'ggZI Player: nobo Game: Custom seed trunk Server: crawl.dcss.io Filename: 2024-12-21.20:40:37.ttyrec Time: (1734813637) Sat Dec 21 20:40:37 2024 'gg) [?1051l[?1052l[?1060l[?1061h'ggV)0[?7h[?25l[?1c'gg[?25h[?0cPlay a game with a custom seed for version 0.33-a0-595-g69c26771d4. Choose 0 for a random seed. [Tab]/[Shift-Tab] to cycle input focus. Seed: 13055847681474781254  [-] Clear [d] Today's daily seed The seed will determine the dungeon layout, monsters, and items that you discover, relative to this version of crawl. Upgrading mid-game may affect seeding. (See the manual for more details.)[Enter] Begin!'ggO'gg'gg̍AWelcome, nobo. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolk'ggl - Demonspawnu - Vampire d - Gargoylem - Djinni  v - Demigod e - Draconiann - Spriggan'gg&Sw - Formicid f - Trollo - Ghoulx - Naga g - Deep Elf'ggFFp - Tenguy - Octopode h - Armataurq - Oni'ggfBz - Felid i - Gnollr - BarachiA - Mummy 'ggDjinn are ever-burning spirits. They learn spells innately, without books, and cast by drawing down their own fires. 'ggM+ - Recommended species * - Random species 'ggԎ!# - Recommended character'gg8 ! - Random character % - List aptitudes'ggRSpace - Pick background first ? - Help Tab - Djinni Air Elementalist'gg6'gg[ 'gg_X[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'ggX![?25h[?0c[?25l[?1c[?25h[?0c'gg~][?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'gg][?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'gg^7[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c'gg(^[?25l[?1c[?25h[?0c'gg^'ggUj [?25l[?1c'gg=k [?25h[?0c'ggk^nobo the Apothecary'ggk7DjinniHealth: 15/15 ========================AC: 2Str: 7EV: 11Int: 16'ggkSH: 0Dex: 13XL:  1 Next:  0% Place: Dungeon:1'gglNoise: ---------  Time: 0.0 (0.0)-) Nothing wieldedCast: Shock'gg3l>Fly 'ggmm [?25l[?1c'ggn [?25h[?0c'ggq      #+### #...# #.@.# #####           'ggqB 'gg~v [?25l[?1c'ggv [?25h[?0c'gg'y[Welcome, nobo the Djinni Air Elementalist.'gg{[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'ggP|c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c'gg| [?25l[?1c'gg|,[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'gg|,[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'ggQ}X[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c[?25h[?0c[?25l[?1c'ggTy[?25h[?0cGame seed: 13055847681474781254 (custom seed)'gg2 [?25l[?1c'gg' [?25h[?0c'gg'ggV [?25l[?1c'ggYPress ? for a list of commands and other information.  Found a staircase leading out of the dungeon.'gg'ggk'gg}  You begin with the following spells memorised: Shock, Static Discharge,  --more--'ggʜ L _Swiftness, Airstrike.'gg` 'gg 'gg 'gg'ggOQ _'gg,'gg!'ggi'gg> _You reach down and open the door.'gg'gg'gg'gg$There is an open door here. _'ggs%'gg','gg('gg*'gg -'gg:-'gg.'gg0'gg1'gg1'gg2'gg5'ggS6'gg6'gg'8'gg9'ggZ;'gg;'gg ='ggH#.#. .#+# ##.#. ..# #.... ..# .....####.+ .......#..# 'gg+IG#.ß....# # #....#'### #.###..#...# #..@...#.<.# ############ 'ggI9'ggyN*9.0 (9'ggS010.0 (10.0)'ggU'gg XI _b - a ruby potion'gg*'gg'gg'gg'ggf'gg'gg X'ggx'ggF'gg'gg'gg'gg'gg'gg 'gg'gg'gg'gg'ggn'gg'gg'ggj'gg'gg'ggz,'gg'gg'gg4,'gg'gg'gg  ### ##  #.. ..#  #.###..#  #.#....#+#  ##.#.ß....#  ##......#..#  #.....####.+  ####.......#..# 8.0 (8.0)'gg  #.@..#.#.ß....#  #.####.#....#'### #. #.###..#...# #. #......#.<.##. ############.[.#. 'gg='gg+9.0 (9'gg'gg8  _Found a cloak.'gg 'gg 'ggR 'gg.'gg'ggX'gg>'gg'gg'ggO'ggB'gg!'gg!'gg"'gg3$'ggl%'gg%'gga&'gg!)'gg*'gg*'gg+'gg05You see here a +0 cloak.'gg2'ggZ3 _'ggb4'gg7'gg*9,'gg:'gg<'gg3>'ggc>'ggh?'gg\'ggy....#.#.ß.....####.#....#'.# #.###..#..# #......#.#.# ##########.. #.[# ....### #.## #.....###.# .# ...........# Shock.##.##.##..# # #.. #..#..._ .....#.#...#..###S   ball python (constriction, asleep)#.##'ggy.##..## S. ...#'ggޘ8 31.0 (12.0)  'gg,HA ball python comes into view.'gg,2.0 (13'ggz'gg 'gg6_Found a faded altar of an unknown god.'ggZ'gg'gg%'ggb _A ball python is nearby!'gg B  The zap hits the ball python.'gg *******'ggN s..._...'ggS 4--22=3.0)Shock'ggW 'ggZ O _You kill the ball python!'gg1'gg05'gg$<'ggi> 'gg>_You can't see any susceptible monsters within range! (Use Z to cast anyway.)'gg!_'ggl'gg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'gg!_ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'ggv, _5== _HP restored.'gg6:X'gg S== #.# #.###..## #.# #......##.#.# ########.#...[# .....#### #.##  #.....###.##.###.....#............#-41.0 (8..##.##@##..# # #...#..# ..._...... #.#...#..####.##.##..# # ..!...# ##. # >'ggW'ggZE-2.0 (9'gg`9_'ggc; _Found a stone staircase leading down.'gg 4'gg6 'ggq 'ggآ 'ggx B'gg ,'gg1 'gg S  There is a faded altar of an unknown god here.'ggr 'gg _'ggM 'gga 'gg` 'gg 'ggn 'gg 'gg 'gg" 'gg 'gg 1#.....###.# ..#.###.....# ............# ..##.##.##..#  #.#...#..###..._....... #.#...#..### #.##.##..#  #....@...# 'ggl #####.####  #>#  #.# ..# .##.#.'gg D_7.0 (5'gg +8.0 (6'gge 'gg  'gg I_c - a fizzy ruby potion'gg 'gg" 'gg' 'gg+ _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'ggJ'ggt'ggۋ'ggQ _'gg'gg'ggah  There is a stone staircase leading down here.'gg'gg _'ggq'ggi'gg5,'gg'gg''gg,'gg('ggƞ'ggM'ggs'gg;'gg['gg3'gg'gg 'ggB'gg,'ggd'gg'gg'gg_,'ggT'ggX'gg,'gg@'gg'ggKL #>#  ##.#  #..#  #.### 'gg #.#..  #.#># 'gg7.#. #.#.# .....##.#.# 59.0 (11.0)'gg#......@.# ###.###### # 'gg 'gg1'ggD'gg-60.0 (12'ggg'ggd; _Found a stone staircase leading down.'gg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'gg _ #>#.. ##.#. #..#. #.###. #.#..# #. #.#># #.#.#. #.#.# #.....##.#.# #...@....# ###.######Shock #.#.#.#.r   quokka (asleep).r#.2.0 (2.0)rr.3.0 (3'ggo _A quokka comes into view.'gg 'gg!'gg*'gg *'ggI*'gg*'gg *'gg% 'ggj*'gg.The zap hits the quokka.'ggu'gg3'gg.'gg5.'ggs.'gg#r'gg.'gg( .'ggQ'gg='ggs4.0 (1'ggВ'gg|H _The quokka is heavily wounded.'gg'ggt #>#  .. ##.#  #. #..#  #. #.###  #. #.#..  # #. #.#>#  #.#.#. #.#.#  #.....##.#.#  #...@....#  ###.######  'gg#. #. #r #. .. #.'gg = #>#  .. ##.#  #. #..#  #. #.###  #. #.#..  # #. #.#>#  #.#.#. #.#.#  #.....##.#.#  #...@....#  ###.######  #. #. #r #. .. #. 'gg>'ggC'ggI'ggL] _A quokka is nearby!'gg/u  You miscast Shock.  You are very lightly contaminated with residual magic.'gg 2.'gg4---5ShockContam 'gg'ggI0 _Nothing appears to happen.'gg 'ggf 'gg 'ggV 'gg 'ggR 'gg B'gg --6...rShockr   quokka'gg s _A quokka is nearby!'gg3# x  The zap misses the quokka. The zap hits the quokka.'ggQ( M**'ggw ...'ggG 3----44=7Shock'gg 'gg J _You kill the quokka!'ggZ`'gg4=='gg7B'gg'gg)'gg'gg 'ggU'gg6_Your magical contamination has completely faded away.'ggx'ggͭ'ggȮ'ggɼ5===='gg'ggS'gg'ggU,'ggd'gg]'gg'gga4=='gg'gg3 _You now have 12 gold pieces.'gg# #.#.##.#># #.#.#.##.#.# #.....##.#.# #........# ###.###### .#######.##'gg #........... #....#..#.-814.0)#.##@# ...##....).####.####.#####.# ...... ###.## 'gg:'ggvF-2.0 (15'ggw 'ggb$ _Found a sling.'gg'ggܻ'gg'ggp _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'ggw 'gg 'gg'gg'gg('ggQ _'gg^'gg'gg'ggD'gg:'ggg'gg6'gg 'gg"'gg"'gg#'gg/&'gg2........# ##.###### ## #.#######.###.........##....#..#.....#.##.#.#....# ...##....).# 'ggq3###.####.####.#6.0 (4.0)#.# #@.....##...>...######.####### 'gg9'gg?+7.0 (5'ggD'ggF; _Found a stone staircase leading down.'ggY'gg'gg_'gg _You can't see any susceptible monsters within range! (Use Z to cast anyway.)'ggk'ggl'ggqm'ggo'ggr'ggr% _'ggmx,'ggx'gg(y'ggEz'gg{'gg~,'gg~'gg'ggn'gg[,'gg<'gg'ggG'ggD'ggX'gg'gg'ggS'gg'gg'gg'gg4'gg,'ggm'gg'gg'gg 'gg'gg'gg,'gg'ggѶ'gg'gg 'gg{'gg2'gg'ggʼ'gg4'gg'gg.##.#..  .##.#># .##.#.# ##  .##.#.# K#  ......# .#  .######### .#  .#######.### .#  ...........######.#  ....#..#........@.#  .##.#.#....########  Shock .##....).#.#  .####.####.#'gg_ .####......# ..>...######  K   kobold (missile, asleep) #######   'ggT0101.0 (14.0)'gg,2.0 (15'ggo'ggs _A kobold comes into view. It is wielding a +0 club.'gg=  The zap hits the kobold.'ggs*****'ggF P)....'gg 4--55=3.0)Shock'ggy 'ggԐ J _You kill the kobold!'gg1 'ggE2 'gg2 'gg4 'ggk5 'gg9 5=='ggY; 'gg< 'gg< 'gg= 'gg> 'gg@ ,'ggA 'ggC 'gg2E 'ggiE 'ggF 'ggG 'ggH 'gg=I ;=='ggI 'ggDK 'ggL 'ggL 'ggM 'ggN 'ggLP 'ggP 'gg$Q 'ggU U  Things that are here:  a +0 club; 2 stones'ggV 'ggW _'gg'X 'ggZ 'ggf\ 'gg\ 'ggr] 'ggI_ 'gg` ,'ggma 'ggb 'ggd 'ggd 'gge 'ggf 'ggh 'ggh 'ggi 'gg'k 'ggl ,'ggm 'gg_p 'ggq 'ggq 'ggr 'gg/v 'ggvw 'ggw 'gg[x 'ggy 'gg{ 'gg{ 'gg| 'ggS~ 'gg 'ggՀ 'gg 'gg 'gg 'ggՃ 'ggF 'gg 'gg 'ggˇ 'gg 'gg 'gg& 'ggb 'ggь 'gg 'gg 'gg9 'gg 'gg 'gg 'gg= 'ggӔ 'gg 'ggE ,'gg̗ 'gg 'ggϛ 'gg 'gg 'gg 'gg 'gg$ 'gg 'ggأ 'gg 'gg ,'gg֦ 'gg 'gg: 'gg 'ggЩ 'ggS ,'ggܫ 'gg 'gg 'ggͰ 'gg 'gg 'ggF 'gg 'gg 'gg> 'ggC ,'gg 'gg 'gg 'ggR 'ggs 'gg 'gg[ 'gg 'gg 'gg 'gg 'ggQ 'gg 'gg 'gg 'gg 'gg 'gg6 'gg 'gg 'ggY 'gg 'gg 'gg& 'ggV 'gg@ R  There is a stone staircase leading down here.'ggr 'gg _'ggh 'gg 'gg 'gg8 'ggR 'gg 'gg\ 'gg 'gg 'gg 'gg^ ,'ggX 'gg 'ggX 'gg 'ggu 'gg 'gg@ 'gg{ 'gg\ 'gg 'gg ,'gg 'gg 'ggG 'gg 'gg! 'ggF 'gg 'gg 'ggI 'gg 'gg  #####.#### #. ##. ### #>########. .h ..###.##....... #. #.##..##....... #.###.##.###....... #...#.##.#......... #.#.#.##.#>#....... 'gg #.#.#.##.#.#.......- #.@...##.#.#....... #.#........########Shock #.###.#########  #. #.#######.### #. #...........### #. #....#..#...... h   jackal (asleep) #. #.##.#.#....####. ...##....).#.####.####.####.#'gg% /50.0 (47.0)'gg - F-1.0 (48'ggo3 'gg6 Y _A jackal comes into view.'ggU ******h  The zap hits the jackal but does no damage.'gg[ 'gg ^ 6  The jackal barks!'gg0e h......h(wandering)'ggm i4--==2.0 (1.0)'gg#t 'ggw Y _A jackal comes into view.'gg   #. ##. ### #>. h. . #. . #.###. #...#.... #.#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.#  #.  #.  #.  #.    'gg2  #. ##. ### #>. h. . #. . #.###. #...#.... #.#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.# #.  #.  #.  #.  'gg9'ggA'gg/'gg' ] _A jackal is nearby!'gg8=  The zap hits the jackal.'gg$b******'ggNL'ggSh†.h.'ggxTa..h   jackal'ggYr3----77-3'gg`'ggcJ _You kill the jackal!'ggN   #. ##. ### #>. †. . #. . #h###. #...#.... #.#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.#  #.  #.  #.  #.    'ggs  #. ##. ### #>. †. . #. . #h###. #...#.... #.#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.# #.  'gg#.  #.  #.  'ggO- _A jackal is nearby!'gg ***** The zap hits the jackal.'ggQ,'gg\...h.2---4'gg|c'ggf_ _The jackal is severely wounded.'ggD  #. ##. ### #>. †. . #. . #.###. #...#.... #h#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.#  #.  #.  #.  #.    'ggf  #. ##. ### #>. †. . #. . #.###. #...#.... #h#.#.##.#> #.#.#.##.#. #.@...##.#. #.#....... #.###.#########  #. #.# #.  #.  #.  #.  'ggn'ggp'ggy'gg{] _A jackal is nearby!'gg< =  The zap hits the jackal.'ggA W****'gg 8....'gg 'ggK #####.#### #. nobo the Apothecary##. ### #>########. Djinni†. ..###.##....... Health: 12/15 ===================-----#. #.##..##....... AC: 2Str: 7#.###.##.###....... EV: 11Int: 16#...#.##.#......... SH: 0Dex: 13#.#.#.##.#>#....... XL:  1 Next: 100% Place: Dungeon:1#.#.#.##.#.#....... Noise: =--------  Time: 155.0 (1.0)#.@...##.#.#....... 'gg g[33m-) Nothing wielded#.#........######## Cast: Shock#.###.#########Fly #. #.#######.####. #...........####. #....#..#......#. #.##.#.#....####. ...##....).#.####.####.####.# _You kill the jackal! _A jackal is nearby!The zap hits the jackal. _The jackal is severely wounded. _A jackal is nearby!The zap hits the jackal. 'gg P The zap hits the jackal. _The jackal is severely wounded. _A jackal is nearby!  The zap hits the jackal. _You kill the jackal!You have reached level 2!'gg   'gg --more--'gg 'gg}6/21-2 0% Shock'ggy'ggƅ4 _'gg@'ggD [?25h[?0c [?1051l[?1052l[?1060l[?1061l