h Player: mmoncure Game: Crawl (trunk) Server: crawl.dcss.io Filename: 2025-08-27.22:19:43.ttyrec Time: (1756333183) Wed Aug 27 22:19:43 2025 hh [?1051l[?1052l[?1060l[?1061hh .[?1049h(B[?7h[?1h=h` 7[?1034h(Bh| [?25lhT h2 h[ (BWelcome, mmoncure. Please select your species. SimpleIntermediateh{ gAdvanced (Ba - Gnollj - Humans - Coglin b - Minotaurh k - Koboldh t - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfh |n - Djinni (B w - Formicid f - Draconiano - Sprigganh6 Vx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfhs q - Oniz - Felid i - Armataurr - BarachiA - Mummy Djinn are ever-burning spirits. They learn spells automatically as they grow, h tand cast by drawing down their own fires. + - Recommended species * - Random species h !# - Recommended characterh 8 ! - Random character % - List aptitudesh bSpace - Pick background first ? - Help Tab - Djinni Conjurer(Bh hީ hq |(BWelcome, mmoncure the Djinni. Please select your background. h bWarriorAdventurerMage a - Fighteri - Artificerh7 >q - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright hU Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerhc $w - Ice Elementalist hl 9g - Cinder Acolyteo - Enchanterh x - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist hͭ \Conjurers begin with the Magic Dart spell, and can learn other non-elemental hۭ Vspells to reliably blast their foes. + - Recommended backgroundh  * - Random background h !# - Recommended characterh  ! - Random character h % - List aptitudesh ,Space - Change species ? - Helph  Tab - Djinni Conjurerh) (Bhm3hYh!(Bmmoncure the MagicianDjinniHealth: (B15/15 ========================AC:(B 2Str:(B 6h>:EV:(B 11Int:(B 19SH:(B 0Dex:(B 11XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)-) (BNothing wieldedCast: Magic Darth-Fly (Bhjp####(B.#(B..h#(B.###(B..#(B.##@(B..######(Bh.(BhaWelcome, mmoncure the Djinni Conjurer.Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god...(Bh(BhD(BPress ?(B for a list of commands and other information.  Found a staircase leading out of the dungeon.hH(BhKT  You begin with the following spells memorised: Magic Dart, Searing Ray, hKU_(BFulminant Prism, Iskenderun's Mystic Blast.hY (BhY (BhZ (Bho[ (Bh\ (Bh] & (B_hK^ (Bh_ (Bh;a (Bha (Bha (Bhc (Bhd (Bhd (Bh K#.## #. ≈≈.#  #..#.# )# #..# hZ p #<..# ≈# ##. (B  ##### # .# ht B(B  . h 6(B  h |(B (BFound a staircase leading out of the dungeon.  h You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast. _Found a club. h x_You now have 12 gold pieces.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targeth (Bhfx.(Bhxmmoncure the Magician#.Djinni#.##Health: (B15/15 ========================#≈.##AC:(B 2hx.Str:(B 6hyk≈§#(B.##(B #EV:(B 11Int:(B 19##.##(B.##(B ##.#SH:(B 0Dex:(B 11#..≈#..##..#XL: (B 1 Next: (B 0% Place: (BDungeon:1hyZ##..#.#..##h&yvNoise: --------- (B Time:(B 15.0 (0.0)h>yd#.##.####@#hKy1-) (BNothing wieldedhpy##.##.#(B.≈(B...≈(B.#hy&Cast: Magic Darthyg#..#(B ###(B.#≈≈#(B.#Fly #.##(B #(B. ≈≈(B.#hy#..#.#(B )#(B #(B..#hz#<..#(B ≈#(B ##(B.#####(B #hzJ(B.#(B.  h(zMYou begin with the following spells memorised: Magic Dart, Searing Ray, h7z2_Fulminant Prism, Iskenderun's Mystic Blast. hGz_Found a club. hVzO_You now have 12 gold pieces.  Attack: -) Nothing wieldedhcz4Press: ? - help, Dir - move targetOkay, then.hrz(Bh}(BhE(Bhg0 _(BhRh ((B h=* Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt hg a * Fighting (B  0.0 (B  1.0 (B  0(B  (B f + Spellcasting 3.4 (B  0.6 (B +11 h}b(B  (B  hW(B  (B  h b - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B g + Conjurations 3.4 (B  0.6 (B +11 (B  (B  (Bh - Hexesh3.4 (B  0.6 (B +11 h*V(B  (B  hR+(Bi - Summoningsh3.4 (B  0.6 (B +11 (Bc + Armourh0.0 (B  1.0 (B  0(B  (B j - Necromancyhy3.4 (B  0.6 (B +11 h *(Bd + DodginghZZ2.1 (B  2.5 (B +1(B  (B k - Forgecraft3.4 (B  0.6 (B +11 (Be + StealthhJ1.5 (B  2.4 (B -1(B  (B l - Translocations 3.4 (B  0.6 (B +11 h(B  (B  (Bm - Alchemyh3.4 (B  0.6 (B +11 hV(B  (B  h+(Bn - Fire Magich3.4 (B  0.6 (B +11 hF(B  (B  (Bo - Ice Magicha3.4 (B  0.6 (B +11 hu(B  (B  (Bp - Air Magich3.4 (B  0.6 (B +11 hV(B  (B  h,(Bq - Earth Magich3.4 (B  0.6 (B +11 hc(B  (B  he(B  (B  h5c(B  (B  hNe(B  (B  hjc(B  (B  he(B  (B  hc(B  (B  hX(B  (B  ht(BThe relative cost of raising each skill is in cyan(B.  hJThe species aptitude is in white(B.  h q[?(B] Help[=(B] set a skill target  hg[/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(Bh.s c * Armour (B  0.0(Bh1s c - Armour (B  0.0(Bh^X s d * Dodging (B  2.1(Bh%s d - Dodging (B  2.1(Bh7s e * Stealth (B  1.5(Bhqs e - Stealth (B  1.5(Bh2 h2 h9 hn? (Bmmoncure the Magician#.Djinni#.##h? Health: (B15/15 ========================#≈.##AC:(B 2Str:(B 6h? ≈§#(B.##(B #EV:(B 11Int:(B 19h? l##.##(B.##(B ##.#h? ^SH:(B 0Dex:(B 11h? G#..≈#..##..#h? XL: (B 1 Next: (B 0% Place: (BDungeon:1h? Z##..#.#..##h!@ vNoise: --------- (B Time:(B 15.0 (0.0)hH@ e#.##.####@#-) (BNothing wielded##.##.#(B.≈(B...≈(B.#Cast: Magic Darthf@ #..#(B ###(B.#≈≈#(B.#Fly h@ #.##(B #(B. ≈≈(B.#h@ #..#.#(B )#(B #(B..#h@ #<..#(B ≈#(B ##(B.#####(B #h@ J(B.#(B.  h@ You begin with the following spells memorised: Magic Dart, Searing Ray, _Fulminant Prism, Iskenderun's Mystic Blast. h@ _Found a club. hA $_You now have 12 gold pieces.  hA +Attack: -) Nothing wieldedhA HPress: ? - help, Dir - move target _Okay, then.h#A (BhF (BhH (BhM (BhN h.(Bh(Bh(Bh`(Bhk(Bhh& (B_hB(Bhq(Bhr(Bh?Cloud (Bh.(Bh(Bh(Bh(Bh(Bhc(Bh<(BhALava (Bh(Bha(Bh/(Bh*(Bh(Bh(Bh(Bh (Bh(Bhh(Bh(BhJ(Bh<(Bh(Bh(Bh&(Bh(Bh(Bh *#..≈#..##..#hG ##..#.#.(B.#######.##.####.##..###.##.#.≈...≈.#h P#..#(B ###.#≈≈#.#(B #.##(B #.#≈≈.##(B #..#.#(B )#.#..##(B #<..#(B ≈##.###.(B23.0 (8#######(B #.(B h  #(B.......?(B...#(B #(B.#(B..####(B.###(B .... .. >(B..#(B. h = ##(B .. ..h  . ..h R#(B.#(Bh;§(Bhj,(B4.0 (9h9(Bh; _Found a stone staircase leading down.h(Bhϐ(Bh(BhÓ(Bh(Bh(Bh%(Bh(Bh4(BhW(Bhm(Bh(Bh(Bh-(Bh(Bh# ##..#.#..#######.##.####.##..#(B  ##.##.#.≈...≈.#(B #hS#..#(B ###.#§≈#.#(B .##.##(B #.#≈≈.##(B ##(B.  ho\#..#.#(B )#.#..##(B ..  h#<..#(B ≈##.###.#(B .#(B .##h#########(B.###.##(B.#(B..... hb#(B.......@(B...#hƯ#(B.#(B..####(B.###(B hۯ8#....(B ... h>..#.(B .###(B..(B ..(B .#(Bh a.(B ..(B .#h,`#.#(B ## (Bh),(B7.0 (3h,(B8.0 (4h1(BhR hyT_c - a scroll labelled POSSUA BECUF(Bh(Bh_(Bh/(Bh (Bh[(Bh(Bhf(Bh"(Bh(Bh:(Bh(Bhh(Bh<(Bh(BhN(Bh(Bh(Bh(Bh_(Bh_(Bh(Bh(Bh|(Bh(Bh(BhJ(Bh(Bh(BhQ(Bhu(Bh(Bh(Bhb0(B(Bh(Bh(Bh(Bh%(Bh(Bh(Bhg(Bh(Bh (BhZ(Bh^(Bh(Bh(Bhk (Bh (Bh (BhN (Bh& (BhK (Bh (Bh (Bh(Bh(Bh(Bh\(Bh(Bh(Bh(BhZ(Bhm(Bh(Bh]0(B(Bh.g(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bhm(B(B(B(B(B(B(Bhin(Bhx^(B >..#.(B ###.######.##(B ..(B ..(B #.#(B #.#(B hy.(B ..(B ..#(B #.#(B #.##(B ###(B #.#(B ##(B. #.#(B .... #.#(B ..... #.#(B ......########.#(B .......@.......#hyU(B ......##########(BMagic Dart ....r(B  .... ###(B r(B  (B quokka (asleep) h1(B56.0 (28.0)h-(B7.0 (29h(Bh& hGC_A quokka comes into view.(BhY (BhM` (Bhe (Bhh  hIh G_A quokka is nearby!(Bhj(B >..#.(B ###.######.##(B ..(B ..(B #.#(B #.#(B .(B ..(B. ..#(B #.#h k<(B #.##(B. ###(B #.#(B.##(B.###(B #.#(B... #.#hk4(B.. #.#hDl(B.#.#(B........#(B.#(B.r(B....####(Bhr(Bhu9(B8.0 (1.0) _h{(Bhm|h1I(B ..(B ..(B #.#(B #.(B .(B ..(B.. ..#(B #.#hd6(B #.##(B. ###(B #.#(B #(B.##(B.####(B #.#h (B.......#(B #.##(B.#(B #.#(B.########.##(B..........###########r(B.#(B #(B.......########## h"(Bh\Lrr(Bh/(B=9h'(Bh hљG_The quokka barely misses you.(Bh2^(Bh_((B60he(BhVh hnh_You closely miss the quokka.(B The quokka barely misses you.(BhA(Bhz'(B1h&(B h_You barely miss the quokka.(B The quokka barely misses you.(B x2h](Bh''(B2h (Bh# _You closely miss the quokka.(B The quokka completely misses you.hO(Bh (B (BYou hit the quokka.  The quokka is moderately wounded.(BhhT(B2-----(B3h۫(Bh+ _The quokka bites you.h h& 1 .. .. #.# #.#  . .... ..# #.#  #.##. ### #.#  #.##.#### #.#  ........# #.#  #.......# #.#  ........########.#  #................#  hM 6.......@#  he .......r.# hz #.......#h  #########h h h h[ ,(Bh (B ..(B ..(B #.#(B #.#(B  .(B ..(B.. ..#(B #.#(B  #.##(B. ###(B #.#(B  #(B.##(B.####(B #.#(B  ........#(B #.#(B  #(B.......#(B #.#(B  ........########.#(B  #(B................#(B  .......@#(B  ......r(B.#(B #(B.......#(B #########(B  h2 (BhG (BhR (Bh U _A quokka is nearby!(BhZ (B You hit the quokka but do no damage.The quokka is moderately wounded.(Bh[E-----(B4hK_(Bha+ _The quokka bites you.h&] (B You hit the quokka but do no damage.h 'CThe quokka is moderately wounded.(Bh)'(B5h/(Bh1 h18_The quokka bites you but does no damage.hA .. .. #.# #.#  . .... ..# #.#  #.##. ### #.#  #.##.#### #.#  hi........# #.#  #.......# #.#  ........########.#  h#................#  .......@#  ......r.# #.......# #########hե,(Bh:{(B ..(B ..(B #.#(B #.#(B  .(B ..(B.. ..#(B #.#(B  h;8#.##(B. ###(B #.#(B  #(B.##(B.####(B #.#(B  ........#(B #.#(B  #(B.......#(B #.#(B  h(;O........########.#(B  h<;g#(B................#(B  hK;N.......@#(B  hc;^......r(B.#(B hu;Y#(B.......#(Bh; h;?#########(B h; h; h@(BhmB(BhE(BhAH= _A quokka is nearby!h_H(Bh  h- (B You hit the quokka but do no damage.The quokka is moderately wounded.(BThe quokka bites you but does no damage.hi s9(B/15 -----(B6hC(B _The quokka bites you.h'_ ( (B hs_ oYou barely miss the quokka.The quokka is moderately wounded.(BhLb '(B7hng (Bhvj V _The quokka closely misses you.(Bhp ( (B hUp ZYou hit the quokka.  The quokka is heavily wounded.(Bh"s '(B8hEx (Bh{ U _The quokka barely misses you.(BhU (B You closely miss the quokka.hg@The quokka is heavily wounded.(Bh=}10(B/15==---(B9hP(BhT hK_The quokka completely misses you.(BhM (B You miss the quokka.h@The quokka is heavily wounded.(Bhzt7(B/15 -----(B70h(Bh h_The quokka bites you.h-(Bh(Bh0 (Bh*$ h\$Z_(BYou are too injured to fight recklessly!hi (Bh1 (Bhy (Bh  h R_(BYou are too injured to fight recklessly!hI (BhL (Bh*S (BhYV  hV R_(BYou are too injured to fight recklessly!h (Bh_ (Bh (Bh ` _(BYou are too injured to fight recklessly!hS(B .. .. #.# #.# (B mmoncure the Magician . ..(B.. ..# #.# (B Djinnih T #.##(B. ### #.# (B Health: 6(B/15=========--------------- #(B.##(B.#### #.# (B AC:(B 2Str:(B 6 hTf(B........# #.# (B EV:(B 11Int:(B 19 #(B.......# #.# (B SH:(B 0hU,Dex:(B 11 (B........########.# (B XL: (B 1 Next: (B 0% Place: (BDungeon:1hU #(B................# (B Noise: (B=-------- (B Time:(B 70.0 (0.0) hU(B.......@########## (B -) (BNothing wielded hV(B......r(B.#(B Cast: (BMagic Darth*V[ #(B.......#h}V@(B Fly  hV8######### hVr(B r(B  (B quokkahWhSW  hlW_(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly!  hW4Cast which spell? (? or * to list) hW`Aiming: Magic Dart (B(safe; 3% risk of failure)  hW;Press: ? - help, Shift-Dir - straight linehXAim: (Ba quokka (heavily wounded(B, 100% to hit)  The magic dart hits the quokka.h_b(B ..(B ..(B #.#(B #.#(B  .(B ..(B.. ..#(B #.#(B  #.##(B. ###(B #.#(B   #.#(B  hf_F #.#(B   #.#(B        .(B.#(B  h_  h_+h8hn(B221.0 (1Magic Dart(Bhrm(Bh h4 Cast which spell? (? or * to list) (B  Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (heavily wounded(B, 100% to hit)  The magic dart hits the quokka. _You kill the quokka!(Bh(B..(B ..(B #.#(B #.#mmoncure the Magician.(B ..(B.. ..#(B #.#Djinni#.##(B. ###(B #.#Health: 5(B/15========----------------#(B.##(B.#####.#AC:(B 2Str:(B 6........##.#EV:(B 11Int:(B 19#(B.......##.#SH:(B 0Dex:(B 11........########.#XL: (B 1 Next: (B22% Place: (BDungeon:1#(B................#Noise: (B=-------- (B Time:(B 71.0 (0.0).......@##########-) (BNothing wieldedhVL.......(B.#Cast: Magic Dart#(B.......#Fly #########(BThe magic dart hits the quokka. _You kill the quokka!Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  h-Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (Bhe(Bhh7(B..(B ..(B #.#(B #.#mmoncure the Magicianh|.(B ..(B.. ..#(B #.#Djinni#.##(B. ###(B #.#Health: 6(B/15=========---------------#(B.##(B.#####.#AC:(B 2Str:(B 6........#heM#.#EV:(B 11Int:(B 19#(B.......##.#SH:(B 0Dex:(B 11........########.#hXL: (B 1 Next: (B22% Place: (BDungeon:1#(B................#Noise: (B=-------- (B Time:(B 71.0 (0.0).......@##########-) (BNothing wielded.......(B.#Cast: Magic Dart#(B.......#hO%Fly ######### (B_You kill the quokka!Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.(Bh1(Bh(Bh(Bh0 _(Bh6 (Bh7 (Bh8 (Bh; (Bh< & (B_h= (Bh$@ (Bh@ !7h@ 6===(BhA (BhuD (BhD (BhE (Bh)H (BhH (BhI (BhK (BhOL (Bh?M (BhWO (BhO :==(BhP (BhS (BhS K8=(BhT (BhV (Bh)W (Bh(X (BhZ 0(B(Bh[ (Bh] (Bh(^ (Bh_ (BhIa (Bha W9===(Bhb (Bhe (Bh5e (Bh]f (Bh%h (Bhh (Bhi (BhYk (Bhk (Bhl (Bh`n (Bhn :==(Bhp (Bhq (BhOr =10(B/15hhr +==(BhTs (Bhu (BhRv (Bh1w (Bh'y (Bhy (Bhz (Bh| (BhG} (Bh;~ (Bh (Bh ((B11hÀ 6===(Bh΁ (Bh (Bh (Bh (Bh (Bh@ (Bh (Bh 0(B(Bhz (Bh (BhV h 2=(Bh/ (Bh (Bh h, I(B2==(Bh (Bh (Bh (Bhd (Bh (Bh} (BhM (Bh (Bh (Bh (Bh^ (Bh [(B3===(Bhޞ (Bh (Bh (Bh (Bh (Bh (Bh (Bh_ (Bh (Bh (Bh (Bh 9=(BhD (Bhܫ (Bh$ ha I(B4==(BhF (Bhծ (Bh (Bhޯ (Bh| (Bhұ (Bh (Bhi (Bh (Bha (Bh< (Bh :==(Bhy (Bh- (Bh P(B5==(Bh (Bh 3 (B_HP restored.hv (Bh (Bh (Bh (Bh (BhF (Bh) (Bh (Bh (Bh) (Bh (Bh (Bh6 (Bh h 3==(Bh (Bh' (BhP (Bh (Bh? (Bh (Bh (Bh (Bh (BhZ (Bhc (Bh (Bh (Bh@ (Bh (Bh (Bh; (Bhi (BhN (Bh (Bh (Bh (Bh (Bh (Bh (Bh< (Bh8 (Bh~ (Bhv (BhH (Bh (BhH (Bh (Bh (Bh (Bh1 (Bh- (Bh (Bh (Bh (Bh (Bhi (Bh (Bh (Bh (Bh (Bh (Bh (Bhy (Bh/ (Bhl (Bh (Bh9 O (B_You now have 30 gold pieces (gained 18).h (Bh (Bh (Bh" (Bh# (Bh$ (Bh$ (Bh7& (Bh' (Bh' (Bh-( (Bh) (Bht+ (Bh+ (BhF, (Bh|- (Bh/ (Bhk/ (Bh/ (Bh2 (Bh4 0(B(Bh4 (Bh*6 (Bhz7 (Bh7 (Bh>8 (Bh9 (Bh%; (Bh~; (Bh; (Bh&= (Bh> (Bh,? (Bh @ (Bh?A (BhB (Bh4C (BhC (BhE (BhNF (BhF (BhG (BhI (BhGK (BhK (BhEL (BhM (BhO (BhP (BhTP (BhQ (BhS (BhS (BhcT (BhU (BheW (BhW (BhoX (Bh[ (Bh^ 0(B(Bh_ (Bhb (Bhd (Bhe (Bh f (Bhi (Bhj (Bhj (BhKl (Bhm (Bh}o (Bheq (Bh&r (Bhs (Bhu (Bhu (Bhfv (Bhx (Bh6z (Bhz (Bh8{ (Bh| (Bh~ (Bh (BhQ (Bh (Bh s(B ##.##.#.≈..(B #..#(B ###.#§(B #.##(B #.#≈(B #..#.#(B )#.#(B hn "#<..#(B ≈##.#(B #########.#(B #.#(B #...##############.#(B #.#.(B-J.....(B.#.#(B ###...###########(B.#.#.###>..#.(BMagic Dart #.............(B ###...........###.###.#.###.###.#.##(B J(B  (B endoplasm (asleep)hщ #....#....#####.#...###.#....(Bh 2(B149.0 (78.0)hƔ H-(B50.0 (79hM (Bh U _An endoplasm comes into view.(BhGJ #..#  #.##  hG ) #<..#   #.#  ###############.#  J......@......#.#  ###########.#.#.###>hbH #..... ###.... ###.###.#. #.###.#. #....#. #####. ###.(Bh(B #..#(B  #.##(B h   ) #<..#(B   #.#(B  ###############.#(B  J(B......@.....(B.#.#(B  ###########(B.#.#.###>h)(B #.....(B ###....(B ###.###.#.(B #.###.#.(B #....#.(B #####.(B ###.(Bh(Bh(Bh (Bh$ hS_An endoplasm is nearby!(Bhm0(B##.##.#.≈..(B mmoncure the Magician#..#(B ###.#§(B DjinnihQ1#.##(B #.#≈(B Health: (B14/15 ======================--#..#.#(B )#.#(B AC:(B 2Str:(B 6#<..#(B ≈##.#(B EV:(B 11Int:(B 19#########.#(B SH:(B 0Dex:(B 11h1#.#(B #...(B XL: (B 1 Next: (B22% Place: (BDungeon:1###############.#(B #.#.(B Noise: --------- (B Time:(B 150.0 (0.0)J(B.....*@.....(B.#.#(B ###...(B -) (BNothing wielded###########(B.#.#.###>..#.(B Cast: (BMagic Dart#.............(B Fly ###...........###.###.#.###.###.#.##(B J(B  (B endoplasm (asleep)#....#....#####.#...hS2/###.#.... 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(B_The endoplasm quivers. h9 _An endoplasm is nearby!Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban endoplasm (moderately wounded(B, 100% to hit)h8 :*(Bhy :*(Bh h 3*(Bh|:*(Bh_@ _An endoplasm is nearby! h`,(B Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ban endoplasm (moderately wounded(B, 100% to hit)  The magic dart hits the endoplasm.hg-(B......hgE(Bhl((B44h7mF2.0 (1Magic Dart(Bhq(Bh9t htI_You kill the endoplasm!(Bh(Bh/(Bhs(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhgP(B4==(Bh(Bh'(Bhq(Bh4(Bh(Bh(Bh(Bh-(Bh(Bh(Bh (Bhp:==(Bh (Bh(Bhh^I(B5==(Bh(Bh(Bh(BhX(Bh(BhA(Bh(Bh(Bh(Bh(Bh(Bh0(B(Bho(Bh(Bhlh3==(Bh(Bh(Bh2(Bhb(Bh(Bh9(Bh(Bh (Bh9(Bh(Bhb(Bh(Bh(Bh(Bh(BhY(Bh<(Bh(Bhr(Bh(Bh(Bh`(Bh=(Bh(Bh(BhN(Bh*(Bhj(Bh_(Bhy(Bhv(Bh(Bh"(Bh!(Bh(Bh1(Bh(Bho#.#(B ##(B.#(B #<#(B.#(B ###(B.#(B hat#..#####.###############....(B................######.############.#.#(B #.#(B #...(B- #@#(B ###(B #(B.#(B ####(B.#(B##(B.#(B##(B.#(B#(B.#(B... #######(B... ....(B #######(Bh7 1(B73.0 (21.0)h G-(B4.0 (22hV(BhSN _d - a fizzy red potion(Bh9(Bh(Bhf(Bh(BhI(Bh(Bh?(Bh (Bhj (Bh (Bh (Bh (Bh (Bh (Bhs (BhG (Bh (Bh (Bhe (Bh (BhM (Bh (Bh0 (Bh (Bh] (Bh (Bh, (Bh] (Bh (Bh (Bhg (Bh (Bhk (Bh (BhD (Bh (Bh (Bh/ (Bh (Bh` (Bh (Bh (Bh] (Bh (Bh! 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(Bh@ (BhEB (BhC (BhfD (BhE (BhF (Bh|H (BhH (BhI (BhT I#.#(B #########.###.#(B #.#(B #.... ..#####.###############.#(B #.#.. #.....................#.#(B ###.... hU ######.############.#.#.###>..#..#.#(B #######........#.#(B #(B.....###............#.#(B #(B.....#(B ###.###.#.###.#(B #(B...@(B.#(B #.###.#.###.#(B #(B....(B.#(B #....#.....#.#(B #(B...(B..#(B #####.#....##.##(B ##(B..###(B ###.#.....#...######.(B.########..###....hV #..........(B..........#.#.....#...###################......#####(B ###(B h[ -(B90h-^ -(B5.0 (21hb (Bhe  he B_f - a fuming cyan potion(Bh(Bh(BhA(Bh(Bh (Bhf (Bh (Bh(Bh(Bh5(Bh(Bh(BhH(Bh(Bh7(Bh (Bhs(Bh(Bhu(Bh(Bhe(Bh (Bhy(Bh(BhC (Bh (Bho!(Bh}"(Bh#(Bhd$(Bh$(Bh &(Bh1'(Bh'(Bh((Bh0)(Bh*(Bh*(BhD+(Bh-(Bh/(Bhh/(Bh/(Bh0(Bh82(Bh2(Bh3(BhJ4(Bhw5(Bh5(BhK6(Bh`7(Bh8(Bh8(BhQ9(Bh :(BhY;(Bh;(Bh<(Bh-=(BhL>(Bh>(Bh ?(BhO@(BhA(Bh B(Bhm(Bh(Bh(BhB(Bh(Bh(Bh<(Bh(Bh(Bh(Bh. (Bh (Bh (Bh4 (Bh (Bh{ (Bh (BhN(Bh(Bh>(Bh(Bh(Bhy(Bh(BhN(Bh(Bh&(Bh(Bh(BhZ(Bh!(Bhb"(Bh#(Bh'$(Bh$&(Bhu&(Bh&(Bhy((Bh[*0(B(Bh*(Bh+(Bh-(Bh.(Bh.(Bh/(Bh1(Bh2(Bh{2(Bh3(Bh[5(Bh5(Bh6(Bhs7(Bh8(BhZ9(Bh9(Bh;(Bh=(Bhk=(Bh=(Bh?(BhrH)(B h#I###(B ... #(B.#(B #(B.#(B #(B.#(B #(B.#(B hIK#(B.#(B #@##(B #.#(B  #(B.#.##(B #.#(B Magic Dart #(B.###.##(B #.#(B  hI#(B.#(B ##.##(B #.#(B r(B.#(B ##.#(B #.#(B h0Jp###(B ##.##(B #.#(B r(B  (B quokka (asleep) ##.##(B #.#(B haJ#..#####.########(B#.#...............(Bh-T.(B226.0 (3hW-(B7.0 (32h\(Bhdb hbK_A quokka comes into view.(BhV) hs### ... #.# #.# #.# #.#hO_ #.# #@## #.#  #.#.## #.#  #.###.## #.#  #.# ##.## #.#  r.# ##.# #.#  ### ##.## #.#  ##.## #.#  #.. #.#.....(Bhnt(B ###(B ...ho  #(B.#(B #(B.#(B #(B.#(B ho#(B.#(B #(B.#(B #@##(B #.#(B  #(B.#.##(B #.#(B  #(B.###.##(B #.#(B  #(B.#(B ##.##(B  r(B.#(B ##.#(B h&p ###(B ##.##(B #.#(B  ##.##(B  hZpy#..(B #.#.....(BhQt(Bhw(Bh{(Bh~U _A quokka is nearby!(BhF (Bmmoncure the Magician###Djinni(B...h =Health: (B14/15 ======================--#(B.#AC:(B 2Str:(B 6#(B.#EV:(B 11Int:(B 19#(B.#SH:(B 0Dex:(B 11#(B.#hY XL: (B 1 Next: (B44% Place: (BDungeon:1#(B.#Noise: --------- (B Time:(B 227.0 (0.0)#@##(B #.#-) (BNothing wielded#*#.##(B #.#Cast: (BMagic Dart#(B.###.##(B #.#Fly #(B.#(B ##.##(B #.#h Vr(B.#(B ##.#(B #.####(B ##.##(B #.#r(B  (B quokka (asleep)##.##(B #.##..#####.#########.#............... (B_A quokka comes into view. _A quokka is nearby!Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba quokka (asleep, 100% to hit)h-] ;*(Bh ;*(Bhi ;*(Bh8 V _is nearby!(B h9  Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (asleep, 100% to hit)  The magic dart hits the quokka.h3? 0(B..h? j..rr(B  (BhXA e(B5==(B=8.0 (1hG (Bh#J W _The quokka is severely wounded.(Bhc(Bmmoncure the Magician###Djinni(B...h=Health: (B14/15 ======================--#(B.#AC:(B 2Str:(B 6#(B.#EV:(B 11Int:(B 19#(B.#SH:(B 0Dex:(B 11#(B.#hXL: (B 1 Next: (B44% Place: (BDungeon:1#(B.#hǎNoise: (B=-------- (B Time:(B 228.0 (0.0)h؎\#@##(B #.#h<-) (BNothing wieldedh#*#.##(B #.#Cast: (BMagic Darth#(B.###.##(B #.#Fly h4#(B.#(B ##.##(B #.#hb(B.r#(B ##.#(B #.####(B ##.##(B #.#r(B  (B quokka##.##(B #.##..#####.#########.#...............(BThe magic dart hits the quokka. hȏ_The quokka is severely wounded.Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight linehgAim: (Ba quokka (severely wounded(B, 100% to hit)h;*(Bh;*(Bh*7(BMh*_The quokka is severely wounded.Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba quokka (severely wounded(B, 100% to hit  h+"The magic dart hits the quokka.hP1A(B....h1E(Bhc7v(B5/16669.0 (1Magic Dart(Bh;(Bhn>L _You kill the quokka!(Bh6(Bh(Bh7(Bh (Bh[(Bhߢ(Bhk(Bh(BhH(Bhͦ(Bh(Bh(BhA(BhehI(B6==(Bh(Bh(Bh(Bh(BhA(Bh(BhW(Bh(BhȰ(Bhz(Bh #.#(B #.#(B #.#(B #.#(B #(B.#hϵ_(B ##.##(B #.#(B ##.#.##(B #.##.###.##(B #.#(B-35.0 (6##.##(B #.##>(B...##(B ##.#(B #.#hh#####(B ##.##(B #.#h(B ##.##(B #.#(B #..#####.#####(B #.#............(B ########.######h(B #.#(B  #.#(B #h"(Bh*(BhF-(B6.0 (7hD(Bhڽ; _Found a stone staircase leading down.h{(Bh(Bh(Bh(Bh(Bh:==(Bh(Bh(Bh>(Bh(Bh(Bhy(Bh(Bh(Bhp(Bh(Bhb(Bh(Bh(Bh(BhY (Bh (Bh (BhL (Bh (Bh: (Bh (Bh (Bh (Bh((Bh(Bh(Bh(Bh (Bh(Bh (BhH  (B #.# h  #g(B #.#  #(B. #.#  h"#(B. #.#  #(B. ##.##(B #.#  #(B. ##.#.##(B #.#  h9#(B. ##.###.##(B #.#  #(B.###.##(B ##.##(B #.#  h`#>@..##(B ##.#(B #.#  h{(B #####.##(B ##.##(B #.#(BMagic Dart  h}(B ##.###.##(B #.#  h.#..###h ##.## h h6(B ##.#......... h h(B ########.###(B g(B  (B hobgoblin (asleep) h h/(B #.#h'(B  (B #.#(B  h0K(B #.#(Bhy h &(B44.0 (8hH"hT"%(B5.0 (9h%(Bh( h=(N_A hobgoblin comes into view.(Bh>6 #.#  h(?q#g #.#  #. #.#  #. #.#  hi?#. ##.## #.#  #.  #.#  #.  #.#  #.###.## ##.## #.#  #>@..## ##.# #.#  #####.## ##.## #.#  ##. #.#  h?n##.  #.#  #.#  #.# (Bhk(B#.#(B  #g(B #.#(B  #(B. #.#(B  #(B. #.#(B  #(B. ##.##(B #.#(B  #(B.  #.#(B  #(B.  #.#(B  #(B.###.##(B ##.##(B #.#(B  #>@..##(B ##.#(B #.#(B  #####.##(B ##.##(B #.#(B ##.(B #.#(B ##.(B(B(B(BhU hyR_A hobgoblin is nearby!(Bhυl(B #.#mmoncure the Magician h #g(B #.#Djinni  #(B. #.#hHealth: (B15/16 ======================--  #(B. #.#hnAC:(B 2Str:(B 6  h##(B. ##.##(B #.#(B EV:(B 11Int:(B 19  hD#(B. ##.#.##(B #.#(B SH:(B 0Dex:(B 11  h#(B. ##.###.##(B #.#(B XL: (B 1 Next: (B66% Place: (BDungeon:1  hA#*###.##(B ##.##(B #.#(B Noise: --------- (B Time:(B 245.0 (0.0)  h{#>@..##(B ##.#(B #.#(B -) (BNothing wielded  h؈#####.##(B ##.##(B #.#(B Cast: (BMagic Dart  h##.###.##(B #.#(B Fly  h{2##.#..#####.##  h##.#.........  ########.###(B g(B  (B hobgoblin (asleep) h #.# h.$ #.#  #.# hE(B_A hobgoblin comes into view. h2_A hobgoblin is nearby!hkCasting: Magic Dart (B(safe; 3% risk of failure)  hQMConfirm with . or Enter, or press ? or * to list all spells.hoAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (asleep, 100% to hit)ho:*(Bh_ :*(Bhb :*(Bh :*(Bh :*(BhA6 (BCasting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h6 pAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line (B Aim: (Ba hobgoblin (asleep, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is almost dead.(Bh: /.gh; (B.....g(B  (Bh< 8(B6==h= .(B==6.0 (1hA (Bh+C  hOC %_The hobgoblin shouts!h (B #.#mmoncure the Magician  #.(B #.#Djinni  h #g(B #.#Health: (B15/16 ======================--  h =#(B. #.#h /AC:(B 2hZ ?Str:(B 6  h՝ #(B. ##.##(B #.#(B EV:(B 11Int:(B 19 h  hZ #(B. ##.#.##(B #.#(B SH:(B 0Dex:(B 11 hh  hȞ #(B. ##.###.##(B #.#(B XL: (B 1 Next: (B66% Place: (BDungeon:1  h Y#*###.##(B ##.##(B #.#(B Noise: (B==------- (B Time:(B 246.0 (0.0)  h< #>@..##(B ##.#(B #.#(B -) (BNothing wielded  hO #####.##(B ##.##(B #.#(B Cast: (BMagic Dart  h V##.###.##(B #.#(B Fly  ##.#..#####.##  ##.#.........  ########.###(B g(B  (B hobgoblin h % #.#  h #.#  h #.#h -The hobgoblin is almost dead. h 5(B_The hobgoblin shouts!  hT kCasting: Magic Dart (B(safe; 3% risk of failure)  h^ MConfirm with . or Enter, or press ? or * to list all spells.hg `Aiming: Magic Dart (B(safe; 3% risk of failure)  h ;Press: ? - help, Shift-Dir - straight lineh jAim: (Ba hobgoblin (severely wounded(B, 100% to hit)hz :*(Bh7. "*hi. (Bhyx :*(Bh :*(Bh V(B_The hobgoblin shouts!  h :Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (B Aiming: Magic Dart (B(safe; 3% risk of failure)  h Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin (severely wounded(B, 100% to hit)  The magic dart hits the hobgoblin.h 7(B....h ..h4 v(B88-7.0 (1Magic Dart(Bh (Bh O _You kill the hobgoblin!(Bh(Bh"(BhV(Bh (Bh (Bh!(Bhi#(Bh$(Bh$(BhU&(Bh&(BhI'(Bh((Bh)h)I(B6==(Bh*(Bh+(Bh-(BhC.(Bh.(Bh1T (B There is a stone staircase leading down here.hG3(BhD4! (B_h5(Bh6(Bh~=R  (B ...  h=q(B #>#(B #.#  h>(B #(B.#(B #.#  h>i(B #.#(B #.#  h>X (B #(B.#(B #.#(B  (B #(B.#(B #.#(B  h>(B #(B.#(B ##.##(B #.#  h?(B #(B.#(B ##.#.##(B #.#(B--h/?7(B53.0 (6 hv?(B #@#(B ##.###.##(B #.#  h?6(B #.###.##(B ##.##(B #.#  #>...##(B ##.#(B #.#  h @#####.##(B ##.##(B #.  ##.###.##(B #.#  hY@##.#..#####.  h@$##.#........  ########h@A.##  (B #.#h@(BhE(BhGF-(B4.0 (7hK(BhN hN5_Found a stone staircase leading down.hE (BhF (BhwG (BhFI (BhWK (BhL :==(Bh-M (Bh%O (BhP (BhQ (BhR (Bh%T (BhU (BhV (BhW (BhY (Bh[ (Bh6[ (BhD\ (Bh] (Bh_ (Bh3` (Bh9a (Bhb (Bhwd (Bh$e (Bhe (Bh-g (Bhh (BhEi (Bh j (Bhm  h>m N(B There is a stone staircase leading down here.ho (Bh0p ! (B_hq (Bhr (Bht (Bht (Bhu (Bhcw (Bh/y (Bh z (Bhz (Bhp| (BhB~ (Bh (Bh (Bh> (Bhׂ (BhU (Bh (Bh7 (Bh͆ (BhJ (Bh (Bh (Bh (Bh (BhA (Bh (Bh (Bh[ (Bh& (Bhb (Bh (Bh (Bh (Bh (BhA (Bhx (Bh (Bh (Bh (BhM (Bh (Bh (Bh (Bh (Bhy (Bh (Bht (Bh (Bh (Bh (Bh (Bhī (Bh (Bh~ (BhE (Bh (Bh (BhT (Bh- (Bh (Bh (Bh (Bhк (Bh| (Bhe (Bh (Bh (BhI (Bh (Bh (Bhf (Bh (Bh (Bh{ (BhS (B S#(B  .#(B  ..  h| l.#(B  .#(B  h #.(B .#(B #.(B ##(B.#(B h #.(B #@(B.#(B hg #.#(B #.##(BMagic Dart hv #.#(B #.######.(B  h #.#(B #.(B.......(B #.###.#####..(B h e#.....(B.......(B S(B  (B ball python (constriction, asleep)(B #..##(B...###hU )..(B hh }#.###..##(B.......(Bh 3 #..............h %.#(Bh 1(B80.0 (26.0)h, -(B1.0 (27h (Bh  h H_A ball python comes into view.(Bh6 S# .# .. .# .# #. .# he#. ##.# #. #@.# #.# #.## #.# #.#  #.# #.. h5 #.###.#  #......  #..##..  .##....... hH< #...... (Bh;(B S#(B .#(B .. h;.#(B .#(B #.(B .#(B #.(B ##(B.#(B #.(B #@(B.#(Bh<w #.#(B #.##(B h<z#.#(B #.#(B  h=j#.#(B #.(B. h=#.###.#(B #.....(B.  h`=a#..##(B.. hj=K.##(B..hs= h=F#......(BhA(BhpE(Bh%J(BhL hLL_A ball python is nearby!(Bh(Bmmoncure the MagicianS#Djinni(B.#hHealth: (B15/16 ======================--(B..AC:(B 2hStr:(B 6.#EV:(B 11Int:(B 19h8.#SH:(B 0hǬ0Dex:(B 11hЬ;#.(B .#h-XL: (B 1 Next: (B88% Place: (BDungeon:1#.(B ##*#hoxNoise: --------- (B Time:(B 281.0 (0.0)hg#.(B #@(B.#hҭ2-) (BNothing wieldedhڭP#.#(B #.##h@OCast: (BMagic Dart#.#(B #.######.Fly #.#(B #.(B.......#.###.#####..hWL#.....(B.......hS(B  (B ball python (constriction, asleep)hU#..##(B...###..hX#.###..##(B.......h9,#...............# hGG(B_A ball python comes into view. h4_A ball python is nearby!hkCasting: Magic Dart (B(safe; 3% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h>`Aiming: Magic Dart (B(safe; 3% risk of failure)  hO;Press: ? - help, Shift-Dir - straight lineh@Aim: (Ba ball python (asleep, 100% to hit)h:*(BhO>:*(Bhl:*(Bhv:*(Bh:*(Bh\ (B Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba ball python (asleep, 100% to hit)  The magic dart hits the ball python.  The ball python is severely wounded.(Bhua%(B.ha:S(B...h bF..S(B  hb.)(Bhf4(B=2.0 (1hj(Bhm hn/_The ball python hisses angrily.hk(Bmmoncure the Magician(B.#DjinniS#hHealth: (B14/16 =====================---(B..AC:(B 2Str:(B 6.#hOhEV:(B 11Int:(B 19.#haSH:(B 0Dex:(B 11#.(B .#hXL: (B 1 Next: (B88% Place: (BDungeon:1#.(B ##*#hNoise: (B=-------- (B Time:(B 282.0 (0.0)h]g#.(B #@(B.#hm-) (BNothing wielded#.#(B #.##h0Cast: (BMagic Darth_#.#(B #.######.hFly h,m#.#(B #.(B.......hx=#.###.#####..hL#.....(B.......hwS(B  (B ball python (constriction)h U#..##(B...###..hSX#.###..##(B.......hh-#...............#hw4The ball python is severely wounded. h?(B_The ball python hisses angrily.  h kCasting: Magic Dart (B(safe; 3% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.he`Aiming: Magic Dart (B(safe; 3% risk of failure)  hp;Press: ? - help, Shift-Dir - straight linehlAim: (Ba ball python (severely wounded(B, 100% to hit)h" :*(Bhk :*(Bhj :*(Bh* :*(BhK (B_The ball python hisses angrily.  Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (B Aiming: Magic Dart (B(safe; 3% risk of failure)  hK Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ball python (severely wounded(B, 100% to hit)  The magic dart hits the ball python.h R 7(B....h=R ..hS h/W (Bmmoncure the Magician(B.#Djinni(B.#hlW Health: (B15/16 ======================--(B..AC:(B 2Str:(B 6.#EV:(B 11Int:(B 19.#SH:(B 0hW kDex:(B 11#.(B .#hW XL: (B 1 Next: (B100% Place: (BDungeon:1#.(B ##(B.#haX Noise: (B=-------- (B Time:(B 283.0 (1.0)htX #.(B #@(B.#-) (BNothing wieldedhX P#.#(B #.##hX Cast: (BMagic Dart#.#(B #.######.Fly hY m#.#(B #.(B.......hY =#.###.#####..hjY L#.....(B.......hzY U#..##(B...###..hY X#.###..##(B.......hY k#...............# (B_The ball python hisses angrily.  h9Z kCasting: Magic Dart (B(safe; 3% risk of failure)  hLZ MConfirm with . or Enter, or press ? or * to list all spells.hZ `Aiming: Magic Dart (B(safe; 3% risk of failure)  hZ ;Press: ? - help, Shift-Dir - straight linehZ Aim: (Ba ball python (severely wounded(B, 100% to hit)  The magic dart hits the ball python.h\ ' (Bh\ m_You kill the ball python!You have reached level 2!(BhJf 1  --more--(Bhb>(B20/22-(B2 0% Magic Dart(BhDC(BhE6 _(Bhe (Bhbf (Bhg (Bhh (Bh_i %(B1hmi 1= (B_hGj (Bhk (BhFl (Bhl (Bhm (Bhm (BhZn (BhBo (Bho (Bho (Bhp (Bhq %(B2h$q 6===(Bhq (Bhr (BhMt (Bht (BhWu (Bh/v (Bhw (Bhx (Bhx (Bhz (Bh]| (Bh| (Bhe} (Bh~ (BhW (Bh :==(Bh (Bh (BhQ #(B .##(B #(B.. hs ###(B #(B.#(B #(B... #(B.#(B #hĈ (B.....##(B.##(B.###(B............g(B...-h  #@#(B  #.#(B Magic Dart#.(B #.#(B h #.(B ##.#(B#.(B #.h3 (B#.#(B #(B.##(B hM g(B  (B hobgoblin (asleep)#.#(B #(B.######.(Bh #.#(B #(B...(B #.###.#####..h #(Bh. t (B92.0 (9  A hobgoblin comes into view.(Bh Ng(B.ghё -(Bh :(B===3.0 (10.0)h (Bh + _The hobgoblin shouts!h| # .## #.. ### #.# #... #.# #  .....##.##.###.  ..........g....  h}#@# #.# #. #.# #. ##.# #. #..# h}<#.# #.## #.# #.  h}S#.# #.   (Bh(B #(B .##(B h(#(B.. ###(B #(B.#(B #(B... #(B.#(B #(B  .....##(B.##(B.###(B. h ..........g(B....  #@#(B hK#.#(B hm#.(B #.#(Bh  hL#.(B ##.#(B #.(B #..#(Bhm #.#(B #(B.##(B hZ#.#(B #(B.hv #.#(B #(B. h(Bhw(Bh(Bhy hR_A hobgoblin is nearby!(Bhx7(Bmmoncure the Magician#Djinni(B.##Health: (B21/22 ======================--#(B..h^AC:(B 2Str:(B 6hA###(B #(B.#EV:(B 11Int:(B 19hP#(B... #(B.#(B #SH:(B 0h0Dex:(B 11h|.....##(B.##(B.###(B.hXL: (B 2 Next: (B 0% Place: (BDungeon:1h$Z........*(B.g(B....h-Noise: (B===------ (B Time:(B 293.0 (0.0)he(#@#h}-) (BNothing wielded#.#Cast: (BMagic Darthޗf#.(B #.#Fly hZ#.(B ##.#h P#.(B #..#hJ^#.#(B #(B.##h]\g(B  (B hobgoblinh#.#(B #(B.######.#.#(B #(B........hޘ#.###.#####.. (B_The hobgoblin shouts! _A hobgoblin is nearby!Casting: Magic Dart (B(safe; 3% risk of failure)  h)Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  hEqPress: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (100% to hit)h:*(Bh{' (Bh+ L(B.g(B.h,- 5(B--4.0 (1hS0 (BhH2  hk2 _A hobgoblin is nearby! (B Casting: Magic Dart (B(safe; 3% risk of failure)h2 Lonfirm with . or Enter, or press ? or * to list all spells.h2 cAiming: Magic Dart (B(safe; 3% risk of failure)  h3 VPress: ? - help, Shift-Dir - straight line(B  h+3 Aim: (Ba hobgoblin (100% to hit) _The magic dart hits the hobgoblin but does no damage.hТ Y(Bmmoncure the Magicianh #Djinni(B.##Health: (B20/22 =====================---#(B..h /AC:(B 2h Str:(B 6###(B #(B.#EV:(B 11Int:(B 19h #(B... #(B.#(B #SH:(B 0h 0Dex:(B 11hV |.....##(B.##(B.###(B.hq XL: (B 2 Next: (B 0% Place: (BDungeon:1........*g(B.....hԤ Noise: (B=-------- (B Time:(B 294.0 (0.0)h (#@#hd 2-) (BNothing wieldedh} Y#.#Cast: (BMagic Darth¥ P#.(B #.#h֥ pFly #.(B ##.#h; P#.(B #..#hZ #.#(B #(B.##g(B  (B hobgoblin#.#(B #(B.######.hŦ Y#.#(B #(B........hڦ Z#.###.#####..Aim: (Ba hobgoblin (100% to hit) h> _The magic dart hits the hobgoblin but does no damage.  Casting: Magic Dart (B(safe; 3% risk of failure)  hT MConfirm with . or Enter, or press ? or * to list all spells.h `Aiming: Magic Dart (B(safe; 3% risk of failure)  h qPress: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (100% to hit)h (Bh ;g(B.h ,(B5.0 (1h= (Bh7 B _The magic dart hits the hobgoblin but does no damage. hW Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.h cAiming: Magic Dart (B(safe; 3% risk of failure)  h VPress: ? - help, Shift-Dir - straight line(B  h4 IAim: (Ba hobgoblin (100% to hit) hQ =_The magic dart hits the hobgoblin but does no damage.h=a # .## #.. h=<### #.# #... #.# #  h(>.....##.##.###. h0> hs>8........g......  h>$#@#h> h>#.#h> #. #.#hA?9 #. ##.# #. #..# hS?%#.# #.## #.# #.h\? h?/ #.# #.  h?) (Bhb(B #(B h,k.##(B #(B.. h ###(B #(B.#(B h#(B... #(B.#(B #(B  h-.....##(B.##(B.###(B. hF ........g(B...... h hK#@#(B hF#.#(BhR h^m#.(B #.#(Bh hz#.(B ##.#(B hk#.(B #..#(Bh hR#.#(B #(B.##(B h_Z#.#(B #(B.h hg#.#(B #(B. h h@(Bh՝(Bh(Bh hJ_A hobgoblin is nearby!(Bh|(Bmmoncure the Magician#Djinni(B.##h|Health: (B19/22 ====================----#(B..AC:(B 2Str:(B 6h}###(B #(B.#EV:(B 11Int:(B 19#(B... #(B.#(B #SH:(B 0Dex:(B 11h} .....##(B.##(B.###(B.XL: (B 2 Next: (B 0% Place: (BDungeon:1h}8........g(B......hb~Noise: (B=-------- (B Time:(B 295.0 (0.0)#@#h~[-) (BNothing wielded#.#h~0Cast: (BMagic Darth~P#.(B #.#h~Fly h%Z#.(B ##.#h.P#.(B #..#hz^#.#(B #(B.##hg(B  (B hobgoblin#.#(B #(B.######.hY#.#(B #(B........h#.###.#####..h>kCasting: Magic Dart (B(safe; 3% risk of failure)  hIMConfirm with . or Enter, or press ? or * to list all spells.h`Aiming: Magic Dart (B(safe; 3% risk of failure)  h;Press: ? - help, Shift-Dir - straight lineh̀=Aim: (Ba hobgoblin (100% to hit)  hր)The magic dart hits the hobgoblin.  h,The hobgoblin is severely wounded.h%(Bh~%(B6h9---(B6.0 (1hՆ(Bh\ hx'_The hobgoblin hits you.h9* (Bhx (BYou hit the hobgoblin.  The hobgoblin is almost dead.(Bhc(B7=--(B7h2(Bh2@ _The hobgoblin hits you but does no damage.hv ( (B hv wYou hit the hobgoblin but do no damage.The hobgoblin is almost dead.(Bhw '(B8hC{ (Bh}  h,} h|} 2_The hobgoblin hits you but does no damage.h"(B (B mmoncure the MagicianhS0 #hB(B Djinni h ;(B.##h<(B Health: (B16/22 =================------- #(B..(B AC:(B 2Str:(B 6h hG### #(B.#(B EV:(B 11Int:(B 19 hk#(B... #(B.# # (B SH:(B 0h>Dex:(B 11 h-J(B.....##(B.##(B.###(B. (B XL: (B 2 Next: (B 0% Place: (BDungeon:1hb h(B........g(B...... (B Noise: (B=-------- (B Time:(B 298.0 (0.0)h h 7#@#hW X(B -) (BNothing wieldedhg  h 8#.#h V(B Cast: (BMagic Darth L #. #.#hF!2(B Fly h! h!=#. ##.#h! h"8#. #..# hA"A#.# #(B.##h"(B g(B  (B hobgoblinh" h"F#.# #(B.######.  h.#K#.# #(B........ h;# h##.###.#####.. h#J(B_The hobgoblin hits you but does no damage.  h$kCasting: Magic Dart (B(safe; 3% risk of failure)  h:$MConfirm with . or Enter, or press ? or * to list all spells.hv$`Aiming: Magic Dart (B(safe; 3% risk of failure)  h$;Press: ? - help, Shift-Dir - straight lineh$lAim: (Ba hobgoblin (almost dead(B, 100% to hit)  h$"The magic dart hits the hobgoblin.h(+hD+((B h+3#(B h+6.##(B h,0#(B..h , h%7###(B #(B.#(B #(B... #(B.#(B #(B    †(B  #@#(B #.#(B #.(B #.#(B #.(B  #.(B  #.#(B  #.#(B  #.#(B  hF;5(B19.0 (1h;8Magic Dart(Bh=@(Bh-B h\B Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  hB;Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin (almost dead(B, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!(Bh(Bhv(Bh(Bh؍(BhI(Bh(Bh(BhO(B7=(Bh:(Bh>(Bh(Bh_(Bhl(Bh(Bh(Bh(Bht(Bh(Bh`(Bh9=(Bh(Bh (Bh\O(B8=(Bh(Bhv(Bh(Bh (Bh(BhT(Bh(Bh(Bh(Bh1(BhƝ(BhB(B9==h3(Bhg(BhV(Bh(BhS(Bhݡ(Bh5(Bhɢ(Bha(Bh(Bh#(Bh(Bh&(B20h(5==(Bh(BhZ(Bh(Bhب(Bh(Bh(Bhr(Bh;(Bhr(Bh(Bh(Bh!=h#(Bh(Bh(BhO(B1=(Bh(Bh(Bh_(Bh(Bh(Bh0(B(Bh.(Bhf(Bh(Bh(Bh.[(B2===(Bh(Bhݸ(Bh(BM#(B .##(B #(B..ht##(B  #(B...(B #(B.#(B #(B ##(B.##(B.###(B-.......@†(B.......l(B...##.#####(B.#(BMagic Dart#(B.. #(B.##.(B #(B.#(B...l(B  (B frilled lizard (asleep)#.(Bh0 (B323.0 (2hRN4.0)  A frilled lizard comes into view.(Bh&l(B.l(BhG-(B4.0 (25h(Bh8 _The frilled lizard hisses angrily.hD ,h  # h .## #.. ### #.# #... #.# #  .....##.##.###.  ..l....@†......  h .....##.#####.#  #.. #.# ##. #.# #. ##.# #. #..# #.# #.## #.# #.h  h8 " #.#  hQ (Bhu(B #(B .##(Bhu: #(B.. hv###(B #(B.#(B #(B...(B #(B.#(B #(B  .....##(B.##(B.###(B.  h!v..l(B....@†(B......  .....##.#####(B.#(B  h (B You see here a +0 club.hB(BhC! (B_hD(BhG(BhJ(BhRJ(BhKK(BhM(BhO(BhP:==(Bh Q(BhR(BhT(Bh]T(BhnU(BhV(BhX(BhX(BhY(Bh\(Bh](Bh^(Bh_(Bh`(Bhpb(Bhb(Bhc(Bhe(Bhg(Bhog(Bh]h(Bhi(Bhyo(Bho(Bhp(Bhr(Bht(Bht(Bhu(Bhw(Bhy(Bh4z(Bh4{(Bha}(BhU(Bh(Bh(Bh hC8(B You see here a +0 club.hΆ(Bh (B_(B(B(B(B(B(Bh(Bhp(Bhd(Bh(Bh]#.###.#######.........####### hΝK#####(B #.##.###......... #...###.##.#(B #.#....... .....##.##.###(B...######## h...†....†.)...(B..)........ hU.....##.#####.#(B..######## hw#...###.#(B #.#.#######(B h - h0##.##(B #.#(B #.#(B.@(B.....#(B  h;#.#(B ##.#(B #.#(B..####(B..bhG,(BMagic Dart  h\#.#(B #..#(B #.#(B...  hh#.#(B #.##(B ##(B.##h{#.#(B #.######.(B #(B.#hg#.#(B #........(B ..#hhb(B  (B bat (asleep)hR#.###.#####..(B #(B..  hǞ#............(B ..#(B  #..##...###..(Bh]1(B78.0 (34.0)hbG-(B9.0 (35h(BhN _A bat comes into view.(BhE(B#.###.######mmoncure the Magician#.........#######Djinni #####(B #.##.###.........h6Health: (B21/22 ======================-- #...###.##.#(B #.#.......AC:(B 2Str:(B 6 .....##.##.###(B...########EV:(B 11Int:(B 19 hE...†....†.)...(B..)........SH:(B 0hP.Dex:(B 11 hYa.....##.#####.#(B..########hfXL: (B 2 Next: (B85% Place: (BDungeon:1 hrh#...###.#(B #.#.#######h}vNoise: --------- (B Time:(B 379.0 (0.0) h##.##(B #.#(B #.#(B.@*(B....#h1-) (BNothing wielded  h#.#(B ##.#(B #.#(B..####(B..bh9Cast: (BMagic Dart  h#.#(B #..#(B #.#(B...hFly h#.#(B #.##(B ##(B.##h#.#(B #.######.(B #(B.#hg#.#(B #........(B ..#hhb(B  (B bat (asleep)hR#.###.#####..(B #(B..  hD#............(B ..#h3#..##...###.. (B_You see here a +0 club. _A bat comes into view.Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hEAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit)h:*(Bh"c:*(Bh:*(Bh;*(Bh1;;*(Bh7DA bat comes into view.(B  Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (asleep, 100% to hit)  The magic dart hits the bat.(Bh, h?<(B You kill the bat!hM(Bh^(Bh=(B......bhN=bwandering)(Bha8(B2==h7(B90=80.0 (1hԤ(Bh- hB@_A bat comes into view.(Bh(B#.###.######mmoncure the Magician#.........#######Djinni #####(B #.##.###.........Health: (B21/22 ======================-- #...###.##.#(B #.#.......hAC:(B 2Str:(B 6 .....##.##.###(B...########EV:(B 11Int:(B 19 ...†....†.)...(B..)........SH:(B 0hS"Dex:(B 11 .....##.#####.#(B..########XL: (B 2 Next: (B90% Place: (BDungeon:1 #...###.#(B #.#.#######Noise: (B=-------- (B Time:(B 380.0 (0.0) ##.##(B #.#(B #.#(B.@*(B....#-) (BNothing wielded  #.#(B ##.#(B #.#(B..####(B..bCast: (BMagic Dart  #.#(B #..#(B #.#(B...Fly #.#(B #.##(B ##(B.##hf#.#(B #.######.(B #(B.#ht#.#(B #........(B ..#b(B  (B bat (wandering)h#.###.#####..(B #(B..  #............(B ..##..##...###..You kill the bat! h@(B_A bat comes into view.hCasting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h`Aiming: Magic Dart (B(safe; 3% risk of failure)  h;Press: ? - help, Shift-Dir - straight linehOAim: (Ba bat (wandering, hasn't noticed you, 100% to hit)h5:*(Bh:*(Bh:*(Bho;*(BhX;*(BhQ9(Bh}_A bat comes into view.Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hX(B Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat.hԠ(Bh)(Bhr(B...b...b  (Bh,(B1.0 (1h(Bh h E_The bat is heavily wounded.(Bh`(B#.###.######mmoncure the Magician#.........#######Djinni h#####(B #.##.###.........Health: (B20/22 =====================--- #...###.##.#(B #.#.......AC:(B 2Str:(B 6 h.....##.##.###(B...########EV:(B 11h.Int:(B 19 h...†....†.)...(B..)........SH:(B 0h.Dex:(B 11 ha.....##.#####.#(B..########hXL: (B 2 Next: (B90% Place: (BDungeon:1 h)h#...###.#(B #.#.#######hSNoise: (B=-------- (B Time:(B 381.0 (0.0) hb##.##(B #.#(B #.#(B.@*(B..b.#-) (BNothing wielded  h#.#(B ##.#(B #.#(B..####(B...hCast: (BMagic Dart  #.#(B #..#(B #.#(B...hFly h#.#(B #.##(B ##(B.##h#.#(B #.######.(B #(B.#hg#.#(B #........(B ..#h4(Bb  (B bat#.###.#####..(B #(B..  h`#............(B ..##..##...###..(BThe magic dart hits the bat. h_The bat is heavily wounded.Casting: Magic Dart (B(safe; 3% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h`Aiming: Magic Dart (B(safe; 3% risk of failure)  h;Press: ? - help, Shift-Dir - straight linehcAim: (Ba bat (heavily wounded(B, 100% to hit)hC :*(Bh1 :*(Bh (BM_The bat is heavily wounded.Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(Bh : (Ba bat (heavily wounded(B, 100% to hit)  The magic dart hits the bat.h[ 8(B...†h m(B52.0 (1Magic Dart(Bhy (Bh  h ;_You kill the bat!(BhxR(BheS(Bh.T(BhW(Bh|W(BhX(BhZ(BhM[%(B1hc[*=(Bh\(Bh^(Bh1_(BhQ`(BhAb(Bhb(Bhc(Bhe(Bhf(BhKg(Bh&i(Bhi%(B2hi6===(Bhj(Bhm(Bhfo(Bho(Bhp(Bhr(Bhu0(B(Bh#w(Bhz(Bh ###(B #.##.###......... ..###.##.#(B #.#.......(B ...##.##.###...######## hӈ.†....†.(B).....(B).##.#####.#..##(B ###.#(B #.#.#######(B ##(B #.#(B #.#(B.....(B†.###(B. h.#(B ##.#(B #.#(B..####(B.....- h .#(B #..#(B #.#(B...@(B....#(B h%.#(B #.##(B ##(B.##(B.....#(B h;Magic Dart hnV.#(B #.######.(B #.#(B ....... .#(B #........(B ..#(B .!(B...#(B. h.###.#####...#..(B #(B...#(B.. .......#(B #(B..#(B rhr(B  (B quokka (asleep) ..##...###..(B #h܉.#(B #(B.. ..##(B #.(B ... ...........#h#(Bhq (B90.0 (8  A quokka comes into view.(BhXF-(B1.0 (9h(BhwS _Found a fuming cyan potion(B.h_^     .hY†....†.).....)   #.# h #.# #.#.....†.###.  ##.# #.#..####.....  #..# #.#...@....#  #.## ##.##.....#  h[ #.# .......   ..# .!...#.  #...#.. hg #..# r  #.# #..  #. ... h$(Bh(B     †....†.(B).....(B) h/  #.#(B  #.#(B #.#(B.....(B†.###(B.  ##.#(B #.#(B..####(B..... hb #..#(B #.#(B...@(B....#(B  #.##(B ##(B.##(B.....#(B   #.#(B .......   ..#(B .!(B...#(B. #(B...#(B.. #(B..#(B r(B  #.#(B #(B.. #.(B ...h hx(Bh(Bh(Bh"U _A quokka is nearby!(Bh ?(B###(B #.##.###.........mmoncure the Magician ..###.##.#(B #.#.......Djinni ...##.##.###...########Health: (B21/22 ======================-- .†....†.(B).....(B)........AC:(B 2h& =Str:(B 6 ...##.#####.#..########EV:(B 11Int:(B 19 ..###.#(B #.#.#######SH:(B 0hw Dex:(B 11 .##(B #.#(B #.#(B.....(B†.###(B.XL: (B 2 Next: (B95% Place: (BDungeon:1 .#(B ##.#(B #.#(B..####(B.....Noise: --------- (B Time:(B 391.0 (0.0) h >.#(B #..#(B #.#(B...@(B....#-) (BNothing wielded .#(B #.##(B ##(B.##*(B....#Cast: (BMagic Dart .#(B #.######.(B #.#(B .......Fly .#(B #........(B ..#(B .!(B...#(B. hA t.###.#####...#..(B #(B...#(B.. ...............#(B #(B..#(B rr(B  (B quokka (asleep) hf ..##...###..(B #.#(B #(B.. ..##........(B #.(B ... ...........# h (B_Found a fuming cyan potion(B. _A quokka is nearby!h Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba quokka (asleep, 100% to hit)h ;*(BhH ;*(Bhj ;*(Bh ;*(Bh7# ;*(Bh9i W _A quokka is nearby!(B hdi  Casting: Magic Dart (B(safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  hi Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (asleep, 100% to hit)  The magic dart hits the quokka.ht F(B.......hhy m(B=2.0 (1Magic Dart(Bh} (Bh Y _The quokka is moderately wounded.(Bh%h(B###(B #.##.###.........mmoncure the Magician h..###.##.#(B #.#.......Djinni ...##.##.###...########h.Health: (B20/22 =====================--- .†....†.(B).....(B)........AC:(B 2Str:(B 6 ...##.#####.#..########EV:(B 11Int:(B 19 h..###.#(B #.#.#######SH:(B 0Dex:(B 11 .##(B #.#(B #.#(B.....(B†.###(B.hHXL: (B 2 Next: (B95% Place: (BDungeon:1 .#(B ##.#(B #.#(B..####(B.....hNoise: (B=-------- (B Time:(B 392.0 (0.0) h.#(B #..#(B #.#(B...@(B....#-) (BNothing wielded h@.#(B #.##(B ##(B.##(B.....#Cast: Magic Dart hM.#(B #.######.(B #.#(B .......Fly h".#(B #........(B ..#(B .!(B...#(B. .###.#####...#..(B #(B...#(B.. ...............#(B #(B..#(B . ..##...###..(B #.#(B #(B.. ..##........(B #.(B ... ...........#(BThe magic dart hits the quokka. _The quokka is moderately wounded.Casting: Magic Dart (B(safe; 3% risk of failure)  hBConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  haPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (Bhh@(B###(B #.##.###.........mmoncure the Magician h]..###.##.#(B #.#.......Djinni ...##.##.###...########Health: (B20/22 =====================--- h.†....†.(B).....(B)........AC:(B 2Str:(B 6 ...##.#####.#..########EV:(B 11Int:(B 19 ..###.#(B #.#.#######SH:(B 0Dex:(B 11 .##(B #.#(B #.#(B.....(B†.###(B.XL: (B 2 Next: (B95% Place: (BDungeon:1 .#(B ##.#(B #.#(B..####(B.....Noise: (B=-------- (B Time:(B 392.0 (0.0) .#(B #..#(B #.#(B...@(B....#-) (BNothing wielded h.#(B #.##(B ##(B.##(B.....#Cast: Magic Dart h .#(B #.######.(B #.#(B .......h%`Fly .#(B #........(B ..#(B .!(B...#(B. .###.#####...#..(B #(B...#(B.. hK...............#(B #(B..#(B . ..##...###..(B #.#(B #(B.. ..##........(B #.(B ... ...........#h{Casting: Magic Dart (B(safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? h[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (B(Bh zhz~(B###(B #.##.###.........mmoncure the Magician ..###.##.#(B #.#.......h~Djinni ...##.##.###...########Health: (B20/22 =====================--- h~.†....†.(B).....(B)........AC:(B 2Str:(B 6 ...##.#####.#..########EV:(B 11Int:(B 19 ..###.#(B #.#.#######SH:(B 0h~Dex:(B 11 .##(B #.#(B #.#(B.....(B†.###(B.XL: (B 2 Next: (B95% Place: (BDungeon:1 h~.#(B ##.#(B #.#(B..####(B.....h(QNoise: (B=-------- (B Time:(B 392.0 (0.0) .#(B #..#(B #.#(B...@(B....#hC-) (BNothing wielded .#(B #.##(B ##(B.##(B.....#Cast: Magic Dart h`b.#(B #.######.(B #.#(B .......Fly .#(B #........(B ..#(B .!(B...#(B. h~.###.#####...#..(B #(B...#(B.. ...............#(B #(B..#(B . h..##...###..(B #.#(B #(B.. ..##........(B #.(B ... ...........#hKAiming: Magic Dart (B(safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? h[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (Bh(Bhh(B###(B #.##.###.........mmoncure the Magician ..###.##.#(B #.#.......h8Djinni ...##.##.###...########Health: (B20/22 =====================--- hR.†....†.(B).....(B)........AC:(B 2hfStr:(B 6 ...##.#####.#..########EV:(B 11hy.Int:(B 19 h..###.#(B #.#.#######SH:(B 0h.Dex:(B 11 h.##(B #.#(B #.#(B.....(B†.###(B.hXL: (B 2 Next: (B95% Place: (BDungeon:1 h.#(B ##.#(B #.#(B..####(B.....h'Noise: (B=-------- (B Time:(B 392.0 (0.0) hB.#(B #..#(B #.#(B...@(B....#-) (BNothing wielded h\.#(B #.##(B ##(B.##(B.....#ht%Cast: Magic Dart h.#(B #.######.(B #.#(B .......Fly h.#(B #........(B ..#(B .!(B...#(B. h.###.#####...#..(B #(B...#(B.. h...............#(B #(B..#(B . h..##...###..(B #.#(B #(B.. h~..##........(B #.(B ... ...........#h*nThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.hQThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? hfg[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? h0(B(Bh^hwf(B###(B #.##.###.........mmoncure the Magician ..###.##.#(B #.#.......Djinni ...##.##.###...########h .(Bg.h? !-h? -h@ M(B8++ (BhE (BhG _The searing ray misses the goblin.(B The goblin barely misses you.(Bh/4*(Bh2y9*(Bh (Bg.  The searing ray misses the goblin.(BYou finish channelling your searing ray.hb(B1-(B9h(BhN _The goblin misses you.(Bhqz(Bh|((B20h(Bh= _The goblin hits you but does no damage.h!\  Casting: Searing Ray (B(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bh-(B#..# #.#........#### (B mmoncure the Magician h[\#.## ##.##.....#.## (B Djinni h#.######. #.#.........# (B Health: 19(B/27 ================-------- #........ ..#......#.## (B AC:(B 2Str:(B 6 #.#####...#..##..(B.#(B...# (B EV:(B 11Int:(B 21 ............# ##.(B.#(B...### (B SH:(B 0h.Dex:(B 11 h#...###...#.# ##(B.....(.# (B XL: (B 3 Next: (B 5% Place: (BDungeon:1 h #........ #. ##(B........ (B Noise: (B=-------- (B Time:(B 420.0 (0.0) h ........# #@(B.......# (B -) (BNothing wielded h%#.####... #(B..g###(B...### (B Cast: (BMagic Dart hH#... ... ##(B.# ...# (B Fly #.### .. #(B. #### hQ;#.# # #. h[ ###hdu#.## (B g  (B goblin  ...h"#≈.##  #.#h≈§#.##  #.###.##.## (B_The goblin misses you. (B_The goblin hits you but does no damage.  h lCasting: Searing Ray (B(safe; 4% risk of failure)  hMConfirm with . or Enter, or press ? or * to list all spells.h&aAiming: Searing Ray (B(safe; 4% risk of failure)  h6;Press: ? - help, Shift-Dir - straight linehJAim: (Ba goblin, wielding a +0 dagger (heavily wounded(B, 72% to hit)h&(B#..# #.#........#### (B mmoncure the Magician hT#.## ##.##.....#.## (B Djinni #.######. #.#.........# (B Health: 19(B/27 ================-------- #........ ..#......#.## (B AC:(B 2Str:(B 6 hm#.#####...#..##..(B.#(B...# (B EV:(B 11Int:(B 21 h............# ##.(B.#(B...### (B SH:(B 0h.Dex:(B 11 h#...###...#.# ##(B.....(.# (B XL: (B 3 Next: (B 5% Place: (BDungeon:1 h #........ #. ##(B........ (B Noise: (B=-------- (B Time:(B 420.0 (0.0) h........# #@(B.......# (B -) (BNothing wielded h#.####... #(B..g###(B...### (B Cast: (BMagic Dart h#... ... ##(B.# ...# (B Fly h*]#.### .. #(B. #### h{M#.# # #.  ###hu#.## (B g  (B goblin  ...h"#≈.##  #.#h"≈§#.##  #.#hU##.##.## (B_The goblin hits you but does no damage.  h*lCasting: Searing Ray (B(safe; 4% risk of failure)  hHMConfirm with . or Enter, or press ? or * to list all spells.haaAiming: Searing Ray (B(safe; 4% risk of failure)  hm;Press: ? - help, Shift-Dir - straight linehAim: (Ba goblin, wielding a +0 dagger (heavily wounded(B, 72% to hit)  The searing ray hits the goblin.h (B   ..#.##(B  h1....(B.#(B  ..#(B.##(B .#(B  hNF.###(B  ha.((B.#(B  #.(B hl5....(B hw h6...#(B h #(B..*###(B...###(B h% ...(B ##(B.#(B ..(B.#(B  ..(B #(B. h h$= #(B h0  hD4 ###(BhQ.#.##(B h` hpL(B ...(Bh| hL(B #.#(Bh  hL(B #.#(Bh h(Bh$;*(BhqA)(B. hrs Casting: Searing Ray (B(safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (B(safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  h=rAim: (Ba goblin, wielding a +0 dagger (heavily wounded(B, 72% to hit)  hKr*The searing ray hits the goblin.  hWr9You kill the goblin!(Bhz=(B7=1.0 (1hzNMagic DartRay (Bh5(Bh hP_(Press .(B to maintain the ray.)h]4*(Bh89*(Bh\@)(B.h[(B-2+ (Bh(Bhnh& 4*(Bh\p 9*(Bh @)(B.hտ S8-(B3h ,++ (Bh (Bh h2(Bh2(Bh@4(BhE8 hb8G(B You stop channelling your searing ray.hb9hq9)(B _hI;(Bh=(Bh=(Bhv?(BhA(BhA(BhIC(BhYE(BhEhE29(Bh.G(BhI(BhI(BhK(BhM(BhaN(BhO(BhQ(BhMR(BhS(Bh!k(B(B20=(B(B(B(B(B(B(B(B(B(B(B(B(B1==(B(Bh  (B(B(B(B(B(B(B(B(B(B(B2==(B(B(B(B(B(B(B(B(B(B(B(B(B3==(B(B(B(B(Bhw(Bh۰(Bh(Bh(Bh(Bh۶(Bh)(Bhhƹ(B4h==h(Bh(Bht(Bh(Bh(Bh(Bh((Bh+(Bhj(Bh(Bh(Bh(Bhh2=(Bh(Bh}(Bhh%H(B5=(BhS(Bh(Bh(Bh(Bh(Bhm(Bh(Bh(Bh(Bhc(Bhg(BhhS(B6==(Bh-(Bh=(Bhn(Bh(Bh (Bh~(Bh(Bh(Bhw(Bho(Bhb(BhhS(B7==(Bh(Bh[(Bh(Bh(Bh(Bh D (B Things that are here:  h# a +0 dagger; a +0 daggerhW (Bh? ! (B_hG(Bh>(Bh5(Bh(Bh(Bh-+0(B(Bh+!=h+(Bh,(Bh.(Bh0(Bh 1(Bh1(Bh5(Bh|7(Bh7(Bh8(Bh(:(Bh;(BhH<(Bh"=(BhA(BhC(BhC(Bh)E(BhG(BhH(BhNI(Bh9J(Bh)L(BhM(Bh(N(BhO(Bh!S(Bh8T(BhT(BhU(BhdV(BhW(BhW(BhnX(Bhg[(Bh\(BhA](Bh](Bh^(Bhg`(Bh`(Bhqa(Bhe(Bh?g(Bhg(Bhh(Bhj(Bh2l(Bhl(Bhym(Bh*o(Bhp(Bh]q(Bhr(Bhnt(BhyH(B(B(Bh;|(Bh~(Bh~(BhV(Bh(Bh(Bh(BhT(BhF(Bh(Bh}(Bh[(Bh(Bh̍(Bh4(Bh,(Bh(Bhڒ(BhD(Bh6(Bh(Bh(Bh(BhӘ(Bh{(Bha(Bhޜ(Bh(Bh>(Bh:0(B(Bh(Bh|(Bhe(Bhǫ(BhϬ(Bh(Bh(Bh_(BhӲ(Bhߴ(Bh4(Bh(Bhʸ(Bhú(BhԼ(Bh:(BhP(Bhb(Bhr(Bh(Bh(Bhd(Bh:(Bh(Bh(Bh(Bh{(Bh(BhB(Bhr(Bh(Bh(Bh`(Bh(Bh(Bh2(Bh(Bh&(Bhk(Bh(Bh_(Bh(Bh(Bh>(Bh(Bhz(Bh(BhG(Bh&(Bh(Bh(Bh0(B(Bh(Bh(Bh(Bh(Bht(Bh(BhU(Bh(Bh*(Bhz (Bh (Bh (Bh(Bh=(Bh(Bh(Bh(Bh(BhZ(Bhl(Bh0(Bh(Bhe (Bh!(Bh$(Bh&(BhC'(Bh*(Bh.(Bh-20(B(Bh3(Bh6(BhD:(Bh:(BhY<(Bh!A h{A?(B You see here 4 poisoned darts.hD(Bh!E! (B_hoF(BhO(BhQ(BhVR(BhR(BhVE (B You see here 4 poisoned darts.hY(BhZ! (B_h>\(Bh_(Bh(c(Bhc(Bhe(Bhh(Bhk(Bhl(Bh n(Bhq(Bht(Bht(Bhwv(Bhy(Bh}(Bhi}(BhS(Bhc(Bh(Bh_(BhƊ(Bh(BhƏ(Bh1(Bh|(Bh˓(Bh(Bh](BhH(Bh(Bhs(Bh(Bh(Bh"(Bh(Bh(Bh-(BhQ(Bh(Bh(Bh (Bh(Bh0(B(Bht(Bh(BhO(Bh(Bh(BhǸ(Bh(Bh`(Bh(Bh(BhH(B(B(Bh  h8(B You see here a +0 club.h(Bh! (B_h(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhB(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh%(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bhm(Bh(Bh!(Bh =####(B  ...#(B#(B ##.######(B #(B.##(B .hu##########(B....[(B -53209.0)##.###..(B.......@(B...#.#(B .##.#(B #.#(B.......(B........ h=.##.###...###########(B.## .†.(B).....).........#(B .#####.#..########.#(B h 2.#(B #.#.#######(B #.#(B .#(B #.#.....(B†.###.#(B hl.#(B #.#..####.....#(B .#(B #.#........####(BhQ(Bh!H-(B3.0 (110h(Bhuh'(BhQInventory: 1/52 gear slots Armour (go to first with [)  a - a +0 robe (worn) Scrolls (go to first with ?)  c - a scroll labelled POSSUA BECUF Potions (go to first with !) hIX d - a fizzy red potion  f - 2 fuming cyan potions(Bh{hThU(Bmmoncure the MagicianDjinniHealth: (B27/27 ========================AC:(B 2Str:(B 6 #####EV:(B 11Int:(B 21  ...##SH:(B 0Dex:(B 11 ###.#######(B.##hZXL: (B 3 Next: (B 7% Place: (BDungeon:1 .........##########(B....[h0Noise: --------- (B Time:(B 533.0 (0.0) .##.###..(B.......@(B...#.#-) (BNothing wielded h.##.#(B #.#(B.......(B........hѱ/Cast: Magic Dart h'.##.###...###########(B.##Fly .†.(B).....).........# hV.#####.#..########.# .#(B #.#.#######(B #.# hhu.#(B #.#.....(B†.###.# hf.#(B #.#..####.....# hQ.#(B #.#........#### hF(B_You stop channelling your searing ray.  hҲThings that are here: h_a +0 dagger; a +0 dagger hh_You see here 4 poisoned darts. _You see here 4 poisoned darts. _You see here a +0 club. h%_Found a robe.h<(Bh;(Bh(Bhh(Bh8(Bh(Bhݛ hy Things that are here: _a +0 dagger; a +0 dagger _You see here 4 poisoned darts.a +0 club. _h. Found a robehH . hc:_Unknown command.(BhL(Bh M(Bh>Q(BhS(BhU(BhV& (B_hW(Bh{Y(Bh[(Bh[(Bh\(Bh^(Bh}i!##hi(B . .#(B .#(B hi.######(B ###(B.##(B...hi###hiR(B....[(B..JhjZ#......@#.#(B h*j5 #.#...(B.......h6j,#(B hWj7Magic Dart#...###hjF(B.####(B hj;).....(B)...hj,#(B .# hjF###.#..########.#(B # hjx(B #.#.#######(B #.#(B hjJ(B  (B endoplasm (asleep) (B #.#.hk^(B  #.#..####.....#(B h4k #.#........hQk'####(Bhav,(B5.0 (2hz,(B6.0 (3hb(Bht hh/_An endoplasm comes into view.h(Bhd!h ## . .#  ###.##... #######....[..J .......@#.# hk .............# #########.#### ).....) .# h׫9 #   #.#  h†  h9  (Bh@/(Bh A ##(B . .#(B  ###(B.##(B... h5A#######(B....[(B..J(B hFA[.......@#.#(B  hVAB.............#(B hhAb#########(B.####(B hAa).....(B) .#(BhAs #(B   #.#(B  hA8†    hXG(Bh1L(BhQ(Bh]T hTS_An endoplasm is nearby!(Bhd/(B h)e3### #(B .. #(B  .#(B # ######(B ###(B.##(B....hqe#....##########(B.@(B..[(B..J(B. ###...#(B.##(B.### he&#(B #.#....(B........(B....#(B ###...###########(B.#### .....(B).........#(B .#(B ##.#.#.#(B .##.#.#######(B #.#(B ..  hf#.#.....(B†.###.#(B ###.#..####.....#(Bhl(Bh(nhEn,(B7.0 (1 _hFs(BhthAZ####(B  #(B..  #(B.#(B ##(B. ###(B.##(B.#h#(B..@(B.[(B..J(B..#(B.##(B.###(B.  #.#..(B.....#(B ...####(B.####(B).##h(B.#(B.#..#.##(B.#(B #.#.#(B #.##(B.. h:v#.#.....(B†.###.####(B h(Bh'(B8h(Bh?hh####(B #(B..(B #(B.#(B ###(B.#(B ###(B.##(B.#h4#(B...@[(B..J(B..#(B.##(B.###(B. #.#..(B......#(B ...###########(B.##h##(B).##(B.#(B .#..#.##(B.#(B .#.#(B #.##(B..(B .#.....(B†.###.####(B hU(Bh0(BJ.Jh,(Bh'(B9h(Bh h H_The endoplasm quivers.(BhvhvL####(B #..(B #.#(B ####(B.#(B ###(B.##(B.#hcws#(B....@(B.J....# .#(B.##(B.###(B..# .#...(B.....(B.#(B hwf...###########.####(B).##.#(B #..#.##.#(B #.#(B #.##..(B #.....(B†.###.###hx-#(B h){(Bh (BJ.hh˂!(B40h‰(Bh hI_(BYou see here a +0 robe.h ( (B h4 iYou hit the endoplasm.  The endoplasm is lightly wounded.  The endoplasm freezes you.hB (Bh hƯ (B3hӯ ----hݯ (B=h 1hy (Bh  h# =_You are frozen. The cold chills you terribly!hq* (Bh (Bh (Bh! (Bh" (Bh# (Bh2$ h[$ S(B4==(Bhr% (Bh?' (Bhw' (Bh( (Bh* (Bh* (Bh, (Bh- (Bh. (Bh. (Bh0 (BhH1 hn1 S(B5==(Bht2 (Bh(4 (BhZ4 (Bhj5 (Bhy7 (Bh7 (Bh8 (Bh; (Bhc; (Bhz< (Bh!> (Bha> h> (B6h> 5==(Bh? (BhMA (BhA (BhkB (Bh'D (BhVD (BhOE (BhF (Bh&G (BhTH (Bh#J (BhrJ hJ (B7hJ 5==(Bh|K (BhM (BhO (BhO (BhP (BhR (BhS (BhT (BhT (BhdW (BhX (Bh"Y (BhY (Bh[ (BhI] (Bh] 9=(BhA^ (BhD_ (Bh` (Bh` (BhKa (BhRb (Bhoc (Bhc (BhNd (Bh.e (Bhf (BhUf (Bhf (Bhi (Bh%k (Bh`k (Bhl (Bhn (Bhp (Bhp (Bhq (Bhr (BhOt (Bht (Bhu (Bh0w (BhBx (Bhux (Bhx (Bh{ (Bh L(BhC J##########(B ###(B  #........###.##(B -  #..##.#@#(B h^ ###.##.......###(B....g(B..Magic Dart h{ ##....[......#.#(B #######.##.###..##.#h s(B......#(B #..#(B h d## ####.####(B #..#(B h mg(B  (B hobgoblin (asleep) hւ 0..##.#(B #..#h "(Bh ##.#(B ....(B##..(B .##(Bh[ 1(B79.0 (35.0)h !-h '(B80.0 (36hN (Bh T _A hobgoblin comes into view.(B„h)„h7y   ###  #.##  .##.#@# „h{ .......###....g.. [. #######  #..# ## #..# #..# .... ...##„h(B„hLuH(B „hu   ###(B  #.##(B  .##.#@#(B  „hDv.......###(B....g(B.. [.(B #######(B  #..#(B  #..#(B   „h{(B„h$}(B„hl(B„hń „hJ_A hobgoblin is nearby!(B„hQ(B##########(B ####........###(B.„h #.######.##.#(B.######## ###.##.......###@(B...g(B... #....[......#.#(B.######## ..#.##.###..##(B.#(B ....#(B #..####(B „hs###.####(B #..#(B .##.#(B #..#(B ##.#(B ....(B .##..(B ...## .####(B„h3(B„h9(B1.0 (1.0) _„h(B„hi„h[#(B ###(B  #.„h###(B.##(B  #.######.##.#(B.#.##.###(B.@(B..g(B. ....[......#.#(B.#„h.#.##.###..##(B.#(B #(B #..####(B ##.#(B #..#(B „h<B####(B„h(B„h3'(B2„hL(B„h„hr c #(B ###(B „h@r #.###.##(B #.######.##.#(B.#.##.###(B..@(B.g(B.„hr [......#.#(B.# #.##.###..##.#(B #(B #..####(B „hr q.#(B #..#(B  „hx (B„hy '(B3„hL~ (B„h „hާ Z(B ###(B .„h 0###.##(B .######.##.#(B.# .##.###(B...@g(B.[......#.#(B.# „hd .##.###..##.#(B .#(B #..#(B  „hI (B„hR '(B4„h (B„h „h E (Bgg„hj(BThe helpless hobgoblin fails to defend itself.  You hit the hobgoblin.  The hobgoblin is lightly wounded.„hg„h~Y(B5--(B=5„h>(B„hƫ „h'_The hobgoblin hits you.ÄhnÄhot #####.########### ÄhSo#...@g...... [#.###########   #..# #..# .... ...##Äho(BÄh(B ###(BÄhY#(B.###########(B #(B...@g(B...... [#(B.###########(B   #..#(B #..#(B  Äh Äh^ (BÄhb (BÄh(BÄh ÄhR_A hobgoblin is nearby!(BÄh  Äh (B You hit the hobgoblin but do no damage.(BThe hobgoblin is lightly wounded.Äh '(B6Äh(BÄh ÄhaS_The hobgoblin closely misses you.(BÄh(Bmmoncure the MagicianDjinniHealth: (B24/27 =====================---AC:(B 2ÄhStr:(B 6EV:(B 11Int:(B 21 #########(B ###SH:(B 0Äh,Dex:(B 11 ........###.##XL: (B 3 Next: (B12% Place: (BDungeon:1 .######.##.#(B.###########Noise: (B=-------- (B Time:(B 586.0 (0.0) ÄhL.##.......###(B...@g(B......-) (BNothing wielded ..[......#.#(B.###########ÄheaCast: (BMagic Dart .##.###..##.#Fly Ähxq....#(B #..#### .####(B #..# Äh.#(B #..#g(B  (B hobgoblin Ähm.#(B .... ..(B ...## ##ÄhCasting: Searing Ray (B(safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ÄhPress: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.  Äh!The hobgoblin is lightly wounded.ÄhP,(B7.0 (1Äh(BÄh)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ÄhW[Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin but does no damage.hobgoblin is lightly wounded. _The hobgoblin closely misses you.(BÄh((Bmmoncure the MagicianDjinniHealth: (B23/27 ====================----AC:(B 2ÄhsHStr:(B 6EV:(B 11Int:(B 21 #########(B ###SH:(B 0Dex:(B 11 ........###.##ÄhXL: (B 3 Next: (B12% Place: (BDungeon:1 .######.##.#(B.###########ÄhNoise: (B=-------- (B Time:(B 587.0 (0.0) .##.......###(B...@g(B......ÄhԽ-) (BNothing wielded ..[......#.#(B.###########ÄhaCast: (BMagic Dart .##.###..##.#Fly Äh ?....#(B #..#### Äh%f.####(B #..# .#(B #..#Äh?g(B  (B hobgoblin .#(B .... Äh_;..(B ...## ##Ähr(BThe hobgoblin is lightly wounded. _The hobgoblin closely misses you.ÄhCasting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Äh;Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineÄhGAim: (Ba hobgoblin (lightly wounded, 100% to hit)Äh ^(B2-Contam: 10% Äh%%(B8.0 (1Äh(BÄhT_The hobgoblin closely misses you.ÄhB:Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (B Aiming: Magic Dart (B(safe; 2% risk of failure)  ÄhhPress: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin (lightly wounded, 100% to hit) _You miscast Magic Dart. Nothing appears to happen. The hobgoblin hits you.Ąhp{ #####.########### Ąh3q#...@g...... [#.###########   #..# #..# .... ...##(BĄh(B ###(B#(B.###########(B Ąh#(B...@g(B...... [#(B.###########(B  Ąhf #..#(B #..#(B  Ąhq(BĄha(BĄh)(BĄhL ĄhJ_A hobgoblin is nearby!(BĄh@(Bmmoncure the MagicianDjinniHealth: (B21/27 ==================------ĄhAC:(B 2Str:(B 6EV:(B 11Int:(B 21 Contam: 10% #########(B ###SH:(B 0Dex:(B 11 ........###.##Ąh XL: (B 3 Next: (B12% Place: (BDungeon:1 .######.##.#(B.###########Noise: (B=-------- (B Time:(B 588.0 (0.0) .##.......###(B...@g(B......-) (BNothing wielded ..[......#.#(B.###########Cast: (BMagic Dart .##.###..##.#ĄhFly ....#(B #..#### .####(B #..# .#(B #..#g(B  (B hobgoblin .#(B .... ..(B ...## ##Casting: Magic Dart (B(safe; 2% risk of failure)  ĄhConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (lightly wounded, 100% to hit)  The magic dart hits the hobgoblin.  The hobgoblin is severely wounded.Ąh(BĄh;\(B2=(B9.0 (1Ąh&(BĄh@ _The hobgoblin barely misses you.Ąh(BĄh!!(B (B mmoncure the Magician (B Djinni ĄhP!(B Health: (B21/27 ==================------ (B AC:(B 2Str:(B 6 Ąh!(B EV:(B 11Int:(B 21 Contam: 10% ######### ###(B SH:(B 0Dex:(B 11 ........###.##(B XL: (B 3 Next: (B12% Place: (BDungeon:1 Ąh!.######.##.#(B.########### (B Noise: (B=-------- (B Time:(B 589.0 (0.0) .##.......###(B...@g(B...... (B -) (BNothing wielded ..[......#.#(B.########### (B Cast: (BMagic Dart .##.###..##.#Ąh!~(B Fly ....# #..#### .#### #..# .# #..#Ąh"(B g(B  (B hobgoblin .# .... .. ...## Ąh#" ## Ąh."J(B_The hobgoblin barely misses you.ĄhY"SCasting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineĄh"Aim: (Ba hobgoblin (severely wounded(B, 100% to hit)  The magic dart hits the hobgoblin.Ąh(?(BĄh(i ###(B .Ąh((B [(B   #..#(BĄha)D   Ąhj.n(B790.0 (1Magic Dart(BĄh^3(BĄh5MĄh5Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Ąh5=Press: ? - help, Shift-Dir - straight line(B: (Ba hobgoblin (severely wounded(B, 100% to hit)  The magic dart hits the hobgoblin. _You kill the hobgoblin!(Bńh>ńh?CZ(Bmmoncure the MagicianDjinniHealth: (B20/27 =================-------AC:(B 2Str:(B 6EV:(B 11ńhdCInt:(B 21 Contam: 10% #########(B ###SH:(B 0ńhC/Dex:(B 11 ........###.##XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########ńhDhNoise: (B=-------- (B Time:(B 590.0 (0.0) .##.......###(B...@.(B......-) (BNothing wielded ..[......#.#(B.###########Cast: Magic Dart .##.###..##.#Fly ....#(B #..#### .####(B #..# ńhPD.#(B #..# .#(B .... ..(B ...## ##(BThe magic dart hits the hobgoblin. ńhD_You kill the hobgoblin!Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ńhDAiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B(Bńhńhf(Bmmoncure the MagicianDjinnińhFHealth: (B20/27 =================-------AC:(B 2Str:(B 6EV:(B 11Int:(B 21 Contam: 10% ńhD#########(B ###SH:(B 0Dex:(B 11 ........###.##XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########ńhNoise: (B=-------- (B Time:(B 590.0 (0.0) .##.......###(B...@.(B......-) (BNothing wielded ..[......#.#(B.###########Cast: Magic Dart .##.###..##.#ńhFly ....#(B #..#### .####(B #..# .#(B #..# .#(B .... ńh..(B ...## ##Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ńh6Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.ńh[kThat beam is likely to hit you. Continue anyway? (B(BƄhƄh#Z(Bmmoncure the MagicianDjinniHealth: (B20/27 =================-------AC:(B 2Str:(B 6EV:(B 11Ƅh|#Int:(B 21 Contam: 10% #########(B ###SH:(B 0Dex:(B 11 ........###.##Ƅh#!XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########Noise: (B=-------- (B Time:(B 590.0 (0.0) .##.......###(B...@.(B......-) (BNothing wielded Ƅh.$..[......#.#(B.###########Cast: Magic Dart .##.###..##.#Fly ....#(B #..#### .####(B #..# .#(B #..# .#(B .... ..(B ...## ##ƄhN$Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineƄh$%That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (BƄh$(BƄhK Ƅh +(Bmmoncure the MagicianDjinniHealth: (B20/27 =================-------AC:(B 2Str:(B 6Ƅh EV:(B 11Int:(B 21 Contam: 10% #########(B ###SH:(B 0Ƅh MDex:(B 11 ........###.##Ƅh XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########Ƅh" Noise: (B=-------- (B Time:(B 590.0 (0.0) Ƅh2 w.##.......###(B...@.(B......ƄhA :-) (BNothing wielded ƄhZ j..[......#.#(B.###########Ƅhs NCast: Magic Dart .##.###..##.#Fly Ƅh ....#(B #..#### .####(B #..# .#(B #..# .#(B .... ..(B ...## Ƅh v##That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.Ƅh BThat beam is likely to hit you. Continue anyway? Ƅh n[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? Ƅh g[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? Ƅh (BƄh( (BDŽh:&DŽh+f(Bmmoncure the MagicianDjinniDŽh,Health: (B20/27 =================-------AC:(B 2Str:(B 6EV:(B 11DŽh&,Int:(B 21 Contam: 10% #########(B ###SH:(B 0Dex:(B 11 ........###.##DŽhn,XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########Noise: (B=-------- (B Time:(B 590.0 (0.0) .##.......###(B...@.(B......DŽh~,:-) (BNothing wielded DŽh,j..[......#.#(B.###########DŽh,:Cast: Magic Dart .##.###..##.#DŽh,SFly ....#(B #..#### DŽh,.####(B #..# .#(B #..# .#(B .... ..(B ...## ##DŽh,BThat beam is likely to hit you. Continue anyway? DŽh-,[Y]es or [N]o only, please.DŽh5-nThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.DŽhE-nThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.DŽhS-SThat beam is likely to hit you. Continue anyway? (BDŽho-(BȄh Ȅh(Bmmoncure the MagicianDjinniHealth: (B21/27 ==================------AC:(B 2Ȅh8Str:(B 6EV:(B 11Int:(B 21 Contam: 10% #########(B ###SH:(B 0Dex:(B 11 ........###.##XL: (B 3 Next: (B17% Place: (BDungeon:1 .######.##.#(B.###########Noise: (B=-------- (B Time:(B 590.0 (0.0) .##.......###(B...@.(B......-) (BNothing wielded Ȅhc..[......#.#(B.###########Cast: Magic Dart .##.###..##.#Fly ....#(B #..#### .####(B #..# .#(B #..# .#(B .... Ȅhtg..(B ...## ##[Y]es or [N]o only, please.ȄhnThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.ȄhnThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.ȄheThat beam is likely to hit you. Continue anyway? Okay, then.(BȄh(BȄh(BȄh(BȄh&0 _(BȄhe(BȄhf(BȄhf(BȄhSh(BȄh"i& (B_Ȅhi(BȄhj(BȄh k(BȄhk(BȄh m(BȄhMmȄhlmS(B2==(BȄhm(BȄh>o(BȄhko(BȄho(BȄhq(BȄhJq;8% (BȄhq(BȄhr(BȄhEs96(BȄhs(BȄht(BȄh@uȄhluc(B3==4(BȄhu(BȄhv(BȄhv92(BȄhw(BȄhw(BȄhw91(BȄhx(BȄhx(BȄh/y0(B Ȅhy(BȄhz(BȄh{9=(BȄh{(BȄhJ|(BȄho|Ȅh|H(B4=(BȄh|(BȄh}(BȄh~(BȄh~(BȄh(BȄh(BȄhh(BȄh`(BȄh(BȄh$(BȄh1(BȄhȄh;(B5==Ȅh(BȄh3(BȄh(BȄhƅ(BȄh-(BȄhZ(BȄh(BȄh(BȄh$(BȄhQ(BȄh(BȄh(BȄhZ(B6==(BȄh(BȄh~(BȄh(BȄh9(BȄh9(BȄhz(BȄh(BȄhG(BȄhk(BȄh (BȄh>(BȄhȄhS(B7==(BȄh2(BȄh(BȄh(BȄhD(BȄh(BȄh(BȄh-(BȄhj(BȄh(BȄh(BȄh3(BȄhs(BȄh(BȄh*(BȄh_(BȄhß9=(BȄhB(BȄh(BȄh (BȄh<(BȄh(BȄhJ(BȄh(BȄh(BȄh(BȄh(BȄhn(BȄh(BȄh(BȄh(BȄh(BȄhñ(BȄh(BȄh}(BȄh7(BȄh(BȄh(BȄhC(BȄh(BȄht(BȄhW(BȄh(BȄhe(BȄh(BȄhs(BȄh(BȄh##########(B ####......(B..###.##Ȅh#.######(B.##.#.##############.##..(B.....###........... Ȅh######....[...(B...#.#.########### .......#.##.###(B..##.##Ȅh o....#(B #(B..#### #Ȅh ~#.####(B #(B..#(B Ȅh8-.....##.#(B #(B.@#(B ȄhKn#####.##.##(B...........#(B Ȅh]Magic Dart Ȅhl###(B #.##.(B........####r# Ȅh(B†.###.#####(B.####(B.# Ȅh#.....#(B #(B #(B..Ȅh;..####(B ...Ȅhkr(B  (B quokka (asleep) .Ȅhk...#.##(B ###.....#(B Ȅh2....#.##(BȄh<2(B625.0 (35.0)Ȅh(BȄhkr(B.rȄh(BȄh^G-(B6.0 (36Ȅh(BȄh" ȄhEK_A quokka comes into view.(BȄh :  ### Ȅh  ..  ##.##  .....###.... [......#.#. #..##.##  #..####  #..#Ȅh [ #.@##........r..# Ȅh D #.##.........####.# †##.####.#Ȅh D # #.. ... ###Ȅh' .(BɄhr"b(B  ###(B Ʉh" ..  ##(B.##(B  .....###....(B Ʉh"[...(B...#.#.(B Ʉh"#(B..##.##(B Ʉh# #(B..####(B  #(B..#(BɄh!#c #(B.@#(BɄh6##(B........r(B..#(B  #.##.(B........####(B.#(B ɄhO#†##(B.####(B.#(BɄhc#p #(B #(B.. ...Ʉh}#H ###(BɄh)(BɄh+(BɄh0(BɄh2 Ʉh3O_A quokka is nearby!(BɄhR+#........###.ɄhR#.######(B.##.#.##############.##..(B.....###...........(B ɄhR#####....[...(B...#.#.###########(B ......#.##.###(B..##.##(B ....#(B #(B..####(B #######.####(B #(B..#(B ɄhR.....##.######(B..###### ####.##.##(B......@(B.r(B..#ɄhS(B #.##..(B.......####(B.#(B ɄhWS.###.#####(B.####(B.#(B .....#(B #(B #(B..(B ..####(B ...(BɄhsSy.###(B ..#(BɄhS>#.##(B#...ɄhS##(BɄhU(BɄh[2r(B.Ʉh<]9(B7.0 (1.0) _Ʉhb(BɄhdɄhx (BɄh2{ /(B=8Ʉh (BɄh]  Ʉh _You closely miss the quokka.(B The quokka misses you.(BɄh (B#........###.##mmoncure the Magician#.######(B.##.#.###########DjinniɄh :###.##..(B.....###...........Health: (B26/27 =======================- #####....[...(B...#.#.###########AC:(B 2Ʉh Str:(B 6 ......#.##.###(B..##.##EV:(B 11Ʉh$ Int:(B 21 ...........#(B #(B..####Ʉh3 ]SH:(B 0Dex:(B 11 ɄhA f#######.####(B #(B..#ɄhZ XL: (B 3 Next: (B17% Place: (BDungeon:1 Ʉhi S.....##.######(B..######Ʉhw Noise: (B=-------- (B Time:(B 628.0 (0.0) Ʉh ####.##.##(B......@r(B...#Ʉh 0-) (BNothing wielded Ʉh ##(B #.##..(B.......####(B.#Ʉh Cast: (BMagic Dart .###.#####(B.####(B.#Ʉh Fly Ʉh .....#(B #(B #(B.. ..####Ʉh V(B... ...#.#####Ʉh {r(B  (B quokka ......# ...#.## Ʉh" ..#...#Ʉh6 Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ɄhH `Aiming: Magic Dart (B(safe; 2% risk of failure)  Ʉh[ uPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (100% to hit)  Ʉh iThe magic dart hits the quokka.  The quokka is moderately wounded.(BɄh ,(B9.0 (1Ʉh (BɄh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Ʉh Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (100% to hit)  Ʉh The magic dart hits the quokka.  The quokka is moderately wounded. (B_The quokka barely misses you.(Bʄh,(B #........###.## (B mmoncure the Magician #.######(B.##.#.########### (B Djinni ʄhY ###.##..(B.....###........... (B Health: (B25/27 ======================-- #####....[...(B...#.#.########### (B AC:(B 2Str:(B 6 ......#.##.###(B..##.## (B EV:(B 11Int:(B 21 ʄh...........# #(B..#### (B SH:(B 0Dex:(B 11 #######.#### #(B..#(B XL: (B 3 Next: (B17% Place: (BDungeon:1 ʄh.....##.######(B..###### (B Noise: (B=-------- (B Time:(B 629.0 (0.0) ʄh####.##.##(B......@r(B...# (B -) (BNothing wielded ʄhC## #.##..(B.......####(B.# (B Cast: (BMagic Dart .###.#####(B.####(B.#ʄh6(B Fly .....# # #(B.. ..#### (B... ...#.## ###ʄhQ(B r(B  (B quokka ......# ...#.## ..#...# ʄhe(B_The quokka barely misses you.Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ʄh*Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba quokka (moderately wounded(B, 100% to hit)  The magic dart hits the quokka.ʄhH(B   ʄhN   [(B ʄh-   ʄh!g #(B..#(B ʄh@f†(B...#(B  ʄhO ʄhcF #(B  ʄhz  ʄhʄh ʄh9w(B6/282230.0 (1Magic Dart(Bʄh(Bʄh Mʄh Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  ʄh' VPress: ? - help, Shift-Dir - straight line(Bʄh6 m: (Ba quokka (moderately wounded(B, 100% to hʄhF  it)  ʄhT iThe magic dart hits the quokka. _You kill the quokka!(BʄhP (Bʄh (Bʄh (BʄhX (Bʄh ʄh H(B7=(Bʄh (Bʄh (BʄhS (Bʄha (Bʄhb (Bʄh (Bʄh (Bʄh (Bʄhj (Bʄh (Bʄh (Bʄh ʄh S(B8==(Bʄhb (Bʄh (Bʄh~ (BʄhU (Bʄh (Bʄh (Bʄh (Bʄh (Bʄh (Bʄh* (Bʄh (BʄhL (Bʄh (Bʄh (Bʄh (Bʄh] 9=(Bʄh (Bʄh (Bʄh / ........#.##.###..##.## ʄh .............#(B #.(B.####(B #########.####(B #.(B.#(B ʄh .......##.######.(B.######(B ######.##.##.....(B..†...# ʄh ####(B #.##.........####.# .(B†.###.#####.####.####(B.# ʄh) ##.....#(B #(B ###.(B.....#(B-ʄh3 9.0 (9 ʄhE ....####(B #(B.@.(B...#.# .....#.##(B #ʄhe ,(BMagic Dartʄhn .......#(B #(B. ....##(B  #.# ʄh >#...#...#(B .# ʄh o##..#...###(B ≈#(B #ʄh jh(B  (B jackal (asleep) ʄh (B ##.....(.##(B >§ (B ##........#(B h§ ##....ʄh &....##(Bʄh' ʄhU >≈≈(BʄhW K-(B40.0 (10.0)ʄh0 (Bʄh 9 _Found an escape hatch in the floor.˄h;(B˄h3<˄hG<(B˄h#=(B˄h@(B˄hRC(B˄hC(B˄hD(B˄h|H(B˄hL(B˄hN(B˄hN(B˄hxP(B˄hT8 (B_The jackal barks!˄hX(B˄hUX(B˄hxY(B˄h/\(B˄h_(B˄h_(B˄hoa(B˄hd(B˄hh(B˄hh(B˄hi(B˄hAm(B˄hp(B˄hq(B˄hs(B˄h:y(B˄h|(B˄h}6Lava Cloud ˄h)}(B˄hr~(B˄h2g (B_The jackal closely misses you.(B˄h'(B˄hX#######(B #.##.........####.#˄h](B†.###.#####(B.####.####.# .####.....#(B #(B. ###......###(B #(B. #......#.# .##.....#.##(B #(B. #.####.# .#.........#(B #(B. #.#(B ... .˄h8F#......#.##(B #(B.##.######.# ..##...#...#(B #(B.§..(B.......#(B=7.0 (7.0)˄hRi####..#...####§@§######### .˄h}#(B ##.....(.##§h§#(B ˄ha##(B ##........#§§≈#(B ###........##§$≈#(B .#..)###...####§§(B.#(B ˄h.##.##(B #...#(B ####(B. h .##.#(B #####(B . .##.#(B #.(B ## ....#(B ˄hM3 #.##(B˄hR(B˄hY$(B˄h& ˄h&O_A jackal is nearby!(B˄hݲ (B#######(B #.##.........####.#mmoncure the Magician ˄h ....(B†.###.#####(B.####.####.#Djinni .####.....#(B #(B. ###......#Health: (B27/28 =======================- .......####(B #(B. #......#.#AC:(B 2˄h| Str:(B 6 .##.....#.##(B #(B. #.####.#EV:(B 11Int:(B 21 .#.........#(B #(B. #.#(B ...SH:(B 0Dex:(B 11 ˄h .#......#.##(B #(B.##.######.#XL: (B 3 Next: (B22% Place: (BDungeon:1 ..##...#...#(B #(B.§..(B.......#Noise: (B=-------- (B Time:(B 647.0 (0.0) .####..#...####§@§#########˄h& -) (BNothing wielded .#(B ##.....(.##§h§#Cast: (BMagic Dart ˄hc F.##(B ##........#(B.§§#Fly Lava Cloud ..###........##≈$≈# .#..)###...####≈§.# ˄h .##.##(B #...#(B ####.h(B  (B jackal .##.#(B #####. .##.#˄h״ #.(B ## ....##.##Casting: Magic Dart (B(safe; 2% risk of failure)  ˄h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line˄hS Aim: (Ba jackal (black smoke, 100% to hit)  The magic dart hits the jackal.  The jackal is severely wounded.(B˄h̶ ,(B8.0 (1˄h (B˄h ˄hؿ onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  ˄hI Aim: (Ba jackal (black smoke, 100% to hit)  The magic dart hits the jackal.  The jackal is severely wounded. (B_The jackal bites you.̄ho!(B####### #.##.........####.# (B mmoncure the Magician ....†.###.#####(B.####.####.# (B Djinni ̄h).####.....# #(B. ###......# (B Health: (B26/28 ======================-- .......#### #(B. #......#.# (B AC:(B 2Str:(B 6 .##.....#.## #(B. #.####.# (B EV:(B 11Int:(B 21 .#.........# #(B. #.# ... (B SH:(B 0Dex:(B 11 .#......#.## #(B.##.######.# (B XL: (B 3 Next: (B22% Place: (BDungeon:1 ̄h׎!..##...#...# #(B.§..(B.......# (B Noise: (B=-------- (B Time:(B 648.0 (0.0) .####..#...####§@§######### (B -) (BNothing wielded .# ##.....(.##§h§#(B Cast: (BMagic Dart .## ##........#(B.§§#(B Fly Lava Cloud ..###........##≈$≈# .#..)###...####≈§.# .##.## #...# ####.̄h{(B h(B  (B jackal .##.# ##### . .##.# #. ## ....# #.## (B_The jackal bites you.  Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal (black smoke, severely wounded(B, 100% to hit)  The magic dart hits the jackal.̄h"(B  †  #(B.   #(B. #..̄hi(B  #(B. #.(B  #(B. #.#(B ...(B     ≈(B  ̄hɘ(.##§>≈#(B .≈#(B$≈#(B)§(B..#(B #...#(B ####(B. #####(B .̄hbv #.(B ##(B ̄hx(B79.0 (1Magic Dart(B̄h@(B̄hM̄hCasting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  ̄h4APress: ? - help, Shift-Dir - straight line(B: (Ba jackal (black smoke, severely wounded(B, 100% to hit)  The magic dart hits the jackal. _You kill the jackal!(B̄h̄h(B#######(B #.##.........####.#mmoncure the Magician ̄h....(B†.###.#####(B.####.####.#Djinni .####.....#(B #(B. ###......#Health: (B25/28 =====================--- .......####(B #(B. #......#.#AC:(B 2Str:(B 6 .##.....#.##(B #(B. #.####.#̄hoEV:(B 11Int:(B 21 .#.........#(B #(B. #.#(B ...SH:(B 0Dex:(B 11 .#......#.##(B #(B.##.######.#̄hgXL: (B 3 Next: (B27% Place: (BDungeon:1 ..##...#...#(B #(B.§..(B.......#Noise: (B=-------- (B Time:(B 649.0 (0.0) .####..#...####§@≈#########-) (BNothing wielded ̄hL.#(B ##.....(.##§>≈#Cast: Magic Dart .##(B ##........#(B..≈#Fly Lava ..###........##≈$≈# .#..)###...####§(B..# ̄h.##.##(B #...#(B ####(B. .##.#(B #####(B. .##.##.(B ## ....##.##(BThe magic dart hits the jackal. ̄h>_You kill the jackal!Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ̄h(Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B(B̄hk ̄h= (B#######(B #.##.........####.#mmoncure the Magician ....(B†.###.#####(B.####.####.#̄h Djinni .####.....#(B #(B. ###......#Health: (B26/28 ======================-- .......####(B #(B. #......#.#AC:(B 2Str:(B 6 ̄h .##.....#.##(B #(B. #.####.#EV:(B 11Int:(B 21 .#.........#(B #(B. #.#(B ...SH:(B 0Dex:(B 11 ̄h; P.#......#.##(B #(B.##.######.#XL: (B 3 Next: (B27% Place: (BDungeon:1 ..##...#...#(B #(B.§..(B.......#Noise: (B=-------- (B Time:(B 649.0 (0.0) ̄h} .####..#...####§@≈#########-) (BNothing wielded .#(B ##.....(.##§>≈#Cast: Magic Dart .##(B ##........#(B..≈#̄h jFly Lava ..###........##≈$≈# .#..)###...####§(B..# .##.##(B #...#(B ####(B. ̄h k.##.#(B #####(B. .##.##.(B ## ....##.## (B_You kill the jackal!Casting: Magic Dart (B(safe; 2% risk of failure)  ̄hN CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.(B̄h (B̄h (B̄h (B̄h 0 _(B̄h=(B(B(B(B (B_(B(B(B̄h'(B̄hu(B̄h̄hTS(B7==(B̄h{(B̄hW(B̄h(B̄h(B̄h(B̄hb(B̄h(B̄hs(B̄h(B̄h^(B̄h(B̄h̄h(B8̄h==̄h(B̄h(B̄h(B̄h(B̄hR̄h"(B̄h(B̄h6(B ̄h ̄hXonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ̄hVPress: ? - help, Shift-Dir - straight line(B  ̄hHThere is an escape hatch in the floor, spattered with blood here.  ̄h?You see here a jackal corpse(B.̄h(B̄h! (B_̄h(B̄h(B̄h (B̄h 'Cloud ̄h; (B̄hJ (B̄h ̄h!(B ̄h'You now have 36 gold pieces (gained 6).̄h9=(B̄h(B̄h ̄h (B̄hQ_c - 2 scrolls labelled POSSUA BECUF(B (gained 1)̄h(B̄hZ(B̄hd(B̄h(B̄h(B̄h*(B̄h(B̄h(B̄h!(B̄h5"(B̄h8#(B̄h$(B̄ho'(B̄h'(B̄h((B̄h+(B̄h-(B̄h-(B̄h.(B̄h{2(B̄h4(B̄h4(B̄h6(B̄h7(B̄h8(B̄h-9(B̄h9(B̄h;(B̄hc<(B̄h<(B̄h^=(B̄hP?(B̄hA(B̄hA(B̈́h}(B̈́h)(B̈́h(B̈́hi>Lava (B̈́hf(B̈́h(B̈́h(B̈́h$ *(B̈́h (B̈́h (B̈́h (B̈́h (B̈́h(B̈́hw(B̈́h((B̈́h(B̈́hr(B̈́h(B̈́h@(B̈́h(B̈́h(B̈́h(B̈́hw(B̈́ḧ́h"6Lava (B̈́h=(B̈́h(B̈́h!(B̈́h!*(B̈́hq"(B̈́h%(B̈́h'(B̈́h'>Lava (B̈́h((B̈́h8*(B̈́h+(B̈́h,*(B̈́hr-(B̈́h!/(B̈́h0(B̈́ho1(B̈́h@2(B̈́h&4(B̈́h 6(B̈́hx6(B̈́hT7(B̈́h59(B̈́h:(B̈́h;(B̈́h;(B̈́h=(B̈́h?0(B(B̈́h@(B̈́h9B(B̈́hD(B̈́hD(B̈́hmE(B̈́h|I(B̈́hK(B̈́h^L(B̈́hhM(B̈́hN(B̈́hCP(B̈́hP(B̈́hyQ(B̈́hS(B̈́h U(B̈́hU(B̈́hJV(B̈́hX(B̈́hY(B̈́hmZ(B̈́h?[(B̈́h\(B̈́h|^(B̈́h^(B̈́h_(B̈́ha(B̈́hb(B̈́h*c(B̈́hc(B̈́he(B̈́hqg(B̈́hg(B̈́hQi(B̈́hyj(B̈́h3l(B̈́hl(B̈́h}m(B̈́ho(B̈́hp(B̈́hrq(B̈́h/r(B̈́hs(B̈́h?u(B̈́hu(B̈́hv(B̈́hw(B̈́hx(B̈́h?y(B̈́hy(B̈́h{(B̈́h_|(B̈́h|(B̈́hV}(B̈́h~(B̈́ht(B̈́h(B̈́ha(B̈́h(B̈́h-(B̈́h(B̈́h%(B̈́h<(B̈́hl(B̈́hކ(B̈́hS(B̈́h (B̈́hX(B̈́h(B̈́hX(B̈́hy(B̈́h(B̈́h(B̈́h(B̈́hq(B̈́h(B̈́h4(B̈́h(B̈́hԓ(B̈́hF(B̈́h(B̈́h!(B̈́hx(B̈́h(B̈́h(B̈́h(B̈́hV(B̈́h(B̈́h-(B̈́hΝ(B̈́h(B̈́hn(B̈́h(B̈́hW(B̈́h(B̈́h(B̈́h(B̈́h(B̈́hXx(B(B(B(B(B̈́h0(B(B̈́h(B̈́hu(B̈́h((B̈́hĹ(B̈́h(B̈́hּ(B̈́hB(B̈́h׾(B̈́h(B̈́h(B̈́h(B̈́h(B̈́h(B̈́h(B̈́hj(B̈́h(B̈́h(B̈́h(B̈́h0(B̈́h(B̈́hi(B̈́h(B̈́h(B̈́hu(B̈́h.(B̈́h(B̈́h(B̈́h+(B̈́h(B̈́hT(B̈́h0(B(B̈́h(B̈́hZ(B̈́h(B̈́hS(B̈́h(B̈́h x(B(B(B(B(B̈́hIH(B(B(B̈́h(B̈́h ̈́h>(B #.(B #......#.#(B  #.(B #.####.#(B ̈́h #.(B #.#(B ...(B  #.##.######.#(B  #...........#(B ̈́hf|##≈§§#########(B #(B ̈́hxm##§>§###..#####(B ... ̈́h#§.§##.####(B..#####(B...#(B. -̈́h71̈́h- 70.0) ̈́ht##§.≈###...###..@(B......#(B ̈́h##≈..######.#.####(B....#: ̈́h(B ####....#.#..##(B .#(B.# ̈́h1(B ####....#.#≈#.#(B .. ̈́h>] #...##..##.#..#(B ̈́hv .# ̈́hv(B #.##.#..#.##.##(B ̈́h .. ̈́h- #≈.##.###.#̈́h+?.###(B . ̈́h?g #≈.#.###..#.#.#(B ̈́hc ##.##.##.##.#.̈́h.#(B̈́h(B̈́hH-(B20.0 (71̈́h (B̈́h\ _Found a parchment of Teleport Other(B.̈́hY(B̈́h(B̈́h!(B̈́h(B̈́hr(B̈́h5(B̈́hs(B̈́h(B̈́h) (B̈́h(B ### Єhg(B ...(B ..# #####.#(B ##.## Єh......#(B #(B...(B  #Єh'}######(B #(B..######### Єh.#####(B #(B..(B......(B.. .ЄhŶ####..#####(B..†#.##(B.#Єh Єh4#...###..(B.......#g=#(B  Єh(B- Єh]####.#.####....#@#(B Єh߷ Єh..#.#..##(B #..#.#(B.#(B  Єh:+(BMagic Dart Єhe..#.#≈#.#(B #....(B.#$(B  .Єh.##.#..#(B #.##(B.#.##(B Єh ..#.##.##(B #.##(B.....(B  ###.#.###(B #.###....#(B Єh= (B g(B  (B goblin (asleep) ЄhMz##..#.#.#(B #.#(B ##...(B Єh #Єh#.##.#.#(B #..(B #.(B  ЄhιB.##..#.##(B Єh(BЄhu (B9.0 (2  A goblin comes into view. It is wielding a +0 dagger.(BЄhG-(B30.0 (3Єh(BЄhrZ _Found a scratched tourmaline ring(B. Єhw_(BYou see here a parchment of Teleport Other(B.Єh Єh s ###  ... ..# ##.## #... #..Єhx M##  #.......... ###..†#.##.# Єh 1.......#g=# Єh ,#@# Єh Z #..#.#.#  #.....#$  #.##.#.## Єh  #.##..... Єh ; #.##  #.# ##... Єh  #.. #. Єhv $(BЄh I(B ###(B  ...(B ..#(B ##.##(B #(B...(BЄhC #(B..##(B  #(B..(B......(B.. Єh X###(B..†#.##(B.#(B .......#g=#(B #@#(B Єh( l #..#.#(B.#(B Єh7 l #....(B.#$(B Єhē v #.##(B.#.##(B Єh  #.##(B.....(B  #.##(B  #.#(B ##...(B ЄhR n #..(B #.(B Єh (BЄh (BЄh (BЄhc  Єhv G_A goblin is nearby!(Bфh(Bфh(Bфh(Bфh|H _Unknown command.(Bфh/  ###  ... ..# ##.## #... #..## фhh #.......... ###..†#.##.# .......#g=# #@# фh #..#.#.#  #.....#$  #.##.#.##  #.##.....  #.## фh0 < #.# ##...  #.. #. фho $(Bфh=W w(B ###(B  ...(B ..#(B ##.##(B #(B...(B #(B..фhvW Y##(B  #(B..(B......(B.. ###(B..†#.##(B.#(B фhX .......#g=#(B #@#(B  #..#.#(B.#(B  #....(B.#$(B  #.##(B.#.##(B  #.##(B.....(B  #.##(B фhX #.#(B ##...(B  #..(B #.(B фhc` (Bфha (BфhHg (Bфhi  фhi G_A goblin is nearby!(B҄h_ (B###.# ###(B mmoncure the Magician  ... ..#(B Djinni #####.# ##.##(B Health: (B27/28 =======================- ......# #(B...(B AC:(B 2Str:(B 6 ####### #(B..######### (B EV:(B 11Int:(B 21 #..##### #(B..(B......(B.. (B SH:(B 0Dex:(B 11 .####..#####(B..†#.##(B.# (B XL: (B 3 Next: (B30% Place: (BDungeon:1 #...###..(B.......#g=# (B Noise: --------- (B Time:(B 730.0 (0.0) ####.#.####....#@#(B -) (BNothing wielded ..#.#..## #..#.#(B.#(B Cast: (BMagic Dart ..#.#≈#.# #....(B.#$(B Fly ..##.#..# #.##(B.#.## ..#.##.## #.##(B..... ###.#.### #.###....# (B g(B  (B goblin (asleep) ##..#.#.# #.# ##... ##.##.#.# #.. #. .##..#.## _A goblin is nearby!Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.҄h(B ###(B  ...(B ..#(B ##.##(B #(B...(B     )=#(B            (B #.#(B ##...(B  (B #..(B #.(B  (B (B(B8=(B2=1.0 (1Magic Dart(B҄h)(B҄h,!  Casting: Magic Dart (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ҄h-!Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin. _You kill the goblin!(B҄h +(B҄h,(B҄h.(B҄h 3(B҄h;(B  ..... #####.#(B ##.## .....(B...(B ҄h(<#######(B #(B..######### #..#####(B #.(B.........(B ҄h<.####..#####..(B†#.##.#(B ҄h<}#...###........(B.#)=#(B ҄hq=@###.#.####....#:#(B ..#.#..##(B #..#≈#.#(B #(B.....#$g#(BMagic Dart҄h=#.#..#(B #(B.##(B.#.##(B.#҄h=.##.##(B #.##(B.....(B .. ###.#.#҄h>_#....#(B ..#(B.#҄hl>|g(B  (B hobgoblin (asleep)#҄h>8 (B ҄h>L#..######(B #.# ҄h>(Bӄhn (B0  A hobgoblin comes into view.(Bӄh |g(B.g(BӄhI====(B2.0 (1ӄh(BӄhT _The hobgoblin shouts! You hear a bark! You hear an angry hiss.ӄh& M(B ... ..#(B mmoncure the Magician #####.# ##.##(B Djinni ......# #(B...ӄh& <(B Health: (B27/28 =======================- ####### #(B..######### (B AC:(B 2Str:(B 6 ӄh' #..##### #.(B......... (B EV:(B 11Int:(B 21 ӄh( .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 ӄhx( Z#...###........(B.#)=# (B XL: (B 3 Next: (B32% Place: (BDungeon:1 ####.#.####....#:#ӄh( (B Noise: ====----- (B Time:(B 732.0 (0.0) ӄh( P..#.#..## #..#.#@#ӄh) V(B -) (BNothing wielded ӄh^) ..#.#≈#.# #(B.....#g(B.# (B Cast: (BMagic Dart ӄh|) ..##.#..# #(B.##(B.#.##(B.# (B Fly ӄh) ..#.##.## #.##(B..... (B.. ӄh) g###.#.### #.###....# (B..# ӄhM* ##..#.#.# #.# ##... (B.# (B g(B  (B hobgoblin ӄh[* O##.##.#.# #.. #. # .##..#.## ӄh* #..###### #.# ӄh* ^(B_The hobgoblin shouts! You hear a bark! You hear an angry hiss.  ӄh* kCasting: Magic Dart (B(safe; 2% risk of failure)  ӄh* MConfirm with . or Enter, or press ? or * to list all spells.ӄh.+ `Aiming: Magic Dart (B(safe; 2% risk of failure)  ӄh9+ ;Press: ? - help, Shift-Dir - straight lineӄht+ _Aim: (Ba hobgoblin (100% to hit)  The magic dart hits the hobgoblin.ӄh6 (BM ...(B ..#(B ##.##(Bӄh6  #(B...(B     =#(B    ӄhU7 h#(B     .. ӄhe7 >  ..#(B ӄh7 #.#(B ##...(B .#(B h(B  (B jackal (wandering)ӄh7 (B #..(B #.(B #(B ӄh8 [g(B  (B hobgoblin(B #..######(B #.# (B Confirm with . or Enter, or press ? or * to list all spells. (B Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B: (Ba hobgoblin (100% to hit)  ӄh8 The magic dart hits the hobgoblin.  The hobgoblin is almost dead.(B  A jackal comes into view.(Bӄh(: Y(B=---(B3.0 (1ӄhA (BӄhD X _The hobgoblin barely misses you.(BԄhA(B ... ..#(B mmoncure the Magician #####.# ##.##(B Djinni ......# #(B...(B Health: (B26/28 ======================-- ####### #(B..######### (B AC:(B 2Str:(B 6 #..##### #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 #...###........(B.#)=# (B XL: (B 3 Next: (B32% Place: (BDungeon:1 ####.#.####....#:#(B Noise: (B=-------- (B Time:(B 733.0 (0.0) ..#.#..## #..#.#@#(B -) (BNothing wielded ..#.#≈#.# #(B.....#gh# (B Cast: (BMagic Dart ..##.#..# #(B.##(B.#.##(B.# (B Fly ..#.##.## #.##(B..... (B.. ###.#.### #.###....# (B..# ##..#.#.# #.# ##... (B.# (B h(B  (B jackal (wandering) ##.##.#.# #.. #. # (B g(B  (B hobgoblin .##..#.## #..###### #.# (B_The hobgoblin barely misses you.Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (almost dead(B, 100% to hit)  The magic dart hits the hobgoblin. (B Casting: Magic Dart (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin (almost dead(B, 100% to hit)  The magic dart hits the hobgoblin.  You kill the hobgoblin!(B (B ԄhRB...(B ..#(B ##.##(B #(B...(B     =#(B     h(B.#(B     ..   ..#(B  #.#(B ##...(B .#(B h(B #..(B #.(B #(B  (B #.#(B  The jackal barks! You hear an angry hiss.(B5-(B7====(B4.0 (1(B _The jackal bites you.Ԅh+ ... ..# ##.## #... #..  #... †#.##.# .#)=# #:#  #..#.#@#  #.....#h.#  #.##.#.##.#  #.##..... ..  #.## ..#  #.# ##... .#  #.. #. #  #.#(BԄh\2(B ...(B ..#(B ##.##(B #(B...(B #(B..  #.(B.. Ԅh2\†#.##.#(B .#)=#(B #:#(B  #..#.#@#(B Ԅh3 #(B.....#h(B.#(B  #(B.##(B.#.##(B.#(B  #.##(B.....(B .. Ԅh3 #.##(B ..#(B  #.#(B ##...(B .#(B ԄhJ4 #..(B #.(B #(B Ԅh\43 #.#(BԄh=(BԄhl?(BԄhsH(BԄhKU _A jackal is nearby!(BԄh* (B .....# (B mmoncure the Magician #####.#(B ##.## (B Djinni ......#(B #(B... (B Health: (B24/28 ====================---- #######(B #(B..######### (B AC:(B 2Ԅh* Str:(B 6 #..#####(B #.(B......... (B EV:(B 11Ԅh#, Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0ԄhC, Dex:(B 11 #...###........(B.#)=#Ԅh, (B XL: (B 3 Next: (B37% Place: (BDungeon:1 ####.#.####....#:#Ԅh-  (B Noise: ====----- (B Time:(B 734.0 (0.0) Ԅh- c..#.#..##(B #..#.#@#Ԅh-  (B -) (BNothing wielded ..#.#≈#.#(B #(B.....#h(B.#Ԅh- ` (B Cast: (BMagic Dart Ԅh|. &..##.#..#(B #(B.##(B.#.##(B.# (B Fly ..#.##.##(B #.##(B.....(B .. ###.#.###(B #.###....#(B ..# Ԅh. ##..#.#.#(B #.#(B ##...(B .#Ԅh/ o (B h(B  (B jackal ##.##.#.#(B #..(B #.(B # .##..#.## #..######(B #.#Ԅh/ Ԅh0 Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Ԅh0 Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal (100% to hit)  The magic dart hits the jackal.  Ԅh1 CThe jackal is moderately wounded.(BԄh3 (B5=(B=---(B5.0 (1ԄhH< (BԄh? Sonfirm with . or Enter, or press ? or * to list all spells.Ԅh? &Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba jackal (100% to hit)  The magic dart hits the jackal.  Ԅh<@ The jackal is moderately wounded. (B_The jackal misses you.(BԄh4  ... ..# ##.## #... #..  #... †#.##.# .#)=# #:#  #..#.#@#  #.....#h.#  #.##.#.##.#  #.##..... ..  #.## ..#  #.# ##... .#  #.. #. #  #.#(BԄhk(B ...(B ..#(B ##.##(B #(B...(B #(B..  #.(B.. Ԅhk\†#.##.#(B .#)=#(B #:#(B  #..#.#@#(B Ԅhl #(B.....#h(B.#(B  #(B.##(B.#.##(B.#(B  #.##(B.....(B ..  #.##ԄhmM(B ..#(B Ԅh #.#(B ##...(B .#(B  #..(B #.(B #(B  #.#(B(B---(B(B _A jackal is nearby!(BՄhTq(B .....# (B mmoncure the Magician #####.#(B ##.## (B Djinni ......#(B #(B...Մh_ (B Health: (B24/28 ====================---- #######(B #(B..######### (B AC:(B 2Str:(B 6 Մh#..#####(B #.(B......... (B EV:(B 11Int:(B 21 ՄhׄH.####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 #...###........(B.#)=#Մhm (B XL: (B 3 Next: (B37% Place: (BDungeon:1 ####.#.####....#:#Մh{ (B Noise: (B=-------- (B Time:(B 735.0 (0.0) Մhc..#.#..##(B #..#.#@#Մhb (B -) (BNothing wielded Մh..#.#≈#.#(B #(B.....#h(B.#Մhk` (B Cast: (BMagic Dart Մh..##.#..#(B #(B.##(B.#.##(B.# (B Fly Մh..#.##.##(B #.##(B.....(B .. Մh###.#.###(B #.###....#(B ..# Մhx##..#.#.#(B #.#(B ##...(B .#Մh (B h(B  (B jackal Մh##.##.#.#(B #..(B #.(B # Մh .##..#.## Մhk8#..######(B #.#Մh{ ՄhۈkCasting: Magic Dart (B(safe; 2% risk of failure)  ՄhMConfirm with . or Enter, or press ? or * to list all spells.ՄhQ`Aiming: Magic Dart (B(safe; 2% risk of failure)  Մh];Press: ? - help, Shift-Dir - straight lineՄhÉpAim: (Ba jackal (moderately wounded(B, 100% to hit)  ՄhЉNThe magic dart hits the jackal.  The jackal is heavily wounded.Մhى(BՄhˋ,(B6.0 (1ՄhJ(BՄhoMConfirm with . or Enter, or press ? or * to list all spells.AimՄhFy(B  Press: ? - help, Shift-Dir - straight line(BՄh": (Ba jackal (moderately wounded(B, 100% to hit)  The magic dart hits the jackal.  The jackal is heavily wounded.(B _The jackal bites you but does no damage. x2Մh̓ ... ..# ##.## #... #..  #... Մhz†#.##.# .#)=# #:#  #..#.#@# Մh #.....#h.#  #.##.#.##.#  #.##..... ..  #.## ..#  #.# ##... .#  #.. #. #  #.#(BՄh/(B ...(B ..#(B ##.##(B #(B...(B #(B..  #.(B.. ՄhI/\†#.##.#(B .#)=#(B #:#(B  #..#.#@#(B ՄhT0 #(B.....#h(B.#(B  #(B.##(B.#.##(B.#(B  #.##(B.....(B ..  #.##Մh0(B ..#(B  #.#(B ##...(B .#(B Մh/1 #..(B #.(B #(B  #.#(BՄh9(BՄhvG(BՄhL(BՄhOU _A jackal is nearby!(BՄhy] \(B ... ..#(B mmoncure the Magician #####.# ##.##(B Djinni ......# #(B...(B Health: (B23/28 ===================----- ####### #(B..######### (B AC:(B 2Մh] Str:(B 6 #..##### #.(B......... (B EV:(B 11Int:(B 21 Մh^ .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 Մh^ Z#...###........(B.#)=# (B XL: (B 3 Next: (B37% Place: (BDungeon:1 ####.#.####....#:#Մh_ Z(B Noise: (B=-------- (B Time:(B 736.0 (0.0) ..#.#..## #..#.#@#(B -) (BNothing wielded Մh_ ..#.#≈#.# #(B.....#h(B.# (B Cast: (BMagic Dart Մh` ..##.#..# #(B.##(B.#.##(B.# (B Fly ..#.##.## #.##(B..... (B.. ###.#.### #.###....# (B..# Մh` ##..#.#.# #.# ##... (B.# (B h(B  (B jackal ##.##.#.# #.. #. # ՄhMa R.##..#.## #..###### #.# _A jackal is nearby!Մhja kCasting: Magic Dart (B(safe; 2% risk of failure)  Մha MConfirm with . or Enter, or press ? or * to list all spells.Մha `Aiming: Magic Dart (B(safe; 2% risk of failure)  Մhbb ;Press: ? - help, Shift-Dir - straight lineՄhb Aim: (Ba jackal (heavily wounded(B, 100% to hit)  The magic dart hits the jackal.ՄhHo N(BM ...(B ..#(B ##.##(B #(B...(B   Մho  =#(B    ՄhZp S#(B     ..   ..#(B Մhvp #.#(B ##...(B .#(B  Մhp (B #..(B #.(B #(B S(B  (B ball python (constriction)Մh q e(B #..######(B #.#Մhwq  Մhq e(B Confirm with . or Enter, or press ? or * to list all spells. Մhq (B Aiming: Magic Dart (B(safe; 2% risk of failure)  Մhq VPress: ? - help, Shift-Dir - straight line(BՄh"r w: (Ba jackal (heavily wounded(B, 100% to hit)  Մhr )The magic dart hits the jackal.  Մhr KThe jackal is severely wounded.(B  Մhr CA ball python comes into view.(BՄht \(B1-(B7.0 (1Մh} (BՄhu + _The jackal bites you.ՄhH[ ~ ... ..# ##.## #... #..  #...Մh[ [ †#.##.# .#)=# #:#  #..#.#@#  #.....#hS#  #.##.#.##.#  #.##..... ..  #.## ..#  #.# ##... .#  #.. #. # Մh"\ 3 #.#(BՄh (B ...(B ..#(B ##.##(B #(B...(B #(B..  #.(B.. †#.##.#(B .#)=#(B #:#(B  #..#.#@#(B  #(B.....#hS#(B  #(B.##(B.#.##(B.#(B  #.##(B.....(B ..  #.##(B ..#(B  #.#(B ##...(B .#(B  #..(B #.(B #(B  #.#(B(B(B(B _There are monsters nearby!(Bքh$(B .....# (B mmoncure the Magician #####.#(B ##.## (B Djinni ......#(B #(B... (B Health: (B20/28 =================------- քhb#######(B #(B..######### (B AC:(B 2քhStr:(B 6 #..#####(B #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 քh#...###........(B.#)=# (B XL: (B 3 Next: (B37% Place: (BDungeon:1 ####.#.####....#:# (B Noise: (B=-------- (B Time:(B 737.0 (0.0) քh.E..#.#..##(B #..#.#@# (B -) (BNothing wielded ..#.#≈#.#(B #(B.....#hS#քhV# (B Cast: (BMagic Dart ..##.#..#(B #(B.##(B.#.##(B.#քhc (B Fly ..#.##.##(B #.##(B.....(B .. քh###.#.###(B #.###....#(B ..# քh##..#.#.#(B #.#(B ##...(B .# (B h(B  (B jackal ##.##.#.#(B #..(B #.(B # (B S(B  (B ball python (constriction) .##..#.## #..######(B #.# Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal (severely wounded(B, 100% to hit)  The magic dart hits the jackal but does no damage.  The jackal is severely wounded.(BքhZ18--(B8.0 (1քh(Bքh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  քh xAim: (Ba jackal (severely wounded(B, 100% to hit)  քhsThe magic dart hits the jackal but does no damage.  The jackal is severely wounded.(B _The jackal bites you.քh M(B ... ..#(B mmoncure the Magician #####.# ##.##(B Djinni ......# #(B...քh! F(B Health: 17(B/28 ==============---------- ####### #(B..######### (B AC:(B 2Str:(B 6 քhn! #..##### #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 #...###........(B.#)=# (B XL: (B 3 Next: (B37% Place: (BDungeon:1 քh! u####.#.####....#:#(B Noise: (B=-------- (B Time:(B 738.0 (0.0) ..#.#..## #..#.#@#(B -) (BNothing wielded ..#.#≈#.# #(B.....#hS# (B Cast: (BMagic Dart քh#" ..##.#..# #(B.##(B.#.##(B.# (B Fly ..#.##.## #.##(B..... (B.. ###.#.### #.###....# (B..# ##..#.#.# #.# ##... (B.# (B h(B  (B jackal քhL" ##.##.#.# #.. #. # (B S(B  (B ball python (constriction) .##..#.## #..###### #.# քhq" (B_The jackal bites you.  Casting: Magic Dart (B(safe; 2% risk of failure)  քh" Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineքh" Aim: (Ba jackal (severely wounded(B, 100% to hit)  The magic dart hits the jackal.քh$ (Bքhe. 6(BM ...(B ..#(B ##.##(B #(B...(B քh. y    =#(B քh/     S(B.#(B     ..   ..#(B  #.#(B ##...(B .#(B S(B  (B ball python (constriction)(B #..(B #.(B #(B քhr/ X (B #..######(B #.# (B Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aimքh/ y(B  Press: ? - help, Shift-Dir - straight line(Bքh/ : (Ba jackal (severely wounded(B, 100% to hit  The magic dart hits the jackal.  You kill the jackal!(Bքh]3 5(B409.0 (1քh ; (Bքh=  քh= "_The ball python bites you.քhq M(B ... ..#(B mmoncure the Magician #####.# ##.##(B Djinni ......# #(B...քhq F(B Health: 16(B/28 =============----------- ####### #(B..######### (B AC:(B 2Str:(B 6 քh*r #..##### #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 քhr ^#...###........(B.#)=# (B XL: (B 3 Next: (B40% Place: (BDungeon:1 ####.#.####....#:#(B Noise: (B=-------- (B Time:(B 739.0 (0.0) ..#.#..## #..#.#@#քhr V(B -) (BNothing wielded քhr ..#.#≈#.# #(B.....#S(B.# (B Cast: (BMagic Dart քhr ..##.#..# #(B.##(B.#.##(B.# (B Fly քh/s ..#.##.## #.##(B..... (B.. ###.#.### #.###....# (B..# ##..#.#.# #.# ##... (B.# (B S(B  (B ball python (constriction) քhFs O##.##.#.# #.. #. # .##..#.## քhVs S#..###### #.# (B_The ball python bites you.  քh~s Casting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.քhs `Aiming: Magic Dart (B(safe; 2% risk of failure)  քhs Press: ? - help, Shift-Dir - straight lineAim: (Ba ball python (100% to hit)  The magic dart hits the ball python.քh{ քh{ 0(B ...(B ..#(B ##.##(B #(B...(B   քh{ !  քh*| H=#(B     $(B.#(B     ..   ..#(B քh|  #.#(B ##...(B .#(B (B #..(B #.(B #(B  (B (B #.#(B (BքhR n(B240.0 (1Magic Dart(Bքhڈ (Bքh% MքhM jCasting: Magic Dart (B(safe; 2% risk of failure) քh  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba ball python (100% to hitքh {)  The magic dart hits the ball python. _You kill the ball python!(BׄhWׄhh (B .....# (B mmoncure the Magician #####.#(B ##.## (B Djinni ׄh......#(B #(B... (B Health: 15(B/28 ============------------ #######(B #(B..######### (B AC:(B 2Str:(B 6 ׄh#..#####(B #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 ׄhR#...###........(B.#)=# (B XL: (B 3 Next: (B42% Place: (BDungeon:1 ####.#.####....#:# (B Noise: (B=-------- (B Time:(B 740.0 (0.0) ׄh^..#.#..##(B #..#.#@# (B -) (BNothing wielded ..#.#≈#.#(B #(B.....#$(B.#ׄh (B Cast: Magic Dart ..##.#..#(B #(B.##(B.#.##(B.#ׄh (B Fly ..#.##.##(B #.##(B.....(B .. ׄh###.#.###(B #.###....#(B ..# ׄh;##..#.#.#(B #.#(B ##...(B .# (B  ׄhW##.##.#.#(B #..(B #.(B # (B  .##..#.## ׄh(B  #..######(B #.# (B ׄhm(BThe magic dart hits the ball python. _You kill the ball python!ׄhCasting: Magic Dart (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ׄhPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B(Bׄh! ׄh q(B .....# (B mmoncure the Magician #####.#(B ##.## (B Djinni ......#(B #(B...ׄh s (B Health: 16(B/28 =============----------- #######(B #(B..######### (B AC:(B 2Str:(B 6 ׄhV .#..#####(B #.(B......... (B EV:(B 11Int:(B 21 .####..#####..(B†#.##.# (B SH:(B 0Dex:(B 11 #...###........(B.#)=#ׄh  (B XL: (B 3 Next: (B42% Place: (BDungeon:1 ####.#.####....#:# (B Noise: (B=-------- (B Time:(B 740.0 (0.0) ..#.#..##(B #..#.#@# (B -) (BNothing wielded ..#.#≈#.#(B #(B.....#$(B.#ׄh  (B Cast: Magic Dart ..##.#..#(B #(B.##(B.#.##(B.# (B Fly ..#.##.##(B #.##(B.....(B .. ׄh/ ###.#.###(B #.###....#(B ..# ##..#.#.#(B #.#(B ##...(B .# ׄhd (B  ##.##.#.#(B #..(B #.(B # (B  .##..#.## ׄhv i(B  #..######(B #.# ׄh (B  (B_You kill the ball python!Casting: Magic Dart (B(safe; 2% risk of failure)  ׄh CConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.(Bׄh> (BׄhL (Bׄh H(B _(Bׄh (Bׄh8 (Bׄh (BׄhE" (Bׄhh# & (B_ׄh$ (Bׄhj' (Bׄh' (Bׄh*) (Bׄh8+ (Bׄh+ ׄh+ O7==(Bׄh- (Bׄh0 0(B(Bׄh1 (Bׄh3 (Bׄh3 (Bׄh;5 (Bׄh7 (Bׄh7 (Bׄh9 (Bׄh; (Bׄh; 9=(Bׄh= (BׄhA@ (Bׄh@ K8=(BׄhB (BׄhXF 0(B(BׄhF (BׄhI (BׄhI (BׄhK (BׄhTM (BׄhM (BׄhO (BׄhQ (BׄhQ !9ׄhR 5==(BׄhlS (BׄhU (BׄhU (BׄhgW (BׄhY (BׄhY (BׄhC[ (Bׄh] (Bׄh] (Bׄh` (Bׄhoc (Bׄhc ((B20ׄhc 5==(Bׄh f (Bׄhh (Bׄhh (Bׄh>j (BׄhXl (Bׄhl (Bׄhm (Bׄho (Bׄho (BׄhTq (Bׄhs (Bׄht '(B1ׄh-t 5==(Bׄhwu (Bׄh@w (Bׄhw (Bׄhx (Bׄhz (Bׄh{ (Bׄh0| (Bׄh~ (BׄhS~ (Bׄh (Bׄh0 (Bׄh %(B2ׄh *=(Bׄh (Bׄh (Bׄh0 (Bׄhn (Bׄhl (Bׄh (Bׄh (Bׄh (Bׄh (Bׄhh (BׄhV (Bׄh ׄhÕ H(B3=(Bׄh. (Bׄh. (BׄhQ (Bׄh (Bׄhq (Bׄh (Bׄh (Bׄh+ (Bׄh[ (Bׄh (Bׄh (Bׄh 9=(Bׄh6 (Bׄh (BׄhU ׄhq H(B4=(BׄhШ (Bׄh (Bׄh! (BׄhT (Bׄh< (Bׄh (Bׄh (Bׄh% (BׄhO (Bׄh (Bׄh[ r(B(B5==(Bׄh (Bׄh (Bׄh (Bׄhu (Bׄh (Bׄh̽ (BׄhF (Bׄhs (Bׄh (Bׄh (Bׄh (Bׄhe ׄh S(B6==(Bׄh (Bׄh (Bׄh (Bׄh (BׄhA (Bׄht (Bׄhu (Bׄh (Bׄh (Bׄh{ (Bׄh (Bׄh ׄh1 S(B7==(Bׄh (Bׄh (Bׄh (Bׄh\ (Bׄh (Bׄh (Bׄh! (Bׄh8 (Bׄhl (Bׄh (Bׄh, (Bׄh ׄh S(B8==(Bׄh (Bׄhz (Bׄh{ (Bׄh (Bׄh (Bׄh 6(B ׄh onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 2% risk of failure)  ׄh VPress: ? - help, Shift-Dir - straight line(B  ׄh DYou now have 47 gold pieces (gained 11).  Things that are here:ׄhK (Bׄh (Bׄh (B_a ball python corpse(B; a jackal corpse(B; a hobgoblin corpse(Bׄh$ (Bׄhu (Bׄh (Bׄh (Bׄh (BׄhA !=ׄhL (Bׄh (Bׄh (BׄhH (Bׄh (Bׄh  ׄh I(B_You now have 58 gold pieces (gained 11).ׄh (Bׄh (Bׄh (Bׄh (Bׄh (BׄhB (BׄhX (Bׄh$$ @ ..#.#(B  ׄhU$  #.#(B ###(B  (B ...(B ..#(B  ׄhg$ ].#(B ##.##(B ׄhu$  ׄh$ w....#(B #(B...(B ׄh$  ׄh$ t#####(B #(B..#########ׄh$  ׄh$ .#####(B #..(B.....(B...#ׄh$  ׄh$ ..#####..(B†#(B.##(B.#.# ׄh% (B-ׄh% ]##.........#)@#..# ׄh1% f##.#.####....#:##.#(B ׄh@%  ׄhU% #.#..##(B #..#.#.##.#(B ׄhd%  ׄh~% #.#≈#.#(B #.....#†.#(B...#ׄh% ׄh% .#..#(B #.##.#.##.#(B..#(B  #ׄh% .##.##(B #.##.......(B..#(B  #ׄh% .#.###(B #.###....##.(B.#(B  .ׄh& .#.#.#(B #.#(B ###...(B .(B.#ׄh&  ׄh-& .##.#.#(B #..(B #.(B ##ׄh>& " (Bׄh, 1(B96.0 (56.0)ׄh. G-(B7.0 (57ׄh82 (Bׄh$5 3 _b - a +6 ring of intelligence؄h؄h#(BPut on which piece of jewellery? Jewellery (go to first with "=)  b - a +6 ring of intelligence(B[?(B] describe selected ؄h[!(B] equip|wield|wear|put on(B[tab(B] equip(B|unequip لhsلhyلh5(B..#.# (B mmoncure the Magician #.####لhag (B Djinni.....# (B Health: (B28/28 ======================== ###.#(B ##.## (B AC:(B 2لhs-Str:(B 6 لh}....#(B #(B... (B EV:(B 11لh.Int:(B 21 لhˁ#####(B #(B..######### (B SH:(B 0Dex:(B 11 لh.#####(B #..(B.....(B...#لhE (B XL: (B 3 Next: (B42% Place: (BDungeon:1 ###..#####..(B†#(B.##(B.#.#لh) (B Noise: --------- (B Time:(B 797.0 (0.0) لhH..###.........#)@#..# (B -) (BNothing wielded لhSW##.#.####....#:##.#لh^Y (B Cast: Magic Dart لh|p#.#..##(B #..#.#.##.#لh> (B Fly لhɂ #.#≈#.#(B #.....#†.#(B...# ##.#..#(B #.##.#.##.#(B..# لh#.##.##(B #.##.......(B..# (B  لh#.#.###(B #.###....##.(B.# (B  لh/..#.#.#(B #.#(B ###...(B .(B.# (B  لhT.##.#.#(B #..(B #.(B ## (B لhcAThat beam is likely to hit you. Continue anyway? لh(B_Okay, then.(BYou now have 47 gold pieces (gained 11).  Things that are here: لh_a ball python corpse(B; a jackal corpse(B; a hobgoblin corpse لhe(B_You now have 58 gold pieces (gained 11). _b - a +6 ring of intelligenceلhY (B You feel clever.(Bلhk4(B75 (0.5لhw(Bلh لh,_b - a +6 ring of intelligence (worn)ڄh (Bڄha!(Bڄh"(Bڄh%(Bڄh((Bڄh>)(Bڄh;+(Bڄhm-(Bڄh/(Bڄh0(Bڄh2(Bڄhj6(Bڄh9(Bڄh>9(Bڄh:(BڄhA=(Bڄh?(Bڄh@(BڄhR(BڄhR(BڄhS(BڄhV(BڄhY(BڄhBY(BڄhZ(Bڄh](BڄhW_0(B(Bڄh`(Bڄhb(Bڄhe(Bڄhe(Bڄh^j(Bڄhl(Bڄhn(Bڄho(BڄhBp(Bڄhq(Bڄh1s(Bڄhws(Bڄh~t(Bڄhx(Bڄhzz(Bڄhz(Bڄh{(Bڄh ~(Bڄh(Bڄh(Bڄh9(Bڄh@(Bڄhr(Bڄh(Bڄh((Bڄh^(Bڄh\(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(BڄhW(Bڄh(Bڄhǖ(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh/(BڄhH(BڄhI(Bڄh(Bڄh.(BڄhT(Bڄh (Bڄh(BڄhG(BڄhP(Bڄh(Bڄh(Bڄh˪(Bڄh(Bڄh(Bڄh(BڄhҮ(Bڄh(Bڄh*(Bڄh (Bڄh](Bڄh(Bڄh(Bڄh(Bڄhd(Bڄhh(Bڄh(Bڄhr(Bڄh(BڄhP(Bڄh(Bڄh(Bڄh(Bڄh(BڄhT(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄhr(Bڄh(Bڄh-(Bڄh(Bڄh2(Bڄh(Bڄh(BڄhH(Bڄh(Bڄh!(BڄhN(Bڄh(Bڄh(Bڄh(BڄhB(Bڄhz(Bڄh(Bڄh(Bڄhv(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh+(Bڄh(Bڄh(Bڄhq(Bڄh(Bڄh/(Bڄh(Bڄh(Bڄh(Bڄh&(Bڄhs (Bڄh (Bڄh (Bڄh(BڄhL(BڄhB(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(BڄhZ(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh}(Bڄh(Bڄh(BڄhP"(Bڄh $(BڄhY$(BڄhF%(Bڄh'(Bڄh((Bڄh,)(Bڄh*(Bڄh+(Bڄh -(BڄhM-(Bڄh.(Bڄh/(Bڄh0(BڄhS1(Bڄh1(Bڄh=3(BڄhM4(Bڄh4(Bڄh%5(Bڄh$7(BڄhO7(Bڄh7(Bڄho:O (B_You now have 68 gold pieces (gained 10).ڄh;(BڄhC;(Bڄh;(Bڄhs=(Bڄh>(Bڄh>(Bڄh?(BڄhA(Bڄh0C(BڄhnC(BڄhD(BڄhE(Bڄh G(BڄhNG(BڄhG(Bڄh|I(BڄhJ(BڄhJ(BڄhK(Bڄh_M(BڄhN(BڄhJO(BڄhO(BڄhQ(BڄhS0(B(BڄhT(BڄhV(BڄhX(BڄhX(BڄhY(Bڄh[(Bڄh](Bڄh](Bڄh^(Bڄh`(Bڄhpb(Bڄhb(Bڄhc(BڄhOe(Bڄhf(Bڄh>g(Bڄhh(Bڄhi(Bڄhjk(Bڄhk(Bڄhl(Bڄhu(Bڄhaw(Bڄhw(Bڄhx(Bڄhh{(Bڄh|(Bڄh}(Bڄh*~(Bڄhq(Bڄhn(Bڄh(BڄhӃ(Bڄh>(Bڄhˇ(Bڄh(Bڄh;(Bڄh)(Bڄh(BڄhZ(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(BڄhI(Bڄh_(Bڄht(Bڄh(Bڄh(Bڄh*(Bڄh(Bڄhգ(Bڄh#(BڄhM(Bڄh(Bڄh(BڄhH(Bڄh(BڄhY(Bڄh˫(Bڄh(Bڄh(Bڄh(BڄhK(Bڄh{(Bڄh#(Bڄh=(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(BڄhC(Bڄh(BڄhϷ(Bڄh(Bڄh%(Bڄh(Bڄh(Bڄh(Bڄh(Bڄhd(BڄhB(BڄhT(Bڄh(Bڄh(Bڄh3(Bڄh6(Bڄh(Bڄh(Bڄh*(Bڄh0(Bڄh(Bڄh(Bڄh(Bڄh (BڄhX(Bڄh(Bڄh'(Bڄh.(Bڄhy(Bڄh (Bڄh(BڄhO(Bڄh(Bڄh (BڄhF(Bڄh(Bڄh(Bڄh<(Bڄhz(Bڄh(Bڄh(Bڄhg(Bڄh(Bڄh(Bڄhe(Bڄh(Bڄh(Bڄh(Bڄh=(Bڄh(Bڄha(Bڄh(Bڄh(Bڄh{(Bڄh(Bڄh,(Bڄhs(Bڄh(Bڄh(Bڄhv(Bڄh (BڄhV(Bڄh(Bڄh=(Bڄh(Bڄh6(Bڄh% (Bڄho (Bڄh (Bڄh (Bڄh(Bڄh (Bڄh(Bڄh(Bڄhx(Bڄh(Bڄh(Bڄh$(Bڄhp(Bڄh(Bڄh(Bڄh(BڄhQ!(Bڄh"(Bڄh"(BڄhD#(Bڄhf&(Bڄht'(Bڄh'(Bڄh3((Bڄh,(Bڄh-(Bڄh-(Bڄh.(Bڄh2(Bڄh~3(Bڄh3(Bڄh64(Bڄhf8(Bڄh:(Bڄh:(Bڄh2<(BڄhqA(BڄhHB(BڄhB(Bڄh>D(BڄhH(BڄhJ(Bڄh!K(Bڄh)L(BڄhP(Bڄh@R(BڄhR(Bڄh~V(BڄhZ(Bڄh\(Bڄh](Bڄhw^(Bڄh b(Bڄhc(Bڄhd(Bڄh e(Bڄh:i(Bڄhj(BڄhLk(Bڄhjl(Bڄh8p(Bڄh r(BڄhSr(Bڄh0s(BڄhDy ڄhy8(B You see here a +0 robe.ڄh{(Bڄht|! (B_ڄh}(Bڄh(Bڄho(Bڄh(Bڄh(Bڄh(Bڄhg(Bڄhʼn(Bڄh(Bڄh,(BڄhU(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh;(Bڄh&(Bڄh'(Bڄh^(Bڄh(Bڄh(Bڄhڤ(Bڄh(Bڄh(BڄhZ(Bڄh9(Bڄh(Bڄh(Bڄhծ(Bڄh`(Bڄh(Bڄh*(Bڄh(Bڄhѵ(Bڄh(BڄhE(Bڄh(Bڄh^(Bڄh(Bڄhռ(Bڄh:(Bڄh(BڄhV(BڄhX(Bڄhw(Bڄhu(Bڄh(Bڄh@(Bڄh(BڄhZ(Bڄh(Bڄh(Bڄh (Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(BڄhR(Bڄh(Bڄh(Bڄh(Bڄho(Bڄh(Bڄh`(Bڄh(Bڄhp(Bڄh(Bڄh(BڄhD(Bڄh(Bڄh(Bڄh(Bڄh(Bڄhp(Bڄh(Bڄh(Bڄhg(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh#(Bڄh(Bڄh(Bڄhn(Bڄh(Bڄh(Bڄhl(BڄhL(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh(Bڄh (Bڄh (Bڄh (BڄhW(Bڄh(BڄhE(Bڄh(Bڄh (BڄhJ(Bڄh((Bڄhu(Bڄh(Bڄh(Bڄh1(Bڄh:(Bڄh(Bڄh(Bڄh(Bڄh (Bڄh> (Bڄh!(Bڄh#(Bڄh$(Bڄh%(Bڄh_%(Bڄh&(Bڄh'(BڄhW((Bڄh>)(Bڄh*(Bڄh ,(Bڄh,(Bڄhr-(Bڄh.(Bڄh/(BڄhF0(Bڄh0(Bڄh2(Bڄh^3(Bڄh3(Bڄh^4(Bڄh6(Bڄh67(Bڄh|7(Bڄh+8(Bڄh9(Bڄh;(BڄhC;(Bڄh<(Bڄhh=(Bڄh>0(B(Bڄh?(Bڄh/A(BڄhQB0(B(BڄhC(BڄhPD(BڄhO (B   (B   (B   (B ڄhP  (B###(B  (B##.##(B  (B ##########.#.#####(B  ڄh*P(B #(B.@.......###....#(B  ڄhMP(B #(B.########.#.###.##ڄh]P;(BMagic Dart ڄhsP(B #(B. ##.#...... ڄhPj(B #(B. #######.##.## ڄhP(B #(B. ##...###.##.#(B ڄhP(B #(B. #.....##.##.##(B S(B  (B ball python (constriction, asleep)ڄhP ڄhP(B #S(B #...†....(B÷.(B)..(BڄhQ ڄh]Q(B #(B. #.....##.#####(B (B ##...###.#(B #(Bڄh\3(B942.5 (145.0)ڄho`-(B36ڄhf(BڄhiV _A ball python comes into view.(Bڄhđ !ڄh e ###  ##.##  ##########.#.##### ڄh  ڄh 4#.@.......###....#  ڄh( #.########.#.###.ڄh=  #. ##.#......ڄhc 3 #.  #.   ڄhr #. ڄh~  ڄh 0#S #...†....÷.)ڄh  #. ڄh  ڄh ڄh (Bڄh'(B###(B ڄh%(##.##(B  ##########.#.#####(B  #(B.@.......###....#(B  #(B.########.#.###.ڄhD((B #(B. ##.#......(B #(B. ڄhR(6 #(B. ڄhe(? #(B. ڄh( #S(B #...†....(B÷.(B)ڄh(S #(B.   ڄh-(Bڄh2(Bڄh6(Bڄh8B _A ball python is nearby!ڄh8(Bۄh >(B  ۄh `  ### .## ##########.#.##### ۄh c(B #(B.........###....# ۄh `(B #@########.#.###.# ۄh% (B #(B.#(B ##.#..... ۄh> (B #(B.#(B #######.##.#ۄhX  ۄhk (B #(B.#(B ##...###.##. ۄh (B #(B.#(B #.....##.##.#ۄh  ۄh (B #S#(B #...†....(B÷.(B). ۄh (B #(B.#(B #.....##.#### ۄh (B #(B.#(B ##...###.#(B ۄh q(B ##.##(B #.#(Bۄh(Bۄhz%(B4ۄh.0) _ۄh(BۄhۄhZ/#####.##ۄh[##########.#.#####(B.........###....########.#.###(B ##.#.....#######.##.###........ۄh[Sۄh[l†....(B÷.(B).ۄhD[e(B...##.#####...###.#(BۄhR[1 ##.##(B ۄhe[Q #.#(B #(Bۄha(Bۄhb'(B5ۄhg(Bۄhhۄh.#####.############.#.#####(B.........###....ۄh /p########.#.###(B ##.#.....#######.##.###........S†....(B÷.(B).(B...##.#####...###.#(B ۄh0/h ##.##(B  #.#(B #ۄh=/ .(Bۄh62(Bۄh8?S(B.ۄh8Sۄh8-)(BۄhM:0(B==6ۄhz?(BۄhtA5 _The ball python hisses angrily.ۄhD/#####.##ۄhu##########.#.#####(B.........###....########.#.###(B ##.#.....#######.##.###...ۄhHS#(B #.....ۄh(B.ۄh†....(B÷.(B)...##.#####...###.ۄh$#(Bۄh1 ##.##(B ۄhM #.#(B #$ۄh 0.#(Bۄh(p (B Found 7 gold pieces. The ball python barely misses you.ۄhK(BThe ball python grabs you. The ball python constricts you.(BThe ball python bites you but does no damage.ۄhoۄh(B7-  1  (B-7Constr ۄh(Bۄhg(Bۄh  ۄh#I_The ball python constricts you.(Bۄh  ۄh] (B You closely miss the ball python.(BThe ball python bites you but does no damage.ۄh\ C(B5---ۄhs ](B-(B8ۄh (Bۄh  ۄh ۄh+ I_The ball python constricts you.(Bۄhq (B (B mmoncure the Magicianۄhr [ ### (B Djinni ##.## (B Health: (B24/28 ====================---- ##########.#.#####(B AC:(B 2ۄh!r Str:(B 6 #(B.........###....#(B EV:(B  1 ۄhAr Int:(B 27 #(B.########.#.###.#(B SH:(B 0ۄhMr 0Dex:(B 11ۄhWr  ۄhvr #(B.# ##.#.....(B XL: (B 3 Next: (B42% Place: (BDungeon:1ۄhr  #(B.# #######.##.#(B Noise: (B=-------- (B Time:(B 948.5 (0.0) ۄhr #@# ##...###.##.#(B -) (BNothing wielded ۄhr #S# #.....##.##.#(B Cast: (BMagic Dart ۄhr #(B.# #...†....÷.).(B Fly Constr  ۄhr U#(B.# #.....##.#### ۄhr U#(B.# ##...###.#  ۄhs #(B.# ##.## #.# (B S(B  (B ball python (constriction)ۄh#s  ۄh.s U#(B.# #.# ##.#  ۄh(BۄhY(Bۄh(BۄhW(Bۄh(Bۄh(BۄhO(BۄhO(Bۄh(Bۄh(Bۄh"(Bۄh{9=(Bۄh(BۄhU(Bۄh%(B7ۄh*=(BۄhM(Bۄha(Bۄh(Bۄh4(Bۄh7(Bۄh{(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh%(B8ۄh!==ۄh,(Bۄh(Bۄh(Bۄh(BۄhM(Bۄh(Bۄh(Bۄh(Bۄh(BۄhG(Bۄh~(Bۄh(Bۄh(BۄhD(BۄhG(Bۄhm(Bۄh9=(BۄhK(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh(BۄhM(BۄhF(Bۄh(BۄhM(Bۄh(Bۄh(Bۄh0(Bۄh(BۄhN (B_You now have 75 gold pieces (gained 7).ۄh(Bۄh(Bۄh(Bۄh(Bۄh(Bۄh\(Bۄh(Bۄh (Bۄh(Bۄh1(Bۄh(Bۄh1(Bۄh<(Bۄhu(Bۄh(BۄhP(Bۄh7(Bۄhe(BۄhG(Bۄh(Bۄh(BۄhG(Bۄh(Bۄh_(Bۄh3 (Bۄhr (Bۄh (Bۄh5 (Bۄhe (Bۄh (BۄhN (Bۄh(Bۄh}(Bۄh(Bۄh-.* (B #.#(B ##...###.#(B #.#(B #.#(B ##.##(B #.#(B #.#(B #.#(B #.#(B ##.#(B #.#ۄh_.(B #.#(B #.#(B #..#(B #.ۄhp.(B #.####(B #.#(B #.##(B #ۄh.(B #....#(B #.#(B #.###ۄh.(B ####.#(B #.#(B #....(B ۄh.n.#(B #.###.#####...(B-ۄh.81.5 (3ۄh.2.0) ۄh.#.............ۄh/#(B ۄh/#..##...###...ۄh/#(B ۄh1/C##..##........#(B ۄhI/B..............(B ۄh_/ ####.###.###ۄht/,#...#(B ۄh/> #..#(B #.........ۄh/P(B (B ۄh/> #.##(B #.####...#ۄh/0(B ۄh/(B  #.#(B #.#(B ##.##ۄh/(B (B #.#(B #.#####.##ۄh90x(B  (B_You now have 87 gold pieces (gained 12).ۄhV29-(Bۄh6(Bۄh9 ۄh#99_(BDone exploring.܄h; ܄h(B #.#(B ##...###.#(B #.#(B mmoncure the Magician ܄h#.#(B ##.##(B #.#(B #.#(B Djinni ܄hf4#.#(B #.#(B ##.#(B #.#(B Health: (B27/28 =======================- #.#(B #.#(B #..#(B #.#(B AC:(B 2Str:(B 6 ܄h#.####(B #.#(B #.##(B #.#(B EV:(B 11Int:(B 27 #....#(B #.#(B #.######.#(B SH:(B 0܄hCDex:(B 11 ܄h7####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1 ܄h/#.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0) ܄hS#@#(B #.............(B -) (BNothing wielded ܄h}2#(B.#(B #..##...###...(B Cast: Magic Dart #(B.###..##........#(B Fly ܄h #(B...............## #####.###.####...#܄h{ #..#(B #.........(B  ܄h#.##(B #.####...#(B  #.#(B #.#(B ##.##܄h(B  #.#(B #.#####.##(B  ܄h>(B_You now have 87 gold pieces (gained 12). _(BDone exploring.  Casting: Magic Dart (B(safe; 1% risk of failure)  ܄hgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  ܄hPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B(B܄h܄h?(B ܄h#.#(B ##...###.#(B #.#(B mmoncure the Magician ܄h#.#(B ##.##(B #.#(B #.#(B Djinni ܄h&#.#(B #.#(B ##.#(B #.#(B Health: (B27/28 =======================- ܄hD#.#(B #.#(B #..#(B #.#(B AC:(B 2܄hgBStr:(B 6 ܄h#.####(B #.#(B #.##(B #.#(B EV:(B 11Int:(B 27܄h ܄h#....#(B #.#(B #.######.#(B SH:(B 0Dex:(B 11 ܄h&####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1 #.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0)܄h$ ܄h?#@#(B #.............(B -) (BNothing wielded ܄h^#(B.#(B #..##...###...(B Cast: Magic Dart ܄h{#(B.###..##........#(B Fly  #(B...............##܄hG #####.###.####...# ܄hn#..#(B #.........(B  ܄hn#.##(B #.####...#(B  ܄h#.#(B #.#(B ##.##(B  ܄ha#.#(B #.#####.##(B ܄h9Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.܄hVAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line܄h{dThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.܄hkThat beam is likely to hit you. Continue anyway? (B(B݄h݄h:(B ݄h#.#(B ##...###.#(B #.#(B mmoncure the Magician ݄hj#.#(B ##.##(B #.#(B #.#(B Djinni ݄h#.#(B #.#(B ##.#(B #.#(B Health: (B27/28 =======================- #.#(B #.#(B #..#(B #.#(B AC:(B 2Str:(B 6 #.####(B #.#(B #.##(B #.#(B EV:(B 11݄hDInt:(B 27 #....#(B #.#(B #.######.#(B SH:(B 0Dex:(B 11 ݄h#<####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1 ݄hP#.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0) ݄hyy#@#(B #.............(B -) (BNothing wielded #(B.#(B #..##...###...(B Cast: Magic Dart ݄h#(B.###..##........#(B Fly  #(B...............## ݄hԚ#####.###.####...# #..#(B #.........(B  ݄h#.##(B #.####...#(B  #.#(B #.#(B ##.##(B ݄h2 #.#(B #.#####.##(B Aiming: Magic Dart (B(safe; 1% risk of failure)  ݄hZPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.݄hlBThat beam is likely to hit you. Continue anyway? ݄hy,[Y]es or [N]o only, please.݄hSThat beam is likely to hit you. Continue anyway? (B݄h(B݄hDX ݄h] (B #.#(B ##...###.#(B #.#(B mmoncure the Magician ݄h^ #.#(B ##.##(B #.#(B #.#(B Djinni ݄hX^ #.#(B #.#(B ##.#(B #.#(B Health: (B27/28 =======================- ݄h^ #.#(B #.#(B #..#(B #.#(B AC:(B 2Str:(B 6 ݄h^ ##.####(B #.#(B #.##(B #.#(B EV:(B 11Int:(B 27 ݄h_ #....#(B #.#(B #.######.#(B SH:(B 0݄hJ_ CDex:(B 11 ݄hh_ 7####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1 ݄h_ #.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0) #@#(B #.............(B -) (BNothing wielded ݄h_ #(B.#(B #..##...###...(B Cast: Magic Dart ݄h_ #(B.###..##........#(B Fly  #(B...............##݄h` G #####.###.####...# ݄h&` 1#..#(B #.........݄h<` n(B  #.##(B #.####...#݄hI` 5(B  ݄hX` ݄hg` S#.#(B #.#(B ##.##݄hs` =(B  ݄h~` 1#.#(B #.#####.##݄h` 0(B ݄h` BThat beam is likely to hit you. Continue anyway? ݄h` n[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? ݄h` n[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? ݄h` [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (B݄h%a (B݄h)݄hJ.?(B ݄h.#.#(B ##...###.#(B #.#(B mmoncure the Magician #.#(B ##.##(B #.#(B #.#(B Djinni #.#(B #.#(B ##.#(B #.#(B Health: (B27/28 =======================- ݄h.#.#(B #.#(B #..#(B #.#(B AC:(B 2݄h..Str:(B 6݄h / #.####(B #.#(B #.##(B #.#(B EV:(B 11݄h8/Int:(B 27 #....#(B #.#(B #.######.#(B SH:(B 0݄h]/CDex:(B 11 ݄h/7####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1 ݄h/#.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0) ݄h/#@#(B #.............(B -) (BNothing wielded ݄h/#(B.#(B #..##...###...(B Cast: Magic Dart ݄h0#(B.###..##........#(B Fly  #(B...............## ݄h30s#####.###.####...# #..#(B #.........݄hT0(B  #.##(B #.####...#(B ݄hr0 #.#(B #.#(B ##.##(B ݄h0n #.#(B #.#####.##(B ݄h0That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.݄h0That beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (B݄h0(Bބhބh:(B ބhЇ#.#(B ##...###.#(B #.#(B mmoncure the Magician ބh߇ބh#.#(B ##.##(B #.#(B #.#(B Djinni ބh,!#.#(B #.#(B ##.#(B #.#(B Health: (B28/28 ======================== ބhHބhV#.#(B #.#(B #..#(B #.#(B AC:(B 2ބhxBStr:(B 6 ބh#.####(B #.#(B #.##(B #.#(B EV:(B 11ބhCInt:(B 27 ބh#....#(B #.#(B #.######.#(B SH:(B 0Dex:(B 11 ބhބh!####.#(B #.#(B #.........(B XL: (B 3 Next: (B45% Place: (BDungeon:1ބh- ބhA#.#(B #.###.#####...(B Noise: --------- (B Time:(B 981.5 (0.0) ބh_ބh#@#(B #.............(B -) (BNothing wielded ބhΉA#(B.#(B #..##...###...(B Cast: Magic Dart #(B.###..##........#(B Fly  ބhR#(B...............## ބh(5#####.###.####...#ބhOn #..#(B #.........(B ބhi> #.##(B #.####...#ބh(B  #.#(B #.#(B ##.##ބh=(B  ބha#.#(B #.#####.##(B ބhĊ,[Y]es or [N]o only, please.ބhيBThat beam is likely to hit you. Continue anyway? ބh,[Y]es or [N]o only, please.ބhBThat beam is likely to hit you. Continue anyway? ބh%n[Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? ބhA#Okay, then.(BބhK(Bބh(Bބh(Bބh0 _(Bބh h(Bބhh(Bބhi(Bބh.......(B....(B(BބhhG _(BDone exploring.ބh (Bބha (Bބh (Bބh@  ބhY <_(BNo target in view!ބh| (Bބh~ (Bބh (BބhՃ  ބh <_(BNo target in view!߄hY  (D) Dungeon  Where to? (? - help) (B߄h|(B߄h (B߄h_(B߄hK(B߄he(B߄hF& (B_߄h(B߄hW(B߄h(B߄h0(B(B߄h (B߄ht (B߄h (B߄h (B߄h (B߄h! (B߄hX 9=(B߄h (B߄h{ (B߄h (B߄h(B߄h(B߄h(B߄h(B߄h8(B߄h(B߄h(B߄h!(B߄hD(B߄h(B߄h4(B߄h(B߄h"(B߄h(B߄h(B߄hz(B߄h(B߄h$(B߄h(B߄hM(B߄h(B߄h(B߄h=(B߄h8(B߄hs(B߄h(B߄h(B߄h(B߄h(B߄h~(B߄h![ (B There is a stone staircase leading down here.߄hF"(B߄hW#(B߄h#& (B_߄h$(B߄hu (B2߄hu(B߄hOw(B߄hw(B߄hx(B߄hʈ (B ##(B ###(B߄hb . .. #(B.?(B ߄h9..#(B .##(B.#(B .. ...#(B #(B  #(B.#(B..####(B...  #(B..........#(B 95.2 (13.7)߄h2 #(B.@:(B......  #(B.....####(B....  ######(B . ߄h߄h‰_You fly downwards.  Found a parchment of Magic Dart(B and a scroll labelled CYMOIR ROERIH(B.߄h}(B߄h(B߄h ߄h!U_(BThere is a stone staircase leading up here.h(Bh(Bh(Bh(Bh^(Bh & (B_h(Bh(BhC(Bh(Bh(Bh(Bh6(Bh(Bh(Bh(Bh=(Bh(Bh(Bh(Bh(Bh(BhZ(Bh" (Bh (Bh$ (Bh. (Bh8(BhA ..(B h><..##(B #####(B......(B ...(B #.@(B...##.##.#####(B+#hQ#...(B...#(B #(B h_x#.#(B.#(B..####...huT#.(B.........#h###(B.<:......#...(B..####....hA######(B ...h"..(Bh!1(B1001.2 (6.0hMa,(B2.2 (7h{f(Bh(h[ _e - a scroll labelled CYMOIR ROERIH(Bh4 (Bh5 (Bh6 (Bh8 (BhQ; (Bh; (Bh< (Bhr> (BhI (B.....##(B......#(B..............>(B......(B hI ......#..##(B #####(B.....#(B 3.2 (1h J T.(B ...(B #(B..#(B ..##.##(B.#####(B+#(B.#(B hXJ 3#......#(B #(B #.#.#..(B#....(B###.<(B#.....#(BhgJ 2######(B hJ hP (BhMU ,(B4.2 (2hY (Bh|\ ; _Found a stone staircase leading down.h (Bh- (Bhj (Bh (BhO (Bh (Bhs (Bh (Bh (BhL (Bh1 (Bh^ (BhA (Bh (Bho (Bh (Bh (BhP (Bh (Bh] (BhG (Bhu (Bh9 (Bh (BhD (Bh (Bh- (Bh} H (B_You reach down and open the door.h( (BhI (Bh (Bhٶ B (B There is an open door here.h (Bh ! (B_hغ (Bht (BhF (Bh (Bh& (Bhk (Bh (Bh5 (Bh (Bh' (Bh (Bh (Bh (Bh: (Bh (Bh (Bho (Bh[ (Bh (Bh (Bhf (Bh (Bh (BhU (Bh (Bhz (Bh (BhB (BhL (Bh (Bh^ (Bhz (Bhy (Bh (BhT (Bh (Bh (Bh (Bh5 (Bh[ (Bh? (Bh (Bh (Bh5 (Bh' (Bh (Bh (Bh (Bh (Bh! (Bh! (BhG (Bh (Bh ...###(B ##.....#(B.##.##(B ##^......######(B.#...####.......h .......(B........'.......######.#...####..>....h ##.##.##(B ##......(B #(B..(B.#########.....(B #.#.........(B #@(B..##.##.#####+#.h' (B ####(B......#(B #h3 (B hV #.#(B.#(B..####...(B hd .#..........#hq (B h Z.###.<:......(B h #.....####....h (B ######(B ...(B h 0..(B h +.(Bh1(B251.0)h-(B6.2 (22h (BhU4 _c - a ring of resist corrosionᄯhᄯh\(BRead which item? Scrolls ᄯh< c - 2 scrolls labelled POSSUA BECUF  e - a scroll labelled CYMOIR ROERIH (B[!(B] read(B|quaff[?(B] describe selectedᄯhᄯhᄯhᄯhb(B...###(B ##.....(B mmoncure the Magician#(B.##.##(B ##^.....(B Djinniᄯh..######(B.#...####.......(B Health: (B28/28 ========================.......(B........'.......(B AC:(B 2Str:(B 6ᄯh######.#...####..>....(B EV:(B 11Int:(B 27##.##.##(B ##......(B SH:(B 0Dex:(B 11#(B..(B.#########.....(B XL: (B 3 Next: (B45% Place: (BDungeon:2ᄯh]#.(B.....##.........(B Noise: --------- (B Time:(B 1026.2 (0.0)#@(B..##.##.#####+#.(B -) (BNothing wielded####(B......#(B #(B Cast: Magic Dartᄯh#.#(B.#(B..####...(B Fly .#..........#ᄯh(.###.<:......#.....####....######(B ......ᄯhV (BFound a parchment of Magic Dart(B and a scroll labelled CYMOIR ROERIH(B. _There is a stone staircase leading up here. _e - a scroll labelled CYMOIR ROERIH ᄯh(B_Found a stone staircase leading down. _You reach down and open the door. _There is an open door here. _c - a ring of resist corrosionᄯhiT (B Okay, then.(Bᄯh(Bᄯh(Bᄯh0 _(Bℯh.6 (BPut on which piece of jewellery? Jewellery (go to first with "=)  b - a +6 ring of intelligence (worn)(Bc - a ring of resist corrosion[?(B] describe selected [!(B] equip|wield|wear|put on(B[tab(B] equip(B|unequip ㄯh"ㄯhHㄯhㄯh.(Bㄯh4...###(B ##.....(B mmoncure the Magician#(B.##.##(B ##^.....(B Djinniㄯh.######(B.#...####.......(B Health: (B28/28 ========================ㄯh$.......(B........'.......(B AC:(B 2Str:(B 6ㄯhA######.#...####..>....(B EV:(B 11ㄯhM0Int:(B 27ㄯhg##.##.##(B ##......(B SH:(B 0ㄯhs0Dex:(B 11ㄯh*#(B..(B.#########.....(B XL: (B 3 Next: (B45% Place: (BDungeon:2ㄯh#.(B.....##.........(B Noise: --------- (B Time:(B 1026.2 (0.0)ㄯh#@(B..##.##.#####+#.(B -) (BNothing wieldedㄯh2####(B......#(B #(B Cast: Magic Dart#.#(B.#(B..####...(B Fly ㄯh h.#..........#.###.<:......#.....####....ㄯh#7######(B ...ㄯh,..ㄯh?. ㄯhKJ(B_There is a stone staircase leading up here. ㄯhT4_e - a scroll labelled CYMOIR ROERIH ㄯhfD(B_Found a stone staircase leading down. ㄯhp(_You reach down and open the door. ㄯhx"_There is an open door here. ㄯh%_c - a ring of resist corrosion ㄯh8_Okay, then.(Bㄯh(Bㄯh,(B7 (0.5ㄯh(Bㄯh2 ㄯhF-_c - a ring of resist corrosion (worn)ㄯh(Bㄯhv(Bㄯh:(BㄯhK(Bㄯh (Bㄯh (Bㄯh!(Bㄯh#(Bㄯho%(Bㄯh%(Bㄯh&(Bㄯh^((Bㄯhs*(Bㄯh*(Bㄯh+(Bㄯh.(Bㄯh0(Bㄯh0(Bㄯh1(Bㄯh@5(Bㄯh47(Bㄯhv7(BㄯhW8(Bㄯh:(Bㄯh=(BㄯhQ=(BㄯhY>(Bㄯh@(BㄯhB(BㄯhFB(Bㄯh5C(BㄯhD(BㄯhFG(BㄯhG(BㄯhH(BㄯhK' (B ㄯhK+There is a stone staircase leading up here.ㄯhN(BㄯhN! (B_ㄯhO(BㄯhSp (B You see here a parchment of Magic Dart(B.ㄯhU(BㄯhV! (B_ㄯhW(BㄯhoZ(Bㄯh+l ######.#...####..>......#(B ##.##.##(B ##.......#(B #...###ㄯhXl.....##(B #....(B..##.........#(B ㄯhl*#...##(B.##.#####(B+#.#(B ####..(B....#(B #(B.#(B.##(B #.#.#(B..####(B...... ㄯhl#.#(B..(B........#(B.#(B ㄯhl#.###.<:.@(B.....#(B #.(B....####(B....... Magic Dartㄯh m#######(B .....#(B. .....#(Bㄯhm.......ㄯhQmtS(B.$(B..##(B S(B  (B ball python (constriction, asleep)(B....##(B....#(B ㄯhnm ㄯh^z (B36.7 (10.0)  A ball python comes into view.(Bㄯh%-(B7.7 (11ㄯh“(Bㄯh+ _Found 10 gold pieces.ㄯhU [>       #.....  #...##.#+#.#  ####......# #.#.##  #.#.#..####......  #.#..........#.#  #.###.<:.@.....#  ㄯh #.....####.......  ####### .....#.  .....#  ....... ㄯhڂ  S.$..##  ....##  ....# (Bㄯh >(B       #....(B. ㄯh #...##(B.#(B+#.#(B ㄯh ####..(B....#(B #(B.#(B.##(B  ㄯh  #.#.#(B..####(B...... ㄯh  ㄯh/ #.#(B..(B........#(B.#(B ㄯh<  ㄯhT #.###.<:.@(B.....#(B ㄯh`  ㄯhx j#.(B....####(B.......  ㄯh z#######(B .....#(B. ㄯh  ㄯh 3.....#(Bㄯh  ㄯh .......ㄯh  ㄯh ~S(B.$(B..##(B ㄯh  ㄯh 8....##(B ㄯh8 :....#(B ㄯh (Bㄯh+ (Bㄯh1 (Bㄯh4  ㄯh4 <_A ball python is nearby!ㄯh=4 (BㄯhE (B ##.##.##(B ##.......#(B #...#########(B ㄯhF #......##.........#(B #...##(B.##.#####(B+#(B.#(B ㄯh+F Y####..(B....#(B #(B.#(B.###(B #.#(B.#(B..####(B...... ㄯh@F ~#.#(B..........#(B.#(B ㄯhJF M#.###(B.<:ㄯhWF N(B.#(B.#ㄯhdF ##.....####ㄯhsF !(B..ㄯhF #######(B........#(B.#(B ㄯhF X#(B........#(B ㄯhF @#(B..........#ㄯhF z#(B...S(B.$(B..###ㄯhF N#(B.......##(B ㄯhF *#(B.......ㄯhF T#(B#(B...ㄯhG 1....#(Bㄯh?N (BㄯhP 9(B8.7 (1.0) _ㄯhV (BㄯhX ㄯhA...#########.....#...##.........#(B ##.##.#####(B+#(B.ㄯh2B###......#(B #(B.#(B.###(B #.#.#..####(B....(B.. .....(B.....#(B.#(B ##.<:.(B......#(B.#....####(B........######(B...@(B....#.#(B  ..#䄯hyS(B.$(B..##(B....䄯h##(B #####(B.#(B䄯h(B䄯hZ S(B.S)(B䄯h 0(B==9䄯h(B䄯h5 _The ball python hisses angrily.䄯h&...##....䄯hބw(B ##.##.#####(B+#(B.䄯h###......#(B #(B.#(B.###䄯h`(B #.#.#..####(B...... 䄯h&.....(B....#(B.#(B #䄯hM##.<:.(B......#(B.#䄯hXB....####(B........䄯hhX######(B........#.#䄯hv$(B 䄯h 䄯h<S(B......#䄯hm(B..$(B..##(B..䄯hÅ6##(B 䄯h;#####(B.#䄯h(B .䄯h-#(B䄯hO 䄯h}(B The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.(BThe ball python bites you but does no damage.䄯hm䄯h(B6--  1  (B-40䄯hҘ0Constr (B䄯h(B䄯h@ 䄯h^Q_The ball python constricts you.(B䄯h8  䄯hm $(B䄯h{  䄯h 7(BYou hit the ball python.  䄯h .The ball python is severely wounded.䄯h (B䄯h 䄯h g(B5---(B䄯h 2-(B1䄯h (B䄯hF  䄯h l_The ball python bites you. The ball python constricts you.(B䄯h} |   +#.#   #.#.###  䄯h B###......  ....#.# #  䄯h 䄯h %<:.......#.#  䄯h ####........  䄯h 䄯h #........#.# 䄯h  䄯h 6#...@....#  䄯h 6#...S......#  䄯h #.....$..### 䄯h  䄯h% #.......## 䄯h4 " #.......# 䄯hA " #.......# 䄯hN  䄯hV ######.## 䄯ha  䄯hl .# 䄯ht (B䄯hh ,(B   +#(B.#(B   #(B.#(B.###(B  䄯h ###(B......  ....#(B.#(B #(B  䄯hä <:.(B......#(B.#(B  䄯h٤ B####(B........  䄯h 䄯h o#(B........#.#(B  䄯h# #(B...@(B....#(B  #(B...S(B......#(B 䄯h1  䄯hR #(B.....$(B..###(B  䄯h\ ^#(B.......##(B 䄯hq ]#(B.......#(B 䄯h f#(B.......#(B  䄯h ]######(B.##(B 䄯h 7.#(B 䄯hz (B䄯hۭ (B䄯h (B䄯hb B _A ball python is nearby!䄯h (B䄯h A(B #......##.........# (B mmoncure the Magician  #...##.##.#####(B+#(B.# (B Djinni 䄯h  ####......# #(B.#(B.### (B Health: (B24/28 ====================---- #.#.#..####(B...... (B AC:(B 2Str:(B 6 䄯h#.#......(B....#(B.# # (B EV:(B  1 Int:(B 27䄯h 䄯h##.###.<:.(B......#(B.# (B SH:(B 0䄯h1/Dex:(B 11䄯h; 䄯hj#.....####(B........ (B XL: (B 3 Next: (B45% Place: (BDungeon:2 䄯h#######(B........#.# (B Noise: (B=-------- (B Time:(B 1041.7 (0.0) 䄯h#(B...@(B....# (B -) (BNothing wielded 䄯h#(B...S(B......# (B Cast: (BMagic Dart䄯h 䄯h!#(B.....$(B..### (B Fly Constr 䄯h0b #(B.......## 䄯h< 䄯hIX#(B.......#  䄯ho#(B.......# (B S(B  (B ball python (constriction)䄯h ######(B.##  (B.# 䄯h  䄯h*_A ball python is nearby!䄯hkCasting: Magic Dart (B(safe; 1% risk of failure)  䄯hMConfirm with . or Enter, or press ? or * to list all spells.䄯h`Aiming: Magic Dart (B(safe; 1% risk of failure)  䄯h ;Press: ? - help, Shift-Dir - straight line䄯hAim: (Ba ball python (severely wounded(B, constricting you, 100% to hit)  䄯h$$The magic dart hits the ball python.䄯h|(B        䄯h%v   #(B  <:䄯h13(B  䄯h<  䄯hF 䄯hR  䄯h] 䄯hm 䄯hw8#(B...†䄯h.(B  䄯h䄯h  䄯h 䄯h䄯h 䄯h 䄯h  䄯h 䄯h8.#(B 䄯h0$(B11 72.7 (1Magic Dart(B䄯h*(B䄯h, 䄯h,l Casting: Magic Dart (B(safe; 1% risk of failure)䄯h-Lonfirm with . or Enter, or press ? or * to list all spells.䄯h -cAiming: Magic Dart (B(safe; 1% risk of failure)  䄯h.-VPress: ? - help, Shift-Dir - straight line(B  䄯hJ-Aim: (Ba ball python (severely wounded(B, constricting you, 100% to hit)  䄯hX--The magic dart hits the ball python. 䄯hg-F_You kill the ball python!(B儯hm/(B儯h/(B儯h1(B儯h3(B儯h4%(B5儯h4=儯h4(B儯h(6(B儯h:(B儯hy:(B儯h>(B儯hA(B儯hA(B儯h_C(B儯hUF(B儯hF(B儯hH(B儯h`J(B儯hJ儯hJ(B6儯hJ5==(B儯hZL(B儯hN(B儯h O(B儯hbP(B儯h>S(B儯hvS(B儯hT(B儯hV(B儯hZW(B儯hX(B儯h1[(B儯h[儯h[S(B7==(B儯hi](B儯hC_(B儯h_(B儯h`(B儯hb(B儯hc(B儯hZd(B儯hf(B儯h g(B儯h}h(B儯h@k(B儯hkZ(B8==(B儯hl(B儯h=p 儯hOp-(B_HP restored.儯hr(B儯hr(B儯h*t(B儯h;v(B儯hZx(B儯hx(B儯hy(B儯h }(B儯hT}(B儯h~(B儯h 儯hI(B_You now have 97 gold pieces (gained 10).儯h(B儯h9=(B儯h}(B儯hS(B儯h=(B儯h(B儯h(B儯hߎ(B儯h(B儯hA(B儯h(B儯hN(B儯hZ(B儯h(B儯h(B儯h:(B儯h(B儯h(B儯hқ(B儯h(B儯h(B儯h(B儯h(B儯hq(B儯h (B儯he(B儯h(B儯hB(B儯hܧ(B儯h-(B儯h(B儯h(B儯h%(B儯hu(B儯h*(B儯h(B儯hI(B儯h(B儯h.(B儯hð(B儯h ##.(B  ####.....##(B .#(B 儯h3} .........#(B .#(B  儯hDV.#####+#.#(B .#(B 儯hR 儯hi.#(B ##.#.###(B .#(B  儯hyj.####......#(B .#(B  儯ht.......#.#.#(B S#(B  儯h<:.......#(B.######(B.#(B  (B- 儯hi####............@(B.#(B 儯hƺ 儯hӺ#........#(B.########(B  (BMagic Dart 儯hy#........#.#(B 儯h#...†......#(B  #........###(B  #.......##(B 儯h; (B S(B  (B ball python (constriction, asleep) #.......#(B 儯hKG #.......#(B 儯h\1 ######.## 儯hf(B儯h1(B68.7 (26.0)儯hMG-(B9.7 (27儯h{(B儯hB 儯hRH_A ball python comes into view.(B儯h   .#  .#  .#   .#  .# 儯h S# <:#.######.# .......@.# .#.######## .....#.#儯h (†......#...###儯h 儯h 儯h 儯h& (B儯hz (B  .#(B  .#(B 儯h{  .#(B   .#(B  .#(B  S#(B <:儯h{ #(B.######(B.#(B 儯h!{ _.......@(B.#(B 儯h{ .#(B.########(B .....#.#(B儯h{ b†......#(B儯h{ ?...###(B儯h'| 儯h8| 儯hE (B儯h (B儯h& (B儯h Z _A ball python is nearby!(B儯h(B ##.......# (B mmoncure the Magician ####.....##(B.#儯h=L (B Djinni .........#(B.# (B Health: (B27/28 =======================- .#####+#.#(B.#儯hNY (B AC:(B 2儯hY-Str:(B 6 儯hbh.#(B ##.#.###(B .#儯h (B EV:(B 11Int:(B 27 .####......#(B .# (B SH:(B 0Dex:(B 11 .......#.#.#(B S# (B XL: (B 3 Next: (B47% Place: (BDungeon:2 <:.......#(B.######*#儯h>_ (B Noise: --------- (B Time:(B 1069.7 (0.0) ####............@(B.# (B -) (BNothing wielded 儯hy#........#(B.######## (B Cast: (BMagic Dart #........#.#儯h4 (B Fly 儯h#...†......# #........### 儯h#.......##儯h (B S(B  (B ball python (constriction, asleep) #.......# #.......# ######.##儯hQ (B_A ball python comes into view. 儯h$4_A ball python is nearby!儯hoCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  儯h{Press: ? - help, Shift-Dir - straight lineAim: (Ba ball python (asleep, 100% to hit)愯hu _is nearby!(B  Casting: Magic Dart (B(safe; 1% risk of failure)愯honfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ball python (asleep, 100% to hit)  The magic dart hits the ball python!愯hT†(B.愯h0(B愯hjw(B50=70.7 (1Magic Dart(B愯hc$(B愯h&Q _You kill the ball python!(B愯h愯h6 C(B ##.......#愯hi  (B mmoncure the Magician ####.....##(B.# (B Djinni .........#(B.#愯h  (B Health: (B26/28 ======================-- .#####+#.#(B.# (B AC:(B 2Str:(B 6 .#(B ##.#.###(B .# (B EV:(B 11愯h tInt:(B 27 .####......#(B .#愯h! (B SH:(B 0Dex:(B 11 愯h*!R.......#.#.#(B †#愯he!= (B XL: (B 3 Next: (B50% Place: (BDungeon:2 <:.......#(B.######(B.#愯h! (B Noise: (B=-------- (B Time:(B 1070.7 (0.0) ####............@(B.#愯h! (B -) (BNothing wielded #........#(B.########愯h! (B Cast: Magic Dart #........#.# (B Fly 愯h"^#...†......# 愯h"I#........### #.......## 愯hR"(B  #.......# (B  #.......# 愯hd"D(B  ######.## 愯hr"0(B 愯h"B(BThe magic dart hits the ball python! 愯h"+_You kill the ball python!愯h"Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  愯h"Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B愯h%#(B愯hO愯hUC(B ##.......#愯hU (B mmoncure the Magician ####.....##(B.# (B Djinni 愯hUD.........#(B.#愯h V (B Health: (B26/28 ======================-- .#####+#.#(B.# (B AC:(B 2Str:(B 6 .#(B ##.#.###(B .# (B EV:(B 11Int:(B 27 .####......#(B .#愯h5V (B SH:(B 0Dex:(B 11 愯h@VR.......#.#.#(B †#愯hV (B XL: (B 3 Next: (B50% Place: (BDungeon:2 <:.......#(B.######(B.# (B Noise: (B=-------- (B Time:(B 1070.7 (0.0) 愯hVi####............@(B.# (B -) (BNothing wielded #........#(B.######## (B Cast: Magic Dart 愯hVr#........#.# (B Fly 愯hVT#...†......#愯h WS #........### #.......## 愯hWD(B  #.......# 愯hW@(B  #.......#愯h%W 愯hcW(B  ######.## (B Casting: Magic Dart (B(safe; 1% risk of failure)  愯hqWMConfirm with . or Enter, or press ? or * to list all spells.愯h}W`Aiming: Magic Dart (B(safe; 1% risk of failure)  愯hW;Press: ? - help, Shift-Dir - straight line愯hW8That beam is likely to hit you. Continue anyway? 愯hW,[Y]es or [N]o only, please.愯hWSThat beam is likely to hit you. Continue anyway? (B愯hW(B愯h= 愯h (B ##.......# (B mmoncure the Magician ####.....##愯h V(B.# (B Djinni .........#(B.# (B Health: (B27/28 =======================- .#####+#.#愯h# +(B.#愯h, Y (B AC:(B 2愯h9 -Str:(B 6 愯h .#(B ##.#.###(B .# (B EV:(B 11Int:(B 27 .####......#(B .# (B SH:(B 0Dex:(B 11 .......#.#.#(B †#愯h = (B XL: (B 3 Next: (B50% Place: (BDungeon:2 <:.......#(B.######(B.#愯h  (B Noise: (B=-------- (B Time:(B 1070.7 (0.0) ####............@(B.#愯h! d (B -) (BNothing wielded 愯h6 \#........#(B.########愯hH  (B Cast: Magic Dart #........#.#愯h\ 4 (B Fly 愯h #...†......# #........### #.......## 愯h D(B  #.......# 愯h D(B  #.......# 愯h @(B  ######.##愯h 4 (B 愯h MConfirm with . or Enter, or press ? or * to list all spells.愯h| dAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? Okay, then.(B愯h (B愯h (B愯h (B愯h" 0 _(B愯h- (B愯hŐ (B愯h (B愯h (B愯hƔ & (B_愯hz (B愯hh (B愯hԗ B(B8==愯h (B愯h (B愯h] (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h$ (B愯h (B愯h (B愯h (B愯h2 (B愯h (B愯hʨ 9(B愯hި  愯h jAiming: Magic Dart (B(safe; 1% risk of failure)  愯h VPress: ? - help, Shift-Dir - straight line(B  愯h BThat beam is likely to hit you. Continue anyway? 愯hL [Y]es or [N]o only, please.(BYou see here a ball python corpse(B.愯h (B愯h9 @= (B_愯h (B愯h (B愯h) (B愯h (B愯h; (B愯h (B愯h (B愯hʳ (B愯hv (B愯h (B愯hܶ (B愯h2 (B愯h (B愯hC (B愯hӺ (B愯h3 (B愯h (B愯hͼ (B愯hJ (B愯h (B愯h (B愯hR (B愯hq (B愯h (B愯h (B愯h< (B愯hi (B愯h (B愯hJ (B愯h% (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h" (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯hf (B愯h (B愯h (B愯h7 (B愯hl (B愯h (B愯h] (B愯hF (B愯ht (B愯h (B愯hh (B愯h (B愯h (B愯h (B愯hI (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h4 (B愯h (B愯h (B愯h} (B愯h (B愯hC (B愯h (B愯hn (B愯h (B愯h0 (B愯h (B愯h (B愯h (B愯h (B愯hw (B愯h (B愯h  (B愯h (B愯h (B愯h (B愯h (B愯hZ (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯hG (B愯h (B愯hh (B愯hD (B愯h (B愯h  (B愯h (B愯hh (B愯h (B愯hI (B愯h_ (B愯h (B愯h  (B愯h (B愯h+ (B愯h, (B愯he (B愯h (B愯h (B愯h (B愯h7 (B愯hk (B愯h (B愯h (B愯h (B愯h! (B愯h! (B愯h[" (B愯h" (B愯h" (B愯h# (B愯h<$ (B愯hp$ (B愯h$ (B愯hl% (B愯hb& (B愯h& (B愯h& (B愯h' (B愯h( 0(B(B愯h) (B愯h) (B愯h* (B愯h* (B愯h+ (B愯h- (B愯h. (B愯h. (B愯h'/ (B愯h/ (B愯h0 (B愯h0 (B愯h0 (B愯h2 (B愯h3 (B愯h4 (B愯h5 (B愯h7 (B愯h9 (B愯h9 (B愯h: (B愯hk< (B愯h= (B愯h>> (B愯h> (B愯h'@ (B愯hA (B愯hA (B愯hB (B愯hD (B愯h3F (B愯h|F (B愯h G (B愯hH (B愯h`J (B愯hJ (B愯h1K (B愯hBN (B愯hP (B愯h`P (B愯hQ (B愯hR (B愯hS (B愯h)T (B愯hW H(B(B(B愯hW (B愯hGX (B愯hY (B愯hZ (B愯h[ (B愯h[ (B愯h^ (B愯h_ (B愯h` (B愯h` (B愯h2b (B愯h(c (B愯hhc (B愯hd (B愯hd (B愯h1f (B愯hzf (B愯h)g (B愯hh (B愯h'j (B愯hrj (B愯hj (B愯hil (B愯hgn (B愯ho (B愯ho (B愯hq (B愯hs 0(B(B愯hs (B愯ht (B愯h v (B愯hWv (B愯hv (B愯hw (B愯hx (B愯h8y (B愯hy (B愯h{ (B愯h*| (B愯h| (B愯h| (B愯h} (B愯h* (B愯hC (B愯h (B愯h (B愯h (B愯h (B愯h (B愯hr (B愯hW (B愯h (B愯hE (B愯h (B愯h (B愯hË (B愯h (B愯h (B愯h (B愯h (B愯h (B愯hX (B愯h! (B愯hX (B愯h (B愯hՖ (B愯hs (B愯h˜ (B愯h (B愯hԚ (B愯h (B愯h) (B愯hz (B愯h8 (B愯h (B愯h (B愯h{ (B愯hŠ (B愯h (B愯hʡ (B愯h P (B_You now have 110 gold pieces (gained 13).愯h 7(B(B愯h (B愯h̪ (B愯h (B愯h (B愯h> (B愯h (B愯h (B愯h (B愯h^ (B愯h/ (B愯hѯ (B愯h (B愯hW (B愯h( (B愯h4 0(B(B愯h (B愯hl (B愯h (B愯h (B愯hѵ (B愯h% (B愯hS (B愯h (B愯h (B愯h (B愯hۻ (B愯h" (B愯h (B愯h (B愯h (B愯hB (B愯hο (B愯h (B愯h (B愯h (B愯hH (B愯h (B愯h (B愯h4 (B愯h (B愯hc (B愯h (B愯h9 (B愯h (B愯h0 (B愯h 0(B(B愯hK (B愯h (B愯h (B愯hL (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h[ (B愯h 0(B(B愯h (B愯h% (B愯h} (B愯h (B愯hk (B愯hs (B愯h (B愯hr (B愯h (B愯h (B愯h (B愯h5 (B愯h (B愯h (B愯h (B愯hZ (B愯hG (B愯hC (B愯hD (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯h (B愯hH (B愯h (B愯h( (B愯he (B愯h- (B愯h (B愯hI (B愯h (B愯h (B愯h (B愯h (B愯h: (B愯h (B愯h@ (B愯h(B愯h(B愯h(B愯hG(B愯h (B ##.....##.######.#.(B +...(B...............(B ##..(B...#########.#.(B 愯h ##.#.####.##(B #.####...#(B #.#....(B 愯hk ^+#######.#...#(B .........####.(B- .######(B #.(B #(B...... #.愯h| 1(BMagic Dart 愯h u...w###(B.##(B #.愯h Z(B .. #(B.#愯h .(B #.愯h T(B #(B.#愯h (B ##(B ..#(B w(B  (B ribbon worm (wandering) 愯h 6###(B 愯h  愯h'3(B171.7 (101.0)愯hBw(B.愯hG-(B22愯hE(B愯h 愯hH_A ribbon worm comes into view.(B焯hoV ##.....##.. +............... 焯hT##... ##.#.##  #.###  #.# 焯h< +#######.#  .........# 焯h+ #@.#  #.w....#  ....###.##  .. #.#  #.#  ..# ###焯hD,(B焯h=Z (B ##.....##..(B +...(B............(B 焯hyZ ##..(B. ##.#.##(B  #.###(B  焯hZ H#.#(B 焯hZ  焯hZ O+#######.#(B 焯hZ  焯hZ J.........#(B  焯hZ 焯hZ f#@(B.#(B 焯hZ  焯hZ #(B.w(B....#(B 焯hZ  焯h[ a....###(B.##(B 焯h[  焯h[ ?.. #(B.#(B  #(B.#(B  ..#(B ###(B 焯ha (B焯hc (B焯hg (B焯hk Z _A ribbon worm is nearby!(B焯h} B(B +................焯h} f(B ##.....#########.#(B ##.#.##(B ##.#(B #(B.#(B #...(B #(B.#(B  #...+#######(B.#(B #(B .......(B..#焯h} (B ###(B .######(B..#焯h} .(B #焯h} (B #(B.w(B.@(B..#焯h ~ ,(B #焯h~ (B.....###(B.##(B #(B #(B. #(B #(B.#(B #(B .(B.#(B ### (B焯h. Hww(B焯h3 %(B3焯hL .0) _焯h (B焯hc 脯h4{(B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.####.#(B Health: (B27/28 =======================-#(B.####...(B AC:(B 2Str:(B 6#(B.#脯h-5#...(B EV:(B 11Int:(B 27+#######(B.##...(B SH:(B 0Dex:(B 11.......(B..#脯h5\####(B XL: (B 3 Next: (B50% Place: (BDungeon:2.######(B..##(B Noise: --------- (B Time:(B 1173.7 (0.0)#(B.w*@(B..##(B -) (BNothing wielded.....###(B.###(B Cast: (BMagic Dart... #(B.#脯h5#(B Fly (B.#(B.##.(B.####脯h 6Yw(B  (B ribbon worm 脯h6/_A ribbon worm comes into view. 脯h'6B(B_A ribbon worm is nearby!脯hs6SCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line脯h68Aim: (Ba ribbon worm (100% to hit)脯hFEis nearby!(B 脯h Casting: Magic Dart (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ribbon worm (100% to hit)  The magic dart hits the ribbon worm.脯h~K(B.w(B脯hk4(B=4.7 (1脯h(B脯h 脯h+_The ribbon worm is lightly wounded.脯h}f (B+.................(B mmoncure the Magician脯hf ##.....#########.#(B Djinni##.#.####.#(B Health: (B26/28 ======================--#(B.####...(B AC:(B 2Str:(B 6脯hf 6#(B.#脯hg #...(B EV:(B 11Int:(B 27脯hg G+#######(B.#脯hg 0#...(B SH:(B 0Dex:(B 11.......(B..#####(B XL: (B 3 Next: (B50% Place: (BDungeon:2.######(B..##(B Noise: (B=-------- (B Time:(B 1174.7 (0.0)#(B..w@(B..##(B -) (BNothing wielded.....###(B.###(B Cast: (BMagic Dart... #(B.#脯hg #(B Fly (B.#(B.##脯hg L.(B.####脯hh Zw(B  (B ribbon worm  脯hSh Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba ribbon worm (100% to hit)  脯hwh NThe magic dart hits the ribbon worm.  The ribbon worm is lightly wounded.脯hi _(B1----(B5.7 (1脯hn (B脯h;q 0 _The ribbon worm bites you.鄯h(B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.####.#(B Health: (B20/28 =================-------鄯hn#(B.####...(B AC:(B 2Str:(B 6#(B.##...(B EV:(B 11Int:(B 27+#######(B.##...(B SH:(B 0Dex:(B 11.......(B..#鄯h ####(B XL: (B 3 Next: (B50% Place: (BDungeon:2.######(B..##(B Noise: (B=-------- (B Time:(B 1175.7 (0.0)#(B..w@(B..##(B -) (BNothing wielded.....###(B.###(B Cast: (BMagic Dart... #(B.##(B Fly (B.#(B.##鄯h&L.(B.####鄯h<Yw(B  (B ribbon worm 鄯hN"_The ribbon worm bites you.  鄯hZkCasting: Magic Dart (B(safe; 1% risk of failure)  鄯heMConfirm with . or Enter, or press ? or * to list all spells.鄯h Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba ribbon worm (100% to hit)  You miscast Magic Dart. Nothing appears to happen.鄯h7(B1=鄯hLContam: 10% (B6.7 (1鄯h(B鄯hM鄯h Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim鄯h@(B  Press: ? - help, Shift-Dir - straight line(B: (Ba ribbon worm (100% to hit鄯hL )  鄯h\8You miscast Magic Dart. Nothing appears to happen. 鄯hhO_The ribbon worm barely misses you.(B鄯hi (B Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B鄯hi (B鄯hZo (B鄯hr i _(BYou aren't experienced enough to cast this spell.ꄯhj (B You hit the ribbon worm.  The ribbon worm is lightly wounded.ꄯh'(B7ꄯh>(Bꄯh ^ _The ribbon worm completely misses you.(Bꄯhӟ ? (B You hit the ribbon worm.ꄯh '(B8ꄯh (BꄯhL  ꄯhv 3_The ribbon worm is lightly wounded.ꄯh% | (B(catching breath)  You hit the ribbon worm but do no damage.ꄯh3& ;(BThe ribbon worm is lightly wounded.ꄯhC+ (B`The ribbon worm expels a string of sticky webbing.(Bꄯht :`(Bꄯh :`(Bꄯh <@(B..ꄯh '(B9ꄯh (Bꄯh  ꄯh S_The stream of webbing misses you.(Bꄯh  ꄯh" l(B You hit the ribbon worm but do no damage.(Bꄯh ꄯh Q(B2=(B80ꄯh (Bꄯh  ꄯh0 T_The ribbon worm barely misses you.(B넯hy (B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.##넯h##.#(B Health: (B21/28 ==================------#(B.####...(B AC:(B 2Str:(B 6#(B.##...(B EV:(B 11넯hInt:(B 27 Contam: 10% +#######(B.##...(B SH:(B 0Dex:(B 11넯h=.......(B..#넯h####(B XL: (B 3 Next: (B50% Place: (BDungeon:2넯hG.######(B..#넯h+#(B Noise: (B=-------- (B Time:(B 1180.7 (0.0)넯hXj#(B..w@(B..##(B -) (BNothing wielded.....###(B.###(B Cast: (BMagic Dart넯hs{... #(B.##(B Fly 넯h(B.#(B.##.(B.####넯hZw(B  (B ribbon worm  넯h-SCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line넯hNAim: (Ba ribbon worm (catching its breath, 100% to hit)  The magic dart hits the ribbon worm.  넯heHThe ribbon worm is moderately wounded.(B넯h,(B1.7 (1넯hw (B넯h"넯h"Lonfirm with . or Enter, or press ? or * to list all spells.넯h9#Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ribbon worm (catching its breath, 100% to hit)  넯hQ#dThe magic dart hits the ribbon worm.  The ribbon worm is moderately wounded. 넯hb#g(B_The ribbon worm barely misses you.(B넯hwl (B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.##넯hl ##.#(B Health: (B20/28 =================-------#(B.####...(B AC:(B 2넯hlStr:(B 6#(B.##...(B EV:(B 11Int:(B 27 Contam: 10% +#######(B.##...(B SH:(B 0Dex:(B 11넯hm.......(B..#####(B XL: (B 3 Next: (B50% Place: (BDungeon:2넯h!mG.######(B..#넯h6m#(B Noise: (B=-------- (B Time:(B 1181.7 (0.0)넯hWm #(B..w@(B..##(B -) (BNothing wielded.....###(B.##넯hvm#(B Cast: (BMagic Dart... #(B.##(B Fly 넯hm(B.#(B.##.(B.#넯hmy###w(B  (B ribbon worm  넯hmCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.넯hmAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line넯hnuAim: (Ba ribbon worm (moderately wounded(B, 100% to hit)  넯h*nsThe magic dart hits the ribbon worm.  The ribbon worm is moderately wounded.(B넯h#o,(B2.7 (1넯h"s(B넯huonfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  넯hvPress: ? - help, Shift-Dir - straight line(B  Aim: (Ba ribbon worm (moderately wounded(B, 100% to hit)  The magic dart hits the ribbon worm.  The ribbon worm is moderately wounded. (B_The ribbon worm barely misses you.(B넯h (B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.##넯hT{##.#(B Health: 19(B/28 ================--------#(B.####...(B AC:(B 2Str:(B 6#(B.#넯hl#...(B EV:(B 11Int:(B 27 Contam: 10% 넯hy=+#######(B.#넯hY#...(B SH:(B 0넯h0Dex:(B 11넯h=.......(B..#넯h####(B XL: (B 3 Next: (B50% Place: (BDungeon:2넯hG.######(B..#넯h#(B Noise: (B=-------- (B Time:(B 1182.7 (0.0)넯h#(B..w@(B..##(B -) (BNothing wielded.....###(B.###(B Cast: (BMagic Dart... #(B.#넯h7#(B Fly (B.#(B.##넯hh.(B.####w(B  (B ribbon worm 넯ht4_The ribbon worm barely misses you.넯hCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.넯hAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line넯huAim: (Ba ribbon worm (moderately wounded(B, 100% to hit)  넯h$The magic dart hits the ribbon worm.넯hZH8% (B3.7 (1넯h^(B넯hėMCasting: Magic Dart (B(safe; 1% risk of failure) 넯h7 Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba ribbon worm (moderately wounded(B, 100%넯h  to hit)  넯h-The magic dart hits the ribbon worm. 넯h&N_The ribbon worm is severely wounded.(B넯h% f(B +.................(B mmoncure the Magician ##.....#########.#(B Djinni ##.#.## ##.#(B Health: 18(B/28 ===============--------- #(B.### #...(B AC:(B 2Str:(B 6넯h  #(B.# #...(B EV:(B 11Int:(B 27 Contam: 8%  +#######(B.# #...(B SH:(B 0Dex:(B 11 .......(B..# ####(B XL: (B 3 Next: (B50% Place: (BDungeon:2 .######(B..# #(B Noise: (B=-------- (B Time:(B 1183.7 (0.0) #(B..w@(B..# #(B -) (BNothing wielded (B.....###(B.## #(B Cast: (BMagic Dart (B... #(B.# #(B Fly 넯h"  넯h0 (B. #(B.# # .(B.# 넯h= $###넯hX (B w(B  (B ribbon worm넯h a (B_The ribbon worm is severely wounded.넯h kCasting: Magic Dart (B(safe; 1% risk of failure)  넯h MConfirm with . or Enter, or press ? or * to list all spells.넯hɍ `Aiming: Magic Dart (B(safe; 1% risk of failure)  넯h؍ ;Press: ? - help, Shift-Dir - straight line넯h sAim: (Ba ribbon worm (severely wounded(B, 100% to hit)  넯h $The magic dart hits the ribbon worm!넯hf L(B    넯h #(B.###(B  #(B.#(B      넯hÔ  #(B...@(B..#(B  넯hД   넯h g... #(B.#(B  넯h c. #(B.#(B 넯h  넯h W.(B.#(B 넯h 8###(B 넯h" 넯h. 넯h5 9=6(B74.7 (1Magic Dart(B넯h (B넯h  Casting: Magic Dart (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.넯hɤ cAiming: Magic Dart (B(safe; 1% risk of failure)  넯hԤ VPress: ? - help, Shift-Dir - straight line(B  넯h }Aim: (Ba ribbon worm (severely wounded(B, 100% to hit)  넯h -The magic dart hits the ribbon worm! 넯h F_You kill the ribbon worm!(B넯h 넯h (B+.................(B mmoncure the Magician##.....#########.#(B Djinni넯hD ##.#.####.#(B Health: 18(B/28 ===============---------넯hR 6#(B.###넯h] O#...(B AC:(B 2넯hi /Str:(B 6넯hu 6#(B.#넯h Y#...(B EV:(B 11넯h SInt:(B 27 Contam: 6% 넯h +#######(B.##...(B SH:(B 0넯h Dex:(B 11.......(B..#####(B XL: (B 3 Next: (B57% Place: (BDungeon:2.######(B..##(B Noise: (B=-------- (B Time:(B 1184.7 (0.0)#(B...@(B..##(B -) (BNothing wielded넯h! ?.....###(B.##넯hc #(B Cast: Magic Dart(B... #(B.##(B Fly (B.#(B.##.(B.#넯h ###(BThe magic dart hits the ribbon worm! _You kill the ribbon worm!Casting: Magic Dart (B(safe; 1% risk of failure)  넯h MConfirm with . or Enter, or press ? or * to list all spells.넯h Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B넯h (B섯h45섯hh: (B+.................(B mmoncure the Magician##.....#########.#(B Djinni##.#.##섯h:##.#(B Health: 18(B/28 ===============---------#(B.####...(B AC:(B 2Str:(B 6#(B.##...(B EV:(B 11섯h:SInt:(B 27 Contam: 6% 섯h:=+#######(B.#섯h:#...(B SH:(B 0Dex:(B 11.......(B..#섯h;####(B XL: (B 3 Next: (B57% Place: (BDungeon:2섯h;G.######(B..#섯ht;#(B Noise: (B=-------- (B Time:(B 1184.7 (0.0)#(B...@(B..##(B -) (BNothing wielded.....###(B.##섯h;S#(B Cast: Magic Dart(B... #(B.##(B Fly (B.#(B.##섯h;-.(B.#섯h;###섯hD<Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.섯h<RAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? (B섯h<(B섯h섯h(B+.................(B mmoncure the Magician##.....#########.#(B Djinni섯h y##.#.####.#(B Health: 19(B/28 ================--------#(B.####...(B AC:(B 2Str:(B 6섯h 6#(B.#섯h& Y#...(B EV:(B 11섯h> Int:(B 27 Contam: 6% +#######(B.#섯hK Y#...(B SH:(B 0섯hb mDex:(B 11.......(B..#섯h ####(B XL: (B 3 Next: (B57% Place: (BDungeon:2.######(B..#섯h #(B Noise: (B=-------- (B Time:(B 1184.7 (0.0)#(B...@(B..#섯h c#(B -) (BNothing wielded섯h ?.....###(B.##섯h X#(B Cast: Magic Dart섯h (B... #(B.##(B Fly 섯h (B.섯h J#(B.##섯h -.(B.#섯h !###섯h!MConfirm with . or Enter, or press ? or * to list all spells.섯h)!`Aiming: Magic Dart (B(safe; 1% risk of failure)  섯h7!;Press: ? - help, Shift-Dir - straight line섯hG!8That beam is likely to hit you. Continue anyway? 섯h![Y]es or [N]o only, please.That beam is likely to hit you. Continue anyway? Okay, then.(B섯h'&(B섯h((B섯hL,(B섯hq.0 _(B섯hx(B섯hVy(B섯hy(B섯h{(B섯hj|@4 (B_섯h}(B섯hD(B섯hi!2섯hv(B섯hT(B섯h(B섯h!1섯hʁ(B섯hY(B섯h˃(B섯h%n(B20==(B 섯h(B섯h(B섯h(B섯h(B섯h(B섯h(B섯h<(B섯h(B섯h5(B섯h(B섯h͋(B섯h!=섯hA(B섯hʌ(B섯hk(B섯h%(B1섯h*=(B섯hb(B섯h&(B섯hi(B섯h(B섯h(B섯he(B섯hʓ(B섯h(B섯h(B섯h(B섯h(B섯hY%(B2섯he*=(B섯h (B섯h!(B섯h(B섯h(B섯h\(B섯h(B섯h<(B섯h(B섯h(B섯h|(B섯h(B섯hLO(B3=(B섯h(B섯hH(B(B(B섯hΣ(B섯h(B섯hs(B섯h(B섯h(B섯h(B섯h(B섯h%(B4섯h5==(B섯h(B섯h0(B(B섯hY(B섯h(B섯h;(B섯h(B섯h)(B섯he(B섯h(B섯h'(B섯h_섯hpS(B5==(B섯h(B섯h1(B섯hp(B섯h (B섯h(B섯h (B섯h(B섯hs(B섯h(B섯h/(B섯hv(B섯h͹섯h۹S(B6==(B섯ht(B섯hS(B섯h}(B섯h(B섯hZ(B섯h(B섯h((B섯hK(B섯ht(B섯h"(B섯hn(B섯h!=섯h(B섯h[(B섯h(B섯h%(B7섯h*=(B섯h"(B섯hH(B(B(B섯h (B섯h#(B섯hJ(B섯h(B섯h+(B섯h(B섯h6(B섯hZ(B8==(B섯h-(B섯h(B섯h(B섯h(B섯h(B섯h (B섯h(B섯h(B섯h(B섯h(B섯h(B섯h(B섯h\(B섯h(B섯h(B섯h9=(B섯h(B섯h@(B섯h(B섯h(B섯h(B섯h(B섯hj(B섯h(B섯h(B섯h(B섯h(B섯h(B섯h(B섯hl(B섯h](B #.###(B  섯h#.#(B #(B+#######.#(B #(B #(B.........#(B 섯hw.. #(B.######..#(B 섯h##(B.###(B.##......#(B 섯h%U..........###.##(B 섯h/#.#(B.....##(B #.#(B 섯h9-229.7 (4섯hm5.0)##(B..@##(B #.#(B  ##(B...:(B....#섯h(B  #(B.########(B  섯h.#(B.섯h.#(B.섯h.#(B.섯h+#(B.섯h,#(B.섯hP(B섯hH-(B30.7 (46섯h*(B섯h* 섯hAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  That beam is likely to hit you. Continue anyway? 섯h+[Y]es or [N]o only, please. 섯hq(B_Found a parchment of Brom's Barrelling Boulder(B.섯h| (B섯h} (B섯hF~ (B섯h6 (B섯h (B섯hs (B섯hӅ (B섯h& (B섯h (B섯h" (B섯hn (B섯h~ (B섯h0 (B섯hO (B섯h (B섯h (B섯h (B섯h (B섯h (B섯h (B섯hy (B섯hϝ (B섯hĞ (B섯hr (B섯hE (B섯h (B섯h7 (B섯h8 (B섯h/ (B섯h (B섯h (B섯hĪ (B섯h (B섯hj (B섯h0 (B섯h (B섯hq (B섯hW (B섯ho (B섯h (B섯h (B #.##(B #.#(B #+#######.#(B #####(B #.........#(B ..(B.#(B #.######..#(B ###(B.###.##......#(B #(B..........###.###g##(B.##.#.#.....##(B #.##(B......@#.##...#####.#####(B.####.###...:....#(BMagic Dart#(B #.#(B #.########(B #.#(B #.#(B ..#(B #.#(B ###(B #.#g(B  (B goblin (asleep)(B #.#(B #.##.#(B섯hV 2(B9.7 (9.0)섯hZ 1(B40.7 (10.0)섯h (B섯h  섯h __A goblin comes into view. It is wielding a +0 dagger.(B턯h #.#    #####   ...#   ###.  #....턯h(  #g##.##.#.#. #.#  #......@#.##...  ####.####.###...:....#  # #.# #.  턯h5:#.# #.#  ..# #.#  턯h?### #.#  턯hI-#.#  #.# 턯hV #.# 턯hw(B턯hpr(B #.#(B    턯h#####(B   ..(B.#(B   ###(B. 턯hӫv #(B....(B  턯h #g##(B.##.#.#.(B #.#(B 턯h 턯hC#(B......@#.##...(B 턯hQ 턯hp####(B.####.###...:....#(B  턯h#(B #.#(B #.(B 턯h0 #.#(B 턯h 턯hͬ6..#(B 턯ha ###(B #.#(B 턯h 턯h5#.#(B 턯h(5#.#(B 턯h@/#.#(B턯hس(B턯h(B턯hM(B턯hƿ 턯hG_A goblin is nearby!(B턯h (B #.(B #.#(B #+#.#(B #####(B #.#턯h ~(B ..(B.#(B #.######..#턯h (B ###(B.###.##......##(B #(B....###.##(B #g##(B.##(B.#.#.....##(B #.#턯h )(B #턯h C(B.#.##...#####.#턯h! (B ####(B.####.###...:....#턯h? (B #(B #.#(B #.# 턯hL Z(B #.#(B #.# 턯hX T(B ..#(B #.#턯he Z(B ###(B #.# 턯h~ 4(B #.# 턯h a(B #.# (B #.#턯h (B턯hl (B턯hZ b(B.gg(B턯ho )(B===턯h 1.0)턯h (B턯h ( _The goblin shouts!턯h' Z(B#.#(B mmoncure the Magician#.#(B Djinni#+#######.#(B Health: (B27/28 =======================-턯hf \#####(B #.........#(B AC:(B 2Str:(B 6..(B.#(B #.######..#(B EV:(B 11Int:(B 27###(B.###.##......#(B SH:(B 0Dex:(B 11턯h #(B #(B..........###.##(B XL: (B 3 Next: (B57% Place: (BDungeon:2턯h ;#(B.##(B.##(B.#.#.....##(B #.#(B Noise: (B===------ (B Time:(B 1241.7 (0.0)#(B.g..*@(B.#.##...#####.#(B -) (BNothing wielded턯h ####(B.####.###...:....#(B Cast: (BMagic Dart턯h #(B #.#(B #.########(B Fly #.#(B #.#턯h  ..#(B #.####(B #.#(Bg  (B goblin턯h #.##.#턯h, #.# 턯hE V_A goblin is nearby! (B_The goblin shouts!  턯ha kCasting: Magic Dart (B(safe; 1% risk of failure)  턯hl MConfirm with . or Enter, or press ? or * to list all spells.턯h `Aiming: Magic Dart (B(safe; 1% risk of failure)  턯h ;Press: ? - help, Shift-Dir - straight line턯h IAim: (Ba goblin, wielding a +0 dagger (100% to hit)턯hg :*(B턯h :*(B턯h)  (B_The goblin shouts!  Casting: Magic Dart (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  턯ho |Aim: (Ba goblin, wielding a +0 dagger (100% to hit)  The magic dart hits the goblin.턯h V(B.g.. (B턯h" ((B--턯h9 2.7 (1턯he (B턯hs  턯h P_The goblin is heavily wounded.(B턯h5(B#.#(B mmoncure the Magician#.#(B Djinni#+#######.#(B Health: (B26/28 ======================--#####(B #.........#(B AC:(B 2Str:(B 6턯h..(B.#(B #.######..#(B EV:(B 11Int:(B 27###(B.###.##......#(B SH:(B 0Dex:(B 11#(B #(B..........###.##(B XL: (B 3 Next: (B57% Place: (BDungeon:2턯hj#(B.##(B.##(B.#.#.....##(B #.#(B Noise: (B=-------- (B Time:(B 1242.7 (0.0)턯h#(B..g.*@(B.#.##...#####.#(B -) (BNothing wielded턯h####(B.####.###...:....#(B Cast: (BMagic Dart턯h#(B #.#(B #.########(B Fly 턯h;#.#(B #.#턯hb..#(B #.####(B #.#턯h Y(Bg  (B goblin턯h/ #.#턯h9 #.#턯hRG#.#(BThe magic dart hits the goblin. 턯hH_The goblin is heavily wounded.Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  턯h;Press: ? - help, Shift-Dir - straight line턯h|Aim: (Ba goblin, wielding a +0 dagger (heavily wounded(B, 100% to hit)h:*(Bh\(BM_The goblin is heavily wounded.Casting: Magic Dart (B(safe; 1% risk of failure) h\v Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba goblin, wielding a +0 dagger (heavily wounded(B, 100% to hit)  The magic dart hits the goblin.hdG)(B..hPh(B7=(B603.7 (1Magic Dart(Bh.n(Bh:L _You kill the goblin!(BhU(Bh"V(BhW(BhmY(BhY(BhZ(Bh]0(B(Bhg(Bh4g(B(B(B(B(B8==(B(B(Bhh0(B(BhJj(Bhk(Bhl(Bhm(BhIsx(B(B(B(B(BhVt(Bhiv(Bhv9=(Bhw(Bhfy(Bhh{(Bh{(Bhm|(Bh}(Bh(Bh(Bh΀(BhP(Bhԅ(Bh(BhՆ(BhE(Bhۊ(Bh (Bhd(Bh(Bh(BhԎ(BhÏ(Bhː(Bh(Bh’(Bh(Bh— hd(B Things that are here:  a +0 dagger; a goblin corpseh(Bh0(Bh<! (B_h(Bh(Bh(Bh<(Bh(Bh(Bh(Bh(Bhؤ(Bhj(Bh(Bh[(Bh(Bh(Bh(Bh(Bh(Bh(Bhұ(Bh(Bh(Bh(Bh(Bh(Bh(Bhi(Bhϻ(Bh((Bh-(Bh¾(Bh((BhI(Bh(BhI(Bh/  (B  <(B.##(B  #(B..##(B  h ##(B...###(B  (B......(B +  hc(B.....(B  h=#(B ##(B..#(B  hM(B #(B.##(B...#(B.#(B -h~#66.7 (23.0)  h(B #(B....@(B...#(B  h(B ####.#####(B #+#####  h~(B #.#########(B #......  h#.##..(B ...#(B #.#####  hC#.##.####.###.##...  h[#.##.##..........##(B   #.##.##.#.#.....##(B   #..)....#.##...####(B   ####.####.###...:..(B (Bhr(Bh4G-(B7.7 (24h(Bh h+_Found a stone staircase leading up.hI(Bh3J(Bh7K(BhN(BhO(BhzP(BhP(BhR(BhRT(BhT(BhU(BhV(Bh X(BhPX(BhY(BhU[(Bh](Bh](Bho^(Bh_(Bhra(Bha(Bhb(Bhc(Bhe(Bh9e(Bhe(Bhg(Bhh(Bh*i(Bhi(Bh1k(Bh3l(Bhzl(Bh(m(BhPpR (B There is a stone staircase leading up here.hq(Bhr! (B_hCs(Bht(Bhv(Bhv(Bhw(Bh[y(Bhz(Bh{(Bh{(BhB}(Bhz~(Bh~(BhY(Bh$(Bh(BhJ(BhÃ(BhO(Bh(Bh(Bh(Bh(Bh;(Bh(Bh(BhT(Bh (Bh0(Bhώ(Bh(BhǑ(Bh(Bh(Bh=(Bh(BhЕ(Bh{(Bh(BhИ(Bh (Bh(Bh@(Bh(Bh(Bh(Bh(Bh(Bh0(B(Bh(Bh@(Bh`(Bh(Bh(Bh(Bh(Bh(Bh̨(Bh(Bh(Bh8(Bhh(Bht(Bh(Bh(BhӮ(Bh(BhV(Bh(Bh(Bh(Bh(Bhn(BhA(BhL(Bh(Bh(Bh(Bhn(Bh(BhA0(B(Bhb(Bh(Bhe(Bh(Bh(Bh}(BhZ(Bh(Bh(Bh(Bh(Bh(Bhb@(B hC########(B   hR#......#(B  hN #.####.#(B h h#.####.#####(B.#$(B.. hu#.#......@(B......B(B h&#.#.##(B.#####(B.###(B. hBMagic Dart hMP#.#.##.#(B hZ&#......hn(#(B hN###.####(B hI#.###(BhqB(B  (B giant cockroach (asleep)h(B h_#.<.##(Bh2#(B h`###..##(B  h!X##...####.(B ##...h,#(Bh.(B99.7 (32hzB(B.B(Bht/(B300.7 (33h(BhyZ _A giant cockroach comes into view.(Bh 1h89  #......#hG hR.#h\ hl%#.####.#####.#$..  h|I#.#......@.....B. h& #.#.##.#####.###. h #.#.##.#h h#......# h###.#### hȡ#.###hա hݡ#.<.##h& ###..##  h/##. (Bh6](B  h6#......#(B .#(Bh6 h7#.####.#####(B.#$(B..  h)7y#.#......@(B.....B(B. h37 hk7#.#.##(B.#####(B.###(B.  #.#.##.#(B h7E#...(B h7###.h7'(B h7M#.###(B h7c#.<.##(B h7###..##(B  ##.(B h=(Bh=(Bh9B(BhD hDP_A giant cockroach is nearby!(Bh (Bmmoncure the MagicianDjinniHealth: (B27/28 =======================-hAAC:(B 2Str:(B 6########EV:(B 11Int:(B 27#......#hP/SH:(B 0hd/Dex:(B 11hu.#.####.#hXL: (B 3 Next: (B60% Place: (BDungeon:2h#.####.#####(B.#$(B..hNoise: --------- (B Time:(B 1300.7 (0.0)hz#.#......@*(B....B(B.h;-) (BNothing wieldedh#.#.##(B.#####(B.###(B.Cast: (BMagic Darth.D#.#.##.#Fly hdR#......####.#####.###B(B  (B giant cockroach#.<.######..######hp'##...####.hz ##... hK(B_A giant cockroach comes into view. h8_A giant cockroach is nearby!hCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba giant cockroach (100% to hit)h=*:*(Bhs:*(BhH:*(Bh:*(BhS _is nearby!(B  Casting: Magic Dart (B(safe; 1% risk of failure)hS}onfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba giant cockroach (100% to hit)  The magic dart hits the giant cockroach.hZG(B......hZ+(Bh_(B8=(B5=1.7 (1Magic Dart(Bhd(Bhf hgG_You kill the giant cockroach!(Bh<h Af(Bmmoncure the MagicianDjinnih.AHealth: (B27/28 =======================-AC:(B 2Str:(B 6########h8A/EV:(B 11hMA/Int:(B 27hVA.#......#h^A/SH:(B 0hhA/Dex:(B 11htA.#.####.#hAXL: (B 3 Next: (B65% Place: (BDungeon:2hA#.####.#####(B.#$(B..hANoise: (B=-------- (B Time:(B 1301.7 (0.0)#.#......@(B.......hA-) (BNothing wielded#.#.##(B.#####(B.###(B.hAUCast: Magic Dart#.#.##.#hBFly hB.#......#h ,[Y]es or [N]o only, please.hJ BThat beam is likely to hit you. Continue anyway? hS #Okay, then.(Bh (Bh (Bh (Bh 0 _(Bh, (Bh8- (Bh. (Bh0 (Bh!1 & (B_h1 (Bh3 (Bh13 %(B8h=3 5==(Bh4 (Bh6 (Bh*8 (Bhu8 (Bhu9 (Bh; (Bh> (Bh> (Bh> (Bhf@ (BhoB (BhB (BhC (BhE (BhG (BhqG !=hG (BhH (Bh[K (BhK (BhL (BhO O (B_You now have 115 gold pieces (gained 5).hR (BhER (Bh?S (BhT (BhV (BhV (BhX (Bh[ > (B You see here a +0 club.h ] (Bho] ! (B_h1^ (Bh_ (Bh` (Bha (Bha (Bh4c (BhNl ######### ########(B #.(B...... #......#(B #.#(B.#(B.## hl #.####.#(B #.#(B....## #.####.#####.#.(B....# #.#.............)(B.## #.#.##.###.##(B ..# hl #.#.##.#(B #.#(B #.#(B #.#(B- hl #......#(B #.#(B #@#(B #.# ###.####(B #(B.....#(B #.#(BMagic Dart#.###(B ####(B... hl V#.##.<.##(B .....hl ###(B #.####..##(B ....... ####.###.#hl ##...####(B.........##.....##.##(B K(B  (B kobold (missile, wandering) h m d####.......(B'.........+...........(B hm #........###(B...K(B.....##.....#####(B h!m I#.###..#.#(B ##.#.##hJm #(Bhs 1(B14.7 (11.0)hz @K(B.h} G-(B5.7 (12h# (Bh  h>  A kobold comes into view. It is wielding a +0 short sword, wearing a ring of (B_see invisible and quivering poisoned darts.(Bh    #....... #.#.#.## #.#....## .....# ......).## #.## ..# h  #.# #.# #.#  #.# #@# #.#  #.....# #.#  #.### ####... #.#  #.<.## ..... ### #.#  h  ....... h #  .........h ;'..K......+##.........#h   h (BhҠ(B   #.(B......(B #.#(B.#(B.##(Bh  #.#(B....##(B .(B....#(B ......)(B.##(B #.##(B ..#(B h.3 #.#(B #.#(B #.#(B  #.#(B #@#(B #.#(B hI #(B.....#(B #.#(B hc #.###(B ####(B... #.#(B hnz #.<.##(B ..... ###(B hJ   .......   .........h5'..K(B......+hi##(B.........#(B h h(Bh(Bh)(BhU _A kobold is nearby!(BhV(Bhy[(Bha(Bhd hdh9d:_Unknown command.(BhB4*(Bhr5*(Bh6 5*(Bh 9*(Bh 9*(Bh F (B The magic dart hits the kobold.h 6(B...h5 G..$(Bh @ (B7-h =(B70=6.0)h Magic Dart h V(B_You kill the kobold!(Bh%" (Bh#  h# ]_Your Fighting skill increases to level 2!(BhET (BhT (BhU (BhW (BhjX & (B_hY (Bh[ (Bh[ 7(B8=h[ (Bh1] (Bh^ (Bh_ 0(B(Bhk` (Bh b (Bhc (Bh4d (Bhe (Bh?g (Bhh (BhWi (Bhdj (Bhl (Bhen (Bhn 9=(Bho (Bhbq (Bhr (Bhr (Bhs (Bh #.#.............(B).## (B #.#.##.#####.###(B.##.. h׀ 1(B #.#.##.#(B #.#(B #(B.##. (B #......#(B #.###.#h #. h (B ###.####(B #...(B..###. h$ (B #.###(B ####.(B..###. hG (B #.<.##(B ##.(B....##(B ###(B #. h} (B ###..##(B ##(B..(B.....######.###.(B- h ##...####(B..@(B......##.....##. h (B ####...(B....'..$(B......+.........h r.....(B..###(B.........##.....###hӁ h###..#.#(B ##(B.......####.#.#h ##(Bh .##...#.#(B ##(B.....##(B h -#(Bh #........#(B ##(B...##(B #.h& "#(B hT ####.#####(B #(B'#######.#(B hg #.#########(B #(B.........#(B h d#.##..(B ...#(B #.######..h $#(Bh (B ##.#####.###.##(B ..h (B #.#(B #(B.#(B #....h 2##.##.###h 8..(B..##h߇ (B #.###(B ####.(B..##h 2<.##(B ##.(B....##(B #####..##(B ##(B..(B.....######.##h( (B ##..(B.####(B..##.....h1 +####...(B....'hC +........hT M......(B..###(B...ha &##.....###hs Fly h{ ,(B.##h A#.##.####.###.##......#(Bhэ -(B23.7 (7hZ F-(B4.7 (8h: (Bh (B You now have 129 gold pieces (gained 14).  d - a ring of see invisible  Things that are here:h ,(B5.7 (9hB (BhԬ k _a +0 short sword; 5 poisoned darts; a kobold corpse(Bho(Bh_(Bhد(Bh h4<_(BNo target in view!h'(Bh+(Bh.(Bh41 hV1<_(BNo target in view!hh$(BPut on which piece of jewellery? Jewellery (go to first with "=) hJk b - a +6 ring of intelligence (worn)  c - a ring of resist corrosion (worn)hn;(Bd - a ring of see invisiblehz=[?(B] describe selected hO[!(B] equip|wield|wear|put onhq(B[tab(B] equip(B|unequip hh hC h\(B #.#.##.#####.###.##..(B mmoncure the Magician#.#.##.#(B #.#(B #(B.##.(B Djinnih%#......#(B #.###.##.(B Health: (B28/28 ========================h7###.####(B #...(B..###.(B AC:(B 2hG.Str:(B 6hV{#.###(B ####.(B..##hpW#.(B EV:(B 11h}/Int:(B 27h#.<.##(B ##.(B....##(B ###(B #.(B SH:(B 0hpDex:(B 11###..##(B ##(B..(B.....######.###.(B XL: (B 3 Next: (B70% Place: (BDungeon:2h4##..(B.####(B...(B......##.....##.(B Noise: --------- (B Time:(B 1325.7 (0.0)h3####...(B....'..@(B......+.........(B -) (BNothing wieldedhP#......(B..###(B.........##.....###(B Cast: Magic Darthj#.###..#.#(B ##(B.......####.#.##Fly h#.##...#.#(B ##(B.....##(B #.####........#(B ##(B...##(B #.#ho####.#####(B #(B'#######.#hb#.#########(B #(B.........#h#.##..(B ...#(B #(B.######..#hp#.##.####.###.##......# (B_Your Fighting skill increases to level 2!hJ(BYou now have 129 gold pieces (gained 14).  d - a ring of see invisible  Things that are here: _a +0 short sword; 5 poisoned darts; a kobold corpse _(BNo target in view! h[5_(BNo target in view!h  hTo do this, you must remove one of the following items:(? for menu, Esc to cancel)<(B or b - a +6 ring of intelligence; >(B or c - a ring of resist corrosionhb=' (B h=)You remove your ring of resist corrosion.h0D,(B6.7 (1hI(BhoL8 _d - a ring of see invisible (worn)hg(Bh(Bhm(Bh8(Bh(Bh(Bh’(Bh(Bh(BhD(Bh֗(Bh(Bh#(BhR(Bh(Bh (Bh0(B(Bh\(Bh(Bhx(Bh(Bh(BhB (B There is an open door here.h8(Bh! (B_hJ(BhP(Bh((Bht(Bh(Bh(Bh(Bh?(Bhζ(Bhӷ(Bh(BhD(Bh_(Bh(Bh.(Bh[(Bhp(Bh(Bh(Bh(Bh$(Bh(Bh`(Bh(Bh(Bh(Bh(Bh:(BhJ(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bh(Bhk(BhD(Bhj(Bhb(Bh (Bhk(Bh(Bh(BhD(Bh(Bh(Bh(Bh+(Bh(Bh0(Bh(Bh(Bh(Bh(Bh(Bhj(Bhe(Bh(Bh(Bh(BhD(Bhy(Bh}(BhW(Bh(B #..)....#.##...#####.#(B  ####.####.###.(B..:....#h(B  #.#(B #.#(B #.########(B  #.####.#(B #.#(B   #......#(B #.#(B  hw ########(B #.#(B h#.#(B #.#(Bh( h2#@#(B #(B.#(Bh=Magic Dart hGa#(B.#(B  hZC.)(B. ...hg ....r(B r(B  (B rat (asleep)ht(B hY#(B...#(B h]##(B.##(B hz r (B48.7 (22.0)  A rat comes into view.(Bh~r(B.r(Bh7(B===9.7 (23hc(Bh- _The rat squeaks loudly.h" #..).  #...:....#  #.# #.# #.#   #.# hd_ #.#  #.# #.# #.# hw)#@# h?#.# #.# .). h$..rh .....h #...#h" ##.##h(Bhe(B #..).(B  #.(B..:....#(B  h#.#(B #.#(B #.#(B   #.#(B hQ #.#(B hʛK #.#(B h#.#(B #.#(BhP #@#(B hx#(B.#(B #(B.#(Bh h5.)(B. h0..r(Bh .....h^ #(B...#(B h \##(B.##(B hr(Bh(BhC(Bh|R _A rat is nearby!(Bh8 e###.####.###...:...(B #.#(B #.#(B #(B.##########.#(B #(B.#(B h8 .....#(B #(B.#######(B #(B. #(B..h8 5..)(B.h 9 ^#(B..r#(B.....h&9 ##(B...###(B.#(B #(B.h39 -#(Bh: (BhP@ <r(B.hA D(B---50.7 (1.0) _hcF (BhG h_#(B ####.####.###...:....#mmoncure the Magician#.#(B #.#(B #(B.########h`Djinni#.####.#(B #(B.#Health: (B27/28 =======================-h`W#......#(B #(B.#h!`%AC:(B 2h:`.Str:(B 6hT`a########(B #(B.#ha`%EV:(B 11hv`0Int:(B 27h`[#(B.#SH:(B 0h`fDex:(B 11#(B.#h aXL: (B 3 Next: (B70% Place: (BDungeon:2#(B.#Noise: --------- (B Time:(B 1350.7 (0.0)#@#-) (BNothing wielded#*#Cast: (BMagic Darth!a-.r(B.h-aFly hLa9#(B...#hda`(B.....##(B...##har(B  (B rat##(B.##ha+#(B.# ha6(B_The rat squeaks loudly. ha"_A rat is nearby!hakCasting: Magic Dart (B(safe; 1% risk of failure)  haMConfirm with . or Enter, or press ? or * to list all spells.hb`Aiming: Magic Dart (B(safe; 1% risk of failure)  h2bkPress: ? - help, Shift-Dir - straight lineAim: (Ba rat (100% to hit)h1JA rat is nearby!(B hf Casting: Magic Dart (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.hcAiming: Magic Dart (B(safe; 1% risk of failure)  hVPress: ? - help, Shift-Dir - straight line(B  hŰDAim: (Ba rat (100% to hit)  hҰThe magic dart hits the rat!hhU(B.)(Bh4%(B8hQ=hY (B2ha=hi1.7 (1hu Magic Darth(Bh(Bh@1 _You kill the rat!hY(Bhh(B ####.####.###...:....#mmoncure the Magicianh(#.#(B #.#(B #(B.########h9DjinnihIa#.####.#(B #(B.#hf\Health: (B27/28 =======================-h|#......#(B #(B.#AC:(B 2hStr:(B 6########(B #(B.#EV:(B 11h0Int:(B 27h6#(B.#h%SH:(B 0h0Dex:(B 11h6#(B.#hXL: (B 3 Next: (B72% Place: (BDungeon:2#(B.#h6Noise: (B=-------- (B Time:(B 1351.7 (0.0)hG(#@#hb2-) (BNothing wieldedh|^#(B.#Cast: Magic Darth[(B.)(B.Fly h9#(B...#h$`(B.....##(B...##h>/##(B.##hY,#(B.#hv:(BThe magic dart hits the rat! h_You kill the rat!Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h`Aiming: Magic Dart (B(safe; 1% risk of failure)  hlPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? h(Bh(Bh hi (B ####.####.###...:....#mmoncure the Magicianh g#.#(B #.#(B #(B.########Djinni#.####.#(B #(B.#Health: (B27/28 =======================-h |#......#(B #(B.#AC:(B 2h Str:(B 6########(B #(B.#h0 EV:(B 11Int:(B 27#(B.#SH:(B 0hP fDex:(B 11#(B.#hm XL: (B 3 Next: (B72% Place: (BDungeon:2#(B.#h Noise: (B=-------- (B Time:(B 1351.7 (0.0)h #@#-) (BNothing wielded#(B.#h Cast: Magic Dart(B.)(B.Fly h 9#(B...#h `(B.....##(B...##h /##(B.##h( ,#(B.#h: kCasting: Magic Dart (B(safe; 1% risk of failure)  hJ MConfirm with . or Enter, or press ? or * to list all spells.h] `Aiming: Magic Dart (B(safe; 1% risk of failure)  hm ;Press: ? - help, Shift-Dir - straight lineh dThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.h SThat beam is likely to hit you. Continue anyway? (Bh (Bhw1h8(B ####.####.###...:....#mmoncure the MagicianhE8g#.#(B #.#(B #(B.########Djinni#.####.#(B #(B.#Health: (B28/28 ========================hl8#......#(B #(B.#AC:(B 2h8.Str:(B 6h8########(B #(B.#EV:(B 11Int:(B 27h8#(B.#SH:(B 0Dex:(B 11#(B.#h8LXL: (B 3 Next: (B72% Place: (BDungeon:2#(B.#Noise: (B=-------- (B Time:(B 1351.7 (0.0)h8#@#-) (BNothing wielded#(B.#Cast: Magic Darth9[(B.)(B.Fly h-9^#(B...#(B.....h@9;##(B...##hT9[##(B.###(B.#hg9MConfirm with . or Enter, or press ? or * to list all spells.hw9`Aiming: Magic Dart (B(safe; 1% risk of failure)  h9;Press: ? - help, Shift-Dir - straight lineh9dThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.h9MThat beam is likely to hit you. Continue anyway? Okay, then.h9(Bhy>(BhRA(BhD(BhF0 _(BhUE(B  #.#(B #.#(B #.#########(B hE....######(B.......)(B.....#(B.###(B.#(B...###(B.#(B..###(B.#(BhL(BhQ;(B-2.7 (1 _hW(BhXhiG(B ##h)j}(B ....######(B####(B.##(B.######(B.......@(B.....####(B.#(B...###hBjr..(B......#Fly ###h[jD#(B+#(Bhs(Bh@yA-(B3h~(Bhhۂ Aiming: Magic Dart (B(safe; 1% risk of failure)  hVPress: ? - help, Shift-Dir - straight line(B  h mThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. h_(BYou see here the +6 sling "Paicsu" {drain, rPois rC+ rN++}(B.hh'(BhWield which item (- for none)?  - - Unarmed (current attack) Floor Items Hand Weapons  a - the +6 sling "Paicsu" {drain, rPois rC+ rN++}h(B[?(B] describe selected [!(B] equip|wield(B|wear|put onhY[tab(B] equip(B|unequip h (Bh2 (Bhl/(Bh(Bh" h hX j(B#.####.#(B #.#h mmoncure the Magician#......#(B #(B.#Djinni########(B #(B.#Health: (B28/28 ========================#(B.#AC:(B 2h eStr:(B 6#(B.#h %EV:(B 11h Int:(B 27#(B.#SH:(B 0Dex:(B 11h 6#(B.#h XL: (B 3 Next: (B72% Place: (BDungeon:2h c####(B.##(B.######h yNoise: --------- (B Time:(B 1353.7 (0.0)h s.......@(B.....#-) (BNothing wieldedh* .###(B.#(B...###(B.#Cast: Magic Darth= I..(B......#Fly hl #####(B...####(B.###(B.#h| -#(B.#h ,#(B+#h Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please.h AThat beam is likely to hit you. Continue anyway? h 4(B_Okay, then. h _(BYou see here the +6 sling "Paicsu" {drain, rPois rC+ rN++}(B.hS @ (B You sense an unholy aura.h9 hI m(B4.2 (0.5e) +6 sling {drain, rPois rC+ rN++} hc YFire: e) +6 sling {drain, rPois rC+ rN(BhW (Bh P _e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++}h0j#......#(B #.#(B ########(B #(B.#(B hYj #(B.#(B #(B.#(B hj#(B.#(B #(B #(B.#(B ####(B.##(B.######.(B............#(B hjy.###.#(B..@###.#(B hj7........#(B hj#####(B...##(B  ##(B.##(Bhj/.#(BhjR#(B.#(Bh kZ#(B+#(B hep(Bhq.(B5.2 (1.0ht(Bhwh/{((B he{* Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt h{ a * Fighting (B  2.0 (B  3.0 (B  0(B  (B g + Spellcasting 3.8 (B  0.6 (B +11 h{V(B  (B  h{ h{W(B  (B  hA| b - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B h + Conjurations 3.8 (B  0.6 (B +11 hN|~(B  (B  (Bi - Hexesho|y3.8 (B  0.6 (B +11 h| c - Ranged Weapons (B  0.0 (B  1.4 (B -2(B  (B j - Summoningsh|3.8 (B  0.6 (B +11 h|V(B  (B  h }+(Bk - Necromancyh}y3.8 (B  0.6 (B +11 hI} d - Armour (B  0.0 (B  1.0 (B  0(B  (B l - ForgecrafthU}y3.8 (B  0.6 (B +11 h}n e - Dodging (B  2.1 (B  2.5 (B +1(B  (B m - Translocations 3.8 (B  0.6 (B +11  f - Stealth (B  1.5 (B  2.4 (B -1(B  (B n - Alchemyh}3.8 (B  0.6 (B +11 h}(B  (B  (Bo - Fire Magich}3.8 (B  0.6 (B +11 (B  (B  (Bp - Ice Magich}3.8 (B  0.6 (B +11 h~(B  (B  (Bq - Air MagichB~3.8 (B  0.6 (B +11 hY~(B  (B  (Br - Earth Magichy~z3.8 (B  0.6 (B +11 h~h~c(B  (B  h~e(B  (B  h~c(B  (B  h~e(B  (B  h (B  (B  (B  (B  hp(B  (B  h<X(B  (B  hNt(BThe relative cost of raising each skill is in cyan(B.  h||The species aptitude is in white(B.  [?(B] Helph?[=(B] set a skill target  h[/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(BhQ6?(B c + Ranged Weapons 0.0 h%  ho  h  h (B#......#(B #.#mmoncure the Magician h+ ########(B #(B.#Djinni#(B.#Health: (B28/28 ========================#(B.#AC:(B 2Str:(B 6#(B.#EV:(B 11 hd Int:(B 27#(B #(B.#SH:(B 0Dex:(B 11####(B.##(B.######XL: (B 3 Next: (B72% Place: (BDungeon:2 h~ .(B............#Noise: --------- (B Time:(B 1355.2 (0.0) h _.###.#(B..@###.# h e) +6 sling {drain, rPois rC+ rN++} (B.........#Fire: e) +6 sling {drain, rPois rC+ rN h #####(B...##Fly ##(B.## h d#(B.##(B.# h 6#(B+# h nThat beam is likely to hit you. Continue anyway? [Y]es or [N]o only, please. h- uThat beam is likely to hit you. Continue anyway? (B_Okay, then.  hD _(BYou see here the +6 sling "Paicsu" {drain, rPois rC+ rN++}(B.  You sense an unholy aura.  hX ;_e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} h (B hn (B h! (B h #  h (B h^ (B h (B h (B h (B h (B hH (B ho (B h (B h@ (B h (B h (B h  h N(B #.####.#(B #.#(B #......#(B #.#########(B #.##(B #.#(B.. #.# h q(B #(B. #.#(B h> #(B. #.#(B  ..####(B.##(B.###### hc (B #(B......@..(B.....# h 2l(B..###(B.#(B...###(B.#(B .(B....(B....#### h ##(B...##(B ##(B.## h (B #(B.#l(B  (B frilled lizard (wandering) h! (B #(B.##(B+#(B h ,(B7.2 (2 h =(B.ll h ,(B h ,(B8.2 (3 h (B h?   hd S_A frilled lizard comes into view.(B hk@  #.#  h&la #.#   #.#  ## #.#  h5l hBl.. #.#  hLl#. #.#  hWl #. #.#  hbl# ..####.##.######  hml hlq#......@.......#  .l.###.#...###.#  hl".........#  hl"#####...##  hl##.##  hl#.#  hl#.#  hl #+#  hl#(B hQo(B  #.#(B   h# #.#(B   #.#(B  ##(B #.#(B  .. #.#(B  h hc#(B. #.#(B  hg#(B. #.#(B  h h..####(B.##(B.######(B  h#(B......@..(B.....#(B  h .l(B.###(B.#(B...###(B.#(B  h-.(B....(B....#(B  #####(B...##(B hIc##(B.##(B hl#(B.#(B  #(B.#(B h{ hP#(B+#(B  h  h(B hg (B h (B h  hW_A frilled lizard is nearby!(B h,((B hGf(( h{f(B hU0((((B h2(((((B hJB:((((((B hQH (B You shoot a sling bullet.  h`The sling bullet hits the frilled lizard but does no damage.  You drain the frilled lizard. hd(B....†(B. h:@(B5===9.6 (1.4 h(B h8  hJF_You kill the frilled lizard!(B h(B h(B h(B h  h0<_(BNo target in view! h$(B hz%(B hC*(B h,  h,<_(BNo target in view! ht h((B h* Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt  h& a * Fighting (B  2.0 (B  3.0 (B  0(B  (B g + Spellcasting 3.8 (B  0.6 (B +11  h4b(B  (B   hQW(B  (B   h b - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B h + Conjurations 3.8 (B  0.6 (B +11  h~(B  (B  (Bi - Hexes hy3.8 (B  0.6 (B +11  h(Bc + Ranged Weapons 0.0 (B  1.4 (B -2(B  (B j - Summonings h3.8 (B  0.6 (B +11  h)V(B  (B   h3+(Bk - Necromancy hQy3.8 (B  0.6 (B +11  hx d - Armour (B  0.0 (B  1.0 (B  0(B  (B l - Forgecraft hy3.8 (B  0.6 (B +11  hu e - Dodging (B  2.1 (B  2.5 (B +1(B  (B m - Translocations 3.8 (B  0.6 (B +11  h f - Stealth (B  1.5 (B  2.4 (B -1(B  (B n - Alchemy hz3.8 (B  0.6 (B +11  h h#V(B  (B   h6+(Bo - Fire Magic hMz3.8 (B  0.6 (B +11  hb h|(B  (B  (Bp - Ice Magic h3.8 (B  0.6 (B +11  h(B  (B  (Bq - Air Magic h3.8 (B  0.6 (B +11  hV(B  (B   h,(Br - Earth Magic h'3.8 (B  0.6 (B +11  hAV(B  (B   hL  hWe(B  (B   hsc(B  (B   he(B  (B   hc(B  (B   he(B  (B   hc(B  (B   hX(B  (B   ht(BThe relative cost of raising each skill is in cyan(B.  h0|The species aptitude is in white(B.  [?(B] Help hI?[=(B] set a skill target  h[/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(B h2 hu hB h(B#.####.#(B #.#mmoncure the Magician#......#(B #.#Djinni########(B #.#Health: (B28/28 ========================##(B #.#AC:(B 2Str:(B 6 h.. #.#EV:(B 11Int:(B 27#(B. #.#SH:(B 0Dex:(B 11 h#(B. #.#XL: (B 3 Next: (B75% Place: (BDungeon:2 h?o..####(B.##(B.###### hLNoise: (B===------ (B Time:(B 1359.6 (0.0) hZe#(B......@..(B.....# hjFe) +6 sling {drain, rPois rC+ rN++}  h(B.†(B.###(B.#(B...###(B.#Fire: e) +6 sling {drain, rPois rC+ rN h8.(B....(B....#Fly #####(B...####(B.###(B.# h 7#(B.# h%5#(B+#  h57_A frilled lizard is nearby! hC8(BYou shoot a sling bullet.  h^CThe sling bullet hits the frilled lizard but does no damage.  hi#You drain the frilled lizard.  hv-_You kill the frilled lizard!  hp_(BNo target in view! _(BNo target in view! h(B h(B h(B hh h h(BInventory: 5/52 gear slots Hand Weapons (go to first with ))  h/ e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a +6 ring of intelligence (worn)  h) d - a ring of see invisible (worn) h<(Bc - a ring of resist corrosion  h!GScrolls (go to first with ?)  h.4 c - 2 scrolls labelled POSSUA BECUF  h;* e - a scroll labelled CYMOIR ROERIH  hJGPotions (go to first with !)  hW' d - a fizzy red potion  h2 f - 2 fuming cyan potions(B h h hY(B#.####.#(B #.#mmoncure the Magician#......#(B #.#Djinni########(B #.#Health: (B28/28 ========================##(B #.#AC:(B 2Str:(B 6.. #.#EV:(B 11Int:(B 27#(B. #.# h'SH:(B 0Dex:(B 11#(B. #.#XL: (B 3 Next: (B75% Place: (BDungeon:2 ho..####(B.##(B.######Noise: (B===------ (B Time:(B 1359.6 (0.0)#(B......@..(B.....# hЛFe) +6 sling {drain, rPois rC+ rN++}  h(B.†(B.###(B.#(B...###(B.# hFire: e) +6 sling {drain, rPois rC+ rN.(B....(B....# h Fly  hH#####(B...## h(C##(B.## h67#(B.# hSl#(B.##(B+#  hb7_A frilled lizard is nearby! h}{(BYou shoot a sling bullet.  The sling bullet hits the frilled lizard but does no damage.  h#You drain the frilled lizard.  h-_You kill the frilled lizard!  h;_(BNo target in view!  h5_(BNo target in view! ht(B hȢ(B hv(B h hfv(B h(B h(B h(B hf(B hb& (B_ h\(B hr(B h(B h(B h(B hX(B hK(B h(B h%(B h(B h-(B hq(B h=(B h(B hc(B h(B h(B h<(B h(B h٧(B hͨ(B h(B h(B hF(B h1(B hӮ(B hܯ(B h;(B h(B hղ(B h(B h(B ho(B h(B hS(B hy(B h(B h(B h(B h(B h(B h.(B hD(B h(B hO(B h(B h(B h4(B h(B hM(B hq(B h(B h](B h(B h(B h(B h(B h(B h(B h(B h(B h (B h:(B hx(B h(B h(B h(B h5(B h(B h/(B hT(B h(B h[(B hz(B h(B h(B h(B h(B hs(B h(B hh(B hq(B h(B h$(B h(B h(B h(B hv(B h(B h`(B(B(B(B h(B h(B h(B hy(B h(B h(B h(B ha(B h:(B h(B h)(B h(B h(B h(B hd(B h(B h(B h(B h<(B h(B h(B ho h(B #.........####.##.#### (B #.####..#(B............. h(B #.#(B #.(B...†.###.#...### h hs#.#(B #.(B..............#  h j#.###.#(B.#.######...## h! h3x#.....(B....#(B ##.## hF hVw#....(B...###(B #.# hg(B #####.###(B #.# hz0(B--- hx(B #@#(B #+# h h(B #(B........#(B   h#h###(B.##(B.#(B  hV (B ..#(B hD#(B  h G(B.#(B. h G #(B. .  hJh(B  (B jackal (asleep) (B.$(B . h\  hok(B.#(B #(B. h.(B h  h- *(B88.6 (29.0) h (B hDh(B. h?h(B h#--- h&(B9.6 (30 h (B hx  hK_A jackal comes into view.(B h ( h: (B h\ ' (B h^\ You shoot a sling bullet. h\ (B h` (B The sling bullet hits the jackal but does no damage.  A jackal comes into view.(B hg }h(B.hh(B 2 jackals hg (B hh =(B===91.0 (1.4) hn (B hMq   hq O_The jackal barely misses you.(B h( ; (B( ht 1(BYou shoot a sling bullet. hdA s (B The sling bullet barely misses the jackal.(B hIB (B hlI p(B.h(B.h(B h`J )(B2.4 hcP (B hR   hS O_The jackal barely misses you.(Bh+ ( (B hj WYou shoot a sling bullet. The sling bullet hits the jackal.  You drain the jackal.h> (B.hh9(1 very drained)The jackal is almost dead.(BThe jackal bites you.  The jackal bites you but does no damage.h&7(B7-h^"(B3.8h (Bh! hg!H_The jackal closely misses you.(Bhh'(Bhmmoncure the Magician (Djinni Conjurer) Turns: 1394, Time: 00:02:15 Health: (B27/28AC: (B 2 Str: (B 6 XL: (B3 Next: (B75% Gold: (B129EV: (B11 Int: (B27 God: hSH: (B 0 Dex: (B11 rFire + + . (33%)(B e(B - +6 sling {drain, rPois rC+ rN++} hm(BrCold . . . (100%)(B (no offhand) hrNeg + + . (20%)(B a(B - +0 robe rPois ∞ (0%)(B (no helmet) hJ(BrElec .(100%)(B (no cloak) (BrCorr .(100%)(B (no gloves) SInv + h(no amulet) (BWill .....b(B - +6 ring of intelligence (BStlth ++d(B - ring of see invisible (BHPRegen 0.24/turn %:(B no passive effects @:(B flying hA:(B sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1h{ h (B #.........####.##.####(B mmoncure the Magician h #.####..#(B.............(B Djinni h #.#(B #.(B...†.###.#...###(B Health: (B27/28 =======================- h #.#(B #.(B..............#(B AC:(B 2Str:(B 6h,  hI #.###.#(B.#.######...##(B EV:(B 11h\ >Int:(B 27 hq h #.....(B....#(B ##.##SH:(B 0h CDex:(B 11 hʼn q#....(B...###(B #.#h` XL: (B 3 Next: (B75% Place: (BDungeon:2 #####.####.#Noise: (B===------ (B Time:(B 1393.8 (0.0) #@#h| f#+#e) +6 sling {drain, rPois rC+ rN++}  h e#(B...hh(B...#h 7Fire: e) +6 sling {drain, rPois rC+ rNh  h̊ #(B.###(B.##(B.#hߊ ,Fly  h* h(B..#(B # hX (B.#(B. #(B. .hk ahh(B 2 jackals (1 very drained) h \(B.$(B . h h(B.#(B #(B.h  h܋ (B_The jackal barely misses you.(BYou shoot a sling bullet. The sling bullet hits the jackal.  You drain the jackal.  The jackal is almost dead.h b(BThe jackal bites you.  The jackal bites you but does no damage. h A_The jackal closely misses you.(Bh (Bhp (Bh( h' (B h;You shoot a sling bullet. The sling bullet hits the jackal.hd (B.  (B jackalYou kill the jackal!(Bhs7(B805.2 (1.4h(Bh h_The jackal completely misses you.(B The jackal misses you.(Bh9l (B((BYou shoot a sling bullet.h~1 (BhThe sling bullet closely misses the jackal.The jackal misses you.(BhH2)(B6.6h8(Bh:> _The jackal bites you but does no damage.hl (B((BYou shoot a sling bullet.hf; (Bhh8gMThe sling bullet closely misses the jackal.(Bh%hZ(B5--(B8.0hm(Bhp. _The jackal bites you. x2hl (B((BYou shoot a sling bullet.hN; (BhhNLThe sling bullet barely misses the jackal.(BhOhOa(B0------(B9.4h6U(BhW. _The jackal bites you. x2h l (B((BYou shoot a sling bullet.hq' ~h (B_The jackal bites you. x2  You shoot a sling bullet. h'  The sling bullet barely misses the jackal. (B_The jackal bites you. x2  You shoot a sling bullet.  The sling bullet barely misses the jackal.The jackal closely misses you.(Bh( +(B400.8h. (Bh0  h0 0_The jackal bites you but does no damage.hl (B((BYou shoot a sling bullet.h/e (BhThe sling bullet closely misses the jackal.(Bhvf%(B1hfA=---(B2.2h?l(Bhn hn_The jackal misses you.(B The jackal barely misses you.(BhY(b (B You shoot a sling bullet. The sling bullet hits the jackal!h).4(B.h01(B53.6h(5(Bhl7 h7F_You kill the jackal!(Bh.Z(BhZ(Bh^(Bh_ h_D_(BNo target in view!h(Bh/(Bh(Bh h;D_(BNo target in view!h(BhU(Bh!(Bh(Bh& (B_h| (Bh (Bh0 hK H(B2=(BhK (Bh (Bh (Bh (Bh* (Bhq (Bh; (Bh[ (Bh (Bh[ (Bh (Bh h< H(B3=(Bh8 (Bh< (Bh (Bh; (Bh (Bh (Bh (Bh (Bh (Bh (Bh Q(B=(Bh (Bh (Bh O(B4=(BhF (Bh (Bh (Bhp (Bh (Bh (Bh (Bh4 (Bh (BhY (Bh! (Bh " h#" S(B5==(Bh# (Bh$ (Bh$ (Bh% (Bh' (Bh' (Bh( (Bhd* (Bh* (Bh+ (Bh<- (Bh- B(B6==h- (Bhl. (Bh/ (Bh/ (Bh0 (Bh1 (Bh2 (Bh2 (Bh*4 (BhU4 (Bh4 (Bh5 (Bh6 %(B7h.6 5==(Bh6 (Bh87 (BhX7 (Bh7 (Bh8 (Bh8 (BhY9 (Bh : (Bh4: (Bh: (BhC; (Bh|; h; S(B8==(Bh< (Bh-= (Bh&> (BhV> (Bh> (Bh? (Bh@ (BhE@ (Bh@ (Bh]A (BhA (BhB (BhZB (BhjC (BhwD (BhD 9=(Bh E (BhE (BhF (BhF (BhG (BhG (BhH (BhJH (BhH (BhJ (Bh1J (BhJ (Bh6L P (B_You now have 139 gold pieces (gained 10).h3M (BhM (Bh&N (BhO (BhP (BhP (Bh}Q (BhMS (BhT (BhU (BhU (BhbW (BhmX (BhX (Bh%Y (BhZ (Bh[ (Bh[ (Bhx\ (Bh] (BhX_ H(B(B(Bhoa (Bhab (Bhb (BhBc (Bhe (Bhf (Bh^f (Bhg (Bhih (Bh`i (Bhi (Bh#j (Bhj (Bhnk (Bhk (Bhk (BhMm (BhJn (Bhn (Bh /.....(Bh !_hR ,(B70.0)h- ,(B1.6 (2he 9_(Bh& 6 _A rat comes into view.hM (Bh I_((Bh)4((Bh28((Bh|]((B._(Bh 8((BhH(_(Bh`r (B You shoot a sling bullet. The sling bullet hits the rat. You drain the rat.hgZ†(B...._hg9(B...h2k@(B7===3.0 (1.4hp9_(Bh%r hNr;_You kill the rat!(Bhu49_(Bhz5(Bh$:9_(Bhl<J _(BNo target in view!h9_(Bh(Bh9_(BhM hx<_(BNo target in view!h9_(Bh(Bh9_(Bh h,<_(BNo target in view!h=9_(Bh>(Bh)C(BhE hE<_(BNo target in view!hĨ .........#(B ####..######(B  ##.#h (B..†(B..##(B #.#(B #(B.....#(B .#(B h /.....#(B h( +##(B ##(B.._(B..#(B h ##(B #(B......###(B #(B......# (B ##(B #(B.@(B.#(B ##...####(B...#####(B .'.h֩ e..'.(B..........(B ##..h T###(B...#######..h 7##(B.#h ##.....h Q#(B.#(Bh ##..<h: N#(B..##+###hF H(B...(BhR 0....(Bh 9_(Bh 6(B---40 h* _h 9_(Bh; h{##.#...###.# ........#(B ####..######(B ##.#hC(B..†(B..##(B #.#(B #(B.....#(B .#(B .....#(B h+##(B ##(B.._(B..#(B h{##(B #(B......#(B h##(B #(B..@(B...#h##(B #(B...####(B #.####(B...#####(B '.'.(B..........(B #..###(B...##### ##..##(B.###.....hz#(B.#(B##..<#hF(B..(Bh##+###h%...(Bh8_(BhC---(B5h(Bh!h[\O(BM.......... h\##.#...###.# ........(B ####...##(B #######(B ##.##h\(B..†(B..#(B #.#(B #(B...h\ ##+##(B ##(B.._(B ##...##(B h\; ##.....##(B ... h\k##.......##(B #(B...####h\9Fly (Bh\.h\*##.(Bhb7_(Bhdc'(B6hg(Bh9ih1i#.##.######(B ..........#(B #.#...###.# .......#(B hjiY###..########(B ##.#hi(B...†(B..##(B #.#(B #(B.....#(B .#(B hi.....#(B +##(B ##(B ##(B #(B......#(B hi ##(B #(B......#(B ##(B #(B...####(B .h(j####(B...#####(B .'..(B.........(B ..##(B...##### #..hjjq##(B.# ##.....#.#(Bhvp(Bh,q'(B7hu(BhXxa _(BThere is a burning altar of Makhleb here.h} h (BDungeon Crawl HelpManual Contents (BPress one of the following keys to*h% (BTable of contents obtain more information on a certain A(B.Overview aspect of Dungeon Crawl.h0 )B(B.h9 Starting Screen hM <?(B: List of commandshY )C(B.hb Attributes and Stats hk <^(B: Quickstart Guidehx )D(B.h Exploring the Dungeon h B:(B: Browse character notesh )E(B.h Experience and Skills h A#(B: Browse character dumph̄ )F(B.hք Monsters h 8~(B: Macros helph mG(B.Items &(B: Options helph )H(B.h! QSpellcasting %(B: Table of aptitudesh5 )I(B.hD NTargeting /(B: Lookup descriptionhT )J(B.hb Religion h{ YQ(B: FAQK(B.h xMutations V(B: Version informationL(B.h _Licence, Contact, History !(B: Display diagnosticsh )M(B.h "Macros, Options, Performance hɅ ;Home(B: This screenhׅ ;N(B.Philosophyh J1(B.List of Character Speciesh )2(B.h %List of Character Backgroundsh ?3(B.List of Skillsh0 )4(B.h@ JList of Keys and Commands5(B.hO Inscriptionsh` )6(B.h Dungeon sprint modesh -(Bh#qh!vh{\(B#.##.######mmoncure the Magician ..........#Djinni #.#...###.#Health: (B28/28 ======================== .......#AC:(B 2h1|UStr:(B 6 ###...##(B ########EV:(B 11Int:(B 27##.##(B ...†(B..##SH:(B 0h>|ADex:(B 11#.#hN|#(B.....#XL: (B 3 Next: (B87% Place: (BDungeon:2hY|L#.##(B.....#hs| Noise: --------- (B Time:(B 1477.0 (0.0)##+##(B ##(B..@(B..#h|e) +6 sling {drain, rPois rC+ rN++} ##...##(B #(B......#h|Fire: e) +6 sling {drain, rPois rC+ rN ##.....##(B #(B......#h|Fly h|h#.......##(B #(B...#### h|s.........####(B...##### .........'..(B......... .........####(B...##### #.......##(B ##(B.## ##.....##(B #.#h|(BYou shoot a sling bullet. The sling bullet hits the rat. You drain the rat. _You kill the rat! _(BNo target in view! h}_(BNo target in view! _(BNo target in view! _No target in view! _(BThere is a burning altar of Makhleb here.hs(Bh (Bh)(Bhh ] (B You hover solemnly before the altar of Makhleb.h 1  --more--(BhhIR(BMakhleb the Destroyer hl (BMakhleb the Destroyer is a fearsome deity of bloodshed and mortification of the flesh. Followers are expected to cleanse others by inflicting suffering and death on them in Makhleb's name. Dedicated followers may also access the raw h~energies and hell-spawned servants of chaos, so that they may better break the impure world and its false laws for their evil god's glory. h8Favour - Makhleb is neutral towards you. h9(BGranted powers:(Cost)h4You can gain health from killing. hCYou can unleash Makhleb's destructive might.(4 HP)hPYou can summon an infernal servant of Makhleb.(8 HP, Piety-)hBYour Destruction will be augmented by one of the Four Hells. h+Makhleb will allow you to brand your body with an infernal mark... once.(Injury)(B[!(B]: Overview(B|Powers|Wrath [J(B/Enter(B]: join religionhOhUh[\(B#.##.######mmoncure the Magician ..........#Djinni #.#...###.#Health: (B28/28 ======================== .......#AC:(B 2h[Str:(B 6 ###...##(B ########EV:(B 11Int:(B 27h[##.##(B ...†(B..##SH:(B 0h[ADex:(B 11#.#h\#(B.....#XL: (B 3 Next: (B87% Place: (BDungeon:2#.##(B.....#Noise: --------- (B Time:(B 1477.0 (0.0)h"\##+##(B ##(B..@(B..#e) +6 sling {drain, rPois rC+ rN++} h3\i##...##(B #(B......#h=\Fire: e) +6 sling {drain, rPois rC+ rN ##.....##(B #(B......#hK\Fly hY\#.......##(B #(B...#### .........####(B...##### .........'..(B......... hi\G.........####(B...##### hw\#.......##(B ##(B.## ##.....##(B #.# (B_You kill the rat! h\;_(BNo target in view! h\v_(BNo target in view! _(BNo target in view! h\_No target in view! _(BThere is a burning altar of Makhleb here.  You hover solemnly before the altar of Makhleb.h]e (B Makhleb welcomes you!(Bhc1  --more--(Bh, (Bh # (Bh # of Makhleb ......h& ,(B8.0 (1 _hx (Bh! hI h R(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt h  a * Fighting (B  2.0 (B  3.0 (B  0(B  (B g + Spellcasting 3.8 (B  0.6 (B +11 h; (B  (B  (B  (B  h  b - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B h + Conjurations 3.8 (B  0.6 (B +11 (B  (B  (Bi - Hexesh y3.8 (B  0.6 (B +11 h (Bc + Ranged Weapons 0.0 (B  1.4 (B -2(B  (B j - Summoningsh 3.8 (B  0.6 (B +11 h V(B  (B  h$ +(Bk - Necromancyh^ y3.8 (B  0.6 (B +11 h  d - Armour (B  0.0 (B  1.0 (B  0(B  (B l - Forgecrafth y3.8 (B  0.6 (B +11 h n e - Dodging (B  2.1 (B  2.5 (B +1(B  (B m - Translocations 3.8 (B  0.6 (B +11  f - Stealth (B  1.5 (B  2.4 (B -1(B  (B n - Alchemyh 3.8 (B  0.6 (B +11 h V(B  (B  h( +(Bo - Fire MagichN 3.8 (B  0.6 (B +11 hg (B  (B  (Bp - Ice Magich 3.8 (B  0.6 (B +11 h (B  (B  (Bq - Air Magich 3.8 (B  0.6 (B +11 h V(B  (B  h ,(Br - Earth Magich 3.8 (B  0.6 (B +11 h@ (B  (B  (B  (B  hY V(B  (B  h}  s - Invocations (B  0.0 (B  1.0 (B  0(B  h c(B  (B  h e(B  (B  h c(B  (B  h X(B  (B  h t(BThe relative cost of raising each skill is in cyan(B.  h |The species aptitude is in white(B.  [?(B] Helph ?[=(B] set a skill target  hp [/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(BhUA(B s + Invocations 0.0hu s * Invocations (B  0.0(Bhphvh}(B#.##.######mmoncure the Magician ..........#Djinni of Makhleb ...... #.#...###.#h};Health: (B28/28 ======================== .......#AC:(B 2Str:(B 6 ###...##(B ########EV:(B 11h}/Int:(B 27h~ ##.##(B ...†(B..##SH:(B 0Dex:(B 11#.##(B.....#hC~XL: (B 3 Next: (B87% Place: (BDungeon:2#.##(B.....#hX~ Noise: --------- (B Time:(B 1478.0 (0.0)##+##(B ##(B..@(B..#hm~;e) +6 sling {drain, rPois rC+ rN++} hx~i##...##(B #(B......#h~6Fire: e) +6 sling {drain, rPois rC+ rN h~~##.....##(B #(B......#Fly h~#.......##(B #(B...#### .........####(B...##### h~.........'..(B......... .........####(B...##### h~#.......##(B ##(B.## ##.....##(B #.# _(BNo target in view! h&7_(BNo target in view! _(BNo target in view! _No target in view! _(BThere is a burning altar of Makhleb here.  You hover solemnly before the altar of Makhleb. _Makhleb welcomes you!h3(Bh<(Bh(Bh(Bhh(4 (Bha4 (BhT5 (Bh7 (BhM9 (Bh9 (Bh: (Bh< (Bh> (Bh> (Bh? (BhA (BhB (Bh C (BhC (Bh1E (BhkF (BhF (BhWG (BhLI (BhbJ (BhJ (BhPK (BhL (BhN (BhN (Bhw (Bh~w (Bhcx (Bhz (BhV{ (Bh{ (Bh.| (Bh} (Bh~ (Bh (Bh (Bh (Bh (Bh_ (Bhx (Bh (Bh4 (Bh (BhP (Bh (Bh (B #.#(B #####(B #.....# h P(B ##+##(B ##.(B._(B..# (B ##...##(B #(B..(B....# h/ P(B ##.....##(B #(B..(B....# (B ##.......##(B #(B..(B.#### h> u##.........####(B..(B.###### hX a.'.........'.(B....(B....... hd w##.........####(B..(B.######ho (B9hz 20.0)  h ##.......##(B ##@##(B  h  ##.....##(B #(B.#(B h r ##..<##(B #(B.. hݐ g ##+##(B #(B... h 7#(B.... h 5#(B..... h 6#(B...... h9 ]#(B.>(B..... h ;_(Bh -(B9.0 (21hJ 9_(Bh֜ ; _Found a stone staircase leading down.h(Bh~(Bhb(BhJ _(BNo target in view!hK (BhL (BhQ :_(BhCT  hlT <_(BNo target in view!h= :_(Bh (Bh[ 9_(Bh J _(BNo target in view!hR(BhrS(BhT(BhV(BhX(BhX& (B_hY(Bhc[(Bh\(Bh](Bh](Bh`(Bh*b(Bh|b(Bh*c(Bhe(Bh?f(Bhf(Bhpg(Bhi(BhDj(Bhj(BhCk(Bhl(Bhm(Bh1n(Bhn(Bhp(Bhq(Bh r(Bhr(Bhs(Bht(Bh/u(Bhu(Bhw(Bhx(BhWx(Bhx(Bhz(Bh{(Bh{(BhB|(Bh}(Bh~(Bh~(BhP(Bh(Bh##..<##(B #.......#(B #.......#hՅ(B #.......#(B #.......#h (B #.......#(B #.>.....(B hK#.......#(B h7~>(B.########.#(B510.0 (1 hFa#(B......@..(B.#h];(B ############hr:(B  h h6(B  h6(B  hɆI(B (Bh(Bh-(B1.0 (12h(BhT; _Found a stone staircase leading down.hV(Bh(Bh1(Bh(Bh(Bh(Bh(Bh(Bh(Bhu(Bh(Bh(Bh(Bh"(Bh(Bh(Bh!(Bhm(Bh(Bh@(Bh2 (Bhv (Bh!(Bh8"(Bh,#(Bhl#(Bh$(Bh2%(Bh&(Bhv&(Bh'(Bh((Bh)(Bh)(Bh*(Bh- h.N(B There is a stone staircase leading down here.h4~#.####(B ##.....##(B #.####### h4#.#(B ##..<##(B #.......# #.###+##(B #.......# #.#h5#(B. #.......# #.#####(B. #.......# #.#h5g.(B....#(B #.......# #.#h35####(B...##(B #.>.....# #.#(B........###(B #.......#hZ5k(B9.0 (8.0)>.########.####h|5(B.#(B...###..........##(B.. ############h5L[(B.....##h5$(Bhi:(Bh;-(B20.0 (9h??(Bh$A h3A_Found a robe.hf (Bhf (Bhg (Bh%i (Bh'q .#.##..##(B ##.##(B #.####...##(B #.####### (B #.##..<##(B #.# (B #.###(B+##(B #.# (B #.#(B #(B. #.# (B #.######(B. #.# hIq k(B #.#(B .. #.......# (B #.#####(B...##(B #.>.....#(B0  #.#(B :hq (B.###(B #.......#(B.#(B.......>(B.########.#####(B.#(B...###(B..........#(B #(B..#(B ############(B [(B... .....#####(BhFv (Bhv ,(B1.0 (1h{ (Bh }  h&} N_Found a parchment of Mephitic Cloud(B.hZG(BhWH(BhJN(BhiPJ _(BNo target in view!hX(Bh(Bhi(Bhb (B_(BNo target in view!h$(Bh(Bh-(Bh=(Bhß& (B_h(Bh(Bh(Bh(Bh(Bhk(Bh(BhT(Bh٬(Bhn(Bh(BhB(Bhc(BhY(Bh(Bh*(Bh(Bh/(Bh(Bh(Bh(Bh(Bhp(Bh(Bh%(Bh(Bh(Bh(Bh~(Bh(Bh(Bh (Bh(Bh(BhN(Bhy(Bh(Bh(Bh~(Bh(Bh(Bh(Bh*(Bhu(BhQ(Bh(Bh(BhH(Bh9(Bh(Bh(Bh)(Bh"(Bh$(Bh(Bhw(Bh(Bh(Bh(BhZ(Bh(Bhb(Bh(Bh(Bhr(BhI(Bh(Bh%(Bh(Bhj(Bh(Bh(BhZ(Bh/(BhS(Bhw(Bh (Bh(Bh(Bh(Bhd(Bh(Bh(Bh(Bh(Bh(Bhv(Bh(Bh8(Bh(Bh(Bh(Bh(Bh(Bh (BhZ(Bh(Bh(BhE (Bhj (Bh (Bhc (Bh: (Bhp (Bh(Bh`(Bh(Bh.(BhJ(Bh(Bhd(Bh(Bh(Bh(BhJ(Bh(Bh(Bh(Bh (Bh2(Bh(Bh!(Bh"(Bh"(BhF#(Bh% h%B(B_You reach down and open the door.h'(Bh'(Bh((Bh+B (B There is an open door here.h+(BhH,! (B_h,(Bh.R (B There is a stone staircase leading up here.hs/(Bh/! (B_hE0(BhJ1(Bh1(Bh2(Bhv2(Bhi3(Bh4(Bh.4(Bh4(Bh5(BhJ7(Bh{7(BhH8(Bhe:B (B There is an open door here.h;(BhK<! (B_h=(Bh>(Bh?(Bh?(BhS@(Bh~A(Bh&B(Bh[B(BhB(BhfC(BhC(Bh&D(BhD(BhE(BhF(Bh#G(BhG(BhH(Bh1I(Bh\I(BhI(Bh~J(BhJ(Bh7K(BhK(BhTM(Bh?N(BhdN(BhN(Bh'P(BhP(Bh(B hg#(B #......#(B .=(B hg##(B #...####(B #(B.##(B hg}.####...##########(B....##(B 73.0 (5hg 2.0) hg^.'..............@(B....... hh.####...##########(B....##(B h/h##(B ##.##(B #(B.##(B h?hf#(B #.#######(B hPh5#.......#(Bh]h5#.......#(Bhnh5#.......#(Bh{h:#.......#(B hh6#.......#(Bhbm9_(Bhm-(B4.0 (53hq8_(Bh%s h6s3_Found an escape hatch in the floor.hH(Bh^H(BhRI(BhK(BhM(BhNN(BhNO(BhnQ(BhGS(BhuS(BhT(BhbV(BhW(BhW(BhX(BhgZ(Bh[(Bhe\(Bh;](Bh^(Bh_(Bh_(Bhx`(Bha(Bhb(Bh/c(Bh~c(Bhj(B#(B .†..##(B ####(B ## hk.....#(B ....(B .#(B .....#(B ...(B .#(B .._..#(B #(B #.#(B .#(B h,k....#(B #(B.##(B.####>#(B hjkG....#(B #(B.......@(B.#(B ..####(B ####(B.#.####(B hk..##########(B....####(B ...................+(B hki..##########...#### .##(B #.hk9#.## .#######(B #.hl?### .......#(B #.. hlP.......#(B ##.(BhpL_(B80.0 (6.0)hq,(B1.0 (7hvu8_(Bhzy hyd_f - a ring of wizardry; d - 2 fizzy red potions(B (gained 1)ha8_(Bhb(Bh g8_(BhFi hi<_(BNo target in view!h- h '(Bh /Put on which piece of jewellery? h GJewellery (go to first with "=) h h b - a +6 ring of intelligence (worn)  d - a ring of see invisible (worn)h! <(Bc - a ring of resist corrosion  h!! f - a ring of wizardryh>! =[?(B] describe selected hR! O[!(B] equip|wield|wear|put onhy! q(B[tab(B] equip(B|unequip hh^h(Bmmoncure the MagicianDjinni of Makhleb ...... #####Health: (B28/28 ======================== h].†..##(B ####(B ##AC:(B 2Str:(B 6 .....#(B ....(B .#EV:(B 11h.Int:(B 27 h .....#(B ...(B .#SH:(B 0h.Dex:(B 11 h/.._..#(B #(B #.#(B .#hiXL: (B 3 Next: (B87% Place: (BDungeon:2 h.....#(B #(B.##(B.####>#Noise: --------- (B Time:(B 1581.0 (0.0) .....#(B #(B.......@(B.#e) +6 sling {drain, rPois rC+ rN++} h..####(B ####(B.#.####hƓFire: e) +6 sling {drain, rPois rC+ rN ..##########(B....####Fly hf...................+ ..##########....#### h.###.#.## h).#######(B #.### .......#(B #.. .......#(B ##. h5b(B_You reach down and open the door. _There is an open door here. hGT_There is a stone staircase leading up here. _There is an open door here. h^*_Found an escape hatch in the floor. hs_f - a ring of wizardry; d - 2 fizzy red potions(B (gained 1) _(BNo target in view!hL hfN(B Okay, then.(Bh(Bhĝ(Bh0 _(Bh (Bht (Bh (Bh (Bh (Bhq & (B_h (Bh (Bh (Bh9 (Bh (Bh R (B There is an escape hatch in the floor here.h (Bhf ! (B_h (Bh (Bh (BhR (Bh (Bh (Bh (BhV (Bh (Bh (Bh (Bh (Bh (Bhr (Bhm (Bh (Bh3 (Bhd (Bh' (Bh[ (Bh (Bhf (Bhv ##.#h r######.#(B #(B...h A#.#(B ...  h ... h o#(B ###(B.# h ########(B .(B..[(B †..##(B #####(B.#####h" (B9.0 (8 ###.....#(B #(B....@....# hE #(B #.....#(B #(B.#(B...###.# hp (B ##.._..#(B #(B ##(B.##(B #.# h (B ##(B #.##(B.####># h (B #......#(B #..(B.......# h (B #...####(B ####(B.#.#### ##...########h u##(B....####.......(B........+ h 7##...##########....####(Bh h 3_(Bh -(B90.0 (9h@ 9_(Bh  h _Found a robe. hnB(B hB(B hD(B hG(B hI(B hpJ(B hK(B hM(B h@P(B hP(B hQ(B h*Y  hDY8(B You see here a +0 robe. h^ h_#.......#(B  .#######.##(B  .#(B #.#(B  h*_#####(B.#(B #.##...#(B.##(B #.# h@_b(B #...(B ..# hR_(B ha_y#(B...(B ..#(B hq_#(B.###(B.##(B..####g h_###(B #(B.....[@(B.......  h_t..†..##(B #####.#########  h_#.....#(B #..(B.......#(B #.....#(B #.#(B...###. h_"#(B  h_#.._..#(B #(B ##.##(B #.#(B  h`......#(B #.##.####>#(B g(B  (B hobgoblin (asleep) ......#(B #.........#(B####(B ####.#.####(B  hgV(B2.0 (2_(B hg,(B3.0 (3 h m(B h,o  hSoN_A hobgoblin comes into view.(B h|{G(_(B hAI(_(B h ( h *_(B h\RI(_(B h~5((B hI(_(B hO, (B You shoot a sling bullet. The sling bullet hits the hobgoblin!  You kill the hobgoblin!(B h11j(B......._(B h3A(B92===4.4 (1.4 h69_(B hM8  hb8L_Makhleb accepts your kill.(B hq! (B h! (B h" (B h% (B hg' (B h' (B h( (B hM* (B h+ (B h+ (B h, (B hc/ (B h0 (B h"1 (B h2 (B h3 (B h5 0(B(B hW6 (B h7 (B h9 (B hH9 (B h: (B h~; (B h< (B h= (B h= (B h)? (B h:@ (B h@ (B hHA (B hB (B hC (B hUD (B hE (B hF (B hG (B h"H (B hH (B hK (B hL (B h\L (B h M (B hN (B hO (B hO (B hP (B h#R (B h@S (B hS (B hVT (B hU (B hZV (B hV (B hW (B hW (B hxX (B hX (B hY (B hY (B hZ (B hZ (B h@[ (B h\ (B h] (B h] (B h] (B h_ (B h a (B hWa (B hb (B hd (B hIe (B he (B hkf (B hFh (B h~i (B hi (B hj (B hml (B hvm (B hm (B htn (B h-p (B heq (B hq (B hr (B ht (B hv (B hv (B hw (B hy (B h{ (B hL{ (B h3| (B h} (B h (B hS (B h (B h (B ht (B h6 (B h (B hЄ (B h (B h (B ha (B hه (B h (B h\ (B hC (B h (B h (B h (B h (B h (B hw (B hÒ (B h (B h (B hR (B h (B h (B h (B h (B h& (B h$ (B h (B h (B h (B h (B h֣ (B h (B h (B hY (B h (B h (B h (B hЬ (B h# (B h2 (B h{ (B h. (B h (B h (B h (B h (B h (B hѵ (B h (B h (B h (B h (B hE (B h (B hr (B h' (B hm (B h (B h (B h (B h޿ (B hw (B h (B h (B hk (B h (B h (B h (B h (B hB (B h (B h (B hC (B h8 (B h| (B h (B h (B h (B h (B h (B hB (B h (B h( (B h3 (B ha (B h+ (B h a ...................+(B  h ..##########....####(B .###.#.##(B  h y.#######(B #.###(B  h y.......#(B #..#(B  h r.......#(B ##.#(B  h$ r.......#(B #.#(B  h> .......#(B ##.####(B ---  hT .......#(B #(B....@#(B  hm >.....#(B #(B..##(B.#(B  h .......#(B #..##(B.#(B  h ##.####(B #..##(B.#(B  h _....#(B #...(B...  h #####(B #.###(B.#(B h }#.(B #(B.#(B h v#.(B #(B.#(B  h  hW 2(B640.4 (46.0) h #--- h9 &(B1.4 (47 h (B h   h S_h - a scroll labelled ALIROI BUWK(B h(B hE(B h (B h*  hMD_(BNo target in view!!h(B!h(B!h"(B!h$ !h$D_(BNo target in view!!ht(B!h-u(B!hu(B!hw(B!hw(B!hx !hx (B_!h;y(B!hz(B!hc{(B!h{(B!h{(B!h|(B!h}(B!h>}(B!h}(B!h~(B!h(B!h(B!hK(B!hT(B!h4(B!h(B!h(B!h2(B!h(B!h`(B!h(B!hf(B!h͆(B!h(B!h9(B!hч(B!h_(B!h(B!h(B!h(B!h"(B!hn(B!h̊(B!hˋ(B!hy(B!hҌ(B!h*(B!h(B!h(B!h(B!hT(B!h.(B!hӐ(B!h(B!ho(B!h(B!h(B!hӓ(B!h2(B!h(B!hW(B!h(B!h(B!hR(B!hܖ(B!h)(B!h(B!hF(B!h(B!h?(B!h(B!h(B!hf(B!h(B!h1(B!h(B!hŝ(B!h(B!h(B!hX(B!hY(B!h(B!h(B!h,(B!h(B!h!(B!h(B!h(B!h(B!h֥(B!hG(B!hf(B!h2(B!hu(B!h(B!h(B!h(B!h(B!hx(B!h(B!hX(B!h(B!h$(B!h(B!hd(B!h(B!h!(B!hO(B!h&(B!hc(B!h(B!h(B!h(B!hƶ(B!hS(B!hv(B!h8(B!h(B!h (B!h(B!h`(B!h(B!h9(B!h(B!h(B!hɿ(B!hT(B!hi(B!h8(B!h(B!h (B!h(B!h@(B!h(B!h[(B!h](B!h(B!h(B!h(B!hU(B!h}(B!h(B!h(B!h(B!h(B!hI(B!h (B!h(B!h (B!hb(B!h (B!h:(B!h5 !hnt##(B #.#(B ####>#(B ##(B...#(B .....#(B #(B.....#(B !h.####(B .)(B.....######(B ........#!hU+(B ......$(B..!h####(B ........##.##(B ........77.4 (36###(B #!h}.#(B #.#(B # !h#.#(B #+#(B #.#(B .# #!h,g.#(B #.###.##..### !h@#.####(B ####.#.(B..(B....... !hT}.....#(B #......#.###.### !ht..##.#(B #.#.....(B.....# !h..##.#(B #......####### !ho..##.####.#...##(B!he(B!hi!h&(B8.4 (37!hA(B!hw !h_Found a sling.!hg} (B!h} (B!h~ (B!h (B!hԀ (B!h% (B!h (B!h (B!ho (B!h (B!h (B!h (B!h (B!h͇ (B!h` (B!h (B!h= (B!hX (B!hD P (B_You now have 152 gold pieces (gained 13).!h (B!h (B!h- (B!h (B!hF (B!h (B!h* (B!h (B!hb (B!h (B!h (B!h (B!h (B!h՛ (B!hY (B!h˝ (B!h (B!h (B!h (B!hd  !hx B(B_You reach down and open the door.!h (B!h0 (B!h (B!hD  !h^ <(B There is an open door here.!h (B!h_ ! (B_!h (B!h (B!h (B!hʫ (B!h8 (B!h? (B!hv (B!h (B!h (B!hQ (B!h (B!hͲ (B!h (B!h7 (B!h (B!h (B!h߹ (B!h (B!hּ (B!h) (B!h (B!h (B!h (B!h (B!h (B!hM (B!hf (B!h (B!hp (B!h (B!h (B!h (B!h (B!h (B!h (B!h (B!h (B!hv (B!hm (B!h (B!hQ (B!h (B!h (B!h_ (B!h (B!hf (B!h2 (B!h (B!h (B!h8 (B!h (B!hB (B!h (B!hs (B!h (B!h; (B!h (B!h (B!h (B!h1 (B!h (B!h (B!h (B!h (B!hy (B!h (B!hn (B!h (B!h (B!h (B!hg (B!h (B!h (B!hV (B!h (B!h (B!h$ (B!h (B!hv (B!h (B!hD (B!hZ (B!h (B!hN (B!h (B!h (B!h (B #.#(B  (B #.#(B !h X (B #.#(B  (B ##.##(B  (B ##...##(B ###(B !h  ##.....###.##(B  ......#.##(B !h  ####.###.###.###### !h, (B710.4 (32  #.##.##(B ##...@(B.#!h=  !hQ (B #.###.###.####(B.#(B  !hg (B ##'####.#.##(B .#(B  (B ##...####.##(B <#(B  #!h} /#.....#####(B .#(B  #.).....##(B ##.(B ##(B  !h (B .......##....(B  (B !h .............(B  (B .......##.#..(B  !h I(B (B!h (B!h -(B1.4 (33!h} (B!h$  !hB !h^ -_Found an escape hatch in the ceiling.!h(B!hv(B!h4(B!h !hD_(BNo target in view!"hl(B"hl(B"h~p(B"hr "hrD_(BNo target in view!"hz(B"h-|(B"h(B"hā "hD_(BNo target in view!"h (B"hK (B"h (B"h (B"hm (B"hB & (B_"hÙ (B"h (B"h̛ (B"h (B"h (B"h (B"hm (B"h (B"h (B"h5 (B"h (B"h. (B"hС (B"hv  "h N(B There is an escape hatch in the ceiling here."h] (B"h ! (B_"h (B"h (B"h{ (B"h (B"h? (B"h (B"h (B"h) (B"h (B"h9 (B"hG (B"h (B"h= (B"hƲ (B"h (B"hh (B"h (B"h޶ (B"hٷ (B"h$ (B"h (B"h (B"h (B"h1 (B"hڻ (B"h A (B........#.##"h; ##.###.###.###### #.##.##(B ##.....# #.###.###.####.# "hS ##'####.#.##(B #.# #...####.##(B ###<#"hm ] .#####(B ##...#"h ).....######(B..####(B "h m .......##(B.......@#(B "h  "h .........(B......#(B.#(B  "h .......##(B.#(B....#(B.#(B "h  "h .......##.##(B...#(B.#(B  "h# ~.....#.##(B .....#(B.#(B "h:  "hK ..##.#(B ..###.#(B.#(B  "hi ##+#(B #.##(B..#(B #.#(B.#"h w (B #.###.##..###.#(B.#"h  ##.#..........(B  (BYou now have 158 gold pieces (gained 6)."h .(B22.4 (11"hD -(B3.4 (12"h (B"h  "h W_j - a scroll labelled ENUR VULUELEASM(B#h(B#h(B#h(B#h](B#h(B#h(B#h(B#h(B#h&(B#h](B#h(B#h(B#h (B#hU (B#h (B#h (B#h (B#h+ (B#h (B#h(B#hk(B#h(B#h6(B#hX(B#hK(B#h(B#h(B#h(B#h(B#h&(B#h(B#h(B#h(B#h(B#h>(B#h3(B#h(B#h+(B#h(B#h{(B#hN (B#h (B#h!(B#hx"(B#hd#(B#h#(B#hK$(B#h%(B#h&(B#h&(B#hb'(B#h((B#h)(B#h)(B#h`*(B#h+(B#h,(B#h-(B#h-(B#h/(B#h0(B#h,0(B#h 1(B#h2(B#h3(B#h3(B#h4(B#h6(B#h$8(B#hm8(B#h9(B#h;;(B#h<(B#h<(B#h=(B#hi?(B#h@(B#h A(B#hB(B#hC(B#hD(B#hD(B#hE(B#h#G(B#hlH(B#hH(B#h}I(B#hR(B#h$T(B#h~T(B#hU(B#hY(B#hZ(B#h[(B#h[(B#h_(B#h`(B#hua(B#htb(B#he(B#hg(B#h^g(B#hYh(B#h2l(B#hm(B#hm(B#hn(B#hr(B#hs(B#h.t(B#h!u(B#hbx(B#hy(B#hy(B#hz(B#h}(B#h~(B#hS(B#h=(B#h] #h|<(B There is an open door here.#h(B#h?! (B_#h(B#h(B#h(B#hY(B#h(B#hr(B#h(B#hٓ(B#hΔ(B#h(B#h(B#h>(B#h(B#h؜(B#h(B#h(B#h(B#h(B#hV(B#h(B#h!(B#hХ(B#h(B#hȦ(B#h:(B#h(B#h(B#h.(B#h(B#h=(B#h(B#h`(B#h(B#h[(B#hE(B#h(B#h"(B#hӶ(B#h(B#h(B#hi(B#h(B#h}(B#hȻ(B#hz(B#hƿ(B#h(B#hT(B#hU(B#h (B#h0(B#hi(B#hW(B#h(B#h(B#h%(B#h$(B#h(B#h(B#hD(B#h(B#h7(B#h(B#h(B#h(B#h(B#h(B#hh(B#hW(B#h{(B#h(B#h(B#h(B#h(B#hA(B#h(B#h(B#h(B#h(B#h_(B#h>(B#h4(B#h(B#h(B#h(B#h?(B#hu(B#h(B#h(B#h=(B#hY(B#h(B#h(B#h(B#h.(B#hs(B#hQ(B#h(B#h(B#hc(B#h5(B#h(B#h(B#h(B#h(B#h(B#h(B#h^(B#h(B#h (B#h (B#hK (B#h (B#h(B#h"(B#hj(B#h*(B#h(B#h(B#hJ(B#h7(B#h(B#h(B#h (B#h(B#hU(B#h; (B#h (B#h9!(B#h#(B#h$(B#h$(B#hi%(B#hb'(B#hb((B#h((B#h4)(B#h*(B#h+(B#hN,(B#h,(B#h/ #h/<(B There is an open door here.#h0(B#hF1! (B_#h1(B#h]3(B#hS4(B#h4(B#h15(B#h6(B#h`7(B#h7(B#h:8(B#h`9(B#h9:(B#h:(B#h;(B#h}<(B#hH=(B#h=(B#h>(B#hv?(B#hG@(B#h@(B#hA(B#h`B(B#hNC(B#hC(B#h6D(B#hE(B#hF(B#hF(B#hG(B#hH(B#hI(B#hJ(B#hJ(B#hK(B#hL(B#hL(B#h=M(B#hN(B#hN(B#hO(B#hO(B#hkP(B#hiQ(B#hQ(B#h R(B#hR(B#hS(B#hS(B#hTT(B#h(U(B#hU(B#h$V(B#hV(B#hwW(B#h;X(B#hX(B#h8Y(B#h;Z(B#hZ(B#hM[(B#h[(B#h\(B#hC](B#h~](B#h](B#h^(B#hn_(B#h_(B#h`(B#h a(B#ha(B#ha(B#hOb(B#h7c(B#hc(B#hd(B#hd(B#hRe(B#he(B#h0f(B#hf(B#hCg(B#hg(B#hh(B#hmh(B#hi(B#hKj(B#hj(B#hj(B#hl(B#hl(B#hm(B#hfm(B#hn(B#hJo(B#ho(B#ho(B#hp(B#hfq(B#hq(B#hr(B#hs(B#hs(B#hs(B#hQt(B#hhu(B#hu(B#h9v(B#hv(B#hw(B#hUx(B#hx(B#hx(B#hy(B#hyz(B#hz(B#h,{(B#hQ|(B#h|(B#h@}(B#h}(B#hZ(B#h  #############(B 819.4 (96  #.......(B.......@..#(B ###### (B #.#.#.###########.#(B #..... (B #.#....##(B #.#(B #.#### #h ##.#.....#(B #.#(B ###.###.#h(.(B).##(B #.###(B ##....... ##.###.##(B #...#(B ##.....### #hL=(B #.#(B #.#(B ###.#(B #.......#(B  #.#(B #.......## #hi(B #.....##(B #.#(B #.........(B#h(B#hޛ(B#hϝ #h9_(BDone exploring.$hq/(B$h0(B$h0(B$h3N[(B0.0)......$hrN8......(B$h.O(B$hKS(B$h4UG _(BDone exploring.$hz  $hZ(D) Dungeon  Where to? (Tab/Enter - D:2, ? - help) (B%h<(B%h(B%h(B%h(B%h(B%h& (B_%h9(B%hv(B%he(B%h(B%h"(B%h5(B%h(B%h.(B%h(B%h (B%h(B%h(B%hx(B%h(B%h=(B%hv(B%h(B%h(B%h(B%h(B%hl(B%h(B%hA(B%h(B%h(B%h(B%h(B%h(B%ho(B%hA(B%h(B%h9(B%h(B%hl(B%h (B%hb(B%h(B%h(B%h(B%h(B%hf(B%h(B%h(B%h(B%hr(B%hZ(B%h0(B%hu(B%h(B%h(B%h}(B%h(B%h^(B%h (B%h (B%h (B%hA (B%h(B%hv(B%h(B%h?(B%hR(B%h (B%hM(B%h(B%h(B%h(B%h(B%hW(B%h[(B%hF(B%h(B%h1(B%h (B%h(B%hD(B%h(B%h (B%h!(B%h!"(B%h"(B%hP$(B%h%(B%h`%(B%h%(B%hl'(B%h?((B%h((B%h)(B%h*(B%he+(B%h+(B%h4,(B%hm-(B%h=.(B%h.(B%h/(B%h50(B%h 1(B%hM1(B%h1(B%h&3(B%h 4(B%hN4(B%h4(B%h16(B%h;7(B%h~7(B%h/8(B%h: %h:<(B There is an open door here.%h;(B%h<! (B_%hp=(B%h>(B%h?(B%h7@(B%h@(B%hpB(B%hC(B%hC(B%hD(B%hF %hFU(B There is a stone staircase leading down here.%hG(B%hH(B%hWI& (B_%h$J(B%hM3 (B3%h3(B%h4(B%h5(B%h5(B%h: (B_You fly downwards.  Found 10 gold pieces. Found a faded altar of an unknown god.  Found two stone staircases leading up.  There is a stone staircase leading up here.%h(B%h./(B %h`..##(B  ...#(B . #####(B .....#....(B #.....<.(B ..(B#.(B#...(B#.(B# %hv#...(B_.$.#(B 52.1 (32.7) %h{#.<...@S#(B  %hl #...(B#...#(B %h  %hp##(B ....##(B   %h#(B#.(B###(B .. ...S(B  (B ball python (constriction, asleep)%hS(B ###(B %h %h(B%h(B%h %hT_A ball python is nearby!(B%h= $%h  ..##  ...#  . ##### ...  ..#.... #..  ...<. .. #.#...#.# #..._.$.# #.<...@S# #...#...#%h 8 ## ....## ##.### %h ).. ... %h <###(B%hT g(B ..##(B %hU  ...#(B  . #####(B ...  ..#....(B #..  ...<.(B ..(B #.(B#...(B#.(B# %hU x#..._.$.#(B %h+U y#.<...@S#(B %h=U s#...(B#...#(B %hWU i##(B ....##(B %hqU #(B#.(B###(B ..%hU  ... %hU 6###(B %hU %hZ (B%ht[ (B%h_ (B%hb  %hb T_A ball python is nearby!(B&hA (B You shoot a sling bullet. The sling bullet hits the ball python!  You kill the ball python!(B&hJE.(B&hyD(B5===3.5 (1.4)&h^'(B_&hϪR _Makhleb accepts your kill.(B&h&h$2_(B&h(B&h(B&h &hD_(BNo target in view!&hE^(B&h^(B&h_(B&ha(B&hze(B&h,f& (B_&hf(B&hi(B&hj(B&h k(B&hmP (B_You now have 168 gold pieces (gained 10).&ho(B&ho(B&hp(B&hp(B&hr(B&hs(B&h{s(B&ht(B&h-v(B&hJv(B&hv(B&hw(B&hy(B&hy(B&hmz(B&h{(B&hM}(B&hl}(B&h}(B&h(B&h] (B  (B  (B  (B ######(B  ##(B.....### #$(B.l(B.....## (B....[(B.....# (B---.(B #######@(B..## ..#.....(B#.(B...# &h.....<....(B...# #.#...(B#.(B#...# #..._...#(B...# #.<...<.#(B...# (B l(B  (B frilled lizard (asleep)#...#...#(B...# ##.....##(B.#(B.# ###.###(B ...# (B&h,( (B&hU\60.5 (7.0_  A frilled lizard comes into view.(B&h&H---(B1.5 (8&h(B&h; _Found a ring mail and 13 gold pieces.'h4'h~8(BInventory: 6/52 gear slots Hand Weapons (go to first with )) 'h8 e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} Armour (go to first with [)  a - a +0 robe (worn) 'h8Jewellery (go to first with "=)  b - a +6 ring of intelligence (worn)  d - a ring of see invisible (worn)'h8Y(Bc - a ring of resist corrosion  f - a ring of wizardry 'h8GScrolls (go to first with ?) 'h 9 c - 2 scrolls labelled POSSUA BECUF  e - a scroll labelled CYMOIR ROERIH  h - a scroll labelled ALIROI BUWK  j - a scroll labelled ENUR VULUELEASM 'h;9Potions (go to first with !)  d - 2 fizzy red potions  f - 2 fuming cyan potions'hX9(B'h 'hN f(Be - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++}. A piece of cloth and leather for launching stones, adequate for hunting small game like rabbits or goblins. Base accuracy: +0 Base damage: 7 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14. 'he Your skill: 0.0; use (s)(B to set 14.0 as a target for Ranged Weapons.  At 100% training you would reach 14.0 in about 7.6 XLs.  'hw D At current training (14%) you reach 14.0 in about 21.2 XLs. 'h Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 13 (Base 7 x 102% (Dex) x 103% (Skill) + 6 (Ench)). 'h 'h Drain: It sometimes drains living victims (1/2 chance). This deals an additional one-quarter of any damage that pierces defenders' armour as well as a'h÷ >flat 2-4 damage, and also weakens them slightly. 'hҷ .rPois: It protects you from poison. 'hݷ rC+:'h It protects you from cold. 'h rN++:'h 3It greatly protects you from negative energy. 'h WThis weapon falls into the 'Ranged Weapons' category. It is a one-handed weapon.'h P(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.'h3 (B(h(h(hY(B (B mmoncure the Magician(hv (B Djinni of Makhleb ...... (B Health: (B28/28 ========================(h (B AC:(B 2Str:(B 6(h######(h (B EV:(B 11Int:(B 27(hɴ=##(B.....###(hߴ (B SH:(B 0Dex:(B 11(hj#$(B.l(B.....##(h (B XL: (B 3 Next: (B95% Place: (BDungeon:3(h>....[(B.....#(hS+ (B Noise: --------- (B Time:(B 1861.5 (0.0).(B #######@(B..##(hm (B e) +6 sling {drain, rPois rC+ rN++} ..#.....(B#.(B...#(hi (B Fire: e) +6 sling {drain, rPois rC+ rN(h`.....<....(B...#(h (B Fly #.#...(B#.(B#...# #..._...#(B...# (hs#.<...<.#(B...#(h (B l(B  (B frilled lizard (asleep)(h^#...#...#(B...# (h/##.....##(B.#(B.# (hB6###.###(B ...#(h\h (BYou shoot a sling bullet. The sling bullet hits the ball python!  (hk)You kill the ball python! (h|C(B_Makhleb accepts your kill. (h1(B_No target in view! (h1_You now have 168 gold pieces (gained 10).  (hoA frilled lizard comes into view. (B_Found a ring mail and 13 gold pieces.(h+(B(h½(B(h((B_(hs _(BSetting a skill training target for Ranged Weapons at 14.0.(h (B(h (B(h_ :_(B(h  (h B_Unknown command.(B)h)h((B )h  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt  a * Fighting (B  2.0 (B  3.0 (B  0(B  (B g + Spellcasting 3.8 (B  0.6 (B +11 )h9(B  (B  (B  (B  )h b - Unarmed Combat (B  0.0 (B  1.0 (B  0(B  (B h + Conjurations 3.8 (B  0.6 (B +11 )h~(B  (B  (Bi - Hexes)hy3.8 (B  0.6 (B +11 )h(Bc + Ranged Weapons 0.0 (B  1.4 (B -2(B  (B j - Summonings)h 3.8 (B  0.6 (B +11 (B  (B  (Bk - Necromancy)h#y3.8 (B  0.6 (B +11 )hAr d - Armour (B  0.0 (B  1.0 (B  0(B  (B l - Forgecraft3.8 (B  0.6 (B +11 )hlu e - Dodging (B  2.1 (B  2.5 (B +1(B  (B m - Translocations 3.8 (B  0.6 (B +11 )hs f - Stealth (B  1.5 (B  2.4 (B -1(B  (B n - Alchemy3.8 (B  0.6 (B +11 )h(B  (B  (Bo - Fire Magic)hz3.8 (B  0.6 (B +11 )h(B  (B  (Bp - Ice Magic)h 3.8 (B  0.6 (B +11 )h (B  (B  (Bq - Air Magic)hD3.8 (B  0.6 (B +11 (B  (B  )ha(Br - Earth Magic3.8 (B  0.6 (B +11 )hwz(B  (B  )he(B  (B  )hV(B  (B  )h s * Invocations (B  0.0 (B  1.0 (B  0(B  )h(B  (B  (B  (B  )hp(B  (B  )hX(B  (B  )ht(BThe relative cost of raising each skill is in cyan(B.  )h4The species aptitude is in white(B.  [?(B] Help[=(B] set a skill target  )h~[/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(B*hNE(BoMaces & Flails*hn4 (B -2(B  (B p   c - Axes (B  0.0 (B  1.4 (B -2(B  (B q  *hk d - Polearms (B  0.0(Br  *hɑ e - Staves (B  0.0 (B  1.2 (B -1(B  (B sf - Unarmed Combat*hޑ<(Btg - Throwing*h0.0 (B  1.4 (B -2(B  (B u  *h*h(B  (B  (B  (B v  *ht h - Short Blades (B  0.0 (B  1.2 (B -1(B  (B w  *h i - Long Blades (B  0.0 (B  1.2 (B -1(B  (B x  *h j + Ranged Weapons 0.0 (B  1.4 (B -2(B  (B y*hz  *h͒ k - Armour (B  0.0 (B  1.0 (B  0(B  *h l - Dodging (B  2.1 (B  2.5 (B +1(B   0*h; m - Shields (B  0.0 (B  1.0 (B  0(B   1 - Evocations (B  0.0 (B  1.0 (B  0(B  *hc n - Stealth (B  1.5 (B  2.4 (B -1(B   2 - Shapeshifting (B  0.0 (B  1.4 (B -2(B  *h~Suseful(B|all(B*hg &(Bg*hh Unarmed Combat0 (B  0(B  (B h  (B  (B  (B  (B i  c + Ranged Weapons 0.0j  *h6h (B  (B  (B  (B kd - Armour (Ble - Dodging *hUh 2.1 (B  2.5 (B +1(B  (B m  *hyh  f - Stealth (B  1.5 (B  2.4 (B -1(B  (B n  *hh (B  (B  (B  (B o  *hh (B  (B  (B  (B p  *hh (B  (B  (B  (B q*hh r  *hh (B  (B  (B  *hi (B  (B  (B   s*h0i %(B  (B  (B  (B  (B  (B  *hMi (B  (B  (B  *hi (B  (B  (B  useful(B|all(B,hG&(Bo,hMaces & Flails4 (B -2(B  (B p   c - Axes (B  0.0 (B  1.4 (B -2(B  (B q   d - Polearms (B  0.0,h(Br  ,h e - Staves (B  0.0 (B  1.2 (B -1(B  (B sf - Unarmed Combat,h<(Btg - Throwing,h0.0 (B  1.4 (B -2(B  (B u  ,h,h(B  (B  (B  (B v  ,h! h - Short Blades (B  0.0 (B  1.2 (B -1(B  (B w  ,ha i - Long Blades (B  0.0 (B  1.2 (B -1(B  (B x  ,hz j + Ranged Weapons 0.0 (B  1.4 (B -2(B  (B yz   k - Armour (B  0.0 (B  1.0 (B  0(B  ,h l - Dodging (B  2.1 (B  2.5 (B +1(B   0,h m - Shields (B  0.0 (B  1.0 (B  0(B   1 - Evocations (B  0.0 (B  1.0 (B  0(B  ,h n - Stealth (B  1.5 (B  2.4 (B -1(B   2 - Shapeshifting (B  0.0 (B  1.4 (B -2(B ,h(Suseful(B|all(B/h X TargetTarget--  --  --  --  /hAX --  --  --  -- /h_X  --  --  --  /hX --  --  --  --  --  --  --  /h Y R--  (B14.0 /h>Y U--  --  --  --  --  --  --  --  -- /hVY U (Bcurrent training targets, if any. /hrY [-(B] clear all targetscost(B|targets/h~Y (B1hӪ 1rain rain 1h 28%  2%    2%    2%1h7 7    2%1hN /   1hh 7 2%   1h~ $ 2%  1h %  2% 1h & 2%  1hͫ :  2%  1h&   2% 14%   2%  2%   1hd   28%     1h 9   1h  (Bpercentage of incoming experience used to train each skill is in brown(B.1hȬ training1h .targets(B4h 4hۺ 4h W(B (B mmoncure the Magician (B Djinni of Makhleb ...... (B Health: (B28/28 ========================4h a (B AC:(B 2Str:(B 6###### (B EV:(B 11Int:(B 27##(B.....###4h  (B SH:(B 0Dex:(B 11#$(B.l(B.....##4h  (B XL: (B 3 Next: (B95% Place: (BDungeon:34h0 >....[(B.....#4hP  (B Noise: --------- (B Time:(B 1861.5 (0.0)4h .(B #######@(B..## (B e) +6 sling {drain, rPois rC+ rN++} 4h d..#.....(B#.(B...#4h i (B Fire: e) +6 sling {drain, rPois rC+ rN4h .....<....(B...# (B Fly 4h v#.#...(B#.(B#...# 4h #..._...#(B...# #.<...<.#(B...#4hK  (B l(B  (B frilled lizard (asleep)#...#...#(B...# 4h ##.....##(B.#(B.# ###.###(B ...# (B_Makhleb accepts your kill. (B_No target in view! _You now have 168 gold pieces (gained 10).  A frilled lizard comes into view. 4h D(B_Found a ring mail and 13 gold pieces. 4h d_(BSetting a skill training target for Ranged Weapons at 14.0. 4h 3_Unknown command.(B4h )(B_4h (B4h :_(B4h 5hH15h IG ###### ##.....###  5hIV#$.l.....##  ....[.....#  5h-I. 5h=I8#@..##  5hLI#....#  5hZI$.....<.......#  5hlI#.#...# 5hzI  5hI..#...#  5hIA#.<...<.#...#  #...#...#...# 5hI# ##.....##.#.# 5hI8  ...# (B5h5hVx(B ######(B 5hge##(B.....###(B  5h#$(B.l(B.....##(B  5h`....[(B.....#(B 5h 5h).(B 5ho#@(B..##(B 5h  5h`#.(B...#(B  5h.....<....(B...#(B 5h'  5h@\#.(B#...#(B 5hT  5hk..#(B...#(B  5h#.<...<.#(B...#(B  #...#...#(B...#(B 5h ##.....##(B.#(B.#(B 5h  5h8 ...#(B 5h(B5h(B5h(B5h 5hW_A frilled lizard is nearby!(B6h3((B6h&f7((B6h9((B6h0 (B You shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard!(B6hA.(B...6hE(B6h @(B7===2.9 (1.46h(B6h 6hD_Makhleb accepts your kill.(B6h 6h '(B6h #Inventory: 6/52 gear slots Hand Weapons (go to first with ))  e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} Armour (go to first with [)  a - a +0 robe (worn) 6h GJewellery (go to first with "=) 6h 4 b - a +6 ring of intelligence (worn) 6h ) d - a ring of see invisible (worn)6hȫ (Bc - a ring of resist corrosion  f - a ring of wizardry Scrolls (go to first with ?) 6h۫ 4 c - 2 scrolls labelled POSSUA BECUF 6h ~ e - a scroll labelled CYMOIR ROERIH  h - a scroll labelled ALIROI BUWK  j - a scroll labelled ENUR VULUELEASM 6h Potions (go to first with !)  d - 2 fizzy red potions  f - 2 fuming cyan potions(B7h7hԔ7hT(B (B mmoncure the Magician (B Djinni of Makhleb ......7hv (B Health: (B28/28 ======================== (B AC:(B 2Str:(B 6###### (B EV:(B 11Int:(B 277h###(B.....### (B SH:(B 0Dex:(B 11#$(B..(B.....## (B XL: (B 3 Next: (B97% Place: (BDungeon:3....[(B.....#7h (B Noise: (B===------ (B Time:(B 1862.9 (0.0).(B #######@(B..## (B e) +6 sling {drain, rPois rC+ rN++} 7h)..#.....(B#.(B...# (B Fire: e) +6 sling {drain, rPois rC+ rN7hq.....<....(B...# (B Fly #.#...(B#.(B#...# #...(B_...#(B...# #.<...<.#(B...# 7h{(B #...#...#(B...#7h  7h(B ##.....##(B.#(B.# (B 7h̜###.###(B ...# (B  _(BSetting a skill training target for Ranged Weapons at 14.0. _Unknown command. 7h_A frilled lizard is nearby!(BYou shoot a sling bullet.  The sling bullet hits the frilled lizard!  You kill the frilled lizard! 7h?U(B_Makhleb accepts your kill.(B7h(B7h(B7h:_(B7hc7h7hR(B  Skill (B Level(B Train (B Apt Skill (B Level(B Train (B Apt 7h a * Fighting (B  2.0 (B 28% (B  0(B  (B g + Spellcasting 3.8 (B  2% (B +11 7h<(B  (B  (B  (B  7ha b - Unarmed Combat (B  0.0 (B  (B  0(B  (B h + Conjurations 3.8 (B  2% (B +11 (B  (B  (Bi - Hexes7hy3.8 (B  2% (B +11 7h](Bc + Ranged Weapons 0.0 (B 14% (B -2(B  (B j - Summonings3.8 (B  2% (B +11 7h7h(B  (B  (Bk - Necromancy7hy3.8 (B  2% (B +11 7h d - Armour (B  0.0 (B  (B  0(B  (B l - Forgecraft7hy3.8 (B  2% (B +11 7h;Z e - Dodging (B  2.1 (B  (B +1(B  (B m - Translocations 3.8 (B  2% (B +11  f - Stealth (B  1.5 (B  (B -1(B  (B n - Alchemy7hK3.8 (B  2% (B +11 7hh(B  (B  (Bo - Fire Magic7hx3.8 (B  2% (B +11 7h(B  (B  (Bp - Ice Magic7h3.8 (B  2% (B +11 (B  (B  (Bq - Air Magic7h3.8 (B  2% (B +11 7h(B  (B  (Br - Earth Magic7h3.8 (B  2% (B +11 7h(B  (B  (B  (B  7h3V(B  (B  7hMA s * Invocations (B  0.0 (B 28% (B  0(B  (B  (B  7hgr(B  (B  7hc(B  (B  7h(B  (B  (BThe percentage of incoming experience used to train each skill is in brown(B.  7h|The species aptitude is in white(B.  [?(B] Help7h?[=(B] set a skill target  7h[/(B] auto(B|manual(B mode [*(B] useful(B|all(B skills [!(B] training(B|cost(B|targets(BQh " 6 g * Spellcasting (B  3.8 (B  6 h * Conjurations (B  3.8 (B  6 i * Hexes (B  3.8 (B  6 3 j * Summonings (B  3.8 (B  6 k * Necromancy (B  3.8 (B  6 l * Forgecraft (B  3.8 (B  6 m * Translocations (B  3.8 (B  6 n * Alchemy (B  3.8 (B  6 o * Fire Magic (B  3.8 (B  6 p * Ice Magic (B  3.8 (B  6 q * Air Magic (B  3.8 (B  6 r * Earth Magic (B  3.8 (B  6 6(BRhGl )40 g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  20 j - Summonings (B  3.8 (B  Rh{l  k - Necromancy (B  3.8 (B   l - Forgecraft (B  3.8 (B   m - Translocations (B  3.8 (B   n - Alchemy (B  3.8 (B  Rhl ~ o - Fire Magic (B  3.8 (B  Rhl ~ p - Ice Magic (B  3.8 (B  Rhl ~ q - Air Magic (B  3.8 (B  Rhl  r - Earth Magic (B  3.8 (B  40(BSh:11(B g + Spellcasting 3.8 (B  5%(B h + Conjurations 3.8 (B  5%(B i + Hexes 3.8 (B  5% 5(B j + Summonings 3.8 (B  5%Shhz(B k + Necromancy 3.8 (B  5%(B l + Forgecraft 3.8 (B  5%(B m + Translocations 3.8 (B  5%(B n + Alchemy 3.8 (B  5%(B o + Fire Magic 3.8 (B  5%(B p + Ice Magic 3.8 (B  5%Sh(B q + Air Magic 3.8 (B  5%(B r + Earth Magic 3.8 (B  5%11(BTh'E  6 g * Spellcasting (B  3.8 (B  6 h * Conjurations (B  3.8 (B  6 i * Hexes (B  3.8 (B  63ThbE t j * Summonings (B  3.8 (B  6 k * Necromancy (B  3.8 (B  6 l * Forgecraft (B  3.8 (B  6ThqE } m * Translocations (B  3.8 (B  6ThE } n * Alchemy (B  3.8 (B  6ThE } o * Fire Magic (B  3.8 (B  6ThE } p * Ice Magic (B  3.8 (B  6ThE } q * Air Magic (B  3.8 (B  6ThE | r * Earth Magic (B  3.8 (B  6ThE " 6(BUh "40UhL g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  20 j - Summonings (B  3.8 (B  Uh[} k - Necromancy (B  3.8 (B  Uhh} l - Forgecraft (B  3.8 (B  Uhz~ m - Translocations (B  3.8 (B  Uh~ n - Alchemy (B  3.8 (B  Uh o - Fire Magic (B  3.8 (B   p - Ice Magic (B  3.8 (B  Uh~ q - Air Magic (B  3.8 (B  Uh~ r - Earth Magic (B  3.8 (B  Uh,40(BUh! "11Uh! (B g + Spellcasting 3.8 (B  5%(B h + Conjurations 3.8 (B  5%(B i + Hexes 3.8 (B  5% 5(B j + Summonings 3.8 (B  5%(B k + Necromancy 3.8 (B  5%(B l + Forgecraft 3.8 (B  5%(B m + Translocations 3.8 (B  5%Uh" j(B n + Alchemy 3.8 (B  5%Uh" j(B o + Fire Magic 3.8 (B  5%Uh(" j(B p + Ice Magic 3.8 (B  5%Uh:" j(B q + Air Magic 3.8 (B  5%UhE" j(B r + Earth Magic 3.8 (B  5%Uh[" "11(BYhkS(B a + Fighting 2.0 (B  84(B b + Unarmed Combat 0.0 (B  5%4419YhS44+4(B e + Dodging 2.1 (B  6%4(B f + Stealth 1.5 (B 10%44YhS44YhS 4YhS s + Invocations (B  0.0 (B  (BIn automatic mode, skills are trained as you use themYhS . YhS YhSTauto(B|manual(B[h! a * Fighting (B  2.0 (B 11[h"5 b - Unarmed Combat (B  0.0 (B  55 555-5[h." e - Dodging (B  2.1 (B  5[hE" f - Stealth (B  1.5 (B  5[h["55[hp"55[h"} s * Invocations (B  0.0 (B 11%[h"d(Bmanual mode, experience is spread evenly across all activated skills.[h"Tauto(B|manual(B]h 6 g * Spellcasting (B  3.8 (B  6 h * Conjurations (B  3.8 (B  6]h| i * Hexes (B  3.8 (B  63 j * Summonings (B  3.8 (B  6 k * Necromancy (B  3.8 (B  6]h| l * Forgecraft (B  3.8 (B  6]h} m * Translocations (B  3.8 (B  6]h"} n * Alchemy (B  3.8 (B  6]hD} o * Fire Magic (B  3.8 (B  6]hV} p * Ice Magic (B  3.8 (B  6]h`} q * Air Magic (B  3.8 (B  6]h r * Earth Magic (B  3.8 (B  6 6(B^h40 g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  ^h20 j - Summonings (B  3.8 (B   k - Necromancy (B  3.8 (B   l - Forgecraft (B  3.8 (B  ^h~ m - Translocations (B  3.8 (B  ^h~ n - Alchemy (B  3.8 (B  ^h~ o - Fire Magic (B  3.8 (B  ^h,~ p - Ice Magic (B  3.8 (B  ^hJ~ q - Air Magic (B  3.8 (B  ^hi~ r - Earth Magic (B  3.8 (B  ^hu,40(B^h611(B g + Spellcasting 3.8 (B  5%(B h + Conjurations 3.8 (B  5%^hm(B i + Hexes 3.8 (B  5% 5(B j + Summonings 3.8 (B  5%(B k + Necromancy 3.8 (B  5%(B l + Forgecraft 3.8 (B  5%(B m + Translocations 3.8 (B  5%^h(B n + Alchemy 3.8 (B  5%(B o + Fire Magic 3.8 (B  5%^hj(B p + Ice Magic 3.8 (B  5%^hj(B q + Air Magic 3.8 (B  5%^hj(B r + Earth Magic 3.8 (B  5%^h"11(B_h 6 g * Spellcasting (B  3.8 (B  6 h * Conjurations (B  3.8 (B  6 i * Hexes (B  3.8 (B  63_hPn j * Summonings (B  3.8 (B  6 k * Necromancy (B  3.8 (B  6 l * Forgecraft (B  3.8 (B  6 m * Translocations (B  3.8 (B  6 n * Alchemy (B  3.8 (B  6_h]} o * Fire Magic (B  3.8 (B  6_hi} p * Ice Magic (B  3.8 (B  6_ht} q * Air Magic (B  3.8 (B  6_h r * Earth Magic (B  3.8 (B  6 6(B_hۧ "40_h  g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  20_h } j - Summonings (B  3.8 (B  _h } k - Necromancy (B  3.8 (B  _h& } l - Forgecraft (B  3.8 (B  _h9 ~ m - Translocations (B  3.8 (B  _hE ~ n - Alchemy (B  3.8 (B  _h^  o - Fire Magic (B  3.8 (B   p - Ice Magic (B  3.8 (B  _hh ~ q - Air Magic (B  3.8 (B  _h  r - Earth Magic (B  3.8 (B  40_h (Bahf 6633 s - Invocations (B  0.0 (B  (Bbhx5025(B s + Invocations 0.0 (B 25%(Bdh a - Fighting (B  2.0 (B  5050(Bdh(B a + Fighting 2.0 (B 33%3333(Beh[ 6(B g + Spellcasting 3.8 (B  6%ehD(B h + Conjurations 3.8 (B  6%(B i + Hexes 3.8 (B  6% 6(B j + Summonings 3.8 (B  6%eh.p(B k + Necromancy 3.8 (B  6%(B l + Forgecraft 3.8 (B  6%(B m + Translocations 3.8 (B  6%(B n + Alchemy 3.8 (B  6%(B o + Fire Magic 3.8 (B  6%(B p + Ice Magic 3.8 (B  6%(B q + Air Magic 3.8 (B  6%(B r + Earth Magic 3.8 (B  6% 6(Bjh[  a * Fighting (B  2.0 (B 12(Bjh  a - Fighting (B  2.0 (B  777777jh )777777jh 7jh !7(Bkh(B a + Fighting 2.0 (B  6%6666khD666khY66kha6khw6kh6kh6kh 6kh(Blh  a * Fighting (B  2.0 (B 12(Blh(  a - Fighting (B  2.0 (B  7lhw 677777777lh 7lh 7lh 77lh 7lh (Bmh_(B a + Fighting 2.0 (B  6%66666mh666mh666mh6mhΥ6mhޥ!6(Bmh a * Fighting (B  2.0 (B 12(Bph=" 7ph<> g * Spellcasting (B  3.8 (B  7 h * Conjurations (B  3.8 (B  7 i * Hexes (B  3.8 (B  73 j * Summonings (B  3.8 (B  7phN>| k * Necromancy (B  3.8 (B  7phd>| l * Forgecraft (B  3.8 (B  7ph> m * Translocations (B  3.8 (B  7 n * Alchemy (B  3.8 (B  7ph>w o * Fire Magic (B  3.8 (B  7 p * Ice Magic (B  3.8 (B  7 q * Air Magic (B  3.8 (B  7ph> r * Earth Magic (B  3.8 (B  73(Bqha50 g - Spellcasting (B  3.8 (B  qh8a h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  25 j - Summonings (B  3.8 (B   k - Necromancy (B  3.8 (B  qhXa l - Forgecraft (B  3.8 (B   m - Translocations (B  3.8 (B  qha n - Alchemy (B  3.8 (B   o - Fire Magic (B  3.8 (B  qha p - Ice Magic (B  3.8 (B   q - Air Magic (B  3.8 (B  qha~ r - Earth Magic (B  3.8 (B  qha,25(Brh"12rh1(B g + Spellcasting 3.8 (B  6%(B h + Conjurations 3.8 (B  6%(B i + Hexes 3.8 (B  6% 6(B j + Summonings 3.8 (B  6%(B k + Necromancy 3.8 (B  6%(B l + Forgecraft 3.8 (B  6%(B m + Translocations 3.8 (B  6%(B n + Alchemy 3.8 (B  6%(B o + Fire Magic 3.8 (B  6%rhR`(B p + Ice Magic 3.8 (B  6%(B q + Air Magic 3.8 (B  6%(B r + Earth Magic 3.8 (B  6% 6(Bsh' 7 g * Spellcasting (B  3.8 (B  7sh h * Conjurations (B  3.8 (B  7 i * Hexes (B  3.8 (B  73 j * Summonings (B  3.8 (B  7 k * Necromancy (B  3.8 (B  7 l * Forgecraft (B  3.8 (B  7 m * Translocations (B  3.8 (B  7sh n * Alchemy (B  3.8 (B  7 o * Fire Magic (B  3.8 (B  7sh} p * Ice Magic (B  3.8 (B  7sh¹} q * Air Magic (B  3.8 (B  7sh{ r * Earth Magic (B  3.8 (B  7sh!3(Bsh"50sh g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  25sh/ j - Summonings (B  3.8 (B   k - Necromancy (B  3.8 (B  shC} l - Forgecraft (B  3.8 (B  shU~ m - Translocations (B  3.8 (B  shh~ n - Alchemy (B  3.8 (B  shw~ o - Fire Magic (B  3.8 (B  sh~ p - Ice Magic (B  3.8 (B  sh~ q - Air Magic (B  3.8 (B  sh~ r - Earth Magic (B  3.8 (B  sh,25(Bsh"12sh(B g + Spellcasting 3.8 (B  6%(B h + Conjurations 3.8 (B  6%(B i + Hexes 3.8 (B  6% 6(B j + Summonings 3.8 (B  6%shi(B k + Necromancy 3.8 (B  6%sh1i(B l + Forgecraft 3.8 (B  6%shAj(B m + Translocations 3.8 (B  6%shQj(B n + Alchemy 3.8 (B  6%sh>(B o + Fire Magic 3.8 (B  6%(B p + Ice Magic 3.8 (B  6%(B q + Air Magic 3.8 (B  6%sh(B r + Earth Magic 3.8 (B  6% 6(Bth/ 7 g * Spellcasting (B  3.8 (B  7thk h * Conjurations (B  3.8 (B  7 i * Hexes (B  3.8 (B  73 j * Summonings (B  3.8 (B  7 k * Necromancy (B  3.8 (B  7th l * Forgecraft (B  3.8 (B  7 m * Translocations (B  3.8 (B  7th} n * Alchemy (B  3.8 (B  7th} o * Fire Magic (B  3.8 (B  7th} p * Ice Magic (B  3.8 (B  7th} q * Air Magic (B  3.8 (B  7th{ r * Earth Magic (B  3.8 (B  7th!3(Bthu 50 g - Spellcasting (B  3.8 (B  thĜ  h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  25 j - Summonings (B  3.8 (B   k - Necromancy (B  3.8 (B   l - Forgecraft (B  3.8 (B   m - Translocations (B  3.8 (B  th  n - Alchemy (B  3.8 (B   o - Fire Magic (B  3.8 (B  th ~ p - Ice Magic (B  3.8 (B  th5 ~ q - Air Magic (B  3.8 (B  thK ~ r - Earth Magic (B  3.8 (B  th` ,25(Bvh,12(B g + Spellcasting 3.8 (B  6%vh -T(B h + Conjurations 3.8 (B  6%(B i + Hexes 3.8 (B  6% 6(B j + Summonings 3.8 (B  6%(B k + Necromancy 3.8 (B  6%(B l + Forgecraft 3.8 (B  6%(B m + Translocations 3.8 (B  6%(B n + Alchemy 3.8 (B  6%(B o + Fire Magic 3.8 (B  6%vh_-`(B p + Ice Magic 3.8 (B  6%(B q + Air Magic 3.8 (B  6%(B r + Earth Magic 3.8 (B  6% 6(Bwh" 7wht g * Spellcasting (B  3.8 (B  7 h * Conjurations (B  3.8 (B  7 i * Hexes (B  3.8 (B  73 j * Summonings (B  3.8 (B  7 k * Necromancy (B  3.8 (B  7wh)| l * Forgecraft (B  3.8 (B  7wh9} m * Translocations (B  3.8 (B  7whJ} n * Alchemy (B  3.8 (B  7whZ} o * Fire Magic (B  3.8 (B  7whn p * Ice Magic (B  3.8 (B  7 q * Air Magic (B  3.8 (B  7wh r * Earth Magic (B  3.8 (B  73(Bwh٣"50wh g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  25wh0} j - Summonings (B  3.8 (B  wh?} k - Necromancy (B  3.8 (B  whV} l - Forgecraft (B  3.8 (B  whp~ m - Translocations (B  3.8 (B  wh~ n - Alchemy (B  3.8 (B  wh~ o - Fire Magic (B  3.8 (B  whǤ p - Ice Magic (B  3.8 (B   q - Air Magic (B  3.8 (B  whܤ~ r - Earth Magic (B  3.8 (B  wh,25(Bwh2 f12(B g + Spellcasting 3.8 (B  6%(B h + Conjurations 3.8 (B  6%(B i + Hexes 3.8 (B  6% 6wh (B j + Summonings 3.8 (B  6%(B k + Necromancy 3.8 (B  6%(B l + Forgecraft 3.8 (B  6%(B m + Translocations 3.8 (B  6%whӓ >(B n + Alchemy 3.8 (B  6%(B o + Fire Magic 3.8 (B  6%(B p + Ice Magic 3.8 (B  6%wh (B q + Air Magic 3.8 (B  6%(B r + Earth Magic 3.8 (B  6%wh " 6(Bzh  a - Fighting (B  2.0 (B  zh p g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B   c - Ranged Weapons (B  0.0 (B   j - Summonings (B  3.8 (B  zh } k - Necromancy (B  3.8 (B  zh } l - Forgecraft (B  3.8 (B  zh ~ m - Translocations (B  3.8 (B  zh4 ~ n - Alchemy (B  3.8 (B  zhD ~ o - Fire Magic (B  3.8 (B  zhY ~ p - Ice Magic (B  3.8 (B  zhu ~ q - Air Magic (B  3.8 (B  zh  r - Earth Magic (B  3.8 (B  100%(B|hIu s * Invocations (B  0.0(B|hZ|h s - Invocations (B  0.0 (B  (B|hs|h(B s + Invocations 0.0 (B 100%(B}hH }hH (B g + Spellcasting 3.8 (B  7%(B h + Conjurations 3.8 (B  7%(B i + Hexes 3.8 (B  7%(B j + Summonings 3.8 (B  7%(B k + Necromancy 3.8 (B  7%}hH (B l + Forgecraft 3.8 (B  7%(B m + Translocations 3.8 (B  7%(B n + Alchemy 3.8 (B  7%(B o + Fire Magic 3.8 (B  7%}hI (B p + Ice Magic 3.8 (B  7%(B q + Air Magic 3.8 (B  7%}h:I j(B r + Earth Magic 3.8 (B  7%}hPI . 7% (Bh s * Invocations (B  0.0 (B 14(Bhpo(B a + Fighting 2.0 (B  6%h$666666h6h6h6h6h6h 6h!3(Bh a * Fighting (B  2.0 (B 12h!2(Bh3 1555(B c + Ranged Weapons 0.0 (B  5%h3 ]5555555551(Bh:Y D d - Armour (Bh  6 g * Spellcasting (B  3.8 (B  6 h * Conjurations (B  3.8 (B  6 i * Hexes (B  3.8 (B  63h@ t j * Summonings (B  3.8 (B  6 k * Necromancy (B  3.8 (B  6 l * Forgecraft (B  3.8 (B  6ht q m * Translocations (B  3.8 (B  6 n * Alchemy (B  3.8 (B  6 o * Fire Magic (B  3.8 (B  6 p * Ice Magic (B  3.8 (B  6 q * Air Magic (B  3.8 (B  6h  r * Earth Magic (B  3.8 (B  6 6(BhSz40 g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B  h}z  i - Hexes (B  3.8 (B  20 j - Summonings (B  3.8 (B  hzx k - Necromancy (B  3.8 (B   l - Forgecraft (B  3.8 (B   m - Translocations (B  3.8 (B  h{ n - Alchemy (B  3.8 (B   o - Fire Magic (B  3.8 (B   p - Ice Magic (B  3.8 (B   q - Air Magic (B  3.8 (B  h]{ r - Earth Magic (B  3.8 (B  40(Bh 11(B g + Spellcasting 3.8 (B  5%h (B h + Conjurations 3.8 (B  5%(B i + Hexes 3.8 (B  5% 5(B j + Summonings 3.8 (B  5%(B k + Necromancy 3.8 (B  5%(B l + Forgecraft 3.8 (B  5%hO (B m + Translocations 3.8 (B  5%(B n + Alchemy 3.8 (B  5%(B o + Fire Magic 3.8 (B  5%(B p + Ice Magic 3.8 (B  5%h (B q + Air Magic 3.8 (B  5%(B r + Earth Magic 3.8 (B  5%11(Bh  6 g * Spellcasting (B  3.8 (B  6h | h * Conjurations (B  3.8 (B  6 i * Hexes (B  3.8 (B  63 j * Summonings (B  3.8 (B  6hI u k * Necromancy (B  3.8 (B  6 l * Forgecraft (B  3.8 (B  6 m * Translocations (B  3.8 (B  6h p n * Alchemy (B  3.8 (B  6 o * Fire Magic (B  3.8 (B  6 p * Ice Magic (B  3.8 (B  6 q * Air Magic (B  3.8 (B  6 r * Earth Magic (B  3.8 (B  6h 6h (Bh{.)40 g - Spellcasting (B  3.8 (B   h - Conjurations (B  3.8 (B   i - Hexes (B  3.8 (B  20 j - Summonings (B  3.8 (B  h. k - Necromancy (B  3.8 (B   l - Forgecraft (B  3.8 (B   m - Translocations (B  3.8 (B   n - Alchemy (B  3.8 (B  h.# o - Fire Magic (B  3.8 (B   p - Ice Magic (B  3.8 (B   q - Air Magic (B  3.8 (B   r - Earth Magic (B  3.8 (B  40(Bh11(B g + Spellcasting 3.8 (B  5%hÄ(B h + Conjurations 3.8 (B  5%(B i + Hexes 3.8 (B  5% 5hׄ(B j + Summonings 3.8 (B  5%(B k + Necromancy 3.8 (B  5%h(B l + Forgecraft 3.8 (B  5%(B m + Translocations 3.8 (B  5%hj(B n + Alchemy 3.8 (B  5%hj(B o + Fire Magic 3.8 (B  5%h j(B p + Ice Magic 3.8 (B  5%hj(B q + Air Magic 3.8 (B  5%h*j(B r + Earth Magic 3.8 (B  5%h8!11(Bhhh{h(B (B mmoncure the Magician (B Djinni of Makhleb ......h=m (B Health: (B28/28 ======================== (B AC:(B 2Str:(B 6###### (B EV:(B 11Int:(B 27##(B.....### (B SH:(B 0Dex:(B 11hMj#$(B..(B.....##h_ (B XL: (B 3 Next: (B97% Place: (BDungeon:3hk>....[(B.....#h (B Noise: (B===------ (B Time:(B 1862.9 (0.0)h.(B #######@(B..## (B e) +6 sling {drain, rPois rC+ rN++} hd..#.....(B#.(B...#h| (B Fire: e) +6 sling {drain, rPois rC+ rN.....<....(B...# (B Fly #.#...(B#.(B#...# h^#..._...#(B...# h#.<...<.#(B...# (B h'W#...#...#(B...# h60(B hC##.....##(B.#(B.# hO1(B h\8###.###(B ...# hi/(B  hsZ_(BSetting a skill training target for Ranged Weapons at 14.0. hN_Unknown command. _A frilled lizard is nearby!h8(BYou shoot a sling bullet.  h0The sling bullet hits the frilled lizard!  h,You kill the frilled lizard! hU(B_Makhleb accepts your kill.(Bh)(B_h(Bh=:_(Bh(h(Bh^(Bhv(Bh%(Bh(Bh(Bh(Bh(Bhe(Bh(Bh(Bho(BhN(Bh(Bh(Bh(Bh#(Bhx(BhW(Bh(Bhӿ(Bh.(Bh(Bh(BhX(Bh(Bh(Bhi(Bh(Bh(Bhd hJ(B_You now have 181 gold pieces (gained 13).h(Bh(Bhh(Bh(Bh(Bh(BhV(Bh(Bh(Bh(BhK(BhX(Bh(Bh&(Bh(BhZ(Bh2(Bhl(Bh(Bh(Bh(BhI(Bh(Bh|(Bh(Bh4(Bh(Bh=(Bh4(BhX(Bh(Bh(Bh(Bh(Bh(Bhj(BhB(Bhi(Bh(Bh(Bh-(Bhe(Bh(Bh(Bh(Bh'(Bh(Bh(Bh(Bh(Bhs(Bh](Bh(Bh(Bhu(Bha(Bh+ (Bhf (Bh (Bh (Bh (Bh (BhU(Bh(Bh(Bhl(Bh3& (BhT)_You now have 190 gold pieces (gained 9).hs(Bh(Bh(BhE(Bh(Bh(Bh(BhI(Bh(Bh(Bh (Bh<"(Bh$(Bh$(BhN&(Bh((Bh+(Bh,(Bh,(Bh-(Bh0(BhP0(Bh0(Bh1(Bh"4(BhX4(Bh4(Bh5(Bh7(Bh7(Bht8(Bh=###...........##(B ###......(B..#(B ###....(B.##(B ##..(B.##(B  ##.(B.######(B  #####.(B......#(B  h=#(B.....(B......#(B  #(B....(B.#####.#(B --- #(B.@##..#(B #(B  ........##...#(B hK>] #######(B.##.ß.#(B  #(B.##..$#(B #(B.....##(B #(B..#.##(B #(B.. ..(B #(B.#(B. hB1(B94.9 (32.0)hiCI---(B5.9 (33hE(BhG hGL_k - a scroll labelled TEN EKKOGROT(Bh((Bh6)(Bh)(Bh,(BhD/(Bh/(BhD0(Bh1(Bh:5(Bh5(BhX6(Bh7(Bh+;(BhU;(Bh;(Bh=(BhBhBO###........#(B  ###.(B....##(B  ##(B...##(B  ##(B..#####hB hBl#####(B.......#(B  h Cb#(B...........#(B  h$Cv#....(B.#####.#(B  h(B #.# h>(B #.# h>(B #.# h#.# h(Bh](Bh-(B6.9 (17h(Bh$ h@J_Found a parchment of Flame Wave(B.h(BhShc(Bh<(Bh(Bh (Bho(Bh(Bh!(Bh%(BhS%(Bh&(Bh((BhP,(Bh,(Bh-(Bh0(Bhl3(Bh3(Bh4(Bh8(Bh~;(Bh;(Bh=(BhRF#(B hFc##...##(B   ##..######hF&(B  hF_#####......(B.#(B hF@ #..........(B.#hF!(B hFJ #.....#####(B.#hF!(B h Gk #..##..###(B..#(B h+GM........##...#(B...#h7G!(B hXG#######.##.ß.#:ß(B.##(B hjG} #.##...#@(B...#(B  hGy#.....###.(B..#(B  hGy#..#.#####.(B.#(B  hGj#..........(B.#(B hGk#.#........(B.#(B hGg..[######..#.#(B hG...hGZ(B ##...#(B hG..hGc(B #.###(B .hH-(B #..#hH#(B hO3(B21.9 (5.0)hP,(B2.9 (6hU(Bhn[/ _d - a wand of digging (8)hR(BhR(BhS(BhU(BhX(Bh]X(BhX(BhXZ(Bh](Bh](Bh<^(Bh)_(Bh`(Bh3a(Bha(Bhb(Bhd(Bhd(Bh`e(Bh}f(BhDh(Bh{h(Bhi(Bhj(Bhuk(Bhk(Bh7l(Bh"m(Bhn(Bho(Bho(Bhp(Bhs(Bht(BhCu(Bh/w(Bhy(Bhy(Bh1{(Bh'}(Bh(Bh!(BhQ(BhƂ(Bhy(Bh(BhE(Bh+(Bh(Bh2(BhA(BhH (B You see here a +0 leather armour.h(Bh<! (B_h0(Bh(Bh(Bh(Bh(Bha(Bh(BhU(BhL(Bhߥ(Bhv(B #######.##.ß.#:ß.##(B h3 #.##(B...#....#(B  h>#..(B..(B.###...#(B  h\#######.(B.#(B.#####..#(B  h#(B.....#(B...........#(B  h}#(B.....#.#.........#(B h h{.###(B......[######..#.#(B  hϮ.........###(B ##...#(B 37.9 (15.0)h ###(B...@(B.#(B #.###(B h #(B.#(B.###(B #..#(B h #(B #(B. ##.#(B  h).#(B. h65#.#(B hC.#(B. hN0#.#(Bh[ he.#(B. ho0#.#(Bh| h.#(B. h5#.#(B h..[(B h0#.#(Bh hү0..#(Bh(Bh1-(B8.9 (16h(Bhq% _Found a helmet.h(Bhq(Bh(Bh{  h <_(BNo target in view!hQ (Bh (Bh (Bh^ (Bh (Bh & (B_h (Bh (Bh (B #.##...#....#(B #..(B...###...########.(B.#(B.#####..#h (B #(B.....#(B...........#(B #(B.....#(B.#.........#h v#(B.###(B......[######..#.#hʘ l#.(B........###(B ##...#h (B ###(B....(B.#(B #.###h +(B9.0)h1 o #.#@###(B #..hd r(B #(B #(B.#(B  ##.#(B #(B.#(B #.#(B #(B.#hr ~(B #.#(B #(B.#h k(B #.#(B #(B.h A#(B #.#h 8(B .[#h \(B #.#(B ..>hә (B h 6..# (Bh8 (BhӢ -(B40.9 (2hh (Bhϩ  h -_Found a stone staircase leading down.h(B ....##########.(B.#.#####h(B.....#(B.........#.#.##(B.[######..#h`#....(B.....###(B ##..h(B ###.(B....#(B #.##hh(B #.#(B.###h".#(B h C #@#(B h 4#(B h  h ,###(Bh%(BhJ&,(B1.9 (1h*(BhI,hW(B #######..#.#####h(B.....#.........#(B.....#.##.###(B......[######..#h,^....(B....###(B ##..h7(B ###.(B....#(B #.##hCg(B #.#(B.##hM".#(B hXQ #(B.#(B ha2#(B hz h (Bh h  (B2h(Bhh(B .....#.........#(B.....#.#hw#.###.(B.....[######..#....(B....###(B ##..(B ###(B #.##(B #.#(B.##hs.#(B  #(B.#(B hB#(B  .h 3.#(B.h| (Bh^ '(B3h (Bh h!1##.###.(B.....[######..#....(B....###(B ##..(B ###(B #.##h1")(B #.#(B.##.#(B  #(B.#(B #(B  .[h?"A(B...>.hN"T#(B.###(Bh[".#(B.hh"0#(B h*(Bh+'(B4h0(Bh2hjo(B #.##.[######..#hj%....(B....###(B ##..(B ###(B #.##(B #.#(B.##hj".#(B hkQ #(B.#(B h k#hk)(B  h&kK#(B..[#h2kFly h>k#hXk(Bhr(Bhs'(B5hSx(Bhlyh*(B ........###(B ##..(B ###h:+H(B #.##(B #.#(B.##.#(B  #(B.#(B #(B  hI+#hS+ #(B.ho+*#(B..h{+z.>(B...$(B.. .#####h+Fly h+.h+ #(Bh8(Bh8'(B6h=(Bh:B* _Found 5 gold pieces. hZBC_(BYou see here a +0 helmet.h~ (B  ###(B #.##(B #.#(B.##.#(B  #(B.#(B #(B  h ##(B...[#######>(B...$(B.. .#########(B .Fly h *#(Bhΐ (Bh .(B7 _h: (Bh h(BM#....##(B ##...h,###.(B....###.#(B.###.##(B h8)#(B hE.hOT#(B.#(B hlJ#######(B #hw~(B..>(B...$(B.. ..#h4(B.#########h!#(B.h*#(BhȾ(Bh~'(B8hj(BhQ _(BYou see here a +0 helmet.hQhF(BWear which item? hInventory Items hFArmour (go to first with [) h% a - a +0 robe (worn) hdFloor Items(B ([,(B] to select) hArmourhh(Ba +0 helmet[?(B] describe selected h%g[!(B] equip|wield|wear(B|put onh2Y[tab(B] equip(B|unequip h |(B([,(B] to select) a +0 robe (worn)hK [(B  a - a +0 helmet(BhA/ h]5 hS< (B#.........###(B ##...#(B mmoncure the Magicianhx< ###.(B....##.###(B Djinni of Makhleb ......#.#(B.###h< #..#h< ]Health: (B28/28 ========================h< Z#(B #(B.#h< q##.#AC:(B 2Str:(B 6h< 6#(B.#h< A#.#EV:(B 11h= Int:(B 27#(B #(B.#h@= #.#SH:(B 0Dex:(B 11#.#(B.##.#hL= XL: (B 3 Next: (B97% Place: (BDungeon:3hY= Z#(B.#(B.#hj= #.#h= Noise: --------- (B Time:(B 1948.9 (0.0)h= y#(B..@#######(B #.#h= Fe) +6 sling {drain, rPois rC+ rN++} h= #(B...>(B...$(B.. ..#Fire: e) +6 sling {drain, rPois rC+ rNh= U#(B.#########Fly h= +#(B.h> $#.# h > @(B_You see here a +0 leather armour. h> _Found a helmet. h> _No target in view! h4> G_Found a stone staircase leading down. _Found 5 gold pieces. hA> _You see here a +0 helmet. hM> <_(BYou see here a +0 helmet.hC (BhE ! (B_hI (Bh-P (BhP ,(B9.9 (1h S (BhKX (BhX -(B50.9 (2h[ (Bha (Bh{b ,(B1.9 (3he (Bh?k (Bhk ,(B2.9 (4hm (Bhp (Bhcq ,(B3.9 (5hHs (BhXt  hbt )(B3 hkt _You start putting on your armour.(B You continue putting on your +0 helmet.(B x5ht (Bh7w (Bhx  hx O_(BYou finish putting on your +0 helmet.hg.(Bh.(Bh/(Bhn1(Bh5(B ###.....#(B #.###(B  #.#(B.###(B h5 #..#(B #(B #(B.#(B ##.#(B  #(B.#(B h5,.#(B h5#(B #(B.#(B #.#(B h5e#.#(B.#(B h6#.#(B #(B.#(B.#(B h6-#.#(B h;6#(B...########(B #.#(B #(B...@(B...$(B..K(B ..#(B #(B.##########(B #.(B hL6.#.(Bhi6#(B K(B  (B kobold (missile, asleep)(Bh;'(B0hg<,(B4.9 (1h'@(BhF hG_A kobold comes into view. It is wielding a +0 dagger. _(BThere is a stone staircase leading down here.h‡m (B You need no library to learn spells.(Bh҈(Bh(Bh0 _(Bh8(BhB9(Bh>(BhA0 _Unknown command.hA(BhW  h+WCasting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bhdhnu(B Your spells (cast)TypeFailure Level h= a + Magic DartConjurationh1% 1  b - Searing RayConjuration(B2% 2  c - Fulminant PrismhConjuration/Alchemy 17% 4  d - Iskenderun's Mystic Blast Conjuration/Translocation 17% 4 (Be - Summon Small MammalSummoning1%h~1 Select a spell to cast [?(B] help[Esc(B] exithoS h0Y h#` (B###.....##.###mmoncure the Magician#.#(B.###hN` #..#Djinni of Makhleb ......#(B #(B.###.#h` Health: (B28/28 ========================#(B.##.#AC:(B 3Str:(B 6#(B #(B.##.#EV:(B 11h` |Int:(B 27#.#(B.#h` #.#h` /SH:(B 0h` !Dex:(B 11#(B.#(B.##.#XL: (B 3 Next: (B97% Place: (BDungeon:3ha o#(B...########(B #.#h$a Noise: --------- (B Time:(B 1954.9 (0.0)h[a /#(B...@(B...$(B..K(B ..#e) +6 sling {drain, rPois rC+ rN++} #(B.##########hka LFire: e) +6 sling {drain, rPois rC+ rN#.hva Fly ha #.ha |#K(B  (B kobold (missile, asleep) ha D_(BYou finish putting on your +0 helmet. ha F_A kobold comes into view. It is wielding a +0 dagger. ha V_(BThere is a stone staircase leading down here. ha ?_You need no library to learn spells. ha "_Unknown command.hb kCasting: Magic Dart (B(safe; 1% risk of failure)  hb ^Confirm with . or Enter, or press ? or * to list all spells.(Bhxb hh (B###.....##.###mmoncure the Magician#.#(B.###hh #..#Djinni of Makhleb ......#(B #(B.#hh ##.#h i Health: (B28/28 ========================#(B.#hi 7#.#AC:(B 3h)i /Str:(B 6h1i Z#(B #(B.#hDi 7#.#EV:(B 11hZi |Int:(B 27#.#(B.#hri 7#.#SH:(B 0h{i 0Dex:(B 11hi Z#(B.#(B.#hi #.#hi XL: (B 3 Next: (B97% Place: (BDungeon:3hi o#(B...########(B #.#hi Noise: --------- (B Time:(B 1954.9 (0.0)hi #(B...@(B...$(B..K(B ..#e) +6 sling {drain, rPois rC+ rN++} hi @#(B.##########hj LFire: e) +6 sling {drain, rPois rC+ rN#.hj Fly h0j #.#hWj sK(B  (B kobold (missile, asleep) hxj _(BYou finish putting on your +0 helmet. _A kobold comes into view. It is wielding a +0 dagger. _(BThere is a stone staircase leading down here. _You need no library to learn spells. hj "_Unknown command.hj Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hj (Bhp T (B Okay, then.(Bhp (Bhu (BhVw 0 _(Bhg  #.###  #.#.### #..#  # #.# ##.#  #.# #.# h˭ # #.# #.#  #.#.# #.#  #.#.# #.#  #...######## #.# hl #...@...$..K ..#  #.########## h  h#. h%#. h5#hB hO hZh(BhtD(B  #.###(B  #.#(B.###(B #..#(B  hD.#(B #(B.#(B ##.#(B  #(B.#(B #.#(B  hD?#(B #(B.#(B #.#(B  #.#(B.#(B #.#(B hD hD#(B.#(B.#(B #.#(B  hE#(B...########(B #.#(B  h9E#(B...@(B...$(B..K(B ..#(B  hGEf#(B.##########(B  h`E6#.(B hpE/#.(Bh~E hER#(B hoK(BhL(Bh4Q(BhT h$TO_A kobold is nearby!(BhP0((Bhi3((Bh4((Bh5((BhbH5((Bh5((Bh (B You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!(Bh/{(B...$(B..) (Bh8hR(B###.....##.###mmoncure the Magician#.#(B.####..#Djinni of Makhleb ......#(B #(B.###.#h"Health: (B28/28 ========================#(B.##.#AC:(B 3Str:(B 6h5b#(B #(B.##.#hE_EV:(B 11Int:(B 27hUL#.#(B.#hb#.#hm/SH:(B 0hDex:(B 11#(B.#(B.##.#hXL: (B 3 Next: (B100% Place: (BDungeon:3#(B...########(B #.#Noise: (B===------ (B Time:(B 1956.3 (1.4)h#(B...@(B...$(B..)(B ..#e) +6 sling {drain, rPois rC+ rN++} hx#(B.##########Fire: e) +6 sling {drain, rPois rC+ rNh!*#.Fly h0#.hL# hh_Unknown command.Casting: Magic Dart (B(safe; 1% risk of failure)  htLConfirm with . or Enter, or press ? or * to list all spells. h&_Okay, then. h/_A kobold is nearby!hZ(BYou shoot a sling bullet. The sling bullet hits the kobold.  h6You kill the kobold!(Bh (B_Makhleb accepts your kill.You have reached level 4!(Bh 1  --more--(Bh*73(B33/332h\74 0% h7<(Bh> h>K_You feel agile.(Bh=(Bh(Bhb(Bh (Bh(Bh& (B_h(Bhc(BhM(Bh(Bh(Bh(Bh(Bh8(Bh(BhH(Bh(BhY(Bh(Bh (Bh (Bh (Bh_O (B_You now have 210 gold pieces (gained 5).h(Bh(Bha(Bh(Bh[(Bh(Bh(Bh~(Bhq(Bh(Bh (Bh(Bhz(Bh(Bho(Bh (Bh!(Bh!(BhT"(Bh"(Bh$(Bh$(Bhw%(Bh&(Bh'(Bhz((Bh)(BhH*(Bhp-(Bh-(Bh.(Bh/T (B There is a stone staircase leading down here.h0(Bh 1! (B_hu1(Bh'2(Bh3(BhC4(Bh4(Bh5(Bh7(BhQ7(Bh7(BhA8(Bhk9(Bh9(Bh9(Bhe;(Bh<(Bh=(Bhk=(Bh?>(Bh?(Bh?(Bh @(Bh@(BhA(Bh B(BhaB(BhB(Bh$D(BhUD(BhD(Bh-E(BhfF(BhF(BhF(BhG(BhH(Bh&I(BhiI(BhI(BhZK(Bh~K(BhK(BhL(BhQN(BhN(BhN(Bh~O(Bh'Q(BhaQ(BhwQ(Bh!R(BhqS(BhS(BhS(BhRV`(B(B(B(BhV(BhX(BhLX(BhX(BhY(Bho\(Bh\(Bh\(Bh](Bh=_(Bhq_(Bh_(Bh`(Bh0b(BhPb(Bhb(BhJc(Bh^f(Bhf(Bh(g(Bhvh(Bhk(Bhk(Bhol(Bhm(Bhcp(Bhp(BhXq(Bhs(Bh{` (B #.#.#(B h{ .._).#(B #.#.#(B h{ ..(B..#(B #.#.#(B h{.(B...#(B #.#.#(B h{] ...(B #.#.#(B h{H ...(B #...########h{(B #(B.#(B #...>......)hD|(B ##(B.#(B #.##########(B---91.3 (35.0)..#.##(B.@##(B #.#(B h_|b.........#(B #.#hu|##(B.....#.#(B #.#h|#(B.###(B.#.#(B #.##(B h| #(B.#.#(B #.#h|q#(B.#.####.#h|]#(B.#......#h|H(B..########h} #.h$}0(BFound a trident.h(Bh'#---h;&(B2.3 (36h9_(BhC _Found an ornate altar of the Wu Jian Council.hf(Bhf(Bheg(Bh*j(BhpJ(BM##hpF....(B.♣.hp+...._)hpL.(..(B.hqC..(B...#hIq(B....#(B #.#.#(B ...(B #...########(B ...>......)hUq+(B0.0) hoqe##@#(B #.##########hq..#.##(B..##(B #.....(B.....#(B #.hq}##(B.....#(B.#(B #.#hqR(B.#(B #.hqR(B.#(B #.hqj(B.####.(B......hq%..###(Bhw(Bhx,(B3.3 (1h}9_(Bh h,_Found 6 stones.h4_(Bh(Bhz(BhJ _(BNo target in view!hW (Bh (Bhe (Bh (Bh 7(BMh _###.........(B....(h% ##h2 G.....(B.♣.hN A~~...._)hh ~~..(..(B.~.....(B.h ~....(B....#(B #.#.#(B h Y..(...(B...#h A########(B0 h :..>......)h (B h e##.#(B #.##########h 1#.##(B..#h e.....(B....#(B #.#h T..(B...#(B.#h #.#h #.#..h1 (Bh :_(Bh{ ,(B4.3 (1h- !_hs (Bh  h> _Found 9 stones.h(Bhs(Bhv(Bh((Bh(Bh(Bhn(Bh(Bh(Bh*(Bh(Bh(BhT(Bh(BhS(Bh(Bh(Bhh(Bh(Bh(Bh+(Bhh(Bh(Bh(Bh(Bh(Bh (Bh(Bh(Bhb(Bh~(Bh(Bhy(Bh(Bh(Bh7(Bh(Bh(Bh(Bh(Bh(Bh:(Bh(Bh(Bhj (Bh (Bh (Bh8 (Bhg (Bh (Bh (Bh (Bhn(Bh(BhC(Bhc(Bh(Bh;(Bh(Bh(Bh(Bh(Bh(Bh|(Bh (BhW (Bh (Bh="(Bh(k..............#(B #.#h((B ##.###.(B....#.#(B #.#(B #.(B #.###.#.#(B #.#(B #.(B ##.###.#.#(B #.#h(J(B #(B.##..(B.##.#.####.######(B.#.#(B.#(B.#.#......#h(j#....(B....(B.....########h(#######.#(B.#(B.#.#(B h)20106.0)h)}##@(B..##.#(B h) ##(B.##(B #(B  h*)Y#(B.#(B  h;)W.(B.#(B hG)4.>(B hR)-##(B h])h-(BhE.-(B1.3 (17h0(Bh3 h\33_Found an escape hatch in the floor.h6Q(BhQ(BhLR(BhcT(BhX(Bh\Y(BhY(Bhl[(Bh^(Bh^(Bh_(Bh`(Bhfhfj(B #.(B ##.###.#.#(B #.#(B .##(B...##.#.####.#(B #####.#.#(B.#.#.#......#(B hCg#.......(B......########(B #######.#(B.#.#.#(B  ##.(B..##.#(B  ##.##(B #(B h^g_ #<#####.#(B 3.3 (2.0)hzg#(B......@#(B ........>(B...#(B hgE.############ (Bhg hn(Bho,(B4.3 (3hr(Bh6u hRu5_Found an escape hatch in the ceiling.hZ(Bh(Bh<(Bh2(Bh(BhM0(B(Bhu(Bh!(Bhq(Bh(BhTR (B There is an escape hatch in the floor here.h(BhT! (B_h(BhI(Bh(Bh(Bh(Bh(Bhx(Bh(Bh(Bh(Bh](Bh(Bh(Bh(Bh(Bh/(Bh(Bh(Bh(Bh(Bh(Bh h%L(B There is an escape hatch in the floor here.h(Bh! (B_h8(Bh(Bh](Bh(Bh%(Bhv(Bh(B(B(B(B(B(B(B(Bh*(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B There is an escape hatch in the ceiling here.(B (B_(B(B(B(B(B(B(B(B(Bh]T (B There is an escape hatch in the ceiling here.hB (Bh ! (B_h (Bh (Bh (Bhm(Bh(Bh (Bh5(BhW(Bh(Bh(Bh(Bh(Bh9(Bh(BhZ(Bh(Bh(Bh(Bh(Bh(Bh(Bh(BhX(Bh(Bh(Bh`(Bh@!(Bh!(Bh!(Bhy"(Bh $(BhA$(Bh$(BhQ%(Bh'(Bh6'(Bh'(Bh((Bh,$(B h-#............(B.....#####.#.#(B ..(B.....######(B ##...##(B h^-.(B..........#(B ##.###(B h-B.(B....####<#####.#(B #(B ..K(B ##.......###(B #(B.#(B #........>..(B #(B.#####.##########(B h-L#@......#(B h-=#########(B h-lK(B  (B kobold (asleep)h-$(Bh2/ (B43.3 (2h2g9.0)  A kobold comes into view. It is wielding a +0 short sword.(Bh6&(B.h6IKK(Bh37J====(B4.3 (30h9(Bh=( _The kobold shouts!hs$h #......## .......  ...........#  .....####<  ... ##.......h #K# #........>.. #.#####.# #@......#  h*######### hh h#(BhT(B #.(B.....##(B ..(B..... hU .(B..........#(B  .(B....####<(B  ... ##.......(B #K#(B #........>..(B #(B.#####.#(B #@......#(B  #########(B  h4U hX(Bh$Y(Bh[(BhS] hl]G_A kobold is nearby!(BhAg3((Bh0k (B((BYou shoot a sling bullet.h :((BhU:((Bh:((Bh9:((Bh/:((Bhy(Bhy(Bhڀ@ (BMhs....hY(B..KY(B  (B ice beastThe sling bullet closely misses the kobold.(BhgT(B===-(B5.7 (1.4h )h(Bh h G_An ice beast comes into view.(Bh> ) h #......## .......  ...........#  .....####<  Y.. ##....... #.# #........>.. #K#####.# #@......#  h h######### (Bhb; (B #.(B.....##(B ..(B.....h < X  .(B..........#(B  .(B....####<(B  Y(B.. ##.......(B #(B.#(B #........>..(B #K#####.#(B hK< #@......#(B  #########(B   hQ@ (BhA 9-(BhD (Bh|F  hF N_There are monsters nearby!(BhU ( (BhlV C((BYou shoot a sling bullet.h̞ :((Bh :((Bh- :((Bhvs :((Bh_ :((Bh:((BhJt (B The sling bullet closely misses the kobold.(BhO h&P((B.hWP*.....YhPJKThe kobold misses you.(Bh+QhmQT(B0---(B7.1hU(BhX hpX:_The kobold hits you with a +0 short sword.hg hYh(B You shoot a sling bullet. The sling bullet hits the kobold.  You kill the kobold!(Bhi(Bh(o6(B.Y ho#(Bh1rhrf(B1=--(B18.5hZv(Bhw h%xL_Makhleb accepts your kill.(Bh  h Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bh!(Bh!(Bh%%(Bh"' hQ'D_(BYou don't know that spell.h(Bhy(Bh(Bh hB_Unknown command.(BhW  Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bhh(B Your spells (cast)TypeFailure Level  a + Magic DarthConjuration1% 1 (Bb - Searing RayConjuration2%2  c - Fulminant PrismConjuration/Alchemyhx16%(B4  d - Iskenderun's Mystic BlastConjuration/Translocation 16%(B4  e - Summon Small MammalSummoning1%hR1 Select a spell to cast [?(B] helph,[Esc(B] exith;h!hw&(B#............(B mmoncure the Magician#.(B.....#########.#.#.#(B Djinni of Makhleb ......h&..(B.....######(B ##...##(B Health: (B31/33 ======================--h&.(B..........#(B ##.###(B AC:(B 3h&Str:(B 6.(B....####<#####.#(B #(B EV:(B 11Int:(B 27... ##.......###(B SH:(B 0Dex:(B 12h='#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3#Y#####.##########(B Noise: (B===------ (B Time:(B 2048.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNFly Y(B  (B ice beast hM'(B_Makhleb accepts your kill.Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. hk'_(BYou don't know that spell. _Unknown command.Casting: Magic Dart (B(safe; 1% risk of failure)  h'^Confirm with . or Enter, or press ? or * to list all spells.(Bh'h-(B#............(B mmoncure the Magicianh-w#.(B.....#########.#.#.#(B Djinni of Makhleb ........(B.....######(B ##...##(B Health: (B31/33 ======================--h-.(B..........#(B ##.###(B AC:(B 3h-/Str:(B 6h-.(B....####<#####.#(B #(B EV:(B 11Int:(B 27... ##.......###(B SH:(B 0Dex:(B 12#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3hH.#Y#####.##########(B Noise: (B===------ (B Time:(B 2048.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNFly hV.zY(B  (B ice beast h.(B_Makhleb accepts your kill.Casting: Magic Dart (B(safe; 1% risk of failure)  h.LConfirm with . or Enter, or press ? or * to list all spells. h.e_(BYou don't know that spell. _Unknown command.h.kCasting: Magic Dart (B(safe; 1% risk of failure)  h.^Confirm with . or Enter, or press ? or * to list all spells.(Bh2T (B Okay, then.(Bh3(Bh7(Bh90 _(Bh|  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? (BhhLw(B Your spells (adjust)TypeFailure Level h^ a - Magic DartConjuration1% 1 (Bb - Searing RayConjurationhR2%2  c - Fulminant PrismConjuration/Alchemy16%hm(B4  d - Iskenderun's Mystic BlastConjuration/Translocation 16%hT(B4  e - Summon Small MammalSummoning1%h1 Select a spell to adjust [?(B] help[Esc(B] exith h( hd (B#............(B mmoncure the Magician#.(B.....#########.#.#.#(B Djinni of Makhleb ......h ..(B.....######(B ##...##(B Health: (B31/33 ======================--h .(B..........#(B ##.###(B AC:(B 3Str:(B 6.(B....####<#####.#(B #(B EV:(B 11Int:(B 27h ... ##.......###(B SH:(B 0Dex:(B 12h @#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h 3#Y#####.##########(B Noise: (B===------ (B Time:(B 2048.5 (0.0)#@......#h< e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNhX |Fly Y(B  (B ice beasthu o _(BYou don't know that spell. _Unknown command.h Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.h ~Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? (Bh  h̺ h asting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _Okay, then.(B(g)ear, (s)h pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? (Bd - Iskenderun's Mystic Blast  h$ :Adjust to which letter? (Bh (Bht (Bh (Bh~  h \_(Bc - Iskenderun's Mystic Blast; d - Fulminant Prismh7Uh#[(B#............(B mmoncure the MagicianhI[h#.(B.....#########.#.#.#(B Djinni of Makhleb ........(B.....######(B ##...##(B Health: (B27/33 ===================-----.(B..........#(B ##.###(B AC:(B 3Str:(B 6h{[.(B....####<#####.#(B #(B EV:(B 11Int:(B 27... ##.......###(B SH:(B 0Dex:(B 12h[E#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3#Y#####.##########(B Noise: (B===------ (B Time:(B 2048.5 (0.0)h[#@......#e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNh[|Fly Y(B  (B ice beasth\Q(Bd - Iskenderun's Mystic Blast  h/\Adjust to which letter? _(Bc - Iskenderun's Mystic Blast; d - Fulminant Prism  hT\Casting: Magic Dart (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.hw\The spell is extremely dangerous to miscast (16% risk of failure)! Continueanyway? (B(BhPhAdjust to which letter? (B _(Bc - Iskenderun's Mystic Blast; d - Fulminant Prism  Casting: Magic Dart (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.hThe spell is extremely dangerous to miscast (16% risk of failure)! Continueanyway? (B  You miscast Iskenderun's Mystic Blast. You spin around.hy---Contam: 20% (B--9.5 (1hC-Tele -Move Fly (Bhˤ(Bhc _You are magically locked in place. The ice beast barely misses you.h(Bhc(Bhd:--(Bhi(Bhk hkB_Unknown command.(Bhh(B#............(B mmoncure the Magicianh #.(B.....#########.#.#.#(B Djinni of Makhleb ......hC..(B.....######(B ##...##(B Health: 23(B/33 ================--------h].(B..........#(B ##.###(B AC:(B 3Str:(B 6h.(B....####<#####.#(B #(B EV:(B 11Int:(B 27 Contam: 20% h(B... ##.......###(B SH:(B 0h0Dex:(B 12h@#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h#Y#####.##########(B Noise: (B=-------- (B Time:(B 2049.5 (0.0)h(.#@......#hD<e) +6 sling {drain, rPois rC+ rN++} hN#########hd8Fire: e) +6 sling {drain, rPois rC+ rNh|,-Tele -Move Fly hfY(B  (B ice beasthhӠU(BYou miscast Iskenderun's Mystic Blast. You spin around. hT_You are magically locked in place. The ice beast barely misses you. h_Unknown command.h3Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  hOMConfirm with . or Enter, or press ? or * to list all spells.hofThe spell is extremely dangerous to miscast (16% risk of failure)! Continueh{anyway? h(Bh(Bh`:*(Bh z(BMY) _Unknown command.hA ;Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B  The spell is extremely dangerous to miscast (16% risk of failure)! Continueanyway? (B  You erupt in a blast of force! The mystic blast hits the ice beast.  The ice beast is lightly wounded.h; _---=====(B50.5 (1h(Bh hB_The ice beast is knocked back by the mystic blast.hnho'(Bh p4Evoke which item? Wands h$p+ d - a wand of digging (8) hCp(B[!(B] read|quaff|evoke(B[?(B] describe selectedh0 h5 h: (B#............(B mmoncure the Magicianh; #.(B.....#########.#.#.#(B Djinni of Makhleb ........(B.....######(B ##...##(B Health: 23(B/33 ================--------h ; .(B..........#(B ##.###(B AC:(B 3Str:(B 6.(B.Y(B..####<#####.#(B #(B EV:(B 11h6; Int:(B 27 Contam: 20% (B... ##.......###(B SH:(B 0Dex:(B 12hK; @#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3ha; a#)#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} hx; #########Fire: e) +6 sling {drain, rPois rC+ rN-Tele -Move Fly Y(B  (B ice beasth; Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  h; $Confirm with . or Enter, or press ? or * to list all spells.The spell is extremely dangerous to miscast (16% risk of failure)! Continueanyway? (BYou erupt in a blast of force! The mystic blast hits the ice beast.  h; ZThe ice beast is lightly wounded. _The ice beast is knocked back by the mystic blast.h` (B #............(B mmoncure the Magician h,` (B #......#########.#.#.#(B Djinni of Makhleb ...... (B ......(B.###### ##...##(B Health: 23(B/33 ================-------- hK` (B ....(B.......# ##.###(B AC:(B 3Str:(B 6 (B ..Y(B..####<#####.# #(B EV:(B 11Int:(B 27 Contam: 20%  ..(B. ##.......###(B SH:(B 0h` cDex:(B 12 #.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3 h` h` #)#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0) h` #@......# (B e) +6 sling {drain, rPois rC+ rN++}  h` ######### (B Fire: e) +6 sling {drain, rPois rC+ rNha g  (B -Tele -Move Fly h'a D    h..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3hg|#)#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} #########h|dFire: e) +6 sling {drain, rPois rC+ rN-Tele -Move Fly hY(B  (B ice beast(BYou erupt in a blast of force! The mystic blast hits the ice beast.  h'The ice beast is lightly wounded. hо`_The ice beast is knocked back by the mystic blast.  Aiming: Digh{Press: ? - help, Shift-Dir - straight line(BPlease select a direction to dig.  h-Okay, then.(Bh2(Bh(BhP0 _(Bhhm(BInventory: 7/52 gear slots Hand Weapons (go to first with )) hK e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +6 ring of intelligence (worn) hg d - a ring of see invisible (worn)(Bc - a ring of resist corrosion  hf - a ring of wizardry hWands (go to first with /)(Bd - a wand of digging (8) hGScrolls (go to first with ?) h^ c - 2 scrolls labelled POSSUA BECUF  e - a scroll labelled CYMOIR ROERIH hT h - a scroll labelled ALIROI BUWK  j - a scroll labelled ENUR VULUELEASM h2 k - a scroll labelled TEN EKKOGROT Potions (go to first with !)  d - 2 fizzy red potions  f - 2 fuming cyan potions(BhLh?ShMZ (B#............(B mmoncure the Magician#.(B.....#########.#.#.#(B Djinni of Makhleb ........(B.....######(B ##...##(B Health: 23(B/33 ================--------hZ.(B..........#(B ##.###(B AC:(B 3Str:(B 6.(B.Y(B..####<#####.#(B #(B EV:(B 11Int:(B 27 Contam: 20% hZ(B... ##.......###(B SH:(B 0Dex:(B 12hZ@#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h[#)#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNh^[0-Tele -Move Fly Y(B  (B ice beast(BYou erupt in a blast of force! The mystic blast hits the ice beast.  The ice beast is lightly wounded. hm[:_The ice beast is knocked back by the mystic blast.  h[aAiming: DigPress: ? - help, Shift-Dir - straight lineh[w(BPlease select a direction to dig. _Okay, then.(Bhb(Bhb(Bhh(Bhih!  h!,Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bh(B #............(B mmoncure the Magician #......#########.#.#.#(B Djinni of Makhleb ...... .......###### ##...##(B Health: 21(B/33 ===============--------- h@...........# ##.###(B AC:(B 3Str:(B 6 .(B.Y(B..####<#####.# #(B EV:(B 11h2Int:(B 27 Contam: 20%  (B.*(B. ##.......###(B SH:(B 0Dex:(B 12 #*# #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3 #*#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0) #@......# (B e) +6 sling {drain, rPois rC+ rN++}  ######### (B Fire: e) +6 sling {drain, rPois rC+ rN (B -Tele -Move Fly  (B Y(B  (B ice beast(BPlease select a direction to dig. _Okay, then.Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban ice beast (lightly wounded, 79% to hit)h1 (B#............(B mmoncure the Magicianhk #.(B.....#########.#.#.#(B Djinni of Makhleb ......h ..(B.....######(B ##...##(B Health: 21(B/33 ===============---------.(B..........#(B ##.###(B AC:(B 3Str:(B 6h .(B.Y(B..####<#####.#(B #(B EV:(B 11Int:(B 27 Contam: 20% (B... ##.......###(B SH:(B 0Dex:(B 12h @#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h %#*#####.##########(B Noise: =====---- (B Time:(B 2050.5 (0.0)#@......#h We) +6 sling {drain, rPois rC+ rN++} #########h; dFire: e) +6 sling {drain, rPois rC+ rN-Tele -Move Fly hS Y(B  (B ice beast(BPlease select a direction to dig. h] '_Okay, then.hy Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineh GAim: (Ban ice beast (lightly wounded, 79% to hit)hQ :*(Bh՛ :*(Bh :*(Bh[/ p(B_Okay, then.Casting: Iskenderun's Mystic Blast (B(extremely dangerous(B; 16%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. h/ (B Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ban ice beast (lightly wounded, 79% to hit)  The searing ray misses the ice beast.(Bh8 5(B.Yh39 I(B.)(Bh9 32=h: i(B==---(B1.5 (1Ray h&: (Bh> (BhA  hA P_(Press .(B to maintain the ray.)hG~3*(Bh4*(Bhu (B*(BThe searing ray hits the ice beast.h\:*(Bhp(Bhf(B..Y)(Bh\1-(B-----(B2+ hi(Bh?(Bh| h1_The ice beast is lightly wounded.h'7 3*(Bh4 (B* (BThe searing ray hits the ice beast!h :*(Bh :*(Bh d (B The ice beast is moderately wounded.You are no longer firmly anchored in space.(Bhj \(B...Y(Bhmk 0--(B=-(B3Fly Ray++ (Bhep (Bh3s S _You are able to move again.(BhW 3*(BhL\ 4*(Bh 4*(Bh 4*(Bh$@  h\@ G(B...Yhi@ 6The searing ray misses the ice beast.hw@ @(BYou finish channelling your searing ray.h%B j19--(B4hTG (BhI  hI S_The ice beast closely misses you.(Bh h Casting: Searing Ray (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bh (B #............(B mmoncure the Magician #......#########.#.#.#(B Djinni of Makhleb ......hR ] .......###### ##...##(B Health: 17(B/33 ============------------ ...........# ##.###(B AC:(B 3Str:(B 6 h` .(B....####<#####.# #(B EV:(B 11h~ YInt:(B 27 Contam: 20%  h (B... ##.......###(B SH:(B 0Dex:(B 12h  h #(B.# #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h  #Y#####.##########(B Noise: (B=-------- (B Time:(B 2054.5 (0.0)h  #@......# (B e) +6 sling {drain, rPois rC+ rN++}  h" ######### (B Fire: e) +6 sling {drain, rPois rC+ rN (B Fly hU  (B Y(B  (B ice beasthg hw Q(BYou finish channelling your searing ray. h _The ice beast closely misses you.Casting: Searing Ray (B(safe; 2% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban ice beast (moderately wounded(B, 79% to hit)hH (B#............(B mmoncure the Magician#.(B.....#########.#.#.#(B Djinni of Makhleb ......h ..(B.....######(B ##...##(B Health: 17(B/33 ============------------.(B..........#(B ##.###(B AC:(B 3h Str:(B 6.(B....####<#####.#(B #(B EV:(B 11h  Int:(B 27 Contam: 20% (B... ##.......###(B SH:(B 0Dex:(B 12h  @#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3h@ #*#####.##########(B Noise: (B=-------- (B Time:(B 2054.5 (0.0)ha #@......#e) +6 sling {drain, rPois rC+ rN++} #########ho 8Fire: e) +6 sling {drain, rPois rC+ rNh Fly Y(B  (B ice beast h K(B_The ice beast closely misses you.h lCasting: Searing Ray (B(safe; 2% risk of failure)  h MConfirm with . or Enter, or press ? or * to list all spells.h aAiming: Searing Ray (B(safe; 2% risk of failure)  h, Press: ? - help, Shift-Dir - straight lineAim: (Ban ice beast (moderately wounded(B, 79% to hit)  h7 #The searing ray hits the ice beast.h;i :*(Bh :*(Bho :*(BhLB(B...Y hL(B Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ban ice beast (moderately wounded(B, 79% to hit)  The searing ray hits the ice beast.  hLThe ice beast is heavily wounded.(B  (Press .(B to maintain the ray.)hN8=(B=5.5 (1Ray (BhR(Bh{U@ _The ice beast hits you but does no damage.hZ; (B*hM (BThe searing ray hits the ice beast.h/:*(BhZ:*(Bhn:*(Bh: (B...h/VYThe ice beast is severely wounded.(Bh!7h Y-18(B6+ h (Bh(Bhe@ _The ice beast hits you but does no damage.hu (B*(BThe searing ray hits the ice beast.h:*(Bhj[:*(Bh:*(Bh1. (B.h^J..YThe ice beast is severely wounded.hp(Bh6--6(B7++ (Bh(BhZ _The ice beast hits you but does no damage.  The searing ray hits the ice beasth  .  h$~The ice beast is severely wounded.(B _The ice beast hits you but does no damage. h2. The searing ray hits the ice beast.  hAMThe ice beast is severely wounded.(B hk2_The ice beast hits you but does no damage.hu* (B The searing ray hits the ice beast.  hThe ice beast is severely wounded.(B _The ice beast hits you but does no damage.  The searing ray hits the ice beast.  The ice beast is severely wounded.(B h)X_The ice beast hits you but does no damage.  The searing ray hits the ice beast.h:*(Bh@:*(Bh:*(Bh?R #......## hs[.......  ...........#  hQ..*..####<  .*. ##....... #*# #........>.. #*#####.# #@......#  h#########  (B_The ice beast hits you but does nohH damage.  The searing ray hits the ice beast.  The ice beast is severely wounded.(B _The ice beast hits you but does no damage.  The searing ray hits the ice beast. hur The ice beast is almost dead.(B  You finish channelling your searing ray.hʮ(B #.(B.....##(B ..(B.....  .(B..........#(B  .(B.*(B..####<(B  ht.*(B. ##.......(B #*#(B #........>..(B #*#####.#(B h]#@......#(B  #########(B   h  (B...Y(BThe ice beast hits you. The ice beast freezes you!hh43(B/33 hX----------4(B8hԹ(BhX _* * * LOW HITPOINT WARNING * * *(Bh  Casting: Searing Ray (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(BhT (B Okay, then.(BhX (Bh (Bh 0 _(Bh |  Casting: Searing Ray (B(safe; 2% risk of failure)  h ^Confirm with . or Enter, or press ? or * to list all spells.(Bhf (B #............(B mmoncure the Magician #......#########.#.#.#(B Djinni of Makhleb ...... hf .......###### ##...##(B Health: 1(B/33------------------------ ...........# ##.###(B AC:(B 3h g Str:(B 6 .(B....####<#####.# #(B EV:(B 11Int:(B 27 Contam: 14%  (B... ##.......###(B SH:(B 0Dex:(B 12hRg  #(B.# #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3 #Y#####.##########(B Noise: (B==------- (B Time:(B 2058.5 (0.0)h~g  #@......# (B e) +6 sling {drain, rPois rC+ rN++}  hg ######### (B Fire: e) +6 sling {drain, rPois rC+ rN (B Fly hg  (B Y(B  (B ice beasthg `Confirm with . or Enter, or press ? or * to list all spells. hh _Okay, then.Casting: Searing Ray (B(safe; 2% risk of failure)  h6h Confirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (B(safe; 2% risk of failure)  hXh Press: ? - help, Shift-Dir - straight lineAim: (Ban ice beast (almost dead(B, 79% to hit)hn(B#............(B mmoncure the Magician#.(B.....#########.#.#.#(B Djinni of Makhleb ......h..(B.....######(B ##...##(B Health: 1(B/33------------------------.(B..........#(B ##.###(B AC:(B 3Str:(B 6h.(B....####<#####.#(B #(B EV:(B 11Int:(B 27 Contam: 14% (B... ##.......###(B SH:(B 0Dex:(B 12#(B.#(B #........>..(B XL: (B 4 Next: (B 1% Place: (BDungeon:3#*#####.##########(B Noise: (B==------- (B Time:(B 2058.5 (0.0)#@......#e) +6 sling {drain, rPois rC+ rN++} #########Fire: e) +6 sling {drain, rPois rC+ rNh \Fly Y(B  (B ice beast _Okay, then.Casting: Searing Ray (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.h+Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban ice beast (almost dead(B, 79% to hit)  The searing ray hits the ice beast.h:*(Bh{,:*(BhQu:*(Bh #......## .......  ...........#  ..*..####<  .*. ##....... #*# #........>.. #*#####.# h־#@......#  ######### h& (B Casting: Searing Ray (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Searing Ray (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ban ice beast (almost dead(B, 79% to hit)  The searing ray hits the ice beast.  The ice beast is almost dead.(Bh(B #.(B.....##(B ..(B.....  h.(B..........#(B  .(B.*(B..####<(B  h8t.*(B. ##.......(B #*#(B #........>..(B #*#####.#(B h#@......#(B  #########(B   hڙ) (Bh ..h&.Y(B(Press .(B to maintain the ray.)  * * * LOW HITPOINT WARNING * * *(Bh!2h/$=2hSS(B9.5 (1Ray (Bhp(Bh hK_The ice beast closely misses you.(Bh|Qu (B*(BThe searing ray hits the ice beast.h:*(BhQ:*(Bh1/:*(Bhy) hyV#......## .......  h"z...........#  ..*..####<  .*. ##....... #*# #........>.. h|z#*#####.# #@......#  ######### hz-(BhMk(B #.(B.....##hOM(B ..(B.....  .(B..........#(B  hM.(B.*(B..####<(B  .*(B. ##.......(B #*#(B #........>..(B hN*#*#####.#(B #@......#(B  #########(B   hod%(B.hd..Yhd:* * * LOW HITPOINT WARNING * * *(B _The ice beast closely misses you.(B  The searing ray hits the ice beast.  The ice beast is almost dead.(B  The ice beast hits you.  You die...h e-1(B/33 -(Bh 1  --more--(Bh hb (BInventory: 7/52 gear slots Hand Weapons (go to first with ))  e - the +6 sling "Paicsu" (weapon) {drain, rPois rC+ rN++} Armour (go to first with [)  a - a +0 robe (worn)  g - a +0 helmet (worn) Jewellery (go to first with "=)  b - a +6 ring of intelligence (worn) h * d - a ring of see invisible (worn)h (Bc - a ring of resist corrosion  f - a ring of wizardry Wands (go to first with /)(Bd - a wand of digging (8) h Scrolls (go to first with ?)  e - a scroll of fog {unknown}  k - a scroll of teleportation {unknown}(Bc - 2 scrolls of enchant armour {unknown}  h - a scroll of brand weapon {unknown} h 2 j - a scroll of silence {unknown} h ~Potions (go to first with !)  d - 2 potions of heal wounds {unknown} h F f - 2 potions of mutation {unknown}(B͓h ͓h% /(B͓h ] [?12l[?25h[?1049l [?1l>[?1051l[?1052l[?1060l[?1061l