F,;j?o  Player: mmoncure Game: Crawl (trunk) Server: crawl.dcss.io Filename: 2026-06-24.01:00:54.ttyrec Time: (1782262854) Wed Jun 24 01:00:54 2026 F,;j# G,;jF [?1051l[?1052l[?1060l[?1061hG,;j I.[?1049h(B[?7h[?1h=G,;jFI7[?1034h(BG,;jYIG,;jfI[?25lG,;jJG,;j QG,;j@UG,;jX!(BWelcome, mmoncure.(B Please select your species. SimpleIntermediateAdvanced (Ba - Gnollj - Humans - Gale Centaur b - Minotaurk - RevenantG,;jY_t - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - GargoyleG,;jYjm - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elf(B q - Tenguz - Felid i - Barachir - CoglinA - Mummy (BDeep Elves have a strong affinity for all kinds of magic, but are very fragile. They regenerate magical power rapidly. (B+ - Recommended species * - Random species # - Recommended characterG,;jZ[ ! - Random character % - List aptitudesSpace - Pick background first G,;j!Z? - HelpG,;jZ1 Tab - Deep Elf Conjurer(BG,;jpgQ(BWelcome, mmoncure the Deep Elf.(B Please select your background. WarriorAdventurerMage (Ba - Fighteri - Artificer(Bq - Hedge Wizard (Bb - GladiatorG,;jgDj - Shapeshifterr - Conjurer c - Monkk - Wanderer(Bs - Summoner (Bd - Hunterl - Delver(Bt - Necromancer (Be - Brigand(BWarrior-mageG,;jg=u - Forgewright ZealotG,;jg"(Bm - WarperG,;jgr(Bv - Fire Elementalist (Bf - Berserkern - HexslingerG,;jh(Bw - Ice Elementalist (Bg - Cinder Acolyteo - Enchanter(Bx - Air Elementalist (Bh - Chaos Knightp - Reaver(By - Earth Elementalistz - Alchemist Conjurers begin with the Magic Dart spell, and can learn other non-elemental spells to reliably blast their foes. (B+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Help Tab - Deep Elf Conjurer(BG,;jG,;jj G,;j l(B(Bmmoncure the ConjurerDeep Elf(BHealth: (B10/10 (B========================(BMagic: (B6/6(B========================(BAC:(B 2Str:(B 4EV:(B 11Int:(B 22SH:(B 0Dex:(B 13G,;j XL: (B 1 Next: (B 0% Place: (BDungeon:1Noise: --------- (B Time:(B 0.0 (0.0)-) (BNothing wieldedCast: Magic Dart(BG,;j G,;j c#####G,;j #(B.@(B.##(B.............#G,;j (B.....(B$(B.......................................G,;j9 #(B.............####(B.........######(B.....###(BG,;j! (BG,;j* G,;j* (BWelcome, mmoncure the Deep Elf Conjurer.It is said that the Orb of Zot exists deep within this dungeon.(BG,;j3 (BG,;jHy (BPress (B?(B for a list of commands and other information.  Found 12 gold pieces.G,;j} (BG,;j ] _(BFound a staircase leading out of the dungeon.G,;j6 (BG,;js (BG,;jʜ (BG,;j 9 _Unknown command.(BG,;j G,;j (B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt  a - Fighting (B  0.0 (B  1.4 (B (B-2(B  (B f + Spellcasting 3.0 (B  2.4 (B (B+3(B  G,;j* i(B  (B  (B  (B   b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B g + Conjurations 4.3 (B  4.2 (B (B+1(B  G,;j= b(B  (B  G,;j[ c(B  (B  G,;jp (B  (B  (B  (B  G,;j c - Armour (B  0.0 (B  1.4 (B (B-2(B  G,;j (B  (B  (Bd + DodgingG,;j 2.4 (B  2.1 (B (B+2(B  G,;j (B  (B  (Be + Stealth2.4 (B  1.8 (B (B+3(B  (B  (B  G,;j +(B  (B  (B  (B  (B  (B  G,;j1 e(B  (B  G,;jC c(B  (B  G,;jW e(B  (B  G,;je c(B  (B  G,;j{ e(B  (B  G,;j c(B  (B  G,;j (B  (B  (B  (B  G,;jå e(B  (B  G,;j c(B  (B  G,;j (B  (B  (B  (B  G,;j (B  (B  (B  (B  G,;j0 X(B  (B  G,;jE t(BThe relative cost of raising each skill is in cyan(B.  G,;jW The species aptitude is in (Bwhite(B.  [(B?(B] HelpG,;jk H[(B=(B] set a skill target  G,;j [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(BH,;jU (B g * Conjurations (B (B 4.3(BH,;j\ H,;ja H,;jg (B (B (Bmmoncure the Conjurer(B (B (BDeep Elf(B H,;jNh (B Health: (B10/10 (B========================(B (B Magic: (B6/6H,;jh (B========================(B (B AC:(B 2Str:(B 4 (B EV:(B 11Int:(B 22 (B SH:(B 0Dex:(B 13#####XL: (B 1 Next: (B 0% Place: (BDungeon:1#(B.@(B.#H,;ji _Noise: --------- (B Time:(B 0.0 (0.0)#(B.............#-) (BNothing wielded.....(B$(B.........Cast: Magic DartH,;jj (B..............................#(B.............####(B.........######(B.....###(BWelcome, mmoncure the Deep Elf Conjurer.It is said that the Orb of Zot exists deep within this dungeon.(BPress (B?(B for a list of commands and other information.  Found 12 gold pieces. _(BFound a staircase leading out of the dungeon. _Unknown command.(BH,;jYo (BH,;jQx (BH,;j| (BH,;jm I,;j6OI,;jSR(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt I,;jPSi a - Fighting (B  0.0 (B  1.4 (B (B-2(B  (B f + Spellcasting 3.0 (B  2.4 (B (B+3(B  (B  (B  (B  (B  I,;jS b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B g * Conjurations (B (B 4.3(B (B  4.2 (B (B+1(B  (B  (B  (B  (B  (B  (B  I,;j L,;jj(BL,;j(BL,;jy(BL,;j(BL,;j(BL,;j"(BL,;jܥ(BL,;j%(BL,;j (BL,;j(BL,;j(BL,;j<(BL,;jϬ(BL,;j(BL,;j̭(BL,;j(BL,;j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(BL,;j(BL,;j](BL,;j(BL,;j(BL,;j(BL,;j(BL,;jn(BL,;j_(BL,;j' (B L,;j?(BYou encounter a bat.(BL,;j]#.####.################(B #............(B.........(B  ....#######.....(B.......(B  #######.#######(B  #.#(B  #.#(B  #.#(B  #.#(B  #@#(B  #(B..(B?(Bb(B..#(B #(B.#(B.##(B...Magic Dart#(B.#(B.##(B.#(B #(B...b(B  (B bat (asleep)##(B..(B34.0 (9.0)(B5.0 (10.0)(B _Found (Ba scroll labelled JISKAV BU MOFE(B.L,;j/ L,;j( }(B  Skill (B Level(B Cost (B Apt Skill (B Level(B Cost (B Apt (Ba + FightingL,;j ;0.0 (B  1.4 (B (B-2(B  (B f + Spellcasting 3.0 (B  2.4 (B (B+3(B  (B  (B  (B  (B  L,;j  b - Unarmed Combat (B  0.0 (B  1.4 (B (B-2(B  (B g * Conjurations (B (B 4.3(B (B  4.2 (B (B+1(B  (B  (B  (B  (B  L,;jO (B  (B  (B  (B   c - Armour (B  0.0 (B  1.4 (B (B-2(B  (B  (B  (Bd + DodgingL,;jt 2.4 (B  2.1 (B (B+2(B  (B  (B  L,;j (Be + Stealth2.4 (B  1.8 (B (B+3(B  L,;j X(B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  (B  L,;jK -(B  (B  (B  (B  (B  (B  L,;jb (B  (B  (B  (B  L,;j (B  (B  (B  (B  L,;j (B  (B  (B  (B  L,;j c(B  (B  L,;jž e(B  (B  L,;j (B  (B  (B  (B  (BThe relative cost of raising each skill is in cyan(B.  The species aptitude is in (Bwhite(B.  L,;j' [(B?(B] Help[(B=(B] set a skill target  L,;j= [(B/(B] auto(B|(Bmanual(B mode [(B*(B] (Buseful(B|all(B skills [(B!(B] training(B|(Bcost(B|targets(BM,;j#M,;j|M,;j5M,;j^(B #.####.################(Bmmoncure the Conjurer(B#............(B.........M,;j(BDeep Elf(B....#######.....(B.......M,;jHealth: (B10/10 (B========================(B#######.#######Magic: (B6/6(B========================(B#.#AC:(B 2Str:(B 4#.#EV:(B 11Int:(B 22#.#SH:(B 0Dex:(B 13M,;jn#.#XL: (B 1 Next: (B 0% Place: (BDungeon:1#@#Noise: --------- (B Time:(B 35.0 (0.0)#(B..(B?(Bb(B..#-) (BNothing wielded#(B.#(B.##(B...M,;j-Cast: (BMagic Dart#(B.#(B.#M,;jB#(B.#(B #(B...b(B  (B bat (asleep)M,;j^2##(B.. M,;js^_You now have 12 gold pieces. _You open the door. _There is an open door here. M,;jb_(Bc - a scroll labelled NOUZXE JETIRUYou encounter a bat. M,;jk(B_Found (Ba scroll labelled JISKAV BU MOFE(B.M,;jW(B(B(BM,;jgQ(B #.####.################M,;j(Bmmoncure the Conjurer(B#............(B.........(BDeep Elf(B....#######.....(B.......Health: (B10/10 (B========================(B#######.#######M,;jnMagic: (B5/6(B====================(B----#.#AC:(B 2Str:(B 4#.#EV:(B 11Int:(B 22M,;j"#.#SH:(B 0Dex:(B 13#.#M,;j7%XL: (B 1 Next: (B 0% Place: (BDungeon:1#@#Noise: --------- (B Time:(B 35.0 (0.0)M,;jS!#(B..(B?(Bb(B..#-) (BNothing wielded#(B.#(B.##(B...M,;jjCast: (BMagic Dart#(B.#(B.#M,;j#(B.#(B #(B...b(B  (B bat (asleep)M,;j2##(B.. M,;jZ_Found (Ba scroll labelled JISKAV BU MOFE(B.  M,;jŭCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  M,;j8Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit)M,;j\Contam: 10% (B6.0 (1M,;j(BM,;jܶ M,;j Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  M,;j1~Aim: (Ba bat (asleep, 100% to hit) _You miscast Magic Dart. Nothing appears to happen.M,;jָM,;j Q(B #.####.################M,;j (Bmmoncure the Conjurer(B#............(B.........(BDeep Elf(B....#######.....(B.......Health: (B10/10 (B========================(B#######.#######Magic: (B4/6(B================(B--------#.#AC:(B 2Str:(B 4#.#EV:(B 11Int:(B 22 Contam: 10% #.#SH:(B 0Dex:(B 13#.#XL: (B 1 Next: (B 0% Place: (BDungeon:1#@#Noise: --------- (B Time:(B 36.0 (0.0)#(B.(B*?(Bb(B..#-) (BNothing wielded#(B.#(B.##(B...Cast: (BMagic Dart#(B.#(B.##(B.#(B #(B...b(B  (B bat (asleep)##(B.. _You miscast Magic Dart. Nothing appears to happen.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit)M,;j M,;jK 4(B*(BM,;j*o '(B. M,;jzo  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  M,;jo sAim: (Ba bat (asleep, 100% to hit)  The magic dart hits the bat.M,;jw [(B.(B?(BM,;jW M,;j (B8=7.0 (1Magic Dart(B(B _You kill the bat!(BN,;j(BN,;jm8(B(BN,;jA _Unknown command.(BN,;jN,;j-N,;j3(B #.####.################(Bmmoncure the ConjurerN,;jh36(B#............(B.........(BDeep Elf(B....#######.....(B.......Health: (B10/10 (B========================(B#######.#######Magic: (B3(B/6(B============(B------------#.#AC:(B 2Str:(B 4#.#EV:(B 11Int:(B 22 Contam: 10% N,;jz3(#.#N,;j3%SH:(B 0N,;j3XDex:(B 13#.#N,;j3XL: (B 1 Next: (B 8% Place: (BDungeon:1#@#N,;j3Noise: (B=-------- (B Time:(B 37.0 (0.0)N,;j4#(B..(B?(B...#-) (BNothing wieldedN,;j4#(B.#(B.##(B...Cast: Magic DartN,;j24[#(B.#(B.#N,;jG4Q#(B.#(B #N,;j4U(B...##(B.. N,;j4_Unknown command.Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.N,;jE8`Aiming: Magic Dart (B(safe; 1% risk of failure)  N,;j8Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (BN,;j8(BO,;juO,;j(B #.####.################(Bmmoncure the Conjurer(B#............(B.........O,;js(BDeep Elf(B....#######.....(B.......Health: (B10/10 (B========================(B#######.#######Magic: (B4/6O,;j,C(B============(B====--------O,;jU#.#AC:(B 2Str:(B 4#.#EV:(B 11O,;jaTInt:(B 22 Contam: 10% O,;jmM#.#SH:(B 0O,;jx0Dex:(B 13O,;j(#.#O,;jXL: (B 1 Next: (B 8% Place: (BDungeon:1O,;j(#@#O,;jNoise: (B=-------- (B Time:(B 37.0 (0.0)O,;jg#(B..(B?(B...#O,;j2-) (BNothing wieldedO,;jw#(B.#(B.##(B...O,;j1Cast: Magic DartO,;j#(B.#(B.##(B.#(B #O,;j?(B...##(B..  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  O,;jUMConfirm with . or Enter, or press ? or * to list all spells.O,;jn`Aiming: Magic Dart (B(safe; 1% risk of failure)  O,;jPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.(BO,;j(BO,;jK (BO,;j(BO,;j{ O,;j2_(BO,;j(B(B(B(B (B_O,;j[(BO,;jyH(B(B(BO,;j\(BO,;jr(B5(B====(B====(BO,;j(BO,;jZ(BO,;j(BO,;j(BO,;j9(BO,;j(BO,;j0(BO,;j(BO,;j;8% (BO,;j_(BO,;jz(BO,;jT(B====(B6(BO,;j\(BO,;j(BO,;jZ(B6====4(BO,;j(BO,;j@ (BMO,;jConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart(B  Press: ? - help, Shift-Dir - straight line(B _Magic restored.O,;je92(BO,;j(BO,;j(BO,;j!91(BO,;jg(BO,;j(BO,;j7)(BO,;j(BO,;j\ (B_Your magical contamination has completely faded away.O,;j(B(B====(B(B(BO,;jB(BO,;j(BO,;j(BO,;j(BO,;j+(BO,;j(BO,;j(BO,;j)#.....................(B ...#######............(B #(B #####.#######(B  #.#(B #.#(B ##.####.##.#(B...O,;jt#.#(B.##(B.##..@(B...#(B-#(B.#(B.##(B.....#.#(B.#(B ##.#(B+#(B...(B##.(B.(B#.(BO,;j2(B51.0 (14.0)O,;jH-(B2.0 (15O,;j(BO,;j O,;jX_(Bd - a scroll labelled JISKAV BU MOFE(BO,;jO,;j4 (BO,;j (BO,;j (BO,;j׍ (BO,;j (BO,;j (BO,;jL (BO,;jڒ (BO,;j `(B(B(B(BO,;ji (BO,;j (BO,;j (BO,;j$ (BO,;j5 (BO,;j (BO,;j (BO,;jw (BO,;jg (BO,;j (BO,;j8 (BO,;j< (BO,;j (BO,;jx (BO,;jة (BO,;j (BO,;j (BO,;jr (BO,;j5 (BO,;j 0(B(BO,;jY (BO,;j (BO,;jC (BO,;j (BO,;j| (BO,;j2 (BO,;j (BO,;j (BO,;j (BO,;jF (BO,;jȿ (BO,;j (BO,;ju (BO,;j (BO,;je (BO,;j: (BO,;j (BO,;j, (BO,;j (BO,;j  O,;jI `(B (BYou encounter a bat.(BO,;j ?.....~~≈≈≈~~..(B .~≈≈≈≈≈≈≈~.(B .#(B..b##################(B...... ...............(B.....#(B.# #.............##(B......# #####.#######.##(B......##.#(B #.##.##(B......##.#(B #.##.##(B......##.####.##.##@(B.....###.#..........(B..#.#.##(B.##(B.##(B......Magic Dart#......##.###(B.###(B.###.#.##.....(B ...(B ..#.#.#####...(B ....(B .b(B  (B bat (asleep)#.#+#(B #####(B.###.#...(B .#(B .##..#(BO,;j< /(B64.0 (12O,;j,(B5.0 (13 O,;j1 _O,;j4(BO,;j6P,;je(B.....~~≈≈≈~~..(Bmmoncure the Conjurer (B....~≈≈≈≈≈≈≈~.(B .#(B..b#(BDeep Elf (B##################(B......Health: (B10/10 (B======================== P,;jx(B...............(B.....#(B.#Magic: (B5/6(B====================(B---- #.............##(B......#AC:(B 2Str:(B 4 P,;jy#####.#######.##(B......#EV:(B 11P,;jۃInt:(B 22#.#(B #.##.##(B......#SH:(B 0P,;j/Dex:(B 13P,;j!#.#(B #.##.##(B.(B*(B....#XL: (B 1 Next: (B 8% Place: (BDungeon:1P,;j #.####.##.##@(B.....##Noise: --------- (B Time:(B 65.0 (0.0)P,;j0R#.#..........(B.......P,;j@;-) (BNothing wieldedP,;jJ#.#.##(B.##(B.##(B........P,;jxCast: (BMagic Dart#......##.###(B.###(B.##P,;j#.#.##.....(B ...(B ..#.#.#####...(B ....(B .P,;jhb(B  (B bat (asleep)P,;js#.#+#(B #####(B.###.#...P,;jɄd(B.#(B .##..# P,;jԄG(B_(BYou encounter a bat.P,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.P,;j"xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  P,;j2sPress: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit)P,;j;(B*(BP,;jR;(B*(BP,;j|;(B*(BP,;j^;(B*(BP,;j1 ;(B*(BP,;j{| >.(Bb P,;j*}  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (asleep, 100% to hit)  The magic dart hits the bat.P,;j} )(B.b.P,;j} %(B.P,;j;~ b.P,;j` $(B.P,;jb U...b  (BP,;j7 5(B=6.0 (1P,;j (BP,;j0 U _(BThe bat is heavily wounded.(BP,;j P,;jY (B.....~~≈≈≈~~..(Bmmoncure the Conjurer (B....~≈≈≈≈≈≈≈~.(B .#(B...#P,;j1 Y(BDeep Elf (B##################(B......Health: (B10/10 (B======================== (B...............(B.....#(B.#Magic: (B4/6(B================(B-------- #.............##(B....b.#AC:(B 2Str:(B 4 #####.#######.##(B......#EV:(B 11Int:(B 22#.#(B #.##.##(B......#SH:(B 0Dex:(B 13#.#(B #.##.##(B.(B*(B....#P,;j XL: (B 1 Next: (B 8% Place: (BDungeon:1#.####.##.##@(B.....##Noise: (B=-------- (B Time:(B 66.0 (0.0)#.#..........(B.......-) (BNothing wielded#.#.##(B.##(B.##(B........Cast: (BMagic DartP,;j #......##.###(B.###(B.###.#.##.....(B ...(B ..#.#.#####...(B ....(B .b  (B batP,;jV %#.#+#(B #####(B.###.#...(B.#(B .##..# (B_(BThe bat is heavily wounded.P,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  P,;j lConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat ((Bheavily wounded(B, 100% to hit)P,;j ;(B*(BP,;jg ;(B*(BP,;ji A(BM†  P,;jL Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba bat ((Bheavily wounded(B, 100% to hit)  The magic dart hits the bat.P,;j< ?(B...P,;j: l(B167.0 (1Magic Dart(BP,;j~ (BP,;j,  P,;jd <_You kill the bat!(BP,;j P,;j~ (BP,;jS (BP,;j (BP,;j (BP,;jf (BP,;j (BP,;j (BP,;j 0(B(BP,;j- l(B(B5====(BP,;j (BP,;j (BP,;jj (BP,;jB (BP,;j (BP,;j 0(B(BP,;j (BP,;j (BP,;j (BP,;jO (BP,;j =(B====(BP,;j (BP,;jZ j(B(B6====(BP,;j (BP,;j (BP,;j (BP,;j (BP,;j (BP,;j (BP,;j' (BP,;j (BP,;jc (BP,;jR (BP,;j (BP,;j" (BP,;j (BP,;j (BP,;jS.......##....(B†.# ###.#######.##(B......#(B  #.#(B #.##.##(B......#(B  #.#(B #.##.##(B......#(B  #.####.##(B.##.(B.....### P,;jY(B #.#.......(B...........#.#.##.##.##(B.........#......##(B.###.###(B.#####.#.##.(B.........-78.0 (11.0)#.#.#####(B......#.#+#(B #####(B.###(B.##(B.#...(B #(B.#(B ..##.(B #(B.#(B #(B.#.(B #(B.#(B  #(B.#(B #)(B P,;jv P,;j (BP,;jb(B====(B-(B9.0 (12P,;j1(BP,;j^ _Found a dagger.P,;j Q,;j(BQ,;j|7(B(BQ,;j(BQ,;j(BQ,;j(BQ,;j(BQ,;j(BQ,;jb(BQ,;j(BQ,;j(BQ,;jE(BQ,;j(BQ,;jo(BQ,;j(BQ,;j(BQ,;j(BQ,;j(BQ,;j(BQ,;j`0(B(BQ,;j(BQ,;j(BQ,;j(BQ,;j(BQ,;j`(BQ,;jb(BQ,;j(BQ,;j(BQ,;j,(BQ,;j(BQ,;j(BQ,;jr0(B(BQ,;j (BQ,;j(BQ,;j(BQ,;j(BQ,;jE(BQ,;j(BQ,;jl (B (BYou encounter a dart slug.(BQ,;j>##....(B†.#(B .##......#(B #(B..(B ##.##......#(B #(B.#(B ##.##....(B..#(B #(B.#(B # ##.##....(B..####(B.####.#(B Q,;j.....(B.........(B ##.##........(B.....(B ##.###.###(B.####(B.######(B.. .........(B....... ##..........w#####.###.##(B.#########(B.Magic Dart #.#...(B...#(B #.#.#(B.##.#(B #.#.#.##...(B  w(B  (B dart slug (asleep) #.#(B #.##.##..#)(B #.##.#(B +#.#(BQ,;jx4(B88.0 (9.0)Q,;j[$8(B9.0 (10.0) _Q,;j+(BQ,;j- _(BYou see here (Ba scroll labelled BEOFAM MOLAMU(B.Q,;jW0Q,;j4(BQ,;j) (BQ,;j+y(B _(BA dart slug is nearby!(BR,;j:(B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== R,;j*(B##.##....(B..#(B #(B.#(B #Magic: (B5/6(B====================(B---- ##.##....(B..####(B.####.#AC:(B 2Str:(B 4 ...........(B.........EV:(B 11Int:(B 22 ##.##........(B.....SH:(B 0Dex:(B 13 ##.###.###(B.####(B.######(B..XL: (B 1 Next: (B16% Place: (BDungeon:1 .........(B.......@(B*(B......Noise: --------- (B Time:(B 89.0 (0.0) ##..........(B...........w-) (BNothing wielded  R,;j#####.###.##(B.#########(B.Cast: (BMagic Dart#.#...(B...##.#.#(B.##.##.#.#.##...w(B  (B dart slug (asleep)#.#(B #.##.##..#)(B #.##.#(B +#.# _(BA dart slug is nearby!R,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba dart slug (asleep, 100% to hit)R,;jq;(B*(BR,;je;(B*(BR,;j<(B*(BR,;jv<(B*(BR,;jH<(B*(BR,;j=(B......wR,;jw(B  (B  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba dart slug (asleep, 100% to hit)  The magic dart hits the dart slug.  (BThe dart slug is heavily wounded.(BR,;j;`(BR,;j;`(BR,;jP;`(BR,;j:`(BR,;j:`(BR,;j@>:`(BR,;j (B`(BThe dart slug launches a dart at you.(BR,;j.E@(B......R,;j\6(B=90.0 (1R,;j<(BR,;j R,;jK_The slug dart misses you.(BR,;j"(B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== (B##.##....(B..#(B #(B.#(B #Magic: (B4/6R,;je#(B================(B-------- ##.##....(B..####(B.####.#AC:(B 2Str:(B 4 R,;j'...........(B.........EV:(B 11Int:(B 22 ##.##........(B.....SH:(B 0Dex:(B 13 ##.###.###(B.####(B.######(B..XL: (B 1 Next: (B16% Place: (BDungeon:1 .........(B.......@(B*(B......Noise: (B=-------- (B Time:(B 90.0 (0.0) ##..........(B...........wR,;j(;-) (BNothing wielded  R,;jR(>#####.###.##(B.#########(B.Cast: (BMagic Dart#.#...(B...##.#.#(B.##.#R,;j(#.#.#.##...w(B  (B dart slug#.#(B #.##.##..R,;j(2#)(B #.##.#(B +#.# (B_The slug dart misses you.Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  R,;j?)Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineR,;j{)rAim: (Ba dart slug ((Bheavily wounded(B, 100% to hit)R,;jt;(B*(BR,;j;(B*(BR,;j<(B*(BR,;jc<(B*(BR,;j6<(B*(BR,;jo^w(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba dart slug ((Bheavily wounded(B, 100% to hit)  R,;j=The magic dart hits the dart slug but does no damage.R,;j(.(B.....R,;j -(B1.0 (1R,;j(BR,;jO  R,;j!\_(BThe dart slug is heavily wounded.(BR,;jp(B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== R,;j(B##.##....(B..#(B #(B.#(B #Magic: (B3(B/6(B============(B------------ ##.##....(B..####(B.####.#AC:(B 2R,;jEStr:(B 4 ...........(B.........EV:(B 11Int:(B 22 ##.##........(B.....SH:(B 0R,;j.Dex:(B 13 R,;j##.###.###(B.####(B.######(B..XL: (B 1 Next: (B16% Place: (BDungeon:1 .........(B.......@(B*(B......Noise: (B=-------- (B Time:(B 91.0 (0.0) ##..........(B..........w(B.-) (BNothing wielded  #####.###.##(B.#########(B.Cast: (BMagic Dart#.#...(B...#R,;jUi#.#.#(B.##.##.#.#.##...w(B  (B dart slug#.#(B #.##.##..#)(B #.##.#(B +R,;jrY#.# (B_(BThe dart slug is heavily wounded.(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba dart slug ((Bheavily wounded(B, 100% to hit)R,;j;(B*(BR,;jW ;(B*(BR,;j <(B*(BR,;j <(B*(BR,;j? .(BM..... Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.AimR,;jG K(B  Press: ? - help, Shift-Dir - straight line(B: (Ba dart slug ((Bheavily wounded(B, 100% to hit)  The magic dart hits the dart slug.(B2.0 (1R,;jM (BR,;jR c _(BThe dart slug is severely wounded.(BR,;jɗ (B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== (B##.##....(B..#(B #(B.#(B #Magic: (B2(B/6(B========(B---------------- ##.##....(B..####(B.####.#AC:(B 2R,;j sStr:(B 4 ...........(B.........EV:(B 11Int:(B 22 ##.##........(B.....SH:(B 0Dex:(B 13 R,;j| ##.###.###(B.####(B.######(B..XL: (B 1 Next: (B16% Place: (BDungeon:1 .........(B.......@(B*(B......Noise: (B=-------- (B Time:(B 92.0 (0.0) ##..........(B..........w(B.-) (BNothing wielded  #####.###.##(B.#########(B.Cast: (BMagic Dart#.#...(B...##.#.#(B.##.##.#.#.##...w(B  (B dart slug#.#(B #.##.##..#)(B #.##.#(B +#.# (B_(BThe dart slug is severely wounded.(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba dart slug ((Bseverely wounded(B, 100% to hit)R,;jr ;(B*(BR,;jF ;(B*(BR,;j͔ R,;j 4(B*(BR,;jM <(B*(BR,;jW6 (BM.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba dart slug ((Bseverely wounded(B, 100% to R,;j6 8hit)  The magic dart hits the dart slug.R,;j? <(B.....R,;jbH l(B503.0 (1Magic Dart(BR,;jCO (BR,;jR O _You kill the dart slug!(BR,;j_ (BR,;j-` R,;j` (BR,;jwb (BR,;j+e (BR,;j*f V(B3(B====(BR,;jg (BR,;jtl (BR,;jCm (BR,;jn (BR,;j"q (BR,;j?q (BR,;jr (BR,;j'u (BR,;jFu (BR,;jv (BR,;j6z U(B(B====(BR,;j{ (BR,;j~ (BR,;j~ T(B4====(BR,;j (BR,;j (BR,;j (BR,;j (BR,;j H(B(B(BR,;j (BR,;jq (BR,;j (BR,;j (BR,;j =(B====(BR,;j/ (BR,;j (BR,;j` T(B5====(BR,;j (BR,;j (BR,;j (BR,;j (BR,;j (BR,;j (BR,;jZ (BR,;j ,(B(B(B(B(B====(B(B(B(B6====(B(B..(B.......-.(B....(B109.0 (16.0)-(B10.0 (17R,;j (BR,;j&  R,;jH O_(Be - a scroll labelled BEOFAM MOLAMU(BR,;j S,;jS,;jơ(B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..S,;j(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== (B##.##....(B..#(B #(B.#(B #Magic: (B5/6S,;j](B====================(B---- ##.##....(B..####(B.####.#AC:(B 2Str:(B 4 ...........(B.........EV:(B 11Int:(B 22 S,;jtE##.##........(B.....S,;j]SH:(B 0Dex:(B 13 S,;j##.###.###(B.####(B.######(B..S,;jXL: (B 1 Next: (B50% Place: (BDungeon:1 S,;jǢc.........(B.......@(B.......S,;jNoise: --------- (B Time:(B 110.0 (0.0) S,;jB##.......(B...............S,;j ;-) (BNothing wielded  S,;jC#####.###(B.##(B.#########(B.Cast: Magic Dart#.#...(B...#S,;j_G#.#.#(B.##.#S,;jl&#.#.#.##...S,;j{6#.#(B #.##.##..S,;jc#)(B #.##.#(B +S,;j6#.# (B_(Be - a scroll labelled BEOFAM MOLAMU(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.S,;j`Aiming: Magic Dart (B(safe; 1% risk of failure)  S,;j;Press: ? - help, Shift-Dir - straight lineS,;j@IThat beam is likely to hit you. Continue anyway? (BS,;j(BS,;jS,;j(B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== (B##.##....(B..#(B #(B.#(B #S,;jMagic: (B5/6(B====================(B---- ##.##....(B..####(B.####.#AC:(B 2Str:(B 4 ...........(B.........EV:(B 11Int:(B 22 S,;jt##.##........(B.....SH:(B 0S,;j,Dex:(B 13 ##.###.###(B.####(B.######(B..S,;jTXL: (B 1 Next: (B50% Place: (BDungeon:1 .........(B.......@(B.......S,;jbNoise: --------- (B Time:(B 110.0 (0.0) ##.......(B...............S,;j;-) (BNothing wielded  S,;j#####.###(B.##(B.#########(B.S,;j0Cast: Magic DartS,;j3#.#...(B...#S,;jG#.#.#(B.##.#S,;j&#.#.#.##...S,;j#.#(B #.##.##..#)(B #.##.#(B +#.#S,;jMConfirm with . or Enter, or press ? or * to list all spells.S,;jAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? S,;j(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (BS,;j(BS,;jnS,;j! (B...##....(B†.#(Bmmoncure the Conjurer (B##.##......#(B #(B..(BDeep Elf (B##.##......#(B #(B.#Health: (B10/10 (B======================== (B##.##....(B..#(B #(B.#(B #Magic: (B6/6(B====================(B==== ##.##....(B..####(B.####.#AC:(B 2Str:(B 4 ...........(B.........EV:(B 11Int:(B 22 ##.##........(B.....SH:(B 0Dex:(B 13 ##.###.###(B.####(B.######(B..XL: (B 1 Next: (B50% Place: (BDungeon:1 .........(B.......@(B.......Noise: --------- (B Time:(B 110.0 (0.0) ##.......(B...............-) (BNothing wielded  #####.###(B.##(B.#########(B.Cast: Magic Dart#.#...(B...##.#.#(B.##.##.#.#.##...#.#(B #.##.##..#)(B #.##.#(B +#.#Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.(BS,;j(BS,;js (BS,;jP(B _(BS,;j (BS,;j (BS,;jӂ (BS,;j} (BS,;jғ (BS,;jו & (B_S,;j 0(B(BS,;j+ E(B(B(B(B(B(B(B(B(B(B====(B(B(BS,;j 0(B(BS,;j (BS,;jF (BS,;jD 0(B(BS,;j (BS,;jv x(B(B(B(B(BS,;j$ H(B(B(BS,;j3 (BS,;jv (BS,;j (BS,;j (BS,;jv (BS,;j (BS,;jU (BS,;j (BS,;j/ _ (B (B (BYou encounter a kobold. It is wielding a +0 whip.(B(B . .#(B .##(B #(B.##(B ...(B (B>(B..# (B .#...#(B ##(B.##(B:(B..# ##(B ...(B.... ....#.#(B #.(B #(B.#(B..# ....(B†.#(B #(B..###(B.#(B..#(B.#(B #(B #(B......@(B....#(B ......#(B #(B.####.#(B..###(B ......#(B #.#(B #.#(B..#(B Magic Dart ......####.####.#(B..# ................#(B..# ..............###K(B.#K(B  (B kobold (asleep) #.###.####.######(B..# .................(B... ...................(B (B210.0)K(B.  Found a stone staircase leading down.K(BS,;j 8(B===1.0 (11S,;j (BS,;j, ! _The kobold shouts!S,;j T,;j:g . .#  .## #.##  T,;je... >..#   ##.##:..#  .......  #. #.#..# †.# #..###.#..#.#  #......@....#  #.####.#..###  #.# #.#..# #.#..# ....#K.# T,;jZ...###..# ...# ......... T,;j$(BT,;jO{(B . .#(B  .##(B #(B.##(B  ...(B (B>(B..#(B   ##(B.##(B:(B..#(B  ...(B....  #.(B #(B.#(B..#(B †.#(B #(B..###(B.#(B..#(B.#(B  #(B......@(B....#(B  #(B.####.#(B..###(B  #.#(B #.#(B..#(B #.#(B..#(B....#K(B.#(B...###(B..#(B .(B..#(B......(B...T,;j{(BT,;j_ (BT,;j(BT,;jW _(BA kobold is nearby!(BT,;jŠT,;j (B(Bmmoncure the Conjurer(B. .#(BDeep Elf(B.##(B #(B.##Health: (B10/10 (B========================(B...(B (B>(B..#Magic: (B5/6(B====================(B----.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......(B...(B....EV:(B 11Int:(B 22 ....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 ....(B†.#(B #(B..###(B.#(B..#(B.#XL: (B 1 Next: (B50% Place: (BDungeon:1 ......#(B #(B......@(B....#Noise: (B===------ (B Time:(B 121.0 (0.0) ......#(B #(B.####.#(B*(B.###-) (BNothing wielded ......#(B #.#(B #.#(B..#Cast: (BMagic Dart ......####.####.#(B..# ................#K(B.# ..............###(B..#K(B  (B kobold #.###.####.######(B..# .................(B... ................... _(BA kobold is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba kobold, wielding a +0 whip (100% to hit)T,;j<(B*(BT,;jc<(B*(BT,;jr(B)  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  T,;jMPress: ? - help, Shift-Dir - straight line(B  Aim: (Ba kobold, wielding a +0 whip (100% to hit)  The magic dart hits the kobold.T,;jB@(B...T,;j7t(B8--2.0 (1Magic Dart(BT,;jZ(BT,;jF T,;j`7_You kill the kobold!(BT,;jT,;j{T,;j(B(Bmmoncure the Conjurer(B. .#T,;j(BDeep Elf(B.##(B #(B.##Health: (B10/10 (B========================(B...(B (B>(B..#T,;jЁjMagic: (B4/6(B================(B--------T,;j.#...#(B ##(B.##(B:(B..#AC:(B 2T,;jDStr:(B 4 ##......T,;j (B...(B....EV:(B 11Int:(B 22 T,;j"....#.#(B #.(B #(B.#(B..#SH:(B 0T,;j5.Dex:(B 13 T,;jG....(B†.#(B #(B..###(B.#(B..#(B.#T,;j`XL: (B 1 Next: (B58% Place: (BDungeon:1 T,;jz......#(B #(B......@(B....#T,;j1Noise: (B=-------- (B Time:(B 122.0 (0.0) ......#(B #(B.####.#(B..###T,;j0-) (BNothing wielded T,;j......#(B #.#(B #.#(B..#T,;ĵ%Cast: Magic Dart T,;j܂Z......####.####.#(B..# T,;jd................#(B).# T,;jn..............###(B..# T,;jZ#.###.####.######(B..# T,;jP.................(B... T,;j/a................... (B_You kill the kobold!T,;jPCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.T,;j``Aiming: Magic Dart (B(safe; 1% risk of failure)  T,;jxPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (BT,;j(BT,;j T,;jG (B(Bmmoncure the Conjurer(B. .#(BDeep ElfT,;jw (B.##(B #(B.##Health: (B10/10 (B========================(B...(B (B>(B..#Magic: (B4/6(B================(B--------T,;j .#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......(B...(B....EV:(B 11Int:(B 22 T,;j ....#.#(B #.(B #(B.#(B..#SH:(B 0T,;j .Dex:(B 13 T,;j ....(B†.#(B #(B..###(B.#(B..#(B.#T,;j XL: (B 1 Next: (B58% Place: (BDungeon:1 T,;j ......#(B #(B......@(B....#T,;j Noise: (B=-------- (B Time:(B 122.0 (0.0) T,;j% ......#(B #(B.####.#(B..###T,;j7 0-) (BNothing wielded T,;jj ......#(B #.#(B #.#(B..#Cast: Magic Dart ......####.####.#(B..# T,;j ................#(B).# ..............###(B..# T,;j #.###.####.######(B..# .................(B... T,;j $...................T,;j MConfirm with . or Enter, or press ? or * to list all spells.T,;j `Aiming: Magic Dart (B(safe; 1% risk of failure)  T,;j ;Press: ? - help, Shift-Dir - straight lineT,;j 8That beam is likely to hit you. Continue anyway? T,;j! w(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? T,;j3 (BT,;jB (BU,;jPU,;j)Xb(B(Bmmoncure the ConjurerU,;joX(B. .#(BDeep Elf(B.##(B #(B.##Health: (B10/10 (B========================(B...(B (B>(B..#Magic: (B5/6(B================(B====----U,;jX.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......U,;jX(B...(B....EV:(B 11Int:(B 22 ....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 U,;jX....(B†.#(B #(B..###(B.#(B..#(B.#U,;jXXL: (B 1 Next: (B58% Place: (BDungeon:1 ......#(B #(B......@(B....#U,;j/Y1Noise: (B=-------- (B Time:(B 122.0 (0.0) ......#(B #(B.####.#(B..###U,;jTY-) (BNothing wielded ......#(B #.#(B #.#(B..#Cast: Magic Dart U,;jpY......####.####.#(B..# ................#(B).# U,;jY..............###(B..# #.###.####.######(B..# U,;jYt.................(B... ...................U,;jYAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineU,;jYmThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.U,;jYl(BThat beam is likely to hit you. Continue anyway? Okay, then.(BU,;j,a(BU,;jf (BU,;jl(BU,;jm1 _(BU,;j2oU,;jG(BU,;j(BU,;j!(BU,;j2(BU,;j& (B_U,;jG(BU,;j"(BU,;j%n (B (BYou encounter a ball python.(BU,;j8X(B.-..Magic Dart...(B...S(B  (B ball python (constriction, wandering).......S(BU,;jL-(B3.0 (1U,;jXN-(B4.0 (2 _U,;j_(BU,;j)bU,;jH . .#  U,;j.## #.##  ... >..#   ##.##:..#  .......  #. #.#..# †.# #..###.#..#.#  #......@....#  #.####.#..###  #.# #.#..# #.#..# ..#).# ###..# ..# .. U,;jo(BV,;jKp(B . .#(B  V,;jfK.##(B #(B.##(B  ...(B (B>(B..#(B   ##(B.##(B:(B..#(B  ...(B.... V,;jK #.(B #(B.#(B..#(B V,;jK†.#(B #(B..###(B.#(B..#(B.#(B V,;jK0 #(B......@(B....#(B  #(B.####(B.#(B..###(B V,;jK #.#(B #(B.#(B..#(B V,;jK#(B.#(B..#(B..#(B).#(BV,;jK###(B..#(B ..#(BV,;jL..V,;j_S(BV,;jw\ (BV,;jc(BV,;jd V,;j?dN_(BA ball python is nearby!(BV,;jfV,;jj63(B(Bmmoncure the Conjurer(B. .#(BDeep Elf(B.##(B #(B.##V,;j6Health: (B10/10 (B========================(B...(B (B>(B..#Magic: (B4/6(B================(B--------.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......(B...(B....EV:(B 11Int:(B 22 ....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 V,;j6x....(B†.#(B #(B..###(B.#(B..#(B.#XL: (B 1 Next: (B58% Place: (BDungeon:1 V,;j07......#(B #(B......@(B....#Noise: --------- (B Time:(B 124.0 (0.0) ......#(B #(B.####(B.#(B*(B.###-) (BNothing wielded ......#(B #.#(B #(B.#(B..#Cast: (BMagic Dart V,;jO7r......####.####(B.#(B..# V,;j7..............(B..#(B).# ..............###(B..#S(B  (B ball python (constriction, wandering) #.###.####.######(B..# .................S(B.. V,;j7V................... _(BA ball python is nearby!V,;j7(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V,;j7Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineV,;j8WAim: (Ba ball python (wandering, hasn't noticed you, 100% to hit)V,;j<(B*(BV,;jK<(B*(BV,;j<(B*(BV,;jLf<(B*(BV,;j<(B*(BV,;jd(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)V,;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ball python (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the ball python.V,;j,(B..V,;jD.)..#(B.V,;j#>(B66=5.0 (1V,;ja6Magic Dart(BV,;jH(BV,;jmJ _You kill the ball python!(BV,;jEV,;jqV,;jx(B(Bmmoncure the Conjurer(B. .#(BDeep Elf(B.##(B #(B.##Health: (B10/10 (B========================V,;jVy(B...(B (B>(B..#Magic: (B3(B/6(B============(B------------.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......(B...(B....EV:(B 11Int:(B 22 V,;jyx....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 ....(B†.#(B #(B..###(B.#(B..#(B.#XL: (B 1 Next: (B66% Place: (BDungeon:1 V,;jy......#(B #(B......@(B....#Noise: (B=-------- (B Time:(B 125.0 (0.0) ......#(B #(B.####(B.#(B..###-) (BNothing wielded V,;jy......#(B #.#(B #(B.#(B..#Cast: Magic Dart V,;jzh......####.####(B.#(B..# V,;jz..............(B..#(B).# ..............###(B..# V,;j2z#.###.####.######(B..# .................(B... V,;jNzf................... (B_You kill the ball python!V,;jgzCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.V,;jzAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? V,;jz0(B(BV,;j+V,;j(B(Bmmoncure the Conjurer(B. .#(BDeep ElfV,;j4(B.##(B #(B.##Health: (B10/10 (B========================(B...(B (B>(B..#Magic: (B3(B/6(B============(B------------V,;jH.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 V,;j_##......(B...(B....EV:(B 11V,;j.Int:(B 22 ....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 V,;jx....(B†.#(B #(B..###(B.#(B..#(B.#XL: (B 1 Next: (B66% Place: (BDungeon:1 V,;j......#(B #(B......@(B....#V,;jNoise: (B=-------- (B Time:(B 125.0 (0.0) V,;j......#(B #(B.####(B.#(B..###-) (BNothing wielded V,;j......#(B #.#(B #(B.#(B..#Cast: Magic Dart V,;j1h......####.####(B.#(B..# V,;jHh..............(B..#(B).# V,;ja..............###(B..# #.###.####.######(B..# V,;j~`.................(B... ...................V,;jMConfirm with . or Enter, or press ? or * to list all spells.V,;j`Aiming: Magic Dart (B(safe; 1% risk of failure)  V,;j;Press: ? - help, Shift-Dir - straight lineV,;j8That beam is likely to hit you. Continue anyway? V,;jm(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (BV,;j(BW,;jW,;j.(B(Bmmoncure the Conjurer(B. .#(BDeep Elf(B.##(B #(B.##Health: (B10/10 (B========================W,;ju(B...(B (B>(B..#Magic: (B4/6(B============(B====--------.#...#(B ##(B.##(B:(B..#AC:(B 2Str:(B 4 ##......(B...(B....EV:(B 11Int:(B 22 W,;j....#.#(B #.(B #(B.#(B..#SH:(B 0Dex:(B 13 W,;j....(B†.#(B #(B..###(B.#(B..#(B.#W,;jXL: (B 1 Next: (B66% Place: (BDungeon:1 ......#(B #(B......@(B....#Noise: (B=-------- (B Time:(B 125.0 (0.0) ......#(B #(B.####(B.#(B..###-) (BNothing wielded W,;j......#(B #.#(B #(B.#(B..#Cast: Magic Dart W,;jh......####.####(B.#(B..# W,;j..............(B..#(B).# ..............###(B..# W,;j&#.###.####.######(B..# .................(B... W,;j7$...................W,;jFjAiming: Magic Dart (B(safe; 1% risk of failure)  W,;jWsPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? W,;jp~(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? W,;j#Okay, then.(BW,;j(BW,;j (BW,;jl (BW,;j 1 _(BW,;jW,;jP(BW,;j(BW,;jʟ(BW,;j(BW,;jy(B5(B====(B==== (B_W,;j(BW,;jN(BW,;j}(BW,;j(BW,;jG(BW,;j(BW,;jɰ(BW,;jW(BW,;j(BW,;jö(BW,;jM(BW,;j=(B====(BW,;jd(BW,;j(BW,;j\R(B6====(BW,;j{(BW,;j(BW,;j(BW,;j*(BW,;j!(BW,;j3(BW,;jk(BW,;j(BW,;j(BW,;j(BW,;j(BW,;j)(BW,;j'(BW,;j(BW,;j(BW,;j=(B====(BW,;j(BW,;j," (B (B  (B ##(B  (B .#(B  W,;jo(B ...(B .#(B  (B ....(B .#(B  (B ....####(B.# (B .......(B>(B..#(B  .W,;j#...#(B .###.##@(B..##### (B- ........(B....... W,;j#.#(B #.(B.###(B.#(B..#(B.#####W,;j W,;j(B†.#(B #..###.#.(B.# W,;jd#(B #.(B....W,;j #(B #.####(B.#(B..### (B  W,;j#....#(B #.#(B #(B.#(B..#(B  (B W,;jE####.####.#(B..#(B  (B #(B).#(B  W,;jb0(B W,;j|](BYou pick up a parchment of Kiss of Death and begin reading...W,;jM2(B310.0)W,;jH-(B6.0 (11W,;j(BW,;j W,;j9_You add the spell Kiss of Death to your library.W,;jW,;j (BW,;j: (BW,;j (BW,;jY (BW,;j (BW,;j (BW,;j (BW,;j (BW,;j (BW,;jB (BW,;j (BW,;j (BW,;j (BW,;j (BW,;jQ (BW,;jY (BW,;j (BW,;j@ (BW,;j (BW,;j (BW,;j (BW,;j (BW,;j (BW,;j (BW,;jn (BW,;j (BW,;jO (BW,;j (BW,;j (BW,;j5 (BW,;j (BW,;j (BW,;j (BW,;j (BW,;jN (BW,;j (BW,;j^ (BW,;j (BW,;j6 (BW,;j$ (B(B(B(B(B(B(B(B(B(B(B(BW,;jv& (B'W,;j ( (BW,;j( (BW,;j( (BW,;j, 9 (B_You open the door.W,;j@/ (BW,;jj/ (BW,;j+0 (BW,;j1 (BW,;j3 (BW,;j94 (BW,;j4 (BW,;j46 (BW,;j7 (BW,;jX8 (BW,;j8 (BW,;j: (BW,;j< (BW,;j< (BW,;jC= (BW,;jX? (BW,;jK ###(B (B<(B.#####(B .......#W,;jL (B ###(B ........(B ###(B #.#(B ........(B ... #.#(B ........(B #(B.##(B #.#W,;j0L A(B .......#(B ..( #.#(B .....###(B #(B.#####(B'#######(B W,;jBL ..###(B #(B.@...........#(B 53.0 (17W,;jWL #(B ##(B.......####.#(B W,;jnL ....(B #(B.......#(B #.#(B W,;jL r~~....(B #(B.......####.##(B ≈≈~~..(B .(B...........(B>(B..#(B W,;jL ≈≈≈≈~.(B .#...###(B..###(B.##...####(B W,;jL o##########........(B...............(B........#.####(B..###.#..#.####(B##....(B†.#(B #..###.#..#.#(BW,;jS (BW,;jGX .(B4.0 (18W,;jq] (BW,;jw^  W,;j^ 7_Found 4 large rocks(B.W,;j&` X,;j.(BX,;jq(BX,;jl(BX,;j(BX,;jd(BX,;jۥ(BX,;jv(BX,;j (BX,;j(BX,;jΪ(BX,;j(BX,;j(BX,;j(BX,;jS(BX,;j(BX,;jd (B You see here 4 large rocks(B.X,;j;(BX,;j! (B_X,;j;(BX,;j((BX,;j^(BX,;j(BX,;jN(BX,;j(BX,;j(BX,;jݻ(BX,;jZ(BX,;je(BX,;j(BX,;j(BX,;j-(BX,;j(BX,;j(BX,;jN(BX,;j(BX,;j:(BX,;jk(BX,;j(BX,;j`(BX,;jx(BX,;j(BX,;j(BX,;j=(BX,;j  (B'X,;j(BX,;j(BX,;jl(BX,;j9 (B_You open the door.X,;j(BX,;j4(BX,;j(BX,;jB (B There is an open door here.X,;j(BX,;j! (B_X,;jv(BX,;j (BX,;jX(BX,;j(BX,;j(BX,;j(BX,;j (BX,;jG(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j50(B(BX,;j(BX,;j8(BX,;j(BX,;ju(BX,;j(BX,;j4(BX,;jR(BX,;j/(BX,;j(BX,;ja(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j (BX,;jW(BX,;j(BX,;jU(BX,;j(BX,;j(BX,;ji(BX,;j (BX,;j (BX,;jy (BX,;j# (BX,;j(BX,;j_(BX,;j(BX,;jO(BX,;j'(BX,;j(BX,;j(BX,;j(BX,;j (B'X,;j(BX,;jJ(BX,;j(BX,;j"9 (B_You open the door.X,;j (BX,;j7(BX,;j-(BX,;jA"' (B X,;jW"There is an open door here.X,;j$(BX,;j%! (B_X,;j&(BX,;j((BX,;j*(BX,;j:*(BX,;j*(BX,;jc.(BX,;j0(BX,;j0(BX,;j1(BX,;j3(BX,;j5(BX,;j76(BX,;j6(BX,;j8(BX,;jE9(BX,;jo9(BX,;j9(BX,;j=(BX,;j>(BX,;j>(BX,;j?(BX,;jA(BX,;jC(BX,;jC(BX,;jE(BX,;jG(BX,;jH(BX,;jI(BX,;jI(BX,;jRL(BX,;jN(BX,;jN(BX,;jO(BX,;jQ(BX,;jS(BX,;j#T(BX,;jT(BX,;jW(BX,;jX(BX,;j Y(BX,;jY(BX,;j[(BX,;j](BX,;j&^(BX,;j^(BX,;j`(BX,;jb(BX,;jc(BX,;j(d(BX,;je(BX,;jg(BX,;j,h(BX,;jh(BX,;jj(BX,;jl(BX,;jl(BX,;jm(BX,;jo(BX,;jq(BX,;j,r(BX,;js(BX,;j"u(BX,;j=w(BX,;jw(BX,;jx(BX,;jhz(BX,;j|(BX,;j}(BX,;jT~(BX,;j(BX,;j(BX,;jʁ(BX,;j(BX,;jS(BX,;j4(BX,;j|(BX,;j5(BX,;jz(BX,;j((BX,;jV(BX,;j(BX,;j"(BX,;j(BX,;jۏ(BX,;jd(BX,;j(BX,;jݓ(BX,;j,(BX,;j(BX,;j3(BX,;j(BX,;j<(BX,;j(BX,;j(BX,;j(BX,;j(BX,;j'(BX,;ja(BX,;jĞ(BX,;j(BX,;j͟(BX,;j(BX,;j(BX,;j#(BX,;jn(BX,;j[(BX,;j X,;j`(B (BYou encounter a rat.(BX,;j¼r(B ##.#.#.#.##.# (B .(B #.#.#.##... (B #.(B #.#.#.##.##..(B X,;jF#)#.#.##.#(B +(B #.#(B.##(B.#(B #.#(B...#(B ##(B..(B..#(B  #(B..(B..##(B  #@(B...#(B  ...........+  ...........#(B Magic Dart X,;j\`######(B.....#(B X,;jrV##(B..###(BX,;jZ ##(B.#(BX,;jr(B  (B rat (asleep)(B X,;jW#(B.#(B X,;jݽ8.r(B X,;j_0(B209.0 (55X,;j6(B10.0 (56 _X,;j0(BX,;jfX,;j,  ##. #.#.  . #.#.#  #. #.#.#  #)#.#.##.# +  #.#.##.#  #.#...# X,;j- s ##....#  #....##  #@...#  X,;j/- ...........+  ...........#  ######.....#  ##..###  ##.#X,;j@-  #.# X,;ji- F.r(BX,;jZ=(B ##.(B #.#.(B  .(B #.#.#(B  #.(B #.#.#(B  #)#.#.##.#(B +(B X,;j# #.#(B.##(B.#(B  #.#(B...#(B  ##(B..(B..#(B  #(B..(B..##(B  X,;j#@(B...#(B  ...........+  ...........#(B  X,;j`######(B.....#(B X,;j ##(B..###(B ##(B.#(B #(B.#(B X,;j,7.r(B X,;j;(BX,;j (BX,;jj(BX,;j X,;jN_(BA rat is nearby!(BX,;j]Y,;j١(B ##.#.#.#.##.#(Bmmoncure the Conjurer(B.#.#.#.##...(BDeep Elf(B#.Y,;j #.#.#.##.##..Health: (B10/10 (B========================(B#)#.#.##.#(B +Magic: (B5/6(B====================(B----#.#(B.##(B.#Y,;j7AC:(B 2Str:(B 4#.#(B...#EV:(B 11Y,;jNInt:(B 22##(B..(B..#SH:(B 0Y,;jaDex:(B 13#(B..(B..##Y,;jwXL: (B 1 Next: (B66% Place: (BDungeon:1Y,;jC#@(B...#Y,;jNoise: --------- (B Time:(B 210.0 (0.0).......(B*(B...+Y,;j¢Z-) (BNothing wielded...........#Y,;jբpCast: (BMagic Dart######(B.....#Y,;j1##(B..###Y,;j ##(B.#r(B  (B rat (asleep)#(B.#(B.r Y,;j*5_(BA rat is nearby!Y,;j;(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Y,;jRxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Y,;jdsPress: ? - help, Shift-Dir - straight lineAim: (Ba rat (asleep, 100% to hit)Y,;j<(B*(BY,;j4<(B*(BY,;j~<(B*(BY,;j<(B*(BY,;j<(B*(BY,;j^† (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)Y,;j_onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba rat (asleep, 100% to hit)  The magic dart hits the rat.Y,;jfi(B.....#(BY,;jf .Y,;jot(B75=1.0 (1Magic Dart(BY,;ju(BY,;jv Y,;jv<_You kill the rat!(BY,;jxY,;j.OY,;jS(B ##.#.#.#.##.#(Bmmoncure the Conjurer(B.#.#.#.##...Y,;j-Tk(BDeep Elf(B#.#.#.#.##.##..Health: (B10/10 (B========================(B#)#.#.##.#(B +Magic: (B4/6(B================(B--------#.#(B.##(B.#AC:(B 2Y,;jCTStr:(B 4#.#(B...#EV:(B 11Int:(B 22Y,;jTT##(B..(B..#SH:(B 0Dex:(B 13Y,;jfTf#(B..(B..##Y,;juTXL: (B 1 Next: (B75% Place: (BDungeon:1#@(B...#Y,;jTNoise: (B=-------- (B Time:(B 211.0 (0.0)...........+-) (BNothing wieldedY,;jTE...........#Cast: Magic DartY,;jTq######(B.....###(B..###Y,;jT.##(B.#Y,;jTb#(B.#(B.† Y,;jT;(B_You kill the rat!Y,;jTCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Y,;jTMConfirm with . or Enter, or press ? or * to list all spells.Y,;j UAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (BY,;j$U(BY,;jFY,;jRLb(B ##.#.#.#.##.#Y,;jLO(Bmmoncure the Conjurer(B.#.#.#.##...(BDeep Elf(B#.#.#.#.##.##..Health: (B10/10 (B========================Y,;jL(B#)#.#.##.#(B +Y,;jLMagic: (B4/6(B================(B--------#.#(B.##(B.#AC:(B 2Str:(B 4#.#(B...#EV:(B 11Y,;jLInt:(B 22##(B..(B..#SH:(B 0Y,;j MDex:(B 13#(B..(B..##Y,;j#MXL: (B 1 Next: (B75% Place: (BDungeon:1#@(B...#Y,;j>MNoise: (B=-------- (B Time:(B 211.0 (0.0)...........+-) (BNothing wielded...........#Y,;j`MCast: Magic Dart######(B.....###(B..###Y,;jM##(B.##(B.#(B.†Y,;jMConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Y,;jMPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.Y,;jMZ(BThat beam is likely to hit you. Continue anyway? (BY,;jM(BY,;jh Y,;jyn b(B ##.#.#.#.##.#Y,;jn (Bmmoncure the Conjurer(B.#.#.#.##...(BDeep ElfY,;jn L(B#.#.#.#.##.##..Y,;jn fHealth: (B10/10 (B========================Y,;jn (B#)#.#.##.#(B +Y,;jo 2Magic: (B4/6Y,;jo C(B================(B--------Y,;j$o g#.#(B.##(B.#Y,;j-o %AC:(B 2Y,;j5o /Str:(B 4Y,;jAo N#.#(B...#Y,;jJo %EV:(B 11Y,;jTo 0Int:(B 22Y,;j_o \##(B..(B..#Y,;jho %SH:(B 0Y,;jpo 0Dex:(B 13Y,;jzo f#(B..(B..##Y,;jo XL: (B 1 Next: (B75% Place: (BDungeon:1Y,;jo C#@(B...#Y,;jo Noise: (B=-------- (B Time:(B 211.0 (0.0)...........+Y,;jo -) (BNothing wielded...........#Cast: Magic DartY,;jo @######(B.....#Y,;jo 1##(B..###Y,;jo .##(B.#Y,;jo 6#(B.#Y,;j p -(B.†Y,;j p ;Press: ? - help, Shift-Dir - straight lineY,;j+p 8That beam is likely to hit you. Continue anyway? Y,;j6p 5(B[Y]es or [N]o only, please.Y,;jAp I(BThat beam is likely to hit you. Continue anyway? Y,;jQp 5(B[Y]es or [N]o only, please.Y,;jbp Z(BThat beam is likely to hit you. Continue anyway? (BY,;jyp (BZ,;jtZ,;j(B ##.#.#.#.##.#(Bmmoncure the Conjurer(B.#.#.#.##...(BDeep Elf(B#.Z,;jE #.#.#.##.##..Health: (B10/10 (B========================(B#)#.#.##.#(B +Magic: (B5/6(B================(B====----#.#(B.##(B.#Z,;jWTAC:(B 2Str:(B 4Z,;jhs#.#(B...#EV:(B 11Z,;j|0Int:(B 22Z,;j##(B..(B..#SH:(B 0Z,;j0Dex:(B 13Z,;j٭#(B..(B..##XL: (B 1 Next: (B75% Place: (BDungeon:1#@(B...#Noise: (B=-------- (B Time:(B 211.0 (0.0)Z,;j...........+-) (BNothing wielded...........#Cast: Magic DartZ,;j######(B.....###(B..#####(B.#Z,;j,c#(B.#(B.†Z,;j=wThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.Z,;jMI(BThat beam is likely to hit you. Continue anyway? Z,;j\5(B[Y]es or [N]o only, please.Z,;jkl(BThat beam is likely to hit you. Continue anyway? Okay, then.(BZ,;jʳ(BZ,;jɶ (BZ,;j߻(BZ,;j1 _(BZ,;jZ,;j*(BZ,;jZ,;j(BZ,;j(BZ,;j(BZ,;jY& (B_Z,;jX(BZ,;j(BZ,;j`(BZ,;j/(BZ,;jR(BZ,;j(BZ,;j`(BZ,;jF(BZ,;jr(B6(B====(B====(BZ,;jn(BZ,;j(BZ,;j+(BZ,;jO(BZ,;j=(BZ,;j2(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j4(BZ,;j(BZ,;j(BZ,;j(BZ,;jBZ,;j_6(B====(BZ,;j(BZ,;jX(BZ,;j(BZ,;jV(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j(BZ,;j2(BZ,;j(BZ,;j(BZ,;j(BZ,;j<(BZ,;jV(BZ,;ja(BZ,;j(BZ,;j/(BZ,;j Z,;j](B You see here a rat corpse(B.Z,;j(BZ,;js! (B_Z,;j(BZ,;j&(BZ,;j(BZ,;j (BZ,;jm (BZ,;j (BZ,;jv (BZ,;j (BZ,;j0 (BZ,;jy(BZ,;jZ,;j8a(B .######.....#(B  ##(B..###(B  ##.#(B .##(B Z,;jP#.†#(B ##.#(B Z,;j_9.#(B Z,;jn9.#(B Z,;j#(B -27.0 (16.0) #(B.#(B Z,;j: #(B..  Z,;jd##(B.. ##(B.Z,;jB (B>(B. Z,;j .#Z,;j%(B .Z,;j(BZ,;j!-Z,;j'(B8.0 (17Z,;jn"(BZ,;j~#4 _Found a stone staircase leading down.Z,;j%Z,;jN (BZ,;j (BZ,;j (BZ,;j (BZ,;j- (BZ,;j{ (BZ,;j (BZ,;jv (BZ,;j (BZ,;j (BZ,;jA (BZ,;j_ (BZ,;j (BZ,;j3 (BZ,;j (BZ,;j, (BZ,;j (BZ,;j7 (BZ,;j (BZ,;jT (BZ,;jb ' (B Z,;j} W(BYou encounter a frilled lizard and a goblin.(BZ,;j #(B #.##(B .†#(B ..###.#(B .g##.#(B ..##.#(B ..##.#(B ..#(B ##(B.#.##(B..#(B....#..#(B.....###.@(B..####(B..#Z,;j C(B (B>(B.(B$(B..Magic Dart #(B.##(B..l(B .. ..... .g(B  (B goblin (asleep)##l(B  (B frilled lizard (asleep) (BZ,;j 4(B32.0 (4.0)Z,;j0 -(B3.0 (5Z,;j (BZ,;j3 a _Found (Ba scroll labelled JISKAV BU MOFE(B.Z,;j [,;jFCV #.## #.†# ..#  [,;jxC##.# .g#  #.# ..#  #.# ..#  #.# ..# ##.  #.##..#....  #..#.....#  [,;jCr##.@..#  ###..#  >.$..  [,;jCH#.##..l  .. .. [,;jC! ... .  [,;jC(### [,;jC(B[,;j](B #.##(B #.†#(B ..#(B  ##.#(B .g#(B  #.#(B ..#(B  [,;j#.#(B ..#(B  #.#(B ..#(B ##(B.  #.##(B..#(B....  [,;j#..#(B.....#(B  ##.@(B..#(B  [,;jd###(B..#(B  [,;j(B>(B.(B$(B..  #(B.##(B.. [,;j-.. .. ... . [,;j% [,;j3H###(B [,;j(B[,;j/ (B[,;j#(B[,;j> [,;jP_(BThere are monsters nearby!(B[,;j>[,;jGZC(B#.##[,;j[(Bmmoncure the Conjurer(B#.†#(B ..#(BDeep Elf(B##.#(B .g#Health: (B10/10 (B========================(B#.#(B ..#Magic: (B5/6(B====================(B----#.#(B ..#AC:(B 2Str:(B 4[,;j_[#.#(B ..#(B ##(B.EV:(B 11Int:(B 22#.##(B..#(B....SH:(B 0[,;j[gDex:(B 13#..#(B*(B....#XL: (B 1 Next: (B75% Place: (BDungeon:1##.@(B..#[,;j[Noise: --------- (B Time:(B 233.0 (0.0)###(B..#-) (BNothing wielded[,;j4\(B>(B.(B$(B..Cast: (BMagic Dart[,;jq\#(B.##(B..l(B.. ..... .[,;j\g(B  (B goblin (asleep)###[,;j\l(B  (B frilled lizard (asleep) _(BThere are monsters nearby![,;j1](BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[,;jq]Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba goblin, wielding a +0 dagger (asleep, 100% to hit)[,;j;(B*(B[,;jC;(B*(B[,;jD;(B*(B[,;j;(B*(B[,;jq) (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.[,;j\Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba goblin, wielding a +0 dagger (asleep, 100% to hit)  The magic dart hits the goblin.[,;j0(B.....l(B  (B frilled lizard (asleep)(B[,;j >(B83=4.0 (1[,;j(B[,;j{ [,;j7_You kill the goblin!(B[,;jQ[,;j(B#.##(Bmmoncure the Conjurer(B#.†#(B ..#(BDeep Elf[,;j(B##.#(B .)#Health: (B10/10 (B========================(B#.#(B ..#Magic: (B4/6(B================(B--------#.#(B ..#AC:(B 2[,;j /Str:(B 4[,;j #.#(B ..#(B ##(B.EV:(B 11Int:(B 22[,;j) #.##(B..#(B....SH:(B 0[,;j< 0Dex:(B 13[,;j Q#..#(B.....#[,;j XL: (B 1 Next: (B83% Place: (BDungeon:1[,;j N##.@(B..#[,;j Noise: (B=-------- (B Time:(B 234.0 (0.0)###(B*(B.#[,;j} 2-) (BNothing wielded[,;j (B>(B.(B$(B..Cast: (BMagic Dart[,;jP V#(B.##(B..l(B.. ..... .l(B  (B frilled lizard (asleep)### (B_You kill the goblin![,;jt Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[,;j xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  [,;j ~Press: ? - help, Shift-Dir - straight lineAim: (Ba frilled lizard (asleep, 100% to hit)[,;jU<(B*(B[,;j`<(B*(B[,;jV<(B*(B[,;j><(B*(B[,;j<(B*(B[,;jL(BM†[,;j3Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba frilled lizard (asleep, 100% to hit)  The magic dart hits the frilled lizard![,;jwZ(B..(B$(B..[,;j.[,;jl(B915.0 (1Magic Dart(B[,;jb(B[,;jdM _You kill the frilled lizard!(B[,;j[,;jw[,;j}(B#.##(Bmmoncure the Conjurer(B#.†#(B ..#(BDeep Elf(B##.#(B .)#Health: (B10/10 (B========================(B#.#(B ..#[,;j}Magic: (B3(B/6(B============(B------------#.#(B ..#AC:(B 2[,;j}Str:(B 4#.#(B ..#(B ##(B.[,;j}_EV:(B 11Int:(B 22[,;j}#.##(B..#(B....SH:(B 0[,;j}0Dex:(B 13[,;j~Q#..#(B.....#[,;j~XL: (B 1 Next: (B91% Place: (BDungeon:1[,;j~N##.@(B..#[,;j?~Noise: (B=-------- (B Time:(B 235.0 (0.0)###(B..#[,;jK~2-) (BNothing wielded[,;j_~k(B>(B.(B$(B..[,;jj~1Cast: Magic Dart[,;j~#(B.##(B..†(B.. ..... .[,;j~### [,;j~F(B_You kill the frilled lizard![,;j~Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  [,;j~MConfirm with . or Enter, or press ? or * to list all spells.[,;j~`Aiming: Magic Dart (B(safe; 1% risk of failure)  [,;j~;Press: ? - help, Shift-Dir - straight line[,;j~IThat beam is likely to hit you. Continue anyway? (B[,;j~(B[,;j [,;j (B#.##(Bmmoncure the Conjurer(B#.†#(B ..#(BDeep Elf[,;j (B##.#(B .)#Health: (B10/10 (B========================(B#.#(B ..#Magic: (B3(B/6(B============(B------------#.#(B ..#AC:(B 2[,;j /Str:(B 4[,;j #.#(B ..#(B ##(B.EV:(B 11[,;j 0Int:(B 22[,;j #.##(B..#(B....SH:(B 0Dex:(B 13[,;j! Q#..#(B.....#[,;j! XL: (B 1 Next: (B91% Place: (BDungeon:1##.@(B..#[,;j6! Noise: (B=-------- (B Time:(B 235.0 (0.0)[,;j@! :###(B..#[,;jI! 2-) (BNothing wielded[,;jR! k(B>(B.(B$(B..[,;j^! 1Cast: Magic Dart[,;jf! _#(B.##(B..†[,;j! &(B.. ..[,;j! ... .[,;j! ###[,;j! MConfirm with . or Enter, or press ? or * to list all spells.[,;j! `Aiming: Magic Dart (B(safe; 1% risk of failure)  [,;j! ;Press: ? - help, Shift-Dir - straight line[,;j! mThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.[,;j! Z(BThat beam is likely to hit you. Continue anyway? (B[,;j" (B\,;jl\,;j} (B#.##(Bmmoncure the Conjurer(B#.†#(B ..#(BDeep Elf(B##.#(B .)#Health: (B10/10 (B========================(B#.#(B ..#Magic: (B4/6(B============(B====--------#.#(B ..#AC:(B 2Str:(B 4#.#(B ..#(B ##(B.EV:(B 11Int:(B 22#.##(B..#(B....SH:(B 0Dex:(B 13#..#(B.....#XL: (B 1 Next: (B91% Place: (BDungeon:1##.@(B..#Noise: (B=-------- (B Time:(B 235.0 (0.0)###(B..#-) (BNothing wielded(B>(B.(B$(B..Cast: Magic Dart#(B.##(B..†(B.. ..... .###Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.(B\,;jc(B\,;j (B\,;j(B\,;j1 _(B\,;j\,;jC(B\,;j(B\,;j8(B\,;jD(B\,;j& (B_\,;j(B\,;j(B\,;j(B\,;jB(B\,;j{(B\,;j'(B5\,;jK(B====(B====(B\,;j(B\,;j(B\,;j(B\,;j(B\,;j(B(B(B(B(B(B\,;j (B\,;j46(B====(B\,;j!(B\,;jo(B\,;j\,;j(B6\,;j-====(B\,;j0(B(B\,;j(B\,;j(B\,;j (B\,;j(B\,;j0(B(B\,;j(B\,;ja(B\,;j(B\,;j(B\,;j(B\,;j^(B\,;j(B\,;jf (B (BYou encounter a bat.(B\,;jr##.##.)##.##(B..#(B ..#.##(B..#(B .b\,;jB#.##(B..####(B..#(B.##(B..#(B.....#(B..#(B...(B..#(B ##(B...(B.#(B..#(B ###(B..#(B..##(B>(B.@(B.....#(B-\,;j##(B.##(B..†(B...#(B..(B .....\,;jMagic Dart....(B ..########(B .#(B #(B \,;jjb(B  (B bat (wandering) \,;j;#(B\,;j%b(B.b(B46.0 (11.0)\,;j ,(B\,;jR5l(B====(B-(B7.0 (12 _\,;j;(B\,;j=M _(BYou see here 15 gold pieces.\,;jA\,;j(z  )# #.##..# ..  #.##..# ..  #.##..####b. \,;jnz  #.##..#.....  #..#.....#  ##....#..#  ###..#..#..#  #>.@.....#  ##.##..†... \,;jz  \,;jz \#.. .....  .... ..##  ###### .# \,;jz  \,;jz # \,;jz \,;jz #(B\,;j(B )#(B #.##(B..#(B ..  #.##(B..#(B ..  #.##(B..####b.(B  \,;j!#(B.##(B..#(B.....(B  #(B..#(B...(B..#(B  ##(B...(B.#(B..#(B  \,;j>###(B..#(B..#(B..#(B  \,;jL#(B>(B.@(B.....#(B  \,;j`##(B.##(B..†(B... \,;jld #(B..(B ..... \,;jv \,;j^....(B ..##(B \,;jb######(B .#(B\,;j \,;jM#(B \,;j(B\,;j& (B\,;j\-(B\,;jP:T _(BA bat is nearby!(B\,;j5<],;j.H(B##.##.)#(Bmmoncure the Conjurer(B#.##(B..#(B ..(BDeep Elf(B#.##(B..#(B ..],;jHHealth: (B10/10 (B========================(B#.##(B..####b.Magic: (B5/6(B====================(B----#(B.##(B..#(B.....AC:(B 2Str:(B 4#(B..#(B...(B..#EV:(B 11Int:(B 22],;jH##(B...(B.#(B..#SH:(B 0Dex:(B 13],;jH###(B..#(B*(B.#(B..#],;jHXL: (B 1 Next: (B91% Place: (BDungeon:1#(B>(B.@(B.....#],;jHyNoise: --------- (B Time:(B 247.0 (0.0)],;jH{##(B.##(B..†(B...],;jH<-) (BNothing wielded],;jIV#(B..(B .....],;jI:Cast: (BMagic Dart],;jI>....(B ..##],;j)IE######(B .##],;jIb(B  (B bat (wandering) _(BA bat is nearby!],;jI(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.],;jIxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ],;jIPress: ? - help, Shift-Dir - straight lineAim: (Ba bat (wandering, hasn't noticed you, 100% to hit)],;ju;(B*(B],;j;(B*(B],;j>;(B*(B],;j}(B.b  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.],;jWAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (wandering, hasn't noticed you, 100% to hit)  The magic dart hits the bat.],;jn%(B.],;jb.],;jp%(B.],;jb.],;jָk(B..b  (B],;j 5(B=8.0 (1],;j(B],;jOV _(BThe bat is severely wounded.(B],;j],;j(B##.##.)#(Bmmoncure the Conjurer(B#.##(B..#(B ..(BDeep Elf(B#.##(B..#(B ..Health: (B10/10 (B========================],;j=(B#.##(B..####(B..],;jPMagic: (B4/6(B================(B--------#(B.##(B..#(B.....AC:(B 2Str:(B 4#(B..#(B...(B..#EV:(B 11],;j~Int:(B 22##(B...(B.#(Bb.#SH:(B 0Dex:(B 13],;j###(B..#(B*(B.#(B..#],;jXL: (B 1 Next: (B91% Place: (BDungeon:1],;j#(B>(B.@(B.....#Noise: (B=-------- (B Time:(B 248.0 (0.0)],;jϻ##(B.##(B..†(B...-) (BNothing wielded],;jڻV#(B..(B .....],;jxCast: (BMagic Dart....(B ..##],;jE######(B .##],;jT(Bb  (B bat ],;j+O(B_(BThe bat is severely wounded.],;jG(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ],;j]MConfirm with . or Enter, or press ? or * to list all spells.],;j Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat ((Bseverely wounded(B, 100% to hit)],;jl (BM†  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba bat ((Bseverely wounded(B, 100% to hit],;j 1)  The magic dart hits the bat!],;j0(B.],;j"],;j(B##.##.)#(Bmmoncure the Conjurer(B#.##(B..#(B ..(BDeep Elf(B#.##(B..#(B ..],;jLHealth: (B10/10 (B========================(B#.##(B..####(B..Magic: (B4/6(B================(B--------#(B.##(B..#(B.....AC:(B 2Str:(B 4],;j#(B..#(B...(B..#EV:(B 11],;jInt:(B 22##(B...(B.#(B†.#SH:(B 0Dex:(B 13###(B..#(B..#(B..#XL: (B 1 Next: (B100% Place: (BDungeon:1#(B>(B.@(B.....#Noise: (B=-------- (B Time:(B 249.0 (1.0)##(B.##(B..†(B...],;jF-) (BNothing wielded#(B..(B .....Cast: (BMagic Dart....(B ..########(B .#],;j#],;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.],;jAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line],;jAim: (Ba bat ((Bseverely wounded(B, 100% to hit)  The magic dart hits the bat!],;jJ (B_You kill the bat!],;j#BYou have reached level 2!(B],;j=(1  --more--(B],;j (B5/155/8-(B2 0% Magic Dart(B],;j O(B _(B],;j ^,;jr(B^,;j$(B^,;j'(B^,;j((B^,;j.& (B_^,;j2(B^,;j(B^,;jI(B^,;j(B^,;j~(B^,;j'(B6^,;jB,===(B^,;j(B^,;j(B^,;jb(B^,;j(B^,;j(B^,;j(B^,;j(B^,;j(B^,;jc(B^,;j?(B^,;j (B^,;j ^,;j# 5(B===(B^,;j (B^,;j? (B^,;j ^,;j J(B7===(B^,;js (B^,;j(B^,;j?(B^,;j(B^,;j(B^,;jt(B^,;j'(B^,;j(B^,;j!(B^,;j(B^,;jM(B^,;j^,;jO(B8(B===(B===^,;j(B^,;j(B^,;j(B^,;jA(B^,;j(B^,;jO (B_You now have 27 gold pieces (gained 15).^,;j!(B^,;jz!(B^,;j"(B^,;j$(B^,;j%(B^,;j%(B^,;j '(B^,;j((B^,;j*(B^,;j*$(B===^,;j*(B^,;j+(B^,;j-(B^,;ja/(B^,;j/(B^,;j0(B^,;j#2(B^,;j3(B^,;j4(B^,;j4(B^,;j 7(B^,;j8(B^,;j8(B^,;j9(B^,;j;(B^,;j=(B^,;j=(B^,;j>>(B^,;j@(B^,;jA(B^,;jA(B^,;j{B(B^,;jG ^,;j(G|(B (Bd - 2 scrolls labelled JISKAV BU MOFE(B (gained 1)^,;jvG(B^,;j}H(B^,;jJ ^,;jK:(B_You see here a +0 dagger.^,;jL(B^,;jIM(B^,;jM(B^,;jP(B^,;jQ(B^,;jR(B^,;jR(B^,;jV@ (B You see here a +0 dagger.^,;jW(B^,;jX! (B_^,;jkY(B^,;jZ(B^,;jb\(B^,;j\(B^,;j](B^,;j_(B^,;j`(B^,;jBa(B^,;jb(B^,;jc(B^,;jle(B^,;je(B^,;jf(B^,;jh(B^,;jj(B^,;j0k(B^,;j(l(B^,;jn(B^,;jp(B^,;jXp(B^,;j_q(B^,;jr(B^,;jt(B^,;j-u(B^,;jv(B^,;jw(B^,;jy(B^,;jz(B^,;jz(B^,;j}(B^,;j0 ^,;jc(B (BYou encounter a kobold. It is wielding a +0 club and quivering stones.(B^,;jJ<##..#####(B ##.#(B #.##(B #(B.#.###..#(B #.(B...#^,;j#.†##..#(B +##(B....(B..##.##.)#(B ...#(B..(B...#.##..#(B #(B....(B.. K#.##..#(B #(B..#(B.#(B...#.##..####(B........^,;j#.##..#...@(B.#(B -^,;j#..#(B...(B..#(B..#(B ^,;jČ##.(B...#(B†.#(B..#(B ^,;jӌMagic Dart^,;j###..#..#(B..#(B^,;jj#(B>(B....(B..^,;j/.#(B^,;j~##.##.(B.†(B...(B ^,;juK(B  (B kobold (missile, asleep)^,;j%4#....(B.....^,;j/4....(B....##^,;j4#######..#(B^,;jd2(B81.0 (32.0)^,;jIF-(B2.0 (33 ^,;j} _^,;jO(B^,;jX^,;jL)  ^,;jMY ##.# #.## #...   #....#  #.†##..# +##......  )# ...#.....  #.##..# #...... K  #.##..# #..#.#...  #.##..####........  #.##..#...@.# ^,;jM#..#.....#..# ##....#†.#..# ###..#..#..# #>.......# .†...  #.........  ........##  (B^,;j /(B  ^,;j=  ##.#(B #.##(B #(B...   #.(B...#(B  #.†##..#(B +##(B....(B..  ^,;jl N)#(B ...#(B..(B...  #.##..#(B #(B....(B.. K(B ^,;jz  ^,;j #.##..#(B #(B..#(B.#(B... ^,;j  ^,;j W#.##..####(B........ ^,;j  ^,;j {#.##..#...@(B.#(B^,;j  ^,;jM G#..#(B...(B..#(B..#(B ##.(B...#(B†.#(B..#(B ###..#..#(B..#(B #(B>(B....(B...#(B .†(B...(B  #....(B....^,;jm j ....(B....##(B ^,;jv ^,;j@ (B^,;j (B^,;j- (B^,;j&  ^,;jC I_(BA kobold is nearby!(B^,;j ^,;j0 (B ##..#####(Bmmoncure the Conjurer(B##.#(B #.###(B...(BDeep Elf^,;j| (B#.###..#(B #.(B...#Health: (B15/15 (B========================(B#.†##..#(B +##(B....(B..Magic: (B7/8^,;j B(B=====================(B---^,;jn 9##.##.)#(B ...#(B..(B...AC:(B 2Str:(B 4#.##..#(B #(B....(B.. KEV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...SH:(B 0Dex:(B 13#.##..####(B........XL: (B 2 Next: (B 0% Place: (BDungeon:1#.##..#...@(B*(B#Noise: --------- (B Time:(B 282.0 (0.0)#..#(B...(B..#(B..#^,;j -) (BNothing wielded##.(B...#(B†.#(B..#Cast: (BMagic Dart^,;j |###..#..#(B..#^,;j. #(B>(B....(B...###.##.(B.†(B...K(B  (B kobold (missile, asleep)#....(B.........(B....##^,;jJ #######..# ^,;jY ._(BA kobold is nearby!^,;j O(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ^,;j ;Press: ? - help, Shift-Dir - straight line^,;j dAim: (Ba kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)^,;jU #(B*^,;jIU (B^,;j\ ;(B*(B^,;j #(B*^,;j (B^,;j: ^,;j; 4(B*(B^,;jĉ ;(B*(B^,;j ) (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.^,;jC oAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba kobold, wielding a +0 club and quivering stones (asleep, 100% to hit)  The magic dart hits the kobold.^,;j E(B......^,;j< [(B3=3.0 (1Magic Dart^,;j (B^,;j (B^,;j  ^,;j6 ?_You kill the kobold!(B^,;j ^,;jM ^,;jT (B ##..#####(Bmmoncure the Conjurer(B##.#(B #.###(B...(BDeep Elf^,;jT (B#.###..#(B #.(B...#Health: (B15/15 (B========================(B#.†##..#(B +##(B....(B..Magic: (B6/8(B==================(B------##.##.)#(B ...#(B..(B...AC:(B 2^,;jU Str:(B 4#.##..#(B #(B....(B.. )^,;j'U /EV:(B 11^,;jU Int:(B 22#.##..#(B #(B..#(B.#(B...SH:(B 0Dex:(B 13#.##..####(B........XL: (B 2 Next: (B 3% Place: (BDungeon:1#.##..#...@(B.#Noise: (B=-------- (B Time:(B 283.0 (0.0)#..#(B...(B..#(B..#^,;jU -) (BNothing wielded##.(B...#(B†.#(B..#^,;jHV Cast: Magic Dart###..#..#(B..##(B>(B....(B...#^,;j`V ##.##.(B.†(B...#....(B.....^,;jqV 4....(B....##^,;jV #######..# ^,;jV (B_You kill the kobold!Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ^,;jV MConfirm with . or Enter, or press ? or * to list all spells.^,;jV Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? ^,;j W (B^,;jAW (B^,;j7^,;j#?(B ##..#####(Bmmoncure the Conjurer(B##.#(B #.###(B...(BDeep Elf^,;js?(B#.###..#(B #.(B...#Health: (B15/15 (B========================(B#.†##..#(B +##(B....(B..Magic: (B6/8(B==================(B------##.##.)#(B ...#(B..(B...AC:(B 2Str:(B 4#.##..#(B #(B....(B.. )EV:(B 11^,;j?hInt:(B 22#.##..#(B #(B..#(B.#(B...SH:(B 0Dex:(B 13#.##..####(B........XL: (B 2 Next: (B 3% Place: (BDungeon:1#.##..#...@(B.#Noise: (B=-------- (B Time:(B 283.0 (0.0)#..#(B...(B..#(B..#-) (BNothing wielded##.(B...#(B†.#(B..#^,;j@Cast: Magic Dart###..#..#(B..##(B>(B....(B...###.##.(B.†(B...#....(B.........(B....#########..#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (B(B_,;je_,;j,m(B ##..#####(Bmmoncure the Conjurer(B##.#(B #.###(B..._,;jqm(BDeep Elf(B#.###..#(B #.(B...#Health: (B15/15 (B========================(B#.†##..#(B +##(B....(B..Magic: (B6/8_,;jm(B==================(B------##.##.)#(B ...#(B..(B...AC:(B 2Str:(B 4#.##..#(B #(B....(B.. )EV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...SH:(B 0_,;jXnUDex:(B 13#.##..####(B........XL: (B 2 Next: (B 3% Place: (BDungeon:1#.##..#...@(B.#Noise: (B=-------- (B Time:(B 283.0 (0.0)#..#(B...(B..#(B..#-) (BNothing wielded##.(B...#(B†.#(B..#_,;jn7Cast: Magic Dart###..#..#(B..##(B>(B....(B...###.##.(B.†(B...#....(B.........(B....#########..#Press: ? - help, Shift-Dir - straight line_,;joEThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (B_,;j:o(B_,;j_,;jp(B ##..#####(Bmmoncure the Conjurer(B##.#(B #.##_,;j"#(B...(BDeep Elf(B#.###..#(B #.(B...#Health: (B15/15 (B========================_,;j>(B#.†##..#(B +##(B....(B..Magic: (B7/8(B==================(B===---##.##.)#(B ...#(B..(B...AC:(B 2Str:(B 4#.##..#(B #(B....(B.. )EV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B..._,;jQ^SH:(B 0Dex:(B 13_,;jhO#.##..####(B........_,;j|XL: (B 2 Next: (B 3% Place: (BDungeon:1#.##..#...@(B.#Noise: (B=-------- (B Time:(B 283.0 (0.0)_,;j#..#(B...(B..#(B..#-) (BNothing wielded_,;j##.(B...#(B†.#(B..#Cast: Magic Dart_,;jS###..#..#(B..##(B>(B....(B...###.##.(B.†(B..._,;j(#....(B.........(B....#########..#_,;j6wThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please._,;j}(BThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.(B_,;j(B_,;j (B_,;j8 (B_,;j!1 _(B_,;jy"_,;jk (B_,;jk (B_,;jm (B_,;jp (B_,;jnq & (B__,;jr (B_,;jhu (B_,;ju (B_,;jv (B_,;jx (B_,;jy (B_,;jIz (B_,;j?| (B_,;j| _,;j| g(B8(B===(B===(B_,;j} (B_,;jI (B_,;js (B_,;j (B_,;j (B_,;jU (B_,;jʼn (B_,;j (B_,;jG (B_,;j̎ (B_,;jʐ (B_,;j (B_,;j (B_,;j. (B_,;j! (B_,;j <(B===(B_,;j (B_,;j (B_,;j5 (B_,;jd (B_,;j\ (B_,;j (B_,;jŠ (B_,;jF (B_,;jN (B_,;jm (B_,;j (B_,;jO (B_,;j+ (B_,;j= (B_,;j (B_,;j (B_,;j߬ (B_,;jF (B_,;jϯ (B_,;j (B_,;j (B_,;j& (B_,;j] (B_,;j (B_,;jT (B_,;jȶ (B_,;j (B_,;jȸ (B_,;j (B_,;j (B_,;j) (B_,;jo (B_,;j (B_,;j (B_,;j (B_,;j, (B_,;j (B_,;j' (B_,;j (B_,;jy (B_,;j (B_,;jC (B_,;j (B_,;j (B_,;j (B_,;j (B_,;j8 (B_,;j (B_,;j (B_,;j (B_,;j (B_,;j (B_,;jT (B_,;j (B_,;jW (B_,;jg (B_,;j (B_,;j (B_,;j  _,;j c(B (BYou encounter a jackal.(B_,;j O###..#..#..##.#.####.# _,;jP (B>(B.......##(B.#......# ##.##..†..(B....####.# _,;ji l.......(B..###(B  _,;j N........##.#(B _,;j  _,;j O#######..##.#(B _,;j  _,;j (B #(B ##.#(B _,;j  _,;j o(B #(B..##.########_,;j  _,;j (B #(B.....@(B......h _,;j (B-_,;j C #####(B.########_,;j  _,;j' (B _,;j1 e#(B.#(B  _,;j> -(BMagic Dart_,;jH  _,;jQ e#(B.#(B  _,;j^ (B _,;jh Q#(B.#(B _,;ju 1 (B _,;j :###(B _,;j  (B h(B  (B jackal (asleep)_,;j (B _,;j b (B  (B _,;j , (B_,;j 3(B305.0 (22.0)_,;j !-_,;j .(B6.0 (23 __,;jm (B_,;j; `,;jK0[ .  #>#.#.  `,;j0a†.....  ..###  #.#  `,;j0#.# # ##.# #..##.########  #.....@......h  #####.########  `,;j0*#.# #.# `,;j0#.# `,;j1###`,;j%1,(B`,;jie(B .(B  #(B>(B#(B.#.(B  †..(B...(B `,;j[ ..###(B  `,;j#.#(B  #.#(B #(B ##.#(B #(B..##.########(B `,;j #(B.....@(B......h(B  #####(B.########(B  `,;jY#(B.#(B `,;jT#(B.#(B`,;j0 `,;jJT#(B.#(B`,;jYA ###(B`,;jh `,;jx`,;j(B`,;jS (B`,;j(B`,;j `,;j`,;j)I_(BA jackal is nearby!(B`,;j`,;j~b(B ###..#..#..##.#.####.#`,;j~Q (B (Bmmoncure the Conjurer`,;j(B#(B>(B.......##(B.#......# (B (BDeep Elf`,;j*l(B##.##..†..(B....####.#`,;jI (B Health: (B15/15 (B========================`,;j^R(B#........(B..###`,;jmP (B Magic: (B7/8`,;jB(B=====================(B---`,;j~........##.# (B AC:(B 2`,;j.Str:(B 4`,;j#######..##.# (B EV:(B 11`,;j0Int:(B 22`,;j#(B ##.# (B SH:(B 0`,;j0Dex:(B 13`,;jS#(B..##.########`,;j  (B XL: (B 2 Next: (B 3% Place: (BDungeon:1`,;j)t#(B.....@(B*(B.....h`,;jA (B Noise: --------- (B Time:(B 306.0 (0.0)`,;jT?#####(B.########`,;jbd (B -) (BNothing wielded`,;jp7#(B.#`,;j (B Cast: (BMagic Dart#(B.#`,;jK #(B.# `,;j###`,;j (B h(B  (B jackal (asleep)`,;jˀ `,;j  `,;j._(BA jackal is nearby!`,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  `,;j\MConfirm with . or Enter, or press ? or * to list all spells.`,;jiAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal (asleep, 100% to hit)`,;j;(B*(B`,;j;(B*(B`,;j^;(B*(B`,;j;(B*(B`,;jU;(B*(B`,;j*?`,;jy?h(B.  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba jackal (asleep, 100% to hit)  The magic dart hits the jackal.  (BThe jackal is almost dead.(B`,;jF(B.....h(B  (B`,;jcG6(B==7.0 (1`,;j6L(B`,;jKM `,;jcM_The jackal barks!`,;jN`,;j(B ###..#..#..##.#.####.# (B (Bmmoncure the Conjurer`,;jf(B#(B>(B.......##(B.#......# (B (BDeep Elf(B##.##..†..(B....####.# (B Health: (B15/15 (B========================(B#........(B..### (B Magic: (B6/8`,;j(B==================(B------........##.# (B AC:(B 2`,;jStr:(B 4#######..##.# (B EV:(B 11Int:(B 22#(B ##.# (B SH:(B 0Dex:(B 13#(B..##.######## (B XL: (B 2 Next: (B 3% Place: (BDungeon:1#(B.....@(B*(B....h(B. (B Noise: (B==------- (B Time:(B 307.0 (0.0)#####(B.######## (B -) (BNothing wielded#(B.# (B Cast: (BMagic Dart#(B.# #(B.# ###`,;jO (B h(B  (B jackal   (B_The jackal barks!  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  `,;jskConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal ((Balmost dead(B, 100% to hit)`,;j4;(B*(B`,;j"};(B*(B`,;jO;(B*(B`,;jG;(B*(B`,;j^"† `,;j^(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  `,;j_Aim: (Ba jackal ((Balmost dead(B, 100% to hit)  The magic dart hits the jackal.`,;jen(B.....(B`,;jl>(B10-8.0 (1`,;jl6Magic Dart(B`,;jgq(B`,;jXr `,;jur?_You kill the jackal!(B`,;jt`,;j (B`,;j (B`,;j (B`,;j (B`,;j (B`,;jW (B`,;jl (B`,;j Q(B7===(B`,;jh (B`,;jI (B`,;jx (B`,;j (B`,;j (B`,;j (B`,;jc (B`,;j (B`,;j} (B`,;j (B`,;j] (B`,;j <(B===(B`,;jG (B`,;j (B`,;jI `,;jh J(B8===(B`,;j (B`,;j (B`,;jv (B`,;j (B`,;jZ (B`,;j (B`,;j (B`,;j' (B`,;j (B`,;j  (B`,;j (B`,;j (B`,;j^ (B`,;j  (B`,;j (B`,;jj <(B===(B`,;j (B`,;jz (B`,;j" (B`,;j@" (B`,;j" (B`,;ji$ (B`,;j& (B`,;j!' (B`,;j' (B`,;jr) (B`,;jO+ (B`,;j+ (B`,;jA, (B`,;j2. (B`,;j/ (B`,;jd/ (B`,;j0 (B`,;jx1 (B`,;j23 (B`,;j3 (B`,;j4 (B`,;jg5 (B`,;jq7 (B`,;j7 (B`,;jB8 (B`,;j< (B`,;jh> (B`,;j> (B`,;j%? (B`,;jqA (B`,;j/C (B`,;jtC (B`,;j3D (B`,;jpF (B`,;j{H (B`,;jH (B`,;jI (B`,;jL (B`,;jP (B`,;j!P (B`,;jQQ (B`,;jeS (B`,;jU (B`,;jV (B`,;j%W (B`,;j,Y (B`,;jU[ 0(B(B`,;j[ (B`,;j] (B`,;j` i (B (BYou encounter a jackal.(B`,;ji u(B ##..#####(B ##.##(B .#(B #.#(B #.##(B ##(B...#(B ..#(B `,;ji  #.###..#(B ##.(B...###..#(B †##..#(B #(B+##(B....(B.......(B `,;j@j ##.##.)#(B #(B...#(B..(B.......#(B  #.##..#(B #(B....(B...)....(B #.##..#(B #(B..#(B.#(B..h###.#.(B #.##..####(B..............(B `,;j[j #.##..#(B...@(B.##.#.####.#(B --`,;juj y#..#(B.....#.(B.##.#.#`,;jj !(B `,;jj ##.(B...#(B†.#.(B.##.#.#(B `,;jj Magic Dart###..#..#.(B.##.#.####.#(B`,;jj #(B>(B.....(B..##.#......#(B`,;jk ##.##.(B.†(B......####.#(B h(B  (B jackal (wandering)######....(B......###(B#..........(B..##.#(B`,;j:k R###########..##.#(B`,;j=m b(B.h(B31.0 (23.0)`,;j(u (B`,;jx O-(B2.0 (24 _`,;j! (B`,;j؀ a,;j j  ##.## .#  ##.# #.## ##...# ..#   ##....###..#  a,;jYj#.†##..# #+##...........  )# #...#.........#   #.......)....   #..#.#...  ####......h.a,;jlj  a,;jj'#...@.#a,;jj  a,;jj'#..#.....#..##.#.#  a,;jjH##....#†.#..##.#.#  ###..#..#..# a,;jj" #>.......# a,;jj$ ##.##..†.. a,;jj  a,;jj%........###  a,;jkA......##.#  ..##.# a,;jk(Ba,;jH%(B a,;j; ##.##(B .#(B  ##.#(B #.##(B ##(B...#(B ..#(B  a,;jm ##.(B...###..#(B  #.†##..#(B #(B+##(B....(B.......(B a,;j  a,;j)#(B #(B...#(B..(B.......#(B  a,;ja,;j #(B....(B...)....(B  a,;j #(B..#(B.#(B... a,;j,  a,;jB^####(B......h(B. a,;jWf #(B...@(B.#a,;jk((B  a,;j#..#(B.....#.(B.##.#.#(B  a,;j##.(B...#(B†.#.(B.##.#.#(B  a,;j###..#..#.(B.#(B a,;j#(B>(B.....(B..#(B ##.##.(B.†(B.. a,;j N ..(B....a,;j1 a,;jG....(B..##(B .(Ba,;j_ (Ba,;j  (Ba,;j>(Ba,;j a,;jP_(BA jackal is nearby!(Ba,;jm(B ##..#######.##(B .#(Bmmoncure the Conjurer(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elfa,;jKm(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================a,;j\m(B#.†##..#(B #(B+##(B....(B.......Magic: (B7/8a,;jm(B=====================(B---##.##.)#(B #(B...#(B..(B.......#AC:(B 2Str:(B 4#.##..#(B #(B....(B...)....a,;j#nEV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...###.#.SH:(B 0Dex:(B 13#.##..####(B......h(B.......a,;jEnXL: (B 2 Next: (B10% Place: (BDungeon:1#.##..#(B...@(B*(B##.#.####.#a,;j]nNoise: --------- (B Time:(B 332.0 (0.0)#..#(B.....#.(B.##.#.#a,;jn-) (BNothing wielded##.(B...#(B†.#.(B.##.#.#a,;jn9Cast: (BMagic Darta,;jn###..#..#.(B.##.#.####.##(B>(B.....(B..##.#......#a,;jnl##.##.(B.†(B......####.#a,;jnnh(B  (B jackal (wandering)a,;joP######....(B......###a,;jo#..........(B..##.############..##.# a,;j-o._(BA jackal is nearby!a,;jOo(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  a,;j\oMConfirm with . or Enter, or press ? or * to list all spells.a,;jyoxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  a,;joPress: ? - help, Shift-Dir - straight lineAim: (Ba jackal (wandering, hasn't noticed you, 100% to hit)a,;jS;(B*(Ba,;j ;(B*(Ba,;jpT;(B*(Ba,;jz;(B*(Ba,;jDNh(B.  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba jackal (wandering, hasn't noticed youa,;j, 100% to hit)  The magic dart hits the jackal.  (BThe jackal is heavily wounded.(Ba,;j(B....h(B  (Ba,;j6(B==3.0 (1a,;j(Ba,;j a,;j#_The jackal barks! You hear a bark!a,;ja,;j(B ##..#######.##(B .#(Bmmoncure the Conjurer(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......Magic: (B6/8(B==================(B------##.##.)#(B #(B...#(B..(B.......#AC:(B 2Str:(B 4#.##..#(B #(B....(B...)....EV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...###.#.SH:(B 0a,;jχDex:(B 13#.##..####(B.....h(B........XL: (B 2 Next: (B10% Place: (BDungeon:1#.##..#(B...@(B*(B##.#.####.#a,;jNoise: (B==------- (B Time:(B 333.0 (0.0)#..#(B.....#.(B.##.#.#-) (BNothing wielded##.(B...#(B†.#.(B.##.#.#Cast: (BMagic Dart###..#..#.(B.##.#.####.##(B>(B.....(B..##.#......###.##.(B.†(B......####.#h(B  (B jackal######....(B......####..........(B..##.############..##.# a,;j݈4(B_The jackal barks! You hear a bark!  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal ((Bheavily wounded(B, 100% to hit)a,;j;(B*(Ba,;j;(B*(Ba,;j(k;(B*(Ba,;j(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.a,;jOzAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba jackal ((Bheavily wounded(B, 100% to hit)  The magic dart hits the jackal.a,;j2h(Ba,;jؿ (Bh(B.  You kill the jackal!(Ba,;j|\(B.... (Ba,;jY=(B7-4.0 (1a,;j5(Ba,;jQ _(BYou encounter a jackal.(Ba,;ja,;jp   ##.## .#  ##.# #.## ##...# ..#   ##....###..#  a,;jq #.†##..# #+##...........  )# #...#...h.....#   #.......).... a,;j3q   #..#.#...  ####........  #...@.#  #..#.....#..##.#.#  ##....#†.#..##.#.#  ###..#..#..#a,;jAq a,;jq  #>.......#  ##.##..†..  ........###  ......##.#  ..##.# (Ba,;j (B  ##.##(B .#(B a,;j T ##.#(B #.##(B ##(B...#(B ..#(B   ##.(B...###..#(B  #.†##..#(B #(B+##(B....(B.......(B  a,;j6 )#(B #(B...#(B..(B.h(B.....#(B   #(B....(B...)....(B   #(B..#(B.#(B...  a,;jH a,;j ####(B........  #(B...@(B.#(B  #..#(B.....#.(B.##.#.#(B  ##.(B...#(B†.#.(B.##.#.#(B  ###..#..#.(B.#a,;j (B #(B>(B.....(B..#(B a,;j z##.##.(B.†(B..  a,;j| ..(B.... ....(B..##(B a,;j 2.(Ba,;j^ (Ba,;j :-(Ba,;j! (Ba,;j" W _(BA jackal is nearby!(Ba,;j$ b,;jg(B ##..#######.##(B .#(Bmmoncure the Conjurer(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......Magic: (B5/8b,;jg(B===============(B---------##.##.)#(B #(B...#(B..(B.h(B.....#AC:(B 2Str:(B 4#.##..#(B #(B....(B...)....b,;j8hwEV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...###.#.SH:(B 0Dex:(B 13#.##..####(B.(B*(B............XL: (B 2 Next: (B17% Place: (BDungeon:1b,;jhN#.##..#(B...@(B.##.#.####.#Noise: (B=-------- (B Time:(B 334.0 (0.0)#..#(B.....#.(B.##.#.#-) (BNothing wielded##.(B...#(B†.#.(B.##.#.#Cast: (BMagic Dart###..#..#.(B.##.#.####.#b,;jh#(B>(B.....(B..##.#......###.##.(B.†(B......####.#h(B  (B jackal######....(B......###b,;j.i;#..........(B..##.############..##.# _(BA jackal is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  b,;jKi3Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba jackal (100% to hit)b,;j;(B*(Bb,;j ;(B*(Bb,;j@Jb,;jJ4(B*(Bb,;jc#(B*b,;j(Bb,;jh(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)b,;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba jackal (100% to hit)  The magic dart hits the jackal.b,;jd(B..... (Bb,;j-(B5.0 (1b,;jN(Bb,;j b,;jS_(BThe jackal is severely wounded.(Bb,;jb,;jFu(B ##..#######.##(B .#b,;jWGc(Bmmoncure the Conjurer(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......Magic: (B4(B/8(B============(B------------b,;jG"##.##.)#(B #(B...#(B..h(B......#AC:(B 2Str:(B 4b,;jG#.##..#(B #(B....(B...)....EV:(B 11Int:(B 22b,;j.H #.##..#(B #(B..#(B.#(B...###.#.SH:(B 0Dex:(B 13b,;jgH~#.##..####(B.(B*(B............b,;jHXL: (B 2 Next: (B17% Place: (BDungeon:1#.##..#(B...@(B.##.#.####.#b,;jH Noise: (B=-------- (B Time:(B 335.0 (0.0)#..#(B.....#.(B.##.#.#b,;jI-) (BNothing wielded##.(B...#(B†.#.(B.##.#.#b,;jIICast: (BMagic Dart###..#..#.(B.##.#.####.#b,;jIL#(B>(B.....(B..##.#......###.##.(B.†(B......####.#h(B  (B jackalb,;jIP######....(B......###b,;jI#..........(B..##.############..##.# b,;j-JR(B_(BThe jackal is severely wounded.b,;j7J(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  b,;jJConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineb,;jJpAim: (Ba jackal ((Bseverely wounded(B, 100% to hit)b,;j$#(B*b,;j/(Bb,;j;(B*(Bb,;jV);(B*(Bb,;jyy7(BMb,;jRz†Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba jackal ((Bseverely wounded(B, 100% to hit  The magic dart hits the jackal.b,;jA(B....b,;jj(B5===(B246.0 (1b,;jv6Magic Dart(Bb,;j(Bb,;j b,;j7_You kill the jackal!(Bb,;jb,;jb,;j(B ##..#######.##(B .#(Bmmoncure the Conjurerb,;j0(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......Magic: (B4(B/8(B============(B------------b,;j##.##.)#(B #(B...#(B..†(B......#AC:(B 2b,;jzStr:(B 4#.##..#(B #(B....(B...)....EV:(B 11Int:(B 22#.##..#(B #(B..#(B.#(B...###.#.b,;j/SH:(B 0b,;j/Dex:(B 13b,;jS#.##..####(B..............b,;jBXL: (B 2 Next: (B24% Place: (BDungeon:1b,;jm#.##..#(B...@(B.##.#.####.#b,;jNoise: (B=-------- (B Time:(B 336.0 (0.0)b,;j#..#(B.....#.(B.##.#.#b,;j;-) (BNothing wieldedb,;j.##.(B...#(B†.#.(B.##.#.#b,;j[0Cast: Magic Dartb,;j###..#..#.(B.##.#.####.#b,;j~#(B>(B.....(B..##.#......#b,;jk##.##.(B.†(B......####.#b,;jP######....(B......###b,;jD#..........(B..##.############..##.# b,;jr>(B_You kill the jackal!b,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.b,;jAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (Bb,;jO(Bb,;jW b,;j.` (B ##..#######.##(B .#(Bmmoncure the Conjurerb,;j` (B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......b,;jca Magic: (B4(B/8(B============(B------------##.##.)#(B #(B...#(B..†(B......#AC:(B 2Str:(B 4b,;ja #.##..#(B #(B....(B...)....EV:(B 11Int:(B 22b,;ja #.##..#(B #(B..#(B.#(B...###.#.SH:(B 0b,;j0b Dex:(B 13#.##..####(B..............b,;jmb XL: (B 2 Next: (B24% Place: (BDungeon:1b,;jb #.##..#(B...@(B.##.#.####.#Noise: (B=-------- (B Time:(B 336.0 (0.0)b,;jb #..#(B.....#.(B.##.#.#-) (BNothing wieldedb,;j+c ##.(B...#(B†.#.(B.##.#.#Cast: Magic Dartb,;jgc ###..#..#.(B.##.#.####.#b,;jc ~#(B>(B.....(B..##.#......#b,;jc k##.##.(B.†(B......####.#b,;j.d ######....(B......####..........(B..##.#b,;j@d ,###########..##.#b,;jd Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? b,;jd w(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? b,;jEe 0(B(Bc,;j(c,;jO(B ##..#######.##(B .#(Bmmoncure the Conjurerc,;j(B##.#(B #.##(B ##(B...#(B ..#(BDeep Elf(B#.###..#(B ##.(B...###..#Health: (B15/15 (B========================(B#.†##..#(B #(B+##(B....(B.......Magic: (B5/8(B============(B===---------c,;jA$##.##.)#(B #(B...#(B..†(B......#AC:(B 2Str:(B 4c,;jj#.##..#(B #(B....(B...)....EV:(B 11c,;j<Int:(B 22#.##..#(B #(B..#(B.#(B...###.#.SH:(B 0Dex:(B 13c,;jS#.##..####(B..............c,;jXL: (B 2 Next: (B24% Place: (BDungeon:1c,;jF#.##..#(B...@(B.##.#.####.#c,;jwNoise: (B=-------- (B Time:(B 336.0 (0.0)c,;j#..#(B.....#.(B.##.#.#c,;j;-) (BNothing wieldedc,;j]##.(B...#(B†.#.(B.##.#.#Cast: Magic Dartc,;j###..#..#.(B.##.#.####.##(B>(B.....(B..##.#......#c,;jk##.##.(B.†(B......####.#c,;j######....(B......####..........(B..##.############..##.#c,;jCAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? c,;jt(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.(Bc,;j(Bc,;j( (Bc,;j(Bc,;j1 _(Bc,;jIc,;j(Bc,;j(Bc,;j&(Bc,;j(Bc,;j& (B_c,;j(Bc,;j!(Bc,;j!(Bc,;jI#(Bc,;j%(Bc,;j-&(Bc,;jR'(Bc,;j)(Bc,;j=*<(B===(Bc,;j+(Bc,;jz-(Bc,;j-'(B6c,;j3.,===(Bc,;jf/(Bc,;j9(Bc,;j:(Bc,;j;(Bc,;j}>(Bc,;j>(Bc,;jm@(Bc,;jC(Bc,;j$D(Bc,;jE(Bc,;jH(Bc,;jHIc,;jI5(B===(Bc,;jdK(Bc,;j)N(Bc,;jNc,;jLOJ(B7===(Bc,;jP(Bc,;jhS(Bc,;jS(Bc,;jAU(Bc,;jW(Bc,;j;X(Bc,;jY(Bc,;j[(Bc,;jI\(Bc,;j](Bc,;j_(Bc,;jw`c,;j`(B8c,;j`I(B===(B===(Bc,;jb(Bc,;jg(Bc,;ji(Bc,;j>j(Bc,;jk(Bc,;jm(Bc,;jUp(Bc,;jp(Bc,;j r(Bc,;jt(Bc,;jAv(Bc,;jv(Bc,;jw(Bc,;j[z(Bc,;jM}(Bc,;j ~<(B===(Bc,;j(Bc,;j(Bc,;jM#####....#(B  c,;ja.........+(B .........#(B ####.....#(B ##(B ##..#####(B ##(B.##(B c,;j##.#(B #.##(B ##(B...#(B ..#c,;j=#.#c,;jv{(B ##(B....###..#(B c,;jx#.†##..#(B #(B+##c,;jԔ(B c,;j&##.##.)#(B #(B.@(B.#..†.....c,;jP (B-c,;j}##..#(B ##.(B......)....c,;jΕ.##..#(B #.(B.#(B.#(B...###.#.c,;j #.##..####.(B...(B...(B.......c,;jK#.##..#..(B..(B.##.#(B.####c,;jt#..#.....#(B..##.#.#(Bc,;jŖ} ##....#(B†.#(B..##.#.c,;jg(B ###..#..#(B..##c,;j".#.####.#c,;ja](B #(B>(B.......##c,;j).#......#(Bc,;j(B+.....)#ß(B.....#(B.....c,;j79#ß(B...c,;j-#(B...c,;j5#ß(B.c,;jۨ'54.0 (1c,;j 8.0)c,;j`(Bc,;jN(B======(B5.0 (19c,;j$(Bc,;j c,;j:_As you open the door, it creaks loudly! You hear a shout!c,;j c,;j0_(BFound a whip.c,;jc,;j  (Bc,;j (Bc,;j (Bc,;j?$ (Bc,;jf( ' (B c,;j( x(BYou encounter a kobold. It is wielding a +0 short sword and quivering stones.(Bc,;jx5 Q#....#.(B+.....).....+c,;j6 .#ß(B.........ß#.....##(B......... ##(B ##..#####ß(B.....ß##.##(B .#(B ##.#(B #.##(B...K(B.##..(B.#(B ..#c,;j#6 (B #.###..##ß(B.ß##.(B...###..#(B #.†##..#(B #(B'##c,;j6 .(B ##.##.)#(B #@.(B.#..†......#c,;j6 T(B #.##..#(B ##c,;j6 (B.)....(B #.##..#(B #(B..#(B.#(B...###.#.c,;j<7 w(BMagic Dart #.##..####(B........c,;j{7 $(B #.##..#...(B..##(B.#(B.####.#(B #..#.....#(B..##.#.#c,;j7 nK(B  (B kobold (missile, wandering)(B ##....#(B†.#(B..##.#.#(B ###..#..#(B..##.#.####.# c,;j8 (B #(B>(B.##.#......#(Bc,;j^G \(B0.0))(Bc,;jM :((Bc,;jA :((Bc,;jS .(B.'c,;j- e(B=(B-----(B6.0 (1c,;j{ (Bc,;j0 P _The kobold throws a stone. The stone hits you but does no damage.c,;jt d,;j#m(B######....#(Bmmoncure the Conjurer (B..........(B+.....).....+d,;jm(BDeep Elf (B..........#ß(B.........ßHealth: (B15/15 (B======================== (B#####.....##(B......... ##Magic: (B7/8(B=====================(B---##..#####ß(B.....ß##.##(B .#AC:(B 2Str:(B 4##.#(B #.##(B...K(B.##..(B.#(B ..#EV:(B 11Int:(B 22#.###..##ß(B.ß##.(B...###..#SH:(B 0Dex:(B 13#.†##..#(B #(B*(B##(B...........d,;jm1XL: (B 2 Next: (B24% Place: (BDungeon:1##.##.)#(B #@.(B.#..†......#Noise: (B=-------- (B Time:(B 356.0 (0.0)#.##..#(B ##(B.......)....-) (BNothing wielded#.##..#(B #(B..#(B.#(B...###.#.d,;jmCast: (BMagic Dart#.##..####(B..............#.##..#...(B..##(B.#(B.####.##..#.....#(B..##.#.#K(B  (B kobold (missile)##....#(B†.#(B..##.#.####..#..#(B..##.#.####.##(B>(B.......##.#......# d,;jn1(B_The kobold throws a stone. The stone hits you but does no damage.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.d,;j#nAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba kobold, wielding a +0 short sword and quivering stones (100% to hit)d,;j!;(B*(Bd,;jO(B.K(Bd,;j $(B'.d,;j-(B7.0 (1d,;jQ(Bd,;jrT  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  d,;jPress: ? - help, Shift-Dir - straight line(B  Aim: (Ba kobold, wielding a +0 short sword and quivering stones (100% to hit) _The magic dart hits the kobold but does no damage.d,;jd,;j'(B######....#(Bmmoncure the Conjurer (B..........(B+.....).....+(BDeep Elf d,;j (B..........#ß(B.........ßHealth: (B15/15 (B======================== (B#####.....##(B......... ##Magic: (B6/8(B==================(B------##..#####ß(B.....ß##.##(B .#AC:(B 2Str:(B 4##.#(B #.##(B.....##..(B.#(B ..#EV:(B 11Int:(B 22#.###..##ßKß##.(B...###..#SH:(B 0Dex:(B 13d,;j#.†##..#(B #(B*(B##(B...........XL: (B 2 Next: (B24% Place: (BDungeon:1##.##.)#(B #@.(B.#..†......#d,;j~Noise: (B=-------- (B Time:(B 357.0 (0.0)#.##..#(B ##(B.......)....-) (BNothing wielded#.##..#(B #(B..#(B.#(B...###.#.Cast: (BMagic Dart#.##..####(B..............d,;jJ#.##..#...(B..##(B.#(B.####.##..#.....#(B..##.#.#K(B  (B kobold (missile)d,;j*##....#(B†.#(B..##.#.####..#..#(B..##.#.####.#d,;j<#(B>(B.......##.#......# (B_The magic dart hits the kobold but does no damage.  d,;jQCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  d,;jnConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  d,;jPress: ? - help, Shift-Dir - straight lineAim: (Ba kobold, wielding a +0 short sword and quivering stones (100% to hit)d,;jRd) (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  d,;jdPress: ? - help, Shift-Dir - straight line(B  Aim: (Ba kobold, wielding a +0 short sword and quivering stones (100% to hit)  The magic dart hits the kobold.d,;j%l0(B'd,;jRuk(B78.0 (1Magic Dart(Bd,;j7{(Bd,;j{ d,;j{7_You kill the kobold!(Bd,;j|d,;jjW (Bd,;jW (Bd,;jOY (Bd,;j[ (Bd,;j,\ (Bd,;j] (Bd,;j4a (Bd,;ja (Bd,;jIc (Bd,;je (Bd,;jef d,;jf J(B7===(Bd,;jIh (Bd,;j s (Bd,;jns (Bd,;ju (Bd,;j^x (Bd,;jx (Bd,;jz (Bd,;j} (Bd,;j/~ (Bd,;j (Bd,;j (Bd,;j d,;j! g(B8(B===(B===(Bd,;jb (Bd,;j (Bd,;j (Bd,;jd (Bd,;j (Bd,;j B (B There is an open door here.d,;jy (Bd,;j ! (B_d,;j (Bd,;jc  d,;j|  Things that are here:d,;jZ A (B a +0 short sword; 2 stonesd,;j3 (Bd,;j ! (B_d,;j (Bd,;j (Bd,;j (Bd,;jݨ <(B===(Bd,;j (Bd,;j} (Bd,;j7 (Bd,;j (Bd,;j@ (Bd,;j (Bd,;j (Bd,;jN (Bd,;jC (Bd,;j (Bd,;j (Bd,;jb (Bd,;j= (Bd,;j (Bd,;jz (Bd,;j (Bd,;j (Bd,;j O (B #.#.#.## (B #.#.#.##...(B  #.#.#.##.##..(B  #)#.#.##.###(B+#(B d,;j m#.#.##.##ß(B.ß#(B#.#...##(B.....##(B ##....##ß(B.....ß##(B #....##(B.........##(B ###....#ß(B.......@(B.ß#(B d,;j' n- .......+.(B....)...(B..+ d,;jK .......#ß(B........(B.ß#(B d,;je ##.....##(B........(B.###(B  ##..#####ß(B.....ß##.##(B d,;j} ..#(Bd,;j ##.#(B #.##(B....(B.##...#(B ..#d,;j ]#.###..##ß)ß##....###..#d,;j x#.†##..###'##...........(Bd,;j ##.##.)#(B #...#..†(B  d,;j EYou pick up a parchment of Ignite Poison and begin reading...d,;j 2(B735.0)d,;j> H-(B4.0 (16d,;j (Bd,;jy  d,;j 9_You add the spell Ignite Poison to your library.d,;j' e,;j(Be,;jh(Be,;j(Be,;jT(Be,;jӴ(Be,;jL(Be,;j(Be,;j(Be,;j(Be,;jj(Be,;jR(Be,;j)(Be,;j?(Be,;jp(Be,;jM(Be,;j(Be,;j(Be,;j(Be,;j(Be,;j (B'e,;j(Be,;j(Be,;j(Be,;j9 (B_You open the door.e,;j(Be,;jG(Be,;j>(Be,;j e,;j9<(B There is an open door here.e,;j(Be,;j! (B_e,;jZ(Be,;j(Be,;jx(Be,;j(Be,;j(Be,;jB (B There is an open door here.e,;jg(Be,;j! (B_e,;j(Be,;j(Be,;j(Be,;j-(Be,;j(Be,;j(Be,;j(Be,;j)(Be,;j-(Be,;j(Be,;j&(Be,;j(Be,;j(Be,;j(Be,;j(Be,;j(Be,;jF(Be,;jU(Be,;jL(Be,;j(Be,;j(Be,;jo (B'e,;j(Be,;j(Be,;j3 (Be,;j 9 (B_You open the door.e,;j(Be,;j|(Be,;j~(Be,;jB (B There is an open door here.e,;j(=.#.##....# .#.##.##..#(B _# .#.##.###'##(B .# .#.##.##ß.ß##(B .. .#...##....(B.##(B .## ....##ß..(B...ß##(B .. .#e,;jl(J ...##....(B....(B.##(B .##(B..## ...#ß....(B.....ß##(B....... ...+.....(B).....'@(B.#(B  (B90#ß....(B.....ß####(B  ##....(B.....###(B  .#####ß..(B...ß##.##(B .# .#(B #.##..(B...##...#(B ..#(B  .###..##ß)ß##....###..#(B  e,;j(X(B  .†##..###(B'##...........(B  (B  #.##.)#(B #...#..†#(B  (B  #.##..#(B ##.......)....(B  (B (Be,;j^/(Be,;j3.(B1.0 (17e,;j!8((B_e,;j8 e,;j8/_Found a faded altar of an unknown god.e,;j9f,;j(Bf,;j(Bf,;j\(Bf,;j8(Bf,;j{(Bf,;j(Bf,;j&(Bf,;jZ(Bf,;j f,;j5`(B (BYou encounter a bat.(Bf,;jwK#.##.####(B  #.##....##(B #(B.#(B  #.##.##..#(B #(B_#(B f,;je #.##.###'##(B #(B #(B.#(B  #.##.##ß.ß##(B #(B.#(B..  #...##.....##(B b#(B.##(B #(B  ß.....ß##(B ... .#(B  f,;j##.........###(B.##(B..###(B  #ß.........ß##@(B.......  +.....(B).....'..##(B..#(B.#(B  #ß.ß####(B # f,;j (BMagic Dart.##.....(B....###(B  f,;jN5#####ß...(B..ß##.##(B .#(B  #(B #.##...(B..##...#(B ..#(B  f,;jTb(B  (B bat (asleep) ###..##ß)ß###..#(B  (B †##..###'##.....(B  (B f,;j.##.)#(B #...#..†......# (Bf,;j3(B2.0)f,;j4(B3.0 (2 _f,;j:_(Bf,;j\f,;jo f,;jp # #.#  #_#  # #.#  #.#..  b#.## #  ... .# #.##..### #@....... ).....'..##..#.# ....ß#### # ....### .. .# # .. ..# ) † )# † (Bf,;j f,;j (B #(B.#(B  #_#(B  #(B #(B.#(B  #(B.#(B..  b#(B.##(B #(B  ... .#(B #(B.##(B..###(B #@(B....... ).....'..##(B..#(B.#(B ....ß####(B #(B ....###(B .. .#(B  .. ..#(B )(B †(B )#(B †(B f,;jd (Bf,;j  (Bf,;jA (Bf,;jF  f,;j N_(BA bat is nearby!(Bf,;j ! f,;jv A(B#.##.####f,;j R (B (Bmmoncure the Conjurer f,;j (B#.##....##(B #(B.# (B (BDeep Elf f,;j `(B#.##.##..#(B #_#f,;jo  (B Health: (B15/15 (B======================== f,;j (B#.##.###'##(B #(B #(B.#f,;j \ (B Magic: (B7/8f,;jg A(B=====================(B--- f,;j w#.##.##ß.ß##(B #(B.#(B..f,;j Y (B AC:(B 2f,;jm -Str:(B 4 f,;jЭ #...##.....##(B b#(B.##(B #f,;j. O (B EV:(B 11f,;j .Int:(B 22 f,;j S...##ß.....ß##(B ... .#f,;j? Y (B SH:(B 0f,;j .Dex:(B 13 f,;j, F..##.........###(B*(B##(B..###(B  (B XL: (B 2 Next: (B27% Place: (BDungeon:1 f,;jѰ ..#ß.........ß##@(B.......  (B Noise: --------- (B Time:(B 393.0 (0.0) f,;j< ..+.....(B).....'..##(B..#(B.#(B  (B -) (BNothing wielded f,;j u..#ß.....(B....ß####(B #f,;j b (B Cast: (BMagic Dart f,;jD D..##.....(B....###f,;j f,;jҲ a#####ß...(B..ß##.##(B .#f,;j f,;j` #(B #.##...(B..##...#(B ..#f,;j (B b(B  (B bat (asleep) f,;j 1###..##ß)ß##....###..#f,;jI f,;j 1†##..###'##...........f,;j״ f,;j g.##.)#(B #...#..†......#f,;jY f,;j +_(BA bat is nearby!f,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  f,;j/ MConfirm with . or Enter, or press ? or * to list all spells.f,;j xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  f,;j ;Press: ? - help, Shift-Dir - straight linef,;j' 8Aim: (Ba bat (asleep, 100% to hit)f,;j f,;jN (B*f,;j (Bf,;jQ &(B. f,;jR Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.f,;jnS {Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  f,;jS VPress: ? - help, Shift-Dir - straight line(B  f,;j6T LAim: (Ba bat (asleep, 100% to hit)  f,;jT &The magic dart hits the bat.f,;j[\ f,;jt] (B.f,;j] .f,;j ^ f,;jJ^ f,;j^ f,;j^ f,;j'_ (Bf,;jph f,;jW..#ß.........ß##@(B.......  (B Noise: (B=-------- (B Time:(B 394.0 (0.0) g,;jW..+.....(B).....'..##(B..#(B.#(B  (B -) (BNothing wielded g,;j9X..#ß.....(B....ß####(B # (B Cast: Magic Dart ..##.....(B....### g,;jXk#####ß...(B..ß##.##(B .# g,;jY#(B #.##...(B..##...#(B ..# g,;jjY/(B  g,;jY5###..##ß)ß##....###..# g,;jZ/(B  g,;jIZ5†##..###'##........... g,;jZ(B  .##.)#(B #...#..†......# g,;jG[0(B g,;j[Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineg,;j/\mThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.g,;j\l(BThat beam is likely to hit you. Continue anyway? Okay, then.(Bg,;j%c(Bg,;jNh (Bg,;jn(Bg,;jo1 _(Bg,;jqg,;j (Bg,;j" (Bg,;ji (Bg,;j (Bg,;j. & (B_g,;j (Bg,;jq (Bg,;j8 (Bg,;jC (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j9 g,;j (B8g,;j 1(B===(B===g,;j (Bg,;j (Bg,;j3 (Bg,;j (Bg,;j (Bg,;j) (Bg,;j$ (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j{ (Bg,;j] (Bg,;jp (Bg,;jv (Bg,;j (Bg,;j <(B===(Bg,;j (Bg,;j (Bg,;j~ (Bg,;jh (Bg,;j (Bg,;j (Bg,;j' 0(B(Bg,;jG (Bg,;j (Bg,;j (Bg,;jT (Bg,;jA (Bg,;j< (Bg,;j (Bg,;j (Bg,;jW (Bg,;j (Bg,;j (Bg,;j] (Bg,;j1 (Bg,;jV (Bg,;jE (Bg,;j (Bg,;j& (Bg,;j (Bg,;j (Bg,;j (Bg,;j$ (Bg,;jI (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;jh (Bg,;j (Bg,;jI (Bg,;j (Bg,;j, (Bg,;jm (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j  (Bg,;j (Bg,;j (Bg,;j (Bg,;j} (Bg,;j (Bg,;j0! (Bg,;j! (Bg,;jT" (Bg,;j$ (Bg,;j& (Bg,;j& (Bg,;j' (Bg,;j( (Bg,;jz+ H(B(B(Bg,;j. (Bg,;j/ (Bg,;j/ (Bg,;j0 (Bg,;j 2 (Bg,;jf3 (Bg,;j(4 (Bg,;j5 (Bg,;j6 (Bg,;j8 (Bg,;ji9 (Bg,;jN: (Bg,;j < (Bg,;j= (Bg,;j!> (Bg,;j> (Bg,;j@ (Bg,;j B (Bg,;jB (Bg,;jC (Bg,;jE (Bg,;j H (Bg,;jH (Bg,;jSJ (Bg,;j~O (Bg,;jP (Bg,;jQ (Bg,;j}R (Bg,;jsT (Bg,;j=V (Bg,;jV (Bg,;jW (Bg,;jY (Bg,;j[ (Bg,;jf\ (Bg,;jR] (Bg,;j#_ (Bg,;j` (Bg,;ja (Bg,;jlb (Bg,;je U (B There is a faded altar of an unknown god here.g,;jg (Bg,;jh ! (B_g,;ji (Bg,;jk (Bg,;jm (Bg,;jn (Bg,;jo (Bg,;jq (Bg,;js (Bg,;jwt (Bg,;ju (Bg,;jw (Bg,;jy (Bg,;jz (Bg,;j{ (Bg,;j' (Bg,;j (Bg,;jÁ (Bg,;j (Bg,;j (Bg,;j (Bg,;jه (Bg,;j/ (Bg,;j. (Bg,;jv (Bg,;jd (Bg,;j (Bg,;jژ (Bg,;j (Bg,;j (Bg,;j8 (Bg,;jƟ (Bg,;j (Bg,;j (Bg,;j5 (Bg,;j (Bg,;j* (Bg,;j (Bg,;jC (Bg,;j] (Bg,;ji (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;jȴ (Bg,;j (Bg,;j4 (Bg,;j (Bg,;jF (Bg,;j (Bg,;j6 (Bg,;j_ (Bg,;j (Bg,;j (Bg,;j6 (Bg,;j (Bg,;jj (Bg,;j# (Bg,;j (Bg,;j (Bg,;j (Bg,;j[ (Bg,;j (Bg,;jP (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;jr (Bg,;j (Bg,;j (Bg,;j (Bg,;j7 (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;jx (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;jP (Bg,;j< (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j; (Bg,;j (Bg,;j= (Bg,;j. (Bg,;j7 (Bg,;j (Bg,;jD (Bg,;j (Bg,;jJ (Bg,;j# (Bg,;jG (Bg,;j (Bg,;j] (Bg,;j4 (Bg,;jR (Bg,;j0 (Bg,;jg (Bg,;j (Bg,;j= (Bg,;j (Bg,;j" (Bg,;jz$ (Bg,;j@% (Bg,;j- (Bg,;j0 (Bg,;j42 (Bg,;j2 (Bg,;j33 (Bg,;j6 (Bg,;j8 (Bg,;j9 (Bg,;j9 (Bg,;jR< (Bg,;j= (Bg,;j> (Bg,;j? (Bg,;jB (Bg,;jrD (Bg,;jD (Bg,;jE (Bg,;j^G (Bg,;jI 0(B(Bg,;j J (Bg,;jK (Bg,;jK (Bg,;jYL (Bg,;jL (Bg,;jN (Bg,;jP (Bg,;jP (Bg,;jQ (Bg,;jT (Bg,;jV 0(B(Bg,;jW (Bg,;j4Y (Bg,;jZ (Bg,;jZ (Bg,;j[ (Bg,;jt] (Bg,;jt_ (Bg,;j` (Bg,;j` (Bg,;jb (Bg,;jc (Bg,;jd (Bg,;jd (Bg,;jf (Bg,;jh (Bg,;j'i (Bg,;ji (Bg,;jk (Bg,;jm (Bg,;j-n (Bg,;jr (Bg,;j~ H(B(B(Bg,;j~ (Bg,;j (Bg,;jk (Bg,;j̃ (Bg,;j x(B(B(B(B(Bg,;j (Bg,;j 0(B(Bg,;jJ (Bg,;j (Bg,;j H(B(B(Bg,;jF (Bg,;j (Bg,;jW (Bg,;j (Bg,;jט (Bg,;j (Bg,;j (Bg,;j (Bg,;j (B(B(B(B(B(Bg,;j (Bg,;jX (Bg,;j (Bg,;j& `(B(B(B(Bg,;j (Bg,;j (Bg,;j (Bg,;jϪ H(B(B(Bg,;j (Bg,;j !(B'g,;j; (Bg,;j g,;j (Bg,;j( (Bg,;j̱ 9 (B_You open the door.g,;j8 (Bg,;j (Bg,;j Z(B (B There is an open door here.g,;j (Bg,;j^  g,;js (B_g,;j (Bg,;jҽ (Bg,;j3 (Bg,;j (Bg,;jg (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j (Bg,;j. (Bg,;j (Bg,;j, (Bg,;j (Bg,;j (Bg,;j (Bg,;j+ (Bg,;j (Bg,;j! (Bg,;j (Bg,;j2 (Bg,;j (Bg,;j (Bg,;jB (Bg,;j (Bg,;jR (Bg,;j (Bg,;j` (Bg,;j (Bg,;j (Bg,;j (Bg,;j) (Bg,;j (Bg,;jj (Bg,;j (Bg,;j (Bg,;j (Bg,;jp (Bg,;j (Bg,;j (Bg,;jE (Bg,;j (Bg,;jj (Bg,;jF (Bg,;jX (Bg,;jl (Bg,;j (Bg,;j (Bg,;j) (Bg,;j (Bg,;jG (Bg,;j (Bg,;jX (Bg,;j (Bg,;jt (Bg,;j (Bg,;j] (Bg,;j (Bg,;j5 (Bg,;j (Bg,;j (Bg,;jC (Bg,;j (Bg,;j (Bg,;j (Bg,;j_ (Bg,;j (Bg,;jR (Bg,;j (Bg,;j #(B g,;j ##.....##....##...(B #.....#########....#ß...g,;jU (B #......(B............+....(B ........(B..(B...........#ß...(B g,;je S#########.######.....##...g,;j w(B #.#(B ##..#####ß.g,;j (B g,;j #.#(B ##.#(B #.##.(B g,;j #.#(B #.###..##(B #@#(B #.†##..##(B- #(B+#(B ##.##.)#(B g,;j  g,;jA k#.##..#(B  #.##..#(Bg,;jN  g,;jZ #.##..##g,;j n(B #.##..#.(B #..#....g,;j (B g,;j 9##....#(B† g,;j ###..#.g,;j (Bg,;j- (B503.0 (109.0)'..............#(B..(Br(B....#(Br(B  (B quokka (asleep)(B........#(B.........#(Bg,;jq ) (Bg,;j #(Brg,;j (B.  g,;j /As you open the door, it creaks loudly!g,;j% `(Br(B(Bg,;j) a(B======(B4.0 (110Magic Dartg,;jK/ (Bg,;ja0  g,;jy0 3_(BYou encounter a quokka.g,;j0 (Bg,;j2 h,;j+(n ##.....#  #.....### ... ...h,;j( #.# #.#  #.# ##.#  #.#  #@# #.† #'# )# h,;j( h,;j(... h,;j(  h,;j(..... h,;j(  h,;j(@..(Br(B...# h,;j( h,;j).......#  h,;j)........# h,;j) h,;j#).........# h,;j0)†h,;j<)(Bh,;j@0(B ##.....#(B  #.....###(B .(B.. ..(B. h,;jJ#.#(B #.#(B  #.#(B ##.#(B  #.#(B  h,;j#@#(B #.†(B #(B'#(B )#(B  ... h,;j  h,;j .....  h,;jn..(Br(B...#(B  h,;j7.......#(B h,;j = ........#(B h,;j h,;j"A.........#(B †h,;j+ h,;j|(Bh,;j (Bh,;j(Bh,;jt h,;jQ_(BA quokka is nearby!(Bh,;jth,;j -(Bh,;j +##.....#h,;j Z#....##...(B (Bmmoncure the Conjurerh,;jњ (B#.....#########....#ß...(B (BDeep Elfh,;j5 (B#......(B............+....(B Health: (B16/16 (B========================h,;j (B........(B..(B...........#ß...(B Magic: (B7/8h,;j B(B=====================(B---h,;jS #########.######.....##...(B AC:(B 2h,;j /Str:(B 4h,;j #.#(B ##..#####ß.(B EV:(B 11h,;jS 0Int:(B 22h,;j #.#(B ##.#(B #.##.(B SH:(B 0h,;j 0Dex:(B 13h,;jB &#.#h,;j #.###..##(B XL: (B 2 Next: (B31% Place: (BDungeon:1h,;j &#@#h,;jZ #.†##..##(B Noise: (B======(B--- (B Time:(B 504.0 (0.0)h,;j 6#(B*(B#h,;j ##.##.)#(B -) (BNothing wieldedh,;jF ...h,;j h#.##..#(B Cast: (BMagic Darth,;j٠ .....h,;j #.##..#h,;j (B..(Br(B...#(B #.##..##h,;j( (B.......#(B #.##..#.(B (Br(B  (B quokkah,;j b(B........#(B #..#....h,;j }(B.........#(B ##....#(B†h,;jC ###..#. h,;j ._(BA quokka is nearby!h,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  h,;ja MConfirm with . or Enter, or press ? or * to list all spells.h,;j xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  h,;j! ;Press: ? - help, Shift-Dir - straight lineh,;ji 3Aim: (Ba quokka (100% to hit)h,;j <(B*(Bh,;j; h,;j; 4(B*(Bh,;j h,;j #(Brh,;j@ (B. h,;j Casting: (BMagic Dart(B (B(safe; 1% risk of failure)h,;j Lonfirm with . or Enter, or press ? or * to list all spells.h,;j- Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (100% to hit)  h,;j 'The magic dart hits the quokka.h,;j h,;j} gh,;jĊ (Bh,;j<  h,;j #(Bh,;j\ 'h,;j .h,;j .h,;jl  h,;jЗ ng(B  (B goblin (wandering)h,;j% 2(BThe quokka is severely wounded.h,;jp (Bh,;j h,;jo 8(B=(B-----h,;jÚ &(B5.0 (1h,;j (Bh,;jƤ  h,;jh h,;j¥ E_(BYou encounter a goblin. It is wielding a +0 club.h,;j (Bh,;jק h,;j+ (B##.....##....##...(B (Bmmoncure the Conjurerh,;jl (B#.....#########....#ß...(B (BDeep Elfh,;j (B#......(B............+....(B Health: (B16/16 (B========================h,;jW (B........(B..(B...........#ß...(B Magic: (B6/8h,;j͇ B(B==================(B------h,;j8 #########.######.....##...(B AC:(B 2h,;j /Str:(B 4h,;j #.#(B ##..#####ß.(B EV:(B 11h,;jT 0Int:(B 22h,;j #.#(B ##.#(B #.##.(B SH:(B 0h,;j/ 0Dex:(B 13h,;j &#.#h,;j #.###..##(B XL: (B 2 Next: (B31% Place: (BDungeon:1h,;ja &#@#h,;j͋ #.†##..##(B Noise: (B=-------- (B Time:(B 505.0 (0.0)h,;j0 6#(B*(B#h,;j~ ##.##.)#(B -) (BNothing wieldedh,;j، *g(B..h,;j3 h#.##..#(B Cast: (BMagic Darth,;j =..(Br(B..h,;j #.##..#h,;jQ `(B......#(B #.##..##h,;j (B.......#(B #.##..#.(B (Br(B  (B quokkah,;j! (B........#(B #..#....(B g(B  (B goblin (wandering)h,;j }(B.........#(B ##....#(B†h,;jޏ ###..#. h,;jI d(B_(BYou encounter a goblin. It is wielding a +0 club.h,;jƐ (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  h,;j. MConfirm with . or Enter, or press ? or * to list all spells.h,;j xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  h,;j4 ;Press: ? - help, Shift-Dir - straight lineh,;j pAim: (Ba quokka ((Bseverely wounded(B, 100% to hit)h,;j h,;j) (B*h,;j (Bh,;j15h,;j(6$(B† h,;j6(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)h,;j7Lonfirm with . or Enter, or press ? or * to list all spells.h,;jx7{Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  h,;j7VPress: ? - help, Shift-Dir - straight line(B  h,;j|8Aim: (Ba quokka ((Bseverely wounded(B, 100% to hit)  h,;j8*The magic dart hits the quokka.h,;j> h,;j>#(Bh,;j:?gh,;j?.  h,;j @&You kill the quokka!h,;jK@(Bh,;jF!(B.h,;jF>g  (B goblinh,;j;G#(Bh,;jfKh,;j!L (B7h,;jsL(B====h,;jL&(B6.0 (1h,;jT(Bh,;jV h,;jWh,;jW_The goblin shouts!h,;jHZi,;jJ#Y ##.....#  #.....### ...i,;j7% i,;j%i,;j& ...i,;jB& i,;j&i,;j& #.#i,;jB' i,;j'#.# i,;j' i,;jP(#.# ##.# i,;j( i,;j(#.# i,;jK) i,;j)*#@# #.†i,;j) i,;jV*0#(Bg# i,;j* )# i,;j++ i,;j+... i,;j+ i,;jO, i,;j,..†.. i,;j- i,;j- i,;j-......# i,;j5. i,;j........# i,;j. i,;jA/........# i,;j/ i,;j/.........# i,;j]0 †i,;j0 i,;j1(Bi,;ji,;j<(B i,;j@K##.....#(B i,;j i,;j-#.....###i,;j (B i,;jei,;j+.(B..i,;j i,;jGi,;j+..(B.i,;j i,;j i,;jl(#.#i,;j(B i,;jD#.#(B i,;j> i,;jl#.#(B ##.#(B i,;j i,;jF#.#(B i,;jw i,;j`#@#(B #.†i,;j+(B i,;jR#(Bg#(B i,;j7)#(B i,;jT i,;j... i,;j i,;jf i,;jE..(B†(B.. i,;j i,;jX i,;j6......#(B i,;j& i,;j7.......#(B i,;j i,;jV8........#(B i,;j i,;j86.........#(B i,;j †i,;j i,;j(Bi,;ji,;j0(Bi,;j(Bi,;j i,;ji,;js1_(BA goblin is nearby!i,;j(Bi,;ji,;j,(B ##.....# #....##...(B (Bmmoncure the Conjureri,;j(B i,;jޖj#.....#########....#ß...(B (BDeep Elfi,;j(B i,;j֗#......(B............+....(B Health: (B16/16 (B========================(B ........(B..(B...........#ß...(B Magic: (B5/8(B===============(B--------- #########.######.....##...(B AC:(B 2Str:(B 4 #.# ##..#####ß.(B EV:(B 11Int:(B 22 #.# ##.# #.##.(B SH:(B 0Dex:(B 13 #.# #.###..##(B XL: (B 2 Next: (B37% Place: (BDungeon:1 i,;jw#@# #.†##..##(B Noise: (B====(B----- (B Time:(B 506.0 (0.0) #(B)# ##.##.)# (B -) (BNothing wielded (B... #.##..# (B Cast: (BMagic Dart (B..(B†(B.. #.##..#  i,;j֘?(B......# #.##..## (B.......# #.##..#.(B g  (B goblin (B........# #..#.... i,;j%(B.........# ##....#† ###..#.Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  i,;jrConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  i,;j;Press: ? - help, Shift-Dir - straight linei,;juAim: (Ba goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin!i,;j(B ##.....#(B  #.....(B i,;jE#.#(B  #.#(B ##.#(B  #.#(B  i,;jx#@#(B #.†(B #(B)#(B )#(B  ...   ..(B†(B.. i,;j  i,;j  i,;jF" i,;j(B i,;j i,;j> (B i,;j# †i,;jd6 (B i,;j6 (Bi,;jl(B41=(B---(B7.0 (1i,;j6Magic Dart(Bi,;j9(Bi,;joi,;jonfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba goblin, wielding a +0 club (100% to hit)  The magic dart hits the goblin! _You kill the goblin!(Bi,;ji,;jM(Bi,;jk(B(B(B(B6===(B(B(B(B(B(B(B(B(B(B(B(B(B===(B(B(B(B7===(B(B(B(B(B(B(B(B(B(B(B(B(B8(B===(B===(B(Bi,;jm(Bi,;jFo(Bi,;jp(Bi,;jq(Bi,;jt*  There is an open door here.i,;jpw' (B i,;jwYou see here a +0 club.i,;jSz(Bi,;j{! (B_i,;j|(Bi,;jL(Bi,;jq0(B(Bi,;j (Bi,;j)f (B You see here a quokka corpse(B.i,;jΜs(B(B=== (B_(Bi,;j(Bi,;j (B #.#(B ##..#####ß(B #(B.#(B ##.#(B #.##(B #(B.#(B #.###..#(B #.#(B #.†##..#i,;j}(B #######)###(B ##.##.)#i,;j#(B.......(B..#(B #.##..#i,;jDZ#(B......†(B..#(B #.##..#i,;j#(B.......(B..#(B #.##..i,;j!#(B.....@(B...#(B #.##..(B----i,;jL+(B214.0)i,;jm#(B.........#(B #..#...i,;jͲm#(B.........#(B ##....#i,;jU#(B.........#(B i,;j###..#i,;j<+[(B...i,;jhn.#(B #(B>(B..i,;jn###(B...######(B ##.#i,;jͳR#(B.##(B i,;j#####i,;j'(B .. i,;j3.......i,;jU(########(Bi,;j(Bi,;jH-(B2.0 (15i,;j(Bi,;jR& _Found a leather armour.i,;jFj,;j(B(B(B(B(B(Bj,;j (Bj,;j5 (Bj,;j(Bj,;j  (B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B (BYou encounter a hobgoblin.(B#.........#(B #.##(B......(B†(B..#(B #.#(B.........#(B ##(B......(B...#(B #(B #(B.....(B....#(B #..(B #(B....(B.....#(B ##.##(B.###(B....(B.....#(B #g(B...[(B.....(B.....#(B  #####@.(B.######(B  #(B.###(B ####(B .(B..#(B #...(BMagic Dart ###(B.#(B  ###(B #(B.#(B ###(B  g(B  (B hobgoblin (asleep) (B(B.g(B7.0 (5.0)g(B(B==8.0 (6(B _The hobgoblin shouts!j,;j6   j,;jw#......†..#  #.........#  #.........#  #.........#  #.........#  ##.###.........#  .g..[..........#  #####@..######  j,;j#.### j,;j\ ...#  ###.#  #.# ###(Bj,;jYu (B   #(B......(B†(B..#(B j,;ju  j,;j-v `#(B.........#(B  j,;j\v }#(B......(B...#(B j,;j~v  j,;jv }#(B.....(B....#(B j,;jv  j,;jPw #(B....(B.....#(B  ##(B.###(B....(B.....#(B  .g(B..[(B.....(B.....#(B  #####@.(B.######(B  #(B.###(B j,;jzw  j,;jw `.(B..#(B  j,;jw f###(B.#(B j,;jx  j,;jUx R#(B.#(Bj,;j}x  j,;jx 0###(B j,;jx j,;jx j,;jy j,;jπ (Bj,;j( j,;jW (Bj,;jϋ (Bj,;j a _(BA hobgoblin is nearby!(Bj,;j .(Bj,;jT o#.........#(B #.#(B (Bmmoncure the Conjurer(B#(B......(B†(B..#(B #.#(B (BDeep Elf(B#(B.........#(B #.#(B Health: (B16/16 (B========================(B#(B......(B...#(B #.#(B Magic: (B7/8(B=====================(B---j,;jz #(B.....(B....#(B #..(B AC:(B 2j,;j Str:(B 4#(B....(B.....#(B ##.(B EV:(B 11j,;j 0Int:(B 22j,;j( ##(B.###(B....(B.....###(B SH:(B 0Dex:(B 13j,;jU .g(B..[(B.(B*(B...(B.....#XL: (B 2 Next: (B41% Place: (BDungeon:1#####@.(B.######j,;j< Noise: (B==------- (B Time:(B 528.0 (0.0)j,;j 9#(B.###j,;j f####(B -) (BNothing wieldedj,;j 8.(B..#j,;j d#...(B Cast: (BMagic Dartj,;j C###(B.#j,;j ####j,;j 7#(B.#j,;j ###j,;j= Zg(B  (B hobgoblin j,;jo 1_(BA hobgoblin is nearby!j,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  j,;j MConfirm with . or Enter, or press ? or * to list all spells.j,;ju Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin (100% to hit)j,;jG ;(B*(Bj,;j ;(B*(Bj,;j ;(B*(Bj,;j.+ ;(B*(Bj,;jj,;j6   j,;jm#......†..#  #.........#  #.........#  #.........# j,;j #.........# j,;j j,;j##.###.........# j,;j  j,;j(8...g[..........#  j,;j<2#####@..###### j,;jE j,;jR#.### j,;jz! ...#  j,;j###.# j,;j j,;j#.#j,;j j,;j###j,;j  j,;j% j,;jM#(Bk,;j B$(B k,;j@B  #(B......(B†(B..#(B k,;jLB k,;joB`#(B.........#(B  k,;jB}#(B......(B...#(B k,;jB k,;jB}#(B.....(B....#(B k,;jB k,;jB|#(B....(B.....#(B k,;jB k,;j+C##(B.###(B....(B.....#(B  k,;jDC...g[(B.....(B.....#(B k,;j^C k,;jC#####@.(B.######(B k,;jC k,;jC_#(B.###(B  k,;jC`.(B..#(B  k,;jCf###(B.#(B k,;j D k,;jTDR#(B.#(Bk,;jaD k,;j~D0###(B k,;jDk,;jDk,;jD k,;jYK(Bk,;jM (Bk,;jS(Bk,;jT k,;jU<_(BA hobgoblin is nearby!k,;j"U(Bk,;j/Wk,;jg.(Bk,;j #.........#(B #.#(B (Bmmoncure the Conjurer(B#(B......(B†(B..#(B #.#(B (BDeep Elf(B#(B.........#(B #.#(B Health: (B16/16 (B========================(B#(B......(B...#(B #.#(B Magic: (B5/8(B===============(B---------#(B.....(B....#(B #..(B AC:(B 2Str:(B 4#(B....(B.....#(B ##.(B EV:(B 11Int:(B 22##(B.###(B....(B.....#k,;j6##(B SH:(B 0Dex:(B 13...g[(B.(B*(B...(B.....#XL: (B 2 Next: (B41% Place: (BDungeon:1#####@.(B.######k,;jnNoise: (B=-------- (B Time:(B 530.0 (0.0)#(B.#######(B -) (BNothing wielded.(B..##...(B Cast: (BMagic Dartk,;jY###(B.#####k,;jB#(B.####k,;jZg(B  (B hobgoblin k,;j1_(BA hobgoblin is nearby!k,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  k,;j(MConfirm with . or Enter, or press ? or * to list all spells.k,;jMAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linek,;jfsAim: (Ba hobgoblin ((Bseverely wounded(B, 100% to hit)k,;je;(B*(Bk,;j;(B*(Bk,;jA(B.  k,;jpCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. (B Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba hobgoblin ((Bseverely wounded(B, 100% to hit)  The magic dart hits the hobgoblin.k,;j?[(B..k,;j6k,;jd(B81.0 (1Magic Dart(Bk,;j/ (Bk,;j! k,;j!B_You kill the hobgoblin!(Bk,;j#k,;j(Bk,;j(Bk,;j(Bk,;j(Bk,;j(Bk,;j}(Bk,;j(Bk,;jS(B6===(Bk,;j((Bk,;j(Bk,;jQ(Bk,;j(Bk,;j(Bk,;j(Bk,;jd(Bk,;j(Bk,;j H(B(B(Bk,;jZ '(B7k,;j I(B===(B===(Bk,;j (Bk,;j (Bk,;j (Bk,;jT (Bk,;j (Bk,;j (Bk,;j (Bk,;j (Bk,;j (Bk,;j (Bk,;j (Bk,;j <(B===(Bk,;j (Bk,;j? (Bk,;j k,;j6 J(B8===(Bk,;j (Bk,;j (Bk,;j" (Bk,;j# (Bk,;j$ (Bk,;j' (Bk,;j( (Bk,;jD) (Bk,;j2* (Bk,;j , (Bk,;j. (Bk,;jD. (Bk,;j/ (Bk,;jI2 (Bk,;jy4 (Bk,;jN5 <(B===(Bk,;jK6 (Bk,;j8 (Bk,;j7: (Bk,;j: (Bk,;ja; (Bk,;j= (Bk,;j> (Bk,;jA? (Bk,;j@ (Bk,;jA (Bk,;jzC (Bk,;jC (Bk,;jD (Bk,;jF (Bk,;jNH (Bk,;jH (Bk,;jI (Bk,;jnK (Bk,;jM (Bk,;jN (Bk,;j O (Bk,;j~P (Bk,;jR 0(B(Bk,;jS (Bk,;jV (Bk,;jW (Bk,;j2X (Bk,;j Y (Bk,;jZ (Bk,;j\ (Bk,;ja] (Bk,;j]^ (Bk,;j_ (Bk,;jja (Bk,;ja (Bk,;jb (Bk,;jb (Bk,;jd (Bk,;jBd (Bk,;jd (Bk,;j6f (Bk,;jQg (Bk,;jxg (Bk,;jg (Bk,;jh (Bk,;ji (Bk,;jjj (Bk,;j=k (Bk,;j1l (Bk,;jm (Bk,;jjm (Bk,;jm (Bk,;jn (Bk,;j p (Bk,;jp (Bk,;jXq (Bk,;j[s (Bk,;jAu (Bk,;ju (Bk,;jv (Bk,;jw (Bk,;jy (Bk,;jsy (Bk,;jz (Bk,;j| (Bk,;jG (Bk,;j (Bk,;j (Bk,;j/ (Bk,;jɇ f (B (BYou encounter a bat.(Bk,;j k,;j$ (B ##(B..[(B.......#(B .(B..........#.#(B .k,;jx t#(B........#.#(B .k,;j #(B!(B.......#.#(B #(B........#.#(B k,;jՐ :.(B #(B.......#.#(B #..(B #b(B......#.#(B ##.###..k,;j (B #@###.#(B ....[...k,;j/ z(B-.....#(B #####.k,;jI (B #(B.###.###########.k,;jb -(BMagic Dartk,;j f .#(B.###.............k,;jđ +#.(B.......##########.#.#(B.####.##.(B b(B  (B bat (asleep)k,;jߑ H#.###(B #.###k,;j .k,;j? #.###k,;jY #.#k,;j (Bk,;j 2(B63.0 (32.0)k,;jc !-k,;j '(B4.0 (33k,;js (Bk,;j  k,;jL _Found a robe.k,;jī l,;j/#l,;j/ ..[.......#  ..........#.#  #........#.#  #!.......#.#  #........#.#  #.......#.#  #b......#.# l,;j0 l,;j0^#@###.# ....[ #.....# #####. #.###.#l,;j=1). .#.###.............l,;j^1: #........ #.#.####.#  l,;jv1#.### #.#  l,;j1=. #.#  ## #.# l,;j1(Bl,;jH(B ..[(B.......#(B  ..........#.#(B  #(B........#.#(B l,;j# #(B!(B.......#.#(B  #(B........#.#(B  #(B.......#.#(B  #b(B......#.#(B  l,;j #@###.#(B ....[(B #.....#(B #####.(B l,;j#(B.###.#.(B .#(B.###.............(B #.(B.......(B #.#(B.####.#(B l,;jr #.###(B #.#(B  l,;jw.(B  ##(B l,;j(Bl,;j (Bl,;j(Bl,;j l,;jM_(BA bat is nearby!(Bl,;j'l(B###(B (Bmmoncure the Conjurer(B..[(B.......##..(B (BDeep Elf(B..........#.#l,;jd'#..(B Health: (B16/16 (B========================(B#(B........#.##..(B Magic: (B7/8(B=====================(B---#(B!(B.......#.##..(B AC:(B 2Str:(B 4#(B........#.##..(B EV:(B 11Int:(B 22#(B.......#.##..(B SH:(B 0Dex:(B 13l,;j(]#b(B..(B*(B...#.#(B ##.###..(B XL: (B 2 Next: (B48% Place: (BDungeon:1#@###.#(B ....[...(B Noise: --------- (B Time:(B 564.0 (0.0)l,;j(H#.....#(B #####.(B -) (BNothing wielded#(B.###.###########.(B Cast: (BMagic Dart.#(B.###.............#.(B.......##########.#.#(B.####.##.(B b(B  (B bat (asleep)#.###(B #.###l,;j)!.#.####.# l,;j)_(BA bat is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  l,;j)MConfirm with . or Enter, or press ? or * to list all spells.l,;j`*xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  l,;j~*sPress: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit)l,;jtl,;ju4(B*(Bl,;j;(B*(Bl,;jg;(B†  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (asleep, 100% to hit)  The magic dart hits the bat.l,;j-(B...l,;j%>(B51=5.0 (1l,;j%6Magic Dart(Bl,;j+(Bl,;j,B _You kill the bat!(Bl,;jC.l,;jl,;j(B###(B (Bmmoncure the Conjurer(B..[(B.......##..(B (BDeep Elf(B..........#.##..(B Health: (B16/16 (B========================l,;j(B#(B........#.##..(B Magic: (B6/8(B==================(B------#(B!(B.......#.##..(B AC:(B 2Str:(B 4#(B........#.##..(B EV:(B 11Int:(B 22#(B.......#.##..(B SH:(B 0l,;jKDex:(B 13#(B†......#.#(B ##.###..(B XL: (B 2 Next: (B51% Place: (BDungeon:1l,;j,'#@###.#(B ....[...(B Noise: (B=-------- (B Time:(B 565.0 (0.0)l,;jf#.....#(B #####.(B -) (BNothing wielded#(B.###.###########.(B Cast: Magic Dart.#(B.###.............#.(B.......##########.#.#(B.####.##.#.###(B #.#l,;j"##.#.###l,;jD#.# (B_You kill the bat!l,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  l,;jMConfirm with . or Enter, or press ? or * to list all spells.l,;j`Aiming: Magic Dart (B(safe; 1% risk of failure)  l,;jPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (Bl,;j(Bl,;j^ol,;ju,(B###(B (Bmmoncure the Conjurer(B..[(B.......##..(B (BDeep Elfl,;ju(B..........#.##..(B Health: (B16/16 (B========================(B#(B........#.##..(B Magic: (B6/8(B==================(B------#(B!(B.......#.##..(B AC:(B 2Str:(B 4l,;jv#(B........#.##..(B EV:(B 11Int:(B 22l,;j v#(B.......#.##..(B SH:(B 0l,;j1v0Dex:(B 13l,;jSv#(B†......#.#(B ##.###..(B XL: (B 2 Next: (B51% Place: (BDungeon:1l,;jkv'#@###.#(B ....[...(B Noise: (B=-------- (B Time:(B 565.0 (0.0)l,;jv#.....#(B #####.(B -) (BNothing wieldedl,;jv#(B.###.###########.(B Cast: Magic Dart.#(B.###.............l,;jv#.(B.......##########.#.#(B.####.##.#.###(B #.#l,;jv"##.#.###l,;jvW#.#Confirm with . or Enter, or press ? or * to list all spells.l,;jw`Aiming: Magic Dart (B(safe; 1% risk of failure)  l,;jkw;Press: ? - help, Shift-Dir - straight linel,;jwmThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.l,;jwZ(BThat beam is likely to hit you. Continue anyway? (Bl,;jw(Bm,;jХm,;jml(B###(B (Bmmoncure the Conjurer(B..[(B.......##..(B (BDeep Elf(B..........#.#m,;jíB#..(B Health: (B16/16 (B========================(B#(B........#.##..(B Magic: (B7/8(B==================(B===---#(B!(B.......#.##..(B AC:(B 2Str:(B 4m,;j#(B........#.##..(B EV:(B 11Int:(B 22#(B.......#.##..(B SH:(B 0Dex:(B 13m,;j#(B†......#.#(B ##.###..(B XL: (B 2 Next: (B51% Place: (BDungeon:1m,;j3'#@###.#(B ....[...(B Noise: (B=-------- (B Time:(B 565.0 (0.0)m,;jJ#.....#(B #####.(B -) (BNothing wieldedm,;j_#(B.###.###########.(B Cast: Magic Dartm,;js.#(B.###.............#.(B.......##########.m,;jR#.#(B.####.##.m,;j`#.###(B #.###.#.###m,;j #.#m,;jѮAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight linem,;j8That beam is likely to hit you. Continue anyway? m,;j(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.m,;j(Bm,;j(Bm,;j (Bm,;j(Bm,;jy1 _(Bm,;jm,;j(Bm,;jt(Bm,;j:(Bm,;j(Bm,;j& (B_m,;jG(Bm,;jR(Bm,;j(Bm,;j(Bm,;j`(Bm,;j(Bm,;j(Bm,;jJ(Bm,;jm,;jg(B8(B===(B===(Bm,;j'(Bm,;jz(Bm,;j m,;jg(B (BYou encounter an endoplasm.(Bm,;jm,;jC(BM..j##[(B ...(B!(B#(B.. m,;jb#(B†...@(B..#.#(B ##.###(B-m,;j###(B+#.###.#(B ....[...(B....#(B #####.m,;j"(BMagic Dart#(B.###.###########...............j(B  (B endoplasm (asleep)(Bm,;j-(B9.0 (4m,;j!-m,;j.(B70.0 (5 _m,;j (Bm,;j m,;j ( m,;jv j....j.....#  ..[.......#  ..........#.#  #........#.#  #!.......#.#  #........#.#  #.......#.#  #†...@..#.#  ###+#.###.# ....[ #.....#  #.##m,;j ( .#.# #.... m,;j 9#.#.####.#  #.### #.# m,;j 8 . #.# (Bm,;jp (B ....j(B.....#(B m,;j  ..[(B.......#(B  ..........#.#(B  #(B........#.#(B  #(B!(B.......#.#(B  #(B........#.#(B  m,;jӢ m#(B.......#.#(B  m,;j #(B†...@(B..#.#(B  m,;j ###(B+#.###.#(B ....[(B #(B.....#(B m,;j = #(B.##m,;j- _(B .#(B.#m,;jB L(B #.(B...m,;jV  m,;je w#.#(B.####.#(B  m,;jx m#.###(B #.#(B  m,;j 8.(B m,;j (Bm,;j (Bm,;j (Bm,;jI  m,;jp M_(BAn endoplasm is nearby!(Bm,;j m,;j ((B(Bmmoncure the Conjurer(B....j(B.....####(B (BDeep Elf(B..[(B.......##..(B Health: (B16/16 (B========================(B..........#.#m,;jd #..(B Magic: (B7/8(B=====================(B---#(B........#.##..(B AC:(B 2Str:(B 4#(B!(B.......#.##..(B EV:(B 11Int:(B 22#(B........#.##..(B SH:(B 0Dex:(B 13#(B....(B*(B..#.##..(B XL: (B 2 Next: (B51% Place: (BDungeon:1#(B†...@(B..#.#(B ##.###..(B Noise: --------- (B Time:(B 570.0 (0.0)###(B+#.###.#(B ....[...(B -) (BNothing wielded#(B.....#(B #####.(B Cast: (BMagic Dartm,;j #(B.###.###########..#(B.###.............#.(B.......##########.(B j(B  (B endoplasm (asleep)#.#(B.####.##.#.###(B #.###.#.# _(BAn endoplasm is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  m,;j ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban endoplasm (asleep, 100% to hit)m,;j\ ;(B*(Bm,;jQ m,;jR 4(B*(Bm,;j ;(B*(Bm,;j# ;(B*(Bm,;j4;(B*(Bm,;j(B.j  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  m,;jMAim: (Ban endoplasm (asleep, 100% to hit)  The magic dart hits the endoplasm.m,;j@((B..m,;jZ....j  (Bm,;j 5(B=1.0 (1m,;j(Bm,;j\ _(BThe endoplasm is severely wounded.(Bm,;jn,;j#t(B(Bmmoncure the Conjurer(B..........####(B (BDeep Elf(B..[(B..j....##..(B Health: (B16/16 (B========================(B..........#.##..(B Magic: (B6/8(B==================(B------#(B........#.##..(B AC:(B 2Str:(B 4#(B!(B.......#.##..(B EV:(B 11Int:(B 22#(B........#.##..(B SH:(B 0Dex:(B 13#(B...(B*(B...#.#n,;j#..(B XL: (B 2 Next: (B51% Place: (BDungeon:1#(B†...@(B..#.#(B ##.###..(B Noise: (B=-------- (B Time:(B 571.0 (0.0)###(B+#.###.#(B ....[...(B -) (BNothing wielded#(B.....#(B #####.(B Cast: (BMagic Dart#(B.###.###########..#(B.###.............#.(B.......##########.(B j  (B endoplasm#.#(B.####.##.#.###(B #.###.#.# (B_(BThe endoplasm is severely wounded.n,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban endoplasm ((Bseverely wounded(B, 100% to hit)n,;j;(B*(Bn,;j^;(B*(Bn,;j7;(B*(Bn,;j;(B*(Bn,;jC(BM.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure) n,;j Dx Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ban endoplasm ((Bseverely wounded(B, 100% to hit)  The magic dart hits the endoplasm.n,;jK#(B.n,;jL$....n,;jf n,;jbfB_You kill the endoplasm!(Bn,;jgn,;j(Bn,;j(Bn,;jb(Bn,;j(Bn,;j(Bn,;j (Bn,;j(Bn,;jn,;jJ(B7===(Bn,;j(Bn,;j(Bn,;jZ(Bn,;j(Bn,;j(Bn,;j(Bn,;jB(Bn,;jN(Bn,;j(Bn,;j(Bn,;j(Bn,;j:$(B===n,;jP(Bn,;j(Bn,;j(Bn,;j %(B8n,;j$,===(Bn,;jE(Bn,;j(Bn,;jR(Bn,;j(Bn,;j(Bn,;j(Bn,;j7(Bn,;j(Bn,;j (Bn,;jF(Bn,;j(Bn,;j(Bn,;j(Bn,;j(Bn,;jn(Bn,;j<(B===(Bn,;jH(Bn,;jT(Bn,;j(Bn,;j(Bn,;jZ(Bn,;j   (B #(B..... .#(B .#(B  n,;j (B #(B.....#####(B.##.#(B  (B ..(B.......(B  #..(B.....#(B  (B ...(B..[(B.......#(B  (B ..(B.........#.#(B  n,;j  (B #(B........#.#(B  (B #@..(B.....#.#(B n,;jm -  (B #(B....(B....#.#(B  #(B....(B...#.#(B  (B #(B†....(B..#.#(B  (B ###(B+#(B.###.#(B n,;j } (B #.(B....#(B #(B   (B #.###.#######(B   (B .#.###........n,;j n(B   (B #........######n,;j I(B (Bn,;jw2(B842.0)n,;jpH-(B5.0 (13n,;j(Bn,;j! n,;j%!R_(Bf - a metallic sapphire potion(Bn,;j#n,;jq. (Bn,;j. (Bn,;j/ (Bn,;jw3 (Bn,;jD (BM . #(B..... .#(B n,;jE <##(B.....#####(B.##.#(B......#(B......##(B.....[(B #(B.)......0.0).(B........  ##(B.......#.#(B.n,;j:E I(B.#(Bn,;j"L (Bn,;jKV -(B6.0 (1n,;j\ (Bn,;j]  _Found a mace.n,;j_ o,;j/(Bo,;j0(Bo,;j1(Bo,;j5(Bo,;j8(Bo,;j9(Bo,;jc:(Bo,;j<(Bo,;jN(B(B(B(B(B(B(B(B(B(B(Bo,;jxO(Bo,;j*T(Bo,;jT(Bo,;j8V(Bo,;j&Z(Bo,;jj\(Bo,;j\(Bo,;j](Bo,;j3`(Bo,;jgb(Bo,;jb(Bo,;jd(Bo,;je(Bo,;jg(Bo,;ji0(B(Bo,;jk(Bo,;jMm(Bo,;j~m(Bo,;jn(Bo,;jr(Bo,;ju(Bo,;j~u(Bo,;jv(Bo,;jy(Bo,;jA{(Bo,;jf{(Bo,;j|(Bo,;j~(Bo,;j2(Bo,;j(Bo,;j&(Bo,;jÅ(Bo,;jN(Bo,;jv(Bo,;jƉ(Bo,;jK(Bo,;jH(Bo,;j(Bo,;j(Bo,;j(Bo,;j_(Bo,;j(Bo,;j (Bo,;j(Bo,;j-  (B #(B∩(B#(B  (B #(B.#(B  o,;ju(B #(B.#(B  (B #(B.#(B  (B #(B.#(B  (B #(B.#####(B  (B #(B.....+  #(B o,;jl6015.0) #(B  o,;j͞X#####.#(B  #...(B..#(B #....(B.#(B .(B o,;j#...(B..#(B .#(B  o,;jz####..(B...#####.##.#(B o,;jp#....(B..............(B o,;j*I####.............#(Bo,;j*(Bo,;j.(B2.0 (16o,;j(Bo,;j-) _Found Ucuroet's Book Shop.o,;jCo,;j(Bo,;j<(Bo,;jQ(Bo,;j(Bo,;j(Bo,;j(Bo,;j@(Bo,;j(Bo,;j.(Bo,;jz(Bo,;j(Bo,;j(Bo,;j (Bo,;j8 (Bo,;j (Bo,;j (Bo,;j0 (Bo,;jj (Bo,;j (Bo,;j(Bo,;j$(Bo,;jf(Bo,;j(Bo,;ju(Bo,;j(Bo,;jC(Bo,;jt(Bo,;j(Bo,;jn(Bo,;j(Bo,;j(Bo,;jo,;j\"(B(BWelcome to Ucuroet's Book Shop! What would you like to do? (B a - 1040 gold a manual of Long Bladesb - (B 543 gold a parchment of Discord  o,;jc - (B 676 gold a parchment of Fire Storm  d - (B 52 gold a parchment of Foxfire  e - (B 114 gold a parchment of Frozen Ramparts  f - (B 114 gold a parchment of Tukima's Dance  g - (B 169 gold a parchment of Vhi's Electric Charge (BYou have 27 gold pieces. (B[(BEsc(B] exit[(B!(B] (Bbuy(B|examine itemso,;jW[(Ba(B-(Bg(B] mark item for purchase [(B/(B] sort (type)[(BA(B-(BG(B] put item on shopping lists,;jNh(Ba $  You are short 1013 gold pieces for the purchase.s,;jNi(B[(BEnter(B] buy shopping listz,;j(Bbuy|(Bexamine(Bexamine itemdescribe z,;j (BA parchment of Fire Storm. A brief text on magic, perhaps excerpted from some larger work. It contains z,;jknowledge of one spell. Stash search prefixes: {in_shop} {book} Menu/colouring prefixes: identified spellbook book  Spellsz,;j>XTypeLevelKnown  a - Fire StormConjuration/Fire9no{,;j$(BWelcome to Ucuroet's Book Shop! What would you like to do?a $ (B1040 gold a manual of Long Blades  b - (B 543 gold a parchment of Discord {,;jkF c -  676 gold a parchment of Fire Stormd - (B 52 gold a parchment of Foxfire  e - (B 114 gold a parchment of Frozen Ramparts  f - (B 114 gold a parchment of Tukima's Dance {,;jK g - (B 169 gold a parchment of Vhi's Electric Charge (BYou have 27 gold pieces. You are short 1013 gold pieces for the purchase. (B[(BEsc(B] exit[(B!(B] buy|(Bexamine(B items[(Ba(B-(Bg(B] examine item [(B/(B] sort (type) [(BEnter(B] describe[(BA(B-(BG(B] put item on shopping list{,;jYR(Bc $ 689(B~,;jR(Bd $ 741(B,;jPy,;jW~,;j(B (Bmmoncure the Conjurer (B ,;j94(BDeep Elf (B Health: (B16/16 (B======================== (B Magic: (B8/8(B======================== (B ,;jG\AC:(B 2Str:(B 4 ,;j[B EV:(B 11,;jnpInt:(B 22  SH:(B 0,;j5Dex:(B 13  #(B+#XL: (B 2 Next: (B58% Place: (BDungeon:1  #@#,;jNoise: --------- (B Time:(B 609.0 (7.0)  #.#,;j̃-) (BNothing wielded  #.#Cast: Magic Dart  ,;jv#.#  #.#  ,;j#.#####  #.(B....+  #.#####  ,;j2r#.#(BThe magic dart hits the endoplasm. _You kill the endoplasm! ,;j\(B_(Bf - a metallic sapphire potion (B_Found a mace. _Found Ucuroet's Book Shop.  ,;j{1There is an entrance to Ucuroet's Book Shop here.,;jS (B,;j(B,;j=J _You kill the endoplasm!(B _,;j^(Bf - a metallic sapphire potion(BFound a mace.Ucuroet's Book Shop.  There is an entrance to Ucuroet's Book Shop here. _(BYou can access your shopping list by pressing '$'.,;je,;j;(B,;jH (B,;j(B,;j) _Unknown command.,;j((B,;j,;jp5(B,;j 6(B,;j6(B,;j: (B',;j,= ,;jS=(B You open the door.  (BYou encounter a rat and an endoplasm.(B,;j|C,;jC#(B........#(B.....r(B..#(B..j(B....+......#,;jC5(B.........,;jC.Magic Dart,;jC.,;jC..,;jDj(B  (B endoplasm (asleep)(B.,;j$Dr(B  (B rat (asleep)(B.,;jpF4(B.j0,;jMU(Bj(B,;j[O,;jvO.(B10.0 (1 _,;jkU(B,;jFW,;j #........#  .....r..#  .......+  ,;j..(Bj...#  ..... ... #'# ,;jj#@# #.# #.# #.# #.# #.#####  #.....+ ,;jK #.#####  #.#(B,;jx'(B,;j y #(B........#(B  .....r(B..#(B  .......+ ,;jQy ..j...#(B  ..... ... #(B'#(B #@#(B #(B.#(B,;jy] #(B.#(B #(B.#(B #(B.#(B #(B.#####(B  #(B.....+(B  #(B.#(B,;jy ,;js~(B,;j (B,;j!(B,;j4^ _(BThere are monsters nearby!(B,;j,;jO(B (Bmmoncure the Conjurer (B #(B........#(BDeep Elf (B ,;jO(B.....r(B..#Health: (B16/16 (B======================== ,;j>P(B (B.......+Magic: (B7/8(B=====================(B---  (B..j...#AC:(B 2Str:(B 4  (B.....EV:(B 11Int:(B 22  (B...SH:(B 0Dex:(B 13  #(B*(B#,;jPXL: (B 2 Next: (B58% Place: (BDungeon:1  #@#Noise: --------- (B Time:(B 610.0 (0.0)  #(B.#-) (BNothing wielded  #(B.#Cast: (BMagic Dart  #(B.#  #(B.#  ,;jPU#(B.#####(Bj  (B endoplasm  #(B.....+r(B  (B rat (asleep)  ,;jP#(B.#####  #.# _(BThere are monsters nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jQ7Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban endoplasm (100% to hit),;j#(B*,;j(B,;j;(B*(B,;jF4;(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ban endoplasm (100% to hit)  The magic dart hits the endoplasm.,;j;(B..'r(B  (B rat (asleep)(B,;j?>(B65=1.0 (1,;jE(B,;jDFH _You kill the endoplasm!(B,;jG,;jR (B (Bmmoncure the Conjurer (B #(B........#(BDeep Elf (B (B.....r(B..#Health: (B16/16 (B======================== (B (B.......+Magic: (B6/8(B==================(B------  (B......#AC:(B 2Str:(B 4  (B.....EV:(B 11Int:(B 22  (B...SH:(B 0Dex:(B 13  #(B*(B#XL: (B 2 Next: (B65% Place: (BDungeon:1  #@#Noise: (B=-------- (B Time:(B 611.0 (0.0)  #(B.#-) (BNothing wielded  #(B.#Cast: (BMagic Dart  #(B.#  ,;j B#(B.#  #(B.#####r(B  (B rat (asleep)  #(B.....+  ,;j R#(B.#####  #.# (B_You kill the endoplasm!Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba rat (asleep, 100% to hit),;j ;(B*(B,;j? ;(B*(B,;j ;(B*(B,;j ;(B*(B,;j O(BM.r,;j LCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B,;j9 : (Ba rat (asleep, 100% to hit)  The magic dart hits the rat but does no damage.,;j t(B...'r(B,;j@! 5(B=2.0 (1,;j& (B,;j&  ,;j& _The rat squeaks loudly.,;jU( ,;j9 :(B ,;jl (Bmmoncure the Conjurer (B #(B........#(BDeep Elf (B (B........#,;j Health: (B16/16 (B======================== (B (B....r(B..+Magic: (B5/8(B===============(B---------  (B......#AC:(B 2,;j !Str:(B 4  (B.....EV:(B 11Int:(B 22  (B...SH:(B 0Dex:(B 13  #(B*(B#XL: (B 2 Next: (B65% Place: (BDungeon:1 ,;j1  #@#Noise: (B==------- (B Time:(B 612.0 (0.0)  ,;jB g#(B.#-) (BNothing wielded ,;jT  ,;j^ e#(B.#Cast: (BMagic Dart ,;jm  ,;j #(B.#  #(B.#  #(B.#####,;j hr(B  (B rat  ,;j #(B.....+  #(B.#####  ,;j #.# ,;j (B_The rat squeaks loudly.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j, kPress: ? - help, Shift-Dir - straight lineAim: (Ba rat (100% to hit),;j,';(B*(B,;jyo;(B*(B,;j;(B*(B,;jlO(BM.r,;jLCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B,;jA: (Ba rat (100% to hit)  ,;j#The magic dart hits the rat.,;j2(B..',;j* (B,;j5(B-3.0 (1,;j (B,;j  ,;j" ,;j* 0_(BThe rat is severely wounded.,;jK (B,;j,;j:(B ,;j2(Bmmoncure the Conjurer ,;j(B ,;j=#(B........#,;j (BDeep Elf ,;j:(B (B........#Health: (B16/16 (B======================== (B (B.......+Magic: (B4(B/8(B============(B------------  (B...r(B..#,;jW%AC:(B 2,;j-Str:(B 4 ,;j ,;j$(B.....,;j /EV:(B 11,;j9.Int:(B 22 ,;jW ,;j{"(B...,;j/SH:(B 0,;j.Dex:(B 13 ,;j ,;j8#(B*(B#,;j*XL: (B 2 Next: (B65% Place: (BDungeon:1 ,;jG ,;ja(#@#,;jNoise: (B=-------- (B Time:(B 613.0 (0.0) ,;j ,;j7#(B.#,;j0-) (BNothing wielded ,;jC ,;j7#(B.#,;j.Cast: (BMagic Dart ,;j ,;j5#(B.# ,;j1 ,;jV5#(B.# ,;jr ,;jE#(B.#####,;j^r(B  (B rat ,;j ,;j9#(B.....+ ,;j4 ,;j\C#(B.##### ,;j ,;j #.# ,;jO(B_(BThe rat is severely wounded.,;j (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMConfirm with . or Enter, or press ? or * to list all spells.,;jxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j;Press: ? - help, Shift-Dir - straight line,;jmAim: (Ba rat ((Bseverely wounded(B, 100% to hit),;jU;(B*(B,;j6;(B*(B,;j(BM†Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim,;j*(B  Press: ? - help, Shift-Dir - straight line(B: (Ba rat ((Bseverely wounded(B, 100% to hit)  The magic dart hits the rat.,;j<(B..',;ji(B5===(B84.0 (1,;j"6Magic Dart(B,;j(B,;j* _You kill the rat!,;j(B,;jD,;jJf (B,;j-j (B,;j8p (B,;j)q  ,;jtq ,;jq _Unknown command.,;jq (B,;j)s ,;j? (B,;jC@ (B,;j*A (B,;jyC (B,;jD & (B_,;jNE (B,;jG (B,;jG (B,;jH (B,;jaK (B,;jK (B,;jlL (B,;jhN (B,;jN ,;jN 5(B===(B,;jO (B,;jQ (B,;jvQ S(B6===(B,;j R (B,;j5T (B,;j\T (B,;jU (B,;jV (B,;jV (B,;j{W (B,;jX (B,;jy (B(B(B(B7(B===(B===(B(B(B(B(B(B(B(B(B(B(B(B(B===(B(B(B(B8===(B(B(B(B(B(B (B There is an open door here.(B (B_(B(B,;jB| (B,;j| (B,;j"} (B,;j0 (B,;jZ (B,;j ,;j! 5(B===(B,;j (B,;j< (B,;j ^(B ....#######.(B ,;j #(B. .(B>(B ####(B .##(B.  ....(B  #(B..#(B  ######(B..##(B  #(B........#(B ,;j` v#(B........ #(B.......@(B+-328.0) #(B.....†(B..(B #(B.......##,;j (B #(B......(B...(B ######'####(B #∩#(B #(B.#,;j (B #(B.#(B ..(B (B #.#(B ..,;j I(B (B,;j (B,;jN H-(B3.0 (19,;j (B,;j? 4 _Found a stone staircase leading down.,;jѥ ,;j,;jfp(B (BSpells (Memorise)Type,;jWFailure Level (B a - Searing RayConjuration,;j2% 2(Bb - Kiss of DeathConjuration/Necromancy 4%1  c - Fulminant PrismConjuration/Alchemy 41% 4 ,;j d - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4  e - Ignite PoisonFire/Alchemy,;j$77% 4 ,;j),(B6 spell levels left ,;j|d(B[(BTab(B] (BMemorise(B|Describe|Hide|Show [(BCtrl-F(B] search [(B?(B] help[(BEsc(B] exit,;j_,;j_,;jf,;jm(B....#######.(B (Bmmoncure the Conjurer,;jRm(B#(B. .(B>(B ####(B (BDeep Elf(B.##(B.Health: (B16/16 (B========================(B....,;jumMagic: (B8/8(B========================(B#(B..#AC:(B 2Str:(B 4,;jm######(B..##EV:(B 11Int:(B 22#(B........#SH:(B 0Dex:(B 13#(B........#XL: (B 2 Next: (B68% Place: (BDungeon:1,;jmU#(B.......@(B+,;jmNoise: --------- (B Time:(B 633.0 (0.0),;jml#(B.....†(B..#,;jm-) (BNothing wielded#(B.......(B.#,;jn##(B Cast: Magic Dart#(B......(B..#..######'###,;j4ns###∩##(B.#,;jRn#(B.#..(B #.#..,;jrn0(B ,;jnAim: (Ba rat ((Bseverely wounded(B, 100% to hit)  The magic dart hits the rat. _You kill the rat! ,;jn9(B_Unknown command. ,;jn:(B_There is an open door here. ,;jn&_Found a stone staircase leading down.,;jz,;j(B....#######.(B (Bmmoncure the Conjurer(B#(B. .(B>(B ####(B (BDeep Elf(B.##(B.,;jHealth: (B16/16 (B========================(B....Magic: (B8/8(B========================(B#(B..#AC:(B 2Str:(B 4######(B..##EV:(B 11Int:(B 22#(B........#SH:(B 0Dex:(B 13#(B........#,;j[XL: (B 2 Next: (B68% Place: (BDungeon:1#(B.......@(B+Noise: --------- (B Time:(B 633.0 (0.0),;j#(B.....†(B..#-) (BNothing wielded#(B.......(B.#,;j6##(B Cast: Magic Dart#(B......(B..#..,;jm######'######∩##(B.#,;jw#(B.#..(B #.#..,;jj(B (BThe magic dart hits the rat. ,;j:_You kill the rat! (B_Unknown command. (B_There is an open door here. _Found a stone staircase leading down.  Memorise Searing Ray, consuming 2 spell levels and leaving 4? (B(B,;jBs(B,;j~z,;jz$(B4.0 (1 ,;jz _,;j(B,;j_(B,;j,;j&(B5.0 (2,;j_(B,;j(B,;j,;j.&(B6.0 (3,;jC(B,;j,;j*(B,;j _,;j"You kill the rat!,;j <Unknown command.(B _,;j0There is an open door here,;jR . ,;j~,_Found a stone staircase leading down. ,;j_You start memorising the spell.(B You continue memorising.(B x2,;jݴ(B,;jw(B,;jܻ ,;j,;jGP_(BYou finish memorising. Spell assigned to 'b'.,;j,;jD(B,;jI(B,;jl(B,;j (B',;j(B,;j(B,;j(B,;jT& (B,;jϕ_You open the door.,;j(B,;jQ(B,;j(B,;jI' (B ,;jzThere is an open door here.,;j(B,;j! (B_,;jz(B,;j(B,;jf(B,;j̦(B,;j(B,;j(B,;j(B,;jC(B,;j;(B,;j3(B,;jo(B,;jݱ(B,;j(B,;j(B,;j(B,;jW(B,;jL(B,;j(B,;j(B,;j(B,;j (B,;j(B,;j(B,;js(B,;jy(B,;j(B,;j(B,;jY(B,;j(B,;j@(B,;j(B,;j(B,;j ,;j>H(B_You now have 29 gold pieces (gained 2).,;j(B,;j(B,;jJ(B,;j(B,;jW(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jz(B,;j#(B,;jt(B,;jg(B,;j(B,;j}(B,;j(B,;jp(B,;j(B,;j(B,;jT(B,;j (B,;ju(B,;j (B,;ja(B,;j0E(B ###....(B .(B[(B. ###.......(B #(B.#(B ###.......~~#.#(B #(B.#(B ##.'.....~~≈≈#.#(B #(B.#(B #..#....~≈≈≈≈#.#(B #(B.####.############.#(B ####(B.................####.####(B.....#######........#...(B>(B.....##@######.###(B55.0 (19.0)#.##.##..#(B ##.##........###.#.#(B ###..#.......###.#########..######.(B..##.#..#........#(B ##(B..##.#.##........######(B..##....#........'....(B.....#.#.##.....†..#########.##.#.#(B(B,;j,;j'(B6.0 (20,;j-(B,;jj " _Found a chain mail.,;j ",;j(B,;j;(B,;j0(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jP(B,;j(B,;j(B,;j' (B,;j^ (B,;j (B,;jw (B,;j(B,;j(B,;j(B,;j(B,;jH(B,;j(B,;j@(B,;jK(B,;j(B,;j0(B(B,;j (B,;j(B,;j (B,;j (B,;j!(B,;j0#(B,;j$(B,;j%(B,;j%(B,;jO'(B,;j((B,;j)(B,;j)(B,;j+(B,;j. (B (BYou encounter a kobold. It is wielding a +2 dagger of electrocution.(B,;j5#....(B +..(B ..(B ###.......,;j6*(B ###.....(B ####(B ###...(B ########(B... ###(B .....K(B.(B[(B.#(B ###(B ###.......~~(B #.#(B ,;jO6##.'.....~~≈≈(B #.#(B #.#(B #..#....~≈≈≈≈(BMagic Dart #.#(B #.####.########(B #.#(B ####.(B..............,;jy6(B ####.####....(B.#######........(B K(B  (B kobold (asleep),;j6*(B #...(B>(B.....##.######.###(B  #.##.##..###(B.#(B   ,;j7I #........###.#(B ,;j9X(B.K(B66.0 (1,;j?OK(B,;j6A,(B7.0 (11 ,;jbA _,;jF(B,;jI,;jc(B #.........(B (Bmmoncure the Conjurer,;jc(B +.........(B (BDeep Elf(B #.........(B Health: (B16/16 (B========================(B ,;jc1###.......(B Magic: (B7/8(B=====================(B--- ###.....(B AC:(B 2Str:(B 4 ,;jd#### ###...(B EV:(B 11Int:(B 22 ,;j&d########(B... ###.....(B SH:(B 0Dex:(B 13,;j=d ,;jPd3(B......)(B[(B.# ###.......(B XL: (B 2 Next: (B68% Place: (BDungeon:1 ,;jd#@# ###.......~~(B Noise: --------- (B Time:(B 667.0 (0.0) #.# #.# ##.'.....~~≈≈(B -) (BNothing wielded,;jd #.# #.# #..#....~≈≈≈≈(B Cast: (BMagic Dart,;jd #.# #.####.########### #.# ####.(B................  ####.####....(B.#######........(B K(B  (B kobold  #...>.....##.## #####.### ,;je #.##.##..###(B.# #.#  #........###.# #.# ,;j4eCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jneConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;jeAim: (Ba kobold, wielding a +2 dagger of electrocution (100% to hit)  The magic dart hits the kobold.,;jmL(B ,;j nj ####(B      ,;j)n#@#(B  #.#(B #.#(B  ,;jEn#.#(B #.#(B  #.#(B ,;j_n> #.#(B  ,;jmn5..(B ,;jnY #...(B>(B ,;jn  ,;jn  ,;jn ,;jut(B72=8.0 (1Magic Dart(B,;jz(B,;j)|,;jN|onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jd|VPress: ? - help, Shift-Dir - straight line(B  ,;j|Aim: (Ba kobold, wielding a +2 dagger of electrocution (100% to hit)  The magic dart hits the kobold. _You kill the kobold!(B,;j},;j:(B ###(B #(B +(B #.###.,;jJ:$(B ###.(B ####(B.#(B ############(B.....#(B ###,;j</(B.......@(B[(B.#(B ###......(B .#######(B.##(B ###.......~(B #.#(B #(B.#(B ##.'.....~~(B #.#(B #(B.#(B #..#....~≈≈≈(B #.#(B #(B.####.##########(B #.#(B ####(B........(B ####.####...(B..#######.......(B #...(B>(B.....##(B.##(B #####.##(B #.##.##..###.#(B #.#(B,;jA(B,;jE0(B-9,;jO(B _(BYou see here a +2 dagger of electrocution(B.,;jO,;j,;jp(B(BWield or unwield which item (- for none)? ,;jh - - Unarmed (current attack) Floor Items (BHand Weapons ,;j' a - a +2 dagger of electrocution(B[(B?(B] describe selected ,;j@[(B!(B] equip|(Bwield(B|wear,;jR{[(Btab(B] (Bequip(B|unequip ,;j (B,;j}S ,;jY ,;ja (B###......(B (Bmmoncure the Conjurer(B#........(B (BDeep Elf(B+........(B Health: (B16/16 (B========================,;jb (B#........(B Magic: (B7/8(B=====================(B---###......(B AC:(B 2Str:(B 4###....(B EV:(B 11Int:(B 22####(B.#(B ###..(B SH:(B 0Dex:(B 13#########(B.....#(B ###....(B XL: (B 2 Next: (B72% Place: (BDungeon:1.......@(B[(B.#(B ###......(B Noise: --------- (B Time:(B 669.0 (0.0),;j`b .#######(B.##(B ###.......~(B -) (BNothing wielded#.#(B #(B.#(B ##.'.....~~≈(B Cast: Magic Dart#.#(B #(B.#(B #..#....~≈≈≈#.#(B #(B.####.##########,;j{b #.#(B ####(B................####.####...(B..#######.......,;jb #...(B>(B.....##(B.##(B #####.###.##.##..###.##.#,;jb Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;jb Aim: (Ba kobold, wielding a +2 dagger of electrocution (100% to hit)  The magic dart hits the kobold. ,;jb _You kill the kobold! _(BYou see here a +2 dagger of electrocution(B.,;jn K (B You hear the crackle of electricity.,;jfq (B5 (0.5b) (B+2 dagger (elec)(B,;jv (B,;jw  ,;jw ,;j$x *_b - a +2 dagger of electrocution (weapon),;jy ,;j7(B(B,;j (B,;j(B,;jd(B,;j(B(B(B8===(B,;j?(B,;j (B,;j5 (B,;jr (B,;j{(B,;jo' (B ,;jYou see here a +0 chain mail.,;j(B,;j! (B_,;j(B,;ji(B,;jG(B,;j(B,;j\(B,;j(B,;j"l(B(B===(B(B,;jH)(B,;j+(B,;j+(B,;jP,(B,;j-(B,;jb/(B,;j/(B,;j'0(B,;j1(B,;j2(B,;j3(B,;j3(B,;j:6(B,;j8(B,;jn8(B,;j9(B,;jK:(B,;j<(B,;jF<(B,;j<(B,;j=(B,;jR?(B,;j?(B,;j(@(B,;jGA(B,;jH(B(B(B,;jl(B,;j(B,;j(B,;j'(B,;j (B,;j(B(B(B(B(B(B(B(B(B,;j(B,;j(B,;j(B,;j`(B,;jF(B,;j &H(B(B(B,;j&2(B(B(B(B(B(B(B,;j50(B(B,;j6(B,;jMG (B You see here a +0 chain mail.(B (B_(B(B(B(B(B,;jK(B,;jCN(B,;j&O(B,;j^O(B,;jQ(B,;j'T(B,;jXT(B,;jU(B,;jW(B,;jX(B,;jX(B,;jec(B(B(B(B(B(B(B(B,;jd(B,;j8n(B,;jqH(B(B(B,;j/vH(B(B(B,;j8(B(B(B(B(B(B(B(B(B(B(B(B(B,;jN(B,;j(B,;jR(B,;j(B,;j#(B,;j(B,;jH(B(B(B,;j(B,;j (B,;jk(B,;jL(B,;j0(B(B,;j#(B,;j (B(B(B(B(B(B(B(B(B(B(B(B,;j(B,;jG(B,;jt(B,;j0(B(B,;js ,;j(B (BYou encounter a rat, a bat, a hobgoblin and a frilled lizard.(B,;jW#.##.##..###.#(B #.#(B #.##........###.#(B #.#(B #.####..#....(B...##(B #.####.# ####..######(B...#(B #.# .......#(B ##(B..#(B #.#.##.# .......######..####......# .......'.........#(B #.#. ....†..#########.##(B #.#.#### .......#(B #@(B.#(B #####.#'###(B .......#(B ##(B.#(B ....#(B ####'###(B ..b(B ######....#(B Magic Dart,;j˺@#(B∩(B#(B ...l(B. #....#(B#.#(B ....rg(B. ##.###(B,;jf#.#(B ....... #.#(B g(B  (B hobgoblin (asleep)#.#(B ....... #.#(B b(B  (B bat (asleep)#.#(B ###(B.....###.#(B l(B  (B frilled lizard (asleep)#.#####(B #.....##(B r(B  (B rat (asleep)(B,;j3(B710.5 (41.0),;j5(B1.5 (42 _,;j(B,;j\,;jWy (B #.##.##..###.##.#(B #.#(B (Bmmoncure the Conjurer(B#........###.##.#(B #.#(B (BDeep Elf(B###..#....(B...##,;jy X#.####.#(B Health: (B16/16 (B======================== (B####..######(B...##.#.....(B Magic: (B7/8(B=====================(B--- .......#(B ##(B..##.#.##.#(B AC:(B 2Str:(B 4 ,;jy .......######..####......#(B EV:(B 11,;jGz Int:(B 22 .......'.........##.#.##..(B SH:(B 0Dex:(B 13 ....†..#########.###.#.####(B XL: (B 2 Next: (B72% Place: (BDungeon:1 .......#,;jz S#@(B.#(B #####.#'###(B Noise: --------- (B Time:(B 711.5 (0.0) .......###(B*(B#(B ..........#(B b) (B+2 dagger (elec) (B####'###(B..b(B ######....#(B Cast: (BMagic Dart#(B∩(B#(B...l(B. #....##.#(B....rg(B. ##.####.#(B....... #.#g(B  (B hobgoblin (asleep)#.#,;j){ t(B....... #.#b(B  (B bat (asleep)#.####(B.....###.#l(B  (B frilled lizard (asleep)#.######.....##,;j7{ gr(B  (B rat (asleep) ,;jw{ (B_(BYou encounter a rat, a bat, a hobgoblin and a frilled lizard.(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j{ 8Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit),;jU <(B*(B,;jU(Bb.  Confirm with . or Enter, or press ? or * to list all spells.(B  Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba bat (asleep, 100% to hit,;j$)  The magic dart hits the bat.  (BThe bat is moderately wounded.(B,;j%(Bb.,;j,:r(B.,;j2l(B.,;j (Bg(B.  The frilled lizard hisses angrily. The hobgoblin shouts!,;jI!g(Bb  lrwandering)(B,;j"6(B==2.5 (1,;j)(B,;j* ,;j*F_The bat closely misses you.(B,;j,,;j8 n (B†  You hit the bat. Lightning courses through the bat!,;j M(B.r(B,;jp 8l(B.,;j 1g(B.,;j l(B  (B frilled lizardr(B  (B rat (wandering)(B,;j 8(B5-3,;j (B,;j B _You kill the bat!(B,;j ,;j M(B.r(B,;j 9l(B.,;j 1g(B.,;j~ (B,;j S(B--(B4,;j (B,;j ,;j!(B.,;j4g(B.,;jj+(B,;j%(B8,;j====(B=5,;jf(B,;j ,;jQ_The frilled lizard closely misses you.(B,;j,;j> (B #.##.##..###.# #.# #.#(B (Bmmoncure the Conjurer (B #........###.# #.# #.#(B (BDeep Elf ,;j@ (B ###..#.......## #.####.#(B Health: (B16/16 (B======================== (B####..######...# #.#.....(B Magic: (B6/8(B==================(B------ .......# ##(B..# #.#.##.#(B AC:(B 2Str:(B 4 .......######..### #......#(B EV:(B 11Int:(B 22 .......'.........# #.#.##..(B SH:(B 0Dex:(B 13 ,;j@ ....†..#########.## #.#.####(B XL: (B 2 Next: (B75% Place: (BDungeon:1 ,;j@ .......# #@(B.# #####.#'### (B Noise: (B=-------- (B Time:(B 715.5 (0.0) ,;j@ .......# ##†# ..........# (B b) (B+2 dagger (elec) ,;j@ (B####'### (B.g(B. ######....# (B Cast: (BMagic Dart ,;jA  #∩# (B..... #....#  #.# (B....... ##.### ,;jA #.# ....... #.# (B g(B  (B hobgoblin ,;j:A #.# ....... #.# (B l(B  (B frilled lizard ,;jOA O #.# ###.....###.#  #.##### #.....## ,;jdA Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;juA MConfirm with . or Enter, or press ? or * to list all spells.,;jA yAiming: (BSearing Ray(B (B(safe; 2% risk of failure)  ,;jA Press: ? - help, Shift-Dir - straight lineAim: (Ba frilled lizard (77% to hit)  The searing ray hits the frilled lizard!,;jF (B .#(B #.#(B  ,;j G ###.#(B #.#(B  ...##(B ...#(B  ##(B..#(B  ...#(B ,;j)G 8†(B ,;j9G j #@(B.#(B  ,;jLG ##(B*(B#(B   .g(B. ,;j[G  ,;jiG g #(B∩(B#(B ..... ,;jyG  ,;jG J #.#(B .......  ,;jG k #.#(B ....... #.#(B ,;jG B #.#(B ....... ,;jG  ,;jG #.#(B ###(B....   ,;jG ,;j (B*(Bonfirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba frilled lizard (77% to hit)  The searing ray hits the frilled lizard!  You kill the frilled lizard!(B,;jY D(B*(B,;jx/ D(B*(B,;jny (Bg(B.  The searing ray misses the hobgoblin.(B,;j= +(B..,;je {(B9=6.5 (1(BRay (B,;j' (B,;j ` _(Press (B.(B to maintain the ray.),;j= ,;j 1A(B*(B,;j|C(B*(B,;jC(B*(B,;j$C(B*(B,;j`Lg(B...,;ja(B5---(B-7(B+ (B,;jQg(B,;jJh ,;jYh_The searing ray misses the hobgoblin.(B The hobgoblin closely misses you.(B,;j#j,;j ) (B,;j W†(BThe searing ray hits the hobgoblin!,;j H(B*(B,;jI =(B*(B,;jm C(B*(B,;j+ D(B*(B,;j, ,;j, 8†(B.,;j- ..,;j5 (B4(B------(B86=8Magic Dart(B++ (B,;jo; (B,;jE<  ,;jY< :_You kill the hobgoblin!(B,;j= ,;jg(B,;jr(B,;j(B,;j M (B You stop channelling your searing ray.,;j 1(B _,;j (B,;j(B,;jS(B5===(B,;j(B,;j|(B,;j(B,;j(B,;j(B,;jH(B,;j(B,;jF(B,;j(B,;j(B,;jE(B,;j<(B===(B,;j(B,;jk(B,;j;(B6===,;j(B,;jr(B,;j(B,;j(B,;j5 (B(B(B(B(B(B(B(B(B7(B===(B===(B(B(B(B(B(B(B(B(B(B(B(B(B===(B(B(B(B8===(B(B,;jb;(B,;jL=(B,;j=(B,;j2>(B,;jl@(B,;jFB ,;jaBb(B (BA rat comes into view.(B,;jaR#........###.#(B #.#(B #.# ###..#....(B...##.####.# ###..######(B...#(B #.#...... ......#(B ##(B..#(B #.#.##.########.(B.####......#'.......(B..#(B #.#.##...†..#########(B.##.#.#####..#(B #..#(B #####.#'###(B #(B ##@#(B ..........#(B -- ###'###(B ....######....#(B  #(B∩(B#(B #(B........ #....#(B Magic Dart#.#(B #(B........ ##.###(B#.#(B #(B..#(B#.#(B #(B......r(B. #.#(B r(B  (B rat (wandering)#.#(B ####(B.....###.#(B#.#####(B .###(B.....##.....+(B ##(B,;jZ_(B357.0).r(B,;j9b(B,;jc"--,;jc.(B6.5 (18 _,;jk(B,;jk ,;j@l Things that are here:,;j6m ,;jcm_a hobgoblin corpse(B; a frilled lizard corpse(B; a bat corpse(B,;jn,;j^ #.# ...## ...#  ##..# .### ..# †#.##  #..# ,;j?^v  ##@#   #....#  #∩# #........ ,;j^  #.# #........   #.# #........ #.#  #.# #........ #.#  #.# ####...r.###.#   .###.    (B,;jI(B #.#(B ...##(B ...#(B  ##(B..#(B ,;j.###(B ..#(B †#(B.##(B  #..#(B  ,;j ##@#(B   #(B....#(B  #(B∩(B#(B #(B........   #.#(B #(B........   #.#(B #(B........   #.#(B #(B........ #.#(B  #.#(B ####(B...r(B.   .###(B.   ,;j8(B(B,;jl(B _(BA rat is nearby!(B,;j+#..#.......#,;j^#.####.##...######(B...#(B ,;jf#.#....... .....#(B ##(B..#(B #.#.##.########.(B.####......##.,;j$'.......(B..#(B #.#.##....†..#########(B.##.#.#####..#(B #(B..#(B #####.#'###(B #(B ##†##(B...........#(B ##'###(B #(B.@(B..######....#(B  #(B∩(B#(B #(B.........#....#(B  #.#(B #(B.##.###(B  #.#(B #(B..#(B  #.#(B #(B. #.#(B  ,;jZ#.#(B ####(B...r(B.###.#(B  #.#####(B .###(B.....##.....+(B .#(B #,;j#(B  #.#####(B .....#####(B,;jo4r(B.,;j(B,;j':(B7.0) _,;j-(B,;jl/,;jD,(B##..#.......###.####.##.(B (Bmmoncure the Conjurer (B##..######(B...##.#.......(B (BDeep Elf ,;j(B.....#(B ##(B..##.#.##.##.(B Health: (B16/16 (B======================== (B.....######.(B.####......##.(B Magic: (B7/8,;j(B=====================(B--- .....'.......(B..##.#.##....(B AC:(B 2Str:(B 4 ..†..#########(B.###.#.#####.(B EV:(B 11Int:(B 22 .....##(B..#(B #####.#'###(B ##(B SH:(B 0Dex:(B 13 .....#,;j\##†##(B...........#XL: (B 2 Next: (B86% Place: (BDungeon:1 ##'####(B.@(B..######....#Noise: --------- (B Time:(B 737.5 (0.0)  #(B∩(B##(B..(B*(B......#....#b) (B+2 dagger (elec)(B#.##(B.........##.###Cast: (BMagic Dart  #.##(B......... #.##.##(B......... #.##.#####(B..r(B..###.#r(B  (B rat (wandering)#.#####(B.###(B.....###.....+(B.#(B ##(B.....##.######.....##### (B_(BA rat is nearby!(BCasting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba rat (wandering, hasn't noticed you, 100% to hit),;j0<(B*(B,;j{<(B*(B,;j<(B*(B,;jr(B.  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1  Press: ? - help, Shift-Dir - straight line(B: (Ba rat (wandering, hasn't noticed you, 1,;j00% to hit)  The magic dart hits the rat.  (BThe rat is moderately wounded.(B,;j:(B....r(B  (B,;j7(B===8.5 (1,;j"(B,;j#& _The rat squeaks loudly.,;j%,;j(B##..#.......###.####.##.(B (Bmmoncure the Conjurer (B##..######(B...##.#.......(B (BDeep Elf (B.....#(B ##(B..#,;j.#.#.##.##.(B Health: (B16/16 (B======================== (B.....######.(B.####......##.(B Magic: (B6/8(B==================(B------ .....'.......(B..##.#.##....(B AC:(B 2Str:(B 4 ,;j..†..#########(B.###.#.#####.(B EV:(B 11Int:(B 22 ,;j.....#,;j¢#(B..#(B #####.#'###(B ##(B SH:(B 0Dex:(B 13 .....###†##(B...........#XL: (B 2 Next: (B86% Place: (BDungeon:1 ##'####(B.@(B..######....#,;jڢNoise: (B===------ (B Time:(B 738.5 (0.0)  #(B∩(B##(B..(B*(B......#....#b) (B+2 dagger (elec)(B#.#,;j#(B.........##.###Cast: (BMagic Dart  #.##(B......... #.##.#,;j_#(B.....r(B... #.##.#####(B.....###.#,;jqnr(B  (B rat#.#####,;j(B.###(B.....###.....+(B.#(B ##(B.....##.######.....##### ,;j7(B_The rat squeaks loudly.  ,;jǣCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j/oConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba rat ((Bmoderately wounded(B, 100% to hit),;j<(B*(B,;j: <(B*(B,;j † (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba rat ((Bmoderately wounded(B, 100% to hit)  The magic dart hits the rat.,;j z(B...(B,;j t(B9--9.5 (1Magic Dart(B,;j (B,;j B _You kill the rat!(B,;j ,;j ,;ja r(B##..#.......###.####.##.(B (Bmmoncure the Conjurer (B##..######(B...##.#.......(B (BDeep Elf (B.....#(B ##(B..##.#.##.##.(B Health: (B16/16 (B======================== (B.....######.(B.###,;j #......##.(B Magic: (B5/8(B===============(B--------- .....'.......(B..##.#.##....(B AC:(B 2Str:(B 4 ..†..#########(B.###.#.#####.(B EV:(B 11,;jϱ CInt:(B 22 .....#,;j #(B..#(B #####.#'###(B ##(B SH:(B 0,;j .Dex:(B 13 ,;j .....#,;j X##†##(B...........#,;j 'XL: (B 2 Next: (B89% Place: (BDungeon:1 ##'####(B.@(B..######....#Noise: (B=-------- (B Time:(B 739.5 (0.0)  #(B∩(B##(B.........#....#,;j Xb) (B+2 dagger (elec)(B#.#,;j A#(B.........##.###,;j Cast: Magic Dart#.##(B......... #.##.##(B.....†(B... #.##.#,;j D####(B.....###.#,;j j#.#####(B.###(B.....##,;j #.....+,;j {(B.#(B ##(B.....#,;j D#.######.....#####(B  (B_You kill the rat!Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B,;j (B,;j,;j F(B##..#.......##,;j3 P#.####.##.(B (Bmmoncure the Conjurer (B##..######(B...##.#.......(B (BDeep Elf (B.....#(B ##(B..#,;j_ #.#.##.##.(B Health: (B16/16 (B======================== (B.....######.(B.###,;jo X#......##.(B Magic: (B6/8,;j{ A(B===============(B===------ ,;j1 1.....'.......(B..##.#.##....(B AC:(B 2Str:(B 4 ..†..#########(B.###.#.#####.(B EV:(B 11Int:(B 22 .....##(B..#(B #####.#'###(B ##(B SH:(B 0Dex:(B 13 .....###†##(B...........#,;jP XL: (B 2 Next: (B89% Place: (BDungeon:1 ##'###,;j] m#(B.@(B..######....#,;j nNoise: (B=-------- (B Time:(B 739.5 (0.0)  #(B∩(B##(B.........#....#b) (B+2 dagger (elec)(B#.#,;j q#(B.........##.###Cast: Magic Dart,;j  #.#,;j A#(B......... #.#,;j  #.#,;jp#(B.....†(B... #.##.#,;jD####(B.....###.#,;j ,;j(^#.#####(B.###(B.....##,;j6 ,;jD#.....+,;jQ(B.#(B ##(B.....#,;ja#.######.....#####,;jk0(B ,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.,;j(B,;j(B,;jE (B,;jq (B,;jF!1 _(B,;j",;j;(B,;j<(B,;j,=(B,;j?(B,;j@& (B_,;jA(B,;jaC(B,;jCp(B7(B===(B===(B,;jD(B,;jH(B,;jH(B,;jI(B,;j!L0(B(B,;jL(B,;jN(B,;jO(B,;jO(B,;j'Q(B,;jQ<(B===(B,;jvR(B,;jUi(B(B8===(B,;jU(B,;jX(B,;jZ(B,;jZ(B,;j[(B,;j](B,;j`(B,;jBa(B,;j b(B,;jaf(B,;jAh(B,;jh(B,;j[i(B,;j`k(B,;j8m(B,;jm,;jm5(B===(B,;j9t(B,;jXv(B,;jJx(B,;jx(B,;jjy(B,;j{(B,;js}(B,;j (B,;jM(B,;jA(B,;j(B,;j(B,;jɓ(B,;jU(B,;j(B,;j;(B,;j(B,;j(B,;j(B,;j(B,;jS(B,;j(B,;j ,;jf(B (BYou encounter a hobgoblin.(B,;j,;j'###(B #....######....#(B ,;jd(B∩(B#(B #.(B...(B.....#....#(B #(B #..(B..(B.....##.###(B #(B #..(B..(B.....##.#(B #(B #..(B..(B.†...##.#(B ,;j#(B ####.(B....###.#(B ,;j####,;j(B #.###.....##(B +,;j(B #.#(B ##.....#(B ,;j.##,;j:(B #@#(B #.....#######(B- ,;jI..#(B ,;jz #(B.#(B #............ .#(B ,;j% ..................,;jY(BMagic Dart .#(B ,;jN##(B.#########.##### ,;js.#(B .(B .#(B ,;jO #.# ,;j[.#(B .#(B .#(B .. #.#,;jzg(B  (B hobgoblin (asleep) .#####.##.#,;ji(B.. #.#(B ...........,;j$8g(B.. #.#,;j.!(B ,;j9.........#,;jF%#######(B),;jy ,;j?2(B55.5 (16.0),;j7,;jH-(B6.5 (17 _,;j(B,;j,;j{  #.... ∩# #.......  #......  #......  #.....†,;j0| .  ####..  #.#  #.#   #@#  #.#  ... ###.# . .# #.#  .# .# .. #.# ,;jB| P .. #.#  g.. #.# ,;jL|  ,;jX| %)### (B,;jl(B #....(B (B∩(B#(B #.(B...(B...  #..(B..(B..,;j  #..(B..(B..  #..(B..(B.†(B  ####.(B.  #.#(B  #.#(B  ,;j #@#(B  #(B.#(B ,;j ...,;jD ###(B.#,;j(B .(B .#(B ,;j .#(B .#(B .. #.#(B ,;j .. ,;jA g(B.. ,;j ,;j),;j|(B,;j! (B,;j '(B,;j3a _(BA hobgoblin is nearby!(B,;j*(B'####....######....#(Bmmoncure the Conjurer ∩(B#,;j*n#.(B...(B.....#....#(BDeep Elf (B.##..(B..(B.....##.###Health: (B16/16 (B======================== (B.#,;j+i#..(B..(B.....##.#Magic: (B7/8(B=====================(B--- .##..(B..(B.†...##.#AC:(B 2,;j:+Str:(B 4 .#####.(B....###.#EV:(B 11Int:(B 22 .#####,;jJ+j#.###.....##SH:(B 0,;jZ+.Dex:(B 13 ,;jq+j.....+#.#(B ##.....#,;j+XL: (B 2 Next: (B89% Place: (BDungeon:1 .#####,;j+#@#(B #.....#######(B Noise: --------- (B Time:(B 756.5 (0.0) .#,;j+#(B*(B#(B #............(B b) (B+2 dagger (elec) ,;j,(B.#,;j,(B..................(B Cast: (BMagic Dart .#,;jT,O###(B.#########.##### ,;jc,2.#(B .,;j,)(B.#,;j,#.# ,;j,T.#(B .#(B .#,;j-(B..,;j-#.#,;j9-mg(B  (B hobgoblin (asleep) ,;jb-.#####.##.#,;jo-(B..,;j-M#.# ...........g(B..,;j-X#.# .........########(B)### ,;j-1_(BA hobgoblin is nearby!,;j-(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j.MConfirm with . or Enter, or press ? or * to list all spells.,;j.xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j.;Press: ? - help, Shift-Dir - straight line,;j.>Aim: (Ba hobgoblin (asleep, 100% to hit),;jy<(B*(B,;jP<(B*(B,;j,;j4(B*(B,;j Z<(B*(B,;jE<(B*(B,;j"g,;j(B.  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  ,;j VPress: ? - help, Shift-Dir - straight line(B,;jD: (Ba hobgoblin (asleep, 100% to hit,;j2 )  ,;jK,The magic dart hits the hobgoblin.  ,;jfS(BThe hobgoblin is almost dead.(B,;j'(B.,;j....,;jjg(B  (B.,;j,;j/(B==7.5 (1,;j(B,;j< ,;jU,;j_The hobgoblin shouts!,;j,;j"Yn #.... ∩# #.......  #......  #......  #.....†  ####..  #.#  #.#   #@#  #.#  ... ###.# . .# #.#  .# .# .. #.#  .g #.#  ... #.#  )### (B,;j{(B #....(B (B∩(B#(B #.(B...(B...  #..(B..(B..  #..(B..(B..  #..(B..(B.†(B  ####.(B.  #.#(B  #.#(B   #@#(B  #(B.#(B  ... ###(B.#(B .(B .#(B  .#(B .#(B .. #.#(B  .g(B  ...  )(B,;j (B,;j(B,;jG ,;j[S_(BA hobgoblin is nearby!(B,;j4#(B'####....######....#(Bmmoncure the Conjurer ∩(B##.(B...(B.....#....#(BDeep Elf (B.##..(B..(B.....##.###Health: (B16/16 (B======================== (B.#,;jC4#..(B..(B.....##.#Magic: (B6/8(B==================(B------ .##..(B..(B.†...##.#AC:(B 2Str:(B 4 .#####.(B....###.#,;j4OEV:(B 11Int:(B 22 .######.###.....##SH:(B 0Dex:(B 13 .....+#.#(B ##.....#XL: (B 2 Next: (B89% Place: (BDungeon:1 .######@#(B #.....#######(B Noise: (B==------- (B Time:(B 757.5 (0.0) .##(B*(B#(B #............(B b) (B+2 dagger (elec) (B.#(B..................(B Cast: (BMagic Dart .####(B.#########.##### .#(B .(B.#,;j4[#.# .#(B .#(B .#(B..#.#g(B  (B hobgoblin .#####.##.#(B.g#.# ...........,;j5(B...#.# .........########(B)### _(BA hobgoblin is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j,5Press: ? - help, Shift-Dir - straight lineAim: (Ba hobgoblin ((Balmost dead(B, 100% to hit),;j|<(B*(B,;jh<(B*(B,;j <(B*(B,;j` <(B*(B,;j #† ,;j (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  ,;j Aim: (Ba hobgoblin ((Balmost dead(B, 100% to hit)  The magic dart hits the hobgoblin.,;j '(B.,;j: (....,;j@ 0(B96-,;jf D8.5 (1Magic Dart(B,;j (B,;j  ,;j :_You kill the hobgoblin!(B,;j ,;j(B,;j(B,;jD(B,;j(B,;j(B,;j&(B,;j`(B,;jQ(B7===(B,;jK (B,;j"(B,;jg"(B,;j"(B,;j:$(B,;j$(B,;j%(B,;j|&(B,;j&(B,;j:'(B,;j%)(B,;j)<(B===(B,;j*(B,;j+(B,;j,9(B8===,;j+,(B,;j,(B,;j.(B,;j0(B,;j@1(B,;j1(B,;j3(B,;j 5(B,;jq5(B,;j6(B,;j8(B,;j9(B,;j:(B,;j:(B,;j=(B,;jM>(B,;j>$(B===,;j>(B,;j?(B,;j6y(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B_You now have 41 gold pieces (gained 12).(B(B(B(B(B(B(B(B(B(B(B(B,;jBz(B,;jz(B,;j{(B,;j}(B,;j(B,;j(B,;jЀ(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jY(B,;j|(B,;j(B,;jX(B,;jݎ(B,;j$(B,;j"(B,;j(B,;jS(B,;j(B,;j(B,;j"(B,;j(B,;j(B,;jӠ(B,;j(B,;j(B,;j(B,;jץ(B,;j(B,;jU(B,;j(B,;j_(B,;jL(B,;jɯ(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j=(B,;j(B,;jf(B,;j(B,;j(B,;j (B,;j(B,;jz(B,;j((B,;jp(B,;jk(B,;j(B,;j(B,;j+(B,;j(B,;j&(B,;j(B,;j(B,;j(B,;j(B,;j^(B,;j(B,;jr(B,;j(B,;j(B,;j(B,;j(B,;j3(B,;j(B,;j(B,;jT(B,;j(B,;j40(B(B,;j(B,;j(B,;j (B,;j(B,;j5(B,;j;(B,;j(B,;jS(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jS(B,;j0(B(B,;j(B,;j(B,;j\(B,;j(B,;jr(B,;j(B,;j(B,;j1(B,;j(B,;j(B,;j'(B,;jS(B,;j(B,;jo(B #.#(B #...#(B #.....†...##(B #.#(B #(B...#(B ####.....###(B ,;j#.#####(B...##(B #.###....(B #.....(B+....#(B #.#(B ##...(B #.#####(B....#(B #.#(B #...,;jC5(B #.#(B #(B....######.####... (B #####.#(B #(B.................. (B #.....#(B #(B...(B.###.###.###### (B #.....#(B #)@(B..#(B #.###.###(B ,;jd-- ,;ju(B #.....#(B #(B.##(B.#(B #.##....#(B ,;jv ####.....#####(B.##.#(B #.##..†.#(B  #............(B......(B #.......#(B ,;j} ####........(B.....#.##......#### ,;j(B ##.....[.(B......#.##.......#...(B  ,;j(B #.(B).....(B.......#.##......##...,;j(B  (B #....##(B........#.##......##...(B  ,;j (B #....##........#.##......##...(B (B,;jE(B #.#(B #...#(B #.....†...(B #.#(B #(B...#(B ####.....,;j8(B #.#####(B...##(B #.###(B #.....(B+....#(B #.#(B ##(B #.#####(B....#(B #.#(B #(B #.#(B #(B....######.####(B #####.#(B #(B.......(B.....(B #.....#(B #(B...(B.###.###.(B #.....#(B #@.(B..#(B #.###.###,;jS(B #.....#(B #(B.##(B.#(B #.##....#,;j(B ####.....#####(B.##.#(B #.##..†.#(B #.(B......(B #.......#(B ####..(B....#.##.......(B ##.....[..(B.....#.##.......#,;j"(B #.(B).......(B.....#.##......##(B #....##..(B......#.##......##,;jp(B #....##.#.##......##(B,;jt3(B805.5 (47.0),;jZH-(B6.5 (48,;j#(B,;j&x _(BYou see here a +0 dagger of freezing(B.,;j(,;j8(B,;j(B,;j(B,;j)(B,;jv(B,;jm& (B_,;j(B,;j>(B,;jP(B,;j(B,;j;(B,;j(B,;j(B,;j6(B,;j(B,;j(B,;j(B,;j(B,;j((B,;j-(B,;j_(B,;j(B,;j(B,;j(B,;j(B,;jZ(B,;j(B,;j(B,;j(B,;jH(B,;j(B,;j(B,;j(B,;j(B,;j#(B,;j-(B,;j(B,;j(B,;jn(B,;j(B,;j`(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jq(B,;j (B,;j (B,;j (B,;j (B,;jQ(B,;j(B,;j^(B,;j(B,;j!(B',;j(B,;jh(B,;j(B,;j ,;j3(B_You open the door.,;j;(B,;j(B,;j(B,;j$B (B There is an open door here.,;jq(Q(B (B_(B,;jy)(B,;j+0(B(B,;j+,(B,;j-(B,;jW0H(B(B(B,;j1(B,;j@3(B,;j3(B,;j4(B,;j5(B,;j;7(B,;j7(B,;j7(B,;j9(B,;j<' (B ,;j<?(BYou encounter a rat.(B,;jb#....###.......#.##.#(B #.#(B #....#(B #(B÷..(B....#.##.###.#,;jb*#....#(B ###'#.###.#.......[#.....(B #.#.(B....###########....#(B #.#(B.###.##########(B #.#(B.###.........(B ,;j?cm#.(B.......#########(B #.#.####.#(B  #@###(B #.#(B  ........#(B #.#(B  ###r#####(B #.#(B Magic Dart #.#(B,;jfc #.,;jc#(B #.#(B r(B  (B rat (asleep) (B,;jk/(B26.5 (20,;jQm,(B7.5 (21 ,;jm _,;jr(B,;jt,;j1+(B,;j1#....###.......#.##.#(B #.#(B #(B (Bmmoncure the Conjurer(B#....#(B #(B÷..(B....#.##.###.###(B (BDeep Elf,;j2(B#....#(B ###'#.###.#.......[.(B Health: (B16/16 (B========================(B#.....(B #.#.(B....##########(B Magic: (B7/8(B=====================(B---#....#(B #.#(B.###.##########(B AC:(B 2Str:(B 4#.#(B.###...........(B EV:(B 11Int:(B 22#.(B.......#########(B SH:(B 0Dex:(B 13#.#.####.#XL: (B 2 Next: (B96% Place: (BDungeon:1#@###(B #.#Noise: --------- (B Time:(B 827.5 (0.0)......(B*(B.#(B #.#,;j2b) (B+2 dagger (elec)(B###r#####(B #.#,;j2:Cast: (BMagic Dart,;jc3#.##.##.#r(B  (B rat (asleep) (B_(BYou encounter a rat.,;jw3(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;j3Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;j38Aim: (Ba rat (asleep, 100% to hit),;jl~<(B*(B,;j<(B*(B,;j,;jr(B.  Confirm with . or Enter, or press ? or * to list all spells.Aim,;j,#(B  ,;jPress: ? - help, Shift-Dir - straight line(B: (Ba rat (asleep, 100% to hit)  The magic dart hits the rat.  (BThe rat is heavily wounded.(B,;j(B..r(B  (B,;jj7(B===8.5 (1,;j(B,;j0 & _The rat squeaks loudly.,;jz!,;j[(B#....###.......#.##.#(B #.#(B #(B (Bmmoncure the Conjurer,;j[(B#....#(B #(B÷..(B....#.##.###.###(B (BDeep Elf(B#....#(B ###'#.###.#.......[.(B Health: (B16/16 (B========================(B#.....(B #.#.(B....##########(B Magic: (B5/8,;j\\(B===============(B---------#....#(B #.#(B.###.##########(B AC:(B 2Str:(B 4#.#(B.###...........(B EV:(B 11Int:(B 22#.(B.......#########(B SH:(B 0Dex:(B 13,;j\f#.#.####.#XL: (B 2 Next: (B96% Place: (BDungeon:1#@###(B #.#Noise: (B===------ (B Time:(B 828.5 (0.0)....r(B.(B*(B.#(B #.#b) (B+2 dagger (elec)(B###(B.#####(B #.#Cast: (BMagic Dart#.##.##.#,;j\r(B  (B rat (B_The rat squeaks loudly.  ,;j]Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j]Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  ,;j5]Press: ? - help, Shift-Dir - straight lineAim: (Ba rat ((Bheavily wounded(B, 86% to hit),;jD(B*(B,;j(B†Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,;j(B Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  ,;jAim: (Ba rat ((Bheavily wounded(B, 86% to hit)  The searing ray hits the rat.,;jH(B*(B,;jH?(B**(B,;j/ (B†(B...  You kill the rat!(B,;j,;j(B#....###.......#.##.#(B #.#(B #(B (Bmmoncure the Conjurer(B#....#(B #(B÷..(B....#.##.###.###(B (BDeep Elf(B#....#(B ###'#.###.#.......[.(B Health: (B16/16 (B========================(B#.....(B #.#.(B....##########(B Magic: (B5/8(B===============(B---------#....#(B #.#(B.###.##########(B AC:(B 2Str:(B 4#.#(B.###...........(B EV:(B 11Int:(B 22#.(B.......#########(B SH:(B 0Dex:(B 13#.#.####.#XL: (B 2 Next: (B100% Place: (BDungeon:1#@###(B #.#,;jݛNoise: (B==------- (B Time:(B 829.5 (1.0)....†(B...#(B #.#b) (B+2 dagger (elec)(B###(B.#####(B #.#Cast: (BMagic Dart,;jJ,#.#(BRay (B#.##.#Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba rat ((Bheavily wounded(B, 86% to hit)  The searing ray hits the rat.  You kill the rat!(B,;j (B- (B_(Press (B.(B to maintain the ray.)  You have reached level 3!(B,;jԦ1  --more--(B,;j  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? (B,;j` n(B20/209--(B25,;j J3 0% Magic Dart(B,;jд (B,;j  ,;j ?_You feel agile.(B x2,;j ,;jw(B(B(B (B You stop channelling your searing ray.(B _(B(B(B6===(B(B(B(B(B(B(B(B(B(B(B(B(B===(B(B(B(B7==(B(B(B(B(B(B(B,;j+x(B,;jy(B,;jay(B,;jy(B,;jR{(B,;j{o(B8(B==(B===(B,;j|(B,;j}}(B,;j}(B,;j{~(B,;j(B,;j(B,;jc(B,;jb(B,;j(B,;j(B,;j׃(B,;j <(B===(B,;j(B,;jӅ(B,;jIQ(B9===(B,;j(B,;j<(B,;j(B,;jˉ(B,;jo(B,;j(B,;j(B,;j.(B,;j(B,;j(B,;jȐ(B,;j (B,;ja(B,;j!(B,;j(B,;j]$(B===,;ji(B,;j(B,;jZc (B You see here a rat corpse(B.,;j(B,;j! (B_,;j$(B,;j1(B,;jQ(B,;j(B,;j$(B,;jn(B,;j(B,;j(B,;jq(B,;jr(B,;j(B,;j(B,;j(B,;j(B,;jP(B,;j(B,;j (B,;jE(B,;jv(B,;jի(B,;jA(B,;jY(B,;ji(B,;j(B,;jJ(B,;j۰(B,;j˱(B,;j7(B,;j(B,;j(B,;j(B,;j(B,;j>(B,;jy(B,;jP(B,;j(B,;j۷(B,;j(B,;j+(B,;j^(B,;jź(B,;j(B,;jv(B,;jȽ(B,;j^(B,;jq(B,;j(B,;j(B,;jj(B,;jw(B,;j(B,;j(B,;j`(B,;jn(B,;j(B,;jh(B,;j(B,;j(B,;j(B,;j(B,;jE(B,;je(B,;j(B,;j(B,;j[(B,;j(B,;j(B,;j(B,;jU(B,;j(B,;j1(B,;j(B,;j(B,;jx(B,;jb(B,;j(B,;j](B,;j(B,;j(B,;j(B,;j<(B,;jw(B,;jP(B,;jx(B,;j(B,;j2(B,;jm(B,;j(B,;j (B,;j/(B,;jh(B,;j(B,;jF(B,;j(B,;j,(B,;jl(B,;j(B,;j(B,;j(B,;jX(B,;j(B,;j(B,;j(B,;j(B,;j@(B,;jW(B,;j-(B,;j(B,;j(B,;j(B,;j(B,;j!(B,;j(B,;ja(B,;jv(B,;j(B,;jG(B,;jr(B,;j(B,;j(B,;j(B,;jL(B,;j(B,;j(B,;j(B,;j(B,;jH(B,;jj(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jW(B,;j(B,;j.(B,;j`(B,;j; (B,;j (B,;j (B,;j$ (B,;j (B,;j (B,;j (B,;j(B,;j(B,;jX(B,;j(B,;j(B,;j(B,;j#(B,;j(B,;jM(B,;ja(B,;j(B,;jk(B,;j(B,;j"(B,;j@(B,;j(B,;j4(B,;j(B,;j(B,;j (B,;jZ#(B,;j$(B,;j%(B,;j%(B,;jI.(B,;j0(B,;j0(B,;j1(B,;j5(B,;j7(B,;j7(B,;j29(B,;j<(B,;j?(B,;j!?(B,;jY@(B,;jC(B,;jF(B,;jkF(B,;jG(B,;jK(B,;j@N(B,;j^N(B,;jO(B,;jR(B,;jAU(B,;jU(B,;jV(B,;j&Z(B,;j<\(B,;j\(B,;j^(B,;jb(B,;jd(B,;j0e(B,;jf(B,;jj(B,;jOm(B,;jm(B,;jo(B,;j}r(B,;j?u(B,;j~u(B,;j`w(B,;jmz(B,;j|(B,;ju}(B,;j(B,;j(B,;ju(B,;j(B,;jZ(B,;jÈ(B,;j.(B,;j(B,;j(B,;jď(B,;j(B,;je(B,;jۓ(B,;ju(B,;j(B,;j(B,;j;(B,;j(B,;jd(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jE(B,;jp(B,;j(B,;j(B,;jJ(B,;j(B,;jl(B,;j(B,;jѰ(B,;j(B,;j0(B(B,;jV(B,;j(B,;j(B,;jU(B,;j(B,;jc(B,;j(B,;j7(B,;jo(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jh(B,;j(B,;j(B,;j(B,;jg(B,;j(B,;j%(B,;jN(B,;jd(B,;j(B,;j:(B,;jv(B,;j(B,;jV(B,;j>(B,;jT (B,;jd(B,;j(B,;jf(B,;j(B,;j(B,;j4(B,;j(B,;j;(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B,;j<(B,;j@(B,;jLC(B,;jwC(B,;jD(B,;jH(B,;jsJ(B,;jJ(B,;jS(B,;jOX(B,;j Z(B,;jmZ(B,;j>[(B,;j`(B,;jc(B,;j7c(B,;je(B,;jj(B,;jl(B,;jl(B,;jMn(B,;jZs(B,;j4v0(B(B,;jv(B,;j{(B,;j}(B,;j~(B,;j(B,;j(B,;j(B,;j^(B,;j@(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j|(B,;j(B,;j(B,;j&(B,;j4(B,;j(B,;jH(B,;j(B,;j(B,;j0(B(B,;j(B,;j˧(B,;j(B,;j(B,;j(B,;j(B,;jc(B,;jծ(B,;j (B,;jԳ(B,;j0(B(B,;j (B',;jֺ(B,;j(B,;jE(B,;j99 (B_You open the door.,;j(B,;j(B,;jT(B,;jB (B There is an open door here.,;j (B,;j! (B_,;j(B,;j(B,;j(B,;j(B,;j1(B,;j>(B,;j(B,;j(B,;j(B,;j(B,;jq(B,;j(B,;j(B,;j/(B,;j(B,;j(B,;j%(B,;j(B,;j Q(B(B(B  Things that are here: (B a +0 short sword; 2 stones(B (B_(B (B There is an open door here.(B (B_(B(B(B(B(B(B(B(B(B,;j(B(B(B(B(B(B(B(B(B,;j(B,;j(B,;j0)(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B,;j *(B,;j&*(B,;j*(B,;j,(B,;j.(B,;j.(B,;j7(B,;j9(B,;j;(B,;j;(B,;j<(B,;jA(B,;jAC(B,;jeC(B,;jaE(B,;jG(B,;jlI(B,;jI(B,;jK(B,;jeO(B,;j8Q(B,;j_Q(B,;jRR(B,;jS(B,;jCU(B,;jU(B,;j'V(B,;jW(B,;jY(B,;jrY(B,;jY(B,;j^[(B,;j\(B,;j\(B,;j](B,;j^(B,;j`(B,;j8`(B,;j`(B,;jf(B,;j h0(B(B,;jh(B,;jj(B,;jl(B,;jl(B,;jkm(B,;jn(B,;jIp(B,;jmp(B,;jq(B,;jr(B,;j*w(B,;jLw(B,;jx(B,;jpz(B,;jd|(B,;j|(B,;jr}(B,;j~(B,;j0(B(B,;j(B,;j˂(B,;j/(B,;jk(B,;jO(B,;j(B,;js0(B(B,;j҈(B,;jq(B,;j(B,;j(B,;j(B,;j.##ß)ß##....###..#.#(B  .###'##........(B....#(B  )#(B #...#..(B÷....(B..#.#(B  .#(B ##.......)..(B....#(B  .#(B #..#.#...###(B.#.#(B  .####..............#(B  ,;jݱ.#.....##.#.####.#.#(B  ....#..##.#.#(B #.#.#(B  .#(B÷.#..##.#.#(B #@#.#(B  (B--9750.0) .#..#..##.#.####(B.#.#(B  ,;j.......##.#....(B..#.#(B  .##..†......####(B.#.#(B  ,;j..........###(B #(B.#.#(B  ,;j.......##.#(B #(B.#.#(B  ,;j"/(B  ,;j4#####..##.#(B #(B.#.#(B  ,;j`,(B #..##.#(B #(B.#.#(B  (B #..##.########.#(B  ,;jmI(B (B,;j~;--(B,;j(B,;jp@ _(BDone exploring.,;j ,;j(B,;j7(B(B,;j:r'..........(B....#.,;j:(B.#..(B0.0)...(B,;j=(B,;j[C(B,;jqE@ _(BDone exploring.,;jE,;j S A  (D) Dungeon  Where to? (? - help) ,;j`S (B,;j3(B,;j4(B,;j4(B,;jC(B,;j6F(B,;jJG& (B_,;j8H(B,;jJ(B,;j~L(B,;jFM(B,;jM(B,;j (B,;jV 0(B(B,;j_ (B,;jɫ (B,;j (B,;jέ (B,;j{ (B,;j (B,;jy #(B #.#.##(B.#(B #.#.(B..#########,;j #...(B...##(B.....#(B #.....(B..#.(B....#(B #.....)..(B..(B...#(B ,;jƻ w#.......#(B...(B..#,;j ##....<##(B...(B..###...#####@###(B8.0 (8.0),;j ##(B...........(B>(B.#########(B.######(B ,;j| #(B.##(B..###(B,;j" (B,;jq -(B9.0 (9,;j (B,;j  ,;j &_Found a stone staircase leading down.,;j ,;jP(B,;jQ(B,;j"R(B,;jT(B,;jW(B,;jX(B,;jX(B,;j=[(B,;j\(B,;j](B,;j](B,;j^(B,;j8`(B,;jq`(B,;j`(B,;jb(B,;j}d(B,;jd(B,;jGe(B,;j hT (B There is a stone staircase leading down here.,;jk(B,;jk! (B_,;jWl(B,;jm(B,;jRo(B,;jto(B,;jo(B,;jr(B,;jt(B,;ju(B,;ju(B,;jw(B,;jy(B,;jy(B,;jz(B,;jh|(B,;j-~(B,;j~(B,;j`(B,;j(B,;j.(B,;j(B,;j:(B,;j_(B,;jK(B,;jl,;ju(B(Bmmoncure the Conjurer(B#(B@(B#(BDeep Elf(B#.#(B.#Health: (B20/20 (B========================(B#.#(B.#Magic: (B9/9(B======================== (B##.##(B?(B#AC:(B 2Str:(B 4 #...#########(B #(B.#EV:(B 12Int:(B 22 ,;j.....##.....#(B #(B.#SH:(B 0Dex:(B 15 ......#.....#(B #(B.#XL: (B 3 Next: (B 0% Place: (BDungeon:2 ....).......#(B #@#,;jNoise: --------- (B Time:(B 1019.0 (10.0) ......#.....#(B #.#,;j91b) (B+2 dagger (elec) (B....<##.....####.###.#Cast: Magic Dart #...#####.####...(B....# ,;jԧ##...........>.#(B........########.#########..##.(B@(B  (B (BSigmund (polearm, asleep)(B#.#.....#..#.#.###.# (B_You climb downwards.  Found a war axe. _There is a stone staircase leading up here. ,;j_Found a stone staircase leading down. _There is a stone staircase leading down here.  (BYou encounter Sigmund the Dreaded. He is wielding a +0 scythe.(B,;j|1  --more--(B,;j(B,;j2(BMagic Dart,;jvT(B.(B@(B,;jQ(B@)(B,;j8(B==20.0 (11,;j (B,;j   Found a war ax,;j be. _There is a stone staircase leading up here. _Found a stone staircase leading down,;j( . ,;j28_There is a stone staircase leading down here.  ,;jt(BYou encounter Sigmund the Dreaded. He is wielding a +0 scythe. (B_Sigmund shouts!,;j,;jz (B You aren't carrying any items that you can evoke.(B,;jު (B,;j(B,;jN1 _(B,;j-,;jWJ(B,;jaK (B,;jP(B,;jRA _Unknown command.(B,;j)S,;j,;j((B ,;j'(BSpells (Memorise)TypeFailure Level (B a - Kiss of DeathConjuration/Necromancy 4% 1 ,;j8g b - Fulminant PrismConjuration/Alchemy 41% 4 ,;jF c - Iskenderun's Mystic Blast Conjuration/Translocation 41% 4  d - Ignite Poison,;jQFire/Alchemy,;j75% 4 (B5 spell levels left (B[(BTab(B] (BMemorise(B|Describe|Hide|Show [(BCtrl-F(B] search [(B?(B] help[(BEsc(B] exit,;j@ ,;j@ ,;jH ,;j (B(Bmmoncure the Conjurer(B#(B.#,;j b(BDeep Elf(B#.#(B@(B#Health: (B20/20 (B========================(B#.#(B.#Magic: (B9/9(B======================== (B##.##(B?(B#AC:(B 2Str:(B 4 #...#########(B #(B.#EV:(B 12Int:(B 22 .....##.....#(B #(B.#SH:(B 0,;jG Dex:(B 15 ......#.....#(B #(B.#XL: (B 3 Next: (B 0% Place: (BDungeon:2 ....).......#(B #@#Noise: (B==------- (B Time:(B 1020.0 (0.0) ......#.....#(B #.#b) (B+2 dagger (elec) ,;jd (B....<##.....####.###.#Cast: (BMagic Dart ,;j #...#####.####...(B....# ##...........>.#(B........,;j ########.#########..##.(B@(B  (B (BSigmund (polearm),;j I(B#.#.....#..#.#.###,;jˡ L.# (B_Found a stone staircase leading down. ,;j _There is a stone staircase leading down here.  (BYou encounter Sigmund the Dreaded. He is wielding a +0 scythe. ,;j z(B_Sigmund shouts! _You aren't carrying any items that you can evoke. ,;j 3_Unknown command.(B,;j+  ,;jq N(B Okay, then.(B,;ju (B,;j (B,;j 1 _(B,;j ,;j=D#.##.(B@,;jW=(B. ##.#(B?(B...#########(B #(B. .....##......)....#,;j=<####(B.###.# #...#####.####.(B..... #,;j=|#...........(B>(B.#(B........ ,;j=l(B ########.#########(B..##,;j=(B ,;j=L#.#(B .....,;j=Z(B #(B.###,;j=G(B .#(B,;j= .,;j>(B,;j@Q(B.(B@(B,;jH(B,;jFJ=(B--1.0 (1 _,;j|Q(B,;jS,;j^_ #.(B@ (B##.#(B?(B...#########(B #(B. ,;j_ 6.....##......)....#<####@###.# #...#####.####(B.......##.........(B..(B>(B.#(B........  ########.#########(B..##(B. #.#(B .....,;j_ (B #(B.#(B.##(B .#(B ,;j` . ,;jh (B,;j\i "--,;ji !(B2,;jpo (B,;jq ,;j# (B #.(B #@# .##.#(B #(B?(B# ,;jr .#...#########(B #(B.# ......##.....#(B #(B.#..#.....#(B #(B.#).......#(B #(B.#...#.....#(B #(B.# #....<##.....####(B.###(B.# ##...#####.####(B.@(B.....# ,;j (B ##......(B.....(B>(B.#(B........ ,;j (B ########(B.#########(B..##.(B ,;j #.#(B .(B....(B #..,;j q(B #.#.(B ###,;jЩ M(B .#(B ,;j 3. (B,;j 3(B@(B,;jd .(B@(B  (B (BSigmund (polearm)(B,;j ((B3,;j (B,;j ,;j#.##.#(B #@# #.#...#########(B #.# #......##.....#(B #.# ,;jZ#.......#.....#(B #.# #.....).......#(B #.# #.......#.....#(B #(B.# ##....<##.....####(B.###(B.# (B ##...#####(B.####(B.......# (B ##.....(B......(B>(B@#........,;jc(B ########(B.#########..##.(B #.#(B .....(B #..(B #.#.(B ###,;jJ(B .#(B ,;jĮ6.(B ,;jC(B,;j^(B4Magic Dart(B,;jF(B,;js,;jX u(B #.##.#(B #@# (B #.#...#(B #.# (B #......##.....#(B #.# (B #.#.....#(B #.# ,;j (B #.....).#(B #.# (B #.#.....#(B #.# (B ##....<##.....####(B.###(B.#(B ##...#####(B.####,;j V(B.#(B ##,;jx! 3(B.@(B.#.(B #(B.#########..##.(B #.#(B ..... (B #..(B #.#. (B ###(B .# (B .(B,;jg) (B,;j, ((B5,;j)1 (B,;j2 ^ _(BThere is a stone staircase leading down here.,;j4 ,;j62 (B,;j4 (B,;j9 (B,;jTA (B,;jD /(B6 _,;jJ (B,;j((B3,;jc(B ..#(B  ,;jMS#(B.#(B  #(B.#(B  #(B.#(B  #(B.#(B ,;j` ,;jjw#(B.#(B #(B ,;jw ,;j|#(B.#(B.####(B.  ,;jE#@(B.......  ,;j)###(B.##(B...  ..  ... #(B.#(B#(B,;j8(B7.5 (2.5(B _You climb downwards. _(BThere is a stone staircase leading up here.,;j9,;jL(B,;jcL7(B(B,;jN(B,;j5Q(B,;jR& (B_,;jR(B,;jyT(B,;jAV(B,;jV(B,;j&W(B,;j.^(B,;ji^`(B(B(B(B,;j`(B,;j`(B,;ja(B,;j+c(B,;jd(B,;jOe(B,;je(B,;jg(B,;jue#.#.##.##.#.##,;jv#.#.####(B...#<..(B...(B....#(B.#(B.####.##(B......(B.......(B.......,;jv4###.######,;jv)(B32.5 (5.0,;jv#(B.......###(B.#(B #(B.......#(B ##(B.(B>(B..............#(B#(B.......#(B........#,;jvK#(B.......#(B,;j}(B,;j-(B3.5 (6,;jn(B,;j4 _Found a stone staircase leading down.,;j,;j(B,;j@7(B(B,;j(B,;j;(B,;j(B,;j(B,;j(B,;j}0(B(B,;j(B,;jZ(B,;j(B,;jm(B,;j((B,;jw(B,;j/(B,;j(B,;jV(B,;j(B,;jg(B,;j(B,;j(B,;j-(B,;j(B,;j (B,;j(B,;j(B,;j(B,;j)(B,;j(B,;j(B,;j(B,;jo(B,;j&(B,;j(B,;j(B,;j(B,;j|(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jH(B(B(B,;j(B,;j(B,;jH(B,;j(B,;j9(B,;j(B,;j(B,;j (B,;j (B,;jo (B,;j (B,;ji (B,;j(B,;j(B,;jR(B,;j(B,;j!(B,;j9(B,;j}(B,;j(B,;j(B,;j.(B,;jP(B,;j(B,;j(B,;j(B,;jF(B,;j(B,;j(B,;j(B,;j (B,;j (B,;j "(B,;j#(B,;j-$(B,;j$(B,;jT'(B,;j* ,;j#*!(B ,;jW*^(BYou encounter an orc. It is wielding a +0 falchion.(B,;j2w(B#(B .. #(B. ##(B.(Bo(B ####(B  ..... ..#(B ,;j2! #.#(B.(B?(B.###(B.#(B ..#.##(B...@..#(B ,;jK3w#.#.#######.#(B #.#.#(B #.#(B Magic Dart#.#.#(B #.##.#.#(B #.#,;j3{#.#.#(B ####.######.(Bo(B  (B orc (asleep)#.#.####...........#<..........########.#.####.##.........#(B,;jT=2(B54.5 (21.0),;jKA,(B5.5 (22 ,;j}A _,;jG(B,;jrJ,;j:#(B.,;j##(B #(B. ...#(B. #(B.#(B.#,;j#(B.(Bo(B.. ####(B.. ..#(B #.#(B.(B?(B.###(B.#(B ..#.##(B..@(B...#(B #.#.#######(B.#(B #.#.#(B #.#(B #.#.#(B #.#,;jVY(B #.#.#(B #.#,;jA(B #.#.#(B ####.######.(B #.#.####....(B #<..........#(B #.#.####.##.#(B,;j (B,;j%(B6.5 (1,;j .0) ,;j (B,;jd",;j (B(Bmmoncure the Conjurer(B#(B.(BDeep Elf(B###(B #(B.Health: (B20/20 (B========================(B...#(B.Magic: (B7/9(B==================(B------#(B.#(B.#,;ja IAC:(B 2Str:(B 4###(B.(Bo(B.. ####EV:(B 12Int:(B 22....... ..#SH:(B 0Dex:(B 15#.#(B.(B?*(B###(B.#XL: (B 3 Next: (B 0% Place: (BDungeon:3..#.##(B..@(B...#Noise: --------- (B Time:(B 1056.5 (0.0)#.#.#######(B.#b) (B+2 dagger (elec)(B#.#.#(B #.#Cast: (BMagic Dart#.#.#(B #.##.#.#(B #.##.#.#(B ####.######.,;j (Bo(B  (B orc (asleep)#.#.####...........#<..........########.#.####.##.........# ,;j f(B_(BYou encounter an orc. It is wielding a +0 falchion.,;j (BCasting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;j Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line,;j QAim: (Ban orc, wielding a +0 falchion (asleep, 100% to hit),;jW C(B*(B,;j6o ) (B Casting: (BSearing Ray(B (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  ,;jo Aim: (Ban orc, wielding a +0 falchion (asleep, 100% to hit)  The searing ray hits the orc!,;j0u G(B*(B,;j >(B**(B,;jT (B.)(B..  You kill the orc!(B,;jU (B3==7.5 (1Magic Dart(BRay (B,;je (B,;jD  ,;j\ Z_(Press (B.(B to maintain the ray.),;j- ,;j(B,;j1(B,;j(B,;j ,;j#_Unknown command.,;j(B,;j,,;j (B,;j@ (B,;j (B,;j M (B You stop channelling your searing ray.,;j 1(B _,;jZ (B,;j (B,;j (B,;j  (B,;j (B,;j (B,;j' (B,;j (B,;jM ,;j_ (B8,;j| ,===(B,;j (B,;jJ H(B(B(B,;jS (B,;jn (B,;j (B,;j (B,;jK (B,;j2 (B,;j (B,;j2 V(B9(B===(B===,;jA (B,;j (B,;j3 6 (B_Magic restored.,;jr (B,;j (B,;j (B,;j! (B,;j$ (B,;jk$ (B,;j% (B,;j * (B,;j>* (B,;j* (B,;j. (B_(Bd - 3 scrolls labelled JISKAV BU MOFE(B (gained 1),;j1 (B,;j*2 <(B===(B,;j3 (B,;jQ5 (B,;jY7 (B,;j7 (B,;jR8 (B,;j: (B,;j< (B,;jR= (B,;j > (B,;j+@ (B,;jiJ ?(B ,;jJ ..(B ...(B  #.#(B ,;jJ .########.#(B  .......@#.#(B --714.0) #(#####.#.##,;jJ (B #.####.)..#####(B #.....(B...(B......#,;jK (B .#####(B.#(B..(B.###.#,;j.K (B ..#(B.##(B......#(B,;j>K } #.#(B.#######.#(B,;j]K #.#(B.#(B #.#(B,;jiK 1 #.#.#(B ,;jK -#.#(B,;j[S (B,;j@V I--(B2.5 (15,;j[ (B,;j\ _Found 5 javelins.,;j^ ,;jw ,;jry (B(BRead which item? (BScrolls  c - a scroll labelled NOUZXE JETIRU ,;jy >(B d - 3 scrolls labelled JISKAV BU MOFE ,;j2z  e - a scroll labelled BEOFAM MOLAMU (B[(B!(B] (Bread(B|quaff[(B?(B] describe selected,;jH,;jN,;jUc(B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================(BMagic: (B9/9(B========================(B..,;j,VDAC:(B 2Str:(B 4...EV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15,;jyV.########.#XL: (B 3 Next: (B 3% Place: (BDungeon:3.......@#.#Noise: --------- (B Time:(B 1072.5 (0.0)#(#####.#.##b) (B+2 dagger (elec)(B#.####.)..#####Cast: Magic Dart#.....(B...(B......#,;jVs.#####(B.#(B..(B.###.#..#(B.##(B......##.#(B.#######.##.#(B.#(B #.##.#.#(B #.# (B_(Press (B.(B to maintain the ray.) _Unknown command. ,;j+W(B_You stop channelling your searing ray. _Magic restored. _(Bd - 3 scrolls labelled JISKAV BU MOFE(B (gained 1) _Found 5 javelins.,;jUY (B As you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  It is a scroll of identify.,;jJc1  --more--(B,;j],;j(B(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B) ,;j0o c - a scroll labelled NOUZXE JETIRU (B e - a scroll labelled BEOFAM MOLAMU ,;j(BPotions (select first with (B!(B) (B f - a metallic sapphire potion(B[(B?(B] describe selected,;jI,;jG,;jk(B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================(BMagic: (B9/9(B========================(B..AC:(B 2Str:(B 4...EV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15.########.#,;jieXL: (B 3 Next: (B 3% Place: (BDungeon:3.......@#.#Noise: --------- (B Time:(B 1072.5 (0.0)#(#####.#.##b) (B+2 dagger (elec)(B#.####.)..#####Cast: Magic Dart#.....(B...(B......#.#####(B.#(B..(B.###.#..#(B.##(B......##.#(B.#######.##.#(B.#(B #.##.#.#(B #.# (B_You stop channelling your searing ray. _Magic restored. _(Bd - 3 scrolls labelled JISKAV BU MOFE(B (gained 1) _Found 5 javelins.  ,;jfAs you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  It is a scroll of identify.,;j( E(B(B3.5 (1,;j(B,;js _c -> (Bf - a scroll of fear(B; d -> i - 2 scrolls of identify,;j>,;jt ,;jS '(B,;jy (BRead which item? (BScrolls (B f - a scroll of fear(Bi - 2 scrolls of identify ,;j =(B e - a scroll labelled BEOFAM MOLAMU ,;j (B[(B!(B] (Bread(B|quaff,;j H[(B?(B] describe selected,;j( ,;j0 ,;j7 (B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================,;j8 V(BMagic: (B9/9(B========================(B..AC:(B 2Str:(B 4...EV:(B 12Int:(B 22,;j"8 C#.#SH:(B 0,;j18 VDex:(B 15.########.#,;j8 XL: (B 3 Next: (B 3% Place: (BDungeon:3.......@#.#Noise: --------- (B Time:(B 1073.5 (0.0)#(#####.#.##b) (B+2 dagger (elec)(B#.####.)..#####Cast: Magic Dart#.....(B...(B......#.#####(B.#(B..(B.###.#..#(B.##(B......#,;j9 #.#(B.#######.##.#(B.#(B #.#,;jm9 #.#.#(B #.# (B_Magic restored. _(Bd - 3 scrolls labelled JISKAV BU MOFE(B (gained 1) _Found 5 javelins.  ,;j9 KAs you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  ,;j9 !It is a scroll of identify. ,;j9 e_c -> (Bf - a scroll of fear(B; d -> i - 2 scrolls of identify,;j; ,;j3> '(B,;ji> D(BIdentify which item? (\ to view known items) (BScrolls (select first with (B?(B)  e - a scroll labelled BEOFAM MOLAMU Potions (select first with (B!(B) ,;j> (B f - a metallic sapphire potion(B[(B?(B] describe selected,;jbo,;jo,;j_v,;jH(B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================(BMagic: (B9/9(B========================(B..AC:(B 2Str:(B 4...EV:(B 12Int:(B 22#.#,;j׈2SH:(B 0Dex:(B 15.########.#XL: (B 3 Next: (B 3% Place: (BDungeon:3.......@#.#Noise: --------- (B Time:(B 1073.5 (0.0)#(#####.#.##b) (B+2 dagger (elec)(B#.####.)..#####Cast: Magic Dart#.....(B...(B......#,;j.#####(B.#(B..(B.###.#..#(B.##(B......##.#(B.#######.##.#(B.#(B #.##.#.#(B #.# ,;j%(B_Magic restored. _(Bd - 3 scrolls labelled JISKAV BU MOFE(B (gained 1) ,;j2_Found 5 javelins.  ,;j@KAs you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  ,;j9It is a scroll of identify. _c -> (Bf - a scroll of fear(B; d -> i - 2 scrolls of identify,;jڔ_ (B As you read the scroll of identify, it crumbles to dust.,;jÙ-(B4.5 (1,;j(B,;j ,;jl(_e -> r - a scroll of revelation,;jO,;j,;jW(B(BRead which item? ,;jM(BScrolls (B f - a scroll of fear(Bi - a scroll of identify  ,;jÖr - a scroll of revelation [(B!(B] (Bread(B|quaff[(B?(B] describe selected,;j ,;jw ,;j (B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================(BMagic: (B9/9,;jS (B========================(B..AC:(B 2Str:(B 4...EV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15.########.#,;jt XL: (B 3 Next: (B 3% Place: (BDungeon:3.......@#.#Noise: --------- (B Time:(B 1074.5 (0.0)#(#####.#.##,;j b) (B+2 dagger (elec)(B#.####.)..#####Cast: Magic Dart#.....(B...(B......#,;j .#####(B.#(B..(B.###.#..#(B.##(B......#,;j #.#(B.#######.##.#(B.#(B #.##.#.#(B #.# ,;j |(B_Found 5 javelins.  As you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  ,;j It is a scroll of identify. _c -> (Bf - a scroll of fear(B; d -> i - 2 scrolls of identify  ,;j$ ^As you read the scroll of identify, it crumbles to dust. _e -> r - a scroll of revelation,;j ,;jx (B(BIdentify which item? (\ to view known items) (BPotions (select first with (B!(B)  f - a metallic sapphire potion,;j `(B[(B?(B] describe selected,;j,;jO,;j~(B(Bmmoncure the ConjurerDeep Elf(BHealth: (B20/20 (B========================(BMagic: (B9/9(B========================(B..AC:(B 2,;jStr:(B 4...EV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15.########.#XL: (B 3 Next: (B 3% Place: (BDungeon:3,;j0.......@#.#,;jNoise: --------- (B Time:(B 1074.5 (0.0),;jP#(#####.#.##,;j2=b) (B+2 dagger (elec),;jDP(B#.####.)..#####,;j]1Cast: Magic Dart,;jo\#.....(B...(B......#,;jJ.#####(B.#(B..(B.###.#..#(B.##(B......##.#(B.#######.#,;jc#.#(B.#(B #.#,;jVf#.#.#(B #.# (B_Found 5 javelins.  ,;jAs you read the scroll labelled JISKAV BU MOFE, it crumbles to dust.  It is a scroll of identify. _c -> (Bf - a scroll of fear(B; d -> i - 2 scrolls of identify  ,;j>As you read the scroll of identify, it crumbles to dust. ,;j _e -> r - a scroll of revelation,;jC ,;j{Y(B As you read the scroll of identify, it crumbles to dust.,;j>-(B5.5 (1,;jQ(B,;jb ,;j._f -> (Bh - a potion of haste,;j(B,;jC,;jnV (B,;jV (B,;j8 /AC:(B 2,;jM8 /Str:(B 4,;jZ8 :#(B.#####,;jg8 %EV:(B 12,;jv8 0Int:(B 22,;j8 A#(B..j...##,;j8 /SH:(B 0,;j8 0Dex:(B 15,;j8 |#(B..(B*(B##(B #.#,;j9 XL: (B 3 Next: (B 7% Place: (BDungeon:3,;j+9 #.(B #.(B #@##(B ##.#,;jI9 Noise: (B=-------- (B Time:(B 1117.5 (0.0),;jW9 `#..#.##(B..###.#,;jg9 =b) (B+2 dagger (elec),;j9 p(B.....#(B.#.#..#,;j9 :Cast: (BMagic Dart,;j9 d...#.(B..##.#.####.#,;j6: #....#(B........(B<(B..#,;jE: x#.#.##(B.####.######,;jV: \(Bj  (B endoplasm,;jv: w#.#.##(B.#(B #.#,;j: #.#.##(B.##(B #.#,;j: #.#.#...###.# ,;j: P(B_(BThe endoplasm is almost dead.,;j: (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j: MConfirm with . or Enter, or press ? or * to list all spells.,;j; xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j,; ;Press: ? - help, Shift-Dir - straight line,;jE; tAim: (Ban endoplasm ((Bseverely wounded(B, 100% to hit),;jQ ;(B*(B,;j' ;(B*(B,;j. (BM.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ban endoplasm ((Bseverely wounded(B, 100% to,;j{. 8 hit)  The magic dart hits the endoplasm.,;j/ 1(B...,;jZ8 l(B108.5 (1Magic Dart(B,;jp= (B,;j+? H _You kill the endoplasm!(B,;jA ,;jsj  (D) Dungeon  Where to? (Tab/Enter - D:2, ? - help) (B,;j](B,;jA(B,;jF(B,;jn(B(B (B_(B,;j(B,;j(B,;j,;jK(B7==(B,;j(B,;j(B,;j(B,;j(B,;j(B(B(B(B(B(B(B(B(B,;jW(B(B(B8,;jH(B==(B===(B,;j(B,;j(B(B(B(B(B(B(B(B (B There is a stone staircase leading up here.(B(B (B_(B,;j (B(B===(B2  You climb upwards.  (BLevel annotation: Sigmund(B (B (BYou encounter a bat and a ribbon worm.(B(B9===(B(B (B_Magic restored.  There is a stone staircase leading down here.,;j (B,;j w #(B. .# ,;j :#(B. .# #(B. .# ##(B. .# (B .. .# (B #(Bb .#(B  ##(B.#(B.#####(B  (B #(B...@(B.....#(B  (B-29.0 (10.5) #(B....####(B.#(B  (B #(B.###(B.  (BMagic Dart .(Bw(B #(B.  ##(B .#(B  (B #(B  (B (Bw(B  (B ribbon worm(B  (B b  (B bat(B  (B  (B,;j :-(B,;j) (B,;jj ^ _(BThere are monsters nearby!(B,;j ,;j (B (B (Bmmoncure the Conjurer(B#(B. .# (B (BDeep Elf,;jMn(B#(B. .# (B Health: (B20/20 (B========================(B#(B. .# (B Magic: (B8/9,;jr:(B=====================(B---##(B. .# (B AC:(B 2Str:(B 4.. .# (B EV:(B 12Int:(B 22#(Bb .# (B SH:(B 0,;j0Dex:(B 15,;j2###(B*(B#(B.#####(B  (B XL: (B 3 Next: (B10% Place: (BDungeon:2,;j%#(B...@(B.....#(B  (B Noise: --------- (B Time:(B 1129.0 (0.0),;j#(B....####(B.#(B  (B b) (B+2 dagger (elec),;j(B#(B.###(B. (B Cast: (BMagic Dart.(Bw(B #(B.,;j ##(B.#(B  ,;jG)#(B  (B (Bw(B  (B ribbon worm (B b  (B bat,;j ,;j ,;j _(BThere are monsters nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;jAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (100% to hit),;j%(B.,;jAb,;j"(catching breath) (B Confirm with . or Enter, or press ? or * to list all spells.Aim(B  ,;j"Press: ? - help, Shift-Dir - straight line(B: (Ba bat (100% to hit)  The magic dart hits the bat but does no damage.  The bat misses you.(B,;j&D(B`(B,;jD(B`(B,;j0/D(B`(B,;jښ (B(B`The ribbon worm expels a string of sticky webbing.(B,;jC(B`(B,;j +(B.b.,;jW(B.@(B..,;j].,;jU'(B=,;j(V30.0 (1,;j[(B,;j\ ,;j\4_The stream of webbing misses you.,;j\(B,;j^,;jB (B (B (Bmmoncure the Conjurer(B#(B. .# (B (BDeep Elf(B#(B. .# (B Health: (B20/20 (B========================(B#(B. .# (B Magic: (B7/9(B==================(B------##(B. .# (B AC:(B 2Str:(B 4,;jӦ .. .# (B EV:(B 12Int:(B 22#(B. .# (B SH:(B 0Dex:(B 15###(B.#(B.#####(B  (B XL: (B 3 Next: (B10% Place: (BDungeon:2#(B.b(B*(B@(B.....#(B  (B Noise: (B=-------- (B Time:(B 1130.0 (0.0)#(B....####(B.#(B  (B b) (B+2 dagger (elec)(B#(B.###(B. (B Cast: (BMagic Dart.(Bw(B #(B. ,;j ##(B.#(B  #(B  (B (Bw(B  (B ribbon worm (catching breath) (B b  (B bat  ,;j# K(B_The stream of webbing misses you.,;j4 Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jL Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jX ;Press: ? - help, Shift-Dir - straight line,;jd 0Aim: (Ba bat (100% to hit),;j (B.b  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.,;j 8Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (100% to hit)  The magic dart hits the bat.,;j d (B(Bw(B.  ,;j O(BThe bat is severely wounded.(B,;j ; (B,;j -(B1.0 (1,;j (B,;j  ,;j ,;j s_The bat barely misses you.(B The bat misses you.(B,;j ,;jK(B (B (Bmmoncure the Conjurer(B #(B. (B.#(B (BDeep Elf(B #(B. (B.#(B Health: (B20/20 (B========================,;j(B #(B. (B.#(B Magic: (B6/9(B================(B-------- ##(B. (B.#(B AC:(B 2Str:(B 4 (B.. (B.#(B EV:(B 12,;j?Int:(B 22 ,;j#(B. (B.#(B SH:(B 0,;j9?Dex:(B 15 ,;jU'###(B.#(B.##### (B XL: (B 3 Next: (B10% Place: (BDungeon:2 ,;j6#(B..†@(B.....# (B Noise: (B=-------- (B Time:(B 1131.0 (0.0) ,;j1#(B....####(B.# (B b) (B+2 dagger (elec)(B #(Bw(B###(B.(B Cast: (BMagic Dart (B.. #(B. ## (B.#  # (B (Bw(B  (B ribbon worm (catching breath),;jN_ (B b  (B bat,;j|,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;jAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;jAim: (Ba bat ((Bseverely wounded(B, 100% to hit)  The magic dart hits the bat.,;j;(Bw(B.,;j(B #(B. .#(B  #(B. .#(B  #(B. .#(B  ##(B. .#(B  ,;j?'.. .#(B  #(B. .#(B          .. #(B. ,;jY ##(B .#(B  #(B ,;jq ,;j,;jR5(B22.0 (1,;jI(B,;jRMConfirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B,;jk~: (Ba bat ((Bseverely wounded(B, 100% to hit)  ,;j{%The magic dart hits the bat. ,;j7_You kill the bat!(B,;jN,;jCZ(B (B (Bmmoncure the Conjurer(B#(B. .# (B (BDeep Elf(B#(B. .#,;j D^ (B Health: (B20/20 (B========================(B#(B. .# (B Magic: (B4(B/9(B==========(B--------------##(B. .# (B AC:(B 2Str:(B 4.. .#,;j2D (B EV:(B 12Int:(B 22,;jDD#(B. .# (B SH:(B 0,;jOD0Dex:(B 15,;jnD0###(B.#(B.#####(B  (B XL: (B 3 Next: (B12% Place: (BDungeon:2,;jD?#(B..†@(B.....#(B  (B Noise: (B=-------- (B Time:(B 1132.0 (0.0),;jD#(B.(Bw*(B.####(B.#(B  (B b) (B+2 dagger (elec),;jDV(B#(B.###(B.,;jDh (B Cast: (BMagic Dart,;jD/.. #(B.,;jD ,;jD##,;jE[(B.#(B  ,;j E#(B  (B (Bw(B  (B ribbon worm (catching breath),;j/E ,;j8 <(B     ,;j5? (B,;j"A &(B90.0 (1,;jTA .0) ,;jBF (B,;jIH ,;jl1 (B#(B #.###.##(B  (B (Bmmoncure the Conjurer(B.....(B ##.#(B  (B (BDeep Elf,;j1 $(B#(BS(B##.(B #.#(B  (B Health: (B20/20 (B========================(B..##.#(B ##.#(B  (B Magic: (B8/9(B=====================(B---#(B.#(B #.###.##(B  (B AC:(B 2Str:(B 4..#(B #....####.#(B  (B EV:(B 12Int:(B 22#.(B #(B.#(B #.........#(B  (B SH:(B 0Dex:(B 15,;j#2 +####(B.##(B*(B#(B ###..######(B  (B XL: (B 3 Next: (B17% Place: (BDungeon:2.......@#####..# (B Noise: --------- (B Time:(B 1190.0 (0.0),;j62 A####(B...........#,;j)3  (B b) (B+2 dagger (elec)(B..............## (B Cast: (BMagic Dart.....########## #####  (B (BS(B  (B adder (asleep)   (B_(BYou encounter an adder.(BCasting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;j^3 Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban adder (asleep, 100% to hit),;jɊ ;(B*(B,;j ;(B*(B,;j\;(B*(B,;jd;(B*(B,;j~(B.(BS (B Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1  Press: ? - help, Shift-Dir - straight line(B: (Ban adder (asleep, 100% to hit)  The magic dart hits the adder!  (BThe adder is severely wounded.(B(B.(BS(B,;j0o(B...(BS(B  ,;jy"(B,;jw5(B=1.0 (1,;jV(B,;j ,;j"_The adder hisses angrily.,;ja,;jV(B#(B #.###.##(B  (B (Bmmoncure the Conjurer(B.....(B ##.#(B  (B (BDeep Elf,;jaW(B#(B.##.(B #.#(B  (B Health: (B20/20 (B========================(B..##.#(B ##.#(B  (B Magic: (B7/9(B==================(B------#(BS(B#(B #.###.##(B  (B AC:(B 2,;jHXStr:(B 4..#(B #....####.#(B  (B EV:(B 12Int:(B 22#.(B #(B.#(B #.........#(B  (B SH:(B 0Dex:(B 15####(B.##(B*(B#(B ###..######(B  (B XL: (B 3 Next: (B17% Place: (BDungeon:2.......@#####..# (B Noise: (B=-------- (B Time:(B 1191.0 (0.0)####(B...........# (B b) (B+2 dagger (elec)(B..............## (B Cast: (BMagic Dart.....########## #####,;jX  (B (BS(B  (B adder   (B_The adder hisses angrily.  ,;j(YCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban adder ((Bseverely wounded(B, 100% to hit),;jm;(B*(B,;j;(B*(B,;j@'(B.(BS (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.,;j9AzAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ban adder ((Bseverely wounded(B, 100% to hit)  The magic dart hits the adder.,;ja(B.. (B(B2.0 (1(B _(BThe adder is almost dead.(B,;j~(B#(B #.###.##(B  (B (Bmmoncure the Conjurer(B.....(B ##.#(B  (B (BDeep Elf(B#(B.##.(B #.#(B  (B Health: (B20/20 (B========================,;j+(B..##.#(B ##.#(B  (B Magic: (B6/9(B================(B--------#(B.#(B #.###.##(B  (B AC:(B 2Str:(B 4,;j.(BS(B#(B #....####.#(B  (B EV:(B 12Int:(B 22#.(B #(B.#(B #.........#(B  (B SH:(B 0Dex:(B 15####(B.##(B*(B#(B ###..######(B  (B XL: (B 3 Next: (B17% Place: (BDungeon:2.......@#####..# (B Noise: (B=-------- (B Time:(B 1192.0 (0.0)####(B...........# (B b) (B+2 dagger (elec),;j(B..............## (B Cast: (BMagic Dart.....########## #####  (B (BS(B  (B adder   ,;j(B_(BThe adder is almost dead.(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jkConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ban adder ((Balmost dead(B, 100% to hit),;j;(B*(B,;j{Q(BM(B†(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aim(B  ,;jPress: ? - help, Shift-Dir - straight line(B: (Ban adder ((Balmost dead(B, 100% to hit)  The magic dart hits the adder.,;jp(B..(B,;j) (B393.0 (1Magic Dart (B_You kill the adder!(B,;j//(B,;j`0c _Your Stealth skill increases to level 3!(B,;j!2,;jm (B(B(B(B (B_(B,;j (B,;j:(B7==,;j(B,;j(B,;ju(B,;jP(B,;jM(B,;jR(B,;j(B,;j=(B,;j(B,;j(B,;j(B,;j (B,;j '(B8,;j !H(B==(B===(B,;jH"(B,;j7%(B,;j%(B,;j&(B,;j.)(B,;j,*(B,;j"+(B,;j-(B,;j7.(B,;j/(B,;j1(B,;j1,;j25(B===(B,;j2(B,;j5(B,;j6,;j7(B9,;j7===,;jU7(B,;j88(B,;jV:(B,;j=(B,;j=(B,;j>(B,;jn@(B,;jC(B,;jC(B,;jD(B,;jE(B,;j H(B,;jH(B,;jgI(B,;j}M ,;jM`(B You see here an adder corpse(B.,;jO(B,;jP,;jKQ(B=== ,;j[Q (B_,;jGR(B,;jS(B,;j$V(B,;jV(B,;jW(B,;jY(B,;j \(B,;j\(B,;j>](B,;j_(B,;jb(B,;jb(B,;jhc(B,;jd(B,;jg(B,;jJh(B,;j?i(B,;jk(B,;jWm(B,;jm(B,;jn(B,;jo(B,;jq(B,;jq(B,;j8r(B,;js(B,;ju(B,;jEv(B,;jv(B,;jCx(B,;j{(B,;jH|(B,;j|(B,;j/~(B,;j(B,;j(B,;jj(B,;j(B,;j܃(B,;j(B,;j(B,;j(B,;j9(B,;j|(B,;j(B,;j(B,;j(B,;j7(B,;j(B,;j(B,;jbH(B(B(B,;jߐ(B,;j(B,;j@(B,;j(B,;j1(B,;j(B,;j֕(B,;j&(B,;j(B,;j(B,;ja(B,;ję(B,;j4(B,;j(B,;jO(B,;j(B,;j(B,;j(B,;j^(B,;j̡(B,;j٢(B,;j (B,;jy(B,;jؤ(B,;j(B,;jM(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j\(B,;jU(B,;j(B,;j(B,;jn(B,;j4(B,;jG(B,;j˳(B,;j(B,;j'(B,;jw(B,;jŸ(B,;j(B,;j(B,;j(B,;jS(B,;jC(B,;j((B,;j(B,;jA(B,;j(B,;j(B,;j(B,;jF(B,;j*(B,;j(B,;j#(B,;j(B,;jE(B,;j(B,;j(B,;j8(B,;jW(B,;j (B,;j(B,;j2(B,;j(B,;j(B,;j(B,;jI(B,;j(B,;j(B,;j(B,;j(B,;j(B,;jN,;j.#(B #.(B #.#(B ##.... .#(B #.##.####.#.#. .#(B #.#.#.##.###.. .#,;j(B #..###..##(B ##. .###.#(B ###.#.##.###.† .....#(B ##.####.#.#. ,;jp........(B ####.#####.##. ,;j###..##.(B #(B.#########......................##.#####....,;j (B-,;j*!#.#.(B #(B.############...........#(B........###.(B#########(B ,;j@,;jP ,;j3(B240.0 (47.0),;jO!-,;jr'(B1.0 (48,;jq(B,;j  ,;j/ U_(Bc - a scroll labelled LIAHOU ULYU(B,;j ,;j(B,;j(B,;j(B,;jK(B,;j(B,;j(B,;j;(B,;j(B,;j(B,;j(B,;jb(B,;j(B,;j(B,;j (B,;jM(B,;j (B,;jW"(B,;j"(B,;j%#(B,;jy$(B,;j%(B,;j`&(B,;j&(B,;j ((B,;j)(B,;j)*(B,;j*(B,;j+(B,;j-(B,;j-(B,;jx.(B,;j/(B,;j1(B,;j1(B,;j[2(B,;j3(B,;j4(B,;j85(B,;j5(B,;j6(B,;jz8(B,;j8(B,;j,9(B,;j:(B,;j<(B,;j>H(B(B(B,;jQ(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B,;jSQH(B(B(B,;jQ(B,;jUH(B(B(B,;j_(B(B(B(B(B(B(B(B(B,;ja(B,;jb(B,;jb(B,;jc(B,;jf(B,;jf(B,;jg(B,;jh(B,;jj(B,;jj(B,;jk(B,;jdm(B,;jo(B,;jdo(B,;jp(B,;jq(B,;jr(B,;j#s(B,;js(B,;jt(B,;j&w(B,;j]w(B,;jAz(B,;jQ{0(B(B,;j{(B,;j~ (B_(Bc - 2 scrolls labelled LIAHOU ULYU(B (gained 1),;j!(B,;jS(B,;j(B,;j0(B,;j,(B,;jP(B,;jń(B,;j(B,;j0(B(B,;j(B,;j^(B,;j(B,;jG(B,;jL(B,;j(B,;j(B,;j*(B,;j(B,;j(B,;j(B,;j8(B,;j(B,;jʓ(B,;jq(B,;j(B,;j3(B,;j2(B,;jX(B,;j(B,;j(B,;j+(B,;jP(B,;j (B,;je(B,;j(B,;j(B,;jh(B,;jڡ(B,;j(B,;jU' (B ,;jG(BYou encounter a ball python.(B,;j'(B #(B.. ß(B..  .......  ..#S(B...  .....  .... ,;j ..#(B  ..#(B  #....@(B..#(B  ,;j#u#.####(B.##(B ,;j0s #.###.####(B.#(B,;j;Magic Dart,;jLo #.........(B.#(B,;jX<#####.######,;jc)#.#,;jp..(B S(B  (B ball python (constriction, asleep),;j#.#..#.##. #########(B #.#,;j"#.(B,;j /(B77.0 (36,;j5(B8.0 (37 _,;j(B,;jB,;j (B(Bmmoncure the Conjurer(B#(B.. ß(B..(BDeep Elf(B.......Health: (B20/20 (B========================(B..#S(B...Magic: (B8/9(B=====================(B---(B.....AC:(B 2Str:(B 4....EV:(B 12,;jƉ Int:(B 22..#SH:(B 0Dex:(B 15######(B*(B.#XL: (B 3 Next: (B39% Place: (BDungeon:2#....@(B..#Noise: --------- (B Time:(B 1278.0 (0.0)#.####(B.##b) (B+2 dagger (elec),;j։ (B#.###.####(B.#Cast: (BMagic Dart,;j #.........(B.######.#######.#..(B S(B  (B ball python (constriction, asleep)#.#..#.##. #########(B #.##. (B_(BYou encounter a ball python.(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba ball python (asleep, 100% to hit),;j ;(B*(B,;jN! ;(B*(B,;jGo ;(B*(B,;jF (B.S (B Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba ball python (asleep, 100% to hit)  The magic dart hits the ball python.  (BThe ball python is severely wounded.(B(B....S(B  )(B(B=9.0 (1,;j: (B,;jx . _The ball python hisses angrily.,;j ,;jt(B(Bmmoncure the Conjurer(B#(B.. ß(B..(BDeep Elf(B.......Health: (B20/20 (B========================(B..#(B....Magic: (B7/9,;j (B==================(B------(B...S(B.AC:(B 2Str:(B 4....EV:(B 12Int:(B 22..#SH:(B 0Dex:(B 15######(B*(B.#,;j{XL: (B 3 Next: (B39% Place: (BDungeon:2#....@(B..#Noise: (B=-------- (B Time:(B 1279.0 (0.0)#.####(B.##b) (B+2 dagger (elec)(B#.###.####(B.#Cast: (BMagic Dart#.........(B.######.#######.#..(B S(B  (B ball python (constriction)#.#..#.##. #########(B #.##. (B_The ball python hisses angrily.  ,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;j(Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba ball python ((Bseverely wounded(B, 100% to hit),;j;(B*(B,;jj;(B*(B,;jӺ{(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ball python ((Bseverely wounded(B, 100% to hit)  The magic dart hits the ball python!,;jy(B...(B,;j_m(B4180.0 (1Magic Dart(B,;j(B,;jJ _You kill the ball python!(B,;j,;j}(B,;j7(B(B,;jL2r(B,;jf (B (BYou encounter a rat.(B,;j (B......(BMagic Dart...,;j> r(B  (B rat (wandering).(B.(B.(B,;jC(B0(B(B-1.0 (1 _(B,;jb(B(Bmmoncure the Conjurer,;j2|(B#(B.. ß(B..(BDeep Elf,;j&(B.......,;jfHealth: (B20/20 (B========================,;jH(B..#(B....,;j2Magic: (B6/9,;jq(B================(B--------(B....r,;jTAC:(B 2Str:(B 4,;j+ ....,;j7/EV:(B 12,;jIiInt:(B 22..#SH:(B 0,;jaDex:(B 15######(B*(B.#,;jpXL: (B 3 Next: (B41% Place: (BDungeon:2,;j|^#(B....@(B..#,;jzNoise: --------- (B Time:(B 1281.0 (0.0),;j_#(B.####(B.##,;jyb) (B+2 dagger (elec)(B#.###.####(B.#,;j/Cast: (BMagic Dart,;j?#.........(B.#,;j=#####.#######.#,;j<..(B r(B  (B rat#.#..#.#,;jJ#. ,;jU8#########(B #.#,;j`#. ,;jmG(B_(BYou encounter a rat.,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMConfirm with . or Enter, or press ? or * to list all spells.,;jAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;j0Aim: (Ba rat (100% to hit),;j%;(B*(B,;js;(B*(B,;j;;(B*(B,;j B† (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba rat (100% to hit)  The magic dart hits the rat.,;j|(B....(B,;j!(B7==(B2=2.0 (1Magic Dart(B,;j)Z(B _You kill the rat!(B,;j),;j,;j>(B(Bmmoncure the Conjurer(B#(B.. ß(B..,;jd((BDeep Elf(B.......Health: (B20/20 (B========================(B..#(B....Magic: (B6/9,;joC(B================(B--------,;jx0(B....†,;j_AC:(B 2Str:(B 4....,;j/EV:(B 12,;jDInt:(B 22..#,;j%SH:(B 0,;j0Dex:(B 15,;j######(B..#XL: (B 3 Next: (B42% Place: (BDungeon:2,;j^#(B....@(B..#,;jNoise: (B=-------- (B Time:(B 1282.0 (0.0),;j_#(B.####(B.##,;j2b) (B+2 dagger (elec),;jG(B#.###.####(B.#,;j&Cast: Magic Dart,;j5#.........(B.#,;jb(#####.######,;j}H#.#..(B ,;j #.#..,;j<(B #.#,;j#.,;j/(B  ,;j:#########(B #.##.,;j/(B  ,;j;(B_You kill the rat!,;jCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMConfirm with . or Enter, or press ? or * to list all spells.,;j`Aiming: Magic Dart (B(safe; 1% risk of failure)  ,;j*Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B,;j](B,;jC ,;jI (B(Bmmoncure the Conjurer(B#(B.. ß(B..(BDeep Elf(B.......,;jI Health: (B20/20 (B========================(B..#(B....Magic: (B7/9(B================(B==------(B....†AC:(B 2Str:(B 4....EV:(B 12Int:(B 22..#SH:(B 0Dex:(B 15######(B..#XL: (B 3 Next: (B42% Place: (BDungeon:2#(B....@(B..#,;jKJ Noise: (B=-------- (B Time:(B 1282.0 (0.0)#(B.####(B.##b) (B+2 dagger (elec)(B#.###.####(B.#Cast: Magic Dart#.........(B.######.#######.#..(B #.#..(B #.##.(B  #########(B #.##.(B ,;jJ Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? Okay, then.(B,;jQ (B,;jT (B,;jX (B,;jY 1 _(B,;jT[ ,;jma(B,;jb7(B(B,;j+e(B,;j>f& (B_,;jg(B,;j'i(B,;ji(B,;ji(B,;jk(B,;jq(B,;jq(B(B(B==(B(B,;jjsi(B(B8===(B,;j6t(B,;j w(B,;j=w(B,;jw(B,;jz(B,;j(B,;j!(B,;j(B,;j60(B(B,;jt(B,;j(B9(B===(B===(B(B(B(B(B(B,;j(B,;j(B,;j&(B,;j(B,;j(B,;jA,;jf#(B.#(B #####,;j 7(B).#.,;j1d###(B...ß(B..........,;jQp#(B..#(B.....(B>,;j~%(B#(B....†(B...(B!(B #(B......... #(B.@#(B -,;j93.0 (1,;j͸v1.0)######.(B.#(B ,;jܸy #...(B...(B.#(B ,;j@ #.####(B.#,;j]#(B#.###.####(B.,;jJ#........(B..#,;j+t(B ######.######(B ,;j7f#.#(B ..(B #,;jQL(B #.#(B ,;j\-..(B ,;j(B,;jH-(B4.0 (12,;j2(B,;j B _Found a whip. Found a stone staircase leading down.,;j&,;j3 (B,;jW3 (B,;j4 (B,;j7 (B,;j: f (B (BYou encounter a rat.(B,;j>G `(BM #(B.#######(B ).#(B..###(B...ß(B..........#(B.....(B>(B†(B...(B!(B....... #(B..#(B......,;j|G )#####(B..#(B ß(B....Magic Dart#....(B...#(B ....###r,;jG r(B  (B rat (wandering)(B,;jN /(B0.0).,;j V U(B,;ja (B===(B5.0 (1Magic Dart(B(B,;jb ) _The rat leaves your sight.,;jf ,;j7(B(B,;j(B,;j(B,;jZ(B,;j(B,;j(B,;j(B,;j(B,;jPh (B (BA rat comes into view.(B,;jWG#.(B ,;j#(B.#(B ##(B.#########(B).#(B....,;j n#####(B...ß(B.....ß(B.....(B.........#(B..#(B.....(B>(B..#(B...@†(B...(B!(B#(B..(B... #(B..#(B....,;j>Magic Dart,;jV######(B..#(B$(Bß(B.....ß,;jr[#...(B....#(B.......,;j} #.####(B.#######(B.##,;j#r(B  (B rat (wandering)#.###.####.#(B r#(B#..........#(B #,;jM#.#(B#####.######,;jI(B ..#(B,;j((B6,;j{)4(B7.0 (2 _,;j2(B,;jy4,;jE(B(Bmmoncure the Conjurer(B#.(BDeep Elf,;j(B#(B.#Health: (B20/20 (B========================(B##(B.#########Magic: (B8/9(B=====================(B---(B).#(B........AC:(B 2,;j/Str:(B 4,;j#####(B...ß(B.....ßEV:(B 12,;j0Int:(B 22,;j.....(B.........SH:(B 0Dex:(B 15,;j#(B..#(B.....(B>(B..,;jXL: (B 3 Next: (B42% Place: (BDungeon:2,;j#(B...@†(B...(B!(B..,;j!DNoise: --------- (B Time:(B 1297.0 (0.0)#(B..(B..(B*(B......b) (B+2 dagger (elec),;j3(B#(B..#(B........Cast: (BMagic Dart,;jQ######(B..#(B$(Bß(B.....ß,;ja#...(B....#(B........#.####(B.#######(B.##,;jrkr(B  (B rat (wandering),;j]#.###.####.#r##..........#,;j8##.######.######,;j ..# ,;jI(B_(BA rat comes into view.,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMConfirm with . or Enter, or press ? or * to list all spells.,;jxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j;Press: ? - help, Shift-Dir - straight line,;jOAim: (Ba rat (wandering, hasn't noticed you, 100% to hit),;jY<(B*(B,;jd<(B*(B,;j<(B*(B,;j<(B*(B,;jQ@r(B. ,;jRK Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jRVPress: ? - help, Shift-Dir - straight line(B  ,;j+R`Aim: (Ba rat (wandering, hasn't noticed you, 100% to hit)  ,;j5R'The magic dart hits the rat.,;j[(B....r(B  (B,;j_5(B=8.0 (1,;je(B,;jg ,;jgN_(BThe rat is heavily wounded.(B,;jkzP #. #.# ,;j}!##.#########  ,;j$}).#........  ,;j.}!#####...ß.....ß ,;j?}# .............. ,;j\}& #..#.....>..  ,;j}8#...@†...!..  ,;j:#...........  #..#........  ######..#$ß.....ß  #.......#........  #.####.#######r##  #.# .#   #  (B,;j &(B #.(B #(B.#(B ##(B.#########(B ,;j  ).#(B........  #####(B...ß(B.....ß(B  ,;j  .....(B.........  #(B..#(B.....(B>(B.. ,;j  ,;j3 #(B...@†(B...(B!(B..  ,;jD f#(B..(B.........  ,;jY `#(B..#(B........ ,;j  ######(B..#(B$(Bß(B..... ,;j n#...(B....#(B........ ,;j #.####(B.#######r##(B  #.#(B .#(B  ,;j B #(B  ,;j ,;j" (B,;j"% (B,;j* (B,;j+  ,;j, F_(BA rat is nearby!(B,;j- ,;jFL (B(Bmmoncure the Conjurer(B#.(BDeep Elf(B#(B.#,;jL Health: (B20/20 (B========================(B##(B.#########Magic: (B7/9(B==================(B------(B).#(B........AC:(B 2Str:(B 4#####(B...ß(B.....ßEV:(B 12Int:(B 22.....(B.........SH:(B 0Dex:(B 15#(B..#(B.....(B>(B..,;jL XL: (B 3 Next: (B42% Place: (BDungeon:2#(B...@†(B...(B!(B..,;jM Noise: (B=-------- (B Time:(B 1298.0 (0.0),;jM #(B..(B..(B*(B......,;j!M b) (B+2 dagger (elec)(B#(B..#(B........,;j4M 9Cast: (BMagic Dart,;jEM ######(B..#(B$(Bß(B.....ß,;jQM \#...(B....#(B........,;j\M Y#.####(B.#######r##,;jkM Ur(B  (B rat,;jvM %#.###.####.#,;jM +(B.#,;jM #..........#,;jM #,;jM (#.######.######,;jM ..# ,;jM +_(BA rat is nearby!,;jM (BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jM MConfirm with . or Enter, or press ? or * to list all spells.,;jM xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jN Press: ? - help, Shift-Dir - straight lineAim: (Ba rat ((Bheavily wounded(B, 100% to hit),;jg <(B*(B,;j1 <(B*(B,;j9 <(B*(B,;j o(B.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba rat ((Bheavily wounded(B, 100% to hit)  The magic dart hits the rat.,;jn ,(B..,;j T..(B,;j 5(B49.0 (1,;j 6Magic Dart(B,;j\ (B,;jԪ  ,;j <_You kill the rat!(B,;j ,;j=,;j(B(Bmmoncure the Conjurer(B#.,;jv(BDeep Elf(B#(B.#Health: (B20/20 (B========================(B##(B.#########Magic: (B6/9(B================(B--------(B).#(B........AC:(B 2Str:(B 4#####(B...ß(B.....ßEV:(B 12Int:(B 22.....(B.........SH:(B 0Dex:(B 15#(B..#(B.....(B>(B..,;jXL: (B 3 Next: (B44% Place: (BDungeon:2#(B...@†(B...(B!(B..Noise: (B=-------- (B Time:(B 1299.0 (0.0)#(B..(B.........,;jb) (B+2 dagger (elec)(B#(B..#(B........,;j0Cast: Magic Dart,;j######(B..#(B$(Bß(B.....ß#...(B....#(B........,;j#.####(B.#######(B.###.###.####.#,;jK(B.##..........#,;j ##.#,;j2G(B #####.######..#,;jd:(B  (B_You kill the rat!Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;jAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B(B,;j),;jt(B(Bmmoncure the Conjurer(B#.(BDeep Elf(B#(B.#Health: (B20/20 (B========================(B##(B.#########Magic: (B6/9(B================(B--------(B).#(B........AC:(B 2Str:(B 4#####(B...ß(B.....ßEV:(B 12Int:(B 22.....(B.........,;jSH:(B 0Dex:(B 15#(B..#(B.....(B>(B..,;jXL: (B 3 Next: (B44% Place: (BDungeon:2#(B...@†(B...(B!(B..Noise: (B=-------- (B Time:(B 1299.0 (0.0)#(B..(B.........b) (B+2 dagger (elec)(B#(B..#(B........Cast: Magic Dart,;j######(B..#(B$(Bß(B.....ß,;j #...(B....#(B........#.####(B.#######(B.##,;j%_#.###.####.#(B.#,;j>7#..........##,;jQT#.#(B #####.######..#,;jd}(B Confirm with . or Enter, or press ? or * to list all spells.,;j|`Aiming: Magic Dart (B(safe; 1% risk of failure)  ,;jsPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? ,;j(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (B,;jĞ(B,;j,;j(B(Bmmoncure the Conjurer(B#.(BDeep Elf(B#(B.#,;jF1Health: (B20/20 (B========================(B##(B.#########Magic: (B7/9(B================(B==------(B).#(B........AC:(B 2Str:(B 4#####(B...ß(B.....ß,;j,EV:(B 12Int:(B 22.....(B.........SH:(B 0Dex:(B 15#(B..#(B.....(B>(B..XL: (B 3 Next: (B44% Place: (BDungeon:2#(B...@†(B...(B!(B..Noise: (B=-------- (B Time:(B 1299.0 (0.0)#(B..(B.........b) (B+2 dagger (elec)(B#(B..#(B........,;j#Cast: Magic Dart######(B..#(B$(Bß(B.....ß#...(B....#(B........#.####(B.#######(B.###.###.####.#(B.##..........###.#(B #####.######..#(B Aiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? Okay, then.(B,;j)(B,;j (B,;j(B,;j  ,;je+_(B,;j/,;jc[ (B,;j[ (B,;j] (B,;ja (B,;jb  ,;jb (B_,;jd (B,;jzh (B,;jh (B,;js (B,;jw (B,;jw '(B8,;jw H(B==(B===(B,;j~ (B,;jr (B,;j (B,;jg 0(B(B,;j} (B,;jM (B,;j– (B,;jØ 0(B(B,;jc (B,;j ,;j g(B9(B===(B===(B,;ju (B(B(B(B(B(B,;jū (B,;j (B,;j! (B,;j (B,;j (B,;j- (B,;j (B,;j (B,;je (B##.#########(B).#(B........#####(B...ß(B.....ß..(B............#(B.(B>(B #.(B...†(B...(B!(B.. #..(B..#..#.(B.....,;j e######..#@ß(B.....ß(B-#.......##.####.#######(B.###.#(B#(B#.#..(B #.#(B #.#..(B ..#(B #.##.(B #.#,;j I(B (B,;j| (B3010.0)  You now have enough gold to buy a parchment of Foxfire on D:1.  You can access your shopping list by pressing '$'.,;jS ,;j ^(B===(B-(B10.0 (11,;j? (B,;j] 6 _You now have 57 gold pieces (gained 6).,;j+ ,;jQ(B,;jٔ(B,;ja(B,;jϙ(B,;j(B,;jd(B,;j(B,;j[(B,;jH(B(B(B,;j(B(B(B(B(B(B(B(B,;j2(B,;j(B,;jc(B,;j%(B,;jO)(B,;j#.(B .#(B #.#(B .#(B ###.#########(B.#(B .(B).#(B.........#(B #####(B...ß(B.....ß(B.#(B ....(B...........##(B ,;j#.(B.#(B.....(B>(B....#(B .(B...†(B...@(B....#(B .....(B.......#(B ,;jZ.#(B..(B...........,;j&######..#.ß(B.....ß(B.###(B.#.#(B.........#(B#.######(B.####(B ###.####(B.#,;jM(B ........#(B.##.#(B . ,;jd8###.#####..#(B ,;jH3(B5.0 (5.0),;j,;j&(B6.0 (6,;j(B,;j ,;jI_(Bd - a sapphire potion(B,;j,;jF(B,;j(B,;j(B,;j0(B,;j (B (BYou encounter a goblin. It is wielding a +0 dagger.(B,;j,(B .. #.(B .#(B  #.#(B .#(B ,;j,b###.#########(B.#(B  .(B).#(B.........#(B #####.(B..ß(B.....ß(B.#(B .....(B..........##(B #..#(B.....(B>(B@(B...#(B #..(B..†(B....(B....#(B #..(B....,;j-#(B Magic Dart #..#(B.............(B  ,;j3-######..#(B.ß(B.....ß###(B.#,;jI-w#.......#(B.........#(B g,;ja-g(B  (B goblin (asleep) (B #.####.#######(B.####(B ,;j-##.####.#(B #(B.#(B  ##(B ,;j-........#(B #.##.#(B ..(B,;j{9/(B0g.,;jKAV(Bg(B,;jI6(B==7.0 (1,;jsP(B,;jS ,;j.S_The goblin shouts!,;jT,;jP ..  #. .#  #.# .# ,;j% ###.#########.#  .).#.........#  ..ß.....ß.#  ...............##  #..#.....>@...#  #....†........#  #.............# ,;j& #..#............. ,;jތ ,;jr#.ß.....ß.###(Bg#  #.........# .  ,;jSj######.####  #.# #.# #.# (B,;jw#(B ..  #.(B .#(B  #.#(B .#(B  ###.#########(B.#(B  ,;j#.(B).#(B.........#(B  ..ß(B.....ß(B.#(B  .....(B..........##(B  ,;j/$#..#(B.....(B>(B@(B...#(B  #..(B..†(B....(B....#(B  #..(B...........#(B  #..#(B............  #(B.ß(B.....ß(B.###(Bg#(B  #(B.........#(B .  ######(B.####(B,;j$ #(B.#(B #.#(B #.#(B ,;j/(B,;j}4 (B,;jO:(B,;j3;W _(BA goblin is nearby!(B,;j<,;jK(B(Bmmoncure the Conjurer(B..(BDeep Elf,;j=L(B#.(B.#Health: (B20/20 (B========================(B#.#(B.#Magic: (B8/9,;jbLv(B=====================(B---###.#########(B.#AC:(B 2Str:(B 4.(B).#(B.........#EV:(B 12Int:(B 22#####.(B..ß(B.....ß(B.#SH:(B 0Dex:(B 15,;jLM.....(B..........##XL: (B 3 Next: (B44% Place: (BDungeon:2#..#(B.....(B>(B@(B...#Noise: (B==------- (B Time:(B 1317.0 (0.0)#..(B..†(B....(B.(B*(B..#b) (B+2 dagger (elec)(B#..(B...........#Cast: (BMagic Dart#..#(B.............######..#(B.ß(B.....ß(B.###(Bg##.......#(B.........#(B .g  (B goblin#.####.#######(B.#### ##.####.#(B #(B.### ,;jM........#(B #.##.#(B .. _(BA goblin is nearby!,;jM(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba goblin, wielding a +0 dagger (100% to hit),;jڗ<(B*(B,;j5<(B*(B,;j0<(B*(B,;jp8<(B*(B,;jq-(Bg. ,;jفK Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j'Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba goblin, wielding a +0 dagger (100% to hit)  ,;j*The magic dart hits the goblin.,;j a(B.... (B,;j5(B-8.0 (1,;j(B,;jכY _(BThe goblin is severely wounded.(B,;j,;j ..  #. .#  #.# .#  ###.#########.#  .).#.........# ,;jS ..ß.....ß.#  ...............##  ,;j'#..#.....>@...#  #....†........#  #.............#  #..#...........(Bg.  #.ß.....ß.###.#  #.........# .  ######.####  #.# #.# #.# (B,;j[(B ..  #.(B .#(B  #.#(B .#(B  ###.#########(B.#(B  ,;jv[.(B).#(B.........#(B  ,;j[K..ß(B.....ß(B.#(B  .....(B..........##(B  #..#(B.....(B>(B@(B...#(B  #..(B..†(B....(B....#(B  #..(B...........#(B  #..#(B...........  #(B.ß(B.....ß(B.###(B.#(B  #(B.........#(B . ,;jD\ ######(B.####(B #(B.#(B #.#(B #.#(B ,;j@c(B,;jj:-(B,;j>q(B,;js ,;jsP_(BA goblin is nearby!(B,;jL(B(Bmmoncure the Conjurer(B..(BDeep Elf(B#.(B.#Health: (B20/20 (B========================(B#.#(B.#,;jlMagic: (B7/9(B==================(B------###.#########(B.#AC:(B 2Str:(B 4.(B).#(B.........#,;jEV:(B 12Int:(B 22#####.(B..ß(B.....ß(B.#SH:(B 0Dex:(B 15.....(B..........##XL: (B 3 Next: (B44% Place: (BDungeon:2#..#(B.....(B>(B@(B...#Noise: (B=-------- (B Time:(B 1318.0 (0.0)#..(B..†(B....(B.(B*(B..#,;j`b) (B+2 dagger (elec)(B#..(B...........#Cast: (BMagic Dart#..#(B...........g.######..#(B.ß(B.....ß(B.###(B.##.......#(B.........#(B .g  (B goblin#.####.#######(B.#### ,;j##.####.#(B #(B.### ........#(B #.##.#(B .. _(BA goblin is nearby!,;jڷ(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line,;jAim: (Ba goblin, wielding a +0 dagger ((Bseverely wounded(B, 100% to hit),;j1 <(B*(B,;jrN <(B*(B,;j <(B*(B,;j ) (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba goblin, wielding a +0 dagger ((Bseverely wounded(B, 100% to hit)  The magic dart hits the goblin.,;jN {(B....(B,;j^ k(B69.0 (1Magic Dart(B,;j ](B _You kill the goblin!(B,;j ,;j:(B,;j(B,;jT(B,;j(B,;j(B,;jb(B,;j(B,;j(B,;j(B,;jt(B,;jQ(B8===(B,;j(B,;j(B,;jW(B,;jp(B,;j(B,;j*(B,;jG(B,;jE(B,;ji(B,;j(B,;jE(B,;j<(B===(B,;j(B,;j(B,;jE%(B9,;jx,===(B,;j(B,;j (B,;jr (B,;j (B,;j (B,;j(B,;j0(B(B,;jq(B,;jQ(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j_<(B===(B,;j(B,;j (B,;j!(B,;jC"(B,;j"(B,;j#(B,;j%(B,;j)&(B,;j&(B,;j0((B,;j)(B,;j*(B,;j*(B,;j+(B,;j;-(B,;j-(B,;j.(B,;j0(B,;j2(B,;j3(B,;j3(B,;j4(B,;jv6(B,;j6(B,;j_7(B,;j8(B,;j:(B,;j:(B,;j;(B,;jF=(B,;j[?(B,;jx?(B,;j@(B,;jB(B,;jD(B,;jD(B,;jE(B,;jH(B,;jKf (B (BYou encounter a bat.(B,;j?QL...(B  #.#(B  #.#(B  #.#(B  #.#(B  #.#(B ,;jnQ #######(B.##############..............@(B...(B?(B..b(B-#######.############## ,;jzQu#(B #.#(B ,;jQ]Magic Dart #########.#(B ,;jQJ#.........#(B ,;jQX..ß.....ß.#(B ,;jQdb(B  (B bat (asleep) ,;jQB..........##(B,;j,Rm.....(B>(B....#(B,;j=RC†........#(B,;j[2(B40.0 (21.0),;j]O-(B1.0 (22 _,;jv(B,;jy,;j ( ,;j 9... #.# #.# ,;jq #.# #.# #.#  .##############  .......@...?..b  .############## # #.#,;jէ {.#.#.#..##>....#†(B,;jg> (B ...(B #.#(B ,;j> j#.#(B #.#(B ,;j> #.#(B #.#(B  .##############(B  .......@(B...(B?(B..b(B  .##############(B  #.#(B,;j\? p.#(B.#(B.#(B..##(B(B>(B.(B†(B,;j4F (B,;jF (B,;jL (B,;jN  ,;j6N F_(BA bat is nearby!(B,;jO ,;j(B(Bmmoncure the Conjurer(B...(BDeep Elf(B#.#Health: (B20/20 (B========================(B#.#Magic: (B8/9(B=====================(B---#.#AC:(B 2Str:(B 4#.#EV:(B 12Int:(B 22#.#,;jؐ{SH:(B 0Dex:(B 15#######(B.##############XL: (B 3 Next: (B46% Place: (BDungeon:2..............@(B*(B..(B?(B..bNoise: --------- (B Time:(B 1341.0 (0.0)#######.##############,;j6Cb) (B+2 dagger (elec) (B##.#Cast: (BMagic Dart #########.# #.........# ..ß.....ß.#b(B  (B bat (asleep) ..........## #.....(B>(B....# ..†........# _(BA bat is nearby!,;j(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba bat (asleep, 100% to hit),;jX;(B*(B,;j%$;(B*(B,;j8,;(B*(B,;j%v;(B*(B,;jD;(B*(B,;j&(B. ,;j. Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (asleep, 100% to hit)  The magic dart hits the bat!,;j`(B...(B?(B..,;js=(B8=2.0 (1,;j6Magic Dart(B,;j^-(B,;j.B _You kill the bat!(B,;jY0,;jX,;jh^8(B(Bmmoncure the Conjurer(B...(BDeep Elf(B#.#Health: (B20/20 (B========================(B#.#,;j^Magic: (B7/9(B==================(B------#.#AC:(B 2Str:(B 4#.#EV:(B 12Int:(B 22#.#SH:(B 0,;j^&Dex:(B 15#######(B.##############XL: (B 3 Next: (B48% Place: (BDungeon:2..............@(B...(B?(B...Noise: (B=-------- (B Time:(B 1342.0 (0.0)#######.##############b) (B+2 dagger (elec) (B##.#Cast: Magic Dart #########.# #.........# ,;j _{..ß.....ß.# ..........## #.....(B>(B....# ..†........# (B_You kill the bat!Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j!_MConfirm with . or Enter, or press ? or * to list all spells.,;j7_`Aiming: Magic Dart (B(safe; 1% risk of failure)  ,;jD_;Press: ? - help, Shift-Dir - straight line,;j^_aThat beam is likely to hit you. Continue anyway? (B(B,;jj9,;j?8(B(Bmmoncure the Conjurer(B...(BDeep Elf(B#.#Health: (B20/20 (B========================(B#.#,;j@Magic: (B7/9(B==================(B------#.#AC:(B 2,;jb@[Str:(B 4#.#EV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15#######(B.##############,;j@XL: (B 3 Next: (B48% Place: (BDungeon:2..............@(B...(B?(B...Noise: (B=-------- (B Time:(B 1342.0 (0.0)#######.##############,;j@fb) (B+2 dagger (elec) (B##.#,;jACast: Magic Dart #########.# #.........# ..ß.....ß.# ..........## ,;j;Aq#.....(B>(B....# ..†........#,;j_AConfirm with . or Enter, or press ? or * to list all spells.Aiming: Magic Dart (B(safe; 1% risk of failure)  ,;jAsPress: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? ,;jA(B[Y]es or [N]o only, please.(BThat beam is likely to hit you. Continue anyway? (B,;jA(B,;jA,;jI8(B(Bmmoncure the Conjurer(B...(BDeep Elf(B#.#Health: (B20/20 (B========================(B#.#,;jOIMagic: (B8/9(B==================(B===---#.#AC:(B 2Str:(B 4#.#,;jIEV:(B 12Int:(B 22#.#SH:(B 0Dex:(B 15#######(B.##############XL: (B 3 Next: (B48% Place: (BDungeon:2..............@(B...(B?(B...Noise: (B=-------- (B Time:(B 1342.0 (0.0)#######.##############,;jI,b) (B+2 dagger (elec) (B##.#Cast: Magic Dart #########.# #.........# ..ß.....ß.# ..........## ,;jIq#.....(B>(B....# ..†........#,;j0JAiming: Magic Dart (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineThat beam is likely to hit you. Continue anyway? (B[Y]es or [N]o only, please.,;jdJl(BThat beam is likely to hit you. Continue anyway? Okay, then.(B,;jO(B,;jR (B,;j;X(B,;jX1 _(B,;jqZ,;j7(B(B,;jS(B,;j]'(B,;j'< (B_(B(B(B(B(B(B9(B===(B===(B(B(B,;j(0(B(B,;j((B,;jb.`(B(B(B(B,;jP/(B,;j20(B(B,;j2(B,;j3(B,;j5(B,;j5,;j 65(B===(B,;j6(B,;j?...(B #.#(B #.#(B ,;j-@#.#(B #.#(B #.#(B #####.####(B ,;j|@s..(B....#(B - #####.####(B.#(B  #.#(B .#(B .#(B..ß.,;j@##(B,;jjA.##(B ..(B>(B....#(B ,;jF-(B9.0 (7,;jH!-,;jH'(B50.0 (8,;jL(B,;jM ,;jMV_(Be - a scroll labelled NEKHUT IQAJU(B,;joO,;j (B,;jP (B,;j (B,;j (B,;j (B,;j 0(B(B,;j] (B,;j (B,;jz 0(B(B,;j (B,;j (B,;j 0(B(B,;j (B,;j (B,;j (B(B(B(B(B(B,;j (B,;j (B,;j9 (B,;j (B,;j H(B(B(B,;j" (B,;j (B,;j (B,;j (B,;j^ (B,;j (B,;j (B,;jP (B,;j (B,;j (B,;j (B,;j (B,;j (B,;j (B,;j6 (B,;jW (B,;j (B,;jA (B,;j (B,;j (B,;j (B,;j (B,;j H(B(B(B,;j (B,;j& (B,;jc (B,;j (B,;j (B,;j (B,;j (B,;j/ (B,;j (B,;j[ (B,;j (B,;j (B,;j (B,;j (B,;j (B,;j (B,;jY (B,;j (B,;j$ (B,;j (B,;j (B,;j (B,;j& 0(B(B,;j (B,;j (B,;ju (B,;j (B,;j (B,;j% (B,;jr (B,;j (B,;j (B,;j ' (B ,;j G(BYou encounter a ribbon worm.(B,;j F (B ,;j1  (B  (B  ######### ,;j ........# #######.#(B #(B.###### (B #.#(B #(B..(Bw(B.(B$(B.#(B  (B ,;j L#.#(B #@#(B  (B #.#(B #.#(B  ,;j R#######.########.# (BMagic Dart.......#........# #.######...#####(B.#,;j  (B ........#.#(B #(B.# (B (Bw(B  (B ribbon worm (asleep) (B .######...#(B ..#,;j 7 (B ,;j #####(B #(B.# (B #.#.#,;j3 ) (B,;j 2(B71.0 (21.0),;j 5(B2.0 (22 _,;j" (B,;j$ ,;j!,;j9&,;j.....#.# #.######  #.# #..(Bw(B.$.#  #.# #@#  #.# #.# .#.# .#........# ,;j:...#####.#   #.#  ,;j` ..#  ##### #.#  #.#.# (B,;j[(B.....#(B.#(B #(B.######(B  ,;jD\ #.#(B #(B..(Bw(B.(B$(B.#(B  #.#(B #@#(B  #.#(B #.#(B .,;j\p#.#(B .#........#(B ...#####(B.#(B   #(B.#(B   ..#(B  #####(B #(B.#(B  #.#.#(B ,;j,b(B,;j;c (B,;jIh(B,;jj ,;jjU_(BA ribbon worm is nearby!(B,;jv(B (B (Bmmoncure the Conjurer(B (B (BDeep Elf(B (B Health: (B20/20 (B========================(B (B Magic: (B8/9,;jT(B=====================(B--- ######### (B AC:(B 2Str:(B 4 ........# (B EV:(B 12,;j.Int:(B 22 #######.#(B #(B.###### (B SH:(B 0Dex:(B 15#.#(B #(B..(Bw(B.(B*(B.# (B XL: (B 3 Next: (B48% Place: (BDungeon:2#.##@#,;jٟ| (B Noise: --------- (B Time:(B 1372.0 (0.0)#.##.# (B b) (B+2 dagger (elec) (B#######.########.# (B Cast: (BMagic Dart #.......#........#,;j  #.######...#####(B.# ........#.#(B #(B.# (B (Bw(B  (B ribbon worm (asleep).######...#(B ..#,;j% #####(B #(B.# ,;jH#.#.# ,;j_(BA ribbon worm is nearby!(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j{Press: ? - help, Shift-Dir - straight lineAim: (Ba ribbon worm (asleep, 100% to hit),;j;(B*(B,;j'7(Bw(B.(B$w(B  catching breath) (B Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B,;jr7: (Ba ribbon worm (asleep, 100% to hit)  The magic dart hits the ribbon worm.  (BThe ribbon worm is moderately wounded.(B,;j;C(B`(B,;jWC(B`(B,;j (B.(B$(B(BThe ribbon worm expels a string of sticky webbing.(BThe stream of webbing hits you but does no damage.,;j/  6  (B=3.0 (1Held (B,;j(B,;j' _You are caught in a web!,;j,;jI(B (B (Bmmoncure the Conjurer(B (B (BDeep Elf,;jU(B (B Health: (B20/20 (B========================(B (B Magic: (B7/9(B==================(B------ #########,;jh (B AC:(B 2Str:(B 4 ........# (B EV:(B  6 Int:(B 22 #######.#(B #(B.###### (B SH:(B 0Dex:(B 15#.#(B #(B..(Bw(B.(B*(B.# (B XL: (B 3 Next: (B48% Place: (BDungeon:2#.##@# (B Noise: (B=-------- (B Time:(B 1373.0 (0.0)#.##.# (B b) (B+2 dagger (elec) (B#######.########.#,;j (B Cast: (BMagic Dart #.......#........# (B Held ,;ja#.######...#####(B.#,;j ........#.#(B #(B.# (B (Bw(B  (B ribbon worm,;j@.######...#(B ..# #####(B #(B.# #.#.# (B_You are caught in a web!  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jwConfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba ribbon worm ((Bmoderately wounded(B, 100% to hit),;j1 ,;j1 4(B*(B,;jy :(B.(Bw ,;jy c(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j%z Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba ribbon worm ((Bmoderately wounded(B, 100% to hit)  The magic dart hits the ribbon worm.,;jӁ 1(B$(B,;j1 ,(B4.0 (1,;jZ (B,;jc  ,;jz W_(BThe ribbon worm is heavily wounded.(B,;jY ,;j(B (B (Bmmoncure the Conjurer(B (B (BDeep Elf(B (B Health: (B20/20 (B========================,;jS (B (B Magic: (B5/9(B=============(B----------- ######### (B AC:(B 2,;jʽStr:(B 4 ........# (B EV:(B  6 Int:(B 22 #######.#(B #(B.###### (B SH:(B 0Dex:(B 15,;j,#.#(B #(B...(Bw*(B.# (B XL: (B 3 Next: (B48% Place: (BDungeon:2#.##@#,;jQ (B Noise: (B=-------- (B Time:(B 1374.0 (0.0)#.#,;jm#.# (B b) (B+2 dagger (elec) ,;j~Z(B#######.########.#,;jg (B Cast: (BMagic Dart ,;j#.......#........# (B Held ,;j#.######...#####(B.# ........#.#(B #(B.#,;j (B (Bw(B  (B ribbon worm,;jR.######...#(B ..# ,;j.T#####(B #(B.#,;jJ4 #.#.# ,;jV(B_(BThe ribbon worm is heavily wounded.,;jP(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  ,;jпPress: ? - help, Shift-Dir - straight lineAim: (Ba ribbon worm ((Bheavily wounded(B, 95% to hit),;j (BM(B*(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B2  ,;j Press: ? - help, Shift-Dir - straight line(B: (Ba ribbon worm ((Bheavily wounded(B, 95% to hit)  The searing ray hits the ribbon worm!,;jW (B(Bw$The ribbon worm is almost dead.(B,;j&Ys(B=5.0 (1(BRay (B,;j^(B,;jU_ ,;jd_R_(Press (B.(B to maintain the ray.),;ja,;j+ <(B*(B,;jw ( (B,;jw 4.  The searing ray hits the ribbon worm.,;j{ ,;j{ o(B*(B(B,;j G(B.(B$(B,;j (B(B4(B/10----  ,;j (B55-6Magic Dart(B+ (B_You kill the ribbon worm!(B,;j (B,;jm h _Your Conjurations skill increases to level 5!(B,;j ,;j4<(B*(B,;j@(B*(B,;jJ;N(B.(B$(B,;jz?----(B-(B7,;j?D(B++ (B_,;jC(B,;jG,;j<(B*(B,;j@(B*(B,;jAcN(B.(B$(B,;jed(B3(B--(B8,;j#k(B,;jMl ,;jhl,;jvl)_You finish channelling your searing ray.,;jyn,;j$(B,;jfU  (B,;j(B,;j(B,;j((B,;j ,;jH(B,;j0(B(B,;j(B,;j(B,;jZ<(B4(B==,;j(B,;jL(B,;j(B,;j(B,;je(B,;j(B,;j(B,;j((B,;j(B,;j(B,;j: (B,;j!(B,;jR"a(B5==(B===(B,;j"(B,;js$(B,;j$(B,;j(%(B,;j&(B,;j&(B,;j:'(B,;jg)0(B(B,;j)(B,;j{+(B,;j+o(B6(B===(B==(B,;j6,(B,;j'.(B,;j.(B,;j.(B,;j0(B,;j(1(B,;j1(B,;j30(B(B,;j3(B,;j5(B,;j=6n(B7(B==(B==(B,;j6(B,;j8(B,;j98(B,;j+9(B,;jY:(B,;j:(B,;j ;(B,;j<(B,;j<(B,;jE=(B,;j>(B,;j>'(B8,;j!?H(B==(B===(B,;j?(B,;jA(B,;jdA(B,;jA(B,;j"D(B,;jD(B,;jD(B,;jqF(B,;jF(B,;jG(B,;j O(B,;jO<(B===(B,;jP(B,;jR(B,;j;SP(B9==(B,;jS(B,;jU(B,;jV(B,;jnV(B,;j.Y(B,;jY(B,;j)Z(B,;j](B,;j_](B,;j_(B,;ja(B,;jbj(B10/10(B==(B===(B,;j c(B,;jVf(B,;jf(B,;j2g(B,;jlT (B_You struggle to detach yourself from the web.,;jQm4(B12 ,;jm(B,;jo@ (B_You disentangle yourself.,;jq(B,;j\r (B,;jr(B,;js(B,;jDu(B,;ju=(B===(B,;j@v(B,;j2y(B,;j_y(B,;jy(B,;j2|N (B_You now have 65 gold pieces (gained 8).,;j}(B,;j`~ (B,;j~(B,;j(B,;j(B,;j(B,;j7(B,;j (B,;j(B,;j.(B,;jl(B,;j(B,;jΉ(B,;j2(B,;j(B,;j(B,;j(B,;jl(B,;j(B,;j}(B,;j(B,;j(B,;j(B,;j(B,;jq(B<(B.#(B #(B.#(B ,;j #(B.#(B  #(B$(B#(B  #(B.#(B  #(B.  #(B ##############(B -417.0 (39.0) .............#(B #####.#(B #.######(B  #.#(B #......#(B  #.#(B ######.#(B  #.#(B #.#(B  ,;jE #######.########.#(B ,;jA#.......#........#(B ,;j#.######...#####.#(B (B-(B8.0 (40,;j(B,;j2 _Found a stone staircase leading up.,;j,;jO(B(B(B,;j(B,;j0(B(B,;j(B,;j (B,;jx0(B(B,;j(B,;j0(B,;j(B,;jR(B,;j(B,;j^(B,;jM0(B(B,;j(B,;j0(B(B,;j(B,;j@N (B_You now have 73 gold pieces (gained 8).,;j(B,;ju(B,;j(B,;jX(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j (B,;je(B,;j(B,;j(B,;j@(B,;j(B,;j ,;j L(B There is a stone staircase leading up here.,;j(B,;j! (B_,;jI(B,;jE(B,;j (B,;j (B,;j (B,;j (B,;j(B,;j3(B,;j(B,;jQ(B,;jp(B,;j(B,;j (B,;jE(B,;j(B,;j(B,;jq(B,;j(B,;j-(B,;j(B,;j(B,;j7(B,;j(B,;j(B,;js(B,;j@(B,;jW!(B,;j~!(B,;j'"(B,;j#(B,;j %(B,;j%(B,;j%(B,;jb'(B,;j((B,;ju)(B,;jo*(B,;j+(B,;j/-(B,;j2(B(B(B(B(B(B,;j3(B,;j\5(B,;j5(B,;j5(B,;j(7(B,;j8(B,;j*90(B(B,;j:(B,;j(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B,;jޱ(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B_(Bd - 3 sapphire potions(B (gained 2)(B(B(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j(B,;j (B,;jK(B,;jd(B,;j(B,;jv0(B(B,;jX(B,;j(B,;j8(B,;jO(B,;j4(B,;jY(B,;j(B,;j'(B,;j2(B,;jY0(B(B,;j(B,;jm(B,;jw(B,;j(B,;ja(B,;j(B,;jf (B (BYou encounter a rat.(B,;j:#^#(B ..#(B #.#(B #.#(B ,;jyX#.#(B .#(B #.#(B #######(B.#####.######....(B..#............###,;jG.#########.##(B  ,;j X######@#.##.#(B  r(B.........##.#(B  .########(B.#(B #.#(B Magic Dart #(B.#(B #.#(B #.#(B #######.####(B #..(B ............(B r(B  (B rat (asleep)(B ,;j+#.#(B #######.####(B #.#(B #.#(B ###.#########.#(B,;j#/(B62.0 (44,;j,;jO.(B3.0 (45 _,;j(B,;j,;j  #^#  ..# #.#  #.# #.#  #.# #.#  #.# #.#  ##.#####..... ..#............ #.#.  ######@#.# #.#  r.........# #.#  .########.# #.#  ,;j( #.# #.#  #.#  #..  #.#  #.# #.#   (B,;jD r(B #^#(B  ,;jE ..#(B #.#(B  #(B.#(B #.#(B  #(B.#(B #.#(B  #(B.#(B #.#(B  ##(B.#####.....(B ..#............(B #(B.#.(B ,;j F  ######@#.#(B #.#(B  r(B.........#(B #.#(B  .########(B.#(B #.#(B  #(B.#(B  #.#(B  #..(B  #.#(B  #.#(B  ,;j'K (B,;jM (B,;jfR (B,;jaT  ,;jT U_(BA rat is nearby!(B,;jc ..#(B #.#(B #(B.#(B #.#(B #(B.#(B #.#(B #(B.#(B #.#(B ######(B.#####.######...,;jd H(B .(B.#............##(B #(B.#.#########.##(B ..######(B.#(B.#(B #.(B#r(B.....@(B...#(B #.#(B..########(B.#(B #.#(B #.#(B #.#(B #.#(B #######,;jd .###(B #..(B ...........(B #.#(B #######.###(B #.#(B #.#(B###.#########.#(B .(B).#.........#(B,;jRk (B,;jl %(B4.0 (1,;jl .0) _,;jzq (B,;jts ,;j,;j:(B ..#(B #.#(B #.#(B #.#(B #.#(B #.#,;j (B #.#(B #.#(B  ##.#####.######(B ..#.(B #.#.#.##(B.######(B.#(B.#(B #.#(B #r(B.#,;j.(B #.#,;j(B.,;j@#(B.#(B #.#(B #.#(B #.#,;jOD(B #.#(B ,;jZ#.,;js(B #..(B  #.#(B ,;jq#. (B #.#(B #.# ,;j,;j/(B ###.,;j k#.# (B .(B).#.#,;j(B,;j(B,;j,;j!(B5,;j(B,;j=,;j(B ..#(B #.#(B #.#(B #.#,;jY(B #.#(B #.#(B #.#(B #.#(B  ##.#####.######(B ..#.(B. #.#.#.,;j{(B.######(B.#(B.#(B #.#(B #r(B.#(B #.#(B.#(B.#(B #.#(B. #.#(B #.#(B #.#(B #.(B #..(B ,;jHW #.#(B #. (B #.#(B #.# (B ###.#.# (B .(B).#.#(B,;j*$3b(B,;jj&( (B,;j&a.r(BThe rat squeaks loudly. You hear an angry hiss.,;j'!(B.,;j'0w(B,;j0) (B,;j0Sw(B  (B dart slug (wandering)r(B  (B rat(BYou encounter a bat.(B (BYou encounter a dart slug.(B,;jX22(B===6,;j7(B,;j8 ,;j8#_The bat leaves your sight.,;jI:,;jP(B..#(B #.#(Bmmoncure the Conjurer(B#.#(B #.#(BDeep Elf(B#.#(B #.#Health: (B20/20 (B========================,;j(B#.#(B #.#(B ##(B Magic: (B9/10(B=====================(B---##.#####.######.(B AC:(B 2Str:(B 4,;j..#............(B EV:(B 12Int:(B 22.#.#.#########.#(B SH:(B 0Dex:(B 15w(B...######(B.#(B.##.#(B XL: (B 3 Next: (B55% Place: (BDungeon:2#.r(B.(B*(B@(B.....##.#(B Noise: (B===------ (B Time:(B 1466.0 (0.0)....########(B.##.#(B b) (B+2 dagger (elec)(B.#.#,;jem#.#(B Cast: (BMagic Dart#.#(B #######.##..(B .........#.#(B #######.#(B w(B  (B dart slug (wandering)#.##.#(B r(B  (B rat###.#########.#.(B).#.........# (B_The bat leaves your sight.  Casting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.,;jAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba rat (100% to hit),;j ;(B*(B,;j7d † (B Casting: (BSearing Ray(B (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jd Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba rat (100% to hit)  The magic dart hits the rat!,;jf 3S(B,;jOi ( (B,;jsi \(Br(BYou kill the rat!(B,;jk E(B.S(B,;jr -(B..(Br(B  (B quokka (wandering)S(B  (B ball python (constriction)(B,;j5x >(B7--7.0 (1,;jQ~ (B,;j3  ,;jM _(BYou encounter a ball python.(B (BYou encounter a quokka.(B,;jƀ ,;jr(B..#(B #.#(Bmmoncure the Conjurer(B#.#(B #.#(BDeep Elf(B#.#(B #.#Health: (B20/20 (B========================,;j|(B#.#(B #.#(B ##(B Magic: (B7/10(B================(B--------##.#####.######.(B AC:(B 2Str:(B 4..#............(B EV:(B 12Int:(B 22.#.#.#########.#(B SH:(B 0Dex:(B 15w(B..(Br(B######(B.#(B.##.#(B XL: (B 3 Next: (B57% Place: (BDungeon:2#.†(B.(B*(B@(B.....##.#(B Noise: (B=-------- (B Time:(B 1467.0 (0.0).S(B..########(B.##.#(B b) (B+2 dagger (elec)(B.#.##.#(B Cast: (BMagic Dart#.#(B #######.##..(B .........,;j#.#(B #######.#(B w(B  (B dart slug (wandering)#.##.#(B (Br(B  (B quokka (wandering)###.#########.#(B S(B  (B ball python (constriction).(B).#.........# (B_(BYou encounter a ball python.(B (BYou encounter a quokka.,;jGP(BCasting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  ,;jUPress: ? - help, Shift-Dir - straight lineAim: (Ba quokka (wandering, hasn't noticed you, 81% to hit),;j C(B*(B,;jUC(B*(B,;jh(B*r(B   ,;jB(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba quokka (wandering, hasn't noticed you, 81% to hit)  The searing ray hits the quokka.,;j (B.(BrThe quokka is severely wounded.(B,;j(B.,;jB(B.S(B,;j(B..(Br(B  (B quokka,;jS(B  (B ball python (constriction)(B,;j(s(B=8.0 (1(BRay (B,;j(B,;jt ,;jZ_(Press (B.(B to maintain the ray.),;j.,;j ,;jf 4(B*(B,;jg 7(B**(B,;j { (B†(BThe searing ray hits the quokka!,;j (B*(BS(B  (B ball python (constriction)(B,;j >(B**(B,;jM 5S(B.,;j}U P(B.†(B..,;jZ (B6--(B60--9(B+ (B,;jl` (B,;jMa E _You kill the quokka!(B,;j?c ,;js,;j4(B*(B,;j7(B**(B,;jF9(B***(B,;jyB(B*(B,;j,A(B.S(B,;jX)(B...,;jk----(B70(B++ (B,;jo(B,;jL,;j5(B*(B,;j%7(B**(B,;jYw ,;jwz(B†(BThe searing ray hits the ball python.,;j|%(B*,;j}K(B(B,;j>(B**(B,;j- (B.,;ji†(B..  You kill the ball python!(B,;j(B5(B--(B21Magic Dart(B,;j!(B,;j# ,;j'#1_You finish channelling your searing ray.,;j$,;j0(B,;j1(B,;j1(B,;j42g(B,;j7l (B (BYou encounter a hobgoblin.(B,;j?(BMagic Dartg(B  (B hobgoblin (wandering)(B,;jG((B0,;jK4(B2.0 (1 _,;j|P(B,;j1R,;j&% (B..#(B #.#(Bmmoncure the Conjurer,;jc% (B#.#(B #.#(BDeep Elf(B#.#(B #.#Health: (B20/20 (B========================,;j}% (B#.#(B #.#(B ##(B Magic: (B3(B/10(B=======(B-----------------,;j% [##.#####.######.(B AC:(B 2,;j% /Str:(B 4,;j% d..#............(B EV:(B 12,;j% 8Int:(B 22.,;j% d#.#.#########.#(B SH:(B 0,;j% 0Dex:(B 15,;j& f...g######(B.#(B.##.#(B XL: (B 3 Next: (B62% Place: (BDungeon:2#.†(B.(B*(B@(B.....##.#(B Noise: --------- (B Time:(B 1472.0 (0.0)....########(B.##.#(B b) (B+2 dagger (elec)(B.#.##.#(B Cast: (BMagic Dart#.#(B #######.##..(B .........#.#(B #######.#(B g(B  (B hobgoblin (wandering)#.##.####.#########.#.(B).#.........# (B_(BYou encounter a hobgoblin.,;j' Q(BCasting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BSearing Ray(B (B(safe; 2% risk of failure)  ,;j' ;Press: ? - help, Shift-Dir - straight line,;j' TAim: (Ba hobgoblin (wandering, hasn't noticed you, 86% to hit),;jr C(B*(B,;j8 C(B*(B,;j) <(B*(Bg(B   (B Confirm with . or Enter, or press ? or * to list all spells.Aim(B  Press: ? - help, Shift-Dir - straight line(B: (Ba hobgoblin (wandering, hasn't noticed you, 86% to hit)  The searing ray hits the hobgoblin.  (BThe hobgoblin is heavily wounded.(B,;j| s (B.g(BThe hobgoblin shouts!,;j~ /w(B,;j= (B..w(B  (B dart slug,;j{ }g(B  (B hobgoblin(B,;j u(B===3.0 (1(BRay (B,;j (B,;j  ,;j؎ Z_(Press (B.(B to maintain the ray.),;j ,;j5(B*(B,;jc7(B**(B,;jn~ (B†(BThe searing ray hits the hobgoblin.,;j!tG(B*(B,;j(>(B**(B,;jj K(B.†(B..,;jNv(B6---4(B+ (B,;jz0g(B _You kill the hobgoblin!(B,;jr5(B*(B,;j7(B**(B,;j 9(B***(B,;jzS B(B*(B,;j D(B.w(B,;jӠ P(B.†(B..,;jP 2------(B5(B++ (B,;jT (B,;j3 ,;j 5(B*(B,;j:D 7(B**(B,;j7 !(B***,;j (B,;j B(B*(B,;j* D(B.w(B,;j4 N(B.†(B..,;j7 !1,;j7 K-----(B6,;j= (B,;j> 7 _You finish channelling your searing ray.,;j@ ,;j ..# #.#  #.# #.#  #.# #.#  #.# #.# ,;jc  .  ..w.######.#.#  #.†..@.....#  ....########.#  . #.#  #.#  ,;jd#..  #.#  #.#   .)(B,;j(B ..#(B #.#(B  #.#(B #.#(B  ,;jݝx#.#(B #.#(B  #.#(B #.#(B   .  ..w(B.######(B.#(B.#(B  #.†(B..@(B.....#(B  ....########(B.#(B  ,;jJK. #.#(B  #.#(B  #..(B  #.#(B  #.#(B   .(B),;j٤(B,;j (B,;jí(B,;j ,;jT_(BA dart slug is nearby!(B,;j,;jbF(B..#(B #.#(Bmmoncure the Conjurer(B#.#(B #.#(BDeep Elf(B#.#(B #.#,;jrHealth: (B20/20 (B========================(B#.#(B #.#(B ##(B Magic: 0(B/10------------------------##.#####.######.(B AC:(B 2Str:(B 4..#............(B EV:(B 12Int:(B 22.,;j #.#.#########.#(B SH:(B 0Dex:(B 15..w(B.######(B.#(B.##.#(B XL: (B 3 Next: (B66% Place: (BDungeon:2#.†(B.(B*(B@(B.....##.#(B Noise: --------- (B Time:(B 1476.0 (0.0),;j....########(B.##.#(B b) (B+2 dagger (elec)(B.#.##.#(B Cast: (BMagic Dart#.#(B #######.##..(B .........#.#(B #######.#(B w(B  (B dart slug#.##.####.#########.#.(B).#.........# _(BA dart slug is nearby!(BCasting: (BSearing Ray(B (B(safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: (Ba dart slug (100% to hit),;j ;(B*(B,;jY ;(B*(B,;j. ;(B*(B,;jj b ,;j -(B Casting: (BSearing Ray(B (B(safe; 2% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba dart slug (100% to hit)  The magic dart hits the dart slug!,;jl (B.,;j \ (B.†(B..,;jD Z (BThe dart slug is almost dead.(B,;j ,;j: d(B=7.0 (1Magic Dart(B,;j (B,;j  ,;j #_The bat leaves your sight.,;j ,;j  (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B,;j (B,;j; (B _(BYou don't have enough magic to cast this spell.,;j  (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B,;j! (B,;j (B,;j"   Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;j> -onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;jd onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.,;j,;j{g _(BYou don't have enough magic to cast this spell.,;j{asting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.asting: (BMagic Dart(B (B(safe; 1% risk of failure) ,;j|_ Confirm with . or Enter, or press ? or * to list all spells.(B,;j| (B,;j(B,;j ,;j Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ,;j[_(BYou don't have enough magic to cast this spell. ,;j˃ Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. ,;j U_(BYou don't have enough magic to cast this spell.,;jT,;j(B ..#(B #.#(B #.#(B #.#(B #.#(B #.#(B #.#(B #.#(B  ##.#####.#######,;j^(B ..#(B.. #.#.#.(B.w(B.######(B.#(B.#(B #.(B #.†,;j(B.#(B #.(B|(B....#(B.#(B #.,;j1I(B$(B.# #.#,;jGq(B #.(B #.#(B ,;jY[#.(B #..(B ,;jl@ #.#(B #.,;j~X(B #.#(B #.,;j(B ###.#.(B .(B).#,;j .(B,;j2b(B,;j5b(B.,;jɫ@(B.w(B,;j(B.,;jt?onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.  Found (Ba thin smoking staff(B and 15 gold pieces.,;jKo1==(B-8Magic Dart,;j(B,;j ,;jF_The bat leaves your sight.,;j,;jO(B ..#(B #.#(B #.#(B #.#(B #.#(B #.###,;j0PM(B #.#(B #.#(B j(B.. ##.#####.(B.#b(B. ..#(B.. #.#.,;jPP:#(B#....w######(B.#(B.#(B #(B #.†(B.#(B #,;jjP(B#(B|(B....#(B.#,;j~P(B #(B.(B$(B.#. #.#,;jP|(B #(B# # #.#(B ,;jPZ#(B #..(B ,;jPj #.#(B #(B #.#,;jP(B #(B j(B  (B endoplasm (wandering)(B ###.,;j/Q#(B b(B  (B bat (wandering)(B .(B).#(B,;jS (B.,;jT/b(B,;j)UE(B.b(B,;jU(B.j,;j`) (B,;j-acj(BYou encounter an endoplasm.(B,;jf:`(B,;jr (B`(BThe dart slug launches a dart at you.,;j޳(B,;j G†@(B,;jw '(B=,;j 9,;j (B,;jP  ,;jq D_The slug dart misses you.(B,;jk ,;j8 \(B ..#(B #.#,;jo #(B. #.#(B #.#(B.. #.#(B #.#,;j #(B.#(B #.#(B #.#(B.j.. ##.#####.,;j (B.#b(B.. ..#(B.#(B #.#.,;j (B #....w######(B.#.#(B ,;j #..#(B  #(B|(B....#.#(B ,;j k.(B$(B.#.#(B #.#,;j Z(B ## #. #.#(B ,;j3 g# #..(B  #.#(B ,;jF 4 #.#(B ,;jg  ###.(B .(B).#(B,;j 8b(B.,;j! (B.b(Bb(B.(B.j,;j (B,;j! )(B80,;j (B,;j  ,;j X_The dart slug misses you.(BThings that are here:,;j s _a hobgoblin corpse(B; a rat corpse(B,;j ,;j6 ( (B,;j?7 I†(BYou hit the dart slug.,;j9 D(B.b(B,;j: ,;j: 0b(B.,;j{< "(B.,;j< 'b(B,;j= ,;j= (B.,;j> j,;jE a(Bj  (B endoplasm,;jEF b(B  (B bat (wandering)(B,;jL ((B73,;j>L 1,;jR (B,;jT  ,;jT ,;jT "_You kill the dart slug!,;jU (B,;j0W ,;jkGn(B #^#(B #(B. ..#(B #.##(B. ##(B #.#(B #.#(B .... #.#(B #.#(B ###(B.#(B. #.#(B #.#(B .(B...b(B. ##.#####.####(B... ..#........#(B....j.##(B #.#.#######(B#....@######.#.#(B #.###.†(B........#(B #(B|(B..(B..########.#(B ..(B$(B.(B#.##(B #.#(B###(B #. #.#(B #####(B#. #..(B .....(B.. #.#(B #######(B #.#(B###.#######(B(B.b,;jmH&(B.b,;jI#(B.,;jIj,;j(R,;j]RJ(Bb(B,;jAT!2,;jXT/(B==(B==,;jT!(B2,;j](B,;jW` ,;j`E_The bat barely misses you.(B,;ja ,;jb,;jbe_(BYou see here a dart slug corpse(B.,;jsd,;j'b(B.(Bb (B,;j=(3bb(unaware),;j(WYou closely miss the bat.(B The bat closely misses you.,;j)(B,;j*,;j*!(B3,;jh2(B,;jv4 ,;j4L_The endoplasm closely misses you.(B,;j7,;j (B#^#(Bmmoncure the Conjurer(B#(B.,;j ..#(B #.#(BDeep Elf(B#(B. ##,;j #.#(B #.#Health: (B20/20 (B========================,;j !(B....,;j :#.#(B #.#,;j= Magic: 1(B/10(B==(B----------------------,;j^ ###(B.#(B.#.#(B #.#AC:(B 2,;j /Str:(B 4,;j ..(B..... ##.#####.###(B EV:(B 12,;j" 0Int:(B 22,;j: ...#(B..b..#........(B SH:(B 0,;j 0Dex:(B 15,;j +#(B.....(B*(B##(B #.#.#######(B XL: (B 3 Next: (B73% Place: (BDungeon:2,;j 5#...j@######.#.#,;j$ Noise: (B=-------- (B Time:(B 1483.0 (0.0),;jR F#.###.†(B........#,;j =b) (B+2 dagger (elec),;j y(B#(B|(B..(B..########.#,;j :Cast: (BMagic Dart,;j r..(B$(B.(B#.###.#,;j+ &###(B #.,;j] =#.#(B #####,;ji "(B#.,;j #..(B .....(B j  (B endoplasm(B..,;j #.#(B #####(B b(B  (B bat (unaware)###.####.####### ,;j> K(B_The endoplasm closely misses you.,;jx Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j MConfirm with . or Enter, or press ? or * to list all spells.,;j xAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j ;Press: ? - help, Shift-Dir - straight line,;jG MAim: (Ba bat (unaware, hasn't noticed you, 100% to hit),;j (B.b  Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;j-! onfirm with . or Enter, or press ? or * to list all spells.Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j! Press: ? - help, Shift-Dir - straight line(B  Aim: (Ba bat (unaware, hasn't noticed you, 100% to hit)  The magic dart hits the bat.,;j$ (B.b  (BThe bat is severely wounded.(B,;j0 P (Bb  ,;j0 "The bat closely misses you.,;j!1 E(BThe endoplasm freezes you.(B,;j2 9(B19--,;j2 &(B4.0 (1,;ja: (B,;j6;  _You are frozen.,;j= ,;j>[ ,;js[P#^#  #. ..# #.#  #. ## #.# #.# ,;j\! .... #.# #.# ,;j0\' ###.#. #.# #.#  ,;j\H.......  ...#...  #......##  ,;j\M#..(Bbj@#  ,;j ]%#.###.†........#  ,;j]B#|....########.#  ..$.#.## #.# ,;jf] ,;j]:### #. #.#  #. #..  ,;j].. #.# ,;j]C ## #.# (B,;j(B #^#(B  #(B. ..#(B #.#(B  #(B. ##(B #.#(B #.#(B  .... #.#(B #.#(B  ,;j?###(B.#(B. #.#(B #.#(B  ..(B.....  ...#(B...  #(B......##(B  #..bj@#,;jQ&(B ,;j n #.###.†(B........#(B  ,;jB #(B|(B..(B..########.#(B  ..(B$(B.(B#.##(B  ,;j###(B #. #.#(B  #. #..(B  ,;j=.. #.#(B  ,;j<##(B ,;j' ,;j(B,;j2 (B,;j(B,;jC ,;jqP_(BThere are monsters nearby!(B,;jG ,;jĔ=(B ,;j#^# (B (Bmmoncure the Conjurer(B #(B. ..# #.# (B (BDeep Elf(B #(B. ## #.# #.# (B Health: (B19/20 (B======================(B-- (B.... #.# #.# (B Magic: 0(B/10,;j------------------------ ###(B.#(B. #.# #.# (B AC:(B 2Str:(B 4 (B..(B..... ##.#####.###(B EV:(B 12Int:(B 22 (B...#(B... ..#........(B SH:(B 0Dex:(B 15 #(B......## #.#.#######(B XL: (B 3 Next: (B73% Place: (BDungeon:2 ,;jޖ(B#..b.@######.#.# (B Noise: (B=-------- (B Time:(B 1484.0 (0.0) (B#.###.†(B........# (B b) (B+2 dagger (elec)(B #|..(B..########.# (B Cast: (BMagic Dart ..$.(B#.## #.#  ,;jq### (B#. #.# ##### (B#. #.. .....(B j  (B endoplasm ,;j(B.. #.# #####(B b  (B bat ## #.#  ,;jߗ###.#######,;j5Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMMConfirm with . or Enter, or press ? or * to list all spells.,;juxAiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;j;Press: ? - help, Shift-Dir - straight line,;jӘ>Aim: (Ban endoplasm (100% to hit)  ,;j.)The magic dart hits the endoplasm!,;j(B.b,;j!(Bb,;jT.onfirm with . or Enter, or press ? or * to list all spells.,;j,{Aiming: (BMagic Dart(B (B(safe; 1% risk of failure)  ,;jMPress: ? - help, Shift-Dir - straight line(B  Aim: (Ban endoplasm (100% to hit)  The magic dart hits the endoplasm!  ,;jCYou kill the endoplasm!(B,;j[f(B #^#(B ,;j #(B. ..#(B #.#(B  #(B. ##(B #.#(B #.#(B  .... #.#(B #.#(B   #.#(B #.#(B  ,;jY  ,;jw#   ,;j  ,;jԨ  ,;j@,;jY:  #(B|,;j+(B  ,;j..(B$(B.(B#.##(B ,;j ,;j*^###(B #. #.#(B ,;jh ,;j8#. #..(B ,;j>b  (B bat,;jԪ(B ,;j5.. #.#(B ,;j% ,;j>6 ##(B ,;j,;j^( (B,;jz65.0 (1Magic Dart (B_The bat hits you but does no damage.,;jJ(B,;j ,;j^_Your Fighting skill increases to level 1!(B,;j3,;jr ,;j^r(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B,;jt (B,;j{(B,;j} ,;j}Z_(BYou don't have enough magic to cast this spell.,;j,;j ,;j#^#  #. ..# #.#  #. ## #.# #.#  .... #.# #.#  ###.#. #.# #.#  .......  ...#...  ,;j06#.....(Bb## ,;j ,;j9#....@#  #.###.†........#  #|....########.#  ..$.#.## #.#  ### #. #.#  #. #..  ,;jA.. #.#  ## #.# ,;j(B,;j(B #^#(B  #(B. ..#(B #.#(B  ,;j#(B. ##(B #.#(B #.#(B  .... #.#(B #.#(B  ,;ju###(B.#(B. #.#(B #.#(B  ..(B.....  ...#(B...  #(B.....b##(B ,;j+ #....@#(B  #.###.†(B........#(B  #(B|(B..(B..########.#(B  ..(B$(B.(B#.##(B ,;j ,;jc###(B #. #.#(B  ,;jHz#. #..(B  .. #.#(B  ,;jpG##(B ,;j(B,;j͛ (B,;jI(B,;jӣ ,;jN_(BA bat is nearby!(B,;j,;j ,;j,(B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B,;j (B,;j*%(B,;j& ,;j&,;j\'R_(BYou don't have enough magic to cast this spell.,;jA),;j  #^#  #. ..# #.#  #. ## #.# #.#  .... #.# #.#  ###.#. #.# #.#  .......  ,;j I...#...  #.....(Bb##  #....@#  #.###.†........#  #|....########.#  ..$.#.## #.#  ### #. #.#  #. #..  .. #.#  ,;j >## #.# (B,;jQ (B #^#(B  #(B. ..#(B #.#(B  #(B. ##(B #.#(B #.#(B ,;j  .... #.#(B #.#(B  ###(B.#(B. #.#(B #.#(B  ,;j[ 9..(B.....  ,;j M...#(B...  #(B.....b##(B  #....@#(B  #.###.†(B........#(B  ,;j #(B|(B..(B..########.#(B  ,;j +..(B$(B.(B#.##(B  ###(B #. #.#(B  #. #..(B  ,;j =.. #.#(B  ,;j G##(B ,;j|% (B,;j& (B,;j, (B,;ju.  ,;j. F_(BA bat is nearby!(B,;j1 ,;j (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,;j_(BYou don't have enough magic to cast this spell. _(BA bat is nearby!(B  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B(B,;j^(B,;j` _(BYou don't have enough magic to cast this spell.,;jm,;j4  (B Casting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.(B,;j5 (B,;j;(B,;j<  Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;j`=onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.  Casting: (BMagic Dart(B (B(safe; 1% risk of failure)onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.,;j>,;j g _(BYou don't have enough magic to cast this spell.,;j asting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,;jQ Y_(BYou don't have enough magic to cast this spell.,;jy asting: (BMagic Dart(B (B(safe; 1% risk of failure) ,;j G Confirm with . or Enter, or press ? or * to list all spells.,;j (B,;j (B,;j (B,;j4  Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;jd onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell. ,;j~ Casting: (BMagic Dart(B (B(safe; 1% risk of failure),;j onfirm with . or Enter, or press ? or * to list all spells. _(BYou don't have enough magic to cast this spell.,;j ,;jcZ"(B.,;jZ1b _(BYou don't have enough magic to cast this spell.asting: (BMagic Dart(B (B(safe; 1% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. ,;jZ_(BYou don't have enough magic to cast this spell.  You completely miss the bat.(B ,;jZR (BThe bat is severely wounded.(B,;j[((B.b,;jac: (B,;jd,;j/d(B20,;jk=_The bat barely misses you.(B,;jn,;jK (B†  You hit the bat.,;jU(B,;jm (B1==(B8,;j#C7 _You kill the bat!(B,;j(B,;j ,;j+U_Your Dodging skill increases to level 3!(B,;j,;j1(B,;j) (B,;j(B,;jFC _(BNo target in view!,;j,;j(B,;j (B,;jޭ[(B _(BNo target in view!,;jƮ,;jλ (B,;j (B,;j n(B(B (B_(B,;jM (B,;js (B,;j_ (B,;j (B,;jB ;(B==(B,;j) (B,;j (B,;j h2(B==(B==(B,;j (B,;j H(B(B(B,;j" (B,;j| (B,;j (B,;j (B,;j (B,;j_ (B,;j (B,;ju a(B3==(B===(B,;j (B(B(B(B(B(B(B(B(B(B(B(B4===(B==(B(B(B,;j (B,;jd (B,;j (B,;j (B,;j (B,;j_ 0(B(B,;j (B,;j (B,;j ,;j3 Z(B5==(B===(B,;jS (B,;j! (B,;jy (B,;j (B,;jO (B,;j (B,;j (B,;jU (B,;j (B,;j (B,;jy (B,;j o(B6(B===(B==(B,;j (B,;j (B,;jg (B,;j (B,;j! (B,;j! (B,;j" (B,;j0 5(B(B(B(B(B==(B(B(B(B7==(B(B,;jP2 (B,;j2 (B,;j3 (B,;jO6 (B,;j6 (B,;j7 (B,;j8: (B,;j: (B,;j; (B,;j= (B,;j?> '(B8,;jy> H(B==(B===(B,;j@ (B,;jB (B,;jB (B,;jC (B,;jeF (B,;jF (B,;jG (B,;jIJ (B,;jJ (B,;jK (B,;j>N (B,;jN o(B9(B===(B==(B,;jO (B,;jT (B,;jeU (B,;jSV (B,;jY (B,;jY (B,;j[ (B,;jE] (B,;j_ 0(B(B,;j (B,;j݀ q(B10/10(B==(B===(B,;js (B,;j (B,;jn (B,;j߈ (B,;j؉ (B,;j (B,;j (B,;j| (B,;j (B,;j (B,;j (B,;j (B,;j— (B,;j} (B,;j؛ (B,;j_ $(B===,;jН (B,;jM (B,;jL T#.(B ..(B ..#(B #(B #.#####(B. #.#(B #(B .(B..... #.#(B #.#(B.####(B.#(B.. #.#(B #,;j> ...(B....(B...####(B ##.#####(B ....(B..#(B......(B ..#....(B #.(B.....##(B #.#.###(B #....†######.#.#(B  #@(B###(B††........#(B- #(B|(B....########.#(B .(B.(B$(B.#.##(B #.#(B ###.#.#(B #.#(B #(B .#.(B #..(B .(B ...(B #.#(B #(B .##(B #.#(B  .#(B ###.###(B .(B).#..(B,;j (B #(B #.#####.(B ##.(B .(B..... .#.####(B.#(B.. ...(B...(B...####(B ##.####..(B.#(B......(B ..#....(B #.(B.....##(B #.#.###,;j< !(B #....†######.#.#(B .(B###††(B.......(B....#########(B...(B$(B.#.##(B #(B...###.#.#(B #,;j #(B..#(B .#.(B .(B .##(B.#(B ##(B..#####...ß(B (B,;j 3(B528.0 (41.0),;j H-(B9.0 (42,;j (B _(BYou see here a staff of earth(B.,;j}(B,;jق4(B30.0 (1.0),;j(B,;jߊ ,;j?_c - a staff of earth(B,;jό,;jx (B,;jy (B,;j{z (B,;j{ (B,;j~ 0(B(B,;j} (B,;j (B,;j (B,;j (B,;j` O (B_You now have 88 gold pieces (gained 15).,;j 7(B(B,;j (B,;jP (B,;j (B,;jߎ (B,;j (B,;j (B,;j< (B,;j (B,;j (B,;j (B,;j (B,;j (B,;jR (B,;j (B,;jL (B,;ji (B,;j (B,;j (B,;jl (B,;j (B,;j (B,;j (B,;j (B,;jѤ (B,;jM (B,;j (B,;jE (B,;j^ (B,;j (B,;j (B,;j (B,;j (B,;ji (B,;j (B,;j (B,;jx (B,;j_ (B,;ji (B,;j (B,;jP (B,;jߴ (B,;j (B,;j" 0(B(B,;jU (B,;j{ (B,;j (B,;jV (B,;j (B,;j (B,;j (B,;j 0(B(B,;j (B,;j (B,;ju)0(B(B,;j*(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B(B (B (BYou encounter a rat.(B(B #(B #.#####.(B  #(B.#(B ......(B  ###.#(B.####.#..(B  ....(B.........####(B  #(B #(B...(B.....#......(B ##(B. #(B.#(B.#(B #......##(B ##(B...##(B.#(B.#.#.#....†####(B.r(B........#(B.#.#.###(B††...#.#.....####(B #.(B.###(B.....#.##(B  #.(B.#...###.#.#(B Magic Dart ##.#(B..#.....#.#(B ##.###(B.........#(B#.##(B ##......###(B r(B  (B rat (asleep)##.###.##.##.#######(B##.#.###.##........(B##.##(B #.##########(B,;j,\(B.r(B57.0 (27.0),;jHr(B(B8.0 (28 _(B,;j,;jF (B #.(B ..(B.#(B #.#####.(B .#.#(B ......(B ###(B.#.####.#..(B  .(B............####,;j4G (B #(B #(B........#......(B ##(B. #(B.#.#(B #......##(B ###(B...##(B.#(B.#.#.#....†###g(B..r(B...@(B...#.#.#.###(B††..,;jG ###(B..g##(B.....#.#.....#####(B. #(B..###(B.....#.###(B #(B..#...###.#.#(B ##(B.#(B..#.....#.#(B ##.###(B.........#g(B  (B hobgoblin (asleep),;jG (B #.##(B ##(B......###(B g(B  (B goblin (asleep).###.##.##.######(B r(B  (B rat.#.###.##.......(B,;jQM A(B.r(B,;jT (B,;jU 2(B9.0 (1.0) ,;jf\ (B,;jq] a _(BYou encounter a goblin and a hobgoblin.(B,;j^ ,;jB (B #.(B  (B .#(B #.#####.  (B .#.#(B ......  (B ###.#.####.#..  #(B ....  (B #(B[(B #..#......  (B ##(B.#(B #.#.#(B #......##  ,;j#(B...##(B.#(B.#.#.#....†  ,;jl(B.g(B...r(B.@(B....#.#.#.###(B††  #(B..g##(B.....#.#.....  ,;j&(B ##(B.#(B #.(B.###(B.....#.##  (B #(B. #..#...###.#.#  #(B ##.#..#.....#.#  (B ##.###.#  (B #.##(B ##......###  (B ##.###.##.##.  (B ##.#.###.##(B,;j?(B.r(B,;j (B,;j )(B60,;j(B,;j" _Found a chain mail.,;j,;j (B.  The helpless hobgoblin fails to defend itself.  You puncture the hobgoblin! (B.g(B  (B r(B  (B rat(B  You kill the hobgoblin!(B,;jBm(B17----(B82=1,;j(B,;jw! _The rat bites you.,;j,;j(B(B2(B _You hit the rat but do no damage.(B The rat barely misses you.(B:;j :;j/] [?12l[?25h[?1049l [?1l>[?1051l[?1052l[?1060l[?1061l