:j  Player: mmoncure Game: Crawl (trunk) Server: crawl.dcss.io Filename: 2026-06-23.14:06:55.ttyrec Time: (1782223615) Tue Jun 23 14:06:55 2026 :j# :jJ [?1051l[?1052l[?1060l[?1061h:jL.[?1049h(B[?7h[?1h=:jN7[?1034h(B:jN [?25l:j)O:jrY:jb^:j7bw(BWelcome, mmoncure.(B Please select your species. :jwb*SimpleIntermediate:jb Advanced :jb8(Ba - Gnollj - Human:jbs - Gale Centaur :jc b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elf(B q - Tenguz - Felid i - Barachir - CoglinA - Mummy (BDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. (B+ - Recommended species * - Random species # - Recommended character ! - Random character :jd% - List aptitudes:j?d3Space - Pick background first ? - Help:jkd/ Tab - Deep Elf Hunter(B:j:jU:j:j}E(BWelcome, mmoncure the Deep Elf.(B Please select your background. WarriorAdventurerMage (Ba - Fighteri - Artificer(Bq - Hedge Wizard (Bb - Gladiator:jj - Shapeshifter(Br - Conjurer (Bc - Monkk - Wanderer(Bs - Summoner (Bd - Hunter(B l - Delver(Bt - Necromancer (Be - Brigand(BWarrior-mageu - Forgewright Zealot(Bm - Warper(Bv - Fire Elementalist (Bf - Berserkern - Hexslinger(Bw - Ice Elementalist (Bg - Cinder Acolyteo - Enchanter(Bx - Air Elementalist (Bh - Chaos Knightp - Reaver(By - Earth Elementalistz - Alchemist Hunters carry a shortbow, light armour and a scroll of butterflies. (B+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Hunter(B:j:j1n :jy H(B(Bmmoncure the ShooterDeep Elf(BHealth: (B12/12 (B========================(BMagic: (B3/3(B========================:jV{ (BAC:(B 3Str:(B 8EV:(B 11Int:(B 13SH:(B 0Dex:(B 18XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)a) (B+0 shortbow(BFire: a) (B+0 shortbow(B:j L####(B........ #(B... .##(B#.# #..#.#.##@(B##©(B##©(B#.#:ji ###(B##(B #.#(B#(B#(B#(B#(B ##:jŀ Q(B..##.... #.... #... #.:jS (B:j G(BWelcome, mmoncure the Deep Elf Hunter.:jk iThe heart of this dungeon contains the astounding artefact, the Orb of Zot.(B:j~ (B:j8 (BPress (B?(B for a list of commands and other information.  :j 5Found a staircase leading out of the dungeon.:j/ (B:jE D _(BFound a transporter.:j (B:j8 (B:jP (B:j ! _Unknown command.:j (B:j~ :j- (B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting1.5 (B  2.8 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  (B  (B  (B  (B   b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B  (B  (B  (B  (B  (B  (Bc + Ranged Weapons 5.3 (B  3.6 (B (B+3(B  (B  (B  (B  (B  (B  (B   d - Armour (B  0.0 (B  1.4 (B (B-2(B  (B  (B  (Be + Dodging2.4 (B  2.1 (B (B+2(B  (B  (B  (Bf + Stealth1.2 (B  1.2 (B (B+3(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B [4:j 0m (B  (B  (B  (B  (B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  The species aptitude is in (Bwhite(B.  [(B?(B] Help[(B=(B] set a skill target  [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B:j #(B c * Ranged Weapons (B (B 5.3(B:j e :je :jk :jrq .(B:jq 3(Bmmoncure the Shooter:jq Deep Elf:jr (B####:jVr Health: (B12/12 (B========================(B.....:jr 2Magic: (B3/3:jr 2(B========================:jr W(B... #AC:(B 3:jr IStr:(B 8... .##:js %EV:(B 11:jInt:(B 13#.# #..:jis /SH:(B 0:js <Dex:(B 18#.#.#:js XL: (B 1 Next: (B 0% Place: (BDungeon:1:jt ,#@(B#:jCt Noise: --------- (B Time:(B 0.0 (0.0):jnt Y#©(B##©(B#.#:jt 8a) (B+0 shortbow:jt ^(B###(B##(B #.#:jt 4Fire: a) (B+0 shortbow:j u (B#(B#(B#(B#(B ##:jLu %(B..##.:jsu ... #.:ju ... #.:ju .. #.  :jv @(BWelcome, mmoncure the Deep Elf Hunter.:j (B:j? (B:j@ (B:jmB (B:j>D (B:j}E & (B_:jeF (B:jH (B:jJ (B:j+K (B:jZ (B:j^ (B:j[` (B:j` (B:j b (B:jc (B:j;e (B:je (B:j7f (B:jh (B:ji (B:ji (B:jtj (B:jk (B:j0m (B:jm (B:jAn (B:jo (B:jp (B:j^q (B:j r (B:jrs (B:jt (B:jt (B:ju (B:jv (B:jw (B:jlx (B:jy (B:jz (B:jw{ (B:j | (B:j| (B:jI~ (B:jm (B:j (B:j\ (B:j (B:j% (B:je (B:jZ (B:j (B:j5 (B:j (B:jR (B:jB (B:j^ (B:ǰ (B:jr (B:j (B:j- (B:j (B:jk (B:j (B:j (B:j (B:jN (B:j  :j. !(B :j[ 5There is a staircase leading out of the dungeon here.:j (B:j ! (B_:j (B:j (B:j (B:j (B:j (B:j (B:jˤ (B:j> (B:j (B:j (B:jѫ N (B (BYou encounter a bat.:j (B:j4 o(B ########(B :j >#(B.......######(B.....#(B......##(B......######(B.....@.(B....#######:jѱ b(B......#.(B#.#.(B.......:j ###(B#...#(B#.(B#.##.#####:j< (B#..##(B#<(B#...#:js (B ##©##(B©(B#.(B##.#:j o(B #####.(B#.#.#:jղ ib(B  (B bat (asleep):j (B :j o#####.(B##.#(B :jJ 1..##.##.#.#:j p...(B #.(B ###.#(B:j 2(B19.0 (19.0):j= 6(B20.0 (20 _:j (B:j :j[(B:j] (B:j"c(B:jvd :jdF_(BA bat is nearby!(B:jf:jntn ########  #....... :jt :jt######..... :ju" #........ :j5u :jVu##......##### :j|u :ju&#.....@.....#:ju :ju8 b......#.#.#........ :j v :j.v####...##.#.:jPv :jqv :jv##..###<#...# :jv :jv###©##©#.##.#  :jv#####.#.#.# :j!w :jKw#####.##.#  :jsw:jw.#.# :jw  ... #. ###.# :jw(B:j /(B:jv  :j  :j ########(B  #(B....... :j  :j6?######(B..... :j\ :j?#(B........ :j :jb##(B......#####(B :j! :j{`#(B.....@.(B....#:j#(B :j :jb(B......#.(B#.#.(B.......(B :j  :jQ###(B#...#(B#.(B#.:jx$(B :j ##..##(B#<(B#..(B :j##©##(B©(B#.(B##.:j#(B:j= :jls#####.(B#.#.#(B :j :jC#####.(B##:j#(B:j :j>:jg.:j#(B:j :jP...(B #.(B :j :j)(B:j= (B:j(B:j :jO:jw._(BA bat is nearby!:j(B:jS!:j,)(B:j%.))(B:jzq0)))(B:j!)))):jP(B:j:)(B:j.R:)(B:jO :j_(B.b  You shoot an arrow. The arrow hits the bat.:j(B.b:j(B.b:jch(B...b  (B:j=(B===1.1 (1.1):jt(B:j :j٭0_(BThe bat is severely wounded.:j (B:jï:j,)(B:j .))(B:jY 8)))(B:j :)(B:j :jp ):j (B:ji] $(Bb.:j^ (B.b:j~_ (B.b:jpo '(B....:jp /(B2.4 (1.3:jw (B:jx  :j,y _You shoot an arrow. The arrow barely misses the bat.(B The bat barely misses you.(B:j :jY  (Bb.  You shoot an arrow.  The arrow hits the bat but does no damage.  (BThe bat is severely wounded.(B(B(B3.6 (1.2(B _The bat hits you but does no damage. The bat barely misses you.(B:j :jw :j :j :j2 :jV  :j ######## :j  :j #....... :j  :j# ######..... :jQ " #........ :j~  :j @##....(Bb.##### :j  :j &#.....@.....#:j) :jS  :j} .......#.#.#........ :j  ####...##.#.:j :j  :jA ##..###<#...# :jo # ##©##©#.##.# :j  :j #####.#.#.# :j  :j #####.##.# :j@  :je :j .#.# :j  :j ... #. ###.# :j (B:j(B ########(B :j+  :jx #(B.......  ######(B.....  :j ?#(B........ :j  :j b##(B....b.#####(B :j ! :j8!`#(B.....@.(B....#:jc!#(B :j! :j!.......#.(B#.#.(B.......(B :j! :j!"###(B#...#(B#.(B#.:jL"$(B :j" :j"^##..##(B#<(B#..:j"#(B:j# :j7###©##(B©(B#.(B##.:j[##(B:j# :j#s#####.(B#.#.#(B :j# :j$C#####.(B##:j>$#(B:jd$ :j$:j$.:j$#(B:j$ :j1%Z...(B #.(B :jU+(B:jf, (B:j5s(B _(BA bat is nearby!(B:jfj:jj):jj(B:j4)(B:jv (Bb.  You shoot an arrow. The arrow closely misses the bat.(B:je$(B.b:j~!(B.:j*(B4.8:j (B:j  :j 0_The bat hits you but does no damage. x2:j :j  (B.b  You shoot an arrow.  The arrow hits the bat but does no damage.  (BThe bat is severely wounded.(B(B(B5.9 (1.1:jQ(B:j"q _The bat closely misses you.(B The bat hits you but does no damage.:j:j ########  #.......  ######..... :j:p #........  ##......#####  #.....@.....#:j  .....(Bb.#.#.#........  ####...##.#.  ##..###<#...#  ##©##©#.##.#  #####.#.#.#  #####.##.# :jͅV .#.#  ... #. ###.# (B:j O(B ########(B  #(B.......  ######(B.....  #(B........  :j y##(B......#####(B  #(B.....@.(B....#(B  .....b.#.(B#.#.(B.......(B  :jf V###(B#...#(B#.(B#.(B  ##..##(B#<(B#..(B ##©##(B©(B#.(B##.(B #####.(B#.#.#(B  :j #####.(B##(B .(B ...(B #.(B :j! (B:j! (B:j% (B:j' T _(BA bat is nearby!(B:j( :j 4)(B:j (Bb.  You shoot an arrow.  The arrow hits the bat but does no damage.:jB (B. (BThe bat is severely wounded.(B:jC :ja ((B7.1 (1.2:j (B:jJ i _The bat hits you but does no damage. The bat misses you.(B:j :j3 ,)(B:j9.))(B:j0)))(B:j2))))(B:j4)))))(B:j! :jP"(B....b  You shoot an arrow. The arrow barely misses the bat.(B The bat barely misses you.(B:jO#/(B8.2 (1.1:j")(B:j* :j-*-_The bat hits you but does no damage.:j5D:joP( (B:jP<†  You shoot an arrow. The arrow hits the bat!:jV*(B:jZ'(B8:jDZ9.4 (1.2:j_(B:j_ :j`<_You kill the bat!(B:jc(B:jd(B:jJe(B:jHh(B:jm(B:jm0(B(B:j"p(B:jq(B:jr(B:jVs(B:j|(B:j(B:j(B:j!(B:j(B:j(B:j/(B:jZ(B:j(B:j(B:j(B:jŒ(B:j(B:j0(B(B:j?(B:j+(B:j(B################(B........:j######(B......@(B!(B...... ---35.4 (6.0#....(B....(B..........)(B ##....(B..#############(B #....(B†......######:jb#(B.......#.#.#........(B####...##.#.##.#####(B##..###(B<(B#...#(B##©##(B©(B#.##.#(B#####.#.#.#(B:jͣ(B:j¤I---(B6.4 (7:j(B:jL _Found a war axe.:j|:jMO(B:jP (B:jEV(B:jnYC _(BNo target in view!:jY:jy (B:jy (B:j_ (B:j|  :j :j 5_(BNo target in view!:j\ :j  (B(B(B(B(B (B_(B:jc6 ##(B.#######(B.......@(B......##.(B..)###.....(B.##....(B†.(B (B7.4 (1(B8.4 (2(B _(Bd - 2 fuming inky potions(B:j(B:jw(B:j(B:j(B:jC(B:j(B:j(B:j(B:j(B:j](B:j(B:j(B:j (B:jd(B:j(B:j(B:j.(B:j~(B:j,(B:j(B:j?(B:j(B:j, (B:j^ (B:j (B:j (B:j (B:jY(B:j(B:j(B:j(B:jC(B:j(B:j!(B:j(B:je(B:j(B:j(B:j+(B:j (B:j(B:j(B:j(B:jM(B:j(B:j(B:j (B:jP"(B:j#(B:j$(B:j$(B:j7&(B:je'(B:j'(B:jF((B:j)(B:j*(B:j+(B:j+(B:j-(B:j.(B:j~1(B:j2(B:je4(B:j5(B:j|6(B:j6(B:j8(B:j99(B:jv9(B:j9(B:j;(B:j<(B:j$=(B:j{=(B:j>(B:j?(B:j-@(B:j@(B:jA(B:jE(B:j[F(B:jF(B:jgH(B:jI(B:jaJ(B:jJ(B:jK(B:jHM(B:jM(B:jN(B:j#.......... (B:j (B  #.#(B  #(B.#(B ....#(B ..#(B  #(B.#(B  #(B.....#(B  #(B.###.#(B  #(B.....#(B  ######(B.#####(B :jߔ l #(B......#(B #.####@#(B #(B.........#(B  .............#(B :jR P ##b#(B.)(B.......#(B #(B #(B.........#(B #(B.........#(B  #(B....(B:(B....#(B #(B.......... :j (B:j (B:j (B:j  :jˤ F_(BA bat is nearby!(B:j :j 4)(B:jA8)(B:j3i:)(B:j0:)(B:jd (B.  You shoot an arrow. The arrow hits the bat.:jw ?(B....:jE8(B334.1 (1.2:j'"a(B _You kill the bat!(B:jr(B:j) (B:j(B:j :j=_(BNo target in view!:jg:j~(B:j (B:j(B:j_ :j=_(BNo target in view!:j':j=(B:j ? (B:jBD(B:j4EC _(BNo target in view!:jG:j(B:j(B:jc(B:ji(B:jd(B:j;& (B_:jt(B:j(B:j˖(B:j(B:j(B:j(B:j(B:j(B:jŞ(B:j(B:j7' (B :jcG(BYou encounter a ball python.(B:j(B #.###.#(B #(B.....#(B ######(B.#####(B :jêy#....(B..#(B #.####'#######(B.#(B....(B.....#.(B........(B....#:j##.#(B.)(B...(B....##(B #(B....@(B....#:j{(B---#(B.#(B :j #(B....(B:(B....#(B :jW #(B..........#########:j+#####(B. S(B  (B ball python (constriction, asleep):jzV(B ....S(B:j/(B7.1 (3.0:jG---(B8.1 (4 :j! _:j(B:jz:j Y   #.....#  :j ######.#####  #......# #.####'######  #.#.........#  .............#  :j ##.#.).......#  # #....@....#  #.........#  #....:....#  #............  .....#########  #####.:j'  .. :j; G..S(B:jDh $(B :jh   #(B.....#(B  ######(B.#####(B  :jh #....(B..#(B #.####'######(B  #(B.#(B....(B.....#(B  .(B........(B....#(B :jh  ##.#(B.)(B...(B....#(B  :jh #(B #(B....@(B....#(B  :jh g#(B.........#(B  :jh #(B....(B:(B....#(B  #(B............ :ji t.....#########(B #####(B.:j-i  .. :jAi 8..S(B :jt 8(B(B:j/x (B:jz  :j{ U_(BA ball python is nearby!(B:j 4)(B:j ):j (B:j-5)(B:jv!):jv(B:j9)(B:je :)(B :j5 (BS(B.  You shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily. :j8S(B. :j_ s(B....S(B   :j .)(B :jQ!9(B===9.3 (1.2 :j((B :jC)^ _(BThe ball python is severely wounded.(B :j* :jO4)(B :j5)(B :jD5)(B :j9)(B :j (B†(BYou shoot an arrow. The arrow hits the ball python. :j2(Br(B :j (B....(Br(B  (B quokka (wandering)  :j5;You kill the ball python!(B :jF4(B4110.5 :j(B :j  :jC_(BYou encounter a quokka.(B :j :j<4)(B :j#-5)(B :jD|5)(B :j9)(B :j9)(B :j\:)(B :j$:)(B :jQ!(B. :j:(B.... :jR4†(B. :j/(B1.6 (1.1 :j-(B :j}p _You shoot an arrow. The arrow closely misses the quokka.(B :jj?(B :j?(B :jSA(B :j D(B :jK(B ...######(B.####....(B..#(B #.####(B'######(B.#(B..........(B....... :jL##.#(B.)(B... #(B #(B.. 0.0(B:(B........ :jYLI#.(B).. :jT(B :jT7(B---2.6 (1 :j \(B :j<\ _Found a whip. :j.` :j6 (B :j6 <---(B :j< (B :j= C _(BNo target in view! :jb?  :j (B :j֩ (B :j (B :j˰ C _(BNo target in view! :jT  :jB (B :jB (B :jD (B :jU n(B(B (B_(B :jV @(B  :jXV L######.####....(B..#(B #.####(B'######(B.#(B...........(B..##.#(B.)(B #(B #(B.. ........#(B.....#########. :jV q.(B...  You pick up a parchment of Mephitic Cloud and begin reading... :j] ((B3 :j^ -(B4.6 (2 :jk (B :jl @ _You add the spell Mephitic Cloud to your library. :j  :j?s(B :js (B :jz(B :j|C _(BNo target in view! :j} :j(B :jy (B :j(B :jC _(BNo target in view! :jk :j7(B(B :j(B :j(B :j(B :j& (B_ :jD(B :jw(B :j}(B :j(B :j(B :jM(B :j(B :jc(B :j(B :j (B :jrk (B (BA quokka comes into view.(B :j(B #.#.........#(B ...(B..........# :j(B ##.#(B.)(B.......#(B #(B # :jL..#(B #...#(B #(B.........##(B #(B.#(B............##############@#(B #(B  :j #(B.......#(B  #(B.).....##(B.......##(B.......#(Br(B  (B quokka (wandering)........##(Br(B.....##(B :j_(B7.6 (3(Br(B. :j(B :j4(B8.6 (4 _ :j$(B :jh&u _(BYou see here a ball python corpse(B. :j( :jl4)(B :jh9)(B :jn :j2)(B :j:)(B :j4 :jS42)(B :jg (B.  You shoot an arrow. The arrow hits the quokka! :ji78 (B ..).#.(B.......#(B :j'B(B58===9.8 (1.2 :j(B :jlE _You kill the quokka!(B :j[ :j(B :j^(B :j׭(B :jذ(B :jH(B(B(B :j۹(B :jĻ(B :jM(B :jB(B :j(B :j(B :jN(B :jZ(B :j}(B :j(B :j(B :j(B :j7k (B You see here a ball python corpse(B. :j(B :j! (B_ :j(B :j(B :j(B :j(B :j/(B :j<(B :j(B :j(B :jU(B :jv(B :j0(B(B :jm(B :j_(B :j*(B :jl(B :jE(B :j (B :j(B :j (B :j(B :j(B :j(B :j5(B :j(B :j(B :j(B :j(B :j'(B :j(B :j(B :j(B :j7(B :j}(B :j`(B :j(B :j"0(B(B :j `(B(B(B(B :jU(B :j(B :jp(B :j(B :j((B :j(B :j(B :j,(B :j(B :j"(B :j\(B :j(B :ju (B :j (B :j"(B :j#(B :j%(B :j%(B :j$'(B :j)(B :j(+(B :jV+(B :j,(B :j-.(B :jy00(B(B :j0(B :j^3(B :j3(B :ji4(B :j7& (B :j7_You now have 15 gold pieces. :j9(B :j97(B(B :jg;(B :j<(B :jc=(B :j=(B :j@(B :jA(B :jB(B :jB(B :jD(B :jd[(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B :j](B :j^(B :jb_(B :j+`(B :ja(B :jc(B :jdd(B :j=e(B :jRg(B :jh(B :ji(B :ji(B :jj(B :js`(B(B(B(B :j5y(B #.......#(B ... #######.#(B .. #.####(B ((B. #..... :jyb(B .##(B ##############(B ... .#.....#(B #(B #(B.##.#.###.#(B #(B #(B.#..#.....#(B #(B #@#..#.....#(B #(B---54.8 (35.0) #.#.##.....#(B #(B #(B..........#######(B #(B...##.....##..... :jy)(B #(B.###......##.####(B #(B.#........##.#...(B  :jy(B #(B.#.#.............(B  :jy(B #(B.#.#.....###.#.).(B  :jz..........#(B #.#...(B (B :j"(B :j׀J---(B5.8 (36 :j(B :j" _Found 3 boomerangs. :jL :jH (B :jI (B :j3O (B :jO C _(BNo target in view! :jP  :j9 (B :j (B :j (B :j C _(BNo target in view! :jҳ  :j (B :j (B :ja (B :j (B :j (B :j & (B_ :j (B :j (B :j (B :j{ (B :jx (B :j (B :j (B :j@ (B :j (B :j (B :j (B :j\ (B :j (B :j (B :jû (B :j# (B :j (B :j (B :j (B :jL (B :jw (B :j'  :j (B #.#.##.#.#(B #.#....#..(B #.####(B.#########(B #.......#(B .........#(B .#(B .........#(B #.#(B.......((B.#(B #...(B.........##############(B.......@...(B..#.....#(B 61.8 (6.0)#(B+#######.##(B.#.###.#(B  #.#..#.....#(B  #.#..#.....#(B #.#.##.....#(B #...#####(B #...##.....##(B #.###......##.##(B #.#........##.#(B :j (B :jr (B :j   :j H_(BKey pressed, stopping explore. :j< (B :jo (B :j. (B :j: C _(BNo target in view! :j  :juw(B :jhx(B :jy(B :j |(B :j}(B :j~& (B_ :jw(B :j(B :j(B :j(B :j7(B :j(B :j(B #.#.##.#(B #.#..#(B. #.(B. :j###(B #......(B...#(B #######(B...#(B ...((B.#(B #(B>(B...###(B...#.....#(B3.8 (2+#######(B.##.#.###.#(B #.#..#.....#(B #.#..#.....#  :jp2(B #.#.##.....#(B #...(B #...##.....##(B #.###.....(B #.#........##(B :j(B :j̞-(B4.8 (3 :j (B :j  :j._Found a stone staircase leading down. :jI :j(B :j (B :j(B :j  :j=_(BNo target in view! :jw :jLM(B :jM (B :jR(B :jS  :jS=_(BNo target in view! :j3U :j (B :j (B :j (B :j   :j =_(BNo target in view! :j!  :ji (B :jFj (B :jj (B :jm (B :jp (B :jp   :jp (B_ :jr (B :j't (B :jv (B :jv (B :jtw (B :jy !(B' :jF{ (B :j{ (B :j| (B :jc   :j 3(B_You open the door. :j (B :jՁ (B :j߂ (B :j (B :jX (B :j؇ (B :j (B :j   :j <(B There is an open door here. :j (B :j` ! (B_ :j (B :j (B :jC (B(B(B(B(B(B(B(B(B(B(B :j (B :jߤ   :j; (B (BYou encounter a goblin. It is wielding a +0 dagger.(B :jv H####(B #. :j 6#.########...##.#########(B #.......##..............#(B #######................#(B #.#.............(.#(B #.. :j ...(B>(B...........#############...................#.....#(B  :jȫ n...#+##'#######.##.#.###.#(B  :j۫ #(B.....@(B.#.#..#.....#(B  :j #######(B?(B#.#..#.....#(B .#.#.##.....#(B .#..........## :j N##(B.#...##.....##.. :j 7(B.#.### :j ##.#(B g(B  (B goblin (asleep)g#.#........##.# :j/ D(B.#.#.#.. :jJ a..(B#.###.#(B :j_ .(B73.8 (9 :j} %(B4.8 (1 :j 0.0) _ :j( (B :jμ  :j} 8)(B :j 9)(B :jv9)(B :j~\9)(B :j9)(B :j~ (B)(BYou shoot an arrow. The arrow hits the goblin. :j(B?(B.... :j(B :jF(B66===6.1 (1.3) :j(B :j  :j'7_You kill the goblin!(B :j] :jZB(B :jB(B :jED(B :j;F(B :jH(B :j7I(B :j]J(B :j%L(B :j :jU(B.###############........#.....#(B ...#+##(B'#######.##.#.###.#(B  :jUt#(B.......#.#..#.....#(B  :jUv#######@#.#..#.....#(B --- :jUe#(B.#.#.##.....#(B  :jUP#(B.#..........##### :j0V#(B.#...##.....##...#(B.#.###......##.###)#.#........##.#. :jJV(B..#.#.#....(B..#.#.#.....###.# :j`VR..........#(B #.#.(B :j9[/(B8.1 (2.0 :j[#--- :j[&(B9.1 (3 :j`(B :jaC _(Bc - a scroll labelled JUPOYF WIPO :j1a(B :jcb :jq~(B :jW :jw(B :jl(B :j@  :j`=_(BNo target in view! :j :jDz(B :j (B :j{(B :jC _(BNo target in view! :j+ :jg4 (B :j/5 (B :j2: (B :j#;   :j?; =_(BNo target in view! :j<  :jU (B :j]V (B :jUW (B :j[[ (B :j_   :j-_ `(B (BYou encounter a bat.(B :jd c(B ...........######. :jd |(B #.##(..(B>(B..###############.....#.....#(B #+##'#######.##.#.###(B #.....(B..#.#..#.... :je L#######(B # :j+e ....###### :j?e +...(B :jSe b(B  (B bat (asleep)(B.b(B. :jje \........###(B #.#.(B :jk ((B0 :jl ,(B80.1 (1  :jl _ :j_q (B :jr  :j:     :j)  (.#  ...>    ####  ..#  #.#  #@#  #.# #.# :jg #.# :j|#)# ..# :j ..# :j- .b.  :j-  (B :j=@(B     :j|  (.#(B  ...(B> (B   :j  :j7####(B  :j :jÏ :jЏ..# :jۏ"(B  :j :j :j(#.# :j#(B  :j+ :jM(#@# :jo`(B  #(B.# :jq(B #(B.#(B :jT#(B.#(B :jF#)#(B :j2..#(B :jِ2..#(B :jC.b(B.   :j  :j>(B :j (B :j(B :jT _(BA bat is nearby!(B :jY :jJ4)(B :j5)(B :jc) :jc(B :j5)(B :jx :j0)(B :jyF5)(B :jd (B.  You shoot an arrow. The arrow hits the bat. :jr(B...)(B.(B. :jǝA (B :j(B75===1.3 (1.2(B _You kill the bat!(B :j*(B :jk+ :j+(B :j1(B :j2  :j2=_(BNo target in view! :j,4 :jK(B(B(B _(BNo target in view! :jq(B :j(B :j(B :j=(B :jO(B :j"  :jE (B_ :jv(B :jd(B :j(B :j(B :j(B :j(B :j (B :j (B :j (B :j (B :j% l (B (BYou encounter a hobgoblin.(B :j` L.....#.....#(B  :j #+##'#######.##.#.###.#(B  #.....(B..#.#..#.....#(B  #######(B.#.#..#.....#(B  #.#.#.# :j ^(B #.#..........##### :j (B :j ?#.#...##... :j R(B #.#.###. :j #.##..#.#. :j #(B--- :j ]#g(B....#.#.#..... :j, S####(B..#.#.#.....###.# :jF #(B............#(B #.#.##(B.........###(B  :jW ###(B.###...(B #.#.(B g(B  (B hobgoblin (asleep) :jl @ . ...#.(B  :j p #####(B #...(B :j 1####(B :j' T(B4.3 (3.0.g(B :j Fg(B :j\ #--- :j -(B5.3 (4 _ :j (B :j   :j <_(BYou see here a +0 dagger. :jy  :j   ###  ..#  #.#  #.# :jJ  #.# #.# #.# #@# #.g...# ####..# #...  ##.. :jt  ###.  . ...#.  ##### (B:j X(B   ###(B  ..#(B  #(B.#:jdX(B  #.#(B  #.#(B #.#(B #.#(B #@#(B :jX#(B.g(B...#(B ####(B..#(B #(B...  ##(B..  ###(B.  . ...#.(B :jYB #####(B :jY :j`(B:ja (B:j-e(B:j-f :jXfL_(BA hobgoblin is nearby!(B:j}g:jw4)(B:j@8)(B:jt (B.g(BYou shoot an arrow. The arrow hits the hobgoblin.:jO(B. (B:j9(B===6.4 (1.1:j (B:j+ :jIQ_(BThe hobgoblin is almost dead.(B:j:j+4)(B:jv8)(B:jD(B.g(B:j(B:j:j!#(B7.5:jC(B:j :j)]_You shoot an arrow. The arrow barely misses the hobgoblin.(B:j:j|) (B:jA.  You shoot an arrow. The arrow hits the hobgoblin.:j=:jF(B:j3(B918.6:j(B:j H _You kill the hobgoblin!(B:j$:j (B:jj (B:j (B:j  :j =_(BNo target in view!:j) :j O(B(B(B:j (B:j; (B:j & (B_:jx (B:ja (B:j 0(B(B:j (B:j (B:j (B:j- (B:j (B:j; (B:j{ @(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jO (B(B(B(B(B(B:jZ (B:j (B:j m (B (BYou encounter an endoplasm.(B:j& ]#(B #.#.#####.####'#####:j@& #.###)#.#.(B.......##.#.........#.....#.#(B.#(B...................####..#.#(B.#(B.....###.#.).......#......(B......#(B #.#.........:j& ##......(B...###(B #.#.........###.###..(B.#(B #.#......#.....#.##(B #.#.........#######@(B.#(B #.....######(B---:j' d #(B....######†##(B  ##(B..##.##(B  ..#(B #.......#(B ..#(B #.(B).....#(B ..#(B #.......#(B j(B  (B endoplasm (asleep)..#(B #.......#(B..j.........#(B..#......##(B:j. 2(B99.6 (11.0):j/ S---(B200.6 (12 _:jE7 (B:j0E 8)(B:j 9)(B:jP 9)(B:j* :)(B:j4u :)(B:j :)(B:jj (B.  You shoot an arrow. The arrow hits the endoplasm!:j:j&(B..:jn(.....:j':j*(B :j8 #(B #.#.###......##.####'#####(B (Bmmoncure the Shooter:j (B#.###)#.#.(B.......##.#.........(B (BDeep Elf(B#.....#.#(B.#(B...................(B Health: (B12/12 (B========================(B####..#.#(B.#(B.....###.#.).......(B Magic: (B3/3:j!/(B========================(B#......(B......#(B #.#.........(B AC:(B 3Str:(B 8##......(B...###(B #.#.........(B EV:(B 11Int:(B 13:j,!###.###..(B.#(B #.#.........(B SH:(B 0:jFire: a) (B+0 shortbow:jC"Y(B..#(B #.......#:je"{(B..#(B #.(B).....#:j{"(B..#(B #.......#(B..#(B #.......#:j"7(B............#:j"u..#......## (B_You shoot an arrow. The arrow barely misses the hobgoblin.:j"O(BYou shoot an arrow. The arrow hits the hobgoblin. :j"Y_You kill the hobgoblin! (B_No target in view! :j#_(BYou encounter an endoplasm.(BYou shoot an arrow. The arrow hits the endoplasm!:j$P (B_You kill the endoplasm!:j$*You have reached level 2!:j$(B:j.1  --more--(B:jU F(B7/174/42 3% :j[ (B:jn\ :j\ +_(B:j] :jMv (B:jv :jv (B:jw (B:j{ (B:jh} (B:j\~ & (B_:jA (B:jq (B:j (B:j (B:j (B:jЉ (B:jD (B:j (B:jm (B:j (B:j. (B:jK (B:j (B:jӒ (B:j( (B:j{ (B:jO (B:j) (B:j (B ###.###...#(B #.#.........(B #.....#(B.##(B #.#..(B #######.(B.####.....########(B #(B..(B..######†##(B  ##(B..###......##(B  :j #(B..#(B #.......#(B  #(B..#(B #.(B).....#(B  #(B..#(B #.......#(B :j9 e #(B.@#(B #..(B ---6.8 (5.0#(B.....(B.......#(B ..#(B...#(B......##(B #(B.#(B.#(B...########(B:j\ #(B #.#(B.#(B..#.(B..#(B...####(B...:j} h .#(B>(B#(B :j7 (B:jΧ I---(B7.8 (6:jx (B:jV  :jh ._Found a stone staircase leading down.:j :j(B:j(B:j(B:j(B:j (B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:jۣ(B:j<(B:jO(B:jE(B:j(B:j<(B:j(B:j˫(B:j0(B(B:jq(B:j(B:j(B:j(B:j(B:j(B:jд(B:j(B:jk(B:jd(B:j (B:je(B:j(B:j˹(B:jw(B:j(B:j (B:j(B:j/(B:j(B:jݽ(B:j(B:jQ(B:j(B:j!(B:jZ(B:jb(B:j(B:j9(B:j6(B:jy(B:j(B:j6(B:jL(B:j(B:jU(B:j(B:j(B:j(B:ji(B:j(B:j(B:j(B:j(B:jn(B:j(B:j(B:jT(B:j(B:j(B:j (B:jO(B:j(B:j(B:j(B:j(B:j(B:jQ(B:j1(B:jr(B:j(B:j(B:j(B:j(B:jL(B:jd(B:jJ(B:j(B:j(B:j(B:j(B:j(B:j(B:j\(B:j(B:jd(B:j(B:j\(B:j(B:j(B:jb(B:j(B:jf(B:j(B:j?(B:jE(B:j(B:j(B:j(B:j(B:j(B:j8(B:j(B:j(B:jX(B:j(B:j(B:j5(B:j@(B:j(B:j(B:j6(B:j(B:j](B:j(B:j(B:j(B:j(B:j=(B:jX(B:j(B:j (B:jr(B:j(B:j(B:j(B:j](B:j(B:j(B:j(B:jl(B:j(B:j(B:j(B:j3 (B:jn (B:j(B:j(B:js(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:jv(B:j(B:j(B:jO(B:j(B:j(B:j(B:j(B:j-(B:j (B:j!(B:j"(B:j"(B:j $(B:j%(B:jG%(B:j%(B:j&(B:j:'(B:j'(B:j'(B:jB)(B:j*0(B(B:jJ+(B:j4.(B:j?/(B:jk/(B:j/(B:jc1(B:jO2(B:j{2(B:j2(B:jJ4(B:j5(B:j5(B:j16(B:j|7(B:jf8(B:j8(B:j9(B:jk:(B:jW;(B:j;(B:j;(B:jJ=(B:jM>(B:j>(B:j ?(B:jZA(B:jC' (B :jCE(BYou encounter a dart slug.(B:jH(B #..#(B #.(B).....#(B :jHp #(B..#(B #.......#(B  #(B..###.......#(B ####...(B.........#(B :jSI#...#(B...#......##(B #.#.#(B...#########(B #.#.#.#(B.......... #.#...#(B.......... :jvI#.######(B.@(B.#(B :jI#......#.#(B>(B#(B ######.#.#(B.#(B :jI #.#.#(B.#(B#####.#.#(B.#(B#.....#.#(B.#(B w(B  (B dart slug (asleep):j!J#.#####.#(B.#.#(B #..(B.#w#(B:j7J[#.###.###(B:jXP2(B58.8 (51.0):j}Q,(B9.8 (52 :jQ _:jU(B:jY:jJ ):j(B:j9)(B:jQM9)(B:jp9)(B:j9)(B:j*:)(B:jQy= (B†:jyQ(BYou shoot an arrow. The arrow hits the dart slug!:j:j0(B>(B....#(B.:jv;(B17===61.0 (1.2:j ):j5(B:j :jI_You kill the dart slug!(B:jٕ(B:j!(B:jÖ(B:j(B:j (B:jq(B:j(B:jJ(B:j՟(B:j%(B:j(B:j(B:j(B:j(B:j(B:j(B:jS(B:j(B:jO(B:j_(B:j(B:j (B:j߯(B:jP(B:j\(B:j(B:j(B:jk(B:jH(B:jp(B:j(B:j(B:j˹(B:j(B:j(B:j(B:jE(B:j(B:jT(B:j(B:j(B:jP(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j~(B:j :jp(B_(Bd - 3 fuming inky potions(B (gained 1):j(B:jH(B:j(B:j(B:j(B:j-(B:j(B:j(B:j(B:j(B:jG(B:j(B:j(B:j(B:j^(B:j(B:j(B:j(B:jd(B:j(B:j(B:j(B:j?(B:j](B:jw(B:j(B:j((B:jJ(B:jE(B:j(B:j(B:j3(B:jC(B:j(B:j(B:j(B:j(B:j(B:j~(B:j6(B:jV(B:j(B:j-(B:j(B:j(B:j(B:jf(B:j(B:j(B:j(B:jH(B:j(B:j-(B:jh(B:j(B:j(B:j(B:j(B:jP(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j (B:j(B:j(B:j(B:j(B:j(B:jc(B:j(B:j(B:j (B:j(B:j(B:jY(B:j(B:j(B:j(B:j (B:j (B:j (B:j! (B:j (B:jG(B:j(B:j@(B:j(B:j(B:j~(B:j(B:j(B:j(B:j (B:jF(B:j(B:j(B:j&(B:jI(B:j(B:j(B:j0(B(B:j(B:jq(B:jE(B:j~(B:j((B:jP(B:j^(B:j(B:jO (B:jy#(B:j)Z#(B #:j)"(B ####(B. [#(B  (B ..##(B.#(B..  ##(B #(B^(B##(B.#(B.#(B  .#(B #.##(B.#(B.#(B  .#(B #.##(B...  :j*.#(B #.##(B..#(B  .#(B ######.##(B..#(B :jA* .#(B #......##(B.@#(B  (B---302.0 (41.:jW*0) .######.####(B....(B.#(B :jx* ........###(B.....##(B  :j*#######..(B....####(B  :j*#..(B......#(B  #.#(B....#.#(B  :j*(B #####.######(B  :j +(B #..........#(B  (B #.#......#.#(B  :js+I(B (B:jR8(B:j8#---:j8'(B3.0 (42:j=(B:j> _Found a helmet.:j@:ja(B:jq (B:j(B:jo :j5_(BNo target in view!:jף:j5 (B:j (B:j (B:j C _(BNo target in view!:j, :j (B:j (B:j (B:jo (B:j^ (B:j{ & (B_:j (B:j (B:j (B:jK (B:j (B:j (B:j (B:j| (B:jD (B:j9 (B:j (B:j (B:j (B:jV (B:jp (B:j (B:j^ (B:j (B:j) N..#.(B #.# :jd .#(B ..#(B .>(B.  ##(B #(B.#(B  (B #.#(B.#(B  (B #.#(B.#(B :j ? (B #.#(B.#(B # (B ####.#[##(B.# (B ..##.#(B....# #(B #(B^(B##.# (B8.0 (5:j 5.0) #(B #.##.#. #(B #.##... #(B #.##(B..## #(B ######.##(B..# #(B #......##(B..# :jf ######.####..(B...# .......###..(B...## ######......#### (B:j/ (B:j :j &(B9.0 (6:j (B:j  :j ,_Found an escape hatch in the floor.:j! :jEe(B:jHf(B:j|f(B:jh(B:jNv(B:jw(B:jw(B:j{(B:j|(B:j>}(B:j}(B:j(B:j(B:j(B:j(B:j(B:jA(B:j(B:j(B:j(B:j҈(B:jo(B:j(B:jt(B:j(B:j(B:jo(B:j(B:j(B:jc(B:j(B:j(B:j(B:j (B:j>(B:jݛ(B:j*(B:j(B:j(B:jq(B:j(B:j?(B:j(B:jY(B:jĤ(B:j$(B:j(B:jE(B:jϨ(B:j(B:j(B:j(B:j' (B :j^(BYou encounter a goblin. It is wielding a +0 dagger.(B:j|.#(B  ##.#(B:jK+ .#.## ##.#(B g .#.#(B  ##.#(B #(B.#(B  #.#(B #(B.#(B  #.#(B #..####(B.#(B  (B ..#(B .>.#... (B :j)#.##.### (B #.#.##.#(B  (B #.#.##.#(B :jŵ (B #.#.##.#(B  :jX(B ####.#[##.#(B  g(B  (B goblin (asleep) (B ..##.#....#(B :j:  #(B^(B##.#.####(B   #.##.#.#(B :j2(B21.0 (12.0):jȽ5(B2.0 (13 _:jT(B:j:j3)(B:j~:j0)(B:jT4)(B:j՚4)(B:jl: (B):jM(BYou shoot an arrow. The arrow hits the goblin!:j;{(B....(B:jF(B20===3.2 (1.2):j(B:j) :jM7_You kill the goblin!(B:jZ:j1P(B(B(B:j7J _(BNo target in view!:j"Y#...#(B .##.#(B #.#.#(B ###(B .##.#(B )(B.#(B #.#.#(B #(B.#(B #.#:jjYA(B #(B.#(B  #.#(B #(B.#(B  #.#(B #..####(B.#(B  ..#(B .>.#(B..@(B.#(B :jY* #.##(B.####(B  #.#.##.#(B  #.#.##.#(B  #.#.##.#(B :jY2 ####.#[##.#:jY>(B  ..##.#....#:jY (B :jYB #(B^(B##.#.####:jY (B :jY #.##.#.#:jMZ (B :j`(B:jb?(B---40 _:j>l(B:jn:jku(B<(B#...#(B #.##.#(B :ju.#.#.#(B ###(B #.##.#(B ).#(B #.#.#(B #.#(B .###.#(B #.#(B  #.#(B #.#(B  #.#(B #..####(B.#(B :j[v ..#(B .>.#(B.@(B..#(B  #.##(B.####(B  #.#.##(B.#(B  #.#.##(B.#(B  #.#.##(B.#(B  ####.#[##(B.#(B  ..##.#..(B..#(B  #(B^(B##.#.####(B  #.##.#.#(B :j|(B:j}D---(B5:jY(B:j߃:j#(B<(B#...#(B (B©(B#.##.#(B #.#.#.#(B ###(B #.##.#(B ).#(B .##.#.#:jo+(B #.#(B .###.#(B #.#(B .(B #.#(B #.#(B .(B #.#(B #..####(B.#(B  ..#(B .>.#@(B...#(B  #.##(B.####(B  #.#.##(B.#(B  #.#.##(B.#(B  #.#.##(B.#(B :j ####.#[##(B.#(B  ..##.#..(B..#(B  #(B^(B##.#.####(B  #.##.#.#(B :j0(B:jE((B6:j(B:je:j@ (B:jA (B:jE (B:j[G :j'5(B :j(B©(B#.## #.#.### ##.#). .##.# ..## .(B ##..####(B.# (B ..>.#(B... #.##@#####.:jM(B #.##...# :jH(B (B:j(B:jc((B7:j(B:j3:jA/](B #.#.### ##.#:j/t). .##.# ..## .(B #..####.# (B ..>.#(B....#(B #.##(B.#####.:j/G(B #.##..##:j/N (B (B:jp5(B:j:7:jl7!(B8:j6<(B:j=:jI(B #.#:jF). .##.# ..## .(B #..### (B ..>.#(B...(B #.##(B.####.(B :jf####.#[(B######.##..# (B (B:jq(B:j:j3!(B9:j_!(B:j"#:j[tZ(B .##.# ..## .:jt(B #..### (B ..>.#(B...(B #.##(B.####.(B ####.#[..##.#..(B.#:jt(B#......##..# (B (B:jz(B:jg{:j{"(B30:jֈ(B:jR:jqH(B .## .:j r'(B #..### (B ..>.#(B...(B #.##(B.###:j$r(#.(B :j4r"####.#[:jEr<..##.#(B...:jVru#(B^(B##.#(B.####:jjrG(B ###.####.....# :j}rH(B (B:j.x(B:jx:jx!(B1:j'~(B:j:j F#.(B #.#:jL (B #.#(B #.(B #.#(B #..####.#(B  ..#(B .>.#(B....#(B  #.##(B.####(B #.#.##(B.#(B   #.#.##(B.#(B  #.#.##(B.#(B :jj ####.#[##(B.#(B  ..##.#(B..@(B.#(B :j #(B^(B##.#(B.####(B :j l #.##.#.#(B   #.##...#:j x(B  #.##..##(B ######.##..:j ?(B  #......##..#:j (B ####.####.....#(B .....#:j (B :j$ (B:j]% :jv% !(B2:j(, (B:j- :j(B:jO (B:j@(B:j:j*(B:j* (B:j0(B:jw1:j~#.(B #.#(B #.#(B :jY.#.(B #.#(B #(B..####.#(B #(B ..#(B .>.#....#(B #(B #(B.##.####(B  #.#(B.##.#(B  #.#(B.##.#(B  #.#(B.##.#(B  ####.#[##(B.#:j!(B  ..##.#(B.@(B..#(B  #(B^(B##.#(B.####(B  #.##.#(B.#(B  #.##.(B..#:j9(B  #.##(B..##(B :jRk ######.##(B..#(B :jl #......##(B..#(B #.####..(B...#:j](B .###.....##(B :j (B:j ((B3:j(B:j:jb,.##..###.#(B #.#(B #.(B #.#(B #(B?(B. #.#(B :jc..#.(B #.#(B #(B..####.#(B .#(B ..#(B .>(B.#....#(B ##(B #(B.##.####(B  #.#(B.##.#(B  #.#(B.##.#(B  #.#(B.##.#(B  ####.#@##.#(B  ..##.#(B....#(B #:jHc6(B #(B^(B##.#(B.####(B #(B #.##.#(B.#(B :jbc#(B #.##.(B..#(B :jzc#(B #.##.(B.##(B #(B ######.##.(B.#:jc(B  #......##(B..#(B :jcC######.####.....#(B :jl(B:jm((B4:jir(B:j:t :jt[_Found (Ba scroll labelled NEOSEA DEMOXUK(B.:juuJ _(BYou see here a +0 helmet.:jmv:j(B:jN (B:j(B:j :j%B_(BYou can't go down here!:jU:j*:j`,(B(BWear or take off which item? Inventory Items (BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn) :j,Floor Items(B ([(B,(B] to select) Armour:j,y(Ba +0 helmet[(B?(B] describe selected :j,j[(B!(B] equip|wield|(Bwear:j,(B[(Btab(B] (Bequip(B|unequip :j:jĆ:j=(B.##..###.##.# (B (Bmmoncure the Shooter (B.##.(B #.#(B #(B?(B. #.# (B (BDeep Elf :j(B..#.(B #.#(B #(B..####.# (B Health: (B17/17 (B======================== :jЎ(B.#(B ..#(B .>(B.#....#:j܎Q (B Magic: (B4/4:jJ(B======================== (B##:jD#(B.##.####:jN (B AC:(B 3:j/Str:(B 8:j)O#.#(B.##.#:j7N (B EV:(B 11:jEInt:(B 13#.#(B.##.#:jQN (B SH:(B 0:j]0Dex:(B 18:jiO#.#(B.##.#:jt (B XL: (B 2 Next: (B20% Place: (BDungeon:1:jD####.#@##.#:j (B Noise: --------- (B Time:(B 334.2 (0.0)..##.#(B....#:j_ (B a) (B+0 shortbow :j}(B##(B^(B##.#(B.####:jK (B Fire: a) (B+0 shortbow (B##.##.#(B.# #:jZ2#.##.(B..#:ji #:jw?#.##.(B.## :j/(B  :j`#(B ######.##.(B.# :j/(B  :j`#(B #......##(B..# :jĐK(B  ######.####.....# :jې0(B :jL(BYou shoot an arrow. The arrow hits the goblin! :jV_You kill the goblin! (B_No target in view! :j Y_Found (Ba scroll labelled NEOSEA DEMOXUK(B. :j|_(BYou see here a +0 helmet. _(BYou can't go down here!:j5(B:j" (B_:j(B:jOh (B You start removing your armour.(B:j٦-(B5.2 (1:j(B:jױ(B:jz-(B6.2 (2:j(B:j־(B:j-(B7.2 (3:j(B:jx(B:j-(B8.2 (4:j(B:jT(B:j-(B9.2 (5:j9(B:j  :j#"(B:j00:jFb2 _You continue removing your +0 leather armour.(B x5:jM(B:j(B:jI\ _(BYou finish removing your +0 leather armour.:jC:j7:jsc(B(BWear or take off which item? :jInventory Items (BArmour (go to first with (B[(B)  b - a +0 leather armour :j(BFloor Items(B ([(B,(B] to select) Armour:j+(Ba +0 helmet:j[(B?(B] describe selected [(B!(B] equip|wield|(Bwear:j (B[(Btab(B] (Bequip(B|unequip :j& :j :j :j (B.##..###.##.# (B (Bmmoncure the Shooter :j (B.##.(B #.#(B #(B?(B. #.# (B (BDeep Elf (B..#.(B #.#(B #(B..####.# (B Health: (B17/17 (B======================== :j= (B.#(B ..#(B .>(B.#....# (B Magic: (B4/4:jN J(B======================== (B##:jZ D#(B.##.####:jc N (B AC:(B 0:jm /Str:(B 8:jw #.#(B.##.# (B EV:(B 12:j 0Int:(B 13:j #.#(B.##.# (B SH:(B 0:j Dex:(B 18#.#(B.##.#:j (B XL: (B 2 Next: (B20% Place: (BDungeon:1:j D####.#@##.#:j (B Noise: --------- (B Time:(B 339.2 (0.0)..##.#(B....#:j y (B a) (B+0 shortbow (B#:j c#(B^(B##.#(B.####:j  (B Fire: a) (B+0 shortbow (B#:j <#.##.#(B.#:j  #:j% E#.##.(B..# :j- ;##.##.(B.##:j6  :j@ /(B  :jP `#(B ######.##.(B.# :jY /(B  :jb `#(B #......##(B..# :js K(B  ######.####.....# :j /(B  :j (B_Found (Ba scroll labelled NEOSEA DEMOXUK(B. _(BYou see here a +0 helmet. :j N_You can't go down here!  You start removing your armour. :j (B_You continue removing your +0 leather armour.(B x5 _(BYou finish removing your +0 leather armour.:jA (B:j " (B_:j| (B:j j (B You start putting on your armour.(B:j .(B40.2 (1:j (B:j< E(B(B1.2 (2:j (B:j (B:j_ -(B2.2 (3:j (B:jW (B:j -(B3.2 (4:j (B:j (B:jw -(B4.2 (5:j' (B:j& (B31 _You continue putting on your +0 leather armour.(B x5:j (B:j (B:j ^ _(BYou finish putting on your +0 leather armour.:j :j@:jB(B(BWear or take off which item? Inventory Items (BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn) Floor Items(B ([(B,(B] to select) :jCArmour(Ba +0 helmet[(B?(B] describe selected :jCj[(B!(B] equip|wield|(Bwear:j3C(B[(Btab(B] (Bequip(B|unequip :jh(B([(B,(B] to select)(B a +0 leather armour (worn)(B  a - a +0 helmet:j(B:j[":j':j.(B.##..###.##.# (B (Bmmoncure the Shooter (B.##.(B #.#(B #(B?(B. #.# (B (BDeep Elf :j.V(B..#.(B #.#(B #(B..####.# (B Health: (B17/17 (B======================== (B.#(B ..#(B .>(B.#....# (B Magic: (B4/4(B======================== (B###(B.##.#### (B AC:(B 3Str:(B 8#.#(B.##.#:j.w (B EV:(B 11Int:(B 13#.#(B.##.# (B SH:(B 0Dex:(B 18#.#(B.##.# (B XL: (B 2 Next: (B20% Place: (BDungeon:1####.#@##.# (B Noise: --------- (B Time:(B 344.2 (0.0)..##.#(B....#:j`/o (B a) (B+0 shortbow (B##(B^(B##.#(B.#### (B Fire: a) (B+0 shortbow (B##.##.#(B.# ##.##.(B..# ##.##.(B.## (B  :j/#(B ######.##.(B.# (B  #(B #......##(B..# (B  ######.####.....# (B You start removing your armour. (B_You continue removing your +0 leather armour.(B x5 :j/'_You finish removing your +0 leather armour.  You start putting on your armour. (B_You continue putting on your +0 leather armour.(B x5 _(BYou finish putting on your +0 leather armour.:j5(B:j7" (B_:jh;(B:jYA(B:jA-(B5.2 (1:jF(B:jM(B:jM-(B6.2 (2:jQ(B:jW(B:j X-(B7.2 (3:j1\(B:ja(B:jlb:jyb&(B8.2 (4:jof(B:jYk(B:jl-(B9.2 (5:jYp(B:jr/ (B4 :j%r_You start putting on your armour.(B You continue putting on your +0 helmet.(B x5:jr(B:jv(B:jw :jx:jxH_(BYou finish putting on your +0 helmet.:jy:j O(B(B(B:j| (B:j (B:j & (B_:j (B:jt (B:ja (B:j (B:ji (B:j (B:j (B:j5 (B:j (B:jq (B:j/ (B:j (B:jW (B:j$ (B:j (B:j (B:j (B:j R (B There is an escape hatch in the floor here.:j (B:j ! (B_:j (B:j (B:j (B:j (B:jw (B:je .#.#........(B #.##.#####(B #(B.#(B ###(B<(B#..(B?(B#(B ©##(B©(B#.##:j #(B.#(B ##.#.#.###(B #####.##.#(B #(B... ).# .##.##.#.#(B #(B..#(B #.# .##..###.#(B #(B..#(B #.# :j .##.(B #.#(B #@(B.#(B #.# ..#.(B #.#(B ###.(B.####.# .#(B ..#(B #.(B.>(B.#....# ##(B #(B.#.##.####(B #(B.#.##.#(B :j! #.#.##.#(B #.#.##.#(B :j9 b####.#.##.#(B :j_ 5..##.#....#(B:j .(B56.2 (7:j -(B7.2 (8:j| (B:jA ^ _(Be - a scroll labelled NEOSEA DEMOXUK(B:jP :j{(B:j{(B:j'}(B:j(B:jN(BM†......#######.#.#........(B .(B>:jx(B.#.##.#####(B #(B. .###(B<(B#..(B? (B©##(B©(B#.#:j(B .#.###### #####.#(B.. )##..##(B0#(B #.(B.#(B .#.(B ###(B..#### :j .#(B ..#(B #.(B.>(B.#....# .#(B.#.#(B. #.#(B..#.#(B:jJ(B:j:j&(B8.2 (1:j"(B:ja4 _Found a stone staircase leading down.:j<:jD (B:j:E (B:jF (B:j0I (B:jK (B:jK (B:j,M (B:jO (B:jQ (B:j8R (B:jES (B:jU (B:joW (B:jW (B:jX (B:jZ (B:j\ (B:j\ (B:jC^ (B:j_ (B:ja (B:j!b (B:j"c (B:j@j (B ######### (B #......#(B ##..............#(B ..............)#(B :juj 9...##############(B :jj |†......###########(B .#.#.#........(B .(B>(B#(B .##.#####(B #(B.#(B #(B<(B#..#(B ©##(B©(B#.##(B ####.#.(B #.###### #####.##.#(B #.(B....) .##.##.#.#(B #.(B.####. :j-k 4.##..###.#(B #.(B.#(B #.# .##.(B #.#(B #(B..#(B #.# :jLk ..#.(B #.#(B ###(B..####.# :jak .#(B ..#(B #..>.#....#(B:juq .(B63.2 (5:j9r -(B4.2 (6:j w (B:jcx Z _(Bh - a scroll labelled ETELOOKHAW(B:jy :j(B:jS(B:jo(B:j(B:jǎ(B:jP(B:jA(B:j(B:jZ0(B(B:jK(B:j (B There is a stone staircase leading down here.(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jH(B(B(B:j(B:j(B:j1(B:j(B:j(B:j(B:js(B:j(B:j\(B:jU (B:jw (B:j (B:je (B:j(B:jn!(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j"#(B:j]#(B:j5$(B:j$(B:j+(B:j-(B:jp-(B:j-(B:j2(B:j23(B:j3(B:j3(B:j6(B:j7(B:j\8(B:j8(B:j;(B:j!=(B:jL=(B:j>(B:jA(B:j|(B:j(B:j(B:j(B:jI(B:jw(B:jf(B:j (B:j (B:jT (B:j( (B:j%(B(B(B(B(B(B(B(B:j(B:j(B:j'(B:j(B:j(B:j<(B:j(B:j(B:j#0(B(B:jn$(B:j$(B:j'(B:j()(B:j@)(B:j:*(B:jE,(B:jI0(B:j0(B:ji1(B:jT3(B:j]4(B:j4(B:j15(B:j"8(B:j9(B:j9(B:j:(B:j"=(B:jn>(B:j>(B:j}?(B:jA(B:jPC(B:jC(B:jD(B:jF(B:jIH(B:jyH(B:jlI(B:jK(B:jnM(B:jM(B:j!O(B:jwP(B:jR(B:jLR(B:jlS(B:jT(B:jV(B:jV(B:jW(B:jY(B:j[(B:jo\(B:j](B:jt_(B:j`(B:ja(B:jb(B:jc(B:j&e(B:jye(B:j>f(B:jg(B:ji(B:jMi(B:jQj(B:jk(B:jkm(B:j'n(B:jn(B:jo(B:jq(B:jq(B:jr(B:jt(B:ju(B:ju(B:jv(B:j+z0(B(B:j|(B:j-~(B:j(B:j(B:jj(B:j؁(B:j(B:j*(B:jB(B:j(B:j(B:j(B:j(B:jj(B:j(B:jƋ(B:j(B:j(B:j܍(B:j(B:j(B:j(B:j(B:j|(B:j(B:j5(B:jD(B:jm(B:jH(B(B(B:jr(B:j(B:jP(B:j(B:jŚ(B:j(B:j(B:j(B:jz(B:j(B:j)(B:j(B:j(B:j(B:j_(B:ji(B:jZ(B:j(B:j(B:jz(B:j(B:j(B:je(B:j8(B:jX (B (BYou encounter a goblin. It is wielding a +0 dagger.(B:j#(B ############(B #......#....(B :jJ9...##########(B.####.#.##.(B g(B......@................(B ...##########(B.#.......#.:jpW(B #.#.##.#.##.(B :jM#.(B #.#....#.... :j(B ####(B #.(B #.########## :j(B #...##.#########(B #.......#(B g(B  (B goblin (asleep) :j(B #..............#(B #######.#(B :jn ...............#(B #.####(B :j۶ .............(.#(B #.....(B:jZ3(B435.2 (71.0):j65(B6.2 (72 _:j(B:j:j+>9:jj>" :j?/...##########.# g......@................ ...##########.# #.  #### #.          (.# :j;?(B:jr7(B:j* :jA...##########(B.#:j(B :jUg(B......@................:j'(B :jTC...##########(B.#:j^#(B:j< #.(B :jh ####(B #.(B  :jL       :jI (.#(B :j(B:j& (B:j'(B:j1? _(BA goblin is nearby!:jL(B:j|:j,)(B:j# .))(B:jOe 0)))(B:j 2))))(B:j 4)))))(B:jD 5)(B:jp (B)(BYou shoot an arrow. The arrow hits the goblin!:j &(B......:j2 D(B:j 9(B4===7.4 (1.2:j4 ):jM (B:j E _You kill the goblin!(B:j\ :jB (B(B(B _(BNo target in view!:jk (B(B(B _(BNo target in view!:j< (B:j0 (B:j (B:j(B:j(B:j :j (B_:j(B:j(B:j(B:j(B:j>(B:jc>(B(B(B(B(B (B (BYou encounter a ball python.(B:j\:j/]#######(B...........S(B......... ....... #......#(B....####.####.#(B....)(B............(B---....####.#....:jo]B####(B.##(B #.#.##.#(B #(B.. #.#....#(B ####(B #(B.:j]U #.(B #...##.#########(B #.......(B S(B  (B ball python (constriction, asleep)(B #:j^....#(B #######.(B  ....#(B #.(B  ....(.#(B #.:j]^#(B:je0(B40.4 (3.0:jf#---:jng-(B1.4 (4 _:jl(B:jo:j ####### ....... ....S..:jhF .......  .......  .......######## ....)..@....... .......######## ####.##  #..  #### #.  #...##     :jz! (.# :j(B:jij(B #######(B:j j ....... ....S(B.. .......  .......  .......########(B ....)(B..@....(B... .......########(B ####(B.##(B  #(B..  ####(B #(B.  #...##(B  :j!j:jgj6    :jj@(.#(B :jq(B:jr:jr(B:jmy(B:j{ :jl|U_(BA ball python is nearby!(B:j3)(B:j>4)(B:j) 8)(B:jy (B.S(BYou shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.:j){ I(B.S(B:j l(B...S)(B:jI 9(B===2.6 (1.2:jy (B:j1  :jP Z_(BThe ball python is moderately wounded.(B:jP :j! 3)(B:jk e (B)(BYou shoot an arrow.:j :)(B:j :)(B:jK :)(B:j (B.S(B(B....(B3.8(B:j  :j5 K_The arrow barely misses the ball python.(B:j :j* p ####### ....... .......:j*  .......  .......  ......S######## ....)..@.......:j+  :j+ .......########:j&+  :j1+ ####.## :j;+  :jU+ #.. :ja+  :jm+ #### #. :j{+  :j+ #...##:j+ #   :j+  :j+  :j+  :j+ :j, (.# :j, (B:j6(B :j#######(B ....... ....... .......  :j....... :j. ......S########(B ....)(B..@....(B... .......########(B ####(B.##(B  #(B..  ####(B #(B.  #...##(B :j?     (.#(B :j(B:jj (B:j(B:j\ _(BA ball python is nearby!(B:jg :je (B)(BYou shoot an arrow. :j2:)(B :j:)(B :j[:)(B :j:)(B :j= (B.... :jSThe arrow closely misses the ball python.(BThe ball python bites you. The ball python grabs you. :j%(B5 :jB---  1   :j+a(B4.9 (1.1(BConstr (B :jp(B :j6  :jFK_(BThe ball python constricts you.(B :j :jY ####### ....... :jR ....... .......  .......  :j......S######## ....)..@....... .......######## ####.##  #..  #### #.  #...##   :jb    (.# (B :j(B #######(B ....... :jƕR ....... .......  .......  :j......S########(B ....)(B..@....(B... .......######## :j~(B ####(B.##(B  :j=#(B..  :j!####(B #(B.  #...## :j50(B   :jJ   :j]   :jt@(.#(B  :j(B :j :j+(B :jL(B :j-  :jUV_(BA ball python is nearby!(B :j :jו (B†(BYou shoot an arrow. The arrow hits the ball python! :j * :j *(B :j ]---(B11 76.1 (1.2 :j՞  :j (B :j~ J _You kill the ball python!(B :j !:j(B!:j (B!:j(B!:j !:j=_(BNo target in view!!:j!:jW(B!:jW (B!:j](B!:j^ !:j^=_(BNo target in view!!:j6`!:jN(B!:jO!:j,O(B!:j7P(B!:jR(B!:jS& (B_!:jjT(B!:j2V(B!:jzV(B!:jW(B!:jY(B!:jYY(B!:jcZ(B!:j\(B!:j~\!:j\H(B6=(B!:j](B!:j_(B!:jf_(B!:jV`(B!:ja(B!:j8b(B!:jBc(B!:je(B!:jDe(B!:j:f(B!:j_h(B!:j*ik(B7(B=(B==(B!:ji(B!:jm3 (B_HP restored.!:j}o(B!:jo(B!:jq(B!:j;u(B!:j}##########(B.........#(B..#(B..#!:j}######(B$(B..#(B #.....(B.†##########.###)(B...(B..............(B)......@(B.##########.#(B---55.1 (9.0!:j~######(B.###(B #.#.##(B #(B... #.#...!:j+~####(B #(B.##(B #.###!:jD~(B #...##(B.#########(B #.....!:j\~(B #....(B..........#(B ######(B ....(B.!:jr~..#(B  ...(B..(.#!:j~Q(B  ...(B>!:j~@(B....###########(B!:j(B!:j5A---(B6.1 (1!:jW 0.0)!:j*(B!:j !:j:_Found a mace.!:jt!:j (B!:jJ (B!:j (B!:j (B!:jz  !:j f(B (BYou encounter a hobgoblin.(B!:j E(B###########!:j ?(B.#(B.#(B ..#(B #####g(B$(B..#(B #....!:j (B...†##########.###(B.............!:j (B.).......(B.##########.#..#######(B.###!:j (B #.#.#(B #.(B..#!:j& /(B #.#..!:j6 (B ####(B #.###(B #.###!:jZ z(B #...##.#########(B #....(B g(B  (B hobgoblin (asleep)(B #....#(B #####(B ....!:jn &...#(B!:j - ...(.#!:j #(B!:j !:j '(B0.0)!:j !:j -(B7.1 (1 _!:j (B!:j  !:j4  Things that are here:!:j  !:j i_(Ba +0 dagger; a goblin corpse(B!:j_ !:j4 ,)(B!:jU.))(B!:jR7)))(B!:j9)(B!:j9)(B!:j/9)(B":j5 (B.g(BYou shoot an arrow.  The arrow hits the hobgoblin but does no damage.":j#=C(B.....g":ja=,(B":j:>#(B==":jN>"(B===":jq>8.2 (1.1":jQC(B _The hobgoblin shouts!":jL3)(B":j7)(B":j#8)(B":j79)(B":j9)(B":j|9)(B":j!)":j(B":jc.(B$(Bg":jAd(B":jl4(B.....":jm/(B9.4 (1.2":j]t(B":ju ":ju":juE_You shoot an arrow. The arrow barely misses the hobgoblin.":ju(B":j'w":j,)(B":j+5))(B":j" )":j"(B":jn9)(B":j[9)(B":jm9)(B":jU9)(B":j%K(B.g(B":jЧ8(B.......":jŨ0(B60.5 (1.1":j^(B":jr _You shoot an arrow. The arrow barely misses the hobgoblin.(B":j4 ###########  ..........#  ..........#  ..........#  .$........#  ...g.....†##### .......@....... ":j.)........##### #######.###  #...#  #### #.###        ":jU3(.# (B":j]E(B ###########(B  ..........#(B  ..........#(B  ..........#(B  ":j] .(B$(B........#(B  ...g(B.....†#####(B .......@(B.......":j^" .).......(B.#####(B #######(B.###(B  #.(B..#(B ":j^s ####(B #.###(B  ":j%^   ":j5^  ":jD^ ":jS^2((B":jd(B":je (B":jl(B":jm ":jmL_(BA hobgoblin is nearby!(B":j p":j~ )":j (B":j .))(B":j 7)))(B":jd 9)(B":j 9)(B":jl 9)(B":jt> 9)(B":jԋ K(B.g(B":j _(B.(B$(B.....":j- /(B1.7 (1.2":j` (B":j} l _You shoot an arrow. The arrow closely misses the hobgoblin.(B":j ":j ,)(B":j.))(B":j^0)))(B":j2))))(B":j4)))))(B":j=5)(B#:jD5)(B#:j@(B.g(B#:jH(B.....g(B.#:j"*(B2.9#:j™(B#:jܚ #:jf_You shoot an arrow. The arrow closely misses the hobgoblin.(B#:j)#:j' ###########  ..........#  ..........#  #:jd..........#  .$........#  .........†##### .....g.@....... #:j.)........##### #######.###  #...#  #### #.###      #:juH  (.# (B#:j(B ###########(B  ..........#(B  ..........#(B  #:jR..........#(B  .(B$(B........#(B  .........†#####(B .....g(B.@(B....... #:jU.).......(B.#####(B #######(B.###(B  #.(B..#(B  ####(B #.###(B       #:j2((B#:jv(B#:j; (B#:j((B#:j3 _You shoot an arrow. The arrow barely misses the hobgoblin. _(BA hobgoblin is nearby!(B #:jL_You shoot an arrow. The arrow closely misses the hobgoblin. _(BA hobgoblin is nearby!(B#:j՞#:jR,)(B#:jEB† _(BA hobgoblin is nearby!(B _You shoot an arrow. The arrow closely misses the hobgoblin. _(BA hobgoblin is nearby!(B  You shoot an arrow. The arrow hits the hobgoblin!#:jiM+(B.#:jP8(B344.0 (1.1#:jV(B#:j/W #:j@W:_You kill the hobgoblin!(B#:jX#:jT 7(B(B#:jSW (B#:jhZ (B#:j\ (B#:jb] (B#:j^ (B#:jqa (B#:jsc (B#:jc (B#:je (B#:jNg (B#:jii (B#:ji (B#:j;k (B#:jm (B#:jo (B#:jo (B#:jUq (B#:js (B#:jou (B#:ju (B#:jw (B#:j:y (B#:jz (B#:jR{ (B#:jf| (B#:jZ (B#:j (B#:j (B#:j O (B_You now have 25 gold pieces (gained 10).#:j (B#:j- (B#:jq (B#:jw (B#:j 0(B(B#:j (B#:j (B#:jB (B#:j (B#:jӖ (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j 0(B(B#:j (B#:jަ (B#:j̨ (B#:j (B#:j6 (B#:j (B#:j8 (B#:js (B#:jƽ 0(B(B#:jU (B#:jv (B#:j (B#:j (B#:jU (B#:jn (B#:j (B#:j@ (B#:j@ (B#:j^ (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j^ (B#:j (B#:j (B#:jZ (B#:jc (B#:j (B#:j (B#:j (B#:j (B#:j" (B#:j< (B#:j (B#:jP (B#:j (B#:j] (B#:j (B#:jy (B#:j (B#:jb (B#:j> (B#:j (B#:j (B#:j (B#:jy (B#:j (B#:j (B#:j (B#:j{ !(B'#:j (B#:j (B#:j7 (B#:j 9 (B_You open the door.#:jB (B#:j (B#:j (B#:j>  #:jU <(B There is an open door here.#:j (B#:j9 ! (B_#:j (B#:j (B#:j] 0(B(B#:j| (B#:j (B#:jL (B#:j (B#:j. v (B_(Bd - 4 fuming inky potions(B (gained 1)#:j (B#:j (B#:j% (B#:jv (B#:j (B#:j (B#:jW (B#:jW (B#:j! (B#:j3" (B#:j_# (B#:j=% (B#:j& (B#:j& (B#:j( (B#:j) (B#:jg+ (B#:j+ (B#:j, (B#:j- (B#:jL/ (B#:j/ (B#:j@0 (B#:j5 (B#:jk7 (B#:j7 (B#:j8 (B#:j: (B#:jU< (B#:j< (B#:j= (B#:j> (B#:j? (B#:jZ@ (B#:j@ (B#:jNB (B#:jaC (B#:jC (B#:jHD (B#:jE (B#:jF (B#:j*G (B#:jG (B#:jI (B#:jJ (B#:jK (B#:j9L (B#:jN  #:jN <(B There is an open door here.#:jP (B#:jfT 9 (B_(B#:jV (B#:jlX (B#:jX (B#:jY (B#:jL[ (B#:j\ (B#:j\ (B#:j] (B#:jjj (B#:jk (B#:jAl (B#:jl (B#:js (B#:jmt (B#:jt (B#:ju (B#:j{ (B#:j/} (B#:jk} (B#:j^~ (B#:jF (B#:j (B#:jF (B#:jÇ (B#:j6 (B#:jg (B#:j (B#:j (B#:j (B#:j (B#:jؙ (B#:jc (B#:j (B#:j (B#:j (B#:j (B#:j! (B#:j (B#:jO (B#:j (B#:j (B#:j (B#:j~ (B(B(B(B(B(B(B#:j (B(B(B(B(B(B#:jn 0(B(B#:jb (B(B(B(B(B(B(B#:j (B#:j (B(B(B(B(B(B(B(B#:j (B#:jq (B#:j: (B#:j (B#:j (B#:j^ (B#:j% (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j (B#:jm (B#:jQ (B#:j (B(B(B(B(B(B(B(B#:j (B#:j$ @(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B#:j- (B(B(B(B(B(B(B(B(B(B(B#:j{. (B#:j/ (B#:j/ (B#:jN0 (B#:j1 (B#:j2 (B#:j2 (B#:j14 (B#:j4 (B#:j5 (B#:jN6 (B#:j6 (B#:ji8 (B#:j9 (B#:j : (B#:j: (B#:jA< (B#:j= (B#:j= (B#:j> (B#:jB@ (B#:jA (B#:jB (B#:jB (B#:jD (B#:jNF (B#:jF (B#:jyG (B#:jCI (B#:jJ (B#:jJ (B#:jK (B#:jzO (B#:jQ (B#:jR (B#:jR (B#:j (B#:j (B#:jt (B#:jP (B#:j (B#:j* (B#:j% (B#:j (B#:j- (B#:j{ (B#:j (B#:j8 (B#:jQ (B#:j (B#:j (B#:jG (B#:j (B#:j (B#:j (B#:j (B#:jM (B#:j (B#:j (B#:j (B#:jd (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j (B#:j (B#:jU (B#:j (B#:j (B#:j (B#:j` (B#:j (B#:j (B#:j (B#:jV (B#:j (B#:j (B#:j (B#:j(B#:j(B#:j(B#:j(B#:j(B#:ji(B#:j3(B#:j #:j}(B (BYou encounter a kobold. It is wielding a +0 club.(B#:j#:j.........#(B ######.##..# .........#(B #(B......##..# .........######(B.####.....# ...............(B.###.....## ...############......#### ##(B÷##(B #........#(B ....##(B #.#....#.#(B #:j`V.....#(B #####.######(B .....#(B #(B....#(B --- .....#(B #(B.#(B......#(B.#(B .....#(B #.#(B.##(B.#(B. .....#(B ####.#.#(B..#(B.#(B #:j....##(B #....#.#(B..#(B #(B ########.####.#(B.##(BK(B  (B kobold (asleep) ..............#K(B ......##########(B #.#####:j $#(B#:j4(B577.0 (113.0)#:j#---#:j.(B84 _#:j<(B#:j8!$:jD..#  .# #. .######. ....... #.$:jD ÷## #.  #.  #####.######  #.....@....#  #.#......#.#  #.#.##.#.#  ####.#.#..#.#  $:jCE..# # #.###K##(B$:j..#(B  .#(B #(B. .######(B.$:jX7 ......(B. #.(B ÷##(B #.(B  #.(B  #####.######(B  #(B.....@(B....#(B $:j^ #(B.#(B......#(B.#(B  #.#(B.##(B.#(B.#(B $:j ####.#.#(B..#(B.#(B ..#(B #(B#(B.##(B#K(B##(B$:j(B$:j0 (B$:j{(B$:jx $:jQ_(BA kobold is nearby!(B$:j$:jp<4)(B$:jޅ5)(B$:jp5)(B$:j5)(B$:j(B$:j@& (B_$:jA(B%:j](B%:j(B%:jM(B%:jr(B%:j(B%:j (B%:j5 (B%:jm (B%:j^ (B%:j(B%:jL(B%:jV(B%:j(B%:j(B%:j(B%:j(B%:j)(B%:j(B%:j (B%:j(B%:j(B%:j(B%:j(B%:j(B%:j#(B%:jE(B%:j(B%:j"O (B_You now have 35 gold pieces (gained 10).%:j8O(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B%:j:(B%:j;(B%:j;(B%:j<(B%:j@>(B%:j0?(B%:jj?(B%:jb@(B%:jA(B%:jC(B%:j8C(B%:jC(B%:j_E(B%:jF(B%:jF(B%:jG(B%:j4I(B%:jlJ(B%:jJ(B%:j5M0(B(B%:jsM(B%:jM(B%:jN(B%:jO(B%:jP(B%:jQ(B%:jmR(B%:jVS(B%:j{T(B%:jT(B%:j%V(B%:jW(B%:jX(B%:jX(B%:jY(B%:jZ(B%:jO\(B%:j\(B%:jv](B%:j+_(B%:j`(B%:j^`(B%:j@a(B%:jb(B%:je(B%:je(B%:jf(B%:jCh(B%:ji(B%:jj(B%:jhk(B%:j(m(B%:jkn(B%:jn(B%:j1p(B%:j|w(B%:jx(B%:jty(B%:j7z(B%:j(}(B%:jH(B(B(B%:j(B%:j(B%:jP(B%:jYx(B(B(B(B(B%:jx(B%:j(B%:j܌(B%:jq(B%:j(B%:j(B%:j(B%:j(B%:jf(B%:j{(B%:j(B%:jx(B%:jx(B(B(B(B(B%:jH(B(B(B%:j(B%:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B%:jU(B%:j(B%:jR(B%:j<8(B(B(B(B(B(B(B(B(B(B(B(B(B%:j(B%:ja(B%:j(B(B(B(B(B(B(B(B(B%:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B%:jX(B%:j(B%:j(B%:j(B%:j#(B%:jj(B%:j(B%:j#(B %:j######.#.#.#.#(B  #.#.#(B.#.#(B %:j %:j#####.#.#(B.#.#(B  #.....#.#(B.#.#(B  #.#####.#(B.#.#(B  %:j #.#(B #...#(B.#.##(B  #.###.###(B.#..#(B  %:j}#...#...#(B.##.#(B  %:j###.###.#(B.@.(B.#(B ---640.1 (61.0)%:jgm #.#(B #.######(B  %:j#.###.#(B  #.....#(B #######(B %:j2%:j\%:j5---(B%:j&(B%:j~ %:jR_(BPartly explored, unvisited transporter.%:j%:j(B%:j(B%:j(B%:jZ+...%:jA.....(B..0%:j.0)%:j(B%:j(B%:jX _(BPartly explored, unvisited transporter.%:j@%:jS(B%:j! (B%:j(B%:j %:j=_(BNo target in view!%:j%:j+ (B%:j> (B%:j (B%:j C _(BNo target in view!%:j &:j _(BPartly explored, unvisited transporter. _(BPartly explored, unvisited transporter.No target in view!No target in view! &:jM (D) Dungeon  Where to? (? - help) (B&:j!(B&:j{(B&:jc(B&:j,(B&:jB(B&:j(& (B_&:j(B&:j(B&:ji(B&:j(B&:j#(B&:j(B&:j֔(B&:j (B&:j(B&:j!(B&:j&(B&:jc(B&:jؘ(B&:jU(B&:jd(B&:j͛(B&:j(B&:j(B&:j|(B&:j(B&:j/(B&:j(B&:j (B&:jT(B&:j(B&:j,(B&:jX(B&:j(B&:j(B&:j(B&:j(B&:jͧ(B&:j(B&:j\[ (B There is a stone staircase leading down here.&:j(B&:j(B&:j& (B_&:jt(B&:jZ3L (B2  You climb downwards.&:j@8(B&:j8(B&:j5<(B&:jD~ (B_There is a stone staircase leading down here.  You climb downwards. _(BYou encounter a kobold. It is wielding a +0 club and quivering stones. (B Found five items. Found an escape hatch in the ceiling.  Found a stone staircase leading down.  There is a stone staircase leading up here.&:jV(B&:j(B ..#(B.....#(B #(B[(B....... #)(B....... #(B........ ####(B...)(B.... ........... #(B......... #@(B.......51.6 (11.5) #(B.K(B...... ...(B?(B[(B.... #(B......(B>(B.. #(B.........###(B......<K(B  (B kobold (missile, asleep)#(B.....#####(B..(B&:j"(B&:j2^ _(BA kobold is nearby!(B&:jLB e ..#.....#  #[.......  &:jB }#).......  #........  ####...)....  ...........  &:jB #.........  #@.......  #.K......  ...?[....  #......>..  #......... &:jB % ###......<  &:jB 2#.....#  ####.. &:jC #(B&:j (B ..#(B.....#(B  &:j. B#(B[(B.......  #)(B.......  #(B........  ####(B...)(B....  &:jK ...........  #(B.........  #@(B.......  #(B.K(B......  ...(B?(B[(B....  #(B......(B>(B.. &:jb #(B......... ###(B......<(B  #(B.....#(B &:jv ;####(B.. &:j (B&:jq (B&:j (B&:j W _(BA kobold is nearby!(B&:jf ':j+0[ (BKK)':jm0(BYou shoot an arrow.  The arrow hits the kobold but does no damage.  The kobold shouts! You hear an angry hiss. x2':j3':jJ(B====(B2.7 (1.1)':jHU(B _The kobold hits you but does no damage.':jVB (B You shoot an arrow.  The arrow hits the kobold but does no damage.(B===(B-(B3.9 (1.2(B _The kobold closely misses you.(B':j>m (BS(BYou shoot an arrow. The arrow hits the kobold.  (BThe kobold is severely wounded.(B':jw ':j8xC(BS(B  (B ball python (constriction, wandering)K(B  (B kobold (missile)The kobold barely misses you.(B':jPyD-(B5.1':j(B':j  ':jBH_(BYou encounter a ball python.(B':j ':j* (B)(BYou shoot an arrow. The arrow hits the kobold!':j x (B.SYou kill the kobold!(B':j [S)(B':j; 8(B416.2 (1.1':j1 (B':jc  ':j 8_The ball python hisses angrily. You hear an angry hiss.':j ':j] 3)(B':j/ (B.S(BYou shoot an arrow. The arrow hits the ball python.':ji8 : (B':j9 ':j9 ((B7.4 (1.2':jvA (B':jWB  ':jwB @_(BThe ball python is severely wounded.':jB (B':jD ':jm( (B':jnB.  You shoot an arrow. The arrow hits the ball python!':jzp1l(B':jr( (B':jrU.lYou kill the ball python!(B':jl(B  (B frilled lizard(B':j2(B48.6':j(B':j ':jK_(BYou encounter a frilled lizard.(B':jx(:j3)(B(:j= (:jC>"(B(:jW>E.  You shoot an arrow. The arrow hits the frilled lizard.(:jPa(B.(B89.8(:jU(B(:j~cT _You kill the frilled lizard!(B(:jm(B(:j[n(:jnq(B(:j v(B(:jv (:jw=_(BNo target in view!(:jz(:jk(B(:jŐ (B(:j(B(:j|C _(BNo target in view!(:j(:j(B(:j (B(:jW(B(:j0C _(BNo target in view!(:j% (:j 7(B(B(:j (B(:j7 (B(:jY (B(:j3 & (B_(:j (B(:j[ $  Things that are here:(:ju 9 (B a +0 club; a stone(:j (B(:j ! (B_(:j% (B(:j P#(B[(B........#)(B...#(B...#####(B...)(B.....#(B.....#(:j/ (B.......#<(B.####(B.)#(B.(B!(B.....@[(B.....#(B---#####(B......(B>(B...##(B..........#(:j? ##<##(:jJ M#(B.....##(B(:jU 8 #####(B(:jt  ### (:j #(B(:jԯ 0(B61.8 (2.0(:jQ I---(B2.8 (3(:j (B(:jo _ _(Bj - a scroll labelled XARHON ZEKHLUDI(B(:jB ):j(B):jd(B):j(B):j(B):j(B):j(B):j(B):j(B):j(B):j(B):jn(B):j(B):j(B):j(B):j(B):j(B):j?(B):j(B):j!(B):j9%(B):ji((B):j )(B):j+(B):jm.(B):jh1(B):j1(B):j3(B):j.<(B #(B[(B........(B... #)........#):jU<(B... #.........#(B.... ####...).....#(B..... ............#):j<(B...##(B #...........(B... #<..(B.......(B #(B.####(B.)(B........(B #(B.@......[.....#):j<[(B #####(B......(B>(B...#(B #..(B........#(B ###..(B....<##):j=o(B ##.....##(B #####...):j,=K(B ####(B):j.E-(B8.8 (6):jE-(B9.8 (7):jnL(B):jiM ):jME_(Bf - a fizzy golden potion(B):jZO):j(B):jM(B):j(B):j(B):j(B):j(B):j(B):j (B):jB(B):j(B):j(B):j"(B):j %(B):jX%(B):j&(B):j((B):jn*(B):jG+(B):j~,(B):j/(B):j2(B):j3(B):jk4(B):j6(B):j8(B):j"9(B):j~:(B):j?(B):jEB(B):jB(B):jQD(B):jxI(B):j0L(B):j]L(B):jM(B):jO(B):jR(B):j(S(B):j[(B):j^(B):jRb(B):jb(B):jc(B):jUf(B):jh(B):j$i(B):jj(B):jm(B):jHo(B):jo(B):jp(B):jr(B):jt(B):ju(B):jv(B):j{(B):jz}(B):j):j{(B(Bmmoncure the ShooterDeep Elf(B.Health: (B17/17 (B========================(B..Magic: (B4/4(B========================):jC@(B..AC:(B 4Str:(B 8#.(B.(B:(BEV:(B 11Int:(B 13#..(B ####(B.#SH:(B 0Dex:(B 18):jȖe##(B.####(B....#(B .XL: (B 2 Next: (B48% Place: (BDungeon:2#(B.......@####....Noise: --------- (B Time:(B 682.8 (13.0).(B.........(B.....#.....#a) (B+0 shortbow(B.(B........#####(B[(B........Fire: a) (B+0 shortbow):j(B.(B........#(B #)........#.(B........#(B #.........#.(B........#####...).....#(B (B@(B  (B (BSigmund (polearm, asleep)):j;(B.(B........(B..............##(B......#####...........#####....#(B #<......... ):jdQ(B_No target in view!  Things that are here: _a +0 club; a stone _(Bj - a scroll labelled XARHON ZEKHLUDI (B_(Bf - a fizzy golden potionYou encounter Sigmund the Dreaded. He is wielding a +0 scythe.(B):jH1  --more--(B*:jv(B*:j| (B*:j (B*:j.(B3.8 (14*:j9(B*:jC  Things that are here: _a +0 club; a stone _*:j(Bj - a scroll labelled XARHON ZEKHLUDI (B_(Bf - a fizzy golden potion(B  *:jɐ(BYou encounter Sigmund the Dreaded. He is wielding a +0 scythe. (B_Found a parchment of Frozen Ramparts.*:jq*:j[7)(B+:j 9)(B+:j6U9)(B+:j9)(B+:j0 (B.+:jN(B@(BYou shoot an arrow. The arrow hits Sigmund.  Sigmund shouts!  Sigmund is lightly wounded.+:jz(B...(B@)(B+:j{=(B===5.0 (1.2)+:j(B+:jt +:j_You hear a shout!+:j+:j7)(B+:j9)(B+:j(9)(B+:j s9)(B+:j|9)(B+:j9)(B+:jiQ9)(B+:j#X(B.(B@(B+:jh(B..(B:(B.. .+:j+:j((B6.1 (1.1+:j(B+:j2C _You shoot an arrow. The arrow barely misses Sigmund.+:j+:j7)(B+:j]9)(B+:jc/ (B.+:je(B@(BYou shoot an arrow. The arrow hits Sigmund.+:jDR(B. (B+:j*(B7.2+:jo(B+:jd +:jr+:j}J_(BSigmund is moderately wounded.(B+:j&+:jr 7)(B+:j (B.  You shoot an arrow. The arrow hits Sigmund.  (BSigmund is moderately wounded.(B+:j >(B9(B/17 +:j E------------(B8.4 (1.2+:j (B+:j  +:j -_Sigmund hits you from afar with a +0 scythe!+:j +:j 7)(B+:jt 9)(B+:j$* 9)(B+:jz [(B..(B@(B+:j{ +:j{ #(B9.6+:jg (B+:jŅ _You shoot an arrow. The arrow barely misses Sigmund. Sigmund barely misses you.(B+:j +:j>7)(B+:j5 (B.  You shoot an arrow.  The arrow hits Sigmund but does no damage.  (BSigmund is moderately wounded.(B+:jXu(B8(B-------------(B90.8+:j(B+:j; _Sigmund hits you from afar with a +0 scythe.+:jo,:jH(B,:jyI (B,:jP(B,:jQY _(BYou are too injured to fight recklessly!,:j[S,:j(B,:j (B,:j(B,:jY _(BYou are too injured to fight recklessly!,:jb-:j ...(B ...(B #.-:j .(B:(B #..(B ####.#(B ##(B.####(B..@.#(B .#.(B.......####(B.... ..(B.....#.....#.-:j ]#####(B[(B.........-:j |#(B #)..#.#(B #.-:j I(B.#####...)-:j, 6(B.-:j: 1..............#(B-:jD #-:jN !#####-:jY "(B-:jf p#####(B....#(B #<-:jr $(B-:j E ##.#.####.)(B-:jY (B-:j7 6(B---10 -:jH _-:j. (B-:j -:j-.(B ..(B ...(B #.(B .(B:(B -:j-#..(B ####.#(B .##(B.####..@.#(B ..#.####(B..#.....#(B .#####(B[(B. -:j..-:j(..#(B #)..(B......#(B ...-:j6.X(B...(B......-:jC.X(B...(B......-:jN.#(B-:jl.h#.(B.....#(B#####..-:jy.-(B -:j8(B-:j:9D---(B2-:jyE(B.:jKi.(B ..(B ....(B .g#.(B .(B:(B ...#..(B ####.#(B ....:jB##.####..@.#(B ..#.####(B..#.....#(B .#####(B[(B. ..:j..#(B #).(B.......#(B ....(B.....#(B #....(B..:jDŽA....#(B.......:jЄ;(B.......:j#(B .:j,tg(B  (B hobgoblin (wandering)#...:j>6(B .:j (B(B@You encounter a hobgoblin.(B.:jK(B.g(B(B@(B  (B (BSigmund (polearm)(Bg(B  (B hobgoblin(B(B==3(B _The hobgoblin shouts!.:j.(B......(B.....(B...#.(B .:j".(B:(B ..g(B.#..(B ####.#(B ..##.####..@.##(B.#..:jH(B@(B####(B..:j..:j+N#.....#(B ..:jJA#####(B[(B..:jX .:ji.....(B....#(B #)(B...:j+#(B .:jX.........#(B #..(B.....:jC...#(B..:j-#####...)(B...:j0...#(B.:j..:jH(B.....#(B .:jb#......#####......(B.....(B .:j.:j(B.:j4(B*(B.:jg(B*.:j h(B.:j-(B*(B.:jv= (B.:j .....  ......  ....... .:j #. .: ..g..  #..  ...... .:j ##.##.:j#...... .:j^ #.......(B@(B####....... .:jQ .........(B***(B@..#.:j! .:j/; .........#####[........ .:j=[ .........# #)........#  .:jK9 #.........#  .:jY2).....#  .:jf&.....# .:jq  .:j%..... .:j  .:j #< .:j  .:ju) (BSigmund points at you and mumbles some strange words.(B.:j(B .(B....  ..(B....  ..(B..... .:j  #.(B .(B:(B ..g(B..  #..(B  ......  ##.##.:j -#(B...... .:j& #....(B...(B@(B####(B....... .:jSF .....(B....(B***(B@(B..#(B  .....(B....#####(B[(B........(B .:ju .....(B....#(B #)(B........#(B  .:jF #..(B....  .:j*)(B...:j  .:jA.....#(B  .:j0.....(B   #<(B )(B.:jr (Bg(B.  The magic dart hits you!.:j)(B....:je2----------(B-4.:j(B.:j .:jC_* * * LOW HITPOINT WARNING * * *(B.:jF.:jb*3(B.......:j*R.(B..#.(B .(B:(B..g(B.#..(B ####.#(B .##.####..@.##(B..:j*e#.(B@(B####(B..#.....#(B .#####(B[(B. .........#(B #)(B..:jt+_#(B .#(B #(B.........#(B.#####(B...)(B.....#(B.(B.........#(B #......#####.(B..........(B #####....#(B #<(B.......:j+9...(B .:j?.T(B.(B@(B.:j%/K(B.g(B.:j~7(B.:j8S(B--(B5.:j@(B.:j2B.:j:O.......(B... .:jj!........#..:jA.(B:(B......#..(B ####.#(B...g(B..##.####..@.##(B....(B...##......(B..####(B....(B....#..(B@(B.....#(B.....#..:j..#####@(B...........#(B #)(B.#.#(B #(B...:ji.#(B .#####(B...).#(B....(B..........#(B######(B.. #####....#(B #<(B  ##.#.####(B.)..(B.:jQ.#........[.....#(B.:jM(B.(B@(B.:jO(B.g(B.:j#(B.:jB-(B6.:jd(B.:j^\ _(BSigmund smiles chillingly.(B.:j .:j2?_(BYou see here a +0 ring mail..:jŻ.:j (B ..(B .#..:j>.(B:(B....(B....(B ####.#(B........:j#.####..@.##(B.g.(B....##........####(B.........@..(B..#(B...#####(B[(B........(B #(B..:j`####(B...)....(B..... ######.#(B....[(B....#.#####......(B>(B...#(B.:jX7(B.g.:j(B.:j(B.:j&(B7 .:j _.:jY(B.:jJ _(BYou see here a +0 dagger..:j/:j4 (B .#..(B:(B.(B ####.#(B....(B.#.####..@.###/:jx#........####(B.g(B....@..(B..#/:j#####(B[(B........(B #)#####(B...)....(B..... ######.####....#(B ##</:ju(B ##.#.####(B.)(B #.#....(B....[(B.....#####(B......(B>(B .(B/:jH(B.g(B/:j(B/:jQ---------(B8 _/:j(B/:j/:j`#..(B:(B.(B ####.#(B.#.####..@.##(B.......##........####(B...@..(B.g#/:jB#####(B[(B........(B #)#(B.####@(B..)(B.........../:jS #.....(B.#####.####....#(B ##<(B ##.#.####(B.)(B #.#....(B....[(B.....#####(B......(B>/:j(B ..(B ###<#(B/:j1(B@(B/:jD(B.g(B/:j (B@(B  (B (BSigmund (polearm)(Bg(B  (B hobgoblin(B/:jm43==/:j~!(B9/:jj(B/:j4/:jf.(B ####.#.#.####..@.##/:j##........####(B...@..(B@(B.######g(B......../:j(B #)#(B...#####(B...)(B.......@(B... ######.####....#(B ##<(B ##.#.####(B.)(B #.#....(B....[(B.....#####(B......(B>(B /:jU..(B ###<#/:jT##(B ####(B/:jK(B.(B@(B/:jJ(B[(Bg(B/:j$(B/:j$*(B700/:j,(B/:j./:j{ v#.####..@.####........####(B...@..(B.(B@(B######(B[(B........(B #g#(B./:j C..#####(B...)(B......... #......#####.####....#(B ##<(B ##.#.####(B.)/:j0 (B #.#....(B....[(B.....#####(B......(B>(B #(B..(B ###<###(B ##(B.....##(B #####...(B/:j Q(B.(B@(B/:j C)g(B/:jz (B/:j6 ((B1/:j (B/:j /:j d#........####...@..(B..#/:j #####(B@(B........(B #)#g/:j 2####(B...)....(B....... #......#####.####....#(B ##(B ##.#.####(B.)(B #.#....(B....[(B.....#####(B......(B>(B #(B..(B ###<###(B ##(B.....##(B /:jN  #####(B...(B ####(B/:j C(B[@(B/:j I(B.g(B/:j (B/:jh ((B2/:j (B/:j  /:j /:j N_(BThere is a stone staircase leading up here./:jg 0:j=(B0:j> (B1:jj(B1:j (B (BSigmund's eyes start glowing with a red light.(B1:j:*(B1:j*/ (B.1:jcg(BSigmund mumbles some strange words.(BSigmund flickers and vanishes!1:j{g(B  (B hobgoblin(B1:jdy4(B==(B=(B==31:j(B1:j̩ (B(B=(B1 _(BDeactivating autopickup; reactivate with Ctrl-A.(BYou climb upwards.  1:j%R(BLevel annotation: 1 transporter(B1:j!(B #..#(B #(B #.#...(B #(B..###.......#(B #.#.##1:jѯ(B ####(B............#(B ####.#.#.(B #...#(B...#......##(B #....#.#.(B #.#.#(B...###########.####.#.(B #.#.#.#(B..................#)(B #.#...#(B..........##########(B #.######(B...#.#####(B 1:j #......#.#@#.#(B ######.#.#(B.#.#(B  #.#.#(B.#.#(B #####.#.#(B.#1:jo.#(B#.....#.#(B.#1:j.#(B#.#####.#(B.#.#(B1:j"o#.#(B #...#(B.#.#1:j:#(B#.###.###(B.#..#(B1:jF#...#...#.##.1:jT$#(B1:j#8(B--5.3 (2.51:j2(B1:j 1:jD_(BReactivating autopickup.(B1:j 1:j1:jP_(BThere is a stone staircase leading down here.1:j2:jT2:j(B(BLevel 1 of the Dungeon<(B>>(B>>(B(Press (B?(B for help)##..###......###.#....#.##..#(B #.......#(B #####.######.##..#(B #.(B).....#(B #..........#.##..#(B #.......#(B #.#......#.#.##..###.......#(B #.#.##.#.#.#.#2:jj####............#(B ####.#.#..#.#.#.##...#...#......##(B #....#.#..#.#.#.###.#.#...###########.####.#.##.#.#..##.#.#.#..................#)...#.##.##.#...#..........##############....##.######...#.#####2:j,######2:j9.#......#.#@#.#2:jWn######.#.#.#.##.#.#.#.######.#.#.#.##.....#.#.#.##.#####.#.#.#2:j}#.#(B #...#.#.###.###.###.#..##...#...#.##.####.###.#....##.#(B #.######2:j7#.###.#(B3:j;W#(B@(B3:jk3:j@.#(B3:j~ C..(B3:jN C#.(B3:jk B.#(B3:jk0 B..(B3:j *..3:j' (B3:j.3:jW'.(B3:j4 (B#....######(B÷###........#..3:jz(B3:j6+d (B#######..####.....############......####3:j{+7..(B4:jt (B#.....#.##(B #.#................###.....##4:j.4:j.4:jʈ(B4:j/ (B###.###...#(B #.#.........######.####.....##4:jh'.(B4:j] 4:j](B##.........###(B #.#.........#(B #......##..#4:j^.4:j@^#4:jK^(B4:jZ' (B4:j#............#(B #.#.........#(B ######.##..#.4:j'.(B4:jp (B####..#.#.#.....###.#.).......##.##..##..(B4:j 4:j>"(B4:jj[#####(B #.....#.#.#...................#4:jz#.##...#4:j 4:j.4:j.4:j(B4:jHw (B#...#(B #.###)#.#........##.#.........##.##.#.#..(B4:j  4:j (B#...#(B ##.#(B #.#.###......##.####'######(B ######(B^(B##.#.####4:j  4:j? .4:jw .4:j (B4:jȥ (B#...#####..#(B #.#...##.....##......##......##.#....#.4:j'.(B4:j,' (B4:jh#...##....##(B #.#..........#######.#####(B #.#######.#.##.#.4:j'.(B4:jΘ7 (B#...#..####(B #.#.#.##.....#(B #.....#(B #.#(B #.#.##.##.(B4:j (B#...#.########.#.#..#.....#(B #.###.#(B ##.###(B #.#.##.#.4:jU'#(B4:j ' (B4:j #...#.##.......#.#..#.....#(B #.....#(B #....#(B #.#.##.#4:j #4:j .4:j- (B5:j@' (B5:j@#...#'##'#######.##.#.###.#(B #.#######(B #..#.#(B #.#.##.#### 5:jA'#(B5:j (B###...................#.....#(B #.##....#####...#(B #..>.#....# (B 5:j- (B#.....(B>(B...........#################.#......#....#.#(B ###..####.# 5:j-(B 5:j (B##..............(.##............##...##.#(B #..#(B #.# 5:j(B 5:j/ (B#................##.#####......##..###.#(B #..#(B #.# 5:jg(B 5:jB (B###..............#(B #######.#(B ##..[..##.##.#.#(B #..####.##5:j(B 5:j: (B#...##.#########(B #.......#(B ##...#####.##.#(B #.....).#5:j:7.#(B5:jm (B######.####.###########(B #..#####.#.#.#(B #.#######5:j#.5:jJ(B5:j8 (B#...##.#....#....#(B #.##©##(B©(B#.##.#(B #.#5:j8 7 #(B6:j/#(B 6:j 6:j 8.#(B6:jJ: 9#.(B6:j; 9##(B6:ju9##(B6:jo6:j8##(B7:j9##(B7:j9##(B7:j9##(B7:jS9 #(B7:j/ (B 7:j/ (B 7:j>/ (B 7:j7:jp.#(B 7:jn#7:j#8.#(B7:jڦ9..(B7:j9..(B7:j9..(B7:jp9..(B7:j9..(B7:j9..(B7:j 9..(B7:j9..(B7:jو9..(B7:j9..(B7:j 9..(B7:j <..(B7:jJ <..(B7:jh9..(B8:jxK<..(B8:jV7.>(B9:jU9:jonj(B#..#(B #.......#(B #.#...(B (Bmmoncure the Shooter(B#(B..###.......#(B #.#.##(B (BDeep Elf(B####(B............#(B ####.#.#.(B Health: 4(B/179:jn*(B=====(B-------------------#...#(B...#......##(B #....#.#.(B Magic: (B4/4(B========================9:jo(B#.#.#(B...###########.####.#.(B AC:(B 4Str:(B 8#.#.#.#(B..................#)(B EV:(B 11Int:(B 13#.#...#(B..........##########(B SH:(B 0Dex:(B 18#.######(B...#.#####XL: (B 2 Next: (B48% Place: (BDungeon:1#......#.#@#.#9:joNoise: --------- (B Time:(B 705.3 (0.0)######.#.#(B.#.#9:jJpa) (B+0 shortbow(B#.#.#(B.#.#9:jjpFire: a) (B+0 shortbow(B#####.#.#(B.#.#9:jpJ#.....#.#(B.#.#9:j qJ#.#####.#(B.#.#9:j`qm#.#(B #...#(B.#.##9:jxq`#.###.###(B.#..##...#...#.##.#9:jq<(BSigmund flickers and vanishes! 9:jqg_(BDeactivating autopickup; reactivate with Ctrl-A.9:jq1(BYou climb upwards.  9:j*r8(BLevel annotation: 1 transporter 9:j?rJ(B_(BReactivating autopickup. 9:jfs^(B_(BThere is a stone staircase leading down here.9:jt(B9:j|u(B9:j(B9:j(B9:j& (B_9:jG(B9:j(B9:jT(B9:j(B9:j(B9:j(B9:jڜ(B9:jL5==(B9:j(B9:jۢ(B9:jĤ(B9:j(B9:j(B9:j9(B9:j(B9:jǮ(B9:j(B9:j(B9:j۶(B9:j{(B9:jt(B9:j(B9:j(B9:j=;(B==(B9:j%(B9:j(B9:jb(B9:jK6=(B9:j"(B9:jE(B9:jN(B9:j(B9:j(B9:j(B9:j(B9:j(B9:j(B9:j((B9:j(B9:j(B9:jb(B9:jI(B9:j(B9:j9:j?(B7=(B=9:j(B9:jH(B9:j(B9:j(B9:j(B9:j(B9:jK(B9:j%(B9:j&(B9:j(B9:j(B9:j{(B9:jI(B9:j(B9:j(B9:j(B9:j:(B=(B9:ja(B9:j (B9:j (B9:ja T(B8(B==(B9:j (B9:jR(B9:j(B9:jc(B9:j(B9:j(B9:j(B9:js(B9:j(B9:j(B9:j(B9:j (B9:jM!(B9:jE$(B9:j%(B9:j'&"(B99:js&===(B=(B9:j'(B9:j*(B9:j,(B9:j8,(B9:jQ-(B9:jK0(B9:j1(B9:j22(B9:j>3(B9:j7(B9:j;7(B9:j8(B9:j8(B9:j^;(B9:j<(B9:jA="(B=9:jK=(B9:j,>(B9:j@(B9:j.B(B9:j{BQ(B10(B/17==9:jC(B9:jC(B9:jE(B9:jG(B9:jKH(B9:j&I(B9:jK(B9:jL(B9:jM(B9:j#N(B9:jP(B9:jKR(B9:jeR(B9:jS(B9:jkV(B9:jX(B9:jGX9:jX4(B==(B9:j/Z(B9:j[(B9:j<^(B9:j^S(B1(B=(B9:j_(B9:ja(B9:jb(B9:jnc(B9:jfd(B9:je(B9:jg(B9:jg(B9:j(B.@(B.#(B  (B .........#(B  (B .........#(B  (B .........#(B  (B 9:j ##########(B  (B  (B  9:j%! (B  (B  (B9:jn /(B3.8 (2.59:jt (B9:jrx  9:jx _(BLevel annotation: Sigmund(BFound 11 gold pieces and (Ba scroll labelled POOM XOOCAFOUN(B.  Found a stone staircase leading down.9:jy \ _(BThere is a stone staircase leading up here.9:j{ ::j(B::j(B::j(B::jU(B::j>((B13::j2== (B_::j(B::j!(B::j!(B::jH"(B::jJ%(B::j%(B::j]&(B::j((B::j7)(B::j*(B::j,(B::j\-;(B==(B::jU.(B::jJ0(B::j0O(B4=(B::j1(B::j3(B::j$4(B::j4(B::j]7(B::j7(B::j8(B::j:(B::j:;(B::j<(B::j>(B::j(B.<(B.#::jgo(B #(B.#(B .#(B ..........#(B #(B.##########(B (B@(B  (B (BSigmund (polearm, wandering)(B ::jo (B  (B  (B::jvi(B62.8 (19.0)(B)(B::jw5(B3.8 (20 _::j|(B::j}::jc  # . ##.######## . (B@(B.........# # #.....?...# #::jT  #......@..# # ..$...>.<.# # ..........#  ..........#  ..........# # .########## (B::jP (B #(B ##(B.########(B ::jQ x (B@(B.........#(B  #(B.....(B?(B...#(B  #(B......@(B..#(B  ..(B$(B...(B>(B.<(B.#(B  ..........#(B  ..........#(B  ..........#(B  .##########(B ::jW (B::jX (B::j^ (B::j_ V _(BSigmund is nearby!(B::jVa ;:j0,)(B;:j{.))(B;:j 7)))(B;:j9)(B;:jk\9)(B;:j\9)(B;:j9)(B;:j9M(B.(B@(B;:j;M(B.(B@(B;:jB.(B....;:jB=(B===5.0 (1.2);:jI(B;:jID _You shoot an arrow. The arrow closely misses Sigmund.;:jK;:j,)(B;:jK2;:jP3,))(B;:j}7)))(B;:j9)(B;:jL 9)(B;:jx 9)(B;:j 9)(B;:j&# (B.(B@(B(B.....(B6.2;:ja$ (B;:j!( J _You shoot an arrow. The arrow barely misses Sigmund.;:jF ,)(B;:j= .))(B;:jQ 7)))(B;:jB! (B.(B@(BYou shoot an arrow. The arrow hits Sigmund.;:j) Q(B... (B;:j* F(B==(B7.4;:j0 (B;:j1  ;:j1 ;:j2 J_(BSigmund is moderately wounded.(B;:j{5 <:jh(B  (B  (B  (B # (B ##(B.######## (B .(B.........#(B  (B #(B...(B..(B?(B...#(B  (B #(B...(B@(B.....#(B  (B .(B.(B$(B...(B>(B.@(B.#(B  (B .(B.........#(B  (B .#(B  .#(B  .##########(B  (B     (B(B.(B@(B(B(B---80(B<:j`l\ _(BThere is a stone staircase leading up here.<:jp<:j+L,)(B<:j5))(B<:j <:jH(B.(B@(BYou shoot an arrow. The arrow hits Sigmund!<:j\(B..(B===9.5 (1.1<:j(B<:j <:jG_(BSigmund is heavily wounded.(B<:jr <:j,)(B<:j_ (B. (BYou shoot an arrow. The arrow hits Sigmund.  (BSigmund is severely wounded.(B<:j(B70.7 (1.2(B _Sigmund closely misses you.(B<:j=:jń,)(B=:j.))(B=:j$0)))(B=:jsh2))))(B=:j4)))))(B=:jc5)(B=:jF5)(B=:jv (B.(B$(B...(B@(B.  You shoot an arrow. The arrow closely misses Sigmund.  Sigmund hits you from afar with a +0 scythe!=:jI(B8(B/17 -------------(B1.9=:j(B=:j =:jB_Ouch! That really hurt!(B=:j\=:jX(B=:j (B=:j\(B=:jY _(BYou are too injured to fight recklessly!=:j=:jR((B=:j$) (B=:j /(B=:j=0Y _(BYou are too injured to fight recklessly!=:j1=:j| (B=:j (B=:j, (B=:j;  =:jL =:jW K_(BYou are too injured to fight recklessly!=:j =:jsY (B=:jY (B=:jJ_ (B=:j-`  =:j?` K_(BYou are too injured to fight recklessly!=:ja >:jU;(B (B (Bmmoncure the Shooter(B (B (BDeep Elf(B (B Health: (B8(B/17(B===========(B-------------# (B Magic: (B4/4(B========================>:j(B##(B.######## (B AC:(B 4Str:(B 8.(B.........# (B EV:(B 11Int:(B 13>:j/#(B...(B..(B?(B...# (B SH:(B 0Dex:(B 18#(B.........# (B XL: (B 2 Next: (B48% Place: (BDungeon:2.(B.(B$(B...@*@(B.# (B Noise: (B===------ (B Time:(B 771.9 (0.0).(B.........# (B a) (B+0 shortbow(B.(B.........# (B Fire: a) (B+0 shortbow(B.(B.........# .##########  (B (B@(B  (B (BSigmund (polearm)>:jx(B   _(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly!  >:jVFire: a) +0 shortbowPress: ? - help, Shift-Dir - straight line>:jAim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)>:jY(B (B (Bmmoncure the Shooter(B (B (BDeep Elf(B (B Health: (B8(B/17(B===========(B------------->:j# (B Magic: (B4/4(B========================(B##(B.########>:jZ (B AC:(B 4>:jlStr:(B 8.(B.........#>:j (B EV:(B 11Int:(B 13>:j#(B...(B..(B?(B...# (B SH:(B 0>:jmDex:(B 18#(B.........#>:j  (B XL: (B 2 Next: (B48% Place: (BDungeon:2>:j-.(B.(B$(B...(B@(B)@(B.#>:jM (B Noise: (B===------ (B Time:(B 771.9 (0.0)>:jb.(B.........# (B a) (B+0 shortbow>:jw(B.(B.........# (B Fire: a) (B+0 shortbow>:j(B.(B.........# .########## >:j (B (B@(B  (B (BSigmund (polearm)(B   >:jG_(BYou are too injured to fight recklessly! >:j\H_(BYou are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)>:j3_9)(B>:jh9)(B>:j9)(B>:j=9)(B>:j9)(B>:jT9)(B>:j"(B.(B$(B...(B@(B. >:j>#& Fire: a) +0 shortbow(B  Press: ? - help, Shift-Dir - straight lineAim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)  >:jO#>You shoot an arrow. The arrow barely misses Sigmund.  >:jf#=(BSigmund says, "Look into my eyes.">:jq#(B>:j$/(B3.1 (1.2>:j*(B>:j+3 _Sigmund hits you but does no damage.>:j-?:j(B (B (Bmmoncure the Shooter?:j~(B (B (BDeep Elf(B (B Health: (B8(B/17(B===========(B-------------# (B Magic: (B4/4?:jJ(B========================(B##(B.######## (B AC:(B 4Str:(B 8.(B.........# (B EV:(B 11?:ji/Int:(B 13?:j|#(B...(B..(B?(B...# (B SH:(B 0Dex:(B 18?:j#(B.........# (B XL: (B 2 Next: (B48% Place: (BDungeon:2?:j.(B.(B$(B...@*@(B.#?:j (B Noise: (B===------ (B Time:(B 773.1 (0.0).(B.........#?:j (B a) (B+0 shortbow(B.(B.........# (B Fire: a) (B+0 shortbow?:jy(B.(B.........# .##########?:j  ?:j (B (B@(B  (B (BSigmund (polearm)(B ?:j-  ?:jK(BSigmund says, "Look into my eyes." (B_Sigmund hits you but does no damage.  Fire: a) +0 shortbow?:jPress: ? - help, Shift-Dir - straight lineAim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)?:j$ (B (B (Bmmoncure the Shooter?:jj (B (B (BDeep Elf(B (B Health: (B8(B/17(B===========(B-------------# (B Magic: (B4/4(B========================(B##(B.########?:j c (B AC:(B 4Str:(B 8.(B.........# (B EV:(B 11Int:(B 13#(B...(B..(B?(B...# (B SH:(B 0Dex:(B 18?:j #(B.........# (B XL: (B 2 Next: (B48% Place: (BDungeon:2?:j .(B.(B$(B...(B@(B)@(B.# (B Noise: (B===------ (B Time:(B 773.1 (0.0).(B.........#?:j  (B a) (B+0 shortbow(B.(B.........#?:j  (B Fire: a) (B+0 shortbow(B.(B.........# .##########?:j   (B (B@(B  (B (BSigmund (polearm)?:j +(B  ?:j0 O (BSigmund says, "Look into my eyes." ?:jD i(B_Sigmund hits you but does no damage.  Fire: a) +0 shortbow?:jZ 1Press: ? - help, Shift-Dir - straight line?:jt Aim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)?:j 4 ?:jK4 (B> (B_Sigmund hits you but does no damage.  Fire: a) +0 shortbow?:jm4 /Press: ? - help, Shift-Dir - straight line (B Aim: (BSigmund, wielding a +0 scythe and wearing a +0 robe ((Bseverely wounded(B, 60%to hit)  You shoot an arrow. The arrow hits Sigmund!?:j; 3(B.?:j2; 2(B?:j@ ?:j&G (B (B (Bmmoncure the Shooter(B (B (BDeep Elf?:jzG x(B (B Health: (B9(B/18?:jG (B===========(B=------------# (B Magic: (B4/4(B========================(B##(B.######## (B AC:(B 4Str:(B 8?:jG R.(B.........# (B EV:(B 12Int:(B 13#(B...(B..(B?(B...#?:jH  (B SH:(B 0Dex:(B 18#(B.........# (B XL: (B 2 Next: (B837% Place: (BDungeon:2?:j4H r.(B.(B$(B...>(B.@(B.# (B Noise: (B===------ (B Time:(B 774.2 (1.1)?:jfH ?.(B.........#?:jzH b (B a) (B+0 shortbow?:jH F(B.(B.........#?:jH  (B Fire: a) (B+0 shortbow(B.(B.........#?:jH  .##########  (B  ?:jH l(B  (B  ?:jH 0(B ?:jI W(Bto hit)  You shoot an arrow. The arrow hits Sigmund! ?:j0I #_You kill Sigmund!?:jlI Your Fighting skill increases to level 2!Your Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 3!(B?:jJ (B_You kill Sigmund!Your Fighting skill increases to level 2!(B  Your Ranged Weapons skill increases to level 6!?:jK xDodging skill increases to level 3!(BStealth skill gained 2 levels and is now ?:j,K Cat level 3! have reached(B?:jcU 1  --more--(B@:j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? (BA:j9S A:je .(BA:jf  (B (Bmmoncure the Shooter(B (B (BDeep Elf(B (B Health: (B11(B/22 (B============(B------------# (B Magic: (B5/5(B========================(B##(B.######## (B AC:(B 4Str:(B 8.(B.........# (B EV:(B 12Int:(B 13#(B...(B..(B?(B...# (B SH:(B 0Dex:(B 20#(B.........# (B XL: (B 3 Next: (B382% Place: (BDungeon:2.(B.(B$(B...>(B.@(B.# (B Noise: (B===------ (B Time:(B 774.2 (1.1).(B.........# (B a) (B+0 shortbow(B.(B.........# (B Fire: a) (B+0 shortbow(B.(B.........# .##########  (B  (B  (B  (B Your Ranged Weapons skill increases to level 6!Your Dodging skill increases to level 3!Your Stealth skill gained 2 levels and is now at level 3!You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? (B (B You feel agile.(B x2  You have reached level 4!(BA:jIf 1  --more--(BB:jj B:jF (B (B (Bmmoncure the Shooter(B (B (BDeep Elf(B (B Health: (B13(B/27 (B===========(B-------------# (B Magic: (B6/6(B========================(B##(B.######## (B AC:(B 4Str:(B 8.(B.........# (B EV:(B 12Int:(B 14#(B...(B..(B?(B...# (B SH:(B 0Dex:(B 20#(B.........# (B XL: (B 4 Next: (B159% Place: (BDungeon:2.(B.(B$(B...>(B.@(B.# (B Noise: (B===------ (B Time:(B 774.2 (1.1).(B.........# (B a) (B+0 shortbow(B.(B.........# (B Fire: a) (B+0 shortbow(B.(B.........# .##########  (B  (B  (B  (B Your Stealth skill gained 2 levels and is now at level 3!You have reached level 3!Your experience leads to an increase in your attributes!B:j Increase (S)trength, (I)ntelligence, or (D)exterity? You feel agile.(B x2  You have reached level 4!(BB:jn  B:j C(B You feel clever.B:j 8You have reached level 5!(BB:jh 1  --more--(BC:j}(B5(B/31-(B7/7532% C:j(BC:jl7 _(BC:jC:j]#(B #(B #(B .C:j]X(B #(B .C:j_>(B ##(B.#(B .(B .#(B #(B #(B...(B..(B?(B...#(B #(B #(B.#(B #(B ..(B$(B...>@<(B.#(B #(B .#(B  .#(B  .#(B #(B .#(B     C:j'g(BC:jbh?(B---50 _C:jm(BC:joC:jTW .#(B .#(B .##(B .(B #(B. .C:jW #(B.#(B .(B.#(B .#(B #(B...(B..(B?(B...#(B .#C:jW W(B.#(B.#(B .#(B.(B$(B...@(B.<(B.#(B #(B.#(B #>(B.#(B .(B.#C:jgX (B #(B.#(B .    C:j<_ (BC:jM` p(B6(B=---(B6C:j%e (BC:jh  C:jh _Found an escape hatch in the floor.  There is a stone staircase leading down, spattered with blood here.  Things that are here:C:j`i  C:jti x_(Ba +0 scythe; a +0 robe; the human corpse of Sigmund(BC:jk D:j(BM ##(B  #.(B ###(B.#######.(B........ #(B...(B..(B?(B.#(B.....@(B.. D:j.(B$(B...>(B.<#D:j(B. #>(B..........# (BD:jr(BD:j((B7 _D:j/(BD:jD:jv(BM  ##(B  #.(B D:jv###(B.#######.(B........ #(B....#(B........ .(B$(B...>(B.< ##(B...........# #D:jw(BD:j~(BD:j((B8D:j.(BD:j(BD:jȌ-(B9.2 (2D:jo(BD:j^ _(Bk - a scroll labelled POOM XOOCAFOUN(BD:jE:j)(BE:j(BE:j(BE:j(BE:j^(B7=(B=(BE:j(BE:jO(BE:j(BE:j(BE:j(BE:j(BE:j(BE:j(BE:j(BE:jT (BE:j (BE:jE L(B8=(BE:j(BE:j(BE:j(BE:j((BE:j(BE:j(BE:j(BE:j(BE:j#(BE:j9(BE:j(BE:j"E:j7L(B9(B=(BE:j (BE:j4#(BE:jO#(BE:jd$(BE:jJ'(BE:j{'(BE:j((BE:j+(BE:j:,(BE:jM-(BE:jr0(BE:j0_(B20=(B=(BE:j1(BE:jk4(BE:j4(BE:j5(BE:jV8(BE:j8(BE:j9(BE:j;(BE:j/<(BE:j8=(BE:j@(BE:jA^(B1=(B=(BE:jB(BE:jE(BE:j-P(BE:j|P(BE:jS(BE:j5T(BE:jZU(BE:jX(BE:jOY(BE:jEZ(BE:j2g(BE:jg^(B2=(B=(BE:ji(BE:jm(BE:jm(BE:jrH(B(B(BE:js(BE:jMv(BE:jv(BE:jw(BE:j-z(BE:jz[(B23(B=(BE:j{(BE:j~(BE:jW(BE:jo(B(B(B(B(B(B(B(B(B4=(B(B(B(B(BE:j+(BE:j}(BE:j(BE:j(BE:j0(BE:jq(BE:j(BE:jR(B5(B=(B=E:j(BE:j:(BE:jB(BE:j(BE:j(BE:jH(B(B(BE:j(BE:j(BE:j(B(B(B6(B=(B=(B(BE:jʹx(B(B(B(B(BE:j(BE:jt0(B(BE:jI(BE:j,(BE:jüX(B7(B=(BE:jͽ(BE:j2(BE:jy(BE:j(BE:j(BE:j(BE:j(BE:jg(BE:j(BE:j(BE:j(BE:j27(B8=E:jI(BE:j(BE:j(BE:jV(BE:j9(BE:j@0(B(BE:j(BE:j(BE:j(BE:jS(BE:j](BE:j(B9(B=(B=(B(B(B(B(B(B(BE:jq(BE:j(B(B(B(B(B30(B=(B=(B(BE:j(BE:j(BE:jK(BE:jx(BE:j(BE:j(BE:j(BE:j!(BE:j(BE:ji(BE:jE:jc(B1(B=(B=(BE:jx(B(B(B(B(BE:j-(BE:jf (B (BYou encounter a bat.(BE:jQ..#(B ..##(B. ..#E:j#(B. ...#(B. ...####(B.########(B E:je...(B...........#(B E:j.#(B #(B...(B...(B...#E:j3(B .#E:j^#(B.....(B....#E:j (B E:j..#(B b(B....(B$(B.@(B.>(B.<(B.#(B E:jCq<##(B ....#(B E:je#(B!(B.>(B..........#(B E:j?...(B..#E:j!(B E:j###(B ....##########(B  ...#(B E:j  (B b(B  (B bat (asleep)E:j(B E:j...  E:jK9 (B. E:jt0 (B E:j. (BE:j*3(B837.2 (58.0)E:j*.(B8.2 (59E:j1(BE:j4T _Found (Ba fizzy dark potion(B.E:j4E:j' #. #. #. ####.########  ............#  #.........#  ...#.........#  b....$.@.>.<.# .<## .............#  !.>..........#  .............#  ....##########  ...# ... ..(BE:jF (B #(B. #(B. #(B. ####(B.########(B  .(B...........#(B  #(B...(B...(B...#(B  ...#(B.....(B....#(B E:jG  b(B....(B$(B.@(B.>(B.<(B.#(B <##(B .............#(B  (B!(B.>(B..........#(B  .............#(B  ....##########(B  ...#(B ... E:j.G ..E:jd (B(B(B _(BA bat is nearby!(BE:j ,)(BE:j; E:j; ,))(BE:jJ 0)))(BE:j 2))))(BE:j4)))))(BE:j5)(BE:jb (B.  You shoot an arrow. The arrow hits the bat.E:j_(B....(B$(B.(BE:j=(B===9.3 (1.1)E:j(BE:j7B _You kill the bat!(BE:jF:j18(B(BF:j(BF:j! F:jE5_(BNo target in view!F:jF:jN(BF:j>O (BF:jS(BF:j[TC _(BNo target in view!F:jfF:j^(B(B(B(B(B(B= (B_F:j_(BF:ja(BF:jrg0(B(BF:j"h(BF:jk(BF:jBl(BF:jn(BF:jtO (B_You now have 46 gold pieces (gained 11).F:jx(BF:jy(BF:jz(BF:j~(BF:j(BF:j(BF:jE(BF:j݆(BF:j(BF:jj(BF:jP(BF:j&' (B F:jJ+There is an escape hatch in the floor here.F:jr(BF:j! (B_F:jF(BF:j(BF:j(BF:jP(BF:j(BF:jޤg........##.#(B .......(B.###(B #.#(B #<.........(B...#######.########(B #.).........(B..........(B.......#(B [.....###(B.....##.(B..(B......#(B F:j)..(B>(B...###(B.........#(B .......#(B..............>.<.#(B ##......<##(B..........(B........#(B  ##.....###(B.....@.>.(B.........#(B ---  #####..F:jAQ(B.......#(B  F:j]####(B.##########(B  ####(B #(B.........F:jz #(B.........#(B #(B.........#(BF:jd #(B.........#(B F:j0(B47.3 (8.0F:jI---(B8.3 (9F:j(BF:jk9 _(Bl - a fizzy dark potionF:j(BF:j(F:jAT (BF:jT (BF:jU (BF:j[ (BF:j^^ (BF:j^ (BF:j` (BF:jC (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BF:j (BF:j (BF:j (BF:jڌ (BF:j (BF:j (BF:j\ (BF:jI `(B(B(B(BF:j (B(B(B(B(B(B(B(B(B(B(B(BF:j (BF:j (BF:j (BF:j (BF:jh (BF:j (BF:j (BF:j (BF:j 0(B(BF:jC 0(B(BF:j\ (BF:j (BF:j] (BF:jB (BF:jQ (BF:jB (BF:j (BF:j (BF:jN (BF:jF (BF:jl (BF:j (BF:j (BF:j( H(B(B(BF:j/ (BF:j5 (BF:j (BF:j (BF:j (BF:jB (BF:j (BF:j (BF:jv (BF:j (BF:j (BF:j (BF:jf (BF:j 0(B(BF:j (BF:j (BF:jq (BF:j (BF:j| (BF:j}( (BF:jj/ 0(B(BF:j$3 (BF:j4 (BF:j7 (BF:j7 (BF:jY: (BF:j= (BF:j@ (BF:jA (BF:jB (BF:jN (BF:jT (BF:jaT (BF:j[ (BF:j^ (BF:je (BF:j1f (BF:jWi (BF:jm (BF:jtq (BF:jq (BF:js (BF:jXv (BF:jRy (BF:jy (BF:j{ (BF:jd 8 (B F:j .. ......... .##(B........  ..#(B.........(B  ..........##(B  #(B..........#(B  ....#(B  F:j ###(B.........##(B  #.(B #(B..@(B...F:j< #.#(B  #..(B ####(B.#.F:jc (B ##.####.(B...##.(B......#..(B F:j} #......(B..####.(B..(B.....#.#F:j ......(B........(B.#.(B....#.#F:j ......(B...#####(B[(B...(B.....#F:j .........#(B #)(B..(B..(B....#F:j .........#(B #(B......(B...#.........#####...).....#F:j7 _(BYou pick up a parchment of Frozen Ramparts and begin reading...F:jŽ 2(B78.3 (30.0)F:jp .(B9.3 (31F:j[ (BF:j9 A _You add the spell Frozen Ramparts to your library.F:j G:j${(BG:jk{(BG:j}(BG:jp(BG:j(BG:j(BG:j(BG:jE(BG:j،(BG:j\(BG:j(BG:j(BG:j(BG:j(BG:jۖ(BG:j(BG:j(BG:j(BG:j(BG:j*(BG:j@(BG:j(BG:j(BG:j(BG:j (BG:j(BG:j(BG:j۩(BG:j(BG:j(BG:j(BG:j?(BG:jI(BG:j(BG:j(BG:j(BG:j(BG:j@(BG:jZ(BG:jٿ(BG:jf (B (BYou encounter a rat.(BG:j(B.#(B.. .... .##(B.... ##.(B .G:j#(B... #####..(B ..#(B....(B$(B.....(B .......#(B....#(B....(B .......#(B......#.###........G:j(B G:jY#(B.....@#............(B ##(B...#(B....##........(B #(B.. ####..#.........(B G:jpS... ##.(B.........##G:j(B ..#(B #######.(B.........#(B r(B ........(B.........#(B r(B  (B rat (asleep)(B ########......##(B #.(B #............#(B G:jc#..(B ####.#...........(BG:j=4(B88.3 (9.0)G:j'8(B9.3 (10.0) _G:j((BG:jG:j #G:j ~ .#.. .... .#  #.... ##. .  #... #####.. .. G:j  G:j !#....$.....   G:j #....#....  G:j4 # #......#  G:jO F#.....@#  ##...#....#G:j\ #  #.. ####..#G:jl %  ... ##....G:jw  G:j  ..# ...G:j L  r ...  G:j .. G:jк ?#. #... #.. (BG:jO )(BG:jFO  .#(B.. .... .#(B  #(B.... ##.(B .(B G:jUO  G:j`O #(B... #####..(B ..(B G:jiO  G:j~O #(B....(B$(B.....(B  G:jO  G:jO w#(B....#(B....(B G:jO G:jO  G:jO b#(B......#(B  G:jO E#(B.....@#G:jO #(B G:jO  G:jO k##(B...#(B....#G:j P (B  #(B.. ####..#(B G:jP  G:jP B... ##.(B...G:j(P  G:j=P Y..#(B .(B..G:jFP G:jNP  G:jYP ,r(B G:jP .(B..  .(B. #.(B #...G:jP (B G:jP /#..(B G:jV (BG:jV (BG:jC[ (BG:jt\  G:j\ N_(BA rat is nearby!(BG:j^ G:jQ ,)(BG:j G:j@ /))(BG:j8 :)(BG:j :)(BG:j :)(BG:j:)(BG:jm (B†(BYou shoot an arrow. The arrow hits the rat.G:j-t8(B...G:jet%...G:jqtG:ju+(BG:jtx8(B3===90G:jx.0)G:jJ}(BG:j~B _You kill the rat!(BG:jlH:jH(BH:jI (BH:jM(BH:jO H:j-O=_(BNo target in view!H:jPH:j18(B(BH:j4(BH:j5C _(BNo target in view!H:jj7H:j,(BH:j- (BH:j3(BH:j4 H:j4=_(BNo target in view!H:j6H:j;(BH:j(BH:j(BH:j(BH:jɞ(BH:j& (B_H:j(BH:j(BH:j(BH:j(BH:j(BH:j(BH:jŪ(BH:j5(BH:j(BH:j(BH:j(BH:j(BH:jO (B_You now have 61 gold pieces (gained 15).H:j}(BH:j(BH:j(BH:j(BH:j(BH:j(BH:j(BH:j(BH:jd(B #(B>(B#H:j/*(B #(B..  #(B.#(B ..(B #(B.#(B H:j`... ###(B.##(B ....#(B....#(B ...#(B .#(B  #(B...@(B.#(B ##.#(B ---H:js6.3 (6 ##(B....#####....(B H:ja #(B.....(B.....#H:j .H:j(B #(B....#.(B....H:j ..H:j6i(B #(B......#(B.###..(B #(B......#...##(B...#(B....##..(B #(B..#####..#.(B ....(B ##(BH:j(BH:jrI---(B7.3 (7H:j(BH:j 4 _Found a stone staircase leading down.H:j}H:j< H:j` p(B (BSpells (Memorise)TypeH:j Failure Level (B a - Kiss of DeathConjuration/Necromancy 38% 1(Bb - Frozen RampartsIce77% (B3  c - Mephitic CloudH:j xConjuration/Alchemy/Air 77% (B3 (B4 spell levels left H:j d(B[(BTab(B] (BMemorise(B|Describe|Hide|Show [(BCtrl-F(B] search [(B?(B] help[(BEsc(B] exitJ:jDŽJ:jJ:jya(B(Bmmoncure the ShooterJ:j(B#(B>(B#(BDeep Elf(B#(B..Health: (B31/31 (B========================J:j(B#(B.#Magic: (B7/7(B========================J:jό(B..(B #(B.#AC:(B 4J:jStr:(B 8... ###(B.##EV:(B 12J:jmInt:(B 14....#(B....#J:jUSH:(B 0Dex:(B 20J:j,.........#.#J:j!XL: (B 5 Next: (B33% Place: (BDungeon:2J:jF#(B...@(B.#(B ##.#(B .J:j_Noise: --------- (B Time:(B 897.3 (0.0)J:j##(B....#####....(B ..a) (B+0 shortbowJ:j(B#(B.....(B.....#.......(B Fire: a) (B+0 shortbowJ:jz(B#(B....#.(B............J:j%#(B......#(B.###........#(B......#.(B...........(B J:j W##(B...#(B....##........(B #(B..#####..#........(B ....(B ##..........J:j0(B  (B_You kill the rat! _(BNo target in view! J:jFT_(BNo target in view! _No target in view! J:jbU_You now have 61 gold pieces (gained 15). _Found a stone staircase leading down.J:j T (B Okay, then.(BJ:j (BJ:j(BJ:j1 _(BJ:j1J:jhI(BJ:jI(BJ:jJ(BJ:j N(BJ:jcP(BJ:j:Q& (B_J:j$R(BJ:j%T(BJ:j V(BJ:jDV(BJ:j(W(BJ:jX(BJ:jZ(BJ:jZ(BJ:j[(BJ:j](BJ:jta(BJ:ja(BJ:j@c(BJ:j8g(BJ:jj(BJ:jk(BJ:jkm(BJ:jq(BJ:jt(BJ:jt(BJ:ju(BJ:jy(BJ:j|i (B (BYou encounter an adder.(BJ:j(#########(B ###(B.......#(B #(B>(B##(B.......#(B #..#(B.......#(B #.#J:jL(B #(B.......#(B #.#(B #(B.......####(B.##J:jai(B #(B.......(B.#(B....#(B #(B......(B.....(B..#(B .J:jI#(B....@(B..#.....#(B ##.#(B.......##....#####...#####(B.####....J:j #.J:j(B #(B.#(B #....#.J:jكF(B #(B.#(B #......#.###(B #(B.. #......#(BS(B  (B adder (asleep)J:j6 ... ##...#....##.(B g(B  (B hobgoblin (wandering)(B .g(BS(B #..#####..#.(BJ:j> ....(B ##...J:j:#(BJ:j40(B903.3 (6.J:j/+(BJ:j-(B4.3 (7J:jÐ(BJ:jÑ J:jב!_The hobgoblin leaves your sight.J:jK:jUp  ##  #.......# #>#  #.......# #..  #.......# #.#  #.......# #.#  #.......####.##  #........#....#  #.............#  #....@..#.....#  #.......#K:jc #####.### #.#  #.#  #..  ...  K:j]..(BS(B  .... (BK:j>*(B  ##(B  #(B.......#(B #(B>(B#(B  #(B.......#(B #..(B  #(B.......#(B #.#(B  K:jC> #(B.......#(B #.#(B  #(B.......####(B.##(B  #(B.......(B.#(B....#(B  #(B......(B.....(B..#(B  #(B....@(B..#.....#(B K:jl>  #(B.......#(B #####(B.###(B #(B.#(B K:j> #(B.#(B  #(B..  ...  K:j>=..(BS(B  K:j>1....(B K:jD(BK:jE (BK:jJ(BK:jKW _(BAn adder is nearby!(BK:j%MK:jz4)(BK:j5)(BK:j 5)(BK:jT5)(BK:j9)(BK:j:)(BK:j-c (B(BS(B.  K:j.5You shoot an arrow. The arrow hits the adder.K:j/,g(BK:j/9(BS(B.K:j5 (B.....(BS(Bg(B  (B hobgoblin (wandering)(BK:j_69(B===5.5 (1.2K:jf;(BK:jC< K:jl<_The adder is lightly wounded.K:j=K:jV4)(BK:jK:j˟0)(BK:j5)(BK:j25)(BK:j7}5)(BK:j@5)(BK:jd 7)(BK:j^Y :g(B.K:jOZ :(BS(B.K:j*` 3(B...K:jQ` ..K:j>a *(B6.7K:jpf (BK:j/g  K:jDg K:jmg Y_You shoot an arrow. The arrow barely misses the adder.(BK:ji K:j 4)(BK:jM 5)(BK:j 5)(BK:j_ ~ (B(BS(B.  You shoot an arrow.K:j` 7g(B.K:jQf o(B..g(BK:jkg .(B70K:j]m (BK:jn ; _The arrow hits the adder but does no damage.K:jHp K:jMm 4)(BK:j 5)(BK:j (B(BS(B.(BYou shoot an arrow. The arrow hits the adder!K:j >g(B.K:j 3(BS(B.K:j ; (BK:j K:j ((B8.9 (1.2K:j (BK:j] S _(BThe adder is almost dead.(BK:j K:jَ `  ##  #.......# #>#  K:j f#.......# #..  #.......# #.#  #.......# #.#  K:j0 #.......####.##  #........#....#  #.............#  #....@..#.....#  #....(BS(B..#K:jG  #####.### K:jZ 3#.#  #g# K:jp  #..  K:j 3...  ...  .... K:j (BK:j%$(B K:j% ##(B  #(B.......#(B #(B>(B#(B  K:j&#(B.......#(B #..(B  #(B.......#(B #.#(B  #(B.......#(B #.#(B  #(B.......####(B.##(B  #(B.......(B.#(B....#(B  K:jI&M#(B......(B.....(B..#(B  #(B....@(B..#.....#(B  K:jp&#(B....(BS(B..#(B #####(B.###(B K:j&|#.#(B  #g#(B  K:j&#(B..  ...  ...  ....(B K:jm,(BK:j:- (BK:j1(BK:j3^ _(BThere are monsters nearby!(BK:j>4L:jO (B(B†(BYou shoot an arrow. The arrow hits the adder.L:jP8g(B.L:j'QBg.(BL:jUg(B  (B hobgoblin(BL:jRX'(B9L:jX 10.1L:j\(BL:ja] L:j]>_You kill the adder!(BL:j^L:jd4)(BL:jj (B†(BYou shoot an arrow. The arrow hits the hobgoblin!L:j_sK(B†(BL:js#(BL:jw((B40L:j]w 1.3L:j|(BL:jG~H _You kill the hobgoblin!(BL:j L:jm=(BL:j= (BL:j=C(BL:jQDC _(BNo target in view!L:jEL:j_(BL:jG` (BL:je(BL:jcf L:jf5_(BNo target in view!L:jhL:jE (BL:jپ (BL:jl (BL:j9  L:jU =_(BNo target in view!L:j L:j (BL:j_ (BL:j? (BL:j: (BL:j (BL:jC & (B_L:j (BL:j f (B You see here an adder corpse(B.L:j (BL:j ! (B_L:jg (BL:jL i (B You see here a hobgoblin corpse(B.L:j (BL:j_ ! (B_L:j (BL:j (BL:j (BL:j0 (BL:j (BL:jb (BL:jy 0(B(BL:j (BL:j (BL:j (BL:j (BL:j (BL:jN (BL:j (BL:j (BL:j (BL:jL (BL:jG i (B (BYou encounter 2 adders.(BL:j* (B #.......#.....#(B #(B #....†..##....#####.L:ju (B #####†####..........(B #.#(B #....#.....(B #.##(B #......#.##(B ####.(B.#(B #......#...(B #L:j =(B ##...#....#(B #(B...(B..####..#####.(B #(B.@(B.........L:j a(B--- #(B........#L:j ###(B #(B......†(B...(B ......L:j _(B......##(B...########L:j (B.(B$(B....##(B #(B..#(B L:j6 .......#(B #..#(B ####.(B (BSS(B 2 adders (1 wandering, 1 asleep)L:jL ....♣(B...#(B ##.####....(BL:j ..(BS(B.♣_♣(BS(B##(B #........###(B ............(BL:j (B8.3 (7.0(BS(B.  Found a faded altar of an unknown god.L:j ;(BS(B.L:j 0K(BL:j D (B(BSL:j A(B.  The adder hisses angrily.L:jg (BSS(B)K(B  (B kobold (missile, wandering)(BL:j #---L:j! &(B9.3 (8L:j$ (BL:jl'  L:j' r_(BYou encounter a kobold. It is wielding a +0 whip and quivering stones.(BL:j( M:jfd #.....  #....† #####†# M:j#.#  #.##  ####..#  #.....#  #.....#### #.@.........  #........# #......†...  M:j6......##.. .$....## #..#  M:jA(BS(B......# #..#  M:j>....♣.(BS(B.#  M:j6L..K.♣_♣.## (BM:jcm(B #.....(B  M:j+d#....†(B #####†#(B #.#(B  #.##(B  ####.(B.#(B  #(B....(B.#(B  M:jXd=#(B...(B..####(B #(B.@(B.........(B  #(B........#M:jod(B #(B......†(B...(B  M:jd9......##(B.. M:jd.(B$(B....##(B #(B..#(B  M:jd(BS(B......#(B #..#(B  ....♣(B.(BS(B.#(B M:jd ..K(B.♣_♣(B.##(B M:j^l(BM:j#m (BM:js(BM:j9v M:jbv__(BThere are monsters nearby!(BM:j4)(BM:j5)(BM:j 9)(BM:jj:)(BM:j' (B(BS(B.  You shoot an arrow. The arrow hits the adder.  The adder hisses angrily.M:jl:(BS(B.M:j"(BSM:j(B.M:j}8K(B.M:jط"(BrM:j(BM:j (B...(BS(B(Br(B  (B quokkaM:jK(B  (B kobold (missile)(BThe adder is moderately wounded.(BM:j)(B===M:j20.5 (1.2M:j (BM:j M:j/C_(BYou encounter a quokka.(BM:jM:jK4)(BM:jO5)(BM:j&9)(BM:jn) (BM:j>o(BS(B.(BYou shoot an arrow. The arrow hits the adder.M:joM:jo3(BS(B.M:jt) (BM:jt(Br(B.  (BThe adder is severely wounded.(BM:juKM:ju(B.M:juM:jv,(Bw(BM:j\w M:j|w=(B(BSM:jw|(B.  (BThe quokka twitches its whiskers.(BM:j7x9(BS(B.M:j&(B.M:j(Bw(B  (B ribbon worm (wandering)(BSS(B 2 adders(Br(B  (B quokkaK(B  (B kobold (missile)(BM:j*(B1.7M:j(BM:j݈V _(BYou encounter a ribbon worm.(BM:jM:jM:j.)(BM:j) (BM:j=.  You shoot an arrow. The arrow hits the adder!M:jM:j5(Br(B.M:j(BM:j3K(B.M:jM:j&3(BS(B.M:jM:j4(Bw(B.M:j(B.(Bw(B(B  (B adderM:jb6 (B72M:jE0 _You kill the adder!(BM:j:(BM:j  M:j-M:j7D_Your Ranged Weapons skill increases to level 7!M:jH(BM:jzM:j4 4)(BM:j: 5)(BM:j= 5)(BM:j (B)(BYou shoot an arrow. The arrow barely misses the adder.(BM:jE ;)(BM:j4d ;)(BM:j ;)(BM:j3 D(Br(B.M:j FK(B$(BM:ji M:ju +.(BM:jo *(BrM:j (B.M:j' G(BS(B..M:jR i(BS(B  (B adder.(Br(B  (B quokka(B.K(B  (B kobold (missile)M:jc #(BM:jC /(B3.8 (1.1M:jn )(B_M:j  M:j7 v_The arrow closely misses the kobold.(B The adder bites you but does no damage.M:jH) (BK(B.  You shoot an arrow. The arrow hits the adder.  M:j) S(BThe adder is moderately wounded.(BM:j7+ ) (BM:jQ+ (Bw(BThe adder completely misses you.(B The quokka bites you.M:j2 (Bw(B  (B ribbon worm(BS(B  (B adder(Br(B  (B quokkaK(B  (B kobold (missile)(BM:j3 7(B0-M:j3 ((B5.0 (1.2M:j9 ;_(BM:j: N _The adder closely misses you.(BM:jL< N:j:#.............#(B #....(B...#.....#(B ###....(B†(B..##....##########†####..........#N:j7#.#(B #....#......(B #(B.##(B #......#.#######(B..#(B #......#....N:j*#(B.....#(B ##...#....###(B..@(B..####..#####..##(B.....(B ##..#(BrS(B......#(B.########N:jT#K(B.....†(B... ........(Bw(B....#########N:jf.(B$(B....##(B #(B..#(B #.N:jw(B...#(B #.(B.#(B ####.#N:j](B...#(B ##.####....N:jE....♣_♣.##(B #####N:j(BN:j,D(B.K(BN:j|#(BSN:j*(B.(BN:j5@(Br(B.N:j  N:j* (B The adder attacks as it pursues you! The adder closely misses you.(BN:j ((B--N:j 60N:j> (BN:j-  N:jG n_The quokka attacks as it pursues you! The quokka barely misses you.(BN:j N:j6 (BN:j ;--(BN:j (BN:j A _Unknown command.(BN:j6 N:j!/ #.#....#(B #...(B..........#(B .#...(B....#.....#(B ##N:ja/ #...(B.(B†(B..##....#####...#####†####..........##.#(B #....#.......(B #(B.##(B #......#.#######(B..#(B #......#.....N:jp/ #(B...@(B.#(B ##...#....##.N:j/ #(B.....####..#####..##(B.(BrS(B........(B ##..N:j/ #(B..(B......#.#########(B.K(B....†(B... .........N:j/ Z(Bw(B....#########N:j/ .(B$(B....##(B #(B..#(B #...(B...#(B #(B..#(B ####.#....#(B ##.####....(BN:j1 9(BS(B.N:jJ2 KN:jp2 (B.N:j2 A(Br(B.N:ji4 ;(Bw(B.N:j= (BN:jU> N:j_> !(B7N:jE (BN:jF  N:jF g_The quokka attacks as it pursues you! The quokka closely misses you.(BN:jG O:jւG#.####.##(B O:j /#..(B......#....#(B  #..(B...........#(B .##...(B....#.....#(B ##.#O:j#...(B.(B†(B..##....#####...#####†####..........#O:j*Y#.#(B #....#.......O:j8(B #(B.##(B #......#.###O:jEu####(B.@#(B #......#.....O:jSk#(B.....#(B ##...#....##.O:jp#(B..(BrS(B.####..#####..##(B...........(B ##..O:ji#(B.K(B......#.########O:j#(Bw(B.....†...(B .........(B..O:j...#########O:j.(B$(B....##(B #..#(B #......#(B #..#(B ####.#..(BO:j9(BS(B.O:j@(Br(B.O:jO:j=K.(BO:j#O:j34(Bw(B.O:j(BO:jI7(B1=O:j!(B8O:j-(BO:j O:j G_The adder barely misses you.(BO:jsO:j(BO:j) (BO:j<(BO:jO:jj}(BO:j} (BO:j(BO:jrO:jW*-(B #.#(B #.(B #.(B......####.##(B #..(B......#....#(B  #..(B...........#(B .(B #...(B....#.....#(B ##O:j*9(B #...(B.(B†(B..##....#####.#####†####....#(B #.#(B #....#.....(B #@##(B #......#.###(B ####(B..#(B #......#...O:j*(B #..(B.(BrS(B#(B ##...#....##(B #.(B....####..#####..#O:j* (B #(B..K(B........(B  #(B.(Bw(B......#.########O:j*(B #(B......†...(B .......O:j8+b(B ......##(B...#########O:j^+(B .(B$(B....##(B #..#(B #.(BO:j,@(Br(B.O:j/9K(B.O:j/;(BS(B.O:j`0M(Bw(B.(BO:j$: (B The quokka attacks as it pursues you! The quokka barely misses you.(BO:j;((B9O:jWA(BO:jB7 _The quokka bites you but does no damage.O:j&DO:j#K g#(B. #.#(B O:jQK #(B.......####.#(B........#(B ....... .....#.....#(B ##O:j`K [...(B.(B†(B..O:jjK #####..O:juK 2#####†####..........#O:jK 7(B #......O:jK h(B #(B.#####O:jK ###(BrS(B#(B #......#.....(B...#(B ##...#....#O:jK i..(B.K(B.####..#####..#O:jK #.(B.(Bw(B........(B ##.O:jL G#..(B......#.########O:jL l#(B......†...(B ........O:j L V(B ......##...#########(BO:jN 7K(B.O:jO 8(BS(B.O:jP "(BwO:j-P (B.O:jW (BO:jtX 1(B-30O:j#` (BO:jb O:j (B(B†(BYou shoot an arrow. The arrow hits the adder!O:j KO:j4 (B.O:j A(Br(B.O:j O:j 3(Bw(B.O:j 2K(B.O:jX (Br(B  (B quokkaK(B  (B kobold (missile)(BO:j ](B=(B53===1.2 (1.2O:j\ (BO:jh  O:jx 6_You kill the adder!(BO:jߢ O:j (B†(BYou shoot an arrow. The arrow hits the quokka!O:j (BK(B  (B kobold (missile)(B  O:jO6You kill the quokka!(BO:jݻ;((BO:j:((BP:j:((BP:j[:((BP:j:((BP:j:((BP:jD:((BP:j`v(B...(B†(B†@P:j#†(BP:j2(B42.4P:jР(BP:jGp _The kobold throws a stone. The stone closely misses you.(BP:jN4)(BP:jm 5)(BP:jU (BK(B.  You shoot an arrow. The arrow closely misses the kobold.(BThe arrow hits the ribbon worm.P:jpV4(Bw(B.P:j]; (BP:j}]*(B3.6P:jc(BP:je` _(BThe ribbon worm is moderately wounded.(BP:jgP:j<* (BP:js (BYou shoot an arrow. The arrow hits the kobold.  (BThe kobold is heavily wounded.(BP:jV/(B4.7 (1.1P:j(BP:jҗR _The kobold completely misses you.(BP:jzP:j  (B)(BYou shoot an arrow. The arrow hits the kobold.P:j4(Bw(B.P:j+(BP:j7(B55.9 (1.2P:jD(BP:jIE _You kill the kobold!(BP:j*P:j  P:jK(B (BYou shoot an arrow. The arrow hits the ribbon worm!  (BThe ribbon worm is severely wounded.(BP:j<=(B24------P:jp((B7.0 (1.1P:j(BP:j) _The ribbon worm bites you!P:jP:j (B (BYou shoot an arrow.  The arrow hits the ribbon worm but does no damage.  P:j O(BThe ribbon worm is severely wounded.(BP:j /(B8.2 (1.2P:jk (BP:j_  P:j F_The ribbon worm misses you.(BP:j P:j? (B (BYou shoot an arrow. The arrow hits the ribbon worm.  (BThe ribbon worm is almost dead.(BP:j /(B9.3 (1.1P:j (BP:j ; _The ribbon worm barely misses you.P:j (BP:j P:j9 (B)(BYou shoot an arrow. The arrow hits the ribbon worm.P:j U(BP:j" w(B5=-----(B740.5 (1.2P:j (BP:j J _You kill the ribbon worm!(BP:j Q:j Y(B #.###.###..(B......#......(B..........(B....#Q:j@Y##.(B.(B†(B..##....#####..####†##......#Q:jY(B #.#(B #....#......#..#.#######(B..#.....(B...#(B ##...#....##(B..#(B..(B.....Q:jY,#(B......##(B..(B$(B....##(B #..#(B #...(B (BQ:jd`(BQ:jNa8(B---10Q:jg(BQ:jkm _(BItems here: ( ) †††(B.Q:jmQ:ji@6(B Q:j@###.##.(B......#.....(B........(B....###Q:j@:(B†(B..##....#####..####†##......#(B #.#(B #....#......)##..#.#######@(B.#...#(B.....#(B ##...#....###(B.....####..#####..Q:jMA#(B...(B$(B....##(B #(B.........#(B #..#(B ####.#.(B (BQ:jG(BQ:jH#---Q:jH((B2 _Q:jN(BQ:jOQ:j (BQ:jٳ (BQ:j (BQ:jP (BQ:j (BQ:j> (BQ:j (BQ:j R(B6(B=(B=Q:j2 (BQ:jܽ (BQ:jF (BQ:j (BQ:j (BQ:j* (BQ:jZ (BQ:j (BQ:j (BQ:j (BQ:j\ (BQ:jt (BQ:j X(B7(B=(BQ:j' (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j^ (BQ:j (BQ:j2 (BQ:j` (BQ:j (BQ:jg Q:j 0(B8=Q:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:jf (BQ:j (BQ:jr (BQ:j (BQ:j- (BQ:j (BQ:j (BQ:jv Q:j c(B9(B=(B=(BQ:j (BQ:jQ (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:jq (BQ:j (BQ:j (BQ:jl (BQ:j &(B30Q:j E(B=(B=(BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j (BQ:j4 (BQ:ja Q:j c(B1(B=(B=(BQ:j (BQ:j (BQ:jN0(B(BQ:jG(BQ:jc(BQ:je(BQ:j(BQ:j(BQ:j4(BQ:j(BQ:j1(BQ:j` (BQ:j* (BQ:jF(B #....(B†(B..##....#####(B #####†####.........(B #.#(B #....#...(B Q:j#)##(B #......#.#(B ####.(B.#(B #......#Q:j(B #(B...(B..#(B ##...#...(B..(B...####..#####.(B..........(B ##(B #@.(B......#.#######(B67.5 (25.0) #(B......†(B...(B .....(B ......##(B...#######Q:j,(B .(B$(B....##(B #..#(B #(B .......#(B #..#(B ####(B....♣(B...#(B ##.####Q:jZ(B....♣_♣(B.##(B #........##Q:j(B..(B:(B.. .#(B ........(B Q:j5.........##(BQ:jG(BQ:j"(B=Q:j'(B8.5 (26Q:j-(BQ:j. Q:j /H_Found a parchment of Frozen Ramparts(B.Q:j 3R:j_(BR:j(BR:j(BR:jЏ(BR:j(BR:j(BR:j(BR:j(BR:j(BR:jN(BR:j֛(BR:j(BR:j(BR:j(BR:j(BR:j(BR:j(BR:jn(BR:jN (B_You now have 66 gold pieces (gained 5).R:jZ(BR:j(BR:j(BR:j(BR:j(BR:j(BR:jx(BR:jL(BR:j(BR:j(BR:jT(BR:j(BR:j(BR:j(BR:je(BR:j (BR:j(BR:j(BR:j(BR:j(BR:j>(BR:j(BR:j(BR:j)(BR:j(BR:jV(BR:jB(BR:j:Z (B #)##(B #.  (B ####..#(B #  (B .#(B ##  R:jv{(B ###  (B .  R:j(B #........#  ###########......†.  #(B........##..  #(B..@...........##(B #.  R:j#(B........#(B #  #(B.R:j...♣...#(B  #(B.........♣_♣.##(B #.. R:j #(B:(B...♣..#(B ... R:j" R:jA(B #########(B.....#(B  R:j\(B ..(B.....#(B ...  (B .R:jx#(B  (B ...(BR:j/(B79.5 (11R:j/(B80.5 (12R:j)(B_R:j=% _d - a ring of wizardryR:jR:j (BR:jU (BR:j (BR:jB  R:jO R:j 5_(BNo target in view!R:j R:j f (BR:jf (BR:jvg (BR:jj (BR:j~l (BR:jnm & (B_R:jon (BR:jp (BR:j r (BR:jir (BR:jOs (BR:ju (BR:jv (BR:jv (BR:jw (BR:j`y (BR:j [(B #...........(B R:j # #(B..(B......#.###(B ###########(B......†...(B ..(B R:j v#(B...............##...(B #(B...(B......(B.....##(B #..#(B  #(B....(B..........#(B #..#(B  #(B.....(B.....♣...#(B ##.###R:jP (B #(B......(B...♣_♣.##(B #....(B #(B......@(B...(B♣(B..#(B ......(B3.5 (3.0) R:j~ #########(B.....#(B ......(B ..(B.....#(B .......(B ...(B....#(B .....(B ... ....(B #<(B ....R:j e(B #..(B #####R:j (B R:j ,##(BR:jL (BR:j -(B4.5 (4R:jr ((B_R:js 2 _Found a stone staircase leading up.R:j  R:j q_(BYou see here a parchment of Frozen Ramparts(B.R:jm S:jS:j(B(BPut on or remove which piece of jewellery? (BJewellery (go to first with (B"=(B) S:jҾ) d - a ring of wizardryS:j!j(B[(B?(B] describe selected [(B!(B] equip|wield|wear|(Bput on(B[(Btab(B] (Bequip(B|unequip S:j a S:jf S:j=m (B#...........(Bmmoncure the Shooter(B#(B..(B......#.###(B (BDeep ElfS:jm m(B###########(B......†...(B ..(B Health: (B31/31 (B========================(B#(B...............##...###(B Magic: (B7/7(B========================(B#(B...(B......(B.....##(B #..#AC:(B 4Str:(B 8#(B....(B..........#(B #..#S:jn EV:(B 12Int:(B 14#(B.....(B.....♣...#(B ##.###(B SH:(B 0Dex:(B 20#(B......(B...♣(B_♣.##(B #......(B XL: (B 5 Next: (B57% Place: (BDungeon:2S:jin )#(B......@(B...(B♣(B..#(B .......(B Noise: --------- (B Time:(B 984.5 (0.0)#########(B.....#(B .......(B a) (B+0 shortbow(B..(B.....#(B .......(B Fire: a) (B+0 shortbow(B...(B....#(B .......S:jn (B... .......#<(B .......(B #.....(B #####.S:jn b(B ##(B  S:jn (B_Found a parchment of Frozen Ramparts(B. _You now have 66 gold pieces (gained 5). _d - a ring of wizardry S:jn C_No target in view! _Found a stone staircase leading up. S:jo q_(BYou see here a parchment of Frozen Ramparts(B.S:j t (BS:ju /(B5.0 (0.5S:jAy :_(BS:jz , _d - a ring of wizardry (worn)S:j| T:j(BT:j(BT:j(BT:j(BT:js(BT:j߬(BT:j(BT:j.(BT:j+!#..T:jK #.#####T:jo*###########(B...(B...†...(B ....#.(B............(B..##...######.(B.T:j[.(B...(B..##(B #..#(B #.(B..........(B...#(B #..#(B ##T:jȷ#.(B.........♣(B...#(B ##.####.T:jQ#.(B........♣_♣.##(B #........#.(B.....:.(B..(B♣(B..#(B ...T:j#########@(B....#(B ..(B6.0 (1.0T:j=S #(B..........#(B ..#(B..........#(B ..#(B...)(B......#(B ..T:ji##########<(B....#(B ##T:j_#####(B ##.##.(BT:j(BT:j(T:j7&(B7.0 (2T:j\((B_T:j _Found a dagger.T:jT:j(BT:jY(BT:j(BT:jE(BT:j(BT:j(BT:j״(BT:jC(BT:j!0(B(BT:j9(BT:j(BT:j(BT:j(BT:j(BT:j(BT:jV(BT:jo(BT:j(BT:j:(BT:j(BT:j(BT:jW(BT:j3(BT:j(BT:j<(BT:j^(BT:j(BT:j(BT:j(BT:j(BT:j(BT:jq(BT:j(BT:j(BT:jR (B There is a stone staircase leading up here.T:jA(BT:j! (B_T:j(BT:j(BT:jH(B(B(BT:jg(BT:j(BT:j(BT:j(BT:j (BT:jD(BT:je(BT:j(BT:jf(BT:jg(BT:j(BT:j6(BT:j;(BT:j (BT:jO(BT:j(BT:j(BT:j(BT:j(BT:j-(BT:j(BT:j(BT:jH(BT:j(BT:j(BT:j7(BT:jx(BT:j<(BT:j(BT:j{ T:j(B (BYou encounter a goblin. It is wielding a +0 dagger.(BT:jL ##..........#.#(B #)#..........##.........#(B ##...)......##.........#####.T:jj ##########<.................(B ####.#......#####..T:j (B #.#####....#(B ##<(B ###.#(B ##.#.####(B T:j #...#(B #.#(B #@###(B #.#####T:j ((B #(B...#(B #.#(B #(B .....#(B #..(B ###T:j v(B .......#(B ###(B #(B ........#(B.........#(Bg(B  (B goblin (asleep)T:j? (B.........##(B##(B..g#(B.)(B.[(B. T:jd=(B1004.0 (17.0)g.T:jV(Bg(BT:j.(B5.0 (18T:j5(BT:jW(2 _Found a spear and a leather armour.T:jL*T:j+ ..... #) .  #...)...... <...T:jg, ####.# #.# ##<T:j ###.#  #...#  #@###  #...# #.#  .....# #..  .......# ###  T:j/........#  .........#  ....(Bg....##  ##...#.).[. (BU:j>(B .....U:j (B #)(B .(B  U:j ]#...)......(B <...(B ####.#(B #.#(B ##<(B U:j ###.#(B  #...#(B  #@###(B  #(B...#(B #.#(B  .....#(B #..(B U:j  .......#(B ###(B  ........#(B .........#(B  ....g....##(B ##(B...#(B.)(B.[(B. U:jj(BU:jU:j(BU:j?(BU:j U:jI_(BA goblin is nearby!(BU:j"U:j4)(BU:j5)(BU:j5)(BU:jlj5)(BU:jK5)(BU:jg5)(BU:jH&(Bg.U:jL%(Bg.U:jZ=(B......U:j[=(B===6.2 (1.2)U:j6b(BU:jlp _You shoot an arrow. The arrow closely misses the goblin.(BU:jd4)(BU:jQ5)(BU:jܠ5)(BU:j)n (Bg.  You shoot an arrow. The arrow hits the goblin.U:jY(B.. (BU:j*(B7.4U:j(BU:j[ _(BThe goblin is moderately wounded.(BU:j$U:jN4)(BU:j 5)(BU:jg 5)(BU:j5 5)(BU:j 5)(BU:jH 5)(BU:j 7)(BU:j %(Bg.U:j @(B.....U:j /(B8.5 (1.1U:j (BU:j7  U:jd j_You shoot an arrow. The arrow closely misses the goblin.(BU:j 4)(BU:jN 5)(BU:jf 5)(BU:j 5)(BU:jC1 5)(BU:j 5)(BU:j 7)(BU:j %(Bg.U:jE m(B... (B..U:j+ /(B9.7 (1.2U:j (BU:j i _You shoot an arrow. The arrow closely misses the goblin.(BU:j/# U:j^ (B)(BYou shoot an arrow. The arrow hits the goblin.(BU:j 7(B8100U:jx (BU:jƚ E _You kill the goblin!(BU:j U:jH(BU:jI(BU:j|K(BU:jO(BU:j&R(BU:jiX(BU:jX(BU:j[Z@ (B You see here a +0 dagger.U:jh\(BU:j ]! (B_U:j{^(BU:j`(BU:jTb(BU:jb(BU:jc(BU:jg(BU:ji(BU:jKj(BU:j%k(BU:jw(BU:jRz(BU:jvz(BU:jT~(BU:j̀(BU:j(BU:j(BU:jE(BU:j(BU:ji(BU:j(BU:j/(BU:jT!(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B_(Be - 4 scrolls labelled NEOSEA DEMOXUK(B (gained 3)(B(BU:jH(BU:je(BU:j (BU:j4(BU:j(BU:j(BU:j(BU:j(BU:j!(BU:j@(BU:j(BU:j;(BU:jM(BU:jyk#(B #.#.[.....##U:j#####.###(B #.#####(B>(B...## U:j ##...#)..##(B #.#(B #.... #.........##(B #..(B ###<## U:j4...........#(B ###(B ##.....### ...........#(B #####..... U:jQD...........#(BU:j`# U:j=#.........##########(B.###(B ## ##...#.).[......@)(B.....#(B #(B---  U:j##################(B....#(B #(B U:j@###(B #.U:j$N(B #.(B U:jL#.U:jM(B ##(B U:j# U:j#(BU:jw78 (BM#...#(B #.#.U:j#[.....# #####.###(B #.#####......(B>(B...##. #...#)..##(B #.#(B #.#. U:j.........##(B #..(B ###......<##.U:j.....#(B ###(B ##.....###.....#(B #####....#(B #####. ..#(B.###(B ##. #...#.).[.U:jX(B.....#(B #. U:j #U:j(B....#(B #.####(B U:j#.#..U:j" #.U:jZ!#(BU:j2(B255.0)U:jX#---U:jx'(B6.7 (16U:jt(BU:jz _(BYou see here a +2 dagger of holy wrath(B.U:j%V:j@(BV:j}A (BV:jF(BV:jGC _(BNo target in view!V:jHV:j(BV:j  (BV:j(BV:jC _(BNo target in view!V:j,V:j7(B(BV:j$(BV:j(BV:j(BV:j& (B_V:jQ(BV:j((BV:j(BV:j(BV:j(BV:j>(BV:j(BV:jջ(BV:jԼ(BV:j[(BV:j(BV:j(BV:j(BV:j(BV:jg(BV:j(BV:j(BV:j(BV:jK(BV:jy(BV:jt(BV:j?(BV:j(BV:jK(BV:j(BV:jT(BV:j[(BV:j(BV:j (BV:j(BV:j(BV:jI(BV:j(BV:jO(BV:j(BV:j0(BV:j(BV:j(BV:j(BV:jG(BV:j(BV:jv(BV:j#(BV:j~(BV:j(BV:j(BV:j0(B(BV:jG (BV:j (BV:j 0(B(BV:j(BV:jX(BV:j(BV:jF(BV:jP(BV:jx(BV:j(BV:j(BV:j(BV:j](BV:j(BV:j(BV:jO(BV:j (BV:jZ"(BV:j"(BV:j#(BV:j,(BV:jk.(BV:j.(BV:j/(BV:j/2(BV:j3(BV:j4(BV:j4(BV:j6(BV:j8(BV:j8(BV:j{9(BV:j%;(BV:jr<(BV:j<(BV:j=(BV:jJ?(BV:jx@(BV:j@(BV:jA(BV:jkC(BV:jD0(B(BV:jzE(BV:jF(BV:j-H(BV:jZH(BV:jH(BV:j[J(BV:jK(BV:jK(BV:jLL(BV:jN(BV:jOO(BV:jO(BV:jP(BV:jQ(BV:jS(BV:j_S(BV:jGT(BV:jY(BV:jLZ(BV:jZ(BV:j[(BV:j](BV:j^(BV:j _(BV:j_(BV:jf(BV:jCg(BV:jpg(BV:jah(BV:j]i(BV:jj(BV:j:j(BV:jj(BV:jl(BV:jl(BV:j;m(BV:jm(BV:jo(BV:jq(BV:j7q(BV:j r(BV:js(BV:jt(BV:jt(BV:jIu(BV:j!v(BV:jMw(BV:jnw(BV:jQx(BV:j;z(BV:jE|(BV:j*}(BV:j}(BV:jD(BV:j0(B(BV:jM(BV:j|(BV:j(BV:jc(BV:j0(BV:j$(BV:jQ(BV:j(BV:ja(BV:j(BV:j@(BV:j~(BV:jE(BV:j(BV:jY(BV:j(BV:j(BV:jF(BV:jE(BV:j(BV:j4(BV:j(BV:jP(BV:ji(BV:jo(BV:j((BV:j(BV:jC(BV:j)(BV:j(BV:j(BV:jE(BV:j(BV:jث(BV:j(BV:j0(BV:j&(BV:j (B ############(B #(B ##(B #.(B.........#(B #(B #(B>(B###.(B.........#(B V:j]#(B #.....(B.........####(B #(B #.#(B #.(B............(B #(B #.#(B #.(B.........#(B  V:jo.###.###.(B.......@(B.#(B  .#....##.(B......(B...#(B .(B V:j. ......#######.##(B....#(B  #.....#(B ###.##(B.......(B ##....#####....(B.....###(B ##..........#..(B......#(B  V:jK#....#........(B.......V:j-#(B  V:j x#......#.###.(B........#(B  V:jV#......#............(BYou pick up a parchment of Eringya's Surprising Crocodile and begin reading...V:jӽ/(B73.7 (47V:j`.(B4.7 (48V:j(BV:jP _You add the spell Eringya's Surprising Crocodile to your library.V:jW:j0(BW:jx(BW:j(BW:j(BW:j(BW:j(BW:j(BW:jޗ(BW:j=(BW:j(BW:j~(BW:j(BW:j(BW:j(BW:j(BW:j(BW:j(BW:j:0(B(BW:jo(BW:j5(BW:jr(BW:jؤ(BW:jߥ(BW:j?(BW:j(BW:j@(BW:j\(BW:jV(BW:j(BW:jt(BW:j(BW:jѱ(BW:j(BW:j(BW:jX(BW:j(BW:j(BW:j(BW:jH(BW:j(BW:j(BW:j(BW:j&(BW:j(BW:j(BW:jT(BW:jv(BW:j(BW:j(BW:jQ(BW:j(BW:j*(BW:ji(BW:j (BW:jd(BW:jr(BW:j(BW:jN(BW:j{(BW:j(BW:j(BW:jJ(BW:j(BW:jo(BW:j(BW:j(BW:jF(BW:j`(BW:j(BW:j}(BW:j(BW:j(BW:j(BW:j(BW:j(BW:j(BW:j(BW:jb(BW:j(BW:j(BW:j(BW:jn(BW:jl(BW:je(BW:j(BW:j(BW:j(BW:jh(BW:j(BW:j(BW:j(BW:j(BW:j(BW:j8(BW:j(BW:j(BW:j(BW:j=(BW:j(BW:j 0(B(BW:j#(BW:j_(BW:j(BW:j(BW:j=(BW:j(BW:j:(BW:jY(BW:j(BW:j&(BW:j(BW:j(BW:jq(BW:j(BW:j(BW:j(BW:jA(BW:j(BW:jB(BW:ja(BW:j(BW:j(BW:j(BW:jF(BW:ji(BW:jL(BW:jri (B (BYou encounter an adder.(BW:jC  (B ###(B  (B #(B.#(B  W:jy(B #(B.#(B  #####(B ####(B.#(B  W:j2....#(B #....#(B  #..##(B ###.##.#(B W:j W:j..#########...##@#(B  W:js##....#...####(B.#(B W:j W:j###.......###(B #(B.#(B W:j  ....#.#.###(B ..#(B  ###.#.#(B .##(B W:j%  .#(B #.#.#(B #(B. W:jO  (B (BS(B  (B adder (asleep) ..#(B ..#.#(B #(B. W:jp  ..#(B .##.#(B (BS(B. W:j  ..(B ..(B #.#(B W:j + (BW:j 0(B105.7 (31W:j5(B6.7 (32 _W:jr(BW:jCW:jA !W:js F ### #.# #.#W:j~ 4 ####.# ....# #....# #W:j #..## ###.##.# .W:j (...##@#W:j ...####.#W:j .......### #.# W:j ....#.#.### ..#W:j  .##W:jǹ  #.#.# #.W:jѹ  ..#.# #.W:j P .##.# (BS(B. .. #.#W:j (BW:jZO 7(B W:jO {###(B #(B.#(B #(B.#(B ####(B.#(B ....#(B #....#(B..##(B ###.##.#(B .W:jP s...##@#(B...####(B.#(B.......###(B #(B.#(B W:j?P *....#.#.###(B ..#(B .##(B #.#.#(B #(B.W:j\P ] ..#.#(B #(B.W:jhP f .##.#(B (BS(B.W:jvP W ..(B #.#(BW:jU (BW:jV (BW:jZ (BW:jW\ W _(BAn adder is nearby!(BW:jA] W:j}4)(BW:j5)(BW:j05)(BX:j55)(BX:j~5)(BX:j65)(BX:j:)(BX:j{WN(B.(BS(BX:j\F(B.....X:j]M(BS(Bwandering).X:j]1(B===7.9 (1.2X:j] )X:jb(BX:jd X:jed_You shoot an arrow. The arrow completely misses the adder.(BX:j7u4)(BX:j5)(BX:j5)(BX:jM)X:jM(BX:j5)(BX:jR5)(BX:jO'7)(BX:jn5(BS(B.X:jsG(B......X:jt/(B9.0 (1.1X:jmy(BX:jzh _You shoot an arrow. The arrow closely misses the adder.(BX:jS|X:jD4)(BX:j5)(BX:j^H5)(BX:jː5)(BX:j.5)(BX:j!5)(BX:jk (B(BS(B.  You shoot an arrow.  The arrow hits the adder but does no damage.X:jzk8(BS(B.X:jqX(B....(BSX:j=q#(BX:j r/(B100X:jkv(BX:jwx X:jx!_The adder hisses angrily.X:j4)(BX:j$5)(BX:j[X:j/)(BX:j4c5)(BX:jC (B(BSX:j,U(B.  You shoot an arrow. The arrow hits the adder.X:jU$(B.X:j<.. (BX:jF/(B1.1 (1.1X:jb(BX:j X:jI_(BThe adder is heavily wounded.(BX:jX:jxY ### #.# X:j#.# ####.# ....# #....# #..## ###.##.# ....##@#X:j...####.#X:j.......### #.# X:j....#.#.### ..#X:j9 (BS(B##X:j #.#.# #.X:j  ..#.# #.X:jD .##.# .. .. #.#(BX:j(B ###(B #(B.#(B #(B.#(B ####(B.#(B ....#(B #....#(B..##(B ###.##.#(B .X:j...##@#(B...####(B.#(B.......###(B #(B.#(B ....#.#.###(B ..#(B (BS(B##(B #.#.#(B #(B.X:j ..#.#(B #(B. .##.#(B .. ..(B #.#(BX:j(B(B(B _(BAn adder is nearby!(BX:jw 4)(BX:j> 5)(BX:j% 5)(BX:jw 5)(BX:j5)(BX:j8b9(BS(B.X:jbX:jb4(BS(B.X:jXh+(B..X:jwi/(B2.3 (1.2X:jm(BX:jng _You shoot an arrow. The arrow barely misses the adder.(BX:jEpX:jMA4)(BY:jcB (B(BS(B.  You shoot an arrow. The arrow hits the adder.Y:jG; (BY:jZH*(B3.5Y:jL(BY:jM@ _(BThe adder is severely wounded.Y:jM(BY:jcOY:j6 4)(BY:jT5)(BY:j$5)(BY:j (B(BS(B..  You shoot an arrow. The arrow misses the adder.(B The adder bites you.Y:jY:jU(B29--(B4.7Y:jp(BY:jC1 _The adder misses you.(B ### #.# #.# ####.# ....# #....# #..## ###.##.# ....##@#...####(BS(B#.......### #.# ....#.#.### ..# .## #.#.# #. ..#.# #. .##.# .. .. #.#(BY:j(B ###(B #(B.#(B #(B.#(B ####(B.#(B ....#(B #....#(B..##(B ###.##.#(B ....##@#(B...####(BS(B#(B.......###(B #(B.#(B ....#.#.###(B ..#(B .##(B #.#.#(B #(B. ..#.#(B #(B. .##.#(B .. ..(B #.#(B(B(B(B _(BAn adder is nearby!(BY:j)4)(BY:j s5)(BY:j[5)(BY:j  (B(BS(B.. (BYou shoot an arrow. The arrow barely misses the adder.(BY:j *(B5.9Y:j?(BY:jN _The adder closely misses you.(BY:jY:j 4)(BY:j 5)(BY:jX 5)(BY:j (B(BS(B..  You shoot an arrow. The arrow barely misses the adder.(BY:j k(B30=-(B7.0 (1.1Y:j (B _The adder closely misses you.(B The adder bites you but does no damage.Y:jg Y ### #.# Y:j B#.# ####.# ....# #....# #Y:j I..## ###.##.# ....##@#...####(BS(B#.......### #.# ....#.#.### ..# .## #.#.# #. ..#.# #. .##.# .. .. #.#(BY:jPU h(B ###(BY:jU ] #(B.#(B Y:jU A#(B.#(B ####(B.#(B ....#(B #....#(B..##(B ###.##.#(B ....##@#(BY:jV o...####(BS(B#(BY:j&V ~.......###(B #(B.#(B ....#.#.###(B ..#(B .##(BY:jNV #.#.#(B #(B. ..#.#(B #(B. .##.#(B ..Y:jV W ..(B #.#(BY:j#[ (BY:j[ (BY:j_ (BY:j`  Y:j` I_(BAn adder is nearby!(BY:ja Y:j=4)(BZ:j`(B(B(B(BZ:j?`(B(B(B(BZ:j@(BZ:j@(BZ:jA(BZ:jF(BZ:jGH(B(B(BZ:jsG(BZ:j H(BZ:jjH(BZ:jH(BZ:jI(BZ:j}J(BZ:jJ(BZ:j K(BZ:jjL(BZ:j6(BZ:jJ7(BZ:jh:(BZ:j<(BZ:j<(BZ:j>(BZ:j@(BZ:jdB(BZ:jC(BZ:jxD(BZ:jE(BZ:jCG(BZ:jG(BZ:jH(BZ:jJ(BZ:j=L(BZ:jL(BZ:jWM(BZ:j[O(BZ:jzQ0(B(BZ:jQ(BZ:jS(BZ:jlU0(B(BZ:jV(BZ:j]B(BZ:j^############(B ##(B #(B..........#Z:j+^j(B ....#(B #(B>(B###(B..........#(B ....#(B #.(B.............#######(B Z:j^R....#(B #.#(B #(B....@(B...........#(B ---205.3 (86.0)...#(B #.#(B #(B......(B....###..##(B ....####.###(B.......(B...##..####### Z:j^.....#....##(B........(B..#..###....# ..........#######(B.##.(B...###...... .Z:j&_...#.....#(B ###(B.##(B..(B......#.#.# .(B†(B..##....#####..(B....(B..(B.#####.#.# #†####..........#(B.....(B...####.#.# Z:jZ_w#.#(B #....#...............##..#.#(BZ:j `<---(BZ:j(B###(B.......... (B #.......#(B #(B..@.....####(B11.3 (6.0) Z:jq  #.......#(B #(B.###(B.....(B.......... (B #.......#(B #.#(B #.(B.........###.. (B #.......####.###..(B........## (B #Z:j ?.#....##...(B.......#..## Z:j t(B #.............#######(B.##....## Z:j O(B #.......#.....#(B ###.##....... (B #....(B†(B..##....#####.........## (B #####†#####........#(BZ:j (BZ:j _(B _(BDone exploring.[:j8(B(B[:j)(B[:j [:j5_(BNo target in view![:j[:jW(B[:j(B[:jy(B[:ju=(B.....0.[:j(B[:j(B[:j@ _(BDone exploring.[:jF[:j (B[:j (B[:j (B[:j (B[:j0 (B[:j (B[:j @ _(BDone exploring.[:j \:jۜ_Done exploring. _(BDone exploring. \:jf (D) Dungeon  Where to? (Tab/Enter - D:1 @ (x,y), ? - help) (B\:j n(B\:jGn(B\:j o(B\:jew(B\:jx(B\:jy& (B_\:j+z(B\:j{(B\:j|(B\:j}(B\:j}(B\:jy \:jU(B There is a stone staircase leading down here.\:j(B\:j(B\:ji& (B_\:j(B\:j((B3\:j(B\:j(B\:j(B\:j \:j-_You climb downwards.\:j####(B  ..#(B  \:j#(B.#(B  #@#(B5.8 (4.5 ###(B \:j\:j\:j \:j(B\:j(B\:j\ _(BThere is a stone staircase leading up here.\:jE]:je(B]:j(B]:j3 (B]:j (B]:jD (B]:jF& (B_]:j(B]:jW(B]:j(B]:j8(B]:j(B]:j(B]:j(B]:j(B]:jF(B]:j(B]:jK(B]:j(B]:j(B]:j (B']:j(B]:jL(B]:j(B]:jk!9 (B_You open the door.]:j#m (B (BYou encounter an endoplasm.(B]:j)###j#(B...#(B...#(B...]:jL)#(B... #(B... #(B...######(B...@...##(B$(B..###.##(B.##(B #<#]:jh)(B.. ###(B.....j(B  (B endoplasm (asleep)]:j~)+#(B]:jb/0(B20.8 (5.0]:jv4(B1.8 (6 _]:j#z(B]:j{ ]:j |>_(BThere is an open door here.]:j}]:j]:jޜ ###j #... #... #...]:j* #... #...]:j W #...#####  #...@...# ]:j"' #$..###.#  ]:j6D#.## #<#  .. ###  ]:jL"... ..]:j_ #]:jp#(B]:j2(B ###j(B #(B... ]:jE3#(B... #(B... #(B... #(B... #(B...#####(B  #(B...@...#(B  ]:ji3$#(B$(B..###.#(B  #(B.##(B #<#(B ]:j3  ..  ]:j3... ]:j3?.. #(B ]:j3]:jz8(B]:j9 (B]:j =(B]:j> ]:j1>M_(BAn endoplasm is nearby!(B]:j?]:jf 3)(B]:j 4)(B]:jO 4)(B]:jJ 4)(B]:j 4)(B]:js( 4)(B]:j*p ( (B]:j`p ).j  You shoot an arrow.]:j;v 5(B....]:jiv D..j(B]:j/w 9(B===2.9 (1.1]:j[{ (B]:j[| ? _The arrow hits the endoplasm but does no damage.]:j} ]:j 3)(B]:j&? 4)(B]:j$ 4)(B]:jj 8)(B]:jF 8)(B]:jf h (B.  You shoot an arrow. The arrow hits the endoplasm!]:jj G(B.....]:jm 2(B64.0]:j3p (B]:j{p H _You kill the endoplasm!(B]:jq ^:jg(B^:jh (B^:jl(B^:j*m ^:jtm=_(BNo target in view!^:j!o^:jz(B^:j(B^:jĝ(B^:j(B^:jw(B^:jg ^:j (B_^:j(B^:j (B^:jҦ(B^:j(B^:j (B^:j(B^:jG(B^:j(B^:jR(B^:j5(B^:jz(B^:j(B^:j ^:jI(B_You now have 79 gold pieces (gained 13).^:j(B^:j5(B^:j(B^:jj(B^:jI(B^:j(B^:j(B^:j/(B^:j-(B^:jr(B^:j(B^:jP (B'^:j(B^:j(B^:j(B^:j9 (B_You open the door.^:jz(B^:j(B^:j4(B^:j ^:j<(B There is an open door here.^:j`(B^:j! (B_^:j(B^:j(B^:j(B^:j(B^:jA(B^:j (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B^:j0(B(B^:j(B^:j<(B^:j(B^:jF(B^:j(B^:j(B^:jq(B^:j(B^:jI(B^:j(B^:jf(B^:j(B^:j(B^:j(B^:j(B^:j.(B^:j(B^:j(B^:j(B^:j(B^:j(B^:j (B^:j9 ( (B ^:j\ `You open the door.  (BYou encounter a ball python.(B^:j(B###.#(B #...#(B ^:j#...########...+..(B...#(B #^:jj#...#####.###(B .#^:j#...#(B #..(B.#(B..#^:j#...#####.#@(B'#(B ---^:j&x#...'...#.###(B.....#^:j8w#...###.#.#(B ...S# ^:jT######.###(B #<#.#(B +##(B+ ^:jfH.........#####.# ^:jx,.........'.....#^:jS(B  (B ball python (constriction, asleep) .........####### ^:j######...#^:j%#...#(B^:j82(B49.0 (25.0)^:j:R---(B50.0 (26 _^:j(B^:ju^:j0)(B^:j9)(B^:j C:)(B^:j^:j2)(B^:j:)(B^:jI l (B.  You shoot an arrow. The arrow hits the ball python.^:jO A(B'....^:jFS =(B===1.1 (1.1)^:jW (B^:jX  ^:jX D_You kill the ball python!(B^:jHZ ^:jVm (B^:jHn (B^:jq (B^:js  ^:j s =_(BNo target in view!^:jt ^:j@ (B^:jA (B^:jYE (B^:j[F C _(BNo target in view!^:j(H ^:jڊ(B^:j" (B^:j.(B^:j'C _(BNo target in view!^:j_:jek(B_:jl (B_:jp(B_:jqC _(BNo target in view!_:jYs_:jR(B_:j(B_:j](B_:jI(B_:j(B_:j& (B__:j(B_:jK!B (B There is an open door here._:j"(B_:j#! (B__:j#(B_:j%(B_:j'(B_:j_'(B_:j'(B_:jM*' (B _:ju*There is an open door here._:j+(B_:j,! (B__:j-(B_:j.(B_:jX0(B_:j0(B_:j71(B_:jB3 (B'_:j4(B_:j4(B_:jp5(B_:j7[ (B_There is an open door here. _You open the door._:j 9(B_:jD9(B_:j9(B_:j<B (B There is an open door here._:j>(B_:j>! (B__:j?(B_:j|A (B'_:j_C(B_:jC(B_:jD(B_:j8JK+##+(B #..# ###.#(B #..#(B+###(B+ #...#(B #..#(B.... #...#######(B +..(B+.._(B #...+.....#(B #..#(B.. #...#####.###..#(B'###(B+# #...#(B #...#..#@(B....#(B---_:jrJ60.1 (9.0 #...#####.#.'##'##(B+##(B+ #...'...#.###..(B...#(B _:jJ...###.#.#(B #(B.....#(B _:jJ#.###(B #<#.#(B ###(B+##+#####_:jJi.#(B'.....#(B ....#####_:jJ4## #...#(B __:jJOThere is an open door here. _You open the door. _There is an open _:jK.door here. _You open the door._:j/L _There is an open door here. _You open the door. _There is an open door here. _You open the door. _(BFound an ancient bone altar of Kikubaaqudgha._:jJN_:j (B_:j (B_:j (B_:jj (B_:j (B_:j & (B__:jC (B_:j! B (B There is an open door here._:j$ (B_:j$ 9 (B_(B_:j& !(B'_:jU( (B_:j( (B_:j[) (B_:j* & (B_:j* _You open the door._:j<, (B_:j, (B_:j, (B_:j|/ B (B There is an open door here._:j1 (B_:j1 ! (B__:j2 (B_:j3 (B_:j+5 (B_:jI5 (B_:j5 (B_:j6 (B_:j: J#..# ##..#+###+# ##..#.....#_:j: ####(B +..+.._..+(B +.....#(B #..#.....#(B ####.###..#'###+#(B _:j: 5 #...#..#.....# #_:j ; }####.#.'##'##'##(B+##(B+ '...#.###.....#.@(B...#(B --- ###.#.#(B #.....#(B.....#(B _:j0; #<#.#(B ###+##(B+##(B+#######_:j; .#(B '.....#(B #######(B #(B_:j; 6#(B_:jA #(B.+.#(B..##(B..'_:j?A 6.1 (6_:j1G (B_:jYH M(B======(B7.1 (7_:jZK (B_:juL 6 _As you open the door, it creaks loudly!_:jM `:j7(B(B`:j(B`:j(B`:j_(B`:j(B`:j&(B`:j!(B'`:jm(B`:j A (B You open the door.  `:j E(BYou encounter a dart slug.(B`:j%#..#+###+#(B #..#.....#w(B.#`:j&#####(B +..+.._..+(B..+(B .....#(B #..#.....#(B..#(B `:jf&####.###..#(B'###(B+#(B..#(B  #...#..#(B....(B.#(B..(B ###.#.'##'##(B'##(B'##(B+ ...#.###.....#(B..(B...#(B ##.#.#(B #.....#(B..@(B..#(B `:j&(B------ (B #<#.#(B ###+##(B+##(B'###(B ###.#(B ... .....#(B #(B...# ######(B #####(B w(B  (B dart slug (wandering) (B`:j-Z(B8.1 (1(B`:j-J------(B9.1 (2 `:j. _`:jg2(B`:j4`:j0   .#  ..+  #..#..# #'###+#..#  .....#..#'##'##+ `:j #.....#  #..@..#  #<#.# +##'###  ... #...# #####`:j (B`:j& '(B  .#(B  ..+(B  #..#(B..#(B `:jj 0#(B'###(B+#(B..#(B  ....(B.#(B..(B#(B'##(B'##(B+ #(B..(B...#(B  `:j #(B..@(B..#(B  #<#.#(B `:j _+##(B'###(B `:j  ...`:j #(B...#(B #####(B`:jˌ  `:j֌ `:jy (B`:jm (B`:j (B`:j Z _(BA dart slug is nearby!(B`:j$ `:jҐ 3)(B`:j 4)(B`:jv"8)(B`:jl8)(B`:j8)(B`:j9)(Ba:jC (B....'. (BYou shoot an arrow. The arrow hits the dart slug.  (BThe dart slug is severely wounded.a:j (Ba:jl :`(Ba:jnU:`(Ba:j":`(Ba:jV:`(Ba:j3:`(Ba:ji|:`(Ba:j (B`(BThe dart slug launches a dart at you.(Ba:jd>(B....'a:jL1.@(Ba:j:(B===70.3 (1.2a:j(Ba:j a:jmK_The slug dart misses you.(Ba:jO,3)(Ba:j4)(Ba:j8)(Ba:j8)(Ba:j&X8)(Ba:jP9)(Ba:j (B†(BYou shoot an arrow. The arrow hits the dart slug.a:jM(B....'. a:j6(B810a:jp(Ba:j a:j9I_You kill the dart slug!(Ba:j(Ba:j (Ba:j(Ba:j a:j=_(BNo target in view!a:jya:jju(Ba:j v(Ba:jv(Ba:jx(Ba:joz(Ba:jb{& (B_a:j1|(Ba:j a:j<(B There is an open door here.a:j(Ba:ja! (B_a:j(Ba:jZ(Ba:j(Ba:jh(Ba:j(Ba:jՈ (B'a:ji(Ba:jɊ(Ba:jU(Ba:j9 (B_You open the door.a:jF(Ba:j(Ba:j#(Ba:j a:j/<(B There is an open door here.a:j̕(Ba:j! (B_a:j(Ba:j(Ba:jG(Ba:j(Ba:j%(Ba:j(Ba:j(Ba:j(Ba:jh(Ba:j(Ba:j(Ba:j(Ba:jU(Ba:j](Ba:j (Ba:jT(Ba:j˦(Ba:jq(Ba:jǪ(Ba:j(Ba:j(Ba:j(Ba:j`(Ba:j(Ba:j(Ba:j(Ba:j;a:jC(Ba:j  ####(B  #(B..#(B  +##+(B +..#(B  #..#(B #..#(B.@(B+ ---  #..#+###+#..#(B..#(B a:jY #..#.....#†.#.(B.# #(B +..+.._..+..(B+.##(B #..#.....#..#.#(B ###..#'###+#..#.# ..#..#.....#..#.# a:j#.'##'##'##'##'(B.# ###.....#.....###(Ba:jԻ######(B'.....+832.0)######(Ba:j(Ba:jN(B======(B4.3 (13a:j(Ba:j  a:jB0_As you open the door, it creaks loudly!a:ja:j (Ba:j (Ba:j (Ba:j C _(BNo target in view!a:jo a:j (Ba:j (Ba:j (Ba:j  a:j 5_(BNo target in view!a:j a:j`(Ba:ja(Ba:ja(Ba:j8d(Ba:je(Ba:j9g& (B_a:jg(Ba:jck (B'a:j n a:j3n(B You open the door.  (BYou encounter a ball python.(Ba:jxs#(B+##(B' #(B.... ####a:jsR(B #(B.S(B...#(B..#(B  +##+(B #(B'@(B.#######a:js(B------(B #..#(B #(B..#(B..(B'.....+(B #..#+###+#(B..#(B..####### (B #..#.....#†.#(B.a:j2t.##(B +..+.._..+..(B+.## .#(B #..#.....#..#(B.#S(B  (B ball python (constriction, asleep) .###..#'###+#..#(B.# ...#..#.....#..#(B.# .#.'##'##'##'##'.#a:jyt(Ba:j\za:jz,(B5.0)a:jw{&------a:j{-(B6.3 (2 _a:j(Ba:jfb:ji # +##' #.... #### #.S...#..#  +##+ #'@.#  #..# #..#..'.....+  b:jBj#..#..#######  #†.#..# +.## #.##.##.#(Bb:joG(B b:j#(B +##(B' #(B.... ####(B #(B.S(B...#(B..#(B  +##+(B #(B'@(B.#(B  #..#(B #(B..#(B..(B'.....+(B  b:jjV#(B..#(B..#######(B  #†.#(B..#(B +.##(B #(B.#(B#(B.#(B#(B.#(Bb:j!(B(B(B _(BA ball python is nearby!(Bb:j7],)(Bb:j5))(Bb:j8)(Bb:jB9)(Bb:j (B.S(BYou shoot an arrow.  The arrow hits the ball python but does no damage.b:jj(B..'S)(Bb:j9(B===7.4 (1.1b:j(Bb:jǞ. _The ball python hisses angrily.b:jb:j),)(Bb:j5))(Bb:jK7 8)(Bb:j͂ e (B)(BYou shoot an arrow.b:ju :)(Bb:jj :)(Bb:j$] 9S(B.b:j^ G(B.S(Bb:jc 2(B....'b:je .(B80b:jcj (Bb:jdk  b:jk S_The arrow barely misses the ball python.(Bb:j:m b:j ,)(Bb:jYV (B.S(BYou shoot an arrow. The arrow hits the ball python.b:j\ : (Bb:jg] /(B9.5 (1.1b:jb (Bb:jc ` _(BThe ball python is moderately wounded.(Bb:je b:j0 ( (Bb:j0 =)(BYou shoot an arrow.b:jZ (BSThe arrow closely misses the ball python.(BThe ball python bites you but does no damage.b:jz   2  (B90.6(BConstr (Bb:j (Bb:j҇  b:j f_The ball python grabs you. (BThe ball python constricts you.(Bb:jy c:j a # +##'c:j 3 #.... #### #.....#..# c:j1 +##+ #S@.#  #..# #..#..'.....+  #..#..#######  #†.#..# +.## c:j Q#.##.##.#(Bc:jݣ/(Bc:j c:jqK#(B +##(B' #(B.... ####(B #(B.....#(B..#(B c:j +##+(B #S@(B.#(B  #..#(B #(B..#(B..(B'.....+(B  #(B..#(B..#######(B  #†.#(B..#(B c:jͤ9+.##(B c:jT#(B.#(Bc:j#(B.#(B#(B.#(Bc:j(Bc:j((Bc:j c:jƮ(Bc:j c:jN_(BA ball python is nearby!(Bc:jc:j@j (B'  You shoot an arrow. The arrow hits the ball python!c:j}*(Bc:j0F(B12 91.7c:j(Bc:j c:j<_You kill the ball python!(Bc:j^c:j)(Bc:j (Bc:j(Bc:jO c:j`5_(BNo target in view!c:j8c:j(Bc:j (Bc:j(Bc:j* c:j~=_(BNo target in view!c:j%c:jI0 (Bc:j:1 (Bc:j1 (Bc:j3 (Bc:j5 (Bc:j6 & (B_c:j7 (Bc:j: B (B There is an open door here.c:jk< (Bc:j'= ! (B_c:j= (Bc:j? (Bc:jA (Bc:jB (Bc:j~B (Bc:jD (B'c:jRF (Bc:jF (Bc:j;G (Bc:j I 9 (B_You open the door.c:j'K (Bc:jK (Bc:jgL (Bc:jO B (B There is an open door here.c:jpQ (Bc:jVR ! (B_c:jR (Bc:jT (Bc:j-V (Bc:jyV (Bc:jV (Bc:jX (Bc:j7Z (Bc:jcZ (Bc:jZ (Bc:j] R _(BNo target in view! _c:j] OThere is an open door here. _You open the door. _There is an open c:j@] &door here. _You open the door.c:jp_ (Bc:j_ (Bc:j%` (Bc:jd (B_There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.c:jTg (Bc:jg ! (B_c:jh (Bc:jj (Bc:jl (Bc:jl (Bc:j n (Bc:jp (Bc:jr (Bc:j;r (Bc:js (Bc:ju n(BThere is an open door here. _You open the door. _There is an open c:ju "door here. _You open the doorc:ju B. _There is an open door here. _You open the door.c:jJw (Bc:jrw (Bc:jw (Bc:jy (BYou open the door. _There is an open door here. _You open the door. _There is an open c:jy >door here. _You open the door.  There is an open c:j z door here.c:jW{ (Bc:j | ! (B_c:j| (Bc:j~ (Bc:jG (Bc:jd (Bc:j (Bc:j (Bc:j (Bc:j7 (Bc:j (Bc:j (Bc:jr (Bc:j (Bc:j[ (Bc:jÊ (Bc:j (Bc:jَ (BThere is an open door here. _You open the door. _There is an open door here. _You open the doorc:j( u. _There is an open door here.  (BYou encounter a hobgoblin.(Bc:jl (B ....############(B #......(B c:j ......(B$(B@..(B.##(B #.....(B?(B--- c:j ..#####(B....(B.###....#(B #(B.....(B.##...(B ###(B+##'##'###(B #.....#.g...####(B c:j &#.....#.(B....#..#g(B  (B hobgoblin (wandering)(B +##+##'##'##'..###(B #..#.....#..#..'.. (B ###.#(B #..#+###+#..#..###(Bc:jd 3(B308.7 (17.0)c:j Q---(B9.7 (18 _c:j (Bc:j d:jX[ ....  ############  d:j[Z ......$@...## ?  ..#####.....# d:j\ #......##...  ###+##'##'###  .  ..  '##'##'. ..#..  ###.# (Bd:jW(B d:j....(B  ############(B   ......(B$(B@..(B.##(B d:j3(B?(B  ..#####(B....(B.#(B  #(B.....(B.##...(B  ###(B+##'#(B .d:jG(B .(B.  '##'##'.(B ..#.. (B ###.#(B d:j(Bd:j (Bd:jq(Bd:jdZ _(BA hobgoblin is nearby!(Bd:j!d:jr8)(Bd:jph!)d:jh(Bd:j:)(Bd:j:)(Bd:jK:)(Bd:j:)(Bd:jn:)(Bd:j-4g(B.d:jL/Ag.(Bd:j4S(B....(Bd:j 6>(B===10.9 (1.2)d:j?(B _You shoot an arrow. The arrow barely misses the hobgoblin.(Bd:jOd:jP8)(Bd:jš9)(Bd:jz:)(Bd:j3:)(Bd:j% (B†(BYou shoot an arrow. The arrow hits the hobgoblin!d:j(B....(Bd:j*8(B702.0 (1.1d:j:(Bd:jvH _You kill the hobgoblin!(Bd:j=d:j (Bd:jl (Bd:j$ (Bd:ji% C _(BNo target in view!d:j' d:jD (Bd:j\ (Bd:j (Bd:j0 (Bd:j (Bd:jX & (B_d:jk (Bd:j) (Bd:jͰ (Bd:j (Bd:jH O (B_You now have 89 gold pieces (gained 10).d:j׶ (Bd:j (Bd:j (Bd:j (Bd:j (Bd:j, (Bd:j~ (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Bd:j   d:j0 There is an open door here.d:j i (B You see here a hobgoblin corpse(B.d:j (Bd:jh ! (B_d:j (Bd:j: (Bd:jb (Bd:j (Bd:j (Bd:j (Bd:j (Bd:j (Bd:j (Bd:jv B (B There is an open door here.d:jx (Bd:j ! (B_d:j (Bd:j2 (Bd:j (Bd:j (Bd:j, (Bd:j (Bd:j# (Bd:j (Bd:j| (Bd:j (Bd:j (Bd:j (Bd:j (Bd:j7 (Bd:j (Bd:j6 (Bd:j5 (Bd:j (Bd:j (Bd:j (Bd:j{ (B_(Be - 5 scrolls labelled NEOSEA DEMOXUK(B (gained 1)d:j- (Bd:j (Bd:j (Bd:jN (Bd:j} (Bd:j (Bd:j (Bd:j (Bd:j (Bd:j% (Bd:j (Bd:ju (Bd:j! (Bd:j! (Bd:j" (Bd:j&$ (Bd:j% (Bd:j% (Bd:j& (Bd:jx) B (B There is an open door here.d:jG+ (Bd:j+ ! (B_d:j, (Bd:jd. (Bd:j/ (Bd:j/ (Bd:j0 (Bd:j2 (Bd:j3 (Bd:j3 (Bd:jr5 (Bd:j=8 B (B There is an open door here.d:j9 (Bd:j: ! (B_d:j@; (Bd:j = (Bd:j> (Bd:j1> (Bd:j> (Bd:j? (Bd:j A (Bd:jA (Bd:j-B (Bd:j@C (Bd:jD (Bd:jD (Bd:j\E (Bd:j`F (Bd:jG (Bd:j)H 0(B(Bd:jRJ !(B'd:jK (Bd:jN 7(B(Bd:jN 9 (B_You open the door.d:jO (Bd:jO (Bd:jP (Bd:jT B (B There is an open door here.d:jU (Bd:jV ! (B_d:jW (Bd:jgX (Bd:jY (Bd:jY (Bd:jjZ (Bd:j] (Bd:j{^ (Bd:j^ (Bd:jd_ (Bd:j` (Bd:jb (Bd:jZb (Bd:jb (Bd:jd (Bd:j|e (Bd:je (Bd:jf (Bd:j!g (Bd:jh (Bd:jh (Bd:jJi (Bd:jk (Bd:jm (Bd:jm (Bd:j0n (Bd:j3p (Bd:j_q (Bd:j4t 0(B(Bd:ju (Bd:jw (Bd:jy (Bd:j{ (Bd:j} (Bd:jh~ (Bd:j~ (Bd:jv (Bd:j (Bd:j (Bd:j@ (Bd:j (Bd:jg (Bd:j" (Bd:j (Bd:j (Bd:j (Bd:j: (Bd:j` (Bd:ja (Bd:j (Bd:j (Bd:j 0(B(Bd:j~ (Bd:j #.######(B.##(B.....##(B #(B.....##(B. #(B.....##(B>(B. +.....#############(B...#(B......(B..........##(B #(B.....(B....#####.....#(B ##(B..@(B..##..####......(B---58.0 (46.0) ##(B.#(B.........###+##†#(B.#(B.####(B.##.#.....##(B.#(B.#(B #.........##(B..(B..######.'##+##'###(B.........#..#...d:j ###(B.#######.#..#+#..(B.#(B #.#..#.(B #...#######.+..+.._(Bd:j¨ (Bd:j J---(B9.0 (47d:j (Bd:j˴  d:j ._Found a stone staircase leading down.d:j' d:j(B(B(B _(BNo target in view!d:j@e:j4O(Be:jO(Be:jP(Be:jS(Be:jU(Be:jV& (B_e:juW(Be:jJY(Be:jZ(Be:j"[(Be:j[(Be:j?](Be:j^0(B(Be:j0_(Be:j`(Be:jpb(Be:jb(Be:jc(Be:je(Be:j,f(Be:jf(Be:jg(Be:jjT (B There is a stone staircase leading down here.e:jk(Be:jl! (B_e:jl(Be:jo(Be:jp(Be:jp(Be:js(Be:jhu(Be:jv(Be:jw(Be:jw(Be:jx(Be:j{H(B(B(Be:j<|(Be:j}(Be:j}(Be:j(Be:j(Be:j(Be:j>(Be:j(Be:j(Be:j0(B(Be:jH(Be:jf(Be:j(Be:jۇ(Be:j(Be:j(Be:j(Be:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Be:jH(B(B(Be:j(Be:j0(B(Be:j(Be:jE(Be:j(Be:j;(Be:jn(Be:je(Be:j(Be:j(Be:j(Be:j(Be:jA(Be:j(Be:jx(Be:jP(Be:jb(Be:j(Be:j0(Be:j(Be:j(Be:j(Be:j\(Be:j(Be:jc(Be:j(Be:j8(Be:j=(Be:j(Be:j(Be:j(Be:j(Be:jM(Be:j(Be:jO(Be:j(Be:j- (Be:j^ (Be:j (Be:j (Be:j(Be:j(Be:js(Be:jo(Be:j(Be:j@(Be:j(Be:jD8(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(Be:j-HH(B(B(Be:j/J(Be:jK(Be:jK(Be:jaL(Be:jOB (B There is an open door here.e:j4Q(Be:jR! (B_e:jQR(Be:jS(Be:jU(Be:jdU(Be:jU(Be:jW(Be:jX(Be:jX(Be:j[Y(Be:j[(Be:j\(Be:j](Be:j](Be:j_(Be:jKa(Be:ja(Be:ja(Be:jd(Be:jd(Be:je(Be:j~e(Be:jg(Be:jo(B(B(B(B(B(B(B(B(B(Be:jo(Be:j&q(Be:jq(Be:j/r(Be:jr(Be:js(Be:jt0(B(Be:j-u(Be:jv(Be:jw(Be:jwx(Be:jx(Be:j{B (B There is an open door here.e:j}(Be:j3~! (B_e:j~(Be:j(Be:j(Be:j(Be:j݂(Be:j(Be:j(Be:jՅ(Be:jG(Be:ji!(B'e:jK e:j(B You open the door.  (BYou encounter a kobold. It is wielding a +0 short sword and quivering stones.(Be:j###.#######.#..#+###+#..#..######...#(B #.#(B..#(B.....#†.#..##...#######.+(B..+(B.._..+..+.##e:j;#...+...(B..#.#(B..#(B.....#..#.##...#####(B.###.(B.#(B'###(B+#..#.##...#(B #(B..(B.#.(B.#(B...(B..#..#.#(B  e:jY#...#####.#.'##(B'##(B'##'##'.#(B  e:ju#...'...#.###.(B....#.....###(B  e:j#...###.#.#(B #(B..@(B..#.....#(B e:j ##.###(B #<#.#(B ###(B'##(B+##'###(B e:j.....#####.#(B #(B.. #...#(B e:j5.....'.....#(B ##(B.. #...#(B .....#######(B ##(B.e:j*I ##...#e:j@N(B .#(Be:jbK(B  (B kobold (missile, asleep)#...#e:jyT(B .  #...#e:jL(B K(B  e:j2#...#(Be:j (B426.0 (6K)K(BThe kobold shouts!e:j;((Be:j;((Be:j#H;((Be:j;((Be:j;((Be:jl';((Be:jHs:((Be:j0`@(B'.....e:j!((B==e:j67.0 (68e:j(Be:j i _The kobold throws a stone. The stone closely misses you.(Be:je:jW  ###.  #...# #.#..#.....#†.#..#  #...+..  #...#.#..#..  #.#.###..#'###+#..#.#  #...# #...#..#.....e:j 4  #..#.'##'##'#  #.e:jT .###.....#  #..# #..@..# .### #<#.# ###'##+ ...# #.. #...# .....'.....# ##.. #...# ... ##.##### ...# .#  #...#.  #...#K  #...#(Be:j= 9(B ###. e:j> (B #...#(B #.#(B..#(B.....#†.#..#(B  #.(B..+(B..  #.(B..#.#(B..#(B..  #.#(B.###.(B.#(B'###(B+#..#.#(B e:j> #...#(B #(B..(B.#.(B.#(B...(B..e:j'> e:j0>  #.e:j>> r.#.'##(B'##(B'#e:jI> "(B e:jt> #..###.(B....#(B  #.e:j> .#(B #(B..@(B..#e:j> &(B e:j> .###(B #<#.#(B ###(B'##(B+e:j> ! ..e:j> .#(B #(B.. #...#(B e:j> z....'.....#(B ##(B.. e:j> e:j> &...e:j> G(B ##(B.e:j? e:j"? ...#(B .#(B e:j1? S #...#(B. e:j N - a scroll of noise(B; e -> i - 4 scrolls of identifyh:jjh:j h:j t(B(BRead which item? (BScrolls h:j  i - 4 scrolls of identify(Bs - a scroll of butterflies  N - a scroll of noise h:j (B h - a scroll labelled ETELOOKHAW  j - a scroll labelled XARHON ZEKHLUDI  k - a scroll labelled POOM XOOCAFOUN h:j, (B[(B!(B] (Bread(B|quaff[(B?(B] describe selectedh:j h:jG h:j (B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooterh:j {(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elf(B#...#######.+(B..+(B.._..+..+.##h:j Health: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4Str:(B 8  h:jm #...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  #...#####.#.'##(B'##(B'##'##'.#SH:(B 0Dex:(B 20  #...'...#.###.(B....#.....###XL: (B 5 Next: (B70% Place: (BDungeon:3  h:j #...###.#.#(B #(B..@(B..#.....#Noise: --------- (B Time:(B 1429.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###a) (B+0 shortbow (B.....#####.#(B #(B.. #...#h:j Fire: a) (B+0 shortbow (B.....'.....#(B ##(B.. #...# h:j .....#######(B ##(B.##### ##...#(B.##...#(B.  #...#)#...# h:j _(BNo target in view! _(BNo target in view! _(BNo target in view!  As you read the scroll labelled NEOSEA DEMOXUK, it crumbles to dust.  It is a scroll of identify. h:jI ]_c -> N - a scroll of noise(B; e -> i - 4 scrolls of identifyh:j h:j (B(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B) h:j  h - a scroll labelled ETELOOKHAW (B j - a scroll labelled XARHON ZEKHLUDI  k - a scroll labelled POOM XOOCAFOUN h:j 7(BPotions (select first with (B!(B) (B d - 4 fuming inky potions  f - a fizzy golden potion  l - a fizzy dark potion(B[(B?(B] describe selectedh:jU h:j h:jɕ /(B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooter(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elf(B#...#######.+(B..+(B.._..+..+.##h:j Health: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#h:j8 Magic: (B7/7(B========================(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4Str:(B 8  h:js j#...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  h:j #...#####.#.'##(B'##(B'##'##'.#SH:(B 0Dex:(B 20  h:j #...'...#.###.(B....#.....###h:jܖ PXL: (B 5 Next: (B70% Place: (BDungeon:3  #...###.#.#(B #(B..@(B..#.....#h:j Noise: --------- (B Time:(B 1429.1 (0.0) h:j ##.###(B #<#.#(B ###(B'##(B+##'###h:j8 a) (B+0 shortbow (B.....#####.#(B #(B.. #...#h:jY <Fire: a) (B+0 shortbow h:jv (B.....'.....#(B ##(B.. #...# h:j .....#######(B ##(B.##### ##...#(B.#h:j v#...#(B.  #...#h:j֗ ')#...# h:j l_(BNo target in view! _(BNo target in view! h:j _(BNo target in view!  As you read the scroll labelled NEOSEA DEMOXUK, it crumbles to dust.  h:j; ~It is a scroll of identify. _c -> N - a scroll of noise(B; e -> i - 4 scrolls of identifyh:jǝ (B(Br(BAs you read the scroll of identify, it crumbles to dust.h:j  (B(Br(B  (B quokka(Bh -> (Bt - a scroll of teleportation(Bh:jg h:jq '(B30.1 (1h:j (Bh:j  h:j K_(BYou encounter a quokka.(Bh:jC i:j7i:j(B(BRead which item? (BScrolls (B t - a scroll of teleportationi:j(Bi - 3 scrolls of identify  s - a scroll of butterflies  N - a scroll of noise (B j - a scroll labelled XARHON ZEKHLUDI i:jV k - a scroll labelled POOM XOOCAFOUN (B[(B!(B] (Bread(B|quaff[(B?(B] describe selectedi:jLi:jRi:j7Y(B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooter(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elfi:jtY(B#...#######.+(B..+(B.._..+..+.##Health: (B31/31 (B========================i:jYZ(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4Str:(B 8  i:jYO#...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  #...#####.#.'##(B'##(B'##'##'.#SH:(B 0i:jZ/Dex:(B 20  i:j3Z#...'...#.###.(B....#.....###XL: (B 5 Next: (B70% Place: (BDungeon:3  #...###.#.#(B #(B..@(B..#.....#i:j\ZrNoise: --------- (B Time:(B 1430.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###i:jZa) (B+0 shortbow (B.....#####.#(B #(B.. #...#Fire: a) (B+0 shortbow i:jZ(B.....'.....#(B ##(B.. #...# i:jZ.....#######(B ##(B.##### ##...#(B.#i:jZ(Br(B  (B quokka#...#(B.  #...#i:j [@(Br(B#...#i:jA[(BAs you read the scroll labelled NEOSEA DEMOXUK, it crumbles to dust.  It is a scroll of identify. i:jM[d_c -> N - a scroll of noise(B; e -> i - 4 scrolls of identify  i:ji[As you read the scroll of identify, it crumbles to dust.  h -> (Bt - a scroll of teleportation (B_(BYou encounter a quokka.(Bi:j]i:j`(B(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B) i:j`5 j - a scroll labelled XARHON ZEKHLUDI i:j`=(B k - a scroll labelled POOM XOOCAFOUN i:j`7(BPotions (select first with (B!(B) (B d - 4 fuming inky potions  f - a fizzy golden potion  l - a fizzy dark potion(B[(B?(B] describe selectedi:j΅i:j\i:j(B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooter(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elfi:jJ(B#...#######.+(B..+(B.._..+..+.##Health: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================i:j(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4Str:(B 8  #...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  #...#####.#.'##(B'##(B'##'##'.#SH:(B 0Dex:(B 20  #...'...#.###.(B....#.....###XL: (B 5 Next: (B70% Place: (BDungeon:3  i:jw#...###.#.#(B #(B..@(B..#.....#Noise: --------- (B Time:(B 1430.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###a) (B+0 shortbow (B.....#####.#(B #(B.. #...#Fire: a) (B+0 shortbow (B.....'.....#(B ##(B.. #...# .....#######(B ##(B.##### ##...#(B.#(Br(B  (B quokka#...#(B.  i:j#...#(Br(B#...#(BAs you read the scroll labelled NEOSEA DEMOXUK, it crumbles to dust.  It is a scroll of identify. _c -> N - a scroll of noise(B; e -> i - 4 scrolls of identify  As you read the scroll of identify, it crumbles to dust.  h -> (Bt - a scroll of teleportation i:j$[(B_(BYou encounter a quokka.(Bi:j"c (B(Br(B)i:jBX(BAs you read the scroll of identify, it crumbles to dust.i:j/-(BS(Bi:j8d (B(BS(B  (B adder (wandering)(Br(B  (B quokka(Bj -> (Bg - a scroll of fog(Bi:j -(B1.1 (1i:j{(Bi:jQ _(BYou encounter an adder.(Bi:j i:j/ i:jَ t(B(BRead which item? (BScrolls i:j Z(B g - a scroll of fog  t - a scroll of teleportationi:jI (Bi - 2 scrolls of identify  s - a scroll of butterflies  N - a scroll of noise (B k - a scroll labelled POOM XOOCAFOUN i:j (B[(B!(B] (Bread(B|quaff[(B?(B] describe selectedj:j2 j:j(B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooter(B#...#(B #.#(B..#(B.....#†.#..#j:j(BDeep Elf(B#...#######.+(B..+(B.._..+..+.##Health: (B31/31 (B========================j:j(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================j:j(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4j:j(.Str:(B 8  j:jN;#...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12j:jInt:(B 14  #...#####.#.'##(B'##(B'##'##'.#j:j/SH:(B 0j:j/Dex:(B 20  j:j#...'...#.###.(B....#.....###j:jXL: (B 5 Next: (B70% Place: (BDungeon:3  j:j#...###.#.#(B #(B..@(B..#.....#j:jNoise: --------- (B Time:(B 1431.1 (0.0) j:j##.###(B #<#.#(B ###(B'##(B+##'###j:j$6a) (B+0 shortbow j:j:(B.....#####.#(B #(B.. #...#j:jV<Fire: a) (B+0 shortbow j:j~'(B.....'.....#(B ##(B.. #...# .....#######(B ##(B.##### j:jb##...#(B.#j:ji(BS(B  (B adder (wandering)  j:j+#...#j:j$(Brj:jXr(B  (B quokkaj:j!#...#j:j(BSj:j(B#...#j:j#W(BAs you read the scroll of identify, it crumbles to dust.  j:jB;h -> (Bt - a scroll of teleportation j:jRJ(B_(BYou encounter a quokka.j:jgW(BAs you read the scroll of identify, it crumbles to dust.  j:jv1j -> (Bg - a scroll of fog j:jC(B_(BYou encounter an adder.j:j(Bj:j(j:j% (B(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B)  k - a scroll labelled POOM XOOCAFOUN Potions (select first with (B!(B) (B d - 4 fuming inky potions  f - a fizzy golden potion j:jG  l - a fizzy dark potion(B[(B?(B] describe selectedj:j'#j:ja)j:j0(B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooter(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elfj:j1(B#...#######.+(B..+(B.._..+..+.##Health: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================j:j.1(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4j:jE1.Str:(B 8  j:jR1 #...#(B #(B..(B.#.(B.#(B...(B..#..#.#j:j[1/EV:(B 12j:jp1/Int:(B 14  j:j|1#...#####.#.'##(B'##(B'##'##'.#j:j1/SH:(B 0j:j1/Dex:(B 20  j:j1#...'...#.###.(B....#.....###j:j1XL: (B 5 Next: (B70% Place: (BDungeon:3  j:j1#...###.#.#(B #(B..@(B..#.....#j:j!2rNoise: --------- (B Time:(B 1431.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###j:j,26a) (B+0 shortbow j:j;2(B.....#####.#(B #(B.. #...#j:jX2<Fire: a) (B+0 shortbow j:j2(B.....'.....#(B ##(B.. #...# j:j2.....#######(B ##(B.##### ##...#(B.#j:j2i(BS(B  (B adder (wandering)  j:j2+#...#j:j2$(Brj:j2yr(B  (B quokka#...#j:j38(BS(B#...#j:j.3W(BAs you read the scroll of identify, it crumbles to dust.  j:jM3h -> (Bt - a scroll of teleportation (B_(BYou encounter a quokka.j:j^3W(BAs you read the scroll of identify, it crumbles to dust.  j:j{3j -> (Bg - a scroll of fog (B_(BYou encounter an adder.(Bj:j9J (B(Brj:j%9`(B.  As you read the scroll of identify, it crumbles to dust.j:j3:0)(Bj:j2A(Br(B  (B quokka(Bj:jAj:jA&(B2.1 (1k:j(Bk:j k:jB_k -> I - a scroll of immolation(Bk:jk:j4k:j7N(B(BRead which item? (BScrolls (B g - a scroll of fog  t - a scroll of teleportation(Bi - a scroll of identify  s - a scroll of butterflies  I - a scroll of immolation k:j7 N - a scroll of noise k:j8(B[(B!(B] (Bread(B|quaff[(B?(B] describe selectedk:jk:jk:jȡ((B k:j###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooterk:j{(B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elf(B#...#######.+(B..+(B.._..+..+.##k:j|bHealth: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#Magic: (B7/7(B========================(B#...#####(B.###.(B.#(B'###(B+#..#.#k:jҢAC:(B 4Str:(B 8  #...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  #...#####.#.'##(B'##(B'##'##'.#SH:(B 0k:jDex:(B 20  #...'...#.###.(B....#.....###XL: (B 5 Next: (B70% Place: (BDungeon:3  #...###.#.#(B #(B..@(B..#.....#k:j:rNoise: --------- (B Time:(B 1432.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###k:jca) (B+0 shortbow (B.....#####.#(B #(B.. #...#k:jv<Fire: a) (B+0 shortbow k:j'(B.....'.....#(B ##(B.. #...# .....#######(B ##(B.##### k:jl##...#(Br(B#k:j(Br(B  (B quokka#...#(B.  #...#)k:j#...# (B_(BYou encounter a quokka.(BAs you read the scroll of identify, it crumbles to dust.  j -> (Bg - a scroll of fog k:j>(B_(BYou encounter an adder.(BAs you read the scroll of identify, it crumbles to dust. k:j[B_k -> I - a scroll of immolation(Bk:jok:j(B(BIdentify which item? (\ to view known items) (BPotions (select first with (B!(B) k:j[ d - 4 fuming inky potions (B f - a fizzy golden potion k:j l - a fizzy dark potion(B[(B?(B] describe selectedk:jF k:j k:j (B ###.#######.#..#+###+#..#..#####(B (Bmmoncure the Shooterk:j (B#...#(B #.#(B..#(B.....#†.#..#(BDeep Elfk:jF (B#...#######.+(B..+(B.._..+..+.##Health: (B31/31 (B========================(B#...+...(B..#.#(B..#(B.....#..#.#k:jܯ Magic: (B7/7(B========================(B#...#####(B.###.(B.#(B'###(B+#..#.#AC:(B 4Str:(B 8  #...#(B #(B..(B.#.(B.#(B...(B..#..#.#EV:(B 12Int:(B 14  #...#####.#.'##(B'##(B'##'##'.#SH:(B 0k:j Dex:(B 20  #...'...#.###.(B....#.....###XL: (B 5 Next: (B70% Place: (BDungeon:3  #...###.#.#(B #(B..@(B..#.....#k:jM rNoise: --------- (B Time:(B 1432.1 (0.0) ##.###(B #<#.#(B ###(B'##(B+##'###k:j{ a) (B+0 shortbow (B.....#####.#(B #(B.. #...#Fire: a) (B+0 shortbow k:j (B.....'.....#(B ##(B.. #...# k:j .....#######(B ##(B.##### ##...#k:jѰ 6(Br(B#k:j (Br(B  (B quokka#...#k:j ](B.  #...#)k:j _#...# (B_(BYou encounter a quokka.k:j5 (BAs you read the scroll of identify, it crumbles to dust.  j -> (Bg - a scroll of fog k:jR (B_(BYou encounter an adder.(BAs you read the scroll of identify, it crumbles to dust. _k -> I - a scroll of immolationk:jp (Bk:jw K (B(Brk:j% `(B.  As you read the scroll of identify, it crumbles to dust.k:jn k:j :(Br(B.k:jڽ (Bk:j -(B3.1 (1k:j (Bk:j=  k:jc H_d -> (Bc - 4 potions of curing(Bk:jI l:jX4)(Bl:jl:j1)(Bl:js (B(B†(BYou shoot an arrow. The arrow hits the quokka.l:jq:(B'.l:j1(B1===l:j'4.3 (1.2l:j(Bl:j l:j?_You kill the quokka!(Bl:j&l:jl(Bl:j (Bl:j(Bl:jX l:j=_(BNo target in view!l:j0l:j(Bl:j (Bl:j(Bl:jC _(BNo target in view!l:jl:j(Bl:j. (Bl:j(Bl:j l:j=_(BNo target in view!l:jl:jf (Bl:j>g (Bl:jg (Bl:ji (Bl:jl (Bl:j"m & (B_l:jCn (Bl:jhq B (B There is an open door here.l:jt (Bl:jt ! (B_l:jvu (Bl:jCx (Bl:j.z (Bl:jyz (Bl:j{ (Bl:j| (Bl:j~ (Bl:jf~ (Bl:j~ (Bl:j f (B You see here a quokka corpse(B.l:jl (Bl:j ! (B_l:j (Bl:jB (Bl:jt (Bl:j (Bl:j (Bl:je (Bl:j (Bl:j (Bl:jX (Bl:j (Bl:j (Bl:jJ (Bl:j١ (Bl:j (Bl:j (Bl:j (Bl:j (Bl:jr (Bl:jO (Bl:j| (Bl:j (Bl:jO (Bl:jH (Bl:j~ (Bl:jȳ (Bl:jö $  Things that are here:l:j t (B a +0 short sword; 3 stones; a kobold corpse(Bl:j (Bl:jC ! (B_l:jƿ (Bl:j, (Bl:j <#.#(B ###'##+##'###(B ####.#(B #..#.#...#(B .....#(B ##.†.#...#(B ######(B ###.##########(B  #.##(B .....  #..##(B ......  ######.)##(B......  #.(B.......(B........  l:j> #.(B.......@(B....... ---46.3 (12.0) #.(B...............  l:jX b#.(B...........###(B.  l:j #.(B............#(B #.(B............#(B ..(B..........l:j \(B$(B.#(B l:j .(B.....(B$(B......#(B ......[(B...... l:j ;(B---l:jk '(B7.3 (13l:j (Bl:j  l:j _Found a helmet.l:j m:j߷O(B(B(Bm:jw(Bm:jh###.#(B #..#.#...#(B m:j*....#(B ##.(B†(B.#...#(B #####(B ###(B.##########(B. #(B.##(B ......>#(B..##(B ..######(B.)##(B.#..(B.........#.m:j>C#.(B0.0)#.m:jK(####.m:jX/(B #..m:jh7(B..m:js(B$m:j}G(B.#(Bm:j(B$m:jG(B.#(Bm:j[m:j#(Bm:j .m:j(Bm:jm:j&(B8.3 (1m:j(Bm:j# m:j5$_Found an escape hatch in the floor.m:jm:jQ(Bm:j(Bm:jK(Bm:jk(Bm:j m:j(e(B (BAn adder comes into view.(Bm:j#T...#(B ##.(B†(B.#...#(B ####(B ###(B.##########(B.#(B m:j##(B.##(B #(B......>#(B..###(B..m:j#h######(B.)##(B.m:j#U(BS(B#...(B........m:j##.m:j##.#.m:j*$~###..(B #.(B #.#(B ..(B$(B.#(B(B$(B.#(Bm:jV$[(B (BS(B  (B adder (wandering).m:jg$P##(B.#(Bm:j%G(BS(B.0m:j-(Bm:j.4(B9.3 (1 _m:j!5(Bm:j6n:jc 7)(Bn:j` 9)(Bn:jW 9)(Bn:j 9)(Bn:jA 9)(Bn:jg  (B.(BS(BYou shoot an arrow. The arrow hits the adder!  The adder hisses angrily.  (BThe adder is severely wounded.(Bn:j 4(BS(B.n:j 1S(Bn:j˗  (B....(BS(B  n:j (BS(B  (B ball python (constriction)(BYou hear an angry hiss.n:j :(B===50.5 (1.2n:j( (Bn:j  n:j P_(BYou encounter a ball python.(Bn:jԢ o:j o:j c(B(BWear or take off which item? o:j5(BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn)  c - a +0 helmet (worn)o:jCf(B[(B?(B] describe selected o:jO[(B!(B] equip|wield|(Bwear(B|put ono:j[{[(Btab(B] (Bequip(B|unequip o:j o:j o:jt o:j (B...#(B ##.(B†(B.#...#o:j (Bmmoncure the Shooter (B####(B ###(B.##########(B.#(BDeep Elf(B#(B.##(B #(B......>(B.Health: (B31/31 (B========================(B#(B..###(B.......So:j8 cMagic: (B7/7(B========================o:jX (B######(B.)##(B....(BS(B...AC:(B 4Str:(B 8o:j` <#...(B...............o:jh /EV:(B 12o:jq /Int:(B 14o:jz <#...(B...............o:j /SH:(B 0o:j /Dex:(B 20o:j ^#...(B.......(B........o:j XL: (B 5 Next: (B71% Place: (BDungeon:3o:j q#...(B.......@(B.###..o:j Noise: (B===------ (B Time:(B 1450.5 (0.0)o:j a#...(B..........#a) (B+0 shortbow(B#...(B..........#Fire: a) (B+0 shortbow(B....(B........(B$(B.#o:j! ...(B...(B$(B......#..(B....[(B......o:j5 (BS(B  (B adder.(B............o:jB wS(B  (B ball python (constriction)o:jQ W(B.........##(B.# o:jb L(B_(BAn adder comes into view.o:jo L(BYou shoot an arrow. The arrow hits the adder!  o:j~ The adder hisses angrily.  o:j 8(BThe adder is severely wounded.o:j 5(BYou hear an angry hiss. o:j 0_(BYou encounter a ball python.o:j (Bo:j ' (B o:j -Okay, then.(Bo:j (Bo:j (Bo:j 1 _(Bo:j p:j7)(Bp:jK9)(Bp:j89)(Bp:j9)(Bp:j9)(Bp:j|9)(Bp:j1^X(B.(BS(Bp:jm^2S(B.p:j^&(B.p:j^2(BS(Bp:jfG>(B....p:jg/(B1.7 (1.2p:jn(Bp:jIqo _You shoot an arrow. The arrow closely misses the adder.(Bp:j7)(Bp:j.9)(Bp:j9)(Bp:jg9)(Bp:j\p:j(2)(Bp:j( (B†(BYou shoot an arrow. The arrow closely misses the adder.(BThe arrow hits the ball python!p:jlX(B.(BS(Bp:jn6(B...p:j p:jp:j0(B22.8 (1.1p:j (Bp:j!J _You kill the ball python!(Bp:j~#p:jљd (B.  You shoot an arrow. The arrow hits the adder.p:jc>.(Bp:jM2(B93.9p:j(Bp:j7D _You kill the adder!(Bp:jCp:j(Bp:j8 (Bp:j(Bp:jC _(BNo target in view!p:jbp:j8@ (Bp:j@ (Bp:jG (Bp:jH  p:jH 5_(BNo target in view!p:jBJ p:j (Bp:j (Bp:j (Bp:j  p:j' =_(BNo target in view!p:j p:jRa(Bp:ja(Bp:jc(Bp:jf(Bp:ji(Bp:jcj& (B_p:jk(Bp:jn(Bp:jq(Bp:jSq(Bp:jr(Bp:jt(Bp:jAy(Bp:jy(Bp:j-{(Bp:j~(Bp:j(Bp:j(Bp:j p:j J(B_You now have 101 gold pieces (gained 12).p:j(Bp:j(Bp:j/(Bp:j(Bp:j1v(B ######.)##........(B p:jcm#..(B................#..(B................#..(B..........(B........(B.........(B.###..(B #p:jtc.(B.#(B  #p:jX.(B.#(B  p:jS....(B.#(B p:j p:j̔(B$(B..@.(B..#(B ---p:jٔ8.9 (5.0 p:j=[(B........#p:j:(B ....#p:j,(B )p:j(B..p:j(\##(B.##(B ....p:j6[.#(B .(B.#p:jE[(B .......(B..p:jR+(B ..#p:jaa###(B ...#(B.##p:jnI##(B.#(Bp:j/(Bp:j#---p:jМ&(B9.9 (6p:j(Bp:jQ p:jp_Found a hand axe.p:jɣq:j>(Bq:j(Bq:jx(Bq:jN(Bq:jH(Bq:j(Bq:jU(Bq:j2(Bq:j (Bq:jT(Bq:j$(Bq:j (Bq:j(Bq:j޲(Bq:jr(Bq:j;(Bq:j(Bq:j3(Bq:jP (B_You now have 112 gold pieces (gained 11).q:j(Bq:j(Bq:j(Bq:j@ (B You see here a +0 helmet.q:j(Bq:j! (B_q:j(Bq:j(Bq:j(Bq:j:(Bq:j(Bq:j(Bq:j(Bq:jf(Bq:j(Bq:j(Bq:j*#.............#(B #..#(B ...q:jbn#(B #(B .....(B......(B...##.#(B .....(B...[(B........#(B ...q:jzN.(B.......#...)q:ja.(B..##.##..q:j.(B.##(B..#)(B....q:jL(B...@(B.......q:j67.9 (8q:ji.....#(B......####(B....q:j.....#(B.####(B.#(B .(B.q:j###(B #.(B #(B.#(B#.(B #(B.#(B q:j*W#(B.#(B q:j=@..#(B #q:jW$#(Bq:j(Bq:jq:j&(B8.9 (9q:jY(Bq:jL q:jc_Found a short sword.q:jq:jy (Bq:jfy (Bq:j{ (Bq:j (Bq:j (Bq:j (Bq:j (Bq:j^ (Bq:j (Bq:j (Bq:j (Bq:j (Bq:j (Bq:jU (Bq:jO (Bq:j[ (Bq:j (Bq:j (Bq:j (Bq:jm (Bq:jK (Bq:j (Bq:jX (Bq:j (Bq:j (Bq:j (Bq:jß (Bq:jǡ (Bq:jţ (Bq:j (Bq:j (Bq:j (Bq:j .....q:j #(B .#..(B .. ..........(B..##.#(B.##. ......[....(B....#(B... ............(B...#(B..#(B q:j: 2.).........##(B.##(B..#(B ....##(B..#)(B.#(B q:jT ...............(B...#(B ...#......####...(B.#(B q:jg ...#.####.#(B ###@(B.#(B 75.9 (7 q:j ##(B #.(B #.#(B ##(B...#(B q:j =#.(B #.#(B ......(B>(B #.#(B #######..#(B##(B q:j٭ q:j (Bq:j3 q:ja &(B6.9 (8q:js (Bq:jw 4 _Found a stone staircase leading down.q:ja r:j#9(Br:jh9(Br:j9:(Br:j>(Br:j@(Br:jDA(Br:jC(Br:jD(Br:jF(Br:jG(Br:jG(Br:jK(Br:j*M(Br:jM(Br:jN(Br:jP(Br:jR(Br:j,S(Br:jS(Br:jV(Br:jcX(Br:jX(Br:jY(Br:j9[(Br:j](Br:j](Br:j^(Br:ja(Br:j%c(Br:jnc(Br:j;d(Br:jpf(Br:jg(Br:j(h(Br:j i(Br:jj(Br:jl(Br:jm(Br:jn(Br:jo(Br:jxrH(B(B(Br:js(Br:j8u(Br:ju(Br:jDv(Br:j\x(Br:j`z(Br:jz(Br:jY{(Br:j{~T (B There is a stone staircase leading down here.r:j(Br:j3! (B_r:jȀ(Br:j2(Br:j;(Br:ju(Br:j(Br:jg(Br:j(Br:j (Br:jh(Br:jr(Br:j(Br:j4(Br:j(Br:j(Br:jz(Br:j(Br:j(Br:jg(Br:j(Br:jƑ(Br:jP(Br:j|(Br:j֔(Br:j(Br:jY(Br:jɖ(Br:j(Br:j3(Br:j(Br:j(Br:jך(Br:j (Br:j(Br:j(Br:j)(Br:j](Br:jÞ(Br:j(Br:j(Br:j٠(Br:jH(Br:j(Br:j(Br:j+(Br:j(Br:j(Br:j(Br:j(Br:jN(Br:jT(Br:jr(Br:jש(Br:jR(Br:jB (B There is an open door here.r:j(Br:j'! (B_r:j(Br:j](Br:j(Br:j)(Br:j(Br:j/(Br:jx(Br:j(Br:j9(Br:j(Br:j(Br:j(Br:j(Br:j;B (B There is an open door here.r:jq(Br:j"! (B_r:j(Br:j(Br:j (Br:jF(Br:j(Br:j(Br:j(Br:j(Br:j(Br:j(Br:j(Br:jF(Br:j(Br:j(Br:j(Br:j (Br:j(Br:jF(Br:j(Br:j6(Br:j(Br:jU(Br:j(Br:j5(Br:j(Br:j(Br:jH(Br:j(Br:j"(Br:jz(Br:j(Br:j(Br:j_(Br:j(Br:j(Br:j(Br:j(Br:j(Br:j(Br:jg(Br:j(Br:j(Br:ji(Br:j(Br:jG(Br:j(Br:j(Br:jV(Br:j(Br:j(Br:jI(Br:j(Br:jH(Br:j(Br:jT' (B r:ja(BYou encounter an orc. It is wielding a +0 short sword.(Br:j|+(B #####(B .....  r:j.....  ....##(B+#######(B #(B...(B$(B........ #(B............r:j@ #(B............ r:jN#(Bo(B........... r:j/G#@#(B  r:j?D#.#(B r:jeg #.#(B  #.r:jZ#(B #.# r:jX.#(B #.#r:j(Bo(B  (B orc (asleep) >.r:j'#.# r:jG†.#.# r:j 3..#.#r:j#(Br:j3(B520.9 (44.0)r:j3,(B1.9 (45 r:jk _r:j (Br:j r:j F_(BThere is an open door here.r:jr:jP:r:j:/)(Br:jb7)(Br:jH8)(Br:j\ (B(Bo(B.r:j\(BYou shoot an arrow. The arrow hits the orc.  The orc shouts!  (BThe orc is almost dead.(Br:j-(Bo(Br:j_$ (B...(Boo(B 2 orcs (1 wandering)(BYou hear a shout! x2  r:j$[(BYou encounter an orc. It is wielding a +0 flail.(Br:j1%=(B===3.0 (1.1)r:j@*(Br:jQ-& _You hear an angry hiss.r:j.r:j 3)(Br:j 7)(Br:j' (B)(BYou shoot an arrow. The arrow hits the orc!r:j 0o(Br:j" (B(Bo(B.You kill the orc!(Br:j) (B..o(B  (B (Borc wizardo(B  (B orc(Br:j- 3(B804.1r:j<3 (Br:j6 { _(BYou encounter an orc wizard. It is wielding a +2 dagger of speed.(Br:jr8 r:j 3)(Br:j 7)(Br:jQ 8)(Br:j? 9)(Br:j 8o(B.r:j r:j ,(Bo(Br:j1  r:j` (B)(Bo(BYou shoot an arrow. The arrow barely misses the orc wizard.(Br:j (B..(Bo(B 2 orcs(Br:j r:j #(B5.2r:j (Br:j@  r:j [_(BYou encounter an orc. It is wielding a +0 club.(Br:j r:j_ 3)(Br:j ( (Br:j r.o(BYou shoot an arrow. The arrow hits the orc wizard!r:jr (Bor:j (B.r:jJ @o(Bo(Br:j (Br:j : (Br:j r:j '(B60r:j (Br:j \ _(BThe orc wizard is heavily wounded.(Br:jg s:j˳: (B)s:jJ(BYou shoot an arrow. The arrow hits the orc!s:j?(B.o(Bs:j׶-(Bo(Bs:j( (Bs:jĸg.(Bo(BYou kill the orc!(Bs:j(Bs:j7 (B27 s:jg_(BYou encounter an orc. It is wielding a +0 hand axe.(Bs:j(Bs:jic _Your Dodging skill increases to level 4!(Bs:js:j s:jg(B)(BYou shoot an arrow. The arrow hits the orc wizard!s:js:jF(B.(Bo(Bs:js:jM(B.(Bo(Bs:jt(Boo(B 2 orcs(Bs:jqs:jv=(B....+s:j(Bmmoncure the Shooter (B#####(B .....(BDeep Elf(B.....Health: (B31/31 (B========================s:j(B....##(B+#######Magic: (B7/7s:j2(B========================s:j(B#(B...(B$(B........AC:(B 4Str:(B 8#(B............s:j/EV:(B 12s:jInt:(B 14#(B.).(B.........s:j/SH:(B 0s:j 0Dex:(B 20s:jk#.(B..(Boo(B.......s:j)XL: (B 5 Next: (B101% Place: (BDungeon:3s:jbA#@#Noise: (B===------ (B Time:(B 1528.2 (1.0)#.#a) (B+0 shortbow(B#.#s:jv4Fire: a) (B+0 shortbows:j0(B#.#s:j1#.# .#s:j)#.#s:jf(Boo(B 2 orcs >.s:j'#.# s:j †.s:j;#.# ..s:j#.# s:jU(B_(BThe orc wizard is heavily wounded.s:jJ(BYou shoot an arrow. The arrow hits the orc!  s:j!You kill the orc! s:j'e(B_(BYou encounter an orc. It is wielding a +0 hand axe. s:jV(B_Your Dodging skill increases to level 4!(BYou shoot an arrow. The arrow hits the orc wizard!s:j s:j(B_You kill the orc wizard!You have reached level 6!(Bs:jO  --more--s:j{(Bs:jq:(B6/368/86s:j 0% s:j(Bs:js _s:j(Bs:ja t:jq3)(Bt:j 8)(Bt:jp9)(Bt:j}L9)(Bt:jٕ9)(Bt:je9)(Bt:j(9)(Bt:jKt( (Bt:jt.....t:jt.t:jt(Bot:jtn(BYou shoot an arrow. The arrow barely misses the orc.(Bt:jOut:j{u!(B9t:j){(Bt:j} t:j}r_The orc hits you but does no damage. The orc closely misses you.(Bt:j (Bt:j (Bt:jˑ(Bt:jkA _Unknown command.(Bt:j[t:j=b(Bt:jb (Bt:ji(Bt:jj t:jj;_Unknown command.(Bt:jy6)(Bt:j8)(Bt:ji 9)(Bt:jIW9)(Bt:jP9)(Bt:j&9)(Bt:j6 9)(Bt:j < (B....t:j3 ..(Bo(BYou shoot an arrow. The arrow closely misses the orc.(Bt:jL c(B1----(B30.3 (1.1t:ji (Bt:j x _The orc hits you with a +0 hand axe. The orc closely misses you.(Bt:j Z (B You shoot an arrow. The arrow hits the orc.  t:jJ I(BThe orc is moderately wounded.(Bt:j t:j ((B1.5 (1.2t:jt (Bt:j  t:j s_The orc misses you.(B The orc barely misses you.(Bt:j t:j (B You shoot an arrow. The arrow hits the orc.  (BThe orc is severely wounded.(Bt:j n(B29-----(B2.6 (1.1t:j( (Bt:jY p _The orc hits you with a +0 hand axe. The orc barely misses you.(Bt:j t:jB (Bt:jC (Bt:j,I (Bt:j$J  t:jCJ 3_Unknown command.(Bt:jK t:j6 (B)(BYou shoot an arrow. The arrow hits the orc!t:jN (B  (B orcYou kill the orc!(Bt:jd h(B8--(B13t:j 0t:jԶ (Bt:j / _The orc hits you with a +0 club.t:j+ t:jQ (B (BYou shoot an arrow. The arrow hits the orc.  (BThe orc is severely wounded.(Bt:jt:j((B4.7 (1.1t:j(Bt:j t:jF_The orc closely misses you.(Bt:ju:j3)(Bu:j4)(Bu:jA4)(Bu:j4)(Bu:j: (B...u:j#(Bo(B (BYou shoot an arrow. The arrow barely misses the orc.(B The orc misses you.(Bu:j+H(B25(B---u:jb#(B5.8u:j3(Bu:j? u:jk0_The orc hits you with a +0 club.u:jb (B)  You shoot an arrow. The arrow hits the orc!u:j*(Bu:j8R--(B27.0 (1.2u:j(Bu:j u:j&<_You kill the orc!(Bu:j"u:j(Bu:jz (Bu:j(Bu:j u:j&5_(BNo target in view!u:jg(Bu:j (Bu:j](Bu:j A _Unknown command.(Bu:j u:j`(Bu:jHa (Bu:jf(Bu:j}gC _(BNo target in view!u:jhu:j3x(Bu:jx (Bu:j#~(Bu:j~A _Unknown command.(Bu:jbu:j u(BM##### ....+(B #####.(B..... ....##(B+#######(B$(B...).(B..u:jރ #.(B..)@(B.............#(B'#######(B..... #(B..... #(B.#(B... #(B... #(B...u:j 4.#.#(Bu:jK (Bu:j ?(B---80 _u:js (Bu:j"  u:j8 :_(BYou see here a +0 club.u:j u:jS{#.+(B..#(B.. ..... ....##(B+#u:j{(B #(B...(B$(B.(B #.(B #(B.)..u:j{(B #.(B..@(B).u:j{B(B.#(B'u:j{#u:j{Q(B..#(B.#u:j{(B...u:j{7#(B.#u:j{(B....u:j{7#(B.#u:j{H(B...(B?(B.u:j|5#(B.# u:j|#.#u:j|(B......u:j'|5#(B.# u:j:|&.>.u:jD|V(B......#(B.# u:j^|X.†.(B #.#u:jp|(Bu:jQ(Bu:j#---u:j!(B9u:jT(Bu:jgb _Found (Ba scroll labelled YXEIRGH KONTUNI(B.u:jA _(BItems here: (B)(B)) [[(B.u:jϓv:jff(Bv:jf (Bv:j$n(Bv:j$oC _(BNo target in view!v:jpw:jS (Bw:j (Bw:j (Bw:j(Bw:jlY(B26= (B_w:j(Bw:j (Bw:jDn (B (BYou encounter a ball python.(Bw:j"S(B  (B ball python (constriction, wandering)S(Bw:j5+)(B40w:j^,+(B1.0 (2 w:j, _w:j-4(Bw:j5w:j[  ...... ...... ..... ....##+#######  #...$........  #............  #.)..........  w:j#\ #...@).......  .......#'#######  .......#.# .......#.# .......#.# .....?.#.#w:jM\ N .......#.# .>. ...S..##.# .w:jZ\ 8†. #.#(Bw:jT (B ...... ...... ..... ....##(B+#######(B  #(B...(B$(B........(B  #(B............(B w:j  #(B.).(B.........(B  #.(B..@(B).......(B  .......#(B'#######(B  .......#(B.#(Bw:j  w:j X.......#(B.#(Bw:j  w:j .......#(B.#(B .....(B?(B.#(B.#(Bw:j ^ .......#(B.#(Bw:j >.(B ...S(B..##(B.#(Bw:jI L†.(B w:j (Bw:j (Bw:j@ (Bw:j K _(BA ball python is nearby!w:j (Bw:j:( 4)(Bw:j@u 5)(Bw:j 9)(Bw:j 9)(Bw:jW :)(Bw:j ")w:j, (Bw:jq f (B)(BYou shoot an arrow.w:jr4 (BS(B.  The arrow closely misses the ball python.(Bw:j< Z(B.....Sw:j< .)(Bw:jz= )(B===w:j= 2.2 (1.2w:j=D (Bw:jF  w:jF /_The ball python hisses angrily.w:jPY 4)(Bw:j 5)(Bw:j 9)(Bw:jc49)(Bw:jo}:)(Bw:j w:jG`(B)(BYou shoot an arrow.w:j;)(Bx:j:S(B.x:j8S(B.x:j|$?(B.....x:jW&|(B7(B=(B=(B3.3 (1.1x:j-(Bx:j0a _The arrow closely misses the ball python.(Bx:j`C4)(Bx:j5)(Bx:j9)(Bx:j$f (B)(BYou shoot an arrow.x:jn;)(Bx:jǸ;)(Bx:j;)(Bx:jI:S(B.x:jQ$(B.x:jR ......x:jR*(B4.4x:jX(Bx:j[ x:ju[[_The arrow closely misses the ball python.(Bx:jo4)(Bx:j5)(Bx:j ) (Bx:j C.  You shoot an arrow. The arrow hits the ball python.x:j7x:jg3(B..x:jPE(B=(B5.5x:j(Bx:j  x:j D_You kill the ball python!(Bx:j"x:jqy(Bx:jNz (Bx:j5(Bx:j x:jɂ5_(BNo target in view!x:jSx:j)(Bx:j)(Bx:j+(Bx:j./(Bx:j0& (B_x:jW2(Bx:j6(Bx:jw6'(B8x:j8(Bx:jY=0(B(Bx:jX>(Bx:ju@(Bx:j@(Bx:jB(Bx:jTF(Bx:jF(Bx:j{H(Bx:jK(Bx:j(LO(B9=(Bx:j!N(Bx:j@Q(Bx:jQ(Bx:jKS(Bx:jZV(Bx:jV(Bx:jX(Bx:jn^0(B(Bx:ja(Bx:jb(Bx:jb&(B30x:jbE(B=(B=(Bx:jHe(Bx:jg(Bx:jQh(Bx:jq(Bx:jv(Bx:jvw(Bx:jTz(Bx:jc~(Bx:j~(Bx:j(Bx:j(Bx:j%(B1x:j3(B=(Bx:j$(Bx:j9(B(B(B(B(B(B(B(B(B(Bx:j)O(B2=(Bx:j(Bx:jF(Bx:j(Bx:jȹ(Bx:jK(Bx:j(Bx:j(Bx:jP(Bx:jwj(B3(B=(B=(Bx:jl(Bx:j2(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j&(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jx:jIQ(B4(B=(Bx:j(Bx:jH(B(B(Bx:j'(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jtW(B(B5=(B(B(B(B(B(B(B(B(B(B(Bx:jI(Bx:j%(B6x:jE(B=(B=(Bx:j| (Bx:jQ x:j-(B_HP restored.x:j(Bx:jc(Bx:jW(Bx:j|(Bx:j%(Bx:j&(Bx:j)(Bx:jb,(Bx:j/(Bx:j0(Bx:j3(Bx:j/8(Bx:j8:(B=(Bx:j>(Bx:jgCP (B_You now have 127 gold pieces (gained 15).x:jN(Bx:jO(Bx:jHU(Bx:j<\(Bx:ja(Bx:jb(Bx:jd(Bx:jujE (B You see here a +0 short sword.x:j'nl (B (BYou encounter a hobgoblin.(Bx:jv}.#######(B ........ .'.....+(B ..(B...... .#######(B ...(B....# .#...(B....# ##...(B...##(B+####### #(B #(B...... #(B #(B....x:jwN.. #(B #(B.).... #(B #.@(B.)(B).......(B--- #(B..#(B'#######(B..#.#(B..#.#(B..#.#(B..(B?(B.#.#g(B  (B hobgoblin (wandering) ###.#(B..#.# ...>.g(B..##.# ...†.(B #.#(Bx:j y](B84.5 (39.0)g(B.x:j(B---(B5.5 (40 _(Bx:j;I 4)(Bx:j 5)(Bx:jQ 5)(Bx:j; 5)(Bx:jh 5)(Bx:j 5)(Bx:j 7)(Bx:jYI 8g(B.x:jkg (B......(B===6.5 (1.0)(B _You shoot an arrow. The arrow barely misses the hobgoblin.(Bx:j' 4)(Bx:j" 5)(Bx:jK 5)(Bx:j] 9)(Bx:j (Bg(B.  You shoot an arrow. The arrow hits the hobgoblin.  x:j The hobgoblin shouts!x:jf (B...g(B  (Bx:j /(B7.6 (1.1x:j- (Bx:j  x:jo __(BThe hobgoblin is moderately wounded.(Bx:jR ! x:jX t ........ .......# .......# ......##+####### # #............ # #............ # #.).......... # #.@.))....... # .........#'#######  .........#.#  .........#.#  .....g...#.#  .......?.#.#  .........#.# >. ........##.# †. #.# (Bx:jB(B  ..(B...... ...(B....#(B ...(B....#(B ...(B...##(B+#######(B  #(B....(B........(B x:j #(B....(B........(B  #(B.)..(B........(B  #.@(B.)(B).......(B  .........#(B'#######(B  .........#.#(B  .........#(B .....g(B...#(B .......(B?(B.#.#(B  .........#(B>.(B ........##(B†.(B x:j(Bx:jw (Bx:j%(Bx:ji x:jL_(BA hobgoblin is nearby!(Bx:jy:j*4)(By:j9D5)(By:j9)(By:jd9)(By:j3:)(By:j.x:)(By:j:)(By:j9g(B.y:j| ,(B..y:jJ ......y:j .(B80y:j/(By:jZ _You shoot an arrow. The arrow barely misses the hobgoblin.y:j8(By:j*4)(By:jt5)(By:j) (By:jA.  You shoot an arrow. 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(B{:j@ (B{:jA (B{:j=B {:jsB (B5{:jB F(B=(B==(B{:j}C (B{:jD (B{:j8E (B{:jF (B{:j[G (B{:jG (B{:jH (B{:jI (B{:j)J (B{:jJ (B{:j?L (B{:jL {:jM (B6{:j-M F(B==(B=(B{:j N (B{:jXO (B{:jO (B{:j}P (B{:jQ (B{:jcR (B{:jIS (B{:jT (B{:jkU {:jU d(B7(B=(B==(B{:jhV (B{:j^\ 6 (B_Magic restored.{:j] (B{:jf^ (B{:jN_ (B{:ja (B{:jg u(B ..#.#(B....#.#{:jh :##.#(B....#.#{:j>h B..>.(B #{:jh (B...##.#..†.(B #(B...##.#{:jh ..(B '...##.#..(B #(B...##.#{:jh "..(B '{:ji !...##.#{:j;i ,..(B #{:j\i L..##.#(B35.2 (31.{:ji 0) {:ji ;.###..(B <{:j j C(B..##.# ..#{:j;j e(B..##.# ..#(B .#{:jqj (B...###.# ..#(B .#..(B {:jj K...#(B ####'#### ..##.#.#{:jj \#(B...#(B #.......# {:jj B.....#......#(B #.......# {:jk B.....#..#.#.#(B #.......# {:jAk \.##.##..#.#.#(B ####'####(B{:jp (B{:jq .(B6.2 (32{:jlw (B{:jx  {:jx $_Found a stone staircase leading up.{:jAz |:j(B|:j|(B|:j(B|:jy(B|:j5 ##(B .#.# #(B.#.# #|:j (B .#.# ######.#(B ...#.#.>.(B #(B.##.#|:j# B†.(B ##(B.##.#.(B ''.##.#.(B ##(B.##.#.(B .'|:ja "...##.#|:jn (B0|:j  .0)|:j' .......(B ##.(B..##.###..(B .<(B.##.#.#(B .......|:jt .##.#.#(B .#(B <(B...#########.#(B|:j .#(B .#..(B....#(B ####'####|:j c##.#.##(B...#(B #|:j `.#.#..(B....#(B #|:jV C.# ......#..#.#.#(B #......|:j ".#(B|:j(B|:jN|:j&(B7.2 (1|:j=(B|:j4 _Found an escape hatch in the ceiling.|:j|:j(B|:jě(B|:j(B|:j(B|:jB(B|:jk(B==(B(B(B|:jL(B|:j(B|:j-(B|:j(B|:jq(B|:j(B|:j(B|:jr(B|:j(B|:j<(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:j(B|:jV(B|:j5(B(B(B(B(B(B(B(B (B_(Bl - 2 fizzy dark potions(B (gained 1)|:jX(B|:j(B|:jw(B|:j(B|:j (B|:jg(B|:j(B|:jD(B|:j(B|:j$(B|:j(B|:ju (B+###+#..#..#######(B .......# #|:j.....#†.#..#(B .......# +.._..+..+.##(B ......##+## #.....#..#.#(B #....... |:j#'###+#..#.#(B #....... #.....#..#.#(B #.)..... |:j '##'##'##'.#(B ###########...)(B)..|:j h#.....###(B #(B.............#'##|:j, q#.....#(B #@(B............#.# |:jN '##+##'###(B #.(B............#.#.#...#(B #.(B............#.# |:jm #.(B†(B.#...#(B +...(B..........#.# ###.##########.#(B....(B.|:j ........#.# (B #.##(B #......>(B..##(B..(B.....|:j ..##.# (B #..###......†(B..##(B...(B..|:j ...##.# |:j ####.)##.......(B..''(B....(B....##.#...........##.....|:j ...##.#|:j d(BYou pick up a parchment of Launch Clockwork Bee and begin reading...|:j62(B492.0)|:j/(B50.2 (13|:jG(B|:jKF _You add the spell Launch Clockwork Bee to your library.|:jl}:jWO(B(B(B}:jlx(B(B(B(B(B}:j(B}:jo(B}:jX(B}:jY(B}:j(B}:jE(B}:j(B}:j (B'}:j'(B}:j7(B(B}:j }:j 3(B_You open the door.}:j7(B(B}:j(B}:j(B}:j(B}:j(B}:j(B}:j (B}:jq (B}:j (B}:j (B}:j (B}:j1 0(B(B}:j (B}:j (B}:j (B}:jQ (B}:j (B}:j (B}:j (B}:j (B}:j (B}:j# 0(B(B}:j#$ (B}:j% (B}:j]' (B}:j;) (B}:j) (B}:j- (B}:jP1 (B}:j3 (B}:j4 (B}:j6 (B}:j&9 (B}:j> 0(B(B}:j? (B}:jqC T (B There is an escape hatch in the ceiling here.}:jRI (B}:jzI 9 (B_(B}:jJT (B}:j8W (B}:jpW (B}:jwY (B}:j\ (B}:j_ (B}:jn_ (B}:jd` (B}:jjc (B}:j*e (B}:je (B}:j*f (B}:jji (B}:jl (B}:jl (B}:jm (B}:jp (B}:jjr (B}:ju (B}:j5w (B}:j E (B You see here a +0 short sword.}:j (B}:j ! (B_}:jV (B}:j (B}:j (B}:jg (B}:j (B}:j< (B}:jD (B}:j (B}:j (B}:j (B}:jr (B}:jϗ (B}:jq (B}:jf (B}:jp (B}:j (B}:jM (B}:j (B}:j= (B}:j (B}:jF (B}:j (B}:j{ 0(B(B}:j (B}:jm (B}:j (B}:j (B}:j (B}:j (B}:j (B}:j' (B}:j (B}:j (B}:j1 0(B(B}:j@ (B}:j (B}:j (B}:jm (B}:j (B}:j (B}:j (B}:j (B}:jd D..#(B #.............##.###<.. ###(B ...............##.#.....(B ...............##.#.##..(B }:j .........[(B........#...(B ..................#..#.#(B ....)(B.........##.##..#.#(B ..............##..#).#.#(B ...............#.(B .....#@.....####....#.#(B .....#(B.####(B.#(B ###..#..}:j (B }:j 5###(B #(B.#(B #.#(B ##...#(B #(B.. #.#(B #....}:j3 (B ###(B #.#(B #####(B .}:jR 6.#(B ##}:jn *#(B }:j| }:j (B82.2 (32  (BA malevolent force fills the Dungeon...(B}:j 1  --more--(B~:jV (B You fall into a shaft and drop 2 floors!~:jL(1  --more--(B:jU:jVJ(BGenerating dungeon...:jV:(Bo\\(B:j;X=(B/o/ (B:jY3(Bbuilding the Dungeon:jOZ=(B \o\(B:jL=(B /o/(B:j :j+ J(B(Bmmoncure the ShooterDeep Elf(BHealth: (B36/36 (B========================(BMagic: (B17/17 (B========================:jj o(BAC:(B 4Str:(B 8EV:(B 12Int:(B 14SH:(B 0Dex:(B 20XL: (B 6 Next: (B 3% Place: (BDungeon:5Noise: --------- (B Time:(B 1682.2 (32.0)a) (B+0 shortbow:j |(BFire: a) (B+0 shortbowA malevolent force fills the Dungeon...:j o(BYou fall into a shaft and drop 2 floors!  The shaft crumbles and collapses.  :j <(BYou hear the hiss of flowing sand.:j There is an entrance to an ossuary on this level. Hurry and find it before theportal is buried!(B:j?1  --more--(B:j[( (B_:j`##(B###(B+#(B...#(B+#:ja^#(B.....@(B.#(B...........##(B.........##(B+.........+##(B.......###(B.......#:j.am(B####(B+###(B#:jb:j:j(B(BRead which item? (BScrolls (B g - a scroll of fog :j t - a scroll of teleportation(Bs - a scroll of butterflies  I - a scroll of immolation  N - a scroll of noise (B c - a scroll labelled YXEIRGH KONTUNI (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected:j:jP:js:jE(B(Bmmoncure the ShooterDeep Elf(BHealth: (B36/36 (B========================(BMagic: (B17/17 (B========================(BAC:(B 4Str:(B 8EV:(B 12Int:(B 14##(B##:jɦSH:(B 0Dex:(B 20#(B+#(B...#(B+#XL: (B 6 Next: (B 3% Place: (BDungeon:5#(B.....@(B.#:j#Noise: --------- (B Time:(B 1682.2 (0.0)...........#a) (B+0 shortbow(B#(B.........##Fire: a) (B+0 shortbow(B+.........+##(B.......###(B.......#:jeX(B####(B+###(B#  (BA malevolent force fills the Dungeon...(BYou fall into a shaft and drop 2 floors!  The shaft crumbles and collapses.  (BYou hear the hiss of flowing sand.:jsThere is an entrance to an ossuary on this level. Hurry and find it before the (B_(Bportal is buried!(B:jȪ (B As you read the scroll labelled YXEIRGH KONTUNI, it crumbles to dust.  It is a scroll of enchant armour.:j1  --more--(B:j@:jBZ(B(BEnchant which item? :jB|(BArmour (B b - a +0 leather armour (worn)  c - a +0 helmet (worn):jC`(B[(B?(B] describe selected:j:j]:j(B(Bmmoncure the ShooterDeep Elf(BHealth: (B36/36 (B========================(BMagic: (B17/17 (B========================(BAC:(B 4:jStr:(B 8EV:(B 12Int:(B 14##(B##SH:(B 0Dex:(B 20#(B+#(B...#(B+#XL: (B 6 Next: (B 3% Place: (BDungeon:5:ji#(B.....@(B.#Noise: --------- (B Time:(B 1682.2 (0.0)...........#a) (B+0 shortbow(B#(B.........##Fire: a) (B+0 shortbow(B+.........+##(B.......###(B.......#(B####(B+###(B#  The shaft crumbles and collapses.  :js(BYou hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the (B_(Bportal is buried!(BAs you read the scroll labelled YXEIRGH KONTUNI, it crumbles to dust.  It is a scroll of enchant armour.:j(B:j5(B53.2 (1:j(B:j7 _Your +0 helmet glows green for a moment.:jM:j u##(B.#(B.#:jR C(B.#(B':jE (B:jS ((B4:j (B:j  :j) _You open the door.:j :jN:j(B###(B ..#(B  #(B.#(B  #####(B.#(B #+#...#@#(B ##(B :jZ.(B..#(B #(B.##+(B..+##(B.##(B.......####(B+###(B#:j(B:jj((B5:j(B:j1L _(BThere is an open door here.:jw:j:u(BM###(B.:jp:b  #####+#...#(B' #.....(B..#(B ......(B.....#....(B.....#...#.#####+####(B:jj>(B:j?/(B6 _:jUB(B:jC:j IB(BM:jTI(########(B..(B$(B..  #####(B.+#...#(B'#.....(B..#:jpI|....(B....+.........#(B:j=O(B:jP((B7:jxS(B:jT :jU_Found 6 gold pieces.:jV:jk (B #########(B..(B$(B.@(B.##(B....#(B.#(B...##(B###(B.#(B.#+#...#(B'#:jk a(B #......(B.#(B ........(B...#(B #.......(B..##(B +.......(B..+:jl (#.##(B:jq (B:jr ((B8:jHv (B:jw :j (B #(B #(B..(B$(B@(B..#:j0 !(B #(B....#(B.##(B...##(B###.##(B.#+#...#'#:j '(B# #.......#(B ....#(B #...##(B +...+ (B ##.##(B:j (B:j! :jB !(B9:j/ (B:j :ju(B #(B #(B..@(B...#(B #(B....#(B.#(B #(B...##(B###.# :jO(B #(B.#+#...#'# (B # #.# (B .# (B #.## (B +.+ :jT(B ##.##(B:j"(B:j")(B90:j&(B:j)(B:j-*-(B1.2 (2:j-(B:j-7 _You now have 133 gold pieces (gained 6).:jC/:j(B #(B #(B.@(B....#:j5C(B #(B....#(B.#(B #.(B..##(B###.#(B #(B.#:jV(B+#...#'# (B # #.# (B .# (B #.## :jjf(B +.+ (B ##:j".##(B:ja(B:j-(B2.2 (1:j(B:j:jz########(B #(B......#:j(B #@(B...#.##(B...##(B###.#(B #(B.#(B+#...#'#(B # #.......#(B ....#:jC(B ###(B +.+(B ####(B #.(B:j(B:j((B3:j(B:j:jVk (B:j6l (B:jgo (B:jq :jc ##(B# (B<(B.#(B. #(B.#########(B.#(B.#(B......#(B+...#(B....#.#:j #(B..@#####.#(B #(B.#(B+#...#'#(B # #.......#(B ....#(B ###(B +.+(B ####:j ~(B #.(B ####+####(B:j` (B:j{ ((B4:j (B:j 2 _Found a stone staircase leading up.:j :jd(B:jT (B:jk(B:jQ:j(B....... ###(B #. (B<(B.#:j(B #(B..#(B.########(B #(B.#(B.#.(B.....#(B +...#(B....#.#(B #(B.@(B.#####.#(B #(B.#(B+#...#'#:j;(B ###.# (B .# (B #.## (B +.+ (B ##.## (B #.# (B ####+####(B:j(B:j((B5:j+(B:j:j6(B ... ..#(B ..####:j'7(B #..(B<(B.#(B #(B..#(B.########:jB7(B #(B.#(B.#..(B....#(B +...#(B....#.#(B #@(B..#####.#(B #(B.#(B+#...#'#:jZ7E(B ###.# :ji7;(B .# :j|7=(B #.## :j7<(B +.+ :j7;(B ##.## :j71(B #.# :j7;(B ####+####:j7(B:j<(B:j=((B6:j@(B:jWB:j% (B ....(B..  ..####:j R(B #..(B<(B.#(B #(B..#.########(B #(B.#(B.#......#:j <(B+@(B..#....#.##(B...#####.#(B #(B.#(B+#...#'####:j (B ..#(B #.##(B +..+#:j V.##(B #.......#(B:j% (B:jZ @(B7(B:j :j#(B........#(B......'......:jO............#(B#:j(B:j((B8:j (B:j"! _You open the door.:j#:jXj4(B ...:jj(B ...(B ..#(B ..####:jj#(B+#(B #.(B.(B<(B.#(B.. #.(B.#.#(B.##(B.#(B.#......#(B.@(B...#....#.#(B.##(B...#####.#(B.. #.#(B+#...#'#(B..#(B ###.##(B...#(B+ .##(B#:jLk #(B #.## (B +.+ (B ##.## (B #.#(B:jp(B:jq((B9:jju(B:jv :jvF_(BThere is an open door here.:jFx:ja(B ...(B ...:jM(B ..#(B ..#####(B+####..(B<(B.#(B..#..#.:jg0#(B.##(B.#(B.#......#(B'...#....#.#(B.##(B...#####.#:j(B..#.#(B+#...#'#(B.##(B###:jx.#(B+#(B...#(B+ :j.# :j(B ##(B##(B #.## :j<(B +.+ :j*(B ##:j.## :j-J(B #.#(B:j(B:j'1(B700 _:ja(B:j:j(B ...(B ...(B ..#:j6(B ..####(B####(B+###(B#..(B<(B.##(B.#..#.##:jT(B.##(B.#(B.#......#(B.'...#....#.#(B.##(B...#####.#(B.#.#+#...#'##(B.##(B###.##(B+#(B...#(B+#(B .# :jh:jy(B ##(B##(B #.## :j<(B +.+ :j2(B ##:j[.## (B #.#(B:jQ(B:j"((B1:j=(B:j:jη (B ...(B ...(B ..#:j (B ..####(B ####(B+###(B#..(B<(B.#(B #:j& 0(B.#..#.##(B.##(B.#(B.#......#(B+.'...#....#.##:j= (B.##(B...#####.#(B.#.#+#...#'###:jT _(B.##(B###.# :jj (B #(B+#(B...#(B+#(B .# :j~ (B ##(B##(B #:j M.## (B +.+ :j ;(B ##.## :j J(B #.#(B:jy (B:j :j !(B2:jb (B:jC :jQc(B ...(B ...(B ..#(B ..####(B ####(B+###(B#..(B<(B.#:j%(B #(B.#..#.#(B ##(B.##(B.#(B.#......#(B +.'...#....#.#(B #(B.##(B...#####.##(B.#.#+#...#'#:jϝ*(B###:j(B.##(B###.#(B #(B+#(B...#(B+#(B .(B ##(B###(B #. (B +.+ :j ;(B ##.## :jJ(B #.#(B:j(B:j((B3:j(B:j:j-Ba(B ...(B ...:jBf(B ..#(B ..####(B ####(B+###(B#..(B<(B.#(B #(B.#..#.#(B ##(B.##(B.#.#......#(B +.'...#....#.#(B #:jB(B.##(B...#####.#(B #(B.#.#+#...#'# :jB+(B ###:jBO(B.##(B###:jB.#(B #(B+#(B...#(B+#(B :jB ##(B###(B #.(B (B +.:jC[(B (B ##:j$C3.#(B :j9C+(B #.#:jLCH(B (B:jI(B:jJ((B4:jM(B:jO:ja(B ...(B ...:jg(B ..#(B ..####(B ####(B+###(B#..(B<(B.#(B #(B.#..#.:j@(B ##(B.##(B.#.#......(B +.'...#....#.(B #:jVl(B.##...#####.(B #:jdj(B.#.#+#...#'(B ###:jX(B.##(B###.:j(B #(B+#(B...#(B+#(B :j ##(B###(B #(B +(B ##.:jI(B #.(B:jQ(B:j?((B5:j/ (B:j :j(B ...(B ...(B ..#(B ..####:jD4(B ####(B+###(B#..(B<(B.#(B #(B.#..#.(B ##:jhn(B.##.#.#(B +.'...#....#(B #(B.##...#####(B #(B.#.#+#...#(B ###:j}(B.#####(B #(B+#(B...#(B+#(B :j ##(B###(B #(B +:jo(B ##(B #(B:j(B:j((B6:j(B:js:jӹ 4(B ...:j (B ...(B ..#(B ..####:j& (B ####(B+###(B#..(B<(B.#(B #(B.#..#.(B ##(B.##.#.#(B +:j< x.'...#....(B #(B.##...:jM G(B #.#.#+#...:j\ +(B ###:jt :(B.#####:j (B #(B+#(B...#(B+#(B :j j ##(B###(B #:j +(B +:j ,(B ##:j C(B #(B:j (B:j :j !(B7:j (B:jU :j (B ...(B ...(B ..#:j "(B ..####(B ####(B+####..(B<(B.#(B #(B.#..#.:jD (B ##(B.##.#.#(B +.'...#(B #.##...(B #.#.#+#(B ###(B.#####(B #(B+#(B...#(B+#(B :jt ##(B###(B #(B +:j o(B ##(B #(B:j (B:j ((B8:j (B:j :jC{(B.#(B.##(B......:jCW#(B.'##(B:jH(B:jI((B9:jzM(B:j}N :jN_You open the door.:j/P:j(B ...(B ...(B ..#(B ..####:j1W#(B ####(B+####..(B<(B.##(B.#(B.###(B #.(B......#..#.:jy#(B......##.##.#.#(B #(B..'...#(B ###.##...(B #..#.#+#(B ###.#####(B #(B+#(B...#+#(B :j ##(B###(B #(B +(B ##(B #(B:j#(B:j@)(B10:j(B:jOL _(BThere is an open door here.:j:jJ^ (B ...(B ...(B ..#(B ..####(B #(B ####+####..(B<(B.#(B #(B.#(B.#####..(B.....#..#.:j^(B #(B......##.##.#.#(B #@(B'.'...#(B ###.##...:j^ (B #...#.#+#(B ###.(B......#####(B #+#(B...#+#(B  ##(B###(B #(B +(B ##(B #(B:jd(B:j_e/(B1 _:jh(B:jpj:jzB e(B ....#(B :jB  ..####(B #(B ####+####..(B<(B.(B #(B.#(B.#####.......#..#.##(B....@(B.##.......##.#.##(B..####(B.'.':jB ##:jXC }#...(B #....#.#+###.(B......######+#(B...#+#(B ##(B###(B #(B +#(B:jH (B:jdI ((B2:jM (B:jN :j  (B ...##(B ...#(B. ..##(B. ..(B #(B. ####+####..(B<(B.(B #(B.#(B.#####.#..#.:jD(B #(B...@(B..##.##.#.(B #(B..####(B.'.'...:j#(B ###.##(B #...#.#(B ###..(B.....#####(B #+#...#+#(B  #####(B #(B +(B ##(B:j(B:j((B3:j(B:j :j(B ...(B ###(B ...(B #(B.(B>(B ..#(B #(B.#(B ..:jʑ?#(B #(B.#(B ####+####..(B<(B #(B.#(B.#####.#..#(B #(B..@(B...##.##.#(B #(B..####(B.'.':j+(B #(B. ###.###(B #....#.(B ###.......(B #+#...#+#(B :j> #####(B #:jK(B +(B :jW(B:j((B4:jj(B:jΝ4 _Found a stone staircase leading down.:j:jR(B ...#####(B ...(B..#(B.(B>(B ..##(B.#(B.#(B ..(B #(B.#(B.#(B ####+####..(B #(B.#(B.#####.#..(B #(B.@(B....##.##.(B #(B..####(B.'.':j Ss(B #(B.#(B ###..##(B #(B. #....##(B ###.(B #+#...#+#(B:j5S1 #####(B :j@S:jY(B:j_((B5:ja(B:jc:jW &...#####(B ...(B ..#.(B>(B ..#(B #(B.#.#(B ..(B #(B.#(B.#(B ####+####.:j (B #(B.#(B.#####.......##(B......##.######.'..'(B #(B.##(B ###..#(B #(B. #....(B #(B. ####(B #(B. #+#...#+:jӂ M#(B#(B.:jނ 5 #####(B:j .#(B.:jf (#(B.:j X(B(B6(B:ju :j C...#####:jg (B ...(B .(B.#.(B>(B ..(B #(B.#.#(B .(B #(B.#(B.#(B ####+####(B #(B.#(B.#####.......##(B......##.#:j a(B #(B..####.'..(B #@##(B ###.(B #(B.#(B .:j (B #(B.#(B ####(B #(B.#(B #+#...#+:j T(B #(B.. ####:j $#(B:j S #(B.#(B:j Q #(B.#(B :j ,#(B..:j (B:j ((B7:jP (B:j :j(B #####.(B.#.(B>(B #(B.#.#(B .#(B ####+#########.......:j=s##(B......(B..####.'..:jI##(B ###(B #.###(B #+#...#+(B...:jL(B:j ((B8:j(B:j0:jfQ..#.(B>(B #(B.#.#(B #(B ####+####.#####.......##(B......:jf(B..####.'..##(B ###(B #.:j%g/###(B #+#...#+(B. #####(B #(B..#(B. .... .##(B:jl(B:jm((B9:jp(B:jr:j`(B #.#.#(B ####+#####.#####.......##(B......(B..####.'..:jq##(B ###(B #.:jC###(B #+#...#+:jt(B....#(B #####(B :je#(B.#(B.+ ....:jT(B:j:j,"(B20:j(B:j:jv(B ####+#####.#####.......##(B......(B..####.'..:j##(B ###(B #.#######(B #+#...#+:jt(B....#(B #####(B :j!#(B.#(B.+ .#(B ..#(B. #(B..#(B...:jk(B:j((B1:j(B:j?:j"U ####.......##(B......(B..####.'..:jdU v##(B ###(B #.#######(B #+#...#+(B....#(B #####(B #.#.+(B :jU ..#(B :jU . .:jU 0(B.....#:jU "(B..:jU ......#:jU I(B..#(B....:jU <..#(B ....#:jU (B:jZ (B:j[ :j[ !(B2:j _ (B:j` :j7 (B##......(B..####.'..:ju ##(B ###(B #.#######(B #+#...#+:j (B....#(B #####(B #.#.+(B :j :j ...#:j (B.....#w(B......#(B....#(B.... :j ow(B  (B dart slug (asleep):j y(B.#(B..#(B ....#:j (B.#(B..#(B .#(B...:j (B:j ((B3:jG (B:j T _(BYou encounter a dart slug.(B:j :j!..####.'..##(B ###(B #.#######(B #+#...#+(B....#(B #####(B #.#.+(B .##(B :jfS...##(B.........##(B.........####w(B.....#(B....+..#(B..#(B ....#(B..#(B..#(B .#(B....##(B.. ##(B.##(B#:j (B:j((B4:j4(B:j:j 4)(B:jK 9)(B:j (Bw(B.  You shoot an arrow. The arrow hits the dart slug!:j (B.w(B  (B:jw 9(B===5.3 (1.1:j (B:j  :j N_(BThe dart slug is severely wounded.(B:jf :jg 4)(B:j (B†(BYou shoot an arrow. The arrow hits the dart slug.:j /(B.:j -(B46:j 0:j (B:j  :j B_You kill the dart slug!(B:j :j(B:j (B:jr(B:j :j=_(BNo target in view!:j3:j\(B #.##(B ###:j$(B #(B.#(B  #(B.#(B ###(B. #(B.#####(B #+#...#+(B.. #(B.....#(B #####(B :j5...#(B #(B.#.#.+(B :jE#(B...###(B.#(B.##:jQW#(B.....#(B....#:j]M#(B....@(B....#:jld #(B...†(B.....#:jxX(B ###(B.......#:jO(B .....#(B....+:j#(B..##(B....#(B. .#(B...#:jz#(B.. ##(B.##(B#:jʣS#(B. #(B.. :jأ :j?(B:j)(B---:jĪ7 _:j(B:j:j^(B #.#(B ##(B #.#(B ###(B..#(B #.#####(B #+#...#(B... #.....#(B #####:j_(B ...##(B #.#.#.+(B  #(B...###(B.#(B.##(B #(B.....#(B....#(B #(B.........#:j#_? #(B.#:jG_(B ###(B.......#(B .....#(B....+:je_#(B..#(B..##.(B...#(B. .#(B...#:jr_z#(B..##(B.. ##.###:j_##(B. #(B.. #(B:j_R #(B #(B..:j)f(B:jf#---:jf!(B8:j\r(B _(BYou see here a dart slug corpse(B.:j (B ####(B..######(B #+#...#(B..:j -..(B..#(B ####(B ...##(B #(B.#(B.#.+(B  #(B...###(B.#(B.##(B ..#(B.... #(B.........#:j <†(B.....#:j k###(B.....#(B....+:j #(B..#(B..##..(B..#:j' ?(B....#..#:j/ ##:j8 .:jC #:j` (B...:j % (B:j& :j& (B9 :j7& _:j* (B:jO, :jB :jB (B ..#(B #.#####(B #+#(B .(B... #...(B..#(B ###(B .(B..##(B #.#(B.#.+(B :jB #(B...###(B.#(B.##:jB (B #(B.....#(B....#(B #(B.........#:jB c #.(B..†(B.....#:jB W(B ###(B.......#:jC (B #(B..@(B..#....+#(B..##....#:j$C ~(B....#(B..##(B .#...#:j0C #(B..##(B..#(B ##.#:j9C ~##(B ##.(B #(B... :jCC .#(B:jMC X #(B #(B...:jTC  :jcC ....:jtC .....:jI (B:j*J :j>J "(B30:j[N (B:jO :jY(B:j (B:j(B:j`:j|....(B #.....#(B #####:j\##(B #(B.#(B.#.+(B #(B...###(B.#(B.##(B #(B.....#(B....#(B ....# #.(B..†(B.....#(B ###(B.......#(B :jj#(B.....#....+#..#(B.@##....#(B :jk....#(B..##(B .#:j.#..##(B..#(B ##.###(B ##.(B #(B...(B :j.#(B:j#(B #(B...(B ....(B:j܈g#(B.....##(B..:jU(B:j((B1:j^(B:jߔ:jR(B:j׭ (B:jL(B:j:j4k (B:jk (B:jo (B:j3q :jy (B:jy (B:j|~ (B:j" :jy(B ...##(B #.#.#.+(B  #.(B..###(B.#(B.##:jI(B #..(B...#(B....#(B #.(B........# #.(B..†(B.....#(B ###(B.......#.(B....#....+#(B..##....#..(B .#...#:je#..##(B..#(B ##.###:j(B ##.(B #(B... #(B :jY #(B #(B....:j  .....#:j1#(B.....#:j'T(B ##(B....#:j1'(B .....+:j(B:j((B2:j(B:j :jj_(BYou hear the slow hiss of an avalanche of sand nearby.(B:jD:jh_(B  #...###.#.##(B .(B...#(B....#(B #.(B........#†(B.....#:j###(B......##(B.....#....+#(B..#(B..##....#....#(B..##(B .#...#.#..##(B.@#(B ##.##(B ##.(B #(B.....#(B #(B :j #(B #(B....##(B #(B....#(B:ju!(B:j8":jG"!(B3:j&(B:j3(:jldN(B ..#....:jdQ(B #.(B........†(B.....####(B......(B.###(B.....#.(B...+#.(B.#(B..##(B....#....#(B..##(B..#...#:jdJ.#..##(B..#(B..##.##(B ##.(B #(B.@(B...#(B #(B :je #(B ##(B  ......#(B #:jeG#(B....#(B:jl(B:jl:jl!(B4:j^q(B:jr:j/7....#(B #.(B..†...(B..#(B ###(B.....(B..#:j/ ##(B.....#(B....+#.(B.#(B..##(B....#(B :j(0....#(B..##(B..#..:jJ0.#..##(B..#(B..##.###(B :j`0##.(B #(B.....#(B #(B :jt0{ #(B..@(B.##(B :j0V#(B......#(B :j0T##(B.....#(B :j0?#(B.....+:j0T##(B....#(B :j0 :j*1 :j}9(B:jo:((B5:j>(B:j@:jj†###(B....(B...####(B.....#(B....+:j.(B.#(B..##(B....#....#(B..##(B..#...#.#..##(B..#(B..##.##(B ##.(B #(B.....#(B #(B :j #(B..#(B....##(B  #(B....@(B.#(B :j#(B ##(B......+.##(B....#:jQ#(B ###(B.#:jX(B:j((B6:j(B:j:j/3 (B ##..###(B.....#(B....+:ji3 .(B.#(B..##(B....#....#(B..##(B..#...#.#..##(B..#(B..##.##(B ##(B. #(B.....#(B #(B  #(B..#(B....##(B :jw3 U #(B......#(B :j3 ##:j3 U(B ##(B.......+:j3 p(B>(B...#(B:j9 (B:jK: ((B7:j6> (B:jZ? 4 _Found a stone staircase leading down.:j@ :j (B ##.....#....+.(B.#(B..##(B....#:jj 8(B....#(B..##(B..#...#.#(B..##(B..#(B..##.##(B ##(B. #(B.....#(B #(B  #(B..#(B....##(B  #(B......#(B ##(B ###(B.......+:jy (B>(B..##(B....##(B..:jѫ (B:j :j !(B8:j (B:jIJ :j #..#..##....#(B ....#(B..##(B..#.:jڞ .#(B..##(B..#(B..##.###(B ##(B. #(B.....#(B #(B #(B..#(B....##(B :j 0....#(B :j #:j +#(B :j U####(B....#(B :j U#(B......@(B+ :j- (B>(B..##(B....#(B .#(B #(B....#(B  :jF > ####(B.#:j^ T #(B.#(B:jj <#(B..##:jr #(B.:j (B:j :j+ !(B9:j (B:j :j5(B :jK_....#..##..#...#.#(B..##(B..#(B..##.##(B ##(B.##(B.....#(B #(B  #(B..#(B....##(B  #(B......#(B ######:j`(B.......+(B>(B..##(B...@#:jv-.#(B :j .:j<(B:j:j "(B40:j(B:j9:jr(B:js (B:jw(B:jx:j #(B#+#(B.##(B...#(B.....:j &............'......:jX (B:j ((B1:j (B:j ! _You open the door.:jX :jkdT(B #..#(B :jd...#(B..##..#...#(B .#..##(B..#(B..##.##(B# :jd##(B.##(B.....#(B +#(B.#(B :jd#(B..#(B....###(B...##:jdP#(B......#(B......+:jdm##(B.....#(B......#:jd^####(B....#(B.:jd[#(B.......@(B.......:j e(B>(B.(B.##(B....#(B.......:je.#(B #(B....#(B......#:j-e#(B....#(B.(B5(B....+####(B.#:j>eN##(B5(B..##:j`e#(B.#(B +#(B.#(B55(B 2 ufetubi (asleep):jiew#(B..(B #(B#:jseb##.(B.(B:jOh;(B5(B.:j:m^(B5(B1 asleep)(B:jm((B2:jr(B:jt :j#tL_(BYou encounter 2 ufetubi.(B:ju :j u>_(BThere is an open door here.:jsv:j, <..#...##(B..##(B..#(B..##.##(B# ##(B.##(B.....#(B +#(B.#(B #(B..#(B....###(B...##:jd (B #(B......#.(B.....+(B ##(B.....#(B......#####(B....#(B.......(B #(B.......'.:j~ (B>(B..##(B...@#.......:j (B .#(B #(B....#......#:j (B :j #(B....#.55...+(B ####(B.###...##:j {(B #(B.#(B +#.#:j q(B #(B.. ##(B:j 1 ##(B.:j  . :j$ (B:j% /(B3 _:jo* (B:j+ :jY(B .#..##..#..##.##(B ##(B.##(B.....#(B +#(B.#(B #(B..#(B....###(B...##:jY(B #(B......#.(B.....+##(B......#####......(B.......'......(B>(B..##(B....#.......#(B #(B 55...+###(B.###...##(B.#(B:j[3(B5(B:j^(B5(B  (B ufetubus(B:jc_((B4:jcc(B:jd:jPW(B ##.##.....#(B +#.(B #(B..#(B....###...##(B #(B......#......+##.....#:j####(B....#.......#.(B......(B5(B.(B>(B..##(B....#.#(B #(B 55...+###(B.###...##:j(B #(B.#(B +#.#(B . #:j/#(B.:j< ..##(B:j#X(B'(B5(B:jz$(B.:j/(B5(B:jv!(B:j"((B5:j&(B:j"(:js(B #..#....###...##(B #(B......#......+#:jt"#####..(B......'(B>(B..##(B....#.#(B #(B...(B5:j&t7(B#(B :j0t$.#.55...+:j;tK####@(B###...##:jJt(B #(B.#(B +#.#(B :jUt. #:jbt2#(B.. :jnt ...:jt###:jt)# (B:jTvQ(B.(B5(B:j} :j)}(B The ufetubus attacks as it pursues you! The ufetubus barely misses you.(B:j}'(B=:j} 6:j/(B:jHQ _The ufetubus closely misses you.(B:j|:j}(B.(B5(B The ufetubus closely misses you.(B  You shoot an arrow. The arrow hits the ufetubus.  (BThe ufetubus is heavily wounded. (B You hear an angry growl.  The ufetubus barely misses you.(B x2; The ufetubus slips past you!  The ufetubus hits you but does no damage.:j8(B==7.4 (1.1:j<(B:jB :jB_The ufetubus barely misses you.(B:j:j 4)(B:jC 5)(B:jt? < (Ba:j? (BYou shoot an arrow. The arrow closely misses the ufetubus.(BYou hear an angry growl.:jE (B(B5(B.a(B  (B (Bblack bear:jE 5(B  (B ufetubusThe ufetubus barely misses you.(B The ufetubus misses you.(B:jF %(B8:jF 0:jK (B:jL  :jL G_(BYou encounter a black bear.(B:jEN :j i (B.  You shoot an arrow. The arrow hits the ufetubus.:ja 6a(B.:j> +(B:j 7(B69.5 (1.1:j- (B:j< G _You kill the ufetubus!(B:j :j| 4)(B:j t (Ba(B.  You shoot an arrow.:jQ (B:j &(B50:j 0:jE (B:j< @ _The arrow hits the black bear but does no damage.:j :j` :ja(B You shoot an arrow. The arrow hits the black bear.  The black bear is lightly wounded.  The black bear bites you. The black bear misses you.(B:ja%(B4:ja;--(B1.7 (1.2:jf(B:jg :jg5_The black bear claws you but does no damage.:jh:j" (B You shoot an arrow. The arrow hits the black bear.  The black bear is lightly wounded.(B2.8 (1.1:j(B:jɪ :jH_The black bear closely misses you.(B x3:ja:jWA (B_The black bear closely misses you.(B x3  You shoot an arrow.  The arrow hits the black bear but does no damage.  misses you.(B The black bear barely misses you.(B:jjD(B1----:j((B4.0 (1.2:j(B:j( _The black bear claws you.:j:jA< (B :jy(BYou shoot an arrow. The arrow hits the black bear.  (BThe black bear is moderately wounded.(BThe black bear bites you. The black bear claws you.:jK(B25(B------:j((B5.1 (1.1:j(B:j :j-_The black bear claws you but does no damage.:js:j5 4)(B:j) 5)(B:j P (Ba(B.  You shoot an arrow. The arrow barely misses the black bear.The black bear barely misses you.(B The black bear misses you.(BThe black bear claws you but does no damage.:j "(B3:j J(B-----(B6.2:j (B:j q _The black bear closely misses you.(B x2; The black bear claws you.:j' :j%l 4)(B:j4 5)(B:j [ (Ba(B.  :jR You shoot an arrow. The arrow barely misses the black bear.(BThe black bear bites you. The black bear barely misses you.(B:j F(B2(B--:jH #(B7.3:j (B:j ; _The black bear claws you but does no damage.:jD :jdB 4)(B:j) 5)(B:j [ (Ba(B.  :jV You shoot an arrow. The arrow barely misses the black bear.(BThe black bear bites you.  The black bear claws you but does no damage.:jM k(B18(B---(B8.4:j (B:j ( _The black bear claws you.:jH :j(B:j+ (B:j(B:j :jK_(BYou are too injured to fight recklessly!:j(:j/~(B:j$ (B:jD(B:jDY _(BYou are too injured to fight recklessly!:j:j (B:jc (B:jA(B:j' :jEK_(BYou are too injured to fight recklessly!:j:jz (B You aren't carrying any items that you can evoke.(B:j (B:jV(B:j _:j7(B:j:jC:j(B(BDrink which item? (BPotions (B c - 4 potions of curing  f - a fizzy golden potion  l - 2 fizzy dark potions (B[(B!(B] read|(Bquaff(B[(B?(B] describe selected:j Q:jV:jX]J(B#..#....###...##(Bmmoncure the Shooter(B#(B......#......+(BDeep Elf(B##(B.....#......#:j]^Health: (B18(B/36 (B============(B------------####(B....#.......Magic: (B17/17 (B========================(B#.(B......'.......AC:(B 5Str:(B 8(B>(B..##(B....#.......:j ^EV:(B 12Int:(B 14.#(B #(B....#......#SH:(B 0Dex:(B 20#(B....#.55...+XL: (B 6 Next: (B 6% Place: (BDungeon:5####@(B###...##Noise: (B===------ (B Time:(B 1758.4 (0.0)#a#(B +#.#a) (B+0 shortbow(B#(B.. ##:j^>Fire: a) (B+0 shortbow:j2^U(B##(B......###:jH^a(B  (B (Bblack bear(B##:j]^J(BThe black bear claws you but does no damage. :jv^q_The black bear claws you. _(BYou are too injured to fight recklessly! :j^_(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly! _You aren't carrying any items that you can evoke.(B:jd< (B Okay, then.:j0e(B:je (B:jj(B:ju8 _(B:j`#:jj%'(B:j%M(BRead which item? (BScrolls :j%,(B g - a scroll of fog :j%f t - a scroll of teleportation(Bs - a scroll of butterflies :j%* I - a scroll of immolation :j% N - a scroll of noise :j%(B[(B!(B] (Bread(B|quaff[(B?(B] describe selected:j0 :j :jY (B#..#....###...##(Bmmoncure the Shooter:j (B#(B......#......+(BDeep Elf(B##(B.....#......#Health: (B18(B/36 (B============(B------------####(B....#.......Magic: (B17/17 (B========================(B#.(B......'.......AC:(B 5Str:(B 8(B>(B..##(B....#.......EV:(B 12Int:(B 14.#(B #(B....#......#:j SH:(B 0Dex:(B 20#(B....#.55...+XL: (B 6 Next: (B 6% Place: (BDungeon:5####@(B###...##Noise: (B===------ (B Time:(B 1758.4 (0.0)#a#(B +#.#a) (B+0 shortbow:j (B#(B.. ##Fire: a) (B+0 shortbow:j U(B##(B......###:j pa(B  (B (Bblack bear:j2 Q(B## (B_The black bear claws you. :jL _(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly! :jq _(BYou are too injured to fight recklessly! _You aren't carrying any items that you can evoke. _Okay, then.(B:j  :j N(B Okay, then.(B:ju (B:jc (B:j 1 _(B:jK :j0 (B (BYou shoot an arrow. The arrow hits the black bear!  (BThe black bear is severely wounded.(B13----(B9.6 (1.2:je(B:j :ja_The black bear bites you. The black bear barely misses you.(B x2:j:jЍf (B)(BYou shoot an arrow.:j;)(B:j); (Ba:j)(B.  The arrow closely misses the black bear.(BThe black bear bites you but does no damage.:j*0(B60.7 (1.1:j.(B:j/ :j/8_The black bear claws you but does no damage. x2:j0:j (B   #......#  ##.....#  :j####....#  #.......'  >..##....#  :j2.# #....# :j :j.#....# :j  :j!C####@# :j+ :j3G#a# +#.#  :jE3#.. ##  :jiV##.. ... :j1 .### :j1 ##:jĀ(BYou shoot an arrow.  The arrow hits the black bear but does no damage.  (BThe black bear is severely wounded.(B:jQ(B   #(B......#(B  :jQ##(B.....#(B  ####(B....#(B  :j(R2#.(B......'  (B>(B..##(B....#(B  .#(B #(B....#:jrR(B  #(B....#(B  ####@(B#  :jR#a#(B +#.#(B  #(B.. ##(B :jR ##(B.. ... .###(B  :jR@##(B :jW (B   #......#  ##.....#  ####....#:j7W  #.......'  >..##....#  .# #....#  :jYW{#....#  ####@#  :jW2#a# +#.#  #.. ##  ##.. ...  .###  ##:jW(BThe black bear bites you.  * * * LOW HITPOINT WARNING * * *(B:jp*q(B   #(B......#(B  ##(B.....#(B  ####(B....#(B :j*5 #.(B......':j +  (B>(B..##(B....#(B  .#(B #(B....#(B  #(B....#(B  ####@(B#  :j+#a#(B +#.#(B  #(B.. ##(B :j-+ :j;+1##(B..:jF+ :jN+...:jW+ :jr+?.###(B  :j+@##(B :j2 (B The black bear closely misses you.(B The black bear claws you.:jH3`6(B/36 --------:j^3(B1:ji3 0:j7(B:j8Q _* * * LOW HITPOINT WARNING * * *(B:j)::j4)(B:j5)(B:jkH (B   #......#  ##.....#  ####....#  #.......'  >..##....#  .# #....#  #....#  ####@#  #)# +#.#  #). ##  ##.. ...  .###  ##(BYou shoot an arrow. The arrow barely misses the black bear.(B:j(B   #(B......#(B  ##(B.....#(B :jI ####(B....#(B  #.(B......'  (B>(B..##(B....#(B  :j.#(B #(B....#(B  #(B....#:j),(B  :j2Q####@(B# :j= :jKw#)#(B +#.#(B  :jYh#)(B. ##(B :jc :jo6##(B.. :j|...:j :j?.###(B  :j-##(B :j:j,a(B. _* * * LOW HITPOINT WARNING * * *(B  :ja,You shoot an arrow. The arrow barely misses the black bear.(BThe black bear bites you.  * * * LOW HITPOINT WARNING * * *(B  The black bear claws you.die...:jv-1(B/36 --------(B:j1  --more--(B:jR:j(B(BGear: 5/52 gear slots (Left/Right/Tab to switch category) (BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon) :j(BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn)  c - a +1 helmet (worn) (BJewellery (go to first with (B"=(B) (B d - a ring of wizardry (worn)  e - a ring of magical power (worn)(B:j :j1 .(B:j :j (BGoodbye, mmoncure.282 mmoncure the Shooter (level 6, -1/36 HPs)Began as a Deep Elf Hunter on June 23, 2026.Slain by a black bear (2 damage)... on level 5 of the Dungeon.:j xThe game lasted 00:02:41 (1743 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb:j p2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb:j 74.60549730 tswnReFi-27 escaped with the Orb:j$ 75.60103003 tswnVSHs-27 escaped with the Orb:j2 76.57869660 tswnVSWn-27 escaped with the Orb:jA 77.57456732 tswnReCA-27 escaped with the Orb:jS 78.55202097 tswnVSCK-27 escaped with the Orb:jd 79.51243449 tswnAtWn-27 escaped with the Orb  :jz M10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswn:j 8HuFE-27 escaped with the Orb  12.47301008 tswn:j 8MiCA-27 escaped with the Orb  13.33579707 tswn:j TKoSh-27 escaped with the Orb  14.31625542 tswnGhFw-27 escaped with the Orb:j_ :jj :jy X [?12l[?25h[?1049l [?1l>[?1051l[?1052l[?1060l[?1061l