" h^h  Player: necroviper Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.18:12:22.ttyrec Time: (1745691142) Sat Apr 26 18:12:22 2025 " hv [?1051l[?1052l[?1060l[?1061h" hdV)0[?7h[?25l[?1c" h" hc" hYWelcome, necroviper. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help" hB" h" h>;Welcome, necroviper the Coglin. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delver" h3t - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslinger" hw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalist" h/z - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. " hk+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudes" h:Space - Change species ? - Help" hL" hQ" hUWelcome, necroviper. Please select your species. SimpleIntermediateAdvanced " hUa - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker " hVac - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn" h#VVv - Demigod e - Draconiann - Djinniw - Formicid f - Troll" hFVFo - Sprigganx - Naga g - Deep Elfp - Tengu" hjVhy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - Barachi" hVA - Mummy Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. " h7W!They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help" h[7RTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower." h - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic" hEShp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3" h~[  Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3"" hPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3"" hRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2"" hk+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 "" hEFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 "" h8'Formicid+1 -1 +3 +3 0"" hbe+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3"" hNJPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0-1 +1-1 Yellow -- -1 0 0 -1+1 "" hMountain Dwarf +1 -3 -2-2+3-2 +1-1 +4 Deep Elf2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid ++3 +3 02 +1 0"" hU+1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -2 0 +3 "" hKEGnoll +8 +8 +8 +8 +79 +8 +8 + 0 "" hbKobold -2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2"" hc+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 "" hWMummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga"" h &-1 -2 +5 -1 02"" h* 0 +5 "" hK5Octopode  0 +4+1 0 -"" hu. 0 Oni -1-2 -1"" h_2 -2 0 +3 0 +4 Poltergeist +1 +5 -1 ---1 -1 +2 -"" hM 0 +4 Revenant -1 -1 +2 -1 --1 -1 -1+1"" hD3 Spriggan3 +3 +5 -3 +2 0 +330% +1"" h*7 Tengu+1 +1 +1 0"" hd-1 0 0 -2 0 +3 Troll -2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2"" h?%3 -1 -1 030% +15"" hcI----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL #" hFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1#" hDemigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1)" h6zFelid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3)" hDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1)" h1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3)" hVaRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1)" hxf+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 )" h[Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf)" h-2 +2 +3 -2 0)" h$+1 +1 0 -20% +2 -1 +4)" hd---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3)" h8" h< 7Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +58" h ( Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 --8" hS( -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll8" ht( 3-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +38" h [  Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5:" h----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL :" h2:" h3Fgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------<" h^HMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human  0 0 +1 0 -1+1 0 +0% 0 0 Armataur+3 -3 +2 +1 -2 0 0 -1 +13 Barachi+2 +1 0 +1 0-1 +1 0 +3 Coglin 1 -1 -1 -3 -2-2 +3 -1 +<" hf|5 Demigod 02-- -1 -1 +10% +2 -2 Demonspawn 1 -1 02+3 0 -1 +-1 +3 Djinni  0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1+1 0 -1 +10% 03 Black -- -1 01+-1 +10% 0 -1 Green -- -1 0 0+1 010% 0 Grey -- -1 0 0+1 0+10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4<" h Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic<" h^ Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations=" h>Barachi+2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0-1 +1-1 Mountain Dwarf +1-+3 +1 -24 =" h\Deep Elf-2 +2 +3 -2+-20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid++3 +3 0+2 +1 0 +0% 0 +1 Gargoyle +1 -2 +2 +1 -31 -1-2 0 Gnoll +8 +8 +8 +8 +7+9 +8 +8 + 0 +3 Kobold 2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5=" h{Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4A" h^ 7Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4A" h ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3B" hڅ@LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLB" htrStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicB" h; gPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3B" h mMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 SprigganB" h -3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5F" h"0Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3F" hlj Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4F" h? HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 + 0 Armataur +3 -3 +2 +1 -2 0 Barachi +2 ++1 0-1 +1 0 + 0 Coglin -1 -1 -1 -3-2 +3 -1 + 0 +5migod 1 -1 0 -1 -2-- -1 -1 +12 Demonspawn1 -1 0 -1+3 0 -1 +0% 03 Djinni  0 +1 -1 0 -2 0 0 -2 -1 Draconian-- -1 0 0 -1 0+1-1 Black -- -1 0 0 -11 0 -1 +1-1 Green -- -1 0 0 0 -1 +1- Grey -- -1 0-1-1 +1-1 Pale -- -1 0 0 -1+1 +1 -1 0 Purple -- -1 0 0 -1+1 +1 -1 +13 Red -- -1 0 01-1 +3 White-1 0 0 -1 +-1 Yellow -- 0 01 0 -1 +1-1 +3F" h#!Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice MagicG" h tPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 G" h Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4G" hj7 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7G" h7 +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 MummyG" hL8 -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 OniG" hw8 3-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4Q" h`fThe abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsQ" hfAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesQ" hfFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Q" hgOThr - ThrowingSBl - Short Blades Fir - Fire MagicQ" h%g6 LBl - Long Blades Ice - Ice Magic Q" hFgzHP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsQ" hgEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Q" hg;Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL Q" hhc---------------------------------------------------------------------- Human  0Q" hh1 0Q" h?h + ArmataurQ" h\h3+3 -3 +2 +1 -2 0 0 -1 +1-1 +3Q" h- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard.Q" h4*Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceQ" h85Alc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Q" h]5NHuman 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Q" h5Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Q" h5xCoglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2Q" h5q-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Q" h5JDjinni0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Q" h5uDraconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1Q" h6K+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1Q" h+6H+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1Q" hF6C+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1Q" ha6h+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Q" h}6;Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3R" hնWhite -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3S" hDdg - DodgingCoj - Conjurations Sth - Stealth M&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 + 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 03 Barachi+2 +1 0 +1 0-1 0 +0% 0 0 +3 Coglin --1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -23 0 -1-1 Djinni 0 +1 -1 0 -2 0 0 -2 -14S" h6f-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - SpellcastingT" h  Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3T" hZ White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 FormicidT" hx+1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 T" hwGnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1T" h"+1 +2 +1 -20% 0 +1 +3 T" hyMerfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni T" h_m-1 -1 -2 -12 -2+34 Poltergeist-- +1 +5 -1 ---1 -1 +2 -T" ho 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 Spriggan3 +3 +5T" h + 0T" hɦZ 0 -30% +1 -1 +7 Tengu +1 +1 +1 01 0 0 -20% +1 0 +3T" h5Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5W" h  Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic W" h& AMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human W" hP 4 0 0 +1 0 -1+1 0 +0% 0 0 W" hn =Armataur+3 -3 +2 +1 -2 0 0 -1 +1W" h -3 Barachi+2 +1 0 +1 0W" h --1 +1 0 +3 Coglin W" h B1 -1 -1 -3 -2-2 +3 -1 +5 DemigodW" h + 02-- -1 -1 +10% +2 -2 W" h( 'Demonspawn 1 -1 02W" hA 2+3 0 -1 +-1 +3 Djinni W" h[  0 +1 -1 0 -2W" hu I 0 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1W" h &+1 0 -1 +10% 03 W" h Black -- -1 01W" h "+-1 +10% 0 -1 W" h *Green -- -1 0 0+1 0W" h 210% 0 Grey -- -1 0 0W" h +1 0+10% 0 -1 +3X" h.Deep Elf-2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 MX" h./uerfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3X" hT/k0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 X" h{/#Naga-1 -2 +5 -1 -1X" h/I+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1X" h0h+1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 X" hL0vPoltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --X" h0X-1 -1 +10% +1 -1 Spriggan-3 +3 +5 -3 ++3 0 -30% +1X" h0Q7 Tengu 1+1 0 -2 0-20% +1 Troll X" h02 -2 -5 -1 -11 -X" h 15+30% -1 -1 +3 Vine Stalker2 -2 +3X" h01&1 0-30% +1 0 +5 X" hS1S---------------------------------------------------------------------- X" h1CArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL X" h!2 X" hX2xFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------X" hmTroll -2 -5 -1 -1-1 -3 -1 +30% -13 Vine Stalker2 -2 +3 -1 -1-1 -1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0 Armataur -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1 0-1 -1 -1 0 -1 Demigod 1 -11 -1 -1 -1 -1 Demonspawn 0 -11 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1 -1 -1 -2 Draconian 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1Pale +1 0 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1X" h2 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3[" hFelid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8[" h(sKobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1[" h -2 -2 +4 -2 +1 +2 +1 -2_" hFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------_" hq----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLa" h Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga0a" h 0 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3a" h(j bFelid - -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 Gargoyle -1 -1-1 -1 0 Gnoll +8+8 +8 +8 +8 +8 +8 +8 +8 Kobold -1 -2 -2 -1+3 -2 +3 Merfolk -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2+2 +2 +2 +2 +1 +1 +2 + Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 Octopode 0 0 Oni+3-1 -1 -1 -3 Poltergeist -a" hj -2 -1 -1 -2 -3 +1 0 Revenant+11 -1 -1 -1 +1 -1- Spriggan-23 -2 -3 -3 -2 +1 -2 0 Tengu  0+1 +1 +1 +1 +1 +1 +1 +1 Troll -2-1 -2 -2 -22 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ---------------------------------------------------------------------- a" hRk Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0 0b" hY ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 0 Armataur-111 -1 -1 -1 -3 Barachi+2+1 +1+1 +1 +1 +2 0 Coglin -1-1 -1 -1 -1-1 Demigod-1-1 -1 -1 -11 Demonspawn  011 -1 -1 -1 -1 Djinni b" h\  02 -2 -2 02 Draconian+1 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 - Green +1 0 0 0 0 0 0 -1 Grey + 0 0 0 0 0 0 Pale +1 0 0 0 0 0 0 0 -1Purple +1 0 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3-2 0 -1 +3b" hZ h" h Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnollh" h+ +8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2i" hGxMinotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2i" h)j" h0 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4j" h5xVine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------k" hx Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1k" hH\ =Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1l" hMinotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode0l" h0 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1l" hPMinotaur +2+2 +2 +2 +2 +1 +1 +2 + Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 Octopode 0 0 Oni+3-1 -1 -1 -3 Poltergeist --2 -1 -1 -2 -3 +1 0 Revenant+11 -1 -1 -1 +1 -1- Spriggan-23 -2 -3 -3 -2 +1 -2 0 Tengu  0+1 +1 +1 +1 +1 +1 +1 +1 Troll -2-1 -2 -2 -22 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 0 0 Armataur 2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi  0 +1 +1 +2+ +1 +2 +1 0 +1 Coglin -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 Demonspawn1 0 0 0 +1 -1 -1 -1 -1 -1 -1 0 Djinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11m" hBskDraconian-1 0 -1 0 0 0 00 0 0 0 0m" hszBlack -1 0 -1 0 0 0 00 0 +2 -2 0Green -1 0 -1 0 0 0 00 0 0 0 +2m" hGrey -1 0 -1 0 0 0 00 0 -2 +2 0Pale -1 0 -1 0 0 0 0 +1 0 +1 0 0Purple +1 0 +1 0 0 0 00 0 0 0 0m" hpRed -1 0 -1 0 0 0 0 +2 -2 0 0 0White -1 0 -1 0 0 0 0 -2 +2 0 0 0Yellow -1 0 -1 0 0 0 +20 0 0 0 0 Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1m" h Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3 Gargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2m" h V  Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6o" hUFgt M&F Axs Pla Stv UC SBl LBl Rngo" hFTroll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------z" hc5Mountain Dwarf -2 -1 0 -2 +1 -2 +2 +2 -1 -3 +1 -2 Deep Elf+3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 +1 Felid-1 -1 +4 0 0 +4 -1 -1 -1 -1 -1 -1 Formicid0 -1 +2 0 0 +2 00 0 -2 +2 +3z" hGargoyle-1 +1 -1 -1 -2 -1 -10 0 -2 +2 -2 Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6~" hBMountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -2 -3 -2 -3 0 -2 0 -1 +3 Felid 0 -- -- -- ---- -- -- Formicid+1 0 0 0 0 0 0 0 Gargoyle+1 0 -1 0 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 2 -2 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 + +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga0 00 0 -1 Octopode 0 00 0 0 Oni +3 0-1 -1 -1 -3 Poltergeist  -2 -1 -1 -2 -3 +1 0 -2 Revenant  -1 -1 -1 -1 +1 -1 -1 -3 Spriggan -2 -3 -2 -3 -3 -2 +1 -2 0 Tengu0 +1 +1 +1 +1 +1 +1 +1 +1 Troll -2 -2 -2 -2 0 -2 -2 -4 Vine Stalker -1 -1 -1 -1 -1 0 -1 -1 -1 ---------------------------------------------------------------------- Fgt M&F Axs Pla Stv UC SBl LBl Rng  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc~" hdCoglin 0-1 0 -1 -1 -1 -1 0 -1migod 11 -1 -1 -1 -1 -1-1 Demonspawn1 -1 -1 -1 -1 -1 -1 -1 Djinni  0-2 -2 -2 -1-1 -1 -2 Draconian 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 -1 Green 0 0 0 0 0 0 -1 Grey 0 0 0 0 0 0 0 -1 ~" hU?Pale +1 0 0 0 0 0 0 0 - Purple +1 0 0 0 0 0 0 0 -1 Red +1 White +1-1 Yellow +1 0 0 0 -1 Mountain Dwarf ++2 +2 0 +1 0 -2 -1 Deep Elf-23 -2 -3 0 -2 0+ Felid  0- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 01 -1 0 Gnoll +8+8 +8 +8 +8 +8 +8 +8 +8 ~" h/Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 0 0 0 0 0 0 0 -1~" hHe _Oni -1 -1 -2 -1 +2 -2 0 +30% 0 0 +4 Poltergeist- +1 +5- -1 +2 -10% 0 0 +4 Revenant -1 -1 +2- +1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- ~" he !Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0 0 0 0 0 0 0 Armataur1~" hf 12 -1 -1 -1- Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin  0-1-1 -1 -1 -1-1 Demigod --1-1 -1-1 Demonspawn~" h3f K 0-1 -1 -1 -1 -1 -1 -1 -1 Djinni 02~" h]f -1 -1 -2 Draconian 0 0 0 0 0 0 0 -1 Black +1 0 0 0 0 0 0 0 - Green +1~" hf ? 0 0 0 0 0 0 0 -1 Grey +1~" h Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3" hF Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1" h""" h"|Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 " h#IFelid0-- -- -- -- 0 -- -- -- Formicid" h##<+10 0 0 0 0 0 0 0 Gargoyle" hA#&+10 -1 -1 0 0 -1 -1 0" hN----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL" hoPoltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5" h#Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4" h Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 " h^ Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 " h QGnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold" h ]-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2" h 2+1 0 0 +0% 0 0 +3 Minotaur" h E+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy" h: -2 -2 -1 -2 --" h[ "-1 -2 -2 +0% 0 -1 +5 " hBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3" h` Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1-1 -1 -1 -1 -1 Demonspawn 0 -1 -1-1 -1 -1 -1 -1 Djinni 0 -2 -2 -2 -1 0 -1 -1 -2 Draconian +1  0 0 0 0 0 -1Black +1  0 0 0 0 0 -1Green +1  0 0 0 0 0 -1 Grey +1  0 0 0 0 0 -1 Pale 0 0 0 0 0 0 0 -1 Purple +1 0 00 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White 0 00 0 0 0 -1 Yellow 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf -33 0 -2 0 -" h 1 +3 Felid  0 -- -- -- -- 0 -- -- -- Formicid1 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 0 -1 -1 0 Gnoll+8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold " h K+1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk+1 " h? u2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 Mummy " hV A 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga " hi * 0 0 0 0 0 0 0 -1" h " h$ Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human -1 0 0 0 0 0" h,% 0 0 0 0 0 Armataur -2 -1 -1 -2 -2-2 -1 -1 -1 -1 -1 Barachi 0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 " hJ%wCoglin -2 -1 -1+2 -1 -1 -1 -1 +1 Demigod -2 -1 -1 -1 -1 -1 -1 -1 -" hf%X1 -1 -1 -1 Demonspawn -1 0+1 -1 -1 -1 -1 -1 -1 0 " h%IDjinni +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 +11 " h%>Draconian -1 0 -1 0 0 0 0 0" h%PBlack -1 0 -1 0 0 +2 -2 0 Green -1 0 -1" h%: 0 0 0 0 +2 Grey -1 0 -1 0" h%* 0 0 0 -2 +2 0 " h&?Pale -1 0 -1 0 0 0 +1 0 +1 0 0" h.&H Purple +1 0 +1 0 0 0 0 0 0 0 0" hW&b Red -1 0 -1 +2 -2 0 0 0 White -1 0 -1 0 0" hq& -2 +2 0 0 0 " h&AYellow -1 0 -1 0 0 0 +2 0 0 0 0 0 " h&!Mountain Dwarf -2 -1 0" h&m+1 -2 +2 +2 -1 -3 +1 -2 Deep Elf3 +1 +3 +1 +2 +1 +1 +1 +1 +1 +1 " h&7Felid -1 -1 +4 0 0 +4 -1 -1 -1 " h&c-1 -1 -1 Formicid-1 +2 0 0 +2 0 0 0 -2 +2 +3 Gargoyle" hW'1-1 +1 -1 -1 -2 -1 -1 0 0 -2 +2 -2" hoV  Gnoll+8 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6 +6" hFy GTengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl Rng" h\g " hTs =Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0" hW :Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1" h[ Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 0 Armataur-111 -1 -1 -1 -3 Barachi+2+1 +1+1 +1 +1 +2 0 Coglin -1" h"-1 -1 -1 -1-1 Demigod-1-1 -1 -1 -11 Demonspawn  011 -1 -1 -1 -1 " hG4Djinni  02 -2 -2 02 " hi?Draconian+1 0 0 0 0 0 0 0 -1" h@ Black +1 0 0 0 0 0 0 0 - " hKGreen +1 0 0 0 0 0 0 -1 Grey +" hc 0 0 0 0 0 0 Pale +1 0 0 0 0 0 0 0 -1" hHPurple +1 0 0 0 0 0 0 0 -1Red +1" h]0 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1" h~Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 " h-&Deep Elf2 -3 -2 -3" hTQ-2 0 -1 +3 Felid  0 -- -- -- -- 0 -- -- --" h{Z Formicid+1 0 0 0 0 0 0 0 0 Gargoyle" hj+1 0 -1 -1 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8" hF#M" h}tdGreen -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1-1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10" ht% 0 -1 +3 White -- -1 0 0 -1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 +1 0 -1 +10% 0 -1 +3 " htMountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4ep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid " hu8-- +3 +4 -- +1 -- -30% +1 -1 +6 " h Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3" h White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4" h`Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2" hY`0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll" h{`G+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold" h`3-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3" hhoWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL" h,g xMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy" h4- The MP value indicates a fixed additive modifier to magic points. - The Evalue indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. " h1- The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. " hR:The abbreviations used for the skills are: " hqGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- " hPArm - Armour Fgt - FightingSpc - Spellcasting D" h&dg - Dodging" h*Coj - Conjurations Sth - Stealth" hk M&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - Axes" hfSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy" h2 Stv - Staves" hJFrg - Forgecraft " hclInv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations " h|OThr - ThrowingSBl - Short Blades Fir - Fire Magic" h6 LBl - Long Blades Ice - Ice Magic " hHP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experience" hAlc - Alchemy" h- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard." h'HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3" hh3]  Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4" hp<Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3" hJGnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur" h.K+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5" hBOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4" h<Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3" h'sTroll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5" h0Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3" h Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4" h2Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 " hJ3IDemigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4" hH---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3" h oWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL" hB 6MP - magic points" hn BEar - Earth Magic Exp - experienceAlc - Alchemy" h4 " ho Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2" h j0 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 " h CGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3" h&Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1" h|+1 +2 +1 -20% 0 +1 +3" hMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5" hNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4" h|Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3" h) kVine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------" hHuman00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi" hd+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 " hLDemonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni" h=0-2 -2 -2 -1 0 -1 -1 -2 Draconian" h&+10 0 0 0 0 0 0 -1" hBlack +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1" h Demonspawn 1 -1 02+3 0 -1 +-1 +3 Djinni  0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1+1 0 -1 +10% 03 Black -- -1 01" h_ z+-1 +10% 0 -1 Green -- -1 0 0+1 010% 0 Grey -- -1 0 0" h +1 0+10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3" h bRed -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1" hϿ g+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 " h oMountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2" hy +1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid1 -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 " h [Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold " h H-2 +2 +4 -2 +1 +2 +1 -20% 0 +1 +3 Merfolk" h e-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur 2 +1 -1 +2 -3 " h {-1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga" h [-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4" h: n-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4" h#---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4" hwoWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL" h xMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy" h+j Welcome, necroviper. Please select your species. Simple IntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaur" hV,lk - Kobold  t - Vine Stalker c - Merfolk l - Revenant u - Poltergeist d - Gargoylem - Demonspawn v - Demigod e - Draconian n - Djinniw - Formicid f - Troll o - Spriggan x - Naga " h,ng - Deep Elf p - Tenguy - Octopode h - Armataur q - Oni " h,a z - Felid i - Gnoll r - Barachi A - Mummy " h,Kobolds are attuned to the shadows and can only see or be seen at a close range." h,They are small and a little fragile, and are talented in most skills. + - Recommended species" h"- * - Random species # - Recommended character  ! - Random character % - List aptitudes" hG-qSpace - Pick background first ? - Help" h " h " hB 3Welcome, necroviper. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiator" h j - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - Brigand" h 'Warrior-mage" hr Ku - Forgewright Zealot" h +m - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist " h# Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background" hG x * - Random background # - Recommended character ! - Random character % - List aptitudes" he >Space - Pick species first ? - Help" h" h6" hWelcome, necroviper. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin " hCb - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn" hW$v - Demigod e - Draconian" hr2n - Djinniw - Formicid f - Troll" h!o - Sprigganx - Naga " h%g - Deep Elfp - Tengu" h&y - Octopode h - Armataur" hq - Oni" h3z - Felid i - Gnollr - Barachi" hA - Mummy " hpMountain Dwarves are strong melee fighters and capable heavy-armoured casters. " hkThey can use scrolls to enchant even some artefacts. + - Recommended species" h&= * - Random species # - Recommended character" h98 ! - Random character % - List aptitudes" hT+Space - Pick background first ? - Help" hd# h2RTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.# hp - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - Fighting Spc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - Stealth# h0q M&F - Maces & Flails Hex - Hexes Shd - Shields Axs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations # hq nUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - Throwing SBl - Short BladesFir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic points Ear - Earth Magic Exp - experience# hq %Alc - Alchemy WL - willpower# hA Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4# h$4Demonspawn# h$-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1# h%`+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3# h Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 # h*Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 # hJInv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic # hrMMStv - StavesFrg - Forgecraft # hv Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy # h7{-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting# h^Cb Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL # hFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------# h$P Grey +1 0 00 0 0 0 -1 Pale +1 0 0 0 0 0 0 -1 Purple 0 00 0 0 0 -1 Red 0 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1# hU Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 0 +1 0 -2 -1 -2 Deep Elf-2 -3 -0 -2 0 Felid 0 -- ---- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyl+1 0 -10 0 -1 -1 0 Gnoll+8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +2 +1 -2 Minotaur+2 +2 +2# hO+2 +1 +1 +2 +1 Mummy 0 -2 -2-2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 0 -1 Octopode  0 0 0 0 0 0 0 0 Oni+3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu 0 +1 +1 +1 +1 +1 +1 +1 +1 Troll -2 -1 -2 -2 -2 0 -2 -2 -4# haVine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------# h` Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0# h -2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +1# h '0 0 0 0 0 0 0 -1# h0 Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi# hw /+2+1 +1 0 +1 +1 +1 +2 0# hGFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------# h----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL# hSKFelid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0# hTIGnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2# hǝ #Minotaur+2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy 2 -2- -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 +1 +1 0 -10% 0 0 +3 Oni -1 -2 +2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5- -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 # h n---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 Armataur-11 -2 -2 -1 -1 -1 -1 -3 Barachi 2+1 +1+1 +1 +1 +2 Coglin  0-1 0-1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn 01 -1# h/ G-1 -1 -1 -1 Djinni  0-2 -1 0 -1 -# h6L dMMerfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3# h&Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3# hPale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4# hDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3# h(# h7Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4# h---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3# hd Fgt M&F Axs Pla Stv UC SBl LBl Rng 0 0 0 0 0 0 0-1 -1 -2-1 -1 -1 -1 -3 +1+1 +1 +1 +2 0 0  0 -1 -1 -1 -1 0 -1 -11 -1 -1 -1 -1 -1 0 -11 -1 -1 -1 -1 -1 -2 -2-1 -1 -1 -2+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1+1  0 0 0 0 0 -1 +2 +2 0 +1 0 -2 -1 -2 --3 0 -2 0 -1 +3 0 --- -- -- -- -- 0 00 0 0 0 0# h # h Welcome, necroviper. Please select your species. Simple Intermediate Advanced a - Mountain Dwarf j - Humans - Coglin b - Minotaur  k - Kobold  t - Vine Stalker c - Merfolk  l - Revenant u - Poltergeist d - Gargoyle  m - Demonspawn v - Demigod e - Draconian  n - Djinniw - Formicid f - Troll  o - Spriggan x - Naga g - Deep Elf  p - Tenguy - Octopode h - Armataur  q - Oniz - Felid i - Gnoll  r - Barachi A - Mummy Kobolds are attuned to the shadows and can only see or be seen at a close range.They are small and a little fragile, and are talented in most skills. + - Recommended species * - Random species # - Recommended character  ! - Random character % - List aptitudes  Space - Pick background first ? - Help # h # h # hWelcome, necroviper. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Fighters are equipped with armour and shield, as well as a weapon of their choice and potions of might.  # h+ - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Pick species first ? - Help"# h~"# h"# hWelcome, necroviper the Hunter. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Mummy i - Gnollr - Barachi Mountain Dwarves are strong melee fighters and capable heavy-armoured casters. "# h5They can use scrolls to enchant even some artefacts. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Change background ? - Help)# hbTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude )# h?c +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.*# h;b -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude *# hϸThere are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. *# he?- The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------*# h4 - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL+# h$ZThr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- +# hZqHuman 0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 +# h[Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 +# hD[Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+# ha[_+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3+# hWhite -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +42# h Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 2# hA Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +32# h Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +35# h}8oWL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL5# hxMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy5# h Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle5# h@3+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +36# hGnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +37# haArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL7# hpuMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy 7# h.rWL - willpower8# h1sDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 08# hs+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --8# h-t-1 -2 -2 +0% 0 -1 +58# h*wNaga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode8# hd*-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 --8# h*k-1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 8# h*HSpriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 8# h*FTengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 8# h+ Troll8# h&+-2 -2 -5 -1 -18# hG+J-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -18# hi+0 -1 -1 -30% +1 0 +58# h=:;# h Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1;# h$+1 0 -1 +10% 0 -1 +3;# hEDemonspawn-1 -1 0 -1 -2;# hg+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4;# h ?Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod;# h2 ;-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4;# hExp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ;# hN----------------------------------------------------------------------;# hƪ MMMP - magic pointsEar - Earth Magic<# hODeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll<# he+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3<# h Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --<# hq-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4?# hZPoltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ?# hVSFgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1@# h Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll@# h +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3@# hP Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6D# h+~ Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 -11 0 0 Armataur+3 -3 +2 +1 -2 0 0 -1 +1- Barachi+2 +1 0 +1 0-1 +1 Coglin -1 --3 -2-2 +3 -1 +0% 0 0 +5 DemigodD# h~1 -1 0 -1 -2- -1 -1 +10% +2 -2 +4 Demonspawn1 023 +-1 +3 Djinni  0 +1 -12 0 0 -2+1 +4 D# h~Draconian- 0 01 0 -1 +1-1 +3 Black-1 0 0 -1+1 0 -1 +-1 +3 Green -- 0 0 -1 0D# h~U 0 Grey -- -1 0 0 -1+1 0 -1 +10% 03 D# h~APale -- -1 01+1 +1 -1 +10% 0 -1 D# hgPurple -- -1 0 0+1 +110% 0 Red -- -1 0 0+1 0D# h7+10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2D# h+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 0 +1 -- -30% +1 -1 +6 Formicid +1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4D# h;#uMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy D# h#WL - willpowerE# hm(Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2E# h(+1 0 0 +0% 0 0 +3E# hMinotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --E# h]-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4E# hg7Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4F# h---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3F# h aArm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLG# hUdMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpowerG# h fDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7G# hJ +9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3G# h_ 4Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4N# h Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3N# ht kVine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------O# h Human00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1O# h \Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +1O# h U0 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1O# h%O# hلPale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +1O# h>0 0 0 0 0 0 0 -1 Mountain Dwarf +1O# h=+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2O# h* -3 -2 -3 0 -2 0 -1 +3P# hh3V# he Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8V# hKobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2W# h  Welcome, necroviper the Hunter. Please select your species. Simple   Intermediate Advanced a - Mountain Dwarf  j - Humans - Coglin b - Minotaur  k - Koboldt - Vine Stalker W# h c - Merfolk l - Revenant u - Poltergeist d - Gargoyle  m - Demonspawn v - Demigod e - Draconian  n - Djinniw - Formicid f - Troll W# h. o - Spriggan x - Naga g - Deep Elf  p - TenguW# hN Ky - Octopode h - Armataur W# hk N q - Oniz - Mummy W# h Ki - Gnoll W# h O r - Barachi W# h W# h Half fish, half human, Merfolk are citizens of both water and land. They are strong combatants, and adept at using magic to assist in battle. W# h b+ - Recommended speciesW# h0 & * - Random species W# ho # - Recommended character ! - Random character % - List aptitudes  Space - Change background ? - HelpZ# hZ# hZ# hnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================AC: 3Str: 8EV: 13Int: 10SH: 0Dex: 18XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 shortbowFire: a) +0 shortbowZ# h~       ##### #.@.# #...# #+###           Z# h Z# h Welcome, necroviper the Kobold Hunter.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.Z# h< Z# hgN Press ? for a list of commands and other information.Z# hQ Z# hwT [ _Found a staircase leading out of the dungeon.]# h SHIFT^# hDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ^# hay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes_# h%------------------------------------------------------------------------ G.ITEMS ------------------------------------------------------------------------ In the dungeons of Crawl there are many different kinds of normal and magical items to be found and used. Some of them are useful, some are nasty, and some give great power, but at a price. Some items are unique; these have interesting properties which can make your life rather bizarre for a while. They all fall into several classes of items, each of which is used in a different way. Here is a general list of what you might find in the course of your adventures, how they are displayed, and what commands there are to use them: ======= ============= ================================================ ) weapons (use 'w'ield) ( missiles (use 'f'ire or 'F'ire, 'Q' to quiver) [ armour (use 'W'ear and 'T'ake off) ?_# h&vscrolls(use 'r'ead) !potions(use 'q'uaff) /wands(use 'V' to evoke, 'Q' to quiver) =rings(use 'P'ut on and 'R'emove) "amulets(use 'P'ut on and 'R'emove) |staves(use 'w'ield) :spellbooks (use 'M'emorise and 'z'ap, 'Q' to quiver)_# h`# h?`# h`# ht  necroviper the Shooter  Kobold  Health: 12/12 ========================  Magic: 1/1========================  AC: 3Str: 8  EV: 13Int: 10  SH: 0Dex: 18#####  XL:  1 Next:  0% Place: Dungeon:1`# h6#.@.#  Noise: ---------  Time: 0.0 (0.0)#...#  a) +0 shortbow#+###  Fire: a) +0 shortbow          Welcome, necroviper the Kobold Hunter.`# hcIt's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. `# hN_Found a staircase leading out of the dungeon.`# hǡ`# h`# h`# hua# hba# hiDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats a# he$^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpa# hG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptiona# hJ.Religion Q: FAQa# hK.Mutations V: Version informationa# hGL.Licence, Contact, History !: Display diagnosticsM.a# hhmMacros, Options, Performance Home: This screena# hN.Philosophy1.List of Character Species2.List of Character Backgroundsa# hC3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesa# ha# ha# hLookup information about:  m - Monsters - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  a# hmb - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Exit help lookupa# h b# hDescribe which? A - AshenzariB - Beogh  C - CheibriadosD - Dithmenos  E - ElyvilonF - Fedhas  G - Gozag H - Hepliaklqana  I - IgnisJ - Jiyva  b# hK - Kikubaaqudgha L - Lugonu  M - MakhlebN - Nemelex Xobeh  O - OkawaruQ - Qazlal  R - Ru S - Sif Muna  T - Trog U - Uskayaw  V - VehumetW - Wu Jian  X - Xom Y - Yredelemnul  Z - Zin b# hP=1 - the Shining Oned# hJPuLookup information about:m - Monster  s - Spell  k - Skill  a - Ability  c - Card  i - Item  f - Feature  g - God  b - Branch  l - Cloud  p - Passive  t - Status  u - Mutation  Esc - Exit help lookupd# hd# hd# ht  necroviper the Shooter  Kobold  Health: 12/12 ========================  Magic: 1/1========================  AC: 3Str: 8  EV: 13Int: 10  SH: 0Dex: 18#####  XL:  1 Next:  0% Place: Dungeon:1d# h#.@.#  Noise: ---------  Time: 0.0 (0.0)#...#  a) +0 shortbowd# hO#+###  Fire: a) +0 shortbow       d# hH   Welcome, necroviper the Kobold Hunter.d# hlIt's a long way down to the Orb of Zot, but that shouldn't be any trouble.Press ? for a list of commands and other information. d# hN_Found a staircase leading out of the dungeon.d# h8d# hd# hd# hFd# h! 4d# hā d# h > _Unknown command.e# h3e# h+e# hUe# he# h | _e# h1e# hi/ _You open the door.e# he# h@e# he# h @  There is an open door here.e# he# h< _e# h&e# he# hG,e# h e# hfe# h,e# hH e# h%   ######### ....#.<.# ###..#...# e# h%M#....#'### #.⌠.@..# ...|#..# e# h&..####.+ . ..# e# h&&H..#  e# h;&  e# hN& e# h1+K   #########  ....#.<.# ###..#...#  #....#'### .#.⌠....#  ....@#..# ####.+  ..#  ..#     e# h0+6.0 (6e# hh0+7.0 (7e# h,4e# hl8s _You see here a staff of fire.f# hWIf# hf# h@f# hi _f# hf# h f# h,f# hWf# h#f# h"f# h`f# hf# h=f# h,f# hdf# h&f# hf# hf# h-f# hyf# hf# hf# h$f# hf# h-,f# hf# hf# hf# h[,f# hf# h,f# hCf# h'f# h3,f# hf# haf# h1,f# hf# hf# h,f# h\f# hf# h ######### ....#.<.# # ###..#...# #.#....#'###  ##.#.⌠....#  ###.....|#..#  ......####.+  #......#..#  ..#.#.⌠..@.#  #.#....#'#  #.###..#...  #......#g..# f# h ############  g   hobgoblin (asleep)f# hv 21.0 (14.0)  You open the door.2.0 (15f# hKf# h` _A hobgoblin comes into view. _Found 15 gold pieces.g# h#########  necroviper the Shooter....#.<.#  Kobold# ###..#...#  Health: 12/12 ========================#.#....#'###  Magic: 1/1========================##.#.⌠....#  AC: 3Str: 8###.....|#..#  EV: 13Int: 10......####.+  SH: 0Dex: 18#......#..#  XL:  1 Next:  0% Place: Dungeon:1..#.#.⌠..@.#  Noise: ---------  Time: 22.0 (0.0)#.#....#*#  a) # h m+0 shortbow#.###..#*..  Fire: a) +0 shortbow#......#g..# ############   g   hobgoblin (asleep)   _A hobgoblin comes into view. _Found 15 gold pieces.  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)h# h#########  necroviper the Shooter....#.<.#  Kobold# ###..#...#  Health: 12/12 ========================#.#....#'###  Magic: 1/1========================h# hS##.#.⌠....#  AC: 3Str: 8###.....|#..#  EV: 13Int: 10......####.+  SH: 0Dex: 18#......#..#  XL:  1 Next:  0% Place: Dungeon:1..#.#.⌠..@.#h# hU  Noise: ---------  Time: 22.0 (0.0)#.#....#(#  a) +0 shortbow#.###..#(..  Fire: a) +0 shortbow#......#g..# ############   g   hobgoblin   Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  h# hMYou shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!h# h@Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is moderately wounded.h# h/Gi'g$h# hGS====3.2 (1.2 _h# hHLh# h,Nm# hm# h Welcome, necroviper the Kobold Hunter.It's a long way down to the Orb of Zot, but that shouldn't be any trouble.m# hPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon. _You open the door. _There is an open door here. m# hsg_You see here a staff of fire.  You open the door. _A hobgoblin comes into view.Found 15 gold pieces.  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!  The hobgoblin is moderately wounded.n# h, n# h #########  necroviper the Shooter....#.<.#  Kobold# ###..#...#  Health: 12/12 ========================#.#....#'###n# h[ p  Magic: 1/1========================##.#.⌠....#  AC: 3Str: 8###.....|#..#  EV: 13Int: 10......####.+  SH: 0Dex: 18#......#..#n# h   XL:  1 Next:  0% Place: Dungeon:1n# h s..#.#.⌠..@.#n# h >  Noise: ====-----  Time: 23.2 (0.0)#.#....#'#n# h   a) +0 shortbow#.###..#g..n# h   Fire: a) +0 shortbow#......#$..# n# h7 G############ n# hZ  g   hobgoblin  n# h~ n Press: ? - help, Q - select actionn# h Shift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  n# h jThe hobgoblin shouts! _The hobgoblin is moderately wounded.n# h& n# h$' n# h+ n# h- p# h*p# h1>g.p# h62J----4.2 (1p# h6p# h8p# h p# h{ Q=---5p# h p# h V _The hobgoblin barely misses you.q# h5qq# hq&6q# hvq# hyW _The hobgoblin closely misses you.q# h m0----7q# h q# h - _The hobgoblin hits you.r# hNr# hȾa1==--8r# hr# h#O _The hobgoblin misses you.r# hiJr# hJ&9r# h9Pr# hnR r# hRH_The hobgoblin barely misses you.r# hCr# h'30r# h r# h Z _The hobgoblin completely misses you.r# h S8/12 r# h 6------1r# h r# hy - _The hobgoblin hits you.r# h r# h %9r# h @==----2r# hL r# h @ _The hobgoblin hits you but does no damage.s# ht<3s# hrws# h*zV _The hobgoblin barely misses you.s# hs# h)&4s# hxs# hsO _The hobgoblin misses you.s# h_Ks# hK5s# h'Qs# hSV _The hobgoblin barely misses you.s# hs# hhV8--6s# hbs# hq- _The hobgoblin hits you.s# h)s# hb*89==s# h*7s# h/s# h2V _The hobgoblin barely misses you.s# hs# hW&8s# h2s# hrO _The hobgoblin misses you.s# hs# h 9 _The hobgoblin closely misses you.s# hs# hl'40s# hEs# h s# hH_The hobgoblin barely misses you.s# hR[V7----s# h[1s# hX`s# hb- _The hobgoblin hits you.s# hs# h&2s# h?s# h@ _The hobgoblin hits you but does no damage.s# h%N s# hN [4----------3s# hR s# hT - _The hobgoblin hits you.s# h|    <.#  #     s# h .#  ..|#..#  ......####.+  #......#..#  ..#.#.⌠..@.#  #.#....#g#  #.###..#... s# h& F #......#$..# s# h< G ############ s# hO s# hc s# hu s# hً    <.#  #     .#  ..|#..#  ......####.+  #......#..#  ..#.#.⌠..@.#  #.#....#g#  #.###..#...  s# hV "#......#$..#  ############ s# h <  The hobgoblin hits you.s# hN !3s# hf 8--------4s# hD s# h V _* * * LOW HITPOINT WARNING * * *u# h@ 4u# hʠ u# hT ^ _You are too injured to fight recklessly!v# h'4v# hv# h^ _You are too injured to fight recklessly!v# h2 (((You shoot an arrow.v# hJ g..  The arrow completely misses the hobgoblin.v# h#K c4====5.5 (1.3v# hP v# hR @ _The hobgoblin hits you but does no damage.w# hp  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.w# hs  The hobgoblin is moderately wounded.w# h-6.7 (1.2w# hDw# hwV _The hobgoblin barely misses you.w# hV  You shoot an arrow. The arrow hits the hobgoblin!w# h_h†w# hNw# hRS==227.8 (1.1w# hWw# hFZM _You kill the hobgoblin!x# hCO3x# hOx# huRx# hRx# hVXx# hXx# hYT5==x# h [x# h\x# h]x# h*^x# h_,x# h`x# hbx# hbx# hcx# h(ex# he`6====x# hfx# hi,x# hhjx# hYlx# hlx# hZmx# ho,x# hpx# hrx# h%s:==x# hatx# hZvx# hvT7==x# hwx# hz,x# hX{x# hq}x# h}x# hI~x# h@,x# hҀx# hsx# h`8====x# hx# h1,x# h1x# hx# h:x# hx# hx# hDx# hx# hЍx# h$==x# h/x# hx# h#x# hYN9==x# hRx# hw,x# hx# h[,x# hx# h`x# hŚx# hx# h?10/12x# hܝG====x# hx# hx# hȠx# hѡx# hգ,x# hx# hdx# hx# hyx# hQx# h$==x# htx# hx# hx# h+x# hdE1==x# hx# h6,x# h`x# h,x# hx# h,x# hӺx# h& x# hL..|..x# hB^.#.⌠..---.#....x# he`.###.... x# h;_You start resting.x# hP080.8 (33.0)x# h2====---1.8 (34x# hx# hh" _HP restored.x# h0....#.<.#  # ###..#...#  #.#....#'###  ##.#.⌠....#  ###.....|#..#  x# h......####.+  #......#..#  ..#.#.⌠....#   #.#....#@#  #.###..#...#x# h #......#$..# ############  x# h!3   x# hF  x# hj x# hx# h12.8 (1.0)x# hx# h  There is an open door here. _You see here a hobgoblin corpse.x# h q# ###..#...#....#'####.#.⌠....# ###.....|# ......####.+ #......#..#..#.#.⌠...x# h  #.#....#†#####..#@..#.....#$##########x# h; x# h $3 x# h  _x# hp x# hF x# h- .#....#'####.#.⌠....# ###.....|# ......####.+ #......#..#..#.#.⌠... #.#....#†#####..#......##########x# h x# h̰ x# h 4x# h< x# hμ x# h H==5.8 (2x# h x# h 2 _You now have 15 gold pieces.x# h x# h x# hx# h?y# hS y# h +6.8 (1y# h y# h z# h<7z# hz# hz# hI z# hI &8z# hM z# hO {# hpI{# h {# hn{# h{# h/X{# h1{# hn  There is an open door here.  You see here a hobgoblin corpse.{# h{# h _{# h{# h{# h,{# h{# h8{# h,{# h{# h{# h{# h{# h5{# h7 _You open the door.{# hw{# h{# h{# h@  There is an open door here.{# h{# h _{# h{# h,{# hl{# hM _You now have 26 gold pieces (gained 11).{# h{# h{# h{# h@  There is an open door here.{# h{# h2 _{# h{# h{# hu{# h{# hp{# h{# h{# h{# h{# h{# h,{# h{# hz{# hD,{# h{# hW{# h{# h{# hk{# h {# hK ,{# h {# h{# h,{# h{# h{# h{# h{# h{# hs{# h,{# h{# h{# h^,{# h{# h{# hG!B{# h#{# h0({# h)B{# h=+{# h ,,{# hl,{# h-{# h.,{# h/{# hA0{# hi1{# h1{# h1{# h34{# h5{# h.5{# h5{# h}6{# h7{# h8,{# h#9{# hP:,{# h:{# h<{# h=,{# h#>{# h]?{# h@,{# hA{# hE{# hG ###.....|#..#.#  {# hG4#......####.'.#  #####.#......#..#.#  .......#.#.⌠....#.# {# hGp ######.#.#....#†###  {# hH#.#.###..#...#  #.#......#...# {# hNH ######.############  ....@...#  ##.###### #{# hwH; {# hH{# hI9 121.8 (33.0)  {# hJYA malevolent force fills the Dungeon...{# hT/  --more--|# h S  You fall into a shaft and drop 1 floor!|# h /  --more--}# hw'......... ......... .......  #...#.# 2 #.@............######.#.}# hO,}# hn.2.5 (33.7}# hDp}# hks7 _The shaft crumbles and collapses.~# h( ####...##.#..#........ #@..#.# #.....# ........#.######.#.~# hw~# h%3.5 (1.0~# h )~# h~# h~# h+M #...# ###...#. .#...@.... #.##...# #........##~# h͡&4~# h4~# hͨ~# h ...# #...# ####...# #. #.. #........#.##...#.#~# h9#. #.#.........#.######.#.~# h R5~# h ~# h# 7##.## #...#  #...# ####...#. #. #.#........ #.##...###. #.........#.######.#.~# h ~# h &6~# h ~# h> ~# h`E.. ##.## #...#  #...# ####.@.#. #. #.#.........#.##...#.##. #.........#.######.#.~# hK~# h*M&7~# hQ~# hT# h9M## #.. #.# #.@.# ###...#. ..#..........##...#.## h# hu&8# h# h# h1 M### #.. #.# #...# ###...#. #....................# h # ho &9# hP # h # hg M ####.# #..g.###@## #...# ###...#........#.........g   hobgoblin (asleep)# hY # hϒ '30# h # hǚ \ _A hobgoblin comes into view.# h # # ####.# #.@g.###.##.##...# # #...#####...#.#. #.........#.##...#.## h) <1# h # h # h{#####.# #..g.###@##.# #...# # #...# ####...#. #......... #.  #. #.##...#.# #. #.....## h# hy&2# h# h# h@ #####.# #..g.##.##.# #@..# # #...# # h ####...#. #......... #......... #. #.##...#.# #. #.....# .........## h <3# hr # hN # h`necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================## hHAC: 3Str: 8####.#EV: 13Int: 10#.*g.#SH: 0Dex: 18##*##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ---------  Time: 133.5 (0.0)#...#a) +0 shortbow####...#.# hsFire: a) +0 shortbow#.........#.........#.........g   hobgoblin (asleep)#.##...#.##. #.....## h.........# _The shaft crumbles and collapses. _A hobgoblin comes into view.# hFire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line# hBAim: a hobgoblin (asleep, 98% to hit)# h$necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================#AC: 3Str: 8####.#EV: 13Int: 10#.(g.#SH: 0Dex: 18##(##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ---------  Time: 133.5 (0.0)#...#a) +0 shortbow####...#.Fire: a) +0 shortbow# hA%d#.........#.........#.........g   hobgoblin#.##...#.##. #.....#.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (asleep, 98% to hit)  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.# hB]Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a hobgoblin (asleep, 98% to hit)  You shoot an arrow.  The arrow hits the hobgoblin but does no damage.hobgoblin shouts!# hAg..# h,S====4.7 (1.2 _# h]# h# hg necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================#AC: 3Str: 8####.#EV: 13Int: 10#.g..#SH: 0Dex: 18##*##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ====-----  Time: 134.7 (0.0)#...#a) +0 shortbow####...#.Fire: a) +0 shortbow#.........#.........#.........g   hobgoblin#.##...#.##. #.....#.........#The arrow hits the hobgoblin but does no damage. _The hobgoblin shouts!  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line[23;2# h4h ;HAim: a hobgoblin (65% to hit)# h bnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================#AC: 3Str: 8####.#EV: 13Int: 10#.g..#SH: 0Dex: 18##(##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ====-----  Time: 134.7 (0.0)#...#a) +0 shortbow####...#.Fire: a) +0 shortbow#.........#.........#.........# h[ g   hobgoblin#.##...#.##. #.....#.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (65% to hit)  You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin is severely wounded.# hp # hv M.g# hZw i===-5.8 (1.1 _# h{ # h} # hnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================#AC: 3Str: 8####.#EV: 13Int: 10#....#SH: 0Dex: 18##g##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ===------  Time: 135.8 (0.0)#...#a) +0 shortbow####...#.Fire: a) +0 shortbow#.........#.........#.........g   hobgoblin#.##...#.##. #.....## h.........#You shoot an arrow. The arrow hits the hobgoblin. _The hobgoblin is severely wounded.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 65% to hit)# hWnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================#AC: 3Str: 8####.#EV: 13Int: 10#....## h3SH: 0Dex: 18##g##.#XL:  1 Next: 22% Place: Dungeon:2#@..# #Noise: ===------  Time: 135.8 (0.0)#...#a) +0 shortbow####...#.Fire: a) +0 shortbow#.........#.........#.........g   hobgoblin#.##...#.##. #.....#.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a hobgoblin (severely wounded, 65% to hit)  You shoot an arrow. The arrow hits the hobgoblin!  # h7You kill the hobgoblin!# hC.# h}&.# ht=336.9 (1.1 _# h˄# hn# h$ # ####.# ....# ##@##.# #...# # #...# ####...## hmD.#......... #.........#.##...#.##. ## h # h----7# h 0# hb # hk"# h[' # ####.# #.@..# ##.##.# #...# # #...#####...#. #.........#.##...#.## h# h~B---8# hm# hn# h.#.#.# ####.# #..@.# ##.##.# #...#.# #...#.#####...#.# # h# hN&9# hg# h# h|G#.# #.# #.# ####.# #...@# ##.##.# #...#.# #...#.#####...#.# # hP# hʃ'40# h# h# h cM #### #...#.##...#.##.## h! # h| &1# hH # h # h M #### #...##.##.#...#.## h# h&2# h# h# hZ]M ####....###.## h8a# ha&3# hd# hf# hH1M ####.##.## h6# hq74# h:# h<# h M...#.#..## h6# h&5# h0# h$# hM#.#...#.##.## hZ# h&6# h<# hh# h M##.##...#.##.## h֭ # h9 &7# h # h # h0 tM #.# .###.####..w......#.#w   dart slug (asleep)# h # hK &8# hđ # h \ _A dart slug comes into view.# h ?.? #.# ###.####..w.@....####.#### #### h^ # h &9# hH # h _Found 2 scrolls labelled INE WISAGERUBO and a scroll labelled HODIGI SU QEFO.# h .necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================?.?AC: 3Str: 8#.#EV: 13Int: 10#.#SH: 0Dex: 18.###.####XL:  1 Next: 33% Place: Dungeon:2..w*@....Noise: ---------  Time: 149.9 (0.0)####.####a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#w   dart slug (asleep)#.## h #.#####.# _A dart slug comes into view. _Found 2 scrolls labelled INE WISAGERUBO and a scroll labelled HODIGI SU QEFO.  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)# h/necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================?.?AC: 3Str: 8#.#EV: 13Int: 10#.#SH: 0Dex: 18.###.####XL:  1 Next: 33% Place: Dungeon:2..w(@....Noise: ---------  Time: 149.9 (0.0)####.####a) +0 shortbow#.#Fire: a) +0 shortbow#.## h##.##.#w   dart slug#.##.#####.#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (asleep, 98% to hit)  You shoot an arrow. The arrow hits the dart slug.  The dart slug is heavily wounded.# h='# hV,G.w# h,?===51.1 (1.2 _# h2# hk4# hl4 necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================?.?AC: 3Str: 8#.#EV: 13Int: 10#.#SH: 0Dex: 18.###.##### h 5XL:  1 Next: 33% Place: Dungeon:2...w@....Noise: ===------  Time: 151.1 (0.0)####.####a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#w   dart slug#.## h?5#.#####.#You shoot an arrow. The arrow hits the dart slug. _The dart slug is heavily wounded.# hp5Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line# h5uAim: a dart slug (heavily wounded, 95% to hit)# hnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================?.?AC: 3Str: 8#.#EV: 13Int: 10#.#SH: 0Dex: 18.###.####XL:  1 Next: 33% Place: Dungeon:2...w@....# hNoise: ===------  Time: 151.1 (0.0)####.####a) +0 shortbow#.#Fire: a) +0 shortbow#.##.##.#w   dart slug#.##.#####.#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot an arrow. The arrow hits the dart slug!  # h7You kill the dart slug!# h|E†# hnZ# hi\=772.3 (1.2 _# h3a# h;c# hO ...?.? #.# .###@####...†.....####.#### # h # hE 6---30# h # h # h6 ............?.? #@# .###.####...†.....####.##### h  # h B---4# hX # hm # h M.#........#........#...?.?..# #.# ###.####...†.....##.###.## h6 # h &5# h' # h # hWZA# .# .# ........# ...?.@..#.##.#### #.# .###.####...†.....####.#### # ha<6# hg# hpA7.3 (2# h3v# hxMPress: ? - help, Q - select actionShift-Dir - straight lineAim: a dart slug (heavily wounded, 95% to hit)  You shoot an arrow. The arrow hits the dart slug! _You kill the dart slug! _d - 2 scrolls labelled INE WISAGERUBO# h#6.# .# .# .# ...?@...#.##.#### #.# .###.#### ...†.....  ####.####  #.#  #.#  #.#8.3 (1# hOR#.#.##.#.##...@....##..##.####.. #.##.###.####  ...†.....  ####.####  #.# # h.Ss #.#  #.## h#Z<9# hr_# h"f# hf%60.3 (2# hj# h?l # hkl# hlV_e - a scroll labelled HODIGI SU QEFO# h} #.#.##.#.# #.# #..##.####.. #.##.###.#####...†.....  ####.####  #.#  #.#  #.## h # hh +1.3 (1# h5 # hS # hZ ##.# ..#.##.#.# #.# #..##.#### ....##.#.##.###.####  #...†.....  ####.####  #.#  #.#  #.## h{# h&2# hN# h# haR)   ##.# ..###.##...#..##........# #..##.#### ....##.#.##.###.####...†.....####.####  #.#  #.## hVV# hV&3# hZ# hV\# hLQ# h ...... ##.#.# ...#.##.# #.#.##.##. #..##.##### ....##.# .##.###.####  #...†.....  ####.####  #.#  #.## h# h9&4# h"# h%$# h9 {#.. ......# S.##........##.#.....##...##.# #.##...##.##.# #..##.#### #. ....##.## .##.###.#### #...†.....S   ball python (constriction, asleep)  ####.####  #.#  #.## h\? m  A ball python comes into view.# h? &5# h!D # hF 9 _Found an escape hatch in the floor.# hm . .... # hn / #...  # S.##.# #.#...##..@##........#...#...#...##........###.###..##.#### #. ....##.## .##.###.##### h6o ...†.....####.####  #.## hcu # hu &6# hy # h{ # h.Enecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# S.##........#SH: 0Dex: 18#.#*..........#XL:  1 Next: 77% Place: Dungeon:2# hW/J#..@##........#Noise: ---------  Time: 166.3 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####S   ball python (constriction, asleep)#...†.....####.#####.#A ball python comes into view. _Found an escape hatch in the floor.  Fire: a) +0 shortbow# ht/wPress: ? - help, Q - select actionShift-Dir - straight line# h/DAim: a ball python (asleep, 98% to hit)# h|b necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8# hb z#.........EV: 13Int: 10# S.##........#SH: 0Dex: 18#.#...........#XL:  1 Next: 77% Place: Dungeon:2# hb N#..@##........#Noise: ---------  Time: 166.3 (0.0)...#...........#a) +0 shortbow# hc ##...##........#Fire: a) +0 shortbow# h,c ##.###..##.#####. ....##.## .##.###.##### h}c S   ball python (constriction, asleep)#...†.....####.#####.#Fire: a) +0 shortbow# hc wPress: ? - help, Q - select actionShift-Dir - straight line# hc Aim: a ball python (asleep, 98% to hit)  You shoot an arrow. The arrow hits the ball python!  You kill the ball python!# hg d>(# hg # h= # h r.r   quokka# h @88===7.5 (1.2# h # h   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (asleep, 98% to hit)  You shoot an arrow. The arrow hits the ball python!  You kill the ball python! _A quokka comes into view.# hInnecroviper the ShooterKobold# hdI Health: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# hI9# >r##........#SH: 0Dex: 18#.#*..........## hIXL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 167.5 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow# h,J##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....# hUJD####.#####.#You kill the ball python! # h~J_A quokka comes into view.Fire: a) +0 shortbowPress: ? - help, Q - select action# hJWShift-Dir - straight lineAim: a quokka (55% to hit)# hknecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================..(.AC: 3Str: 8#.(.......EV: 13Int: 10# >(##........#SH: 0Dex: 18#.#(..........#XL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 167.5 (0.0)...#...........## h.a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....####.#####.#You kill the ball python! _A quokka comes into view.Fire: a) +0 shortbow# hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# hiU_A quokka comes into view.Fire: a) +0 shortbowPress: ? - help, Q - select action  Shift-Dir - straight lineAim: a quokka (55% to hit)  You shoot an arrow. The arrow closely misses the quokka.# hYj...r# hZ48.6 (1.1 _# he_# hBe# h necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# >.##........#SH: 0Dex: 18#.#r..........#XL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 168.6 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....####.#####.#[3# h Z6mAim: a quokka (55% to hit) _You shoot an arrow. The arrow closely misses the quokka.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# h8 necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# >.##........#SH: 0Dex: 18#.#r..........#XL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 168.6 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....####.####[1# h9 [7;23H#.#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)  You shoot an arrow. The arrow hits the quokka.  The quokka is almost dead.# hݹ C9.8 (1.2# ht # h Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (55% to hit)  You shoot an arrow. The arrow hits the quokka.  The quokka is almost dead. _The quokka misses you.# h$necroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# >.##........## h%SH: 0Dex: 18#.#r..........#XL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 169.8 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....####.#####.#The quokka is almost dead. _The quokka misses you.Fire: a) +0 shortbow# hu&Press: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (almost dead, 55% to hit)# hl+wnecroviper the ShooterKoboldHealth: 12/12 ========================Magic: 1/1========================....AC: 3Str: 8#.........EV: 13Int: 10# h+}# >.##........#SH: 0Dex: 18#.#r..........#XL:  1 Next: 88% Place: Dungeon:2#..@##........#Noise: ===------  Time: 169.8 (0.0)...#...........#a) +0 shortbow##...##........#Fire: a) +0 shortbow##.###..##.#####. ....##.## .##.###.####r   quokka#...†.....# h,####.#####.#Fire: a) +0 shortbowPress: ? - help, Q - select action# h,Shift-Dir - straight lineAim: a quokka (almost dead, 55% to hit)  You shoot an arrow. The arrow hits the quokka.  # hj,4You kill the quokka!# hZ/C.# hn# hѲ#.# h+# h>6necroviper the Shooter# ht Kobold# hmHealth: 12/12 ========================# h׸8Magic: 1/1# h3========================# h6!....# hb-AC: 3# h-Str: 8# h[#.........# h-EV: 13# h .Int: 10# h6# >.##........## h^-SH: 0# h.Dex: 18# hպ`#.#...........## hXL:  1 Next: 111% Place: Dungeon:2# h/T#..@##........## h^Noise: ===------  Time: 170.9 (1.1)# hB...#...........## h9a) +0 shortbow# ht##...##........## h"?Fire: a) +0 shortbow# hi}##.###..##.##### h=#. ....##.## h6# .##.###.##### h!(#...†.....# h`####.##### h #.## h۽%Fire: a) +0 shortbow# hYWPress: ? - help, Q - select action# h Shift-Dir - straight line# hnAim: a quokka (almost dead, 55% to hit)  # h4You shoot an arrow. The arrow hits the quokka. # hB_You kill the quokka!# hi# h9# hyiPress: ? - help, Q - select action# hShift-Dir - straight line# h   # hMxAim: a quokka (almost dead, 55% to hit)  # hYou shoot an arrow. The arrow hits the quokka. _You kill the quokka!  You have reached level 2!  # h--more--# hk# h D7/172/22 5% # h # h{ 4 _# hM##.#.#...... #......... >.###.#@.... #...##...#.....##...##........###.###..#.# h# h=---10 _# hס# h# h'"M #. .#.#.##.#.#.#........ #......... #.>@##..#...# h"A #...##.....#...........###...####.### h'# h%(B---2# h+# h$.# h#DM.. ..  #. .#..##.#.#.#... ##.@....... >.##.#.....# hã#...##........#..#.....#...## hr# h&3# ht# hx# h  #.. .....  #.#.#.# .##.#.#.##.... ##......... #.>.##........# #.#......# hG ;#...##......#...##...##........###.###..##.#####. ....##.## h # hr &4# hH # h< # h^M#.###.# .#........  #.#.#.# ##.#@#.##... #......... #.>.##........##...##...# h7c<5# he# hf# hKmgM. j##.###.##...#....(........j  ##.#.#.##.......... ##.........#.>.##...#.#...........#jj 2 gnolls (1 polearm, asleep)# h3{g  2 gnolls come into view.# h{&6# h# h% _Found 4 stones.# h . j# ##.###.###....(....@...j ##.#.#.####.#.#.##.......#.........# h>.###... #...##...#...# h|# h&7# h# h# hj... # .. j##.###.##.#....(.j:##.#.#.## .##.#.#.## .......... ##......... #.>.##.#  #.#.#  #...##.#  ...#.## hk# hޒ&8# h;# h3 _Found a book of Party Tricks.# hn< .... # ..< j#.###.###.##.#....(.j.:##.#.#.### h'o .##.#.#.## .......... ##.........  #.>.##.#  #.#.#  #...##.# # h`oT ...#.## h?v# hv9# hz# ha|9 _Found a stone staircase leading up.# hc p ..... ## ..< j#.###.###.##.#....(#.j#.:##.#.#.###..##.#.#.### .......... ##.........  #.>.##.#  #.#.#  #...##.#  ...#.## hnd # hd '80# h{h # h/j # h# h4# h:# h# h] . ..... #.#. ..<# j#.###.###.##.#....( #.j #.:##.#.#.## #..##.#.#.## #..............##... # h  #.>.##.#  #.#.#  #...##.#  ...#.## ha <1# hV # hj # h.S E. ..... ##.#. ..<# j#...###.###.## .......#....( #..........j #.@##.#.#.## #..##.#.#.## #........... ...##...##.#.>.##........# #.#...# #...## hS t#.#...#...# ##...##.## hY # h%Z &2# h2^ # h5e  You pick up a book of Party Tricks and begin reading...3.9 (2# hh # hk r  You add the spells Apportation, Jinxbite and Alistair's Intoxication to your _library.# h . ..... # #.#. ..<# j# ....###.###.## .......#....( #..@.......j #..##.#.#.## #..##.#.#.## # hqF#....##..........##.#.>.###.#...#...##...#...# h# h`+4.9 (1# hF# hI# hV ..##  . ...... # #.#. ..<# j# ....###.###.## .....@.#....( #..........j #..##.#.#.## #..##.#.#.###.............##..........##.#.>.###.#...#...##5# h # hI##... $##...###  . ....... # #.#. #..<# j# ....###@###.## .......#....( #..........j #..##.#.## hE.###..##.#.#.###....##..........##.#.>.###.#...# h# hK&6# hWA _Found 14 gold pieces.# hk `##  ##... $##...####  . ........# #.#. #..@# j# ....###.###.## .......#....( #..........j#..##.#.#.### h #..##.#.#.###....##..........##.#.>.### h2 # h &7# h # h a _There is a stone staircase leading up here.# h64# hT<# hB# hFC-8 _# hDH# h. ## #...#  ##...# 1 ....@#  .r.......  ........r  .......). .....#### r   quokka (asleep) r   rat (asleep) # h# hF# hr.r# h2-9.6 (1.7# h7# h: _You climb upwards.  Found a scroll labelled DUTHUM DYPH and a whip. _There is a stone staircase leading down here.# hӂnecroviper the ShooterKoboldHealth: 17/17 ========================Magic: 2/2========================#.AC: 3Str: 8##.##EV: 13Int: 10#...#SH: 0Dex: 18##...#XL:  2 Next:  5% Place: Dungeon:1..r*@#Noise: ---------  Time: 189.6 (0.0).........a) +0 shortbow........r# h(Fire: a) +0 shortbow.......)......####r   quokkar   rat (asleep)Found a scroll labelled DUTHUM DYPH and a whip. _There is a stone staircase leading down here.  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# h*?necroviper the ShooterKoboldHealth: 17/17 ========================Magic: 2/2========================#.AC: 3Str: 8##.##EV: 13Int: 10#...#SH: 0Dex: 18##...#XL:  2 Next:  5% Place: Dungeon:1((((@#Noise: ---------  Time: 189.6 (0.0).........a) +0 shortbow........rFire: a) +0 shortbow.......)......####r   quokkar   rat (asleep)Found a scroll labelled DUTHUM DYPH and a whip. _There is a stone staircase leading down here.  Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# h _There is a stone staircase leading down here.  Fire: a) +0 shortbow  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a quokka (55% to hit)  You shoot an arrow. The arrow barely misses the quokka.# h# h; ...rr?rThe rat squeaks loudly. You hear an angry hiss. x3# h8===90.7 (1.1# h"# hS _The quokka barely misses you.# h+wnecroviper the ShooterKoboldHealth: 17/17 ========================Magic: 2/2========================#.# hYAC: 3Str: 8##.##EV: 13Int: 10#...#SH: 0Dex: 18##...#XL:  2 Next:  5% Place: Dungeon:1...r@#Noise: ===------  Time: 190.7 (0.0).........a) +0 shortbow.......r?# hFire: a) +0 shortbow.......)......####r   quokkar   ratThe rat squeaks loudly. You hear an angry hiss. x3 _The quokka barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# h.necroviper the ShooterKoboldHealth: 17/17 ========================Magic: 2/2========================#.AC: 3Str: 8##.##EV: 13Int: 10#...#SH: 0Dex: 18##...#XL:  2 Next:  5% Place: Dungeon:1((((@#Noise: ===------  Time: 190.7 (0.0).........a) +0 shortbow.......r?# h-Fire: a) +0 shortbow.......)......####r   quokkar   ratThe rat squeaks loudly. You hear an angry hiss. x3 _The quokka barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a quokka (55% to hit)# hc% _The quokka barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select action  Shift-Dir - straight line  Aim: a quokka (55% to hit)  You shoot an arrow. The arrow closely misses the quokka.# h ( # h* m  A ball python comes into view.# h2 e...rr.SS   ball python (constriction)r   rat# h3 `3------1.9 (1.2# h9 # h< + _The quokka bites you.# hw~8  You shoot an arrow.# h# hR  The arrow hits the quokka but does no damage.# hD  The quokka closely misses you. The rat closely misses you.# h wrS)3.2 (1.3# h/# hT _The quokka closely misses you.# h S  You shoot an arrow. The arrow hits the quokka.# h q †# h # h Y  You kill the quokka!# hZ  # h|  # h HA ball python comes into view.# h SS 2 ball pythons (constriction)# h r4=-----14.4 (1.2# hI # hb Q _The rat closely misses you.# h P  You shoot an arrow. The arrow hits the rat.# hB. # h&T# hX  You kill the rat!# hOY# hc bSS...Sb   batSSS 3 ball pythons (constriction)A bat comes into view. A ball python comes into view.# hg1205.6# hn# hr[ _The ball python barely misses you. x2# hOP  You shoot an arrow. The arrow hits the bat.# hV^ .# h  You kill the bat!The ball python closely misses you. The ball python grabs you.# h .SSS.  The ball python constricts you.The ball python bites you but does no damage.# h12--- 3 56.8Constr # h# hz _The ball python bites you. The ball python constricts you.# h| (((You shoot an arrow.# h'# h@ S.S.)  The arrow barely misses the ball python.# h9/17 -------7.9 (1.1# h# hB~ _The ball python bites you. x2; The ball python constricts you.# h  #.# #. ##.## #...# ##.@.#†># S...S..?...)......##### h # h # h # h CSS..# h b----13 =--80# h # h T _You escape the ball python's grasp. The ball python bites you.# hg '. #.# #.#  ##.......S># S.S....?........)......##### hi # h&j # hk # hkq ySS†S...# hq P---9# hx # hd # hp{#. #.# ##@## #.. ##.S....S†S#.....?........)......##### hT}# h}# h}# h5~# hpSS.†># hхB-200# h%# h# h .##. #@# ##.## #.SS# ##.S.# h ...†>#..?........)......##### h~,# h# hESSS..# hL&1# h0# hP!# hϏnecroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 25% Place: Dungeon:1#@#Noise: ---------  Time: 201.9 (0.0)##S##a) +0 shortbow#SS.#Fire: a) +0 shortbow##...#....†>#..........SSS 3 ball pythons (constriction).........?........)......#### _The ball python bites you. x2; The ball python constricts you. _You escape the ball python's grasp. The ball python bites you.  Fire: a) +0 shortbowPress: ? - help, Q[# h\w40m - select actionShift-Dir - straight lineAim: a ball python (68% to hit)# hnecroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 25% Place: Dungeon:1#@## h0Noise: ---------  Time: 201.9 (0.0)##S##a) +0 shortbow#SS.#Fire: a) +0 shortbow##...#....†>#..........SSS 3 ball pythons (constriction)# h].........?........)......####Fire: a) +0 shortbow# hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)  # hsYou shoot an arrow. The arrow hits the ball python!  You kill the ball python!# hj† 2# hd# hoS.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (68% to hit)  You shoot an arrow. The arrow hits the ball python!  You kill the ball python!  The ball python closely misses you. The ball python grabs you.# hr8- 3 30===3.1 (1.2Constr # hy# hr{_ _The ball python constricts you.# h necroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV:  3 Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 30% Place: Dungeon:1#@#Noise: ===------  Time: 203.1 (0.0)##S### h 'a) +0 shortbow#.S.#Fire: a) +0 shortbow##...#Constr ....†>#..........SS 2 ball pythons (constriction)# h .........?........)......####The ball python closely misses you. The ball python grabs you. _The ball python constricts you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)# hj necroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV:  3 Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 30% Place: Dungeon:1#@#Noise: ===------  Time: 203.1 (0.0)##(##a) +0 shortbow#.S.#Fire: a) +0 shortbow##...#Constr ....†>#..........SS 2 ball pythons (constriction).........?........)......####Shift-Dir - straight lineAim: a ball python (68% to hit)  You shoot an arrow.  The arrow barely misses the ball python.# h The arrow hits the ball python.  The ball python is severely wounded.# h' dS6---# hW( &4.2 (1.1# h7. # h0 z _The ball python bites you. The ball python constricts you.# h_|necroviper the ShooterKoboldHealth: 6/17========----------------Magic: 2/2========================#..AC: 3Str: 8##.#EV:  3 Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 30% Place: Dungeon:1#@#Noise: ===------  Time: 204.2 (0.0)##S### h|Da) +0 shortbow#.S.#Fire: a) +0 shortbow##...#Constr # h| ....†>#..........SS 2 ball pythons (constriction).........?# h}........)......####The ball python is severely wounded. _The ball python bites you. The ball python constricts you.Fire: a) +0 shortbowPress: ? - help, Q - select action# h<}Shift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)# hHnecroviper the ShooterKoboldHealth: 6/17========----------------Magic: 2/2========================#..AC: 3Str: 8##.#EV:  3 # h%8Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 30% Place: Dungeon:1#@#Noise: ===------  Time: 204.2 (0.0)##S### hL!a) +0 shortbow#.S.#Fire: a) +0 shortbow##...## hrConstr ....†>#..........# hSS 2 ball pythons (constriction).........?........)......##### h|Fire: a) +0 shortbowPress: ? - help, Q - select action# hShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)  # hsYou shoot an arrow. The arrow hits the ball python!  You kill the ball python!# h†   ball python# hΈ# h@S.# hQ13 55.3 (1.1 _# h^# h2# hnknecroviper the ShooterKoboldHealth: 6/17========----------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10# hPo..#SH: 0Dex: 18#.#XL:  2 Next: 35% Place: Dungeon:1#@#Noise: ===------  Time: 205.3 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow# hto##...#....†>#..........# hoS   ball python (constriction).........?# ho........)......####You shoot an arrow. The arrow hits the ball python! _You kill the ball python!Fire: a) +0 shortbow# hpPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)# h( vnecroviper the ShooterKoboldHealth: 6/17========----------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 35% Place: Dungeon:1#@#Noise: ===------  Time: 205.3 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow##...## h ....†>#..........S   ball python (constriction).........?........)......####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)  You shoot an arrow.  The arrow hits the ball python but does no damage.# h#v  #.. ##.# ..# #.# #@# ##S## #...# ##...# ....†>#  # hv  ?  ).   Press: ? - help, Q - select actionShift-Dir - straight line  # hv Aim: a ball python (severely wounded, 68% to hit)  You shoot an arrow.  The arrow hits the ball python but does no damage.  # hv QThe ball python is severely wounded.# hL  #.. ##.# ..# #.# #@# ##S## #...# ##...# ....†>#   ? ) # h"X  The ball python bites you.  * * * LOW HITPOINT WARNING * * *4---# hX &6.5 (1.2# h] # hP` _The ball python misses you. The ball python barely misses you. x2# hdnecroviper the ShooterKoboldHealth: 4/17=====-------------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 35% Place: Dungeon:1#@#Noise: ===------  Time: 206.5 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow##...#....†>#..........S   ball python (constriction).........?........)......####* * * LOW HITPOINT WARNING * * * _The ball python misses you. The ball python barely misses you. x2  Fire: a) +0 shortbowPress: ? - help, # h֮[37mQ - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)# hCnecroviper the ShooterKoboldHealth: 4/17=====-------------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 35% Place: Dungeon:1#@#Noise: ===------  Time: 206.5 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow##...#....†>#..........# htS   ball python (constriction).........?........)......####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (severely wounded, 68% to hit)  You shoot an arrow. The arrow hits the ball python.  You kill the ball python!# hF†# hN# h=407.7 (1.2 _# ho# h# h3# h# h# h5==# hH,# h# h,# h# h}6===# h# h&# hN# h# hۧ,# h## hũ,# h# hlO=# h# hi7=# h!# h'# hX# h;# hB# hq# h# h޲# hu8===# hԴ# hε,# h8# hN,# h# hʸ,# h2# h# h ---SS   ball python (constriction, wandering) _You start resting.# h024.7 (17.0)# h|e==---5.7 (18# h# hM^ _A ball python comes into view.# hy # hz # h # h% b _A ball python is nearby!# hcj@necroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ---------  Time: 225.7 (0.0)##*##a) +0 shortbow#.*.#Fire: a) +0 shortbow# hk_##.*.#....S>#..........S   ball python (constriction, wandering).........?........)......#### _A ball python comes into view. _A ball python is nearby!Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 68% to hit)# hMnecroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@## hZNoise: ---------  Time: 225.7 (0.0)##(##a) +0 shortbow#.(.#Fire: a) +0 shortbow##.(.#....(>#..........S   ball python (constriction, wandering).........?# h........)......####Fire: a) +0 shortbowPress: ? - help, Q - select action# hHShift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 68% to hit)  You shoot an arrow.  The arrow barely misses the ball python.# h=e Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 68% to hit)  You shoot an arrow.  The arrow barely misses the ball python.The ball python hisses angrily.# hk †.S†S)# hIl k9====6.9 (1.2 # hol _# hr # hut # hݭnecroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 226.9 (0.0)##*### hrCa) +0 shortbow#.*.#Fire: a) +0 shortbow##.S.#....†>#..........S   ball python (constriction).........?........)......####The arrow barely misses the ball python. _The ball python hisses angrily.  Fire: a) +0 shortbow# hPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)# hnecroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0# hJDex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 226.9 (0.0)##(##a) +0 shortbow#.(.#Fire: a) +0 shortbow# h&##.(.#....(>#..........S   ball python (constriction).........?........)......####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot an arrow.  The arrow barely misses the ball python.# h)J# hFQ†S.†# h(R48.1 (1.2 _# hW# h&Z# h'necroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 228.1 (0.0)##*##a) +0 shortbow# h#.S.#Fire: a) +0 shortbow##...#....†>#..........S   ball python (constriction).........?........)......####You shoot an arrow. _The arrow barely misses the ball python.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)# h necroviper the ShooterKoboldHealth: 9/17============------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 228.1 (0.0)##(##a) +0 shortbow# h´ #.(.#Fire: a) +0 shortbow##.(.#....(>#..........S   ball python (constriction).........?........)......####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot an arrow.  The arrow barely misses the ball python.# h`5 # h#< S..†# h>= c8-9.3 (1.2# hB # hE  Press: ? - help, Q - select actionShift-Dir - straight line  # hF Aim: a ball python (68% to hit)  You shoot an arrow.  The arrow barely misses the ball python. _The ball python bites you. The ball python barely misses you.# h!F # h(+necroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 229.3 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow##...#....†>#..........S   ball python (constriction).........?........)......####The arrow barely misses the ball python. _The ball python bites you. The ball python barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select action[22;2# h+^HShift-Dir - straight lineAim: a ball python (68% to hit)# hGnecroviper the ShooterKoboldHealth: 8/17===========-------------Magic: 2/2========================#..AC: 3Str: 8##.#EV: 13# h9Int: 10..#SH: 0Dex: 18#.#XL:  2 Next: 40% Place: Dungeon:1#@#Noise: ===------  Time: 229.3 (0.0)##S##a) +0 shortbow#...#Fire: a) +0 shortbow##...## h1....†>#..........S   ball python (constriction).........?........)......####Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (68% to hit)  You shoot an arrow. The arrow hits the ball python.  You kill the ball python!†# hJ# hM=530.5 (1.2 _# hR# hT# hm3# hާ# h[# h9=# h# h2# h# h}# h10/17===# h,# h,# h_# hr,# hֳ# hY,# hյ# hP==# h# hӹi1=# hB# hλ# h# he# hU# h# hν# h^,# h# h`# hW2==# h# h,# h%# h# h# h# hJ,# h# hO=# ht# h# h1O13==# h# h# h# h# hB# h,# h/# h{# hk4===# h]# h ,# h# h# hQ# h# h# h# hh# hO=# h# h# h&[5==# h{,# h# h,# hW# h# h# h$# h# hi6===# h# h,# h# h,# h^# hB# h O=# hP# h"j --- _You start resting.# h066.5 (36.0)# ho7==---7.5 (37# h# h0" _HP restored.# hXB #..##.# .###@###...###...#......# h:I# h}I18.5 (1.0)# hN# hQ  # hQThings that are here: _a ball python corpse; a ball python corpse# ha #..##.# .## hU##†###.@.##....†>.........# h# hJ-9 _# hٰ# hj# h%  #..##.# .###†##...#....†>...................# h # h '70# hP # h # h #..##.# ..# #.# #.# ##†##...# ##...# ....†@# ...........? .).#### # h, Y==1# h # h y _There is a stone staircase leading down, spattered with blood here.# hd ##.# ..# #.# #.# ##†##...# ##...# ....†>###........@.....?# h l.)..##### h# hq-2 _# h# hC# hD9##.# ..# #.# #.# ##†## #...# .##...# .#....†>###..## h..?.#.)......####....# h. ..# hԤ# hG&3# h# h}# hc##.# ..# #.# #.# ##†## .##>#...# ...##...# ..# ....†>###..#..?.#.)......####..#.... ..## hC# h&4# h# hD; _Found a stone staircase leading down.# h׷ ..# #.# #.# ##†## .##>#...# #.... ##...# #..# ....†>###..###...............## .).....####..#. ..# # hm # h # hݿ &5# hY # hr # h $6.5 (2# hS # h a _f - a scroll labelled DUTHUM DYPH# h]3# hf,# h# h# h,# h,# h# h # hV,# h=# h# h,# h# h# hn,# h# h}{##...# #..#....†>###..###.........................###.........).....#.....####..#.## h .....###..#  #.....## ... ß...|.ß ........ ..!...........# h,...## hcf ....†>###..###............###.).....# .....####..## h .....###..#  #.....##.........ß...@.ß# h.......!r...>...## her   quokka (asleep)# h}w 81.5 (5  A quokka comes into view.# h+2.5 (6# h# h _Found a stone staircase leading down. _You see here a staff of alchemy.# h S  You shoot an arrow. The arrow hits the quokka.# hcv(((. # h%i.!..# h!(?5===3.6 (1.1# h,# h/J _You kill the quokka!# h# hE# hJ# hՠF _Unknown command.# hj\3# h]# hf# ho) .............. ###. ).....# .....####..#.# .....###..#  .#.....##.[.........ß...|.ß......@.....0.0!.......# ho#>...#.....# h-w# hw'---# h{4.6 (1# h}# h# _Found a robe.# hI# hS"# h$# h&%# h)# h,? ###. ).....# .....####..#.# .....###..#  ..#.....##.#[...........ß...|.ß.............---.#>...#.....ß.....ß# hi2Q56.6 (2# h6# h8Z _g - a bubbling blue potion# hi3# h# h# h# h# h,# h.....####..#.# ###..#  ..#.....##. #[...........ß...|.ß.. .... ........... # h..........# ..# 7.6 (1..# ..ß.....ß.. .##.#.###(## hp# h# h$8.6 (2# h # hz _Found 7 stones. _There is a stone staircase leading down here.# hJ  _# hN X# hP ,# hP # hR # hT ,# h=V # h_ n# h_ # h_ # h` # ha # hb ,# hQc # hqf # hg # hg # hUh # hVi # h}j # hj # h k # h n # hUo ,# ho # hRr # hos # hs # hs # hsu # hv ,# hv # hy # hz # hz # h9{ # h#| # h7} # ho} # h} # h # h# # hL # h # hZ # hՄ ,# hP # h # h # h؈ # h# # h6 # h^ # h # h # h # h # h # h( # hV # ht # h # h # h # h B# hl # hy # h # h # hN # hN # h} # h˚ # h # hĜ # h # h1 # h, # hK # hx # h # hΠ # hҡ # h # hi # h # h4 # hk # hI # h # h  ##  ##.####### .........g# hO  ?. .. #.#.####. .## hl o #..... .## h  #.#### .# #.# # h .##.#g   hobgoblin (asleep) # hԯ †## .##> #.# # h ..# #.... ###.#####. ..# #..# ...........# h # h1 13157.0)# h ,6.6 (28# hJ # h \ _A hobgoblin comes into view.# hiV  You shoot an arrow. The arrow hits the hobgoblin!# hҴ(†((# h9</...# h?C6===7.7 (1.1)# hBE# hGM _You kill the hobgoblin!# hC 4# h7 # hL H _No target in view!# h* 3# h # h  ## ##.# .† ?...@..... #..#J#.####. #.#.. #..... ..## #.#### #.# #.# #.# #.## h J   endoplasm (wandering) #†## .##> #.#.# #.... ###.#####..# #..# ...........# h s0.0---8.7 (1# h ] _An endoplasm comes into view.# h (J    You shoot an arrow.  The endoplasm quivers.The arrow hits the endoplasm.# h4# h :.J.# hm:7===9.9 (1.2# h+A# hCa _The endoplasm is heavily wounded.# hc @  You shoot an arrow.  # h 0The arrow hits the endoplasm but does no damage.# h!+  The endoplasm is heavily wounded.21.1# h.# h1 _The endoplasm closely misses you. The endoplasm barely misses you.# h:((((# hfQ ?..J  You shoot an arrow. The arrow barely misses the endoplasm.# hQ(2.3# hY# h[O _The endoplasm misses you.# hq ## ##.#######  .........†  ?..J@.....  ##.#.####.  .. #.....  # #.####  #.# #.# #†## .##> #.# #.... # h+rH  #..#  # h  ## ##.#######  .........†  ?..J@.....  ##.#.####.  .. #..... # h   # #.## #.# #.#†## .##>  #....  #..# # h_4# hk# h0a _An endoplasm is nearby!# h V  You shoot an arrow. The arrow hits the endoplasm!# hZ C.# h7 &.# h< | 73.4 (1.1 _You kill the endoplasm!# hPB # hD o _Your Ranged Weapons skill increases to level 6!# hc # h2d # hmi # hj H _No target in view!# h3# h?# h# hc# hU| _# h # h# h4H ######.#######...†...?@........---5.4 (2.0  #.....##.#.####.  ##.#). ...#..... # h ..#. .##.####  #.# #.#  #.# #.#  ##†## .##> #.#  #...# #.... ###.#####.  ##...# #..# ...# h# h@G---6.4 (3# h# hJ"# _Found a whip.# hj 3# hZ # h # h# h9,# hZ ####.#.†.@......... #...##.#.####. ##.# #).....#..... ..# #...####.#### #.# #..# h6. #.#  #.# #.#  ##†## .##> #.#  #...# #.... ###.#####.  ##...# #..# .# h+7.4 (1# ha+8.4 (2# h3!# h"b _h - a scroll labelled VEMAEH CIFUO# h # h[ # h # h # h- ,# hl ,# hL # hu # h> # h # h ,# h # hU # h ,# h # h # h{ ,# h^ # h+ # h ,# h # h <  You see here a +0 whip.# h # hP  _# h # ht # h # h # h # hL # h ,# hj # h # h ,# h! # h% # h& ,# h' # h) # h* ,# hY+ # h, # hX. ,# h. # hm/ # h0 ,# h0 # hd2 # h2 ,# h3 # h3 # h~4 # h4 # h4 # h&6 # h6 ,# h#7 # h7 # h8 # h8 # h9 # h; # hA <###################.# #..@................ b..########.......... #. #...........##.# # hB # ##.####.##).....# ..# #.##...#### # hB #.# #.##...# # b   bat (asleep) #.# #.##...# # ##†## #.##>..# # #...# #......##### h[I \46.4 (18.0)7.4 (19# hM # hP V _A bat comes into view.# h (((b  You shoot an arrow. The arrow hits the bat.# h2/,# h/# h6~ .b..  The bat is heavily wounded.# hN7;===8.5 (1.1)# h;# h=P _The bat barely misses you.# h'6((# h .b  You shoot an arrow. The arrow closely misses the bat. The bat misses you.# hF-9.7 (1.2# h# h _The bat barely misses you. The bat closely misses you.# h/1 P  You shoot an arrow. The arrow hits the bat.# h5 [.# h] &.# h 78050.8 (1.1# hv # h G _You kill the bat!# hSV 4# h^ # h` H _No target in view!# h _# h n# h# hb# h# hN# h+# h?# h# h# hڥ,# h## h# h# h# hZ# hڬ# h,# h # hs# h@# hb# h# h# h# h=# h# h# h# h # h[# h˷# h,# h"# hG# h7# hY# h# hq# h`# h# h# h  Things that are here:  a ball python corpse; a ball python corpse# h# h _# h# h# h=,# h# hu# h,# h# h# h ,# h# h# h,# hA# hO# h:# hq# h# hf# hG# hg# h# h# h,# h# h# h,# h)# h# hV# hu# h# h8# h,# h # h# h,# h# hb# h,# h# hD# h,# h# h)# h,# hY# h# h,# hu# h# h,,# h## h# h,# h-# h# h,# h# hv# h# h# h# h# h,# h# h # hB,# h# h6# h|,# h# h# hd,# h# hO # h ,# h) # h # hU ,# h # h # h ,# h # h# h",# hZ# h# h,# h# h# hE# h# h># h6# h,# h\# h<# hH,# h# hd# h,# h# hn# hg'F #.#..#.#.###(# #.#..#.#.###.#......###..............##.....###. #.#.#.## ##.#.# # h'#.#....#. #.:.@....# ---#........# #......## ......###g####.## h' g   goblin (asleep) # h'( # h, 97.8 (47.0)  A goblin comes into view. It is wielding a +0 club.# h1cg.g# h26===8.8 (48# h7# h=( _The goblin shouts!# hu (( You shoot an arrow. The arrow hits the goblin.# h_# hX6.g.# h3400.0 (1.2)# h # hR a _The goblin is moderately wounded.# hS  You shoot an arrow. The arrow hits the goblin!# hj e() # h'.# h6051.2# h# hg~ _You kill the goblin!# hg# h&H _No target in view!# h# h# h2# hH _No target in view!# he4# hk# hLnH _No target in view!# hw 4# h*# hH _No target in view!# h4# hޣ# hH _No target in view!# h!# h_## hC)# h+C _No target in view!# h!3# h"# h-%# h!'# he+P _# h,# hA,# h -# h65& #.#..#.#.###(# #.#..#.#.# ##.#......## #..... ...##.....# ##. #.#.#.# #.##.#.# #.#....#. #.@......#--- #..# ##.)....### h5 #......## #.####.# _ You pick up a Grand Grimoire and begin reading...# h:-3.2 (2.0# h:G---4.2 (3# h{?# hAc _You add the spells Malign Gateway and Summon Horrible Things to your library.# h\3# h;# h# hi# h+B# h# h# hR# hH# h~,# h# h# hB# h# h,# hP# h# hO,# hC# h# ho# h# h# h# h>B# h# h,# hi# h# hb`  #.........   ###..ß.....ß   #...........   #.#..#.#.###   #.#..#.#.#   ##.#......##   ######...........   #.......##.....#  # hY #@#####.##.#.#.#13.2 (9   #.# #.##.#.#   #.# #.#....#.   #.# ........#   #)# #........#  ##.)....##  #......##  #.####.#  # h# hl/4.2 (10.0)# h# h2$ _Found a spear.# hP 3# h]Q # hU # h\ ) ###..ß.....ß...........#..#.#.### ##.#......########............##.....# # h]] M#####.##.#.# #. .#....#.........##g#g   hobgoblin (asleep)  # hd W0.0)5.2 (1# hi # h\l \ _A hobgoblin comes into view.# h (((g  # hހJYou shoot an arrow.  The arrow hits the hobgoblin but does no damage.# h=# h\..g.# h 7===6.4 (1.2# h # h+ _The hobgoblin shouts!# h\ V  You shoot an arrow. The arrow hits the hobgoblin!# hn(()# h...# hܘ097.6# h# hIM _You kill the hobgoblin!# h? 4# hiD # hE H _No target in view!# h=# he># h># hhA# h# hZ$ _# h),# h,# h,# h# hU ,# h # h  Things that are here:  a +0 spear; a hobgoblin corpse# h# hq _# h# h# haB# h# h{,# h# h<# hD,# h# h # h!,# h!# h"# h#,# ht$# h$# h%# h&# h7&# h'# h9(,# h(# h)# h*B# h,# h,# h,# h,# h-# h.,# h/# h/# h0# h0# h0# hl1# h-2# h[2# h2# h3# h4,# h4# h5# hP6# hx6# h6# h08# h8,# h9# h:# h ;# hH;# h;# h\<# h=,# h># hz># h?,# h?# hA# hB# hB# hC# h;D# hD,# hHE# hF# hF# hF# h:G# hI# h#J,# hKJ# h9K# hK# hK# h?L# hM# hM# h0N# hYN# h9O# hP# h.P# hvP# hPQ# h:R# hR# hR# hU# hU# hU# hHV# hkW# hX,# hY# h|[# h\,# h]# h$_# h`# h`# h8a# hQc# hjS #.# #.####.#  #.# #.#  #.### #.#  #...# #.#  ###.# #.# ...  #.# #.# ..#  #.# #.# S.#  #.# #.# ####..#.  #.###.###..@?... --- # hCkn#.........#...##  #####.........#  #######...# ###.# S   ball python (constriction, asleep) # hsk# hs051.6 (34.0)# h5tH---2.6 (35# hAz# h{^ _A ball python comes into view.# h (S)You shoot an arrow.  The arrow hits the ball python but does no damage.# h # hU L.S# h ;===3.8 (1.2)# h # hx 5 _The ball python hisses angrily.# h7  You shoot an arrow. The arrow hits the ball python.# h1 g  The ball python is moderately wounded.# hi The ball python misses you. The ball python grabs you.  The ball python constricts you. The ball python bites you.# h 4----- 3 5.0Constr # hW # h _ _The ball python constricts you.# hݐX  You shoot an arrow. The arrow hits the ball python.# hΕA. # hR&.# h# h"{ #.# #.####.#necroviper the Shooter#.# #.#Kobold#.### #.## he#Health: 14/17 ===================-----#...# #.#Magic: 2/2========================###.# #.# ...AC: 3Str: 8#.# #.# ..#EV: 13Int: 10# h##.# #.# ..#SH: 0Dex: 18#.# #.# ####..#.# h#XL:  2 Next: 100% Place: Dungeon:1#.###.###..@?...# h#"Noise: ===------  Time: 456.2 (1.2)#.........#...##a) +0 shortbow# h######.........#Fire: a) +0 shortbow# h>$#######...####.#You shoot an arrow. The arrow hits the ball python.  The ball python is moderately wounded.The ball python misses you. The ball python grabs you.  # h$The ball python constricts you. The ball python bites you. _The ball python constricts you.You shoot an arrow. The arrow hits the ball python.# h2& _You kill the ball python!You have reached level 3!# hF//  --more--# h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? # hs8/21=3/3203 0% # h# h&R _You feel agile. x2# h.I# h-# h| _# h,# h# hk# h9=# h# ha9=# h{# h,# h # h# h# h.# h # h9# h# hA20==# hX# h,# h# h,# h# h1===# h# h# h,# h# hhN#.# #.####.# #.# #.# #.### #.# #...# #.# ###.# #.# .... #.# #.# #..# #.# #.# #..# #.# #.# ####..#.#.###.###...@.---#.........#...##.# h#####.........# ##### # h070.2 (14.0)# hSH---1.2 (15# h4# h # hX_i - a scroll labelled SUFYIL CAUPOIRGH# h 3# h # h? # h @ ,# h<@ # hC B# h`D # hE # hF ,# hG # hH # hI ,# hJ # hK # hL ,# hM # hO # hRP ,# hQ # hS # hT ,# hU # h*W # hX ,# hY # h?[ # h\ # h\ # h] # h_ # h` # ha # ha # hb # hd ,# h3d # he # he # h f # hf # hUg # hh B# hj # h~k ,# hk # hl # hm ,# hn # h&p # hp ,# hq # hs # h...##..........#######..ß.....ß....#............##.# # h/#.#..#.#.###(##.# #.#..#.#.# #.##.# ##.#......###.##.# #####...........@.##.# --- # ho.......##.....#.####.# .#####.##.#.#.#. #.# # #.##.#.# #. ## h}.##.#....#.#S #.## hK#........# #.########### S   ball python (constriction, asleep) )# #........# ## hB...........# ##.)....## ###########.# #......###.## h 77.6 (33.0)  A ball python comes into view.# hJ"S.S)# h"O=--8.6 (34# h(# h +5 _The ball python hisses angrily.# ha X  You shoot an arrow. The arrow hits the ball python!# hYf p((†# h ...# h C10==9.7 (1.1)# h # h| O _You kill the ball python!# h2p4# ht# h)wH _No target in view!# h<# h# hz# hlH _No target in view!# hc3# hd# hh# hk# hWoP _# hp# h8p# hq# h/u# hw,# hbw# hy# hz,# h {# h{# h}B# h%~# hC,# h# h6g  You see here a ball python corpse.# h # h _# h# h# hl,# hR# hE# h# h# h# h# h,# h# h# hnj,# hE# h# h,# h'# h# h,# h# h# h#,# h# h# hk,# hɖ# h# hY,# h# hI# hB# h# h # h9# hk# h"# h,# h$# hy# h,# hA# h# hB# he# h,# h"# hH# h[B# h=# h ,# h# h# h,# h9# h# h# h# hԼ# h',# h# h1} _h - 2 scrolls labelled VEMAEH CIFUO (gained 1)# h*# hj# hA# hN# h0,# h# h# hK,# h# h`X# hUX# h# h`# h# h# hUB# h# h# hp# h# h,# h# h# h,# h# h# hz,# h9# h# h?# he# h# h# h,# hd# h~# h,# h# h# h,# h# h# hcB# h# h,# h)# h# h# hh4# hU# h,# hc# h# hA,# h:# hY# hm,# h# h# h,# h# h F  You see here a +0 leather armour.# hB!# hp! _# h"# h"# h#,# h$# h$# hU%,# h%# h&# h&# h'# hO'# h'# h(,# h(# hm)# h*,# h+# h9,# h-,# h-# hf.# h.,# hP/# h/# h2B# h6# h6# h6# hW7# hu8# hS9# h9# h9# hY;# hQ<,# h<# h># hw># h># h;?# hB# hB,# h(C# hHD# hD,# hE# hRX# hT# hV,# hZ,# hg\,# h<]# ha# hb,# hc# hGg# hi,# hj# hl# h`n# hn# h9o# h###..###.####..##### .............# .........###...##.## ......).....# #.#.# ....####..#.# #...# .....####.### #...#.....##...###### .##[.......# ...ß...|.ß.....@.# ---.......###.... ##............# .###  #..........### .#  #......>...# J#  #..........####J   endoplasm (asleep) # h##..ß.....ß....#...........##.#..#.#.###(##.## h2687.7 (108.0)# hH---89# hK# h] _An endoplasm comes into view.# h*S (((J    You shoot an arrow. The arrow hits the endoplasm.# h # h <..J.# h< ;===9.9 (1.2)# h # h a _The endoplasm is heavily wounded.# hV  You shoot an arrow. The arrow hits the endoplasm.# h n((.# h 5...# h1591.1# hU# hM _You kill the endoplasm!# h߬3# hT# h# h,# hn# h# h,# h^# h~# hz,# h޼# h# h"# hF# h# hn# h,# h# h# h,# h2# hU# h,# hu# h# h&,# h^# h# hD,# hy# h# ho,# h# h# hL,# h# hs# hB# h# h,# h# h# h,# hX# h# h# h# h1# h6# h# he# h# h# h,# h"# h)# ha# #.######.#.. # #.#.......#. ####.#####. ######.#...... #.#. ####..##### K### h#.#..# .. ######.## ..##.## # !# ........# # h) #.#.# #.#####.# ##.######  #...# ##--- # hy##.### ####.#### # h..###### #.# .###...# #.# # h+.....#.#######.# .###...........# hPK   kobold (missile, asleep) .# #.########## ## # ht]#.#  #.## h 709.1 (18.0)  A kobold comes into view. It is wielding a +0 club.# hvI---10.1 (19# h# h>Z _Found a fizzy inky potion.# hs S  You shoot an arrow. The arrow hits the kobold.# hdw q)(((# h \.!.# h| C7===1.2 (1.1)# h # h J _You kill the kobold!# h # h # hS# hH _No target in view!# hG4# h# h7H _No target in view!# h3# h# h# h# h _# h,# h# h##.#### ###.  #.#  #....  #.# #####.#..  #.# .......#.#.#####. ..# ######.#.#.... #.# #.#. ###..##### #)#### #.#.. ....# h8 #..... ######. .##.## # #@# ........#---.#.# #.#####.# ##.###### #...# #.......## #.### ####.########## #.# ###...# #.# h#...#..##...........# # #.############ h-4.2 (3.0# hG---5.2 (4# h+# h*W _j - a fizzy inky potion# h\# hU]# h^# h`# hub# hEc# hf,# hg# hg# hh# hok# hl# hl# hm# hs  Things that are here:  a +0 club; 2 stones; a kobold corpse# h=u# hu _# h@w# hYx# hKz,# hE{# h>|# h~,# h~# hN# h",# h# h{# h,# ḣ# hh# h# h\# h&# h# hW# ###.####### # ..........† ........... #b.. # hp##.#.####. ##..# ....#..... ...  ## .####.##### ###. #.#  #... .# #.#  #####.#. # hQ.# #.# ####.### .......# .####.#####........# ######.# .............#####.##.# .####..##### #)######.# b   bat (asleep)...# #...... ######.# ...##.## # #.##### .........# #.#####.# ##.###### h^# h%24.2 (9# hʩ# h&5.2 (1# h 0.0)# hD# hƸ # h# hH_A bat comes into view.# hAA P  You shoot an arrow. The arrow hits the bat.# hF P.(((# hPF K# h J....# h D20===6.4 (1.2)# h # h G _You kill the bat!# h; # hJ< # hbC # hBF H _No target in view!# h  _No target in view!# hE3# h# h# h:# h _# h# h# h8# h# h# h,# hH# hI# hP# hu# h# h# hL# ho# h# h# ha# h# h# h# h # h # h # hB # h # h # h # h # h<# hB# h8B# h# h# h$ # h;(_You now have 30 gold pieces (gained 4).# h# h# h)# hR# hQ# h# h# h%"# h"# h"# hC## h$# hg%,# h%# h&# h',# h+(# h`)# hE3########.############## ...............÷......###### .................####....... ##.#.####...###..##### ##).....#.............# .####...###.## ##...# #.# ##.## #.# ...# #.# #.# #.# ####>..# #.####.### ---.....####.#####........# ### ..##..............#####.# ...#####.# #)###### w# #...... ## ..###...##.## # #.##### ... w   dart slug (asleep)#[37# h3m #.#.# #.#####.# ##. #..#.# #...# #.......# #..#.###.### ####.##### h8045.4 (19.0)# hp9#---# h9%6.4 (20# h@# hB # hDBN_A dart slug comes into view.# h (((w    You shoot an arrow. The arrow hits the dart slug.# hՄ ...wThe dart slug is heavily wounded.# h= # hL > ``# h W`The dart slug launches a dart at you.# hf(...16------===7.5 (1.1) _The slug dart hits you.# h| (((You shoot an arrow.  The arrow hits the dart slug but does no damage.# h# h# h(.# h.# h;w# h.# h# hY&8.7 (1.2# h# h/ # h# h=_The dart slug is heavily wounded.# h7# hrQ (( You shoot an arrow. The arrow hits the dart slug.# h6 ..  The dart slug is severely wounded.# h ``The dart slug launches a dart at you.# hw..12-----------9.9 _The slug dart hits you.# h:$V  You shoot an arrow. The arrow hits the dart slug.# hc*m((.# h4...# h3/22=----751.0 (1.1# h# h>M _You kill the dart slug!# h # hq # hc # hK  # hy :_No target in view!# h_# h`3# ha# hf _4==# hf,# hag# hLh# hwh# hh# haj,# hj# hm5==# h.o,# ho# hyp,# hp# hr16==# hr# ht,# hrt# hu,# hu# hv# hv# hSw# hw# h;x9=# hx# huy# hyK7=# hy# hYz,# hz# hz,# h>{# h{# h{# h(|# h|# h|h8==# hI}# h~# h7~# h}~# h:# ha# h # hh,# h# h# h7h9==# hk# h,# h(# h# h# hT# h&# hD# h# hG# h9=# h܅# h# h[L20=# h# h# h# h# hBB# h# h[# h# h]# hh1==# h# hn# h# h# hŐ# h# h‘# h9=# h5# hl# hדL2==# hA# hޜX# h# h# hؠ# h%# h͢# h# h£# h# h# h/# h:==# hѦ# h# h,# h# hZ# h֪,# h'# h# h# h# h6# hB# hد# h# h# h"# h# hʷ# h# h# hp# h# h# hͻ# h9# h# hн# h,# hѿ# h'# hR# h# h# h\# h# h# h# hg# h# h# h# hb# h# h# h# hB# h# h2# hV# h# hD# h# h# ha# h# ho# h# h"# h)# hJ,# h# h# h&# hR# h# h# h# h# h# h# h!B# hc# h\B# h# h# h# h+# h# h# h# h# h# h# h# h# h# hB# h# he,# h# h# h# h# hG# h # h# h# hE# hx# h_# h,# h# h# h# h# hB# h# h# h9,# h# h,# hA# h# h# h# h# h# hJB# h# h#...# #.......# # #.### ####.#### .###### #.# ###...# #.# ....#.#######.# ###...........# # #.########### # #.# ############   #.# #......@...w --- # hM###.# #.########## ##.######.# ##........#############w   dart slug (asleep)# .# .## h 1829.0 (78.0)# h I---30.0 (79# hS# h\ _A dart slug comes into view.# h#V  You shoot an arrow. The arrow hits the dart slug!# h>b(((.# h3)....# hD35===1.2 (1.2)# h# hM _You kill the dart slug!# h4# hϝ# hҟH _No target in view!# h]F# hF# h}J# hLH _No target in view!# h3# h1# hF# h# h _# h,# h,# h# h #.......# #  ####.#### ### #.# ..# #.# #.#######.# ....# ###  ####.J # #......#--- #.####. # h######.# ......#  J   endoplasm (asleep) # h-4.2 (3.0# h|G---5.2 (4# h# h] _An endoplasm comes into view.# hm!  (((J    You shoot an arrow. The arrow hits the endoplasm.  The endoplasm quivers.# h }J...===6.4 (1.2# h # hW b _The endoplasm is severely wounded.# h7V  You shoot an arrow. The arrow hits the endoplasm!# h0<f.(( # h/...# h1407.6# h# h-M _You kill the endoplasm!# h1# h1# h5# h8H _No target in view!# h$WI# hW# hY# h1] _# h]# h^,# hJ_# h*`# ha,# ha# hc# hi{ #.# #.##### ........#  #.# ##.######  #......#  ####.### #.# #.## ## #.# #.....S.# #..#.#. .......# #....####### #@#.#.---  ##############.....  #..............#.## # hj #.############.#.#.# #.# # ....##.#S   ball python (constriction, asleep) ######.## hpQ41.6 (4.0---# h7q$2.6 (5# hu# hx^ _A ball python comes into view.# h X  You shoot an arrow. The arrow hits the ball python.# h (†((# hW # hx_ K...K   koboldYou kill the ball python!# hJb ?2===3.7 (1.1# hg # hYl z _A kobold comes into view. It is wielding a +0 short sword.# h,N((((# hݭ# h.K..4.9 (1.2# hF# hn _You shoot an arrow. The arrow closely misses the kobold.# hS  You shoot an arrow. The arrow hits the kobold!# hj)((# h+..# hb556.0 (1.1# hj# h # hЭ<_You kill the kobold!# h4# h# hH _No target in view!# hnH 3# hgI # hK # h$N # hN  # hR J_# hzS ,# h:T # hRV # hW ,# hX # hZ # h]\ ,# h\ # h!^ # hS_ ,# h/` # h7b # hc ,# hCd # he # hf # hMf # hf # hg # hh # hi # h{i # h@j # hk ,# hk # hl # hl ,# hCm # hm # hn ,# hn # hZo # ho # ho # hp # hqp # hp ,# h#q # h'r # hr ,# hr # hs # hs # ht # h0t # hu # hu ,# hu # hv # h,w # hQw # hw # h/y # hy ,# hz # h@{ # h{ ,# h{ # hU| # h| ,# hA} # h} # h~ ,# hk # hA # h ,# h. # h # hօ ,# h # hJ # hƇ ,# h) # h> # hԉ ,# hS # h # h B# h # hM ,# h # hE # h̍ ,# h( # h # h ,# hI # h # h ,# hD # h # h ,# h4 # h # h ,# h9 # h # h ,# hK # h # h0 ,# h # hJ # h& ,# h # hp # h ,# h # hޚ # h ,# hۛ # h # h ,# h # h # h # h # h # h # ha # hw # hТ # hͣ # hB # hj # h # h # hǦ # h # hJ # h # hԨ # h # h3 # h # h ,# h9 # h֬ # h8 ,# hj # h # h{ J# h # h6 ,# h # h} # h ,# hl # h # h # hٸ # h# # h # hO ,# h # h # hz ,# h # h # hռ # h # h" # h # h ,# hQ # hϾ # h ,# hL # h # h* ,# hw # hb ,# h # h # h+ # h ,# h # h~ # h ,# h\ # h7 # h # h" # h` # h # h ,# hY # h # h9 ,# h # ho # h; ,# h # h # h #.############.#.# #.# ##.# #.# # #.# ...# #.# #.# #### #.##.# #.#.######.# #r#.##.....# #.#.##.##### #.#.##.# # h H#|@..#.#--- ###..#.# #..#.# #### ##### #..#.# ...# ##...## #..#.# ##.# #.###.######..#.#r   rat (asleep)  #.# #.# #...........##)###†###.######..#### h E#.........######..## h y 911.0 (65.0)  A rat comes into view.# h} .rr====# h %2.0 (66# hS # h - _The rat squeaks loudly.# hP  You shoot an arrow. The arrow hits the rat!# hRe.(# hHU>..# hXn7===-3.1 (1.1)# h^# h7aG _You kill the rat!# hpN-# h# hH _No target in view!# h14# h^7# h$9H _No target in view!# h` 3# h # h ..............#.# hy ..#...#...#...#.# h ..#.# hѹ 4.......# hc  #.#.#.# #.##.# #.# # #.#.# #.# #.## #.# #.# #.#.######.# #.#.##.....# #.#.##.###### h  #.#.##.# #@...#.# ###..#.# #..#.## ##### #.# hɿ y.#.#.# ##...## #..#.# # h ###.# #.###.######..#.#  #.# #.# ## h o.#  #)###†###.######..### # h + ## hk (.######..## h (0.0# hM <---4.1 (1 _# h? # h t _You see here a staff of death.# hs # h # h!# hO$# h%# h)P _# h/#..............#.### #.# .############.#.# #.# #.# #.# # #.# ..# #.# #.# ####.#># #.# #.#.######.# #.#.##.....# #.#.##.######.#@##.# ---5# h0m#|...#.# ###..#.#  #..#.# ### ##### #..#.# ..# ##...##  #.# #.###.######..#.# #.# #.# #...........# #)###†###.######..### h7A6.1 (2# hA;# h=9 _Found an escape hatch in the floor.# h3# h# h3 # h+,# hrX# h# h# h,# h# h# h4,# h{# hP  There is an escape hatch in the floor here.# h4# h _# h# h # hm!# h!# h!# h"# h#,# h## h%# h&B# h'# h),# h)# h'+# h~,,# h,# hA.# h/,# h0# h\1# hk2,# hu3# h4# h5,# hT7# hI;  Things that are here:  a +0 short sword; a kobold corpse# h<# h= _# h=# h># h0@,# h@# h4C# hD,# h=E# hF# hG,# hI# hoJ# hJ,# h:K# hK# hL# hL# h$M# hIQ# h$R,# hmR# huY# hY,# hZ# hF[# h\# hD\# h\# h^# hf_# h_# ha`# ha# h5c,# hc# h e# hWf,# hf# hRh# hai,# hi# hp}I  Things that are here:  a +0 club; 2 stones; a kobold skeleton _# h},# h7~# h~# h,# h# h# h,# h}# h!# hڂ,# h/# h# h}# h# h# hH,# h# h# h# h,# hψ# h(# h},# h# h# hY,# h# hь# hn# h# hՍ# h# h8# h]# h# hߧ,# hF,# hU# hB# h,# h(# hE# h3# hٳ,# h$# h?# h,# h# h޽# h$,# h# h # h,# h# hX# h# hE,# h# hP# h,# hO# h# h# h# hh# hZ# h# h# hK# h# hW,# h# h# h&,# h# hu# h*,# h# h# hU,# h# h# h# h# h# h# h,# h# h   Things that are here:  a +0 club; 2 stones; a kobold skeleton# h5 _# h# h7# h,# hO# h# h,# h# h# h# h# h} # h$B# h%# h'# h',# h'# h)# hp*,# h*# h\.# h/,# h/# h2# h3# h93# h3# h6# h6,# hN7# h:# h;,# h<# h?# h?,# h@# hC# hE,# hE# hdP# hP# hQ,# h:Q# hR,# hHS# h{S# hT# h#U# hHU# hU# h3X# hX,# hGY# h[# hx\,# h\# huaP  There is an escape hatch in the floor here.# hb# hc _# hd# hf# hh,# hi# hxj# h{l,# hl# ho# h}p,# hq# hu# hv# hv# hw# hGz# h{# h{# h`|# h~# h# h# hW# h# hv,# h# h# h# h}# hƈ# hɊ# hn,# hڋ# h# hC,# h# h# h# hܑ# h# h֒# h(,# hf# h?# h,# hٔ# h# h",# he# h# h}# h# h# hi# h˘# h# h # h# h,# h# hT# h֛,# h# h# h,# h# hc# h,# hg# hB# hS# hʢ# h,# hE# h# h# hh# h# h# hX# ho# h# h# hc# hx# h# h # h,# hڧ# h# h # h0# h|# h0# hĪ,# h?# h# h,# h# h# hF,# h# h# h#,# h# h_# hӲ,# hE# h?# hܴ# h!# hI# h# h,# h# h(.#.#.#.#.#..# #.# #.# .#.#.#.#.#..#######.######.# .#.#.#.#.#.................# .#.#.#.#.#.###.############# .#.#.#.#.#.###.## .#[#.#.#.#.##...# ...#...#...##...# .#########.##...#### ................@..# 1033.1 (117.0) ...................# ##########......%..# ####...#### #...# #..# hz.# ##### # h# hE _Done exploring.# h F ######.#####..............###.############.## [.....#...#...##...#########.##...####.................. ##########% ####...####...# h # h /4.0) # h _# h ;%# h # h, ..............###.############ [... ...#...#.. .#############.................. ########## ####...### #...# ####  # h # hP &5# hX# hU _You see here a medusa talisman.# h# h+# h# h.#.#.#.#.#.................#necroviper the Shooter .#.#.#.#.#.###.#############Kobold .#.#.#.#.#.###.##Health: 22/22 ======================== .#[#.#.#.#.##...#Magic: 3/3======================== ...#...#...##...#AC: 3Str: 8 .#########.##...####EV: 13Int: 10 ...................#SH: 0Dex: 20 # hV...................#XL:  3 Next: 47% Place: Dungeon:1 ##########......@..#Noise: ---------  Time: 1035.1 (0.0)####...####a) +0 shortbow#...#Fire: a) +0 shortbow#...######   _There is an escape hatch in the floor here. _Done exploring. _You see here a medusa talisman.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman.  The floor.# h?/:A medusa talisman. # hp/A fossilised jellyfish polyp, inscribed with sigils. Causes a mane of long stinging tendrils to sprout from the user's head which lash out at nearby enemies whenever the user attacks, poisoning them. When they feel their host's # h/life is in danger, they can even turn these poisoned foes to stone. ____________________________________________________________ # h/= Skill HP Tendril targets Petrify chance # h/c-------------------------------------------------------- Min 8 +0%2.50# h/A 55% Max 14 +0%4.0070% # h0Cur 0 -80% 0.5035% # h,07rPois: + Melds: Helmet, Cloak _# hD0I___________________________________________________________ # h]0cYour skill: 0.0  At 100% training you would reach 8.0 in about 5.0 XLs. # hv0.(g)et.# hg.#.#.#.#.#.................#necroviper the Shooter .#.#.#.#.#.###.#############Kobold .#.#.#.#.#.###.##Health: 22/22 ======================== .#[#.#.#.#.##...#Magic: 3/3======================== ...#...#...##...#AC: 3Str: 8 .#########.##...####EV: 13Int: 10 ...................#SH: 0# hDex: 20 ...................#XL:  3 Next: 47% Place: Dungeon:1 ##########......@..#Noise: ---------  Time: 1035.1 (0.0)# h v####...####a) +0 shortbow# h=~#...#Fire: a) +0 shortbow# hY`#...####### h}# h # h  _There is an escape hatch in the floor here. _Done exploring. # hG_You see here a medusa talisman.  # h%Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman.  # hMThe floor.# h*~.#.#.#.#.#.................#necroviper the Shooter .#.#.#.#.#.###.#############Kobold .#.#.#.#.#.###.##Health: 22/22 ======================== .#[#.#.#.#.##...#Magic: 3/3# hs~O======================== ...#...#...##...#AC: 3Str: 8 .#########.##...####EV: 13# h~Int: 10 ...................#SH: 0Dex: 20 # h~...................#XL:  3 Next: 47% Place: Dungeon:1 # h~##########......@..#Noise: ---------  Time: 1035.1 (0.0)# h####...####a) +0 shortbow#...## h)Fire: a) +0 shortbow#...####### hK# hl # h^  _There is an escape hatch in the floor here. _Done exploring. _You see here a medusa talisman.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman.  The floor.# h# h# hf. _# h"# h?$ZWhere to? (? - help) # hn$6 D - Dungeon # h# hI.#.#.#.#.#.................#necroviper the Shooter .#.#.#.#.#.###.#############Kobold .#.#.#.#.#.###.### hHealth: 22/22 ======================== .#[#.#.#.#.##...#Magic: 3/3======================== ...#...#...##...#AC: 3Str: 8 # hɢ.#########.##...####EV: 13Int: 10 ...................## hSH: 0Dex: 20 ...................## hXL:  3 Next: 47% Place: Dungeon:1 ##########......@..## h9Noise: ---------  Time: 1035.1 (0.0)####...####a) +0 shortbow# ha~#...#Fire: a) +0 shortbow# hp#...####### h # hˣ-  # h-Q_There is an escape hatch in the floor here. _Done exploring. _You see here a medusa talisman.  Press: ? - help, v - describe, . - travel, g - get itemItem here: a medusa talisman. _The floor.# h# h*# hɱ# h# h : _# h# hv,# hR# hE# h,# h%# h# h,# h?# h(# h,# h # h]# h,# h# h^# hB# hq# hZ# h# h# h}# h,# h# h# hV# h# h# hX# h^# h# h.# h# h< # h B# h# hk,# hN# hY# h\,# h# h# h,# h# h# h,# h6# h~!X# h!# hU",# hx"# h## h$,# hC$# h%# h&,# hp&# h),# h)# h*# h,# h9-# h_-# h-# hb/# h/,# h0# hJ1# h2B# hm5# h5,# h+6# hH8# hv9,# h9# h9<# h<,# h&=# h ?# hh?,# h?# hjA# h B,# hvB# hEi  You see here a ball python skeleton.# hF# hNG _# hG# hLJ# hK,# hM# h(P# hP,# hQ# hS# hT,# hjU# hV# hW,# hX# h Z# hZ# hZ# h$\# h7]# hl^# h^# h^_# h`# hb# hhb# hMc# hd# hf,# hf# hh# hj,# hik# hlY  There is a stone staircase leading down here.# hom# hkn# hn$ _# ho# hA ;2# hu ,# h- # h(           #.###  #...#   #...#   #...#   #@#  76.9 (41.8) #.#   #.#  #.#  #?#     _You climb downwards.  Found a scroll labelled ILEMUD YRHAM.# h() # h}, # h / a _There is a stone staircase leading up here.# hS3# hMT# h\V# hW# hR\P _# h\# h]# h]# h^# h<`B# h`# ha,# hb# hFgj#.####...##...##...# #<#  #.#  #.#  #.# ..# hj280.9 (4.0)# h+1.9 (5# h# hb _k - a scroll labelled ILEMUD YRHAM# h~# h$# h%AWhere to? (Tab - D:2, ? - help) # hG6 D - Dungeon # h# h ^#.###  necroviper the Shooter#...#  Kobold#...#  Health: 22/22 ========================#...#  Magic: 3/3========================#<## hq  AC: 3Str: 8#.#  EV: 13Int: 10#.#  SH: 0Dex: 20#.#  XL:  3 Next: 47% Place: Dungeon:2#@## ht  Noise: ---------  Time: 1081.9 (0.0)#.#  a) +0 shortbow#.#  Fire: a) +0 shortbow#.# ..#  # h      # h,    _You see here a ball python skeleton. # hP P_There is a stone staircase leading down here. _You climb downwards.  # hr Found a scroll labelled ILEMUD YRHAM. _There is a stone staircase leading up here. _k - a scroll labelled ILEMUD YRHAM# h!# h_!# h"# h## h%(# h{(# h(# hW)# h-*# h +# h.+# hn+# h-W  There is a stone staircase leading up here.# h$.# hs/# h0$ _# hq0# hz;1# h,# h# h3   #........####..#.# #...# #.###.#.....###..#.###.### ###..#...#.....##...###### #.#.##[..........###...# #.##...ß...|.ß.......#.######................###........#####............# #.######## h o#..........### #.# ###......@...# #.# #.8.4 (6.5#..........#####.# #.###..ß.....ß....##.######.#............##.##........# hL #.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#  ######.............##.#  #.......##.....#.####.# _You climb upwards.# h # h # h c _There is a stone staircase leading down here.# h`L# hPRead which item? Scrolls  c - a scroll of butterflies # hQ d - 2 scrolls labelled INE WISAGERUBO  e - a scroll labelled HODIGI SU QEFO  f - a scroll labelled DUTHUM DYPH  h - 2 scrolls labelled VEMAEH CIFUO  i - a scroll labelled SUFYIL CAUPOIRGH  k - a scroll labelled ILEMUD YRHAM # h=Q[!] read|quaff[?] describe selected# h# h# hM #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8#................###........ EV: 13Int: 10#####............# #.####### SH: 0# hzDex: 20#..........### #.# ## XL:  3 Next: 47% Place: Dungeon:1#......@...# #.# #. Noise: ---------  Time: 1088.4 (0.0)#..........#####.# #. a) +0 shortbow###..ß.....ß....##.######. Fire: a) +0 shortbow#............##.##........# hg#.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.#Found a scroll labelled ILEMUD YRHAM. _There is a stone staircase leading up here. _k - a scroll labelled ILEMUD YRHAM _There is a stone staircase leading up here. _You climb upwards. _There is a stone staircase leading down here.# h4I §§§§§ß§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§§@§§§§§§§§§§§§§§§§ß§§§§§§§§§§§#§###§The air fills with toxic fumes!  As you read the scroll labelled INE WISAGERUBO, it crumbles to dust.# h5+9.4 (1# h<# h>0 _It was a scroll of poison.# h8# h89# h:# h<# h@X# h^B# h!E,# hF# hH,# hJ# hiL# hL# hO# hR,# hT# hOV,# hW# hY# hY# h[# h\,# h]# h_,# h`# hc,# hsd# hf,# h|g# hi,# hXk# hql# hl# hm# ho,# hp# hKs,# hwX# hx# hx# hIz# h{# h{# h }# h~,# h# h# h# hk# h$,# h# ht,# hX# h,# h5# hڍ,# h# h# h-# hW# h[,# h'# hv,# hr# hۙ,# h# hY# h# h # h# h!# h=# hi,# h}# h1,# hz# hS,# h# ht# h# h]# he# h# h+# h`,# h# h},# h# hx# h# h## h# h># h¸# h# h# h:# hd# h# h# hD# hh# h# h# h # h # h# h# h# h# h# hv# hQ# hs# h# h,# h# h,# h# h,# h# hJ,# h# h,# hB# h,# h# h,# h# h# h# hy# hu,# h# h ,# hZ# h,# h# h,# hn# h,# h# h6,# ha# h>,# hq# h-,# h# h# h# hC# hY# h}# hj# h$,# h# h# h# h# h_# h# h# h,# h# h,# h!# h?# hW# hc# h!# h=# hU# h ,# h # h ,# h4# hW,# h# h,# h# h,# h# h# hD# h<# h ,# h/# h?,# h# h!,# h"# hY$# h$# h%# hr',# h$(# h),# hS+# h$-# hL-# he.# h/# h$0# h1# h2,# h34# hh5# h5# hC6# h7,# h78# h9# h)9# h9# h:,# h;# h<,# hr=# h?,# hZ@# h A,# hA# hB,# hC# hbD,# hhG# hH,# hqJ# hK,# hL# hN,# hO# hW ...|.ß................................@...188.4 (99.0)........# hW.....ß...........#.###( _You start waiting.# h%X# hsX$9.4 (10# hX 0.0)# h]# ho_# _Done waiting.# h# h)Read which item? Scrolls  c - a scroll of butterflies  d - a scroll of poison  e - a scroll labelled HODIGI SU QEFO  f - a scroll labelled DUTHUM DYPH # h U h - 2 scrolls labelled VEMAEH CIFUO  i - a scroll labelled SUFYIL CAUPOIRGH  k - a scroll labelled ILEMUD YRHAM [!] read|quaff[?] describe selected# hZ# hP# hKB #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...## heMagic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8# h##................###........ EV: 13Int: 10#####............# #.####### SH: 0Dex: 20#..........### #.# ## XL:  3 Next: 47% Place: Dungeon:1#......@...# #.# #. Noise: ---------  Time: 1189.4 (0.0)#..........#####.# #. a) +0 shortbow###..ß.....ß....##.######. Fire: a) +0 shortbow#............##.##........#.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.# _There is a stone staircase leading down here.  The air fills with toxic fumes!  As you read the scroll labelled INE WISAGERUBO, it crumbles to dust. _It was a scroll of poison. _You start waiting. _Done wai# h`ting.# h # hC...|.ß.............§§§§§..§§§§§.#§@§§.#§§§§§§.#.§§§§ß........§# hl#.#.###As you read the scroll labelled HODIGI SU QEFO, it dissolves into smoke.# h# hD%90.4 (1# h# hA- _It was a scroll of fog.# h%x# h9|Read which item? Scrolls  c - a scroll of butterflies  d - a scroll of poison  f - a scroll labelled DUTHUM DYPH # hq|~ h - 2 scrolls labelled VEMAEH CIFUO  i - a scroll labelled SUFYIL CAUPOIRGH  k - a scroll labelled ILEMUD YRHAM # h|[!] read|quaff[?] describe selected# hI  #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8#................###........ EV: 13Int: 10#####....§§§§§...# #.####### SH: 0Dex: 20#....§§§§§.### #.# ## XL:  3 Next: 47% Place: Dungeon:1#.....§@§§.# #.# #. Noise: ---------  Time: 1190.4 (0.0)#...§§§§§§.#####.# #. a) +0 shortbow###..ß.§§§§ß# h ....##.######. Fire: a) +0 shortbow#..........§.##.##........#.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.#As you read the scroll labelled INE WISAGERUBO, it crumbles to dust. _It was a scroll of poison. _You start waiting. _Done waiting.  As you read the scroll labelled HODIGI SU QEFO, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled DUTHUM DYPH, it crumbles to dust.  It is a scroll of amnesia.  --more--# hhL....§.# hi+1.4 (1# hrL _You feel forgetful for a moment.# hup # h1q -Read which item? Scrolls  c - a scroll of butterflies  d - a scroll of poison  h - 2 scrolls labelled VEMAEH CIFUO  i - a scroll labelled SUFYIL CAUPOIRGH # h`q  k - a scroll labelled ILEMUD YRHAM [!] read|quaff[?] describe selected# hd # hj # hq  #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8#................###........ EV: 13# h r Int: 10#####....§§§§§...# #.####### SH: 0Dex: 20#....§§§§§.### #.# ## XL:  3 Next: 47% Place: Dungeon:1# h6r #....§§@§§.# #.# #. Noise: ---------  Time: 1191.4 (0.0)#...§§§§§§.#####.# #. a) +0 shortbow# hv ###..ß.§§§§ß....##.######. Fire: a) +0 shortbow#..........§.##.##........#.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.# _Done waiting.  As you read the scroll labelled HODIGI SU QEFO, it dissolves into smoke. _It was a scroll of fog.  As you read the scroll labelled DUTHUM DYPH, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.# hق  As you read the scroll labelled SUFYIL CAUPOIRGH, it crumbles to dust.2.4 (1Tele # h # hv ~ _You feel strangely unstable. It was a scroll of teleportation.# h"Read which item? Scrolls  c - a scroll of butterflies  d - a scroll of poison  h - 2 scrolls labelled VEMAEH CIFUO  k - a scroll labelled ILEMUD YRHAM [!] read|quaff[?] describe selected# hL)# hU+# h1[ #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8# hS1,#................###........ EV: 13Int: 10#####....§§§§§...# #.####### SH: 0# h1LDex: 20#....§§§§§.### #.# ## XL:  3 Next: 47% Place: Dungeon:1#....§§@§§.# #.# #. Noise: ---------  Time: 1192.4 (0.0)# h1#...§§§§§§.#####.# #. a) +0 shortbow###..ß.§§§§ß....##.######. Fire: a) +0 shortbow#..........§.##.##........ Tele # h1#.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.## h?2######.............##.##.......##.....#.####.# _It was a scroll of fog.  As you read the scroll labelled DUTHUM DYPH, it crumbles to dust.  It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled SUFYIL CAUPOIRGH, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.# hB ...|.ß...§§§§.....§§§§§§§.§..§§§§§#.§§§@§§§#..#§..§§§§§#.#.###As you read the scroll labelled ILEMUD YRHAM, it crumbles to dust.3.4 (1# hN# hQV _You feel momentarily disoriented. It was a scroll of revelation.# hMRead which item? Scrolls  c - a scroll of butterflies  d - a scroll of poison  h - 2 scrolls labelled VEMAEH CIFUO [!] read|quaff[?] describe selected# h}# h# hD #........####..#.# #...# #. necroviper the Shooter###.#.....###..#.###.### ## Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.##### AC: 3Str: 8# h_#.......§§§§.....###........ EV: 13Int: 10#####...§§§§§§§..# #.####### SH: 0Dex: 20#..§..§§§§§### #.# ## XL:  3 Next: 47% Place: Dungeon:1#...§§§@§§§# #.# #. Noise: ---------  Time: 1193.4 (0.0)# h#...§§§§§§.#####.# #. a) +0 shortbow###..ß§§§§§ß....##.######. Fire: a) +0 shortbow# h#m#.....§§§§§§.##.##........ Tele #.#..#.#.###(##.###########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.#It is a scroll of amnesia. _You feel forgetful for a moment.  As you read the scroll labelled SUFYIL CAUPOIRGH, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled ILEMUD YRHAM, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.# h|y #........####..#.# #...# #. necroviper the Shooter  ###.#.....###..#.###.### ## Kobold #..#...#.....##...######  Health: 22/22 ======================== #.#.##[..........###...#  Magic: 3/3======================== #.##...ß...|.ß.......#.##### AC: 3Str: 8 #.......§§§§.....###........ EV: 13Int: 10 #####...§§§§§§§..# #.####### SH: 0Dex: 20 #..§..§§§§§### #.# ## XL:  3 Next: 47% Place: Dungeon:1 # hD#...§§§@§§§# #.# #. Noise: ---------  Time: 1193.4 (0.0) #...§§§§§§.#####.# #. a) +0 shortbow ###..ß§§§§§ß....##.######. Fire: a) +0 shortbow #.....§§§§§§.##.##........ Tele  #.#..#.#.###(##.########## #.#..#.#.# #.##.#   ##.#......###.##.# # h   ######.............##.#    #.......##.....#.####.#  # hOAs you read the scroll labelled SUFYIL CAUPOIRGH, it crumbles to dust. _You feel strangely unstable. It was a scroll of teleportation.  As you read the scroll labelled ILEMUD YRHAM, it crumbles to dust. # hsh_You feel momentarily disoriented. It was a scroll of revelation.  Blink to where?# h?Press: ? - help, Dir - move target# h # hy Are you sure you want to cancel this blink? Y - Yes  N - No# h# h  #........####..#.# #...# #. necroviper the Shooter  ###.#.....###..#.###.### ## Kobold #..#...#.....##...######  Health: 22/22 ======================== #.#.##[..........###...#  Magic: 3/3======================== # h2 #.##...ß...|.ß.......#.##### AC: 3Str: 8 #.......§§§§.....###........ EV: 13Int: 10 #####...§§§§§§§..# #.####### SH: 0Dex: 20 #..§..§§§§§### #.# ## XL:  3 Next: 47% Place: Dungeon:1 # hY a#...§§§@§§§# #.# #. Noise: ---------  Time: 1193.4 (0.0) #...§§§§§§.#####.# #. a) +0 shortbow # h} ###..ß§§§§§ß....##.######. Fire: a) +0 shortbow # h #.....§§§§§§.##.##........ Tele  #.#..#.#.###(##.########### h m #.#..#.#.# #.##.#   ##.#......###.##.# # h    ######.............##.#    #.......##.....#.####.# # h!  As you read the scroll labelled ILEMUD YRHAM, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.  Blink to where?# hF ~Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target# hz7*@# hCi #........####..#.# #...# # necroviper the Shooter###.#.....###..#.###.### # Kobold#..#...#.....##...######Health: 22/22 ========================#.#.##[..........###...#Magic: 3/3========================#.##...ß...|.ß.......#.#### AC: 3Str: 8#.......§§§§.....###....... EV: 13Int: 10#####...§§§§§§§..# #.###### SH: 0Dex: 20#..§..§§§§§### #.# # XL:  3 Next: 47% Place: Dungeon:1#...§§@§§§§# #.# # Noise: ---------  Time: 1193.4 (0.0)[# hj34m#...§§§§§§.#####.# # a) +0 shortbow###..ß§§§§§ß....##.###### Fire: a) +0 shortbow#.....§§§§§§.##.##....... Tele #.#..#.#.###(##.##########.#..#.#.# #.##.###.#......###.##.#######.............##.##.......##.....#.####.#As you read the scroll labelled ILEMUD YRHAM, it crumbles to dust. _You feel momentarily disoriented. It was a scroll of revelation.  Blink to where?Press: ? - help, Dir - move targetBlink to where?Press: ? - help, Dir - move target# hq _You feel momentarily disoriented. It was a scroll of revelation.  Blink to where?  Press: ? - help, Dir - move targetBlink to where?  Press: ? - help, Dir - move targetAs you read the scroll labelled VEMAEH CIFUO, it crumbles to dust.# hw #.# #.########### # #........#.# #...........# # ##.)....##.##############.# # # #......### #.# # # #.####.####.######.# #) # hx# #.# #.####.######.### # ### #.# #.####.######...# ..# #.# #.####.######.#.#### #.# #.# #......@...........# #.# #.# ###..#..####.# #.# #.# #..#..#...#...#..# # hx#.# #.# ####..#..#.#.#.#.#..# # hx#.###.###........#.#.#.#.#.. #.........#...##.#.#.#.#.#.......  #####.........##.#.#.#.#.#.###.##  #######...##.#.#.#.#.#.###.##  ###.##.#[#.#.#.#.##...## hy` It was a scroll of blinking.# hN~# h###.########.########.#####..#..#.....#..#.#......#.#.# hW34.4 (1# hȈ# h@ _Your surroundings suddenly seem different.# h# heWhere to? (Tab - D:1, ? - help) # h6 D - Dungeon # hC# h~%# #........#.# #.###########necroviper the Shooter # #........#.# #...........# # Kobold # ##.)....##.##############.# # Health: 22/22 ======================== # #......###.........# #.# # Magic: 3/3======================== # h&s# #.####.####.######.# #)### AC: 3Str: 8 # #.# #.####.######.### #.... EV: 13Int: 10 ### #.# #.####.######...# ##### SH: 0Dex: 20 # hA&..# #.# #.####.######.#.####XL:  3 Next: 47% Place: Dungeon:1 #.# #.# #......@...........## he&~Noise: ---------  Time: 1194.4 (0.0) # h&#.# #.# ###..#..#########..#a) +0 shortbow # h&Q#.# #.# #..#..#...#...#..#Fire: a) +0 shortbow #.# #.# ####..#..#.#.#.#.#..# #.###.###........#.#.#.#.#..##### #.........#...##.#.#.#.#.#.......  #####.........##.#.#.#.#.#.###.### h)' #######...##.#.#.#.#.#.###.## ###.##.#[#.#.#.#.##...# Press: ? - help, Dir - move target# hR'?Blink to where?Press: ? - help, Dir - move target# hu'As you read the scroll labelled VEMAEH CIFUO, it crumbles to dust.  It was a scroll of blinking. # h'+_Your surroundings suddenly seem different.# h*3# h1# h2# h6,# h7# h8# h49,# h <# hD=# ho=# h=# hN@# hA# hA# h B# h:E# hG,# hG# hS# h+U# hTV,# hW# hY# h[Z,# hZ# h\# h>^,# h^# hNbi  You see here a ball python skeleton.# hHd# hd _# he# h_g# hi,# hj# hl# h|z# hz# h^|# h}# h~# h,# h}# h# h,# h# h# h,# h# h<# h]# h# h# ho# h# hM# hۖ# hd # hϗS There is a stone staircase leading down here.# h<# hs# hț$ _# h# hL;2# hM# h N# hfN# hUf          #.###   # h V#...#   #...#   #...#   #@#  216.9 (22.5) # hJV#.#   #.#   # huV#.#   #.#   # hV#.#   #.#   #.#   # h(Wu..#  _You climb downwards.# h*X# h[# h^a _There is a stone staircase leading up here.# h I# h # h # h _# h # h # hϤ # h # h # h # h # hr # h # h B# h= # h B# h # h ,# h) # h٭ # h ,# hI # h # hz ,# hޱ # hS # h' ,# hy # hҵ # hm ,# h϶ # hڷ # h ,# hM # hm # h@ ,# h # h # h@ # hj # h½ # h # h    #.#  #.##.#  #.##.#  #.##.#  #.##.# ###@...# (.....### K####.#  #.#  #.#  #.###   K   kobold (missile, asleep) #...#   #...#   #...# # h , # h 30.9 (14.0  A kobold comes into view. It is wielding a +0 club.# h,1.9 (15# h7# h") _Found 6 boomerangs.# h' (((K)You shoot an arrow.  The arrow hits the kobold but does no damage.# h ...KThe kobold shouts!((((# h" ~@...===3.0 (1.1)# h/' # h,* n _The kobold throws a stone. The stone closely misses you.# h[v (((You shoot an arrow.# hi^ ...  The arrow hits the kobold but does no damage.# h;(((# h`1_...1--# h1!4.1# h7# h:D _The kobold throws a stone. The stone hits you.# hrWS  You shoot an arrow. The arrow hits the kobold!# h&\((()# h[)...# hL--505.2# hv# hJ _You kill the kobold!# h 3# h4 # h x2==# h 1 _HP restored.# h 3# h> # h # h} ,# h # hy # h ,# h # h # hU f==# h7 M  You see here 6 boomerangs. _  Things that are here:  a +0 club; 3 stones; a kobold corpse _# h$8 # h9 # hB: # hq: # h: # h4I # hgJ B# hJ # hA] p# h_ X# h_ ,# h_ # h+a # ha ,# hb # hb # hc # hc # hc # hd # hNe ,# he # h]f # h_h X# hi B# hi # h|j # hj # hj # hl # hl # hl # hl # hm # hn # hn # hn # h#p # hzp # hp # hp # hr X# hs # hit # ht # ht # hu # hVv # hv # hw ,# h]x ,# hx # hry # h8z # hWz # hz # hj{ # h| ,# h`| # h} # h ~ ,# h[~ # h # h # h # hr # ho # h # hG # hg # h # h # h ,# he # h, # h B# hp # h ,# h ,# h # h" # hj # h # h ,# h # h # h # h # h # h # h # h1 # h` # hR n# h! ,# h # h ,# h ,# hښ B# h # h # h B# h # h # h # h # h> # h ,# hѠ # h # h ,# h # h # h ,# hޤ # h # h ,# h) # h? # h ,# h # h # h* ,# h # hi # h? ,# h # hݮ ,# h& # h^ # hܰ # hY ,# h # h # h ,# hZ # h # h # hŴ # h # h # h` ,# hǶ # h # h ,# h # h # hz # h # h* # hb # h ,# hܾ # hп # hr # h # h # h # h ,# h # h` # h #...#.######...#.####.........########..............###.........####.####.##...#.## #.#### ##.#. #.....# #....#####.#.........# #.##......##.######@# #.##.....## ---314.2 (79.0))..........##.####.#####.###.#####.# ##.## h[ /#. # #.# ##.#. ## # # h ^---5.2 (80# h # h! & _Found a war axe.# h3# h# h.# h# h;# h# h# hf,# h: # h!# h## hE## hv$# h&# hN(,# hs)# h*# h,,# h-# h.# h?0,# h0# h2# h43,# h3# h5# h~6,# h6# h7# hS9B# h9# h:# h:# hG;# h0=# h=# h># h[># h^@# hCA,# hA# hmB# h2C# hWC# hC# hUD# hD# hE# h=E# hG# hG# hG# hH# hXI# hJJ,# hJ# hK# hiL# hL# hL# hN# h}T|.........# #.##......## ##.##  .######.#####.##.....## ##.# .)....##.####.## ##.## ####.###.#####.# ##.###.## #.# #.# #.# ##.#.## ####.###.# .# ##.## # hU.........# )# ### #######.######.##......@.# 32.2 (17########## # h!ZB3.2 (18# h^# h6a# _Found a club.# h# h# h# h# hg# h9,# h$# h,# h# h9# hP,# h# h# h/# hU# h# h# h# h$# h# hr# h?# h_# h# hu# h,# h# h# h ,# h # h # he # h # h7 # hM # hd,# h# hL# hd,# h# h+# ha,# h# hF# h,# h# h)# h,# h2# hA# hQ# h# h&# h?"# h( #.##...#.## #.#### #. #.....# #....# .........# #.##.. .######.#####.##..# h( .K .)..........##.# #. ####.###.#####.# #. #.# #.# #.# #.#####.###.# #.# # h(#.@.........# #)# ##########.######.##........###########K   kobold (asleep)# h)# h- 48.2 (15  A kobold comes into view. It is wielding a +0 whip.# h3j.KK# hY46===9.2 (16# hM9# h=( _The kobold shouts!# ho S  You shoot an arrow. The arrow hits the kobold!# h7 m)(( # h h,..# hdn:250.3 (1.1)# hp# huJ _You kill the kobold!# hÜ# h0# h# hH _No target in view!# h3# h'# h# h# h]: _# h?# h,# h# h# h,# h`# h# h,# h# h # hZ6 You see here a +0 whip.# hi# hM _# h# h# h7,# hF# h# h[,# h[ # h7 # h^,# h}# h^# h,# he# h# h,# h# h# h,# h9# h# h!B# hc"# h#,# h$# h#%# h%# hb&,# h'# h'# h (# hf(# h*# h+B# h-# h-,# h;.# h+/# h/# h,0# hZ0# h1# h1# h2# h}2# h3# hb4,# h4# h5# h6,# h27# h8# h8,# h9# hp:# h;,# h;# h<# hj=# h=# h=# h># h?# h?# h@# hA# hA# hA# hA# hB# hMC# h}C# hC# hD# hE,# hE# hF# hG# hG# h'H# h I# h#J,# hJ# hqL# h'M,# hM# hO# hJP,# hP# hQ# hR,# hR# hS# hbT# hT# hT# hU# hV# hV# hW# hX# hX# h Y# hnY# h<[# h[# h[# h/\# h]# h.^# h\^# h^# h_# hp`,# h`# ha# hAb# htb# hb# hd# hd# hd# hCe# hgf# hf# hSg,# h0h# hh,# hPi# hj,# h+n# hon# h^p# hiq# hq# hq# hr# hs# hs# ht# ht# hUv,# hv# hw# hR~ .##.#.>. #.#. #. ...## h~J #># ##... #.##  #.. #.  #.# # . #@#---400.3 (50.0)# h~ #.##.## h~v#.###.## hJ#..##.### h0>#.##.## hP# h6# hH---1.3 (51# hP# he; _Found a stone staircase leading down.# hǂ# hL# hv# hM# hB# h6# h# h,# hE# h# hA# ho# hD# h# h# h# h# hÕ# h# h# hG# hQ# hL# hv# h|# h9# hڟ# h# h/# h_# h# h # h# h# hO# h# h=# h# h,# h-# h5D#..........j #..##.#.#.## #..##.#.#.## #........... ... ...##.......##.#.>.##.....####.#.## #.#........#.. ......$.. #...##....#.## h...#........#>###...##.....#.#######.###..##.#.......#. ....##.# h#.#.####.# .##.###.#.#.# #...# hJ#...†. # hg#.#.# #########. # h#.#.# #. #.# # h?Q#. # h-13.3 (12# hN,4.3 (13# hy# h0 _e - a +6 ring of dexterity# h;+4# h+# h_.H _No target in view!# h͉ # h- # hd # h # h # h P _# hߒ ,# h # ha # hY ,# h # h  .......#....( #..........j #..##.#.#.## #..##.#.#.## .#...#........... .......##.........  #.#.##.#.>.## ####.#.##.#.#.....# h #.. ......@...#...###.# ####.#......#.....#># #.######...##......#.######.# ##.###..##.###........# #. ....##.##.#.####.# # .##.###.###.#.# #...#...†...#.#.# ###### h= ####.## #.#.# #.#You now have 41 gold pieces (gained 11).# h/ 17.3 (3.0)# h +8.3 (4# h@ # h Q _f - a cyan potion# h3# h# hP# h# h"B# h)m#.#. #..<# j# ....###.###.##.......#....(........j #.>.#..##.#.#.###...#..##.#.#.## .#...#...........  ........##.  #.#@##.#.># h0*69.3 (1 ####.#.##.#.. ..........##.# ####.#......#..........#># #.######...##.......# h0# h1,20.3 (2# hJ6# h<9; _Found a stone staircase leading down.# h13# h 2# h64# hs5,# h:# h;,# hx;# h<# h=# h=# h=# h?# h@# h@# hA# hB# h,D# hbD# hD# h"F# hG,# hyH# h6J# hP g.# #### # #.###... #.##$##...#### ## h(Q.....# #.<# j#  .....###.###.##  .........#....(  #...#..........j# hVQ #.>.#..##.#.#.## # hzQ#...#..##.#.#.## g   hobgoblin (asleep) .#...#...........# hQ{ ........##......... # hQi#.#.##.#.>.##........## hY+7.3 (7# h=Z+8.3 (8# ha# h;c\ _A hobgoblin comes into view.# h  (((g    You shoot an arrow. The arrow hits the hobgoblin.  The hobgoblin shouts!# h .g$.# h 7===9.4 (1.1# h_ # h d _The hobgoblin is moderately wounded.# h' N((((# h # h$R..g.# hc%.30.6 (1.2# h+# h-p _You shoot an arrow. The arrow barely misses the hobgoblin.# h$ (You shoot an arrow. The arrow hits the hobgoblin.# h:# hAR$g# hYB(1.8# hH# hJa _The hobgoblin is heavily wounded.# hm  You shoot an arrow. The arrow hits the hobgoblin.# h1q  The hobgoblin is severely wounded.# h(3.0# h# h@ _The hobgoblin hits you but does no damage.# h  You shoot an arrow. The arrow hits the hobgoblin..# h{ &.# hҜ 574.1 (1.1# hâ # h M _You kill the hobgoblin!# h3# hf# h# h&# h# h,X# h# h,# h2# hM _You now have 55 gold pieces (gained 14).# h##### ..J..# ####  #@###... ---#.##.##...#### # h #......# ##.#.##..<# j#.....###.###.##.........#....(J   endoplasm (wandering)...#....>.#..##.# h9| 7.1 (3.0  An endoplasm comes into view.# h,;.JJ# h4G---8.1 (4# h# h2^ _The endoplasm quivers.# h V  You shoot an arrow. The arrow hits the endoplasm!# h3 C.# hYp &.# ht @60===9.2 (1.1# h c _You kill the endoplasm!# h# h# h # h # hU:_No target in view!# h3# h9# hm# hՏ# h _# h4# h# hC# ho# h# ht# h# h# h# hJ####........ ###### ....@....# ####---# hX43.2 (4.0....#.##.###.......#.##.##...####?.<.#............## h$.#.###.#.##..<# j# ##.###.## #....( #...#..........j #.>.#..##.#.#.### h # hMG---4.2 (5# h<# hڬ9 _Found a stone staircase leading up.# hc] 4# hb # hd H _No target in view!# hZ$# h$# h-,# h.# hfA _# hGJ####.....## h$H......# ..:....########...........# #####.......#.##.###.......#.##.##...#### hLH[...@.<.#............7.2 (3# hsH###.#.###.#.##..<# j #.#.#.....###.###.# hHe #.#.#...# hHB #.#?#...#......... #.>.#..##.#.#.  #...#..##.#.#.# hH  .#...#...  ........##.....# h4IE # hP# hfP+8.2 (4# hU# hF^7 _Found a ring mail.# h^+9.2 (5# hd# hyfS _i - a scroll of fog# h 3# h  # h! # h" # h' B# h0) ,# h* # h, # h. ,# h0 # h3 # h4 ,# h+6 # h= t # h5> F ######## #.......# ...#  #..@....###### # hk>  ##...........# #### .#.......#.##.###... #........#.##.##...### h> #[.....<.#..#.###.#.###.#.##..<# # h> ]#. #.#.#.....###.####.#.#...## h> #.#?#...#...You pick up a book of Callings and begin reading...# hD ,53.2 (4# h(E +4.2 (5# h0I # haK  You add the spells Summon Small Mammal, Call Imp, Call Canine Familiar and _Eringya's Surprising Crocodile to your library.# h# hX# hD# hY# h# hV# h ,# h2 # h` # h # h # h# h# hL# h# h# h# h9# h%  # h+There is a stone staircase leading up here.# h# h0 _# h,# h# h<# hi# h8 # h!# h#,# h## hs$# h;%,# h%# h* #.......######  ##...........# #### .#.......#.##.###...#........#.##.##...#####[.....<.#............##.###.#.###.#.##..<# j##. #.#.#.....###.###.### h+ #.#.#.........#....(#.#@#...#..........j #.#.>.#..##.#.#.## #.#...#..##.#.#.## #.#...#........... .........## #.#.##.#.>.##... ####.#.##.#.#......# h$,#.. ..........#...##.#.# ####.#......## h0,62.2 (8# h0+3.2 (9# h4# h6h _k - a scroll labelled YMOGEL RUSHRUTOESI# h;I# h=# h>,# h?C# hUD# hD# hD# hE# hF,# h8G# hI# h MM[.....<.#............#.###.#.###.#.##..<# j# #. #.#.#.....###.###.# #.#.#.........#.... #.#.#...#.. #.#.>.#..##.#.#.# # h\M #.#...#..##.#.#...###.#...#..............@........##......S.#####.#.##.#.>.##..####.#.##.#.#.....#.. ..........#...###.# ####.#......##># #.######...##S   adder (asleep)# hM|#.######.# ##.###.. #..# hMn# #. ....# hM #.#.####.# # .##.## hU+7.2 (4# heU+8.2 (5# hX# hZY _An adder comes into view.# hh (((S  You shoot an arrow. The arrow hits the adder.# h& ,# h- |S...===9.4 (1.2# h_2 # h4 ] _The adder is heavily wounded.# h"H :((((# h@ # h+ H...S# h .70.5 (1.1# h_ # h m _You shoot an arrow. The arrow closely misses the adder.# h R  You shoot an arrow. The arrow hits the adder!# hq†# hɘ# h6921.7 (1.2# h # hOI _You kill the adder!# hr4# ht# hvH _No target in view!# h:># h># h># hA# hBC# hG: _# hGb  You see here an adder corpse.# hO- #[.....<.#. #.###.#.###.#.##..<#  #. #.#.#.....###.## #.#.#..##..#.#.#...###.< #.#.>.#..## hO[.... #.#...#..# #..###.#...# #..@†...##---20# h(P #..#####.#.##.#.>.###.. ####.#.##.#.# #.. ..#...### hwP #.# ####.#......# #># #.######...### hP #.######.# ##.### ## hP..# #.  #.#.####.# # .## hP# hKV# hVG---3.7 (2# h[# h_; _Found an escape hatch in the ceiling.$ hN;I$ hM=$ hD8 #[.....<.# #.###.#.###.#.##..<# #. #.#.#.....###. #.#.#.# #..#.#.#...#.##.<#(#.#.>.#..##.#. ..... #.#...#..##.#. #..###.#...# #.@.†.##0 #..#####.#.##.#.>. #..#####.#.##.#.# #....#... #.######.#......#$ hQE #># #.######... #.######.# ##. #.# #.  #.#.####.# # .$ hK$ h>L$ hQ$4.7 (1$ hS$ hiU% _Found 5 stones.$ h I$ h $ h[ $ h $ h ,$ h $ h R  There is an escape hatch in the ceiling here.$ h $ h@  _$ hc $ h $ h4 ,$ h $ h $ h ,$ h $ h $ hi ,$ h $ h $ h ,$ h $ h $ hf ,$ h $ hW $ hb ,$ h $ h $ hk $ h $ h $ hl $ h6 $ hq $ h $ h $ h ,$ h $ h $ h $ h $ h $ h $ h $ h $ h $ hT $ h ,$ h $ h? $ h ,$ h[ $ h5 $ h ,$ hK $ hD $ h $ hC $ h $ hy $ h6 $ h ,$ h $ h= $ h{ $ h $ h $ hn ,$ h $ h $ h ,$ h $ h $ hn ,$ h $ h $ hc $ h $ h $ h $ h ,$ he $ h $ h ,$ h  $ h~ $ h $ h $ h" $ h$ n$ h% ,$ h_% $ hO& $ h& ,$ hk' $ h' $ h( ,$ h+) $ h) $ h* $ h* $ h* $ h+ $ h, ,$ h1- $ he. $ h. $ h*/ $ hn/ $ h_0 $ h11 ,$ h1 $ ho2 $ h-3 $ hY3 $ h3 $ h4 $ h45 $ h5 $ h5 $ h6 $ h[7 ,$ h7 $ hv8 $ h8 $ hH9 $ h9 $ h: $ h>; ,$ h; $ h< $ h6= ,$ h`= $ hL> $ h ? ,$ h? $ h4@ $ h@ $ hA $ h...@..##### 615.7 (141.0) .....j###.#....... #.#.##...##### #.#.#####.# ...... #.# ........ #.# .##........# #.# ...........# ###.####.# .##........# #........# #[3$ hyR Q9;49m62$ hMW Q _Found a stone staircase leading down.$ hs3$ h$ hW$ hL$ h$ h$ h,$ h1$ h,$ h$ hM _You now have 69 gold pieces (gained 14).$ h3$ h$ h$ h8,$ h$ h$ h$ h$ h0$ h?$ h ,$ h$ hL$ h/,$ hj$ hB$ h,$ hi$ he$ hK,$ h$ hT$ h$ hy$ h$ hW$ h$ h$ h$ h$ h8,$ h$ h/$ h$ h$ hB$ h $ h,$ h$ h$ h,$ hi$ hs$ hi,$ h$ h$ h),$ h$ h$ h0,$ h$ h=$ h=######.....# .......# ...###### $ h&#...........# ########## .......#.##.###........########## .......#.##.##..@#####...........<.#............############.##.#.###.#.##..<##j# $ h#. .##.#.#.....###.###.######.#.#.#.........#....($ h>....#.#.#...#..........j###.# j   gnoll (asleep)$ h<#(#.#.>.#..##.#.#.###..#.#...#..##.#.#.## ###$ hJ@.###.#...#...........$ h 336.7 (20.0)$ h ,7.7 (21$ h $ h|$ h- ((j  You shoot an arrow. The arrow hits the gnoll!  The gnoll shouts!$ hh  The gnoll is almost dead.$ hj.j.$ hP====8.9 (1.2)$ hl$ hc* _You hear a shout! x2$ hj I((($ h$ $ h+ hj..$ h6, \===-40.0 (1.1$ h2 $ hb4 m _You shoot an arrow. The arrow closely misses the gnoll.$ hH}R  You shoot an arrow. The arrow hits the gnoll!$ h;2)$ h$ hS$ h)necroviper the ShooterKobold ########Health: 22/22 ======================== .......#Magic: 3/3======================== .......#AC: 3$ hStr: 8 .......######EV: 13Int: 10 #...........# ##########SH: 0Dex: 20 .......#.##.###........########## XL:  3 Next: 127% Place: Dungeon:2 .......#.##.##..@#####........... Noise: ===------  Time: 1641.0 (1.0) .....<.#.........)..############. a) +0 shortbow ###.#.###.#.##..<##.##. Fire: a) +0 shortbow .##.#.#.....###.###.##$ h#####. ..#.#.#.........#....(>.... $ hL..#.#.#...#..........j###.# .<#(#.#.>.#..##.#.#.###.. $ hrD....#.#...#..##.#.#.##### ..###.#...#...........$ hYou shoot an arrow. The arrow hits the gnoll!  The gnoll shouts!  The gnoll is almost dead. _You hear a shout! x2 $ h_You shoot an arrow. The arrow closely misses the gnoll.You shoot an arrow. The arrow hits the gnoll!$ h _You kill the gnoll!You have reached level 4!$ h&/  --more--$ hJnE7/274/445% $ hv$ hv4 _$ h$ h$$ h,$ h$ hfo ####### ......# # $ hϫ'######....# ########## ......#.##.###........############.##.##...#####...........<.#.........@..############.# ##.#.###.#.##..<##j# #.#$ hg.#.#.....###.###.######.#.#.#.........#....( >..... .#.#.#...#..........j ###.#. $ hϬ<#(#.#.>.#..##.#.#.##  #... j   gnoll (polearm, wandering)..#.#...#..##.#.#.## #### .###.#...#...........  †.........##.#$ h20)$ h5---2.0 (1$ h=$ hg _A gnoll comes into view. It is wielding a +0 spear. _You see here a +0 club.$ hT% ( You shoot an arrow. The arrow hits the gnoll.$ hݝ x .  The gnoll is moderately wounded.$ hl g4---===3.1 (1.1$ h $ h: C _The gnoll hits you from afar with a +0 spear.$ h7i (You shoot an arrow. The arrow hits the gnoll.$ h}k .  The gnoll is heavily wounded.The gnoll closely misses you.0-------4.2 _The gnoll hits you from afar with a +0 spear.$ h R  You shoot an arrow. The arrow hits the gnoll!$ h q()$ h, $ hF a .  You kill the gnoll!$ hIJ 1345.3$ h=R $ h U ' _You hear a shout!$ hz3$ h'$ h$ h|$ hB$ hlL$ h\S.---60jj   gnoll (polearm)$ hS:---$ h[$ hE]\ _A gnoll is nearby!$ h ( You shoot an arrow. The arrow hits the gnoll.$ h80 N .  The gnoll is heavily wounded.14---------===7.5 (1.2 _The gnoll hits you from afar with a +0 spear.$ hpf (You shoot an arrow. The arrow hits the gnoll.$ ha v .  The gnoll is heavily wounded.2-------8.6 (1.1  You shoot an arrow. The arrow hits the gnoll.  The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.  You shoot an arrow. The arrow hits the gnoll  The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.$ hT|$ h|$ h $ hS  The gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear.  You shoot an arrow. The arrow hits the gnoll  $ hThe gnoll is heavily wounded. _The gnoll hits you from afar with a +0 spear. _You are too injured to fight recklessly!$ hf $ h $ h $ h ^ _You are too injured to fight recklessly!$ h necroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13$ hg 5Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1648.6 (0.0) $ h @##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.##$ h ####.# Fire: a) +0 shortbow .#.#.#.........#....(>..... $ h F.#.#.#...#..........j###.#. $ ha I<#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# $ h ..†.........##.........# _You are too injured to fight recklessly! _You are too injured to fight recklessly!  Fire: a) +0 shortbow$ h& Press: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)$ h~ necroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1648.6 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow $ h- ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is severely wounded.$ hw S.9.8 (1.2$ hs $ h h  Press: ? - help, Q - select action$ h Shift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (heavily wounded, 70% to hit)  $ h# You shoot an arrow. The arrow hits the gnoll.  The gnoll is severely wounded. _The gnoll misses you. $ hanecroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13 $ h(Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1649.8 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....( $ hD>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.## $ h#... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........#  $ h..†.........##.........#The gnoll is severely wounded. _The gnoll misses you. $ h$Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit) $ h+cGnecroviper the Shooter #######Kobold ......#Health: 12/27 ==========--------------  $ hc_......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20  $ hd......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1649.8 (0.0) ##.#.###.#.##..<##j# $ had#.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....( $ hd>..... .#.#.#...#..........j###.#.  $ hd<#(#.#.>.#..##.#.#.###... j   gnoll (polearm)  $ he...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........# $ h0e|Fire: a) +0 shortbowPress: ? - help, Q - select action $ hVe Shift-Dir - straight line $ h}eAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no damage. $ hy.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no damage.  The gnoll is severely wounded. $ h .50.9 (1.1 $ h1 $ h_S _The gnoll closely misses you. $ h necroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1650.9 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(> $ hw [34m..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#The gnoll is severely wounded. _The gnoll closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit) $ hznecroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13 $ h2-Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1650.9 (0.0) ##.#.###.#.##..<##(##.# a) +0 shortbow  $ h?##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........# $ h)The gnoll is severely wounded. _The gnoll closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit) $ h h9.j _The gnoll closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You shoot an arrow. The arrow barely misses the gnoll. $ hh-2.0 (1.1 $ ho $ h9qS _The gnoll closely misses you. $ hnecroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1652.0 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow  $ h3.#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#You shoot an arrow. The arrow barely misses the gnoll. _The gnoll closely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit) $ h>? znecroviper the Shooter #######Kobold ......#Health: 12/27 ==========-------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0 $ hq@ MDex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1652.0 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........#  $ hAA ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (severely wounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is almost dead. $ h t.11-3.1 (1.1 $ h  $ h C _The gnoll hits you from afar with a +0 spear. $ hnecroviper the Shooter #######Kobold ......#Health: 11/27 =========--------------- ......#Magic: 4/4======================== ......######AC: 3 $ hqStr: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2  $ h....<.#.........@*.############.# Noise: ===------  Time: 1653.1 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow  $ h5.#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.## $ h_'#### .###.#...#........... $ h# ..†.........##.........#The gnoll is almost dead.  $ h_The gnoll hits you from afar with a +0 spear.  Fire: a) +0 shortbowPress: ? - help, Q - select action $ hShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 70% to hit) $ hJASnecroviper the Shooter #######Kobold ......#Health: 11/27 =========--------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 34% Place: Dungeon:2 ....<.#.........@..############.# Noise: ===------  Time: 1653.1 (0.0) ##.#.###.#.##..<##j# $ hhB"#.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 spear (almost dead, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  You kill the gnoll! $ hHq() $ hH $ h $ h ### ##..#...####<....@(.##..<##j# ##.###.## ...#....( >.. <#(#.#.> j   gnoll (polearm) #### # $ h8† #  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 spear (almost dead, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  You kill the gnoll!  A gnoll comes into view. It is wielding a +0 halberd. $ hͦ ### ##..#...####<....@(.##..<##j# ##.###.## ...#....( >.. <#(#.#.>   †  $ h .jThe gnoll hits you from afar with a +0 halberd! $ h;3/27 -------54.3 (1.2 $ h $ hKV _* * * LOW HITPOINT WARNING * * * $ h܆ necroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1654.3 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.## $ h[ 2####.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#The gnoll hits you from afar with a +0 halberd! _* * * LOW HITPOINT WARNING * * *Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (70% to hit) $ hnecroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13 $ hqInt: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1654.3 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#.  $ he<#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is lightly wounded. $ hS.5.5 (1.2 $ h $ h8  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is lightly wounded. _The gnoll barely misses you. $ hnecroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2  $ hD....<.#.........@*.############.# Noise: ===------  Time: 1655.5 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##......... $ h;j#The gnoll is lightly wounded. _The gnoll barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 70% to hit) $ h;b necroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20  $ hb ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1655.5 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#........... $ hoc # ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (lightly wounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is heavily wounded. $ h< &. $ h +6.5 (1 $ h  $ h   Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (lightly wounded, 70% to hit)  You shoot an arrow. The arrow hits the gnoll.  The gnoll is heavily wounded. _The gnoll misses you. $ h,)necroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4========================  $ h)......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2  $ h5*....<.#.........@*.############.# Noise: ===------  Time: 1656.5 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#.  $ h++1<#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#The gnoll is heavily wounded. _The gnoll misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit) $ h oonecroviper the Shooter #######Kobold ......#Health: 3/27==---------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0 $ hpDex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1656.5 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no d $ hqamage. $ h4.  Press: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit)  You shoot an arrow.  The arrow hits the gnoll but does no damage.  The gnoll is heavily wounded. $ h Y4=7.6 (1.1 $ h $ h+R _The gnoll barely misses you. $ hL` necroviper the Shooter #######Kobold ......#Health: 4/27===--------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@*.############.# Noise: ===------  Time: 1657.6 (0.0) ##.#.###.#.##..<##j##.# a) +0 shortbow ##.#.#.....###.###.######.# Fire: a) +0 shortbow .#.#.#.........#....(>.. $ hl ... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#The gnoll is heavily wounded. _The gnoll barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit) $ h!Hnecroviper the Shooter #######Kobold ......#Health: 4/27===--------------------- ......#Magic: 4/4======================== ......######AC: 3Str: 8 ...........# ##########EV: 13Int: 10 ......#.##.###........########### SH: 0Dex: 20 ......#.##.##...#####...........# XL:  4 Next: 54% Place: Dungeon:2 ....<.#.........@(.############.# Noise: ===------  Time: 1657.6 (0.0) ##.#.###.#.##..<##(##.# a) +0 shortbow ##.#.#.....###.###.## $ hc####.# Fire: a) +0 shortbow .#.#.#.........#....(>..... .#.#.#...#..........j###.#. <#(#.#.>.#..##.#.#.###... j   gnoll (polearm) ...#.#...#..##.#.#.###### .###.#...#...........# ..†.........##.........#The gnoll is heavily wounded. _The gnoll barely misses you.Fire: a) +0 shortbowPress: ? - help, Q - select actionShift-Dir - straight lineAim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit)$ h,M.jPress: ? - help, Q - select actionShift-Dir - straight line  Aim: a gnoll, wielding a +0 halberd (heavily wounded, 70% to hit)  You shoot an arrow. The arrow closely misses the gnoll.The gnoll hits you from afar with a +0 halberd!  You die...$ h0Jd-3/27 ---$ hw/  --more--$ hv $ h { Inventory: 11/52 slots Hand Weapons (go to first with )) $ h{  a - a +0 shortbow (weapon) Armour (go to first with [)  b - a +0 leather armour (worn) Jewellery (go to first with "=)e - a +6 ring of dexterity Scrolls (go to first with ?)c - a scroll of butterflies  d - a scroll of poison  h - a scroll of blinking  i - a scroll of fog  k - a scroll of fear {unknown} Potions (go to first with !)f - a potion of might {unknown}  g - a potion of curing {unknown} $ h| M j - a potion of attraction {unknown}$ ho $ h,$ h$ hGoodbye, necroviper.74 necroviper the Shooter (level 4, -3/27 HPs)Began as a Kobold Hunter on Apr 26, 2025.Slain by a gnoll... wielding a +0 halberd(7 damage)... on level 2 of the Dungeon.The game lasted 00:02:58 (1643 turns). Best Crawlers -  39. 132 GloorxVloq GrFi-05 slain by a gnoll (D:3)  40. 126 GloorxVloq GrFi-05 blasted by an orc priest (D:3)  41. 119 CreepyCraw FoFi-05 slain by Crazy Yiuf (D:2)  42. 109 ssaysFoFw-05 blasted by an orc priest (D:3)  43. 107 Gobosan ReIE-04 slain by Natasha (D:2)  44.94 phredd GnIE-04 splashed by a jelly's acid (D:4)  45.$ h79 CreepyCraw DgAE-03 blasted by Crazy Yiuf (D:3)  46. 74 necroviper KoHu-04 slain by a gnoll (D:2)47.64 GloorxVloq GrFi-04 slain by Crazy Yiuf (D:2)  48.60 dreadorb GnSh-04 slain by Ijyb (D:3)  49.54 Rusty5pork MDFi-03 slain by Sigmund (D:2)  50.44 blitzy MDFi-03 slain by a gnoll (D:2)$ hp$ h$ h4? [?25h[?0c [?1051l[?1052l[?1060l[?1061l