i; Player: noodleman Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-01.18:19:22.ttyrec Time: (1777659562) Fri May 1 18:19:22 2026 i [?1051l[?1052l[?1060l[?1061hiAV)0[?7h[?25l[?1ciibWelcome, noodleman. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesi iiinoodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredi########.....######..@.......#.....############iIn this lesson you're going to learn how to move around and explore a level.You can move with the [arrow keys].You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.i/  --more--i}1i2i5iK' iMiDN[ _Found a staircase leading out of the dungeon.i/,# #.....##..<..#.....#####.#i0 i-7i821.0 (1 _i=i?ig i!i l# #.....##..<.@......##.....#####.#ihj $# io i$v if| 52i˂ i"####### #.....# #..<..@.....# #.....#####.# ####### i<3iXii ####### #.....# #..<...@....# #.....#####.# ####### i iz &4i i!####### #.....# #..<....@...# #.....#####.# ####### ii/&5iii 3####### #.....# #..<.....@..# #.....#####.# ####### #i <6i iB iu] ####### #.....# #..<..# #.....#####.# ####### .# ..### 7iz _You're doing great! Now, explore a bit until you reach the next blue square.i M# #.....# #..<.......@# #.....#####.# # #.# ...####i0 <8iǢ io iQ#######.....#######<...........###########  ...##### i%i%&9iG*i*i#######.....#######<...........###########  #......######..# .##iE10.0 (1.0)i"ic #######.....#######<...........########### ##.##### i0#.@....##### .#i^<1iBii# #.....####### #..<........# #.....#####.# # ##.##### #..@...# #####..# iU.# #i"i&2iii&# #.....####### #..<..# #.....#####.# # ##.##### #...@..# #####..# ..# ###iil&3iiiS8 # #.....# #..<.# #.....#####.# i8 # ##.##### #....@.# i8 #####..# ...# ##i 9 ####i> i> &4iB iFC ik#######.....#######<...........########### ##.##### i i* i5#.....#  #..<.#  #.....#####.#  # ##.##### #......# #####..# #......# #..# #..# #.# ix:i;&7i>iD?i#.....# #..<.# #.....#####.# # ##.##### #......# #####..# #......# #..# #..# #.# .#.#i9t.#.##i ij8iiigh.....# ..<.# .....#####.#  ##.##### #......# #####..# #......# #..# #.# #.# #.# #.##.##i,.###  Move diagonally with the [number pad] (try Numlock on/off) [vi keys]  i Numpad: 7 8 9 vi-keys:  y k u\|/i \|/4-.-6 i4h-.-l/|\/|\i<9iiϹ _1 2 3 b j niI i i i- iBv 4i i i Qi\r <........# ..#####.# ##### ##.##### #......# #####..# #......# #..########........#########.# 30it io ..#####.# #### ##.##### #......# #####..# #......# #..########........#########..# 1iz i[U### ##.##### #......# #####..# #......# #..########........#########..# 2iV  #......# #####..# #......# #..########........#########..# i] i] &3iGb ic i#4  #####..# #......# #..##########........#.##########.#.# #.##.#.##  i-:i:&4i>i@  A quicker way to “run” through a corridor is to press [Shift] along with the i[A_[number pad] (try Numlock on/off) or [vi keys].i4idiiZ4i#_i_i%#......# #####..# #......#  #..####### # #........## #########.## ##.## ##.####.##.###5ir##.#####  #......#  #####..#  #......#   #..####### #  #........##  #########.## ##.## ##.####.#.##.###ii$&6iOi4i1 9##.# i ##.##### #......# #####..# #......#  #..####### # #........## #########.## ##.## iU ##.####.#.##.###i1 <7i i iQv..# .# ##### ......# ###..# ......#  ..####### # ixQD........## ########.## ##.## ##.####.#.##.###iXiY&8iz\ia]i*B## .# ## .# #..##### .>. .....# ..# ###..# #.#...# #.# ####### #.## .......## #######.## ##.## ##.####.#.##.###iwHiH&9iLiN3 _Found a stone staircase leading down.i + ### .# ## #.# #. #.##### .>. ......# . ####..# ......# ##### #@## ....... ##.# ###### ##.## ##.#####.###.#.####.#####iA i '40i i iD;. #### # ...# ##.#.# ##. ##.##### ..>.......# . #####..# #......# #..###### #....... ##.# ####### ##.### ##.#####.###.#.###.#####iA<1iHEiFi* ##### ## ....# ##.##.# ##...  ##.##### #..>.  #......# #..  #####..#  #......#  #..######  #....... #.######## ##.### ##.#####.###.#.###.##2i-i B ###### # .....# ##.## ####.# ##...## ##.##### #..>..# #......# #..  #####..# ##.  #......# ## #..###### #....... #.######## ##.### ##.#####.###.#.##i` i &3ig i i>>|   ####### # ......# ## #####.# ##...## # ##.#####..#i> #......# ##...## #####..# ##. #......# ### #..###### #....... #i>.######## ##.### ##.#####.## iDitE&4iIi5K  When standing on a staircase leading downwards, you can enter the next level _with [>].iM[ _There is a stone staircase leading down here.i"1 i1 -5 _i5 i7 iT iU iY if≈≈≈≈≈.≈..i|CiC&8i3HiHiָ≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....'...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ##### .≈≈≈≈≈..≈≈≈≈≈.i..≈≈≈.#.≈≈≈.#.~~~.##≈≈≈##i_i&9iiVin≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.# #.....####.#.###.≈≈≈≈≈.# #.<...'....'....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.##.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.# is=70ixiyi  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  # ##### ##.≈≈≈.## i  #.....####.#.###.≈≈≈≈≈.#  #.<...'....'...@.≈≈≈≈≈..  #.....####.#.###.≈≈≈≈≈.#  # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## i .~~~.#  #≈≈≈##i<1iǑii ≈≈# ≈≈# ≈≈≈#i< ≈≈≈#iQ #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'..@..≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈.# ##.≈≈≈.## .~~~.# #≈≈≈##ii&2ii ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.@...≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# i # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## .~~~.#  #≈≈≈##ii"&3ii i!  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.#i # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈## iʙih&4i(iҟ} _To close an open door, press [C].i   ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.##i  #.....####.#.###.≈≈≈≈≈.# #.<...'....@.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# iF # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈##ib i &5i iv I _There is an open door here.i  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'...@'.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# i:  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈##ie C6 _i? i iZ ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##i [( ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'..@.'.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.#i@[ ####### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# i[ #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈##iaia&7i'fifiqS≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## ####### ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'...@'.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# iS####### ##### #.≈≈≈≈≈.# iXihY&8i]i]i (≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....@.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# 9i I _There is an open door here.iwiYou aren't wearing anything.i|i}. _iKYou aren't wearing anything.iui&i`. _i  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.##iD \ #.....####.#.###.≈≈≈≈≈.# #.<...'...@'.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  .~~~.#  #≈≈≈##i5 Z80 _i iMYou aren't wearing anything. _i≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....@.....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# i(&ii-1 _i)i& _There is an open door here. _You aren't wearing anything. __There is an open door here.i  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# 2 _To close an open door, press [C].iW'≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'.@...≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# i*i+&3i*.i/i  ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.##i #.....####.#.###.≈≈≈≈≈.# #.<...'....'@....≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# i  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## iv~ .~~~.#  #≈≈≈## ii&4i!i} _To close an open door, press [C].i KYou aren't wearing anything.ig i i . _iIS KYou aren't wearing anything.iG_ b _i? iYou aren't wearing anything.i!D  iD (_i iYou aren't wearing anything.i$i&. _iKYou aren't wearing anything.iGii. _iF   noodleman the Covered ≈≈#  Human ≈≈#  Health: 18/18 ======================== ≈≈≈#  Magic: 3/3======================== ≈≈≈#  AC: 0Str: 16 #≈≈≈##  EV: 10Int: 8  ####### ##### ##.≈≈≈.##  SH: 0Dex: 12  #.....####.#.###.≈≈≈≈≈.#  XL:  1 Next:  0% Place: Dungeon:2  #.<...'....'@....≈≈≈≈≈..  Noise: ---------  Time: 84.5 (0.0)  #.....####.#.###.≈≈≈≈≈.#  -) Nothing wielded  ####### ##### #.≈≈≈≈≈.#  Nothing quivered #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##   .~~~.#  igG [34m #≈≈≈##     _You aren't wearing anything. _You aren't wearing anything. _You aren't wearing anything. _You aren't wearing anything.Attack: -) Nothing wieldedPress: ? - help, Dir - move targeti\3 The floor. i\You are here.iE  noodleman the Covered ≈≈#  Human ≈≈#  Health: 18/18 ======================== ≈≈≈#  Magic: 3/3======================== ≈≈≈#  AC: 0Str: 16 #≈≈≈##  EV: 10Int: 8  ####### ##### ##.≈≈≈.##  SH: 0Dex: 12 i #.....####.#.###.≈≈≈≈≈.#  XL:  1 Next:  0% Place: Dungeon:2  #.<...'....'@....≈≈≈≈≈..  Noise: ---------  Time: 84.5 (0.0)  #.....####.#.###.≈≈≈≈≈.#  -) Nothing wielded  ####### ##### #.≈≈≈≈≈.#  Nothing quivered #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##   .~~~.# i  #≈≈≈##     i6_You aren't wearing anything. _You aren't wearing anything. _You aren't wearing anything. iY_You aren't wearing anything.Attack: -) Nothing wieldedPress: ? - help, Dir - move target!i5@*!iG..  Attack: -) Nothing wielded  Press: ? - help, Dir - move targetYour weapon can't reach that far!$i8. The floor.%i< 6  noodleman the Covered ≈≈#  Human ≈≈#  Health: 18/18 ======================== ≈≈≈#  Magic: 3/3======================== ≈≈≈#  AC: 0Str: 16 #≈≈≈##  EV: 10%i< yInt: 8  ####### ##### ##.≈≈≈.##  SH: 0Dex: 12  #.....####.#.###.≈≈≈≈≈.#  XL:  1 Next:  0% Place: Dungeon:2  #.<...'....'@....≈≈≈≈≈..  Noise: ---------  Time: 84.5 (0.0)  #.....####.#.###.≈≈≈≈≈.#  -) Nothing wielded  ####### ##### #.≈≈≈≈≈.#  Nothing quivered #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.## %i0= @  .~~~.# %iS= F  #≈≈≈## %i= a    %i= d_You aren't wearing anything. _You aren't wearing anything. %i= Y_You aren't wearing anything.Attack: -) Nothing wielded%i= )Press: ? - help, Dir - move target%i> >Your weapon can't reach that far!&iM 5..'iY3 7..'i5 T *.'iD-@.(iM J The floor. You are here.+i  noodleman the Covered ≈≈#  Human ≈≈#  Health: 18/18 ======================== ≈≈≈#  Magic: 3/3======================== ≈≈≈#  AC: 0Str: 16 #≈≈≈##  EV: 10Int: 8  ####### ##### ##.≈≈≈.##  SH: 0Dex: 12  #.....####.#.###.≈≈≈≈≈.#  XL:  1 Next:  0% Place: Dungeon:2  #.<...'....'@....≈≈≈≈≈..  Noise: ---------  Time: 84.5 (0.0)  #.....####.#.###.≈≈≈≈≈.#  -) Nothing wielded  ####### ##### #.≈≈≈≈≈.#  Nothing quivered #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##   .~~~.#  +i[34m #≈≈≈##     _You aren't wearing anything. _You aren't wearing anything. _You aren't wearing anything.Attack: -) Nothing wieldedPress: ? - help, Dir - move target,ic noodleman the Covered≈≈#Human≈≈#Health: 18/18 ========================≈≈≈#Magic: 3/3========================≈≈≈#AC: 0Str: 16#≈≈≈##EV: 10Int: 8####### ##### ##.≈≈≈.##SH: 0Dex: 12#.....####.#.###.≈≈≈≈≈.#XL:  1 Next:  0% Place: Dungeon:2#.<...'....'@....≈≈≈≈≈..Noise: ---------  Time: 84.5 (0.0)#.....####.#.###.≈≈≈≈≈.#-) Nothing wielded####### ##### #.≈≈≈≈≈.#Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈## _You aren't wearing anything. _[3,ie <6mYou aren't wearing anything.Attack: -) Nothing wieldedPress: ? - help, Dir - move targetThat would be overly suicidal.  Okay, then. _-i5≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## -ic51#.....####.#.###.≈≈≈≈≈.# #.<...'....'.@...≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# #-i5 ##### #.≈≈≈≈≈.# -i5-i;-iK<)5.5 (1 -iv< _-iF@-iA0i≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# #.<...'....'..@..≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #..≈≈≈..###.≈≈≈.##.~~~.# 0iǓ0iT&60i0iՙ1iY≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈##  # ##### ##.≈≈≈.##  #.....####.#.###.≈≈≈≈≈.#  #.<...'....'...@.≈≈≈≈≈..  #.....####.#.###.≈≈≈≈≈.#  # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##.~~~.##≈≈≈##1i1i&71i+1i 1i ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.## #.....####.#.###.≈≈≈≈≈.# 1i#.<...'....'....@≈≈≈≈≈.. #.....####.#.###.≈≈≈≈≈.# # ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## 1i91iԱ&81i[1i2iW ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #.≈≈≈# _You aren't wearing anything.Attack: -) Nothing wielded  2iXnPress: ? - help, Dir - move targetThat would be overly suicidal.2i]2i^&92ib2ic2i ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.....2i+....####.#.########## #####  #...≈≈≈.≈≈≈# 2iJV_You aren't wearing anything.2if:Attack: -) Nothing wielded  2inPress: ? - help, Dir - move targetThat would be overly suicidal.2i=902i+2iE  #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.....2i ....####.#.########## ##### ..≈≈≈.2i #.≈≈≈.#≈≈≈# 2i 2i &12i 2i o _Note how you can move through shallow but not through deep water.5i5iu5i5i"L _Why would you want to do that?6iT? #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....'.........####.#.########## #####  #..≈≈≈.#.≈≈≈.# .~~~.# ≈≈#6i?6i@-2 _6i|C6iD6i-≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.# .<...'....'.....≈≈≈≈≈. .....####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# 6i.#.@≈≈≈..# ##.≈≈≈.## #.~~~.# # ≈≈≈#6i46i4&36i86i96iJ* ##≈≈≈## ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.#### ###### #####  #...≈≈≈.##@≈≈≈.## #.~~~.# #≈≈≈# ≈≈≈#6i, 6i- &46ie1 6ir2 7iJ###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....'..........####.#.#### ###### #####  #.#..≈≈≈.##.≈≈≈.##7i #@~~~.# #≈≈≈# ≈≈≈# 7i7iY&57i7iK7iA ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##7iZ ≈≈≈##≈≈≈#7ifYou enter the shallow water.7.1 (1.67i7Water 7i7i7 _Moving in this stuff is going to be slow.7i.4 ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....'.....≈≈≈≈≈... 7ig4####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# 7i4#..≈≈≈..# ##.≈≈≈.## 7i4#.~@~.# ##≈≈≈## 7i4#≈≈≈# #≈≈≈# 7i4&7i:=8.77i\=7i>7iba ? ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## 7i b x#.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈# 7izh E100.3 (1.6)7iAl 7im 8i3 ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈#8i$?#≈≈≈#8i8i6108i.8i8iU  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....'...... .####.#.## 8i -## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#8iE 8i 8i 28i1 8i 8iJ> ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....'...... .####.#.## ## ##### #.8i.≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈##8i8iݞ&38i8i(9iLsJ≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....'.....≈≈≈≈≈... 9i #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....'.....≈≈≈≈≈.@.+ ;i.#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.## ;i^;i&9;iR;ik;i#≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### '.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## ;i;iO'10;i;iN;i# ###...#'.<.#...####;i ;iX &1;i+ ;i  _You open the door.;i Q _Found a stone staircase leading up...♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣Gi Gi 47.8 (1.0 _Gi Gi His!$ ♣♣♣.♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣..@.>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣  ♣♣♣Hi\'<8Hi,Hi,IiY . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣IisZ  ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ Ii_Ii_&9Ii cIi`d  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Ni|NiNiNiNiNiNiNiNipNiNi,NiNiLNiNi NiMNiNiNiNiNieNiNiBNivNiNiNiNiNiNiuNiNi$NiNiZNiNiNiPNiNi1NiNi|Ni<Ni_NiNi Niik## .#♣♣ .♣♣ ##♣♣. ..♣♣ .##♣..§ §..♣ #.##Ni♣..~§~..♣ ##.## ♣..§§~..♣##.# ♣.....♣ Ni##.## ♣...♣ #.##Nis♣♣♣@♣ .##Ni'a♣♣..♣♣ ##NiK♣♣.♣♣♣ #♣.♣♣Ni♣.♣♣♣♣.♣♣♣ ♣♣♣Ni♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣Ni 312.0)  Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.Ni)E..§Nis,2.8 (13Ni)Ni8  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].Sik3SilSiHSiSiv XSi Si3SiSidSiSiJSikSi$SiBSi,SiUSiSiSi6SiSi^Si Si!Sio!Si #Si$,Si?%Si&Si'Si(Sir(Si)Si2+Si|+Si,Si7-Si/,Si^/Si0Si1Si"2Sir2SiF3Si4,Si5Si46Si?7Si7Si7Si8Si9Si@:Si:Si;Si<Si=SiT=Si:>SiG?Si?Si?Si@SiASiBSilBSiCSiESiUESiESiGSiG,SifHSipISiKSiAKSiKSinLSiMSiMSiNSiNSilP,SiPSiQSiRSi)SSiSSiuTSiUSiUSiOVSiY Si] ..  Si]....♣♣♣  <......♣♣♣♣♣Si^ Si,^♣@...♣♣♣♣ ♣♣♣♣♣...♣♣♣SiQ^_ ♣♣♣♣..♣♣Siu^l ♣♣♣.♣♣ Si^z♣♣.♣ ♣♣.♣Si^j### ♣♣.♣♣ ##.##Si^ ♣♣♣. #...## ♣♣♣♣..♣Si_$♣Si[d-57.8 (25SiiAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapSiHjoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there.Sivj,8.8 (26Si9nSip. _Found an exit from the tutorial.eibnoodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16..EV: 10Int: 8....♣♣♣eiSH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 158.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wieldedei$♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣ei]♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##eiz♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. ei_Found an exit from the tutorial.  Press: ? - help, v - describe, . - travelThe floor.gi V♣@A tree.hiO.♣The floor.hi7..hiJ 7..hid 7..hi7..iiYI7..iih+]<.An exit from the tutorial.niYnoodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1niZ♣@...♣♣♣♣Noise: ---------  Time: 158.8 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  Press: ? - help, v - describe, . - travelAn exit from the tutorial.ni5[ni[ni]ni]_nicP _nid,niFenifniIhnihniini\jnik,niflnimnin,nionipniq,nirnit nixC♣♣♣♣♣ ♣♣...♣♣ ♣♣.....♣♣ ♣.......♣♣♣♣♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣niyP♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. ♣♣  ♣♣  ### ♣♣.  ##.## ♣♣♣.♣ niL~64.8 (6  Congratulations! You've completed the first lesson!nicni+5.8 (7nini'  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y].niV _There is an exit from the tutorial here.ri#ri#ri(ri*E _You can't go down here!siRsi UAre you sure you want to leave the Dungeon? Y - Yes  N - Noui(ui:-uid.Are you sure you want to leave the Dungeon? Y - Yes ui.f N - No Uppercase [Y]es or [N]o only, please.wiQwic^noodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16wi_l♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 165.8 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quiveredwia_+♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###wi_>♣♣. ##.##♣♣♣.♣ Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. _You can't go down here!wi`widwiiwiQj26.8 (1 _wi_nwiǀ  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (43, 22) has no triggerers for dgn_event 0Tutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit...iHicie? [?25h[?0c [?1051l[?1052l[?1060l[?1061l