#ix Player: ovelho Game: Tutorial 0.33 Server: crawl.dcss.io Filename: 2025-11-16.17:08:51.ttyrec Time: (1763312931) Sun Nov 16 17:08:51 2025 $i [?1051l[?1052l[?1060l[?1061h$iR)0[?7h[?25l[?1c$iʎ$i*$i%uWelcome, ovelho. You have a choice of lessons:a - Lesson 1: Movement and Exploration  b - Lesson 2: Monsters and Combat  c - Lesson 3: Items and Inventoryd - Lesson 4: Magic and Spellcasting  e - Lesson 5: Gods and Divine Abilities'iO;'iq'iJ%ovelho the CoveredHumanHealth: 18/18 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)-) Nothing wieldedNothing quivered'i(###########...#.......@.#######...######'i.bIn this lesson you're going to learn how to memorise and cast spells.You can reread all messages at any time with [Ctrl-P]. Also, press [Space] toclear the --more-- prompts.'id/  --more--0iX0i0iҊ0i' 0i0iP[ _Found a staircase leading out of the dungeon.1i ######...#<.##...# #####1i1i21.0 (1 _1i 1i 1iM%7 #####.#...#.<.#.#...#1i%M #####1i,1i?-&21i 21i!42i #####.#...#:.<.#.#...# #####2i <32i-Z _Found ovelho's Parchment of Introductory Spellcasting.2i #####.#...#.:2i.<.#.#...# #####2i2i%&42i2i2i^E# ######...#...##.:.<.##...#...## #####2iK<52iP2i1R2i  ## ##### #...#...#2i  #.:.<.# #...#...#2i k ## #####2i9 <62i 2iZ 2i[  ### ##### #...2i%\ #...# #.:.<.# #...2iN\ #...# ##. #####2ir\ (#2i c 2ic &72iRh 2ii 2i #### ##### #...#...# #.:.<.# #...#...# ##.# ##### #.#2ih<82i̭2i3is ##### ##### #...#...# #.:.<.# #...#...#3iΟi ##.## #####  #. #.#.#...3i<93iЭ3i3iCZ  ##### ##### #...#...# #..<.# #...#...# ##.## ##### #.#3i"D, #.# #.# #.# ..≈ 3iyJ413iJ0.0 (1.0)3i,O3iVYou can memorise a spell from your spell library with [M]. At experience level1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells _will be added to your library.You pick up ovelho's Parchment of Introductory Spellcasting and begin  reading...3iW+1.0 (23i5[3i]W _You add the spells Magic Dart and Mephitic Cloud to your library.9i9i  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%           9iH        9ii    c + Armour3.0  44%   9i     d + Dodging   0.0     9i     e + Stealth   0.0                 9i2        9i~            9i!            9i_    9i        9i1        9iNT    9igZThis screen shows the skill set of your character. The number next to the9iskill is your current level, the higher the better. Training displays training9ipercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slot9ieletters. A grey skill will not be trained and ease the training of others.9i[?] Skill descriptions [=] set a skill target  9i[!] training|cost|targetsRiJGRiLRiQkovelho the CoveredHumanHealth: 18/18 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8##### #####SH: 0Ri-RDex: 12#...#######...#XL:  1 Next:  0% Place: Dungeon:1#.@.........<.#RiR>Noise: ---------  Time: 11.0 (0.0)#...#######...#-) Nothing wielded##.## #####Nothing quivered#.##.##.##.#RiR..≈1, only level 1 spells are available to you. This will change as you gainRiSKexperience. To find new spells, find and pick up spellbooks, and the spells _will be added to your library.You pick up ovelho's Parchment of Introductory Spellcasting and begin  reading... _You add the spells Magic Dart and Mephitic Cloud to your library.RiWRiXRi[Ri]ei$ei8Equip which item?  - - Unarmed (current attack) eisArmour (go to first with [)  a - a +0 robe (worn)ei\[?] describe selected [!] equip|wield|wear[tab] equip|unequip gi gi0ovelho the CoveredHumanHealth: 18/18 ========================Magic: 4/4========================AC: 2Str: 16EV: 10Int: 8##### #####SH: 0Dex: 12#...#######...#giXL:  1 Next:  0% Place: Dungeon:1#.@.........<.#Noise: ---------  Time: 11.0 (0.0)#...#######...#-) Nothing wieldedgi##.## #####Nothing quivered#.#giڷ#.##.##.#giT..≈1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells giָ_will be added to your library.You pick up ovelho's Parchment of Introductory Spellcasting and begin  reading... _You add the spells Magic Dart and Mephitic Cloud to your library.giP  Okay, then.giپgiTgi%. _hi}  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0   il(0m                                                                  hi1    This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays traininghipercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slothi eletters. A grey skill will not be trained and ease the training of others.hi+[?] Skill descriptions [=] set a skill target  hiL[!] training|cost|targetsni5 f - Spellcasting   1.0   1oii 4 f + Spellcasting 1.0   2%0pi5 f - Spellcasting   1.0   1pi54 f + Spellcasting 1.0   2%0tiQ d + Dodging 0.0  e + Stealth 0.0Press the letter of a skillto read its description, or press ? again to return to the skill selection. Return to skill [a-z] skill descriptionsui$ B a + Fighting vi!h  a + Fighting   b + Unarmed Combat vi7d f + Spellcasting  b + Unarmed Combat vit, k f + Spellcasting   e + Stealth wi qd f + Spellcasting  e + Stealth xig " Spellcasting Being skilled in Spellcasting slightly increases the success rate and spell power of all spells, along with increasing your magical reserves. Training Spellcasting also gives you more spell slots to spend on new spells.~ic   Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting  1.0   2%               b + Unarmed Combat 2.0  10%                          c + Armour3.0  44%       d + Dodging0.0         [9;3~ig He + Stealth0.0                                                                         This screen shows the skill set of your character. Press the letter of a skillto read its description, or press ? again to return to the skill selection.[?[3~iqh T9;49m] Return to skill [a-z] skill descriptions  [!] training|cost|targetsi@ d + Dodging   0.0 e + Stealth   0.0The number next to the  skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.Skill descriptions [=] set a skill targetilx izovelho the CoveredHumanHealth: 18/18 ========================Magic: 4/4========================AC: 2Str: 16iIzEV: 10Int: 8##### #####SH: 0iszDex: 12#...#######...#XL:  1 Next:  0% Place: Dungeon:1iz=#.@.........<.#Noise: ---------  Time: 11.0 (0.0)#...#######...#-) Nothing wielded##.## #####Nothing quivered#.#i{#.##.##.#i-{..≈experience. To find new spells, find and pick up spellbooks, and the spells iL{F_will be added to your library.ij{rYou pick up ovelho's Parchment of Introductory Spellcasting and begin  reading... i{~_You add the spells Magic Dart and Mephitic Cloud to your library. _Okay, then.i5iviiVitG##### #####...#######.............<#######..#.## #### #.# ....≈2.0 (1 _iBHi.[W##### #####...#######.............<..#######..##@## #### #.# ....≈iA`i`&3idifiO 1 ##### #####...#######.............<#...#######..##.## #### #@# ..iiO ...≈#..≈≈To cast a spell, first memorise it with [M]. You can then cast it with [z].iX R4iZ _Press [z], then press [?] to get a list of your spells.i. ##### #####...#######...#...........<#...#######..#.## #### #.# ...≈#..≈≈#..≈≈...ik <5i i iyM#### #####...#######..#...........<...#######...##.## #####.#.###.....i6<6iti _Press [z], then press [?] to get a list of your spells.ii<  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0    i [33m                                                                     This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill[21i ;2Htraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsie} B a + Fighting ih  a + Fighting   b + Unarmed Combat i6 h  b + Unarmed Combat   c + Armour i_Hr  c + Armour   d + Dodging iAn  d + Dodging  e + Stealth i n f + Spellcasting  e + Stealth i5 f - Spellcasting   1.0   1i}4 f + Spellcasting  1.0   2%0iiziBovelho the CoveredHumanHealth: 18/18 ========================##### #####Magic: 4/4========================#...#######...#AC: 2i%Str: 16#...........<.#EV: 10Int: 8#...#######...#SH: 0Dex: 12##.## #####XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 16.0 (0.0)#.#-) Nothing wielded#.#idNothing quivered#.#..≈..≈iy#..≈≈#..≈≈#.....iTo cast a spell, first memorise it with [M]. You can then cast it with [z]. _Press [z], then press [?] to get a list of your spells.ii\i.iiL4i7~  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%   i8        b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%       i9. d + Dodging   0.0          e + Stealth   0.0                                 i9                id:                        This screen shows the skill set of your character. The number next to thei:skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.i:Y[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsio  d + Dodging 0.0  e + Stealth 0.0Press the letter of a skillto read its description, or press ? again to return to the skill selection. Return to skill [a-z] skill descriptionsi:A d + Dodging   0.0 e + Stealth   0.0The number next to the  skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.Skill descriptions [=] set a skill targetiO  d + Dodging 0.0  e + Stealth 0.0Press the letter of a skillinP :to read its description, or press ? again to return to the skill selection. Return to skill [a-z] skill descriptionsi B a + Fighting iUeih  a + Fighting   b + Unarmed Combat ih  b + Unarmed Combat   c + Armour i h  c + Armour   d + Dodging i h  d + Dodging   e + Stealth iv U  d + Dodging   0.0 e + Stealth   0.0The number next to the  skill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.Skill descriptions [=] set a skill targetiziiovelho the CoveredHumanHealth: 18/18 ========================##### #####Magic: 4/4========================#...#######...#AC: 2Str: 16#...........<.#EV: 10Int: 8#...#######...#SH: 0Dex: 12##.## #####XL:  1 Next:  0% Place: Dungeon:1#@#Noise: ---------  Time: 16.0 (0.0)#.#-) Nothing wielded#.#Nothing quivered#.#..≈..≈#..≈≈#..≈≈#.....To cast a spell, first memorise it with [M]. You can then cast it with [z]. i_Press [z], then press [?] to get a list of your spells.iV4ii׫i b ##### #####...#######...#...........<#...#######..#.## #### #.# .i <##.....i( i +7.0 (1i@ ix i/##### ######...#######...#...........<..#######..#.## #### #.# ....≈#..≈≈#..≈≈≈≈#....#######i<8i)ii 2 ##### ######...#######.............<..#######..#.## #### #.# .#..≈≈≈##..≈≈I##I   training dummy (missile, dormant)i. ~Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a  spell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.i4 II)9i i _Once you are out of magic points, retreat and rest to regain them with [5].ix mYou aren't carrying any potions.i i . _i(4iy.i-0iH...#######.............<..#######..#.## #### #.# .##.#####.@≈≈≈#I≈....=######## ihiڶ(((Found a tourmaline ring. The training dummy throws a stone.iq>|@≈≈=20iDiFR _The stone barely misses you.i k........<..#######..#.## #### #.# .##.####..≈≈≈I≈....=########i i 0((i 4≈≈iݣ &1iW i٫ _ _The training dummy throws a stone. The stone hits you but does no damage.ia4iKi(T _Why would you want to do that?i4iiBG _Nothing quivered!i  You aren't carrying any potions. _i 2#######..#.## #### #.# .##.####..≈≈≈I≈....=.########## im& i& 5-2 _i[- i. i& `#.## #### #.# .##.####..≈≈≈I≈....=.######### -3i9 #.# .##.####..≈≈≈I≈##.....=.#########i)&i!+?(((iq{≈≈@=4i/iv _The training dummy throws a stone. The stone closely misses you.i#.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈###..#..@...=.# # iD-5iҬii,N#.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈###..##...@..=.# # i.Vib>(((iK ≈≈@=6 _The training dummy throws a stone. The stone completely misses you.i҆#.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# #..≈≈≈# #..≈≈≈###..# #....@.=.# # iD-7iimi:4 #.# #.# #.# ##.#### #..≈≈≈# #..≈≈I# .#..≈≈≈# ..##..≈≈≈###..# #.....@=.# # i; i@ :(((i v≈≈@=8i i u _The training dummy throws a stone. The stone barely misses you.iX s #.# #.# #.# ##.#### #..≈≈≈# .#..≈≈I# #.##..≈≈≈# #..# #..≈≈≈###..# #..# # i\ D-9iz M _Put on this ring with [e], and then rest up to your new full potential.-30.0 (2 _b - a ring of magical poweri i Equip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)b - a ring of magical power[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip iBQE b - a ring of magical power. A ring that increases its wearer's reserves of magical power for so long as it is worn. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {MP+9} {jewellery} Menu/colouring prefixes: identified jewelleryiEquip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power [?] describe selected [!] equip|wield|wear|put oni9y[tab] equip|unequip i8iij3#.#ovelho the Covered#.#Human#.#Health: 18/18 ========================##.####Magic: 4/4========================#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#......@.#Noise: ---------  Time: 30.0 (0.0)##########-) Nothing wieldedNothing quivered _Put on this ring with [e], and then rest up to your new full potential. _b - a ring of magical poweriCYou feel your magic capacity increase.i*4/13-----------------5 (0.5ii0 _b - a ring of magical power (worn)ir  #.# #.# #.# ##.#### #..≈≈≈# .i  #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..#i  #..# #I   training dummy (missile)iђ i 8((i& <≈≈i 5=1.5 (1.0i\ i! W _The training dummy throws a stone. The stone hits you but does no damage.i H #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #....@...# #iw" D-2i& i( i6$H #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #...@....# #i",i0>(((iֶz≈≈@=3ii^n _The training dummy throws a stone. The stone closely misses you.i H #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #..@.....# #iF! n------------------4i+& i' iȼ- _Why would you want to do that?iYi SHIFTi~iiiF _Unknown command.i e  You aren't carrying any potions.i] i i . _iYi`  Skill  Level Train   Skill  Level Train   a + Fighting3.0  44%    f + Spellcasting 1.0   2%           b + Unarmed Combat 2.0  10%                       c + Armour3.0  44%        d + Dodging   0.0          e + Stealth   0.0    iv[33m                                                                     This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targets displays skill[21i~;2Htraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetsirC :Cost Cost  4.0    2.4    3.0    4.0    1.0    0.8   e training cost (in cyan) shows the experience cost to raise the given skillone level, relative to the cost of raising an aptitude zero skill from level  zero to level one. training|costi-#.#ovelho the Covered#.#Human#.#Health: 18/18 ========================##.####Magic: 4/13=======-----------------#..≈≈≈#.AC: 2Str: 16#..≈≈I# #.#EV: 10Int: 8#..≈≈≈# #..#SH: 0Dex: 12i.e#..≈≈≈###..#XL:  1 Next:  0% Place: Dungeon:1#..@.....#Noise: ---------  Time: 34.5 (0.0)##########-) Nothing wieldedNothing quiveredI   training dummy (missile) _b - a ring of magical power (worn) _The training dummy throws a stone. The stone hits you but does no damage. _The training dummy throws a stone. The stone closely misses you. _Why would you want to do that? _Unknown command. _You aren't carrying any potions.iL44i9i5;i  #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #.@......# i (#iW U(((in M≈≈@i7o 3=5.5 (1it iw v _The training dummy throws a stone. The stone closely misses you.i G##.## #####. #.# #.### ≈ .I# #.# #..#≈≈≈###..#........##########-6iiq...#######...##.## #####. #.# #.### i`jh≈ .I# #.# #..#≈≈≈###..#........##########ieqV-7iiH%........<...#######...##.## #####. #.# #.### ≈ .I# #.# #..#≈≈≈###..#........###########iOr5==8ifUi-Wik#######............<...#######...##.## #####. #.# #.### ≈ .I# #.# #..#≈≈≈###..#........##########i<9i0ii]X #### ####..#######............<...#######...##.## #####. #.# ##@#### ≈ .I# #.# #..#≈≈≈###..#........##########  Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a  spell in the quiver. Use [f] or [shift-tab] to fire the currently quivered  spell.id=40iiik _Once you are out of magic points, retreat and rest to regain them with [5].i ##### ####..#######............<...#######...##.## #####. #@# ##.#### #..≈≈≈# .I# #.## #..#≈≈≈###..#........##########i <1i i iُ *M##### #####...#######............<...#######...##.## #####. #.# #.### #..≈≈≈#.##.########iY X==2ij i4 i7M#### #####...#######..#...........<...#######...##.## ##### #.# ##.######.....To cast a spell, first memorise it with [M]. You can then cast it with [z].i=i7>&3iBiD _Press [z], then press [?] to get a list of your spells.iiM#### ####..#######..#...........<#...#######...##@## #####.#.##..i<4ii]M#### ####..#######............<#.@.#######...##.## #####.#.#..6==5iihM#### ####..#######..........<...#######...##.## ######.#i~i(.. ioi p&6i[tiv5  You can memorise a spell from your spell library with [M]. At experience level1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells i;w\_will be added to your library.iHInventory: 2/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)i i+via if i,m ovelho the CoveredHumanHealth: 18/18 ========================Magic: 6/13===========-------------AC: 2Str: 16im EV: 10Int: 8##### #####SH: 0Dex: 12#...#######...#XL:  1 Next:  0% Place: Dungeon:1iQn #.@.........<.#Noise: ---------  Time: 46.5 (0.0)#...#######...#-) Nothing wielded##.## #####Nothing quivered#.##.##.###.#####..≈≈≈#.#..≈≈I# #.#You can memorise a spell from your spell library with [M]. At experience levelin 1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells _will be added to your library.ir is ipw i z ii-Equip which item?  - - Unarmed (current attack) isArmour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=) i b - a ring of magical power (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i3 i)7ovelho the CoveredHumanHealth: 18/18 ========================ix7GMagic: 6/13===========-------------AC: 2Str: 16EV: 10Int: 8iH8L##### #####SH: 0Dex: 12#...#######...#XL:  1 Next:  0% Place: Dungeon:1#.@.........<.#Noise: ---------  Time: 46.5 (0.0)#...#######...#-) Nothing wielded##.## #####Nothing quivered#.##.##.###.#####..≈≈≈#.#..≈≈I# #.#You can memorise a spell from your spell library with [M]. At experience level1, only level 1 spells are available to you. This will change as you gainexperience. To find new spells, find and pick up spellbooks, and the spells _will be added to your library.i;:Okay, then.i;i=i^?. _i*p ##### #####...#######.............<#######..#.## #### #.# ..#..≈≈≈# #..#iۺih)7.5 (1 i _i.iim ##### #####...#######.............<..#######..##@## #### #.# iJn5...#..≈≈≈###..#ioi'yiy&8i_i‚iб ? ##### #####...#######.............<#...#######..##.## #### #@# .#..#........#To cast a spell, first memorise it with [M]. You can then cast it with [z].i iٸ &9i i _Press [z], then press [?] to get a list of your spells.i$  ##### #####...#######...#...........<#...#######..#.## #### #.# ##.######.....##########i i. iS 50ie i i  ##### ######...#######...#...........<..#######..#.## #### #.# .##.####..≈≈≈.##.i4 /########i]i1ii i ##### ######...#######.............<..#######..#.## ####i #.# .##@#####..≈≈≈#.#..≈≈I# #.##I   training dummy (missile)Spells, like ammo, are shown in the quiver slot, so you can use [Q] to ready a  spell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.iOnce you are out of magic points, retreat and rest to regain them with [5].i?(((i{@≈≈=2iif _The training dummy throws a stone. The stone misses you.iCZ m...#######.............<..#######..#.## #### #.# .##.#####.@≈≈≈#.I#.#≈# #..# ##..#......######### i` i` 77=i a '-3if ih iFJ........<..#######..#.## #### #.# .##.####..≈≈≈.I#.#≈# #..# ##..# ......#########iKiUL!-iuL4iQiSi #...........<.#  ovelho the Covered #...#######...#  Human ##.## #####  Health: 18/18 ======================== #.# Magic: 7/13============------------ #.# AC: 2Str: 16iY# #.# EV: 10Int: 8 ##.####  SH: 0Dex: 12 #..≈≈≈# .  XL:  1 Next:  0% Place: Dungeon:1 i#.@≈≈I# #.#  Noise: ---------  Time: 54.5 (0.0) #..≈≈≈# #..#  -) Nothing wielded iz#..≈≈≈###..#  Nothing quivered #........#  i##########   I   training dummy (missile)i$i iEspell in the quiver. Use [f] or [shift-tab] to fire the currently quiveredspell.iuOnce you are out of magic points, retreat and rest to regain them with [5]. _The training dummy throws a stone. The stone misses you.ijAttack: -) Nothing wieldedPress: ? - help, Dir - move targeti 5@*i> ≈≈spell. i?  Once you are out of magic points, retreat and rest to regain them with [5]. _The training dummy throws a stone. The stone misses you.Attack: -) Nothing wieldediC? jPress: ? - help, Dir - move targetYour weapon can't reach that far!i: V≈Ii Aim: a training dummy, quivering stones (98% to hit and 100% to hit with your  off-hand punch)iz I#Your weapon can't reach that far!i I#Aim: a training dummy, quivering stones (98% to hit and 100% to hit with your  off-hand punch)  Your weapon can't reach that far!i! A training dummy. A mannequin used for battle practice. Max HP: ~6 Will: ∞ AC: noneEV: nonerF: ... rC: ...rPois: ∞ rNeg: ∞ rElec: . Threat: High Class: Nonliv. Size: Large Int: Human You have about 98% to hit with your hands and 100% to ihit with your off-hand punch. It has about 52% to hit you. Attacks Max Damage Hit 1 Throw: stones 2 It is immune to torment; and resistant to miasma and drowning. It cannot move. [!]: Description|Quotei) J #...........<.#  ovelho the Covered #...#######...#  Human ##.## #####  Health: 18/18 ======================== #.# Magic: 7/13============------------ #.# AC: 2Str: 16 #.# EV: 10i Int: 8 ##.####  SH: 0Dex: 12 i #..≈≈≈# .  XL:  1 Next:  0% Place: Dungeon:1 #.@≈≈I# #.#  Noise: ---------  Time: 54.5 (0.0) i #..≈≈≈# #..#  -) Nothing wielded #..≈≈≈###..#  Nothing quivered i! >#........#  ##########  i@!  I   training dummy (missile)id!  i! `_The training dummy throws a stone. The stone misses you.i! TAttack: -) Nothing wieldedPress: ? - help, Dir - move targeti! Aim: a training dummy, quivering stones (98% to hit and 100% to hit with your  off-hand punch)  Your weapon can't reach that far!i[.#...........<.#ovelho the Covered#...#######...#Human##.## #####Health: 18/18 ========================#.#i"Magic: 7/13============------------#.#AC: 2Str: 16#.#EV: 10Int: 8##.####SH: 0Dex: 12iU$#..≈≈≈#.XL:  1 Next:  0% Place: Dungeon:1#.@≈≈I# #.#Noise: ---------  Time: 54.5 (0.0)#..≈≈≈# #..#-) Nothing wielded#..≈≈≈###..#Nothing quivered#........###########I   training dummy (missile)Attack: -) Nothing wieldedPress: ? - help, Dir - move targetAim: a training dummy, quivering stones (98% to hit and 100% to hit with your  off-hand punch)  Your weapon can't reach that far!  Okay, then.i/ii. _i #######..#.## #### #.# .##.####..≈≈≈.I#.#≈# #..# ##..# ......# ######### i i 25.5 (1 _id i_ i #.## #### #.# .##.####..≈≈≈.I#.#≈# #..# ##..# ......# ######## i< <6i6 i i(4i-i/T _Why would you want to do that?iW4idbj _Why would you want to do that?i"4i(i*T _Why would you want to do that?iJiT _Why would you want to do that?i& #.# .##.####..≈≈≈.I#.#≈# #..# ##..# i~......# ########iU(((iH {≈≈@=7iN igP n _The training dummy throws a stone. The stone misses you.i :#.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #..@.....# # i i <((iZ G≈≈ic[ 8i4` ib _ _The training dummy throws a stone. The stone hits you but does no damage.i #.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# i n#..≈≈≈###..# #...@....# # i D-9ih i i#.# #.# #.# ##.#### #..≈≈≈# . i#..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #....@...# # iPiA-60i<iiZ#.# #.# #.# ##.#### #..≈≈≈# . #..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #.....@..# # iWW8==1i|iIiX< #.# #.# #.# ##.#### #..≈≈≈# . iaX<#..≈≈I# #.# #..≈≈≈# #..# #..≈≈≈###..# #..# #iX id_i_2iEdif _Put on this ring with [e], and then rest up to your new full potential.iV#.# #.# #.# ##.#### #..≈≈≈# .#..≈≈I# #.# #..≈≈≈# ##..# #..≈≈≈###..# #.......@# #iz ii&3ii i iiiiiiJ##.#######.# #.# .# ##.####  #..≈≈≈# ..#..≈≈I# ##..≈≈≈# ###..##..≈≈≈###@.##........#############4i/[  ##.## ##### #.# #.# .#.# ..##.#### Z.#..≈≈≈# .. #..≈≈I# ##.# #..≈≈≈# ###..# #..≈≈≈###.@# #........### ### Z   bat skeleton (dormant) i~dUnlike most monsters, zombies and skeletons do not regenerate health. 9====5irum _A bat skeleton comes into view.ig#...#######...# ##.#######.# ##.# #.# .##.#### Z..#..≈≈≈# ..#..≈≈I# ####..≈≈≈# ###@.##..≈≈≈###..####........#############i10/13====6iii#...#...# ##.## ##### #.# ### #.# ...#.#.# ....###.#### .Z.. #..≈≈≈# #.. #..≈≈I# ###.# #..≈≈≈# ###.@# #..≈≈≈###..### i"#........### iii$A.ZZit1=====i 7iiɽ; _The bat skeleton hits you but does no damage.i( You hit the bat skeleton.  The bat skeleton is almost destroyed.The bat skeleton barely misses you. The bat skeleton closely misses you.i]s2====8iyiC _The bat skeleton hits you but does no damage.i>  You hit the bat skeleton.il/. iK==19imiƺS _You destroy the bat skeleton!i #...........<.# #...#######...# ##.###### #.# #### ##.# #...#.Z.# .....###.#### ....##..≈≈≈# ##....##..≈≈I# ###i #..≈≈≈# ###..#..≈≈≈###..####........#############Z   bat skeleton (dormant).ZZ3==-70i: i _ _A bat skeleton comes into view.i#...#######...# #...........<.# #...#######...# ##.###### #.# ### ###.# ##...#....# #...Z##.#### ....# iA#..≈≈≈# ##@...##..≈≈I# ###.######..≈≈≈# ###..#..≈≈≈###..####........#############ieii@(.Zi.=1ii iS_The bat skeleton barely misses you.iX= 7##### #####  #...#######...#  #...........<.#  #...#######...#  ##.###### #.# ### ####.# ##...#...#.# #.  ##.#### #.@..#  #..≈≈≈# ##.Z..#  #..≈≈I# ###.######..≈≈≈# ###..  #..≈≈≈###..####........#############iE  The bat skeleton misses you. The bat skeleton hits you.7--2iK iNM C _The bat skeleton hits you but does no damage.iB 4iiF _Unknown command. ip  You hit the bat skeleton.  iOThe bat skeleton is almost destroyed. ih&3 i i _The bat skeleton barely misses you. The bat skeleton closely misses you. x2 i >  You hit the bat skeleton. i2. i8====24.4 (0.9 i i'S _You destroy the bat skeleton! in##### ##### #...#...# #.<.# #...#...# ##.## #####  #.# ##### ###  #.#  i{n ##...#...#  #.# #.....# ##.#### #..@.# #..≈≈≈# ##....#  ini#..≈≈I# ###.##### #..≈≈≈# ###..## #..≈≈≈###..## io4#  i!s iPs5-5.4 (1.0 iv ix i  ##### ...#...# .<.# ...#...# .## ##### #.# #########  i #.# ##...#...# #.# #.....#  i) .#### #...@#  iS ..≈≈≈# ##....# ..≈≈I# ###.#####  iq b..≈≈≈###..###  i 2.### i   ip V-6 i  i  i M #### ###########..........< ...#######...# #####  ##########...#...# .# #.### #≈# ##.... ..≈≈I# ###.###### iޠ<7 i iii ##### #...# <.# #...# .## ##### .# ######### .# ##...#...# .# #....@# i.#### #....## ≈≈≈# ##....# ≈≈I# ###.##### ≈≈≈###..###  ii9C==8i/i i4iEiibP ## ##### #######...# .......<.# #####...# ###### # ######### # ##...#@..# # #.#..=.# iP+#### #....## ##. ≈≈≈# ##....# ≈≈I# ######## ≈≈≈# ###.. ≈≈≈###..### ......### #######iX<9ip^io`[ _Found a tubular agate ring.iUt ##### #...# <.# #...#  #####  #########  ##...#.@.#  #.....###..=.#  #....## ###.# ##....#I# ###.###### ###..##  iK=80i= i7"iҲ ##### ...# <.# ...#  ##### ######### ##...#..@# i_ #.....###..=.#  #....## ####.# ##....# I# ###.#####  iĹ<1i&ii~ 4i i> i ##### #####...# ......<.# #####...#  #####  ###########...#...######.....###@.=.# ##....## #####.... ##....# # # ###.##### # ###..## ###..### ...### #### i <2ib i i##### ...# <.# ...# ##### ######### ##...#...##### #.....###.@=.#  #....## #####. ##....# iyz## ..### i<3iii]   ##### ...# <.# ...# ##### ######### ##...#...##### i<^ #.....###..@.# #....## #####.....###....# ####. .### if <4irj ip To check your spell proficiency, press [I]. Compare your spell failure rates _before and after wearing this ring.iVq +5.4 (2it iv $ _c - a ring of wizardryim i Inventory: 3/52 slots Armour (go to first with [)  a - a +0 robe (worn) i Jewellery (go to first with "=)  b - a ring of magical power (worn)i& ,c - a ring of wizardryiu+ dc - a ring of wizardry. A ring that increases the success rate of its wearer's magical spells. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified jewellery (p)ut on, (d)rop, or (=)adjust.!i- !ib ovelho the Covered#####Human ###...#Health: 18/18 ======================== ....<.#Magic: 13/13 ======================== ###...#AC: 2!i TStr: 16#####EV: 10Int: 8#########SH: 0Dex: 12##...#...#####XL:  1 Next: 20% Place: Dungeon:1#.....###..@.#!i Noise: ---------  Time: 85.4 (0.0)#....## #####.....#-) Nothing wielded##....#!i) j####.Nothing quivered###.##### ###..## !iS #..### .### ##To check your spell proficiency, press [I]. Compare your spell failure rates !iw w_before and after wearing this ring. _c - a ring of wizardry!i{ A9 (0.5!i !i + _c - a ring of wizardry (worn)&i &i Inventory: 3/52 slots Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn)'i tc - a ring of wizardry (worn). A ring that increases the success rate of its wearer's magical spells. You found it on level 1 of the Dungeon. Stash search prefixes: {inventory} {Wiz} {jewellery} Menu/colouring prefixes: identified equipped jewellery (r)emove, (d)rop, or (=)adjust.-i|p Inventory: 3/52 slots -iArmour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn)  c - a ring of wizardry (worn) -i -i -ih! aovelho the Covered#####Human ###...#Health: 18/18 ======================== ....<.#-i" Magic: 13/13 ======================== ###...#AC: 2Str: 16#####EV: 10Int: 8#########SH: 0Dex: 12##...#...#####XL:  1 Next: 20% Place: Dungeon:1#.....###..@.#-ip" }Noise: ---------  Time: 85.9 (0.0)#....## #####.....#-) Nothing wielded##....#####.Nothing quivered###.##### -i" ###..## #..### .### ##To check your spell proficiency, press [I]. Compare your spell failure rates -i" _before and after wearing this ring. _c - a ring of wizardry _c - a ring of wizardry (worn)-i& -i& -i) -iA+ .i##### ...# <.# ...#  ##### ######### ##...#...##### #.....###...@# #....## #####.....# ##....# .i%#####.Z ..### Z   goblin skeleton (dormant) ### .i.i;Z.Z.i_+6.9 (1.i.i'Z _A goblin skeleton comes into view./i.&##### #...# ..<.# #...# ###  ###########...#...######.....###....#######....## #####@....#/i/0##....# ######Z.. ###.#####  #..## .### ## /i&1/i5)Z./iX6&7/ie:/i%<0iw ...# <.# ...#  # ##...#...##### #.....###....###### #....## #####.@..Z#  ##....# ######..##### . ..## ### 0i0iGGZ.80i30i 0iQx # <.# #  #  ##...#...#####  #.....###....######  #....## #####..@Z.# ##....# ######..##### ..## # 0iYD=90iD^0iE`> _The goblin skeleton hits you but does no damage.0i=900ir0iӷZ _You barely miss the goblin skeleton.0i<10i0i _You barely miss the goblin skeleton. The goblin skeleton closely misses you.1iOn  You hit the goblin skeleton.  The goblin skeleton is moderately damaged.1iDo-2.8 (0.91it1i(w] _The goblin skeleton closely misses you.1i26  You hit the goblin skeleton.  The goblin skeleton is heavily damaged.1i6!3.71i;1i=] _The goblin skeleton closely misses you.2i[, 2i,; You hit the goblin skeleton.2i,2i-!4.62iA22i4g _The goblin skeleton is heavily damaged.2iA  You hit the goblin skeleton.2ih/. 2i535.6 (1.02i2i8V _You destroy the goblin skeleton!2i!> # .# #  # ##...#...##### #.....###....###### 2i>#....## #####...@.# ....# ######.....# .##### .. ## ..# ##2iD2iD.-62iG2i0J2iL  # # #  # ...#...##### 2i D.....###....###### ....## #####....@# ....# ######.....# ##### ......# Z...# 2i y#..####.2i Z   bat skeleton (dormant)##2i 2ij @-72i^ 2ig _ _A bat skeleton comes into view.2i42if2iܓ3i=####### ...#...##### ....###....######## #####.....####### ######@....# 3i=####  #.. #.Z...###  ###..###. ## 3iE3iE&83i@K3iL4i= ######## ...#...#####.###....######## #####.....###### ######.....## ### #.@.....# #.Z...####..##  ##. ##4iE ZZ  The bat skeleton misses you.The bat skeleton hits you but does no damage.4i]F.=94i;K4i?MY _The bat skeleton barely misses you.4i  You hit the bat skeleton but do no damage.6---100.6 (1.0)4i 4i 3 _The bat skeleton hits you. x24i j  You hit the bat skeleton.  The bat skeleton is lightly damaged.4i D4------4i+ &1.5 (0.94i 4i x _The bat skeleton hits you. x2; The bat skeleton barely misses you.4i0  The bat skeleton is lightly damaged. _The bat skeleton hits you. x2; The bat skeleton barely misses you.  You hit the bat skeleton.  Your off-hand punch misses the bat skeleton.The bat skeleton is moderately damaged.   but does no damage.4ip1-2.5 (1.04i64i8 _The bat skeleton misses you. The bat skeleton closely misses you.5iݍP  You closely miss the bat skeleton. You punch the bat skeleton.  The bat skeleton is almost destroyed.The bat skeleton misses you.3.4 (0.95i5iC _The bat skeleton hits you but does no damage.5iK>  You hit the bat skeleton.5i?T0. 5i)Yo5==-44.4 (1.05i3`5icS _You destroy the bat skeleton!5ix ######## ...#...#####.###....######## #####.....###### ######.....## ### #....... #####..##  ##.#-55iy5i_{5iQN-5i(5i5i) n #...##### ###....###### ## #####.....###### # ######.....##  #.# #..@..### 5i* ###..## ###.# ##5i0 5i1 65i5 5i6 6i  #...##### ###....###### ## #####.....###### # ######.....##  #.# 6i[)#...@.### ###..## ###.# 6i6ie76i6iw6iI  ###### .#...##### ..###....###### .## #####.....###### ######.....## # #.......# ######.@## 6i w ###. ## 6i6i9C==86i6i^7i< ##### #...#######....###### ## #####.....###### # ######.....## #  #.......#  #.....### ###..##  ###@# .## #.. #.I#..#.III 2 training dummies (dormant)#..##.Mephitic Cloud is a level 3 spell, so you can't memorise it yet. To level upquickly, here are more training dummies — without stones to throw this time.7ifFmIIII7iFT6=97iL7ihN  At experience level 3, you'll be able to increase one of your stats — choosing _[I]ntelligence will help your spellcasting even further.Fi}QGi.#...##### ..###....###### #####.....###### .# ######.....## ## #.......# #.....### ###..##  ###.#GiSa #@##..# #.I.# #...# #.I.#Giy #...# ##.## .##GiGiGi 10GiEGiGi, .###....###### .## #####.....###### ######.....## # #....... ####..##  ###.###.##.@.#I.I.#.# .##Gio1 Gi1 &1Gi6 Gi7 Gi?M K=2.3 (0.9GiR Gi1U Z _You hit the training dummy but do no damage.Hi8You hit the training dummy.Hi&x7==3.3 (1.0HiHi_f _The training dummy is heavily damaged.HiA@  You hit the training dummy.HiH.   training dummyHiHHiN..###....######ovelho the Trooper .## #####.....######Human .#######.....##Health: 17/18 ======================-- ###.......#HiOMagic: 13/13 ========================#.....###AC: 2Str: 16###..##EV: 10Int: 8###.#SH: 0Dex: 12HiFO ##.##XL:  1 Next: 140% Place: Dungeon:1#.@.#HijONoise: =--------  Time: 114.2 (0.9)#...#HiO-) Nothing wielded#...#Nothing quiveredHiO#.I.##...###.##HiOI   training dummy.##HiO.  HiP`At experience level 3, you'll be able to increase one of your stats — choosing Hi3P_[I]ntelligence will help your spellcasting even further. _You hit the training dummy but do no damage.HiSP7You hit the training dummy. HirPs_The training dummy is heavily damaged.You hit the training dummy.HiR _You destroy the training dummy!You have reached level 2!Hi]/  --more--Lif] m23/24=4/1426% Lib Li|d   Well done! Reaching a new experience level is always a nice event. You get morehealth and magic points, and occasionally increases to your attributes: _strength, intelligence, and dexterity.Ri.z## #####.....###### ######.....## # #....... ##Rizk##..##  ###.###.##...I.#.# .## RiCRi<-5.2 (1.0 _Ri<RiRi,  ######.....## # #....... ####..##  ###.##.##...I.#.# .##Ri- L .#Ri3 94Ri:4 `==-6Ri(8 Ri{9 SiNZ  You hit the training dummy.=7.1 (0.9Sim]Si^g _The training dummy is severely damaged.Si(\@  You hit the training dummy.Sia2.Sile1588.0SiiSikU _You destroy the training dummy!Sip  # #....... ####..##  ###.##.##...#.#Sitp %##Si,v Sizv 5-9.0 (1.0SiPz Si{ Ti  ####..##  ###.##.##...#.# .## #Ti9=Ti :-20TiTiTi  ##..##  ###.##.##...##@##.## #. Ti Ti &1Ti Ti _Don't forget to memorise your newly-available spell, by pressing [M]!Zia  Skill  Level Cost   Skill  Level Cost   a + Fighting3.4   4.0    f + Spellcasting 1.0   2.4           b + Unarmed Combat 2.4   3.0                       c + Armour3.1   4.0       d + Dodging0.0   1.0        e + Stealth   0.0   0.8 Zi                                                                      This screen shows the skill set of your character. The number next to theskill is your current level, the higher the better. Training displays trainingpercentages. Costs displays relative training costs. Targetsig*0m displays skilltraining targets. You can toggle which skills to train by pressing their slotletters. A grey skill will not be trained and ease the training of others.[?] Skill descriptions [=] set a skill target  [!] training|cost|targetski ki ki2 ###..##ovelho the Trooper###.#Human##.##Health: 24/24 ========================#...#Magic: 14/14 ========================#...#AC: 2Str: 16#...#kiz EV: 10Int: 8#...#SH: 0Dex: 12#...#XL:  2 Next: 58% Place: Dungeon:1##@##ki Noise: ---------  Time: 121.0 (0.0)#.##-) Nothing wieldedkiU U#.Nothing quivered#..## _Don't forget to memorise your newly-available spell, by pressing [M]!ki\ 4ki kiX liWA2.0 (1li4\li ]nini~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display dniiagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes~iW ~i ~i ###..##ovelho the Trooper###.#Human##.##Health: 24/24 ========================#...#Magic: 14/14 ========================#...#AC: 2Str: 16#...#EV: 10Int: 8#...#SH: 0Dex: 12#...#XL:  2 Next: 58% Place: Dungeon:1##@##~iɏ :Noise: ---------  Time: 122.0 (0.0)#.##-) Nothing wielded#.Nothing quivered#..## _Don't forget to memorise your newly-available spell, by pressing [M]!~i 4~iʘ ~i i iO Equip which item?  - - Unarmed (current attack) Armour (go to first with [)  a - a +0 robe (worn) Jewellery (go to first with "=)  b - a ring of magical power (worn) i  c - a ring of wizardry (worn)[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip i i-###..##ovelho the Trooper###.#Human##.##Health: 24/24 ========================#...#Magic: 14/14 ========================#...#AC: 2Str: 16#...#EV: 10Int: 8#...#SH: 0Dex: 12#...#XL:  2 Next: 58% Place: Dungeon:1##@##Noise: ---------  Time: 122.0 (0.0)#.##-) Nothing wielded#.Nothing quivered#..#i># _Don't forget to memorise your newly-available spell, by pressing [M]!iXOkay, then.ii. _iĽi~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.i B.Starting Screen ?: List of commandsC.i1 Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesiUE.Experience and Skills #: Browse character dumpF.iyMonsters ~: Macros helpG.Items &: Options helpiH.Spellcasting %: Table of aptitudesI.Targeting i/: Lookup descriptionJ.Religion Q: FAQK.Mutations iV: Version informationL.Licence, Contact, History !: Display diagnosticsi=1M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.i]List of Keys and Commands5.Inscriptions6.Dungeon sprint modesiii !###..##ovelho the Trooper###.#Human##.##iPHealth: 24/24 ========================#...#Magic: 14/14 ========================#...#AC: 2Str: 16#...#ivEV: 10Int: 8#...#SH: 0iDex: 12#...#XL:  2 Next: 58% Place: Dungeon:1i##@##Noise: ---------  Time: 122.0 (0.0)iݳ#.##-) Nothing wielded#.Nothing quiverediX#..#i@# _Don't forget to memorise your newly-available spell, by pressing [M]! ie6_Okay, then.iSiiлi3i4ii2ihiii"i#iizi*iiB 4i{ i i& i1' i+ i|- iZ4i?:T _Unknown command.iii i"iߔ ###.# ##.## #...# #...# #...# #...# #...# ##.##  #. #.# .## 3.0 (1 _ii΅.#...###.##.##  .#.###icR4imiz...##.###.#.##  #.#..# ..## i2<5iPii4iii   #...# #...# #...# #...# ##.## #.# #.##.##...r....r...###i ## rr 2 rats (asleep) i @Mephitic Cloud covers an area in noxious fumes when cast, and you'll be able tosee the area it affects as you target it. Try to catch multiple enemies in asingle cloud in order to be more efficient with your magic.2 rats come into view.i i LThe rat squeaks loudly. You hear a loud squeak.iǻ rr..rrrr 3 ratsi /==6i i N _A rat comes into view.iiD [?25h[?0c [?1051l[?1052l[?1060l[?1061l