_/i) Player: mili11 Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-12-02.15:31:43.ttyrec Time: (1764689503) Tue Dec 2 15:31:43 2025 a/i [?1051l[?1052l[?1060l[?1061ha/i;V)0[?7h[?25l[?1ca/ia/i4Welcome, mili11. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Human s - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Humans are natural explorers. Discovering new places refreshes and invigorates them. They are otherwise completely average. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Human Necromancero/i o/i|o/i8KWelcome, mili11 the Minotaur. Please select your background. WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkero/in - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Necromancers start out with the Soul Splinter spell. Eventually, they can turn the dead into allies and use the life force of the living to restore themselves.+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Human Necromancerp/i aWelcome, mili11 the Minotaur Fighter. You have a choice of weapons.  a - rapier(+1 apt)  b - flail (+2 apt)  c - war axe (+2 apt)  d - trident (+2 apt)  e - long sword(+2 apt)f - unarmed(+1 apt) + - Recommended random choice * - Random weapon % - List aptitudesBksp - Return to character menu ? - Helpx/iO$x/ix/ismili11 the Shield-BearerMinotaurHealth: 19/19 ========================Magic: 0/0AC: 6Str: 20EV: 8Int: 5SH: 4Dex: 9XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 long swordNothing quiveredx/i(##+#####.....#+..@..#+.....########x/i4Welcome, mili11 the Minotaur Fighter.The Orb of Zot is coveted for many reasons. Will you seize it for your own?x/iNPress ? for a list of commands and other information.x/ix/i[ _Found a staircase leading out of the dungeon.y/i'u #+####<+.....#######y/i1x H1.0 (1 _y/i3| y/ik~ z/i~x j###.#.'z/i~ z/i~ &2z/i 6 _You open the door.{/ic  # ##+###.# #......# #......# ##@#### #.....# +..<..# +.....########{/i {/i &3{/iq {/i I _There is an open door here.|/i2|/iO3|/i*4|/i5|/i8|/i=P _|/i1>|/im?,|/iD # ##+###.# #.@....#5.0 (2.....#|/iND1##'####.##.....# #+..<..#+.....#|/iD9#######|/i7E|/iI|/iK}/i&########.....#........'}/i}/iU+6.0 (1}/i:}/i( _You open the door./i, $M######.....#+.....# #.....# ###@###.#. #.....##'####.#/ip4 /i4 &7/iX9 /ig< Q _There is an open door here./iM######+ #..@..# ###'###.##......##......#.##+###/i-8 _/i/iB/i/iR/i/i\/i/iPX/iњ/i?/i/i,/i/i7 _You open the door./iʤ/i/i/i.............#....##.. #...########...#.....#+...@.....#12.0 (4.0)##.##.....# ## ###'###.# #......# #......# ##'##/i}*##.# #.....# # +..<..# +.....#/i/i/iC _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here./iÿI/i/iW/iP _/i/i4/i/in ......#.## ........ ..#.#.# ..... ##... #...####### #...#.....# +.@.'.....#4.0 (2/i ##.##.....# # #.####'###.#⌠.. #......##..⌠ #......###.###'####.##.##.....# #...+..<..# /iG +.....#/i/i/id/i/i1/i/i,/i/in/i(<........ ..#.#.#  ..... ##... #...#######...#.....#+...'.....##.##.....# # #@####'###.#6⌠..##....../i#..⌠##...........#######/i3/i/i/i/i ..... ##... #...########...#.....#+...'.....# ##.##.....# ###.####'###.##⌠..# #..@##......# 8##.###'####.# ##.....# # ...+..<..##...+.....##...#########.##/i/i~ _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _ garden patch here./i8 /i8 /ij= /i? N _There are no items here./i /iS /i /i /i /i $ _/i B/i /i /i, s ..#.#.# ..... ##...  #...####### #...#.....#/in  +...'..... ##.##.....# # ##.####'###.# #@..##......#20/i #..⌠##......# ##.###'####.#/iȗ  #.##.....# #/i { ...+..<..#/i  #...+.....# #...####### /i< a##..###/i /i_ /i" S _There is a garden patch here./i}4/i/iN _There are no items here./i Q/i/iJ/i/i/i/if _/i/i/i##... #...########...#.....#+...'.....# ##.##.....# ###.####'###.##⌠./i*.# #..⌠##......# ##@###'####.# 2##.....# # ...+..<..# /iN#...+.....##...#######/in##..###.. #/i+# /i/iQ/i;/iu/ign/iN/i,#...#.....#+...'.....# ##.##.....# ###.####'###.##⌠..#.# #..⌠##......# ##.###'####.# ##.##.....# # #..@+..<..# 4#...+.....# /i#...####### ##..##.. ### /i/i~/i`/i y##....'####.....#'..<..#'.....#######5.0 (1/i /i  . _You open the large door./i+...'.....# ##.##.....# ###.####'###.# #⌠..##......# #..⌠##......# ##.###'####.# ##.##.....# # #...'..<..# #...@.....# #...####### ##..# .# /ih /i &6/i{/iV _There is a large open door here./i` /iū /i /i f _/iе X/i /i /iL /iη /im h #⌠..##......# #..⌠##......# ##.###'####.# ##.##.....# # #...'..<..#  #...'.....#  #...#######  ##..#...... ##@..# 9.0 (3 ###.#  .# /i׽ 2# /i* /i /i /i/z/i#⌠..##......# #..⌠##......# ##.###'####.# ##.##.....# # #...'..<..# #...'.....# #...#######.##..#..##..@# 31.0 (2###.# #.# #.##.##.##.##.#/i\/i/iޑ/i*/i /i,/i/i,/i/i##.####'###.# #⌠..##......# #..⌠##......# ##.###'####.# ##.##.....# /iF.#...'..<..# #...'.....# #...#######.#####..#..@......#/ie4.0 (3##...#####.#.#/i###.# #.##.#/i#.##.##.#/iʞ+#.#/iɟ/i/i&/iS /i T /isT /iKW /i] n/ig] /i] /i_ /iy` /i` /i a /ib /id B/iuj ##.####'###.# #⌠..##......# #..⌠##......# ##.###'####.# ##.##.....#.# #...'..<..#.# #...'.....#.# /ik x#...#######.### ##..#......@..# 8.0 (4##...#####.#.# ###.# #.# ##.# #.##.# #.##.# #.##.# #.#/i?k {#.# #.# /il /io /iq /iL /iL /i0M /i}O /ikQ /iV /iZ I..⌠##.....#.###'#####.##.....#...'..<.....'#######.####..#.........#/iH[  ##...#####.#.# ###.# #@# #40.0 (2 #.# #.#    /i[ /i_ /ia /iO/iO/ieP/iR/iX/i\#.##.....#...'..<.....'#######.####..#.........# ##...#####.#. ###.# #.# /i] #.# #.#   2/io]/i`/ib/i /i /i: /ip /i /i& /i ...'#######.####..#.........# ##.... ###.# #.#  #.# #.#   4/i[ /i /i /i,/iw/i/i/i/iF/i/i/iT/i7 ##...#####.#.# ###.# #.#  #.# #.#  #.# #.#   . /is(7.0 (3 /i .../iL/iH/i/i/icX/i,/i/ik _Found a fizzy golden potion./iT3/i/i  #.# #.#    #. #. # #.#.#####.##!.@.......52.0 (5###.#####.##../i/i/iUI/iW/i^Y/in\B/i^,/i^/ia1/i b/ifR #.# #.# #.# #.#.# #.# #.#.#.#.#.#.#.#.# #.#.#/i^ga #.#.#####.# #@.........5.0 (3 ###.#####.# #.# #.# ... #.# #.# #../ig/ig/iwk/iKnY _d - a fizzy golden potion/i,/iDrop what? (Left/Right to switch category) 3/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 long sword (weapon) Armour (select all with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn) [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]/iF  1 item  a - a +0 long sword (weapon)  b + a +0 scale mail (worn)[Enter] accept (1 chosen)/i2 items  b + a +0 scale mail (worn)  c + a +0 buckler (worn)2/i1  b - a +0 scale mail (worn)  c + a +0 buckler (worn)1/iy*  b - a +0 scale mail (worn)  c - a +0 buckler (worn)/i* /iW 1 item+[Enter] accept (1 chosen)/i< 2 items  b + a +0 scale mail (worn)  c + a +0 buckler (worn)2/i1-1/ig _2 items+2/iL3  a + a +0 long sword (weapon)  b + a +0 scale mail (worn)3/i 2  a + a +0 long sword (weapon)  b - a +0 scale mail (worn)2/i}d1  a - a +0 long sword (weapon)  b - a +0 scale mail (worn)/ie1/i`G  a - a +0 long sword (weapon)  c - a +0 buckler (worn)/i_/i)#.# #.#mili11 the Shield-Bearer#.# #.#.#Minotaur#.# #.#.#Health: 19/19 ========================#.#.#Magic: 0/0#.#.#AC: 6Str: 20#.#.#EV: 8Int: 5/i*#.#.#SH: 4Dex: 9#.#.#####.#XL:  1 Next:  0% Place: Dungeon:1#@........./i5*Noise: ---------  Time: 55.0 (0.0)###.#####.#/iT*ba) +0 long sword#.#/ir*-Nothing quivered#.#/i*!...#.##.#/i*>#.. _There are no items here. /i*F_You open the large door. _There is a large open door here. /i*M_Found a fizzy golden potion. /i*h_d - a fizzy golden potionOkay, then./i+/i&2/i4. _/i/ie/i/iZP _/i3n/i/i/iY/i/i5 r_You open the large door. _There is a large open door here. _Found a fizzy golden potion. _d - a fizzy golden potion _Found a scroll labelled CERCHO ANWOFOCA./i /i /i /i#.# #.# #.# #.#.# #.# #.#.# #.#.# #.#.# #.#.# #.#.# #.#.#####.#.# #....@.....?. 9.0 (4###.#####.### #.# /i"/i/i/i6/i/i/i/i,/i!n/iC"/i$,/i%/i'/iZ*,/iV+/i,/i./i./i0/i5#.# #.# #.# #.#.# ####.# #.#.# ..##.#.# #.##.#.# #.##.#.# #.######.#.# #.#.../i06#.#.#####.#.### #.........@?..# 64.0 (5###.#####.##### #.# #...#.# ###.#... .##.# /ig6? # /iK7/i;/iZ=/i 9#.# #.#  #.# #.#.# ###  #.# #.#.# ..# #.#.# #.# #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #..........@..# ###.#####.##### /i#.# #... #.# ###.# /i/i+5.0 (1/i/iM/i+6.0 (2/i9/i2e _c - a scroll labelled CERCHO ANWOFOCA/i /i /i /i /ibq/iq/ibv/i/yF _Unknown command./i*9 /i7< Unequip which item? Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip/ifi/iBn/itD #.# #.#mili11 the Shield-Bearer#.# #.#.# ###Minotaur#.# #.#.# ..#Health: 19/19 ========================#.#.# #.#Magic: 0/0#.#.# #.#AC: 6Str: 20#.#.# #.#####EV: 8Int: 5#.#.# #.#...SH: 4/itDex: 9#.#.#####.#.###XL:  1 Next:  0% Place: Dungeon:1#..........@..#Noise: ---------  Time: 66.0 (0.0)###.#####.#####a) +0 long sword#.# #...Nothing quivered#.# ###.#.../idu.##.###.##.. _Found a fizzy golden potion. _d - a fizzy golden potion _Okay, then. _Found a scroll labelled CERCHO ANWOFOCA. _c - a scroll labelled CERCHO ANWOFOCA _Unknown command./iOz/i{ _/i5/ḯd  You start removing your armour./i+7.0 (1/i/i/i+8.0 (2/ii/i/i+9.0 (3/i/iܟB70.0 (4/i/iM/i+1.0 (5/i/i 010 _You continue removing your +0 scale mail. x5/ik/i/i"] _You finish removing your +0 scale mail./i{ /iUnequip which item? Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)[?] describe selected /i[!] unequip|take off[tab] equip|unequip/iȴ/i/i #.# #.#mili11 the Shield-Bearer#.# #.#.# ###Minotaur#.# #.#.# ..#Health: 19/19 ========================#.#.# #.#Magic: 0/0#.#.# #.#AC: 0Str: 20#.#.# #.#####EV: 10Int: 5#.#.# #.#...SH: 4Dex: 9#.#.#####.#.###XL:  1 Next:  0% Place: Dungeon:1#..........@..#Noise: ---------  Time: 71.0 (0.0)###.#####.#####a) +0 long sword#.# #...Nothing quivered#.# ###.#....##.###.##.. _Found a scroll labelled CERCHO ANWOFOCA. _c - a scrol/i.l labelled CERCHO ANWOFOCA _Unknown command.You start removing your armour. _You continue removing your +0 scale mail. x5 _You finish removing your +0 scale mail./iP  Okay, then./i/i/i. _/iLj/iUnequip which item? Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)[?] describe selected /iD[!] unequip|take off[tab] equip|unequip/iz/i/iD #.# #.#mili11 the Shield-Bearer#.# #.#.# ###Minotaur#.# #.#.# ..#Health: 19/19 ========================#.#.# #.#Magic: 0/0#.#.# #.#AC: 0Str: 20#.#.# #.#####EV: 10Int: 5#.#.# #.#...SH: 4/ie$Dex: 9#.#.#####.#.###XL:  1 Next:  0% Place: Dungeon:1#..........@..#Noise: ---------  Time: 71.0 (0.0)###.#####.#####a) +0 long sword#.# #...Nothing quivered#.# ###.#....##.###.#/i_#.. _c - a scroll labelled CERCHO ANWOFOCA /i_Unknown command.You start removing your armour. _You continue removing your +0 scale mail. x5 /i·_You finish removing your +0 scale mail. _Okay, then./ieP  Okay, then./i/ȋ/i$. _/iޑ #.# #.# #.# #.#.# ### #.# #.#.# ..# #.#.# #.# #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #.# /ih ###.#####.##### #.# #... /iٙ /iʚ 22.0 (1 _/iޠ /i; /iJw; #.# #.#  #.# #.#.# ###  #.# #.#.# ..# #.#.# #.# #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #.# ###.#####.##### #.# #...  #.# ###.#  ... .#  #.#/iw #  #.#  #../i:}/i}&3/i/i/iP`/ibUnequip which item? Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)[?] describe selected [!] unequip|take off[tab] equip|unequip/i fEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  c - a +0 buckler (worn)b - a +0 scale mailequip|wield|wearequip|unequip /iG /i /i$  #.# #.#mili11 the Shield-Bearer#.# #.#.# ###Minotaur#.# #.#.# ..#Health: 19/19 ========================#.#.# #.#Magic: 0/0#.#.# #.#AC: 0Str: 20#.#.# #.#####EV: 10Int: 5#.#.# #.#...SH: 4Dex: 9#.#.#####.#.###/i= XL:  1 Next:  0% Place: Dungeon:1#..........@..#Noise: ---------  Time: 73.0 (0.0)###.#####.#####a) +0 long sword#.# #...Nothing quivered#.# ###.#....##.###.##.. _Unknown command.You start removing your armour. _You continue removing your +0 scale mail. x5 _You finish removing your +0 scale mail. _Okay, then. _Okay, then./i J/i, f  You start putting on your armour./i# A4.0 (1/i΢ A5.0 (2/i /i /i $6.0 (3/i /i /iO +7.0 (4/iӴ /ia /i +8.0 (5/i /i[ 6 8 _You continue putting on your +0 scale mail. x5/i /iZ /i _ _You finish putting on your +0 scale mail./iU 3/iW /iX /i1Z /ix^ | _/i^ /i ` /ia /i:a /ia /if r #.# #.# #.# #.#.# ### #.# #.#.# ..#/ig  #.#.# #.# #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #.....#81.0 (3 ###.#####.#####/i=g  #.# #... #.# ###.#/ihg  ... .# #.# # /ig t #.#  #../i4h /il /im /i./i/iP/iV/i/iB/i&,/i/i*/iY/i/i>/i/i/i%/i/i3###.# #.# ##.# #.# #.# #.# #.# #.# #.# #.# #.# #.#.# #### /i/Z#.# #.#.# ..# #.#.# #.# #.#.# #@# /i5.0 (4#.#.# #.##### #.#.# #.#...#.#.#####.#.####.............####.#####.#####/i #.# #...#.# ###.#.../i: .#/i/i/ij/i3/i8/i/i*j  You encounter an endoplasm./iM##...#####.#.### #.# #.#####.# #.#.#.J.. .######.#.# #.#.....J   endoplasm (asleep)###/iV..J0/iH1J/iH6.0 (1 _/i/i S#.........#...#####.#.####.# #.# # #.# #.# #.# #.# #.# #.# #.# #.#  #.# #.#.#.#####/i s#.# #.#.#..J@.# #.#.#####.# #.#.# #.# /i  #.#.# #.##### #.#.# #.#.../i a #.#.#####.#.### #.............####.#####.##### #.# #.../i/iA.=7/i/iW _The endoplasm closely misses you./i!o  You hit the endoplasm.  The endoplasm is severely wounded./io-8.3 (1.3/ir/iu@ _The endoplasm hits you but does no damage./i_K .  You hit the endoplasm./i(/i:20/20169.6/i(/iM _You kill the endoplasm!/iJ/i#/i /i /i /i /ip 4/i /iq /i3J/i8/i/iB/i~/i/i 4/i/i/i3 I/ic5 /i6 /i: /i?  ##..#..# ##...#####.#.# ###.# #.#.# #.# #.#. #.# #.#. #.# #.#. #.# #.#./i@ / #.# #.#.#.##### #.# #.#.#.@...#-91.6 (2.0 #.#.#####.# #.#.# #.# #.#.# #.#####/i5@  #.#.# #.#... #.#.#####.#.### #.......# ###.#####/i~@ ~.#####  #.# #.../i2A 8-/i{E /iG /iLoQ/i| #...#######.####.........#...#####.#.####.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.#/i]_ #.# #.#.#  #.# #.#.#@######.# #.#.#.....# #.#.#####.# #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #.............####.#####.#####/i/iM+2.6 (1/i/i՟/iFB I/iC /i2E /iH B/iI /iI /iJJ /i:O '..<..#.# ...'.....#.# #...#####..#........##...###### #.#@# 4.6 (2/iO + #.#.# #.#.######.# #.#.#.....##.#.#####.#/i P /iS /iY /i/iE/i/iǷ/i`4/id/if/iB/i/i/iM/ib 4/if /ih /iK/i[L/iL/iEP,/iP/iTX/iU/iU/iW,/iTX/iY/iY/iZ/i[/i[/i\/i ]/is]/i^/i_B/ic#..#.........# ##...#####.#.#  ###.# #.#.# .# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.#.####/ic#.# #.#.#....100.6 (6.0).#####..# #.# .# #.#####.#.# #.#...#.#.#####.#.###.............####.#####.######.# #.../ic/if/ig/i3/i3/i8/iG:/iu~4/i?/i/i4/i/i/iR4/it/it/i? /i; /i /iϪ /i I/iw" /i( /i) /i}* ,/i* /iA, /i4- /i- /i{. /i< 7 #.# #.#  #.#  #.#.#.######.#.#.....# #.#.#####.# #.#.# #.# #.#.# #.##### #.#.# #@#...4.6 (4#####.#.###............###.#####.## .. #.# ### ... .# #.# #/i2I/i/i*/iÙ/i6/iӛ,/iޜ/iƝ/i՞/i/it/i#.#.#.....# #.#.#####.# #.#.# #.#  #.#####  #.#...##.#.###............###.#####.### ..# 8/i*~ #.# ###.#  ... .#  #.# #. /iu/iV/iG/io0/i0/i4/iZ6/i; /i9< /iL@ /iC /i /i "3/iU'X/i:+X/i+/i-/iP-/i./iV2< #.#.#####.# #.#.# #.# #.#.# #.######.#.# #.#... #.#.#####.#.### #.............# ###.#####.##### /i`3.# #...# #.# ###@# 11.6 (3..........# #.######### #.##.. /i6/i8/i P  ####... ####.#.###............##.#####.#### #.# #...# #######..........#.######### /i /im +2.6 (1/i /i /iD3/i?/iX/i^/iӳn/i/i/i/iU/iض/iۻ #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #.............# ###.#####.##### #.# #...# ##.#######.# ...#5.6 (3 ##./i.### #.#  #../id/ih/iq/i/i)/i/i/i/iB/i;,/i˟,/i/iС/ic/iKN #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #...# ###.#####.##### #.# #...####.#######.#$...#8###.### #.# /iϦZ #../i/i٬+ _Found 10 gold pieces./i* /i* 3/i- /i!/ /i3 B/i(4 /ij4 /i5 /ij6 /i08 ,/i8 /i: /ia< B/ifA  #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #....# ###.#####.##### #.# #...# #######.#######.# #.$.......#/iA 22.6 (4 #.#####.######### #.#  #../iA 1###..##/iB /izF /idH /iGI/i/iȽ/iX/iO/i/i /iF/i/i5/i?/is/i./iX #.#.# #.# #.#.# #.##### #.#.# #.#... #.#.#####.#.### #...# ###.#####.##### #.# #...# #######.#######.# #.@.......#6 #.#####./i###... #.####. #.. #. ###. #. .# #. ##./i/i2 _You now have 10 gold pieces./iD #.#.# #.#### #.#.# #.#... #.#.#####.#.## #............. ###.#####.### #.# #...# #######.#######.# #...............# #@#####.#########/i#...........#.# #######.###.#.. #.# ###. #.# .# #.# # #.. ###/i ^7.6 (1/i+$u #.#.# #.#.. #.#.#####.#.# #............ ###.#####.### #.# #...#######.#######.# #...............##.#####.#####.##########.....@.....#.#  #######.###.#.. #.# ###. #.# .# #.# # #.. ### 8/i /i~ /i; /i /iō /i9 /i; #...........###.#####.### #.# #...# #######.#######.# #...............# #.#####.#####.## #...........#.# #######.###.#..  #@# ###.30.6 (2 #.# .##.# ##..### /i    /i̕ /i /i /i3/i4/i7/i9/iA4/iE/irG/i /iT /i /i /iI/i/i/iR/ih #.# #...# ######.# #............#.#####.##...........#.# ######.###.#..  #.# ###. #.# .# #2....... ######## /i^8/i/i/i0p /ip /ip /is /iu /i{ /i| /i| /i~ /i9~ /i~ /i #######.#######.# #...............# #.#####.#####.######### #...........#.# #######.###.#..  #.# ###. #.# .# #.########## #...@....... 6.6 (4############/i /io /i) /i[/i/i*/i/i/i/i/i/i]/i/i/i؜/i/iv/i/i؟/i/iѠ/ir/ii/i,/i#######.#######.# #.....#  #.#####.#####.#########  #.....#.#  #######.###.#.. #.# ###. #.# .# #.#####.#.....#41.6 (5#####./iO/iͩ/iԪ/i /ia /i3 /i /i /i /i /i /i= /ij /if /iP /i /i /i /i /i /i0 h#######.#######.# #.....# ###.#####.######### ..#.# .> ###.###.#.. .##.# ###. .##.# .# .##.#####.# #.....# 6#####.# ##/i /iV /i ; _Found a stone staircase leading down./i /i /i2 /ib /i /i/in/i</i /i& /i /i~ /ib /ik /i /i /i; /i /i /i /i /i; /i  #.............# ###.#####.##### #.# #...#  #######.#######.#  #...............# ##.#####.######### .......#.#.......> ##.###.#.........#  #.# ###. #@# 50.6 (4  #.# .# #.#  #.#############.#  #...............################.# ###/ic/i5/iQ/i%*#.#.# #.#... #.#.#####.#.### #.............# ###.#####.##### #.# #...# #####.#######.# #.........# .#####.###########.# ......#.#.......@...#3.6 (3 #.###.#.........##### #.# ###.#####.# #.# .# #.# #.#.# #...............# ###############.####  _There is a stone staircase leading down here./iP|4/i!/i/ie/i f/il/in/izJ/iD/i)/i/i/i!/i,/i/Equip or unequip which item?  - - Unarmed /in/Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected /i/[!] equip|wield|wear[tab] equip|unequip /i6/iK /i9P /iV  #.#.# #.#...mili11 the Shield-Bearer#.#.#####.#.###Minotaur#.............#Health: 20/20 ========================###.#####.#####Magic: 0/0#.# #...#AC: 6Str: 20 #######.#######.#EV: 8Int: 5 #...............#SH: 4Dex: 9 #.#####.###########.#XL:  1 Next: 16% Place: Dungeon:1 ......#.#.......@...#/iV Noise: ---------  Time: 153.6 (0.0) #.###.#.........#####a) +0 long sword #.# ###.#####.#Nothing quivered /iW V#.#.# #.# /i"W x#.#############.# #...............# /i.@.# 5.6 (2##.#..##### /if ###.#####.#  .# #.##.# .#.####/i /i/i/iI/i/iΘ/i'/i #.#.# #.#... #.#.#####.#.###.# #..#.# ###.#####.#####.# #.# #...# .###.#######.# .# #..# .# #.#####.##.#..#.#.......@...#7.###.#..#####.# ###.#####.# #.# .# #.# #.##.# #..###.# ###/i9/ic _There is a stone staircase leading down here./iN 4/i1Q /iR /i% /iG& /i* /i%, /i /iѩ /iP /ip /i"hWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)[?] describe selected [!] equip|wield|wear[tab] equip|unequip /i/i #.#.# #.#...mili11 the Shield-Bearer#.#.#####.#.###.#Minotaur#.............#.#Health: 20/20 ========================###.#####.#####.#Magic: 0/0#.# #...# .#AC: 6Str: 20 #######.#######.# .#EV: 8Int: 5 #...............# .#SH: 4Dex: 9 #.#####.###########.#XL:  1 Next: 16% Place: Dungeon:1 ......#.#.......@...#Noise: ---------  Time: 157.6 (0.0) #.###.#.........#####a) +0 long sword #.# ###.#####.#Nothing quivered #.#.# #.# #.#############.# #...............# ###############.#### _You now have 10 gold pieces. _Found a/iq stone staircase leading down. _There is a stone staircase leading down here. _Okay, then. _There are no items here. _There is a stone staircase leading down here.  Okay, then./io/i/iv. _/iB 6Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip /iM/i/ig #.#.# #.#.../imili11 the Shield-Bearer#.#.#####.#.###.#Minotaur#.............#.#/iܟHealth: 20/20 ========================###.#####.#####.#/iMagic: 0/0#.# #...# .#AC: 6/i!rStr: 20 #######.#######.# .#/i)EV: 8Int: 5 #...............# .#SH: 4Dex: 9 #.#####.###########.#XL:  1 Next: 16% Place: Dungeon:1 ......#.#.......@...#/itNoise: ---------  Time: 157.6 (0.0) #.###.#.........#####a) +0 long sword #.# ###.#####.#/i*Nothing quivered #.#.# #.# #.#############.# /i#...............# ###############.#### _Found a stone staircase leading down. _There is a stone staircase leading down here. _Okay, then. _There are no items here. /iݡ_There is a stone staircase leading down here. _Okay, then./iP  Okay, then./i7/iQ/io. _/iDungeon Crawl Stone Soup 0.34-a0-1588-gcf93559967  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon character/it  #.#.# #.#...mili11 the Shield-Bearer#.#.#####.#.###.#Minotaur#.............#.#Health: 20/20 ========================###.#####.#####.#Magic: 0/0#.# #...# .#AC: 6Str: 20 #######.#######.# .#EV: 8Int: 5 #...............# .#SH: 4Dex: 9 #.#####.###########.#XL:  1 Next: 16% Place: Dungeon:1 ......#.#.......@...#Noise: ---------  Time: 157.6 (0.0) #.###.#.........#####a) +0 long sword #.# ###.#####.#Nothing quivered #.#.# #.# #.#############.# #...............# ###############.#### _There is a stone staircase leading down here. [/iu 40m_Okay, then. _There are no items here. _There is a stone staircase leading down here. _Okay, then. _Okay, then./i/ifb8.6 (1Might /i/ie _You feel very mighty all of a sudden./i:3/i#>/i@/i/i`lA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down./i/iԼ #.#.# #.#...mili11 the Shield-Bearer#.#.#####.#.###.#Minotaur#.............#.#Health: 20/20 ========================###.#####.#####.#Magic: 0/0#.# #...# .#AC: 6Str: 20 #######.#######.# .#EV: 8Int: 5 #...............# .#SH: 4Dex: 9 #.#####.###########.#XL:  1 Next: 16% Place: Dungeon:1 ......#.#.......@...#Noise: ---------  Time: 158.6 (0.0) #.###.#.........#####a) +0 long sword #.# ###.#####.#Nothing quivered #.#.# #.#Might #.#############.# #...............# ###############.#/it### _Okay, then. _There are no items here. _There is a stone staircase leading down here. _Okay, then. _Okay, then. _You feel very mighty all of a sudden./i /i_/i`/iY/in@9.6 (1/i^%2/id     ≈   ≈P   ≈~.   ....#####   ......#   #...#  /id #..@#   #.#.#   # #.#  #.# /id #.#  #.# /ieP  ..#   ###    /i-61.1 (2.5/iV/i}# _You climb downwards./ia _There is a stone staircase leading up here./i)n _ ≈P ≈~. ....####.....30....#.... #..<#.#.#.# #.#.#  . #..#/iy  ~ ≈≈ ≈P ≈~. .....##### .....# /i ....#.@.#  . #..<#  #.#.#  #.#.#  #.#.#  ..#.# /iB ###.#  ..#  ### /i @4.1 (1/i/i/i3/i /i/i/iͦ/i/iǩ/i/i@n/i/i/i,/i/i'≈≈~. ≈≈P~  ≈≈~..  .....#####  .........#  ....#...#  . #..<#  #.#.#  #@#.# 7.1 (3 /i#.#.#  ..#.# ###.#  ..#  ### /i/ia/iY/i /i/i/i/i/i /i /i&/i/i</i/i/i`/iX/i^/i]/i/i./i/ia ≈≈~..  .....#####  .........#  ....#...#  . #.#..<#  #.#.#.#  #.#.#.# #.#.#.# #.@.#.# 70#####.#/i=  ..#  ###    /i/i/i/iF  ≈≈P~  ≈≈~...   .....##### .......#  ....#...# . #.#..<#  #.#.#.#  #.#.#.#  #@#.#.#  #...#.# #####.#  ..# ###     /iL *1.1 (1/i׶ /i /i!/i3/i/im/iB/i/iM/i/i/i,/i/i~.~~≈P~...PP≈≈≈~... ≈≈≈≈≈P~.. ≈≈P≈≈~... ~~~.....####~..........P~P.....#... #@#..<4.1 (3/i.#.#.#.##.#.##...#.#####.#..####/i/i/iI/iI/i{J/i[K/iN/i=T/inX,/iX9 _Found 7 gold pieces./i\/ic]/i^/i)dz .~.~≈≈≈  .~~~≈≈≈~~.. ~.~~≈P~... PP≈≈≈~.... ≈≈≈≈≈P~..  ≈≈P≈≈~...  ~~~.....#####  ~.......@...#  6.1 (2P~P.....#...#  .~....#.#..<#  ..... #.#.#.#  .... #.#.#.# /id' ... #.#.#.#  $. #...#.#  # #####.#  ..# /i_e/i j/itl/iJ/i/i/i//i/iB/ii  You encounter a dart slug./i.~.~≈≈≈ .~~~≈≈≈~~...  ~~.~~≈P~....  ~PP≈≈≈~....  ≈≈≈≈≈≈P~..#  ≈≈≈P≈≈~...  ≈~~~.....#####  ≈......#  ~P~P...@.#...#  ..~....#.#..<#  .......#.#.#.# /iL .......#.#.#.#  .......#.#.#.# .$..w..#...#.# w   dart slug (asleep) ############.# ..# ###/i h7.1 (1ww/i 18.1 (2 _/i"/iQ/iB...~~~≈≈≈~~...~~~.~~≈P~..~PP≈≈≈≈≈≈≈≈≈P~..#P≈≈~...~~~.....#####≈~...........#/i/~~P~P.....#...#..~...@#.#..<#......#.#.#.##.#.#.#.##.#.#.#.#$..w..#...#.##############.# ..# ### /i17w./ih9/i:*9.1 (1/i @/iB/i|g~~~.~~≈P~..~PP≈≈≈≈~≈≈≈≈≈≈P~..#≈≈≈≈≈P≈≈~...~~~.....#####≈~...........#~~~P~P.....#...#.~..~....#.#..<#.......@.#.#.#.###.#.#.#.#/iH #....w..#.#.#.#...$.....#...#.###############.# ..# ### /i6w./i%/i&80/i"/i$/i; k .  You slash the dart slug! You headbutt the dart slug./iD )/iG nCovered 750==1.3 (1.2/iM /iQ M _You kill the dart slug!/i/i1/i/i,/i/iw/i(/i~≈≈≈≈≈P≈≈~... ≈≈≈≈~~~.....#####≈≈≈~...........#~~~~P~P.....#...#~.~..~....#.#..<#/i%@..........#.#.#.# ##.......#.#.#.###.......#.#.#.#$..@..#...#.#--4.3 (3.0#############.# /iXC..# ### /i1/i18--/i%/i/i6vI/i{/i{/i},/in/ig,/i/i/i/i ~≈≈≈≈≈P≈≈~... ≈≈≈≈≈≈~~~.....##### ≈≈≈≈≈≈~...........# ≈P~~~~P~P.....#...# .~.~..~....#.#..<# ..........#.#.#.# ##.......#.#.#.####.##.......#.#.#.#...@.....#...#.#8.3 (4#######.# ..# ###/i/i= _You now have 17 gold pieces (gained 7)./i/iT/iS/i/i/iB/ij  You encounter an endoplasm./i!9 ~≈≈≈≈≈P≈≈~... ≈≈≈≈≈≈~~~.....#####~ ≈≈≈≈≈≈~..#~≈ ≈P~~~~P~P.....#...#PJ≈ .~.~..~....#.#..<#P.~ ..........#.#.#.#.. ##.......#.#.#.###.##.......#.#.#.#.....#...#.#######.# ..#/iќ ###J   endoplasm (asleep)~J9.3 (1/i1J/if+90.3 (2/i\/i\^ _The endoplasm quivers./i31 ~≈≈≈≈≈P≈≈~...≈~≈~≈≈≈≈≈≈~~~.....#####~~≈~....#~≈≈≈P~~~~P~P.....#...#~P~≈≈.~.~..~....#.#..<# PJ~~..........#.#.#.# ...##.......#.#.#.##.##.#.#.#.#/iA........#...#.##.# ..# ###/iڧ'.J/i/iޮ*1.3 (1/i/i/i-. ~≈≈≈≈≈P≈≈~... ≈~≈~≈≈≈≈≈≈~~~.....##### ~~~≈~....# ~~≈≈≈P~~~~P~P.....#...# ~P~≈≈.~.~..~....#.#..<# P.~~..........#.#.#.#/i/ J..##.......#.#.#.#.######.##.#.#.#.#.#...#.#.#.# ..# ### /i1J/i7g.J   endoplasm/i9%2/ij>/i@ /i @~≈≈≈≈≈≈P~..#~P~~≈~≈~≈≈≈≈≈P≈≈~... ~≈~≈~~~~.....####≈~~~≈≈≈≈≈≈≈~........~~~≈≈≈P~~~~P~P.....#....~P~≈≈.~.~..~...<...P.~~.............J.##......######@##.......#.#................#....#####################..### /i /ig /iX17----=3 /i&C _The endoplasm hits you. /i  You completely miss the endoplasm.The endoplasm freezes you. /ii5------4.6 (1.3 /i3 /i% _You are frozen. /i( e ~.~PP≈≈≈~.....h...~.~≈~≈≈≈≈≈≈P~..#P~~≈~≈~≈≈≈≈≈P≈≈~... ~≈~≈~~~.....####≈~~~≈≈≈≈≈≈≈~........ /i y~~~≈≈≈P~~~~P~P.....#...~P~≈≈.~.~..~...<P.~~..............J######.##.......#.#.................#....#####################.. /i e###h   jackal (asleep) /i hYou encounter a jackal.The jackal barks! /i 0S /i .hYou encounter a jackal. You encounter an adder. /ic kThe endoplasm closely misses you. The adder bites the plant. /i ;.h /ij 8 h /i 5The plant begins to die. /ii !S   adder (wandering)J   endoplasmhhh 3 jackals (2 wandering) /i2 l6=-=50 /i  /i[ W _You encounter a jackal. /iuJ .  The jackal barks! The adder hisses angrily.  You slash the endoplasm! /i'Mjh. /iMv hYou kill the endoplasm! /iMM~S /i{OE≈S /iQ ~SYou encounter a jackal. /iYShhh 3 jackals (1 wandering)  /i[iTrooper=667.0 (1.4 /i_ /ic1 _The jackal bites the plant./iQ<.hh..~.~≈~≈≈≈≈≈≈P~..#~Ph~≈~≈~≈≈≈≈≈P≈≈~... ≈~≈~≈≈≈≈≈≈~~~.....#####≈~~S≈...........~~~≈≈≈P~~~~P~P.....#.~P~≈≈.~.~..~....#.#..<..P.~~........#./iZRa.....##......######................#...#################### .##   jackal/i-T0h/iU.h/iWM~S/iXL≈S/iYC~h/ia.hh 3 jackals--80/ib/iEd/i; ^ hP~~≈~≈~≈≈≈≈≈P≈≈~... h≈h≈~≈≈≈≈≈≈~~~.....#### ≈~~~≈~........... ~~~≈≈≈P~~~~P~P.....#... .~P~≈S.~.~..~....#.#..< ...P.~~..........#.#.#. ........##.......#.#.#.#.######.##.......#.#.#........@..........#...#.#####################. .. # /i /iv 2S/i_ S   adder/i @--9/i /iP /ik/i/i /i"/i  hP~~≈~≈~≈≈≈≈≈P≈≈~... h≈h≈~≈≈≈≈≈≈~~~..... ≈~~~≈~ ~~~≈≈≈P~~~~P~P.....# .~P~≈S.~.~..~....#.#.. ...P.~~..#.#.# .S##.......#.#.##.######.##.#.#.#.#...##..#/i .  /i 2S/ie .S   adder/i U7=200/i /i /i hP~~≈~≈~≈≈≈≈≈P≈≈~... h≈h≈~≈≈≈≈≈≈~~~.....#≈~~~≈~.~~~≈≈≈P~~~~P~P.....#..~P~≈S.~.~..~....#.#..<...P.~~..#.#.#...##.......#.#.#.##.######S##./iH #.#.#..#...#.#..#..#/i/ =1 _The adder bites you but does no damage./i   You closely miss the adder. Your headbutt misses the adder.The adder barely misses you. You furiously retaliate! You headbutt the adder./i,2.2 (1.2/ib/iR _The adder barely misses you./ihP~~≈~≈~≈≈≈≈≈P≈≈~... h≈~≈h≈≈≈≈≈≈~~~.....#≈~~h≈~./i+#~~~≈≈≈P~~~~P~P.....#...#.~P~≈≈.~.~..~....#.#..<#...P.~~..........#.#.#.#/iդ........##.......#.#.#.###.######S##.#.#.#.#./iN#...#.##..#.#/i`..##hh 2 jackals (1 wandering)/if ~The jackal barks!/ie+h/iDfhhh/iٵ+=3/i0/i/ii[ _The adder bites you but does no damage. The jackal leaves your sight./iP^ I  You barely miss the adder./iZa G~h/ia ~The adder is severely wounded./ig 5h~/i=p h   jackal8==-4.5 (1.3/i:q /irt _The adder barely misses you. The adder closely misses you./iA^B  You miss the adder./ia hThe adder is severely wounded./id| ~The adder bites you but does no damage./i+l ~You hear a splashing noise. x3  The adder bites you.  You are poisoned.7======--5.8Pois /i q/i, _The adder poisons you!/i I .  You slash the adder!/i  You kill the adder!You feel sick./i' [ h/iN* /i0 fhP~~≈~≈~≈≈≈≈≈P≈≈~...mili11 the Trooperh≈~≈~≈≈≈≈≈≈~~~.....##### Minotaur≈~~h≈≈≈≈≈≈≈~...........# Health: 15/20 ==================------~hh≈≈≈P~~~~P~P.....#...# Magic: 0/0.~P~≈≈.~.~..~....#.#..<# AC: 7Str: 20...P.~~..........#.#.#.# EV: 8Int: 5........##.......#.#.#.# SH: 4Dex: 9/i1 ##.######.##.......#.#.#.# XL:  1 Next: 166% Place: Dungeon:2.........@.........#...#.# Noise: =--------  Time: 207.1 (1.3)#..#####################.# a) +0 long sword..# Nothing quivered### Might Pois h   jackal  The adder bites you.  You are poisoned. _The adder poisons you!  You slash the adder!  You kill the adder!You feel sick./iy3 -- _You hear a splashing noise. x2  You have reached level 2!/i= /  --more--0/i*21/27==1/1========================227% 0/iY@jackal0/ih4 _0/iN0/iN0/iT0/i7XF _Unknown command.0/i 30/i 0/i* F _Unknown command.0/i'30/i~\ _Unknown command.9/is 9/i 9/i 9/i 9/iY9 hP~~≈~≈~≈≈≈≈≈P≈≈~... h≈~≈~≈≈≈≈≈≈~~~..... ≈~~h≈~. ~hh≈≈≈P~~~~P~P.....#... .~P~≈≈.~.~..~....#.#..< ...P.~~..........#.#.#. ........##.......#.#.#. ##.######.##.#.#.#. .#...#. #..#. .. 9/i9/ia0--809/iU 9/il$ _You feel sick.:/iQ[ hP~~≈~≈~≈≈≈≈≈P≈≈~... h≈~≈~≈≈≈≈≈≈~~~..... ≈~~h≈~ ~hh≈≈≈P~~~~P~P.....# .~P~≈≈.~.~..~....#.#..:/i3 ...P.~~..#.#.# ..##.......#.#.# ##.######.##.#.#.# :/i.#...# #..# :/i :/ia:/i2p19=---9:/i:/i$ _You feel sick.:/iX :/i#^ c-:/iyf iUnknown command. _You feel sick.  :/i*j a8=:/ij C _You hear a splashing noise. x2:/ip 3  You feel sick.:/i)q (:/iq :/it j _You are no longer poisoned.:/iy :/iGz :/iz :/i} @ _You hear a splashing noise.:/i :/i0 :/i :/i  hP~~≈~≈~≈≈≈≈≈P≈≈~.~PPPP~~≈~≈~≈≈≈≈≈≈~~~....≈≈≈≈≈≈≈~~h≈≈≈≈≈≈≈~≈≈≈P~~~hh≈≈≈P~~~~P~P..~≈~.P~.~P~≈≈.~.~..~....#~......P.~~... ..........##...... #####.######.##...... #.....13.1 (4 ##.#..#...# #..# #..#.....##:/i :/io ;/i@3;/i#;/i%</i  A jackal comes into view.</iK hP~~≈~≈~≈≈≈≈≈P≈≈~ ~PPPP~~≈~≈~≈≈≈≈≈≈~~~ ≈~~~≈~ ≈≈≈P~~~~~≈≈≈P~~~~P~P</i ~≈~.P~.hh~≈≈.~.~..~.... ~.....hP.~~. ..........##. #####.######.##</iO. #...</i . ##.#.. #...## #..# </i< #..# ....hhh 3 jackals</i_L..##..</iO~h0</iI.h</i</i*4.1 (1</i</i1 _The jackal bites something.=/i\u9~PPPP~~≈~≈~≈≈≈≈≈≈~~~.. ≈≈≈≈≈≈≈~~≈~. ≈≈≈P~~P~~~~P~P ~≈~.P~.~h~≈≈.~.~..~ ~.....hP.~~..... ..h.......#######.######.## #............. ##.#@.############### #...## #....##.. #=/i{K.h=/i{2.h=/i{=/i|G.h=/i~4=/iN=/i=/i܆:95=/i=/iLn _The jackal pauses to sniff the ground.?/i }~PPPP~~≈~≈~≈≈≈≈≈≈~~~.≈~~~≈~.≈≈≈P~~~~~≈≈≈P~~~~P~P.~≈~.P~.~.~≈≈.~.~..~.~....h.P.~~....h......##.#####h######.##.#.##.#.@###...## #..## #..# ..##. ... #...h?/i, *h?/iW J?/iJ J   endoplasmhhhh 4 jackals?/i %6?/i) ?/i< [ _You encounter an endoplasm.A/i7 hP~~≈~≈~≈≈≈≈≈P≈≈~~PPPP~~≈~≈~~~≈≈≈≈~~J≈≈≈≈≈≈≈~..≈≈≈P~~~~~≈≈≈P~~~~P~P~≈~.P~.~.~≈≈.~.~..~~....h.P.~~... ..hh......####h######.##A/i8;#....@................##.#..#################...## #..## #..# .... ..##... #..A/i1:.h.A/i;F.hA/iDC=7A/iJA/isM> _The jackal bites you but does no damage.B/iGgK .  You slash the jackal!.hh.~J  3You kill the jackal! 348.5 (1.4 _You block the jackal's attack. _Your Fighting skill increases to level 4!B/i= †You closely miss the jackal. You headbutt the jackal!B/i@ .hYou kill the jackal!†hB/iA 9~JB/iB G.hB/iI L 2B/izL l20=419.9B/iR B/i4V b _You feel a little less mighty now.C/i_ .J  You barely miss the jackal. You block the jackal's attack.C/iF  The jackal barely misses you.The jackal bites you but does no damage.21.2 (1.3C/iC/iT _The jackal closely misses you.C/iM "  You hit the jackal.C/i@ .J  The jackal is moderately wounded.C/it J  You block the jackal's attack.C/i !2.5C/i: C/i A _The jackal bites you but does no damage. x2D/i!r"  You hit the jackal.D/i~The jackal bites you but does no damage. x2  The jackal completely misses you.    The jackal closely misses you.D/i*u1==3.8D/icD/i> _The jackal bites you but does no damage.D/i ! j †You hit the jackal.D/i0# o .J  You kill the jackal!D/i1+ q   jackalD/i[/ 0-85.1 _You block the jackal's attack. The jackal bites you.D/iV5 D/iL8 g _Your Armour skill increases to level 4!D/i i  You hit the endoplasm. Your headbutt misses the endoplasm.D/i  _Your Armour skill increases to level 4!endoplasm. Your headbutt misses the endoplasm.The endoplasm is moderately wounded.  The endoplasm freezes you.  You are frozen. The jackal closely misses you.The endoplasm freezes you.D/i ]11---------6.4D/i` D/i֯ ; _You are frozen. The jackal bites you.D/i o †You slash the endoplasm!D/im h   jackalD/iW  You kill the endoplasm!D/iA~12=-------557.8 (1.4D/i>D/ir _The jackal barely misses you. You block the jackal's attack.E/iU~..h..~.~≈~≈≈≈≈≈≈P..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~~~PPPP~~≈~≈~~~≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~..≈≈≈≈P~~~~~≈≈≈P~~~~P~P≈~≈~.P~.~.~≈≈.~.~..~.$.~........~~.................#####@######.##...h.................##.#..################...## #..## #..# .... ..##.. #E/idc †Found 9 gold pieces. The jackal barely misses you. You furiously retaliate!  You headbutt the jackal.E/ij)E/imQ=6280E/isE/iv` _You kill the jackal!Things that are here:E/i yv _a jackal corpse; a jackal corpseE/iIM ~.~PP≈≈≈~..........~.~≈~≈≈≈≈≈≈P..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~~~PPPP~~≈~≈~~~≈≈≈≈~~~≈≈≈≈≈≈≈~..≈≈≈P~~~~~≈≈≈P~~~~P~P≈~≈~.P~.~.~≈≈.~.~..~$.~~~..........@.......#.#####†######.###...†.................##.#..#################.E/i&)..##.E/iE/i[5-9 _E/iE/iF/i?F/iF/i[,F/i8BF/iS$  Things that are here:F/i|  a jackal corpse; a jackal corpseF/iF/iaZ3= _F/iF/i>..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈ ~~PPPP~~≈~≈~≈≈≈≈≈≈~~~.. ≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~.... ≈≈≈≈P~~~~~≈≈≈P~~~~P~P ≈~≈~.P~.~.~≈≈.~.~..~ .$.~........~~...... ...............##.. #.#####†######.## #...@...-31.8 (2 ##.#..###############F/i$ #...## #..##..#....F/i..##.... #F/i!F/iF/iF/i~s _You see here a jackal corpse.H/i\U  There are no objects that can be picked up here.H/iV]H/i,cH/ifE _a jackal corpseH/i ............~.~≈~≈≈≈≈≈≈P..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~~~PPPP~~≈~≈~~~≈≈≈≈≈≈≈≈≈≈≈≈~...≈≈≈≈P~~~~~≈≈≈P~~~~P~P≈~≈~.P~.~.~≈≈.~.~..~.$.~........~~...................##.#.#####@######.###...†.................##.#..#################.##..#..##.... #2.8 (1 _  Things that are here: _a jackal corpse; a jackal corpseH/i U  There are no objects that can be picked up here.H/iB H/i H/i H _a jackal corpse x2J/iV ~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~~~PPPP~~≈~≈~≈≈≈≈≈≈~~~...≈≈≈≈≈≈≈≈~~~≈..P~~~~~≈≈≈P~~~~P~P~≈~.P~.~.~≈≈.~.~..~.J/i>.$.~........~~.....................###.#####†###### #...†@.........#.#..#################.Nothing quivered##.J/iՁi..##.....J/iJ/i$3 J/i _J/iߐJ/iK/ioK/ipK/ilqK/iuK/izK/i,~BK/i K/ih^4==K/i K/i;K/i5K/iK/i K/iK/iK/i K/iK/iqK/iK/ieK/iՌK/i܍K/i,K/i^5==K/i^K/irK/iK/i?K/iK/it..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~... ~~PPPP~~≈~≈~≈≈≈≈≈≈~~~.....#####≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~...........#≈≈≈≈P~~~~~≈≈≈P~~~~P~P.....#...#K/iQ≈~≈~.P~.~.~≈≈.~.~..~....#.#..<#.$.~........~~..........#.#.#.#.......##.......#.#.#.##.#####†######.##.......#.#.#.#K/i#...†.......#...#.#40.8 (7##.#..#######.#...## K/i>..##..## K/i###K/iЛ#..#......##.  ... # K/i. ..K/iK/iK/ifK/ih IK/i K/iX ,K/iH ,K/i+ ,K/ir K/i& K/iY K/i 9=K/i K/ij K/i K/i S6=K/iQ K/i K/i? ,K/i= K/i K/iQ K/i K/i K/i K/iC K/i K/i K/i* V~~~.~~≈~≈~≈≈≈≈≈P≈≈~... P~~≈~≈~≈≈≈≈≈≈~~~.....##### ≈≈≈~~~≈≈≈≈≈≈≈~...........# ~~~~~≈≈≈P~~~~P~P.....#...# P~.~.~≈≈.~.~..~....#.#..<# .......~~..........#.#.#.# ..K/i ##.......#.#.#.# ##†######.##.......#.#.#.# .†........#...#.# 7 #..###########.# ..## ..# #K/i K/i K/i K/i4K/iK/iڟL/i L/i_ L/iV L/i+ L/i 7==L/i BL/i L/i L/iP" L/i$ L/i' L/i' L/ij) L/i5  ..~~~≈≈≈~~... ~~~.~~≈P~....  ~.~PP≈≈≈~.... .....~.~≈~≈≈≈≈≈≈P~..# ~.~~≈~≈~≈≈≈≈≈P≈≈~... ~≈~≈~≈≈≈≈≈≈~~~#### ≈~~~≈≈≈≈≈≈≈~....# ~~~≈≈≈P~~~~P~P..# ~.~≈≈.~.~..~...@#.#..<# 51.8 (4 .....~~..........#.#.#.# ......##.......#.#.#.# †######.##.......#.#.#.# .................#...#.# .#####################.# ##..# ####L/i8 L/i$; L/iA3L/iL/iGL/i<8==L/i/L/i BL/iAL/iͨL/iL/iL/i.  ...~.≈≈≈≈~...# L/iܸ_ ..~.~≈≈≈P~..[  ..~~~≈≈≈~~...  L/i<~~~.~~≈P~.  ~.~PP≈≈≈~....  ...~.~≈~≈≈≈≈≈≈P~..##.###L/iC ≈~≈~≈≈≈≈≈P≈≈~........# ~≈~≈≈≈≈≈≈~~~....@#####  4.8 (3 L/iA~~≈≈≈≈≈≈≈~....#  ~≈≈≈P~~~~P~P.....#...# L/i" .~≈≈.~.~..~....#.#..<#  ~~L/iٺ'.#.#.#.#  ......##.......#.#.#.#   ###.##.......#.#.#.#    ...............#...#.#    ####################.# L/i E L/iZL/iL/i# _Found a robe.N/iON/i PN/i[N/i]N/i;4N/iN/iO/iO/iHO/iO/i|O/il  You encounter a kobold. It is wielding a +0 dagger and quivering stones.O/ii& #...#≈≈≈##..#  ...~.≈≈≈≈~...# .~≈≈≈P~..[ ..~~~≈≈≈~~ O/iq~~.~~≈P  ~.~PP≈≈≈~....  ..~.~≈~≈≈≈≈≈≈P~..##.### O/i ~≈≈≈≈≈P≈≈~..@.....# O/i.f≈~~~.....#####K#O/iR{ ≈≈≈≈~...........#  O/iu≈≈≈P~~~~P~P.....#...#  O/i~≈≈.~.~..~....#.#..<#  ~~....O/i#.#.#.#   K   kobold (missile, asleep) O/i.....##.......#.#.#.#   ####.##O/i.#.#.#.#   ..............#...#.# O/i- O/i 0KK)The kobold shouts!O/i};((((O/i)....O/i'===O/i35.8 (1O/iO/i[W _The kobold throws a stone. The stone hits you but does no damage.O/i QP/i# #..##≈≈≈  #...#≈≈≈##.~.≈≈≈≈~...# ..~.~≈≈≈P~..[# ..~~~≈≈≈~~....# ~~~.~~≈P~......# ~.~PP≈≈≈~......# ..~.~≈~≈≈≈≈≈≈P~.@##.### ~≈~≈~≈≈≈≈≈P≈≈~........ ≈~P/iE$ ~~.....#####K# ~≈≈≈≈≈≈≈~........ ≈≈≈P~~~~P~P.....#... ~≈≈.~.~..~.<~~.... ..... ####.##P/im$ #P/i/' 7K.P/i?/ P/ii0 ^9=---6P/ib7 P/i\9 Q/is .. #≈≈ ..#  ##..##≈≈≈ ..#  #...#≈≈≈##..#  ...~.≈≈≈≈~...#  .~≈≈≈P~..[#  ..~~~≈≈≈~~....#  ~~.~~≈P  ~.~PP≈≈≈~...@..#  .~.~≈~≈≈≈≈≈≈P~..##.###  ~≈≈≈≈≈P≈≈~......K.#  ~~~.....#####.#Q/i ≈≈≈≈~...........# # ≈≈P~~~~P~P.....#...#  ≈≈.~.~..~....#.#..<#  .~~....#.#.#.#  ....##.#.#.#.#  Q/i7K.Q/iX---7Q/iaQ/iQ/i  ##≈ ###  .. #≈≈ ..#  ##..##≈≈≈ ..#  #...#≈≈≈##..#  ...~.≈≈≈≈~...#  .~≈≈≈P~..[#  Q/it..~~~≈≈≈~~....#  ~~.~~≈P  ~.~PP≈≈≈~......##  ~.~≈~≈≈≈≈≈≈P~..##K###  Q/i ~≈≈≈≈≈P≈≈~........#  ~~~.....#####.#  Q/i$≈≈≈≈~...........#.# P~~~~P~P.....#...# # ≈.~.~..~....#.#..<#  ~~....#.#.#.#  Q/i4K.Q/i<8Q/iQ/iR/iN    ##≈ ####  .. #≈≈ #..#  ##..##≈≈≈#..#  #...#≈≈≈##..#  R/iN%...~.≈≈≈≈~...#  .~≈≈≈P~..[#  ..~~~≈≈≈~~..@.#  ~~.~~≈P~......#  R/iO ~.~PP≈≈≈~....K.##  R/i.O5.~≈~≈≈≈≈≈≈P~..##.###  ~≈≈≈≈≈P≈≈~........# R/iNOq ~~~.....#####.# R/izOz ≈≈≈≈~...........#.#  R/iOP~~~~P~P.....#...# # .~.~..~....#.#..<#  R/iQ6K.R/iZ<9R/iDiS/i7R    S/ik ##≈ ####  .. #≈≈ #..#  S/i##..##≈≈≈#..#  #...#≈≈≈##..#  S/i...~.≈≈≈≈~...#  .~≈≈≈P~..@# S/i) ..~~~≈≈≈~~....#  ~~.~~≈P~....K.#   ~.~PP≈≈≈~......##  S/i^~≈~≈≈≈≈≈≈P~..##.### S/i} ~≈≈≈≈≈P≈≈~........#  S/ip~~~.....#####.#  S/i≈≈≈≈~...........#.#  ~~~~P~P.....#...# # S/i6K.S/iLS/i&20S/i 2=60S/iS/ifM _You see here a +0 robe.T/iG  You hit the kobold but do no damage. The kobold hits you but does no damage.=2.1 (1.3T/i T/i#4 _You block the kobold's attack.T/ie>3.4T/iiT/il _You miss the kobold. The kobold barely misses you.T/ix )You hit the kobold but do no damage. You headbutt the kobold.T/i[ST/iq 1==54.8 (1.4 _You kill the kobold!T/iT/iW  Your Shields skill increases to level 4!T/iM _You see here a +0 robe.T/iP ##≈ ####.. #≈≈ #..##..##≈≈≈...#≈≈≈#...~.≈≈≈≈~.~.~≈≈≈P~..[..~~~≈≈≈~~.~~~.~~≈P~......  ~.~PP≈≈≈~......#..##. ~.~..~....#.#..<#  T/i1WT/iX;-50 _T/iw^T/ia$  Things that are here:T/iKdK _a +0 dagger; 3 stonesT/i  ##≈ ####.. #≈≈ #..##..##≈≈≈...#≈≈≈#...~.≈≈≈≈~.~.~≈≈≈P~..[..~~~≈≈≈~~...)~~~.~~≈P~..  ~.~PP≈≈≈~......# ~≈~≈≈≈≈≈≈P~..##.###.. ..........#.#.#.#  T/i T/i G-6 _T/iP T/it U/i M ##≈ ### .. #≈≈ #..##≈≈≈ #...#≈≈≈##.~.≈≈≈≈~... ..~.~≈≈≈P~..[ ..~~~≈≈≈~~ ~~~.~~≈P~......  ~.~PP≈≈≈~......## ~≈~≈≈≈≈≈≈P~..##.### . .U/iU/i'&7U/iyU/i$  Things that are here:U/iK _a +0 dagger; 3 stonesV/iV/iBmPick up what? 3/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()V/ib - 3 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]Y/i Y/i% Y/i G  mili11 the Trooper  Minotaur##≈ ####  Health: 21/27 ==================------.. #≈≈ #..#  Magic: 1/1========================##..##≈≈≈#..#  AC: 7Str: 20#...#≈≈≈##..#  EV: 8Int: 5...~.≈≈≈≈~...#  SH: 4Y/i Dex: 9..~.~≈≈≈P~..[#  XL:  2 Next: 65% Place: Dungeon:2..~~~≈≈≈~~...@#  Noise: ---------  Time: 267.8 (0.0)~~~.~~≈P~......#  a) +0 long sword~.~PP≈≈≈~......##  Nothing quivered ~≈~≈≈≈≈≈≈P~..##.### ~≈≈≈≈≈P≈≈~........# ≈≈≈≈~~~.....#####.#   ≈≈≈≈~...........#.#   ~~~~P~P.....#...# #   ~.~..~....#.#..<#   _You see here a +0 robe.  Things that are here: Y/i# _a +0 dagger; 3 stones  Things that are here: _a +0 dagger; 3 stones  Okay, then.Y/i Y/i Y/i Y/ig . _Z/iM ##≈ ### .. #≈≈ #..##≈≈≈ #...#≈≈≈##.~.≈≈≈≈~... ..~.~≈≈≈P~ ..~~~≈≈≈~~...) ~~~.~~≈P~......  ~.~PP≈≈≈~......## . .##.Z/iZ/i)8.8 (1 Z/i _Z/iZ/idM _You see here a +0 robe.Z/i j2=9Z/i Z/i # _d - a +0 robe[/i/ ##≈ ####.. #≈≈ #..##..##≈≈≈...#≈≈≈#...~.≈≈≈≈~.[/i0~.~≈≈≈P..~~~≈≈≈~~.~~~.~~≈P~......  ~.~PP≈≈≈~......#..##. ~.~..~....#.#..<#  [/i:[/iA;'70[/iA[/iD$  Things that are here:[/iHK _a +0 dagger; 3 stones[/i [/i4 {Pick up what? 4/52 gear slots (_ for help) [/i Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 3 stones [Up|Down] select[Esc] exit [/i Letters toggle [.|Space] toggle selected[top]\/izT \/i^  mili11 the Trooper  Minotaur##≈ ####  Health: 22/27 ===================-----.. #≈≈ #..#  Magic: 1/1========================##..##≈≈≈#..#  AC: 7Str: 20#...#≈≈≈##..#  EV: 8Int: 5...~.≈≈≈≈~...#  SH: 4Dex: 9..~.~≈≈≈P~...#\/i`  XL:  2 Next: 65% Place: Dungeon:2..~~~≈≈≈~~...@#  Noise: ---------  Time: 270.8 (0.0)~~~.~~≈P~......#  a) +0 long sword~.~PP≈≈≈~......##  Nothing quivered ~≈~≈≈≈≈≈≈P~..##.### ~≈≈≈≈≈P≈≈~........# ≈≈≈≈~~~.....#####.#   ≈≈≈≈~...........#.#   ~~~~P~P.....#...# #   ~.~..~....#.#..<#   _Okay, then. _You see here a +0 robe. _d - a +0 robe  Things that are here: _a +0 dagger; 3 stones  Okay, then.\/ihg\/ig\/ip\/i%z. _]/i+{]/i{]/i]/i#]/i]/iPick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 3 stones [Up|Down] select]/i [Esc] exit Letters toggle [.|Space] toggle selected[top]^/i[   b + 3 stones[Enter] accept (1 chosen)`/iL  b - 3 stones`/i$  b + 3 stones[Enter] accept (1 chosen)a/i5_L  b - 3 stonesa/i^ b/io2b/i,;b/iWD  mili11 the Trooper  Minotaur##≈ ####  Health: 22/27 ===================-----.. #≈≈ #..#  Magic: 1/1========================##..##≈≈≈#..#  AC: 7Str: 20#...#≈≈≈##..#  EV: 8Int: 5...~.≈≈≈≈~...#  SH: 4Dex: 9..~.~≈≈≈P~...#  XL:  2 Next: 65% Place: Dungeon:2..~~~≈≈≈~~...@#  Noise: ---------  Time: 270.8 (0.0)~~~.~~≈P~......#  b/iE a) +0 long sword~.~PP≈≈≈~......##  Nothing quivered ~≈~≈≈≈≈≈≈P~..##.### ~≈≈≈≈≈P≈≈~........# ≈≈≈≈~~~.....#####.#   ≈≈≈≈~...........#.#   ~~~~P~P.....#...# #   ~.~..~....#.#..<#   _You see here a +0 robe. _d - a +0 robe  Things that are here: _a +0 dagger; 3 stones _Okay, then.Okay, then.b/iL4b/iSb/iZW. _c/if4c/ikc/iBn _d - a +0 robe  Things that are here: _a +0 dagger; 3 stonesOkay, then.No target in view!e/ise/ite/ize/i}H _No target in view!e/iAf/iPick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger Missiles (select all with ()b - 3 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]i/iB  b - 3 stonesj/ie  a + a +0 dagger  b - 3 stones[Enter] accept (1 chosen)j/i m/iقO  a - a +0 daggerm/iBj  a + a +0 dagger[Enter] accept (1 chosen)p/icp/ip/i6  mili11 the Trooper  Minotaur##≈ ####  Health: 22/27 ===================-----.. #≈≈ #..#  Magic: 1/1========================##..##≈≈≈#..#p/ix  AC: 7Str: 20#...#≈≈≈##..#  EV: 8Int: 5...~.≈≈≈≈~...#  SH: 4Dex: 9..~.~≈≈≈P~...#p/i  XL:  2 Next: 65% Place: Dungeon:2..~~~≈≈≈~~...@#  Noise: ---------  Time: 270.8 (0.0)~~~.~~≈P~......#  a) +0 long sword~.~PP≈≈≈~......##  Nothing quivered ~≈~≈≈≈≈≈≈P~..##.###p/i$ ~≈≈≈≈≈P≈≈~........# p/i^≈≈≈≈~~~.....#####.#   ≈≈≈≈~...........#.# p/iß  ~~~~P~P.....#...# #   ~.~..~....#.#..<#  p/i%Things that are here: _a +0 dagger; 3 stones _Okay, then. _Okay, then. _No target in view! _No target in view!p/ip/i+1.8 (1p/iAp/iʴ% _e - a +0 daggerq/iaj   ##≈ ####  .. #≈≈ #..#  ##..##≈≈≈#..#  #...#≈≈≈##..#  ...~.≈≈≈≈~...#  ..~.~≈≈≈P~.@.#  ..~~~≈≈≈~~...(#  ~~~.~~≈P~......#  ~.~PP≈≈≈~......## .~≈~≈≈≈≈≈≈P~..##.### ~≈≈≈≈≈P≈≈~........# ≈~~~.....#####.# ≈≈≈≈≈~...........#.# P~~~~P~P.....#...# # q/i0q/i&2q/iWq/i w/i'a4w/igw/iiy/iy/ify/iy/iz/i' lEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip }/i^}/ie}/il  mili11 the Trooper  Minotaur  Health: 22/27 ===================-----##≈ ####  Magic: 1/1========================.. #≈≈ #..#  AC: 7Str: 20##..##≈≈≈#..#  EV: 8Int: 5#...#≈≈≈##..#}/im  SH: 4Dex: 9...~.≈≈≈≈~...#  XL:  2 Next: 65% Place: Dungeon:2..~.~≈≈≈P~.@.#  Noise: ---------  Time: 272.8 (0.0)..~~~≈≈≈~~...(#  a) +0 long sword~~~.~~≈P~......#  Nothing quivered~.~PP≈≈≈~......## .~≈~≈≈≈≈≈≈P~..##.### ≈~≈≈≈≈≈P≈≈~........#   ≈≈≈≈≈~~~.....#####.#   ≈≈≈≈≈~...........#.#   }/innnP~~~~P~P.....#...# #   _a +0 dagger; 3 stones _Okay, then. _Okay, then. _No target in view! _No target in view! _e - a +0 dagger}/iw}/ix}/i~}/iʆd  You start removing your armour.}/iCY3=3.8 (1}/i׍}/i}/ie+4.8 (2}/ib}/i}/iܤ+5.8 (3}/i}/i}/ie+6.8 (4}/iҽ}/i}/iyv4==7.8 (5}/i}/i 010 _You continue removing your +0 scale mail. x5}/i}/ik}/iw  You finish removing your +0 scale mail.8.8 (6}/i}/iA9.8 (7}/i]}/i}/i]}/i}%80.8 (8}/i7}/i}/iv5==1.8 (9}/i(}/i}/i<.2.8 (10.0) }/i9}/i( 2 _You start putting on your armour. You continue putting on your +0 robe. x5}/i}/iB}/iY _You finish putting on your +0 robe./i /i. /i /iz N _There are no items here./i/iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)e - a +0 dagger Armour (go to first with [)  c - a +0 buckler (worn)  d - a +0 robe (worn)/i!b - a +0 scale mail[?] describe selected [!] equip|wield|wear/iHy[tab] equip|unequip /i{/i/ie   mili11 the Trooper  Minotaur  Health: 25/27 ======================--##≈ ####  Magic: 1/1========================.. #≈≈ #..#  AC: 2Str: 20##..##≈≈≈#..#  EV: 10/iEInt: 5#...#≈≈≈##..#  SH: 4Dex: 9...~.≈≈≈≈~...#  XL:  2 Next: 65% Place: Dungeon:2..~.~≈≈≈P~.@.#  Noise: ---------  Time: 282.8 (0.0)..~~~≈≈≈~~...(#  a) +0 long sword~~~.~~≈P~......#  Nothing quivered~.~PP≈≈≈~......## .~≈~≈≈≈≈≈≈P~..##.### /i≈~≈≈≈≈≈P≈≈~........#   ≈≈≈≈≈~~~.....#####.#   ≈≈≈≈≈~...........#.#   P~~~~P~P.....#...# #  You start removing your armour. _You continue removing your +0 scale mail. x5  You finish removing your +0 scale mail. _You start putting on your armour. You continue putting on your +0 robe. x5 _You finish putting on your +0 robe. _There are no items here./i1/i _/i/i t3.8 (14.8 (26=5.8 (36.8 (4/i W7.8 (5/i/i 0 _You start removing your armour. You continue removing your +0 robe. x5/i/i/i>"  You finish removing your +0 robe.  You start putting on your armour./i"+8.8 (6/i`(/ij1 _You continue putting on your +0 scale mail. x27/i1S==9.8 (7/iq7/i?1 _HP restored./i@,90.8 (8/iE/iM/iaN+1.8 (9/ioT/i\D2.8 (10.0) /i b/i[d 7 8 _You continue putting on your +0 scale mail. x3/ie/ik/ilo_ _You finish putting on your +0 scale mail./i&D/iHhEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip /ioqe d - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 4.8 (7.1 -> 2.3). Your EV would increase by 1.6 (8.4 -> 10.0). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605./i-3Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe  [?] describe selected [!] equip|wield|wear[tab] equip|unequip /i8 b - a +0 scale mail (worn). A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 /iIIt can be maximally enchanted to +6. If you take off this armour: Your AC would decrease by 7.1 (7.1 -> 0.0). Your EV would increase by 1.6 (8.4 -> 10.0). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ /i(“Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803./if Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe [?] describe selected [!] equip|wield|wear[tab] equip|unequip /i;  d - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It offers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. If you switch to wearing this armour: Your AC would decrease by 4.8 (7.1 -> 2.3). Your EV would increase by 1.6 (8.4 -> 10.0). You found it on level 2 of the Dungeon. /iB< KStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605./iEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe  [?] describe selected [!] equip|wield|wear[tab] equip|unequip /iɳ0 b - a +0 scale mail (worn). A leather suit covered with metal plates attached to each other in overlapping rows to provide full protection, but at the cost of reduced freedom of movement.Base armour rating: 6 Encumbrance rating: 10 It can be maximally enchanted to +6. If you take off this armour: Your AC would decrease by 7.1 (7.1 -> 0.0). Your EV would increase by 1.6 (8.4 -> 10.0). Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified equipped armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace”  -William Blake, “Auguries of Innocence”, 99-100. 1803./i Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [)  b - a +0 scale mail (worn) /iG l c - a +0 buckler (worn)  d - a +0 robe [?] describe selected [!] equip|wield|wear/iu y[tab] equip|unequip /i e - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.3; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.4 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 97% (Dex) x 108% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. /i nYou took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,/i gEquip or unequip which item?- - Unarmed /i Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger /i# Armour (go to first with [)  b - a +0 scale mail (worn) /iX y c - a +0 buckler (worn)  d - a +0 robe /i 0 /i [?] describe selected [!] equip|wield|wear /iԾ y[tab] equip|unequip /i'e - a +0 dagger. A double-edged fighting knife with a sharp point. Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.3; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.4 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 97% (Dex) x 108% (Skill)). /i0This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,/iEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [) /iQC b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe  [?] describe selected /ip[!] equip|wield|wear /iy[tab] equip|unequip /i8a - a +0 long sword (weapon). A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 2.7; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.4 XLs.  At current training (24%) you reach 14.0 in about 10.9 XLs.Current attack delay: 1.2. Damage rating: 10 (Base 10 x 97% (Dex) x 112% (Skill)). This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon _________________ “While we were at grips with this great army and their dreadful broadswords /i:9 (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and/iGEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger /iQoArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe  /i[?] describe selected [!] equip|wield|wear/i|[tab] equip|unequip /il ue - a +0 dagger. A double-edged fighting knife with a sharp point. /i =Base accuracy: +6 Base damage: 4 Base attack delay: 1.0 This weapon's minimum attack delay (0.5) is reached at skill level 10.  Your skill: 1.3; use (s) to set 10.0 as a target for Short Blades.  At 100% training you would reach 10.0 in about 5.4 XLs.  Current attack delay: 0.9. Damage rating: 4 (Base 4 x 97% (Dex) x 108% (Skill)). This weapon falls into the 'Short Blades' category. It is extremely good for stabbing helpless or unaware enemies. It is a one-handed weapon. /ip! It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {inventory} {Short Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “He drew his dagger, that was sae sharp,  That was sae sharp and meet,/iӅEquip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger Armour (go to first with [) /iy b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe /iYV [?] describe selected [!] equip|wield|wear [tab] equip|unequip /is/i/i9  mili11 the Trooper  Minotaur  Health: 27/27 ========================##≈ ####  Magic: 1/1========================.. #≈≈ #..#  AC: 7Str: 20##..##≈≈≈#..#  EV: 8Int: 5#...#≈≈≈##..#  SH: 4Dex: 9...~.≈≈≈≈~...#/i  XL:  2 Next: 65% Place: Dungeon:2..~.~≈≈≈P~.@.#  Noise: ---------  Time: 292.8 (0.0)..~~~≈≈≈~~...(#  a) +0 long sword~~~.~~≈P~......#  Nothing quivered~.~PP≈≈≈~......## .~≈~≈≈≈≈≈≈P~..##.### ≈~≈≈≈≈≈P≈≈~........#   /i≈≈≈≈≈~~~.....#####.#   ≈≈≈≈≈~...........#.#   P~~~~P~P.....#...# #  You finish removing your +0 robe.  You start putting on your armour. /i_You continue putting on your +0 scale mail. x2 _HP restored. _You continue putting on your +0 scale mail. x3 /iJ_You finish putting on your +0 scale mail./i1You start putting on your armour. _You continue putting on your +0 scale mail. x2 _HP restored. _You continue putting on your +0 scale mail. x3 _You finish putting on your +0 scale mail.  Okay, then./i/iF/i%. _/i+o /i)p /iq /iu /ihy /ij~ : _/i~ /i /iU /i7 /i  ##≈ #### .. #≈≈ #..# ##..##≈≈≈#..# #...#≈≈≈##..# ...~.≈≈≈≈~...#/iNj O ..~.~≈≈≈P~...# ~~~≈≈≈~~...(# ~~~.~~≈P~...@..# 4.8 (2~.~PP≈≈≈~......## ~.~≈~≈≈≈≈≈≈P~..##.### /i[ ~≈~≈≈≈≈≈P≈≈~........# ≈≈≈≈≈≈~~~.....#####.# ≈≈≈≈≈~...........#.# /i P~~~~P~P.....#...# # .~.~..~....#.#..<#  /i E~~..........#.#.#.#  /i /i /i /iX}I/ib/i/iN/i,/i/i/iZ/iJ/iW/i/iי/iؚ/iV/i/i/i%##≈ #### ..# #≈≈##..#  ##..##≈≈≈#..#  .##...#≈≈≈##..# /i'D ....~.≈≈≈≈~...#  #..~.~≈≈≈P~...#  ..~~~≈≈≈~~...(#  ~~~.~~≈P~......#  ~.~PP≈≈≈~@.....## /iY8.8 (4 ....~.~≈~≈≈≈≈≈≈P~..##.### /i.~~≈~≈~≈≈≈≈≈P≈≈~........# ≈~≈~≈≈≈≈≈≈~~~.....#####.# /i~~~≈≈≈≈≈≈≈~...........#.# ~~≈≈≈P~~~~P~P.....#...# # ~.~≈≈.~.~..~....#.#..<# ....~~..........#.#.#.# .......##.......#.#.#.#/i/i/i$/i/i7C  ## ### ##≈≈####  ...# #≈≈##..#  ##..##≈≈≈#..#  .##...#≈≈≈##..#  ....~.≈≈≈≈~...#  #..~.~≈≈≈P~...#  ..~~~≈≈≈~~...@#  304.8 (6  ~~~.~~≈P~......#   ~.~PP≈≈≈~......##  ~≈~≈≈≈≈≈≈P~..##.###  ~≈≈≈≈≈P≈≈~........#  ≈≈≈≈~~~....[/iG40m.#####.#    ≈≈≈≈~...........#.#    ~~~~P~P.....#...# #    ~.~..~....#.#..<#    _You see here 3 stones./il/il/im/ir/iu/izP _/iH}/i}/i/iK## ### ##≈≈####  ...# #≈≈##..#/i  ##..##≈≈≈#..# .##...#≈≈≈##..#  ....~.≈≈≈≈~...# /i #..~.~≈≈≈P~...# /i  ..~~~≈≈≈~~...(#  ~~~.~~≈P~...@..#/iH 6.8 (2 ~.~PP≈≈≈~......## /i~.~≈~≈≈≈≈≈≈P~..##.### P≈≈~........# ≈≈≈≈≈≈~~~.....#####.# ≈≈~...........#.# P~~~~P~P.....#...# # ≈.~.~..~....#.#..< ~..........#.#.#.# /i/i/i?/ibL/iL/iN/i|Q/i}T/iT/iX,/iZ/i%[/i6\/id   ##  ### ##≈≈#### /id ...# #≈≈##..#  ##..##≈≈≈#..#  .##...#≈≈≈##..#  ....~.≈≈≈≈~...#  #..~.~≈≈≈P~...#  /id6..~~~≈≈≈~~...@#  8~~~.~~≈P~......#  /iQe# ~.~PP≈≈≈~......##  ≈P~..##.###  /ie~≈≈≈≈≈P≈≈~........#  ~~~.....#####.#  ≈≈≈~...........#.#  ~~~~P~P.....#...#  ~.~..~....#.#..<# /ie* /icf/ik/iFnL _You see here 3 stones./i|u/iNvx9.8 (1Throw: 3 stones/i{/i~L _f - 3 stones/iE I/i{ /i| /i] /i /i /i /iP /i2 /iU /i /ic /i /i /i /i_ /i5 ,/i /i /i: /iǨ ### ##≈≈#### ...# #≈≈##..#  ##..##≈≈≈#..#  .##...#≈≈≈##..#  ....~.≈≈≈≈~...#  #..~.~≈≈≈P~...#  /i ..~~~≈≈≈~~....#  ~~~.~~≈P~......#  ~.~PP≈≈≈~.@....## 14.8 (5 ...~.~≈~≈≈≈≈≈≈P~..##.### ~~≈~≈~≈≈≈≈≈P≈≈~........# ~~~.....#####.# ~≈≈≈≈≈≈≈~...........#.# ~≈≈≈P~~~~P~P.....#...# # .~≈≈.~.~..~....#.#..<# /i ...~~..........#.#.#.# ......##.......#.#.#.# /i /i5 /ip /i3/i/i9/i$"/i'B/i*/iS*/i+/i//iF3/i3/i5/i7/i;,/iA?/iE .##...#≈≈≈##..#  ....~.≈≈≈≈~...# ###..~.~≈≈≈P~...#  ....~~~≈≈≈~~....#  .~~~.~~≈P~......#  ~.~PP≈≈≈~......## /iE......~.~≈~≈≈≈≈≈≈P~..##.### ~~.~~≈~≈~≈≈≈≈≈P≈≈~........# ~~≈~≈~≈≈≈≈≈≈~~~.@...#####.# 8.8 (4 ≈≈~~~≈≈≈≈≈≈≈~...........#.# ~~≈≈≈P~~~~P~P.....#...# # .~.~≈≈.~.~..~....#.#..<# ......~~..#.#.#.# .........##.......#.#.#.# #†######.##.......#.#.#.# /iF†.................#...#.######################.#/iG/iL/i O/i ....~.≈≈≈≈~...#####..~.~≈≈≈P~...#....~~~≈≈≈~~....#~~~.~~≈P~......#P~.~PP≈≈≈# .......~.~≈~≈≈≈≈≈≈P~..##.### ~~~.~~≈~≈~≈≈≈≈≈P≈≈~........# P~~≈~≈~≈≈≈≈≈≈~~~.....#####.# ≈≈≈~~/iz≈~..@........#.# ~~P~~~~P~P.....#...# # P~.~.~≈≈.~.~..~....#.#..<# .......~~..........#.#.#.#....##.#.#.#.# /i##†######.##.#.#.#.# .†..........#...#.# #..#####################.#/iM..#/i/i+9.8 (1/i3/i/iG /iH /iM /i[N /iR /iV B/iX /iY /iY /i.[ /iD_ A  You enter the shallow water./i_ ?Water /ioa /i j #....~~~≈≈≈~~....#....~~~.~~≈P~......#.~P~.~PP≈≈≈~......## .........~.~≈~≈≈≈≈≈≈P~..##.### ~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~........# PPP~~≈~≈~≈≈≈≈≈≈~~~.....#####.# ≈≈≈≈≈~~~≈≈≈≈≈≈≈~.../iRj .# ≈P~~~~~≈≈≈P~~~~P~P.....#...# # ~.P~.~.~≈≈.~.~..@....#.#..<23.4 (3.6/ij @........~~......#.#. ............##.......#.#.#.# ####†######.##.......#.#.#.#/ij †...........#...#.# #.#..##################/ij l###.# #...## ..#/ik 5###/il /i"s /i9v ? _Moving in this stuff is going to be slow./iU/irV/iW/i\/i_/icT/iDg/ig/ih/il/io/iq/ir/iI{..........~.~≈~≈≈≈≈≈≈P~..##.### ~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈..# PPPP~~≈~≈~≈≈≈≈≈≈~~~.....#####.# ≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~...........#.# ≈≈P~~~~~≈≈≈P~~~~P~P.....#...# # ≈~.P~.~.~≈≈.~.~..~....#.#..<# .~........~~..........#.#.#.# .............##.......#.#.#.# #####†######.##.@.....#.#.#.#60 #...†.......#...#.# ##.#..#####################.#  #...##..#  #..#####.# ...#.  #/i |/i/iG/i /i /i} /i3 /i(Q/iB3/i I,/iMB/i0X/i\X/i%d,/idB/ij  ..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~......  ~~PPPP~~≈~≈~≈≈≈≈≈≈~~~.....####  ≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~...........  ≈≈≈≈P~~~~~≈≈≈P~~~~P~P.....#...  ≈~≈~.P~.~.~≈≈.~.~..~....#.#..<  .$.~........~~..........#.#.#.  ........##.......#.#.#.  #.#####†######.##.......#.#.#. #...†......@..........#...#.31.4 (5 ##.#..#####################. #...##.. #..## ## #..#  ....  ..##.  ... # ../iy3/iS/i B/i+/i| ..~P~.~PP≈≈≈~......#............~.~≈~≈≈≈≈≈≈P~..##...~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~/i'~~PPPP~~≈~≈~≈≈≈≈≈≈~~~.....#####≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~...........#≈≈≈≈P~~~~~≈≈≈P~~~~P~P.....#...#/i*≈~≈~.P~.~.~≈≈.~.~..~....#.#..<#.$.~........~~..........#.#.#.#.........##.......#.#.#.#3.4 (2#.#####†######.##.......#.#.#.##...†.................#...#.###.#..#####################....##..# #..##### #..# ....##./it/i9/i( /i) /i* /ic0 /i< /iB B/iG ,/i~I /iI /iK /ilS  ..~P~.~PP≈≈≈~... ....~.~≈~≈≈≈≈≈≈P~../iS  ..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈~ ~~PPPP~~≈~≈~≈≈≈≈≈≈~~~..... ≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~./iS  ≈≈≈≈P~~~~~≈≈≈P~~~~P~P../i T * ≈~≈~.P~.~.~≈≈.~.~..~....#./i1T  .$.~........~~... /iTT T....##......7.4 (4/iyT #.#####†######.##...... #...†...../iT v....#.. ##.#..###### #...#/iT S# #..## /iU M #..#  .... /i3U I ..##./im 3/i I/i5 /i^ /i /i ,/i /i /i /i /i /i! /i /iy# /i& /iO' /i( /i0 } ..~P~.~PP≈≈≈ ....~.~≈~≈≈≈≈≈≈ ~..~~~~~~.~~≈~≈~≈≈≈≈≈P≈≈ ≈~~PPPP~~≈~≈~≈≈≈≈≈≈~~~.. ~≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~/in1 < ≈≈≈≈≈P~~~~~≈≈≈P~~~~P~P.. ≈≈~≈~.P~.~.~≈≈.~.~..~... ..$.~........~~... ....##......41 .#.#####†######.##...... #...†.../i1 C. ##.#..### #...##  #..##  #..#  .... /i5 ] ..##./i; /i= /il/iTm/io/i0v/iy/i4z/iY~/i/i,/i//im/i/iȑB/iXB/iJH ..~P~.~P....~.~≈~P~..~~~~~~.~~≈~≈~≈≈~~~.≈~~PPPP~~≈~≈~≈≈≈≈≈≈~≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈~≈≈≈≈P~~~~~≈≈≈P~~~~P/iG≈≈≈≈~≈~.P~.~.~≈≈.~.~#~~...$.~........~~....##5....#.#####†######.##... #.#...†. ..##.#..... #...##.... #..##.....#..##........ /i G ..##./i /iR/i,V ....~~###..# ..~P~.~..................~.~≈~P~..P~..~~~~~~.~~≈~≈~≈≈≈#~~~.≈~~PPPP~~≈~≈~≈≈≈≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈P~~~~≈≈≈≈≈≈≈~≈~.P~.~.~≈≈.~.~ #~~...@.~..~~..................##/i...#.#####†######.##...#.#.#...†.............. . ..##.#..##########.# .....##...##....##..##....#..##......../iE/i+6.4 (1/i/i/i/i$7.4 (2/i /i = _You now have 26 gold pieces (gained 9)./i# 3###..#......... ..~P~...........~.~≈P~..P~..~~~~~~.~~≈~≈~≈##~~~.≈~~PPPP~~≈~≈~≈≈≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈P~~/ic P~~~~≈~.P~.~.~≈≈.~.###~~.....~........~~.........@......##!#.#####†######.###.#.#...†......... ....##.#..########## .....##...## ......###......## ##........ ..##./i! /i3" +8.4 (1/i1) /i+ \ _Found a viscous dark potion./i ?..........~.~≈ .P~..P~..~~~~~~.~~≈~≈~≈###~~~.≈~~PPPP~~≈~≈~≈≈≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈P~~P~~ ~≈~.P~.~.~≈≈.~.####~~.....~........~~.................#!#.#####†######.......#.#.#...†......... ....##.#..######### .....##...## ......###......## ##........ #.)>..##.. #/it /i& /i.' &9/i. /i2 I _Found a club. Found a stone staircase leading down./iO/iTO/iR/iAr/i| .P~..P~..~~~~~~.~~≈~ ###~~~.≈~~PPPP #≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~ ≈≈≈≈≈P~~~~~ ~≈~.P~.~.~≈≈######~~.....~........~............!......#.#####†####..#.#.#...†......52.4 (3##...........##.#..#####.#......##...## ...#......##..##... #......#..#.... ##............ #.)>..##..... #.....## ../im/i؅/i/iW/i/i}/iJ/ie,/io _Found a glowing sapphire potion./iI/i/i/i]X/iB/i/i/i4 ................. .P~..P~..~~~~~~.~ ###~~~.≈~~PPPP~~≈~ #≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~ ≈≈≈≈≈≈P~~~~~ ≈≈≈≈≈≈≈≈~≈~.P~.~. ######~~.....~/i#####...................#.....#.#####†##6.4 (4...#.#.#...†...#####.....##.#..##/i .......#......##...## #!......#.....##..##/i #.......#......#..# #.......##..../i/..../iW #.......##.)>..##..... #.....##/i/i/iY _f - a viscous dark potion/iE/i/i/i/i /ix,/i /i/i/i/i/i&/i`(/i,/i(0/i4/i{5/i7/i)/i O#≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈≈/i;≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈P/iF≈≈≈≈≈≈≈≈~≈~.P~.~.~≈≈./imP######~~.....~......../i0l#####......................./i #.............#.#####†######/i #...........#.#.#...†./iS 9#####...../i &##.#..######/i! v#.......#.@....##...## /i( 60/i #!......#......##..## /i "#.......#/i 3#..# /ir<#.......##.../i /iz#.......##.)>..##/i /iD#.......##.....#/id+#/iz....... #.....#/i /itP#.....# /i /iI/i[+/i//i^ /i /iM /i\ /iA i  You encounter a hobgoblin./i ≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈P~~≈~.P~.~.~≈≈.~######~~.....~........~~/i *#####................#.......#.#####†#######./i ....#.#.#...†........#####...........##.#..#######/iV .......#......##...## #!/i} #..@...##..## /i #.......#......#..# #.#/i R..# #./i0 ##.)>..##.##.##.....## #./i]  #.....# g   hobgoblin (asleep) /i <#g/ix O0g./iNg/i4==1.4 (1/i /iz+ _The hobgoblin shouts!/i ~≈~.P~.~.~≈≈.######~~.....~........~~.#####...................#.#####†######.......#.#.#...†.......####...........##.#..####### #.......#..## !.## ...# #........###.)>..##....## #  # #.g.....###g.--2/iS ######~~.....~........~~.#####.....................#.#####†######.......#.#.#...†.......####...........##.#..####### #.......#..## !## /i m...# ##.@......###.)>..##....## #  #.g #...########/i 5g./i /i A--3/i /iO /i" 3#####.....................#.#####†######.....#.#.#...†.......####...........##.#..####### #.......#..## !.## ...# ##......>..##.#/ip ,g...## #  #.....# ..######### /i D=4/i /i P _The hobgoblin closely misses you./i& M _You see here a +0 club./i@U .  You closely miss the hobgoblin. You headbutt the hobgoblin./i$^)/ia6725.7 (1.3/ig/ijF _You kill the hobgoblin!/ilM _You see here a +0 club./i ....#.#####†######.....#.#.#...†.......####...........##.#..####### #.......#..## !..## .#..# ##......)>..##.#...##    /i*/i2-60 /i _/id/iy/iM####.....................#.#####†######...........#.#.#...†........#####.....#..#######....##!##..###......#.......#>..##.### #.......#.....#/i/iH@-7/i=/iUM _You see here a +0 club./ih<8/i4p/it# _g - a +0 club/i2 4/i /i8 H _No target in view!/i/iEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)/iNe - a +0 dagger  g - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn) /i c - a +0 buckler (worn)d - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip /i9Vbg - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Maces & Flails.  At 100% training you would reach 14.0 in about 6.4 XLs.Current attack delay: 1.3. Damage rating: 6 (Base 5 x 125% (Str) x 106% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have always been fond of the West African proverb: ‘Speak softly and carry a/i͂ Equip or unequip which item?- - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger  g - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe [?] describe selected [!] equip|wield|wear[tab] equip|unequip /i> a - a +0 long sword (weapon). A sword with a long, slashing blade. Base accuracy: +1 Base damage: 10 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. /iu b Your skill: 2.7; use (s) to set 14.0 as a target for Long Blades.  At 100% training you would reach 14.0 in about 6.3 XLs.  At current training (24%) you reach 14.0 in about 10.8 XLs.  Current attack delay: 1.2. Damage rating: 10 (Base 10 x 97% (Dex) x 112% (Skill)). /i }This weapon falls into the 'Long Blades' category. It is a one-handed weapon. It can be maximally enchanted to +9. /i܃ Stash search prefixes: {inventory} {Long Blades} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon /i t_________________ “While we were at grips with this great army and their dreadful broadswords /i+ (maquahuitl [made of obsidian]), many of the most powerful among the enemy  seem to have decided to capture a horse. They began with a furious attack, and/i2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)  e - a +0 dagger  g - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe /iG [?] describe selected [!] equip|wield|wear[tab] equip|unequip /i * Unequip which item? unequip|take offequip|unequip/i^Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)e - a +0 dagger  g - a +0 club  d - a +0 robeequip|wield|wearequip|unequip /i  /i #####........................ mili11 the Trooper#.............#.#####†######. Minotaur#...........#.#.#...†........ Health: 27/27 ========================#####...........##.#..####### Magic: 1/1========================#.......#......##...##AC: 7Str: 20#!......#......##..##EV: 8Int: 5#.......#......#..#SH: 4Dex: 9#.......##........#XL:  2 Next: 72% Place: Dungeon:2#.......##.@>..##.#Noise: ---------  Time: 368.7 (0.0)#.......##[39;4/i&9m.....## #a) +0 long sword....... #.....#Throw: 3 stones#.....##.......#....##########You closely miss the hobgoblin. You headbutt the hobgoblin. _You kill the hobgoblin! _You see here a +0 club. _You see here a +0 club. _g - a +0 club _No target in view! _You kill the hobgoblin! _You see here a +0 club. __g - a +0 club _No target in view!  You unwield your +0 long sword.9.7 (1e) +0 dagger  _e - a +0 dagger (weapon)/iI/i /i,/i8,/i/iQ/i/i//i/i/i/i/i,/iE/iM #≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈P ≈≈≈≈≈≈≈≈~≈~.P~.~.~≈≈ /i######~~.....~........~~####....................................#.#####†######........#.#.#...†.......####.....##.#..###### #.#.@....##...##73.7 (4/i #!......#......##..###/i'U.#......#..##.......##........##.......##..>..##.#/iO#.......##.....## #....... #.../i}t..##.....##......./i /i0/iB 4/iE /iH H _No target in view!/i2 Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  e - a +0 dagger (weapon)a - a +0 long sword  g - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip /i/i/im#≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈≈ mili11 the Trooper≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈P Minotaur≈≈≈≈≈≈≈≈~≈~.P~.~.~≈≈. Health: 27/27 ========================######~~.....~........~~ Magic: 1/1========================#####....................... AC: 7Str: 20#.............#.#####†###### EV: 8Int: 5#...........#.#.#...†....... SH: 4Dex: 9#####...........##.#..###### XL:  2 Next: 72% Place: Dungeon:2#.......#.@....##...##Noise: ---------  Time: 373.7 (0.0)#!......[/iW40m#......##..##e) +0 dagger#.......#......#..#Throw: 3 stones#.......##........##.......##..>..##.##.......##.....## #....... #.....##.....##....... _You see here a +0 club. _g - a +0 club _No target in view!  You unwield your +0 long sword. _e - a +0 dagger (weapon) _No target in view!/i7@  You unwield your +0 dagger./iyw4.7 (1a) +0 long sword/i/i 2 _a - a +0 long sword (weapon)/i=8;/iy=/i~Ea ...................~ .P~..P~..~~~~~~.~~≈~###~~~.≈~~PPPP~~≈~≈~≈/i5F #≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈ ≈≈≈≈≈≈≈≈~≈~.P~.~.~≈≈ ######~~.....~..~ #####...................@...#.#####†#####/iK77.7 (3...........#.#.#...†......####...........##.#..##### #.......#......##...## #!......#......##..## #........#..##.......##........##.......##..>..##.##.......##.....## #/i4S/iV/i/id|Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 long sword (weapon)e - a +0 dagger  g - a +0 club Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe[?] describe selected [!] equip|wield|wear[tab] equip|unequip /i?^/id/ir...................~ mili11 the Trooper.P~..P~..~~~~~~.~~≈~ Minotaur###~~~.≈~~PPPP~~≈~≈~≈ Health: 27/27 ========================#≈≈≈~≈≈~≈≈≈≈≈≈≈≈~~~≈≈ Magic: 1/1========================≈≈≈≈≈≈≈≈≈≈≈≈P~~~~~≈≈≈ AC: 7Str: 20/i{s≈≈≈≈≈≈≈≈~≈~.P~.~.~≈≈ EV: 8Int: 5######~~.....~........~ SH: 4Dex: 9#####...................... XL:  2 Next: 72% Place: Dungeon:2#.........@...#.#####†##### Noise: ---------  Time: 377.7 (0.0)#...........#.#.#...†...... a) +0 long sword/is#####...........##.#..##### Throw: 3 stones#.......#......##...###!......#......##..##/is#.......#......#..##.......##........##.......##..>..##.##.......##.....## # /i@t_No target in view!  You unwield your +0 long sword. _e - a +0 dagger (weapon) _No target in view!  You unwield your +0 dagger. _a - a +0 long sword (weapon)/i€D  You unwield your +0 long sword./i4a8.7 (1e) +0 dagger /ij/iˈ/iNJ. _e - a +0 dagger (weapon)/i1% /i% /iu' /is. /is2 /i6 ,/iW7 /i|> ,/ihC ,/iF ,/iG /i8J /iM /iN /iZO /iR /i-\ B/i\  ≈≈≈≈≈≈≈≈≈≈≈≈P~~ ≈≈≈≈≈≈≈≈~≈~.P~. ######~~.....~....#####.................#.............#.#####†#...........#.#.#...†. #####...........##.#.. #.......#......##...# #!..@...#......##..83.7 (5 #.......#......#..#  #.......##........#  /i] s#.......##..>#.# #.......##.....## # .........##.....# .##.......##.....# ##########....... #....####/i}^ /ime /i~g /i+/ij+/i5/i3/i/i'/ir/iB/iq /i /i /i /i ,/i /i /i< /i /i\  ≈≈≈P ≈≈≈≈≈≈≈≈~≈ ######~~.....~ #####... #.............#.### #...........#.#.#. #####....## #.......#......##. #@......#......##.7.7 (4/i  #.......#......#.. #.......##........ #.......##..>..##. #.......##.....##/i  .........##.....# .##.......##.....# ####.......  #....#### /i /ix /iF ] _j - a glowing sapphire potion/i3/i/i/i]/iB/i/i /i/iG /i /i:+/i-/i//i2/i{2/i3/i;#.............#.#####...........#.#.#..#####...........##.##.......#......###.......#......##..#.......#......#..##.......##..##.......##..>..##.##.@.....##.....## #91.......##.....# ....##.##.....# #.# ##########......./i8<. #....## ###### /i8=/iA/i=/i#.#.##...........#.#.#...†#####...........##.#.#.#......##.#.......#......##..##.......#......#..# #.......##.# #.......##..>..##.# #./i}##.....## # .##.....# ....##.##.....# #.#. /iA/i+2.7 (1/i/ig/i=h/i,n/i8p/i/iθ/i/i/iE/i,/iy/iu,/iy/i/i9/i/i/i/i/i/i/i  #..#.#. #####...........## #.......#......##. #.......#......#... #.......#........ #.......##....../i..... #.......##..>..#......###.......##.....#.......@........##.....#6.7 (4/iH ##.......##.....#/i ####.#. ##########...... .. #. #....##/iS ## #. #######./izS#.#./iT/i/i&/ij  #.#.#.####. #####/ip %. #.... #.......#......#....# #.......#.......... #.......#......... #.......##.. #.......##..>...###.......##.............##......##.##.....#.#.#####/i1  ...#.# #.... ### #.# ###### #.# #.# #.#/in 7.7 (1  A malevolent force fills the Dungeon.../im /  --more--/iq T  You fall into a shaft and drop 2 floors!/iA Generating dungeon...o\\/o/ /i fbuilding the Dungeon \o\/iv < /o//io /ieVmili11 the TrooperMinotaurHealth: 27/27 ========================Magic: 1/1========================AC: 7Str: 20EV: 8Int: 5###SH: 4Dex: 9#:#XL:  2 Next: 72% Place: Dungeon:4#@#Noise: ---------  Time: 397.7 (1.0)#.#e) +0 dagger...Throw: 3 stones...^................)....)................... _a - a +0 long sword (weapon)  You unwield your +0 long sword. _e - a +0 dagger (weapon) /iV_j - a glowing sapphire potionA malevolent force fills the Dungeon...You fall into a shaft and drop 2 floors!/i3/i /iyp _The shaft crumbles and collapses.  Found a Codex of Conductivity, a whip and a short sword./i]W _You see here a talisman of death./i^Se#%#.# ... ...^. ....... ........) ....).................../i\/iZ_-8 _/i^e/ip]  You pick up a Codex of Conductivity and begin reading.../iq+9.7 (2/iM{/i.~  You add the spells Forge Lightning Spire, Arcjolt and Maxwell's Capacitive _Coupling to your library./i٫ ###........^................................./i/i-400.7 (1/i6/iW _You see here a talisman of death. /i /i /i /i /iz  You encounter an endoplasm and a hobgoblin. /i!###.%#.........J# /i":#.......^....#..............#...........).........).......#J   endoplasm (asleep)g.......#g   hobgoblin (asleep). /i8"]>.# /i&e 0J.  Found a stone staircase leading down. /i$(9g. /i&0zJg /i54==1.7 (1 /i= /iA+ _The hobgoblin shouts! /if####.# #%# ######.######......@.J.##.......^.......).....g....).......##........# .>.# :# /i!# /i`.gJ. /iN /i/--2 /iL /iw7 _Found a parchment of Searing Ray. /i Really walk into that teleport trap? Y - Yes  N - No/i/imili11 the TrooperMinotaurHealth: 27/27 ========================Magic: 1/1========================###AC: 7Str: 20#.#EV: 8/ioInt: 5#%#SH: 4Dex: 9######.#####XL:  2 Next: 72% Place: Dungeon:4#......@J..#Noise: ---------  Time: 402.7 (1.0)#.......^....#e) +0 dagger..............#Throw: 3 stones...........)..../i..g...).......##..............#J   endoplasm/i............>.#g   hobgoblin.....:......## /i_You see here a talisman of death.  You encounter an endoplasm and a hobgoblin./iFound a stone staircase leading down. _The hobgoblin shouts! _Found a parchment of Searing Ray.  Okay, then./iG 4/ij/i7. _/ib' o You encounter an endoplasm and a hobgoblin. /i'  Found a stone staircase leading down. _The hobgoblin shouts! _Found a parchment of Searing Ray.  You hit the endoplasm but do no damage./i0 /i1 5=3.6 (0.9/i1E /iH c _You headbutt the endoplasm, but do no damage./i#3  You hit the endoplasm. g.  The endoplasm is lightly wounded.  The endoplasm freezes you./i6/i7]4---4.6 (1.0/i=/iA% _You are frozen./i;#g .  You hit the endoplasm. You headbutt the endoplasm./i$9g./i+g   hobgoblin/i/J---95/iD6/i^8M _You kill the endoplasm!/i9### #.# #%#######.#####..........##^....# ....g.........# ....).... ).......## ....... >.#55 2 lemures (asleep) #.....:......##g   hobgoblin##<.......5.5./iQ  You encounter 2 lemures./i 5.  Found a stone staircase leading up./i85./iU8g./iQ55/i\5==6/i/i: _The lemure shouts! You hear a shout!/i  ### #.# #%# ######.##### ##.## #....g@.^....##.##.)....#......).##/ig #.##.>.##.....:...5.5##  ##<./iּ 95./i 85./iX /iP .-7/i /i 7 _You block the hobgoblin's attack./iG%  You hit the hobgoblin./iԐq5.5./iA  The hobgoblin is moderately wounded./iG-8.5 (0.9/i/icV _The hobgoblin barely misses you./i2N  You closely miss the hobgoblin./i4:5./i{5-5./iAs  The hobgoblin is moderately wounded./iB-9.5 (1.0/iJ/iMV _The hobgoblin barely misses you./iC  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.  You closely miss the hobgoblin./iD95./iF85./i6T _The hobgoblin barely misses you.  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.  You closely miss the hobgoblin.  The hobgoblin is moderately wounded./isUJ=10.4 (0.9/i]/iia  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin barely misses you.  You closely miss the hobgoblin.  The hobgoblin is moderately wounded. _The hobgoblin hits you but does no damage./iA& %  You hit the hobgoblin./i' 95./i) 35./i8  The hobgoblin is severely wounded.6=1.4 (1.0/i< /ii> 7 _You block the hobgoblin's attack./iN2l### #.#  #%# ####.##### ##.....@....## g..^....# #.5......# #.5...)....#......)##..# #............>.# /i2##.....:####<.........../iL575./i685./i77g./i?/i7@.-2/i.##.....:##5.5.  The lemure attacks as it pursues you! The lemure hits you.1-----=3/iQV _The hobgoblin hits you but does no damage./i q#. #@#  ######.##### ##....g5....## #.....5.^....#.......#...........)..........).##...#............>./iH I.5/il 75./i ;.g/i' /i .-4/i* /i W _You see here a talisman of death./i$7 75./i@ %  /iC h - a talisman of death/iG c2=----=5/iXz J _You block the lemure's attack./i7f "  You hit the lemure./ij C  The lemure is lightly wounded./ik &6/i~ S _The lemure hits you but does no damage./i  You barely miss the lemure. Your headbutt misses the lemure./i C  The lemure is lightly wounded./i& -7.3 (0.9/i /i[ S _The lemure barely misses you./i6S  You hit the lemure but do no damage./isHx  The lemure is lightly wounded.1-/iW<8.3 (1.0/iZ* _The lemure hits you./iTK  You closely miss the lemure./iC  The lemure is lightly wounded./i /i2=K   Pikel (wandering)55 2 lemuresK/ig   hobgoblinYou encounter Pikel. He is wielding a +1 whip of flaming./i/  --more--//io //i7 //i -9.2 (0.9//i1 //i S _The lemure barely misses you.0/i:J  You barely miss the lemure.0/i:8K.0/i"M KThe lemure is lightly wounded.20.2 (1.00/i$O0/ieT= _The lemure hits you but does no damage.1/ij  You hit the lemure but do no damage.K.1/i C  The lemure is lightly wounded.1/i" h16-----1.1 (0.91/i 1/i * _The lemure hits you.1/i A  You closely miss the lemure.K.  The lemure is lightly wounded.2.0 _The lemure hits you but does no damage.1/iS  You hit the lemure but do no damage.1/iv §The lemure is lightly wounded.1/iX,.55 2 lemuresg   hobgoblin1/i-m3--------91/i31/i6Z _The teleport trap disappears. Pikel disappears! The lemure hits you.2/i9&  You hit the lemure but do no damage. Your headbutt misses the lemure.2/i1'.2/iT3j4=--3.82/i;2/iYC4 _The lemure is lightly wounded.2/i"  You hit the lemure.2/iC  The lemure is lightly wounded.2/i(4.72/i2/in4 _You block the lemure's attack.2/ij  You completely miss the lemure. Your headbutt misses the lemure.2/i&{  The lemure is lightly wounded.11---5.62/i}2/ij* _The lemure hits you.2/i J  You barely miss the lemure.2/i[   ### #.# #@# ######5#####  ....##  #............#  #..............#  #...........)....  #......).......##  #..............# 2/i T >.# The lemure is lightly wounded.2/iM  ### #.# #@# ######5#####  ....##  #......... #........... #...........)....  #......).......##  #.............. >2/i 9  The lemure hits you.2/i@ |8/27 -----6.52/i 2/i! V _* * * LOW HITPOINT WARNING * * *2/it   You closely miss the lemure.You headbutt the lemure, but do no damage.g5  The lemure is lightly wounded.  The lemure closely misses you. You furiously retaliate!9=-7.42/iz 2/iG} . _You headbutt the lemure!2/ic  You barely miss the lemure. You headbutt the lemure!2/i   The lemure is severely wounded.2/i (8.32/i2/id= _The lemure hits you but does no damage.3/i   You hit the lemure but do no damage. Your headbutt misses the lemure.3/is4  ### #.# #@# ######5#####  ....##  #............#  #..............#  #...........)....  3/i#......).......##  #..............#  >.# The lemure is severely wounded.3/i^ ### #.# #@# ######5#####  3/i....##  #......... #........... 3/ie#...........)....  3/i#......).......##  3/i.A#.............. 3/iO*>3/il!3/ic9  The lemure hits you.3/i?(6---3/ii&9.3 (1.03/i3/iV _* * * LOW HITPOINT WARNING * * *3/iS  You hit the lemure but do no damage.3/in  The lemure is severely wounded.3/i.30.2 (0.93/i"3/i4 _You block the lemure's attack.3/ibl  You hit the lemure but do no damage. You headbutt the lemure!3/imi  The lemure is almost dead.3/in-1.2 (1.03/iu3/iNx= _The lemure hits you but does no damage.3/i;j S  You hit the lemure but do no damage.3/iO   The lemure is almost dead.7=--2.1 (0.9 _You block the lemure's attack.4/iK  You closely miss the lemure.4/i m  ### #.# #@# ######5#####  ....##  #............#  #..............#  #...........)....  #......).......##  4/it#..............#  >.# The lemure is almost dead.4/i ### #.# #@# ######5#####  ....##  #......... #........... #...........)....  #......).......##  #.............. >4/i9  The lemure hits you.4/iQ4---3.1 (1.04/i4/iV _* * * LOW HITPOINT WARNING * * *4/i  You hit the lemure but do no damage. Your headbutt misses the lemure.4/iĹM.  You hit the lemure but do no damage. Your headbutt misses the lemure.The lemure is almost dead.  The lemure barely misses you. You furiously retaliate! You headbutt the lemure!You kill the lemure!4/i2g.4/i   lemure4 _That felt strangely unrewarding.4/iW[ V  You hit the hobgoblin but do no damage.4/ie p  The hobgoblin is heavily wounded.4/if -5.0 (0.94/i^m 4/ip @ _The hobgoblin hits you but does no damage.5/ixM .  You hit the hobgoblin.5/i|35.5/i)5/ig5=--8695/iT5/iM _You kill the hobgoblin!5/i#  You barely miss the lemure. Your headbutt misses the lemure.7.0 (1.15/i^5/i= _The lemure hits you but does no damage.5/i 1K5/ic  K   Pikel5   lemureYou barely miss the lemure. Your headbutt misses the lemure.9 (0.95/iC J _You block the lemure's attack.5/i8  You hit the lemure. Your headbutt misses the lemure.K.5/i:C  The lemure is lightly wounded.5/i<(8.85/iB5/i*E= _The lemure hits you but does no damage.6/iY"  You hit the lemure.6/i8K.6/iC  The lemure is lightly wounded.6/i[!66/iU==9.8 (1.06/i6/i7= _The lemure hits you but does no damage.6/i  The lemure is lightly wounded. _hits you but does no damage.  You hit the lemure.  The lemure is lightly wounded. _hits you but does 6/iֿ'no damage.  You hit the lemure.6/i8K.6/i9  !die...6/i_ e-2/27 -----6/ih /  --more--6/i 6/in }Gear: 8/52 gear slots (Left/Right to switch category) 6/i Hand Weapons (go to first with ))  e - a +0 dagger (weapon)a - a +0 long sword  6/i rg - a +0 club Missiles (go to first with () 6/i 1 f - 3 stones (quivered) 6/i$ Armour (go to first with [)  b - a +0 scale mail (worn) 6/iE H c - a +0 buckler (worn)d - a +0 robe 6/iq bTalismans (go to first with %)6/i -h - a talisman of death7/iqg - a +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14. This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.7/irdIt can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ “I have always been fond of the West African proverb: ‘Speak softly and carry a 7/ir big stick; you will go far.’ If I had not carried the big stick, the  organization would not have gotten behind me, and if I had yelled and  blustered, as Pankhurst and the similar dishonest lunatics desired, I would  not have had ten votes.”7/iV # Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 dagger (weapon)  a - a +0 long sword  g - a +0 club Missiles (go to first with ()  f - 3 stones (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe 7/i Talismans (go to first with %)  h - a talisman of death >/i h - a talisman of death. A grey-black vessel, infused with dark power through a sickening ritual. Transforms the wearer into an undying offence against life itself. Foes struck by wearer's melee weapons or hands are weakened, slowed, and drained. The wearer can also heal themself by tormenting living foes nearby; Shapeshifting skill increases the amount healed. Further, the wearer resists cold, has enhanced willpower, and is immune to poison, miasma, negative energy, and torment. The wearer also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions. ____________________________________________________________Skill HP UC Base Dmg ----------------------------------- Min 26 +0%+6 Max 27 +0%+6 Cur 0 -90% +6 Class: Undead rC: +..rPois: ∞rNeg: ∞Will: +?/iwH Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 dagger (weapon)  a - a +0 long sword  g - a +0 club Missiles (go to first with ()  f - 3 stones (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe Talismans (go to first with %)  h - a talisman of death A/iW @h - a talisman of death. A/i A grey-black vessel, infused with dark power through a sickening ritual. Transforms the wearer into an undying offence against life itself. Foes struck by wearer's melee weapons or hands are weakened, slowed, and A/i۠ drained. The wearer can also heal themself by tormenting living foes nearby; Shapeshifting skill increases the amount healed. Further, the wearer resists cold, has enhanced willpower, and is immune to poison, miasma, negative energy, and torment. A/i The wearer also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions. A/iO ____________________________________________________________Skill HP UC Base Dmg ----------------------------------- Min 26 +0%+6 Max 27 +0%A/iˡ +6 Cur 0 -90% +6 Class: Undead rC: +..rPois: ∞rNeg: ∞Will: +C/iGv Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with )) C/iv e - a +0 dagger (weapon)  a - a +0 long sword  g - a +0 club Missiles (go to first with () C/iv f - 3 stones (quivered) Armour (go to first with [)  b - a +0 scale mail (worn) C/iv\ c - a +0 buckler (worn)d - a +0 robe C/i@wTalismans (go to first with %)  h - a talisman of death C/i( h - a talisman of death. A grey-black vessel, infused with dark power through a sickening ritual. Transforms the wearer into an undying offence against life itself. Foes struck by wearer's melee weapons or hands are weakened, slowed, and drained. The wearer can also heal themself by tormenting living foes nearby; Shapeshifting skill increases the amount healed. Further, the wearer resists cold, has enhanced willpower, and is immune to poison, miasma, negative energy, and torment. The wearer also gains some of the more dubious benefits of having an undead body. They are vulnerable to holy damage and Dispel Undead, and cannot consume potions. ____________________________________________________________Skill HP UC Base Dmg ----------------------------------- Min 26 +0%+6 Max 27 +0%+6 Cur 0 -90% +6 Class: Undead rC: +..rPois: ∞rNeg: ∞Will: +D/i۱ Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 dagger (weapon)  a - a +0 long sword  g - a +0 club Missiles (go to first with ()  f - 3 stones (quivered) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)d - a +0 robe Talismans (go to first with %)  h - a talisman of death F/iad - a +0 robe. A large, loose-fitting, wide-sleeved outer garment made of light cloth. It F/iVoffers little protection against physical harm, but does not hinder evasion or spellcasting. Base armour rating: 2 Encumbrance rating: 0 It can be maximally enchanted to +2. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} F/iNMenu/colouring prefixes: identified armour _________________ “CLEOPATRA: Give me my robe, put on my crown; I have  Immortal longings in me”  -William Shakespeare, _Anthony & Cleopatra_, V, ii. ca. 1605.F/ij Gear: 8/52 gear slots (Left/Right to switch category) Hand Weapons (go to first with ))  e - a +0 dagger (weapon)  a - a +0 long sword  g - a +0 club Missiles (go to first with ()  f - 3 stones (quivered) F/iKjArmour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)  d - a +0 robe Talismans (go to first with %)  h - a talisman of death I/iPotions:  Potions !  m - a potion of might  d - a potion of haste {unknown}  f - a potion of lignification {unknown}  j - a potion of resistance {unknown}O/im 6d - a potion of haste {unknown}. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potionP/i֦ Potions: (Left/Right to switch category) Potions (go to first with !)  m - a potion of might  d - a potion of haste {unknown}  f - a potion of lignification {unknown}  j - a potion of resistance {unknown}Q/i Q/i m - a potion of might. A potion which greatly increases the power of the drinker's melee attacks. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified potionR/iTZ Potions: (Left/Right to switch category) Potions (go to first with !)  m - a potion of might  d - a potion of haste {unknown}  f - a potion of lignification {unknown}  j - a potion of resistance {unknown} R/i! 6d - a potion of haste {unknown}. An enchanted beverage which speeds the actions of anyone who drinks it. It is an uncommon potion. Stash search prefixes: {inventory} {potion} Menu/colouring prefixes: identified emergency_item good_item potionS/iW Potions: (Left/Right to switch category) Potions (go to first with !)  m - a potion of might  d - a potion of haste {unknown}  f - a potion of lignification {unknown}  j - a potion of resistance {unknown} S/i S/iB )S/i& S/i* Goodbye, mili11.25 mili11 the Trooper (level 2, -2/27 HPs)Began as a Minotaur Fighter on Dec 2, 2025.Slain by a lemure (8 damage)... led by Pikel... on level 4 of the Dungeon.The game lasted 00:07:04 (438 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the OrbU/iǃU/iU/i? [?25h[?0c [?1051l[?1052l[?1060l[?1061l