GuiŸ´¡ Player: ohnpoint Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2026-01-24.18:36:55.ttyrec Time: (1769279815) Sat Jan 24 18:36:55 2026 HuiÊ [?1051l[?1052l[?1060l[?1061hHuij# V)0[?7h[?25l[?1cHui—) Huiž6 aWelcome, ohnpoint. You have a choice of lessons:  a - Lesson 1: Movement and Explorationb - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventory  d - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine AbilitiesIui y IuiÅIuiIÎÐohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quiveredIuioÔ#+##.##)####.####.....##..@..##.....########Iui{Ù™This lesson will teach you about monsters and fighting. First, we need aweapon! Go and grab the one lying over there.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.IuiH/  --more--XuiþXuišÿXui|XuiŸ@  Found a quarterstaff.Xui‚ XuiH"c _Found a staircase leading out of the dungeon.Xuiq( 6+.Xui¯( #)# ##.##<.....#######XuiR. Xuiû. 21.0 (1 _Xuiˆ3 Xuiü4 Xuik6GM+. #)# ###@###.<#.....#XuiU:Xui:&2XuiŽ>Xui­?YuiqpM+. #@# ###.####.....##..<..# YuiDwYui„w&3Yuiœ{Yuih~' _Pick up this weapon with [,] or [g] and then wield it with [e]. _You see here a +0 quarterstaff.uiv<4uinzui‡|# _b - a +0 quarterstaff#uiyc#uiKd›You are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:49 (4 turns).#uiÈj#uiÀm‘  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors.)ui!r )uiZz Equip which item?  - - Unarmed (current attack) Hand Weapons (go to first with ))b - a +0 quarterstaff Armour (go to first with [)  a - a +0 robe (worn)[?] describe selected [!] equip|wield|wear[tab] equip|unequip -uiqâ-uiç-ui#óohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16EV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.0 (0.0)###.###-) Nothing wielded#.....#Nothing quivered#..<..##.....######## _You see here a +0 quarterstaff. _b - a +0 quarterstaff  You are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:49 (4 turns).  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors.5 (0.5b) +0 quarterstaff-uiUô4 _b - a +0 quarterstaff (weapon).uiZ .ui6\ îWear which item? Armour (go to first with [)  a - a +0 robe (worn).uiu\ \[?] describe selected [!] equip|wield|wear[tab] equip|unequip /ui“3 /ui™9 /ui^? ¦ohnpoint the CoveredHumanHealth: 18/18 ========================Magic: 3/3========================AC: 2Str: 16/ui"@ zEV: 10Int: 8#+#SH: 0Dex: 12#.#XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 4.5 (0.0)###.###b) +0 quarterstaff#.....#Nothing quivered#..<..##.....#/uiW@ ˜####### _b - a +0 quarterstaff  You are a level 1 Human Fighter. You are 0% of the way to level 2.  Play time: 00:00:49 (4 turns).  /ui~@  Zot will find you in 5996 turns if you stay in this branch and explore no new _floors. _b - a +0 quarterstaff (weapon)/uiF P  Okay, then./uibF /uiÇJ /uijL . _1uiîžM+ #.# 1ui/0##.###.....#..<..#.....########1uiõ!1ui¬")5.5 (1 1uiÏ" _1ui]&1uiÌ'2uiâAÕ.........#I##.##.#'2ui2BI   training dummy (dormant)2uieK§II======62uiåO2ui:R 2ui`R/_As you open the door, it creaks loudly!2uiQ¼ ¿M........I.. #.# 2uiª¼ ú##.##...<..#.....# 2ui§Ã ]------72ui5È 2uiRË Ð  To attack a monster with your bare hands or wielded weapon, simply walk into _it. _There is an open door here.5ui[ ?##...##.............I'. #.###.##.5ui½ €<.....#######5ui˜ 5ui L------8 _5ui 6uiÁ8 ##### ##...####.....#......#........I.'. #.###.##.<.....6uiµÉD=96uiÑÌ6uiþÍ6 _The training dummy misses you.6ui#Î7uiðI eYou hit the training dummy.  The training dummy is lightly damaged.7uiaJ /10.8 (1.3)7uioO 7uimQ E _The training dummy hits you but does no damage.:uip¬à  You hit the training dummy.  The training dummy is severely damaged.:uiˬ(2.1:ui ²:uiS´š _The training dummy barely misses you. The training dummy misses you.?uiB Ê  You hit the training dummy.  The training dummy is almost destroyed.?ui2C !3.4?uiHH ?uiJ E _The training dummy hits you but does no damage.Cui0Í  You hit the training dummy but do no damage.The training dummy is almost destroyed.4.7 CuixÎM_The training dummy barely misses you.Dui=F@  You hit the training dummy.Dui4M1)DuiNDuißSÒohnpoint the Covered#####Human##...##Health: 18/18 ========================##.....#Magic: 3/3========================Dui$T......#AC: 2Str: 16.....EV: 10Int: 8...SH: 0Dui…T8Dex: 12#)#XL:  1 Next: 110% Place: Dungeon:1#@#Noise: =--------  Time: 16.0 (1.3)#.#b) +0 quarterstaff#'#Dui¨TˆNothing quivered#.##.#DuiÊTh###.####.....#DuiëT¨#..<..##.....#The training dummy is almost destroyed. Dui UŠ_The training dummy hits you but does no damage.  You hit the training dummy but do no damage.Dui.UŽThe training dummy is almost destroyed. _The training dummy barely misses you.DuiLU1You hit the training dummy.Dui V€ _You destroy the training dummy!You have reached level 2!DuiÒVDui;_/  --more--KuiÕCE24/244/42 4% KuiþGKuiJ  Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.Xui3 M #####  ##...###+......##.....##...#.#'#.<.Xui¾ Xuir 2-70 XuiŸ _Xui~ XuiÆ M _You see here a +0 whip.]uif3]uiµ4@-8]ui89]uiV;# _c - a +0 whip_ui4îM #####  ##...###+.#.....##.@.###.###.#..._ui':<9_ui?_ui«@`ui=Ì ñM #####  ##...###+.#..@..###...####.###.##.#`uiØÐ =20`ui`Õ `uiDÖ auin7` ##### ##...## ##.....# +......# #.@...# ##...## ##.## #.# #.# #'# #.# #.#  ###.###1auiÍ®M #####  ##...###auiÍù+.##.....##...####.##.#auiÓÑaui6Ò&2aui[Öaui¢×buiºŽ ##### ##...## ##.....# +.@....# ##.....# ##...## ##.##  #.#  #.# #'# #.#  #.#buic»<3buiš¿buiÛÀbuiõ_×  ##### ##...## ##.....# +@.....# ##.....# ##...##  ##.##  #.# #.# #'#  #.#  #.# 4  Very good! You can heal by resting with [5]. This will make you rest until your_health is full, but will be interrupted by important events.huiΊ3hui’‹huihuiœnhuiˆ‘hui±‘hui!’huij“,huiÙ“hui&•huiM•hui»•huiÖ–hui÷–hui—hui¨˜huiÔ˜hui&™huiGšhuiošhuiÔšhuiÔ›huiþ›huipœhuiž,huiižhuiÏŸ,huie hui—¡,hui ¢huie¤Bhui¾ÜhuiL¿,huiÿÀhuiÃ,huiêÄhuiÅhuigÆhui6Èhui¤ÈhuiNÉhuiËÊhui_Ëhui.Ìhui ÔÆhuikÔhui™Ôhui Õhui¼Ö,hui ×hui/ØhuiVØhuiçØhuiÚhuiAÚhui¤ÚhuiÊÛ,huidÜhuiŽÝ,hui Þhuiß,huiœßhuiØà,hui<áhuivâ,hui-ãhui}ähui¸ähui4åhui4ç,hui‡çhuiçè,huiuéhui˜ê,hui0ëhuiÞì,hui3íhuiqî,hui€ïhuiÿïhui)ðhuiúðhuiò,hui˜òhuióó,huisôhuiâõ,hui`öhui½÷,huiøhui“ù,hui&úhuiUû,huiØûhuiý,huiŠýhuiÒþ,hui5ÿhui‰,huiØhui5,huihuiÄ,hui*hui‚,hui hui,hui™huiÇ,hui hui… ,hui huiN ,huiæ hui,huiŸhuiŽhuiºhuihuinhui—huihuiC,huiÒhui6,huižhui,hui+huiAhuibhui×huiõ,hui€hui’,huihui$,hui¡hui±,hui!hui0 ,huiË huiï!,hui"huiª#,hui_$huiN%,hui×%hui{'BhuiÏ(,hui)hui*hui5*huiª*huiù+,hui€,huiÔ-,huiS.huiƒ/huix0hui 1huif2,hui3hui04huiV4hui±4huiä5,huiS6hui‚7hui«7hui8huiŠ9,huiÎ9hui7;,hui·;huiÉ<,hui_=huiß>,hui2?huiP@,hui´@hui4B,iui˜iui,iuiniuiµ,iuiiuix,iuiÈiuiô,iui€iuiô,iuiG iui` iui“ iuiÝ iui ,iui¦ iuiÓ iuiiuiˆiui,iuiåiuiÍiui÷iui]iui,iuiiuiG,iuiÅiuiãb123.0 (99.0) _You start waiting.iui@.4.0 (100.0) iui²!iuiå# _Done waiting.quidý######.r....'######r   rat (asleep)qui¨vYou open the door.  A rat comes into view.qui•#b.rrqui $,==5qui2$.0)qui~(quiÜ*- _The rat squeaks loudly.suiÄ4 ##### ##...###.....#.r...@......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#sui{Ép.r--6suiCÎsui¾ÐQ _There is an open door here.tuiм? ##### ##...###.....#+....r.@'......##.....# ##...## ##.## #.# #.#  #'#  #.#  #.#tuió½tuirÂ:.rtuiÃH--7 _tui”ÇtuiŒÈvuiÚÀ K=8.2 (1.2vui•Ä vui:Æ  vuicÆ _You barely miss the rat. The rat completely misses you.wuiÐ5  You hit the rat.wui'ÖE†wui„Ù589.5 (1.3wui/àwuiÐáG _You kill the rat!zuiÛü È#..##.....+......#.......##-30zui4ý 0zuiŒ zui| ) _You close the door.{uiϳ ##### ##...## ##.....# +.....@.+......# ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#{uiÍÒ{uiÓ@-1{ui€Ö{uiÿØp _You see here a rat corpse.}uióè ##### ##...## ##.....# +....@†.+......# ##.....# ##...##  ##.##  #.# }uiïó× #.#  #'#  #.#  #.#}uiEù}ui>ú-2 _}ui~uiÝÀ ¬##### ##...## ##.....# ~uiâÁ +.....@.+......# ##.....# ##...## ~ui;Ö Â3 _You see here a rat corpse.€uiQrs  There are no objects that can be picked up here.€uiw€uiyB _a rat corpseuiª ##### ##...## ##.....# +....@†.+......# ##.....# ##...##  ##.##  #.#  #.# ui8€­ #'#  #.#  #.#ui†uió†&4 _ui8Œui{uid ¿ ##### ##...## ##.....# +...@.†.+......# ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#uid uih <5ui¢j uiyk ui¢œ ' ##### ##...## ##.....# +..@..†.+......# ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#6ui5ž ‚ui!& ##### ##...## ##.....# +.@...†.+......# ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#7‚uiï*‚uiT,‚uiìÐÕ ##### ##...## ##.....# +@....†.+......# ##.....# ##...##  ##.##  #.#  #.#  #'#  #.#  #.#‚uiÎÖ‚ui)×8‚ui(Ü‚uinÝ‚uiå`#‚ui!až#...r...#r.....'.....#‚uiEa†#r.#rrr 3 rats (asleep)‚uiga‚ui¾n7  You open the door.‚ui$o&9‚uiKu‚uiÛwV _3 rats come into view.„uiâí  ### ######... ##...###.r...#.....##r.....@.....†.+......##.....#.....#„ui…âw#r.. ##...## ##. ##.### #.# #.#  #'#  #.# „uiÀâH #.# „ui¼çÚRather than storm the room and get swarmed by monsters, you can also step backand wait (with [.]) for them to come to you.„ui7è„uiûè„uiŸï¿..rr.rrrr1 wandering)„ui ð1===40„uitõ„ui&øg _The rat squeaks loudly. _There is an open door here.uiôäÊ### ##### ##... ##...## #.....#.....# #.rr...'@....†.+......# #.....#.....# ##.r. ##...## ##.##.# uiÄåui æuiwæuií¢r..rr.rrui®í7---1 _ui]óuiô’ui¢Ç’uiÈ:---’uiÌ’uiùÍE _You can't go down here!”ui-“”ui°“”uiL””uiŠš³.r.r.rr”ui›/==2”uiª§; _The rat squeaks loudly.•uitÔ,•uißÙT.rrr.•uilÚ/--3•uiÌß•ui á—uiO¶ì..rrrrr--4™ui\ç6  You sock the rat!™uiøè,™uiRîZ. 2 rats™ui;ñ>12=5.8 (1.3™uimö™uiøG _You kill the rat!›uiùì5  You hit the rat.›uiaî›uiZôi .   rat›ui9õ1You kill the rat!›ui”÷067.1›uiIü›ui,þ; _The rat bites you but does no damage.žui9M6  You sock the rat!žui”SE†žuiìV1208.4žuiÊ[žui4_G _You kill the rat!ŸuiøÍ/  ### ##### ##... ##...## #.....#.....# #......@.....†.+......# #.....#.....# ##... ##...## ##. ##.## # #.# ŸuiÓÎÖ #.#  #'#  #.#  #.# ŸuimÓŸuiÓÓ4-90Ÿuiš×ŸuiÇÛe  Rather than storm the room and get swarmed by monsters, you can also step back Ÿui(ÜM_and wait (with [.]) for them to come to you.There is an open door, spattered with blood here.  Things that are here: _a rat corpse; a rat corpse¢ui-x? #### ##### ##...# ##...## #.....#.....# #†.....†.+......# #.....#.....# ##...# ##...## ##.# ##.## #. #.## #.#  #'#  #.#  #.#¢uiå|¢uiû}H-50 _¢ui÷¢ui˜ƒ¤uiÆ> #### ##### ##...## ##... #.....#..... #....@.†.....†.+...... #.....#..... ##...## ##...  ##.# ##.## ¤ui2Çq #. #.# #. #.#. #'#. #.#  #.#¤uiKͤui²Í&1¤uiŒÒ¤uiëÓ¤ui Á Å #####  ##...## ##... #.....# #...@..†.....†.+ #.....# ##...## ##... ##.## ##.  #. #.# #. #.#¤uiªÁ S  .. #'#  .. #.#  #.# ¤ui<É <2¤uiß ¥ui’­€ #####  ##...## ## #.....# #..@...†.....†.+ #.....# ##...## ## ##.## ##. #.# #.¥ui5® #.# #. ... #' ... #. #.¥ui@´<3¥uiõ¸¥uicº¥uiU)3¥ui<*¥ui?+¥uió.Ü¥ui0X¥ui†0¥ui»0¥ui1¥ui…2¥ui²2¥uiù2¥ui¤3,¥uiø3¥ui5¥ui@5¥uiÛ5¥ui¸7,¥ui8¥uiì9B¥uiê:B¥ui‰;,¥uiÌ;¥uiQ<,¥uiœ<¥ui+=,¥ui=¥uim>,¥ui¦>¥ui?,¥uie?¥uiþ?,¥ui@@¥uiÇ@,¥uiA¥ui°A,¥uiB¥ui“B,¥uiÛB¥ui´C,¥uiâC¥uiLD,¥uiÏD¥uiÿE,¥ui´F¥ui8H,¥ui“H¥ui»I,¥ui{J¥uiÎK,¥ui:L¥uiäM,¥ui#N¥uiÙN,¥uiO¥uiÙO¥uiüO¥uioP¥ui¯Q¥uiÒQ¥ui_R¥uiS¥ui¥S¥ui5T¥uiDU¥ui^U¥uiV¥ui0W,¥ui¿W¥ui6Y,¥ui§Y¥uiˆZ,¥ui×Z¥uiH[,¥ui[¥ui²\B¥ui],¥uiu]¥uiý],¥uiT^¥uiç^,¥ui>_¥uiÉ_¥uië_¥ui&`¥uiÁ`,¥uia¥uia¥uiÀa¥uiûa¥uib¥uiÁb¥ui'c¥uiYd¥uid¥uie¥uivf¥ui¡f¥uig¥uih,¥uiÞh¥ui‡jB¥ui w,¥ui•x¥uiöy,¥ui‡z¥ui±{¥uiÕ{¥ui||¥uiÆ},¥uit~¥uii,¥ui€¥ui0¥uiX¥uiÉ¥uiæ‚¥ui ƒ¥uiƒ¥ui·†n¥ui‡¥uiaˆ,¥ui¦ˆ¥uiš‰,¥uiö‰¥ui»ŠB¥ui ‹,¥uiߌ¥uiˆŽB¥uiÞ“¥ui”¥uif”¥uiµ•,¥uiB–¥ui˜¥ui(˜¥uij˜¥ui]™,¥ui™™¥ui.š¥uiEš¥ui›¥ui¢›¥uiÍ›¥uiœ¥uiÇœ,¥ui¥ui¤¥uiË¥ui ž¥ui™ž,¥uióž¥ui‚Ÿ¥uiµŸ¥uiÙŸ¥ui‡ ¥ui« ¥uiæ ¥uiy¡¥ui¡¡¥uiü¡¥ui¢¥ui¨¢¥uiꢥui’£,¥uiÞ£¥ui‡¤,¥ui夥uit¥¥ui ¥¥uiÓ¥¥uib¦¥uiž¦¥ui+§¥uiЧ¥ui¨¥ui+¨¥uiȨ¥ui쨥ui#©¥ui³©¥uiâ©¥uiª¥uižª¥ui«¥uil«¥ui ¬¥ui/¬¥uim¬¥uiÿ¬¥ui!­¥ui]­¥ui®¥ui>®¥ui{®¥ui¯¥uiD¯¥uiƒ¯¥ui°,¥uim°¥ui ±¥ui8±¥uie±¥ui²,¥uiL²¥uiî²¥ui!³¥ui…³¥ui´¥ui:´¥uiv´¥ui"µ,¥uioµ¥uiöµ¥ui¶¥uik¶¥uiR·,¥ui«·¥ui¾¹„¥uiº,¥ui(¾¥ui²¾b252.4 (99.0) _You start waiting.¥uiý¾.3.4 (100.0) ¥ui®Â¥uiñÃ# _Done waiting.¦ui.,I¦uiÄ0„¦ui•1,¦uiþ1¦uiV3,¦ui4¦ui5,¦ui®5¦uiê6,¦uit7¦uiÙ8,¦ui`9¦ui¿:¦uiì:¦uiq;¦ui«<,¦uia=¦ui„>¦ui¦>¦uiD?¦ui7@¦ui[@¦uiè@¦uiLB,¦uiäB¦uiD¦uiND¦ui»D¦uiÄE,¦uiF¦ui“F,¦uiG¦uiH¦ui@H¦uiÂH¦uiæI¦uiJ¦ui“J¦uiÃK¦uiçK¦ui•L¦uiÅM¦uiêM¦uioN¦ui‹O¦ui³O¦ui„P¦uižQ¦uiÐQ¦ui=R¦uiPS¦ui‚S¦ui÷S¦uiU¦ui9U¦uiV¦uiÝV,¦ui´W¦ui¾X,¦uiOY¦uiˆZ,¦ui[¦ui™\,¦uie]¦ui@^¦uii^¦uií^¦ui`¦ui/`¦ui¸`¦uiïa,¦uib¦uiøc,¦uiPd¦ui„e¦ui³e¦ui/f¦uibg,¦ui#h¦uixi¦ui¸i¦uiJj¦uil,¦uikl¦ui¢m¦uiÖm¦uion¦ui¿o,¦uiNp¦uišq,¦ui,r¦uirs,¦uiås¦ui!u¦uiOu¦uiáu¦ui4w,¦uix¦ui:y¦uify¦uißy¦uic{,¦uiõ{¦uiB},¦uiÆ}¦uiŠ~,¦uiÊ~¦ui_¦uiv¦ui¶¦ui{€¦ui‘€¦uiÔ€¦uii¦ui~¦uiÁ¦uiS‚¦ui­‚¦ui ƒ¦ui>„¦uiX„¦ui6…¦ui)†,¦uĭ¦ui ˆ,¦ui{ˆ¦uiå‰,¦uizЦuiÄ‹,¦uiŒ¦ui¼,¦uiWަui~¦ui¶¦ui"¦ui‘,¦uit‘¦ui’,¦uiQ’¦ui “,¦uiB“¦ui2”,¦uiÊ”¦uiþ•,¦ui¡–¦ui|—,¦uiÕ—¦ui–˜,¦ui嘦uiý™,¦uiµš¦ui…›,¦uiÛ›¦uixœ,¦uiÍœ¦uiš,¦uië¦ui„ž,¦uiØž¦uieŸ,¦uiÀŸ¦uiN ,¦ui« ¦ui9¡,¦ui•¡¦ui¢,¦ui}¢¦ui £,¦uig£¦uió£,¦uiO¤¦uiS¥¦ui…¥¦ui¦¦uia§¦uiާ¦uiF¨¦ui^©¦ui”©¦uiCª¦uiŒ«¦ui¹«¦ui3¬¦ui^­,¦uiù­¦ui/¯¦uii¯¦uiد¦ui±,¦uiž±¦ui$³,¦uiZ³¦ui‘´,¦ui5µ¦uiN¶,¦ui´¶¦uiH·,¦ui÷¦uiV¸,¦uiZ¹¦ui£¹,¦ui幦ui¬º¦uiÙº¦uiI»¦uiJ¼,¦uiª¼¦ui>½¦uiu½¦uiݽ¦ui¿¦ui/¿¦ui¯¿¦uiØÀ¦ui Á¦ui|Á¦uiÆÂ,¦uicæui™Ä,¦ui"ŦuiYƦuiÀƦuiǦuikȦui¢È¦ui+ɦuiÊÊ,¦uiqÌ,¦uiÁ̦ui-ͦuitÎ,¦uiϦui¨Õn 352.4 (99.0) _You start waiting.¦ui!Ö.3.4 (100.0) ¦ui;Ú¦ui—Û# _Done waiting.§uiFxW ##########...####.......###########..†.....†.+.§ui1y‚############...## ## ##.##  ##...###. §uió§uiC€14.0)§ui=†§ui뇧uiHˆ « ##########...####..§uiŠˆ `.....###########..†.....†.+.#############.@.## ##§ui­ˆ z ##.##  ##§uï w #.#  §uiìˆ 7######...§ui ‰ D §ui4 §ui} §uiž 5§ui)– §ui-— ¨ui¥S U ##########...####.......###########..†.....†.+.#############...## ## ##@##  ##¨uiaT œ #.#  #.#............#..< ¨ui”[ ¨uiä[ 6¨uiµa ¨uiÝb ©ui¡yÈ##########...####.......###########.©uiÔyå.†.....†.+.#.....#############...## ##©uiøyâ ##.##  ## #@# ©ui@zÚ #.#...'......+.....+#######©ui`zŽ##...............©ui‚z7<©ui¹zE. ©uiF©uiÔ&7©ui톩ui ˆ©uiŸ§ © ##########...####..#.....###########.#......†.....†.+.#.....############...## ## ##.##  ## #.#  #@##B..#.....#..k#'©uiù§ U#...#.....#...#.#...+.....+...##+# ####### #+# ###. ......... .#... k   wyvern (asleep)# .©ui'¨ à. #< B   giant cockroach (asleep)######.######©ui¨ X.### ©uiß² ©ui/³ 8©ui;» ©uiF¿ ê  Examine these monsters (by pressing [x] to enter examine mode, and then [+] tocycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.¯ui ¥9######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8¯uií¥T##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 358.4 (0.0)¯ui¦#B..#.....#..k##' b) +0 quarterstaff¯uiB¦#...#.....#...##. Nothing quivered#...+.....+...##.¯uil¦¾#+# ####### #+# ###.¯uiœ¦Ô#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.######¯ui˦Ü#...####Examine these monsters (by pressing [x] to enter examine mode, and then [+] to¯uiA§scycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelThe floor.°uiG> g@   You can't see that place.°ui. Œ# , v - describe, . - travelA stone wall.±ui“H7##±uiÂM¿ k#  Here: a wyvern (asleep, fire blocked by an iron grate)  The floor.»ui‹0@Bk»ui»0Ugiant cockroach (asleep, fire blocked by an iron grate)»uißq VBkwyvern¼uixê•Bkgiant cockroach (asleep, fire blocked by an iron grate)¼ui3ž VBkwyvernÂuivª A wyvern. A dragon-like creature with a long, sharply pointed tail. Although smaller and less formidable than true dragons, it is nonetheless a foe to be reckoned with. Max HP: ~27 Will: + AC: + EV: ++ Threat: Lethal Class: Natural Size: Large Int: Animal Speed: 150% (normally travels faster than you) ÂuiáÄYou have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 63% to hit you. Attack Max Damage Bite 20 It can fly.Ýui±######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@#ÝuiZ±r#. Noise: ---------  Time: 358.4 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.Ýui·±õ#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####Ýuiû±Vcycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelÝui9²eHere: a wyvern (asleep, fire blocked by an iron grate)  The floor.äui¬Ì •Bkgiant cockroach (asleep, fire blocked by an iron grate)åuiô½ VBkwyvernæuih¸•Bkgiant cockroach (asleep, fire blocked by an iron grate)êuiê  A giant cockroach. A big brown insect that makes a nasty hissing noise. Contrary to popular myth, it is in fact quite susceptible to mutagenic energies. Max HP: ~5 Will: none AC: + EV: ++ êuiI  rF: ... rC: ... rPois: x rNeg: ... rElec: . Threat: Low Class: Natural Size: V. Small Int: Animal Speed: 120% (normally travels faster than you) êuir ˜You have about 98% to hit with your +0 quarterstaff (while incapacitated). It has about 52% to hit you. Attack Max Damage êui• Bite 2úui,s ######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 358.4 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#[3úuit =7m.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelHere: a giant cockroach (asleep, fire blocked by an iron grate)  The floor.uiÑr #BA stone wall.ui_ Â######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 358.4 (0.0)#B..#.....#..k##' b) +0 quarterstaffui»N#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####cycle through nearby monsters) and compare their descriptions (by pressing [v]while selecting them in examine mode) to find out which of these cages is safer_to fight through.Press: ? - help, v - describe, . - travelA stone wall.uiêuiÜ. _ui" ######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10uiž"–Int: 8##.####. SH: 0Dex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 358.4 (0.0)#B..#.....#..k##' b) +0 quarterstaffuiÆ"ð#...#.....#...##. Nothing quivered#...+.....+...#uië"Ò#.#+# ####### #+# ###.ui!#ê#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...uiH#¤####while selecting them in examine mode) to find out which of these cages is safer_to fight through.ui#ÏPress: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travelThe floor.uiI Í######## ohnpoint the Covered##...####.. Human#.....###########... Health: 24/24 ========================#......†.....†.+.... Magic: 4/4========================#.....###########... AC: 2Str: 16##...####.. EV: 10Int: 8##.####. SH: 0uiz EDex: 12#.##. XL:  2 Next: 20% Place: Dungeon:1#@##. Noise: ---------  Time: 358.4 (0.0)#B..#.....#..k##' b) +0 quarterstaff#...#.....#...##. Nothing quivered#...+.....+...##.#+# ####### #+# ###.#. ......... .# #... k   wyvern (asleep)# ........... # #..< B   giant cockroach (asleep)######.#######...####while selecting them in examine mode) to find out which of these cages is safer_to fight through.uiÉ ÈPress: ? - help, v - describe, . - travel _A stone wall.  Press: ? - help, v - describe, . - travelThe floor.ui‘ ui¦™ uiõ› . _ui¯“##...####..#.....###########.......†.....†.+......############...## ## ##.##  ## #.#  #######.#######uia#B..#..@..#..k#'...+.....++###########+###.............#....<######.######. ui¾@... ### ui¥uib+Ák.k9.4 (1ui|-Þ_to fight through.  Press: ? - help, v - describe, . - travel _A stone wall.  ui$.qPress: ? - help, v - describe, . - travel _The wyvern hisses angrily. uiå V.....###########.......†.....†.+.############...## ## ##.##  ## #.#  #######.#######B..#.....#.k.'...+.....+ uin ³+###########+##...............#..#<######.######. ... ###>. ui#  uiù  uij  uiÛ! Ì.B.kB60 uiv(  uiÆ+ ; _Found a stone staircase leading down. uiw7Ë.†.....†.+.############...## ## ##.##  ## #.#  #######.#######.B.#.....#...'.k uiŒ8D.#...+..@..+...##+###########+# ##...............<######.######. ... ###> . uiŽ< uiZG uiãH·.B.B   giant cockroach ui¹I&1 uiÅP uiyS uiÞ4 ui" ui…# uiKk4 ui¾r ui×u ui¾û 4 ui}  uië  ui…Å4 ui¬Í ui¤Ï ui–¼ Ö #......†.....†.+ #.....# ##...## ## ##.## ## #.# # #.# # #..B#.....#...# # #...#.....#...# # #...+.@...+...# # #+#+# ### #.# # #.# #.. #.# # ...  ui½ s.>. .... uitÁ  uiÌ q.B2 uizÚ  uiwhØ #......†.....†.+ #.....# ##...## ## ##.##  #.#  #.#  #...#.....#...#  #..B#.....#...#  #...+@....+...#  #+#+#  #.# # #.# # #.# # ...  .>.. ....#.3 ui±Ë«#..B'#B   giant cockroach ui©Í uiEÛ .BYou open the door.=4 ui³Ý uiêßG _The giant cockroach bites you but does no damage.]uiôº]uiÁ½D [?25h[?0c [?1051l[?1052l[?1060l[?1061l