5iȫ  Player: neospring Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-07.18:08:57.ttyrec Time: (1762538937) Fri Nov 7 18:08:57 2025 5iN [?1051l[?1052l[?1060l[?1061h5iPG)0[?7h5iP[?25l[?1c5iS5i^bWelcome, neospring. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities5in5i_e neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered########.....######..@.......#.....############In this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.  --more--5i5i5im 5i*' 5i05i1[ _Found a staircase leading out of the dungeon.5i # #.....##..<..#.....#####.5iW .# 5iE 5i )1.0 (1 5i _5i 5i@ 5i# #.....##..<.@......#5iHy#.....#####.## 5i5i25i5i^5i^####### #.....# #..<..@.....# #.....#####.# ####### 5ib5id&35ij5il5i6z####### #.....# #..<...@....# #.....#####.# ####### 5i<45i5iD5iz####### #.....# #..<....@...# #.....#####.# ####### 55ip3####### #.....# #..<.....@..# #.....#####.# ####### #5i<65i#5iu5i  ####### #.....# #..<..# #.....#####.# ####### .# ..### 5iL<75iY5i-z _You're doing great! Now, explore a bit until you reach the next blue square.5iJ5i> _Unknown command.5i 445i65i75iL M# #.....# #..<.......@# #.....#####.# # #.# ...####5iM 5iWN -8 _5iQ 5iR 5ilny  # #.....# #..<......@.# #.....#####.# # #.# ... #### 5is<95iRw5ivyz _You're doing great! Now, explore a bit until you reach the next blue square.5iX6 45i{: 5i6< > _Unknown command.5i# #.....# #..<.......@# #.....#####.# # #.# ...####10.0 (1.0) _5i Q#######.....#######<...........###########  ...##### 5i <15i( 5i& 5iw#######.....#######<...........###########  #......######..# .##5i5i25i5ik5ij J #######5is .....#######<...........########### ##.##### #.@....##### .#5i <35i8 5i # #.....####### 5i #..<........# #.....#####.# # ##.##### #..@...# #####..# .# #45ix" 5i# 5i1 # #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ###5i 5i C55iT# #.....# #..<.# #.....#####.# # ##.##### #....@.# #####..# ...# #####5iţ<65ik5i5i.#######.....#######<...........########### ##.##### #......5ia#####....#..#####.#5i%<75iI5i5i & #######.....#######<...........########### ##.##### #......#####....####. #85i  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #...@..# #..##### #. #5i5i&95it5i5i2  # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #..@...# #..##### #.. ###5i9=205i=5i?5i _ # #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #.@....# #..##### #... #####15iZ1#######.....#######<...........########### ##.##### #......######......#####......#########. 25i5.....#######<...........########### ##.##### #......######..#......########......#########.5i<35i5i5it #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.#5i <45i^ 5i 5iZl#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# 5iq5ir&55iDv5iw5i*#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# 65iu#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# 5iuB#......# #..# #..# #.# 5i|5i|&75i5iڂ5io #.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# 5ip o#..# #.# .#.#.#.##5i^v 5iv 85iz 5i{ 5i!yw.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# 5iyD#.# #.##.##.##5iy#  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]   Numpad: 7 8 9 vi-keys:  y k u\|/5iz\|/4-.-6 5i@zh-.-l/|\/|\5i5ia&95i%5i _1 2 3 b j n5iQ5i 0 45i1 5i4 5i8 <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 5i. Z306i/..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# 6i<16i6i6i ### ##.##### #......# #####..# #......# #..########........#########..# 6i 6iA &26iO 6i  6i #......# #####..# #......# #..########........#########..#  6it<3 6i 6is   #####..# #......# #..##########........#.##########.#.# #.##.#.##   6i<}  6i} &4 6i  6i T  A quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys].6ix  _No quiver actions available for cycling. Use [Q] to select from all actions.6iW 46i\ 6iIl _No quiver actions available for cycling. Use [Q] to select from all actions. 6i>I 6iY0$6iP3$6i4Quiver which action? ([-] to clear) No regular actions available to quiver. [*/%] inventory[!] focus mode: off|on'6i(#'6i( #####..#neospring the Covered#......#Human#..#########Health: 18/18 ========================#........###.#Magic: 3/3========================#########.## #.#AC: 2Str: 16##.## #.#EV: 10Int: 8'6i )##.###.#SH: 0Dex: 12##.#.#XL:  1 Next:  0% Place: Dungeon:1##@#'6iR)Noise: ---------  Time: 34.0 (0.0)###-) Nothing wieldedNothing quiveredA quicker way to “run” through a corridor is to press [Shift] along with the _[number pad] (try Numlock on/off) or [vi keys]. '6i)D_No quiver actions available for cycling. Use [Q] to select from all actions. _No quiver actions available for cycling. Use [Q] to select from all actions.'6i *'6iE.'6i#/06iV 06i{V 06i]Z 06it[ 16iw +#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###16i 16i 25.0 (1 _16iD 16i 36i.##.#####  #......#  #####..#  #......#   #..####### #  36iD#........##  #########.## ##.## ##.####.#.##.###36iƇ<636i-36iՙ36iX ,##.# ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.#.36i[X n##.###36i0^ 36ip^ &736ib 36isc 46i..# .# ##### ......# ###..# ......#  ..####### # ........## ########.## ##.## ##.####.#.##.###46iS<846i46i;46i 4## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# 46i' ####### #.## .......## #######.## ##.## ##.####.#.##.###46i' <946iz 46iu 3 _Found a stone staircase leading down.86iK8..### #.# #.. #.##### .>. ......# ..# ####..# #.# ......# #.######## #.##.......## ##.# ########.### ##.## ##.# ##. ##. # 86iD=4086i,86iw96i;Y D##  .# ## .# #.. ##### .>. 96iY .....# ..# ###..# #.# ...# #.# ####### #.## .......## 96iY g #######.## ##.## 96iY C##.####.#.96iY 2##.96i"Z <###96ik 96il &196iVq 96is >6i4>6i>6i۽>6i >6i< >6i >6i @6i @6i!@6i|%@6iu&@6i  ### .# ## #.# #. @6i #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ######@6iB  ##.## ##.#####.###.#.####@6i +.#####@6i @6iu &2@6i @6iq A6i . #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# #..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####A6i A6iZ &3A6i A6iU B6i?  ##### ## ....# ##.##.# ##...  ##.##### #..>. B6iށ  #......# #..  #####..#  #......#  #..######  #....... #.######## ##.### ##.#####.##B6i /#.#.###.##B6i B6i &4B6is B6i C6iVs ###### # .....# ##.## ####.# ##...## ##.##### #..>..#C6is@ #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.##C6is1###.###.#.##C6izC6iz&5C6iC6iE6i>   ####### # ......# ## #####.# ##...## # ##.#####..# #......# ##...## #####..# ##. #......# ### #..###### #....... #.######## ##.### ##.#####.## 6E6i#E6i.'  When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.H6i4H6iH6i~> _Unknown command.I6iI6iI6iJI6iJ6i- 4J6ių J6i! > _Unknown command.K6i= 4K6i* K6i > _Unknown command.Q6i[# .# ###.# ##.## .#####.# ##...### ##.##### #.@>..# #......# ##...## #####..# ##.#.## #......# ##.## #..# ##.## #.## ##.# #.## ##.##  ##.## ##.##  ##.###.##Q6inQ6i-7 _Q6iѢQ6ipQ6ig  # ### # ##.## Q6ihh 8#####.# ##...##  ##.##### #..@..# #......# ##...## #####..# ##.#.## #......# ####.###..# ##.###.## ##.##.## ##.## Q6ih Q6in <8Q6ir Q6iu   When standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.S6iS6iAA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. S6i +(>)go down.X6iX6ineospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3======================== #AC: 2Str: 16 ##########EV: 10Int: 8 ......###.##SH: 0Dex: 12 #####.###...##X6i@0XL:  1 Next:  0% Place: Dungeon:1 # ##.##### #..@..#Noise: ---------  Time: 48.0 (1.0)#......# ##...##-) Nothing wielded#####..# ##.#.##Nothing quivered#......# ####.##X6izq#..####### ##.###........## ##.##########.## ##.####.## ##.####.###.##X6iWhen standing on a staircase leading downwards, you can enter the next level _with [>]. _There is a stone staircase leading down here.X6iXX6iX6iX6iC9 _X6iJ  ####### #.....#2 #.@...+ #.....# ####### X6is A new level! To begin with, head over to that door to the right.X6iyX6iX6i+8 (1.8X6i6X6iG _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.Z6i# #.....# #.<@..+ #.....# # Z6i Z6i 4500 _Z6iyZ6ivZ6i|# #.....# #.<.@.+ #.....# # Z6i|<1Z6iֆZ6i[6ii2The floor.\6iH \6iJR neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10\6iR Int: 8#######SH: 0Dex: 12#.....#XL:  1 Next:  0% Place: Dungeon:2#.<.@.+Noise: ---------  Time: 51.8 (1.0)#.....#-) Nothing wielded\6iS #######Nothing quiveredA new level! To begin with, head over to that door to the right. \6iWS _Also, remember: You can reread old messages with [Ctrl-P]. _There is a stone staircase leading up here.\6iS \6iW \6iX ]6i;> # #.....# #.<..@+ #.....# # 2 _You can open a closed door by walking into it.^6i4^6iA closed door. A closed wooden door. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware ofyou, it has a chance of breaking. While adjacent to it, you can open it by pressing the O key. (O)pen._6i _6i tneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12_6i( #.....####.#XL:  1 Next:  0% Place: Dungeon:2#.<..@'....+Noise: ---------  Time: 52.8 (1.0)#.....####.#-) Nothing wielded#######Nothing quivered _You can open a closed door by walking into it._6i _6i8 &3_6iO _6iw _You open the door.b6i####### #.....####.# #.<...@....+ #.....####.# ####### b6icb6i&4b6ib6iI _There is an open door here.b6iR b6i9S 3b6iT b6iU b6iY _b6i^ ####### ##.....####.# #.<...'.@..+ 6.8 (2#.....####.# b6i\_ {####### #b6id b6ie c6ic6i!3c6ic6i9,c6ic6iOXc6ih/####### ### #.....####.# #.<...'...@+ 8#.....####.# ####### ### c6ic6i/c6i$e6iΥ2The floor.f6iO f6iY neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8####### ###SH: 0Dex: 12#.....####.#f6iZ !XL:  1 Next:  0% Place: Dungeon:2#.<...'...@+Noise: ---------  Time: 58.8 (2.0)#.....####.#-) Nothing wielded####### ###Nothing quivered _You can open a closed door by walking into it. _You open the door. _There is an open door here.f6iP[ f6i a f6ia h6i,B#.###.≈'.....≈.###.≈#h6i1A9.8 (1h6iC6h6iY8 _You open the door.i6i+ i6i- Ii6i'/ i6il/ i6i3 i6iw7 < ####### ##### ≈#.....####.#.###.≈≈i6i7 #.<...'....'@....≈≈#.....####.#.###.≈≈####### ##### ≈i6i < '60i6i? i6iu? i6i? $1.8 (2i6i9C i6i[D } _To close an open door, press [C].j6i93j6i:j6i;j6i<j6iJ@j6iLF#≈#≈≈#≈≈≈######## ##### .≈≈≈.#.....####.#.###.≈≈#.<...'....'..@..≈≈3#.....####.#.###.≈≈####### ##### ≈≈≈≈≈≈≈≈≈≈.≈..j6iFj6i-Kj6iLj6i Ij6i j6ii j6i j6i Xj6iT j6i ≈≈#≈≈# ≈≈≈# ≈≈≈# #≈≈≈## ####### ##### ##.≈≈≈.## j6iR Y#.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈..5 #.....####.#.###.≈≈≈≈≈.# ####### ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.#j6i ^#≈≈≈##j6iϯ j6i o6i~ 3o6i o6iM o6i ,o6iU no6iʇ o6ik ,o6i o6i=  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  ####### ##### ##.≈≈≈.## o6i  #.....####.#.###.≈≈≈≈≈.#  #.<...'....'.@...≈≈≈≈≈..8.8 (3  #.....####.#.###.≈≈≈≈≈.# o6i S ####### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.##o6i ~ .~~~.# #≈≈≈##o6i3 o6i o6i0 p6i\  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈## 9.8 (1 _To close an open door, press [C].p6i p6i6 PUnequip which item? Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipx6i x6iHneospring the Covered≈≈#Human≈≈#Health: 18/18 ========================≈≈≈#x6iMagic: 3/3========================≈≈≈#AC: 2Str: 16x6iJ#≈≈≈##EV: 10x6iKInt: 8####### ##### ##.≈≈≈.##SH: 0x6it-Dex: 12x6i;#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2x6i#.<...'....'@....≈≈≈≈≈..Noise: ---------  Time: 69.8 (0.0)x6i.#.....####.#.###.≈≈≈≈≈.#-) Nothing wielded####### ##### #.≈≈≈≈≈.#Nothing quiveredx6i#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈## _To close an open door, press [C].x6iXOkay, then.x6ix6i. _{6i-#.####..'....+.####.#70.8 (1 _You close the door.}6iQ}6i3}6i}6i}6i}6i{,}6i-≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  ####### ##### ##.≈≈≈.##  #.....####.#.###.≈≈≈≈≈.#  #.<...'....+...@.≈≈≈≈≈.. 3.8 (3  #.....####.#.###.≈≈≈≈≈.#  ####### ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##[39;4}6iQ.)9m~6iX~6iЎ~6i~6iM~6iӒ~6i~6i>,~6i֖,~6i~6i≈≈≈#≈≈≈# ≈≈≈# #≈≈≈# ~6i})####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈. #.<...'....+.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# ~6i@:####### ##### #@≈≈≈≈≈.# 5.8 (2 #.≈≈≈≈≈.#  #..≈≈≈..# ##.≈≈≈.## .~~~.# #≈≈≈##≈≈≈#≈≈≈~6i~,#~6i؞~6i~6i6iWe~ #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### #...≈≈≈.#.≈≈≈.#≈≈≈# 6.8 (16izj6ilo _Note how you can move through shallow but not through deep water.6io #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#6i1!6i!&76i<%6ik&6im≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....+.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#6ids<86i4x6iy6i6i6i6iL _Why would you want to do that?6i##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#6i6i|-9 _6i6id6iw###### ##### ##.≈≈≈.## 6i.....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.###6iΆp# ###### ##### 6i+ #.6i\#..≈≈≈.6i.##.≈≈≈.## #@~~~.# 6iG#≈≈≈# ≈≈≈# 6i6i_'806i6i͒6i) ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈#6i/9You enter the shallow water.6iR0]1Water 6i66ie;7 _Moving in this stuff is going to be slow.6i ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.# 6i\ ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈# 6i#6i#,3.4 (1.66i(6i)6i  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# 5.06i 6i 6i4 ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# 6i5##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈#6iĒ#≈≈≈##≈≈≈#6ie6.66i / 46i15 6i6 6i6i6i6i6i  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## 6i-## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#6i9B706i6i6it I6i J6iQ n6i ? #≈≈≈#  #≈≈≈#  #≈≈≈#  #≈≈≈#  6i ##≈≈≈## # ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.### '....+.....≈≈≈≈≈@..+6i 92.6 (5 6i0 ####.#.###.≈≈≈≈≈.### # ##### #.≈≈≈≈≈.6iO _#.≈≈≈≈≈.#6il #..≈≈≈..###.≈≈≈.##6i D#.~~~.6i R##≈≈≈# 6i% 6i 6i 6i6ij#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ...+.....≈≈≈≈≈..@+ 4.6 (2.#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## 6i6ix6i ###...#'.<.#...####6iA5.6 (16iR6ij _You open the door. _Found a stone staircase leading up.6i6i6iy6i6i6iz _  There is an open door here.6i6il _6i6i*#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## #### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# 6ik07.6 (2 .#.###.≈≈≈≈≈.###...# #### #.≈≈≈≈≈.# ##### #..6i##.#.~~~.# 6i6i6i6iW6iV #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 6ie\A8.6 (16i`6ic  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.6i/f#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### 6iC0.###.≈≈≈≈≈.###...# .....≈≈≈≈≈...'.<@# 6ih0.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 6i06i06i66i=7-9 _6i$<6i@6iw'A stone staircase leading up. A staircase leading back up. While standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads.6i4 6iZneospring the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 2Str: 16##≈≈≈##EV: 10Int: 8 ## ##.≈≈≈.## #####SH: 0Dex: 12 .###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 6i.....≈≈≈≈≈...'.<@#Noise: ---------  Time: 99.6 (1.0) .###.≈≈≈≈≈.###...#-) Nothing wielded ## #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈#When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.6i_6ip6i6in  #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# 6i6i0100.6 (1.0)6i6i  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.6i #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# .+.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.# 6i? ##≈≈≈##  #≈≈≈#6i6i-1 _6i6iI6ie@ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 6iB6iC&26iF6i0J  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here.6iW6iXgA stone staircase leading up. A staircase leading back up. 6iXWhile standing here, you can traverse the stone staircase with the < key. You have not yet explored it and cannot tell where it leads. You are here. 6iY)(<)go up.6iRyneospring the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 2Str: 16##≈≈≈##EV: 10Int: 8 ### ##.≈≈≈.## #####SH: 0Dex: 12 #.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 +.....≈≈≈≈≈...'.@.#Noise: ---------  Time: 102.6 (1.0) #.###.≈≈≈≈≈.###...#-) Nothing wielded ### #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈#When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading 6iz&up here.6iu|6i,6iC3 _6io   ♣♣♣ ♣♣.♣♣ 6i ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣6i 6i` 6iM -4.3 (1.76iR 6iV   What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.6i46i`6iF _Unknown command.6i@ : ♣♣♣. ♣♣.♣♣♣...♣♣♣...♣♣ ♣...@>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣50 _6i<66i 6i _Unknown command.6i?neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 106.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here. _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.6i$ neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 106i"% "Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 106.3 (0.0)♣♣♣♣...♣♣6ie% -) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. 6i% _There is a stone staircase leading down here. _Unknown command. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.6ie& 6i`* 6i+ . _6i)6i*6ip*+7.3 (1 _6ix/6i~26i46im"6i$F _Unknown command.6i %neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 107.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _Unknown command.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.6ixneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 107.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded6i♣♣.♣♣Nothing quivered♣♣♣ _Unknown command.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.6i46iݗ. _6iN6iN28.3 (1 _6iR6i46i6i=  Press: ? - help, v - describe, . - travel _The floor. _Unknown command.  Press: ? - help, v - describe, . - travel _The floor. _Unknown command.6i- neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 126i 2♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣6i -) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ 6i!_Unknown command.Press: ? - help, v - describe, . - travel _The floor. _Unknown command.6iL!aPress: ? - help, v - describe, . - travelThe floor.6i  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.6iH fCtrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) 6i v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range 6i - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps6i0  p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you 6i[ Qe : create/remove travel exclusion Firing mode ('f' in main):Q : choose fire action.( : cycle to previous suitable action6i Y ) : cycle to next suitable action.6iE~6neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _Unknown command.6i~Press: ? - help, v - describe, . - travel _The floor. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.6ineospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travelThe floor.6i2 Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x)6iQ3{ Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward6i3 ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also f) _ : cycle through altars : : show/hide beam path 6i3</> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) 6i>4r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main):Q : choose fire action.( : cycle to previous suitable action ) : cycle to next suitable action.6ix 6neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣6i 9-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travelThe floor.6i yneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 26i$ Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 126iR ♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:16i~ ♣...@>..♣Noise: ---------  Time: 108.3 (0.0)6i ♣♣♣♣...♣♣-) Nothing wielded6i ♣♣.♣♣Nothing quivered♣♣♣6iC aPress: ? - help, v - describe, . - travelThe floor.6iuT  Examine surroundings ('x' in main): Targeting (zap wands, cast spells, etc.):Esc : cancel (also Space, x) Most keys from examine surroundings work.Ctrl-X : list all things in view Some keys fire at the target. Ctrl-X onlyDir.: move cursor in that direction lists eligible targets. By default, . : move to cursor (also Enter, Del) range is respected and beams don't stop. g : pick up item at cursor Enter : fire (Space, Del, f) v : describe monster under cursor . : fire, stop at target + : cycle monsters forward (also =) @ : fire, stop at target, ignore range - : cycle monsters backward ! : fire, don't stop, ignore range ^ : cycle through traps p : fire at Previous target (also 6iU _[0;10;1mf) _ : cycle through altars : : show/hide beam path </> : cycle through up/down stairs Shift-Dir. : fire straight-line beam Tab : cycle through shops and portals(also / Dir.) r : move cursor to you e : create/remove travel exclusion Firing mode ('f' in main):Q : choose fire action.( : cycle to previous suitable action ) : cycle to next suitable action.6i#oneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travelThe floor.6i$~neospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣SH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣6iZ%Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel6i%'The floor.6iG SHIFT6i6itneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16♣♣♣EV: 10Int: 8. ♣♣.♣♣6i\uFSH: 0Dex: 12♣...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@>..♣Noise: ---------  Time: 108.3 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered6iut♣♣♣Press: ? - help, v - describe, . - travelThe floor.6iGv6iz6i|. _6i 46ib 6i8" > _Unknown command.6i/46i6i> _Unknown command.6i'46it-T _Unknown command.6iG  _Unknown command.6i)r ♣♣♣.♣ ♣♣.♣♣♣...♣♣♣...♣♣ ♣....>..♣♣♣♣@..♣♣ ♣♣.♣♣  ♣♣♣ 6irw 6ix 29.3 (1 _6i{ 6iq| 6i& ♣♣♣ .♣ ♣♣.♣♣ ♣...♣♣♣...♣♣...@>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣6i6i6i'106iW6i6iv6i6i6ip6i 6iJ6iX6ik . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣6i: ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣6i&16i96i+2.3 (26i%6iE   Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].6ih36i6iJ6i,6i"X6i6i6i2,6i6i 6iJ"6ir"6i"6i$6i%,6ix&6i'6i),6i)6i*6i+,6iV,6i-6iT/,6i/6i16ih2,6i26i36i4,6i56i66i7,6iZ86i96i;,6iu<6i=CY ## .#♣♣...♣♣ ##♣♣.....♣♣ .##♣..~~~..♣ #.##♣..~§~..♣ ##.## ♣..~~§..♣6iC##.# ♣.....♣ ##.## ♣...♣ #.##♣♣♣@♣ .##♣♣..♣♣ 6iC##♣♣.♣♣♣ #6iC♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣6iqD♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣6ibJ24.3 (12.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.6iOK..~§6i>P,5.3 (136ifT6iQV  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].6i6i6iG6i6i6i},6iB6i6iF,6i6iX6i?6iVB6iu6i4,6i6i=6i9E6iF,6i/G6iXH6iI6iI6iJ6i:U  ..  ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣### ♣♣.♣♣ ##.## ♣♣♣. #...## ♣♣♣♣..♣♣6ij-48.3 (2Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.9.3 (246i6n. _Found an exit from the tutorial.6i_46i?d6i2e6i?J6ih6ib ....♣♣♣ <......♣♣♣♣♣♣....♣♣♣♣♣♣♣♣♣...♣♣♣♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣@♣♣ 61.3 (12♣♣♣.♣♣ ♣♣♣♣..♣♣ ♣♣...♣♣6i_c ♣♣♣.....♣♣♣..§§§..♣6id  ♣..§§§..♣ ♣..~§§..♣ ♣♣.....♣♣6i#e 6iEi 6iZj 6i0f46iQk6il6il  <......♣♣♣♣♣ ♣....♣♣♣♣ ♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣.♣♣♣♣♣♣♣....♣♣.....♣♣ ♣..§§§..♣ ♣..§§§..♣ # ♣..~§..♣ # ♣♣.....♣♣ # ♣♣6iq 926i}r .0)6i?v 6iOw 6ia36ib6id6if,6ijX6ij6i.l6iFn,6iNo6izp6i#r,6ir6iw ♣♣♣♣..♣♣ ♣♣♣.♣♣ 6iw♣♣.♣ ♣♣.♣ ♣♣.♣♣ #6i'xg ♣♣♣.♣♣ ##6iMx♣♣♣♣..♣♣ .#♣♣...♣♣♣ ##6iqx♣♣..@..♣♣6.3 (4 .##6ix: ♣..§~§..♣ #.## ♣..~§§..♣ 6ix##.## ♣..~~§..♣6ixp##.# ♣♣.....♣♣ ##.## ♣♣...♣♣.## ♣♣♣6iy.♣♣ .## ♣♣..♣♣#6i5yP ♣♣.♣♣♣6iy6it}6i~6iG 36i 6i 6i  X6i/ ,6iE 6i 6il ,6i 6i  ♣♣♣.♣♣ ♣♣.♣ ♣♣.♣ ### ♣♣.♣♣ #.##6i V ♣♣♣.♣♣ ...##♣♣..♣♣ .>..# ♣♣...♣♣♣ ...##6i= . ♣♣.....♣♣ #.#.## ♣@.§~§..♣9.3 (3 6ia ####.## ♣..~§§..♣ 6i  ##.## ♣..~~§..♣  ##.# ♣♣.....♣♣ ##.## ♣♣...♣♣ ##.## ♣♣♣.♣♣6i g##.## ♣♣..♣♣.##6i ] ♣♣.♣♣♣ #.## 6i' /.♣♣6ix 6iw$ 6i% 6i76i76i86i%;6iV>,6i"B,6iD,6iE6iM ♣♣.♣ ##♣♣.♣♣ .##♣♣♣.♣♣ ..##♣♣♣♣..♣♣ >..♣♣...♣♣♣ ## 6iM♣♣.....♣♣ #.#♣..§§§..♣ ###.##♣..~§§..♣  ##.##♣.@~§§..♣ 71.3 (2  ##.♣♣.....♣♣ ##.## 6iN♣...♣♣  ##.## ♣♣♣.♣♣ ##.## ♣♣..♣♣.## ♣♣.♣♣♣ .## 6iO♣. ## ♣.♣♣ ♣♣.6i3OU♣♣♣ ♣♣♣6iO6iZ6i\6iI6i%J6i{J6iFL6iN,6isRX6iR6ixX7##♣♣♣.♣♣ .##♣♣♣♣..♣♣ .♣♣...♣♣♣ 6i&YP## ♣♣.....♣♣ #.#♣..~§§..♣ ##.##♣..~§§..♣  ##.##♣..~§~..♣  ##.♣♣.....♣♣  ##.## 6i^Y♣♣@..♣♣ 3 ##.## 6iY ♣♣♣.♣♣ #.## ♣♣..♣♣ .## 6iYB♣♣.♣♣♣ 6iYL♣. ♣.6i Z|♣♣ ♣♣.♣♣♣ ♣♣♣6iAZ ♣♣..♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣♣...♣♣6iZ6i^6iH`6iI6ii6ib 6i 6i&'You enter the shallow water.Water 6i+V ♣♣.♣ #  ♣♣.♣♣ ##  ♣♣♣.♣♣ ♣♣♣♣..♣♣ ..#  ♣♣...♣♣♣ .## ♣♣.....♣♣ #.## ♣..~§§..♣ ##.## ♣..~§§..♣..@§§..♣5  ##.#♣♣.....♣♣  ##.##6i?,c ♣♣...♣♣ ##.## ♣♣♣.♣♣ #.##♣♣..♣♣ .##♣♣.♣♣♣6i,6i/6i0? _Moving in this stuff is going to be slow.6i; ♣♣.♣ ## ♣♣.♣♣ .## ♣♣♣.♣♣ ..## ♣♣♣♣..♣♣ >..# ♣♣...♣♣♣ ..## ♣♣.....♣♣ .#.## ♣..~§§..♣#.## ♣..~§§..♣ ##.## ♣.@~§§..♣ ##.# ♣♣.....♣♣ ##.## ♣♣...♣♣  ##.## ♣♣♣.♣♣ ##.## ♣♣..♣♣ #.## ♣♣.♣♣♣ .## ♣.♣♣ ## ♣.♣♣  ♣♣.♣♣♣ ♣♣♣6iQM6.9 (1.66i6i6i6iASome shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling.6i+6i6i%♣♣.♣neospring the Covered ##♣♣.♣♣Human .##♣♣♣.♣♣Health: 18/18 ======================== ..##♣♣♣♣..♣♣Magic: 3/3======================== >..#♣♣...♣♣♣AC: 2Str: 16 ..##♣♣.....♣♣EV: 10Int: 8 .#.##♣..~§§..♣SH: 0Dex: 12 ###.##♣..~§§..♣XL:  1 Next:  0% Place: Dungeon:1##.##♣.@~§§..♣Noise: ---------  Time: 176.9 (1.6)##.#♣♣.....♣♣-) Nothing wielded##.##♣♣...♣♣Nothing quivered##.##♣♣♣.[326i&m♣♣ ##.##♣♣..♣♣ #.##♣♣.♣♣♣ .##♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  You enter the shallow water. _Moving in this stuff is going to be slow.6i? 6iA Some shallow water. A pool of cloudy, waist-deep water. Those well-adapted to water can swim throughit and attack normally. Non-swimmers must wade through the water slowly and willoccasionally fail to attack in melee when wading through shallow water; althoughlarge creatures are able to keep their balance, move at a normal speed, and avoid fumbling. 6i B BA cloud of steam. A cloud of scalding steam. Creatures caught within will be mildly injured, and fire resistance will further reduce the damage. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their 6i1B sight.6i 6i ♣♣.♣neospring the Covered ##♣♣.♣♣Human .##♣♣♣.♣♣Health: 18/18 ======================== ..##♣♣♣♣..♣♣Magic: 3/3======================== >..#♣♣...♣♣♣AC: 2Str: 16 ..##♣♣.....♣♣EV: 10Int: 8 .#.##♣..~§§..♣SH: 0Dex: 12 ###.##♣..~§§..♣XL:  1 Next:  0% Place: Dungeon:1##.##♣.@~§§..♣Noise: ---------  Time: 176.9 (0.0)##.#♣♣.....♣♣-) Nothing wielded##.##♣♣...♣♣Nothing quivered##.##♣♣♣.[326iJ m♣♣ ##.##♣♣..♣♣ #.##♣♣.♣♣♣ .##♣.♣♣ ##♣.♣♣♣♣.♣♣♣ ♣♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  You enter the shallow water. _Moving in this stuff is going to be slow.6iܐ46i6i%6i 6iV 6i 6i 6i 6i 6i ♣♣.♣♣  ♣♣♣.♣♣ ## ♣♣♣♣..♣♣ # 6i# ♣♣...♣♣♣ ## ♣♣.....♣♣ ## ♣..~§§..♣ #.## 6i e♣..~§~..♣ .## ♣..~§§..♣  ##.# ♣♣..@..♣♣ 8.9 (2 ##.## 6i ♣♣...♣♣ #.## ♣♣♣.♣♣ .## ♣♣..♣♣ ♣♣.♣♣♣ ♣.♣♣ 6io  ♣♣.♣♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣6i 6iQ 6iĞ 6i6in2Some lava. An intensely hot pool of molten rock, emitting clouds of sulphurous smoke. Nothing but the mythical salamander can cross this without flight. A cloud of steam. A cloud of scalding steam. Creatures caught within will be mildly injured, and 6ifire resistance will further reduce the damage. This cloud is opaque; one tile will not block vision, but multiple will. Clouds of this kind an adventurer makes will vanish quickly once outside their 6isight.6i 6i' =♣♣.♣♣neospring the Covered #♣♣♣.♣♣Human ##♣♣♣♣..♣♣Health: 18/18 ======================== .#♣♣...♣♣♣Magic: 3/3======================== ##♣♣.....♣♣AC: 2Str: 16 .##♣..~§§..♣EV: 10Int: 8 #.##♣..~§~..♣SH: 0Dex: 12 ##.##♣..~§§..♣XL:  1 Next:  0% Place: Dungeon:1  ##.#6i ♣♣..@..♣♣Noise: ---------  Time: 178.9 (2.0) ##.##♣♣...♣♣-) Nothing wielded #.##♣♣♣.♣♣Nothing quivered .##♣♣..♣♣ ##♣♣.♣♣♣ #♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣6i ♣♣..♣♣♣♣ ♣♣.♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  You enter the shallow water. _Moving in this stuff is going to be slow.6i4 6i 6i 6iI6iX6i<6iB6i6i,6i6i♣♣.♣  ♣♣.♣♣  ♣♣♣.♣♣  6i2♣♣♣♣..♣♣  ♣♣...♣♣♣  ♣♣.....♣♣  ♣..~§§..♣ 6iyU ♣..~§~..♣ ## ♣..§§§.@♣ 6i81.9 (3 .# ♣♣.....♣♣ # 6i ♣♣...♣♣ # ♣♣♣.♣♣6i` ♣♣..♣♣ 6i!♣♣.♣♣♣♣.6iP♣♣♣.♣♣♣♣.♣♣♣ 6it1♣♣6i6i6i6i1 6i+2 6ic2 6i04 6i6 6i7: B6i: ,6i_; 6i@ ,♣♣♣.♣ ♣♣. ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣6iS@ > ♣♣♣♣..♣♣ ♣♣...♣♣♣ ♣♣.....♣ 6iv@ ♣..~§§.@♣3.9 (2 # 6i@ ..~§§..♣♣..§§§..♣ 6i@ t.#♣♣.....♣♣ ##6i@ a♣♣...♣♣..6i@ .6iRA 6iD 6i"F 6i46i6i6i: 6i~ ♣♣♣♣♣...♣♣♣♣♣..♣♣♣.♣♣ ♣♣.♣6i  ♣♣.♣ ♣♣.♣♣ ♣♣♣.♣♣ # ♣♣♣♣..♣♣ 6i # ♣♣..@♣♣♣5 ♣♣.....♣♣6iO  ♣..§§§..♣#6i P ♣..~§§..♣.## ♣..§§§..♣#.#6i  ♣♣.....♣♣ #.## ♣♣...♣♣ 6i i.## ♣♣♣.♣♣ ## 6i 8 ♣♣..♣♣6iE 6i4 6iv 6i Q6i X6iu 6iF,6i6i6i7,6i6i6i6i6i6i" 6i 6i9 6i^ 6iF 6i; 6ib 6i 6i 6iX6i6i,6iY6i6i6i46i6i6i6i6i6i6i$6i^6i6i6i6i6i*6i"# .. ....♣♣♣ 6i#s <......♣♣♣♣♣ ♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣ 6i#♣♣♣♣..♣♣ ♣♣♣.♣♣6i# ♣♣.♣ ♣♣.♣ 6i$ # ♣♣.♣♣ ##.##6i $x ♣♣♣.♣♣ #...## 6i>$S ♣♣♣♣..♣♣6i)1200.9 (15.0)6i/6i0,1.9 (166i36i5  Autoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] to _go there.6i[6i\6iz\6i;{Q ♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.....@.♣♣♣♣ 6.9 (5.0)♣...<......♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣♣♣..♣♣♣♣♣♣ ♣♣♣.♣♣  ♣♣.♣  ♣♣.♣  ### ♣♣.♣♣ 6i6iPI6iTS6iT6i/U6iBY6i ] ♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣6im] ♣...@......♣♣♣♣♣ ♣.......♣♣♣....♣♣♣♣ ♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ ♣♣...♣♣ ♣♣..♣ ♣♣♣♣♣ ♣♣♣.6i] ♣### ♣♣. ##.##♣.6id}7.9 (1  Congratulations! You've completed the first lesson!6ikA8.9 (26ip6isW  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.6iy6iAn exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can exit the dungeon with the < key. You are here. (<)go up.6ie6i6i6i(rAre you sure you want to leave the Dungeon? 6iu"Y - Yes 6i' N - No6i Bneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 2Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 208.9 (2.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ 6iB[34mCongratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here.6iGH9.9 (1 _6iJ6iN6iPTutorial 1 summary: Movement Movement commandsNumpad:7 8 96iPvi-keys: y k u\|/\|/4-.-6h-.-l/|\6i Q>/|\1 2 3b j n6iXQ$[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level6iR:[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...7ir8 7iX9 7ij: ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l