jjhU Player: particleface Game: DCSS trunk Server: crawl.dcss.io Filename: 2025-07-06.12:23:30.ttyrec Time: (1751804610) Sun Jul 6 12:23:30 2025 jjh>{"msg":"layer", "layer":"crt"} {"msg":"show_dialog", "html":"jjhȔ

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"}jjhFZ  jjh {"msg":"hide_dialog"} jjhi v[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cjjh jjh9 #particleface the TinkererPoltergeistHealth: 28/28 ========================Magic: 7/8=====================---AC: 7Str: 6 EV: 11Int: 19SH: 0Dex: 12XL:  4 Next: 60% Place: Dungeon:3jjh{ /Noise: ---------  Time: 3114.5 (0.0)a) +2 dagger (venom)Cast: Kinetic GrapnelFly jjhI  ######... #........ ..... jjh #@#### ...... #.##.. ...... jjh y#.##.# ....... jjh #.##.# ###........ #.##.# #..........jjh  #....# #........_. jjh _ +....# #..#.PPP...jjh2 w  #....###..#..PPPPPjjhR   #..............PPP jjh; Options error: Missing colour in message_colour setting: 'Shift\-Dir \-straight line'Options error: Missing colour in message_colour setting: 'f \- you'jjh@ jjhD jjh|  _Welcome back, particleface the Poltergeist Forgewright.jjh _8===jjh$jjhjjh jjhjjh~jjhjjhjjhjjhjjhjjhjjhjjhjjhjjhjjhӬ;===jjh5jjh+jjhjjhjjhXjjhjjhjjhdjjhjjhojjhjjh$jjhqjjhjjhjjhjjh@jjh!jjhjjhjjhjjhIjjhjjhi  ....>.. ....... ..?.... .......jjh ######....... #............... #(####... jjh #.##.@.......... ..29.5 (15.0)jjh #.##.#........... #..jjh2N #.##.#####..... #.##.# #......jjhcC #....# #........_...PP +....# #..#.PPP...PPPjjh_ #....###..#..PPPjjh #..............PPP... ########....Pjjh.jjh@jjh,30.5 (16jjhPjjh _Found an escape hatch in the floor. _MP restored: 8jjh jjhB Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft2% 1 b - Construct Spike LauncherForgecraft3%2  c - Launch Clockwork Bee Forgecraft7% 3 Select a spell to cast[!]/[I] toggle spell headersjjhjjhŬjjh particleface the Tinkerer  ....>..Poltergeist  .......Health: 28/28 ========================  jjh^..?....Magic: 8/8========================  .......AC: 7Str: 6  jjh######.......EV: 11Int: 19  #...............SH: 0jjhDex: 12  #(####..........jjhִXL:  4 Next: 60% Place: Dungeon:3  jjh+#.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  jjh#.##.#........... #.. a) +2 dagger (venom)  jjh:#.##.#####............ Cast: Kinetic Grapnel  jjhj#.##.# #.............. Fly  jjh/#....# #........_...PP  +....# #..#.PPP...PPP.   jjh#....###..#..PPPPPP...   #..............PPP...Pjjh޵N   ########....P......PP.jjh| Options error: Missing colour in message_colour setting: 'Shift\-Dir \-jjh#^straight line'Options error: Missing colour in message_colour setting: 'f \- you' jjhL_Welcome back, particleface the Poltergeist Forgewright. _Found an escape hatch in the floor. _MP restored: 8jjhjjhپ3 particleface the Tinkerer  ....>..Poltergeist  .......jjhiHealth: 28/28 ========================  ..?....Magic: 8/8========================  .......AC: 7Str: 6  ######.......EV: 11Int: 19 jjh  #...............SH: 0Dex: 12  #(####..........jjhӿXL:  4 Next: 60% Place: Dungeon:3  jjh+#.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  jjh/#.##.#........... #.. a) +2 dagger (venom)  #.##.#####............ Cast: Kinetic Grapnel jjh\ #.##.# #.............. Fly  jjh$#....# #........_...PP  +....# #..#.PPP...PPP.  jjh #....###..#..PPPPPP...   #..............PPP...P   jjh########....P......PP. Options error: Missing colour in message_colour setting: 'Shift\-Dir \-straight line'jjh1Options error: Missing colour in message_colour setting: 'f \- you' _Welcome back, particleface the Poltergeist Forgewright. jjh__Found an escape hatch in the floor. _MP restored: 8jjh:Okay, then.jjhejjhjjh. _jjhޔjjh Spells (Memorise)TypeFailure Level  a - Confusing TouchHexesjjh]E41% 3b - Teleport OtherTranslocation41% 3  c - Tukima's DanceHexes41% 3  d - Forge Blazeheart Golem Fire/Forgecraft 52% 4  e - Forge Lightning Spire Air/Forgecraft 52% 4 3 spell levels left [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjjh DescribMemorise|Describejjh Hide) Describe|Hidejjh$ukima's DanceHexes  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4Lightning Spire Air/Forgecraft 1 spell hiddenjjh jjh particleface the Tinkerer  ....>..Poltergeist  .......Health: 28/28 ========================  ..?....Magic: 8/8========================  .......AC: 7Str: 6  ######.......EV: 11Int: 19  #...............SH: 0Dex: 12  #(####..........XL:  4 Next: 60% Place: Dungeon:3  #.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  jjhLt#.##.#........... #.. a) +2 dagger (venom)  #.##.#####............ Cast: Kinetic Grapnel  #.##.# #.............. Fly  #....# #........_...PP  +....# #..#.PPP...PPP.   #....###..#..PPPPPP...   #..............PPP...PjjhK   ########....P......PP. Options error: Missing colour in message_colour setting: 'Shift\-Dir \-straight line'Options error: Missing colour in message_colour setting: 'f \- you' _Welcome back, particleface the Poltergeist Forgewright. _Found an escape hatch in the floor. _MP restored: 8 _Okay, then.jjhP  Okay, then.jjh4jjh;jjh. _jjhc-jjh/jjhq6jjh :F _Unknown command.jjh0 jjh jjh jjh F _Unknown command.jjh+i jjhk jjhq jjhv F _Unknown command.jjhѕjjh^ Spells (Memorise)TypeFailure Level  a - Confusing TouchjjhHexes41% 3b - Tukima's DanceHexes41% 3 jjh c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 jjh!b3 spell levels left 1 spell hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] helpjjhD<[Esc] exitjjhǤjjhjjh˷ particleface the Tinkerer  ....>..Poltergeist  .......Health: 28/28 ========================  ..?....Magic: 8/8========================  .......AC: 7Str: 6  ######.......EV: 11Int: 19 jjh #...............SH: 0Dex: 12  #(####..........XL:  4 Next: 60% Place: Dungeon:3  #.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  #.##.#........... #.. a) +2 dagger (venom)  #.##.#####............ Cast: Kinetic Grapnel  jjh#.##.# #.............. Fly  jjh#....# #........_...PP  +....# #..#.PPP...PPP.jjh    #....###..#..PPPPPP...   jjh/#..............PPP...P   ########....P......PP.jjhNw  _Found an escape hatch in the floor. jjhqa_MP restored: 8 _Okay, then. jjh^_Okay, then. _Unknown command. _Unknown command. jjh'_Unknown command.jjh#P  Okay, then.jjhjjhpjjh. _jjh  Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes41% 3b - Tukima's DanceHexes41% 3  c - Forge Blazeheart Golem Fire/Forgecraft 52% 4  d - Forge Lightning Spire Air/Forgecraft 52% 4 3 spell levels left 1 spell hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitjjhJ jjhSS jjh[ D particleface the Tinkerer  ....>..Poltergeist  .......Health: 28/28 ========================  ..?....Magic: 8/8jjh8\ T========================  .......AC: 7Str: 6  ######.......EV: 11jjhi\ Int: 19  #...............SH: 0Dex: 12 jjh\  #(####..........XL:  4 Next: 60% Place: Dungeon:3  jjh\ +#.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  jjh\ #.##.#........... #.. a) +2 dagger (venom)  #.##.#####............ Cast: Kinetic Grapnel jjh] jjhD] {#.##.# #.............. Fly  #....# #........_...PP jjh] +....# #..#.PPP...PPP.   #....###..#..PPPPPP...  jjh] #..............PPP...P   ########....P......PP.jjh]   _MP restored: 8 _Okay, then. jjhV^ _Okay, then. _Unknown command. _Unknown command. _Unknown command. _Okay, then.jjhg Okay, then.Unknown command. _Okay, then.  jjhi jjhxo jjhr . _jjh jjh   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.4  -1   i - Spellcasting   3.0   4.8  -1  jjh          b - Maces & Flails   0.0   1.4  -2   j + Forgecraftjjh= 4.6   5.9  -1   c - Unarmed Combat   0.0   1.7  -3  jjhg S    jjh  d - Throwing   0.0   0.7  +2   k - Evocations   0.0   1.2  -1      jjh ,     e - Short Blades   0.0   0.8  +1  jjh ,     f - Ranged Weapons   0.0   1.4  -2  jjh#         jjhL .     g - Dodging   2.1   2.5  +1  jjhv .     h - Stealth   3.0   1.7  +5  jjh                     jjh l    jjh+         jjhJ n    jjhi _    jjh         jjh T    jjh pThe relative cost of raising each skill is in cyan.  jjh The species aptitude is in white.  [?] Helpjjh) G[=] set a skill target  jjh\ [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsjjh9jjhGjjh 3 particleface the Tinkerer  ....>..Poltergeist  .......jjh Health: 28/28 ========================  ..?....Magic: 8/8========================  .......AC: 7jjh -Str: 6  ######.......EV: 11Int: 19  #...............jjh ]SH: 0Dex: 12  #(####..........XL:  4 Next: 60% Place: Dungeon:3  jjhD #.##.@.......... .. Noise: ---------  Time: 3130.5 (0.0)  #.##.#........... #.. a) +2 dagger (venom) jjh b #.##.#####............ Cast: Kinetic Grapnel  #.##.# #.............. Fly  #....# #........_...PP  +....# #..#.PPP...PPP.   #....###..#..PPPPPP...   jjh #..............PPP...P   ########....P......PP.  _Okay, then. _Okay, then. _Unknown command. _Unknown command. _Unknown command. _Okay, then. _Okay, then.jjhjjhjjhjjhnjjh_jjha  #....... #.....> #..... ...?  >.jjhT ######.  #......  #(####jjh~  #.##... .jjh #.##.#..... #jjhƭ jjhd#.##.#####... jjh#.##.# #............... jjh(#....# #........_...PPP +....# #..#.PPP...PPPjjhMC #....###..#..PPP.jjhs[ #..............PPP...PPjjhjjh>@1.5 (1jjh#Unknown command. _Okay, then. _Found a stone staircase leading down.jjh^jjh_jjhQajjhsejjhjjjhyp,jjheqjjhtjjhtjjhwjjhzjjh}jjh'~jjhjjhqjjhz,jjhBjjhY ##+######## #. ##..... #... #.....> #  ####...  ....>...  ######...  #...............  #(####.......... #.##............ ..... #.##.#........... #... #.##.#####........... #.##.# #.......jjhD+5.5 (4jjhŨ*6.5 (5jjhjjhrb _x - a scroll labelled UKLE TILULARjjh 3jjhv jjh jjh" Bjjh") Bjjh* jjh- jjh0 ,jjh1 jjh8 r  There is a stone staircase leading down here.jjhQ; jjh;  _jjh]= jjh? jjhB jjhfB jjhC jjh ,jjh9jjh-jjhaBjjhnjjh,jjhjjh!Bjjh"jjh2jjh3jjh4jjh4jjhA:jjhq;jjh;jjh?jjhAf _You reach down and open the door.jjhDjjhjDjjh EjjhaJ`  There is an open door here.jjhLjjh5M _jjhONjjhQjjh/T,jjh5Ujjh~XjjhZjjhZjjh[jjhG^jjh)`jjhm`jjh^ajjhdjjhiXjjhjjjhkjjhkjjhEmjjhn,jjhkojjh qjjhr,jjhsjjh;vjjhx,jjh5zjjh?}jjhjjhɀjjhjjhwjjh,jjhjjh‰jjhx,jjhXjjh<jjh%jjhgjjhjjhjjh,jjhjjhjjh,jjhjjhjjhjjhcjjh7jjhߢjjhbjjhjjhjjhjjhjjhjjh"jjhPf _You reach down and open the door.jjhjjh&jjhXjjh`  There is an open door here.jjhjjhɵ _jjhjjhQjjhZjjhjjhjjhjjhp,jjhʺjjhjjhjjhjjhVjjhjjh;,jjh|jjhUjjh,jjh jjhjjh>jjhijjhjjhjjh,jjhtjjhjjhjjhjjhjjhjjh,jjh%jjhjjhjjh3jjhjjjhjjhjjhjjhjjhjjh"jjh]jjhjjh8jjhjjhjjh jjhjjh>jjhfjjhjjhmjjh jjh5jjh{jjhKjjhjjhjjhjjh;jjh,jjhjjhgjjhxjjhjjhjjh7jjh?jjhujjhjjhhjjhkjjhjjhjjh jjhp jjh jjh% jjh\ jjh jjhjjhjjhjjh,jjhpjjhjjjh]jjhjjhljjhjjhjjhjjhjjhjjh!,jjh"jjh$jjhO&jjh&jjh'jjh7jjh/A ...............# ...............# ...............+ >..............# ...............# ...............# ..S ...............##### ...........#.... ...........#....@.##... .........#...####.# .........#.........#...... ........ #................ ................PPPPP...### ..............PPP..##. ##. S   adder (asleep) jjho......_...PPPPP.......PPP... #.PPP...PPP..)...PPP....P.##..##. #..PPPPPP......PPPPPP....†.jjh | 2100.0)  An adder comes into view.jjh}k.SSjjhK+71jjh jjh#/ _The adder hisses angrily.jjh jjhjjhwP...............#particleface the Tinkerer ...............#Poltergeist ...............+Health: 28/28 ======================== >..............#jjh3*Magic: 5/8===============--------- ...............#.AC: 7Str: 6 ...............# ...EV: 11Int: 19 ...............#####..S.SH: 0Dex: 12 ...........#............XL:  4 Next: 60% Place: Dungeon:3 ...........#....@.##...Noise: ---------  Time: 3237.5 (0.0) jjh.........#...####.#a) +2 dagger (venom) .........#.........#......Cast: Kinetic Grapnel ........ #................Fly ................PPPPP...### ..............PPP.........##. ##. S   adder ......_...PPPPP.......PPP........ #.PPP...PPP..)...PPP....P.##..##. #..PPPPPP......PPPPPP....†....... _There is an open door here. _You reach down and open the door. _There is an open door here.An adder comes into view. _The adder hisses angrily.  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? jjh ...............#particleface the Tinkerer ...............#Poltergeist ...............+Health: 28/28 ======================== >..............#Magic: 8/8======================== ...............#.AC: 7Str: 6 ...............# ...EV: 11Int: 19 ...............#####..S.SH: 0Dex: 12 ...........#............XL:  4 Next: 60% Place: Dungeon:3 ...........#....@.##...Noise: ---------  Time: 3237.5 (0.0) .........#...####.#a) +2 dagger (venjjh Eom) .........#.........#......Cast: Kinetic Grapnel ........ #................Fly ................PPPPP...### ..............PPP.........##. ##. S   adder ......_...PPPPP.......PPP........ #.PPP...PPP..)...PPP....P.##..##. #..PPPPPP......PPPPPP....†....... _There is an open door here. _You reach down and open the door. _There is an open door here.An adder comes into view. _The adder hisses angrily.  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?Okay, then.jjhN! 3jjh$ jjh' . _jjh=jjhjjh_You reach down and open the door.There is an open door here.An adder comes into view. _The adder hisses angrily.  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? _An adder is nearby!jjh  Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure)jjhjjh ...............#particleface the Tinkerer ...............#Poltergeist ...............+Health: 28/28 ======================== >..............#Magic: 5/8===============--------- ...............#.AC: 7Str: 6 ...............# ...EV: 11Int: 19 jjh, ...............#####..S.SH: 0Dex: 12 ...........#............XL:  4 Next: 60% Place: Dungeon:3 ...........#....@.##...Noise: ---------  Time: 3237.5 (0.0) .........#...####.#a) +2 dagger (venom) .........#.........#......Cast: Kinetic Grapnel jjhf ........ #................Fly ................PPPPP...### jjh ..............PPP.........##. ##. S   adder ......_...PPPPP.......PPP........ #.PPP...PPP..)...PPP....P.##..##. jjh #..PPPPPP......PPPPPP....†....... _The adder hisses angrily.  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? jjh __Okay, then. _An adder is nearby!jjhTCasting: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway? jjh`N...............# particleface the Tinkerer ...............# Poltergeist ...............+ Health: 28/28 ======================== >..............# Magic: 5/8===============--------- ...............# .  AC: 7Str: 6 ...............# ...  EV: 11Int: 19 ...............#####..S.  SH: 0Dex: 12 jjha...........#............  XL:  4 Next: 60% Place: Dungeon:3 ...........#....@.##...  Noise: ---------  Time: 3237.5 (0.0) .........#...####.# a) +2 dagger (venom) .........#.........#......  Cast: Kinetic Grapnel ........ #................  Fly ................PPPPP...### ..............PPP.........##. ##. S   adder ......_...PPPPP.......PPP........ #.PPP...PPP..)...PPP....P.##..##. #..PPPPPP......PPPPPP....†....... _Okay, then. _An adder is nearby!Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?Aiming: Launchjjhb Clockwork Bee (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an adderjjhU ,...............# particleface the Tinkerer ...............# Poltergeist ...............+ Health: 28/28 ======================== >..............# Magic: 5/8===============--------- ...............# .  AC: 7Str: 6 ...............# ...  EV: 11Int: 19 ...............#####..S.  SH: 0jjh pDex: 12 ...........#............  XL:  4 Next: 60% Place: Dungeon:3 ...........#....@.##...  Noise: ---------  Time: 3237.5 (0.0) .........#...####.# a) +2 dagger (venom) .........#.........#......  Cast: Kinetic Grapnel ........ #................  Fly ................PPPPP...### ..............PPP.........##. ##. S   adder jjhC ......_...PPPPP.......PPP........ #.PPP...PPP..)...PPP....P.##..##. #..PPPPPP......PPPPPP....†....... _An adder is nearby!Casting: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  jjhh iThe spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  jjh Press: ? - help, Dir - move targetAim: an adder  You lock target on the adder and prepare to deploy your bee.jjhԳ jjh . > .  ... .. S...      _)†jjh }==8.5 (1Kinetic GrapnelWinding jjh jjh The spell is quite dangerous to miscast (7% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 7% risk of failure)  Press: ? - help, Dir - move targetAim: an adder  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.) jjh e_You now have 5/8 mp.jjhTjjhl:S.jjhDX--9. jjhjjhx@ _You continue winding your clockwork bee...jjhjjh:S.jjhB--40jjh*.. jjhjjhH!@ _You continue winding your clockwork bee...jjhjjh" y.S (ally target)y   clockwork bee (minion)With a metallic buzz, your clockwork bee launches itself at the adder.jjhp#8=1jjh,jjh/d _Your clockwork bee stings the adder.jjhF{  You closely miss the adder. The adder bites you but does no damage.jjh{%2jjh]jjh _Your clockwork bee stings the adder. The adder barely misses you.jjh ?  You closely miss the adder. Your clockwork bee stings the adder.The adder bites you but does no damage. Your clockwork bee stings the adder!jjh. .y   clockwork bee (minion)jjh j743Kinetic GrapneljjhZ jjhy O _The adder dies!jjhJjjhƸjjhjjhBjjh _Your clockwork bee winds down and falls to the ground.jjhjjhjjhU6===jjhjjhjjhYjjh5jjh>jjhjjhjjh',jjhjjhjjh;===jjhjjhjjhjjhsjjhjjh"jjhjjhnjjh1jjhjjhRjjhg _Your dormant clockwork bee falls apart.jjhjjh2#7jjhW*===jjhjjjhijjh jjhjjhjjhDjjhjjh!,jjh$jjh)g===jjh2,jjhp,jjh-jjhm0jjh0jjh2jjh5jjh^5jjh6jjh9jjh:jjh;jjh>jjh>I8===jjh3AjjhoRjjhWjjh Xjjh[jjh}`jjhjh,jjh7ljjhjjhJ,jjh0jjh7jjhQ;===jjhΙjjhݝjjhjjhMjjhjjh8jjhjjh,jjh$jjhjjhjjhpjjhdjjhWjjh,jjhjjhjjhjjhNjjhIjjhjjhjjhmjjhujjhjjhv,jjhjjhjjh-,jjhjjhjjh,jjhNjjhPjjh jjh<jjhjjhYjjhjjh,jjhjjh,jjhjjjh7N _You now have 133 gold pieces (gained 11).jjhjjhmjjh jjh jjh,jjhjjhjjhUjjhjjhjjjhLjjhjjhjjhjjhjjh,jjhjjh jjh!jjh,"jjh#jjh;'jjhD)jjh)jjh*jjh4-jjh=/,jjh/jjh3jjh,6,jjh8jjh:f _You reach down and open the door.jjh =jjhS=jjh>jjhmC`  There is an open door here.jjh-HK _jjhHjjhJjjhJjjhKjjhNjjhOjjhOjjhPjjhRjjh\TjjhTjjhUjjhWjjhYjjhZjjh[jjhbjjh cjjhcjjht _u - 3 scrolls labelled AFET RICVEF TYBE (gained 1)jjhtjjh ujjhujjhvjjh[w,jjhwjjh2jjhjjhNjjhd_  #........# #...# ##........####...###.................. ##........####...# ##........'......# #.jjhϖ.#####..### ............#.# PPP...####.....#.....# ##..##.#@##.## -PPP................. jjhPP....P.##..##.#.#...#.S PPP..............#...# PPPP..##............. jjhEe_...PPP.##...#.#.....##. S   ball python (constriction, asleep)jjhm}..##...#......jjh#....#.##........##.## .....##.##...jjh#jjhA1300.5 (57.0)jjhE-1.5 (58jjh5jjh _A ball python comes into view. _MP restored: 8jjh5  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)jjh@jjh #........# #...#particleface the Tinkerer ##........####...###..Poltergeist .....................Health: 28/28 ======================== ##........####...#Magic: 5/8===============--------- ##........'......#AC: 7Str: 6 .#........#####..###EV: 11Int: 19 ...................#.#SH: 0Dex: 12 jjh0PPP...####.....#.....#XL:  4 Next: 74% Place: Dungeon:3 ........##..##.#@##.##Noise: ---------  Time: 3301.5 (0.0) ....PPP.................a) +2 dagger (venom) PP....P.##..##.#.#...#.SCast: Kinetic Grapnel PPP..............#...#Fly ..PPPP..##............. jjh_...PPP.##...#.#.....##.S   ball python (constriction, asleep) ........##...#........ jjhN##....#.##........##.## .....##.##.......... _There is an open door here. _u - 3 scrolls labelled AFET RICVEF TYBE (gained 1) _A ball python comes into view. jjh_MP restored: 8Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway? jjh=  #........# #...# particleface the Tinkerer ##........####...###..  Poltergeist .....................  Health: 28/28 ======================== ##........####...# Magic: 5/8===============--------- ##........'......# AC: 7Str: 6 .#........#####..###  EV: 11Int: 19 ...................#.#  SH: 0Dex: 12 PPP...####.....#.....#  XL:  4 Next: 74% Place: Dungeon:3 ........##..##.#@##.##  Noise: ---------  Time: 3301.5 (0.0) ....PPP.................jjhY>   a) +2 dagger (venom) PP....P.##..##.#.#...#.S  Cast: Kinetic Grapnel PPP..............#...#  Fly ..PPPP..##............. _...PPP.##...#.#.....##.  S   ball python (constriction, asleep) ........##...#........ ##....#.##........##.## .....##.##.......... _A ball python comes into view. _MP restored: 8Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (jh> 10;1mquite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)jjh  #........# #...#particleface the Tinkerer ##........####...###..Poltergeist .....................Health: 28/28 ======================== ##........####...#Magic: 5/8===============--------- ##........'......#AC: 7Str: 6 .#........#####..###EV: 11Int: 19 ...................#.#SH: 0Dex: 12 PPP...####.....#.....#jjh XL:  4 Next: 74% Place: Dungeon:3 ........##..##.#@##.##Noise: ---------  Time: 3301.5 (0.0) ....PPP.................a) +2 dagger (venom) PP....P.##..##.#.#...#.SCast: Kinetic Grapnel PPP..............#...#Fly ..PPPP..##............. _...PPP.##...#.#.....##.jjh| S   ball python (constriction, asleep) ........##...#........ ##....#.##........##.## .....##.##.......... _MP restored: 8Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.jjh c==2.5 (1Winding jjh 8 _jjhi N  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aim  Press: ? - help, Dir - move target: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee. _(Press . to continue winding your bee.) _You now have 5/8 mp.jjh\ 8 _jjh X--3. jjh%8 _jjh@ _You continue winding your clockwork bee...jjho8 _jjh$k--4.. jjh8 _jjh@ _You continue winding your clockwork bee...jjhAsjjh5{Gy, al…)jjhw{y   clockwork bee (minion)jjh~05jjhZjjh jjh\_With a metallic buzz, your clockwork bee launches itself at the ball python.jjhMg jjh o sy. _jjhr %6jjhjz 8 _jjh| jjhjjhjjhjjh..yS.Slly targetjjh,%7jjhjjh"5 _The ball python hisses angrily.jjh8  The ball python misses your clockwork bee.The ball python barely misses your clockwork bee.Your clockwork bee stings the ball python.jjh@†y   clockwork bee (minion)jjh'G-58jjh,MjjhPU _The ball python dies!jjhz N#........####...###.. .................... #........####...# ........'......# ........#####..### ...........#.# PP...####.....#.....# jjh: .......##..##.#.##.#####PPP..........@...y†.# P....P.##..##.#.#...#............#...# .PPPP..##..............PPP.##...#.#.....##.# .......##...#........ # #....#.##........##.## jjh ....##.##............##.##.## #.jjhZ **   dormant clockwork bee (minion)jjh %9jjhQ jjh} L _Your clockwork bee winds down and falls to the ground.jjh.####...###.. ......... .####...# .# .'......# ..# .#####..###.....#.# ...####.....#.....# ##..##.#.##.##### PPP.*†.# ....P.##..##.#.#...#.....#...# # PPPP..##............. jjhѶPPP.##...#.#.....##.###...#........ # ....#.##.....##.####.##............ jjhӽjjhڿ^6===10jjhLjjhjjh!####...###.. .......... ####...# ..# '......# ..# #####..###.. ..#.# ...####.....#.....# ##..##.#.##.##### PPP.*†.# P.##..##.#.#...#. .jjh;..#...# ##..##............. PPP.##...#.#.....##.###...#........ # #.##........##.####.##..... jjh)jjh%1jjh?jjhjjh+####...###.. .......... ####...# ..# '......# ..# #####..###.. ....#.# ####.....#.....# ##..##.#.##.##### PPP.*†.# P.##..##.#.#...#.....##...# .#..##............. .. PPP.##...#.#.....##.###jjh##...#.. # #.##....##.##............ jjhjjhp%2jjhjjhGjjh5T3jjhTjjhVjjh!]===jjh^jjhE^jjh _jjh`jjh1ajjhbjjh4d,jjhejjhg,jjhThjjhMjc7===jjhskjjhvjjhwjjhxjjhxjjhz{l _Your dormant clockwork bee falls apart.jjh{jjh|jjh}jjh~jjh~jjh Q===jjhjjhd,jjhjjhjjhȂjjhjjhƒ,jjhAjjhjjhJjjhjjhjjhI8===jjh7jjhőjjhpjjhjjhjjh0jjh,jjhjjhjjh=,jjhjjhjjh0jjhx;===jjhjjhţjjhAjjhjjhjjhjjhjjh&jjhXjjh>jjhjjhjjhNjjhjjh,jjhΪjjhmjjhjjh!jjhOjjh~jjh!Bjjhd,jjhjjhȹjjhEjjh,jjhjjhhjjhxBjjhKjjhBjjhjjh2BjjhjjhP,jjhjjhJjjhjjhjjhJjjhjjhjjhjjhsjjhjjhEjjhjjh1jjh ##### #...# ### #...####... ...# ###...... ..> ..# #...####...# #.. #.## #...# #.. #.#..# #...# #.. #.###...###..####.######## ...............49.5 (37.0)..####...###..####.########'# #..# #.# ....#####..###.. #.# .............#.# #.# ####.....#.....# #.##..##.#.##.######.# P...............†.##.# P.##..##.#.#...#.....#jjhjjh^,50.5 (38jjh}jjh _Found a stone staircase leading down. _MP restored: 8jjhijjhHjjjhkjjhuwjjh yjjhQ _jjhjjhÂ,jjhjjhJjjh,jjhjjh6jjhejjhjjhjjhjjh,jjhjjhڞjjh֠,jjhjjh!jjhjjh jjhjjhɦjjhBjjhjjhIjjhjjh,jjh;jjhjjhjjhBjjhjjhjjhbBjjhjjhjjh(jjhjjh5jjhjjhjjhjjh jjhajjhjjhjjhjjh9jjh,jjhzjjhjjh[jjhjjh$jjhzjjhjjhjjhTjjh,jjh0jjhjjhh jjh######### #....b...  #@#  #.# ## #########.## Kinetic Grapneljjh< ...........# ## #########..# #...# #..######b   bat (asleep) jjh #######...####.......#######  ...........>.....#  #######...####...###..####.#jjh-69.5 (19jjhjjhjjhgZb...bjjh,70.5 (20jjhq jjh  V _A bat comes into view.jjhX  You hit the bat. The bat is poisoned.jjh;1.jjh|7=1.5 (1.0)Kinetic GrapneljjhjjhQ _You kill the bat!jjh b Ijjh'r jjhr jjhy| jjh} jjh~ jjh~ jjh jjh jjh jjhE jjhf jjh jjhU jjh jjh jjh+ jjh jjh jjh: jjhj jjhW jjh+ jjh jjh jjh jjh jjh% jjhT jjh jjh Bjjh jjh jjh/ jjhX jjhɘ jjh} jjh jjh jjh `jjhת jjh ,jjhƫ jjh٬ jjh jjhۭ jjhB jjh jjhA jjh{ jjhݵ jjh jjh jjhm jjh jjh jjh jjh9 jjh jjh jjh jjh jjh[ jjh jjh jjh jjh߿ jjhl jjh jjh jjh jjh jjh8 jjh` jjh jjhg jjh ,jjh jjh jjh jjhX jjh jjh jjh jjh jjhx jjh jjhF jjh jjh jjh{ jjh jjh jjh5 jjh jjhC jjhg jjh jjh jjhP jjhx jjh jjh jjh jjh# jjhO jjh jjhQ jjhk jjh jjh jjh Bjjh Xjjh jjh jjh jjh' jjh6 jjh ,jjh jjh jjh= jjh ,jjhz jjh. ,jjh jjh jjh jjh  jjh} jjh jjh jjh jjh jjh jjh jjh jjh@ jjh jjh jjh jjh5 jjhP jjhO jjh jjh jjh jjh jjh jjhk jjh) jjh jjh jjh` jjh jjh$ ,jjh jjh jjhK! ,jjh! jjh# jjh# jjh $ jjh$ jjh% jjh' jjhT' jjh( jjh') jjha* jjh* jjh* jjhs, jjh^- jjh- jjhG. jjh/ jjh0 jjh0 jjh1 jjh3 jjh4 jjh5 jjh46 jjhS7 jjh}8 jjh8 jjh9 jjh ; jjhX< jjh< jjh.= jjh> jjh0@ ,jjh@ jjhXB jjhC jjhC jjhD jjhQ jjhR jjh/S jjhS jjhFU jjhV jjhV jjhW jjhjX jjhY ,jjh>Z jjhi jjhj jjh}j jjhj jjhfl jjhbm jjhm jjhm jjh@o jjhyp ,jjh:q jjhr jjhs jjht jjht jjhu jjhv jjhv jjhLw jjhnx jjhy jjhy jjh$z jjh { jjh{ jjh | jjhR| jjh# jjh  #.## #.# ..# #.# .######.# ...†.##.# ..#.....# ..#..###### ..........# ..##.####.#########  jjhQ .....#..........@.# -441.5 (70.0) #.##.#.##.#######.# ..........# .# ####.#.#### <#jjhv   #.#.# ## #.#.# jjh   ####.#.#   .......# jjh   .......#  jjh jjh E-2.5 (71jjhY jjh c _Found a stone staircase leading up.jjhIjjh7jjhjjh,jjh!jjh,jjh.jjhjjh jjhJjjhjjhjjhjjhBjjhsjjh<jjh,jjhjjh&jjhjjhjjhjjhsjjhsjjhjjhjjhAjjhjjhjjh2jjh2jjhjjh,jjh*jjhjjhjjhjjhXjjh6jjhjjhjjh'jjhvjjh,jjh,jjhjjhjjhjjhjjh'jjhEjjh,jjhOjjhWjjh0jjh[jjh6jjhjjh^,jjhjjhjjhjjjhjjhjjhjjhjjh&jjhkjjhGjjh,jjhjjh>jjh,jjhNjjhjjhjjhjjhjjhjjhjjh$jjhjjh7jjh0jjhujjhmjjhRjjh ,jjh jjh jjh jjh jjhm jjhs jjhJ,jjhjjhzjjhjjh*jjhjjh=jjh,jjhjjhjjhZ,jjhjjhjjhvjjhjjhjjh%i  You see here a scroll of noise {!r}.jjh&jjh& _jjh'jjh4jjhi5jjh5jjh6jjh6jjh7jjh 8jjh38jjh+9jjh9jjh9jjh4:jjh:jjh;,jjhZ<jjh=jjh=,jjh3>jjh>jjh?jjh?jjh@jjhIjjh7JjjhoJjjhJjjhZLjjhM,jjhhMjjhOjjh|O,jjh PjjhPjjhQ,jjh9RjjhSjjh2T,jjhTjjhUjjhV,jjhWjjhXjjhX,jjh[Yjjh(_i  You see here a scroll of noise {!r}.jjh,`jjhz` _jjh`jjhbjjhcjjhcjjhdjjhfjjh"i,jjhijjhkjjhwl,jjhmjjhnjjh$p,jjh4qjjhCrjjhs,jjhtjjh?ujjh&vjjhWvjjhvjjhIwjjhxjjhxjjh yjjhyjjhdz,jjhzjjh{jjh{jjhe|jjh|jjhd}jjh5~,jjh|~jjhjjhjjhjjhjjhjjhjjh-jjhVjjhjjh,jjhjjhxjjhjjhjjhJjjhjjh׉jjhjjh.jjhjjh,jjhjjhԞjjh5,jjhwjjhjjh,jjh¦jjhEjjh,jjh;jjhjjhBjjhjjhBjjhjjhvBjjhSjjhjjh,jjhjjhHjjh,jjhjjh5jjh]jjhjjh!jjh0,jjhjjh|jjh,jjhjjhjjh@jjhjjhjjh jjh,jjhjjh jjht,jjhQjjh jjh(Bjjhjjh,jjhjjh jjh jjh jjh jjhjjhjjhjjhjjhjjhjjh(jjhjjhjjh= ,jjh jjh$jjh&,jjhE'jjh+jjh:-jjh-jjhr.jjh3jjh5,jjhv6jjhs:jjh"<jjhb<jjh<=jjhAjjhMC,jjh%DjjhYGjjhI,jjhJjjhNjjhOjjhOjjh|PjjhSjjhCUjjhUjjhpVjjhYjjh[,jjh>]jjh_jjh`,jjh`jjhajjhb,jjh=cjjhdjjhejjhejjhbfjjhgjjhri,jjhjjjhpjjhjjhH,jjhjjhG`jjhjjh:jjhXjjhjjhjjh4jjhjjhjjhf _You reach down and open the door.jjhʤjjhjjhNjjh`  There is an open door here.jjhWjjh _jjh1jjhjjhê,jjhvjjh5jjhe,jjhjjhjjh(jjhRjjhjjhjjh,jjhjjhvjjhjjh1jjhjjhjjh,jjhjjhyjjhMjjhljjhjjhQjjhjjhDjjhjjh*jjhUjjhjjhjjh* ..................# ####.############.###############  #.# ##.................  ##'##########.......###########  #...................# #.  ##...................##########.  #....................'..........  #.....>..............##########.  #..............@.....# #......567.5 (125.0)jjh#....................# #......>...................#####.....................#.............. ..................#......##...... ###.............#...####.##.....................#.........#...... #.#.............#................ #.#####................PPPPP...##jjhjjhjjhO _Done exploring.jjhM3jjhjjh...........'............0.0).....jjh4jjhjjhO _Done exploring.jjhjjhcRead which item? Scrolls  u - 3 scrolls labelled AFET RICVEF TYBE  r - a scroll labelled BEETUAWUEDGH  e - a scroll labelled CENGUT GE OKUS  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR jjhl w - a scroll labelled ZAGIVO BUSS  f - a scroll of blinking {!r!d}  k - a scroll of immolation {!r} [!] read|quaff|evoke[?] describe selectedjjh0 jjh ..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  #..............@.....# #...... Noise: ---------  Time: 3567.5 (0.0) ##....................# #......jjhz [m a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##  _Found a stone staircase leading up. _You see here a scroll of noise {!r}. _You see here a scroll of noise {!r}. _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring.jjh#Identify which item? (\ to view known items) Scrolls (select first with ?)  r - a scroll labelled BEETUAWUEDGH  e - a scroll labelled CENGUT GE OKUS  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS jjhy#HPotions (select first with !)  m - an emerald potion  t - a fizzy ruby potion  g - a puce potion  l - a yellow potion[?] describe selectedjjhXK jjhFS ..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8========================#...................##. AC: 7jjhS Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  #..............@.....# #...... Noise: ---------  Time: 3567.5 (0.0) jjhiT ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##  jjhT k_You see here a scroll of noise {!r}. _You see here a scroll of noise {!r}. _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring.jjhT fAs you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.jjhHi `You reach down and open the door. _There is an open door here. _Done exploring.As you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.It is a scroll of identify.jjhj *8.5 (1jjhp jjhhs T _r - a scroll of fearjjhjjh5Read which item? Scrolls  e - a scroll labelled CENGUT GE OKUS  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS jjh f - a scroll of blinking {!r!d}  r - a scroll of fear  u - 2 scrolls of identify {@r1}  k - a scroll of immolation {!r} [!] read|quaff|evoke[?] describe selectedjjhqjjhjjhx"..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================jjh#^##'##########.......########### Magic: 8/8========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  jjh7#,#.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  #..............@.....# #...... Noise: ---------  Time: 3568.5 (0.0) jjh]###....................# #...... a) +2 dagger (venom) jjh#..>...................#####...... Cast: Kinetic Grapnel jjh####...............#.............. Fly ..................#......##...... ###.............#...####.##......jjh#  #...............#.........#......  #.#.............#................jjh#  #.#####................PPPPP...##  _You reach down and open the door. jjh$_There is an open door here. _Done exploring. _Done exploring.jjh$As you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.It is a scroll of identify. _r - a scroll of fearjjh)jjhO*uIdentify which item? (\ to view known items) Scrolls (select first with ?)  e - a scroll labelled CENGUT GE OKUS  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR jjh{* w - a scroll labelled ZAGIVO BUSS Potions (select first with !)  m - an emerald potion jjh* t - a fizzy ruby potion  g - a puce potion  l - a yellow potion[?] describe selectedjjh jjhl jjh ..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8jjhy ========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  jjh #..............@.....# #...... Noise: ---------  Time: 3568.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel jjh ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##jjh` Y  _You reach down and open the door. _There is an open door here. _Done exploring. _Done exploring.As you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.jjh It is a scroll of identify. _r - a scroll of fearjjh }  As you read the scroll of identify, it crumbles to dust.jjh@ *9.5 (1jjh jjhm T _e - a scroll of enchant weaponjjhTjjhRead which item? Scrolls  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS  f - a scroll of blinking {!r!d}  e - a scroll of enchant weapon  r - a scroll of fear  u - a scroll of identify {@r1}  k - a scroll of immolation {!r} jjh[!] read|quaff|evoke[?] describe selectedjjhjjhjjh..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8jjh========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  jjh#..............@.....# #...... Noise: ---------  Time: 3569.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##  _Done exploring. _Done exploring.As you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.It is a scroll of identify. _r - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _e - a scroll of enchant weaponjjhejjhIdentify which item? (\ to view known items) Scrolls (select first with ?)  s - a scroll labelled IMPOJIE CEMEKKI  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS Potions (select first with !) jjh m - an emerald potion  t - a fizzy ruby potion  g - a puce potion  l - a yellow potion[?] describe selectedjjh\jjhcjjhk?..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8========================#...................#jjhSl/#. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  jjhln#..............@.....# #...... Noise: ---------  Time: 3569.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  jjhl#...............#.........#......  #.#.............#................jjhm{  #.#####................PPPPP...##  jjh:mK_Done exploring. _Done exploring.jjh_mAs you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.It is a scroll of identify. jjhm_r - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _e - a scroll of enchant weaponjjh}  As you read the scroll of identify, it crumbles to dust.jjh+70.5 (1jjhƑjjh60 _s - a scroll of revelationjjhR jjhU ERead which item? Scrolls  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS  f - a scroll of blinking {!r!d}  e - a scroll of enchant weapon jjhU c r - a scroll of fear  k - a scroll of immolation {!r}s - a scroll of revelation [!] read|quaff|evoke[?] describe selectedjjh2Ijjh)QjjhY..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8========================#...................##. AC: 7Str: 6 jjhZ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  #..............@.....# #...... Noise: ---------  Time: 3570.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  jjhT[#.#.............#................  #.#####................PPPPP...## As you read the scroll labelled AFET RICVEF TYBE, it crumbles to dust.It is a scroll of identify. _r - a scroll of fearAs you read the scroll of identify, it crumbles to dust. jjh[_e - a scroll of enchant weaponAs you read the scroll of identify, it crumbles to dust. _s - a scroll of revelationjjheP  Okay, then.jjhhjjhqojjhr. _jjhjjh[CPut on or remove which piece of jewellery? Jewellery (go to first with "=)  i - a +4 ring of protection (worn)  j - a ring of see invisible (worn) {sInv} jjh p - a ring of resist corrosion[?] describe selected [!] equip|wield|wear|put on[tab] equip|unequip jjh>( jjh+ jjh0 n..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  jjhX1 ]#..............@.....# #...... Noise: ---------  Time: 3570.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................jjh1 8  #.#####................PPPPP...## It is a scroll of identify. _r - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _e - a scroll of enchant weaponAs you read the scroll of identify, it crumbles to dust. _s - a scroll of revelation _Okay, then.jjh|7 P  Okay, then.jjh: jjhB D _jjh jjh n Spells (Memorise)TypejjhQ Failure Level  a - Confusing TouchHexes41% 3b - Tukima's DanceHexesjjh 41% 3  c - Forge Blazeheart Golem Fire/Forgecraft 50% 4 jjh d - Forge Lightning Spire Air/Forgecraft 50% 4 3 spell levels left 1 spell hidden jjhɕ H[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitkjhkjhkjhR..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================##'##########.......########### Magic: 8/8kjh========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  #..............@.....# #...... Noise: ---------  Time: 3570.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......jhWm  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##  _r - a scroll of fearAs you read the scroll of identify, it crumbles to dust. _e - a scroll of enchant weaponAs you read the scroll of identify, it crumbles to dust. _s - a scroll of revelation _Okay, then. _Okay, then.  Okay, then.kjhkjh"kjh%. _kjhFX[?25h[?0c  Search for what [? for help]? kjhe [?25l[?1ckjh19 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:3] an escape hatch in the floorb - [D:3] a snail-covered altar of Cheibriados  c - [D:3] a dagger  d - [D:3] a radiant altar of Vehumet  e - [D:3] a stone staircase leading down  f - [D:3] a +0 short sword  g - [D:3] a stone  h - [D:3] a +0 dagger (3 further duplicates)  i - [D:3] an escape hatch in the ceiling  j - [D:3] a hand axe  k - [D:3] a stone staircase leading down  l - [D:3] a stone staircase leading down  m - [D:3] a +0 hand axe  kjh8n - [D:3] a stone staircase leading up  o - [D:3] a +0 mace  p - [D:3] a stone staircase leading up  q - [D:3] a scroll of noise {!r}r - [D:3] an ornate altar of the Wu Jian Council  s - [D:3] a stone staircase leading upkjh  a - [D:3] an escape hatch in the floor  c - [D:3] a daggerkjh!kjh)kjhf2..................#particleface the Tinkerer ####.############.############### Poltergeist#.###................. Health: 28/28 ========================kjh3h##'##########.......########### Magic: 8/8========================#...................##. AC: 7Str: 6 ##...................##########. EV: 11Int: 19  #....................'.......... SH: 0Dex: 12  #.....>..............##########. XL:  4 Next: 77% Place: Dungeon:3  kjh3#..............@.....# #...... Noise: ---------  Time: 3570.5 (0.0) ##....................# #...... a) +2 dagger (venom) ..>...................#####...... Cast: Kinetic Grapnel ###...............#.............. Fly ..................#......##...... ###.............#...####.##......  #...............#.........#......  #.#.............#................  #.#####................PPPPP...##  _e - a scroll of enchant weaponkjhM4'As you read the scroll of identify, it crumbles to dust. _s - a scroll of revelation _Okay, then. _Okay, then. _Okay, then.Search for what [? for help]? .kjh;kjh?kjhFkjh`I. _kjh'kjh-kjh9\ _Unknown command.kjh kjhڷkjhkjh(F _Unknown command. kjh5pW  (D) Dungeon  Where to? (? - help)  kjhI kjh kjh kjh P _ kjh  kjh kjh@ kjh n kjh kjhV kjh, kjh[  kjh|!, kjh " kjh$ kjh&, kjhZ' kjh#* kjh7,, kjh- kjh/ kjh0 kjh1 kjh1 kjh2 kjh3 kjhD4 kjh4 kjh5 kjhV7, kjh7 kjhB= kjhA@, kjhA kjhUB kjh|C kjhC kjhD kjh G kjh,I kjhI kjhJ kjhL kjhN, kjhjP kjhUy  There is a stone staircase leading down here. kjhW kjhY kjh@Z$ _ kjh[ kjh 4 kjh  kjhf  kjh  kjhl  kjh   #...........  ##...  .....=......  #..  #  ##  kjhO #...:..#  #..@..# 86.3 (15.8) ##..###  #### _You fly downwards. kjh  kjh  kjh k _There is a stone staircase leading up here.kjh\93kjh|;kjh;?kjhBkjhI: _kjhW #..###...........##.....=##..##.#......#.#..<..##..#######You pick up a parchment of Ozocubu's Armour and begin reading...kjhf_17.3 (1.0)kjhΦ*8.3 (2kjhګkjhI _You add the spell Ozocubu's Armour to your library.kjh~kjhx Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes41% 3b - Ozocubu's ArmourIce41% 3  c - Tukima's DanceHexeskjhR41% 3  d - Forge Blazeheart Golem Fire/Forgecraft 50% 4  e - Forge Lightning Spire Air/Forgecraft 50% 4 3 spell levels left 1 spell hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitkjh|kjhkjhGparticleface the Tinkerer#............Poltergeist#...........#Health: 28/28 ========================##...........#Magic: 8/8========================#.....=......#AC: 7Str: 6 #...........#EV: 11Int: 19kjhu#.........#SH: 0Dex: 12#........#XL:  4 Next: 77% Place: Dungeon:4#...@..#Noise: ---------  Time: 3588.3 (0.0)#..<..##a) +2 dagger (venom)##..###Cast: Kinetic Grapnel####Fly (D) Dungeon kjh_Where to? (? - help) _There is a stone staircase leading down here. _You fly downwards. _There is a stone staircase leading up here.kjhkYou pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library.kjhP  Okay, then.kjhkjhkjh. _kjh|kjhkjh@kjhkjhpkjh,P _kjhH#.g:... . #.....#kjh#.....=......#...##...##........####......###..<..##kjhۻ##..#######g   hobgoblin (asleep)kjhL+9.3 (1kjh+90.3 (2kjhkjh\ _A hobgoblin comes into view.kjhN   kjh Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)kjhųkjhparticleface the Tinkerer##.g.........Poltergeist#........:...Health: 28/28 ========================#............Magic: 5/8===============---------kjh}#...........#AC: 7Str: 6 ##...........#EV: 11Int: 19#.....=......#kjh̻SH: 0Dex: 12#...........#XL:  4 Next: 77% Place: Dungeon:4kjh a#....@....#Noise: ---------  Time: 3590.3 (0.0)#........##a) +2 dagger (venom)kjh4 ##......##Cast: Kinetic Grapnel#..<..##Fly kjhW##..#######g   hobgoblin (asleep)You pick up a parchment of Ozocubu's Armour and begin reading... _You add the spell Ozocubu's Armour to your library. kjhj_Okay, then. _A hobgoblin comes into view.kjhCasting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  kjhThe spell is quite dangerous to miscast (6% risk of failure)! Continue anyway? kjh([  particleface the Tinkerer ##.g.........  Poltergeist kjh#........:...  Health: 28/28 ======================== #............  Magic: 5/8===============--------- #...........#  AC: 7Str: 6  kjh^##...........#  EV: 11Int: 19 #.....=......#  SH: 0Dex: 12 #...........#  XL:  4 Next: 77% Place: Dungeon:4 #....@....#  Noise: ---------  Time: 3590.3 (0.0)kjhC #........##  a) +2 dagger (venom) ##......##  Cast: Kinetic Grapnel #..<..##  Fly  ##..### #### g   hobgoblin (asleep) _Okay, then. kjh_A hobgoblin comes into view.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetkjho6Aim: a hobgoblin (asleep)kjh   particleface the Tinkerer ##.g.........  Poltergeist #........:...  Health: 28/28 ======================== #............  Magic: 5/8===============--------- #...........#  AC: 7Str: 6  ##...........#  EV: 11Int: 19 #.....=......#  SH: 0Dex: 12 #...........#  XL:  4 Next: 77% Place: Dungeon:4 kjh #....@....#  Noise: ---------  Time: 3590.3 (0.0) #........##  a) +2 dagger (venom) ##......##  Cast: Kinetic Grapnel #..<..##  Fly  ##..### #### g   hobgoblin (asleep) _A hobgoblin comes into view.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.kjh*          kjh     g#          kjhL j #### g   goblin (wandering)  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.  (Press . to continue winding your bee.)kjh$ c==1.3 (1Winding kjh" kjh4. _A goblin comes into view. It is wielding a +0 club. _You now have 5/8 mp.kjh;O  You continue winding your clockwork bee...kjh}kjh.gg.gwandering)gkjhpO2. kjhHkjhL( _The goblin shouts!kjh_,kjhujQ.gg.kjhls--3Kinetic Grapnel.. kjhtkjhw@ _You continue winding your clockwork bee...kjh O  With a metallic buzz, your clockwork bee launches itself at the hobgoblin..gg.ygally target)y   clockwork bee (minion)===4 _The hobgoblin shouts!kjh\##........... :... #..... #....g##.....# =......# #.......g...# #...y.....#  #...# ##... #..< ##..# ####kjhu.gy.......gkjh"/---5kjhE kjh! kjhd .:...###...g.....= #...y....g..# ..####kjhSe ###  #..<..## #..###  #### kjhKg kjhs  The hobgoblin hits your clockwork bee but does no damage.Your clockwork bee stings the hobgoblin!kjhy s .y.kjhp} W9---6kjhV kjh S _The hobgoblin dies!kjhլ .###....y= #......g..# ..######  ## #..###  #### kjh/ kjh kjh X.y.kjhں =g(ally target)kjha %7kjh kjhe _Your clockwork bee locks its sights upon the goblin. _There is a stone staircase leading up here.kjho.y.g8 _kjh(ukjh5vkjhJ  You miss the goblin. The goblin barely misses you.kjhټ e6====9kjh kjh b _Your clockwork bee barely misses the goblin.kjhyb  You hit the goblin.kjhԇ' *)*   dormant clockwork bee (minion)  You kill the goblin!kjhl80600Kinetic Grapnelkjhkjh kjh>_Your clockwork bee winds down and falls to the ground.kjh8 kjh kjhkjhR _No target in view!kjh 3kjh#kjh&kjh2/| _kjh2kjh2;===kjhO5kjh9,kjh;kjhX?,kjh=AkjhUD,kjh\Fkjh Q7===kjhT,kjh}VkjhY,kjh[kjhkkjhHo,kjhpqkjhlul _Your dormant clockwork bee falls apart.kjhu%===kjhukjhwkjh{,kjh|kjh,kjhkjh,kjhkjh,kjhkjhL,kjhkjhukjhI8===kjhkjhSXkjh@<  You see here a +0 club.kjhkjhd _kjhگkjhkjhkjhkjhkjhkjhkjhÿ;===kjhkjhQkjhkjhkjh!kjh\#.....##.#  #.## ##..... #.:... #.kjh9..#...........###...........##.....@......#-..#...........##.........##.#........####...)..###..<..####..#######kjh023.3 (23.0)kjh[E-4.3 (24kjhkjh _u - a ring of ice {rC+, rF-} _MP restored: 8kjhf kjh kjh kjh kjh kjh9  _kjh Bkjhͽ kjh kjh kjh kjh kjh >  You see here a +0 dagger.kjh kjh  _kjhB kjhN kjhF ,kjh ,kjhH ,kjh kjh kjh   #.......#.  ...J... ##.........  ....... #........:.  ....... #..........  >...... #..........  .....S. ##..........  .......######...........  #......#..)..#..........  .#####.........#  ...##### #........##  .## ##...)..##Kinetic Grapnel   #..<..##   ##..###   ####S   adder (asleep)   J   endoplasm (asleep)    kjh 35.3 (11  An endoplasm and an adder come into view.kjh# kjh i.SSkjh +6.3 (12kjhT kjhU e _Found a stone staircase leading down.kjhS) 8 kjh* 8=7.0)kjh0 kjhJ3 _You hit the adder. The adder barely misses you.kjhR@v  You miss the adder.The endoplasm quivers.kjh .JJ8kjhkjh?] _The adder bites you but does no damage.kjh~kjh).J..kjh%9kjh^kjhu _You barely miss the adder. The adder barely misses you.kjh||a  You hit the adder.kjh~kjh.J†J   endoplasmkjh /9540kjhkjhTS _You kill the adder!kjhJW   ### ..## ## ...# ##. ...# #:  .......... # >....J..# # .. ##....  ........###### #..)..#.  ##.......#####.. .....##### #........#  ..#####...)..##  # #..<..## ..### ####  kjhW &.JkjhY --1kjh^ kjhd s _You see here an adder corpse.kjh   ## ##.....### ##.#:..>.......# J.# ##..#####.##.....†#..).. ##.......####.....##### #..........######...)..###kjhd ]..<..####..#######kjh _  The endoplasm freezes you.kjh f27--2kjh& kjhA. _You are frozen. You resist. _You take 1 damage, and have 27/28 hp.kjhx7  (very poisoned)You hit the endoplasm. The endoplasm is poisoned.The endoplasm freezes you.kjh[8f6--=3kjh4>kjhI _You are frozen. You resist. _You take 1 damage, and have 26/28 hp.kjh=e  You hit the endoplasm.kjhƽ1.kjh^i64Kinetic GrapnelkjhkjhsW _You kill the endoplasm!kjh\kjhkjhXkjhR _No target in view!kjhkjhkjhkjhkjh| _kjha7=kjhkjhZ,kjhkjh,kjhQkjh,kjhwkjh{28==kjhXkjhkjhJ",kjh~#kjh-&kjh(kjh(kjh*kjh,kjh/,kjh0kjh^3kjh4O=kjh5kjh67kjhC8kjh|8,kjh9kjh:,kjh1;kjh>kjhi@BkjhAkjhC,kjh3CkjhBFkjhZGkjhGkjh$HkjhJkjhLkjh-LkjhLkjh/Nkjh"O,kjhOkjhyRkjhS,kjhTkjhVkjhWkjh`Xkjh]nkjh^kjht_kjh_kjh1`kjhoakjhdb,kjhbkjhckjhd,kjhVekjhNfkjhg,kjhhkjhnkjhskjhu,kjhvkjhwkjhy,kjhfzkjh|kjhv~,kjh,kjh„kjh,kjhkjhRkjho,kjhkjhϖkjhDkjhkjhkjhkjh,kjhkjhkjhP,kjhkjh˩kjh\,kjhkjhkjh ,kjhkjhkjh,kjh)kjhb  You see here an adder corpse.kjhz5 _kjhkjhkjhkjhkjhkjhkjhkjh kjhtkjhakjh,kjhkjh>  You see here a +0 dagger.kjh5K _kjhkjhq,kjh.kjhkjh*kjhhkjhkjhkjha,kjh2kjh'kjh,kjhkjhdkjh:,kjhxkjhdkjh,kjhkjhkjh<,kjhkjh kjhkjh,kjhb kjh< kjh kjh kjh kjhx kjh ,kjh> kjhs kjh ,kjh, kjhT kjhr Xkjh ,kjhv kjhb kjh ,kjhF kjh( kjh + ,kjh, kjhn. kjhH0 kjh~0 kjh1 kjh"4 kjh5 ,kjh7 kjhj9 kjh; ,kjh= kjh&? kjhYA ,kjhB kjhiL kjhmM kjh6\  .######............# †#..)..#...........## ### ...#####.........##.###..## #### #........####.#....##  ##...)..## ##.......#  #..<..## ##.........  ##..### ##........##  #### ##......#....  #@......#.##. - #....#....#  #....#.##...  ##.....# .##  ###.....  #.#.#.# .#...# .. .. kjh\ kjhgc 1708.3 (64.0)kjhe E-9.3 (65kjhj kjhn _z - a dark potion _Health restored: 28kjh Ikjh> f _kjh> kjh E BkjhE kjhH ,kjhI kjhK kjhN ,kjhN kjhuP kjhR ,kjhvS kjh!X ,kjhX kjh/Y kjh_ kjh"a ,kjha kjh(d kjhTf ,kjhJg kjhh kjhj ,kjhk kjh\l kjhm ,kjhn kjht kjhnv ,kjhw kjhx kjhz kjhz kjh{ kjh| kjh# ,kjh~ kjh kjhd ,kjh! kjh kjhu ,kjhX kjh kjh  .....# .....# ## ....## ### . ...##.###..## ##. ..####.#....## ... .## ##.......###.# ## ##......... !.###.#g. # ##........####........  ##......#....##@###  kjh D#.......#.##.#....#  #....#....##.#.##......  #....#.##......# ##.##.  ##.....##.####......####........##.#.##.. g   hobgoblin (asleep)#.#.#.##......kjhI ##.#...# .####..kjhp x#....... . ##.kjh ,24.3 (1kjh +5.3 (16kjh1 kjhK \ _A hobgoblin comes into view.kjh# #  # ##.## ### . .###..## ###. ##.#....## ... ...###.# .....!.###.#g.#..####.@......# kjhS##......#....##.####..g# #.......#.##.#....# # #....#....##.#.##...... #....#.##......# ##.##. ##.....##.####......#  ###........##.#.##..g   goblin (asleep)#.#.#.##......##.#...# .####..kjh8kjhV;06.0)kjhEkjhLs _A goblin comes into view. It is wielding a +0 club.kjh # # # ## ### ### . .###.###..## ###. $# ####.#....## ... ..# ##.###.# ..  ##.!.###.#g.# ##.####.# ......#....##.####..g# .#.##.#....# ## ....#....##.#.##...... ....#.##...........##.####......# ###.##.#.##.. kjh=) kjh- ?7Kinetic GrapnelkjhA kjh{S kjh9n  Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)kjhJkjh...#particleface the Tinkerer ...#Poltergeist ...####Health: 28/28 ======================== ...## ### ..#Magic: 5/8===============--------- .##.###..## ###. $#AC: 7Str: 6 ####.#....## ... ..#EV: 11Int: 19 # ##.......###.# ..SH: 0Dex: 12  ##..........!.###.#g.#XL:  4 Next: 96% Place: Dungeon:4 ##........####..@.....#Noise: ---------  Time: 3727.3 (0.0) #......#....##.####..g#a) +2 dagger (venom) .......#.##.#....# ##Cast: Kinetic Grapnel [3kjhX4m....#....##.#.##......Fly ....#.##......# ##.##. #.....##.####......#g   hobgoblin (asleep) ###........##.#.##..g   goblin (asleep)#.#.#.##......##.#...# .####.. _z - a dark potion _Health restored: 28 _A hobgoblin comes into view. _A goblin comes into view. It is wielding a +0 club.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway? kjh 8...# particleface the Tinkerer ...# Poltergeist ...# ## #  Health: 28/28 ======================== ...## ### . .#  Magic: 5/8===============--------- .##.###..## ###. $#  AC: 7Str: 6 ####.#....## ... ..#  EV: 11Int: 19 # ##.......###.# ..  SH: 0kjh Dex: 12  ##..........!.###.#g.#  XL:  4 Next: 96% Place: Dungeon:4 ##........####..@.....#  Noise: ---------  Time: 3727.3 (0.0) #......#....##.####..g#  a) +2 dagger (venom) .......#.##.#....# ##  Cast: Kinetic Grapnel ....#....##.#.##......  Fly ....#.##......# ##.##. #.....##.####......#  g   hobgoblin (asleep) ###........##.#.##..  g   goblin (asleep)  #.#.#.##......# kjh #.#...# .####.. _A hobgoblin comes into view. _A goblin comes into view. It is wielding a +0 club.kjh |Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?kjh9 Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetkjhh 6Aim: a hobgoblin (asleep)kjhA...#particleface the Tinkerer ...#Poltergeist ...####Health: 28/28 ======================== ...## ### ..#Magic: 5/8===============--------- .##.###..## ###. $#AC: 7Str: 6 ####.#....## ... ..#EV: 11Int: 19 # ##.......###.# ..SH: 0Dex: 12  ##..........!.###.#g.#XL:  4 Next: 96% Place: Dungeon:4 ##........####..@.....#Noise: ---------  Time: 3727.3 (0.0) #......#....##.####..g#a) +2 dagger (venom) .......#.##.#....# ##Cast: Kinetic Grapnel ...kjh7.#....##.#.##......Fly ....#.##......# ##.##. #.....##.####......#g   hobgoblin (asleep) ###........##.#.##..g   goblin (asleep)#.#.#.##......##.#...# .####.. _A goblin comes into view. It is wielding a +0 club.Casting: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aiming: Launch Clockwork Bee (quite dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee.==8.3 (1Winding kjhpkjh5J  The spell is quite dangerous to miscast (6% risk of failure)! Continue anyway?Aim  Press: ? - help, Dir - move target: a hobgoblin (asleep)  You lock target on the hobgoblin and prepare to deploy your bee. _(Press . to continue winding your bee.) _You now have 5/8 mp. kjhU--9.  kjhE@ _You continue winding your clockwork bee... kjh kjhR--30..  _You continue winding your clockwork bee... kjh8  kjhVC y, ally target)y   clockwork bee (minion) kjh:F 01 kjhQO  kjh^ ` _With a metallic buzz, your clockwork bee launches itself at the hobgoblin. kjhm  kjh Q.y kjhE %2 kjh  kjh !kjh## # ## ## .# ## ### . ..# ##.###..## ###. #$# .#....## ... ##..#  ##.###.# ... # ##.!.###.#g.# .####...@.y..# ......#....##.####..g# #.##.#....# .## #....##.#.##......##.##......# ##.##... .....##.####......# .#.##.#.##.. .  #.#.#.##......# !kjhw  Your clockwork bee stings the hobgoblin!!kjhs!kjh.y.g   goblin (asleep)!kjhy   clockwork bee (minion)!kjh-83!kjh#!kjhS _The hobgoblin dies!!kjhD # # # # ### .# ## ### .#. ..# .###..## ###... #$# .#....## ...#.##..# ##.###.# .....# .!.###.#..# .####...y@...# #....##.####..g# !kjhE #.##.#....# #.## #....##.#.##......# #.##......# ##.##...##.####......# .#.# .##.#.##.. ... #.#.#.##......# #... !kjh"L !kjh[V ry., ally target)!kjhW %4!kjh#_ !kjhlb J _Your clockwork bee locks its sights upon the goblin."kjh%"kjh&"kjh/Q..y"kjh1%5"kjh8"kjh:"kjhsM t  Your clockwork bee stings the goblin!"kjhQ )y   clockwork bee (minion)"kjh;R "kjhR\ _.#particleface the Tinkerer .##Poltergeist .#### .#Health: 28/28 ======================== .## ### .#. ..#Magic: 6/8==================------ #.###..## ###... #$#AC: 7Str: 6 "kjh`] ##.#....## ...#.##..#EV: 11Int: 19 ##.......###.# .....#SH: 0Dex: 12 #..........!.###.#..#XL:  4 Next: 100% Place: Dungeon:4 ........####....@...#Noise: ---------  Time: 3736.3 (1.0) .....#....##.####.y)#a) +2 dagger (venom) .....#.##.#....# #.##Cast: Kinetic Grapnel ..#....##.#.##......#Fly ..#.##......# ##.##... ....##.####......# .#.#y   clockwork bee (minion) "kjhr^ #........##.#.##.. .... #.#.#.##......# #... #.#...# .####.. _You continue winding your clockwork bee... _You continue winding your clockwork bee... _With a metallic buzz, your clockwork bee launches itself at the hobgoblin.  Your clockwork bee stings the hobgoblin! _The hobgoblin dies! _Your clockwork bee locks its sights upon the goblin.  Your clockwork bee stings the goblin!"kjhk 6 33/339=--35 0% Kinetic Grapnel _The goblin dies!"kjhmp "kjhXx  You have reached level 5! You feel agile. _Health restored: 33#kjh+# # # #### ..# ## ### .#. ..# #..## ###... #$# ....## ...#.##..# ...#kjhU#.# .....# ...!.###.#..# .####........# #....##.####@y)# #.##.#....###.## #....##.#.##......# #.##......# ##.##....##.####......# .#.#....##.#.##.. ..... #kjh$.#.#.##......# #...# .#...# .####..  .# ....... . ###kjh**   dormant clockwork bee (minion)#kjhM%7#kjh#kjhL _Your clockwork bee winds down and falls to the ground.#kjh{ O--#kjh 7==#kjh ,#kjhq #kjh ,#kjh #kjh$ #kjh _Your dormant clockwork bee falls apart.==#kjh #kjh n#kjh~ X#kjh ,#kjh #kjh[ c8===#kjhF #kjh6 #kjhp8 #kjh*; #kjh+= #kjh= ;===#kjh> #kjhE B#kjhuG ,#kjhhH #kjhK ,#kjh;L #kjhS _#kjh T B9===#kjhT #kjhW #kjhY ,#kjhn[ #kjh^ #kjha ,#kjheb #kjhv -===#kjhz ,#kjh{ #kjh1 M _You now have 140 gold pieces (gained 7).#kjhނ 3#kjh #kjh% #kjh ,#kjh #kjh #kjh~ ,#kjhF #kjh #kjhU ,#kjhX #kjh #kjh ,#kjhY #kjh= #kjh #kjh #kjh #kjhy #kjhs ,#kjh #kjh #kjh| ,#kjhz #kjh"  ........ #... ......##..# ...... #..# ......# ##### #..# ......## ### #.#.# #..# ....##.###..## ###... ##.#####.#....## ...#.##..### ##.......###.##.....# .## ##..........@.###.#..# ## ##........####........#  ##......#....##.####..)#  #.......#.##.#....###.##  #....#....##.#.##......#  #....#.##......# ##.##...  ##.....##.####......# .#.#  ###........##.#.##.. ..... #.#.#.##......# ##...##kjh 077.3 (40.0)#kjh} +8.3 (41#kjh #kjhD z _A - a coppery potion _MP restored: 9#kjh $kjh3$kjh̢$kjh2 $kjh_$kjh@$kjhB$kjh2$kjh,$kjh$kjh$kjh$kjha$kjh|$kjh$kjh,$kjhW$kjhJ$kjh%$kjhg$kjh,$kjhg$kjhV(n$kjhSs ####.##.....# ......###.#..# .####........# #....##.####..)# #.##.#....###.## #....##.#.##......### #.##......####.##.... .##.####......##.#.#.# .......##.#.##.@....... .#.#.##......##.#.##...# .#...# .####....#.# # .# ....... . ##.##.. ####.#.##. ..# #.# #.#.# .. ##. .. S   adder (asleep) ### # #. #. ... .. S.. $kjh#-90.3 (12$kjh5+1.3 (13$kjhd$kjh]Y _An adder comes into view.%kjhS....###.#..# ####........# #....##.####..)# #.##.#....###.## #....##.#.##......##### #.##......####.##......##.####......##.#.#.##....##.#.##.......... #.#.##......##.#@##...# #...# .####....#.# # .# ..... . ##.##.. ###.#.##. ..###.#  #.#.# .. ##. ..### # #. #. . .. S.. ..##%kjh%kjh`02.0)%kjh%kjh%kjh####......#....##.####..)##.#....###.## #...##......#######......####.##..... ..##.####......##.#.#.##.....##.#.##.......... #.#.##......##.#.##...# ..# .####....#@# # %kjhQ...... . ##.##......# ###.#.##. ..###.#.###  #.#.# .. ##. .. ### # #. ... .. S... ..######%kjhL%kjh%3%kjh%kjh%kjhݤ#....##.####..)##.#....###.## #...##......#######......####.##..... ..##.####......##.#.#.##.....##.#.##.......... #.#.##......##.#.##...# ..# .####....#.####.# ...... . ##.##@.....# ###.#.##. ..###.#.##  #.#.# .. ##. ...# ## # #. . .. S.... ..####### 4Kinetic Grapnel%kjh%kjhe #.##.#....###.## .##.#.##......##### .##......####.##..... .##.####......##.#.#.##....##.#.##.......... #.##......##.#.##...# ...# .####....#.####.# ..... . ##.##......# ##.#.##. ..###@#.###  #.#.# .. ##.......#  ### # #. #.##....# %kjhLf  .. ..S.... #....#####.#### #...%kjhFn %kjhJo %5%kjht %kjhw %kjhi .##......##### .##......####.##..... ####......##.#.#.## ......##.#.##.......... .#.##......##.#.##...# ..# .####....#.####.#.. . ###.##......# ##.#.##. ....###.#.### %kjh]j B #.#.# .. ##....@..# ## # #. #.## .....S..... ##....#####.#### .%kjhj .%kjhr %kjhs %6%kjhIy %kjh{ %kjh&##......####.##..... ####......##.#.#.##.....##.#.##.......... .#.##......##.#.##...# ..# .####....#.####... . ###.##......# ##.#.##. ....###.#.## %kjh& #.#.# .. ##.......# ## # #. #.## #.....S..........##....######. #.#### ......#%kjh@0KSS%kjh{1-=7%kjh7%kjhl:R _The adder barely misses you.&kjh|  You closely miss the adder. The adder closely misses you.&kjh%8&kjh&kjh%R _The adder barely misses you.&kjh"; ### ......... #.##...#  .####.#  . ###.##......#  ....###.#.###  #.#.# .. ##.......#  ### # #. #.##.@..# &kjh #.....S.......  ...##....######  . #.#### #. .. ... &kjh1..#&kjhdu  ### ......... #.##...#  .####.#  . ###.##......#  ....###.#.###  #.#.# .. ##.......#  ### # #. #.##.@..#  #.....S.......  ...##....######  &kjh(w . #.#### #. .. ... ..# &kjh| &kjh~ &kjh &kjh (very poisoned) _An adder is nearby!You hit the adder but do no damage. The adder is poisoned.&kjh] %9&kjh? &kjh K _The adder misses you.&kjh &kjh3 &kjh 800&kjh̫ &kjhյ _You barely miss the adder. The adder completely misses you.'kjhJj31--1 _You barely miss the adder. The adder bites you. x2 _You take 2 damage, and have 31/33 hp.'kjh!8 'kjh%2'kjh 'kjhU  _You closely miss the adder. The adder bites you but does no damage.'kjh ### ......... #.##...#  .####.#  . ###.##......# 'kjh,# ....###.#.###  #.#.# .. ##.......#  ### # #. #.##.@..#  #.....S.......  ...##....######  . #.#### #. 'kjhU).. ... 'kjhz1..#'kjhbHv ### ......... #.##...#  .####.#  . ###.##......#  ....###.#.###  #.#.# .. ##.......#  ### # #. #.##.@..#  #.....S.......  ...##....######  . #.#### #. .. ... ..# 'kjh}M'kjhN'kjhkS'kjh`8  'kjh=aO_An adder is nearby!'kjhob^2=-3'kjhg'kjhm _You closely miss the adder. The adder closely misses you.'kjha  You hit the adder.'kjh† 74Kinetic Grapnel _You kill the adder!'kjh'kjhu _Your Forgecraft skill increases to level 5!'kjh" 'kjh# 'kjh# 'kjh% 'kjh+  _33=='kjh- 'kjh3/ ,'kjh/ 'kjhF2 'kjh@ ='kjhB B'kjhK  #..##.#.##..........  #.#.#.##......##.#.##...#  #.#...# .####....#.####.#  #....... . ###.##......#  #####.#.##. ....###.#.### #.#.# .. ##.......#'kjhL _ ### # #.##.##....###. #.#.....†....... #..@##....######-#....#[##.#### ##.######.#  #. ..## .... ..#.. .##.. 'kjhS E  #.#.#.##......##.#.##...# ..# .####....#.####...... .. ###.##.....####.#.##.#....###.#.## #.#.# .. ##.......# 'kjh[ Y## # #.##.##....###. #.#.....†.........##....#######....#@##.#### ##.######.# #. .Fly 'kjhg[ ,13.3 (9'kjh\ H-4.3 (10.0)'kjha 'kjhj x  You see here an orb of light. _Health restored: 33'kjhu 3'kjh 'kjhn R _No target in view!'kjh{ 'kjhخ 'kjh 'kjh 'kjhݸ 'kjhY _'kjh ,'kjh 'kjht 'kjh 'kjh8 'kjh* 'kjh 'kjh 'kjh 'kjh 'kjh 'kjh 'kjht 'kjh) 'kjh~ 'kjh 'kjh 'kjh 'kjh 'kjhs 'kjh 'kjh" 'kjh 'kjhA 'kjhh 'kjh' 'kjhX 'kjh 'kjh 'kjh 'kjhA 'kjh ,'kjh 'kjh 'kjhs 'kjh 'kjh 'kjh 'kjh 'kjh$ 'kjh 'kjh 'kjh ,'kjh 'kjh 'kjh 'kjh 'kjhX'kjh'kjh,'kjh'kjh'kjh ,'kjh% 'kjh?'kjh>'kjhv'kjh'kjh'kjh'kjh'kjh'kjh'kjhU,'kjh 'kjh+!'kjh",'kjh"'kjh#'kjh%%,'kjh%'kjh''kjh0*,'kjhV-'kjh _'kjh>'kjh#@'kjh*A'kjhQA'kjhFB'kjh@C'kjhD'kjh6D'kjhxD'kjh;E'kjh5F'kjh[F'kjhF'kjh~G'kjh.H'kjhSH'kjhH'kjhI'kjh:J'kjh_J'kjhJ'kjh]K'kjhL'kjh3L'kjhL'kjhO'kjhP,'kjhP'kjhQ'kjhJR,'kjhR'kjh]S'kjhAT'kjhgT'kjhT'kjh@W'kjhtY,'kjhY'kjh*['kjh['kjh\'kjh\'kjh]'kjh^'kjh^'kjhp_'kjh``'kjha'kjh.a'kjhpa'kjhb'kjhd,'kjhe'kjhtg'kjhi,'kjhi'kjhj'kjhk'kjhk'kjh@l'kjh(m'kjh n,'kjhn'kjhwr'kjht'kjhHt'kjhEu'kjh0w'kjhy,'kjhz'kjh|'kjhÆ/ ...###.#..# ##........# ....... ##.####..)# ..<.... #....###.## ....... #.##......##### ......[ ..####.##.....# .....^. 'kjhm#......##.#.#.###....... #.#.##..........#....... ....##.#.##...#.@.......60.3 (46 'kjhԇ>###....#.####.####...... .####.##......# ..... .#....###.#.### ....# 'kjh...##.......# ####....## 'kjhm.#.##.##....###.......# 'kjh#e##.#.....†...........## 'kjh5m##...##....########...# ...#[##.####'kjhU!..#'kjh'kjh+1.3 (47'kjhu'kjhc _Found a stone staircase leading up.(kjhj  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.4  -1   i - Spellcasting   3.0   4.8  -1           b - Maces & Flails   0.0   1.4  -2   j + Forgecraft5.0   7.1  -1   c - Unarmed Combat   0.0   1.7  -3       d - Throwing   0.0   0.7  +2   k - Evocations   0.0   1.2  -1  (kjh3[40m         e - Short Blades   0.0   0.8  +1       f - Ranged Weapons   0.0   1.4  -2               g - Dodging   2.1   2.5  +1       h - Stealth   3.0   1.7  +5                         (kjh                             The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets)kjh2)kjh];)kjh Q...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== #....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel )kjh%R.#....###.#.### ....#Fly ...##.......# ####....## .#.##.##....###.......# ##.#.....†...........## ##...##....########...# ...#[##.####..# _You kill the adder! _Your Forgecraft skill increases to level 5!You see here an orb of light. _Health restored: 33 _No target in view! _You see here an adder corpse. _Found a stone staircase leading up.)kjhZ)kjhc\)kjh  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure))kjh)kjh Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 )kjhSb - Construct Spike LauncherForgecraft3%2  c + Launch Clockwork Bee Forgecraft)kjh6% 3 Select a spell to cast[!]/[I] toggle spell headers*kjhV *kjhw...###.#..#particleface the Tinkerer *kjhj##........#.......Poltergeist *kjhl##.####..)#..<....Health: 33/33 ======================== #....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel .#....###.#.### ....#Fly ...##...*kjh....# ####....## .#.##.##....###.......# ##.#.....†...........## ##...##....########...# ...#[##.####*kjh..# _Your Forgecraft skill increases to level 5!You see here an orb of light. _Health restored: 33 _No target in view! *kjh,_You see here an adder corpse. _Found a stone staircase leading up.*kjh\Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)*kjh*kjh...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== #....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel *kjhy\.#....###.#.### ....#Fly ...##.......# ####....## .#.##.##....###.......# ##.#.....†...........## ##...##....########...# ...#[##.####..# _Your Forgecraft skill increases to level 5!You see here an orb of light. _Health restored: 33 *kjh_No target in view! _You see here an adder corpse. _Found a stone staircase leading up.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)*kjhP  Okay, then.*kjh*kjh:*D _*kjh*kjh Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes41% 3b - Ozocubu's ArmourIce41% 3  c - Tukima's DanceHexes41% 3  d - Forge Blazeheart Golem*kjh Fire/Forgecraft47% 4  e - Forge Lightning SpireAir/Forgecraft47% 4 4 spell levels left 1 spell hidden *kjhH[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit+kjh +kjh +kjhx g...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== #....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......+kjh QNoise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel .#....###.#.### ....#Fly ...##.......# ####....## .#.##.##....###.......# +kjh3 ##.#.....†...........## ##...##....########...# ...#[##.####..#+kjh] You see here an orb of light. _Health restored: 33 _No target in view! +kjh _You see here an adder corpse. _Found a stone staircase leading up.+kjhm #Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then.+kjh P  Okay, then.+kjhm +kjh +kjh . _-kjh"-kjh%D Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes41% 3b - Ozocubu's ArmourIce41% 3  c - Tukima's DanceHexes41% 3  d - Forge Blazeheart GolemFire/Forgecraft47% 4  e - Forge Lightning SpireAir/Forgecraft-kjhN%47% 4 4 spell levels left 1 spell hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exit/kjh*/kjh2/kjh;...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== #....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#......./kjh<XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel .#....###.#.### ....#Fly ...##.......# ####....## .#.##.##....###.......# ##.#.....†...........## ##...##....########...# ...#[##.####..# /kjh=?_Health restored: 33 _No target in view! _You see here an adder corpse. _Found a stone staircase leading up.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then. _Okay, then./kjhGP  Okay, then./kjhH/kjhSP/kjhTR. _/kjhy! /kjh& M  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.4  -1   i - Spellcasting   3.0   4.8  -1      /kjhn&      b - Maces & Flails   0.0   1.4  -2   j + Forgecraft5.0   7.1  -1   c - Unarmed Combat   0.0   1.7  -3  /kjh& S    /kjh&  d - Throwing   0.0   0.7  +2   k - Evocations   0.0   1.2  -1      /kjh&      e - Short Blades   0.0   0.8  +1      /kjh]'  f - Ranged Weapons   0.0   1.4  -2               g - Dodging   2.1   2.5  +1  /kjh'      h - Stealth   3.0   1.7  +5                      /kjh(         /kjh](             /kjh(         /kjh(     The relative cost of raising each skill is in cyan.  /kjh( The species aptitude is in white.  [?] Help[=] set a skill target  /kjh:) [/] auto|manual mode [*] useful|all skills [!] training|cost|targets0kjhh0kjh0kjh...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== 0kjh#....###.##.......Magic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......0kjhXL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel .#....###.#.### ....#0kjh!Fly ...##.......# ####....## .#.##.##....###.......# 0kjh##.#.....†...........## ##...##....########...# ...#[##.####0kjh94..# _No target in view! _You see here an adder corpse. _Found a stone staircase leading up.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then. _Okay, then. _Okay, then.0kjhd0kjh<0kjh#0kjhi0kjh0kjh90kjh4>A  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.4  -1   i - Spellcasting   3.0   4.8  -1      0kjh>     b - Maces & Flails   0.0   1.4  -2   j + Forgecraft5.0   7.1  -1  0kjh'?@ c - Unarmed Combat   0.0   1.7  -3       d - Throwing   0.0   0.7  +2   k - Evocations   0.0   1.2  -1      0kjhV?,     e - Short Blades   0.0   0.8  +1  0kjh?,     f - Ranged Weapons   0.0   1.4  -2  0kjh?        0kjh?;     g - Dodging   2.1   2.5  +1  0kjh"@T    0kjhM@; h - Stealth   3.0   1.7  +5      0kjhi@_    0kjh@a    0kjh@            0kjhAn    0kjh6A_    0kjhTAa    0kjhA_    0kjhA        0kjhA    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  1kjhd[?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targets2kjh#n o - Conjurations   0.0   1.7  -3Axes 2  -1   p - Hexes0.0   0.5  +4  Polearms2kjhB1.2  -1   q - Summoning0   0e - Staves0.0   1.4  -2   r - Necromancy0.0   0.8  +1  f - Unarmed Combat1.7  -3   s + Forgecraft 5.0   7.1  -1  g - Throwing 2kjh{g0.7  +2   t - Translocations   0.0   1.0   0  u - Alchemy0.0   0.8  +1  h - Short Blades   0.0   0.82kjhv - Fire Magic0.0   1.2  -1  2kjhi - Long Blades00   0   w - Ice Magic2kjh0.0   0.8  +1  j - Ranged Weapons   0.0   1.4  -2   x - Air Magic2kjh-0.0   0.8  +1  y - Earth Magic2kjh`0.0   1.2  -1  k - Dodging2kjh2.1   2.5  +1   z - Invocations0.0   1.2  -1  l - Shields0.0   1.2  -1   0 - Evocations0.0   1.2  -1  m - Stealth2kjh3.0   1.7  +5  useful|all8kjh  n + Spellcasting 3.0 s - Forgecraft   5.0:kjhH0TargetTarget--  --  --  --  --  --  --  --  --  --  --  6.0  --  --  :kjhI--  --  --  --  --  --  --  --  --  --  -- :kjhI0 --  --  :kjhIia-z] set:kjhJ[-] clear selected targetcost|targets:kjh <[?25h[?0c0 ;kjh[?25l[?1c4.0 current training targets, if any.=] set aall targets;kjhz;kjh;kjh...###.#..#particleface the Tinkerer ##........#.......Poltergeist ##.####..)#..<....Health: 33/33 ======================== #....###.##.......;kjhMagic: 9/9======================== #.##......##### ......[AC: 7Str: 6 ..####.##.....# .....^.EV: 11Int: 19 #......##.#.#.###.......SH: 0Dex: 13 #.#.##..........#.......XL:  5 Next:  7% Place: Dungeon:4 ....##.#.##...#.@.......Noise: ---------  Time: 3861.3 (0.0) ;kjh###....#.####.####......a) +2 dagger (venom) .####.##......# .....Cast: Kinetic Grapnel .#....###.#.### ....#Fly ...##.......# ####....## .#.##.##....###.......# ##.#.....†...........## ##...##....########...# ...#[##.####..# _No target in view! _You see here an adder corpse. _Found a stone staircase leading up.;kjhoCasting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then. _Okay, then. _Okay, then.;kjh;kjh;kjh9;kjh. =kjh=kjh+3.3 (17=kjh=kjhe _Found a stone staircase leading down.>kjh%m>kjht>kjhwB>kjh*~B>kjh~>kjhZ>kjh>kjhˀ>kjh>kjh3>kjhY>kjh...#[##.######..##particleface the Tinkerer .######.###..##Poltergeist >kjhg..# ..# ######<.#######Health: 33/33 ======================== ### .... ...###........>kjhMagic: 9/9========================..#.. #..##........AC: 7>kjhטStr: 6 ..##.. #..### #...#####>kjhEV: 11Int: 19#. #...# #...#>kjh+/SH: 0Dex: 13#..##..## #...#XL:  5 Next:  7% Place: Dungeon:4>kjhP##...@..####...#Noise: ---------  Time: 3891.3 (8.0)>kjh>....ß.......#...#a) +2 dagger (venom)>kjhß.##....####.....#Cast: Kinetic Grapnel>kjhՙ#..##.# ###...#Fly >kjh#..# .$# #...#...# ..## #...#>kjhNß.. ..##...#>kjh9C.. ..##...##...# >kjh[N_Okay, then. _Okay, then. >kjh{R_Found a burning altar of Makhleb. >kjhT_Found a stone staircase leading up. >kjh_There is a stone staircase leading up here. _Found a stone staircase leading down.Found a staircase to the Ecumenical Temple.>kjh [?25h[?0c>kjh- +?kjh [?25l[?1c?kjh?kjh/?kjh͢12.3 (9 _?kjh?kjhY?kjhB?kjh*I?kjh M?kjhuOP _Okay, then.burning altar of Makhleb. _Found a stone staircase leading up. _There is a stone staircase leading up here.one staircase leading down?kjhO. _Found a staircase to the Ecumenical Temple. _Unknown command.@kjhD #.######.#  ##..## ...# ..###### ##<.####### #### .........# ##........ ..#..ß..#..# #.@kjhD#.....##..### #...##### #..##...# #...#  #..##..## #...#.ß.##......####...#.>....ß@......#...#.ß.##....####.....# #..##.# ###...# .$# #...#...# ..## #...#@kjhDß.. ..# #...#... ..# #...# @kjhE #...# #..>.@kjhRG3.3 (1 _@kjhgAkjhM..# ..###### ##<.####### ##### .........# ##........ ..#..ß..#..# #.#.....##..### #...##### #..##...# #...# ##. #..##..## #...##.ß.##......####...#.>....ß.......#...# .ß.##.@..####.....# #..##.# ###...# .$# #...#...# ..## #...#..ß.. ..# #...#. #...##..  #...#### #..>. Akjh?;4AkjhAkjh[AkjhT #...# ..###### ##<.  ##### .........# ## ..#..ß..#..# #Akjh U ..##.....##..### #...# #..##...# #...# ##. #..##..## #...##.ß.##......####...#.>....ß.#...# .ß.##@...####.....#Akjh7UK #..##.# ###...# #..##.$# #...# ...# ..## #...# AkjhUu..ß.. ..# #...#....# #...##..# #...#  ###AkjhUq #..>.Akjh]Akjh;`%5AkjhgAkjhf  ##.######.# ..##  #...# ..#####<.########## .......# ..#..ß..#..# #........##.....##..### #...### # #..##...# #...# ##. #..##..## #...###.ß.##......####...#....>..@.ß.......#...#.##.ß.##....####.....###. #..##.# ###...#Akjh) # #..##.$# #...# ...# ..## #...# ..ß.. ..# #...# ........# #...###..# #...#####..>.Akjh Akjh %6Akjh Akjh Bkjhj ##.######.###..##particleface the Tinkerer#...# ..########<.##### Poltergeist##### .........###...... Health: 33/33 ========================..#..ß..#..##...... Magic: 9/9========================..##.....##..### #...### AC: 7Str: 6 # #..##...# #...#EV: 11Int: 19##. #..##..## #...#SH: 0Dex: 13.##.ß.##......####...#XL:  5 Next:  7% Place: Dungeon:4....>..@.ß.......#...#BkjhLkHNoise: ---------  Time: 3896.3 (0.0).##.ß.##....####.....#a) +2 dagger (venom)##. #..##.# ###...#Cast: Kinetic Grapnel# #..##.$# #...#Fly ...# ..## #...#..ß.. ..##...#........##...###..##...#Bkjhk5####..>. _Found a stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down. _Found a staircase to the Ecumenical Temple. _Unknown command.Press: ? - help, v - describe, . - travelThe floor.Ckjh2 -.@Ckjhk -..Ckjh^>.  A staircase to the Ecumenical Temple.DkjhXp>ßtue of an orb of entropy.Fkjhi A statue of an orb of entropy. A statue of a terrifying globe of profound nothingness, said to dwell within theFkjhLRealm of Zot. A suitable weapon or spell can reach past it.ikjh{u ##.######.###..##particleface the Tinkerer#...# ..########<.##### Poltergeist##### .........###...... Health: 33/33 ========================..#..ß..#..##...... Magic: 9/9========================..##.....##..### #...### AC: 7Str: 6 # #..##...# #...#EV: 11Int: 19##. #..##..## #...#SH: 0Dex: 13.##.ß.##......####...#XL:  5 Next:  7% Place: Dungeon:4....>..@.ß.......#...#Noise: ---------  Time: 3896.3 (0.0).##.ß.##....####.....#ikjhZ}a) +2 dagger (venom)##. #..##.# ###...#Cast: Kinetic Grapnel# #..##.$# #...#Fly ...# ..## #...#..ß.. ..##...#........##...###..##...#####..>. _Found a stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down. _Found a staircase to the Ecumenical Temple. _Unknown command.Press: ? - help, v - describe, . - travelA statue of an orb of entropy.ikjh) R.ßThe floor.ikjhG#.  A stone wall.jkjh-##jkjh ##.######.###..##particleface the Tinkerer#...# ..########<.##### Poltergeist##### .........###...... Health: 33/33 ========================..#..ß..#..##...... Magic: 9/9========================..##.....##..### #...### AC: 7Str: 6 # #..##...# #...#EV: 11Int: 19##. #..##..## #...#SH: 0Dex: 13.##.ß.##......####...#XL:  5 Next:  7% Place: Dungeon:4....>..@.ß.......#...#Noise: ---------  Time: 3896.3 (0.0).##.ß.##....####.....#a) +2 dagger (venom)##. #..##.# kjh7;34m###...#Cast: Kinetic Grapnel# #..##.$# #...#Fly ...# ..## #...#..ß.. ..##...#........##...###..##...#####..>. _Found a stone staircase leading up. _There is a stone staircase leading up here. _Found a stone staircase leading down. _Found a staircase to the Ecumenical Temple. _Unknown command.Press: ? - help, v - describe, . - travelA stone wall.jkjhˍjkjhŏ. _jkjhNl h ##.######.# ##..## #...# ...###### ##<. ##### .........# ## ..#..ß..#..# # ..##.....##..### #... #.#..##...# #...# ##.##..##..## #...#.##.ß.##......####...#ß....>.@..ß.#...#jkjh1m .##.ß.##....####.....# ##.##..##.# ###...# #.#..##.$# #...#....# ..## #...# ..ß.. ..# #...# ........# #...####..# #...#  ### #..>.jkjhs jkjhJv 17.3 (1 _jkjh| jkjh~ jkjh&. ##.######.# ##..## #...# ...###### ##<. ##### .........# ## ..#..ß..#..# # ..##.....##..### #... #.#..##...# #...# ##.##..##..## #...#.##.ß.##......####...#.ß....>@...ß.#...#.##.ß.##....####.....# ##.##..##.# ###...# #.#..##.$# #...# ....# ..## #...# ..ß.. ..# #...#  ........# #...#  ###kjh/140m..# #...#  ### #..>. jkjh6jkjh8%8jkjhl=jkjhb?kkjh+q ##.######.# ##..## #...# ...###### ##<. ##### .........# ## ..#..ß..#..# # ..##.....##..### #... #.#..##...# #.... ##.##..##..## #....##.ß.##......####....ß....@....ß.#....##.ß.##....####...... ##.##..##.# ###... #.#..##.$# #... ....# ..## #...kkjh ..ß.. ..# #... ........# #... ###..## #... ### #..>kkjh]kkjh%9kkjhkkjhs _There is a staircase to the Ecumenical Temple here.kkjhk kkjhVm kkjh6r kkjhy kkjh: D900 _kkjhW   ###########  #..☼.☼☼☼○.☼☼☼☼☼.#  #☼☼☼☼☼☼○☼.☼☼☼.○.# #.☼☼..○.☼...☼.☼☼# #○☼..._._._._.☼☼# #○.○.........○☼☼# #.☼☼_.........☼.# #○☼..........☼☼☼# Temple#.☼.__.☼☼#kjhX m #☼☼☼.........☼..# #☼☼._......._☼☼○# #☼☼..........☼☼.# #☼☼._....._...☼☼#☼.☼☼☼☼.☼☼☼☼.☼☼☼##○☼○☼.☼☼☼☼☼☼☼.☼.##...☼..☼☼☼...☼.☼# #################  You fly downwards. Welcome to the Ecumenical Temple! Found eleven altars.kkjh5c ○.○○○○.○○○○○☼○○☼☼☼○○.○○○○☼○○○○.○☼○○○.○○○○○○.._._._._☼☼○☼○○_○○☼○○○○○☼☼○☼○○○○○○_☼☼○○○○○☼☼○○○☼○○○☼☼○○○.○☼○☼○☼○☼○☼☼○○○☼☼○..☼○.○○☼○○.○.○kkjhڮ ,1.0 (1.7kkjh ☼○○☼☼☼☼☼_._._☼☼_☼☼☼☼☼☼☼○○○☼☼○○○.○☼☼○☼○☼☼○○○☼☼○.○○☼kkjh _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.tkjh  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)tkjhtkjhp Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1  b - Construct Spike Launcher Forgecraft3% 2  c + Launch Clockwork Bee Forgecrafttkjhˋ6% 3 Select a spell to cast[!]/[I] toggle spell headersukjhG ukjh%#################particleface the Tinkerer#..○.○○○○.○○○○○.#Poltergeist#☼○○☼☼☼○○.○○○○☼.#Health: 33/33 ========================#○○○○.○☼○○○.○○○○#Magic: 9/9========================ukjhS#○○○.._._._._☼☼○#AC: 7Str: 6 #○☼○.........○○☼#EV: 11Int: 19#.☼○_.........☼○#SH: 0ukjh0Dex: 13#○○☼.........○○○#XL:  5 Next:  7% Place: Templeukjh"#.○._...@..._○☼☼#Noise: ---------  Time: 3901.0 (0.0)#○☼○.........○○.#a) +2 dagger (venom)#○○○_......._☼☼○#Cast: Kinetic Grapnel#○○..........☼○○#Fly #○☼._....._...☼○#ukjh[#○○☼○○○☼☼○○○.○☼○#ukjh&#○☼○☼○☼○☼☼○○○☼☼.##○..☼○.○○☼○○.○.○#ukjh{#################Press: ? - help, v - describe, . - travel _A stone wall. ukjh_There is a staircase to the Ecumenical Temple here.You fly downwards. Welcome to the Ecumenical Temple! Found eleven altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.ukjh3Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)ukjhukjh+#################particleface the Tinkerer#..○.○○○○.○○○○○.#Poltergeist#☼○○☼☼☼○○.○○○○☼.#Health: 33/33 ========================#○○○○.○☼○○○.○○○○#Magic: 9/9========================#○○○.._._._._☼☼○#AC: 7Str: 6 #○☼○.........○○☼#EV: 11Int: 19#.☼○_.........☼○#SH: 0Dex: 13ukjh#○○☼.........○○○#XL:  5 Next:  7% Place: Temple#.○._...@..._○☼☼#Noise: ---------  Time: 3901.0 (0.0)#○☼○.........○○.#a) +2 dagger (venom)#○○○_......._☼☼○#Cast: Kinetic Grapnel#○○..........☼○○#Fly #○☼._....._...☼○##○○☼○○○☼☼○○○.○☼○##○☼○☼○☼○☼☼○○○☼☼.##○..☼ukjh`.○○☼○○.○.○##################Press: ? - help, v - describe, . - travel _A stone wall. _There is a staircase to the Ecumenical Temple here.You fly downwards. Welcome to the Ecumenical Temple! Found eleven altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.ukjhCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)ukjhV ☼○○☼☼☼☼_☼☼○_☼☼☼☼_☼☼☼☼○○○☼☼○○○.○☼ukjh☼○☼○☼○☼☼○○○☼☼Okay, then.ukjhukjhg^☼☼☼☼☼☼☼☼☼☼☼☼☼_☼☼ukjh٬_...☼☼○○○☼☼○○○.○☼☼☼☼☼○.○○☼ukjh. _ukjh=5ukjh17x Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes41% 3b - Ozocubu's ArmourIce41% 3  c - Tukima's DanceHexesukjh7R41% 3  d - Forge Blazeheart GolemFire/Forgecraft47% 4  e - Forge Lightning SpireAir/Forgecraft47% 4 4 spell levels left 1 spell hidden ukjh7H[!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitvkjh vkjh vkjh #################particleface the Tinkerer#..○.○○○○.○○○○○.#Poltergeist#☼○○☼☼☼○○.○○○○☼.#Health: 33/33 ========================#○○○○.○☼○○○.○○○○#Magic: 9/9========================vkjhϝ #○○○.._._._._☼☼○#AC: 7Str: 6 #○☼○.........○○☼#EV: 11Int: 19#.☼○_.........☼○#SH: 0Dex: 13#○○☼.........○○○#XL:  5 Next:  7% Place: Temple#.○._...@..._○☼☼#Noise: ---------  Time: 3901.0 (0.0)#○☼○.........○○.#a) +2 dagger (venom)#○○○_......._☼☼○#Cast: Kinetic Grapnel#○○vkjhL ..........☼○○#Fly #○☼._....._...☼○##○○☼○○○☼☼○○○.○☼○##○☼○☼○☼○☼☼○○○☼☼.##○..☼○.○○☼○○.○.○################## _A stone wall. _There is a staircase to the Ecumenical Temple here.vkjh ]You fly downwards. Welcome to the Ecumenical Temple! Found eleven altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then.vkjhĦ 3 ☼☼☼☼☼_☼☼☼☼☼☼_☼○○○☼☼○○○.○☼☼○☼○☼○☼☼○○○☼☼☼○.○○☼Okay, then.vkjh6 vkjh ☼○○☼☼☼☼☼_☼☼☼☼☼☼☼☼_...☼☼○○○☼☼☼○☼○☼○☼☼○○○☼☼☼vkjh . _|kjh=k l ################# #..○.○○○○.○○○○○.# #☼○○☼☼☼○○.○○○○☼.# #○○○○.○☼○○○.○○○○# #○○○.._._._._☼☼○# #○☼○○○☼# #.☼○_..☼○# #○○☼..○○○#|kjhl  #.○._...<..._○☼☼# #○☼○..○○.# #○○○__☼☼○# #○○..........☼○# #○☼._....._...☼○# #○○☼○○.○☼○# #○☼○☼○☼○☼☼○○○☼☼.# #○..☼○.○○☼○○.○.○#|kjh| ☼○○○○○○°○○○○○○○°○☼○○☼○○°○○○○°○○○°○○°°○○°○°°○○○○°○○☼○○○○°○○○○○☼○☼○○○○○○○○○☼○○°☼°☼○○○☼○○○○○○|kjh` 12.0 (1 _|kjh 8_|kjhx kjhҤM###############☼○○○○○○°○○○○○○○○○○°○☼○○☼○○.○○°○○○°○○°○.._._._._○○○°○°.°○☼○○○_kjhP○°○○.........○○○☼○○_...<..._○○☼○..○○.#○○°_......._○○○##°☼°☼○○○☼○○○○○○kjh2○○°○°°°°○°°°°°○°○○○°○○○°○°°°°°°○°°°○°°°°°○○°°☼°°°○○○kjh °☼°○°°°°☼_°°○°°○○_..°○°°○°°°○○°°°○°kjh%3kjhS__kjhkjh"  ################# #○○°○°°°°○°°°°°.# #○○°○○○°○○○°○°○.# #°°°°°°○°°°○°°°○# #°○°.._._._._○○○# #°○°.°°☼# #○○°_.°☼○# #°°○.........°°○# #○○○_...<..._°☼☼# #°○°..°°.# #°☼°__○○○#kjh# [m #°°○.........°○# #°○○_....._..°○○# #°°○°°°○○°°°○°○○#kjh*. ○°°°°°°.°°○°○°○.☼○☼.°°°..°°°.°°..☼°.°..°○°_..°°○○°°○.kjh. m°°°○.kjh%1 %4kjh6 kjhe7 kjh; M###############○°°°°°°.°°°°°°°○°○°○.☼○☼°○°○.°°°..°°°.°°.°☼°..@._._._°○○.°..°☼°○°_kjh .☼.°°.........°°○#○○°_...<..._°☼☼##°○○_....._..kjhm °......○......○°○○☼°○.○.○...○☼°..○..○○.○°○☼.○._○○..°○...°..kjh _.○○...kjhF %5kjh* T__kjh j _There is a broken altar of Ashenzari here.kjh Ashenzari the Shackled While it seems inconceivable that the divine could be shackled, Ashenzari is just that: bound to the sky for eternity, the unbudging god is all-knowing, all-seeing. Devoted worshippers are allowed to grasp shreds of this knowledge and foresight, but be warned: to Ashenzari, power and blessing and curse are allthe same thing. Favour - Ashenzari is neutral towards you. Granted powers:(Cost)Ashenzari warns you of distant threats and treasures. Ashenzari shows you where magical portals lie. Ashenzari identifies your possessions. Ashenzari reveals the unseen. Ashenzari keeps your mind clear. Ashenzari protects you from the dungeon's malevolent forces. Ashenzari reveals the structure of the nearby dungeon. [!]: Overview|Powers|Wrath [J/Enter]: join religionkjhG kjhM kjh~V particleface the TinkererPoltergeistHealth: 33/33 ========================Magic: 9/9========================#################AC: 7Str: 6 #°......○.....°.#kjhW EV: 11Int: 19#°○.○°○○☼°○.○.○.#SH: 0Dex: 13#○...○☼°..○..○°○#XL:  5 Next:  7% Place: Temple#.○...@._._._°○○#Noise: ---------  Time: 3905.0 (0.0)#○°○.........☼°☼#a) +2 dagger (venom)#.○._........○☼○#Cast: Kinetic Grapnel#○.°..........°○#Fly #°○._...<..._.☼☼##.°.........kjhX ^..°.##.○○_......._°○○##............°°○##°○○_....._...○○#You fly downwards. Welcome to the Ecumenical Temple! Found eleven altars. _Found a staircase back to the Dungeon. _There is a staircase back to the Dungeon here.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure) _Okay, then. _Okay, then. _There is a broken altar of Ashenzari here.kjhs .☼○☼○○○°○.☼○☼kjht .○.○.☼○☼.○.☼○○○○.○○.○.○○.○_._._.○.○○○○○°kjht °○.○.○○☼.○○○°_.○☼○.You hover solemnly before the altar of Ashenzari.Ashenzari welcomes you!kjhy Y of Ashenzari ......6.0 (1kjh~ \__kjh@  Ashenzari warns you of distant threats and treasures. _Ashenzari shows you where magical portals lie.kjh> t  (D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4, ? - help) kjh kjhc kjh kjh kjh kjh : _kjh kjh" ,kjhn% kjh/* kjh?6 ,kjh9 kjh&> kjhJ ,kjhcN kjh|X z  There is a staircase back to the Dungeon here.kjh\\ kjhh kjhPi $ _kjhl kjh CDungeon:4kjhێ ,kjh kjh - ##.######.###..###...# ...########<.####### .........###.....#..ß..#..##.....##.....##..### #... #.#..##...# #.... ##.##..##..## #.......##.ß.##......####.....ß....@....ß.......#...12.5 (6.5....##.ß.##....####...... ##.##..##.# ###... #.#..##.$# #... ....# ..## #... ..ß.. ..# #...  ........# #...kjha A  ###..## #...  ### #..>  _You fly upwards. Welcome back to the Dungeon!kjhF kjh kjh s _There is a staircase to the Ecumenical Temple here.kjhKIkjhkjh[kjh _kjh,kjhkjh1kjh0kjhSkjhkjhkjhkjhkjhckjhkjhkjhkjhEkjhkjhtkjhkjh]kjhkjh@kjhtkjhkjh ,kjh kjhN _You now have 151 gold pieces (gained 11).kjhkjh5kjhkjhkjhW,kjhBkjh#kjh$,kjhY%kjh%kjh&,kjh&kjh@-kjhm.kjh.kjhJ/kjh1kjh2,kjhG3kjh4kjhU6,kjh6kjh7kjh8,kjh9kjh9kjht;,kjh1<kjh?kjhbA,kjhBkjhCkjhD,kjhYEkjhFkjh H,kjhHkjhOkjh@QkjhxQkjhQkjhSkjhT,kjh+Ukjhv]kjh^,kjh>_kjh`kjha,kjh{bkjh~jkjhk,kjh.lkjhmkjhokjhvokjhokjhyykjhuzkjhzkjh*{kjh}kjh~,kjh%kjh\kjh;,kjhkjh[kjhkjhkjhkjhkjhkjhkjh1kjhJkjh},kjhkjȟkjhq,kjh5kjhkjh,kjhKkjhkjh,kjhkjh0kjhrkjhkjh)kjh}kjhkjh-kjhkjhwkjh,kjhĨkjh}kjh>kjhrkjhάkjhkjhkjhѮkjhkjh֯kjhְ,kjhBkjhIkjh,kjhgkjh>kjh,kjhkjhkjhBkjhokjh,kjhkjhkjh,kjh7kjhkjh,kjhkjh=kjh,kjhYkjhGkjh|,kjhkjh kjh,kjhWkjhkjh,kjhkjhkjh,kjhkjh#kjh,kjhkjhkjh,kjhkjhkjh;kjhlkjh<kjhkjh ,kjhkjhukjh,kjhkjh kjh kjh kjhs kjhkjh$kjhrkjhkjh7kjh{kjhkjhkjhkjhM,kjhkjhL kjh!,kjhv!kjhz"kjh#,kjhs$kjh&kjh]'kjh'kjh(kjh3*kjhc2 ######..........# ##..#..ß..#.. ##..##.....## #..##..#.#..## #.##..##.##..# #....##.ß.## ###..ß....>....ß ########......##.ß.##.. #.....@....##..##.##..#...###...##..#.#..##...... ###..##.....##.Kinetic Grapnel....... ##..#..ß..#.#....oo ##.........##...... ####..##### oo 2 orcs (asleep)#...... ###.####..... #..### kjh3E##..##kjh>077.5 (65.0)kjhC+8.5 (66kjh^kjhV _2 orcs come into view.kjh S  You miscast Kinetic Grapnel.[?25h[?0ckjh@ 2 +kjh  [?25l[?1ckjhkjh8---Contam: 10% 9.5 (1.0)kjhkjh  _Nothing appears to happen. _You now have 8/9 mp.kjhO######.# ##..#..ß..#..###..##.....##.#..##..#.#..##.#.##..##.##..##....##.ß.##.###..ß....>....ß.#......##.ß.##...#....##..##.##..#.###...##..#.#..##........ ###..##.....##......... ##..#..ß..#..##....oo ##.........##...... ####..##### #...... ###.####..... #..#### ##..##. kjhVkjh1Yi80Kinetic Grapnel _kjh^kjh`kjhkjhkjhkjh,kjh---kjh#,kjhkjh,kjhkjh1kjhp98% kjhckjhkjh&+6.5 (6kjhU(^9===67.5 (7kjh,kjh2r _You start resting. _MP restored: 9kjh 4 ######.# ##..#..ß..#.. ##..##.....## #..##..#.#..## #.##..##.##..kjhx  #....##.ß.## ###..ß....>....ß #......##.ß.## #.##..##.##.. .###...##..#.#..## ....... ###..##.....## ....... ##..#..ß..#..kjh H #....oo ##.. #...... ####..##### oo 2 orcs (asleep)kjhͭ  #...... ###.## ##..... #..###kjh> R ##..##kjh kjhj kjh߾ .oo   orckjh h4===8.5 (1Kinetic GrapnelkjhA kjhX 7 _The orc shouts! You hear a shout!kjh+  Casting: Kinetic Grapnel (safe; 1% risk of failure)kjha4 ######..........# particleface the Tinkerer ##..#..ß..#.. Poltergeist of Ashenzari ...... ##..##.....##. Health: 33/33 ======================== #..##..#.#..## Magic: 6/9================-------- #.##..##.##..# AC: 7Str: 6  #....##.ß.##.. EV: 11Int: 19 Contam: 4% kjhc ###..ß....>....ß SH: 0Dex: 13 kjh-d########......##.ß.##.. XL:  5 Next:  7% Place: Dungeon:4 #.....@....##..##.##..# Noise: ===------  Time: 3988.5 (0.0) .......###...##..#.#..## a) +2 dagger (venom)kjhyd} ....... ###..##.....##. Cast: Kinetic Grapnel ....... ##..#..ß..#.. Fly  kjhd#.....o ##.........# #...... ####..##### o   orc #...... ###.##  ##..... #..### kjhdn##..## _You start resting. _MP restored: 9 kjhf_The orc shouts! You hear a shout!  Casting: Kinetic Grapnel (safe; 1% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whipkjh ######..........# particleface the Tinkerer ##..#..ß..#.. Poltergeist of Ashenzari ......kjh; ##..##.....##. Health: 33/33 ======================== #..##..#.#..## Magic: 6/9================-------- #.##..##.##..# AC: 7Str: 6  #....##.ß.##.. EV: 11kjhWInt: 19 Contam: 4%  ###..ß....>....ß SH: 0kjhp"Dex: 13 ########......##.ß.##.. XL:  5 Next:  7% Place: Dungeon:4kjh. #.....@....##..##.##..# Noise: ===------  Time: 3988.5 (0.0) kjh.......###...##..#.#..## a) +2 dagger (venom) kjhW....... ###..##.....##. Cast: Kinetic Grapnel ....... ##..#..ß..#.. Fly kjh #.....o ##.........# kjh#...... ####..##### o   orc #...... ###.## kjh` ##..... #..### ##..## kjhh_MP restored: 9 _The orc shouts! You hear a shout!  kjh-mCasting: Kinetic Grapnel (safe; 1% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  kjhHoPress: ? - help, Dir - move targetAim: an orc, wielding a +0 whip  kjhPYou lock target on the orc and prepare to deploy your bee.kjhkjhj 1kjh h >kjh o       o 2 orcs   kjh6 kjhf2-9.5 (1Winding kjhkjhkjh#M  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an orc, wielding a +0 whip  You lock target on the orc and prepare to deploy your bee. _(Press . to continue winding your bee.)  An orc comes into view. It is wielding a +0 mace. kjh#m_You now have 6/9 mp.kjhkjh <o.kjh"1---90. kjh0(kjh*@ _You continue winding your clockwork bee...kjhxO  You continue winding your clockwork bee...kjh֪Bo.kjh=-1.. kjhkjhP _The orc barely misses you.kjh/ kjh 2 i  With a metallic buzz, your clockwork bee launches itself at the orc.kjh8 yo.y   clockwork bee (minion)kjh: 02kjh@ kjhC Q _The orc closely misses you.kjhZ ######.# ##..#..ß..#..###..##.....##.#..##..#.#..##.#.##..##.##..##....##.ß.##.###..ß....>....ß.#......##.ß.##.kjh[ #.....y@...##..##.##..#......o###...##..#.#..##.......o ###..##.....##........ ##..#..ß..#..##...... ##..##...... ####..##### o   orc#...... ###.## ##..... #..#kjh\ $##..##.kjh\] kjh] kjhH` kjhxh oo.oo 2 orcs (1 distracted, 1 ally target)kjh/j --3kjhdp kjhr b _Your clockwork bee stings the orc.kjhI  Your clockwork bee stings the orc!kjhOo.ookjh0TU9-4kjh1[kjh]M _The orc dies!kjht (1 ally target)Your clockwork bee locks its sights upon the orc.  The orc closely misses your clockwork bee.Your clockwork bee stings the orc.kjh-=5kjhkjhE` _The orc closely misses your clockwork bee.kjhq  Your clockwork bee stings the orc.kjh1 )   orcThe orc dies!kjh.116kjhkjh ` _The orc closely misses your clockwork bee.kjh  Your clockwork bee locks its sights upon the orc.  The orc barely misses your clockwork bee.Your clockwork bee stings the orc!kjhό  *)*   dormant clockwork bee (minion)  The orc dies!kjh 7==37Kinetic GrapnelkjhL kjh̛ L _Your clockwork bee winds down and falls to the ground.kjh#7kjh_9--8kjh@kjhBkjh)3kjhkjhkjhXkjhkjhpP==kjhrkjh& ,kjh kjhkjhkjhmkjh;kjhkjhkjh,kjhkjh,kjhD/kjh/M8===kjh1kjh6l _Your dormant clockwork bee falls apart.kjh47kjh9kjh;,kjh=kjh9@,kjhAkjhDQ===kjhFkjhH,kjhuJkjhL,kjhbNkjhP,kjhRkjhU,kjh{WkjhY_9===kjh[kjh5lkjh/n,kjhokjhqkjhu,kjhwkjh<  You see here a +0 whip.kjhkjh  _kjh|kjh1  Things that are here:  a +0 dagger; a +0 mace; an orc corpsekjhPkjhB=== _kjh*kjh5kjh+,kjhkjhkjh,kjhkjhWkjh,kjh޸kjhֺkjh ,kjh6kjhkjh,kjhkjhkjh,kjhakjhVkjhG,kjhkjhkjh,kjh-kjhkjh,kjhkjhkjh~,kjhkjhkjh,kjhkjhkjhB,kjhkjh kjh ,kjh' kjh+kjh&,kjhkjhkjhk,kjhkjh kjhE, #..##..# #.##..#. #....##.. ###..ß......## ########......##......###....).....##..##............)###...##..#..............####..##.......@........###..#..- ......#..........###... l.... #...........##### .... #............## # ... ##...........# .. ############## l   iguana (wandering) S  S   ball python (constriction, asleep) kjh, kjh624034.5 (36.0)kjh=Al.kjh(B+5.5 (37kjhHkjh,O _A ball python and an iguana come into view. _MP restored: 9kjh  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)kjh7 #..##..# particleface the Tinkerer #.##..## Poltergeist of Ashenzari ...... .#....##. Health: 33/33 ======================== .. ###..ß.... Magic: 6/9================-------- ...## ########......##. AC: 7Str: 6  kjh7.....###....).....##..## EV: 11Int: 19 ............)###...##..# SH: 0Dex: 13 ..............####..##.. XL:  5 Next: 13% Place: Dungeon:4 .......@........###..#.. Noise: ---------  Time: 4035.5 (0.0) kjhL8.l....#..........###.... a) +2 dagger (venom) ..... #...........#####. Cast: Kinetic Grapnel .... #............## ## Fly  ... ##............#  .. ##############  l   iguana (wandering)kjh~8 S S   ball python (constriction, asleep)kjh8V _a +0 dagger; a +0 mace; an orc corpse kjh8_A ball python and an iguana come into view. _MP restored: 9kjh9Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  kjh<9Press: ? - help, Dir - move targetAim: an iguana (wandering, hasn't noticed you)kjh}S k lYou can't see that place.kjh|2 kjh9 #..##..# particleface the Tinkerer#.##..## Poltergeist of Ashenzari .......#....##. Health: 33/33 ========================..###..ß.... Magic: 9/9========================...## ########......##. AC: 7Str: 6 .....###....).....##..## EV: 11Int: 19............)###...##..# SH: 0Dex: 13..............####..##.. XL:  5 Next: 13% Place: Dungeon:4.......@........###..#.. Noise: ---------  Time: 4035.5 (0.0).l....#..........###.... a) +2 dagger (venom)..... #...........#####. Cast: Kinetic Grapneljh: 2;10H.... #............## ## Fly ... ##............#.. ##############l   iguana (wandering)SS   ball python (constriction, asleep) _A ball python and an iguana come into view. _MP restored: 9Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetYou can't see that place.  Okay, then.kjhA kjhC kjhH kjhI . _kjhz  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)kjh6 #..##..# particleface the Tinkerer #.##..## Poltergeist of Ashenzari ...... .#....##. Health: 33/33 ======================== .. ###..ß.... Magic: 6/9================-------- ...## ########......##. AC: 7Str: 6  .....###....).....##..## EV: 11Int: 19 ............)###...##..# SH: 0Dex: 13 ..............####..##.. XL:  5 Next: 13% Place: Dungeon:4 .......@........###..#.. Noise: ---------  Time: 4035.5 (0.0) .l....#..........###.... kjh7 a) +2 dagger (venom) ..... #...........#####. Cast: Kinetic Grapnel .... #............## ## Fly  ... ##............#  .. ##############  l   iguana (wandering) S S   ball python (constriction, asleep)Press: ? - help, Dir - move targetYou can't see that place. _Okay, then.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (wandering, hasn't noticed you)kjh!4 #..##..# particleface the Tinkerer #.##..## Poltergeist of Ashenzari ...... .#....##. Health: 33/33 ======================== .. ###..ß.... Magic: 6/9================-------- ...## ########......##. AC: 7Str: 6  .....###....).....##..## EV: 11Int: 19 ............)###...##..# SH: 0Dex: 13 ..............####..##.. XL:  5 Next: 13% Place: Dungeon:4 .......@........###..#.. Noise: ---------  Time: 4035.5 (0.0) .l....#..........###.... jh4ma) +2 dagger (venom) ..... #...........#####. Cast: Kinetic Grapnel .... #............## ## Fly  ... ##............#  .. ##############  l   iguana (wandering) S S   ball python (constriction, asleep) _Okay, then.Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an iguana (wandering, hasn't noticed you)  You lock target on the iguana and prepare to deploy your bee.  (Press . to continue winding your bee.)kjh>v . ..  ...##  ..l ... ..... . .... ..##  ... . ..  l S kjhgAc==6.5 (1Winding kjhHkjhR _The iguana hisses angrily. _You now have 6/9 mp.kjh8kjhgB.lkjh#r--7Kinetic Grapnel. kjhkjh@ _You continue winding your clockwork bee...kjh,kjh$ .lS.S)kjh k--8.. kjh V _You continue winding your clockwork bee...kjh kjhM kjh kjh kjh2 .lyS.(ally target)y   clockwork bee (minion)kjh kjh 09kjh kjh ] _With a metallic buzz, your clockwork bee launches itself at the iguana.kjhD kjh G kjhP .lS. kjhQ .=40kjh[ kjh^ e _Your clockwork bee stings the iguana!kjh  You hit the iguana. The iguana is poisoned.Your clockwork bee barely misses the iguana.kjh, S. very poisoned, ally target)kjh0!%1kjh~)kjh~, _The iguana barely misses you. Your clockwork bee stings the iguana.kjhkjhh  You barely miss the iguana. The iguana bites you!Your clockwork bee stings the iguana.kjh XS†.S   ball python (constriction)y   clockwork bee (minion) kjh 24-------10--37=2kjh< kjh _The iguana dies! _You take 9 damage, and have 24/33 hp. MASSIVE DAMAGE!!kjh?vkjhur clockwork bee stings the iguana. _The iguana dies! _You take 9 damage, and have 24/33 hp. MASSIVE DAMAGE!!  Your clockwork bee locks its sights upon the ball python.  The ball python misses your clockwork bee.  The ball python barely misses your clockwork bee.  Your clockwork bee stings the ball python!kjh8 †*.*   dormant clockwork bee (minion)  The ball python dies!kjh--8-3Kinetic GrapnelkjhHkjhL _Your clockwork bee winds down and falls to the ground.kjhz kjh+ 7-kjh kjh ^ _You are too injured to fight recklessly!kjh ##..##. #..##.. #.##..# #....## ###..ß..## ########....###....)..kjhX)###...@.......##†*.#..#..###....##..###..# #..## #..# ##............#..# ##############..#kjhkjhkjhk7==-4 _kjhkjhckjhs ..# #..# #....####..ß....## ########......#...###....).....##..........)###...##....####..##*...###..#..#..###.#...#### #....##  ##....# ##############.kjhykjh?-5kjhtkjhBx _You see here a ball python corpse.kjh p..# #..# #....####..ß...### ########.......###....).....##.........)###...##...####..#†*...###...#..........###.#...........####............ ##......# ##############.kjh kjh p5=------6 _kjh+ kjh kjht!..# #....####..ß..### ########.......###....).....##........)###...#...####..†*.........###...#..........####..###.. ##.. ############..kjhkjh%7kjh=kjhGkjh<..####..### ########.......###....).....#........)###......####.†*.........###..#...###..#.. ##. ############ .#..kjhkjhB==8kjh֜kjh..### ########....###....).........)###.....####†*.........##..#..#..#. ###kjh ############ .#...kjhkjh%9kjhkjhw   ###)### ###########....)..)###.....#†*...#..##..#...## ##.........#.......## ########## #......###.......##......###......#............kjh kjh _26=50kjh, kjh/ kjh 3  . ##)### ###########....)..)..#†*..#..###..##...## ##........###.......## ######### #.## #.......# #......## #......##......kjh kjh %1kjh kjhv kjh"l # . #)### ###########....)..)..#†*#..#..###..## #...## ##.......###.......## ######## #......## #.......# #.## #......#kjhC%2kjh[kjh kjhb ## . )### ##########....).#)#..†*#..# ..###..# #.kjh..## ##......###.......## ####### #.## #.......# #.##kjh5kjhW8===3kjhkjhkjh A########## #.## .### ......## ....)### ########..###....)..#.)###...##..†*.##..#...##.#..#...##.......###.###########.#kjh kjh S7=4kjhԼ kjh kjh ########## #.## .###  ......## ....)kjh ### ########..###....)...#.)###...###..†*.##..#...##.#..*   dormant clockwork bee (minion)#...##........###.##########kjhD' kjh0 E†kjho5 %5kjh=? kjhB ] _Your dormant clockwork bee falls apart.kjh#### ########### ##.## #.###  kjh|'......## ###....)### ########..###....)....#.)###.#...####..††.###..#..kjhǽ. ##.#.. #...##......... ###.kjhN########## kjhkjh %6kjhkjhkjhO===kjh 8==kjhi,kjhkjhCkjhL9==kjh5kjh 9==kjha#kjh#kjh!%kjh'kjh[(:==kjh3*kjh-kjh.V30=kjh/kjh5,kjh-:kjh>,kjh;AkjhCkjh9DkjhkD\10/10===kjh7FkjhIkjh7JD1=kjhnKkjhN,kjhOkjhuS,kjhUkjhWkjhW;===kjhPYkjh\~2==kjh^kjha,kjhbkjhe,kjhGgkjh j,kjh9lkjhp633kjhpE==kjhqkjhzkjh},kjh kjh΂kjh,kjhkjh*kjhkjhkjhkjhkjhԔkjhF9=kjhkjhkjh,kjhkjhkjh,kjhkjhskjhԩ,kjh4kjh`kjhkkjhׯkjhkjhвkjhʹ,kjhkjhַkjh,kjhkjhJkjhv,kjhkjhkjhL,kjhkjhlkjht,kjhkjhkjhkjhkjhkjh~kjh8,kjh^kjhkjh},kjh1kjhkjhmkjh0kjhkjh7kjhkjhkjh}kjhkjh! kjh~ kjhO kjhkjhkjhkjhJkjhkjhkjhkjhkjhkjhռXkjhkjh$,kjhkjhkjh,kjhkjhBkjh,kjhkjh4kjh,kjhkjhkjh,kjhkjhkjh,kjh kjh kjh`,kjhkjhkjhV,kjhkjhkjhc,kjhkjhBkjhkjhBkjh,kjh kjhPkjhh,kjh kjh{kjhkjh-kjhkjh kjh$,kjh$kjh&kjh(,kjhr*kjh(7kjh9,kjh:kjh<kjh?,kjh@kjhBkjhvDkjhDkjhEkjhuGkjhI,kjhJkjhRkjh'TkjhTkjhUkjh+XkjhZkjhZkjhR[kjh-]kjhA`,kjh`kjhckjhd,kjhekjhgkjhi,kjhjkjhqkjhs,kjhtkjhvkjh\x,kjh'ykjhzkjh]|,kjh}kjhkjh˅kjh)kjh9kjhkjhw,kjhMkjhkjh{,kjhkjhkjh|,kjh(kjhkjhڜ,kjhqkjhܤkjh,kjhkjhkjhIkjhkjh`kjhkjhʴkjhkjh/kjhkjh,kjhCkjhkjh˾Bkjhwkjh,kjhkjhCkjh,kjhkjhgkjh*kjhikjhkjhkjhxBkjh}kjht,kjhkjhkjhkjhkjh kjh kjhkjhbkjhkjh<kjhH,kjhkjhXkjhkjh,kjhkjhkjhkjh6kjh{kjhkjh,kjhQkjhgkjh,kjhkjhDkjh~kjhkjhkjhkjhkjh ,kjh^ kjhh ,kjhkjhskjhkjh kjh<kjhkjhBkjhkjhkjh|kjh kjhkjhG!,kjh!kjh#kjh%,kjh[&kjh'kjhI)kjh)kjh#*kjh+kjh\-kjh-kjhE.kjh/kjh0kjh-1kjh?2kjh4kjh5kjh5kjh6kjh8kjh:kjhb;kjh;kjh=kjhi?,kjh]@kjhBkjhC,kjhiDkjhEkjhbJ,kjhJkjhgLkjhM,kjh\NkjhOkjhQ,kjhQkjhSkjhSkjh1TkjhTkjhUkjhW,kjhWkjh_kjh`,kjhfakjhjkjhmkkjhkkjh5lkjhIoBkjh$pkjhvkjhw,kjhAxkjhhkjh,kjhHkjhťkjhҧkjhDkjh@kjhkjhkjh kjh̴kjhFkjhO,kjh]kjhdkjh%,kjhkjh5kjh,kjhkjhkjh,kjhkjhKkjhf,kjhkjhHkjh,kjhkjhkjh ,kjh3kjh9,kjhO>kjhQEkjhH,kjhJkjhJRkjhW,kjhYkjhakjhd,kjh6fkjh3nkjhtBkjh{kjh~,kjhkjhkjhB,kjhkjhkjhN,kjh%kjhkjh,kjh_kjhkjh,kjhVkjhkjh,kjhkjh kjh%kjhkjh"kjhkjhkjhkjh1kjhokjh,kjhkjhbkjh,kjhkjhkjh,kjh_kjhkjhkjhkjhtkjhkjhx,kjh>kjhkjhy kjh kjh kjhkjh ,kjhkjh\<  You see here a +0 whip.kjhK kjh  _kjh"kjh&kjhd),kjh#-kjh1kjhF4,kjh6kjh;kjh)?,kjhAkjh:EkjhG,kjhIkjhHMkjhP,kjh>RkjhWkjhh},kjhRkjhkjh6,kjhֆkjhڈkjh,kjh(kjhkjh,kjhVkjh kjh?,kjhҡkjhkjh,kjh}kjh߫kjhs,kjhkjh,kjhO,kjhMkjh(kjh,kjhkjhkjh,kjhkjh@kjhkjhkjh+kjhkjhOBkjhnkjhlkjhkjh;kjhkjh,kjhkjhlkjh,kjhfkjhXkjh,kjh!kjhckjhkjhkjhKkjhJkjhq,kjhkjh kjh,kjhEkjhekjh kjhYkjhkjhkjh,kjhkjhEkjh,kjhkjh)kjh,kjhkjhkjh ,kjh1 kjhR kjhj  #.ß.##......####...# ..>....ß.......#...# #.ß.##....####.....# ##.##..##.# ###...# .#.#..##..# #...# .....##..## #...# ..ß..#..## #... .......## #...# #..##### #@..# 24488.0) ###.## #..>..... #..########### ##..##.......... ##..............:....#...#######...kjhJ #.### #.........#.# ........>.#.#kjhA kjh' +59kjhs% kjhC _Found a stone staircase leading down. _Health restored: 33; MP restored: 10kjhIkjhMkjhkjhe$ _kjh,kjh ß.##....####.....#  .##..##.# ###...#  .#..##..# #...#  .. #...#  ß. #...#   #...#  .##### #...####### #.## #..>......# ######..@....... ..##............. ##..............: ...#######.. #.### #....... #.# ........>  S   ball python (constriction, asleep)#.# #... #.# #..S.. #.#  kjh16.0)kjhG*7.5 (2kjhkjh^ _A ball python comes into view.kjhW  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjh&ß.##....####.....# particleface the Tinkerer .##..##.# ###...# Poltergeist of Ashenzari ...... .#..##..# #...# Health: 33/33 ======================== ...##..## #...# Magic: 7/10kjh================-------- ß..#..## #...# AC: 7Str: 6 .....## #...# EV: 11Int: 19 .##### #...#######  SH: 0Dex: 13 kjh,#.## #..>......#  XL:  5 Next: 38% Place: Dungeon:4 #..###########..@.......  Noise: ---------  Time: 4247.5 (0.0) ##..##..................  a) +2 dagger (venom)  ##..............:......  Cast: Kinetic Grapnel  #...#######...........  Fly kjhȰc #.### #........... kjhW #.# ........>...  S   ball python (constriction, asleep)  #.# #............ kjh# #.# #........S...  #.# _Found a stone staircase leading down. kjhKu_Health restored: 33; MP restored: 10 kjhP_A ball python comes into view.kjhCasting: Launch Clockwork Bee (dangerous; 5% risk of failure)  kjhQAiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a ball python (asleep)kjh4ß.##....####.....# particleface the Tinkerer .##..##.# ###...# Poltergeist of Ashenzari ...... .#..##..# #...# Health: 33/33 ======================== ...##..## #...#kjh5 Magic: 7/10================-------- ß..#..## #...# AC: 7Str: 6 .....## #...# EV: 11Int: 19 .##### #...#######  SH: 0Dex: 13 #.## #..>......#  XL:  5 Next: 38% Place: Dungeon:4 #..###########..@.......  Noise: ---------  Time: 4247.5 (0.0) ##..##..................  a) +2 dagger (venom) kjh6 ##..............:......  Cast: Kinetic Grapnel  #...#######...........  Fly  #.### #...........  #.# ........>...  S   ball python (constriction, asleep)  #.# #............  #.# #........S...  #.# _A ball python comes into view.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetkjhW7Aim: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.)kjhE>    #...#  #...#  #...#  #...#            #.###   #.#  S)  #.# S....  #.# ....  #.#==8.5 (1Winding kjhMkjhV  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target: a ball python (asleep)  You lock target on the ball python and prepare to deploy your bee.  (Press . to continue winding your bee.) _The ball python hisses angrily. _You now have 7/10 mp.kjh޵ 2S.--9Kinetic Grapnel.  _You continue winding your clockwork bee...kjh$kjh+?S.kjhr.l--50.. kjh5kjh18@ _You continue winding your clockwork bee...kjhkjh  With a metallic buzz, your clockwork bee launches itself at the ball python.  Your clockwork bee stings the ball python.kjh=y.y   clockwork bee (minion)kjhl1Kinetic GrapnelkjhkjhU _The ball python dies!kjh**   dormant clockwork bee (minion)kjh%2kjhxkjh L _Your clockwork bee winds down and falls to the ground.kjh  kjh kjhC kjh R _No target in view!kjh3kjhkjhJkjhQP _kjhٿkjhkjh%,kjhkjhrkjhO8===kjhCkjhqkjhkjhkjhkjh6;===kjhkjh,kjhkjh,kjhkjh?BkjhMkjhD99kjh)==kjhkjhl _Your dormant clockwork bee falls apart.kjhkjhkjh ,kjh kjhGXkjh:==kjhkjhq,kjhfkjh,kjh`kjh,kjh, kjho"kjh"\10/10===kjh#kjh8'kjhG*,kjh0kjh4kjh6,kjh7kjhM #..##..# #...#  ..##..## #...#  ..#..## #...#  .## #...#  ##### #...####### .## #..>......## .kjhN.###########.......... .##............. ##............  #...#######..... .### #...... #.# #..> #.# #.. #.# #.. #.# #  #.# #     You pick up a parchment of Disjunction and begin reading...kjh#U074.5 (22.0)kjhIZ+5.5 (23kjh_kjhf _You add the spell Disjunction to your library. _MP restored: 10kjh,:3kjh;kjhHkjhKX=== _kjhSBkjhTkjhUkjhyXkjhY[,kjh\kjhmkjhokjhpkjhqkjhyvkjhz,kjhC|kjhkjh;,kjhkjhċkjh,kjhkjhkjhIkjhkjhkjhokjhQ,kjhEkjhkjhw,kjhkjhakjhi,kjhHkjhkjh$kjhkjhkjh{? #####.............#   ##.............#   #........>.....#   #..............##   #...............#   ##.............##   ##.............#   kjht##...........#   ##.......@..#   ##.#   ###### #         kjh4kjh-87.5 (12kjhc+8.5 (13kjhkjh- _y - a wand of light (3)kjhʟ IkjhM vkjh kjh: Bkjh'= ,kjh= kjhA kjhC kjhC kjhD kjhG kjhI kjhcJ kjhK kjhN kjhda ,kjh0c kjhf kjhi kjhi kjh k kjh.n kjhp ,kjh x kjhz kjh-~ ,kjh~ kjh= kjh ,kjh kjhk kjh kjh kjhŒ kjhW kjh- ,kjh kjh# kjh kjh kjh kjhڝ Xkjhp `kjh Xkjh[ kjh ,kjh^ kjh kjh kjhI kjh kjhm kjh; ,kjh kjh Bkjh kjhA kjh kjhi kjh kjh kjh ,kjh kjh kjh kjh{ kjh kjh kjh< kjh ,kjh kjh kjhb ,kjhQ kjh kjh kjh_ kjh% kjh kjh` ,kjh kjhO kjh( kjhl kjhb" kjh# kjha% kjh% kjh' kjh( kjh* ,kjhb4 kjh6 Bkjh7 kjh9 ,kjh6: kjhS< kjhI kjhL Bkjh3T kjhU kjhV ,kjhW kjhY kjhZ kjh>[ kjh[ kjhr] kjh>_ ,kjh` kjha kjhQc ,kjhh kjhi kjhj kjhSs nkjhh kjh Bkjhב kjh ,kjh) kjh kjh kjhͤ ,kjh kjh5 ,kjh{ kjhS kjh ,kjh` kjh kjh ,kjh kjh kjh\ kjh kjhV kjh kjh1 ,kjh kjh kjh kjh kjhK kjh kjh ,kjh kjh kjhF kjh kjh kjhU kjh ,kjh kjh kjh| ,kjh> kjh kjh( kjh kjh kjh kjh kjhS kjh kjh@ kjh7 ,kjh ,kjh Xkjhu BkjhX# kjh0 < .# .# #...S )# #..<.......... ## ## #.. #.. .##### #......[....##... .....# #.....^........# .#.#.###........._...# .......#...........# ##...#..........@.# ####.####........## .....# #......### .#.### #.....##### ...# ####....####.## kjh1 "...###.......##...## S   adder (asleep) †...........## ##....#   ..########...# #.....#   ### ##..## ##.....#  kjhED G_371.5 (8kjhQG +2.5 (84kjhQ 7_kjhU Y _An adder comes into view.kjh)  #... ..S )<. ## ## ...... # .####.[....##.......# ^........##.#.##._...# kjhb* w.......#.#...#......## ####.###...##......### #.### #.....## ###  ####....###.## ...###....... #...# kjh* †...........## ..########...#  kjhX6 5_kjh-: 03.5 (1.0)kjhJC kjhfD kjh I#  # ## # #... # #....S  # #..<# # #...... # ##### #......[....##...# ....# #.....^...... #.#.###....# ......#...### #...#.... kjh {###.####.. ....# #.##  #.### #.#  # ####....###.##  ..### ...##  .........## ##....#  kjh7 kjhB kjhC k.SSkjh ?4Kinetic Grapnelkjh kjh  There is a burning altar of Makhleb here.Things that are here: _a +0 whip; a +0 robekjhMx      ##  #kjhy  #....   #..<. ##.  #.....S #. #### #......[....##...# ...# #.....^....@.kjhyA .#.###._... .....#...### ...#.... ##.####.. ...# #.##  .### #.#  .# ####....#kjhz##.##  .### ...##  kjh{kjh{T.Skjh,5 _kjhkkjh؍kjh͇2_kjh -=6kjhG8_kjh> _You miss the adder. The adder bites you but does no damage.kjhV _You closely miss the adder. The adder bites you but does no damage.kjhFY%7kjhVbkjhFeR _The adder barely misses you.kjh  2_kjh %8kjh kjh _You closely miss the adder. The adder bites you but does no damage.kjh4 kjh1 %9kjh 8_kjh _You closely miss the adder. The adder closely misses you.kjhU]_ (very poisoned)kjhV&80kjhD^8_kjha _You hit the adder. The adder is poisoned. The adder closely misses you. x2kjhI_ kjh %1kjhkjhI _You hit the adder. The adder barely misses you.kjhra  You hit the adder.kjhzi.kjhj472Kinetic Grapnelkjh]i _You kill the adder!kjh/ 2_kjh5 kjhkjhaR _No target in view!kjh=3kjhkjhکkjhfM## f..#  #...# ###.... #...#..# <.###.. ......##...# ###kjh.[...@##...# ...# ^........#.##._...##..#...### ...#............## f   sleepcap (dormant)..# kjhu&0kjh5t.ffkjh2-3.5 (1kjhkjh[ _A sleepcap comes into view.kjh  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjhptz# particleface the Tinkerer ......# ...#  Poltergeist of Ashenzari ...... kjhXu....... #f..#  Health: 33/33 ======================== ........###....  Magic: 7/10================-------- ..........#...#  AC: 7Str: 6  #..............#  EV: 11Int: 19 #..<..........###..  SH: 0Dex: 13 kjhdv#............##...#  XL:  5 Next: 47% Place: Dungeon:4 #### #......[...@##...#  Noise: ---------  Time: 4383.5 (0.0) ...# #.....^........#  a) +2 dagger (venom) .#.###........._...##  Cast: Kinetic Grapnel .....#...........###  Fly ...#............## ##.####........## f   sleepcap ...# #......### .### #.....## ### .# ####....## ##.## _You kill the adder! kjhvU_No target in view! _A sleepcap comes into view.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  kjhw_Press: ? - help, Dir - move targetAim: a sleepcapkjh|B# particleface the Tinkerer ......# ...#  Poltergeist of Ashenzari ...... ....... #f..#  Health: 33/33 ======================== kjhC........###....  Magic: 7/10================-------- ..........#...#  AC: 7Str: 6  #..............#  EV: 11Int: 19 #..<..........###..  SH: 0Dex: 13 #............##...#  XL:  5 Next: 47% Place: Dungeon:4 #### #......[...@##...#  Noise: ---------  Time: 4383.5 (0.0) ...# #.....^........#  a) +2 dagger (venom) .#.###........._...##  Cast: Kinetic Grapnel .....#...........###  jhD9mFly ...#............## ##.####........## f   sleepcap ...# #......### .### #.....## ### .# ####....## ##.## _No target in view! _A sleepcap comes into view.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee.kjh\QS  ...#   #...#  f...      #..<       _...##        ###   ##.## ==4.5 (1Winding kjhXkjh`_  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target: a sleepcap  You lock target on the sleepcap and prepare to deploy your bee. _(Press . to continue winding your bee.) _You now have 7/10 mp.kjh kjh [.f_kjhu r--5Kinetic Grapnel. kjhK8_kjh @ _You continue winding your clockwork bee...kjh}kjh[.f_kjh)k--6.. kjhkjhX@ _You continue winding your clockwork bee...kjhG,kjhO.fy(ally target)y   clockwork bee (minion)kjheQ07kjhY8_kjhR\_ _With a metallic buzz, your clockwork bee launches itself at the sleepcap.kjh' 5......# ...# #..# #...# #.###.... #..#...# # #. kjh( # #..<f###.. # #...##...# ##### #[....##...# ....# #.....^...@.y..#  #.#.###........._...## .....#...# #...#....##  ###.#### ....# #kjh^) q# #.### ## ### .# ####.## .###....... #...## kjh+ ,kjh= .fy.8kjhA kjhE kjh, ..# .### ...# .##.# #...# .# ##.... .# #...# .# #..kjh- ..# )# #..<...###..  #...........f##...# ##### #......[.@.y##...# .....# #.....^........# #.#.###.._...## .......#...### ...#....## ####.####........## .....# #......### #.### #.....##kjhQ.  ### .# ####....## ##.## kjh? _ Your clockwork bee stings the sleepcap.The sleepcap closely misses your clockwork bee.kjhA %9kjh=J 8_kjhL g _Your clockwork bee stings the sleepcap.kjh#   ..  # #.## ...#  # ## #...#  # .kjhW###.... # # # #....  # #..<.###..  # #...@.f ##### #......[...y##...# ....# #.....^........#  #.#.###._...## ......#...### #...#.... ###.####.. ....# #.##kjh2  #.### #.#  kjhkjh[f._kjh.=90kjhF_ kjhY_Your clockwork bee stings the sleepcap.kjh *very poisoned, ally target)*   dormant clockwork bee (minion)You hit the sleepcap but do no damage. The sleepcap is poisoned.Your clockwork bee stings the sleepcap.Your clockwork bee winds down and falls to the ground.kjhT32-1kjhn8_kjh _The sleepcap releases spores at you. _You take 1 damage, and have 32/33 hp.kjhc 8 kjhv W8===2kjh9 kjh _You hit the sleepcap. The sleepcap closely misses you.kjhU@ yy   kjh_A U7---kjhH kjhO  You wind your clockwork bee back up and it locks its sights upon the sleepcap! _You now have 7/10 mp.kjhk  You hit the sleepcap. The sleepcap looks as sick as possible!  Your clockwork bee stings the sleepcap but does no damage.The sleepcap releases spores at you. Your clockwork bee stings the sleepcap!kjh.y   clockwork bee (minion)kjh26---------713Kinetic Grapnelkjh kjh _The sleepcap is destroyed! _You take 6 damage, and have 26/33 hp.kjhh3kjhkjh.o7=----kjhb _Your clockwork bee winds down and falls to the ground.kjhkjh,kjhBkjh],kjh6kjhΧkjh9h8==kjhkjhkjhkjh0kjh2e8===kjhkjhǼ,kjhkjh~9==kjhPkjh(kjh,kjh kjhzl _Your dormant clockwork bee falls apart.kjh;===kjhkjhZ,kjhHkjh?kjhV30=kjhfkjh;,kjh,kjhkjhCL9==kjhkjh,kjh5kjhykjhK1=kjhkjh!kjhjkjh kjh kjh :==kjh{kjhN,kjhkjh4kjhh2==kjh;kjhkjhkjh;kjh,kjhdkjh!kjhM"c10/10===kjh#kjh&{33==kjh(kjh]3kjh6,kjh8kjh+<kjh?,kjhAkjhDkjhGkjhG;===kjhHkjh8KkjhMO=kjhNkjhPkjhR,kjh>TkjhYkjh[,kjh]kjh_kjhjakjhakjhFbkjhRdkjhe,kjhfkjhhkjh.j,kjhbkkjhplkjhmkjhnkjhnkjhokjhDqkjhqkjhqkjhcskjht,kjhukjhT{,kjh |kjhN _You now have 170 gold pieces (gained 19).kjhgkjhӉ3kjhkjh,kjh}kjh"kjh,kjhkjhkjh,kjhkjhXkjhPkjh,kjhkjhkjhm,kjhkjhlkjhî,kjhаkjh0kjh,kjhkjhkjh=,kjh^kjhkjhkjhkjhkjhkjhkjh kjhjkjhSkjhF,kjhkjhkjhkjhkjhkjhkjhkjhkjhkjh]kjhkjh kjhkjhkjhE,kjh0kjhkjhdkjhkjhekjh>kjhs,kjhkjhkjh,kjh<kjh+kjh< ,kjh kjh kjh,kjhkjhkjhe,kjhkjhxkjh",kjh$kjh(kjh*,kjhv,kjh/kjh2,kjh4kjh7kjh9,kjh<kjh,QkjhT,kjhUkjhakjhuc,kjhekjhhkjhk,kjhlkjh2{kjh}kjhk~kjhkjh1kjhȇ,kjhkjhzkjh,kjhkjhX,kjhkjhߛkjhkjh,kjhdkjhkjh,kjhLkjhkjhޮkjhQkjhfkjhBkjh#kjh-kjhkjh)kjhkjhkjh,kjhkjhkjhkjhkjh kjh?kjh,kjhkjhkjhkjhkjhkjhkjhkjhkjhkjhkjhkjhkjh kjh<kjhkjhkjhkjh~  Things that are here:  a +0 club; a goblin skeletonkjhkjh _kjhkjhkjh:,kjhkjhykjhY,kjhIkjh~kjhI,kjhkjhkjh kjh kjh kjh kjhM ,kjhV kjh kjh ,kjh! kjhK kjh* ,kjh kjhY kjh ,kjh3 kjh! kjh! kjh! kjh#" kjh" kjh`# ,kjh# kjhx+ kjh, Bkjh2 kjh3 ,kjhI4 kjh=6 kjhy7 ,kjhA8 kjh9 kjh.; kjh; kjh; kjhD= kjh> ,kjh? kjhH@ kjhA ,kjhjB kjhN kjhxO ,kjhO kjhQ kjhvR kjhR kjhS kjhlT kjhU ,kjhV kjhQW kjhX ,kjhY kjhc kjhxd kjhd kjhe kjhg kjhQh ,kjhh kjhi kjhj ,kjhj kjhBk kjhl ,kjhfl kjhm kjhm ,kjhn kjhqo kjho ,kjhp kjh r kjh3s ,kjhs kjhWu kjhv ,kjhw kjhkx kjh[y ,kjhy kjhiz kjh{ ,kjhs{ kjh' ,kjh kjh# N _You now have 183 gold pieces (gained 13).kjh5 3kjh kjhj kjhN ,kjh kjh9 kjhw ,kjh kjhq kjhЛ ,kjh kjh kjh ,kjh kjhr kjh kjh̦ kjh^ kjh kjhb kjh kjh kjh kjh ,kjh kjhx kjhB kjh kjhɻ kjh9 kjh kjhA kjht kjh| kjh5 kjh kjh kjhD kjhT ,kjh- kjh% kjh ,kjh kjh kjhf kjh kjh kjh kjhe ,kjh kjh( kjhr ,kjh kjh kjh ,kjh kjh z  You see here a parchment of Construct Spike Launcher.kjh$ kjh  _kjh$ kjh kjhy ,kjh kjh! kjhT$ ,kjh% kjh( kjh* ,kjh., kjh. kjhJ1 ,kjh2 kjh3 kjh4 ,kjhr5 kjhi7 kjh8 kjhC9 kjh: kjh; kjh= kjhU= kjh> kjh? kjhA ,kjhtB kjhLC kjhE ,kjhF kjhi h ##..................##### #... #........:.......#### #... #.............#### #..............####..# #...........##..# ............# ##### #..# #...........## #### #.#.# #..# #.........##.###..######...###.## #........####.#..#.##..# -53643.0)...)..## ##.......###.##.....#  #..<..## ##............###.#..# kjhj  ##..### ##........####........#  #### ##......#....##.####..)# ##.##.#....###.##  #....#....##.#.##......##  #....#.##......####.##...  ##.....##.####......##.#. kjh0m 7-kjhs kjhE{  Done exploring. _Health restored: 33; MP restored: 10kjh IkjhL ............:.......................#..0.0)........kjhU kjhW kjhY O _Done exploring.kjh#kjh&U Spells (Memorise)TypeFailure Level  a - Confusing TouchHexes38% 3b - Ozocubu's ArmourIce38% 3  c - Tukima's DanceHexes38% 3  d - Forge Blazeheart GolemFire/Forgecraft45% 4  e - Forge Lightning Spirekjh'FAir/Forgecraft45% 4  f - DisjunctionTranslocation 100% 8 5 spell levels left 1 spell hidden [!] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitkjhkjhkjhJ##..................##### #... particleface the Tinkerer #........:.......#####... Poltergeist of Ashenzari ...... #.............#####... Health: 33/33 ======================== #...........####..# Magic: 10/10 ======================== #...........##..# AC: 7Str: 6 ............###### #..# EV: 11Int: 19 kjh#...........## #### #.#.# #..# SH: 0Dex: 13 #.........##.###..######...###.## XL:  5 Next: 71% Place: Dungeon:4 #........####.#.@..##....#.##..# Noise: ---------  Time: 4536.5 (0.0) ##...)..## ##.......###.##.....# a) +2 dagger (venom)  #..<..## ##............###.#..# Cast: Kinetic Grapnel##..### ##........####........# Fly kjh9#### ##......#....##.####..)##.......#.##.#....###.## #....#....##.#.##......## #....#.##......####.##... ##.....##.####......##.#. kjh Things that are here: _a +0 club; a goblin skeleton _You now have 183 gold pieces (gained 13). _You see here a parchment of Construct Spike Launcher.  Done exploring. kjh-_Health restored: 33; MP restored: 10 _Done exploring.kjh-kjh4H##..................##### #... particleface the Tinkerer #........:.......#####... Poltergeist of Ashenzari ...... #.............#####... Health: 33/33 ======================== #...........####..# Magic: 10/10 ======================== #...........##..# AC: 7Str: 6 ............###### #..# EV: 11Int: 19 #...........## #### #.#.# #..# SH: 0Dex: 13 kjh5#.........##.###..######...###.## XL:  5 Next: 71% Place: Dungeon:4 #........####.#.@..##....#.##..# Noise: ---------  Time: 4536.5 (0.0) ##...)..## ##.......###.##.....# a) +2 dagger (venom)  #..<..## ##............###.#..# Cast: Kinetic Grapnel##..### ##........####........# Fly #### ##......#....##.####..)##.......#.##.#....###.## #....#....##.#.##......## #....#.##......####.##... ##.....##.####......##.#.  _You now have 183 gold pieces (gained 13). kjh6_You see here a parchment of Construct Spike Launcher.  Done exploring. _Health restored: 33; MP restored: 10 _Done exploring.This spell is astonishingly dangerous to cast!Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 1? kjhX kjh[ 17.5 (1 _kjha kjhm kjhmu *8.5 (2kjhv kjh~ kjh *9.5 (3kjh kjh kjh> +40.5 (4kjh kjh? kjh *1.5 (5kjh kjh _You see here a parchment of Construct Spike Launcher.  _Health restored: 33; MP restored: 10 _Done exploring.This spell is astonishingly dangerous to cast! kjhf _You start memorising the spell. You continue memorising. x4kjh kjhZ kjhõ w _You finish memorising. Spell assigned to 'd'.kjh"3kjh$kjh6Q&0kjh9[kjh]kjh`O _Done exploring.kjh/@kjhbC  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   1.0   2.4  -1   i + Spellcasting 3.8   4.8  -1          kjhC b - Maces & Flails   0.0   1.4  -2   j - Forgecraft   5.0   7.1  -1   c - Unarmed Combat   0.0   1.7  -3   k - Air Magic   0.0   0.8  +1   d - Throwing   0.0   0.7  +2           l - Evocations   0.0   1.2  -1  kjhcD e - Short Blades   0.0   0.8  +1       f - Ranged Weapons   0.0   1.4  -2  kjhD             g - Dodging   2.1   2.5  +1  kjhBE     h - Stealth   3.0   1.7  +5      kjhzE        kjh F                    kjhF                    kjhWGKThe relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  kjhG[/] auto|manual mode [*] useful|all skills [!] training|cost|targetskjh> k + Air Magic 0.0kjho TargetTarget--  4.0 --  6.0  --  --  kjhq --  --  --  --  --  --  a-z] set[-] clear selected targetcost|targetskjh> <[?25h[?0c0 kjhC" kjhk[?25l[?1c7.0 current training targets, if any.=] set aall targetskjhma-z] setselected target kjh<[?25h[?0c7.0 kjh1 [?25l[?1c6.0 =] set aall targetskjh}xkjh"kjh؋D##..................##### #... particleface the Tinkerer #........:.......#####... Poltergeist of Ashenzari ...... #.............#####... Health: 33/33 ======================== #...........####..# Magic: 10/10 ======================== #...........##..# AC: 7kjhQStr: 6 ............###### #..# EV: 11Int: 19 #...........## #### #.#.# #..# SH: 0Dex: 13 #.........##.###..######...###.## XL:  5 Next: 71% Place: Dungeon:4 #........####.#.@..##....#.##..# Noise: ---------  Time: 4541.5 (0.0) ##...)..## ##.......###.##.....# a) +2 dagger (venom)  #..<..## ##............###.#..# Cast: Kinetic Grapnel##..### ##........####........# Fly #### ##......#....##.####..)##.......#.##.#....###.## #....#....##jhލ9;49m.#.##......## #....#.##......####.##... ##.....##.####......##.#.  _Health restored: 33; MP restored: 10 _Done exploring.This spell is astonishingly dangerous to cast! _Memorise Forge Lightning Spire, consuming 4 spell levels and leaving 1? _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Done exploring.kjhkjhukjhXkjhkjht  (D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4, ? - help) kjh P  Okay, then.kjh_ kjh+kjh. _kjh[[?25h[?0c  Search for what [Enter for "."]? kjh[ [?25l[?1c17 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:4] a +0 club (1 further duplicate)b - [D:4] a stone staircase leading up  c - [D:4] an orb of light  d - [D:4] a +0 dagger (1 further duplicate)  e - [D:4] a stone staircase leading up  f - [D:4] a statue of an orb of entropy  g - [D:4] a staircase to the Ecumenical Temple  h - [D:4] a stone staircase leading up  i - [D:4] a teleport trap  j - [D:4] a statue of an orb of entropy  k - [D:4] a whip  l - [D:4] a +0 whip (1 further duplicate)  m - [D:4] a stone staircase leading down  n - [D:4] a +0 mace  o - [D:4] a burning altar of Makhleb  p - [D:4] a stone staircase leading down  q - [D:4] a stone staircase leading downkjhrkjh{kjhJ##..................##### #... particleface the Tinkerer #........:.......#####... Poltergeist of Ashenzari ...... #.............#####... Health: 33/33 ======================== #...........####..# Magic: 10/10 ======================== #...........##..# AC: 7Str: 6 ............###### #..# EV: 11Int: 19 kjhj#...........## #### #.#.# #..# SH: 0Dex: 13 #.........##.###..######...###.## XL:  5 Next: 71% Place: Dungeon:4 #........####.#.@..##....#.##..# Noise: ---------  Time: 4541.5 (0.0) ##...)..## ##.......###.##.....# a) +2 dagger (venom)  #..<..## ##............###.#..# Cast: Kinetic Grapnel##..### ##........####........# Fly #### ##......#....##.####..)##.......#.##.#....###.## #....#....##.#.##......## #....#.##......####.##... ##.....##.#kjhU/###......##.#.  _You start memorising the spell. You continue memorising. x4 _You finish memorising. Spell assigned to 'd'. _Done exploring.(D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4, ? - help) _Okay, then.Search for what [Enter for "."]? .kjh”kjhkjhkjh. _kjhŭ[[?25h[?0c  Search for what [Enter for "."]? kjhB [?25l[?1ckjh& kjh  $kjh Q3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +1 cloak (haunted)  b - [carried] h - a +0 cloak (haunted) Results elsewhere ([,] to cycle)  c - [D:4] an orb of lightkjh  kjh" kjh* D##..................##### #... particleface the Tinkerer #........:.......#####... Poltergeist of Ashenzari ...... #.............#####... Health: 33/33 ======================== #...........####..# Magic: 10/10 ======================== #...........##..# AC: 7kjh+ Str: 6 ............###### #..# EV: 11Int: 19 #...........## #### #.#.# #..# SH: 0Dex: 13 #.........##.###..######...###.## XL:  5 Next: 71% Place: Dungeon:4 #........####.#.@..##....#.##..# Noise: ---------  Time: 4541.5 (0.0) ##...)..## ##.......###.##.....# a) +2 dagger (venom)  #..<..## ##............###.#..# Cast: Kinetic Grapnel##..### ##........####........# Fly #### ##......#....##.####..)##.......#.##.#....###.## #....#....##jhh, 9;49m.#.##......## #....#.##......####.##... ##.....##.####......##.#.  _You finish memorising. Spell assigned to 'd'. _Done exploring.(D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4, ? - help) _Okay, then. _Search for what [Enter for "."]? .  Search for what [Enter for "."]? auxkjh94 kjh%6 kjh> kjhS@ . _kjhgBl[?25h[?0c  Search for what [Enter for "aux", or ? for help]? kjhl [?25l[?1ckjhkjh9X3 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle) kjh a - [carried] b - a +1 cloak (haunted)  b - [carried] h - a +0 cloak (haunted) Results elsewhere ([,] to cycle)  c - [D:4] an orb of lightkjh[Level 4 of the Dungeon <<<>>>>_(Press ? for help)  #.##....#.##......####.##.....# #.....^........###   #.####.....##.####......##.#.#.###........._...##   #..####........##.#.##..........#...........###   ##.###.#.#.##......##.#.##...#............##   ##...##.#...##.####....#.####.####........##   ##....###..........####.##......# #......###   ##......######.#.##.#....###.#.### #.....#####   #.......##.#.##...##.......# ####....####.##  #.......#####.#..#.##.##....###.......##...##  #.........##.#.##.#.....÷...........####....#  #.........###...##...##....########...##.....#  ##.........####....#[##.######..####.....#   #.........###.######.###..## #......#   ##........###...##....####### ##<.########.....#   ##..kjh[......#######..........## ##..............#   ##.......####..#..ß..#..## #.............##   ###......###..##.....##..### #...###########  ######.## ###########..##..#.#..##...# #...#  #..###........###.##..##.##..##..## #...#  ##...#.........###....##.ß.##......####...#   ### ###...............#####..ß....>....ß.......#...#   ##.####.........)........### ########......##.ß.##....####.....#   ##.........##...............###....).....##..##.##..##.# ###...#kjhkjh/particleface the TinkererPoltergeist of Ashenzari ......Health: 33/33 ========================Magic: 10/10 ========================AC: 7Str: 6 EV: 11Int: 19SH: 0Dex: 13XL:  5 Next: 71% Place: Dungeon:4Time:Fly _Done exploring.(D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4, ? - help) _Okay, then. _Search for what [Enter for "."]? . _Search for what [Enter for "."]? aux  Search for what [Enter for "aux", or ? for help]? kjh^kjhBkjh_P _kjhDBkjhkjhkjhJkjh7,kjhkjhkjhxkjhkjh kjhkjh2kjhkjh+kjh}kjhkjhqkjhkjhkjhkjhkjh@kjhkjhkjhkjh ,kjhDkjh(kjh,kjhkjhJkjh:kjhkjh[kjhkjh,kjh8kjh7 kjh kjhL kjh5 kjhAkjhkjhUkjhvkjh=kjh ,kjhkjh:kjh,kjh6 kjhT"kjh"kjh#kjhO #.#.#.##......##.#.##...#......#.#...##.####....#.####.####...#..........####.##......# #...#####.#.##.#....###.#.### #...#.#.##...##.......# ####...###.#..#.##.##....###......#.#.##.#.....÷...........#...##...##....########..###....#@##.######. Noise: --------- 4559.5 (18.0)##.######.### a) +2 dagger (venom)#...##....####### # Cast: Kinetic Grapnel######..........####..#..ß..#..####..##.....##..####..##..#.#..##...##.##..##.##..##..## #....##.ß.##......##  _You see here an orb of light.kjhr kjhs 160.0)kjhkx kjh} ) _B - an orb of lightkjh|  (D) Dungeon (T) Temple  Where to? (Tab/Enter - D:4 @ (x,y), ? - help) kjhͮ3kjhۯkjhkjhݽkjhP _kjh,kjh#kjhkjhkjh3kjhkjhkjh kjhlkjhkjhkjh@kjhkjhkjh3kjhkjhkjhkjhkjhkjhkjhXkjhFkjhkjhkjhfkjhkjhp,kjh@kjhskjh,kjhkjhkjhZ,kjhkjhkjh;kjhkjhkjhkjhkjhkjhEkjh kjhI kjh kjh kjhkjhEkjhkjh?kjhkjhkjh6kjhkjhkjhBkjhkjhkjhkjh-kjhkjhkjh "kjh3#kjh#kjh $kjh%kjh]',kjh(kjhr)kjh +,kjh+kjh,kjhd.kjh.kjha/kjh0kjhw2,kjh2kjhr4kjh5kjh5kjhC6kjh7kjh8kjhH9kjh9kjh:kjh<<kjh<kjh$=kjho>kjhV?kjh?kjhM@kjhAkjh}C,kjh.   ##.............   #.............#   #.....$@......#  91.2 (30.7)#............h#  #............##  #............#  #............#  #....:......##   h   hound (asleep)#...........# #...........#  kjh>GkjhOkjhS\ _A hound is nearby!kjh D  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjh'  particleface the Tinkerer ...##.....##  Poltergeist of Ashenzari ...... ..........#  Health: 33/33 ======================== ##.........#  Magic: 7/10================-------- ##..........#  AC: 7Str: 6  ##..........>.  EV: 11Int: 19 ##.............  SH: 0Dex: 13 #.............#  XL:  5 Next: 71% Place: Dungeon:5 #.....$@......#  Noise: ---------  Time: 4591.2 (0.0)jh{ m #............h#  a) +2 dagger (venom) #............##  Cast: Kinetic Grapnel #............#  Fly  #............#  #....:......##  h   hound (asleep) #...........#  #...........# Found an escape hatch in the floor.There is a stone staircase leading up here. _A hound is nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep)kjhg%  particleface the Tinkerer...##.....##   Poltergeist of Ashenzari ................#   Health: 33/33 ========================##.........#   Magic: 7/10================--------##..........#   AC: 7Str: 6 ##..........>.   EV: 11Int: 19##.............   SH: 0Dex: 13#.............#   XL:  5 Next: 71% Place: Dungeon:5#.....$@......#   Noise: ---------  Time: 4591.2 (0.0)jh&3m#............h#   a) +2 dagger (venom)#............##   Cast: Kinetic Grapnel#............#   Fly #............#  #....:......##   h   hound (asleep)#...........#  #...........#   There is a stone staircase leading up here. _A hound is nearby!Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move targetAim: a hound (asleep)  You lock target on the hound and prepare to deploy your bee.kjhc==2.2 (1Winding kjhckjhb  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)  Aiming: Launch Clockwork Bee (dangerous; 5% risk of failure)  Press: ? - help, Dir - move target: a hound (asleep)  You lock target on the hound and prepare to deploy your bee. _(Press . to continue winding your bee.) _You now have 7/10 mp.kjh kjh X--3. kjh kjh @ _You continue winding your clockwork bee...kjhkjhk--4.. kjhގkjh7@ _You continue winding your clockwork bee...kjh%k  With a metallic buzz, your clockwork bee launches itself at the hound.kjhkjhǣkjh%y..h.hlly target)y   clockwork bee (minion)kjh S==5Kinetic GrapnelkjhMkjh kjh- _The hound barks!kjhTkjhhUkjh`V.yh.kjhma.--6kjhhkjhokjhy  The hound completely misses your clockwork bee.Your clockwork bee completely misses the hound.Your clockwork bee stings the hound!kjhz@--7kjhkjhe _The hound completely misses your clockwork bee.kjhfp  Your clockwork bee barely misses the hound.kjh%8kjhukjhN b _The hound closely misses your clockwork bee.kjh:  The hound completely misses your clockwork bee.Your clockwork bee misses the hound. Your clockwork bee stings the hound.kjhRW8===9kjhQkjh?e _The hound completely misses your clockwork bee.kjhc s  Your clockwork bee stings the hound!kjho .y   clockwork bee (minion)kjhʂ  8/11=--98600Kinetic Grapnel _The hound dies!Training target 4.0 for Spellcasting reached!  Your Spellcasting skill increases to level 4!kjhj kjhғ t _Your Air Magic skill increases to level 1!kjhF Ikjh̫ kjhs ,kjh x _Your clockwork bee winds down and falls to the ground.kjh kjh ,kjhǾ kjh N--kjh kjh ,kjh kjh ,kjh_ kjh kjh L9==kjh kjh ,kjh kjh) kjhy kjh kjh ,kjh kjh( kjh@ kjh :==kjh_ kjhS _Your dormant clockwork bee falls apart.kjh! kjh ,kjh kjh* kjh kjh kjhd ,kjh kjhs f10/11==kjh kjhY nkjh kjh! ,kjh" kjh& P==kjha( kjh, ,kjh. kjh7 Bkjht8 kjh9 kjhu: kjh? kjh9@ J11===kjhA kjhE kjhI ,kjhK kjhU ,kjh2W kjh\ N _You now have 201 gold pieces (gained 18).kjha 3kjh`c kjhf kjh$k kjhk ;===kjhl kjh'o kjhs kjht kjh%v kjhx kjh]} kjh} kjh~ kjh kjh ,kjh kjh ' ##..........>. ##............. #...# #......<......# .......#  #............##  #.....#  #......#  #....@......##  #  #.# .##.# ## .. #......## .#.....##   ##...##    You pick up a parchment of Hailstorm and begin reading...kjh 031.2 (31.0)kjh +2.2 (32kjh kjh _You add the spell Hailstorm to your library. _MP restored: 11kjhl 3kjhn kjhCq kjhu kjh2v $ _kjh| Bkjh{} kjhO~ kjhB kjĥ kjh? kjhà kjh kjh ,kjhj kjh kjh kjh kjh| kjh; kjhF kjh kjh& kjh kjhT ,kjh; kjhʟ kjhߢ ,kjhQ kjh kjh ,kjh5 kjh kjh! kjh kjh( kjh kjh kjh. kjhs kjh kjhw ,kjhJ kjh kjhѽ ,kjhP kjh> kjh ,kjh= kjh0 kjh ,kjh kjhO kjh ,kjh= kjh kjhC kjh kjh kjhu kjh kjh kjhT kjht kjh kjh4 kjhv kjhV kjh ,kjh kjh kjhh ,kjh9 kjhl kjh; ,kjho kjhZ kjh ,kjhd kjh0 kjhC ,kjh* kjh kjhw kjh kjh kjh kjhhkjhkjh|kjhkjhu,kjh%kjhkjh ,kjh kjh  ..##.##  #.........###..#  #.#......## #..#  #.#.....## #..#  #.##...## #..#  #.###.## ##.#  #.# ### #.#  #.# #.#  #@# #.# #.......##.......#### ##...#.# ##.## ## ..kjhs..#  You pick up a parchment of Freeze and begin reading...kjh<&-60.2 (28kjhe(+1.2 (29kjh,kjh0/? _You add the spell Freeze to your library.kjh3kjhСkjh kjhkjhkjhƱkjh,kjhkjh7kjhkkjhٸkjh1kjhkjh,kjhikjhikjh|,kjhkjhxkjh,kjhkjhkjhBkjh0kjh,kjhkjh7kjhkjh#kjh`kjhkjh,kjhUkjhkjhkjhkjhlkjhkjhukjhkjh;kjhkjh,kjhkjhkjh,kjhUkjhkjhP,kjhkjhkjhW,kjhkjhkjh,kjhykjhkjht,kjhkjhkjh ,kjho kjh kjh,kjhkjhkjh,kjh,kjhkjhg,kjhkjh kjh,kjhkjh9kjh,kjhkjh kjh"#kjhw#kjh#kjhB%kjh4'kjh'kjh'kjh*kjh,,kjhR-kjh.kjh0,kjh`1kjh3kjh5,kjh6kjh7kjh9,kjh#:kjhW;kjh=,kjh>kjhO?kjh8A,kjhAkjhBkjhEkjhE,kjhoHkjhJ,kjh(KkjhLkjhJO,kjhPkjh1Qkjh TkjhyT,kjhVkjh^,kjhfkjh,ikjh*n,kjhokjh_rkjhv,kjhwkjhCzkjhm~,kjh~kjh kjh,kjhkjhSkjh,kjh5kjhkjhV#....#.._.#....#ß...#...#.?.  ##...##### #....@...# kjh~704.2 (43...#.......##.....#....######......##### ##.........######  ##...#####.....##  ###.# #####... ######. kjhįkjh0+5.2 (44kjh8kjhZ_ _Found an iron altar of Okawaru.kjhE3kjhkjhkjhkjhkjh,kjhwt #ß...ß#ßj #.....#. #.._..+ #.....# #ß...ß #...# #.?.#  ##.@.#####6.2 (1.0) #........# ....#.......##..............#####..........########......##### j   gnoll (asleep)kjh{+ ##.........##### ##...#####......# #####.kjhZkjh*7.2 (2kjhkjh5 _Found a runed translucent door.kjh#...## ##ß...ß#ßj...#._..+#.....##ß...ß#. #.@.# ##...#####kjh/ #........#  ....###....####..........## ######.#######.........#######...#####....kjh*$kjh.j.jjkjh1*8.2 (1kjh7kjhlBK _The gnoll shouts! You hear a shout! x3kjhGi.kjhK*9.2 (2kjhOkjhRf _C - a scroll of identify {@r1}kjhzkjhRead which item? Scrolls  x - a scroll labelled UKLE TILULAR kjh w - a scroll labelled ZAGIVO BUSS  f - a scroll of blinking {!r!d}  e - a scroll of enchant weapon  r - a scroll of fear  C - a scroll of identify {@r1}  k - a scroll of immolation {!r}s - a scroll of revelation [!] read|quaff|evoke[?] describe selectedkjhVpkjhkvkjh|particleface the Tinkerer##...## ##Poltergeist of Ashenzari ......#ß...ß#ß.Health: 33/33 ========================#.....#.Magic: 11/11 ========================#.._..+AC: 7Str: 6 #.....#EV: 11Int: 19#ß...ß#SH: 0Dex: 13#...#XL:  5 Next: 98% Place: Dungeon:5#.@.#Noise: ---------  Time: 4709.2 (0.0)##...#####a) +2 dagger (venom)kjh~8#........#Cast: Kinetic Grapnel....#.......##Fly ..............#####..........########......#######.........##### ##...#####.....  _MP restored: 11You pick up a parchment of Freeze and begin reading... _You add the spell Freeze to your library. _Found an iron altar of Okawaru. _Found a runed translucent door. _The gnoll shouts! You hear a shout! x3 _C - a scroll of identify {@r1}kjh)kjhqIdentify which item? (\ to view known items) Scrolls (select first with ?)  x - a scroll labelled UKLE TILULAR  w - a scroll labelled ZAGIVO BUSS Potions (select first with !) kjh@ A - a coppery potion  z - a dark potion  m - an emerald potion  t - a fizzy ruby potion  g - a puce potion  l - a yellow potion[?] describe selectedkjhV kjh9{ particleface the Tinkerer##...## ##Poltergeist of Ashenzari ......#ß...ß#ß.Health: 33/33 ========================#.....#.Magic: 11/11 ========================#.._..+AC: 7Str: 6 #.....#EV: 11Int: 19#ß...ß#SH: 0Dex: 13#...#XL:  5 Next: 98% Place: Dungeon:5#.@.#Noise: ---------  Time: 4709.2 (0.0)##...#####a) +2 dagger (venom)#........#Cast: Kinetic Grapnel....#.......##Fly ..............#####..........########......#######kjh D[40m.........##### ##...#####.....  _MP restored: 11You pick up a parchment of Freeze and begin reading... _You add the spell Freeze to your library. _Found an iron altar of Okawaru. _Found a runed translucent door. _The gnoll shouts! You hear a shout! x3 _C - a scroll of identify {@r1} kjh,  As you read the scroll of identify, it crumbles to dust.10.2 (1kjhu s _x - a scroll of teleportationkjh kjh3kjh!kjh&kjh&kjh/kjh2kjh3,kjh17kjh <kjh =kjht=kjhz>kjhB,kjhCkjhDkjh#HkjhHkjhHkjhykjhkjhkjh.kjhkjhtkjhkjh?kjhΆkjhgkjh,kjhPkjhҏkjhkjhǐkjhkjhK#.# #ß...ß# #.# #...# #.# #...# #.## ##...##### #..####........# #......#.......## ##...............####..####..........##..@.# ######......kjhH.........# ##.....#....#....# ##...#...####...# ###.### #.#.# ### ###.. #.# .# kjh%] #.#   #.# #...#  #.# #...#  #.## ##.  #..####.  #...... ##..... ###..# #..@.# 21.2 (11.0) .........#  #....#....#  ...####...#  ## #.#.#  ###..   #.#   .#    kjh8 #.#   #.# #...#  #.# #...#  #.## ##.  #..####.  #...... ##..... ###..# #..@.#  .........#  #....#....#  ...####...#  ## #.#.#  ###.. #.# .# kjhj%kjh<(kjh!,kjh/  Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning.kjh Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Sorc/Cun)0% [?] toggle between ability selection and description.kjhbNescribe what?kjh? / Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:kjh! uSorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. Range: N/A This ability costs: nothing.kjh̆ Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Sorc/Cun)0%  [?] toggle between ability selection and description.kjhc kjh #.# #ß...ß#particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================#.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)kjh '[40m#....#....###...# Cast: Kinetic Grapnel...####...####.# Fly ## #.#.#######..#.#.# _Found a runed translucent door. _The gnoll shouts! You hear a shout! x3 _C - a scroll of identify {@r1}As you read the scroll of identify, it crumbles to dust. _x - a scroll of teleportationAshenzari invites you to partake of a vision and a curse of sorcery and _cunning.  Okay, then. _kjhkjhkjhkjhYF _Unknown command.kjhɵkjhk{ Ability - do what?CostFailure kjh  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Sorc/Cun)0% [?] toggle between ability selection and description.kjh? kjh kjh8 +#.# #ß...ß#particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================kjh #.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)#....#....###...# Cast: Kinetic Grapnel...####...####.# Fly ## #.#.#######..jh ;d#.#.# _C - a scroll of identify {@r1}As you read the scroll of identify, it crumbles to dust. _x - a scroll of teleportationAshenzari invites you to partake of a vision and a curse of sorcery and _cunning. _Okay, then. _Unknown command.kjh kjhQ Curse which item? (Esc to abort) Hand Weapons (go to first with ))  a - a +2 dagger of venom (weapon) kjh. yArmour (go to first with [)  h - a +0 cloak (haunted)  b - a +1 cloak (haunted) Jewellery (go to first with "=)  i - a +4 ring of protection (worn)  j - a ring of see invisible (worn) {sInv}kjh'kjh2k#.# #ß...ß#kjh3particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================#.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)kjh4-#....#....###...# Cast: Kinetic Grapnel...####...####.# Fly ## #.#.#######..#.#.#As you read the scroll of identify, it crumbles to dust. _x - a scroll of teleportationAshenzari invites you to partake of a vision and a curse of sorcery and _cunning. _Okay, then. _Unknown command.Okay, then.kjh6kjh;kjh>. _kjhåkjhkjhkjhF _x - a scroll of teleportation  Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning.Okay, then.Unknown command. _Okay, then. _Unknown command.kjhkjhO kjhY kjh kjh+ F _Unknown command.kjh Ability - do what?CostFailure  Invocations -  X - Renounce ReligionNone0% G - Curse Item(Boost: Sorc/Cun)0% [?] toggle between ability selection and description.kjhGNescribe what?kjhl  Curse Item Curses a chosen equipped item, binding it to the wearer until the curse and the item both are broken. Cursed items can no longer be enchanted or modified. If you bind an item with this curse Ashenzari will enhance the following skills:Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. Range: N/A This ability costs: nothing.kjhbf  Ability - describe what? CostFailure  Invocations -  X - Renounce ReligionNone0%  G - Curse Item(Boost: Sorc/Cun)0%  [?] toggle between ability selection and description.kjh~ kjh kjhq #.# #ß...ß#particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================#.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)kjh #....#....###...# Cast: Kinetic Grapnel...####...####.# Fly ## #.#.#######..#.#.#Ashenzari invites you to partake of a vision and a curse of sorcery and _cunning. _Okay, then. _Unknown command. _Okay, then. _Unknown command. _Unknown command.kjh P  Okay, then.kjh kjh kjh+ . _kjh _Okay, then.Unknown command. _Okay, then.Unknown command. _Okay, then.  Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjhCVkjhY Your spells (cast)TypeFailure Level  a - Kinetic GrapnelForgecraft1% 1 b - Construct Spike LauncherForgecraft2%2  c + Launch Clockwork Bee Forgecraft5% 3 d - Forge Lightning SpireAir/Forgecraft36%4 Select a spell to cast[!]/[I] toggle spell headerskjh kjh kjh #.# #ß...ß#particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================#.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19kjho ^##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)#....#....###...# Cast: Kinetic Grapnel...####...####.# Fly ## #.#.#######..kjh #.#.# _Okay, then. _Unknown command. _Okay, then. _Unknown command. _Unknown command. _Okay, then.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjhZ kjh0 #.# #ß...ß#particleface the Tinkerer#.# #...#Poltergeist of Ashenzari ......#.# #...#Health: 33/33 ========================#.## ##...##### Magic: 11/11 ========================#..####........# AC: 7Str: 6 #......#.......## EV: 11Int: 19kjh G##...............# SH: 0Dex: 13###..####..........# XL:  5 Next: 98% Place: Dungeon:5#..@.# ######...... Noise: ---------  Time: 4721.2 (0.0).........###..... a) +2 dagger (venom)#....#....###...# Cast: Kinetic Grapnel...####...#kjh ###.# Fly ## #.#.#######..#.#.# _Okay, then. _Unknown command. _Okay, then. _Unknown command. _Unknown command. _Okay, then.Casting: Launch Clockwork Bee (dangerous; 5% risk of failure)kjhm P  Okay, then.kjhJ kjh kjh . _kjhSxkjh