mi! Player: naiives Game: DCSS trunk Server: crawl.dcss.io Filename: 2026-04-14.19:50:05.ttyrec Time: (1776196205) Tue Apr 14 19:50:05 2026 ni [?1051l[?1052l[?1060l[?1061hni, C)0[?7hnif [?25l[?1cniG ni' ni# mWelcome, naiives. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Gale Centaur b - Minotaurk - Revenantt - Vine Stalker c - Merfolkl - Koboldu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Onix - Naga g - Trollp - Spriggany - Octopode h - Deep Elfq - Tenguz - Felid i - Barachir - CoglinA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - HelpiAi$iӠWelcome, naiives the Gnoll. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterix - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpie i"kisnaiives the TinkererGnollHealth: 20/20 ========================Magic: 4/4========================AC: 2Str: 9EV: 10Int: 14SH: 0Dex: 10XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 daggerisnNothing quiveredZot (6000) ix     ###### ß.#.# #..# #.@# #..# ß.#.# ######     i+y     ii5Welcome, naiives the Gnoll Wanderer.Are you destined to find the legendary Orb of Zot, or to die trying?iBilPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.i+i#H  You begin with the following items: a +0 dagger, a +0 robe, a potion of curing,a scroll of vulnerability; and the following spells available to memorise:  Kinetic Grapnel, Launch Clockwork Bee, Summon Small Mammal, Summon Ice Beast, _Forge Lightning Spire.ii   Skill  Level Cost  Apt Skill  Level Cost  Apt + Fighting4.4   1.2  +8   + Spellcasting 2.6   0.8  +8          + Maces & Flails 0.0   0.2  +8   + Conjurations 0.0   0.3  +6  + Axes0.0   0.2  +8   + Hexes0.0   0.3  +6  + Polearms0.0   0.2  +8   + Summonings1.9   0.7  +6 ;49m  + Staves0.0   0.2  +8   + Necromancy0.0   0.3  +6  + Unarmed Combat 0.0   0.2  +8   + Forgecraft5.3   2.1  +6  + Throwing0.0   0.2  +8   + Translocations 0.0   0.3  +6      + Alchemy0.0   0.3  +6  + Short Blades 0.0   0.2  +8   + Fire Magic0.0   0.3  +6  + Long Blades0.0   0.2  , m+8   + Ice Magic0.0   0.3  +6  + Ranged Weapons 0.0   0.2  +8   + Air Magic0.0   0.3  +6      + Earth Magic0.0   0.3  +6  + Armour0.0   0.2  +8      + Dodging0.0   0.2  +8   + Invocations0.0   0.2  +9  + Shields0.0   0.2  +8   + Evocations2.3   0.8  +8  + Sti} ealth4.0   1.2  +8   + Shapeshifting 0.0   0.3  +7  The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help  [!] training|costi i% i*   naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14ß.#.#i*   SH: 0Dex: 10#..#ig,   XL:  1 Next:  0% Place: Dungeon:1#.@#  Noise: ---------  Time: 0.0 (0.0)#..#  a) +0 daggerß.#.#  Nothing quivered######i,   Zot (6000)          Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  i - You begin with the following items: a +0 dagger, a +0 robe, a potion of curing,a scroll of vulnerability; and the following spells available to memorise:  i-- Kinetic Grapnel, Launch Clockwork Bee, Summon Small Mammal, Summon Ice Beast, _Forge Lightning Spire.iA1 iR2 i5 iy8 i Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b - Launch Clockwork Bee Forgecraft8% 3c - Summon Small MammalSummoning10%1  d - Summon Ice BeastIce/Summoning 41% 3  e - Forge Lightning Spire Air/Forgecraft 58% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti_   naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14ß.#.#  SH: 0Dex: 10#..#  XL:  1 Next:  0% Place: Dungeon:1#.@#  Noise: ---------  Time: 0.0 (0.0)#..#  a) +0 daggerß.#.#  Nothing quivered######  Zot (6000)    ic [15;25H      Press ? for a list of commands and other information.  Found a staircase leading out of the dungeon.  You begin with the following items: a +0 dagger, a +0 robe, a potion of curing,a scroll of vulnerability; and the following spells available to memorise:  Kinetic Grapnel, Launch Clockwork Bee, Summon Small Mammal, Summon Ice Beast, _Forge Lightning Spire.i$h m  Okay, then.im i3p . _i  naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14ß.#.#  SH: 0Dex: 10#..#  XL:  1 Next:  0% Place: Dungeon:1#.@#  Noise: ---------  Time: 0.0 (0.0)#..#  a) +0 daggerß.#.#  Nothing quivered######  Zot (6000)     *39;49m     a scroll of vulnerability; and the following spells available to memorise:  Kinetic Grapnel, Launch Clockwork Bee, Summon Small Mammal, Summon Ice Beast, _Forge Lightning Spire. _Okay, then.Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.iy   naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14ß.#.#  SH: 0Dex: 10#..#  XL:  1 Next:  0% Place: Dungeon:1#.@#  Noise: ---------  Time: 0.0 (0.0)#..#  a) +0 daggerß.#.#  Nothing quivered######  Zot (6000)     i&z J      a scroll of vulnerability; and the following spells available to memorise:  Kinetic Grapnel, Launch Clockwork Bee, Summon Small Mammal, Summon Ice Beast, _Forge Lightning Spire. _Okay, then.Press: ? - help, v - describe, . - travelA staircase leading out of the dungeon.i{ i} . _iiiiP _You don't know any spells.i CTRLit:iwizF _Unknown command.i Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b - Launch Clockwork Bee Forgecraft8% 3c - Summon Small MammalSummoning10%1  d - Summon Ice BeastIce/Summoning 41% 3  e - Forge Lightning Spire Air/Forgecraft 58% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiiis?  naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14iß.#.#  SH: 0Dex: 10#..#  XL:  1 Next:  0% Place: Dungeon:1#.@#  Noise: ---------  Time: 0.0 (0.0)#..#i  a) +0 daggerß.#.#  Nothing quiveredi@######  Zot (6000)   ifg   iA   i  _Forge Lightning Spire. _Okay, then.iث}Press: ? - help, v - describe, . - travel _A staircase leading out of the dungeon. ir_You don't know any spells. _Unknown command.itP  Okay, then.iiip. _i $ i%  Spells (Memorise)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b - Launch Clockwork Bee Forgecraft8% 3c - Summon Small MammalSummoningix& c10%1  d - Summon Ice BeastIce/Summoning 41% 3  e - Forge Lightning Spire Air/Forgecraft 58% 4 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exiti@ DescribMemorise|DescribeiYipM  Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 2%Power: 64%Damage: 1d6 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.iE Spells (Describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b - Launch Clockwork Bee Forgecraft8% 3  c - Summon Small Mammal Summoning10% 1  d - Summon Ice BeastIce/Summoning 41% 3  e - Forge Lightning Spire Air/Forgecraft 58% 4 iXFm5 spell levels left iF][Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit iA Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 2%Power: 64%Damage: 1d6 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.!i!  Spells (Describe)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1  b - Launch Clockwork Bee Forgecraft8% 3  c - Summon Small Mammal Summoning10% 1  d - Summon Ice BeastIce/Summoning 41% 3  e - Forge Lightning Spire Air/Forgecraft 58% 4 !i 5 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit"ia8 Launch Clockwork Bee Constructs a mechanical bee and winds its clockwork mechanisms over several turns before unleashing it against a targeted foe. The bee is swift and powerful, but its clockwork quickly winds down as it attacks, eventually leaving"i3[it helpless and unable to move. The caster may repair and rewind a dormant bee by attempting to move into it, atthe cost of 1 MP. Spellpower increases the number of attacks the bee may perform before going dormant. Level: 3School: ForgecraftFail: 8% Power: 16% Range: 7 Noise: Quiet "iMiscasting this spell causes magic contamination and also corrodes you. You aren't experienced enough to cast this spell.Ci_^CidCih?  naiives the Tinkerer  Gnoll  Health: 20/20 ========================  Magic: 4/4========================  AC: 2Str: 9######  EV: 10Int: 14CiIiß.#.#  SH: 0Dex: 10#..#  XL:  1 Next:  0% Place: Dungeon:1#.@#CitiA  Noise: ---------  Time: 0.0 (0.0)#..#  a) +0 daggerCiiß.#.#  Nothing quivered######Cii  Zot (6000)    Cij       _Okay, then.Press: ? - help, v - describe, . - travel _A staircase leading out of the dungeon. _You don't know any spells. _Unknown command. _Okay, then.CioP  Okay, then.CiзCiD [?25h[?0c [?1051l[?1052l[?1060l[?1061l