Bh  Player: monkey2023 Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-08-27.17:39:52.ttyrec Time: (1756316392) Wed Aug 27 17:39:52 2025 Bh8 [?1051l[?1052l[?1060l[?1061hBhVV)0[?7h[?25l[?1cBhIBhXPmonkey2023 the Shield-BearerMountain DwarfHealth: 19/19 ========================Magic: 1/1========================AC: 6Str: 18EV: 8Int: 8SH: 4Dex: 9XL:  1 Next:  8% Place: Dungeon:1Noise: ---------  Time: 47.1 (0.0)a) +0 war axeBhP=Nothing quiveredBhT   ......####### ......#....# .....+.##.# ....#....#BhhU ...#....# ..+...@# #.#....# #.#....# #.'.##.#BhU #.#....# ######## BhU       Bh\Bh]mWelcome back, monkey2023 the Mountain Dwarf Fighter.BhaBhBhBh; _Press ? for a list of commands and other information.Bhb SHIFTBh> BhB Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon BhdC :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.BhC %Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsBh2D M.Macros, Options, Performance Home: This screenN.PhilosophyBhjD 1.List of Character Species2.List of Character BackgroundsBhD 3.List of Skills4.List of Keys and Commands5.InscriptionsBhD M6.Dungeon sprint modesChd|------------------------------------------------------------------------ A.OVERVIEW ChAe------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave Checomplex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Ch>fODetailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. Ch#Ch4p While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: Ch: K - watch other players and even communicate with themCh A  - view your past games or those of othersCh 8  - battle ghosts of other playersCh;  - compete using a common score listCh@  - take part in the semiannual tournamentCh%Ch - play the most recent development version See the Crawl website to find an online server, links to download the gameChcBH  for offline play, and other community resources:ChUChLCh4  http://crawl.develz.org/ ------------------------------------------------------------------------ B.STARTING SCREEN Ch4 ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, aCh list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys.Ch: Ch;jGame modes are: Dungeon CrawlStart a standard game of Crawl.Ch]O  ChCh' Choose game seedChp ^  Start a standard game of Crawl with a custom seed (see "Seeded play"Ch( Chd0ChR! below). Tutorial for Dungeon CrawlStart one of several specialised tutorials to learn how to play. Hints Mode for Dungeon CrawlChqCh _  Start a standard game of Crawl, modified to provide help as you play.Ch Ch ChN  Ch Chs% Dungeon Sprint ChN6 ChX  Start one of several single-map challenge mode games of Crawl. ChI  ChV   Chv Ch} Ch=# Instructions Cho Chq ChU  View the instructional help text you are currently reading. Ch   Ch  ChS  ChV  The Arena Ch ------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------ Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous  Ch~creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we  ChYkassume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the  Chhelp menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game.  Ch Ch  Ch6  monkey2023 the Shield-Bearer  Mountain Dwarf  Health: 19/19 ========================......####### Ch-  Magic: 1/1========================......#....#  AC: 6Str: 18.....+.##.#  EV: 8Int: 8....#....#  SH: 4Dex: 9 Ch 9...#....#  XL:  1 Next:  8% Place: Dungeon:1..+...@# ChA  Noise: ---------  Time: 47.1 (0.0)#.#....#  a) +0 war axe#.#....# Ch{=  Nothing quivered#.'.##.# #.#....#  Ch(########         ChWelcome back, monkey2023 the Mountain Dwarf Fighter. _Press ? for a list of commands and other information. Ch Ch Ch ChChHCh6Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Chß!Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesChPI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationCh|L.Licence, Contact, History !: Display diagnosticsM.ChMacros, Options, Performance Home: This screenN.ChlPhilosophy1.List of Character SpeciesChԠ^2.List of Character BackgroundsChO3.List of SkillsCh4.List of Keys and Commands5.InscriptionsCh1M6.Dungeon sprint modesCh DUNGEON CRAWL Stone Soup- the manual - Contents -------- A. Overview B. Starting screen C. Attributes and stats D. Exploring the dungeon E. Experience and skills F. Monsters G. Items H. Spellcasting I. Targeting J. Religion K. Mutations L. Licence, contact, history M.Macros, options, performance N.Philosophy (pas de faq) Appendices 1.List of character species 2.List of character backgrounds 3.List of skillsCh6 4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes Ch  Ch------------------------------------------------------------------------ A.OVERVIEWChi`  ------------------------------------------------------------------------ChjCrawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideousCh+Ch+creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface inChDChcsfive easy lessons. Once you're familiar with the controls, you may want to Chyplay a few games using hints mode. Detailed instructions for playing Crawl follow. To simplify this manual, we Chassume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a ChNshort summary of the important points, review the quick-start guide file Ch(quickstart.txt) and learn as you play. You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and designCh0can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can:Chbo  ChCh.3You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  http://crawl.develz.org/ ------------------------------------------------------------------------ B. STARTING SCREEN ------------------------------------------------------------------------ChͶmAt the Crawl start screen, you will be presented with various game modes, aChC"Cha"Chaolist of saved games (if any), and will be prompted to type a name for your "Chacharacter. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: Dungeon Crawl"Ch#Ch9 At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: Dungeon CrawlStart a standard game of Crawl. #Ch9Choose game seed  Start a standard game of Crawl with a custom seed (see "Seeded play"  below). Tutorial for Dungeon Crawl #Ch : Start one of several specialised tutorials to learn how to play. Hints Mode for Dungeon Crawl  Start a standard game of#Ch,:K Crawl, modified to provide help as you play. Dungeon Sprint#ChP:DStart one of several single-map challenge mode games of Crawl. #ChZInstructionsView the instructional help text you are currently reading. The Arena#ChHInitiate an automated fight mode between two specified combatant groups.#Ch90#Ch \High ScoresView scores for prior games played, sorted by decreasing score. Pressing 'enter' immediately after typing your name will select standard Dungeon Crawl mode, and you will be prompted to select a species and background. Names are unique; entering a name from the saved game list will#Ch" continue that saved game. If you select a game mode instead of entering a name, you will eventually be prompted to enter a name.$ChQ  $ChZ$Ch3$Ch- hYou can choose species and background in either order or randomise any combination if you would rather have the game decide for you. If both are random, you will be prompted to confirm the chosen combination before the game starts. The choice of species affects several important characteristics, in $Ch0 particular the speed at which you learn different skills. This is very important, and helps to clearly differentiate the many available species. The following factors are species-dependent: $ChC %ChM@Ch  Major:ACh»- The amount of health you get each level - Your rate of skill advancement - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations ACh&Minor: - Your rate of level advancement - Occasional bonus points added to some primary attributes - The amount of magic points you get each levelACh7AChg - Your initial primary attributes (this also depends on background) - Various special abilities, powers and limitations Minor: - Your rate of level advancement - Occasional bonus points added to some primary attributes - The amount of magic points you get each level - Your innate willpower, your resistance to subtle magic AChh - Your initial equipment (this also depends on background) Note: Humans are the average to which all other species are compared. The choice of character background is definitely less decisive than that of species in Crawl. Basically, the background determines what the character has learned prior to entering the dungeon (i.e. the starting skills), and also helps determine equipment at start. AChah 9You will notice that a different set of backgrounds will be recommended (white) for each species. Although you are free to pick any background with almost any species (the only restrictions are religious backgrounds where some species are not permitted to worship certain gods, or backgrounds AChh where the starting equipment is completely unusable by a given species), looking at the recommended combinations should give you a rough impressionACh,vof the weaknesses, strengths, and roleplaying flavour of the different species.BCh=BCh({For some backgrounds, you must pick a starting weapon before starting the game. When you start a new character (or load an old one) and want to get a rough impression, you may read the full character dump with ?# or examine it with the following commands: A shows any peculiarities like unusual speed or body partsBChؑm shows your skills and lets you disable (or focus) training as desired i lists equipment and itemsBCh3cBCh/ y^ displays information on your god, should you have started with a religion %BChCChCCh{ gives a general, if terse, overview of your gear and most attributes Ctrl-OCChRgives an overview of the parts of the dungeon you have discovered so far ------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------CCh CCh% hThe stat area to the right of the playing map shows a lot of information.CCh, DChk Ctrl-Ogives an overview of the parts of the dungeon you have discovered so far ------------------------------------------------------------------------ C.ATTRIBUTES AND STATS ------------------------------------------------------------------------ The stat area to the right of the playing map shows a lot of information. It starts with the character's name and title (determined by the character's highest skill), followed by a line listing the species. If the character worships a god, the name of the deity is also listed in the second line, together with an indicator of piety. Below these two lines DCh7follow a lot of numbers. These describe different aspects of the character. Health  A measure of life force. Synonymous with hit points and sometimesabbreviated as HP. You die if your health drops to zero or less (althoughyou can die in other ways, too). The main screen shows both your current  and maximum health. Usually, you regain health slowly over time. Pressing  '5' or Shift-Num-5 lets you wait for a longer period. Magic  A measure of magic or other intrinsic power. This is used primarily forDCh< spellcasting, but is sometimes also used for the evoking and invoking ofmany other special abilities. They are displayed in the same way asDCh"SDChoB Magic  A measure of magic or other intrinsic power. This is used primarily for  spellcasting, but is sometimes also used for the evoking and invoking of  many other special abilities. They are displayed in the same way ashealth; nothing bad happens if these drop to zero, except, of course,  that you can't cast any spells. Resting also restores your reserves of  magic. Next come your defences. For all of them, more is better. Armour ClassAbbreviated to "AC". Your AC reduces the amount of damage you suffer from  most attacks (with a few rare exceptions), and provides some guaranteedminimum protection against damage from melee attacks. EvasionAbbreviated to "EV". This helps you avoid being hit by unpleasant things(but will not reduce the amount of damage you suffer if you do get hit). Shieldbbreviated to "SH". This number is a measure of how good your shield (ifany) is at blocking attacks. DCh qYour character's primary attributes are Strength, Intelligence and Dexterity: StrengthAbbreviated to "Str". Increases your damage with melee weapons (exceptfor long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. IntelligenceDCh( EChEStrengthAbbreviated to "Str". Increases your damage with melee weapons (except  for long and short blades), with unarmed combat, and with throwingweapons. Reduces penalties from wearing shields or heavy armour. IntelligenceAbbreviated to "Int". Affects your odds of successfully casting spells  and how powerful those spells are. EChHDexterityAbbreviated to "Dex". Increases your accuracy with melee and ranged  weapons, and your damage with ranged weapons and long and short blades.Significantly affects your ability to dodge attacks aimed at you, youreffectiveness with shields, your stealth, and your effectiveness whenEChsstabbing unaware enemies. These primary attributes grow permanently from gaining levels, and may EChincrease or decrease temporarily from mutations or while using certain artefacts or abilities. Upon gaining levels 3, 9, 15, etc., you may choose an attribute to raise by two points. Most species gain additional EChcattributes at some levels, with the frequency and the attribute to be increased determined by species. If any attribute drops to zero for some reason, you will experience veryEChunpleasant side-effects, being slowed and suffering some stat-specific negative effects. These effects will persist for a short while even after ECh the attribute is restored. ECh|ECh the attribute is restored. Finally some additional information about your character and your progress through the dungeon is displayed. Experience Level "XL". Starting characters have experience level 1; thehighest possible level is 27. Gaining a level nets additional health andmagic points, and will grant spell slots and sometimes primaryattributes. Place  This shows the branch you are currin, as well as the level within  the branch. The starting branch is called Dungeon, so that the place  information will read "Dungeon:1" for a new character. Noise  This is a coloured bar indicating the loudness of noise that you heard onyour last turn. The colour provides a rough guide to how far away the  noise it indicates might be audible. If the bar is gray, the sound is  less likely to be audible outside of your line of sight (at least in an  open area); if it is yellow, the sound is likely to be audible outside of  your line of sight; and if it is red, the sound will be audible at asubstantial distance. If the bar turns magenta, you have made one of theEChro  loudest noises in the dungeon. N.b.: terrain can reduce or block thespread of noise. TimeECho This indicates the amount of time that has passed since entering thedungeon, and also displays in brackets the amount of time that yourprevious action took. Most actions take 1.0 units of time, but certainECho actions are particularly slow or quick (such as changing armour andswapping weapons respectively), and other actions can vary in time takenECho Idepending on your status (such as attacking with different weapons and atEChkFChMactions are particularly slow or quick (such as changing armour and  swapping weapons respectively), and other actions can vary in time takendepending on your status (such as attacking with different weapons and atdifferent skill levels). There are some additional stats that aren't as important on a turn to turn basis and thus aren't listed in the main stats area. They can easily be checked with the '@' or '%' commands, though. WillpowerAffects your ability to resist the effects of enchantments and similarmagic directed at you. Has no effect on direct damage dealt by magic,just on more subtle effects. Although your willpower increases with yourlevel to an extent determined by your character's species, the creaturesyou will meet deeper in the dungeon are better at casting spells, and aremore likely to be able to affect you. You can get a rough idea of yourcurrent Will by pressing '%'. SizeDifferent species have different sizes: Spriggans and Felids are verysmall; Kobolds are small; Oni and Trolls are large; Nagas and Armataursre large with a medium torso; all other species are medium-sized. Manytalismans will change your size. Size affects your evasion: the smalleryour character, the more evasive it is. On the other hand, characters ofFChp larger than medium size do not suffer the usual attack penalties whenFCh)[standing in shallow water. Characters of smaller than medium size willhave problems with some larger weapons. Very small characters and largecharacters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes.FChFCh>u  larger than medium size do not suffer the usual attack penalties when  standing in shallow water. Characters of smaller than medium size willhave problems with some larger weapons. Very small characters and large  characters are not able to use most types of armour. Players and monsterscan only constrict foes of the same size or smaller. In the dungeon youcan also meet tiny and giant foes. FChu tStealthHigh stealth allows your character to move through the dungeonundetected. It is affected by your species, dexterity, Stealth skill, andthe encumbrance of your body armour. Your current Stealth level can alsobeen seen by pressing '@' or '%'. There are many ailments or enchantments that can temporarily befall you. FChu These are noted in the stats area below the experience line. Many of them are self-explanatory, like Pois or Slow. Many others, however, can be FChu ~subtle, and their effects can be examined by pressing '?/T' and searching for the name of status effect. FChu Monsters within your field of vision are listed on a special panel, the monster list. Single monsters also get indicators of their health status in the form of a coloured box, and also on effects they enjoy or suffer from. FChv If there are many monsters in view, the extended monster list can be displayed with 'Ctrl-X'. Within target mode you can directly target singleFCh9monsters by use of the monster list by using 'Ctrl-X'. Sometimes characters will be able to use special abilities, e.g. the Naga'sGCh$ISometimes characters will be able to use special abilities, e.g. the Naga's ability to spit poison or the magical power to turn invisible granted by a scarf of invisibility. These are accessed through the 'a' command. ------------------------------------------------------------------------ D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement ======================================== You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than normal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in theGChJ  section on Automated Travel and Exploration below.GChHCh{ times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide HChJvariety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest HCh.enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action canHChVebe triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting ======================================== HChvHCh`enemy, if there is one available. Your wielded weapon can be triggered by Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered. See "Attacking and firing" for the full key list related to attacking, quivers, and firing. Resting ======================================== If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. HChResting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@" HCh7representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannot currently see. The 'x' command lets you move the cursor around to get a description of the various dungeon features, and typing 'v' when the cursorICh`is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities,IChTAnother convenient method for moving long distances is described in the section on Automated Travel and Exploration below. Combat ======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wide variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired. Both melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by ICh{T>Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a target the nearest enemy will be selected, otherwise the action will be triggered.JCh@D.EXPLORING THE DUNGEON ------------------------------------------------------------------------ Movement You can make your character walk around with the numeric keypad (try both NumLock on and off) or the "Rogue" keys (hjklyubn). If this is too slow, you can make your character walk repeatedly by pressing Shift and a direction; alternatively, press '/' followed by a direction. You will walk in that direction until any of a number of things happen: a hostile monster is visible on the screen, a message is sent to the message window for any reason, you press a key, or you are about to step on anything other than JChFnormal floor and it is not your first move of the long walk. Note that this is functionally equivalent to just pressing the direction key several times. Another convenient method for moving long distances is described in the section on Automated Travel and Exploration below. JChCombat ======================================== The dungeon is a hostile place, and you will likely need to defendJChq------------------------------------------------------------------------JCh9dMscarf of invisibility. These are accessed through the 'a' command.JChc VChx======================================== The dungeon is a hostile place, and you will likely need to defend yourself. The basic case of combat involves melee attacks: if you are adjacent to a monster, moving towards that monster will cause you to attack it with a wielded melee weapon, or your fists. There are also a wideVChR VChB ZCh( variety of ways to attack monsters that are further away, including polearms (which can reach a tile away), various bows, launchers, and throwable items, magical items that can be evoked such as wands, spells, and abilities. These are described throughout the rest of this document. These are triggered in a variety of ways, but one commonality is that all of these can be quivered: the quiver provides quick access to an action that can be fired.[Chʰ  [ChZ"[ChBoth melee and ranged combat provide shortcuts that autotarget the nearest enemy, if there is one available. Your wielded weapon can be triggered by[ChfCh=H Tab ("Autofight"), moving towards or attacking the nearest enemy depending on whether there is one in range for the weapon. Your quivered action can be triggered by Shift-Tab or 'p' ("Autofire"); if the action takes a targetfChF c  the nearest enemy will be selected, otherwise the action will be triggered.fChjb See "Attacking and firing" for the full key list related to attacking, quivers, and firing.fChL+fChy+TResting ========================================gChAjChŲ +If you press '5', you will rest until your health or magic return to full. You can rest for just one turn by pressing '.' or 's'. Resting stops if a monster appears or if you are otherwise interrupted. Examining your surroundings ======================================== The section of the viewing window which is coloured (with the "@" representing you at the centre) is what you can see around you. The dark grey around it is the parts of the level which you have visited, but cannotkCh_#_  currently see. The 'x' command lets you move the cursor around to get akCh2lChN description of the various dungeon features, and typing 'v' when the cursor is over a monster or feature brings up a short description of that monster, as well as a short list of its various strengths, weaknesses, immunities, and any spells or abilities it has. This is generally useful with monsters you've never encountered before. You can also select monsters and features from a list by pressing 'Ctrl-X'. You can get a map of the whole level (which shows where you've already been) by typing 'X'. You can see the full set of commands available while looking around bylCht Tpressing '?', both in the 'x' and 'X' modes. mChPStaircases and Portals ======================================== You can make your way between levels by using staircases, which appear as ">" (down) and "<" (up), by pressing the '>' or '<' keys. It is important to know that most monsters adjacent to you will follow when you changemChlevels; this holds both for hostile and allied monsters. Notable exceptions are zombies and other mindless undead, who are too stupid to properly operate stairs.mChoChoChoCh  monkey2023 the Shield-Bearer  Mountain Dwarf  Health: 19/19 ========================......#######  Magic: 1/1========================......#....#oChe  AC: 6Str: 18.....+.##.#  EV: 8Int: 8....#....#  SH: 4Dex: 9...#....#  XL:  1 Next:  8% Place: Dungeon:1..+...@#  Noise: ---------  Time: 47.1 (0.0)#.#....#  a) +0 war axe#.#....#  Nothing quivered#.'.##.# oCh#.#....# ########       oCh  Welcome back, monkey2023 the Mountain Dwarf Fighter. _Press ? for a list of commands and other information.oCh4oChHoChpCh1 pChi pCh pCh f _Sorry, you're not good enough to have a special ability.qCh9     ......####### qCh: ; ......#....#  .....+.##.#  ....#....#  ...#....#  ..+..@<# qChW:  #.#....#  #.#....#  #.'.##.#  #.#....# qCh: _ ########    qCh @ qCh[@ 28.1 (1 _qChC qChF rChG    ......#######  ......#....#  .....+.##.#  ....#....#  ...#....# rChW ..+.@.<#  #.#....#  #.#....#  #.'.##.#  #.#....# rChE_ ########    rCh<9rChrChUsCh5k4sChSlsChn@ _No target in view!tCh{    ......#######  ......#....#  .....+.##.#  ....#....#  ...#....#  ..+@..<#  #.#....#  #.#....#  #.'.##.#  #.#....#  ########    tChtCh%50 tCh _tChЂtCh tChW ...........................'#####.#tCh tCh &1tCh tCh _You open the door.uChi ...... .....  ......####### >......#....# ...+.##.# ..#....# .#....# .@...<# #.#....#  #.#....# uCh_ #.'.##.#  #.#....#  ######## uCh   uChuCh&2uCh\uCh%   uCh  _Found a stone staircase leading down. _There is an open door here.uChO . . .####### .>......#....# .+.##.# .#....# .#....# '...<# #.#....#  #.#....#  #.'.##.#  #.#....#  ########    3 _uCh|SuCh WuChll .# .# .####### uChl?.>......#....# .+.##.# .#....# .#....# .'...<# uChl#.#....#  #.#....# uChl! #.'.##.#  #.#....#  ######## uChQm   uChtuCht&4uChyuCh|e _Found a scroll labelled NIRIUCW BUEM.vChM ........######?.>#....#+.##.#....##....#.........'...<########.#..#.#....# #.# #vChnvCh&5vChdvChvvCho2 .# .# .# .####### .?.>......#....# .+.##.# .#....# [.#....# .'...<# #.#....#  #.#....#  #.'.##.#  #.#....#  ########   vCh :<6vCh?vChB( _Found a ring mail.wCh& .# .# .# .####### wCh&N.?.>......#....# .+.##.# .#....# .[.#....# .'...<# #.#....# wCh' #.#....#  #.'.##.#  #.#....# wCh1'D ########   wChw.wCh.wCh.7wCh 4wChQ6wCh #.# .# #.# #.####### #..?.>......#....# .+.##.# .#....# .[.#....# .'...<# #.#....#  #.#....# #.'.##.# #.#....# # 8wCh wCh wCh #.##.# #.# #.########..?.>......#....#.+.##.#wCht #.#....##..[.#....##.'...<##.#....#wCh f #.#....#  #.'.##.# wCh 7 #.#....# wChD L #wCh wCh8 9wCh wCh wChݍ ' ##.# #.# #.# #wChI .#######r##..?.>......#....#.+.##.# #.#....# #..[.#....#wChj  #.'...<# wCh J#.#....# wCh 7 #.#....# wCh b #.'.##.# #.#....#wChߎ ^r   rat (asleep) wCh$ . #wChG e  A rat comes into view.wCh' \.rrwCh &==wCh 60wCh wCh - _The rat squeaks loudly.wCh p ##.# #.# #.#. #.##.##..?.>......#....#.r.+.##.#wCh  #.#....# #..[.#....# #.'...<# #.#....#  #.#....# wCh  #.'.##.# #.#....#  wCh= (#wCh wCh F.rwCh /--1wCh wCh wCh ; ##.# #.## #.##. #.##.##..?.>......#....#wCh .r.+.##.# #.#....# #..[.#....# #.'...<# #.#....# wChH ? #.#....# wChi h #.'.##.# #.#....# wCh D #wCh׋ wCh wCh/ g.rg   goblin (wandering)r   ratwCh "--wCh 2wCh$ wCh| u _A goblin comes into view. It is wielding a +0 dagger.wChA wCh 4 ##wCh .#wCh3 6# #wCh: .#.# #.# #g #.# ##.##..?.>......#....#wCh  ..+.##.# #.r.#....# #...#....# #.'...<# #.#....#  #.#....# wCha  #.'.##.# #.#....# # wCh.  wChz The goblin shouts!wCh wChx'  wCh' wCh ( JwCh[( gwCh( 8J   endoplasmwCh( 2g   goblinwCh) Nr   rat  wChL) %The rat bites you but does no damage.wCh* wChi* ===wCh* 3wCh/ wCh3  wChs3 wCh3 8_An endoplasm comes into view. wCh3 L_You see here a +0 ring mail.wChx n## ##.#.#. #.# .#? #.# #J# #.# ##g##..?.>......#....# ...+.##.# #.r.#....# #.@[.#....# #.'...<# #.#....#  #.#....#  #.'.##.# #.#....# #wChX '.JwCh g.wChٹ &--wCh 4wCh wCh$ _Found a scroll labelled AKUKIC UDDEOSY. The rat barely misses you.wCha&  ## ##.# .#.$ #..# .#? #.# #.# #. ##J##..?.>......#.... ...g.+.##. #.r.#.... #@.[wCh ' \.#.... #.'...< #.#.... #.#.... #.'.##. #.#.... wCh9( wCh.) wCh8. d..gg   goblinwChg. Zr   rat wCh. A--5wCh4 wCh7 j _Found 13 gold pieces. The rat completely misses you.wCh 4wCh wCh wCh 4wChwCh wCh4wChwChyCh8  You hit the goblin.  The goblin is moderately wounded.You hit the rat. Jg.J   endoplasmg   goblin  You kill the rat!166.4 (1.3yChyChߘ= _The goblin hits you but does no damage.zCh`  You barely miss the goblin.zChSz .J  The goblin is moderately wounded.zCh-7.8 (1.4zChzCh4 _You block the goblin's attack.{Ch٨:  You slash the goblin!{Ch{Ch$s .J  You kill the goblin!{Ch1259.2{Ch{Ch@ _The endoplasm hits you but does no damage.|Ch ## ##.# .#.$ #..# .#? #.# #.# #.###.##..?.>......#....#....+.##.##J..#....##.@[.#....##.'...<##.#....##.#....##.'.##.##.#....##|Ch i  The endoplasm freezes you.|ChJ #4|Chh =--------70|Ch 0|Ch |Ch% _You are frozen.}Ch ## ##.# .#.$ #.# .#? #.# #.# #.# ##.##..?.>......#....# ...+.##.# #J..}Ch #....# #..@.#....# #.'...<# #.#....# #.#....# }Ch { )J  The endoplasm attacks as it pursues you!}Chƶ %=}Ch 1}Chx }Ch z _The endoplasm barely misses you. _You see here a +0 ring mail.~Chf ~Chf -2.6 (1.4~Chl ~Cho _You barely miss the endoplasm. The endoplasm barely misses you.ChR _You barely miss the endoplasm. The endoplasm barely misses you.  You hit the endoplasm.  The endoplasm is heavily wounded.  The endoplasm freezes you.  You are frozen.  The endoplasm freezes you.Ch/St10------------4.0Ch[Ch ^% _You are frozen.Ch6>;  You hit the endoplasm.ChQH1.Ch:KO-----415.4ChSChUM _You kill the endoplasm!Ch&M   ## ##.#.$ #..#?  .# #..........#########.##..?.>#..........+.##).[Ch#................'...<############.#....#ChA-6Ch 0ChoChHCh9 M.....?   ## ##.#.$ #..#?   #.# #..........######Chm9 ###.##..?.>#..........+.##.####)..[#....Ch9 #............'...<#ChD 7-ChE 7ChgK ChN g _Found a scroll labelled AKUKIC UDDEOSY.Ch M......?   ## ##.#.$ #..#?   #.# #..........#########.##.@?.>#.........+.##.####)..#..[.........#....#Chx Ch =1=Ch 8Ch7 Ch Chx#.g. .....?.#. #.## .##.# .#.$ #.# .#? #.# #.# #.#Ch ###.##..@.>......#....# .+.##.# .####)..#....# Ch#..[.#.Ch #.#....# g   goblin (asleep) Ch0ChC  A goblin comes into view. It is wielding a +0 dagger.ChҒA.ggCh8/==9ChCh _The goblin shouts! _You see here a scroll labelled NIRIUCW BUEM.ChP#.#. .....?...g.##. #.####.##.# .#.$ #.# .#? #.# #.# #.Ch/# ###.##..?@>......#....# .+.##.# .####)..#....# #..[.#.Ch#.#....# ChnCh!,.gCh7--80 _ChChqChC  #.# . .....?.....#ChzD  #. #.g..# ###.##.# .#.$ #.# .#? #ChD .# #.# #.#ChD @ ###.##..@.>......#....# .+.##.# .####).ChE .#....# #..[.#....# #Ch.E .'...<# #.#....# ChVE n #.#....#  #.'.##.# ChxE F #.#....#ChG ChO ,.gCh P A--1ChW Ch0[ _You see here a scroll labelled NIRIUCW BUEM.ChhUnequip which item? Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipCh Ch& Ch monkey2023 the Shield-Bearer#...........#Mountain Dwarf. .....?.....#Health: 11/19 =============-----------#. #..........#Magic: 1/1========================###.##......g...#AC: 6Str: 18.#.$ #...........#EV: 8Ch <Int: 8.#? #..........#SH: 4Dex: 9#.# #..........#######XL:  1 Next: 41% Place: Dungeon:1###.##..@.>......#....#Noise: ---------  Time: 81.4 (0.0).................+.##.#a) +0 war axe.####)...........#....#Nothing quivered#..[.........#....##............'...<#############.#....#g   goblin#.#....##.'.##.##.#....# _You kill the endoplasm! _Found a scroll labelled AKUKIC UDDEOSY.  Chf RA goblin comes into view. It is wielding a +0 dagger. _The goblin shouts! _You see here a scroll labelled NIRIUCW BUEM. _You see here a scroll labelled NIRIUCW BUEM.Ch% P  Okay, then.Ch& Ch- Ch0 . _Ch(Equip which item?  - - Unarmed Hand Weapons (go to first with ))  a - a +0 war axe (weapon) Armour (go to first with [)  b - a +0 scale mail (worn)  c - a +0 buckler (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip ChI> Ch3Gmonkey2023 the Shield-Bearer#...........#Mountain Dwarf. .....?.....#Health: 11/19 =============-----------#. #..........#Magic: 1/1========================###.##......g...#AC: 6Str: 18.#.$ #...........#EV: 8Int: 8.#? #..........#SH: 4Dex: 9#.# #..........#######XL:  1 Next: 41% Place: Dungeon:1ChH###.##..@.>......#....#Noise: ---------  Time: 81.4 (0.0).................+.##.#a) +0 war axe.####)...........#....#Nothing quivered#..[.........#....##............'...<#############.#....#g   goblin#.#....##.'.##.##.#....# _Found a scroll labelled AKUKIC UDDEOSY.  A goblin comes into view. It is wielding a +0 dagger. _The goblin shouts! _You see here a scroll labelled NIRIUCW BUEM. _You see here a scroll labelled NIRIUCW BUEM. _Okay, then.ChRn  Okay, then.Ch3\Ch^. _Ch0 Ch D [?25h[?0c [?1051l[?1052l[?1060l[?1061l