7ip Player: neospring Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-07.18:14:32.ttyrec Time: (1762539272) Fri Nov 7 18:14:32 2025  7iI [?1051l[?1052l[?1060l[?1061h 7iV)0[?7h[?25l[?1c 7i 7ibWelcome, neospring. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities 7i 7ir 7i6qneospring the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered#+##.##)####.####.....##..@..##.....########This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. 7i/  --more-- 7i 7i 7i 7i@  Found a quarterstaff. 7i 7ic _Found a staircase leading out of the dungeon.7i / 7in1 qA quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: unidentified melee weapon 7i1 1(g)o to location.7i67imneospring the CoveredHumanHealth: 18/18 ========================#+#Magic: 3/3========================#.#AC: 2Str: 16#)#EV: 10Int: 8###.###SH: 0Dex: 12#.....#XL:  1 Next:  0% Place: Dungeon:1#..@..#Noise: ---------  Time: 0.0 (0.0)#.....#-) Nothing wielded#######Nothing quiveredweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.Found a quarterstaff. _Found a staircase leading out of the dungeon.7i7i7i}P _7i7i7i7i   #+#  #.#  #@# 7iP+###.####.....##..<..##.....########7i+2.0 (27i 7ig+3.0 (37i7i' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.7i237i 7i37iR7i: _7i 7it,7i$7i..............#I#. #.#  #)# ###.####.....#..<..I   training dummy#.....########7i»+5.0 (27iVA6.0 (37i<7i  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.7ia..... ... #I#.')###.###.....<.....##### 7i 7iN7i)7.0 (1 7i _7i7id7iC7iF A +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.07ieFAt 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. 7iFAStash search prefixes: {Staves} {two-handed} {melee weapon} 7iF6Menu/colouring prefixes: identified melee weapon 7iF1(g)o to location.7in7iOw;.....neospring the Covered...Human...Health: 18/18 ========================7iw...Magic: 3/3========================#I#AC: 2Str: 167iw#.#EV: 10Int: 8#.#7iwSH: 0Dex: 12#'#7ixCXL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 7.0 (1.0)#)#7iLx-) Nothing wielded###.###Nothing quivered#.....#7iux#..<..##.....#I   training dummy7ix#######To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.7iJy7iz7i R  ... 7i;h#I#.'.7iz###.###.......<..#.....#7i#######7i&07i&7i:+8.0 (17i7it' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.7i[ A +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 9.1 XLs. Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)et.7i 7i ...neospring the Covered...Human...Health: 18/18 ========================#I#Magic: 3/3========================#.#AC: 2Str: 16#.#7i EV: 10Int: 8#'#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#7i 7Noise: ---------  Time: 8.0 (1.0)###.###-) Nothing wielded#.....#Nothing quivered7iE #..<..##.....########7id OI   training dummy 7i 0_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.7iY &97i^ 7iM # _b - a +0 quarterstaff7iH7iKInventory: 2/52 slots Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn) 7iI  b - a +0 quarterstaff !7ik~b - a +0 quarterstaff. A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0; use (s) to set 14.0 as a target for Staves.At 100% training you would reach 14.0 in about 9.1 XLs. !7i~Damage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (w)ield, (d)rop, (=)adjust, or (s)kill target."7i "7i Q...neospring the Covered...Human...Health: 18/18 ========================#I#Magic: 3/3========================#.#AC: 2Str: 16#.#EV: 10Int: 8#'#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 9.0 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....########I   training dummy "7iV L_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff"7i} A5 (0.5"7i "7i , _b - a +0 quarterstaff (weapon)#7i 4#7i #7iۙ $7i0Inventory: 2/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)%7iL`T  b - a +0 quarterstaff (weapon) &7i+i &7ipq &7iww ...neospring the Covered...Human...Health: 18/18 ========================#I#Magic: 3/3========================#.#AC: 2Str: 16#.#EV: 10Int: 8#'#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 9.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....########I   training dummy _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaff _b - a +0 quarterstaff (weapon)&7i'| 4&7iA &7iU (7i........I.' #.# ##.##.....#..<..##.....########(7i b10.5 (1.0))7i*M........I.. #.# ##.##...<..#.....# )7i?<1)7iI  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.,7i̒ ##...##.............I'. #.###.##.<.....#######2 _-7i 8 ##### ##...####.....#......#........I.'. #.###.##.<.....-7irD=3-7i -7iS _The training dummy barely misses you..7i You sock the training dummy!  The training dummy is almost destroyed..7i"f5----=4.8 (1.3.7iN.7i}A _The training dummy hits you with a +0 whip.07i%07i'A training dummy. A mannequin used for battle practice. Max HP: 10Will: ∞AC: none07i'IEV: none  rF: ... rC: ... rPois: ∞rNeg: ∞rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your +0 quarterstaff. It has about 56% to hit you. Attack07i+(~Max Damage Hit: +0 whip 6 It is immune to torment; and resistant to miasma and drowning. It cannot move. 07iz(z[!]: Description|Quote57i57i'neospring the Covered#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#I#XL:  1 Next:  0% Place: Dungeon:1#@#57i(Noise: ==-------  Time: 14.8 (1.3)#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.###I   training dummy#.....##..<..##.....# _it. 57ib+_There is an open door here. _The training dummy barely misses you.You sock the training dummy!  The training dummy is almost destroyed. _The training dummy hits you with a +0 whip.57i57i57iKI A  You sock the training dummy!57iWO 1)57iP 57ifU \neospring the Covered#####Human##...##Health: 15/18 ====================----##.....#Magic: 3/3========================......#AC: 2Str: 1657iU e.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 16.1 (1.3)#.#57iU b) +0 quarterstaff#'#Nothing quivered57iU #.##.####.####.....#57iAV #..<..##.....# _There is an open door here. _The training dummy barely misses you.You sock the training dummy!  57igV The training dummy is almost destroyed. _The training dummy hits you with a +0 whip.  You sock the training dummy!57iX  57i b - _You destroy the training dummy!You have reached level 2!  --more--?7iJE20/244/42 4% ?7i?7i  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.B7iCB7iB7i]B7iF _Unknown command.C7iz! M #####  ##...###+......##.....##...#.#'#.<.C7iE( C7i( S1=-C7i( 70 C7ie) _C7i. C7i1 M _You see here a +0 whip.E7iѲE7i A +0 whip. A long plaited strip of leather. Originally developed for use in disagreements with cattle, this simple weapon is now widely used to settle differences betweenall sorts of creatures. Base accuracy: +2 Base damage: 6 Base attack delay: 1.1 This weapon's minimum attack delay (0.5) is reached at skill level 12.Your skill: 0.0At 100% training you would reach 12.0 in about 7.3 XLs. Damage rating: 7 (Base 6 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. E7iYou took it off a training dummy on level 1 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon (g)et.F7i F7iڶneospring the CoveredHuman#####Health: 21/24 =====================---##...##Magic: 4/4========================##.....#AC: 2Str: 16+......#EV: 10Int: 8#.....#SH: 0Dex: 12#...#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: ---------  Time: 17.1 (1.0)F7iC#.#b) +0 quarterstaff#.#Nothing quivered#'##.##.####.####.....##..<..#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. F7i5_You see here a +0 whip.F7i+8F7iF7iD# _c - a +0 whipG7iI M #####  ##...###+.#.....##.@.###.###.#...G7i G7i G7i &9G7iD G7i H7iY Unequip which item? Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon) Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipJ7iٹ K7i[ K7iܺ K7i lneospring the CoveredHumanK7i5 Health: 21/24 =====================---#####Magic: 4/4========================##...##AC: 2Str: 16##.....#K7id EV: 10Int: 8+......#K7i SH: 0Dex: 12#.....#K7i XL:  2 Next:  4% Place: Dungeon:1#.@.#K7i Noise: ---------  Time: 19.1 (0.0)##.##b) +0 quarterstaffK7i #.#Nothing quivered#.#K7i V#'##.#K7i #.####.####.....#Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. K7i B_You see here a +0 whip. _c - a +0 whipK7i %  K7iB +Okay, then.K7i K7i K7iV . _M7i M7i{ rDungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7 M7i Z Esc - Return to gameS - Save and exit  M7i X# - Generate and view character dump  ~ - Edit macros  ? - Help and manual  M7i / - Lookup info  M7iG HQ - Quit and abandon characterO7iP7iP7i=Dungeon Crawl Stone Soup 0.33.1-8-g8f697b7bc7  Esc - Return to gameS - Save and exit  # - Generate and view character dump  P7iD~ - Edit macros  ? - Help and manual  / - Lookup info  P7iHQ - Quit and abandon characterS7i]7iZneospring the CoveredHumanHealth: 21/24 =====================---]7iV[\#####Magic: 4/4========================##...##AC: 2Str: 16##.....#EV: 10]7i[Int: 8+......#SH: 0Dex: 12#.....#]7i[IXL:  2 Next:  4% Place: Dungeon:1#.@.#Noise: ---------  Time: 19.1 (0.0)]7i!\##.##b) +0 quarterstaff#.#Nothing quivered]7ia\#.##'##.##.#]7i\###.####.....#health and magic points, and occasionally increases to your attributes: ]7i\x_strength, intelligence, and dexterity. _Unknown command. ]7i\H_You see here a +0 whip. _c - a +0 whip ]7i\6_Okay, then.]7i]]7iR^]7ib`]7ib]7ifP _]7ih]7iiK2=]7iej]7io #### ##...###.....#]7ios+..@...#21.1 (2##.....###...###.##]7i%p #.# #.#]7iXpL #'#]7i}pu #.# #]7ip#.#]7iq]7i v]7i~w^7i#3^7i#^7i?%^7i&^7i'^7iG+^7i6.E  ##### ##...## ##.....# +@.....#^7i|.q ##.....# ##...## ##.##  #.# ^7i.#.# #'# #.#  #.#^7i<3+2.1 (1^7i8A3.1 (2^7i:^7i<  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.b7iA/DThe floor. You are here.c7iߜc7i+_neospring the CoveredHumanHealth: 22/24 ======================--Magic: 4/4========================AC: 2Str: 16#####EV: 10Int: 8##...##SH: 0Dex: 12##.....#XL:  2 Next:  4% Place: Dungeon:1+@.....#Noise: ---------  Time: 23.1 (2.0)##.....#b) +0 quarterstaff##...##Nothing quivered##.###.#c7i)h#.##'##.##.#Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.c7i2c7ich7iz=Ii7i7=3=i7i,i7ii7i `.. _You start resting.i7i +8.1 (5i7iv4==9.1 (6i7ici7i _HP restored.i7i7Ii7i&9i7i9i7i=Xi7i >,i7i>i7i@i7ic@9=i7i*Ai7iNmri7ipi7i8qi7iiqi7ifri7i=s,i7isi7iti7iui7iui7iv,i7iwi7ix,i7i*yi7izBi7i:|,i7i|i7i6~i7i~i7i~i7i,i7i'i7iy,i7i(i7ix,i7iՅi7i ,i7ii7i,i7ii7i,i7idi7i,i7iOi7iŏ,i7i:i7i,i7i$i7i,i7iEi7i,i7i%i7i,i7i:i7i,i7i>i7iǛ,i7idi7i,i7iei7i,i7iui7iС,i7iii7i,i7ii7iϥ,i7i1i7i,i7ii7iB,i7ii7i5i7ii7ii7ii7ii7idi7i+`i7iXi7ii7i,i7ii7ii7ii7ii7i5,i7ii7i,i7igi7i;i7i,i7iW,i7ii7i)i7iTni7i ,i7if i7ix ,i7ii7i i7i,i7ii7i,i7iLi7i,i7ii7i,i7i"i7i,i7ii7iBi7ii7ii7i{i7ii7ii7i;i7iP,i7ii7ib ,i7i i7i!i7iO"i7i"i7i#,i7iz$i7i%,i7i&i7i(Bi7i<;128.1 (99.0) _You start waiting.9.1 (100.0) i7i<i7iF> _Done waiting.l7i3l7il7i,l7itl7i,l7i;l7io,l7il7i&,l7il7i,l7idl7i'l7il7il7iQ ,l7i l7i ,l7i l7i,l7ixl7i,l7il7iR,l7il7il7i'l7il7iml7il7il7i,l7i]l7i,l7iTl7il7i,l7il7i,l7iAl7il7i+l7il7i,l7il7il7il7i-l7il7i l7igl7iF ,l7i l7ii!l7i!l7i!l7i #,l7iu#l7i}$,l7i$l7i%l7i &l7ik&l7i=',l7i (l7i(l7i(l7i)l7is*,l7i*l7i<,,l7i,l7iN-,l7i-l7i.,l7i.l7i#0,l7i~0l7iw1,l7i=8Jl7i8l7i9,l7i,:l7i:,l7i?;l7iE<,l7iAl7iBBl7iC,l7iDl7i{E,l7iFl7iLG,l7iGl7iH,l7i9Il7i7J,l7iJl7i!Ll7i|Ll7iLl7iNl7i0Nl7iNl7iO,l7imPl7iQ,l7i3Rl7i1S,l7iSl7iU,l7iUl7iV,l7i^Wl7iX,l7iYl7iZ,l7i[l7in\,l7i]l7i:^l7if^l7i@_l7ii`,l7i`l7ib,l7ibl7ibd,l7idl7igf,l7ifl7ih,l7ihl7ii,l7i@jl7i*l,l7ill7im,l7inl7io,l7iol7i7q,l7iQt,l7izl7iS|l7ix~l7iFl7iRl7iYl7il7il7il7i_l7il7il7iZl7ibXl7il7iI 228.1 (99.0) _You start waiting.9.1 (100.0) l7il7iW# _Done waiting.n7ib##### ##...## ##.....# +.@....# ##.....# ##...## #.##'# n7ihH30.0)n7ikn7ikp7i[Qs7ioL##### ##...## ##.....# +..@...# ##.....# ##...## ##.## s7i#'##.# s7i<1s7i)s7it7i3t7it7it7i:t7it7i?t7i,t7iFt7iBnt7it7i,t7iRt7i>t7iqt7it7i,t7ikt7it7i,t7it7i,t7i"t7ig,t7it7i,t7it7i,t7ivt7i,t7i6t7iw,t7i t7i),t7it7i`,t7it7i,t7it7it7i8,t7i,t7iNt7i,t7it7it7iGt7i#t7im,t7it7i?,t7it7i=t7iwt7it7i,,t7i t7i,t7it7i=,t7it7i ,t7i t7i ,t7i t7i t7i t7i t7ic,t7it7iX,t7it7int7i7t7i$,t7i't7is,t7it7it7it7it7i,t7i9t7i:,t7i;t7i\<t7ir=,t7iT>t7i9?t7ib?t7i?t7iA,t7iBt7iC,t7iDDt7iE,t7iFt7i H,t7ixHt7iLt7iVM,t7iNt7i _The wyvern hisses angrily.7i7ihA wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. 7iuMax HP: ~27Will: +AC: +EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal 7inSpeed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. 7i JIt has about 63% to hit you. Attack Max Damage Bite 20 7i1 It can fly.7i7i؞######## neospring the Covered##...####.. Human#.....###########... Health: 24/24 ========================#.....†'....†..'.... Magic: 4/47iD========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.#7ii#. XL:  2 Next: 20% Place: Dungeon:1#@#7i7#. Noise: ---------  Time: 363.2 (1.0)#..k#.....#..B#7ic#' b) +0 quarterstaff7i#...#.....#...##. Nothing quivered7i>#...+.....+...##.7i>#+# ####### #+# ###.#. ......... .# #... k   wyvern7i^# ........... # #..< B   giant cockroach (asleep)7i|R######.#######...7i####Examine these monsters (by pressing [x] to enter examine mode, and then [+] to7icycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer7iHto fight through. _The wyvern hisses angrily.7io7i7iz7i8IA giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: xrNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage Bite 27i7iZ######## neospring the Covered##...####.. Human#.....###########... Health: 24/24 ========================7i#.....†'....†..'.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.##7i##. SH: 0Dex: 12#.#7i ~#. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 363.2 (0.0)7i-#..k#.....#..B#7iO#' b) +0 quarterstaff#...#.....#...#7io#. Nothing quivered#...+.....+...##.7i#+# ####### #+# ###.7i#. ......... .# #... k   wyvern# ........... # #..< B   giant cockroach (asleep)7iR######.#######...7i####Examine these monsters (by pressing [x] to enter examine mode, and then [+] to7if!cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily.7i7iH7i7i2##...##...#.....###########..#.....†'....†..'..#.....#############...## #.## #7is#.# .#######.########.##..k#...@.#..B##'##...#.....#...# #.##...+.....+...# #.#7iD#+######### #+# ###.##........... .# #...#...# #..<#####.###### #.... .. ##### 7i0A4.2 (17i7i7i:T #.....###########..#.....†'....†..'..#.....#############...## ##...##.## ###.# .# 7iT ######.########.# #..k#.....#..B# #'# #...#....@#...# #.# #...+.....+...# #.# 7iU #+######### #+# ###.##........... .# #.....#.# #..<7i7i Y 7ia S.k7ia &57ih 7il 3 _Found a stone staircase leading down.7ih'#..#7i<67iԪ7i"( _You open the door.7i? #.....†'....†..'......##.....###########.....###...## ##...###.## ## #.# .# ######.########.# #...#.....#..B# #'# 7iV@ #..k#.....#...# #.# #...+.....@...# #.# #+###########+# ###.####.............# #.....#.# #..<..######.####### #.....#7i@  .. #######..>  #..7iC 7iLD 7iK ..BB   giant cockroach77iQ 7i,T Q _There is an open door here.7i7iG.B7iX-8 _7ik7iْ7i4) 7im+ OA giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5Will: noneAC: +EV: ++  rF: ... rC: ... rPois: x7i+ 2rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 52% to hit you. Attack Max Damage Bite 27i7ie ##.....†'....†..'......# neospring the Covered#.....###########.....# Human##...####...## Health: 24/24 ========================##.####.## Magic: 4/4========================#.##.#AC: 2Str: 167i ######.########.#EV: 10Int: 8#...#.....#...##'#SH: 0Dex: 12#...#.....#...##.#XL:  2 Next: 20% Place: Dungeon:1#...+.....@B..##.#Noise: ---------  Time: 368.2 (1.0)7i  #+###########+# ###.### b) +0 quarterstaff#.............# #.....# Nothing quivered#.............# #..<..#######.####### #.....#7i+ ..####### B   giant cockroach..>#..  7if while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily. 7i a_Found a stone staircase leading down. _You open the door. _There is an open door here.7i 7i7i7ia 4  You hit the giant cockroach.  The giant cockroach is moderately wounded.The giant cockroach bites you but does no damage.=9.5 (1.37ih 7ici ] _The giant cockroach closely misses you.7iC  You thump the giant cockroach!7i/1.7i1970.87ii7iS _You kill the giant cockroach!7i: d#.....†'....†..'......# #.....#.....# ##...## ##...## ##.## ##.## #.# #.# ######.# #.# #...#.....#...# #'# #...#.....#...# 7iP @#.# #...+.....'@..# #.# #+#+# ###.### #.# #.....# #...### .#..>#..7i5 ;-7i 107i  7ix 7i 37i 7i 7i~ ,7i B7i 7i 7i 7iK #.....†'....†..'......# #.....##.....# ##...## ##...## ##.## ##.## #.# #.# ######.####### #.# #...#.....#...# #'# #...#.....#...# #.# #...+.....'..@# #.# -7ij 3.8 (2#+##+# ###.### #..7i .# #.....# #...#7i ######.#######...7i w#..>#.7iX 8.7i 7i 7i<'.#.###7i A4.8 (17i 7i( _You open the door.7iyj 37iQk 7in 7is B7i u @  There is an open door here.7i-v 7ix 5 _7iy 7i.{ ,7i{ 7i # ##.## ##.##  #.# #.# ######.####### #.# #...#.....#...# #'# 7i #...#.....#...##...+.....'...+###########'###.###..........#.....#.........#..<..#7iJ 7.8 (3 ######.######......7i} +Nothing quivered7i 7i 7i 7iv7i?w37iy7i!{,7in7iȁ7i,7i7i7ik,7i7ik ##.## ##.## #.# #.# ######.####### #.#7iwq #...#.....#...# #'# #...#.....#...# #.# #..k+.....'...# #.# #+####'# ###.##7i #.....# #..... #....# #..<..81.8 (47iޒ ######.####### #..... ...7i ###### #..> #..7i<k   wyvern7i7iƘ7iN7i| ##.## ##. #.# #.# ######.# #.# #...#.....#...# #'# #...#.....#...#7i+ #.# #..k+.....'...# #.# #+#'# ###. #.# # #.....# #..< ######.# # ...  #..> #...####7i7i'$2.8 (17iL 7i} 7iX  #. #.#######.####### #....#.....#...# #' #...#.....#...# #. #..k+.....'...# #.7ild #+###########'# ###. #.............# #... #.# #..< ######@####### #.. #.....# #####..>..#  #.....# ####### 7i#<37i)7i- _Remember, you can rest up with [5].7i37i77i B7ii ,7i 7ik,7iS7i,7i7i,7ix7ia,7i7i",7i$7i&,7i(7i*,7i,7i/,7iB07iA3,7i47i7,7i87i;,7i=7iS@,7iVJ7iW7iX[,7i]7i_,7i`7ik,7im7i?p,7i{q7iyu,7iv7iy,7i{7i~,7i`7i,7i7i,7i%7i),7i7ic,7i7iɓ,7i7ij,7i7i,7i7i7iD7iŭX7i7i7i7iX7i7i7i7iV7iQ7i`,7i7i}B7in,7i7if,7i7i,7i7i7i07i<7i,7i7i,7i7iK,7i`B7i7i ,7iF7i67il7i7i7i!7it7i7i 7is 7i 7iL7i7iz7i7i%7iC7ix7iA7i|,7i7i ,7im"7i,,7i-7ig77i77ij97i6<7i<7i=7i@7i@7iB7iD,7iF7iH,7iJ7iL7iL7iLN7iQ7iaQ7iR7iV,7i5W7iXZ7iZ7iD\7iw`,7i$b7ite,7if7ii,7i .##### 7i7i714.0)7i&7i7i]E V ...#.....#...'........k+.....'..+###########'##....................< ######.######. #.....# ### .##### 7iK <57iP 7iS _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.7i_ pA stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. You are here. (>)go down.7i#...#.....#...##' neospring the Covered#...#.....#...##. Human#..k+.....'...##. Health: 24/24 ========================#+###########'# ###. Magic: 4/4========================#.............# #... AC: 2Str: 16#.............# #..< EV: 10Int: 8######.####### #... SH: 0Dex: 12#.....#7i#### XL:  2 Next: 29% Place: Dungeon:1#..@..#Noise: ---------  Time: 485.8 (1.0)#.....#b) +0 quarterstaff#######Nothing quivered _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.7i7iF7i7i-6 _7i7i  ######### ..### 2(.......#####7i07ix7i-7.5 (1.77i7i _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here.7io cYou aren't carrying any pieces of jewellery.7i 7i D _7iY7iJ^k cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through. _The wyvern hisses angrily. _Found a stone staircase leading down. _You open the door. _There is an open door here.  You hit the giant cockroach.  The giant cockroach is moderately wounded.The giant cockroach bites you but does no damage. 7i__The giant cockroach closely misses you.You thump the giant cockroach! _You kill the giant cockroach! _You open the door. _There is an open door here. _Remember, you can rest up with [5]. _You start waiting. _Done waiting. _Well done! After resting to full health continue to the next level with [>]. _There is a stone staircase leading down here.  You climb downwards. 7iZ__Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.  There is a stone staircase leading up here.7i(_You start waiting. _Done waiting. _You start waiting.Done waiting.  Very good! You can heal by resting with [5]. This will make you rest until yourhealth is full, but will be interrupted by important events.  You open the door. _A rat comes into view. _There is an open door here. _You hit the rat but do no damage. The rat barely misses you.  You hit the rat. _You kill the rat! _You see here a rat corpse.   3 rats come into view. _The rat squeaks loudly. x2  Rather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.  There is an open door here. _The rat twitches its whiskers. _The rat squeaks loudly. _You hit the rat but do no damage. The rat bites you but does no damage. x2  You hit the rat. _You kill the rat!7i{ 7ia 7i7 kneospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......###XL:  2 Next: 29% Place: Dungeon:2#..@.(.....Noise: ---------  Time: 487.5 (0.0)#.......###b) +0 quarterstaff#########7i Nothing quivered _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs. _There is a stone staircase leading up here. _You aren't carrying any pieces of jewellery.7iU 7i 7i 7i 7io 7i 7i 7i 7i 7i| $ _7i 7i ## #.......###..<.@......##.......###.## 7i +8.5 (17i 7i $9.5 (27i 7i&  _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.7i7i½10 boomerangs. A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.7iYour skill: 0.0At 100% training you would reach 12.0 in about 7.2 XLs. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {throwable} {Throwing} {missile} 7iAWMenu/colouring prefixes: identified missile (g)et.7inneospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.@......#Noise: ---------  Time: 489.5 (2.0)#.......###.#b) +0 quarterstaff#########Nothing quivered _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs.90.5 (1Throw: 10 boomerangs7i-r7isI _d - 10 boomerangs7i)I7i +7i-7i-7i1X7iL27i7## #.......##### #..<...@....# 2.5 (2#.......###.# ## 7ic87i<7iR>7iv 7i #Inventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip 7i| =Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)7iBd - 10 boomerangs (quivered). 7i'A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 7.2 XLs. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It may be destroyed on impact. 7iStash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, or (s)kill target.7iD Inventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn) 7i 7i 7i neospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<...@....#Noise: ---------  Time: 492.5 (0.0)#.......###.#b) +0 quarterstaff#########Throw: 10 boomerangs _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _d - 10 boomerangs7i J7i= 7i07i 17i17i37i5,7in:X7i:7iC ######### #.......##### #..<......@.# #.......###.# ######### .#.#..~~I   training dummy (missile, dormant)≈≈~I≈~7iJ+4.5 (27iI)I5.5 (3  You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].7i47i7iF _There are no items here.7i J7i F _There are no items here.7i7i>Inventory: 4/52 slots Hand Weapons (go to first with )) 7i_ b - a +0 quarterstaff (weapon)c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [) 7i9? a - a +0 robe (worn)7id - 10 boomerangs (quivered). A curved, flat, throwing baton designed to return to its user. Base damage: 6 Base attack delay: 1.3 This projectile's minimum attack delay (0.7) is reached at skill level 12.  Your skill: 0.0; use (s) to set 12.0 as a target for Throwing.  At 100% training you would reach 12.0 in about 7.2 XLs. Damage rating: 7 (Base [6 + 0 (Thrw)] x 115% (Str) x 105% (Fight)). It may be destroyed on impact. Stash search prefixes: {inventory} {throwable} {Throwing} {missile} Menu/colouring prefixes: identified equipped missile (q)uiver, (d)rop, (=)adjust, or (s)kill target.7ia/ 7i4 yneospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 27i4 _Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<......@.#7i4 BNoise: ---------  Time: 495.5 (0.0)#.......###.#b) +0 quarterstaff######### .#Throw: 10 boomerangs.#..~~I   training dummy (missile)7i5 a≈≈~I≈~7iH5 1You can fire your boomerangs at a monster with [f]. To confirm theauto-targeted monster, press [f] or [Enter]. You can skip this and fire at the 7iv5 _closest monster with [shift-tab] or [p]. _There are no items here. 7i5 9_There are no items here.7ic: 7i ; 7i2? 7i@ 8iO8iP8iU8iuXF _There are no items here.8icPneospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:28i2d#..<......@.#Noise: ---------  Time: 495.5 (0.0)#.......###*#b) +0 quarterstaff######### *#Throw: 10 boomerangs*#8i`d;*.*~8idI   training dummy (missile)*≈~I≈~ 8id_There are no items here. _There are no items here.  8iReThrow: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)8i ...~≈I8i ;*. 8i7.. 8i 7.. 8i 7.. 8ir neospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......##### 8i VXL:  2 Next: 29% Place: Dungeon:2#..<......@.#Noise: ---------  Time: 495.5 (0.0)#.......###.#b) +0 quarterstaff######### .#Throw: 10 boomerangs.#..~~I   training dummy (missile)≈≈~I≈~ _There are no items here. _There are no items here.  Throw: 10 boomerangs 8i) Press: ? - help, Q - select actionShift-Dir - straight lineOkay, then. 8i  8i  8iq . _ 8iv;######### #.#####  8i<H#..<.......@# #.###.# ######### #.# #.#. 8iL<..~~~ ≈≈≈~ 8it<g~≈I≈~ 8i/D 8i IX((((((( 8i@....~≈ 8i{3=6.5 (1 8i 8i/v _The training dummy throws a stone. The stone closely misses you. 8i neospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: =--------  Time: 496.5 (0.0)#.......###*#b) +0 quarterstaff######### #*#Throw: 10 boomerangs 8i #*#.*.~*~I   training dummy (missile)≈*≈~~≈I≈~ _Okay, then. _The training dummy throws a stone. The stone closely misses you.Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)8ineospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: =--------  Time: 496.5 (0.0)#.......###(#b) +0 quarterstaff######### #(#Throw: 10 boomerangs#(#.(.~(~I   training dummy (missile)≈(≈~~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: 8ia training dummy, quivering stones (98% to hit)  You throw a boomerang.  The boomerang hits the training dummy but does no damage.8i....~≈8i8i<-7.8 (1.3 _8iז8i̘8ineospring the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####8i8XL:  2 Next: 29% Place: Dungeon:2#..<.......@#Noise: ---------  Time: 497.8 (0.0)#.......###*#b) +0 quarterstaff######### #*#Throw: 10 boomerangs#*#8in;.*.~*~I   training dummy (missile)≈*≈~~≈I≈~8iaYou throw a boomerang. _The boomerang hits the training dummy but does no damage.  Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)8i neospring the CoveredHumanHealth: 24/24 ========================Magic: 4/48ip ?========================AC: 2Str: 16EV: 10Int: 8#########SH: 0Dex: 12#.......#####XL:  2 Next: 29% Place: Dungeon:28i /#..<.......@#Noise: ---------  Time: 497.8 (0.0)#.......###.#b) +0 quarterstaff######### #.#Throw: 10 boomerangs8iN #.#...~~~I   training dummy (missile)≈≈≈~8i ~≈I≈~Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight line8i Aim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!8i7(((((~((8iy3...8i7M.~≈8i8i_Trooper629.1 (1.3 _8i8i 8i|38i~8i8iI,8i),8i,8iv8ix##########.......#####..<........#....###.######## #501.1 (2.0 ....~~~..~≈≈≈~.8i*#.~≈(≈~.##.~≈≈≈~.##..~~~..#8i8i'8i t #########.......#####8i +<.............###.######## #.#.....##..~~~..#####.....##8i 8i= 8i^ $2.1 (18i 8i8iG  #########.......#####<.............###########  ###.####..@..##..~~~..#8igG ~≈≈≈~###.###8i}O 8ixP &38ipU 8i~a 8i 38i 8ia 8i B8iz 8i: ######### #.......##### #..<........# #.###.# ######### #.# ###.### ##.....## #.@~~~..#5.1 (2 #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.### .8i&I8i?8i8i8i"X8i8iw8i B8i#..<........# #.......###.# ######### #.#8i. ###.### ##.....## #..~~~..#.~≈≈≈~.# #.~≈(≈~.# #@~≈≈≈~.#8.1 (3 #..~~~..# ##.....## ###.## .# .# 8iɡ 8i; 8ie 8ie 8iƩ ,8i2 ,8iM ,8ir 8i ######### #.#  ###.### ##.....###..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.@...## 10.1 (2###.###  .# 8i .#.###8ir 8i: 8i' 8i   ###.#####.....#..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# 8i= X##.....## ##@###  #.# #.# #.#.#8ij L## 8iQ 8i +1.1 (18i 8i  _Remember, you can rest up with [5].8i I8i# 8i# B8i 8i 8iA ,8i 8i ,8iS 8i ,8i 8it B8i 8i 8i 8if B8i 8iA 8ia 8i ,8i 8i ,8i 8i 8iJ 8i 8iw 8i 8i 8i 8i 8iS 8i ,8i 8iL ,8i 8i+ ,8i 8i ,8i 8i^ ,8io 8i! ,8ij 8iB ,8ib 8i ,8i 8i+" 8i_" 8iz# 8i% ,8i~' 8i) ,8iK+ 8im- ,8i. 8i0 ,8i|2 8i5 ,8i6 8i9 ,8i; 8i= ,8i> 8i 8i;@  _Done waiting.8i!K 8iQ  #.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.##..~~~..###.....## ###.###  #.#  #.#  #@# #.#..# ###8i,T 13.1 (2.0)8iZ 8ivZ +4.1 (38i_ 8i1a _Remember that you can autoexplore using [o].8i X #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.###..#...####8i 8i +5.1 (18i` 8i 8i\k #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#8i####.###..#...## ## 8i8io&68i8i#8iS 38iAT 8iV 8itZ X8i b B8i>c  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..##8.1 (2 #...#### ####8ig 8iJw 8i #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##..)..###..#..@### ##### 8i8ic+9.1 (18i8i _Found a shortbow.8iJ38iK8iM8i3U,8iVX8iY8iy #..~~~..# ##.....## ###.### #.# #.# ##.##### ####.##..)..###...## #@..####21.1 (2 #####8i  #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########8iW 8i +2.1 (18ip  8ia3 8i, 8iXB 8i  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..## ####.## #....@..###...## ##...#### ##### 8i &3 8i 4.1 (2 _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.!8i!8it!8iX!8i#8i+#8iInventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) #8iahArmour (go to first with [) #8i? a - a +0 robe (worn))8i!b - a +0 quarterstaff (weapon). A sturdy wooden pole, meant for fighting. Base accuracy: +3 Base damage: 10 Base attack delay: 1.3 )8iwCThis weapon's minimum attack delay (0.6) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Staves.  At 100% training you would reach 14.0 in about 7.6 XLs.At current training (9%) you reach 14.0 in about 22.4 XLs. )8iDamage rating: 12 (Base 10 x 115% (Str) x 105% (Skill)). This weapon falls into the 'Staves' category. It is a two-handed weapon. It can be maximally enchanted to +9. You found it on level 1 of the Dungeon. )8iStash search prefixes: {inventory} {Staves} {two-handed} {melee weapon} Menu/colouring prefixes: identified melee equipped weapon (u)nwield, (d)rop, (=)adjust, or (s)kill target.*8i Inventory: 4/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)  c - a +0 whip Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn) +8ir+8iV+8i#.~≈≈≈~.#neospring the Trooper#..~~~..#Human##.....##+8ii/Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2+8ioStr: 16#.#EV: 10+8ioInt: 8##.#SH: 0+8irDex: 12#..######## ####.##+8iXL:  2 Next: 62% Place: Dungeon:2#....@..###...##+8i'Noise: ---------  Time: 624.1 (0.0)########...####+8iVb) +0 quarterstaff#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.+8i+8i+8i+8i# +8ie +8i +8i +8i ,8i4,8ip6*A +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {Ranged Weapons} {two-handed} {ranged weapon} Menu/colouring prefixes: identified ranged weapon (g)et.,8ig,8i+r#.~≈≈≈~.#neospring the Trooper#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 624.1 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs ,8i+_Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.,8i++5.1 (1,8iR0,8i:2 _e - a +0 shortbow-8i -8iz -8i -8i .8iԭ.8iz:Inventory: 5/52 slots Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow .8i =Missiles (go to first with ()  d - 10 boomerangs (quivered) Armour (go to first with [)  a - a +0 robe (worn)/8i*e - a +0 shortbow. A curved piece of wood and string, for shooting arrows. Base accuracy: +2 Base damage: 8 Base attack delay: 1.4 This weapon's minimum attack delay (0.7) is reached at skill level 14.  Your skill: 0.0; use (s) to set 14.0 as a target for Ranged Weapons. /8iQ At 100% training you would reach 14.0 in about 7.6 XLs. Wearing heavy armour would reduce your attack speed with this weapon. Damage rating: 8 (Base 8 x 105% (Dex) x 105% (Skill)). This weapon falls into the 'Ranged Weapons' category. It is a two-handed weapon.It can be maximally enchanted to +9. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {Ranged Weapons} {two-handed} {ranged weapon}Menu/colouring prefixes: identified ranged weapon (w)ield, (d)rop, (=)adjust, or (s)kill target.08i3Z 08iq] 08ia ~#.~≈≈≈~.#neospring the Trooper08ia #..~~~..#Human##.....##Health: 24/24 ========================08ib ###.###Magic: 4/4========================08i9b w#.#AC: 2Str: 1608isb "#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##08ib QXL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 625.1 (0.0)08ib ########...####e) +0 shortbow#####Fire: e) +0 shortbow 08i c _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow. _e - a +0 shortbow  You unwield your +0 quarterstaff.08ig 08ih +6.1 (108ik 08im ( _e - a +0 shortbow (weapon)18inW318ijX18iY18i^18i>_18icU #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..## ####.## #..@....###...##8.1 (218i6d ##...#### #####18ig18ih28i 328i 28i 28iU ,28i% ,28i ,28iX 28i: F #.~≈≈≈~ #..~~~. ##..... ###.### #.##. #.# #.## ##.# #..## ####.## #@......###...##30 ##...#### #####48iTc #.~≈( #.~≈≈# #..~~#. ##... .##. #. #. #. #. #.### ##.######## ####.#2.......###...##########...#########58iF58iF58iI58iFN58i0SX58iT,58iT58i9] #..≈≈. #.~ ≈. #. ≈. #.~ #. #. #.# .### #.#  ##4.### ##..######## #######.......###...########...########58i_58iTb58i 58iI 58i 58i 58in 58iM n58i 58i  #########...### ##....#### ###§≈...≈≈≈58i  #.≈§≈.~≈I #w≈..≈ 58i b≈.~.#. 58i U##.## 58i4 ##.##.##58iZ E##.###58i ##..######## ### w   worm (asleep)###.......###.. I   training dummy (missile, dormant)58i J########...#######58i &658i7 IwwI)58iu jFiring arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the58i dummy which can fire at you. Again, confirm your choice with [f] or [Enter].58i F(((58i #≈≈≈~.58iy 3=7.1 (358i 58iA W _The training dummy throws a stone. The stone hits you but does no damage.?8i9?8i?8iʹ@8i)}######### neospring the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈.~≈I#. AC: 2Str: 16w≈..≈@8i)#. EV: 10Int: 8*.~#. SH: 0Dex: 12#*##. XL:  2 Next: 62% Place: Dungeon:2#@#@8i**## Noise: =--------  Time: 637.1 (0.0)#.##@8iZ*# e) +0 shortbow##.#Fire: e) +0 shortbow@8i*#.####.#####..######## ### w   worm@8i*###.......###.. I   training dummy (missile)########...#######@8i* in target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter]. @8i +_The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)A8i######### neospring the Trooper...#### Human##....###### Health: 24/24 ========================#≈≈...≈≈≈#. Magic: 4/4========================≈≈≈.~≈I#. AC: 2Str: 16w≈..≈A8i-R#. EV: 10Int: 8(.~#. SH: 0Dex: 12#(##. XL:  2 Next: 62% Place: Dungeon:2#@#A8i̊## Noise: =--------  Time: 637.1 (0.0)#.### e) +0 shortbow##.#Fire: e) +0 shortbow#.####.#####..######## ### w   worm###.......###.. I   training dummy (missile)########...#######A8i1dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm!A8izE§. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm!  Worm is heavily wounded.(((A8i \≈~.A8id3-==8.5 (1.4A8isb _The training dummy throws a stone. The stone hits you.B8i.......#### ######## ...###  #....######≈≈...≈≈≈###≈≈≈.~≈I≈≈##≈w≈..≈≈≈#B8iW#≈≈§.~≈#..# #.####.#.####.### ##..######## ######.......###..########..B8i .##B8i@§≈B8iQB8i]4=---90B8iB8iC8il#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8C8il#≈w≈..≈≈≈##. SH: 0Dex: 12#≈§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 639.5 (0.0)#.#C8il## e) +0 shortbow#.### Fire: e) +0 shortbowC8ilj##.##.####.###C8imw   worm##..######## ### I   training dummy (missile)C8iBm=###.......###..########...##C8ibmwYou shoot an arrow. The arrow hits worm!  Worm is heavily wounded. C8imy_The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowC8im1Press: ? - help, Shift-Dir - straight lineC8imqAim: worm (moderately wounded, 78% to hit)C8ih#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....####C8i ## Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0C8i^cDex: 12#≈§(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 639.5 (0.0)#.#C8i ## e) +0 shortbow#.### Fire: e) +0 shortbow##.#C8i#.####.###w   wormC8i##..######## ### I   training dummy (missile)###.......###..########...##C8i2Worm is heavily wounded. C8i5y_The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowC8idPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.C8i%yM§≈ _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.(((C8iC8iq≈≈≈.~@C8i='===C8i40.9 (1.4C8ieC8iv _The training dummy throws a stone. The stone closely misses you.E8iE #.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....####E8i ## Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 640.9 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###E8iaw   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm.  Worm is moderately wounded. _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbowE8i Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)F8i#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#(≈≈.~≈I≈≈##. EV: 10Int: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈#F8i #. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 640.9 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm.  Worm is moderately wounded. _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)F8i"~≈w§ F8i"-2.3 (1.4F8i|(F8i",Worm is moderately wounded. _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.G8im% 0#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 642.3 (0.0)#.#G8i& '## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Press: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)H8i} #.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 642.3 (0.0)#.### e) +0 shortbow#.### 8i6 33mFire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (moderately wounded, 78% to hit) _You shoot an arrow. The arrow completely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.H8id' j#.#§≈§§H8iS( -3.7 (1.4H8i- H8i/ . _Worm is lightly wounded.J8im#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16#§≈§.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 643.7 (0.0)#.### e) +0 shortbow#.### 8imD0mFire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)K8i_o@#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§...≈≈≈###. AC: 2Str: 16K8io#(≈§.~≈I≈≈##. EV: 10Int: 8#≈(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 643.7 (0.0)#.### e) +0 shortbow#.##K8iZp# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  K8ipFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)K8i#.#≈≈≈≈≈w≈K8i-5.1 (1.4K8iK8iuMYou shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.L8i #.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 645.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowL8iT ##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Press: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)M8i̚#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8M8iN#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 645.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###M8iw   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.M8i|$ ≈Worm is moderately wounded.M8iY)?((M8iZK≈~M8iݯ[3-6.5 (1.4M8iM8i}L _The training dummy throws a stone. The stone hits you.P8i #.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 646.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shoP8i krtbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm.  Worm is moderately wounded. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)P8im #.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 646.5 (0.0)#.### e) +0 shortbow#.### P8igo z[33mFire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Worm is moderately wounded. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.P8i9 P8ie s§≈7.9 (1.4P8iP8i(M_The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.R8i#.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 647.9 (0.0)#.### e) +0 shortbow#.### Fire: e) 8iŻ40m+0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)S8i#.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 647.9 (0.0)#.### e) +0 shortbow#.###S8iw[40m Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.S8if6S8i6#S8iF7 §§S8i7≈§S8i7 §S8i7≈S8i.8S8i9S8i :&9.3 (1.4S8iAS8i*E S8iFL_Worm is heavily wounded. S8igF? Fire: e) +0 shortbow  S8iiJ;Press: ? - help, Shift-Dir - straight lineS8iJqAim: worm (heavily wounded, 78% to hit)  S8i.K.You shoot an arrow. The arrow hits worm. S8iKN_Worm is severely wounded.U8i#.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....####U8i@## Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 649.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   wormU8iw##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is severely wounded.U8iFire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)V8i_ R#.......# neospring the Trooper############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#(§≈.~≈I≈≈##. EV: 10Int: 8#§(≈..≈≈≈##. SH: 0Dex: 12#≈≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 649.3 (0.0)V8i #.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineV8ie uAim: worm (black smoke, severely wounded, 78% to hit)V8i_ "M≈w≈You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.V8ipg ?((V8i/ ≈w≈..≈§≈.~ V8i \4=50.7 (1.4V8i u _The training dummy throws a stone. The stone hits you but does no damage.X8iqJ#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈#X8iJX#. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 650.7 (0.0)X8iJ;#.#X8ieKh## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)X8iK=###.......###..########...##X8iKAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm. X8iKv_The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowX8iKPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)X8iA! #.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈§(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 650.7 (0.0)#.### e) +0 shortbow#.###X8i" [m Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow barely misses worm. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.X8i }#≈≈§§≈≈2.1 (1.4 _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Z8iw #.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 652.1 (0.0)#.### e) +0 shortbow#.### Fire: e) Z8iY +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)[8iL#.......# neospring the Trooper############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================[8i#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#§w≈..≈≈≈##. SH: 0Dex: 12#§≈(.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 652.1 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits [8iKworm. _Worm is almost dead.Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.[8i4p)#§§§[8i≈ _Worm is almost dead.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is almost dead.(([8iK ≈~[8i"The training dummy throws a stone. The stone hits you but does no damage.(([8i,####...###...≈§§.≈§≈w§§.≈≈≈≈.~[8i62--[8iڦ&3.5 (1.4[8i[8i%L _The training dummy throws a stone. The stone hits you.\8i]#.......# neospring the Trooper############# Human...#### Health: 22/24 ======================--##....####\8if^## Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#§§≈§~≈I≈≈##. EV: 10Int: 8#≈w§§.≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 653.5 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...#\8i^#Worm is almost dead.The training dummy throws a stone. The stone hits you but does no damage. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)\8iK]+\8iX^b#.......# neospring the Trooper\8i_####\8i_C######### Human\8i#`)...###\8ik`# Health: 22/24 ======================--\8i`##....####\8iaV## Magic: 4/4\8ia3========================\8ibL#≈§§..≈≈≈##\8irbS#. AC: 2\8ic.Str: 16\8iAd#§§≈§~≈I≈≈#\8idS#. EV: 10\8i$e-Int: 8\8ies#≈w§§.≈≈≈#\8i>f#. SH: 0Dex: 12#≈≈(.~≈#\8ig#. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 653.5 (0.0)#.#\8i6h## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..\8i|i########...##The training dummy throws a stone. The stone hits you but does no damage. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  \8ik(You shoot an arrow. The arrow hits worm.\8i≈ _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight line  Aim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.\8i ?((\8iC §≈§.≈§§~4.9 (1.4 _The training dummy throws a stone. The stone hits you.^8i0#.......# neospring the Trooper############# Human...#### Health: 22/24 ======================--##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#§§§§~≈I≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈≈*§~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 654.9 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow^8i1`##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm.  Worm is almost dead. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)_8iB#.......# neospring the Trooper############# Human...#### Health: 22/24 ======================--##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#§§§§~≈I≈≈##. EV: 10Int: 8#≈w≈§.≈≈≈##. SH: 0Dex: 12#≈≈§§~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 654.9 (0.0)#.### e) +0 shortbow#.##_8iC# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Worm is almost dead. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm!_8iQ§(I   training dummy (missile)_8i?####...###§§.#§≈..≈≈..≈.§≈._8iN6756.3 (1.4_8i_8iM_The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight line  Aim: worm (black smoke, almost dead, 78% to hit)  You shoot an arrow. The arrow hits worm! _You kill worm!`8ij#.......# neospring the Trooper############# Human...#### Health: 22/24 ======================--##§§..###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈I≈≈#`8ijv#. EV: 10Int: 8#≈.≈.§*≈≈##. SH: 0Dex: 12#≈≈≈.*≈##. XL:  2 Next: 75% Place: Dungeon:2#@##. Noise: ===------  Time: 656.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow`8ik##.##.####.###I   training dummy (missile)`8i1k##..######## ######.......###..########...##`8iWkAim: worm (black smoke, almost dead, 78% to hit)  `8i~ksYou shoot an arrow. The arrow hits worm! _You kill worm!Fire: e) +0 shortbow`8ikPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)`8iQ ≈I`8i22*≈`8iF≈I§*Aim: a training dummy, quivering stones (98% to hit)`8i^ 2#.......# neospring the Trooper############# Human...#### Health: 22/24 ======================--##§§..###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#§≈≈.~≈I≈≈##. EV: 10Int: 8#≈.≈.§≈≈≈##. SH: 0Dex: 12`8i_ #≈≈≈.~≈##. XL:  2 Next: 75% Place: Dungeon:2#@##. Noise: ===------  Time: 656.3 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###I   training dummy (missile)##..######## ######.......###..########...##You shoot an arrow. The arrow hits worm! _You kill worm!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.`8i#e (((`8i #§.§..§≈§.≈~`8i #.......# neospring the Trooper############# Human§.§#### Health: 22/24 ======================--##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#≈§≈.~≈(≈≈##. EV: 10Int: 8#≈.≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  2 Next: 108% Place: Dungeon:2#@##. Noise: ===------  Time: 657.7 (1.4)#.### e) +0 shortbow#.### `8i [40mFire: e) +0 shortbow##.##.####.#####..######## ### ###.......###.. ########...## You shoot an arrow. The arrow hits worm! _You kill worm!Fire: e) +0 shortbowPress: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.`8i _Fire: e) +0 shortbow  Press: ? - help, Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!  `8iD CYou have reached level 3!`8i /  --more--g8iV  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? m8ijN  Uppercase letters only, please.n8i`(L7/295/583 4% n8i1k _You feel stronger. x2p8i,N p8iP Save game and exit? Y - Yes  N - Nor8iFr8i]V#.......# neospring the Trooper############# Human§.§#### Health: 27/29 ======================--##....###### Magic: 5/5========================#§§...≈≈≈###. AC: 2Str: 18#≈§≈.~≈(≈≈##. EV: 10Int: 8r8i^#≈.≈..≈≈≈##. SH: 0Dex: 12#≈≈≈.~≈##. XL:  3 Next:  4% Place: Dungeon:2#@##. Noise: ===------  Time: 657.7 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.#####..######## ### ###.......###.. ########...## You have reached level 3!Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. _You feel stronger. x2  Okay, then.r8i_r8iiD _s8i M<..... #.......#### ######## §.§###  ##....#### #§§...≈≈≈#§≈.~≈(≈≈#.≈..≈≈≈##≈≈≈@~≈###≈#.###.# #.# ##.###.#s8i Q#...≈s8i <---8.7 (1 _s8i s8i t8i aM.....#<..... #.......#### ######## ...###  #....#### #§≈...≈≈≈#§≈.~≈(≈≈#.≈@.≈≈≈#≈≈≈.~≈#####≈#.###.###.###t8i ≈§≈8=---t8i 9t8iP t8i? t8irZM#######.....#<..... #.......##### ########....###  #....#### #≈≈...≈≈≈#§≈≈@~≈(≈≈#.≈..≈≈≈##≈≈≈.~≈#####≈#.####.#.###t8i9§t8i'60t8it8i u8ib M#######.....#<..... #.......###### ########.....###  #....#### #≈≈.@.≈≈≈##u8i 7§≈≈.~≈(≈≈≈.≈..≈≈≈###§≈≈.~≈####..u8i u8ir &1u8i u8i v8i6+ ####### #.. #..<.... #.........####### #######v8i#......###   ##.@..### # #≈≈...≈≈≈## # #§≈≈.~≈(≈≈# # #≈.≈..≈≈≈## #v8iQ #§≈≈.~≈### #≈#.### ###.# #.###.v8iF@§#v8iqq9==2v8iv8irv8iV} Iv8i v8i v8i Bv8i! ,v8i܈ v8i3  ###### #. #..< #.....###########...@..###  4.7 (2#####....#### v8ix l #≈≈...≈≈≈##  #§§≈.~≈(≈≈# #≈.≈..≈≈≈## #§≈§.~≈### ##§#.#####.# #v8i !.##v8iގ v8i v8ib w8i#   # #..<#. # #..# w8i}${ #..@...### #####....#### #≈≈...≈≈≈## #§§≈.~≈(≈≈# #≈.≈..≈≈≈## #§≈§.~≈## ##§#.### ###.#  #.## w8i+w8i++5.7 (1w8ib0w8i2 _Remember, you can rest up with [5].z8i3z8i5z8iz8i =z8i z8iN z8i-P ,z8iP z8iR ,z8iT z8iU ,z8iV z8i'Y ,z8iY z8i}\ ,z8i\ z8i_ ,z8i` z8ia ,z8ib z8id ,z8iWe z8ig ,z8iuh z8ij ,z8igk z8i>m ,z8im z8ip ,z8ip z8is ,z8iks z8isu ,z8i.v z8iyx ,z8i:y z8iM{ ,z8i| z8i} ,z8i~ z8i ,z8i z8i ,z8i z8i ,z8i߆ z8i z8i z8i z8i ,z8i z8i ,z8i z8i‘ ,z8i z8i ,z8i˕ z8i| ,z8iI z8i ,z8ij z8i ,z8i? z8ip ,z8i z8i ,z8i) z8i ,z8iܧ z8iܩ ,z8iժ z8i ,z8i z8i ,z8i z8i ,z8i z8i8 Xz8i" z8i z8i ,z8i z8i z8i z8i\ z8i z8i z8i z8i Bz8i? z8i z8i z8i ,z8i z8i ,z8iL z8iV ,z8i z8i ,z8iP z8i ,z8iK z8iz ,z8i} z8i ,z8ic z8i ,z8iU z8i ,z8i z8i z8i' z8i z8i ,z8il z8i ,z8i* z8i ,z8i< z8i\ ,z8i z8i ,z8iH z8i ,z8is z8iK ,z8i z8i} ,z8i) z8i ,z8i z8i/ ,z8iK z8i ,z8iT z8i ,z8i z8iV ,z8i z8i ,z8ic z8i ,z8iL z8i| ,z8iH z8i" ,z8il# z8i% ,z8i0& z8iX( ,z8i) z8i]+ ,z8i+ z8i;. ,z8i/ z8i71 ,z8i1 z8i 4 ,z8i4 z8iP7 ,z8iW8 z8i: ,z8i; z8i/D b764.7 (99.0) _You start waiting.z8iD 05.7 (100.0)z8iI z8ikK  _Done waiting.{8i  . #.. #..< #.# # #..#  #.@....### #####....####{8i  #≈≈...≈≈≈## #§§≈.~≈(≈≈# #≈.≈..≈≈≈## #§≈§.~≈### ##§#.###  ###.#  #.##{8iu {8i 16.0){8iŨ {8i {8in.#. .. # .. #.. #.## # #..# {8i@ #@.....### #####....#### #≈≈...≈≈≈##  #§§≈.~≈(≈≈#  #≈.≈..≈≈≈##  #§≈§.~≈###  ##§#.###  ###.# {8iBB #.##{8i{8it&7{8i{8i9|8iL# ## ##. #..  #.###  #.#.@####### #####......### #####....## #≈≈...≈## #§§≈.~≈(≈≈# #≈.≈..≈≈≈## #§≈§.~≈###§#.######.|8isT|8ilU&8|8iZ|8i>[|8i` 4|8ie |8if }8is4}8ib|}8iݽ... ###.. #.... ##...#  ..... # ... # #.### # #@.#######  ###......### #####....####  #≈≈...≈≈≈##  #§§≈.~≈(≈≈#  #≈.≈..≈≈≈## }8ii #§≈§.~≈###  ##§#.###  ###.#}8i<9}8iW}8i}8i  . ♣... ... ♣.... ###.. ♣♣..... #.... ....... ##...#....... #.......... #.....# ###  ..####### ###......### #####....## #≈≈...≈}8i ## #§§≈.~≈(≈≈# #≈.≈..≈≈≈## #§≈§.~≈###§#.### }8il @§§ }8i '70}8i }8i _Find the exit! Remember that you can autoexplore using [o].~8ii 4 ##.§.. ...§.. ♣... ....♣ ♣.... ###...♣♣..... #....§ ##...#.......~8ii #...........#.@...####.### ..####### ###......########....## #≈≈...≈## #§§≈.~≈(≈~8ij ≈# #≈.≈..≈≈≈## #§≈§.~≈###~8imr 7§§~8ir &1~8iw ~8ix 8i I8i 8iS 8i 8i1" ,8i># ,8i!$ 8i+ E..§. ## ###.§§. ..#. ...§§. ♣.... ....♣ ♣..... ###...♣♣ 8i+ J#...........§§ ##...#§##.....@......##3.7 (2###.....#######8i+ ###.### ###..####### ####......########....##8i, c###≈≈...≈≈≈##8i6, p#§§≈.~≈(##≈.≈..≈≈8i], ###8i|- 8i3 T§§§8iX6 8i~ 38i 8i 8i ,8iR,8iV,8i8iC ##. .. #...§. .##..###.§§. ..##.§§§§. ♣.#....♣♣♣.###...♣♣.....§..#...........§§§ ##...#§...##8i 5#............#..###.....#######..###.### #..##..####### ######......########....#####≈≈...≈≈≈#8i= ##§§≈.~≈(#8iB§§8i8i/ 8i The floor. A cloud of thin mist. A cloud of thin mist. Atmospheric, but harmless. 8i bClouds of this kind an adventurer makes will vanish almost instantly once outside their sight.8i 8i *neospring the Trooper##... #.Human..§. .##...Health: 29/29 ========================###.§§. ..#...Magic: 5/5========================8i- #.§§§§. ♣......AC: 2Str: 18#....♣♣♣.......EV: 10Int: 8###...♣♣.....§..SH: 0Dex: 12#...........§§§.XL:  3 Next:  4% Place: Dungeon:2##...#..@...§...8ik s### Noise: ---------  Time: 775.7 (2.0)#............####.. e) +0 shortbow###.....######8i #.. Fire: e) +0 shortbow###.####..8iɓ X##..#############......########....####8i L#≈≈...≈≈≈###§§≈.~≈(≈≈# 8i _Find the exit! Remember that you can autoexplore using [o].8i 8i 8i: 8i38i8i8i\ .. .##. .. # ..§. .##.###.§§. ..#...r#.§§§§. ♣....♣.8i\###...♣♣..#........@..§§§ ##...#......§...#####............#### #.8iQ###.....#######..<###.### #...##..####### #### r   rat (asleep)###......########....####8i@#≈≈...≈≈≈##8i8A§08i:+6.7 (18iM9§8i N _A rat comes into view.8i0 neospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#...rAC: 2Str: 18#.§§§§. ♣♣....**.EV: 10Int: 8#....♣♣♣...**...SH: 0Dex: 12###...♣♣..**.§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ---------  Time: 776.7 (0.0)##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.8i ;####...##..########### r   rat (asleep)###......########....#####≈≈...≈≈≈## _Find the exit! Remember that you can autoexplore using [o]. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)8i9 neospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#...(AC: 2Str: 18#.§§§§. ♣♣....((.EV: 10Int: 8#....♣♣♣...((...SH: 0Dex: 12###...♣♣..((.§§..8i: 7XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ---------  Time: 776.7 (0.0)##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.####...##..########### r   rat (asleep)###......########....####8i: #≈≈...≈≈≈## _Find the exit! Remember that you can autoexplore using [o]. _A rat comes into view.Fire: e) +0 shortbow8i; Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (asleep, 98% to hit)8i }  You shoot an arrow. The arrow completely misses the rat.8i <  The rat squeaks loudly.8ig xrr.......§§§8i jrr 2 rats (1 wandering)8i 7===8.1 (1.48i P§§§§8i V _A rat comes into view.8ineospring the Trooperr. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#..r.AC: 28iStr: 18#.§§§§. ♣♣...**..EV: 10Int: 8#....♣♣♣...*....SH: 0Dex: 12###...♣♣..**.§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 778.1 (0.0)##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.###8iѢ#...##..########### rr 2 rats (1 wandering)###......########....#####≈≈...≈≈≈##The rat squeaks loudly. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)8iK neospring the Trooperr. ..Human##... #..Health: 29/29 ========================..§. .##...(Magic: 5/58i ========================###.§§. ..#..(.AC: 2Str: 18#.§§§§. ♣♣...((..EV: 10Int: 8#....♣♣♣...(....SH: 0Dex: 128iz |###...♣♣..((.§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 778.1 (0.0)##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow8i ###.....#######..<###.####...##..#######8iv \#### rr 2 rats (1 wandering)###......########....#####≈≈...≈≈≈##The rat squeaks loudly. _A rat comes into view.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)8i~aMFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow closely misses the rat.The rat squeaks loudly.8ivc8id8i9e8ily.r##.....r.....§§§r8i m+8in49.5 (1.4 _8iu9§8iv8i neospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. r##....Magic: 5/5========================###.§§. ..#....AC: 2Str: 18#.§§§§. ♣♣...r...EV: 10Int: 8#....♣♣♣...*....SH: 0Dex: 12###...♣♣..**.§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 779.5 (0.0)##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.##8iX ##...##..########### rr 2 rats###......########....#####≈≈...≈≈≈##You shoot an arrow. The arrow closely misses the rat. _The rat squeaks loudly.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)8iU n r.§8i@kr.Aim: a rat (58% to hit)8i&neospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. r##....Magic: 5/5========================###.§§. ..#....AC: 2Str: 18#.§§§§. ♣♣...r...EV: 10Int: 8#....♣♣♣...(....SH: 0Dex: 12###...♣♣..((.§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 779.5 (0.0)8i##...#......§...# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.####...##..########### rr 2 rats###......########....#####≈≈...≈≈≈##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (58% to hit)  You shoot an arrow. The arrow hits the rat.  The rat is moderately wounded.8i9..r.r.....§§§80.9 (1.4 _§§8iA Yneospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. r.#....8iЭ DAC: 2Str: 18#.§§§§. ♣♣..r....EV: 10Int: 8#....♣♣♣..*.....SH: 0Dex: 12###...♣♣..*..§§..8iu |XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 780.9 (0.0)##...#......§§..# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.###8i\ #...##..########### rr 2 rats###......########....#####≈≈...≈≈≈##You shoot an arrow. The arrow hits the rat. _The rat is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)8ig{neospring the Trooper.. .(Human##... #(.Health: 29/29 ========================..§. .##.(..Magic: 5/5========================8i(###.§§. r.#(...AC: 2Str: 18#.§§§§. ♣♣..(....EV: 10Int: 8#....♣♣♣..(.....SH: 0Dex: 12###...♣♣..(..§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..8iNoise: ===------  Time: 780.9 (0.0)##...#......§§..# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.####...8iN##..########### rr 2 rats###......########....#####≈≈...≈≈≈##You shoot an arrow. The arrow hits the rat. _The rat is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)8i=}iM_The rat is moderately wounded.Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)  You shoot an arrow. The arrow closely misses the rat.8i~8i|.....#.r..r.§8i_42.3 (1.4 _8iA§8i neospring the Trooper.. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#....AC: 2Str: 18#.§§§§. ♣♣r......EV: 10Int: 8#....♣♣♣..r.....SH: 0Dex: 12###...♣♣..*..§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 782.3 (0.0)##...#......§§..# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.###[18i- 3;30H#...##..########### rr 2 rats###......########....####8i X#≈≈...≈≈≈##Aim: a rat (moderately wounded, 58% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)8i neospring the Trooper.. .(Human##... #(.Health: 29/29 ========================..§. .##.(..Magic: 5/5========================###.§§. ..#(...AC: 2Str: 18#.§§§§. ♣♣r.(....EV: 10Int: 8#....♣♣♣..(.....SH: 0Dex: 12###...♣♣..(..§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 782.3 (0.0)##...#......§§..# #### e) +0 shortbow#............####[38i 7m #... Fire: e) +0 shortbow###.....#######..<###.####...##..########### rr 2 rats###......########....#####≈≈...≈≈≈##Aim: a rat (moderately wounded, 58% to hit) _You shoot an arrow. The arrow closely misses the rat.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)8iĈ  _You shoot an arrow. The arrow closely misses the rat.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a rat (moderately wounded, 58% to hit)  You shoot an arrow. The arrow closely misses the rat.8i; r. ........8i .rr§.§§r 3 rats (1 wandering)The rat barely misses you.8ij -3.7 (1.48if K§§8iߔ 8i- neospring the Trooperr. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#....AC: 28iQ Str: 18#.§§§§. ♣♣.......EV: 10Int: 8#....♣♣♣........SH: 0Dex: 12###...♣♣.rr..§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 783.7 (1.4)##...#.......§§.# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.####...##..########### rrr 3 rats (1 wandering)8i a###......########....#####≈≈...≈≈≈##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)  You shoot an arrow. The arrow closely misses the rat.The rat barely misses you. _A rat comes into view.8i:8iA rat. A dirty rodent that has grown large and aggressive in the dungeon environment. Max HP: ~2Will: noneAC: +EV: ++ 8i~8Threat: Minor Class: Natural Size: TinyInt: Animal You have about 58% to hit with your +0 shortbow. It has about 52% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote8i8ilneospring the Trooperr. ..Human##... #..Health: 29/29 ========================..§. .##....Magic: 5/5========================###.§§. ..#....AC: 2Str: 18#.§§§§. ♣♣.......EV: 10Int: 8#....♣♣♣........SH: 0Dex: 128i###...♣♣.rr..§§..XL:  3 Next:  4% Place: Dungeon:2#........@..§§§..Noise: ===------  Time: 783.7 (1.4)##...#.......§§.# #### e) +0 shortbow#............#### #... Fire: e) +0 shortbow###.....#######..<###.####...##..########### rrr 3 rats (1 wandering)###......########....#####≈≈...≈≈≈##Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a rat (moderately wounded, 58% to hit)  You shoot an arrow. The arrow closely misses the rat.The rat barely misses you. _A rat comes into view.8i78i 8i@§8iA§§§rYou shoot an arrow. The arrow closely misses the rat.The rat barely misses you. _A rat comes into view.  The rat squeaks loudly.  The arrow hits the rat.8ij  The rat is heavily wounded.8i.§§§ 2 rats8i28i}(5.18i,J§§8i _The rat completely misses you. The rat barely misses you.8i P  You shoot an arrow. The arrow hits the rat.8i †§§   rat8im §§§ You kill the rat!8iVp066.58i}§§ _The rat misses you. The rat bites you but does no damage.8i 8(((8i {((((..§§§§§8i'8i1p ....r...r..§8i2§r 2 ratsYou shoot an arrow. The arrow completely misses the rat.8i-3(7.98i:J§§8iT=; _The rat bites you but does no damage.8iǺ  You shoot an arrow. The arrow hits the rat.†..§   rat8i$58i >[.r§§8iA089.38iI9§8iZG _You kill the rat!8i.  .. .##. .. # ..§. .##.##.§§. ..##.§§§§. ♣♣ #....♣♣♣r.....##...♣♣.@†........... #...#§§§.###............####.###.....######<###.### ...##..####### #######......########....####§--900§§ _The rat misses you. _You see here a rat corpse.8i `  You shoot an arrow. The arrow hits the rat.†§§§§8i+§§§10==1.7 (1.4§§§§ _You kill the rat!8i+###..### .......  ..... ..###. #.... # ..§. ...##.###.§§. ...#8i,#.§§§§. ♣♣.....♣♣♣†@.....###...♣♣.††.§§§..##...........§§§... ##...#8iC7§§§.######............#### #....###.....#######..<###.### #....##..####### ########......###8i§§---208iK]U§§§8iBM ### ###..### ## ....... . #.. . ..###....#.... #.. .........##..8i##.§.......##.§§§§. ♣♣ #....♣♣♣†........##...♣♣.††.§§§..##...........§§§.....§## 8ip: §§.§§---3§8i= 8iKM ###  ###..#### ##....... . #........# ..###....#.... #... .........##.....##.§§....@.#.....#.§.....♣♣ #....♣♣♣†........###...♣♣.††.§§...#.# ..##.##§§§§§§48ih§§§§§§8ip38iMr8iv8i"z,8i~,8i,8i8i ### #  ###..#### .#  ###.......#.#  #.#.#..# ##....#..@...#6.7 (2 .........#####§§§......#..#.§§§...♣♣........#....♣♣♣†..........♣♣...#..........#........####8i8ixM§§§8i8i  #### # ###..#### .# ###.......#.# . #.....@..#.#..###....#......#... .........##..... ###§§§......#.....§§...♣♣.. #....♣♣♣†........ ###...♣♣.††.§§...# #...........§§§... 8i d ##...#§§§.## ####8i n§§7.7 (18i D§§8iI 8iGc8ic8i7d8i#### #####..#####.# ###.......#.# . #........#.#..# ##....#.....@#... 801.7 (4...§.....##.......# ###§§§......#.....### #..§§§..♣♣........##....♣♣♣†.........####...♣♣.††.§§...##.. #...........§§§... # ##...#......§§..### #########............#### #.......8ivE§§§8i8iD38iE8iI8iyd#### ## ######..#####.##..###.......#.##.# #........#.#..###  ##....#......#.@..##4.7 (3...§.....##.......# ###§§§......#.....### #..§§§..♣♣..  #....♣♣♣†.........# ###...♣♣.††.§§...##.. #...........§§§... .## ##...#......§§..### # ### #...#### #.......###§§8iki§§8isM§§§8ix8im38in8iFr8iyX8i= #### ## #### ###..#####.##..r# ###.......#.##@# #....#..### ....#......#....##  ...§.....##.......# ##§§§......#.....## ..§§§..♣♣........# r   rat (wandering)♣♣♣†.........#♣♣.††.§§§..##.. .§§§... .##8ivs 5.7 (1  A rat comes into view.8iuxr>§8i$6.7 (28i:§8iO6 _Found an exit from the tutorial.8is #### #######  ###..#####.##@r>######.###.>.#  #........#.#..### #># #....#......#....## ...§.....##.......# #§§§......#.....### .§§§..♣♣........# ....♣♣♣†.........# #...♣♣.††.§§§..##..8irr=7.7 (18i8i^ _Found two exits from the tutorial. The rat bites you but does no damage.8i; %  8i= pYou shoot an arrow. The arrow hits the rat!†8i 8i >2==9.0 (1.38iP 8i G _You kill the rat!8ibn#### ####### ###..#####.##.@># ###.#.##.###.>.# #.#.#..### ##># ....#......#....##§.....##.......# §§§......#.....### §§§..♣♣........#♣♣♣†.....8i\/....# 8iV8i"7---1008iM$8i,p _You see here a rat corpse.8is  #### #######  ###..#####.##.†@# .#.##.###.>.# .#.#..### ###># #......#....##§.....##........#...♣♣...8it 2 8iX{ 8i{ B---18i 8i"  Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.8i/c8idA rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.8i 8i eneospring the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18EV: 10Int: 8SH: 0Dex: 12#### #######XL:  3 Next: 12% Place: Dungeon:2  ###..#####.##.†@#8ih Noise: ---------  Time: 811.0 (1.0) ##.......#.##.###.>.#e) +0 shortbow ........#.#..### ###>#Fire: e) +0 shortbow ...#......#....## .§.....##.......# §§......#.....### §§..♣♣........# ..♣♣♣†.........# ..♣♣.††.§§§..##..Congratulations! You've survived your first batch of monsters! To exit the 8i _tutorial, simply go down these stairs. _There is an exit from the tutorial here.8iE 8ii 8i 8iBAn exit from the tutorial. A way out of the dungeon, letting you finish this lesson. While standing here, you can traverse the exit from the tutorial with the > key.You have not yet explored it and cannot tell where it leads. You are here. (>)go down.8i8i}>neospring the TrooperHumanHealth: 29/29 ========================Magic: 5/5========================AC: 2Str: 18EV: 10Int: 8SH: 0Dex: 12#### #######XL:  3 Next: 12% Place: Dungeon:2  ###..#####.##.†@#Noise: ---------  Time: 811.0 (0.0) ##.......#.##.###.>.#e) +0 shortbow ........#.#..### ###>#Fire: e) +0 shortbow ...#......#....## 8i:.§.....##.......# §§......#.....### §§..♣♣........# ..♣♣♣†.........# ..♣♣.††.§§§..##..Congratulations! You've survived your first batch of monsters! To exit the _tutorial, simply go down these stairs. _There is an exit from the tutorial here.8i8i8i8i22.0 (1 _8iZ8i8iTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver Monsters[x] examine a monster8i[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster Resting8ir[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...8iA 8i 8i+? [?25h[?0c [?1051l[?1052l[?1060l[?1061l