_:jy Player: mmoncure Game: Crawl (trunk) Server: crawl.dcss.io Filename: 2026-06-23.17:29:03.ttyrec Time: (1782235743) Tue Jun 23 17:29:03 2026 _:j֣_:jI[?1051l[?1052l[?1060l[?1061h[?1049h(B[?7h[?1h=[?1034h(B[?25l_:jҔ(BWelcome, mmoncure.(B Please select your species. SimpleIntermediateAdvanced (Ba - Gnollj - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga _:j 7g - Trollp - Spriggany - Octopode _:jh - Deep Elf(B q - Tenguz - Felid i - Barachir - CoglinA - Mummy _:j (BDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. (B+ - Recommended species_:j * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first _:jЖ'? - Help Tab - Deep Elf Hunter_:j3(Bf:j  (Bh - Deep Elfq - Tengu (BTengu are bird-people who love to fight, both with weapons and spells. They are fragile but agile, and eventually learn to fly.(Bf:jc! h - Deep Elf(B q - Tengu (BDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly.(Bg:j~ g:j~ g:j g:j5 '(Bg:j `Welcome, mmoncure the Deep Elf.(B Please select your background. g:j iWarriorAdventurerMage (Ba - Fighteri - Artificerg:jb 0(Bq - Hedge Wizard g:jx <(Bb - Gladiatorj - Shapeshifterg:j ,(Br - Conjurer g:j̋ 3(Bc - Monkk - Wandererg:j ,(Bs - Summoner g:j( [(Bd - Hunter(B l - Delverg:j (Bt - Necromancer (Be - Brigand(BWarrior-mageu - Forgewright g:j 9Zealot(Bm - Warperg:j 6(Bv - Fire Elementalist g:j <(Bf - Berserkern - Hexslingerg:j' 5(Bw - Ice Elementalist g:j= @(Bg - Cinder Acolyteo - Enchanterg:jk 5(Bx - Air Elementalist g:j~ ;(Bh - Chaos Knightp - Reaverg:j 9(By - Earth Elementalistg:jƍ z - Alchemist g:j IHunters carry a shortbow, light armour and a scroll of butterflies. g:j 3(B+ - Recommended backgroundg:jH  * - Random background g:j] !# - Recommended characterg:j  ! - Random character g:j % - List aptitudesg:j؎ Space - Change species g:j '? - Help Tab - Deep Elf Hunterg:j (Bh:j h:jh:j5 (B(Bmmoncure the ShooterDeep Elf(BHealth: (B12/12 (B========================h:jx (BMagic: (B3/3(B========================(BAC:(B 3Str:(B 8EV:(B 11Int:(B 13SH:(B 0Dex:(B 18XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)h:j0!8a) (B+0 shortbowh:jQ!Z(BFire: a) (B+0 shortbow(Bh:j&}##(B.###(B. #h:jO&p#(B..#(B #(B.##(B..##(B...##(B....##@(B...######≈(B..#h:j&#(Bh:j.(Bh:j}2(BWelcome, mmoncure the Deep Elf Hunter.Will you prevail where others failed? Will you find the Orb of Zot?(Bh:j6(Bh:j(BPress (B?(B for a list of commands and other information.h:j((Bh:jV _(BFound a staircase leading out of the dungeon.h:jn:jv(Bn:jF(Bn:j(Bn:j(Bn:jc(B#(B  #.(B ###(B. #(B n:j2n#(B..#(B #(B.#(B #(B..##(B...##(B.@(B..#(B #<(B...#(B #####≈(B..#(B [≈#(B.#n:j!#(Bn:j9§(Bn:j-(B1.0 (1n:jY(Bn:jl _Found a robe.n:jXn:j (Bn:j (Bn:ju (Bn:jD (Bn:jk N(BYou encounter a ribbon worm.(Bn:j X(B ##n:jc (B #(B. ##(B. #(B #.###...#(B..n:j (B<(B...#(B #####§(B..#(B.[≈#(Bw(B.(Bw(B  (B ribbon worm (asleep)≈(Bn:j p(B0(Bww(Bn:jc +(B2.0 (1 n:j _n:j (Bn:j o:jv(Bo:jR (Bo:j (Bo:j \ _(BA ribbon worm is nearby!(Bo:j o:j o:jh h ##  #. o:j .###. #  #..# #.#  #.@##...#  #....#  #<...#  #####§..#  .[≈#  (Bw(B.#  o:j P.#  ≈# (Bo:j '(Bo:jŵ  ##(B  #(B. ###(B. #(B  #(B..#(B #.#(B  #(B.@##...#(B o:j k #(B..(B..#(B  #(B<(B...#(B  #####§(B. .[≈#(B (Bw(B.#(B  .#(B ≈#(B o:j (Bo:j (Bo:j\ (Bo:j c _(BA ribbon worm is nearby!(Bo:j 8)(Bo:jt :)(Bo:jo :)(Bo:jݰ :)(Bo:j ) (Bo:j (Bwo:j (B.  o:jI ;You shoot an arrow. The arrow hits the ribbon worm.o:j &(B.o:j .o:j §o:j (Bo:j o:j "(B===o:j+ 3.3 (1.3o:jo (Bo:j  o:j o:j $_The ribbon worm is lightly wounded.o:j o:j )o:j(Bo:jUd:)(Bo:j:)(Bo:j o:j*(B(Bw(B.  You shoot an arrow. The arrow hits the ribbon worm.o:jo:j=c(B..§ (Bo:jo:j5((B4.5 (1.2o:j(Bo:j o:jR_(BThe ribbon worm is moderately wounded.(Bo:jsp:j28)(Bp:j:)(Bp:j:)(Bp:ji (B.(Bw(BYou shoot an arrow. The arrow hits the ribbon worm.p:jxl,(B..p:jm§p:jYm§p:jm!≈(Bp:jn/(B5.6 (1.1p:jt(Bp:jv^ _(BThe ribbon worm is severely wounded.(Bp:jhxp:jr8)(Bp:jQJ")p:j/K(Bp:jݓ:)(Bp:j (B(Bw(B.  You shoot an arrow. The arrow hits the ribbon worm.p:j?(B..≈p:jV§[§ (Bp:j/(B6.9 (1.3p:j((Bp:j p:j&S_(BThe ribbon worm is almost dead.(Bp:jp:j|7 8)(Bp:j :)(Bp:jF :)(Bp:jf ) (Bp:j C.  You shoot an arrow. The arrow hits the ribbon worm!p:j ?(B..≈p:j x(B...#(B≈(Bp:j! 8(B338.1 (1.2p:j9& (Bp:j@'  p:jZ' D_You kill the ribbon worm!(Bp:j) p:jD (Bp:jE (Bp:j@J (Bp:j9K C _(BNo target in view!p:j=M q:j|G(Bq:jKH (Bq:jfL(Bq:jMC _(BNo target in view!q:j@Oq:j###.(B ###.(B ##(B..#(B #(B.#(B #(B..##(B...#(B q:jK'#(B..@(B.#(B #(B<(B...#(B #####≈(B..#q:jgJ(B .[§#(B.#(B§(B.#(B≈#(B##(Bq:j/":>(Bq:j"8(B---90q:jS'(Bq:jE(2 _Found an escape hatch in the floor.q:j)q:j ###.(B ###.(B ##(B..#(B ##.#(B q:j׋#(B..##(B...#(B #(B....#(B #(B<(B..@#(B #####≈(B..#q:jG(B .[§#(B ≈(B..#(B≈>(B.#(B≈(B.≈q:jg#(B####(B q:j<≈(Bq:jĒ<---(B1q:j0.1 (1.0)q:j(Bq:jėq:j V(BM ##q:j (B #.(B ##.(B #.#(B ##(B.###(B...#q:j (B.(B<(B...#(B #####≈..#(B.[≈##(Bq:j (Bq:j ((B1q:j$ (Bq:j> r:j\*(Br:j\#(B ##.(B ###(B.#(B #(B r:j\#..#(B.##(B.#(B #..##@(B..##(B....#####(B<(B...#(B #####≈..r:j\G#(B.[≈r:j ]W#(B≈..#(Br:j]G≈>.#(Br:j+]b≈.≈#(B####(Br:jNd(Br:j!er:j5e!(B2r:ji(Br:j@kr:jA(Br:j(Br:j(Br:j(Br:jw(Br:j(Br:j(Br:j(Br:j (Br:j6 (Br:j (Br:j[ (Br:j`(Br:j(Br:j`(Br:j(Br:jR(Br:j(Br:j(Br:j9(Br:j(Br:j(Br:j9(Br:j(Br:j(Br:j{(Br:j(Br:j(Br:j#(Br:jH(Br:j(Br:jC(Br:j!(Br:j=!(Br:j!(Br:j#(Br:j$$(Br:j$(Br:j$(Br:j&(Br:j'(Br:j((Br:jJ((Br:j)(Br:jK+(Br:j+(Br:j+(Br:j=-(Br:j/H(B(B(Br:j0(Br:j/2(Br:jg2(Br:j2(Br:jX4(Br:j5(Br:j6(Br:jv6(Br:j7(Br:j;9(Br:jy9(Br:j9(Br:j;(Br:j<(Br:j<(Br:j#=(Br:j>(Br:j?(Br:j@(Br:jm@(Br:jA(Br:jC0(B(Br:jGD(Br:juE(Br:jYG(Br:jG(Br:j@H(Br:j^I(Br:jJ(Br:jJ(Br:j7K(Br:jL(Br:jM(Br:j6N(Br:jN(Br:j/O(Br:jO(Br:jO(Br:j P(Br:j-Q(Br:jQ(Br:jQ(Br:j R(Br:jR(Br:j{S(Br:jS(Br:jS(Br:j U(Br:jV(Br:jCV(Br:jV(Br:jxW(Br:jX(Br:jX(Br:j@Y(Br:jaZ(Br:j+`#.#.##.##.###.#.#..###.#(B.###.#.###.##(B #(B.. ##.##.#..#.##.#r:j\`(B... #..#.##..##...#(B.... #.#§#(B #....####(B..... ##§≈#(B #(B<(B...#r:j`(B......###§#.######≈..#(B.......@.###..(B .[≈#(B38.1 (26.0)r:j`...r:j`M..####(B ≈..#r:j`h(B.....(B!(B. ###r:j`n≈>.#(B....... ≈.≈#r:j`>(B....... ####r:j`L(B...)(B...r:j`V#####(B.#(Br:ja-#(B+ r:j a r:jgL§.(Br:jh.(B9.1 (27r:j`m(Br:jQn _Found a spear.r:jor:j' (Br:jz (Br:j (Br:j~ (Br:j ' (B r:j J(BYou encounter a frilled lizard.(Br:j (B #.#.##.##.###(B..... #.#.#..###.#r:j "#(B.....#(B ###.#.###.##(B ##(B...... ##.##.#..#.##.##(B...... #..#.##..##...#r:j #(B.....%(B #.#§#(B #....#####(B.....l(B ##§§#(B #(B<(B...##(B......###(B.#.######≈..##r:j> ](B.###..(B .[≈##(B.##(B..####(B ≈..##(B.....(B!(B.#(B ###(B ≈>.##(B.#(B ≈.≈#r:jl #(B.#(B #####(B...)(B...#r:j l(B  (B frilled lizard (asleep)#(B.## r:j E(B #(B+r:j .(B0.0)r:j r:j '(B40.1 (1r:j (Br:j  r:j _Found a quill talisman.r:jY s:jΰ3)(Bs:j( (Bs:ji†(BYou shoot an arrow. The arrow hits the frilled lizard.s:jL0(B.s:jB(B41===1.3 (1.2s:j(Bs:jM _You kill the frilled lizard!(Bs:jhs:j6(Bs:j (Bs:j%(Bs:js&C _(BNo target in view!s:j8(s:jQ(Bs:j  (Bs:jz(Bs:jw s:j5_(BNo target in view!s:j6s:j(Bs:j(Bs:j(Bs:jM(Bs:j(Bs:j& (B_s:jQ(Bs:j(Bs:jp(Bs:j(Bs:jL(Bs:js:j"#.....#####.#.###.##(B #(B #(B.......##.##.#..#.##.#(B #(B......##..#.##..##...#s:j,(B #(B.....%##.#§#(B #....####(B #(B.....†###§≈#(B #(B<(B...#(B  #(B......###(B.#.######≈..#(B #(B.......(B..###..(B .[≈#(B #(B......(B.##..####(B ≈..#(B #(B.#(B ###(B ≈>.#s:j(B--- #(B.#(B ≈.≈#s:jn(B #(B.......#(B s:j=E ####(B #(B...)(B...#(B ######(B.##(B #(B+ s:j/(B3.3 (2.0s:jI---(B4.3 (3s:j(Bs:jx s:j*_(Bd - an amethyst potions:j(Bs:jQs:j?fO(B(B(Bs:jki(Bs:jMl(Bs:jl(Bs:jn(Bs:js(Bs:jv(Bs:j w(Bs:jx(Bs:jz(Bs:j-~(Bs:jY~(Bs:j`(Bs:j(Bs:jׂ(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j0(Bs:jK(Bs:j9(Bs:j^(Bs:j(Bs:jq(Bs:j3(Bs:j(Bs:jO(Bs:j(Bs:j(Bs:j_(Bs:j(Bs:j[(Bs:j(Bs:jm(Bs:j(Bs:j{(Bs:j=(Bs:j:(Bs:jk(Bs:j?(Bs:j(Bs:j(Bs:jK(Bs:j(Bs:j(Bs:jx(Bs:j(Bs:jR(Bs:jf(Bs:jf(Bs:j(Bs:j`(Bs:j˹(Bs:j(Bs:j(Bs:jx(Bs:j(Bs:j(Bs:j(Bs:jo(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:jM(Bs:j(Bs:j(Bs:j(Bs:jn(Bs:j(Bs:j[(Bs:j(Bs:j(Bs:j3(Bs:j(Bs:j(Bs:jy(Bs:j(Bs:j(Bs:j(Bs:j0(B(Bs:jr(Bs:jw(Bs:jE(Bs:j(Bs:jQ(Bs:j(Bs:jV(Bs:j(Bs:jD(Bs:j'(Bs:j(Bs:j*(Bs:j(Bs:j(Bs:j (Bs:jt(Bs:j=(Bs:j=(Bs:j(Bs:jZ(Bs:j (Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:j(Bs:jA(Bs:j}(Bs:j(Bs:j?(Bs:j(Bs:j(Bs:jE (Bs:j (Bs:j (Bs:jK (Bs:j (Bs:j(Bs:j)(Bs:j(Bs:j(Bs:jS(Bs:j(Bs:j-(Bs:j(Bs:jZ(Bs:j(Bs:j(Bs:j9(Bs:j(Bs:jW(Bs:j(Bs:j(Bs:j(Bs:j&(Bs:j(Bs:j"(Bs:j$0(B(Bs:j!%& (Bs:j8%_You now have 17 gold pieces.s:j&(Bs:j'(Bs:ji'(Bs:j )(Bs:j*(Bs:j*(Bs:j^+(Bs:j,(Bs:j.(Bs:jk.(Bs:j.(Bs:j/(Bs:j1(Bs:j1(Bs:jw2(Bs:jN5(Bs:j5(Bs:j6(Bs:j8O (B_You now have 30 gold pieces (gained 13).s:j:(Bs:j;(Bs:j;(Bs:j<(Bs:j=(Bs:j9>(Bs:j>(Bs:j@@(Bs:jA(Bt:j(Bt:jO(Bt:j(Bt:j(Bt:j`(Bt:j(Bt:j2(Bt:j(Bt:j(Bt:j[(Bt:j(Bt:jC (Bt:j (Bt:j( (Bt:jD (Bt:j (Bt:jZ(Bt:j(Bt:jd(Bt:j' (B t:jI(BYou encounter a bat and a rat.(Bt:jZ(Bt:jG ################(B  #(B.@......(B.......(B .......#(B.###.########(B .......#(B.###.##..#(B t:j .....(B>(B.##(B.≈#.#.#(B....(B[(B.. #§§.#.#≈.#(B....r(B..#.#§§#.###.#b(B  (B bat (asleep)b(B....###....§..#(B ##r(B  (B rat (asleep)t:j#####(B #..##.####§#######..#.#(Bt:j ;(B93.3 (49.0)b.t:j "(B.bt:j&"'(Bb.t:j(z(B...b(B..≈t:j.)B##.#(Bt:j).(B4.3 (50t:j/(Bt:j0 t:j0:_Found a scale mail. Found a stone staircase leading down.t:j2t:j9t:j> ##########  t:jjl#.@.......  .......#.###.##  .......#.###.##..#  .....>.##.≈#.#.#  ...(Bb[.. #...#.#≈.#  ....r..#.#§.#.###.#  .....###....≈..# ##  ##### #..##.####§#  t:j/..#.# (Bt:j/(Bt:j t:j) ##########(B  #(B.@......(B.  .......#(B.###.##(B  .......#(B.###.##..#(B  .....(B>(B.##(B.≈#.#.(B ...b(B[(B.. #(B...#.(B ....r(B..#.#§(B.#.###.#(B  .....###..(B..≈..#(B ##(B  #####(B #..##.#(B .(Bt:jc(Bt:j (Bt:j(Bt:j t:jP_(BThere are monsters nearby!(Bt:jt:j4)(Bt:j4: 9)(Bt:j :)(Bt:jw :)(Bt:j :)(Bt:jNd :)(Bt:j )(Bb.t:jͫ R(Bb.(Bb.t:j ) (Bt:j r(B.  You shoot an arrow. The arrow misses the bat.(Bt:jE i(B..r(Bt:j =(B===5.5 (1.2)t:j (Bt:j 3 _The bat hits you but does no damage.t:j@ t:j f (B†  You shoot an arrow. The arrow hits the bat!t:j Mr(B[(Bt:j ≈r(B  (B r(Bt:j 3(B506.7t:j (Bt:j  t:j 4_You kill the bat!(Bt:j t:jZ 4)(Bt:jѣ 9)(Bt:jz ) (Bt:j _†(BYou shoot an arrow. The arrow hits the rat.t:j> >(B†.t:j} '(B8t:j 7.8 (1.1t:j(Bt:j t:j$_You kill the rat!t:j(Bt:jxt:jE(Bt:j (Bt:j(Bt:jC _(BNo target in view!t:ju:j(Bu:jC(Bu:j,(Bu:j(Bu:j(Bu:j.& (B_u:j(Bu:j. ' (B u:jE <You see here a bat corpse(B.u:j/ i (B (BYou encounter a quokka.(Bu:jc#######(B...........(B"(B..(Br(B.............################u:jR(B.......#(B..(B.............(B.......@†#.###.########(B---...#.###.##..#(B †(B>(B.##.≈#.#(B..(B[(B..##...#.#≈.#(B.....#.#≈.#.u:jD###.####....≈..#(B ##(Br(B  (B quokka (asleep)#######(B #..##.####§#(B ######..#.#u:jsO(B ##.#..##..#(Bu:jw.(B80u:jQI---(B9.8 (2u:j_!(Bu:jj"Z _Found (Ba dented zirconium amulet(B.u:j#u:j,)(Bu:ju:j0))(Bu:j6 8)(Bu:j| 9)(Bu:j 9)(Bu:j; 9)(Bu:jhW (B.(Br(BYou shoot an arrow. The arrow hits the quokka.u:j^ (B.....(Br(B  (Bu:j^ <(B===100.9 (1.1)u:jd (Bu:jxg [ _(BThe quokka is almost dead.(Bu:j u  ####### ....... ....".. .(Br(B..... .......########  .......#.......  u:j3u .......@†#  .........#  ......†>.#  ......[..#u:ju  .........#  .......### ##  #######      (Bu:j (B #######(B ....... ....(B"(B.. .(Br(B..... u:j .......########(B  .......#(B..(B.....  u:j' .......@†#(B  .........#(B  ......†(B>(B.#(B  ......(B[(B..#(B .........#(B .......###u:jj (B ##(B  #######(B   u:j (Bu:j5 (Bu:j (Bu:j  u:j1 P_(BA quokka is nearby!(Bu:j$- 3)(Bu:jLv 7)(Bu:j 9)(Bu:j 9)(Bu:jT 9)(Bu:j+ (B(B†(BYou shoot an arrow. The arrow hits the quokka.u:j? 7(B.....u:j ((B75u:j, 2.1 (1.2u:j (Bu:jϴ L _You kill the quokka!(Bu:j (Bu:j (Bu:j (Bu:j C _(BNo target in view!u:jw u:j0+(Bu:j, (Bu:j1(Bu:j2 u:j2=_(BNo target in view!u:j 4v:j3(Bv:j4 (Bv:j:(Bv:jw; v:j;5_(BNo target in view!v:j=v:jF(Bv:j(Bv:j(Bv:j (Bv:j' (B v:jJ(BYou encounter a frilled lizard.(Bv:j(B#########(B....#(B....(B"(B..#v:j(B†(B.....#(B.#################................(B†#.###.########v:jO(B....#.###.##..#(B.†(B>(B.##.≈#.#.#(B(B[(B..##...#.#≈l(B...#.#≈.#.###.#l(B  (B frilled lizard (asleep)v:j(B........###....≈..#(B ###########(B #..##.####§#(B ######..#.#(Bv:jr#*(B0.0v:j$5(B---3.1 (1 v:j % _v:j,(Bv:j.v:j^G4)(Bv:j8)(Bv:j:)(Bv:j::)(Bv:j8~:)(Bv:ji:)(Bv:j< (Blv:j%(B.  You shoot an arrow. The arrow hits the frilled lizard.  The frilled lizard hisses angrily.v:j#(B.....l(B  (Bv:j$)(B===v:j$4.2 (1.1v:j+(Bv:jA- v:j^-R_(BThe frilled lizard is heavily wounded.(Bv:j8/v:j! 8 v:j! 2######### ........# v:j(" ....."..# ..†.....# ........# .......@# .........†# ..........#  .......†>.#  v:jv" .l.....[..#  ..........#  ........### ##  #########    (Bv:j' '(Bv:jV  v:j #########(B ........#(B .....(B"(B..#(B ..(B†(B.....#(B ........#(B v:j 4.......@#(B .........(B†#(B ..........#(B  .......†(B>(B.#(B .l(B.....(B[(B..#(B ..........#(B v:j J ........###(B v:j* [ #########(B  v:jG (Bv:j (Bv:jj (Bv:j<  v:jK v:jw Q_(BA frilled lizard is nearby!(Bv:j v:jV 4)(Bv:j 8)(Bv:jf, :)(Bv:j>v :)(Bv:jľ :)(Bv:jf (B)(BYou shoot an arrow.v:jPR;)(Bv:juE(B.l(Bv:j3(B...v:j....v:jQ*(B5.3v:jȦ(Bv:j v:jO_The arrow closely misses the frilled lizard.(Bv:jw:j4)(Bw:jb9)(Bw:j:)(Bw:jw:)(Bw:jD (B†(BYou shoot an arrow. The arrow hits the frilled lizard.w:j0LG(B....w:j{O((B83w:jO 6.4w:jSV(Bw:jWM _You kill the frilled lizard!(Bw:jXw:j(Bw:j (Bw:j(Bw:jC _(BNo target in view!w:jw:j(Bw:j1(Bw:jV(Bw:j(Bw:jd(Bw:j9& (B_w:jx(Bw:j(Bw:j(Bw:j](Bw:j(Bw:j۳(Bw:j(Bw:j(Bw:j(Bw:j8(Bw:j־s############(B..#(B w:j"#(B..#(B ---#(B...(B†(B...(B..#(B #.(B.###############(B...#.............w:jK#(B..........†#.###.#######(B..#.###.##..#(B #w:j{L(B.†(B>(B.##.≈#.#.#(B...†(B....(B[(B..##...#.#≈.#(B w:jc#...........#.#≈.#.###.#(B (Bw:j/(B9.4 (3.0w:j?#---w:jP'(B10.4 (4w:j](Bw:jJ% _c - an amulet of faithw:jx:jo(Bx:j(Bx:j%(Bx:j#(Bx:j(Bx:j0(Bx:j(Bx:jj(Bx:j(Bx:j(Bx:jV(Bx:j (Bx:jb (Bx:j (Bx:j(Bx:j(Bx:j(Bx:jJ(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jZ(Bx:j (Bx:j$"(Bx:jr"(Bx:j#(Bx:j&(Bx:j*)(Bx:j|)(Bx:j]*(Bx:jJ-(Bx:j/(Bx:j/(Bx:j11(Bx:jc3(Bx:j5(Bx:j5(Bx:j6(Bx:j9(Bx:jL<(Bx:jl<(Bx:j=(Bx:j?(Bx:jB(Bx:jcB(Bx:jIC(Bx:j%E(Bx:jF(Bx:j*G(Bx:jG(Bx:j]I(Bx:jJ(Bx:j'K(Bx:jK(Bx:jeM(Bx:jO(Bx:juO(Bx:j P(Bx:j)R(Bx:jVS(Bx:jS(Bx:jMT(Bx:jU(Bx:jW(Bx:jX(Bx:jX(Bx:jY(Bx:jy[(Bx:j[(Bx:j'\(Bx:jV](Bx:j^(Bx:j^(Bx:j _(Bx:j_(Bx:j`(Bx:jSa(Bx:jua(Bx:jb(Bx:jed(Bx:jd(Bx:je(Bx:jQg(Bx:j_h(Bx:jh(Bx:j3i(Bx:jj(Bx:jsk(Bx:jk(Bx:j$l(Bx:jm(Bx:jn(Bx:jn(Bx:jn(Bx:jo(Bx:j]p(Bx:jp(Bx:jp(Bx:jfq(Bx:j%r0(B(Bx:j2r(Bx:jt(Bx:j u(Bx:j|u(Bx:ju(Bx:jv(Bx:j?x(Bx:jVx(Bx:jx(Bx:jy(Bx:jz(Bx:jz(Bx:j%{(Bx:jK|(Bx:j}(Bx:j@}(Bx:j`}(Bx:j5~(Bx:j1(Bx:j<(Bx:j(Bx:j(Bx:j(Bx:j#(Bx:j(Bx:j(Bx:jb(Bx:jۈ(Bx:j@(Bx:jÊ(Bx:j(Bx:jA(Bx:j(Bx:j(Bx:jK(Bx:j(Bx:j(Bx:ju(Bx:jY(Bx:j(Bx:jܒ(Bx:jq(Bx:jB(Bx:jl(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jЙ(Bx:j(Bx:j(Bx:j(Bx:jt(Bx:j(Bx:jݞ(Bx:jL(Bx:j(Bx:j(Bx:j;(Bx:j(Bx:jӣ(Bx:j9(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j.(Bx:jt(Bx:jߪ(Bx:jY(Bx:j(Bx:j(Bx:jZ(Bx:j(Bx:j!(Bx:j(Bx:j(Bx:j0(B(Bx:jDx(B(B(B(B(Bx:j޸(Bx:j0(B(Bx:jĺ(Bx:j(Bx:jl(Bx:j}(Bx:j(Bx:jn(Bx:j(Bx:j<(Bx:jz(Bx:j(Bx:j60(B(Bx:jy(Bx:j:(Bx:j(Bx:j(Bx:j(Bx:jD(Bx:jm(Bx:j(Bx:j3(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j;(Bx:j(Bx:j2(Bx:j(Bx:j(Bx:j6(Bx:j(Bx:j(Bx:j(Bx:j^(Bx:j(Bx:j(Bx:j(Bx:jG(Bx:j/(Bx:j(Bx:j(Bx:j.(Bx:j(Bx:j(Bx:j0(Bx:j(Bx:je(Bx:j(Bx:j(Bx:j(Bx:j](Bx:jp(Bx:j(Bx:j(Bx:jM(Bx:jI(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jX(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jX(Bx:jg(Bx:j(Bx:j (Bx:jp(Bx:j(Bx:j(Bx:j(Bx:j)(Bx:j(Bx:ju(Bx:j(Bx:j(Bx:j(Bx:j<(Bx:j_(Bx:j(Bx:j(Bx:jk(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:j(Bx:jx(Bx:j_(Bx:j(Bx:jz(Bx:j& (Bx:j@ (Bx:jy (Bx:jF (Bx:j (Bx:j&0(B(Bx:j(Bx:j(Bx:j|(Bx:j(Bx:j(Bx:jN(Bx:jt0(B(Bx:j#(Bx:j(Bx:j(Bx:j!f(B (B_You now have 32 gold pieces (gained 2).x:j"(Bx:j'#(Bx:j#(Bx:j%(Bx:jh'(Bx:j'(Bx:j>((Bx:j)(Bx:j1+(Bx:jV+(Bx:j+(Bx:j_-(Bx:jJ3###...###.###(B .## #######..(B...(B....##(B... x:j3.........(B....(B......##(B . ########..(B...#(B.......(B .. #..#...#####.#(B......(B ... x:j3.##.#..#(B #.(B....#.(B ... x:j3#§§###.#(B #.(B....#(B .. x:j3###.#..#(B #(B..(B...# x:j3.#.##.##(B #(B....(B90.4 (80.0) x:j4###.##.#(B #(B.###(B.# x:j,4.#.#..##(B #..(B ..#(B .. x:jF4#..#≈..#(B #######(B (B>(B#(B x:j\4##.##.##(B #(B ###.#.≈(B x:jq4h##.##.≈#(B ..#.##.#(B x:j45..##...#(Bx:jH:(Bx:j:.(B1.4 (81x:jU?(Bx:jR@4 _Found a stone staircase leading down.x:j Bx:jc(Bx:je(Bx:j]e(Bx:jg(Bx:j&j(Bx:jj(Bx:jYk(Bx:j2m(Bx:jn(Bx:jo(Bx:jo(Bx:jr(Bx:jtf (B (BYou encounter a rat.(Bx:jy#.###.#(B ####(B  #...#.#(B #(B...(B r(B..  ###...###(B.####(B.##(B #(B x:j zH.......(B..##(B...(B .# .............(B....#### ######.....#..(B.......... .#...#####.#...(B..........#..#(B #.....#(B.....# §###.#(B #.....#@(B....#x:j7z.#..#(B #.....#.#(B+### .##.##(B #......(B.#(B .##.#(B #.###(B.#(B.x:jDz,#(B x:jz.#..##(B #...(B..#(B...(B .#≈..#(B #######(B.#(B>(B#r(B  (B rat (asleep) .##.##(B #(B.#.# #.#.≈(B ..#(B # .##.≈#(B .##(Bx:jT3(B3.4 (2.0)x:jW+(B4.4 (3 x:j _x:jT(Bx:j9x:jbK3  ####  x:jK #... r..  .####.## # ..##... .#. ....####... .......... ......... x:jK x:jK#.....# x:jK x:jK-#@....# x:jK! #.#+### x:jK #.......#x:jK #.###.#.#x:jL #.....#...x:jL" #######.#># x:jL" #.#.# x:j"L# ..# # x:j+L .##x:j1L(Bx:jm (B  ####(B   #(B...(B r(B..  x:j .####(B.##(B #(B ..##(B...(B .#(B. ....####(B... .......... .........  #(B.....#(B  x:j g#@(B....#(B x:j  x:j q#.#(B+###(B x:j p #......(B.#(Bx:j #.###(B.#(B.#(B #...(B..#(B..x:j) x:j6 #######(B.#(B>(B#(B x:jE = #(B.#x:jT "(Bx:j_ 3 ..#(B x:ji x:j  x:j (Bx:jZ (Bx:j (Bx:j T _(BA rat is nearby!(Bx:j) x:jݪ 3)(Bx:j- 4)(Bx:j< 4)(Bx:j[ 4)(Bx:j 4)(Bx:j, 4)(Bx:jn  x:jo (B.r(BYou shoot an arrow. The arrow hits the rat.  The rat squeaks loudly.  x:j1o 5(BThe rat is heavily wounded.x:j&y:j 3)(By:jj4)(By:j4)(By:j84)(By:j I4)(By:j4)(By:jD6)(By:jx!H(B.r(By:ja"2r(By:j6$( (By:jU$.r(BYou shoot an arrow. The arrow closely misses the rat.(By:j2)(B....r(B 2 rats(By:j!*/(B8.1 (1.3y:ja-(By:jJ.N _(BYou encounter a rat.(By:j2l  ####   #... ...  .####.## # y:j:2..##... .#. ....####r.. ..r....... .........  #.....# y:j2 #@....#  #.#+###  #.......# #.###.#.# #.....#...y:j3 #######.#>#  #.#.#  ..# #  .##(By:jy:jF"(B  ####(B   #(B...(B ...  .####(B.##(B #(B ..##(B...(B .#(B. ....####r(B.. y:j<..r(B....... y:j5.........  #(B.....#(B  y:jPg#@(B....#(B y:j y:j]#.#(B+###(B  #......(B.#(B #.###(B.#(B.#(By:j S #...(B..#(B..y:j{ y:j #######(B.#(B>(B#(B y:j= #(B.#y:jm(B ..#(B  y:j[ y:jo(By:j (By:j(By:j^ _(BThere are monsters nearby!(By:jy:j# y:j- " #.#.# y:jG S ..# #  .##(By:j\(B  ####(B   #(B...(B ...  .####(B.##(B #(B y:j=%..##(B...(B .#(B. ....####(B... .....r(B.... .........  y:jD#(B.....#(B  #@(B....#(B  #.#(B+###(B y:j.p #......(B.#(By:j #.###(B.#(B.#(B #...(B..#(B.. #######(B.#(B>(B#(B y:j_ #(B.#(By:j< U ..#(B  y:j%(By:j& (By:j,(By:j@- y:jO-6_(BA rat is nearby!y:jZ-(By:j68)(Bz:j<z:j.=2)(Bz:j (B†(BYou shoot an arrow. The arrow hits the rat.z:j8(B..z:jz:j@(B #.###.#(B ####(Bmmoncure the Shooter(B#...#.#(B #(B...(B ...(BDeep Elfz:j1(B###...###(B.####(B.##(B #Health: (B12/12 (B======================== (B#####.......(B..##(B...(B .#(B.z:jbMagic: (B3/3(B======================== z:j(B.............(B....####(B...AC:(B 3z:j-Str:(B 8 z:jv######.....#..(B.....†(B....EV:(B 11Int:(B 13 .#...#####.#...(B.........z:j/SH:(B 0z:jDex:(B 18 #.#..#(B #.....#(B.....#z:j XL: (B 1 Next: (B100% Place: (BDungeon:1 z:j<§###.#(B #.....#@(B....#Noise: (B===------ (B Time:(B 201.7 (1.2) z:jm#.#..#(B #.....#.#(B+###z:jݝa) (B+0 shortbow (B.##.##(B #......(B.#z:j2Fire: a) (B+0 shortbow z:jK(B#.##.#(B #.###(B.#(B.# z:j].#..##(B #...(B..#(B... z:jĞ.#≈..#(B #######(B.#(B>(B# .##.##z:jٞP#(B.#.# #.#.≈z:jh(B..#(B # .##.≈#.## z:j?~_(BThere are monsters nearby!(BYou shoot an arrow. The arrow hits the rat. z:jT"_You kill the rat! z:j^(B_You shoot an arrow. The arrow closely misses the rat. z:j+_(BA rat is nearby!z:jC(BYou shoot an arrow. The arrow hits the rat.z:já (B_You kill the rat!You have reached level 2!(Bz:jL1  --more--(Bz:j( :(B7/174/42z:jS 0% z:j# (Bz:j% 7 _(Bz:j ' {:j{:jG}(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting{:jnE1.7 (B  2.8 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  (B  (B  (B  (B  {:j b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B  (B  (B  (B  {:j)W(B  (B  {:jqB(Bc + Ranged Weapons 5.4 (B  3.6 (B (B+3(B  (B  (B  {:jb(B  (B  {:jäW(B  (B  {:j"a d - Armour (B  0.0 (B  1.4 (B (B-2(B  (B  (B  (Be + Dodging{:j_52.7 (B  2.1 (B (B+2(B  (B  (B  (Bf + Stealth{:j 1.7 (B  1.2 (B (B+3(B  (B  (B  {:j p(B  (B  {:jie(B  (B  {:jyc(B  (B  {:je(B  (B  {:jɦc(B  (B  {:je(B  (B  {:jc(B  (B  {:j\e(B  (B  {:jnc(B  (B  {:jɧ(B  (B  (B  (B  {:j=e(B  (B  {:j(B  (B  (B  (B  {:jc(B  (B  {:jX(B  (B  {:j$t(BThe relative cost of raising each skill is in cyan(B.  {:jlThe species aptitude is in (Bwhite(B.  [(B?(B] Help{:jzH[(B=(B] set a skill target  {:j©[(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B|:j(B c * Ranged Weapons (B (B 5.4(B|:j H|:jN|:jU(B #.###.#(B ####(Bmmoncure the Shooter(B#...#.#(B #(B...(B ...(BDeep Elf(B###...###(B.####(B.##(B #|:jLVHealth: (B17/17 (B======================== (B#####.......(B..##(B...(B .#(B.Magic: (B4/4(B======================== (B.............(B....####(B...AC:(B 3|:j"WStr:(B 8 ######.....#..(B.....†(B....|:jBWEV:(B 11Int:(B 13 .#...#####.#...(B.........|:jW]SH:(B 0Dex:(B 18 |:jWu#.#..#(B #.....#(B.....#|:jWXL: (B 2 Next: (B 0% Place: (BDungeon:1 |:jX§###.#(B #.....#@(B....#|:jXNoise: (B===------ (B Time:(B 201.7 (0.0) |:j.X#.#..#(B #.....#.#(B+###|:jX,a) (B+0 shortbow |:jX(B.##.##(B #......(B.#|:jX2Fire: a) (B+0 shortbow |:jY(B#.##.#(B #.###(B.#(B.# |:j*Y.#..##(B #...(B..#(B... |:j:Y.#≈..#(B #######(B.#(B>(B# |:jY.##.##|:jYP#(B.#.# #.#.≈|:jYh(B..#(B # .##.≈#.## |:jY:(B_You kill the rat! |:jZ^(B_You shoot an arrow. The arrow closely misses the rat. |:j-Z+_(BA rat is nearby!|:j8Zk(BYou shoot an arrow. The arrow hits the rat. _You kill the rat! |:jxZF_You have reached level 2!(B|:j_(B|:jy` (B|:jd(B|:j(B###(B......... #.#.#(B #(B......... ..#.#(B #(B......... ..##.#(B ##########|:j9 l(B  (B frilled lizard (asleep)(B ..(B #|:jw ).#(B |:j 3##.(B #.|:j $#(B|:j  #.|:j $#(B|:jR 2(B12.7 (11.0)|:j Q---(B3.7 (12 _|:j8 (B|:j4 |:j#5 .#.##|:jd.†..... #  |:j#######.##  .....#.........  '###.........  .# #........l  |:j%7.###.@.......  |:jl%.....'.........  |:j$.#>###.........  |:j9#.#.# #.........  ..#.# #.........   ##########  .. #.#|:jI |:jV##. #.# |:j#.#|:j(B}:j ](B .#.##(B}:j 2†.....(B #(B  #######(B.##(B  .....#(B......... }:j  }:j Z'###(B.........  }:jC .#(B #(B........l(B  }:jW {.###(B.@(B.......  }:j G.....'.(B........  }:j r.#(B>(B###(B.........  }:j? c#.#.#(B #(B......... }:jT h..#.#(B #(B......... }:j = ##########(B }:j 0 ..(B }:j" }:jK,##.(B }:j? #.#(B}:j(B}:j (B}:j(B}:j_ _(BA frilled lizard is nearby!(B}:j}:j0)(B}:jO53)(B}:j4)(B}:jv9)(B}:j9)(B}:ji9)(B}:j( (B}:jıi†(BYou shoot an arrow. The arrow hits the frilled lizard!}:j3;(B......}:jE(B3===4.9 (1.2)}:j(B}:jAM _You kill the frilled lizard!(B}:j}:jtW(B}:j6X (B}:jd](B}:jz^C _(BNo target in view!}:j_}:jy(B}:jy (B}:j~(B}:jC _(BNo target in view!}:ja}:jS(B}:j(B}:jv(B}:j(B}:jn(B}:jw& (B_}:j(B}:j4(B}:j(B}:j(B}:j (B}:j(B}:j(B}:j(B}:j(B}:j(B}:jn(B}:j(B}:j(B}:jn(B}:j(B}:je(B}:j6(B}:j;(B}:j0(B(B}:jS(B}:j(B}:jW(B}:jr(B}:j(B}:j (B'}:jw7(B(B}:j(B}:j9 (B_You open the door.}:j(B}:j(B}:j(B}:j(B}:j(B}:j(B}:j(B}:jB (B There is an open door here.}:j(B}:j9 (B_(B}:j(B}:j0(B(B}:j(B}:j(B}:j(B}:jA (B}:j (B}:jz (B}:j. (B}:j] (B}:j0(B}:j1(B}:j(B}:j(B}:j(B}:jc(B}:j(B}:jA(B}:j(B}:jT(B}:j(B}:j(B}:j(B}:j1(B}:j(B}:j(B}:jd (B}:jB#(B}:j$(B}:j$(B}:jF%(B}:j1'(B}:jl((B}:j((B}:j0)(B}:jy*(B}:j+(B}:j',(B}:j,(B}:j.(B}:j0(B}:j1(B}:j1(B}:j4(B}:j5(B}:j5(B}:j6(B}:j8(B}:j :(B}:jG:(B}:j";(B}:j-C(B  ###(B  #.#(B #.#(B #####.#(B #.#(B #.....#(B #####.####(B #.###.#(B #.(B..#....#(B #.#(B #.#(B #.#(B[#.##.#(B #.###.#(B ######.#@#.##.#(B --- #...#.#(B #(B.......(B.#.##.#(B ###...###(B.####.###.##.#(B }:jhEt###.........##(B......#.#### }:jEx.............(B..####......### ####.....#..(B.....†.......'.# ...#####.#.(B..............#.# #..#(B #..(B..}:jF.#.....#######.### ##.#(B #.....#.....#.........#(B}:j1[78 (BM(B#(B  ####(B #.#(B ...#####.#####(B...#...(B #.#(B ###.#(B ######.#....#.#(B #.......(B.#. ###...###.####.###.##.#...(B(B38.9 (24.0)---(B9.9 (25(B}:j[t _(BYou see here an orb of mesmerism(B.}:j]}:j(B}:j(B}:j(B}:jB(B}:j(B}:j }:j (B_}:jj(B}:j!(B}:j{#(B}:j#(B}:j$(B}:jA&(B}:jJ((B}:j((B}:j)(B}:jG+(B}:j"-(B}:jx-(B}:j.(B}:j 0(B}:j2(B}:j2(B}:jx3(B}:j4(B}:j6(B}:j97(B}:j8(B}:j}9(B}:j/;(B}:j;(B}:jc<(B}:j>(B}:j?(B}:j?(B}:j@(B}:jgE(B}:j@G(B}:jG(B}:jjH(B}:jJ(B}:jL(B}:jPM(B}:jVN(B}:jP(B}:jR(B}:j,S(B}:j-T(B}:jV(B}:jX(B}:jY(B}:jZ(B}:jV\(B}:j^(B}:j^(B}:j_(B}:ja(B}:jbc(B}:jc(B}:jkd(B}:jJf(B}:jg(B}:j(B###.........# }:jg.##.##(B ....g(B.#.#.#(B #.........#}:j~#.≈(B }:j{#(B..@#.#(B #.........# }:j.##.≈#(B #(B..##.#(B ###########}:j##.#(B ..... #.#(B ...#(B ####(B.. }:jҋ#.#(B ..####(B #(B.#(B #.}:jg#(B#(B .. }:jng(B  (B hobgoblin (asleep)}:j 0≈..#(B ... }:j#(B .[≈#(B .##(B ≈..}:j0$#(B}:jc}:j\(B60.9 (21(Br(B}:j }:jm(B.g(BThe hobgoblin shouts!}:j}:jN(B.(Br(B}:j|(Br(B  (B quokka}:jW~g(B  (B hobgoblin(B}:j}:j٘E(B====(B1.9 (22}:jÝ(B}:j }:jߞK_(BYou encounter a quokka.(B}:j;:jU,)(B:jb2.))(B:jy?(B.g(B:jpy:jyN(B.(Br(B:j (B You shoot an arrow. The arrow closely misses the hobgoblin.(B:ji(B===(B-(B3.1 (1.2):j;(B:jF :jbC_The hobgoblin barely misses you.(B:j؊:j6\ (B(Br(B.  You shoot an arrow. The arrow hits the hobgoblin.  (BThe hobgoblin is almost dead.:j\(B:ja^ (B.(BrThe quokka twitches its whiskers.(B:j e; (B:je:jef(B6---(B4.3:jk(B:jl& _The hobgoblin hits you.:jn:j,)(B:jR.))(B:j< (B.g:j(BYou shoot an arrow. The arrow barely misses the hobgoblin.The quokka barely misses you.(B:j*(B5.5:jb(B:jY :j{+_The hobgoblin hits you but does no damage.:jӪ:j0< (B†:j0P(BYou shoot an arrow. The arrow hits the hobgoblin.:j;l (B  You kill the hobgoblin!(B:j<"--:j<,(B106.7:jB(B:jC :jC)_The quokka bites you but does no damage.:jQE:j& ):j' (B:jOp 9)(B:jC ) (B:jx (Br(B.  You shoot an arrow. The arrow barely misses the quokka.(B The quokka misses you.(B:jj \(B4---(B7.9:j (B:j $ _The quokka bites you.:j3 :j (B (BYou shoot an arrow. The arrow hits the quokka.  (BThe quokka is severely wounded.(B:j /(B9.0 (1.1:j (B:j  :j. @_The quokka barely misses you.(B:j :jk 4)(B:jv?9)(B:j (B(Br(B.  You shoot an arrow. The arrow completely misses the quokka.(BThe quokka bites you but does no damage.:j0(B70.2 (1.2:j(B:jB: _The quokka completely misses you.:jo(B:j:j (B (BYou shoot an arrow. The arrow hits the quokka.  (BThe quokka is almost dead.(B:j/(B1.3 (1.1:j(B:j0 :jB@_The quokka barely misses you.(B:j:j@ (B(B†(BYou shoot an arrow. The arrow hits the quokka.:j+(B:j˶s(B5==-(B72.5 (1.2:j?(B:j) :j=?_You kill the quokka!(B:jF:j (B:j (B:j (B:j*C _(BNo target in view!:j:jT(B:j) (B:j(B:jC _(BNo target in view!:jg:j (B:j8 (B:j (B:j (B:j  :j (B_:jQ (B:j (B:j (B:j (B:j! (B:j` (B:j! (B:jm (B:j :j d(B6(B==(B=(B:jg (B:j (B:j (B:jc (B:j (B:j (B:ju (B:j (B:j (B:j (B:jN (B:j :j 3(B=(B:jj (B:j& (B:j :j 1(B7==:j (B:j1 (B:j  :j -(B_HP restored.:jW (B:j (B:j9 (B:j9 ' (B :j] BYou see here a hobgoblin corpse(B.:j (B:j ! (B_:j (B:j f (B You see here a quokka corpse(B.:j= (B:j  :j (B_:j (B:j (B:j (B:jw :j 4(B==(B:j (B:jj (B:j (B:j (B:jw (B:j (B:j (B:j (B:j (B:j' (B:j~ (B:j (B:j8 (B:j (B:j~ (B:j (B:j (B:j (B:j (B:j (B:j (B:jZ (B:j} (B:j (B:j9 (B:jO (B:j (B:j (B:j~ (B:j (B:j! (B:j)" (B:j" (B:j7$ (B:j$ (B:j#% (B:jw% (B:j& (B:j& (B:j& (B:j;' (B:jb( (B:j( (B:j( (B:j/) (B:j) (B:j* (B:j* (B:j* (B:j+ (B:j-, (B:jI, (B:j, (B:j. (B:j. (B:jA/ (B:j/ (B:j52 (B:j3 (B:j3 (B:j=4 (B:j5 (B:j5 (B:j5 (B:j5 (B:ju6 (B:jg7 (B:j7 (B:jN8 (B:jr9 (B:j: (B:j: (B:ja; (B:j< (B:j1> (B:js> (B:j? (B:jo@ (B:jA (B:jDB (B:jB (B:jxD (B:jE (B:j,F (B:jF (B:jH (B:jyJ (B:jJ (B:jQK (B:jhM (B:jO (B:jP (B:j$R (B:jS (B:jsU (B:jU (B:jV (B:jX (B:j[ m (B (BYou encounter an endoplasm.(B:j9` .#.##.#(B #........##.#(B #..##...#(B #.#####..##.#(B :ja` I...####(B ###.###.#(B #(B<(B...#(B ##(B.......#(B :j` ####≈..#(B ##(B....###.#(B :j` .##(B .[≈#(B #(B #(B...###(B #.#(B :j` ##.#(B ≈..#(B #(B.#(B...#(B #.#(B :j` .##(B ≈>.#(B #(B...#.###(B #.#(B :j` ##(B ≈.≈#(B ##(B....@(B.#(B #.#(B ---:j`  :j` ####(B #(B.......##.#(B  :j` J#(B........#.#:ja .(B #######:ja 9#(B.#.#:ja (B :j'a ..(B?:j3a T(B #(B.#:jIa j(B  (B endoplasm (asleep)(B :jea E..j(B .. :jh 3(B309.5 (37.0):ji I---(B10.5 (38 :ji _:j o (B:jp :j-:j0(B(BGear: 3/52 gear slots (Left/Right/Tab to switch category) (BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon) :j0e(BArmour (go to first with (B[(B) :j17(B b - a +0 leather armour (worn) :j#1g(BJewellery (go to first with (B"=(B):j:1.(Bc - an amulet of faith:jhT :j[ :jb ;(B#..#.##.#(B #........##.#(Bmmoncure the Shooter (B#..##...#(B #.#####..##.#(BDeep Elf :jb (B#....####(B ###.###.#Health: (B17/17 (B======================== (B#(B<(B...#:jb Q##(B.......#:jb 2Magic: (B4/4:jb 0(B======================== :jb (B#####≈..#(B ##(B....###.#:jc \AC:(B 3Str:(B 8 :j(c ..##(B .[≈#(B #(B #(B...###(B #.#:j4c /EV:(B 11:j>c .Int:(B 13 :j]c ##.#(B ≈..#(B #(B.#(B...#(B #.#SH:(B 0:jsc .Dex:(B 18 :jc ..##(B ≈>.#(B #(B...#.###(B #.#:jc mXL: (B 2 Next: (B17% Place: (BDungeon:1 ###(B ≈.≈#(B ##(B....@(B.#(B #.#:jc Noise: --------- (B Time:(B 310.5 (0.0)####(B #(B.......##.#:jc 8a) (B+0 shortbow:jc Q(B#(B........#.#:jc Fire: a) (B+0 shortbow(B########(B.#.#:jd 5(B..(B?:jd >(B#(B.#:j%d oj(B  (B endoplasm (asleep):j9d ,(B..j:jFd (B.. :jRd ;_(BNo target in view! :jZd _No target in view! :jbd _HP restored. :j|d _You see here a hobgoblin corpse(B. _You see here a quokka corpse(B. :jd G_(BYou encounter an endoplasm.(B:jj (B:jk (B:jWp (B:jq :j D (B:jE (B:jnJ (B:jmK  :jxK 3_Unknown command.(B:jtM :j ...##.#  ..##.#  ###.###.# #<...# ##.......# :j ##....###.#  .[≈# # #...### #.#  ≈..# #.#...# #.#  ≈>.# #...#.### #.# :jB ≈.≈# ##....@.# #.#  :j$#### #.......##.# :j :j!#........#.# :j) :j2#########.#.#  :j:..? :jH #.# :jV :jc(..j :jy! .. :j(B:jko(B ...##.#(B  :jl..##.#(B  ###.###.#(B (B<(B...#(B ##(B.......#(B  ##(B....###.#(B :j9l .[≈#(B #(B #(B...###(B #.#(B :jRl ≈..#(B #(B.#(B...#(B #.#(B :jl ≈>.#(B #(B...#.###(B #.#(B :jl ≈.≈#(B ##(B....@(B.#(B #.#(B  :jl####(B #(B.......##.#(B :jl :jll#(B........#.#(B :jl :jl;########(B.#:jl#(B:jl :jl9..(B?(B:jm :j mY#(B.#(B :jm :j!m0..j(B:j4m .. :jBm :js(B:j`s (B:jx(B:jy :jyM_(BAn endoplasm is nearby!(B:j{:j8)(B:j:)(B:je:)(B:ja:)(B:j:)(B:jRA:)(B:jټj (B.  You shoot an arrow. The arrow hits the endoplasm.:j g(B.....#(B..:j B(B20===1.6 (1.1:j"(B:j{H _You kill the endoplasm!(B:j:j(B:j> (B:j(B:j C _(BNo target in view!:j":j: (B:jq  (B:j(B:jl :j=_(BNo target in view!:j4:j,(B:j (B:j(B:j :j5_(BNo target in view!:j :j (B:jt (B:j (B:j  :j :j 5_(BNo target in view!:j8 :j (B:j (B:j (B:j (B:j (B:j & (B_:j (B:j (B:j (B:j (B:j (B:jb (B:j (B:jO (B:j- (B:j (B:jV (B:j (B:j (B:j (B:j o≈..#(B ##....###.#(B :j .[≈#(B #(B #(B...###(B #(B.#(B :j  ≈..#(B #.#(B...#(B #(B.#(B  ≈>.#(B #..(B.#(B.###(B #(B.#(B :j) 7 ≈.≈#(B ##.(B....(B.###(B.#(B  ####(B #...(B...(B.##(B.#(B . #.....(B...#(B.#(B ... :jE ########.#(B.#(B..... :je #(B.@(B?(B......---5.6 (4.0 :jz ###(B.#(B.####(B ... :j  :j #(B...[(B#(B...#:j ##:j +(B..#:j !#(B:j (B:jW #---:je &(B6.6 (5:jA (B:j&  :j2 _Found a leather armour.:j :j(B:j (B:j (B:jγ :j=_(BNo target in view!:jf:j@(B:j (B:j(B:jC _(BNo target in view!:jI:j (B:j (B:j(B:j :j:j5_(BNo target in view!:js:jc(B:j(B:j{(B:jΎ(B:jRi≈..#(B ##....###.#(B :j}.[≈#(B #(B #...###(B #(B.#(B ≈..#(B #.#.(B..#(B #(B.#(B . :jt≈>.#(B #...#(B.###(B #(B.#(B (B[(B. ≈.≈#(B ##..(B....###(B.#(B ... ####(B #...(B....##(B.#(B ...:jΖ#.....(B...#(B.#(B ..#:j#(B.#(B.#(B.#(B..@(B.0:j]###(B.#(B.#:j`#(B...###(B...:j.[(B:j3#(B...#(B##(B..#(B:jp...#(B :j :jԝ(B:j:jӞ&(B7.6 (1:j(B:j :jQ3(B_Found a ring mail.:j+-(B8.6 (2:j(B:j :jL_(Bc - a scroll labelled SIONAOPSOF(B:jô:j (B:j (B:j% (B:j+ (B:j. (B:j / (B:jw0 (B:j2 (B:jv5 (B:j5 (B:j7 (B:j9 (B:je< (B:j< (B:j= (B:j@ (B:jC (B:jC (B:jD (B:jG (B:jgJ (B:jJ (B:j-L (B:jN (B:jQ (B:juQ (B:jR (B:jW C (B You see here a +0 ring mail.:jY (B:jvZ ! (B_:j[ (B:ju] (B:jq_ (B:j_ (B:j` (B:ja (B:jc (B:j'd (B:jd (B:jg (B:jg (B:jh (B:j'm N (B_You now have 40 gold pieces (gained 8).:j|o (B:jo (B:jp (B:j#s (B:ju (B:ju (B:jJv (B:jx (B:jz (B:j{ (B:j| (B:j[~ (B:jf (B:j (B:j (B:j (B:jՅ (B:j (B:j߆ (B:jX (B:jj (B:jŋ (B:j (B:j (B:j (B:ji (B:j (B:j (B:j (B:jU (B:j@ (B:jK (B:jJ (B:jٝ (B:j (B:j (B:jR D.#(B #.#...#(B #.#.......# .#(B #...#.###(B #.#(B....[(B..#:j #(B ##....(B..###.#(B....(B...# :j$ ##(B #....(B...##.#(B...(B....# (B #.....(B...#(B.#..(B.....# (B ########(B.#(B.#.(B......#(B #(B.....(B......#(B ###(B.#.#######(B.@#(B 37.6 (19.0)...[#(B ##(B...#(B..#(B ..#(B....#(B)(B..:j (B:j .(B8.6 (20:j (B:jͶ  _Found a spear.:ja :jQE(B:jE(B:j$G(B:jxJ(B:jL(B:jM(B:jN(B:jO(B:j_Vx(B(B(B(B(B:jV(B:jW(B:jY(B:j8\(B:j\(B:jc](B:j_(B:judZ(B #........#.#.......#(B :jd ########(B.#(B.#.......#(B  :jd#(B...........#(B  ###(B.#(B.#######(B  :jdJ#(B...###(B  ##(B...[#(B #(B...##(B :je ###.(B.#(B  #(B42.6 (4:j'ea.0) ##(B..#(B :jCeR #(B..#(B :j`e2)(B....:j{e@..#(B.....:je5...##(B:je<..... )#(B:j.t(B:jt-(B3.6 (5:j{(B:j| :j|_Found a sling.:j~:j(B:j{ (B:j (B:jT :jg5_(BNo target in view!:j{:j(B:j (B:j(B:j :j5_(BNo target in view!:jk:j (B:j (B:jH (B:jn  :j{ 5_(BNo target in view!:j :jm (B:jm (B:jo (B:jr (B:ju (B:jv & (B_:jw (B:jy (B:jM| (B:j| (B:j} (B:jʁ (B:j\ (B:j (B:j (B:j (B:jG (B ###.#.#######(B  #.(B..###(B :jg A ##.(B..[#(B  ##.(B..##(B  ###(B.. #(B..##:j 5(B ##..(B #(B..##)@(B.#(B6.6 (3#(B....:j z#(B.......(B>(B#(B.....##(B.##(B...... )##(B...... ##(B......#(B......:j .#(B:j (B:j :j &(B7.6 (4:jӜ (B:j 4 _Found a stone staircase leading down.:jǞ :j(B:j(B:j=(B:j(B:j(B:jO(B:j(B:j](B:j' (B :jJ(BYou encounter a frilled lizard.(B:jw(B #...###(B  ##...[#(B ##...##(B ###.(B.#(B #.(B.##(B ##(B..#(B #(B..######).(B.##(B..@.(B..#(B #(B.......(B>(B#:j>(B #(B.....##(B.#(B #(B......l)#(B #(B......###:j(B #(B......l(B  (B frilled lizard (asleep)(B #(B......#(B #(B.##(B:j-(B8.6 (1:j+(B9.6 (2 :j _:jL(B:j:j/ :j:5 ##...[# ##...## :jw###..# #..##  ##..#  #..##  ####)..#  :j#..@...#  #.......>#  #.....##.#  #......l)#  #......###  #......# :jK #......#  #.....## :j(B:j (B  ##...[#(B ##...##(B :j ###.(B.#(B #.(B.##(B  ##(B..#(B :j" s #(B..##(B  ####).(B.#(B  #(B..@.(B..#(B  #(B.......(B>(B#(B  #(B.....##(B.#(B  :j #(B...... #(B......##(B #(B......#(B  #(B......#(B #(B.....##(B :j (B:jߝ (B:j{ (B:jT  :jd Q_(BA frilled lizard is nearby!(B:j, :j% 8)(B:jMo :)(B:j# :)(B:jD o (B.  You shoot an arrow. The arrow hits the frilled lizard.:j @(B...:je B(B4===50.8 (1.2:j (B:j  :j G_You kill the frilled lizard!(B:jI :j$ (B:j (B:j. (B:jZ  :jg 5_(BNo target in view!:j :j£(B:jۤ (B:jƩ(B:jC _(BNo target in view!:j:jT(B:j (B:jy(B:jh :j|5_(BNo target in view!:j:jŚ(B:j(B:jq(B:j(B:j(B:j& (B_:jb(B:j(B:j>(B:j(B:jӱ(B:j(B:j(B:j(B:jO(B:j(B:j(B:j(B:jz(B:j(B:j6(B:j{(B:j(B:j(B:j(B:jf(B:jl(B:j&(B:j(B:jD(B:j=(B:j(B:j(B:j(B:j(B:j-(B:j(B:j(B:j(B:j\(B:j(B:j(B:j(B:j(B:jb(B:j(B:j(B:j(B:j(B:j(B:j^(B:j(B:j(B:j(B:jY(B:j(B:ja(B:j(B:jH(B:je(B:j1(B:j(B:j(B:jn(B:j(B:jh(B:j(B:j(B:jv(B:j(B:j+(B:j(B:j/(B:j`(B:jX(B:j(B:j(B:j(B:j(B:j(B:j(B:jk(B:jZ (B:j (B:jM (B:j (B:j (B:j(B:j(B:j(B:ju(B:j(B:j(B:j(B:j(B:j5(B:j(B:j(B:j~(B:j(B:j(B:j(B:jY(B:j4(B:js(B:j(B:j(B:jt"(B:jo#(B:j#(B:j5$(B:j'(B:j((B:j$)(B:j)(B:j=-(B:j.(B:j.(B:j/(B:j2(B:jf4(B:j4(B:jZ5(B:j8(B:j9(B:jA:(B:j:(B:j>(B:j@(B:jL@(B:jjA(B:jD(B:j)F(B:jF(B:jYG(B:jK(B:j]L(B:jL(B:joM(B:jP(B:j9R(B:jbR(B:jR(B:j/V(B:jW(B:j%X(B:jX(B:j?\(B:j/](B:jm](B:j/^(B:jwa(B:jb(B:jb(B:jc(B:jfg(B:jh(B:jh(B:ji(B:jm(B:jmn(B:jn(B:jo(B:j:s(B:jt(B:j*u(B:j?v(B:jy(B:jr{(B:j{(B:j|(B:jǀ(B:j(B:jւ(B:j0(B:j(B:jΉ(B:j(B:j(B:j(B:j(B:j (B:jS(B:j(B:j(B:jǖ(B:jd(B:j(B:j7(B:j}(B:j(B:j(B:j0(B(B:j(B:j;(B:jn(B:j(B:jt(B:j(B:jĥ0(B(B:ju(B:j? (B You see here a +0 spear.:j+(B:j! (B_:j((B:j(B:j (B:jA(B:jf(B:j(B:j(B:j-(B:j(B:j*(B:jU(B:jf(B:j(B:jC(B:jO(B:j(B:jm(B:j(B:j(B:j(B:j(B:j(B:j(B:j((B:j(B:j(B:j40(B(B:j\(B:j(B:j(B:j(B:jy(B:j(B:j(B:j(B:j(B:jO(B:jb(B:j(B:j(B:j(B:j0(B(B:j(B:j(B:j1(B:j$(B:j(B:jn(B:j(B:j(B:jd(B:j(B:j(B:j(B:jz(B:j}(B:jl(B:j/(B:jS(B:j$(B:j0(B(B:j(B:jl (B:j (B:j (B:j(B:jz(B:j(B:jJ(B:j(B:j(B:j@(B:j(B:j(B:j(B:j!(B:j"(B:jw#(B:j%(B:j1'(B:j'(B:j((B:j**(B:j+(B:jp,(B:j1-(B:j.(B:j0(B:j_1(B:j12(B:j3(B:j50(B(B:j6(B:j7(B:j9(B:jN:(B:j:(B:j:<(B:j=(B:jh>(B:j?(B:jh@(B:j B(B:jB(B:jC(B:jLD(B:jE(B:jpF(B:j G(B:jvH(B:jKJ(B:jJ(B:jK(B:jM(B:jhN(B:jO(B:jO(B:jQ(B:j S(B:jS(B:j@T(B:jU(B:jDW0(B(B:jW(B:j Y(B:jnZ(B:jZ(B:j[(B:j\(B:j%^(B:j^(B:jR_(B:ja(B:jd0(B(B:j e(B:j^g(B:jCi(B:ji(B:jj(B:jzl(B:jo0(B(B:jo(B:jPq(B:jr(B:jws(B:jBt(B:ju(B:jw(B:jx(B:jy(B:j{(B:j}(B:j3~(B:j(B:j݀(B:j(B:j[(B:j[(B:jT(B:j(B:j(B:j(B:j(B:jN(B:j(B:jS(B:j(B:j(B(B(B(B(B(B(B(B(B:jޛ(B:jʝ(B:j(B:j (B (BYou encounter a goblin. It is wielding a +0 club.(B:j\##.#.#.#....####.#.#(B ###.###.# :j###.≈#.#(B<(B...#(B #.#.###.......#### :j&d###.#.######≈..#.#.##....###.#... :j;...###...##(B .[≈#.#.#...###(B #.#... :j.##..####.#(B ≈..#.#.#...#(B #.#... :jͪ.######..##(B ≈>.#.#...#.###(B #.#... :ja.#(B ####(B ≈.≈#.##......###.#... .#####.##.......##.#... .#:j(B #@##........#.#...(B--- ##:j(B #(B.#########.#.#... #:j(B #(B.#(B #.......:jΫ!(B ... :j٫1 ###.#.##:j!(B ... :j1 #...##:j%(B ..... :j%##...[(B g(B  (B goblin (asleep)(B ..... :j>+##...:jGJ(B.g(B..... :ja###.:jw#.:j(B:j3(B447.8 (97.0):jߴ#---:j.(B8.8 (98 _:jf(B:j:jzP 4)(B:j 5)(B:j 5)(B:j* 5)(B:j;u 5)(B:j :)(B:jY 9 (Bg.  :j OYou shoot an arrow. The arrow hits the goblin.  The goblin shouts!:jm &(Bg.:j/(B..:jO..g  (B:j>(B===50.0 (1.2):j:(B:jeb _(BThe goblin is moderately wounded.(B:j2..#.# ###.###.# <...# #.#.###..#.#.##.. .[≈#.#.#...###  ≈..#.#.#...#  ≈>.#.#...#.###  #### ≈.≈#.##..... ####.#. #@#. #.#. ##.# #.. ... ###. ... #.. .(Bg... ##...[ ..... ##.. ....... ###. #.(B:j .#.#(B ###.###.#(B (B<(B...#(B #.#.###..:j5#.#.##..(B .[≈#.#.#...###(B  ≈..#.#.#...#(B  ≈>.#.#...#.###(B :jo~ ####(B ≈.≈#.##.....:jf(B ####.#.:j(B #@#.(B #(B.#:j.:j%(B:jʅm#(B.#(B #..:j߅(B ... ###.(B ... #..:j(B :j.g... ##...[(B ..... ##..:j(B :jM....... ###.(B :j15#.(B:j(B:j (B:j/(B:j> :jnX_(BA goblin is nearby!(B:j4)(B:jM5)(B:j85)(B:j5)(B:j (B)(BYou shoot an arrow. The arrow hits the goblin.:j:j|(B....(B:j7(B71.1 (1.1:j;(B:jy :jF_You kill the goblin!(B:j\(B:j" (B:j(B:j :j=_(BNo target in view!:jE:jڻ(B:jz (B:j(B:jO :ji=_(BNo target in view!:j:j(B:j| (B:j@(B:jH :j5_(BNo target in view!:j :j(B:j (B:j(B:jzC _(BNo target in view!:j:j* [?12l[?25h:jb*O  Search for what [? for help]? (B:j.:j0 [?25l:jb8 :j: '(B:j&; 8(B16 matches(B: (Btravel(B [toggle: (B!(B], by (Btype(B [(B/(B], (Bhide(B useless & duplicates [(B=(B]  a - [D:1] a +0 club(Bb - [D:1] a sling  c - [D:1] a +0 spear  d - [D:1] a spear  :jL; e - [D:1] a leather armour  f - [D:1] an orb of mesmerism(Bg - [D:1] a +0 ring mail  :j~; h - [D:1] a robe  i - [D:1] a scale mail  j - [D:1] a quill talisman  k - [D:1] a dispersal trap  l - [D:1] a staircase leading out of the dungeon  m - [D:1] a stone staircase leading down  n - [D:1] a stone staircase leading down  :j; Uo - [D:1] a stone staircase leading down  p - [D:1] an escape hatch in the floor:jI:jO:j7W(B##.#.#.#....####.#.#(B ###.###.#:jlW(Bmmoncure the Shooter (B###.≈#.#(B<(B...#(B #.#.###.......####(B (BDeep Elf :jW(B###.#.######≈..#.#.##....###.#...(B Health: (B17/17 (B======================== :jW(B...###...##(B .[≈#.#.#...###(B #.#...(B Magic: (B4/4:jW0(B======================== :jX (B.##..####.#(B ≈..#.#.#...#(B #.#...(B AC:(B 3:jX-Str:(B 8 :jZXN.######..##(B ≈>.#.#...#.###(B #.#...(B EV:(B 11Int:(B 13 :jjX.#(B ####(B ≈.≈#.##......###.#...(B SH:(B 0:jXNDex:(B 18 .#####.##.......##.#...(B XL: (B 2 Next: (B27% Place: (BDungeon:1 .#:jX#@##........#.#...(B Noise: (B===------ (B Time:(B 451.1 (0.0) :jX##:jX#(B.#########.#.#...(B a) (B+0 shortbow (B##(B.#:jY#.......(B Fire: a) (B+0 shortbow(B...###.#.##(B...:j%Y,#...##:jGY(B.)(B...##...[(B (B.....##...(B :jSY'(B.......:j\Y###.:jhY=(B #.:j|Y/(B  :jY=(B_You kill the goblin! :jYv_(BNo target in view! _(BNo target in view! :jY;_(BNo target in view! :jY<_(BNo target in view!  :jYASearch for what [? for help]? (B.:j_(B:j` (B:je(B:jCf1 _(B:jg:j7:j|'(B:jY(BGear: 3/52 gear slots (Left/Right/Tab to switch category) (BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon) (BArmour (go to first with (B[(B) :j(B b - a +0 leather armour (worn) (BJewellery (go to first with (B"=(B)(Bc - an amulet of faith:jҳ(Ba - a +0 shortbow (weapon). A curved piece of wood and string, for shooting arrows. :jBase accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  :j Your skill: 5.5; use (B(s)(B to set 14.0 as a target for Ranged Weapons.At 100% training you would reach 14.0 in about 6.1 XLs.:jeGAt current training (40%) you reach 14.0 in about 8.3 XLs. Your +0 leather armour slightly slows your attacks with this weapon. Wearing a shield would reduce your attack speed with this weapon.Current attack delay: 1.2. Damage rating: 10 (Base 8 x 120% (Dex) x 114% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged equipped weapon :jv_________________ :jh(q)uiver, (u)nwield, (d)rop, (=)adjust, (s)kill target, or (i)nscribe.(B:j3 # (B:j4 (BGear: 3/52 gear slots (Left/Right/Tab to switch category) (BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon)(B :j/4 DArmour (go to first with (B[(B) (B b - a +0 leather armour (worn)(B Jewellery (go to first with (B"=(B)(B  c - an amulet of faith:j- :j5 :j = '(B:j<= ##.#.#.#....####.#.#(B ###.###.#(Bmmoncure the Shooter :j_= (B###.≈#.#(B<(B...#(B #.#.###.......####(B (BDeep Elf :j= (B###.#.######≈..#.#.##....###.#...(B Health: (B17/17 (B======================== :j= (B...###...##(B .[≈#.#.#...###(B #.#...(B Magic: (B4/4:j= 0(B======================== :j= 6(B.##..####.#(B ≈..#.#.#...#(B #.#...(B AC:(B 3Str:(B 8 :j> .######..##(B ≈>.#.#...#.###(B #.#...(B EV:(B 11:j`> iInt:(B 13 .#(B ####(B ≈.≈#.##......###.#...(B SH:(B 0Dex:(B 18 .#:j> ####.##.......##.#...(B XL: (B 2 Next: (B27% Place: (BDungeon:1 .#:j> #@##........#.#...(B Noise: (B===------ (B Time:(B 451.1 (0.0) ##:j> #(B.#########.#.#...(B a) (B+0 shortbow (B#:j> 4#(B.#:j? #.......(B Fire: a) (B+0 shortbow(B...:j? Q###.#.##(B...:j,? s#...##(B.)(B...:j?? .##...[:jg? 1(B :j|? y(B.....##...(B :j? (B.......###.(B #.(B  (B_You kill the goblin! :j? ;_(BNo target in view! :j? v_(BNo target in view! _(BNo target in view! :j$@ _(BNo target in view! _Search for what [? for help]? (B.:jMF (B:j G :j%G (B:jM (B:jP :j (B:j (B:j (B:j (B:jw (B:jB & (B_:ja (B:j (B:j (B:j (B:j (B:j (B:j< (B:j (B:jv (B:j} (B:j (B:j (B:j (B:j (B:j (B:j? (B:jG (B:jj (B:j~ (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j ' (B :j E(BYou encounter a dart slug.(B:j& q...%##.#.#.#....####.#.#(B ###.###. :jb ...†###.≈#.#(B<(B...#(B #.#.###....... ....###.#.######≈..#.#.##....###....###...##(B .[≈#.#.#...###(B # .....##..####.#(B ≈..#.#.#...#(B # .....######..##(B ≈>.#.#...#.###(B # .:j l....#(B ####(B ≈.≈#.##......### .....##(B.######.##.......## .)...##(B...@..#.##........#(B---:j #.##(B ......###.#.#########.# (B #+#(B ..... ##.#.######(B #(B.... #.........#(B ###.(B... #.........#(B #.:j z(B.. #..)......#(B ##(B w(B  (B dart slug (asleep)w(B #.........#(B #(B:j1 s #.........#(B#.........#(B:j# -(B9.1 (8:j*$ Q---(B60.1 (9 _:ja) (B:j8+ :j,)(B:jp*)):j*(B:jt:)(B:j:)(B:j:)(B:jY:)(B:jO) (B:jkw(B.  You shoot an arrow. The arrow hits the dart slug.:j?(B....:j/c.w(B  (B:j)(B===:j 1.3 (1.2:j_(B:j :j׳M_(BThe dart slug is heavily wounded.(B:j:ju,)(B:j$6))(B:jE4 :)(B:jӇ :)(B:j :)(B:j& 1 (B.  :j& 9You shoot an arrow. The arrow hits the dart slug.:j, ?(B....:j, .:j0 :j70 ,(B412.5:j5 (B:j7  :j7 A_You kill the dart slug!(B:jRH (B:j(I :j@I (B:jN (B:jP  :j8P 5_(BNo target in view!:jQ :j (B:j" :j; (B:j (B:j  :j =_(BNo target in view!:j7 :j{i(B:jj (B:jp(B:j1q :jFq:jTq5_(BNo target in view!:jr:jq(B:j (B:j,(B:jK :jd=_(BNo target in view!:j:j(B:jn(B:jc(B:j(B:j(B:j& (B_:j(B:j(B:j(B:j(B:j*(B:jϢ(B:j(B:j(B:jʥ(B:jk(B:jj(B:j(B:j(B:j۱ :j/(B...###.#.######≈..#.#.##....##......###...##(B .[≈#.#.#...###(B ...##..####.#(B ≈..#.#.#...#(B :jv###..##(B ≈>.###(B :jE..#(B ####(B ≈.≈#.##......##..#(B ####(B #(B.######.##.......#:jp)...#(B .....#(B......#.##....... #####.##(B ........###.#.####### (B #+#(B .......@###.#.######(B ---:j}  :jl..##.........#(B ##(B :j.......###.........#(B .##(B #..)......#(B:jx.. #..#(B...(B #...:jѲ`#(B...(B #..:j=#(B... #:jA..#(B ###########:jH(BYou now have 54 gold pieces (gained 14).:j/(B6.5 (4.0:jݹ#---:j&(B7.5 (5:j(B:j :j"_d - a +6 ring of strength:j:j(B:j (B:jI (B:j+ :j=_(BNo target in view!:j:j4(B:j* (B:j(B:j :jW=_(BNo target in view!:j :jS9 (B:j^: (B:j? (B:j@ C _(BNo target in view!:jGB :jf:jwhq(B(BPut on or remove which piece of jewellery? :jh(BJewellery (go to first with (B"=(B)  c - an amulet of faith(Bd - a +6 ring of strength:j7iR[(B?(B] describe selected [(B!(B] equip|wield|wear|(Bput on(B[(Btab(B] (Bequip(B|unequip :jF:jM:jT'(B:jXT......###.#.######≈..#.#.##....##(B (Bmmoncure the Shooter (B.........###...##(B .[≈#.#.#...###(B (BDeep Elf (B.......##..####.#(B ≈..#.#.#...#Health: (B17/17 (B======================== :jiT(B.......######..##(B ≈>.#.#...#.###(B Magic: (B4/4:jzT0(B======================== :jT(B.......#(B ####(B ≈.≈#.##......##(B AC:(B 3:jT-Str:(B 8 :jT.......#(B ####(B #(B.######.##.......#(B EV:(B 11Int:(B 13 :jT...)...#(B .....#(B......#.##........(B SH:(B 0Dex:(B 18 :jxU#####.##(B ........###.#.#########.(B XL: (B 2 Next: (B41% Place: (BDungeon:1#+#(B .......@###.#.######(B #.(B Noise: --------- (B Time:(B 467.5 (0.0)........##.........#(B ##(B a) (B+0 shortbow(B.......###.........#Fire: a) (B+0 shortbow(B.....##(B #..)......#(B..... #.........#(B.....(B #.........#(B....(B #.........#(B...:jU.#.........############ :jU`(B_No target in view!  You now have 54 gold pieces (gained 14). :jU _d - a +6 ring of strength :jU;_(BNo target in view! :jU;_(BNo target in view! :jU5_(BNo target in view!:j] :jS^U(B You feel stronger.(B:j^&(B146:j^8.0 (0.5:jDd(B:j#e :j_e)_d - a +6 ring of strength (worn):jf:jN (B:j (B:jȕ (B:jk (B:j? (B:j (B:j (B:j (B:j } (B (BYou encounter a hobgoblin and an endoplasm.(B:j (B #.......##..####.#(B ≈..#.#.#...#(B  ####..##(B ≈>:j .## (B #.......#(B #####(B ≈.≈#.##...... :j+ (B #.......########(B.######.##...... :j y(B #...)...##(B.....#(B......#.##...... (B ######.###(B........###.#.#######(B #+#(B #(B........###.#.######(B  #(B.......(B.##.........#(B  :j ,+.###.........#(B  #(B.....###(B #..)......#(B  #(B..... #..#:jҨ V(B #(B..... #.:jڨ ..#:j =g(B...... #:j ..#:j /(B... #:j ..#:j oj(B  (B endoplasm (asleep):j :(B.... ###########:j) og(B  (B hobgoblin (asleep):j5 /j(B... :j@ :j /(B9.0 (1.0:j ,(B70.0 (2 :j! _:jܷ (B:jc :j>^E     ≈>  :j~^ #####  #######.###  #...)...##.....#...  #........# #+# #........#  #........#  +.....@.#  :j^#.....### #..):j^  :j^#.....  :j^  #.....  :j^5 g......  :j^! .......  :j^ ....... :j^ :j^- ...j...:j_#(B:je1(B   :j  ≈> (B  #####(B  #######(B.### :j(B #...)...##(B.....#(B...  #(B........#(B #+#(B #(B........#(B  #(B.......(B.#:j(B  +.....@(B.#(B  :j#(B.....###(B #..)(B  :j w#(B.....   #(B..... :jN g(B...... :j29 .......   ....... :jK@  ...j(B... :j^ :j (B:j (B:j(B:j :jP_(BThere are monsters nearby!(B:jP:j|4)(B:jm8)(B:jB:)(B:j:)(B:j:)(B:j":)(B:ji (B.g(BYou shoot an arrow. The arrow hits the hobgoblin.:j]p(B.....g(B  (B:jq)(B===:j1q1.1 (1.1:jvw(B:jPx :jfxI_(BThe hobgoblin is almost dead.(B:jy:jb4)(B:jk8)(B:j:)(B:j :)(B:j U:)(B:j:)(B:jK:)(B:j/:j0=(B.g(B:j7=(B.....:j7..:jr8:j8((B2.3 (1.2:j?(B:j=@ :ja@]_You shoot an arrow. The arrow barely misses the hobgoblin.(B:jA:j 4)(B:j_ 9)(B:j>$ :)(B:jTm :)(B:j * (B:j) g(B.  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.:j )(B.:j" ..:jý /(B3.4 (1.1:j4 (B:j>  :j^ Q_(BThe hobgoblin is almost dead.(B:j :j 4)(B:jU 8)(B:jF :)(B:j (B†(BYou shoot an arrow. The arrow hits the hobgoblin.(B...:jw 7(B84.6 (1.2:j (B:j( H _You kill the hobgoblin!(B:j :jփ 4)(B:jI 5)(B:j$9)(B:jEf9)(B:j:)(B:j:)(B:j|?q (Bj.  You shoot an arrow. The arrow hits the endoplasm.:j(B.....j  (B.:j</(B5.9 (1.3:j (B:j5^ _(BThe endoplasm is moderately wounded.(B:j:j=4)(B:j5)(B:j|9)(B:j:)(B:jb:)(B:jq (Bj.  You shoot an arrow. The arrow hits the endoplasm.:jO&(Bj.:j@(B.....:j/(B7.0 (1.1:j(B:j :j:j"M_(BThe endoplasm is heavily wounded.(B:j :j4)(B:jd9)(B:j:)(B:j* (B:j,*j.  You shoot an arrow.  :j8The arrow hits the endoplasm but does no damage.:j((B.:j.:j*(B8.1:j(B:jR[ _(BThe endoplasm is heavily wounded.(B:j-:j,4)(B:j},9)(B:jFy:)(B:j:)(B:j;:)(B:j[:)(B:j:)(B:jF:jn!(Bj.:jJ(B.....:j/(B9.3 (1.2:j(B:j :jL_You shoot an arrow. The arrow barely misses the endoplasm.:jl(B:j=\     ≈>   #####  :jtz#######.###  #...)...##.....#...  #........# #+# #........#  #........#:jr^  +.....@.#  #.....### #..) :jH #...(Bj.   :j#.†...  :j ....... :j :jr! .......  :j ....... :j  :j.......:j :jA(B:j o(B     ≈> (B  #####(B  #######(B.### (B #...)...##(B.....#(B...  #(B........#(B #+#(B #(B........#(B  #(B.......(B.#(B  +.....@(B.#(B  :jȭ q#(B.....###(B #..)(B  #(B...j.   #(B.†(B...  .(B...... :j׮ R .......   .......  :j ....... :j (B:jJ (B:j? (B:j [ _(BAn endoplasm is nearby!(B:ju :jh 4)(B:jl j (B.  You shoot an arrow. The arrow hits the endoplasm.:j! /(B.:j & @ (B5580.6 (1.3 :j& B_You kill the endoplasm!(B:jO, (B:j -  :jc- ]_Your Stealth skill increases to level 2!(B:j. :j0 (B:j0 (B:jU6 (B:j07  :j7 =_(BNo target in view!:j8 :ji(B:j (B:j+(B:j> :j5_(BNo target in view!:j:jM}(B:j&~(B:j~(B:jd(B:j(B:j& (B_:j@(B:j(B:j< (B (BYou encounter a kobold. It is wielding a +0 club.(B:j(B #.######..##(B ≈>.#.#...#.#:j+(B #.#(B #####(B ≈.≈#.##.....(B #.########(B.######.##(B #...)...##(B.....#(B......#.##:j(B ######.###(B........###.#.#######(B #+#(B #(B.###.#.(B  #(B..##.........#(B +......(B.###.#(B #(B....@###(B #..)......#(B--- #(B.....#(B #...#(B #(B.†(B...#(B #:j.#(B..(B....... #.#(B... #.#(B... ###########(B K(B  (B kobold (asleep)(B......K(B:jt.(B10:jG---(B2.6 (2 :j _:j(B:j:jܯ :j ≈>   #####  #######.###  #...)...##.....#...  #........# #+# #........#  #........#  :jа+.......#  #....@### #..)  #.....#   #.†...#   .........   .........   ..........   .......... :jU..........K (B:jG c(B  ≈> (B :jSH ` #####(B  #######(B.### (B #...)...##(B.....#(B...  #(B........#(B #+#(B #(B........#(B  #(B........#(B  :jH +......(B.#(B  #(B....@###(B #..)(B  #(B.....#(B   #(B.†(B...#(B   ..(B.......  .........  ..........   .......... .......... :jbO (B:j4P (B:jU (B:jW  :jkW I_(BA kobold is nearby!(B:jX :j% 4)(B:jo 5)(B:jq 9)(B:j 9)(B:jM :)(B:jޖ :)(B:j g (B)  You shoot an arrow. The arrow hits the kobold.:jk U(B......):j A(B8===3.7 (1.1:j (B:j0  :j~ 7_You kill the kobold!(B:j :j\ (B:j( (B:j\ (B:j'  :jl =_(BNo target in view!:jʛ :j(B:jk (B:j!(B:j" :j@#5_(BNo target in view!:j$:j(B:je (B:j(B:j :j,=_(BNo target in view!:jU:j/}(B:j}(B:j~(B:j(B:j̈́(B:j& (B_:jh(B:jN(B:j,' (B :jF(BYou encounter an endoplasm.(B:j|0##.######.##.....:jJ)...##(B.....#(B......#####.###(B........###.#.#######(B #+#(B ...###.#.######(B  ..##.........#(B :j +.###..........###(B #..)#(B.....#(B †(B..@#(B #...(B---..(B.........#(B...........#(B...###########(B..#(B)#(Bj(B  (B endoplasm (asleep)##(B.#(B #(B.j:j֝D(B.#(B:j.(B40:j#---:j-(B5.7 (2 _:j(B:j:j] 4)(B:jT5)(B:jd9)(B:j9)(B:j;::)(B:jh~:)(B:jf (B)(BYou shoot an arrow.:j3j(B:j) (B:jAj:jr (B.  :jTThe arrow completely misses the endoplasm.(B:j6(B...:jtR..jj(B 2 endoplasms (wan:j'dering)(B:j9(B===6.9 (1.2:j%(B:j' :j<':jm'G_(BYou encounter an endoplasm.(B:j(:j&y4)(B:j5)(B:j 5)(B:jX !):jIY (B:jJ 9)(B:jz j (B.  You shoot an arrow. The arrow hits the endoplasm.:jH !(Bj.:jm &(Bj.:j /(B..:j t...j  (B endoplasm(B:j @(B2628.0 (1.1:j (B:j  :j B_You kill the endoplasm!(B:jl :jW' 4)(B:jn 5)(B:j !):jI (B:j :j9 ):ja (B:jI ) (B:j0J j:jWJ .  :jJ 9You shoot an arrow. The arrow hits the endoplasm.:jR ?(B....:jS + (B:jT :jFT ((B9.2 (1.2:j[ (B:j\  :j\ I_(BThe endoplasm is almost dead.(B:jT^ :j 4)(B:jX? 5)(B:j_ 9)(B:js :)(B:j :)(B:jb :)(B:jĬ :)(B:j(Bj.(B.......(B90.4:j (B:j  :j d_You shoot an arrow. The arrow barely misses the endoplasm.(B:j:j)a  #...)...##.....#..  #....... #+# #.......:j=  :jM#......:j[ :jk +......:jy :j :j #.....### #..)  :j#.....#  :j :j'#.†..@# :j  :j...........#:j :j ...........#:j :j :j(>.....(Bj.....# :j ...........#  ..........)#  ##.........#  #.........# (B:j{(B  #...)...##(B.....#(B..  #(B....... #+#(B #(B.......  #(B......  +......  #(B.....###(B #..)(B  #(B.....#(B   #(B.†(B..@#(B   ..(B.........#(B  ...........#(B  .....j.....#(B ...........#(B ..........)#(B  ##(B.........#(B #(B.........#(B (B(B:j(B:j> :jgU_(BAn endoplasm is nearby!(B:j:j4)(B:j5)(B:jDH9)(B:jX9)(B:j&:)(B:j':)(B:j1r:)(B:j'(Bj.:j~D(B.......:jX/(B1.5 (1.1:j(B:jk _You shoot an arrow. The arrow barely misses the endoplasm.(B:j:j4)(B:j#`j (B.  You shoot an arrow. The arrow hits the endoplasm!:jHh0(B.:j@l7(B82.7 (1.2:jq(B:js :jsB_You kill the endoplasm!(B:jt:j&P(B(B(B:jC _(BNo target in view!:j:j(B:j(B:j(B:jA(B:jm(B )...##.....#......#####.#:j+8(B...###.#.#######:jU(B :jy+#+#(B :j.:j(B :j :j..##.........:jW(B+:j#:jw#(B.....###(B #..):jT(B.#(B #...:j#(B..#(B.†(B...####:jiy(B..(B.....@(B...#:j#(B0.0:j .:j#########:j%V(B.(B[(B.........:j(B:j:j"(B---:j3.7 (1:j%(B:j :j:j;_Found a ring mail.:j:j- (B:j. (B:jLc (B(B(B(B(B(B (B (BYou encounter a kobold. It is wielding a +0 dagger and quivering stones.(B(B #...)...##.....#......#.##(B ######.###(B........###.#.(B #+#(B #(B........###.#.#####(B #(B........##..(B +.......###..(B #(B.....###(B #..)......(B. #(B.....#(B #..(B..#(B.†(B...#####..(B...(B...@..(B...##..---K(B..##..(B..##(B..#(B..)###(B..#K(B  (B kobold (missile, asleep) (B #(B..# (B .(B[(B..:j {(B4(B5.7 (2 _(B:j"@,)(B:ji.))(B:jZ0)))(B:j+9))))(B:j :)(B:j:)(B:j.= (Bj(BYou shoot an arrow. The arrow hits the kobold.  The kobold shouts!:j @ (B.K(BThe kobold is heavily wounded.(B:j&Xd(B.....j(B  (B endoplasm (wandering)K(B  (B kobold (missile)(B(B===6.8 (1.1:jb(B:jd :j+eO_(BYou encounter an endoplasm.(B:jq:j/,)(B:jA.))(B:j0)))(B:j:9))))(B:j~:)(B:j :j2#(B:jZ.:jj:j2(BYou shoot an arrow.  :j4The arrow hits the kobold but does no damage.:j :jn%(B.K:j(B:j-(B....:j|:j2(B7.9(B _(BThe kobold is heavily wounded.(B:jO,)(B:jR)):j(B:j8)))(B:jD:j\D):jE(B:j (B)(BYou shoot an arrow. The arrow hits the kobold.:ja(B.j(B(B.j(B:j>(B....:j3(B729.0:j)d(B _You kill the kobold!(B:j,)(B:j.))(B:j. 8)))(B:j :)(B:jE :)(B:j "):j (B:jtj (Bw(BYou shoot an arrow. (B.j  The arrow hits the endoplasm but does no damage.:j ^(B..)(B..w(B  (B dart slug (wandering)j  (B endoplasm(B(B500.1(B:j6 _(BYou encounter a dart slug.(B)(B:j2 ):j, (B:jx_ :)(B:jZ] t)(B)(B:je :)(B:j :)(B:j` #(B.j:j ;w(B.:j i(B.....(B1.3 (1.2:jwE (B _You shoot an arrow. The arrow barely misses the endoplasm.(B #...)  #........# #+# #........ #....... +...... #.....### #..) . #.....#  ....#.†...#### .......@.....# ..)..........# ..(Bj..........# .............#  ............)#  ####.........#  #w........#  .[......... (B:j?(B #...) (B #(B........#(B #+#(B #(B........ #(B....... +...... #(B.....###(B #..)(B . #(B.....#(B  ....#(B.†(B...####(B ....(B...@..(B...#(B ..)(B..........#(B ..j..........#(B .............#(B ............)#(B ####(B.........#(B  #w(B........#(B  .(B[(B......... (B(B(B _(BThere are monsters nearby!(B:j,)(B:j6))(B:ji:)(B:jD:)(B:j9 (Bj.  :jYou shoot an arrow.:j:w(B.:jT09(B.....:jB(B2.4 (1.1(B _The arrow hits the endoplasm but does no damage.:j1*,)(B:jA.))(B:j]8)))(B:jwq (Bj.  You shoot an arrow. The arrow hits the endoplasm.:j(B...ww(B (B:j*(B3.5:jz(B _(BThe endoplasm is heavily wounded.(B:ju,)(B:j{.))(B:j%+ :j,b(B.  You shoot an arrow. The arrow hits the endoplasm.:j'.8w(B.:jLR1(B..:jW2(B54.6:jqg(B _You kill the endoplasm!(B:ja 4)(B:jE 5)(B:j 9)(B:jj (B... (BYou shoot an arrow. The arrow hits the dart slug.  (BThe dart slug is moderately wounded.(B:jq ;`(B:jݼ ;`(B:j ;`(B:j"Y (B...  (BThe dart slug launches a dart at you.(B:jY ;(B4-----:jZ #(B5.7:j@c (B:j-f - _The slug dart hits you.:jS  #...)  #........# #+# #........ #....... +...... #.....### #..) . #.....#  ....#.†...#### .......@.....# ..)..........# .............# .............#  ....w.......)#  ####.........#  #.........#  .[......... (B:jM (B #...) (B #(B........#(B :jM ]#+#(B #(B........ :jM 6#(B....... :jM +......:jN  :jLN v#(B.....###(B #..):jN (B :jN X. #(B.....#(B :jN  :j0O d....#(B.†(B...####:j_O (B :jO c....(B...@..(B...#:jO (B :jO A..)(B..........#:j*P (B :jVP .............#:j{P (B :jP ?.............#(B :jP a....w(B.......)#(B :j Q i####(B.........#(B  :j;Q _#(B.........#(B :jqQ I.(B[(B......... :jZ (B:jd (B:j (B _(BA dart slug is nearby!(B)(B:j/5)(B:jG9)(B:jj (B.  You shoot an arrow. The arrow hits the dart slug!:j0C(B...:j*V-----(B866.9 (1.2:j(B:j+O _You kill the dart slug!(B:j9(B(B(B _(BNo target in view!:je8(B(B:j-pb(B _(BNo target in view!:j(B:j8(B(B:joJ _(BNo target in view!:ju$(B:jF% (B:jZb(B _(BNo target in view!:j(B:j(B:j(B:j>(B (B_:jwt(B(B(B5==(B(B(B (B (BYou encounter a bat.(B(B..---bb(B  (B bat (wandering)(B(B8.9 (2.0---(B9.9 (3 _(B:j>?  #...)  #........# #+# #........ #....... +...... #.....### #..) . #.....#  ....#.†...#### .......@.....# ..)..........# b............# .............#  ............)#  ####.........#  #.........#  .[......... (B:j{F(B #...) (B #(B........#(B #+#(B #(B........ #(B....... +...... #(B.....###(B #..)(B . #(B.....#(B  ....#(B.†(B...####(B ....(B...@(B.....#(B ..)(B..........#(B b(B............#(B .............#(B ............)#(B ####(B.........#(B  #(B.........#(B .(B[(B......... (B(B(B _(BA bat is nearby!(B:j7,)(B:j5i.))(B:j8)))(B:j~=:)(B:j{i:)(B:j:j2)(B:j]  :j #(B:j  †  :j 3You shoot an arrow. The arrow hits the bat.:j.GE(B..)(B...(B9===11.1 (1.2(B _You kill the bat!(B(B(B:jgb(B _(BNo target in view!:j98(B(B:j(B:j  :j2=_(BNo target in view!:j:jDM(B(B(B _(BNo target in view!:jg(B:jh:jh(B:jp(B:jKq :jhq:jq5_(BNo target in view!:jr:jU (B(B(B _(BNo target in view!:jDY :j (B(B(B(B (B_(B(B(B6(B==(B=(B(B(B(B(B(B(B(B(B(B(B:j (B:j- :(B=(B:j (B(B(B7==(B(B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:jG (B:j (B:j (B:j (B:j ;(B==(B:j (B:j (B:j (B:j5! (B:j# (B:j% (B:j( (B:j4) (B:j* (B:j- (B:j70 (B:j0 (B:j02 (B:jL6  :jl6 _(BNo target in view! _ You see here a bat corpse(B.:j8 (B:jB  :j!C (B_:jE (B:jgH (B:jK (B:j|K (B:jM (B:jP (B:j4S (B:jS (B:j#U (B:jX[ (B:j] (B:jr^ (B:j` (B:jFc (B:j=f (B:jf (B:j>h (B:jj (B:jm (B:jg (B(B(B(B(B(B(B:jV (B:jށ (B:j P(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j+ (B:j 0(B(B:j2  :j] =(B You see here a +0 ring mail.:j; (B:ji ! (B_:j (B:j (B(B(B(B(B(B(B(B(B(B(B(B:j (B:j (B:j (B:jh (B:j (B:j H(B(B(B:j (B:j (B:jb (B:j] (B:j? (B:j8 (B:j (B:jd (B:j x(B(B(B(B(B:jl- (B(B(B(B(B(B:j- (B:jx1 (B:j\3 (B:j4 (B:jm5 (B:j^7 (B:j9 0(B(B:j: (B:j; (B:j> 0(B(B:j@ (B:jA (B:jVL (B(B(B(B (B (BYou encounter a goblin. It is wielding a +0 club.(B:jCg .......#(B ####.........#(B .......#(B #...[.........(B .......#(B #.##........(B .......#(B #.##........(B ########(B #.##........(B #.##########(B #.#(B#.###########(B.. #......(B.g(B ---###############(B   g(B  (B goblin (asleep) (B:jh +(B52.1 (41.0):jl Q---(B3.1 (42 _:jlp (B:js :j& 0)(B:j 3)(B:j 4)(B:jk@5)(B:j5)(B:j5)(B:jS<f (Bg.  You shoot an arrow. The arrow hits the goblin.:j?<(B.....g  :j?,(B:j=(B===4.3 (1.2):j z(B _(BThe goblin is moderately wounded.(B:j/0)(B:jr3)(B:j4)(B:j5)(B:jT5)(B:jf5)(B:j7)(B:jN(Bg.:jU%(B....g..:jW/(B5.4 (1.1:ju(B _You shoot an arrow. The arrow barely misses the goblin.(B:jQ~:jX-)(B:j3)(B:j&4)(B:jn5)(B:je (B)  You shoot an arrow. The arrow hits the goblin.:j(B.... (B936.5(B _You kill the goblin!(B:jZ(B:j (B:j*b(B _(BNo target in view!:j((B:jx)(B:j8+(B:j<-(B:jt/(B:jk0& (B_:jl1(B:j}3(B:j5(B:j`7(B:j7(B:js9(B:j;(B:j[<(B:j =(B:jE(B:jH(B:jxI(B:jM(B:jN(B:j Q :j1Q}(B (BYou encounter a goblin. It is wielding a +0 club.(B:jK[#(B ####.........#(B #(B #...(B[(B........(B.#(B #(B #.##........(B .#(B :j[#(B #.##........(B .#(B  #.##........(B .#(B :jPg#.##########(B .#(B ###g#.#(B .#(B.....#.#####(B.....#....(B..#(B ---#####(B.#(B g(B  (B goblin (asleep)(B(B60.5 (4.0---(B1.5 (5 _:jy(B:jd :jA_(BYou see here a +0 club.:j_7)(B:j%!):ja(B:jFB9)(B:jx9)(B:j9)(B:jB9)(B:jZ (B)(BYou shoot an arrow. The arrow hits the goblin!(B...... (B6===2.7 (1.2:jd(B _You kill the goblin!(B:j (B(B(B _(BNo target in view!:j (B:ji (B:jC (B:j C _(BNo target in view!:j :j (B:j (B:j(B:j  :j <_(BNo target in view!:jկ(B:jH(B(B(B:jQ(B:jV (B_(B(B:j(B:j0(B(B:j(B:j=%a#(B ####..##(B #(B #...(B[(B.....(B....#(B.. #(B #.##.......(B...# #(B #.##.......(B...##(B #.##..(B..#[#(B ..#.###(B.#(B.###)#(B #.#(B #(B.#(B.....###.##.(B.#..(B...).@(B.#####(B---4.7 (2.0##(B.#(B ...####(B(B---(B5.7 (3:jt'(B:j? _Found a robe.:jD?:j.C(B:jyM:jkz(B(B _(BNo target in view!:j);(B(B(B _(BNo target in view!:jm(B(B(B _(BNo target in view!:j9(B:j:j (B:jL (B:j C _(BNo target in view!:j :j (B:j (B:j6 (B:j (B:j (B:j & (B_:jO (B:j (B:j* H(B(B(B:j>* (B:j, (B:jz- (B:j. (B:j~1 (B:j3 (B:j54 (B:jT5 (B:j> (B:jaA (B:jA (B:j D (B:joJ (B:jNM (B:jM (B:j%O (B:jaQ (B:jS (B:jTT (B:jU (B:jW (B:jY (B:j[Z (B:j_[ (B:j~] (B:j` (B:j` (B:ja (B:j$d (B:jf (B:jf (B:j>h (B:jj (B:j m (B:j^m (B:jo (B:jq  :jr  Things that are here::jv ' (B :jv <a +0 club; a goblin corpse(B:j (B:jm ! (B_:j (B:j (B:jA H(B(B(B:j (B:jP H(B(B(B:j (B:j= 0(B(B:j (B(B (B (BYou encounter a bat.(B.......##...##..## .......##.........###..# .......#############..## .......#(B####)..# ......(B)#(B#......# .......#(B#....... .......#########(B #.....## ........#(B......#########(B #....... ........#.###(B...@(B......b(B #......# ........#.##(B...########(B. #......# ........#[##(B..........(B #......# #######.#.###)#######.(B #.....###.#.....####.....# #######.........##.....##(B b(B  (B bat (asleep) ......(B)...##########..... #########.###############.........(B(B80.7 (15.0)(B1.7 (16 _:j (B:j :j: :j: -)(B:j :j׆ ):j (B:j) 4)(B:j? 5)(B:jn 5)(B:j 5)(B:j  :jk \(B.  You shoot an arrow. The arrow hits the bat!:jR :j S(B.......(B:j  :j  '(B:j- $.......##.........#:j: S#..##(B (Bmmoncure the Shooter :j\ +(B.......##.........#:jj B##..#(B (BDeep Elf :jz +(B.......############:j #..##(B Health: (B17/17 (B======================== :j (B.......#:j j####)..#(B Magic: (B4/4:j 0(B======================== :j B(B......(B)#:j8 #......#(B AC:(B 3Str:(B 14 :jK .......#:jZ S#.......(B EV:(B 12:j| .Int:(B 13 :j 5.......#########:j S#.....##(B SH:(B 0:j .Dex:(B 18 :j ........#(B......#########(B #.......(B XL: (B 2 Next: (B100% Place: (BDungeon:1 :j/ P........#.###(B...@(B.......(B #......#(B Noise: (B===------ (B Time:(B 582.9 (1.2) :j[ ........#.##(B...########(B. #......#(B a) (B+0 shortbow :j (B........#[##(B..........(B #......#(B Fire: a) (B+0 shortbow :j y(B#######.#.###)#######.(B #.....##:j '#.#.....###:j #.....# :j -#######.........#:j #.....## :j O......(B)...#######:j+ ###..... :jF .#########.########:jT ######:jq $#......... :j 1_(BNo target in view! :j _No target in view!  :j Things that are here: :j +_a +0 club; a goblin corpse :j G(B_(BYou encounter a bat.:j C(BYou shoot an arrow. The arrow hits the bat!:ju!  :j! D(B_You kill the bat!:j! *You have reached level 3!:j! (B:j-,   --more--:jU, (B:j :jY Your experience leads to an increase in your attributes!Your base attributes are Str 8, Int 13, Dex 18.:jtMIncrease (S)trength, (I)ntelligence, or (D)exterity? (B:j<[5(B21/215/5:jn[203 0% :j7b(B:jeT _You feel agile.(B x2:j?(B:jA (B:jF(B:jGC _(BNo target in view!:j9I:j}$ (B:j$ (B:jE+ (B:j ,  :j1, =_(BNo target in view!:j- :jlK (B:jL (B:jU (B:jV  :jV 5_(BNo target in view!:jX :j5j O(B(B(B:jek (B:jWm (B:jXn & (B_:jv (B:j?y (B:jz (B:j{ (B:j$| (B:j} (B:j! (B:j} (B:j (B:j\ (B:j 0(B(B:j (B:j (B:j (B:j? (B:j (B:j (B:jm 0(B(B:j (B:j$ (B:j (B:j4 (B:j (B:j6 (B:j 0(B(B:j (B:j7 (B:j H(B(B(B:j( (B:j) H(B(B(B:jQ (B:j (B:j (B:jY (B:jy (B:j (B:j (B:jp (B:j (B:j, 0(B(B:j (B:j (B:j 0(B(B:j (B:jA (B:jy (B:j (B:j+ (B:jr (B:j (B:jt (B:jD (B:j (B:j  :j d(B (BYou encounter 2 jackals.(B:j e#[##....#.##......##...... .:j #.###)#######.#.##.....###.##### .#(B #.##.....#(B #.#(B :j ..#(B #.##.....###.#(B #######(B #.####.......#(B ##.########(B #.#(B #########(B  #.........(B #.#:j (B  ##########(B #.#(B #@#(B--- #(B....hh(B+  ######(B.+ :j P hh(B 2 jackals (asleep) :j 3(B:j 2(B98.9 (16.0):j| #---:j .(B9.9 (17 _:j" (B:jm :j8)(B:jT9)(B:j)"):jc(B:jGm< (Bh:jm(BYou shoot an arrow. The arrow hits the jackal.  The jackal barks!  (BThe jackal is almost dead.(B:jo) (B:jo_h.(BThe jackal barks! You hear a bark!:jp-h(B.:jSq(B:jq(B:jy(B..hhh(B 3 jackals(B:jz3(B===601.0 (1.1:j{ ):j(B:j :jC_(BYou encounter a jackal.(B:j9:j`8)(B:j!):j+(B:jp) (B:jqb†(BYou shoot an arrow. The arrow hits the jackal.:jas5h(B.:js<h.(B:j^t-h(B.:ju2h†(B:j{U(B. 2(B:j0 (B3:jJM2.3 (1.3 _You kill the jackal!(B:j(B:jU :j^_Your Fighting skill increases to level 2!(B:j:j 8)(B:j&; (Bh:jkN(BYou shoot an arrow. The arrow hits the jackal.:j (Bh.(BThe jackal is lightly wounded.h(B.h†(Bh(B.:jhh(B 3 jackals(B:j`/(B3.5 (1.2:jj(B:jQ _(BYou encounter a jackal.(B:j:jF9[.)#.#:j #.# #.#  #.#  #.#  #.#    #.#   #.# #@# :jD#.hh†h.+ :j/ ######.+ :jΠ:j,(B:j7C[.):j7#.#(B #.#(B #.#(B  #.#:j&8g(B  #.#(B  #.#(B    #.#(B   #.#(B :jB8K#@#(B :jR8e#(B.hh†h(B.+  :je8M######(B.+ :j~8$ :j?(B:j@ (B:j;F(B:jLe _(BThere are monsters nearby!(B:jb* (B:jbh.(BYou shoot an arrow. The arrow hits the jackal.  (BThe jackal is almost dead.:jcXThe jackal pauses to sniff the ground.(B:jc1h(B.:jj(B:j{:(B19---:j{((B4.6 (1.1:jV(B:jp$ _The jackal bites you.:jJ:jsB ) (B:jB b†(BYou shoot an arrow. The arrow hits the jackal!:jD ,h(B.:j F h†:j&F (B:jF 0h(B.:jM Q(B 2(B:jWR  :jR (B---(B75.8 (1.2 _You kill the jackal!(B:jjj (B:jk  :jk ]_Your Dodging skill increases to level 3!(B:j=m :j  :j2 (Bh(B.  You shoot an arrow. The arrow hits the jackal.:j4 \ (B (BThe jackal is almost dead.:je ](BThe jackal closely misses you.(B The jackal bites you.:j+ :jM S(B8-(B7.0:j (B:j  :j H_The jackal barely misses you.(B:j :j { (B The jackal closely misses you.(B The jackal bites you. :jɬ _The jackal barely misses you.(B  The arrow hits the jackal but does no damage.  (BThe jackal is almost dead.(B :j ) The jackal bites you but does no damage.:j *(B8.2:j (B:j5 O _The jackal closely misses you.(B:j :jƳ) (B:jb†(BYou shoot an arrow. The arrow hits the jackal.:j1) (B:jku  (B jackalYou kill the jackal!(B:j>B-(B10:jl9.3 (1.1:j)(B:j: :j:j_The jackal completely misses you.(B The jackal barely misses you.(B:j^:jv8)(B:jF (Bh(BYou shoot an arrow. The arrow closely misses the jackal.:j(B:je+(B10.4:j(B:j]> _The jackal bites you but does no damage.:jdg (B.  You shoot an arrow. The arrow hits the jackal!:j) (B:j b(B9=(B41.5:jZ(B:jb :j?_You kill the jackal!(B:j:j-(B:j% (B:j(B:j :j=_(BNo target in view!:j$:j(B:j (B:j< b(B _(BNo target in view!:j (B:j (B:j (B:j (B:j & (B_:j (B:j (B:jG (B:j `(B(B(B(B:jW (B:j :j d(B20(B=(B=(B:j4 (B:j (B(B(B(B(B(B(B(B(B(B(B=(B(B(B(B1==(B(B(B(B(B(B  Things that are here: (B a jackal corpse(B; a jackal corpse(B(B (B_(B(B(B(B(B(B(B(B==(B(B (B You see here a jackal corpse(B.(B (B_:j (B:j (B:jU (B:ju (B:j (B:jt (B':j (B:jL (B:jn (B:j (B#)#######.#.##.....###.#######.#(B :j .###(B #.##.....#(B #.#(B #.#(B ...#(B #.##.....###.#(B #.# #####(B #.####.......#(B #^# :j` <######(B #.#(B #########(B ..# ......(B #.#(B### ######(B #.#(B ###(B #.######(B...##†..†.@(B'+---27.5 (16.0):j| ######(B.+(B∩(B+ .+ + #(B..####:j :j g (B  (B_You open the door.:j  :j A_(BFound Ampevum's General Store.:jM :j](B:j˪(B:jr(B:jI(B:j(B:j& (B_:j(B:j) (B:j+'  There is an open door here.:j(B(B(B (B_You open the door.:j(B:j(B:j(B:j^B (B There is an open door here.:j (B:j! (B_:jd(B:j:j(B(BWelcome to Ampevum's General Store! What would you like to do?  (Ba - (B 560 gold a Gell's gravitambourine (2/2) (B b -  364 gold an orb of guilec - (B 123 gold a parchment of Hailstorm  d - (B 81 gold a parchment of Searing Ray  (Be - (B 42 gold a potion of lignification (unknown) (B f -  14 gold a potion of moonshine (unknown)(Bg - (B 56 gold a +0 ring mail (B (Bh - (B 560 gold a sack of spiders You have 54 gold pieces. (B[(BEsc(B] exit[(B!(B] (Bbuy(B|examine items[(Ba(B-(Bh(B] mark item for purchase [(B/(B] sort (type)[(BA(B-(BH(B] put item on shopping list:j(Bbuy|(Bexamine(Bexamine item[(BEnter(B] describe:jv(Bbuy(B|examinemark item for purchase:j(Be $  After the purchase, you will have 12 gold pieces.(B[(BEnter(B] buy shopping list:jV( (B (Ba - (B 560 gold a Gell's gravitambourine (2/2) (B (Be + (B 42 gold a potion of lignification (unknown)(Bf - (Bmarked items :jGZ Purchase items for 42 gold? (y/N)(B:jj (B (Be - (B 14 gold a potion of moonshine (unknown)(B  f - (B 56 gold a +0 ring mail (B (Bg - (B 560 gold a sack of spiders (B:j+(Bg(B(BG(B:jxv(Bg $  You are short 548 gold pieces for the purchase.(B[(BEnter(B] buy shopping list:j7q(Ba $ 1108 gold pieces for the purchase.(B:j;}:j:jd(B###(B #.##.....#(B #.#(B #.#:jً1(Bmmoncure the Shooter (B..#(B #.##.....###.#(B #.#(BDeep Elf (B###(B #.####.......#(B #^#Health: (B21/21 (B======================== (B####(B #.#(B #########(B ..#Magic: (B5/5(B======================== (B....(B #.####AC:(B 3:jStr:(B 14 ####(B #.#(B ####EV:(B 12Int:(B 13:j&#(B.######...#SH:(B 0Dex:(B 20:jRw#†(B..†..'(B++:jvXL: (B 3 Next: (B14% Place: (BDungeon:1######(B.'@(B+Noise: --------- (B Time:(B 631.5 (4.0)#(B.+++:ja) (B+0 shortbow(B#..Fire: a) (B+0 shortbow:j%(B####:jˌF (B  :j`(B  (B_You open the door. :j&_Found Ampevum's General Store.  :j:There is an open door here. _You open the door. :j'X_There is an open door here.  There is an entrance to Ampevum's General Store here.:j (B There is an open door here. _You open the door. _ There is an entrance to Ampevum's General Store here. :jL L - a potion of lignification(Bank you for shopping at Ampevum's General Store!:j(B:j$ :jSU_(BYou can access your shopping list by pressing '$'.:j:j1"(B(B(B(B'(B(B(B (B' _You open the door.(B(B(B (B_You open the door.(B(B(B (B There is an open door here.:j(B:j :j˗ (B_:j(B:jB (B There is an open door here.:j(B (B_(B (B There is an open door here.:jD)#######.#.##.....###.#######.# .:jީf###(B #.##.....#(B #.#(B #.# ...#(B #.##.....###.#(B #.#(B #.####.......#(B #^# :j#####(B #.#(B #########(B ..# .....(B #.#(B ### :j_#####(B #.#(B ####:j9(B #(B.######(B...###.#:jc(B #†(B..†.(B.@(B++.....#:j######(B.'∩(B'.#(B #(B.+'(B+##(B #(B..(B..#######(B:j}:j.(B'+6.5 (5:j(B:j|:jF(B======(B7.5 (6:j(B:jH _As you open the door, it creaks loudly! You hear a shout!:j:jLT(B:jTU(B:j|U(B:jVX(B:j2Y(B:j&ar(B(B (B There is an open door here.:ja(B:je :j f(B (BYou encounter a kobold. It is wielding a +0 dagger and quivering stones.(B:jk'........#.##.:jk.........#(B #######.#.##.....###.#######.#(B ###(B #.##.....#(B #.#(B #.#(B ..#(B #.##.....###.#(B #.#(B :jul' #.####.......#(B #^#(B ####(B #.#(B #########(B ..#(B ....(B #.#(B ### ####(B #.#(B #####(B #.######@(B..###.#(B (B------(B#†(B..†.(B.''(B+...K(B.#######(B.'(B∩(B'.######(B.+'+##(B....#(B######K(B  (B kobold (missile, wandering) (B:jl:j2v(B8.5 (1)(B------(B9.5 (2 _:j}(B:j:j0)(B:j3)(B:j%f:)(B:j:j2)(B:j- ; (B):j N(BYou shoot an arrow. The arrow hits the kobold!:j, ;(B....:j@. (B6===40.6 (1.1(B _You kill the kobold!(B:j 8(B(B:j (B:jq  :j =_(BNo target in view!:j :jMY (B(B(B _(BNo target in view!:j (B:jT (B:j*(B:jb :j5_(BNo target in view!:j :j(B:j(B:ja(B:jK%(B:j3(B:j 4 (B_(B(B(B(B(B(B(B(B:j5(B:j7(B:jI9(B:j9(B:jF:(B:j;(B:j=(B:j:>(B:j>(B:jB  :j2BThings that are here::j  :j 6(B a +0 dagger; 4 stones:j(B:j! (B_:j(B:j (B:j(B:j(B:jw(B:j`(B:j"(B:jx(B:j(B:j<(B:j(B:jp (B:jT!(B:j#(B:j%@(B:jJ](B(B(B(B(B(B(B(B(B(B:j](B:jb_(B:j_(B:j`(B:jc(B:j^e(B:je(B:jrf(B:ji :jZi Things that are here::jl :j}m6(B a +0 dagger; 4 stones:jn(B:j&o :jXo (B_:j@p(B:jLt(B:ju(B:jEv(B:j`:(B(B(B(B(B(B(B(B(B(B(B(B(B (B_ Things that are here: _a +0 dagger; 4 stones  Things that are here: _a +0 dagger; 4 stones  There is an open door here.(B (B_(B:jB (B There is an open door here.:j(B:jY! (B_:jt(B:j(B:j(B:j(B:jo(B:j(B:j(B:j(B:jR(B:jC :j(B_a +0 dagger; 4 stones  Things that are here: _a +0 dagger; 4 stones _There is an open door here.  You see here a jackal corpse(B.:jc(B:j! (B_:j(B:jY(B:j(B:jl(B:j(B:j(B:j=`(B(B(B(B:jg(B:j(B:j(B:j(B:jH(B(B(B:j-(B:j(B:j(B:j(B:j(B:jC(B:j(B:jz(B:j (B:j(B:j(B:j(B:j(B:j" (B:j{ (B:j*!(B:j"(B:jp#(B:j#(B:j#(B:j&(B:jU'(B:j'(B:jU>X(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jo?(B:j@0(B(B:jB(B:j9D(B:jF(B:j G(B:jH(B:jI(B:jL(B:j\L(B:joM(B:j O(B:jP(B:j,Q(B:jR(B:j.T(B:jU(B:jRV(B:jDW(B:jY(B:j[(B:j\(B:js](B:j^(B:jM`(B:ja0(B(B:jb(B:j3d(B:jd(B:j*e(B:jf(B:jh(B:jh0(B(B:jFj(B:jk(B:jl(B:jl(B:j%n(B:jlo0(B(B:jo(B:jp(B:jq(B:jq(B:jVr(B:jt(B:jvu(B:jLv(B:jv(B:j(B:je(B(B(B(B(B(B(B(B(B(B:j(B:jH(B:jm(B:j(B:jp(B:j(B:j(B:j(B:j(B:j[(B:j(B:je(B:j$(B:j (B(B(B(B(B(B(B:j(B:j(B(B(B(B(B(B(B(B:j(B(B(B(B(B(B(B(B:j(B:j (B:j(B:j(B:jR(B:j|(B:j(B:jx(B(B(B(B(B:j`(B(B(B(B:j(B:j#(B:j$(B:jl)(B:jK(B(B(B(B(B(B(B(B:jS(B:jCU(B:jU(B:jKW(B:jl(B:jdp(B:j.(B #(B.....(B..#(B #####(B ≈.≈(B #(B.....(B..########.#####(B #...)...##.....#......(B (B---(B:j(B:jZ _(BPartly explored, can't reach some places.:jb:j֕(B:j(B:jۘ(B:j(B0.0)........(B(B(B _(BPartly explored, can't reach some places.:j:jW(B(BRead which item? :j(BScrolls  s - a scroll of butterflies (B c - a scroll labelled SIONAOPSOF :j(B[(B!(B] (Bread(B|quaff[(B?(B] describe selected:j :j :jr (B###########(B #..##.####.##.(B (Bmmoncure the Shooter(B#(B.....#(B ######..#.#..#(B (BDeep Elf(B#(B.....#(B ##.#..##..#≈..(B Health: (B21/21 (B========================(B#(B.....#(B #.#.##.##.##.#(B Magic: (B5/5(B========================(B#(B.....#(B #.#.#..###.#.≈(B AC:(B 3:j Str:(B 14#(B.....#####.#.###.##.≈(B EV:(B 12Int:(B 13#(B.......##.##.#..#.##.(B SH:(B 0Dex:(B 20#(B......##..#.##..##...(B XL: (B 3 Next: (B16% Place: (BDungeon:1#(B....@%##.#.#.#....###(B Noise: --------- (B Time:(B 741.6 (0.0)#(B.....÷###.§#.#(B<(B...#a) (B+0 shortbow(B#(B......###.#.######≈..(B Fire: a) (B+0 shortbow:j (B#(B.........###...##(B .[≈#(B.......##..####.#(B ≈..#(B.......######..##(B ≈>.(B #(B.......#(B #####(B ≈.≈(B #(B.......########.#####(B #...)...##.....#......:jR (B  (B_There is an open door here. _You see here a jackal corpse(B. :j _You open the door. _There is an open door here. _(BPartly explored, can't reach some places. _(BPartly explored, can't reach some places.:j& t (B Okay, then.(B(B:jx P(B _(B:j5S :jK\ (B(BLevel 1 of the Dungeon<(B>(B>>>∩(B(Press (B?(B for help)#...†....(B[(B..##...#.#§§###.#(B #.....#.....#.........##...........#.#§§#.###.#..#(B #.....#.#'###.........##.........###....≈..#.##.##(B #.......#.#(B #........†############(B #..##.####.##.#(B #.###.#.#.###.........##.....#(B ######..#.#..##(B #.....#.....'.........#:jh] ##.....#(B ##.#..##..#≈..###########.#(B>(B###.........##.....#(B #.#.##.##.##.##.........#.#.#(B #.........##.....#(B #.#.#..###.#.≈#.#######.†.#.#(B #.........##.....#####.#.###.##.≈#.#######.(B†(B##.#(B ############.......##.##.#..#.##.#.#........##.##......##..#.##..##...#.#.#####..##.##....@%##.#.#.#....####.#.#(B ###.###.##.....(B÷###.§#.#(B<(B...# #.#.###.......##########......###.#.######≈(B..(B#.#.##....###.#.......##.........###...## (B.(B[≈#.#.#...###(B #.#.......##.......##..####.# ≈(B..(B#.#.#...#(B #.#.......##.......######..## ≈>(B.(B#.#...#.###(B #.#....(B[(B..##.......#(B ##### ≈(B.(B≈#.##......###.#.......##.......########.######.##.......##.#.......##...)...##.....#......#.##........#.#.......#:j] ######.###........###.#.#########.#.#.......#######'###........###.#.######(B #...........##........#........##.........#(B ###.#.#######(B:jM(B@(B.(B:jQ&=..(B:j1 (B###########(B #..##.####.##.(B (Bmmoncure the Shooter(B#(B.....#(B ######..#.#..#(B (BDeep Elf(B#(B.....#(B ##.#..##..#≈..(B Health: (B21/21 (B========================(B#(B.....#(B #.#.##.##.##.#(B Magic: (B5/5(B========================(B#(B.....#(B #.#.#..###.#.≈(B AC:(B 3Str:(B 14#(B.....#####.#.###.##.≈(B EV:(B 12Int:(B 13#(B.......##.##.#..#.##.(B SH:(B 0Dex:(B 20#(B......##..#.##..##...(B XL: (B 3 Next: (B16% Place: (BDungeon:1#(B....@%##.#.#.#....###(B Noise: --------- (B Time:(B 741.6 (0.0)#(B.....÷###.§#.#(B<(B...#a) (B+0 shortbow(B#(B......###.#.######≈..(B Fire: a) (B+0 shortbow(B#(B.........###...##(B .[≈#(B.......##..####.#(B ≈..#(B.......######..##(B ≈>.(B #(B.......#(B #####(B ≈.≈(B #(B.......########.#####(B #...)...##.....#......(B  (B_You see here a jackal corpse(B. _You open the door. _There is an open door here. _(BPartly explored, can't reach some places. _(BPartly explored, can't reach some places. _Okay, then.(B(B:j9 (B:j: :j  :jZI(D) Dungeon  Where to? (? - help) (B:j(B:j(B:jM(B:j#((B(B (B_(B (B You see here a frilled lizard skeleton(B.(B (B_:j((B:j',(B:jt.(B:j.(B:j/(B:j3(B:j5(B:j_5(B:jl6(B:js9(B:jC;(B:j;(B:j[C(B:j H(B:jK(B:j M(B:j\M(B:jQ(B:jR(B:j S(B:jT(B:jV(B:jW(B:jkX(B:jSY(B:j[(B:je](B:j](B:j^(B:ja(B:jXc(B:jc(B:jd(B:j g(B:j(i(B:ji(B:j1s(B:ju(B:j8|`(B(B(B(B:j}(B:j#~(B:j~(B:j(B:j(B:j(B:j(B:je(B:jQ(B:j(B:j(B:j(B:jH(B(B(B:j(B:j(B:j(B:j(B:j'(B(B(B(B(B(B(B:jT(B:j(B:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B You see here a bat skeleton(B.(B (B_(B(B(B(B(B (B There is a stone staircase leading down here.(B(B (B_(B:j((B2:j(B:jy0(B(B:j :jw:_You climb downwards.  Found 14 gold pieces.:j'(B:j} ####(B  .(B$(B.#(B  #(B ... #####(B.##(B.#(B:jFZ.......@(B.#(B:j}70.1 (28.5)......####(B #(B.#(B.. :j:j](B:j#(B:j$ :j$V_(BThere is a stone staircase leading up here.:jR':j(B:j(B:j>(B:j(B:j(B:j$& (B_:j(B:j[(B:j(B:j:(B:j(B:j= (B:jI#(B:j#(B:j?$(B:j%(B:j'(B:jM((B:j((B:j-(B:ja-(B:j-(B:j0 :j.1I(B_You now have 26 gold pieces (gained 14).:j=4(B:j4(B:jU5(B:j 7(B:j9(B:jD:(B:j:(B:jj<(B:j>(B:jF?(B:j?(B:j@(B:jc(B:jhd(B:jd(B:jg(B:jo#########.....(B.######.:jTp#.##.(B..(B.......#####.##.#.#####.........<.#.#(B ......####.#(B #.#..(B #@#(B 9.1 (9.0)#(B........(B[(B#(B..######(B.####(B.#(B :jhp0.. ......<:jpv(B....#(B....#(B:jx(B:j2(B80.1 (10.0):j(B:j :jW._Found an escape hatch in the ceiling.:j:j:jĴJ#########....(B..######.#.##.(B.........(B #####.##.#(B.#####..(B .......<.#(B.#(B ......####(B.#(B #.#.(B..####(B.#####(B..#(B #.(B.......@(B.....(B[(B##.(B.######(B.####(B.##(B ... .........<#(B.......##(B...:j(....#(B#(B.......#(B:j(B:j]3(B1.0):j(B:j:j#########(B #......######.(B #.##....(B #####.##.#.#####..(B .:j$<.#.#(B ......####.#(B #.#..(B.####(B.#####(B..#(B #.(B[(B#(B #..######(B.####(B.##(B ....(B #(B......(B#(B......<(B#(B.......#(B#(B.......#(B#(B.......#(B:jL.(B:j1((B2:j6(B:j8:jt#(B #......######.(B :jǏ#.##.(B #####.##.#.#####..(B .<.#.#(B #......####.#(B ...#.#...####(B.#####(B..#(B #.(B[(B#(B #..######(B.####(B.##(B ....(B #(B......(B:jz#(B......<(B#....:jq...#(B#.......#(B#.......#(B:jT(B:j:j[!(B3:j1(B:j:j"#(B #......######.(B #.##.(B ##:j#####.##.#.#####..(B ...<.#.#(B .##(B.......####.#(B .... #.#...####(B.#####(B..#(B #.(B[(B#(B #..######(B.####(B.##(B ....(B ..#......(B #(B.##......<(B ##(B :j(B:j((B4:j-(B:j:j R#(B ...#......######(B..##.##.(B..(Br(B###(B  #####.##.#.#####(B.....  .:j <.#.#(B ...##(B.  ......####.#(B .....  #.#...####(B.#####(B..#(B #.(B[(B#(B #..######(B.####(B.##(B ....(B ... #......(B ###(B.#(B #.#(B (Br(B  (B quokka (asleep) (B:jE (B:jE ((B5:j (B:jv Q _(BYou encounter a quokka.(B:j :j) E#(B ... :j m#......######(B..#(B #.##.(B...(Br(B###(B #####.##.#.#####(B.....(B .<.#.#(B #(B...##..(B ......####.#(B #(B.....(B :j #.#...####(B.#####(B..#(B #.:j F(B[(B#(B :j #..######(B.####(B.##(B ....(B #(B...(B #......(B ####.#(B#......<(B #(B#.#(B :j (B:j ((B6:j (B:j :j L#(B #(B... #......######(B..#(B #.##.(B...(Br(B###(B :j ..##.#.#####(B.....(B <.#.#(B #(B...##..(B ####.#(B #(B.....(B .#...####(B.#####(B..#(B  #.#(B  :j #..######(B.####(B.##(B ....(B #(B...(B :j; #......(B ####.#(B #.#(B :jR :j \(B.(Br(B:j`(Br(B(B(B7(B:j { _(BYou see here a +1 pair of gloves(B.:jL(B:j2 (B:j(B:jf 3)(B:jph :jh 0)(B:j 8)(B:j 9 (B.:j #(Br:j$ M(BYou shoot an arrow. The arrow hits the quokka.:j $(B.:j  9.. (B:j )(B===:j+ 8.3 (1.2:jj# (B:j$  :j$ F_(BThe quokka is almost dead.(B:jA& :j g 3)(B:j 4)(B:j* (B.  You shoot an arrow. The arrow hits the quokka.(B..:jc 7(B99.4 (1.1:jm d(B _You kill the quokka!(B:jE(B(B(B _(BNo target in view!:jd8(B(B:j(B:j :j=_(BNo target in view!:j:j|&(B:j' (B:jZ/(B:j0C _(BNo target in view!:j;:j^:ja<(B(BWear or take off which item? Inventory Items (BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn) Floor Items(B ([(B,(B] to select) Armour a +1 pair of gloves(B[(B?(B] describe selected [(B!(B] equip|wield|(Bwear(B|put on[(Btab(B] (Bequip(B|unequip :j (B([(B,(B] to select)(B a +0 leather armour (worn)(B  a - a +1 pair of gloves(B:jE:j:jN (B(Bmmoncure the Shooter(B########(B #(B...(BDeep Elf(B#......######(B..#Health: (B21/21 (B========================(B#.##.......(B....###Magic: (B5/5(B======================== (B####.##.#.#####(B...(B..AC:(B 3Str:(B 14 ......<.#.#(B #(B...##..EV:(B 12Int:(B 13 .....####.#(B #(B.....SH:(B 0Dex:(B 20 .#...####(B.#####(B..#XL: (B 3 Next: (B19% Place: (BDungeon:2  #.......(B.......@#Noise: (B===------ (B Time:(B 789.4 (0.0)  #..######(B.####(B.##a) (B+0 shortbow(B....(B #(B...Fire: a) (B+0 shortbow(B#......(B ####.##......<(B ##.......##.......##.......# (B_(BThe quokka is almost dead.(BYou shoot an arrow. The arrow hits the quokka. _You kill the quokka! _(BNo target in view! _(BNo target in view! _(BNo target in view!:ja(B(B--- _(B:jEj (B You start putting on your armour.(B:jKJ---(B90.4 (1:j"(B:jK)(B:j*-(B1.4 (2:j-(B:j3(B:j5-(B2.4 (3:j:(B:j;(B:j/<-(B3.4 (4:j>(B:j.(B:ja-(B4.4 (5:j(B:jv/ (B5 :j]_You continue putting on your +1 pair of gloves.(B x5:js(B:j}(B _(BYou finish putting on your +1 pair of gloves.:j`(B:j.(B:j(B:jj(B:j(B:j& (B_:j3(B:j(B:jw9(B:jݮ ..#(B  #(B.########(B #(B...  #......######(B..#(B  #.##.......(B....###(B ####.##.#.#####(B...(B.. # .:jj'.....<.#.#(B #(B...##(B..#(B. .....####.#(B #(B.@(B.......5.4 (1 .#...####.#####(B..#(B...<###...........(B....#(B ##(B.##..######.####(B.##....(B #(B...(B:j(B:j-(B6.4 (2:j(B:j :jU,_Found a stone staircase leading up.:j:j (B:j1 7(B(B:j (B:j (B:je (B:j* (B:j4 (B:j  :jF `(B (BYou encounter a rat.(B:jS ..##(B.##(B  ########(B #(B...(B  #......######(B..#(B  #.##......(B.....##### ##.##.#.#####(B.....(B.. ....<.#.#(B #(B...##(B..#(B.#####.#(B #(B...(B......#(B ####.#####..#@(B..<###(B ..............#(B.##(B.#(B ..######.####.##(B.#(B #(B  ....(B #..(B...#......(B ####(B.#:j j#......<(B #(B.#(B r(B  (B rat (asleep)#.......#(B #(B.#(B#.......#(B #(B.r (B(B7.4 (1(B8.4 (2 _(B:j5 ..# #.##   #...  ####..#  .....##### #.......# <.#.# #...##..#.# :j6N #.........# #@..<### #.##.# #.# #  .... #.....   ####.#  < #.#   #.#   #.r  (B:jy(B ..#(B #(B.##(B   #(B...(B  ####(B..#(B  :j\.....#####(B #(B.....(B..#(B <.#.#(B #(B...##(B..#(B.#(B  #(B...(B......#(B #@(B..<###(B #(B.##(B.#(B #(B.#(B #(B  ....(B #..(B...   ####(B.#(B  <(B #(B.#(B   #(B.#(B  :jH #(B.  :jG(B:j (B:jw(B:jcT _(BA rat is nearby!(B:j:ji4)(B:j5)(B:j<5)(B:j5)(B:j5)(B:jM5)(B:j"k) (B:jfk;.  You shoot an arrow. The arrow hits the rat.:j!s'(B.:jSsC....#(B:jbs..:jw2(B21===:j4w9.5 (1.1:j{(B:j| :j|<_You kill the rat!(B:j`~:j(B:jJ (B:jr(B:j :j=_(BNo target in view!:jO:jL(B:j (B:j@(B:j J _(BNo target in view!:jo (B:jp :jp (B:ju (B:jqv  :jv =_(BNo target in view!:j5z :j, O(B(B(B:jԫ (B(B (B_(B(B(B(B(B(B(B(B(B (B There is a stone staircase leading up here.(B (B_(B(B(B:j (B:j (B:j^ (B:jW (B:j (B:j (B:jr (B:jĴ (B:j (B:ju (B:jK (B:jǷ (B:j* (B:ju (B:jA (B:j (B:jɺ (B:j (B:j (B:jɽ (B:j (B:jz (B:j9 (B:ja (B:j (B:j (B:jZ3 (B(B(B(B(B(B(B(B(B:j:7 (B:j> (B(B(B(B(B(B(B:jA n (B (BYou encounter a ball python.(B:j-G '(B:jM s #(B  ...#(B.####(B  .S(B......#(B  #@########(B---  ########(B #(B........# (B #......######(B..#####.##.##........(B...#####.# ####.##.#.#####(B...(B....#.# ......<.#.#(B #(B...##..#.#S(B  (B ball python (constriction, asleep) .....####.#(B #(B.........# .#...####.#####(B..#...<####.........#.##.#(B:jT 3(B814.5 (15.0):j/V Q---(B5.5 (16 _:j$[ (B:j] :jU # ...#.#### .S......#:j7V #@#   #........#  #..#####.#  :jFV3...#####.# .......#.# :jNV#<.#.# #...##..#.# :jtVi #.........# #..#...<###   (B:j:j(B #(B ...#(B.####(B .S(B......#(B #@#(B   #(B........#(B  #(B..#####.#(B  ...#####.(B...(B....#.(B<.#.#(B #(B...##..#.#(B  #(B........(B#(B..#...<(B  :j(B:j (B:jt(B:jc _(BA ball python is nearby!(B:j-3)(B:jW7)(B:j(8)(B:jl9)(B:j/D9)(B:jj (B.  You shoot an arrow. The arrow hits the ball python!:j/(B.....:j1(B3===:j)6.6 (1.1):j(B:j2 _You kill the ball python!:j(B:j:ji9(B:j: (B:j>(B:j?C _(BNo target in view!:j=A:j (B:j (B:jT (B:j  :j 5_(BNo target in view!:j :jq (B:jf (B:j} 0(B(B:j (B:je & (B_:j (B:je (B:j (B:j= (B:j (B:j{ (B:j (B:j (B:j (B:j (B:jx f (B (BYou encounter a rat.(B:j ..(B...... ..(B...... .(B...... .(B..##(B. ...:j  #(B.r(B #(B. #(B...#(B.#####(B....@...#(B --- #(B.......##.########:j (B #############........#(B ######..#####.#(B #.##...........#####.# :j F(B #####.##.#.#####.......#.#:j r(B  (B rat (asleep) (B .......<.#.#(B #...##:j ..#.# (B ......####.#(B #.........#(B #.#...####.#####..#...<###(B:j /(B9.6 (3.0:j H---(B20.6 (4 :j _:j (B:j :jY ....... . ...... :jQw.. ..... .. ...# #. ... #.r #.# :jZ#...#.#### :jh; #....@...#  :ju#.......##.#:j  ############        <.#.#      :j#<### :j6(B:j-q(B ..(B..... . ..(B.... .. .(B.... .. .(B..#(B #(B. ...:j.- #(B.r(B #(B.#(B #(B...#(B.####(B  :j/.k#(B....@...#(B :j;. :jE.Q#(B.......##.#:jR.$(B :je. :j/############(B       <.#.#(B      :j3/2<(B:j)5(B:j5 (B:j9;(B:jk=[ _(BA rat is nearby!(B:jnQ,)(B:jM5))(B:jb (B.  You shoot an arrow. The arrow hits the rat.:j4(B..:jA(B5===1.8 (1.2:j(B:jB _You kill the rat!(B:jG:jVx(B:j_y (B:j~(B:j{ :j5_(BNo target in view!:jA:j?(B:j (B:j:(B:j~C _(BNo target in view!:j:j(B:jo(B:j$(B:j(B:j(B:j& (B_:j (B:j(B:j(B:j(B:j(B:j(B:j(B:j~(B:j (B:jm(B:j(B:j(B:j(B:j(B:jo (B:j H(B(B(B:jl 0(B(B:j (B:j (B:j (B:j (B:jE (B:j (B:j" `(B(B(B(B:j ( H(B(B(B:j+ `(B(B(B(B:jp, (B:j5 (B(B(B(B(B(B(B(B:j17 (B:j7 (B:j7 (B:j9 (B:j: (B:j; (B:j; (B:j< (B:j> (B:j> (B:jS? (B:jMA (B:j#C (B:jvC (B:jD (B:jE (B:jKG (B:jG (B:j H (B:jaI (B:jaK (B:jK (B:jcL (B:jN (B:jQ  :jS `(B (BYou encounter a rat.(B:jVV ](B ##(B ..:jzV  r##...##(B ####(B #(B.#:jV X#.....(B ..##(B..  :jV #####...(B.####...(B.#........(B......##(B.#(B  ........(B.......@(B.#(B ---  ........(B......##(B..#(B #.....(B..###.##(B.#(B.##(B :j W :#.#...........(B...(B..#.#...#.######(B.#(B.##(B.#(B:j9W & #.#...#.####(B #(B.##(B #(B r(B  (B rat (asleep):jPW (B #.#........#(B ##(B:j_W 1 #.......##.#######:jlW A#(B #############........:jW $#(B:j^ 2(B39.8 (18.0):j_ #---:j_ /(B40.8 (19 _:jd (B:jf :j ##  ..  r#   #### #.# :j4  ..##.. :jߢ .####....#  ......##.#  .......@.#  ......##..#  ..###.##.#.##  .............  #.#....#.##.#  #.#... #.## #  #.#........# ##  #...  (B:j(B ##(B  ..  r#(B   ####(B #(B.#(B   ..##(B..  :j'.####...(B.#(B  ......##(B.#(B  .......@(B.#(B  ......##(B..#(B :j8 :jF..###.##(B.#(B.##(B :j ........(B...(B..  #.#...(B.#(B.##(B.#(B  #.#...(B #(B.##(B #(B  #.#........#(B #(B  #...(B:j(B:j (B:jb(B:jK[ _(BA rat is nearby!(B:jW7)(B:jd8)(B:j8)(B:jv9)(B:j}B (B.r(BYou shoot an arrow.  The arrow hits the rat but does no damage.:jn:jo(B...r(B(B===2.0 (1.2)(B _The rat squeaks loudly.:jcp7)(B:j8)(B:j9)(B:jN@ (B.r:jO2(BYou shoot an arrow.:jO:j'PH(B.r(B:jY:jmZM(B..(B3.1 (1.1:j[(B:j\9 _The arrow hits the rat but does no damage.:jV^:jU7)(B:j8)(B:j'9)(B:jq9)(B:j%(B.:j&r(B:j((B..:j*(B4.2:j(B:jcl _You shoot an arrow. The arrow barely misses the rat.(B:j_ ##  ..  :jn.#   #### #.#   ..##..  .####....#  ......##r#  .......@.#  ......##..#  ..###.##.#.##  .............  #.#....#.##.# :j #.#... #.## #  #.#........# ##  #...  (B:jm/(B :jgn##(B  ..  .#(B   ####(B #(B.#(B   ..##(B..  .####...(B.#(B  ......##r#(B  .......@(B.#(B  ......##(B..#(B  ..###.##(B.#(B.##(B :jnl ........(B...(B..  #.#...(B.#(B.##(B.#(B  #.#...(B #(B.##(B #(B  #.#........#(B #(B :jjoM #...(B:ju(B:ju (B:j{(B:j2|T _(BA rat is nearby!(B:j:jG 7)(B:j (Br(BYou shoot an arrow. The arrow completely misses the rat.(B:jv *(B5.3:j (B:j ; _The rat bites you but does no damage.:j ( (B:j:.  You shoot an arrow. The arrow hits the rat!:j*(B:j:j+(B66.4:j(B:jB _You kill the rat!(B:jt:j{(B:ji(B:j(B:jF(B:jn (B:j8 (B:j (B:jz(B:j(B:j#(B:j(B:jU(B:j(B:j(B:j(B:j(B:j (B:j(B:j(B:j(B:jn (B (BYou encounter a ball python.(B:j%s.# #...##(B ######.#(B :j%4#.....(B ..##..(B . #....####....#(B S(B. .........(B.##.#(B ... ..........(B..(B.##(B .... ..........##..##(B ..... ......###(B.##(B.#.###(B...... #(B..@(B.......--- #...#.######(B.#(B.##(B.###(B.## #...#.####(B ##(B.##(B .#(B #........#(B ###(B .#(B ......##.##(B.#(B ########........#(B.#(B S(B  (B ball python (constriction, asleep) :j*&6..######..#####.#(B. :jA&|..........#####.#(B...#####.......#.#(B:j-0(B50.4 (4.0:j;.P---(B1.4 (5 _:j3(B:j5:jj0)(B:j,9)(B:j9)(B:jWK9)(B:jr9)(B:j :j(B.S(BYou shoot an arrow. The arrow hits the ball python.  The ball python hisses angrily.:j:jH(B.S(B:j+6(B...:jjdS(B  )(B:j])(B===:j2.7 (1.3:jx(B:j :jZ_(BThe ball python is moderately wounded.(B:jA:j0)(B:j# 9)(B:jl 9)(B:j~ (B†(BYou shoot an arrow. The arrow hits the ball python.:jC ?(B...:jV 7(B83.8 (1.1:ja (B:j 2 _You kill the ball python!:j (B:j" :j (B:jӔ (B:j (B:jR (B:j :jN v.#(B ...##(B ######.#(B ###(B.... .....(B ..##..(B .>(B.... ....####....#(B .....:j ##.#(B ......##(B ..†(B.##..##(B ..###.##(B.#(B.###(B. .(B0.0 ...#.######(B.#(B.##(B.###(B.# ...#.####(B ##.###(B.#(B .#(B ###(B #(B.#(B##.##(B.#(B:j a.#(B.#(B:j #######..#####.#:j b(B.#(B#####.#:j{ /(B.. :jP (B:jM 7(B---4.8 (1:jج (B:j  :j ,_Found an escape hatch in the floor.:jr :j (B:jݿ <---(B:j (B:j  :j =_(BNo target in view!:jg :jR(B:j@ (B:j(B:jC _(BNo target in view!:jm:j(B:j (B:j(B:j{C _(BNo target in view!:jN:j@(B:jA(B:j%B(B:jcD(B:jF(B:jG& (B_:jzH(B:j8J(B:jPL(B:jL(B:jkM(B:jO(B:j R(B:jR(B:j~S(B:jU(B:j&W(B:jW(B:jUX(B:jY(B:jD\(B:j\(B:jh](B:j^(B:j:a(B:jma(B:j_b(B:jkd(B:jf(B:jg(B:jsg(B:jh(B:jj(B:jk(B:j\k(B:j}l(B:j;n(B:jhn(B:jn(B:jp(B:jr(B:jr(B:j9s(B:jZu(B:jw(B:jw(B:j"y(B:jL}(B:j(B:jT(B:j:(B:j(B:j˄(B:j (B:j(B:j(B:j(B:jH(B:jP(B:j(B:jx(B:j(B:jH(B:jg6..##(B #..†.....# #........###(B  #.#.###........(B..#(B  :j ...........#(B.#(B  #.#.##.###.#####(B$(B#(B  :j##.###.##.....##(B.#(B  :jј(B ###(B #.##..##.##(B.#(B :j :j######.##(B..##.##(B.#(B  :jn#.##(B.......@#(B  :j4y####.#.##(B.###(B.####(B :jJf ####.#....(B #..(B :jc #.#(B ###(B ####(B :jy #..#.#(B  .....#(B  (B  ..<###(B  (B  ##.#(B :jؙk(B  ##.#(B  :jI(B (B:jП2(B695.0):j:j((B70.8 (16:jפ(B:j1 _f - a ring of protection from cold:j7:jZ4 (B:j[5 7(B(B:j@7 (B:jJ9 (B:j9 (B:j{: (B:j< (B:j> (B:j> (B:je? (B:j@ (B:jxB (B:jB (B:j2C (B:jiD (B:jF (B:jG (B:jG (B:jJ (B:jK (B:jK (B:jPO O (B_You now have 38 gold pieces (gained 12).:jP (B:j]Q (B:jQ (B:jS (B:jU (B:j_V (B:jV (B:jX (B:j[ (B:j1\ (B:j ] (B:j^ (B:jfa (B:ja (B:jb (B:jGd (B:jg (B:jh (B:jh (B:jj (B:jl (B:jm (B:jm (B:jo (B:jWq (B:jq (B:jkr (B:js (B:j:v (B:jv (B:jw (B:jz (B:j} (B:j} (B:jr (B:j (B:jІ (B:j) (B:j* (B:j (B:j݌ (B:j9 (B:j7 (B:j (B:jD (B:j (B:j` (B:j (B:j (B:jq (B:j` (B:j (B:j (B:j^ (B:jW (B:jܦ '(B:j R ##########:j $(B  :j' =.......@(B.#:j1 (B :j? s #(B.......(B.#####:jm (B  ##(B #(B...#(B....(B....#(B :j| ..(B #(B.....##.###.#(B :j .#(B .(B ##(B..####.#:j (B :j ###.#(B #.###(B.......#:j (B :j ##..(B ..>(B.......(B.#:jç (B :j ...#(B #.(B.......###(B :j 0#........#:j !(B :j /(B89.8 (19:j :j ((B90.8 (20:j (B:j G _(Be - a scroll labelled USKACI VERUIRGH:j0 (B:j :j(B:j(B:j(B:j(B:j(B:j(B:j:(B:j(B:j (B:j (B:j (B:j (B:j7 (B:j (B:j(B:jN(B:j(B:j@(B:j_(B:j(B:jt(B:j(B:ja(B:jx(B:jn(B:j(B:j6(B:j(B:j (B:j !(B:jW!(B:jO"(B:j$(B:jj$(B:j$(B:j%(B:j((B:j{((B:j((B:j*(B:j- :j.}(B (BYou encounter a goblin. It is wielding a +0 club.(B:j<########## .........# #........#####:j= #...#........# #.....##.###.#:j= :jB=o.(B ##..####.#(B #.#:j`= :j|=N#.###.......#(B #.#:j= :j=z..>........#(B #.#(B :j= :j>|#........###(B #@#(B  :j5>#........#(B #(B...#(B  :je>#..†.....#(B ###(B.#(B  :j>j#(B #........###(B ...  :j>t###..........#(B ##g(B  :j>...........#.#(B #(B  (B g(B  (B goblin (asleep):j>0###.#####.#(B :j?  :j%?=##.##.....##.#(B :jC?  :jS?; #.##..##.##.#(B :j~? :jD:(B9.8 (9.0)g.:jJV(Bg(B:jK=(B===900.8 (10.0):j3Q(B:jB^! _The goblin shouts!:j`:j):jq(B(BPut on or remove which piece of jewellery? :jݲ(BJewellery (go to first with (B"=(B) (B d - a +6 ring of strength (worn)(Bc - an amulet of faith  f - a ring of protection from cold:j(R[(B?(B] describe selected [(B!(B] equip|wield|wear|(Bput on(B[(Btab(B] (Bequip(B|unequip :j:j:jӴ(B ########## (B (Bmmoncure the Shooter(B.........# (B (BDeep Elf:jG(B#........##### (B Health: (B21/21 (B========================(B#...#........# (B Magic: (B5/5(B========================(B#.....##.###.# (B AC:(B 5:jpStr:(B 14.(B ##..####.#(B #.# (B EV:(B 12Int:(B 13  #.###.......#(B #.# (B SH:(B 0Dex:(B 20..>........#(B #.#:j (B XL: (B 3 Next: (B28% Place: (BDungeon:2#........###(B #@# (B Noise: (B===------ (B Time:(B 900.8 (0.0)#........#(B #(B...# (B a) (B+0 shortbow:jO(B#..†.....#(B ###(B.# (B Fire: a) (B+0 shortbow (B#(B #........###(B ..g ###..........#(B ##(B.  ...........#.##(B  (B g  (B goblin ##.###.#####.#:j ##.##.....##.# #.##..##.##.# (B_No target in view! _f - a ring of protection from cold :j̶_You now have 38 gold pieces (gained 12). _(Be - a scroll labelled USKACI VERUIRGHYou encounter a goblin. It is wielding a +0 club. (B_The goblin shouts!:j"(Bg.:j˾(B:j:jȿ2(B---1.3 (0.5:jV(B:j8 _f - a ring of protection from cold (worn):j:j7   ..#  .#####  ....#  #.#  .  #.#   #.#  ..> #.#   #@#   #...#  #..† ###.# #  .(Bg.  ##.  #     (B:j\(B   ..#(B  .#####(B  ....#(B  #.#(B  .(B  #.#(B   #.#(B  ..>(B #.#(B   #@#(B   #(B...#(B  #..†(B ###(B.#(B   .g.  ##(B.  #(B     (B---(B(B _(BA goblin is nearby!(B:jt ):j(B:j<:)(B:j:)(B:j(Bg.(B...(B===2.4 (1.1(B _You shoot an arrow. The arrow barely misses the goblin.(B:j8)(B:j,9 (B)(BYou shoot an arrow. The arrow hits the goblin!:jA @(B.:j&B +(B:jG :j*H !(B30:jI 3.5:jPO (B:jP E _You kill the goblin!(B:jR :j (B(B(B _(BNo target in view!:j (B:j+ (B:j (B:j; (B:jf (B:j & (B_:j (B:j (B:j (B:jv (B:j (B:jS (B:j (B:j (B:j0 (B:j (B:j% (B:j (B:j (B:j $  :j+$  :j$ Things that are here::j'  :j ( ](B a +0 club; a goblin corpse(B:j"+ (B:jC, ! (B_:j<- (B:j$/ (B:j2 (B:j2 (B:j3 (B:j>6 (B:j8 (B:j9 (B:j: (B:j< (B:jS? (B:j? (B:j$A (B:j|C (B:jF (B:jG (B:jH (B:j,L (B:jN (B:jdO (B:jP (B:j-R (B:jT (B:jHU (B:jNV (B:jX (B:jZ (B:jW[ (B:jR\ (B:j4^ (B:j a (B:ja (B:jb (B:je (B:jg (B:j=h (B:jvi (B:j2n (B:jq (B:jr (B:j,t (B:jfu (B:jw (B:j x (B(B(B(B(B(B(B#........###(B #.###(B #.#(B #...#(B #(B #..†.....#(B ####)####(B ##(B #........####(B.......#(B .###..........##(B.##.##.#(B ............#.##(B.##.##.#(B .##.###.#####.##....##.#(B ###.##.....##.##.#####.#(B #(B #.##..##.##.##.#(B ---20.5 (17.0) ###.##..##.##.##(B..(B[(B....#(B ..#.##........##(B.#######(B .#.##.###.#####(B.#(B  .#....(B #..(B ..#(B #.#(B ###(B ####(B ###(B .#(B  ..#(B  ###(B  (B---(B1.5 (18(B _Found a pair of gloves.:j'(B(B(B(B(B(B(B(B(B(B(B(B:j.(B:j2(B:j(B:j(B:jx(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j(B:j(B:j(B:jA(B:j(B:j(B:j\(B:j(B:jv(B:jn(B:j_(B:jV(B:jo(B:jC(B:j!(B:jK(B:j(B:j(B:j(B:j(B:jH(B:j(B:j(B:j, (B:jn (B:j(B:j (B:j'(B:j*(B:j*(B:j+(B:j.(B:j2(B:jc4(B:jb5(B:j7(B:j::(B:j:(B:j;(B:j=(B:jA(B:jA(B:jC(B:jF(B:jI(B:jWJ(B:jGK(B:jFM(B:j........#(B:j^#....####....#####........###(B:j,/(B58.5 (37:j:j%(B9.5 (38 :jt _:j(B:j} _(BYou see here (Ba murky ruby potion(B.:j:j5g!:jg #. #. #####.# .j.....##:j2h :jKh*##.#@# :jh #.#.........:j-i :jFi #...######.:ji :ji ##.##:ji :jj*#...... ##.###. :jcj  .:j}j  :jj :jj ..>:jk2 . (B:jL(B #.(B #(B. #####(B.#(B .j(B.....##(B ##.#@#(B  #.#(B..(B.......  #(B...######(B. ##.##(B #......(B ##.###.(B   .(B   ..>(B.(B(B(B(B _(BAn endoplasm is nearby!(B:j3)(B:jA07)(B:jz8)(B:j9)(B:j29)(B:j][( (B:j[#.j  You shoot an arrow.:j d\(B....j(B:je2(B===60.6 (1.1:j[f ):jl(B:j :j?@_The arrow hits the endoplasm but does no damage.:j\3)(B:j7)(B:ju;:j;2)(B:j!):j(B:ji (B.j  You shoot an arrow. The arrow hits the endoplasm.:j#P(B... (B:jF:j_#(B1.7:j(B:j~[ _(BThe endoplasm is heavily wounded.(B:j:j{3)(B:j7)(B:j+8)(B:jY1 (B.j  :jZ8You shoot an arrow. The arrow hits the endoplasm.:j&aO(B.. (B:jb:jb((B2.9 (1.2:jay(B:j{ :jQ_(BThe endoplasm is almost dead.(B:jy:jP3)(B:j7)(B:j( (B:j)@.  You shoot an arrow. The arrow hits the endoplasm.:j,(B..:j'(B2:j4.2 (1.3:j>(B:j!  :jL A_You kill the endoplasm!(B:j (B:j (B:j% (B:j< '(B.:jl ..:j $........:jo ..:j| .:j> (B:jh *(B0.0:j 7(B---5.2 (1:j% (B:j' Q _(Bf - a murky ruby potion(B:j) :j@(B:jA$---:jB(B:j F(B:jG :jG=_(BNo target in view!:jJ:j=(B:j(B:jS(B:j(B:j(B:j& (B_:jx(B:jݲ(B:ju(B:j(B:j(B:j(B:j»(B:j(B:j8(B:ji(B:j(B:j (B:j(B:j$(B:j(B:jZ(B:j (B:j(B:j(B:j(B:j-(B:j (B:j0(B(B:j(B:j?(B:j(B:j(B:jS(B:j(B:j5(B:j(B:j*(B:j(B:j(B:j(B:j(B:j%(B:j(B:j(B:j(B:jC(B:j(B:j(B:j(B:j~(B:j(B:j(B:jg(B:j(B:j(B:j(B:j (B:j?(B:j_ (B:j (B:j (B:j(B:j(B:j(B:j  :j= (B:j)_You now have 53 gold pieces (gained 15).:j*(B:j(B:j*(B:j(B:jb(B:j (B:jT!(B:j#(B:j'.(B:jC/(B:j0(B:j3(B:j6 :j6c(B (BYou encounter an adder.(B:jA:jAI(B....(BS(B#:jB.(B....#:j\B.(B....#:jB6(B ... ##.:jB7..(B ... #..:jB(B #.(B #(B.#(B #.#:jC(B #.(B #(B.#.####.##@#(B #.#(B :jrC.##(B......#(B #.#(B :jC.(B........#(B #.#(B :jC:.(B........:jD"#.##:j*D(B#(B......(B.##.......##(B:jD#(B.......##.####.#.######(B (BS(B  (B adder (asleep) :jD#(B.##(B..#....#(B #.#:jD ..:j5E(B :jmE#(B. ###(B.#####(B ##...####:jE ##:jEY(B #..(B ##.###:jE$####(B:jgN:jN+(B849.0):jwP:jP.(B5.2 (20 _:jV(B:jY :jY:j?Zx_(BYou see here (Ba scroll labelled PADDUSAATU(B.:j[:j{r(B:js (B:jy(B:jF{A _Unknown command.(B:j|:j( ....(BS(B# ....# ....# ... ##.  .. ... #..  #. #.# #.#  #. #.# #.#  ###.##@# #.#  .##......# #.#  .........# #.#  .........#.##  :j?)#.......##.......##  #.......##.. #.##..#....#  #. ###.#####  #.. (B:j(B ....(BS(B#(B ....#(B :j....#(B ... ##.(B  ..(B ... #..(B  #.(B #(B.#(B #.#(B  #.(B #(B.#(B #.#(B  ###.##@#(B #.#(B  :j.##(B......#(B #.#(B  .(B........#(B #.#(B  .(B........#.(B:jN# #(B......(B.##.......(B #(B.......##..(B :j#(B.##(B..#....#(B :j #(B. ###(B.#####(B  #..(B :j[(B:j (B:j"(B:j :jQ_(BAn adder is nearby!(B:j:j  ....(BS(B# ....# ....# :j ... ##.  .. ... #..  #. #.# #.#  #. #.# #.#  ###.##@# #.#  .##......# #.#  :j .........# #.# :j  .........#.##  #.......##.......##  #.......##.. #.##..#....#  #. ###.#####  #.. (B:j= (B ....(BS(B#(B ....#(B:j=  ....#(B ... ##.(B  ..(B ... #..(B  #.(B #(B.#(B #.#(B  #.(B #(B.#(B #.#(B  ###.##@#(B #.#(B  .##(B......#(B #.#(B  .(B........#(B #.#(B :j> | .(B........#.(B:j> # #(B......(B.##.......(B #(B.......##..(B :jk? #(B.##(B..#....#(B  :j? #(B. ###(B.#####(B  :j? 3#..(B :jhF (B:jH (B:j*N (B:jP W _(BAn adder is nearby!(B:jR :j 3)(B:j :j 0)(B:j];4)(B:jV8)(B:j`8)(B:j29)(B:j8( (B:j9m.(BS(BYou shoot an arrow. The arrow hits the adder!:j:;$(B.:jw;2(BS(B:jA(B.....(BS(B  (B:jC=(B===6.4 (1.2):jI(B:jJ :j+KE_(BThe adder is almost dead.(B:jL:j_3)(B:jF4)(B:j):j(B:j<4)(B:j&4)(B:j4)(B:j6)(B:j[bQ(B.(BS(B:jBi/(B...:ji ..:jk:jGk#(B7.6:j q(B:js :jta_You shoot an arrow. The arrow misses the adder.(B:j3)(B:j4)(B:j4)(B:jd. (B.:jdg(BS(BYou shoot an arrow. The arrow hits the adder.:jfR(B.(BS(B:jm"(B.:j0o:jXo#(B8.8:jt(B:j{v :jvM_(BThe adder is almost dead.(B:j:x:jp):j(B:j4( (B:j5(B†:j5L(BYou shoot an arrow. The arrow hits the adder.:j=&(B.:j(>D(B:j D( (B:jpDQ5590.0 _You kill the adder!(B:jJJ(B:jK :j Ld_Your Ranged Weapons skill increases to level 6!(B:jM:j(B:j(B:jV(B:jm(B....(B..##.......:j(B.##..(B....(B:jH*(B0.0:j7(B---1.0 (1:j(B:j]Z _(Bh - a scroll labelled PADDUSAATU(B:j%:j!)(B:j):j,*(B:j6+(B:j.(B:j2(B:jJ3(B:jf4(B:jw6(B:j9(B:j:(B:jW;(B:j@?f (B You see here an adder corpse(B.:jB(B:jpC! (B_:jLD(B:j'G(B:jIl (B (BYou encounter a hobgoblin.(B:jOJ(B#######:jO#(B.....#(B  #(B.....#(B  #(B.....#(B g##(B.#(B.....#(B ##.(B.......@.(B.#(B #..---:jhP(B .##(B.#(B.##†##(B #.#(B #.(B #.#(B #.#(B ###.##.#(B #.:jP.##.....(B.#(B #.#(B........(B.#(B #.#(B g(B  (B hobgoblin (asleep)........(B.#######.##(B:jPm #......(B.##....(B:jRQD#.......##.####.#.(B:jY-(B4.0 (3:jM[+(B5.0 (4 :jw[ _:ja(B:jb:j(B:j^ (B:j(B:j; :jc3_Unknown command.(B:j :jST ####### :j#T7 #.....#  #.....#  #.....#  g##.#.....# ##.  .......@..# #..  .##.#.##†## #.#  #. #.# #.#  .# #.# :jTH .# #.#  .# #.# :jTg .#  .# (B:j[?(B :j"#######(B  #(B.....#(B  #(B.....#(B  #(B.....#(B  g##(B.#(B.....#(B ##.(B  :jM.......@.(B.#(B #..(B  .##(B.#(B.##†##(B #.#(B  :j1#.(B #.#(B #.#(B  .#(B  .#(B :j+  :j?|.#(B #.#(B  .#:jY#(B:j .#:j.(B:j(B:j (B:j(B:j :j)L_(BA hobgoblin is nearby!(B:jp:j,)(B:j.))(B:jI0)))(B:j2))))(B:j4)))))(B:j0 5)(B:j (B†(BYou shoot an arrow. The arrow hits the hobgoblin!:j n(B......(B:j A(B8===6.1 (1.1:j (B:j͖ H _You kill the hobgoblin!(B:j :j (B:j" (B:j' (B:j%) C _(BNo target in view!:j* :jc (B:j (B:j (B:j C _(BNo target in view!:jf :jrR (B:jR :jS (B:jT (B:jW (B:jcY (B:jZ & (B_:j[ (B:j] (B:j_ (B:jp` (B:jSa (B:jb (B:jd (B:je (B:jf (B:jEj (B:jl (B:jZm (B:jIn (B:j?p (B:jur (B:jr (B:jt (B:jv (B:j y (B:jy (B:jz (B:j| (B:j~ (B:j (B:j (B:jt (B:j (B:j7 (B:j (B:j (B:jN (B:j (B:jA (B:j i (B You see here a hobgoblin corpse(B.:j# (B:jk ! (B_:j6 (B:j (B:jݗ (B:jx (B:j (B:j (B:j (B:j6 (B:j (B:jĢ (B:jL (B:j (B:j (B:j (B:j (B:j; (B:j (B:j (B:j (B:jk (B:jT (B:jȳ (B:j (B:j (B:jҶ (B:j (B:j (B:j (B:j] (B:j (B:j 0########.#.....#:j %#(B....†##.#.....##(B.###..........#(B #(B.###.##.#.##(B†(B##(B ##(B.#(B...(B...#.##.#:jZ (B #(B.....(B.####.##.#:j <(B #(B..#(B.#(B.##......#(B #.(B.............#(B :j #@##...........###(B---1013.1 (17.0) #(B.####.#.......##.:j `(B ..#(B #.#.......##.:j" (B #(B... ..#.##..#....(B #(B.##(B ##.(B ###.####:jt (B #(B. #..(B :j #(B. ....(B #(B>(B ###..(B:j  :j #...##:j #(B:j (B:j J---(B4.1 (18:j (B:j ; _Found a stone staircase leading down.:jx (B:j (B:j (B:j C _(BNo target in view!:j :jvt(B:jt:ju(B:j}v(B:jx(B:jz(B:jM|& (B_:j\}(B:jz(B:j9(B:jd.###.....###.##.#.##(B†(B###(B.#......#.##.#(B :j5z#(B......####.##.#(B ..#.#.##.....:jQF............##.....##:jq###(B>(B###.####.#.#.:jk(B.......@#(B #.#.:j ,(B5.0):j"w###(B.##(B.......#.##..#...:j~#(B.#######.(B ###.####:jx#(B. (B..#.....:j=(B #####....##:j+1(B :j>(B:jߎ(B:j:j;&(B6.1 (2:j>(B:j4 _Found a stone staircase leading down.:j:j (B:j (B:jj (B:jѥ (B:jͧ (B:jY (B:j (B:jy (B:j­ (B:j (B:j (B:jp (B:j԰ (B:j= (B:j (B:j (B:j (B:jŶ (B:j1 (B:j" (B:jK (B:j͹ (B:j (B:jw (B:j (B:j (B:j( (B:j (B:j (B:jN (B:j (B:j (B:j (B:j (B:j7 (B:j% T (B There is a stone staircase leading down here.:j (B:j ! (B_:j (B:jw (B:j (B:j (B:j (B:j (B:j (B:j (B:jl (B:ji (B:j (B:j (B:j (B:j (B:j_ (B:j (B:j (B:j (B:jE (B:jg (B:j (B:j (B:j (B:jN (B:j (B:j (B:j (B:jT (B:j (B:jy (B:je (B:j (B:j (B:j (B:j (B:jB (B:j (B:jd (B:j] (B:j (B:jp (B:j (B:j (B:j? (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:jH (B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:jd (B:j (B:j (B:j (B:j (B:j (B:j (B:j@ (B:j (B:jX (B:jp (B:j5 (B:j (B:j (B:j (B:jH! (B:j! (B:j" (B:j$ (B:j & (B:j& (B:j*' (B:jI( (B:j) (B:j) (B:j* (B:j+ (B:j- (B:j . (B:j. (B:j8/ (B:j1 (B:jY1 (B:j1 (B:j#3 (B:j4 (B:j4 (B:j\5 (B:j6 (B:j8 (B:j>8 (B:j8 (B:j9 (B:jX; (B:j; (B:j; (B:jX= (B:j> (B:j? (B:jj? (B:jo@ (B:jA (B:jB (B:jmB (B:jC (B:jD (B:j5E (B:jE (B:jLG (B:jH (B:j+I (B:jI (B:jK (B:jN (B:jUN (B:jO (B:jYP (B:jR (B:jR (B:jS (B:jU (B:jW (B:jX (B:jX (B:jPZ (B:j9\ (B:jo\ (B:j] (B:j2^ (B:j%` (B:je` (B:ja (B:jFg  :jg #...#......#######  #.##########(B #(B> (B #.#(B#.#  #.#(B...  #.#######(B ...  :jg #.......#(B #.#  #.#####.#(B  :jg s(B #.####(B  :jg (B #...@#(B  (B #(B.##(B.#(B :jg  #.##(B.#(B  #..(B...  :jh ####(B.##(B  (B #(B..  :j.h (B #(B..  (B #(B.. :jIh 0 (B:j} 2(B60.1 (44.0):j} :j} '(B1.1 (45:j (B:j  :jʂ V_(Bj - a scroll labelled WINWENKAWUTH(B:j :j@(B:jA (B:jE(B:j|G :jG5_(BNo target in view!:jI:j(B:j(B:jt(B:j%(B:jl(B:jE :j\ (B_:j(B:j(B:j8(B:j(B:j(B:j(B:j˹(B:j&(B:j(B:j/(B:j(B:jH(B:j(B:j(B:j(B:j*(B:j(B:jg(B:jG(B:j(B:jN(B:j(B:j{(B:j(B:j(B:j(B:j?(B:j(B:j(B:jF(B:j(B:jb(B:j :jI(B_You now have 64 gold pieces (gained 11).:jV(B:j(B:j(B:j(B:j6(B:jn :jc(B (BYou encounter a quokka.(B:j(B #.#(B...(B :jE #.#######(B ...(B  #......(B.##.#(B  #.#####(B.#(B :jm #.#####(B.#(B   :j/z#....##(B.#(B   :jDl#.##.##.#(B  :jY#(B.##.##.#(B :j}#(B.....@.#(B ####(Br(B####:j(B  #..(B   #..#(B  #..#(B :j#...(B (Br(B  (B quokka (wandering)  (B :j##.#(B ###  (B .#(B :j c...  (B ...(B:j'/(B71.1 (10:jf,(B2.1 (11 :j _:j(B:j:jE :j#.#...  ## ...  .# #.#  .# .# #....##.#:jh #.##.##.# #.##.##.# #.....@.# :jǕ?####(Br(B#### :jٕ&#.. #..#:j #..# :j/#... ##.# :j% .# :j((B:j8+(B #.#(B...(B :j+ ##(B ...(B  .#(B #.#(B  .#(B :j+/.#(B:j+u #....##(B.#(B:j+q #.##.##.#(B:j+ #(B.##.##.#(B:j+l #(B.....@.#(B:j,d ####(Br(B####(B:j,G #..(B:j,, :jI, :j],> #...(B:j, ##.#(B .#(B :j, :j1(B:j2 (B:jP7(B:j9 :j9X_(BA quokka is nearby!(B:j[J,)(B:j6))(B:j4r(B.:j) (B:j(Br(B(BYou shoot an arrow. The arrow closely misses the quokka.(B:j1(B===3.2 (1.1:jF ):j5(B:j2 :jN1_The quokka bites you but does no damage.:j{:j: (B†(BYou shoot an arrow. The arrow hits the quokka!:jޜ":j)2(B:j}8(B624.4 (1.2:j3(B:jE _You kill the quokka!(B:j:jj (B:j#! (B:j0% (B:j;&  :j& :j& 5_(BNo target in view!:j' :j@ (B:j@ (B:jhA (B:jC (B:jE (B:jF  :jF (B_:jAG (B:jJ  :jJ `(B You see here a quokka corpse(B.:jM (B:j[N ! (B_:jN (B:jP (B:jQ (B:jQ (B:jR (B:jT (B:jV (B:j W (B:jW (B:jY (B:j\  :j*\ `(B (BYou encounter a bat.(B:ja  (B #.#####.#(B  :ja (B #..(B..##.#(B  (B #.##(B.##.#:jb 3(B  :jb f(B #.##(B.##.#  :j>b r(B #..(B..†..#  :jSb f(B ####.######..  :jlb (B #(B..(B.......  :jb t(B #(B..####...  :jb (B #(B.@#(B --- :jb (B #(B....b(B.... :jb (B ##(B.#(B......##  :jb (B #(B.####(B.....  :jc S (B #(B.. ..:jc K..  (B ###:j0c #.(B b(B  (B bat (wandering)  (B:jEc , (B:jbc . (B:jXd 0(B8.4 (4.0.:je .b(B:je .b(B.:jk (B:jl #---:jl -(B9.4 (5 _:jq (B:jus :j>% :j>+  #....##.#  #.##.##.#  #.##.##.#  #....†..#  ####.######..  #...  #..#  #.@# :j?j#.....b...  ##.#......  #.####... :j?8 #.. ..  ###  :jX?5(B:jA(B  :j #..(B..##.#(B  #.##(B.##.#(B  #.##(B.##.#(B  #..(B..†..#(B  ####.######..(B  #(B..(B.  #(B..#:jS(B  #(B.@#(B #(B.....b(B...  ##(B.#(B......  #(B.####(B... :jj #(B.. ..  ###(B :j:j(B:jL (B:j)(B:jD[ _(BA bat is nearby!(B:j8)(B:j?9)(B:j݈:)(B:jhf (B†  You shoot an arrow. The arrow hits the bat.:j_2(B...:jB(B4===80.6 (1.2:j(B:j :j<_You kill the bat!(B:j:j(B:j (B:jr(B:jrC _(BNo target in view!:j4:j (B:j (B:j (B:j4  :je 5_(BNo target in view!:j :j(B:js(B:j(B:j(B:jR(B:jE& (B_:j·(B:j8(B:j(B:jO(B:j(B:jG(B(B(B(B(B(B(B(B(B(B(B(B(B (B (BYou encounter a rat.(B(B #....(B†(B..#(B  ####.######...(B #..........(B #..####....(B #..##......(B #.....(B†....(B. ##.#.....(B..r(B ####(B #.####(B..... ....(B #(B..@(B......#(B ....(B--- #######(B...#(B #.#.(B #.(B # (B r(B  (B rat (asleep) (B:j:j((B5.6 (5.0:jP---(B6.6 (6 _:j(B:jB:jU #....†..#   :js9    #..  #.....†.....  ##...r  #.####.....  #..@......#  #######...#  #  :j>(B:j#(B :jFM#....(B†(B..#(B       #..(B  #.....(B†....(B.  ##.(B..r(B  #.####(B.....  :jd#(B..@(B......#(B  #######(B...#(B  :jE#(B  :j$ :jK(B:j (B:j»(B:jܼ :j N_(BA rat is nearby!(B:jk:jn0)(B:j d3)(B:j9)(B:jz!):j(B:jB9)(B:j9)(B:jA (B.r(BYou shoot an arrow.  The arrow hits the rat but does no damage.:jZ(B......r:j(B:j9(B===7.7 (1.1:j(B:jN :j _The rat squeaks loudly.:j:j 0)(B:jO" 3)(B:jj ):j[j (B:j 9)(B:j 9)(B:jcH 9)(B:j{ 9)(B:j 3r(B.:j R(B.r(B.....:j *(B8.8:j (B:jr  :j f_You shoot an arrow. The arrow barely misses the rat.(B:j7 0)(B:jhH 3)(B:jk 9)(B:j; 9)(B:j' ( (B:jJ' c.r(BYou shoot an arrow. The arrow hits the rat.:j - X(B.... (B:j. *(B9.9:j.3 (B:js4  :j4 G_(BThe rat is heavily wounded.(B:j)6 :jy :j#....†..#       #..  #.....†.....  ##.... :ja #.####.....  #..@...r..# :j0 #######...#  # :j :j':j:,(B:jnl#(B :jl #....(B†(B..#(B       #..(B  :jl#.....(B†....(B.  ##.(B... :jlW #.####(B.....  :jm#(B..@(B...r(B..#(B  :j-ma#######(B...#(B  :jCmE#(B  :jZm$ :jr(B:js (B:jmx(B:jy :jyN_(BA rat is nearby!(B:jz:jA? #....†..# :jA      #..  #.....†.....  ##....  :jB\#.####.....  #..@...r..# :j0B #######...# :jDB # :jZB  :jlB:jB:jB#(B:j"h(B #....(B†(B..#(B       #..(B  #.....(B†....(B.  ##.(B...  #.####(B.....  #(B..@(B...r(B..#(B  #######(B...#(B  #(B   (B(B(B _(BA rat is nearby!(B:j\ 0)(B:j04 3)(B:j 4)(B:j  :j \(B.  You shoot an arrow. The arrow hits the rat!:j /(B... :j_ 8(B691.1 (1.2:je (B:js  :j $_You kill the rat!:j (B:j :j(B:j (B:j (B:j  :j 5_(BNo target in view!:j7 :j(B:j (B:jW(B:jA :jW:j5_(BNo target in view!:j@:j%(B(B(B _(BNo target in view!:j(B(B(B(B(B (B_(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j(B:j(B:jH(B:j(B:je(B:j(B:jW(B:j,(B:j(B:j(B:j(B:j (B:j# (B:j (B:j (B:j(B:j(B:jX(B:j(B:j-(B:j`(B:j(B:j(B:j(B:j(B:j(B:jO(B:j(B:j(B:j9(B:j(B:j(B:j(B:j<(B:jz(B:j(B:j (B:j$"(B:jm"(B:j"(B:j3$(B:jF%(B:jy%(B:j%(B:j#'(B:j((B:j_((B:j((B:j?*(B:jA+(B:j+(B:j ,(B:j1-(B:jv/(B:j:(B(B(B(B(B(B(B(B(B(B(B:j0;(B:j|;(B:j)<(B:j=(B:j>(B:j$?(B:j?(B:jA(B:jTC(B:jC(B:j{D(B:j"F(B:jH(B:jI(B:jI(B:j$K(B:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j7`(B(B(B(B:ju(B:j=(B:jX(B:j-(B:jע(B:j7(B:jѴ(B:j(B:j(B:js(B:j(B:j(B:j(B:jN(B:jR(B:j(B:j(B:j(B:j(B:j(B:j :jX##.##.......#.##..#....#(B #.#..... ##.##.#######.(B ###(B.#####(B ##...### ...##.#(B #(B..[#(B ##.#### #####.#(B ..(B...#(B #.....:jvK#(B>(B#(B ###(B ###(B...#(B ##.### #####.###.##(B #(B...#########.###:j~..........#(B #(B.........##.....:j.........#######(B....####....####.##.##..#(B....:j_(B...##.#(B ---128.1 (37.:j 0):j#....(B...(B.................##(B  #.####..##(B...............##..##(B  :j#.......######(B.......###.##.#.########.##(B #(B.#(B................:jX#.#(B #(B.#(B...#(B.######.#.##(B  ##(B #.#(B #(B.#(B...#(B.####(B ##.###:j(B  .#(B #.#(B #(B.#(B.....(B...#(B ###(B #(B  :j.#(B #.#(B #.......##.########(B (B:j(B:jJ---(B9.1 (38:j(B:j. :jO_Found a robe.:jt:jwi7(B(B:jj(B:jo(B:jq(B:jxr(B:jIs(B:ju(B:jew(B:j8y(B:jTz(B:jy(B(B(B(B(B(B(B:j{`(B(B(B(B:j_(B:jG(B:j(B:j9(B:jΝ(B:jF(B:j(B:j3(B:jӤ(B:jn(B:jX(B:j(B:j(B:j(B:j(B:j(B:j|(B:j(B:ju(B:j(B:jx(B:j(B:j(B:j&(B:jּ(B:j(B:jO(B (B (BYou encounter a ball python.(B:j:jR(B #.###......(B #..(B  #.###.##.#(B.##(B†(B##(B #.#(B  ##(B.#(B......#(B.##(B.#(B #.#(B :j #.(B...(B..####(B.##(B.#(B #.#(B :jK2######(B #..#S#(B.##(B......#(B #.#(B .....#(B #...(B...........#(B #.#(B ####.#(B #.##..(B.........#######.##(B :ji####(B>(B###.####.#(B.......##....... .........####.#(B.:j##.####.#.# ####.##.......#.##(B..#(B....#(B #.#... #(B ##.##.#######.####(B.#####(B ##...# :j.....##.#(B #.###..[#(B # #:j.#(B #.......#(B # #:jc(B>(B#(B ###(B #####...#(B ##.#(B S(B  (B ball python (constriction, wandering) :j(B #####.###.##(B #...#########.#(B :j7 ..........#(B #.........##...(B :jXb .........#######....####....##(B:j[/(B40.1 (11:j:j.(B1.1 (12 _:jn(B:j:j?3)(B:jg8)(B:j9)(B:j9)(B:j/(B3.4 (1.1:j}E(B:jF :jFP_(BThe ball python is severely wounded.(B:jG:j93)(B:jj (B.  You shoot an arrow. The arrow hits the ball python.:jq?(B.:j*(B:j2(B74.5:j(B:jJ _You kill the ball python!(B:jn:jUI(B:jL (B:j!W(B:jCX :jYX:jzX5_(BNo target in view!:jY:j 7(B(B:jZ (B:j (B:jK (B:jX & (B_:j (B:j (B:j (B:j (B:jK (B:j! (B:j (B:jj (B:j (B:jb (B:j (B:jh (B:jk (B:j (B:j/ 0(B(B:j. (B:j (B:j (B:j (B:j (B:j3 (B:j5 (B:j (B:jx (B:j (B:j (B:j x(B(B(B(B(B:jl (B:ju `(B(B(B(B:j. (B:j (B:j (B:jB (B:j (B:j (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j: 0(B(B:j (B:jD @(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j (B:j[ (B:jb 0(B(B:j (B:j (B:j; (B:j (B:j[ 0(B(B:j (B:j (B:jA (B:j (B:j (B:jQ (B:j- (B:jy H(B(B(B:j (B:j (B:jL# (B(B(B(B(B(B:j$ (B:j^% 0(B(B:j% (B:j"' (B:j' (B:j' (B:jz( (B:j) (B:j* (B:jW+ (B:j+ (B:jc- 0(B(B:j- (B:j- (B:j. (B:j/ (B:j5 (B:jP6 (B:j7 (B:j19 (B:jH (B(B(B(B(B(B:jc (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j4h W(B:jh  ###(B  ###(B (B((B.  ###.####(B .#(B  #..#...#########(B.#(B ##.###.#........@(B.#(B---97.5 (53.0).##(B ##.#########(B.#(B :jh .##(B ##.#(B .#(B :jh #.##(B ##.##(B .(B$(B:jIi .###..(B ##(B.  #..#...#(B ..  ###.####(B ..#.#############(B ###(B#.......#.....#(B:j#x (B---(B8.5 (54(B _Found 2 poisoned darts.:jwQ(B:jQ(B:jR(B:jT(B:j>V(B:jV(B:jbW(B:jY(B:jZ(B:j[(B:j[(B:j](B:j_0(B(B:j_(B:jpa(B:jb(B:jc(B:j d(B:jye(B:jf(B:jgg(B:jg(B:jHj0(B(B:jj(B:jelN (B_You now have 70 gold pieces (gained 6).:jEm7(B(B:j n(B:jn(B:jo(B:jp(B:jp(B:jq(B:js(B:jJs(B:js(B:ju(B:jv(B:jv(B:jw(B:jxy(B:jz(B:jz(B:j{(B:jG}(B:jj~(B:j~(B:j~(B:j(B:j (B:ji(B:jɁ(B:j(B:j̃(B:j (B:j҄(B:j(B:j(B:j(B:jK(B:j(B:jy(B:j(B:j(B:j%(B:j(B:j(B:j(B:j(B:j(B:j (B:j(B:j(B:jݓ(B:j (B:j(B:j(B:j0(B(B:ji(B:j(B:j(B:j(B:jh(B:j (B:j@0(B(B:j(B:jE(B:j (B:j&(B:j(B:jA(B:jI(B:j(B:jf(B:j(B:j(B:jã(B:jf(B:j(B:jɦ(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j¬(B:js(B:j̺(B:j7(B:j(B:j'(B:jV(B:j(B:j"(B:j%(B:jt(B:j(B:jh(B:j((B:j&(B:ju(B:j(B:j(B:jc0(B(B:j(B:j(B:j(B:jz(B:j)(B:j(B:j(B:jI(B:j(B:jf(B:j(B:j(B:j(B:j(B:j)(B:j(B:jM(B:j2(B:j(B:j(B:j(B:j%(B:jl (B:j (B:j (B:j(B:j(B:j(B:j(B:j[(B:j(B:j/ (B:j!(B:j]%(B:j&(B:j@'(B:jK)(B:j,(B:j-(B:j*.(B:j.(B:j 2(B:j2(B:j13(B:j3(B:j=7(B:j08(B:jw8(B:j8(B:j5<(B:j(=(B:jz=(B:j=(B:j$A(B:jB(B:j^B(B:jB(B:j F(B:jF(B:jF(B:jG(B:jJ(B:jyK(B:jK(B:jYL(B:jO(B:jP(B:j9Q(B:jQ(B:jT(B:jU(B:jU(B:jV(B:jeY(B:j=Z(B:jZ(B:jZ(B:j\(B:j](B:j ^(B:j^(B:j`(B:ja(B:ja(B:jNb(B:jd(B:jne(B:je(B:j8f(B:jh(B:jSi(B:jri(B:ji(B:jl(B:j m(B:j6m(B:jm(B:jeo(B:jLp(B:jp(B:j#q(B:js(B:jt(B:ju(B:jsu(B:jow(B:jx(B:jx(B:jxy(B:j2{(B:j,|(B:j\|(B:j'}(B:j~(B:j6(B:j(B:jI(B:j#(B:j6(B:jl(B:j%(B:j(B:j(B:jZ(B:j(B:j(B:j(B:j(B:j(B:jB(B:jc(B:j(B:ja(B:jȑ(B:j(B:j5(B:jޓ(B:jI(B:jU(B:j(B:j?(B:j(B:j(B:ję(B:j=(B:j(B:jh(B:j(B:j8(B:jM(B:j(B:j8(B:j(B:jƠ(B:j(B:j(B:jQ(B:jB(B:j=(B:j~(B:j(B:j3(B:j(B:j+(B:j(B:j(B:j(B:j(B:jx(B:j (B:j(B:jH(B:j(B:j(B:j(B:j@(B:j̳(B:j(B:jֵ(B:j(B:j(B:j(B:jy(B:j(B:j.(B:j(B:j(B:j̻(B:jj(B:j(B:jd(B:j(B:j(B:j\(B:j(B:j(B:ju(B:j(B:jh(B:j(B:j(B:j:(B:j(B:je(B:j(B:jT (B There is a stone staircase leading down here.:j(B:j! (B_:jP(B:j(B:j(B:j(B:j(B:j,(B:jc(B:j(B:j8(B:j (B:j(B:j (B:j(B:j3x(B(B(B(B(B:jL(B:j(B:jX(B:j(B:j'(B:j~(B:j (B:j(B:j(B:j)(B:j(B:jz(B:j(B:j(B:jg(B:j!(B:j(B:j (B:j(B:j(B:j (B:jJ(B:j(B:j|(B:j(B:jH(B:j (B:j (B:j( (B:jt (B:j(B:j;(B:jh(B:j(B:j(B:j(B:j(B:js(B:j(B:j+(B:jt(B:j(B:j (B:j (B:j!(B:j2"(B:j"(B:j&(B:j'(B:j$((B:j((B:jf+(B:j,(B:j7-(B:j6.(B:jQ1(B:j2(B:j2(B:j3(B:j6(B:j-7(B:j7(B:j88(B:j:(B:j<(B:j^<(B:j%=(B:j?(B:j8@(B:jw@(B:j@(B:jB(B:jC(B:j$D(B:jD(B:jUF(B:j@G(B:jG(B:jH(B:jI(B:jJ(B:j/K(B:jK(B:jM(B:jN(B:jN(B:j}O(B:jQ(B:jR(B:jR(B:jS(B:jg(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jl(B(B(B(B(B(B:jl(B:jox(B(B(B(B(B:js`(B(B(B(B:js(B:ju(B:ju(B:jv(B:jT(B:j(B:j (B:j(B:j(B:j(B:j۞(B:j(B:jY(B:jq(B:j(B:jE(B:j(B:jʥ(B:j (B:j(B:j(B:jl(B:j(B:j٨(B:j(B:j(B:j(B:j(B:j(B:j"(B:j(B:j(B:jL(B:jg(B:j(B:jN(B:j(B:j(B:j(B:j|(B:jJ(B:j"(B:j(B:j(B:j+(B:j(B:jS(B:j߾(B:j(B:j(B:j3(B:j(B:j0(B(B:j=(B:j(B:jt(B:js....(B†...........#(B #.##.......... .#..........########.##.#.#####.. :j2.####.....###..(B.......<.#.#(B #.. .........##(B .(B......####.#(B #.. :j7######...#(B #(B.#...####.#####..(B #####(B #(B.#...............(B #(B.#.(B.######.####.#(B :j#(B.##(B.#.(B.#(B #.......#..(B :j;#(B...@..(B.#(B #.......###(B333.5 (135.0) ####(B.####(B #......<#:j*(B #(B.#(B #.......#:j?(B #(B.#(B #.......#:jS(B :jr#(B.#(B #.......#(B #(B.#(B #.......#:j(B #(B.#(B #########:j(B :ja#(B.(B>(B :j :ju(B(B46(B _Found a stone staircase leading down.:j(B:jf(B:j(B:j (B:j`(B:j(B:js(B:j(B:j(B:j](B:j(B:j(B:j (B:j (B:j!(B:jL#(B:j$(B:jP$(B:j$(B:jf&(B:j&(B:j'(B:j'(B:j )(B:jn*(B:j*(B:j`+(B:j,(B:j'.(B:j.(B:j/(B:j0(B:j2m (B (BYou encounter an endoplasm.(B:jz7(B.....##(B #........####.#(B #. :j7:######...#(B #.##(B.#...###.(B #####(B #.##(B.#..............(B :j7y#.##(B.#..######.####.#(B :j7}#.##(B.#..#(B #.......#.:j8(B #....(B...#(B #.......#######.####(B #......<#(B  #.#(B ...#(B  #@#(B :j18  #(B.#(B .##(B.:jM8j(B  (B endoplasm (asleep)(B.:jl86j#(B:j)>4(B41.5 (7.0):jR?+(B2.5 (8 :j? _:jD(B:j{E:j@O4)(B:jΘ5)(B:j:j+0)(B:j+ 9)(B:j_t 9)(B:jm :)(B:jP j (B.  You shoot an arrow. The arrow hits the endoplasm.:j 4(B...:j J(B>(B..:j ((B71:j ===3.6 (1.1:j (B:jK  :jm I_You kill the endoplasm!(B:j+ (B:j, (B:j/ (B:jy0  :j0 :j0 5_(BNo target in view!:j1 :j (B:j (B:j (B:j  :j :j 5_(BNo target in view!:j# :jS (B:j8 (B:j (B:j C _(BNo target in view!:j :j>^(B:j/_ (B:jf(B:jJ _(BNo target in view!:j(B:jx(B:j(B:jX(B:j(B:j& (B_:j (B:j(B:j(B:j(B:j(B:j(B:j(B #.##.#..######.####.#(B #(B #.......:j(B #..(B.....#(B #######(B.####(B #......<#(B  #(B.#(B   #.#(B :jTp  #.#(B .#######(B---5.6 (2.0(B>(B...#(B #(B......(B[(B :jl .##(B.<(B.. .#(B .#(B. :j1.#(B ..:j0#(B .:j (B:jI---(B6.6 (3:j(B:jF _Found a scale mail. Found a stone staircase leading up.:j:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j (B:j (B:j (B:j T (B There is a stone staircase leading down here.:jJ(B:j]! (B_:j(B:j(B:jZ#.......#(B #......####.####(B #......<#(B #.##(B #.......#(B #..#(B #.......#(B #..#.#(B #.......#(B #.#(B #.......#(B #.##############(B #.>(B...####(B ##(B..@(B...(B[(B#(B 9#(B.##(B.<(B....##.#(B ..#(B..###.#(B )(B...##(B#.#(B #(B.#(B..#.#(B .#(B...##..(B .. ####(B ..:j$#(B:j#:j#'(B50.6 (4:j.)(B:j* _Found a sling.:j=:j (B:jR (B:j (B:j  :j 5_(BNo target in view!:jF :j (B:jȦ (B:j (B:j  :j =_(BNo target in view!:j& :jq_(B:j(B(B _(BNo target in view!:jD(B:jOE(B:jF(B:jsI(B:jEK(B:jSL& (B_:jh(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jxi(B:ji(B:jm(B:jm(B:jn(B:jo(B:jiq(B:jr(B:js(B:js(B:ju(B:j(w(B:jtw(B:jBx(B:jz(B:j8|(B:j~|(B:j?}(B:j~(B:j(B:jY(B:j/(B:j(B:j(B:j:(B:j:(B:jL(B:jJ(B:j(B:j!(B:j(B:j(B:ja(B:j(B:j(B:jҎ(B:j$(B:j(B:j(B:jJ(B:j(B:j(B:j (B:j(B:j(B:j(B:j(B:j޲(B:jF(B:j(B:j(B:j(B:jl(B:jT(B:j(B:j(B:jH(B:jw(B:j(B:jO(B:j(B:j(B:j(B(B(B(B(B(B:j((B:j(B:j(B:j,`(B(B(B(B:jq(B:j(B:jf(B:j(B:jz(B:j(B:jW(B:jx(B:jS(B:j(B:j(B:j/(B:j(B:j[(B:j(B:ju(B:j4(B:jg(B:j(B:j(B:j(B:j@(B:j(B:js(B:jI(B:j(B:j(B:j(B:j(B:j (B:j~(B:j(B:jz(B:j(B:jJ(B:jP(B:j(B:j,(B:j(B:j (B:j(B:j(B:j(B:j(B:j0(B(B:jd(B:j(B:j(B:j(B:j(B:j..####.#####..#...<###(B ..............#(B.##.#(B :jS.######.####.##(B.##.#(B .#(B #.......#..(B.....#(B .#(B #.......####(B.####(B ##(B #......<#(B #(B.#(B #.......#(B #(B.##(B #.......#(B #(B..##(B :j #.......#(B #(B.@(B.#(B 87.6 (37.0):j7 D#.......#(B ##.##(B ############(B #.#(B ..######.##(B #.:jQ ,#(B :j ....(B[(B##.#.##(B #.(B #.<....###.##(B #.#(B #..#..##(B ##.####.#(B #)...##(B ##.....#(B :jA!##.#..##(B ##.######(B:j2(B:j:(B:j5; :jf;2_(BDone exploring.:j<:j' (B:ja (B:j (B:j7 y(B0.0)...(B. ....(B[(B##.#.(B...##(B #(B...####(B..:je ...(B....(B(B(B _(BDone exploring.:jp _(BNo target in view! _Done exploring. _(BDone exploring.  (D) Dungeon  Where to? (Tab/Enter - D:2, ? - help) (B:j`(B:jq7(B(B:j(B:jѬ(B:j& (B_:jS(B:j(B:j(B:j.(B:j(B:j(B:j(B:j*(B:jG(B:jA(B:j>(B:j͹(B:j$(B:j(B:jd(B:jҼ(B:jP(B:jݾ(B:j(B:j;(B:j(B:jb(B:jZ(B:jy(B:j(B:j(B:jr(B:j(B:j(B:jo(B:jc(B:j(B:j(B:j(B:ja(B:j(B:j(B:j,(B:jG(B:j(B:j(B:j(B:j(B:j.(B:j(B:j_(B:j!(B:jv(B:jH(B:jN(B:j(B:j (B:j(B:j(B:j-(B:jH(B:jO(B:jK(B:j(B:j(B:j(B:j(B:j(B:j(B:j7(B:jS(B:j(B:jI(B:j(B:j' (B :j You see here a +0 scale mail.:j (B:j ! (B_:jg (B:j(B:j`(B(B(B(B:jcZ(B:jZ(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B There is a stone staircase leading down here.(B(B (B_(B:j((B3:jW(B:jժ(B:j(B:jȯF _You climb downwards.  Found a war axe and a whip.:jR(B #(B..  ...  #(B.#(B  #(B.#(B  #(B)#(B #(B.#(B ##(B. ..#(B.###(B.##(B..... .......@(B.......414.1 (26.5) .........####(B.. ...#(B.....)(B. :jM. #(B.......#(B #(B....##(B.#(B ....:j.#(B .#(B ....... . ........ .. :j4(B:jt(B _(BThere is a stone staircase leading up here.:j:j (B:jR (B:j (B:j (B:j (B:j & (B_:j (B:j (B:jh (B:j (B:j (B:j (B:j (B:jI (B:jY (B:j (B:jX (B:j (B:j (B:jy (B:jz (B:j (B:j (B:j (B:j (B:jc (B:j (B:jc (B:j (B:j. (B:j( (B:j+ (B:j. (B:j-/ (B:jf1 (B:je4 (B:j6 (B:j*7 (B:j8 (B:j: (B:jF= (B:j= (B:j4? (B:jC (B:jOC (B:jD (B:jH O (B_You now have 81 gold pieces (gained 11).:jJ (B:jFK (B:jL (B:jO (B:jQ (B:jQ (B:j\S (B:jWV (B:j&Y (B:jY (B:jX[ (B:j=^ (B:j?a (B:ja (B:jmc (B:je (B:j9h (B:ji (B:ji (B:jk (B:jn (B:jn (B:j p (B:j7r (B:jt (B:jHu (B:jqv (B:jx (B:jv{ (B:j{ (B:j| (B:j :jՄ ..#.###.##...................<......(B........:j .........####.(B...........#.....).......###..(B #.......###.###:j9 #....##.#(B....(B.#......##(B.#(B....(B.#(B :jT .......(B........(B.#####.......#:jr .(B..##(B...(B|(B......(B #######(B..#:j a##(B #(B.... :j F###(B. :jȅ :j1 e(B .....<......:jR ..#####.....).......###.(B  :j ..###.###(B  ##.#(B....(B.......##(B..:j !(B....:j D####(B......#:j͋ Q(B ...####..:j r..(B #######(B..#(B :j \##(B #.(B...:j ,##(B:j 1(B33.1 (19.0:j" .(B4.1 (20:j (B:j p _(BYou see here a staff of cold(B.:jA :j/(B:j/(B:jH1(B:j5(B:j9(B:j:& (B_:jy<(B:j>(B:jA(B:j%B(B:jC(B:jE(B:jS(B(B(B(B(B(B(B(B:jrW......####.........(B #.....)...(B....###.(B :jW#.......###(B.###(B #....##.#(B.....#(B :jWQ.....##.#(B.....#(B # ...(B.....#####..# .....#(B  ...##(B...|...##..(B ...(B #######.@#(B 8.1 (4.0)##(B ##(B........ :jXl####(B.......>(B..:j(X .:j^(B:j=_-(B9.1 (5:j  ..  . (B:jGD{)(B##(B.###(B.....#(B.....#(B #(B .....##(B :jD........#(B .  |(B...##..(B ... :jD ...(B #(B..##(B...(B!(B.  ##(B ##@(B.......  ####(B....j(B  .(B...  ..>(B:jD :jCE..(B .(B :jhL(B:j'V (B:jC[(B:jY\ :jj\M_(BAn endoplasm is nearby!(B:j^:j+0)(B:j 3)(B:jT4)(B:jߥ:)(B:j:)(B:j>:)(B:jo (Bj.  You shoot an arrow. The arrow hits the endoplasm.:j7\(B......j  :jkQ(B(B===1.2 (1.1:j^(B:j=^ _(BThe endoplasm is moderately wounded.(B:j1:j0)(B:j.3)(B:j!4)(B:j_m5)(B:j):j(B:j1 (Bj.  :j8You shoot an arrow. The arrow hits the endoplasm.:j S(B.... (B:j *(B2.3:j(B:jc _(BThe endoplasm is severely wounded.(B:j&0)(B:jo3)(B:j94)(B:j) 5)(B:jNb  :jb b(B.  You shoot an arrow. The arrow hits the endoplasm.:jel 3(B....:jp 2(B53.4:jz (B:jz H _You kill the endoplasm!(B:j } :j (B:j (B:j (B:jI  :ju <_(BNo target in view!:j (B:j> (B:j8 (B:j( (B:j (B:j  :j (B_:jn (B:j (B:jX (B:jb (B:j (B:j} (B:j ...####..(B ...).......###. .#.###(B ##.#.....#(B  ##.#.....#(B ##(B #####.(B.##(B #(B .............(B...#(B..#(B.###...##...|...##(B........  ...(B #######..##@(B..(B!(B---5.4 (2.0  ####...(B.......[####(B.....#(B........#(B....>(B...#(B.......::j- \#(B........#########(B:j (B:j I---(B6.4 (3:jg (B:j  _Found a robe.:jt :j<(B:j(B:j(B:j(B:jH(B(B(B:jw`(B(B(B(B:j(B:j(B:j(B:j (B:j{####...(B ).......###...(B .####.###(B #.(B .# #.#.....#(B #(B. .# #.#.....#(B #(B.##(B .#####(B..##(B.#(B :j....#(B..#(B.####(B .##...|...##(B...#(B .(B #######..##...@(B....#(B  ##(B..........[#(B ####(B........#(B #(B........#(B:j8#(B....>(B...#(B#(B.......:#(B#(B........#(B#:j"$(B:j((B9:j:j('(B50.4 (4:j(B:j  :j9H_(Bk - a fuming sapphire potion(B:j:j݂ 7(B(B:j (B:j͠ (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j  (B....#####..##.# ..#(B..#(B.####(B |...##.(B........#(B ####..##(B....(B....#(B  ##...(B.....(B..[#(B  ####(B......(B..#(B  #(B.......(B.#(B  #(B....>(B...#(B  #(B.......@#(B .#(B ##########(B  You pick up a parchment of Sandblast and begin reading...:j :j S(B5.4 (5(B6.4 (6:j (B:jl ; _You add the spell Sandblast to your library.:jε :jJ7(B(B:jS(B:jUY(B:j[(B:j.\(B:jZj(B(B(B(B(B(B(B(B:jq(B:jt(B:jv(B:j_w(B:jy(B:j;{(B:j}(B:j~(B:j(B:jU(B:j (B:j(B:jz(B:jΈ(B:j(B:j(B:j=(B:j"(B:jV :jtf(B (BYou encounter a hobgoblin.(B:j,Z#.##.###........ #.##..........(B....:jd<.............(B..g ...####........(B... ...).......###.(B..#(B .# .....###.###(B #(B.#(B #.# :j..##.#.....#(B #(B.#(B #.# ..##.#.....#(B #(B.###.# ...........#####@(B.##.# .........#.(B.#.####...##...|(B...##(B...(B......#...(B #######..##.(B..(B.....#:j ##:j##....(B...(B...[#####.(B....(B...#g(B  (B hobgoblin (asleep)#.(B.....(B..##.(B...>(B..(B.#:j>#........#(B:j.(B63.4 (7:j=4(B4.4 (8 _:j(B:j:jA3)(B:jɌ4)(B:j4)(B:j#4)(B:jo8)(B:j^ (B.g(BYou shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!:jp(B....g(B  :j@,(B:j9(B===5.6 (1.2:j/(B:jy^ _(BThe hobgoblin is moderately wounded.(B:j(:jD3)(B:j4)(B:j$4)(B:j*4)(B:j~:jI1)(B:j9)(B:j"9)(B:jviO(B.g(B:jq<(B......:jwr/(B6.7 (1.1:jf}(B:j}s _You shoot an arrow. The arrow closely misses the hobgoblin.(B:j ):j5 (B:jqe 4)(B:j 4)(B:jm (B†(BYou shoot an arrow. The arrow hits the hobgoblin.:jf <(B...:j 2(B87.8:j (B:j* H _You kill the hobgoblin!(B:j :j1 (B:j1 (B:j2 (B:j5 (B:j7 (B:j7 (B:j8 (B:j: (B:j< (B:jU= (B:j> (B:j@ (B:jC (B:jmF  :jF k(B (BYou encounter a frilled lizard.(B:jEM :jrM 7(B ...(B #(B ..###(B........ #(B)##.#(B #.(B.......... :jM #.##.###.(B.........l #.##.....(B.........#(B :jM i<.......(B.........#(B :jM <.####....(B....... :jM '.)..:jM ##(B..†#(B ###.###(B #@#(B ---:jN ##.#.....#(B #.#(B #.#(B :jN ..##.#.....#(B #.###.#(B :j,N \...........#####.(B.##.# :jnN d...............(B.#(B..#.####:jN ...##...|...##(B..(B.......#l(B  (B frilled lizard (wandering):jN {###..##.(B.......(B....:jN .......:jN (B:jJX /(B9.8 (2.0:jY H---(B70.8 (3 :jY _:j;a (B:jb :j):j:(B:j8)(B:jG8)(B:j8)(B:j( (B:ji†(BYou shoot an arrow. The arrow hits the frilled lizard.:j1(B...:j7†(B:j(B(B80===1.9 (1.1:j(B:jM _You kill the frilled lizard!(B:j:jϽ(B:j (B:j(B:jt :j=_(BNo target in view!:j:j8(B:j(B:j(B:j75 (B(B (B_(B (B You see here a hobgoblin corpse(B.(B (B_(B(B(B(B(B(B(B(B(B(B(B #.#(B ..#.#(B .#(B. ..≈)(B. ..#.#(B #.(B..#######(B.... .##.#(B ..(B... .##.#(B ..###(B.. )##.#(B #(B.##.###..(B..†##......(B........#(B <........(B.......@#(B ---5.9 (4.0##...(B........#(B )......(B.###(B..†##(B .#(B ###.###(B ###.#(B #.#(B##.#.....#(B #(B.#(B #.#(B .##.#.....#(B #(B.###.#(B ..........#####(B..##.#(B ..............(B.#..#.####(B ...##...|...##.(B(B---(B6.9 (5:j;(B:j< _Found a sling.:j>:jy(B:j (B:j](B:j3C _(BNo target in view!:j:j (B:j (B:j (B:j C _(BNo target in view!:j :j (B:jJ (B:j (B:j (B:jy" (B:jo# & (B_:j$ (B:j>' (B:j/ I(B :j/ o≈(B♣∩♣(B≈(B. :j0  #.#(B .~♣≈(B...#.#(B .#.(B ..≈)(B..:j.0 .#.#(B #.(B..#######(B...... .##.#(B .(B.....:jC0 C ..###(B....... :jX0 f)##.#(B #(B....# :jk0 7.##.###†#:j0 %(B7.9 (1:j0 M##...(B..## :j0 <..:j0 U(B.......#(B :j0 D..####...(B........# :j0 ..)......(B.###(B..†##(B .#(B.:j1 #.:j+1 (B:jt8 (B:j29 :jX9 &(B8.9 (2:jH? (B:jR@  :jp@ +_Found Apnulud's Magic Scroll Shop.:jA :j'(B:j((B:j)(B:j,(B:j0(B:j0(B:j03(B:j`(B (B (BYou encounter a hobgoblin and a goblin.(B:ja#(B.g(B. #(B.#(B ..≈♣≈(B.. .≈(B♣∩♣(B≈(B. #.#(B ..~♣≈ #.#(B .#.(B #(B..≈) #.#(B #...####### #.#(B ...(B... #.#(B ..###(B....... #.#(B #.(B...##(B..g #.###.†#)(B..# #.....##(B.#(B.#.(B.....#(B .#(B... ####.....(B......#(B .#(B #(B.#g(B  (B hobgoblin (asleep) ).......###(B..†##(B .#(B .#g(B  (B goblin (asleep) ..###.###(B ###(B.#(B #(B.#(B . #.#.....#(B #.#(B #.#(B:jd-(B9.9 (1:j:T(B80.9 (2 _(B:j3)(B:j4)(B:j4)(B:jb4)(B:jT4)(B:j4)(B:jI3 (Bg.  :j&JUYou shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!:jJ:jJH(B.g(B:jU5(B.≈:jVU(B....g(B  (Bg(B:j8V)(B===:jpV2.0 (1.1:j](B:j^ :j&_X_(BThe hobgoblin is moderately wounded.(B:j`:j3)(B:j7 4)(B:j6 4)(B:j? 4)(B:j  ):jL (B:je 4)(B:jɱ 6)(B:jW "(Bg.:j K(B.g(B:j I(B.g(B:jv &(Bg.:j :j 8(B.....:j /(B3.2 (1.2:j (B:j?! s _You shoot an arrow. The arrow closely misses the hobgoblin.(B:j: 3)(B:j׉ 4)(B:j 4)(B:j,Q h (B.  You shoot an arrow. The arrow hits the hobgoblin.:jZS !(Bg.:j[ Z(B...g  (B :j[ 8(B:j1a 7(B34.3 (1.1:j3h (B:jlp  :jp B_You kill the hobgoblin!(B:jCs :jU 0)(B:j 3)(B:j9 4)(B:j 5)(B:j 5)(B:je!5)(B:jj7)(B:j(Bg.:j&(B.g.....:jS:jq#(B5.4:j8(B:j#o _You shoot an arrow. The arrow barely misses the goblin.(B:j0)(B:j2( (B:j2=)  You shoot an arrow. The arrow hits the goblin.:j7=-(B.:j@2(B56.5:j(B:j :j'_You kill the goblin!:j8(B:j:j(B:j (B:j(B:jV :j=_(BNo target in view!:jF:j(B:jf (B:j(B:jIC _(BNo target in view!:j :jw(B:jC (B:jR(B:jC _(BNo target in view!:j:jt4 (B:j4 :j4 (B:j6 (B:ji9 (B:j; (B:j+= & (B_:j> (B:jA (B:jYC (B:jC (B:jD (B:jI  :j8I I(B You now have 91 gold pieces (gained 10).:jpI (B:jJ (B:jSQ  :jwQ 8(B_You see here a +0 club.:jS (B:jFT (B:jU (B:j X (B:jNZ (B:jZ (B:j \ (B:ja^ (B:j/f #(B.. .<(B #(B...(B .#(B.##:jqf l#(B..≈♣≈(B....#(B #(B.≈(B♣∩♣(B≈(B...# .#(B ..~♣≈(B. .#(B .#.(B #(B..≈) .#(B #...####### :jf .#(B ......(B.---91.5 (5.0 .#(B ..###:jf f.(B)... .#(B #.:jf (B...(B.##(B.... .###:jf †#)(B..#(B ##(B.:jf ##(B.#(B.#(B ....:jf v##(B.#(B...(B :jg w###......(B.....##(B.###(B.#(B.....###(B..†###(B.#(B .#(B :j.g .###.###(B ###.#(B #.#(B .(B:j%n (B:jn #---:jn &(B2.5 (6:j_u (B:ju 2 _Found a stone staircase leading up.:jw :j> ##(B . ..#(B..(B ..<(B #(B...(B .#(B.##(B #(B..≈♣≈(B....#(B  :jE> #(B.≈(B♣∩♣(B≈(B...## #(B #(B..~♣≈(B. #(B .#.(B #(B..≈) #(B #...####### :j> #(B ......(B........) #(B ..###(B)... #(B #.(B...##(B....# ###†#(B)..####(B..##(B.#(B.#(B . ...##(B.#(B...(B :j> ##.......(B....##(B.###.#(B.....###..†###.#(B .#(B:jI (B:jI -(B3.5 (1:jQ (B:jQ  _Found a whip.:j|S :jK>(B .....###(B. .. ..#(B.. ...<(B #.(B.. .#(B.##(B :j#(B..≈♣≈(B....#(B  :j6#(B.≈♣(B∩♣(B≈(B...###(B #(B..~♣≈(B......# (B .#.(B #(B..≈# (B #...######## (B ......(B......)# (B ..###(B)...  #.(B...##(B....## ##:jx†#(B)..####(B..###(B.#.#(B ... ..##(B.#...(B .. #...........##.###.#(B:j](B:jP((B4:jM(B:jI _(BYou see here a +0 sling.:j:jU~ (B:jo (B:j9 (B:j :jW(B:j (B:j|(B:jV _(BWhy would you want to do that?:jC(B:jD (B:jK(B:j M:jOH#(B .....##.(B .(B. .. #(B..(B .(B..<(B #(B...(B .#(B.##(B #(B..≈♣≈(B....#:j_(B #(B.≈(B♣∩♣(B≈(B...### #(B #(B..~♣≈(B......# #(B .#.(B #(B..≈)(B......# #(B #...#######(B..:j$\.# #(B .......(B....)# #(B ..###(B).......# #(B #...(B..##(B....## ###†#(B)..####(B..# ..(B.##(B.#(B.#(B .(B..(B.##(B.#(B...(B .. ##:j.##(B.###.#(B ......###..†###.#(B .#(B:j(B:j/(B5 _:jo(B:jU:j (B #(B. .(B....#(B ##(B. ....(B.:jľ  #(B.. ...<(B. #(B...(B ..#(B.##(B #(B..≈♣≈.(B...#(B  :j: #(B.≈(B♣∩(B♣≈(B...### .#(B ~♣≈(B......# .#(B .#.(B #(B.@≈)(B......# .#(B #...#######(B..# .#(B ..........(B....:jr )# .#(B ..###...(B).......# .#(B #(B.....##(B....## .###(B.†#(B)..####(B..#(B.##(B.#(B.#:j ... ..:j (B..##(B.#(B...(B .. ###...........##.##:j "#.#(B:j (B:j ((B6:j# (B:j :j0 (BM.. ....  #(B. .(B....##:j0 *(B...(B ...<..(B ..#.##(B.≈♣≈(B....#(B :jq1 E #(B.≈(B♣∩♣(B≈...##(B #(B..@♣≈.....(B .#.(B ##(B..≈)(B #...#######. .#(B ...........(B..........)#.....:j1 :........##.#..(B:j> (B You enter the shallow water.(B8.1 (1.6(BWater (B:jA (B:jB 8 _Moving in this stuff is going to be slow.:j?D :j4_(B... ......#(B... ......#(B .. ......###(B.. ......(B #(B... ....<.(B #(B... ..#(B.##(B #(B..≈♣≈(B....#(B :j4 :j'5@#.≈(B♣(B@(B♣(B≈...###(B #(B #(B..~♣≈(B......#(B #(B .#.(B ##(B..≈)#(B #(B #...#######(B...#(B #(B .......(B......)#(B #(B ..###:j5 (B).......#(B #(B #.(B...##(B....##(B ###†#(B)..####(B..#(B##.#.#(B ...(B:j>(B:j?8(B90:jaF(B:jGj _(BThere is an entrance to Apnulud's Magic Scroll Shop here.:jzI:j' :j= @(B(BWelcome to Apnulud's Magic Scroll Shop! What would you like to do? (B (Ba - (B 69 gold a parchment of Jinxbite  b -  624 gold a scroll of acquirement (unknown) :jo (B (Bc - (B 114 gold a scroll of blinking (unknown)  d -  48 gold a scroll of fear (unknown)e - (B 24 gold a scroll of identify (unknown)  :j A(Bf - (B 24 gold a scroll of identify (unknown)  (Bg - (B 48 gold a scroll of immolation (unknown) (B h -  36 gold a scroll of teleportation (unknown) You have 91 gold pieces. :j (B[(BEsc(B] exit[(B!(B] (Bbuy(B|examine items[(Ba(B-(Bh(B] mark item for purchase [(B/(B] sort (type):j3 [(BA(B-(BH(B] put item on shopping list:j`d(Ba $  After the purchase, you will have 22 gold pieces.(B[(BEnter(B] buy shopping list:jb5R(Ba - (B:jRg(Bb $  You are short 533 gold pieces for the purchase.:ji(B[(BEnter(B] buy shopping list:jbR(Ba $ 602(B:jR(Bc $ 716(B:jq[(Be $ f $ 64(B:jLT R(Bh $ 800(B:jhS (Ba + d - g -  After the purchase, you will have 22 gold pieces.(Bmarked items :jc Z Purchase items for 69 gold? (y/N)(B:jo M  (Ba $ (B 624 gold a scroll of acquirement (unknown) (B b $  114 gold a scroll of blinking (unknown)(Bc - (B 48fear(B  (Bd $ (B 24 gold a scroll of identify (unknown)  f -  48 gold a scroll of immolation (unknown) (B g $  36 gold a scroll of teleportation (unknown) :j (B(B22 You are short 800 gold pieces for the purchase.(B(Bg(Bshopping list:j 9(BG(B:jC:jJ:j,S(B(Bmmoncure the Shooter(B... ......#(BDeep Elf:jkS(B... ......#Health: (B21/21 (B========================(B#(B.. ......#Magic: (B5/5(B========================(B##(B.. ......AC:(B 5Str:(B 14#(B... ....<.:jSEV:(B 12Int:(B 13#(B... ..#(B.##SH:(B 0Dex:(B 20#(B..≈♣≈(B....#XL: (B 3 Next: (B85% Place: (BDungeon:3#.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 1499.1 (0.0) #:jS#(B..~♣≈(B......#a) (B+0 shortbow (B#(B .#.(B ##(B..≈)(B......#Fire: a) (B+0 shortbow :j9T(B#(B #...#######(B...(B.......# #(B ...........(B....(B......)# #(B ..###.....(B....).......# :jLT4#(B #........(B......##(B....## ###.......(B...†#(B)..####(B..# :jyT.............##.#.#(B ... _(BYou see here a +0 sling. _Why would you want to do that?  :jTRYou enter the shallow water. _Moving in this stuff is going to be slow. :jTc_(BThere is an entrance to Apnulud's Magic Scroll Shop here.  :jT8You pick up a parchment of Jinxbite and begin reading...:j\] (B You enter the shallow water. _Moving in this stuff is going to be slow. _(BThere is an entrance to Apnulud's Magic Scroll Shop here.  You pick up a parchment of Jinxbite and begin reading...  You add the spell Jinxbite to your library.  Thank you for shopping at Apnulud's Magic Scroll Shop!:j ^ (B:jd(B:jec _(BYou can access your shopping list by pressing '$'.:jg:j :j ((B :j U Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting:j 2.1 (B  4.2 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  (B  (B  :j (B  (B   b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B  (B  :j> b(B  (B  :jh W(B  (B  :j (B c * Ranged Weapons (B (B 6.0(B (B  4.2 (B (B+3(B  :j (B  (B  (B  (B  :j c(B  (B  :j d - Armour (B  0.0 (B  1.4 (B (B-2(B  :j 3(B  (B  (Be + Dodging3.1 (B  2.8 (B (B+2(B  :j X(B  (B  :j> +(Bf + Stealth:jO 2.5 (B  1.8 (B (B+3(B  :jj e(B  (B  :j (B  (B  (B  (B  :j c(B  (B  :j e(B  (B  :j c(B  (B  :j e(B  (B  :j V(B  (B  :j :j e(B  (B  :j2 c(B  (B  :jG e(B  (B  :jU c(B  (B  :j (B  (B  (B  (B  :j e(B  (B  :j (B  (B  (B  (B  :j (BThe relative cost of raising each skill is in cyan(B.  The species aptitude is in (Bwhite(B.  :j [(B?(B] Help[(B=(B] set a skill target  :j [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B:j55oMaces & Flails:jO57 (B (B-3(B   p - Conjurations (B  0.0 (B  0.8 (B (B+1(B  c - Axes0.0 (B  1.4 (B (B-2(B   q - Hexes:j5=0.0 (B  0.6 (B (B+3(B   d - Polearms (B  0.0 (B  1.7 (B (B-3(B   r - Summonings0.0 (B  0.8 (B (B+1(B  e - Staves:j"6s0.0 (B  1.0 (B (B 0(B   s - Necromancy0.0 (B  0.7 (B (B+2(B  f - Unarmed Combatt - Forgecraft0.0 (B  0.8 (B (B+1(B   g - Throwing (B  0.0 (B  1.0 (B (B 0(B   u - Translocations (B  0.0 (B  0.8 (B (B+1(B  (B  (B  (B   v - Alchemy:jZ60.0 (B  0.8 (B (B+1(B  h - Short Blades (B  0.0 (B  1.0 (B (B 0(B   w - Fire Magic:j60.0 (B  0.8 (B (B+1(B  i - Long Blades:j6K0.0 (B  1.2 (B (B-1(B   x - Ice Magic0.0 (B  0.8 (B (B+1(B  :j6'(B j * Ranged Weapons (B (B 6.0(B (B  4.2 (B (B+3(B   y - Air Magic:j60.0 (B  0.8 (B (B+1(B  z - Earth Magic:j60.0 (B  0.8 (B (B+1(B  k - Armour:j 70.0 (B  1.4 (B (B-2(B  :j]7(B l + Dodging 3.1 (B  2.8 (B (B+2(B   0 - Invocations:jo70.0 (B  0.8 (B (B+1(B  m - Shields:j70.0 (B  1.4 (B (B-2(B   1 - Evocations:j70.0 (B  0.8 (B (B+1(B  :j7(B n + Stealth 2.5 (B  1.8 (B (B+3(B   2 - Shapeshifting (B  0.0 (B  1.0 (B (B 0(B  :j8duseful(B|(Ball(B:j82@(B q + Hexes 0.0:j:j:jM:jż(B(Bmmoncure the Shooter(B... ......#(BDeep Elf(B... ......#Health: (B21/21 (B========================(B#(B.. ......#:jMagic: (B5/5(B========================(B##(B.. ......AC:(B 5:jGStr:(B 14#(B... ....<.EV:(B 12Int:(B 13#(B... ..#(B.##SH:(B 0Dex:(B 20#(B..≈♣≈(B....#XL: (B 3 Next: (B85% Place: (BDungeon:3#.≈(B♣(B@(B♣(B≈...###:jFNoise: --------- (B Time:(B 1499.1 (0.0) ##(B..~♣≈(B......#a) (B+0 shortbow :j(B#(B .#.(B ##(B..≈)(B......#:j۽<Fire: a) (B+0 shortbow :j%(B#(B #...#######(B...(B.......# #(B ...........(B....(B......)# :jc#(B ..###.....(B....).......# :jl#(B #........(B......##(B....## :j###.......(B...†#(B)..####(B..# :jھ.............##.#.#(B ... (B_Moving in this stuff is going to be slow. _(BThere is an entrance to Apnulud's Magic Scroll Shop here.  :j?You pick up a parchment of Jinxbite and begin reading...  :jYou add the spell Jinxbite to your library.  Thank you for shopping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'.:j(B:j:j(B:j(B:j':j. (B:j/ (B:j;1 (B:j3 (B:j9 (B:j: (B:jA (B:jB O _(BWhy would you want to do that?:jD :j :j) (B (BSpells (Memorise)TypeFailure Level :jJ (B a - SandblastEarth36% 1(Bb - JinxbiteHexes:j ^52% (B2 (B2 spell levels left :j d(B[(BTab(B] (BMemorise(B|Describe|Hide|Show [(BCtrl-F(B] search [(B?(B] help[(BEsc(B] exit :j  :j  :j (B(Bmmoncure the Shooter(B... ......#(BDeep Elf(B... ......#Health: (B21/21 (B========================(B#(B.. ......# :j Magic: (B5/5(B========================(B##(B.. ......AC:(B 5Str:(B 14 :j[ [#(B... ....<.EV:(B 12Int:(B 13#(B... ..#(B.##SH:(B 0Dex:(B 20#(B..≈♣≈(B....#XL: (B 3 Next: (B85% Place: (BDungeon:3 :j #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 1499.1 (0.0) ##(B..~♣≈(B......#a) (B+0 shortbow  :j (B#(B .#.(B ##(B..≈)(B......#Fire: a) (B+0 shortbow  :j (B#(B #...#######(B...(B.......# #(B ...........(B....(B......)# #(B ..###.....(B....).......#  :j> #(B #........(B......##(B....##  :j ###.......(B...†#(B)..####(B..# .............##.#.#(B ...  :j _(BThere is an entrance to Apnulud's Magic Scroll Shop here.  You pick up a parchment of Jinxbite and begin reading...  :j 2You add the spell Jinxbite to your library.  :j Thank you for shopping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'. _(BWhy would you want to do that? :jM  :jq (B(Bmmoncure the Shooter(B... ......#(BDeep Elf(B... ......# :j Health: (B21/21 (B========================(B#(B.. ......#Magic: (B5/5(B======================== :j m(B##(B.. ......AC:(B 5Str:(B 14#(B... ....<.EV:(B 12Int:(B 13#(B... ..#(B.##SH:(B 0Dex:(B 20#(B..≈♣≈(B....#XL: (B 3 Next: (B85% Place: (BDungeon:3#.≈(B♣(B@(B♣(B≈...### :j Noise: --------- (B Time:(B 1499.1 (0.0) ##(B..~♣≈(B......# :jI 6a) (B+0 shortbow  :jz (B#(B .#.(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B#(B #...#######(B...(B.......# #(B ...........(B....(B......)# #(B ..###.....(B....).......#  :j #(B #........(B......##(B....##  :j ###.......(B...†#(B)..####(B..# .............##.#.#(B ... :j J(BYou add the spell Jinxbite to your library.  :j <Thank you for shopping at Apnulud's Magic Scroll Shop!  :j [_(BYou can access your shopping list by pressing '$'.  :j _(BWhy would you want to do that?  (BThis spell is extremely dangerous to cast! :j d(BMemorise Jinxbite, consuming 2 spell levels and leaving 0? (B :j (B :j2 (B :j3  :j.4 /(B500.1 (1 _ :j: (B :jJB (B :jRC -(B1.1 (2 :jI (B :jP (B :jQ -(B2.1 (3 :jW (B :jY (B_You start memorising the spell.(B You continue memorising.(B x2 :j.Z (B :j` (B :j*a ^ _(BYou finish memorising. Spell assigned to 'a'. :jb  :jӍ|  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? (B :juM :j#Os(B (BYour spells (adjust)Type :jDOPFailure Level (B a - JinxbiteHexes :jtO)52% 2 (BSelect a spell to adjust [(B?(B] help [(B!(B] toggle spell headers[(BEsc(B] exit :j1  :j]8  :jjA (B(Bmmoncure the Shooter(B... ......#(BDeep Elf(B... ......#Health: (B21/21 (B========================(B#(B.. ......# :jA uMagic: (B5/5(B========================(B##(B.. ......AC:(B 5Str:(B 14#(B... ....<.EV:(B 12 :j B Int:(B 13#(B... ..#(B.##SH:(B 0Dex:(B 20#(B..≈♣≈(B....#XL: (B 3 Next: (B85% Place: (BDungeon:3#.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 1502.1 (0.0) # :jHB {#(B..~♣≈(B......# :jpB a) (B+0 shortbow (B#(B .#.(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B#(B #...#######(B...(B.......# #(B ...........(B....(B......)# #(B ..###.....(B....).......#  :jB #(B #........(B......##(B....##  :jB ###.......(B...†#(B)..####(B..# .............##.#.#(B ... :jC (BThis spell is extremely dangerous to cast! (B_Memorise Jinxbite, consuming 2 spell levels and leaving 0?  :j%C }(B_You start memorising the spell.(B You continue memorising.(B x2 _(BYou finish memorising. Spell assigned to 'a'.  Adjust (g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell? (B :jN  :jN P_You start memorising the spell.(B You continue memorising.(B x2 _(BYou finish memorising. Spell assigned to 'a'.(g)ear, (s)pells, (a)bilities, (p)otions, sc(r)olls or e(v)ocables? Adjust which spell?  :jO e(Ba - Jinxbite  Adjust to which letter? (B :j (B :j (B :j (B :jb   :jq 7_(Bc - Jinxbite :j(  :jz (B :j({ (B :j&} (B :j߁ (B :j/ C (B You enter the shallow water. :j @(BWater (B :jȈ (B :j   :j׌ J(B_Moving in this stuff is going to be slow. :j ...(B ......#(B ....#(B #(B.......(B..# :jߔ 6(B ##(B..(B((B...(B...(B #(B......(B..<.(B #(B...≈.(B.#.##(B #(B..≈♣≈(B....# :j W(B #(B.≈(B♣(B∩(B♣(B≈...### #.#(B #(B.@~♣≈......#(B3.7 (1.6 :jq r.#(B .#.(B ##(B..≈)(B......# #.#(B #...#######(B....# #.#(B ...........(B.. :j .(B)# #.#(B ..###......(B...).......# # :j q.#(B #.........(B.....##.## # :j p.###...(B.†#(B)..#### :j֕ ..# #.. :j ...(B..##(B.#(B.#(B .....##.#...(B :j . ..(B :j (B :jĞ 7(B4.7 (2 :j] (B :jA   :jT _Found 3 poisoned darts. :j :j~(B:j(B:j(B:j(B:j(B:j(B:j=(B:j(B:jA(B:jВ(B:jF(B:jԖ(B:jJ(B:j(B:j;(B:j(B:j+(B:j(B:j(B:j(B:j(B:j(B:jȶ(B:ji(B:j :jc(B (BYou encounter a quokka.(B:j^(B..(Br(B.##########(B .....(B?(B....... :j............ ........... #(B.......... #(B.###(B..........:j...............#(B  #(B.@(B.......#(B  ##(B..(B((B......  #(B...(B.....<(B.  :jT#(B...≈(B..#(B.##(B #(B..≈♣≈(B....#(B :j?#.≈(B♣∩♣(B≈(B...###(B :ja (Br(B  (B quokka (asleep) .#(B #(B..~♣≈(B.....:j-.#(B :j.#(B .#.(B ##(B..≈)(B......#(B:jh#(B #...#######..........#(B:jh:j((B9.7 (5.0:j5(B10.7 (6 _:j(B:jI:jh  ..(Br(B.##########  .....?.......  ............  ...........  #..........  #.###..........#  :j ...............#  #.@.......#  ##..(......  #........<.  #...≈..#.##  :j #..≈♣≈....#  #.≈♣∩♣≈...###  #..~♣≈......#  .#. ##..≈)......#   (B:jt :jƱ (B ..(Br(B.##########(B  .....(B?(B.......  ............  ...........  #(B..........  #(B.###(B..........#(B  ...............#(B  #(B.@(B.......#(B  ##(B..(B((B......  #(B...(B.....<(B.  #(B...≈(B..#(B.##(B #(B..≈♣≈(B....#(B #.≈(B♣∩♣(B≈(B...###(B  #(B..~♣≈(B..... .#.(B ##(B..≈)(B..... (B(B(B _(BA quokka is nearby!(B:j:jU(B(Bmmoncure the Shooter(B..(Br(B.##########(BDeep Elf(B.....(B?(B.......Health: (B21/21 (B========================(B............:j2Magic: (B3/5(B==============(B----------(B...........AC:(B 5Str:(B 14#(B..........:jEV:(B 12Int:(B 13#(B.###(B..........#SH:(B 0Dex:(B 20...............#XL: (B 3 Next: (B85% Place: (BDungeon:3#(B.@(B.......#Noise: --------- (B Time:(B 1510.7 (0.0):j2##(B..(B((B......a) (B+0 shortbow(B#(B...(B.....<(B.Fire: a) (B+0 shortbow(B#(B...≈(B..#(B.###(B..≈♣≈(B....#:jH#.≈(B♣∩♣(B≈(B...###(Br(B  (B quokka (asleep) .#:ji#(B..~♣≈(B......# :j|.#(B .#.(B ##(B..≈)(B......# :jB.#(B #...#######..........# :jI(B_(BYou encounter a quokka. :j ?(B_(BA quokka is nearby!:j/)(BCasting: (BJinxbite(B (B(extremely dangerous(B; 52%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:jBfThe spell is extremely dangerous to miscast (52% risk of failure)! Continue:jOanyway? :jh0(B(B:j:j<(B(Bmmoncure the Shooter(B..(Br(B.##########(BDeep Elf(B.....(B?(B.......:j_Health: (B21/21 (B========================(B............Magic: (B3/5(B==============(B----------(B...........AC:(B 5:j&Str:(B 14#(B..........EV:(B 12Int:(B 13#(B.###(B..........#SH:(B 0Dex:(B 20...............#XL: (B 3 Next: (B85% Place: (BDungeon:3#(B.@(B.......#Noise: --------- (B Time:(B 1510.7 (0.0)##(B..(B((B......a) (B+0 shortbow:j(B#(B...(B.....<(B.Fire: a) (B+0 shortbow(B#(B...≈(B..#(B.###(B..≈♣≈(B....#:j#.≈(B♣∩♣(B≈(B...###:j(Br(B  (B quokka (asleep) .##(B..~♣≈(B......# :j:.#(B .#.(B ##(B..≈)(B......# .#(B #...#######..........#Confirm with . or Enter, or press ? or * to list all spells.:j!fThe spell is extremely dangerous to miscast (52% risk of failure)! Continue:j1anyway? :j=5(B[Y]es or [N]o only, please.:jS(BThe spell is extremely dangerous to miscast (52% risk of failure)! Continueanyway? (B:j(B:jG :jp .(B(Bmmoncure the Shooter(B..(Br(B.##########(BDeep Elf(B.....(B?(B.......Health: (B21/21 (B========================(B............Magic: (B3/5(B==============(B----------(B...........AC:(B 5Str:(B 14#(B..........EV:(B 12:j Int:(B 13#(B.###(B..........#SH:(B 0Dex:(B 20...............#XL: (B 3 Next: (B85% Place: (BDungeon:3#(B.@(B.......#:jI Noise: --------- (B Time:(B 1510.7 (0.0)##(B..(B((B......a) (B+0 shortbow(B#(B...(B.....<(B.Fire: a) (B+0 shortbow(B#(B...≈(B..#(B.###(B..≈♣≈(B....##.≈(B♣∩♣(B≈(B...###(Br(B  (B quokka (asleep) .#:j #(B..~♣≈(B......# .#(B .#.(B ##(B..≈)(B......# .#(B #...#######..........#(B[Y]es or [N]o only, please.(BThe spell is extremely dangerous to miscast (52% risk of failure)! Continueanyway? (B[Y]es or [N]o only, please.(BThe spell is extremely dangerous to miscast (52% risk of failure)! Continueanyway? (B:jұ (B:jBJ:jS(B(Bmmoncure the Shooter(B..(Br(B.##########(BDeep Elf(B.....(B?(B.......Health: (B21/21 (B========================(B............Magic: (B5/5:j+T_(B==============(B==========(B...........AC:(B 5Str:(B 14#(B..........EV:(B 12Int:(B 13:jyT`#(B.###(B..........#SH:(B 0Dex:(B 20...............#XL: (B 3 Next: (B85% Place: (BDungeon:3#(B.@(B.......#Noise: --------- (B Time:(B 1510.7 (0.0)##(B..(B((B......a) (B+0 shortbow(B#(B...(B.....<(B.Fire: a) (B+0 shortbow(B#(B...≈(B..#(B.##:jT#(B..≈♣≈(B....##.≈(B♣∩♣(B≈(B...###(Br(B  (B quokka (asleep) .##(B..~♣≈(B......# .#(B .#.(B ##(B..≈)(B......# .#(B #...#######..........#:jUpThe spell is extremely dangerous to miscast (52% risk of failure)! Continue:j>Uanyway? (B[Y]es or [N]o only, please.(BThe spell is extremely dangerous to miscast (52% risk of failure)! Continue:jfU2anyway? Okay, then.(B:jx](B:jl^ (B:jTe(B:je1 _(B:j0g:je` 3)(B:j 4)(B:j 8)(B:jA 8)(B:j 9)(B:j 9)(B:j e (B.  You shoot an arrow. The arrow hits the quokka!:j) 6.(B.:j) ).....:j- A(B9===1.8 (1.1:j4 (B:jT5  :jd5 :jr5 _You kill the quokka!:j}5 (B:j6 :j~ (B:jt (B:j4 (B:j<  :jM 5_(BNo target in view!:j :j(B:j (B:jr(B:j :j5_(BNo target in view!:j0:j^4(B:j]5 (B:j;(B:j=C _(BNo target in view!:js>:j(B:j? (B:jd(B:jiC _(BNo target in view!:jY:j(B:jn(B:jh(B:j(B:j(B:j|& (B_:jl(B:j@(B:jќ(B:j_(B:jΞ(B:j$(B:j(B:j(+(B==========:j8(B:jt(B:j|(B:j(B:jޫ(B:jX(B:jZ(B:j(B:jP(B:j(B:j(B:jS(B:j(B:j(B:j#(B:j(B:j(B:j4~ (B_(Bh - 2 scrolls labelled PADDUSAATU(B (gained 1):jM(B:j(B:j$(B:j(B:j,(B:jp(B:j(B:jQ(B:j(B:j(B:j(B:j(B:jN(B:j(B:jq(B:jf(B:j(B:j.(B:j5(B:j(B:j&(B:jJ(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j[(B:jb(B #######(B  #(B.....#(B #(B..@(B..#(B ---:j#####(B...(B..#(B #.(B......(B..#(B :jj#(B.###(B....(B.##(B....(B.##########(B................(B ..(B...##(B............(B ..(B..##..(B............(B ##.#(B #.###..........(B:j (B26.8 (15.0)  You now have enough gold to buy a scroll of identify on this level.  :j2You can access your shopping list by pressing '$'.:jJ---(B7.8 (16:j(B:j7 _You now have 35 gold pieces (gained 13).:j:jd@ (B:j@ (B:jdA (B:jD (B:jG (B:jG (B:jH (B:jI (B:jK (B:jL (B:jL (B:joN (B:jO (B:j$P (B:jP (B:jVR (B:jS (B:jS (B:jT (B:j'V (B:jF\ '#######:je\ #(B.....##(B...(B..######(B..(B...#:ju\ #...(B..(B....##.###.(B....##:j\ %(B #.(B....(B.##########(B #@(B...............(B31.8 (4.0) #(B.....##(B............#(B......##(B.....(B.........:j\ (B.(B>(B###(B.#(B #(B.###..........:j\ P(B #.###..........#:j\ 1(B.. ......:j\ `..#(B ##(B .######:j] ..#:j] (B :j ] q#.(B ##..(B((B......:j*] (B :j4] #.:jx] 7.<.(B:j/c (B:jc :jc &(B2.8 (5:jh (B:ji  :ji &_Found a stone staircase leading down.:jj :j(B:j=(B:j6(B:j*(B:j (B:j(B:j(B:j(B:j(B:jR(B:j(B:j(B:j(B:jY(B:j?(B:j(B:j(B:j(B:j(B:jH(B:jf (B (BYou encounter a rat.(B:j#####.....##(B.....(B....##(B.###(B.....##:j>#(B.. #(B......#########(B #(B.##.(B..............###(B.....##...........:j<..(B..(B.##.............#.(B>(B###.###.###..........#(B #.###.(B............(B...####(B.#(B.######.(B :jQ#(B.#(B.#(B ##..(B((B.....:jaj(B ... #(B #<:jr;(B ... #...≈..#:j~ir(B  (B rat (asleep):jE(B ... #..≈♣≈....:j(B.r(B... #.≈♣(B∩(B♣≈...#.#:j0(B #..~♣≈..:jj"..(B:j -(B6.8 (4:jP 4(B7.8 (5 _:jy(B:j:jȶ4)(B:j5)(B:j&M5)(B:j5)(B:j5)(B:j-5)(B:j}= (B†:jT}K(BYou shoot an arrow. The arrow hits the rat.:j(B.....(B. :j$+(B:jB(B91===9.0 (1.2:j&(B:jB _You kill the rat!(B:j:j"(B:j# (B:j#)(B:j&*C _(BNo target in view!:j+:jL (B:jL (B:jiR (B:jnS C _(BNo target in view!:jT :jS (B:j8 (B:j۰ (B:j C _(BNo target in view!:j :j(B:j (B:j(B:j  :j 5_(BNo target in view!:jX":j7(B(B:j(B:j(B:j:.(B (B_(B(B(B(B(B(B(B(B(B(B:j*(B:jC0(B(B:j(B:j`H(B(B(B:j(B:jz0(B(B:j>(B:j(B:jL(B:j(B:j(B:jG(B:jz`(B(B(B(B:j(B(B(B(B(B(B(B(B:jA<8(B(B(B(B(B(B(B(B(B(B(B(B(B:j=(B:j=(B:jV?(B:jWA(B:jA(B:jF(B:jG(B:jZ (B ##......##.....(B ####(B.(B>(B###.###.###.(B #(B....####.###.###.(B #(B.............#####(B...(B.####.#.######......(B..(B...####.#.#(B ##..#####.(B..........#(B #(B #.(B..........#(B #(B #@(B..........#(B #(B---54.0 (15.0)#(B.(B>(B†...#(B #(B>(B.####(B...#.##(B ##(B..#(B.#(B #..#.#(B ##.(B...#.#(B ##...#######(B.#(B.##.#(B ............##(B.##.#(B ..###...#(B)##.#(B #........(B #.##.###..........†(B:jF`(B:j0cJ---(B5.0 (16:jg(B:jg7 _Found two stone staircases leading down.:jl:j(B:ju(B:jL(B:j(B:jb!(B:j!(B:j#(B:j%(B:jh'(B:j'(B:jr)(B:jm.(B:j}1(B:j1(B:jo3(B:j6(B:jU8(B:j8(B:j9(B:jN;(B:j=(B:j=(B:j>(B:j1A(B:jLC(B:jC(B:jD(B:jI(B:jK(B:jL(B:jM(B:jO(B:j4Q(B:jQ(B:jR(B:jW(B:jqZ(B:jZ(B:j\(B:j^(B:j!a(B:ja(B:jb(B:jf(B:jh(B:j1i(B:jqj(B:jl(B:ju(B:jv(B:jx(B:j|(B:j~(B:j(B:j(B:j(B:j(B:j0(B:j.(B:j\(B:jt(B:jъ(B:j(B:jȍ(B:j(B:j(B:j,(B:j(B:j(B:j(B:j(B:jF(B:j%(B:j(B:j0 (B(B(B(B(B(B(B(B(B(B(B(B:j(B:jW(B:jX(B:j(B:j(B:jk(B:j:(B:j(B:jM(B:j(B:jϺ(B:j,(B:j(B:j(B:jƿ(B:j9(B:j(B:j(B:j(B:j(B:j(B:j (B:jh(B:j(B:j(B:j#(B:j(B:j(B:j(B:j(B:jq(B:j(B:j(B:j(B:j(B:jt(B:j(B:jE(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jU(B:j~(B:j (B:jd(B:j(B:j(B:jd(B:j(B:j(B:j(B:j(B:jm(B:j(B:j(B:j (B:jb(B:j(B:j(B:j(B:j(B:j(B:j4(B:j(B:j"(B:j0(B(B:j(B:j(B:jnm (B (BYou encounter an endoplasm.(B:j  (B ##  (B#.  :j (B#.  (B ########(B #.  (B:j ####(B......#(B #. :j0 2 (B:jL #......##.###  (B ###.####......... :jc u #...#(B #........  :jo U.###(B #........ :j  (B #(B.##(B #........ :j v (B .(B... #........  :j h..(B...#(B. #.........  :j H...(B....... ...........  :j M..(B...#(B.. #j(B ...#j(B  (B endoplasm (asleep)  .(B.....#(B. .. :j  :j (B...#(B.. #(B. ..  (B:j/(B96.0 (41:jP5(B7.0 (42 _:j(B:j:j/ #.:jVs #. ######## #. ####......# #. #......##. ###.#......:je :jn##...# :j}) #@.### :j :j#.##  :j....  :j.....#.  :jϵ..........  :j޵-.....#.. #j  :j$......#. ..  :j'@...#.. #. .. (B:jLs(B#.(B:jL#.(B########(B #.(B:jMQ####(B......#(B #.(B#......##.(B ###.#:j)M}......(B ##...#(B :jWM #@.###(B  #(B.##(B  .(B... :jtM ..(B...#(B.  ...(B....... :jM ..(B...#(B.. #j(B :jM .(B.....#(B. .. ...#(B.. #(B. ..:jS(B:jS (B:j'X(B:jY :j.Y:jNYM_(BAn endoplasm is nearby!(B:jZ:j4)(B:j!):j(B:jd0 "):j0 (B:jvy :)(B:j 1 (B.  :j. 9You shoot an arrow. The arrow hits the endoplasm.:j F(B....:j] 1(B===8.2 (1.2:j ):j (B:j9  :jY X_(BThe endoplasm is moderately wounded.(B:j :jTf(B:jg (B:jk(B:jlC _(BNo target in view!:jDn:j(B:j(B:j(B:j(B:jW (B (BAn endoplasm comes into view.:j(B:j#.:jI.########(B #.####(B......#(B #.(B......##.#####:jt/###(B.####.........##(B...#(B #..........(B.#####(B :j#(B.....#(B......#(B.j#(B...............(B......#(B.. #(B.#(B...#(B.......#(B.#(B ..#(B. j  (B endoplasm(B....#(B.. #(B. ..#:js(B.....#(B. . .#(B:j1(B0.0j.:j(B:jY5(B---9.2 (1 :jx _:j(B:jJ:jD 8)(B:j2 j (B.  You shoot an arrow. The arrow hits the endoplasm!:j9 .(B.:j< C(B4===600.4 (1.2:jXA (B:jRB  :jbB B_You kill the endoplasm!(B:jC :j./(B(B(B _(BNo target in view!:j2=:j(B:j (B:jU(B:j[C _(BNo target in view!:j:j(B:jR(B:j(B:jl(B:jY(B:j?> (B_(B:j (B:j (B:jq(B:jR(B:j(B:j,(B:j(B:jc(B:j(B:j(B:j(B:j(B:j(B:js(B:j̩(B:j(B:j(B:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j(B(B(B(B(B(B(B(B:j(B:j(B ####......#(B #..##.(B #......##.#####....#:j_(B ###.####..........#..#(B ##...#(B #..........#.##(B #..###(B #..........#.(B ###.###(B #....(B. :ju ######...(B..##(B #..(B...  #......(B..#..####(B.....:j# :j(B #.........(B...@(B.......#(B---:j 12.4 (12.:j0) :j #.....(B.#(B...#(B.#(B...#(B...:j# :j(B #.....(B..#.#(B...#(B.#(B.... :j #....#...#(B.....#(B...#(B. :j"$ #.....#..#(B.....#(B..#(B  #..#...###(B.....#(B #(B. :j+h #...#..(B .#(B...#.. :jF(B #....##(B ...#(B.#...(B #(B. :jZ :jU<---(B:j)(B:jV _(BKey pressed, stopping explore.:j (B:jI  (B:j(B:j :j=_(BNo target in view!:j_:jJl (B:jl (B:jm (B:jp (B:jr (B:j~s & (B_:jt (B:jv (B:jx (B:j.y (B:jy (B:jJ{ (B:j9} (B:j} (B:j=~ (B:j (B:j (B:j: (B:j (B:j (B:j (B:j (B:j (B:jv (B:jՉ (B:j (B:j (B:j) (B:j (B:jɏ (B:jz (B:j (B:j (B:j (B:jN (B:je (B:j> (B:j (B:j (B:j (B:j (B:j (B:jϤ (B:j (B:j (B:j2 (B:j~ (B:j߭ (B:j (B:j? (B:jZ (B:jC K..#...#.....#........... :je I...#..#...(B..#..#...(B.............. #...###..(B..(B.###...#(B.#(B ...# :j .#..(B ..#.(B..#(B..#..#(B..#(B ...(B ..###...#.#(B..(B.###.(B..#(B ##(B .#...#.(B..#(B...#(B..####(B :j۸  .#..#(B..#(B....(B.#(B.....  #(B.....(B.. :j  #..#(B...@(B.#(B$(B.....(B  :j #(B...#(B...#(B..#.###(B  :j8 .#(B...###(B..(B.#.#(B  :jT ,..#(B..(B #(B..#(B #(B .(B..##(B #:jr .(B .(B?(B.(B ..#(B:j j ..(B ##(B :j )(B24:j .(B5.4 (13:j (B:j R _(Bl - a fizzy green potion(B:j :j(B:j(B:j?(B:j(B:j0(B:jO(B:j(B:j(B:j(B:j(B:j(B:j^(B:j`.#.....#...#... #..#.....#..#.(B....... .###.....###..(B.#(B.#(B ...##... .:j(B ..#...#(B..#..#(B..#(B <(B ...(B ### ##...#.#.(B..###.(B..#(B .. ##(B  :j.#...#..(B.#(B...#(B..####(B....#.(B...#(B...#(B........ #..#.....#@(B....... 7.4 (2:j.0)#...#...#.(B.#(B.#####(B :j .#...###(B...#.#(B ..#..(B ..#(B..#(B #(B:j/d...###(B...#(B..:jwJ.(B?(B.(B ..#(B.....#(B..(B #(B.. #(B...##(B:j_#(B.#(B ....#:jx..(B ..(B .#(B:j(B:j-(B8.4 (3:j(B:j' (B:j_Found an escape hatch in the ceiling.  You now have enough gold to buy a scroll of teleportation on this level.  You can access your shopping list by pressing '$'.:jz:j&(B9.4 (4:j(B:j7 _You now have 51 gold pieces (gained 16).:j:j:j(B(BShopping list: 6 items, total cost 1918 gold pieces (B a - [D:3] 24 gold a scroll of identify (unknown) :j(B b - [D:3] 36 gold a scroll of teleportation (unknown) (B c - [D:3] 114 gold a scroll of blinking (unknown)  d - [D:1] 560 gold a sack of spiders  e - [D:1] 560 gold a Gell's gravitambourine (2/2) :jm f - [D:3] 624 gold a scroll of acquirement (unknown) (BYou have 51 gold pieces :j](B[(B!(B] (Btravel(B|examine|delete items [(Ba(B-(Bf(B] choose item[(BEsc(B] exit:j:jX+(B(Bmmoncure the ShooterDeep Elf(BHealth: (B21/21 (B========================(BMagic: (B5/5(B========================(BAC:(B 5Str:(B 14EV:(B 12Int:(B 13SH:(B 0Dex:(B 20XL: (B 3 Next: (B94% Place: (BDungeon:3Time: (B_No target in view! _(Bl - a fizzy green potion (B_Found an escape hatch in the ceiling.  You now have enough gold to buy a scroll of teleportation on this level.  You can access your shopping list by pressing '$'. _You now have 51 gold pieces (gained 16).(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B_Found (Ba lumpy green potion(B.(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j+R(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j5C (B You enter the shallow water.(BWater (B(B (B_Moving in this stuff is going to be slow.(B (B(B:jQ@ .(B>(B###.###.###.......... .####.###.###(B....(B......# :j@}.............(B....(B......# .####.#.######(B...(B......# .####.#.#(B ##(B..(B((B...... :j@........#(B #(B....(B....<. :j@........#(B #(B...≈(B..#(B.## :jcA\........#(B #(B..≈♣≈(B....# ....†...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B1667.0 (37.6) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#:jAFire: a) (B+0 shortbow (B####...#######.(B..(B.......# :jAw#.............(B...(B......)# :jB ##..###.....(B....).......# #(B #........(B......##(B....## ###.......(B...†#(B)..####(B..# .............##.#.#(B ...(B:jC(B:jO(B _(BThere is an entrance to Apnulud's Magic Scroll Shop here.:j:j6(B(BWelcome to Apnulud's Magic Scroll Shop! What would you like to do? (B (Ba $ (B 624 gold a scroll of acquirement (unknown) :jd(B b $  114 gold a scroll of blinking (unknown)  c -  48 gold a scroll of fear (unknown)d $ (B 24 gold a scroll of identify (unknown)  :ju^(Be $ (B 24 gold a scroll of identify (unknown) :jd (Bf - (B 48 gold a scroll of immolation (unknown) :j9(B g $  36 gold a scroll of teleportation (unknown) You have 51 gold pieces. You are short 771 gold pieces for the purchase. (B[(BEsc(B] exit[(B!(B] (Bbuy(B|examine items[(Ba(B-(Bg(B] mark item for purchase [(B/(B] sort (type) [(BEnter(B] buy shopping list [(BA(B-(BG(B] put item on shopping list :js  (Ba $ (B 624 gold a scroll of acquirement (unknown) :jf(Bc - f -  g + 36 gold a scroll of teleportation (unknown) After the purchase, you will have 15 gold pieces.(Bmarked items  :j Z Purchase items for 36 gold? (y/N)(B :jX c -  f -  48 gold a scroll of immolation (unknown) (B(B15 You are short 771 gold pieces for the purchase.(B(Bf(Bshopping list(BF(B":jDU {(B.(B>(B###.###.###..........(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B21/21 (B======================== (B.####.#.######(B...(B......#Magic: (B5/5(B======================== (B.####.#.#(B ##(B..(B((B......AC:(B 5Str:(B 14 ........#(B #(B....(B....<.EV:(B 12Int:(B 13 ........#(B #(B...≈(B..#(B.##SH:(B 0Dex:(B 20 ........#(B #(B..≈♣≈(B....#XL: (B 3 Next: (B94% Place: (BDungeon:3 ....†...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 1667.0 (0.0) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######.(B..(B.......# #.............(B...(B......)# ##..###.....(B....).......# #(B #........(B......##(B....## ###.......(B...†#(B)..####(B..# .............##.#.#(B ...(BYou can access your shopping list by pressing '$'. _You now have 51 gold pieces (gained 16). _Found (Ba lumpy green potion(B.  You enter the shallow water. _Moving in this stuff is going to be slow. _(BThere is an entrance to Apnulud's Magic Scroll Shop here. (B (Bt - a scroll of teleportation(BThank you for shopping at Apnulud's Magic Scroll Shop!(B":ji (B":jk  ":j1k ":j@k U_(BYou can access your shopping list by pressing '$'.":jl ":jL (B":j (B":jY (B":j (B":j;  ":jm =(B You enter the shallow water.":j ":j 8(BWater (B":j} (B":j P (B_Moving in this stuff is going to be slow.":j (B":jj *(B":j (B":j (B":j (B":j  (B":j (B":j (B":j' (B":j (B":j (B":j (B":j (B":j. (B":j (B":j  ":j 8(B You see here a +0 club.":j! (B":j ! (B_":j! (B":j# (B":jX& (B":j& (B":j ( (B":jt, (B":j. (B":j/ (B":j0 (B":j2 (B":j,5 (B":jg5 (B":jt6 (B":j8 (B":jX; (B":j; (B":j = (B":j@ (B":jC (B":jpC (B":jD (B":jH (B":jR (B":jER (B":jS (B":jU (B":j:^ \#...#######...#(B ":j]^ .........(B..........(B)#(B ###(B..).......#(B ":ji^ k...........(B..##....##(B ":jr^ .........†#(B)..####..#(B ":j^ m..##.#.###(B ...(B ":j^ w..##.#...#(B ..(B ":j^ ..##.###.#(B ###..†###.#(B #@#(B 79.6 (12.6) .###(B ###.#(B #.#(B #(B..":j_  ":j_ ...#(B #.#(B #.#(B ####(B..... ...#(B #.###.#(B .<":j_ !(B ":j)_ }...#####..##.#(B ... ........#..#.####(B ..":j3_  ":j?_ o.|...##.........#(B .#..##........":jd_ l#(B  ##..[(B":jf (B":jdg /(B80.6 (13":jm (B":jn 2 _Found a stone staircase leading up.":jo #:j(B#:j(B#:j(B#:j(B#:j0f (B (BYou encounter a bat.(B#:j(B ..............(B)####:jձK...(B). .......##....##:jJ†#(B)..####..#:j?##.#.###(B ...#:jG.(B..#(B #:j ^##(B.#(B .#:j-###..†###.#(B #.###(B.b(B..#:j<a###(B ###.#(B .......#:jJ0..#(B #:jW####:jb##.#(B .<....#:j .#:jϲhb(B  (B bat (asleep)#:jٲ-####........#(B#:j.(B0.0)#:j#:jּ-(B1.6 (1 _#:j(B#:j#:j Y)# )  #:j †#) ### ... ..# .. #.# . †###.# #.###.b.. #:j 8 ###.# #.# #@....... #:j , #.# #.# ####.....  #:j  .<.. #:j  ... #:j .. .|#:j  . #:j   #:j [#  #:j" $(B#:j7 (B)#(B )  †#(B) #:je ###(B ...(B ..#(B ..(B #(B.#(B . #:j} †###.#(B #.###(B.b(B.. #:j ###.#(B #.#(B #@(B....... #:j #.#(B #.#(B ####(B..... #:j  #:j ~ .<(B..  ..(B.#:j #:j٤ o|(B .(B #:j Y  [(B  #:j (B#:j] (B#:j (B#:j  #:j F_(BA bat is nearby!(B#:j #:j.4 0)(B#:j} 3)(B#:j 4)(B#:j9)(B#:jX`b (B.  You shoot an arrow. The arrow hits the bat.#:jzh7(B....#:j9lA(B6===2.7 (1.1#:jr(B#:jsB _You kill the bat!(B#:jt$:jL(B$:j~S (B$:jS(B$:jT $:jT=_(BNo target in view!$:jV$:jq3(B$:j 4 (B$:j:(B$:j; $:j;=_(BNo target in view!$:j#=$:js(B$:j(B(B _(BNo target in view!$:j<(B$:j<(B$:jE>(B$:jA(B$:jC(B$:jD& (B_$:j^F(B$:jH(B$:j~K(B$:jK(B$:j'M(B$:j O(B$:jGP(B$:jP(B$:j*R(B$:j>T(B$:jfV(B$:jV(B$:jRW(B$:jvY(B$:j4[(B$:j[(B$:j\(B$:j_(B$:ja0(B(B$:jb(B$:jd(B$:jYf(B$:jf(B$:jg(B$:ji(B$:j k(B$:jik(B$:jl(B$:j~n(B$:jlp(B$:jp(B$:jq(B$:jt(B$:j u(B$:ju(B$:jyz (B_(Bk - 2 fuming sapphire potions(B (gained 1)$:jW{7(B(B$:j{(B$:j1}(B$:j}(B$:jJ~(B$:jE(B$:j(B$:j(B$:j߂(B$:j(B$:jx(B$:j:(B$:jz(B$:j_(B$:j,(B$:j̋(B$:j(B$:j (B$:j(B$:j_(B$:j(B$:jݙ(B$:j`(B$:j(B$:jh(B$:j(B$:jM(B$:j^(B$:j~(B$:j?(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:jJ(B$:j(B$:j(B$:jl(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j,(B$:j(B$:j(B$:j(B$:j(B$:jk(B$:ji(B$:j(B$:j(B$:j.(B$:j(B$:j(B$:j(B$:jl(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j (B$:jq (B$:j~ (B$:j(B$:j(B$:jL(B$:j(B$:jJ(B$:j(B$:j)(B$:j(B$:jk"R (B There is a stone staircase leading up here.$:j$(B$:j%! (B_$:j&(B$:j)(B$:j,(B$:j/-(B$:j/(B$:j8(B$:j:(B$:j9;(B$:jA<(B$:j-@(B$:j5B(B$:j|B(B$:jC(B$:jG(B$:jI(B$:jQJ(B$:jK(B$:jrO(B$:jTQ(B$:jvQ(B$:jR(B$:j@V(B$:jX(B$:jX(B$:jKZ(B$:j&](B$:j^(B$:jZ_(B$:j^`(B$:jb(B$:jd(B$:jd(B$:je(B$:jIh(B$:jsj(B$:jj(B$:jk(B$:jn(B$:jp0(B(B$:jpq(B$:j%{(B$:j]}(B$:j}(B$:j~(B$:j(B$:jD(B$:jd(B$:jk(B$:j(B$:jP(B(B(B(B(B(B(B(B(B(B(B(B(B(B$:j(B$:j(B$:j((B$:jj(B$:j3(B$:jV(B$:jt(B$:j(B$:j(B$:j6(B$:j(B$:j0(B(B$:j (B$:jޡ(B$:j!(B$:j(B$:j(B$:jC(B$:j(B$:j(B$:jD(B$:j>(B$:j(B$:j(B$:jȯ(B$:j(B$:j(B$:ji(B$:jɲ(B$:jó(B$:j(B$:j(B$:j;(B$:j0(B$:jq(B$:j(B$:j¹(B$:j̺(B$:j(B$:jӻ(B$:jо $:jN(B There is a stone staircase leading down here.$:jG(B$:j! (B_$:j(B$:j?(B$:j(B$:j(B$:j(B$:j (B$:jd(B$:j(B$:jz(B$:j(B$:jb(B$:j(B$:jl(B$:j(B$:jT(B$:j(B$:jF(B$:j(B$:j(B$:j6(B$:j(B$:jg(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j&(B$:j(B$:j(B$:j/(B$:jT(B$:j(B$:j`(B(B(B(B$:jg(B$:j:(B$:js(B$:j(B$:j-(B$:j(B$:j(B$:jH(B$:jG(B$:j(B$:j(B$:j(B$:j(B$:j(B$:jK(B$:j(B$:j(B$:j0(B$:j}(B$:j(B$:j(B$:j&(B$:jx(B$:jH(B$:j(B$:j(B$:j}(B$:jh(B$:jv(B$:j (B$:j (B$:j> (B$:j (B$:j(B$:j(B$:j(B$:j(B$:jc(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B$:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B (BYou encounter a hobgoblin.(B#(B ##.###.##.###...... ##(B #....(B....g(B.#.###(B.##(B.......... #(B #....(B........(B...<(B............ ##(B #....(B........(B.....####....... .####....(B.......#(B....(B.)(B.......###(B.......#(B...(B....###.###(B # #.#...#..(B.......#(B..(B..##.#.....#.#...(B.........(B...##(B.#.....# ....#...#(B.............###(B---.#..#.(B.........................###..(B.#(B.#(B..........##...|...#..#..#..#(B.....<(B....########.. #.#...###...###(B.(B!(B...##(B...(B ##. .#...#...#..####(B.......(B..##(B g(B  (B hobgoblin (wandering) .#..#.....#....(B....... ##.(B.......#$:j#..#.....#........(B(B.g(B778.7 (96.0)$:ju(B$:jQp---(B9.7 (97 _(B%:j3)%:jw(B%:j64)(B%:jQ%:jQ/)(B%:j0%:jq/)(B%:j)8)(B%:j/9)(B%:j|~( (B%:j~@.  You shoot an arrow. The arrow hits the hobgoblin!%:j%:jG(B......%:j%:j\'(B%:j.#(B #..........#.###.##.###......(B (Bmmoncure the Shooter (B##(B #....(B......#.###(B.##(B..........(B (BDeep Elf (B#(B #....(B........(B...<(B............(B Health: (B21/21 (B======================== %:j*(B##(B #....(B........(B.....####.......(B Magic: (B5/5(B======================== %:jڑ3(B.####....(B.......#(B....(B.)(B.......###(B AC:(B 5Str:(B 14 %:j,.........(B.......#(B...(B....###.###(B #(B EV:(B 12Int:(B 13 %:j#.#...#..(B.......#(B..(B..##.#.....#SH:(B 0%:j!.Dex:(B 20 %:jN!...#.#...(B.........(B...##(B.#.....#XL: (B 3 Next: (B100% Place: (BDungeon:3 %:j%....#...#(B.......@(B.............###(B Noise: (B===------ (B Time:(B 1780.9 (1.2) %:j....#..#.(B........................(B a) (B+0 shortbow %:jڒ(B....###..(B.#(B.#(B..........##...|...#(B Fire: a) (B+0 shortbow %:j(B...#..#..#..#(B.....<(B....########.. %:j#.#...###...###(B.(B!(B...##(B...(B ##. %:jl.#...#...#..####(B.......(B..%:j'## %:j?.#..#.....#....(B....... ###...........(B.......#%:j\S#..#.....#........ (B_No target in view! %:jt_(Bk - 2 fuming sapphire potions(B (gained 1) _There is a stone staircase leading up here. %:j4_There is a stone staircase leading down here. %:j~_(BYou encounter a hobgoblin.(BYou shoot an arrow. 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What would you like to do? *:j>U (Ba - (B 400 gold a condenser vane*:jeGb - (B 12 gold 2 poisoned darts *:ju](B (Bc - (B 400 gold a phantom mirror *:jb (Bd - (B 60 gold 2 potions of curing (unknown)*:ja(Be - (B 50 gold a potion of enlightenment (unknown) *:jl(B (Bf - (B 95 gold a scroll of blinking (unknown) *:jYou have 15 gold pieces. *:j](B[(BEsc(B] exit*:j6[(B!(B] (Bbuy(B|examine items*:jW[(Ba(B-(Bf(B] mark item for purchase [(B/(B] sort (type)[(BA(B-(BF(B] put item on shopping list-:j(Bd $  You are short 45 gold pieces for the purchase.(B[(BEnter(B] buy shopping list.:j1(Bf $ 14.:j4?0 gold pieces for the purchase.(B/:j%(Be $ /:j+9(B/:jZ%(Ba $ /:j6Z+5(B/:je P(Bc $ 9(B0:j0:jM0:jڠ(B (B (Bmmoncure the Shooter0:jJ(B (B (BDeep Elf(B (B Health: (B26/26 (B========================(B (B Magic: (B6/60:j(B========================(B (B AC:(B 50:j(Str:(B 14## (B EV:(B 120:j;Int:(B 14.# (B SH:(B 00:jLFDex:(B 20+++.#0:ja (B XL: (B 4 Next: (B 1% Place: (BDungeon:4+@(B+.#0:jt (B Noise: --------- (B Time:(B 1897.6 (4.0)+''#0:j (B a) (B+0 shortbow(B#(B..#0:j (B Fire: a) (B+0 shortbow(B##(B.#0:j #(B.# #(B.# (B #(B.# (B #(B.# (B #.# 0:j (B  (B_You open the door. _Found Ceulanur's General Store.  There is an open door here. _You open the door. _There is an open door here.  There is an entrance to Ceulanur's General Store here.0:j (B0:j¨(B0:j, _Found Ceulanur's General Store. 0:j B There is an open door here. _You open the door. _0:jThere is an open door here.  entrance to Ceulanur's General Store here. _(BYou can access your shopping list by pressing '$'.0:j&0:j=(B0:j>7(B(B0:jA (B'0:jiD 0:jD;(B You open the door.  0:jDB(BYou encounter an adder.(B0:j6K(B.#(B.#(B.####(B.#0:jbK#(B...#(BS(B..''.(BS(B  (B adder (asleep)0:jK0:jR((B00:jkT4(B8.6 (1 _0:jX(B0:jZ0:jڧ [ .#  .#  0:j Q.#  ###.#  #...##  0:jL /(BS(B...#  +'+.#  +@+.#  +''#  #..#  ##.#  #.#  #.#  #.#  0:j H#.#  #.# (B0:j= (B .#(B  .#(B 0:j= H .#(B  ###(B.#(B  #(B...##(B  (BS(B...#(B  +'+.#(B  +@(B+.#(B  +''#(B 0:j= e #(B..#(B  0:j\> ##(B.#(B  #(B.#(B  #(B.#(B  #(B.#(B  #(B.#(B  #.#(B 0:jC (B0:jD (B0:jH (B0:jJ W _(BAn adder is nearby!(B0:jgL 0:j^~ 3)(B0:j_ (B.(BS(BYou shoot an arrow. The arrow hits the adder!  0:j The adder hisses angrily.0:j j (B(BS(B  (B  (BThe adder is almost dead.(B(B===9.7 (1.1(B _The adder barely misses you.(B0:j 1:j (B You shoot an arrow. The arrow hits the adder.  (BThe adder is almost dead.(B1:j,(B900.81:ju(B1:j 1:j1:j+_The adder completely misses you.1:j(B1:j1:j0Wd (B'  You shoot an arrow. The arrow hits the adder.1:jQT(B1:jT8(B142.0 (1.21:jyY(B1:jZ, _You kill the adder!1:j+Z(B1:j[1:j(B1:ji (B1:j (B1:j, C _(BNo target in view!1:j/1:j (B1:j$ (B1:jZ(B1:j7 1:jd=_(BNo target in view!1:j1:j!(B1:j(B1:jY(B1:j(B1:j(B1:jo& (B_1:j!(B1:j 1:j=<(B There is an open door here.1:jI(B1:j! (B_1:jY (B1:jR"(B1:j$(B1:jU%(B1:j%(B1:j&(B1:j((B1:j((B1:j)(B1:j*(B1:j,(B1:j,(B1:jY-(B1:j.(B1:j0(B1:j$1(B1:j1(B1:j_3(B1:j5(B1:jY5(B1:j5(B1:j=7(B1:j=9(B1:j9(B1:j:(B1:j<(B1:jy=(B1:j=(B1:jE>(B1:j?(B1:jA(B1:jA(B1:jbB(B1:jtD(B1:jJN #(B((B#(B  #(B.#(B  #(B.#(B  1:j>J C(B #(B.#(B  (B #(B.#(B  #(B.#(B  #(B.#(B  #@#(B  (B---10.0)#.#(B  .#(B  .#(B  #.#(B  ###.#(B  ##...## #...(B..# #.+'+ (B(B---(B3.0 (11(B _Found 2 poisoned darts.2:joO(B(B(B2:j0(B2:j߃(B2:j8(B2:jd(B2:j0(B2:j9(B2:j(B2:j(B2:jK(B2:j(B2:j(B2:jޑ(B2:j(B2:j(B2:j(B2:j(B2:jD(B2:jJ(B2:jy(B2:jQ(B2:j(B2:j(B2:jJ(B2:jX(B2:j٣(B2:j(B2:j:(B2:j.(B2:j.2:jRS(B###(B 2:j] .. 2:jr .. 2:j.##2:j(B.2:j)2:jԯ"(B 2:j #.#(B  #.#(B 2:j1 #.#(B 2:jI (B#####2:j˵O(B..(B$(B.. ...... ....>(B.##(B...(B>(B....(.(BYou see here 2 poisoned darts.2:j;( (B2:j U20.0 (7.0)  Found 13 gold pieces. Found an escape hatch in the floor.2:j2:jտ&(B1.0 (82:jw(B2:j 2:j._Found a stone staircase leading down.2:j 2:j2:j__(BYou see here a +3 war axe(B.2:j2:jA+(B(B(B(B(B (B_(B(B (B (BYou encounter a ball python.(B(B   #######(B (B$(B... ...  ..>(B.###(B ....(B>(B..@.#(B .......#)#(B .......#(B((B#(B .......#(B.#(B .......#(B.#(B (B[(B......#(B.#(B S(B  (B ball python (constriction, asleep)(B.......#(B.#(B  (B.S(B.....#(B.#(B  (B #.#(B  (B(B2.0 (12:jB3:j&(B3.0 (23:j(B3:j+  3:jE _Found a scale mail.3:j" 3:jD 4)(B3:j) !)3:j) (B3:ju :)(B3:j¿ :)(B3:jY :)(B3:jS :)(B3:j ) (B3:jE =)(BYou shoot an arrow.3:j 9S(B.3:j= 9S(B.3:j 3:j S(B.....S3:j wandering)3:j% (B.3:j@ 9(B===4.1 (1.13:j (B3:j  3:j O_The arrow completely misses the ball python.(B3:j 3:jKJ 4)(B3:jV 8)(B3:jq :)(B3:j+ :)(B3:j.u :)(B3:j :)(B3:jS f (B)(BYou shoot an arrow.3:jP4(B[(B3:jW3(B...3:jWX...(B3:jX/(B5.3 (1.23:ji^(B3:j` 3:j`R_The arrow barely misses the ball python.(B3:j$p(B3:jp (B3:j$w(B3:jxC _(BNo target in view!3:jy4:jy(B4:j (B4:j(B4:jaC _(BNo target in view!4:j4:j6(B4:j&(B(B _(BNo target in view!4:j(B4:jW (B4:j(B4:j 4:j=_(BNo target in view!4:j4:j:(B4:j(B4:j(B4:j(B4:j,p (B (BA ball python comes into view.(B4:j"1(B   4:j"; ##(B 4:jL# .(B$(B...#(B .#(B .>(B.###(B .(B>(B.@.(B.#(B .#)#(B .#(B((B#4:j#(B .#.#(B S(B.#.#(B .(B[(B......#.#(B S(B  (B ball python (constriction, wandering)4:j#(B.#.#(B  (B.#.#(B 4:j# (B #.#(B  (B4:jw%+(B0.0.4:j,=4:j,(B4:js-)(B---4:j-6.3 (14:j2(B4:j31 _The ball python leaves your sight.4:j54:jV(B(B(B(B (B (BA ball python comes into view.(B(B    ##########(B (B$(B...#(B ...#(B  ..@(B.###(B ---(B>(B..(B..#(B .#)#(B :(B.#(B((B#(B S(B.#.#(B ..#.#(B  (B S(B  (B ball python (constriction, wandering)(B[(B......#.#(B  (B.#.#(B  (B........#.#(B  (B(B0S(B.(B(B7.3 (1(B _Found a parchment of Haunt. _(BThere is an escape hatch in the floor here.4:jW5:jN,)(B5:j.6))(B5:ja:)(B5:jl:)(B5:j:)(B5:j7")5:j8(B5:j 5:j;(B:(BYou shoot an arrow. The arrow hits the ball python!5:j5:jP(B......5:j˔5:j#(B5:j45:j:(B5===8.5 (1.25:ja(B5:jˬ 5:jD_You kill the ball python!(B5:j'5:j3(B5:j-55:j~5(B5:j<(B5:j= 5:j>=_(BNo target in view!5:jd@5:j(B5:j (B5:j(B5:j 5:j=_(BNo target in view!5:j5:j# (B5:j$ 5:j% (B5:j+ (B5:j;-  5:j- =_(BNo target in view!5:jx/ 5:j5 (B5:j* (B5:j (B5:j (B5:j- (B5:j & (B_5:jo (B5:j (B5:j (B5:j (B5:j (B5:j (B5:j( 5:j H(B5:j (############5:j ~(B #(B..#(B 5:j# <---#(B......5:jj m #>(B.###(B .(B>(B....#(B#(B..#)#(B:5:j (B..#(B((B#(B#(B....#.#(B#(B..#.#(B(B[(B......#.#(B5:j. ) (B5:j 30.5 (2.0  You now have enough gold to buy a scroll of identify on D:3.  You can access your shopping list by pressing '$'.5:j~ 5:jʰ B---(B1.5 (35:je (B5:j  5:j 1_You now have 28 gold pieces (gained 13).5:je 7:j837:j5'(B7:j5(BShopping list: 10 items, total cost 2887 gold pieces (B a - [D:3] 24 gold a scroll of identify (unknown) 7:j#6H b - [D:4] 50 gold a potion of enlightenment (unknown) 7:jP68 c - [D:4] 60 gold 2 potions of curing (unknown) 7:jt69 d - [D:4] 95 gold a scroll of blinking (unknown) 7:j69 e - [D:3] 114 gold a scroll of blinking (unknown) 7:j6+ f - [D:4] 400 gold a condenser vane 7:j7+ g - [D:4] 400 gold a phantom mirror 7:j&7- h - [D:1] 560 gold a sack of spiders 7:jW7: i - [D:1] 560 gold a Gell's gravitambourine (2/2) 7:j7= j - [D:3] 624 gold a scroll of acquirement (unknown) 7:j70(BYou have 28 gold pieces 7:j7](B[(B!(B] (Btravel(B|examine|delete items [(Ba(B-(Bj(B] choose item[(BEsc(B] exit7:j7:j7:j7:j.(B7:jF3(Bmmoncure the Shooter7:jjDeep Elf7:jm(BHealth: (B26/26 (B========================7:j9(BMagic: (B6/67:j2(B========================7:j6(BAC:(B 57:j-0Str:(B 147:jN/EV:(B 127:jp0Int:(B 147:j/SH:(B 07:jŠ0Dex:(B 207:jXL: (B 4 Next: (B15% Place: (BDungeon:47:jTime: 7:jڋ;_(BNo target in view! 7:j;_(BNo target in view! 7:j_No target in view!  7:j-CYou now have enough gold to buy a scroll of identify on D:3.  7:jD8You can access your shopping list by pressing '$'. 7:jY)_You now have 28 gold pieces (gained 13).7:jZ(B7:j7:j(B7:j4(B7:j(B7:j(B7:jڗ(B7:j(B7:j*(B7:ju(B7:j(B7:j (B7:j| 7:jʨ!(B 7:j+There is an escape hatch in the floor here.7:j(B7:j 7:jȬ!(B_7:jЭ(B7:j(B7:j(B7:j(B7:jW(B7:jF(B7:j(B7:j'(B7:j(B7:j 7:jD!(B 7:jm<You see here a +3 war axe(B.7:j(B7:j " (B_7:jL(B7:j7 7:j!(B 7:jYou see here 2 poisoned darts.7:j(B7:j 7:j!(B_7:j (B7:j(B7:j{(B7:j(B7:j(B7:j(B7:j(B7:j}(B7:j(B7:j!(B7:jB(B7:j(B7:j(B7:j](B7:jj(B7:j(B7:jr(B7:j(B7:j(B7:j (B7:j(B7:j(B7:j(B7:j(B7:j(B7:jQ(B7:j(B7:j(B7:jq(B7:jC(B7:j(B7:j(B7:j. (B7:j (B7:j# (B7:j (B7:je(B7:j(B7:jX(B7:j(B7:j(B7:jT(B7:j3(B7:j(B7:jD(B7:j(B7:jo(B7:j(B7:j(B7:j (B7:j1"(B7:j"(B7:j?#(B7:j$(B7:j((B7:j((B7:jY)(B7:j*(B7:j,(B7:jx-(B7:j#.(B7:j/(B7:j.2(B7:j2(B7:jg3(B7:jx6 7:j6!(B 7:j6There is an open door here.7:j9(B7:j ; 7:jE;!(B_7:j<(B7:j=(B7:j?(B7:jX@(B7:j6A(B8:jq(B8:j(B8:jU(B8:j(B8:j (B8:jV (B8:j (B8:js (B8:jy (B8:j,(B8:j(B8:j (B8:j#(B8:j(B8:jr(B8:j(B8:j(B8:jK(B8:j(B8:j0(B8:j#(B8:ja(B8:j(B8:j8(B8:j(B8:j(B8:j5(B8:j(B8:j(B8:jv (B8:j (B8:j^!(B8:jQ"(B8:j#(B8:j[$(B8:j$(B8:j%(B8:j3'(B8:j'(B8:j((B8:j((B8:j*(B8:jv*(B8:j*(B8:j+(B8:j~-(B8:j-(B8:j|.(B8:jl/(B8:j0(B8:jl1(B8:j1(B8:j2(B8:jo4(B8:j4(B8:jX5(B8:j8 8:je8!(B 8:j8DYou see here a ball python corpse(B.8:j:(B8:j;" (B_8:jJ<(B8:j? 8:jV?!(B 8:j|?3There is a stone staircase leading up here.8:j@(B8:jB(B8:j6C 8:jiC!(B_8:j#D(B8:j,((B38:jj.(B8:jF/(B8:j1(B8:j3 8:j4_You climb upwards.8:jjAT (B There is a stone staircase leading down here.8:j|C(B8:jD" (B_8:jE(B8:jXL(B8:jP(B8:jmQ(B8:jR(B8:j[T (B There is a stone staircase leading down here.8:jh\(B8:jQ]" (B_8:j^(B8:jc(B8:jre(B8:j?f(B8:j4g(B8:j3l(B8:jm(B8:jn(B8:jo(B8:ju(B8:jw(B8:jw(B8:jx(B8:j}(B8:j(B8:j(B8:j(B8:j߅(B8:j-(B8:j(B8:jk(B8:j1(B8:j(B8:j_(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j (B8:ju0(B(B8:j(B8:j(B8:jl0(B(B8:j(B8:j(B8:j (B8:j(B8:j(B8:ja(B8:jD(B8:j(B8:j(B8:j(B8:j(B8:jl(B8:jq(B8:j(B8:j(B8:j(B8:j#(B8:j(B8:j(B8:j(B8:j%(B8:jc(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j(B8:j%(B8:jX(B8:j(B8:j(B8:j](B8:j(B8:j(B8:j(B8:j(B8:j"(B8:j(B8:j(B8:j(B8:j(B8:jg(B8:jf(B8:j(B8:j_(B8:j(B8:j (B8:j (B8:j ' (B 8:j:You enter the shallow water.8:j((BWater 8:j(B8:j(B8:j 8:jJ(B_Moving in this stuff is going to be slow.8:j(B8:j\( (B8:ju(B8:jd& 8:j&[.(B>(B###.###.###..........# 8:j&a.####.###.###(B....(B......# 8:j&k.............(B....(B......# 8:j''u.####.#.######(B...(B......# 8:jp'.####.#.#(B ##(B..(B((B......# 8:j|(........#(B #(B....(B....<.# ........#(B #(B...≈(B..#(B.### ........#(B #(B..≈♣≈(B....# ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B2001.6 (70.1) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######.(B..(B.......# #.............(B...(B......)# ##..###.....(B....).......# ###........(B......##(B....## ###.......(B...÷#(B)..####(B..## .............##.#.####...##(B8:j((B8:jg/(B8:j0 8:j08:j-1\_(BThere is an entrance to Apnulud's Magic Scroll Shop here.8:jz28:jʁ 8:jщ (B(BWelcome to Apnulud's Magic Scroll Shop! What would you like to do? 8:jE (B (Ba $ (B 624 gold a scroll of acquirement (unknown) (B b $  114 gold a scroll of blinking (unknown)  (Bc - (B 48 gold a scroll of fear (unknown)8:jq Vd $ (B 24 gold a scroll of identify (unknown)  8:j ^(Be $ (B 24 gold a scroll of identify (unknown) 8:jΊ U f -  48 gold a scroll of immolation (unknown) 8:j k(BYou have 28 gold pieces. You are short 758 gold pieces for the purchase. 8:j ](B[(BEsc(B] exit8:j #[(B!(B] (Bbuy(B|examine items[(Ba(B-(Bf(B] mark item for purchase [(B/(B] sort (type) [(BEnter(B] buy shopping list [(BA(B-(BF(B] put item on shopping list::j  (Ba $ (B 624 gold a scroll of acquirement (unknown)  (Bd + (B 24 gold a scroll of identify (unknown)(Be - ::jc After the purchase, you will have 4 gold pieces.(Bmarked items ;:j*zZ Purchase items for 24 gold? (y/N)(B;:jre d - (B  e -  48 gold a scroll of immolation (unknown) ;:je +(B;:jf (B4 gold pieces. You are short 734 gold pieces for the purchase.(B(Be;:jFf K(Bshopping list(BE;:jof (B<:j0%(Bd $ <:jx0,58(B=:jZR(Bc $ 806(B=:j =:j =:j '(B=:j U.(B>(B###.###.###..........#=:j? 1(Bmmoncure the Shooter =:jd t(B.####.###.###(B....(B......#=:j (BDeep Elf =:j t(B.............(B....(B......#=:j ZHealth: (B26/26 (B======================== =:j (B.####.#.######(B...(B......#Magic: (B6/6(B======================== =:jf (B.####.#.#(B ##(B..(B((B......#=:j /AC:(B 5=:j .Str:(B 14 =:j ........#(B #(B....(B....<.#EV:(B 12=:j .Int:(B 14 =:jV ........#(B #(B...≈(B..#(B.###=:ju /SH:(B 0=:j .Dex:(B 20 =:j ........#(B #(B..≈♣≈(B....#=:j XL: (B 4 Next: (B15% Place: (BDungeon:3 =:j! ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###=:jO Noise: --------- (B Time:(B 2001.6 (0.0) =:jz ###..#.##(B #(B..~♣≈(B......#=:j 6a) (B+0 shortbow =:j (B#(B #..#.#(B ##(B..≈)(B......#=:j <Fire: a) (B+0 shortbow =:j@ (B####...#######.(B..(B.......# =:jv w#.............(B...(B......)# =:j A##..###.....(B....).......# =:j w###........(B......##(B....## =:j ###.......(B...÷#(B)..####(B..## =:j !.............##.#.####...## =:j> 1(B_You climb upwards. =:jd 4_There is a stone staircase leading down here. =:j 5_There is a stone staircase leading down here.  =:j "You enter the shallow water. =:j 0_Moving in this stuff is going to be slow. =:j \_(BThere is an entrance to Apnulud's Magic Scroll Shop here.=:j y(BThere is a stone staircase leading down here.  You enter the shallow water. _=:j 2Moving in this stuff is going to be slow. =:jB >_(BThere is an entrance to Apn=:jk $ulud's Magic Scroll Shop here. =:j j h -> i - 4 scrolls of identify (gained 1)  Thank you for shopping at Apnulud's Magic Scroll Shop!=:j (B=:j (B=:j  =:j2 U_(BYou can access your shopping list by pressing '$'.=:j =:j5 =:j '(B=:j 0(BRead which item? =:jC (BScrolls =:jl 7(B t - a scroll of teleportation=:j W(Bi - 4 scrolls of identify  s - a scroll of butterflies =:j 9(B c - a scroll labelled SIONAOPSOF =:j + e - a scroll labelled USKACI VERUIRGH =:jD ) j - a scroll labelled WINWENKAWUTH =:jl (B[(B!(B] (Bread(B|quaff=:jy H[(B?(B] describe selected>:jך >:j` >:j >:j6 '(B>:j U.(B>(B###.###.###..........#>:j 1(Bmmoncure the Shooter >:j" t(B.####.###.###(B....(B......#>:jQ (BDeep Elf >:j t(B.............(B....(B......#>:j ZHealth: (B26/26 (B======================== >:j ~(B.####.#.######(B...(B......#>:j (Magic: (B6/6>:jf (B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12>:j .Int:(B 14 >:j ........#(B #(B...≈(B..#(B.###>:j /SH:(B 0>:jP .Dex:(B 20 >:j ........#(B #(B..≈♣≈(B....#>:jǺ XL: (B 4 Next: (B15% Place: (BDungeon:3 >:j ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###>:jE Noise: --------- (B Time:(B 2001.6 (0.0) >:ju ###..#.##(B #(B..~♣≈(B......#>:j 6a) (B+0 shortbow >:jһ (B#(B #..#.#(B ##(B..≈)(B......#>:j <Fire: a) (B+0 shortbow >:j/ (B####...#######.(B..(B.......# >:jx w#.............(B...(B......)# >:j A##..###.....(B....).......# >:j w###........(B......##(B....## >:j8 ###.......(B...÷#(B)..####(B..## >:jf ".............##.#.####...##>:j :(BYou enter the shallow water. >:j 0_Moving in this stuff is going to be slow. >:j c_(BThere is an entrance to Apnulud's Magic Scroll Shop here.  >:j" 0h -> i - 4 scrolls of identify (gained 1)  >:j Thank you for shopping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'.>:j >:j '(B>:j L(BIdentify which item? (\ to view known items) >:j5 (BScrolls (select first with (B?(B)  c - a scroll labelled SIONAOPSOF >:ja >(B e - a scroll labelled USKACI VERUIRGH >:j ( j - a scroll labelled WINWENKAWUTH >:j f(BPotions (select first with (B!(B) >:j /(B d - an amethyst potion >:j  f - a murky ruby potion >:jH $ k - 2 fuming sapphire potions >:jr  l - a fizzy green potion >:j ! n - a lumpy green potion>:j `(B[(B?(B] describe selected?:j<?:j?:j)-(B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12Int:(B 14 ........#(B #(B...≈(B..#(B.###SH:(B 0Dex:(B 20 ........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 2001.6 (0.0) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######.(B..(B.......# #.............(B...(B......)# ##..###.....(B....).......# ###........(B......##(B....## ###.......(B...÷#(B)..####(B..## .............##.#.####...##(BYou enter the shallow water. _Moving in this stuff is going to be slow. _(BThere is an entrance to Apnulud's Magic Scroll Shop here.  h -> i - 4 scrolls of identify (gained 1)  Thank you for shopping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'.?:j9_ (B As you read the scroll of identify, it crumbles to dust.?:j?:j&(B2.6 (1?:jM(B _c -> r - a scroll of revelation?:j[ ?:j,P (B(BRead which item? (BScrolls (B t - a scroll of teleportation(Bi - 3 scrolls of identify  r - a scroll of revelation  s - a scroll of butterflies (B e - a scroll labelled USKACI VERUIRGH  j - a scroll labelled WINWENKAWUTH (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected(B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12Int:(B 14 ........#(B #(B...≈(B..#(B.###SH:(B 0Dex:(B 20 ........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 2002.6 (0.0) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######.(B..(B.......# #.............(B...(B......)# ##..###.....(B....).......# ###........(B......##(B....## ###.......(B...÷#(B)..####(B..## .............##.#.####...## _(BThere is an entrance to Apnulud's Magic Scroll Shop here.  h -> i - 4 scrolls of identify (gained 1)  Thank you for sh?:j}P opping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. _c -> r - a scroll of revelation(B(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B)  e - a scroll labelled USKACI VERUIRGH (B j - a scroll labelled WINWENKAWUTH (BPotions (select first with (B!(B) (B d - an amethyst potion  f - a murky ruby potion  k - 2 fuming sapphire potions  l - a fizzy green potion  n - a lumpy green potion(B[(B?(B] describe selected?:j ?:jU ?:j ?:j (B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== ?:jj ~(B.####.#.######(B...(B......#?:j (Magic: (B6/6?:j 0(B======================== ?:j (B.####.#.#(B ##(B..(B((B......#?:j /AC:(B 5?:jD .Str:(B 14 ?:jg ........#(B #(B....(B....<.#?:j /EV:(B 12?:j .Int:(B 14 ?:j ........#(B #(B...≈(B..#(B.###?:jJ /SH:(B 0?:jx .Dex:(B 20 ?:j ........#(B #(B..≈♣≈(B....#?:j9 XL: (B 4 Next: (B15% Place: (BDungeon:3 ?:jf ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###?:j Noise: --------- (B Time:(B 2002.6 (0.0) ?:j ###..#.##(B #(B..~♣≈(B......#?:j 6a) (B+0 shortbow ?:j> (B#(B #..#.#(B ##(B..≈)(B......#?:jr <Fire: a) (B+0 shortbow ?:j (B####...#######.(B..(B.......# ?:j w#.............(B...(B......)# ?:j A##..###.....(B....).......# ?:j5 w###........(B......##(B....## ?:jk ###.......(B...÷#(B)..####(B..## ?:j !.............##.#.####...## ?:j Y_(BThere is an entrance to Apnulud's Magic Scroll Shop here.  ?:j 0h -> i - 4 scrolls of identify (gained 1)  ?:j <Thank you for shopping at Apnulud's Magic Scroll Shop! ?:jO \_(BYou can access your shopping list by pressing '$'.  ?:j >As you read the scroll of identify, it crumbles to dust. ?:j _c -> r - a scroll of revelation?:j(  ?:j (B?:j ...?:j .?:j ~?:j .?:jR (B.?:jv .?:j (B.?:j 1.......(B.  ?:j 8As you read the scroll of identify, it crumbles to dust.?:j ?:j &(B3.6 (1?:j (B?:jo  ?:j ?:j 1_e -> (Bb - a scroll of blinking?:j (B?:j @:j-@:j_0'(B@:j0(BRead which item? (BScrolls (B b - a scroll of blinking  t - a scroll of teleportation(Bi - 2 scrolls of identify  @:jE1@r - a scroll of revelation  s - a scroll of butterflies @:j1<(B j - a scroll labelled WINWENKAWUTH @:j1(B[(B!(B] (Bread(B|quaff[(B?(B] describe selected@:jG@:j@:j(B.(B>(B###.###.###..........#(Bmmoncure the Shooter @:j4(B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#@:jSAC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12Int:(B 14 @:j........#(B #(B...≈(B..#(B.###SH:(B 0Dex:(B 20 @:j........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###@:jU+Noise: --------- (B Time:(B 2003.6 (0.0) ###..#.##(B #(B..~♣≈(B......#@:j.a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow @:j(B####...#######(B...(B.......# #............(B....(B......)# ##..###.....(B....).......# ###........(B......##(B....## @:j-###.......(B...÷#(B)..####(B..## .............##.#.####...##(BThank you for shopping at Apnulud's Magic Scroll Shop! _(BYou can access your shopping list by pressing '$'.  As you read the scroll of identify, it crumbles to dust. @:jy_c -> r - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _e -> (Bb - a scroll of blinking(B@:j@:j s(B(BIdentify which item? (\ to view known items) @:j(BScrolls (select first with (B?(B)  j - a scroll labelled WINWENKAWUTH Potions (select first with (B!(B) (B d - an amethyst potion  f - a murky ruby potion  k - 2 fuming sapphire potions  l - a fizzy green potion @:j n - a lumpy green potion(B[(B?(B] describe selected@:j@:j@:j@:j(B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#@:jHealth: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#@:jEV:(B 12Int:(B 14 ........#(B #(B...≈(B..#(B.###@:j]SH:(B 0Dex:(B 20 @:jF+........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 @:j{....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###@:jNoise: --------- (B Time:(B 2003.6 (0.0) @:j###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow @:j(B#(B #..#.#(B ##(B..≈)(B......#@:jD<Fire: a) (B+0 shortbow @:jP~(B####...#######(B...(B.......# @:j#............(B....(B......)# ##..###.....(B....).......# @:j###........(B......##(B....## ###.......(B...÷#(B)..####(B..## @:jv.............##.#.####...##(BThank you for shopping at Apnulud's Magic Scroll Shop! @:j$\_(BYou can access your shopping list by pressing '$'.  @:jTeAs you read the scroll of identify, it crumbles to dust. _c -> r - a scroll of revelation  @:jAs you read the scroll of identify, it crumbles to dust. _e -> (Bb - a scroll of blinking(B@:j @:j(Y(B As you read the scroll of identify, it crumbles to dust.@:j@:jU&(B4.6 (1@:j(B@:j/ @:jF_j -> p - a scroll of poison(B@:j@:js M(B(BRead which item? (BScrolls (B b - a scroll of blinking  t - a scroll of teleportation(Bi - a scroll of identify  r - a scroll of revelation  s - a scroll of butterflies @:jA " p - a scroll of poison (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected(B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12Int:(B 14 ........#(B #(B...≈(B..#(B.###SH:(B 0Dex:(B 20 ........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 2004.6 (0.0) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######(B...(B.......# #............(B....(B......)# ##..###.....(B....).......# ###........(B......##(B....## ###.......(B...÷#(B)..####(B..## .............##.#.####...##(BAs you read the scroll of identify, it crumbles to dust. _c -> r - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _e -> (Bb - a scroll of blinking(BAs you read the scroll of identify, it crumbles to dust. _j -> p - a scroll of poison(B@:jD '(B@:jD L(BIdentify which item? (\ to view known items) @:jD f(BPotions (select first with (B!(B) @:jIE & d - an amethyst potion @:jjE 0(B f - a murky ruby potion @:jE # k - 2 fuming sapphire potions @:jE  l - a fizzy green potion @:jE ! n - a lumpy green potion@:j'F `(B[(B?(B] describe selectedB:j{(B.(B>(B###.###.###..........#(Bmmoncure the Shooter (B.####.###.###(B....(B......#(BDeep Elf (B.............(B....(B......#Health: (B26/26 (B======================== (B.####.#.######(B...(B......#Magic: (B6/6(B======================== (B.####.#.#(B ##(B..(B((B......#AC:(B 5Str:(B 14 ........#(B #(B....(B....<.#EV:(B 12Int:(B 14 ........#(B #(B...≈(B..#(B.###SH:(B 0Dex:(B 20 ........#(B #(B..≈♣≈(B....#XL: (B 4 Next: (B15% Place: (BDungeon:3 ....(B÷...#(B #.≈(B♣(B@(B♣(B≈...###Noise: --------- (B Time:(B 2004.6 (0.0) ###..#.##(B #(B..~♣≈(B......#a) (B+0 shortbow (B#(B #..#.#(B ##(B..≈)(B......#Fire: a) (B+0 shortbow (B####...#######(B...(B.......# #............(B....(B......)# ##..###.....(B....).......# ###........(B......##(B....## ###.......(B...÷#(B)..####(B..## .............##.#.####...##(BAs you read the scroll of identify, it crumbles to dust. _c -> r - a scroll of revelation  As you read the scroll of identify, it crumbles to dust. _e -> (Bb - a scroll of blinking(BAs you read the scroll of identify, it crumbles to dust. _j -> p - a scroll of poison(BB:jg3 B:j3!(B B:j38As you read the scroll of identify, it crumbles to dust.B:jQ5B:j5&(B5.6 (1B:j=(BB:j,? B:jf?B:j?0_k -> (Bc - 2 potions of curingB:j?(BB:j@B:j, r  (D) Dungeon  Where to? (Tab/Enter - D:3 @ (x,y), ? - help) (BB:j (BB:j" B:j[ (BB:j (BB:j (BB:j C (B You enter the shallow water.B:j= @(BWater (BB:j (BB:j & (BB:j *_Moving in this stuff is going to be slow.B:j\ (BB:j B:j "(BB:j (BB:j" (BB:j (BB:j (BB:j (BB:jB (BB:jj `(B(B(B(BB:j (BB:j (BB:jQ (BB:j# (BB:j[4 (BB:j7 (BB:jx: (BB:j@ (BB:j^B (BB:jB (BB:jsD (BB:jI (BB:jL (BB:j`L (BB:jN (BB:jQ (BB:jS (BB:jHT (BB:jX (BB:j(\ (BB:j)c (BB:jd (BB:je (BB:ji (BB:jWl (BB:jl (BB:jn (BB:jcr (BB:j2u (BB:ju (BB:jNw (BB:jDz (BB:j{ (BB:j{ (BB:j| (BB:j& (BB:j (BB:j (BB:j (BB:j (BB:j (BB:j; (BB:j (BB:jć (BB:j (BB:j: (BB:j (BB:jH (BB:j" (BB:jR (BB:j( (BB:j̐ (BB:j (BB:j' (BB:j$ (BB:j# (BB:jf H(B(B(BB:j (BB:jʙ (BB:j (BB:jz (BB:j (BB:j (BB:j< (BB:j (BB:jt (BB:j (BB:j (BB:jx (BB:j6 [ (B There is a stone staircase leading down here.B:j (BB:j (BB:ji & (B_B:j (BB:j p(B4(B(B(BB:j'  _You climb downwards. (B  (B  (B  (B  (B  (B  (B  (B ######### (B #@(B....... 30.7 (25.1) (B #########(B  (B  (B (B B:j^ 0(B B:ju (B (B (BB:jC (BB:j (BB:jq c _(BThere is a stone staircase leading up here.C:j*(B(B(B(B(B (B_(B(B(B(B(BC:jg(BC:jT(BC:j(BC:jD2(B(B(B(B(B(B(B        #####(B #<....(B>(B4.7 (4.0) #####(B... (BC:jtvC:jz&(B5.7 (5C:jz~(BC:j C:j._Found a stone staircase leading down.C:jC:jk(BC:j(BC:j(BC:j (BC:j (B(B(B(B(B(B(B(B (B (BYou encounter a kobold. It is wielding a +0 short sword.(B(B        ###(B #<(B....(B>(B... ###(B...###(B K(B.#(B .#(B #(B K(B  (B kobold (asleep)(B(B7.7 (2(B8.7 (3 _(BD:jn #################  #<.......@...>...  ###########...###  K.#  .#  # (BD:jog](BD:jgH #################(B  #<(B.......@(B...(B>(B...  ###########(B...###(B K(B.#(B .#(B#(BD:jgD:jl(BD:jlm (BD:jrq(BD:jst D:jtX_(BA kobold is nearby!(BD:j.0)(BD:j}9)(BD:j (B)(BYou shoot an arrow. The arrow hits the kobold!D:j3\9(B..D:jjD:jk (B6D:jk ===D:jl9.8 (1.1D:jq(BD:jKw D:j(xD:jԑ>_You kill the kobold!(BD:jN(BD:j (BD:j(BD:jF D:jxD:j5_(BNo target in view!D:j#D:j(BD:j6 (BD:j(BD:j%C _(BNo target in view!D:j.D:j9 (BD:j (BD:j (BD:j< (BD:jp (BD:j  D:j (B_D:j (BD:j (BD:j (BD:jx (BD:js (BD:j& (BD:j (BD:j (BD:j (BD:j (BD:j (BD:j (BD:jL (BD:j  D:j@  Things that are here:D:j  D:jW d(B a +0 short sword; a kobold corpse(BD:j (BD:jn ! (B_D:j (BD:j (BD:j (BD:j (BD:j (BD:j (BD:j (BD:j (BD:j (BD:jz (BD:j D:j ?###################D:j #<..........(B.(B>(B.....D:jJ Y###########.(B..#####D:j (B #(B........)(B.#(B D:j l #.####@#...#(B ---D:j g #(B+##..#(B D:jA ####D:jl !(B D:j D:j 0(B46.8 (7.0D:j A'ß(B.ßD:j= (B.(Br(B...ß(B.....ßD:jv (B..(Bj(B...(B=(B..(Bj(B  (B (Bjelly (asleep)D:j (Bß(B..(B!(B......ß(Br(B  (B quokka (asleep)D:j X(B+.....(B!(B.....+D:j * (BD:j #(BrD:j (B.  D:j` .As you open the door, it creaks loudly!  D:j V(BYou encounter a quokka and a jelly.(BD:j D:j' 3(Bj(B.D:j) D:je "(BrD:j (B.D:j $(BjD:j dr(B(BD:j D:j (B======D:j &(B7.8 (8D:j) (BD:j|,  D:j, D:j, ._You hear a shout! x3; You hear an angry hiss.D:j-  D:j- D:j5. _(BFound (Ba copper ring(B, (Ba murky ruby potion(B and (Ba dark potion(B.D:j:0 E:jk*(B  E:jl^   ###################(B  #<.........(B..(B>(B.....(B  ###########(B...#####(B #(B......@(B.)(B.#(B  #(B.####(B.#(B...#(B  #(Br(B##(B..#(B  E:j"mß(B.ß####(B .....(BE:jZmu ß(Bj(B....ß(B  E:jmX......(B=(B..(B E:jm ß(B..(B!(B......ß(B +.....(B!(B.....+(BE:jo;(Bj(B.E:jFrC(Br(B'E:j"z(BE:j{'(B------E:j.|-(B8.8 (1 _E:j(BE:j*F:j*(B  F:jQ    ###################(B  #<..(B.........(B>(B.....  ###########@(B..#####(B #(B........)(B.#(B  #(B.####(Br(B#(B...#(B  #(B'##(B..#(B ß.ß####(B (Bj(B....(B  ß(B.....ß(B  ......(B=(B ß..(B!(B......ß(B(B.(Bj(B(Br(B.(B------(B9(BF:j<      F:j (B (B ###################F:jT (B #<.(B.......@(B..(B>(B..... (B ###########(B...##### (B #......r(B.)(B.# (B #.####.#(B...# (B #'##(B..# (B ß.ß####(BF:j (B .j...(B (B ß.....ß (B ......(B=(B..(BF:j<(Br(BF:jq.(Br(B  (B quokka(BF:j)(B50F:j(BF:jF:j B       F:j k (B # (B #<F:j (B.(B>(B..... (B #(Br(B..##### (B #F:j3 s..)(B.# (B #.####.#.F:jN g.(B.# (B #'##.F:j] &.# F:jq ?(B ß.ß####  F:j 8(B .j...  F:j <(B ß.....ß  F:j o(B ......(B=(B..(BF:jD =(Br(B.F:j (BF:j ((B1F:j (BF:j F:jE $  F:jE    F:jRF w   (B # (B #<(B.(Br(B..(B>(B..... (B #(B...#####F:jF  (B #.)(B.# (B #.####.#...# (B #'##..# (B ß.ß####  (B .j...  (B ß.....ß  F:jF o(B ......(B=(B..(BF:jI 8(Br(B.F:jUT (BF:jU 0(B=2F:jb n(B _The quokka closely misses you.(BF:jg F:j-h     F:jh  (B # (B #<(B.(Br(B...(B>(B..... (B #(B...##### (B #.).#  (B #.####.#...# F:jhi (B #'##..# (B ß.ß####  (B .j...  (B ß.....ß  (B ......(B=(B..(BF:jm8(Br(B.F:jvL (B The quokka attacks as it pursues you!F:jw((B3F:j|(BF:j~ F:j`~1_The quokka bites you but does no damage.F:jnF:j2e (B.  You shoot an arrow. The arrow hits the quokka!F:jV;*(BF:jL?@(B8==4.9 (1.1G:j(BG:j$E _You kill the quokka!(BG:j(G:j2(BG:j3 (BG:j9(BG:j; G:j6;=_(BNo target in view!G:jERG:jmi        (B # (B #<(B.(B>(B..... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  (B .j...  (B ß.....ß  (B ......(B=(B..(B(B(B---50 _(BG:j) G:jMf        (B # (B #<(B.(B>(B..... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  (B .j...  (B ß.....ß  (B ......(B=(B..(BG:jF{(B---(B6(BG:j%  G:jR      (B #G:j (B #<.(B>(B..... (B G:j&=#(B...#####G:j7L (B #.).# G:jFG:jOB (B #.####.#...# G:jX G:jpA(B #'##..#  G:j}:(B ß.ß#### G:j G:j6(B .j... G:j G:j:(B ß.....ß G:j G:jo(B ......(B=(B..(BG:jy (BG:jC ((B7G:j(BG:j<G:jm 7     G:jNn x   (B # (B #<G:jqn h.(B>(B..... (B G:j~n %#...#####G:jn . (B #G:jn &.).# G:jn B (B #.####.#...# G:jn G:jn A(B #'##..#  G:jn C(B ß.ß####  G:jOo 6(B .j... G:jao (B ß.....ß  (B ......(B=(B..(BG:jv (BG:jw G:j7z !(B8G:j| (BG:jb~ G:j +   G:j L     (B #G:j  (B #<.(B>(B..... (B #...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  G:ji (B .j...  (B ß.....ß  (B ......(B=(B..(BG:j^ (BG:j G:j !(B9G:jמ (BG:j H:j (BH:jV(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BH:jX(BH:jHX(BH:jX(BH:j[(BH:j[(BH:j\(BH:j^(BH:j^(BH:ju_(BH:ja(BH:jb(BH:jb(BH:jd(BH:je(BH:je(BH:jEh(BH:jh(BH:jh(BH:jj(BH:jTk(BH:jk(BH:j7n(BH:jn(BH:jn(BH:j q(BH:jLq(BH:jq(BH:jt(BH:jt(BH:jBu(BH:jmw0(B(BH:jw(BH:jI}& (BH:ji}5_You start waiting.(BH:j}(BH:j~(BH:j9(BH:j݁(BH:jM(BH:jc(BH:j(BH:j(BH:j(BH:j>(BH:j(BH:jƌ(BH:j (BH:jm(BH:jS(BH:j(BH:jސ(BH:j(BH:j(BH:jt(BH:j4(BH:jb(BH:j(BH:jq(BH:j(BH:j5(BH:jP(BH:j(BH:j(BH:j٠(BH:j(BH:j\(BH:j(BH:jʣ(BH:jV(BH:j(BH:j(BH:jG(BH:jE(BH:j(BH:j(BH:jj(BH:j(BH:j(BH:j1(BH:jڰ0(B(BH:j(BH:j(BH:jY(BH:j¶(BH:j(BH:jW(BH:jV(BH:j(BH:j(BH:j (BH:j8(BH:j(BH:j)(BH:j[(BH:j(BH:j(BH:j>(BH:j(BH:j(BH:jL(BH:j(BH:j,(BH:j{(BH:j(BH:j(BH:j (BH:js(BH:jC(BH:jq(BH:j(BH:j(BH:j(BH:jb(BH:j(BH:jd(BH:j(BH:jT(BH:j(BH:j(BH:j}(BH:j(BH:jL(BH:j(BH:j(BH:jI(BH:j(BH:j5(BH:j(BH:j(BH:j(BH:jK(BH:j(BH:j(BH:j7(BH:jM(BH:j(BH:j(BH:jW(BH:j(BH:j(BH:j(BH:j(BH:j`(BH:j(BH:j(BH:jv(BH:j(BH:j(BH:jv(BH:jS(BH:j(BH:j(BH:j0(B(BH:j!(BH:j?(BH:jv(BH:j(BH:ja(BH:j(BH:j(BH:jx(BH:j(BH:j(BH:j(BH:j(BH:j@(BH:j! (BH:j_ (BH:j (BH:jm (BH:j (BH:j(BH:j(BH:j(BH:jE(BH:j'0(B(BH:j`(BH:j(BH:jC(BH:j(BH:j(BH:j(BH:jP(BH:jO(BH:j(BH:j(BH:j"(BH:jZ"(BH:j"(BH:j%(BH:jT%(BH:j%(BH:j:((BH:jr((BH:j((BH:jL+(BH:j+(BH:j+(BH:jf/(BH:j/(BH:j/(BH:j2(BH:j2(BH:j.3(BH:j 6(BH:jK6(BH:j6(BH:j8(BH:j9(BH:jl9(BH:j_=(BH:j=(BH:j=(BH:j>(BH:j?(BH:j5?(BH:j_B(BH:jB(BH:jC(BH:jD(BH:jBE(BH:jE(BH:jH(BH:j I(BH:jaI(BH:jK(BH:jL(BH:jRL(BH:jN(BH:jN(BH:jKO(BH:jCQ(BH:jQ(BH:jQ(BH:jfWL (B_You hear a distant slurping noise. x2H:j]3(B158.9 (99.0)H:jo^/(B9.9 (100.0)H:ja(BH:jsb _Done waiting.H:j?dH:jIj1(B   H:jj     #(B  #<(B.(B>(B.....(B  #H:jjI...#####(B  #.H:jjZ).#(B H:jjH:jAs(BH:jt&(B60H:j*t.0)H:jx(BH:jJzH:j)%(B H:j)8       #H:j)(B  #<(B.(B>(B.....(B  #H:j)a(B...#####(B  #.H:j*?).#(B H:j&*$H:j7* H:j2(BH:j 3((B1H:j[7(BH:jm9H:j7(B    H:j4    #(B  #<(B.(B>(B.....(B  #H:jJa(B...#####(B  #.H:jX6).#(B H:ju H:jH:j H:jH:jv(BH:j`((B2H:j|(BH:jVH:j B(B      H:j "  #(B  #<(B.(B>(B.....(B  #(B...#####(B H:j L #.).#(B H:j H:j H:j H:j H:j (BH:j ((B3H:j- (BH:jf H:j? 0(B   H:jn K     #(B H:jx 8 #<(B.H:j x(B>(B.....(B  #H:j j(B...#####(B  #.H:j @).#(B H:j H:j H:j H:j H:j H:j% (BH:jR ((B4H:j (BH:jK I:j6+(B        #(B  #<(B.(B>(B.....(B  #I:j(B...#####(B  #.)(B.#(B (BI:j((B5I:j (BI:jH#I:j%2B(B      I:jY2  #(B  #<(B.(B>(B.....(B  #(B...#####(B  #.)(B.#(B I:j2 #.####.#..(B.#(B #'##..#(B I:j9(BI:j:((B6I:j>(BI:jAI:jU<(B     I:jUi   #(B  #<.I:jUV(B>(B.....(B  #(B...#####(B  #.(B.)(B.#(B  #.####.#(B...#(B #'##(B..I:jV#(B ß.ß####(B I:jc@(B(B7I:jh(BI:jhI:jI:j7E(B        #(B  #<.(B>(B.....  #(B...#####(B  #......(B..)(B.#(B  #.####(B.#(B...#(B #(B'##(B..#(B ß.ß####(B (BS(B  (B adder (wandering) .(BS(B...(B ß(B.....ß(B (B. (BS(BYou encounter an adder.(B(B8(B _The adder leaves your sight.I:j![ 0(B   I:jQ[ B    ####################I:j[ (B #<...(B........(B>(B...... ###########(B.@(B.#####(B  #.(B.......)(B.#(B I:j-\ r #.####(B.#(B...#(B  #'##(B..#(B ß.ß####(B .....(B ß..S..ß(B ......(B=(B..(B ß..(B!(B......ß(BI:jkg (BI:jHh ((B9I:jn (BI:jlp J:jH       (B # (B #<J:jI?(B.(B>(B...... (B ##@(B..##### (B #(B.)(B.# (B #(B.####(B.#(B...# (B #J:jmI(B'##(B..# (B ß.ß#### (B .....ğ(B  (B gnoll (wandering) (B ß(B..S..ß (B ..ğ...(B=(B..  (B ß..(B!(B......ß(BJ:jK (B (BYou encounter a gnoll. It is wielding a +3 flail of distortion.(BJ:jT1  --more--(BK:j+^ !(B.K:jf U(Bğ(BK:jVg )(B70K:j-m (BK:jn  K:jn _The gnoll leaves your sight.K:j9q L:j(BL:j (BL:j[(B _(BNo target in view!L:j}L:je x(BM###################L:jR E<..(B.......@(B.(B>(B......###########(B...#####......(B..)  (B #.####(B.#(B...#...(B(B(B1 _(BL:j z        (B # (B #<(B.(B>(B...... (B #(B...#####L:j` k (B #.......(B.)(B.# (B #.####.#(B...# (B #'##(B..#  L:j 0(B ß.ß#### (B ..... (B ß.ğS..ß  (B ......(B=(B..(BL:j@(B(B2L:jN(BL:j)!M:jJ$  M:jF      (B # (B #<(B.(B>(B...... (B #(B...##### (B #..)(B.# (B #.####.#..(B.# (B #'##..# (B ß.ß####  (B .....  (B ß.ğS..ß  (B ......(B=(B..(B(B(B3(BM:j        (B # (B #<(B.(B>(B...... (B #(B...##### (B #.)(B.# (B #.####.#...# (B #'##..#  (B ß.ß####  (B .....  (B ß.ğS..ß  (B ......(B=(B..(BM:jZ(BM:jO9((B4M:j=(BM:j?M:j&        (B # (B #<M:jd(B.(B>(B...... (B #(B...#####M:j  (B #.).#  (B #.####.#...# M:j1F (B #'##..#  M:jKq(B ß.ß####  (B ..... M:jbC (B ß.ğS..ß  M:jo(B ......(B=(B..(BM:jt(BM:jM:j;!(B5M:jE(BM:jM:jS*   M:j@      (B # (B #<(B.(B>(B...... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  (B .....  (B ß.ğS..ß  (B ......(B=(B..(B(B(B6(BM:j M:jW ^        (B M:jq I# (B #<M:j (B.(B>(B...... (B #(B...#####M:j S (B #.).# M:j J (B #.####.#...#  M:j @(B #'##..#  M:j B(B ß.ß####  M:j ;(B .....  M:j (B ß.ğS..ß  (B ......(B=(B..(BM:j _(B(B7(BM:j`  M:j       (B # (B #<.(B>(B......M:jμ (B #(B...##### (B #M:j &.).# M:j (B #.####.#...#  (B #'##..#  M:j% C(B ß.ß####  M:j@ <(B .....  M:jY (B ß.ğS..ß  (B ......(B=(B..M:jn (BM:j (BM:j M:j !(B8M:j (BM:j N:j C       N:jg  (B # (B #<.(B>(B...... (B #...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  (B .....  (B ß.ğS..ß  (B ......(B=(B..(BN:j3(BN:j ((B9N:j&(BN:j")N:j[4        (B  (B #<.(B>(B (B #...##### (B #.).#  (B #.####.#...#  (B #'##..#  (B ß.ß####  (B .....  (B ß.ğS..ß  (B ......(B=(B..(BN:j^(BN:j^N:j_"(B80N:j,d(BN:jfN:j9W(BN:j_(B(B(B(B(BN:jgb0(B(BN:jb(BN:jVh(BN:j i(BN:ji(BN:j+n(BN:jn(BN:jo(BN:jZuH(B(B(BN:j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BN:j+ (B_You start waiting.(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BN:jXH(B(B(BN:jf(BN:j`(BN:j(BN:j(BN:j`(BN:j1(BN:j (BN:j(BN:j@(BN:jH(B(B(BN:j(BN:j.(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BN:j2(BN:jy3(BN:j#4(BN:j38(BN:j(9(BN:j:(BN:jk>(BN:j>(BN:jw?(BN:jC(BN:jC(BN:jC(BN:jJH(B(B(BN:j N(BN:j|N(BN:jU(BN:j5f(BN:jzfx(B(B(B(B(BN:jl(BN:jo(BN:jq(BN:j. (B(B(B(B(B(B(B(B(B(B(B(BN:jH(B(B(BN:j(B(B(B(B(B(B(B(B(BN:j(B(B(B(B(B(B(B(BN:j|(B(B(B(B(B(B(B(B(B(B(BN:j7(BN:j߿(BN:j(BN:j(BN:j(BN:j(BN:j(BN:jq(BN:j+(BN:j(BN:j(BN:j(BN:j(BN:jo(BN:j(BN:j(BN:j(BN:j(BN:j N:j!(BN:j*_You hear a distant slurping noise.  N:j",(BAn adder comes into view.N:j=(BN:jiN:j(BSN:jWS(B  (B adder (wandering)N:j_N:j4(BS(B.N:j241.9 (N:j 61.0)N:j(BN:jN:jh%(B2.9 (62 N:j _N:j(BN:j&N:j%(B N:j N:j@ N:jp N:j N:j  N:j^ N:j #N:j(B #<(B.@(B....(BS(B....(B>(B.N:j$-(B #N:j^3...#####(B N:j #.N:j6).#(B N:j N:j N:jg2ß.ß####(B N:j N:j N:j N:jN:j-(BS(B.N:j(BN:j)N:ja(B3.9 (1N:j.0)N:j* (BN:jO N:jO 0)(BN:jAI )N:jpI (BN:j N:j* /)(BN:j  N:j0 (B(BS(B.  You shoot an arrow. The arrow hits the adder!  N:j The adder hisses angrily.N:j(B..(BS(B  (BN:j9(B===5.0 (1.1N:j(BN:j  N:j4 R_(BThe adder is severely wounded.(BN:jQ N:j{0)(BO:j%3)(BO:j3n( (BO:jwn<.  You shoot an arrow. The arrow hits the adder.O:j{%(B..O:j O:j((B31O:j6.2 (1.2O:j'(BO:j O:j>_You kill the adder!(BO:jdO:jJ(BO:jL (BO:jLP(BO:jQ O:jQ=_(BNo target in view!O:j+SO:j(BO:jO:jܿ(BO:j(BO:jh O:jO:j5_(BNo target in view!O:j8O:jGT(BO:j^(B(B _(BNo target in view!O:jc(BO:jd (BO:ji(BO:j&kC _(BNo target in view!O:jNmO:jj (BO:j~k (BO:jl (BO:jNp (BO:jp (BO:jGq (BO:ju (BO:jv (BO:jv (BO:j{ (BO:j,| (BO:j| (BO:jɀ (BO:j (BO:jÁ (BO:j (BO:jB (BO:j׆ (BO:j (BO:j6 (BO:j (BO:j (BO:j (BO:j (BO:jܓ (BO:j (BO:ju (BO:j; (BO:j_ (BO:j (BO:jG (BO:jP (BO:j (BO:j (BO:j1 (BO:j (BO:jH (BO:j (BO:jI (BO:j (BO:j (BO:j (BO:j (BO:jx (BO:jp (BO:j- (BO:j} (BO:j (BO:j! (BO:j (BO:j (BO:j (BO:j* (BO:j (BO:j (BO:jR (BO:jX (BO:j (BO:jF (BO:j (BO:j (BO:jA (BO:j (BO:j (BO:jv (BO:j (BO:jz (BO:j: (BO:j (BO:j (BO:jG (BO:j (BO:jR (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j (BO:j: (BO:js* (BO:j + (BO:j+ (BO:j'7 (BO:jS: (BO:j= (BO:jE (BO:jnF (BO:j$H (BO:jN (BO:jiO (BO:jR (BO:jjW (BO:jW (BO:jX (BO:jf (BO:jg (BO:jGh (BO:jl (BO:jl (BO:jl (BO:jq (BO:j>r (BO:jr (BO:jv (BO:jZv (BO:jw (BO:jz (BO:j>{ (BO:j{ (BO:j (BO:jx (BO:j (BO:j= (BO:jn (BO:j (BO:j (BO:jm (BO:j= (BO:j؍ (BO:j (BO:j (BO:j (BO:jm (BO:j1 (BO:j (BO:j (BO:j (BO:jš (BO:j. (BO:j (BO:jĞ (BO:j (BO:j' (BO:j (BO:j* (BO:ju (BO:jF (BO:j (BO:j$ (BO:j (BO:jy (BO:j (BO:js (BO:j (BO:ji (BO:j˰ (BO:jձ (BO:j (BO:j 0(B(BO:j (BO:jк (BO:j; (BO:j# (BO:j@  O:jo U(B_You start waiting.(BO:j O:j (BO:jm (BO:j (BO:jK (BO:jl (BO:j (BO:j (BO:j (BO:jy (BO:j (BO:j (BO:j (BO:j( (BO:j (BO:j (BO:j, (BO:jP (BO:j (BO:j (BO:j- (BO:j (BO:jB (BO:j (BO:j1 (BO:j (BO:j! (BO:j' (BO:j (BO:j@ (BO:j (BO:j6 (BO:j (BO:j (BO:j (BO:jt (BO:j (BO:j0 (BO:j (BO:j< (BO:j (BO:ja (BO:j (BO:j (BO:j (BO:js (BO:j (BO:j (BO:jl (BO:j (BO:j (BO:j (BO:jb (BO:j  (BO:j (BO:j! (BO:j (BO:j (BO:j& (BO:j (BO:j (BO:jz (BO:jU (BO:j! (BO:j " (BO:j" (BO:j' (BO:j( (BO:j\) (BO:j, (BO:j, (BO:j- (BO:j0 (BO:j:2 0(B(BO:j5 (BO:j!6 (BO:j 7 (BO:jj: (BO:j: (BO:jX; (BO:jA (BO:jA (BO:jXB (BO:jF (BO:j4G (BO:jG (BO:jK (BO:jK (BO:jUL (BO:jxP (BO:jP (BO:jQ (BO:jV (BO:jJV (BO:jV (BO:jC\ (BO:j\ (BO:j] (BO:jna (BO:ja (BO:j}b (BO:jf (BO:jaf (BO:jAg (BO:jl (BO:j:l (BO:jl (BO:jD (BO:jr (BO:j: (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BO:j (BO:j (BO:j (BO:j (BO:j& (BO:jr (BO:j% (BO:jc (BO:j (BO:j^ (BO:j̺ (BO:j (BO:j (BO:jb  O:j C(B_You hear a distant slurping noise.O:j 3(B345.2 (99.0)O:j 0(B---6.2 (10O:j 0.0)O:j (BO:j  O:j _Done waiting.O:j O:jA %(B O:j Z       #(B  #<(B.(B>(B......(B  #(B...#####(B  #.O:j n).#(B O:j (BO:j O:j H---(B7.0)O:j (BP:j(B        #(B  #<(B.(B>(B......(B  #(B...#####(B  #.P:j ).#(B (B(B8(BP:jkP:j>ku(B        #(B P:jkn #<(B.(B>(B......(B  #(B...#####(B  #.).#(B P:jt(BP:ju((B9P:jnz(BP:j{P:j$(B P:j       #(B  #<(B.P:j6P(B>(B......(B  #(B...#####(B  #.).#(B P:j P:j`(BP:j>P:jg"(B50P:j(BP:jvP:j0(B   P:jK     #(B  #<(B.(B>(B......(B  #(B...#####(B  #.)(B.#(B (B(B1(BP:j P:j6 (B        #(B  #<(B.(B>(B......(B P:j  #(B...#####(B  #.)(B.#(B  #.####.#..(B.#(B #'##..#(B P:j (BP:j P:j !(B2P:j! (BP:je# P:jE 0(B   P:jE X     #(B  #<.(B>(B......(B  #(B...#####(B  #.P:jnF (B.)(B.#(B  #.####.#(B...#(B #'##(B..#(B ß.ß####(B P:jvN (BP:jWO ((B3P:j~_ (BP:ja P:j$(B P:j     P:j: ####################P:j!(B #<..(B.........(B>(B......(B P:j5 ###########@(B..#####(B P:jK #(B........)(B.#(B P:jX #(B.####(B.#(B...#(B P:ja: #(B'##P:jlP(B..#(B P:j?ß.ß####(BP:j P:j1.....(BP:j P:j=ß(B.ğS..ßP:j(B P:j>......(B=(B..P:jx(B ß..(B!(B......ß(BP:j4ğ(BP:j rğ(B  (B gnoll (wandering)P:j P:j@!(B4P:j(BP:j1 P:jOm_(BYou encounter a gnoll. It is wielding a +2 long sword of flaming.(BP:jQ:j]_       (B #################### (B #<.........(B..(B>(B...... (B ###########(B...##### (B #(B......@(B.)(B.#(B  (B #(B.####(B.#(B...# (B #(B'##(B..# (B ß(B.ß#### (B.....(B ßğ(B....ßğğ(B 3 gnolls (1 polearm, wandering) (B....ğ.(B=(B.. ß(B..(B!(B.ğ....ß (B +.....(B!(B.....+(Bh(B (Bh(B.  (BYou encounter a gnoll. It is wielding a +0 halberd.(Bğ(B.(B.(B. (Bh(B  (B (Bhound (wandering)(Bğ(B  (B gnoll (wandering)ğğ(BYou encounter a hound.(B(B5Q:jd(BQ:j7f. _The gnoll leaves your sight. x2Q:jgQ:jp 4)(BQ:j 5)(BQ:j 5)(BQ:j!U9)(BQ:jL9)(BQ:je:)(BQ:j!>:)(BR:jG) (BR:j H0h(B.  R:jHaYou shoot an arrow. The arrow closely misses the hound.(BR:jJR:jZKG(B.(Bğ(BR:jZ.(B.'R:jZZ.(Bh(B.(BhR:j[ğR:j[T(B(B!(BR:j.]9(B===6.3 (1.1R:jt(BR:jv R:jv5_The gnoll shouts! The hound barks! You hear a shout!R:jyR:j*(B  R:j   R:j ####################(B  #<..(B.........(B>(B......R:j ~(B ###########@(B..#####R:jA(B #(B........)(B.#(B  #(B.####(B.#(B...#(B  R:jw#(B'##(B..#(BR:j R:jkEß.ß####(B R:jK.(Bğ(B...(B R:j R:j.^ß(Bh(B....ß(B  R:j=)......(B=R:j(B ß..(B!(B..ğ...ß(BR:j!(B.R:j(B.R:jtğ(Bh...ß(BR:jq'(B-R:j70R:j(BR:j~R:jim(BM###################<..(B.......@(B.(B>(B......###########(B...#####......(B..)  (B #.####(B.#(B...#...(B(Bğ(BR:jv!.R:jv_(Bğ(B  (B gnollR:jx3(B---R:j y!(B8R:j(BR:jVR:j-(BR:j?0;--(BR:j6(BR:j8R:j.        (B # (B #<(B.(B>(B...... (B #(B...##### (B #.......(B.)(B.# (B #.####.#(B...# (B #ğ##(B..# (B ß.ß####(B (B ..... (B ß.h...ß  (B ......(B=(B..(BR:jT(BR:jr((B9R:j7(BR:jT R:jZ 0    R:jL     (B # (B #<(B.(B>(B...... (B #(B...##### (B #..)(B.# (B #.####.#..(B.# (B #ğ##..# (B ß.ß####  (B .....  (B ß.h...ß  (B ......(B=(B..(B(B(B60(BR:j?} <      R:jo}  (B # (B #<(B.(B>(B......R:jk~ (B #(B...##### (B #.)(B.#R:j~ N (B #.####.#...# R:j  ?(B #ğ##..#  R:j! @(B ß.ß####  R:j k(B .....  (B ß.h...ß R:j z (B ......(B=(B..(BR:j 5(Bğ(BR:jl g(Bğ(B  (B gnollR:jk ((B1R:j (BR:jΙ S:j.<      S:j`q  (B # (B #<S:j(B.(B>(B...... (B #(Bğ(B..##### (B #.).#  (B #.####.#...#  (B #ğ##..# (B ß.ß####  (B .....  (B ß.h...ß  (B ......(B=(B..(BS:j8(Bğ(B.S:j(BS:jc((B2S:j(BS:jrS:j(m0    S:j\m{    (B # (B #<S:jnf(B.(Bğ(B..(B>(B...... (B #(B...##### (B #.).#  (B #.####.#...#  (B #ğ##..# (B ß.ß####  (B .....  (B ß.h...ß  S:joo(B ......(B=(B..(BS:ju(Bh(B(Bh(B.(Bğ(B.S:j#}(Bh(B  (B (Bhoundğ(B  (B gnoll(B3S:j(BS:jrS:j6     S:j?   (B #S:j6 (B #<S:j;(B.(Bğ(B.(Bh(B.(B>(B...... (B #(B...##### (B #S:j.).# S:j|S:jJ (B #.####.#...#  S:j ;(B #ğ##..# S:jw(B ß.ß#### (B .....  S:j?(B ß.h...ß  S:jo(B ......(B=(B..(BS:j{S:j-(Bh(B.S:j2(Bğ(B.S:jO.(Bh(B.S:j_ (BS:jS:j!(B4S:j(BS:jS:jG S:j       (B # (B #<(B..@(B...(Bğh(B...(B>(B...... (B #(B...##### (B #S:j:&.).# S:jM (B #.####.#...#  (B #ğ##..# S:j]4(B ß.ß####S:j S:j6(B ..... S:j* S:j8:(B ß.h...ß S:j| S:jo(B ......(B=(B..(BS:j 3(Bğ(B.S:jR(BS:jS:j!(B5S:j2(BS:j 5S:j\ 1    S:j  S:j :  (B #S:j 5 (B #<(B.@(B...(Bğ(B.(Bh(B...(B>(B...... (B S:j (#...##### (B #.).#  (B #.####.#...#  (B #ğ##..# (B ß.ß#### (B .....  (B ß.h...ß  (B ......(B=(B..(BS:j 2(Bh(B.S:j 2(Bğ(B.S:j (Bh(B.(B(B6(BS:j/ =      S:j/  (B  (B #<@(B...(Bğh(B.....(B>S:j0 }(B (B #...##### (B #S:j0 q.).#  (B #.####.#...#  S:j^1 (B #ğ##..# (B ß.ß#### (B .....  (B ß.h...ß  S:jp1 o(B ......(B=(B..(BS:j4 3(Bğ(B.S:j&< (BS:j@ ((B7S:jC (BS:jE T:j0)(BT:ji3)(BT:j4)(BT:j45)(BT:jN (B)(BYou shoot an arrow. The arrow barely misses the gnoll.(BT:jpT:j3)(BT:jAT:j3)(BT:jE4(Bh(B.T:jG2(Bğ(B.T:jI.(Bh(B.T:ja](B.(Bğh(B....(B===8.4 (1.1(B _The arrow closely misses the hound.(BT:jh0)(BT:j (B(Bğ(B.  You shoot an arrow. The arrow hits the gnoll!T:j.(Bh(B.T:j4: (BT:j,T:j((B9.6 (1.2T:j(BT:j; _(BThe gnoll is almost dead.T:j(BT:jT:j: (B(B)(BYou shoot an arrow. The arrow hits the gnoll.T:j%W(Bh(B.(BT:jT:jǎ!(B44T:j-70.7 (1.1T:j>(BT:jb T:jT:j_You kill the gnoll!T:j(BT:j]T:j T:j)T:jK(BT:jGT:j7)T:j(BT:jNT:jO)T:jkP(BT:jrT:j)T:j(BT:jT:j.)T:j(BT:j%IT:j(J)T:jJ(BT:jrT:jߙ)T:jn(BT:jyT:jğT:j0(BT:j T:j "(BT:jq9(Bh(B.....T:jjğ(B  (B gnoll (polearm, wandering)  T:j$nYou shoot an arrow. The arrow closely misses the hound.(B The hound bites you.T:j T:j (B4T:j` --T:j #(B1.8T:j8 (BT:jv#  T:j# T:j3$ /_The hound bites you but does no damage.T:jL  T:j#N #(BT:jN ,ğ(B.  T:jO 4You shoot an arrow. The arrow hits the hound.  T:jO :(BThe hound is moderately wounded.T:jO (BT:jW T:jX  T:jY (BT:jZ T:j[ (B5T:j \ =-T:jb\ ((B3.0 (1.2T:ja (BT:jc  T:j'd T:jd P_The hound bites you but does no damage. The hound closely misses you.T:je (BT:j'h T:j`  T:jt# #(BT:j$ ,ğ(B.  T:j#% You shoot an arrow.  T:j% 3The arrow hits the hound but does no damage.  T:jq& :(BThe hound is moderately wounded.T:j& (BT:jl1 (BT:j3 T:jU4 (B0T:j4 -----T:j5 #(B4.2T:j? (BT:j1B  T:j%C _The hound bites you.T:jH T:jR (B(Bğ(B.  You shoot an arrow. The arrow hits the hound.  (BThe hound is heavily wounded.(BThe gnoll shouts!T:jV H(Bğ(B)T:jY /(B5.3 (1.1T:j_ (BT:ja  T:ja _The hound closely misses you.(B The hound barely misses you.(BT:jd U:jgU:j\v`)(B)(BU:j4)(BU:j] (B(Bğ(B.  You shoot an arrow. The arrow misses the hound.(BThe arrow hits the gnoll but does no damage.U:j$(Bh(B.(B17(B--------(B6.5 (1.2U:j&z(B _The hound barely misses you.(B The hound bites you.U:jU:jM) (BU:jM(Bğ(B.  You shoot an arrow. The arrow hits the hound.  (BThe hound is heavily wounded.(BU:jV(BU:j~Wj(B8(B=--(B7.7U:jE](BU:jq^ U:j^_The hound barely misses you.(B The hound closely misses you.(BU:j,`U:jK U:j       (B  (B #@(B.(BhğU:j(B.(B>(B (B #... (B #.).#  (B #.####.#...#  (B #ğ##..# (B ß.ß#### (B .....  (B ß.h...ß  U:jo(B ......(B=(B..(BU:j :(Bh)(BU:j /(Bğ(B.U:jN" (B The hound attacks as it pursues you! The hound misses you.(BThe gnoll attacks as it pursues you!8(B/26 ---------(B-80(B _The gnoll hits you from afar with a +0 halberd! _(BThere is a stone staircase leading up, spattered with blood here.V:j5(BV:j&:-(BV:j (BV:j V:jG(B The hound barely misses you.(B The gnoll closely misses you.(BV:j>'(B-V:jV 9V:j(BV:j_ V:j(B---------(B3.- (B_The hound closely misses you.(BV:j"V:j#(B #.....#(B #####.....#(B #.........#(B #.###.....##V:jw#(B #..##......#####(B ##.##(B...........(B ####(B.....##.......(B ##(B.(Bh(B....##.........(B V:jA$####(B.@###.###.###. (B #######(B #(B....####.###.###..... (B #.....#(B #(B............. (B #.....#####(B....####.#.######.... (B #........(B......####.#.#(B ##..(B((B. (B #.....#####(B...........#(B #..... (B #.....#(B #(B...........#(B #...≈.(B  ###########(B...........#(B #..≈♣≈ (B ###.(B>(B...........(B÷...#(B #.≈♣(B∩(B♣(BV:j\d9=(B-81.2 (2.5V:jd(BV:je! _You climb upwards.V:j}f V:jfP_(BThere is a stone staircase leading down here.V:jgW:jD7)(BW:j8(Bh(BW:j)(B===W:j2.4 (1.2W:j(BW:j _You shoot an arrow. The arrow misses the hound.(B The hound closely misses you.(BW:jW:j: (B        W:j< ##.##.. ####..... ##.(Bh(B....# ####.@#   #....##   #....  #....  ...... ##..(  ###....    #....  #....  ###.>÷...# #.≈♣∩(BYou shoot an arrow. The arrow hits the hound.  (BThe hound is almost dead.(BW:j'|(B        X:j9; ##.##(B.. ####(B..... ##(B.(Bh(B....#(B ####(B.@# (B  #(B....## (B  #(B....  #(B....  ...... ##..(B( (B ###(B....   #(B....  #(B....  ###.(B>(B÷...#(B #.≈♣(B∩(B (B The hound bites you but does no damage. The hound bites you.7--(B3.5 (1.1(B _* * * LOW HITPOINT WARNING * * *(BX:js 7)(BX:j ( (BX:j8 (Bh(BYou shoot an arrow. The arrow barely misses the hound.(BX:j *(B4.6X:j (BX:jF  X:ji K_The hound closely misses you.(B x2X:jh Y:jt( (BY:j.(BYou shoot an arrow. The arrow hits the hound.(BY:j=  (B8(B/27=-(B875.7 _You kill the hound!Your Stealth skill increases to level 3!(BY:j (BY:ja _Your Hexes skill increases to level 1!(BY:jY:j(BZ:j(B(B(B(B(B(B(B(B(B9(B=(B=(B(B(B(B(B(B(B(B(B(B(B(B10(B/27(B=(B(B(B(B(B(B(B(B(B(B(B(B1=(B(B(B(B(B(B(B(B(B(B(B(B(B12=(B=(B(B(B(B(B(B(B(B(B(B(B(B(B3=(B=(B(B(B(B(B(B(B(B(B(B(B(B(B4=(B=(B(B(B(B(B(B(B(B(B(B(B(B(B=(B(B(B(B5(B=(B(B(B(B(B(B(B(B(B(B(B(B(B6=(B=(B(B(B(B(B(B(B(B(B(B(B(B(B7=(B=(B(B(B(B(B(B(B(B(B(B(B(B(B8=(B=(B(B(B(B(B(B(B(B(BZ:jdH(B(B(BZ:j=L(B9=(BZ:j(BZ:j(BZ:jH(BZ:j(BZ:j(BZ:j(BZ:j](BZ:jD(BZ:j(BZ:j(BZ:j(BZ:jR(B20=(BZ:j(BZ:j%(BZ:j[(BZ:j(BZ:j(BZ:j (BZ:j(BZ:j(BZ:j(BZ:j+(BZ:j(BZ:jhZ:jz3(B=(BZ:j(BZ:j(BZ:jtO(B1=(BZ:j(BZ:j(BZ:j(BZ:j(BZ:j(BZ:j (BZ:jY0(B(BZ:j(BZ:j7(BZ:j6(BZ:jnj(B2(B=(B=(BZ:j(BZ:jH(B(B(BZ:j(BZ:j#(BZ:j(BZ:j(BZ:j(BZ:j(BZ:jz(BZ:jZ:jc(B3(B=(B=(BZ:jf(BZ:jPH(B(B(BZ:j(BZ:j%(BZ:j(BZ:jf(BZ:j(BZ:j?(BZ:j~(BZ:j%(B4Z:jE(B=(B=(BZ:j;(BZ:j!(BZ:js(BZ:j(BZ:j=0(B(BZ:j(BZ:j(BZ:j(BZ:j_(BZ:j(BZ:jgZ:jc(B5(B=(B=(BZ:j(BZ:j(BZ:j-(BZ:j(BZ:jn(BZ:j(BZ:j5(BZ:j(BZ:j7(BZ:j(BZ:jv(BZ:jZ:jc(B6(B=(B=(BZ:jq(BZ:j (B(B(B(B(B(B(B(B(BZ:jy (BZ:j :(B=(BZ:j3(BZ:jC Z:jti(B_You start resting.(BHP restored.Z:j*(B---Z:j3(B462.7 (77.0)Z:jp(B7=---(B3.7 (78 Z:j& _Z:j#(BZ:j @#.....#(B Z:j #.....#(B #####.....#(B #.........#(B #.###.....##(B Z:jL #..##..(B....######(B ##.##(B.....##(B.....##(B ##(B.@(B....##.....(B ####(B.>###(B.###.###. #######(B #(B....####.###.### #.....#(B #(B.................. Z:j P#.....#####(B....####.#.######.... #........(B......####.#.#(B ##..(B( (B#.....#####(B.....#(B #..... #.....#(B #(B.....#(B #...≈.. ###########...#(B #..≈♣≈.(BZ:j (BZ:je %(B4.7 (1Z:jx .0)Z:j4 (BZ:j [:jʎ(B #.....######.....#(B #.........#(B #.###.....##(B #..##......#####(B ##.##(B...........####(B.....##(B..(B....##.####(B.@###.###.##########(B #(B....####.###.### [:j';(B #.....#(B #(B............... (B #.....#####(B....####.#.###### (B #........(B......####.#.#(B ##..(B( (B #.....#####(B...........#(B #... (B #.....#(B #(B.....#(B #...≈ (B ###########(B.....#(B #..≈♣≈ (B ###.(B>(B...(B÷...#(B #.≈♣(B∩(B♣(B(B(B5(B _(BThere is a stone staircase leading down here.[:jC (B[:jr (B[:jD (B[:ji (B[:j &(B6 [:j _[:j@ (B[:jC(B=(B4[:j0[:j0 (B  (B (B [:j01(B [:j01(B [:j0"(B[:j0 [:j1"(B[:j1 [:j,1L(B ################## [:jO1(B #@(B.(Bğ(B.........(B>[:j\1^(B (B ###########...####[:jj1 [:jr10(B #[:j~1:).#(B [:j1 [:j1e(B #.####.#...#(B [:j1W(B #ğ##..#(B[:j1 [:j2(B ß.ß####(B (Bğ(B  (B gnoll (polearm) (B .....(B (B ß.h...ß(B [:j&2V(B ......(B=(B..[:j72#(B[:j7(B=8.2 (2.5[:j(B[:j _You climb downwards. The gnoll misses you.(B The gnoll barely misses you.(B[:jܛr _(BThere is a stone staircase leading up, spattered with blood here.[:j*\:j0)(B\:jM3)(B\:jD4)(B\:j5)(B\:j( 5)(B\:j \:j 0)(B\:j 7)(B\:jc U(B.(Bğ(B.....\:j! 8(B==9.4 (1.2\:j& (B\:j)  \:j) _You shoot an arrow. The arrow barely misses the gnoll.(B The gnoll misses you.(B\:jG< \:j< -)(B\:je 3)(B\:jz 4)(B\:j% 5)(B\:jyf 5)(B\:j 5)(B\:j 7)(B\:j9 C(B.(Bğ(B.....(B700(B _You shoot an arrow. The arrow closely misses the gnoll.(B The gnoll misses you.(B\:j 0)(B\:j ) (B\:j Y.  You shoot an arrow. The arrow hits the gnoll.  The gnoll is lightly wounded.\:j' /(B1.6 (1.2\:j# (B\:j3  \:jX H_The gnoll closely misses you.(B\:j ]:jh0)(B]:j3)(B]:j4)(B]:jyH5)(B]:j5)(B]:j5)(B]:jB,)(B (B.(Bğ(B.....  You shoot an arrow. The arrow barely misses the gnoll.(B(B2.7 (1.1(B _The gnoll closely misses you.(B)(B)(B]:j\C]:jHD/)(B]:j]:j0)(B]:jt5)(B]:j/!5)(B]:jm7)(B]:j (B.(Bğ(B.....  You shoot an arrow. The arrow closely misses the gnoll.(B]:jC(B19(B--------]:jQ'(B30]:j\(B]:j ]:jb7_The gnoll hits you from afar with a +0 halberd!]:j0)(B]:jT (B. (BYou shoot an arrow. The arrow hits the gnoll!  (BThe gnoll is severely wounded.(B(B4.8 (1.1]:jU(B]:jV ]:jW8_The gnoll misses you.(B]:jY]:j0)(B]:j ]:jk(B. (BYou shoot an arrow. The arrow hits the gnoll.  ]:jD(BThe gnoll is almost dead.(B]:j#s(B20=-------(B6.0 (1.2]:j(B]:j3F _The gnoll misses you.(B]:j+]:jN0)(B]:j ]:j](B)(BYou shoot an arrow. The arrow hits the gnoll.]:jU-(B.]:j]:jѰD(B ]:j(Bmmoncure the Shooter(B (BDeep Elf(B ]:jHealth: (B20/27 (B=================(B------- ]:j,dMagic: (B6/6(B========================]:j<L(B AC:(B 5]:jLFStr:(B 14 ]:j\_EV:(B 12Int:(B 14]:jnE SH:(B 0]:j~?Dex:(B 20 ]:j(B ##################(B XL: (B 4 Next: (B101% Place: (BDungeon:4]:j ]:j!(B #@(B.)(B.........(B>(B....(B Noise: (B===------ (B Time:(B 2477.1 (1.1) (B ###########...####(B a) (B+0 shortbow(B ]:j(B #........).#Fire: a) (B+0 shortbow(B ]:j=X(B #.####.#...# #ğ##..#]:jP ]:j`ß.ß####]:ju ]:j"..... ]:jß.h...ß]:j˲  ]:j޲4......(B=(B..]:j7(BThe gnoll is severely wounded. ]:j(B_The gnoll misses you.(BYou shoot an arrow. The arrow hits the gnoll.  ]:j.2(BThe gnoll is almost dead. ]:jK?(B_The gnoll misses you.]:jgE(BYou shoot an arrow. The arrow hits the gnoll.]:jL (B_You kill the gnoll!]:jBYou have reached level 5!(B]:j+1  --more--(B^:j^(B3/317/75 0% (B^:j7 _(B^:jއ^:j O(B(B(B^:jA (B^:jC & (B_^:j (B^:jC (B^:jT 0(B(B^:j. g(B(B4=(B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j (B^:j ^:j (B5^:j -(B=(B=^:j (B^:j? (B^:j? (B^:j (B^:j4# (B^:j# (B^:ju$ (B^:jC% (B^:j) (B^:j1* (B^:j, (B^:jy2 (B^:j3 j(B6(B=(B=(B^:j3 (B^:j7 (B^:j; 0(B(B^:jF H(B(B(B^:j]e (B(B(B(B(B7(B=(B(B(B(B(B(B(B(B(B(B(B(B(B8=(B^:jf (B^:j^k (B^:jl (B^:j m (B^:jr 0(B(B^:j{r (B^:jx (B^:jnx (B^:jVz (B^:j~ (B^:jU ^:jy c(B9(B=(B=(B^:j[ (B^:j (B^:j (B^:j (B^:j (B^:j (B^:jn (B^:j (B^:j (B^:j& (B^:j} (B^:j ^:j! d(B30(B=(B=(B^:j} (B^:j (B^:j (B^:j2 (B^:jp (B^:j (B^:jԵ (B^:j (B^:j (B^:j% (B^:jo (B^:j ^:j c(B1(B=(B=(B^:j (B^:j(  ^:jR -(B_HP restored.^:j (B^:j (B^:j (B^:j ^:j <(B      ^:j  ^:j #(B #<@)(B.(B>(B.(B--- #^:j; z...#(B #.).#(B ^:jT ^:j{ ^:j %(B ^:j    ^:j  ^:j6   #^:jG (B #<.@(B.(B>(B.^:jT -(B #^:ja 3...#####(B ^:jm  #.^:jy ?).#(B ^:j ^:j ^:j ^:j ^:j )(B509.1 (32.^:jJ 0)^:j K---(B10.1 (33^:j (B^:j $  Things that are here:^:jT  ^:j _(Ba +0 halberd; a +2 long sword of flaming(B; a gnoll corpse(B^:jJ _:j{J(B_:jK(B_:jO(B_:jR(B_:jX(B_:jY _:jY (B__:jZ(B_:j](B_:jEe(B_:je_:je3(B=(B_:j1g(B_:ji(B_:jr0(B(B_:j&t(B_:jv(B_:j |(B_:j|(B_:jm~(B_:j(B_:j _:jd(B (BA gnoll comes into view.(B_:jԋ4(B  _:j!   _:j9 _:j] _:jo" #####_:ju(B  #<(B.)...(B>(B.ğ....(B  #####(B...#####(B  #........)(B.#(B  ß.ß####(B ğ(B  (B (Bgnoll (wandering) (B_:j:(B.4.1 (4.0)_:jkğ(B(B5.1 (5_:j(B_:j _:j<_The gnoll leaves your sight._:j&`:j8(B(B`:j?1(B`:j2C _(BNo target in view!`:jG:`:jP(B`:jQ (B`:jX(B`:j|YC _(BNo target in view!`:j[`:jz( (B`:je) (B`:j@/ (B`:j0 C _(BNo target in view!`:j2 `:j{o 7(B(B`:jMp (B`:jt (B`:jw j (B (BA gnoll comes into view.(B`:j~ H(B       `:j  6 #(B  #<(B.)(B.....@(B...(B>(B..ğ...(B  #`:j j(B...#####(B  #.`:j/ O)(B.#(B `:jP #.####.#..(B.#(B #ğ##..#(B `:jZ 4ß.ß####(B `:ji vğ(B  (B (Bgnoll (wandering) `:jw !(B`:j `:j `:j /(B.0`:j >ğ(B`:j -(B6.1 (1`:j (B`:jؒ _The gnoll leaves your sight. _(BNo target in view!  (BA gnoll comes into view. (B_The gnoll leaves your sight.`:j a:j(Ba:j(Ba:j;(Ba:j(Ba:j~ _(BNo target in view!  (BA gnoll comes into view. a:j(B_The gnoll leaves your sight.  (BA gnoll comes into view.(Ba:j0(B   a:j2q     #(B  #<.)(B.(B>(B...ğ..(B  #(B...#####(B a:j #.(B.)(B.#(B  #.####.#(B...#(B #ğ##(B..#(B ß.ß####(B a:jğ(B  (B (Bgnoll (wandering) (Ba:ja:j/(B.0a:jz>ğ(Ba:j-(B7.1 (1a:j(Ba:j)  (BA gnoll comes into view. (B_The gnoll leaves your sight.  (BA gnoll comes into view.(B _The gnoll leaves your sight.a:j a:j (Ba:j (Ba:j (Ba:j  (BA gnoll comes into view. (B_The gnoll leaves your sight.  (BA gnoll comes into view.(B a:j  [_The gnoll leaves your sight. _(BNo target in view!a:j a:j (Ba:j (Ba:j^ (Ba:jR (Ba:j P (B (BA gnoll comes into view. a:j (B_The gnoll leaves your sight.  (BA gnoll comes into view.(B _The gnoll leaves your sight. a:j7 _(BNo target in view!  (BA gnoll comes into view.(Ba:j 6(B    a:j  a:j 7  ####################(B #<.)(B.......(B..(B>(B....ğ.(B a:j:  ###########@(B..#####(B  #(B........)(B.#(B a:jh " #(B.####(B.#(B...#(B  #(B'##(B..#(Ba:jy % ß.ß###a:j _#(B .....(B a:j ğ(B  (B (Bgnoll (wandering)(B a:j <ß(B.h...ßa:j (B a:j >......(B=(B..a:j z(B ß..(B!(B..ğ...ß(Ba:jk D(Bğ(B.0a:j 9(Bğa:jG (Ba:j ((B==a:j 8.1 (1a:jO (Ba:j 8 _The gnoll shouts! You hear an angry hiss.a:j b:j_kb:jk       (B (B #################### (B #<.)(B......@(B..(B>(B...(Bğ(B..b:jk. (B ###########(B...##### (B #.......(B.)(B.# (B #.####.#b:j9l4(B...# (B #'##(B..# (B ß.ß#### (B ..... b:jWl(B ß.h...ß (B ......(B=(B..(Bb:jo3(Bğ(B.b:jv(Bb:j(B..(Bğ(B...c:j&I (B #(B...##### (B #..)(B.# (B #.####.#..(B.# c:j>N(B #'##..# c:jew(B ß.ß####  (B .....  c:j(B ß.h...ß  (B ......(B=(B..(Bc:j+(Bc:j ,D--(B20c:j2(Bc:j4c:jTC<      c:jC9  (B #c:jC (B #<(B.)(B.(B>(B..ğ... (B c:jCF#(B...#####c:jC. (B #c:jC7.)(B.#c:jCN (B #.####.#...# c:jD:(B #'##..# c:jDM(B ß.ß####(B c:jD (B .....  (B ß.h...ß  (B ......(B=(B..(Bc:jDJ2(Bğ(Bc:j#[.(Bğ(B  (B (Bgnoll(B(B1(Bc:j%\c:j        (B # (B #<(B.)(B.(B>(B.ğ.... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B .....  (B ß.h...ß  (B ......(B=(B..(B(Bğ(B.(Bğ(B  (B (Bgnoll(B(B2(Bc:j u        (B #c:j \ (B #<(B.)c:j? (B.(B>(Bğ..... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B .....  (B ß.h...ß  (B ......(B=(B..(Bc:j 2(Bğ(Bc:j= .(Bğ(B  (B (Bgnoll(Bc:j ((B3c:j{ (Bc:j B       c:jE  (B # (B #<(B.)(B.ğ...... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B .....  (B ß.h...ß c:jd u (B ......(B=(B..(Bc:j 2(Bğ(Bc:j* (B>ğ(B  (B (Bgnoll(Bc:j+ ((B4c:j1 (Bc:j#4 c:j=      c:j2  (B # (B #<(B.)c:j8(B.ğ(B>(B...... (B #(B...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B ..... c:jX (B ß.h...ß  (B ......(B=(B..(Bc:jй2(Bğ(Bc:jE.(Bğ(B  (B (Bgnoll(Bc:j8((B5c:jh(Bc:j/d:jR=      d:j  (B # (B #<(B.d:j .ğ.(B>(B...... (B #...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B ..... d:js (B ß.h...ß  (B ......(B=(B..(Bd:j2(Bğ(Bd:j.(Bğ(B  (B (Bgnoll(Bd:j((B6d:j(Bd:j$  Things that are here:d:j d:j _(Ba +0 halberd; a +2 long sword of flaming(B; a gnoll corpse(Bd:jd:jd:jL        (B  (B #<@)(B......ğ..(B>d:j|(B (B #...##### (B #.).#  (B #.####.#...#  (B #'##..# (B ß.ß####(B  (B .....  (B ß.h...ß  (B ......(B=(B..(Bd:j2(Bğ(Bd:jI.(Bğ(B  (B (Bgnoll(Bd:jd:j((B7 _d:j8(Bd:jSd:jK7     d:j8L.   (B d:jL (B #@(B.)(B.....ğ...(B>(B (B #... (B #.).#  (B #.####.#...#  (B #'##..# d:jL(B ß.ß####(B  (B .....  (B ß.h...ß  d:jMo(B ......(B=(B..(Bd:jzO2(Bğ(Bd:j X.(Bğ(B  (B (Bgnoll(Bd:j5Y((B8d:j^(Bd:j,`r _(BThere is a stone staircase leading up, spattered with blood here.d:jbd:j]0)(Bd:jq3)(Be:j4)(Be:jQ5)(Be:j5)(Be:j5)(Be:jz- (B(Bğ(B.  You shoot an arrow. The arrow hits the gnoll.e:j+5^(B.)(B... e:jf5(Be:j-69(B===9.3 (1.2e:j;(Be:j< e:j=I_(BThe gnoll is heavily wounded.(Be:j ?e:j0)(Be:j`3)(Be:j>4)(Be:j5)(Be:jv@5)(Be:jd (B)  You shoot an arrow. The arrow hits the gnoll!e:jV(B.)(B...e:j(B830.4 (1.1(B _You kill the gnoll!(Be:jae:jh(Be:jc  (Be:j(Be:j*C _(BNo target in view!e:je:j}(Be:jj (Be:jO(Be:j e:j=_(BNo target in view!e:je:j (Be:j (Be:j(Be:j e:je:jD5_(BNo target in view!e:jDe:j (B(B(B _(BNo target in view!e:j- 7(B(Be:j{. (Be:j 1 (Be:j6 (Be:j{7 & (B_e:j8 (Be:j; (Be:jv@ (Be:j@ (Be:j0B (Be:j9F $  Things that are here:e:jVH (B a +0 halberd; a +2 long sword of flaming(B; a gnoll corpse(Be:jwN (Be:j\O ! (B_e:jP (Be:jR (Be:j@X (Be:jX (Be:jY (Be:jw[ (Be:j_ (Be:j_ (Be:jCa (Be:jg )(B e:jg 7     e:jg e:jh 9 #####(B e:jh #<.)..@(B).....(B>(B......(B ---e:j6h c #####(B...#####(B e:jwh #........).#(B e:j n B(B      e:jAn 9  #(B e:jLn #<.)...@(B.....(B>(B......(B  #e:j[n T(B...#####(B e:jhn  #.e:jtn @).#(B e:jn e:jn e:jn e:jn e:jn e:jn e:jx /(B5.4 (5.0e:jmy e:jy B---(B6.4 (6e:j (Be:j y _(BYou see here a +3 flail of distortion(B.e:j/ g:j?(Bg:j(Bg:j(Bg:jq(Bg:j(Bg:j& (B_g:j(Bg:j (Bg:j'(Bg:j((Bg:j)(Bg:j+(Bg:j1(Bg:j1(Bg:jj4(Bg:j5(Bg:j.;(Bg:jr;(Bg:jb=(Bg:j@(Bg:j#G(Bg:jIG(Bg:j>I(Bg:j#L(Bg:j?R(Bg:jV (B (BYou encounter a gnoll. It is wielding a +0 flail.(Bg:j8_x(B     ####################g:jt_ (B #<.)...)...(B..(B>(B......(B ###########.(B..#####(B #(B.......(B.)(B.#(B g:j_i #.####@#...#(B g:j_ #(B'##..#(B  ß(B.ß####(B g:j_ ..... g:jl`ß(B.....ß(B ......(B=(B.. ğ(B  (B gnoll (wandering) ß(B..(B!(B......ß(B ......(B!(B.ğ(B...+g:jk.(B41.4 (5g:jm4(B2.4 (6 _g:je(Bg:j`h:jX 4)(Bh:j( 5)(Bh:j(u 9)(Bh:j\ 9)(Bh:j 9)(Bh:j[V :)(Bh:j (B(Bğ(B.  You shoot an arrow. The arrow hits the gnoll.  The gnoll shouts!h:jҰ (B'....(Bğ(B.h:j )(B===h:jɵ 3.5 (1.1h:ji (Bh:jͿ , _The gnoll is lightly wounded.h:jk h:j 4)(Bh:jP) 5)(Bh:jL 5)(Bh:j h:j 1)(Bh:j#9)(Bh:jKmD (B(Bğh:jmU(B.  You shoot an arrow. The arrow hits the gnoll.h:j{g(B'... (Bh:j|/(B4.7 (1.2h:j(Bh:ja _(BThe gnoll is moderately wounded.(Bh:jB 4)(Bi:j)5)(Bi:j}d9)(Bi:j9)(Bi:j9)(Bi:jM:)(Bi:jt:)(Bi:j08(Bğ(B.i:jz3(B'..i:j...i:j$/(B5.8 (1.1i:jn(Bi:j+ i:jGa_You shoot an arrow. The arrow closely misses the gnoll.(Bi:j 4)(Bi:jfX5)(Bi:j5)(Bi:j i:j(B(Bğ(B.  You shoot an arrow.  The arrow hits the gnoll but does no damage.i:jS+(B'.i:j..(B60i:j|(Bi:jh i:j}i:jL_(BThe gnoll is moderately wounded.(Bi:ji:jb4)(Bi:j 5)(Bi:j\YD (B(Bği:jZf(B.(BYou shoot an arrow. The arrow hits the gnoll.i:j9q$(B'i:j*r/(B8.0 (1.2i:jM}(Bi:jZ~W _(BThe gnoll is heavily wounded.(Bi:ji:j+4)(Bi:j  (B(Bğ(B.  You shoot an arrow. The arrow hits the gnoll.i:j2 (B (BThe gnoll is severely wounded.(Bi:j1*(B9.2i:j(Bi:jeN _The gnoll closely misses you.(Bi:ji:j (B)(BYou shoot an arrow. The arrow hits the gnoll!i:jݲ+(Bi:jP9(B1550.3 (1.1i:jn(Bi:jwD _You kill the gnoll!(Bi:ji:je (Bi:jf (Bi:jon (Bi:jCo  i:jo 5_(BNo target in view!i:jiq i:jK (Bi:jL (Bi:jT (Bi:jU  i:jU 5_(BNo target in view!i:jW i:j (Bi:j (Bi:j0 (Bi:j7 C _(BNo target in view!i:j i:j(Bi:j(Bi:j5(Bi:jл(Bi:j(Bi:jm& (B_i:j(Bi:jH  There is an open door, spattered with blood here.  i:jThings that are here:i:jo' (B i:j<a +0 flail; a gnoll corpse(Bi:j(Bi:jt i:j (B_i:j(Bi:j(Bi:j(Bi:j(Bi:j(Bi:j(Bi:j(B ####################(B #<.)...(B).....(B>(B......(B ###########...#####(B #....(B....).#i:j(B #.####.#...#(B  ##)##..#(B  ##ß.ß####(B  #(B....(B.##(B  #ß(B....@ß#(B ---3.3 (3.0 #(B......(B=(B..#(B  #ß(B..(B!(B......ß#(B  ..(B.....(B!(B.....+ ##ß(B....#(B ##(B...##(B ##ß(B.....ß##(B ##(B)....##(Bi:j(Bi:jI---(B4.3 (4i:j (Bi:j _Found a flail.i:jsj:j (Bj:j (Bj:j (Bj:j (Bj:j (Bj:jf (Bj:j (Bj:j^ 5(B j:j <.)...(B).....(B>(B......##########...#####(B  #....(B....).#(B ####(B.#..(B ##)####ß(B.ß#####(B...(B..##(B j:j ^##ß(B.....ß##j:j #(B......@(B..##ß(B..(B!(B......ß#..(B.....(B!(B.....+##ß(B.ß##  (Bj:jh -(B5.3 (1j:j" -(B6.3 (2j:j} (Bj:j1 * _g - a ring of magical powerj:j k:jk:jrq(B(BPut on or remove which piece of jewellery? k:j (BJewellery (go to first with (B"=(B) (B d - a +6 ring of strength (worn)  f - a ring of protection from cold (worn)(Bc - an amulet of faith  g - a ring of magical power[(B?(B] describe selected [(B!(B] equip|wield|wear|(Bput on(B[(Btab(B] (Bequip(B|unequip l:j${l:jl:j$(B (B #<.)...(B).....(B>(B......(Bmmoncure the Shooter (B (B ###########...#####(BDeep Elf (B (B #....(B....).#l:j[Health: (B31/31 (B======================== (B (B #.####(B.#...#Magic: (B7/7(B======================== (B ##)##..#AC:(B 5l:jmBStr:(B 14  l:jy##ß(B.ß####EV:(B 12l:jInt:(B 14  ##(B...(B..##l:j%SH:(B 0l:j.Dex:(B 20 l:j l:jċ^##ß(B.....ß##l:jًXL: (B 5 Next: (B15% Place: (BDungeon:4 l:jr #(B......@(B..#l:jxNoise: --------- (B Time:(B 2556.3 (0.0) l:j (B #ß(B..(B!(B......ß#l:j,a) (B+0 shortbow l:j#(B (B ..(B.....(B!(B.....+l:j,<Fire: a) (B+0 shortbow l:j<|(B (B ##ß(B.........ß# l:jN (B ##(B.........##  l:jce##ß(B.....ß##  l:j}P##(B)....##  l:jb##ß(B.ß##  l:j2(B_No target in view!  l:j8There is an open door, spattered with blood here.  l:jThings that are here: l:jΌt_a +0 flail; a gnoll corpse (B_Found a flail. _g - a ring of magical powerl:j2X  To do this, you must remove one of the following items:l:jo'((B?(B for menu, (BEsc(B to cancel)(B<(B or d - a +6 ring of strength; (B>(B or f - a ring of protection from coldn:jm< (B Okay, then.n:j(Bn:j (Bn:j@(Bn:j _n:j(Bn:jn:ju n:jK Casting: (BJinxbite(B (B((Bquite dangerous(B; (B32%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bo:jYDo:j4F(B (BYour spells (cast)TypeFailure Level (B c + JinxbiteHexeso:jbF:(B32%(B 2 o:jF3(BSelect a spell to cast [(B?(B] help [(B!(B]/[(BI(B] toggle spell headers [(BEsc(B] exitp:j,p:j3p:j<'(Bp:j:<Y (B #<.)...(B).....(B>(B......(Bmmoncure the Shooter (B (B ###########...#####p:jg<(BDeep Elf (B (B #....(B....).#p:jw<dHealth: (B31/31 (B======================== p:j<z(B (B #.####(B.#...#p:j<2Magic: (B7/7p:j<K(B======================== (B p:j<7##)##..#p:j</AC:(B 5p:j<BStr:(B 14  p:j<\##ß(B.ß####p:j=/EV:(B 12p:j)=.Int:(B 14 p:j8= p:jF=^##(B...(B..##p:jP=%SH:(B 0p:jv=@Dex:(B 20  p:j=^##ß(B.....ß##p:j=XL: (B 5 Next: (B15% Place: (BDungeon:4 p:j= p:j=`#(B......@(B..#p:j=xNoise: --------- (B Time:(B 2556.3 (0.0) p:j > (B #ß(B..(B!(B......ß#p:j>,a) (B+0 shortbow p:j:>(B (B ..(B.....(B!(B.....+p:jT><Fire: a) (B+0 shortbow p:jn>|(B (B ##ß(B.........ß# p:j}>s (B ##(B.........## p:j> p:j>S##ß(B.....ß## p:j> p:j>;##(B)....## p:j> p:j ?O##ß(B.ß## p:j ? p:j>?HTo do this, you must remove one of the following items:p:jc?z((B?(B for menu, (BEsc(B to cancel)p:j?(B<(B or d - a +6 ring of strength; (B>(B or f - a ring of protection from cold p:j?'_Okay, then.p:j?7Casting: (BJinxbite(B (B((Bquite dangerous(B; (B32%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bp:j@p:jJ$(B (B #<.)...(B).....(B>(B......(Bmmoncure the Shooter (B (B ###########...#####(BDeep Elf (B (B #....(B....).#p:jJ[Health: (B31/31 (B======================== (B (B #.####(B.#...#Magic: (B7/7(B======================== (B p:j Kf##)##..#AC:(B 5p:jKBStr:(B 14  p:j*K\##ß(B.ß####p:jEK/EV:(B 12p:jK@Int:(B 14  p:jnl##(B...(B..##SH:(B 0Dex:(B 20  ##ß(B.....ß##XL: (B 5 Next: (B15% Place: (BDungeon:4  #(B......@(B..#p:jqmNoise: --------- (B Time:(B 2556.3 (0.0)  (B #ß(B..(B!(B......ß#a) (B+0 shortbow (B (B ..(B.....(B!(B.....+Fire: a) (B+0 shortbow (B (B ##ß(B.........ß#  (B ##(B.........##  ##ß(B.....ß##  ##(B)....##  ##ß(B.ß##  To do this, you must remove one of the following items:((B?(B for menu, (BEsc(B to cancel)(B<(B or d - a +6 ring of strength; (B>(B or f - a ring of protection from cold _Okay, then.Casting: (BJinxbite(B (B((Bquite dangerous(B; (B32%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(Bp:jt (B Okay, then.(B(Bp:jP(B _(Bp:jh(Bp:jfk7(B(Bp:jo(Bp:j u(Bp:jv p:j7v (B_p:jx(Bp:jz(Bp:j(Bp:j(Bp:j(Bp:jp:j^ (B #........).#(B  (B #.####(B.#...#(B  (B ##)##..# (B ##ß(B.ß#### p:jtd(B...(B..## p:jM(B....ß## p:jS(B.....(B..##p:jݙ (B .#ß(B..(B!(B...(B...ß#p:j0 (B .p:j ...+p:j^ (B ##ß(B.p:j7 ..ß#p:jUi (B ##(B.........##p:jrG (B ##ßp:j##p:jW (B ##(B)p:jĚK (B ##ßp:jO (B ##(B+p:j. (Bp:j p:j (Bp:j-(B8.3 (2p:j-(B9.3 (3p:j(Bp:jK _(Bj - a dark potion(Bp:jp:j. (Bp:j/ (Bp:jP3 (Bp:j5 (Bp:jM; (Bp:j < (Bp:j> (Bp:jKA (Bp:jF (Bp:jG (Bp:jL (Bp:jT 0(B(Bp:jU (B[37mp:j4\ u (B_(Bf - 2 murky ruby potions(B (gained 1)p:jO^ (Bp:j^ (Bp:j_ (Bp:j b (Bp:jf (Bp:j8g (Bp:jOh (Bp:jpj (Bp:jn (Bp:jn (Bp:j p (Bp:jar (Bp:jrv (Bp:jv (Bp:jx (Bp:j| (Bp:j (Bp:jQ (Bp:jV (Bp:jք (Bp:j (Bp:j (Bp:j (Bp:j& (Bp:j (Bp:j (Bp:j (Bp:j (Bp:j (Bp:j (Bp:j3 (Bp:ji (Bp:jJ (Bp:j (Bp:j (Bp:jƦ (Bp:jc (Bp:j (Bp:j (Bp:j (Bp:j (Bp:j6 (Bp:j (Bp:j (Bp:j˾ (Bp:j (Bp:j (Bp:j\ (Bp:j (Bp:jg (Bp:jy (Bp:j (Bp:j (Bp:j' (Bp:j (Bp:j| (Bp:j (Bp:j (Bp:j (Bp:j (Bp:j (Bp:jI (Bp:j (Bp:j (Bp:jP (Bp:jC 0(B(Bp:j (Bp:j6 (Bp:jl (Bp:jr (Bp:j (Bp:jI (Bp:j (Bp:j (Bp:j (Bp:jc(Bp:j(Bp:j(Bp:j(Bp:jI(Bp:j(Bp:j (Bp:jh (Bp:jp:jpp#.###ß.....ß##.##(B.........###.#ß(B....(B.....ß##.....(B...(B.....+###ß.(B........ß###(B..(B.......##(B ##ß.(B....ß##(B  ##(B).(B...##(B  ##ß@ß##(B  ##(B+##(B  p:j&   p:j(B83.3 (24.0)'#(B..##(B.#p:jL(B.#(B.#(B....p:jr&(Bp:jt'N(B======(B4.3 (25p:j,(Bp:j-6 _As you open the door, it creaks loudly!p:j/q:jXt (Bq:jmu (Bq:j{ (Bq:j| C _(BNo target in view!q:j~ q:j (Bq:j (Bq:j% (Bq:j  q:j3 =_(BNo target in view!q:j q:j (Bq:j\ (Bq:j (Bq:j  q:j =_(BNo target in view!q:j r:jK(Br:j M (Br:jfR(Br:j TC _(BNo target in view!r:jUr:j(Br:j(Br:j(Br:j(Br:j(Br:j& (B_r:j(Br:jB (B There is an open door here.r:j(Br:j! (B_r:j>(Br:j(Br:j (Br:j,(Br:jz(Br:j\(Br:j(Br:jj (B (BA jelly comes into view.(Br:j^(B ###ß.........ß(B ##.(B........##(B  ##ß(B.....ß##(B  ##(B)....##(B  ##ß.ß##(B r:j_ ##'##(B   #(B..#(B   ##.#(B   #@#(B r:j.(B------(B  #(B.#(B  (Bj(B ... #(B.... ......r:j"(Bj(B  (B (Bjelly (wandering)(B #(B...... #(B....... r:j3(B7.3 (3.0)r:j&------r:j$(B8.3 (4 r:j _r:jo#(Br:j&r:j 4)(Br:j$ (B(Bj(B.  You shoot an arrow. The arrow hits the jelly.r:j. Q(Bj(Br:j. 9(B===9.4 (1.1r:j{4 (Br:j|5 , _The jelly is lightly wounded.r:j7 r:j (B (BYou shoot an arrow. The arrow hits the jelly!  (BThe jelly is moderately wounded.(Br:j +(B90.5r:j (Br:j  r:j C_The jelly completely misses you.(Br:je r:jd (B You shoot an arrow. The arrow hits the jelly.  (BThe jelly is heavily wounded.(Br:jL r:j` ((B1.7 (1.2r:jI (Br:jo M _The jelly barely misses you.(Br:j$ s:j (B You shoot an arrow. The arrow hits the jelly.  (BThe jelly is heavily wounded.(Bs:j.(B20s:jmM(B _The jelly hits you but does no damage.s:js:j (B (BYou shoot an arrow. The arrow hits the jelly!  (BThe jelly is severely wounded.(Bs:j((B3s:j\(Bs:jkF _The jelly misses you.(Bs:j[s:j3s (B (BYou shoot an arrow. The arrow hits the jelly.  (BThe jelly is almost dead.(B(B21(B--------(B4.8 (1.1(B _The jelly hits you. You are splashed with acid!s:j.lf (B.  You shoot an arrow. The arrow hits the jelly!s:ju+(Bs:j_zx(B2(B=-------(B435.9s:jH(Bs:jK _You kill the jelly!(Bs:jq8 (Bs:j+; (Bs:j> (Bs:j? C _(BNo target in view!s:jSB s:j[ (Bs:j] (Bs:ja (Bs:jb  s:jb =_(BNo target in view!s:jd s:j (Bs:j s:j (Bs:j (Bs:j (Bs:j & (B_s:j (Bs:j J(B(B(B(B(B(B(B(B23(B=(B(B(B(B(B(B(B(B(B(B(B(B(B4=(B(B(B(B(B(B(B(B(B(B(Bs:jz(Bs:jj(B5(B=(B=(Bs:jH(B(B(Bs:j[ (Bs:j<#(Bs:jF+x(B(B(B(B(Bs:j+(Bs:j,s:ju,c(B6(B=(B=(Bs:j-(Bs:jA1(Bs:jla(B(B(B(B(B(B(B(B(B(B7(B=(B(B(B (B (BYou encounter a ball python.(B(B.'..---S(B  (B ball python (constriction, wandering)S(B(B615.9 (20.0)---(B6.9 (21 _(Bt:jy4)(Bt:j89)(Bt:jɁ:)(Bt:js:)(Bt:j:)(Bt:jbf (B)(BYou shoot an arrow.t:j;)(Bt:j:!(B.t:j^&(B.t:j.....t:j{1(B===8.0 (1.1t:j )t:j(Bt:j t:jS_The arrow barely misses the ball python.(Bt:jzt:j (Bt:j (Bt:j( (Bt:jL  t:jn 5_(BNo target in view!t:j) t:j2 (Bt:j2 (Bt:j7 (Bt:j8  t:j 9 =_(BNo target in view!t:j: t:jM. (Bt:j9/ (Bt:j4 (Bt:jI5  t:jy5 =_(BNo target in view!t:j[7 t:j+(Bt:j$, (Bt:j0(Bt:j1 t:j1=_(BNo target in view!t:j3u:j(Bu:jC(Bu:jj(Bu:j(Bu:j}& (B_u:jx(Bu:jf(Bu:jȳu:jH(B8=(Bu:jĴ(Bu:j((Bu:jw(Bu:jZ(Bu:j(Bu:jQ(Bu:j(Bu:j*(Bu:jh(Bu:j(Bu:j(Bu:jru:jc(B9(B=(B=(Bu:j}(Bu:j5(Bu:jy(Bu:j+(Bu:j<(Bu:j(Bu:jc(Bu:j(Bu:j(Bu:j(Bu:jp(Bu:ju:j(B30u:jE(B=(B=(Bu:j8(B(B(B(B(B(B(Bu:j(Bu:jN(Bu:j-(Bu:j(Bu:ju:jc(B1(B=(B=(Bu:j(Bu:j(Bu:j(Bu:ju:jp(B (B ##.........##u:j(Bmmoncure the Shooter (B ##ß(B.....ß##(BDeep Elf (B ##(B)....##u:j Health: (B31/31 (B======================== (B ##ß(B.ß##Magic: (B7/7(B======================== (B ##(B'##AC:(B 5Str:(B 14  #(B..#EV:(B 12Int:(B 14  ##(B.#SH:(B 0Dex:(B 20  #.#XL: (B 5 Next: (B43% Place: (BDungeon:4  #@#Noise: (B--------- (B Time:(B 2632.0 (14.0)  #(B........a) (B+0 shortbow (B #(B........Fire: a) (B+0 shortbow (B #(B....(B!(B...  (B.........  #(B.......ee(B  (B (BDowan (asleep) (B #(B........  #(B........  (B_The arrow barely misses the ball python. _(BNo target in view! _(BNo target in view! _(BNo target in view! _No target in view!  (BYou encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger.(Bu:jm#1  --more--(Bv:jPR(Bv:jX<---(Bv:jc (Bv:jdv:jd'(B3.0 (15v:jj(Bv:jnS _(BNo target in view! _v:jPn (BYou encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. (B_Found (B2 amethyst potions(B.v:jov:j6 -###ßßv:jl ##.(B........####ß(B.....ß####(B)....####ß(B.ß##v:j ##(B'#(B.##(B.#(B ...........v:j #(B....(B!(B...(B.........(B.e.#........(Bv:j (Bv:j v:j ,(B4.0)v:j (Bv:j w:jH (BM....+###ß(B.ß##(B.........####ß(B.....ß####(B)....####ß(B.ß####(B'##(B.##(B  w:jH#(B..............#.......(Bw:j|Q(Bw:jR((B5w:j8W(Bw:jYw:jv(BM#ßß#.(B..w:j(.+###ßß##(B.........####ß(B.....ß####(B)....####ß(B.ß####(B'##(B.#  #(B.#w:j8.#....w:jI(Bw:j(Bw:j((B6w:j3(Bw:jw:jFM (B #.##.## (B #(B.#ß(B.........ß#w:jM (B #(B.............+ (B ###ß(B.........ß# w:jM(B.........## ß(B.....ß## (B)....## ß(B.ß## ##@## (B #(B..# #(B.# (B #(B.# (B #(B.#(B (B w:jHNf#(B........ (B #(B........ (B #(B...(B!(B... (B ..(Bw:jX(Bw:jY((B7w:j](Bw:jaS _(BThere is an open door here.w:j# (Bw:j (Bw:j# (Bw:j! w:jE 7(BMw:j 1#ß.....ß##(B .####ßß#(B....+###ßß###(B.........####ß(B.....ß####(B)....####ß@ß##w:j p##(B'#(B..# w:j׻ c##(B.#...(Bw:j (Bw:j &(B8 w:j _w:j (Bw:j x:j:x:j='(Bx:j >(BUnequip which item? (BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon) (BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn)  e - a +1 pair of gloves (worn) x:j?>f(BJewellery (go to first with (B"=(B) x:jO>9(B d - a +6 ring of strength (worn) x:jb>2 f - a ring of protection from cold (worn)x:jr>(B[(B?(B] describe selected [(B!(B] (Bunequip(B|take off|removex:j>~[(Btab(B] equip|(Bunequip(Bx:j(bx:j-hx:jn(B (B #.###ß.....ß##(Bmmoncure the Shooterx:jn (B (B #.##(B.........##(BDeep Elf(B (B #(B.#ß(B.........ß#Health: (B31/31 (B========================(B (B #(B.............+x:jn2Magic: (B7/7x:joG(B========================(B x:jo(B ###ß(B.........ß#AC:(B 5x:j.o>Str:(B 14 x:j?o(B ##(B.........##EV:(B 12x:jho/Int:(B 14x:j{o ##ß(B.....ß##SH:(B 0Dex:(B 20x:jo x:joF##(B)....##x:joXL: (B 5 Next: (B43% Place: (BDungeon:4x:job ##ß@ß##x:joNoise: --------- (B Time:(B 2638.0 (0.0) x:j p9##(B'##x:j p-a) (B+0 shortbowx:j5pV(B #(B..#x:jQp=Fire: a) (B+0 shortbowx:jnp(B x:jp##(B.# #(B.# x:jp%#(B.# #(B........ #(B........ #....(B!(B... _(BNo target in view! x:jp_(BNo target in view! _No target in view!  (BYou encounter Dowan, Brother of Duvessa. He is wielding a +0 dagger. x:j q(B_Found (B2 amethyst potions(B. _There is an open door here.x:j^w x:jwN(B Okay, then.(Bx:j@x (Bx:j}(Bx:j}1 _(Bx:jy:j#N(B+#..##.#.#y:jq4.#....(By:jP-(B9.0 (1y:j(By:j y:j_You close the door.y:jy:j"(BM..##.....##(B ###ß(B.....ß##(B .##y:juI##ßß#(B....+###ßß###(B.........####ß(B.....ß####(B).@(B..####ß(B.ß####(B+## y:j##..#(By:j(By:j)(B40y:j(By:jy:j (BM##.###ß.ß####..##(B...(B..##(B y:j .###ß(B.....ß##(B .####ßß#(B....+###ßß#y:j ##(B.........####ß(B..@(B..ß##y:j3 =##(B)....##y:jI ]##ß(B.ß## y:j` P##(B+##(By:jx (By:j y:j- !(B1y:j (By:j y:jq 6(BMy:j [ #.#(B ##)##..##.###ß(B.ß####..##(B...(B..##(B ###ß(B.....ß##(B .####ßß#(B....+###ßß#y:j ##(B....@(B....####ß(B.....ß##y:j I##(B)....## y:j h##ß(B.ß##(By:j (By:jI y:j^ !(B2y:jU (By:j y:jI#(BM###.#.(B #.#(B ##)##..##.###ß(B.ß####y:j..##(B...(B..##(B ###ß(B.....ß##(B .####ßß#(B....+###ßß###(B.........####ß(B.....ß## ##(B)....##(By:j(By:j((B3y:j(By:jz:j(BM.......)###(B.#.z:j7(B #.#(B ##)##..##.###ß(B.ß####..##(B...(B..##(B ###ß(B.....ß##(B .####ßß#(B...z:j>.+###ßßz:j @##(B.........##z:j  z:j* l##ß(B.....ß##(Bz:j+)(Bz:j)z:j)!(B4z:j/(Bz:j2z:jB(B #.).#(B  #.####(B.#...#(B z:ji #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##(B...(B..##(B  #.###ß(B.....ß##(B  #.##(B.##(B z:j #.#ß(B.ß#(B  #.(B+  ###ß(B.ß#(B  ##(B.##(B z:jz:j z:j(Bz:jcz:j|!(B5z:jV(Bz:jz:j (B #.).#(B  #.####(B.#...#(B z:j  #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##(B...(B..##(B  #.###ß(B.....ß##(B  #.##(B.##(B  #.#ß(B.ß#(B z:j #.(B+  ###ß(B.ß#(B z:j p ##(B.##(B z:j,  z:jD p##(B+##(B z:j (Bz:j ((B6z:j+" (Bz:jA$ z:jZ (B #.).#(B  #.####(B.#...#(B z:j[  #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##(B...(B..##(B  #.###ß(B.....ß##(B  #.##(B.##(B  #.#ß(B.ß#(B  #.z:j[ (B+  ###ß(B.ß#(B z:j-[ 2 ##(B.z:j@[ _##(B  #(B z:jO[  z:j}[ }##ß(B.ß##(B z:j[ z:je (Bz:j`f ((B7z:jol (Bz:jn z:j (B #.).#(B  #.####(B.#...#(B z:j"  #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##(B...(B..##(B  #.###ß(B.....ß##(B  #.##.##(B  #.#ß.ß#(B  #.(B+ z:j; b ###ß.ß#(B  ##.z:jM >##(B  ##z:j^ ((B z:jz s##(B)....##(B z:j z:j (Bz:j, z:jJ !(B8z:j (Bz:j {:j#(B {:jy#.).#(B  #.####(B.#...#(B  #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##(B...(B..##(B  #.###ß(B.....ß##(B {:j #.##.##(B  #.#ß.ß#(B  #.(B+  ###ß.{:jGß#(B  ##.{:j1##(B  {:jo##ß(B.....ß##(B{:j4 ##(B{:j  #{:j#3(B {:jA!  {:j=(B{:j{:j!(B9{:jA!(B{:j#{:jHN##(B'.#{:jT(B......###(B..{:jh(B{:jC)(B50{:j(B{:j {:j_You open the door.{:j{:j#.{:jR).#(B #.####(B.#...#(B #.#(B ##)##..#(B ###.###ß(B.ß####(B {:j{U#...##.(B..(B..##(B #.###ß.(B....ß##(B #.##.##(B #.#ß.{:jAß###(B #.{:j\(B.#(B ###ß.{:jBß#(B.##.{:jøD######(B.{:jԸk##ß.(B....ß##(B {:j@# (B##{:jjß(B.ß##(B#{:jF[#(B+##(B {:j[{:j(B{:j{:j!(B1{:j(B{:jZ {:jF_(BThere is an open door here.{:j<{:jz#.).#(B #.####.#...#(B #.#(B ##)##..#(B  ###.###ß(B.ß####(B  #...##...(B..##(B  #.###ß..(B...ß##(B  #.##.##(B  #.#ß.ß###(B  #.(B'@#(B  ###ß.{:j{ß#(B.##.######(B.##ß..(B...ß##(B ###(B).(B...##(B##ß(B.ß##(B##(B+##(B {:j~3h(B{:j8h(B  (B jackal (wandering)(B{:j܆{:j!(B2{:j(B{:j {:j'K_(BYou encounter a jackal.(B{:j"{:j(B{:j9 (B{:j(B{:j3{:j (B{:ja! (B{:j& (B{:j( |:jY^C#.####.#...#(B |:j^#.#(B ##)##..#(B ###.###ß.ß####(B #...##...(B..##(B #.###ß...(B..ß #.##.....(B..... #.#ß.ß###(B ... #....(B'.###(B..... |:j^###ß.........ß#(B.@(B....h(B.h(B ##.........######(B....|:j_Hß.....ß##(B ###|:j:_(B)....##(Bß.ß##(B+##(B h(B 2 jackals (wandering)..|:jK_/#(B##|:jW_S.#(B#.#(B|:jla1h(B.|:jbL(B.h(B|:jd-h(B.|:je!(B.|:j]jy(B  (B jackal(B|:jk|:jAk!(B3|:jo(B|:jpQ _(BYou encounter a jackal.(B|:jr|:j#|:j-)(B|:jk33)(B|:jl}4)(B|:j<5)(B|:j4e (B.  You shoot an arrow. The arrow hits the jackal!|:j; (Bh|:j>You kill the jackal!(B|:j%j(B....h(B|:j(A(B4===4.1 (1.1|:j.(B|:j;/ _You hear a bark!|:jG1|:jB0)(B|:j3)(B|:jX (Bh(B.  |:j6You shoot an arrow. The arrow hits the jackal.|:j2h(B.|:j: (B|:j.(B50|:jK(B|:j |:jR_(BThe jackal is heavily wounded.(B|:j|:jv< (B†|:jM(BYou shoot an arrow. The arrow hits the jackal.|:j*(B|:j_7(B56.2 (1.1|:jH (B|:j4 E _You kill the jackal!(B|:j; |:j (B(B(B _(BNo target in view!|:jK|:j8 (B|:jP (B|:jf (B|:jd  |:j =_(BNo target in view!|:j\ |:j+ (B|:j (B|:j` (B|:jc C _(BNo target in view!|:j |:j #.####.#...#(B  #.#(B ##)##..#(B .###ß.ß####(B . ...##.....##(B .. .###ß....(B.ß##(B ... |:j^ .##.##(B (B$(B.. .#ß.ß###(B .. .(B'.###(B.ß.ß#(B..@(B.  ##.|:jm 0######(B.|:j h##ß.....ß##(B ## (B|:j |:j |:j |:j> (B|:j /(B---7|:j 0|:j(B|:j# _Found 8 gold pieces.|:jp _(BYou see here a jackal corpse(B.|:jx}:jM#.####.#...#(B #.#(B ##)##..#(B .......}:j.###ß.ß####(B ......##.....##(B ..... ###ß.....ß##(B .... ##.}:j.##(B ..(B$(B. #ß.ß###(B ..}:jB'.###(B.ß.}:j˖Oß#(B..† ##.}:jؖ0######(B.  }:jG##ß.....ß##(B .#}:j##(B)....##(B .###ß.ß##(B }:j.#}:j-##+##(B }:j.#}:j(?#..#(B .#}:j4?##.#(B .. }:j(B}:jw#---}:j((B8 _}:j(B}:jը}:jτ........).#(B .####.#...#(B #(B.#(B+##### .#(B ##)##..#(B #(B.###ß.ß###(B. }:j.##.....##(B #(B.ß.....ß##(B #(B......##(B #(B..(B$ (Bß.ß###(B #(B. ..'.### ß.}:j,Tß#(B..†(B.. }:jDJ#.........######(B........ }:jQI##ß.....ß#(B.#}:j^ ######}:jnC##(B)....#}:j{_(B.#(B##ß.ß}:j#(B.#(B##+##(B #}:jƅF(B.#(B}:jӅ,#..#(B }:j}#(B.#(B##.#(B }:j..}:j(B}:j(B}:jx((B9}:j(B}:j}:j)######...##### .}:j......).#(B #(B. ####.#...#(B #(B.#(B+###### #(B ##)##..#(B #(B. ###ß.ß###(B.}:j.....##(B #(B.ß.....ß##(B #(B.... .}:j]##(B #(B..(B$}:jl(Bß###(B #(B. .}:j('.### .}:j 2ß#..†(B.. }:jJ.........######(B......... }:j"#ß.....ß}:j/<#(B.######## }:j98##(B)....}:jFj#(B.#(B  ##ß.ß}:jc~#(B.#(B##+##(B }:jo}#(B.#(B#..#(B }:jz/#.#(B}:j0(B}:j}:j"(B60}:jD(B}:jN}:j[ }:j[ p.(B).....(B>(B...... #####...######(B. ......).#(B #(B. ##.#...#(B #(B.#(B+###### (B ##)##..#(B #(B.ß.ß###(B.}:j[ .....##(B #(B. ß.....ß##(B #(B....}:j\ R##(B #(B.}:j\ Tß###(B #(B.}:j'\ \'.###ß#..†(B.. }:j5\ J........######(B.......... }:j@\ ß.....ß}:jM\ U#(B.########(B. }:jX\ 4#(B)....##}:jg\ "(B }:jr\ ##ß.ß##}:j\ T(B  ##+#(B}:je (B}:jYf ((B1}:jk (B}:jRs (B}:js }:js &(B2.2 (2}:jnx (B}:j+y  }:j5y }:j@y (_You now have 12 gold pieces (gained 8).}:jz ~:jv#############(B ).....(B>(B......(B ####...######.(B .....).#(B #(B. # ##.#...#(B #(B.#(B+######)##..#(B #(B.ß.ß###(B. .....##(B #(B.ß##(B #(B.##(B #(B.ß###(B #(B.'.###ß#..†(B..g .......######(B..........g(B  (B hobgoblin (asleep) .....ß#(B.########(B.# (B)....#(B.#(B .. #ß.ß##(B(B(B3.2 (1~:j(B~:jDT _(BYou encounter a hobgoblin.(B~:j~:j((B ~:j############(B .....(B>(B......(B ###...######.(B  ....).#(B #.(B ##.#...#(B #(B.#(B+######)##..#(B #(B.# ß.ß###(B.###(B #(B.#ß##(B #(B.###(B #(B.#ß###(B #(B.#'.####ß#..†(B..g#.######(B.......... ....ß#(B.########(B.## ....#.#(B ..(B(B(B4~:j(B~:j~:j^(B ###########(B ....(B>(B......(B ~:j##...######.(B  ...).#(B #.(B ### .#...#(B #(B.#(B+######(B.... )##..#(B #(B.#(B ~:jß##~:j̜+#(B.~:j֜+#(B ~:jU##(B #(B.~:j+#(B ~:j Vß##(B #(B.~:j+#(B ~:j,1##(B ~:j7(ß###(B ~:jG,'.###~:je_#(B ß#..†(B..~:jt g~:j#(B.######(B...........#(Bß#.########.##(B~:jw~:j1g(B.~:jOPg(B~:j!((B5~:jկ(B~:j~:jm8)(B~:j2:)(B~:j:)(B:j:)(B:j/Vj (B.  You shoot an arrow. The arrow hits the hobgoblin.:j_G(B....:jc:(B6===6:j\i(B:jhjH _You kill the hobgoblin!(B:jrl:jU(B:j (B:j-(B:j*C _(BNo target in view!:j/:jm(B:jn (B:ju(B:ju :jv5_(BNo target in view!:jx:j ########## ...(B>(B......(B #...###### ..).#(B #.(B ##### #...#(B #(B.#(B+######(B..... :j##..#(B #(B...........#(B ß####(B #(B.#(B .##(B #(B.#(B ß:j#(B.#(B .##(B #(B.#(B ß###(B'.##(Bß#..†(B.######(Bß##(B #(B.########(B.##(B##(B #.#(B ..(B:j(B:jX(B---7 _(B:j(B #########(B ..(B>(B......(B .######.(B  .).#(B #.(B ###### ...#(B #(B.#(B+######(B...... #..#(B #(B.#(B ###(B.#(B ##(B #(B.#(B ß##(B #(B.#(B ##(B #(Bß###(B '.###(Bß#..†.(B.######(B...........#(Bß#.########.##(B:jM(B:j#---:jA!(B8:j(B:j:j+" (B ########(B (B>(B......(B .######.(B  :jk" ).#(B #.(B ####### ..#(B #.#(B+######(B......# ..#(B #.#(B ##.:jz" *#(B :j" =##(B #.:j" *#(B :j" 6ß##(B #.:j" V(B##(B #.:j" #(B:j" Wß###(B #.(B:j" ['.###.(Bß#..†..:j" b(B.######...........#(B:j, (B:j- ((B9:j2 (B:j4 :j (B #######(B (B>(B......(B .######.(B  :jR ?#(B #.(B ########(B #(B #.#+######@(B.....# .#(B #.###(B.##.#(B #(B #..(B ##(B #..:j (B##(B #..(Bß###(B #..:j 4(B'.###..:j J(Bß#..†.:j #(B:jE (B:j )(B70:ju (B:j̤ :jP(B ......(B ######.(B #(B #.(B #(B :j#(B #.#+######(B.@(B....#(B #(B #.###(B.#(B  #.#(B  #...(B:j #...:j"(B :j5##(B #...:j"(B :j6ß###(B #...:j#(B:j'.###...:j-(B :j(B:j((B1:j (B:j!:j(B  .(B  #.(B :jEo#(B  #.#+######(B..@(B...#(B  #.###(B.#(B  #.#(B #.:jT:#(B  #.:j_:#(B #.:jm"#(B :jw:###(B #.:j:#(B '.###.:j"#(B :j :j#(B:j$((B2:j((B:j+:j(T(B  .(B :j;)#.(B #(B #.#+######(B...@(B..#(B :jM)#.:j[)e###(B.#(B #.:jj)/.#(B #:jv)#...:j)##(B:j)#....:j)"#(B :j) #.....:j)##(B:j)9 #.....(B......:j)h#(B .###...........#(B :jy2(B:jF3:jd3!(B3:j7(B:j9:jX ,#.#.:jX (B #.(B #(B #.#+######(B..@(B...#(B #:jgY k(B.###(B.#(B #(B..#(B #(B #(B...#(B #(B....# #(B #(B.....##(B #....(B.......# '.###....(B.......# :jY C#..†.#(B:jb (B:jc ((B4:j$g (B:ji :j| w#.#. #(B #.(B :j| j# #(B #.#+######(B.@(B....# #(B #(B.###(B.# #(B #:j$} e(B.#(B #(B #(B.# #(B #(B.##(B #(B.# ß###(B #(B.# .'.###(B.# ß#..†.#(B:j̆ (B:j ((B5:j (B:j :jI# (B>(B...... .######. .#(B #.:j(B # .#(B #.#+######@(B.....# .#(B #:j«(B.###(B.##(B #(B.#(B # #(B #..(B.##(B #..(B.# .##(B #..(B.# :j.ß###(B #..(B.#.'.###..(B.# .ß#..†.#(B:j1(B:j((B6:j(B:j:j} ######## .(B>(B...... ..######. ).#(B #.:j########.#(B #.#(B+######(B......#.#(B #.(B.......@(B..###.# ###(B #(B.#(B #(B #(B.#(B ß##(B #.(B.# ..##(B #.:j7f(B.#.ß###(B #.(B.#..'.###.(B.#ß#..†(B.#.######.#(B:j7(B:j((B7:j (B:j# ..(B>(B.......######. .).#(B #.(B ########:jG?.#(B #(B.#(B+######(B......# #..#(B #(B.###.##(B #:j(B.#(B # .##(B #(B.# .ß##(B #(B.#.##(B #(B.#.ß###(B #(B.#.'.###:j(B.#.ß#..†(B.# ...######.#(B:j.(B:j:j!(B8:j(B:j!:j#.(B>(B...... #...######. ..).#(B #.:j(B ######## #...#(B #(B.#(B+######(B......# ##..#(B #:j;(B.###.# ß####(B #(B.#(B # ..##(B #(B.#.ß##(B #(B.#.##(B #:jk(B.#.ß###(B #(B.#.'.###(B.#.ß#..†(B.# ....######.#(B:j(B:jq((B9:j!(B:j?:j[ k#.(B>(B...... ##...######.:j[ y.).#(B #.(B ######## .#...#(B #(B.#(B+######(B......# )##..#(B #:jW\ ;(B.###.# .ß####(B #(B.#(B #.##(B #(B.# ...ß##(B #(B.# .....##(B #(B.# .....ß###(B #(B.# ......'.###(B.# .....ß#..†(B.# .....######.#(B:j4f (B:jSg )(B80:jAm (B:jo :j k#.(B>(B......#...######.:jʌ u.).#(B #.(B ######## :j {#.#...#(B #(B.#(B+######(B......# #)##..#(B #(B.###.# ß.ß####(B #(B.#(B #.##(B #(B.# ....ß##(B #(B.# :je ......##(B #(B.# ......ß###(B #(B.# .'.###(B.# ......ß#..†(B.# ......######.#(B:j9 (B:jL ((B1:j (B:j :j# (B).....(B>(B......#...######.:jKc.).#(B #.(B :jk# ##.#...#(B #(B.#(B+######(B......# ##)##..#(B #(B.###.# #ß.ß####(B #:j(B.#(B #.##(B #(B.#.ß##(B #(B.#.##(B #(B.#.ß###(B #(B.#.'.###:j(B.#.ß#..†(B.# .######.#(B:j(B:j((B2:j (B:j":j](B..g(B..###(B.##(B.....#(B.S(B....'g(B  (B hobgoblin (wandering):j]S(B  (B ball python (constriction, wandering)(B:j`q (B.S(BYou open the door.:j;c(B.:jtm! (BS(B  (B ball python (constriction, wandering)(B  (BYou encounter a hobgoblin and a ball python.(B:j~n((B3:jNu(B:jv/ _The hobgoblin leaves your sight.:j:x:jV#(B.... .. ##############(B.##### :jV.(B).....(B>(B....(B....... #####...######(B.... ......).#(B #(B.S(B.#(B ########:jHW#.#...#(B #.#@######......# (B ##)##..#(B #.###.# ##ß.ß####(B #.#(B # #.....(B #:j{WA.# ß.....ß##(B #.#.##(B #.#ß###(B #.#..'.###.#.ß#..†.#:jX(B:j,Y6S(B.:jb(B:jc((B4:jvi(B:jjL _(BThere is an open door here.:jm:j:j(O(B ....#(B...:jRk. .. ###############(B.######## :jf..(B).....(B>(B....(B........... ######...######(B.S(B....... :j.......).#(B #(B.@(B.#(B ######## :j####.#...#(B #(B.#(B'######......# #:j(B ##)##..#(B #(B..(B.........###.# ###ß.ß####(B #(B..(B.........#(B # ##.....(B #(B....# :jh#ß.....ß##(B #(B...#:jH.##(B #(B....#ß###(B #(B....#..'.###.#(B:j=9S(B.:j(B:j:j(B5 :j, _:j(B:j :jz4(B...#:j_(B.#(B. .. :jj###############(B.######## ..(B).....(B>(B........S ######...######(B.@(B....... .......):j O(B..############ ####.#.:j #(B'######..... #(B ##)##.........###.:j7#ß.ß####......:jLj#(B # ##.....##(B ... :j^e#ß.....ß##(B ..##(B :j8.ß###(B :jC(B.S(B:jq(B:j*((B6:jl(B:j:j 7)(B:j%d (B†(BYou shoot an arrow. The arrow hits the ball python!:jn -(B.:j6 (B7===7(B _You kill the ball python!(B:jb :j (B:j (B:j (B:j8 C _(BNo target in view!:j :jy(B:j (B:j!(B:jO#C _(BNo target in view!:j$:j(B...#.(B ....(B #...(B #(B...(B  :jh...(B ##############(B.######### :ju.(B).....(B>(B.(B.......@†(B.....? #####...######(B.......... ......).#(B #(B...#############(B ##.#...#(B #(B.#(B'######......#(B  ##)##..#(B #(B...........###.#(Bß.ß###(B...........#(B # #.....##(B #.(B..........#(B ß.....ß##(B #(B...........#(B##(B :j(B:j2(B---8:jr(B:j* _Found a scroll of identify.:jV:j֥(B:j<---(B:j>(B:jR:j|(B....#(B. ...#(B. .... #(B... #(B... ...#(B.:jB# ..(B).....(B>(B.†(B.....?#...######..).#(B #(B...:j"g# ####.#...#(B #(B.#(B'######......# #(B ##)##..#(B #.(B...###.##ß.ß####(B #(B..(B.........#(B # ##.....##(B #(B..(B.........# #ß.....ß##(B #(B..(B.........# .##(B #.#(B:j`(B:jz((B9:j(B:jX:j ....#.(B ...#.(B ....(B :j #...(B #(B...(B ...(B .#:jo I(B ).....(B>(B.†(B.....? ...######(B. ).#(B #(B...#:j (B  ##)##..#(B #(B..ß.ß####(B #(B.....(B.....##(B #.(B....(B ß.....ß##(B #(B......:j -(B :j (B:j )(B90:jT (B:jШ :j+>....#.(B :j+...#.(B ....(B #...(B :j ,#...(B ...(B .# (B).....(B>(B.(B.....?....######(B.).#(B #(B...#(B :j,.#...#(B #(B.#(B'#(B ##)##..#(B #(B....(Bß.ß####(B #(B....(B .....##(B #(B....(B .....ß##(B #(B.....(B :j5(B:j6:j6!(B1:j<(B:j ?u _(BYou see here a ball python corpse(B.:jv@:j3....#.(B ...#.(B ....(B #...(B #...(B :j4...(B .# .....(B>(B.†@(B....?....######(B.:j4).#(B #(B...#(B )##..#(B #.(B..(B ß.ß####(B #(B...(B##(B #(B...(Bß##(B #(B...:j4-(B :j+>(B:j?/(B2 _:jE(B:jH:jU....#.(B ...#.(B ....(B #...(B :jV#...(B ...(B .#(B>(B.:j{Vq†(B.@(B...?....######(B.).#(B #(B...#(B .#...#(B #(B.#'(B )##..#(B #..(B .ß####(B #..(B:jV##(B #.(Bß##(B #.(B :j"a(B:jb((B3:jh(B:jj:je....#.(B ...#.(B ....(B #...(B #...(B :jes...(B .#(B>(B.:jDfU†(B..@(B..?....######(B.).#(B #(B...#(B :j o(B:jo((B4:ju(B:jw:j u1....#.(B ...#.(B ....(B #...(B #...(B ...(B .#:jQuf(B.(B>(B.†(B...@(B.?. ...######(B.).#(B #(B...#(B :ju...#(B #(B.#(B..#(B #(B :j_~(B:jH((B5:j@(B:jk:j :j9 ....#.(B ...#.(B ....(B #...(B :jo C#...(B ...(B .#(B.#(B>(B.†(B....@(B?.######.:j !# ).#(B #.(B..#(B #(B #.(B :jI (B:j" ((B6:j) (B:ju :jV ....#.(B ...#.(B ....(B #...(B #...(B ...(B .#(B.# (B>(B.†(B.....@(B.######.# :j .#(B #..(B.#(B :jf :j (B:jg ((B7:jU (B(B(B8.2 (2(B _i - a scroll of identify:jQ:jTt(B(BRead which item? (BScrolls :jT(B b - a scroll of blinking  t - a scroll of teleportation(Bi - a scroll of identify  :j3Ur - a scroll of revelation  s - a scroll of butterflies  p - a scroll of poison (B[(B!(B] (Bread(B|quaff:j^UH[(B?(B] describe selected:jc:j%:j`(B(Bmmoncure the Shooter:j\(B....#.(BDeep Elf(B...#.:jsHealth: (B31/31 (B========================(B....Magic: (B7/7(B========================(B#...AC:(B 5Str:(B 14#...:jVEV:(B 12Int:(B 14...SH:(B 0Dex:(B 20 #######.#############(B.##XL: (B 5 Next: (B47% Place: (BDungeon:4 :jx(B>(B........(B.†(B.....@(B.......:jnNoise: --------- (B Time:(B 2698.2 (0.0) .######..(B.............##a) (B+0 shortbow (B.#(B #..(B.#############:jFire: a) (B+0 shortbow (B.#(B #.#'######......# :jQ.#(B #...........###.# ##(B #...........#(B # #(B #...........# ##(B #...........# .##(B #...........# :j(B_You kill the ball python! _(BNo target in view! _(BNo target in view! :jA_Found a scroll of identify. _You see here a ball python corpse(B. _i - a scroll of identify:j :j s(B(BIdentify which item? (\ to view known items) :j (BPotions (select first with (B!(B)  d - an amethyst potion :j& (B f - 2 murky ruby potions  j - a dark potion  l - a fizzy green potion  n - a lumpy green potion:jA `(B[(B?(B] describe selected:jK:jQ:jmXo(B(Bmmoncure the Shooter(B....#.(BDeep Elf(B...#.Health: (B31/31 (B========================(B....Magic: (B7/7:jX(B========================(B#...AC:(B 5Str:(B 14#...EV:(B 12:jX/Int:(B 14:jX...:jX/SH:(B 0:jY.Dex:(B 20 :j YU#######.#############(B.##:jYYXL: (B 5 Next: (B47% Place: (BDungeon:4 :jY(B>(B........(B.†(B.....@(B.......Noise: --------- (B Time:(B 2698.2 (0.0) .######..(B.............##a) (B+0 shortbow :jY(B.#(B #..(B.#############Fire: a) (B+0 shortbow :jYP(B.#(B #.#'######......# :jY?.#(B #...........###.# :jZa##(B #...........#(B # :jZ;#(B #...........# :j.Z;##(B #...........# :j;Z;.##(B #...........# :j[ZB(B_You kill the ball python! :jqZ;_(BNo target in view! :jZ_(BNo target in view! _Found a scroll of identify. _You see here a ball python corpse(B. :jZ_i - a scroll of identify:jg' (B :jUg8As you read the scroll of identify, it crumbles to dust.:jh:j"h&(B9.2 (1:jl(B:jn :j e - 2 potions of enlightenment:jp:jO(B(B(B:j(B:j(B:jG(B:j(B:jw(B:jl (B:j (B:j (B:jZ!(B:j"(B:j"(B:j#(B:j#(B:j&(B:jR&(B:j&(B:j((B:j*(B:j*(B:j+(B:j,(B:j.(B:j.(B:ju/(B:j0(B:j3(B:j3(B:jt4(B:j5(B:j8(B:j99(B:j9(B:j:(B:j=0(B(B:j>(B:j?(B:jQB(B:jB(B:jC(B:jLD(B:jF(B:j.G(B:jG(B:jH(B:jGK(B:j{K(B:jK(B:jM(B:jP(B:jVQ(B:jQ(B:j:j2(B...†............(B g(B  (B hobgoblin (wandering) ########...######(B...............# #:j͸........).#(B #(B...############# #.####.#...#(B #.#'######......#:j(B:jyR(B.g(B729.2 (3:j 0.0):j(B:jI-(B30.2 (31 :je _:j(B:jv:j? 3)(B:j, 4)(B:j 8)(B:j`! 8)(B:jfl 9)(B:j 9)(B:j (B$(BYou shoot an arrow. The arrow hits the hobgoblin.:jq 8(B.....:j M.(B:jO E(B8===1.4 (1.2):j, (B:jW H _You kill the hobgoblin!(B:j7 :j (B:jЪ (B:jذ (B:jϱ  :j 5_(BNo target in view!:j :jJ P(B(B(B:j C _(BNo target in view!:j :j(B:j (B:ja (B:jI  :jV 5_(BNo target in view!:jU:jI(B:j J (B:jP(B:jRC _(BNo target in view!:jU:j.(B:j(B:j(B:j(B:jV(B (B_(B:j(B:j50(B(B:j(B:j,(B:j@(B:jH(B(B(B:j<(B:jc0(B(B:jO(B:j0(B(B:j+(B:jm(B:j(B:j(B:j(B:j@(B:j(B(B(B (B You now have 22 gold pieces (gained 10).:j(B:j"h(B (B_You see here a hobgoblin corpse(B.(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:j&(B:jh'(B:j+((B:j,(B:j0(B:j`1(B:j2(B:j8(B:j1:(B:j:(B:jw;(B:j>(B:j}A(B:jA(B:jB(B:jD(B:j9I(B:jI(B:jJ(B:jM(B:jR(B:jR(B:jS(B:jU(B:jY(B:jZ(B:jZ(B:j\(B:jf`(B(B(B(B:j.g(B:jg(B:j8h(B:j j(B:jl(B:j p (B (BYou encounter an orc. It is wielding a +0 short sword.(B:jX}#.............###.############(B......##.#(B :j} #(B......##.#(B  #.(B.....##.#(B ##############.##:j~.#### .(B).....(B>(B....(B....(B.†(B............. :j(~#####...######(B...(B............#### ......).#(B #(B...#############(B :j6~###.#...#(B #.#@######......#(B ---  :jh~##)##..#(B #(B.....###.#(B :js~Z##ß.ß####(B #(B.:j~V....#(B #(B :j~f#.....##(B #(B.....:j~"#(B :j~ß.....ß##(B #(B...........#(B :j>........##(B #(B...........#(B (Bo(B  (B orc (wandering) ........ß###(B #(B...........#(B .'.###(B.........(Bo(B.#:jU!(B :j^........ß#..†............#(B:j:j|(B53.4 (22.0)---(B4.4 (23 _:j(B:jL _(BThere is an open door here.:jG:jj8)(B:j9:)(B:j > :)(B:j :)(B:j :)(B:j^% :)(B:j]o ) (B:jo T(Bo(B.  You shoot an arrow.:j z &(B.:jDz h....(Bo(B(B:jO{ =(B===5.5 (1.1):j (B:j^ 9 _The arrow hits the orc but does no damage.:j :jH8)(B:jߟ:)(B:j:)(B:j 9:)(B:j:)(B:j (B(Bo(B.  You shoot an arrow. The arrow hits the orc.:j;(B....:j-+ (B:jF.(B60:j(B:jsX _(BThe orc is moderately wounded.(B:jx:j;#.###...........(B....##.############(B...(B...:js :j#.(B.....#(B #.#(B ##############(B.#############.#### :j".(B).....(B>(B...(B......†(B............... #####...######(B...............#### ......):j#(B..###### ###.#.#(B'######..... (B ##)##...(B..........###. #:j#ß.ß####(B #(B...........#(B # #.....##(B .... :j,ß.....ß##(B :j!...##(B (Bo(B..ß###(B ..'.###:j5(B:j:(Bo(B.:j(B:j:j+(B---7:ju(B:j/:j #######(B...#.###...........(B...:j@##.############(B...#(B...(B :jXr#(B......#(B #.#(B ##############(B.#############.#### .(B).....(B>(B.(B........†:jk.... #####...######(B..@(B............#### ......):j{N(B..############ ###.#.:jb(B.#(B'######..... :j(B ##)##..#(B #(B.....##. #:j#ß.ß####(B #.(B.....#(B # :jÜ#.....##(B #(B.......(B :jޜß.....ß##(B #(B......o.##(B ...:j%ß###(B :j$(B:j#---:j!(B8:j>(B:ja:j:X(B #.#..................(B #(B.#(B.############.....(B #:jwX(B.#(B.####(B #.....(B #......(B.......##.###:jX########(B......#(B #.#(B #(B......#(B #.#(B #(B......#(B #.#(B :jY###############(B.#############.### ..(B).....(B>(B.......@(B.†.... ######...######(B...............### .......).#(B #(B...############# :j.Y####.#...#(B #(B.#(B'######......# #:j@Y(B ##)##..#(B #(B..(B...###:j_Y.# ###ß.ß####(B #(B..(B...:jmY8.#(B # :jYz##.....(B #(B..(B....:jY.....# #ß.....ß##(B #(B..(B....:jY3o....#.##(B :j Z #.#:jZ(B:jd(B:je((B9:jk(B:jn:jm(B #.##############(B #:jF(B.#(B............(B #(B.#(B.############(B ##(B.####:j*(B #....(B #......(B.......##.##########(B......#(B #.#(B #(B......#(B #.#(B :jq#(B......#(B #.#(B ################@#############.## ...(B).....(B>(B.........†... #######..(B.######(B...............## :j........).#(B #(B...############# .####.#...#(B #(B.#(B'######......# :j.#(B ##)##..#(B #(B..###.# :jV.###ß.ß####(B #(B.....:j.#(B # .##.....(B #(B......:jBt.....# ##ß.....ß##(B #o....#(B:j(B:jq)(B60:j(B:j:j f(B #.#(B #:j (B #(B.##############(B #(B.#(B............:j3 u(B #(B.#(B.############(B ##(B.####(B #...(B #......(B.#:jD #.#:j ########(B......#(B #.#(B #(B......#(B #.#(B #(B.@(B....#(B #. #################(B.#############.# :j )...(B).....(B>(B......(B...†..... ########...######(B...............# #........).#(B #(B...###########:j ## #.####.#...#(B #(B.#(B'######......# :j3 #.#(B ##)##..#(B #.###.# #.###ß.ß####(B #:jX .#(B # ..##.....(B #...........#(B:j 4(Bo(B:jq (Bo(B  (B orc(B:j :j0 !(B1:j? (B:jV :j b(B #.#(B #:j (B #(B.#(B #(B #:jL \(B.##############(B #(B.#(B............(B #(B.#(B.############(B ##(B.####(B #..(B #......(B.##.:j ########(B......#(B #.(B #@(B.....#(B #.(B #(B......#(B #. ##################(B.############# :j .)...(B).....(B>(B......(B...†. #########...######.(B.............. :j A(B #........).#(B #.(B..########### (B #.####.#...#(B #.#(B'######...... :j% (B #.#(B ##)##..#(B #..(B.(Bo:jB {(B.###. ##.###ß.ß####(B #.#(B:jt :j 2(Bo(B.:j ; (B:j} ((B2:j (B:j :j †(B... ...#############(B........#.(B............:j (B.....##########(B........#(B.###.(B.......########(B :j #(B......#(B ##################(B.############# .)...(B).....(B>(B......(B...† #########...######(B......................)(B..#########.#.#(Bo(B######..... (B #.#(B ##)##..##.:j3 (B:j* :(Bo(B':j (B:j ((B3:j (B:j :jI8)(B:j9)(B:j1:)(B:jS~:)(B:j|:)(B:jE:)(B:j`:)(B:j:(Bo(B.:ja4(B...:j..':j])(B===:j~ 4:j(B:j$e _You shoot an arrow. The arrow barely misses the orc.(B:j:j8)(B:jH9)(B:j5:)(B:j:)(B:j,:)(B:jnx:)(B:j[;(Bo(B.:j7(B....:j((B5:j}(B:je _You shoot an arrow. The arrow barely misses the orc.(B:j:j 8)(B:jR 9)(B:jw :)(B:jo :j8 2)(B:j1+ :)(B:jTv :)(B:jk :)(B:j;(Bo(B.:j:(B.....:j':j:jJ((B6.6 (1.1:j(B:jk :jW_You shoot an arrow. The arrow barely misses the orc.(B:jh:jk ):jl(B:j*9)(B:j^  (B$(BYou shoot an arrow. 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You now have 34 gold pieces (gained 12).  Things that are here::j -(B1.8 (2:j (B:j 4 _a +0 short sword; a +0 leather armour:j) :jh;#.#..............#.:jh#(B.#############.#(B.####(B #.#.(B....#(B :j,i##.###########(B......#(B .#(B :j[iW #(B......#(B :ji-#.#(B :ji}#(B......#(B #.#(B :jiX###############)#############.### :j,j ..(B).....(B>(B.......@(B.†(B.............. ######...######(B.....:j]j### :jj.......).#(B #(B...#############(B :jj####.#...#(B #(B.#(B'######......#(B :jjO#(B ##)##..#(B #(B..(B.........###.#(B ###ß.ß####(B #(B..:jIk#(B #(B ##.....##(B #(B..(B....:jzk;#(B #ß.....ß:jk#(B..(B....o....#(B .........##(B #.:jSl'....#(B:js(B:jt:jt&(B2.8 (1:jz(B:j}:jB#.#.##........#.#:j*.....##........#.####(B #.....##.......#(B ##.###......#(B #.#(B #(B......#(B #.#(B #(B......#(B #.#(B )#.# .:jL(B).....(B>(B.†(B.:j}>...######(B.:j~#).#(B #(B...#:j((B :jA ##)##..#(B #(B..ß.ß####(B #(B.....(B.....##(B #.(B....(B :jß.....ß##(B #(B......(B :j(B:j ((B3:j(B:j:jzY#.#.#(B #.:jA#.#.....#(B #.#.####(B #.....#(B #.#(B ##.####(B #......#(B #.#(B #......#(B #.#(B #......#(B #.#(B :j)#.# (B).....(B>(B.(B....######(B.:j~#).#(B #(B...#:j (B :j`7.#...#(B #(B.#(B'#(B ##)##..#(B #(B....(B:jß.ß####(B #(B....(B .....##(B #(B....:j"(B :j&a.....ß##(B #(B.....:j-(B :j(B(B4(B _(BYou see here a ball python corpse(B.:jx#.#.#(B #.#.#.....#(B #.:jy #.####(B #.....#(B #.#(B ##.####(B #......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#.# .....(B>(B.†...######(B.#).#(B #(B...#:j*z>(B )##..#(B #.(B..(B ß.ß####(B #(B...(B:jkz##(B #(B...(Bß##(B #(B...:jz-(B :j(B:j&(B5 :jϑ _:j(B:jL:jS#.:je#.#(B  #.#.#.....#(B  #.#.####(B #.....#(B  #.#(B ##.####(B  #......#(B :jkI#.#(B #......#(B #.#(B #......#(B #.#(B )#.#(B>(B.:jk†(B....######(B.:j~#).#(B #(B...#:j (B .#...#(B #(B.#':j=o(B )##..#(B #..:jh\(B .ß####(B #..:jX(B##(B #.:j(Bß##(B #.(B :j(B:jP:j!(B6:j(B:j :jZ #.#.#(B #.#.#.....#(B :j[ #.#.####(B #.....#(B #.#(B ##.####(B #......#(B #.#(B #......#(B #.#(B :j[ #......#(B #.#(B )#.#(B (B>(B.:j \ †(B. ...######(B.#:j@\ (B ).#(B #(B...#:j\ C(B :j\ :je (B:jf ((B7:jl (B:jdo :j.#.#(B .#.#.....#(B .:j|#.####(B #.....#(B .#(B ##.####(B ......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#(B.#(B (B>(B.†(B.:j ...######(B.#(B ).#(B #(B...#:jF (B :jV Y...#(B #(B.#:j W(B..#(B #:j +(B :j  :j :j](B:j((B8:j(B:j:jn#.#(B #.#.....#(B #.####(B :jod#.....#(B #(B ##.####(B ......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#(B.#(B (B>(B.†(B.:j*p ######.#(B ).#(B #.(B..#:jZp~(B #(B #.(B :jp:jp:jx(B:jy((B9:j(B:jց:j%#.#(B #.#.....#(B #.####(B :j#.....#(B #(B ##.####(B ......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#(B.#(B (B>(B.†(B. ######.#(B :jg.#(B #..(B.#(B :j| :j:jٻ:j :jB(B:j})(B80:j(B:ja:j,*z#.#(B #.#.....#(B :j*#.####(B #.....#(B #(B ##.####(B ......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#(B.#:j6+(B .†(B. ######.#:j{+g(B #(B #...#:j+(B :j+:j+ :j, :jB,:j3(B:j4((B1:jZ8(B:j{::jښ#.#(B #.#.....#(B #.####(B #.....#(B #(B :jқ##.####(B ......#(B #.#(B #......#(B #.#(B #......#(B #.#(B )#(B.#(B †(B. .#(B :j #...#:j'1(B :jb&:j(B:j((B2:jī(B:j6:j :j #.#(B #.#.....#(B #.####(B #.....#(B #(B ##.####(B ......#(B #.#(B  #......#(B :j #.#(B  #......#(B #.#(B )#:jU (B.#(B †.(B .:j G#(B #...#:j :(B :j :j :j (B:j ((B3:j (B:ji :ju U#.#(B #.#:j L.(B....#(B #.####(B #.(B....#(B #(B ##(B.####(B :jO |......#(B #(B.#(B :j| 0#......#(B :j }#(B.#(B #......#(B :j޽ N#(B.#(B :j )#:j- )(B.#:jX (B :j †.:j (B :jξ .:j #:j" (B :jD #...#:jq (B :j :j :j :jS :j (B:j ((B4:j (B:j :jA#.#(B :j#.#(B.....#(B #.####(B :jR#(B.....#(B :j)#(B :jT##(B.####(B ......#(B :jM#(B.#(B :j/......#(B :jM#(B.#(B :j/......#(B :j/k#(B.#(B )#:jfH(B.#(B :j†.:j3(B .:j#:j7(B  #...#:j'((B :jS:j:j :j(B:j*((B5:j!(B:jN$:j(B:j(B:jv(B:j(B:jb(B:j4(B:j(B:j(B:j(B:j(B:jO (B:j!(B:j6So (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B'(B(B(B (B.#(B ######.....#(B  #.....#(B  ##.####(B  #.#(B ###(B #######(B #.#(B ...#(B #......(B #.#(B ....#(B #......#####.##(B.....#(B #.................@(B'.(B[(B...+ .......(B90.0) ..##########(B.....#(B #...... #########(B ....#(B ..:.... ##......#(B ...#(B #...... ....###.#(B ..#(B #...... ....#(B #(B .#(B ...(B[(B.. ....#(B #(B ..... ....#(B .... ....#(B _You open the door. _(BFound a ring mail.:j7~(B:j(B:j(B:j(B:j+(B:jU& (B_:j(B:j' (B :jThere is an open door here.:j(B:j! (B_:j(B:j(B:j(B:j(B:jb(B:jC (B You see here a +0 ring mail.:jަ(B:j! (B_:jب(B:j(B:j(B:jQ(B:j(B:j(B:jN(B:j˷(B:j*(B:j(B:j(B:j(B:j+(B:jP9 (B_You open the door.:j(B:j(B:jW(B:jB (B There is an open door here.:j(B:ja! (B_:j(B:jw(B:j(B:j(B:j(B:jr(B:jH(B:j(B:jU(B:j(B:jMj (B (BYou encounter an iguana.(B:j#(B  #(B  #######(B ############:j&{....#(B #(B..........#(B :j9....#(B #(B..........#(B :j@#######..(B...####(B........>.###(B ......'.[...'...(B.......(B>(B....#(B :j#######.....####@(B.........#)#(B  :j#.....##l(B..:(B........#(B((B#(B  :jc#.....#(B.(B[(B#(B..........#.#(B  :j#.....#(B.##(B..........#.#(B :j#.....#(B. #(B...(B[(B......#.#(B :j#.....#(B #(B..........#.#(B l(B  (B (Biguana (asleep):j;(B :jw#......(B #(B..........#.#(B :jb#########(B #.#(B :j-#.#(B:jE0(B806.8 (11:jl:j'(B7.8 (12:jW(B:j :j_Found a ring mail.:j:jSc7(B:jc :jcj#######(B ############(B :j dV#.....#(B #(B.:jGd#(B  #.....#(B #(B.:jd.#(B ######...(B..####(B.:jd7>.###(B :jd.....'.(B[(B.(B..'....(B>(B....#(B :j&e[######...(B..####(B...:jJeA#)#(B :jpeJ#.....##l(B..::jeY#(B((B#(B :je{#.....#(B.(B[(B#(B.:je0.#.#(B:jfa#.....#(B.##(B.........:j(B.###(B ....'.(B[(B..(B.'....:j[b(B>(B....#(B :j[Z#####....(B.####(B...:j[A#)#(B :j\J#.....##l(B..::j5\'#(B(:j\\4(B#(B:j\q#.....#(B.(B[(B#(B.:j\2#.#(B#.....#(B.##(B..........#.#(B #.....#(B. #(B...(B[:j]6(B#.#(B:j)]a#.....#(B #(B.:j_]#.#(B#......(B #..........#.#(B:jzg(B:jjh((B9:j"o(B:jXq:j#V#(B #(B #.....#(B #(B.#(B :jV#.....#(B #(B.#(B :jV;.....####(B.:jV>(B.###(B '.(B[(B...(B'.:jcW(B>(B....#(B .....####(B.:jWA#)#(B :jW#.....##l(B..:(B.#(B((B#(B:jX#.....#(B.(B[(B#(B.#:j(B.###(B '.(B[(B...'(B.:j (B>(B....#(B .....####(B.:j+ ]#)#(B #.....##:jV 4(B#.....#:j #(B:j a#.....#(B.##(B.:jҋ H#.#(B #.....#:j "(B :j) :j@ (B:j( ((B1:j (B:j :jo #(B #(B  #.....#(B #(B.:jp @#(B  #.....#(B #(B.#(B .....####(B.>(B.###(B :jp '.(B[(B...'.(B>(B....#(B :j5q .....####(B.#)#(B  :j}q #.....##:jq #(B  :j+r #.....#.:jPr b(B  #.....#.##(B.:jr ?#.#(B :jr :js :j (B:j ((B2:jW (B:jg :j$f #(B #(B :j#.....#(B #(B.#(B #.....#(B #(B.:j*#(B :j ;.....####(B.:jC>(B.###(B '.(B[(B...'.:j(B>(B....#(B .....####(B.:jS#)#(B #.....##l:jݥ+(B :jw#.....#.##(B.#.#(B :jE:jl :ja(B:ji:j!(B3:j(B:jY:j(B:j (B:j_(B:j :j5_(BNo target in view!:j:jݼ(B:j (B:j(B:j  :jD5_(BNo target in view!:j:jO# :j#(B :j#,#(B :j## :j$V(B #.....#(B #:j9$)(B.# :j$1(B #.....#(B #(B.##.....####(B.>(B.### .'.(B[(B...':j$c(B.(B>(B....#:j$&#.....####:j%@(B.#)# :j4%`(B #.....##l(B..::jX%X(B.#(B((B# :j}%Y(B #.....#.(B[(B#:j%6(B.#.# :j%?(B #.....#.##:j%8(B.#.#:j%&sl(B  (B (Biguana (asleep) :jV&(B #.....#.(B #(B...(B[(B......#.# :j&W(B #.....#(B #:j&6(B.#.# :j&b(B #......(B #.#.#:j'(B:jr2(B:j3:j04(B4 :jX4 _:j@<(B:j>:j,)(B:ju 6))(B:j_ :)(B:jʫ :j" 2)(B:j :)(B:jfC :)(B:j = (B.l:j g(BYou shoot an arrow.  The arrow hits the iguana but does no damage.:jJ <(B.....:j Il(B(B:j )(B===:j 5:j` (B:jǧ  :j :j/ _The iguana hisses angrily.:jܩ :jQ 4)(B:jkd 8)(B:j> :)(B:j :)(B:jO :)(B:jR (Bl(B.  You shoot an arrow. The arrow hits the iguana.:j 6(B.....:jQ ((B6:j (B:j  :jر _The iguana is lightly wounded.:jx :jټ,)(B:j! 6))(B:j:)(B:j'c:)(B:jt:)(B:j"):jU(B:jG:)(B:j5;l(B.:jhA(B.......:j((B7:j(B:jH :ja_You shoot an arrow. The arrow barely misses the iguana.(B:j,)(B:jF .))(B:j6b8)))(B:j:)(B:j:)(B:jFE(B.l(B:j Q*(B....:jZR/(B9.0 (1.2:jY(B:j\ :j\a_You shoot an arrow. The arrow barely misses the iguana.(B:jq,)(B:j66))(B:jJ( (B:jhl(B.  You shoot an arrow. The arrow hits the iguana.:jq @(B.l(B:jTQ(B. (B:j+(B20.2:j(B:j( :jQ:jM_(BThe iguana is moderately wounded.(B:j%!:j* (B:j :jM(BYou shoot an arrow. The arrow hits the iguana!  :jJ(BThe iguana is severely wounded.(B:j=/(B1.3 (1.1:j (B:jT 7 _The iguana bites you but does no damage.:j:j( (B:jb†:jM(BYou shoot an arrow. The arrow hits the iguana!:jc*(B:j~'(B7:j 2.4:j~(B:j :j>'_You kill the iguana!:jk(B:jj:j(B:j (B:j(B:j :j(:jM5_(BNo target in view!:j:jO (B:jW (B:j (B:jb  :j :j 5_(BNo target in view!:j :j (B:j (B:jp (B:jǝ  :j :j# 5_(BNo target in view!:j :j (B #(B #(B #.....#(B #:j (B.#(B #.....#(B #:j1 *(B.#:j` #.....####(B....@(B...>(B.### .:j 4.'.(B[(B...':j c(B.(B>(B....#:j #.....####:j A(B.#)#:jV *(B #.....##(B...:(B.#(B((B#(B #.....#(B.(B[(B#:j~ a(B.#.#(B #.....#:j 7(B.##:j 6(B.#.# :j (B #.....#.(B #(B...(B[(B......#.# (B #.....#(B #:j8 (B.#.# (B #......(B #:j_ #.#.#(B:jH(B:j6(B---30 :j _:j(B:j\ :j:jc_(BYou see here an iguana corpse(B.:jp:j :jI ((B :j * Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt :j +(Ba + Fighting:j? 2.5 (B  4.2 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  :jr b(B  (B  :j W(B  (B  :j b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B h + Hexes:j 1.8 (B  1.2 (B (B+3(B  :j( :jW b(B  (B  :j W(B  (B  :j (B c * Ranged Weapons (B (B 6.9(B (B  4.2 (B (B+3(B  :j W(B  (B  :j5 :ji b(B  (B  :j W(B  (B  :j d - Armour (B  0.0 (B  1.4 (B (B-2(B  :j  (B  (B  (Be + Dodging:j= 3.8 (B  2.8 (B (B+2(B  :jm X(B  (B  :j +(Bf + Stealth:j 3.4 (B  2.4 (B (B+3(B  :j X(B  (B  :j :j. c(B  (B  :j\ X(B  (B  :j| :j V(B  (B  :j :j e(B  (B  :j% c(B  (B  :jW e(B  (B  :j c(B  (B  :j e(B  (B  :jd c(B  (B  :j e(B  (B  :j c(B  (B  :j e(B  (B  :jP c(B  (B  :j e(B  (B  :j c(B  (B  :j X(B  (B  :j9 t(BThe relative cost of raising each skill is in cyan(B.  :j [The species aptitude is in (Bwhite(B.  :j ;[(B?(B] Help:j H[(B=(B] set a skill target  :j/ [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B:j :jn :j :j p(B(Bmmoncure the ShooterDeep Elf:jd m(BHealth: (B31/31 (B========================:j 9(BMagic: (B7/7:jȹ 2(B========================:j 6(BAC:(B 5:jE /Str:(B 14:jq H#######(B ############:j %EV:(B 12:jͺ /Int:(B 14:j #.....#(B #(B..........#SH:(B 0:j1 /Dex:(B 20:j` j#.....#(B #(B..........#:j XL: (B 5 Next: (B70% Place: (BDungeon:4 :jл ###.....####(B....@(B...>(B.###:j Noise: --------- (B Time:(B 2823.4 (0.0) :jC ..'.(B[(B...'(B..........(B>(B....#:j 6a) (B+0 shortbow :j r(B###.....####(B..........#)#:j =Fire: a) (B+0 shortbow:j1 (B#.....##(B...:(B........#(B((B#:ji #.....#(B.(B[(B#(B..........#.#:j v#.....#(B.##(B..........#.#:j۽ #.....#.(B #(B...(B[(B......#.#:j l#.....#(B #(B..........#.#:jE @#......(B #..........#.#:jw L(BYou shoot an arrow. The arrow hits the iguana! :j %_You kill the iguana! :j; ;_(BNo target in view! :j ;_(BNo target in view! :j" _No target in view! :jS c_(BYou see here an iguana corpse(B.:j (B:j (B:j (B:j :j:jʂb#(B #(B  #.....#(B #(B.#(B  #.....#(B #(B.#(B :jg.....####(B....†@(B..>(B.###(B '.(B[(B...'.(B>(B....#(B :jQ.....####(B.#)#(B  #.....##:j(B  #.....#.(B  #.....#.(B :j :j (B:j:j-(B4.4 (1 _:j(B:j4:jW; #(B #(B #.....#(B #(B.#(B #.....#(B #(B.:jX#(B .....####(B....†(B.@(B.>(B.###(B '.(B[(B...'.(B>(B....#(B .....####(B.#)#(B #.....##.(B :jb(B:jc((B5:jvs(B:jv:j3{(B #(B .....#(B #(B.:jM|k#(B .....#(B #(B.#(B .....####(B....†(B..@>(B.###(B .(B[(B...'.(B>(B....#(B .....####(B.#)#(B .....##..(B.:(B.#(B((B#(B .....#.(B[(B#(B .....#.##(B .....#.(B #(B .....#(B #(B :j(B:j((B6:j(B:j:j%(B:jC(B:j(B:jA (B:j(B:j(B:jD(B:jI(B:j(B:j(B:j (B:j%(B:j+(B:j,(B:jb.(B:j'2(B:jy6(B:j7(B:j8(B:jr<(B:j@(B:jA(B:j*(B:j[(B:j(B:j(B:j~(B:j+ :jf,"(B:j,Q#######(B ############:j,_#.....#(B #(B..........#:j-_#.....#(B #(B..........#:j-.....####(B....†(B...>.###:j?.1'.(B[(B...'.:jz.m(B...(B>(B....# :j.######.....####(B......(B....#)#:j.(B :j/#.....##(B...@...(B.....#(B((B#:j9/(B :j/2#.....#(B.(B[(B#(B..........#.#(B #.....#.##(B..........#.#(B :j/#.....#.(B #(B...(B[(B......#.#:j0(B :j-0S#.....#(B #(B.....:jY0.....#.#:j0(B :j0S#......(B #(B.....:j0.....#.#:j1(B :j01######:j[1######.#:j1(B :j1#.#:j1(B :j2#.#:jZ2T(BYou pick up a parchment of Haunt and begin reading...  :j20You add the spell Haunt to your library.:j@A.(B32.4 (6:jB-(B3.4 (7:jWO(B:jP :j:QG_You see here a ball python skeleton(B.:j7S:jh(B:ji(B:jl(B:jur(B:jv(B:jw(B:jy(B:jP|(B:j(B:j!(B:j(B:j(B:jԈ(B:jN(B:j(B:jC (B You see here a +0 ring mail.:j(B:jʓ! (B_:j(B:j(B:j(B:jm(B:jT(B:jO(B:j(B:j(B:j!(B:jf(B:j(B:j(B:j(B:jۤ(B:j¦(B:j(B:j(B:j(B:jj(B:j(B:jw(B:j(B:jy(B:j(B:jȲ(B:j(B:j(B:jR(B:jb(B:j(B:j(B:jG(B:j(B:j(B:jI#.##.....#.##..........#.##.....#.##...(B[(B......#.(B :j|E#.....#.##..........#.:j(B :j`#......(B.##..........#.(B ######.##############.(B #.(B.#(B #.(B :jc#.##(B #.:j7(B :j]Y#.#(B #.:jz(B :jx#@#(B #.(B45.4 (1:j2.0) :jh#(B.#(B #.:j%c(B ..#(B ###.:jOd(B ...#(B ##...:jq(B :jH....#(B #....:j^(B ....##(B #.+'+:j1(B :j^(B..... #.+(B∩(B+:j a(B )(B.....:jB #.+'':j]1(B :j*(B ###..:jI(B (B:j"(B:j.(B6.4 (13:j(B:j _Found a dagger.:j:ji(B:j%(B:j (B:jY(B:j (B:j& (B:j (B:j0 (B:j=(B:j(B:j(B:jA(B:j4(B:j(B:j3(B:j(B:j*#' (B :j{#a(BYou encounter an orc. It is wielding a +0 short sword.(B:j*D(B  #.......##:jH+(. #(B :j+- ######.############# #:j+g(B #..#(B #:j+U(B #.##(B :j ,#:j7,_(B #.#(B :jT,#:ju,B(B #.#:j,(B :j,#:j,0#########.#:j-!(B :j#-&..........#:j@-#:j-|(Bo(B......@(B..##:j-5(B..........#:j-#.:j-5(B.........##:j..(B #.+:jE.4(B.........#:jl./(B #.+:j.V(B...)(B.....#:j./(B #.+:j.>######(B'###:j//(B ###(B (Bo(B  (B orc (asleep)(B :j`/2 #(B:j/1 .#(B :j/ :j83(B9.4 (3.0):jo:,(B50.4 (4 :j: _:j-A(B:jG:jO,)(B:j :jn,))(B:j;0)))(B:jED2))))(B:j,4)))))(B:j5)(B:j_& :j&#(B:j&&.(Bo:j&J(BYou shoot an arrow. The arrow hits the orc.  :j'The orc shouts!  :jK'M(BThe orc is heavily wounded.(B:j.((B.....:jO/Q(Bo(B  :jx/(B:j0)(B===:j11.5 (1.1:j6(B:j7 :j8:j@8_You hear an angry hiss.:j::j):j{(B:j3F)):jF(B:j{0)))(B:j2))))(B:j&4)))))(B:jSr5)(B:j5)(B:j0K(B:j( (B:j.(Bo(BYou shoot an arrow. The arrow barely misses the orc.(B:j;!(B....K(B  (B kobold (wandering)(B:jv":j"#(B2.6:jd((B:j/ :j/:j 0f_(BYou encounter a kobold. It is wielding a +0 dagger.(B:jG,)(B:j!.))(B:j:jA-)))(B:j()))):j2)(B:j't))))):jt(B:j:j0)(B:j (B)(BYou shoot an arrow. The arrow closely misses the orc.(BThe arrow hits the kobold.:j I(B.(Bo(B:jX](B..(Bo(B...:j*(B3.7:j(B:j :j7_You kill the kobold!(B:j:jP :j (B##.......##..........(B (Bmmoncure the Shooter (B#:j t######.#############(B (BDeep Elf (B##..#:j8 }Health: (B31/31 (B======================== (B#:j_ #.##:j 2Magic: (B5/7:j S(B=================(B------- #:j #.#:j. %AC:(B 5:jb @Str:(B 14 #:j C#.#EV:(B 12:j @Int:(B 14 #:j #########.#SH:(B 0Dex:(B 20:jv ..........###(B XL: (B 5 Next: (B70% Place: (BDungeon:4:j )(B..(Bo(B...@(B..#:j ##.(B Noise: (B===------ (B Time:(B 2853.7 (0.0)..........#:j #..(B a) (B+0 shortbow(B.........###.+(B Fire: a) (B+0 shortbow(B.........##.+(B...)(B.....##.+######(B'######(B (Bo(B  (B orc:j `(B..#(B.#:j2 ^(BThe arrow hits the kobold. _You kill the kobold!:jv 0Casting: (BJinxbite(B (B((Bquite dangerous(B; (B26%(B risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:j The spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B:j (B:jD:jW9(B#:jz#.......##..........(B (Bmmoncure the Shooter (B#:jKP######.#############(B (BDeep Elf :jy(B#:j #..#:j}Health: (B31/31 (B======================== (B#:j  #.##:jh2Magic: (B5/7:jI(B=================(B------- #:j#.#:j%AC:(B 5:j4@Str:(B 14 #:j.#.#EV:(B 12Int:(B 14 ##########.#SH:(B 0Dex:(B 20..........#:j$##(B XL: (B 5 Next: (B70% Place: (BDungeon:4)(B..(Bo(B...@(B..###.(B Noise: (B===------ (B Time:(B 2853.7 (0.0)..........#:jU#..(B a) (B+0 shortbow(B.........###.+(B Fire: a) (B+0 shortbow(B.........##.+(B...)(B.....#:j#.+:j>######(B'###:j###(B (Bo(B  (B orc(B..:jf#(B.#Confirm with . or Enter, or press ? or * to list all spells.The spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B[Y]es or [N]o only, please.(BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B:j(B:jߞ:j9(B#:jv#.......##..........(B (Bmmoncure the Shooter (B#######.#############(B (BDeep Elf (B##..#Health: (B31/31 (B======================== (B##.##:jQMagic: (B5/7(B=================(B------- ##.#:jAC:(B 5Str:(B 14 ##.#EV:(B 12:j.Int:(B 14 :j>g##########.#SH:(B 0:jVDex:(B 20..........#:j##(B XL: (B 5 Next: (B70% Place: (BDungeon:4:jm)(B..(Bo(B...@(B..###.(B Noise: (B===------ (B Time:(B 2853.7 (0.0)..........#:j5#..(B a) (B+0 shortbow(B.........###.+(B Fire: a) (B+0 shortbow:j4(B.........#:jƩ#.+(B...)(B.....##.+######(B'###:j ###(B (Bo(B  (B orc(B..#(B.#:jJ(B[Y]es or [N]o only, please.(BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B[Y]es or [N]o only, please.:j(BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B:j(B:jk:jr'(B##.......##..........(B (Bmmoncure the Shooter (B#######.#############(B (BDeep Elf (B##..#:j s}Health: (B31/31 (B======================== (B#:j9s #.##:jsMagic: (B5/7(B=================(B------- ##.#AC:(B 5Str:(B 14 #:jsC#.#EV:(B 12:js@Int:(B 14 #:j tU#########.#SH:(B 0:jHtVDex:(B 20..........#:jXt##(B XL: (B 5 Next: (B70% Place: (BDungeon:4:jt)(B..(Bo(B...@(B..#:jt##.(B Noise: (B===------ (B Time:(B 2853.7 (0.0)..........#:jta#..(B a) (B+0 shortbow:ju5(B.........##:jCu#.+(B Fire: a) (B+0 shortbow(B.........#:jnu#.+:juk(B...)(B.....##.+:ju>######(B'###:jGv###(B (Bo(B  (B orc(B..#:jvv+(B.#:jv(B[Y]es or [N]o only, please.(BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?:j%w5(B[Y]es or [N]o only, please.:jPw(BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?(B:jw(B:j :j5 (B##.......##..........(B (Bmmoncure the Shooter (B#######.#############(B (BDeep Elf (B##..#Health: (B31/31 (B======================== (B##.##:j "Magic: (B7/7(B=================(B======= ##.#AC:(B 5Str:(B 14 ##.#EV:(B 12Int:(B 14 ##########.#SH:(B 0Dex:(B 20..........#:j> ##(B XL: (B 5 Next: (B70% Place: (BDungeon:4:jp )(B..(Bo(B...@(B..#:j ##.(B Noise: (B===------ (B Time:(B 2853.7 (0.0)..........#:j #..(B a) (B+0 shortbow(B.........##:j #.+(B Fire: a) (B+0 shortbow(B.........#:jE k#.+(B...)(B.....#:js S#.+######(B'###:j v###(B (Bo(B  (B orc(B..#(B.#The spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?:j 5(B[Y]es or [N]o only, please.:j9 (BThe spell is quite dangerous to miscast ((B26%(B risk of failure)! Continue anyway?Okay, then.(B:j (B:jG (B:j (B:j 1 _(B:j :jM,)(B:jܗ:j,))(B:j'))):j(B:j6, :jt,"(B:j,.(Bo:j,J(BYou shoot an arrow. The arrow hits the orc.:j3:j3"(B..:j4* (B:j5:jw5&(B4.7 (1:j=;(B:j< :j<:j<H_(BThe orc is severely wounded.(B:j>:j,)(B:j@ .))(B:jT0)))(B:j2))))(B:j$4)))))(B:j45)(B:j,5)(B:jbI(B.(Bo(B:jc)(B....(Bo(B.:ja:j!(B5:j(B:j :j:J_You shoot an arrow. The arrow completely misses the orc.:jm(B:j,)(B:j<.))(B:jφ))):j(B:j}:j.))))(B:j))))):j(B:ji5)(B:js5)(B:jH(B.(Bo(B:j<5)(B.....:jy /(B6.9 (1.2:j1(B:j_l _You shoot an arrow. The arrow barely misses the orc.(B:j*( (B:j/+\)(BYou shoot an arrow. The arrow hits the orc.:j4*(B:j8((B=======:jy9 (B2:j98.0 (1.1:j @(B:jXA :jA:jB4_You kill the orc!(B:jC:j+(B:jx (B:jP(B:j :j5_(BNo target in view!:j:j (B:j (B:j (B:j  :j2 :jW 5_(BNo target in view!:j$ :jg (B:j| (B:jژ (B:j#  :jk =_(BNo target in view!:j: :jA(B:jB (B:jgI(B:jJ :jK:j4K5_(BNo target in view!:j5M:j(B:j:j̗(B:j(B:j(B:j.#:j(B ######.############ .#(B #..#(B .#(B #.## .#(B #.# .#(B #(B.############(B.# .(B...........##:jR)(B.....).(B..#(B.......@(B...#(B 0.0#(B #(B. #.)(B.....#(B #.)######(B'###:jz(B ##(B ..#(B:j: .##(B :j2(B:jV)(B---:j9.0 (1:j=(B:j :j_Found a dagger.:j:j(B:j(B:jR(B:j (B:j0 (B:j (B:jY (B:j5 (B:jx (B:j* (B:j (B:j (B:j (B:j( (B:j9 (B:j" (B:jo+ :j+ R(B #.#(B :j+ #:jr, ##########(B.#(B  ...........#(B #(B .)(B.....)(B...:j, ##(B ........(B...##.(B :j, I........(B..##:j- #.:j8- (B :j]- :j- P.(B..#(B :j- #.:j- (B...)(B...(B..#(B :j- .:j-. y)######@###(B #:jb. 6---(B62.0 (3 :j. ]#(B..#(B  :j. (B>(B..##(B   #(B.##(B:j. 1 #(B.:j)/ ,#(B :jP/ :jx/ :jI9 (B:j: :j: &(B3.0 (4:jA (B:j{C  :jC :jC &_Found a stone staircase leading down.:jD  :jD :jE >_(BThere is an open door here.:jG :j :j((B :j-7 Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting2.5 (B  4.2 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  (B  (B  :jr :jW(B  (B  :j b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B h + Hexes:j&1.8 (B  1.2 (B (B+3(B  :jXb(B  (B  :jW(B  (B  :j(B c * Ranged Weapons (B (B 6.9(B (B  4.2 (B (B+3(B  :jc(B  (B  :j5b(B  (B  :jeW(B  (B  :j d - Armour (B  0.0 (B  1.4 (B (B-2(B  :j3(B  (B  (Be + Dodging3.8 (B  2.8 (B (B+2(B  :j46(B  (B  (Bf + Stealth3.4 (B  2.4 (B (B+3(B  :j(B  (B  (B  (B  :j(B  (B  (B  (B  :jLe(B  (B  :j(B  (B  (B  (B  (B  (B  (B  (B  :j(B  (B  (B  (B  (B  (B  (B  (B  :j>c(B  (B  :jf :j(B  (B  (B  (B  :jb(B  (B  (BThe relative cost of raising each skill is in cyan(B.  The species aptitude is in (Bwhite(B.  [(B?(B] Help:jLH[(B=(B] set a skill target  :j[(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B:j^B:j:C:jI:jT (B.##.#(Bmmoncure the Shooter (B############(B.#(BDeep Elf (B.(B...........##(B Health: (B31/31 (B========================(B.)(B.....)(B...###(B Magic: (B7/7(B========================(B........(B...##.(B AC:(B 5Str:(B 14........(B..###.(B EV:(B 12Int:(B 14........(B..##.(B SH:(B 0Dex:(B 20....)(B...(B..##.(B XL: (B 5 Next: (B72% Place: (BDungeon:4)######@#####(B Noise: --------- (B Time:(B 2863.0 (0.0)#(B..#a) (B+0 shortbow>(B..##Fire: a) (B+0 shortbow(B#(B.###(B.# _(BNo target in view! _(BNo target in view! _(BNo target in view! _Found a dagger. _Found a stone staircase leading down. _(BThere is an open door here.:j<[(B:jQ\ (B:jc(B:j_e:j(B:j(B:j(B:jĢ(B:j(B:j& (B_:j(B:jج(B:j(B:j6(B:j)(B:jO(B:j :j\!(B :jf(BYou encounter an orc. It is wielding a +0 vampiric trident.(B:j(B .............#(B .).....).(B..#:j(B :j(?.........(B..#:jK (B :jrK ........(B..##:j!(B :j@ ........(B..#:jG(B #(B ....)..(B...#(B (Bo(B.)######'###(B  #(B...###.(B  #(B..(B>(B@.#(B ###(B.###(B #(B.  #(B. :j^:j #(B. #(B.(Bo(B  (B orc (polearm, wandering)#(B...:j4(B.5.0 (2:j*(B:j-(B6.0 (3:j(B:j} :j#_The orc leaves your sight.:j:j(B:j(B:j(B:j(B:j :j^!(B :jB(BAn orc comes into view.(B:j(B ..(B .#(B .).....)...#:j (B :j,...#:jT(B :jH...##(B :j7..(B.#:j(B.#(Bo(B....)...(B..#(B.)######(B'###:ja=(B #(B...###(B..#(B #(B..@.(B.##(B ###(B.###(B #(B.#(B #(B.#(B #(B.#:jP(B #(B.#:j~(Bo(B  (B orc (polearm, wandering):jP(B #(B.#:j-F(B ..#(B:j5'(B.:j0:j:jS"(B:j:j&(B7.0 (1:j(B:j0 :j}:j_The orc leaves your sight.:j :j:jP_(BThere is a stone staircase leading down here.:j:j\(B:j\(B:ja`(B:jd(B:j7i(B:jHj& (B_:jk(B:jFn(B:jtr(B:js(B:jt(B:jyw(B:j{y (B (BYou encounter an orc and an orc wizard.(B:j#####.##(B ##########.#..(B #(B............#:jb(B #(B..).....)...#(B #(B......#:j(B. #(B...........##(B (Bo(Bo(B #(B...........#:j9###(B.#(B.....).....#≈≈≈(B...)######'###(B #(B.@.###..#:j4(B ###(B..>(B..##(B ###(B.###:j_(B :j #.#(B #.#(B #.#:j̅o(B  (B (Borc wizard (wandering)(B #.#:j(Bo(B  (B orc (wandering)(B #.#:j4#..#(B:j4(B.9.0 (2:j܉H(B.(Bo(B:j(Bo(B  (B orc (wandering)(B:j :jY'(B70.0 (3:jt(B:j0 _The orc wizard leaves your sight.:jգ:j,)(B:j:j0))(B:jZ8)(B:j:jS2)(B:ji:jj2)(B:j99)(B:j9)(B:jH2o(B:jI(B.:jK0(B.o:j;L(B:jGM-(Bo(B:jMUI(BM...:jU8. #.##:jUo(B  (B (Borc wizard (wandering)(B:jV9(B===1.2 (1.2:jS](B:j^f _You shoot an arrow. The arrow closely misses the orc.(B:j`:j,)(B:j55))(B:jĂ8)(B:j (B)(BYou shoot an arrow. The arrow barely misses the orc wizard.(B:j ) :j)7(B(Bo(Bo(B..o(Bo(BThe arrow closely misses the orc.(BThe orc wizard shouts! You hear a shout!:j.;(B*(B:jhv;(B*(B:jm. (B.:jϾh(BoThe orc wizard casts a spell at you.(B:j3(Bo(B:j:j(B.:j .:j)i(Bo(B 2 orcs (1 polearm)(B:jM:jW(B22(B-------(B====:j(B2:j 0:jX(B:jk :j:j _The magic dart hits you!:j,)(B:j75))(B:j):j׃2)(B:jm( (B:j9)(BYou shoot an arrow. The arrow barely misses the orc wizard.(B:jhD(B.o(B:j:jM(B.(Bo(B:j!:jd"8(Bo(B.:j #:j@#^(B===(B-(B3.4 (1.2:j-*(B:j- :j^-R_The arrow barely misses the orc.(B:jC,)(B:j܍( (B:jEh.o(BYou shoot an arrow. The arrow hits the orc wizard.:j 1(B.(Bo:j0(B:j; (B :j4P(BThe orc wizard is moderately wounded.(B:j:jSB-(B4.5 (1.1:jȤ(B:j :j9F_The orc closely misses you.(B:j:jf/) (B:j/.(Bo:j@0(BYou shoot an arrow.  The arrow hits the orc wizard but does no damage.  (BThe orc wizard is moderately wounded.(B:j:' (B :jT;.The orc wizard hits you with a +0 short sword.:ji<:j<H(B19(B----------:j<#(B5.6:jiD(B:jE :jF:j$F7_The orc hits you from afar with a +0 vampiric trident.:jG:j):j(B:j=  :j #(B:j .(Bo:j (BYou shoot an arrow. The arrow misses the orc wizard.(B The arrow hits the orc.  :j- P(BThe orc is moderately wounded.(B:j+ : (Bo:jq, F(BThe orc wizard hits you with a +0 short sword.:j- k(B7(B----(B6.7:j7 (B:j89 3 _The orc hits you but does no damage.:j ; :j ,)(B:jg ) (B:jh o(BYou shoot an arrow. The arrow barely misses the orc wizard.The orc wizard misses you.(B The orc hits you but does no damage.:jYi :ji g(B6(B--(B7.9 (1.2:j q (B:jrr  :jr 0_The orc hits you with a +0 short sword.:j|t :j (B (BYou shoot an arrow. The arrow hits the orc wizard!  :jh (BThe orc wizard is almost dead.(BThe orc wizard barely misses you.(B The orc hits you but does no damage.:j /(B9.0 (1.1:jS (B:j  :j$ =_The orc barely misses you.(B:j :j (B ..(B #............#(B  #..).....)...#(B :j A#............#(B :j1 .(B #(B...##(B :jX Z. #(B...#(B :j ###(B.#(B.(Bo(B...).....#(B :j ≈≈≈(B...(Bo(B######'###(B :j= 0 #o(B..###(B..#(B ###@(B.(B>(B..##(B :j _ ###(B.###(B  #.#(B #.#(B #.#(B #.#(B ..#(B :j (B:jI 4(B*(B:jV R (B)(Bo:jxW eThe orc wizard points at you and mumbles some strange words.(B:jIX "(B.:jX /(Bo(B:jb (B The magic dart hits you. The orc attacks as it pursues you! The orc misses you.(B:jc B-(B--:jc 800:jj (B:j]l  :jl =_The orc barely misses you.(B:jJn :jlC(B:jD;--(B:jL(B:j@N:jJZ..(B #.#(B #..).....)...#(B #.#(B .(B #..##(B :j1K.(B. #..#(B ###(B.#(B.....).....#(B :jK0≈≈≈(B...(Bo(B######'###(B #o(Bo(B.###(B..#(B :jK###(B.@(B>(B..##(B :jKT###(B.###(B :jLP#(B.#(B :j-LR#(B.#(B:jRLR#(B.#(B:jLP#(B.#(B :jLP#(B.#(B :j.MQ.(B.#(B:jX(B:jK^9(B*(B:j:1 :j1"(B :j1H(BThe orc wizard gestures wildly while chanting.:j2D(BThe orc wizard flickers and vanishes!:j#3(B:j5):jT6(B:j>:j"?o{(Bo(B  (B orc (polearm)(B:j@:jL@!(B==:j@ 1:jH(B:jGJ :jJ:jJx_(BDeactivating autopickup; reactivate with Ctrl-A.(B:jM:j$(B :jx`#..).....)...#(B :jY#..........(B..#(B :j9.(B #.:j׺N(B.##(B :jA.(B #.:jy(B..#(B ###(B.#(B..o..)..(B...#(B ≈≈≈(B...)######(B'###(B :j #{(Bo(B.###(B..#(B :j###(B..(B>(B..##(B :jػ\ ###@###(B :jS #(B.#(B :j*[#(B.#(B #:jNR(B.#(B#:jvG(B.#(B:jQ#(B.#(B .:j<.#(B...:jz$(B.:j0(Bo(B:j4( (B:jw(Bo:jA(BThe orc attacks as it pursues you!:j:j.:j Q(Bo(B 2 orcs (1 polearm):jh(B:jN11----(B--:j 2:j(B:j :jI:j7_The orc hits you from afar with a +0 vampiric trident.:j:jo:j{(B ........#(B ..(B..#(B ###.#.....)..(B...#≈≈≈...o######(B'##:jky(B #{.(B.###(B..#(B ###o(B.(B>(B..##(B ###.###(B :jq #@#(B ##(B.:j*(Bo:jz(B:j{.(Bo(B  (B orc (polearm)(B:jӰ3(B---:j#!(B3:j(B:j:j S.#(B ..:j q.#(B ###.).....≈≈≈...o######'##:jR (B :j I#{..###..#(B :j `##.(Bo>(B..#:j s(B ###.###(B :j S #(B.#(B :jF ...:j 4##(B :j R(B.(Bo(B:j0 (B:jx i2=----(B4:j (B:j# :j|v(B ..(B .##:jC(B ..(B :j.....(B..:jGV###.#.....)..(B...:jy^≈≈≈...o######(B'###:jS{.(B.###(B..:jۑf###.(B.(B>(B..##:jG###(Bo(B###:jC#:jq #:j!(B..:j̒##:j.:j(B:jQ(B:jܞ(B:jٟ'(B=:j 5:j(B:jl4 _The orc closely misses you.:j(B:jq:j+_' (B :j_2You shoot an arrow. The arrow hits the orc.:jFbI (B The orc is lightly wounded.:jh(B:ji((B==:j4j6.1 (1.1:jo(B:jqL _The orc closely misses you.(B:jr:j3)(B:j (B>(BYou shoot an arrow. The arrow closely misses the orc.:j(B:ju b (B(BoReactivating autopickup.:j (B:j$:jq(Bo:j>o(B 2 orcs (1 polearm):j(B:j&D (B(B=:j(B9070 _You feel a bit more experienced. The orc hits you but does no damage.  Your Ranged Weapons skill increases to level 7!(B:j(B:ju! :j!S_Your Hexes skill increases to level 2!(B:j#:jE (B.(Bo:jCJ(BYou shoot an arrow. The arrow hits the orc.  :js8(BThe orc is moderately wounded.:j(B:jv(B:j#(B13:j԰(B=:j((B8.2 (1.1:jm(B:jָ :j>_The orc closely misses you.(B:j:j (B$(BYou shoot an arrow. The arrow hits the orc!:j? 3>(Bo:j (B:j t(B  (B orc(B:j 6(B290:j (B:j] * _You kill the orc!:j (B:js :jcM (B$(BYou shoot an arrow. The arrow hits the orc!:jnU*(B:jPYB(B=(B4:jY90.4 (1.2:jk_(B:j` :j`<_You kill the orc!(B:jb:j!:ju((BM:j).....)(B ..(B .(B.##(B ..(B #.........(B..####(B.#(B.....)..(B...≈≈≈(B...)######(B'####.(B..###(B..#:jRs###(B..>(B..##:j`7###@###:jc#(B.###.(B:j(B:j:jL(B4(B---10:j#(B:j0[ (B_You kill the orc!(B :j_1 You now have enough gold to buy a scroll of fear on D:3, buy a potion of  enlightenment on this level, or buy 2 potions of curing on this level.  You can access your shopping list by pressing '$'.now have 61 gold pieces (gained 27).  Things that are here::ji2#---:j2&(B2.4 (2:jD8(B:j}9 :j9:j9J_a +0 short sword; a +0 vampiric trident(B:j;:jVZ(B:jO[(B:jk](B:j`(B:ja(B:jc(B:jg(B:jh(B:ji(B:jnm(B:jn"(B5:jn1(B=(B:jp(B:jit(B:jt(B:j~(B:j(B:j5(B:jw(B:ji(B:j(B:j(B:jZ(B:j1^(B6=(B=(B:j(B:j(B:j#(B:j(B:j͚(B:jJ(B:j(B:j[(B:j(B:jm(B:j(B:j"(B7:jԥ<=(B=(B:jT(B:j<(B:j(B:jT(B:j(B:jw(B:j(B:j(B:j(B:j(B:j(B:jL(B8=(B:jܷ(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:jd(B:j(B:jY(B:j:jL(B9(B=(B:j(B:jJ(B:j(B:j(B:j(B:j(B:j(B:jG(B:j(B:j(B:j (B:j#(B20:j<=(B=(B:j~(B:j(B:j(B:j(B:j(B:j(B:j(B:jN(B:j(B:jm(B:j(B:j,"(B1:jX<=(B=(B:j(B:j(B:j(B:j(B:j(B:ju(B:jV(B:jp(B:j(B:j(B:j@(B:j"(B2:j<=(B=(B:j(B:j=(B:j(B:j8 (B:j= (B:j (B:j(B:j(B:j (B:j(B:j(B:j=[(B23(B=(B:j(B:j(B:jq(B:j&(B:j*(B:j++(B:j-(B:j1(B:j1(B:j3(B:j26(B:j6:j7H(B4=(B:j8(B:jv;(B:j;(B:j=(B:j@(B:jmA(B:jB(B:jF(B:jG(B:jH(B:jJ(B:jFK:jKc(B5(B=(B=(B:j?M(B:jtP(B:jP(B:jmR(B:j.U(B:jU(B:jW(B:jZ(B:j[(B:j\(B:j_(B:j`:j>`(B6:jb`E(B=(B=(B:jb(B:j1e(B:je(B:jf(B:ji(B:jcj(B:jl(B:jn(B:juo(B:j q(B:js(B:jt:jBt9(B7(B=:jzt(B:j5v(B:jx(B:jy(B:j{(B:j~(B:j(B:j(B:j(B:j(B:j(B:jl(B:j%(B8:j=:jG(B:j(B:j(B:j{(B:j"(B:jL(B:jٔ(B:jۖ(B:jŚ0(B(B:jƛ(B:j(B:jUj(B9(B=(B=(B:j(B:j(B:jn(B:j(B:j(B:j(B:j^(B:jf(B:j(B:j(B:j`(B:j :j;(B30:jdE(B=(B=(B:j(B:j7(B:j(B:jD(B:j(B:j{(B:j!(B:j(B:j& (B:j 5_You start resting.(B:jz(BSS(B  (B adder (wandering):j3(B957.4 (65.0):j:j'(B8.4 (66:j(B:jC :jK_(BYou encounter an adder.(B:jS:j:j"'(B :jR........:j{#:j,(B ..:j(B..#(B ###S#.....)..(B...#:j≈≈≈...)######(B'##(B :j1#..(B.###(B..#(B ###.(B.>(B..##:jus(B ###)###(B :jE #@#(B :j=##(B..:j(B:j+(B:j~(B1(B=(B=(B9.4 (1.0):j(B:j:jz(B .#(B ..:j.#(B ###S).....≈≈≈...)######'##(B #...###..#(B ##.(B.>(B..#(B ###)###(B  #(B.#(B .:jx (B:j )(B60:j(B:ja:j$J {(B  ..(B ###S:jJ ):jJ ;≈≈≈...)######'##:jJ (B :jJ I#...###..#(B :jK ]##.(B.>(B..#:jCK s(B ###)###(B :jhK S #(B.#(B :jK #:jK C(B.#(B:jS (B:jT ((B1:jdZ (B:j[\ :j m###S)≈≈≈...)######'##(B #...###..#(B ##.(B.>(B..#(B ###)###(B  #(B.#(B .....####(B .##(B:j] (B:j6 :jK !(B2:j (B:j :j+ (B:jy, (B:jW. (B:j0 (B:j1 "(B=:j1 (B:j3 (B:j6 (B:j6 (B:j&8 (B:j"; (B:jt; (B:j< (B:j? (B:j_@ (B:jA (B:jE (B:jE (B:jG (B:jJ (B:jJ (B:j'L (B:jN (B:jO (B:jbP (B:jS (B:j8S (B:jzT (B:j,W (B:jLW (B:jX (B:jZ (B:jS[ (B:jp\ (B:j-_ (B:jO_ (B:jj` (B:jb (B:jb (B:j)d (B:jaf (B:jf (B:jg (B:jk (B:j1k (B:jxl (B:jn (B:jn (B:j-p (B:j?s (B:jws (B:jt (B:j`w (B:jw (B:jx (B:j{ (B:j{ (B:j} (B:j (B:j (B:j (B:jƃ (B:j (B:j (B:jE (B:jh (B:j (B:jt (B:j (B:j (B:j (B:j) (B:jF (B:j (B:j (B:j< (B:j 0(B(B:j (B:j} (B:j (B:j0 (B:j (B:j (B:j (B:j (B:jx (B:j (B:j (B:jO (B:jr (B:j (B:j; (B:jݺ (B:jP (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B:jI (B:j[ (B:jN(B:j(B:j=(B:j(B:j (B:j (B:j (B:j(B:j~(B:j(B:j`(B:j(B:j^(B:j(B:jd(B:jM(B:jb#(B:j!$(B:j%(B:j((B:jB)(B:j*(B:j-(B:j.(B:jd/(B:j,2(B:j7 (B_You start waiting.(BAn adder comes into view.(B:j=#(BS:j=WS(B  (B adder (wandering):j"E4(B3008.4 (46.0):jxF:jF.(B9.4 (47 _:jM(B:juO:j& )  )  #...###..#  ###.(BS(B>..##  ###)###  #.# #.# #.# #@# #.# ..# .... ####. .# .# .#(B:j:(B )(B  )(B  #...###..#(B  ###.(BS(B>(B..##(B  ###)###(B  #(B.#(B #(B.#(B #(B.#(B #@#(B #(B.#(B ..#(B .... ####(B. .#(B .#(B .#(B :j`(B:j (B:j(B:j :jI_(BAn adder is nearby!(B:j:j7 3)(B:j< 4)(B:j 4)(B:j 4)(B:jRb 4)(B:j (B.:j fS)(B...:j >(B===10.5 (1.1):j (B:j ` _You shoot an arrow. The arrow misses the adder.(B:j :jg (B:j (B:j (B:j  :j 5_(BNo target in view!:j :jHh(B:ji (B:j9o(B:j5pC _(BNo target in view!:jr:j$(B:j (B:j(B:j :j=_(BNo target in view!:j:j (B:j  (B:j(B:j :j =_(BNo target in view!:j,:j(B:jV (B:j(B:jC _(BNo target in view!:j:j(B:j(B:j(B:j(B:j, (B:j!& (B_:j!(B:j#(B:j&0(B(B:j'(B:jT)(B:j+(B:j+(B:j,(B:j/(B:j1(B:j1(B:j2(B:j4(B:j5(B:j5(B:j6(B:jB(B:jND(B:jD(B:jD(B:j1F(B:jG(B:j^H(B:jH(B:jI(B:jJ(B:jJ(B:j0K(B:jIL(B:jM(B:jM(B:j/N(B:jQ(B:jS(B:jS(B:jDT(B:jU(B:jE`Y(B #.#(B  :jx`#.#(B ≈#######.#(B .........##(B ..........:j`#########.#(B #.#####.##(B.@..#(B---20.0)#(B.#####(B. #(B. #<(B:jai#(B...##(B:jf(B:jdgJ---(B1.5 (11:jj(B:jko _(BNo target in view! _Found an escape hatch in the ceiling.:jm:j:(B:j; (B:jR@(B:j%A :j8A=_(BNo target in view!:jC:j- (B:j (B:je (B:j C _(BNo target in view!:je :jSX (B:j+Y (B:j\ (B:j^  :j"^ :j=^ 5_(BNo target in view!:je` :j&/ (B:j/ (B:j3 (B:j4 C _(BNo target in view!:j6 :j(B:j(B:j (B:j(B:j(B:j& (B_:j (B:j5 (B:jG (B:j (B:j (B:ji(B:j}(B:j(B:jN(B:j(B:jg(B:j(B:j (B:j)(B:j>(B:j(B:j(B:j :jN(B There is an escape hatch in the ceiling here.:j](B:j! (B_:jf(B:j(B:j2!(B:j!(B:j!(B:j #(B:j$(B:j$(B:jE%(B:j4((B:j* :j*}(B (BYou encounter a goblin. It is wielding a +0 club.(B:jC/g(B #.#(B ####.#:j^/e(B #....#(B :j/Y#.####(B #:j/(B<#####g(B.....#######(B :j/ :jB0g(B  (B goblin (asleep) (B(B:j53(B9.5 (8.0):j7:j!7%(B30.5 (9 :jO7 _:j);(B:jv@:jv,)(B:j..))(B:jE0)))(B:jʎ2))))(B:j&4)))))(B:j! 5)(B:jo e (B)  You shoot an arrow. The arrow hits the goblin!:j v j(B......(B:jy 9(B===1.7 (1.2:j~ (B:j E _You kill the goblin!(B:j :jx (B:j (B:j (B:j  :j 5_(BNo target in view!:j :j: (B:j& (B:j (B:j  :j =_(BNo target in view!:j :j' (B:j (B:jQ (B:jZ C _(BNo target in view!:jl :j5(B:jy(B:j(B:j*(B:j(B:jr& (B_:jJ(B:j:(B:j (B:j (B:j (B:j (B:j (B:j (B:j (B:j"(B:j(B:j(B:j`(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j(B:j{(B:j#> (B You see here a +0 club.:j.&m (B (BYou encounter an endoplasm.(B:j+(B #.##(B. ####.##j(B #....##(B. #.####:j+#(B. #.##(B. #.#:j/, #(B. #<#(B #(B.##########.#(B #(B.@).........#(B--- ########j(B  (B endoplasm (asleep) (B:j2/(B8.7 (7.0:j3P---(B9.7 (8 _:jU8(B:j&::j #.#  #.   #j   :jv#.   #. #.#  #. #.#  #. #<# :j$ #.##########.# :j. :j:/#.@).........# :jH :j+############## :j:j:j(B:jTq(B #.#(B  #(B.   :jqP#j(B   #(B.   #(B. #.#(B  #(B. #.#(B  :jqw#(B. #<#(B  :jqm#(B.##########.#(B  :jqx#(B.@).........#(B  :jqG##############(B :jq  :jq:jq  :jq:j?w(B:jx (B:j}(B:jb _(BAn endoplasm is nearby!(B:j?3)(B:j4)(B:j9& 4)(B:jp 4)(B:jL 4)(B:j h (B.  You shoot an arrow. The arrow hits the endoplasm.:j 5(B....:j- M.(B:j_ B(B5===40.8 (1.1:j (B:j@ H _You kill the endoplasm!(B:j :j, (B:j- (B:j1 (B:j2 C _(BNo target in view!:j4 :j2 8(B(B:j7 (B:j8  :j8 5_(BNo target in view!:j: :j(B:j; (B:j(B:j :j=_(BNo target in view!:j :jɱ(B:j(B:j(B:j(B:j(B:jз& (B_:j(B:j?(B:j0(B(B:j1(B:jϾ(B:j(B:j(B:jf(B:j(B:j(B:jo(B:j(B:jF(B:j^(B:j_(B:jG(B:j(B:j(B:jw(B:j(B:j(B:j(B:j(B:j(B:jC(B:jz(B:j(B:j(B:j(B:j(B:j(B:jh(B:j)(B:j/(B:j0(B(B:j,(B:j(B:j((B:j(B:j((B:j(B:j](B:j(B:j(B:jl(B:j(B:j7(B:j (B:j(B:j8(B:j(B:j%(B:j(B:jo(B:j(B:j&(B:jG(B:jy(B:j(B:jE(B:j(B:j+(B:j(B:j!(B:j8$(B:jh$(B:j%(B:j((B:jV+(B:j+(B:j,(B:j/(B:jw30(B(B:j4(B:jb7(B:j:(B:jV;(B:j%<(B:jp>(B:jA(B:jwA(B:j(B:j(B:j(B:j(B:j(B:jz (B:j (B:j (B:j (B:jU(B:j(B:j(B:jK(B:j(B:j(B:j2(B:j(B:j(B:j(B:j (B:j!(B:j#(B:j&(B:j\'(B:j((B:j,+(B:jE/(B:jm/(B:j'1(B:jo3(B:jh6(B:j6(B:jmA(B:jE$  Things that are here::jIp (B a +0 short sword; a +0 vampiric trident(B:jN(B:jrO! (B_:jQ(B:jPT(B:jhW(B:jW(B:j{Y(B:jU\(B:jp`(B:j`(B:jc(B:jff(B:jj(B:jk(B:jm(B:ju@ (B You see here a +0 dagger.:jy(B:jz! (B_:j|(B:j(B:j,(B:j\(B:jL(B:j(B:j[(B:j'(B:j(B:jN(B:j(B:j(B:j(B:j(B:j0(B(B:j(B:j(B:j7(B:jg(B:jn(B:j(B:j}' (B :j^(BYou encounter a goblin. It is wielding a +0 dagger.(B:j#(B #...........#(B #. ###...........#(B #(B.#(B #. .†............#(B #(B.#(B #. ###...........#(B #(B.#(B #.#.########.##(B #(B.#(B ############.#.##(B..(B #(B.#(B #............#.##(B. #(B.#(B #..).....)...#.#(B ####(B..##(B.#(B #............#.#(B .......@.###...........#(B---..(B g(B.........(B.#...........#(B.#####(B.###.#.....).....#:jp≈≈≈≈≈≈≈...)######'### .#≈≈≈##≈###...###..# .(B######≈#(B ###..>..##g(B  (B goblin (asleep) .:j#≈≈#(B ###)###(B .#≈≈#(B #.#(B e(B #(B #≈≈#(B #.#(B:j2(B80.8 (40.0):jH---(B1.8 (41 :j+ _:j(B:j:jR `  #.# .† #.# :j h #.#  #.## #.#  #.# #.. #.#  #.# #. #.# #..).....) :j F #.# ####..##.#  #.# .......@.# :j 0 .. g..........#:j  .#####.###.#.....):j  :jȫ ..) . :j׫ #...:j .:j 6 ######≈# ###..>..## .:j )#≈≈# ###)### .:j G#≈≈# #.# e # #≈≈# #.# :j. (B:jD (B  #(B.#(B †:jE S(B #(B.#(B  #(B.#(B  #.##(B #(B.#(B :jBE #.#(B #(B..(B #(B.#(B :jOE #.#(B #(B. #(B.#(B #..).....) :jxE (B #.#(B ####(B..##(B.#(B :jE O #.#(B .......@.# :jE (B ..(B g(B.........(B.#:jE (B :j F n.#####(B.###.#.....):jF %(B :j$F ..):j3F +(B :jVF S#...(B:jF ######≈#(B ###..>..##(B #≈≈#(B ###):jF /(B:jF j#≈≈#(B #.(B:jF y #(B #≈≈#(B #.:jF "(B:jO (B:jP (B:jW (B:jX  :jX I_(BA goblin is nearby!(B:j1t 2)(B:jB .))(B:j0)))(B:jY9))))(B:j:)(B:j:)(B:j> (B)(BYou shoot an arrow. The arrow hits the goblin!:j@(B......:j=(B===2.9 (1.1):jh(B:jL _You kill the goblin!(B:j%(B:j& (B:jl-(B:jS.C _(BNo target in view!:jL0:j (B:j (B:j(B:jC _(BNo target in view!:jt:j%(B:jf (B:j8(B:jg :jy=_(BNo target in view!:j?:j(B:j (B:js(B:jW :jj=_(BNo target in view!:jM:j|(B:j[ (B:j(B:j,C _(BNo target in view!:j:j(B:j(B:j(B:j(B:j(B:ji& (B_:jy(B:j#!(B:j,$(B:j$(B:j{%(B:j'(B:j)(B:j*(B:j+(B:jb.(B:jO1(B:j{1(B:j2(B:j>6(B:j7(B:jo8(B:j8(B:j:(B:j<(B:j<(B:j=(B:jB(B:jE(B:jxE(B:jF(B:j9H(B:jJ(B:jJ(B:jK(B:jxM(B:jO(B:jO(B:jP(B:jR(B:jT(B:jU(B:j6V(B:jNX(B:jZS _(BNo target in view! _:j[G (BYou encounter an endoplasm.(B:j\c....'.###...........#(B #.#(B ...ß#..†......#(B #.#(B :jc..######...........#(B #.#(B .ß##(B #.########.##(B #.#(B ####### :jc;.##(B #.#(B #..#(B #.#(B #..... ##(B #.#(B ##.###.#(B #..) #(B #.#(B #####..##(B.#(B #... :j+d=#(B #(B.#####(B....(B....(B.### #(B )@.(B........#......:j>d(B--- #(B ######(B.#####(B.###.#.....) #:j[d(B #j(B ≈≈≈≈≈≈≈...)### :jd.......(B #(B. #≈≈≈##≈###... .......(B .. ######≈#(B ###..>:jdZ..(B!(B...(B ##(B #≈≈#(B ###)(B j(B  (B endoplasm (asleep) .......:j ek(B #≈≈#(B #. ......e:jAea#(B #≈≈#(B #. :jPe.......(B #.(B ######≈#(B #.(B:jo1(B90.0):jpH---(B3.9 (11 :j q _:jx(B:jz:j0M4)(B:jh8 (Bj.  :j9You shoot an arrow. The arrow hits the endoplasm.:jĞ>(Bj:j(B:j=(B===4.9 (1.0):jD(B:j :j"_The endoplasm is lightly wounded.:jo:jj (B.  You shoot an arrow. The arrow hits the endoplasm.:jU(B:jM7(B66.1 (1.2:j!(B:j :j:j "_You kill the endoplasm!:jE(B:j:j(B:jX (B:j(B:jD :jS:jj5_(BNo target in view!:j:j$(B:jà (B:j(B:j :jͧ=_(BNo target in view!:j;:jE(B:j(B:j'(B:j(B:j4(B:j & (B_:j(B:j :j Things that are here::j :j_(B a +0 dagger; a goblin corpse(B:jq(B:j! (B_:j(B:j(B:jg(B:j(B:j(B:j(B:j7(B:jb(B:jJ(B:j(B:j(B:j4(B:j(B:j(B:j7' (B :j\B(BYou encounter a quokka.(B:j##(B #.#(B #..#(B #.#(B #.... .:jAß##(B #.#(B ##.###.#(B #..). +##(B #.#(B #####..##.#(B #.... .:j,o.#(B #.#####(B.........###.... #.:j8[(B #......)..........# #:jCc.#(B #######.#####.###.#. #:jM.#(B #.≈≈≈≈≈≈≈≈≈...)## #:j_........(Br(B.######.≈(B##≈≈≈##≈### #:jl........(B.(B^(B.(B$(B...@.≈(B#######≈#(B ###:j(B---....(B!(B...(B...######≈≈(B# #≈≈#(B ## .........(B .(B.+ #≈≈#(B #.e(B #(B ≈≈(B# #≈≈:j1#(B #:j;..(B #.≈#######≈#:j(B #........(B #.≈##≈≈≈##≈#(B (Br(B  (B quokka (asleep):j(B :jn#.≈≈≈≈≈≈≈≈≈######(B ###............:j?(B #.#..........:j#(B:j1(B101.1 (5.0:j#---:j-(B2.1 (6 _:j(B:j:ji #.# #..# #.#  #.#  #..) #.# ####  .. :j9iy). .##### #.).######.≈#.^.$...@.≈#:jCi :jXiN!......######≈≈# #≈≈#  ..+ #≈≈# :jpi` # ≈≈# #≈≈#     :ji  :ji. (B:j(B #.#(B #..#(B #.#(B  #.#(B :j+ #..)(B #.#(B ####(B  :jN.. :jW).:jb$(B :jm .#####:j~T(B #.):ja(B.######.≈(B#:j.(B^(B.(B$(B...@.≈(B# :j(B!(B...(B...######≈≈(B# #≈≈#(B  .(B.+ #≈≈#(B :jg #(B ≈≈(B# :j)  :j :j  :j! :j'(B:j (B:j(B:j :jX_(BA quokka is nearby!(B:jM,)(B:j5.))(B:jB0)))(B:j2))))(B:j`!4)))))(B:jc:j d):j2d(B:jD :j"(B:j.:j-#(Br:jZM(BYou shoot an arrow. The arrow hits the quokka.:j( (B:j]§:j8(BThe quokka is heavily wounded.:j(B:j:j(B.:j9..(B$(B...:jB:jd:j*(B:j޼:j "(B===:j83.1 (1:j(B:j :j0:jJ5_The teleport trap disappears. The quokka disappears!:j:j(B:jJ:j(B:j(B:j" :jH:jj5_(BNo target in view!:jH:j~(B:j&:jN(B:jІ(B:jG :j:jш5_(BNo target in view!:j:j(B(B(B _(BNo target in view!:jO(B:jP:j;Q(B:jW(B:jY :j?Y:jeY5_(BNo target in view!:jy[:j"n (B:jn (B:jp (B:jLr (B:ju (B:jv  :jv (B_:jw (B:jDz (B:j } (B:j  :j !(B :j G(BYou encounter a ball python.(B:j :j) (B)....##(B #.#(B #..#(B #.#(B # :jW #ß.ß##(B #.#(B ##.###.#(B #. :j ##+##(B #.#(B #####..##.#(B # :j \(B #..#(B #.#####:j͇ ..### :j i(B ##.#(B #......):j ..# :jL |(B #.#(B #######.#####.###.# :jr S(B #.#(B #:j +(B #.:j ≈≈...) :j؈ ,(B #:j (B..######(B.≈(B##≈≈≈##≈### :j! *(B #:jJ S(B....(B$(B.@..(B.≈(B#######≈#(B ##:j !(B--- :j #....(B!(B.(B.....######≈≈(B# #≈≈#(B :j  :j ...:j= B ..+(B #≈≈# :j[ (B #......(B.e(B #(B ≈:jx 7≈#(B #≈≈# :j *(B #:j A..(B #.≈#######≈# :jϊ *(B #:j F..(B #.≈##≈≈≈##≈#:j S(B  (B ball python (constriction, wandering):j +(B #.:j' ≈≈####:j= #(B:jO  ###:jd #(B:jv  #.#:j #(B:j ((B4:j G---(B5.1 (2 :j _:j (B:j :j87,)(B:j:jN,))(B:j,:jt))):j(B:j:jM)))):je(B:j`:j3a))))):jKa(B:j5)(B:j :j_(B)(BYou shoot an arrow.:jB:jiB(B.:jBS:jB(B:jKN(B....(B$(B.:j_L:jL"(B===:jL6.1 (1:jP(B:j9R :jnR:jR4_The arrow closely misses the ball python.:jR(B:jtT:j,)(B:j:j,))(B:j<,0)))(B:jw9))))(B:j:)(B:j( (B†(BYou shoot an arrow. The arrow hits the ball python!(B.(B$(B...(B(B77.3 (1.2(B _You kill the ball python!(B:j^m(B(B(B _(BNo target in view!:jN(B:jm (B:j;(B:j :j:j5_(BNo target in view!:j :j (B:j (B:j˶ (B:j  :jl 5_(BNo target in view!:j^ :jA (B:j!C (B:j~D (B:j^G (B:jJ ' (B :jLK A(BDowan comes into view.(B:jR q#(B)....##(B #.#(B #..#(B #.#(B # ##ß.ß##(B #.#(B ##.###.#(B # :jgS (B ##+##(B #.#(B #####..##.#(B #(B #..#(B #.#####.###(B ##.#(B #......).#(B #.#(B #.#####.###.#:j~S S(B #.#(B ###:jS (B #.≈...(B #(B.######(B.≈(B##≈≈≈##≈###(B #:jT (B.(B$(B@.(B...≈(B#######≈#(B :jbT N #....(B!(B..†(B...######≈≈(B# #≈≈#(B .. ..+(B #≈≈#(B #:jT (B.e(B. #(B ≈≈#(B #≈≈#(B #.....(B... #.≈#≈#:jU (B #.....(B...(B #.≈##≈≈≈##≈#e(B  (B (BDowan (asleep):jRU (B#(B #.≈###(B ###(B #.#:jU #(B:j^ *(B0.0:j*` 5(B---8.3 (1 :j` _:jg (B:ji :j) #.# #..# #.#  #.#   ##+## #.#   #..# :jh J ##.# )  #.#  #.# ###  :j .....######.≈#  :j 2......$@....≈# :j!c #....!..†...######≈≈# #≈≈#  ..... ..+ #≈≈#  :jD!:..e. # ≈≈# #≈≈# :jl! ... :j!"  ... :j!)  #   :j" :j*"(B:j:j(B):j- #.#(B #..#(B #.#(B :jK8 #.#(B :jm :j^ ##+##(B #.#(B :jκ :j4 #..#(B :j74 ##.#(B :jZ) :j(B #.#(B  #.#(B ###(B  :jջY.....######(B.≈(B# :j :j$u......(B$(B@.(B...≈(B#:jF :jD #....(B!(B..†(B...######≈≈(B# #≈≈#(B  ..... ..+(B #≈≈#(B :j ..e(B. #(B ≈≈#(B   ... :j  :jK ...(B   #(B   :j :jR(B:jX:j5---(B:jJ(B:j< :jU_(BDowan is nearby!(B:j):jG(B:j36))(B:jj:)(B:jn:)(B:jE* (B:jwe(B.  You shoot an arrow. The arrow hits Dowan.  Dowan shouts!:j.,e(B:j)@ (B Dowan is lightly wounded.:jh% :j%f(B(B$(B..:j&\e(B  (B (BDuvessa (wandering)(Be(B  (B (BDowanYou encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword.(B:j/1  --more--(B:jL(B:jBN :jN,(B===:jN9 _:jV(B:j[:j} (B)....##(B #.#(B #..#(B #.#(B #. #:jP ß.ß##(B #.#(B ##.###.#(B #. ##+##(B #.#(B #####..##.#(B #.#..#(B #.#####.###.##.#(B #......).#.#.#(B #.#####.###.#.#.#(B ###(B #.≈:j '...)#.:jȈ {######(B.≈(B##≈≈≈##≈###.#.:j (B$(B.@(B...≈(B#######≈#(B #:jw #....(B!(B.(B.†(B...######≈≈(B# #≈≈#(B .:j 4e.(B :j k..+(B #≈≈#(B #.:j- e.(B#........(B#........(B :j_ >#.≈##≈≈≈##≈#(B :j je(B  (B (BDowan:j 3(B#(B :j #.≈:j ####:j2 #(B:jd ###.#.#.:j (B:jД ( (B:jc le§(BDowan casts a spell.(B:j e:jߖ (B:j ".:j] e(B  (B (BDuvessa (wandering)(Be(B  (B (BDowan(B:jw 3(B---10:j (B:j  :j& _Dowan blinks!:j :j:j....##(B #.#(B #..#(B #.#(B #. :jß.ß##(B #.#(B ##.###.#(B #..):j++##(B :jg#.#(B #####..##.#(B #. :jC"#..#(B :jg#.#####.:j ###. :j"##.#(B :j.#......).:j)#.#.#(B :j#:jp.#####.###.#.#.#(B ###(B :j/#.≈:j[(...)##.:j{######(B.≈(B##≈≈≈##≈###.#.:je(B.(B$(B..@(B..≈(B#######≈#(B #:j#....(B!(B..†(B...######≈≈(B# #≈≈#(B #.:j< e.(B :jtZ..(B+ #≈≈#(B  :j#.:j"(B :j  :j#.:j8(B :j^>#.≈##≈≈≈##≈#(B :je(B  (B (BDowan(B#(B :j#.≈:j#####:j:#(B:jj ###.#.#.:j(B:jB(B.e(B:j (B:j#---:jU!(B1:j(B:jE:j7 ##(B #.#(B #..#(B #.#(B #. :j =.ß##(B #.#(B ##.###.#(B #..). +##(B #.#(B #####..##.#(B #. :j !..#(B :j!0#.#####(B..:j=!p###. #.#(B #......)(B.:ja!#. :j}!!#.#(B :j!#:j!>(B.#####.###.#. :j!#.#(B ###(B #(B.≈:j&"'...)# #.:jS"z######(B.≈(B##≈≈≈##≈###. #.:j"e(B$(B...@(B.≈(B#######≈#(B ###. :j"#....(B!(B..†(B...######≈≈(B# #≈≈#(B # .:j" e.(B :j!#m.(B.+ #≈≈#(B #.:jC#k(B #(B ≈≈(B#:je#  :j# :j##.:j#(B #.≈##≈≈≈##≈#(B #(B #.≈####.#.#.:j$(B:j'B(B.e(B:j;/(B:j00:jZ0!(B2:j7(B:j9:jH@ß#.########.##(B #.#(B ###### ..:j@#.#(B #..#(B #.#(B #.... ß#.#(B ##.###.#(B #..) ##(B #.#(B #####..##.#(B #. :j'A .#(B :jVAE#.#####(B...:jA ###. :jA .#(B :jAg#.....(B.)(B..........#. :jLB.#(B #######(B.#####(B.###.#..... :jvB.#(B ###(B #(B.≈≈≈≈≈≈≈≈≈...)### .:jBh.######@≈(B##≈≈≈##≈###...# :jB.........(B..e(B.....≈(B#######≈#(B ###..:jC(B!(B..†.(B..######≈≈(B# #≈≈#(B ### .:jEC7e(B ..+ #≈≈#:jnC7(B # .:jCX#(B ≈≈(B# #≈≈#:jC3(B # .:jC(B :jDj#.≈(B#######≈#(B # :j'D ........:jRDo#.≈(B##≈≈≈##≈#(B #:jxDQ#.≈≈≈≈≈≈≈≈≈##########...(B:jGG(B$(Be(B:jO(B:jO((B3:j>V(B:jX:jW|(BM..######...........(B :jWß#########.###### ..##..#(B . ß##(B ##.#:jW") #:j XZ(B #####..##.#(B :j:X9#####(B...:jkX##:jXZ.....(B.)(B.........:jX(B #######(B.#####(B.###.#..... .:jY#(B ###(B #@≈≈≈≈≈≈≈≈≈...)##:jIY.######(B.≈(B##≈≈≈(B##≈###...#:jY.......(B$(Be..(B..≈(B#####(B##≈#(B ###.. :jZ....(B!(B..†...######≈≈#(B #≈≈#(B ###:j\Z:jZ:jZ(B:jnc(B:jzd:jd!(B4:jsj(B:jll:j3fx(BMß#..†...######...........(B ß#########.###### ..##..#(B . ß##(B ##.##) #(B #####(B..##.#(B #(B.#####(B.........###(B......)(B.........(B #######@#####.###.#..... .#(B ###(B #(B.≈≈≈≈≈≈≈≈≈...)########(B.≈(B##≈≈≈(B##≈###...# ...........(B$(Be..(B..≈(B####(B###≈#(B ###..##(B:jl(B:jm((B5:js(B:jv:jK]..'.###.#(B #.#.ß#..†.#(B #.#...######...........#(B #.#(B .ß##(B #.########.##(B #.#(B ##### ...##(B #.#(B #..#(B #.#(B #.. .ß##(B #.#(B ##.###.#(B #..) +##(B #.#(B #####(B..##.#(B # ..#(B #(B.######## #.#(B #(B.....@)(B..........# #.#(B #######(B.#####(B.###.#.... #.#(B ###(B #(B.≈≈≈≈≈≈≈≈≈...)# #######(B.≈(B##≈≈≈##≈###. #...........(B$(Be...(B.≈(B#######≈#(B ###. #....(B!(B..†...######≈≈#(B #≈≈#(B ##(Be.(B ..+ #≈≈#(B :j#..(B #(B ≈≈(B# #≈≈#(B #.(B #.≈#######≈#(B:j(B:j%:j6!(B6:j (B:jO:j%.'.###:jH.#(B #.#.ß#..†:j,.#(B #.#.######.#(B #.#.ß##(B #.#.##(B #.#(B .##(B #.#(B #..#(B #.#(B # :j~Dß.ß##(B #.#(B ##.###.#(B #..) #+##(B #.#(B #####(B..##.#(B # #..#(B #(B.#####.### ##.#(B #(B....@(B.):j.# (B #.#(B #(B.#####.###.# (B #.#(B ###:j-(B #.:j≈...) 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((B1:jD (B:jF :jvh|(BM###(B ß:jhß###(B #(B... ..'.### ß:j iß#..†(B..........######(B........... ##ß.....ß#########.###(B)....##..#(B ##ß.ß##(B ##.###+#(B #####..##.#(B .#####..:j1i###(B......).........#.########.#####.###.(B:j{q(B:j;r((B2:jw(B:jqy:j|(BM#ß.....ß##(B #:j(##(B #(B.... ßß###(B #(B... ..'.###(B... ß:jrß#..†(B..........######(B........... ##ß.....ß#########.###(B)....##..#(B ##ß.ß##(B ##.###+#(B #####..##.#(B .#####.##:j##.##(B......)..........#(B:j(B:jZ((B3:j+(B:j:j-@(BM.##.....##(B #ß.....ß##(B :jf@... ###(B #(B...... ßß###(B #(B.....:j@ ..'.###(B.... ßß#..†(B.............######(B........... ##ß.....ß#########.###(B)....##..#(B ##ß.ß##(B ##.###+#:jA(B #####..##.#(B #..##(B.#####.........##(B:jB;(Br(B:jC (B.:jC:(Br(B:jiJ(Br(B  (B quokka(B:jJ:jK((B4:j(Q(B:j"S:j_; :j G (B(BLevel 4 of the Dungeon (B<<<>(B>>>∩(B(Press (B?(B for help)#.####.#...#(B #.#'######......#:jJG #.....#.(B[(B#..........#.##.#(B ##)##..#(B #...........###.##.....#.##..........#.####.###ß.ß####(B #...........#(B  ##.....#.##...(B[(B......#.#:jG #...##.....##(B #...........##.....#.##..........#.##.###ß.....ß##(B #...........##.......##..........#.##.##.........##(B #...........#######.##############.##.#ß.........ß###(B #...........#(B  #..##.##.............'.###...........#(B #.##.###.####ß.........ß#..†............#(B #.##.#:jG #.###.........######...........#(B #.##.##.###ß.....ß##(B #r########.##(B #.#(B ############.##.###(B)....##(B #@##..#(B #.#(B #............####.###ß.ß###.#:jH ##.###.#(B #..).....)...###...####+###.#(B #####..##.#(B #............##.....#:j+H #..##.#####.........###...........###.+'+.###.##......)..........#...........##.+(B∩(B+.##.########.#####.###.#.....).....#:j:H #.+''##:jSH #.# ### (B #.≈≈≈≈≈≈≈≈≈...)######'######..##..........######.≈##≈≈≈##≈###...###..###.#:jrH #...........(B$(Be....≈#######≈#(B ###..>..###.#:jH  #....(B!(B..†...######≈≈# (B #≈≈#(B ###)####.# .........e. (B  (B..(B+ (B #≈≈#(B #.#:jH #.# #......... (B # ≈≈# (B #≈≈#(B #.##.#(B:jP:j!(B.##.....##(B #...........#(Bmmoncure the Shooter (B##ß.....ß##(B #(B...........#:j(BDeep Elf (B#.........##(B #(B...........#Health: (B31/31 (B======================== :jT(Bß.........ß###(B #(B...........#Magic: (B7/7(B======================== (B...........'.###(B...........#(B #.#(B AC:(B 5Str:(B 14 :jß.........ß#..†(B............#(B #.#(B EV:(B 12Int:(B 14 #.........######(B...........#(B #.#(B SH:(B 0Dex:(B 20 :j##ß.....ß##(B #(Br(B########.##(B #.#(B XL: (B 5 Next: (B97% Place: (BDungeon:4  ##(B)....##(B #@##..#(B #.#(B Noise: --------- (B Time:(B 3124.3 (0.0)##ß.ß###(B.#:j T##.###.#(B a) (B+0 shortbow(B##+###(B.#(B #####..##.#(B Fire: a) (B+0 shortbow(B#..#:j8#(B.#####.........####.##(B......)..........#.#:je#######.#####.###.(B (Br(B  (B quokka#.#(B ####.≈≈≈≈≈≈≈≈≈.#..........######.≈##≈≈≈##≈##...........(B$(Be....≈#######≈#:j(BYou shoot an arrow. The arrow hits Dowan.  Dowan shouts!  Dowan is lightly wounded. _(BYou encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword.:jQDowan casts a spell. (B_Dowan blinks!:j (B:j(B:jf:jr e (B.  You shoot an arrow. The arrow hits the quokka.:j{ T(B:jy A(B8===5.5 (1.2:j@ (B:jL E _You kill the quokka!(B:j) :j} (BM#ß.ß##### .##.....##(B :jj} w.#ß.....ß##(B .. ###(B :j} ... ßß###(B #(B...........#(B ..'.###(B........ ßß#..†(B..................######(B........... ##ß.....ß#########.#:j} 4##(B)....##..#(B ##ß.ß##(B ##.###+###(B.#(B #####..##.#(B:jم (B:j )(B---:jS 60:j (B:jߍ :j(BM ##)##..##.#ß.ß##### :j(o.##.....##(B #ß.....ß##(B #:jky##(B ß(B.ß###(B  .(B..'.### ßß#(B..÷..........######@(B.......... ##ß.....ß##:j#######.###(B)....##..#(B ##ß.ß###(B.###.###.#(B:j(B:jD---(B7:j(B:j:j, z#.####.#...#(B #.#'######......# #.#(B ##)##..#(B #.###.# #.###ß.ß####(B #.#(B # ..##.....(B #:jh .# ###ß.....ß##(B #.# ##.##(B #.# #ßß###(B #.#(B .:j (B...'.###.#(B #.# #ß.ß#(B..÷.#(B #.#.........######(B...........#(B #.#ß.....ß##(B #(B.########.##(B #.#(B)....##(B #(B.#(B #..#(B #.#:j ß.ß##(B #(B.#(B ##.###.##+##(B #(B.#(B #####..##.(B #..#(B #(B.#######.#(B #(B......)........(B #.#(B #######.#####.###(B:j (B:jד ((B8:j (B:j͛ :j'n:j|(B(BLevel 4 of the Dungeon (B<<<>(B>>>∩(B(Press (B?(B for help)#<.)...(B).....(B>(B.........†....................'.(B[(B...'..........(B>(B....############...######...............##########.....####..........#)##........).#(B #...##############.....##...(B÷........#(B((B#:j|#.####.#...#(B #.#'######......##.....#.(B[(B#..........#.##.#(B ##)##..#(B #...........###.##.....#.##..........#.####.###ß.ß####(B #...........#(B  #:j9}P#.....#.##...(B[(B......#.##...##.....##(B #...........##.....#.##..........#.##.###ß.....ß##(B #...........##.......##..........#.##.##.........##(B #...........#######.##############.##.#ß.........ß###(B #...........#(B  #..##.##.............'.###...........#(B #.##.###.####ß.........ß#..(B÷@...........#(B #.##.##.###.........######...........#(B #.##.##.#:j ~##ß.....ß##(B #.########.##(B #.#(B ############.##.###(B)....##(B #.##..#(B #.#(B #............####.###ß.ß###.###.###.#(B #..).....)...###...####+###.#(B #####..##.#(B #............##.....##..##.#####.........###...........###.+'+.###.##......)..........#...........##.+(B∩(B+.##.########.#####.###.#.....).....##.+''###.# ### (B #.≈≈≈≈≈≈≈≈≈...)######'######..##..........######.≈##≈≈≈##≈###...###..###.##...........(B$(Be....≈#######≈#(B ###..>..###.#(B:j:jR(B#.####.#...#(B #.#'######......#(B (Bmmoncure the Shooter (B#.#(B ##)##..#(B #(B...........###.#(B (BDeep Elf :j(B#.###ß.ß####(B #(B...........#(B #(B Health: (B31/31 (B======================== (B..##.....##(B #(B...........#Magic: (B7/7(B======================== (B###ß.....ß##(B #(B...........#AC:(B 5Str:(B 14 ##.......(B..##(B #(B...........#EV:(B 12:j,cInt:(B 14 #ß.......(B..ß###(B #(B...........#SH:(B 0Dex:(B 20 .........(B...'.###(B...........#(B #.#(B XL: (B 5 Next: (B98% Place: (BDungeon:4 #ß.........ß#(B..÷@(B...........#(B #.#(B Noise: --------- (B Time:(B 3128.5 (0.0) ##.........######(B...........#(B #.#(B a) (B+0 shortbow:jj(B##ß.....ß##(B #(B.########.##(B #.#(B Fire: a) (B+0 shortbow(B##(B)....##(B #(B.##..#(B #.###ß.ß###(B.###.###.###+###(B.#(B #####..##.#(B #..##(B.#####.........#(B ##.##(B......).........:jŹ8(B #.########.#####.###(B (BDowan is lightly wounded. _(BYou encounter Duvessa, Sister of Dowan. She is wielding a +0 short sword.Dowan casts a spell. :j(B_Dowan blinks!  You shoot an arrow. The arrow hits the quokka. _You kill the quokka!(B:jۺ (B:j(B:j:jFMm(B #.####.#...#(B #.#'######...... :jMq(B #.#(B ##)##..#(B #...........###. ##.###ß.ß####(B #.....(B......#(B .##.....##(B #.....# :jM.###ß....(B.ß##(B #....# .##(B..##(B #...# .#ß(B.ß###(B #..#(B.'.###.#(B #. ##ß.ß#(B...#(B #. :j Nh(B ##.######.#(B #.(B ##ß.....ß##(B #.#.##(B #.(B ##(B)....##(B #.#(B #..#(B #.(B ##ß.ß##(B #.#(B ##.###.:j'N(B ##+##(B #.#(B #####..##.:j9Nf(B #..#(B #.#####.:jNNh(B ##.#(B #......):j\N+(B #.#:jgNO(B #.#####.(B:jsV(B:jW-(B9.5 (1:jK\(B:j]r _(BYou see here a jackal skeleton(B.:jx_:jM k(B #.####.#...#(B #.#'######:jz (B #.#(B ##)##..#(B #.####.###ß.ß####(B #...........# :jȽ #...##...(B..##(B #...........# #.###ß...(B..ß##(B #...........# #.##(B.##(B #.....# #.#ß(B.ß###(B #...# #(B.'.###:j) G.#(B ##ß.ß#(B.@(B÷.#(B #(B ##.######.#(B #:jX (B ##ß.....ß##(B #.##.##(B #:jj (B ##(B)....##(B #.#(B #..#(B #:j (B ##ß.ß##(B #.#(B ##.###(B ##+##:j (B #.#(B #####..##(B #..#:j (B #.#####(B ##.#(B #......)(B #.#(B :j 1#.#####.(B:j( (B:j '(B30 :j _:jO (B:j :jW(B #........).#(B #...##########(B #.####.#...#(B #.#'######.... (B #.#(B ##)##..#(B #.## (B ###.###ß(B.ß####(B #.# (B #...##...(B.. #.# (B #.###ß..(B...ß##(B #.....# (B #.##(B.##(B #.....# (B #.#ßß###(B #.....#(B  #.......(B......'@###.....#(B  ###ß....(B.....ß#(B..÷.#(B ....(B.....######(B...........#(B ß..(B...ß##(B #.########.##(B).(B...##(B #.#(B #..#(Bß(B.ß##(B #.#(B ###(B+##(B #.#(B #####..#(B #..#(B #.######.#(B #......)......(B:j(B:jt((B1:j#(B:j$:j l(B #.).#(B #...(B #.####(B.#...#(B #.#'######:jElE(B #.#(B ##)##..#(B #.(B ###.###ß(B.ß####(B #:jl.#(B #...##.(B..(B..##(B #.#(B #.###ß.(B....ß##(B #.#(B #.##:jlK(B.##(B #.#(B #.#ß(B.ß###(B #.#(B #(B.@(B.###.#(B ###ß(B.ß#(B..÷.#(B ##:j+m<(B.######.#(B ##ß.(B....ß##(B #.#######.##(B ##(B)....:j]m2##(B #.#(B #..#(B ##ß(B.ß##(B #.#(B ##.:jrm(B ##(B+##(B #.#(B #####..:jm(B #..#(B #.#####(B ##.#:jmT(B #......)(B:jG(B:j((B2:j(B:j :j>_(BThere is an open door here.:jw:j9 (B #.).#(B #...(B #.####(B.#...#(B #.#'######(B #.#(B ##)##..#(B #.:j9 f(B ###.###ß(B.ß####(B #.(B #...##(B...(B..##(B #.:j&: (B #.###ß(B.....ß##(B #.(B #.##(B.##(B #.(B #.#ß(B.ß###(B #.(B #(B'.###.(B ###ß(B.ß#(B..÷:j: .(B ##(B.######.(B ##ß(B.....ß##(B #.##.(B ##(B)....##(B #.#(B #..(B ##ß(B.ß##(B #.#(B ##.(B ##(B+##(B #.#(B #####(B #..#:j: (B #.#####(B ##.#(B #......)(B:jrD (B:jXE &(B3 :jE _:jK (B:jJM :j<##(B+.#..(B÷...###..(B:j&((B4:j#(B:jf$ :j|$_You close the door.:jD&:j\  (B ###########...######..........  (B #....(B....).#(B #...####### :j 5 (B #.####(B.#...#(B #.#'######  (B #.#(B ##)##..#(B # :j  (B ###.###ß(B.ß####(B #  (B #...##(B...(B.. #  (B #.###ß(B.....ß##(B #  (B #.##(B.##(B #  (B #.#ßß###(B #  (B #..:j*(B..+.###  (B ###ß(B.ß#..(B÷  .(B........######..........  ß(B.....ß##(B #.########  :jV5(B)....##(B #.#(B  ß(B.ß##(B #.#(B ##  :ji@##(B+##:j(B #.#(B #####  (B #..#(B #.#####(B:j5(B:j;((B5:jL(B:j\!:j (B #<.)...(B).....(B>(B.........† (B ###########...######.........  (B #....(B....).#(B #...######  :j (B #.####(B.#...#(B #.#'######  :j (B #.#(B ##)##..#(B #  (B ###.###ß(B.ß####(B #  (B #...##(B...(B.. #  (B #.###ß(B.....ß##(B #  (B #.##:jJ(B.##(B #  (B #.#ßß###(B #  (B #..(B..+.###  (B ###ß(B.ß#..(B÷ (B.........######........  ß(B.....ß##(B #.########  :j(B)....##(B #.#(B  ß(B.ß##(B #.#(B  #+##(B #.#(B ####(B:j(B:j((B6:jR(B:j:j (B ####################)####### (B #<.)...(B).....(B>(B.........† (B ###########...######........:j (B #....(B....).#(B #... (B #.####(B.#...#(B #.#'##### (B #.#(B ##)##..#(B #:j6a (B ###.###ß(B.ß####(B # (B #...##(B...(B.. # (B #.###ß(B....@ß##(B # (B #.##(B.##(B # (B #.#ßß###(B # (B #..(B..+.###:j; (B ###ß(B.ß#..(B÷ (B.........######........(B ß(B.....ß##(B #.#######(B (B)....##(B #.#(B :jTß.ß##(B #.#(B:j(B:j((B7:jR(B:j#:j:  (B#......#(B  (B ####################)######:j ; W (B #<.)...(B).....(B>(B.........† (B ###########...######....... (B #....(B....).#(B #... (B #.####(B.#...#(B #.#'####:j; r (B #.#(B ##)##..#(B # (B ###.###ß(B.ß####(B # (B #...##(B...@(B. # (B #.###ß(B.....ß##(B # (B #.##(B.##(B # (B #.#ß:j; ß###(B # (B #.(B...+.### (B ###ß(B.ß#..(B÷ (B.........######....... ß(B.....ß##(B #.###### :j#< r(B)....##(B #.#(B:jF (B:jH ((B8:jO (B:jjQ :jM  (B #......# (B#......#(B :j  (B ####################)##### (B #<.)...(B).....(B>(B.........† (B ###########...######......:j x (B #....(B....).#(B #... (B #.####(B.#...#(B #.#'### (B #.#(B ##)##..#(B # (B ###.###ß@ß####(B #:j/  (B #...##(B...(B.. # (B #.###ß(B.....ß##(B # (B #.##(B.##(B # (B #.#ßß###(B # (B #(B..:jc ..+.###(B  (B ###ß(B.ß#..(B÷ :j (B.........######......(B  :j ß.....ß##(B #.#####(B (B:j (B:j ((B9:j (B:j :jlr(BM#######(B:jm#......#(B ###################)#####<.)...(B)...(B..(B>(B.........†###########(B...######.........(B....)..###(B.#.#'###(B #.#(B ##@##..##.###ß(B.ß####:j}m}..##(B...(B..##(B  (B #.###ß(B.....ß##(B #......##.........##(B:jYv(B:jw)(B40:j~(B:j :j6W There is an open door, spattered with blood here.  Things that are here::j :ji_(Ba +0 flail; a gnoll skeleton(B:j:jy7(BM:jy.......#######(B#......#(B ###################)#####<.)...(B)...(B..(B>(B.........†###########(B...######......:joz#(B........)(B.#..###@#.#'###(B #.#(B ##)##..##.###ß(B.ß#### (B #...##(B...(B..##(B #......####(B ##:j5{6.##ß.........ß#(B:j(B:j:j)((B1 _:jW(B:jx:j57(B #.:j^5#.####(B  #.............#(B  ########......#(B  #......#(B #......#(B :j}5 ####################)######(B #<.)...(B)...(B..(B>(B.........†(B ###########(B...######.......:j5(B #(B......@(B.)(B.#(B #...#(B #(B.####(B.#(B...#(B #.#'####:j5(B #.#(B ##)##(B..#(B #.:j5(B ###.###ß(B.ß####(B #.(B #...##(B.....##(B #.:j5(B #.###ß(B.....ß##(B #.:j5 (B #.##(B.........##(B #.(B #.#ß(B.........ß###(B #.:j 6V(B #....+.###(B:j+O(B:jO:j/P!(B2:jY(B:jz[:j}(B #.#.####(B  #.#(B  #:j}......#(B  #......#(B  #......#(B  #:j~A#####)#(B #<.)...(B)..(B...(B>(B.........†.(B #(B...######.(B #(B.)(B.#(B #...#:jw~(B #(B.####(B.#(B...#(B #.#'#(B #.#(B ##)##(B..#(B #.(B ###.###ß.ß####(B #.(B #...##.....##(B #.(B #.###ß.....ß##(B #.:j~(B #.##.........##(B #.(B #.#ß.........ß###(B #.(B #.+.###.(B:j<(B:jq((B3:jr(B:j:jQPG(B #.#.####(B  #.#(B  #......#(B  #......#(B  #......#(B :jPL ######)#:j1Q#(B #<.)...(B).(B....(B>(B.........†.(B #(B...######.(B #.(B.#(B #...#(B #.####(B.#(B...#(B #.#'#(B #.#(B ##)##(B..#(B #.(B ###.###ß.ß####(B #.(B #...##.....##(B #.:jQ~(B #.###ß.....ß##(B #.(B #.##.##(B #.(B #.#ß.ß###(B #.(B #.+.###.(B:j[(B:j8\((B4:jb(B:jid$  Things that are here::je :j.eh_(Ba +0 short sword; a kobold skeleton(B:jf:jms (B #.#.#########  (B #.#.####(B  #.............#(B  :js ########......#(B  #......#(B #......#(B :j t  ####################)#########  (B #<.)..(B.).....(B>(B.........†(B ###########(B..@######..........  (B #..(B......)(B.#(B #...#  (B #.####(B.#(B...#(B #.#'######  (B #.#(B ##)##(B..#(B #.  :jt (B ###.###ß.ß####(B #.  (B #...##.....##(B #.  (B #.###ß.....ß##(B #.  (B #.##.##(B #.  (B #.#ßß###(B #.(B:j~ (B:j% &(B5 :jF _:jh (B:jZ :j(B #.#...........(B #.#.##########(B #.:j#.####(B  #.............#(B  ########......#(B  #......#(B :jW# #......#(B  ####################)########## (B #<.)...(B).....(B>(B@(B........† (B ###########(B...######(B...........(B :j#...(B.....)(B.#(B #...##(B #.####(B.#(B...#(B #.#'######(B #.#(B ##)##(B..#(B #. (B ###.###ß.ß####(B #. (B #...##.....##(B #. :j(B #.###ß.....ß##(B #. (B #.##.##(B #.(B:jb(B:j3((B6:jF(B:j?:j[  (B #.#  (B #.#.  :j (B #.#.####  (B #.#  (B :jv #......#  (B #......#  (B #......#  (B #)  (B #<.)..(B.)......†  (B #(B...###### :j  (B #....(B....)(B.#(B #...  (B #.####(B.#(B...#(B #.#'######  (B #.#(B ##)##(B..#(B #  (B ###.###ß.ß####(B #  (B #...##.....##(B # :j  (B #.###ß.....ß##(B #  (B #.##.##(B #(B:j"@(B(B7:jp'}(B _(BThere is a stone staircase leading down here.:jI (B:jI (B:jQ (B:j\ (B:jѧ G(B8 _(B:jM0 (B_a +0 short sword; a kobold skeleton(B _There is a stone staircase leading down here.  You climb downwards.  :j0+(BYou hear the hiss of flowing sand. (B (BThere is an entrance to an ossuary on this level. Hurry and find it before the (B (Bportal is buried!(B:jj1  --more--(B:j.((B5:j(B ....#(B.#(B  .......  ......#(B  ......#(B  .......  ##(B ......#(B  #(B.#(B......#(B  ##(B  ...............  ...............  ..###(B.......... . .(B<(B......... ####(B........ #(B........ ##(B....... :j  (B50.0 (2.5 _<(B  Found a stone staircase leading up. _(BThere is a stone staircase leading up here.:j :jm2(B(BRead which item? (BScrolls (B b - a scroll of blinking  t - a scroll of teleportation(Br - a scroll of revelation  s - a scroll of butterflies  p - a scroll of poison (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected:j:j(B(Bmmoncure the Shooter(B....#(B.#(BDeep Elf(B.......Health: (B31/31 (B========================(B......#Magic: (B7/7(B========================(B......#AC:(B 5Str:(B 14.......EV:(B 12Int:(B 14##(B ......#SH:(B 0Dex:(B 20#(B.#(B......#XL: (B 5 Next: (B98% Place: (BDungeon:5#(B.@(B......#Noise: --------- (B Time:(B 3150.0 (0.0)...............a) (B+0 shortbow(B...............Fire: a) (B+0 shortbow(B..###(B........... .<(B.........####(B........#(B........##(B.......  You climb downwards.  (BYou hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before the (B_(Bportal is buried!(BFound a stone staircase leading up. _(BThere is a stone staircase leading up here.:jsP (B,,,,,,*(B *,,,,,,*,,,,,*,,** ,,*,,,***##(B......* ,,*,,,,**(B.#(B......* ,***,,,**(B.....###:jX* ,,,,,,,,,(B....####* :js',,ß,,*,,,)(B....###* ,,(B>(B,,***,(B...#####* ,,ß,,*,,,(B..### ,,,,,,,,,(B...##** ,***,,,,,,**** ,,*,,,**,,,,,* ,,*,,****,,,,** ,,,,,***,(B.###,,,,,* ,,*,,*,,,(B.##,,,,***(Bs(B  (B (Bscorpion (asleep) (B,,**,,,,,(Bs(B#####,,,,,,** ,***,*,,,(B.#####,,,,,,,* ,,****,*,,**(B **,,,,,,,,,,,,,,*(BAs you read the scroll of revelation, it crumbles to dust.  You feel aware of your surroundings. You sensed 2 altars, and 1 shop/portal.(B1.0 (1:j)(B:jj1S _(BYou encounter a scorpion.(B:j2A _(BFound a trident.:j3:jw:j(B(BLevel 5 of the Dungeon (B<<(B<>>>>(B∩(B(B(Press (B?(B for help)***,,,,,,,,,,,,,,,,***,,,,,,,,,,,*,,,,*(B **,******,***,,,,,,,**,,,,,,,,,,,,,,,,,,,,,**,,,,,***,,,**^,,,,***,,,,,,,,,,,,,,,,,*,,,,,,,,,,,,***,,,,,**,,,,*,,,,***,,,,,*,,,,,,,,,,,*,,,,,,,,,,,,,*(B *,,,,,,*,,,,,*,,**:j/**,,,,,,,,,**,,,,,,*,,,,,,,,*,,,***##..........#.#***,,,,,,**,*,,*,*,*,,,,,,,,*,,,,**.#.............**,,,,,,*,,,,,*,*,,,,,,,,,***,,,**.....###......#**,,,,,,,,,,,,*,*,***,,,,,,,,,,,,,....####......#*:j ***,,,,,,,,,,,,*,**,,,,*,,ß,,*,,,)....###.......****,,,,,,,,,,,*,,,,,,***,,(B>(B,,***,...#####......#**,,,,,,,**,,,,*,,,,,,,,*,,ß,,*,,,..####.#......#***,,,,,,**,,,*,***,,,,,,,,,,,,,,...###.@......#***,,,**,,,*,,,,,,,,,,,,,***,,,,,...............,*****,,,,*,,***,,,,,,,,,,,,,*,,,**,...............,,,,****,,,,,***,,,,,,,,,**,,*,,****..###..........,,,,***,,,,,,,,,,,,,,,,,,,,,,,,***,.###.<.........,,,,,****,,,,,,,,,,,***,,,,,*,,*,,,.######........,,,,*****,,,,,,,,,,,,*,,,,,**,,,,,s######........,,,,,,***,,,,,,,,,,,,,,,,,***,*,,,.#######.......,,,,,,,*:j***,,,,,,,,,,,,,,,,****,*,,**(B **,,,,,,,,,,,,,,***,,,,,,****,,,,,**,,,**,,*****,,,,,,,,,,,,,,,***,,****,,,,,,,,,,*,,*,***,,,,,,,,,,,,*,,,,,,,,,********,,,,,,*,,,,,,,,,,,,**(B *,***,,,,,,,***,,*,,,,,,,,,****(B (B:jQ:j;(B,,,,,,*(B *,,,,,,*,,,,,*,,**(Bmmoncure the Shooter (B,,*,,,***##(B..........#(B.#*(BDeep Elf (B,,*,,,,**(B.#(B.............*Health: (B31/31 (B======================== (B,***,,,**(B.....###(B......#*Magic: (B7/7(B======================== (B,,,,,,,,,(B....####(B......#*AC:(B 5:jStr:(B 14 ,,ß,,*,,,)(B....###(B.......*EV:(B 12Int:(B 14 ,,(B>(B,,***,(B...#####(B......#*SH:(B 0Dex:(B 20 :j,,ß,,*,,,(B..####(B.#(B......#:jXL: (B 5 Next: (B98% Place: (BDungeon:5 ,,,,,,,,,(B...###(B.@(B......#**:jNoise: --------- (B Time:(B 3151.0 (0.0) :j,***,,,,,(B...............,****a) (B+0 shortbow (B,,*,,,**,(B...............,,,,*Fire: a) (B+0 shortbow :j (B,,*,,****(B..###(B..........,,,,** ,,,,,***,(B.###(B.<(B.........,,,,,* :jh,,*,,*,,,(B.######(B........,,,,***:j7~(Bs(B  (B (Bscorpion (asleep) :jC}(B,,**,,,,,(Bs(B######(B........,,,,,,** :j,***,*,,,(B.#######(B.......,,,,,,,* ,,****,*,,**(B **,,,,,,,,,,,,,,*(BFound a stone staircase leading up. _(BThere is a stone staircase leading up here.  As you read the scroll of revelation, it crumbles to dust.  :jRYou feel aware of your surroundings. You sensed 2 altars, and 1 shop/portal. :j3_(BYou encounter a scorpion. :jA(B_(BFound a trident.:j= (B:jX(B:jq:jr S***,,,,,**,,,,*,,,,,*(B *,(B.....#(B.....#(B.*,,,***##(B.#(B.##(B :jr ,,,,**.#(B....... ***,,,**.(B......##(B :js ,,,,,,.(B...####(B......##(B ß,,*,,,)(B....###(B. (B>(B,,***,.#(B......#ß,,*,,,.(B.####(B.###(B ,,,,,,,.(B..###(B.<##*(B ***,,,,,.****(B *,,,**,.(B.....*(B*,,****.(B.###(B..**(B:js ,,***,.###(B.<(B..*,,*,,,.######(B.:js /***(B:js M,,,,,s######(B..*:js "*(B :js D***,*,,,.#######.......(B:j| .....###.....#.........###...###....##..####:j} P#.####.#..###..#####:j'} $#####(B:j3 4(B2.0 (1 _:j (B:jD :j (BM,,,,,***,,,**^,,,,**,,,,,*#(Bj(B...#(B.,(B..** ,,,,,*(B *,.....#(B.#****##(B.# ,*,#.....(B..# :j ***,,,**.....# ,,,,,,,,....##ß,,*,,,)....(B.#:j [(B>(B,,***,...#### ,ß,,*,,,..####.#:j (B :j ,,,:j ###.<:j! 8##*(B :j, P***,,,,,......(B..........****:j6 .....##:jb (Bj(B  (B (Bjelly (asleep)(B#.........(B:j8 (B:j :j !(B3:j, (B:jۧ  :j J_(BYou encounter a jelly.(B:j :ja,,*,,,,*(B **,******,*,,,,,**#(B...##^(B.,,,**,,,,,*#(Bj(B...#(B.,.(B.** ,:jŶ,,,,*(B *,.....#.(B.#****##(B.# ,*,:j5#.....(B..# :j***,,,**.....:j# ,,,,,,,,....#:jC#ß,,*,,,)....:j(+(B.#:j3:(B>(B,,***,...####:j>#:jG,ß,,*,,,..####.#:jQ(B :j\,,,:jh*###.<##:js"*(B :j<***,,,,..***,**,......:j?(B *,,****..###.:jK* ,,,,***,.###.<(B.,:j<*(B,,*,,,.:j·*:jͷ$**(B:j~(B:j((B4:j(B:j:j9*,,,,,****,**(B ***(B ***(B ,,*,,(B..*(B ##(B.##**##,*:j.,,,,(B.#*#(B...##^(B.,,,**,,,,(B.##(Bj(B...#(B.,.(B.** ,,,,,*(B *,....(B.#:j.(B.#****##....(B......#(B.# ,*,#.....(B..# ***,,,**.....# ,,,,,,,,....### ,ß,,*,,,)....(B.(B>(B,,***,...#####ß,,*,,,..####.#:j3(B ,,,###.<##*(B ***,,,,.***,**,.......*(B*,,****..###.* ,,,,***,.###.<.,:j#*(B:jR(B.(Bj(B:jƤP(Bj(B:jm:j!(B5:j(B:j:jL3)(B:j4)(B:j8 4)(B:j I (B.(Bj:jC L(BYou shoot an arrow. The arrow hits the jelly.:j V(B.. (B:j 9(B===6.2 (1.2:j (B:jl  :j. L_(BThe jelly is moderately wounded.(B:j :j^ ):j^ (B:j 4)(B:j (B.(Bj(BYou shoot an arrow. The arrow hits the jelly.:j P(B. (B:j :j '(B70:j (B:j  :j J_(BThe jelly is severely wounded.(B:jI :j 3)(B:j 0 (B.  :j: 4You shoot an arrow. The arrow hits the jelly.:j & 0(B.:j!' :j- |(B*,,,,,****,**(B ***(B ***(Bmmoncure the Shooter (B,,,,,,,*,,(B..*(B ##(B.##**##,**:j4. R(BDeep Elf (B,,,,,**,,,,(B.#*#(B...##^(B.,,,*Health: (B31/31 (B======================== (B,,,,,***,,,,(B.##(B....#(B.,.(B.**Magic: (B7/7(B======================== (B,,,,,*(B *,....(B.#(B.....#.(B.#*AC:(B 5:jV. Str:(B 14 ,*,,,***##....(B......#(B.##EV:(B 13Int:(B 14 :j. ,*,,,,**.#.....(B........#SH:(B 0Dex:(B 20 ***,,,**.....###(B......##XL: (B 5 Next: (B121% Place: (BDungeon:5 ,,,,,,,,....####@(B.....##Noise: (B===------ (B Time:(B 3158.2 (1.0) :j. ,ß,,*,,,)....###(B.......#a) (B+0 shortbow :j. (B,(B>(B,,***,...#####(B......##:j. Fire: a) (B+0 shortbow (B,ß,,*,,,..####.#(B......## :j/ U,,,,,,,,...###.<(B......##* :j!/ ***,,,,,.......(B.........**** ,*,,,**,.......(B.........,,,* :jC/ ,*,,****..###.(B..........,,,** ,,,,***,.###.<..........,,,,* (B_(BYou encounter a jelly.(BYou shoot an arrow. The arrow hits the jelly. :jW/ ;_(BThe jelly is moderately wounded.:jc/ K(BYou shoot an arrow. The arrow hits the jelly. :j/ ~_(BThe jelly is severely wounded.(BYou shoot an arrow. The arrow hits the jelly.:jY1 v (B_You kill the jelly!You have reached level 6!:j1 (B:j; 1  --more--(B:j5NG(B6/368/861% :jV(B:jW7 _(B:j Z:j (BM***,**(B ***(B *,,,,,***#(B.**(B ###(B ***(B ,,*,(B...*(B ##(B.##**##(B?(B*:jO o,,(B...#*#(B...##^(B..,,**,(B....##(B....#(B....** ,,,,,*(B *,(B.....#..#****##(B..........#(B.# ,*,#(B.......# ***,,,**..... ,,,,,,,,....#:jz F## ,ß,,*,,,)....:j (B. :j ,(B>(B,,***,...#####(B......##..........(B:j (B:j 2(B---9:jS (B:j c _Found (Ba scroll labelled BAKLUIP DETTEHYT(B.:j :j Z(B ***(B  ****,**(B #**(B ***##(B.**(B ###(B *:j 6,,,*(B....*(B ##(B.##**##(B?(B**,*#(B...##^(B..,,*,***:j `#(B....#(B....** ,:j ,,,,,*(B *(B......#(B.....#..#* ,:jA P,*,,,***###(B.## :jN 7,,*,,,,**.#(B.....:jY ..# ,:j ***,,,**(B.....###(B......## ,,,,,,,,,(B....####:j # ,:jj ,ß,,*,,,)....###(B.......# ,,(B>(B,,***,...#####(B......##ß,,*,,,..####.#(B......## ,,,,,,,,,...###.<##*(B**,,,,,...**** ,,*,,,**,.....,,,(B:j (B:j #---:j "(B60:j (B:j :j,(B *** *(B ****,**(B ##**,,,,,*###(B.**(B ###(B ***:j@,#(B....*(B ##(B.##**##(B?(B**,**(B.....#*#(B...##^(B..,,*,**#(B.....##(B....#(B....**:jR,*(B #(B......#(B.....#..#*,*,,,***##:j\j(B.#(B.##,*,,,,**.#:je.# ,:j|,***,,,*#(B.....###(B......##(B..####.(B.....## :jf*,,ß,,*,,(B.)(B....###...# :j*,,(B>(B,,***(B....#####...(B...## :jg*,,ß,,*,,(B...####.#....(B..##:j](B....###.<.....(B.:j̬##* ,:jج,***,,,,,.......:j..**** ,,,*,,,**,:j$.,,,*(B:j(B:j((B1:j(B:jҾ:j7:j7 *(B *** **(B ****,**(B ##* ,***,,,,,*###(B.#*(B ###(B ***(B.#(B....*(B ##(B.##**##(B?(B**,*#(B.....#*#.(B..##^..,,*,**#(B.....##(B....#(B....**,*(B #(B......#(B.....#..#*,*,,,***##(B.#.##,*,,,,**.#.#,***,,,*#(B.....###(B......##(B.####..(B....## :j#8,*,,ß,,*,(B..)(B....###......# **,,(B>(B,,**(B#....#####......## ,*,,ß,,*,(B....####.#.....:j98O.##(B....###.<.....:jK85.##*,***,,,(B...:j]8L.**** ,,,,*,,,**,.,,,*(B:jxR(B:j)S((B2:j1\(B:j]:j*(B *** ,**(B ****,**(B ##* ,,***,,,,(B.*###(B.#*(B ###(B ***(B.#(B....*(B ##.##**##(B?(B**,*#(B.....###..(B.##^..,,*:j4u,**#(B.....##.(B...#....**,*(B #(B......#(B.....#..#*,*,,,***##(B.#.##,*,,,,**.#.#:jCo,***,,,*#(B.....###(B......##:jOb(B.####...(B...## ,:jgg,*,,ß,,*(B...)(B....###.......#:jz*,,(B>(B,,*(B##....#####......## ,,*,,ß,,*:jG(B.....####.#......##:jQ(B......###.<......##*:j@,***,,(B......**** :j8,,,,,*,,,**,.,,,*(B:jc(B:j:j!(B3:j(B:j:jw g,,**(B ****,**(B ##* ,,,***,,,,(B.####(B.##(B ###(B *** *,,,,,,,,,.(B.#(B....#(B ##.##**##(B?(B**,*#(B.....###..(B.##^..,,*:j ,**#(B.....##.(B...#....**,*(B #.(B.....#(B.....#..#*,,,***##(B..........#.##,*,,,,*#(B.#....#:j **,,,*#(B...@(B.###......##,,,,,(B...##......##:j *,,ß,,(B#...)(B....###.......# ,***,,(B>(B,,(B###....#####:j ## :j% ,,,,*,,ß,,*(B.:j4 .#......##:jC ^,,,,,,,(B.......###.<......##*:jP 5***(B......:j] ...****:jh 0(B :jt \,,*,,(B.##(B....,,,*:j H(B **,,*,,****..###:j 5.,,,*(B :j (B:j (B:j ((B4:j' (B:j! :j F *,,,***,,,,.####.##(B ###(B *** **,,,,,,,,,..#(B....#(B ##.##**##(B?(B** :j_F ,,*#..(B...###..(B.##^..,,*,**#.(B....##.(B...#....**,*(B #.(B.....#(B.....#..#*,,,**###(B..........#.##:jF ,*,,,,*#(B.#.......#**(B...##(B.....###......## *,,,,,,,,(B....:jF #......##:jF p*,,ß,(B.#...)(B....###.......#:jF i***,,(B>(B,,(B###....#####:jF 1# ,,,,*,,ß,,*(B.:jF ##.#......##:jG a,,,,,,(B........###.<......##****:jG -(B......:j+G Z...***,,*,(B..##(B...:j?G .,,,:jWG p**,,*,(B.#*##(B..###:jG D.,,,,,,,,,,,***,.###.<.,,,:jG (B:jO (B:jkP ((B5:jU (B:jW :j-z,*,,,***,,,,.####.##(B ###(B ****,..#..(B..#(B ##.##**##(B?(B**,*#...(B..###...##^..,,*,**#..(B...##.(B...#....**,*(B #..(B....#(B.....#..#*,*,,,**###:j-.#.##,*(B.,,,*#(B.#(B.............#,**(B#...##(B.....###......## **(B.####......## *,,,,*,,ß(B..#...)(B....###.#,***,,(B>(B,,(B###....#####......## ,,,,,*,,ß,,*(B.....####.#......## *,.(B.......###.<......##*,**(B#..:j-_.,*(B...##(B....:j-.:j-{,**,,*(B..#*##(B..###:j-&.,***,.###.<:j-*.(B:j6(B:j6((B6:jA=(B:j>:j$~,*,,,***,,,,.####.##(B ###(B *** ,***,..#....#(B ##.##**##(B?(B,*#.....###...##^..,, *,**#...(B..##....#....:jgL,*(B #...(B...#(B.....#..#* *,(B#,,,**###.#.## *,(B#..,,*#(B.#.#:jz,*(B##...##(B.....###......##*(B.####......## *:jt*,,,,*,,ß(B..#...)(B....###.#:j,***,,(B>(B,,(B###....#####......##,*,,ß,,*.(B....####.#......## **,.:j\.(B......###.<......##*,**#.:jт4(B...:jނN,*.(B..##(B.....:j.:j,**,,*(B..#*##(B..###.,***,.###.<.:j(B:jp(B:jR((B7:j(B:j<:jY,*,,,***,,,,.####.##(B ###(B ,***:j,..#....#(B ##.##**##(B?(B.,,,,*#.....###...##^.. ,*:j[(B..,,,**#.....##....#.... *:j(B...,,*(B #....(B..#.....#..# ,*:jH,(B#..,**###.:j .#.## :j\,*,(B#...,*#(B.#:j.#:j l,(B###...##(B.....###......## :j( ,***:j??(B.####......## :j,**,,,,*,(B.ß(B..#...)(B....###.#,***,(B.(B>(B,,(B###....#####......## ,*,,ß,,*.(B....####.#......##*,...(B.....###.<......##,**#..(B..,*...##(B.......,**,,*..#*##(B..###(B..,***,.###.<.(B:j(B:j]:jp!(B8:j(B:j:j,*,,,***,,,,.####.##(B ###(B ,***,,,(B.....,..#....#(B ##.##**##(B....,*#.....###...##^.. ,,*(B....**#.....##....# ,*:j9,(B.....*(B #.....(B.#.....#.. ,,*,(B#...#*###..#. *,*,(B#....*#.#:jD. *:j\v(B.###...##(B.....###...... *,***:je=(B.####...... :j{*,**,,,,*(B..ß(B..#...)(B....###.:j,***(B..(B>(B,,(B###....#####......:jz,*(B.,ß,,*..(B...####.#...... ,***:j,....(B....###.<......,**#....(B......:j,*...##(B.......,**,,*..#*##(B..###(B.:jӱ>,***,.###.<(B:j(B:jº((B9:j~(B:j: _Found a staircase to the Ecumenical Temple.:j:j4$ ,*,,,***,,,,.####.##(B ###(B ,***(B....#....#(B ##.##**(B..*#.....###...##^,*,,,,,,(B......**#.....##....# ,,*,(B.....*(B #......#.....#,*:j$ i,(B#...#####...#. ,*,*,(B#....##.# ,*(B.###...##(B.....###...... ,*,***(B.####...... ,*,**,,,,(B#..ß(B..#...)(B....### *,,,,,,**(B#..(B>(B.,(B###....#####...... *:j$ f,(B#..ß,,*..(B...####.#...... *,***,,,,(B..),,.....(B...###.<......(B..**#.....(B......,,*...##..:j$ a,**,,*..#*##.(B.###,***,.###.<:j$ (B:j0. (B:j. )(B70:jb5 (B:j6  _Found a mace.:jV8 :j ,*,,,***,,,,.####.##(B ###,***,,(B...#....#(B ##.##**,.(B......##.....###...##^:j ,*,,,,,,.(B.....#*#.....##....#,*,.(B....#(B #......#.....#,*,(B#...#####...# *,*,*:j F,(B#....##.#. *,*:j h(B.###...##(B.....### *,*,***:j) .(B.#### ,:jR ,*,**,,,(B.#..ß(B..#...)(B....### :j` ,*,,,,,,**(B#..(B>(B..#(B##....##### ,*:jw ,(B#..ß(B..*...(B..####.# :j ,*,***,,,(B...)........(B..###.<(B.###.......:j (B..,*(B...##....,##,,*(B..#*##..###:j 4,***,.###.<(B:j (B:j< :jZ !(B1:j (B:j :jԬ**,,.........#....#(B ##.##*,,,,,,..(B.....##.....###...##*,,,,,,..(B....#*#.....##....#:j <,,.(B....#(B #......#....,,*,,,(B.,,,,#(B...#####.......... ,*,*,*,,,(B...,,#(B....##.#:j5. ,*,*,,,,,(B....###...##(B.....### ,*,*,***,(B...........:jJ# ,,,*,**,,,.(B#..ß(B.@(B#...)....###:jnm,,,,,**(B#..(B>(B..###....##### ,:jh,*,,,,,,,,(B#..ß(B..#.....####.# ,:j,*,***,,(B....)..........###.<,,,,,(B.###............ *:jƭ(B.,*(B...##.... *##,,*(B..####..###:jO,,,,,,(B..#**,.###.<:j?***,,,,,*,,*,,,.######(B:j (B:jĶ:j߶!(B2:j(B:j:jck,,,,,,##.....###...#*,,(B...,....(B..#*#.....##....(B...,,...(B..#(B #......#....,,*,,(B....,,#.(B..#####....:jkV*,*,*,,(B.....,#.(B...##.# ,,*,*,(B..###...##.....### ,,*,*,***(B.................#### ,,,,*,**,,,.(B#..ß(B..#...)....###,,,,,**(B#..(B>(B@(B.###....#####,*,,,,,,,,(B#..ß(B..#.:jk .#:jkN,*,***,(B.....)..........###.< :jkX*,,,,,,(B.###............ **:jkn(B.,*.(B..##(B...:jk*:jl##,,*.(B.####(B..### ,:jlc,,,,,,.(B.#**,.###.<:j+l***,,,,,*,(B.#,,,.######,,,*,,,,,**,,,,,s######(B:jt(B:ju((B3:j{(B:j}:jc,:jdp.##.....###...,*,(B..........(B.#*#.....##,*,,(B.....,....(B.#(B #......# *,,,,,,*,(B......,#.(B..##### :jd *,,*,*,*:j&dj(B.,#.(B...##.#,*,*:jCdS(B.###...##.....###,*,*,***.:jQd3(B.......####:j{d,*,**,,,.(B#..ß(B..#...)....###,*,,,,,,**(B#..@(B..###....#####:jd,*:jd^,(B#..ß(B..#.....####.# :jdQ*,,,*,***,.(B....)..........###.< :jd,*:jd)(B.###......:je*:jef(B.,*.(B..##*:j5e(B.##(B$(B,*.(B.####(B..###:jpe(B..,(B.,,,..#**,.###.<,*##,,(B.,,*,.#,,,.######,*,,,,,**,,,,,s######(B:jNn(B:jo((B4:j[u(B:jv :j w_Found 10 gold pieces.:jw :jw^_(BThere is a staircase to the Ecumenical Temple here.:j>y:j"(B:jк (B:jJ(B:j;(B:j/(B5 _:j(B:j~ (BTemple  You climb downwards. Welcome to the Ecumenical Temple! Found five altars.:j(B #......#ß.ß#.....(B_(B#(B  #.....©(B#(B©(B.(B©(B#(B©(B....(B.#(B  :j>#..(B....(B#...#..(B.(B..(B.#(B  #......(B#...#.....(B.#(B :jR :j^#.....(B_#...#(B_(B....(B.#(B  :j##(B_(B....(B#...#...._(B##(B  :j##(B#...(B#...#...(B###(B  :j#(B#..(B#...#..(B##(B :j :j#(B#(B_#.(B@(B.#(B.##(B :jЅM ###(B...(B### :j܅ :j##### :j:j :j:j^ :j/(B6.7 (2.5:jC(B__(B:j& _Found two transporters.:jP :jbQ_(BThere is a staircase back to the Dungeon here.:ju:jc :j (B(BDungeon Overview and Level Annotations (BBranches:(B (press (BG(B to reach them and (B?/b(B for more information) (BDungeon(B (5/15):j (B Temple(B (1/1)(B D:5 The Realm of Zot is guarded by orbs of entropy. :jDž Altars:(B (press (B_(B to reach them and (B?/g(B for information about gods) (BAshenzariCheibriados:jӅ Dithmenos:j Elyvilon :j M(BFedhas(BGozag ($81):j Hepliaklqana:j "Kikubaaqudgha Makhleb:j P(BNemelex Xobeh(BOkawaru:j0 Qazlal :j? 7(BRuSif MunaTrog:jN Uskayaw :j\ D(BVehumetWu JianXom:jk -(BYredelemnul Zin:j The Shining One :jƆ Shops:(B (press (B$(B to reach them - yellow denotes antique shop) :j iD:1 (B*(B D:3 (B?(B D:4 (B* (BAnnotations:(B (press (B!(B to add a new annotation) (BD:4(B Dowan, Duvessa:j:jI#......#ß.ß#.....(B_(B#(Bmmoncure the Shooter:j(B#.....©(B#(B©(B.(B©(B#(B©(B....(B.#(BDeep Elf(B#..(B....(B#...#..(B.(B..(B.#Health: (B36/36 (B========================(B#......(B#...#.....(B.#:jcMagic: (B8/8(B========================:j(B#.....(B_#...#(B_(B....(B.#:j/AC:(B 5:jʬ/Str:(B 14:j֬##(B_(B....(B#...#...._(B##:j^EV:(B 13Int:(B 14:j##(B#...(B#...#...(B###:j_SH:(B 0Dex:(B 20:j1#(B#..(B#...#..(B##XL: (B 6 Next: (B11% Place: (BTemple#(B#(B_#.(B@(B.#(B.##:jDNoise: --------- (B Time:(B 3176.7 (0.0):jR<###(B...(B###:j]a) (B+0 shortbow(B#####:jϭ<Fire: a) (B+0 shortbow :jݭq(B_(BThere is a staircase back to the Dungeon here.  (A) Ashenzari:j%(C) Cheibriados (D) Dithmenos:j(E) Elyvilon  :j(G) Gozag:j](H) Hepliaklqana (K) Kikubaaqudgha (M) Makhleb  (O) Okawaru(Q) Qazlal:j#(V) Vehumet:j-(W) Wu Jian  :j8(X) Xom  :jE[Where to? (_ - list branches, Tab/Enter - D:4, ? - help) (B:j[ (B (A) Ashenzari (C) Cheibriados (D) Dithmenos(E) ElyvilonG) Gozag H) Hepliaklqana (K) Kikubaaqudgha (M) MakhlebO) Okawaru:j Q) Qazlal (V) Vehumet (W) Wu JianX) Xom  Where to? (_ - list branches, Tab/Enter - D:4, ? - help) Okay, then.(B:j (B:jp (B:j 1 _(B:j :jC:jGt(B(BDungeon Overview and Level Annotations :j G(BBranches:(B (press (BG(B to reach them and (B?/b(B for more information) (BDungeon(B (5/15):jTG(B Temple(B (1/1)(B D:5 The Realm of Zot is guarded by orbs of entropy. :j_G Altars:(B (press (B_(B to reach them and (B?/g(B for information about gods) (BAshenzariCheibriados:j}GDithmenosElyvilon (BFedhas(BGozag ($81)Hepliaklqana:jGHKikubaaqudgha Makhleb(BNemelex Xobeh:jG6(BOkawaruQazlal :jG(BRu:jGSif MunaTrog:jG Uskayaw :j2H(BVehumetWu JianXom(BYredelemnul ZinThe Shining One :jAHShops:(B (press (B$(B to reach them - yellow denotes antique shop) :jHiD:1 (B*(B D:3 (B?(B D:4 (B* (BAnnotations:(B (press (B!(B to add a new annotation) (BD:4(B Dowan, Duvessa:j<:jC#......#ß.ß#.....(B_(B#(Bmmoncure the Shooter:j(B#.....©(B#(B©(B.(B©(B#(B©(B....(B.#(BDeep Elf(B#..(B....(B#...#..(B.(B..(B.#Health: (B36/36 (B========================(B#......(B#...#.....(B.#Magic: (B8/8(B========================(B#.....(B_#...#(B_(B....(B.#:j^AC:(B 5Str:(B 14:j##(B_(B....(B#...#...._(B##EV:(B 13:j Int:(B 14##(B#...(B#...#...(B###SH:(B 0:j 0Dex:(B 20:j5#(B#..(B#...#..(B##:jMXL: (B 6 Next: (B11% Place: (BTemple:jia#(B#(B_#.(B@(B.#(B.##Noise: --------- (B Time:(B 3176.7 (0.0)###(B...(B###:j]a) (B+0 shortbow(B#####:j<Fire: a) (B+0 shortbow :jX(B_Okay, then.(B(A) Ashenzari:j%(C) Cheibriados (D) Dithmenos:j$(E) Elyvilon  (G) Gozag:jp(H) Hepliaklqana (K) Kikubaaqudgha (M) Makhleb  (O) Okawaru(Q) Qazlal(V) Vehumet:j (W) Wu Jian  (X) Xom  :j#[Where to? (_ - list branches, Tab/Enter - D:4, ? - help) (B:jÛ(B:jA(B:j(B:j_(B:j(B:j"& (B_:j(B:j(B:j(B:j(B:j(B:jb> (B_Found two transporters.:j(B:j (B:jT(B:j(B:j(B:jѷ(B:j(B:j :jܻD(B_Found a shadowy altar of Dithmenos.:j(B:jȽ(B:j'(B:j(B:j(B:j (B:jN(B:j9 (B_Found four altars.:j(B:j(B:j(B:j[(B:j](B:j(B:j%(B:jc(B:j,(B:j_(B:j(B:jM _Found a radiant altar of Vehumet and a stormy altar of Qazlal.:jC :jm=(B There is a transporter here.:j(B:j(B:j(B:j] (B_You enter the transporter and appear at another place.:j(B:j(B:j(B:j(B:j(B:j(B:jz(B:jlC (B There is a transporter here.:j:(B:j! (B_:j (B:j(B:j(B:j(B:j,(B:j(B:jE(B:jn(B:j(B:j~#......#...#......#(B #......(B#...#..(B_(B...(B# :jT#......(B#...#......(B# #.....©(B#(B©(B.(B©(B#(B©(B.....(B# :j#......(B#ß(B.(Bß#(B.(B...._(B# :j#.....©(B#(B©.©(B#(B©(B.....(B# :j#......(B#.(B.(B.#(B.(B.(B.(B...(B# :j(#......(B#.(B.(B.#(B.(B.....(B#:jD#.....(B_#.(B.(B.#(B@(B.....(B#91.7 (1:jY 5.0):jm##(B_....(B#.(B.(B.#...._(B##:j###...(B#.(B.(B.#...(B###:j##..(B#.(B.(B.#..(B##:j#(B#(B_#.(B<(B.#(B.##:j<###(B...(B###:j/#####(B:jM(B:j(B:j X _(BThere is an iron altar of Okawaru here.:j:j,-P (B You kneel at the altar of Okawaru.:jB31  --more--(B:j[:j+(BWarmaster Okawaru (BOkawaru is a dangerous and powerful god of battle. Followers are expected to constantly prove themselves in combat, and may channel Okawaru's might to enhance their prowess. Okawaru demands that followers prove themselves by their own strength alone, and so worshippers are forbidden from gaining allies by any means. Okawaru pays little heed to easy victories, but will reward worshippers for heroic feats against mighty foes. :j`'Favour - Okawaru is neutral towards you. (BGranted powers:(Cost)Okawaru requires that you fight alone, and prevents you from gaining allies. You can gain great but temporary skills.(2 MP, Piety-)You can speed up your combat.(5 MP, Piety--)You can enter into single combat with a foe.(7 MP, Piety--)Okawaru will gift you throwing weapons as you gain piety. Okawaru will grant you a choice of weapons... once. :jt8Okawaru will grant you a choice of armour... once. :j(B[(B!(B]: (BOverview(B|Powers|Wrath [(BJ(B/(BEnter(B]: join religion:j$:jz*:jr2T(B #......#...#......#(Bmmoncure the Shooter(B#......(B#...#..(B_(B...(B#(BDeep Elf:j2(B#......(B#...#......(B#Health: (B36/36 (B========================(B#.....©(B#(B©(B.(B©(B#(B©(B.....(B#Magic: (B8/8(B========================(B#......(B#ß(B.(Bß#(B.(B...._(B#AC:(B 5Str:(B 14#.....©(B#(B©.©(B#(B©(B.....(B#EV:(B 13Int:(B 14#......(B#.(B.(B.#(B.(B.(B.(B...(B#SH:(B 0Dex:(B 20#......(B#.(B.(B.#(B.(B.....(B#XL: (B 6 Next: (B11% Place: (BTemple:je3#.....(B_#.(B.(B.#(B@(B.....(B#Noise: --------- (B Time:(B 3191.7 (0.0)##(B_....(B#.(B.(B.#...._(B##a) (B+0 shortbow(B###...(B#.(B.(B.#...(B###Fire: a) (B+0 shortbow(B##..(B#.(B.(B.#..(B###(B#(B_#.(B<(B.#(B.#####(B...(B###:j{3##### :j3^(B_Found a radiant altar of Vehumet and a stormy altar of Qazlal.  :j3"There is a transporter here. :j3=_You enter the transporter and appear at another place. :j3t_There is a transporter here. _(BThere is an iron altar of Okawaru here.  :j3"You kneel at the altar of Okawaru.:j6e (B Okawaru welcomes you!(B:j?1  --more--(B:j(B:j| (B(B of Okawaru ......(B2.7 (1 _:j8 h(B___(B:j :jF>:j>@(BM#(B_(B..._#...#(B_(B...(B_(B#(B.(B_.(B#...#.:j>(B©(B#(B©(B.(B©(B#(B©(B.....:j>i(B.(B#ß.ß#....._:j>(B©(B#(B©(B.(B©(B#(B©(B....#..(B.:j>2.(B#..:j?(B.....(B_#...#(B_(B.....:j?((B##(B_(B....(B#...#...._(B#####...(B#...#...(B###:j.?"(B.<:j@?(B:jXE(B:j*F:jRF!(B3:jJ:jJ_(B_(B_(B_(B:jK:j>6(BM:j ###...#...#...###(B #(B_(B..._(B#...#_..._(B#(B.(B_.(B#...#.:j(B©(B#(B©(B.(B©(B#(B©(B.....(B.(B#ß.ß#....._:j(B©(B#(B©(B.(B©(B#(B©(B..(B.:jQ.(B#...#.:j(B.....(B_#...#(B_(B.....:j+(B##(B_....(B#...#...._(B######(B:j(B:j((B4:j<_(B_:jK2(B_(B:jp:j K(BM ##:j) ##(B  ###...(B#...#...(B### #(B_(B..._(B#...#_..._(B#(B.(B_.(B#...#.(B©(B#(B©(B.(B©(B#(B©(B.....:jQ i(B.(B#ß.ß#....._:jf (B©(B#(B©(B.(B©(B#(B@(B..(B.:j{ Q.(B#...#.:j (B#.....(B_#...#(B_(B.....(B####...###(B:j (B:j ((B5:j __(B_(B_(B:j M _(BThere is a transporter here.:j :j:j(B ##..#...#..##(B ##(B#...(B#...#...(B### ##(B_(B..._(B#...#_...(B_(B##(B #......(B#...#......(B#(B #..(B....(B#...#..(B_(B...(B#:j/(B #......(B#...#......(B#(B #.....©(B#(B©(B.(B©(B#(B©(B.....(B#(B #......(B#ß.ß#....._(B#:jH(B #.....©(B#(B©(B.(B@(B#(B©(B.....(B#:jc(B #..(B....(B#...#..(B.(B...(B#:j|P(B #......(B#...#......(B#(B #.....(B_#...#(B_(B.....(B#:j(B ##_....(B#...#...._(B##(B ##:j(B#...(B#...#...(B### :j##..(B#...#..(B## ##(B_#.<.#(B.## :j4 ###...###(B:j (B:j :j !(B6:jp(B_(B_(B_(B:jA :jc7_You enter the transporter and appear at another place.:jH:j:j((B :jU Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + Fighting:jv2.7 (B  4.2 (B (B-2(B   g - Spellcasting (B  0.0 (B  0.6 (B (B+3(B  :j:jb(B  (B  :jW(B  (B  :j b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B h + Hexes:j.2.1 (B  1.8 (B (B+3(B  :jLl(B  (B  :jc :jW(B  (B  :j (B c * Ranged Weapons (B (B 7.1(B (B  4.8 (B (B+3(B   i - Invocations (B  0.0 (B  0.8 (B (B+1(B  (B  (B  (B  (B   d - Armour (B  0.0 (B  1.4 (B (B-2(B  :j4(B  (B  (Be + Dodging:jF3.9 (B  2.8 (B (B+2(B  :jW(B  (B  (Bf + Stealth:jl3.6 (B  2.4 (B (B+3(B  :j}X(B  (B  :jp(B  (B  :je(B  (B  :jV(B  (B  :j :je(B  (B  :j V(B  (B  :j  :jb e(B  (B  :js c(B  (B  :j e(B  (B  :j c(B  (B  :j e(B  (B  :j c(B  (B  :j e(B  (B  :j c(B  (B  :j( (B  (B  (B  (B  :jE  :j] (B  (B  (BThe relative cost of raising each skill is in cyan(B.  :jw [The species aptitude is in (Bwhite(B.  :j ;[(B?(B] Help:j H[(B=(B] set a skill target  :j [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(B:j@(B i + Invocations 0.0:j:jv:jKM(B##..#...#..##(Bmmoncure the Shooter(B##(B#...(B#...#...(B###(BDeep Elf of Okawaru ......:j(B##(B_(B..._(B#...#_...(B_(B##Health: (B36/36 (B========================(B#......(B#...#......(B#Magic: (B8/8:j((B========================(B#..(B....(B#...#..(B_(B...(B#AC:(B 5Str:(B 14#......(B#...#......(B#EV:(B 13Int:(B 14:jS7#.....©(B#(B©(B.(B©(B#(B©(B.....(B#SH:(B 0Dex:(B 20#......(B#ß.ß#....._(B#XL: (B 6 Next: (B11% Place: (BTemple:jy#.....©(B#(B©(B.(B@(B#(B©(B.....(B#Noise: --------- (B Time:(B 3196.7 (0.0)#..(B....(B#...#..(B.(B...(B#:ja) (B+0 shortbow(B#......(B#...#......(B#Fire: a) (B+0 shortbow:j>(B#.....(B_#...#(B_(B.....(B###_....(B#...#...._(B##:j##(B#...(B#...#...(B#####..(B#...#..(B##:jk##(B_#.<.#(B.#####...### :j8(B_There is a transporter here. _(BThere is an iron altar of Okawaru here.  You kneel at the altar of Okawaru. _Okawaru welcomes you! :jm|_(BThere is a transporter here. _You enter the transporter and appear at another place.:j(B:j (B:j(B:j:jZ ###...#...#...###(B_(B..._(B#...#_...(B_##:j n(B #......(B#...#.....(B.#(B #..(B....(B#...#..(B_(B..(B.#:jݓ (B #......(B#...#.....(B.#(B #.....©(B#(B©(B.(B©(B#(B©(B....(B.#(B #......(B#ß.ß#....._(B#:j (B #.....©(B#(B©(B.(B©(B#(B©(B....(B.#:j (B #..(B....(B#.(B@(B.#..(B.(B..(B.#:j, (B #......(B#...#.....(B.#:j (B #.....(B_#...#(B_(B....(B.#(B ##_....(B#...#...._(B##(B #(B##...(B#...#...(B# ##..(B#...#(B## ##(B_#.<.#(B. ###(B...(B# ##:jՔ %###(B:jɛ (B:jj -(B7.7 (1:jš U(B_(B_(B:j :jC@(B ##(B_(B..._#...#(B_(B..._##:j@......(B#...#.....(B.(B._.(B.:j@(B©(B#(B©(B.(B©(B#(B©.(B#ß.ß#....._(B©(B#(B©(B.(B©(B#(B©(B....(B.(B....(B#...#..(B..(B._#...#(B_:j@#_....(B#...#...._(B#(B#####:jF(B:jG((B8:jzL(B_(B_(B__(B:jM:j- (B ......#...#......(B._.:ja (B.(B©(B#(B©(B.(B©(B#(B©.(B#ß.ß#....._:j{ (B©(B#(B©(B.(B©(B#(B©(B....(B.(B....(B#...#..(B..(B._#.(B@(B.#(B_:j #(B_(B....(B#...#...._(B#(B #(B##:j -###(B :j)&(B:j'((B9:j+#(B_:j++_(B:j-:jlm(B _.(B.(B©(B#(B©(B.(B©(B#(B©.(B#ß.ß#....._(B©(B#(B©(B.(B©(B#(B©(B....(B.(B....(B#...#..(B..(B._#...#(B_#(B_(B....(B#.(B@(B.#...._(B#(B #(B#####(B  #### :jSs(B:js:js#(B200:jx;(B_(B:jz:j6(B :j.©(B#(B©(B.(B©(B#(B©.(B#ß.ß#....._:j{(B©(B#(B©(B.(B©(B#(B©(B....(B.(B....(B#...#..(B..(B.:jF<_#...#(B_:jhv#(B_(B....(B#...#...._(B#(B ##(B####(B  ####  ##(B_#.<.#(B.## :j!(B:j((B1:jM(B__(B:j:jf(B ©#©.©#©.(B#ß.ß#....._(B©(B#(B©(B.(B©(B#(B©(B....(B.:j(B....(B#...#..(B..(B._#...#(B_#(B_(B....(B#...#...._(B#(B ##(B#:jY###(B  #(B#:j.##(B :jǹT ##(B_#.<.#(B.## :jҹ= ###(B...(B### :j(B:j޿((B2:j%U_(B_(B:jD:j;.#ß.ß#.....(B_(B©(B#(B©(B.(B©(B#(B©(B....(B.(B....(B#...#..(B..:j<(B._#...#(B_#_....(B#...#...._(B#:j<(B ##(B####(B  #(B###(B  #(B#(B_#.(B@(B.#(B.##(B  ###(B...(B###  ##### :j9B(B:j D((B3:jHM(B__(B:jJ_ _(BThere is a staircase back to the Dungeon here.:jK:j(B:j (B:j:(B:j(B:j /(B4 _:j$M(B__(B:js, (B_You enter the transporter and appear at another place. _There is a staircase back to the Dungeon here.  You climb upwards. Welcome back to the Dungeon!  (BYou hear the hiss of flowing sand. (B (BThere is an entrance to an ossuary on this level. Hurry and find it before the :j,h(B (Bportal is buried!(B:j-1  --more--(B:j 0(BDungeon:5:j ;,,,,,,,,,,,,,.......##.....###... ,,,,,,,*,(B..........(B.#*#.....##... ,,,,,,*,,(B.....,....(B.#(B #......#... :jٸ *,,,,,,*,(B......,#.(B..#####........ *,,*,*,*,(B......,#.(B...##.#........ ,,,*,*,,,(B......###...##.....###.. ,,,*,*,***.(B................####.. ,,,,,*,**,,,.(B#..ß(B..#...)....###.. :j k,,,,*,,,,,,**(B#..@(B..###....#####.. :j l,,,,*,,,,,,,,(B#..ß(B..#.....####.#.. :jI *,,,*,***,.(B....)..........###.<.. ,*,,,,,,,(B......###............... ***,,,,,,(B......,*.(B..##(B........... ***,,,,,,(B...##(B$(B,*.(B.####(B..###.....:jo (B  ,,,,,,,,,(B...,(B.,,,..#**,.###.<....(B  ,,,,,,,,*##,,(B.,,*,.#,,,.######...(B  ,,,,,,,,,,*,,,,,**,,,,,s######...:j F(B (B:jA' /(B6.2 (2.5:j_/ (B:jd1  :jv1 :j1 g_(BYou hear the slow hiss of a very distant avalanche of sand.(B:j2  :j2 V_(BThere is a staircase to the Ecumenical Temple here.:jg4 :j!H:j['(B:j^(BLevel 5 of the Dungeon (B<<(B<>>>>(B∩(B(B(Press (B?(B for help)********,**,**,,,,,,**(B ****,**(B ##***,**,,*,,*,,,,,,,*,,,***,,,,.####.##(B ###(B ******,,,,,,,,,,,,,,,,***,,.........#....#(B ##.##**##(B?(B***,,,,,,,**,,,,,,,,,,,,,,.......##.....###...##^..,,***,,,,,,,,,,,,,,,,,*,...........#*#.....##....#....***,,,,,*,,,,,,,,,,,*,,.....,.....#(B #......#.....#..#***,,,,,,,,,**,,,,,,*,......,#...#####..........#.##**,,,,,,**,*,,*,*,*,......,#....##.#.............#*,,,,,,*,,,,,*,*,,,......###...##.....###......##*,,,,,,,,,,,,*,*,***.................####......##***,,,,,,,,,,,,*,**,,,.#..ß..#...)....###.......#***,,,,,,,,,,,*,,,,,,**#..@..###....#####......##*,,,,,,,**,,,,*,,,,,,,,#..ß..#.....####.#......##***,,,,,,**,,,*,***,.....(B)..........###.<......##**,,,**,,,*,,,,,,,......###.....................*****,,,,*,,***,,,,,,......,*...##.................,,,****,,,,,***,,,,,,...##(B$(B,*..####..###...........,,,***,,,,,,,,,,,,,,...,.,,,..#**,.###.<..........,,,,****,,,,,,,,,,,*##,,.,,*,.#,,,.######.........,,,*****,,,,,,,,,,,,*,,,,,**,,,,,s######.........,,,,,***,,,,,,,,,,,,,,,,,***,*,,,.#######.......,,,,,,,****,,,,,,,,,,,,,,,,****,*,,**(B **,,,,,,,,,,,,,,***,,,,,,****,,,,,**,,,**,,*****,,,,,,,,,,,,,,,**(B:jON(B@(Bß(B:j>ß.(B:jU=.#(B:j( =#*(B:j %**:j> (B:ji =*,(B:j =,*(B:ji =**(B:j  :jݺ 4(B*:j u**,,****,,,,,,,,,,*,,*,***,,,,,,,,,,,,*,,,,,,,,,*****(B:jr (B*****,,,,,,*,,,,,,,,,,,,**(B *,***,,,,,,,***,,*,,,,,,,,,****(B (B:j 9 (B*:j= **,,,,,,,,****,,,,,,,,,**(B ****,,,,,,,,**,,,****,,,*,,**,*(B (B:j  :j 9(B***,,,,,,,,,*(B **,,,,,,,,,***(B **,,,,,,,,,,,,,*(B **,,,*,**,,**(B (B:jE ( (B:j *,**,,,,*****(B *,,,,,,,,,,,***,,,,,,,,,,,,,**(B *,(B<(B,,*,,,,,,*(B (B:j2 :jd2(B,,*,,,*********,,,,,,,,,,**,,,,,,,,,,,,,,**(B **,,,,,,,,,,*(B (B:j (B,,*,,,≈≈≈≈≈≈≈***,,,,,,,,,,,,,****,*,,,,,,,*****,,*,,,,,,**(B :j(B:j[! (B,,*,,*≈*****≈***,,,,,,,,,,,,,*******,,,,,,,,,,,,,*,,,,,,*(B (B:jo? (B,,**,*≈*≈≈≈*≈**,*,,,,,,,,,,,,,,*(B **,,,,,,,,,,,,,,,,,,,*(B (B:j :j3(B,,*,*≈*≈_≈*≈,,,*,,,,,,,,,,,,,,***(B *,,,,,,,**,,,*,***,,*(B :j6(B:j_9 (B,:j`!,*,*≈*≈,≈*≈,*,,,,,,,,,,,,,,,,,,****,,,,,,(B>(B,,,,,,***,,,*(B (B:j9 (B,:j,*,*≈**,**≈***,,,,,,,,,,,,,,,,,,,,*,,,,,,,,,**,,,*,,*****(B (B:j 6  (B,,*,*≈≈≈,≈≈≈,***,,,,,,,,,,,,,,,,,,,,,,,,,,,,**,,,,,,,***,*(B (B:j=( (B:ju,,*,,,,,,,,,,****,,,,,,,,,,,,,,,,,**,,,,,,*,**,,,*,,,,,,,***(B (B:jm :jn(B,,***≈≈≈,≈≈≈,,***,,,,,,,,*,,,,,,,,*,,,,,,**,,,,,,,**,,,,,,,*(B (B:j,  :je 4(B,:j ,*≈**,**≈,(B>(B*,,,,,*,****,,,,,,,,,,,,,,***,,,,,,,,,,,,,,,**(B (B:jeL (B,,:j*≈*≈,≈*≈,,,,*,,,***(B *,,,,*,,,,**,*,,,*,,,****,,,,,,****(B (B:jN (B,,*≈*≈_≈*≈**,,***,*****,*,,*,,*,*****,,,,,**(B *,,,,,,*(B (B:ji( (B:j*j6,,*≈*≈≈≈*≈****,,,,,,,,*,**,,,****(B *,,****(B *,,*,,**(B (B:j( (B:j,,*≈*****≈,,,,,*,,,,,,,,****,,*(B **,***,**,*(B:jh :ji(B,**≈≈≈≈≈≈≈,,,,,,,,,,,,***(B *,,****************(B:jH( (B:jw*,*******,,,,,,*****,,*,*****,,,,,,,***(B:j (B,,***,,***,(B∩,***,,,,,,,,,,,,,,,,*(B:j :j[(B,,**,*(B^,,,,(B^^*,,*,,,,,,**,**,(B>(B**(B:j( (B:ju,**,*ß,ß,ß,ß*,,*,,,*,,,***,,,,***(B:j :j(B*,*,*(B^,,,(B^,(B^*,*,,,**,,,,,,,,,,,,*(B:j# 9,∩(B:ji :j :jKl(B,,,,,,,,,,,,,.......##.....###...(B (Bmmoncure the Shooter (B,,,,,,,*,(B..........(B.#*#.....##...(B (BDeep Elf of Okawaru ...... (B,,,,,,*,,(B.....,....(B.#(B #......#...(B Health: (B36/36 (B======================== (B*,,,,,,*,(B......,#.(B..#####........(B Magic: (B8/8(B======================== (B*,,*,*,*,(B......,#.(B...##.#........(B AC:(B 5Str:(B 14 ,,,*,*,,,(B......###...##.....###..(B EV:(B 13Int:(B 14 ,,,*,*,***.(B................####..(B SH:(B 0Dex:(B 20 ,,,,,*,**,,,.(B#..ß(B..#...)....###..(B XL: (B 6 Next: (B11% Place: (BDungeon:5 ,,,,*,,,,,,**(B#..@(B..###....#####..(B Noise: --------- (B Time:(B 3206.2 (0.0) ,,,,*,,,,,,,,(B#..ß(B..#.....####.#..(B a) (B+0 shortbow (B*,,,*,***,.(B....)..........###.<..(B Fire: a) (B+0 shortbow (B,*,,,,,,,(B......###............... ***,,,,,,(B......,*.(B..##(B........... ***,,,,,,(B...##(B$(B,*.(B.####(B..###.....(B  ,,,,,,,,,(B...,(B.,,,..#**,.###.<....(B  ,,,,,,,,*##,,(B.,,*,.#,,,.######...(B  ,,,,,,,,,,*,,,,,**,,,,,s######...(B (BYou climb upwards. Welcome back to the Dungeon!  (BYou hear the hiss of flowing sand.There is an entrance to an ossuary on this level. Hurry and find it before theportal is buried! (B_(BYou hear the slow hiss of a very distant avalanche of sand. (B_(BThere is a staircase to the Ecumenical Temple here.(B(B(B(B:juL& (B_:jM(B:jW(B:jZ(B:j%[(B:j\(B:jd(B:jg(B:jh(B:ji(B:jq(B:jtv(B:jv(B:jgx(B:j(B:j(B:jm(B:jȅ(B:j"(B:j(B:jA(B:j(B:j9 (B_Found a ring mail.:j m (B (BA scorpion comes into view.(B:j!*,**,,,.#..ß..#...)....###.*,,,,,,**#..>(B..###....#####.:j[$*,,,,,,(B..#..ß.(B.#.....####.#. ,,*,***,.(B....(B).(B..(B.......###.< :j,,,,,,,..(B....#(B##.(B........ *,,,,,,..(B....,(B#..(B.##........... *,,,,,,..(B.##(B$(B.#..####..###.....:jj,,..(B........#**,.###.<....:jb,,*##.....#(B.@#,,,.######...:jǻq,,,,*.....##(B.....(Bs(B######... :jݻ,,,,,,,,,....**#(B.#(B[(B...#######.. ,,:j ....,*###(B.#(B..#*(B **,,,, ,,,,,****...,,**,,,#*(B..#****,,,,,:j*,,,,,,,,,,*,,*,***(B..,,,,,,,,,(B (Bs(B  (B (Bscorpion (asleep):j5(B*,,,,,,,,,,,,**(B *,#**,,,,,,,(B:jd****,,,,,,,,,**(B ****,,,,,,,,(B*(B **,,,,,,,,,***(B **,,,,,,,,(B:j.(B12.2 (6:j:j -(B3.2 (7 _:j9(B:j:j 8)(B:j8\ 9)(B:ja :)(B:j :)(B:jd ) (B:jd l(Bs(B.  You shoot an arrow. The arrow hits the scorpion.:jQf 0(Bs(B.:jn M(B..(Bs:jn (B:jo )(B===:jo 4.4 (1.2:jv (B:j4x  :jJx )_The scorpion is lightly wounded.:jy :j 8)(B:j9)(B:jg :jh(B(Bs(B.  You shoot an arrow.  The arrow hits the scorpion but does no damage.:jp!(B.:jFr/(B5.5 (1.1:j..###..#..ß..#.....).....<....###......,#....##$.#..#:j"........#<:j*#.@#:j##.(Bs(B....##.#[...####.#..#* #*..#.. *,# :j  :j&(BYou shoot an arrow. The arrow hits the scorpion.  (BThe scorpion is heavily wounded.You feel very sick.(B:jf)>(B..###..#..ß.(B.#.....(B).(B..(B..<(B....#(B##.(B.:jXf....,(B#..(B..##(B$(B.#..#(B........#<#(B.@###(B.(Bs(B....##(B.#(B[(B...#:jg0###(B.#(B..#*(B #*(B..#(B.. *,#(B   :j_q? (B The scorpion stings you.:jzr|8(B/36 (B=====(B-------:jrU(B20Pois (B:jf{(B:j| :jR_* * * LOW HITPOINT WARNING * * *(B:jzC:j{G'(B:jGK(BDrink which item? (BPotions (B c - 2 potions of curing(Be - 2 potions of enlightenment  L - a potion of lignification (B d - an amethyst potion  j - a dark potion  l - a fizzy green potion :jG n - a lumpy green potion :jG(B[(B!(B] read|(Bquaff(B[(B?(B] describe selected:j^:j3(B,,,*,**,,,.#..ß..#...)....###....(B (Bmmoncure the Shooter (B,,*,,,,,,**#..>(B..###....#####....(B (BDeep Elf of Okawaru ...... (B,,*,,,,,,(B..#..ß.(B.#.....####.#....(B Health: 8(B/36(B=====(B------------------- ,,*,***,.(B....(B).(B..(B.......###.<....(B Magic: (B8/8(B======================== (B,,,,,,,..(B....#(B##.(B................(B AC:(B 5Str:(B 14 *,,,,,,..(B....,(B#..(B.##.............(B EV:(B 13Int:(B 14 *,,,,,,..(B.##(B$(B.#..####..###.......(B SH:(B 0Dex:(B 20 ,,,,,,,..(B........#**,.###.<......(B XL: (B 6 Next: (B11% Place: (BDungeon:5 ,,,,,,*##.....#(B.@#,,,.######.....(B Noise: (B===------ (B Time:(B 3232.8 (0.0) ,,,,,,,,*.....##(B.(Bs(B....######.....(B a) (B+0 shortbow (B,,,,,,,,,....**#(B.#(B[(B...#######....(B Fire: a) (B+0 shortbow (B,,,,,,,,,....,*###(B.#(B..#*(B **,,,,(B Pois ,,,,,****...,,**,,,#*(B..#****,,,,, ****,,,,,,,,,,*,,*,***(B..,,,,,,,,,(B (Bs(B  (B (Bscorpion (B,,,,,*,,,,,,,,,,,,**(B *,#**,,,,,,, ,,,,,****,,,,,,,,,**(B ****,,,,,,,, ,,,,,,*(B **,,,,,,,,,***(B **,,,,,,,, (B_The scorpion poisons you! The scorpion misses you.(BYou shoot an arrow. The arrow hits the scorpion.  (BThe scorpion is heavily wounded.You feel very sick.(BThe scorpion stings you. _* * * LOW HITPOINT WARNING * * *(B:j9(B(B19(B/36 (B=====(B=======(B--3.8 (1:j~(B:j :j1__You feel better. The scorpion completely misses you.(B:j :j:n :jn(B (BYou shoot an arrow. The arrow hits the scorpion.  (BThe scorpion is severely wounded.(B:jo((B==:jo4.9 (1.1:jx(B:jzQ _The scorpion closely misses you.(B:j{:j0 B (B You shoot an arrow.  :j The arrow hits the scorpion but does no damage.  (BThe scorpion is severely wounded.(B:jh k(B20=======(B=(B5:j 0:j< (B:j W _The scorpion barely misses you.(B:j\ 8)(B:j :)(B:jtC) (B:jD(Bs:jD[:jDt(BYou shoot an arrow. The arrow closely misses the scorpion.(B:jsF/(B7.1 (1.2:j+O(B:jP :jP7_The scorpion stings you but does no damage. x2:jxR:j f (B)(BYou shoot an arrow.:j7;)(B:jB (B(Bs:jd[(BThe arrow completely misses the scorpion.(B:j*(B8.3:j(B:jbI _The scorpion misses you.(B:j:jZ 8)(B:j5N:)(B:jŞ) (B:j-(Bs[(BYou shoot an arrow. The arrow barely misses the scorpion.(B:jؠd(B18(B-(B9.4 (1.1:jʧ(B:j :j:j?T_The scorpion misses you.(B The scorpion stings you.:jѪ:j (B(B†(BYou shoot an arrow. The arrow hits the scorpion!  You kill the scorpion!(B:j֍ :j 5:jn (B:jW  :j U(B-(B34:j 40:j L0 _Okawaru accepts your kill.(B:j (B:jw  :j U_Your Dodging skill increases to level 4!(B:jz :j *,,,,,,**#..(B>(B..###....#####. ,*,,,,,,..#..ß(B..#.....####.#. ,*,***,..(B...(B).(B.........###.<.,,,,...(B...#(B##.......(B..........(B...,(B#...##..(B... ,,,,,,...##(B$(B.#..####(B..### ,,,,,,.....(B.....###(B..###.<*##.....#(B..#(B....######,*.....##(B.@(B....######.....**#(B.#(B[(B...##....,*###(B.#(B..#*(B **,,,,,****...,,**,,(B.#*(B..#****,, ***,,,,,,,,,,*,,*(B.#**(B...,,,, ,,,,*,,,##(B *,##********(B ****,,*(B *(B **, ,*****(B *,:j ,***,,(B(B(B---1 _(B _(BYou see here a scorpion corpse(B.:j~  (D) Dungeon (T) Temple  Where to? (Tab/Enter - D:5 @ (x,y), ? - help) (B:jO(B(B(B:j(B:jV(B (B_(B:jC (B You see here a +0 ring mail.:jj (B (BYou encounter an iguana.(B:j*,***,.....(B)..........###.<. ,,,,,......#(B##.....(B......... ,,,,,......,(B#...##.(B............##(B$(B.(B#..####(B..###........(B..###(B..###.<*##.....#..#(B....######*.....##.†(B....######,,....**#.#[(B...##....,*###@#..#*(B **,,,,,,---****...,,*#(B...#*..#****,,,,,,, **,,,,#(B..#(B.#**...,,,,,,,,,**,,,,,,,(B.....##(B *,###,,,,,,,** ,,,****,,(B.....,(B.**(B ****,**(B **,(B.......,***(B **,,,(B l(B  (B (Biguana (asleep) (B*****(B *,(B....,(B..,,,***,,,(B ********,l(B......,,**,,,,(B ≈≈≈≈≈≈**,,****,*(B:j((B2:jO(B9(B3.4 (2 _:j(B:j?:j4)(B:j=9)(B:j:)(B:jc:)(B:j-:)(B:jr:j*s2)(B:j;< (Bl:jww(B.  You shoot an arrow. The arrow hits the iguana.  The iguana hisses angrily.:j,(Bo(B:j1 (B.:jUU....l(B  :jv(B:jko(B  (B orc (wandering):j4(BThe iguana is moderately wounded.:j(B:j7(B===4.4 (1:j(B:jj _(BYou encounter an orc. It is wielding a +0 flail.(B:j :jb4)(B:jy9)(B:j :)(B:jW:)(B:jФ:)(B:j@ :j#(B:jl:j (B.  :jE6You shoot an arrow. The arrow hits the iguana.:j4(Bo(B.:j,:jU (B.:j.:j.:j.:j((B5:j(B:jc :j:j<_(BThe iguana is moderately wounded.:j(B:j:j\):j|(B:j l9)(B:j:jP2)(B:jb:)(B:jZN (Bl.:jO[M(BYou shoot an arrow. The arrow hits the iguana!  :jy[4(BThe iguana is almost dead.:j[R(BThe orc shouts! You hear a shout! You hear a bark!:j\3(Bo(B:jaD (B(Bo:jax(B.  (BThe iguana hisses menacingly.(B:jb3(Bo(B:j.i :jaj(B(Bo(B.(BYou encounter an orc. It is wielding a +0 war axe of electrocution.(B:jj:jj4(Bo(B.:jmnvl(B.(Bo(B.:jz(B.. (Booo(B 3 or:jwz0cs (1 wandering)(B:j{/(B6.5 (1.1:j(B:j+i _(BYou encounter an orc. It is wielding a +0 club.(B:j :j%4)(B:jt9)(B:j~ :jM(B†(BYou shoot an arrow. The arrow hits the iguana.  You kill the iguana!(B:j\:j(Bo:j=(B.:j(B.(Bo(B(Bo(B.:j(B..(Booo(B 3 orcs (1 wandering)(B:jh(B20(B=(B457.6:j}(B:j K _Okawaru accepts your kill.(B:j5 :j^4)(B:jC 8)(B:jG :)(B:j * (B:j u)  You shoot an arrow. The arrow hits the orc!  You kill the orc!(B:j :j E(Bo(B.(B:j} (B.:j (B...  (B orco(B:j *(B8.7:j (B:jA K _Okawaru accepts your kill.(B:j  :je,,,,,..#..ß..#.....####.# *,***,.....(B)........(B..###.<(B..#(B##......(B.....(B..,(B#...##.(B.....##(B$(B.#..####(B..###.,......(B....###(B..###.<.*##.....#(B..#*.....##(B.(B†(B.:j.**#.#@(B...#######......,,,,....,*###(B.#(B..#*(B ** ,,,****...,,*#.(B..#*(B..#****, **,,,#.(B.#(B.#**(B...,,,,,,,,,.(B)†(B..##(B *,###:j,****,,...(Bo(B.,(B.**(B **** :j8,,,,*(B **,...(B...(B.,***(B **:jE}(B *,.(B...,(B..,,,*** :jV;********,.......,,**,,,,,,,,(B:j<(Bo(B.:j(B:jK8(B---90:jXl(B _(BYou see here a +0 ring mail.:j{,*,,,,,,**#..(B>(B..###....##### ,*,,,,,,..#..ß(B..#.....####.# ,*,***,..(B...(B).(B.........###.<,...(B...#(B##.......(B..,...(B...,(B#...##..(B...,...##(B$(B.#..####(B..###,,.....(B.....###(B..###.<*##.....#(B..#(B....######*.....##(B.@(B....#,....**#(B.#(B[(B...#######.....,,,,,....,*###(B.#(B..#*(B ** ,,,,****...,,*#..(B.#*(B..#****,,,,,, ***,,,#..#(B.#**(B...,,,*,,,,,,,.(B)o..##(B *,###,***,,.....,.**(B *****(B  ,,,,,*(B **,.......,***(B **(B  ,*****(B *,....,..,,,***(B (B:j(B:jL---(B50 _:j(B:jr _(BYou see here a scorpion corpse(B.:j/:j ,,*,**,,,.#..ß..#...)....### ,,*,,,,,,**#..(B>(B..###....##### ,,*,,,,,,(B..#..ß(B..#.....####.#*,***,.(B....(B).(B.........###.<,..(B....#(B##........ :jk 5*,,,,,,..(B....,(B#...##..... *,,,,,,..(B.##(B$(B.#..####..###,,..(B........###..###.<:j *##.....#(B.@#....######*.....##(B.(B†(B....#:j ,....**#(B.#(B[(B...#######....:j ,,,,,....,*###(B.#(B..#*(B ** ,,,,,****...,,*#...#*(B..#**** :jȀ >****,,,#..#.#**(B...:jӀ ,:j s,*,,,,,,,.(B)o..##(B *,###:j ,:j ***,,.....,.**(B **** ,,,,,,*(B **,.......,***(B **(B:j (B:j n(B1=(B=(B1 _:j (B:j :j8*,*,***.............#:j@,,*,**,,,.#..ß.(B.#..(B.)(B....###,***#..(B>(B.(B.###....#####,*,,,,,(B...#..ß.(B.#.....####.#*,***,(B.....(B)..(B........###.<,.(B.....#(B##....:jCv*,,,,,,..(B....,(B#...##..... :jY**,,,,,,.(B..##(B$(B.#..####..###,,.(B.......@(B.###..###.<*##(B.....#(B..#....#######(B.....##(B.(B†(B....(B.....**#(B.#(B[(B...#######...,,,,(B.....,*###(B.#(B..#*(B ** ,,,,,,***#(B...,,*#...#*(B..#**** ,****,,,,(B.,,,,,#..#.#**(B...:j,*,,,,,,,.(B)o..##(B *,###***,,.....,.**(B ****(B:j@(B(B2:j:(B:jː(B:jȑ (B:j(B:j  :j5_(BNo target in view!:j:j (B:j  (B:j7(B:j*:j-K3,*,*,***.####,*,**(B..,.#..ß..#..(B.)....###,*,,,,(B..###..(B>(B..(B###....#####,*:jyK.(B..#..ß.(B.#.....####.# *,,,*,***(B......)..(B........###.< ,*,(B......##(B#....:jK*,,,,,,..(B.....#(B...##*,,,,,,(B...##(B$(B.#..####..###:j L,(B.###..###.<,*##(B.....#(B..#....######,#(B.....##(B.(B†(B....######(B..#*#(B.#(B[(B...#:j>L(B...,*###.#(B..#*(B ** *,,,,,,**##(B....,*#...#*(B..#**** ,:jLB,****,,,(B.....,,#..#.#**... :jL*,,,,,,*,(B.....,.(B)o..##(B *,###:jLV,****,,.....,.**(B ****(B:jW(B:jY/(B3 _:jd(B:jf:j< ,*,*,,,###...##.....###*,*,*##...(B..........#,,*,*#(B..,.(B#..ß..#...)....###,*:j< O(B###..(B>(B..###....#####,*,,,(B.....#..ß..#.....####.# **,,,*,**#(B......)..........###.< ,,(B.......###... ,***:j< 8(B.....#...##..... ,:j = s***,,,,,,...##(B$(B@(B#..####..###:j= T,(B...........###..###.<:j'= ###(B.....#(B..#....######:j8= ,,#(B.....##(B.(B†(B....:jK= ,(B......###(B.#(B[(B...#######.:j\= ,,(B.......,*###.#(B..#*(B ** :jj= R**,,,,,,*###(B....,*#...#*..#****:jv= A****,,,.(B.....,#..#.#**... :j= **,,,,,,*,.....,.(B)o..##(B *,###(B:jt@ 4(Bo(B:jI (Bo(B  (B orc(B:jJ U(B2=(B4:jR (B:jT :jH *,*,,*,*,*,......,#....##.#.....,*,*,,,....(B..###...##.....###*,*,*##...(B..........#,,*,##(B..,.(B#..ß(B..#...)....### ,,,,,,*:jQH (B###..(B>(B..###....#####,*,,(B......#..ß..##.# ,**,,,*,*##(B......).###.<,,:jcH -(B##... ,:j5I ^,***,,,,(B.......@(B.#...##.....***##(B$(B.#..####..###(B......(B......###..###.<(B.###.(B....#(B..#....######,,#(B.....##(B.(B†(B.... ,:jsK ,,.(B.....###(B.#(Bo(B...#######,,.(B.......*###.#..#*(B ** (B **,,,,,,*###(B.....*#...#*..#**** (B *,,****,,,......,#..#.#**...(B:jN D(Bo[(B:juW (B:jkX ((B5:j` (B:jb  :jNb g_(BYou hear the slow hiss of a very distant avalanche of sand.(B:jc :jφ8)(B:j;:)(B:jv:)(B:j i:)(B:jb (B(Bo†(BYou shoot an arrow.:jĺ0(B...:jӻ2(B===6:je(B:jU :jy+_The arrow hits the orc but does no damage.:j:j8)(B:jDD:)(B:j :)(B:j (B(Bo(B.(BYou shoot an arrow. The arrow hits the orc.:jZ(B.. (B:j>/(B7.8 (1.1:jY(B:jV _(BThe orc is severely wounded.(B:ju:j8)(B:jc:)(B:j]:)(B:j :)(B:j;:)(B:j>:)(B:j~:)(B:j::j}-(Bo(B.:j='(B.:juM.(B†(B..:j("(B3:jC@(B=(B80:jo(B:jm _You shoot an arrow. The arrow closely misses the orc.(B:jm ):j(B:jC :)(B:j :)(B:j :)(B:j 3(BF(B:j" B (B(Bo:j# ~(B.  You shoot an arrow. The arrow barely misses the orc.(B:j{# T(B.(BF(B:j]- +(B..(BF(B  (B (Bmarrowcuda (wandering)o(B  (B orc(B:jD. /(B9.9 (1.1:j>6 (B:j87 U _(BYou encounter a marrowcuda.(B:j9 :j| (B)(BYou shoot an arrow. The arrow hits the orc.  You kill the orc!(B:j~ $(B.:jB~ 0(BF(B:j *(B:jC 8(B661.1 (1.2:jZ (B:j7  :jL =_Okawaru accepts your kill.(B:jw :j M 3)(B:j^ 4)(B:j 8)(B:j3 8)(B:jT} (B.(BF(BYou shoot an arrow. The arrow hits the marrowcuda!:j́ V(B.(BF(B:j (B...(BF(B  (B:j- (B:j .(B20:j (B:jY _ _(BThe marrowcuda is moderately damaged.(B:j :j3)(B:jvh4)(B:je (B)(BYou shoot an arrow.:j":)(B:jI:)(B:j(g:)(B:j:)(B:j{T(B.(BF(B:jJ :(B.....:j n(B4=(B=(B3.2 (1.1:j(B:j~` _The arrow closely misses the marrowcuda.(B:jV.3)(B:jw( (B:jxr.(BF(BYou shoot an arrow. The arrow hits the marrowcuda.:jt (B (BThe marrowcuda is heavily damaged.(B:j.(B40:j(B:jS _The marrowcuda closely misses you.(B:jl:jJ) (B:j(BFF(B (B2 marrowcudas (1 summoned)(BYou shoot an arrow. The arrow hits the marrowcuda!  :j=(BThe marrowcuda is almost destroyed.:j1(BThe marrowcuda bites you.:jǙ;(B3(B-:j!(B5:j9(B:j :jã*_Another marrowcuda is drawn to the feast!:j:jTKe (B)(BYou shoot an arrow.:j (B(BF(B)  The arrow completely misses the marrowcuda.(BThe arrow hits the marrowcuda but does no damage.:j8(BF(B:j¢c(B4(B=(B6.3 (1.1:j[(B:jY _The marrowcuda barely misses you.(B:jg3)(B:j(B.(BF(Barrow hits the marrowcuda but does no damage. _The marrowcuda barely misses you.(BThe arrow barely misses the marrowcuda.:j:(BThe arrow hits the marrowcuda.  (BThe marrowcuda is moderately damaged.(B  The marrowcuda bites you.:j\ (B(BFFF(B (B3 marrowcudas (2 summoned)(BAnother marrowcuda is drawn to the feast!:jm[(B0(B---(B7:j 0:j)(B:jS _The marrowcuda closely misses you.(B:jr:jWc (B(BF(B.  :jXYou shoot an arrow.  The arrow hits the marrowcuda but does no damage.  (BThe marrowcuda is almost destroyed.(B:jAf (B(BFF(B (B4 marrowcudas (3 summoned):jf(BThe marrowcuda barely misses you.(B The marrowcuda closely misses you.(BThe marrowcuda bites you.:j\g:jgC(B17(B-----:jg((B8.5 (1.2:jrP(B _Another marrowcuda is drawn to the feast!:jt:jY (B:je (B:j (B:j  :j S_(BYou are too injured to fight recklessly!:j :j:j.(B(BRead which item? (BScrolls (B b - a scroll of blinking  t - a scroll of teleportation (B p - a scroll of poison  s - a scroll of butterflies (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected:jlm :jt :j (B*,*,,*,*,*,......,#....##.#......(B (Bmmoncure the Shooter (B,,,,,*,*,,,....(B..###...##.....###(B (BDeep Elf of Okawaru ...... (B,,,,,*,*,*##...(B..............####(B Health: (B17(B/36 (B===========(B------------- ,,,,,,,*,##(B..,.(B#..ß(B..#...)....###(B Magic: (B8/8(B======================== (B,,,,,,*,,(B....###..(B>(B..###....#####(B AC:(B 5Str:(B 14 **,,,,*,,(B......#..ß..#.....####.#(B EV:(B 13Int:(B 14 ,**,,,*,*##(B......)..........###.<(B SH:(B 0Dex:(B 20 ,,,*,,,,,(B......(BFF(B###.............(B XL: (B 6 Next: (B46% Place: (BDungeon:5 ,,***,,,,(B.....(BF(B.@(B.#...##.........(B Noise: (B===------ (B Time:(B 3268.5 (0.0) ,,***,,,,(B.....##(B$F(B#..####..###...(B a) (B+0 shortbow (B,,,,,,,,,(B......(B......###..###.<..(B Fire: a) (B+0 shortbow (B,,,,,,,,,(B.###.(B....#(B..#....######. ,,,,,,,,,,,,#(B.....##(B.(B†(B....######. ,,,,,,,,,,,.(B.....###(B.#(B[(B...#######(B (BFFFF(B (B4 marrowcudas (3 summoned) (B**,,,,,,,,.(B.......*###.#..#*(B ****,,,,,,*###(B.....*#...#*..#****,*,,****,,,......,#..#.#**...,,,,(BThe arrow hits the marrowcuda but does no damage.  (BThe marrowcuda is almost destroyed.(BThe marrowcuda barely misses you.(B The marrowcuda closely misses you.(BThe marrowcuda bites you. _Another marrowcuda is drawn to the feast! _(BYou are too injured to fight recklessly!:j ) (B:j .(BF(BAs you read the scroll of teleportation, it crumbles to dust.  (BYou feel strangely unstable.(BThe marrowcuda bites you but does no damage.:j (B:jY m(B--9.5 (1(BTele (B:j u(B _The marrowcuda closely misses you.(B x2:j!G (B.(BF :jA"J(B (BThe marrowcuda is almost destroyed.(B  The marrowcuda bites you.  Another marrowcuda is drawn to the feast!  misses you.(B The marrowcuda bites you.  Another marrowcuda is drawn to the feast!:j-(BFFFF(B (B6 marrowcudas (5 summoned)(B:j-W11----(B==70:j6(B:jf8; _The marrowcuda bites you but does no damage.:j9:jP ;,**,,,,,#### *,**:j (B.#.(B...##.#......,,....(B..###...##.....*,*,*##...(B..............#,*,##(B..,.(B#..ß(B..#...).... ,,(B###..(B>(B..###....#### :j l**,,,,*,,(B......#..ß(B..#.....####.# ,:jޜ [**,,,*,*##(B....(BFF(B)..........###.<,*,(B###....(B.(BF(B.(BF(B#...##......:j ***:j |(B..##(B$F(B#..####..###.:j" v(B.....(B......###..###.<.:jF (B.###..(B...#(B..#.:jV u,#.(B....##(B.(B†(B..:j . ,,:j ,...(B...###(B.#(B[(B...####### **,:j ,...:j o##.#..#*(B ***,,,,,,*###.....*#...#*..#****:j (B:j (BF:j5 *(B)(B:j (B The marrowcuda misses you.(B x2; The marrowcuda barely misses you.(B x2:jf 0(B--1:j (B:j > _The marrowcuda bites you but does no damage. x2:j :j g (B...#....#..###...#:j} ##...........##..,.#..ß..#...)....###..>..#......#..ß..#..:j L##....(BFF(B)......<:j I......(BF(B@#:j( 6......(BFFF(B#:jL .....##$)#:jr &..........:j <:jծ 1.###.....#.:j ....##.†:j 9...###.#[:j7 ,.....*###:ja  :j  :j s(BYou shoot an arrow. The arrow hits the marrowcuda.  The marrowcuda is lightly damaged.:j V(B...#.(B...#(B..###...###...(B........##(B..,.(B#..ß(B..#...):j[ 3(B....###..(B>(B..#......#..ß(B..#..##(B....(BFF(B)......<(B......(BF(B@(B#......(BFFF(B#.....##(B$(B)(B#......(B....:j <:jڇ y(B.###..(B...#(B.:j G....##(B.(B†:j: (B...###(B.#(B[(B.....*###:j *(B  :j (B...#....#..###...###...........:ji 7##..,.#..ß..#...):j ....###..>..#:j ......#..ß..#..:j L##....(BFF(B)......<:j6 ......(BF(B@#......(BFFF(B#.....##$)#..........<.###.....#.:j_ ....##.†:j P(BF(B (B7 marrowcudas (:j 6 summoned):jӕ l(B...###.#[.....*###:j  :j%  :jP 8(BThe marrowcuda bites you.  :jy 1* * * LOW HITPOINT WARNING * * *:j A(BAnother marrowcuda is drawn to the feast!:jdsV(B...#.(B...#(B..###...###...(B........##(B..,.(B#..ß(B..#...):jDt(B....###..(B>(B..#......#..ß(B..#..##(B....(BFF(B)......<(B......(BF(B@(B#......(BFFF(B#.....##(B$(B)(B#......(B....<(B.###..(B...#(B.....##(B.(B†(B...###(B.#(B[(B.....*###:j|t*(B  :j c (B...#....#..###...###...........##..,.#..ß..#...)....###..>..#......#..ß..#..##....(BFF(B)......<......(BF(B@#......(BFFF(B#.....##$)#..........<.###.....#.....##.†(BF(B (B8 marrowcudas (7 summoned)(B...###.#[.....*###  (B * * * LOW HITPOINT WARNING * * *(B  Another marrowcuda is drawn to the feast!  The marrowcuda completely misses you.(B x2; The marrowcuda misses you.(B:j{:jdT(B...#.(B...#:j2(B..###...#:j6##...(B........:j##(B..,.(B#..ß(B..#...):jHW(B....###..(B>(B..#:jr9......#..ß(B..#..:jc##(B....(BFF(B)......:j<:je(B......(BF(B@(B#:j=......(BFFF(B#:jW.....##(B$(B)(B#......(B....:j<(B.###..(B...#(B.:jG....##(B.(B†:jc!(B...###(B.#(B[(B.....*###(B  :j3D (B(BF:jY4 FF:j{49:j48:j4(BThe marrowcuda barely misses you.(B The marrowcuda bites you.  * * * LOW HITPOINT WARNING * * *:j5(B:j6:j642(B/36 :j7%----------:jN7!(B==:j{72:jkC(B:j E :jBE:jE*_Another marrowcuda is drawn to the feast!:jG:j@,,,,,,*,,.....,.....#(B #......# **,,,,,,*,..(B....,#.(B..#####. ,*,,*,*,*,...(B....#.(B...##.#.......:jN*,*,,,...(B...###...##.:jѢE*,*,*##...(B..............####.:j##..,.(B#..ß(B..#...)....###. :ji,,,,,*,,.(B...##(B#..(B>(B..###.#. *,,,,*,,.(B.....#.(BF(Bß(B..#.....####.#. **,,,*,*##(B....(BFF(B@(B..........###.<:jz,,,,,.(B.....(BF(B.(B###.....:j***,,,,.(B.....(BFF(BF#...##(B....... ,***,,,,.(B....##(BF(BF#..#:jX..(B.....(B......###..###.<..:j.###..(B...#..#....######.(B (B7 marrowcudas (:jۤ(B#.(B....##.(B†(B....######.. ,,:jC###.#(B[(B...#######. *,,:jH4........*###.#..#*(B :j߳(B:jhw#.#(B[(B...#######.......,,,,,,,*(B :j###.#..#*(B ##(B......,,,,,,,,*(B :j #...#*..#####(B......,,,,(B.,,,,**(B ..#.#**..(B..........*,,(B..,,,,,**** :jxo..##(B *,###(B.......#**(B..#,,,,,,,,, .,.**(B ***#(B.Y(B......##(B...#***,,,*,, ...,***(B *#(B.............#(B **,,,*,* :j,..,,,***(B.............#*(B *,(B<(B,,*,, :j...,,**,,(B...(Br(B...@(B....#*(B **,,,,,,:j#~,,,,,,,####(B.#(B.......#****,,*,,, ,:jWS,,,,,,,,*****##(B........,,,,,*,,, ,:jk,,,,,,,,,,*(B ##(B.......,,,,,,,,,:jھI,,,***(B *(B.......**,,,*,**,,,,,****(B......(B>(B,,,,,,***(B Y(B  (B (Bice beast (asleep:j ):jK(B,,,,,*(B.......,,**,,,*,(B (Br(B  (B quokka (asleep):jf,,,,,,,(B.......,**,,,,,, ,,,,,,,**,,,,,,*,**,,,*,:j(B:jt (B Your surroundings suddenly seem different.  (BYou encounter a quokka and an ice beast.(B:j(B:j(2(B---3:jj :j(B:jY _Found a stone staircase leading down. The marrowcuda leaves your sight. x3:j::jr#.#..#*(B ##......,,*(B :jy...#*..#####(B......,,,(B...,,,* :jzi.#.#**...(B.........*,(B...***:j8#(B *,###:jo#*#(B..#,,,,,,,,, ,.**(B ***#(B.Y##(B...#***,,,*,,* ..,***(B *#(B.......#(B **,,,*,**,,,***.(B.#*(B *,(B<(B,,*,,, ..,,**,,.(B..(Br(B##(B **,,,,, ,,,,,,,,####.#***,,******#(B..,,,,*,:j8,*(B ,:jl***(B #(B.#*,,,*,***:j},***#(B......(B>(B.,,,,,***,:j +,,#(B.:j4.,**,,,*,,:j|(B..**,,,,,,*#(B......#(B.**,,,***,,,,,,**,,,,,,,**(B:jU(B.(Br(B:j6!N(B.(Br(B:j)_(Br(B(B:j*!3:j&++=--------:jf+!(B4:j2(B:jM5:j7 :j 2..#*..#####......,,,...,,,* :j j#.#**....(B........*,(B....,,,,*****:j .#(B *,###:j K#*#(B..#,,,,,,,,, .:j/ :**(B ***#.Y:jV K##(B...#***,,,*,,* :j} J.,***(B *#.(B..:jǔ Q....#(B **,,,*,**, .,,,***..:j֔ u#*(B *,(B<(B,,*,,,, .:j D,,**,,..(B...(Br:j z(B##(B **,,,,, ,,,,,,,####.#(B.:jQ ^##*,,******#(B...,,,*,:j %,*(B :j ,:jŕ F***(B #(B.:j &##,,,*,***:j ~,***#(B......(B>(B..,,,,***,,:j3 +,,#(B.:jN ..**,,,*,,*:ju (B..:j &#*,,,,,,,*:j *#:jߖ D#(B.#*,,,**:jd j*(B......##(B..,,,,,** ,****,:j ,,,,,***,,,:j͗ (B:jɚ :j N(B.(Br(B:j (B:jA :j !(B5:jߪ (B:j :j:jF6#**............*,....,,,,***** #:j#(B *,####*#(B..#,,,,,,,,,*** **(B ***#.Y:jC##(B...#***,,,*,,**, :jހI,***(B *#..(B.:jQ....#(B **,,,*,**,, ,,,***..:jH`#*(B *,(B<(B,,*,,,, :jv,,**,,...(B...(Br(B.....##(B **,,,,, ,,,,,,####.#(B..:j-###,,******#:jT(B....,,*,,*(B :j,:jAF***(B #(B.:jl>##(B.,,*,***:j,***#(B......(B>(B...,,,***,,,,#(B.:jЂG..#*,,,*,,**(B..:j&##,,,,,,,*:j(##:j`#(B.#*,,,*,,,,,(B (Br(B  (B quokka:j *:jY*(B......##(B...,,,,**,,,:j߃!(B :j****,:j1;(B......##*,:jZ,, :jD*(B *,,,,*,,,,**,*,,,*,,,****:j(B:jb:j6(B.(Br:jو(B:jQ(B:j:j!(B6:j (B:j:jȾ:j3@#(B *,###:jd#*#..#,,,,,,,,,**** :j/*(B ***#.Y:jٿD##(B...#***,,,*,,**,:j.*(B *#...:j@i(B....#(B **,,,*,**,,* ,,***..:jk#*(B *,(B<(B,,*,,,, ,**,,.:ju(Br(B....##(B **,,,,,:j3,,,####.#(B...:jJ7###(B.,*:j{******#:jZ(B.....,*,,,,,,*,*(B :j,,,,,,*:j.F***(B #(B.:j[(##.,,*,***,,*:j,***#(B......(B>(B....,,***,,,*:j+,,#(B.:j)..##,,,*,,***:j (B...:j&##,,,,,,,*:j(B..###(B.#*,,,*,,,,,,*(B.,*(B......##(B...,,,,** ***,:jU;(B......##*,:j,, (B *,,,,*,,,(B.##(B.#(B...*,,,##*** *:ja*,*,,*,,*,*****,,,,,**(B *,,,,,,*(B:jT:j(B.:j8(Br(B:j4(B:jx:j!(B7:j(B:j:jb (B#(B *,###.......#*#..#,,,,,,,,,****(B (Bmmoncure the Shooter :jd (B*(B ***#.Y.(B.....##(B...#***,,,*,,**,*(B (BDeep Elf of Okawaru ...... (B***(B *#...(B..........#(B **,,,*,**,,*(B Health: 3(B/36(B==(B---------------------- ,,***....(B.........#*(B *,(B<(B,,*,,,,,,(B Magic: (B8/8(B======================== (B,**,,....(B........##(B **,,,,,,,,,,(B AC:(B 5:je Str:(B 14 ,,,,,####.#(B..r(B....#####(B.,*,,,,,,*(B EV:(B 13Int:(B 14 ,,,,,*****##(B..*(B.........,*,,,,,,*(B SH:(B 0Dex:(B 20 ,,,,,,,*(B ##(B..*(B........,,,,,,,,*(B XL: (B 6 Next: (B46% Place: (BDungeon:5 ,,,,,,,***(B #(B...@(B...##.,,*,***,,*(B Noise: --------- (B Time:(B 3277.5 (0.0) :j(B....,,***,,,*(B a) (B+0 shortbow :jf (B,,,,,,,,,,,,#(B.........##,,,*,,***(B Fire: a) (B+0 shortbow :jf d(B,,,,,,,,,,,(B..........##,,,,,,,*** :jf ,,,,,,,,,(B..##(B......#(B.#*,,,*,,,,,, :jZg ,,*,,,,,,(B.,*(B......##(B...,,,,**,,,,(B (Br(B  (B quokka :jg v***,,,,,,,,(B......##*,(B...,,,,,,,,,:jg *,,,,*,,,(B.##(B.#(B...*,,,##**,,,,,,* :jh J**,*,,*,,*,*****,,,,,**(B *,,,,,,*:jh I(BYour surroundings suddenly seem different.  :jh A(BYou encounter a quokka and an ice beast. :ji j(B_Found a stone staircase leading down. The marrowcuda leaves your sight. x3  :j0i %Fire: a) +0 shortbow:j_i 1Press: ? - help, Shift-Dir - straight line:ji 9Aim: (Ba quokka (57% to hit):jt '(B:jX #(B *,###.......#*#..#,,,,,,,,,****(B (Bmmoncure the Shooter (B*(B ***#.Y.(B.....##(B...#***,,,*,,**,*(B (BDeep Elf of Okawaru ...... (B***(B *#...(B..........#(B **,,,*,**,,*(B Health: 3(B/36(B==(B---------------------- ,,***....(B.........#*(B *,(B<(B,,*,,,,,,(B Magic: (B8/8:jɯ 0(B======================== :j (B,**,,....(B........##(B **,,,,,,,,,,(B AC:(B 5:j/ .Str:(B 14 :j ,,,,,####.#(B..(Br(B....#####(B.,*,,,,,,*(B EV:(B 13:j .Int:(B 14 :jy ,,,,,*****##(B............,*,,,,,,*(B SH:(B 0:j .Dex:(B 20 :j D,,,,,,,*(B ##(B..)(B........,,,,,,,,*(B XL: (B 6 Next: (B46% Place: (BDungeon:5 :jŲ 9,,,,,,,***(B #(B...@(B...##.,,*,***,,*(B Noise: --------- (B Time:(B 3277.5 (0.0) :j ,,,,,,,,,***#(B......(B>(B....,,***,,,*(B a) (B+0 shortbow :jͳ (B,,,,,,,,,,,,#(B.........##,,,*,,***(B Fire: a) (B+0 shortbow :j d(B,,,,,,,,,,,(B..........##,,,,,,,*** :jH ,,,,,,,,,(B..##(B......#(B.#*,,,*,,,,,, :j ,,*,,,,,,(B.,*(B......##(B...,,,,**,,,,(B (Br(B  (B quokka :j{ v***,,,,,,,,(B......##*,(B...,,,,,,,,,:j *,,,,*,,,(B.##(B.#(B...*,,,##**,,,,,,* :j J**,*,,*,,*,*****,,,,,**(B *,,,,,,*:j I(BYour surroundings suddenly seem different.  :jj A(BYou encounter a quokka and an ice beast. :j j(B_Found a stone staircase leading down. The marrowcuda leaves your sight. x3  :jӶ %Fire: a) +0 shortbow:j 1Press: ? - help, Shift-Dir - straight line:j 2Aim: (Ba quokka (57% to hit):j :j ):j  (B:jkV :jV ):jV (B:j :j ):j (B:jn :j ):j (B:j_=:)(B:j:)(B:j:j(B.:j (Br:j(B:j:j(B.:j (Br:j@(B:jH:j"(B..:j.:j...:j4C4(B===:jw8.6 (1.1:jb(B:jC  :j\(BYou encounter a quokka and an ice beast.(B :jQ_Found a stone staircase leading down. The marrowcuda leaves your sight. x3 :jA Fire: a) +0 shortbow(B  :j;Press: ? - help, Shift-Dir - straight line:j0;Aim: (Ba quokka (57% to hit) :j^C_You shoot an arrow. The arrow closely misses the quokka.:j(B:j<:j'(B:j#(B *,###.......#*#..#,,,,,,,,,****(B (Bmmoncure the Shooter (B*(B ***#.Y.(B.....##(B...#***,,,*,,**,*(B (BDeep Elf of Okawaru ...... (B***(B *#...(B..........#(B **,,,*,**,,*(B Health: 4(B/36(B==(B---------------------- ,,***....(B.........#*(B *,(B<(B,,*,,,,,,(B Magic: (B8/8(B======================== (B,**,,....(B........##(B **,,,,,,,,,,(B AC:(B 5Str:(B 14 :j,,,,,####.#(B.......#####(B.,*,,,,,,*(B EV:(B 13Int:(B 14 :j,,,,,*****##(B............,*,,,,,,*(B SH:(B 0:j;.Dex:(B 20 :j{D,,,,,,,*(B ##(B..r(B........,,,,,,,,*(B XL: (B 6 Next: (B46% Place: (BDungeon:5 :jQ,,,,,,,***(B #(B...@(B...##.,,*,***,,*(B Noise: (B===------ (B Time:(B 3278.6 (0.0) :j֢,,,,,,,,,***#(B......(B>(B....,,***,,,*(B a) (B+0 shortbow :j(B,,,,,,,,,,,,#(B.........##,,,*,,***(B Fire: a) (B+0 shortbow :j*d(B,,,,,,,,,,,(B..........##,,,,,,,*** :jS,,,,,,,,,(B..##(B......#(B.#*,,,*,,,,,, :j,,*,,,,,,(B.,*(B......##(B...,,,,**,,,,(B (Br(B  (B quokka :jv***,,,,,,,,(B......##*,(B...,,,,,,,,,:jۣ*,,,,*,,,(B.##(B.#(B...*,,,##**,,,,,,* **,*,,*,,*,*****,,,,,**(B *,,,,,,*:jsPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (57% to hit) :jQJ_You shoot an arrow. The arrow closely misses the quokka.:jx%Fire: a) +0 shortbow:jjPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (57% to hit):jk'(B:jk#(B *,###.......#*#..#,,,,,,,,,****(B (Bmmoncure the Shooter (B*(B ***#.Y.(B.....##(B...#***,,,*,,**,*(B (BDeep Elf of Okawaru ...... (B***(B *#...(B..........#(B **,,,*,**,,*(B Health: 4(B/36(B==(B---------------------- :j9l,,***....(B.........#*(B *,(B<(B,,*,,,,,,(B Magic: (B8/8(B======================== :jl(B,**,,....(B........##(B **,,,,,,,,,,(B AC:(B 5:jl Str:(B 14 ,,,,,####.#(B.......#####(B.,*,,,,,,*(B EV:(B 13Int:(B 14 :j-m,,,,,*****##(B............,*,,,,,,*(B SH:(B 0Dex:(B 20 :jmD,,,,,,,*(B ##(B..)(B........,,,,,,,,*(B XL: (B 6 Next: (B46% Place: (BDungeon:5 :jmQ,,,,,,,***(B #(B...@(B...##.,,*,***,,*(B Noise: (B===------ (B Time:(B 3278.6 (0.0) :jn,,,,,,,,,***#(B......(B>(B....,,***,,,*(B a) (B+0 shortbow :jgn(B,,,,,,,,,,,,#(B.........##,,,*,,***(B Fire: a) (B+0 shortbow (B,,,,,,,,,,,(B..........##,,,,,,,*** ,,,,,,,,,(B..##(B......#(B.#*,,,*,,,,,, :jn,,*,,,,,,(B.,*(B......##(B...,,,,**,,,,(B (Br(B  (B quokka ***,,,,,,,,(B......##*,(B...,,,,,,,,,:jn*,,,,*,,,(B.##(B.#(B...*,,,##**,,,,,,* **,*,,*,,*,*****,,,,,**(B *,,,,,,*:j/osPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (57% to hit) :jo_You shoot an arrow. The arrow closely misses the quokka.Fire: a) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (57% to hit):j:)(B:j:)(B:j/T:)(B:jƣ:)(B:j:)(B:ju?"):j,@(B:jD8(B.....:j(.(Br:j(BAim: (Ba quokka (57% to hit) _You shoot an arrow. The arrow closely misses the quokka. :j&Y(B Fire: a) +0 shortbow(B  :jL;Press: ? - help, Shift-Dir - straight line:js<Aim: (Ba quokka (57% to hit)  :jRYou shoot an arrow. The arrow misses the quokka.(B:j͚:j((B9.8 (1.2:j(B:jr7 _The quokka bites you but does no damage.:j:jZ 3)(B:j 8)(B:j$ :j 2)(B:j< 9)(B:j- 9)(B:j 9)(B:j :j 2)(B:jo ( (B:jp ......(Br(BYou shoot an arrow. The arrow completely misses the quokka.(B:j'r :jr )(B80.9 (1.1:jx (B:jcz  :jz I_The quokka closely misses you.(B:j]| :jx3)(B:jf8)(B:j9)(B:jY9)(B:j 9)(B:j-9)(B:j@9)(B:j= (B....:jL-..(Br:j(BYou shoot an arrow. The arrow completely misses the quokka.The quokka barely misses you.(B:ji35=:j((B2.1 (1.2:j&(B:j :jQ)_The quokka bites you but does no damage.:j:j3)(B:j8)(B:j'B9)(B:j9)(B:j9)(B:jb)9)(B:js9)(B:j( :j`,(B..:j ..:j.:j.:j#(Br:jZ(BYou shoot an arrow. The arrow closely misses the quokka.:j(B:j /(B3.2 (1.1:j(B:j< :j^)_The quokka bites you but does no damage.:j:j (B(B†(BYou shoot an arrow. The arrow hits the quokka!  You kill the quokka!(B:j' ":jy 2(B:j 7(B74.4 (1.2:j (B:j  :j0 :j> %_Okawaru accepts your kill.:jI (B:j :jj #(B *,###.#*#..#, **(B ***#.Y(B......##(B...#***,,,*,,**, ,***(B *#(B..#(B **,,,*,**,,,***(B.#*(B *,(B<(B,,* ,,**,,....(B.##(B **,####.#(B.#####.,*,,,,,,,*****##.,*,,,,,,,*(B ##(B..(B†(B.,,***(B #(B.##.,,*,***,,,***#(B......(B>(B....,,***,,,,#(B.##,,,*,,,(B.##,,.(B.##(B......#(B.#*,,,*,*(B.,*(B......##.(B..,,,,***,,,,,(B.,,(B......##*,.(B.. *(B *,,,,*,,,(B.##(B.#(B...*,,,##**,,,,,,*,*,,*,,*,*****,,,,,**(B *,,,,,,(B(B(B---50(B:j(B:j!6:j+-(B=(B=:j8---:js!(B6:js(B:j[:j(B:j((B7:j@(B:j0:jc(B(B(B(B(B(B(B7(B=(B(B:jd(B:je(B:j:f(B:jzj(B:jj(B:jl(B:jwo(B:jo(B:jp(B:jv(B:jhw:j{w,8=:jw(B:jx(B:jE|(B:j :jFU(B_You start resting.(B:j[:jhh(B  (B (Bhound (wandering)(B:j:jr.(B93.4 (6:j:j7&(B4.4 (7:ju(B:j :jƣ:jB_(BYou encounter a hound.(B:j@:j3(B(B(B _(BYou are too injured to fight recklessly!:j9|(B:j| (B:j5(B:j@Y _(BYou are too injured to fight recklessly!:j:j@(B:j (B:j@ (B:j| ` _(BYou are too injured to fight recklessly!:jX**.....*,....,,,,*****(B #(B *,###..(B.....###(B..#,,,,,,,,,**** *(B ***#.Y##(B...#***,,,*,,**,* ***(B *#.#(B **,,,*,**,,**....(B.#*(B *,(B<(B,,* ,:jS**,,....(B........##(B **,,,,####.#(B.......#####(B.,*,,,,,,******##(B.....,**:jt*(B ##(B..(B†(B@(B.......,,,,,,,,*:jF***(B #(B.:j7##(B..,*:j *:j~***#(B......(B>(B....,,***,,,:j#:j*,,*:j!,(B...:j(.##,,,,,,,***:j#,,,,,,.h##:j <(B.#*,,,*,,, :j 6,,*,,,,,.(B.,*:j]2(B...,,,,** *:jmn**,,,,,.,,(B......##*,(B...,,, :jyJ(B *,,,,*,,,.##.#...*,,,##**,,,,,,*:j(B:j!<(Bh(B.:j\#I(B.(Bh(B:jy*:j*?(Bh(B:j+((B==:j+5.4 (1:j1(B:j2 :j2_The hound barks!:jD4:j2 *..#####,,,...,,,**(B **.......(B.....*,....,,,,*****(B  *,###...(B....###..#,,,,,,,,,****(B  ***#.Y##(B...#***,,,*,,**,*(B **(B *#..#(B **,,,*,**,,***..#*(B *,(B<(B,,** **,,.....(B.......##(B **,,,,####.#(B.......#####(B..*,,,,,,******##(B.....**(B *(B ##(B..(B†(B.........,,,,,,,*(B ***(B #(B.##(B...**(B ***#(B......(B>(B....(B.,***,,,*(B#(B.#,,,*,,*,(B.(Bh(B..##,,,,,,,***,##(B.#*,,,*,,, ,*,,,,,..,*(B...,,,,** **,,,,,.,,......##*,...,,,,(B(Bh(B.(B(B--6(B:j͵(B:jy;--(B:jܼ(B:jY _(BYou are too injured to fight recklessly!:jj:j (B:j (B:j (B:j  :j K_(BYou are too injured to fight recklessly!:j{ :jI (B:jJ (B:jQ (B:jR  :jR :jR K_(BYou are too injured to fight recklessly!:jRU :jUD(B:jD (B:jK(B:j[L :jLK_(BYou are too injured to fight recklessly!:jN:jA(B*..#####......,,,...,,,**(Bmmoncure the Shooter :j6B>(B**.......(B.....*,....,,,,*****(BDeep Elf of Okawaru ......(B*,###...(B....###..#,,,,,,,,,****(B Health: 8(B/36(B=====(B-------------------***#.Y..(B....##(B...#***,,,*,,**,*(B Magic: (B8/8:jKB0(B======================== :jxB(B**(B *#....(B.........#(B **,,,*,**,,**(B AC:(B 5:jB.Str:(B 14 :jB,***.....(B........#*(B *,(B<(B,,*,,,,,,*(B EV:(B 13:jB.Int:(B 14 :jB**,,.....(B.......##(B **,,,,,,,,,,*(B SH:(B 0:jB.Dex:(B 20 :j3C9,,,,####.#(B.......#####(B..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 ,,,,*****##(B.....@(B.......*,,,,,,*(B Noise: --------- (B Time:(B 3296.4 (0.0) :juC,,,,,,*(B ##(B..(B†(B*(B........,,,,,,,*(B a) (B+0 shortbow (B,,,,,,***(B #(B..*(B....##(B...*,***,,*(B Fire: a) (B+0 shortbow :jCA(B,,,,,,,,***#(B.*(B....(B>(B....(B.,***,,,* ,,,,,,,,,,,#h(B........##,,,*,,**** :jC,,,,,,,,,,(B..........##,,,,,,,***,(B (Bh(B  (B (Bhound (B,,,,,,,,.(B.##(B......#(B.#*,,,*,,,,,,, :jCk,*,,,,,..,*(B......##(B...,,,,**,,,,, :j#D'**,,,,,.,,......##*,...,,,,,,,,,, :j0DG_(BYou are too injured to fight recklessly! :jADQ_(BYou are too injured to fight recklessly! :jUDR_(BYou are too injured to fight recklessly!  :jdD%Fire: a) +0 shortbow:jqD1Press: ? - help, Shift-Dir - straight line:jzD9Aim: (Ba hound (57% to hit):j(B*..#####......,,,...,,,**(Bmmoncure the Shooter (B**.......(B.....*,....,,,,*****(BDeep Elf of Okawaru ......(B*,###...(B....###..#,,,,,,,,,****(B Health: 8(B/36(B=====(B-------------------***#.Y..(B....##(B...#***,,,*,,**,*(B Magic: (B8/8(B======================== (B**(B *#....(B.........#(B **,,,*,**,,**(B AC:(B 5Str:(B 14 ,***.....(B........#*(B *,(B<(B,,*,,,,,,*(B EV:(B 13Int:(B 14 **,,.....(B.......##(B **,,,,,,,,,,*(B SH:(B 0Dex:(B 20 ,,,,####.#(B.......#####(B..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 ,,,,*****##(B.....@(B.......*,,,,,,*(B Noise: --------- (B Time:(B 3296.4 (0.0) ,,,,,,*(B ##(B..(B†(B)(B........,,,,,,,*(B a) (B+0 shortbow (B,,,,,,***(B #(B.......##(B...*,***,,*(B Fire: a) (B+0 shortbow (B,,,,,,,,***#(B......(B>(B....(B.,***,,,* ,,,,,,,,,,,#(Bh(B........##,,,*,,**** ,,,,,,,,,,(B..........##,,,,,,,***,(B (Bh(B  (B (Bhound (B,,,,,,,,.(B.##(B......#(B.#*,,,*,,,,,,, ,*,,,,,..,*(B......##(B...,,,,**,,,,, **,,,,,.,,......##*,...,,,,,,,,,, _(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly! _(BYou are too injured to fight recklessly!  Fire: a) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: (Ba hound (57% to hit):jr;)(B:j;)(B:jtY#(Bh:jY(B.  Fire: a) +0 shortbow(B  Press: ? - help, Shift-Dir - straight lineAim: (Ba hound (57% to hit)  You shoot an arrow.:j[<(Bh(B.:jc((B.:j0dc9=(B===7.4 (1:j0k(B:jk; _The arrow hits the hound but does no damage.:jMm:jqQ(B*..#####......,,,...,,,**:jq(Bmmoncure the Shooter (B**.......(B.....*,....,,,,*****(BDeep Elf of Okawaru ......:jq(B*,###...(B....###..#,,,,,,,,,****(B Health: 9(B/36:jqB(B======(B------------------:j r***#.Y..(B....##(B...#***,,,*,,**,*(B Magic: (B8/8:jr0(B======================== :j6r(B**(B *#....(B.........#(B **,,,*,**,,**(B AC:(B 5Str:(B 14 :jOr,***.....(B........#*(B *,(B<(B,,*,,,,,,*(B EV:(B 13:j]r.Int:(B 14 :jhr**,,.....(B.......##(B **,,,,,,,,,,*(B SH:(B 0:jsr.Dex:(B 20 :jr",,,,####.#(B.......#####(B..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 :jr/,,,,*****##(B.....@(B.......*,,,,,,*(B Noise: (B===------ (B Time:(B 3297.4 (0.0) :jr,,,,,,*(B ##(B..(B†(B*(B........,,,,,,,*(B a) (B+0 shortbow :jr(B,,,,,,***(B #(B..h(B....##(B...*,***,,*(B Fire: a) (B+0 shortbow :jr(B,,,,,,,,***#(B......(B>(B....(B.,***,,,* :jr],,,,,,,,,,,#(B.........##,,,*,,**** :j s,,,,,,,,,,(B..........##,,,,,,,***,(B (Bh(B  (B (Bhound :js(B,,,,,,,,.(B.##(B......#(B.#*,,,*,,,,,,, :j'sk,*,,,,,..,*(B......##(B...,,,,**,,,,, :j3s(**,,,,,.,,......##*,...,,,,,,,,,,:j@sBAim: (Ba hound (57% to hit)  :jJsYou shoot an arrow. :jWs4_The arrow hits the hound but does no damage.  :jes%Fire: a) +0 shortbow:jrs1Press: ? - help, Shift-Dir - straight line:js9Aim: (Ba hound (57% to hit):j\(B*..#####......,,,...,,,**(Bmmoncure the Shooter (B**.......(B.....*,....,,,,*****:j\5(BDeep Elf of Okawaru ......(B*,###...(B....###..#,,,,,,,,,****(B Health: 9(B/36(B======(B------------------:j]***#.Y..(B....##(B...#***,,,*,,**,*(B Magic: (B8/8:j]0(B======================== :j%](B**(B *#....(B.........#(B **,,,*,**,,**(B AC:(B 5:j4].Str:(B 14 :j\],***.....(B........#*(B *,(B<(B,,*,,,,,,*(B EV:(B 13:jj].Int:(B 14 :jy]**,,.....(B.......##(B **,,,,,,,,,,*(B SH:(B 0:j].Dex:(B 20 :j]",,,,####.#(B.......#####(B..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 :j]/,,,,*****##(B.....@(B.......*,,,,,,*(B Noise: (B===------ (B Time:(B 3297.4 (0.0) :j^,,,,,,*(B ##(B..(B†(B)(B........,,,,,,,*(B a) (B+0 shortbow :j=^(B,,,,,,***(B #(B..(Bh(B....##(B...*,***,,*(B Fire: a) (B+0 shortbow :jR^(B,,,,,,,,***#(B......(B>(B....(B.,***,,,* :j^^],,,,,,,,,,,#(B.........##,,,*,,**** :j^,,,,,,,,,,(B..........##,,,,,,,***,(B (Bh(B  (B (Bhound :j^(B,,,,,,,,.(B.##(B......#(B.#*,,,*,,,,,,, :j^k,*,,,,,..,*(B......##(B...,,,,**,,,,, :j^(**,,,,,.,,......##*,...,,,,,,,,,,:j^BAim: (Ba hound (57% to hit)  :j^You shoot an arrow. :j^4_The arrow hits the hound but does no damage.  :j^%Fire: a) +0 shortbow:j^1Press: ? - help, Shift-Dir - straight line:j^1Aim: (Ba hound (57% to hit):j&:j\(Bh(B. _The arrow hits the hound but does no damage.  Fire: a) +0 shortbow :j|o(B Press: ? - help, Shift-Dir - straight line(B  :jBAim: (Ba hound (57% to hit)  :jYou shoot an arrow.  :j4The arrow hits the hound but does no damage.:jS(B:jr/(B8.5 (1.1:j(B:jkf _(BThe hound stops to sniff the ground.(B:j:jSj (B*..#####......,,,...,,,**(Bmmoncure the Shooter (B**.......(B.....*,....,,,,*****(BDeep Elf of Okawaru ......:jj (B*,###...(B....###..#,,,,,,,,,****(B Health: 9(B/36(B======(B------------------:jj ***#.Y..(B....##(B...#***,,,*,,**,*(B Magic: (B8/8(B======================== :jj (B**(B *#....(B.........#(B **,,,*,**,,**(B AC:(B 5Str:(B 14 :jj ,***.....(B........#*(B *,(B<(B,,*,,,,,,*(B EV:(B 13Int:(B 14 :jj **,,.....(B.......##(B **,,,,,,,,,,*(B SH:(B 0:jj .Dex:(B 20 :jk ",,,,####.#(B.......#####(B..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 :j k /,,,,*****##(B.....@(B.......*,,,,,,*(B Noise: (B===------ (B Time:(B 3298.5 (0.0) :jHk ,,,,,,*(B ##(B..(B†(Bh(B........,,,,,,,*(B a) (B+0 shortbow :jik (B,,,,,,***(B #(B.......##(B...*,***,,*(B Fire: a) (B+0 shortbow :juk (B,,,,,,,,***#(B......(B>(B....(B.,***,,,* :jk ],,,,,,,,,,,#(B.........##,,,*,,**** :jk ,,,,,,,,,,(B..........##,,,,,,,***,(B (Bh(B  (B (Bhound :jk (B,,,,,,,,.(B.##(B......#(B.#*,,,*,,,,,,, :jk k,*,,,,,..,*(B......##(B...,,,,**,,,,, :jk (**,,,,,.,,......##*,...,,,,,,,,,,:jk d(BYou shoot an arrow.  The arrow hits the hound but does no damage. :j5l _(BThe hound stops to sniff the ground.(BFire: a) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: (Ba hound (57% to hit):jX 3(B*..#####......,,,...,,,** (B (Bmmoncure the Shooter (B**............*,....,,,,***** (B (BDeep Elf of Okawaru ...... :jCY 8(B *,###.......###..#,,,,,,,,,**** (B Health: 9(B/36(B======(B------------------  ***#.Y......##...#***,,,*,,**,* (B Magic: (B8/8(B======================== (B** *#.............# **,,,*,**,,**(B AC:(B 5:jZY Str:(B 14 ,***.............#* *,<,,*,,,,,,*(B EV:(B 13:jY Int:(B 14 **,,............## **,,,,,,,,,,*(B SH:(B 0Dex:(B 20 :jY ,,,,####.#.......#####..*,,,,,,**(B XL: (B 6 Next: (B47% Place: (BDungeon:5 :jY ,,,,*****##.....@.......*,,,,,,* (B Noise: (B===------ (B Time:(B 3298.5 (0.0) :jY ,,,,,,* ##..†(Bh(B........,,,,,,,* (B a) (B+0 shortbow :jZ (B,,,,,,*** #.......##...*,***,,* (B Fire: a) (B+0 shortbow :jbZ ^(B,,,,,,,,***#......>.....,***,,,* ,,,,,,,,,,,#.........##,,,*,,**** ,,,,,,,,,,..........##,,,,,,,***,(B (Bh(B  (B (Bhound :jvZ L(B,,,,,,,,..##......#.#*,,,*,,,,,,, :jZ ;,*,,,,,..,*......##...,,,,**,,,,, :jZ '**,,,,,.,,......##*,...,,,,,,,,,, :jZ (B_(BThe hound stops to sniff the ground.(BFire: a) +0 shortbow:jZ iPress: ? - help, Shift-Dir - straight lineAim: (Ba hound (57% to hit)  :jZ FYou shoot an arrow.  The arrow hits the hound but does no damage.:j. (B ...  ....###(B :j. ! ....##(B.  .........#(B ........#*(B *,(B<(B.......##(B :j. Z#(B.......#####(B..:j. a#(B.....@(B....... :j. z ##(B..(B†h(B........:j. :j/ [ #(B.......##(B...:j/ :j / #(B......(B>(B....(B.:j./ J#(B.........#:jF/ (B..........##(B.##(B......#(B.#:jR/ L(B......##(B..:jU9 q(B Press: ? - help, Shift-Dir - straight line:j9 Aim: (Ba hound (57% to hit)  You shoot an arrow.  The arrow hits the hound but does no damage.  The hound bites you.  :j9 E* * * LOW HITPOINT WARNING * * *(B:j: Q8-(B9.6 (1.1:j@ (B:jA N _The hound closely misses you.(B:jC :jRq (B ...  :j....###  ....##.  .........# ........#* *,<.......## #.......#####..#.....@.......  ##..†(Bh(B........  #.......##... #......>..... #.........#..........##.##......#.#......##..(BYou shoot an arrow. The arrow hits the hound.  The hound is lightly wounded.:jA(B ... :jԊ ....###(B  ....##(B.  .........#(B :j\........#*(B *,(B<:jL(B.......##(B :jZ#(B.......#####(B..:jY#(B.....@(B.......:j: :jOz ##(B..(B†h(B........:j^ :jh[ #(B.......##(B...:js :j#(B......(B>(B....(B.:j#(B.........#(B..........##:jz(B.##(B......#(B.#:jыL(B......##(B..:j!' (B :jaSThe hound barely misses you.(B The hound bites you.:jj!4:j----:j (B300:j 0:jK(B:jd :j+_* * * LOW HITPOINT WARNING * * *:j(B:j#:jף4)(B:j9)(B:jj9:)(B:j:j52)(B:j:)(B:j!") (B:jX";(Bh(B.:jt".:j".:j".  :j"AYou shoot an arrow. The arrow closely misses the hound.:j"(B:j=$?5=--:jr$((B1.7 (1.1:jI+(B:j,M _The hound barely misses you.(B:j.:jgI (B ...  ....###  ....##.  .........# ........#* *,<.......## #.......#####..#.....@.......  ##..†(Bh(B........  #.......##... #......>..... #.........#..........##.##......#.#......##..(BYou shoot an arrow. The arrow hits the hound.  The hound is lightly wounded.:j|7(B ...  ....###(B  ....##(B.:j7A  .........#(B :j7c........#*(B *,(B<(B.......##(B #(B.......#####(B..#(B.....@(B....... :j7 ##(B..(B†h(B........ :j8d #(B.......##(B... :j(8#(B......(B>(B....(B.:j;8u#(B.........#(B..........##:jP8(B.##(B......#(B.#(B......##(B..:jlM(BYou shoot an arrow. The arrow hits the hound.  The hound is lightly wounded.  The hound bites you.  * * * LOW HITPOINT WARNING * * *(BThe hound bites you.  You die...:jAg-2(B/36 ---(B:jW1  --more--(B:j(:j+'(B:j+\(BGear: 7/52 gear slots (Left/Right/Tab to switch category) :j+X(BHand Weapons (go to first with (B)(B) (B a - a +0 shortbow (weapon) (BArmour (go to first with (B[(B) (B b - a +0 leather armour (worn)  e - a +1 pair of gloves (worn) :j,f(BJewellery (go to first with (B"=(B) :j0,j(B d - a +6 ring of strength (worn)  f - a ring of protection from cold (worn):jZ,P(Bc - an amulet of faith  g - a ring of magical power:ji(B(BGoodbye, mmoncure.382 mmoncure the Shooter (level 6, -2/36 HPs):jjBegan as a Deep Elf Hunter on June 23, 2026.Was an Initiate of Okawaru.Slain by a hound (4 damage)... on level 5 of the Dungeon.The game lasted 00:06:46 (3259 turns). Best Crawlers -1.77474082 tswnVSFi-27 escaped with the Orb2.61784856 particlefa GrEE-27 escaped with the Orb3.60605830 tswnAtFi-27 escaped with the Orb4.60549730 tswnReFi-27 escaped with the Orb5.60103003 tswnVSHs-27 escaped with the Orb6.57869660 tswnVSWn-27 escaped with the Orb7.57456732 tswnReCA-27 escaped with the Orb8.55202097 tswnVSCK-27 escaped with the Orb9.51243449 tswnAtWn-27 escaped with the Orb  10.50009587 tswnVSHu-27 escaped with the Orb  11.48742712 tswnHuFE-27 escaped with the Orb  12.47301008 tswnMiCA-27 escaped with the Orb  13.33579707 tswnKoSh-27 escaped with the Orb:jʅ:j:j [?12l[?25h:j9[?1049l [?1l>[?1051l[?1052l[?1060l[?1061l