ui Player: ohnpoint Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2026-01-24.18:13:20.ttyrec Time: (1769278400) Sat Jan 24 18:13:20 2026  ui [?1051l[?1052l[?1060l[?1061h uizV)0[?7h[?25l[?1c ui uiohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:2Noise: ---------  Time: 421.8 (0.0)-) Nothing wieldedNothing quivered ui#≈#≈≈#≈≈≈######## ##### .≈≈≈.#.....####.#.###.≈≈≈≈≈#.<...'....+@....≈≈≈≈≈#.....####.#.###.≈≈≈≈≈####### ##### ≈≈≈≈≈≈≈≈≈≈≈.≈.. ui, uio ui4 3 ui ui-XUnequip which item?  uioArmour (go to first with [)  a - a +0 robe (worn) ui[?] describe selected [!] unequip|take off ui|[tab] equip|unequip uiO uiS uiX ui_ohnpoint the CoveredHuman#Health: 18/18 ========================≈#Magic: 3/3========================≈≈#AC: 2Str: 16≈≈≈#EV: 10Int: 8####### ##### .≈≈≈.SH: 0Dex: 12#.....####.#.###.≈≈≈≈≈XL:  1 Next:  0% Place: Dungeon:2#.<...'....+@....≈≈≈≈≈Noise: ---------  Time: 421.8 (0.0)#.....####.#.###.≈≈≈≈≈-) Nothing wielded####### ##### ≈≈≈≈≈Nothing quivered≈≈≈≈≈≈.≈. uil`.  uie uibf uij ui.r uir+2.8 (1 ui4w ui]~ ui~+3.8 (2 uit uis ui uiĈ$4.8 (3 ui֍ ui uiВ+5.8 (4 uiV ui uiڝ+6.8 (5 uiS ui0 _You start removing your armour. You continue removing your +0 robe. x5 uib uiO _You finish removing your +0 robe. uiL _Unknown command. ui # ≈# ≈≈# ≈≈≈# # ##### .≈≈≈. #.....####.#.###.≈≈≈≈≈ #.<...'....+.@...≈≈≈≈≈ #.....####.#.###.≈≈≈≈≈ # ##### ≈≈≈≈≈ . ui[3e7.8 (1 _ ui. p# ≈# ≈≈# ≈≈≈# # ##### .≈≈≈. #.....####.#.###.≈≈≈≈≈ #.<...'....+..@..≈≈≈≈≈ #.....####.#.###.≈≈≈≈≈ # ##### ≈≈≈≈≈ ≈≈.≈.. ui2 <8 ui5  uij6  ui≈#≈# ≈≈# ≈≈≈# #≈≈≈## ##### #.≈≈≈.##.....####.#.###.≈≈≈≈≈.  #.<...'....+...@.≈≈≈≈≈.  #.....####.#.###.≈≈≈≈≈.  # ui ##### .≈≈≈≈≈..≈≈≈≈≈...≈≈≈.#.≈≈≈.#.~~~.##≈≈≈## uiB ui+<9 ui ui  ui* ≈≈# ≈≈# ≈≈≈# ≈≈≈# #≈≈≈## # ##### ##.≈≈≈.#  ui #.....####.#.###.≈≈≈≈≈.# #.<...'....+....@≈≈≈≈≈. #.....####.#.###.≈≈≈≈≈.# # ui  ##### #.≈≈≈≈≈.##.≈≈≈≈≈.# ui( #..≈≈≈..###.≈≈≈.#  ui.  ui '30 ui  ui_  ui3 ui uiw, uiX ui?, ui0 uic ui ui% ui,, ui` ui, uiw ui, ui ui, ui ui, uim ui , ui ui, ui| ui, ui uiF, uiJ uiK, ui ui, ui; ui, ui` ui, ui uik, ui ui`, uiL ui, ui ui, ui ui, ui ui(, ui, ui), uif ui, uii ui, ui ui, ui ui, ui uif, ui, ui, uiy  ui , ui*  ui , ui( uik ui uiY ui3, ui* ui, ui ui ui uiv ui, ui ui, ui ui, ui ui, ui<  ui!, uic" ui$$, ui$ ui&, ui' ui(, ui>) ui*, ui+ ui-, ui- ui/ uiN/ ui/ uik1, ui 2 uis3, ui3 ui5, uiB6 ui7, uir8 ui9, ui: ui;, ui< ui=, uil, uil ui n, uio uizp, ui q uisB uiuB ui$yn uiy uiz, ui{ ui|, ui} ui , uic ui, ui ui, ui߃ ui, ui΅ ui ui, ui*, ui ui uiJ, ui' uiJ, ui uil, uiG ui, uiY uiߙ, uiޚ ui, uir ui ui= uiC, ui/ ui529.8 (99.0) _You start waiting.30.8 (100.0) ui uiָ _Done waiting. uiX3 ui ui^ ui uib ui ui ui$ ui ui uiS ui ui7, ui ui*, ui ui ui ui uiq ui ui ui, ui ui, uid ui, ui6 ui* uiT ui ui ui ui ui, uiy ui, ui, uik, uib ui ui uip uie, ui ui, ui uik, ui7 ui, ui ui, ui ui ui1 ui uiI, ui uij, ui ui/ uiW ui ui ui uiq ui', ui ui, ui_  ui , ui  ui ui ui8 uiZ ui ui, ui, uil ui uiG ui, ui uiO, ui ui, uin ui , ui! ui" ui$# ui# ui1%, ui% uif', ui1( uiM*, ui(+ ui,, uio- ui., ui/ ui$1, ui1 ui3, ui3 ui5, ui+6 uil7, uiU8 ui9, ui: ui<, ui< uiW>, uiD? ui@, uixA uiB, uiC uiH, uiK, ui4L uiAM uiN, uiPO uiP uiQ uiQ uiS, uiYT uiV, uiCW uiXX, ui;Y uiZ, ui[ ui], ui] ui\_, ui_ uidX ui]e uie uig, uii uik, uil uim, uin ui^p, uixrB uir uis, uis ui u, uiMu uiv, uix uiy, ui#z ui|{ ui{ ui| ui~, ui~ ui ui$ ui ui, ui ui, uiޅ ui, ui uiW, ui  ui, uiO ui uiŎ ui ui ui ui ui, ui9 ui, uih ui ui ui ui> uih ui uiz ui uif ui uiӞ ui˟ ui, ui ui$, ui ui`, uiJ ui ui uiv ui۩, ui ui ui> ui uie629.8 (99.0) _You start waiting. ui%30.8 (10 uiG 0.0) ui ui8# _Done waiting. ui + ≈≈#≈≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #.≈≈≈# ui&  ui_ #1 ui .0) uiE  uiu  ui?I ui. uif ui?X ui, ui ui, ui uiG, ui ui, ui ui, ui ui, uiL ui, uiwX uii, ui ui, ui ui, ui ui , ui  ui2 , ui4  ui , uin ui, ui ui, ui ui, ui ui, ui ui ui@ ui ui\ ui~ uiG uik, ui ui|, ui ui~!, ui^%X ui&, uiX' ui( ui( uiv) ui+ ui+ ui, ui- ui. ui. ui0, ui0 ui>2, ui2 ui74, ui5 ui6, ui{7 ui8, ui9 ui:, ui; ui<, uiu= ui>, ui? ui.A uiXA ui ui, ui ui}, uiI ui, ui, X uiU ui, ui ui, ui ui, ui ui, ui uif, ui ui, ui ui ui  ui ui , uiO! ui", ui# ui%, uiK& ui&, ui' ui(, ui) ui* ui+ ui,, uia- ui. uiV/, ui?0 ui1, uiQ2 ui3, uij4 uiG: ui5>X uia? uiLN uiN uiYP, uiQQ uiTB uiTT ui}T ui2U uiNW, uiW ui4Y, uiIZ ui0[, ui(\ ui+] uiJ] ui^ ui_, ui)` uia, uigc ui5d uiad uite uif, ui,g ui:kB uixk, uil uinB uip, uiXs ui w, uix ui`z, ui{ ui}, ui9~ ui, uiɀ ui, ui ui ui ui: ui|, ui ui, ui& ui, ui| ui, ui| uiώ, ui uik 730.8 (99.0) _You start waiting. ui.1.8 (100.0) ui ui _ ui?#You start waiting. uiJDone waiting. _You start waiting.Done waiting. _You start waiting.Done waiting. uij  ≈#≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  #...≈≈≈.≈≈≈# ui  ui *2.0) ui  uiD  ui #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## ##### ..≈≈≈.#.≈≈≈.#≈≈≈#  ui{ ui&3 ui uio _Note how you can move through shallow but not through deep water. ui,K #≈≈≈## ####### ##### ##.≈≈≈.##.....####.#.###.≈≈≈≈≈.<...'....+.........####.#.########## #####  uik#..≈≈≈.#.≈≈≈.# .~~~.# ≈≈# ui<4 ui1  ui%  uigV#≈≈≈# ###### ##### ##.≈≈≈. .....####.#.###.≈≈ .<...'....+.....≈≈≈≈≈... .....####.#.###.≈≈≈≈≈.# ##### ##### #.≈≈≈≈≈.#  #.≈≈≈≈≈.# #..≈≈≈..# ##@≈≈≈.##  ui3.~~~.# ##≈≈≈## ≈≈≈# ≈≈≈# uio<5 uiD ui ui~8L###### ##### ##.≈≈≈.## .....####.#.###.≈≈≈≈≈.##<...'....+..........####.#.#### ###### #####  #.#..≈≈≈. ui8t##.≈≈≈.## #@~~~.# #≈≈≈# ≈≈≈#  uic> ui>&6 uivB uiAC ui 4 ui4  ui L _Why would you want to do that? ui ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## <...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.@~~.# ##≈≈≈## #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈##≈≈≈# uiYou enter the shallow water.7Water  ui̡ uiڣ7 _Moving in this stuff is going to be slow. ui ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## ...'....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..#  uii ##.≈≈≈.## #.~@~.# ##≈≈≈## #≈≈≈# #≈≈≈#  ui_9.4 (1.6 ui:  ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~@.# ##≈≈≈## #≈≈≈# #≈≈≈#  uil  ui (41.0 uio  ui  uiA r ##### ##.≈≈≈.## ####.#.###.≈≈≈≈≈.## '....+.....≈≈≈≈≈... ####.#.###.≈≈≈≈≈.#  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~@# ##≈≈≈## #≈≈≈# #≈≈≈# #≈≈≈##≈≈≈##≈≈≈##≈≈≈# uiD  uiE 22.6 uiaK  ui #≈≈≈## ## ##### ##.≈≈≈.## ####.#.##### .'....+...... .####.#.## ## ##### #..≈≈≈≈≈.##..≈≈≈..###.≈≈≈@##.~~~.##≈≈≈###≈≈≈#30 uin ui ui\  ≈≈≈#  ##≈≈≈## ## ##### ##.≈≈≈.## ####.#.#####'....+...... .####.#.## ## ##### #..≈≈≈≈≈#..≈≈≈@.###.≈≈≈.##.~~~.##≈≈≈## ui &4 uiϲ  ui  ui W  uijW  ui[  ui] L _Why would you want to do that? 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, ui  uin , ui  ui , ui#  ui  ui  ui  ui  , ui  ui B ui , ui  ui" , ui   ui , ui  ui" , ui#  uiU$ , ui$  ui&' n ui'  ui7) , ui)  ui*  ui++  ui+  ui*- , uiG.  uid/ , ui/  ui0 , ui1  ui3 , ui84  ui:5  ui5  ui5  ui7 B uiX9 , uiX;  ui}< , ui=  ui>  ui>  ui?  ui=A , uiA  ui.C , uiC  uiE , uiF  uiF  uiG  uiG  ui2I , uiI  uiK , uiK  ui>M , uiM  ui"O  ui[O  uiO  uiQ , ui\R  uiS  uiFS  uiT  uiwU , uiU  ui@W , uiX  ui;Y  uiaY  uiZ  uia[  ui[  ui\  ui] , uih^  ui_ , ui`  ui#b , uib  uifd , ui8e  uiQf , ui g  uih , uiKi  uij , uik  uiGm , uim  uip B uir  ui-r  uir  uiw  ui{  uiB n ui  ui  uiށ , ui  ui , uid  uiȅ  ui  ui  ui , ui  uiɉ , ui  ui , ui  ui֍  ui  ui  uiڐ B ui , ui1  uiߒ  ui  uiK  ui  ui&  ui  ui  ui  uid  ui B uim , uiO  ui , ui@  ui , ui@  ui B ui , ui*  ui b849.6 (99.0) _You start waiting. ui %50.6 (10 ui* 0.0) uif  ui # _Done waiting. ui- #≈≈≈###≈≈≈## # ##### ##.≈≈≈.#####.#.###.≈≈≈≈≈.### '....+......+ ####.#.### ui### #####  ##≈≈≈##≈≈≈# ui| ui*1.0) ui% ui9 ui%#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### ....+.....≈≈≈≈≈.@.+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.##  ui><2 uiA  uiN  ui£ J#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## .#.###.≈≈≈≈≈.### +.....≈≈≈≈≈..@+ .#.###.≈≈≈≈≈.###  ##### #.≈≈≈≈≈.# #.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈## 3 ui  ui  ui_ ###...#'.<.#...#### uiv 4 _You open the door. _Found a stone staircase leading up. ui8#≈ #≈≈≈# #≈≈≈# #≈≈≈#  ui9l#≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...#  ui9Y+.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#.~~~.#  ui9 uic? ui]@-5 _ ui.F uiHQ _There is an open door here. uiD #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## #####.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈..@'.<.##.#.###.≈≈≈≈≈.###...#  ##### #.≈≈≈≈≈.# ####  #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~.#  ##≈≈≈##  #≈≈≈# ui7I uiI-6 _ uiM uiN uiX p#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈## ##### ##.≈≈≈.## #### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# #### #..##.#. uiX 8~~~.#  uiX^  ui^ &7 uib  uid Q _There is an open door here. ui٧#≈ohnpoint the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 0Str: 16##≈≈≈##EV: 10Int: 8 ##### ##.≈≈≈.## ####SH: 0Dex: 12 #.#.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 ..+.....≈≈≈≈≈...@.<.#Noise: ---------  Time: 857.6 (0.0) #.#.###.≈≈≈≈≈.###...#-) Nothing wielded ##### #.≈≈≈≈≈.# ####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..# uiOk##.≈≈≈.###.~~~.###≈≈≈###≈≈≈# _You open the door. _Found a stone staircase leading up. _There is an open door here. _There is an open door here.  Press: ? - help, v - describe, . - travelAn open door. uiE@.The floor. ui4@.  An open door. ui #≈ohnpoint the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 0Str: 16##≈≈≈##EV: 10Int: 8 ##### ##.≈≈≈.## ####SH: 0Dex: 12 #.#.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 ..+.....≈≈≈≈≈...@.<.#Noise: ---------  Time: 857.6 (0.0) #.#.###.≈≈≈≈≈.###...#-) Nothing wielded ##### #.≈≈≈≈≈.# ####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈# _You open the door. _Found a stone staircase leading up. _There is an open door here. _There is an open door here. [ ui"22d Press: ? - help, v - describe, . - travelAn open door. _ ui <#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  uii #.≈≈≈≈≈.# #####  ui e8.6 (1 _ ui & #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈...@.<.# #.#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# uiJ* ui*&9 uiP/ ui1  ui 2K_There is an open door here. uiZa  You aren't wearing anything. uiG[ ui:` ui b. _ uihc#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## #####  uic'.#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  uid uij uiVk%60  uik _ uio ui:q ui #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈...@.<.# #.#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  uiB- #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# uiP<1 uiU  ui9 Q _There is an open door here. ui  #≈ ohnpoint the Covered #≈≈≈# Human #≈≈≈# Health: 18/18 ======================== #≈≈≈# Magic: 3/3 uiA ======================== #≈≈≈# AC: 0Str: 16 ##≈≈≈## uif  EV: 10Int: 8 ##### ##.≈≈≈.## #####  SH: 0 ui ,Dex: 12 #.#.###.≈≈≈≈≈.###...#  XL:  1 Next:  0% Place: Dungeon:2  ui ..+.....≈≈≈≈≈...@.<.#  Noise: ---------  Time: 861.6 (0.0) #.#.###.≈≈≈≈≈.###...#  -) Nothing wielded  uiӽ ##### #.≈≈≈≈≈.# #####  Nothing quivered #.≈≈≈≈≈.# ui #..≈≈≈..# ##.≈≈≈.##  #.~~~.# ui M  ##≈≈≈## ui0 x  #≈≈≈#   uiM _An open door. _There is an open door here. _You aren't wearing anything.  ui; _There is an open door here.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target uiQ 5@* ui< .< _You aren't wearing anything. _There is an open door here.  uiAttack: -) Nothing wieldedPress: ? - help, Dir - move targetYour weapon can't reach that far! ui T *< uit -@. ui$ ui$An open door. An open wooden door. If closed again, all monsters that can wield equipment, and ui$some of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking.  ui/%While adjacent to it, you can close it by pressing the C key. You are here. uiA  #≈ ohnpoint the Covered #≈≈≈# Human #≈≈≈# Health: 18/18 ======================== #≈≈≈# Magic: 3/3======================== #≈≈≈# AC: 0 ui B kStr: 16 ##≈≈≈## EV: 10Int: 8 ##### ##.≈≈≈.## #####  SH: 0Dex: 12  uiB #.#.###.≈≈≈≈≈.###...#  XL:  1 Next:  0% Place: Dungeon:2 ..+.....≈≈≈≈≈...@.<.#  Noise: ---------  Time: 861.6 (0.0)  uiC &#.#.###.≈≈≈≈≈.###...#  -) Nothing wielded ##### #.≈≈≈≈≈.# #####  Nothing quivered ui%C ?#.≈≈≈≈≈.# #..≈≈≈..# ui^C h ##.≈≈≈.##  #.~~~.# uiC m  ##≈≈≈##  #≈≈≈#  _There is an open door here. _You aren't wearing anything. _There is an open door here.  uiD jAttack: -) Nothing wieldedPress: ? - help, Dir - move target ui5@* uids g.<Your weapon can't reach that far! ui7"T *< uim-@. uiK, An open door. An open wooden door. If closed again, all monsters that can wield equipment, andsome of them that can't, could open it again. If it is closed and reopened by a monster that is aware of you, it has a chance of breaking.  uiWhile adjacent to it, you can close it by pressing the C key. You are here. uiI^ #≈ ohnpoint the Covered #≈≈≈# Human #≈≈≈# Health: 18/18 ======================== #≈≈≈# Magic: 3/3======================== #≈≈≈# AC: 0Str: 16 ##≈≈≈## EV: 10Int: 8 ##### ##.≈≈≈.## #####  SH: 0Dex: 12 #.#.###.≈≈≈≈≈.###...#  XL:  1 Next:  0% Place: Dungeon:2 ..+.....≈≈≈≈≈...@.<.#  Noise: ---------  Time: 861.6 (0.0) #.#.###.≈≈≈≈≈.###...#  -) Nothing wielded ##### #.≈≈≈≈≈.# #####  Nothing quivered ui #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈#  _There is an open door here. _You aren't wearing anything. _There is an open door here.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target uiw#≈ohnpoint the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 0Str: 16##≈≈≈##EV: 10Int: 8  ui>D##### ##.≈≈≈.## #####SH: 0Dex: 12 #.#.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 ..+.....≈≈≈≈≈...@.<.#Noise: ---------  Time: 861.6 (0.0) #.#.###.≈≈≈≈≈.###...#-) Nothing wielded ##### #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.# ui'|#..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈# _There is an open door here. _You aren't wearing anything. _There is an open door here.  Attack: -) Nothing wieldedPress: ? - help, Dir - move targetOkay, then. ui ui uin. _ ui #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  ui? / uiV  ui 22.6 (1 _ ui  ui  uie  There's nothing to close nearby.  There's nothing to close nearby. _To close an open door, press [C]. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe. _You start waiting. _Done waiting. _You start waiting. _Done waiting. _You start waiting. _Done waiting. _Note how you can move through shallow but not through deep water.Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _You start waiting. _Done waiting. _You open the door. _Found a stone staircase leading up. _There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here. ui _Done waiting. _As you open the door, it creaks loudly!  There is an open door here. _To close an open door, press [C].  There is an open door here. _To close an open door, press [C].You close the door. _To close an open door, press [C].  ui$: There's nothing to close nearby.  There's nothing to close nearby. _You open the door. _You close the door.  There's nothing to close nearby.  There's nothing to close nearby. _To close an open door, press [C]. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe. _You start waiting. uiVDone waiting. _You start waiting. _Done waiting.  ui}_You start waiting. _Done waiting. _Note how you can move through shallow but not through deep water. ui. ui\ uiyy#≈ohnpoint the Covered#≈≈≈#Human#≈≈≈#Health: 18/18 ========================#≈≈≈#Magic: 3/3========================#≈≈≈#AC: 0Str: 16##≈≈≈##EV: 10Int: 8 #### ##.≈≈≈.## #####SH: 0Dex: 12  ui`.#.###.≈≈≈≈≈.###...#XL:  1 Next:  0% Place: Dungeon:2 .+.....≈≈≈≈≈...'@<.#Noise: ---------  Time: 862.6 (0.0) .#.###.≈≈≈≈≈.###...#-) Nothing wielded #### #.≈≈≈≈≈.# #####Nothing quivered#.≈≈≈≈≈.##..≈≈≈..###.≈≈≈.###.~~~.###≈≈≈###≈≈≈# _There is an open door here. _You aren't wearing anything.  uiȥ_There is an open door here.  Attack: -) Nothing wieldedPress: ? - help, Dir - move target _Okay, then. ui4 ui ui1 ui #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈...@.<.# #.#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ui ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# uiޏ ui+3.6 (1 uiʓ uiG _You aren't wearing anything. _There is an open door here.  Attack: -) Nothing wielded  Press: ? - help, Dir - move target  ui_Okay, then. _There is an open door here. ui?a  You aren't wearing anything. ui uie ui. _ uim#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# ##### 4  uiM _ ui uiը ui%  You aren't wearing anything. ui* ui6,. _ uiA= #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈...@.<.# #.#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈# uiVB uidC-5 _ uiG ui.JQ _There is an open door here. ui: #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##### ##.≈≈≈.## ######.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈..@'.<.# uih>#.#.###.≈≈≈≈≈.###...#  ##### #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.# #..≈≈≈..# ##.≈≈≈.## #.~~~.#  ui ##≈≈≈##  #≈≈≈# ui uia-6 _ ui"  uir a  You aren't wearing anything. ui  ui  ui . _ uid _There is an open door here. _You aren't wearing anything.There is an open door here. _You aren't wearing anything.   ui ui ui. _ ui4#≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  uit##### ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...@.<.# .#.###.≈≈≈≈≈.###...# ##### #.≈≈≈≈≈.# ##### #..##.#.~~~.#  uiP ui_ ui-7 _ uiG uin _You aren't wearing anything.There is an open door here.  ui_You aren't wearing anything. __There is an open door here. uiyThere is an open door here. _You aren't wearing anything. __There is an open door here.  You aren't wearing anything. _ uiP #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  uiS :8  uiT _ uiƆ  ui*&There is an open door here. _You aren't wearing anything. __There is an open door here. _You aren't wearing anything.   ui+ ui0 ui1. _ ui"]6 #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈### ##.≈≈≈.## ##### #.#.###.≈≈≈≈≈.###...#.+.....≈≈≈≈≈...@.<.# #.#.###.≈≈≈≈≈.###...## #.≈≈≈≈≈.# #####  #.≈≈≈≈≈.#  #..≈≈≈..#  ##.≈≈≈.##  #.~~~.#  ##≈≈≈##  #≈≈≈#9 _ uiUa uic _You aren't wearing anything. __There is an open door here. _You aren't wearing anything. _There is an open door here. uiӢ __There is an open door here. _You aren't wearing anything. _There is an open door here.  You aren't wearing anything. ui` ui ui. _ uiH #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ##.≈≈≈.## ##### .#.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'@<.# .#.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  uiI 8 uiuN  uiXO .70 _ uiT  uiU  ui8 L #≈ #≈≈≈# #≈≈≈# #≈≈≈# #≈≈≈# ##≈≈≈##  ui9  ##.≈≈≈.## ##### #.###.≈≈≈≈≈.###...# +.....≈≈≈≈≈...'.@.# #.###.≈≈≈≈≈.###...#  #.≈≈≈≈≈.# #####  ui>  ui? &1 ui/C  uiE   When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. uis ui_-2 _ ui ui ui4 ui! ui#F _There are no items here. ui4 ui uiE uiC3 _ ui  ♣♣♣ ♣♣.♣♣ ...♣♣♣...♣♣1 ♣....@..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣ ui+ uiφ ui-4.4 (1.8 ui| uiN  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.$ uiXohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelA stone stairca$ uiYse leading down.% ui g@   You can't see that place.% uiH0 z  % ui| > % uiQ@ ♣ , v - describe, . - travelA tree.% uiB X.♣The floor.% ui A..& ui!n@.A stone staircase leading down.& uiO@.The floor.& ui'^@ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣around to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode. & uiP__There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travelThe floor.& uiiD _+ uiGNohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16+ ui\O♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded+ uiO[♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel + uiO_The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down., ui].@The floor., uikh .  You can't see that place., uiH>  , ui4?  , ui\?  , uiW9  , uiC? , ui9  , ui! 7  , uiڲ . , v - describe, . - travelThe floor., uiL/ ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣ _game mode. _There is a stone staircase leading down here.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor. _- uiE{ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)- ui{4♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel- ui|<A stone staircase leading down.- ui4ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣- uiNoise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui- ui:- ui. _- uiDohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui<k @  You can't see that place.- ui,ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travelYou can't see that place. _- ui ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel- ui<A stone staircase leading down.- uihk @  You can't see that place.- uiohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣- uiC GPress: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travelYou can't see that place.- uin - ui- ui. _- uiG1ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- uiJ7 Rohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- uix8 . _- ui{ - uiP +- uiˇ 4ohnpoint the Covered- ui Human- uiw {Health: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣- ui EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣- ui v-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travel - ui _You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.- ui ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣- ui EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)- uiz O♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel - uiL 7_You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui5 Pohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui? D _- uii - uiq |ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel - uir _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.- uiJ Yohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui h@   You can't see that place.- ui ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1- uib |♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travelYou can't see that place.- uiw - ui D _- ui @ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.- ui. @ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8- ui _♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣- uiڣ }Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel - ui )_A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui- h@   You can't see that place.- ui1 +- ui1 4ohnpoint the Covered- ui2 Human- ui2 mHealth: 18/18 ========================- ui3 8Magic: 3/3- ui3 h========================AC: 0- uiL4 .Str: 16- ui4 @♣♣♣- ui4 -EV: 10- uiC mInt: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travelYou can't see that place. _- ui ohnpoint the CoveredHumanHealth: 18/18 ========================- uiM ;Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10- uiv Int: 8♣♣.♣♣SH: 0Dex: 12- ui ...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1- ui ♣....@..♣Noise: ---------  Time: 874.4 (0.0)- uiܺ ♣♣♣♣...♣♣-) Nothing wielded- ui ♣♣.♣♣Nothing quivered- ui E♣♣♣Press: ? - help, . - travel - ui> _You can't see that place.  Press: ? - help, . - travel _You can't see that place.  - ui^ vPress: ? - help, v - describe, . - travelA stone staircase leading down.- uiZ' ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down. _- ui{. - uil (ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.- ui ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1- uić ♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- uiohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered- ui%u♣♣♣Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui- uij- ui#. _- uiզYohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- uif@ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8- ui♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded- ui♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel - ui6_A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.- ui- uiD _. uiXZYohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.. uiDohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣. ui/SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered. ui♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.. ui. ui. ui,. _. ui ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0. ui} Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travelA stone staircase leading down.. ui'j@   You can't see that place./ uieD  / uiD  / uiTD  / uiC   / uiD  / uiB   / ui. 2 ui%@ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 82 ui>&♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded2 uil&♣♣.♣♣Nothing quivered♣♣♣2 ui&Press: ? - help, v - describe, . - travel _A stone staircase leading down.  2 ui'Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travelYou can't see that place.2 ui'2 ui,2 uiG.. _3 ui$ 3 ui& _Why would you want to do that? _You start waiting. _Done waiting. 3 ui& -_You open the door. _Found a stone staircase leading up. _There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here. _There is an open door here.  There is an open door here.  3 ui]' There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. _There are no items here.  You climb upwards.  What's this? To find out where you are, have a look at the minimap to the right3 ui' of the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal 3 ui' u_game mode.There is a stone staircase leading down here.3 ui You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe. _You start waiting.Done waiting. _You start waiting. _Done waiting. _You start waiting. _Done waiting. 3 ui g_Note how you can move through shallow but not through deep water.Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _You start waiting. _Done waiting. _You open the door3 ui F. _Found a stone staircase leading up. _There is an open 3 ui [door here.  There is an open door here.  There is an open door here.  3 ui- mThere is an open door here.  There is an open door here. _There is an open door here.3 uiM n open doorB uioB uiZrB ui|<ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.B ui?QB uiq ohnpoint the CoveredHumanHealth: 18/18 ========================B uio Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quiveredB ui |♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelA stone staircase leading down.C uisS@♣tree.C uizF♣♣C uiCP♣♣C uiJW.♣The floor.C ui7..C uiv`♣.A tree.C uiT O.♣The floor.C uiy 7..D uiohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16♣♣♣EV: 10Int: 8♣♣.♣♣SH: 0Dex: 12D uiQ...♣♣♣...♣♣XL:  1 Next:  0% Place: Dungeon:1♣....@..♣Noise: ---------  Time: 874.4 (0.0)♣♣♣♣...♣♣-) Nothing wielded♣♣.♣♣Nothing quivered♣♣♣Press: ? - help, v - describe, . - travel _A stone staircase leading down.  Press: ? - help, . - travel _You can't see that place.  Press: ? - help, v - describe, . - travelThe floor.D ui D ui D ui D ui| _D uiVD uiO . ♣♣♣♣..♣♣ ♣♣.♣♣ ♣...♣♣♣...♣♣ ♣.@..>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣ ♣♣♣D uiu +6.4 (2D ui^&D uiV'+7.4 (3D ui,D ui 3  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].D uiî4D ui۲D uiXE uiP.4E ui0E ui2E ui 4E ui E ui) F uir 3F ui F uis F ui F uia F uiV ,F ui F ui F ui$ F ui^ F ui F ui F uic ,F ui F uiW" F ui=# ,F ui# F ui% F ui& ,F ui& F ui+ ##.####.###.## # ##.## ###.## .#.## ♣♣ #.## ♣. ### ♣.♣♣ F uix,  ♣@♣♣♣ ♣♣♣84.4 (7 ♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣F ui, '♣♣♣F ui- F ui1 F uiA2 H ui_H ui,H ui nH ui ##.#.##  ####.# ##.##. ##.#.♣ ##.##.♣ ## ##.## ♣♣.♣ .###.##H ui  ♣...#.## ♣♣.♣ ##.## 6.4 (2  ###H uiM.♣♣ H uiB♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣H uiR♣♣.♣♣♣♣♣H uiH uiI ui1I ui<I uiBI uiMH..# .## ...♣♣ #.## ~§..♣ ##.## §~..♣  ##.## ~~..♣  ##.# ...♣  ##.## I uiHY..♣#.## ♣♣♣.♣.## ♣♣.9.4 (3 .## I uiI♣♣.♣♣♣ ##♣.♣♣ #♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ ♣♣.♣I ui`I♣♣♣♣...♣♣♣♣....>..♣♣♣♣♣...♣♣I uiII ui\NI uiEPJ ui##  ♣♣...♣♣ # ♣♣.....♣♣ .## ♣..~~§..♣ #.## ♣..~§~..♣ ##.## ♣..~~~..♣ ♣......♣♣..♣♣.♣♣♣♣.♣♣♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣  J uiiSome dangerous ground is marked with exclusions. Autotravel will not lead you  into exclusions. Instead you will automatically stop.J ui].§J ui˟%90.4 (1J ui\J ui  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].Q uiQ ui  There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here. _There is an open door here.  There is an open door here.  There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. Q uiV _There is a stone staircase leading up here. _There are no items here.  You climb upwards.  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.There is a stone staircase leading down here.  Exploring manually can get tedious after a while, so you might want to let thatQ ui _happen automatically. Try it by pressing [o].Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safelyQ ui ]continue by pressing [o].R uiĽl_You start waiting. _Done waiting. _Note how you can move through shallow but not through deep water.Why would you want to do that?  You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _You start waiting. _Done waiting. _You open the door. _Found a stone staircase leading up. _There is an open door here.  There is an open door here.  There is an open door here.  R uiThere is an open door here.  There is an open door here. _There is an open door here.n open door  There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. _There are no items here.  You climb upwards.Z uiZ uiZ ui7##Z ui5ohnpoint the Covered .#♣♣...♣♣Human ##♣♣.....♣♣Health: 18/18 ======================== .##♣..~~§..♣Magic: 3/3======================== #.##♣..~§~..♣AC: 0Str: 16 ##.##♣..~~§..♣EV: 10Int: 8  ##.#♣.....♣SH: 0Dex: 12 ##.##♣...♣XL:  1 Next:  0% Place: Dungeon:1 #.##♣♣♣@♣Noise: ---------  Time: 890.4 (0.0) .##♣♣..♣♣-) Nothing wielded ##♣♣.♣♣♣Nothing quivered #♣.♣♣♣.♣♣♣♣.♣♣♣Z ui.[m ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].\ uiL§1.4 (1\ ui\ ui\ uit !§\ uiSu &2\ ui`z \ uiG ] uidO......~§] uiAe&3] ui\n] uiAO<4] uiS] uiT^ ui*X>§§^ uiX&5^ ui]^ ui]^ uil<6^ uiq^ uir_ uiyA§§_ ui7_ ui_ ui` ui%<8` ui ` ui a ui@ <9a uiF a uiF e uizTQe uipZ...##♣♣.....♣♣ #.#.## ♣..§~§..♣##.## ♣..§§§..♣  ##.## ♣..§§§..♣  ##.# ♣.....♣  ##.## ♣...♣ # ##.## ♣♣♣.♣#.## ♣♣..♣♣ .#.## ♣♣@♣♣♣902.4 (3 #.## ♣# ♣.♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣♣e ui^e ui_f ui[ ####.## ♣..§§§..♣  ##.## ♣..§§§..♣ ##.# ♣.....♣ # ##.## ♣...♣ ## ##.# ♣♣♣.♣ .###.## ♣♣..♣♣ #.#.## ♣♣.♣♣♣.## .♣♣  ###  ♣@♣♣ 4.4 (2 ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣ ♣♣♣...♣♣...♣♣ ♣♣♣♣....>..♣ ♣♣♣♣...♣♣ ♣♣.♣ ♣♣♣  ui 0mg uiA ♣..§§§..♣  ...♣ ##.## ♣ ##.## ♣♣♣.♣ #.## ♣♣..♣♣ .## ♣♣.♣♣♣ # g uim♣.♣♣ # ♣.♣♣  ♣♣@♣♣♣ ♣♣♣.♣♣♣♣ ♣♣.♣♣...♣♣♣.. ♣♣♣♣....>♣ ♣♣♣♣...♣♣ ♣♣.♣♣♣ g ui/A5.4 (1g uih ui)#.## ♣...♣ .## ♣♣♣.♣ ## ♣♣..♣♣  ♣♣.♣♣♣  ♣.♣♣  ♣.♣♣  ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣.@.♣♣♣...♣♣ 9.4 (4♣♣♣♣....>..♣  ♣♣♣♣...♣♣  ♣♣.♣♣ h ui/i ui 4i ui i ui& > _Unknown command.l ui #.##♣...♣ohnpoint the Covered .##♣♣♣.♣Human ##♣♣..♣♣Health: 18/18 ======================== #♣♣.♣♣♣l uiR RMagic: 3/3========================♣.♣♣AC: 0Str: 16♣.♣♣EV: 10Int: 8♣♣.♣♣♣ ♣♣♣SH: 0Dex: 12♣♣..♣♣♣♣ ♣♣.♣♣XL:  1 Next:  0% Place: Dungeon:1l ui ♣♣♣.@.♣♣♣...♣♣Noise: ---------  Time: 909.4 (0.0)l ui x♣♣♣♣....>..♣-) Nothing wielded♣♣♣♣...♣♣Nothing quivered♣♣.♣♣l uiB ♣♣♣into exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safelyl ui _continue by pressing [o]. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.m ui gH.@m ui]]J .♣ m uiO^ However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. _Unknown command.  Press: ? - help, . - travelYou can't see that place.  [a tree.]m uia E ♣ m ui n uiL♣  [a tree.]n ui .♣, v - describe, . - travelThe floor.n ui޼ A..o ui7..o uii`S.♣A tree.o uiڹN♣.The floor.o uiCS.♣A tree.o uiN♣.The floor.o uiH.♣  You can't see that place.  [a tree.]o ui  ♣♣, v - describe, . - travelA tree.o uiR #.##♣...♣ohnpoint the Covered .##o ui˽ &♣♣♣.♣Human ##♣♣..♣♣Health: 18/18 ======================== #♣♣.♣♣♣Magic: 3/3o ui ========================♣.♣♣AC: 0Str: 16♣.♣♣o uiy BEV: 10Int: 8♣♣.♣♣♣ ♣♣♣SH: 0Dex: 12♣♣..♣♣♣♣ ♣♣.♣♣XL:  1 Next:  0% Place: Dungeon:1o uiϾ ♣♣♣.@.♣♣♣...♣♣Noise: ---------  Time: 909.4 (0.0)♣♣♣♣....>..♣o ui8 -) Nothing wielded♣♣♣♣...♣♣Nothing quivered♣♣.♣♣♣♣♣However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. _Unknown command.o ui uPress: ? - help, v - describe, . - travelA tree.o ui o ui . _q ui~#.##♣...♣ohnpoint the Covered .##♣♣♣.♣Human ##♣♣..♣♣Health: 18/18 ======================== #♣♣.♣♣♣q uiMagic: 3/3========================♣.♣♣AC: 0Str: 16♣.♣♣EV: 10Int: 8♣♣.♣♣♣ ♣♣♣q ui5SH: 0Dex: 12♣♣..♣♣♣♣ ♣♣.♣♣q ui_XL:  1 Next:  0% Place: Dungeon:1♣♣♣.@.♣♣♣...♣♣Noise: ---------  Time: 909.4 (0.0)q ui♣♣♣♣....>..♣-) Nothing wieldedq ui♣♣♣♣...♣♣Nothing quivered♣♣.♣♣q ui}♣♣♣ _continue by pressing [o]. q ui[_Unknown command.Press: ? - help, v - describe, . - travel q uip_A tree.  Press: ? - help, v - describe, . - travelThe floor.r uiF.@r ui 7..r uiO♣.A tree.r ui_ ♣♣ _Unknown command.  Press: ? - help, v - describe, . - travel _A tree.  Press: ? - help, . - travelYou can't see that place.  [a tree.]r ui ♣♣, v - describe, . - travelA tree.r uiuf V.♣The floor.s uin#.##♣...♣ohnpoint the Covered .##♣♣♣.♣Human ##♣♣..♣♣Health: 18/18 ======================== #♣♣.♣♣♣s uiZMagic: 3/3========================♣.♣♣AC: 0Str: 16♣.♣♣EV: 10Int: 8♣♣.♣♣♣ ♣♣♣SH: 0Dex: 12♣♣..♣♣♣♣ ♣♣.♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣♣.@.♣♣♣...♣♣Noise: ---------  Time: 909.4 (0.0)♣♣♣♣....>..♣s ui-) Nothing wielded♣♣♣♣...♣♣Nothing quivered♣♣.♣♣♣♣♣ s uiە_Unknown command.Press: ? - help, v - describe, . - travel _A tree.  Press: ? - help, v - describe, . - travels ui  The floor.s ui_s uis ui. _s uij _s ui ##.## ♣..§§§..♣  ##.# ♣.....♣  ##.## ♣...♣##.## ♣♣♣.♣ ###.## ♣♣..♣♣ .#.## ♣♣.♣♣♣ #.## ♣.♣♣ ### ♣.♣♣  ♣♣@♣♣♣ ♣♣♣13.4 (4 ♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣..s uin..>..♣♣...♣♣♣♣.♣♣♣♣♣s uis uis uia.  ##.##♣..§§§..♣ohnpoint the Covered##.#♣.....♣Human##.##♣...♣Health: 18/18 ======================== # ##.##♣♣♣.♣Magic: 3/3======================== ###.##♣♣..♣♣AC: 0Str: 16 .#.##♣♣.♣♣♣EV: 10Int: 8 #.##♣.♣♣SH: 0Dex: 12 ###♣.♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣♣ ♣♣♣Noise: ---------  Time: 913.4 (0.0)♣♣..♣♣♣♣ ♣♣.♣♣-) Nothing wielded♣♣♣...♣♣♣...♣♣Nothing quivered♣♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣Press: ? - help, v - describe, . - travel _s ui. [mA tree.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor.s ui5  ##.##♣..§§§..♣ohnpoint the Covered##.#♣.....♣Human##.##♣...♣Health: 18/18 ======================== # ##.##♣♣♣.♣Magic: 3/3======================== ###.##♣♣..♣♣AC: 0Str: 16 .#.##♣♣.♣♣♣EV: 10Int: 8 #.##♣.♣♣SH: 0Dex: 12 ###♣.♣♣XL:  1 Next:  0% Place: Dungeon:1♣♣@♣♣♣ ♣♣♣Noise: ---------  Time: 913.4 (0.0)♣♣..♣♣♣♣ ♣♣.♣♣-) Nothing wielded♣♣♣...♣♣♣...♣♣Nothing quivered♣♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣Press: ? - help, v - describe, . - travel _s uiL 4[37mA tree.  Press: ? - help, v - describe, . - travel _The floor.  Press: ? - help, v - describe, . - travelThe floor. _t uii~ _t ui t uiK : _t ui Xt ui ##.#.##  ♣..§~§..♣####.#§§§..♣ ##.##♣..§§§..♣ ##.# ♣.....♣ ##.## ♣...♣ ## ##.## ♣♣♣.♣ .###.## ♣♣..♣♣ #.#.## ♣♣.♣♣♣ ##.## ♣@♣♣ 5.4 (2  ###t ui" ..♣♣ ♣♣.♣♣♣ ♣♣♣ ♣♣..♣♣♣♣ ♣♣.♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>..♣♣♣♣♣...♣♣♣♣.♣♣♣♣♣t ui t uid v uir_v uit,v uinv ui v uiu,v uiv ui#w..# ♣♣...♣♣ .## ♣♣.....♣♣ #.## ♣..§~~..♣ ##.## ♣..§§~..♣  ##.## ♣..§§~..♣  ##.# ♣.....♣  ##.## v ui♣...♣ #.## ♣♣♣.♣ .## ♣♣.8.4 (3 .## ♣♣.♣♣♣ ##♣.♣♣ #♣.♣♣♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...v ui5♣♣♣♣....>..♣♣♣♣♣...♣♣v uiv uiWv ui M ##   ♣♣...♣♣ # ♣♣.....♣♣ .## ♣..~~~..♣ #.## v ui 0♣..~§~..♣ ##.## ♣..~§~..♣ ♣......♣♣@♣ ..♣♣.♣♣♣♣.♣♣♣.♣♣v ui{ m♣♣.♣♣♣ ♣♣♣♣..♣♣♣♣ .♣♣♣♣♣...♣♣♣...♣♣♣♣♣♣....>♣  Some dangerous ground is marked with exclusions. Autotravel will not lead you  into exclusions. Instead you will automatically stop.v ui .§v ui7 $9.4 (1v ui[ v ui  However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o].} ui= } uiB N_There is an open door here.  There is an open door here.  There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. _There are no items here.  You climb upwards.  What's this? To find out where you are, have a look at the minimap to the right} uiB %of the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor ispointing by pressing [.] or [Enter]. Press [Escape] to return to the normal _game mode.There is a stone staircase leading down here.  Exploring manually can get tedious after a while, so you might want to let that_happen automatically. Try it by pressing [o].Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safely} uiB _continue by pressing [o].Some dangerous ground is marked with exclusions. Autotravel will not lead youinto exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safelycontinue by pressing [o].} ui+ You enter the shallow water. _Moving in this stuff is going to be slow. _Why would you want to do that? _You start waiting. _Done waiting. _You open the door} uis,Q. _Found a stone staircase leading up. _There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here.  There is an open door here. _There is an open door here.n open door  There is an open door here.  When standing on a staircase leading upwards, you can enter the previous level _with [<]. _There is a stone staircase leading up here. } uiQ-_There are no items here.  You climb upwards.  What's this? To find out where you are, have a look at the minimap to the rightof the screen. You can enter the overmap view with [X] and then move the cursoraround to look around the level. You also can travel wherever your cursor is  pointing.] or [Enter]. Press [Escape] to return to the normal ui ui3 ui##ohnpoint the Covered .#♣♣...♣♣Human ##♣♣.....♣♣Health: 18/18 ======================== .##♣..~~~..♣Magic: 3/3======================== #.##♣..~§~..♣AC: 0Str: 16 ##.## ui ]♣..~§§..♣EV: 10Int: 8  ##.#♣.....♣SH: 0Dex: 12 ##.##♣...♣XL:  1 Next:  0% Place: Dungeon:1 #.##♣♣♣@♣Noise: ---------  Time: 919.4 (0.0) .## ui ♣♣..♣♣-) Nothing wielded ##♣♣.♣♣♣ ui!ONothing quivered #♣.♣♣ ui*!♣.♣♣♣♣.♣♣♣ ♣♣♣♣♣..♣♣♣♣ ♣♣.♣♣♣♣♣...♣♣♣...♣♣ uiR!♣♣♣♣....>..♣Some dangerous ground is marked with exclusions. Autotravel will not lead you ui!into exclusions. Instead you will automatically stop.However, autoexplore will move you safely around exclusions: so, you can safely_continue by pressing [o]. ui&4 ui!, ui- ui1 ui6n uiC8 ui\@ ui@ uiL uiL, uiN uiO uiQ, uiR uigS uiT uiT uiaU ui]W uiX uiY uivY uiZ ui[, uiy\ ui] ui_B ui` ui ui ui uif, uiʚ ui uiv, ui ui  ..  uiQK ....♣♣♣  <......♣♣♣♣♣ ♣@...♣♣♣♣ ui♣♣♣♣♣...♣♣♣ ♣♣♣♣..♣♣ ui♣♣♣.♣♣ ♣♣.♣ uiߥU ♣♣.♣### ui _ ♣♣.♣♣ ##.## ui ♣♣♣. #...## ♣♣♣♣..♣♣ ui042.4 (23.0) uiAutoexplore will stop when you first see items or dungeon features, like thesestairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. ui,3.4 (24 uiC ui . _Found an exit from the tutorial. uiohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16.. uiuEV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 943.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded ui<♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣  ui#...##♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the map ui-_overview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  Press: ? - help, v - describe, . - travelThe floor. ui{) @ uiA  You can't see that place. uiI  uiJ  uiJ  uiJ  ui., v - describe, . - travelThe floor. uiO:.. uia.<An exit from the tutorial. uib"ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 0Str: 16..EV: 10Int: 8....♣♣♣SH: 0Dex: 12<......♣♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣@...♣♣♣♣Noise: ---------  Time: 943.4 (0.0)♣♣♣♣♣...♣♣♣-) Nothing wielded uil♣♣♣♣..♣♣Nothing quivered♣♣♣.♣♣♣♣.♣♣♣.♣###♣♣.♣♣ ##.##♣♣♣.♣♣ #...##♣♣♣♣..♣♣stairs. To travel directly to the stairs, you can press [X] to enter the mapoverview, then [<] to move the cursor to the nearest up-stairs, and [Enter] togo there. _Found an exit from the tutorial.  Press: ? - help, v - describe, . - travelAn exit from the tutorial. ui uif ui> uiT ui _ ui`, ui, ui ui, ui ui ui, ui ui ui3, ui' uio ♣♣♣♣♣ ♣♣...♣♣ ui * ♣♣.....♣♣ ♣.......♣♣♣♣♣...@......♣♣♣♣♣♣.......♣♣♣....♣♣♣♣♣♣.....♣♣ ♣♣♣♣♣...♣♣♣♣♣...♣♣ ♣♣♣..♣♣♣♣♣♣ ♣♣♣. uim \ ♣♣  ♣♣  ### ♣♣.  uiL ##.## ♣♣♣.♣  uiP }9.4 (6  Congratulations! You've completed the first lesson! ui  ui ,50.4 (7 uiY  ui W  To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. ui3 ui6Are you sure you want to leave the Dungeon? Y - Yes  N - No ui6 uis>ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================♣♣♣♣♣AC: 0Str: 16♣♣...♣♣EV: 10Int: 8♣♣.....♣♣SH: 0Dex: 12♣.......♣♣♣♣XL:  1 Next:  0% Place: Dungeon:1♣...@......♣♣♣♣♣Noise: ---------  Time: 950.4 (0.0)♣.......♣♣♣....♣♣♣♣-) Nothing wielded♣♣.....♣♣ ♣♣♣♣♣...♣♣♣ Nothing quivered♣♣...♣♣♣♣♣♣..♣♣♣♣♣♣♣♣♣.♣♣ ♣♣ ###♣♣. ##.##♣♣♣.♣ ui(? Congratulations! You've completed the first lesson!To exit the tutorial, simply go up these stairs with [<]. Confirm the resulting_prompt with an uppercase [Y]. _There is an exit from the tutorial here. uip? ui@D uiP^1.4 (1 _ uiT uiXlTutorial 1 summary: Movement Movement commandsNumpad:7 8 9vi-keys: y k u\|/\|/4-.-6h-.-l/|\/|\1 2 3b j n[Shift + direction] moves you several squares in this direction. Staircases[<] go back to the previous level uiZ[>] enter the next level[X>]/[X<] travel to the nearest up/downstairs Doors can be opened by walking into them[C] close an open door Travel[X] enter the level map, travel with [Enter][o] autoexplore Hit any key to exit... ui  ui&? [?25h[?0c [?1051l[?1052l[?1060l[?1061l