iB  Player: noodleman Game: Tutorial 0.34 Server: crawl.dcss.io Filename: 2026-05-01.18:29:47.ttyrec Time: (1777660187) Fri May 1 18:29:47 2026 iP [?1051l[?1052l[?1060l[?1061hiV)0[?7h[?25l[?1ci}ixWelcome, noodleman. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combatc - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities i iW ieanoodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered ifY##########..<..#...[...@####..<..######## ikbIn this lesson you're going to learn about items and how to use them.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts. i/  --more--&i(o&iDp&iMu&iƕC  Found a pair of boots.&i&i_` _Found three staircases leading out of the dungeon.&i &i &i &i F _Unknown command.'i) ##..<..#....[..@<##..<..# #'i'iD21.0 (1 _'i 'i 'ib  #.####..<..#.....[.@.<##..<..# #'i 'i &2'i 'iW (i` #.####..<..#.....[@..<##..<..# #(ii(il&3(i$}(iM'   #.####..<..##......@...<##..<..# # 4 _Pick up these boots with [,] and wear them with [e].(i`( N _You see here a +0 pair of boots.*i/ BEquip or unequip which item?  - - Unarmed (current attack) Inventory Items Armour (go to first with [)  a - a +0 robe (worn) Floor Items ([,] to select) Armoura +0 pair of boots[?] describe selected [!] equip|wield|wear[tab] equip|unequip -i>noodleman the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#######SH: 0Dex: 12...####..<..#XL:  1 Next:  0% Place: Dungeon:1#......@...<#Noise: ---------  Time: 4.0 (0.0)#######..<..#-) Nothing wielded#######Nothing quivered _Pick up these boots with [,] and wear them with [e]. _You see here a +0 pair of boots.-iO-L _-i/CYou start putting on your armour.5.0 (1-iC-iD+6.0 (2-iTS-i^A7.0 (3-i^-i8.0 (49.0 (53 _You continue putting on your +0 pair of boots. x5 _You finish putting on your +0 pair of boots..iU . #######.####..<..# #.....@....<# #..<..# #######10.0 (1.0) _.iD T..? #######.####..<..# #....@.....<# #..<..# #######1 _Found a scroll labelled MOUSMO BYRGH./i ####....?. ########.....####..<..# #...@......<# #..<..# #######2/i[/iF   #######......?.. ####### #.....####..<..# #..@.......<# #..<..# ####### /izG&3/iY  Some types of items, marked with a green frame, are picked up automatically as _you step on them./i' ` ########.....#.?..# ####### #.....####..<..# #.@........<# #..<..# #######40ie #########.....# .....?..# #######....@####..<..####..........<#######..<..#######0i;Y50iJuM #########.....# .....?.@# ######0iu|.##.....####..<..####..........<#######..<..#0iC60i ##.....##.....?@.# #.##.....####..<..# ####..........<# #######..<..#  #0i1Y70i #  # ####.....# #.....@..# ##..##.....####..<..# ####..........<# #######..<..#  # 0i> <80i 0ih Many items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r].0i +9.0 (20i 0i7 Z _c - a scroll labelled MOUSMO BYRGH5i_ Read which item? Scrolls  c - a scroll labelled MOUSMO BYRGH[?] describe selected6i6i 6ilnoodleman the CoveredHuman6iHealth: 18/18 ========================Magic: 3/3========================6i;&AC: 3Str: 16EV: 10Int: 8#######SH: 0Dex: 126i_####.....#XL:  1 Next:  0% Place: Dungeon:16i#.....@..# #######6iNoise: ---------  Time: 19.0 (0.0)#..##.....####..<..#-) Nothing wielded####..........<#Nothing quivered6i]#######..<..########6iIMany items are unidentified when you find them. One way to find out what they _do is to use them. Try reading this scroll with [r]. _c - a scroll labelled MOUSMO BYRGH6iT###########§§§§§##...§§@§§##..##§§§§####.§6i8v#As you read the scroll labelled MOUSMO BYRGH, it dissolves into smoke.6i,20.0 (16i6i!% _It was a scroll of fog.FiE D # ####§§§§§# #...§@§§§# # #..##§§§§.####..<..# ####.§........<# #######..<..#  #####..§#..#§§##1Fi Gi@GiMB # ####§§§§§# #..§@§§§§# # #..##§§§§.####..<..#+.. ####§§.<## #..<..#  ####.§#..+..#2Gim ####### ####§§§§§# #.§# # #..##§§§§.####..<..# +... ####§§.<# ### #..<..#  #3Giu a ####### ####§§§§§# #.§# # #..##§§§§.####..<..# +...# ####§§.<# ###Gi # #..<..#  #Gi <4Gi Gi Gi D # ####§§§§§# #§#  #..##§§§§.####..<..Gi  +...######§§.< #### #..<.. Giz§.§§§5HiC ###########§§§§§##..§#######.@##§§§§.####..<..+...######§§........<Nothing quiveredHiHi Hi=6HiHiLHi  # ####§§§§§#Hiݪ D ##..§§§§§§#  #@.##§§§§.####..< +...######§§.Hi o ##### #..<Hi  Hi #§.§§Hi &7HiǷ Hi?7###########§§§§§##...§§########..##§§§§.####..<.+..@######§§.......##### #######..< ##### Iiw2<8Ii;Iio ####### ####§§§§§# ##...§§§§§#  ###..##§§§§.####..< +.@.######§§Ii ##### #..< Ii[#§§IivC9IiN1T # ####§§§§§# ##..§§§§§§#  ###..##§§§§.####.. +@..######§§ ##### #.. Ii6IiY7'30Ii:Ii<Ii ####..'#..#?#Ii9 <1Iiu Iiz  _You open the door.Iiئ  Ii u_Found a scroll labelled QOCROZ ENU.JiU  # ####§§§§§# ##..§§§§§§#  ######..##§§§§.#### #..@...######§§ #..##### # #?#  #.#.2 _ _There is an open door here.Kir # ####§§§§§# ##..§.§§§§#  ######..##§§§§.#### #.@'...######§§ #..##### # #?##  #. ##KiwC3 _KiyKiN{Ki~ l # ####§§§§§#Ki  ##..§.§§§§#  ######..##§§§§. #@.'...######§§ #..#####  #?##Ki u  #.. ###Ki <4KiE Ki KiD |###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ######?##.. ##. #g##g   goblin (asleep)KiM <5Ki KiA W _You encounter a goblin.LiA2 ###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ########..##.# #g. ##. # Li4KLiK&6LiSTLiV#  Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up _afterwards.Li{Y _You see here a scroll labelled QOCROZ ENU.Tis=Ti=&7TiCTiDX _c - a scroll labelled QOCROZ ENUUi7 ###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ######.##.###.# #g. ##.# #g.g====8UiJ UiH _The goblin shouts!Vi# ####§§§§§# ##..§.§§§§# #Vi$4######..##§§§§.##..'...######§§.#..##### ##.## #ViR#.@# ###g# Vi|7#.. #Vim#.##ViVi<=---Vi/9ViVi= _The goblin hits you but does no damage.Xid # ####§§§§§# ##..§.§§§§#  ######..##§§§§. #..'...######§§ #..#####  #.## Xi #@.# ###g# #.. Xi##.#  #Xi g.XiXi/2----XiP 40XiXiYiy  ###### ####§Yiٻ ##..§.§§§§# #####..##§§§§.###'...######§§.....##### ######Yi##Yi.g# ###.# Yi-#..Yi,E##.## Yi?YiAutopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it upafterwards.Yi%=Yi 1Yi{Yi`5 _The goblin hits you but does no damage.Yi{I ###### ####§ ##..§.§§§§# #####..##§§§§.###'...######§§....##### ######.#.g# Yi@|###.##..##.##Yi}!gYi}.Yi Yie.-2Yi߇YiZiT u ###### ####§ ##..§.§§§§# #####..##§§§§.###'...######§§.....##### ######g##..####.##.. ##.#g.-3\it  You hit the goblin.  The goblin is heavily wounded.=4\i \i T _The goblin closely misses you.]iљJ .  You hit the goblin.]i)]i319 (0.9]i]iN ]iD_You kill the goblin!]ij  ###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ######.##..#.]i Q#.##]i ]i 5-5.9 (1.0]i ]i ^iw ###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ########..##.#..# ^i^i!-^i6^i^i*  Autopickup does not work if there's a monster around. You can either pick upthis scroll now with [,] or you can fight the nearby enemy and pick it up _afterwards.^i? Z ###########§§§§§##..§.######..##§§§§.###..'...######§§...##### ######.##^i? .###.# #..##.#^iD ^i>E &7^i$I ^i:K _iG# ####§§§§§# ##..§.§§§§# #######..##§§§§.##..'...######§§.#..##### #_i#.## ##.@# ###.# #.. ##.##_iV _i _i 8_iw%_i&di###########§§§§§# ##..§.§§§§# ########..##§§§§.####.#..'...######§§.....#..##### ########.###.. ### ##..##.# # di#diP#&9diT'di(ei####§§§§§# ##..§.§§§§# #########..##§§§§.####..#..'...######§§.....#..##### ########.######.. ei+###.### ##@.## # eiZei'50eiyeiei 0####§§§§§# ##..§.§§§§# #######..##§§§§.####..<#..'...######§§.#..##### #..<#.## ##..## ###.### ##.@# ###.# +# ei eih &1eif ei fi+##..§.§§§§# ###########..##§§§§.####..<.#..'...######§§........#..##### #######..<#.########.. ###.### ##..## #+# fiGfi&2fiofifiX w'........♣..)...♣.....♣♣♣♣...♣♣♣♣♣♣♣fi fi &3fij / _You open the door.fi. l _Found a runed flail.gi ######..##§§§§.####..<...'...######§§.......##### #######..<#.########..## ##.### ##..## ###. ♣...♣♣.....♣.♣ginC4 _gigi"I _There is an open door here.gi ..'...######§§.......##### #######..<#######.## ##.### ##..## ###. ♣#'#♣♣.@.♣♣.....♣giu).....♣gigi<-5 _gigiݻgijf  ##### #######..<#######.## ##.### ##..## ###.gif  ♣#'#♣♣♣...♣♣♣..@..♣).......♣.....♣♣♣♣♣gim gi=n &6giu giw hi #######.## ##.### ##..## ###. ♣#'#♣♣♣...♣♣♣.....♣♣♣♣♣hi5.....♣.....♣♣♣♣♣♣...♣♣ hiAhi&7hihiwQ  An item described as runed or glowing will always be enchanted, or have specialproperties, or both. Once you step on top of such an item, its properties will _be revealed to you.hi*o _You see here a +0 flail of venom.jim jiVn 8jiVr jiqt E _c - a +0 flail of venomkiMj#.## ##..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣...@...♣.....♣♣♣♣♣♣♣♣...♣♣ 9kiwL #.## ##..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣....@..♣.....♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣ki` Z60ki  #.## # #..## ###.### ##..## ###.# ki d♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣.....@.......♣.....♣♣♣♣♣♣♣♣♣♣...♣♣ ki' ki &1kiM ki .  To view the description of your new weapon, find and select it in yourinventory ([i]). Notice that all the item commands also work from the item _description screens.lihd#.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣lid♣.......+♣.....♣♣♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣lijli{j&2liPnlioli6#.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣.......@.....+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣♣liliT&3liõliTli#.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ liH♣.....♣♣♣♣♣♣♣♣♣ ♣........@....+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ liz9♣♣♣♣♣lili&4lili4li d#.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣.........@...+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ 5li)y#.## # #..## ###.### limy##..## ###.# ♣#'#♣ ♣♣...♣♣ liy♣.....♣♣♣♣♣♣♣♣♣ liy♣..........@..+ liy♣.....♣♣♣♣♣♣♣♣♣ lizA♣♣...♣♣ li~li)&6liւlimif#.## #  #..##  ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣...........@.+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ mimiY&7miA mi miHz #.## # #..## ###.### ##..## ###.# ♣#'#♣ ♣♣...♣♣ ♣.....♣♣♣♣♣♣♣♣♣ ♣.......+ ♣.....♣♣♣♣♣♣♣♣♣ ♣♣...♣♣ mi}<8miqmiu  Once you've successfully managed to poison a monster, it is sometimes best toretreat and let the poison do the work. Don't forget to retreat to heal too, if_necessary.micB ♣...♣..h.♣'......♣r...♣.h.♣hh 2 jackals (asleep)r   rat (asleep)miBmi4K/You open the door.miK&9miQmiSZ _You encounter a rat and 2 jackals.mi, .## # ..## .###  ##..## ###.# ♣#'#♣ ♣♣♣♣♣♣...♣♣ mi- t....h♣.....♣♣♣♣♣♣♣♣♣♣..h.♣.♣.............@.mi7- z♣.....♣♣♣♣♣♣♣♣♣♣r...♣.♣♣...♣♣ ..h.♣♣♣♣♣ mi^- }♣♣♣h 3 jackals (asleep)mic5 mi5 '70mi: mi; H _You encounter a jackal.mi;> Q _There is an open door here.ni ## # ## .### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣♣...♣♣ ♣....h.  ♣.....♣♣♣♣♣♣♣♣♣♣..h.♣.♣♣..'  ♣.....♣♣♣♣♣♣♣♣♣♣r...♣.♣♣♣...♣♣ ♣..h.♣♣♣♣♣ ♣♣♣♣h..hniIh2 asleep)niH$1 nis _niniKpi_* # ## .### ..## ###.#  ♣#'#♣ piΝ♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣..hh♣.♣. pi]B♣..'.g ♣.....♣♣♣♣♣♣♣♣♣♣r...♣.♣. ♣♣...♣♣ ♣♣..h...♣♣♣♣♣♣ ♣♣♣♣g   hobgoblin (asleep)r   rat (asleep)pipi g.  You encounter a hobgoblin.pi|? .hpibThe hobgoblin shouts! The rat squeaks loudly. You hear a loud squeak.pifg hThe rat bites you.pi5.hpipi;6h.piѲrhhhh 4 jackals (1 wandering)grpicu6---====2pipiPW _You encounter a jackal.pik.pik2h.pilpi:l.h.pi rYou closely miss the jackal. The jackal completely misses you. g.  You encounter a rat.h 3 jackalsrr 2 rats (1 wandering)=---3.8 (0.9 _The rat barely misses you. The jackal misses you.qiuM# # .## #.### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣ qi ♣♣...♣♣ ♣♣......♣  ♣.....♣♣♣♣♣♣♣♣♣♣.h..♣.♣.  ♣..'@.h...g.r qi ♣.....♣♣♣♣♣♣♣♣♣♣rh..♣.♣.  ♣♣...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣♣♣r   ratqiK.hqi"0rqin-g.qi4h.hh.qiN.h 4 jackals (1 wandering)rr 2 rats (1 wandering)qiIq7=-----4.8 (1.0qi qiY  _The rat barely misses you. The jackal barely misses you.qi/r.qi.g.qi+K.hqi  You barely miss the jackal. The jackal bites you. The rat bites you.qimW4----5qi@qiT _The jackal closely misses you.ri~ .hYou closely miss the jackal.ri .rThe jackal bites you but does no damage.riX .g.ri! h.  The jackal barely misses you. The rat bites you but does no damage.ri)WhhrrriQ)u11--------6.7 (0.9ri"/rix0+ _The jackal bites you.ri& B .rrif You hit the jackal.  The jackal is severely wounded.ri1 5g.ri9 9.hri  The jackal barely misses you. The rat bites you. The jackal barely misses you.ri `8/18 --------ri &7.7 (1.0ri! riҜ + _The jackal bites you.si) .hYou hit the jackal but do no damage.The jackal is severely wounded.The rat squeaks loudly.si*6r.si/X hhrsi0RThe jackal bites you but does no damage.si0C----==si0 8si6si&8_ _The rat bites you. The jackal misses you.si .hYou barely miss the jackal.The jackal is severely wounded.si+ .r.si .hThe jackal barely misses you. The jackal bites you. The rat closely misses you.si n ###  ###.#  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  ♣♣♣♣♣♣♣♣hg..♣.♣.  ......'@hh......  ♣♣♣♣♣♣♣♣r.r.♣.♣.   ♣♣....h.♣ si ♣♣♣♣♣ ♣♣♣♣♣♣♣ sif m   ###.#  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  ♣♣♣♣♣♣♣♣hg..♣.♣.  ......'@hh......  siޘ ♣♣♣♣♣♣♣♣r.r.♣.♣.   ♣♣....h.♣  ♣♣♣♣♣ ♣♣♣♣♣♣  si x  The jackal barely misses you. The jackal bites you.si T5------9sit si V _* * * LOW HITPOINT WARNING * * *tiz.## # ..## ##.###  ##..## ###.# ♣#'#♣tiz ♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ti{ ♣.....♣♣♣♣♣♣♣♣♣♣hg..♣.♣. ♣..@.hh......tiV{Y ♣.....♣♣♣♣♣♣♣♣♣♣r.r.♣.♣. ♣♣...♣♣ti~{ ♣♣....h.♣ ♣♣♣♣♣ ♣♣♣ti{5♣♣ti|K.hti~}/r.ti~1g.ti~.tigGh 3 jackalstiQ---80ti9tiĎQ _There is an open door here.ti  You closely miss the jackal. The jackal closely misses you.ti5=1.6 (0.9ti(tiS _The jackal barely misses you.wim wiu }Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipxigZ zi iq i i F.#########i` noodleman the Covered ..##Human ##.###Health: 5/18======------------------##..##Magic: 3/3========================###.#AC: 3Str: 16♣#'#♣♣♣♣♣♣♣♣EV: 10Int: 8♣♣...♣♣♣♣......♣SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣g...♣.♣.XL:  1 Next: 10% Place: Dungeon:1♣.............@hhh......Noise: =--------  Time: 81.6 (0.0)i :♣.....♣♣♣♣♣♣♣♣♣♣rr..♣.♣.-) Nothing wielded♣♣...♣♣♣♣.....h♣Nothing quivered♣♣♣♣♣♣♣♣♣♣♣♣hhh 3 jackalsi Ug   hobgobliniB 4rr 2 ratsThe jackal barely misses you. The jackal bites you. The rat closely misses you.The jackal barely misses you. The jackal bites you. _* * * LOW HITPOINT WARNING * * * i~ _There is an open door here.  You closely miss the jackal. The jackal closely misses you. _The jackal barely misses you.i i Spend multiple turns changing equipment while a jackal is nearby? Y - Yes i ' N - Noi18ieN.#########noodleman the Covered ..##Human ##.###Health: 5/18======------------------##..##Magic: 3/3========================###.#AC: 3Str: 16♣#'#♣♣♣♣♣♣♣♣EV: 10Int: 8iO♣♣...♣♣♣♣......♣SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣g...♣.♣.XL:  1 Next: 10% Place: Dungeon:1♣.............@hhh......Noise: =--------  Time: 81.6 (0.0)♣.....♣♣♣♣♣♣♣♣♣♣rr..♣.♣.-) Nothing wielded♣♣...♣♣♣♣.....h♣Nothing quivered♣♣♣♣♣♣♣♣♣♣♣♣hhh 3 jackalsg   hobgoblinrr 2 ratsThe jackal barely misses you. The jackal bites you. _* * * LOW HITPOINT WARNING * * * _There is an open door here.  You closely miss the jackal. The jackal closely misses you. _The jackal barely misses you.iO+Okay, then.iPiViX. _i 4i i;li)m}Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipiBi1cEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)equip|wield|wearequip|unequip i2il9iC@.#########noodleman the Covered ..##Human ##.###i@9Health: 5/18======------------------##..##Magic: 3/3========================###.#AC: 3i@Str: 16♣#'#♣♣♣♣♣♣♣♣i@EV: 10Int: 8♣♣...♣♣♣♣......♣iA=SH: 0Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣g...♣.♣.i?AXL:  1 Next: 10% Place: Dungeon:1i_A$♣.............@hhh......Noise: =--------  Time: 81.6 (0.0)iA♣.....♣♣♣♣♣♣♣♣♣♣rr..♣.♣.iA-) Nothing wielded♣♣...♣♣♣♣.....h♣Nothing quivered♣♣♣♣♣iA♣♣♣♣♣♣♣hhh 3 jackalsiAg   hobgoblinrr 2 ratsiBThe jackal barely misses you. The jackal bites you. _* * * LOW HITPOINT WARNING * * * iAB_There is an open door here.  You closely miss the jackal. The jackal closely misses you. iiBp_The jackal barely misses you. _Okay, then.i1L_* * * LOW HITPOINT WARNING * * * _There is an open door here.  You closely miss the jackal. The jackal closely misses you. _The jackal barely misses you.Your +0 flail of venom begins to drip with poison!iBM5-2.1 (0.5iMTc) +0 flail (venom)iBSiV6 _c - a +0 flail of venom (weapon)i8  You closely miss the jackal. The jackal barely misses you.iϖ46==i.=3.5 (1.4iiW _The jackal completely misses you.i0j .You thump the jackal!i2+h.i2 .i2$gi3/h.iJ>i  2  You kill the jackal!iB034.9iKi{MS _The jackal barely misses you.i r.  You closely miss the jackal.i  ##    ###.#  ♣#'#♣ ♣♣♣♣♣♣♣ iN a  ♣♣......♣  ♣♣♣♣♣♣♣♣♣h...♣.♣.  .......@hgr......  ♣♣♣♣♣♣♣♣♣r...♣.♣.  i~ ♣♣.....h♣  ♣♣♣♣♣ ♣♣♣♣♣♣♣ i i TThe jackal is severely wounded.iӿ P     ###.#  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  ♣♣♣♣♣♣♣♣♣h...♣.♣.  .......@hgr......  ♣♣♣♣♣♣♣♣♣r...♣.♣.   ♣♣.....h♣  ♣♣♣♣♣ ♣♣♣♣♣  i ir &  The jackal misses you. The jackal bites you.5--6.3 _* * * LOW HITPOINT WARNING * * *i z hYou barely miss the jackal.ix h.  The jackal is severely wounded.i \hh 3 jackals (1 wandering)i# 26==iI !7.7iVi  _The jackal misses you. The jackal barely misses you.i2 †You hit the jackal.h.i%3 K.hi3 Yr.h.iB i  2  You kill the jackal!iRE ZTrooper==5iE 9.1ihK iM T _The jackal closely misses you.i` h.  You hit the jackal.  The jackal is lightly wounded.i~o  ##    ###.#  ♣#'#♣ ♣♣♣♣♣♣♣  ip ♣♣......♣  ♣♣♣♣♣♣♣♣♣r...♣.♣.  .......@hgh......  ♣♣♣♣♣♣♣♣♣r...♣.♣.   ♣♣.....h♣ i5p ♣♣♣♣♣ ♣♣♣♣♣♣♣   hhi[pip2The jackal barks!i%C     ###.# iC  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  ♣♣♣♣♣♣♣♣♣r...♣.♣.  iC.......@hgh......  iC♣♣♣♣♣♣♣♣♣r...♣.♣.  iDd ♣♣.....h♣ iID ♣♣♣♣♣ ♣♣♣♣♣ itD iUMx  The jackal barely misses you. The jackal bites you.iMJ4---==i*N 90.5iTiXV _* * * LOW HITPOINT WARNING * * *iE7  You barely miss the jackal.The jackal is lightly wounded.i8i5=----1.9i=i? _The jackal barely misses you. The jackal misses you.ij †You hit the jackal.iG.ri7/h.i  ##    ###.#  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  i(♣♣♣♣♣♣♣♣♣h...♣.♣.  .......@rg.......  ♣♣♣♣♣♣♣♣♣r...♣.♣.   ♣♣.....h♣  ♣♣♣♣♣ ♣♣♣♣♣♣♣ iN}  h   jackali'i4You kill the jackal!ij     ###.#  ♣#'#♣ ♣♣♣♣♣♣♣   ♣♣......♣  ♣♣♣♣♣♣♣♣♣h...♣.♣.  .......@rg.......  ♣♣♣♣♣♣♣♣♣r...♣.♣.   ♣♣.....h♣ i k ♣♣♣♣♣ ♣♣♣♣♣  is7  The rat bites you.iVv|3--7--3.3i~l _* * * LOW HITPOINT WARNING * * *iFg †You hit the rat.iYG.hi|    ratYou kill the rat!i:h 84.7 _The jackal closely misses you.iPYour Stealth skill increases to level 1!ii _The jackal closely misses you.  Your Stealth skill increases to level 1!One of your skills just reached a milestone. The skills you use areautomatically trained whenever you gain experience, by killing monsters. By  default, experience goes to skills you actively use. To view or manage your _skills, type m.iA  (very poisoned)  You hit the jackal. The jackal is poisoned.  The jackal is severely wounded.4=-6.1igi _The jackal barely misses you. The jackal misses you.i5 †You closely miss the jackal.The jackal is almost dead.ic9 \g.r.i1> 5 i? i(I {.#########noodleman the Trooper ..##Human ##.###Health: 4/18=====-------------------##..##Magic: 3/3========================###.#AC: 3Str: 16♣#'#♣♣♣♣♣♣♣♣EV: 10Int: 8♣♣...♣♣♣♣......♣SH: 0iI Dex: 12♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.XL:  1 Next: 100% Place: Dungeon:1♣.............@gr.......Noise: =--------  Time: 97.5 (1.4)♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.iJ c) +0 flail (venom)♣♣...♣♣♣♣.....h♣Nothing quivered♣♣♣♣♣i=J ♣♣♣♣♣♣♣g   hobgoblinr   rat ivJ _skills, type m.You hit the jackal. The jackal is poisoned.  The jackal is severely wounded. iJ _The jackal barely misses you. The jackal misses you.You closely miss the jackal.iJ DThe jackal is almost dead.iL % iL f_You kill the jackal!You have reached level 2!i[ /  --more--iY V5/244/42 0% i} Dhobgoblini 4 _iq  (very poisoned)You hit the hobgoblin. The hobgoblin is poisoned.  The hobgoblin is lightly wounded.iqT6=8.9i)wihyW _The hobgoblin closely misses you.i  †You hit the hobgoblin but do no damage.The hobgoblin looks as sick as possible!  The hobgoblin is severely wounded.i r.  You kill the hobgoblin!=8100.3 (1.4)i f _The rat barely misses you.iN h †You sock the rat!i & i 6121.6 (1.3i iB G _You kill the rat!i(## # ## .### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣..'@.  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.  ♣♣...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣iiF`7=-20ini<r _Items here: †††††.i~ # ## .### ..## ###.#  ♣#'#♣ ♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣..'†i]E ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣. ♣♣...♣♣ ♣♣......♣  ♣♣♣♣♣ ♣♣♣♣iʗi4G-3 _iNi5iY #  ### ..## .# ♣#'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ .....♣♣♣♣♣♣♣♣♣♣....♣.♣. ..'†. i.....♣♣♣♣♣♣♣♣♣♣....♣.♣....♣♣ ♣♣......♣ ♣♣♣♣♣ ♣i<4iiiii/ivi8==iˆiii(iiiGi:idiNiif9==iۏiiiiiiiiiiiɖ10/24==ii-,iziȚ,ii,i<iiڝ9=iǞiZiS1=ii,iFi[,ii,iiiܦ^2==iniMii ii9iƪiijiiniЭ^3==iyiNii ii$iױiiiQi-i{^4==iii1iiiƷiaiLiii̺i-^5==iRiz,iAi,iciAimiiJt6==i,iiinii i)iii+iif=iiiii7i0=iaiFiiZi9iiNi4iidiPii|i18i/==i)iiniAiHii"iPia9==ii,i>i#iini20==iiYii)iiii,igii#1iE==iiKiyi ii'iiii\i>i#2iE==iFi,iA i i% i i i i ii9=iiii?D3=iii+i<iiiin,iik _You start resting.HP restored.ii$072.6 (68.0)i&%u4==3.6 (69 iX% _i)i*i=# # ## .### #..###.#  ♣#'#♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ♣..'†. ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣..♣...♣♣ ♣♣......♣  ♣♣♣♣♣ ♣♣♣♣♣♣♣♣iit14.6 (1.0)iiMi!# # .## #.### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣ iƛ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣..  ♣..'.  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣..  ♣♣...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣♣♣♣♣♣♣♣ii&5ioir _Items here: †††††.ig  # ## .### ..## ###.#  ♣#'#♣ ♣♣♣♣♣♣♣♣ ♣♣...♣♣ ♣♣......♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ♣..'† ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ♣♣...♣♣ ♣♣......♣  ♣♣♣♣♣ ♣♣♣♣♣i C6 _ie il ijG9 #  ### ..## .# ♣#'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ .....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ..'†. .....♣♣♣♣♣♣♣♣♣♣....♣.♣.. ...♣♣ ♣♣......♣ ♣♣♣♣♣ ♣iMiN#=iT7iZi[iQW#  ## .# #'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ ♣♣♣♣♣♣♣♣♣♣....♣.♣..'†.♣♣♣♣♣♣♣♣♣♣....♣.♣. ...♣♣ ♣♣......♣  iaRr♣♣♣♣♣♣♣♣iWiBX&8ia]i^i; #  ## .# '#♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣......♣ ♣i H♣♣♣♣♣♣♣♣♣♣....♣.♣...>.'†.♣♣♣♣♣....♣.♣...>♣♣ i' ♣♣......♣ ♣ ♣♣♣♣♣♣♣i <9i i > _Found two stone staircases leading down.i@ # ## .## #.# #'#♣ ♣♣♣♣♣♣♣♣.♣♣ ♣♣......♣ ♣.♣♣♣♣♣♣♣♣♣♣....♣.♣...>..'†.♣.♣♣♣♣....♣.♣...>.♣♣ ♣♣......♣ ♣♣ ♣♣♣♣♣♣♣♣iXI=80iLiNi/  # ###.## ##.# ♣#'#♣ ♣♣♣♣♣♣♣♣ ♣...♣♣ ♣♣......♣ ♣.♣♣♣♣♣♣♣♣♣♣....♣.♣...>..'†.♣.♣♣♣♣♣♣♣♣♣♣....♣.♣...> i &♣...♣♣ ♣♣......♣ ♣♣ ♣♣♣♣♣♣♣♣i <1iM iG ip # # ## .### #..###.#  ♣#'#♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣......♣ ♣ ikp ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ♣..'†.♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>♣...♣♣ ♣♣......♣ ♣  ♣♣♣♣♣ ♣♣♣♣♣♣♣♣iv iw &2i{ i| i# # .## #.### ##..##  ###.# ♣#'#♣iV ♣♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣ ♣  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>  ♣..'.♣  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>  ♣♣...♣♣iN ♣♣......♣ ♣ ♣♣♣♣♣ ♣♣♣♣♣♣♣♣iiW&3iQir _Items here: †††††.i_.## # ..## ##.### iF ##..## ###.# ♣#'#♣i ♣♣♣♣♣♣♣♣ ♣♣...♣♣i ♣♣......♣ ♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ♣i..@†.♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>iPn ♣♣...♣♣ ♣♣......♣ ♣ ♣♣♣♣♣ ♣♣♣♣♣♣iiD$4 ia _i ie Q _There is an open door here.i c## # ## .### ##..##  ###.# ♣#'#♣ ♣♣♣♣♣♣♣♣  ♣♣...♣♣ ♣♣......♣ ♣  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>  ♣..'@.♣  ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...>  ♣♣...♣♣ ♣♣......♣ ♣ ♣♣♣♣♣ iX {♣♣♣♣♣♣i~ 5 _ _Items here: †††††.iȕU  There are no objects that can be picked up here.iiOig _a rat corpse; a jackal corpse; a rat corpse; a jackal corpse x2ix # ## i.### ..## ###.#  ♣#'#♣ i"♣♣♣♣♣♣♣♣ ♣♣...♣♣ iS♣♣......♣ ♣ iB♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ♣.i.'†♣ ♣.....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ♣♣...♣♣ i=♣♣......♣ ♣  ♣♣♣♣♣ ibn♣♣♣♣♣ii$6 iٙ _iԞii  #  ### ..## .# ♣#'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ i5 7♣♣......♣ ♣ .....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ..'†.♣ ii .....♣♣♣♣♣♣♣♣♣♣....♣.♣...> ...♣♣ ♣♣......♣ ♣ ♣♣♣♣♣ ♣i i5% i% &7i6+ iO, i$d#  ## .# #'#♣ ♣♣♣♣♣♣♣♣ ...♣♣ ♣♣......♣ ♣ id♣♣♣♣♣♣♣♣♣♣....♣.♣...> .'†.♣ ♣♣♣♣♣♣♣♣♣♣....♣.♣...> ...♣♣ ♣♣......♣ ♣  ♣♣♣♣♣♣♣♣iii,j&8imini8 #  ## .# '#♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣......♣ ♣ i ♣♣♣♣♣♣♣♣♣♣....♣.♣...> .'†.♣ ♣♣♣♣....♣.♣...> ♣♣ i ♣♣......♣ ♣  ♣♣♣♣♣♣♣i  i<i&9i iMi* #  # #♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣......♣ .♣♣iC+ P♣♣♣....♣.♣...>♣.'†.♣ ♣♣♣♣....♣.♣...>♣♣♣ ic+ ♣♣......♣ .♣ iy+ q♣♣♣♣♣♣i0 i 1 '90ia4 iq5 iV ?#  ♣ ♣♣♣♣♣♣♣♣ ♣♣ ♣♣ i ♣♣......♣..♣♣ ♣....♣.♣...>♣ '†.♣ ♣i ♣♣....♣.♣...>♣ ♣♣ i R♣♣......♣..♣♣  ♣♣♣♣♣♣♣♣ ♣♣i i &1i` i i#  ♣♣♣♣♣♣♣♣♣♣♣  ♣♣......♣..♣♣ ♣iX....♣.♣...>♣ '†.♣ ♣....♣.♣...>♣  i|♣♣......♣..♣♣  ♣♣♣♣♣♣♣♣iD♣♣iig&2iriZiB# ♣♣♣♣♣♣♣♣♣♣♣  ♣♣......♣..♣♣ ....♣.♣...>♣ '†.♣ ....♣.♣...>♣  ♣♣......♣..♣♣ ♣♣♣♣♣♣♣♣♣iIioJ&3iJOi]Pi# ♣♣♣♣♣♣♣♣♣♣♣ ♣♣......♣..♣♣ ....♣.♣...>♣ '†.♣ ....♣.♣...>♣ ♣♣......♣..♣♣ i#h♣♣♣♣♣♣♣♣♣iRi&4iii p♣♣♣♣♣♣♣♣♣♣♣♣♣......♣..♣♣ ♣♣♣♣♣♣♣♣....♣.♣...> ......'†..........♣ ♣♣♣♣♣♣♣♣....♣.♣.@.>♣ ♣♣......♣..♣ ♣♣♣♣♣♣♣♣♣♣♣ iq <5i! i" if♣♣♣♣♣♣♣♣♣♣♣ ♣♣......♣..♣♣ ....♣.♣...>♣ '†.♣♣ iX....♣.♣..@>♣ ♣♣......♣..♣♣ ♣♣♣♣♣♣♣♣♣♣♣ ii'&6iiiB ♣♣♣♣♣♣♣♣♣♣♣ ♣♣......♣..♣♣ ....♣.♣...>♣ '†.♣♣ ....♣.♣...@♣ i"C ♣♣......♣..♣♣ ♣♣♣♣♣♣♣♣♣♣♣ iJiQK&7iQiuS _Well fought! If necessary, rest up with [5], then continue downwards with [>].iU[ _There is a stone staircase leading down here.iD%4i*i.i3-8 _i3i+ / 2iE2 [ ####### #.....# i2 b#..@..# #.....# ###.###..#i2 ###is /200.1 (2.5iy iTz ?  If the many commands are too confusing, you can also look them up in the _command help [?]. Rereading old messages with [Ctrl-P] is available as usual.i| Y _There is a stone staircase leading up here.iǕ #######.....<##.## ..# .###^#..i6 iQ +1.1 (1.0 i _i i- i, #######.....<.###@###...# #.##iliٔ&2iWiqio #######.....#..<..##.....###.####..@# .##^ #ii&3iiyi4 ####### #.....# #..<..# #.....# ###.### #.@.# #.### #^ #.##iiѼ4iii  ####### #.....# #..<..# #.....# ###.### #@..# #.### #^# #..it ###i i &5i݋ i_ i &1i=C iD i7 <.##.###...# .###^####...iG### #.....##..!.....###i!iX"&2i&i^/iR .##.##in...# #.###^###i...#####.####..@..#i8:!......#iR...#####iXi3iiӰiXr ##.##...# ##iX^###...#####.###.....###.#....#...####iX###### i`<4icij&Potions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does.iLj+5.1 (2i ni$qR _d - a smoky coppery potioniivDrink which item? Potions  d - a smoky coppery potion [!] read|quaff[?] describe selectedi Read Scrollccroll labelled QOCROZ ENUread|quaffiMDrink which item? Potiondmoky coppery potionread|quaffiC Read Scrollccroll labelled QOCROZ ENUread|quaffi iE###.###noodleman the Trooper#...#Human#.###Health: 24/24 ========================#^###Magic: 4/4========================#...#AC: 3iaStr: 16###.#EV: 10Int: 8###.###SH: 0Dex: 12#.....###.#XL:  2 Next: 12% Place: Dungeon:2i#..@......#Noise: ---------  Time: 215.1 (0.0)#.....#####i-c) +0 flail (venom)#######Nothing quiveredPotions may provide vital healing or useful enchantments, but some have less _desirable effects. You can quaff this potion with [q] to discover what it does._d - a smoky coppery potioniAs you read the scroll labelled QOCROZ ENU, it crumbles to dust.  You assume a fearsome visage. Nothing appears to happen.i+6.1 (1iҴi & _It was a scroll of fear.io  Annotate which branch? (. - D:2, ? - help, ! - show branch list)iZ  Okay, then. _i i: i i 0 _Unknown command.iǗ iM, ###.### #...# #.### #^### #...# ###.# ###.### #.....###.# i, _#...# #.....##### # iT2 i7 C7 _iN9 i1Unequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipiۦiiii###.###noodleman the Trooper#...#Human#.###Health: 24/24 ========================#^###Magic: 4/4========================#...#AC: 3Str: 16###.#EV: 10Int: 8###.###SH: 0i Dex: 12#.....###.#XL:  2 Next: 12% Place: Dungeon:2#...@.....#Noise: ---------  Time: 217.1 (0.0)#.....#####c) +0 flail (venom)#######i9~Nothing quiveredAs you read the scroll labelled QOCROZ ENU, it crumbles to dust.  ia^You assume a fearsome visage. Nothing appears to happen. _It was a scroll of fear.  ivAnnotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then. iG_Unknown command.iH  You unwield your +0 flail of venom.ih6 (0.5-) Nothing wieldediitH _Your +0 flail of venom stops dripping with poison.iJiiYiF _Unknown command.iix}Unequip which item? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipi cEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)equip|wield|wearequip|unequip iu 4i Unequip which item? [?] describe selectedunequip|take offiԓ Dequip|unequipi)Equip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom[?] describe selectedequip|wield|wearequip|unequip iiS###.###noodleman the Trooper#...#Human#.###Health: 24/24 ========================#^###Magic: 4/4========================#...#AC: 3Str: 16###.#iEV: 10Int: 8###.###SH: 0Dex: 12#.....###.#iXL:  2 Next: 12% Place: Dungeon:2#...@.....#iүNoise: ---------  Time: 217.6 (0.0)#.....#####iI-) Nothing wielded#######i!Nothing quiveredi$vAnnotate which branch? (. - D:2, ? - help, ! - show branch list) _Okay, then. iAw_Unknown command.You unwield your +0 flail of venom. i|j_Your +0 flail of venom stops dripping with poison. _Unknown command.i<W  Your +0 flail of venom begins to drip with poison!iз-8.1 (0.5iATc) +0 flail (venom)iL _c - a +0 flail of venom (weapon)i_ ###.### #...# #.### #^### i <#...# ###.# ###.### #.....###.# #....@....# #.....##### # i C9.1 (1.0i i G###.### #...# #.### #^### #...# ###.# ###.### #.....###.# #.....@...# #.....##### ####### iΐ i/ '20i i i!-###.### #...# #.### #^### #...# ###.# ###.### ##.....###.# #......@..# #.....##### ####### 1i###.### #...# +##.### g##^### .##...# .####.# .####.### .# #.....###.# #.......@.# #.....##### ####### g   goblin (launcher, asleep)i<2ii  You encounter a goblin. It is wielding a +0 sling, quivering stones and _carrying a +0 dagger.ix###.### #...# #+# #.### #g# #^### #.# #...# #.# ###.# #.# ###.### #.# #.....###.# #........@# #.....##### ####### .i8 ggi=)The goblin shouts!iٔV))))))i#.....@==3i _The goblin shoots a sling bullet. The sling bullet barely misses you.i .....##.### ..# #+.g^##..#.# ##.### ....###............############i i ))))The goblin shoots a sling bullet.i 8....i` .-4i i~ C _The sling bullet hits you but does no damage.i<.....##.### ..# #+.g^##...# ##.### ....###.............############iR))))))iً`...@..iD.=5iiu{ _The goblin shoots a sling bullet. The sling bullet barely misses you.i.<.....##.### ..# #+.g^##...# ##.### ###.........############ii`$8))if&..i˪W0----6iiR _The goblin shoots a sling bullet. The sling bullet hits you.i@ #####.<.....##.### ..# #+.g^##...# ##.### ###.........############iiR1(i .1=----7i i' W _The goblin throws a stone. The stone hits you but does no damage.i &#####.<.....##.### ..# #+.g^##...# ##.### ###.........############i> c  The goblin unwields a +0 sling. The goblin wields a +0 dagger.i @-8i\ i L _The goblin misses you.i  , very poisoned)You hit the goblin. The goblin is poisoned.  The goblin is moderately wounded.i|-9.5 (1.4i* ir = _The goblin hits you but does no damage.id  You closely miss the goblin.The goblin is moderately wounded.30.9ii= _The goblin hits you but does no damage.irf )You completely miss the goblin.The goblin is heavily wounded.il(i"o{2==62.3iuiawJ _You kill the goblin!iJ GM#####.<.....##.### ..# #+.^##..###.# #.#i! i %-i 30i i N  Things that are here:  a +0 dagger; a +0 sling; 30 stonesim A  There are a lot of items here. You choose what to pick up from a menu: press , _to enter the pickup menu. To leave the menu, confirm your selection with Enter.iP #####......[....#.#'4===-4i >[ i _You open the door.iӮ _Found the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.ii M############...#.....#<..#..[.......# ...##.### #....)^###...# #.####ii-5 _i|iQ _There is an open door here.i(M###########...#.....##<..#..[...+.....#.....###.###..# #'.)#^### #.#..#i'i-6 _iiiT~ M############ ...#.....##<..#..[...+.....#..@..###.#####.###..# #'#.### #)##.#7[io@M############ ...#.....##<.+.....#.....####.#####.####...# #'##.# iHY==8itOi^Q.  Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e].iT _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.iiGEquip or unequip which item?  - - Unarmed Inventory Items iHand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) Floor Items ([,] to select) Armour the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|wear[tab] equip|unequip iVWieldwield (- for none)?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) equip|wieldiSear or take off? Inventory Items Armour [arobe (worn)  b - a +0 pair of boots (worn) Floor Items ([,] to select) Armour iSthe +1 cloak of Starlight {*Dazzle EV+4 Stlth--}wield|wear iiThe +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. A phosphorescent cloak, woven of pure light beams. The ripples of its folds as the wearer leaps and swerves in combat may dazzle those who gaze on it. Base armour rating: 1 *Dazzle: It may blind adjacent enemies who miss an attack against the wearerin melee combat. EV+4:It affects your evasion (+4). Stlth--: It makes you much less stealthy. It cannot be enchanted further. If you switch to wearing this armour: Your AC would increase by 2.1 (3.4 -> 5.5). Your EV would increase by 4.0 (10.4 -> 14.4). This ancient artefact cannot be changed by magic or mundane means. You found it on level 2 of the Dungeon. Stash search prefixes: {artefact} {artifact} {cloak armour} {cloak armor} {auxiliary armor} {auxiliary armour} Menu/colouring prefixes: identified unrand artefact armouriE$Wear or take off which item? Inventory Items ([,] to select) Armour (go to first with [) a +0 robe (worn) a +0 pair of boots (worn) Floor Items Armour  a - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}  [?] describe selected [!] equip|wield|wear[tab] equip|unequip iTake off which piece of armour? Armour (go to first with [)  a - a +0 robe (worn)b -pair of boots (worn) unequip|take offequip|unequipi Unequip which item? Hand Weapons (go to first with )) iܪ y c - a +0 flail of venom (weapon)unequip|take offi;Take off which piece of armour?unequip|take offisIUnequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon)unequip|take off icTake off which piece of armour?unequip|take off ia IUnequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon)unequip|take off$if Equip or unequip which item?- - Unarmed Inventory Items  c - a +0 flail of venom (weapon)  a - a +0 robe (worn) Floor Items ([,] to select) Armour $if the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}equip|wield|wearequip|unequip )i )i )iϠ hnoodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 3Str: 16EV: 10Int: 8#############SH: 0Dex: 12#.....#.....##XL:  2 Next: 16% Place: Dungeon:2#..<..#..@...+Noise: ---------  Time: 238.3 (0.0)#.....#.....##)i c) +0 flail (venom)###.#####.###Nothing quivered#...# #'##.### #)##^### #.##...# #.####.# #.####.### #.#Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e]. _You see here the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.)i )iR _)i! )i  You start putting on your armour.9.3 (1)i B40.3 (2)i )i )i +1.3 (3)i )ip )i +2.3 (4)i9 )i A3.3 (5)i )ia 54 _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5)iT )i@ } _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.+i& J####### #.....#.....## #..<..#...@..+ #.....#.....## ###.#####.### #...# #'##.### #)##^### #.##...# #.####.# #.# +i% +i 24.3 (1 _+i +i +i"4 ####### #.....#.....## #..<..#....@.+ #.....#.....## ###.#####.### #^### #.##...# #.####.# #.# +i9 <5+i? +ia ,it############# #.....#.....## #..<..#.....@+ #.....#.....## ###.#####.### #...# #'##.### #)# ,ik,i&6,iP,i-i ############# #.....#.....## #..<..#....@.+ #.....#.....## ###.#####.### #...# #'# #.### #)#  #^### #.#  #...# #.#  ###.# #.#  ###.### #.#-i-<7-i -i-i ####### #.....#.....## #..<..#...@..+ #.....#.....## ###.#####.###  #...# #'#  #.### #)# #^### #.# #...# #.# ###.# #.#  ###.### #.#-i-i&8-i-i-i0  #############.....#.....##<..#......+-i0 ...#...@.####.#####.### ...# #'# #.#.....###.#-iC6 -i6 &9-i; -i)= .i.i&.i.i ####### #.....#.....## #..<..#......+ #.....#..@..## ###.#####.### #...# #'# #.### #)# #^### #.# #...# #.# ###.# #.# ###.### #.#  #.....###.#50.i.i  #############.....#.....##<..#......+...#.....####.#####@### ...# #'# ### #)#.##.........#1.im .iE .iE ] #############.....#.....##<..#......+...#.....####.#####.### ...# #@# ### #)^...#.i~F 2#.....#####.iQL .iL &2.iHQ .iS Q _There is an open door here./i So #############.....#.....##<..#......+...#.....####.#####.### ...# #'# ##^....##########/i@Y/i\-3 _/ib/id$  Things that are here:/ifX _a +0 dagger; a +0 sling; 30 stones1i31i*Pick up what? 4/52 gear slots (_ for help) Hand Weapons (select all with ))a - a +0 dagger  b - a +0 sling Missiles (select all with ()1i c - 30 stones [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]1iR  a + a +0 dagger  b + a +0 sling  c + 30 stones[Enter] accept (3 chosen)6i_ G  a + a +0 dagger7in8i8iK8inoodleman the TrooperHuman#############Health: 24/24 ========================#.....#.....##Magic: 4/48i}========================#..<..#......+AC: 5Str: 16#.....#.....##EV: 148i<Int: 8###.#####.###SH: 08ia_Dex: 12#...# #'#8iXL:  2 Next: 16% Place: Dungeon:2#.### #@#8i=Noise: ---------  Time: 253.3 (0.0)#^### #.#c) +0 flail (venom)#...# #.#Nothing quivered###.# #.####.### #.##.....###.##.........##.....############ _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 8in_You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. _There is an open door here.  Things that are here: 8iu_a +0 dagger; a +0 sling; 30 stones  Okay, then.8i8iW8ie8iJ. _8i M############ ...#.....##<..#......+.....#.....####.#####.###...)^##8i S#...# #.####8i 8ie 24.3 (1 _8i 8iR D_You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. _There is an open door here.  Things that are here: _a +0 dagger; a +0 sling; 30 stones _There is an open door here.8iM############ ...#.....##<..#......+.....#.....####.#####@###..# #'.)8i#^### #.#..#8i38i-5 _8i=8i9iDrzM############ ...#.....##<..#......+.....#..@..####.#####.###..# #'#.### #)##.#69iFv9i!w9iM############ ...#.....##<.+.....#.....####.#####.####...# #'##.# 9iS7  Items with unusual names are artefacts. Artefacts can have a number of specialproperties. Some unique artefacts (such as this cloak) are always identifiedand may have special properties that cannot be found anywhere else! Others aregenerated with a random selection of properties, and are unidentified until you_step on top of them. Try equipping this cloak with [e].9iJ| v####### #.....#.....## 9i| F#..<..#...@..+ #.....#.....## ###.#####.### #...# #'#9i| /#.### #)##^### #.##...# #.#9i| _###.# #.# 9i 9i@ &89i 9iˆ 9ik####### #.....#.....## #..<..#....@.+ #.....#.....## ###.#####.### 9i/#^### #.##...# #.####.# #.# 9i9iU&99iճ9ikAiy############# #.....#.....## #..<..#.....@+ #.....#.....## ###.#####.### #...# #'##.### #)# AiZ60Ci '####.....'.../..#......##CiI6]======1Cix<Ci>. _As you open the door, it creaks loudly!Ci@P _Found a wand of flame (9).Ci############# ###.....#.....###.....##..<..#......@.../..##.....#.....###.....####.#####.### #.##...# #'# # Ci/CiE------2 Ci| _CigCi?Q _There is an open door here.Ci~ e#### ###### #.....#.....###.....# #..<..#......'@../..# #.....#.....###.....# ###.#####.### ##.### #...# # Cim Ci L------3 _Ci Ci} Dido##### #######  #.....#.....###.....#  #..<..#......'.@./..#  #.....#.....###.....#  ###.#####.### ###.###  #...# #'# +# Dii<4DioDi7Di; ##### # #.....#.....###.....# #..<..#......'..@/..# #.....#.....###.....# ###.#####.### ###.### DiB<5Di=HDiIGiG  # .....#.....###.....# ..<..#......'...@..# .....#.....###.....# .#####.### ###.### ...# #'# #+# Gi#<6Gi6)GiZ0 _You can evoke a wand with [V].7.3 (2Gi5Gi 6% _a - a wand of flame (9)Ki?  noodleman the Trooper  Human  Health: 24/24 ========================  Magic: 4/4========================  AC: 5Str: 16  EV: 14Int: 8 ############ #######  SH: 0Dex: 12 .....#.....###.....#  XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#  Noise: ---------  Time: 267.3 (0.0) .....#.....###.....#  c) +0 flail (venom) ##.#####.### ###.###  Nothing quivered ...# #'# #+# .### #)# ^### #.#  ...# #.#  ##.# #.#  ##.### #.#  i940m_You can evoke a wand with [V]. _a - a wand of flame (9)  Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetLi!7*@Mi@mZ..  Your weapon can't reach that far!NiS .*Oi9.@Oi^J The floor. You are here.Pi$ >  noodleman the Trooper  Human  Health: 24/24 ========================  Magic: 4/4========================  AC: 5Str: 16  EV: 14Int: 8 ############ #######  SH: 0Dex: 12 .....#.....###.....#  XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#  Noise: ---------  Time: 267.3 (0.0) .....#.....###.....#  c) +0 flail (venom) Pi% ##.#####.### ###.###  Nothing quivered ...# #'# #+# .### #)# ^### #.#  ...# #.#  ##.# #.#  ##.### #.#  _You can evoke a wand with [V]. _a - a wand of flame (9)  Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetQi 5 noodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8 ############ #######SH: 0Dex: 12 .....#.....###.....#XL:  2 Next: 16% Place: Dungeon:2 ..<..#......'...@..#Noise: ---------  Time: 267.3 (0.0) .....#.....###.....#c) +0 flail (venom) ##.#####.### ###.###Nothing quivered ...# #'# #+# .### #)# ^### #.# ...# #.# ##.# #.# ##.### #.# _You can evoke a wand with [V]. _a - a wand of flame (9)  Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetOkay, then.Qi5 Qi{8 . _Ri 6 v# # #.....#.....###.....# RiO6 #..<..#......'..@...# #.....#.....###.....##.#####.### ###.### Riy6 #...# #'# #+# #.### #)# Ri6 W#^### #.# Ri6 #...# #.# ###.# #.# ###.### #.#Ri< Ri= 28.3 (1 _RiB Ri/D Si  # .....#.....###.....# ..<..#......'...@..# .....#.....###.....# .#####.### ###.### ...# #'# #+# Si 9 _You can evoke a wand with [V].Si ############ ####### .....#.....###.....<.'.......### ##.#####.### ###.## ...# #'# #+# .....###.#Si Sie'70Si¡SiUiG  noodleman the Trooper  Human  Health: 24/24 ======================== Uip| Magic: 4/4========================  AC: 5Str: 16 ############ #######  EV: 14Int: 8 .....#.....###.....#  SH: 0Dex: 12 ..<..#......'......#  XL:  2 Next: 16% Place: Dungeon:2 .....#.....###..@..#  Noise: ---------  Time: 270.3 (0.0) ##.#####.### ###.###  c) +0 flail (venom) ...# #'# #+# Nothing quivered .### #)# ^### #.# ...# #.#  ##.# #.#  ##.### #.#  .....###.#  _You can evoke a wand with [V].Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetUi ;@*Ui n.+Your weapon can't reach that far!Vi A closed door. A closed wooden door. All monsters that can wield equipment, and some of them that can't, may open it again. If it is opened by a monster while it is aware ofyou, it has a chance of breaking. While adjacent to it, you can open it by pressing the O key.XiGX   noodleman the Trooper  Human  Health: 24/24 ========================  Magic: 4/4========================  AC: 5Str: 16 ############ #######  EV: 14Int: 8 .....#.....###.....#  SH: 0Dex: 12 ..<..#......'......#  XL:  2 Next: 16% Place: Dungeon:2 .....#.....###..@..#  Noise: ---------  Time: 270.3 (0.0) ##.#####.### ###.###  c) +0 flail (venom) ...# #'# #+# Nothing quivered .### #)# ^### #.# ...# #.#  ##.# #.#  ##.### #.#  .....###.XiY @#  _You can evoke a wand with [V].Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetYour weapon can't reach that far!]ib+  can't see that place.^i;  _io(A  `iW{j+ r weapon can't reach that far!`i [] *+`i| snoodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16 ############ #######EV: 14Int: 8 .....#.....###.....#`i| eSH: 0Dex: 12 ..<..#......'......#XL:  2 Next: 16% Place: Dungeon:2 .....#.....###..@..#Noise: ---------  Time: 270.3 (0.0) ##.#####.### ###.###c) +0 flail (venom) ...# #'# #+#Nothing quivered .### #)# ^### #.# ...# #.# ##.# #.# ##.### #.# .....###.# `i%~ _You can evoke a wand with [V].Hit: c) +0 flail (venom)Press: ? - help, Dir - move target1.6 (1.3`i `i # _You swing at nothing.biqU M ############ ######.###...<...'. .....#.....###..... ##.#####.### ###.### ...# #'# #+# bi[ bi@\ ,20bi` bib z _You can evoke a wand with [V].ci(vnM ############ ######...###<.'.... .....#.....###..... ##.#####.### ###.###ci[|ci|&3ciӁci6ci Q# # #.....#.....###.@...# #..<..#......'......# #.....#.....###.....##.#####.### ###.### #...# #'# #+# #.### #)# #^### #.# #...# #.# ###.# #.#ci ci &4ci ci di`dicUnequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) diYd d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequipiiii1 Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)arobeb - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}equip|wield|wearequip|unequip lie  c - a +0 flail of venom (weapon)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}mi miynoodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 5Str: 16EV: 14Int: 8SH: 0Dex: 12 ############# #######XL:  2 Next: 16% Place: Dungeon:2 #.....#.....###.@...#miwNoise: ---------  Time: 274.6 (0.0) #..<..#......'......#c) +0 flail (venom) #.....#.....###.....#Nothing quivered ###.#####.### ###.### #...# #'# #+# miS#.### #)# #^### #.# #...# #.# ###.# #.# _You can evoke a wand with [V].mi'4mimiNYou start removing your armour.miqA5.6 (1mimi<+6.6 (2mimi~ mi +7.6 (3miZmimi+8.6 (4mimimi+9.6 (5mi"mi3$30 _You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5mix$mi(mi*s _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.ni   noodleman the Trooper  Human  Health: 24/24 ========================  Magic: 4/4========================  AC: 3Str: 16  EV: 10Int: 8  SH: 0Dex: 12 ############# #######  XL:  2 Next: 16% Place: Dungeon:2 ni #.....#.....###.@...#  Noise: ---------  Time: 279.6 (0.0) #..<..#......'......#  c) +0 flail (venom) #.....#.....###.....#  Nothing quivered ###.#####.### ###.### #...# #'# #+# #.### #)#  #^### #.#  #...# #.#ni   ###.# #.#  _You can evoke a wand with [V].You start removing your armour. ni+ \_You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  Hit: c) +0 flail (venom)Press: ? - help, Dir - move targetoi noodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 3Str: 16EV: 10Int: 8SH: 0Dex: 12 ############# #######XL:  2 Next: 16% Place: Dungeon:2 oi "#.....#.....###.@...#Noise: ---------  Time: 279.6 (0.0) #..<..#......'......#c) +0 flail (venom) #.....#.....###.....#Nothing quivered ###.#####.### ###.### #...# #'# #+# #.### #)# oi@ #^### #.# #...# #.# oig ###.# #.# _You continue removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5 oi _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  Hit: c) +0 flail (venom)oi dPress: ? - help, Dir - move targetThat would be overly suicidal.  oiޒ +Okay, then.oi oi oi . _pi4pi piBF _Unknown command.piK pi Unequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn) pi  b - a +0 pair of boots (worn)[?] describe selected [!] unequip|take off[tab] equip|unequipri Equip or unequip which item?  - - Unarmed Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)arij !robe  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}equip|wield|wearequip|unequip uiTuiyYuij`noodleman the TrooperHumanHealth: 24/24 ========================Magic: 4/4========================AC: 3Str: 16EV: 10ui`Int: 8SH: 0Dex: 12 ############# #######XL:  2 Next: 16% Place: Dungeon:2 #.....#.....###.@...#ui` Noise: ---------  Time: 279.6 (0.0) #..<..#......'......#ui8ac) +0 flail (venom) #.....#.....###.....#Nothing quivered ui]aQ###.#####.### ###.### ui{a#...# #'# #+# #.### #)# uia#^### #.# #...# #.# uia###.# #.# _You finish removing the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.  uiaRHit: c) +0 flail (venom)Press: ? - help, Dir - move targetuia{That would be overly suicidal. _Okay, then. _Unknown command.uibui2guig _uikui)rf  You start putting on your armour.uir,80.6 (1uiwui{ui |+1.6 (2uiui2uiui$2.6 (3uiuiuiɌui$3.6 (4uiuiPuiui$4.6 (5uiui 54 _You continue putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}. x5uiFuiui^} _You finish putting on the +1 cloak of Starlight {*Dazzle EV+4 Stlth--}.viT  ############# #######.....#.....###.....<..#......'..@....#.....###...##.#####.### ###.## ###.### #.#viY viZ )5.6 (1 viZ _vi_ viB` wiX ############# #######.....#.....###.....<..#......'.......#.....###.@.##.#####.### ###.##wiX...# #'# #+# #.....###.#wiw_wi_&6wizdwiewi8~M### # .....#.....###.....# ..<..#......'......# .....#.....###..@..# wi~.#####.### ###.### ...# #'# #+# wiwiM&7wiшwi"wi2 ############ ####### .....#.....###.....<...'.......###... wiBf##.#####.### ###@### ...# #'# #+# ### #) .........#wiawi&8wi-wiKwi d'#.##.##.##.##.#...wi wi &9wis wif ( _You open the door.xi1P ############ ####### .....#.....###.....<...'......#.###.....# xi2\##.#####.### ###.### ...# #'# #@# ### #). ^.xi/2j   gnoll (polearm, asleep).j. xi21.....#####xi7 j.  You encounter a gnoll. It is wielding a +0 spear.xi7=Gj)xi=&==xi= 90xiBxi)D _The gnoll shouts!xiFQ _There is an open door here.xi ############ ####### .....#.....###.....#<.'......#.###..... ##.#####.### ###.## ...# #'# #'# ### #) ^. ... ##.### .....##.j.....#### ######j.xixi---1 xiD _xi xi xi  ############ ####### .....#.....###.....<.'.......###... ##.#####.### ###.## ...# #'# #'# ### #). ^. xi ... ##.###j .....##......#### xi 9###### ##.## xi 7j.xi xiY "--xix 2xi xiS yiH############ ####### .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# ### #). ^. ... ##j##. .....##......##### ..... ###### ##.## #.#yiLyiM#0yi?M<----=3yicSyi{U9 _The gnoll hits you with a +0 spear.yi yiR J----5.0 (1.4yi_ yis u _You closely miss the gnoll. The gnoll hits you with a +0 spear.zi-IW  , very poisoned)You hit the gnoll. The gnoll is poisoned.  The gnoll is heavily wounded.14------6.4ziKziMa _The gnoll hits you with a +0 spear. The gnoll closely misses you.ziMzik )You thump the gnoll!zi)zi X------75=7.8zizi|I _You kill the gnoll!{i]O+ .....#.....###.....<.'.....###... ##.#####.### ###.## ...# #'# #'# ### #). ^. ... {iOw##.###. .....##........{iO(#.....####.###..#{i=V{i|V#5{iVH=--80{iq[{i^N _You see here a +0 spear.|i5 <.'..###... ##.#####.### ###.## ...# #'# #'# ### #). ^. ... |i##)## .....###.....#....# #.....####|i|ilH--9 _|ii|i|iE 3 |i r.### ##.#####.### ###.## |i ...# #'# #'# ### #)|i 5. ^|i :. ... ##)|i4 I#####.### .....##|iY X#..@..#...|i~ !####|i_ |i (300|i }i ##.#####.### ###.## ...# #'# #'# ### #)}iv. ^. ... ##)#####.### .....##}i?........#### }i0###### ###.##}ij}i}i1}i}i}i+{  ...# #'# #'# ### #). ^. ... ##)#####.### .....##........#### ###### ###.## #.# 6==2}i ### #). ^. ... ##)#####.### .....##........#### ###### ###@### #.# .### }i }i &3}iհ }i< ~iw^. ... ##)#####.### .....##.........# #.....###### #.....# ###### ###.### #@# ../.........#######~it~iƛ&4~iW~ii3 _Found a wand of digging (15).~i ... ##)#####.### .....###.....#~ib ....# #.....###### #..... ###### ### ###.## .....##.# ../.......####### ~i) ~ir &5~i ~iS i#u#...# #.# #.##.# #.# #)##.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....## ########.####.....##.##../...@.##.....########iiqH7==i6iCii #...# #.# #.#  ###.# #.# #)#  ###.### #.# ###.###  #.....###.# #.....#  #.# #.....#  #.....##### #.....#  # ########.### #.....##.# #../..@..# #.....#### ######i <7i i? #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ########.### #.....##.# #../.@...# #.....#### #######8i #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #../@....# #.....#### #######iiݭi9iiziv  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #..@.....# #.....#### ####### iiqu18==10igi7 _A wand of digging can destroy rock walls. Use [x][v] to check wall types.i+1.8 (2i5i( _d - a wand of digging (15)iiVUnequip which item? Hand Weapons (go to first with ))  c - a +0 flail of venom (weapon) Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] unequip|take off[tab] equip|unequipi;ii/ #...# #.# #.#noodleman the Trooper###.# #.# #)#Human###.### #.# ###.###Health: 18/24 ==================------#.....###.# #.....#Magic: 4/4========================#.........# #.....#i4AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#XL:  2 Next: 75% Place: Dungeon:2#..@.....#Noise: ---------  Time: 311.8 (0.0)#.....####c) +0 flail (venom)#######i]Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types. i1_d - a wand of digging (15)i@You unwield your +0 flail of venom.i)j2.3 (0.5-) Nothing wieldedi~i@ _Your +0 flail of venom stops dripping with poison.i 4i i > _Unknown command.iH #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #...@....# #.....#### ####### i@ iS 43.3 (1.0 _iu ij ilt   #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #..@.....# #.....#### ####### i y iny &4i~ i _A wand of digging can destroy rock walls. Use [x][v] to check wall types.i #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #ie.# #.....# #.....##### #.....# # ##.### #.....##.#i #.@......# #.....#### #######iiT9=5ikii 3 #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #@.......# #.....#### #######i i &6i i io\##)#####.###.....##........########## ########.## #.....##.# ........######### i`i}a7idieiLr4iuiviT'###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #.@...#### ijUC####### i^i^&8iOei)giP i i, i i k###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16i_ ####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####i Noise: ---------  Time: 318.3 (0.0)#######-) Nothing wieldedi Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.i aPress: ? - help, v - describe, . - travelThe floor.i, U@#A rock wall.i ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 318.3 (0.0)#######-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Press: ? - help, v - describe, . - travelA rock wall.if i; . _i###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 318.3 (0.0)#######-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelThe floor.iU@#A rock wall.i u A rock wall. A wall consisting of simple rock. It can be dug through. _________________ “I know not whether Laws be right,  Or whether Laws be wrong;  All that we know who lie in gaol  Is that the wall is strong;  And that each day is like a year,  A year whose days are long.”  -Oscar Wilde, “The Ballad of Reading Gaol”. 1898.iJ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#iRK&XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 318.3 (0.0)#######-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - traveliK*A rock wall.i%\@#The floor.i! 6.@iH6..ik9..i>..ia D..i\.#A crystal wall.iL##rocki> ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 19/24 ===================-----#.........# #.....#Magic: 4/4iL? ========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#.@...####Noise: ---------  Time: 318.3 (0.0)#######i? -) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.i? Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA rock wall.i@ iD iF . _i?###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# i#........# #..@..#### ####### ii&a20=9.3 (1 _ii?i 1 ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #...@.#### ####### iB6 i6 '20i; i< iQiOiii5&= ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 20/24 ====================----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5i&+Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0i&Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2i&#...@.####Noise: ---------  Time: 320.3 (0.0)i'}#######-) Nothing wieldediL'!Nothing quiveredin'mPress: ? - help, v - describe, . - travel _A rock wall.  i'9Press: ? - help, v - describe, . - travel i'd_A rock wall.  Press: ? - help, v - describe, . - traveli''The floor.i V@#A metal wall.ì A metal wall. A wall of bluish-grey metal. As every dungeon electrician knows, it will ground even magical bolts of lightning.ij  ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 20/24 ====================----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#...@.####Noise: ---------  Time: 320.3 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA metal wall.i΋ i Y@#The floor.i6.@i .@iGV@#A metal wall.iI A metal wall. A wall of bluish-grey metal. As every dungeon electrician knows, it will ground even magical bolts of lightning.i~  ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 20/24 ====================----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#...@.####Noise: ---------  Time: 320.3 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, v - describe, . - travel _A rock wall.  i Press: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travelA metal wall.i= o#   You can't see that place.i> ###.# #.# #)#noodleman the Trooper###.### #.# ###.###Human#.....###.# #.....#Health: 20/24 ====================----#.........# #.....#Magic: 4/4========================#.....##### #.....#AC: 5Str: 16####### ########.###EV: 14Int: 8#.....##.#SH: 0Dex: 12#........#XL:  2 Next: 75% Place: Dungeon:2#...@.####Noise: ---------  Time: 320.3 (0.0)#######-) Nothing wieldedNothing quiveredPress: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel _A rock wall.  i[Press: ? - help, . - travelYou can't see that place.i-ii. _i)R iR iNW iX i...  #)# ##.### ##.#####.........##### #.....####### ########.###...##.@....#iS.....###########ii21.3 (1 _iaimiiŦwDrink which item? Potions  d - a smoky coppery potion [!] quaff|evoke[?] describe selectediR.iwi if7Evoke Wands  a - a wand of flame (9)  d - a wand of digging (15)quaff|evokei'i?$i#* #...# #.# #.#noodleman the Trooper###.# #.# #)#Human###.### #.# ###.###Health: 20/24 ====================----#.....###.# #.....#Magic: 4/4========================#.........# #.....#AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#XL:  2 Next: 75% Place: Dungeon:2#...@....#Noise: ---------  Time: 321.3 (0.0)#.....####-) Nothing wielded#######Nothing quiveredPress: ? - help, v - describe, . - travel _A rock wall.  Press: ? - help, v - describe, . - travel i*_A rock wall.  Press: ? - help, . - travel _You can't see that place.i\N4 #...# #.# #.#  noodleman the Trooper  ###.# #.# #)#  Human  ###.### #.# ###.###  Health: 20/24 ====================----  #.....###.# #.....#  Magic: 4/4iO{========================  #.........# #.....#  AC: 5Str: 16  #.....##### #.....#  EV: 14Int: 8  ####### ########.###  SH: 0Dex: 12 #.....##.#  XL:  2 Next: 75% Place: Dungeon:2 #...@....#  Noise: ---------  Time: 321.3 (0.0) #.....####  -) Nothing wielded ####### Nothing quivered               iOPress: ? - help, . - travel _You can't see that place.  Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.i @**Digging in thatwon't affect any walls.iaV**A metal wall.i^g*.*#crystal wall.i *#*****A rock wall.iW  #...# #.# #.#noodleman the Trooper###.# #.# #)#Human###.### #.# ###.###Health: 20/24 ====================----#.....###.# #.....#Magic: 4/4========================#.........# #.....#AC: 5Str: 16#.....##### #.....#EV: 14Int: 8####### ########.###SH: 0Dex: 12#.....##.#XL:  2 Next: 75% Place: Dungeon:2#...@....#Noise: ---------  Time: 321.3 (0.0)#.....####-) Nothing wielded#######Nothing quiveredPress: ? - help, . - travel _You can't see that place.  Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.i .##===2.3 (1i im 2 _The rock shatters into small pieces.i=  #...# #.# #.# ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# i# ##.### #.....##.# #..@.....# #.....#### ##.####  ## i|i1=---3 _A wand of digging can destroy rock walls. Use [x][v] to check wall types.i@ s##)#####.###.....##........i@ ########## ########.## #.....##.# .....i5A #####.####  ## iJ X---4iM i O i ###.# #.# #)# ###.### #.# ###.### #.....###.# #.....# #.# #.....# #.....##### #.....# # ##.### #.....##.# #........# #.@...####i ##.#### ###iyii=5i?i#####.###.....##........########## ########.## #.....##.# ........####i##@####  ### iLi&6iOii{6 ###.### #.# ###.###  noodleman the Trooper #.....###.# #.....#  Human #.........# #.....#  Health: 21/24 =====================--- #.....##### #.....#  Magic: 4/4======================== ####### ########.###  AC: 5Str: 16 #.....##.#  EV: 14Int: 8 #........#  SH: 0Dex: 12 #.....####  XL:  2 Next: 75% Place: Dungeon:2 iQ##@####  Noise: ---------  Time: 326.3 (0.0) ### -) Nothing wielded  Nothing quivered         _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Attack: -) Nothing wieldedPress: ? - help, Dir - move targetis;@#i> ###.### #.# ###.###noodleman the Trooper#.....###.# #.....#Human#.........# #.....#Health: 21/24 =====================---#.....##### #.....#Magic: 4/4========================####### ########.###AC: 5Str: 16#.....##.#EV: 14Int: 8#........#SH: 0Dex: 12#.....####XL:  2 Next: 75% Place: Dungeon:2##@####Noise: ---------  Time: 326.3 (0.0)###i \-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Attack: -) Nothing wieldedPress: ? - help, Dir - move targeti i i K _There's something in the way.i il i i? i|iAEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom iArmour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}[?] describe selected [!] equip|wield|weariy[tab] equip|unequip iibikiqiEv###.### #.# ###.###noodleman the Trooper#.....###.# #.....#Human#.........# #.....#Health: 21/24 =====================---#.....##### #.....#Magic: 4/4========================iv8####### ########.###AC: 5Str: 16#.....##.#EV: 14Int: 8#........#SH: 0Dex: 12#.....####XL:  2 Next: 75% Place: Dungeon:2##@####Noise: ---------  Time: 326.3 (0.0)###iw$-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Attack: -) Nothing wieldedi5wfPress: ? - help, Dir - move target _There's something in the way.i|XOkay, then.i=iU. _iAi`Wield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with )) i c - a +0 flail of venom[?] describe selected [!] equip|wield|wear[tab] equip|unequip i!y i1###.### #.# ###.###noodleman the Trooper#.....###.# #.....#Human#.........# #.....#Health: 21/24 =====================---#.....##### #.....#Magic: 4/4========================####### ########.###AC: 5Str: 16#.....##.#EV: 14Int: 8ip#........#SH: 0Dex: 12#.....####XL:  2 Next: 75% Place: Dungeon:2##@####Noise: ---------  Time: 326.3 (0.0)###-) Nothing wieldedNothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.Attack: -) Nothing wieldedPress: ? - help, Dir - move target iSz_There's something in the way. _Okay, then.i:Okay, then.i9ixi4. _iEvoke Wands  a - a wand of flame (9)  d - a wand of digging (14)quaff|evokei# i iP ###.### #.# ###.###noodleman the Trooper#.....###.# #.....#Human#.........# #.....#Health: 21/24 =====================---#.....##### #.....#Magic: 4/4========================####### ########.###AC: 5Str: 16#.....##.#EV: 14Int: 8i ^#........#SH: 0Dex: 12#.....####XL:  2 Next: 75% Place: Dungeon:2##@####Noise: ---------  Time: 326.3 (0.0)###-) Nothing wieldedi Nothing quivered _A wand of digging can destroy rock walls. Use [x][v] to check wall types.iD Attack: -) Nothing wieldedPress: ? - help, Dir - move target _There's something in the way. _Okay, then. _Okay, then.i*  ###.### #.# ###.###  noodleman the Trooper #.....###.# #.....#  Human #.........# #.....#  Health: 21/24 =====================--- #.....##### #.....#  Magic: 4/4======================== ####### ########.###  AC: 5Str: 16 #.....##.#  EV: 14Int: 8 #........#  SH: 0Dex: 12 #.....####  XL:  2 Next: 75% Place: Dungeon:2 ##@####  Noise: ---------  Time: 326.3 (0.0) ### -) Nothing wielded  i+  Nothing quivered               _Okay, then. _Okay, then.i+ Aiming: DigPress: ? - help, Shift-Dir - straight linePlease select a direction to dig.i_@*******A rock wall.i/###.### #.# ###.###noodleman the Trooper#.....###.# #.....#Human#.........# #.....#Health: 21/24 =====================---#.....##### #.....#iY Magic: 4/4========================####### ########.###AC: 5Str: 16#.....##.#EV: 14Int: 8#........#SH: 0Dex: 12i#.....####XL:  2 Next: 75% Place: Dungeon:2##@####Noise: ---------  Time: 326.3 (0.0)###iɝv-) Nothing wieldedNothing quivered _Okay, then. i$_Okay, then.Aiming: DigPress: ? - help, Shift-Dir - straight lineA rock wall.ib$.#.#....."#....#####i%e4======7.3 (1i>*i++ _The rock shatters into small pieces.i-| _Found a dented steel amulet.iɼ0.....##........########## ########.## #.....##.# ......##.....######.####  #@# ......".##.....###### i8i7---8 _iii44- ...########## ########.## #.....##.# #.......#.....####.####  #.# #.....#+..."..##i:i:;B---9i@iAiz r ########## ########.## #.....##.# #..........###i #.####  #.# ##.#####.@...#+..."i !##...i0 i '30iJ i ii#.....##### #.....# # ########.### #.....##.# #........# #.....#### ##.#### #.# ii##.#### #..@..# +..."..# ##.....# ixpiqD===1iuiwi? ###### ########.## #.....##.# #.......####.#### i #.# ##.######.....+.##... ###### ii'&2ii _Jewellery is put on with [e].i+3.3 (2i=iN$ _e - an amulet of faithi]" iH% yEquip or unequip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (go to first with "=)i% e - an amulet of faith[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i i iʔ  ####### ########.###noodleman the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####i kAC: 5Str: 16#.#EV: 14Int: 8##.####SH: 0Dex: 12##.....#i- XL:  2 Next: 75% Place: Dungeon:2+...@..#iO Noise: ---------  Time: 333.3 (0.0)##.....#-) Nothing wielded#######ip Nothing quivered _Jewellery is put on with [e]. i -_e - an amulet of faithiM i ig i5 PYou start putting on your amulet.i8 A4.3 (1iת iJ ii $5.3 (2i̮ i i +6.3 (3i i i +7.3 (4iZ i i~ +8.3 (5i i _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  i ^You feel a strange surge of divine interest.iS i. i S _e - an amulet of faith (worn)iXF # #.### #.....##.# #........# #.....#### ##.#### #.# ##.#### ##.....# +..@...# ##.....# #9.3 (1 _i Z # #.### #.....##.# #........# #.....#### ##.#### #.# ##.#### ##.....# +.@....# ##.....# #i`=40idiei6c4iVgihi@ZDrink which item? i!Potions  d - a smoky coppery potion [!] quaff|evoke[?] describe selectedifEvoke Wands  a - a wand of flame (9)  d - a wand of digging (13)iBquaff|evokei i ####### ########.###noodleman the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####iE iMagic: 4/4========================##.####AC: 5Str: 16#.#EV: 14i zInt: 8##.####SH: 0Dex: 12##.....#XL:  2 Next: 75% Place: Dungeon:2+.@....#Noise: ---------  Time: 340.3 (0.0)##.....#-) Nothing wieldedi /#######Nothing quivered i" e_e - an amulet of faith  You start putting on your amulet. iB _You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  ib zYou feel a strange surge of divine interest. _e - an amulet of faith (worn)i P  Okay, then.i_ iB i% . _i8MiPWield or unwield which item (- for none)?  - - Unarmed (current attack) Hand Weapons (go to first with ))  c - a +0 flail of venom[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i0 5ear or take off? Armour (go to first with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) iI1  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--}wield|weari]EPut on or removepiece of jewellery? Jewellery"=)  e - an amulet of faith (worn) wear|put oni2i63i8v####### ########.###noodleman the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#EV: 14i|9Int: 8##.####SH: 0Dex: 12##.....#XL:  2 Next: 75% Place: Dungeon:2+.@....#Noise: ---------  Time: 340.3 (0.0)##.....#-) Nothing wielded#######Nothing quiveredYou start putting on your amulet. i9_You continue putting on your amulet of faith. x5  You finish putting on your amulet of faith.  You feel a strange surge of divine interest. i9p_e - an amulet of faith (worn) _Okay, then.i?i @ _iiC&d  You start removing your amulet.i:'+1.3 (1i+ir0i0+2.3 (2i4i9it9+3.3 (3iQ=i@i|A+4.3 (4iDiHiI+5.3 (5iALiM{ _You continue removing your amulet of faith. x5ibNiQiS_ _You finish removing your amulet of faith.iE  # #.### #.....##.# #........# #.....#### ##.#### #.# ##.#### ##.....# +@.....# ##.....# #######6.3 (1 _i##..##>..'#..##i!i+"&7i$i &! _You open the door.i[([ _Found a stone staircase leading down.i  # #.### #.....##.# #.# #.....#### ##.#### #.# ## ##.#### #..###.....# #>..@......# #..###.....# ## #######i[ i -8 _iz i Q _There is an open door here.i/  # #.### #.....##.# #.# #.....#### ##.#### #.# ### ##.#### #..###.....#iO #>.@'......# #..###.....# ### ####### ii&9iki  This amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d].iI # #.### #.....##.# #.# #.....#### ##.#### #.# #### ##.#### #..###.....#idJV #>@.'......# #..###.....# #### #######iWOiO'50iTiUii,Drop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 flail of venom Armour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn) ip d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} Jewellery (select all with "=)e - an amulet of faith i[Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]igZivd####### ########.###noodleman the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####Magic: 4/4========================##.####AC: 5Str: 16#.#EV: 14Int: 8id#### ##.####SH: 0Dex: 12#..###.....#XL:  2 Next: 75% Place: Dungeon:2#>@.'......#Noise: ---------  Time: 350.3 (0.0)#..###.....#-) Nothing wieldedieU#### #######Nothing quiveredi'eThis amulet would be very powerful if your character had a god to worship, but _here and now, it's useless. You may want to drop it with [d].Okay, then.iJeieiji5l. _iB T #.....##.# ..####.####  #.# #### ##.####..###.....>..'.....@###....### ######i#i|$21.3 (1 _iM(i)i  #.....##.# #.# #.....#### ##.#### #.# #### ##.#### #..###.....# #>..'......# #@.###.....# #### #i is &2iG i i='#.....##.# #.# #.....#### ##.#### #.# #### ##.#### #..###.....# #>..'......# #.@###.....# #### # i*+i+&3i#1i2i"####### ########.#####........######.#### #.# il### ##.###..###...>@.'.......###.....#### #######iBi&4iki ibiDrop what? (Left/Right/Tab to switch category) 5/52 gear slots (_ for help) Hand Weapons (select all with ))  c - a +0 flail of venom iArmour (select all with [)  a - a +0 robe (worn)  b - a +0 pair of boots (worn)  d - the +1 cloak of Starlight (worn) {*Dazzle EV+4 Stlth--} i1Jewellery (select all with "=)e - an amulet of faith iW[Up|Down] select[Esc] exit itLetters toggle [.|Space] toggle selected[top]i  1 it c - a +0 flail of venom  e + an amulet of faith[Enter] accept (1 chosen)ij i) ####### ########.###noodleman the Trooper#.....##.#Human#........#Health: 24/24 ========================#.....####iT* Magic: 4/4========================##.####AC: 5Str: 16#.#i* EV: 14Int: 8#### ##.####SH: 0Dex: 12i* #..###.....#XL:  2 Next: 75% Place: Dungeon:2i+ )#>@.'......#Noise: ---------  Time: 354.3 (0.0)#..###.....#-) Nothing wielded#### #######Nothing quiveredThis amulet would be very powerful if your character had a god to worship, but i+ _here and now, it's useless. You may want to drop it with [d]. _Okay, then.i+ ?Autopickup disabled for amulets of faith.i, +5.3 (1iX1 i2 * _You drop an amulet of faith.iSA P #.....##.# ..####.####  #.# #### ##.####..###.....>".'.....@###....### ######i1H <6iM iN i @ #.....##.# #.# #.....#### ##.#### #.# #### ##.#### #..###.....# #>".'......# #@.###.....# #### #iEi}F&7iKiLi2L####### ########.#####........######.#### #.# ### ##.###..###...".'......###.....#### #######iQiQR&8i=Vi$X[ _There is a stone staircase leading down here.i4FiFi]KiOi^UC9 _iBn 3♣♣♣♣♣ ♣♣...♣ ♣..@.♣ ♣♣....♣ ♣♣.♣♣♣ ♣♣.♣i.60.8 (2.5ii_  If the many commands are too confusing, you can also look them up in the i_command help [?]. Rereading old messages with [Ctrl-P] is available as usual.iWY _There is a stone staircase leading up here.i i it i i J1.8 (1.0 _iC- &2i82 ####### ########.####.....##.##........##.....######.#####.# #### ##.#### #..###.....# #@".'......# #..###.....# #### ####### i2 ip -3.3 (2.5iu ijw  _You climb upwards.i?y [ _There is a stone staircase leading down here.iiii i&in44.3 (1.0 _ii&3i♣♣♣♣♣ ♣♣...♣ ♣..@.♣ ♣♣....♣ ♣♣.♣♣♣ ♣♣.♣iw-5.8 (2.5i'zii| _You climb downwards.iY~a _There is a stone staircase leading up here.i`♣♣♣♣♣ ♣♣...♣ ♣..<@♣ ♣♣....♣ ♣♣.♣♣♣ ♣♣.♣6.8 (1.0 _i1  ♣♣♣♣♣♣♣...♣..<.♣♣i2 ♣♣..@.♣ ♣♣.♣♣ ♣♣. iK Y7i$ 4M ♣♣♣♣♣♣...♣ ♣..<@♣♣♣♣....♣♣.♣♣♣♣♣.8iX ♣♣♣♣♣ ♣♣...♣ ♣..@.♣♣ ♣♣....♣ ♣♣.♣♣♣ ♣♣. ♣9 _There is a stone staircase leading up here.i^♣♣♣♣♣♣♣...♣..<.♣♣♣♣.@..♣ ♣♣.♣♣ ♣♣.  ♣. .♣...♣.iainb.70 _i{ri:  ♣♣♣♣♣♣♣...♣..<.♣♣♣♣.... ♣♣@♣♣♣ ♣♣.♣  ♣.♣.♣i <1i i  i♣♣♣♣♣♣♣...♣ ♣..<.♣♣♣♣....♣ ♣.♣♣♣ ♣@♣ ♣♣.♣.♣ ♣..$♣..♣~ ≈2 _Found 40 gold pieces.iQ ♣♣♣♣♣♣♣...♣ ♣..<.♣♣♣....♣ ♣.♣♣♣ ♣.♣♣ ♣@♣.♣ ♣♣. .$♣...♣≈~ ≈≈~. ♣i; i &3i i i@Qi4 i8♣♣♣♣♣♣♣...♣..<.♣♣♣♣.... ♣♣.♣♣ ♣♣.♣♣ ♣♣. ♣♣.♣ ..♣♣♣♣.ii7&4i i"iI♣♣♣♣♣♣♣...♣ ♣..<.♣♣♣....♣ ♣♣♣  ♣.♣ ♣.♣♣♣..$♣♣♣...♣♣≈~ ≈≈≈~..♣≈♣♣. .♣ ♣.♣♣iY5i  ♣♣...♣..<.♣♣♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣♣.♣♣ ♣@.♣♣.$♣.♣i ♣♣...♣~♣...i6# i# &6i' i) i, ..<.♣♣♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣.♣♣♣♣..♣.@♣.♣♣...♣ ♣≈~~≈≈≈♣♣♣♣♣♣.♣ iiZ&7i% _Gold can be spent in shops. It takes no inventory space and cannot be dropped.8.8 (2iiG* _You now have 40 gold pieces.ib ♣.... ♣♣.♣♣ ♣♣.♣ ♣♣. ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣♣♣@..♣ ♣≈~~≈≈≈≈≈≈≈~..♣♣♣≈≈♣♣♣♣i<A9.8 (1ii[i♣♣....♣ ♣♣.♣♣♣ ♣♣.♣♣ ♣♣.♣ ♣.♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣..♣.♣ ♣♣.@.♣ ♣≈~~≈≈≈≈≈#≈≈≈~..♣♣♣≈#≈≈≈≈≈≈≈≈♣i:L.♣ ii- '80i$i76i3 ♣♣....♣ ♣♣.♣♣♣ ♣♣.♣♣ ♣♣.♣ ♣.♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣..♣.♣ ♣♣..@♣ ♣≈~~≈≈≈≈≈# ≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣≈≈≈♣♣♣ ♣♣.♣♣ ≈ ♣.♣ i2: i: &1iK? ixA i$  ♣♣.♣♣ ♣♣. ♣♣. ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣ ♣♣♣#♣♣...♣≈≈≈≈# ♣≈~@≈≈≈≈≈#♣≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ♣♣i9You enter the shallow water.iVd3.4 (1.6Water i3i7 _Moving in this stuff is going to be slow.iz0  ♣♣. ♣♣. ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣♣♣♣♣#♣♣...♣≈≈≈≈♣♣♣♣≈~~≈♣≈≈≈≈~@.♣♣♣≈#≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣Water i i640iiil ♣♣.♣♣ ♣♣.♣ ♣.♣♣ ♣♣.♣♣ ♣♣..♣♣ ♣..♣.♣♣♣♣♣# ♣♣...♣≈≈≈≈# ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~.@♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..≈ ♣♣.♣ 5i  ♣♣. ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣♣♣♣♣#ix♣♣...♣≈≈≈≈#♣♣♣♣≈~~≈≈≈≈≈#≈≈≈≈~..♣♣♣≈#≈≈≈≈≈♣♣.@.♣ ≈≈≈♣♣♣ ♣♣.♣ ♣.. ♣i(i&6iii7  ♣.♣♣♣.♣♣♣♣..♣♣♣..♣.♣♣♣♣♣#♣♣...♣≈≈≈≈♣♣♣♣≈~~≈♣≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣@♣♣ ♣..♣ ♣.♣i<ie<&7i AiBiA♣.♣♣♣♣..♣♣♣..♣.♣♣♣♣♣#♣...♣≈≈≈≈♣♣♣♣≈~~≈≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣ ♣@.♣ ♣ ♣♣ i<8iiJ-QiQ<♣♣.♣♣ ♣♣..♣♣ ♣..♣.♣♣♣♣♣# ♣♣...♣≈≈≈≈# ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣.@♣ ≈ ♣♣.♣ .♣♣ ♣.♣♣9i  .♣♣♣..♣.♣♣♣♣♣#♣...♣≈≈≈≈♣♣♣♣≈~~≈≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ♣..♣ ♣♣ i \♣.♣♣♣. i =90i i( iE P ♣..♣.♣♣♣♣♣# ♣♣...♣≈≈≈≈#♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈#≈≈≈≈≈♣♣...♣ ♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣  ♣♣.♣iE 2 ♣@♣♣ ♣.♣ ♣♣. .♣..iF b.♣♣♣♣iL iL &1iQ iS iH ♣...♣≈≈≈≈♣♣♣♣≈~~≈≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ♣..♣ ♣♣.♣ ♣.♣♣♣ ♣.♣ .♣i[i\&2i%bidi4iC iU ♣♣♣♣≈~~≈≈≈≈≈# ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣  ♣.♣♣ ♣.♣♣ ♣♣@♣♣...♣ ♣..∩.. ♣♣...♣♣♣♣♣♣♣ iShops offer a variety of items, but they don't buy items from anyone.3ik) _Found Guve's General Store.i] ≈≈≈≈~..♣♣♣≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣ ♣.. ♣♣ ♣.♣♣.♣♣♣♣♣.♣..♣..∩..♣♣...♣♣i)cic4ioi = ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣.♣ ♣.@.♣ ♣..∩..♣ ♣♣...♣♣  ♣♣♣♣♣i i 5id i  ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣ ♣.. ♣ ♣.♣♣♣♣ ♣♣♣.♣..♣...♣♣♣..@..♣♣...♣ ♣♣♣♣♣ io i &6i i   To enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confirm with [y]es. You can switch to description mode with [!].i ` _There is an entrance to Guve's General Store here.ii^Welcome to Guve's General Store! What would you like to do?  a -  49 gold a +0 buckler  b -  33 gold a potion of curing (unknown)  c -  176 gold 2 potions of heal wounds (unknown)  d -  88 gold a potion of heal wounds (unknown)e -  44 gold a potion of might (unknown)  f -  44 gold a +0 ring mail  g -  192 gold a ring of flight (unknown)  h -  396 gold a +4 ring of slaying (unknown)  i -  82 gold a scroll of enchant weapon (unknown)  j -  237 gold a wand of paralysis (9) (unknown) You have 40 gold pieces. [Esc] exitiE[!] buy|examine items[a-j] mark item for purchase [/] sort (type)[A-J] put item on shopping listi  a -  49 gold a +0 buckler  b -  33 gold a potion of curing (unknown)ib +  After the purchase, you will have 7 gold pieces.[Enter] buy marked items iMfX Purchase items for 33 gold? (y/N) i_u Ub -  1762s of heal wounds (unknown) 88a  d -  44 gold a potion of might (unknown)+0 ring mail192ring of flight (unknown)396+4 ring of slaying (unknown) 82scroll of enchant weapon (unknown)237wand of paralysis (9) iIiǏii9≈≈≈≈≈♣♣...♣noodleman the Trooper≈≈≈♣♣♣ ♣♣.♣♣Human≈≈♣..♣Health: 24/24 ========================≈♣♣.♣Magic: 4/4========================♣.♣♣AC: 5Str: 16♣.♣♣EV: 14Int: 8i3♣ ♣♣♣.♣SH: 0Dex: 12♣..♣...♣♣XL:  2 Next: 75% Place: Dungeon:3♣..@..♣Noise: ---------  Time: 396.4 (0.0)♣♣...♣♣iV-) Nothing wielded♣♣♣♣♣iNothing quiveredTo enter this shop, press [<]. To buy items, select them with their hotkey, hit_[Enter] and confirm with [y]es. You can switch to description mode with [!]. _There is an entrance to Guve's General Store here.ind -> c - 2 potions of curing (gained 1)i;ii1] _Thank you for shopping at Guve's General Store!iE) ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣ ♣♣♣.♣ ♣..♣...♣♣ ♣.@∩..♣ ♣♣...♣♣ ♣♣♣♣♣iFiG27.4 (1 _izKiMi] ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣.♣ ♣..♣...♣♣ ♣@.∩..♣ ♣♣...♣♣ ♣♣♣♣♣imi&8i%ii  ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣≈ ♣♣.♣iF } ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣.♣♣.@♣...♣♣♣.....♣♣..∩..♣i ♣♣♣♣♣ ♣♣...♣♣♣♣♣♣♣i il<9iiYi U ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣.♣ ♣@.♣...♣♣ ♣.....♣♣..∩..♣ ♣♣♣♣♣♣ ♣♣...♣♣ ♣♣♣♣♣i i (400i i i ≈≈≈≈≈♣♣...♣ ♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣  ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣♣♣♣.♣...♣♣♣♣♣..♣...♣♣♣....@♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣ i iY &1i iW ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣ ♣♣♣♣♣♣.♣....♣♣♣♣♣..♣...♣♣ ♣...@.♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣i&i&2idiTi̝@ ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣ ♣♣♣♣♣♣.♣....♣♣♣♣♣..♣...♣♣ ♣..@..♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣i6<3ii: ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣♣♣♣♣ ♣♣♣♣♣♣.♣♣.....♣♣♣♣♣..♣...♣♣ ♣.@...♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣4i2=i=i$  ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣.....♣♣♣♣♣..♣...♣♣i% Y ♣@....♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣ ♣♣♣♣♣i* ir+ &5ia0 i2 i:k ikl iq ir i N ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣....@♣♣♣♣♣..♣...♣♣♣..♣♣♣♣♣.....♣♣..∩..♣♣♣♣♣♣♣♣♣♣...♣♣♣♣♣♣♣iJ<6iMiit-  ♣≈≈≈≈~..♣♣♣≈# ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣i- ( ♣...@.♣♣♣♣♣..♣...♣♣ ♣..♣♣♣♣♣.....♣♣..∩..♣ ♣♣♣♣♣♣♣♣♣...♣♣  ♣♣♣♣♣i*4 i4 &7i8 i9 i$  ♣≈≈≈≈~..♣♣♣≈ ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣..@..♣♣♣♣♣..♣...♣♣ ♣..♣♣♣♣♣.....♣♣..∩..♣♣.. ♣♣♣♣♣♣♣♣♣...♣♣. ♣♣♣♣♣ i8 _Remember, you can explore the level automatically with [o].iʅ: ♣≈≈≈≈~..♣♣♣ ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣.@...♣♣♣♣♣..♣...♣♣ ♣..♣♣♣♣♣.....♣♣..∩..♣ ♣..♣ ♣♣♣♣♣♣♣♣♣...♣♣.♣ ♣♣♣♣♣♣iY9iY= ♣≈≈≈≈~.. ≈≈≈≈≈♣♣...♣ ≈≈≈♣♣♣ ♣♣.♣♣ ≈≈ ♣..♣ ≈ ♣♣.♣ ♣.♣♣ ♣.♣♣ ♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣ ♣@....♣♣♣♣♣..♣... ♣..♣♣♣♣♣.....♣♣..∩.. ♣..♣♣ ♣♣♣♣♣♣♣♣♣......♣ ♣♣♣♣♣♣10ii2i≈≈≈≈≈♣♣...♣♣♣ ♣♣ ≈≈ ♣..  ♣♣. ♣.♣♣♣♣♣♣♣ ♣♣♣♣♣♣.♣♣♣.....♣♣♣♣♣..♣...♣.@♣♣♣♣♣.....♣♣..∩.♣..♣♣♣ ♣♣♣♣♣♣♣♣♣....♣♣♣♣♣♣♣ iiM&1i6i\ ≈≈≈≈≈♣♣ ≈≈≈♣♣♣ ♣♣. ≈≈ ♣ ≈ ♣♣ ♣. ♣. ♣♣♣♣♣♣♣ ♣♣♣♣♣♣ ♣♣♣.....♣♣♣♣♣..♣ ♣@.♣♣♣♣♣.....♣♣..∩ ♣..♣♣♣ ♣ ...♣♣  ♣♣♣2i 4i5 i i ♣♣♣ ♣♣ ≈≈ ♣  ♣ ♣♣♣♣♣♣♣♣ ♣♣♣♣♣♣♣♣.....♣♣♣♣♣..♣.♣♣♣..♣♣♣♣♣.....♣♣.@♣♣♣ ♣♣♣♣♣♣♣♣♣.♣...♣♣♣ ♣♣♣♣♣ iz  i Y3i ≈≈≈♣♣♣  ≈≈  ≈  ♣♣♣♣♣♣♣  ♣♣♣.....♣♣♣♣♣..♣ ♣♣♣..♣♣♣♣♣.....♣♣ ♣@.♣♣♣ ♣ ♣...♣♣♣  ♣♣♣♣4i/ii iO ≈≈  ♣♣♣♣♣♣♣ ♣♣♣~♣♣♣.....♣♣♣♣♣..... ♣♣♣..♣♣♣♣♣.....♣.....♣♣♣..♣♣♣ ♣♣♣♣♣♣♣♣iװ♣..@♣♣♣  ♣♣♣♣♣  iDi&5iiz ≈≈ ≈..~~~~ ♣♣♣♣♣♣♣ ≈~~~ ♣♣♣.....♣♣♣♣♣≈.... ♣♣♣..♣♣♣♣♣......♣♣♣..♣♣♣ i ♣.@.♣♣♣ ♣♣♣♣♣iviʘ&6iiic ~ ≈≈..♣ ≈..~.~≈≈~~~≈ ♣♣♣♣♣♣♣ ≈~~~♣ ♣♣♣.....♣♣♣♣♣≈....♣ ♣♣♣..♣♣♣♣♣.....≈......♣♣♣..♣♣♣  ♣@..♣♣♣ ♣♣♣♣♣ih ih &7iWm in ii]i@i i> ii>iiUiiiM 9You enter the shallow water.i ?Water i#i%F _Moving in this stuff is going to be slow.i<,♣ ♣.....♣♣♣ ♣♣...$... .≈....♣. ♣♣♣♣ ≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈≈~.~≈≈≈≈≈≈♣ .≈≈≈≈≈~@~≈≈≈≈♣ ♣♣♣♣♣♣23.0 (5.6i ->...≈≈≈~~~♣♣♣♣ ♣♣♣........≈≈≈≈....♣♣ ♣♣♣..♣♣♣♣♣≈≈≈≈≈≈......♣♣♣..♣♣♣ ♣≈≈≈≈♣....♣♣♣...♣♣♣♣♣♣♣♣♣♣♣♣♣ ♣♣♣♣♣i(3i3,4.6 (7.2i9i:. _Found an exit from the tutorial.i3i&iij>i  ♣♣  ♣♣..♣♣♣♣ ♣♣♣...♣.. ♣♣ ♣.......♣♣♣.♣♣ ......@.....♣♣ .≈≈≈≈≈≈....♣..♣ ♣♣♣♣ ≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈ ≈≈≈~.~≈≈≈≈≈≈♣...≈≈≈≈≈~~~≈≈≈≈♣ ♣♣≈...>...≈≈≈~~~♣♣♣♣ ♣♣♣.≈≈≈....≈≈≈≈....♣♣ ♣♣♣..♣≈≈≈≈≈≈≈≈≈≈......♣♣♣..♣♣♣≈≈≈≈≈≈≈♣....♣♣♣...♣♣♣7.6 (3.0ib[40m8.6 (4You now have enough gold to do some serious shopping! The quickest way back tothe shop is by searching for it. Type [Ctrl-F], and then enter “shop”. Select _the result to start travelling.9.6 (5 _You now have 227 gold pieces (gained 220).i!iJ"ik#iR%iE'i,Bi-iM.iJ/i/1i2iL3iI4iJ5i'7,i8i; i@ #+ ♣.  .♣♣  ♣.♣  ♣♣@♣  ♣♣..♣♣♣♣  ♣♣♣...♣..♣ ♣♣  ♣.......♣♣♣.♣igAP♣ ♣.............♣♣♣..≈≈≈≈≈≈....♣..♣ ♣♣♣.≈≈≈≈≈≈≈≈~...♣♣♣♣≈≈≈≈≈~.~≈≈≈≈≈≈♣≈≈≈≈...≈≈≈≈≈~~~≈≈≈≈♣iG,33.6 (4iLiHM+4.6 (5iQirTi  Warning, this way leads to a difficult battle. You may choose to use whatyou've learned so far in a fight, or try to reach the other exit on the island._Either way, it may be a good idea to do some shopping, if you haven't already.iWIi!iiSi5imiiTiYou open the door.  You encounter 2 orcs, an ufetubus and 3 gnolls.i##########.>...>.##..o.o..#...5...j...j.j.#'# ♣@♣ ♣.♣♣  ♣♣.♣  ♣♣.♣ ♣♣..♣♣♣♣ ♣♣♣...♣..♣ ♣♣ jjj 3 gnolls (1 polearm, asleep) ♣.......♣♣♣.♣♣ 5   ufetubus (asleep) ♣.............♣♣ oo 2 orcs (1 polearm, asleep) ♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣ib.57.6 (3inO.oi$.ivjThe orc shouts! x2; The ufetubus shouts! The gnoll shouts! x3ihP.oiQ.jiIjjjj)5oo)iz1---====8.6 (4ii < _The gnoll hits you from afar with a +0 spear.i( X _Found two exits from the tutorial.&i##########.>...>.##.......# ...oo..  ..5..  jjj #'#♣.♣♣@♣♣♣.♣♣♣.♣♣♣..♣♣♣♣♣♣♣...♣..♣ ♣♣.......♣♣♣.♣♣♣......♣♣♣..≈≈≈≈≈≈....♣..♣ ♣♣♣♣≈≈~...♣♣♣♣≈≈≈≈&iN.o&i#O.j&i$-j.&i2o.&iQ&ie2=------9.6 (1 _&i&i(i O##########.>...>.##.......#...o.....5o.jj.#j#♣@♣ .♣♣♣♣.♣(i7 ♣♣.♣ ♣♣..♣♣♣♣♣♣...♣..♣ ♣♣  ♣♣♣♣.♣♣  ♣.............♣♣ .(igV....♣..♣ ♣♣♣♣(iN.5(io. .oThe gnoll completely misses you.(idjj, 1 blind)(iNR=---40(i(i2 H _The gnoll is blinded by the light from your cloak!)iWG K.   orc (1 _You hit the gnoll but do no damage. The gnoll hits you but does no damage.*i2o*iq no 2 orcs (1 polearm)*i7 b16------2*i*i} _You hit the gnoll but do no damage. The gnoll hits you with a +0 spear.*is .*i{ q   orc (*iP| -3.5 (0.9*i *i- _You hit the gnoll but do no damage. The gnoll closely misses you.+i62o+i>no 2 orcs (1 polearm)+i?m7=-----4.4+iF+i#I _You hit the gnoll but do no damage. The gnoll barely misses you.+iW? .  You strike the helpless gnoll from behind!  You hit the gnoll.  The gnoll is lightly wounded.+iM    orc (5.4 (1.0+i^ i _The gnoll closely misses you.,i oYou hit the gnoll but do no damage.The gnoll is lightly wounded.,iqno 2 orcs (1 polearm),i&6,i,iV _The gnoll completely misses you.,i#.  The gnoll is lightly wounded. _The gnoll completely misses you.  You strike the helpless gnoll from behind!  The gnoll is no longer blind. The gnoll closely misses you.,iTx   orc (,iٺ7,i`,iH _The gnoll is blinded by the light from your cloak!,i- oYou barely miss the gnoll.The gnoll is lightly wounded.,i\6 no 2 orcs (1 polearm),i6 {18==8.3 (0.9,i!> ,i*@ S _The gnoll closely misses you.-i~O  You hit the gnoll but do no damage.9.2-iZ-iR]3 _The gnoll is lightly wounded.-i .  You hit the gnoll but do no damage.The gnoll is lightly wounded.-iq   orc (-iv.50.2 (1.0-iR _The gnoll hits you but does no damage.-i oYou hit the gnoll.  The gnoll is heavily wounded.-ino 2 orcs (1 polearm)-i@-1.1 (0.9-i|-i< _The gnoll hits you but does no damage.-i . _The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is heavily wounded. _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.  The gnoll is heavily wounded.-iK q   orc (-i I=2.1 (1.0-i# -i` < _The gnoll hits you but does no damage.-io _The gnoll hits you but does no damage.  You hit the gnoll but do no damage.  The gnoll is heavily wounded. _The gnoll hits you but does no damage.  You hit the gnoll.  The gnoll is heavily wounded.-i jj)o 2 orcs (1 polearm)-i h13-----3.0 (0.9-i-iW _The gnoll is no longer blind. The gnoll hits you with a +0 spear..iٚ .  You barely miss the gnoll.The gnoll is heavily wounded.The gnoll hits you with a +0 spear..iSq   orc (.il1-------9.i.i  Your health is getting dangerously low. Retreating and/or quaffing a potion of _heal wounds or curing might be a good idea..i oYou barely miss the gnoll.The gnoll is heavily wounded..ino 2 orcs (1 polearm).ifo0---4.9 (1.0.i.i9 _The gnoll hits you with a +0 spear..i2  #########  #.>...>.#  #.......#  .......  ..oo. jj5 #j# ♣@♣.iB  ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣♣♣♣  ♣♣♣...♣..♣ ♣♣  ♣......  ..   ♣♣♣♣ You barely miss the gnoll.The gnoll is heavily wounded..i #########  #.>...>.#  #.......#  .......  ..oo. jj5 #j# ♣@♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣ ♣♣♣...♣..♣ ♣♣  ♣......  ..   .iKX .  The gnoll hits you with a +0 spear..iq   orc (.izz6/24 -----5.i.iV _* * * LOW HITPOINT WARNING * * *.iPA oYou hit the gnoll but do no damage.The gnoll is heavily wounded..i5J no 2 orcs (1 polearm).iJ _7=---6.iSR .iT < _The gnoll hits you but does no damage..i  #########  #.>...>.#  .i@K#.......#  .......  ..oo. jj5 #j# .i♣@♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣♣♣♣  ♣♣♣...♣..♣ ♣♣  ♣......  .it..   ♣♣♣♣ You hit the gnoll but do no damage.The gnoll is heavily wounded./iz #########  #.>...>.#  #.......#  .......  ..oo. jj5 #j# ♣@♣ ♣.♣♣ ♣♣.♣ ♣♣.♣ ♣♣..♣ ♣♣♣...♣..♣ ♣♣  ♣......  ..   /iD}X .  The gnoll hits you with a +0 spear./iF   orc (3/i*----7/iy/iV _* * * LOW HITPOINT WARNING * * */i  oYou hit the gnoll but do no damage.The gnoll is heavily wounded./iM jj, 1 blind)o 2 orcs (1 polearm)/i -8.8 (0.9/i&/ir _The gnoll misses you. The gnoll is temporarily struck blind!/i .  You barely miss the gnoll.The gnoll is heavily wounded./iCq   orc (/i-9.8 (1.0/i/iR _The gnoll barely misses you./i oYou completely miss the gnoll.The gnoll is heavily wounded./i! no 2 orcs (1 polearm)/i =4=---/i 60/iA /iV K _The gnoll misses you./iX .  You hit the gnoll but do no damage.The gnoll is heavily wounded./i`   orc (1.7 (0.9/ig/iiK _The gnoll misses you.0i@ 0----  The gnoll hits you with a +0 spear.  You die...0iC/  --more--2i`You die... In Crawl, death is a sad but common occurrence. Note that there's usually something you could have done to survive, for example by using some kind of item, running away, resting between fights, or by avoiding combat entirely. Keeptrying, eventually you'll prevail! Hit any key to exit...4i4i 4i 4i ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l