i{b Player: noodleman Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-01.18:24:51.ttyrec Time: (1777659891) Fri May 1 18:24:51 2026 i [?1051l[?1052l[?1060l[?1061hi C)0[?7hi [?25l[?1ci iA xWelcome, noodleman. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilitiesi{i4 i< \noodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12i< uXL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredidB #+##.##)####.####.....##..@..##.....########iE This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.iv /  --more--iKipLiRil@  Found a quarterstaff.iZqinsc _Found a staircase leading out of the dungeon.i!+. #)# ##.##<.....#######i#i$)1.0 (1 i$ _i)i+i4GM+. #)# ###@###.<#.....#i[?<2iDiHiBJMi0Rb+. #@# ###.####.....##..<..# 3iS _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.ic/i/4i=9 _b - a +0 quarterstaffiEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip iiillnoodleman the CoveredHumaniHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12i#.#XL:  1 Next:  0% Place: Dungeon:1i#@#Noise: ---------  Time: 4.0 (0.0)###.###i-) Nothing wielded#.....#Nothing quiveredi~#..<..##.....#i9 ####### i6_Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff. _b - a +0 quarterstaffii +5 (0.5iSb) +0 quarterstaffii9, _b - a +0 quarterstaff (weapon)imyM+ #.# ##.###.....#..<..#.....########ic}C5.5 (1.0iiie.........#I##.##.#'I   training dummy (dormant)i?rIIYou open the door.i&6i2i+q _You encounter a training dummy. It is wielding a +0 whip.i M........I.. #.# ##.##...<..#.....# i iY &7i i  To attack a monster with your bare hands or wielded weapon, simply walk into _it.i7 I _There is an open door here.i##...##.............I'iL3. #.###.##.<.....#######i i-8 _iiia= ##### ##...####.....#......#........I.'.i #.###.##.<.....ix;=i 9iiT _The training dummy closely misses you.iK  You hit the training dummy.  The training dummy is heavily damaged.5----10.8 (1.3)iOisQA _The training dummy hits you with a +0 whip.i   You hit the training dummy.  The training dummy is almost destroyed.The training dummy closely misses you.i 2.1 _The training dummy hits you but does no damage.iQ )  You sock the training dummy!i(ii;noodleman the Trooper#####Human##...##Health: 16/18 =====================---##.....#Magic: 3/3========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 13.4 (1.3)#.#b) +0 quarterstaff#'#iNothing quivered#.##.####.####.....##..<..##.....# _The training dummy hits you with a +0 whip.  You hit the training dummy.  The training dummy is almost destroyed.The training dummy closely misses you. _The training dummy hits you but does no damage.  You sock the training dummy!i3 _You destroy the training dummy!You have reached level 2!im/  --more-- i̒u21/24=4/42 4%  i% i  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. i  im  i  i F _Unknown command.i iI Save game and exit? Y - Yes  N - Noirinoodleman the Trooper#####Human##...##Health: 21/24 =====================---##.....#iMagic: 4/4========================......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dex: 12#)#XL:  2 Next:  4% Place: Dungeon:1#@#Noise: =--------  Time: 13.4 (0.0)i#.#b) +0 quarterstaff#'#Nothing quivered#.##.####.####.....##..<..##.....#You have reached level 2!Well done! Reaching a new experience level is always a nice event. You get moreihealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command.Okay, then.iii. _iӵM #####  ##...###+......##.....##...#..#'#.<.ii`:-4.4 (1 _iۻif Well done! Reaching a new experience level is always a nice event. You get morei health and magic points, and occasionally increases to your attributes:strength, intelligence, and dexterity. _Unknown command. _You see here a +0 whip.i%V-5ii # _c - a +0 whipi, lM #####  ##...###+.#.....##.@.#i ##.##.#.#...i" i #2i 1=6i iҡ iM #####  ##...###+.#..@..###...####.###.##.#ii&7iii{ i EEquip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip i Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected i;[!] equip|wield|wear[tab] equip|unequip i }  - - Unarmed  b - a +0 quarterstaff (weapon)itizia~noodleman the TrooperHumanHealth: 22/24 ======================--Magic: 4/4========================#####AC: 2Str: 16##...##EV: 10Int: 8##.....#SH: 0Dex: 12+......#XL:  2 Next:  4% Place: Dungeon:1#..@..#Noise: ---------  Time: 17.4 (0.0)##...##b) +0 quarterstaff##.##Nothing quivered#.##.#i #'##.##.####.###health and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity. _Unknown command. _Okay, then. _You see here a +0 whip. _c - a +0 whipiih9 (0.5-) Nothing wieldedii7 _You unwield your +0 quarterstaff.ic ic iXh ij F _Unknown command. ib idEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [)  ie a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip "iT"i>"ilnoodleman the TrooperHuman"iHealth: 22/24 ======================--Magic: 4/4========================#####AC: 2Str: 16##...##EV: 10Int: 8##.....#SH: 0Dex: 12+......#XL:  2 Next:  4% Place: Dungeon:1#..@..#Noise: ---------  Time: 17.9 (0.0)"il##...##-) Nothing wielded##.##Nothing quivered#.##.##'##.#"iA<#.####.### _Unknown command. _Okay, then. _You see here a +0 whip. _c - a +0 whip _You unwield your +0 quarterstaff. _Unknown command."i"i 8.4 (0.5b) +0 quarterstaff"iB"i4 _b - a +0 quarterstaff (weapon)"iIM  ##### ##...## ##.....# +......# #.@...# ##...## ##.## #.# #.# #'# #.# #.#  ###.###"iR "i)S -9.4 (1.0"i W "iyX #i  ##### ##...## ##.....# +......# #@....# ##...## ##.##  #.# #.# #'# #.# #.#  ###.###3=20#i$bM #####  ##...###+.##.....##...####.##.#1#ie#i   ##### ##...## ##.....# +@.....# ##.....##iV  ##...##  ##.##  #.# #.# #'#  #.#  #.# #i #i #iN 2#i #i   Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.#i*######.r....'######r   rat (asleep)#i0.rYou open the door.  You encounter a rat.$ir4====3 _The rat squeaks loudly.$ih3 ##### ##...###.....#.r...@......##.....# ##...## ##.## #$i.# #.#  #'#  #.#  #.#$i=.r$i $ii/--4$i5$iI _There is an open door here.$iz  ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#.r$im{ ?--5 $i{ _$i $iD $iyG .  You thump the rat!$i]($i+=8=6.7 (1.3$i$ifG _You kill the rat!%i"}  ##### ##...## #.....# +.'......# #.....# ##...## ##.##  #.#  #.#  #'#  #.#  #.#%i~%iHG=-7%i 0%i %i%i=Y ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#-8%i]j  ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#%ibq %is &9%i@y %iZz %iW  ##### ##...## #.....# +.'......# #.....# ##...## %i = ##.##  #.#  #.#  #'#  #.#  #.#%iN %i '30%iI %i %i# ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#%i^%ip&1%i%i&iУ| ##### ##...## #.....# +.'......# #.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#&iq<2&i&i&iӿ##...r...#r.....'.....##r.#rrr 3 rats (asleep)  You open the door.3&i:&i2U _You encounter 3 rats.&ih  ### ######... ##...###.r...#.....##r......'......##.....#.....##r.. ##...## ##. ##.### #.# #.#  #'#  #.#  #.# &iG.r&i%yr2 asleep)4&iU&il?  Rather than storm the room and get swarmed by monsters, you can also step back _and wait (with [.]) for them to come to you. _There is an open door here.&i)  #### ##### ##...# ##...## #.....#.....# #r.r..@'.'......# #.....#.....# ##r..# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#.r.r.rrr1 wandering)===5 _The rat squeaks loudly.'i #### ##### ##...## ##... #.....#..... #.r.r@.'.'...... #.....#..... ##...## ##...  ##r# ##.##  #. #.# #. #.#. #'#. #.#  #.#.r'ig?.r'i_E--6'i'i3 _The rat bites you but does no damage.'iH.r'i3.r.r'iYou barely miss the rat. The rat closely misses you. The rat bites you.'iI2----'iǐ&8.0 (1.3'i%'iX; _The rat bites you but does no damage.'i  h †You sock the rat!'i r.  You kill the rat!'i'  2 ratsThe rat squeaks loudly. You hear a bark!'i) 912=9.3'it/ 'i1 Q _The rat closely misses you.(i-_ #####  ##...## ##... #.....# #...@..'.' #...r.# ##...## ##... ##.## ##.  #. #.# #r #.# .. #'# .. #.#  #.#(iJr.(if(ir19------400(i(i6! _The rat bites you.(ip _You see here a rat corpse.(i 6r.(i (i 8-----1.6 (1.3 _You barely miss the rat. The rat bites you.)iV4i †You hit the rat.)i57r.)i=o   rat)i?062.9)iD)iNFG _You kill the rat!)i ###########...####........###########.†..'.......'.############..r## ## ##.##  ##.# #.  #...'.)iv H.##)i+ )iN ,30)iR )i 4 _The rat bites you but does no damage.)ip p _You see here a rat corpse.*i8fi †You hit the rat.*inlS*ioT9=20*ip5.2 (1.3*iu*iwG _You kill the rat!*i: #####  ##...## ## #.....# #...†..'.' #..@†.## ##..†## ## ##.## ##. #.# #. #.# #. ... #' ... #. .... #. ###.*iC;-*iC60*iI*iNJ*iu 9 ##########...####.......###########.†..'.......'.#############.@†## ## ##.##  ## #.#  ######... *i *i 20==-7*i *ix +i6 ##########...####.......###########.†..'.......'.#############..†## ## ##@##  ## #.#  #.#............#..< +i+i&8+i+i+i##########...####.......###########.†..'.......'.#...†.#############..†## ## ##.##  ## #@#  #.#...'......+.....+#########...............<. +ih1==+i9+i+i<+i_ ##########...####..#.....###########.#...†..'.......'.#...†.############..†## ## ##.##  ## #.#  #@##...#.....#...#'#...#.....#.k.#.#..h+.....+...##+# ####### #+# ##+i>`#. ......... .#... k   wyvern (wandering)# .. #< h   jackal (wandering)######.######+ii`X.### +ieAh.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.You encounter a jackal and a wyvern.+if4k.+i9mNh+imt4=======+im 50+is+iv _The jackal barks!,i͇##...####..#.....###########....†..'.......'....†.############..†## ## ##.##  ##,iW #.#  #######.########...#..@..#...#'h,i>_k..+.....+.,ie+###########+###.............#..,i..<######.######. ,i@... ### ,i4h.,i?9k.,iPk,i/--1,iښ,i0 _The wyvern hisses angrily.,ic"M #####  #####...## ##.....###########...†..'.......'....†.###########.##..†####.##.### #.# #######@#######.hk'#.....#...+.....+... #+###########+###................<#######.####### #...... ---2,it  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.,i! d #####  #####...## ###.....############...†..'.......'....†.###########.##..†####.##.###,i  #@# #######.#######.#..h#.....#k..#'#...#.....#...##...+.....+...# #+###########+####....#.,i y.............< ,i7 [#######.#######... ,ip ,i @-3,i ,i ,iPM #####  ####...## ##..############...†..'.......'.,iQf#...†.###########.##..†####.##@### #.# ,iHQr######.######.,isQk#..h#.....#k..##'.....,iQh+.....+ ,i+R#######.............,i[,i[D===4,ia,ic-iuUM #####  ####...## ##..###########.'.......'.-i,v~#...†.###########.##.@†####.##.### #.# -iOv}#######.########.-ixvO............-iv -i}-i8~-iV~5-iG-i.iT( _ ##########...####.......###########.†..'.......'.#############..†## ## ##@##  ## #.#  #######.#######............#.............# #..< .i/ <6.iD: .i: .iZ  ##########...####.......###########.†..'.......'.#...†.#############..†## ## ##.##  ## #@#  #######.#######..h#.....#k..'.....+.....+#######.............#######.####### #... .iKb .ib &7.ig .ih .i/ ##########...####..#.....###########.#...†..'.......'.#...†.############..†## ## ##.##  ## #.#  #######@########..h#.....#k..#'#...#.....#...#.#......##+##+##..#k   wyvern##h   jackal######.###### ... #### .i7.i^8&8.i>.iA  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through./ip'##...####..#.....###########....†..'.......'....†.############..†## ## ##.##  ## #.#  #######.########..h#..@..#k..#'...+.....++###########+###.............#../i ..<######.######. ... ### /i<9/iH/i0i##...####.. noodleman the Trooper#.....###########... Human#...†..'.......'.... Health: 24/24 ========================#...†.###########... Magic: 4/4========================##..†####.. AC: 2Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 12#######.########. XL:  2 Next: 20% Place: Dungeon:10i3#..h#..@..#k..##' Noise: ---------  Time: 59.2 (0.0)#...#.....#...##. b) +0 quarterstaff#...+.....+...##. Nothing quivered#+###########+# ###.#.............# #...#.............# #..< k   wyvern0iZ#######.####### #... h   jackal...####0i,Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]0iwhile selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelThe floor.1iY-.@1i& -..1iA G#.  An iron grate.2iVM h#2iVnHere: a jackal (fire blocked by an iron grate)  The floor.2i+ t h.The floor.3iSh.  Here: a jackal (fire blocked by an iron grate)  The floor.9im A jackal. A small canine scavenger. Packs of jackals roam the underworld, searching for carrion to devour. Max HP: ~5 Will: none AC: + EV: +++ Threat: Minor Class: Natural Size: Small Int: Animal Speed: 140% (normally travels faster than you) You have about 51% to hit with your +0 quarterstaff. It has about 52% to hit you. Attack Max Damage Bite 3 [!]: Description|Quote>i##...####.. noodleman the Trooper#.....###########... Human#...†..'.......'.... Health: 24/24 ========================>i #...†.###########... Magic: 4/4========================##..†####.. AC: 2Str: 16>i.##.####. EV: 10Int: 8>iS#.##. SH: 0Dex: 12>i~#######.########. XL:  2 Next: 20% Place: Dungeon:1>i@#..h#..@..#k..##' Noise: ---------  Time: 59.2 (0.0)>i#...#.....#...##. b) +0 quarterstaff>i#...+.....+...##. Nothing quivered#+###########+# ###.>i9#.............# #...#.............# #..< k   wyvern>i7#######.####### #... h   jackal...>iW####cycle through nearby monsters) and compare their descriptions (by pressing [v]>i~while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travel>i\Here: a jackal (fire blocked by an iron grate)  The floor.?iq h#An iron grate.?i* Y#.The floor.@i9..@ifw.@@iq+@.@iqP9..@iO T.#An iron grate.@i#kHere: a wyvern (fire blocked by an iron grate)  The floor.AiW A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) You have about 59% to hit with your +0 quarterstaff. It has about 63% to hit you. Attack Max Damage Bite 20 It can fly.Din p##...####.. noodleman the Trooper#.....###########... Human#...†..'.......'.... Health: 24/24 ========================#...†.###########... Magic: 4/4========================##..†####.. AC: 2Str: 16##.####. EV: 10Int: 8#.#Di #. SH: 0Dex: 12#######.########. XL:  2 Next: 20% Place: Dungeon:1#..h#..@..#k..##' Noise: ---------  Time: 59.2 (0.0)#...#.....#...#Di #. b) +0 quarterstaff#...+.....+...##. Nothing quiveredDi7 #+###########+# ###.#.............# #...Di[ #.............# #..< k   wyvern#######.####### #... h   jackal...Di ####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelHere: a wyvern (fire blocked by an iron grate)  The floor.Ei { #kAn iron grate.Gi##...####.. noodleman the Trooper#.....###########... Human#...†..'.......'.... Health: 24/24 ========================#...†.###########... Magic: 4/4========================Gih##..†####.. AC: 2Str: 16##.####. EV: 10Int: 8#.##. SH: 0Dex: 12#######.########. XL:  2 Next: 20% Place: Dungeon:1#..h#..@..#k..##' Noise: ---------  Time: 59.2 (0.0)Gi#=#...#.....#...##. b) +0 quarterstaff#...+.....+...##. Nothing quiveredGiU#+###########+# ###.#.............# #...#.............# #..< k   wyvern#######.####### #... h   jackal...####Gi{Vcycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelGi$An iron grate.Gi߉GiD _Hi6 ##...## ## #.....# #...†..'.' #...†.# ##..†## ## ##.## ## #.# # #.# # #..h#.@...#k..# # #...#.....#...# # #...+.....+...# # #+###+# ### #....# # #..# #.. #######.# # ... Hi;Hi<360.2 (1 _Hi@Hi!AHi y ^.....###########.†..'.......'..############..†## ## ##.##  ## #.#  #######.#######..h#.....#k....+.....++###########+###................######.###### ... ## >.Hiy F.hHiz O.kHi Hi &1Hi Hik 3 _Found a stone staircase leading down.IiX#.....#.#...†..'.'.#...†.#.##..†## ##.##.## ##.#.# #.#.# #.#...#.....#...# #'Ii#Y#..h#..@..#k..# #.#...+.....+...# #.#+##+# ###.#.# #.#.# #..<#.# #.... #.>.Iip`Ii`&2IifIigIi oM#...## ##.....###########.'.......'....†.###########.##..†####.##.### #.# ######.######...IiQ 'h#.....#k...+.....+... +###########+###..#.Iiy .............<#######.#######......Ii 1####.>.cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferIi _to fight through.  Press: ? - help, v - describe, . - travelIi 7k.Ii 7h.Ii Ii &3Iil IiN Ii_E aM #####  #####...## ##.....###########...†..'.......'....†.###########.##..†####.##.### #.# #######@#######.hk'IiF E#.....#...+.....+... #+###########+###................<#######.####### #...... IiM IiS &4IiS Ii!V   Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Ii3T #####  #####...## ###.....############...†..'.......'....†.###########.##..†####.##.### #@# #######.#######.#..h#.....#k..#'#...#.....#...##...+.....+...# #+###########+####....#..............< #######.#######... Ii4Ii&5IinIiJiz"1M #####  ####...## ##..############...†..'.......'.#...†.###########.##..†####.##@### #.# ######.######.#..h#.....#k..##'.....+.....+ #######.............Ji)Ji)6Ji8.JiP/JiM #####  ####...## ##..###########.'.......'.#...†.###########.##.@†####.##.### #.# #######.########.............Ji6#<7Ji8)Ji5*Ji M #####  ####...## ##..###########.'.......'.#..@†.###########.##..†####.##.####.##.#####Ji% Ji.& &8Ji* Ji+ Ki"Ki4"Ki"Ki)Kis*Ki*Ki+Ki+,Ki5,Ki,Ki,Ki3-Ki-Ki-KiK.Ki.Ki.Ki'/Ki/Ki/Ki0Ki0Ki0Ki1Ki1Ki1Ki2Ki2Ki2KiH3Ki3Ki3KiK4KiU5Kiq5Ki 6Ki{7Ki7Ki8Ki9Ki':Ki:Ki;Ki;Ki.<Ki<,Ki)=Ki=Ki=Ki">Ki>Ki>Ki?Ki?Ki?Ki@Ki@Ki@KiAKiAKiAKiAKiBKiBKiBKiCKiCKiVDKiEKiEKiFKiFKiFKiGKiG,Ki-HKiI,Ki9JKiK,KiBLKiM,KiNKiO,Ki~PKi SKi0YKidYKi[,Ki \Ki],Kij^Ki`KiK`Ki`KifeXKieKifKig,KihKiiKijKijKiAlKilKiMmKinKinKioKiJq,KiqKilsKisKi,tKiuKiuKibvKixKiKxKixKigzKizKi{Ki|Ki<|Ki|Kin}Ki},Ki~Ki~Ki{Ki@KiqKiĀKiÁ,Ki$KiKiKiKiKiKi~KiKi0KiKipKiKizKi,KiKiKiXKiVKiKiۑKiKiKiKiǔKi_KiKi$KiKiKi:KiKiKiKiKi'KiϝKi%KiKi1Ki,KiKiWKiKidKi%KiYKi(KiKiکKixKiKiʫKipKiKiKiKiKi#KiǰKiUKiKiBKiKiKirKi3Ki_KiKiDKilKiKilKiKidKiKiKiKiG,KiKi-KijKiJKi,KiSKiKiKiYKi+KiJKiKi7KiwKiKiKiKiKiZ,KiKi}KiKiOKi,KitKiKi)KiKi/,KiKiKiKKiKi KicKiKi_KiKi<Ki,KiKiIKiKi*KiwKiKidKiKiKiKiKiKiKiKi;KiKiO _You start waiting.Kiw1167.2 (99.0)Ki.8.2 (100.0) KiKi _Done waiting.LiE\ ##########...####.......###########.†..'.......'.#############.@†## ## ##.##  ## #.#  Li\######.............# #... LiUcLic#9Lic.0)LihLijLi3r_ ##########...####.......###########.†..'.......'.#############..†## ## ##@##  ## #.#  #######.#######............#.............# #..< Liw=70Li{Lik|Li. ##########...####.......###########.†..'.......'.#...†.#############..†## ## ##.##  ## #@#  #######.#######..h#.....#k..'.....+.....+#######.............#######.####### #... LipLi֤&1Li5LiϫLijb ##########...####..#.....###########.#...†..'.......'.#...†.############..†## ## ##.##  ##Li8 #.#  #######@########...#.....#k..#'#..h#.....#...#.#......##+##+##..#k   wyvern (wandering)##Li h   jackal (wandering)######.###### Li,[... #### Li h.  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is saferto fight through.Li YkkLi .=2Li LiQ ( _The wyvern hisses angrily.Liǎ C##...####..#.....###########....†..'.......'....†.############..†## ## ##.##  ## #.# Li  #######.########..h#..@..#k..#'...+.....++###########+###.............#....<######.######. ... ###>.Li Lic .-3Li6 Li LiV.....###########....†..'.......'.############..†## ## ##.##  ## #.#  #######.#######..h#.....#k..'...+.....++###########+##LiNp...............#..#<######.######. ... ###>. LiG.hLi+!.Li@.kLi &h-4Li4,Li-f _The jackal pauses to sniff the ground.Mic†..'.......'.############..†## ## ##.##  ## #.#  #######.#######...#.....#...'hk.#...+..@..+...##+###########+# ##...............<######.######. ... ###> .MiMd.Mid.MijNhkMik&5MivMiwMim; #...†..'.' #...†.# ##..†## ##MiD ##.## ## #.# # #.#Mi˜ # #...#.....#...# #Mi' #...#.....#...# # #..h+.@...+k..#Mi  # #+#+# ###Mi%z #.# # #Mi@s.# #.. #.Mid# # ...  Mis.>. ....MiwMi&6MirMiMi>  #...†..'.' #...†.# ##..†## ## ##.##  #.#  Mik@ ?#.#  #...#.....#...#  #...#.....#...#  #..h+@....+k..#  #+#+#  #.# # #.# # #.# # ...  .>.. ....#MiG Mi/H &7MimM MiN Niy#..h'#h   jackalNia;.hNio<8NiNi8( _You open the door.Niq  You hit the jackal but do no damage.=9.5 (1.3NiNiA _The jackal bites you but does no damage. x2NiNi^Z0----80.8NiK Ni_' k _You closely miss the jackal. The jackal bites you. x2Niu k †You sock the jackal!Ni (Ni0 RCovered92.1NiM NiH J _You kill the jackal!Oi; #...†..'.' #...†.# ##..†##  ##.##  #.# #.#Oi #...#.....#...# #...#.....#...# #...@.....+k..# #+#+#  #.# # #.# # #.OiO# # ...  .>.. ....#OiN1=----30  There is an open door, spattered with blood here. _You see here a jackal corpse.Oi G #...†..'.' #...†. ##..†##  ##.## #.#Oiv  #.# #...#.....#...# #...#.....#...# #..@†.....+k..# #+#+#  #Oil.#  #.# OiԹO#.#Oi# .... .>..# ..Oi ..#OiOi>-4 Oi _OiOiOia  #...†..'. #...†. ##..†## ##.## #.# #.# #...#.....#...# #...#.....#...# #.@.†.....+k..# #+#+# #.# #....# #.##### .... .>..# ....#Oi^q Y5Oi  #...†..' #...†. ##..†## ##.## #.# #.# #...#.....#...# #...#.....#...# #@..†.....+k..# #+#+# #..# #......# #######.###### .... .>..#  ....#Oi <6Oi Oi PiSy<'#.#.##PiB}Pi}#2Pi}N==7PiPi( _You open the door.PixT#...†..'.#...†.###..†## ##.## #.# #.# #...#.....#...# #...#.....#...# #.@.†.....+k..# #'#+# #.# #.....##.#######.....>..# Pi}Pi~&8PiZPiPi 4Pi+ Pi Qi #...†..' #...†. ##..†## ##.## #.# #.#Qir #...#.....#...# #...#.....#...# #@..†.....+k..# #'#+# #.# #.....# #.###### .... .>.QiS.#  ....#Qi͢Qi(&9QiQi9Qi<X #########..†##  ##.##  #.# #######.#######...#.....#...†.....+k###########+.............QiQi '90QiuQi5Q _There is an open door here.Qi #..†##  ##.##  #.# #######.#######...#.....#...†.....+k'###########+............######.######.QiQi#3QiL==1 QiƲ _QiMQiQi L##..†## ##.## #.# #.# #...#.....#...# #...#.....#...# #...†.....+k..# #'#+# #.# #.# #.# Qiʒ Qi, &2QiȖ QiT Qi ##..†## ##.## #.# #QiϷ .# #...#.....#...# #...#.....#...# #...†.....+k..# Qi= &#'#+# #.# #.# #.# ....Qi g.>..# Qi QiM &3Qi Qi@ Ri##..†## ###.## #.# #.# #...#.....#...# #...#.....#...# #...†.....+k..# #'#+# ##.# ##.RiG# ##.# #.... #.>..#....# k   wyvernRi#Ri$Ri.$4Ri )Ri;*Ri##..†## ###.## ##.# #.# #...#.....#...# #...#.....#...# #...†.....+k..# #'#Rik}+# ##.# #.#.# #.#.# #..... RiU#.>..#Ri7....# ##Ri5Riq4==5RiRRiRi##..†## ##.##.## ##.# ##.# ##...#.....#...# Ri(##...#.....#...# ##...†.....+k..# ##'#+# ##.# #.#.# #.#.# #.Ri.... #.>..#....# ####RiS'Ri'&6Ri0Ri[##..†## ##.##.## ##.#.# Ria #.#.####### #.#...#.....#...# #'#...#.....#...# #.#...†.....+k..# #.#'#+# ###.#.# #.#.# #..<#.# #..... #.>..#.....# ######Rip Ri &7Ri] Ri Si ##.##  ## #.#  #######.#######...#.....#...#'....†.....+k'###########+##...............<######.######. .... ###Siq..>..##.....######## SifSi&8SiYSipSiV{  #.#  #######.#######...#.....#...'..†.....+k'###########+##...............<#######@#######. #.....# ####..>..# #.....###### Si1[Si[B=9Si`Sib _Remember, you can rest up with [5].Si\>#######.########...#.....#...#'#..#.#...†.....+k..##'###########+# ###.............#..#.............#<#######.#######. #..@..# ###> .##### TiTi(200Ti Ti Ti ...#.....#...'.........†.....+k.'###########+Tiq.##....................<######.######. #.....# TiJ### .##### TiSTiц&1TiLTi _Well done! After resting to full health continue to the next level with [>].Tij[ _There is a stone staircase leading down here.ViCJViBFViwJ-2 _ViKViN+/ 2Vi/ ######### ..### (.......###Vi0##Vi^-3.6 (2.5Vi!eViUg _Remember: You can reread old messages with [Ctrl-P].Found 10 boomerangs.Vi3iY _There is a stone staircase leading up here.Wi # #.##..<@(......#.###.# Wip! WiV" 44.6 (1.0 _WiV& Wi' XiE # #.##..<.@......##.###.## XiTJXiJ&5Xi.MXiN _Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue.XiPI _You see here 10 boomerangs.[iOG[iGx6Throw: 10 boomerangs[iJJ[i LI _d - 10 boomerangsci1# #.##### #..<..@.....# #.###.# # ciO6ci6&7ci9ci:ciZ7 # #.##### #..<...@....# #.###.# # ci= ci> &8ci2B ciC di@## #.##### #..<....@...# #.###.# ## dididi9diodiŴdi? ### #.##### #..<.....@..# #.###.# ### #dioE diCF '10diI di K eiei 2Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip fij gigi)giDnoodleman the CoveredHumanHealth: 24/24 ========================Magic: 4/4========================giOAC: 2Str: 16EV: 10Int: 8#########gipZSH: 0Dex: 12gi#.......#####XL:  2 Next: 29% Place: Dungeon:2gi#..<.....@..#gișNoise: ---------  Time: 210.6 (0.0)#.......###.#gib) +0 quarterstaff######### #gi=Throw: 10 boomerangs gigO_Now, for ranged combat! Pick up these boomerangs with [,] or [g] and continue. _You see here 10 boomerangs. _d - 10 boomerangsgifgij1.1 (0.5-) Nothing wieldedgigi/ _You unwield your +0 quarterstaff.gi|  ######### #.##### #..<......@.# #.###.# ######### .# .#..~~I   training dummy (missile, dormant)≈≈~I≈~ gi gi -2.1 (1.0gi~ gin  You can fire your boomerangs at a monster with [f]. To confirm thegi auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the gi _closest monster with [shift-tab] or [p].hi######### #.##### #..<.......@# #.###.# ######### #.# #.#...~~~ ≈≈≈~~≈I≈~hibhi&3hihi=hi #########.......#####<.............###########  ...~~~~≈≈≈~~≈I≈~.~≈≈≈~.I)Ihi &4hi hi iiuO#########.......#####iiu<.............###########  iiv6....~~~.iihv.~≈≈≈~.#.~≈I≈~.##.~≈≈≈~.##..~~~..#ii|ii}&5iiiiTii] |#########.......#####<.............########### #.....##..~~~..##.~≈≈≈~.##.~≈I≈~.#≈.~~~.#.....#6ii] ii ki$3{noodleman the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10kig3Int: 8#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#ki3TNoise: ---------  Time: 216.1 (0.0)#..*..#-) Nothing wielded#..~*~..#Throw: 10 boomerangski3#.~≈*≈~.##.~≈I≈~.#kiW4#.~≈≈≈~.#I   training dummy (missile)#..~~~..###.....##auto-targeted monster, press [f] or [Enter]. You can skip this and fire at the _closest monster with [shift-tab] or [p].Throw: 10 boomerangskiy4Press: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)oi.5noodleman the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0Dex: 12oi)/######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 216.1 (0.0)#..(..#-) Nothing wielded#..~(~..#Throw: 10 boomerangs#.~≈(≈~.#oi/#.~≈I≈~.##.~≈≈≈~.#I   training dummy (missile)#..~~~..###.....##Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  The training dummy is heavily damaged.oi$].~≈oiFoi 47.4 (1.3 _oiؼoiqi2n noodleman the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 217.4 (0.0)#..*..#-) Nothing wielded#..~*~..#Throw: 10 boomerangs#.~≈*≈~.##.~≈I≈~.##.~≈≈≈~.#I   training dummy (missile)#..~~~..###.....##You throw a boomerang. The boomerang hits the training dummy. _The training dummy is heavily damaged.Throw: 10 boomerangsPress: ? - help, in 39;49mQ - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)rianoodleman the CoveredHumanHealth: 24/24 ========================#########Magic: 4/4========================#.......#####AC: 2Str: 16#..<........#EV: 10Int: 8#.......###.#SH: 0Dex: 12######### #.#XL:  2 Next: 29% Place: Dungeon:2#@#Noise: ---------  Time: 217.4 (0.0)#.....#-) Nothing wielded#..~~~..#Throw: 10 boomerangs#.~≈≈≈~.##.~≈(≈~.#ri<#.~≈≈≈~.#I   training dummy (missile)#..~~~..###.....##Throw: 10 boomerangsPress: ? - help, Q - select actionShift-Dir - straight lineAim: a training dummy, quivering stones (heavily damaged, 98% to hit)  You throw a boomerang. The boomerang hits the training dummy.  You destroy the training dummy!ribP(((riMX.~≈riNriU=628.7 (1.3 _ri˜risi) #########.......#####<.............###########  ###.####..@..##..~~~..#~≈≈≈~###.###sisi,90si siӷtie  #########.......#####<........ti G.....###########  ###.#####.....###..~@~..#~≈≈≈~(#.#tit A  You enter the shallow water.ti .21.3 (1.6ti6 7Water ti' tiA ? _Moving in this stuff is going to be slow.uib# #.##### #..<........# #.###.# # #.# ###.### ##.....## #..~~@..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #.#2.9ui9 # #.##### #..<..# #.ui9 f###.# # #.# ###.### ##.....## #..~~~@.# ui : #.~≈≈≈~.# #.~≈(≈~.# ui-: g#.~≈≈≈~.# uiJ: ui.K i30vi'z# #.##### #..<.# #.###.# # #.# ###.### ##.....## #..~~~.@# #.~≈≈≈~.# #.~≈(≈~.# ###.### vibvi&4vi*viviC #########.......#####<.............########### #. ###.#####.....##..~~~..~≈≈≈~(≈#.vibY5vi  .......#####<.............########### #. ###.#####.....##..~~~..~≈≈≈~(≈.~~~..vi{ vi~ C6vi <.............###.######## #. ###.#####.....##vi..~~~..~≈≈≈~(≈.~~~.vi"#.....#vivi߫&7vi+vi wi) .....###########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.#.....# ###.### .#wiwi&8wi+wiwi #.###.# # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.#wi< R #.~≈(≈~.# #.~≈≈≈~.# #..~~~@.# ##.....##wid  ###.### #.#wi J #.wi)wix*&9wi0wi 3wiK P ########  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.wiK ##....@## ###.###  #.# #wiR wiS '30wiW wiY xiA # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.# #..~~~..#xiBd ##...@.## ###.### #.# #.#..##.xiIxiJ&1xiNxipPxiPrN # #.# ###.### ##.....## #..~~~..# #.~≈≈≈~.# #.~≈(≈~.# #.~≈≈≈~.#xir #..~~~..# ##..@..## ###.### #.# #.# #.# .## xirD #xiY2xiV  ###.#####.....##..~~~..~≈≈≈~(≈.~~~.##.....## ###@###  #.# xixi&3xi<xi _Remember, you can rest up with [5].xiXg ##.....##..~~~..~≈≈≈~(#.~≈≈≈~.##..~~~..###.....## ###.###  #@# .xic<4xiwfxiDhyig..~~~..#.~≈≈≈~.##.~≈(≈~.##.~≈≈≈~.#..~~~..#.....# ###.###  #.# ..#.###yikyi?l&5yipyiBryi ~≈≈≈~.~≈(≈~.~≈≈≈~.~~~.#.....# ###.###  #.# #.#..# ### 6 _Remember that you can autoexplore using [o].{i ;X #.~≈(≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.###..#...####{iN@{i@&7{iD{i7F{i(/ #.~≈≈≈~.# #..~~~..# ##.....## ###.# #.#  #.##.#####.###..#...## ## 8{iD|i8  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.#|i!9 ~ #.# ##.# ####.## #.@.## #...#### ####.|i ? |i? |iN@ 9|iC |i#F |i  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# ####.## #@..## #...####|i ? ####|iI |in '40|iD |i }i #..~~~..# ##.....## ###.# #.#  #.##.#### ####.##..)..###..#..@### ##### }iS}ió&1}i}i _Found a shortbow.}i7 #..~~~..# ##.....## ###.###}if #.# #.# ##.### ####.##}i.)..###...## #.@.#### #####}i}i}i,&2}i}i }iX  #..~~~..# ##.....## ###.### #.# #.# ##.### ####.##.)..###...##}ilY  #@..#### #####}ic_ }i` &3}iyd }ie i)Qi8 #.~≈≈≈~.# #..~~~..#.....#####.### #.# #.# ##.######### ####.###....).@###...##########...#########i8i&4ioii  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.#.# ####.## #....)@.###...##i  #...#### #####i. i &5i i iS  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.##..# ####.## #....@..###...## #...#### ##### ii&6ii _Pick up this shortbow and wield it with [e].iI _You see here a +0 shortbow.i.i/Equip or unequip which item?  - - Unarmed (current attack) Inventory Items Hand Weapons (go to first with ))b - a +0 quarterstaff  c - a +0 whip Armour (go to first with [) i'0 a - a +0 robe (worn) Floor Items ([,] to select) Hand WeaponsiQ0a +0 shortbow[?] describe selected [!] equip|wield|weari}0y[tab] equip|unequip i iwii iizi i~ iqiSiiGHiZ ii i3iiiUi;]#.~≈≈≈~.#noodleman the Covered#..~~~..#Human##.....##Health: 24/24 ========================###.###Magic: 4/4========================#.#AC: 2Str: 16#.#EV: 10Int: 8##.#SH: 0Dex: 12#..######## ####.##iXL:  2 Next: 62% Place: Dungeon:2#....@..###...##Noise: ---------  Time: 246.9 (0.0)########...####-) Nothing wielded#####Throw: 10 boomerangs _Pick up this shortbow and wield it with [e]. _You see here a +0 shortbow.i5i7.4 (0.5b) +0 quarterstaffii\, _b - a +0 quarterstaff (weapon)i1i1-8.4 (1.0ir5i7 _e - a +0 shortbowi0:#.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #.....@.###...## #...#### ##### i9@i@9iCiDiG  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #....@..###...## #...#### ##### iҍi3'50i7i _Pick up this shortbow and wield it with [e].i] #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.# ##.# #..# ####.## #...@...###...## #...####iM #####i!i,"&1iO%i&i|  #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# #.##. ##.# #..# ####.## #..@....###...## #...#### #####i i &2i iQ i  #.~≈≈≈~. #..~~~.. ##..... ###.### #.##. #.# #.# ##.# #..i, 0# ####.## #.@.....###...## #...#### #####i if &3iU i ii\Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  b - a +0 quarterstaff (weapon)c - a +0 whip  e - a +0 shortbow ieArmour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip i[ ia ig #.~≈≈≈~. noodleman the Covered#..~~~.. Human##.....# Health: 24/24 ========================###.### Magic: 4/4========================ig #.#AC: 2Str: 16#.#.#EV: 10Int: 8#.###.#ith SH: 0Dex: 12#..######## ####.##XL:  2 Next: 62% Place: Dungeon:2#.@.....###...##Noise: ---------  Time: 253.4 (0.0)########...####b) +0 quarterstaff#####Throw: 10 boomerangs ih _Pick up this shortbow and wield it with [e].io >You unwield your +0 quarterstaff.ip 4.4 (1e) +0 shortbow Fire: e) +0 shortbowit iv ( _e - a +0 shortbow (weapon)iF #.~≈≈≈~ #..~~~ ##..... ###.# #.# #. #.# #.## ##.# #..# ####.## #@......###...## #...#### #####iKixKiK5iOiCQi͛ #.~≈(≈ #.~≈≈≈ #..~~~.... ###.# # #.#  #.#### ##.##.@######## ####.#####.......###...##########...#########6iii #.~≈( #.~# #..#. ##. ###. #. #. #.# #. #.### ##. #@.## ####. ###.......###...##i$ ########...####  #####i<7iiifzi~1 #.~≈≈ #.~ ≈ #.~≈ #. #..~#.. .#### #. #  #### #..######## ####.###.......###...#########...#########iЈiig8iӕiniW  #..§§. #.~ ≈. #.~ ≈. # #. #.. .### #.   ### #..######## ######.......###...i L########...########i I≈§§iG &9i i i M#≈§§.§≈.§§≈~..#. ##.#.### .##  ##.### ##..######## ####..##..≈≈.60ii]i  ##....## ## ≈...≈ #.≈.~≈ #. ≈.. #. ≈.~ # #.#  #.###.# #.##  ###..######## ######.......###..########.i ...#######i i% &1i iQ i9EM########...###  ##....######≈≈...≈≈≈≈≈≈.~≈Ii:_w≈..≈≈.~.. #.#####.# #.##w   worm (asleep)#I   training dummy (missile, dormant) iE-§≈.~≈IwwI)Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].You encounter a worm.iJF(((i≈~.3-=2i;Z _The training dummy throws a stone. The stone hits you.i .......#### ######## ...###  #....######≈≈...≈≈≈###≈§≈.~≈I≈≈##§w≈..≈≈≈##≈≈≈.~≈#..# #.####.#.####.### iU ##..######## ######.......###..########...##i b≈#§≈§i? \4=-3i i i+ #.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10i Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 263.4 (0.0)#.### e) +0 shortbowi #.### Fire: e) +0 shortbow##.##.####.###i w   worm##..######## ### I   training dummy (missile)###.......###..########...##You encounter a worm. _The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)i| #.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈##i ]#. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ---------  Time: 263.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowi Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.iy ##...#≈§§#≈≈§#≈§§ iz >===4.8 (1.4 _i i 0#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈≈§.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12i %#§§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 264.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.#i D#.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowi" Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiD QAim: worm (black smoke, lightly wounded, 78% to hit)iG^#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈≈§.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§§).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#iN#. Noise: ===------  Time: 264.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is lightly wounded.if0@§§i046.2 (1.4 _i?7i7i/F K#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈≈§.~≈I≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 266.2 (0.0)#.#iG u## e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm but does no damage. _Worm is lightly wounded.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)iNA#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈§§..≈≈≈###. AC: 2Str: 16#≈≈§.~≈I≈≈##. EV: 10Int: 8#≈w§..≈≈≈##. SH: 0Dex: 12irOz#§§).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 266.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)iOb###.......###..########...##Fire: e) +0 shortbowiOPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiOAim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.i,##....§#≈≈.#≈§≈≈w≈§i$47.6 (1.4 _iMiSi#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##..§.###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈#i#. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 267.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowi TPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)iɀ ~#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##..§.###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§§).~≈#iz r#. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 267.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   wormi ##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.i r.≈#≈i 49.0 (1.4 _io i i#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§§*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 269.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow10m##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)i#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#§§).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 269.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow;16H##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.in:≈iJF(((i'≈#≈≈≈.~@70.4 (1.4i4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded. _The training dummy throws a stone. The stone barely misses you.iv#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 270.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowid##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Worm is moderately wounded. _The training dummy throws a stone. The stone barely misses you.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)iw[ #.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 270.4 (0.0)#.### e) +0 shortbow#.### Fire: e) \ 0m+0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.i M§≈i F(((il ##§§§≈~@ i`m -1.8 (1.4ir ict   Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  it Worm is severely wounded. _The training dummy throws a stone. The stone barely misses you.ijG #.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 271.8 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortboiH w##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Worm is severely wounded. _The training dummy throws a stone. The stone barely misses you.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)iq.#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2i /Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 271.8 (0.0)#.### e) +0 shortbow#.##i/# Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##i/Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  i0You shoot an arrow. The arrow hits worm but does no damage.  Worm is heavily wounded.i1:≈i|?((ik]"§≈~3-3.2 (1.4  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is heavily wounded. _The training dummy throws a stone. The stone hits you.i&#.......# noodleman the Covered############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#§§§..≈≈≈###. AC: 2i,'mStr: 16#§§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈#i'#. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 273.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###i'Zw   wormi'2##..######## ### I   training dummy (missile)###.......###..########...##Worm is heavily wounded. i (y_The training dummy throws a stone. The stone hits you.  Fire: e) +0 shortbowit(^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)il#.......# noodleman the Covered############# Human...#### Health: 23/24 =======================-##....###### Magic: 4/4========================#§§§..≈≈≈##i_lw#. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12il2#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#il#. Noise: ===------  Time: 273.2 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbowim##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..i-n ########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.i:≈i?F(((i#§≈.§w§..≈~@ih54=i&4.6 (1.4ii  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  iWorm is severely wounded. _The training dummy throws a stone. The stone barely misses you.in 6#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16in i#§§≈.~≈I≈≈##. EV: 10Int: 8#§w§..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 274.6 (0.0)#.### e) +0 shortbowio #.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Worm is severely wounded. _The training dummy throws a stone. The stone barely misses you.io Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineio oAim: worm (severely wounded, 78% to hit)iIt#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....####iu## Magic: 4/4========================#§≈...≈≈≈###. AC: 2Str: 16#§§≈.~≈I≈≈##. EV: 10Int: 8#§w§..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 274.6 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)#i v##.......###..########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.i:≈i}?((i@#≈≈≈≈w≈..≈~6.0 (1.4iFiHM  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead. _The training dummy throws a stone. The stone hits you but does no damage.if#.......# noodleman the Covered############# Human...###ig# Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈###. AC: 2Str: 16#≈≈≈.~≈I≈≈##. EV: 10igInt: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 276.0 (0.0)#.### e) +0 shortbowig#.### Fire: e) +0 shortbow##.##.####.###igZw   worm##..######## ### I   training dummy (missile)###.......###..########...##i8hWorm is almost dead. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowiXhMPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)ic#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#≈≈...≈≈≈##i#. AC: 2Str: 16#)≈≈.~≈I≈≈##. EV: 10Int: 8#≈)≈..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#i#. Noise: ===------  Time: 276.0 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##iWorm is almost dead. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowiFPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (almost dead, 78% to hit)i؞?#.###§§§§§w≈ _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowiPress: ? - help, Q - select action, ( or ) - cycle  Shift-Dir - straight line  Aim: worm (almost dead, 78% to hit)  You shoot an arrow. The arrow barely misses worm.i47.4 (1.4 _iii #.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16#§§§.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈*.~≈##. XL:  2 Next: 62% Place: Dungeon:2#@##. Noise: ===------  Time: 277.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +i 0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..########...##Aim: worm (almost dead, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)iq 5#.......# noodleman the Covered############# Human...#### Health: 24/24 ========================##....###### Magic: 4/4========================#§§...≈≈≈###. AC: 2Str: 16i #§§§.~≈I≈≈##. EV: 10Int: 8#≈w≈..≈≈≈##. SH: 0Dex: 12#≈≈).~≈##. XL:  2 Next: 62% Place: Dungeon:2#@#i #. Noise: ===------  Time: 277.4 (0.0)#.### e) +0 shortbow#.### Fire: e) +0 shortbow##.##.####.###w   worm##..######## ### I   training dummy (missile)###.......###..i0 ########...##Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is almost dead.it §≈ 8.8 (1.4 _iy iV? % ########### ...### ##.§..#####§§...≈≈≈##i? .§.~≈I≈≈##≈w≈..≈≈≈# #≈≈≈.~≈#  #.# #.## #.i? k  #.###.###i@  ##..######## ### ###.......###.. ##### iO ..§##..#≈§.§≈≈ ---90iS N  Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on the _dummy which can fire at you. Again, confirm your choice with [f] or [Enter].iI! ..§### ##....######≈§.§.≈≈≈##.#§≈≈.~≈I≈≈≈w≈..≈≈≈# ≈≈.~≈#  #.# .## #.#  #.###.### ##..######## ### ###.......###.. ########...## ##### i+C≈..iC---80iliiiiii$ Ii@( ,i*7 `i: ,i: i< ,in= iT? i? i'@ iB iiB iB ibF iF i1G iZJ ,iJ iM ,iN iQ iR iMR i)U ,iU i] i ^ i _ ib ,iec iUg ig ih il ,im ip ,iKq i8t ,it iw ,iH{ i{ ,i| iր Bi ,i ,ie i ,i i6 ,i i Bi i: i i iz ,i ,iH i i^ i idz Bi> ,iն i ,i5 i Zi Bi ,iP iB ,i i] iL iN BiT iV iV ,iPY ,iY i[ ,il\ if ig ig iq i.t ,it iDw ,iw iz Bi} iX} i} i~ iI i i Bi O _You start waiting.iŎ 1379.8 (99.0)iH 180.8 (100.0)i+ 1 _Done waiting.iPM#### ######## ...###  ##....#### ##≈≈...≈≈≈#≈≈≈.~≈I≈≈#w≈..≈≈≈##≈≈≈.~≈#.. #.#####.# iIQ1#.##w   worm (wandering)#I   training dummy (missile, unaware) iZO)Firing arrows from your wielded shortbow works a bit differently from throwingboomerangs. Use [v]. You can change the targeted monster by pressing [+] whilein target mode. The worm is harmless behind the lava, so concentrate on thedummy which can fire at you. Again, confirm your choice with [f] or [Enter].ibL((((i l≈~.@i9=1.0)iin _The training dummy throws a stone. The stone closely misses you.ij #.......#### ######## ...###  #....#### ##≈≈...≈≈≈###≈≈≈.~≈I≈≈##≈w≈..≈≈≈##≈≈≈.~≈#..# #.####.#.####.### ##..######## ######.......###..########...##i_IwwiM.-2iFiiѸ4<..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈I≈≈#w≈..≈≈≈#il.#≈≈≈@~≈###§#.###.# #.# #.####.#.## ##.### ##..######## ###i,###.......###..iia@-3i/iRi\q.....#<..... #.......#### ######## ...###  #....#### #...≈≈≈#≈≈.~≈I≈≈#w≈@.≈≈≈#≈≈≈.~≈#####§#.###.###.# #.####.# .## ##.#####..######## ###iwi4&4iiwi(#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ---------  Time: 384.8 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.i####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###dummy which can fire at you. Again, confirm your choice with [f] or [Enter]. _The training dummy throws a stone. The stone closely misses you.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei<3Aim: worm (78% to hit)im#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈I≈≈#inG#. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ---------  Time: 384.8 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Fire: e) +0 shortbowiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (78% to hit)  itYou shoot an arrow. The arrow hits worm.  Worm is moderately wounded.iuq#§§≈§≈i>===6.2 (1.4 _iצi i #.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#§≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2i #≈w*@.≈≈≈##. Noise: ===------  Time: 386.2 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. iD G_Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei qAim: worm (moderately wounded, 78% to hit)i#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16i4##....###### EV: 10Int: 8#≈§...≈≈≈###. SH: 0Dex: 12#§≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 386.2 (0.0)iM#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   wormi#.##I   training dummy (missile)##.#####..######## ###i8Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiyAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm but does no damage.  Worm is moderately wounded.if##.§.#§≈.§§≈§≈iLgP§≈ i#h47.6 (1.4 _imioi #.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##.§..###### EV: 10Int: 8#§≈.§.≈≈≈###. SH: 0Dex: 12#§§≈§~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈#i #. Noise: ===------  Time: 387.6 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)i#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##.§..###### EV: 10Int: 8#§≈.§.≈≈≈###. SH: 0Dex: 12#§§≈§~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#)))@.≈≈≈##. Noise: ===------  Time: 387.6 (0.0)#≈§≈.~≈####. e) +0 shortbow##≈#.####. Fire: e) 10;1m+0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm but does no damage. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, lightly wounded, 78% to hit)ij,##..§#≈§..§§.§≈w≈§§§##§## iP9_Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (black smoke, lightly wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.i 49.0 (1.4 _iii"+K#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##..§.###### EV: 10Int: 8#≈§..§≈≈≈###. SH: 0i+Dex: 12#§§§.§≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 389.0 (0.0)#§§§.~≈###i+#. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.##i,###.#w   wormi{,#.##I   training dummy (missile)##.###i,##..######## ###Aim: worm (black smoke, lightly wounded, 78% to hit) _You shoot an arrow. The arrow barely misses worm.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-DAim: worm (lightly wounded, 78% to hit)i K#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##..§.###### EV: 10Int: 8#≈§..§≈≈≈###. SH: 0i Dex: 12#§§§.§≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 389.0 (0.0)#§§§.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#i) w   worm#.##I   training dummy (missile)i ##.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (lightly wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  i& EWorm is moderately wounded.ig #...#§≈...≈.~≈≈##ii 590.4 (1.4 _iPp iq i#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈I≈≈#i4#. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 390.4 (0.0)#§§≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)i'& #.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#)))@.≈≈≈##. Noise: ===------  Time: 390.4 (0.0)#§§≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###& 10;1m.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is moderately wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)i ≈w≈ _Worm is moderately wounded.  Fire: e) +0 shortbow  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow barely misses worm.i~ K(((((iZ ≈@.≈≈#iZ -1.8 (1.4iY` iWb u _The training dummy throws a stone. The stone barely misses you.iw#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8i##§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 391.8 (0.0)i?#§≈≈.~≈####. e) +0 shortbow##§#.###i*#. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow barely misses worm. _The training dummy throws a stone. The stone barely misses you.Fire: e) +0 shortbowiTTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)iV"#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....####i"## EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#§§≈.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 391.8 (0.0)#§≈≈.~≈####. e) +0 shortbow##§#.###iw#g#. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###i#Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclei#Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  i#qYou shoot an arrow. The arrow hits worm.  Worm is heavily wounded.iC##§#≈§§≈≈iH+3.2 (1.4 i _iMini&Cn#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##§...###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12iCA#≈§§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 393.2 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.###i:Dg#. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###ifDYou shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowiDTPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)i=\#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...###i># AC: 2Str: 16##§...###### EV: 10Int: 8#§≈...≈≈≈###. SH: 0Dex: 12#≈§§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈#i>#. Noise: ===------  Time: 393.2 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.###i?#. Fire: e) +0 shortbow###.####.###i?h##.#w   worm#.##I   training dummy (missile)##.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclei?Shift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  i?qYou shoot an arrow. The arrow hits worm.  Worm is heavily wounded.iW##.≈≈i44.6 (1.4 _ijii #.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈§§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 394.6 (0.0)#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbowiq ###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is heavily wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei qAim: worm (moderately wounded, 78% to hit)i#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16i##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈§§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 394.6 (0.0)iY#≈≈≈.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.#i###.#####.#w   worm#.##iI   training dummy (missile)##.###i\##..######## ###Fire: e) +0 shortbowiPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineiAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is moderately wounded.iauV≈§##i}K(((((i≈§.~≈@.§≈§6.0 (1.4iB i u _The training dummy throws a stone. The stone barely misses you.iO x#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2iQ #≈w*@.≈≈≈##. Noise: ===------  Time: 396.0 (0.0)#§≈§.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Worm is moderately wounded. _The training dummy throws a stone. The stone barely misses you.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)i\#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 396.0 (0.0)#§≈§.~≈###ih#. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded.i::≈iZA?((ix≈.7.4 (1.4iiV  Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: worm (moderately wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is heavily wounded. _The training dummy throws a stone. The stone hits you but does no damage.iH #.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 397.4 (0.0)#§≈§.~≈###i #. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Worm is heavily wounded. _The training dummy throws a stone. The stone hits you but does no damage.  Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (heavily wounded, 78% to hit)iQ,F#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12i-w#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 397.4 (0.0)#§≈§.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#iG-w   worm#.##I   training dummy (missile)ip-k##.#####..######## ###i-%Fire: e) +0 shortbowi-Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight linei-Aim: worm (heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.i.il≈≈≈§ i48.8 (1.4 _iiiw#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8i'#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈w*@.≈≈≈##. Noise: ===------  Time: 398.8 (0.0)#≈§§.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowi^Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)iW#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈≈.~≈I≈≈#i?#. XL:  2 Next: 62% Place: Dungeon:2#≈w)@.≈≈≈##. Noise: ===------  Time: 398.8 (0.0)#≈§§.~≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (black smoke, heavily wounded, 78% to hit)  You shoot an arrow. The arrow hits worm.  Worm is severely wounded.i§§≈≈≈#§##i6400.2 (1.4 _i̝iiRx#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2iS#≈w*@.≈≈≈##. Noise: ===------  Time: 400.2 (0.0)#≈≈≈.~≈####. e) +0 shortbow##≈#§####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###You shoot an arrow. The arrow hits worm. _Worm is severely wounded.Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)i R#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈≈...≈≈≈###. SH: 0Dex: 12#≈≈§.~≈I≈≈##. XL:  2 Next: 62% Place: Dungeon:2#≈.§@.≈≈≈##. Noise: ===------  Time: 400.2 (0.0)#≈≈≈.~≈####. e) +0 shortbowiѝ ##≈#§####. Fire: e) +0 shortbow###.####.#####.#w   worm#.##I   training dummy (missile)##.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: worm (severely wounded, 78% to hit)  You shoot an arrow. The arrow hits worm!  You kill worm!i )I   training dummy (missile)i( #.§§§§≈§§≈§.i, =791.6 (1.4 _i1 i&3 i#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....####iGd## EV: 10Int: 8#≈§§§.≈≈≈###. SH: 0Dex: 12#≈§≈§~*I≈≈##. XL:  2 Next: 79% Place: Dungeon:2#≈§≈@*≈≈≈##. Noise: ===------  Time: 401.6 (0.0)#≈≈§.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.###iE#.#####.#I   training dummy (missile)#.####.#####..######## ###iYou shoot an arrow. The arrow hits worm! _You kill worm!Fire: e) +0 shortbowi4Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)i:Uy#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§§§.≈≈≈###. SH: 0Dex: 12iV-#≈§≈§~≈(≈≈##. XL:  2 Next: 79% Place: Dungeon:2#≈§≈@.≈≈≈##. Noise: ===------  Time: 401.6 (0.0)#≈≈§.~≈####. e) +0 shortbow##≈#.####. Fire: e) +0 shortbow###.####.#####.#I   training dummy (missile)#.####.#####..######## ###Fire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy.  You destroy the training dummy!iZ\))i]m§≈.§§##ipi#.......# noodleman the Covered#..<..... Human#.......# Health: 24/24 ========================############# Magic: 4/4========================...#### AC: 2Str: 16##....###### EV: 10Int: 8#≈§§§.≈≈≈##i#. SH: 0Dex: 12#≈§≈§§≈(≈≈##. XL:  2 Next: 112% Place: Dungeon:2#≈§≈@.≈≈≈##. Noise: ===------  Time: 403.0 (1.4)#≈≈§.§≈####. e) +0 shortbow##§#.####. Fire: e) +0 shortbow###.####.#####.#i#.####.#####..######## ### iFire: e) +0 shortbowPress: ? - help, Q - select action, ( or ) - cyclei$Shift-Dir - straight lineAim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!i9Press: ? - help, Q - select action, ( or ) - cycleShift-Dir - straight line  Aim: a training dummy, quivering stones (98% to hit)  You shoot an arrow. The arrow hits the training dummy. _You destroy the training dummy!  You have reached level 3!i/  --more--i|  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? i=iM b9/295/583 6% i U _You feel stronger. x2i|BM#######.....#<..... #.......##### ########....### i } #....#### #§§.≈≈≈#§≈(≈≈#§≈..≈≈≈##≈≈§.§≈#####§#.####.##.###i≈..#§§≈@~.≈.~#i4---40 i{ _ii=i:M#######.....#<..... i#.......###### ########.....###  #....#### #i~#≈≈.@.≈≈≈##§§≈.~≈(≈≈.≈..≈≈≈###≈≈≈.~≈####..io}##§#≈§§#§≈§iNB---5iYi@M#######.....#<..... #........###### #########......###  #§.@.#### #iAC§§..≈≈≈###§≈§.~≈(≈≈#≈.≈..≈≈≈###.###.iJq§≈§#≈§§###iJiJ6i QiQiO  #. #..< #..#######i'P  #......###  ##§@..####  #§§§..≈≈≈## # #§§≈§~≈(≈≈# #ihPv #≈§§..≈≈≈## # #≈≈≈.~≈### # ##§#.### #iP ###.#  #.##  ##.#iSXiY&7i]i_iZ; eM#######.< #.........####### #########.....@### i< ) #####§...#### §..≈≈≈###§§≈§~≈(≈≈##.#iP §.##§≈≈.§.≈§§§8i   # #..< ##..#  #....@§### #####....####  #§§§..≈≈≈##  #§≈≈.~≈(≈≈# #§.≈..≈≈≈#i + #§§§.~≈### ##§#.### ###.#  #.##i*) i* +.§≈§.≈#≈#≈≈##§#9i6 iΉ  # 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.....#.#..### ># #......#....## ##.#..###@## .....#.....#### .♣♣†....†..###.... ♣♣..........#....##i> i? &3iD i@F iGz ## ### ########.##.. ## #.# .## ....#.#..### #># ..#....## ##@# ##.......###.## ...#.....####...# †....†..###....#.......#....##†§§§..##...###§§§.....###§§§.##### #########....#### #.......#####i iW &4i8 iq iQHM iC### ####### #####.##..>### .#.##.# #.>.#i#.#..### ...#....## ##.#..###.## ....#.....####...####.### i6Congratulations! You've survived your first batch of monsters! To exit thetutorial, simply go down these stairs.i}&5ii) _Found two exits from the tutorial.iV _There is an exit from the tutorial here.iiii~i-6 _i i  notify_dgn_event: Lua error:/crawl-master/crawl-0.34/data/dat/dlua/lm_trig.lua:240: Triggerable typeTriggerableFunction at (41, 22) has no triggerers for dgn_event 0iirTutorial 2 summary: Combat Weapons[,] pick up an item[e] equip an item[Q] adjust your quiver MonstersiW>[x] examine a monster[xv] read a more detailed description[v] fire held weapon[ff] fire quiver at pre-targeted monster[shift-tab], [p] fire quiver at closest monster[f+] target another monster iResting[.] wait and rest a single turn[5] wait and rest up to 100 turns Hit any key to exit...i֥iIi? [?25h[?0c [?1051l[?1052l[?1060l[?1061l