ihh Player: mScully18 Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-09-18.20:21:18.ttyrec Time: (1758226878) Thu Sep 18 20:21:18 2025 ihܶ [?1051l[?1052l[?1060l[?1061hihH V)0[?7h[?25l[?1cih ih^ ih XWelcome, mScully18. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Helpih<ih?ihmWelcome, mScully18 the Deep Elf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorih-j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandihWarrior-mageu - Forgewright Zealotm - Warperih<v - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist ih[g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightih|_p - Reavery - Earth Elementalistz - Alchemist ihFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended characterihЈr ! - Random character % - List aptitudesSpace - Change species ? - Help jh1 jhm jhmScully18 the Grave RobberDeep ElfHealth: 10/10 ========================Magic: 6/6========================AC: 2Str: 5EV: 11Int: 19SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerCast: Soul Splinter jh###.....# ###.# #.##.# #.##.#.##@##.#$##.# #.##.# #.### ## jh  jh)&Welcome, mScully18 the Deep Elf Necromancer.Everyone else who sought the Orb of Zot has failed. Will you be different? jh , jhlPress ? for a list of commands and other information.  Found 12 gold pieces. jhq jhs[ _Found a staircase leading out of the dungeon.&jh SHIFT(jhhI(jhK(jhR(jhRQ _There's something in the way.+jhd+jh~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.+jh7B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart Guide+jhHD.Exploring the Dungeon :: Browse character notesE.+jh|Experience and Skills #: Browse character dumpF.+jh>"Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes;jhN ;jhO ;jhe ;mScully18 the Grave RobberDeep Elf###Health: 10/10 ========================...Magic: 6/6;jhf ========================..# ##AC: 2Str: 5#.# #.#EV: 11Int: 19#.# #.#SH: 0Dex: 15#.#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 0.0 (0.0)#.#$#a) +0 dagger#.# #.#Cast: Soul Splinter#.# #.### ##Welcome, mScully18 the Deep Elf Necromancer.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found 12 gold pieces. _Found a staircase leading out of the dungeon. _There's something in the way.=jh&=jh(=jh-=jh/=jh =jh =jhF =jh >jh ######. ....##.#.#.#<.#$..#.# #.####.# #.### ##>jh 21.0 (1 _>jh >jh ?jhY ######... ... # #.## #.# #.#.# .#.#  #.#@# #.#.#$..#.# #.?jh ###.# #.# ## ## ?jh. ?jhu &2?jhM ?jh k _There is a staircase leading out of the dungeon here.Ajh######... ... # #.## #.# #.#.# .#.## ##.#<#...#.#.#.AjhU#### ##.. ##...............AjhAjh~-3 _AjhAjhdAjh+4.0 (2AjhAjh2 _You now have 12 gold pieces.Bjh)######... ... # #.## #.# #.#.# .#.## # BjhF#.#<#.## #.#.#.#.#..####Bjhy ##...[ ## ...###....Bjh........ BjhBjhB+5.0 (1BjhpBjhM+ _Found a plate armour.CjhS[{ ... ... #..# #.###.#.# #.#.#..#.#.#.##.#<#.##.#.#.#.###.# ##...[###.....#### ..... .... .Cjh'bCjhc&6CjhhCjhjCjhϞ #..# #.###.#.# #.#....#.#.#.#..#.#.#.#.#$#.#<#.###.#.#.#.#..#.#.#.# ###.#.#.#.#CjhG" ##...@##.....#### .. .....Cjh Cjh%&7CjhCjhxr _Found 12 gold pieces. _You see here a +0 plate armour.Hjh HjhoEDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters Hjh~: Macros helpG.Items &: Options helpH.HjhSpellcasting %: Table of aptitudesI.Hjh^Targeting /: Lookup descriptionHjh J.Religion Q: FAQHjh ,K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesNjh Njh\#..# #.##mScully18 the Grave Robber#.#.# #.#.#Deep Elf...#.#.#.##Health: 10/10 ========================..#.#.#.#.#Magic: 6/6========================#$#.#<#.##AC: 2NjhStr: 5#.#.#.#.#EV: 11Int: 19..#.#.#.#SH: 0Dex: 15###.#.#.#.#XL:  1 Next:  0% Place: Dungeon:1##...@###Noise: ---------  Time: 7.0 (0.0).....####a) +0 dagger.....Cast: Soul Splinter......... _There's something in the way. _There is a staircase leading out of the dungeon here. Njh+_You now have 12 gold pieces. _Found a plate armour. _Found 12 gold pieces. _You see here a +0 plate armour.Njh NjhNjhNjhOjhgBWhere to? (? - help)  D - Dungeon PjhHPjh'6#..# #.##mScully18 the Grave Robber#.#.# #.#.#Deep Elf...#.#.#.##Health: 10/10 ========================..#.#.#.#.#Magic: 6/6========================#$#.#<#.##AC: 2Str: 5#.#.#.#.#EV: 11Int: 19..#.#.#.#SH: 0Dex: 15###.#.#.#.#XL:  1 Next:  0% Place: Dungeon:1##...@###Noise: ---------  Time: 7.0 (0.0).....####a) +0 dagger.....Cast: Soul SplinterPjh$^......... _There is a staircase leading out of the dungeon here. _You now have 12 gold pieces. _Found a plate armour. _Found 12 gold pieces. _You see here a +0 plate armour.  Okay, then.Pjh_Pjh0Pjh>. _Pjh%Pjh+8.0 (1PjhPjh_You now have 12 gold pieces.a plate armour _Found 12 gold pieces. Pjhc_You see here a +0 plate armour. _d - a +0 plate armourRjhقRjh<Drop what?4/52 slots (_ for help) Hand Weapons (select all with ))  a - a +0 dagger (weapon) Armour (select all with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (select all with !) Rjh) c - a potion of magic [Up|Down] select[Esc] exit RjhLLetters toggle [.|Space] toggle selected[top][jhS(1 turn)  a - a +0 dagger (weapon)  d + a +0 plate armour[Enter] accept (1 chosen)]jh^   d - a +0 plate armour_jh(1 turn)  d + a +0 plate armour[Enter] accept (1 chosen)`jhT  d - a +0 plate armour`jh `jhi b#..# #.##mScully18 the Grave Robber#.#.# #.#.#Deep Elf...#.#.#.##Health: 10/10 ========================..#.#.#.#.#Magic: 6/6========================#$#.#<#.##AC: 2Str: 5#.#.#.#.#EV: 11Int: 19..#.#.#.#SH: 0Dex: 15###.#.#.#.#XL:  1 Next:  0% Place: Dungeon:1##...@###Noise: ---------  Time: 8.0 (0.0).....####a) +0 dagger.....Cast: Soul Splinter....`jh +..... _Found a plate armour. _Found 12 gold pieces. _You see here a +0 plate armour. _Okay, then. _d - a +0 plate armour  Okay, then.`jh `jh^ `jh . _fjh&Where to? (? - help)  D - Dungeon gjh˧gjhv/#..# #.##mScully18 the Grave Robber#.#.# #.#.#Deep Elf...#.#.#.##Health: 10/10 ========================..#.#.#.#.#Magic: 6/6========================#$#.#<#.##AC: 2Str: 5#.#.#.#.#EV: 11Int: 19..#.#.#.#SH: 0Dex: 15###.#.#.#.#gjh9^XL:  1 Next:  0% Place: Dungeon:1##...@###Noise: ---------  Time: 8.0 (0.0).....####a) +0 dagger.....Cast: Soul Splinter......... _Found 12 gold pieces. _You see here a +0 plate armour. _Okay, then. _d - a +0 plate armour _Okay, then.Okay, then.gjhgjhgjh;. _gjhIgjhgjh7gjh` _You see here a +0 plate armour.Okay, then. _d - a +0 plate armour _Okay, then.There are no items here.hjh*hjh4hjhN _There are no items here.jjhjjhDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpjjh=gG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.jjh List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes}jhwI}jhM}jhR#..# #.##mScully18 the Grave Robber#.#.# #.#.#}jhRDeep Elf...#.#.#.##Health: 10/10 ========================}jhS..#.#.#.#.#Magic: 6/6========================}jh:S#$#.#<#.##AC: 2Str: 5#.#.#.#.#EV: 11Int: 19}jh]S..#.#.#.#SH: 0Dex: 15###.#.#.#.#}jhSXL:  1 Next:  0% Place: Dungeon:1##...@###Noise: ---------  Time: 8.0 (0.0).....####a) +0 dagger}jhS.....Cast: Soul Splinter....}jhS..... }jhS_Okay, then. _d - a +0 plate armour _Okay, then. _Okay, then. }jhTx_There are no items here. _There are no items here.}jhW}jh{Y}jh\}jh^}jh# 3}jh~$ }jh% }jh' }jh+ : _}jh_0 M #..# #.##.#.#.# #.#.#...#.#.#.## ..#.#.#.#.# #$#.#<#.##}jh0  #.#.#.#.# ..#.#.#.# ###.#.#.#.# ##..@.###9.0 (1.####}jh0 ............}jh0 (...}jh2 }jh7 }jh9 jh8 #..# #.## .#.#.# #.#.#....#.#.#.##....#.#.#.#.#...#$#.#<#.##...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ##.@..###jhE9#......#####.........#......#...l..l   frilled lizard (asleep)#......#.....$jhBp  A frilled lizard comes into view.jhVGD10.0 (1.0)Soul SplinterjhLLjh&O+ _Found 14 gold pieces.jh  #..# #.##J..#.#.# #.#.#.....#.#.#.##...#.#.#.#.#.#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ##@...### #......#### #......#..#....... #...l....J   endoplasm #........l   frilled lizard (asleep) #.....$...jhjh&1jh1!jh#] _An endoplasm comes into view.jh50J..#.#.# #.#.......#.#.#.##.....#.#.#.#.#....#$#.#<#.# ...#.#.#.#.# ..#.#.#.# ###.#.#.#.#######....##jhh5#.....@####  ...##. #...l............l   frilled lizard (asleep)$...........#jh=jh?&2jhDjhGjhuk4 J..#.#.# #.#.# ......#.#.#.## .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.#jhk ###.#.#.#.# ######....### #....@.#### #......#..#jhdl... #...l.......# #..# #.....$.....#  #.#jhqjhbsG  The frilled lizard hisses angrily.jhrtjh$ujh| l.b   bat (wandering)bl   frilled lizardjh.=3jhjhnV _A bat comes into view.jh <A frilled lizard. A lizard with a giant and colourful fringe folded around its neck. It flares itsimpressive frill at its victims while hissing angrily. Max HP: ~2Will: noneAC: noneEV: +++ Threat: Low Class: Natural Size: TinyInt: Animal You have about 46% to hit with your +0 dagger. It has about 46% to hit you. Attack Max Damage Bite 3 It is resistant to drowning. It is cold-blooded and may be slowed by cold attacks. It can travel through water.jhjh#1J..#.#.# #.#.#mScully18 the Grave Robber......#.#.#.##Deep Elf.....#.#.#.#.#Health: 10/10 ========================....#$#.#<#.##jhoMagic: 6/6========================...#.#.#.#.#AC: 2Str: 5..#.#.#.#EV: 11Int: 19jhh###.#.#.#.#SH: 0Dex: 15######....###XL:  1 Next:  0% Place: Dungeon:1jh#....@.####Noise: =--------  Time: 13.0 (1.0)#......#a) +0 dagger...........Cast: Soul Splinterjh$###...l......#...........##...........#b   bat (wandering)jhQ#.....b.....#l   frilled lizard#...........# _There are no items here.  A frilled lizard comes into view. _Found 14 gold pieces. _An endoplasm comes into view.The frilled lizard hisses angrily. _A bat comes into view.jhbjhjh7jh J..#.#.# #.#.# ......#.#.#.## .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....### #...@..#### #......#..#...l....... #.# #.# #.....b.....# #.#jh]jhajhjhpjhl..$bjh.-4jhjhsjhN-jh\jhrd _There are monsters nearby!jhN  J..#.#.# #.#.# ......#.#.#.## .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....### #..@...#### #......# .......l...... ####. #.# #.# #.....$b....# #.#jhhl..b.jh -5 _jhjhjhaFj  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..l...# jhG ..............  ####...........  #.....b.....#  #...........#  #.....$.....#  #...........# jhn  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..l...#  ..............  ####.......... #.....b.... #...........#  #.....$.....#  #.......... jhjh=jh jhB d _There are monsters nearby!jh^bi  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..l...#  ..............  ####...........  #.....b.....#  #...........#  #.....$.....#  #...........# jh   #.#.#      ....#$#.#<#.##      #.#.#  ######....###  jh #..@...####  #..l...#  ..............  ####.......... #.....b.... #...........#  #.....$.....#  #.......... jhMjhjhjh7d _There are monsters nearby!jhg#  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  jh$d#..@...####  #..l...#  ..............  ####...........  #.....b.....#  #...........#  #.....$.....#  #...........# jh   #.#.#      ....#$#.#<#.##      #.#.#  ######....### jhø  #..@...####  #..l...#  ..............  ####.......... #.....b.... #...........#  #.....$.....#  #..........jhq  jhν jh1 jh9 jhQ d _There are monsters nearby!jh[jh͞,jh b..b  You hit the frilled lizard but do no damage.jhD.=6jhgjh \ _The frilled lizard closely misses you.jh   #.#.#      ....#$#.#<#.##      jh #.#.#  ######....###  #..@...####  #..lb..#  ..............  ####...........  #...........# jh & #...........#  jh F#.....$.....#  #...........# jh jhc 3  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..lb..#  ..............  ####.......... #.......... #...........#  #.....$.....#  #.......... jhf jhi d _There are monsters nearby!jh   You hit the frilled lizard.  The frilled lizard is heavily wounded..b 7 _The bat barely misses you. The frilled lizard barely misses you.jh u  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..l...#  .......b......  ####...........  #...........#  #...........#  #.....$.....#  #...........# jh  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..l...#  .......b......  ####.......... #.......... #...........#  #.....$.....#  #.......... jh$jh%jh?+jhe.d _There are monsters nearby!jh# jhB& PDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.jhA' 4Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.jh0( -Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptionsjhu( M6.Dungeon sprint modesjhjhjh$J..#.#.# #.#.#mScully18 the Grave Robber......#.#.#.##Deep Elf.....#.#.#.#.#Health: 10/10 ========================....#$#.#<#.##Magic: 6/6========================...#.#.#.#.#AC: 2Str: 5..#.#.#.#EV: 11Int: 19###.#.#.#.#SH: 0Dex: 15######....###XL:  1 Next:  0% Place: Dungeon:1#..@...####Noise: =--------  Time: 17.0 (0.0)#..l...#a) +0 dagger.......b......Cast: Soul Splinter####...........#...........##...........#b   bat#.....$....jh`[34m.#l   frilled lizard#...........# _The frilled lizard closely misses you. _There are monsters nearby!You hit the frilled lizard.  The frilled lizard is heavily wounded. _The bat barely misses you. The frilled lizard barely misses you. _There are monsters nearby!jh]  You are a level 1 Deep Elf Necromancer. You are 0% of the way to level 2.  Play time: 00:02:16 (17 turns).jh[^ jh)d jhf  Zot will find you in 5983 turns if you stay in this branch and explore no new _floors.jhih  You barely miss the frilled lizard.jh:u  The frilled lizard is heavily wounded.jhz(.bjhe_9/10 ---8.0 (1jhjh4m _The bat hits you. The frilled lizard barely misses you.jh a  You miss the frilled lizard.jhM jh u  The frilled lizard is heavily wounded.jhT -b.jh &9jh jh [ _The frilled lizard barely misses you.jh  You barely miss the frilled lizard.The frilled lizard is heavily wounded.jh% /b.jhG ;10/10===jh 20jh jh y _The bat hits you but does no damage. The frilled lizard misses you.jhY h  You barely miss the frilled lizard.jh jh .b  The frilled lizard is heavily wounded.jh \8/10 -----1jhw jh8 X _The bat hits you but does no damage. The frilled lizard bites you.jh( @  You hit the frilled lizard.jhn, w  You kill the frilled lizard!jh3 a.†bjh7 u7--------82jhQB = _The bat hits you.jh` jhj Where to? (? - help)  D - Dungeon jhY jhg J..#.#.# #.#.#mScully18 the Grave Robber......#.#.#.##Deep Elf.....#.#.#.#.#Health: 7/10================--------....#$#.#<#.##Magic: 6/6========================...#.#.#.#.#AC: 2Str: 5jhPh Y..#.#.#.#EV: 11Int: 19###.#.#.#.#SH: 0Dex: 15######....###XL:  1 Next:  8% Place: Dungeon:1#..@...####Noise: =--------  Time: 22.0 (0.0)#..†...#a) +0 dagger.......b......Cast: Soul Splinter####...........#...........#jhh k#...........#b   bat#.....$.....##...........#The frilled lizard is heavily wounded. jh?i _The bat hits you but does no damage. The frilled lizard bites you.  You hit the frilled lizard.  You kill the frilled lizard! _The bat hits you.  Okay, then.jhk jhq jhs . _jh~5 % jh6 8 #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..†...#  jh7 .......b......  ####...........  #...........#  #...........#  #.....$.....#  #...........# jh   #.#.#      ....#$#.#<#.##      #.#.#  ######....###  jh: #..@...####  #..†...#  .......b......  ####.......... #.......... #...........#  #.....$.... #.......... jh jh jhGT_The bat hits you but does no damage. The frilled lizard bites you.  You hit the frilled lizard.  You kill the frilled lizard! _The bat hits you. _A bat is nearby!jh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displjh ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesjh jhJ..#.#.# #.#.#mScully18 the Grave Robber......#.#.#.##Deep Elf.....#.#.#.#.#Health: 7/10================--------....#$#.#<#.##Magic: 6/6========================...#.#.#.#.#AC: 2Str: 5..#.#.#.#EV: 11Int: 19###.#.#.#.#SH: 0Dex: 15######....###XL:  1 Next:  8% Place: Dungeon:1#..@...####Noise: =--------  Time: 22.0 (0.0)jh#..†...#a) +0 dagger.......b......Cast: Soul Splinter####...........#...........##...........#b   bat#.....$.....##...........# _The bat hits you but does no damage. The frilled lizard bites you.  You hit the frilled lizard.  You kill the frilled lizard! _The bat hits you. _Okay, then. _A bat is nearby!jhjh+jhjh9jhMxjhy\  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  #..@...####  #..†...#  .......b......  ####...........  #...........#  #...........#  #.....$.....#  #...........# jh@  #.#.#      ....#$#.#<#.##      #.#.#  ######....###  jh#..@...####  #..†...#  .......b......  ####.......... #.......... #...........#  #.....$....jhS #.......... jhjhxjhw%jhL(Z _A bat is nearby!jhP ......#.#.#.##.#.#.#.#$#.#<#.# ...#.#.#.#. ..#.#.#.# ###.#.#.#.#######....##......####  ........b......#####..... #$jh S.##jh jhz jh- +b.jhK +3.0 (1jhp jh. _The bat barely misses you. _You see here a frilled lizard corpse.jh9$h     ....#$#.#<#.##  .#.#  ..#.#.#.#  ###.#.#.#.#  ######....###  #....b.####  #..@...#  ...............  #####...........  #...........#  #...........#  #.....$.....#  #...........#  ###........ jhE|b     ....#$#.#<#.##  .#.#  ..#.#.#.#  ###.#.#.#.#  ######....###  #....b.####  #..@...#  ...............  #####...........  #.......... #.......... #.....$.....#  #.......... ###........ jh9jhjhjhZ _A bat is nearby!jhajhA frilled lizard corpse. A corpse. Useless and dead. Stash search prefixes: {corpse} Menu/colouring prefixes: identified useless_item stationary corpsejh8 jhD ......#.#.#.##mScully18 the Grave Robber.....#.#.#.#.#Deep Elf....#$#.#<#.##Health: 7/10================--------...#.#.#.#.#jhkE Magic: 6/6========================..#.#.#.#AC: 2Str: 5###.#.#.#.#EV: 11Int: 19######....###SH: 0Dex: 15#....b.####XL:  1 Next:  8% Place: Dungeon:1jhE #..@...#Noise: =--------  Time: 23.0 (0.0)...............a) +0 dagger#####...........Cast: Soul Splinter#...........#jhF ,#...........##.....$.....#b   bat#...........#jhKF ###........ _Okay, then. _A bat is nearby! jhF %_A bat is nearby! _The bat barely misses you. _You see here a frilled lizard corpse. _A bat is nearby!jhZJ jhR jhU jh jh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display djh iagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesjhm......#.#.#.##mScully18 the Grave Robber.....#.#.#.#.#Deep Elf....#$#.#<#.##jhrHealth: 7/10================--------...#.#.#.#.#Magic: 6/6========================..#.#.#.#AC: 2Str: 5###.#.#.#.#EV: 11Int: 19######....###SH: 0Dex: 15#....b.####XL:  1 Next:  8% Place: Dungeon:1#..@...#Noise: =--------  Time: 23.0 (0.0)...............a) +0 dagger#####...........Cast: Soul Splinter#...........##...........##.....$.....#b   bat#...........####........ _Okay, then. _A bat is nearby! _A bat is nearby! _The bat barely misses you. _h-7mYou see here a frilled lizard corpse. _A bat is nearby!jh6jhqjhjhca......#.#.#.##mScully18 the Grave Robber.....#.#.#.#.#Deep Elf....#$#.#<#.##jhbHealth: 7/10================--------...#.#.#.#.#Magic: 6/6========================..#.#.#.#jhAC: 2Str: 5###.#.#.#.#EV: 11jhInt: 19######....###SH: 0jhHuDex: 15#....b.####XL:  1 Next:  8% Place: Dungeon:1#..@...#Noise: =--------  Time: 23.0 (0.0)...............a) +0 dagger#####...........Cast: Soul Splinter#...........##...........##.....$.....#b   bat#...........####........ _Okay, then. jh _A bat is nearby! _A bat is nearby! _The bat barely misses you. _You see here a frilled lizard corpse. _A bat is nearby!jh! b _You are not religious.jh,jh......#.#.#.##mScully18 the Grave Robber.....#.#.#.#.#Deep Elfjh'P....#$#.#<#.##Health: 7/10================--------...#.#.#.#.#jhQMagic: 6/6========================..#.#.#.#AC: 2jhuStr: 5###.#.#.#.#EV: 11Int: 19jh######....###SH: 0Dex: 15#....b.####jhlXL:  1 Next:  8% Place: Dungeon:1#..@...#Noise: =--------  Time: 23.0 (0.0)jhw...............a) +0 dagger#####...........Cast: Soul Splinter#...........##...........##.....$.....#b   bat#...........####........ _A bat is nearby! _A bat is nearby! _The bat barely misses you. _You see here a frilled lizard corpse. _A bat is nearby! _You are not religious.jhrjh;jhjh jh7F_You are not religious.jh 1......#.#.#.## .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....### #....b.#### #..†@..# jh .#####. #.##.##.....$.....# #.####.jh% jh jh /.jhS 8===4.0 (1Soul Splinterjh9 jh, Q _The bat closely misses you.jhLjhPjhVjh7Yjhgbjhsfjhljh{njhC ......#.#.#.## .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....### #......#### #..†.@.# .#####.##.##.##.....$.....##.####.#jh.E jhE jhL Pbb   batjh|M s7---5Soul SplinterjhwS jhW ' _The bat hits you.jh  You hit the bat but do no damage. The bat hits you but does no damage.jh"-b.jh1&&6jh2_ _The bat misses you.jh/`J..#.#.# #.#.# ...# .....#.#.#.#.# ....#$#.#<#.## ...##..#.#.#.#  ###.#.#.#.# ######b...####.....@#### #..†...# ........... #####....##...##...........# #.....$.....##..###.........#jh,jhjhS&7jhjhQ _The bat closely misses you.jh7~8jhܛs _You barely miss the bat. The bat hits you but does no damage.jh^  You hit the bat but do no damage. The bat hits you but does no damage.jh`X8===9jhTgjhIjQ _The bat closely misses you.jh~IjhLA bat. A large grey bat that, despite being herbivorous, is quite aggressive. It is myopic and uses echolocation to navigate. Max HP: ~3Will: noneAC: +EV: +++ Threat: Low Class: Natural Size: TinyInt: Animal Speed: 300% (normally travels faster than you) You have about 50% to hit with your +0 dagger. It has about 46% to hit you. Attack Max Damage Hit 1 It is immune to blinding. It can see invisible. It can fly. [!]: Description|QuotejhjhoJ..#.#.# #.#.#mScully18 the Grave Robber......#.#.#.##Deep Elf.....#.#.#.#.#Health: 8/10===================-----....#$#.#<#.##Magic: 6/6========================...#.#.#.#.#AC: 2Str: 5..#.#.#.#EV: 11jh=Int: 19###.#.#.#.#SH: 0Dex: 15######b...###XL:  1 Next:  8% Place: Dungeon:1#.....@####jhNoise: =--------  Time: 29.0 (1.0)#..†...#a) +0 dagger.................Cast: Soul Splinterjh#####...........##...........##...........#b   batjh#.....$.....##...........####.........#jhYou hit the bat but do no damage. The bat hits you but does no damage. _The bat misses you. jh|e_The bat closely misses you. _You barely miss the bat. The bat hits you but does no damage.  You hit the bat but do no damage. The bat hits you but does no damage. _The bat closely misses you.jhjh jh jh-  You hit the bat.  The bat is heavily wounded..b 30jh.P _The bat barely misses you.jhK ......#.#.#.## ...# ....#$#.#<#.## ...#.#.#.#.# .####.#.#.#.#######....### #......####  #..†b@.# ................. #####.....# #....# #...# #.....$.....# #...........# ###.# jhjh !b.jhc&1jhjh@: _The bat hits you but does no damage.jh  J..#.#.# #.#.# ......#.#.#.## .....#.#.#.#.#....#$#.#<#.##...#.#.#.#.# ..#.# ###.#.#.#.# ######....### #..b@..#### jh #..†...#  .......#####.# #.# #...........# #.....$.....# #..####.........#jh ,jh &.b..jh. &2jh jh# I _The bat misses you.jhx2H ......#.#.#.## .# ....#$#.#<#.## ...#.#.#.#.# ..###.#.#.#.#######....### #......####  #b.@...# ................. #####...# #.# #.# #.....$.....# #......# ###.# jh3jh4jh:#b..jhM<&3jhAjhF _The bat closely misses you. _You see here a frilled lizard corpse.jh:  You barely miss the bat.The bat is heavily wounded.jhjh(..bjhU9==4jhqjhP _The bat barely misses you.jh#.#.#.#.#$#.#<#.# ...#.#.#.#. ..#.#.#.# ###.#.#.#.#######....##....b.#### #####..†...####...........###### $.## #########jhǎjhG'.bjhU8--5jh+jhR' _The bat hits you.jhZ.....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....### #......#### #####..†...#.b. #####.# #.# #.##.....$.....##.# ###.##jhUjh'.bjh<6jhP _The bat barely misses you.jh....#$#.#<#.##  ...#.#.#.#.#  ..#.#.#.# ###.#.#.#.#######....### #......#### #####..†...######.................######  #....b# #...........# #.....$.....##...........#####  ########### jhjhǠjh<$b..jh&7jh jhP _The bat barely misses you.jh  ...#.#.#.#.#  ..#.#.#.# ###.#.#.######....### #......#### #####..†...#######..................#####..b#  #....# #.# #.....$.....# #.### ########### jh+ u..b8jhX jh : _The bat hits you but does no damage.jh"  ..#.#.#.# ###.#.#.#.#######....##......#### #####..†...#######..................#####....b#  #.....$.b   bat.b9==-9jh;m###.#.#.#.#######....##......#### #####..†...#######..................#####.....b.....#  ..## ########## jhPA .jhAbjh;C/=40jh'M _The bat misses you. _You see here 14 gold pieces.jhp5  You hit the bat.jh 1† jhUf161Soul Splinterjhjh jh9_You kill the bat!jhvsIM ..#.#.#.#  ###.#.#.#.#####....### #......#### #####..†...#######.......####.$jhst..###.........#jh _You now have 26 gold pieces (gained 14).jhVjhTjh jhN _There are no items here.jhi_jhkDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display djhSpiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesjh ]###.#.#.#.#mScully18 the Grave Robber######....###Deep Elf#......####Health: 10/10 ========================#####..†...#######Magic: 6/6========================..................AC: 2Str: 5#####...........#jh! iEV: 11Int: 19#...........#SH: 0Dex: 15#.....†.....#XL:  1 Next: 16% Place: Dungeon:1#.....@.....#Noise: ---------  Time: 44.0 (0.0)#...........#a) +0 dagger###.........#Cast: Soul Splinter########### jh! ;_You see here 14 gold pieces.  You hit the bat. _You kill the bat! _You see here a bat corpse. _You now have 26 gold pieces (gained 14). _There are no items here.jh, jh!- jh3 jh5 jh6jhp ###.#.#.#.# ######....### #......#### #####..†...# .... #####.# #.# #.....†.....# #.# #.# ###.#  #jhjhr25.0 (1 _jhjh_jh* jhn/ ~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.jh/ B.Starting Screen ?: List of commandsjh^0 RC.Attributes and Stats jh0 ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpjh1 F.Monsters ~: Macros helpjh>1 G.Items &: Options helpjh`1 KH.Spellcasting jh1 %: Table of aptitudesI.jhT2 ^Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.jh{2 mMacros, Options, Performance Home: This screenjh2 KN.Philosophyjh2 Z1.List of Character Speciesjh2 ^2.List of Character Backgroundsjh2 O3.List of Skillsjh3 Z4.List of Keys and Commandsjh83 M5.InscriptionsjhW3 M6.Dungeon sprint modesjh------------------------------------------------------------------------ 4.LIST OF KEYS AND COMMANDS ------------------------------------------------------------------------ Main screen ======================================== Crawl has many commands to be issued by single key strokes. This can become confusing, since there are also several modes; here is the full list. Some commands are particularly useful in combination with certain interface options; such options are mentioned in the list. For a description of them, please look into options_guide.txt. For a more terse list of all commands, use '??' in-game. Most modes (targeting, level map, interlevel travel) also have help menus via '?' on their own. Movement ---------------------------------------- jh{directionThis moves one square. The direction is either one of the numpad cursorkeys (try both NumLock on and off) or one of the Rogue vi keys(hjklyubn). Shift-direction or / directionjhȓjhe This moves straight until something interesting is found (like amonster). If the first square is a trap, movement starts nonetheless. ojh8L R Auto-explore. Setting the option explore_greedy to true makesauto-explore run to interesting items (those that get picked upautomatically) or piles (checking the contents). Autoexploration willopen doors on its own unless you set travel_open_doors to avoid orapproach. jh[ " G or Ctrl-Gjh Interlevel travel (to arbitrary dungeon levels or waypoints). Remembersold destinations if interrupted. This command has its own set ofshortcuts; use ? for help on them. Ctrl-Wjhmh Set waypoint (a digit between 0 and 9). Go to a waypoint by pressingCtrl-G or uppercase G, then the waypoint's digit. Attacking and firing ---------------------------------------- Several of these commands enter targeting mode; see "Targeting" for more information about this mode. directionjhWTkhWg If a monster is in the target square, attack that monster. Tabkh Autofight: Attack the nearest monster with your current weapon. If thenearest monster is not in range, by default, this will move towards it. v Targeted attacks with your primary weapon, including attackingnon-adjacent monsters with a polearm, or firing a wielded launcher(regardless of the state of the main quiver). kh5khg ]Q Quiver an item, spell, or ability from a menu. kh; u( and )Cycle quiver to next/previous suitable action (item, spell, ability).kh}f Fire currently quivered action, showing a targeter. If some monster is insight and the action takes a target, either the last target or thekhc  nearest monster will be automatically highlighted. If the action does notkh take a target, the display will typically show an area of effect.Pressing f again triggers the action. khP{Shift-tab, pAutofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster.khg If a monster is in the target square, attack that monster. Tab khVOinformation about this mode. directionkh_ take a target, the display will typically show an area of effect.Pressing f again triggers the action. Shift-tab, p khK Autofire: Fire a quivered action, if needed selecting a targetautomatically; typically fires at the nearest monster. F Directly choose ammo to throw or fire. In contrast to 'f' this does not khKinteract with the quiver.  kh8 khwtV Evoke an item directly from the inventory. This includes using wands.  kh 4Spells and abilities ---------------------------------------- Spells and abilities may also be quivered; see "Attacking and firing". Many spells and abilities enter targeting mode on activation; see "Targeting" for more information about this mode.  kh  kh!r a Show the ability menu, allowing you to activate an ability or read itsdescription. kh2Z pz Cast a spell. Should the spell demand monsters as targets but there are kh none within range, casting will be stopped. In this case, neither turnsnor magic are used. If you want to cast the spell nonetheless, use Z. Z kh2s Cast a spell regardless of available targets. Resting ---------------------------------------- s, Del, . or Numpad 5khkhkhyM###.#.#.#.#mScully18 the Grave Robber######....###Deep Elf#......####Health: 10/10 ========================#####..†...#######Magic: 6/6khE========================..................AC: 2Str: 5#####...........#EV: 11khJInt: 19#...........#SH: 0Dex: 15#.....†.....#XL:  1 Next: 16% Place: Dungeon:1#....@......#Noise: ---------  Time: 45.0 (0.0)#...........#khoa) +0 dagger###.........#Cast: Soul Splinterkh_########### _You see here 14 gold pieces.  khYou hit the bat. _You kill the bat! _You see here a bat corpse. khH_You now have 26 gold pieces (gained 14). _There are no items here.khkh"kh(kh+kh$khkhkhF  You hit the bat. _You kill the bat!You see here a bat corpse.now have 26 gold pieces (gained 14). _There are no items here. _Sorry, you're not good enough to have a special ability.khkhkhfkh˚khL _Autopickup is now off.khkh5kh  _Sorry, you're not good enough to have a special ability.kh[JkhK _Autopickup is now on.kh  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. kho khm Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy kh1% 1 Select a spell to cast[!]/[I] toggle spell headers"kh9 Soul Splinter "khcAttempts to force a tiny fragment of a living, holy, or demonic being's soul to take leave of their body and manifest as a soul wisp. This wisp is nominally under the necromancer's control, but will focus its attacks foremost on the creature it was created from, instinctually trying to return to its proper home once more. The victim will be weakened until the wisp reverts to where it belongs. Wisps created from more powerful souls have more damaging attacks, but are always fragile. Level: 1School: NecromancyFail: 1% Power: 84% Range: 5 Noise: Almost silent Miscasting this spell causes magic contamination. You can sustain at most one creature summoned by this spell. This spell would have no effect right now because you can't see any hostile targets that would be affected.'kh( ! Your spells (cast)TypeFailure Level  a + Soul SplinterNecromancy1% 1 Select a spell to cast[!]/[I] toggle spell headers+kho+kh?r+khyM###.#.#.#.#mScully18 the Grave Robber######....###Deep Elf#......####Health: 10/10 ========================#####..†...#######Magic: 6/6+khyE========================..................AC: 2Str: 5#####...........#EV: 11+kh}z+Int: 19#...........#SH: 0Dex: 15#.....†.....#XL:  1 Next: 16% Place: Dungeon:1#....@......#Noise: ---------  Time: 45.0 (0.0)#...........#a) +0 dagger###.........#Cast: Soul Splinter+khz########### _Sorry, you're not good enough to have a special ability. _Autopickup is now off. +khz_Sorry, you're not good enough to have a special ability. _Autopickup is now on.  +kh {Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+kh{+khj###.#.#.#.#mScully18 the Grave Robber######....###Deep Elf#......####Health: 10/10 ========================+kh#####..†...#######Magic: 6/6========================..................AC: 2Str: 5#####...........#EV: 11Int: 19#...........#SH: 0Dex: 15#.....†.....#XL:  1 Next: 16% Place: Dungeon:1#....@......#+kh=QNoise: ---------  Time: 45.0 (0.0)#...........#a) +0 dagger###.........#Cast: Soul Splinter+kho########### _Sorry, you're not good enough to have a special ability. _Autopickup is now off. +kh_Sorry, you're not good enough to have a special ability. _Autopickup is now on.  +khCasting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.+kh׋= ..a) +0 dagger###.........Cast: Soul Splinter###########  Okay, then.+khɑ+khW+kh͢. _-kh--kh9.-kh@/-kh}1-khN3-kh7P _-kh9,-kh:-kh;-kh=,-kh:>-khF-kh~G ######....### #......#########..†...####### .................. #####-khGk.# #...#-khG #.....†.....# #...........#-khG #.@.........#8.0 (3-khpH ###...# ########### -khK-khP-khS/khfE3/khO/kh9. ...#.#.#.#. ..#.#.#.# ###.#.#.#.#  ######....###  #### #####..†...#######..................#####.......51.....†#...........#...........####.........############0khH_0khf'....#$#.#<#.##...#.#.#.#.# ..#.# ###.#.#.#.# ######....### #......#### ..#####..†...#######.g.......#####.# #...........# #.....†.....# #....# #....####.........#g   goblin (asleep)###########0khu&00khK2.0 (1 _A goblin comes into view. It is wielding a +0 dagger.2khj .....#.#.#.#.#....#$#.#<#.##...#.#.#.#.# ..#.# ###.#.#.#.# ######....### #......#### ..#####..†...#######..g.........######..# #...........# #.....†.....# #....# #..####.........############2kh2kh;3Soul Splinter2kh2khh5khA Dungeon Crawl HelpManual Contents Press one of the following keys to5kh: 0*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQ5kh K.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.5kh Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills5khA 4.List of Keys and Commands5.Inscriptions6.5kh Dungeon sprint modes7kh Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the 7khڿ ^manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. 7kh When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. 7kh" DINTRODUCTION TO CRAWL --------------------- 7khI Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths 7khh Xof the Dungeon (which is different each time you play) and retrieve the Orb of Zot.8kh] Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a8kh3Z glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your8kh8name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of9khweapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts of  the Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describes  events as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to getre information. You use the `O`, `C` commands to open or close doors, and the9kh[]`<` (up) and `>` (down) commands to climb staircases. 9khr%Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set stairs) occurs. If you want to know what a certain character on the screen represents, you can 9khC&use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list9kh8Qcommand, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list 9khh9available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)  command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,  cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,9khp  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it9kh20 Ris occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. 9kh0 To survive, you will need to develop a few basic tactics:  - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make yourest for one turn, while pressing `5` or Shift-and-keypad-5 make you restfor a longer time (you will stop resting when fully healed).:kho9(inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)  command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,  cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used onceeach, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.**Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play.:kh more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list :kh cavailable commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield themthe `w` (wield)  command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,;khBTry walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get;khjy" Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts  the Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describes  events as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING --------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. ;khG[ Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun).` (down) commands to climb staircases. LkhThe Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen.Lkh'ITEMSLkhdv the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visitedLkh" Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is Lkh mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun).LkhpA mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are Nkh name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose.Okh0graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for yourOkhmOkhnof the Dungeon (which is different each time you play) and retrieve the Orb of Zot. Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. ItsfPkhminutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths PkhihMcommands). You should also try the tutorial mode; it only takes a fewPkhycSo, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list ofPkh= yCrawl Quick-Start Guide ======================= Copyright 1999 Linley HenzellQkh}When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot. Crawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quiteQkh( ! After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice of weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING --------- QkhF Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X`Rkh;command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i`Rkhl6(inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.Rkh`available commands.re are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERSRkh -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearbyRkho #monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. To survive, you will need to develop a few basic tactics:  - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make yourest for one turn, while pressing `5` or Shift-and-keypad-5 make you restfor a longer time (you will stop resting when fully healed).Skh - Never fight more than one monster if you can help it. Always back into acorridor so that they must fight you one-on-one.  - Consumable items like scrolls and potions won't do you any good when you'redead, and most are more effective when used at the start of a tough fightthan when you're near death. Try identifying some ahead of time by 'wasting'one from a stack while in a safe spot.  - Remember to use projectiles before engaging monsters in close combat.  - Learn when to run away from things you can't handle - this is important!It is often wise to skip a dangerous level. But don't overdo this. DEATH -----SkhUBefore long, you'll probably end up dead. Death in Crawl is permanent; you cannot just reload a saved game and start again where you left off. The `S` (save) command exists only to let you leave a game part-way through and come back to it later. Quitting (`Ctrl-Q`) lets you abandon a character if you can't even be bothered to help them escape alive[?7l.[?7hTkhq8MONSTERS -------- TkhqrYou will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die.Tkh"$ first know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing,you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play.Tkh valuable, but have limited uses (scrolls and potions can only be used onceeach, wands contain only a certain number of charges). Wands are e`V`oked,scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at Tkh - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryTkh5 M - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.UkhC1HAfter walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:Ukh[K^command, which uses the whole screen. ITEMS -----UkhkMget lost you can access a map of the whole level you are on with the `X`Ukhwmore information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. The Dungeon gets more dangerous (but more interesting!) as you go down. If youUkhf If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to getVkh  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't atfirst know what a scroll or potion does; it will only be described by its  physical appearance. But once you have used, for example, a potion of curing, you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects.They are put on with `P` (put on) and can be removed with `R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die.Vkh-------- You will also run into monsters (most of which are represented by letters of the alphabet). You can attack a monster by trying to move into the square i is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die. To survive, you will need to develop a few basic tactics:  - Rest between encounters. The `s`, `.`, delete or keypad-5 commands make you  rest for one turn, while pressing `5` or Shift-and-keypad-5 make you restfor a longer time (you will stop resting when fully healed).  - Never fight more than one monster if you can help it. Always back into a  corridor so that they must fight you one-on-one.  - Consumable items like scrolls and potions won't do you any good when you're  dead, and most are more effective when used at the start of a tough fightthan when you're near death. Try identifying some ahead of time by 'wasting'  one from a stack while in a safe spot.  - Remember to use projectiles before engaging monsters in close combat.  - Learn when to run away from things you can't handle - this is important!VkhIt is often wise to skip a dangerous level. But don't overdo this. DEATH ----- Before long, you'll probably end up dead. VkhpDeath in Crawl is permanent; you cannot just reload a saved game and start again where you left off. The `S` (save) command exists only to let you leave a game part-way through and come back to it later. Quitting (`Ctrl-Q`) lets you abandon a character if you can't even be bothered to help them escape alive[?7l.[?7hXkh Xkh2 .....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 6/6========================###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19#......####SH: 0Dex: 15XkhJ...#####..†...#######XL:  1 Next: 16% Place: Dungeon:1..g....@.............Noise: ---------  Time: 53.0 (0.0)..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin (asleep)###.........############ _Sorry, you're not good enough to have a special ability. _Autopickup is now on.  Casting: Soul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.Ykhr  .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.# ######....###. #......####.#####..†...#.g.)..######.# #..# #.....†.....# #........# #.....# ###........# ###########Ykh Autopickup is now on.  Casting: Soul Splinter (safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.  Found a runed mace.YkhW p.gg===4.0 (1YkhR Ykhu ( _The goblin shouts!]kh$]kh%mInnate Abilities, Weirdness & Mutations]kh&aa - You regenerate magic rapidly._kh{n_khir_kh[.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 6/6========================###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19.#......####SH: 0Dex: 15....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1....g..@..............Noise: ===------  Time: 54.0 (0.0))..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin###.........############Casting: [_khZ39;49mSoul Splinter (safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.Found a runed mace. _The goblin shouts!_kh"J_khQ_kh   _Sorry, you're not good enough to have a special ability.ckhG8n.g.---5.0 (1 _ckhdkhj Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displdkhm ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesekh Crawl Quick-Start Guide ======================= Copyright 1999 Linley Henzell So, you want to start playing Crawl straight away without bothering with the manual? Read this, the guide to starting Crawl with a minimum of preparation. I suggest printing it out and following its instructions while playing your first few games (you can also press `?` twice while playing for a list of commands). You should also try the tutorial mode; it only takes a few minutes. When you get some more time, you can read `crawl_manual.txt` in the docs/ directory for more detailed information. INTRODUCTION TO CRAWL --------------------- Crawl is a large and very random game of subterranean exploration in a fantasy world of magic and frequent violence. Your quest is to travel into the depths of the Dungeon (which is different each time you play) and retrieve the Orb of Zot.fkhCrawl is an RPG of the `rogue-like` type, one of the descendants of Rogue. Its graphics are simple but highly informative, designed to be understood at a glance, and control is exercised largely through one-keystroke commands. fkhk[STARTING OUT ------------ After starting the program you will be greeted with a message asking for your name. Don't spend too much time over this, as your first character will **not** last very long (sorry, but it's true). Next you are given menus of species and backgrounds from which to choose. A mountain dwarf, minotaur or troll Fighter is a good bet. Elves are quite fragile, humans are pretty average at everything, and the weirder species are mostly too tricky for beginning players. Finally, you may be given a choice offkh^weapons. I suggest an axe (axes are fun). Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre isfkh_the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visitedbefore but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describesevents as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators ofgkh| Now you are in the game. The game screen has three parts:  - the Map takes up the upper left part of the screen. In its very centre is  the `@` sign (or player doll tile) which represents You. The bright parts ofthe Map are the parts you can see, while places which you have visited  before but cannot currently see are darkened.  - the Message box is the large part of the screen below the map. It describes  events as they happen and asks you questions from time to time.  - the Stats area (to the right of the Map) contains various indicators of  your health and abilities. EXPLORING gkhD u--------- Try walking around, using either the numeric keypad (try numlock off and on) or the Rogue (`hjklyubn`) keys. Pressing `o` will activate auto-explore, which willmove until an enemy is seen, or some other notable event (e.g. finding a set of stairs) occurs. If you want to know what a certain character on the screen represents, you can use the `x` (examine) command to get a short description, and then `v` to get more information. You use the `O`, `C` commands to open or close doors, and the `<` (up) and `>` (down) commands to climb staircases. gkhuOThe Dungeon gets more dangerous (but more interesting!) as you go down. If you get lost you can access a map of the whole level you are on with the `X` command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some itemsgkhe$command, which uses the whole screen. ITEMS ----- After walking around for a while, you will no doubt come across some items lying around (you may come across some monsters as well; for help in dealing with them skip to the Monsters section). You can pick up items with the `g` (get) or `,` commands and drop them again with `d` (drop), and the `i` (inventory) command shows you what you're carrying. While examining your inventory, press any item's key to see more information about it, and to list available commands. There are several different types of items:  - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)  command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.  Heavier armours give more protection, but may hamper your ability to dodge,cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be veryvaluable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,gkh hkh - **Weapons**, represented by the `)` sign. Wield them with the `w` (wield)  command.  - **Armour** (`[`). Wear it, or take it off, with the `W` (Wear) command.Heavier armours give more protection, but may hamper your ability to dodge,  cast spells, or fire ranged weapons.  - **Ammunition** (which has the `(` sign). Throw it with `f` and `F` (fire).  - **Wands** (`/`), **Scrolls** (`?`) and **Potions** (`!`) can be very  valuable, but have limited uses (scrolls and potions can only be used once  each, wands contain only a certain number of charges). Wands are e`V`oked,  scrolls are `r`ead and potions are `q`uaffed. Unfortunately, you won't at  first know what a scroll or potion does; it will only be described by itsphysical appearance. But once you have used, for example, a potion of curing, you will in the future recognise all potions of curing.  - **Rings** (`=`) and **Amulets** (`"`) provide various mostly-helpful effects. They are put on with `P` (put on) and can be removed`R`.  - **Money** (`$`) can be used to buy stuff in shops. There are a few other types of items, but you will discover these as you play. MONSTERS -------- You will also run into monsters (most of which are represented by letters ofhkhthe alphabet). You can attack a monster by trying to move into the square it is occupying. Pressing Tab will automatically move toward & attack nearby monsters. When you are wounded you lose hit points (displayed near the top of the stats list); these return gradually over time through the natural process of healing. If you lose all of your hp you die.hkh֢.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 6/6========================###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19.#......####SH: 0Dex: 15....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1.....g.@..............Noise: ---------  Time: 55.0 (0.0))..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin###.........############Confirm with . or Enter, or prehkhgss ? or * to list all spells. _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.Found a runed mace. _The goblin shouts! _Sorry, you're not good enough to have a special ability.hkhhkhkhkhhkhikhGbikhl.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 6/6========================###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19.#......####SH: 0Dex: 15ikhx~....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1.....g.@..............Noise: ---------  Time: 55.0 (0.0))..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin###.........############Confirm with . or Enter, or press ? or * to list all spells. _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.Found a runed mace. _The goblin shouts! _Sorry, you're not good enough to have a special ability.ikhikhYikhikh _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.  Found a runed mace. _The goblin shouts! _Sorry, you're not good enough to have a special ability. _You are not religious.kkh Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpkkh F.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudeskkhi WI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.kkh Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticskkh M.Macros, Options, Performance Home: This screenkkh N.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commandskkh1 5.Inscriptions6.Dungeon sprint modesnkh`uj------------------------------------------------------------------------ H.SPELLCASTING ------------------------------------------------------------------------ Magical spells are a very important part of surviving in the dungeon. Every character can make use of magical spells. There are many skills related to magic, the principal one being Spellcasting. Spellcasting determines the number of Magic Points available; it also helps to cast any spell, though less so than schools associated with a spell. Next, there are several general magical schools (Conjuration, Hexes, Summoning, Necromancy, Forgecraft, Translocation and Alchemy) as well as several elemental schools (Fire, Ice, Air and Earth). A particular spell can belong to up to three schools. Being skilled in a spell's schools improves the casting chance and the power of that spell. Spells are stored in books, which you will occasionally find in the dungeon. Once you have picked up a book and added its contents to your spell library, you can memorise a spell using the 'M' command. In addition to picking up new spells, your character may also wish to get rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. nkh-okh SEach spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance theokhU#okh:]Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them and using the fire interface, or directly by pressing 'z' (for Zap). To choose a spell for the quiver, use 'Q', or '(' and ')' to cycle among possible actions. Press 'f' to enter the targeting interface, or shift-tab / 'p' to autofire a quivered spell at the nearest monster. Use 'I' to display a list of all memorised spells without actually casting one. The spells available are labelled with letters; you are free to change this labelling with the '=' command. You can assign both lowercase andokh@9Uuppercase letters to spells. Some spells, for example most damage dealing ones, require a target. See the next section for details on how to target. Most spells have caps on their effects: no matter how intelligent and proficient you are, there is a limit to the damage you can achieve with aokhB #okhUC Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings. High level spells are difficult to cast, and you may miscast them every once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage, light red for major damage, red for extreme damage, and magenta forpkh:Spellcasting skill, your maximum increases; you will need to save up for several levels to memorise the more powerful spells. There are two ways to activate memorised spells: by "quivering" them andnpkh+ rid of old ones by reading a scroll of amnesia, which will let you pick a spell to forget. Each spell has a level. A spell's level denotes the amount of skill required to use it, the MP cost of casting it, and indicates how powerful it may be. You can only memorise a certain number of levels of spells; type 'M' to find out how many. When you gain experience levels or advance theapkh9 skh6Magic Dart. In general, it is a good idea to look at the output of the 'I' and 'II' screens to get a picture on your casting abilities. This is especially useful if you're about to change armour or rings.skh3iHigh level spells are difficult to cast, and you may miscast them everytkh tkhI once in a while (resulting in a waste of magic and possibly dangerous side-effects). Your chance of failing to cast a spell properly depends on your skills, your intelligence, the level of the spell and whether you are wearing heavy armour. The chance of miscasting a spell is displayed on the spell screen, and coloured based on severity (yellow for moderate damage,tkhMplight red for major damage, red for extreme damage, and magenta for potentially lethal damage). Be careful of magic-using enemies! Some of them can use magic just as well as you, if not better, and often use it intelligently. ------------------------------------------------------------------------ I.TARGETING ------------------------------------------------------------------------ ukhWhen throwing or firing something, evoking wands, or casting certain spells, you are asked for a direction. There are several ways to tell Crawl which monster to target. You can press '?' when asked for a direction; this will bring up a help screen. Otherwise, you use the following commands: - The cursor will target on the monster which is closest to your position.ukhsl  Should you have been firing at something previously, with the offenderstill being in sight, the cursor will instead rest on the previoustarget. - Pressing '+' or '=' moves the cursor to the next monster, going fromukha nearer tofurther away. Similarly, '-' cycles backwards. - Any direction key moves the cursor by one square. Occasionally, it can beukh useful to target non-inhabited squares. - Targets can be selected from a list by pressing 'Ctrl-X'.vkhg- When you are content with your choice of target, press one key of Enter, Del,or Space to fire at the target. If you press '.', you also fire, but thespell/missile will stop at the target's square if it misses. This can bevkhD  useful to keep friendlies out of the fire, or to make sure your preciousmissiles won't end up in deep water. - You can press Escape if you changed your mind - no turns are deducted. There are some shortcuts while targeting: vkh] - Typing Shift-direction on your keypad fires straight away in that direction. - Pressing 'p' or 'f' fires at the previous target (if it is still alive and insight). Due to this, most hunters can go a long way by pressing 'vf' tofire their ammunition at a monster and then keep firing at it withfurther 'vf' strokes. At times, it will be useful to switch targets withvkhK  the '+' or '-' commands, though. If you target yourself while firing something harmful (which can be sensible at times), you will be asked for confirmation. Finally, the ':' key allows you to hide the path of your spell/wand/missile. ------------------------------------------------------------------------ J.RELIGIONwkhVHwkhH------------------------------------------------------------------------ There are a number of gods, demons and other assorted powers who willwkh3accept your character's worship, and sometimes give out favours in exchange. You can use the '^' command to check the requirements of whoever it is that you worship, and if you find religion to be an inconvenience you can always renounce your faith (use the 'a' command - but most gods resent being scorned). Further details can be seen with '!' while in the '^' screen. To use any powers which your god deems you fit for, access the abilities menu via the 'a' command; god-given abilities are listed as invocations. Many god abilities can be 'Q'uivered in order to trigger via the 'f'ire orwkhLautofire interface. Depending on background, some characters start out religious; others havexkhDxkhJ[xkhe.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 6/6========================###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19.#......####SH: 0Dex: 15....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1.....g.@..............Noise: ---------  Time: 55.0 (0.0)xkhf,)..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin###.........############ _Okay, then. _A goblin comes into view. It is wielding a +0 dagger.Found a runed mace. xkhf_The goblin shouts! _Sorry, you're not good enough to have a special ability. _You are not religious.xkhnxkh oxkhȆxkhg  .....#.#.#.#.#  mScully18 the Grave Robber xkhdh ....#$#.#<#.##  Deep Elf ...#.#.#.#.#  Health: 10/10 ======================== ..#.#.#.#  Magic: 5/6====================---- ###.#.#.#.#  AC: 2Str: 5 ######....###  EV: 11Int: 19 xkhh . #......####  SH: 0Dex: 15 ....#####..†...#######  XL:  1 Next: 16% Place: Dungeon:1 xkhh .....g*@..............  Noise: ---------  Time: 55.0 (0.0) )..######...........#  a) +0 dagger xkhCi l#...........#  Cast: Soul Splinter #.....†.....#  #...........#  #...........#  g   goblinxkhi @ ###.........#  ########### xkhi  _Sorry, you're not good enough to have a special ability. _You are not religious.  xkhj Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionxkh~j xShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 67%)zkh7O g.@*****zkhe*.*.zkhEE.*.zkhs8*.zkhݕY@.#.zkh 7##zkh 7##zkhB zkh3 g*@#Aim: a goblin, wielding a +0 dagger (chance to affect: 67%)zkhF T .gzkh.gAim: a goblin, wielding a +0 dagger (chance to affect: 67%)kh4.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 5/6====================----###.#.#.#.#AC: 2Str: 5######....###EV: 11khƶInt: 19.#......####SH: 0Dex: 15....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1.....*.@..............Noise: ---------  Time: 55.0 (0.0))..######...........#a) +0 daggerkh#...........#Cast: Soul Splinter#.....†.....#kh1#...........##...........#g   goblinkh_###.........############ _Sorry, you're not good enough to have a special ability. kh_You are not religious.  Aiming: Soul Splinter (safe; 1% risk of failure)  khʷPress: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (chance to affect: 67%)kh8 (weak, ally target, soul-splin…)*   soul wisp (summoned)A fragment of the goblin's soul is dislodged from its body.  The goblin looks weaker.khkhkh!*g=6.0 (1Soul Splinter _kh,khm .....#.#.#.#.#  mScully18 the Grave Robber ....#$#.#<#.##  Deep Elf ...#.#.#.#.#  Health: 10/10 ======================== ..#.#.#.#  Magic: 4/6================-------- ###.#.#.#.#  AC: 2Str: 5 ######....###  EV: 11Int: 19 . #......####  SH: 0Dex: 15 ....#####..†...#######  XL:  1 Next: 16% Place: Dungeon:1 .....*g@..............  Noise: =--------  Time: 56.0 (0.0) )..######...........#  a) +0 dagger #...........#  Cast: Soul SplinterhPn\2;17H #.....†.....#  #...........#  #...........#  g   goblin (weak, ally target, soul-splin…) ###.........#  *   soul wisp (summoned) ########### A fragment of the goblin's soul is dislodged from its body. _The goblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekhjMg@ _The goblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, not  susceptible)khmJ.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 4/6================--------###.#.#.#.#AC: 2Str: 5######....###EV: 11Int: 19.#......####SH: 0Dex: 15....#####..†...#######XL:  1 Next: 16% Place: Dungeon:1.....**@..............Noise: =--------  Time: 56.0 (0.0))..######...........#a) +0 dagger#...........#Cast: Soul Splinter#.....†.....##...........##...........#g   goblin (weak, ally target, soul-splin…)###.........#khc-[38G*   soul wisp (summoned)########### _The goblin looks weaker.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a goblin, wielding a +0 dagger (weak, ally target, soul-splintered, not  susceptible)kh}kh g  The goblin is unaffected.  The goblin hits you but does no damage.7.0 (1 _Your soul wisp barely misses the goblin.khUB  You hit the goblin but do no damage. The goblin closely misses you.8 _Your soul wisp barely misses the goblin.khcW  You completely miss the goblin. The goblin hits you but does no damage.  Your soul wisp touches the goblin.khe)*   soul wisp (summoned)kh5go 259 _The goblin dies!kh`u _Your Necromancy skill increases to level 5!kh( .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.# ###.#.#.#.#. ######....###.. #......####.#####..†...#.*..)..######.#. #...# #.....†.....# #...........# #...........# ###.........#  #kh1kh4i5====-60 _kh:kh>O _You see here a +0 dagger.kh _Inventory: 4/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon) Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (go to first with !)  c - a potion of magickhwkhZkhg.....#.#.#.#.#mScully18 the Grave Robber....#$#.#<#.##Deep Elf...#.#.#.#.#Health: 10/10 ========================..#.#.#.#Magic: 5/6====================----###.#.#.#.#AC: 2Str: 5.######....###EV: 11Int: 19...#......####SH: 0Dex: 15.....#####..†...####### XL:  1 Next: 25% Place: Dungeon:1......*@............... Noise: ---------  Time: 60.0 (0.0).)..######...........#a) +0 dagger.khϏ#...........#Cast: Soul Splinter#.....†.....##...........##...........#*   soul wisp (summoned)###.........############ _Your soul wisp barely misses the goblin.You completely miss the goblin. The goblin hits you but does no damage.  Your soul wisp touches the goblin. _The goblin dies! _Your Necromancy skill increases to level 5! _You see here a +0 dagger.khkhlkhkhkh .....#.#.#.#.# ....#$#.#<#.## ...#.#.#.#.# ..#.#.#.#### ###.#.#.#.#... ######....###.. #......####.#####..†...#.@*..)..######.#.. #....#. #.....†.....#  #.# #.#  ###.#  #khkhl.+1.0 (1kh5khM9& _You swap places.kh .....#.#.#.#.### #. ....#$#.#<#.##.# #. ...#.#.#.#.#...> ..#.#.#.##.#. ###.#.#.#.##...... ######....###.. #......####.#####..†....*.)..######.#.. #....#... #.....†.....#... #.##. #.## ###.# khG #khkh !D*)kh#&2khO+kh~-; _Found a stone staircase leading down.kh\N# .....#.#.#.#. ## #... ....#$#.#<#. .###.. ...#.#.#.#. ...>. ..#.#.#.# ####.#.. ###.#.#.#..#......# ######.....# #......####khRO.#####..†....*).)..######... #.... #.....†......... #.#..... #. #..... ###.#..(.. khQkhFZ2*.kh^&3khfkhi- _Found 4 poisoned darts.khkh<khkhkhkh,khI kh kh!khtz6====kh4 _Magic restored.kh*## #........#$#.#<.. .###.... ...#.r.. ...>.. .....####.#.. ##....#......# ######......# #.....#####..†...##.....)..........kh+.*######......# #...# #.....†...# #...####.....# # #.....# ###r   rat (asleep) #..(..# ####### *   soul wisp (summoned) #.....#kh6 5.0 (2  A rat comes into view.Found a green potion.kh8kh=B!r*.rlly target)khXH4==6.0 (3khMQkhV _The rat squeaks loudly. _You see here a +1 heavy mace.kha.r*.khI--7.0 (1Soul SplinterkhHkhI _e - a +1 heavy macekhRkhU>Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  e - a +1 heavy mace Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (go to first with !) khU@ c - a potion of magickh 6e - a +1 heavy mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 10.2 XLs. Damage rating: 13 (Base [8 + 6 (Hvy)] x 87% (Str) x 100% (Skill) + 1 (Ench)). Heavy:It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{heavy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.kh" Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  e - a +1 heavy mace Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 plate armour Potions (go to first with !)  c - a potion of magic khW 6e - a +1 heavy mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 10.2 XLs. Damage rating: 13 (Base [8 + 6 (Hvy)] x 87% (Str) x 100% (Skill) + 1 (Ench)). Heavy:It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{heavy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.kh Inventory: 5/52 slots Hand Weapons (go to first with ))  a - a +0 dagger (weapon)  e - a +1 heavy mace Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 plate armour Potions (go to first with !)  c - a potion of magic kh"khķ6e - a +1 heavy mace. A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 10.2 XLs. Damage rating: 13 (Base [8 + 6 (Hvy)] x 87% (Str) x 100% (Skill) + 1 (Ench)). Heavy:It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{heavy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee weapon _________________ (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.khq khk kh# ## #........#$#.#< mScully18 the Grave Robber.. .###.... ...#.#.# Deep Elf!.. ...>.. ..#.#. Health: 10/10 ========================..r.####.#.. ###.#.# Magic: 6/6========================....#......# ######... AC: 2Str: 5...........# #......## EV: 11Int: 19...........#####..†...## SH: 0Dex: 15.......*.....).......... XL:  1 Next: 25% Place: Dungeon:1.......@..######........ Noise: ---------  Timekh: : 67.0 (0.0)..........# #........ e) +1 mace (heavy)..........# #.....†.. Cast: Soul Splinter..........# #.........####.....# #........#.....# ###...... r   rat (ally target)#..(..######## *   soul wisp (summoned)#.....#A rat comes into view.Found a green potion. _The rat squeaks loudly. _You see here a +1 heavy mace. _e - a +1 heavy maceYou unwield your +0 dagger.khP kh khV h.r*.khq b8.0 (1Soul Splinterkh kho ]  Found a green potion. _The rat squeaks loudly. _You see here a +1 heavy mace. _e - a +1 heavy mace  You unwield your +0 dagger. _e - a +1 heavy mace (weapon)kh ## $#.#< .. .###....  !.. ...>..  ....####.#..  ...r#......#  ...........#  ...........#####..† kh4......*......). .......@..# ..........#  ..........# † ..........#  .####.....#  #.....#  #..(..# khc@ #.....# khi0 ## $#.#< .. .###....  !.. ...>..  ....####.#..  ...r#......#  ...........#  ...........#####..† kh.1......*......). .......@..# ..........#  ..........# † ..........#  .####.....#  #.....#  #..(..#  khn1Z#.....# khD;kh?khPkhPUZ _A rat is nearby!khG  .....#.#.#.. ## #........#$####.... .#!.. ...>... .#....####.#... ###.##...r#......# ######...# #............#####..†...#......).*..######.# #.......# #.....†...........# #..####.....# #.# #.....# ###..... #..(..########.....#kh khf khk.r*.khS&;9Soul Splinterkh*kh.& _You swap places.kh  .....#.#. mScully18 the Grave Robber #.. ## #........#$#.# Deep Elf #.. .###.... ...#.#. Health: 10/10 ======================== #!.. ...>... ..#.# Magic: 5/6====================---- #....####.#... ###.#. AC: 2Str: 5 #....#......# ######.. EV: 11Int: 19 .....r......# #......# SH: 0Dex: 15 khq ......*.....#####..†...# XL:  1 Next: 25% Place: Dungeon:1 .......@*.....)......... Noise: ---------  Time: 69.0 (0.0) ...........######....... e) +1 mace (heavy) ...........# #....... Cast: Soul Splinter ...........# #.....†. kh o...........# #....... ..####.....# #....... r   rat (ally target) # #.....# ###..... *   soul wisp (summoned) #..(..# ###### #.....# _A rat is nearby! _You swap places.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekhg LAim: a rat (ally target, chance to affect: 67%)kh,W r*khUkh@**khr.  Aim: a rat (ally target, chance to affect: 67%)khL Z.....#.#. mScully18 the Grave Robber#.. ## #........#$#.# Deep Elf#.. .###.... ...#.#. Health: 10/10 ========================#!.. ...>... ..#.# Magic: 5/6====================----#....####.#... ###.#. AC: 2Str: 5#....#......# ######.. EV: 11Int: 19.....*......# #......# SH: 0Dex: 15............#####..†...# XL:  1 Next: 25% Place: Dungeon:1kh>M .......@*.....)......... Noise: ---------  Time: 69.0 (0.0)...........######....... e) +1 mace (heavy)...........# #....... Cast: Soul Splinter...........# #.....†............# #.........####.....# #....... r   rat (ally target)# #.....# ###..... *   soul wisp (summoned)#..(..########.....# _A rat is nearby! khM 4_You swap places.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekhM EAim: a rat (ally target, chance to affect: 67%)kh# khD-  §weak, ally target, soul-splinter…)Your soul wisp disappears in a puff of smoke!A fragment of the rat's soul is dislodged from its body.khZ P  The rat looks weaker.kh z.*r§.khs u=70.0 (1Soul Splinter _kh kh kh Qkh .....#.# #... ## #........#$#. #... .###.... ...#.# #!..( ...>... ..#. #....####.#... ###.##....#......# ######.# #.......*r§....#####..†....§......).######..# #...# #.....†..# #.####.....# ### #.....# ### #..hx;1m(..#  #.....# .. Found 5 stones. The rat bites you but does no damage.1 _Your soul wisp touches the rat.kh  You closely miss the rat.The rat is moderately wounded.Your soul wisp touches the rat.kh†*   soul wisp (summoned)kh26333.1 (2.1khkhC _The rat dies!kh 3kh kh 6====kh E ..... #.... ..... #.... ## #........#$ #.... .###.... . #!..( ...>... . #....####.#... ###....#......# ######........# #...†.....#####..†-4.1 (1.0?.kh s*.......)..######_.# #........# #.............# #....####.....# #..### #.....# ###... #..(.#####kht kh E-5.1 (2kh s _You swap places. Found a dagger. Found a faded altar of an unknown god.khvkhxInventory: 5/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)kh@ya - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (go to first with !)  c - a potion of magickhkh\khty......# mScully18 the Grave Robber#.........#. Deep Elf#.... ## #........#$# Health: 10/10 ========================#.... .###.... ...#. Magic: 6/6========================#!..( ...>... ..# AC: 2kh^Str: 5#....####.#... ###. EV: 11Int: 19###....#......# ###### SH: 0Dex: 15..............# #..... XL:  1 Next: 33% Place: Dungeon:1.......@†.....#####..†.. Noise: ---------  Time: 75.1 (0.0)?.......*.......)....... e) +1 mace (heavy).............######..... Cast: Soul Splinter_............# #..................# #..................# #..... *   soul wisp (summoned)....####.....hm# #......### #.....# ###...#..(..##### _Your soul wisp touches the rat.  You closely miss the rat.The rat is moderately wounded.khYour soul wisp touches the rat. _The rat dies! _You swap places. Found a dagger. Found a faded altar of an unknown god.kh9_khkh9_khkhIkhkhZkhkhpkhkh8khkhQkhkhokh[9 _Found 9 gold pieces.khXkh !3kh:$khI(kh,kh/,kh3kh6kh:kh=,kh?khyCkh1IkhL,khaPkhwSkhVkhuY,kh[khe1khgkhw#....  #.....## #... #.......###.... #!..(# ...>.. #....####.#...  ####....#......#  #........#  ###.†.....### #..@*..............)khxU83.1 (8 #........#### #.._............#  #................# #.$..............# #..##....####.....#  #.# #.#### #.....# #. ..# #..(..#khy7 #.....#kh}kh\6_khrb _f - a scroll labelled FIJEKK ATOEVkhf)  #....  mScully18 the Grave Robber #.....## #.... Deep Elf #.......###.... Health: 10/10 ======================== #!..(# ...>... Magic: 5/6====================---- #....####.#...  AC: 2Str: 5 ####....#......#  EV: 11Int: 19 #..............#  SH: 0Dex: 15 ###........†.....### XL:  1 Next: 33% Place: Dungeon:1 #..@*..............) Noise: ---------  Time: 83.1 (0.0) #...............#### e) +1 mace (heavy) #.._............# kh* * Cast: Soul Splinter #................#  #.$..............#  #..##....####.....#  *   soul wisp (summoned) #.# #.#### #.....#  #. ..# #..(..#  #.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekh H@*.kh8 ***_..*..*kh= ._.*.*.kh# *.*.*kh| -*.khھ *.*.*.*.*kh_D *.*.*.kh *.*.#.khr.*.*#*kht7*.khDg.*.*khKr_**.kh0, h.**.khv A_.*khP 7*.khR W*._kh[ -*.kh S@._kh9A;@*khE**khH,A*_kh . The floor.kh #....  mScully18 the Grave Robber #.....## #.... Deep Elf #.......###.... Health: 10/10 ======================== #!..(# ...>... Magic: 5/6====================---- #....####.#...  AC: 2Str: 5 ####....#......#  EV: 11Int: 19 #..............#  SH: 0Dex: 15 ###........†.....### XL:  1 Next: 33% Place: Dungeon:1 #..@*..............) Noise: ---------  Time: 83.1 (0.0) #..*............#### e) +1 mace (heavy) #.._............# kh + Cast: Soul Splinter #................#  #.$..............#  #..##....####.....#  *   soul wisp (summoned) #.# #.#### #.....#  #. ..# #..(..#  #.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekhhA@.kh) J The floor. You are here.khJ #....  mScully18 the Grave Robber #.....## #.... Deep Elf #.......###.... Health: 10/10 ======================== #!..(# ...>... Magic: 5/6====================---- #....####.#...  AC: 2Str: 5 ####....#......#  EV: 11Int: 19 #..............#  SH: 0Dex: 15 ###........†.....### XL:  1 Next: 33% Place: Dungeon:1 #..@*..............) Noise: ---------  Time: 83.1 (0.0) #...............#### e) +1 mace (heavy) #.._............# kh  Cast: Soul Splinter #................#  #.$..............#  #..##....####.....#  *   soul wisp (summoned) #.# #.#### #.....#  #. ..# #..(..#  #.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight linekhd @*_Aim: a soul wisp (summoned, friendly, not susceptible)khm I *.kh7 khg; Really fire in your soul wisp's direction? Y - Yes  N - Nokh khtA#....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)#.._kh0D............#Cast: Soul Splinter#................##.$..............##..##....####.....#*   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then.khQQkh(VkhbD _kh!DThe floor. You are here.kh kh #....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1kh 9#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)#.._............#Cast: Soul Splinter#................##.$..............##..##....####.....#*   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then.kh kh kh  Your spells (describe)TypeFailure Level  a + Soul SplinterNecromancy1% 1 Select a spell to describe[!]/[I] toggle spell headerskh7`kh gkhTo#....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5kho####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)khp#.._............#Cast: Soul Splinter#................##.$..............##..##....####.....#*   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....# _Found 9 gold pieces. _f - a scroll labelled FIJEKK ATOEVAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionkh qUShift-Dir - straight line _Okay, then.khx9_kh%~kh6_khekh 3kh kh|X......_khj kh[6_kh .... #.$.........#..##....####*   soul wisp (summoned)kh^L# #.#### #...#. ..#( #.....# _Key pressed, stopping explore.kh"kh&%Inventory: 6/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour kh%FScrolls (go to first with ?)  f - a scroll labelled FIJEKK ATOEV Potions (go to first with !)  c - a potion of magickhf - a scroll labelled FIJEKK ATOEV. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ kh“To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.khv | Inventory: 6/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)  a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Scrolls (go to first with ?)  f - a scroll labelled FIJEKK ATOEV Potions (go to first with !)  c - a potion of magic khkh khef - a scroll labelled FIJEKK ATOEV. A disposable arcane formula inscribed on parchment by a professional scribe or sorcerer. Anyone can evoke the power of the arcane formula by reading it out loud, but the nature of that power is not a priori apparent. Stash search prefixes: {inventory} {scroll} Menu/colouring prefixes: unidentified scroll _________________ “To drift with every passion till my soul  Is a stringed lute on which all winds can play,  Is it for this that I have given away  Mine ancient wisdom, and austere control?  Methinks my life is a twice-written scroll  Scrawled over on some boyish holiday.”  -Oscar Wilde, _Helas_. 1881. (r)ead, (q)uiver, (d)rop, (=)adjust, or (i)nscribe.khs 0 Your spells (forget)TypeFailure Level  a - Soul SplinterNecromancy1% 1 kh Select a spell to forget[!] toggle spell headerskh?khYI#....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================khJ#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)#.._............#Cast: Soul Splinter#................##.$..............##..##....####.....#*htK37m   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....#Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _Key pressed, stopping explore.  As you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.kh[#....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)#.._.h\m...........#Cast: Soul Splinter#................##.$..............##..##....####.....#*   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....#Press: ? - help, Q - select actionShift-Dir - straight line _Okay, then. _Key pressed, stopping explore.  As you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.khb Really abort (and waste the scroll)?   Y - Yes  N - Nokhkhdkh#....mScully18 the Grave Robber#.....## #.... Deep Elf#.......###.... Health: 10/10 ========================#!..(# ...>... Magic: 6/6========================#....####.#... AC: 2Str: 5####....#......#EV: 11Int: 19#..............#SH: 0Dex: 15###........†.....### XL:  1 Next: 33% Place: Dungeon:1#..@*..............) Noise: ---------  Time: 83.1 (0.0)#...............#### e) +1 mace (heavy)#.._.hm...........#Cast: Soul Splinter#................##.$..............##..##....####.....#*   soul wisp (summoned)#.# #.#### #.....##. ..# #..(..##.....#Shift-Dir - straight line _Okay, then. _Key pressed, stopping explore.  As you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.  Okay, then.khkh+Z.§§§kh|+4.1 (1khƷkhIa _Okay, then.Key pressed, stopping explore.  As you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _Your soul wisp disappears in a puff of smoke!kh 3kh kh kh khQ kh kh kh Bkh ...###....!..(# ...>....####.#... ####....#......# #..............# ###........†###......)........#.# 6.1 (2#...... #.$....## ###There is a faded altar of an unknown god here.khk kh kh O _You see here a +0 dagger.khkhInventory: 5/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (go to first with !)  c - a potion of magickh*L khSx#.......###.... mScully18 the Grave Robber#!..(# ...>... Deep ElfkhU#....####.#... Health: 10/10 ========================####....#......#Magic: 6/6========================#..............#AC: 2Str: 5###........†.....### EV: 11Int: 19#..................) SH: 0Dex: 15#...............#### XL:  1 Next: 33% Place: Dungeon:1#..@............#Noise: ---------  Time: 86.1 (0.0)#................#e) +1 mace (heavy)#.$..............#Cast: Soul Splinter#..##....####.....#khU#.# #.#### #.....##. ..# #..(..## ### #.....#kheVtAs you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _Your soul wisp disappears in a puff of smoke!There is a faded altar of an unknown god here. _You see here a +0 dagger.kh^khbkhPjkhYlkhkh~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.khB.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpkhF.Monsters ~: Macros helpG.kh Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.kh Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.kh List of Character Species2.List of Character Backgroundskh 3.List of Skills4.List of Keys and CommandskhD 5.Inscriptions6.Dungeon sprint modeskhr5Y------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk kh6win that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== khOkhuThe dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, includingkhLpolearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, kh5M:and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action cankhQ 1be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Restingkh y======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== lhLThe section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursorlhis over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole levellhr(which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around by pressing '?', both in the 'x' and 'X' modes.lh Staircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is importantlhm ^  to know that most monsters adjacent to you will follow when you changelh, levels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs.lh When taking stairs with an unknown destination, you are guaranteed a chance to move before any adjacent monsters. When taking stairs that you've lh 9already seen the other side of, monsters will be alert and get a chance to move before you. If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. lh Besides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is notlh5 lhqo If you ascend an up staircase on level one, you will leave the dungeon forever; if you are carrying the magical Orb of Zot, you win the game by doing this. Otherwise, the game ends, and you lose. lhoBesides the dungeon you start in, Crawl's dungeon has many branches. All of them are themed and host opponents of some special sort. It is not mandatory to visit any particular branch, but you must explore some of lh$p+them: progress to the Realms of Zot (where the Orb is located) is only possible for adventurers who have at least three magical runes of Zot. The bottoms of several branches contain such runes. Occasionally you will find an archway (displayed as "\" or as an actual lh^pParch); these lead to special places like shops, themed one-off portals, or lh}pspecial branches such as Hell and Pandemonium. You can enter these by typing '<' or '>'. A few portals only accept one of '<' and '>'. lhpDoors and Traps ======================================== Doors can usually be opened by just walking into them (there is an option lhpNto disable this); else this can also be done using the 'O' command. They lhpcan be closed with the 'C' command. Pressing Ctrl plus a direction, or '*' followed by a direction, will open/close doors, too. lh@fIf there is no door in the indicated space, both Ctrl-direction and '*'-direction will attempt to attack any monster which may be standing there (this is the only way to attack a friendly creature with meleelhߎcombat). If there is apparently nothing there, you will still attack it, just in case there's something invisible lurking around. The malevolent forces of Zot will attempt to thwart your progress through the dungeon, and will occasionally manifest traps to force you into dangerous situations. Some traps are visible in advance and can be triggered by monsters to unleash their effects on you. lhD% Shops ======================================== When you visit a shop (by using < or > while standing on one), you are shown what the shopkeeper has in stock and can choose what to buy. Unfortunately, the shopkeepers all have an exclusive deal with the Guild of Dungeon Procurers which prevents them using non-guild labour to obtain stock, so you can't sell anything in a shop. (But then, what shopkeeperlh`would buy stolen goods from a disreputable adventurer, anyway?) To purchase one or more items, select them by pressing the letters of the item in the shop menu and then press Enter to make the purchase; you can examine items before buying them by pressing '!' and then the letter of the item. lh(If you've lost track of the shops in the dungeon, you can get a list of all the shops you've found in the dungeon overview (use 'Ctrl-O'). You can also use the stash search: Hitting 'Ctrl-F' and searching forlhzR"lhR"shop" will list all stores. The stash-search menu allows you travel quickly to a particular shop; if you just want to know what's in the shop, you can also examine the shop's inventory from the search menu without lhR/having to travel all the way to the shop. lhRJSome shops are antique stores that sell items of unknown provenance, lhSeusually at a good discount. The dungeon overview screen displays these with yellow glyphs. lh],EIf you're short on gold for some particularly interesting commodity, you can place it onto your shopping list. The game will interrupt you when you have collected enough gold to finally purchase an item on that list. You can read the shopping list in the game with '$'. lh,>Automated Travel and Exploration ======================================== Crawl has an extensive automated travel system: pressing 'G' (or also 'Ctrl-G') lets you choose any dungeon level; the game will then take the shortest path to reach this destination. You can also use autotravel on the lh8-Jlevel map ('X'): Move the cursor to the place where you want to go and hitlht >Enter. There are several shortcuts when choosing destinations: For example, try '<' and '>' to quickly reach the staircases. When your autotravel gets interrupted, Crawl will remember the previous destination. Hitting 'G' or 'Ctrl-G' again and following with Enter putslh- the cursor on that square. See Appendix 4. "List of Keys and Commands" for all commands and shortcuts in level-map mode, or press 'G?' or 'X?' within the game. Another use of autotravel is exploration: 'o' makes your character move tolhWhen your autotravel gets interrupted, Crawl will remember the previous destination. Hitting 'G' or 'Ctrl-G' again and following with Enter puts the cursor on that square. See Appendix 4. "List of Keys and Commands" for all commands and shortcuts in level-map mode, or press 'G?' or 'X?' within the game. Another use of autotravel is exploration: 'o' makes your character move to the nearest unexplored area. Note that this algorithm does not attempt any optimisation by default. By manual exploration you can save turns, but auto-explore will usually save real time. Stashes and Searching Since you can only carry 52 items, you will occasionally want to stash things away (by dropping them with the 'd' command). When you want to search for something in your stashes, you can do this with the Find command 'Ctrl-F'. The parser even accepts regular expressions, although you will mostly just need strings like 'mutation', 'heal wounds', etc. You will be presented with a list of all places where objects matching the search are (or have been) located; you can then travel there or examine the pile. The Find command will also search in shop inventories. Furthermore, you can search skills like 'long blades' (this will find all weapons training thelhwlong blades skill) or general terms like 'shop', 'altar', 'portal', 'artefact', etc. You can get help on finding by pressing '?' at the prompt. The Goal ======================================== Your goal is to locate the Orb of Zot, which is held somewhere deep beneath the world's surface. The Orb is an ancient and incredibly powerful artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undeadlh creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck!lhSZot ========================================lhNo one knows who or what Zot is: demon, god, wizard, something else entirely? But adventurers seeking the Orb will, in turn, be hunted by Zot. Even a moment's contact with Zot is enough to permanently damage one's health. lhZot is very slow moving, and can only sense adventurers once they've spent an inordinately long time in one area of the dungeon. Even once this happens, adventurers will have plenty of warning to either descend to new depths in the area (diffusing Zot's attention once more) or to leave the area entirely. The Abyss is beyond Zot's comprehension, and adventurers there are safe from it (albeit subject to many other hazards). The Hells, along with their Vestibule, are a single area as far as Zot is concerned. Rumours claim there are ways to escape Zot's pursuit forever, but what magics could belh mighty enough to forestall such an implacable entity? Seeded play ======================================== lhCrawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certainlh RZot ======================================== lh/ KNo one knows who or what Zot is: demon, god, wizard, something elselh9artefact, and the legends promise great things for anyone brave enough to extract it from the fearsome Dungeon. Some say it will grant immortality or even godhood to the one who carries it into the sunlight; many undead creatures seek it in the hope that it will restore them to life. But then, some people will believe anything. Good luck!lhlh  mighty enough to forestall such an implacable entity? Seeded play ======================================== 'lhS7Crawl dungeons are determined by a "seed" number used to initialise the game's random number generator. You may either let the game choose a seed randomly, or specify a seed; if you choose a seed this puts the game in "Seeded" mode, which is scored separately. Playing games with the same seed value, as long as the game version is constant, should (within certain parameters) lead to the same dungeon. The entire connected dungeon will be determined by the game seed, including dungeon layout, monster placement, and items. Portal vaults and chaotic zones such as the Abyss are not'lhguaranteed to be the same, and the placement of rare unique artefacts may vary depending on certain player actions. To set a game seed, use the "Choose game seed" option from the main menu; you can also use the 'game_seed' rc file option, or the '-seed' command line option. In offline games you can view your game's seed with '?V' as well as in a character file; in online games a randomly chosen seed will only be shown to you after finishing the game.'lhoIf you find that the same seed generates distinct parts of a dungeon on the same or different devices, please report it as a bug. However, keep in mind that upgrading your save game between multiple versions of crawl will naturally lead to seed divergence. When playing offline, if you would like to ensure that your game can be upgraded without divergence, you can set 'pregen_dungeon = full' in your options file. (This will also ensure completely stable unique artefact placement.) On the other hand, to completely disable incremental pregeneration, you can set 'pregen_dungeon ='lhlWfalse'. Further Help ======================================== To access Crawl's help menu, press '?'. To get the list of all commands, press '?' again. A different, more verbose description of the commands also'lhYP `appears in Appendix 4. "List of Keys and Commands" of this text. Various other help texts are available as well, including this manual. You can also read the logbook from there by pressing ':'. Note that several commands have their own help screens, among them are targeting ('f'), level map ('X'), travel ('G' or 'Ctrl-G') and searching ('Ctrl-F'); again, press '?' when asked for input. If you don't like the standard keyset (either because some keys do not work properly, or because you want to decrease the amount of typing necessary),'lh, [you can use keymaps and macros. See macros_guide.txt in the docs/ directory, or read it from the in-game help menu. ------------------------------------------------------------------------ E.EXPERIENCE AND SKILLS ------------------------------------------------------------------------(lhWhen you kill monsters, you gain experience points (XP). When you get enough XP, you gain an experience level, making your character more powerful. As they gain levels, characters gain more health, magic, and spell levels. Additionally, the experience you gain is used to train your skills. These skills represent proficiency with all areas of endeavour an ambitious adventurer might need in the dungeons. They range from different weapon skills (both for close and ranged combat) to many magical skills and several additional activities like Dodging or Stealth. See Appendix 3. "List of Skills" for a detailed description of all skills present in Crawl.(lhRThe ease with which a character learns a skill depends solely on species. These aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27.)lhFThese aptitudes are displayed when viewing your skills, and a full table can be viewed in aptitudes.txt (also from the help screen during play via '?%'). You can see your character's skills by pressing the 'm' key; the higher the level of a skill, the better you are at it. All characters start with a few skills already trained (determined by their background), those which are not present have to be learned from scratch. Each skill can go up to 27. The skill screen allows you to change which skills are exercised and at what speed. Note to new players: it is generally not necessary to finetune the skill selection. If you want to modify skill selection, here is how: re are two ways to assigning skills to practise: one is an automatic mode, which puts experience points into the skills you have used recently. The other one is a manual mode, where you specifically select the skills to train. You can switch between the modes by pressing '/' in the character skill screen ('m'); also be sure to read that screen's help text should you want to tweak your skillset. You can elect to either not practise a particular skill or to focus on it by selecting it once or twice in the skill screen.)lh4yDark grey skills will not be trained, so that the skill will remain static and no experience points will be used to increase it. As a consequence, more experience will be spent on your other skills (and thus they will increase more quickly). Note that you cannot deselect all skills; at least one skill must be actively exercised. Highlighted skills are focused on and will use a higher proportion of available experience. You can highlight as many skills as you like, though obviously if all skills being trained are highlighted there will be no net effect.)lh )lhP #.......###.... mScully18 the Grave Robber#!..(# ...>... Deep Elf#....####.#... Health: 10/10 ========================####....#......#Magic: 6/6========================#..............#AC: 2Str: 5###........†.....### EV: 11Int: 19#..................) SH: 0Dex: 15#...............#### XL:  1 Next: 33% Place: Dungeon:1#..@............#Noise: ---------  Time: 86.1 (0.0)#................#e) +1 mace (heavy)[4)lh4 \0m#.$..............#Cast: Soul Splinter#..##....####.....##.# #.#### #.....##. ..# #..(..## ### #.....#As you read the scroll labelled FIJEKK ATOEV, it crumbles to dust.  It is a scroll of amnesia.  Okay, then. _Your soul wisp disappears in a puff of smoke!There is a faded altar of an unknown god here. _You see here a +0 dagger.)lh! )lh# *lhZ V _ #....####.#####....#......##..............#........†.....#....... #............... ##.._.#  #........#  #.@......#9.1 (3 #..##....####.....# #.# #.#### #.....# #. ..# #..(..# # ### #.....#  _You now have 35 gold pieces (gained 9).,lh&3,lh^(,lhI-,lh/,,lh}4,lh5,lh9,,lh\;,lhEt  There is a faded altar of an unknown god here.  You see here a +0 dagger.,lhJ,lhJ _,lhgL,lhO,lhS,,lhU,lhMY,lh\,,lh_,lhc,lhTh,,lhj,lhm,lhq,,lh... ,lh #....####.#... ####....#......# ###..............# #.###........†.....#####.#..................)... #...............######. ,lh,##.._............# #. #................# #. ,lhcU98.1 (9_,lh/9.1 (10.0),lhح,lhrR _f - a green potion.lh3.lh.lh .lh.,.lh,.lhq.lh.lh< .lh.lh.lh.lhE.lhk.lh.lhK.lh.lh!.lh 0###....r............lh0..###$........... .............. ### #...........K#... #.lh0f#........# J..#.#.lh 1#...@# ......#....## .....#.lhh1#.....### #........#$#.......###.... ...# #...(##....>... . #....####.#... ### K   kobold (missile, asleep).lh1L####....#......# ##### r   rat (asleep)..............# #.....lh1###........†.....#####..†.lhoX103.1 (44.1 (5.lhuq.lhQvb _A kobold and a rat come into view.0lh4  #.....####....r ...###$ ...0lh4 D. ### #...K. #......# J..#.#.#####.0lh5 ..## .....#....### #........#$.......###.... ...#0lh<5 (##....>... .. ###.#... 0lha5 y###....##### 0lh5 T. #...0lh1: 0lh_< 7  The kobold shouts!0lh= 0lhG UJ.rK.J   endoplasmK   kobold (missile)r   rat (wandering)0lhL I==5.1 (1Soul Splinter0lhS 0lhV ] _An endoplasm comes into view.1lh) g#......J....#####.#.r.....####$.#.# ### #.K.# ... #.1lhL* # #..##.# J..#.#.#....##### ......##....## .....#.#.....### #.1lhr* #$##.......###.... ...#.1lh* #...(##....>... ..##....####.#... ###.1lh* ####....#......# ##.# #.1lhI- 1lhz. 1lh. 1lh68 j.J.rK.1lh: /--61lhA 1lhD 2lh m. .####J2lhb  ....###$r ....### #.K..# ...  #..#....J..#.#.#####.#2lh ## .....#.### #........#$#2lh E....###.... ...#.(##....>... ..# ###.#... ###.###....#2lh "#####2lhA! 2lh" 2lh" 2lhP+ c.J.rK.2lhy- A--72lh4 2lh6 3lh   mScully18 the Grave Robber ............#  Deep Elf #...........#  Health: 10/10 ======================== ####...........#  Magic: 5/6====================---- 3lh *.........J....#  AC: 2Str: 5 ###$.......r...#  EV: 11Int: 19 ...............# ###  SH: 03lh, =Dex: 15 3lhS %#.......*K...# ...  XL:  1 Next: 33% Place: Dungeon:1 3lh{ &#....@*..# #..# Noise: ---------  Time: 107.1 (0.0) 3lh #........# J..#.#. e) +1 mace (heavy) 3lh #....##### ......# Cast: Soul Splinter #....## .....#. #.....### #........#$# #.......###.... ...#. J   endoplasm 3lh5 #...(##....>... ..# K   kobold (missile) 3lhd #....####.#... ###. r   rat (wandering) ####....#......# ###### 3lh O_An endoplasm comes into view.3lh Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action3lh Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  3lh affect: 67%)3lhb z **K.3lh\M .*K*Aim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)5lhmsmScully18 the Grave Robber............#Deep Elf#...........#Health: 10/10 ========================####...........#Magic: 5/6====================----.........J....#AC: 25lhStr: 5###$.......r...#EV: 11Int: 19...............# ###SH: 05lh.Dex: 155lh'$#........*...# ... XL:  1 Next: 33% Place: Dungeon:15lhK#....@...##..# Noise: ---------  Time: 107.1 (0.0)5lh#........# J..#.#. e) +1 mace (heavy)5lh#....##### ......# Cast: Soul Splinter#....##.....#.5lh=#.....### #........#$##.......###.... ...#. J   endoplasm5lhF+#...(##....>... ..# K   kobold (missile)#....####.#... ###. r   rat (wandering)####....#......# ###### 5lhl_An endoplasm comes into view.Aiming: Soul Splinter (safe; 1% risk of failure)  5lhPress: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)5lh5lho4c  The kobold struggles to resist.  The rat squeaks loudly.5lh4,5lhA>.J.r.Kr5lhJ?Q====8.1 (1 _5lhI5lh;N9lh)  mScully18 the Grave Robber ............#  Deep Elf #...........#  Health: 10/10 ======================== ####...........#  Magic: 4/6================-------- ..............#  AC: 2Str: 5 ###$......J....#  EV: 11Int: 19 ..........r....# ###  SH: 0Dex: 15 #............# ...  XL:  1 Next: 33% Place: Dungeon:1 #....@*K.# #..# Noise: ====-----  Time: 108.1 (0.0) #........# J..#.#. e) +1 mace (heavy) 9lhz>#....##### ......# Cast: Soul Splinter #....## .....#. #.....### #........#$# 9lh%#.......###.... ...#. J   endoplasm #...(##....>... ..# K   kobold (missile) #....####.#... ###. r   rat9lh[c ####....#......# ###### _The rat squeaks loudly.  9lhAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select action9lhShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  9lhaffect: 67%)9lh1 PmScully18 the Grave Robber............#Deep Elf#...........#Health: 10/10 ========================####...........#Magic: 4/6================--------..............#9lh ^AC: 2Str: 5###$......J....#EV: 11Int: 19..........r....# ###SH: 0Dex: 15#............# ... XL:  1 Next: 33% Place: Dungeon:1#....@.*.#9lh  p#..# Noise: ====-----  Time: 108.1 (0.0)#........# J..#.#. e) +1 mace (heavy)#....##### ......# Cast: Soul Splinter#....##9lhS L.....#.#.....### #........#$##.......###.... ...#. J   endoplasm9lh #...(##....>... ..# K   kobold (missile)#....####.#... ###. r   rat9lh ####....#......# ###### _The rat squeaks loudly.  Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line9lh, qAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)9lh 9lhnMAiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)  The kobold struggles to resist.9lhVo9lho9lhby\.J.rK.9lhzg=---9.1 (1 _9lh̃9lhC... ..# S   ball python (constriction) #....####.#... ###. K   kobold (missile) ####....#......# ###### r   rat _The rat misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)=lhoK T @K=lh}J@Aim: an endoplasm (chance to affect: 67%)>lhNsNJr rat>lh9 fJrn endoplasm (chance to affect: 67%)?lhONJr rat@lhEfmScully18 the Grave Robber....S.......#Deep Elf#...........#Health: 9/10=====================---####...........#Magic: 3/6============------------..............#AC: 2Str: 5###$...........#EV: 11Int: 19...............# ###SH: 0Dex: 15#.....J*.....# ... XL:  1 Next: 33% Place: Dungeon:1@lhG#....@K..##..# Noise: =--------  Time: 111.2 (0.0)#........# J..#.#. e) +1 mace (heavy)#....##### ......# Cast: Soul Splinter#....##.....#.#.....### #........#$##.......###.... ...#. J   endoplasm#...(##....>... ..# S   ball python (constriction)#....####.#... ###. K   kobold (missile)####....#......# ###### r   rat _The rat misses you.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a rat (c@lhbGhance to affect: 67%)@lh! (weak, ally target, soul-splinte(…)A fragment of the rat's soul is dislodged from its body.  The rat looks weaker.@lh@lhj .Sr*@lhThe rat bites you. The kobold completely misses you.The endoplasm freezes you.@lhǹg4------------4====@lh7$2.2 (1@lh) _You are frozen. Your soul wisp closely misses the rat.Blh#   mScully18 the Grave Robber ............#  Deep Elf #...S.......#  Health: 4/10=========--------------- ####...........#  Magic: 3/6============------------ ..............#  AC: 2Str: 5 ###$...........#  EV: 11Int: 19 ...............# ###  SH: 0Dex: 15 #.....Jr.....# ...  XL:  1 Next: 33% Place: Dungeon:1 #....@K*.# #..# Noise: =--------  Time: 112.2 (0.0) #........# J..#.#. e) +1 mace (heavy)lh;1H #....##### ......# Cast: Soul Splinter #....## .....#. #.....### #........#$# #.......###.... ...#. J   endoplasm #...(##....>... ..# S   ball python (constriction) #....####.#... ###. K   kobold (missile) ####....#......# ###### r   rat (weak, ally target, soul-splinte(…)_You are frozen. Your soul wisp closely misses the rat.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (chance to  affect: 67%)BlhR JKn endoplasm (chance to affect: 67%)BlhM;mScully18 the Grave Robber............#Deep Elf#...S.......#Health: 4/10=========---------------####...........#Magic: 3/6============------------..............#AC: 2Str: 5###$...........#BlhNnEV: 11Int: 19...............# ###SH: 0Dex: 15#.....*r.....# ... XL:  1 Next: 33% Place: Dungeon:1#....@K*.##..# Noise: =--------  Time: 112.2 (0.0)#........# J..#.#. e) +1 mace (heavy)#....##### ......# Cast: Soul Splinter#....##.....#.#.....### #........#$##.......###.... ...#. J   endoplasmBlhO#...(##....>... ..# S   ball python (constriction)#....####.#... ###. K   kobold (missile)####....#......# ###### r   rat (weak, ally target, soul-splinte(…)BlhPOD_You are frozen. Your soul wisp closely misses the rat.Aiming: Soul Splinter (safe; 1% risk of failure)  Press: ? - help, Q - select actionBlhO_Shift-Dir - straight lineAim: an endoplasm (chance to affect: 67%)ClhVClh*d?The endoplasm struggles to resist.Clh g  The endoplasm barely misses you. The rat barely misses you.Clh'rz.SJ Clhr+3.2 (1Clhu{ClhF~t _The kobold closely misses you. Your soul wisp touches the rat.Dlhv <  You sock the endoplasm!Dlh Dlh   ............#  #...........#  ####...........#  ..............#  ###$....S......#  ...............# ###  #......r.....# ...  #....@K*.#  #........# Dlh  #....#####  #....##  #.....### $ #.... S   ball python (constriction) #...(>... K   kobold (missileDlh ) #.... r   rat (weak, ally target, soul-splinter…)  Dlh- *   soul wisp (summoned)You kill the endoplasm!Dlh(  ............#  #...........#  ####...........#  ..............#  ###$....S......#  ...............# ###  #......r.....# ...  #....@K*.#  #........#  #....#####  #....##  #.....### $ #....  #...(>...  #....   Dlhh  The kobold hits you with a +0 short sword.  * * * LOW HITPOINT WARNING * * *The rat closely misses you. Your soul wisp touches the rat.Dlh] Dlh  ..S.†*   soul wisp (summoned) ####....#......# ######The rat dies!The kobold hits you with a +0 short sword.  You die...Dlh^ G0---------DlhVl /  --more--Hlh Hlh BInventory: 6/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)d - a +0 plate armour Potions (go to first with !) Hlh$ i c - a potion of magicf - a potion of ambrosia {unknown}Llh*e - a +1 heavy mace (weapon). A short club with a metal head. Base accuracy: +3 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (1.0) is reached at skill level 14. Heavy: It deals dramatically more damage, but attacks with it are much slower. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {ego} {branded} {Maces & Flails} {one-handed}{heavy} {melee weapon} Menu/colouring prefixes: identified enchanted ego melee equipped weapon Llh*L_________________ “[My plan] does not propose to fill your lobby with squabbling colony agents,  who will require the interposition of your mace at every instant to keep the  peace among them.”  -Edmund Burke, “On Conciliation with America”, speech in Parliament. 1775.Mlh Inventory: 6/52 slots Hand Weapons (go to first with ))  e - a +1 heavy mace (weapon)  a - a +0 dagger Armour (go to first with [)  b - a +0 robe (worn)  d - a +0 plate armour Potions (go to first with !)  c - a potion of magicMlh>f - a potion of ambrosia {unknown} MlhV Mlh}V )Mlh^ Mlhb Goodbye, mScully18.2 mScully18 the Grave Robber (level 1, 0/10 HPs)Began as a Deep Elf Necromancer on Sept 18, 2025.Slain by a kobold... wielding a +0 short sword(3 damage)... on level 1 of the Dungeon.The game lasted 00:08:41 (111 turns). Best Crawlers -1.61832976 tswnTrFi-27 escaped with the Orb2.53669455 tswnTrCA-27 escaped with the Orb3.51342845 tswnVSCA-27 escaped with the Orb4.50220623 tswnMiFi-27 escaped with the Orb5.50006122 tswnTrFi-27 escaped with the Orb6.49116440 tswnAtWr-27 escaped with the Orb7.48116731 tswnMiWn-27 escaped with the Orb8.45897621 tswnReBr-27 escaped with the Orb9.44705861 tswnKoCK-27 escaped with the Orb  10.37259644 spf3250 VSFi-27 escaped with the Orb  11.27190555 planckenst GnEE-27 escaped with the Orb  12.24341751 oddsox OnSh-27 escaped with the OrbOlh`OlhgOlh(j? [?25h[?0c [?1051l[?1052l[?1060l[?1061l