  .#....#....#....#.#.##hu h w _There is a stone staircase leading up here.hp h v hnx h]~ h2 89.0) _hv hS " #..... ..# ...### ##.## ..###....... #.... ......:.. #.##. #.........#.... #...........(.. #........##.... ##..........##h\T 2 ####..##.##..#....###.#..#....#.....#>.......#....##......##.> .........#####.##...... #..............#..##.######............)....##.# #≈≈#....####...##.......# #≈.##....###...####......###≈...........#.###..##.#...+.♣hT hY h~ .10.9 (2.5hC h _You climb upwards.  Found a parchment of Magic Dart. _There is a stone staircase leading down here. h h h1 h] h h: _ h hk", h\# h$ h & hA& hg' h) h+ h+ h_- h/ hD2, hr3 h? #......###:.......# #.......... h?.......# #.....##.. ......# #...#..## h@..#.. .....# #...##..#..... ....# #.........# #...######.#### h)@#..###.##....#......@...#.##....... hl@/##.........#...........#...........(..........#........##.........### ##..........##.....#. h@### #.>..##..##.##..#....# ..###.#..#....#.....#>...##  h-Av......#....##......##.>...##.#####.##..........#You pick up a parchment of Magic Dart and begin reading... hG-5.9 (5.0 hPA6.9 (6 hRC _You add the spell Magic Dart to your library. hv  h,w  hKx  hz  h{ , h~ , h  hԀ  h  h  hw , hN  h  h  h  h  h  h5 , hZ  h̎  hh .. .r... #.##... ..... #.....##  .....# #.###....### ...... ..#.......## h X ......######.##+##..# .............# #.......: #...# #.....# h G....#........# #...#. ..#........# #...## hؗ #...........# #...... ......###...######.#### h  h ####..###.......##..... r   rat (asleep) #..........#.##..... hi ##.........#........ #...........(...... h ,21.9 (5 h +2.9 (6 h  h   hѬ H_A rat comes into view. hX####.. ##.. .....r...##...   #.....## ##.###....# ..#.......########.##+##..#.:........#...#..........#......####...........# #...... hH......###...######.########..###............####.. hX h/e.rr h4==3.9 (1 hZ h- _The rat squeaks loudly. h4 .####..#..# ... #.##...#..r.. #.....##.# #.###....#...... ..#..######.##+##..#.# #.:.# #.# #......#.# #...##....#.# #...####...# # hA5 ......###...######. ####..###.## #..........#.## ##.# h6 h>K.r hAF--4Kinetic Grapnel h,H hHI hN  .####..#..# .. ## #.##....#..... .. #.....##.r..#. #.###.....#....... ..#.$.######.##+##..#.# #..# #.# ##.....#.# #...##....#.# #... ###...# # ......###...######.#####..###.## #..........#.## ##.# hRQ  hX K.r h8[ A--5 ha  hf t _Found 9 gold pieces. _You see here a book of Necromancy.hZ  You pick up a book of Necromancy and begin reading...hK.rh&6hhZ _You add the spells Grave Claw and Vampiric Draining to your library.h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h .####..  lwrm3 the Tinkerer ####..# ........  Mountain Dwarf ....... ## #.##...  Health: 28/28 ======================== .#..... .. #.....## Magic: 5/6====================---- .......#. #.###....# AC: 2Str: 14 .#....... ..#....... EV: 10Int: 15 $....r..######.##+##..#. SH: 0Dex: 8 ......*........# #.... XL:  3 Next: 96% Place: Dungeon:2 h.......@.......# #.... Noise: ---------  Time: 2126.9 (0.0) ...............# #.... a) +0 hammer #.....#........# #...# Cast: Kinetic Grapnel ##....#........# #...# ###...........# #.... ......###...######.## r   rat #####..###.......##... #..........#.##... ##.........#...... _You add the spells Grave Claw and Vampiric Draining to your library.  Casting: Kinetic Grapnel (safe; 1% risk of failure)  h 9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)hK % .####..  lwrm3 the Tinkerer ####..# ........  Mountain Dwarf ....... ## #.##...  Health: 28/28 ======================== .#..... .. #.....## Magic: 5/6h) K====================---- .......#. #.###....# AC: 2Str: 14 .#....... ..#....... EV: 10Int: 15 $....r..######.##+##..#. SH: 0Dex: 8 ...............# #.... XL:  3 Next: 96% Place: Dungeon:2 .......@.......# #.... Noise: ---------  Time: 2126.9 (0.0) ...............# #.... a) +0 hammer h P#.....#........# #...# Cast: Kinetic Grapnel ##....#........# #...# ###...........# #.... ......###...######.## r   rat #####..###.......##... #..........#.##... ##.........#......Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h- Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.h    ####..#   ....... ## h9  .#..... ..  ...  .#.  h 9$....†##. ......*........#  ......#  ......# h  #.....#  ##.h ...#  ##...#  h: +......###... #####..###...  h #........   h|hA) K.K   kobold (wandering) #####..###.......##... #..........#.##... ##.........#......Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linehAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  You kill the rat!h=t8=7.9 (1Kinetic Grapnelhhu _A kobold comes into view. It is wielding a +0 dagger.hl hq Inventory: 5/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 dagger of holy wrath Armour (go to first with [) haq  b - a +0 robe (worn)e - a +0 cloak Jewellery (go to first with "=)d - a ring of protection from fire Scrolls (go to first with ?)  c - a scroll labelled ARUBLO SUNOF  e - 2 scrolls labelled QOEPOT YDAVOPN  h - a scroll labelled MAMYOCR NOYLU hq  k - 4 scrolls labelled DISCHI GIN IROK  l - a scroll labelled BEANIERAERCH Potions (go to first with !)  g - a potion of magic  d - a yellow potion hq e f - 5 cyan potions  j - 2 fuming yellow potions  n - a golden potionh hJh'E.####..lwrm3 the Tinkerer####..#........ Mountain DwarfK...... ###.##... Health: 28/28 ========================.#..... ..#.....## Magic: 5/6====================----.......#. #.###....# AC: 2Str: 14.#....... ..#....... EV: 10Int: 15hf$....†..######.##+##..#. SH: 0Dex: 8...............# #.... XL:  3 Next: 98% Place: Dungeon:2.......@.......# #.... Noise: =--------  Time: 2127.9 (0.0)...............# #.... a) +0 hammer#.....#........# #...# Cast: Kinetic Grapnelh9.##....#........# #...####...........# #..........###...######.## K   kobold (wandering)#####..###.......##...#..........#.##...##.........#......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  hYou kill the rat! _A kobold comes into view. It is wielding a +0 dagger.h=hhh[h h@  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecrafth 2% 2b - Magic DartConjuration22%1  c - Soul SplinterNecromancy22%1  d - Grave ClawNecromancyh 32% 2  e - ScorchFire32% 2  h 1f - Sublimation of BloodNecromancy32% 2  g - Maxwell's Portable Piledriver Translocation 54% 3  h - Vampiric DrainingNecromancy54% 3 h  c i - Forge Blazeheart Golem Fire/Forgecraft 54% 4 h8 j - Forge Lightning Spire Air/Forgecraft 54% 4  k - Olgreb's Toxic Radiance AlchemyhS Q91% 4 2 spell levels left hv ^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit hpDescrib  a - Construct Spike Launcher Forgecraft2% 2  h - Vampiric DrainingNecromancy54% 3Memorise|Describe!h'e Grave Claw Calls forth the spite of the recently dead to skewer a targeted enemy with !hge pshards of bone. This spell never misses, and will pin its target in place for several turns, but casting it rapidly consumes the remnants of death that lingerupon the caster. You can stockpile enough malice to cast this spell at most three times, and thiscan only be replenished by causing the death of a sufficient number of living !he Ubeings. Level: 2 School: Necromancy Fail: 32%  !he ,Power: 2% Damage: 2d7 (max 2d14)  !he !Range: 4  Noise: Quiet !he dMiscasting this spell causes magic contamination and also deals up to 10 draining damage. !he pThis spell would have no effect right now because you can't see any hostile targets that would be affected.:h Spells (Describe)TypeFailure Levela - Construct Spike Launcher:hKForgecraft2%2  b - Magic DartConjuration22% 1  c - Soul SplinterNecromancy22% 1 :hy d - Grave ClawNecromancy32% 2  e - Scorch :hdFire32% 2  f - Sublimation of Blood:hJNecromancy32% 2 :h g - Maxwell's Portable Piledriver Translocation 54% 3  h - Vampiric DrainingNecromancy:hj54% 3  i - Forge Blazeheart Golem Fire/Forgecraft 54% 4  j - Forge Lightning Spire Air/Forgecraft 54% 4  k - Olgreb's Toxic Radiance Alchemy91% 4 :h:.:h[:hz=2 spell levels left :h^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit?h?h?h,.####..lwrm3 the Tinkerer####..#........ Mountain DwarfK...... ###.##... Health: 28/28 ========================.#..... ..#.....## Magic: 5/6====================----.......#. #.###....# AC: 2Str: 14.#....... ..#....... EV: 10Int: 15$....†..######.##+##..#. SH: 0Dex: 8...............# #.... XL:  3 Next: 98% Place: Dungeon:2?hD.......@.......# #.... Noise: =--------  Time: 2127.9 (0.0)...............# #.... a) +0 hammer#.....#........# #...# Cast: Kinetic Grapnel##....#........# #...####...........# #..........###...######.## K   kobold (wandering)#####..###.......##...#..........#.##...##.........#......Aiming: Kinetic Grapnel (safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.  You kill the rat! _A kobold comes into view. It is wielding a +0 dagger.?ho  ......###...######.## K   kobold (wandering)#####..###......#..........#.## ##.........#......  Okay, then.?h?hz?h  ?hq_?h@h] # #. .####@h#####..## .. ........K......###. #.##...#.....#.. #..#.# #.###@hʧ#.#.......# ..#.....$....†..######.##+##..#@h.# #.# #........# #....#.# #...@h8....#.# ####...........# #...@hY ......###...######.######..###.......##@hzK .#.##@hЫ@hLd.KK@h3=8.9 (1@h@hb( _The kobold shouts!@h ..#  #. .#########..## ... .....K.....###.# #.##..#.....#... #....#.# #.###@h5#.#.......# ..#.....$######.##+##.# #.# #.........# #..#.# #....#@hg+.# ####...........# #.. ......###...###########..###.......##@hc@hJ.K@hF--9Kinetic Grapnel@ho@hp _You see here a rat corpse.@h  ###  ..# #  #. .####.#####..## ... ...........###.# #.###...#K....#... #.#...#.# #.### .#.#..@....# ..#..#..$....†..######.##+###.# #.# #.........# #...#.# #. ##....#.# ####...........#  ......###...######@h6) .K--30 _@h- @hR. Ah  You hit the kobold.  The kobold is heavily wounded.Ahf4----=2.2 (1.3AhAhp; _The kobold hits you with a +0 dagger.Ah-@  You hit the kobold but do no damage.The kobold is heavily wounded.Ah@E0-------Ah@!3.5AhcGAhlI; _The kobold hits you with a +0 dagger.Ahϵ _The kobold hits you with a +0 dagger.  You hit the kobold but do no damage.  The kobold is heavily wounded. _The kobold hits you with a +0 dagger.  You hit the kobold but do no damage.  The kobold is heavily wounded.Ah;o16-------4.8AhdAhG  You hit the kobold but do no damage.  The kobold is heavily wounded. _The kobold hits you with a +0 dagger.  You hit the kobold but do no damage.  The kobold is heavily wounded. _The kobold closely misses you. The kobold hits you with a +0 dagger.Ah9  You closely miss the kobold.The kobold is heavily wounded.Ah k7=---6.1Ahߦ Ah L _The kobold misses you.Ah8  You hit the kobold.Ahe)AhpAhlwrm3 the Tinkerer###Mountain Dwarf..##. Health: 17/28 ==============----------..## #. .####. Magic: 6/6========================..#####..## ... ...... AC: 2Str: 14AhU..........###.# #.##. EV: 10Int: 15#...#.....#... #.... SH: 0Dex: 8#.....)...#.# #.###.. XL:  3 Next: 100% Place: Dungeon:2Ah;.#.#..@....# ..#.... Noise: =--------  Time: 2137.4 (1.3)Ah#..$....†..######.##+##. a) +0 hammerAhƲ #.................# #. Cast: Kinetic Grapnel..................# #.Ah'..................# #...##.....#........# #. Ah". ##....#........# #.AhD ###...........# #. Ahd@......###...###### AhThe kobold is heavily wounded. _The kobold closely misses you. The kobold hits you with a +0 dagger.  Ah You closely miss the kobold.The kobold is heavily wounded. _The kobold misses you.You hit the kobold.Ah _You kill the kobold!You have reached level 4!Ahw/  --more--Bh21/357/7====54 0% Kinetic GrapnelBhBhR _You feel stronger.ChJk _Ch,o2=ChpCh qChUrChtChtCh$vChxChxCh<{ChCh*K3=ChAChCh ChkChChChCh{ChChEChChS4=ChCh Ch?ChCh,ChChuChĢCh25==Ch+,ChwCh)Ch]ChChCh˰Ch=6=ChcChChGChChTCh(ChaChChTChڼChK7=ChٽChQChrCh\ChChChCh:Ch-SS   adder (wandering)Ch061.4 (24.0)ChF-2.4 (25Ch&ChY _An adder comes into view.Dh^+5####. ..##... ..## #. .####...#####..## ... ..............###.# #.##Dh+ #...#.....#... #.. #.....)...#.# #.### #.#.#.......# ..#.#..$..@.†..######.##+## #.................# #.S.# #.Dh ,.# ###.....#.# #Dh\, ##....#.# # ###.....# # ......###...##########..###.......Dh~,Dh0Dh7e.SSDh<|8==3.4 (1.0)DhUBDhD/ _The adder hisses angrily.DhsI#. ..#.... ..## #. .##.#####..## ... .... ...........###.# #.# #...#.....#... #.. #.....)...#.# #.### #.#.#.......# ..#. #..$....†..######.##+# #....@............# ...S.# #...# ##.....#.# ##....#..# ###...........#  ......###...###h+J6;17H#####..###....... #....#.DhO=S.DhP=4Kinetic GrapnelDhVDh\XDh'f  #. ..# .... ..## #. .Dhf  ....#####..## ...  ...........###.# #. #...#.....#... # #.....)...#.# #. #.#.#.......# ..#Dhf . #..$....†..######.##+ #..S.#.#Dhf #.#.##.....#......#Dh?g .. ##....#.......#.. ###...........#.. ......###...... #####..### #.#Dhgg DhHp DhIq .=5Dhx Dhhz R _The adder barely misses you.Dh^ k  You thump the adder!  Dh GThe adder is heavily wounded.Dh 66--Dhʄ &6.7 (1.3Dhȋ Dh g _The adder barely misses you. The adder bites you.Eh%  You hit the adder.  The adder is severely wounded.Eh&W5--8.0Eh,Eh.* _The adder bites you.Eh  You miss the adder.The adder is severely wounded.9.3EhEh _The adder barely misses you. The adder closely misses you.Eh1  You barely miss the adder.The adder is severely wounded.EhQ24-70.6 _The adder bites you but does no damage. The adder bites you.EhC  You miss the adder.The adder is severely wounded.25=1.9EhW Eh R _The adder barely misses you.Ehl   The adder is severely wounded. _The adder barely misses you.  The adder bites you.  You are poisoned.Ehm a24==-3.2Ehm 6Pois Eh$w Eh#y  Ehy \_The adder poisons you! The adder closely misses you.Fh:  You barely miss the adder.The adder is severely wounded.Fhoj1=---4.5Fh*Fhpv _You feel sick. The adder barely misses you. The adder bites you.FhH  You barely miss the adder.The adder is severely wounded.Fh|B--5.8FhFhK _You feel sick. The adder barely misses you.FhFh:27  You hit the adder.Fh < †You kill the adder!You feel sick.Fh8C0-137.1Kinetic GrapnelFhJFh`ME _You are no longer poisoned.Fh)RFh  #. ..# .... ..## #. . ....#####..## ...  ...........###.# # #...#.....#... # #.....)...#.# #. #.#.#.......# ..# #..$....†..######.## #..@..#.##.#.##.....#.##..... ##....#..#FhP v.. ###.....##.... ......###..... #####..### #.Fhx FhT 4-80Fh Fh s _You see here an adder corpse.Gh 3Gh& Gh- Gh| p1= _Ghm Gh Ghd Ghy Gh GhI GhH 2==Gh Gh GhJ Gh Gh Gh' GhŽ Gh ,Gh_ Ghm Gh K3=Gh Gh ,Ghx Ghi Gh Gh Gh Gh^ Ghu Gh Gh6 S4=Gh Gh Gh Ghw GhT Gh Gh Gh Gh< Gh Gh Gh" k25==Gh Gh Gh Gh Gh Gh Gh( GhL ,Gh Gh Gh4 W6=Gh Gh GhL Gh Gh Gh Gh: Gh- Ghp Gh Gh Gh> K7=Gh Gh GhF Gh Gh ,Ghh GhS Gh Gh Gh Ghc h8==Gh Gh- ,Gh Gh Gh GhN GhJ Gh Gh Gh Gh/ U9=Gh Gh Gh Gh^ GhP! Gh! Gh" Gh$ Gh#% Gh& Gh^( Gh( L30=GhT* GhV, Gh, Gh. Gh/ Gh10 Gh1 Gh3 Gh3 Gh=5 Gh17 Gh7 h1==Gh9 Gh; ,Gh= Gh> Gh> Ghy@ Gh~B GhB Gh'D Gh F GhhF U2=GhH GhJ GhVJ GhK GhM GhM GhlO GhqQ GhQ GhS GhT GhHU K3=GhV GhX GhY GhZ Ghd\ Gh ] Gh^ Gh` Gh` Gh1b Ghd Ghmd h4==Ghe Ghh GhUh Ghi Ghk Ghk Gh6m Gh4o Ghko Ghp Gh's Ghs h5==Ghu Ghax 1 _HP restored.GhYz Ghz Gh{ Gh~ Gh" Ghc Ghp M _You now have 140 gold pieces (gained 9).Gh Gh͈ Gh* Gh Gh ~ .... ..## #. ....#####..## ... . ...........###.# .. #...#.....#... ... #.....)...#.#..#. #.#.#.......# ...... #.......†..######.GhK G..#...#..†.....................@...-#####.. ......##.....#..#......##....#.. ........ ###....#.#....... ......###... r   rat (asleep)r ........ #####..###... ........## #... ##Gh !Ghg 1238.1 (60.0)Ghv H=9.1 (61GhQ GhC V _A rat comes into view.Hh4 .... ..## #.  ....#####..## ...  . ..........  .. #...#.....#...  ... #.....)...#.#  ..#. #.#.#.......#  ..... #.......† ..#...#..†..... .......@....... #####.......... ......##..... ..#......##.... ........ ###.. #.#....... ... r ........  ........## Hhjj  .... ..## #.  ....#####..## ...  . ..........  .. #...#.....#...  ... #.....)...#.#  Hhj e..#. #.#.#.......#  ..... #.......† ..#...#..†..... .......@....... #####.......... Hhj ......##..... ..#......##.... ........ ###..Hh%k  #.#....... ... HhGk wr ........  ........## Hhs Hhv Hh Hh Z _A rat is nearby!Hh, ....#####..## ....#..............###.#... ..#...#.....#........#.....)...#.##.#.#.#.#.......# ......#.......†..#######...#..†..................... #####.........##.....#...#......##....# ..####..Hh#.#....... ......###.r .######..###.## #.....# ## #HhHh:T  The rat squeaks loudly. You hear an angry hiss.Hhj.h   Natasha (wandering)hHhX;==40.1 (1.0)HhHhs _Natasha, Servant of Life and Death comes into view.Ih/.#..............###.#......#...#.....#... .......#.....)...#.# ...#.#.#.#.#.......# .......#.......†..##### ...#...#..†............ ...........Ih#####.......@..##.....##...#......##....##....####..#.#.#........ ###Ih.. .######..##### #....Ihh......# ##..# # #IheIhIhrhh.r   ratIh&/--1IhηIh- _Natasha hisses angrily.IhH ......#...#.....#... .......#.....)...#.# ...#.#.#.#.#.......# .......#.......†..#### ...#...#..†...........# ..............#####.........##.....# #...#.@....##....#Ih #....####.. #.#.#.........### .. ######..####. rh #...... ...# ##.# ############# ##IhY  Natasha howls an incantation.IhXNh..IhX--2Kinetic GrapnelIhIhc _Natasha shimmers violently.Ih..)...#.# #.#.#.#.#..........#.......†..#####†...........# ...............#####...............##.....# #...#......###....##...#.#h..............### ..r..#######...## #......... ##. ############r   rat ### #.>..#Ih  Natasha howls an incantation.You feel disoriented.Ih H.rIh _0----=3Ih > _Natasha claws you.IhX%  You hit Natasha.  Natasha is moderately wounded.Ih- [.r Ih/ -4.4 (1.3Ih)6 Ih8 Q _Natasha closely misses you.Lh1  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Nh Nh Nh Nh Nh P _You don't know that spell.Ohm  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Oh  .......#.....)...#.#  lwrm3 the Tinkerer ...#.#.#.#.#.......#  Mountain Dwarf OhL .......#.......†..#### Health: 30/35 ====================---- ...#...#..†........... Magic: 4/7=============----------- Ohp # ...................... AC: 2Str: 15 Oh ...#####................ EV: 10Int: 15 ...........##.....#..... SH: 0Dex: 8 Oh #...#......##....#..... XL:  4 Next: 13% Place: Dungeon:2 Oh *#.....@....####........ Noise: =--------  Time: 2244.4 (0.0) OhQ #.#.#h..............### a) +0 hammerOh * ....r......######..### Cast: Kinetic Grapnel #..........## #..... Oh *............# ##.... ............# #.... h   Natasha Oh ############# #.... r   rat ##.... ## #.>..# _You don't know that spell.  Oh7 Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ohi wAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Natasha (moderately wounded)Ph3 .......#.....)...#.#  lwrm3 the Tinkerer ...#.#.#.#.#.......#  Mountain Dwarf PhD4.......#.......†..#### Health: 30/35 ====================---- ...#...#..†........... Magic: 4/7=============----------- # ...................... AC: 2Str: 15Ph4  ...#####................ EV: 10Int: 15 ...........##.....#..... SH: 0Dex: 8 #...#......##....#..... XL:  4 Next: 13% Place: Dungeon:2 #.....@....####........ Noise: =--------  Time: 2244.4 (0.0) Ph4#.#.#h..............### a) +0 hammer Ph4....r......######..### Cast: Kinetic Grapnel #..........## #.....Ph!5S ............# ##.... PhB5~............# #.... h   Natasha ############# #.... r   ratPhc5) ##.... ## #.>..#Ph5MConfirm with . or Enter, or press ? or * to list all spells.Ph5vAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Natasha (moderately wounded)  Ph5You lock target on Natasha and prepare to deploy your bee.  (Press . to continue winding your bee.)Ph= )    † # Ph>  r .....       PhA>  ## #.>Ph]@27--=5.4 (1Winding PhGPh&J  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  PhcJPress: ? - help, Dir - move target  Aim: Natasha (moderately wounded)  You lock target on Natasha and prepare to deploy your bee.  PhJ(Press . to continue winding your bee.) _Natasha claws you.Ph O  You continue winding your clockwork bee...PhW-6. PhPh- _Natasha barely misses you. The rat barely misses you.QhO  You continue winding your clockwork bee...Qh#8Qh#n=--7.. QhQha _Natasha claws you but does no damage. The rat bites you but does no damage.QhW y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Natasha.  Natasha claws you. The rat bites you.Qhi24---8QhoQh@ _Your clockwork bee closely misses Natasha.Sh3p#.....#.......#.....)...##.#.#.#.#.......# ......†..#### ...#...#..†.# .............#####......................##.#...#.....#...y.....####........ShpV#.#.#hr........... ....######..### #..# #..#............#############  ##....Sht  Natasha howls an incantation.Sh(} hr..  Natasha glows brightly for a moment.Shc~&9ShSh8 _Your clockwork bee stings Natasha.Sh+^ .#.........##.#.#.....#.......#.....)...##.#.#.#.#.......# ......†..####Sh^ ...#...#..†.# ......#####..................@...##..#...#......##....#...yhr...####........Sh^P#.#.#...... ...######..### #.# #....Sh^m#............############# Shoq  Your clockwork bee stings Natasha.Shq` *Natasha casts a spell at you.ShrShShm r.  The magic dart hits you!Shp16---------50ShSh @ _Your clockwork bee closely misses Natasha.Thކ  You barely miss the rat.Natasha extends her claws.Thǎ ^h. Th\ h5------1.7 (1.3Th Th K _Your clockwork bee stings Natasha. The rat bites you.Uhx7  .#.###. .......#...#.....#... .......#.....)...#.# ...#.#.#.#.#.# .......#.......†.. ...#...#..†.## ........#####.##.....#Uh,8 f.#...#.rh...##....# #....y.....#### #.#.#.#..######.. #....## # ......# ## .....# # # #UhDA  Your clockwork bee barely misses the rat.The rat closely misses you.UhH *Natasha stares at you and mumbles some strange words.Uh `  The magic dart hits you. Your clockwork bee stings the rat!Uh ..y   clockwork bee (minion)Uh Y11---420Uh Uh C _The rat dies!Vh4   .#.###   .#...#.....#   .#.....)...#.#   ...#.#.#.#.#.#   .#.......†..   ...#...#..†  ## ..  #....#####  #.##.....#  #..#...#..h...##....#   #....y.....####   #.#.#.   #.....######..   #..........## #  Vh  ............# ##   ............# #   # #Vh Vho Ry...55   cerulean imp (polearm, summoned)y   clockwork bee (minion)Vht a5====-3Vh Vh V _Natasha casts a spell.Wh  .#.###. .#...#.....#. .Whu B#.....)...#.#  ...#.#.#.#.#.#  .#.......†..# Wh ...#...#..†. ### .Wh #.. Wh #....#####. #.Wh ?##.....#. Wh5 #..#...#.yh...##....#. WhX #..........####. Whw #.#.#...5.# Wh Z#.....######..#Wh  #..........## #.Wh  Wh ............# ##. ............# #.Wh . #Wh4 E #.Wh  Your clockwork bee stings Natasha.  Natasha dies!Natasha screams in fury as she dies!Wh5) Q *†.*   dormant clockwork bee (minion)  The cerulean imp disappears in a puff of smoke!Wh, 2/36=--49-Wh- 4  Natasha screams in fury as she dies!  The cerulean imp disappears in a puff of smoke! _winds down and falls to the ground.  Wh6- Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training.Wh<8 /  --more--YhYhfC  Skill  Level Cost  Apt Skill  Level Cost  Apt Yh a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2           b - Maces & Flails   2.0   2.1  +2   k - Forgecraft   6.0   4.9  +2  Yh@ c - Axes   1.0   0.7  +2      Yh@ d - Staves   1.0   0.8  +1      Yh% e - Unarmed Combat   0.0   1.0   0  YhH        Yhj_    Yh- f - Short Blades   0.0   1.4  -2      Yhl    YhT    Yh. g - Armour   0.0   0.8  +1      Yh. h - Dodging   1.3   3.4  -3      Yh<. i - Stealth   1.4   2.8  -2      Yh            Yhn    Yh        Yh _    Yh,        YhN    You need to enable at least one skill.Yhq[?] Help[=] set a skill target  Yh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets\h > k + Forgecraft 6.0_hQN_hZ_h^.#..............###. lwrm3 the Tinkerer.......#...#.....#... Mountain Dwarf.......#.....)...#.# Health: 12/36 ========----------------_h _X...#.#.#.#.#.......# Magic: 5/7=================-------.......#.......†..### AC: 2Str: 15...#...#..†.......... EV: 10Int: 15### ..................... SH: 0Dex: 8#....#####............... XL:  4 Next: 49% Place: Dungeon:2_hx_#.......@....##.....#.... Noise: ---------  Time: 2254.7 (1.0)#..#...#.*†...##....#.... a) +0 hammer#..........####....... Cast: Kinetic Grapnel#.#.#...............###...........######..##_h2`#..........## #.... *   dormant clockwork bee (minion)............# ##...............##...##############...Natasha screams in fury as she dies!The cerulean imp disappears in a puff of smoke! _Your clockwork bee winds down and falls to the ground.  Training target 2.0 for Fighting reached!  Your Fighting skill increases to level 2!You need to enable at least one skill for training._hdIKinetic Grapnel_hih_hi. _ah@ahCahIah L  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)bhKbhhbhpbhэ  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ch8.......#...#.....)...#.# #.#.#.#.#..........#.......†..####...#..†..........### ................#####.........##.....#..#...#@*†...## #..........####...#.#...............###....######...## #......... ##...... ############# #ch!ch-5 _ch}#ch$ch> ..)...#.# #.#.#.#.#..........#.......†..#### ...#...#..†..........###.................#####........##.....#..#...#.*†...## #....@.....####...#.#...............###....#######..## #......... ##... ############# ### #.>6eh8eh)9ehC:eh<eh@c3eh)AehBehDehQDehvEehGehGehHeh4KehKI4=ehLehOeh>Oeh_PehRM6===ehRehSehUehVeh WehdW _You start resting.eh_fu15==ehfeh=h,eh7iehj;===ehjehVkehl,ehmehqa6=eheh5% _Magic restored.eh< 3ehM eh| eh eh8 eh eh eh ehG eh ^8==eh ehZ eh <====eh eh eh eh eh eh eh eh9 eh K9=eh ehV ehz eh eh eh eh/ eh/ ,eh= eh ehW T20=ehi ehE eh eh eh eh_ ehg ehm eh eh eh eh ^1==eh eh eh eh ehj eh eh eh= ,ehW eh ehL K2=eh} eh eh4 eh5 eh eh eh ehN" eh" eh# eh*% eh% S3=eh& ehd( eh( eh) eh2+ eh`+ eh, eh~. ,eho/ eh 1 eh{1 ^4==eh2 eh}4 eh4 eh5 eh7 ,eh8 ehY: eh: K5=eh; eh(= ehk= ehc> eh&@ ehe@ ehyA ehC ,ehD ehF ehG N26=ehG ehI ,eh K eh~L ehL ehM eh~O ehO ehP ehmR ehR %7ehR E==eh T eh;V ehaV ehW eh:Y ehnY ehbZ eh&\ ehT\ eh] eh^ ehM_ U8=ehQ` eha eh2b ehJc ehCe eh~e ehxf ehh ehTh ehi ehkk ehk K9=ehl ehHo eho ehjp ehq ehAr eh*s ehu ehUu eh?v eh:x ehx i30==ehy eh| ,ehR} eh# ehY ehe eh ehL U1=ehS eh9 eh} ehy eh" ehV ehZ eh eh eh eh eh K2=eh ehK ,ehI eh2 ehj ehn eh eh- eht ehÚ eh/ h3==ehc ehE ehy ehx ehe ehա eh eh" ,ehI eha eh U4=eh' ehP eh eh eh eh eh K5=eh eh eh2 eh= eh eh@ eh: eh; eh eh! eh _ _You start resting.eh .345.7 (72eh w6==6.7 (73eh eh " _HP restored.fh)3fhfh!fhs$fht(,fhH)fh+fh+fh,fhZ.fh/fh=0fh 1fhm2fh4fh49=fh5fh>7fh9,fh9fhK;fh<,fh=fhAfhDBfhEfh_GfhGfhHfhJfhKfhKfhLfhNfhOfh,PfhPfhRfhSfhTfhUfhVfh7X,fhYfhH[fhV],fh^fh&`fh b,fhcfhKefh.ffhjffh]gfhhfh jfh2jfhjfhXnfhQofhofhWpfh^rfh?tfhtfh0ufhvfhIxfhxfh_yfhzfh{fh{fhb|fh fhfhځfh}fhDfhfhfhfhVfhfhRfhffhfhיfh,fhfh"fhX,fhƣfhAfhIfhfhfh;fh4fhvfhfhѱfhfhݳfhfhfhfhȸfhfh!Xfh>############ #####.#........# #...........@..## #. .###fh##.#......#####..## ... ....#..#..............###.# #.#.......#...#.....#... ###.......#.....)...#.# #.####....#.#.#.#.#.......# ..#..fhQ#........#.......†..######.##+##....#...#..†..............# ###..........................#fh-78.7 (32fhH,9.7 (33fhfhaZ _o - a glowing clear potionfh 3fh fh0 fh fhܟ fht ,fh fh fh fhɥ fhĦ fh fh fh fh fh> fhO fh fh fh U########.....###### #####.#........##. #..............## #. .####.. #.#......#####..## ... ........ ..#..............###.# #.##... fh .......#...#.....#... #.....# .......#.....)..@#.# #.###.... ...#.#.#.#.#.......# ..#.. .......#.......÷..######.##+##. ...#...#..÷..............# #. .........................# #... .#####...................# #.h   Natasha (wandering) .........##.....#....h...# #... fh/ ...#..†...##....#........# #... ..........##### #...fh` 283.7 (4.0)fh: +4.7 (5fhG fh s _Natasha, Servant of Life and Death comes into view.hhS   hhbS BCasting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ih  lwrm3 the Tinkerer ihn ####### Mountain Dwarf  #.....###### Health: 36/36 ======================== #####.#........# #.  Magic: 4/7=============----------- #..............## #. .####..  AC: 2Str: 15 ih#.#......#####..## ... ........ EV: 10Int: 15 ..#..............###.# #.##... SH: 0Dex: 8 ih .......#...#.....#... #.....# XL:  4 Next: 49% Place: Dungeon:2 ih.......#.....)..@#.# #.###.... Noise: ---------  Time: 2384.7 (0.0) ...#.#.#.#.#.......# ..#...... a) +0 hammer .......#.......÷..######.##+##..# Cast: Kinetic Grapnel ...#...#..÷..............# #... .........................# #... .#####...................# #... h   Natasha (wandering) .........##.....#....h...# #... ...#..†...##....#........# #... ..........####...........# #... _Natasha, Servant of Life and Death comes into view.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ihXAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Natasha (wandering, hasn't noticed you)ih8 1  lwrm3 the Tinkerer  ####### Mountain Dwarf  #.....###### Health: 36/36 ======================== #####.#........# #.  Magic: 4/7=============----------- #..............## #. .####..  AC: 2Str: 15 #.#......#####..## ... ........ EV: 10Int: 15 ih ..#..............###.# #.##... SH: 0Dex: 8 .......#...#.....#... #.....# XL:  4 Next: 49% Place: Dungeon:2 ih .......#.....)..@#.# #.###.... Noise: ---------  Time: 2384.7 (0.0) ih I...#.#.#.#.#.......# ..#...... a) +0 hammer .......#.......÷..######.##+##..# Cast: Kinetic Grapnel ...#...#..÷..............# #... .........................# #... ih .#####...................# #... h   Natasha (wandering) ih7 .........##.....#....h...# #... ...#..†...##....#........# #... ihO u..........####...........# #...Confirm with . or Enter, or press ? or * to list all spells.ih WAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: Natasha (wandering, hasn't noticed you)  ih You lock target on Natasha and prepare to deploy your bee.  (Press . to continue winding your bee.)ih      #. ...## #.   ...        ihq ....#  †    ih@ c==5.7 (1Winding ih& ih   ih= 1Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target  iha Aim: Natasha (wandering, hasn't noticed you)  You lock target on Natasha and prepare to deploy your bee.  ih (Press . to continue winding your bee.) _Natasha hisses angrily.jhtUjh]hh   Natashajh aX--6. jhgjhi@ _You continue winding your clockwork bee...jhj:jh>  You continue winding your clockwork bee...  Natasha mumbles some strange words.khh.khk--7.. kh#kh/Z _You feel troubled.khkh*hh   Natasha*   dormant clockwork bee (minion)kh(khIJ8Kinetic GrapnelkhkhO _Without a target, your clockwork bee falls to the ground.ohqyy   oh #3oh/3---ohoh _You wind your clockwork bee back up and it locks its sights upon Natasha!phZph .y (ally target)Your clockwork bee stings Natasha!ph  Natasha stares at you and mumbles some strange words.phiph,j&9phrph4uP _The magic dart hits your clockwork bee but does no damage.qhp|  Your clockwork bee stings Natasha!  Natasha dies!qhyqqhxy..y   clockwork bee (minion)qh~i8490Kinetic Grapnelqhqh qḣ^_Natasha screams in fury as she dies!rh 3rh rhn rhI ,rh [ _Your clockwork bee winds down and falls to the ground.rh? 9---rh4 rh rh rh rh rh= O4===rh rh@ rh| rh rh> Brh ,rha rh Q===rh rh ,rh rhP ,rh/ rhS rh rh rh2 rh: _Your dormant clockwork bee falls apart.rhL rhC ,rh rhg f5====rh rh8 ,rh rhz rh rhG rh ====rh rh rhO rh rh rh rh< Brh rhw rh M6===rh rh rh rha rh rh rh rhM rh rh rh rhb ;===rhR rhQ rh rh rh ,rh rh rh rh rh rh rh rh rh0 rh rhn rh N7====rh? rh 4 _Magic restored.rh 3rh rh=! rhq" rh" rh# rh# rh$ rh$ rhL% rh' rh ) rhf) <====rh[* rh- rh/ rh 0 rh0 rh3 rh4 rh,5 rha6 rh9 rhH; rh; rhg< rh? rh@ rh&A rhA rhB rhC rhC rhD rh E rh-F rhbF rhF rhH rhI rh+J ,rhJ rhK rhK rhK rhM rhN rhO rh~O rh=P rhP rhQ rhPQ rhS rh\U rhU rh V rhW rhY rhNY rhY rhZZ rhZ rh [ rh5[ rh[ rhn\ rh\ rh4] rhb rhc rh_c rhc rh;d rhd rhd rh-e rhe rh`f rhf rhf rhh rh1j rhpj rhj rhk rhm ,rhn rho rh`p rhp rh,h h6===hkh,h+h,h!hhz;===h_hh"hh,hhHhrhh,h,hWhM7===hh,hh,hh,h>hh;===h h,hhkhhh"h_hVh,hhhDhhh78===hh#h h hW hhh,hh/hhhh@h.!h!;===h-#hW%h'hM'h=(h*hP,h,h-h/h1,h22h$4h5h5h6h8hl:,hR;h}Dh|EhEh,GhJhL,hMhQhR,hThVhX,hYh\hk^,h_hbhCchchidhfhghghhhjhlhHlh mhAoh^phphdqhFshlththVuhxhZyhyh{hR~P  There is a stone staircase leading up here.hhy _hyhRh,hhh,hhΎhؑh5hhh h9,hh>hhzhɟh7hh͢h,h h. _k - 6 scrolls labelled DISCHI GIN IROK (gained 1)hƨhDhwhh`hh<hDh(,hhhhٲhݳhǴhhhضhkhh޹hh`hzhľhhehhhh8h1hshihh1h{hfhhhhhhhh<hhhhthhhh:hdh,hh3h@h}hhh,hhy h2 h h h7 h h0 h h h hB h hS h h h h_ h h h h9 h ,h h! h^# h# h|$ h^& h' h( hx) h* h, h], h=- h/ hX0 h0 hp1 h 3 h54 ho5 ,htR  ###### #.>..##..# #....###.#..#.... #........#....##. #...........##### #..............#. #............)... #....####...##... ###....###...####.. #.@........#.###..#605.7 (9hS I2.0) #.............##..# #.......<..##...... #..........####.... ########.### #..#. #.# #.... ##.# ####....  h?S #..# #....... #.## #.....## hV h,] h^ E _Done exploring.hihhh...................0.0)...hF..#.........h3hhE _Done exploring.hhmWhere to? (Tab - D:3 @ (x,y), ? - help) h<6 D - Dungeon hmh###### #.>..##..# lwrm3 the Tinkerer#....###.#..#.... Mountain Dwarf#........#....##. Health: 41/41 ========================#...........##### Magic: 8/8========================#..............#. AC: 2Str: 15h4#............)... EV: 10Int: 15#....####...##... SH: 0Dex: 8###....###...####.. XL:  5 Next: 10% Place: Dungeon:2#.@........#.###..# Noise: ---------  Time: 2605.7 (0.0)#.............##..# a) +0 hammer#.......<..##...... Cast: Kinetic Grapnel#..........####....########.### #..#.#.# #.... h##.# ####.... #..# #....... #.## #.....##  _Your clockwork bee winds down and falls to the ground. _Your dormant clockwork bee falls apart. _There is a stone staircase leading up here. h_k - 6 scrolls labelled DISCHI GIN IROK (gained 1) _Done exploring. _Done exploring.hhhIhhP _hkhϘhhƜh,h5h7hhhhԦhhOhhh,hxh˱hfhhhhh@hhhQhhٿhJY  There is a stone staircase leading down here.hhhI$ _hh 3h h hH h hT   ≈~P~~♣#.# #.#.###..##.# #≈~l #.######.#......##.# ##.#≈ ♣.....##.#####..##.# #..#h ♣###......####..##.# #...♣###.#....†.....##.# #..♣.........#####.##.# #P..######........##.##~P♣.#########......~.######17.2 (11.h 5)#########.# . #.## hA ≈..... #.#..#### ~hy ##..#.# #.#.....#......###<#...#.# ....#.#...#...#.#.## ..#.....#...#......# h9 #.#....#....#....#.# ho 3_You climb downwards.h h h a _There is a stone staircase leading up here.h hs h hw h= % ≈~l #.######.#......##.# ##. ≈ ♣.....##.#####..##.# #.. ♣###......####..##.# #.. ♣###.#....÷.....##.# # ♣.........#####.##.# #P..######........##.####h t~P♣ #.#########.... ~  #.<.........###### #@#########.#  #...?5... #.## ≈≈ .....####.#..####Kinetic Grapnel ~~##..#.# #.#.....# ♣ ......###<#...#.#h3 ....#.#...#...#.#.## 5   Grinder (asleep) ..#.....#...#......##....#....#....#.#.##.#..[#.....#...#.......h v 0.0)  Grinder comes into view.h(4 +8.2 (1hA: h= g _Found a scroll labelled QOEPOT YDAVOPN.hR  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h? ≈~l #.######.#......##.# ##. lwrm3 the Tinkerer  ≈ ♣.....##.#####..##.# #.. Mountain Dwarf ♣###......####..##.# #.. Health: 41/41 ======================== ♣###.#....÷.....##.# #.. Magic: 5/8===============--------- ♣.........#####.##.# #.. AC: 2Str: 15 P..######........##.####.. EV: 10Int: 15 ~P♣ #.#########....... SH: 0Dex: 8 ~ #.<.........###### XL:  5 Next: 10% Place: Dungeon:3 #@#########.#  Noise: ---------  Time: 2618.2 (0.0) #...?5... #.##  h@a) +0 hammer ≈≈ .....####.#..####  Cast: Kinetic Grapnel ~~ ##..#.# #.#.....# ♣......###<#...#.#  ....#.#...#...#.#.## 5   Grinder (asleep) ..#.....#...#......# .#....#....#....#.#.# #.#..[#.....#...#....... _Found a scroll labelled QOEPOT YDAVOPN.  Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (asleep)ho  ≈~l #.######.#......##.# ##. lwrm3 the Tinkerer  ≈ ♣.....##.#####..##.# #.. Mountain Dwarf ♣###......####..##.# #.. Health: 41/41 ======================== ♣###.#....÷.....##.# #.. Magic: 5/8===============--------- ♣.........#####.##.# #.. AC: 2Str: 15 P..######........##.####.. EV: 10Int: 15 ~P♣ #.#########....... SH: 0Dex: 8 ~ #.<.........###### XL:  5 Next: 10% Place: Dungeon:3 #@#########.#  Noise: ---------  Time: 2618.2 (0.0) #...?5... #.##  a) g 1m+0 hammer ≈≈ .....####.#..####  Cast: Kinetic Grapnel ~~ ##..#.# #.#.....# ♣......###<#...#.#  ....#.#...#...#.#.## 5   Grinder (asleep) ..#.....#...#......# .#....#....#....#.#.# #.#..[#.....#...#.......Casting: Launch Clockwork Bee (dangerous; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move targetAim: Grinder (asleep)  You lock target on Grinder and prepare to deploy your bee.h) V ≈~l   ≈         ~P♣  ~    h' #...5.... #.##     < 5 #.#..[hy c==9.2 (1Winding hI h onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 4% risk of failure)  Press: ? - help, Dir - move target  Aim: Grinder (asleep)  You lock target on Grinder and prepare to deploy your bee. hS d_(Press . to continue winding your bee.)hq1h9M5?h0;Y--20. hBhE@ _You continue winding your clockwork bee...h}"O  You continue winding your clockwork bee...h*P.5h8.A--1hy/PKinetic Grapnel.. hC7hz=% _Grinder blinks!hM* y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at Grinder.h@U8*h. g  Grinder gestures at you.hڰ h޻ ^y<@h `39--2h h 4 _Pain shoots through your body!hZJ  ♣.....##.#####. ♣###......#....÷............#####P..######........##.###~P♣ #.#########..... y<.........###### #.#########.# ..?.... #.## ≈≈...........####.#..#### h[~~#######..#.# #.#..... ♣  ......###<#...# ....#.#5..#...#.#.##.#...[#.....##.......#.#.......#.#.#.h\h]hgQ.y5.5   Grinder (ally target)y   clockwork bee (minion)hIkw40=-3Kinetic GrapnelhshDvhUj   ♣###......#....÷............#####P..######........##.###~P♣ #.#########..... <.........###### #y#########.# #######...?.... #.## ≈≈hj i.......@...####.#..#### ~~#######..#.# #.#..... ♣  .....5###<#...# hj ....#.#...#...#.#.##hj ..#.....#...#.......#hk #.......#.#..hk ?...#.#.......#.#........hl hm h n hw M..y5.5   Grinder (ally target)y   clockwork bee (minion)hhz &4h h hW♣###......####..##.# #.♣###.#....÷.....##.# #.♣.........#####.##.# #.P..######........##.####.~P♣ #.##.h\~ #.<.##.#.# #...?.....#.##  .hy.####.#..####  #..#5# #.#.....#  .......###<#...#.# .....#.#.hY#...#.....#h...#....#....#....#.#.#hE#.#..[#.....#...#.##.......#.#.......#.#.#.#h...#.#.#.#.#h֘h G  Your clockwork bee stings Grinder.hɥ.=5hhuJ _Grinder closely misses your clockwork bee.hh  Your clockwork bee stings Grinder! Grinder hits your clockwork bee.6heh{ hE_Your clockwork bee stings Grinder but does no damage.h N  Your clockwork bee barely misses Grinder.hx p1==6h 3===7h! h  h (_Grinder hits your clockwork bee.h. **   dormant clockwork bee (minion)Your clockwork bee stings Grinder.  Your clockwork bee winds down and falls to the ground.h&8hhL> _Grinder hits your dormant clockwork bee.hyy   hP5---hlhb _You wind your clockwork bee back up and it locks its sights upon Grinder!h:  Your clockwork bee stings Grinder but does no damage.  Your clockwork bee closely misses Grinder.h{<&9hGChE6 _Grinder hits your clockwork bee.hj.  Your clockwork bee barely misses Grinder.  Grinder misses your clockwork bee.h.'30h3hG5@ _Your clockwork bee closely misses Grinder.h8 hB=1h#h%Y _Your clockwork bee stings Grinder! Grinder hits your clockwork bee.hi  * *   dormant clockwork bee (minion)Your clockwork bee stings Grinder. Grinder hits your clockwork bee.  hi"Your clockwork bee stings Grinder!hkB---2h~rhKuL _Your clockwork bee winds down and falls to the ground.h\ yy   h] V4---h2d h2f  _You wind your clockwork bee back up and it locks its sights upon Grinder!h t  Your clockwork bee stings Grinder. x2h &3h h_ _ _Grinder barely misses your clockwork bee.hΰ  Your clockwork bee completely misses Grinder.  Grinder grins, showing sharp teeth.h&4hhV{ _Grinder misses your clockwork bee. Your clockwork bee stings Grinder.hQLN  Your clockwork bee barely misses Grinder.hU§y   clockwork bee (minion)hWg-5Kinetic Grapnelh_h/a% _Grinder blinks!h h h  Q.yh{ `5===-6h h hF #....÷............#####P..######........##.###~P♣ #.#########..... <.........####### #.#########.# h a#######...?.....#.## ≈...........####.#..#### ~#######.@#§# #.#..... ......y....###<#...###.....#.#...#...#.#.##h d#...#.....#...#.........#....#....#....#.#.##h h#.#..[#.....#...#..............#.#.......#.#.#...#.#.......#.#.......#. ......#...#.)...#...#hr h h M.y55   Grinder (ally target)y   clockwork bee (minion)h =7Kinetic Grapnelh hG h_ hk d.hDq **hKE   ÷  ..  #. ~P♣ #. ~ #.< #.#########.#  #######...?...  ...........# ~ #.*#§#   ...........###<  ##.....#.#...#  #...#..5..#...  ...#....#....#. #.#..[#.....# hE l#.......#.#.. ...#.#.......# #. )Grinder gestures at you.h\ h @y(ally target)y   clockwork bee (minion)hg   2  You suddenly lose the ability to move!h /  --more--h8h o 8Para _h6p hs hz   ÷  ..  #. ~P♣ #. ~ #.< #.#########.#  h{ #######...?...  ...........#  #.@#§#   ...........###<  ##.....#y#...#  #...#..§..#...  ...#....#....#. #.#..[#.....#y   clockwork bee (minion) #.......#.#.. ...#.#.......# #. )Your clockwork bee stings Grinder. Grinder blinks!h} {10 9.2 (2Kinetic Grapnelh+ h R _You can act again.h~.........#####P..######........##.###~P♣ #.#########..... <.........####### #.#########.# h~c#######...?.....#.## ≈...........####.#..#### ~#######..#.## #.#..... .......@...###<#...###.....#y#...#...#.#.##h7 #...#..§..#...#.........#....#....#....#.#.###.#..[#.....#...#..............#.#.......#.#.#h...#.#.......#.#.......#. ......#...#.(...#...# ###.#....#....#....#..hhGh.55   Grinderha===40.2 (1Kinetic Grapnelhmh h+hhhM hP..######........##.####...P~P♣ #.#########........P~ #.<.........#######♣ #.#########.# #######...?.....#.#...........####.#..#### #######..#.## #.#.....#  ...........###<#...#.# ##.....#@#...#...#.#.##...#..§..#...#......# ...#..5y#....#....#.#.##.#..[#.....#...#.......##.......#.#.......#.#.#.#...#.#.......#.#........# hq(ally target)#. ......#...#.(...#...#..# y   clockwork bee (minion)#. ##.#....#....#....#..hm..# #.##.....#...#.....#...#..#hG  Your clockwork bee stings Grinder!h ..**   dormant clockwork bee (minion)  Grinder dies!h hNP..######........##.####...P lwrm3 the Fabricator~P♣#.#########........P Mountain Dwarf~#.<.........#######♣ Health: 41/41 ========================#.#########.#Magic: 5/8===============---------#######...?.....#.##AC: 2hStr: 15...........####.#..####EV: 10Int: 15#######..#.## #.#.....#SH: 0Dex: 8h...........###<#...#.#XL:  5 Next: 166% Place: Dungeon:3h ##.....#@#...#...#.#.##Noise: ---------  Time: 2641.2 (1.0)hG#...#.....#...#......#a) +0 hammerh...#...*#....#....#.#.## Cast: Kinetic Grapnelh#.#..[#.....#...#.......##.......#.#.......#.#.#.#h...#.#.......#.#........# *   dormant clockwork bee (minion)#. ......#...#.(...#...#..#h`#. ##.#....#....#....#....##.##.....#...#.....#...#..# _You suddenly lose the ability to move!  Your clockwork bee stings Grinder. Grinder blinks! _You can act again.Your clockwork bee stings Grinder!  hjGrinder dies! _Your clockwork bee winds down and falls to the ground.h) _You can act again.  Your clockwork bee stings Grinder!  Grinder dies! _Your clockwork bee winds down and falls to the ground.  Your Forgecraft skill gained 2 levels and is now at level 8!You have reached level 6!h/  --more--h_8/489--634% Kinetic Grapnel _ŸhR#~P♣ #.#########..... <.........#######♣ #.#########.# #######...?.....#.##...........####.#..####Ÿh#######..#.## #.#..... ...........###<#...###.....#.#...#...#.#.## #...#..@..#...#.........#...*#....#....#.#.###.#..[#.....#...#.......ŸhN......#.#.......#.#.#...#.#.......#.#.......Ÿh#. ......#...#.(...#...#Ÿh4?##.#....#....#....#..##.....#...#.....#...# .# #.#.#.#.......#.#...[....Ÿh ŸhŸhO-2 _ŸhŸhßh ßh ßh ßh' \  You need a visible target to rewind your bee! (Use ctrl+direction or * ßhe M_direction to deconstruct it instead.)şhşhOşh7şhxƟh ƟhZƟhƟhƟh5Ɵh: _Ɵh:Ɵht,ƟhƟh ~ #.<.........###### #.#########.# #######...?.....#.## ≈≈ ...........####.#..#### ~~ #######..#.## #.#.....# ♣ ...........###<#...#.# ##.....#.#...#.## #...#........# ...#..@*#.#.#.#4.2 (2 #.#..[#.....#...#....... #.......#.#.......#.#.#. ...#.#.......#.#........#.#......#...#.(...#...#.. .# [3Ɵh4m#.[##.#....#....#... .# #.##.....#...#.#.. .#.# #.#.#.#.......#.#...[.....# #........#.#.......#.#..ƟhƟhƟh( _Found a ring mail.ǟhg< #.#########.# #######...?.....#.## ≈≈...........####.#..#### ~~#######..#.## #.#..... ♣  ...........###<#...# ǟh =##.....#.#...#...#.#.## #...#.....#...#.........#...*#....#....#.##.#..[#@....#...#.......#.......#.#.......#.#.#...#.#.......#.#.......#.#......#...#.(...#...# .#[##.#....#....#....#..ǟh>=V##.....#...#.....#...#.# #.#.#.#.......#.#...[..ǟhh=.......#.#.......#.#..#...#.....#...#....ǟh7Ss6===5.2 (1ǟhXǟh[ǟh)ǟh*ǟh,ǟh3ǟhF7ǟh7ǟh<ǟh<ǟh%@ȟhȟh!ȟhȟhȟhD ;===ȟhd ȟhȟhȟh=ȟh$ȟhf+ȟh+ȟhX/ȟhn3l _Your dormant clockwork bee falls apart.ȟh3ȟh 6ȟh8ȟha9ȟh;ȟh>ȟhF?87==ȟhk?ȟhAȟhDȟh%EȟhGȟhIȟh JȟhJLȟhVOȟhOȟhQȟh|SȟhS:==ȟh&Uȟh_W,ȟhYȟh]\ȟh\ȟh^ȟhaȟh;bȟhdȟhgȟhYhȟhlȟhIqȟhq#8ȟhq*===ȟhvȟhyȟhyȟh|ȟh1,ȟhȟhȟhȟh~ȟh ȟh;===ȟhyȟhȟh[ȟhAȟhמȟhKȟhȟhDȟhȟhȟhѩȟhEȟhȟhȟh>M9===ȟhvȟh4 _Magic restored.ȟhȟh6ȟh$ȟhȟhȟh>ȟhȟhȟhȟhȟhȟhȟh,ȟh;===ȟhDȟhdȟh2ȟh>ȟhȟh7ȟhȟh}ȟh[ȟhȟh ȟhxȟhȟh1ȟhȟhȟh _e - 3 scrolls labelled QOEPOT YDAVOPN (gained 1)ȟhȟhȟh ȟh.ȟhȟhHȟhgȟhȟh ȟhb ȟhI ȟhȟhȟhȟhCȟhȟhȟh^ȟhȟh9"ȟh%ȟhz%ȟhY'ȟh,*ȟh.ȟh.ȟh(0ȟh2ȟh 5ȟhl5ȟh7ȟh}9ȟhW<ȟh<ȟh>ȟhHBȟhEȟhFȟhvHȟhMKȟh Z#.♣ ~~♣ ~♣~~ .............###<# ..# ~P~ ~PP~♣r###.....#.#...#.. ȟhXZ∩##♣~~ ~P♣..###...#.....#...# .##.♣ ♣...#...#....#....#.. .#..#♣♣ ♣♣♣...#.#..[#.....#...# ȟh~Z......♣ P..#..#.......#.#...... ȟhZ.###### .........#.#.......#.#. .# ####.#......#...#.(... .# .# #.@##.#.ȟh[# .# #.# #.##.....#...#.... ȟh0[.# #.#.# ##.#.#.#.......#.# .######.#.# #........#.#.... .....##.#.# #..#...#.ȟhb[# ......#.#.# #....#....#.r   rat (asleep) ȟh[####......# ##.#...#.....#...#  #......# #.......#.#...... ȟh[~ ##.....# ##.#.#.......#.#ȟhj090.2 (45.0)ȟhl,1.2 (46ȟhtȟh] ȟh_A rat comes into view.Things that are here: _a +0 ring mail; a scroll labelled DURAETIUZOɟhm ~~♣ ~♣~~ .....###< ~P~ ~PP~♣r###.....#. ∩##♣~~ ~P♣..###...#... ♣...#...#.... ♣♣♣...#.#..[#. P..#..#.... .........#.#.. ####.#......#...#.( .# #.@# #.# #.## #.#.# ##         ɟh! ~~♣ ~♣~~ .....###< ~P~ ~PP~♣r###.....#. ∩##♣~~ ~P♣..###...#... ♣...#...#.... ♣♣♣...#.#..[#. P..#..#.... .........#.#.. ####.#......#...#.( .# #.@# #.# #.## #.#.# ##        ɟhdɟhɟhɟh Z _A rat is nearby!ʟhjʟhʟh(ʟhʟh#.♣ ~~♣ ~♣~~ ......###< #..# ~P~ ~PP~♣r###.....#.#...# .∩##♣~~ ~P♣..###...#.....#... #.##.♣ ♣...#...#....#....# #.#..#♣♣ ♣♣♣...#.#..[#.....#... >......♣ P..#..#.......#.# #.###### .........#.#.#.# ..# ####.#......#...#.( #.# .# #@[##.#....#....# #.# #.# #.##.....#...# #.# #.#.# ##.#.#.#.#.# #.######.#.# #........#.#.##.#.#ʟhK #..#...#.....#....#.#.# #....#....#....##......# ##.#...#.....#... #......# #.......#.#  ##.....# ##.#.#.#.#2.2 (1.0) _ʟh1 P~~ ♣.#######..#.## #. ##.♣ ~~♣ ~♣~~♣.............###< #..# ~P~ ~PP~♣r###.....#.#...# .∩##♣~~ ~P♣..###...#.....#..ʟh#.♣ ♣...#...#....#....# #.#..#♣♣ ~~♣♣♣...#.#..[#.....# >......♣ ♣~P..#..#.......#.#..... #.###### ♣..........#.#.......#.# . ####@#......#...#.(. ʟh[##.#....#....# #.##.....#...#.... ##.#.#.#.......#.# #.####.......#.#..##...#.....#.. .......#.#....#....#....# ####ʟhH~##.#...#.....#........#.#.....ʟh޹ʟh+c.rrʟhS&3ʟhʟh(˟h˟h˟h7˟h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)͟hfD~≈≈ ...........### P~~~♣ ~♣♣.#######..#.## #. ##.♣ ~~♣ ~♣~~♣.............###< #..# ~P~ ~PP~♣.###.....#.#...# .∩##♣~~ ~P♣.r###...#.....#..#.♣ ♣...#...#....#....# #.#..#♣♣ ~~♣♣♣...#.#..[#.....# >......♣ ♣~P..#..#.......#.#..... ͟hqE#.###### ♣......@...#.#.......#.# . #.#####.#......#...#.(. [##.#....#....# #.##.....#...#.... ##.#.#.#.......#.# #.####.......#.#..#.#...#.....#.. .......#.#....#....#....# ######.#...#.....#͟hKF͟hOF.r͟h*RG4Kinetic Grapnel _͟hY͟h\\͟hhF  The kinetic grapnel hits the rat!͟hA${.**͟hD...͟hF8---=5Kinetic Grapnel͟hP͟hG _You kill the rat!ΟhΟh3ΟhΟhΟh%,Οh'Οh|Οh"ΟhΟhܱΟhڳΟhΟhd9---Οh Οh,ΟhΟh{ΟhΟhΟh7ΟhoΟh4ΟhΟhΟhF9===ΟhΟh>ΟhBΟhΟhTΟhΟhvΟh< .♣ ~~♣ ~♣~~♣..<# ..# ~P~ ~PP~♣.###.....#.#...#. ∩##♣~~ ~P♣..###...#.....#...# .##.♣ ♣...#...#....#....#. .Οh#..#♣♣ ~~♣♣♣...#.#..[#.....#...# ......♣ ♣~P..#..#.......#. .###### ♣..........#.#..# .# #.#####.#......#...#.( .# .# #.@##.#....#.-Οh)# #.# #.##.....#...#... .# #.#.# ##.#.#.#.......# .######.#.# #........#.#.. .....##.#.# #..#...#.....#...#.# #....#....#....#.. ####......# ##.#...#.....#...#  #......# #.......#.#......ΟhMp  ##.....# ##.#.#.......#.#ΟhnRm - a scroll labelled DURAETIUZOΟhY0700.0)ΟhF-6.2 (11Οh Οh2 _You see here a +0 ring mail.ϟh:3ϟh;ϟhAϟhGQ===ϟhIϟh[LϟhNϟhOϟhPPϟhwRϟh)TϟhwTϟhzUϟh+WϟhXϟhXϟhZϟh[ϟh],ϟh^ϟht`ϟhaϟhCbϟhpcϟhmfϟhTgϟhgϟhiϟh mϟhNqA  You enter the shallow water.ϟhq?Water ϟh6sϟhvN _Moving in this stuff is going to be slow.ϟhxϟhxϟhyϟhzϟh{ϟh|ϟhA}ϟh<ϟh,ϟhfϟhϟhϟh:ϟhϟhϟh:ϟhxϟhϟhϟh,ϟhߑϟhϟhϟh@ϟhϟhϟhϟhe,ϟhϟhCXϟh5ϟhϟhϟh7ϟh|ϟhϟhnϟh ϟhϟhcϟhZϟhϟhϟhϟhϟhϟh] ≈~P~~♣#.# #.#.###. ≈≈≈≈~l~~♣#.######.#... ≈≈≈≈≈~~~~♣.....##.#####.ϟh ~≈≈≈≈≈≈~~♣♣###......#### ≈≈≈≈≈≈≈~P♣♣###.#....÷.... ≈≈≈≈≈≈≈≈~P~♣.........##### ϟh9#.# ♣~≈≈≈≈≈≈≈≈≈~P..######...... #.# ♣~≈≈≈≈≈≈≈~~~P♣ # #.###### ϟh#.# ♣♣P♣≈≈≈≈≈≈~~@♣ .# #.<... ϟh-#.##♣~P~≈≈≈≈≈≈~~~♣..# #.###### #.##.P~~~≈≈≈≈≈~~~P♣#######...... ϟhYT#.##.♣♣~~~≈≈≈P~~♣~............### #.##.♣♣~♣P~~~♣~~♣♣.#######..#.## ϟh#.##.♣♣~~~♣~~~♣~~♣.............## l   frilled lizard (asleep) #ϟh.#..#♣~P~~~~~PP~♣.###.....#.#... ...∩##♣~~~~~~~~P♣..###...#.....# ϟh]#.#.##.♣♣♣~~~~♣♣...#...#....#....ϟh /35.0 (28.8ϟh-6.6 (30.4ϟh3ϟhПhƈ   ≈≈≈≈~l~~♣ ≈≈≈≈≈~~~~ ~~♣♣###.. ~P♣♣###.#....÷ ~P~♣... Пh"~P.. ~~~P♣ #  ~~@♣ .# #.<~~~♣..# ~~~P~≈≈≈P~~♣~.P~~~♣~~♣♣.# ~♣~~~♣~~♣..~~~~~PP~♣.##∩##♣~~~~~~~~P♣..#~ПhD \   ≈≈≈≈~l~~♣ ≈≈≈≈≈~~~~ ~~♣♣###.. ~P♣♣###.#....÷ ~P~♣... ~P.. Пh ~~~P♣ #  ~~@♣ .# #.<~~~♣..# ~~~P~≈≈≈P~~♣~.P~~~♣~~♣♣.#~♣~~~♣~~♣..~~~~~PP~♣.##∩##♣~~~~~~~~P♣..#~ПhT(Пh*Пh2Пh5e _A frilled lizard is nearby!Пh0u ♣...# ..# ##~~≈≈≈~P~~♣#.# #.#.###~≈≈≈≈~l~~♣#.######.#... P~~♣.....##.##### ~≈≈≈≈≈≈~~♣♣###......#### ≈~P♣♣###.#....÷... ~♣.........#### Пhq1 #.# ♣~≈≈≈~P..######......  #.# ♣~≈~@~P♣ # #.#####  #.# ♣♣P♣≈≈≈≈≈≈~~~♣..# #.<....  #.##♣~PПh1≈~~~♣..# #.#####  #.##.P≈≈~~~P♣#######...... Пh'2 #.##.♣♣~~~≈≈≈P~~♣~............##  #.##.♣♣~♣P~~~♣~~♣♣.#######..#  #.##.♣♣~~~♣~~~♣~~♣.............# ##.#..#♣~P~~~~~PP~♣.###.....#.#. ....∩##♣~~~~~~~~P♣..###...#.....#Пhu=Пhd@78.2 (1.6) _ПhFПhFHџh)wP~P~~♣### ### #..џhb*P~♣~~♣...# ..# ##.~~≈≈≈~P~~♣#.# #.#.###~≈≈≈≈~l~~♣#.######.#.....P≈≈≈≈≈~~~~♣.....##.#####.~~~♣♣###......####~P♣♣###.#....÷.... ≈џh*~P~♣.........##### #.# ♣~≈≈@P..######....... #.# ♣~≈≈≈≈≈≈≈~~~P♣.# #.###### #.# ♣♣P♣≈≈≈≈≈≈~~~♣..# #.<..... #.##♣~P~≈≈≈≈≈≈~~~♣..# #.###### џh*M#.##.P~~~≈≈≈≈≈~~~P♣#######....... #.##.♣♣~~~≈≈≈P~~♣~............# #.##.♣♣~♣P~~~♣~~♣♣.#######..#.#џhB+#.##.♣♣~~~♣~~~♣~~♣.............## #.#..#♣~P~~~~~PP~♣.###.....#.#...џht3џhK4џh>1~~lџh>3lџh6AI=9.8Kinetic Grapnelџh4HџhkJJ _The frilled lizard hisses angrily. You hear a shout!џhW џh\ џh_ џhb R _No reachable target in view!ҟhҟhP~P~~♣### ### #.. lwrm3 the Fabricator~~P~♣~~♣...# ..# ##. Mountain Dwarf~~≈≈≈~P~~♣#.# #.#.###. Health: 48/48 ========================ҟhZ ~≈≈≈≈~~~~♣#.######.#..... Magic: 9/9========================P≈≈≈≈≈~~~~♣.....##.#####. AC: 2Str: 15~≈≈≈≈≈≈~l♣♣###......####. EV: 10Int: 15≈≈≈≈≈≈≈~P♣♣###.#....÷.... SH: 0Dex: 8≈≈≈≈≈≈≈≈~P~♣.........##### XL:  6 Next: 34% Place: Dungeon:3 ҟh K#.# ♣~≈≈≈≈≈≈≈≈≈@P..######....... Noise: =--------  Time: 2739.8 (0.0) #.# ♣~≈≈≈≈≈≈≈~~~P♣.# #.###### a) +0 hammer ҟh $#.# ♣♣P♣≈≈≈≈≈≈~~~♣..# #.<..... Cast: Kinetic Grapnel ҟh @#.##♣~P~≈≈≈≈≈≈~~~♣..# #.###### Water #.##.P~~~≈≈≈≈≈~~~P♣#######....... ҟh%!#.##.♣♣~~~≈≈≈P~~♣~............### l   frilled lizard ҟhE!#.##.♣♣~♣P~~~♣~~♣♣.#######..#.## #.##.♣♣~~~♣~~~♣~~♣.............## ҟha!e#.#..#♣~P~~~~~PP~♣.###.....#.#... _You see here a +0 ring mail.  ҟh}!RYou enter the shallow water. _Moving in this stuff is going to be slow. ҟh!_A frilled lizard is nearby! _The frilled lizard hisses angrily. You hear a shout! ҟh!=_No reachable target in view!ҟh)ҟh +ҟh#2ҟh4t _Your line of fire to the frilled lizard is blocked by a plant.ҟhb%  ҟh+You hit the plant. The plant begins to die.ҟhΞI~lҟhԠ-41.1 (1.3ҟhҟh43 _The plant is lightly damaged.ӟh 8  You sock the plant!ӟh H~lӟh /=2.4ӟh ӟh 3 _The plant is lightly damaged.ԟhըC****ԟh{A ≈≈≈lThe kinetic grapnel misses the frilled lizard.8----30ԟhHԟhKT _The frilled lizard misses you.՟h>Q  The kinetic grapnel hits the frilled lizard.՟h*E[~՟ha  You kill the frilled lizard!՟h9~~՟h7------5-4Kinetic Grapnel՟h՟h'V _A nearby plant withers and dies.՟h MP~♣##P~PP~P~~♣### ### #. ~~P~♣~~♣....# ՟h y~≈≈≈~P~~♣#.# #.#.###~≈≈≈≈~~~~♣#.######.#....P≈≈≈≈≈~~~~♣.....##.#~~♣♣###......#### ՟h P♣♣###.#....÷.... ~@~♣.........#####՟h ≈≈~P..######....... ♣~≈P♣.#######՟hB 9 ♣♣P♣.՟hc #<..... #.##♣~P~≈≈≈≈≈≈~~~♣..# #.######♣ ~♣~~~♣~՟h ՟hh 4-6.0 (1.6՟h ՟h  PP~♣ ##~P~PP~P~~♣### ### #~P~♣~~♣...# ..# ##՟h7  ~~≈≈≈~P~~♣#.# #.#.### ~≈≈≈≈~~~~♣#.######.# P≈≈≈≈≈~~~~♣.....##.##### ~≈≈≈≈≈≈~~♣♣###......#### ≈~P♣♣###.#....÷ ≈@~~♣.  #.# ♣~≈~P..######  #.# ♣~≈~~~P♣.# #.  #.# ♣♣P♣≈≈≈≈≈≈~~~♣..# #.<  #.##♣~P~≈≈≈≈≈≈~~~♣..# #.  #.##.P~~~≈≈≈≈≈~~~P♣#######  #.##.♣♣~~~≈≈≈P~~♣~. ՟hb  #.##.♣♣~♣P~~~♣~~♣♣.#..#.##  #.##.♣♣~~~♣~~~♣~~♣.՟h ՟hzA-7.6՟h՟h֟hPM~  ~~~~P~♣♣ ##P~PP~P~~♣### ### #.~P~♣~~♣....# ~≈≈≈~P~~♣#.# #.#.###~≈≈≈≈~~~~♣#.######.#....P≈≈≈≈≈~~~~♣.....##.#~~♣♣###......#### P♣♣###.#....÷... ֟hw&~~~♣.........####≈≈~P..######...... ♣~≈P♣######.# ♣♣P♣≈≈≈≈≈≈~~~♣..# #.<....# ♣P~~~♣~~♣♣.֟h֟hR'9.2֟h֟h֟hr 3֟ht ֟hw ֟h| O---֟h} ֟h} ֟h ֟hU ֟h M8===֟h ֟h- ֟h ֟h\ ֟h ֟hd ֟h ֟hP ֟h ֟h ֟h ֟hJ ;===֟h ֟h ,֟ha ֟h ֟h ֟h ֟hޡ ֟h( ֟hģ ֟h ֟hK ֟hէ ֟h* ֟h M9===֟hB ֟h ֟h ֟h$ ֟h ֟h ֟h ,֟h ֟h) ֟h ֟hI ֟h ֟h ֟h ֟h~ ;===֟h ,֟h ֟h (֟h ֟h ֟h  You enter the shallow water.Water ֟hq _Moving in this stuff is going to be slow.֟h. ֟h ֟h ֟h ֟h8 ֟h7 ֟h ֟h3 ֟hU n֟hn ֟h ֟h ֟h ֟h+ ֟hJ ֟h ֟h8 ֟hT ֟h ֟h (֟h ֟h ֟h A  You enter the shallow water.֟h\ ?Water ֟h ֟h N _Moving in this stuff is going to be slow.֟h ֟h  ♣ ######  .....  ...###. #># ## ♣♣#....... ..#.#~♣♣~@########. ## #~♣P~~♣~........  ֟h1 =#~♣~~~~~P#######.  #~~~~P~~P~#  ♣~~~~~P~~~♣ g~~~~~~P~♣♣#g   goblin (polearm, wandering) ♣~~P~PP~P~~♣### ### ֟hY -♣~~~~P~♣~~♣...# ..# ♣P~~≈≈≈~P~~♣#.# #.#.#֟h !֟h \82.4 (33.2))֟hN -4.0 (34.8֟h8 ֟hr v _A goblin comes into view. It is wielding a +0 trident.ןh X  ######  .....  ...###. #> # ## ♣♣#.......  #.#~♣♣~@#  #~♣P~~♣~........  #~♣~~~~~P#######.  #~~~~P~~P~#  ♣~~~~~P~~~♣  g~~~~~~P~♣♣#  ♣~~P~PP~P~~♣### ###  ♣~~~~P~♣~~♣...# ..#  ~♣#.# ןh, ######  .....  ...###. #> ןh1-*# ## ♣♣#.......  #.#~♣♣~@#  #~♣P~~♣~........  #~♣~~~~~P#######.  ןh-#~~~~P~~P~#  ♣~~~~~P~~~♣ g~~~~~~P~♣♣#  ןh.♣~~P~PP~P~~♣###  ♣~~~~P~♣~~♣...#  ~♣#.# ןh6ןh9ןhA؟h0] _A goblin is nearby!ٟhH  ###### ..... ...###. # # ## ♣♣#.  #.#~♣♣@~##.  #~♣P~~♣~. #~♣~~~~~P#.ٟh $ #~~~~P~~P~# ♣~~~~~P~~~♣.g~~~~~~P~♣♣#♣♣~~P~PP~P~~♣### ### ♣~~~~P~♣~~♣...# ..# ♣P~~≈≈≈~P~~♣#.# #.#.ٟh ٟhL ٟh; Ng~ٟh 75.6 (1.6) _ٟh7 ٟh ٟh ######..... ...###.## ## ♣♣#........#~♣♣~~########. # #~♣P~@♣~....... #~♣~~~~~P########~~~~P~~P~# ٟh S♣g~~~~P~~~♣.~~~~~~~P~♣♣#♣♣~~P~PP~P~~♣### ### ♣~~~~P~♣~~♣...# ..ٟhL ♣P~~≈≈≈~P~~♣##.#.~P~≈≈≈≈~~####ٟh ٟh9 9~gٟh A7.2Kinetic Grapnelٟhb ٟh ڟhII****ڟhI~~~gڟh6c8---=80ڟhڟh\ _The kinetic grapnel misses the goblin.ڟh I****ڟhڟhi~~g~ڟh;b7------9ڟh&ڟh)\ _The kinetic grapnel misses the goblin.۟h| ** , grapneled)The kinetic grapnel hits the goblin.۟h ۟hQg~~۟h*d6-----90۟h۟h$a _The goblin is moderately wounded.۟h@ B****۟hPg~~~۟hLc5-----1۟hR۟hg\ _The kinetic grapnel misses the goblin.ܟhk( ###### ..... ...###.  # ## ♣♣#.......  #.#~♣♣~~##.  #~♣P@~♣~. #~♣~g~~~P#######.ܟhk #~~~~P~~P~# ♣~~~~~P~~~♣  .~P~♣♣##♣♣~~P~PP~P~~♣### ###  ♣~~~~P~♣~~♣...# ..# ♣P~~≈≈≈~P~~♣#.# #.# ~P~≈≈≈≈~~~~♣#.######.#ܟh%w  The goblin barely misses you.The goblin splashes around in the water. x3ܟh&y,2.8 (1.6ܟhܟhӃL _The goblin misses you.ܟh  )Your unstable footing causes you to fumble your attack.  The grapnel comes loose from the goblin.  The goblin hits you with a +0 trident.ܟh/ Z6-4.1 (1.3ܟh% ܟh( > _The goblin splashes around in the water.ݟh o\  Your unstable footing causes you to fumble your attack.ݟhp`4--5.4ݟhwݟhz< _The goblin hits you with a +0 trident.ݟh![ _The goblin hits you with a +0 trident.  You closely miss the goblin.  The goblin is moderately wounded.  The goblin hits you with a +0 trident.  splashes around in the water. x2ݟhG38----6===6.7ݟhmݟh< _The goblin hits you with a +0 trident.ݟhu  You sock the goblin!  You kill the goblin!ݟhjf)ݟhc8.0Kinetic Grapnelݟhݟh ( _You hear a splash.ߟh  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2           b - Maces & Flails   2.0   2.1  +2   k + Forgecraft8.5   6.4  +2   c - Axes   1.0   0.7  +2       d - Staves   1.0   0.8  +1       e - Unarmed Combat   0.0  ߟh[36m 1.0   0               f - Short Blades   0.0   1.4  -2               g - Armour   0.0   0.8  +1      ߟh h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2  ߟh        ߟha    ߟh?l    ߟh        ߟh        ߟh        ߟha    ߟh>The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  ߟh`[?] Help[=] set a skill target  ߟh}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsh{hh$lwrm3 the FabricatorMountain DwarfHealth: 38/48 ===================-----######Magic: 6/9================--------.....AC: 2h%UStr: 15...###.EV: 10Int: 15# ## ♣♣#.......SH: 0Dex: 8#.#~♣♣~~########.XL:  6 Next: 35% Place: Dungeon:3#~♣P@~♣~........Noise: =--------  Time: 2798.0 (0.0)#~♣~)~~~P#######.a) +0 hammer#~~~~P~~P~#Cast: Kinetic Grapnel♣~~~~~P~~~♣Water h%j.~~~~~~~P~♣♣##♣♣~~P~PP~P~~♣### ### h&D♣~~~~P~♣~~♣...# ..# ♣P~~≈≈≈~P~~♣#.# #.# ~P~≈≈≈≈~~~~♣#.######.# The goblin hits you with a +0 trident.  The goblin splashes around in the water. x2 hA&I_The goblin hits you with a +0 trident.  You sock the goblin!  hd&MYou kill the goblin! _You hear a splash.h,hO.h2hR4hr\ 3h] hd` hc ;9he hf hxh hj hj hm hp h|p hp E40=hr ht ,hu hTw hw hpx hy huz N7==h{ h} h<~ ha~ N1=h hH h h hR h h| h h #2hč E===h hd h hO h hJ h_ h, hn hO h hX h| N3=h h h h1 08===hG hE h Bh h h hF h 54=hѷ hչ h h ;===h# h h h h h` ?5=h hy h hL hc h hT hd h h[ #9h *===h[ h h' #6hK (=hO h h h h h^ hs h h #7h E====h h h h h h h( h he h h a8=h h 1 _HP restored.hk h h> h hO hy h h h i#..#..♣#.. ~#.. ♣####..####### ♣hZ ..)........ # #.....###.. #>## ## ♣♣#@....... ...-834.2 (36.2)h #.#~♣♣~~########. ####~♣P~~♣~........#~♣~)~~~P#######.#~~~~P~~P~#♣~~~~~P~~~♣h .~~~~~~~P~♣♣# #♣♣~~P~PP~P~~♣### ### h f♣~~~~P~♣~~♣...# ..# h&! h" R-5.8 (37.8h& h3) # _Found a club.៯h/ ៯h[/ ៯h0 ៯hH4 ៯h6 ៯h: O=៯hs; ៯hD  g..# #..#៯hD   #..#  #..# #..#   #..#  #####..####### ៯hD 9 #...). ៯hE ...###.....###. #>៯h4E  ## ♣♣#.........៯h\E x #.#~♣♣~~########. ##៯hE  #~♣P~~♣~........ #~♣~)~~~P#######.g   goblin (asleep)៯hE i #~~~~P~~P~# ♣~~~~~P~៯hE \.~~~~~~~P~♣♣#៯hQ 16.8 (1.0)៯h"R +7.8 (2៯h}X ៯h^ u _A goblin comes into view. It is wielding a +0 dagger.㟯h4 ..?# g..# #..# #..#  #..# #..# #..#  #####@.####### #...)....... ....###.....###.. #.# ## ♣♣#....... .㟯ha.#~♣♣~~########. # #~♣P~~♣~........ #~♣~)~~~P#######. #P~# ♣~~♣㟯h֝v  Found a scroll labelled QOEPOT YDAVOPN.㟯h@_.gg㟯h4==8.8 (1㟯h㟯h߭( _The goblin shouts!㟯hdv^###?..g #@.# #####..####### #...).........  ....###.....####.# ## ♣♣#........ .#.#~♣♣~~######### #~♣P~~♣~.......♣~)~~~P#######.#~~~~P~~P~#㟯hw㟯h&.g㟯h׀F--9Kinetic Grapnel㟯h㟯h㟯h###?..g #..# ####..####### #...)............###.....####㟯h, b.# ## ♣♣#........ .#.#~♣♣~~######### #~♣P~~♣~.......♣~)~~~P#######.㟯hR!㟯h(&.g㟯h+*B--40㟯h=/㟯h0䟯hT,I  The kinetic grapnel hits the goblin!䟯h3C)䟯h䟯h8---=1Kinetic Grapnel䟯h䟯hJ _You kill the goblin!䟯h 䟯h 䟯hS 䟯h H _No target in view!埯h埯h埯h埯h埯h: _埯h埯h 埯h埯h埯h埯hb 埯h!埯hq"9---埯h#埯h%埯h&埯h9'埯h)埯hI)埯h_*埯h+埯h+埯hE,埯h?.埯h.埯h.F9===埯h0埯h53埯h.5埯hd5埯h6埯h:9埯h;埯hK;埯h<埯h>埯h@,埯hB埯hC埯hE埯h(F;===埯hG埯hnK埯hM,埯hN埯hR埯hS埯hT埯hX _e - 4 scrolls labelled QOEPOT YDAVOPN (gained 1)埯hZ埯h[埯h.\埯h7^埯h_埯h`埯hea埯hb埯hc埯hc埯h]d埯hf埯hg埯h0h埯hh埯h$j埯h@k埯hk埯hqn埯h|r埯hs埯hs埯hTt埯hu埯h#x,埯hO{埯hF|埯h }埯hF}埯h}埯ha埯h>埯hހ埯h埯h埯h埯h˅埯h埯h埯h埯h埯h埯hލ埯h埯hϏ埯h埯h埯hʔ埯h埯h>埯hE埯hΙ埯h埯h埯he埯h埯he埯h埯h埯hȤ埯h埯h埯h埯h埯h埯h埯h埯h{,埯h埯h埯h埯h埯hD埯h埯h埯h 埯h埯hں埯h埯hŻ埯hL埯hS埯h 埯hF埯h־埯h埯h,埯hh埯h埯h埯h埯hn _d - 3 yellow potions (gained 2)埯h^埯h,埯h2埯hT埯h埯h埯h4埯ht,埯h埯h1埯h埯h埯h埯h埯hW,埯h埯h 埯h埯h埯h埯h埯h0### .# ##...#### ##.##.# #..###. ...#.# #..##. #.##.## #..##. ###.##..###..#埯hg#. #.....#......####.##.....####...#..####.................##....@........###.####-86.8 (45.0)#.##..#.....#.# #.#.#~埯h #.?#######.# #..#~♣ #..# #.# #.#~♣~ #... #.# .##~~~ 埯h##.. ♣~~~  ... #.# .~~~~ 埯h+ #..> #♣♣~~P  ♣~~~ 埯h:埯hF-7.8 (46埯h埯hk; _Found a stone staircase leading down.柯hh柯h柯h柯h柯hu,柯h,柯h柯h柯h柯hOx#. ...#.# #..# . #.##.## #..# ###.##..###.#.....#......#####.....####...#..####.................#.............###.####柯h'#.##..#.....#.# #.#.#~ #.@#######.# #..#~♣ #..# #~♣.. #.# .##~~~#... ... ♣~~ ..... .~ #..>#. #♣♣~~P#...#.# ♣..... # ♣P~~~P~≈柯h19.8 (2.0)柯h;,90.8 (3柯h柯hd _q - a scroll labelled JUTOR AMA INOI柯h 柯hX 柯h 柯hK 柯h 柯hL ,柯h 柯h?) ###.##..###.....#......#####.....####...#..####...........#.............###.####.##..#.....#.# #.#.#~ #..#######.# #..#~♣ #..## ~♣.# #.# .##~~~1.8 (1#...# ... ♣~~ ......# #.# .~>#.# #♣♣~~P.##.#.###[...~PP≈ P~~≈ 柯h2 柯h4 +2.8 (2柯h: 柯h< $ _Found a cloak.矯h{矯hM|矯h}矯hK矯hi矯h,矯h矯h]矯h矯h矯h矯h3矯hf矯h矯h矯h矯h-矯hZ矯h矯h#矯h矯h矯h%R  There is a stone staircase leading down here.矯h矯h _矯hK矯h矯h矯hJ矯hx矯h矯hW#..#######.# #..#~♣P~矯h$D#..## #.# #.#~♣~)~#...######.##.##~~~~P ##...# ♣~~~~~ #......# #.# .~~~~~~矯h] ##..>#.# #♣♣~~P~P#.###...#.# ♣~~~~P..........# ♣P~~≈≈#.###.#@### ~P~≈≈≈矯h׿#[...J...). ~PP≈≈≈........:...# P~~≈≈≈Kinetic Grapnel####..$....... ~≈≈≈≈矯h..#.#####.. ≈≈≈≈≈####.# #.# ♣~≈≈≈≈≈ J   endoplasm (asleep)矯hOG #.# ♣~≈≈≈≈.# #.# ♣♣P♣≈≈≈#.##♣~P~≈≈≈矯hz 9.8 (7  An endoplasm comes into view.矯h-900.8 (8矯h矯hL _Found a short sword and a parchment of Mephitic Cloud.蟯h  *J  grapneled)The kinetic grapnel hits the endoplasm.  The endoplasm is severely wounded.蟯hZJ.8---=1.8 (1 _The endoplasm quivers.韯hw=]  The grapnel guides your strike. You thump the endoplasm!韯h!AA.韯h\A)韯hG563.1 (1.3韯hG9Kinetic Grapnel韯hN韯hQM _You kill the endoplasm!꟯h꟯hF꟯h꟯h"꟯h"꟯h&,꟯h'꟯h)꟯h2,꟯h,9---꟯h.꟯h1꟯h1꟯he3꟯h8B꟯h9꟯h;:꟯h;꟯hK>꟯h>M9===꟯hn@꟯h,H꟯hH꟯h\I꟯hJ꟯h"M꟯h%O꟯hmO꟯hP꟯h}S꟯h^#...#....... ♣~~~~#......# #.# .~~~~~꟯h^#..>#.# #♣♣~~P#.###...#.# P..........# # ♣P~~≈≈꟯h^#.###.#.#####.# ~P~≈≈≈꟯h^[.......). ~PP≈≈≈#:...# P~~≈꟯h _####..@....... ~≈-꟯h#_<.....#.#####.. ≈≈꟯h9_#######.# #.# ♣~≈≈꟯hO_^#.#꟯hd_tw   ribbon worm (asleep)꟯hy_j#.# #.##.P~~~≈≈≈꟯h_#w# #.##.♣♣~~~≈≈#.##.♣♣~♣P~~꟯hj~ 12.1 (9.0  A ribbon worm comes into view.꟯hxmI-3.1 (10.0)꟯hgt꟯hw| _Found a stone staircase leading up. _You see here 8 gold pieces.쟯hޫww.===4.0)쟯hγ쟯h> _You now have 148 gold pieces (gained 8).ퟯh#.# #♣♣~~P~P#.###... ♣~~~..........# # ♣P~~≈≈#.###.#.#####.# ~P~≈ퟯhz #.###[.......). ~PP#.........:...# P~~#####.......... ~≈<.....#@#####.. ≈#######.# #.# ♣~♣♣P♣#♣~P~w.P~~~ퟯhz 9.♣♣~~~ퟯhz 0♣P~~~~♣ퟯh\| ퟯh <w.ퟯh =5Kinetic Grapnelퟯh ퟯh h *** (grapneled)The kinetic grapnel hits the ribbon worm.h!zh6..w. h^8---=6ho| _The ribbon worm is moderately wounded.hN( ** The kinetic grapnel hits the ribbon worm.hh7.w. hAc7------7h'hf _The ribbon worm is moderately wounded.h * The kinetic grapnel hits the ribbon worm!hW '.hFY d6-----8hyb h1d  hdd ]_The ribbon worm is heavily wounded.h4#..>#.# #♣♣~~P~P#.###... ♣~~~..........# # ♣P~~≈≈#.###.#.#####.# ~P~≈[.......). ~PP#.........:...# P~~####.......... ~≈<.....#.#####.. ≈#######@# #.# ♣~ #w.♣♣P♣#♣~P~.P~~~♣♣~~~♣P~~~~♣..####.#..#♣~P~~hm1----9hF _The ribbon worm bites you!h ;  hu The grapnel guides your strike. You hit the ribbon worm.  The ribbon worm is severely wounded.h i2=---20.4 (1.3h h X _The ribbon worm barely misses you.hy  (catching breath)You barely miss the ribbon worm.The ribbon worm is severely wounded.h ~  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hh  5  1.7Held hh`. _You are caught in a web!h:hd--10 9220hS hh'm _The web tears apart. The ribbon worm barely misses you.h q (catching breath)You barely miss the ribbon worm.hB MThe ribbon worm is heavily wounded.h% &  h{ The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hoh2q3=7==  5  4.0 (1.3Held hwhz. _You are caught in a web!hv~ You struggle to detach yourself from the web.h+m38--50h!hf#0 _The ribbon worm bites you.h (grapneled)The kinetic grapnel hits the ribbon worm.h\ catching breath, grapnel…)The ribbon worm is heavily wounded.  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.hl hl V6--6hh82 _You are even more entangled.h grapneled)9--10 7h  _The web tears apart. The ribbon worm closely misses you.h  The grapnel guides your strike. You hit the ribbon worm.  The ribbon worm is almost dead.hf33---8.3 (1.3h h:0 _The ribbon worm bites you.hV (catching breath)You barely miss the ribbon worm.The ribbon worm is severely wounded.h_  The ribbon worm expels a string of sticky webbing.The stream of webbing hits you but does no damage.h h h # h 5 hf  h !9.6h* Held h} h h  h hi _You are caught in a web!hN  The kinetic grapnel hits the ribbon worm.h(r†h4=--5-----7300Kinetic GrapnelhhO _You kill the ribbon worm!h h~ --1hS h C _You struggle to detach yourself from the web.hk+h8-_10 -2h3h6* _The web tears apart.hHJM......# #.# .~~~~~~ ##..>#♣♣~~P#.###...#.# ♣~~~~P..........# # ♣P~~.#.#####.# ~P~#.###[.......). ~PP.........:...# P~~#####.......... ~<.....#@#####.. #######.† ♣~≈#.# #.# ♣♣P♣≈≈≈≈#.#hJPhRX6===3hXh YhM#...#....... ♣......# #.# .~~~~~~ ##..>#♣♣~~P#.###...#.# ♣~~~~Ph"8..........# # ♣P~~#.###.#.#####.# ~P~#.###[.......). ~PP#.........:...# P~~#####..@....... ~<.....#.#####.. hB7#######.hn#†# #.# ♣~≈≈≈≈≈h #.#hhEB35=h4hAhh*} M...######.##.##~~~~P#...#....... ♣......# #.# .~~~~~~ ##..>h} G#♣♣~~P#.###...#.# ♣~~~~P..........# # ♣P~~#.###.#.#####.# ~P~###[.......). ~PPh} {#......@..:...# P~~#####........~<.....#.#####.. h} #######.# #.# ♣~≈≈≈≈≈#.#h5~ h h &5h h h8 #...######.##.##~~~~P~##...#. ♣~~~~~P#......# #.# .~##..>#.# #♣♣~~P~P#.###...#.# h ♣~~~~P~..........# # ♣P~~≈#.###.#.#####.## ~P~≈#.###[.).. ~PP≈#.:...# P~~≈#####.~≈h <.....#.#####... ≈#######.# #.#. ♣~≈h #†# #.# ♣~≈#.# #.# ♣♣P♣≈h #.# #.##♣~P~≈#.# #.##.P~~~≈#.# #.##.♣♣~~~≈h@ hr h &6hk h h9w Ihv{ h 6====h h h h hl h> h h h< h hN U7=h hϖ h %7hO )==h ho h h h8 h hd h h a8=h f==h: 9=hſ ,h h~ h 78===h h h hN L40=ht h\ h h$ h8 h h h hg h1====h h8 h h h ,h h ,h h h #2hN (=h@ h hK 79===h h h7 3=h h h+ hT h h ;===h h ,h h h' K4=h@ h ,hr h h hQ h ,hV h h2 #5hY 2=h0 hX h h{ h! h(" h# h% h& K6=h' h) h* h+ h- h'. h/ hA2 h2 h&4 h= 7=h2J 8=hBZ #...######.##.##~~~~P~##...#. ♣~~~~~P~#......# #.# .~P##..>#.# #♣♣~~P~PP~#.###...#.# hZ ♣~~~~P~♣..........# # ♣P~~≈≈≈~#.###.#.#####.##♣ ~P~≈≈≈≈~#.###[.)..♣ ~PP≈#.hZ .@:...# P~~≈80.6 (44.0)#####.hZ ) ~≈<.....#.#####...♣ ≈h [ F#######.# #.#..♣~≈#†# #.# ♣♣~≈h3[ #.# #.# ♣♣P♣≈#.# #.##♣~P~≈#.# #.##.P~~~≈hW[ \#.# #.##.♣♣~~~≈≈≈Phe hh ,1.6 (45hks 9 _Found a whip.hh\h h<hRhu,hi #...######.##.##~~~~P~~P##...#. ♣~~~~~P~#......# #.# .~P~##..>#.# #♣♣~~P~PP~P#.###...#.# h♣~~~~P~♣~..........# # ♣P~~≈≈≈~P#.###.#.#####.##♣ ~P~≈≈≈≈~#.###[.)..♣ ~PP≈≈≈≈≈~#.hOu...# P~~≈#####.)~ ~≈<.....#.#####...♣♣ ≈#######.# #.#..♣~≈#†# #.# ♣♣~≈~#.# #.# ♣♣P♣≈≈≈≈≈≈~#.# #.##♣~P~≈≈≈≈≈≈~h#.# #.##.P~~~≈≈≈≈≈~#.# #.##.♣♣~~~≈≈≈P~h\You pick up a parchment of Mephitic Cloud and begin reading...hi 12.6 (1.0)h +3.6 (2hhDG _You add the spell Mephitic Cloud to your library.hںhڽS Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft1% 2b - Magic DartConjuration22%1  c - Soul SplinterNecromancyh822%1  d - Grave ClawNecromancy32% 2  e - ScorchFire32% 2  hjf - Sublimation of BloodNecromancy32% 2  g - Forge Blazeheart GolemFire/Forgecrafth36% 4  h - Forge Lightning SpireAir/Forgecraft36% 4  hi - Maxwell's Portable Piledriver Translocation54% 3  j - Mephitic CloudhConjuration/Alchemy/Air 54% 3  k - Vampiric DrainingNecromancyhm54% 3  l - Olgreb's Toxic RadianceAlchemyh*]91% 4 5 spell levels left hL^[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exith%hõh8#...######.##.##~~~~P~~P lwrm3 the Fabricator##...#....... ♣~~~~~P~~ Mountain Dwarf#......# #.# .~~~~~~~P~ Health: 48/48 ========================hi##..>#.# #♣♣~~P~PP~P Magic: 9/9========================#.###...#.#♣~~~~P~♣~ AC: 2Str: 15..........# # ♣P~~≈≈≈~P EV: 10Int: 15#.###.#.#####.##♣ ~P~≈≈≈≈~~ SH: 0Dex: 8#.###[.......)..♣ ~PP≈≈≈≈≈~ XL:  6 Next: 37% Place: Dungeon:3h̽#.........@...# P~~≈≈≈≈≈≈ Noise: ---------  Time: 2983.6 (0.0)#####...........)~ ~≈≈≈≈≈≈≈ a) +0 hammerh<.....#.#####...♣♣ ≈≈≈≈≈≈≈≈ Cast: Kinetic Grapnel#######.# #.#..♣~≈≈≈≈≈≈≈≈h'#†# #.# ♣♣~≈≈≈≈≈≈≈~#.# #.# ♣♣P♣≈≈≈≈≈≈~ #.# #.##♣~P~≈≈≈≈≈≈~ #.# #.##.P~~~≈≈≈≈≈~ #.# #.##.♣♣~~~≈≈≈P~  hC_You kill the ribbon worm! _You struggle to detach yourself from the web. _The web tears apart. _Found a whip.  h\vYou pick up a parchment of Mephitic Cloud and begin reading... _You add the spell Mephitic Cloud to your library.hcP  Okay, then.hh_h. _h 3hq h hZ hy P _h h hG hJ hJ h h h C  You see here a +0 short sword.h a _hf h h| hd ha h h hV" h# h $ hK% h) C  You see here a +0 short sword.h, hZ-  _h%/ hA1 hG3 h3 h5 h8 h: h= ,h= h? h-@ hIA h_C h0E hiE hF hH hJ hXJ h_K hnP hQ h@R heS hU hW ,h~Y h[ hb^ ,hr_ h_e hf hg hg hh hi hi hkj hk hl h-m hn hao hp hp hq h,s hu A  You enter the shallow water.hv ?Water hw h{ N _Moving in this stuff is going to be slow.he| h} (h~ hn h h h h h, h^ hF h BhZ hz h h h h h hŎ hy h= h h/ h hZ hے h hS hH h h h= h h h h hܘ hǙ h h h h h hM h h h h[ h h` h h h$ hk h hA h hi h h2 h h hH h h h h h h® h5 hb h h_ hʰ h h1 h h= h} h h h h h+ hܴ hR h h hĶ h ,h? h h hC hy h hZ h h h# h h h h h" hT h hw h. h} hؾ h hd h h h hy h h h hO h h h9 h h h h h hW ,h h h h h h h hE h hd h h hI h h h hr h h hQ h h ho ,h h; h ,h) h h h hn h h+ ,h h hB hr h h= hk h h+ h h ,h^ h h h- h h hK h hN h h h h h? hg h h3 h h h* h hG h h h h" hS h h1 hP h h hu h2 ha h hi h h$ hp h h hh h hB h h h] hK hx A  You enter the shallow water.h ?Water h1 h You see here a +0 short sword.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.h h' h h hl h h h h ,hl hf h> hx (h h h  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water.h] ?Water h h  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow waterh 4. _Moving in this stuff is going to be slow.h h h hn h0 hk h hE h hC (h h hh h h h hn h h hH h h hB h* h h& h h h  hU h h` h h* hr h2 h h# hv h7 h h hQ h  h h h  h h hM h h ! & _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  There is a stone staircase leading down here.h! h-"  _h" h# h% hP% h% h' h( h) hW) hC* h* h* h6+ h+ hX, h, h, h6. ,h. ,hs/ h/ h0 hL0 h0 h1 h1 h1 h2 h!3 h_3 h3 hx5 h5 h16 hu6 h+7 h7 h7 h_8 h9 h9 h9 h: h: hX; h; h; h= h}> h> h> h? h*@ hZ@ h@ h/A hA hA hB hB hC ,hC hD h)E h]E hE hxF h!G h_G hG hH h)I h[I hI h}J hK hIK hK hYL hL h M hM h@O hO hP hZP h.Q hQ hQ hR hS hT hT hU hW hX hY hY hgZ hZ h[ hJ[ h[ hb\ h\ h\ h~] h] h^ hV^ h@` h` h a h6a ha hWb hb hb hOc hc hc h:d hd hDe he he hXf h)g h`g hg h1h hh hh hi hi h$j hYj hj h2k hk hk hl hl h*m h[m hm hft ht ,h6u hgv h/w hfw hw hx hDy hy hy hz h0{ hc{ h{ h| h} hT} h} h~ h hU h h h ,h[ h h h8 hs h h h6 hy h h* h` h h h$ hp h ht h h# hY h] hΌ h hH h! h hގ h hϏ hH h h hw h3 Xh! h_ Bh^ h ,h ,h ,h Bh ,hL hx h h h ,h[ h h h h h h hF h hn h! hp h0 h h( hg h h h h} h nh h h hB h6 h hB h h h A  You enter the shallow water.h ?Water h~ h N _Moving in this stuff is going to be slow.h h h h h h h h h h (h h hE h h h h$ hb ht h h ,h h h ,h h hA hn h h h} h h h] h hG h h~ h{ h hq h h ,h h ht h h h h h h h  h h h h ho h h5 h h ,hP h! h" ,h# h% h?& h|& h%' hh( hp) h) h7* hJ, h- h. h. h/ h0 h1 h1 h2 h5 h.6 h-9 h: h; h=; h; h< h= h= h> h@ hA hB h C h*E hF hF hG hI hJ h$K hK hM hM hMN hbO hQ hrR ,hWS h+T h?V hV hW h\ h~] h] h^ ha` ha ,hb hcd hPe ,he hzg hh hh hi hm hn ho ho hq h!s h~s h_t h\u hv hv hw h6 h h Xh$ Xh̪ h h^ hϬ hE hԶ hB h hʷ h¸ h& ht h h h- h hļ h h h2 hr h Xh[ h h h h h h[ ,hV h h h~ hy h ,hx h hz ,h h h* hn h h~ h@ h} h h h6 hy h h hr h h| h h ha h hs h hg h h hJ h h h hc h h h hW h h` h h hv h* h6 h h hV h0 h h h h, h h) hi h h  #.>......♣♣♣~P..#.. #######.######.♣....... #.......# #.#.#####. #.#####.# #.#.# #. hF #.# #.#.# #. #.# #.#.# ## ########.######.#.# # B.....##.#.# # #.....@......#.#.# #h t ....########......# # ... #......#  ##.....# h #.....###### #........... B   bombardier beetle (asleep) ###########. ## h33251.2 (267.6)h,28hhd _A bombardier beetle comes into view.h 4h h _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h. ~ #.>......♣♣♣~P..# #.######.♣ #.......# #.#.##### #.#####.# #.#.# # #.# #.#.# # #.# #.#.# h. #.######.#.# .B.##.#.#  #....@.......#.#.# .#......# ... #......## ##.....# #..... #.......... # h7 WBBh>: 83.2 (1.0) _h? h B hhhh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)h  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h=4hoh _You can't see any susceptible monsters within range! (Use Z to cast anyway.)hʘ h hw h F _Unknown command.h{  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hz #.>......♣♣♣~P..#. lwrm3 the Fabricator #######.######.♣...... Mountain Dwarf #.......# #.#.##### Health: 48/48 ======================== #.#####.# #.#.# # Magic: 6/9================--------hB #.# #.#.# # AC: 2Str: 15 #.# #.#.# # EV: 10Int: 15 #########.######.#.#  SH: 0Dex: 8 .B............##.#.#  XL:  6 Next: 37% Place: Dungeon:3 #....@.......#.#.#  Noise: ---------  Time: 3253.2 (0.0) .....########......#  a) +0 hammer h.... #......#  Cast: Kinetic Grapnel # ##.....#  #.....##### #.......... B   bombardier beetle h(########### # h_Unknown command.Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetleh  #.>......♣♣♣~P..#. lwrm3 the Fabricator #######.######.♣...... Mountain Dwarf #.......# #.#.##### Health: 48/48 ======================== #.#####.# #.#.# # Magic: 6/9================-------- #.# #.#.# # AC: 2Str: 15 #.# #.#.# # EV: 10Int: 15 #########.######.#.#  SH: 0Dex: 8 .B............##.#.#  XL:  6 Next: 37% Place: Dungeon:3 #....@.......#.#.#  Noise: ---------  Time: 3253.2 (0.0) .....########......#  a) +0 hammer .... #......#  Cast: [hj ^40mKinetic Grapnel # ##.....#  #.....##### #.......... B   bombardier beetle ########### #Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee.h j #.> h m   #.#.#  #.# #.#.#  #.# #.#.#    ..B      ....   #  h c==4.2 (1Winding h h} onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a bombardier beetle  You lock target on the bombardier beetle and prepare to deploy your bee. _(Press . to continue winding your bee.) hM hOX--5.  h%U h-X@ _You continue winding your clockwork bee... h hR.B h --6Kinetic Grapnel..  h h@ _You continue winding your clockwork bee... hе? y(ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the bombardier  beetle. hY ***The bombardier beetle sprays incendiary fluid at you.The burning spray hits you. h ?[y.... h?_===7Fire  h hm _You are covered in liquid fire! Move or burn! h#.>......♣♣♣~P..#.#.######.♣.#.......# #.#.#####.#.#####.# #.#.# #.#.# #.#.# #.#.# #.#.# ##.######.#.# #.y......##.#.# ##B.#.#.# #.....#......# #....  h0#......# # ##.....# #.....##.#.# h  hJ You shake off some of the fire as you move. h ;y. hU 4-----8Kinetic Grapnel h h5Z _The liquid fire burns you!hJ #.#..#♣♣~~~♣♣♣. #.>......♣♣♣~P..#######.######.♣...........h ####.####. #.# ##########.######......y## ##B...........#.#...########...#.......##########h= D..........###########.##hP  You shake off some of the fire as you move.hh B....yThe liquid fire burns you!h#3h`------9Kinetic Grapnelhsh' F _Your clockwork bee stings the bombardier beetle.hA ` #.#.#..#♣♣~~~♣♣♣ #.>......♣♣♣~P..# #.######.♣ #.......# #.#.##### #.#####.# #.#.# # #.# #.#.# # #.# #.#.#  #.######.#.#  ....B.##.#.# #..y.#.#.#  .....#......# h ( .... #......# ### ##.....# #..... # # h m  You shake off the liquid fire.h 160h hJ n _Your clockwork bee closely misses the bombardier beetle.hշ>......♣♣♣~P..########.######.♣............# #.#.##########  #.#.#hb#########.##### ....B.........###..y......########...... #..### # #####.....hݸ;########## h  Your clockwork bee stings the bombardier beetle.  The bombardier beetle bites your clockwork bee.h]&1ho _Your clockwork bee stings the bombardier beetle but does no damage.hO l #.>......♣♣♣~P..# #.######.♣ #.# #.#. #.#####.# #.#.#  #.# #.#.#  #.# #.#.# #.######.#.#.B.##.#.# ###..y.#.#.#.#......#.. #......#### ##.....# #..... #h/ ' h C * *   dormant clockwork bee (minion)Your clockwork bee stings the bombardier beetle!  Your clockwork bee winds down and falls to the ground.hj , burning)The bombardier beetle sprays incendiary fluid at you.h% h a7=====2hЋ hԎ H _The burning spray hits your dormant clockwork bee.h9 h\< ^4=---3hB hE 7 _Your dormant clockwork bee burns!hCp  Your dormant clockwork bee burns!hA$  The bombardier beetle sprays incendiary fluid at you.h0hU0===4hh*H _The burning spray hits your dormant clockwork bee.hV @#.>......♣♣♣~P..#.#.######.♣.#.# #.#.##.#####.# #.#.# ##.# #.#.# ##.# #.#.# ##.######.#.# .....B.##.#.# ###..*.#.#.# h ......#......# ..... #......# #####.....##.##h h 0---5h h 7 _Your dormant clockwork bee burns!h\ #.>......♣♣♣~P..# #.######.♣ #.# #.#. #.#####.# #.#.#  #.# #.#.#  #.# #.#.#  #.######.#.# .....B.##.#.# ###..*.#.#.# ......#......# .....h #......# #### ##.....# #..... # hF  Your dormant clockwork bee burns!hR5===h I=--6hMh` _The bombardier beetle bites your dormant clockwork bee but does no damage.h#.>......♣♣♣~P..#.#.######.♣.#.# #.#.##.#####.# #.#.# ##.# #.#.# ##.# #.#.# ##.######.#.# .....B.##.#.# ###..*.#.#.# ......#......# ..... #......# #####.....##.##hF  Your dormant clockwork bee burns!hb.-7hYho` _The bombardier beetle bites your dormant clockwork bee but does no damage.h ^ #.>......♣♣♣~P..# #.######.♣ #.# #.#. #.#####.# #.#.# h C #.# #.#.#  #.# #.#.#  #.######.#.# .....B.##.#.# ###..*.#.#.# ......#......# ..... #......# #### ##.....# #..... # h: h`s )Your dormant clockwork bee burns!hF@-8h"hv&#  _The bombardier beetle bites your dormant clockwork bee but does no damage.  Your dormant clockwork bee burns! _The bombardier beetle bites your dormant clockwork bee but does no damage.  Your dormant clockwork bee burns! _stops burning.h#.>......♣♣♣~P..#.#.######.♣.#.# #.#.##.#####.# #.#.# ##.# #.#.# ##.# #.#.# ##.######.#.# .....B.##.#.# ###..*.#.#.# ......#......# ..... hq#......# #####.....##.##h8 hˉ&9hhM _The bombardier beetle bites your dormant clockwork bee.h9 #.>......♣♣♣~P..# #.######.♣ #.# #.#. #.#####.# #.#.#  #.# #.#.#  #.# #.#.#  #.######.#.# .....B.##.#.# ###..*.#.#.# ......#......# ..... #......# #### ##.....# #..... # hAhU6=70hZh(hKyy   h;NO6--h!ThW  You wind your clockwork bee back up and it locks its sights upon the bombardier_beetle!h#.>......♣♣♣~P..#.#.######.♣.#.# #.#.##.#####.# #.#.# ##.# #.#.# ##.# #.#.# ##.######.#.# .....B.##.#.# ###..y.#.#.# ......#......# h..... #......# #####.....##.##h o  Your clockwork bee closely misses the bombardier beetle.h The bombardier beetle closely misses your clockwork bee.Your clockwork bee stings the bombardier beetle!h!†y   clockwork bee (minion)h"7==501Kinetic Grapnelhh` Q _The bombardier beetle dies!ho #.>......♣♣♣~P..# #.######.♣ #.# #.#. #.#####.# #.#.#  #.# #.#.#  #.# #.#.#  #.######.#.# .....†.##.#.# ###..y.#.#.# ......#......# ..... #......# #### ##.....# #.....h͚P # h**   dormant clockwork bee (minion)h&2hhZL _Your clockwork bee winds down and falls to the ground.hh9hhPh07=hZh:==hhW,h8hohK8=hhh,hhhhhAhh#hhi=8===hfhvh4hhXhl _Your dormant clockwork bee falls apart.hhyhwhhgh8h};===hhhhhhh"hhh1hhhThhGM9===hhhhh*hWhhDhhYhh!h`hh|h;===h hs h hv h hhhhhhh;hhhBhh#hhHh.h hRhhh!hd!hr"h$h&h),h+hk-h-h.h0h[2,h63h6h8,h{9h#;h<h=h=h)AhAhAhbEn _d - 4 yellow potions (gained 1)hFhFhxGhIhJhiJh>KhQLhMhMhNhOhRQhQh/RhShTh9UhUhWh Yh_YhZh[hP]h]h#qhqhthjvh>whwhzh|h|hv~hhh)h`hhP,h1hh;hhKh"hhhvh'hkhh~hhhJhț _k - 7 scrolls labelled DISCHI GIN IROK (gained 1)hhQhhhh&hhhګhh6hh[hThhh;hshh5h*h5hphhhh^hܹhhK  #...... ##### <..... ####### # #  #######.. #  #....S... #  #@##  #.##  #.## #Kinetic Grapnel  #.#.# #.# #.### #... #.# #.#.. S   adder (asleep) #.# #.#.# #.# #.# #.#.# #.# #.# #.#.## #.#hv1335.2 (63.0)hByS.Sh|,6.2 (64hhY _An adder comes into view.hh18***h$,h`:S..h̻h8---=7.2 (1.0) hҿh[ _The kinetic grapnel misses the adder.h:\ (grapneled)  The kinetic grapnel hits the adder.h  The adder is lightly wounded.  The adder bites you.  You are poisoned.h6====-7------8Pois hh, _The adder poisons you!hS r  The kinetic grapnel hits the adder.h m  The adder is severely wounded.h ^4--6hR >-----9hJ h e _You feel sick. The adder completely misses you.h5*hZ{ SThe kinetic grapnel misses the adder. You feel sick.h|^3--5h|?-----40h[hz _The adder closely misses you. The adder barely misses you.h˄htr  The kinetic grapnel hits the adder.hh  The adder is almost dead.hZQ2-4hG------1hhn9 _You feel sick. The adder bites you.hs-X  The grapnel guides your strike. You sock the adder!h4l .  You kill the adder!h8c0-32.5 (1.3h 9;Kinetic Grapnelh!=h?$ _You feel sick. h -39=- h  _You feel sick.  You feel sick.8=-5=== h ) _You are no longer poisoned.9 hL  h+ j40==== h}  h  h0  h  h  h3  h  h  h(  h  h  h. U1= h(!  h{!  h! O6=== hG"  h#  hj#  h#  h$  h% 52= h]%  h%  h&  h&  h,'  h'  h)( ;=== h(  hm)  h)  h,*  h+  hZ+ #3 h+ 2= h+  h- B h.  hG/  h/  hP0  h0  h1  h1  hv2 #4 h2 Y=7== h8 5= hn:  hz>  h> :== h,?  h?  h?  h5@  h@  hA  hoA  huB  hB 56= hC  hwC  hF 8=== hcG  h8H  hvH  hH N7= hOI  h\J  hJ  h$K  hVL  hL  h M  h3N  hN %=== hN  h)O  hIP  hP #8 hP (= h^Q  hXR  hR  hS  hT  hgT  hT  hBV  hV  hW  hGX  hX #= h%Y F9=== hY  h [  h\  hf\  h\  h^  h^  hD_  h_  hCa  h+b  hhb  hb  h d  he  hke ;=== he  hJg  hh  hUh  hh  hPj  h6k  hk  hl  hm  h[n  hn  hn  ho  hVp  hp  hp  h:s  hqt  ht  hu  hw  hx  hnx  h y  hCz  hG{  h{  h v h  h , hD  h!  h  hώ  h  h6  h  hҕ  h  hҖ  h}  he  h  h  h  h  h7  hu  hy  hO  hǢ  h  h  h  h  hX  hA  h  hV  h  h,  hذ  h  h,  h  h  h  hm  h6  h@  hl  h  h  h8  hx  hܾ  hҿ  hQ  h  hY  h5  h:  h6  h  h  h  hd  h  hT  h  h  h"  h  h%  hT  h  h`  h  h  hW  h!  h  h  h , h  h , h  h  h  hH  h  h  h  h  h  h  h4  hn  h  hT  h2  h  h  h n h  h  hV  hR  h  he  h  h  h  hK  h  hj  h  hp  h  h  h  hm  h(  h  hv  h  h(  h0  hW  h  hC  hf  h  h  h[  hx  h5!  h!  h"  hn%  hX'  h'  h$)  h+  h-  h.  h.  hb1 %  h1 -There is a stone staircase leading down here. h2  h3  _ h4  hV5  h6  h6  h8  h:  h,=  h=  h.?  hAA  hC  hD  hE  hI  hJL  hL  hzN  h9Q  hT  hT  hW  hY  h[  h-\  h]  h_  h b  hib  hc  he  hg  h>h  hi  h~k  hm  hm  hJo  h9q  hns  hs  hu  hAv  hiw  hw  hpx  h  h(  h  hb  h  h*  hu  h  hz  hx  hLj  h;  h׊  h  h  hg  h  h  hX  h  h  h  ha  h  h\  hӔ  h  h`  h  h)  hb  hܗ  h  h  hh  h  h  hh  h  h  h  h  hg  h  h  h%  hq  h  h  h  h  h  h  h  h8  h  h  hˬ  h!  h=  h  h]  h  hŲ  h|  h  h  h  hM  h  hn  h  h  h  h  hT  h  hT  h  ht  h"  h  h  h7  h8  h  h  hx  h  hI  h  h  h  h  h*  h  ha  h  h  h  h  h  h  h  h.  hj  h  h|  h  h  h  h  h  h-  hb  h  h(  h|  h  h  hR  h{  h  h  hU  h , h^  h  h@ , h  h`  h  h  h  h  hb  h  h#  h/  h@  h  h0  hQ  h-  hr  h  h  h  h&  h_  hk  h  h%  h  hk  h  h  h]  h@  h  h  h   h  h  h  hv  h  hs  h  h  h!  h-#  hx#  h#  h%  h% , hz&  hz'  hg(  h(  h)  h7+  hn-  h-  h /  hg1  h3 , h5  h"8  h9  hH:  h;  h=  hG@ , h#B  hH <  You see here a +0 whip. hJ A  You enter the shallow water. hjK ?Water  hL  hN N _Moving in this stuff is going to be slow. hR  h~R  hS  hU  hW  hX  hxY  hoe  h%g  hg  hj  hp  h t  h|t  hw  hz  h| > h ~  h8 <  You see here a +0 whip. h  h  _ h…  h  h9  hx  hz  hH  h5  hl  hp  h  h  h&  h  hΘ C  You see here a +0 short sword. h=  hښ _ h;  h  hj  hǞ  h0  h  ha  h  h  h  h  h  h  h  h  hس  hj  h  hT  h  h  h  hz  h  h  hW  hw , h  h  he  h  h  h  h , h  h  h , h}  hr  h  h  h  h  h  hN  h~  h  ht  h  hj  h  h  h:  h  h  h  h  h  h5  h;  hj  h/  hC  h  h  hd  hG<  You see here a +0 club. hj h _ h hV h`  h  h  h  h hc h hR h, h h hR h h h' hK, h ht hR h h h/  h! hU! h" h# h#&B h3' h' h( ht( hY) h) h.* h* hM+ h+ hN, h, h$- h . h]. h. h/ hF0 h0 h0 h[1 h1 h2 hB2 h2 h3 h3 h4 h4 hS5 h5 h5 hr7 h8 h8 h9 h< hN?A  You enter the shallow water. h??Water  h@ hN _Moving in this stuff is going to be slow. h"O, hO hP hQ hQ h:R hS hUU hU hV hX h##..#........#     You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.- _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring."h"hWhere to? (Tab - D:3 @ (x,y), ? - help)  D - Dungeon #h,(#h< ####....###  lwrm3 the Fabricator####...##  Mountain Dwarf#♣♣.P♣  Health: 48/48 ========================♣~~♣#hy<i  Magic: 9/9========================♣♣~P♣  AC: 2Str: 15♣P~♣♣  EV: 10Int: 15♣♣♣♣♣~♣♣♣♣♣  SH: 0#h<Dex: 8##♣♣P♣~~.~♣♣P♣♣###h<  XL:  6 Next: 53% Place: Dungeon:3#h<$##..~~~~~~~~.@~..#  Noise: ---------  Time: 3559.1 (0.0)#h8=~#..♣P♣♣P~~.♣♣P♣♣.#  a) +0 hammer#.#♣♣♣♣♣♣.♣♣♣♣♣♣.##hb=  Cast: Kinetic Grapnel#.# #.#♣♣.♣ ♣♣...##h=  Water #.###.♣♣~.♣ #..### #h^>#.....♣♣♣.♣ #.##   ####.###.#♣♣.♣♣#.##   ......##.#.#......#######   #...#....#>##..#........#   _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow.  You enter the shallow water. _Moving in this stuff is going to be slow. _Done exploring.#ha?#h?#hJ#hL#hO[ _#hmRA  You enter the shallow water.#hR?Water #h6T#h/VN _Moving in this stuff is going to be slow.#h)W#hnW(#hW#hX#hY#hY#h:Z#h[#h[#h[#hB\#h\#hs]#h]#h]#h^#h _#hF_#h|_#h%a#hb,#h]b#hwc#hd,#hee#hf#hf#hf#h>g#hg#h\h#hh#hi#hj#hk#hRk#hk#hl#hm#hm#hzn#hqY  There is a stone staircase leading down here.#hq#hr#h,s$ _#hs#hH;4#hJ#hK#hbK#hT6 #hUP ###############  .......@....... 75.0 (15.9) ##############.  # #hU....# ###.#####.# #hU_You climb downwards.#hhW#hy[#h]a _There is a stone staircase leading up here.$hvu$hjzP _$h4{,$h{$h+|$h7}$ho}$h}$hC~$h$hD$h$h+$h$h$hh$h$h6$hm$h$h$hІ$h$h$hy$hy$h$h$h$hH,$h$h$h$h$h$h$h8$ht$h$h?$h$hu,$h$h$h$h-$h$h$h$h$hlP  There is a stone staircase leading up here.$h|$hޚ _$h$hޛ$h$h,$h$h=$hr$h$h>$h>,$h$h$h$h9,$hբ$h$hѣ$h$hޤ$h>$hx$h$hN$h$h$h$hz$h,$h $hP$h,$h$hw$h,$h$hڲ$hz$h$h$h$hD$h$h׹$h$h\$h$h)$h$h$h<,$h,$ha$h$h$h/$h$hQ$h$h$h$h+,$h$hB$h $h$h&$h$hW$h$hj,$hP  There is a stone staircase leading up here.$h$h" _$hu$h$hs$h$h$h$h$h $h?$hQ$h@$hp$h$h<$h$h$h$h $h$h/$hg$h$h,$hW$hT$h3$h$h$h=$h|$h$hF $hz $h $h $h $h$h,$ht$h$h$h;$h$h$h$h$h$h&$hI$h$hs$h$h5$h$h$h!$h"$h#$h#$h$$h^%$h%$h&$h'$h)$h)$h*$h,$h-$h-$h.$h_0$h1,$h'2$h3$h+5$h5$h7$h7$hd9$h9$h6:$hF<$h=,$hr>$h @$hA$h#B$hC$hF$h H$hLH$hH$hI$hJ$h.K$hK$h(N$hO$hO,$hP$hpR$hR$h T$h>W$hX,$hX$haZ$h[,$h\$h<`$hOaB$hb$hc$hd$huf,$hCh$hh$hi$hl$h%hG$ #.# ##.#<........###########.......#%hUH ..........#####.#### ###.#####.....).....# ### ... #..#####.##.####.# #.. #..# #......%... #.. #@.# ######.####.# ..............# #.# #... #..o###$.###.#.##.###..#Kinetic Grapnel #> #..# #....##.. ...# ##.......# #... #)...###.# o   orc (wandering)#... #....## ####. #.##### ### ##%hL_ 57.0 (8.0)  Found a stone staircase leading down.%hcS%o.o%hT5===8.0 (9%h[%h]% _The orc shouts!&h# ;#########.# #<........###### #.######.......#..........#####.#######.#####.....).....# ## ... #..#####.##.####.&h$  #.. #..# #......%..##..####..########.####.....o.@.......# #.# #..##...###$.###.#.##.### #> #..# #....##.. ...# ##....... #... #)...###. #.... #....## #. ####.##.##### ## .### &h9& &h- e%.o&h. 5---9.0 (1&h5 :%&h7 'h  You hit the orc.  The orc is heavily wounded.'h1----=--60.3 (1.3'h'h`v _The orc closely misses you. The orc hits you with a +0 hand axe!'h0  You hit the orc but do no damage.The orc is heavily wounded.'h#$37'hgB------1.6'h8%'hH: _The orc hits you with a +0 hand axe.'hJ P  You closely miss the orc.'h EThe orc is heavily wounded.'hw @8=-'h !2.9'h :%'h Q _The orc closely misses you.'h 5  You hit the orc.'h& C)'h 044.2'h 9Kinetic Grapnel'h 'h G _You kill the orc!'h~v #.# #<........###### #.######.......# ...#####.#### ###.#####.....).....#  ... #..#####.##.#### #.. #..# #......%'h~5#..####..#.####.@..# #.# ##...###$.###.#.##.### #>. #..# #....###. ...# ### #... #)...### #.... #....## # ####.##.#####  .###'hu9%'hJ4-50'h]:%'hg  Things that are here: _a +0 hand axe; an orc corpse)h)+)h+)h,)h/)h2r9= _)h+3)hd3)hq4)hr7)h7)h8)h:)h;)h)<)h>)hr>L40=)hj?)h`A)hA)hB)hD)h}E)hF)hH)hH#1)hI2=)hzJ)h;L)hL)hM)hO)hPP)h]Q)hxS)hS)hT)hV)hGWK2=)h=X)h1Z)hyZ)h[)h}])h])h^)hoa)ha)hb)hd)h(e#3)he2=)hf)hXh)hh)hi)hk)hk)hl)hn)hn#4)h!o(=)hdp)hs5=)hq)h,)h)h)hK6=)hj)h)h)h)hD,)h)he)h)h/)h)hݑN7=)h)h)hD)hJ)h)hY)h)h8= _HP restored.)h )hS)h7)h$)h,)hP)h)h)hī)hM _You now have 155 gold pieces (gained 7).)h)hd9=)h)h)h)h)h)h)h,)hv)hx)hǼ,)h~)hz)h)h)hJ)h)h,)h)hM)h,)h)hy)h)h)h)h,)h)h)h)h1)h)h)hA  You see here 11 gold pieces.)hm )hQv #.#.###.....###)...###.###. #......#....## #..... ####.##.##### ####..)hv M #.#### #.. #.# #.. #.# #.. #.# #. #.# ##. #@# #..-713.2 (48.0).h......# #..#)h2w .....#### #..#..## ###..#)haw  #....... ###...#..# h   black bear (wandering))hEx  #####........#.............#.###....>...#)hy )h~ )hL  )h S_A black bear is nearby!+hi6  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.-h~ 6 #.#.###.....###)...###.###. lwrm3 the Fabricator #......#....## #..... Mountain Dwarf ####.##.##### ####.. Health: 48/48 ======================== #.#### #.. Magic: 6/9================-------- #.# #.. AC: 2Str: 15 #.# #.. EV: 10Int: 15 #.# #.. SH: 0Dex: 8 #.# ##.# XL:  6 Next: 54% Place: Dungeon:4 -h #@# #... Noise: ---------  Time: 3713.2 (0.0) .h......# #..# a) +0 hammer .....#### #..# Cast: Kinetic Grapnel ..## #####..# #....... ###...#..# h   black bear (wandering) #####........# #............. #.###....>...# _A black bear is nearby!Casting: Kinetic Grapnel (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you).h@1 #.#.###.....###)...###.###. lwrm3 the Fabricator #......#....## #..... Mountain Dwarf ####.##.##### ####.. Health: 48/48 ======================== #.#### #.. Magic: 6/9================-------- #.# #.. AC: 2Str: 15 #.# #.. EV: 10Int: 15 #.# #.. SH: 0Dex: 8.h B #.# ##.# XL:  6 Next: 54% Place: Dungeon:4 #@# #... Noise: ---------  Time: 3713.2 (0.0) .h......# #..# a) +0 hammer .....#### #..# Cast: Kinetic Grapnel ..## #####..# #....... ###...#..# h   black bear (wandering) #####........# #............. #.###....>...#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a black bear (wandering, hasn't noticed you)  .hBYou lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.).hsJ8 ....###)       #.#  #.#  #.#  #.#  #@#  ..h    ..##  h.h KH >.hLc==4.2 (1Winding .h+R.hT   Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a black bear (wandering, hasn't noticed you)  You lock target on the black bear and prepare to deploy your bee.  (Press . to continue winding your bee.) _The black bear growls angrily..h5 .h i..h X--5. .hT .h @ _You continue winding your clockwork bee.../h/hhh   black bear/h--6Kinetic Grapnel.. /h/hJ @ _You continue winding your clockwork bee.../hO y.h(ally target)y   clockwork bee (minion)7 _With a metallic buzz, your clockwork bee launches itself at the black bear.0hU M.......#.## ##.......##.##.#.###.....###)...###.###......#....## #...####.##.##### ###.####...0hV  #..#.# #y......h.......#####..#..##y   clockwork bee (minion)#####............0hV 0hY 0hnc  $yYou swap places.  Something closely misses your clockwork bee.Something barely misses your clockwork bee.0hoe _8Kinetic Grapnel0hk 0hSn v _Something claws your clockwork bee but does no damage.1h #.###.....###)...###.###. .#....## #....###.##.##### #### #.####  ##.#......S.hy.#.....###..## #### #.......###...#..# h   black bear (ally target)#####......S   ball python (constriction, distracted)..... y   clockwork bee (minion)###....>...#  A ball python comes into view.1h! a .S S)Your clockwork bee stings the black bear!  The black bear closely misses your clockwork bee. x2  The black bear misses your clockwork bee.1h) E=9Kinetic Grapnel1h  1h _Your clockwork bee stings the black bear! _You see here 11 gold pieces.4h@4hk  Your clockwork bee stings the black bear.  The black bear closely misses your clockwork bee. x24hQ4h'204h4h}f _The black bear barely misses your clockwork bee.5h85hNC. y   clockwork bee (minion)closely misses your clockwork bee. x2 _The black bear barely misses your clockwork bee.  Your clockwork bee barely misses the black bear.!  The black bear bites your clockwork bee.  5hD&15h_J5hL_ _The black bear misses your clockwork bee.5hF N  Your clockwork bee stings the black bear!5hg Y  The black bear dies!5h +S*S   ball python (constriction)*   dormant clockwork bee (minion)5h= 7==90-2 _Your clockwork bee winds down and falls to the ground.5h 5h k _Your Forgecraft skill increases to level 9!7h9&yy   7hS'a6---7hh.7h0  You wind your clockwork bee back up and it locks its sights upon the ball _python!8h , ally target)Your clockwork bee completely misses the ball python.The ball python completely misses your clockwork bee.The ball python barely misses your clockwork bee.8hԏ.=38hA8hg _Your clockwork bee barely misses the ball python.8h|n O  Your clockwork bee stings the ball python.8hy †y   clockwork bee (minion)8h} o1-4Kinetic Grapnel8h 8h K _The ball python dies!9hYj .#....## #....###.##.##### #### #.####  ....##.#.....##$........†y###### #### #.......###...#..######...........###....>...#............9h3 **   dormant clockwork bee (minion)9h @-59h9hqL _Your clockwork bee winds down and falls to the ground.:h#.#.#####)...###.###......#....## #...####.##.##### ######.  #..... #.#.#.....##.†*....#### ..##:h####..# #....... ###...######............###....>...#:hC--67.2 (2 _You now have 166 gold pieces (gained 11).:h4 J .#....## #....###.##.##### #### #.####  ....##.#.....#........†*###### :h4 #### #.......###...#..######...........###....>...#............:hI A8.2 (1:hM :hP ;h4;h;h  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)... # #.###....> #=hb=hDdW7==1=h$o=hs _Found a staircase to the Ecumenical Temple.  Things that are here: _a ball python corpse; a black bear corpse=hv #......#....## # # ####.##.##### # #. #.#### #.#.# #.# .# #.# .#.[.# #.# .#.....###.# #.##.# # #†..# #.#### #.##..##.# ##### #. #.# #=hZ# P.P ###...# #.# ##### ..ß # .>. #.###....> #=h=h`-2 _=h=hJ@h3@h@h@ht@h,@h2 _Found a robe.@h3@h@h@h@h:==@hP@h @h@h`@h@hdd _Found a green potion.@h_@h^ ,@hN @h@h@h@h @hN #.......##.# #.#......†..# ........#### #.##..##.# ##### #. ##.## #.... # #P.P# ###...#@h!# ##.## #####..........P#..ß#P###.......... #..!.@....##.###....>.9.2 (7 #..#ß[.#..##.......... #.###.##..##.#####...... P.P ###.##... ..# #.#.. #... #...#### #### @h#@h/+@hW1i _There is a staircase to the Ecumenical Temple here.@he@hh@hKo@hv@hzc8===40.2 (1 _@hȁAh&  #......## #. #.....## #. #.._..# #. ##.....# ##. ##......# ## #####...#########... #......## #......# #.....## #.....##TempleAhW #..@..# #.._..#  #.....# ##.....#  #.....# ##......#  ###########...#### #......## #. #.....## #.  #.._..# #. #.....## #. #......## #. You climb downwards. Welcome to the Ecumenical Temple!Ah<===AhmAhhj-1.0 (1.8AhfnAhq _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.Ih6 Ih  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher ForgecraftIh 1% 2b - Magic DartConjuration22%1  c - Soul SplinterNecromancy22%1  d - Grave ClawNecromancy32% 2  e - ScorchFireIhΏ 32% 2  f - Sublimation of BloodNecromancy32% 2  g - Forge Blazeheart GolemFire/ForgecraftIh 32% 4  h - Forge Lightning SpireAir/Forgecraft32% 4  IhK i - Maxwell's Portable Piledriver Translocation54% 3  j - Mephitic CloudConjuration/Alchemy/Air 54% 3  k - Vampiric DrainingNecromancyIhz m54% 3  l - Olgreb's Toxic RadianceAlchemyIh 91% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitKhKh(Kh#......## #. lwrm3 the Fabricator#.....## #. Mountain Dwarf#.._..# #. Health: 48/48 ========================##.....# ##. Magic: 8/9Kh =====================---##......# ##.. AC: 2Str: 15#####...#########... EV: 10Int: 15#......## #......# SH: 0Dex: 8#.....## #.....## XL:  6 Next: 91% Place: Temple#..@..# #.._..# Noise: ---------  Time: 3741.0 (0.0)#.....# ##.....# a) +0 hammer#.....# ##......# Cast: Kinetic Grapnel###########...#######......## #.#.....## #. Kh )#.._..# #. #.....## #. #......## #.  KhQ8_Found a robe. _Found a green potion. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. KhO_There is a staircase back to the Dungeon here.KhP  Okay, then.Kh}KhKh0. _Kh KhN  Your spells (describe)TypeFailure Level a - Kinetic GrapnelForgecraft1%Kh 1  b + Launch Clockwork Bee Forgecraft1% 3 Select a spell to describe [?] help[Esc] exitLhW Lha LhUe M#......## #. lwrm3 the Fabricator#.....## #. Mountain Dwarf#.._..# #. Health: 48/48 ========================##.....# ##. Magic: 8/9=====================---Lhe K##......# ##.. AC: 2Str: 15#####...#########... EV: 10Int: 15#......## #......# SH: 0Dex: 8#.....## #.....## XL:  6 Next: 91% Place: Temple#..@..# #.._..# Noise: ---------  Time: 3741.0 (0.0)#.....# ##.....# a) +0 hammerLhf y#.....# ##......# Cast: Kinetic Grapnel###########...#######......## #.#.....## #. LhPf )#.._..# #. #.....## #. #......## #.  Lhf $_Found a green potion. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. Lhf _There is a staircase back to the Dungeon here. _Okay, then.Lh l Lh+o Lhs LhTt Lh* LhY Inventory: 5/52 gear slots Hand Weapons (go to first with ))  a - a +0 hammer (weapon)  c - a +0 dagger of holy wrath Armour (go to first with [) Lh  b - a +0 robe (worn)e - a +0 cloak Jewellery (go to first with "=)d - a ring of protection from fire Scrolls (go to first with ?)  c - a scroll labelled ARUBLO SUNOF  e - 4 scrolls labelled QOEPOT YDAVOPN  h - a scroll labelled MAMYOCR NOYLU  k - 7 scrolls labelled DISCHI GIN IROK  l - a scroll labelled BEANIERAERCH  m - a scroll labelled DURAETIUZO  q - a scroll labelled JUTOR AMA INOI Lh Potions (go to first with !)  g - a potion of magic  d - 4 yellow potions  f - 5 cyan potions  j - 2 fuming yellow potions  n - 2 golden potions [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]Mh Mh #......## #. lwrm3 the Fabricator#.....## #. Mountain Dwarf#.._..# #. Health: 48/48 ========================##.....# ##. Magic: 8/9=====================---##......# ##.. AC: 2Str: 15#####...#########... EV: 10Int: 15#......## #......# SH: 0Dex: 8#.....## #.....## XL:  6 Next: 91% Place: TempleMh ,#..@..# #.._..# Noise: ---------  Time: 3741.0 (0.0)#.....# ##.....# a) +0 hammer#.....# ##......# Cast: Kinetic Grapnel###########...#######......## #.#.....## #. #.._..# #. #.....## #. #......## #.  _Found a green potion. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Okay, then.Mh6 Mha MhT MhZ Oh1OhGDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon Ohb:: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationOh!L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance OhUHome: This screenN.Philosophy1.OhList of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesPhkPh{#......## #. lwrm3 the Fabricator#.....## #. Mountain Dwarf#.._..# #. Health: 48/48 ========================##.....# ##. Magic: 8/9=====================---##......# ##.. AC: 2Str: 15#####...#########... EV: 10Int: 15#......## #......# SH: 0Dex: 8#.....## #.....## XL:  6 Next: 91% Place: Temple#..@..# #.._..# Noise: ---------  Time: 3741.0 (0.0)#h|;49m.....# ##.....# a) +0 hammer#.....# ##......# Cast: Kinetic Grapnel###########...#######......## #.#.....## #. #.._..# #. #.....## #. #......## #.  _Found a green potion. _There is a staircase to the Ecumenical Temple here.  You climb downwards. Welcome to the Ecumenical Temple! _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. _Okay, then.PhL}PhXPhnPhYPh8Ph<  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2  Ph={         b - Maces & Flails   2.0   2.1  +2   k + Forgecraft9.3   7.4  +2   c - Axes   1.0   0.7  +2      Ph= d - Staves   1.0   0.8  +1       e - Unarmed Combat   0.0   1.0   0  PhJ>             f - Short Blades   0.0   1.4  -2  Ph>            Ph?\ g - Armour   0.0   0.8  +1       h - Dodging   1.3   3.4  -3      Ph?? i - Stealth   1.4   2.8  -2          Ph?                Ph?!            Ph@        Ph@ The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  Ph@[!] training|cost|targetsRh; o p - Conjurations   0.0   1.2  -1q - Hexes0.0   1.0   0   d - Polearms   0.0   1.0   0   r - Summonings0.0   1.4  -2   e - Staves   1.0   0.8  +1   s - NecromancyRh '0.0   0.8  +1  f - Unarmed Combat   0.0   1.0   0   t + Forgecraft 9.3   7.4  +2  g - Throwing u - Translocations   0.0   1.4  -2  v - Alchemy0.0   1.4  -2  h - Short Blades1.4  -2   w - Fire Magic0.0   0.7  +2  i - Long BladesRh 0.0   1.2  -1   x - Ice Magic0.0   1.2  -1  j - Ranged Weapons   0.0   1.4y - Air Magic0.0   1.7  -3  z - Earth Magic0.0   0.8  +1  k - Armour0.0   0.8  +1  l - DodgingRhƷ 1.3   3.4  -3   0 - Invocations0.0   0.6  +3  m - Shields0.0   0.8  +1   1 - EvocationsRh 0.0   0.8  +1  n - StealthRh 1.4   2.8  -2   2 - Shapeshifting   0.0   1.4  -2  useful|allh h T#......## #. lwrm3 the Fabricator#.....## #. Mountain Dwarfh #.._..# #. Health: 48/48 ========================##.....# ##. Magic: 8/9=====================---##......# ##.. AC: 2Str: 15#####...#########... EV: 10Int: 15#......## #......# SH: 0Dex: 8#.....## #.....## XL:  6 Next: 91% Place: Temple#..@..# #.._..# Noise: ---------  Time: 3741.0 (0.0)#.....# ##.....# a) +0 hammer#.....# ##......# Cast: Kinetic Grapnelh\ }[40m###########...#######......## #.#.....## #. #.._..# #. #.....## #. #......## #.  _Found a green potion. _There is a staircase to the Ecumenical Temple here.  h You climb downwards. Welcome to the Ecumenical Temple! _Found a blossoming altar of Fedhas. Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here. h 6_Okay, then.h hK h h hmhh[hhyh$ _hXhhhhFhhhh#,hh% _Found a radiant altar of Vehumet.  There is a blossoming altar of Fedhas here. _9=== _Magic restored. _Found a basalt altar of Yredelemnul.===h(/#  _ # .## ...##### ##......# # _53.0 (12.0)##.. ###.. #......######...######...#......### ##.#.....## ##.._..#_##.....# ###......# ##.h/ _There is a radiant altar of Vehumet here.h^ > #.....# #.....# #.._..# ##.....## ##.......## #####...###...##### #......## ##......# #.....## ##.....# #.@_..# #.._..# ##.....# #..... ##......# #...... #####...######h _ v #......## #.....# ## #.....## #.....# ## #.._..# #.._..# # ##.....# ##.....## # ##......# ##.## #hd >__h5g 84.0) _hj U__hk hR#.....# #.....# #.._..# ##.....## ##.......## #####...###...##### #......## ##......# #.....## ##.....# #..@..# #.._..# ##.....# #.....###......# #......######...######.#......## #.....# ##.#.....## #.....# ##.#.._..# #.._..# #.##.....# ##.....## #.##......# ##.## #.hJ__h&5huU__h_ _There is a radiant altar of Vehumet here.hUN  You kneel at the altar of Vehumet.h;/  --more--h] h[ Vehumet Vehumet is a god of the destructive powers of magic. Followers will gain divine assistance in commanding the hermetic arts, and the most favoured stand to gain access to some of the fearsome spells in Vehumet's library. One's devotion to Vehumet can be proven by the causing of as much carnage and destruction as possible. hf _Favour - Vehumet is neutral towards you. Granted powers:(Cost)You can memorise some of Vehumet's spells. You can gain magical power from killing. Vehumet aids your destructive spells. Vehumet extends the range of your destructive spells. [!]: Overview|Powers|Wrath [J/Enter]: join religionhhhܗ#.....#lwrm3 the Fabricator#.....#Mountain Dwarf#.._..#Health: 48/48 ========================##.....##Magic: 9/9========================##.......##AC: 2hxStr: 15#####...###...##### EV: 10Int: 15#......## ##......# SH: 0Dex: 8#.....## ##.....# XL:  6 Next: 91% Place: Temple#..@..# #.._..# Noise: ---------  Time: 3755.0 (0.0)##.....# #.....## a) +0 hammerh*##......# #......# Cast: Kinetic Grapnel#####...###############...#......## #.....# ##..#.....## #.....# ##. #.._..# #.._..# #. ##.....# ##.....## #. h}B##......# ##.......## #.  _There is a blossoming altar of Fedhas here. _Magic restored. _Found a basalt altar of Yredelemnul. _There is a radiant altar of Vehumet here. hs_There is a radiant altar of Vehumet here.  You kneel at the altar of Vehumet.hU__h hK__hD. _hh 3h$%h&h*P _h@+,h ,h34] #.._..# ##.....###.......#######...###...#####......## ##...... #.....## ##..... #.._..# #.._.. ##.....# #.....##.@....# #.....7.0 (2#####...###############.h5#......## #.....# # #.....## #.....# # #.._..# #.._..# ##.....# ##.....## #......# ##.......## #####...#########...###...#####......## #......## ##.....h8h$gR__h h4 h h h h hH h Bh h h? h'? #......## ##...#.....## ##..#.._..# #.. ##.....# #.. ##......# ######...##############......## #.....# #.....## #.....# #.._@.# #.._..# 61.0 (4 ##.....# ##.....##  ##......# ##.......#####...#########...###...#......## #......## ##...#.....## #.....## ##..#..<..# #.._..# #.h@ . #.....# ##.....# ##.. #.....# ##......# ##_h #.._..# # ##.....# ##......# ######...############......## #.....# #.....## #..... #.._..# #.._..# ##.....# ##.....###..@...# ##.......3.0 (2#####...#########...###..#......## #......## ##. #.....## #.....## # #..<..# #.._..#hi[37m # #.....# ##.....# ## #.....# ##......# ## ###########...####### #......## #...__ h@< h=3 h? h? hC hBD hD hD hE h1F hpF hF hG hH h@H hH hdI hI h.#..#ß[.#..##..........#.###.##..##.#####...#... P.P ## ##.... ..# #.#.. #... #...#### #### ʠhf ʠh ʠh -6.5 (2.5ʠh! ʠh$ _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.̠ht ̠h C  Skill  Level Cost  Apt Skill  Level Cost  Apt ̠h g a - Fighting   2.0   2.5  +1   j - Spellcasting   2.0   4.2  -2           b - Maces & Flails   2.0   2.1  +2   k + Forgecraft9.3   7.4  +2   c - Axes   1.0   0.7  +2       d - Staves   1.0   0.8  +1      ̠h%  e - Unarmed Combat   0.0   1.0   0               f - Short Blades   0.0   1.4  -2  ̠h B             g - Armour   0.0   0.8  +1      ̠hg  h - Dodging   1.3   3.4  -3       i - Stealth   1.4   2.8  -2                                  ̠h             The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help̠hI [=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets͠h͠hn͠h( #.......##.## lwrm3 the Fabricator.#......†..## Mountain Dwarf of Vehumet ..............##### Health: 48/48 ========================.##..##.###### Magic: 9/9========================͠hU #. ##.###.... AC: 2Str: 15# #P.P####...# EV: 10Int: 15.## ##.## #####...... SH: 0Dex: 8....P#..ß#P###.......... XL:  6 Next: 91% Place: Dungeon:4#..!.@....##.###....>. Noise: ---------  Time: 3786.5 (0.0)#..#ß[.#..##.......... a) +0 hammer#.###.##..##.#####...# Cast: Kinetic Grapnel... P.P ####.##... ..##.#.. #...#...########Vehumet welcomes you! ͠h4 ^_Vehumet offers you knowledge of Shock. _There is a blossoming altar of Fedhas here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.͠h ͠h ͠h ͠h ͠h͠hV Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 22% 1͠hXb - Construct Spike LauncherForgecraft1%2  c - Magic DartConjuration22%1  d - Soul SplinterNecromancy22%1  e - Grave ClawNecromancy32% 2  f - ScorchFire32% 2  g - Sublimation of BloodNecromancy32% 2  h - Forge Blazeheart GolemFire/Forgecraft32% 4  i - Forge Lightning SpireAir/Forgecraft32% 4  j - Maxwell's Portable Piledriver Translocation54% 3  k - Mephitic Cloud͠hConjuration/Alchemy/Air 54% 3  l - Vampiric DrainingNecromancy54% 3  m - Olgreb's Toxic RadianceAlchemy91% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitڠhڠhmڠhq#.......##.## lwrm3 the Fabricator.#......†..## Mountain Dwarf of Vehumet ..............##### Health: 48/48 ========================.##..##.###### Magic: 9/9========================#. ##.###.... AC: 2Str: 15# #P.P####...# EV: 10Int: 15.## ##.## #####...... SH: 0Dex: 8ڠh....P#..ß#P###.......... XL:  6 Next: 91% Place: Dungeon:4#..!.@....##.###....>. Noise: ---------  Time: 3786.5 (0.0)#..#ß[.#..##.......... a) +0 hammer#.###.##..##.#####...# Cast: Kinetic Grapnel... P.P ####.##... ..#ڠhH##.#.. #...#...########Vehumet welcomes you! _Vehumet offers you knowledge of Shock. ڠh_There is a blossoming altar of Fedhas here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.ڠhrڠhMemorise Magic Dart, consuming 1 spell level and leaving 4? Y - Yes  N - Noݠh[ݠh#.......##.## lwrm3 the Fabricator.#......†..## Mountain Dwarf of Vehumet ..............##### Health: 48/48 ========================.##..##.###### Magic: 9/9========================#. ##.###.... AC: 2Str: 15# #P.P####...# EV: 10Int: 15.## ##.## #####...... SH: 0Dex: 8....P#..ß#P###.......... XL:  6 Next: 91% Place: Dungeon:4#..!.@....##.###....>. Noise: ---------  Time: 3786.5 (0.0)#[ݠh37m..#ß[.#..##.......... a) +0 hammer#.###.##..##.#####...# Cast: Kinetic Grapnel... P.P ####.##... ..##.#.. #...#...######## _Vehumet offers you knowledge of Shock. _There is a blossoming altar of Fedhas here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.  Okay, then. _ޠhݦޠh Spells (Memorise)TypeFailure Level  a - ShockConjuration/Air 22% 1b - Construct Spike LauncherForgecraft1%2  c - Magic DartConjuration22%1  d - Soul SplinterNecromancy22%ޠh 1  e - Grave ClawNecromancy32% 2  f - ScorchFire32% 2  g - Sublimation of BloodNecromancy32% 2  h - Forge Blazeheart GolemFire/Forgecraft32% 4  i - Forge Lightning SpireAir/Forgecraftޠhu32% 4  j - Maxwell's Portable Piledriver Translocation54% 3  k - Mephitic CloudConjuration/Alchemy/Air 54% 3  l - Vampiric DrainingNecromancy54% 3  m - Olgreb's Toxic RadianceAlchemy91% 4 5 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit꠯hP꠯h꠯hU#.......##.## lwrm3 the Fabricator.#......†..## Mountain Dwarf of Vehumet ..............##### Health: 48/48 ========================.##..##.###### Magic: 9/9꠯h5========================#. ##.###.... AC: 2Str: 15# #P.P####...# EV: 10Int: 15.## ##.## #####...... SH: 0Dex: 8....P#..ß#P###.......... XL:  6 Next: 91% Place: Dungeon:4#..!.@....##.###....>. Noise: ---------  Time: 3786.5 (0.0)꠯h#..#ß[.#..##.......... a) +0 hammer#.###.##..##.#####...# Cast: Kinetic Grapnel... P.P ####.##... ..##.#.. #...#...######## ꠯hu_Vehumet offers you knowledge of Shock. _There is a blossoming altar of Fedhas here. _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _Okay, then.꠯hI꠯hMemorise Magic Dart, consuming 1 spell level and leaving 4? Y - Yes ꠯h' N - No렯hg렯h #.......##.## lwrm3 the Fabricator.#......†..## Mountain Dwarf of Vehumet ..............##### Health: 48/48 ========================렯h.##..##.###### Magic: 9/9========================#. ##.###.... AC: 2Str: 15# #P.P####...# EV: 10Int: 15.## ##.## #####...... SH: 0Dex: 8....P#..ß#P###.......... XL:  6 Next: 91% Place: Dungeon:4#..!.@....##.###....>. Noise: ---------  Time: 3786.5 (0.0)렯h+#..#ß[.#..##.......... a) +0 hammer#.###.##..##.#####...# Cast: Kinetic Grapnel... P.P ####.##렯hv... ..##.#.. #...#...######## _There is a blossoming altar of Fedhas here. 렯hY _There is a staircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here. _Okay, then.Okay, then.렯h-렯h+렯hX. _렯hX렯hkbstaircase back to the Dungeon here. _You climb upwards. Welcome back to the Dungeon! _There is a staircase to the Ecumenical Temple here.Okay, then.Unknown command.젯h|젯h~젯hʆ젯hGF _Unknown command.젯h젯h젯h젯h~젯h8젯hj: _젯h젯h% #.......##.#  .#......†..#  ........####  .##..##.#  #. ##.## # #. #P.P# ###.. #.##.###.## ##### #....P#..ß#P### #..@.>....##.###...젯h( #..#ß[.#..## #.###.##..##.#####.. ... P.P# ## ##. ... ..## #...... #... #. J   endoplasm (asleep).... #### ...J젯h7+7.5 (1젯h+8.5 (2젯hS젯hy _Okay, then.Okay, then.Unknown command. _Unknown command. _An endoplasm comes into view. _You see here a green potion.h# hN SS   ball python (constriction, wandering)p - a green potionhW +9.5 (1h h ^ _A ball python comes into view.h <   †..#      #. ##.##  #. #P.P#  #S##.###.##  #....P#..ß#P## #..@.>....# #..#ß[.#..# #.###.## ... P.P# ##  ... ..##  ..... #...  .... ####  ...JhBcF   hd†..#      #. ##.##  #. #P.P#  #S##.###.##  #....P#..ß#P## #..@.>....# hld#..#ß[.#..# #.###.## ... P.P# ##  ... ..##  hd..... #...  .... ####  ...J hTkhmhthVvd _There are monsters nearby!hD #.##.# .#......†..# ........#### .##..##.#  #. ##.## ## #. #P.P# ### #S##.###.## ##### #....P#..ß#P###hEF4 #.@..>....##.### #..#ß[.#..## #.###.##..##.##### ... P.P# ## ## .... ..## # ...... #... # .....# ####  ...J.hGhPJ.ShRH90Kinetic Grapnel _hIZh\h  #.##.# .#......†..# ........#### .##..##.#  #.###.## #h  # #.##P.P# ### #.##.###.## ##### #.S..P#..ß#P### #@...>....##.### #..#ß[.#..## #.###.##..##.##### .... P.P# ##  ..... ..## .......#...  .....######  .h >..J.hy h A.Sh( &1hߵ h hA SS)The ball python hisses angrily.  You hit the ball python but do no damage.The ball python bites you but does no damage.hC7===2.8 (1.3hJhEL hL_The ball python closely misses you. The ball python barely misses you.hf  You closely miss the ball python.hh  The endoplasm quivers.The ball python bites you. The ball python grabs you.hԪJJ.6-  0  --4.1Constr  _The ball python constricts you.h4>  You hit the ball python.  The ball python is severely wounded.hWI J. The ball python completely misses you. The ball python constricts you.hPJ hJ 4----5.4h P hR z _The ball python bites you. The ball python constricts you.h9]  You barely miss the ball python.The ball python is severely wounded.J. 0---6.7h>hBAz _The ball python bites you. The ball python constricts you.h 'You barely miss the ball python.  The ball python is severely wounded.  The ball python is moderately wounded.   but does no damage.h"  The ball python constricts you.The ball python bites you but does no damage.h' .J.h`) b39---8.0h/ h2 _ _The ball python constricts you.h ~  You hit the ball python.  You kill the ball python!hE .  Vehumet accepts your kill.The endoplasm freezes you.h$ V-10 9.3h' hR % _You are frozen.h{  You sock the endoplasm!  You kill the endoplasm!h2.hk2800.6Kinetic GrapnelhthZ _Vehumet accepts your kill.hsh .#†..#####..##.# # #.###.###P.P#htI###.##.###.## #####..#....P#..ß#P###.... #....>....##.####ß[.#..##....###.##..##.#####.... P.P# ## ..........#.....#####..##....h9|hN~+-1hi~ 0hXhh h g40=-2h! h hhh>hxhnhh#1h2=hhhhhhvhhqhhh"hbD2=hh|,hhhhhhhN3=hIhhghhhh+hh,h1h}hK4=hfhyhhZhbhhJhWh?5=hhkhhhhh'hhh&hhhK6=hhQhhzhhh hh)h2 h] h N7=h* hEhzhhh hwhzhK8=hh;1 _HP restored.hDh{h;hQh ,h5+=hN9h;h9<hw<h*=h>hY?h?hW@hhAhiBhBhAChK  #.#.# #.# .....## #.# ..#.[.# #.# ##.#.....###.# haL> ##.#.......##.#  ...#......†..#  .........#### ##..##.# ##.###.## .##.##P.P#  #.##.###.## ### #....P#..ß#P###... #..#....>....##.## #..#..#ß[.#..##... #..#.###.##..##.##hL ...... P.P# ###.........##s - a grey potionhLh:T\38.6 (36.0)9.6 (37hUhW> _You now have 173 gold pieces (gained 7).h#IhC&h(,h+,h.Bhe0h12,h3h5h7h8h8h:h <hV<h=h@h@h"AhAhvhjhhhQh,hFh h h h hkhh.hn _d - 5 yellow potions (gained 1)hhhhhhhIhhhPhNhhMhhhU!h"h[#h$h %h%h&h&h)hP*h*h}+h7.h\0h0h4h6h7h7h_8h9h:h:hr;h<h=h=h}>h?hm@h@hGAhBhChDhDhEhFh GhGhHhIhIhJhLhMh3MhMhNhOhOh]PhBQhRhRhShUhVhVhWhYhYh*ZhZh[hz\h\h0]h^h_h@`hahbhRchch dhdheh4fhfhjhkhIlhdmhJnhnhoh^ohphphph3qhqhzrhrhrhshthth'uhuhnvhvhwhxhxhyhhyh(zhzhzh'{h9|h|h|hs}h~hhhhDhсh5,hBh&hh܅,hhȆhJhthȇh}hJhh݉h-h,h-hhhhxhhghhȓhxhhh_hhbhhٖhqhh-hhhɚhhh؜hihhhŢBhhh֦hhkhh"hShhHhGh|hZhNhǰhhhh:hhhhܹh hphhXhPhh3hh hNhhxh,h h`hhhhh<,hmhQh5hph-hshhhlh}hhBhhhOhhhhhh+hOhBhhhhhhh~h? h h hohhhh"hhhhWhY,hAh!h"h-#hh$hn(h*h/*hy+h`/h0h1h=2h7h9h9h:h=h>h>h?hYBhDhcDhuEhIhKJhJhFKhNhNhEOhOhRhT,hThWhrXhXh{Yh\h]h]hp^hLahTbhbhchfhNghghxhhjhekhkhkhmhmhmhmhbohohohZphWqhqhrhcrhshthuhuhwh^xhxh}yh}g  You see here a hobgoblin skeleton.hhs _hahhhh{hhlhhzh?hh[hbhHh hAhhhUhhhhLhzhh#h͗hhhhBhhhh,hhhh^h~hhth֨hh:hhNhĴN _You now have 188 gold pieces (gained 15).h4hjhhиh4hhYhgh`hhchhWhhhh,hhhhVh&hhhhhhHhhDh]hOhhOh2h"hOhhh,hhh/hahfh;hh6hhhhhAhNhhhhh%hIhhh.hph^hh'hzh-hqh7h\hhh##.#####...####.........## ###.## #.#......### #.###.##......# #....# #......# h.#####.##......# ######.#......# ........#####.# .######.## #.# #.@# #.# 971.6 (132.0)#...# #.### ###.###...# #^§..###.##.≈##.##r#hQ`...§.≈.#.# _♣.#...# #..ß.#ht`## ##hW.§§.h2§#.h ,23h6 h6 _Found a shimmering altar of Xom.h3hZh hW hBhJhhJhh3>  There is a shaft here. _h8XhAh6EXhIhSS .######.## #.# #. #..## #.# #. #...# #.### #. ###.###...# #. ###^...###.# #### #. ##^#.≈##.##r# .....#.####.#.....≈.#.# ...?...#....≈.#_♣.#...# #@#.#....#..ß.###84.6 (12.0).......#####.#.....##<....## ####...###### #(### ...# # ## hX8_hZ,5.6 (13h_hb9 _Found a stone staircase leading up.hhlhXhh% ........#####.# #.######.## #.# #.# #..## #.#  #.# #...# #.### #.# ###.###...# #.# ###^...###.###### #.# ##^#.≈##.##r##.....#.####.#.....≈.#.#h>...?..@#....≈.#_♣.#...#0.0)##.#.#....#..ß.###........#####.#.....##<....## ####...####### #(### ...## ##h&e_6.6 (1h*8_h-; _Found a stone staircase leading down.hd? 3h'@ hB hC hG BhCH hH h J hL hM hXN hO h\ f.. ........#####. #.######.## #. #.# #..## #. #.# #...# #. #.# ###.###. #.# ###^...#hH] # #######.# ##^#.≈##.##.....#.####.#.....≈....>...@...#....≈.#_♣.#.#........##.#.#....#..ß.......#####.#.....####<....##.# ####...## #######hu]  .# #(### # ...# h] e # ##hc E_9.6 (3hf ,90.6 (4hk 8_hHn a _u - a scroll labelled NEREMN POSKhXh_XhHYh \h4]h`Bh`hFah"bhxchTdhdh4ehJfh2gh\gh2hhjh lhGlhlhnhohoh'phYrh8s,hshthuhuhkvhwh8yhpyhUzh|h=},h}hhhIhBhhnhhhh h9h؈h?h=,h{hƌh h,hۍhh7,hhh,huhh hThhhhhhh$hYhZ  There is a stone staircase leading down here. _ ##..... ....... .## #.#####.. #.. #.# #) #.# #.# #. #.# #.# #. #.# #.#  #. #.########.# ######.##.##.....#.####.>.......#...4015.6 (25.0)######.#........##.#.# ##...........#### #####<....##.#..e9;49m #########.#.. ####. ##6.6 (26 _Found a shortbow.h, 3ho hfhmhBhAhhh}h"hh{h^!hO#h#h$h&h(hD(h#)hG+hB-h-h.h7@  You see here a +0 shortbow.hL9h9 _h:hP<h=h2>h?hNBhChChGEh=GhHhHhIhKhMhkMhNhKRhShSh,UhvVhWh%XhXh\he]h]ht^hJ`hahahbhKfhbghghhhjhmh>nhrohqhs,hPthvhwhxhryhY{h}hB}huhhHh}hfh?hhhh4h h?hhh,h:hۢhhhhh>hth#hBh}hhLhݺhh1hhh,hhh7hjhhh hQhIhjhhhhLhahhh_h>,hhdhhhhohhhhhhhhnh@ h hv h{ h ,hO h h h h h) hv h ha h$ h& h& h( h8- ha. h. h0 hl5 h]8 h8 h: h? hD hOD h\F hK h9V hV hZ hcm hr Xht h{t hUu hv hw h x hx hz h Xh5 h h hч hW h h h h h hg h hE hr hȏ hK h ,h hG h hM h h hE hp hɖ h֗ hv h hN hP h h" hu hU h h' h h Xh h h h h h hH h hN hţ h h8 h5 h hץ h h hJ h{ hɩ hy h h hT h h h h hr hL h h̯ h ...##.###....>...#......... #..##...................... #..##.#####...####.........# #.###.# ##.####.#......### #.###.# #.###.##......# ......# #....###......# #.###.# #####.##......# #.# #.# #######.#......# #.# #.# #..#####.# 87.6 (71 ..###.# #.######.## #.# ##....# #.# #..## #.# ##.#### #.# #...# #.### ##.##.# ###.###...# 40m ##.##.# ###^...###.# ##.########.# ##^#.≈##.##r# ##.##.....#.####.#.....≈.#.# ....>.......#....≈.#_♣.#...#h= ;_h E _Done exploring.hzhtWhere to? (Tab - Temple @ (x,y), ? - help) D - Dungeon  T - Temple h@h@M...##.###....>...#............... lwrm3 the Fabricator #..##.......................##### Mountain Dwarf of Vehumet ...... #..##.#####...####.........##Health: 48/48 ======================== #.###.# ##.####.#......###Magic: 9/9======================== #.###.# #.###.##......#AC: 2Str: 15 ......# #....###......#EV: 10Int: 15 #.###.# #####.##......#SH: 0hMDex: 8 #.# #.# #######.#......#XL:  6 Next: 92% Place: Dungeon:4 #.# #.# #.....@..#####.#Noise: ---------  Time: 4087.6 (0.0) ..###.# #.######.## #.#a) +0 hammer ##....# #.# #..## #.#Cast: Kinetic Grapnel ##.#### #.# #...# #.### ##.##.# ###.###...# ##.##.# ###^...###.# ##.########.# ##^#.≈##.##r# ##.##.....#.####.#.....≈.#.# hM....>.......#....≈.#_♣.#...# _Found a stone staircase leading down. _u - a scroll labelled NEREMN POSK _There is a stone staircase leading down here. _Found a shortbow. _You see here a +0 shortbow. _Done exploring.hNhNh:Sh$ThWP _h:Xh^XhXhYh?Zh`ZhZht[h[hq\,h/]h]h]h]h^h_,h`h`hqahahahbhmchchchdhehHfhfhghjhhhh ihjY  There is a stone staircase leading down here.hkhlh^m$ _hnh!W 5  You climb downwards. _Blorkula the Orcula shouts!  Found a parchment of Ozocubu's Armour, 6 gold pieces and a steel ring.  There is a stone staircase leading up here.h h  #... .... #o... hy #... .  ##.... $..  #.....#####....  ...............  h ]#@....... ==99.3 (11.7) h v#s.....:.  h R#........ Kinetic Grapnel h k##......# .......hQ  ....... o   Blorkula the Orcula (wand, polearm) hx ....... s   scorpion h Z#.=.... h h3 h` hY d _There are monsters nearby!h1hhjh h7 The scorpion stings you.h.& hP****hj*hkBlorkula the Orcula points at you and mumbles some strange words.h)6.....h+p32--------100.3 (1.0) h1h& ..##.##...........÷### ..†..# #..######÷.....) ..#### #..# #.##.### #.# #####..######.##.# #.##hk" #..............#.# P.P# ###...#..######..#.### #.#### #####........###.....#.... ..ß#P###.....#..##4 .>....##.###....@...#............ ß[.#..##.........s.............## #.##..##.#####...####.........## P.P#.###.# ##.####.#......### ..##.###.# #.###.##......# .........# #....###......#s   scorpion h####.###.# #####.##......##.# #.# #######.#......# h£####.# #.# #........#####.# _The puff of flame hits you!h<--------hh*R3--1.8 (2.5hhB } _You climb upwards. _There is a stone staircase leading down here.hY  hĥCasting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h O..##.# #...........÷### lwrm3 the Fabricator ..†..# #..######÷.....) Mountain Dwarf of Vehumet ...... hw ~..#### #..# #.##.### Health: 33/48 ================-------- #.# #####..######.##.#  Magic: 6/9================-------- #.## #..............#.#  AC: 2h ,Str: 15 h P.P# ###...#..######..#.### EV: 10Int: 15 h #.#### #####........###.....#.... SH: 0Dex: 8 h= ..ß#P###....................#..## XL:  6 Next: 92% Place: Dungeon:4 h_ .>....##.###....@...#............ Noise: ---------  Time: 4101.8 (0.0) h ß[.#..##.........s.............## a) +0 hammer h W#.##..##.#####...####.........##  Cast: Kinetic Grapnel P.P#.###.# ##.####.#......### h« Q..##.###.# #.###.##......# h L.........# #....###......#  s   scorpion ####.###.# #####.##......#  #.# #.# #######.#......# h r####.# #.# #........#####.# _There is a stone staircase leading down here.  h% Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hF Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  he `Press: ? - help, Dir - move targetAim: a scorpionhH<..##.##...........÷### lwrm3 the Fabricator ..†..##..######÷.....) Mountain Dwarf of Vehumet ...... ..#####..# #.##.### Health: 33/48 ================-------- #.######..######.##.#Magic: 6/9h================-------- #.###..............#.#AC: 2Str: 15 P.P####...#..######..#.### EV: 10Int: 15 h#.#### #####........###.....#.... SH: 0Dex: 8 ha..ß#P###....................#..## XL:  6 Next: 92% Place: Dungeon:4 .>....##.###....@...#............ Noise: ---------  Time: 4101.8 (0.0) ß[.#..##.........s.............## a) +0 hammer #.##..##.#####...####.........## Cast: Kinetic Grapnel haP.P#.###.# ##.####.#......### ..##.###.# #.###.##......# .........# #....###......#hs   scorpion ####.###.# #####.##......#h#.# #.# #######.#......# ####.# #.# #........#####.#hMConfirm with . or Enter, or press ? or * to list all spells.hAiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion  hDYou lock target on the scorpion and prepare to deploy your bee.  (Press . to continue winding your bee.)h*c==2.8 (1Winding hih  Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  Aim: a scorpion  You lock target on the scorpion and prepare to deploy your bee.  (Press . to continue winding your bee.) _The scorpion closely misses you.h  You continue winding your clockwork bee...  The scorpion stings you.  You are poisoned.h 28====---3Pois Winding. h h / _The scorpion poisons you! he  You continue winding your clockwork bee...  You feel sick. hN6----4..  h h]  h;_The scorpion stings you but does no damage. h}n  With a metallic buzz, your clockwork bee launches itself at the scorpion. h$y(ally target)y   clockwork bee (minion) h>&u1==----5 h]- hS/@ _You feel sick. The scorpion stings you. x2 h݀##.######.#..# ##..........÷###†...######÷.....) ..#### #..#  hK## ####..######.# #.# #..............#.# P.P# ###...#..######..#.### #.#### ########.. . hog.ß#P###........@...........#..##  h.>....##.###....>y..#..  hß[.........s....##  hԁ{#.##..##.#####...####.........## P.P h ##.####.#..#####.######.##..  h,B............#  hMe####.## #####.#   hn4######.#..... h͆3  You feel sick. hL  hZs.  h|Your clockwork bee barely misses the scorpion.The scorpion attacks as it pursues you! h]0---6 h hΚA _The scorpion stings you but does no damage. h_###.# ##.######.#..# ##.# #...÷# .†..# #..######÷.....). .####  hs#..# #.##.# .# #####..######.##.# .## #..............#.# .P# ###...#..######..#.# .#### #####. hP###.....#. .ß#P###.#..# >....##.###....sy..#. [.#..##..# .##..##.#####...####.##  h0.P#.###.# ##.####.#...##.###.# #.###.##......#  h# #....###......#  h0d   #...÷ .†..# #..######÷.....) #..#  #####..###  #........  hJ ###...#..# #####........###.........@....... >##....sy..#.... [...............####...####....  h\ ##.####.#...  #. hk.....#   #.....#  h- ##  h6 #.# #.#   hM   #...÷†..# #..######÷.....) #..#  #####..### h[  #........  ###...#..# #####........###.........@....... >##....sy..#.... [...............####...####....  ##.####.#... hT #......#  #.....#  ##  #.# #.#  h\  h=  You feel sick. Your clockwork bee stings the scorpion! The scorpion stings you.* * * LOW HITPOINT WARNING * * *You are lethally poisoned! h13======----=7Pois  h` hW _The scorpion poisons you! Your clockwork bee stings the scorpion. h ,.# ##.######.#..# ##.# #....÷# †..#  h. #..######÷.....). #### #..# #.##.# # #####..######.##.# ## #..............#.#  h\ P# ###...#..######..#.# #### #####. h{ H###.....#. ß#P###. h #..#  h ....##.###....sy..#. .#..##. h ... h # ##..##.#####...####.........##  h* P#.###.# ##.####.#......###  hh ##.###.# #.###.##......#  h # #....###......# .###.# #####.##......#  h  h-    #...÷ †..# #..######÷.....) h #..# # #####..##  #.......  ###...#..# h Z #####........###..........@....... h r#....sy..#.................... h ###...####.....  ##.####.#......###  h 3 #.......#  h1 @ #.....#   h [....#  #.# #.#   hE    #...÷ †..# #..######÷.....) #..#  #####..##  #.......  ###...#..# h  #####........###..........@.......#....sy..#....................###...####.....  ##.####.#.... #.......#  h l #.....#   h m..  #.# #.#  h5 %  hl @* * * LOW HITPOINT WARNING * * * h  s>You feel very sick.The scorpion attacks as it pursues you! The scorpion closely misses you. h 9/48 -------8 h  hb ] _Your clockwork bee misses the scorpion.hm0.# ##.######.#..# # #.# #....÷# ..# #..######÷.....). #..# #.##.# hInM#####..######.##.# # # #........#.# # # ###...#..######..#.# #####.###.....#. #P###.s.#..###.###....>y..#. #..##....# #..##.#####...####.........## #.###.# ##.####.#...###.###.# #.###.##......# # #....###......# huw   #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###.........s.@...........>y..#.....................##...####.........##  ##.####.#......###  #.......#  #hvu.....#  ....#  #.#  hoH   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###.........s.@.......hH....>y..#.....................##...####.........##  ##.####.#..... #.......#  #.....#  ..hPIC #.# h;L{  * * * LOW HITPOINT WARNING * * *You feel sick.hT  Your clockwork bee stings the scorpion but does no damage.  Your clockwork bee stings the scorpion!  The scorpion dies!h]1 .†**   dormant clockwork bee (minion)  Vehumet accepts your kill.he^hd#.###.######.#..# # lwrm3 the Fabricator #.##...........÷###### Mountain Dwarf of Vehumet ...... ..##..######÷.....)... Health: 8/48====-------------------- ####..# #.##.###### Magic: 6/9================--------#####..######.##.# # AC: 2Str: 15 ##..............#.# # EV: 10Int: 15 ####...#..######..#.###### SH: 0Dex: 8 he### #####........###.....#....... XL:  6 Next: 114% Place: Dungeon:4 #P###..........†@........#..##### Noise: =--------  Time: 4109.8 (1.0) ...##.###....>*..#............... a) +0 hammer #..##.......................##### Cast: Kinetic Grapnel #..##.#####...####.........##Pois #.###.# ##.####.#......### #.###.# #.###.##......#*   dormant clockwork bee (minion) ......# #....###......# #.###.# #####.##......# #.# #.# #######.#......#* * * LOW HITh"fPOINT WARNING * * *You feel sick.  Your clockwork bee stings the scorpion but does no damage.  Your clockwork bee stings the scorpion!  The scorpion dies!Vehumet accepts your kill.hf _Your clockwork bee winds down and falls to the ground.  You have reached level 7!hKn/  --more--h9/55-10--7 7% Kinetic GrapnelPois hh4 _h;ĥtDrink which item? Potions h# g - a potion of magic  d - 5 yellow potions  f - 5 cyan potions  j - 2 fuming yellow potions  n - 2 golden potions  o - a glowing clear potion  p - a green potion  s - a grey potion [!] read|quaff[?] describe selectedhRheZhdc#.###.######.#..# # lwrm3 the Fabricator #.##...........÷###### Mountain Dwarf of Vehumet ...... ..##..######÷.....)... Health: 9/55===--------------------- ###hd#..# #.##.###### Magic: 6/10==============----------#####..######.##.# # AC: 2Str: 15 ##..............#.# # EV: 10Int: 15 ####...#..######..#.###### SH: 0Dex: 8 ### #####........###.....#....... XL:  7 Next:  7% Place: Dungeon:4 h\d#P###..........†@........#..##### Noise: =--------  Time: 4109.8 (0.0) ...##.###....>*..#............... a) +0 hammer hdo#..##.......................##### Cast: Kinetic Grapnel #..##.#####...####.........##Pois hd#.###.# ##.####.#......### #.###.# #.###.##......#*   dormant clockwork bee (minion) heU......# #....###......# #.###.# #####.##......# #.# #.# #######.#......#hNeYour clockwork bee stings the scorpion but does no damage.  Your clockwork bee stings the scorpion!  The scorpion dies!Vehumet accepts your kill. he_Your clockwork bee winds down and falls to the ground. _You have reached level 7!h1nP  Okay, then.hqhFxhz. _hӸ   #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  h_h :   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... ..hC #.# hŗe  * * * LOW HITPOINT WARNING * * *h՚|77==-10.8 (1hGh,$ _You feel sick.h"   #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  h }   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... .. #.# h e  * * * LOW HITPOINT WARNING * * *h Y6--1h hɾ $ _You feel sick.h%   #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  hv   #...÷hcB #..######÷.....) #..#  #####..#h$  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... .. #.# h9 hb_ * * * LOW HITPOINT WARNING * * *hQ5-2h h $  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.hZM    #...÷ #..######÷.....) #..#  #####..#hM L # #....... # ###...#..######. #####........###..........†@...........>*..#.....................hM ##...####.........##  ##.####.#......###  #.......#  #heN .....#  ....#  #.#  h'! }   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... .. #.# hK( 3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *hK+ G4-3h1 h 4 $  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.ha   #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......### h_b #.......#  #.....#  ....#  #.#  h6}   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... .. #.# hI=3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *h?n3-==4hEhG$  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.hX;    #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  h }   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #.... .. #.# h 3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *h %5h h $  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.hZ   #...÷ #..######÷.....) #..#  #####..# # #....... #h< ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  h:   #...÷ #..######÷.....) #..#  #####..#  #....... hVy ###...#..######. #####........###..........†@...........>*..#.....................##...####.........## hj ##.####.#..... #.......#  #....hƞ ..hݞC #.# hC3 _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * *hG2-6hShr$  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.  * * * LOW HITPOINT WARNING * * * _You feel sick.h    #...÷ #..######÷.....) #..#  #####..# # #....... # ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#......###  #.......#  #.....#  ....#  #.#  hg   #...÷ #..######÷.....) #..#  #####..#  #.......  ###...#..######. #####........###..........†@...........>*..#.....................##...####.........##  ##.####.#..... #.......#  #hg.... .. #.# hv hLw hyh7z1hz-hz7h){ hh hhz7_You are no longer poisoned.hhZ h[ @28ha h(c h' h h h W  You start resting.h h 8===h ,h h h- I3=h h hX ;===ha h Bh h S4=h h h hJ hO h L9==h h h4 h hm h I5=h h$ ,h h P==hC h4 hv S6=h h ,h hL ,h h 7=. _Your dormant clockwork bee falls apart.h# 0346.0)h! `10/10===5.8 (17h2% h& % _Magic restored.hh3hQhh Bh^hhhg9=h'h&hpU8===h)h1hahhhhfh֔M9hhEhhmh˙hhYh!h\hΜhhНc10/55=hChdhhHhyhˡhh0hZf1=2=3=4=hh_S5=h hvhhh"h`hRhh76hh,hh?hh?hhhhhuh7h=h&hvhhhIhhNhh$hh88ht=hhhhh"hhhhh5hhuh1hy9h=hhh h~ h h h2h[h;hhG20h=hhhhhhh.hthhehh!hc"h"1h#=hK#h$h&hK'h(h*hF+h,h.hb/h/2h/=h0he1hX3h3h-5h6h7h8h9hU:h;h<h=hN=23hw==h=hd>h?h8@hAhtBh ChCh0EhEhE4hF=h;FhnhnhohphEqhrhJshsht9h-t=hQthuhmvhvhwhyh?zh{h/}h}h hhh30h>=hphhh;h|hDhh.h:hhH1h=hhhhhhhl,hhh?hhhӘ92hfh*hWhʚhhh!hhS3=hhhƞhJhnhhhh6hhhK4=hlhhh!hhhhGh}S5=h"hh hh=hehhԬhK6=hhJhwhhhHhhhDZhDh2hjS7=hhIhuhhh hh[hK8=hhhhh=hfhhhʼh@hh+S9=hžhhѿhhhSh)hh%X40=h h|hhhh:h,hhhh(h%1hshhhhhhhhuK2=hshAhh~hhh3hh"hhhkU3=hThhhhKhhVhh K4=h hAhhhhhh,hU5=hhhhh_hhthhhh/hK6=hh,hkhhhhZhU7=hh,hhh h( h h; hu ha hh%8hh hLhDhh"hhhK9=hh$hYh1hhhh9hohTh| h V50=h!h"#hT#h.$hh%h%h}&h'h0(K1=h)hC*hv*hS+h,h,h-h.h#/h/hW1h1U2=h2h3h3hB4h@5ho5h5h6h6K3=hZ7h8hE8h8hv9h9h:h:h;h;hc<h<U4=h;=hK>h|>h>h?h@h@hh,hhhk h hW hZ #.##.#####......#  #.##.......#####.  #.##..######.#####.....)..  #.............# #..#####.##.####..######..# #..# #.... #..######..####..########. hQZ#............)........###. ##.######...###..###.#.## #.# #@..###..##.###...38.8 (37.0) #.# #........#.## ## #.# #.#.###.....###).. #.# #.#.# #......#.... #.# #.#.# ####.##.#### #.# #.#.# #h.#### #.# ##.#.## #.# #.# #.....## #.# #.# #..#.[.## #.#hqhhc _There is a stone staircase leading down here.hzhQ|hwhh89.8 (1.0) _hahm  .......#.=.... #.....!....  ........[  . #.......  .. ##......  ...#......##  #..........#  #..........## 5 .......@....#  .......#..#!#  ....s.# #.# hfn ...... ... ..... ... ..... ..#.. s   scorpion (asleep) .... .# # ##.# ##  You climb downwards.hIohPxhs.sh&E40.5 (1.7Kinetic GrapnelhhAT _Level annotation: Blorkula the orculaFound a grey potion, a leather armour and a fizzy emerald potion. _There is a stone staircase leading up here.$hyv  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.%h7 ....... lwrm3 the Fabricator  #.=.... #.....!....  Mountain Dwarf of Vehumet ...... ........[  Health: 55/55 ======================== . #.......  Magic: 7/10================-------- .. ##......  AC: 2Str: 15 ...#......##  EV: 10Int: 15 #..........#  SH: 0Dex: 8 #..........##  XL:  7 Next:  7% Place: Dungeon:5 .......@....#  Noise: ---------  Time: 4340.5 (0.0)%h .....s.#..#!#  a) +0 hammer ......# #.#  Cast: Kinetic Grapnel ...... ...  ..... ...  ..... ..#..  s   scorpion .... .# #  ##.# ##  _There is a stone staircase leading up here.  Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move targetAim: a scorpion%hC " ....... lwrm3 the Fabricator  #.=.... #.....!....  Mountain Dwarf of Vehumet ...... ........[  Health: 55/55 ======================== . #.......  Magic: 7/10================-------- .. ##......  AC: 2Str: 15%h  ...#......##  EV: 10Int: 15 #..........#  SH: 0Dex: 8 #..........##  XL:  7 Next:  7% Place: Dungeon:5 .......@....#  Noise: ---------  Time: 4340.5 (0.0) .....s.#..#!#  a) +0 hammer ......# #.#  Cast: Kinetic Grapnel ...... ...  ..... ...  ..... ..#..  s   scorpion .... .# %h6 [40m#  ##.# ## Casting: Launch Clockwork Bee (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  %h[ Press: ? - help, Dir - move targetAim: a scorpion  You lock target on the scorpion and prepare to deploy your bee.%h    #.=....     . %hJ  ..         %h s  ......   #.#   ...%h ! ..... ... %h" ..... ..#..  .... .# %hO i ##.#  %h c==1.5 (1Winding %h3 %h $onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (safe; 1% risk of failure)  Press: ? - help, Dir - move target  %h Aim: a scorpion  You lock target on the scorpion and prepare to deploy your bee. _(Press . to continue winding your bee.)&hoO  You continue winding your clockwork bee...&h0----2. &h&h'. _The scorpion stings you.&hB O  You continue winding your clockwork bee...&h@ 47-----3.. &h &h< . _The scorpion stings you.'h B _The scorpion stings you.  You continue winding your clockwork bee... _The scorpion stings you.  With a metallic buzz, your clockwork bee launches itself at the scorpion.  The scorpion stings you.  You are poisoned.'h= y(ally target)y   clockwork bee (minion)'h8 3===---4Pois 'hU 'h / _The scorpion poisons you!)hA +. #.=.... #.....!.... .[ . #. .. ##...... ...#......## #.# #......y...## ......s<@...# .#..#!# ......###.# ...... ... )hsB ..... ......... ...#.. .... ...# # ##.# ..##)h{D )h?R T.sYou are poisoned.poisons you!  You feel sick.  Your clockwork bee closely misses the scorpion.The scorpion stings you.  You are more poisoned.)hR 38=======----5Pois )h[ )h^ / _The scorpion poisons you!-hD.  ....... #.........  #.=.... .#.....!.... ...[. #......... # ...### #....# #y.@.## .s....# .#..#!#......###.#.#.....#..... ..... .....#.. .... .....# ###.# ..##-hFb  You feel very sick.-hf s<Your clockwork bee closely misses the scorpion.-hrg5---6-hP -hd _Your clockwork bee barely misses the scorpion..h<  You barely miss the scorpion.You feel very sick..hn 29====----7.8 (1.3Pois .h .h= V _Your clockwork bee stings the scorpion. The scorpion stings you.1hY^  The kinetic grapnel hits the scorpion but does no damage.1h _Your clockwork bee stings the scorpion. The scorpion stings you.  The kinetic grapnel hits the scorpion but does no damage.  The scorpion is lightly wounded.  You feel sick. Your clockwork bee stings the scorpion. The scorpion stings you. You are more poisoned.scorpion poisons you! Your clockwork bee stings the scorpion!1hM17=======--------=80Pois 1h1hٟ. _The scorpion stings you.3h 3h;-----3hA3h^ _You are too injured to fight recklessly!3h33hX3hF _Unknown command.4h 4h 4h 4h ^ _You are too injured to fight recklessly!6hP.     #.........  #.=.... .#.....!....  .........[  . #....... 6h.".. ##...... ...#......## #..........# #......ys@.##  .......<....#  .......#..#!#  ......###.#.#  ...... ....# 6h/ ..... .....  ..... ....#..  .... .....# #  ##.# ..## 6hG/3You barely miss the scorpion.6h-   6h] #.........  #.=.... .#.....!....  .........[  6hBS. #....... .. ##...... ...#......## 6hm\#..........# 6h#......ys@.##  6h.......<....#  6hW.......#..#!#  ......###.#.# 6h ...... ....# 6h>..... .....  ..... ....#.. 6hd` .... .....# 6h> ##.# 6hkThe scorpion is severely wounded.  * * * LOW HITPOINT WARNING * * *  You feel very sick.  Your clockwork bee closely misses the scorpion.  The scorpion misses you. Your clockwork bee stings the scorpion!  The scorpion dies!6hY'.y   clockwork bee (minion)6hx+2--19-50.1 (1.3Kinetic Grapnel6h26h#5Z _Vehumet accepts your kill.8h i . #......... #.=.... .#.....!.... .........[. #. .. ##...... ...## #....# #y...## .<@...# .#..#!# ###.#.# ...... ....#  ..... ..... ....#.. .....# # ##.# ..## 8hl    #.=.... .#.....!....  .........[  . #.......  .. ##...... ...#......##  #..........#  #......y...##  8hl[.......<@...#  .......#..#!#  ......###.#.#  ...... ....#  ..... .....  ..... ....#..  .... .....# #  ##.# ..## 8h;    #.=.... .#.....!....  .........[  . #.......  .. ##...... ...#......##  #..........#  #......y...##  .......<@...#  .......#..#!#  ......###.#.#  8h<...... ....#  ..... .... ..... ....#..  .... .....#  ##.# ..## 8hF **   dormant clockwork bee (minion)* * * LOW HITPOINT WARNING * * *You feel very sick.8hH8/55 ------108hM8hiOL _Your clockwork bee winds down and falls to the ground.祯h6祯hzD [?25h[?0c [?1051l[?1052l[?1060l[?1061l