hR:j@ Player: mfletch12 Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-06-23.09:31:20.ttyrec Time: (1782207080) Tue Jun 23 09:31:20 2026 iR:jE [?1051l[?1052l[?1060l[?1061hiR:jF V)0[?7h[?25l[?1ciR:jJ iR:jN iR:j(W oWelcome, mfletch12. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpsR:j{ sR:j sR:j pYou are a Deep Elf Reaver. Do you want to play this combination? [Y/n/q]wR:j wR:j wR:jޘ OWelcome, mfletch12 the Deep Elf Reaver. You have a choice of weapons.  a - short sword(+0 apt)b - mace(-3 apt)  c - hand axe(-2 apt)  d - spear(-3 apt)  e - falchion(-1 apt)  f - unarmed(-2 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - HelpR:j R:jR:j mfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================AC: 3Str: 9EV: 11Int: 17SH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 short swordCast: Kiss of DeathR:j###.#.#.###.@##..###.#..#..#####R:jB R:jWelcome, mfletch12 the Deep Elf Reaver.If you return without finding the Orb of Zot, so far below, it's all over!R:jR:jUPress ? for a list of commands and other information.R:jZR:j[[ _Found a staircase leading out of the dungeon.R:j~/ R:j2 Gear: 2/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon) Armour (go to first with [) R:j+3 I b - a +0 leather armour (worn)R:jkR:jR:jmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####Welcome, mfletch12 the Deep Elf Reaver.R:j "If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.R:j R:jq R:jR:jR:j  Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:jdR:jf Your spells (cast)TypeFailure Level  a + Kiss of DeathR:jpfConjuration/Necromancy 13% 1 Select a spell to cast [?] help [!]/[I] toggle spell headers [Esc] exitR:jw Power Damage Range Noise 32% 2d7 1 Almost silentR:jLTypeFailure LevelConjuration/Necromancy 13% 1 R:j2 Power Damage Range Noise 32% 2d7 1 Almost silentR:j{ TypeFailure LevelConjuration/Necromancy 13% 1 R:jVqR:juR:jzmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.R:j[{hEV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#R:j{6..#####R:j{BWelcome, mfletch12 the Deep Elf Reaver.R:j{If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. R:j{U_Found a staircase leading out of the dungeon.  R:j|Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:j$|R:j|R:jlcmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##R:jAC: 3Str: 9#.EV: 11Int: 17#.R:j́SH: 0Dex: 13#.##R:jXL:  1 Next:  0% Place: Dungeon:1#.@#R:j Noise: ---------  Time: 0.0 (0.0)#..#R:j(a) +0 short sword##.#Cast: Kiss of DeathR:jOa..#..#####R:jlBWelcome, mfletch12 the Deep Elf Reaver.R:jQIf you return without finding the Orb of Zot, so far below, it's all over!R:jPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  R:jCasting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.R:jUP  Okay, then.R:jC4R:j. _R:j| R:j Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents R:jS obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen R:jy ?: List of commandsC.Attributes and Stats R:j ^: Quickstart GuideD.Exploring the Dungeon R:jĀ :: Browse character notesE.R:j kExperience and Skills #: Browse character dumpR:j F.Monsters ~: Macros helpR:j$ DG.Items R:jD &: Options helpH.R:jc Spellcasting %: Table of aptitudesI.R:j ^Targeting /: Lookup descriptionR:j GJ.Religion R:j Q: FAQK.Mutations R:jށ V: Version informationL.R:j oLicence, Contact, History !: Display diagnosticsR:j [M.Macros, Options, Performance R:j< Home: This screenN.PhilosophyR:j\ Z1.List of Character SpeciesR:j} ^2.List of Character BackgroundsR:j O3.List of SkillsR:j 4.List of Keys and Commands5.R:j aInscriptions6.Dungeon sprint modesR:jv Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/R:j8w \|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview R:jmw Rest: ^ : show religion screen R:jw . : wait a turn (also s, Del)A : show Abilities/mutations R:jw 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orR:jw M : show your spell library  something is detected. If Health } : show runes collected R:jx { and Magic are already full, stops [ : display worn armour R:j+x when 100 turns over (numpad-5)" : display worn jewelleryR:jOx $ : display gold in possession Extended Movement:E : display experience info R:jpx oo: auto-explore GR:jx o: interlevel travelDungeon Interaction and Information: R:jx Ctrl-F : Find itemsO/C : Open/Close door R:jx Ctrl-W : set Waypoint</> : use staircase R:jx / Dir., Shift-Dir.: long walk;R:jy 1: examine occupied tile andR:j7 R:j> R:j L mfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####If you return without finding the Orb of Zot, so far below, it's all over!Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.R:j%P R:j/Y R:jG6Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.  Casting: Kiss of Death (safe; 13% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _Okay, then.  Your movement speed is average. Your attack delay is about 0.9.R:jtR:jR:jz  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)).R:jOR:j5 Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19% 2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4 5 spell levels left R:j][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitR:j{pR:jGvR:jzymfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#R:j{####Casting: Kiss of Death (safe; 13% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)).R:juP  Okay, then.R:jNR:jkR:j. _R:j R:j   Skill  Level Train  Apt Skill  Level Train  Apt a + Fighting1.5   8%  -2   h + Spellcasting 3.0  12%  +3          R:j0  b + Unarmed Combat   0.0    -2   i + Conjurations 3.2  36%  +1       j + Necromancy   0.0    +2  c + Short Blades 3.0  36%   0      R:j  d + Long Blades   1.5    -1              R:j  e + Armour   0.0    -2      f + Dodging2.4   8%  +2       g + Stealth   0.0    +3                                      R:jb 3                        R:j The percentage of incoming experience used to train each skill is in brown.  Skills enhanced by cross-training are in green.  R:j D[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  R:j [!] training|cost|targetsR:jo=R:jBR:jUGmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#R:j HNoise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x R:j?Hk_108% (Skill)). _Okay, then.R:j LR:jLR:jOR:jQS:j S:j QDungeon Crawl HelpS:j  sManual Contents Press one of the following keys to*S:j? Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.S:jb MB.Starting Screen S:j ?: List of commandsC.Attributes and Stats S:j ^: Quickstart GuideD.Exploring the Dungeon S:j :: Browse character notesE.Experience and Skills S:j  #: Browse character dumpF.Monsters S:j8 ~: Macros helpG.S:j Items &: Options helpH.Spellcasting S:j %: Table of aptitudesI.Targeting /: Lookup descriptionJ.S:j3 Religion Q: FAQK.Mutations V: Version informationS:jX L.Licence, Contact, History !: Display diagnosticsM.S:j Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of SkillsS:j 4.List of Keys and Commands5.S:j) aInscriptions6.Dungeon sprint modesS:j Movement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen S:j' . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewelleryS:j $$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile andS:j|S:jS:j mfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#S:j~Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####S:jConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  S:jYour damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.S:jS:jދS:jS:jS:j S:j Innate Abilities, Weirdness & Mutationsa - You regenerate magic rapidly.S:jaS:jS:jmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##S:jXL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.S:jS:jS:jS:jv!S:j!S:jPDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.!S:j2vAttributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.!S:jItems &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup description!S:j J.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands!S:j5.Inscriptions6.Dungeon sprint modes!S:jiMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when!S:jj\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk;: examine occupied tile and%S:j:E %S:jvK %S:jnQ Amfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17%S:jQ #.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#%S:j"R ..#####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.%S:jR Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.%S:jV %S:jW %S:jZ %S:j\ &S:js&S:j|Recognised items. (Select to toggle autopickup)(_ for help) Magical Staves (select all with |)a - unknown magical staves Jewellery (select all with "=)b + unknown amulets  &S:j3~Dc + unknown rings Wands (select all with /)d + unknown wands Scrolls (select all with ?)e + unknown scrolls Potions (select all with !)f + unknown potions Missiles (select all with ()g - boomerangs  h - darts  i - javelins  j - large rocksk - stones  l + throwing nets Miscellaneous (select all with })m + Gell's gravitambourines  n + boxes of beasts [Up|Down] select [PgDn|>] page down [PgUp|<] page up[Esc] exit Letters toggle autopickup [.|Space] toggle selected [-] unrecognised [top].S:je .S:jk .S:jAq mfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9.S:jr #.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#.S:jKr ~####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then..S:jwr Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). .S:jr 6_Okay, then..S:jw .S:jx .S:j} .S:j  /S:jy/S:j/Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudes/S:jI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species/S:j+2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands/S:ja5.Inscriptions6.Dungeon sprint modes0S:j+CMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: 0S:jK.^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk0S:j.I;: examine occupied tile and[S:jN|* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for hel[?7lp[?7h\S:jTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: \S:j2) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item\S:j$! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove) \S:j,%% : talismans (ePoke)Item Interaction:bS:jv nmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.cS:jh  Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 13% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersgS:j _ Kiss of Death Conjures forth a fragment of the caster's essence and twists it into a fragment of death, painfully draining the victim. The caster, too, will find their healthreduced, until they gain enough experience to recover. Level: 1Schools: Conjuration/NecromancyFail: 13%  Power: 32% Damage: 2d7 (max 2d13)  Range: 1  Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.S:j3& Your spells (describe)TypeFailure Level  a + Kiss of DeathConjuration/Necromancy 13% 1 S:j=4Select a spell to describe [?] help [!]/[I] toggle spell headersS:jjS:joS:jumfletch12 the ConjurerDeep ElfHealth: 12/12 ========================S:jEvMagic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.S:jvSH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of DeathS:jva..#..#####S:jwsConfirm with . or Enter, or press ? or * to list all spells. _Okay, then.S:j3wYour movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.S:jWwS:j-{S:j|S:jUS:jNS:j(S:j-I Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19% 2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS:jj+DescribMemorise|DescribeS:j[ Momentum Strike Blasts a target with energy borrowed from the caster's own future movement. For a short time afterward, the caster will be left immotile - unable to walk, fly around, slither, etc. Only motile creatures can cast this spell. Level: 2Schools: Conjuration/TranslocationFail: 19%Power: 16%Damage: 3d8 (max 3d10) Accuracy: +++Range: 4Noise: Quiet Miscasting this spell causes magic contamination. You aren't experienced enough to cast this spell.S:jE Spells (Describe)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19% 2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS:jos  Hailstorm Conjures a cannonade of hail, battering nearby creatures that fail to dodge. Theeye of the storm is wide enough that monsters adjacent to the caster are unaffected. Due to the strong impact and cutting edges, half of its damage bypasses cold resistance. Level: 3Schools: Conjuration/IceFail: 36%Power: 8%S:js Damage: 3d5 (max 3d16) Accuracy: +++Range: 2-3Noise: Quiet Miscasting this spell causes magic contamination and also deals up to 16 irresistible or cold damage. You aren't experienced enough to cast this spell.S:jx Spells (Describe)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19%2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS:jQ Rending Blade Condenses the caster's magical energy into the form of a violently crackling blade. Each time the caster successfully hits with a melee attack while the spell is active, this blade will rend a path back and forth through nearby foes,dealing irresistible damage. S:jG)Casting this spell temporarily drains *all* of the caster's remaining magical power to constitute the blade, but this energy will be returned to them as soon as the blade ceases to exist. Each point of magical power sequestered this way slightly increases the damage the blade inflicts. Level: 4Schools: Conjuration/ForgecraftFail: 77%  Power: 8% Damage: 2d6 (max 2d(14+1*))  Range: N/A  Noise: A bit loud Miscasting this spell causes magic contamination and also either corrodes you orS:jdeals up to 30 irresistible damage. You can sustain at most one creature summoned by this spell. You aren't experienced enough to cast this spell.S:j_g Spells (Describe)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19%2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4 S:jx5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS:jtS:jS:jmfletch12 the ConjurerDeep ElfHealth: 12/12 ========================Magic: 6/6========================##AC: 3Str: 9#.EV: 11Int: 17#.SH: 0Dex: 13#.##XL:  1 Next:  0% Place: Dungeon:1#.@#Noise: ---------  Time: 0.0 (0.0)#..#a) +0 short sword##.#Cast: Kiss of Death..#..#####S:j)Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.Your movement speed is average. Your attack delay is about 0.9.  Your damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)). _Okay, then.S:jX _Okay, then.  Your movement speed is average. Your attack delay is about 0.9.damage rating with your +0 short sword is about 5 (Base 5 x 107% (Dex) x _108% (Skill)).Okay, then.  S:jS:j3S:j. _S:jS:j7S:jS:j5S:jMS:j| _S:jS:j"S:jS:jeS:jS:j"S:jS:j]S:jǐS:jܒS:jGS:jS:j&S:jS:jS:j-S:jS:jҙS:j,S:jS:jS:j S:jRS:jǞS:jS:jРS:jS:jS:jS:jS:j:S:jS:j"S:j5S:j{S:jXS:jS:j,S:jS:j,S:j S:j;@ _You now have 3 gold pieces.S:j|S:jS:jS:jb #.....##.##..# ##.<#..# .##..#..#..###.#.##..# ..#.....# ..#.....#S:jF#.#######.######......@..############  You pick up a parchment of Anguish and begin reading...S:j@014.0 (14.0)S:j,5.0 (15S:jYS:j#@ _You add the spell Anguish to your library.S:jMZ Spells (Memorise)TypeFailure Level  a - Momentum StrikeConjuration/Translocation 19% 2  b - HailstormConjuration/Ice 36% 3  c - Rending BladeConjuration/Forgecraft 77% 4  d - AnguishS:j [Hexes/Necromancy 94% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitS:j&*#.....#mfletch12 the Conjurer#.##..# #Deep Elf#.<#..# .#Health: 12/12 ========================#..#..#..#Magic: 6/6========================##.#.##..#AC: 3Str: 9..#.....#EV: 11Int: 17..#.....#SH: 0Dex: 13#.#######.#####XL:  1 Next:  0% Place: Dungeon:1#......@..#Noise: ---------  Time: 15.0 (0.0)###########a) +0 short swordCast: Kiss of Death _108% (Skill)). _Okay, then. _Okay, then. _You now have 3 gold pieces.  You pick up a parchment of Anguish and begin reading... _You add the spell Anguish to your library. :j+9m Okay, then. _S:j(S:j)S:j)S:jl+S:j8-S:j1f _S:j2S:j2S:j.4S:j5S:j5S:j~6S:j7S:jJ9S:j9S:j@:S:jy;S:j<S:j7=S:j=S:j>S:j?S:j?S:jW@S:jxBS:jCS:jCS:j\DS:jES:j8GS:jGS:jHS:jXIS:jJS:jKS:jKS:jMS:jN,S:jOS:jQS:j S,S:jUTS:jUS:jWS:j,XS:jXS:j>[S:j\S:j/]S:j>^S:j`S:jGbS:jTd,S:jbeS:j*l#. #. ##.##. ......######## #...........# >..........# #........#  +........# ######....@..$#S:jl29.0 (14.0)..........#####.#######..##.....#..##.....#..##.##..#..##.<#..#..#S:jl#..#..#..###.#.##..#S:jrS:js-30.0 (15S:jxS:j{; _Found a stone staircase leading down.S:j+l _You now have 15 gold pieces (gained 12).  You encounter a frilled lizard. ..l .. .#  #.#  ##..  #. #..####.####.##.......# #.....@######## #.#...........# #>....S:j׆Y......# #.....#........# ..###.+........# .######........#l   frilled lizard (asleep) .........##### .#######..# #.....#..#.l41.0 (11l2.0 (12 _The frilled lizard hisses angrily.S:jz =... ....l .# # ##..  #. #..####.# ###.##.@.....# #......######## #.#...........#  #>..........##.....#........#..###.+........# .######........#..........#####.#######..#S:j*| K.lS:j S:j 13.0)S:j< S:jщ S:j G.lS:jØ S:ja &4S:jڝ S:jp S:j2lK.lS:jUqS:jq&5S:j.wS:jxS:j D.lS:jS:jv;6Kiss of DeathS:jS:j]S:jBgj  You hit the frilled lizard.S:jg3=9 (0.9S:jGmS:jUpf _The frilled lizard is heavily wounded.S:j~r †You hit the frilled lizard.S:j(S:jHl87.7 (0.8Kiss of DeathS:jS:j R _You kill the frilled lizard!S:jS:jS:jS:j S:j"S:j"S:j4'  You see here a frilled lizard corpse.S:j(S:j) _S:j\*S:jq,S:j3 >###.##...##...#...  #.#  ##@# -9.7 (2.0 ##..#  #. #.†####.# ###.##.......#########.#...S:j24 #>..#.....#........#..###.+........#S:j:S:j:F-50.7 (3S:jBES:jK S:jLS:jN+_Found an escape hatch in the floor.S:js3S:jsS:juS:jwS:j|S:j.~S:jvS:jS:j܀S:j7S:jPS:jS:j,S:jsS:jԆ,S:jdS:jS:jS:jS:jS:jS:jS:jÜS:j)S:jeS:j9,S:j S:jOS:jS:jS:jS:jS:joS:jS:j)S:jBS:jVS:j}S:j(BS:jS:jϲS:jS:jRS:j\S:jƴS:jS:j)S:jS:jS:jCS:jS:jS:j`*....... ....... ....... ....... ....... .>.....###....#.# #65.7 (15.0)..#.#..#.#.#.###  .>. #.########S:j +###.###........#...#.#..######...#....#....##.##..#####.#S:jS:jp,6.7 (16S:jS:j; _Found a stone staircase leading down.S:j S:j[!3S:jp"S:j#S:j'BS:jI),S:j*S:j-S:j,.S:jf.S:jZ/S:jJ1S:j'3,S:j3S:jf5S:j6S:j-7S:j7S:j8S:jE:,S:j:S:j;S:j=,S:j>S:j@S:jA,S:jBS:jyDS:jES:j\FS:jFS:jIP  There is an escape hatch in the floor here.S:jzKS:j(L _S:jLS:jNS:jOS:j0PS:jZPS:jSS:joTS:jTS:jbUS:jWS:jX,S:jkYS:j[S:j\S:j'`XS:jm`S:jaS:jbS:j2d,S:jdS:j=fS:jv ########### #.........# #.........# #.........# #.........# #.........# #.........# +@..>.....## ####.#.....# ####.#.###.# #....#.#...# #.##.#.#.### #...>.#.######## ####.###........# #...#.#..#####.# #...#....#S:j>~##.#..#...+..r'85.7 (19#...#..#.#r   rat (asleep)S:j4 .rAs you open the door, it creaks loudly!  You encounter a rat.S:jЈJrS:jwb======6.7 (20Kiss of DeathS:j^S:jސ- _The rat squeaks loudly.T:jѪ g †You hit the rat.T:j 8rT:jB r   quokka  You kill the rat!T:j 16=-----7.6 (0.9)Kiss of DeathT:j T:jֿ W _You encounter a quokka.T:jW.rT:jT:ji`-----8.6 (1.0Kiss of DeathT:jT:j> _The quokka bites you but does no damage.T:j T:j |8/12 --------9.5 (0.9T:jK T:j p _You hit the quokka but do no damage. The quokka bites you.T:jd  You completely miss the quokka.T:j)90.4T:jTT:jZ> _The quokka bites you but does no damage.T:jT:jzi9==------1.3T:jT:j _You closely miss the quokka. The quokka completely misses you.T:ja  You closely miss the quokka.T:jk-2.1 (0.8T:jT:j> _The quokka bites you but does no damage.T:j  You hit the quokka.  The quokka is almost dead.T:j &9T:j= T:ji T _The quokka closely misses you.T:j8  You closely miss the quokka.The quokka is almost dead.T:j9a7----3.7T:j?T:jA+ _The quokka bites you.T:jj  You hit the quokka but do no damage.The quokka is almost dead.T:j (4.5T:j T:j] T _The quokka closely misses you.T:j>j †You hit the quokka.T:j[(T:jm335.4 (0.9Kiss of DeathT:jźT:jJ _You kill the quokka!T:j4% ## #.# #.# #####.# #...#.# #...#.# #...#.# +...@...>.....## #...####.#.....# #...####.#.###.# #...#....#.#...# #...#.##.#.#.########...>..#.#  ####.###.#  #...#.#..#####.#  #...#....#T:j;T:j;x8==---6.4 (1.0T:jMT:jPG  There is an open door here.  Things that are here:T:jRs _a quokka corpse; a rat corpse T:j-, 3 T:j-  T:jU/  T:j3 f _ T:j$4  T:j6 , T:j?7  T:j8 ;9 T:jZ9 G==== T:j9  T:j.;  T:jk;  T:j<  T:jY=  T:j=  T:j>  T:j? , T:jA  T:jKI  T:jI :== T:jJ  T:jL =10/12 T:jM )== T:jM  T:jFO  T:jO  T:j3P  T:j R , T:jS  T:jS  T:j6T  T:jU  T:jV  T:j{W j1==== T:jX  T:jY  T:jY  T:jZ  T:j[ , T:j\  T:j^ , T:j^  T:j_  T:j1` :== T:ja  T:jb  T:j!c L2== T:jc  T:jg 1 _HP restored. T:jVi 3 T:ji  T:jck  T:jql  T:jl  T:jHm  T:jn  T:jp , T:jqp  T:js ' T:js  T:j]t :== T:jt  T:jBw = _You open the large door. T:jJx  T:jx  T:jx  T:j| E  There is a large open door here. T:j}  T:j~  _ T:j~  T:j E  There is a large open door here. T:j"  T:jp  _ T:j  T:j  T:j , T:jˆ  T:j  T:ju , T:j  T:j g' T:j5 _You open the door. T:j @  There is an open door here. T:jb  T:j 5 _ T:j  T:jr , T:j  T:j  T:j_ , T:j M _You now have 26 gold pieces (gained 11). T:j ##### #....####### #..........> #####........... ######...#........... #...##...#...........####...##...#...........+..'...''...†...> #@###.#.##...####.-129.4 (33.0) #.# #.#.##...####. #.# #.####...#.... #.# ... #...#.##. T:j/ | #.# #.# #####...> ... ... ####. ### ### #...  #...  #...  T:jy  T:j -30.4 (34 T:j  T:j ; _Found a stone staircase leading down. T:jk=  T:j=  T:j>  T:jA ' T:jG  _You open the door. T:jJ i  You encounter a hobgoblin. T:jyP M########### > ######## #...####...##...#...........@..'...''...†...>......#.###.#.#.g....###.### #.# #.####...#....g   hobgoblin (asleep) T:j Q  T:jX 11.4 (1.0) T:jY 22.4 (2 _ T:j+_  T:ja Q _There is an open door here. T:j|t  ### #.># #####.# ######...#.# #...##...#.####...##...#'..'...''...†....#.###.#.##...####.g....#.# #.#.##...####.######.# #.####...## #.# ... #...#.## #.# #.# #####... ... ... #### ### ### # # T:j}9g. T:j}vg3.4 (1 _ T:j% T:jT:j 4g.T:jNT:j&4T:jeT:jT:j9 <.gT:j-B <5T:jH T:jI T:jB;.gT:jHT:jI;6Kiss of DeathT:jOT:jPT:j  You hit the hobgoblin.  The hobgoblin is almost dead.T:j85=7.2 (0.8T:jT:jV _The hobgoblin barely misses you.T:jpK .  You hit the hobgoblin.T:jMRT:jm508.1 (0.9Kiss of DeathT:jT:jcM _You kill the hobgoblin!T:jsT:jT:jVT:jT:jT:j0nT:jT:jkT:j,T:jRT:jT:j,T:jLT:j T:j|,T:j_T:jT:jNT:jT:jT:jT:j]T:jT:jT:jT:j ,T:j8 T:jC T:jT:jtT:jT:jT:jT:jOT:jT:j]T:j1,T:jtT:jxT:j%x#........# #...##...##........####...##...+........'..'...''...† #.......#.###.#.##...##.###.......#.# #.#.##...##......######.# #.####...#...####..## #.# ... #...## ##..####.# #.# ##### ##.@.#... ... #-49.1 (11.0) ##..#### ###  ##....  T:j%>....# ....# .!..#  ...$.  )...##T:j%m ###. #T:j,T:j,G-50.1 (12T:jd2T:j%5' _Found a hand axe.T:jz$ ##+.'..'...''...†#.#.###.#.##...##.###.......#.# .....######...####..## #.# ... # ##..####.# #.# #### ##...#... ...  ##@.#### ###  ##....#  ....#.#########.##. T:jzT:j11.0)T:jT:jT:j #.####...##...#.+..'..'...''...†.#.......#.###.#.##...##.###.......#.# #.#.##...##......######.# #.####...#....####..## #.# ... #...#.# ##..####.# #.# #####.##...#... ... ###.@#### ### ###....# ##....# ##....# ##.!..# ##...$.. ##)...### ##.###### #. #.†###.##.T:j T:j &2T:j T:j T:jT:jT:jT:jMT:j +'..'...''...†#.#.###.#.##...###.###.. .....######....####..## #.# ... # ##..####.# #.# ####T:j= ##...#... ... ## ##..#### ###  ##@...#  .##......# T:jT:j@&3T:jT:jT:j d ##.###.#.##...###.###.. .....######....####..## #.# ... # ##..####.# #.# #### ##...#... ... ## ##..#### ###  ##....#  !#.#..... T:j˱ T:j &4T:j׹ T:jq T:jU #.## .....######....####..## #.# ... # ##..####.# #.# #### ##...#... ... ## ##..#### ###  ##....#  !..$..###>.... T:j6T:j&5T:jT:jfT:jݮ#.###.#.# #.#.##...##......######.# #.####...#....####..## #.# ... #...#.## ##..####.# #.# #####.##...#... ... ###..#### ### #.##....# #.#....# #.#.@..# #.#.!..# #.#...$..# ##.#)...### ##.###### #. #.†####.##.#......##.#.#>.T:jҵT:j&6T:juT:j1T:jA .....######.....####..## #.# ... ## ##..####.# #.# #####.. ##...#... ... ### ##..#### ### #. ##....#  ..$..##)...####.#.....#... T:jHHT:jI&7T:jNT:jUT:j V+8.1 (2T:j[T:j^R _d - a black potionT:jB  ...####..## #.# ... ## ##..####.# #.# #####.. ##...#... ... ### ##..#### ### #. ##....#  .#$..##)...####.##### #. #.†#..###.+... T:jI T:jJ +9.1 (1T:jP T:jR T:j ...####..## #.# ... #...#. # ##..####.# #.# ##### ##...#... ...  ##..#### ### # ##....# # #....# # #....# # #....#.# # #@..$..# ## #)...### ## ###### #. #.† ###.## #...... #.# #> #.....# ..###.+T:jT:j|'60T:jT:j<T:jL # ##..####.# #.# #### ##...#... ... ## ##..#### ###  ##....#  .#$.#.#####.##### #. #.† ###.##...######.. 1T:j.g _You see here a +0 hand axe.T:jZ R2T:j ' _c - a +0 hand axeT:jؿ# ##..####.# #.# #####.T:jF##...#... ... ###..#### ### #.##....# #.#....# #.#....# ##.#....#.# #.#...$..# ##.#.@..### ##.###### #. #.†####.##.#......##.#.#>.#.....#...###.+..######.T:jY3T:jO# ##..####.# #.# #####.##...#... ... ###..#### ### #.##....# #.#....# #.#....# # #.#....#.# #.##...$..# ##.##..@.### ##..####### #. #.†####.##.#......##.#.#>.#.....#...###.+..######.T:j)T:j&4T:jT:jTT:jt 2# ##..####.# #.# #####...>##...#... ... ####.##..#### ### #.##....# #.#....# ##.#....#.# #..##....#.# #.##...$..# ##.# #...@### ##..# ###### #. #.†#T:j ###.##.#......##.#.#>.#.....#...###.+..######.T:j T:j9 &5T:j޺ T:j T:j+ M...####..## #.# ... #...#.##.# ##..####.# #.# #####...>##...#... ...######..#### ####  #....# #.##..# ##....### ##..# T:j ###### #. #.†######.##.....T:j T:j &6T:jT:jT:j+7.1 (2T:j) T:jV = _You now have 34 gold pieces (gained 8).T:jT:j3T:jzT:jT:jBT:jaT:jT:j]T:j`T:jiT:jT:jrT:jvT:jT:jT:jT:joT:j}T:jT:j{T:jT:jT:jT:jT:jT:jCT:jT:j1T:jT:jT:j,T:jxT:jT:jGT:jT:jT:jT:jT:j"T:jT:jT:jWT:j+T:jjT:jT:j)T:jgT:jT:jT:jqT:jT:jlT:j T:jj T:j T:jP T:j T:j4T:jxT:j T:j*@  There is an open door here.T:jRT:j _T:jT:jRT:jWT:jT:jT:jT:jgT:jT:jlT:j @  There is an open door here.T:j!T:j~" _T:j#T:j$T:j%&,T:j&T:j(T:j)T:j *T:j +T:j,T:j9>vT:j?T:jN@T:jBT:jG ##########  #.......># # #........# ###### #........# #...# #........####.. +@.......'..'...''T:jG$ #.......#.###.#.###.###.......#.# #.#.#......######.###.####...####..## #.##...# # ##..####.###.## ###...#.......#T:j/H##..####.######....#.#T:jyN######......'936.0)....###T:j!TT:j-UM======4.1 (27T:jZT:j\= _As you open the door, it creaks loudly!!T:jzI!T:j!T:jZ!T:j!T:jV  There is an open door here.!T:j!T:j _!T:j!T:jA!T:j!T:j!T:j0!T:j!T:j!T:j[!T:j!T:j7!T:j9!T:j!T:j!T:j!T:j !T:jG !T:j !T:j !T:j B!T:j9 !T:jT !T:j !T:j' !T:j !T:jG !T:j !T:j! !T:j !T:j8 !T:j !T:ja !T:jB !T:j !T:j !T:j !T:j !T:j !T:j !T:j !T:j !T:j  c  You encounter a rat.!T:j$ #........#############........#. ...........'........'.. .........###.......#...).#######.###.......#.....#######......######.............####..## #. ##......#### ##..####. #....@.# ##...#..------ +....|. ##..#!T:jb$  #......!..... ##....#............ #.... #....#....... #.... #....##+#...r #.... r   rat (asleep)!T:j$ #.... .... #....#.... ... #.... #####!T:j* w 206.1 (12r.  Found a dagger.!T:j0 Kr!T:j1 Y==----7.1 (13!T:j7 !T:j: - _The rat squeaks loudly.#T:jz"###########.^ ...........''..###.#.).#######...#######......#####........####..##  ##......#### ##..### .###### ##...#.+...... ##..####......! ##..... ###+#..r ...  #### #T:jI7r.#T:j #T:j:--8.0)#T:j#T:jy _You see here a staff of necromancy.&T:j1l&T:jb r.  d - a staff of necromancy&T:jg$l   frilled lizard (wandering)r   rat&T:j%A--9&T:j+&T:j-_ _You encounter a frilled lizard.+T:jms +T:jlv Gear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 short sword (weapon)c - a +0 hand axe Armour (go to first with [)  b - a +0 leather armour (worn) +T:jv Magical Staves (go to first with |)  d - a staff of necromancy/T:jVd - a staff of necromancy. A staff that increases the power of necromantic spells cast by its wielder, and protects them from negative energy. If the wielder is skilled in Evocations and Necromancy, they can inflict great pain on those living souls they strike, dealing negative energy damage which bypasses armour. Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 /T:jThis weapon's minimum attack delay (0.6) is reached at skill level 12.Your skill: 0.0; use (s) to set 12.0 as a target for Staves.At 100% training you would reach 12.0 in about 7.6 XLs. Wearing a shield would reduce your attack speed with this weapon.Current attack delay: 1.2. Damage rating: 5 (Base 5 x 97% (Str) x 102% (Skill)). If you switch to wielding this staff: Your attack delay would increase by 0.3 (0.9 -> 1.2). /T:jIt falls into the 'Staves' category. It is a one-handed weapon. You found it on level 1 of the Dungeon. (w)ield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe./T:jkT:jkT:j/kT:j############........# mfletch12 the Conjurer.^ ...........'........' Deep Elf............###.......#. Health: 12/12 ========================..).#######.###.......#. Magic: 6/6========================....#######......######. AC: 3Str: 9............####..## #. EV: 11Int: 17##......#### ##..####. SH: 0Dex: 13kT:jHl#......###### ##...#.. XL:  1 Next: 50% Place: Dungeon:1+....@....... ##..### Noise: ---------  Time: 209.1 (0.0)#......!..... ##.... a) +0 short sword#............ #.... Cast: Kiss of Death#....#...r... #....#....##+#...l #....kT:jy#.... .... #.... l   frilled lizard (wandering)#.... ... #.... r   ratkT:j#...... #####You encounter a rat.Found a dagger. kT:j_The rat squeaks loudly. _You see here a staff of necromancy.  d - a staff of necromancy kT:j`_You encounter a frilled lizard.kT:jkT:jHkT:jOD [?25h[?0c [?1051l[?1052l[?1060l[?1061l