Ci  Player: perishedprincess Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-05-07.20:38:27.ttyrec Time: (1778186307) Thu May 7 20:38:27 2026 Ei[?1051l[?1052l[?1060l[?1061h)0[?7h[?25l[?1cWelcome, perishedprincess. Please select your species. SimpleIntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin ForgewrightFi, FiWelcome, perishedprincess the Coglin. Please select your background. Fi(WarriorAdventurerMage a - Fighteri - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - BerserkerFiQqn - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - EnchanterFiubx - Air Elementalist h - Chaos Knightp - Reavery - Earth ElementalistFiz - Alchemist Forgewrights are mages who specialise in the creation of turrets and mechanical Fiwcompanions to fight alongside. + - Recommended background * - Random background Fiu# - Recommended character ! - Random character % - List aptitudesSpace - Change species Fi@? - Help Tab - Coglin ForgewrightFi FiFiperishedprincess the Tinkerer CoglinHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 10EV: 11Int: 14SH: 0Dex: 12XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammer {Xiuyin c) +0 dagger {GurmehFiDQCast: Kinetic GrapnelFi!Fi!*#######...@##...........##....:###.....#..... ....FiJ"#.....# $..#..#..#.#..#.(#. ...Fi*Fi.Welcome, perishedprincess the Coglin Forgewright.Everyone else who sought the Orb of Zot has failed. Will you be different?Fik4GifYEPress ? for a list of commands and other information.  Found a parchment of Foxfire, 7 gold pieces and 4 poisoned darts. _Found a staircase leading out of the dungeon.Hi}xHiY|  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 1.7   2.8  -2          Hi| b - Maces & Flails   0.0   1.2  -1   i + Forgecraft4.8   3.5  +2   c - Unarmed Combat   0.0   1.2  -1      Hi|        Hi%} d - Short Blades   0.0   1.2  -1          HiP},     e - Armour   0.0   1.2  -1  Hix}+    f + Dodging1.7   2.4  -1  Hi}L    g + Stealth1.5   2.4  -1              Hi~        Hi:~_    Hi\~        Hi~a    Hi~        Hi~        Hi~l    Hi!    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  HiG[?] Help[=] set a skill target  Hi[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsJi Ji2 Jit qperishedprincess the Tinkerer CoglinHealth: 13/13 ========================Magic: 3/3========================AC: 2Str: 10EV: 11Int: 14SH: 0Dex: 12######XL:  1 Next:  0% Place: Dungeon:1#...@#Noise: ---------  Time: 0.0 (0.0)#...........#a) +0 hammer {Xiuyin c) +0 dagger {GurmehJig 1#....:###.....Cast: Kinetic Grapnel#..... ....#.....# $..#..#..#.#..#.(#. ...  Welcome, perishedprincess the Coglin Forgewright.Everyone else who sought the Orb of Zot has failed. Will you be different?Press ? for a list of commands and other information.  Found a parchment of Foxfire, 7 gold pieces and 4 poisoned darts. _Found a staircase leading out of the dungeon.Ji Ji! Ji Ji Jiű Ji& Ji JiL Jir Ji P _Ji JiY Ji Ji+ ##..###### ?#####...<#....#Ji 4##...........##....@###.....# .....## $..# #. #..#.( #. ... # ..^. #....  You pick up a parchment of Foxfire and begin reading...Ji +2.0 (2Ji0 +3.0 (3JiJ Ji5 @ _You add the spell Foxfire to your library.Ki+ Ki~ Ki Kin Ki Ki BKi KiM Ki Ki Ki ,Ki5 Ki^ Ki ,Ki Ki ##############........ ######.@### ##...<#....## ##...........# #.....###.....##.....# #.....#Ki 9#.....## ##.$...##..#.. ..#..##..#.( ..#..##. ... ... .#Ki +7.0 (4Ki +8.0 (5KiR Kir ` _c - a scroll labelled MECWASAZYPLiLi(Li&Li<LiLiBLi,LiDLihLij,LiLisLi.LifLiLLiLiLiLiLiBLi@ _You now have 7 gold pieces.LieLiLiLiLiLiLiWLiLiLiNLiLi>LiE,LiLiOLi,LiOLiLi,Li8LiLi,LiLiiLiL,Li~Li(Li,LiGLi Li ,Li@ Li.Li,LiLiLiLiLiLiLi,Li;LiLi!Li!Li"Li%Li'Li'Li)Li,Li;/,LiT0Li2Li4Li4Li5Li9C  You see here 4 poisoned darts.Li;Li?< _Li=Li>Li@LiALiFBLi DLiELiELi'GLiHLiILiILiJLigKLiL,LiMLiNLiPLiPLiQLimSLiULiTULi6VLiWLiYLiYLiZLi\Lir_XLia,LiaLiOdLiveLieLieLigLimhLihLiiLiojLikLi/lLilLimLi oLiYoLioLiLrLitk  You encounter a ball python.Li|'.#.#.#.#S# .# ###############.# ..............@.# ######..#######.#  ##...<#....## ># LiV}Kinetic Grapnel ##...........## .# #.....###.....# .# #.....# #.....## .# S   ball python (constriction, asleep) .....## ##.....#.# Li})..#..# #..#..#.# ..#.(# #..#..#Li .S45.0 (37.0)  Found a stone staircase leading down.LiʼnNS)Lix5==6.0 (38LinLi5 _The ball python hisses angrily.MiZ#.. #.# #.# #.# #.# #.#  #S#  ###############@#  ................# ####..#######.# <#....## #>#.......## #.# .....###.....# #.# .# #.....###.#..## ##.....##Mi4.##..# #..#..# .#Mi8  The ball python misses you. The ball python grabs you.  The ball python constricts you. The ball python bites you.Mi=9/13 --------  1  -7.0 (1.0)Constr Mi|MiR_ _The ball python constricts you.Mi5 †You thump the ball python with your +0 hammer!Miў(MiL11 1-8.2 (1.2Kinetic GrapnelRev MiΧMiO _You kill the ball python!Ni]#M#..  ###############Ni#...............  ######..#######.#Rev #.#Ni3(Ni#*3-90Ni.Ni1x _You see here a ball python corpse.NiNi]Ni´Ni`Ni 10/13==------ _NiU==1==2======3== _HP restored.==NiNi,NiNiNiNiNi6NiNiNiNiNi,NiI,NiNiWNi`,NiNiNiNi NiHNiNiNiNi NiNi|BNikNiCNiNiNiNiSBNiNimNiNiNiNiBNiNi,NieNiNim,NiNi)Ni,NiNiNi:NixNiNi%NiNiNi8NiV Ni Nil Ni Ni Ni Ni Ni' NimNiv,NiNiMNi ,NiqNiNiBNi Ni,NiNiNiwNiNiNiNiNi1NiNiyNi~NiNiNi" Ni#!NiS!Ni!Ni"Ni#Ni#Ni?$Ni{%Ni&Ni&Ni*'Ni[(Ni),NiU*Ni0+Ni,Ni-Ni8.Ni:0Ni2c  You encounter a bat.Ni8....## ##.....##.##.# ..^..# #.....###.##.# .....###.....# #.##.# #.....#.....## #.##.# ##.........## #.##.####.....### ##.##.######## #.....##..#####.-Ni8P #.....b.# #..####.#Kinetic Grapnel #. Nic9#... #b   bat (asleep) . . Nij@1100.2 (51.0)Ni[B31.2 (52 _NiFNiGOi^..# #.....###.##.# ..###.....# #.##.# .....## #.##.# ....## #.##.# #.....### ##.##.#  ####### #.....#  Oif#..#### #..#######..@..b.##..####.# #..# #...##.#..# ..#Oi ..Oi8b.b.OisNbOiPh2--=2.2 (1.0)OiOi' _The bat hits you.Oi|Oi|OiOi(Z _A bat is nearby!Pi^..#   #.##.#  #.##.#  #.##.#  ##.##.#   #.....#  #..####  #..######  #..@b...#  #..####.#  #..# #... ##.# ..# PiaE..# ..PiՉw^..#   #.##.#  #.##.#  #.##.#  ##.##.#   #.....#  #..####  #..######  #..@b...#  #..####.#  #..# #... ##.# ..# ..# .. PiPinPiPiZ _A bat is nearby!PiA  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Pi  ).^..# #.....###.##.#  perishedprincess the Tinkerer ....###.....# #.##.#  Coglin .....#.....## #.##.#  Health: 12/13 ======================-- #.........## #.##.#  Magic: 2/3================-------- ###.....### ##.##.#  AC: 2Str: 10  ####### #.....#  EV: 11Int: 14 Pio #..####  SH: 0Dex: 12 #..######  XL:  1 Next: 10% Place: Dungeon:1 Pi 9#..@b...#  Noise: =--------  Time: 102.2 (0.0) #..####.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh Pi #..# Cast: Kinetic Grapnel #... Piu ##.# ..# b   bat ..# .. _A bat is nearby!Casting: Kinetic Grapnel (safe; 3% risk of failure)  Pi 9Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)Piu} .^..# #.....###.##.#  perishedprincess the Tinkerer ....###.....# #.##.#  Coglin .....#.....## #.##.#  Health: 12/13 ======================-- #.........## #.##.#  Magic: 2/3================-------- ###.....### ##.##.#  AC: 2Str: 10  ####### #.....#  EV: 11Int: 14 #..####  SH: 0Dex: 12 Pi~ #..######  XL:  1 Next: 10% Place: Dungeon:1 #..@....#  Noise: =--------  Time: 102.2 (0.0) #..####.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #..# Cast: Kinetic Grapnel PiU~ #... ##.# ..# b   bat ..# Pi~ l..Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Pi Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The kinetic grapnel hits the bat.Pi ^..#   #.##.#  #.##.#  #.##.#         # Pi  #  #  #..# #... ##.# ..# ..# .. Pi Pi l23.2 (1Kinetic GrapnelPi Pi Sonfirm with . or Enter, or press ? or * to list all spells.Pi Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (57% to hit)  Pi cThe kinetic grapnel hits the bat. _You kill the bat!QiX QiY QiY Qih[ Qi^ 3==Qi` ,Qia QiKb Qib Qic Qie ,Qie Qif Qimg :==Qig Qi7i Qii Qij Qijk Qik Qi+l Qifm Qim Qifn Qi s Qit Qit T3========Qiu Qiw 4 _Magic restored.Qi y Qipy Qiz Qi{ Qi| QiK} Qi} Qi Qih c  You encounter a bat.Qi؉ j##.........## #.##.#  ###.....### ##.##.#  ####### #.....# #..#### #..###### #.......#Qi  #..####.# #..####  #.@...# - ##.##.#  ..# .. ...# .#..... #.b##.#b   bat (asleep)... ....## #..Qic 0174.0)Qi M-8.2 (15 _Qi RiF%H    ##.##.#   #.....#  #..####  #..######  #.......#  #..####.#  #..####  #.@...#  ##.##.#  ..# ..  ...# .#  ..... #  .b##.# ... ... .## #..Ri޺#    ##.##.#   #.....#  #..####  #..######  #.......#  #..####.#  #..####  #.@...#  ##.##.#  Ri..# ..  ...#  .....  .b##.# ... ... .## #.. RiRiARiRi&Z _A bat is nearby!Ri ###.....### # ####### #.... #..######.....####.#### ....Ri##@##.##h.....# ..###h...# .##...... #.b##.#.... ...hh 2 jackals (asleep)#.## #b   bat (asleep).. .RiRik========9.0)Kinetic GrapnelRimRiX _You encounter 2 jackals.Ri9 c ####### #.....# #..####. #..######.. #.......#... #..####.#... #..#### . .. #.....#....#.##.##.##h...@.# .. ###h...# .# #....... #Ri:  #.b##.###.... ...#.### #...... ....#. ####Ri@ RiA '20RiF RiH Si R###.....### ##.##.# ####### #.....#  #..#### . #..###### .. #.......# ... #..####.#... #..#### . .. #.....# ....#.##@##.# #h.....# .. ###h...# .# #....... ##.b##.###.... ... #.### #... ... ....#.####1Si Ti*M##.........##  ###.....### ##.#########...   ##### ....... ###.# ... #..### .. #.@...#....#.##.##.# #h.....# .. ###h...# .##.#TiCb   bat (asleep). #.### #... ....Tig TiV _2Kinetic GrapnelTi@ Ti Uie  ###.....### # ####### #.... #..###.##.......#### ...### . .. #........#.##@##.# #h.....# ..###h...# .#Uie  #....... #.b##.###.hh 2 jackals (asleep)#b   bat (asleep).. ...#.####UilM.bUi7m2b.Uinv.hh.Uin7b.Uio?.hUi,p<.hUiUwbhhbUiix\====3Kinetic GrapnelUi}Ui* _The jackal barks! x2Ui  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ui ###.....### ##.##.#  perishedprincess the Tinkerer  ####### #.....#  Coglin #..####  Health: 13/13 ======================== . #..######  Magic: 2/3================-------- .. #.......#  AC: 2Str: 10 ... #..####.#  EV: 11Int: 14 ... #..####  SH: 0Dex: 12 . .. #.....#  XL:  1 Next: 20% Place: Dungeon:1 ....#.##@##.#  Noise: ====-----  Time: 123.2 (0.0) #..h.h.# ..  a) +0 hammer {Xiuyin c) +0 UiIdagger {Gurmeh ###....# .#  Cast: Kinetic Grapnel #b...... #  #..##.###  .... ... hh 2 jackals #.### #... b   bat ... .... #. #### _The jackal barks! x2  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)UiA ###.....### ##.##.#perishedprincess the Tinkerer ####### #.....#Coglin#..####Health: 13/13 ========================. #..######Magic: 2/3================--------.. #.......#AC: 2Str: 10... #..####.#EV: 11Int: 14... #..####SH: 0Dex: 12. .. #.....#XL:  1 Next: 20% Place: Dungeon:1....#.##@##.#Noise: ====-----  Time: 123.2 (0.0)#..h.h.# ..a) +0 hammer {Xiuyin c) +0 dagger {Gurmehim###....# .#Cast: Kinetic Grapnel#b...... ##..##.###.... ...hh 2 jackals (1 grapneled)#.### #...b   bat... ....#.####Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (64% to hit)  The kinetic grapnel hits the jackal.UiYOk.bb.b..honfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a jackal (64% to hit)  The kinetic grapnel hits the jackal.  The jackal is moderately wounded.2--=---4.2 (1 _The jackal bites you.Ui l##.........##  ###.....### ##.#########...   ##### ....... ###.# ... #..### .. #.@...#....#.##.##b# #...bh.# .. ###.h..# .#....... # #..##.### .... ... (wandering) #.### #... ....bb.b.Ui b.Ui .Ui+ 9h.Ui h   jackal (b 2 batsUi1 >You encounter a bat.Ui$ B---5Ui[ Ui P _The bat barely misses you.ViY .  You hit the bat with your +0 hammer.ViL1hVi4h.Vib.Vi;.hVi3-Y ..h 2 jackals (1 grapneled)   batYou kill the bat!36.4 (1.2Rev Vi4 _The jackal barely misses you. The bat barely misses you.Vim.## #.##.# ###.....### ##.##.# # #.....# #..#### Vi?n. #..###### .. #.......# ... #..####.# ... #..#### . .. #h.@..# Vihn....#.##b##.# Vin#.....h# .. ###J...# .# Viow#....... #ViDo#..##.### J   endoplasm (wandering)Viiov.... ... hh 2 jackals (1 grapneled)Vio#.### #... Vio[b   bat Viw b.  You encounter an endoplasm.The grapnel comes loose from the jackal.ViLx1h.Viy5h.Vi| .J  The bat completely misses you. The jackal attacks as it pursues you!Vi}#b.ViJ0ViF--70Vi Viߗb _The jackal bites you. The jackal misses you.Vi3!.## #.##.# .....### ##.##.#  # #.....# #..#### . #..###### .. #.......# ... #..####.# ... #bh#### . .. #...@.# ....#.##h##.# #......# ... ###.J..# ##.# #....... .##..##.### #.... ... #.### #... .b.b.hJ.8 _The bat barely misses you.WiY rYou closely miss the bat with your +0 hammer.You closely miss the bat with your +0 dagger.The bat barely misses you. The bat hits you but does no damage.Wik..rJr   quokka (wandering)9.6 (1.2 _You encounter a quokka.WiT   Wi Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Wi 5.........## #.##.# perishedprincess the Tinkerer ##.....### ##.##.# Coglin  ####### #.....# Health: 12/13 ======================-- #..#### Magic: 1/3========---------------- . #..######  AC: 2Str: 10 .. #.......#  EV: 11Int: 14 ... #..####.#  SH: 0Dex: 12 ... #..#### XL:  1 Next: 30% Place: Dungeon:1 . .. #.hb@.#Wi+  Noise: =--------  Time: 129.6 (0.0) ....#.##h##.# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.....J# ...  Cast: Kinetic Grapnel ###....# ##.#  Rev  #r...... .#  #..##.### #  r   quokka (wandering) .... ... hh 2 jackals #.### #... b   bat ... .... _You encounter a quokka.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)WiN .........## #.##.# perishedprincess the Tinkerer ##.....### ##.##.# Coglin  ####### #.....# Health: 12/13 ======================-- #..#### Magic: 1/3========---------------- . #..######  AC: 2Str: 10 .. #.......#  EV: 11Wi yInt: 14 ... #..####.#  SH: 0Dex: 12 ... #..#### XL:  1 Next: 30% Place: Dungeon:1 . .. #..b@.# Noise: =--------  Time: 129.6 (0.0) ....#.##h##.#Wi<  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.....J# ...  Cast: Kinetic Grapnel ###....# ##.#  Rev  Wil #r...... .#  #..##.### #  r   quokka (wandering) Wi r.... ... hh 2 jackals Wi q#.### #... b   bat Wi ... ....Casting: Kinetic Grapnel (safe; 3% risk of failure)  Wi Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Wi, Press: ? - help, Shift-Dir - straight lineAim: a jackal (moderately wounded, 64% to hit)  WiM oThe kinetic grapnel misses the bat. The kinetic grapnel hits the jackal.Wi c       .   ..   ...   ...  . .. #..*@.#   ...  ###....# ##.#  #r......  #. #  .... ...h   jackal #.### #... ... WiJb.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Wip,Aim: a jackal (moderately wounded, 64% to hit)  The kinetic grapnel misses the bat. The kinetic grapnel hits the jackal.  You kill the jackal!Wi.bWiS.rWi=7h.WiWi=3530.6 (1WitWi": _The bat hits you but does no damage.Xi4  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Xi.........## #.##.# perishedprincess the Tinkerer ##.....### ##.##.# Coglin  ####### #.....# Health: 12/13 ======================-- #..#### Magic: 0/3------------------------ . #..######  AC: 2Str: 10 .. #.......#  EV: 11Int: 14 ... #..####.#  SH: 0Dex: 12 ... #..#### XL:  1 Next: 50% Place: Dungeon:1 . .. #.hb@.#Xis Noise: =--------  Time: 130.6 (0.0) ....#.##.##.# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.....J# ...  Cast: Kinetic Grapnel ###....# ##.#  Rev  #....... .#  #r.##.### #  r   quokka (wandering) .... ... h   jackal #.### #... b   bat ... .... _The bat hits you but does no damage.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)Xiw .........## #.##.#perishedprincess the Tinkerer ##.....### ##.##.#Coglin####### #.....#Health: 12/13 ======================--#..####Magic: 0/3------------------------. #..######AC: 2Str: 10.. #.......#EV: 11Int: 14... #..####.#SH: 0Dex: 12... #..####XL:  1 Next: 50% Place: Dungeon:1. .. #.hb@.#Noise: =--------  Time: 130.6 (0.0)....#.##.##.#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.....J# ...Cast: Kinetic Grapnel###i m....# ##.#Rev #....... .##r.##.### #r   quokka (wandering).... ...h   jackal#.### #...b   bat (grapneled)... ....Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (57% to hit)  The kinetic grapnel hits the bat.Xig b.onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (57% to hit)  The kinetic grapnel hits the bat.  The bat is severely wounded..h..rJb.J   endoplasmr   quokka (wandering)h   jackal1.6 (1Kinetic Grapnel _The bat barely misses you.Yiۆ †You hit the jackal with your +0 dagger.  Yi#}The jackal is heavily wounded.You hit the jackal with your +0 hammer.YibYi!.bYi' YinD.  You kill the jackal!Yi%J.Yi̛<†bYi\.rb   bat (grapneled)YiKc3==72.8 (1.2YiYi4: _The bat hits you but does no damage.YiNd  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.YiG} 3YiT Yi e _You don't have enough magic to cast this spell.Yiޢ Yi7 Yi Yi# F _Unknown command.Zi2 b.Zi &.bZiV .JZi b.Zi2 3rZi .r   quokka (wandering)b   bat (grapneled)-30 _Zi7 [i †You hit the endoplasm with your +0 hammer.[i.b[iɠy b†You kill the endoplasm![ikCr.[i(.b[iبr   quokkab   bat (grapneled)[is9=5.0 (1.2Rev+ [icP _The bat hits you but does no damage.[iє  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.[i+ [iZ+ [iI1 [it3 e _You don't have enough magic to cast this spell.\i7r\ir\i*x\iO{F _Unknown command.\iXf## #.##.#  #.....### ##.##.#  # #.....#  #..####  \iOY. #..######  .. #.#  ... #..####.#  ... #..####  \i|Y. .. #..†.@#  \iY....#.##b##.#  #......##... \iYz ###....####.#  \iY#....... .#  #r.##.### # \iZ  b   bat (grapneled).... ... \i8Z~ #.### #... \i~Z ... ....  \ikOb.†b1========60Kinetic GrapnelRev \i` _The grapnel comes loose from the bat. The bat hits you but does no damage.\iU †  You hit the bat with your +0 dagger.\i ........## #.##.#  perishedprincess the Tinkerer #.....### ##.##.#  Coglin ####### #.....#  Health: 13/13 ========================#..####  Magic: 1/3========----------------. #..######  AC: 2Str: 10.. #.......#  EV: 11Int: 14... #..####.#  SH: 0Dex: 12... #..####  XL:  1 Next: 100% Place: Dungeon:1. .. #..††@#  Noise: =--------  Time: 137.2 (1.2)....#.##.##.#  a)\iT ` +0 hammer {Xiuyin c) +0 dagger {Gurmeh#......##...  Cast: Kinetic Grapnel###....####.#  Rev+ #....... .# #r.##.### #  .... ...  #.### #...  ... ....  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. _You don't have enough magic to cast this spell. _Unknown command. _The grapnel comes loose from the bat. The bat hits you but does no damage.  You hit the bat with your +0 dagger.\i H _You kill the bat!\i @You have reached level 2!\iV /  --more--]i 9/191/4--2 0% Kinetic Grapnel]i_ ]iʼ 4 _^ij^i3^iB^i2 _You start resting.A quokka comes into view.^i-rKinetic Grapnelr   quokka^i,80^ix^iz-9.2 (2Rev  _^i_i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells._i?........## #.##.# perishedprincess the Tinkerer #.....### ##.##.# Coglin ####### #.....# Health: 19/19 ======================== #..#### Magic: 0/4_irV------------------------ . #..######  AC: 2Str: 10 .. #.......#  EV: 11Int: 14 ... #..####.#  SH: 0Dex: 12 ... #..####_i XL:  2 Next:  0% Place: Dungeon:1 . .. #..**@# Noise: ---------  Time: 139.2 (0.0)_i!% ....#.##r##.# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh _i+#......##... Cast: Kinetic Grapnel ###....####.#  Rev  #....... .#  #r.##.### #  r   quokka .... ..._i #.### #... ... .... _A quokka comes into view.Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line_iD8Aim: a quokka (64% to hit)_i\N........## #.##.#  perishedprincess the Tinkerer #.....### ##.##.#  Coglin ####### #.....#  Health: 19/19 ========================#..####  Magic: 0/4------------------------. #..######  AC: 2Str: 10.. #.......#  EV: 11Int: 14... #..####.#  SH: 0Dex: 12... #..####  XL:  2 Next:  0% Place: Dungeon:1. .. #..**@#  Noise: ---------  Time: 139.2 (0.0)....#.##r##.#  a) +0 hammer {Xiuyin _iOc) +0 dagger {Gurmeh#......##...  Cast: Kinetic Grapnel###....####.#  Rev #....... .# #r.##.### #  r   quokka (grapneled).... ... #.### #... ... .... Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a quokka (64% to hit)  The kinetic grapnel hits the quokka._iBr._i:L†r_i_io=40.2 (1Kinetic Grapnel_i_ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a quokka (64% to hit)  The kinetic grapnel hits the quokka. _The quokka is moderately wounded._i The grapnel guides your strike. You hit the quokka with your +0 dagger.  The quokka is heavily wounded.You miss the quokka with your +0 hammer.1.4 (1.2Rev+ _i_iS _The quokka barely misses you.`iX^ †  You hit the quokka with your +0 hammer.`iR`i. 8`iE2.6 _You kill the quokka!`i`i!h _Your Dodging skill increases to level 2!ai+ai.C  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 1.9   2.8  -2      aik/}     b - Maces & Flails   0.0   1.2  -1   i + Forgecraft4.9   3.5  +2   c - Unarmed Combat   0.0   1.2  -1          ai/<     d - Short Blades   0.0   1.2  -1              ai/ e - Armour   0.0   1.2  -1      f + Dodging2.0   3.6  -1  ai^0    g + Stealth1.8   2.4  -1                  ai0        ai0!            ai0            ai 1        ai11    The relative cost of raising each skill is in cyan.  aiW1The species aptitude is in white.  [?] Help[=] set a skill target  ai1[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsdi2dindi!.........## #.##.#  perishedprincess the Tinkerer #.....### ##.##.#  Coglin ####### #.....#  Health: 19/19 ========================#..####  Magic: 0/4------------------------. #..######  AC: 2Str: 10.. #.......#  EV: 11Int: 14... #..####.#  SH: 0Dex: 12... #..####dia"  XL:  2 Next:  8% Place: Dungeon:1. .. #..††@#  Noise: =--------  Time: 142.6 (0.0)....#.##.##.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#......##...  Cast: Kinetic Grapnel###....####.#  Rev+ #....... .# #r.##.### #  .... ...  #.### #... di" ... ....  The quokka is heavily wounded.di"@You miss the quokka with your +0 hammer. _The quokka barely misses you.You hit the quokka with your +0 hammer. _You kill the quokka! _Your Dodging skill increases to level 2!dif(di(dig-di9dididididi| _diedidiNdiZdi@]1======Rev didi,didi?%======2============3======di&,di&di(,di(di)di)>======diP*di|+di+di1,di@-,di-di.di.diE/di|0di0di1di82dii2di3di4diR4di4di6di7P4======di7dig:4 _Magic restored.di;3di<di=di=di>di>di?diu@di@di7AdiCdiCdiLD>======diDdiFdiNO #..####   . #..######  .. #.......# ... #..####.# ... #..####.#  . .. #..††.#.#  ....#.##.##.#.#### diO#......##......# ###....####@##.# -84.6 (42.0) #.......[. #r.##.######  .... ...  #.### #...  ... ....  #. ####diPh     di=PdiVdiXF-5.6 (43diL]di_- _Found a leather armour.di di! dix di diy di diU Xdi di, dim di dic di% di diI di di? diG di di di di, dih di di di di> di dih dio ,di di dil ,di di` di di di diJ din di di di di b... #..####.#  ... #..####.#  . .. #..††.#.#  ....#.##.##.#.####  #......##......#  ###....####.##.#  #.......[..##.#di >  #..##.#######.#  ........@......# 96.6 (11 #.#####...####### ... #....>  #. #.##### #. . # di di ,7.6 (12di di ; _Found a stone staircase leading down.fi Qfi Qgi ... #..####.# .... #..####.# . ....#..††.#.# ....#.##.##.#.#### #......##......# ###....####.##.# #.......[..##.##..##.#.# .......# #.#####...# ... #....>#  #. #.#####  #. .. ##gi18.0)giX%gi,-giP .. #.......## #..####.# .... #..####.# ......#..††.#.# ....#.##.##.#.#### #......##......###....####.##.# #.......[..##.# ##..##@#######.# #...............# #.#####...####### ... #....>##. #.##### #. ..###9gicgiq!M #####... #..........# .... #..###..#..††.#.# ....#.##.##.#.####......##.....###....#### #....@..[..# ##..##.#######..............#.#####...###########200gi QhiV]. #..###### .... #.......# ....# #..####.# .... #..####.# ......#..††.#.# ....#.##.##.#.#### #......##......# ###....####.##.# #.[..##.# ##..##.#######.# #.........# #.#####...... #....>##. #.######. hihi1hihiXhi X. #..###### .... #.......# ....# #..####.# .... #..####.# ......#..††.#.# ....#.##.##.#.#### #......##......# ###....####.##.# #.[..##.# ##..##.#######.# #........# #.#####.... #....>##. #.######... hihi&2hihiM. #..######  .... #.#  ....# #..####.#  .... #..####.#  ......#..††.#.# hiی: ....#.##.##.#.####  #......##......#  ###....####.##.#  #...##.#  ##..##.#######.#  #.......#  #.#####...#  ... #....>#  #. #.#####   #.   ..   ###   hiv3 _You see here a +0 leather armour.hi hi{ Wear or take off which item? Inventory Items hi Armour (go to first with [)  b - a +0 robe (worn) Floor Items ([,] to select) hi FArmoura +0 leather armourhi F[?] describe selected [!] equip|wield|wear[tab] equip|unequip ii# ii}. #..######  perishedprincess the Tinkerer .... #.......#  Coglin....# #..####.#  Health: 19/19 ========================.... #..####.#  Magic: 4/4ii========================......#..††.#.#  AC: 2Str: 10....#.##.##.#.####  EV: 11Int: 14#......##......#iiw  SH: 0Dex: 12###....####.##.#  XL:  2 Next:  8% Place: Dungeon:1#.......@..##.#  Noise: ---------  Time: 203.6 (0.0)##..##.#######.#ii2  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#...............#  Cast: Kinetic Grapnel#.#####...#######iik ... #....>#iim #. #.#####  iiE#.  .. ii9h ###   ii`_You kill the quokka! _Your Dodging skill increases to level 2! iiv_Magic restored. _Found a leather armour. _Found a stone staircase leading down. iiB_You see here a +0 leather armour.ii3 ii _iiiiiiA4.6 (1ii"ii$+5.6 (2ii(ii;-ii.+6.6 (3iiZ3ii7ii9+7.6 (4ii=iiDA8.6 (5iiHiiQ 0 _You start removing your armour. You continue removing your +0 robe. x5iiKTiiUp  You finish removing your +0 robe.  You start putting on your armour.9.6 (6iiL}iiΈii$ii݋%10.6 (7iiii}iiiiu$1.6 (8ii'iiiiiiZ$2.6 (9iiiiii$#3.6 (1ii  0.0)iiwii ii@ ii3ii0 ii[_You continue putting on your +0 leather armour. x5ii"iiiiii iiiiU_You finish putting on your +0 leather armour.iiDrop what? (Left/Right/Tab to switch category) 4/52 gear slots (_ for help) Hand Weapons (select all with ))  a - a +0 hammer (weapon) {Xiuying}  c - a +0 dagger (offhand) {Gurmehar} Armour (select all with [)  d - a +0 leather armour (worn)b - a +0 robe [Up|Down] select[Esc] exit Letters toggle [.|Space] toggle selected[top]kiOL 1 it a - a +0 hammer (weapon) {Xiuying}  b + a +0 robe[Enter] accept (1 chosen)kiiyki8. #..######  perishedprincess the Tinkerer .... #.......#  Coglin....# #..####.#  Health: 19/19 ========================.... #..####.#  Magic: 4/4========================......#..††.#.#  AC: 3Str: 10....#.##.##.#.####  EV: 10Int: 14#......##......#  SH: 0Dex: 12###....####.##.#  XL:  2 Next:  8% Place: Dungeon:1#.......@..##.#  Noise: ---------  Time: 213.6 (0.0)##..##.#######.#  a) +0 hammkier {Xiuyin c) +0 dagger {Gurmeh#...............#  Cast: Kinetic Grapnel#.#####...####### ... #....># #. #.#####  #.  ..  ###   _You see here a +0 leather armour. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 leather armour. x5 _You finish putting on your +0 leather armour.4.6 (1ki) _You drop a +0 robe.ki ki~ ki ki' kix ki ki+ ki ki/ ki ki ki ,ki ki ki ,ki ki< ki ki* ki ki< ki ,ki ki$ kif ,kis kiz ki ki^ ki. ki~ ki. i  You encounter a dart slug.ki )##..^..# #.....###.##.#  #.....###.....# #.##.#  ##.....#.....## #.##.#  ##.........##.##.##.#  ###.....####.##.##.#  .######## #.#.....#  ........# #.#..####  #.....###.#..###### ki0 Q #....@....#.......#  ..........#.#..####.#  w.##........#..####.#  #.........#..††.#.#ki  #.......#.##.##.#.#### #...###......##......# w   dart slug (asleep)#... ###....####.##.##... #.......[..##.# #. ##..##.#######.#ki7 /20.0)ki? 35.6 (11 _ki~ ki lij=  #.....###.....# #.##.# ##.....# #.##.# ##.....##.##.# ###.....####.##.##.# ..######## #.#.....# ........# #.#..#### #.....###.#..##########.........#.......#li'> .......@...#.#..####.##w.##........#..####.# ...#..††.#.# ##.##.##.#.### #...###......##...... #... ###....####.##.liq> V #... #.......[..##. #... ##..##.#######. #...............liG liR 16.6 (1.0)liX li\] miJzy #.....###.....# #.##.# ##.....#.....## #.##.# ##.##.##.##.# ###.....####.##.##.# ..# #.#.....# ..# #.#..#### #.....###.#..#######.#.#.#.#..####.#.#w.##.#..####.# #.#..††.#.# #.#.##.##.#. #...###......## #...# ###....####.## #...# #.......[..## #...# ##..##.# #mi|mi&7mi[mi6mi'( #.....###.....# #.##.# ##.....#.....## #.##.# ##.##.##.##.# ###.....####.##.##.# ..# #.#.....# ........# #.#..#### #.....###.#..#######.#.##.#.#..####.##.#w.##.#..####.## #.#..††.#.# #.#.##.##.#. #...###......## #...# ###....####. #...# #.......[.. #...# ##..##. #mi/mi2=8Kinetic Grapnelmi;mi6 #.....###.....# #.##.# ##.....#.....## #.##.# ##.##.##.##.# ###.....####.##.##.# ..## #.#.....# ........# #.#..#### #.....###.#.. ######.#. #.#.#..####. #.#w.##.#..####. #. #..#..††.#.# #.......#.##.##.#. #...###......## #...# ###....####.mi#C #...# #.[.. #...# ##..##. #mi(mi&9mimilmim  #.....###.....# #.##.# ##.....#.....## #.##.# ##.##.##.##.# ###.....####.##.##.# ..######## #.#.....# ........# #.#..#### #.....###.#.. ######.# #.#.#..#### #.#w.##.#..#### #..#...#..††.# #..#.......#.##.##.#...#...###......#####.#...# ###....#####.#...# #.[#.#...# ##..##. #mifq mijs '30miz mij{ mi  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.niz #.....###.....# #.##.# perishedprincess the Tinkerer  ##.....#.....## #.##.# Coglin ##.........##.##.##.# Health: 19/19 ======================== ###.....####.##.##.# Magic: 3/4==================------ ..######## #.#.....# AC: 3Str: 10 ........# #.#..#### EV: 10Int: 14 #.....###.#..#### SH: 0Dex: 12 ######.........#...... XL:  2 Next:  8% Place: Dungeon:1 #....@.......#.#..#### Noise: ---------  Time: 230.6 (0.0) #.#w*##........#..#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #..#..i{Um.......#..††.# Cast: Kinetic Grapnel #..#.......#.##.##.# ...#...###......##.. ###.#...# ###....#### w   dart slug (asleep) #.#...# #.......[. #.#...# ##..##.#### #........... _You encounter a dart slug.Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)niXJ#.....###.....# #.##.# perishedprincess the Tinkerer ##.....#.....## #.##.# Coglin##.........##.##.##.# Health: 19/19 ========================###.....####.##.##.# Magic: 3/4==================------..######## #.#.....# AC: 3Str: 10........# #.#..#### EV: 10Int: 14#.....###.#..#### SH: 0Dex: 12######.........#...... XL:  2 Next:  8% Place: Dungeon:1#....@.......#.#..#### Noise: ---------  Time: 230.6 (0.0)niL#.#w*##........#..#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#..#.........#..††.# Cast: Kinetic Grapnel#..#.......#.##.##.#...#...###......##..###.#...# ###....#### w   dart slug#.#...# #.......[.#.#...# ##..##.#####........... _You encounter a dart slug.Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a dart slug (asleep, 100% to hit)ni w.  Casting: Kinetic Grapnel (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (asleep, 100% to hit)  The kinetic grapnel hits the dart slug but does no damage. ```````The dart slug launches a dart at you.niba......@niKd3=1.6 (1ni jniGlO _The slug dart misses you.ni  #.....###.....# #.##. ##.....#.....## #.##. ##.##.##.##. ###.....####.##.##. ..######## #.#..... ........# #.#.. #.....###.#.. ######.# #.#.#.. #.#w.##.#.. #..#.........#..††. #..#.......#.##.##. ...#...###......##ni  ###.#...# ###.... #.#...# #.[ #.#...# ##..##. #ni ni 68--ni 2ni" ni% . _The dart slug bites you.oi  You hit the dart slug but do no damage.oiX3.8 (1.2Rev oioi("@ _You hit the dart slug with your +0 hammer.oi †You hit the dart slug with your +0 hammer.  The dart slug is almost dead.You hit the dart slug with your +0 dagger.oiSoiF 5----255.0Kinetic GrapnelRev+ _You kill the dart slug!Your Spellcasting skill increases to level 2!oioi׸k _Your Forgecraft skill increases to level 5!oi; ##.....# #.## ##.....##.## ###.....####.##.## ..######## #.#... ........# #.#..## #.....###.#..######.........#.... #....#.#..## #.#@.##........#.. #..#.........#..†† #..#.......#.##.##oi ...#...###......#####.#...# ###....## #.#...# #....... r   rat (asleep) #.#...# ##..##.## r# #......... #.#####...oioi3-60oi oiw M _You encounter a rat.oiv _You see here a dart slug corpse.pi6Ypiak% pi(l Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   4.2  -2           b - Maces & Flails   0.0   1.2  -1   i + Forgecraft5.0   4.2  +2   c - Unarmed Combat   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1    imF40m           e - Armour   0.0   1.2  -1      f + Dodging2.0   3.6  -1      g + Stealth1.8   2.4  -1                          pio                                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsqiz qin&##.....#.....## #.## perishedprincess the Tinkerer ##.........##.##.## Coglin###.....####.##.## Health: 18/19 ======================--..######## #.#.... Magic: 3/5==============----------........# #.#..## AC: 3Str: 10#.....###.#..## EV: 10Int: 14qiq######.........#.... SH: 0Dex: 12#............#.#..## XL:  2 Next: 25% Place: Dungeon:1#.#@.##........#..## Noise: ---------  Time: 236.0 (0.0)#..#.........#..†† a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#..#.......#.##.## Cast: Kinetic Grapnel...#...###......## Rev+ ###.#...# ###....###.#...# #....... r   rat (asleep)#.#...# ##..##.##r# #.........#.#####...You hit the dart slug with your +0 dagger. _You kill the dart slug!qi^1Your Spellcasting skill increases to level 2! _Your Forgecraft skill increases to level 5! _You encounter a rat. _You see here a dart slug corpse.qiNqi.qiqiri|....##.##.##.#.....####.##.##...######## #.#...........# #.#..### #.....###.#..#######.........#.....#............#.#..####.#†.##........#..# #.@#..#..††.#..#.#.##.##.....#...###......##.####.#...# ###....# #.#...# #.......[#.#...# ##..##.###.r# #............# #.#####...#... #....>riri9==7.0 (1Rev  _riri 8 ###.....##..######## #.#.... ........### #.....########.........#.....#......#.#..###.#†.##. #..#.††.#.##.##ri0#..###.....#### ####  #.......[##..##.###.r# #...........#####...#... #....>#. #.####ri5r.riKrri\?8Kinetic Grapnelriri֫ri#..######## #.#.... ........### ########.........#..........#.#..####†.##. #..#.††.#.#.##.###..###.....### ####  #.......[r##..##.###..# #..........#####...#... #....>##.. #. #.#### #.riRr.9ri  ........### ########.........#..........#.#..####†.##.# #..#.††.#.#.##.##.###.....#### #### #r #.......[.##..##.###..# #..........#####...#.... #....>##.. #. #.####  .ri ri .=40ri riI" ; _The rat bites you but does no damage.ri †You hit the rat but do no damage. You hit the rat with your +0 dagger.riu )riӽ ==4=====91.2 (1.2Kinetic Grapnelri ri G _You kill the rat!siN? ########.........#..........#.#..####†.##. #..#.††.#.#.##.###..###.....#### ####  #.......[.##..##.###..# #...........#####...#..... #....>.###.. #. #.####..  ##.###-20 _You see here a rat corpse.si#####....#..........#.#..####†.##. #..#.††..##.##.##.###.....### #### #† #.......[##..##.###........# #................#####...#........ #....>....###.. #. #.####....  ### . #...### si\-3 _sisiV si si si ,si% =====si& si' si( ,si) ,si+ si+ ,si, si- si. si. si/ si&0 si8 5=====siU q=====siZ si"] si&^ siw_ siza sidd sie siSg sij sil sim sin siq siXs siSt siu siw siky si{ si&} si+ si si( siA siE siR si sii si si̎ si siC siؕ sib sis siء si si siЦ si si si siˮ si si si si_ si> siƸ si si^ siL si< si si si si si si} si si si si si= sio si< si siT si si si si si si si siM si si si si si si sie si$ si si si%/ ~si0 si2 sih4 ,si;5 si7 siq Jsi si s  You encounter a ball python.si } ##..^..# # S.. #.....###. .. ##.....#.. .. ##...... . ###.... .### ..###### #.. ........# .# #.... .#######.... #.# #.## si #.####.##.#†.##... #......## #..#.... #......##.#..#.... ##.....##....#...# S   ball python (constriction, asleep) #.....#####.#...# #.....# #†#...####.....#####.#...#siU 093.2 (50.0)si P4.2 (51 _ti   ##..^..#  S..  ..  ..  .  .###  #..  #.# .#  #@#  ti2 d#.#  #.#† #..  #.. ##.. tir U#... #.....# #† .#####.tiX ##..^..#  S..  ..  ..  .  .###  #..  #.# .#  #@#  #.#  #.#† #..  #.. ##.. #... tiަ#.....# #† .#####.ti _A ball python is nearby!uiJuiquin.....## ##....##..^..# .KS.....###..##.....#..####.... #..# ###......###..... ..######...# ... .# .#######.# #.##.......####.##.#†.##.. ...#.##.....##...K   kobold (asleep)...#####. #.....# #†uiMui715.2 (1.0)uiuis _You encounter a kobold. It is wielding a +0 dagger.ui= #.(# ......## ##.....##..^..# ...KS.....###.... ##.....#ui ..... ####....K.... #..# ###............###..... ..######...# ...###.#  .####### #.##......####.##.#†.## .#. KK 2 koboldui }s (1 missile, asleep)##.....##...####.ui .SYou encounter a kobold. It is wielding a +0 dagger and quivering stones.ui B.KuiW 5K.ui KS)KK)ui G===6Kinetic Grapnelui6 ui [ _The kobold shouts! The ball python hisses angrily. The kobold shouts!ui  #..#..# ##...... #..#.(# .. #.....## #uis .##..^..# #.....# ##.KS..# #K...# ####..# #..# ###...........@###..... ..#####.......#....# ...#######.####.# #ui  #.# .####### #.# #.##..... #.####.##.#†.## #......## #..#uiQ  #......##.#..#...#.....##....#...ui F.Sui B.Kuio 9  You hear a shout! x2uiU 9((ui(U G.SuiHt ..====7 _The kobold throws a stone. The stone hits you but does no damage.vi.##...... #..#.(# #......... #.....## ##.# ##..^..# #..# .....###..# #......KK..# ##........S# #..# ###.###..... ..######.......#@...# ........#######.####.# # #.# .#######.#.# #.##......#.####.##.#†.###......## #..#..#......##.#..#.##.....##....#...#.....#####.#...#.S.K.K----8i(;49mvi a .  You hit the ball python with your +0 hammer.vi E.Kvi? x gYou kill the ball python!vi G.Kvio g   hobgoblin33=---9.4 (1.2Rev  _You encounter a hobgoblin.wi! .gYou closely miss the kobold with your +0 dagger.You closely miss the kobold with your +0 hammer..K   kobold300.6Rev+ wiwi-S _The kobold barely misses you.wi` rYou closely miss the kobold with your +0 dagger.You completely miss the kobold with your +0 hammer.wiD.gwiZ KYou encounter a quokka.wiz.r   quokka (wandering)g   hobgoblinKK 2 kobolds (1 missile)1.8wiiwij= _The kobold hits you but does no damage.wil  .rYou completely miss the kobold with your +0 hammer.g.K..r.g.Kwi %  wi7 jYou hit the kobold but do no damage. The kobold hits you with a +0 dagger.wi #6wi t----3.0Rev* wi wi = _The kobold hits you but does no damage.wi r.  You closely miss the kobold with your +0 hammer.wi G.gwiv wi ! d5------4.2wi&( wi+ c _You hit the kobold with your +0 dagger. The kobold hits you with a +0 dagger.xi  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.xiR@ .##...... #..#.(# # perishedprincess the Tinkerer  ......... #.....## ## Coglin ....r...# ##..^..# #. Health: 15/19 ==================------ ........# #.....###. Magic: 4/5===================----- ........# ##.....#.. AC: 3Str: 10 ........# ####....... EV: 10Int: 14 .......K# #..# ###..... SH: 0Dex: 12 ......gK###..... ..###### XL:  2 Next: 33% Place: Dungeon:1 .......#@...# ....... Noise: =--------  Time: 304.2 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 daxiPgger {Gurmeh #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev*  #.####.##.#†.##... #......## #..#.... r   quokka (wandering) #......##.#..#.... g   hobgoblin ##.....##....#...# KK 2 kobolds (1 missile) #.....#####.#...# _You hit the kobold with your +0 dagger. The kobold hits you with a +0 dagger.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 67% to hit)xiu/ .##...... #..#.(# # perishedprincess the Tinkerer  ......... #.....## ## Coglin ....r...# ##..^..# #. Health: 15/19 ==================------ ........# #.....###. Magic: 4/5===================----- ........# ##.....#.. AC: 3xiv>Str: 10 ........# ####....... EV: 10Int: 14 .......K# #..# ###..... SH: 0Dex: 12 ......g)###..... ..###### XL:  2 Next: 33% Place: Dungeon:1 .......#@...# ....... Noise: =--------  Time: 304.2 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev*  xiNw#.####.##.#†.##... #......## #..#.... r   quokka (wandering) #......##.#..#.... g   hobgoblin ##.....##....#...# KK 2 kobolds (1 missile) #.....#####.#...#Casting: Kinetic Grapnel (safe; 4% risk of failure)  xiwConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger (moderately wounded, 67% to hit)  The kinetic grapnel hits the kobold.xi  #..#.(#  .........   ....r...# ##..^..#  ........#  ........#  ........# ## .......K# #..#  .......      #.#  #.#  † #..  #.. ##.   kobold (xi9r.xi{/onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  xi;2Aim: a kobold, wielding a +0 dagger (moderately wounded, 67% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!(xi.g.rxiXxi275.2 (1xixiW _The kobold throws a stone. The stone hits you but does no damage.yi  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yi .##...... #..#.(# # perishedprincess the Tinkerer  ......r.. #.....## ## Coglin ........# ##..^..# #. Health: 15/19 ==================------ ........# #.....###. Magic: 3/5==============---------- ........# ##.....#.. AC: 3Str: 10 ........# ####....... EV: 10Int: 14 .......K# #..# ###..... SH: 0Dex: 12 .......g###..... ..###### XL:  2 Next: 37% Place: Dungeon:1 .......#@...# ....... Noise: =--------  Time: 305.2 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmyiqeh #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev*  #.####.##.#†.##... #......## #..#.... r   quokka (wandering) #......##.#..#.... g   hobgoblin ##.....##....#...# K   kobold (missile) #.....#####.#...# _The kobold throws a stone. The stone hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)yiJ`.##...... #..#.(# # perishedprincess the Tinkerer ......r.. #.....## ## Coglin........# ##..^..# #. Health: 15/19 ==================------........##.....###. Magic: 3/5==============----------........###.....#.. AC: 3Str: 10........# ####....... EV: 10Int: 14.......K# #..# ###..... SH: 0Dex: 12.......g###..... ..###### XL:  2 Next: 37% Place: Dungeon:1.......#@yis[37m...# ....... Noise: =--------  Time: 305.2 (0.0).#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.# .#######.... Cast: Kinetic Grapnel#.# #.##......... Rev* #.####.##.#†.##...#......## #..#.... r   quokka (wandering)#......##.#..#.... g   hobgoblin (grapneled)##.....##....#...# K   kobold (missile)#.....#####.#...#Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a hobgyi@oblin (74% to hit)  The kinetic grapnel hits the hobgoblin.yiJ.ryidH.Kyimonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  yiPress: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.  The hobgoblin is severely wounded.yic12---6.2 (1yi yi - _The hobgoblin hits you.yi_ yiAa yih yiUj zi| zi zi zio F _Unknown command.{i P{ic3{i}i  )The grapnel guides your strike.  You puncture the hobgoblin with your +0 dagger!. rK   kobold (missile)  You kill the hobgoblin!}i8(}i8)}iʞ5457.4 (1.2}im _The kobold throws a stone. The stone hits you but does no damage.~i.K-80~ih  Casting: Kinetic Grapnel (safe; 4% risk of failure)  ~i\Confirm with . or Enter, or press ? or * to list all spells.~i&S/ .##...r.. #..#.(# # perishedprincess the Tinkerer  ......... #.....## ## Coglin ~iS........# ##..^..# #. Health: 12/19 ===============--------- ........# #.....###. Magic: 2/5=========--------------- ........# ##.....#.. AC: 3Str: 10 ........# ####....... EV: 10Int: 14~iT ........# #..# ###..... SH: 0Dex: 12 .......K###..... ..###### XL:  2 Next: 45% Place: Dungeon:1 ~iQT.......#@...# ....... Noise: ---------  Time: 308.4 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh~iTL #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev* ~iT #.####.##.#†.##... #......## #..#.... K   kobold (missile)~iTC #......##.#..#.... ##.....##....#...# ~iU#.....#####.#...# _The kobold throws a stone. The stone hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  ~iOUgConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)~im .##...r.. #..#.(# # perishedprincess the Tinkerer ......... #.....## ## Coglin........# ##..^..# #. Health: 12/19 ===============---------........##.....###. Magic: 2/5=========---------------....*...###.....#.. AC: 3Str: 10.....*..# ####....... EV: 10Int: 14......*.# #..# ###..... SH: 0Dex: 12.......*###..... ..###### XL:  2 Next: 45% Pl~i ace: Dungeon:1.......#@...# ....... Noise: ---------  Time: 308.4 (0.0).#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.# .#######.... Cast: Kinetic Grapnel#.# #.##......... Rev* #.####.##.#†.##...#......## #..#.... K   kobold (missile)#......##.#..#....##.....##....#...##.....#####.#...# _The kobold throws a stone. The stone hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)~i~ ...K=9.4 (1~i ~i2   Casting: Kinetic Grapnel (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit) _The kinetic grapnel misses the kobold. The kobold hits you but does no damage.i  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i1 .##...r.. #..#.(# # perishedprincess the Tinkerer  ......... #.....## ## Coglin ........# ##..^..# #. Health: 12/19 ===============--------- ........# #.....###. Magic: 1/5====-------------------- ........# ##.....#.. AC: 3iStr: 10 ........# ####....... EV: 10Int: 14 ........# #..# ###..... SH: 0Dex: 12 .......K###..... ..###### XL:  2 Next: 45% Place: Dungeon:1 .......#@...# ....... Noise: =--------  Time: 309.4 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev*  #.####.##.#†.##... #......## #..#.... K   kobold (missile) #......##.#..#.... ##.....##....#...# #.....#####.#...# _The kinetic grapnel misses the kobold. The kobold hits you but does no damage.  i[40mCasting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)iŎ.##...r.. #..#.(# # perishedprincess the Tinkerer ......... #.....## ## Coglini........# ##..^..# #. Health: 12/19 ===============---------........##.....###. Magic: 1/5====--------------------........###.....#.. AC: 3Str: 10........# ####....... EV: 10Int: 14........# #..# ###..... SH: 0Dex: 12.......K###..... ..###### XL:  2 Next: 45% Place: Dungeon:1.......#@...# ....... Noise: =--------  Time: 309.4 (0.0).#######.####.# #.... a) +0 hammer {Xiuyin c) +0 daggijer {Gurmeh#.# .#######.... Cast: Kinetic Grapnel#.# #.##......... Rev* #.####.##.#†.##...#......## #..#.... K   kobold (missile)#......##.#..#....##.....##....#...##.....#####.#...# _The kinetic grapnel misses the kobold. The kobold hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  iȐ`Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)id3=Contam: 10% i$10.4 (1iiyCasting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit) _You miscast Kinetic Grapnel. Nothing appears to happen. The kobold misses you.ii KYou closely miss the kobold with your +0 hammer.You hit the kobold but do no damage.i K 2 kobolds (1 missile)You encounter a kobold. It is wielding a +0 whip.i ,1.6 (1.2i i = _The kobold hits you but does no damage.i]  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iM .##...r.. #..#.(# # perishedprincess the Tinkerer  ......... #.....## ## Coglin ........# ##..^..# #. Health: 13/19 ================-------- .K......# #.....###. Magic: 0/5------------------------ ........# ##.....#.. AC: 3Str: 10 ........# ####....... EV: 10Int: 14 Contam: 10%  ........# #..# ###..... SH: 0Dex: 12 .......K###..... ..###### XL:  2 Next: 45% Place: Dungeon:1 .......#@...# ....... Noise: =--------  Time: 311.6 (0.0) .#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {GurmiNeh #.# .#######.... Cast: Kinetic Grapnel #.# #.##......... Rev*  #.####.##.#†.##... #......## #..#.... KK 2 kobolds (1 missile) #......##.#..#.... ##.....##....#...# #.....#####.#...# _The kobold hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)iH.##...r.. #..#.(# # perishedprincess the Tinkerer ......... #.....## ## Coglin........# ##..^..# #. Health: 13/19 ================--------.K......##.....###. Magic: 0/5------------------------....*...###.....#.. AC: 3Str: 10.....*..# ####....... EV: 10Int: 14 Contam: 10% ......*.# #..# ###..... SH: 0Dex: 12.......*###..... ..###### XL:  2 Next: 45% PlaciLe: Dungeon:1.......#@...# ....... Noise: =--------  Time: 311.6 (0.0).#######.####.# #.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.# .#######.... Cast: Kinetic Grapnel#.# #.##......... Rev* #.####.##.#†.##...#......## #..#.... KK 2 kobolds (1 missile)#......##.#..#....##.....##....#...##.....#####.#...# _The kobold hits you but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 dagger and quivering stones (67% to hit)idG.KiN'..i-.Ki1f2.6 (1Kinetic GrapneliiD  Casting: Kinetic Grapnel (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 dagger and quivering stones (67% to hit) _The kinetic grapnel misses the kobold. The kobold closely misses you.i| )You hit the kobold with your +0 dagger.iG.Ki q   koboldi5503.8 (1.2i5iJ _You kill the kobold!i4 #..#..#  .##...... #..#.(#  .. #.....## # .##..^..# # .# ## ........# # ...K....# ####. ..# #..# ###.... .......@###..... ..##### .......#....# ...#######.####.# # #.# .####### #.# #.##.....i:v #.####.##.#†.## #......## #..# #......##.#..#...#.....##....#...iSG.Kiid14=-40ii$  Things that are here:iX _a +0 dagger; 4 stones; a +0 daggeri #.....##r #.)....# #..#..###...... #..#.(# .. #.....## .##..^..# .# #.# #i.....# ####.K.@.# #..# ###....)###..... ..####.......#....# ....#######.####.# #. #.# .####### #.# #.##.....r   quokka (wandering) #.####.##.#†.##. K   kobold #......## #..# .##.#..#.r.Kiv1====-5Kinetic Grapneli 9 _Found a club.iK .rYou closely miss the kobold with your +0 hammer..riX3  You hit the kobold with your +0 dagger. The kobold barely misses you.13-7% =7.0 (1.2iaif9 _The kobold hits you with a +0 whip.i .rYou hit the kobold but do no damage.The kobold is moderately wounded.ix rr i A58.2i { _You hit the kobold with your +0 dagger. The kobold hits you but does no damage.i )You barely miss the kobold with your +0 dagger.The kobold is severely wounded.You hit the kobold with your +0 hammer.iY.riV.ri (ir14=249.4ii2J _You kill the kobold!i\ .  You hit the quokka with your +0 hammer.isRi====16220.6Kinetic Grapneli.iJ _You kill the quokka!i3i  You start resting.i ,10i/-i:i>K _Your magical contamination has completely faded away.idS u5==Rev+ iZ Bi(] ia m2=====ia if 6===Rev ig i=k ,im i'o io i&q is is ======iu iڙ ==7=8==3=====i ,iM iX ,i i k _You start resting.HP restored.i۰ 8-iR 0398.0)i 9===40.6 (19 _i] i ir i-   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   h + Spellcasting 2.0   4.2  -2           b - Maces & Flails   0.0   1.2  -1   i + Forgecraft5.0   4.2  +2   c - Unarmed Combat   0.0   1.2  -1               d - Short Blades   0.0   1.2  -1  . 0m             e - Armour   0.0   1.2  -1      f + Dodging2.1   3.6  -1      g + Stealth1.9   2.4  -1                                          3 0m                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi i #.....## perishedprincess the Tinkerer .. #.)....# #..#..#Coglin..##...... #..#.(#Health: 19/19 ========================.......... #.....## Magic: 3/5==============----------.........# ##..^..# AC: 3Str: 10.........##.....## EV: 10Int: 14.........###.....# SH: 0Dex: 12.........# ####..... XL:  2 Next: 62% Place: Dungeon:1......)@.# #..# ###... Noise: ---------  Time: 340.6 (0.0)........)###..... ..#### a) +0 hammer {Xiuyin c) i@ +0 dagger {Gurmeh........#....# ..... Cast: Kinetic Grapnel..#######.####.# #...#.# .#######..#.# #.##....... #.####.##.#†.##. #......## #..#.. #......##.#..#.. You hit the quokka with your +0 hammer. _You kill the quokka!You start resting. _Your magical contamination has completely faded away. _You start resting. _HP restored.i܋ iW  Spells (Memorise)TypeFailure Level  a - Construct Spike Launcher Forgecraft6% 2  b - Launch Clockwork Bee Forgecraft12% 3c - FoxfireConjuration/Fire32%1 iُ Y d - Forge Blazeheart Golem Fire/Forgecraft 75% 4  e - Forge Lightning Spire Air/Forgecraft 75% 4 4 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitiˑ i#.....## perishedprincess the Tinkerer .. #.)....# #..#..#Coglin..##...... #..#.(#Health: 19/19 ========================.......... #.....## Magic: 3/5==============----------.........# ##..^..# AC: 3Str: 10.........##.....## EV: 10Int: 14.........###.....# SH: 0Dex: 12.........# ####..... XL:  2 Next: 62% Place: Dungeon:1iC=......)@.# #..# ###... Noise: ---------  Time: 340.6 (0.0)........)###..... ..#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh........#....# ..... Cast: Kinetic Grapnel..#######.####.# #...#.# .#######..#.# #.##....... #.####.##.#†.##. #......## #..#.. #......##.#..#.. You hit the quokka with your +0 hammer. _You kill the quokka!You start resting. _Your magical contamination has completely faded away. _You start resting. _HP restored.iiTMemorise Construct Spike Launcher, consuming 2 spell levels and leaving 2? Y - Yes i' N - NoiE i #.....## perishedprincess the Tinkerer .. #.)....# #..#..#Coglin..##...... #..#.(#Health: 19/19 ========================.......... #.....## Magic: 3/5==============----------.........# ##..^..# AC: 3Str: 10i .........##.....## EV: 10Int: 14.........###.....# SH: 0Dex: 12.........# ####..... XL:  2 Next: 62% Place: Dungeon:1......)@.# #..# ###... Noise: ---------  Time: 340.6 (0.0)........)###..... ..#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh........#....# ..... Cast: Kinetic Grapnel..#######.####.# #...#.# .#######..#.# #.##....... #.####.##.#†.##. #......## #..#..io m #......##.#..#.. You hit the quokka with your +0 hammer. _You kill the quokka!You start resting. _Your magical contamination has completely faded away. _You start resting. i #_HP restored.ip +1.6 (1i{ iW i +2.6 (2iT ip i +3.6 (3io iL _You start memorising the spell. You continue memorising. x2i@ i? i$ c _You finish memorising. Spell assigned to 'b'.i֕ii(iۚif _iiH,i"i ,iCiwiQ4=====i¯icii is,iXimi======i i,i},iGi,ii "e5=====i"i'4 _Magic restored.iO*i*i,iy.i 1,iX!=====  You encounter a frilled lizard.i_h ######## #....l# ........ #.....## ######.. ....... ##...<#.... #.....# ##........... #.....# #.....###....# #....?# ##.....# #.#..###.....# #.....## ##.. #.)...@#### #..#..# #iyiX..##.........###..#.(# .........#.....## ##.........###.#.##..^..# #.........# .# ##.....###.........# # ##.....#l   frilled lizard (asleep).........# ####.............)..# #..# ###.............)###..... ..######iu065.6 (22.0)iy,6.6 (23iiʃf _Found a scroll labelled YSIDATT ASIEB.i4 #....l#  #.....##  ....... ##...< .. #.....#  i5... #.....#  ...# #....?#   #..###.....#   .. #.)...@####   ..##.........#(#  ...............#  i5r.........###.#.##..^..#  .........# .# # .........# #  .........# i64 ......)..# #..#  )i/6 i #....l#  #.....##  ....... ##...< .. #.....#  ... #.....#  ...# #....?#   i#..###.....#   .. #.)...@####   ..##.........#(#  ...............#  .........###.#.##..^..#  .........# .# # .........# #  .........#  i8......)..# #..#  ) ii7iwi۩O _A frilled lizard is nearby!ixi3 4#.....# ##########....l# .......##.....## ######..# ....... <#.. #.....# #...i4 ... #.....# #.....###....# #....?# # #.. #..###..@..# #.....## ##... #.)....#### #..#..# #...##.........###..#.(# #........#.....## #.###.#.##..^..# #..# .# ##.....##.i75 '# # ##.....#...# ####.........)..# #..# ###.....i5 i> iA 87.6 (1.0) _i I iJ i- ########.....# ##########....l# ..........###.....## ######..## ........ <#.. #.....# #...... #.....# #.....###....# #...@?# # #.. #..###.....# #.....## ##... #.)....#### #..#..# #...##...###..#.(# #........#.....## #.###.#.##..^..# #...# .# ##.....##..# # ##.....#...# ####.........i iT &8ia i iw########.....# ########### #....l# ...........###.....## ######..### ......... <#....#.. #.....# #...... #....@# #.....###....# #....?# # #.. #..###.....# #.....## ##... #.)....#### #..#..# #..#..#####..#.(# #..#.......#.....## #..###.#.##..^..# #...# .# ##.....##.# # ##.....#9Kinetic Grapneli2`K#######.....# ###########l# ...........###.....## ######..###......... ##...<#...... #.....# ##.................#####ia  #..###.....# #.....## ##.. #.)....#### #..#..# #..###.........###..#.(.............#.....## ##.....###.#.##..^..# #....# .# ##.....##....# # ##.....#. ####.........#ieD.liHl70 _The frilled lizard hisses angrily. _You see here a scroll labelled YSIDATT ASIEB.i D.li 1 _d - a scroll labelled YSIDATT ASIEBi; G#################  ...........###.....## ######..## .......l. ##...<#....# #.......  #...# #.....# #. #..###.....# #.....## ##... #.)....#### #..#..##.........###..#.(# #..#........#.....## ##...###.#.##..^..# ....# .# ##.....#### ##.....#......l2iO(d .  You hit the frilled lizard with your +0 dagger.i2Ri96=3.8 (1.2Kinetic GrapnelRev i=iG?R _You kill the frilled lizard!i*M#################  ...........###.....###..######..## ............##...<#....# #.......i{+  #...# #.....# #.#..###.....# #.....## ##... Rev ....i9I-40i>iL@i} i# i ic i >i\ii,iBiN!iJ#i$Bi(i{i}i~ihi..##.# ###.###### #######. #........# #.......# #........# #.....#...##........####................. #.@......####.....#- #........# #.....# ###......# #.....# #....#..###.....# #....##.)....### #....##....... ###.....i...... #.........###.# .........# .#401.8 (27.0)2.8 (28 _e - a scroll labelled VOSTOI NECYTUViiɧii  You encounter a ball python. ## ..# #.#  ###.###### ####. #..# #........# #..# #....###...##........####...........@.......................#........####...........#..# #....Kinetic Grapnel.......###......# #........S.. #....#..###........... #....##.)....## S   ball python (constriction, asleep)###+### #....##iJ[40m##............ #..###3.8 (1.0)S.S)4.8 (2 _i(;-##.....#... #.#....### ###.###### ####...... #........# #... ....#. #.# #####...##.####............#........####i;.#........# #S.###......# #...# #....#..###.# #....##.)....#####+#### #....##....... ###... #..## .i4<!#i\=6S.iDiE3=5.8 (1iKiLY _The ball python closely misses you.i   You barely miss the ball python with your +0 dagger.You barely miss the ball python with your +0 hammer.7.0 (1.2Rev ii| _The ball python barely misses you. The ball python closely misses you.io d .  You sock the ball python with your +0 hammer!iBv )i~ 708.2Kinetic GrapnelRev+ _You kill the ball python!iQ iW h _Your Stealth skill increases to level 2!iu  ......#..### ###.###### ####....... #........# #... ....#. #......####...##........###.....................#........#### ## #....#..##Rev+ .........#i& i) :-90 _i$. i/ iCIiӇi( ##>.... ..#. #.# .....#######.###### ###...##........# #iO> ....#.##........# ######...##........#####ir.............#.#.####-i/0#ic.#..# ##ip.###......# ##iؑ.# #....#..###..........# #....##.)i#####+#### #....## ###..i> #.#  .# ii2+10.2 (1i i¡; _Found a stone staircase leading down.i iK i. i i u  You encounter a ball python and a rat.i% .S...r ##>.... ..#. #.# ......#######.###### ##.......##........# # ....#.##........# # #####...###### #............. #.#........#### #.#........# # #.###......# # #.# #....#..###i}& 0 #........# #....##.)S   ball python (constriction, asleep)#####+#### #....##r   rat (asleep)###.#.iW. .S0.ri4 ySwandering)ri9 b==1.2 (1Rev i@ iB - _The rat squeaks loudly.i.$... ..S... ##>...r ..#. #.# .......#######.###### #..........##........# #........#.##........# # #####@..##........#### #............i/? #.#........#### #.#........# # #.###......# # #.# #....#..### #........# #....##.)#####+#### #....#####i@.SiG.ri>?.SiɗiH--2Kinetic GrapneliiϤ+ _Found 15 gold pieces.i6 ...#$.. ...S #>.....r #.# #######.#####........@#.# #######...##........#####.....................#....##i7 #....###......# ..###........)#####+#### #....##i8 ?.Si9 D.ri? iB @--3ifH iI i>  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  perishedprincess the Tinkerer  ......# Coglin ...$... Health: 19/19 ======================== ......S ##  Magic: 4/5===================----- ..>.... ..#  AC: 3Str: 10 ....... #.#  EV: 10Int: 14 ......r#######.###### # SH: 0Dex: 12 ......*...##........# # XL:  2 Next: 70% Place: Dungeon:1 .......@#.##........# # Noise: ---------  Time: 413.2 (0.0) #######...##........#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.........iR[40m............ Cast: Kinetic Grapnel #........#........#### Rev  #........#........# # #........###......# # S   ball python (constriction, wandering) #........# #....#..### r   rat #........# #....##.).. #####+#### #....##.... _Found 15 gold pieces.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)i  perishedprincess the Tinkerer  ......# Coglin ...$... Health: 19/19 ======================== ......S ##  Magic: 4/5===================----- ..>.... ..#  AC: 3Str: 10 ....... #.#  EV: 10Int: 14 i......†#######.###### # SH: 0Dex: 12 ..........##........# # XL:  2 Next: 70% Place: Dungeon:1 .......@#.##........# # Noise: ---------  Time: 413.2 (0.0) #######...##........#### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #..................... Cast: Kinetic Grapnel #........#........#### Rev  #........#........# # #........###......# # S   ball python (constriction, wandering)i! #........# #....#..### r   rat #........# #....##.).. iI#####+#### #....##....Casting: Kinetic Grapnel (safe; 4% risk of failure)  imConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: a rat (74% to hit)  The kinetic grapnel hits the rat.i^ ......# ...$...i?: ......S ##  ..>.... ..#  ....... #.#  ...  ......*  ...  ### . ... ..  #........#  #........#  #........# )  i4S.i .it5=4.2 (1Kinetic Grapneliihonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a rat (74% to hit)  i<cThe kinetic grapnel hits the rat. _You kill the rat!ih ######....###$.S..# ....... ##>..... ..#..# #.# †#######.###### ...##.# .........#.##.# ########...##### #.................... #........#.## #........#........#  #........###......# #........# #....#..## #........# #....##.)ii 0S.iq is .-5iy i{ i%(i%####### ...##$S...# i%......# #>..... .i%.# #.# #######.#####i&]..........#.#i1&~ ########...#####iK&.......#..if&##..i&T##......#..##i*(1S.i0i^5W-6Kinetic Grapneli7;i@>p _You see here a rat corpse.iB######### ....###S....# .......##### ##>............#.# #.# †#######.######...##.#..........#.##.##########...####i,Co #........... #........#.## #........#..# #.###......#iDES$iE-S.iKitQ-7 _iViWi1  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i   perishedprincess the Tinkerer   Coglin  Health: 19/19 ======================== ######### Magic: 3/5==============---------- ........###  AC: 3Str: 10 ...S.$....#  EV: 10Int: 14 ....*.....##### ##  SH: 0Dex: 12 ....>**..........#  XL:  2 Next: 75% Place: Dungeon:1 .......@.# #.#  Noise: ---------  Time: 417.2 (0.0) ........†#######.######  a) +0 hammer {Xiuyin c) +0 dagger {GurmehX 11;9H ............##........#  Cast: Kinetic Grapnel ..........#.##........#  #########...##........## #................... S   ball python (constriction, wandering) #........#........## #........#........#  #........###......# _You see here a rat corpse.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)i7[ perishedprincess the Tinkerer CoglinHealth: 19/19 ========================#########Magic: 3/5==============----------........###AC: 3Str: 10...S.$....#EV: 10Int: 14....*.....##### ##SH: 0Dex: 12....>**..........#XL:  2 Next: 75% Place: Dungeon:1.......@.# #.#Noise: ---------  Time: 417.2 (0.0)........†#######.###### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh............##........# Cast: Kinetic Grapnel..........#.##........#i[ %#########...##........###................... S   ball python (constriction, grapneled)#........#........###........#........##........###......#Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a ball python (wandering, hasn't noticed you, 77% to hit)  i[ The kinetic grapnel hits the ball python.  The ball python is moderately wounded.i G.SiL K..=i 8.2 (1i iY   Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a ball python (wandering, hasn't noticed you, 77% to hit)  The kinetic grapnel hits the ball python.  The ball python is moderately wounded. _The ball python hisses angrily.i########## ....###..$....# iI.S.....##### ##>.@..........#..##### #.# iW†#######.######...##ihq.#...........#.##.##########...### #.......... #........#iB.# #.#..#iiWE.Sii.-9ii"ing †The grapnel guides your strike.  You hit the ball python with your +0 dagger.ioRiud9=20.4 (1.2Kinetic Grapneli/v!Rev i |i~O _You kill the ball python!i        ###########  #.........###  #i$....#  #......@....##### ##  #.....>†...........#  #i..##### #.#  #†#######.####  iDM#...##.  ihd...........#.##.  i###########...##   #........i>.   #.#i.iib3-10iiiuM ########## ...### ......##### #>†..........  #..........##### #.#Rev . .#...ii?-2ini;i*3.4 (2i/i> _You now have 22 gold pieces (gained 15).i ] i\] i^ ia ;4i#f =====iRg ig ih ij idj ifk il ikm ======icn io ip iq isu Bi{v iv iw iy iy iz i| ,i} i iZ iD i i҂ O5=====iv i ib i i i i` i i iI iב i i i iG i ======i i i iܟ i it _  You see here a rat corpse.iX i  _i[ i i ,iʬ i| i ,iX i ie i i i׷ i3 ik iɺ iJ iU i iZ i- iY i i i iS i i iC iG i i. i` i i i i 7 _You open the door.i 3i< i @  There is an open door here.iO i  _i i i iQ i i i iA i i i$ ,i i i i@ i i$ i i/ i i i" ,i i i ip i i ih ,i i is ,i2 i i i  i i i ,ij i 7 _You open the door.i 3iq M  There is an open door here. _ _You open the door.open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door.  There is an open door here.is  You encounter a kobold. It is wielding a +0 short sword and quivering stones.i  #.#................# # #....#.............# # ###..'..........)..# #.. ##.#............)###.... #.#............#....# #.#......#######.####.# #.#......# #.# .# #.####'### #.# #.# ip 4#.# #@# #.####.# K...%...# #......# .....#### #......# .... ##.....# ...#..... ..i G#.....# K   kobold (missile, asleep) .###.....# .. im 070.4 (47.0)i> ,1.4 (48iN i . _Found a medusa talisman.i  #....#.#  ###..'...)..# #. ##.#......)###. #.#....#....#  #.#......#######.####. #.#......# #.# . #.####'### #.# #.###.####.# #.####..K...%.@.# #............#### #......  ##..... #..... #.....###.............. #i i 12.4 (1.0)i i i #....#.# ###..'..........)..# # ##.#............)### #.#............#....# #.#......#.#### #.#......# #.#  #.####'### #.# ##.####.# #.####.K...%@..# #.#### #.. ##... #.... #..K.. ###K 2 kobolds (1 missile, asleep)..!... ....... i) #i  You encounter a kobold. It is wielding a +0 short sword.iT&3iiYV _Found a golden potion.i   Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|0 P  Okay, then.i1 i: iS< . _i- #....#.# ###..'.)..#  ##.#.)### #.#.#.... #.#......#. #.#......# #.# #.####'### #.# #.####.# #..K...@...# #.#### #.# ##.#i. #.# #.K..# ###.!...# .#  #iU4Kinetic Grapnel _  Things that are here: _a medusa talisman; a +0 cloaki~  #....#.# ###..'.)..# ##.#.)### #.#.# #.#......#. #.#......# #.# #.####'### #.##.####.# #..K..@%...# #.#### #.# ##.# #.# #.K..# ###.!...# .#  #5 _i;,  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i$ #....#.............#  perishedprincess the Tinkerer  ###..'..........)..#  Coglin ##.#............)### Health: 19/19 ======================== i8%r#.#............#... Magic: 4/5===================----- #.#......#######.## AC: 3Str: 10 i%#.#......# #.#  EV: 10Int: 14 i'#.####'### #.#  SH: 0Dex: 12 ######.####.# #.## XL:  2 Next: 79% Place: Dungeon:1 ....K**@%...# #... Noise: ---------  Time: 475.4 (0.0)i' .........#### #... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .........# ##.. Cast: Kinetic Grapnel .........# #..iu(< .........# #.. ......K..# ###.. KK 2 kobolds (1 missile, asleep) .....!...# ...... .........# ...... i(#......Casting: Kinetic Grapnel (safe; 4% risk of failure)  i(MConfirm with . or Enter, or press ? or * to list all spells.i(}Aiming: Kinetic Grapnel (safe; 4% risk of failure)  i!);Press: ? - help, Shift-Dir - straight lineiL)vAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)i)#....#.............#perishedprincess the Tinkerer ###..'..........)..#Coglin##.#............)### Health: 19/19 ========================#.#............#... Magic: 4/5===================-----#.#......#######.## AC: 3Str: 10#.#......# #.# EV: 10Int: 14#.####'### #.# SH: 0Dex: 12######.####.##.## XL:  2 Next: 79% Place: Dungeon:1....K**@%...##... Noise: ---------  Time: 475.4 (0.0).........#####... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh99m.........###.. Cast: Kinetic Grapnel.........##...........##........K..####.. KK 2 kobolds (1 missile, 1 asleep).....!...#...............#......#......Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit)iu.K.=6.4 (1onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (asleep, 100% to  hit) _The kinetic grapnel hits the kobold but does no damage.iDP  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #....#.............#  perishedprincess the Tinkerer  ###..'..........)..#  Coglin ##.#............)### Health: 19/19 ======================== #.#............#... Magic: 3/5==============---------- #.#......#######.## AC: 3Str: 10 #.#......# #.#  EV: 10Int: 14 i(#.####'### #.#  SH: 0Dex: 12 ######.####.# #.## XL:  2 Next: 79% Place: Dungeon:1 .....K*@%...# #... Noise: =--------  Time: 476.4 (0.0) .........#### #... a) +0 hammer {Xiuyin c) +0 dagger {GurmehiO .........# ##.. Cast: Kinetic Grapnel .........# #.. .........# #.. ......K..# ###.. KK 2 kobolds (1 missile, 1 asleep) .....!...# ...... .........# ...... i#...... _The kinetic grapnel hits the kobold but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  i Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  iDPress: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)i#....#.............#perishedprincess the Tinkerer ###..'..........)..#Coglin##.#............)### Health: 19/19 ========================#.#............#... Magic: 3/5==============----------#.#......#######.## AC: 3Str: 10#.#......# #.# EV: 10Int: 14#.####'### #.# SH: 0Dex: 12######.####.##.## XL:  2 Next: 79% Place: Dungeon:1.....K*@%...##... Noise: =--------  Time: 476.4 (0.0).........#####... a) +0 hammer {Xiuyin c) +0 dagger {Guirmeh.........###.. Cast: Kinetic Grapnel.........##...........##........K..####.. KK 2 kobolds (1 missile, 1 asleep).....!...#...............#......#...... _The kinetic grapnel hits the kobold but does no damage.  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)iH@.Kii˗+7.4 (1ii"  Casting: Kinetic Grapnel (safe; 4% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword and quivering stones (67% to hit) iB_The kinetic grapnel hits the kobold but does no damage.i B  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  #....#.............#  perishedprincess the Tinkerer  ###..'..........)..#  Coglin ##.#............)### Health: 19/19 ======================== #.#............#... Magic: 2/5=========--------------- i U#.#......#######.## AC: 3Str: 10 #.#......# #.#  EV: 10Int: 14 #.####'### #.#  SH: 0Dex: 12 ######.####.# #.## XL:  2 Next: 79% Place: Dungeon:1 i 2......K@%...# #... Noise: =--------  Time: 477.4 (0.0) .........#### #... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .........# ##.. Cast: Kinetic Grapnel .........# #.. .........# #.. ......K..# ###.. KK 2 kobolds (1 missile, 1 asleep) .....!...# ...... i .........# ...... #...... _The kinetic grapnel hits the kobold but does no damage.  i. RCasting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  if Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)i #....#.............#perishedprincess the Tinkerer ###..'..........)..#Coglin##.#............)### Health: 19/19 ========================#.#............#... Magic: 2/5=========---------------#.#......#######.## AC: 3Str: 10#.#......# #.# EV: 10Int: 14#.####'### #.# SH: 0Dex: 12######.####.##.## XL:  2 Next: 79% Place: Dungeon:1......K@%...##... Noise: =--------  Time: 477.4 (0.0).........#####... a) +0 hammer {Xiuyin c) +0 iD dagger {Gurmeh.........###.. Cast: Kinetic Grapnel.........##...........##........K..####.. KK 2 kobolds (1 missile, 1 asleep, 1 gra…).....!...#...............#......#......Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.i: MConfirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a kobold, wielding a +0 short sword and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  The kobold is severely wounded.5------8.4 (1 _The kobold hits you with a +0 short sword.iez )The grapnel guides your strike.  You thump the kobold with your +0 hammer!i~ K.  You kill the kobold!ir   koboldij83==9.6 (1.2Rev iؐi ( _The kobold shouts!iϚ ##..') ##.#..)### #...#######.## #.# ###'########.####.# #......).%.....@.#### # K.##!.....#K.i ib s6==-------800i i>  Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i ###..'..........)..#  perishedprincess the Tinkerer  ##.#............)### Coglin #.#............#... Health: 16/19 ====================---- #.#......#######.## Magic: 1/5====-------------------- #.#......# #.#  AC: 3Str: 10 #.####'### #.#  EV: 10Int: 14 i ######.####.# #.## SH: 0Dex: 12 ......).%...# #... XL:  2 Next: 83% Place: Dungeon:1 .......@.#### #... Noise: ---------  Time: 480.6 (0.0) i.......*.# ##.. a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .......K.# #.. Cast: Kinetic Grapnel .........# #.. Rev  .........# ###.. .....!...# ...... K   kobold .........# ...... .........# #...... #...... _The kobold shouts!  i!Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)iQ###..'..........)..#perishedprincess the Tinkerer i##.#............)### Coglin#.#............#... Health: 16/19 ====================----#.#......#######.## Magic: 1/5====--------------------#.#......# #.# AC: 3Str: 10#.####'### #.# EV: 10Int: 14######.####.##.## SH: 0Dex: 12......).%...##... XL:  2 Next: 83% Place: Dungeon:1.......@.#####... Noise: ---------  Time: 480.6 (0.0).......*.###.. a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.......K.#i\#.. Cast: Kinetic Grapnel.........##.. Rev i.........####.......!...#...... K   kobold (grapneled).........#...............##......#......Casting: Kinetic Grapnel (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a kobold, wielding a +0 short sword (67% to hit)  The kinetic grapnel hits the kobold.i8K.ii2=1.6 (1i#ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 4% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a kobold, wielding a +0 short sword (67% to hit)  The kinetic grapnel hits the kobold. _The kobold is severely wounded.i $ )The grapnel guides your strike. You hit the kobold but do no damage.The kobold is severely wounded.You hit the kobold with your +0 hammer.i Si p72.8 (1.2Kinetic Grapneli i J _You kill the kobold!i  ##.#..)### #...#######.## #.# ###'########.####.# i#......).%...#.....#### #. #############...... i!i$3-30i*i-$  Things that are here:iu/w _a +0 short sword; a kobold corpsei8 #.#.#.. #.########.# #.#......# #. #.####'### #.########.####.# #.#......).%...# #..#.........#### ##).#  ###.# ##.# ##.#####.....!...#...#.........# #.############# # # ....#i@i El7=-4 _iKiMi% #######.# ###'#########.####.# ......).%.......###).# #. ##!........i-i1%5i9iP4 iz ###'#########.####.# ......).%..i?....###i}).# #.i8 ##!i=.....i2###i i7 h2=====6iUiiU'S ###'#########.####.# ......).%......###).# #. ##!.....#i /i1&7i6i.8ia #######.####.# #. #......).%...# #. #.........#### # #).#  ## #...# # #.# # #.#### #.....!...#... #.....@...#  #.## ########### # #  ... ## ii i-m q8==8ift i v iK:M i'#########.####).%.....####.)# . ### .........############....ii&9iU,is&=====i%90.8 (2iziS _f - a golden potionii8i7ii,ii#9iF===ii "i8"i5$i@&i{&iP(il*i*it,i.i.:==i0i2iE3Q3=====i@<iz?i?iBiD,iFiIiIiKiMi`N======iaPiFRi|Ri/TiOViViiU?i!@iAiBimCiDiPiQiKRiSiWi1YiYimZi^i`i%b,ifiNgigihimiQninipisitiuisviyizi{i|i>i,iii,iZiiiMi,i,iiii,i%iNi<iiidiiiiiŪiiΫiɮi߯iWii4i!ipii;iiiiyiiiii"iiiWiqiiiiiiiisBiii>iii,iiiihiiiiiiiiaiiKiiiiiii|iiii_iia,ii 6## ##.....##.##.# #..# #..#..##.##.# #.(# #..#..##.##.# ....## ##.....##.##.# ..^..# #.....###.##.# .....###.....# #.##.# #.....#.....####.##.# if%##.........##.##.##.# #######.##@##.# -634.2 (88.0) ...######## #.#.....# ##........# #.#..####  ####.....###.#..###### #####.........#.......#.....#.#..####.#i#..##........#..####.##..#.........#..÷÷.#.##..#.......#.##.##.#.####i8-ii E _Done exploring.i}s is it i% 0.0) ..................#.......#.#......#.....i .ie i> ik E _Done exploring.iwIif _i,iYi6&iD>,iBAniViwg# #.#.###.....#.....####.##.# #.#.####.........##.##.##.# #.#..#####.....####.##.##.# )###........######## #.#.....# #....#.####........# #.#..#### #.####.# ####.....###.#..####### #.#######.........#.......# #.# #.##............#.#..####.# #.####.##.#..##.@......#..####.#51.2 (17.0) #......##.#..#.........#..÷÷.#.# #......##.#..#.......#.##.##.#.## ##.....##....#...###......##.....  #.....#####.#...# ###....####.##  #.....# #÷#...# #.......[..##h40m  ##.....#####.#..##.#######  .....#...##..............  ......#...##.#####...##### i"iIiiiYiii,i#i#i4iziii i i!iI#i$,i%i)'i^(i)ii*i+i,i -i-i@/i0i0ii1i2:(.........#..÷÷.#.#  .......#.##.##.#.####  ...###......##......#  .#...# ###....####.##.#  i:'÷#...# #.......[..##.#  .#...####..##.#######.#  .#...##...............#  .#...##.#####...#######  .#......# #....@# 63.2 (12 i:....##..# #.##### ....##.#####.# i;s....##.......# ...###########i;;I ...# ij;o...# # i;M# i=iDiOFc _There is a stone staircase leading down here.i1OJiUN4.0) _iZi(&2io5T #######   #@....+  #######  i-5.7 (2.5i _You climb downwards. _There is a stone staircase leading up here.i io 3io i  it _iw XiS  _You open the door.i ..........................................#######.......#<....@......(70.7 (5.0#######..........!...#######i i A1.7 (6i & _Found 4 poisoned darts.i Q _There is an open door here.iIiiP _iki<#.........#....#....#.......$#....#######........$#<....'......(#######.... #... ########### 5.7 (46.7 (5iGsg _j - a pink potioni# 3i i. i i" iY i  You encounter a goblin. It is wielding a +0 dagger.i- #g ####.######## #....# #....#  #....#  #...........#  #.......$...# #.......@...# #######........$..# #<....'......(....+#######...........##...........############...g   goblin (asleep)..#####i3 #.i"M g9.7 (3iV Qgi[ 5==80.7 (4ig il = _The goblin shouts! You hear a shout! x2i"#.####g#########...........# #.# #.# #.# #.$...# #....#  #######.#  #<....'......(....+  #######...........#  #.###########... ..##### iL'.giB i --1.7 (1 _You see here 9 gold pieces.i'.gi &  You now have 31 gold pieces (gained 9). g--g   Robin (wandering)g   goblinYou encounter Robin of the Strong Arm. They are wielding a +0 short sword.  --more--iH]iwqir- 2 ir _ii####g#########...........# #....g# #...........# #.# #.$...# #....# #######.# #<....'......(..@.+ #######.....#  #.# ###########... ..##### g   goblin .gg.g   Robin (wandering)g   goblin3ii-i  ....g.......g...$. ###### #<....'(....+######...@.###########... ..#####.ggM.g   Robin (wandering)4i n #....g# #...........# #....g# #.......$...# #....# ######.# <....'......(....+ #####.....#  #.# ###########......# #..###.##### .ggi M.g   Robin (wandering)5i #....g# #...........# #.....g.$...# #...........# #####.# ....'......(....+ #####.....#  #.####.############.@....# #..###.# #### iiP&6iiלi˞ i Y#....g......# #...........# #.....g.$...# #.....# ....# '......(....+ ..# #.####.# ##..@...# #..###.# iɡ K#### iE '.giB i .i gi Y7i/4#....g......# #.# #.......$...# #...........# .......g...# '......(....+ ...# ##.####.# ##...@..# #..###.# #### # 8ini4U#....g......#  #.ig# .##.$...# ..  #.ib# .#.g...# ..i'......(....+ .#.i...# .#  #.####.#  ##....@.# #..###.# #### ## iiE&9iiid n#...........#  #....g# #..#  #....# #..#  #.$...# #...  #....# #..#  #.g...# #...  '......(....+ ..#  #....# #.#  #...........####@#  ###########......#  #..###.#  #### ###          90i......# #### ### iB g.iNiDPirP9iYi>\i D  You miss the goblin with your +0 dagger.You barely miss the goblin with your +0 hammer.=700.5 (1.2 _The goblin closely misses you.i3:  You hit the goblin with your +0 hammer.  The goblin is moderately wounded.You closely miss the goblin with your +0 dagger.1==1.7Rev* i]iKs _The goblin completely misses you. The goblin closely misses you.i )You barely miss the goblin with your +0 dagger.The goblin is moderately wounded.You hit the goblin with your +0 hammer.iK^22.9Kinetic GrapnelidifJ _You kill the goblin!i3 ####.#  #.# #..#  #.# #..#  #....g......# #..#  #.# #..###  #.$...# #....  #.# #..###### .g...###. '......(....+..@.# .####.#  #.####.#  #......# #..###.##### ###i 3gie g   Robin (wandering)i M-30Kinetic Grapneli i $  Things that are here:in r _a +0 dagger; a goblin corpseiKT#...........# #..# #.# #..#  #....g# #..#  #...........# #..### #.$...# #....  #....# #..###### #.g...###........  '......(....+..).#  #.....####@#  #.i0M####g#  ###########......#  iM #..###.#  #### ### ioNj      i8^l.ggggg'gg 2 hobgoblins (wandering)ggg 3 goblins (wandering) .  A hobgoblin opens the door.i^0g.ir.g gYou encounter 2 hobgoblins and 3 goblins.izggggggg1 wandering)gg1 wandering)A hobgoblin opens the door.  You encounter 2 hobgoblins and 3 goblins.You encounter a goblin. It is wielding a +0 club.  Robin shouts!  Robin barely misses you.  You hear a shout! The hobgoblin shouts! You hear a shout! The goblin shouts!iJ{2======4ii3 _The goblin leaves your sight.i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i'9*i]y  You shape a spike launcher from a nearby wall.  The rocky spike skewers Robin.iN .  Robin is lightly wounded.i'<.giLD.giPJ g  The hobgoblin shouts!i.i$.gigg####gg   hobgoblin4--------===-5Rev+ i iiq _You encounter a goblin. It is wielding a +0 club.ih *You barely miss Robin with your +0 hammer.  Robin is lightly wounded.iB  You hit Robin but do no damage. The rocky spike skewers Robin!iyid  Robin is severely wounded.The rocky spike skewers Robin.iogi gggggg 4 goblinsRobin is almost dead.i====7.1 (1.2Rev* iiUX _Robin roars a battlecry!i5  )You hit Robin with your +0 dagger.'g.g.g.i  g 3 iH 33=---8.3 _You kill Robin!iI 8 ####.########   #.# #..#  #.....# #..#i '  #....g......# #..#   #.....# #..### i  #$...# #....  i  #...gg# #..###### i ##..........g###........ .'(...ggg.@.#i!  #...g####.#iB v  #...........####)#i   ###########......#  #..###.##### ### gg 2 hobgoblins i.g'g.ggi|4g.i4!.g 4 goblins3==----90iS: i<  i<Things that are here:i@ iAiAN_a +0 dagger; a goblin corpsei^Bi *You barely miss the goblin with your +0 dagger.i )  You completely miss the goblin with your +0 hammer.The rocky spike skewers the goblin.i`* 3iN9/ g  i@You kill the goblin!.g'g.g.giF\g 4 goblins (1 strong)ilJ_--------5==10.5 (1.2iQi8Vq _You encounter a goblin. It is wielding a +0 club.i: *iD+You hit the hobgoblin with your +0 dagger.  The hobgoblin is heavily wounded.i  You barely miss the hobgoblin with your +0 hammer.The rocky spike skewers the goblin.i g  The goblin is severely wounded.g)g).g'g.g.g .g  You encounter a goblin. It is wielding a +0 club.The hobgoblin hits you but does no damage.g.gg 6 goblins (1 strong)19-----1.7 _The goblin hits you with a +0 club. The goblin barely misses you.i6N #.  ####.######## #..#  #.# #..#  #...........# #..#  #....g# #..# i #....# #..### #.$...# #....  #....# #..####### #....g###g@....... '......(...gggg).####### #.iH..####g#  #...........####g#  ir###########......#  #..###.# io #### ###  5i1  i#g.i)gi ;.gi6#i2w17-------20iiT- _The hobgoblin hits you.ic%i#.  .# #..#  .# #..#  .# #..#  ....g......# #..#  .# #..###  .$...# #....  .# #..# .g###g. ......(...gg.ggg# .####.#  ...####g#  ......#  #..###.#  #### ###    g).g'giR18=-3 _The goblin barely misses you.in P#.  .# #..#  # #..#  # #..#  io g......# #..#  # #..###  $...# #....  # #..# g###.g.i:o  (...g'gggg# i^o ####g#  ####)#  io q......#  #..###.#  io #### ###   4io %  i`r Ag)ir %g.iNu <)giu .giv gi w gi ~..gg 6 goblins (1 strong)iҁ %4i iE c _The goblin attacks as it pursues you! The goblin hits you but does no damage.i  Casting: Construct Spike Launcher (safe; 4% risk of failure)  i\Confirm with . or Enter, or press ? or * to list all spells.i!.gi%g.i g)You shape a spike launcher from a nearby wall.i.ig# 5iC3----=5Rev+ i)!id$T _The goblin closely misses you.iv #.  #.# #..#  # #..# iw  # #..#  g......# #..#  # #..### iw 1 $...# #....  # #.g# g###ggg. (....g.g)g#### ####.# iw  ####)#  ......#  iw #..###.#  #### ### ix 6   i4{ !)gis} .i^~ !'gi  .gil ;.gi ;.git gi Eg)i% ?g.i .--6i i| i\. )  i.You hit the goblin with your +0 hammer.i!.giN gi' !'gi @.gi!)gi'.gi>.iI,9==7=-7.9 (1.2Rev* i9i$?J _You kill the goblin!iu  )You hit the hobgoblin with your +0 dagger.iv .gg..g)iA g   hobgoblin 4i )419.1i c _You kill the hobgoblin!i  *You hit the goblin with your +0 dagger.  The goblin is severely wounded.i )You closely miss the goblin with your +0 hammer.The rocky spike skewers the goblin.i`* 3i.g)gg..igig).----3=ia 20.3i` _You kill the goblin!i`U  iUCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i#. perishedprincess the Tinkerer #.######## #..# Coglin .........# #..# Health: 19/24 ===================----- .........# #..#i  Magic: 2/6========---------------- ..g......# #..# AC: 3i2SStr: 10 .........# #..###iQG EV: 10ilRInt: 16 .....$...# #..g.is SH: 0Dex: 12 i.........# #..##########  XL:  3 Next: 43% Place: Dungeon:2 i>.........###.gg*@.......  Noise: ==-------  Time: 720.3 (0.0) i'E....(....'.)gg##########  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .........####.#i Cast: Kinetic Grapnel .........####)# Rev* ########......# #..###.#i g   hobgoblin iR#### ### ggg 3 goblinsi i F _You kill the goblin!i?Casting: Construct Spike Launcher (safe; 4% risk of failure)  iZMConfirm with . or Enter, or press ? or * to list all spells.it}Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iuPress: ? - help, Shift-Dir - straight lineAim: a hobgoblin (74% to hit)iGM#.  perishedprincess the Tinkerer #.######## #..#  Coglin .........# #..#  Health: 19/24 ===================----- .........# #..#  Magic: 2/6========---------------- ..g......# #..#  AC: 3Str: 10 .........# #..###  EV: 10Int: 16 .....$...# #..g.  SH: 0Dex: 12 .........# #..##########   XL:  3 Next: 43% Place: Dungeon:2 i.........###.gg*@.......   Noise: ==-------  Time: 720.3 (0.0) ....(....'.)gg##########   a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh i?T.........####.#  Cast: Kinetic Grapnel .........####)#  Rev* ########......# #..###.#ih  g   hobgoblin (grapneled)#### ###  ggg 3 goblinsiѳ  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineiaAim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin.i6@.gi8Ag)i.9.gim:gi;#g.i6Di.g 4 goblinsi6E2-1.3 (1i Mi)oonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a hobgoblin (74% to hit)  The kinetic grapnel hits the hobgoblin. _The hobgoblin is almost dead.ioU & )The grapnel guides your strike. You hit the hobgoblin but do no damage.The hobgoblin is almost dead.You hit the hobgoblin with your +0 hammer.iW .iX .giX #g.iY .gid wgggg 3 sig 20=7-2.5 (1.2iu i+y M _You kill the hobgoblin!i> .g  You hit the goblin with your +0 dagger.  The goblin is severely wounded.You closely miss the goblin with your +0 hammer.i gi l#g 4 goblinsi '3.7i i _The goblin barely misses you. The goblin completely misses you.iE .  You closely miss the goblin with your +0 dagger.The goblin is severely wounded.  3You closely miss the goblin with your +0 hammer.i`3====4.9iiT _The goblin closely misses you.i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i gi .#g 4 goblinsYou shape a spike launcher from a nearby wall.i }1==1--------i ,=50i i{ = _The goblin hits you but does no damage.iw.  .# #..#  # #..#  # #..#  .g......# #..#  # #..###  $...# #....  # #.g##### ###.ggg. (....'.)).#.  ####.#  ####)#  ......#  #..###.#  #### ###    i)g..gg 3--6iii1b )You closely miss the goblin with your +0 hammer.The goblin is severely wounded.You hit the goblin with your +0 dagger..gg)gii0.i&(^50=-8.1 (1.2i4$ i68<_You kill the goblin!i ? )You hit the goblin with your +0 hammer.  The goblin is severely wounded.You hit the goblin with your +0 dagger..g.gi L 2ii /29.3i i J _You kill the goblin!i .gi .)giI i0 2==---------300iר i i-\ *You closely miss the goblin with your +0 hammer.i8 )You hit the goblin with your +0 dagger. The rocky spike skewers the goblin.i @*   goblini.gi.)i=4==1.5 (1.2iWiJ _You kill the goblin!i_#. #.# #..# .# #..#i} .# #..# .g......# #..# .# #..### .$...# #.... .# #..##### .###...g. .(....'.)).#. .####.# .####)# #......#  #..###.#  #### ###   -20 _The goblin closely misses you.i7j _Items here: ))) †.i'e   You hit the goblin but do no damage. You hit the goblin with your +0 dagger.19----3.7 (1.2 _The goblin misses you. The goblin hits you with a +0 dagger.i| $You hit the goblin with your +0 hammer.iARi^20=--2i====64.9Kinetic Grapneli1$i2J _You kill the goblin!iQ #. #.# #..# .# #..# .# #..# .g......# #..# .# #..### .$...# #.... .# #..##### i@.###...@). .(....'.)).#. .####.#i .####)# #......# i@ #..###.#  #### ###  iv i#-50iM  You now have 46 gold pieces (gained 15).i]h-6.9 (2 i~B_Items here: ))) †††.iw  #. #.# #..# .# #..# .# #..# .g......# #..# .# #..### .$...# #.... .# #..# .###..@)). .(....'.)).#. .####.# .####)# #......#  #..###.#  #### ###   iԘ w7.9 (1Rev+ i* iV iuiwin}i1======ii}iii\iU,i i>Rev ii;ih2==ii̸i*iiBiV3====ii>ii{ih3==ikiiii2====ik _You start resting.HP restored.i#492.0)4==50.9 (13 _i<i@iĕ 3i =4========i i i i i ,i iͺ ,i i׿ iC ig i 5====i i i" ====i Xi" Bi$ i% i& i) i) i, i^. i. N6====i0 i 7 4 _Magic restored.i9 i": i< i%A i[C iC iF iG $  Things that are here:iNK a  a +0 dagger; a goblin corpseiEN i O  _i Q iV <  You see here a +0 club.iX iY C==== _i\ i` ile ,ih in @  There is an open door here.i0r is  _ifu iy ig iр i iE Bi i i i i iN ,i i« L _You now have 53 gold pieces (gained 7).i  You encounter a goblin. It is wielding a +0 club.iy b #   #g   ####.######## #..#  #...........# #..#  #...........# #..#  #...........# #..#  #......@....# #..###  i Q#...........# #....  #...........# #..#######  #######...........###...))....  #<....'......(....'.)).##############...........####.# g   goblin (wandering)#...........####)############......#i8 3#..###.#ie ,84.9 (34i iE 35.9 (35 _i i i3 '. . #. #g  ####.######## #..# #.# #..# #.# #..# #.# #..#  #.....# #..### #...# #....  #..# #..###### #######...........###...))... #<....'(....'.)).#############.####.# #...........####)############......#iZ; &.gigB QgiV R===6.9 (1.0)Kinetic Grapneli` ic ( _The goblin shouts!i &.. .. .. #. #.  ####g######## #..# #.# #..# #.# #..# #.# #..#  #.# #..### #.# #.... #.# #..##### #######...........###...)).. #<....'(....'.)).############.####.# #...........####)#.gi% iJ 0---7i% i i .....+..... .... ... #.. #.#  ####.######## #..# #...@g......# #..# #.# #..# #.# #..#  #.# #..### #.# #.... #.# #..#### #######...........###...)). #<....'(....'.)).###########.####.#i4i`P=--8iqi6T _The goblin closely misses you.ig  You hit the goblin but do no damage. You hit the goblin with your +0 dagger.90.1 (1.2Rev  _The goblin barely misses you.iC & )  You hit the goblin with your +0 hammer.81.3Kinetic GrapnelRev+ i5 J _You kill the goblin!i .....+ ..... .... ... #.. #.# ####.# #..# #....@......# #..# #.# #..# #.# #..# #.# #..### #.##.# #..########.###...)).#<....'......(....'.)).# -20 _You see here a +0 club.i[IiIi>KiZPiRioVP _iIXiX>Rev iYi[ic#.....##.....##.....#+.....+#.....#idK#.....# #%....  #. -4.3 (2 #.####### iMdn ####.######## #..# #....)......# #..#  #...........# #..#ild #...........# #..#id #...........# #..### id #...........# #....idX #.# #..####idE iejil*5.3 (3iqis. _Found a scarab talisman.iX i i i ic i i ,ic i (iA i i i i i iL i i i i iE iX i 7 _You open the door.i  iO in i` @  There is an open door here.iB i  _i i i# ####### #.....# #.....# #.....# #.....#####+.....'.>ix# 802.3 (7#.....###.#.....##%....########........#.#######i# ####.######## #..##....)......# #..#i# [#.....# #..#i# !i) i+ +3.3 (8iI0 ;%i2 ; _Found a stone staircase leading down.iqIijiil,iiiiii7iimiiidiiGiViii_iiiyiii]iiR  There is a stone staircase leading down here.i i _iiii[ii+imiiWiiiCiii,iMiii(iizii:ii"i$i$i'&i(iq+i+i-iW0iX3i3i5i&8iy:i:i<i?iaAiAiuCiHiKi LiMi&PiR,ixTiVigYiYi.[iai*d,ifihik,ilinipipizi{iTiii?i,iFiwiiJiiiB,ii5iliŔiHiwiiiO,iiNiii7iii=iiآi#i>ikiiPiiҨiDiЩi&iì,iMili\ii)ii%      is     i^ ####  iV #.....@..#  41.3 (38.0) ######### #.######.#  i!.......># #.# <#  i@#######.# #.# #  i_#.# #.#  #######.# #.#  i  ........# #.#  i-  iܺ_######..# #.#    #### #..# #.#  iE ii,2.3 (39i i9 _Found a stone staircase leading up.i>i2?i?i"AiBiMni NiOiziXiiiiiii%i)Xi+ij,i,i7-i/i0i'1i1i3i4i%5iJ6i 8i8i#9i9i;i=iS=i=i6@i*A,iAiCi~DiDi]EiGi.HiuHiIiJiLiLiLiNiOiSPiPi RiKS,iSiUiWiWiXi[i ]i]i^i`ibiHcidifiii{iijimio,iqisiui viwiyi{i*|i}iـi0ioiiiiՊiČiiw,iii<iiiz_  Items here: ))) †††.i9iˤ _ii%  i4Items here: ))) †.ii _iiiiCiiii\iiiiUi[i i1iiiii!iMiiiiiiZc  You encounter a rat.ih####..# #.#.# #.#  ## #..# #.#.####.#  .# #..# #.#......#  .# #..# #.########  iV.# #..# #.# .# #..###.# .# #......# .# #..####ia  .###...))..#  .'.)).##########.#  .####.# #.#  .####)# ..#  ......# ..#  ..###.# )r.#  iDr   rat (asleep) ### ### ##.# ..# i-901.3 (5i,2.3 (60ii% _Found a dagger.i .#.### ..#......#######.# ##.....##############...))........'.)).##############.# )......####)r ### ##.## . .#r.r===3.3 (1.0)Kinetic Grapnel _The rat squeaks loudly.i3.....###### #...##############...))........'.)).##############.# )# #.........# #.##.r###).. ### ##.## #. .#  r.iHF---4iMiOi^} .  You barely miss the rat with your +0 dagger.You hit the rat with your +0 hammer.ii^.i60=--5.5 (1.2Kinetic GrapnelRev iӏimG _You kill the rat!iP ` ###### #...##############...))........'.)).##############.# ####)# #.........##..### .)#  Rev ##.#  i i 3-60i< iI i   #...##############...))........'.)).##############.# ####)..........# #.#####.) ### ### ##.##.  Rev #.#.#  iT i ?-7i i i _iC ji Ii* Bi i7 i i i i ?###.# #####.####)# #.....#.....# #.##..#.###.# #..).. ### ### ##.##. #... #.... ##... ###12.5 (5 # .i` #.##.#   #[#     in i +3.5 (6iF i - _Found a leather armour.iiIiiiiNi|iГiEXii,i%XiiiAii޴ikiJiiia #####......# #.##..#  #..###.# #..)..#  #### #### ##.##.#  .. #....#  . #....# # #. ##...# .#..#.######.# #_####'.####.#  #@.....# 21.5 (8######.#  #.#  #.#  #.#  #[#  #.# iV #.#  _You open the door.iW\ _Found a faded altar of an unknown god.i3iip,i*: _i9$i+1  There is an open door here. _i2i5,i67iZi1XiiBiO,iiiJi1iii-,iiM _You now have 66 gold pieces (gained 13).iIiibiiiiiiii^ Biv i.  You open the door.  You encounter a ball python.ig .....####.# #####.#.........####)# #.....########......# #.##..# #..###.# #..)..# ##############.##.# #.........# #....# #....#....# #....# ij #.#..#..#.# ##...##..#..#.######.#..S...'####_####'.####.#......#.#..#..#.#......#..#####.#..#..#.######.##....#....# #.##.........# #.# S   ball python (constriction, asleep)### ####### #.# #[# #.#i 036.5 (15.0)i`! 37.5 (16 _i( '_i* i-i=;i|_M....'(....'.)).##### ####.####...........####)..###########.....##..###.# #..).##############.##............#....# #..# ##.. #.#..#..#.##..S...'####_####'.####......#.#..#..#.#......#..###8.0)_iLi |####.....###...))........# ...'......(....'.)).##########.# ####.####.# #####.# #...........####)# #.....# ###########......# #.##..# #..###.# #..)..# ##############.##.# #.........# #....# #.@..#....# #....# #.#..#..#.# ##...#  #.#..#..#.######.# ..S...'####_####'.####.#......#.#..#..#.#......#..#####.#..#..#.######.##....#....# #.##.........# #.#### #######i}5[40m #.#i}ij&9iH'_ii~..'......(....'.)).##########.# ###.....####.# #####.#  #.####)# #.....# ###########......# #.##..#  i)^#..###.# #..)..# ##############.##.# #.........# #....# #....#....# #....# #.#@.#..#.# ##...# #.#..#..#.######.# ..S...'####_####'.####.# ......#.#..#..#.#......#..#####.#..#..#.######.# #....#....# #.##.........############ #[#i4i7'40iI@i:PiI N##.....####.# #####.#  #.####)# #.....#  ###########......# #.##..#  #..###.# #..)..# ##############.##.# #.........# #....# #....#....# #....# #.#..#..#.# ##...# #.#.@#..#.######.# ..S...'####_####'.####.# ......#.#..#..#.#......# ..#####.#..#..#.######.# #....#....# #.##.........########### #[##.#iS iUU &1i[[ 9_i] iPf.####)# #.....#  ###########......# #.##..#   #..###.# #..)..#  ##############.##.#  #.........# #....#  #....#....# #....#  #.#..#..#.# ##...#  ..#.#..#..#.######.#  ..S...'####@####'.####.#  ......#.#..#..#.#......#  ..#####.#..#..#.######.#   #....#....# #.#  #.........# #.#  ########### #.#    #[#gVm   #.#   #.#   2igd _There is a faded altar of an unknown god here.i9 _You encounter a ball python. _ faded altar of an unknown god here.  This altar belongs to (a) Qazlal, (b) Sif Muna or (c) Uskayaw, but you can'ttell which.  Press the corresponding letter to learn more about a god, or press enter to  convert or escape to cancel.ik P  Okay, then.io iu iw . _i #.####.# #####.#  #...........####)# #.....#  ###########......# #.##..#  #..###.# #..)..# ##############.##.#  #.........# #....#  #....#....# #....#  #.#..#..#.# ##...#  ..#.#.@#..#.######.#  ..S...'####_####'.####.#  ......#.#..#..#.#......# ..#####.#..#..#.######.# #....#....# #.# #.........# #.############ #.# #[# #.#3 _ii %[m_if..'(....'.)).##########.# ###.####.# #####.# #...........####)# #.....############......# #.##..# #..###.# #..)..###############.##.# #.........# #....# #....#....# #....# #.#@.#..#.# ##...# ..#.#..#..#.######.# ..S...'####_####'.####.# ......#.#..#..#.#......#..#####.#..#..#.######.# #....#....# #.# #.........# #.############ #.# #[#4iyn6_i8si.####...........###...))........# ...'(....'.)).##########.# ####.####.# #####.# #...........####)# #.....############......# #.##..# #..###.# #..)..###############.##.# #.........# #....# #.@..#....# #....# #.#..#..#.# ##...# ..#.#..#..#.######.#i;7 ..S...'####_####'.####.# ......#.#..#..#.#......#..#####.#..#..#.######.# #....#....# #.# #.........# #.############ #.#ii2&5iii J....'(....'.)).##########.# #####...........####.# #####.#  #.####)# #.....# ###########......# #.##..# #..###.# #..)..# ##############.##.# #.........# #....# #....#....# #....# #@#..#..#.# ##...#..#.#..#..#.######.#..S...'####_####'.####.#i 5 ......#.#..#..#.#......# ..#####.#..#..#.######.# #....#....# #.#  #.........# #.#  ########### #.#  #[# i ix &6ik i V #####.....####.#  )....##########......## #..###.)#############.## #.........# #.....#...#..#..#.# ##..#####..S...'####_####'.......#.#..#..#.#.......###S   ball python (constriction, asleep)#.#7ii3 #i.####)# #..... ###########......# #.##.. #..###.# #..).. ##############.##. #.........# #....# #....#....# #.......#####.#..#..#.# ##..........#.#..#..#.######....S...@####_####'.####......#.#..#..#.#......#####.#..#..#.######. #....#....# #. #.........# #. ########### #. #[ #. #.8Kinetic Grapnel _There is an open door here.iI #.####)# # #......# #.## #..###.# #..) ######.## #...# ### #....#....# #.#####.#..#..#.# ##.#.#..#..#.######.S..@'####_####'.####.#.#..#..#.#.#####.#..#..#.######.. #....#....# #. #...# # ##### # # # #i~9.SS)==9_ _The ball python hisses angrily.iX #.####)# # #......# #.## #..###.# #..) #. #.# ## #....#....# #.#####.#..#..#.# ##.#.#..#..#..S@.'####_####'..#.#..#..#.#.#####.#..#..#.. #....#....#.. #.#.. # . i   The ball python barely misses you. x2  The ball python bites you but does no damage.3-  0  -iT50Constr _ _The ball python grabs you. The ball python constricts you.i "  You barely miss the ball python with your +0 dagger.You closely miss the ball python with your +0 hammer.1----1.7 (1.2Rev _ _The ball python bites you. The ball python constricts you.i .  You hit the ball python with your +0 dagger.  The ball python is severely wounded.You sock the ball python with your +0 hammer!iQ (i[ 10 22.9Kinetic GrapnelRev+ iFn i6q O _You kill the ball python!i} #.####)# # #......# #. #..###.# #.. #. #.# ### #....#....# #.#####.#..#..#.# ##.#.#..#..#..'####_####'..#.#..#..#.#.#####.#..#..#... #....#....#.. #.#... #....###i}i]3-30iֆ7_iiE #.####)# # #......# #. #..###.# # # #.# ## #....#....# #.#####.#..#..#.# .#.#..#..#..'####_####'.[.#.#..#..#.#.#####.#..#..#.. #....#....#.. #.#.. #....#####i|j@2=-iU-4Rev i†i+ _Found a plate armour.iB[ 3iod =3=i ,iD b4==in i =i i ins O #.....#.#.. #...........'####_##[..........#.#..#.......#####.#..#.######.......# #....#.............# #......#......# #######......# ####### 717.0).#.....!.........#..#.#.##...>.....2.9 (18it  iRu iu -_Found a stone staircase leading down.ih } #.......#####.#..# #...........#.#.. #...........'####_ #[..........#.#..# if #.......#####.#..# ######.......# #....# #............# #..... #............# ###### #......# #.#######.!.........#..#....#.##.....>.....iS 13.0)ic^ ?_i7{ # ######### #.... ######.#.. #.#.#.. #.'### #[..........#.#.. #.#####.#.. ######.# # #.# #.... #.# ##### #......# #.#######.[...!.........#..#....#.##4i\~ i # _Found a robe.iX sM######## #..#####.#...'####[.... #####.######....#####.....#.......######...........#..#5i/QihQi}####### #.######### #....##.#####.#..##.#.#..#..'####_#[...#.#..# #.#####.#..######## #....##.# #.....#.# #######..... #######.#.............[...!..6iM..###.####### #.....######## #..#####.#..#.'####_[.... ####.#########.........#............# #######..#..............iB<7i3ii VM###########.....i $..###.####### #.....######## #..#####.#..#.'####_.... ####.########............# #....................i 8 _You see here a +0 plate armour.i 9_ _b - a +0 plate armouri  #..######### #.....##########.......#####.#....'####_#.#..########## #...................................80i ###### #.....##########.......#####.#....'####_#.#..########## #..#......#....######..#..............[...!........ieie1_i@  #.....##########.......#####.#....'####_#.#..########## #..#......##### ...!.................#..#2i######### # #.......#####.#.. #.....#.#.. #.'### #.#.#.. ######.#..######.# #.... #.....# #.... #.# ##### #.#  #######...# .. .. [...!........ ....#..# .#.##iC3if #.......#####.# #...........#.# #..'### #.#.#. ######.#######.# #. #.....# # #.# #### #.#  #######....# .......[...!........#..#.#.## .....>.....i?<4i>(iQ  .....'###.#.#.########## #.......### #####.... ....i g........>.....i <5i& i{ iq  '####.#.########## #.......### ...#####.... ..........#########6iN #.#. ######.#######.# #. #.....# #. #.# ###..# #.# #...#######..### ......[...!......#..#.#.##>.....###############i.im"&7iH_i% ######.######.# #.# #.....# ##. #.# ###..###.# ##...#######......### ......[...!......#..#.#.##>.....########## ir<8i3i4 i5##### #. #......##.## #...#####......## ....[..........#..#.#i:i &9i:i iw&,90.9 (2i,iY4] _k - a bubbling emerald potioni5 r  You encounter a bat.i #. #.....# .. #.# #...# ...#..###...# ...##...#######.........i R..........[.......b......@..#..#........#.##>.....#################### b   bat (asleep)i &2i4 23.9 (3 _i~ i-.1 #.   .. #.# #......  ...#..###......  ...##...#......  ................###  ....................  ....................  ......[.............  b......@........#..#  ................#.##  .............>.....  .........##########  ##########it #.   .. #.# #......  ...#..###......  ...##...#......  ................###  ....................  ....................  ......[.............  b......@........#..#  ................#.##  .............>.....  .........###### ########## i-i _A bat is nearby!i V #. #.#. #.# #.#.#..###.#.##...#.######.###...[.....b..#..#..#.##.>......######iO O4.9 (1 _i  #. #.#..#.## #..#.#..###.#.##...#.######.###...[..b.#..#.#.##.>......###########i i &5i# i iY #. #.#.....#.## #..#.....#..###.#.....##...#..###...[..b.#..#.#.##.>......#####.b.b.bb6Kinetic Grapneli{ii) .b  You closely miss the bat with your +0 dagger.You miss the bat with your +0 hammer. The bat closely misses you.b.i`=8.1 (1.2Rev iq_ _The bat misses you.i.  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i. +i  #. #............ perishedprincess the Tinkerer  #.....#.## #............ Coglin #.....#..###............ Health: 24/24 ======================== #.....##...#.......##### Magic: 5/6====================---- ...................###  AC: 3Str: 10 .......................  EV: 10Int: 16 .......................  SH: 0Dex: 12 .........[.............  XL:  3 Next: 62% Place: Dungeon:2 ......b@...........#..#  Noise: =--------  Time: 998.1 (0.0) ...................#.##  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ................>.....   0mCast: Kinetic Grapnel ............##########  Rev  #############   b   bat _The bat misses you.i Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)i^Q#. #............ perishedprincess the Tinkerer #.....#.## #............ Coglin#.....#..###............ Health: 24/24 ========================#.....##...#.......##### Magic: 5/6====================----...................###AC: 3Str: 10....................... EV: 10Int: 16....................... SH: 0Dex: 12.........[............. XL:  3 Next: 62% Place: Dungeon:2......b@...........#..# Noise: =--------  Time: 998.1 (0.0)i...................#.## a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh................>.....Cast: Kinetic Grapnel............##########Rev #############b   bat (grapneled)Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (60% to hit)  The kinetic grapnel hits the bat.i.bonfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iPress: ? - help, Shift-Dir - straight line  Aim: a bat (60% to hit)  The kinetic grapnel hits the bat.  The bat is moderately wounded.i b.i!i"*9.1 (1i)i": _The bat hits you but does no damage.iK>T #. # #.....#.## #.. #.....#..###.i>#.....##...#..###...[..bi>7.#..#.#.###i>.>.....#.#i?(#iwib.b.1000.1 (1.0) _The bat barely misses you.i5#. #.#.....#.## #...#.....#..###..##.....##...#.#.### . . ....b.....[. .#..# .#.## #.>..... #.# #.b.b.b-1 _The grapnel comes loose from the bat.i& b.  You closely miss the bat with your +0 hammer.The bat is moderately wounded.You closely miss the bat with your +0 dagger.3-=2.3 (1.2Rev iLGiIL _The bat hits you. The bat hits you but does no damage.ivK  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i.u  #. #............ perishedprincess the Tinkerer  #.....#.## #............ Coglin #.....#..###............ Health: 23/24 =======================- ##.....##...#.......##### Magic: 4/6================-------- ....................###  AC: 3Str: 10 ........................  EV: 10Int: 16 ........................  SH: 0Dex: 12 .......b..[.............  XL:  3 Next: 62% Place: Dungeon:2 ........@...........#..#  Noise: =--------  Time: 1002.3 (0.0) ....................#.##  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #...iu [37m.............>.....  Cast: Kinetic Grapnel #............##########  Rev  ##############   b   bat _The bat hits you. The bat hits you but does no damage.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 60% to hit)i #. #............ perishedprincess the Tinkerer  #.....#.## #............ Coglin #.....#..###............ Health: 23/24 =======================- ##.....##...#.......##### Magic: 4/6================-------- ....................###  AC: 3Str: 10 ........................  EV: 10Int: 16 ........................  SH: 0Dex: 12 .......†..[.............  XL:  3 Next: 62% Place: Dungeon:2 ........@...........#..#  Noise: =--------  Time: 1002.3 (0.0) ....................#.##  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #................>..... i  Cast: Kinetic Grapnel #............##########  Rev  ##############   b   batCasting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 60% to hit)  The kinetic grapnel hits the bat. #.  #.....#.## #... #.....#..###... ##.....##...#... .......  .......  .......  .......  .......  .......  #.......>.....  #...###  itX##### iivn43.3 (1Kinetic GrapneliEi2 onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (moderately wounded, 60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!i. ###### #....$#. #.. #.....#.## #.. #.....#..###........... ##.....##...#.#### ### . ..... [..... .#..# ....#.## #.....>..... #............########################ii8-4ix: _Found 11 gold pieces.ip _You see here a bat corpse.i4= _5=========6====iitiiii"i#iI====ij,iBU _You now have 77 gold pieces (gained 11).iIiڶnib ##### .= .......  #. .......  #. .......  #.#....... ## #### #..... # # ### # ## #-28.3 (24.0) #.....#.# #..... #.....# # ######..... #.....#. #.......... #.....#.## #.......... #.....#..###.......... .##.....##...#.......### .....................### ........................ iJ$X9.3 (25iK[R _Found a glowing wooden ring.ie4ii$i% _You can't see any susceptible monsters within range! (Use Z to cast anyway.)i i> iA i~H iL Xi_O iO iP iP iV XinW 7 _You open the door.i,Y iaY iQZ iY_ i_ i` ,iha ic id ie iVg im nin in io it Biu iv ix ix i-z i-~ ,i~~ it i i+ i ĭ ,i iw i niY Jid i BiW i i i̷ i i" ,i i i i i i= `i i #...........# #..#+# #######...........###...)#.# #<....'......(....'.)).## # #.# #######...........####.# # #.##...........####)# ###.#####################......# .=#..........# #..###.# ik #.#..........#################### #.#.............@......< #..78.3 (49 #.#..........########### #....# #............#.......#####.#..# .............#...........#.#..# ....##########...........'####_## i .....# #...........#.#..# ...#.# #.......#####.#..#.. ...#.# ######.......# #....#.. i v...#.# #.....# #i i ,9.3 (50iU i 9 _Found a stone staircase leading up.i63i<i\VinbBi XiBiiԵiii]i ii|ii+iiiiiSiii,iii'iK,i Xi iii%i%i,ixi-ii3i=iic+i _You open the door.  There is an open door here. _Om ### #.... #.... #.... #.... +.... #.... ###+ #.... #....# #% #...........# ## ###...........# #.# #.............# ####.# ############..# #....) P♣P♣P♣##..# #... ....# #... P♣P♣P♣##..# #... ### ##########..# ####S.##.#...i#.#'122.3 (43S   ball python (constriction, asleep) .SAs you open the door, it creaks loudly!  You encounter a ball python..SS)======3.3 (44Kinetic GrapneliJo% _The ball python hisses angrily.i *######.##.###.S.+ #.# ###@######### #..%. #....###..##...........# #.............# ####.#############.)P♣P♣P♣##.......... P♣P♣P♣##.i D.Si i Q------4.3 (1.0) i" ;%i Q _There is an open door here.i(   You hit the ball python with your +0 hammer.  The ball python is moderately wounded.You hit the ball python but do no damage.=-----5.5 (1.2Rev i 8%i _The ball python barely misses you. The ball python misses you.iVRb .  You sock the ball python with your +0 hammer!iZRiOm66.7Kinetic GrapnelRev+ % _You kill the ball python!i:_M###### ..# #.#####.####### #............... + #@# ###'######### #.#...........# #%. #...........# ###..i ###...........# #.#... #.i½i3-70ii^[M####### ..# #.#####.####### #.......@....... +#.#####.####### ##'######### #......%.#...........# ###..#...... ........###i_i`@-8ia.Rev i,~A%i Ii iː i i ia i i iJ Ti iӛ iל 3i= i i B####  ...   #####.#  #.....# 33.7 (5 #.###.#####.####### ................ i =###.#####.####### .. ###'######### .. #.....#  ).. #.....# i! ...###...........#  #.............# #iۮ i +4.7 (6i i ) _Found a long sword.iSIiUiaibiOdie,ifiUhii,il,in,i#.######..###########.#  #.....#  #.###.#####.###### ............... ###.#####.###### ..# ###'###### ..# #... )..# #...401.7 (7 _h - a scroll labelled VEKASU YTHRYCONiikiiPiiFXiiii iNiiii  You encounter a hobgoblin.i7##.g #.#### #......# ####.####### #...........#Kinetic Grapnel #.###.#####.  ###.#####.ig   hobgoblin (asleep) ..# ###'## ..# # )..# #i+4.7 (3i25.7 (4 _iii̕z #### .g. #.# #.@..........# #.# #.# #.###.#####.  ###.#####. ..# ###' ..# # )..# #6.7 (1i`iI...#######....g.#  #@############ #............# ###########.##### #...........#.###.##### .........###.#####. ..# ###' ..# #i<R7iKi#;  ggThe helpless hobgoblin fails to defend itself.  You hit the hobgoblin but do no damage.You hit the hobgoblin with your +0 dagger.i> `=8.9 (1.2Rev iB i5E V _The hobgoblin barely misses you.i v  You hit the hobgoblin with your +0 dagger.  The hobgoblin is heavily wounded.You barely miss the hobgoblin with your +0 hammer.50.1Rev+ iaiV _The hobgoblin barely misses you.i~  You closely miss the hobgoblin with your +0 dagger.The hobgoblin is heavily wounded.You closely miss the hobgoblin with your +0 hammer.1.3 _The hobgoblin hits you but does no damage.i  You hit the hobgoblin with your +0 dagger.  The hobgoblin is almost dead.You closely miss the hobgoblin with your +0 hammer.izf2.5Rev* i`V _The hobgoblin hits you but does no damage.i0_ .  You hit the hobgoblin with your +0 hammer.iW 703.7Kinetic Grapneli < c _You kill the hobgoblin!iv T# i ....#######....@.# ###.##.############.. #............# ## ###########.##### #.........#.###.#####i  .......###.##### ..# ###i i i 3-40i{ if i9v###....###### #...@..# ###.##.## ... #....# ###. ###########.#. ### #.###.  ###. ..# -5i8Rev+ Rev iiMBiii1iiQiO#######....#######.##......##.####.##.#############......##............#######.############.###### #....# #...........####@# #.###.#####.738.0)........................>...#####.###.#####...#####.. ..# ###' #.. ..# # #..# )..# #...#..# ...####... #.....####i+i,4.7 (19i*$ i&H ; _Found a stone staircase leading down.iuii#i/'i}(i)i,iJ/iR0i2i5i&7i8i<:ig<i>i?iBifEiGiHiIiQJiPii߈ioi3ibiLf  You encounter an adder.iW####.#####.###.#####. ..##.................... ....>...#####.###.#####. ..#####..#..# ###' #..# ..# #... #..# )..# #... #..## ...###... #...## # #@#..# ###### #.##.####♣P♣P♣ P♣ #.##.......... . #.####.##♣P♣P♣ P♣..# ##### ####..# #'### S^0m   adder (asleep)..# #...# ###'S..# ###.## #.#..### #.91.7 (172.7 (18 _i/  ####. ... ....>...## #..# ..#  #..# ..#  #..# )..#  #..##  #...##  #@#..#  #.##.  #.##...  #.#  ..# #####  ..# #'###  ..# #...#  S..#    i  ####. ... ....>...## #..# ..#  #..# ..#  #..# )..#  #..##  #...##  #@#..#  #.##.  #.##...  #.#  ..# #####  ..# #'###  ..# #...#  S..#    i s _An adder is nearby!iCV..##.....................>...#####.###.##########..# ..# ###' #......).## ...##..## #..#..######.####♣P♣P♣ P♣.......... ..##.##♣P♣P♣ P♣..# ##### #### #'### #.......# ###'S##.## #..^### #..####...iMS. J  The adder hisses angrily.ieJSJ   endoplasm3.0) _You encounter an endoplasm.i ..>...#####.###.##########..# ..# ###' ...)## ...##.## #..#..######.####♣P♣P♣ P♣......... ..##.##♣P♣P♣ P♣..# ##### ####...# #'### #...wJS...# ###'....##.## #.#..^### #..###w   dart slug (wandering)#... #...J   endoplasm ###.##ih S.  You encounter a dart slug.i]Jw[i+:S.iQ J.  Found a ring mail.i4Kinetic Grapnel _The endoplasm jiggles.i$   Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ib S.w.J.#4--------==5 _You shape a spike launcher from a nearby wall.iu ##.....................>...#####.###.#####...######' # )..# ## ...###..#.....#..# ########.####♣P♣P♣ P♣.##.......... ..iwu #S####.##♣P♣P♣ P♣ wJ# ##### #### .'### #... [...# ###' .....# ###.## #..^###iu F..###...##...# i w 7S.iw J.i ih /--6i= i/ i *You hit the adder with your +0 dagger.  The adder is lightly wounded.i'`iy|9*i&_  You hit the adder with your +0 hammer. The rocky spike misses the adder.The rocky spike skewers the adder!iL .wThe adder is almost dead.i96Siga==7.9 (1.2Rev iHi _The adder barely misses you. The adder closely misses you.i{ †You hit the adder with your +0 dagger.J.iw   dart slugJ   endoplasmi=o97-9.1Rev+ i iBI _You kill the adder!ig †You hit the endoplasm with your +0 dagger.  The endoplasm is lightly wounded.  You hit the endoplasm with your +0 hammer.i6w.ic)iͰie..##.................... perishedprincess the Tinkerer ....>...#####.###.#####. Coglin..#####..#..# ###' Health: 24/24 ========================i #..#..# #... Magic: 4/6================--------#..# )..# #... AC: 3Str: 10iO]#..## ...###... EV: 10Int: 16#...###..... SH: 0iDex: 12#.#..####### XL:  3 Next: 102% Place: Dungeon:2i$#@##.####♣P♣P♣ P♣ Noise: =--------  Time: 1200.3 (1.2)i #†##.......... .. a) +0 hammer {Xiuyin c) +0 dagger {GurmehiX#w####.##♣P♣P♣ P♣ Cast: Kinetic Grapnel..# ##### #### Rev+ i;...# #'### #...ii[...# #...# ###' w   dart slug.....# ###.## #.#..^###iv#..### #.#...##...# #. i_The adder barely misses you. The adder closely misses you.You hit the adder with your +0 dagger. i0_You kill the adder!You hit the endoplasm with your +0 dagger.  The endoplasm is lightly wounded.  You hit the endoplasm with your +0 hammer.i̼ _You kill the endoplasm!You have reached level 4!i/  --more--ia |30/307---134 1% i e _You feel agile.iX1 5w.i4 i5 +-1i5 0 _iO@ i * You hit the dart slug with your +0 hammer.  The dart slug is moderately wounded.i  You hit the dart slug but do no damage. The rocky spike skewers the dart slug.i  wThe dart slug is almost dead.i 5==2.5 (1.2i[iW _The dart slug closely misses you.i †You hit the dart slug with your +0 dagger.iSi6-3.7Kinetic GrapnelRev* iilM _You kill the dart slug!i  ..>...#####.###.##########..# ..# ###' ...)## ...##.## #..#..#######.####♣P♣P♣ P♣##.......... ...####.##♣P♣P♣ P♣..# ##### ####.Rev* ..#.#...###.###. i i= 5====--40i i s _You see here an adder corpse.i ' #####..# ..# ###' ...# )## ...##.## #..#..#######.####♣P♣P♣ P♣†##.......... ..##.##♣P♣P♣ P♣#.....# ##### #####.....# #'### #...+.[...# ###'#..##.## #.#...#..=#. i #-5 _iG i 7$ #..# ..# #.. #..# )..# # #..## ...### #...## #.iF7 #.#..# ##### #.##.####♣P♣P♣ P#####†##.......... .ig7#...#.####.##♣P♣P♣ Pi7E#...@.# ##### ### #.....# #'### #..i7 +.[...# #...# ###i7< #.....# ###.## # #..^### #..### #i7B #... i8 ##...# # #... ###.###iK8 #### #..=# ###.#i|?iOB&6ipB6Rev+ iIiJi #..# )..# # #..## ...### #...## #. #.#..# #### #.##.####♣P♣P♣ #####†##..........  #...#.####.##♣P♣P♣  #.....# ##### ## #..@..# #'### #. +.[...# #...# ## #.....# ###.##  #..^### #..###  #...#  ##...# #...# ###.# ##### #..= ###. #.7;17Hi7 #..## ...### #...## #. #.#..# ### #.##.####♣P♣P♣ #####†##.......... #...#.####.##♣P♣P♣ #.....# ##### # #.....# #'###  +.@...# #...# # #.....# ###.##  #..^### #..### #...#  ##...# #...#i% ###.# ##### #.. ### # #i~i2!D====8i%i*R _You see here a +0 ring mail.i y9 _e - a +0 ring mailiLNRev 6======iSiUd7====iVVi_i`7 _You open the door.igbibifcif@  There is an open door here.igi*h%==== iSh_iiiji]kikiAlimi`nini'oipirBi}sitiIu,iw,iOwiwi{i|iu|i|iU~iSiii]iiiIiBii6iii ####.#####. perishedprincess the Tinkerer  #h....##.......... Coglin #.......>...#####. Health: 30/30 ======================== #.....#####..#Magic: 7/7======================== #.....# #..#AC: 3Str: 10 #.....# #..#EV: 11Int: 16 #.....# #..##SH: 0Dex: 13 #.....# #...##XL:  4 Next:  6% Place: Dungeon:2 #@....# #.#..#Noise: ---------  Time: 1237.7 (28.0) #.##### #.##.###m a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.# #####†##.... Cast: Kinetic Grapnel #.# #...#.####.# #.# #.....# ### #.#####.....# # h   Natasha (asleep) #.....'.....# # #######.....# # #..^### _You see here an adder corpse. _You see here a +0 ring mail. _e - a +0 ring mail _You open the door. _There is an open door here.  You encounter Natasha, Servant of Life and Death.  --more--iitii}< 8.7 (29 _iii ....# .....#####.#####h....##...........>...#####.### ## ..#.......# .##### #.##.###.# #####†##.....#.####..# ##.#####.......'#######.....# #i9 d9.7 (1.0)i!Ap######.################....# iqA.....#####.#####h....##...........>...#####.###iA] ## ..#iA......# #### #.##.#######†##....#.####.i2By #######.....'iIiM'40iiTi]Vi>......##....... ######.################....# .....#####.#####h....##...........>...#####.### ## ..#......##### #.##.#######†##....#.####. #######1Kinetic Grapneli V####.##.######......##....... ######.################....# .....#####.#####h....##...........>...#####.### ## ..#......#il #### #.##.#######†##....#.####. ##iʞ i &2i i/ i ......# ####.##.######......##....... ######.#########i}#######....# .....#####.#####h....##...........>...#####.### ..##..#......# #### #.##.#######†##....#.####.i&i&(&3iY.i1iV...#####......# ####.##.######......##....... ######.#########ib#######....# .....#####.#####h....##...........>...#####.### i˿D..##..#i+......ic##### #.##.###i!P####†##....ii&4iki@i!  hh  The helpless Natasha fails to defend herself.  You hit Natasha with your +0 hammer.  Natasha is lightly wounded.i0 28--=5.9 (1.2Rev i" c _You hit Natasha with your +0 dagger. Natasha claws you.i  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ib8*iK  You shape a spike launcher from a nearby wall.  The rocky spike skewers Natasha.i h#Natasha is almost dead.5-------=60iiI _Natasha misses you.i[†Natasha is almost dead. _Natasha misses you.closely miss Natasha with your +0 hammer.  Natasha is almost dead.  You hit Natasha with your +0 dagger.  You kill Natasha!icRi39=-4-8.1 (1.2Kinetic Grapnel _Natasha screams in fury as she dies!iii------- _You start resting.HP restored.--iR.51.1 (3.0iV30==-2.1 (4 _i-i3ii/i*0i5Xi5i6i6i8i9i=6===iB:iR;i;i><i=i>i?i@,i+AifCiC;===i EiGiWGiHiI,iYKiOBi%Pi{PizQi$S,iBTiWn _You start resting.Magic restored.iB`8#ii065.1 (13.0)imd7====6.1 (14 _i#siui Ii&iwiBi`iioii iGitiiai<====i}iyiiCiiFi,i.iiiilii)iviii ,i i iiiiiiiEiiEiiiLii4iPi:!iC#i#i$i_&i)iI+,i/i1iz2i3iL8i9i:i5;i>iM@i@iAiCiEiFiFiIieKiKiLi.OiT,iUiuWiY,iZiw\i"_,i_iaic,idifih,iiikiqBi)siu,iui?wix,ibyi}Xif~i,ii1Biiii՘ifi3niiiii",i3iy@  There is an open door here.i<i _iiiBi i Bi+ie[i^i;_i3bipcigihi&iiIjiniSC  There is an open door here. _iBiNiiiUiiiiٟii8,icii}i,ii}iķ,iiiiifiCiieiZiniOiii@,iiXiYiWioii  You encounter a hobgoblin.iMz ####............#. #...............#. #......##########. i6#.......# # #.....#.# #. #.....#.# ##### #.....#.# #..... #.....#.## # #..###..... .##...#...... .................... .................... .................... g........÷..[........ g   hobgoblin (asleep) ...................... ....................... ##................>ic.341.1 (75i_*2.1 (76 i _iii]o io ........#########.....# ....#..#####.......#..##.##...................................gio ÷..[..........######> ######iy iz H3.1 (1.0)Kinetic Grapneliz i. i  ########### #.......# #i#A  #.....#.# # #.....#.# ###### #.....#.# #....#### #.....#.## #..... #.....#..###....r.##.....##...#.......@..........g÷..[.....#######> r   rat (asleep) ###### ########i/~  g.  You encounter a rat..rgr====4i C _The rat squeaks loudly. The hobgoblin shouts!id?` #.......#  #.....#.#  #.....#.# #### #.....#.# #....####### #.....#.## #....... #.....#..###..##.....##...#r.............g.÷..[....######## ##### #########iE.##### il  The hobgoblin hits you but does no damage.=---5io_ _The rat misses you.i $   You barely miss the hobgoblin with your +0 hammer.You hit the hobgoblin with your +0 dagger.---6.3 (1.2Rev  _The rat barely misses you. The hobgoblin barely misses you.i  You hit the hobgoblin but do no damage.The hobgoblin is moderately wounded.You barely miss the hobgoblin with your +0 dagger.i^7.5Rev+ i}i _The rat closely misses you. The hobgoblin closely misses you.iKR _The rat closely misses you. The hobgoblin closely misses you.  You hit the hobgoblin with your +0 dagger.  The hobgoblin is heavily wounded.  You hit the hobgoblin with your +0 hammer.  The rat closely misses you.  The hobgoblin hits you but does no damage. x28.7Rev*  _The rat closely misses you.i  .  You barely miss the hobgoblin with your +0 hammer.The hobgoblin is almost dead.You hit the hobgoblin with your +0 dagger. r   rat  You kill the hobgoblin!99.9i# I _The rat misses you.iH  You barely miss the rat with your +0 dagger.You closely miss the rat with your +0 hammer.28--51.1i( _The rat bites you.i\ i.  You barely miss the rat with your +0 dagger.You hit the rat with your +0 hammer.i<.i9=-502.3Kinetic GrapneliQ&i_)G _You kill the rat!i  ######## #.......# #.....#.#  #.....#.# #### #.....#.# ###########.....#.## #i .##.....#..###..##.....##...#....÷..[........#########.... #............#################i i 3-30i i i9iii1BigBiųi 30==Rev+ ii1 _HP restored.iѻi$iiii*iiii>Rev iii5i9=iiMii0i,iciifitii>itiii4iIiiii<i i i. ixioii i8iiFii8"i/&i(i(ie*i!.i0i0i2i6iH8,i:iY=ie@,iAiFi6I,iJiMiQ,iRi4UiFXiYiZi]iu`i`i0bieiLg,ijilioiboipisiui#viwizi}id}i~iCii,i%iLiiȉiiiiiiieiiԞiiƢ,iiȥiaiiiҪiiCi iii=iiii?iii,iiic  You encounter a bat.i######.......# #....#....# #............# #...# # #............# ########### ###............# #. ..#.......###### ####... id...............# .....................# .....................# [...............@....# - i$..........#..###.....# ..........#.## #.....# i .......>..... b ...########### ######## ####b   bat (asleep) i<1i090.3 (37.0)i31.3 (38 _iii       #    #.  ####... .#######.....# .....................# ............# [.......@....# .#..###.....#  #.....# >..... ........b  ########. i=%          #.  ####... .#######.....# .....................# ............# [.......@....# .#..###.....#  #.....# >..... ........ ########. iVii@ iFZ _A bat is nearby!i[L#......# #.........#  #.# ########### #.# ##.# .#.###########... .#######.....# ..........# it.............# .# .#..###.@...# #.## #.....# >..... .........b#####################.# ###i;4#ii82.3 (1.0) _ii] i g#.# ########### # #.# ##.# # #.###########... # .i .#######.....# #..........# # ..# #..###.....# #.## #..@..# i8 q>...............b#i] ####################.# ### i i i &3i i i| .# # #. .# ##.# #[ .###########... #.#.....# #.# # ..# #..###.....# #.## #...@.# >.b# #.#  #íi =4Kinetic GrapneliiЊiqwii~# ##.# #[############... #.########.....# #.#..........#  # # iG#..###.....# #.####.....####>............@..b# ###################.#  # iӂb.i1b.iNbi.=5ii0I _The bat misses you.i$ b.  You closely miss the bat with your +0 hammer.b.i|i% iii &6.5 (1.2iZRev iili iHi1T_You hit the bat with your +0 dagger. The bat hits you but does no damage. x2iVn # ##.# #[# ###########... #.# #.....# #.# # # # #..###.....# #.####...b.#### >.# .# # b.b..bi0o iq 3-70iw iEy i\  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i)X..........# ##.# #[#  perishedprincess the Tinkerer .....###########... #.#  Coglin .....#######.....# #.#  Health: 30/30 ======================== ................#iX Magic: 6/7====================---- ................# AC: 3Str: 10 ................# EV: 11iYInt: 16 .....#..###....b# SH: 0Dex: 13 iYX.....#.####....*####  XL:  4 Next: 50% Place: Dungeon:2 ..>.............@..#  Noise: ---------  Time: 1397.5 (0.0) ##################.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #  Cast: Kinetic Grapnel  Rev   b   batiY _You hit the bat with your +0 dagger. The bat hits you but does no damage. x2  Casting: Construct Spike Launcher (safe; 4% risk of failure)  iZConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iZPress: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 60% to hit)iK..........# ##.# #[#  perishedprincess the Tinkerer .....###########... #.#  Coglin .....#######.....# #.#  Health: 30/30 ======================== ................# Magic: 6/7====================---- ................# AC: 3Str: 10 ................# EV: 11Int: 16 .....#..###....†# SH: 0Dex: 13 .....#.####.....####  XL:  4 Next: 50% Place: Dungeon:2 ..>.............@..#  Noise: ---------  Time: 1397.5 (0.0) ##################.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #  [3iaL*3mCast: Kinetic Grapnel  Rev   b   batCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 60% to hit)  The kinetic grapnel hits the bat.iV ##.# #[# #####... #.# ###.....# #.# .......#.......#iX.......##....†###....*#### >... ###  #  ip.iv1=8.5 (1Kinetic Grapnelii; onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a bat (moderately wounded, 60% to hit)  The kinetic grapnel hits the bat. _You kill the bat!i iMi+7====i_2iI9BiY,iT[,iM\iB]i]i^i_i====iBivi4i7iϦi8i,iii#Bii׮iCi~iriEixiݱiٲiióiiiBi]iX,iiti,iӻi+iսiiii,i,ii,iii2,iiieiiiiJiiiiWiiuigii`iZi,iii i i i4$ i( i!+ iO, i/ ih8 i9 i: i= i@ iA iB i;F iH iQ iTR iT iV iW icX itZ i\ i\ i^ i` i)b ib ig nik im im in i1p i]r Bidu i;y i} Bi i i it iL i> i i i i iʞ iH i i` i iO i Xiد i ,iI iֳ i i i: iq i i i#   You see here a bat corpse. _i, Ji9 i i i i i ,iV i i i7 ,i i  i i\ i i iK i( iu i i i i i' ie( i) i, i. i;/ i&0 im4 i95 ig5 i5 i8 i9 ,iU: i|= i i il iZo ,iLq iv iJw iw ix i\| i~ ,iO i` i i i i^ i iÎ i i iܖ ,i i i i i i i iL ic i iի i< iҬ i i! ,iв iu iQ i i2 i i i i9 i i i i &i Xiu i   There is an open door here. _i! i" ,i4, i; i< i}X `i\ iZ] i_ i!f ,if ih im iq ir itt ix i{ iS{ i| i~ i i9 ig i i i i i i i ip i iخ i$ i, iA >...#####.###.#####.########## .#####..# #.....# ###'######## .# #..# #.....# #.......... .# #..# #..)..# #...........# .# #..## #.....###...........# .# #...###.....#.............# .# #.#..###################..# i ## #.##.####♣P♣P♣PßP♣P♣P♣##..#  #####†##.......@..............#-52426.0)  #...#.####.##♣P♣P♣PßP♣P♣P♣##..##.....# ###################..# ##.....# #'### #...........# i* r.'.....# #...# ###'########## ##.....# ###.## #.# #<.... #..^###iQ #..### #.# ###### #...###...# #.#i{ n#...####.###.########## i i 8-iI i E _Done exploring. iп >...#####.###.#####.# #####..# #.....# ###'# # #..# #.....# #.# # #..# #..)..# #.# # #..## #.....###.# # #...###.....#.# # # #.#..###################..# # # #.##.####♣P♣P♣PßP♣P♣P♣##..# # #####†##........@.............# # #...#.####.##♣P♣P♣PßP♣P♣P♣##..# # #.....# ###################..# # #.....# #'### #...........# # '.....# #...# ###'# #.....# [3 i 34m###.## #.# #<....' #..^### #..### #.# # #...# ##...# #.# # #...# ###.###.#5.0) _ i OP♣P♣PßP♣PP♣P♣PßP♣P i  i9v>...#####.###.#####.#..# #.....# ###'# #  #..# #.....# #.# #  #..# #..)..# #.# #  #..## #.....###.#  #...###.....#.# #  #.#..###################..# #.  #.##.####♣P♣P♣PßP♣P♣P♣##..# #.†##.....# #. ...#.####.##♣P♣P♣PßP♣P♣P♣##..# #. .....# ###################..# #. .....# #'### #.# #. .....# #...# ###'#. .....# [3 i*w4m###.## #.# #<....'. ..^### #..### #.# #. ...# ##...# #.# #. ...# ###.###.#6P♣P♣PßP♣P♣PP♣P♣PßP♣P♣P iJ{T>...#####.###.#####.#. i{..# #.....# ###'# #.#..# #.....# #.# #%#..# #..)..# #.# # i-|#..## #.....###.# #...###.....#.# ##.#..###################..# #.#.##.####♣P♣P♣PßP♣P♣P♣##..# #. i|G†##.....# #.#.####.##♣P♣P♣PßP♣P♣P♣##..# #.# ###################..# #. i|# #'### #.# #.# #...# ###'#. i|# ###.## #.# #<....'. . i}^### #..### #.# #.#  i:}##...# #.# #.#  i}0###.###.# i ij&7 i]%P♣P♣PßP♣P♣PP♣PßP♣P♣P iK iq iNA...#####.###.#####.#...# #.....# ###'# #.#..# #.....# #.# #%.#..# #..)..# #.# ##..## #.....###.# ##...###.....#.# ##.#..#############..# #.#.##.####♣P♣P♣PßP♣P♣P♣##..# #.†##.....# #. .#.####.##♣P♣P♣PßP♣P♣P♣##..# #.# #############..# #.# #'### #.# #.# #...# ###'#.# ###.## #.# #<....'. ^### #..### #.#[3 i7m #. .# ##...# #.# #. .# ###.###.#8%P♣P♣PßP♣P♣PP♣P♣PßP♣P♣P i> #####.###.#####.#. #..# #.....# ###'# #. #..# #.....# #.# #%. #..# #..)..# #.# ###. #..## #.....###.# #. #...###.....#.# ####. #.#..############..# #. #.##.####♣P♣P♣PßP♣P♣P♣##..# #. #†##....# #. #.####.##♣P♣P♣PßP♣P♣P♣##..# #.# ############..# #.# #'### #.# #.# #...# ###'#.# ###.## #.# #<....'. ### #..### #.#[4 i? *0m #. # ##...# #.# #. # ###.###.#9 iV %P♣P♣PßP♣P♣PP♣P♣PßP♣P♣P i #####.###.#####.#. ..# #.....# ###'# #. ..# #.....# #.# #%. ..# #..)..# #.# ###. ..## #.....###.# #.# ...###.....#.# ####.# .#..############..# #....) .##.####♣P♣P♣PßP♣P♣P♣##..# #. †##....# #. .####.##♣P♣P♣PßP♣P♣P♣##..# #. .# ############..# #. .# #'### #.# #. .# #...# ###'#. . i # ###.## #.# #<....'. #..### #.# #. ##...# #.# #. ###.###.# il  iz '30 i5 P♣P♣PßP♣P♣PP♣P♣PßP♣P♣P i{!  i #####.###.#####.#. .# #.....# ###'# #. .# #.....# #. i# #%. .# #..)..# #.# ###. .## #.....###.# #.####.....#.# ####.# #..############..# #....). ##.####♣P♣P♣PßP♣P♣P♣##..# #. ##....# #.  i ####.##♣P♣P♣PßP♣P♣P♣##..# #. # ############..# #. # #'### #.# #. # #...# ###'#. # ###.## #.# #<....'. # #..### #.# #.##...# #.# #.###.###.# i io&1 iA%P♣PßP♣P♣PP♣PßP♣P♣P i) i.###.#####.#.....# # #.....# ###'# #.....# # #.....# #.# #%....# # #..)..# #.# ###. ## #.....###.# #.# .###.....#.# ####.# ..############..# #....). #.####♣P♣P♣PßP♣P♣P♣##..# #. #....# #..##♣P♣P♣PßP♣P♣P♣##..# #.  # i ###########..# #.  #'### #.# #.  #...# ###'#.  ###.## #.# #<....'......( #..### #.# #.##...# #.# #.###.###.# i\ i&2 iAP♣PßP♣P♣PP♣PßP♣P♣P iZ iD.###.#####.#.....#  #.....# ###'# #.....#  #.....# #.# #%....#  #..)..# #.# ###. # #.....###.# #.# ###.....#.# ####.# .############..# #....).  i.####♣P♣P♣PßP♣P♣P♣##..# #. ....# #..##♣P♣P♣PßP♣P♣P♣##..# #.############..# #.#'### #.# #.#...# ###'#.###.## #.# #<....'......(.#..### #.# #.##...# #.# #.###.###.# i޴ i&3 iPßP♣P♣PPßP♣P♣P iiG3iGijiqXisiOuiuiviiȨiiC#####.########.....#perishedprincess the Tinkerer #...........##.....#Coglin iѽ#.###.#####.############.....#### Health: 30/30 ======================== .......................+.....'... Magic: 7/7======================== #.###.#####.############.....#### AC: 3Str: 10 #.....# ###'######### #.....#EV: 11Int: 16 i d#.....# #...........# #%....#### SH: 0Dex: 13 #..)..# #...........# ###....... XL:  4 Next: 51% Place: Dungeon:2 iZ##.....###.......@...# #.###### Noise: ---------  Time: 1539.5 (6.0) i&#.....#..h..........# ####.###### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ##################..# #....)..... Cast: Kinetic Grapnel i###♣P♣P♣PßP♣P♣P♣##..# #.......... ....................# #.......... .##♣P♣P♣PßP♣P♣P♣##..# #.......... h   Natasha (wand, wandering) i<I##################..# #..........#'### #...........# #..........#...# ###'###########.......... _You kill the bat! iry_You see here a bat corpse. _There is an open door here. i_Done exploring.  You encounter Natasha, Servant of Life and Death. She is carrying a wand offlame.i/  --more--i^u.hiR 40.5 (7 _ii% #...........# #.....# ##.###.#####.############.....### ........................+.....'.. ##.###.#####.############.....###  #.....# ###'######### #.....#  #.....# #...........# #%....###  #..)..# #.# ###......  #.....###.# #.##### ##.....#...h.# ####. ###################..# #....)....♣P♣P♣PßP♣P♣P♣##..# #.... .....................# # #.##♣P♣P♣PßP♣P♣P♣##..# # ###################..# #  #'### #...........# # #...# ###'########### ###.## #.# #<....'(.hiQX1.5 (1Kinetic GrapneliA%i 8 #.#i L #.....##.###.#####.#........+.....'#.###.#####.#..... #.....# ###'i] # #.....# #.....# #i .# #%.... #..)..# #.# ### # #.....###.# #.i Q#.....#....h.# ####. .#..# #....) .####♣P♣P♣PßP♣P♣P♣##..# #i0 v.# # ##.##♣P♣P♣PßP♣P♣P♣##..# # iR V #..# #iu  #'### #.# # #...# ###'i # ###.## #.# #<....'......(i \hh)i v **Natasha casts a spell at you.i< i; '..i 24i -----iA =i 2i@ i׋ %i& i  i i _The magic dart hits you.im3q #.# #.....##.###.#####.#.........+.....'#.###.#####.#..... # #.....# ###'# #.....# # #.....# #.# #%.... # #..)..# #.# ### ## #.....###.# #. .###.....#....h.# ####. ..#..# #....) #.####♣P♣P♣PßP♣P♣P♣##..# # #.# ##.##♣P♣P♣PßP♣P♣P♣##..# # #..# # #'### #i9R.# # #...# ###'# ###.## #.# #<....'......(iiju *Natasha casts a spell at you.i .18----------3i8%i. _The magic dart hits you.i[  Natasha casts a spell at you. _The magic dart hits you.  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iT #You shape a spike launcher from a nearby wall.i{8*iq%  iGNatasha casts a spell at you.ix< 8@i= 9=----5-------=4i> ,Slow iE 9%ic \ _You feel yourself slow down.i:  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i, #...........# #.....# perishedprincess the Tinkerer ####.###.#####.############.....# Coglin ..........................+.....' Health: 19/30 ===============--------- ####.###.#####.############.....# Magic: 4/7=============----------- # #.....# ###'######### #.....# AC: 3Str: 10 # #.....# #...........# #%....# EV: 11Int: 16 i# #..)..# #...........# ###.... SH: 0Dex: 13 ## #.....###...........# #.### XL:  4 Next: 51% Place: Dungeon:2 .###.....#....h*@......# ####.### Noise: ==-------  Time: 1544.5 (0.0) ..###################..# #....).. a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.####♣P♣P♣PßP♣P♣P♣##..# #....... Cast: Kinetic Grapnel i#......................# #....... Slow ###.##♣P♣P♣PßP♣P♣P♣##..# #.......  ###################..# #....... h   Natasha (wand)  #'### #...........# #.......  #...# ###'###########....... i"u ###.## #.# #<....'......( _You feel yourself slow down.itcCasting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  iPress: ? - help, Shift-Dir - straight lineAim: Natasha, carrying a wand of flame (67% to hit)i  #...........##.....# perishedprincess the Tinkerer ####.###.#####.############.....# Coglin ..........................+.....' Health: 19/30 ===============--------- ####.###.#####.############.....# Magic: 4/7=============----------- i~# #.....# ###'######### #.....# AC: 3Str: 10 # #.....# #...........# #%....# EV: 11Int: 16 # #..)..# #...........# ###.... SH: 0Dex: 13 ## #.....###...........# #.### XL:  4 Next: 51% Place: Dungeon:2 i.###.....#....h*@......# ####.### Noise: ==-------  Time: 1544.5 (0.0) ..###################..# #....).. a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #.####♣P♣P♣PßP♣P♣P♣##..# #....... Cast: Kinetic Grapnel #......................# #....... Slow ###.##♣P♣P♣PßP♣P♣P♣##..# #.......###################..# #....... h   Natasha (wand, grapneled)#'### #...........# #.......iv#...# ###'###########.......###.## #.# #<....'......(Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineiw qAim: Natasha, carrying a wand of flame (67% to hit)  The kinetic grapnel hits Natasha.i@.hi˘onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: Natasha, carrying a wand of flame (67% to hit)  The kinetic grapnel hits Natasha.  Natasha is lightly wounded.i0  ##...#.  ###'######### #  #...........# #% # #..)..# #...........#  ###...........# #.....h@......# ############..# #....)      #'###   #...#   #.# #<(iܙ9  ##...#.  ###'#########   #...........# #% #..)..# #...........#  ###...........# #.....h@......# ############..# #....)      #'###   #...# i  #.# #<(i\U  Natasha zaps a wand. The puff of flame hits you!iN8/30 ---------6.0 (1.5% _* * * LOW HITPOINT WARNING * * *iԫ' i* d)The grapnel guides your strike. You sock Natasha with your +0 hammer!  Natasha is severely wounded.i  You hit Natasha but do no damage. The rocky spike skewers Natasha.iK,ip{F .  Natasha is almost dead.The rocky spike skewers Natasha.  You kill Natasha!*ie.i}937.8 (1.8Kinetic GrapnelRev i[% _Natasha screams in fury as she dies!ix i* i i 9=--------iR i! i9" 10/30==i$ i$ i2 5====1=====i5H 2=13==6===4==iP g===iS ,ifT i~W n _You start resting.Magic restored.itb 5==%--#iFn 071.8 (24.0)i.r n7====--3.3 (25.5 _iXy i/{ iI  You start resting.0.0)4.8 (1.5i/{ _You feel yourself speed up.i( iJ) i&* i=- ,i6G iH i3I #6i\I (=iK i*M iM <====i{N iO iO iP ibR iR iS iV i$] i7=i_ itc ik i2l i}l i2m ifn in iQo ip iHr i w W8==ikw i+y iqy iz ia{ i} iS~ i i ,i^ iۍ ^9==i i i i i ,iΟ niR _20==i i ,i 1=22=3==4==5==i ia i7 if i iW i XiS i U6=i i iZ i iY i iG i ,i i i 7=i ,ix i i# i i! i! h8==i # i$ ,ij% i( Bi) ix* ,i- i- h9==i. i80 i~0 i5 Xi6 ,i07 iv9 k _You start resting.HP restored.iD :%iN 1631.8 (57.0)iR 30==2.8 (58 _iX :%iZ iIIiu,0.0)iiiE _Done exploring.i6IiL,iV$ _i7qA=ir@  There is an open door here.i\tit _iui+xigyizikzi|i ~i_~i~i*idJiXi,id .##.....# ###### #.....# ......# #.....# ###.############.....####### ................@+.....'........> #####......######### # ###'######### #.....# # # #...# #%....######### # #...........# ###...... ###...........# #.########## #.............# ####.######## # ############..# #....)......# # P♣PßP♣P♣P♣##..# #...........# #..iW##..#...#....#.....#'.....'48.8 (16.0).....#....#...#...##ii(M======9.8 (17i;%i1= _As you open the door, it creaks loudly!i˪_iU  There is an open door here. _iiiPiiAiiwiiyi3#.....##.....#iw##########.....##........#####.....########### #.######. ......'.....'........># #.#......i|.....#########.# #.#.####. #### #.....# #.# #.#.# #. ...# #%....###.# #.#.# #.# ###......# #.#.# #.------60.8 (11 ...# #.##..# #.#.# ...# ####.######## #..# #.#.### #..# #....)......# #..# #.#..... #..# #i)...# #..# #.####### ...# #....# #..# #.# # #..i...# #..###.# ..# #...........# #......# it...# #...........# #..###########i=------i?iigiii ii,iOii?iiy!iA%ig#%....#########.# #.#.# #.####.............# #.#.# #.# #.##########..# #.#.# #.#  ####.######## #..# #.#.####.#  #....)......# #..# #.#......#  #...........# #..# #.########  #...........# #..# #.#  #...........# #..  #...........# # 70  #...........# #..############ ##...........###...))........# .'......(....'.)).##########ih.##....####.# #####.#  #....####)# #.....############......# #.##..# #..###.# #..)..# #########################.##.#i5IiiiiLiŪiq,i}ii^,i`i>\  Items here: ))) ÷÷÷.ii\ _iiX  Items here: ))) ÷.ixi _ii,ii'iiTiii>ii'iriAiliiiCi`iyii~ii,iiiii,ii^i+iiiiFiviii>  You see here a +0 dagger.i)i _iij....# #..###.#  ....# #......#  ....# #..######  ....###...))........#  ....'.)).##########.#  iB....####.# #####.#  ....####)# #.....#  #### #.##..#   #..###.# #.@)..#  87.8 (17 ################.##.#  .<## #....#  ####....#....# #....#  ##.#..#..#.# ##...#  ...#.#..#..#.######.#    ...'####_####'.####.#    ...#.#..#..#.#......#   .#..#..#..#   ijii@iS i i i iiil#......# #.##..#  #..###.# #..)..#  ##############.##.#  ##.........# #....#  ##....#....# #....#  ##.#..#..#.# ##...#  .#.#..#..#.######.#  .'####_####'.####.#  .#.#..#..#.#....@.#  94.8 (7.0).#..#..#.######.#   #....#....# #.#   #.........# #.# [4iT0m  ########### #.#   ###.# #[#  ###...# #.#  .### #.#  ...## ###########.##  iixiii iii3iiۢiߥiҦiWiiOiOiiii8o  There is an open door here. _iiiii3...<##.........# #....# ###########....#....# #....# .......#####.#..#..#.# ##...# ...#..#..#.######.# ...........'####_####'.####.# i...........#.#..#..#.#......# i1......#####.#..#..#.######.# i......# #....#....# #.# ......# ih....# #.# 705.8 (11.0) iuf.......# ########### #.# i.......# ###.# #[# i&f..###########...# #.# is..iS.....### #.# i!f.............## ###########.## ixg.............# #............# ic.........# #.############ i, #..###....†# #.# i ii il i  There is an open door here. _# #..####)# ###########......# #..# #..###.# ###################........<##.........# #############....#....# ..#.......#####.#..#..#.# ..#...........#.#..#..#.## ##########....'####_####'.16# #...........#.#..#..#.#. .# #.......#####.#..#..#.## .# ######.......# #....#....## #....[39; iu49m........# #.........### #............# ########............# ###.# #...#.......###########...#..........#######.....### i i iރ Q i ...............#.....#.#.. ......#...........'####_# #...........#.#..#.# #.......#####.#..#.# ######.......# #....##.# #............# #.....#.## #......# #######..###............# ###. .....##...#.###########...#23.8 (7.0).........#######.....### ......................## .....................# # .....÷..[............# # ......#..###[ iر 40m....†# # ....#.####.....####  ........>................# #############.#  i  i !iY!i######.....#.## #..# ##.....#..###............# !i##.....##...#.......########...................#######....................................................÷..[.....................................#..###...!ifc............#.####...9.8 (6 !i#####!iO...>...........  ################ !ic ############## !iJ!i!iZ !i!i!i!i5  You see here a +0 robe.!i!i _!i!i( !iK#!i$$!i%!i'!i)!i#2!i4!i9!i>!i@?"i"iK"i_,"i"id"i"i"i1"i"i"i "ii"i{"i "i=!"i'""i#"i%+B"iz,X"i -"i."i."i/"iC1"i2"i2"i3"i5"i6"i6"i7"iqA ####### #.......#  #.....#.#  #.....#.# ##"iA #.....#.# # ##############.....#.## # #...........##.....#..### #..##.....##...#"ieBm #.............44.8 (15.0) #....... ####................"iC #...............÷..[...#......................#...................... ##########............. #............# ############## "i G"i,L"iM"i "iP "i "iI "ic "i B"i "i "i "i "i "i "i "i "i ,"i "i "i% "iZ "in "i? "ia "i "iD "iu "i "i "i "i "i ,"i@ "i, "i "i1 "i "i "i "i n"ii "i& ####.###.######### ##..=#..........# ###.#..........#######.#................#.#..........###### ####............#.... #........#.... ###########.... #....@..# #55.8 (11 #.....#.# # #.....#.# ######. #.....#.# #....... ############.....#.## #.. ..........##.....#..###.. ..........##.....##...#.### ........................## ................................."i "i "i #iw%#i##################..# #.........  #'### #...........# #.........#...# ###'###########.........###.## #.# #<....'(#..### #.# #######.........##...# #.# #....###.###.#####################..=....# ###....###########61.8 (6.0)#................<#.#..........###############............#### #...............# #......########## #.......# ... #..[#i 39;49m...#.# # #.....#.# #######$i $i $i $i{& ,$i+ B$i. $i/ $i0 $i3 ,$i7 B$i9 $in; $i; $ik< $i? $iA $iA $ilB $i3G @  There is an open door here.$iI $ipI  _$iJ $iJT n$iwV ,$iXW $iZ $i!\ $if\ $i ] $it` $ia $ia $ib $ie $if $if $i_g $ilj $ik ,$ik $io $i4q $i}q $ir $iTv $i.x ,$iy $i| $i~ $ih~ $ia $i $i ,$iC $i $i߉ $i; $i] $i $i6 $i $i $iR $i $i $iV $i $i} $i $i $i $iȢ $i $i $i $i $iU $i $i ~$i ,$i n$i9 B$i# $i ,$i $i $ij $i $i) $i $i $i| $i $i $i $i $iq ,$iA $i& $im $i $i $i $i $i $i d  You see here an adder skeleton.$i  _$iH  #.....# #..# #.....# # #.....# #..# #..)..# #$i  #.....# #..## #.....### #.....# #...###.....#... #.....# #.#..############# #.##### #.##.####♣P♣P♣PßP♣.# #####÷##..............#.# #...#.####.##♣P♣P♣PßP♣#.# # ###804.8 (43.0)$i #.#####.....# #'### #...#.....'.....# #...# ###'#######.....# ###.## #. #..^### #..### #. #...# ##...# #.  #...# ###.###.  ##### #..=#.  ###.#. $i 3%iy I%ih %i %i4 %i n%i d  You see here an adder skeleton.%i2 %it  _%iG %i %i %i %i %iJ %i@ %i %i? %i %i %iK %i %i %i ,%if %i %i %iB %i  %i R  There is a stone staircase leading down here.%is %i!  _%i %iX %ia B%i B%i %i %iJ %i %i" %i %iD   #.####.##.########   #......##......   ######.###########   ########....# #   #.....#####.#####.   #÷....##............   #.......>...#####.##   #.....#####..# #...   #..@..# #..# #...21.8 (17   #.....# #..)   #.....# #..## #...   #.....# #...###...   #.....# #.#..#####   #.##### #[44%iE m.##.####♣   #.# #####÷##......   #.# #...#.####.##♣  #.# #.....# #####&i &i &i &i 'i/'i'i'i'i'iX'i},'i'i_B'i'i6'i'i'i'i'i@'i'i'i+'i'i'i'i'i 'i'i'i'iQ'i'i'i,'ij'i'i%'i'iD'i'i'i'ie'i'i1'iq'i'i:'i'i6'i^'i'i-'i  'iA###### 'i#....######  #.##......# 'ik #.####@##.############ 'i-34.8 (13 'iDx#......##............#  'i\a######.############.### 'is########....# #..... 'ij#.....#####.#####.###. 'i_#÷....##.................'i 'i}#.......>...#####.###.### 'i#.....#####..# #.....# # 'i#.....# #..# #.....# 'i'i'i(iw3(i(is(iķ(iJ(i|(i,(i (i(i(i,(i(iB(i(i(i2(i(i(iO(i(ij(i(i(i,(iT(i (i"7### ..###### #......# (i#b###.##.############ ....##............# ###.############.####### ###....# #...........# (i$e.#####.#####.###.#####.########## .##.............@................49.8 (15 ...>...#####.###.#####.########## .#####..# #.....# ###'### .# #..# #.....# #.....# (ik$.# #..# #..)..# #...........# .# #..## #.....#### .# #...###.....#.............# .# #.#..###################..# (i$x## #.##.####♣P♣P♣PßP♣P♣P♣##..#(i=3(i = I(i\ (i^ (iTx   There is an open door here. _(i$y (iz (i;| (i| (iX} (i~ (i (i (i (i3 (i (i (i… (i (iV (i (i (iP (i (iP (i= (iH i##########...# #.....# #(iL ##.########.....# ..........# #.....# ###.#####.############.....###### .....................'.....'.....#####.############.....###### ....# ###'######### #.....# ...# #...# #%....######63.8 (14)..# #...........# ###......... ....###...........# #.# ....#.............# ####.######## ################..# #....)......# #♣P♣P♣PßP♣P♣P♣##..# #.#  ..................# #.#  #♣P♣P♣PßP♣P♣P♣##..# #...........# ##############..# #...........# (iB (i *iI*i*i*in*i*ioX*it*i*iZ*i*i*i*i*il*iH@  There is an open door here.*i*i` _*i:*i*il *i *i *i *i*i*i*i *i%*i*ig*i*iv#*i#*iM(*iS**iO2*iL*iO3......##............# #####.############.####### ##....# #...........# *im#####.#####.###.#####.######## ...##..............................>...#####.###.#####.######## ...#####..# #.....# ###'### #..# #.....# #...........# #..# #..@..# #...........80.8 (17..# #..## #.....###..# #...###.....#.............# #.#..#############.. #.##.####♣P♣P♣PßP♣P♣P♣##..  #####÷##...........  #...#.####.##♣P♣P♣PßP♣P♣P♣##..  #.....# ###################.......# #'### #.*iޓ,*i"S _You see here a +0 long sword.*i *i *il *1.0)*i ? _f - a +0 long sword,ic_,iGeB,io,i,i,il,i,,i,,iߢ,i,,i,iB,i,i,iժ,i",i,in,i ,iZ,i,i,i;,i,i̵,i,i,i,iǸ,i,i!,ii,i6,i,iV,i,iD,i,i,i!,i,i ,i,,i ,i,iE,i,i,iX,i;  There is an open door here. _,i #######  #.....# ##### #.....# .# #.....# ###.############.....########### ...............'@....'..># 903.8 (22.0) ###.############.....#########.# ###'######### #.....# #.# #...........# #%....#.#...........# ###.............# #...........# #.##########..# ............# ####.######## #..# ##########..# #....)......# #..# PßP♣P♣P♣##..# #...........# #..#,i#-iR-in-i-it-i,-ihB-iB-i-iٲ-ir-iȴ-iԵ-io-iV-i-i-i-i--i-i,-i-ih-i-i-i-i-i-i-i-i[-i-i-i!-if-i3-i--ieX-i-i-i-i#.....# #.....###########  #.....##........#  -i##.....########### #.######.##  .'.....'........># #.#......<#  .....#########.# #.#.####.##   #.....## #.#.# #.#   #%....-i>]# #.#.# #.#   ###...@# #.#.# #.#  17.8 (14 -iu #...# #.#.# #.#  #.-i(#..# #.#.####.#  )#..# #.#......#  -i/#..# #.########  #..# #.#    -i ##..###.#    #-i7...........# #......#    #.........############  -idE -i-iO-i6.i.iF.i.i.i.iB.i.i߰.i;.i.iW.i.iշ.i.i ,.i.iU.ik,.i.i.iG.i.i.i,.i7.i.iI.i"#%....#########.# #.#.# #.#  ###.............# #.#.# #.#   #.##########..# #.#.# #.#  #.######## #..# #.#.####.#  ....)......# #..# #.#......#  ...........# #..# #.########  ...........# #..# #.#  ...........# #..###.#  ...........# #..@...#  24.8 (7.0) ...........# #..############  ...........###...))........#  ......(..i$e...'.)).##########.#  .####.# #####.#  .####)# #.....#  ##########......# #.##..#   #..###.# #..)..#  #################.##.#  /isI/i,/i@/i/iB/i  Items here: ))) ÷÷÷./i5 _/i./iS  Items here: ))) ÷. _/i8Z.# #..# #.#  .# #..###.#  .# #......#  .# #..######  .###...))........#  .'.)).##########.#  .####.# #####.#  .####)# #.....#  # #.##.@#  39.8 (15.0)###.# #..)..#  #############.##.#  #.........# #....#  #....#....# #....#  #.#..#..#.# ##...#  #.#..#..#.######.#/iZ5  '####_####'.####.#  #.#..#..#.#......#  /i/i/i4I/i@0i0i,0iz0i0i,0is 0i)0i*,0ie,0i7B0i80i=,0iD?0i@0iYC0iID,0iE0iIG0iH0iK0iyV###)# #.....# ......# #.##..#.###.# #..)..# ######0ict#.##. #.........# #.... #....#....# #... #.#..#..#.# ##.. #.#..#..#.######. '####_####'.####46.8 (7.0) #.#..#..#.#.....#..#..#.#####0i-d #. ########### #  ###.# #[ ##...# ...### #0ig0i'r0i0i۟ 0i 0iݪ 1i+1i%-31iV_1i$qn1i x1i!  There is an open door here.1iǓ1iP _1i41i1i,1iF1i@n1i=B1i>1i,1i1iD#########......# #.##..#  #..###.# #..)..# ######################.##.# .......<##.........# #....# #########....#....# #....# .....#####.#..#..#.# ##...# .........#.#..#..#.######.# 1i!.........'####_####'.####.# .........#.#..#.@#.#......# 57.8 (11.0) .....#####.#..#..#.######.# .....# #....#....# #.# .....# #.........# #.# .....# ########### #.# .....# ###.# #[# ###########...# #.# #####.....### #.# ........## ###########.## 1i1iq1i.2i2iB32i2i B2i3 X2iS  There is a faded altar of an unknown god here.2i2i _2i2i2iu2i2i2i2i ,2i"2i#2i%,2i),2i[*2i*2i+2i,2i_.2i.2i|/2ib2@  There is an open door here.2i32i4 _2i52iz62i<2i<2iT .....####)# #.. ###################......# #.# .......# #..###.# #..#########################. .................<##.........# #...#############....#....# #.#.......#####.#..#..#.# ###...........#.#..#..#.#### ########........@..'####_####'.##68 #...........#.#..#..#.#... #.......#####.#..#..#.####  ######.......# #....#....#  #............# #.........# # #............# ###########............# ###.# ..#.......###########...########.....###2i[3iLI3i3i3i,3iS3i\3i3i3iq3i ,3i3ia3i3i3i3i3ii3i3i 3i 3iB3i3i,3i3i"'#.#..........#############....#............#.......#####.#..#........#...........#.#..####...........'####_## #...........#.#..#.# #.......#####.#..3i-##.# ######.......# #....#.#.# #...# #...... ....#.## #...# #####75.8 (7.0) ....#..###...# ###.# ....##...#.......###########...# ........3i;$..#######.....### .........## ## .................# #.  ....÷..[....................# #. ........#..###....†# #. .......#.####.....####.3i%E 3i,3i03i23iu3i3ij 3i#3i!f#...............#...........#.#.. perishedprincess the Tinkerer #......##########...........'#### Coglin #.......##...........#.#.. Health: 30/30 ======================== #.....#.##.......#####.#.. Magic: 7/7======================== #.....#.# ######.......# #.... AC: 3Str: 10 #.....#.# #............# #.... EV: 11Int: 16 #.....#.## #............# ##### SH: 0Dex: 13 #.....#..###............# ###. XL:  4 Next: 93% Place: Dungeon:2 #.....##...#....@..###########... Noise: --------- *g9m Time: 1976.8 (1.0) ...................#######.....## a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ..............................## Cast: Kinetic Grapnel ..............................# ......÷..[....................# ...................#..###....†#h   Natasha (wand, wandering) ...................#.####.....### ................>....h........... ............####################. _Items here: ))) ÷. _There is an open door here. _There is a faded altar of an unknown god here. _There is an open door here.  You encounter Natasha, Servant of Life and Death. She is carrying a wand offlame.3idk/  --more--5i8 5i~@ 5i\ o 7.8 (2 _5i{d 5i....h...........####################.# #############.#.h 8.8 (1_6i] #.#.#..#.#.# #.......#####.#..#.#.# ######.......# #....#.#.# #............# #......#.## #.....# ########..###.....# .# ##...#.###########...# ......#######.....### ..........## # #.÷..[# #.....#..###....†# #.#.####.....####.>...h............#. h   Natasha (wand, wandering)####################.#. ############.#. #.#.h.6i'6ip5C96i1###########.......# #............#.######.## ###.# #...###########........######.....##...........## ## #.÷..[....#..###....†####.....###>..h.............#################### ###########h.h.6i[80Kinetic Grapnel7izL#.# ######.# #....#.#.# #............# #......#.## #......# #########..###......# .# ##...#.###########...# ......#######.....### ..........## #### #..÷..[# #.#....#.h###....†# #.##.####.....####.#>................#.#####################.#.# ###########.#.# #.#.##.#.##.#.#h.7i<17i7i8i  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.8iC...#.# ######.......# #....#.. perishedprincess the Tinkerer ...#.# #............# #....... Coglin ...#.## #............# ######## Health: 30/30 ======================== ...#..###............# ###.#  Magic: 6/7====================---- ...##...#.......###########...#  AC: 3Str: 10 ................#######.....###  EV: 11Int: 16 ...........................## ### SH: 0Dex: 13 ...........................# #.. XL:  4 Next: 93% Place: Dungeon:2 ...÷..[.........@*h........# #.# Noise: ---------  Time: 1981.8 (0.0) ................#..###....†# #.# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh \4m................#.####.....####.# Cast: Kinetic Grapnel .............>................#.# .........####################.#.# ###########.#.# h   Natasha (wand, wandering) #.#.# #.#.# #.#.#Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha, carrying a wand of flame (wandering, hasn't noticed you, 67% to  hit)8iM...#.# ######.......# #....#.. perishedprincess the Tinkerer ...#.# #............# #....... Coglin 8i...#.## #............# ######## Health: 30/30 ======================== ...#..###............# ###.#Magic: 6/7====================---- ...##...#.......###########...#AC: 3Str: 10 ................#######.....###EV: 11Int: 16 ...........................## ### SH: 0Dex: 13 ...........................# #.. XL:  4 Next: 93% Place: Dungeon:2 ...÷..[.........@*h........# #.# Noise: ---------  Time: 1981.8 (0.0) ................#..###....†# #.# a) +0 hammer {Xiuyin c) 8i+0 dagger {Gurmeh ................#.####.....####.# Cast: Kinetic Grapnel .............>................#.# .........####################.#.# ##########8i(z#.#.# h   Natasha (wand, grapneled)#.#.##.#.##.#.#Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha, carrying a wand of flame (wandering, hasn't noticed you, 67% to  hit)  The kinetic grapnel hits Natasha.  Natasha is moderately wounded.8iz.hPress: ? - help, Shift-Dir - straight line  Aim: Natasha, carrying a wand of flame (wandering, hasn't noticed you, 67% to  hit)  The kinetic grapnel hits Natasha.  Natasha is moderately wounded.  Natasha hisses angrily.*8i&.8ih23------==2.8 (18i \ _Natasha zaps a wand. The puff of flame hits you!9i#.# ######.# #....#.#.# #............# #.#.## #............# ##..###......# ###.# ##...#.####...# #.....### ## ## #.÷..[.9ih.# #.##..###....†# #.# .#.####.....####.# >...########### #.#.# 9i55   cerulean imp (polearm, summoned)9i&39i'9iV _Natasha casts a spell.:iR#.# #......# #...... .#.## #............# ########## .#..###............# .# ##...#.###########...# ......#######.....### 5..........## #####.# #.... .÷..[h# #.###............#.@###....†# #.# .....#.####.....####.# ..>................#.# ####################.#.# #########.#.# #.#.# #.#.#  .5Natasha growls.:iYk4=------4:img _Natasha closely misses you.:i   Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.:i8*:iY \ `  You shape a spike launcher from a nearby wall.:iڠ h#)The rocky spike misses Natasha. The grapnel comes loose from Natasha.  The cerulean imp hits you from afar with a +1 spear.:iӣ 2--4-------=5:i f _Natasha barely misses you.;i~S *You barely miss Natasha with your +0 hammer.  Natasha is moderately wounded.;i#&`;i8*;iB  You hit Natasha but do no damage. The rocky spike misses Natasha.  The rocky spike skewers Natasha.;i1 j hNatasha is heavily wounded.The cerulean imp hits you from afar with a +1 spear.21---7.0 (1.2Rev ;i= P _Natasha barely misses you.^ .#.# #............# #......... perishedprincess the Tinkerer .#.## #............# ########## Coglin .#..###............# ###.#  Health: 21/30 ================-------- .##...#.......###########...#  Magic: 3/7==========-------------- ..............#######.....###  AC: 3Str: 10 .........................## ##### EV: 11Int: 16 ...............5.........# #.... SH: 0Dex: 13 .÷..[...........h........# #.### XL:  4 Next: 93% Place: Dungeon:2 ..............#.@###....†# #.#  Noise: ==-------  Time: 1987.0 (0.0) ..............#.####.....####.#  a) +0 hammer {Xiuyi................#.#  Cast: Kinetic Grapnel .......####################.#.#  Rev #########.#.#  #.#.#  h   Natasha (wand) #.#.#  5   cerulean imp (polearm, summoned) #.#.#  #.#.# _Natasha barely misses you.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha, carrying a wand of flame (heavily wounded, 67% to hit)=ig=.#.# #............# #......... perishedprincess the Tinkerer .#.## #............# ########## Coglin .#..###............# ###.#Health: 21/30 ================-------- .##...#.......###########...#Magic: 3/7==========-------------- ..............#######.....###AC: 3Str: 10 .........................## ##### EV: 11Int: 16 ...............5.........# #.... SH: 0Dex: 13 .÷..[...........h........# #.### XL:  4 Next: 93% Place: Dungeon:2 ..............#.@#[34=i/Wm##....†# #.#Noise: ==-------  Time: 1987.0 (0.0) ..............#.####.....####.#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ...........>................#.#Cast: Kinetic Grapnel .......####################.#.#Rev #########.#.##.#.#h   Natasha (wand)#.#.#5   cerulean imp (polearm, summoned)#.#.##.#.#Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: Natasha, carrying a wand of flame (heavily wounded, 67% to hit)  The kinetic grapnel hits Natasha but does no damage.=i8*=iƎ+ Aiming: Kinetic Grapnel (safe; 2  Press: ? - help, Shift-Dir - straight line: Natasha, carrying a wand of flame (heavily wounded, 67% to hit)  The kinetic grapnel hits Natasha but does no damage.  Natasha is heavily wounded.rocky spike skewers Natasha!=i_ =ihNatasha is almost dead.The cerulean imp hits you but does no damage.*=iHkl  Natasha casts a spell at you.=i&8@=i 22=8.0 (1Slow Rev =ig(r _You feel yourself slow down.=is §  You sock Natasha with your +0 hammer!  You kill Natasha!You feel Natasha's spirit has finally been put to rest.=iv -/=i+ F§.§=i߂ =i .#.# #............# #......... perishedprincess the Tinkerer =i .#.## #............# ########## Coglin .#..###............# ###.#Health: 22/30 =================------- .##...#.......###########...#Magic: 3/7==========-------------- =i֋ ..............#######.....###AC: 3Str: 10 ................§........## ##### EV: 11Int: 16 =i .........................# #.... SH: 0Dex: 13 =iP .÷..[.........§./........# #.### XL:  4 Next: 134% Place: Dungeon:2 ..............#.@###....†# #.#Noise: =--------  Time: 1989.8 (1.8) =i ..............#.####.....####.#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh =i ...........>................#.#Cast: Kinetic Grapnel .......####################.#.#Slow Rev+ #########.#.##.#.##.#.##.#.##.#.#=iG The cerulean imp hits you but does no damage.  Natasha casts a spell at you. _You feel yourself slow down.=i{ You sock Natasha with your +0 hammer!  You kill Natasha!You feel Natasha's spirit has finally been put to rest.=ig - _The cerulean imp disappears in a puff of smoke!You have reached level 5!=i /  --more--?ie6/358-58% Kinetic Grapnel?il?iyn4 _?i M###### ..........## .##########..##......# ### .##...#?i@ M###########...#######.....### §# ##### ........... .÷..[.........§.@........##.....#..###....†# ?i P.....#.####.....###....>............... .......####################.#.#?i $...?i k-91.3 (1.5Rev  _?iu ?i =  a - a wand of flame (14)?i l4===-2.8 (3.0?ij ?i _ _You see here the felid corpse of Natasha.?i 4M?i2 C ####.#..#..####### #..............## #......##########..##.......# ### .##...#?i 0.###########...#######.....### # ##### ........ .÷..[..†........##..#..###....†# ....#.####.....### ...........>................#.#?i )##?i 7#?i Z7=4.3 (1.5?i ?i @ioH.#.# #@i_p,.#####.#..#..# ..#.# ######.# #....# ..#.# #......# # ..#.## #............# .#..###............# ###.# ..##...#.......###...#.#.....###.## .# # ..÷..[.†.# #..#..###....†# #.#@ip..#.####.....####.#.>................#.#.###########.#.# # #.#.#  #.#.#  #.#.#@iez@i25.8@i1@iI@i8==@i?;===@i@iw@i@iO5===@i@ij@i#9@i)2=@iN@i@i@i@i@iW@i@i6@i@ic30====@i@iN@i@i@i@iuh1==@ie@i@icO6===@is@i@i,@i @i@i@i$N2=@i@i\W _You start resting.@ij@i22013.8 (18.0)@i 85.3 (19.5@i@i&[ _You feel yourself speed up.AiAiAi>Ai _You can't see any susceptible monsters within range! (Use Z to cast anyway.)Bi֋ 3Bi Big Bi === _3=7===#.....#..###.....# ###. #.....##...#.......##########.................#######.....##......................## ......................#....÷..[...........†........#....#..###....†#..#.####.........9.3 (4.0)....####################. ##############. #. #. #.  #.  #.  ##  _i @9mThere is a stone staircase leading down here.Di20.3 (1 _DiR====3           #####   #..@#   #.###.#   #.# #.# ...  #$#  .#  #   Di6[4=1.8 (2.5Di@<Di.>? _You climb downwards.  Found 5 gold pieces.Di?Aa _There is a stone staircase leading up here.Dii   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   i + Spellcasting 2.6   4.2  -2           b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.5   4.2  +2   c - Unarmed Combat   0.0   1.2  -1           k - Evocations   0.0   0.6  +3   d - Short Blades   0.0   1.2 i 9m -1       e - Long Blades   0.0   1.0   0               f - Armour   0.0   1.2  -1      g + Dodging2.7   3.6  -1      h + Stealth2.7   3.6  -1                          Di [41G                            The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsGi> f + Armour 0.0Ii  perishedprincess the Tinkerer   Coglin  Health: 34/35 =======================-  Magic: 7/8=====================---  AC: 3Str: 10  EV: 11Int: 16  SH: 0Dex: 13#####  XL:  5 Next: 18% Place: Dungeon:3#..@#  Noise: ---------  Time: 2021.8 (0.0)#.###.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.#  Cast: Kinetic Grapnel#.# ...  #$#  im .#   #      _You feel yourself speed up. _You can't see any susceptible monsters within range! (Use Z to cast anyway.) _There is a stone staircase leading down here. _You climb downwards.  Found 5 gold pieces. _There is a stone staircase leading up here.IioIiIiIi.Ii- _Ii*95Ii(=IiIiw1 _HP restored.IiIi|IigIiIiF8===Ii}Ii4 _Magic restored.IiVIiIiIIiIiIi9=Ii>IiIi9IiIiIiIi7g===IiIi ,Ii^ Ii Ii Ii Ii Ii Ii Ii! Ii L _You now have 82 gold pieces (gained 5).Ii+ Ii Ii Ii Ii Ii Ii Ii@ Ii Ii Ii] Ii@ Ii j  You encounter an endoplasm.Ii$%  #####  #..<## #.###.## ##.##Ii% t ##.###  #...#  ##.#.#   ##.##.#   #@###.#  J..## #.#  Ii' ###. #.#  Kinetic Grapnel$. #.#  ##. #.#  #. #.#  J   endoplasm (asleep)#. #. IiD 037.8 (16.0)IiF 38.8 (17 _IiPL Ii7N Jic #####  #..<##  #.###.##  ##.##  ##.###  #...#  ##.#.#  ##.##.# Ji #@###.#  #J..## #.#  ###. #.#  $. #.#  ##. #.#  #. #.#  #.  #. JiRl #####  #..<##  #.###.##  ##.##  ##.###  #...#  ##.#.#  ##.##.#  #@###.#  #J..## #.#  ###. #.#  $. #.#  ##. #.#  #. #.#  #.  #. Jir\Jic _An endoplasm is nearby!Ji-  #..<## ###.##  ##.##  ##.###  #...# #.#.# .##.# #.###.###.# #J.@## #.#  ###.# #.#  $.. #.# ##.#. #.#  #.#.##.#  #.# #  #.#  #.#  Ji3 Ji6 89.0) _Ji= Jil 6 #..<##  #.###.##  ##.## ## ##.### .b #...# #. ##.#.# #. ##.##.#  #.###.###.#  #J@.## #.#  ###.# #.#  $... #.#  ##.#.##.#  #.#.##.#  #.# #  #.# b   bat (asleep) #.#  Jix =40Ji~ Ji3 T _You encounter a bat.KioA .  The helpless endoplasm fails to defend itself.  You puncture the endoplasm with your +0 dagger!KiyGb   batKiJ|92.0 (1.2Kinetic GrapnelRev Ki`OKiQM _You kill the endoplasm!KiuV #..<##  #.###.##  ##.##  ### ##.###  .b< #...#  #.# ##.#.#  #.# ##.##.#  #.###.###.#  #@..## #.#  ###.# #.#  $... #.#  ##.#.##.#  #.#.##.#  #.# #  #.#  #.#  KioX'.bKiX$.bKi7Y$.bKi_NbKi`E30Kinetic GrapnelKieKiWg; _Found an escape hatch in the ceiling.Li+   You hit the bat with your +0 dagger.  The bat is moderately wounded.You closely miss the bat with your +0 hammer.Li-4=4.2 (1.2LiC2Li4y _The bat hits you but does no damage. x2; The bat barely misses you.Li9  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Li #..<##  perishedprincess the Tinkerer  #.###.##  Coglin ##.##  Health: 35/35 ======================== ### ##.###  Magic: 7/8=====================--- ..< #...#  AC: 3Str: 10 #.# ##.#.#  EV: 11Int: 16 #.# ##.##.#  SH: 0Dex: 13 #b###.###.#  XL:  5 Next: 19% Place: Dungeon:3 #@..## #.#  Noise: =--------  Time: 2044.2 (0.0)LiB5 ###.# #.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh $... #.#  Cast: Kinetic Grapnel ##.#.##.#  Rev  #.#.##.#  #.# #  b   bat #.#  #.#  _The bat hits you but does no damage. x2; The bat barely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 64% to hit)LiR #..<##  perishedprincess the Tinkerer #.###.##  Coglin##.##  Health: 35/35 ========================#####.###   Magic: 7/8=====================---..<#...#   AC: 3Str: 10#.# ##.#.#   EV: 11Int: 16#.# ##.##.#   SH: 0Dex: 13#b###.###.#   XL:  5 Next: 19% Place: Dungeon:3#@..## #.#   Noise: =--------  Time: 2044.2 (0.0)###.#isU cm #.#   a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh$... #.#   Cast: Kinetic Grapnel##.#.##.#   Rev #.#.##.#  #.# #  b   bat (grapneled)#.# #.#  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a bat (moderately wounded, 64% to hit)  The kinetic grapnel hits the bat.Li| 8Aim  Press: ? - help, Shift-Dir - straight line: a bat (moderately wounded, 64% to hit)  The kinetic grapnel hits the bat.  LiK The bat is severely wounded.bat hits you but does no damage. The bat misses you.Li 5.2 (1 _The bat closely misses you.Mi| †  The grapnel guides your strike. You sock the bat with your +0 hammer!MifRMiq206.4 (1.2Kinetic GrapnelMiMiw MiA_You kill the bat!Mi3MiMiMi #..<##  #.###.##  ##.##  ### ##.###  ..< #...#  #.# ##.#.#  #.# ##.##.#  #†###.###.#  #.@.## #.#  ###.# #.#  $... #.#  ##.#.##.#  #.#.##.#  #.# #  #.#  #.#   Miۣ MiT 3-70Mi9 Mi Mio <#.###.   ######  ..<...#  #.# ##.#.#  ##.##.#  †###.###.#  ...## #.#  ###@# #.#  ......$...##.#  J######.#.##.#  #.#.##.#  #.# #  #.#  Mip J   endoplasm (asleep)#.# Mi[q /... Mi -8 _You encounter an endoplasm.Ni ##.## ### ##.###  ..< #...#  #.# ##.#.#  #.##.#  #†###.###.#  #...## #.# NiR#.######.####.# .......@...##.# #J######.#.##.#  Ni9#.#.##.#  #.# #  #.#   #.#  ...  >#  NiNi%9NiF Ni42 _Found an escape hatch in the floor.Ni#R _You see here 14 gold pieces.Ni Niӣ 150Ni? Ni > _You now have 96 gold pieces (gained 14).NiF \ ##.##  ### ##.###  ..< #...#  #.# ##.#.#  #.# ##.##.#  #†###.###.#  #...## #.# #.######.####.# .##.# .#J######.#.##.#  #.#.##.#  #.# #  #.#  #.#  ...  >#  Ni Ni &1Ni OiVy ##.##  ### ##.###  ..< #...#  #.# ##.#.#  #.# ##.##.#  #†###.###.#  #...## #.# #.######.####.# #Oi0zx.##.# #.#J######.#.##.#  #.#.##.#  #.# #  #.#  #.#  ...  >#  Oip2Kinetic GrapnelOi ##.##  ### ##.###  ..< #...#  #.# ##.#.#  #.# ##.##.#  #†###.###.#  #...## #.#  ###.######.####.#  #.##.#  #.#J######.#.##.#  #.#.##.#  #.# #  #.#  #.#  ...  >#  OiROiuV8===3OiOiOi- ##.##  ### ##.###  ..< #...#  #.# ##.#.#  #.# ##.##.#  #†###.###.# # #...## #.#  ###.######.####.#  #.##.#  #.#J######.#.##.# # #.#.##.#  #.# #  #.#  #.#  ...  >#  OiOi&4OiOiOi)  ##.##  ### ##.### !..< #...# #$#.# ##.#.# #. #.# ##.##.# #. #†###.###.#  #. #...## #.#  ###.######.####.#  #.##.#  #.#J######.#.##.#  #. #.#.##.# .. #.# ###. #.##. #.# #. ..... >#  JJFound 15 gold pieces and a pink potion.  The endoplasm quivers.The endoplasm freezes you.0----iq !5H5OiU ; _You are frozen.Pi2 .  You hit the endoplasm with your +0 dagger.  The endoplasm is moderately wounded.You hit the endoplasm with your +0 hammer.Piz)Pi f=6.6 (1.2Kinetic GrapnelRev PiFy _You kill the endoplasm!PiN #.# ##.##  ####.### !..< #...# #$#.# ##.#.# #.##.# ##.##.# #.# #†###.###.# #.# #...## #.# ###@######.####.# #............##.##.#.######.#.##.#)..#.# #.#.##.#..) ... #.# ##..####.. #.##.. #.. #.##. #... .....>#1=---===-70 _Found a great sword and a quarterstaff.Pi| M #..<## #.###.##  ##.## ### ##.##!..< #..PiD!b$#.# ##.Pi31#.# ##.#†###.## #@# #...## ###.######.###........... #.#.#####)..#.# #.#.##.#.#.##. #...-8Pi!5Pi6QiM####  #..<## #.###.##  ##.## ### ##.##!..< #..$#.# ##.#.# ##.#†###.## #.# #...## ##.######.###............##.#.#.##....##.. #..9QiM####  #..<## #.###.##  #g ##.## ####. ##.##!..< #..$#.# ##.#.# ##.Qi#†###.## #.# #...## ###.######.####.#g   goblin (asleep)#..Qi5 0 .g  You encounter a goblin. It is wielding a +0 club.g===60Kinetic GrapnelQi#V _The goblin shouts! You hear an angry hiss.Qia>Z#####  #..<## ## #.###.## .. #.# ##.## ####.####g# ##.##......!..<# #...# ##.#.# ##.#†###.##Qi? #.# #...## ##.######.##.......... #.#.##### )..#.#.##.# ..) .# #Qiu@).g.QiB0SQiJS   ball python (constriction)QiK_2=---QiL 1QiSQi^U QiUG_You encounter a ball python.QiWR _You see here 15 gold pieces.Qi#####  #..<## ## #.###.##  .. #.# ##.## ####.####.# ##.##.....S!@g<# #..####.##$#.# ##.#.# ##.#†###.## #.# #...## ##.######.##.......... #.#.##### )..#.#.##.#.SQiM QiZ P=--2Qi_ Qi S _The goblin barely misses you.Ri F  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.RiO  perishedprincess the Tinkerer   Coglin  Health: 32/35 =====================--- RiD<#####  Magic: 7/8=====================--- #..<##  AC: 3Str: 10 ## #.###.##  EV: 11Int: 16 .. #.# ##.##  SH: 0Dex: 13 ####.####.# ##.###  XL:  5 Next: 20% Place: Dungeon:3 ......S@g<# #...#  Noise: =--------  Time: 2062.6 (0.0) ####.##$#.# ##.#.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh RiR#.##.# ##.##.#  Cast: Kinetic Grapnel #.# #†###.###.#  #.# #...## #.#  ###.######.####.#  g   goblin #............##.#  S   ball python (constriction) #.#.######.#.##.#  )..#.# #.#.##.# _The goblin barely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a goblin, wielding a +0 club (70% to hit)Ri #perishedprincess the Tinkerer CoglinHealth: 32/35 =====================---#####Magic: 7/8=====================---#..<##AC: 3Str: 10Ri 1###.###.##EV: 11Int: 16.. #.# ##.##SH: 0Dex: 13####.####.# ##.###XL:  5 Next: 20% Place: Dungeon:3......S@**# #...#Noise: =--------  Time: 2062.6 (0.0)####.##$#.# ##.#.#Ri >a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.##.# ##.##.#Cast: Kinetic Grapnel#.# #†###.###.##.# #...## #.####.######.####.#g   goblin#............##.#S   ball python (constriction)#.#.######.#.##.#Ri +)..#.# #.#.##.# _The goblin barely misses you.Casting: Kinetic Grapnel (safe; 2% risk of failure)  Ri Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineRi% DAim: a goblin, wielding a +0 club (70% to hit)Ris Qg<  Confirm with . or Enter, or press ? or * to list all spells.Aim  Press: ? - help, Shift-Dir - straight line: a goblin, wielding a +0 club (70% to hit)  The kinetic grapnel misses the goblin. The ball python barely misses you.The goblin barely misses you. The ball python closely misses you.Ri u +3.6 (1Ri%{ Ri6~ Q _The ball python misses you.SiK< The goblin barely misses you. The ball python closely misses you. _The ball python misses you.  You barely miss the goblin with your +0 hammer.You hit the goblin with your +0 dagger. The gobli  The ball python bites you but does no damage.  The ball python grabs you. The ball python constricts you.Si  1  4.8 (1.2Constr Rev SiSi= _The goblin hits you but does no damage.Si  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ti 8*TiG\ `  You shape a spike launcher from a nearby wall.Ti2 #g  The rocky spike misses the goblin.The ball python bites you but does no damage.15------=50 _The ball python constricts you. The goblin hits you with a +0 club.Tic \ )  You hit the goblin with your +0 dagger.TiGt S   ball python (constriction) _The ball python constricts you. The goblin hits you with a +0 club.hit the goblin with your +0 dagger.  You kill the goblin!    The ball python bites you but does no damage.Tix l29--1-7.0 (1.2Ti~ TiɁ _ _The ball python constricts you.Ui;  The ball python's grasp on you weakens, but your attempt to escape fails.  The ball python bites you but does no damage.-80Ui@u _The ball python constricts you.Ui~A The ball python bites you but does no damage. _The ball python constricts you.  The ball python's grasp on you weakens, but your attempt to escape fails. bites you but does no damage. _The ball python constricts you.  The ball python's grasp on you weakens, but your attempt to escape fails.6----9UiG Ui[J  _The ball python constricts you.  The ball python's grasp on you weakens, but your attempt to escape fails. bites you but does no damage. _The ball python constricts you.  The ball python's grasp on you weakens, but your attempt to escape fails. _ bites you. The ball python constricts you.Vib{##### #..<## ## #.###.## .. #.# ##.## ####.####.# ##.### ......S.@<# #...# ####.##$#.# ##.#.# #.##.# ##.##.# #.# #†###.###.# #.# #Vid###.######.####.# #............##.##.#.# Via------11 -Vi;70 _You escape the ball python's grasp. _You see here a +0 club.Vi A!SVi+ ;  The ball python bites you. The ball python grabs you.24---  1  =1Constr Vi35 u _The ball python constricts you.Wi(   .You hit the ball python with your +0 dagger.  The ball python is moderately wounded.You hit the ball python with your +0 hammer.Wi>#Wi\WiFk6===11 22.2 (1.2Kinetic GrapnelRev WiqWivO _You kill the ball python!Wi"  ##### #..<## ## #.###.## .. #.# ##.## ####.####.# ##.### ......!@)<# #...# ####.##$#.# ##.#.# #.##.# ##.##.# #.# #†###.###.# #.# #...## #.# ###.######.####.# #............##.# #.#.######.#.##.#  )..#.# #.#.##.#25=iy# :7m-30Wiy < ##### #..<## ## #.###.## .. #.# ##.###.####.# ##.####......@.)<# #...#WiW #.##$#.# ##.#.## #.##.# ##.##.# #.# #†###.###.# #.# #...## #.# ###.######.####.# #.....##.# #.#.######.#.##.#  )..#.# #.#.##.#Wi Wia ?-4Wij Wi Wi 55.2 (2Wi_ Wiʫ ] _j - 2 pink potions (gained 1)Xi2######..<##Xi #.###... #.# #####.####.# ##........)<# #...# #####.##@#.# ##.#.#  # #.##.# ##.##.#  #.# #†###.###.# #.# #...## #.####.######.####.##............##.##.#.######.#.##.#)..#.# ..) ... #.# #===6.2 (1XiXi\Xi]e6=7.2 (2XidXif? _You now have 111 gold pieces (gained 15).YiU* ######..<#####.###.## .. #.# ##.#######.####.# ##.###........)<# #...####.##.#.# ##.# # #@##.# ##.# #.# #†###.# #...## ...#..####.. #.#Yi9Yi<+8.2 (1YigYiiYi #####..<#####.###.## .. #.# ##.#######.####.# ##.###........)<# #...####.##.#.# ##.# # #.##.# ##.# #@# #†###.# #...## ###.######.####..#.. #.. #.#9Yi^ ..<#####.###.## .. #.# ##.#######.####.# ##.###........)<# #...####.##.#.# ##.# # #.##.# ##.# #.# #†###.# #...## ###.######.###.............#.##....##.. #..#. #... ...Yi`Yi8b'80YitYiz ###.###.## .. #.# ##.#######.####.# ##.###........)<# #...####.##.#.# ##.# # #.##.# ##.#Yi #.# #†###.# #...## ###@######.####............#.#.######.#.#.##. #.....YiM3>#YiYi$7=7===1YiYiYiؾ  .. ##.#######.####.# ##.### #........)<# #...# #####.##.#.# ##.#.# # #.##.##.# #.# #†###.###.# #.# #...## #.####.######.####.# #.@..........##.# #.#.######.#.##.#Yiz b)..#.# #.#.##.#...).... #.# ##..####..# #.# #.. #..# #.# #. #... ... . .... ># Yi Yi2 &2Yi Yi Yi/@ u#####.####.# ##.### #........)<# #...# #####.##.#.# ##.#.# # #.##.##.# #.# #†###.###.# #.# #...## #.####.######.####.# #............##.# #@#.######.#.##.##..)..#.# #.#.##.#......).... #.# # ###..####..# #.# #.. #..# #.# #. #... ... . ....) >##. ###YiC Yi$F &3YiK YiiN + _Found a quarterstaff.ZixJ #........)<# #...# #####.##.#.# ##.#.# # #.##.##.#ZiCy #.# #†###.###.# #.# #...## #.####.######.####.## #............##.###.##.#.######.#.##.##..)@.#.# #.#.##.#.......)....# #.# # ###..####..# #.#  #.. #..# #.#ZiyU #. #.... ... .. ....). >##. ### ..ZiZi&4ZiZi7ZiË #.)<# #... #####.##.#.# ##.#. # #.##.# ##.##.## #.# #†###.###.#. #.# #...## #.#. ###.######.####. #. #....##. ##.##.#.######.#.##. #..@..#.# #.#.##.#.)....# #.# #.###..####..# #.#  #.. #..# #.# #.. #.... ... ... ....). ># #... ### ....Zi8=====5Zij _You see here a +0 great sword.\i _\i~9=8===\i6\i,\i\ix30=\iC\i;===\i\i,\i\iD1==\i!\i&,\i(\i~,k2=\i9.\i1,\iM3\ir6\i6\i7\i{;,\i<\i @\it@K3=\iA\iME,\iF\iqJ,\iK\iyN,\iFP\i=S94\i}SE==\irU\i2X,\iY\i\,\i2^\ia,\ib\ie\ifh5==\ig\iYk\in\iFn\iWp\it\iv\iv\i0x\iz\i$}\in}\i~\iˋ=\i\i6\i\i3\if\iޓ\i\i,\iO\i\is,\i@\ic\i9\iƥ\ip\iV\i=\it\i\iZ\i,\iD\iı\i,\iڴ\iz\i\iT\i\i\i\i\i\iI\i?\i\i4\i\i,\i\ii\i\i\i\ij\i\i:\iw\i\i\i\ic\i\i,\i?\i\i\i-\i\i\i\iR\i \iN\iB\i\i\io\iI\i\i%,\iX\iP\i:X\i B\i% \i \ixB\i\if  You encounter an adder.\it  ##  ... ..  .. #####.## ##.## #...... ....# #####.## ##...##... # ###.####.....##.# ### #S............#.# #.. #.......@....##.# #.#####.#####.......# #.##..###.####....###.# ##.##.#............#...###..)..#########....#.#.......).. ##.#.....###..#### S   adder (asleep) ##.#.#.#.# #..# ########....\i!)[40m#.#.# #..# #.........#.#.#.# .... .\ir,1142.2 (57.0)\i)033.2 (58 _\i5\i7]i ## ... .. .. #####. ##.## # ....# #####.# ##...##... # #.####.....##.# ### .S.#.# #.. .##.# #.#.#####.# #.## ###.####....###.# ##.##. ]i8......#...###..).. #....#.#.......) ##.#.....###.. ##.#.#.#.# #..# #....#.#.# #..# ...#.#.#.# .]i%]i14.2 (1.0)]iΚ]ii]i` ## ... .. .. #####. ##.## # ....# #####. # ##...##... ##.####.....##.# ###.S.#.# #..^.##.# #..###.#####.# #.## ###.####....###.# ##.## ..#...###..) #....#.#.) ##.#.....###..  ##.#.#.#.# #..#  #....#.#.# #..#  .#.#.#.# .....S.S SThe ]iR&adder hisses angrily. You hear an angry hiss.SS 2 adders5Kinetic Grapnel _You encounter an adder.]i E ## ... .. .. ##### ##.## ## ....# ##### #. ##...##... ##.####.....##.# ###.S...S]i~ ?.#.# #...^.##.# #..###.#####.# #. ###.####....###.# ##. .#...###..) ]i ]#....#.#. ##.#.....###.. ]i z ##.#.#.#.# #..#  ]i? #....#.#.# #..#  .#.#.#.# ....]iA O.S]i O.S]i$ ]i &6]i ]i ^iЏ  Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.^iq ##  perishedprincess the Tinkerer  ... .. Coglin .. ##### Health: 35/35 ======================== ##.## #.... Magic: 7/8=====================--- # ....# ##### AC: 3Str: 10 #. ##...##... # EV: 11Int: 16 #####.####.....##.# ### SH: 0Dex: 13 ................#.# #.. XL:  5 Next: 22% Place: Dungeon:3 .^S...S@.......##.# #.# Noise: ---------  Time: 2146.2 (0.0) ..###.#####.......# #.# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ###[34^iqm.####....###.# ##.# Cast: Kinetic Grapnel ............#...###..) ########....#.#....... ##.#.....###..# SS 2 adders ##.#.#.#.# #..# #######....#.#.# #..# .........#.#.#.# .... _You encounter an adder.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: an adder (60% to hit)^iP## perishedprincess the Tinkerer ..... Coglin.. ##### Health: 35/35 ========================^iFQ##.## #.... Magic: 7/8=====================---# ....# ##### AC: 3Str: 10^iQ#. ##...##... # EV: 11Int: 16#####.####.....##.# ### SH: 0Dex: 13................#.# #.. XL:  5 Next: 22% Place: Dungeon:3^i  `i> `i? _You feel sick.aizRev 24-6===3=--2=-ai  _You start resting. You feel sick. x5-- 6.8 (4.0wYou are no longer poisoned.w   dart slug (wandering)--7.8 (5aiTai ai?aifL_You encounter a dart slug.ai4  ##  ... ..  ..  ##.##  # ....#  #. ##...##... #  #####.####.....##.# ###  ................#.# #..  .^....†.@......##.#  .w###.#####.......#  .###.#  ) )  #..#   #..#   .... bi] ##  ... ..  ..  ##.##  # ....#  #. ##...##... #  #####.####.....##.# ###  ................#.# #..  .^....†.@......##.#  .w###.#####.......#  .###.#  ) )   bi]6   bicbifbikbim` _A dart slug is nearby!bi- ## ... .. .. #####.###.## #.# ....# #####.##. ##...##... # #####.####.....##.# ### .#.# #.. .^....†.##.# #.#.w###.#####.# #.##.###.####....###.# ##.##...#...###..).#....#.#.).##.#.....###..### bi 9wbin< .w   dart slug (wandering)===8.8 (1 _biÌ ## ... .. .. #####.###.## #.# ....# #####.##. ##...##... # ######.####.....##.# ### #.#.# #.. #.^w...†.##.# #.#..###.#####.# #.##.bis ###.####....###.# ##.##.#....#...###..)..##....#.#.).##.#.....###..###.#.#.#.# #..# # bi܎ l#....#.#.# #..# # .#.#.#.# .... . bi bi' bi 9bi big....... #####.#####.## #........# ....# #####.###. ##...##... # #.#####.####..# ### #............bichB.# #.. #..^w...†##.# #.####...###.#####@......# #.##... ###.####....###.# ##.##.#bihZ............#...###..)..#.########....#.#.......)... ##.#.....###..####bih##.#.#.#.# #..# #.bih#######....#.#.# #..# #..........#.#.#.# .... ..bi!i@#######.##.....##...##biZ60ci~ #####.####.## #.......# ....# #####.## #. ##...##... # ######.####.....##.# ### # ................#.# #.. # .^w...†........##.# #.#### ..###.#####.......# #.##. ###.###.# ##.##.# ............#...###..)..# ########....#.#.......). ##.#.....###..#### ##.#.#.#.# #..# ########....#.#.# i\`40m#..# # .........#.#.#.# ....  #######.##.....##...## #.####........cicidB31ciiciRci3s7==ci"4===ci<25== _You start resting.A dart slug comes into view.ciww   dart slug (wandering)ci9.8 (870.8 (9 _di###.## #......# ....# #####.# #. ##...##... # #####.####.....##.# ###  ................#.# #..  .^w...†........##.# #.## ..###.#####.......# #.##. ###.#####.# ##.## ...w...@....#...###..).. ########....#.#.......). ##.#.....###..### ##.#.#.#.# #..########....#.#.# #..# .........#.#.#.# ....i6%t9;49m  #######.##.....##...## #.####........ #.# ######..##.wdi=)Mwdi)B1.8 (1Kinetic Grapneldi;di   Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dij  ##.## #...... perishedprincess the Tinkerer  # ....# #####.# Coglin #. ##...##... #  Health: 25/35 =================------- #####.####.....##.# ###  Magic: 6/9================-------- ................#.# #..  AC: 3dijStr: 10 .^w...†........##.# #.### EV: 11Int: 16 ..###.#####.......# #.##. SH: 0Dex: 13 ###.####....###.# ##.##. XL:  5 Next: 38% Place: Dungeon:3 diNk....w**@....#...###..).. Noise: ---------  Time: 2171.8 (0.0) ########....#.#.......). a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ##.#.....###..### Cast: Kinetic Grapnel ##.#.#.#.# #..#  #######....#.#.# #..#  .........#.#.#.# ....  w   dart slug dikY#######.##.....##...##  #.####........#  #.# ######..## dik4_A dart slug comes into view.Casting: Construct Spike Launcher (safe; 4% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.dikAiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linedil;Aim: a dart slug (100% to hit)diO ##.## #...... perishedprincess the Tinkerer # ....# #####.# Coglin#. ##...##... #dihP Health: 25/35 =================-------#####.####.....##.# ###Magic: 6/9================--------................#.# #..AC: 3Str: 10diP 0.^w...†........##.# #.### EV: 11Int: 16diP ..###.#####.......# #.##. SH: 0Dex: 13diP /###.####....###.# ##.##. XL:  5 Next: 38% Place: Dungeon:3diAQ w....w**@....#...###..).. Noise: ---------  Time: 2171.8 (0.0)########....#.#.......). a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh##.#.....###..### Cast: Kinetic Grapnel##.#.#.#.# #..#difQ #######....#.#.# #..#.........#.#.#.# ....diQ w   dart slug (grapneled)#######.##.....##...###.####........#diQ #.# ######..##Casting: Construct Spike Launcher (safe; 4% risk of failure)  diQ MConfirm with . or Enter, or press ? or * to list all spells.diR Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight linedi*R bAim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug.di7 '..di d7===2.8 (1di\ di onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a dart slug (100% to hit)  The kinetic grapnel hits the dart slug. _The dart slug is moderately wounded.ei+ ##.## # # ....# #####. #. ##...##... # #####.####.....##.# ### .....#.# #.. .^w...†........##.# #. ..###.#####.# #.##.###.####....###.# ##.##.w.#...###..).#....#.#.) ##.#.....###.. ##.#.#.#.# #..# #....#.#.# #..# .#.#.#.# .... #.##.....##...## #.####.#  #.# ######..##.weib-[39;49mei2ei366-3ei8ei,:eiB>0 The kinetic grapnel hits the dart slug. _The dart slug is moderately wounded.  The grapnel guides your strike.  You hit the dart slug with your +0 hammer.  ei>The dart slug is almost dead.  You barely miss the dart slug with your +0 dagger.ei?`=5.0 (1.2Rev eiEeiGV _The dart slug barely misses you.ei;_ .  You hit the dart slug with your +0 hammer.eiA(eiI416.2Kinetic GrapnelRev+ eiSeiNVM _You kill the dart slug!ei  ##.## # # ....# ##### #. ##...##... # #####.####.....##.# ### ....#.# #..eiw  .^w...†........##.# #. ..###.#####.......# #..###.####....###.# ##..#...###..)#.ei #....#.#. ##.#.....###.. ##.#.#.#.# #..#  #....#.#.# #..# ei3 .#.#.#.# ....  ei t#.##.....##...#  #.####ei .#  #.# ######..## ei ei ei Q7===eiR [-70Rev ei ei fiUfi.&8==8===9====30=9=== _Magic restored.fi=1=====2fi[>2=fi9@fi^B,fiCfi(GfibGfiHfiJBfiLfiji2uji2ji6Xji8,jie9jio  You encounter a ball python.#####.## ##.#.## ##.###.#### ########.## ##...# #S......@..###.##.# #.######......#...#.# #.####..... #. ##.####..^....† #.# #...###.# ..# #...###.# S   ball python (constriction, asleep) ## # ###.##### #.#33.6 (8ip540m4.6 (9 _ji @ ###  ##.##  ##.#.##  ##.###.####  ########.## ##...#  S......@..###.##.#  #####......# #.####..... ji #. ##.####..^....† # #.#  ..#  ##   #.# ki.f ###  ##.##  ##.#.##  ##.###.####  ########.## ##...#  S......@..###.##.#  #####......# #.####..... #. ##.####..^....† # #.#  ..#  ##   #.#kip _A ball python is nearby!kiv ### ##.## ##.#.## ##.###.#####.## ##...# #.S...###.##.# #.#......#...#.#####. #.#### #. ##.####..^.... #. #.# #...###... ..# #...###..# ## ##. ###.  #.#.S.SS)5.6 (1Kinetic Grapnelkiki5 _The ball python hisses angrily.ki2 ### ##.## ##.#.## ##.###.#####.## ##...# #.S.###.##.# ##......#...#.##### #.#### #.# ##.####..^ #.# #.# #...### ... ..# #...### .## ## # #. ###.  #.#.S6ki,  ### ##.## ##.#.## ##.###.#####.## ##...# .S@.....###.##.# #......#...#. #.#### #.# ##.####..^ #.# #.# #... ... ..# #...ki  .## ## # #. ###.  #.#ki ki .=7ki_ ki [ _The ball python barely misses you. x2kim) j The ball python barely misses you. x2  You hit the ball python with your +0 dagger.  The ball python is moderately wounded.  You hit the ball python but do no damage.  The ball python barely misses you. The ball python closely misses you.  The ball python bites you but does no damage.3--  1  8.8 (1.2Constr Rev  _The ball python grabs you. The ball python constricts you.kiw †You sock the ball python with your +0 hammer!kiS~(ki11 240.0Kinetic GrapnelRev+ kikiO _You kill the ball python!li ### ##.## ##.#.## ##.###.#####.## ##...#..###.##.##......#...#. #.#### #.# ##.####..^ #.# #.# #... ... ..# #...#  .## ## #....  #. ###.#  #.# lilil4=--10li0li= lij_You see here a ball python corpse.liŪliPlili~liRev  _li}5==liGli(lililili2lilili!BliG,li9=lidlililiQliK##.##perishedprincess the Tinkerer ##.#.##Coglin##.###.####Health: 35/35 ========================############.## ##...# # Magic: 9/9========================lir.......†......###.##.# # AC: 3Str: 10#########......#...#.##### EV: 11Int: 16#.####............ SH: 0Dex: 13li#.# ##.####..^... XL:  5 Next: 42% Place: Dungeon:3#@# #.# #...### Noise: ---------  Time: 2249.0 (8.0)#...........# #...### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh@...##.######## #...... Cast: Kinetic Grapnel## #.###.####.li+#.##.#.#@   Terence (asleep)..#.###.)#....#####The ball python bites you but does no damage. _The ball python grabs you. The ball python constricts you.You sock the ball python with your +0 hammer! _You kill the ball python! _You see here a ball python corpse.  You encounter Terence the Veteran. He is wielding a +0 flail.li/  --more--niS9nigAniULniP,50.0 (9niTniY _The ball python grabs you. The ball python constricts you.  You sock the ball python with your +0 hammer! _You kill the ball python! _You see here a ball python corpse.  You encounter Terence the Veteran. He is wielding a +0 flail. _Found a war axe.oi,I0 ###  ##.##  ##.#.##  ##.###.#### ############.## ##.........†......###.##.# oiI%#########......#...#.#####.####.........##.####..^... #.# #.# #...........####@...##.######## #......#####.oiI####.### .)oilJR.... oi6ZA1.0 (1oi`oiioi  Spells (Memorise)TypeFailure Level  a - Launch Clockwork Bee Forgecraft8% 3b - FoxfireConjuration/Fire26%1  c - Forge Blazeheart GolemFire/Forgecraft63% 4  d - Forge Lightning SpireAir/Forgecraft63% 4 6 spell levels left [Tab] Memorise|Describe|Hide|Show [Ctrl-F] search [?] help[Esc] exitoiIQpi ###perishedprincess the Tinkerer ##.##Coglin##.#.##Health: 35/35 ========================##.###.####Magic: 9/9========================############.## ##...# # AC: 3Str: 10.......†......###.##.# # EV: 11Int: 16#########......#...#.##### SH: 0Dex: 13#.####............ XL:  5 Next: 42% Place: Dungeon:3#@# ##.####..^... Noise: ---------  Time: 2251.0 (0.0)#.# #.# #...### a) +0 hammer {Xiuyin c) i 40m+0 dagger {Gurmeh#...........# #...### Cast: Kinetic Grapnel@...##.######## #......## #.###.####.#.##.#.#..#.### .)#....  _The ball python grabs you. The ball python constricts you.You sock the ball python with your +0 hammer! _You kill the ball python! _You see here a ball python corpse.  You encounter Terence the Veteran. He is wielding a +0 flail. _Found a war axe.pi pi Memorise Launch Clockwork Bee, consuming 3 spell levels and leaving 3? Y - Yes  N - Nopi qiqi07###perishedprincess the Tinkerer ##.##Coglin##.#.##qiȭHealth: 35/35 ========================##.###.####Magic: 9/9========================############.## ##...# # AC: 3Str: 10.......†......###.##.# # EV: 11Int: 16#########......#...#.##### SH: 0Dex: 13#.####............ XL:  5 Next: 42% Place: Dungeon:3qi\#@# ##.####..^... Noise: ---------  Time: 2251.0 (0.0)#.# #.# #...### a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#...........# #...### Cast: Kinetic Grapnel@...##.######## #......## #.###.####.#.##.#.#..qi:K#.### .)#....  _The ball python grabs you. The ball python constricts you.You sock the ball python with your +0 hammer! _You kill the ball python! _You see here a ball python corpse.  You encounter Terence the Veteran. He is wielding a +0 flail. _Found a war axe.qi`+2.0 (1qiԷqi _This spell is dangerous to cast!3.0 (2qiqiqi0+4.0 (3qi.$W5.0 (4qi ' _You start memorising the spell. You continue memorising. x3qi^1 _You finish memorising. Spell assigned to 'c'.ri\Qrimj ri k riq rioz F _Unknown command.ri ##.####.#.####.###.################.## ##...# #.......†......###.###########......#...#.#### #.####............ ##.####..^ #.# #...####...........#riH@...##.########...##@   Terence (asleep).#####rie6.0 (1 _si`_.####.################.## ##...# .......†......###.##.#  #########......#...#.### #.####........... #.# ##.####..^#####.#####.# #...###...@.......# #....@...##.######## #.....### #.# ###.## #.# #.# #.# #.# ..# #.## .)# #... ..# #### siaK.@siiP@sil&7si~ssi@uuiMe  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ui{ ##.#.##  perishedprincess the Tinkerer ui! ##.###.####  Coglin ############.## ##...#  Health: 35/35 ========================ui .......†......###.##.#  Magic: 6/9uiS================-------- ui&#########......#...#.#### AC: 3Str: 10 uiI#.####........... EV: 11Int: 16 uik#.# ##.####..^.. SH: 0Dex: 13ui #####.#####.# #...## XL:  5 Next: 42% Place: Dungeon:3uiL #...@.......# #...## Noise: ---------  Time: 2257.0 (0.0) ..@..##.######## #..... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ui<### #.# ###.## Cast: Kinetic Grapnel #.# #.#  #.# #.#  ..# #.## @   Terence uiS.)# #... ui܋..# #### _Unknown command.uiCasting: Kinetic Grapnel (safe; 2% risk of failure)  ui-MConfirm with . or Enter, or press ? or * to list all spells.ui,Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetuib[Aim: Terence, wielding a +0 flail and wearing a +0 scale mailui  ##.#.##  perishedprincess the Tinkerer  ##.###.####  Coglin ############.## ##...#  Health: 35/35 ======================== .......†......###.##.#  Magic: 6/9================-------- #########......#...#.#### AC: 3Str: 10 #.####........... EV: 11Int: 16 #.# ##.####..^.. SH: 0Dex: 13 #####.#####.# #...## XL:  5 Next: 42% Place: Dungeon:3 #...@.......# #...## Noise: ---------  Time: 2257.0 (0.0) ...@.##.######## #..... a) +0 hammer {Xiuyin c) i 10;1m+0 dagger {Gurmeh ### #.# ###.## Cast: Kinetic Grapnel #.# #.#  #.# #.#  ..# #.## @   Terence .)# #... ..# ####Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move targetAim: Terence, wielding a +0 flail and wearing a +0 scale mail  You lock target on Terence and prepare to deploy your bee.        †  #.# ^       ### #.#  #.#  id 20m#.#  ..#  .)#  ..# ==8.0 (1Kinetic GrapnelWinding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 8% risk of failure)  Press: ? - help, Dir - move target  Aim: Terence, wielding a +0 flail and wearing a +0 scale mail  You lock target on Terence and prepare to deploy your bee. _(Press . to continue winding your bee.)vi9x6@.viin--9. viUviy@ _You continue winding your clockwork bee...viKP  .@You continue winding your clockwork bee...--60.. viHQ viV  vi!X  Terence says, "I've sent legions of armataurs to their deaths. With their _elephants."wi/x.@ywi!(ally target)y   clockwork bee (minion)1wiwiUZ _With a metallic buzz, your clockwork bee launches itself at Terence.yiR  Casting: Launch Clockwork Bee (dangerous; 8% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yi48*yiv  You shape a spike launcher from a nearby wall.  The rocky spike skewers Terence.yiV.yyi #@Terence is moderately wounded.yi1---4------==2yi yiG7 _Terence hits you with a +0 flail.yi *You hit Terence with your +0 dagger.  Terence is moderately wounded.yiמ  You hit Terence with your +0 hammer. The rocky spike skewers Terence!yi9&yix  Terence is almost dead.The rocky spike skewers Terence.ziBQ )Terence is almost dead.Your clockwork bee barely misses Terence.  Terence closely misses you. Your clockwork bee stings Terence.zi1Yy   clockwork bee (minion)zi^}663.2 (1.2Kinetic GrapnelRev ziSlziҦC _Terence dies!zi_  ##.#.## ##.###.#### ####.## ##...# .†......###.##.# #......#...#. #.#### #.# ##.####..^ #####.#####.# #... #...# #....##y# ##. #.# ###.# #.# #.# #.# #.# ..# #. .)# # ..# **   dormant clockwork bee (minion)zih --40 _Your clockwork bee winds down and falls to the ground.  Things that are here:zit Q _a +0 flail; a +0 scale mail{i4 ##.#.## ##.###.#### #.## ##...# .†......###.##.# #......#...#. #.#### #.# ##.####..^ #####.#####.# #... #.@).# #....##*# ##.. #.# ###. #.. #.# #.#.. #.# #.... ..# #.#... .)# ##... ..# {i2-----5 _{i1^ ##.#.## ##.###.#### #.## ##...# .†......###.##.# #......#...#. #.#### #.# ##.####.. #####.#####.# # #@.).# #.##*# ##..##.# ### #..##.# # #...#.# # ......# # #.....)# # #......# 5===---6{ib{i {iV {iV {i {i {iF K3={i {iE {i ;==={i {im {i {i {iN {i {i {i {i h4=={i {i i . _You start resting.{i] {i {i {iA {i O6==={ic {i {i {i {i _Your dormant clockwork bee falls apart.HP restored.{i C#{i> /70.0){i ~5==7.2 (11 _{i {i, |iNW##.###############.## ##... .......†......###.##. #########......#...#. #.####....... #.# ##.#########.#####.# #.#######..)........# #.......@.##.######## ########..##.# ## #..##.#  #...#.# ......##.....)# #......# #...(#.#|i_|i^b18.2 (1.0)|ij? _Found 3 boomerangs.|i ##.###. #.## ## .†......###.## #......#...#|i< #.#### #.# ##.#### #####.#####.# ##.#..).# ##.##.# ##..##.#  #..##.# #...#.# ......# #.....)# #......# #...(#.#|i5 Z===9|i|i9}i}iT3}i,}ie=}i;}i-7==}i}i,}i===}i}i>B}i8===}iB}i ===}i, }i}ig9=== _Magic restored.}i===}i}i,}iѽ}i9B}i{}i,n}id}i}i:,}i,}i}i }iq,}i}ip}i,}iS}iQ}i }iC}i3}i}ip }i }iX}i }i}i}i+}i}i}i*X}i+}i1 _You now have 118 gold pieces (gained 7).}i@}iB,}igC}i)E}igE}iF}iH}iJ}iTJ}iJ}i0M}iPB}iQ}iS}i?T}iU}iU}iIX,}iX}iY}i\B}iW^}i#_}i|_}i`}ima}ic,}i'd}iye}in( #.# #..   #.#  #.#  #.# #.#}iNn #.# #.# ##  }in@ #.##..>##   #@....... 336.2 (57.0) }in ####.####  }io ..   #  }i;o\  }io}io,}iu}i|}i|%7.2 (58}i)}i؂; _Found a stone staircase leading down.}i>7 I}i8 }i8; }i5@ B}iB }iC ,}iqD }iF }i5G }iG }iI }iK }iL }iL }i4N }iP ,}inQ }iR }iT }iT }i2U }iRV }iuX ,}i Y }iZ }iD\ }i\ }i\] }i_^ }i` ,}iGa }ib }id }id }i e }i+f }ih }i=h }ih }ii }ik ,}idl }in }i2p }ip }ip }iq }is }is }i`t }iu }ix ,}iay }i| }i~ }i~ }ik }i' }i }i }i }i }i }i }i9 }iU }i }i }i }it }iX }i }i] }i }i= }i }iΙ }i$ }iÞ }i }i }i~ }i[ }i }i }i }i }i/ }iG }i }iٱ }i2 }i }i` }iķ ,}i }i& }i }i̽ }i }i }i }i }iy }i }i }i }ik }i }i ,}i }i }i ,}if }ip }iK }i }i }i X}i }i  #.# ##.#.## #  #.###.###.## #  #.##.## ##.### }i  #...## ##.  #..#.## ##. }i { #..##.###.##.#######  #......#...........# ######.####.####.#####.# #......# #.# #@# 70.2 (33 #.###### #..<...# #.# #.###### #.## }iV *..>### .....# .##### ... ####}iY }ic }i %1.2 (34}iU }i 9 _Found a stone staircase leading up.~i3~i~iи~i6~iEB~i~iZ~i~i%~i`,~i~i~if,~i~iP  There is a stone staircase leading up here.~i~ig5 _~i~iy,~i~i~i`,~i~iO~iH,~i~i~i,~i,~i~i~i~i~i,~ix~i~i,~i=~iJ~i~iD~i~ib~i,~i~iM~i #..##.###.##.####### #......#...........# #####.####.####.#####.# ......# #.####.# .###### #..<...# .# #.###### .## #......# ~iO.>### ######.#####.## ....# #.@.......85.2 (1#### #...........## .. #.######.###.### .# .. .## )# .# ~i~i,6.2 (15~ix"= _Found a falchion.~i ~i ~ig @  You see here a +0 falchion.~ij ~i  _~i ~i ~i ,~i ~i ~i ~ik ~i^ ~i ~i # #.#####.###.##.. ................ #.#####.##.##... #)# # #.# # #.# .## #.# ...# #.##....#  #  ###  #.###.##  #. .##. ... ..#. ###.99.2 (13400.2 (14 _m - a scroll labelled ROZXILAMEFic G ................ #.#####.##.##...  #)# .## #.# ..###.# ...##.# ....# #.##....# ##......# #...@..## #.###.## #. .# #. .... ..#. #####. 1.0)i x# #.#####.###.##.. ................#.#####.##.##... #)# .## #.# ..# #.# ...## #.# ....# #.##....# ##.@....# #......## #.###.## #. .# #. . .. ... #. #####.2i".#.###.# ## #.#####.###.##.. ................#.#####.##.##... #)# .## #.# ..## #.# ...## #.# ....# #@##....# ##......# #......## #.###.## #. .# #. . .. ... #. #####.i*i-&3in5iio#.###.##.. ................ #.#####.##.##...  #)# .## #.# ..###.# ...###.# ....# #.##....# ##.@....# #......## #.###.## #. .##. ... ..#. #####. i|i<4i.#.###.# ## #.#####.###.##.. ................#.#####.##.##... #)# .## #.# ..## #.# ...## #.# ....# #@##....# ##......# #......## #.###.## #. .# #. . .. ... #. #####.iC5i i iS i i/4Miw#### #...........## . #.# ###.#####.###.##.............#.#####.##.##...)# .## ## #  #.##....##......##......###.###.###. ####ii&6iiB"iM.....###... #### #...........## . #.# ###.#####.###.##.............#.#####.##.##...)# .## ## #  #.##....###......#..#. .#... ...iY7i.$ nM>### ######.#####.### .....###... #### #...........## . #.# ###.#####.###.##.............#.#####.##.##...)# .## ## # #.##....###.i[+ i, &8i0 iT2 ius M## #......# # >### ######.#####.### .....###... #### #...........## . #.# ###.#####.###.##.............#.#####.##.##...## ## ##.# ....#.i 9 _You see here a +0 falchion.ii d10 _g - a +0 falchioniS@ iA   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   i + Spellcasting 2.7   4.2  -2          ihB  b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.7   4.2  +2   c - Unarmed Combat   0.0   1.2  -1          iB  k - Evocations   0.0   0.6  +3   d - Short Blades   0.0   1.2  -1       e - Long Blades   0.0   1.0   0  iC ^            f + Armour0.4   1.2  -1      g + Dodging2.9   3.6  -1      h + Stealth2.9   3.6  -1              iC         iC             iD         i'D         iFD T    ifD The relative cost of raising each skill is in cyan.  The species aptitude is in white.  iD [?] Help[=] set a skill target  iD [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi=5i<iB###......# #perishedprincess the Tinkerer >### ######.#####.###Coglin ...# ..###..........Health: 35/35 ======================== #### #...........##Magic: 9/9======================== .#.######.###.#AC: 3Str: 10 ###.#####.###.##..EV: 11Int: 16................SH: 0Dex: 13#.#####.##.##...XL:  5 Next: 66% Place: Dungeon:3#@# .##Noise: ---------  Time: 2410.2 (0.0)#.# ..##a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.# ...##Cast: Kinetic iDGrapnel#.# ....##.##....###......##......###.###.###. .# _There is a stone staircase leading up here. _Found a falchion. _You see here a +0 falchion. _m - a scroll labelled ROZXILAMEF _You see here a +0 falchion. _g - a +0 falchioniXaQiii-iii,ii,i^iWi,iiMi,iinviiiii5Zia7i;9Bi=i?i@iM,iOi PI # i;P>#ihP...##.# ##  iP.#  ####.###### #.#iP#..@..:....33.2 (23.0)#.#iP#.##.###### ###.##########.# =# iQ...............# .# ....#####.###### .# i@Q###.###...# .# ###.##..#.#### .# ilQ..............# .# ##.##......##..iZi],4.2 (24iJhiN _Found a runed bone ring.i#w#.#  # .# #### ..# iw####.######.  #.# #...@.:.  #.# #.##.#.#.##=# .....##iwc.######.#######iwz.#.###...# #iw.#.##..#.#### #.# iPx.......# #.#.##.iiD15.2 (1.0)ii #.#  # #.# #.#### ...# ####.######.# #.# #....@:.....# #.# #.##.#.#.##=# ##.######.#######.#i n.###...# #.#.##..#.#### #.## #.# i' i3 C6ij #.#  # # .# #.#### ...# ####.######.# .# #.....@.....# .# #.##.# .#.##=# ##.######.#.# .###...# #.# .##..#.#### #.## #.# iq i_t &7iw i  You pick up a parchment of Ozocubu's Armour and begin reading...8.2 (2i_ i I _You add the spell Ozocubu's Armour to your library.if#.#  # # # #.#### ...# ####.######.# # #.# # #.##.# #.##=# ie^9.2 (1ii@iii#.# .#.. .# # .# iQ#.#### >#...# .#####.######.# i{ #.........@.# 41.2 (2 i#.##.######## .##=# iii iXi+2.2 (3iGiG; _Found a stone staircase leading down.iiiiiGiBiji,BiBii6  There is a stone staircase leading down here. _i8Bi9i_<,i<iE>i@,i4AiAiv#.# ######..###.#...# #.##.# #.##.# #.# # #.# #.# #.#.#  #.#.#######.## #............# ###.##@.......52.2 (10.0)# #.##.#######  #.#### #>##.#  ...# #.##.#  ####.######.##.#  #...........##.#  #.##.#########.# ###.##=# .>##iby,3.2 (11i^~i; _Found a stone staircase leading down.i" i( ,i/ i1 ,i7 ,i> iYE iU iAV ,iV iX iY i)Z iZ i] ib ib i5c iie if idg ig ih it iu ...#  ..##  #<# ..# ### #.# .# #.. #.# .# #.# #.# .# #.# #.# .# #.# #.#  .#######.## #.#  ..........######@#  i w 66.2 (13 .##..............#  .########## >##.#  .##.#  .##.#    .##.#         .>#   i~ B7.2 (14ï i] 9 _Found a stone staircase leading up.i$gi#kBiki=miq,iwqivizizi{ii P  There is a stone staircase leading up here.ii _iiXii0,ii5iYBiS  There is an escape hatch in the floor here. _iiBi2ii"-i_J$  There is an escape hatch in the floor here. _  You encounter a ball python.iP#.# #.####.######.####.#  #.##............##.# #.# ##.##.#.######.#.##.# .###..)..#.# #.#.##.# #.......)....# #.#.##.# .###..####..# #.#.##.# #.# #..# #..#####.#.##.# #.# #..# ##.............# #.# .... S....).@.>#.#### .##...#####.#######.# ......# #.# ####..###<#  ...# ### #.#  #.# #.. #.# i5QS   ball python (constriction, asleep)  #.# #.# #.#    # #.# #.# #.#    #.#.# #.# #.#  iSe_91.2 (22.2 (25 _iti[#.# #.####.######.####.# .# #.##.##.# #.# ##.##.#.######.#.##.# .###..)..#.# #.#.##.# .#.)....# #.#.##.# .###..####..# #.#.##.# .#.# #..# #..#####.#.##.# .#.# #..####......# .#.# .....S....)@..>#.#### .##...#####.#.# .# #.# #..## #<#  ...# ### #.#  #.# #.. #.#  #.# #.# #.#Bm  # #.# #.# #.#  #.#.# #.# #.# iiR 13.2 (1.0)in&i(i.##.# #.####.######.####.# .# #.##.##.# #.# ##.##.#.######.#.##.# #...###..)..#.# #.#.##.# #.#.)....# #.#.##.# .###..####..# #.#.##.# #.#.# #..# #..#####.#.##.# #.#.# #..####.# #.#.# .....S....@...>#.#### i.##...#####.#.# #.# # #.# #..## #<#  ...# ### #.#  #.# #.. #.#  #.# #.# #.# i& # #.# #.# #.#  #.#.# #.# #.# iGi&4iiF iO_You see here a +0 quarterstaff.io\.##.# #.####.######.####.# .# #.##....##.# .###.# ##.##.#.######.#.##.# .#...###..)..#.# #.#.##.# .#.#.)....# #.#.##.# .###..####..# #.#.##.# .#.#.# #..# #..#####.#.##.# .#.#.# #..####.# .#.#.# .....S...@)...>#.#### .##...#####.#.#ip #.# #. #.#  ######..## ## #<#  ...# ### #.#  #.# #.. #.#  #.# #.# #.#  # #.# #.# #.#  #.#.# #.# #.# iyi>{G5Kinetic Grapnel _iYiiS .##.# #.####.######.####.# .# #.##....##.# .###.# ##.##.#.######.#.##.# .#...###..)..#.## #.#.##.# .#.#.)....# #.#.##.# iT #.....###..####..# #.#.##.# #.#.#.# #..# #..#####.#.##.# .#.#.# #..####iU .# #.#.#.# .....S..@.)...>#.#### iU r#.....##...#####.#.#iU . #iV s.# #.. #.#  i#.#### #iXd f#.....##...#####.#.##i}d .# #... #.# # ######..## ###.# #<# id # ...# ###.# #.# id # #.# #.. # #.# id # #.# #.# #.# i e ## # #.# #.# #.# # #.#.# #.# #.#i+e in io &7ix iCz i`U.##.# #.####.######.####.# #.# #.##.....##.#.###.# ##.##.#.######.#.##.#.#...###..)..#.## #.#.##.#.#.#.)....# #.#.##.# #.#.....###..####..# #.#.##.# #.#.#.#.# #..# #..#####.#.##.#.#.#.###..####.# ..#.#.#.##.....S@...)...>#.#### .##.....##...#####.#.# .####........# #... #.# .# ######..## ###.# #<# .# ...# ###.# #.# .# #.# #.. # #.# .#iU #.# #.# #.# .# # #.# #.# #.# .# #.#.# #.# #.#ip_i_&8ifihi†You encounter a ball python. _You see here a +0 quarterstaff.  The helpless ball python fails to defend itself.  You hit the ball python with your +0 hammer.  The ball python is severely wounded.  You hit the ball python with your +0 dagger.i$=9.4 (1.2Kinetic GrapnelRev i!ir iA_You kill the ball python!i..##.# #.####.######.####.# ##.# #.##....##.# #....###.# ##.##.#.######.#.##.#.#...###..)..#.## #.#.##.# #....#.#.)....# #.#.##.# ##.#.....###..####..# #.#.##.# ##.#.#.#.# #..# #..#####.#.##.# #....#.#.###..####.#.#.#.#.##.....@....)...>#.#### #.##.....##...#####.#.# #.####........# #... #.# #.# ######..## ###.# #<# #.# ...# ###.# #.# #.# #.# #.. # #.# #.# #.# #.# #.# #.# # #.# #.# #.# #.# #.#.# #.# #.#iE in 5-5000ii!x _You see here a ball python corpse.iWs i%t 3id  _il i i ,i& iƠ i ,i[ i˧ i ,i i i( i² i i\ i ,iʹ i½ g  You see here a ball python corpse.i iK  _i i i ,ie i_ i; ,in i< iB ,i ,i ,i i ik ,i0 i i ,i i@ i ,i i i ,i iJ i` Bi* i,ihiPi,i i i,iMiii#iZ,i,i!i"i:%,i&i,i/i&0ig1ii3i37,i,8i:i<iM=iw>i@i"DiDiEi5IidLiLi$NiXPiSi#U,iWi[,i\i_iairaiDpis,iuiEy~ _d - 2 scrolls labelled YSIDATT ASIEB (gained 1)i{i{i}i~iX,i͂i?i,iiCii/i/iigiii<  You see here a +0 club.ii _iiR  There is an escape hatch in the ceiling here.i  _ii,i  There is an escape hatch in the ceiling here.it  _  You see here a bat skeleton. _  You see here a +0 club. _i iBiiBi}ib i#,i&i>iE .. #####.####.##  ##.## ._.#........)<#  #.. ....# ...#####.##.#.##  #.# ##...##... #.##.##.# ####.####.....##.# ###.##.###÷## ...............#.# #...##.# ##.. ^....†........##.# #.####.###### .###.#####.......# #.##......... .###.####....###@# ##.##.#.######-68.4 (68.0) i%G.............#...###..)..#.## # .########....#.#.......)....# # .# ##.#.....###..####..# # .# ##.#.#.#.# #..# #..##### .########....#.#.###..####....... ...........#.#.#.##.....†....)... #########.##.....##...#####.##### #.####........#...#iSB9.4 (69iYi\C _Found an ancient bone altar of Kikubaaqudgha.i3iiQii,iBii~i}i78  ##.. ##p######## ##.## ...#####.....# ##.## .. #...#####.####.##  ##.###._.#........)<#  #.. ....##...#####.##.#.##  #.# ##...##... #.##.##.## #.....##.# ###.##.###÷## ...............#@# #...##.# ##..71.4 (2.0) ^....†.##.# #.####.#####.#####.......# #.##......... .###.####....###.# ##.##.#.###### .............#...###..)..#.## # .########....#.#.......)....# i[ # p   human (wandering).....###..#.#....#.#.###..ikZFound an ancient bone altar of Kikubaaqudgha  Miasma emanates from the human's flesh.  You encounter a human.  The human is engulfed in dark miasma. The human is poisoned.  The human dies!iZ   human zombie (wandering)i +2.4 (3iiW _The human rises from the dead!ig _You encounter a human zombie.idviwixiigiˑ: _i-iEiiZi3i;iiiܩiiiϮiiii,iii,iiiiiiiiCiVihi,iiWihiifi!imiiiTi[,iai6i,i=ii,iii iUiiiiiiiiiiii2iii&iYiiii,iDiNi ,iJ ie i~iii\iiiiiiii/ieiziii@ii i iX"iy$,i$i%i&i'i'iU*,i,,i-i7.i.i/i0iN1i1iE2i6XiD7iD8i8i79i:i;i;ir<i=i>i>iy?iAiAiB,iHipIiIi$JiKiLiMiMiNiTiTiUiZWiWiXicZi\,i\iJ^i_,i`ibid,ieijfigiAhihi?jili`liqmiqni_p,ipiOritiRtiui{c  You see here a ring of flight.i|i} _i~iiKiiiij,iikiisiTiie,i|ii}iiiipiiiiۣi'iiinc  You encounter a rat.i3# #.##...........##.# # #.# #.##.#########.# i#####.##########.##=# .># .................##.# ......#####.#######.# #.###.###...# #.# #.###.##..#.#### #.# i................###.# #.##.####.@...# #.##.###....###.##### #.##..###..###.. #.##...######... #.##....# #.... #.##....# #r...iO r   rat (asleep) #......## ##........## ##..i..##i 630.4 (58.0)1.4 (59 _i.# #.# #.##.#########.# .#####.##########.##=# .># i1..................##.# #####.#######.# ##.###.###...# #.# ##.###.##..#.##### #.# .................###.# ##.##.##......##.....#  #.##.###....###@#####  #.##..###.#  #.##...######...#  #.##....# #....#  #.##....# #r...##......## ##...# ##..# #.###.## ##.. #. .ii H2.4 (1.0)Kinetic GrapneliiiP #.#####.##########.##=# .># #..................##.# #####.#######.# ###.###.###...# #.##.###.##..#.##### #.# ..................###.# ###.##.####.....# iN  #.##.####.##### #.##..###.#  #.##...######...# #.##....# #....# #.##....# #r...##......## ##...#   ##..#  #.###iS  ##..  #. . ..  #. ..i i &3i i i= #..................##.# .#####.#######.# ####.###.###...# #.##.###.##..#.##### #.# ...................###.# ####.##.####.....#  #.##.####.##### #.##..###.#  #.##...######@..#ir> q #.##....# #....# #.##....# #r...##......## ##...#  ##..# #.### ##..  #. . ..# #. .. ..# .. ...iug R4iMj iq..#####.#######.# #####.###.###...# #.#i#.###.##..#.##### #.# ....................###.# #####.##.####.....#  #.##.####.#####i#p #.##..###.# iI #.##...######...# #.##....# #@...#ip #.##....# #r...#i#......## ##...#  ##..# #.### i! ##..# #. . ..# #. .. i..# .. ... .. #. ####i&i)'&5i,iP.i' †The helpless rat fails to defend itself.  You hit the rat but do no damage. You hit the rat with your +0 dagger.iC= 7=6.6 (1.2Kinetic GrapnelRev  _You kill the rat!iS iNT iT iV icW i X ,id ie i f if i>i ir  #.##.###....###.#####  #.##..###..###..#  #.##...######...#  #.##....# #....#  #.##....# #†...# ##......## ##...# #......## ##..## #.###.## ##..# #. .# #@.# -40.6 (4.0 #. .. .........# .. ... .........." #. #######.####### #. # i)v i [-1.6 (5i U _Found a dented cabochon amulet.i7iiuiiX,iXi}Xii1i}imiiiBii&i)i:*i+i-i.,i/i4i5i7i8iZ9,i;,iU=,iDiFGBiGiIHiHiOi$SM _You now have 126 gold pieces (gained 8).iSi"TiUi|\ni^iw^i/_i7ai8iiiiWkinz  You encounter an endoplasm.i} #.##...###### .. #.##....# #. J. #.##....# #† #. ##......###### #. #......###..## #. #.###.###....# #. #.# .##...... #!####.###......... #.@................ ######.##########.# #.##.# #.##########.# #............#iA~############## J   endoplasm (asleep)iѐc70.6 (29.0)1.6 (30 _i7i ..   J.  #† #.  #.  #.  #. #.# . #!####.###. #.@........ ######.###. #.# #. #.. #............ik ..   J.  #† #.  #.  #.  #. #.# . #!####.###. #.@........ ######.###. #.# #. #.. #............  _An endoplasm is nearby!i0_ #.##..###.. .## #.##...##### ..# #.##....# # J.# #.##....#  #.# ##......### #.# #......### #.# #.###.###.... #.# #.# .##.... #@####.###. #.................######.##########. #.# #. #.##########. #............#############2.6 (1.0) _ _You see here a glowing coppery potion.iiLi3ii\ _n - a glowing coppery potioni###....#. ###..#####.J.# #.##....# #......####.....###..###.### #.# .######.###................######.######### ##########............#############ip4Kinetic Grapneli#.####.###....#. ###..#.#####.J.# #.##....# #......####.....###..###.### #.# .######.###................######.######### ##########............#############i٠%.JifioJ5ii^ _The endoplasm quivers.i/ .............#.####.###.... ###..##.#####...# #.##....# J# ##......####.....###..###.### #.# .######.###................######.######### ##########............ij i5 =6 _The endoplasm closely misses you.is The endoplasm closely misses you.  You hit the endoplasm with your +0 dagger.  The endoplasm is lightly wounded.  You hit the endoplasm with your +0 hammer.  The endoplasm barely misses you.  The endoplasm freezes you.iv0----7.8 (1.2Rev ii% _You are frozen.i .  You barely miss the endoplasm with your +0 dagger.The endoplasm is almost dead.You hit the endoplasm with your +0 hammer.i Ri 89.0Kinetic GrapnelRev+  _You kill the endoplasm!iM######.#####.###.##..# .............#.####.###....# #. ###..#.###.#######............# #.##....# #......####.....###..###.####.# #.# .##..... Rev+ -800Rev ia/1=---iJ2=3=4==i 5==iEu=i>i,iEii;i~4iBii  You encounter a hobgoblin.#.# #.# #.###### #.# #.###.#### #.# #.##..>### ######.#####.###### #........# ..###......... ####.##### #...........#####.#... #.######.###.###...##### #.#.###.#####.###.##..#.#.# #...g...................#.###@#####.##.##.....-#.# ### #.## #.##.###....#.# #.# #.#ig #.##..###..#Kinetic Grapnel#.# #.###.## #.##...######.#####......# #.# ##............# #.##....# # g   hobgoblin (asleep)############.# ##......######.# #......###..##.#.###.....g721.0 (io41.0)g====2.0 (42 _The hobgoblin shouts!i  #.# #.###### #..<...#  #.# #. #.###### #.#  #.###.## #......# #.#  #.##..>### ######.#####.#####  #........# ..###iw 3.....####.##### #...........##### #... #.######.###.###.#### #.#.###.#####.###.##..# #.# #....g@...........i p #.# #.#.###.#####.##. #.# ### #.## #.##. #.# #.# #.# #.##..###.. #.# #.###.## #.##...### #.#####......# #.##....#  #............# #.##....i #############.# ##......### #.# #......###iI ig 3--=---3.0 (1.0) iҴ C _The hobgoblin hits you.it  You hit the hobgoblin with your +0 hammer.  The hobgoblin is heavily wounded.You closely miss the hobgoblin with your +0 dagger.2------4.2 (1.2Rev  _The hobgoblin hits you.i'  The hobgoblin is heavily wounded.  You closely miss the hobgoblin with your +0 dagger. _The hobgoblin hits you.  You hit the hobgoblin but do no damage.The hobgoblin is heavily wounded.  You hit the hobgoblin with your +0 hammer.i*i-3iE=5.4Rev+  _The hobgoblin hits you but does no damage.iv †You hit the hobgoblin with your +0 hammer.iRiM706.6Kinetic Grapnel _You kill the hobgoblin!i_l  #.# #.###### #..<...# #.# #.# #.###### #.# #.###.## #......# #.# #.##..>### ######.#####. #.# ..### ####.##### #. #... # #.######.###.### ##### #.#.###.#####.###.##.. #.# #.... #.# #.#.###.#####.##.## #.# ### #.## #.##.### #.# #.# #.# #.##..### #.# #.###.## #.##... #.#####......# #.##....# #.#u 37m #.##....# #.# ##...... #.# #......###-70 _You see here a hobgoblin corpse.iE _4==Rev 5==idiii ZC=iՏiiZi,ivi!iiBi-iiѣieiiZ,iiҭii]iii i]iiaiθi"iilii̼iiiiiiiii]i iiGiv-~i<`iU>,i&@i@iaBBiiDiEi Bi>? i? i? iA i(B ihB iB iD izE iE i2F iFG iZH iH i I i\J i{K iK iWL iM iN iN iDO iR iS ibS i'T iU i$W ijW i4X iY i0[ i~[ iO\ id^ i[_ i_ il` i b iic ic ixd i4f ig iTg ih ii ii@iA,iBi(DiInieIiIiTNitOiOifPiQiRiSi?Sin          #  ## ##.  ################.#  #@.........÷......875.6 (7  #.###########.....  #.#.####  #.#.# #  #.#####.####  #.#######..)......  #.........##.#####  ########..##.#  #..##.#iqivuiwE _Done exploring.i Iiao .........÷......0.0) _Done exploring.iIii _iiXi i ,iHii_,ii i5!i!i"i%ig'i'i)iA+ie-,i.i1iLJigM6 #.##.# ##.####..^ #.# #####.#####.# #...iTNP #.#######..)........# #... #.........##.######## #... ########..##.####. #..##.#. ##...#.#  #......# #. #...@.)# #91.6 (16.0) #......# ## #...(#.#iNR  #########..###.##  #..........# #..# iN" #.#######.## ##.#  #.# #.# ##.#.##  #.# #.###.###.# i-O #.# #.##.## ##.###iPiTiUiyi{ii߂iL iRM iO iZX io[ i_ ni` i7b iwd ,ie ig iIi ii iGk inm iCo io is ,it i'u iu iv iw iw ix i  #......#  #.....)#  #......#  #...(#.# i  ###..###.## #..........# #..# #.#######.## ##.## #.# #.# ##.#.## #.# #@###.###.## 8.6 (7.0)#.# #.##.## ##.### #.# #...## ##..# #.# #..#.## ##.#.# #.# #..##.###.##.##### #.# #......#.......... i  #.# ######.####.####.#####  #.# #......# #.####.# #  #.# #.###### #..<...# # i i i iֽ i i# iniriw,iT{i|i~i~iriiiׁinihiiȄiNi^iFiiiiiEiڊiiii{i>iijiƏiiaiiiiC,iilidii2ii idiǚiiҜiii Q #.# #..#.## ##.#.#  #.# #..##.###.##.##  #.# #......#.......  #.# ######.####.####.##   #.# #......# #.####.# in  #.# #.###### #..<...#   #.# #.# #.######   #.###.## ### #......#   #.##..######.##912.6 (14.0)   #........#.......###...   ####.#####.#####....... i_  #.......####.######.   #######.#.###.#####.   #.# #....†   #.# #.#.###.#####.   #.# ######.## #.   #.# #.# #.# #.iTicic _There is a stone staircase leading down here.i.iiii83.0) _iiԾ&4i2 #  ..  ## ...  #.#.# ....  #.#.#.####.....  #..............  .......@# ..i!# ##.#####... i ##=.. [.... .... ### ii:-5.1 (2.5iDiFn _You climb downwards.  Found a glass ring and a ring mail.iHa _There is a stone staircase leading up here.ii=iwii g  You encounter a phantom.i;M # .. ## .. #.#.# .#.#.#.#####.......i<##.W............# ...Kinetic Grapnel##.#####... .#.....W   phantom (dormant)..#i(0.0in +6.1 (1if&ib+_ _Found a glowing coppery potion.ip##...## ...#.#.# ..#.#.#.####.#.^.<##.W...# ..##.#####... ?..# ##=.....[..........###7 _Found a scroll labelled JIKEAH IXUOT.i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iY y  perishedprincess the Tinkerer   Coglin  Health: 35/35 ======================== ##  Magic: 8/9=====================--- ...  AC: 3Str: 10 ## ....  EV: 11Int: 16 #.#.# .....  SH: 0Dex: 13 #.#.#.####......  XL:  5 Next: 70% Place: Dungeon:4 i[ #.......@*.....^  Noise: ---------  Time: 2917.1 (0.0) .......<##*W....  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .........# .....  Cast: Kinetic Grapnel ##.#####... ?...  # ##=.....  [.....  W   phantom (dormant) .....  ###  _Found a scroll labelled JIKEAH IXUOT.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)iperishedprincess the Tinkerer CoglinHealth: 35/35 ========================##Magic: 8/9=====================---...AC: 3Str: 10##....EV: 11Int: 16#.#.# .....SH: 0Dex: 13#.#.#.####......XL:  5 Next: 70% Place: Dungeon:4#.......@*.....^Noise: ---------  Time: 2917.1 (0.0).......<##*W....a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.........# .....Cast: Kinetic Grapnel##.#####... ?...###=.....[.....0mW   phantom.....### _Found a scroll labelled JIKEAH IXUOT.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (dormant, 100% to hit)ie*W!..=8.1 (1  Casting: Construct Spike Launcher (safe; 3% risk of failure)onfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (dormant, 100% to hit) _The kinetic grapnel hits the phantom but does no damage.i  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i|   perishedprincess the Tinkerer   Coglin  Health: 35/35 ======================== ##  Magic: 7/9==================------ ...  AC: 3Str: 10 ## ....  EV: 11Int: 16 #.#.# .....  SH: 0Dex: 13 #.#.#.####......  XL:  5 Next: 70% Place: Dungeon:4 #.......@*W....^  Noise: =--------  Time: 2918.1 (0.0) .......<##.!....  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ....i~ 6[39;49m.....# .....  Cast: Kinetic Grapnel ##.#####... ?...  # ##=.....  [.....  W   phantom .....  ###  _The kinetic grapnel hits the phantom but does no damage.  Casting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (67% to hit)i7g }perishedprincess the Tinkerer Coglinig Health: 35/35 ========================##Magic: 7/9ig ==================------...AC: 3Str: 10##i5h N....EV: 11imh Int: 16#.#.# .....SH: 0Dex: 13ih ?#.#.#.####......XL:  5 Next: 70% Place: Dungeon:4ii #.......@*W....^Noise: =--------  Time: 2918.1 (0.0).......<##.!....iRi a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.........# .....Cast: Kinetic Grapnelii ##.#####... ?...###=.....ii [.....W   phantom (grapneled)ii I.....###i(j Casting: Kinetic Grapnel (safe; 2% risk of failure)  ij bConfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a phantom (67% to hit)  The kinetic grapnel hits the phantom.iw 1W.i\i+9.1 (1i*ionfirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 2% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a phantom (67% to hit)  The kinetic grapnel hits the phantom. _The phantom is lightly damaged.i  iCasting: Kinetic Grapnel (safe; 2% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i2iB1*i  You shape a spike launcher from a nearby wall.  i($The rocky spike skewers the phantom.ih §..WThe phantom is moderately damaged.i#.....#.#..#####.#......... ## .......# #.#.# #......# #.#.#.####......# #.......§§..W..^# .......<##.@....# .........#......# ##.#####...:?...[# #.##=.....### #. #[.....#.. ##....... . ..########.# #.##.....  The phantom hits you. The phantom blinks! You blink.29-----5-----=20 _Found a parchment of Mephitic Cloud and a ring mail.i4 #..... #.#..#####. #. ## .# #.#.# #......# #.#.#.####......# #.§..W..^# .<##@!....# .#......# ##.#####...:?...[.. # #.##=.....### #. #[.....# .. ##. . ..# #.#.W....30=----4>9;49m--1ie ##.# #.....  #.#..#####. #......... ## .......# #.#.# #......# #.#.#.####......# #........@.....^# .......<##.W....# .........#......# #.#####...:?...[..# #.##=.....### #. #[.....# .. ##........ ..########.#--2iIsit? _The grapnel comes loose from the phantom.i\: ##.# #..... #.#..#####. #......... ## .......# #.#.# #......# #.#.#.####......# #.^# .<##.W....# ...#......# ##.#####...:?...[.. # #.##=.....### #. #[.....# .. ##...... . ..#######  #.#W!itkiKl&3i"uiui##.# #..... #.#..#####. #......... ## .......# #.#.# #......# #.#.#.####......# #.W....^# .<##.!....# ...#......# ##.#####...# #.##=.....####. #[.....# .. ##........ ..####### ij.*iI  The rocky spike skewers the phantom.i_ WThe phantom is heavily damaged.i`M-----==4iviik> _The phantom hits you but does no damage.i *You closely miss the phantom with your +0 dagger.The phantom is heavily damaged.i  You completely miss the phantom with your +0 hammer.The rocky spike skewers the phantom but does no damage.iZ iv  The phantom is heavily damaged.The rocky spike skewers the phantom.i_ W The phantom is severely damaged.i 26---6===5.3 (1.2i +Rev i y _The phantom hits you. The phantom misses you.iw  #You barely miss the phantom with your +0 dagger.The phantom is heavily damaged.You barely miss the phantom with your +0 hammer.i/f-6.5Rev+ iBT _The phantom hits you but does no damage.iI  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8*i  You shape a spike launcher from a nearby wall.  The rocky spike skewers the phantom.it` W#The phantom is severely damaged.i$b20-------4------=70ipit+ _The phantom hits you.iQ *You barely miss the phantom with your +0 dagger.The phantom is severely damaged.i  You closely miss the phantom with your +0 hammer.The rocky spike skewers the phantom.ii'x `  The phantom is almost destroyed.i_EW16-------8.7 (1.2i Ko _The rocky spike misses the phantom. The phantom hits you.i|B *You barely miss the phantom with your +0 hammer.The phantom is almost destroyed.in  You barely miss the phantom with your +0 dagger.The rocky spike skewers the phantom.i WThe phantom is almost destroyed.i7=--9.9Rev* ii> _The phantom hits you but does no damage.i *You closely miss the phantom with your +0 dagger.The phantom is almost destroyed.il .  You hit the phantom with your +0 hammer.  The rocky spike skewers the phantom.iq<*i04.perishedprincess the Tinkerer ##.#Coglin#.....Health: 17/35 ===========-------------#.#..#####.Magic: 4/9==========--------------#.........AC: 3Str: 10## .......#EV: 11Int: 16#.#.# #......#SH: 0Dex: 13#.#.#.####......#XL:  5 Next: 137% Place: Dungeon:4#........@.....^#Noise: ==-------  Time: 2931.1 (1.2).......<##.!....#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.........# 7;49m......#Cast: Kinetic Grapnel##.#####...:?...[..Rev* # #.##=.....####. #[.....#.. ##........ ..########.#The phantom is almost destroyed.You hit the phantom with your +0 hammer.  The rocky spike skewers the phantom. _You destroy the phantom!Your Armour skill increases to level 1!Your Dodging skill increases to level 3!The rocky spike skewers the phantom. _You destroy the phantom!  Your Armour skill increases to level 1!  Your Dodging skill increases to level 3!Stealth skill increases to level 3! have reached level 6!  --more--i,20/4110-69% Kinetic Grapnel _iC2 iC5   Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   0.0   1.0   0   i + Spellcasting 2.9   4.2  -2  i6          b - Maces & Flails   0.0   1.2  -1   j + Forgecraft5.9   4.2  +2   c - Unarmed Combat   0.0   1.2  -1          in6  k - Evocations   0.0   0.6  +3   d - Short Blades   0.0   1.2  -1       e - Long Blades   0.0   1.0   0  i6             i6 Sf + Armour1.0   2.4  -1      g + Dodgingi27 +3.1   4.8  -1      h + Stealthiq7 n3.0   4.8  -1          i7         i8         i8         iY                     iZ .The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsiRL h * Stealth   3.0i p h - Stealth   3.0i5 = a + Fighting 0.0i  a * Fighting   0.0i iY i? i perishedprincess the Tinkerer ##.#Coglin#.....Health: 20/41 ===========-------------#.#..#####.Magic: 4/10=========---------------#.........AC: 3Str: 10## .......#EV: 11Int: 16#.#.# #......#SH: 0Dex: 13#.#.#.####......#XL:  6 Next: 19% Place: Dungeon:4#........@.....^#Noise: ==-------  Time: 2931.1 (0.0).......<##.!....#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.........#......N 40m#Cast: Kinetic Grapnel##.#####...:?...[..Rev* # #.##=.....####. #[.....#.. ##........ ..########.#The rocky spike skewers the phantom. _You destroy the phantom!Your Armour skill increases to level 1!Your Dodging skill increases to level 3!Your Stealth skill increases to level 3! _You have reached level 6!i i i i i3i՝Biil1=i*5===Rev+ iFiainiKa2=iR===i$ Rev 3=6==iC,ii|i^4==i!i6Bi8f==i9i]:iAw5=iCiG,iv7==6===7=i–,iiF8===8====9=iiNd30=9==1====iOi]i _You start resting.Magic restored.i2=--#iǷ775.1 (44.0)i}i10/10===--6.1 (45 _iiiiߐim3====i.) _i) 4=5=i*f nii 6==i*~ k7=i iH i i BiБ i i i i K8=iA i i ni i i U9=i i ,i ir 40=i ,ib i 1==i 1 _HP restored.iR 3ic i ik ,i/ i iY ij i" w _n - 2 glowing coppery potions (gained 1)iz) e=i+ i/ ,i2 i4K  #.#..#####.#.........## .......##.#.# #......# #.#.#.####......# #..............^# .......<##......# .........#......####.#####...@?...[..iL # #.##=.....## #. #[.....#  .. ##........ . ..####### #.# #. ..#  You pick up a parchment of Mephitic Cloud and begin reading...iT /3015.1 (39i:[ ,6.1 (40ig` ib G _You add the spell Mephitic Cloud to your library.i'.i.iC1i4i`8i=i>iCBiBH iIw_l - 2 scrolls labelled JIKEAH IXUOT (gained 1)i`Ki(LiMiPiSiDVi^XiZi\i]i^i`idcicidihiji@kirmivoicO#......... ## .......# #.#.# #......#  #.#.#.####......#  #..............^#  .......<##......#  .........#......#####.###.#####........[....>.# #.##=....@#### 23.1 (7.0). #[.....#######... ##.............. .....################.##.#..##4.1 (8 _Found a stone staircase leading down.i6i7i :i(@i@i?D,iLKA  You see here a +0 ring mail.iM iN_ihbiliw"#.#..#####.  #.........  ## .......# .#.# #......# #.#.####......# ......^# .....<##......# .......#......#####.#### .#####........[.@..>...<6.1 (2#.##=.....####.....# #. #[.....#######..# .. ##............. .. .....################.##.#..##i}A7.1 (3ii9 _Found a stone staircase leading up.i0 i i  i i iR: #.#..#####. #... ...  .......# >.. # #......# ... .####......# #.#.^# #.#<##......# #.##......#####.######. ###........[....@...<!..9.1 (2  #.##=.....####.....##.. #. #[.....#######..# . ##........#....####### #iG ,30.1 (3iV H _Found an escape hatch in the floor.iW c _There is a stone staircase leading down here.iޤ _iiǨiiici,iEiWi~.#..#####. ......... ... .......# >.. ......# ... #......# #.# i#^# #.# # #......# #.# ... #......#####.######... .......[....>...@!....3 #=.....####.....##../P.P[.....#######..# ....> ie:##..........# ..P. ...################ ß.. ##.# ## i  #.#  ..#  #ii+4.1 (4idi: _Found a staircase to the Ecumenical Temple.ia _There is a stone staircase leading up here.i#..#####.  ... # >.. ......# ... ......# #.# ^# #.# ### ......# #.# ....# ......#####.######...#.[....>...<@. =.....####.....##../P.P. [.....#######..# .....>P.......#...P.P###########ß..# ## #.# ..# #iV H5.1 (1 _i i i +6.1 (2i i. ] _j - 3 pink potions (gained 1)i 4i i N _There are no items here.i..#####.  ... # >.. # ... # #.# ^# #.# ###### # #.# .....# #####.######...#..#i[....>...<.ß .....####.....##../P.P. .....#..#......>P. ......#...P.P.#i#########ß...• .# # .## iGi+7.1 (1ii+ _Found 2 flux baubles.i :].... ...# >.. # ... # #.# ^# #.# ######## #.# #.....#####.######...#..##[....>...<........ß####.....##.@/P.P..########..#......>P.#..........#...P.P.# ##################ß...•# ####### ##8i3>iN@iџ ... # >.. # ... # #.# ^# #.# ####### # #.# #.....## #####.######...#..## [....>...<.ß# ####.....##..@P.P..# #..#......>P.# .....#...P.P.# #####  i,i%&9ii"i,40.1 (2ii{0 _e - a wand of charming (4)i # >.. # ... # #.# ^# #.# ######## #.# #.....#######.######...#..[....>...<........ß# ####.....##...P.P..# #######..#....@.>P.# ..........#...P.P.# ################ß...•#  ####### i iR +1.1 (1i i i# >.. # ... # #.# ^# #.# ####### # #.# #.....## #####.######...#..## [....>...<.ß# ####.....##...P.P..# #..#.....@>P.# #...P.P.# ######ß...•# iD<2iALiPi# >.. # ... # #.# # #.# ####### # #.# #.....## #####.######...#..## i[....>...<.ß# ####.....##...P.P..# #..#.P.# #...P.P.# ###ß...•# ii&3iJii _There is a staircase to the Ecumenical Temple here.i^ ig i o ir ix -4 _i~ iS t Temple  You climb downwards. Welcome to the Ecumenical Temple!iiW J #._....##...........##...._.#  #...#...#._.#####._.#...#...#  #####._.....#...#....._.##### #...##.##._.##.##...# #####...#...#...##### #._......._.# #...##.##...# #####...##### #.@.#  #...#  ##### i6 -5.6 (2.5iv :_i% 1 _Found a broken altar of Ashenzari.i̷  i6 ^_There is a staircase back to the Dungeon here.i ..#...#####._.#####...#.._....##...........##...._...#...#._.#####._.#...#...#####._.....#...#....._.#####...##.##._.##.##...#####...#...#...#####_......._...##.##...#####.@.#####<...#####6.6 (1.0 __i M####._....##...##...._.####..#...#####._.#####...#.._....##...........##...._...#...#._.#####._.#...#...i #####._.....#...#....._.#####...##.##._.##.##...#####...#...#...######._......._.#...##@##...#####...#####<#...#i i2 &7i, c___i b _Found a radiant altar of Vehumet and an ornate altar of the Wu Jian Council.i4Midw #...#...#####...#...# ####._....##...##...._.####..#...#####._.#####...#.._....##...........##...._...#...#._.#####._.#...#...#####._.....#...#....._.#####...##.##._.##.##...#####...#...#...######._...@..._.##...##.##...#i#####...######.<.#i8___iCM####._......._.#### #...#...#####...#...# ####._....##...##...._.####i..#...#####._.#####...#.._....##...........##...._...#...#._.#####._.#...#...#####._.....#...#....._.#####...##.##._.##.##...#####...#.@.#...#####_......._...##.##...#####...######.<.#iLiw&9iQg___iiM #...#...#...# ####._......._.#### #...#...#####...#...# ####._....##...##...._.####..#...#####._.#####...#..ie_....##...........##...._...#...#._.#####._.#...#...#####._.....#...#....._.#####...##.##.@.##.##...#####...#...#...######._......._.##...##.##...###...###...#ir i'50idc___i9` _There is a broken altar of Ashenzari here.iHkM####._.#### #...#...#...# ####._......._.#### #...#...#####...#...# i!####._....##...##...._.####..#...#####._.#####...#.._....##...........##...._...#...#._.#####._.#...#...#####._.....#.@.#....._.#####...##.##._.##.##...#####...#...#...######._......._.#....#########ii-1 _il____i3iԊQiU(i(i2)i_,i-i-i2ni4i5iO5i06i;i:=i>,iN iOv_Found an iron altar of Okawaru. _Found a sparkling altar of Nemelex Xobeh. _Found two altars. _Found a hazy altar of Hepliaklqana.i8xH _Found a shadowy altar of Dithmenos.ix3iq~XiHiUiց,iXiip######...# ###._.##### ..#...#...# _......._.##### ..#####...#...# .##...##...._.##### ###._.#####...#...# ..........##....@.# 643.0) _.#####._.#...#...# ..#...#....._.##### .##._.##.##...# ..#...#...##### _......._.# ..##.##...# ###...######.<.iG"#i,id _There is a hide-covered altar of Uskayaw here.i }  You kneel at the altar of Uskayaw.  --more--iiUskayaw the Reveller Uskayaw the Reveller is a god of ecstatic dance. In the dungeon, Uskayaw appreciates the passion and rhythm of combat, rewarding followers for each strike they deliver and for the damage they deal their foes. The longer the dance continues, the greater powers Uskayaw offers. When the dance ends, Uskayawquickly loses interest. Favour - Uskayaw is neutral towards you. Granted powers:(Cost)You can stomp with the beat.(3 MP, Piety----)You can pass through a line of other dancers.(4 MP, Piety----)Uskayaw will force your foes to helplessly watch your dance. Uskayaw will force your foes to share their pain. You can merge with and destroy a victim.(8 MP)i[!]: Overview|Powers|Wrath [J/Enter]: join religioni #####perishedprincess the Tinkerer #...#Coglin ###._.#####Health: 41/41 ======================== ..#...#...#Magic: 10/10 ======================== _......._.#####AC: 3Str: 10 ..#####...#...#EV: 11Int: 16 .##...##...._.#####SH: 0Dex: 13 ###._.#####...#...#XL:  6 Next: 19% Place: Temple ..........##....@.#Noise: ---------  Time: 3064.6 (0.0) _.#####._.#...#...#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ..#...#....._.#####Cast: Kinetic Grapnel .##._.##.#i"#...# ..#...#...##### _......._.# ..##.##...# ###...######.<.# _Found a sparkling altar of Nemelex Xobeh. _Found two altars. _Found a hazy altar of Hepliaklqana. _Found a shadowy altar of Dithmenos. _There is a hide-covered altar of Uskayaw here.  You kneel at the altar of Uskayaw.  Uskayaw welcomes you!  --more--ii*  of Uskayaw ......5.6 (1 _ __i,i^3i ii%iXiiFiTi,i3ii iViiG iP There is a sparkling altar of Nemelex Xobeh here.ii _i$ii,iii( il i0 i ix i ie iiniii Biiki)ii}ia i>!i!iv"i^#it$i$i6%ia&i'ij'i(i/._....##...........##...._.#...#._.#####._.#...#...#  #####._.....#...#....._.#####i10A #...##.##._.##.##...# #####...#...#...##### #._......._.# #...##.##...#ip0 #####...##### #.794.0)i0# i0#i2iG8ie9d _There is a staircase back to the Dungeon here.i: i iW i 80.0) __i .Dungeon:4i # >.. # ... i t# #.# # #.# ####### # #.# #.....## #####.######...#..## [....>...<........ß# ####.....##...P.P..# #######..#......@P.# ...........#...P.P.# i ##############ß...•########iLS -2.1 (2.5ioY i[ > _You climb upwards. Welcome back to the Dungeon!i] i _There is a staircase to the Ecumenical Temple here.i&Ii*i]P _i`igBi.qiwi2iBijiP  There is a stone staircase leading up here.i_a _iDii!nin)Xi72Xi.3,i4i8i}:i;iI<iOXiQiT,iAViZi>^i  You encounter a hobgoblin.io #...g....# .........# #........# .# ##........# ... #........ ...##..:... . ##.#.....#..#####..  #..............  #.#..#####........#.#  #...................#.......##..>.....### # #......##........# .####......#####.#####g   hobgoblin (asleep) ..........^# #.# ####### ..<##......# #.# #.....## ....#......#####.######...#..##iy1101.1 (19.0)i~32.1 (20 _iiP..$#...g..# ##.#... #.........#  ...##..:...... ##.#.....#@.#####.....................#..#####........##...................  .......##..>.....### # #......##........####......#####.#####........^# #.######<# #.# ..##iUiY13.1 (1.0)iIiݞ+ _Found 14 gold pieces.i@G...$##...g.# ## #...#  ...##..@....... ##.#.....#..#####....................iYH#..#####.#.##...................#  .......##..>## # ........####......#####.#####........^######ii]4 _You see here a parchment of Borgnjor's Vile Clutch.iY  You pick up a parchment of Borgnjor's Vile Clutch and begin reading...5i# e _You add the spell Borgnjor's Vile Clutch to your library.i0#.# #........# .....$..# ###...g....# ...#  #.i1# .# ## ... #.#  ...##...........  ##.#.....#..#####.. #.....................#.#..#####..#.##............# i1- .......##..>.....###  #......##........# #########.#####i9ifC=6Kinetic Grapneli^i. #.....$###...g#..# ## #  ...##......... ##.#.....#..#####...............#..#####..##.............##..>.....###  ........ii+&7iIiTO..##...### #.# #.# #........#  #.....$..# ###...g....# #...#  #.# .# ## ... #.#  ...##.......... ##.#.....#..#####..  #.....................##.#..#####........#.# ##............#.......##..>.....###8iisi-... ###.# ..##...##. #.....$##...g#.. ...# ## # ...##............ ##.#.....#..#####...............#..######.####............i|iԒgg39--=9 _The hobgoblin hits you.iG   You hit the hobgoblin with your +0 dagger.  The hobgoblin is severely wounded.You barely miss the hobgoblin with your +0 hammer.iY 40=-10.3 (1.2Rev  _The hobgoblin barely misses you.i .  You thump the hobgoblin with your +0 hammer!i֭1.5Kinetic GrapnelRev+ i1iM _You kill the hobgoblin!ilM.... ..... ###.# ..##...##. $### #.. ...#. ##... #.........#..##.....##iOigb-20Rev iiOigi.. .. .... .. .... ###.# ...##...### #.# #.# #........#  #....@$..# #### #...#  ...#.# .#.##... #.# ...##............  ##.#.....#..#####... #.............#-3iAij#].. ... .... ... .... ###.# ...##...### #.# #.# #.# #.....@..# ###.# #.i$# ...#.# .#.# i)i-p1==4i1i6iI:55.5 (2i >i?? _You now have 140 gold pieces (gained 14).it=ibii߹i iE,ii/ii[i6~ i[ Bi x _k - 2 bubbling emerald potions (gained 1)i ir iy iݮ Bi i i  .. # ######## ... #. #......##... . #.......... ... #. #.......# .... #.####......# ..... #...........# .... #..@........####.#29.5 (14.0) #...###......##...### #... ######........# ###> #........# ## #........# #........#  ###........#  #..........#  ...#........# i i -30.5 (15i i ; _Found a stone staircase leading down.i_ii6  There is a stone staircase leading down here. _i7i&8i<Bij>iu?,i?iCXiDiEiFi*Ii?PniSBiTiV,ikWi\i3^i^i`_iGdieigfigihiKjijiNki o,iioipivibxixixyig|i~,iiiTik,i iqiiii͕Biߗii,iɯiiiiiiiiirijii5ii,iii,iiiXiv,iXiOii,il#...########..###>..# #.. ###.## #.. #..# #.. ##.# ##### #.####.### #.#...##.#.## #.#.###..#.#@# ##...##...## #.## #....##...#.###.# #####.#.....#.#.#.## #.............#.#.# #.#..#####....##.#.## #.............#.###.# #.......##..>.i?##.#.## ##......##....#.#.#.####......#####.68.5 (389.5 (39 _o - a scroll labelled IMILAHESIOGHiB _iO Bitj XiVk ip i2q iq i=r iwr is it ,i4u iv iw iy ,iS  _You now have 156 gold pieces (gained 16).i Xi6   You encounter 2 ufetubi.#. ......# #. ..5...# .. .....5# #. ......#  #. ...(.  #. !....  #.#.# #. ######### #@## #.# #... #.###.# .. #... #.#.## #. #..... #.#.# #.######.#.## #....... #.###.# ##55 2 ufetubi (asleep)[ 2H ##.#.## #...###...... #.#.# #...########. # ###>..# i Y84.5 (155.5 (16i$  _Found a viscous emerald potion and 2 poisoned darts.i ########## #........# ##....5...# ........5# #........##.....(..##..!.....#  #.#@# #. ########## #.## #.# #......##.###.# .. #.#.#.## #. #. #.#.# #.#######.#.## #.##.###.# ##...........###.#.## #...###......# #.#.# #...########.i 2Bi) B   bombardier beetle (wandering)55 2 ufetubi (asleep)i+ H6.0)Kinetic Grapneli06 i< b _You encounter a bombardier beetle.i######## #.....###....5.....5....(#..@..B..#  #.#.###.## ########.#.## #.###.###.# .##.#.## #. . #.#.# #.#####.#.## .###.# ##.....##.#.#......#7 _You see here a viscous emerald potion.i77 BBp - a viscous emerald potion *****The bombardier beetle sprays incendiary fluid at you.iB 5i(..@..51 asleep)The burning spray misses you.==8i* _The ufetubus shouts!i)U &##########........###....5 .........5 #.(B#.#@###.## ##########.#.## #.# #.......###.# ...##.#.## # #.#.# #.######.#.## #......###.# ##.#.## #...### #.#.#####..iV U.5iV 35.ihW O.5iy_ i55wandering)ia .=9iu iCY########## #........####......5.# ..........#ivZ #...5....# #.....(..# #.....B..# #.#.###.## #########.#@## #.# #...... #.###.# .. #...... ##.#.## #. # #.#.# #.######.#.## #..... #.###.# ##. 55 2 ufetubi (1 wandering) ##.#.## #...###...... #.#.# #...########.##.#.## ###>..# #iX\35.ic.5B5.iae .B   bombardier beetle55 2 ufetubi (1 wandering)ig1---90imiti  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i .5.5.5#58/10 -----==-1 ip >_You shape a spike launcher from a nearby wall.iGQi *You hit the ufetubus with your +0 dagger.  The ufetubus is moderately wounded.i5  You barely miss the ufetubus with your +0 hammer.The stone spike skewers the ufetubus.iŤir .  The ufetubus is severely wounded.The stone spike skewers the ufetubus.is*   ufetubusi!8.5B.i29Q.5i7B .iGa222.7 (1.2Rev i Oi?QL _You kill the ufetubus!inJ.5.B.5--30id *You hit the bombardier beetle with your +0 hammer.  The bombardier beetle is lightly wounded.i  You barely miss the bombardier beetle with your +0 dagger.The stone spike skewers the bombardier beetle.iC 25i  .B5   ufetubusThe bombardier beetle is moderately wounded.The bombardier beetle bites you.*0-==4.9 (1.2 _You can now stomp with the beat.i> *You barely miss the bombardier beetle with your +0 dagger.The bombardier beetle is moderately wounded.ir  You hit the bombardier beetle with your +0 hammer.  The stone spike skewers the bombardier beetle.i!.5B-----6.1Rev+ i, ibc_The bombardier beetle is heavily wounded.i * You hit the bombardier beetle with your +0 hammer.  The bombardier beetle is heavily wounded.i;c  You hit the bombardier beetle with your +0 dagger.  The stone spike skewers the bombardier beetle.i .5 BThe bombardier beetle is almost dead.The bombardier beetle bites you but does no damage.*7.3Rev*  _You can now pass through a line of other dancers.i *You barely miss the bombardier beetle with your +0 hammer.The bombardier beetle is almost dead.iݾa .  You hit the bombardier beetle but do no damage.The stone spike skewers the bombardier beetle.*5   ufetubusi9\ .  You kill the bombardier beetle!The ufetubus hits you but does no damage.  The ufetubus hits you. x2 36/42----9==378.5 _The ufetubus hits you but does no damage.iin _Your Spellcasting skill increases to level 3!i/##########  #........# ###........# ..........# #........# #.....(..# #........#  #5#@###.## ##########.#.## #.# #......##.###.# .. #.##.#.## #. #. #.#.# #.#######.#.## #.##.###.# ##...........# ##.#.## #...###......#  #.#.# #...########.. 5.5   ufetubusiM7=----90 _iݰ *You closely miss the ufetubus with your +0 dagger.iż  You hit the ufetubus but do no damage. The stone spike skewers the ufetubus.iW:i. i/.  The ufetubus is heavily wounded.The stone spike skewers the ufetubus.iQ5_*i. =40==200.7 (1.2Kinetic Grapnel _You kill the ufetubus! _Your Forgecraft skill increases to level 6!i i i in i i ,i} X8==i i i >Rev+ i i i i) i iw i iN n _You start resting.Magic restored.i3 ^9=--#i8 -5.7 (5.0iJ f10/10===--6.7 (6 i/ _i] i i  Skill  Level Cost  Apt Skill  Level Cost  Apt  a * Fighting   0.6   1.0   0   i + Spellcasting 3.0   5.7  -2           b - Maces & Flails   0.0   1.2  -1   j + Forgecraft6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1           k - Invocations   0.0   1.4  -2   d - Short Blades  i; 0.0   1.2  -1   l - Evocations   0.0   0.6  +3   e - Long Blades   0.0   1.0   0              f + Armour1.2   2.4  -1      g + Dodging3.2   4.8  -1       h - Stealth   3.0   4.8  -1                  A;61H                                    The relative cost of raising each skill is in cyan.  The species aptitude is in white.  [?] Help[=] set a skill target  [/] auto|manual mode [*] useful|all skills [!] training|cost|targetsi6{ j * Forgecraft   6.0ip j - Forgecraft   6.0i:@ i * Spellcasting   3.0iDp i - Spellcasting   3.0i$ iperishedprincess the Tinkerer ##########Coglin of Uskayaw **....#........#Health: 39/42 ======================--###........#iMagic: 10/10 ========================..........#AC: 3Str: 10#........#EV: 11Int: 16#.....(..#SH: 0Dex: 13#........#XL:  6 Next: 40% Place: Dungeon:4#.#@###.## ######## Noise: ---------  Time: 3206.7 (0.0)##.#.## #.# #......# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#.###.# .. #....... Cast: Kinetic Grapnel##.#.## #. #....... Rev+ #.#.# #.####......###.#.## #...........# #.###.# ##...........# ##.#.## #...###......# #.#.# r34m#...########.. The ufetubus is heavily wounded.The stone spike skewers the ufetubus. _You kill the ufetubus! _Your Forgecraft skill increases to level 6! _You start resting. _Magic restored.iPig(ih)i!*i,i-Z.Rev i2Bi2i4i4il5i(7i7&40iR8i9i:(i>>i?iw@i@iqBiCK1=ihPiQiRh2==iSi8f _HP restored.iPn,ii=iL9 _You now have 169 gold pieces (gained 13).ic,iiiP,iii{iiii,iii9iiiiRiii####.#.#........# #......#.....(..# #.##.#.#........# #.####.#.#.###.## #.# ##.#.## #.#i, #.# #.###.# .. #.# ##.#.## #. #.# #.#.# #.## #@# ##.#.## #...37.7 (31.0) #.# #.###.# ##... ... ##.#.## #...# <...# #.#.# #...##....# ##.#.## ###>.i #....# #.###.# ### #....# ##.#.##  #....# #.#.#  ##.#.##i X8.7 (32i ; _Found an escape hatch in the ceiling.ii!ii<Ri`XisiYi[Xizii@`ii.i1,i1,i =i>Bichiii####.#.## #...... perishedprincess the Tinkerer ..# #.###.# #...... Coglin of Uskayaw *........ ##.#.## ##..... Health: 42/42 ========================##.#####.#.#.####..... Magic: 10/10 ========================#.....##.............. AC: 3Str: 10##.............<##..... EV: 11Int: 16#................#..... SH: 0Dex: 13######..##.#####....... XL:  6 Next: 40% Place: Dungeon:4#@3m####.# #.##=.... Noise: ---------  Time: 3284.7 (46.0).@......# #.#. #[.... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh........# ... ##.... Cast: Kinetic Grapnel......... ........###........# ..####.#........##.#@   Sigmund (polearm, asleep)...........#.......### _You start resting. _Magic restored. _HP restored. _You now have 169 gold pieces (gained 13). _Found an escape hatch in the ceiling.  You encounter Sigmund the Dreaded. He is wielding a +0 scythe.i/  --more--i)&i x 5.7 (47 _iG,iU ..# #.###.# # ... ##.#.## ## ##.#####.#.#.#### #.....##........#.............<## #................########..##.#####..#.....#.####.# #.##=..@....@.# #.#. #[..# ... ##... ........##g### ..####.#.# #.#.. ..### # g   hobgoblin (asleep)#.@i@)6.7 (1.0)Kinetic Grapnel_Magic restored. _HP restored. _You now have 169 gold pieces (gained 13). _Found an escape hatch in the ceiling. _You encounter a hobgoblin.iO\r## ##.#.## #...# #.###.# #..... ##.#.## ##.##.#####.#.#.####.....##..........##.............<##.#................########..##.#####.....#.....#@####.# #.##=....@.....# #.#. #[..# ... ##....... ........###g### ..####.#.# #.# .. ..#...#.#.....##.@ia<7iri  #.#.#.# #.#..#### #.#.#..# #.###.# #.... ##.#.## ##.#####.#.#.#### #.....##.........##.............<# #................# #######@.##.#####...#.....#.####.# #.##=...@..#.#. #[........#  ##............... ........###g...## ..####.#..##.....#.......###i( i _8Kinetic Grapneli i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iR#8/10 -----==9ii!D _You shape a spike launcher from a nearby wall.iM#.#.## #...... #.#.#.# #.#..##.## #.#.#..# #.###.# #.... ##.#.## #.#####.#.#.#### ##...#<# #.....@..........# #######..##.#####...#.....#.####.# #.##=....@....# #.#. #[..................@@   Sigmund (polearm)--90Kinetic GrapneliiIi\L  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iS  ##.#.## #...... perishedprincess the Tinkerer  #.#.#.# #.#..## Coglin of Uskayaw *..... .## ##.#.## #...... Health: 42/42 ======================== ..# #.###.# #...... Magic: 5/10============------------ ... ##.#.## ##..... AC: 3Str: 10 ##.#####.#.#.####..... EV: 11Int: 16 #.....##.............. SH: 0Dex: 13 ##.............<##..... XL:  6 Next: 40% Place: Dungeon:4 #.....@..........#..... Noise: ---------  Time: 3290.7 (0.0)iZ  #######..##.#####....... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh .#.....#.####.# #.##=.... Cast: Kinetic Grapnel ....@..@.# #.#. #[.... .........# ... ##.... ........... ........### @   Sigmund (polearm) g........### ..####.#  .........# #.#  .......... ..# _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robei##.#.## #...... perishedprincess the Tinkerer #.#.#.# #.#..## Coglin of Uskayaw *......####.#.## #...... Health: 42/42 ========================..# #.###.# #...... Magic: 5/10============------------... ##.#.## ##..... AC: 3Str: 10##.#####.#.#.####..... EV: 11Int: 16#.....##.............. SH: 0Dex: 13##.............<##..... XL:  6 Next: 40% Place: Dungeon:4#.....@..........#..... Noise: --------- f40m Time: 3290.7 (0.0)#######..##.#####....... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh.#.....#.####.# #.##=.... Cast: Kinetic Grapnel....@..*.# #.#. #[.............# ... ##............... ........### @   Sigmund (polearm)g........### ..####.#.........##.#............#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: Sigmund, wielding a +0 scythe and wearing a +0 robe  You lock target on Sigmund and prepare to deploy your bee.iGAiming: Launch Clockwork Bee (dangerous; 6%Press: ? - help, Dir - move target: Sigmund, wielding a +0 scythe and wearing a +0 robe  You lock target on Sigmund and prepare to deploy your bee.  (Press . to continue winding your bee.)  The rocky spike skewers Sigmund.iU;@.i]iR_c==1.7 (1Winding ifis1 _Sigmund is lightly wounded.in8 3*ir  You continue winding your clockwork bee...  The rocky spike skewers Sigmund.i @Sigmund is moderately wounded.Sigmund screams, "I am the angel of ZOT!!!"i 3------2. i i B _Sigmund hits you from afar with a +0 scythe!iָ3*iw  You continue winding your clockwork bee...  The rocky spike skewers Sigmund.i/w @Sigmund is moderately wounded.it*-3.. iig _You can now pass through a line of other dancers.i *, ally target)y   clockwork bee (minion)i  With a metallic buzz, your clockwork bee launches itself at Sigmund.  The rocky spike skewers Sigmund.iqG ySigmund is heavily wounded.ige@-4 _Sigmund closely misses you.i#.#.#.# #.#..###.####.#.## #........#.###.# #.. ##.#.## ###.#####.#.#.####.#.....##..............^##.............<###.......#.#######y@##.#####....#.....#@####.# #.##=....@....# #.#. #[..........# ... ##............ ........####g........### ..####.# .........# #.# .......... ..#.## #*iqE  The rocky spike skewers Sigmund.i " @Sigmund is heavily wounded.Your clockwork bee barely misses Sigmund.3------=5iG+g _Sigmund closely misses you.i] * You hit Sigmund with your +0 dagger.  Sigmund is severely wounded.i5a  You hit Sigmund with your +0 hammer. The rocky spike skewers Sigmund.iYi` )Sigmund is almost dead.The rocky spike skewers Sigmund.*y   clockwork bee (minion)i0 *)*   dormant clockwork bee (minion)You kill Sigmund!Your clockwork bee winds down and falls to the ground.i#.#.#.# #.#..### perishedprincess the Tinkerer .####.#.## #....... Coglin of Uskayaw ***.....# #.###.# #....... Health: 35/44 ===================-----... ##.#.## ##...... Magic: 5/10============------------##.#####.#.#.####...... AC: 3Str: 10#.....##..............^ EV: 11Int: 16##.............<##...... SH: 0Dex: 13#................#...... XL:  6 Next: 116% Place: Dungeon:4#######*@##.#####........i" Noise: ==-------  Time: 3296.9 (1.2).#.....#)####.# #.##=..... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh....@....# #.#. #[..... Cast: Kinetic Grapnel.........# ... ##..... Rev ........... ........####g........### ..####.#*   dormant clockwork bee (minion).........##.#............#........###You hit Sigmund with your +0 hammer. The rocky spike skewers Sigmund.  Sigmund is almost dead.The rocky spike skewers Sigmund.  You kill Sigmund!Your clockwork bee winds down and falls to the ground. _Uskayaw will force your foes to helplessly watch your dance.  The rocky spike skewers Sigmund.  You kill Sigmund!  Your clockwork bee winds down and falls to the ground. _Uskayaw will force your foes to helplessly watch your dance.Your Fighting skill gaii`ned 2 levels and is now at level 2!You have reached level 7!i"/  --more--iI 9/50-1--7 8% i   Your brain swirls with designs for an ekaphasor W-4500. You just need some more_time...i 40=6===i1=i) Q===i e.il# $2= . _You start resting..7==iF 3===4=i:I BiI iX 8==5=iZ iY[ :==ik iLs a6=iw ix iVy i 47=9==iW i a8=i i P==i i> ,i i ,i i[ ih k9=i f10/11==iJ Bi iu  _Your dormant clockwork bee falls apart.HP restored.--#iW 332.9 (36.0)50=--3.9 (37 _iW i;.## ##.#.## #...... ..# #.###.# # ... ##.#.## ## ##.#####.#.#.#### #.....##........##.............<##..... #................########..##.#####..#.....#@####.# #.##= .........# #.#. #[ .........# ... ## ........... ........### g.### ..####.# .# #.# .. ..# ##=Jm # .##==4.9 (1.0)  Things that are here: _a +0 scythe; a +0 robei9 ..# #.###.# # ... ##.#.## ## ##.#####.#.#.#### #.....##........#.............<## #................########..##.#####..#.....#)####.# #.##= .......@.# #.#. #[ .# ... ## ... ........## g### ..####.# .# #.# .. ..# g   hobgoblin (asleep) ## # .# iC5 _iD/iW ir  ... ##.#.## ## ##.#####.#.#.#### #.....##........#.............<## #.........########..##.#####...#.....#)####.# #.##=.........# #.#. #[.# ... ##..............#g##### ..####...# #.#.. ..#### # ########i+ i C6i% ##.###.#### #.....##........#......<## ....### #######..##.#####....#.....#)####.# #.##=.........# #.#. #[.#### ... ##............g##### ..####...# #.... ..###.. ## # ######## i~i B=7i iiD #.....##........#......<## ...############..##.#####.....#.....#)####.# #.##=.........# #.#. #[.#### ... ##............g##### ..####..# #.... ###.. ## ############ i1===8Kinetic Grapneliv#......<## ...#############..##.#####......#.....#)####.# #.##.........# #.#. #.#### ... #............g##### ..###..# .... ###.. # #############.gg====9iA _The hobgoblin shouts!i h ##.< #........#..##.######.....#.....#)####.# #.i .# #.#. .#### ... <.##### ...g.#..###..#.....#.....## ##iG $<=---40 _Found a stone staircase leading up. The hobgoblin closely misses you.ik  You hit the hobgoblin with your +0 hammer.  The hobgoblin is heavily wounded.You hit the hobgoblin with your +0 dagger.i 47-----2.1 (1.2Rev i iO - _The hobgoblin hits you.ik †You hit the hobgoblin but do no damage.The hobgoblin is almost dead.You hit the hobgoblin with your +0 dagger.i& i'--===3.3Kinetic GrapnelRev+ iRy _You kill the hobgoblin!i7 ##.< # #######..##.######.....#.....#)####.# #.#.# #.#..#### ....<.##### ....#..#.###..#.....#.....## # #######iwi8=-40Rev iiv _You see here a hobgoblin corpse.i,  _i> J9=i iW$ x50=i<+ i8 nin> Bizk =i" iݿ i9 ,i# Xi i i$ Bi i ,iq i g  You encounter an iguana.i! `#############..##.#####[. i" #.....#.....#)####.# #.##=.....## ..............# #.#. #[..... ..............#### ...####...... <..........................###### ..............##### ..####.# ......†.......#### l# #.# .................#.# ..# .............###@.# #- #.....#.....## #### #############Kinetic Grapnel l   iguana (asleep)i& ^.l639.0)i=. Wli`3 5==4.3 (20i 6 iЁ 0 _The iguana hisses angrily.iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i3o.l#9/11 -----5.3 (1.0) iQ}Z _You shape a spike launcher from a nearby wall.i @ #................#......#  #############..##.#####........[ ##.....#.....#)####.# #.##=..... #.# #.#. #[.....# .#### ...####...... .<..............#####...##### ..####.#.†.......#### .# #.#.......@.#.# ..#........###.l##.....#.....## #################l.--6iw[ *You barely miss the iguana with your +0 hammer.i79  i8aYou hit the iguana with your +0 dagger. The rocky spike skewers the iguana.i$in  i,  The iguana is moderately wounded.The rocky spike skewers the iguana.i@Q T lThe iguana is heavily wounded.43----==7.5 (1.2Rev  _The iguana bites you!iu *You hit the iguana but do no damage.The iguana is heavily wounded.i7q  You hit the iguana but do no damage. The rocky spike skewers the iguana.i/ lThe iguana is heavily wounded.iB4=---8.7Rev+ i9l _The iguana barely misses you. x2i( *You closely miss the iguana with your +0 hammer.The iguana is heavily wounded.i/  You hit the iguana but do no damage.The rocky spike skewers the iguana but does no damage.i lThe iguana is heavily wounded.35----------9.9ii+ _The iguana bites you!i ] .  You sock the iguana with your +0 hammer!i$ i= You kill the iguana!i*6/51-----15-71.1Kinetic GrapnelRev* iT} _You can now pass through a line of other dancers.iYt#.#......# #..##.#####.[. #iϤV.....#.....#)####.# #.##=.....# ......# #.#. #[.....#.....#### ...####. <....#..##### ..####.# †.#### .# #.# #.# ..# .###..# # .....#.....## #### ##### ..--20iF a############..##.#####........[.. iQL .....#.....#)####.# #.##=.....### .............# #.#.# #[.....##### ...####.........................####### ....#####...####.# †.#####.# #.# ...#.# ..# ...###.@# # #.....## ####  ########### iR ivY 10/11==-3Rev+ io iIg #................##### ###########..##.#####........[...#.....#)####.###.##=.....## #.#.# #[.....####...#### ...####.........................########.......#####...####.# †.......#####.# ...#..#.#..# ....#.....## #### ###########37=4ii.8===Rev i@ni 9=1===iA _Magic restored.40====1=iBi G2=3=4=ig BiZ& w5=i4 s6=i6 i7 ,iK 7=8=ioM ivN ,iO iP iQ iR iT iU K9=iW iiX iX iY i` 50=isb ic id ith Xiyo 1=iy i~ i i$ =i i Xi iL ,i% i i ,i iȧ i i, i DiRJ iT ]  You encounter a ball python.i_W  ##.#.## #. #.###.# ##### ##.#.## #..... S #.#.#.# #.#.. ..## ##.#.## # ...# #.###.# #..... ... ##.#.## ##.... ##.#####.#.#.####....iX  #...@.##............. ##.............<##.... #................#....  ######..##.#####......##.....#.....#)####.###.##=...##..............# ##.#.###[... S   ball python (constriction, asleep)#...............#####...####...#.<..........................###...............#####...####.#i_ .S448.1 (74.0).SiOs S)9.1 (75i3v 5 _The ball python hisses angrily.i  ##.#.## ## #.###.# #####. .# ##.#.## #. .. #.#.#.# #.#...###. ##.#.## # .S.#. #.###.# # ... ##.#.## ## ##.#####.#.#.#### #..@..## ##.......<## #.........# i+ #######..##.##### ##.....#.....#)####.###.##= ##..# ##.#.###[ #..#####...#### #.<......... #.#####...####.#iG.Sii#I50.1 (1.0)Kinetic Grapneli,i<i #.#.#.#  ##.#.##  # #.###.# #### .## ##.#.## #. ..# #.#.#.# #.#....###.# ##.#.## #....#.### #.###.# S....# # ## ##@#####.#.#.#### #.....##........ ##....<## #................# #############..##.#####.. ##.....#.....#)####.###.##= ##.# ##.#.###[ #.#####...####. #.<...............SiBi5C1i - You encounter a ball python. _The ball python hisses angrily.  You hit the ball python with your +0 hammer. i. The ball python is heavily wounded.You barely miss the ball python with your +0 dagger.  bites you but does no damage.i/`=2.3 (1.2Rev i9i< i<R_The ball python barely misses you.iL1 a .  You hit the ball python with your +0 dagger.i9 RiC iLc }3.5Kinetic GrapnelRev+ ig im O _You kill the ball python!i  ##.#.## #.#.#.# ##.#.##  # #.###.# ### .## ##.#.## #. ..# #.#.#.# #.#.....###.# ##.#.## #i r.......#.### #.###.# #.@...# # ####.#####.#.#.#### #.....##........ ##.............<## #................# #############..##.#####.. ##.....#.....#)####.###.##= ##.# ##.#.###[ #.#####...####i& iVL -40Rev iiE,ii_i\i6i6ii)iiiT #....# #.###.#....# ##.#.# #....# #.#.#. ###### ##.#. #.### ### ##. ######..## #.#.# #$.......# ##.#.##...@..# # #.#-#......# .## ##.#.##.....## ..# #.#.##......###.# ##.#.##........#.### #.## #.....##.....# ##.#.# ##########.#####.#.#. #.....##..... ##............You pick up a parchment of Ensorcelled Hibernation and begin reading...i.,61.5 (7ig+2.5 (8i1f _You add the spell Ensorcelled Hibernation to your library.i* _You now have 186 gold pieces (gained 17).i\+i6ii2i7XiZ>iD###>..# #........# ###.## #........# #..# #........# ##.# ###........# #.###..........# #.#...#........ #.#.###........# ##...##...#... #....##.....@......> 508.5 (46.0) #####.#.....#..#####.... #.....................## #.#..#####........#.### #...................# #.......##..>.....### ##......##........# ##......#####.##### .......^#iE@ #.######iJiN,9.5 (47iQSiU; _Found a stone staircase leading down.iQ  You encounter an adder.###........# # #........# ## #........# .# #........# .# ###........# .###..........# .#...#........# .#.###........########## ...##.........#. ...##............>.....S#..#####.......... ................###########........#.### ..............# S   adder (asleep) ..##..>....89;49m.### ..##........# ..#####.#####14.5 (5.0)5.5 (6 _i9>iJ.#  #.#  #.# # #.# # ###.# ###.# #...#.# #.###.###.#..##............>.....S. iL<.....#..#####.....#..........# ##..>..### imb^6.5 (1id A.# #.#  #.#  #.#  ###.# .# ...#.ig [# .###.###.#.###.>.....S.##..#####.#.....#....# ##..>.....### i >##..# i i &7i= i ieT.# #.# #.# #.# ###.# .# #.# ###.# ##.#.# ##.>.....S.# #..#####.# .#.###.# ..>.....### ix=8Kinetic Grapnelii  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i###........# perishedprincess the Tinkerer  #........# Coglin of Uskayaw *.....  #........# Health: 51/51 ========================  #........# Magic: 8/11=================------- ###........# AC: 3Str: 10 #..........# EV: 11Int: 16 ..#........# SH: 0Dex: 13 ###........############  XL:  7 Next: 15% Place: Dungeon:4 ##.........#....@.....#  Noise: ---------  Time: 3518.5 (0.0) ##............>.....S.#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ...#..#####...........#  Cast:iRE Kinetic Grapnel .............########## #........#.### ...........# S   adder (asleep) #..>.....### #........# ####.##### _You encounter an adder.Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)ip###........#perishedprincess the Tinkerer #........#Coglin of Uskayaw *.....#........#Health: 51/51 ========================#........#Magic: 8/11=================------- ###........#AC: 3Str: 10 #..........#EV: 11Int: 16 ..#........#iSH: 0Dex: 13 ###........############XL:  7 Next: 15% Place: Dungeon:4 ##.........#....@.....#Noise: ---------  Time: 3518.5 (0.0) ##............>.....S.#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ...#..#####...........#Cast: Kinetic Grapnel .............########## #........#.### ...........#S   adder (asleep) #..>.....### i |#........# ####.#####Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee.ipc==9.5 (1Winding ijMvonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: an adder (asleep)  You lock target on the adder and prepare to deploy your bee. _(Press . to continue winding your bee.)i i Y--20. i} V _You continue winding your clockwork bee...iC--1.. iYV _You continue winding your clockwork bee...iE S.  With a metallic buzz, your clockwork bee launches itself at the adder.i7S.iI yS  lly target)y   clockwork bee (minion)The adder hisses angrily.iM8=2ii: _Your clockwork bee stings the adder.iϽ.#  #.#  #.#  io#.# .# .# #.# .# .#.....@S...# .>..y....# #..#####.#  .#.###.# ..>.....### i  Your clockwork bee barely misses the adder.The adder bites you.  You are poisoned.0==-3Pois  _The adder poisons you!i .You are poisoned. _The adder poisons you!  You hit the adder with your +0 hammer.  The adder is severely wounded.You hit the adder but do no damage. You feel sick.  Your clockwork bee stings the adder!y   clockwork bee (minion) 48--74.7 (1.2Kinetic GrapnelRev _The adder dies! _Your Armour skill increases to level 2!ic-  You start resting. You feel sick.70.0**   iʨFdormant clockwork bee (minion)i-5.7 (1 _Your clockwork bee winds down and falls to the ground.iU i$ 3ia 6-9==il  _You feel sick.  You feel sick.-i  _You are no longer poisoned.i i ,ix if h7===iO i ,i. 8=iCD Y10/11==. _Your dormant clockwork bee falls apart.9===iF Bi]e !50=1=== _Magic restored.1= _HP restored.===i2j  There is a stone staircase leading down here.= _im Xi i Xic i i Xiث i Xi} ,iH iĺ i ,i i8 ,i iw i iM ,i i i i/ ,i i ,i_ vir i0 iH ,i nih ,i ni# niI% ,iLg  #........# #####........# #.#..........#########.#.#........##....  #.....(..##....  #.##.#.#........##....  #.####.#.#.###.## #########....  #.# ##.#.## #.## #......##....  #.# #.###.# #.@# #............-82.7 (57.0)  #.# ##.#.## ##.# #.......#....  #.# #.#.#.# #.####......##....  #.# ##.#.## #...........##.... ##.## #.###.# ##...........####.## ##.#.## #...#Mh 34m##......##...# <...# #.#.#.# #...########....... # ##.#.## ###>..# #.......i5i   ....# #.###.# ###.## #....... ijj i*w ixy E _Done exploring.i! ...0.0)..#.....##..............##........ _Done exploring.iZ _iiqi,i(ii8BiioiMiiK #.# ##.#.## #.## #......##..... #.# #.###.# #..# #............. #.# ##.#.## ##.# #.......#..... #.# #.#.#.# #.####......##. #.# ##.#.## #...........##. #.## #.###.# ##...........####.## ...# # #...###......##...## ...# #.#.#.# #...########.... ...# ##.#.## ###@..# #9.7 (7 ...# #.###.# ###.## #.... ...# ##.#.## #..# #.... ...# #.#.#.# ##.# ###....i ## ##.#.## #.###.......... #.###.# #.#...#........ ##.#.## #.#.###. #.#.#.# ##...##.. ##.#.## #....##..i i  y _There is a stone staircase leading down here.i4iܬiiI90.7 (1 _ir(FThere is a stone staircase leading down here. _Done exploring. _Done exploring. _There is a stone staircase leading down here.  You climb downwards.  You hear the hiss of flowing sand.iL/  --more--i= &5i A #  .#  ###+.  #... #.. ...####.#####.#  .......@.......  #######........  #..####.#  #..# #..# .... #..# #..# i]k 2.2 (2.5  There is an entrance to an ossuary on this level. Hurry and find it before the _portal is buried! _There is a stone staircase leading up here.i`B # .# ###+.# #....## #...#...####.#####.#<.#. #..####.# #..# #..# .... #..## #..#3.2 (1.0 _ii # .# ###+.# #....# #. #...#...####.#####.#.<..#. #..####.# #..# #..# .... #..## #..#4i # .# ###+.## #....# #.# #...#...####.#####.##.<.#.#. #..####.# #..#  #..#  ....  #..##  #..#5i(i    # #  #. .#  .+# ###+.#   # .. #....#   #.#. #...   ###...####.#####.#   #.<.   #.#.   #..####.#   #..#   #..#   ....   #..##   #..#  6i$v O    # #   #. .#  #.+## ###+.#  ifw  #.... #....#   #.#.# #...   ###...####.#####.#   #.<.   #.#.   #..####.#   #..#   #..#  ix  ....   #..##   #..#  i~ i &7i3 i i@    ##   #. #  #. .#  #.+### ###+.#  #....# #....#  #.#.# #...   ###.@.####.#####.#  #.........<. #.########........ # #..####.#   #..#  #..#  ....  #..## #..#iR8i i      ### i-  #.# #  #.# .#  #.+### ###+.#  #....# #....#  #@#.# #...   ###...####.#####.#  #.........<.  #.########........ #. #i ..####.# # #..#  #..#  ....  #..##i#Y9i ;M #  # +### ###+...# #....# #.#.## #... ##...####.#####.#  #.........<........#########.#600ii' i7#.g....#._.#.....l.#..'g   hobgoblin (asleep, corona)l   frilled lizard (asleep, blind)i 7  You open the door.i=1Kinetic Grapneliih _You encounter a hobgoblin and a frilled lizard.i i6P_Found a sacrificial altar of Ru.ixE  ... #.g .....  ##._.# ###.....  #.#.l.# #  #.#...# .#  #.@### ###+.#  iz#....# #....#  #.#.## #...  ###...####.#####.# #.........< #.########........  #.#..####.# # #..#ivi`-2 _iHiϐQ _There is an open door here.i- l  ##+ #...# .#.g.#  .....  ###._.## ###......  #.#.l.# #  #.#@..# .#  #.'#######+.#  #....# #....#  #.#.## #... ###...####.#####.# #.........<  #.########........  #.#..####.# #iA i{ -3 _i i i` †The helpless frilled lizard fails to defend itself.  You puncture the frilled lizard with your +0 dagger!4.4 (1.2Kinetic GrapnelRev  _You kill the frilled lizard!i I    ## ##+  .#...#  .#.g.#  .....   ###._.### ###.......#  #.#.@.# #  #.#...# .#  #.'#######+.#  #....# #....#    #.#.## #... ###...####.#####.#  #.........< #.########........ #.#..####.#50Kinetic Grapnel _You see here a frilled lizard corpse.i  +#######+  #...#...#  .o.#.g.# ......#  ###._.###  ###..@....#  #.#.†.#.g.# #  #.#...# ..#.#  #.'#######+.#  #....# #....# #.#.## #... o   orc wizard (asleep, mute) ###...####.#####.# g   hobgoblin (asleep, corona) #.........< g   goblin (paralysed, asleep) #.########......iN "..i 6 _You encounter an orc wizard and a goblin. iڲ;+#######+ #...#...# #.o.#.g.# #.......#  ###.@.### ###.......# #.#.†.#.g.# # #.#...#...#.# #.'#######+.##....# #....# #.#.## #... ###...####.#####.# #.........< iK.g iE.o idomute)g)====7 _The hobgoblin shouts! _There is a sacrificial altar of Ru here. i+#######+ #...#...# #...#...# #..o.g..# ###._.######..@....# #.#.†.#.g.# # #.#...#...#.# #.'######+.# #....# #....# #.#.## #... ###...####.#####.# #.........<....... #.########..g iC.o i i izb----8 _ iϨx   +#######+   #...#...#   #...#...#   #.......#   ###og.###  ###.......#   #.#.@.#.g.# #   #.#...#...#.#   #.'#######+.#   #....# #....#   #.#.## #...  ###...####.#####.#   #.........<.......   #.########.   #. #..####.#.o_g_ iȭ  The hobgoblin attacks as it pursues you!=---9 i( _The hobgoblin barely misses you. _You see here a frilled lizard corpse. iM  +#######+  #...#...#  #...#...#  #.......#   ###._.###  ###.og....#   #.#.†.#.g.# #   #.#@..#...#.#   #.'#######+.#   #....# #....#   #.#.## #... ###...####.#####.#   #.........<.......   #.########.   #. #..####.#   # #..#.o.g iQ  The hobgoblin attacks as it pursues you!10 _The hobgoblin closely misses you. i~  +#######+  #...#...#  #...#...#  #.......#  ###._.### ###.......#  #.#og.#.g.# #  #.#...#...#.#  #.@#######+.#  #....# #....#  #.#.## #...  ###...####.#####.#  #.........<.......  #.########.  #. #..####.#  # #..#   #..#.o[3 i 9;49mg†-1  i K_There is an open door here. iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. iWz 8* icO  You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc wizard. i .gThe orc wizard is moderately wounded. i2 /#o0-9/11 -----==2 _The orc wizard hits you with a +0 dagger. i *You hit the orc wizard but do no damage.The orc wizard is moderately wounded. i+  You hit the orc wizard with your +0 hammer.  The rocky spike skewers the orc wizard. ik i,K{ `  The orc wizard is severely wounded. i g.  The rocky spike misses the orc wizard. i! oThe orc wizard hits you with a +0 dagger.*48--3.6 (1.2 i7*ARev  i.g _You can now pass through a line of other dancers. iS *You closely miss the orc wizard with your +0 hammer.The orc wizard is severely wounded. ia )You miss the orc wizard with your +0 dagger.The rocky spike skewers the orc wizard.*g   hobgoblin (corona) is?.g-234.8Rev+  _You kill the orc wizard! i * You hit the hobgoblin but do no damage. i )You hit the hobgoblin with your +0 hammer.  The rocky spike skewers the hobgoblin. i<* i"V*) iqk46.0Kinetic Grapnel i0c _You kill the hobgoblin!iv    +#######+  #...#...#  #...#...#  #.......#   ###._.###  ###.......#  #.#.†.#.g.# #  #.#@..#...#.#  #.'#######+.#  #....# #....#  #.#.## #...  ###...####.#####.# #.........< #.########........ #.#..####.# #iЖ 9=-------70  Things that are here:i L _a +0 dagger; a +0 robein     +#######+  #...#...#  #...#...#  #.......#   ###._.###  ###.......#  #.#.@.#.g.# #  #.#)..#...#.#  #.'#######+.#  #....# #....#    #.#.## #... ###...####.#####.# #.........< #.########........ #.#..####.#i i G--8 _i iW { _You see here a frilled lizard corpse.iGD +#######+  #...#...#  #...#...#  #.......#  ###._.###  ###..@....#  #.#.†.#.g.# #  #.#)..#...#.#  #.'#######+.#  #....# #....# #.#.## #... g   goblin (paralysed) ###...####.#####.# #.........< #.########........9Kinetic Grapnel _i'zb+#######+ #...#...# #...#...# #.......# ###._.### ###.# #.#.†.#.g.# # #.#)..#...#.# #.'#######+.# #..#.#.## #... ### i#50=10/11==20Rev i_s _Your spike launcher falls apart as you grow too distant to maintain it.i\(4+#######+ #...#...# #...#...# #.......# ###._.### ###.# #.#.†.#.g.# # #.#)..#...#.# #.'#######+.# #.#.## #... 1ig )  The helpless goblin fails to defend itself.  You sock the goblin with your +0 hammer!iw)i2.2 (1.2Kinetic GrapnelRev+ iJ _You kill the goblin!i +#######+#...#...# #...#...# #.......# ###._.### ###.......# #.#.†.#.@.# ##.#)..#...#.# #.'#######+.# #....# #....# #.#.## #...###...####.#####.##.........<.......#.########.#. #..####.#30 _You see here a +0 club.i6 +#######+#...#...# #...#...# i7 #.......# ###._.### ###.......# #.#.†.#.).# ##.#)..#..@#.# #.'#######+.# #....# #....# #.#.## #... ###...####.#####.##.........<.......#.########.i8 #. #..####.## #..#i@ iR w1===4 _iGY ia i4'.#..#..####======5Rev i?S _As you open the door, it creaks loudly!i{b+#######+#...#...# #...#...# #.......# ###._.### ###.......####.#.†.#.).#.##.#)..#...#.# #.'#######@.# #....# #....# #.#.## #....# ###...####.#####.##.........<.......ic #.########.#. #..####.## #..# iMziF------6iiQ _There is an open door here.i #...#...# #...#...# #.......# ###._.### ###.......####.#.†.#.).#.# #.#)..#...#.# #.'#######'.# #....# #...@# #.#.## #....# ###...####.#####.##.........<....... #.########.iv"#. #..####.## #..# ....i4i5K------7 _iG;i Mi  #...#...# #.......# ###._.######.......### #.#.†.#.).#.# #.#)..#...#.# #.'#######'.# #....# #....# #.#.## #..@.####...####.#####.# #.........<....... #.########. #. #..####.# # #..# #..# .... #..##i ik .=1===8i i" W _You can no longer pass through a line of other dancers.i iW Qii #...#...# #.# ###._.### ###.......### #.#.†.#.).#.# #.#)..#...#.# #.'#######'.# #....# #....# #.#.## #.@..# ###...####.#####.# #...<. #.########.. #. #..####.# # #..# #..# ....  #..##9i i&i #.......# ###._.######.......### #.#.†.#.).#.# #.#)..#...#.# #.'#######'.# #....# #....# #.#.## #....####...####@#####.# #.........<....... #.########........ #. #..####.# # #..# #..# .... #..## #..i8iLD30i) ##._.#####.......###.#.†.#.).#.)..#...#'#######'.#...# #....##.## #....####...####.#####.#.........@.......########. #..####.##..#1icw _There is a stone staircase leading up here.ii  ###.......###.#.†.#.).#.#)..#...#.#'#######'.#...# #....#.## #...###...####.#####.#.........<.......######## #..####.#  ##..#iO a===2 _i8^ iO_ iE  .#.†.#.).#.)..#..'#######'...# #...#.#####...####.#####.#.........<.......########. #@.####.#   i K#..#io i &3i i i)..#..'#######'...# #...#.##iX###...####.#####..........<.......########........ #..####.#   .....iC.#..####.#..##.iY4i:> '#######'...# #...#.##i>###...####.#####.#.........<.......########......i? #..####.#  iB?#.........##.#..######....i^Y5i ...# #...#.#####...####.#####..........<.......########.... #..####.#   ###..####.##..@......##..#####.#..# ##.###ii&6iiDiGMQiה #....# #....# #.#.## #....# # ###...####.#####.# #..<....... #.##........ #. #..####.# # #..# ###..####.# #i~.# #.#..###### #.#..# #.#..##.#..##.#...#......###.###i3Y7i #.#.## #....# ####...####.#####.# #.........<.......i #.########.. #. #..####.# # #..#  ###..####.# #.........# #@#..###### #.#..#  #.#..#i: #.#..# #.#... #...... ###.### i i<8ii ###...####.#####..........<.......########.... #..####.# ..#  ###..####.#........#..##### 9i3 .........<.......########.... #..####.# .#  ###..####.#........#..##### .40iXiiI O ########. #..####.#   ###..####.#........#..##### iNJ ........#.##iW <1iY ig{ v _You hear the slow hiss of an avalanche of sand nearby.iR   #..####.#   ###..####.#........#..##### ........##.####.i i <2i, iD# #..#  ###..####.##.........# #.#..###### #.#..# #.#..# #.#..###..#.#.......#.@.......###.####.# .# ..5##.# 5   ufetubus (asleep)....5.53Kinetic GrapneliZ _You encounter an ufetubus.iP ###..####.##.........# #.#..###### #.#..# #.#..# ###.#..###...#.#.......##...###@####.#  #.# .5. #..###..#.... 5 2 ufetubi (1 asleep).5...####5.  You encounter an ufetubus.=4 _The ufetubus closely misses you. The ufetubus misses you.i*  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ilp9*ib] `  You shape a spike launcher from a nearby wall.i݌ #5The rocky spike misses the ufetubus. The ufetubus misses you.0-9/11 -----=5i., _The ufetubus hits you.i, *You closely miss the ufetubus with your +0 dagger.iy `  You miss the ufetubus with your +0 hammer.iS9*i6  The rocky spike misses the ufetubus. The rocky spike skewers the ufetubus.iȸ ;5.i / 5.  The ufetubus is heavily wounded.The ufetubus hits you. The ufetubus misses you. The ufetubus barely misses you.5549-6.4 (1.2Rev i` i; V _The ufetubus closely misses you.i>N .  You hit the ufetubus with your +0 hammer.  The ufetubus is almost dead.You hit the ufetubus with your +0 dagger.5.5.iMD   ufetubus5-7.6Rev+  _You kill the ufetubus!iA 75.iH i^ 50--80Rev i: *You hit the ufetubus but do no damage.i&  You miss the ufetubus with your +0 hammer.The rocky spike skewers the ufetubus.i 5The ufetubus is heavily wounded.The ufetubus hits you. The ufetubus barely misses you. The ufetubus hits you.i#46-------==9.8 (1.2Rev+ ik _The ufetubus barely misses you.iY .  You hit the ufetubus with your +0 dagger.  The ufetubus is severely wounded.You hit the ufetubus with your +0 hammer.iCn--7-51.0Kinetic GrapnelioL _You kill the ufetubus!ir/H ........#..##### ###.#..###...#.#.......##..........###.####.#  #@# #.........#..####.## oo   orc (asleep)#.7=--20ikh _You encounter an orc. It is wielding a +0 club.i #.#..###### #.#..#  #.#..# ## #.#..###... #.#.......# #.... ###.####.# ##.####.#........ #..####.## #..# iҊ ....o..... .####..#. ..# #. ..#i}v10/11==-3is _Your spike launcher falls apart as you grow too distant to maintain it.i5  ####........#.........##.####.#  ##.####.#.........####.##i}  .....o......##.####..##. ..#i o   orc (asleep)#. .. ..i i ?4Kinetic Grapneli i i ####........#.........##.####.#  ##.###.........####.## #.o.<......#.##o.o......#....#.####.## #. .o   orc wizard (asleep). ..oo 2 orcs (asleep)# .. <You encounter an orc wizard and an orc.i? ;5iS 9 _Found a stone staircase leading up.i #.#..###... #.#.......# #..........####.####.#..##.####.##.#.........#.#..####.###.##.#.#..### #.o.<.@....###o.o......#o....#.####..### #. ..# #. ..# .. .. ## ..o 3 orcs (asleep)  .oYou encounter an orc. It is wielding a +0 short sword.o.o.o.iowandering)ooo2 wandering)i8===6Rev  _The orc shouts!iV! #.#.......# #..........####.####.# ..##.####.## #.#.........#.#.#..####.###.##.#.#..###  #o..<......###o##.o@......#...o.#.####..##..## #.# ..##. #.# ..# ..# .. ### .. oo 2 orcs (o.i; oooo1 wandering)The orc wizard shouts!i:*i? oo 2 orcs (1 wandering)  The orc wizard casts a spell.The orc wizard flickers and vanishes!i {ooDeactivating autopickup; reactivate with Ctrl-A.The orc hits you but does no damage.===7 _The orc shouts!iN )You hit the orc with your +0 hammer.  The orc is almost dead.You hit the orc with your +0 dagger.i:$b.o.i3o)o.o.i Y====8.2 (1.2Rev+ iއ] _You kill the orc!i ###...## #..........####.### ..##.####.# # #.#......... #.#.#..####.###.##.#.#..###  #.o.<## #.##.).....#.....#o####..#..##.##. # #.# ..#. ..# .. ### ..i66 to..o9=----90Rev iZk  #####...## #..........####.### ..##.####.# # #.#......... #.#.#..####.###.##.#@#..###  #..o<......## #.##.)o....#.....#.####..#..##..##. #.#.# ..#. . ..# ### ..o..i2 So   orc=---60 _Something hits you but does no damage.i `  #######.... #.###. #...........## ..##.####.#  #.#......... #.#.###.##o#.#..###  #...<o.....## #.##.).......#....#.####..##..##. #.#.# ..#. . ..# ### ..o..oi 1===-1i i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i9*i <You shape a spike launcher from a nearby wall.  The rocky spike skewers the orc!*ipi+oi  #o   orcYou kill the orc!i&=9/11 -----8==2i,i/f _Something hits you but does no damage.iui-*iLi <o.3i*i;v _The rocky spike skewers something. Something hits you.iD ~ *You closely miss something with your +0 dagger.i  You hit something with your +0 hammer. The rocky spike skewers the orc.iB 9*ix+ )The orc is heavily wounded.The rocky spike skewers something! *Reactivating autopickup.i:o.i?  You feel a bit more experienced.*344.4 (1.2Rev  _You can now pass through a line of other dancers.iyI *You barely miss the orc with your +0 hammer.The orc is heavily wounded.iy i{)You closely miss the orc with your +0 dagger.The rocky spike skewers the orc.i=*i*)idc5.6Kinetic GrapneliiG _You kill the orc!im . ######... ......##. #... .####.####.#  ..# #.#..........#.#..####.###.##o#  #...<......###.##.).......#.#..#Rev ..##..# ###50-------60  Things that are here: _a +0 short sword; a +0 dagger; a +0 robe i ## #.#..###...   .. #.#.......#   #. #...   #.####.####.#  ....##.####.#  #[#.#.........   #.#.#..####.##  #.##.#)#..###   #...@......##  ##.).......#  #.....#.####..#   #..##.#.# ..#   #. #.#.# ..#  .. ....# ..  # #### ..    il--7 i? _Found a chain mail.  There is a stone staircase leading up, spattered with blood here. _You see here a +0 hand axe. i W   #.#..# ##  #####.#..###...   ..##.##   #.##..........   #.####.####.#   ....##.####.#   #[#.#.........   #.#.#..####.##  #.##@#)#..##   #...<#   #.##.).......#   #.....#.####..#   #..##.#.# ..#   #. #.#.# ..#   .. ....# # ##### ..  8 _ io` !iN[M   ########.....##.##..........##.##....##.####.# [#.#......... #@#.#.###.##.#)#..###  #...<......# #.##.)......  #.....#.####..#####10/11==9!iM#####   ########.....##.## #.##..........#######.###....).....##.####.# ....... #.#.#.###.##.#)#..###  #...<......####.).##....#!i<!i+?U1=70!iY _Found a whip. _You see here a +0 chain mail.!iؖ <1!i !i ) _h - a +0 chain mail!i-   #.........#  #.#..######  #.#..#   #.#..# ## #####.#..###...  ..##.##  #.##.......... ########.####.####.# #....).@...##.####.# #.######.#.#.........  #.#.#..####.## ##.#)#..#  #...<##  #.##.).......#  #.....#.####..#  #..##.#.# ..#  #. #.#.# ..#!i" r#.2!i1 !iM m _You can no longer pass through a line of other dancers.$i{u$iZw$i!%i %i %i %i' ===%i4  # #..#  ###..####.#  #.........# %i4 #.#..######   #.#..#   #.#..# ##  %i4 o#$######.#..###...  %i4 h #.....##.#...... %i4 f #@##..........4.6 (2%i65 ########.####.####.#  #....).....##.####.# %ik5 #.######.#.#......... %i5 s #.#.#..####.## #.##.#)#..###  #...<......##%i6 s ##.).......#%i$6 C #.....#.####..#%i8 %i@ %iB * _Found 5 gold pieces.&i`   #. #..####.# # #..#   ###..####.#  #.........#  #.#..######  #.#..#   #.#..# ##  #$######.#..###... #...@.##.##  #####.##..........  ########.####.####.#  #....).....##.####.# #.######.#.#.........  #.#.#..####.## ##.#)#..#  #...<##  #.##.).......#5.6 (1&i   #. #..####.#  # #..#  ###..####.#  #.#  #.#..######  #.#..# # #.#..# ##  #$######.#..###...  #..@..##.#.#  #####.##.  #.####.####.#  #....).....##.####.#  #.######.#.#.  #.#.#..####.##  #.##.#)#..###  #...<......##   #.##.).#6&ii &i   #. #..####.#  #. #..# #. ###..####.# #. #.# #. #.#..###### #. #.#..#  #. #.#..# ##  #$######.#..###...  #.@...##.#.#  #####.##.  #.####.####.#   #....).....##.####.#   #.######.#.#.   #.#.#..####.##   #.##.#)#..###   #...<......##   #.##.).#&i^l1===7&it'i`i  #. #..####.#  #.# #..#  #.# ###..####.#  #.# #.#  #.# #.#..######  #.# #.#..#  #.# #.#..# ##  #$######.#..###...  #@....##.#.#  #####.##.  #.####.####.#   #....).....##.####.#   #.######.#.#.   #.#.#..####.##   #.##.#)#..###   #...<......##   #.##.).#8'iPe'ikg'iX/KM########........###.# #..# ##..####........##### .#  ########.#..###........##.## #####.##.......... ########.####.####.#'i0'i2&9'ih7'iV='i>,80.6 (2'iB'iE> _You now have 191 gold pieces (gained 5).'iϠM........<#######........###.# #..# ##..####........#####   ########.#..###........##.## #####.##..........'i|===1.6 (1'i  ########. #..####.# ###..####.#'i ........#..##### ########.......##.#.......#'i8 J####.##...'iX K #...<......##'i޴ 'i &2'i} 'i 'i  #..####.# ###..####.#........#..#####'iJ4 ##'i(######.......##.#.......#####.##...########.####.####.#  #.##.).......#'i(iY3(i'(4(ih(i #.# #..####.#  #.# #..#  #.# ###..####.#  #.# #.#  #.# #.#..######  #.# #.#..#  #.# #.#..# ##  #.######.#..###...  #.@...##.#.#  #####.##.  #.####.####.# 4(i(ip( #.# #..####.#  #.# #..#  #.# ###..####.#  #.# #.#  #.# #.#..######  #.# #.#..#  #.# #.#..# ##  #.######.#..###...  #..@..##.#.#  #####.##.  #.####.####.# 5(i  #.# #..####.#  #.# #..#  #.# ###..####.#  #.# #.#  #.# #.#..######  #.# #.#..#  #.# #.#..# ##  #.######.#..###...  #...@.##.#.#  #####.##.  #.####.####.#  #....).... #.######.#. #.#.# #.##.#)#..### #... (i C6(ir" (i/ ; #.# #..####.#  #.# #..#  #.# ###..####.#  #.# #.#  #.# #.#..######  #.# #.#..#  #.# #.#..# ##  #.######.#..###...  #....@##.#.#  #####.##.  ##.####.####.#  #....).. #.######.#.(i"?  #.#.# #.##.#)#..### #.. 7(iK (iQ )i3o4)i:~)if  ###..####.#........#..##### ###.#######............######@##...########.####.####.# ....).....##.#..###.  #.....#.####..#)ixp<8)i)ip)i ###..####.#........#..##### ########...#..........######.##...#####.####.# ....).....#.######.#.#...........#  #..##.#.# ..#)i)i&9)i)imkd ........#..##### ########............#####.##...########.####.####.# ....)..@..#######.#.#......... #.#.#..####.####.#  #. #.#.# ..#S)SS   adder (wandering))ir'90)iu)iZ|W _You encounter an adder.)i #..##### ########............#####.##...########.####.####.# ....)......######@#.#......... #.#.#..####.###.##.#)#..###  #...<......###.##.).#....S#.######.#.#  #.#.#.. ....# ..)ih S.  You hear the slow hiss of a distant avalanche of sand.)i FS)ic =1Kinetic Grapnel)i )i / _The adder hisses angrily.)igS x ########............#####.##...########.####.####.# ....).....#.######.#.#......... ####.###.##.#)  #...<......###.##S).......#.....#.######.#.#  #.#.#.. ....# ..# ##### ..S.)i&^ <2)ic )i\d )iU########............#####.##...#####.####.# ....).....######.#.#......... ####.###.##@#)  #..S<......###.##.).......#.....#.####.#..##.#.#  )i7.. ....# ..# ##### ..)iPD=3)iw)i{@ _The adder bites you but does no damage. x2*i.2  You hit the adder with your +0 hammer.  The adder is heavily wounded.4.8 (1.2Rev *iPd _You hit the adder with your +0 dagger. The adder bites you but does no damage.*i] .  You hit the adder with your +0 hammer.*i)*i 2/52366.0Kinetic GrapnelRev+ _You kill the adder!*i=*i *i[_Your Fighting skill increases to level 3!*i  ######............#####.##...#####.####.# ....).....######.#.#......... #.#.#..####.###.##.#)#..###  #..@<......###.##.).#.....#.#####..#Rev+ .#  *iW *iQ i-70Rev  _*i$ *i +i#H .........#####.##...#####.####.# ....).....######.#.#......... # #.#.#..####.###.##.#)#..###  #...<......###.##@).#.....#.#####..##.#.# .#. #.#.#..##  +i+i?-8+i+i+i3  #####.##... ########.####.####.#  #....).....##.####.#  #.######.#.#.........  # #.#.#..####.## #.##.#)#..###  #...<......## ##.##.).......# #...@.#.####..#  #..##.#.# ..#  #. #.#.# ..# .. ....# .. ## ##### ..    9+iB+i|   #####.##.  #.####.####.#  #....).....##.####.#  #.######.#.#...  # #.#.#..####.##  ##.##.#)#..###  #.#...<......##  ##.##.).#  #..@..#.####..#  #..##.#.# ..#  #.. #.#.# ..#  ...> ....# ..  ##[.. ##### .. #... #... #... 700 _Found a ring mail. Found a stone staircase leading down.,i=f8  #####.##.  #.####.####.#  #....).....##.####.#  #.######.#.#.,if  # #.#.#..####.##  ##.##.#)#..###  #.#...<......##  ##.##.).#  #.@...#.####..# ,ig1 #..##.#.# ..#  #..##.#.# ..# ,i'g ...>.....# .. ,iKg ##[..###### .. ,ijg] #...# ,ig] #...# ,igu #...# ,i*p,iM1,i* #####.####.# ....).....######.#.#......... # #.#.#..####.####.##.#)#..### ,i#.#...<......####.##.)......#.######.#.# #.#...>.....# ..,i##[..###...#,iw ,i &2,i},i,i= ....).....######.#.#......... # ####.####.##.#)#..### .#...<......####.##.)............#.######.#.# #....>.....# ..###[..###### .. #..3,iЇ   #.######.#.#.........  # #.#.#..####.## #.##.#)#..###   #.#...<......## ,i Z ##.##.).......#  #.....#.####..#  #..##.#.# ..#,iA #.##..##.#.# ..#,i #...@>.....# ..,i   ###[..###### ..  #...#  ,iA  #...#   #...# ,il r  #...# ,iщ  #....  #.#.# ,i^ ,i &4,iA ,i/ -i  # #.#.#..####.# #.##.#)#..###   #.#...<......##  ##.##.).......# # #.....#.####..# #. #..##.#.# ..# #.##..##.#.# ..#  #....>.....# ..  ###@..###### ..  #...#   #...#   #...#   #...#  #....  #.#.##  #.#.. [-i37m5 _You see here a +0 ring mail.-i)V #.######.#.#....... #. # #.#.#..####. #. ##.##.#)#..# #. #.#...<#  #: ##.##.).......#  #. #.....#.####..#  #. #..##.#.# ..#  #.##..##.#.# ..#  #.@..>.....# ###[..###### ..  #...#  #...#  #...#  #...#  #....  #.#.## #.#..6-iW-ia? _Found a parchment of Volatile Blastmotes.-i  #....).....##.####  #.######.#.#.....  #.# # #.#.#..####  #.###.##.#)#..#  #.##.#...<#  #:###.##.).......#  #.##.....#.####..#  #.##..##.#.# ..#  #@##..##.#.# ..#  #....>.....# ###[..###### .   #...#  #...#  #...#  #...#  #....  #.#.##7-ikM#######.##...).....##.########.... # #.#.##.##.#)#..### .##.#...<#:###.##.)........#.######..##.#.# ..#....>.....# . ###[..###### ..##..-i8<8-iG-i*K.ijfM .......#######.##...).....##.####.ikq####.... # #.#.##.##.#)#..### .##.#...<#:###.##.)........#.######..##.#.# ..# #....>.....# ........#.#.ip.ir&9.i{.iM.....##.# .......#######.##...).....##.########.... # #.#.##.##.#)#..### .##.#...<.i##.##.)........#.#### #.##..##.#.# ..#.in=10.i.ih  You pick up a parchment of Volatile Blastmotes and begin reading....i +1.0 (2.iB.iL _You add the spell Volatile Blastmotes to your library.AizQBi7 ####.##..#####.####....).....######.#.#...... # ######.##.#) .#...<......###.##.)......#.######.#.#  #...#2.0 (1Bi$ #####.####....).....######.#.#...... # ######.##.#) .#...<......###.##.)......#.####Bi##.#.# ...>.....# ........#.# #....BiBiG<3BiBiM  ....).....######.#.#...... # ######.##.#) .#...<......###.##.)......#.######.#.# ...>.....# ..##[..###### .##.. #.#.##Bi3 Biʈ &4Bi{ Bi  #.######.#.#....... #.# # #.#.#..####Bi*  #.###.##.#)#..###  #.##.#...<...... #.###.##.).  #.##.....#.####..#  #.##..##.#.# ..#  #.##..##.#.# ..#  #.@..>.....# ..  ###[..######   #...#  #...# #...# #.... #.#.## #.#..Bi Y5Ci #.# # #.#.#..####.# #.###.##.#)#..###  #.##.#...<...... #.###.##.).  #.##.....#.####..#  #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# ..  ###@..######   #...#  #...#  #...# #...# #.... #.#.## #.#..CiOCim6 _You see here a +0 ring mail.CiT$ #.###.##.#)#..###  #.##.#...<...... #.###.##.).  #.##.....#.####..#  #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# .. CiT_ ###[..######   #.@.#  #...#  #...#  #.... #.#.## CiTU#.#.. Ci1UW#. ## Ci"_Ci p-7 _CiuCiVxCi .#...<......####.##.).#.##.....#.####.##..##.#.# #.##..##.##....>.....# ..##[..###### .. #...# #.CiCi&8CiCi Ci #.##.).#.##.....#.#####.##..##.#.# #.##..##Ciێ....>.....# ..##[..###### .. #...# ..###.CibCi0&9Ci Ciȶ I #.##.....#.####..#  #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# ..  ###[..######   #...#  #...#  #...#  #..@# Ci + #.......=.. #.#.####### #.#.. CiC }#.#### #.Cie : #.Ci  Cib Ci '20Ciy Ci X _Found a ring of poison resistance.CiV #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# .. CiV( ###[..######   #...#  #...# Ci'WX #...#  CiJWX#...######## CilW#...@...=... #.#.########CiWy #.#.. CiW1 #.####CiWG #. CiWCi X  CimCip&1Ci*xCi9Di #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# ..  ###[..###### ..  #...#  #...#  #...#  #...# #.=. #.#.# #.#..  #.####    2DiWDiu Div Di| Di~ Ei;  #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# ..  ###[..###### ..  #...#  #...#  #...#  #...#  #.=....  #.#.Ei#  #.#..  #.####   #. Ei_  #.   Ei'Y3Ei.  #.##..##.#.# ..#  #....>.....# ..  ###[..###### ..  #...#   #...#  #...#  #...#########  #.......=....  #.#@#########  #.#........   #.#########  #.   #.    4Ei...>.....# ..##[..###### .. #...# #...##########.......=....#.#.#########....... ######## Ei Eiz<5EiEimFiJQFi!##..##.#.# ..#....>.....# .. ###[..###### ..#...# #...##########.......=....#########........##########.Fiw7<6Fi@Fi  #.##..##.#.# ..#  #.##..##.#.# ..#  #....>.....# ###[..###### ..  #...#  #...#  #...#   #...#########  #.@.....=....  #.#.#########  #.#........  #.#########  #. #. #. #: 7 _Found a parchment of Kinetic Grapnel.FiCE   #.##..##.#.# ..#  #....>.....# ..  ###[..###### ..  #...#   #...#  #...#  #...#########  #.......=....  #@#.#########  #.#........   #.#########  #.  #.#  #.#  #:#  #.# FiY Y8Fi6x  ...>.....# ..##[..###### .. #...# #########.....=....#.#########....... ######## #.#Fi6 Fi C9Gi ##[..###### ..GiC #...# ##.#########.....=....#.#########....... ######## #..30Gi  #...# #..#########....=....#.#########....... ######## ###Giƅ&1GiGiAGi4S .#########....=....#.#########....... ######## :Gi;&2Gi{BGiZEGi@ b ########....=....#.#########....... ######## :.Gi &3Gi Gi^  ########....=....#.#########....... Giٿ r######## .Gi6 4 _You see here a parchment of Kinetic Grapnel.Gi[A6....=....#.#########....... ######## :.###HiL-5 _HiHiHi#.#########....... ######## :........########HiSHi&6Hi.HiOHi n #.#........  #.#########  #.#  #.#  #.#  #:#  #.#  #.#######. #.@....... ##########        HiC7HiB  #.#.  #.#  #.#  #.#  #.#  #:#  #.#  #.#.# #.# #       HiG HiM &8HiS Hi<  #.#.  #.#  #.#  #.#  #.#  #:#  #.#  #.#.#  #.#  #        9HiW Hi Hi #.#.  #.#  #.#  #.#  #.#  #:#  #.#  #.#.#  #.#  #Hi3P        Hi=40HiIi,[ #.#.  #.#  #.#  #.#  #.#  #:#  #.#  #.#.#  #.#  #        1IimIi؏ #.#.  #.#  #.#  #.#  #.#  #:#  #.# #Ii(N #.#.#  #.#  #        IiIiܚ&2Ii _You hear the slow hiss of a very distant avalanche of sand.Ii #.#.  #.#  #.#  #.#  #.# ### #:# .. #.# .#  #.#.#  #.#  #  3Iig t#.#.##########.#........ #.##########.# #.#  #.# #####:# #.. Ii* #.# #.# #.#######@# #.........# ###########4Iil ......=....#########........######## .######.#:......# #######.........###########5JiM#########......=....#########........######## .######:JiҨ ......# #.###############.........##JiJi˵&6JiNJiݽJib #...# #.=.... #.#.# #.#. #.# #.# #.# #.# #.# #:# #.# #.# #.# #.#######.# #...######Ji Y7Ji #...# #.=.... #.#.# #.#. #.# #.# #.# #.# #.# #:# #.# #.# #.# #.#######.# #..#####8JiF Ji KiA=2#...# #.=.... #.#.# #.#. #.# #.# Ki=?#.# #.# #.# #:# #.# Ki=#.# #.# #.#Ki'>3.# KiDKiH&9Ki\Kiv@#...# #.=.... #.#.# #.#. #.# #.# #.# ##.# #.# #:# #.# #.# #.# #.#.# KiȮZ50Ki4#...# #.=.... ..#.#.# .##.#. ..#.# .###.# ..#.# .# #.# #.# #:# #.# #.# #.# #.#.# 1Ki* h#...#  #...##########..#  #.......=.....$..  #.#.##########..#  Ki ^#.#........ ....  #.######### #..###.# ...  #.# #.#  #.# #######@#  #:# #.......#  Ki #.# #.########.#######.#  #.........#  ###########KiKi&2Ki/Ki+ _Found 10 gold pieces.Ki~?M ##########..# #......=.....$.. .###########..# ..#........ .... ..######## #..##.##.##....$.... .#######:#.......  Ki<a#.# #.#######Ki <3Ki  @ _Found 6 gold pieces.KiX8 M  ##########..# #Ki8 ......=.....$.. .###########..## ..#........ ..... .. ######## #..##.##.##.@..$.... ##.#######.######Ki9 #:# #.......##KiE <4KiJ KiR Li }M##[..###### .. # ##########..# .#......=.....$.. ..##########..##.#..#..................Li~######## #.@##.##.#....$.... ##.########.# #######.#Lid LiBC5LiRM....>.....# .. ##[..######. #  #..#.# # ##########..#. .#......=.....$.. ...###########..##.#............@......############..##.##.#....$....#.###.#######6LiM##..##.#.# ..# ....>.....# . ##[..######.  #  #..#.# # ##########..#.##.##......=.....$..w..##########.@##.#..#..................###########..##.##.##.##....$....#####w   dart slug (asleep)w.w7Kinetic Grapnel LiL_You encounter a dart slug.Li#.##..##.#.# ..# #.##..##.#.# ..#.#....>.....# .... ###[..###### #...  #...# #..#  #...# #..# #  #...# #..#.# # #...##########..#.##.## #.......=.....@.w.....# #.#.##########..##.#..# #.#...................# #.############..##.##.# #.# #....$.... #.# ##.####### #.# #######.#Li; #:# #.......# #.# #.#######w.Li#Liw&8LiLi LiOD_You see here 10 gold pieces.Li\ <...#.######..##.##.#....>.....# ..... ###[..######.  #  #..#.# # ##########@.#.##.#......=.....$w....##########..##.#....................###########..##.##.#....$.... ##.#######.######:......Li Li -9 _Li Li3 Li-#.##.)........#.######..##.##.##....>.....# ..... ###[..######.  #   # ##########..#.##.#......=.....$w......##########..##.#....................###########..##.##.#....$.... ##.#######.######w.60Li Mi3  You hit the dart slug with your +0 dagger.  The dart slug is lightly wounded.  You hit the dart slug with your +0 hammer.=1.2 (1.2Rev MiMiBA _The dart slug bites you but does no damage.Mi+" †You completely miss the dart slug with your +0 dagger.The dart slug is severely wounded.You thump the dart slug with your +0 hammer!72.4Kinetic GrapnelRev+  _You kill the dart slug!MiX  .....#.####..#.###.#.# #...>....... ##[..###### #...  #...# ##.# ##########.##....=.....$.......#.##########..##.#..Rev+ #.##:# #.......#Mi Mi b-30Rev Mi Mi v _You see here a dart slug corpse.Niv ##.#.# #...>....... ##[..###### #...  #...# ##.# ##########†.#.##.##....=.....@.......#.##########..##.#..................##..##.##.Rev ..#####.##.# #.#######-Niw%4 _NiONiܛ@5.4 (2Ni Ni? _You now have 201 gold pieces (gained 10).NiCM...#.#### ##..##.##.## #....>.....# ..... ###[..######.  #  #..#.# # ##########@.#.##.#......=...........##########..##.#..#.#...................#Rev ##..##.##...#####.#6.4 (1 _You see here a dart slug corpse.NiMM#.##.).......# ...#.#### ##..##.##.##....>.....# ..... ###[..######.  #   # ##########†.#.##.#......=.............#.#.##########..##.#..#Rev #.#Ni-j7 _Ni .##.#...<......## .###.##.).......#.# .##.....#.####..#.# .##..##.#.# #..#.# .##..##.#.# #..#.## ....>.....# .. ##[..###### #...  #...# #..#  #...# #.@# #  #...# #..#.# #  #...##########†.#.##.##  #.......=.............#  #.#.##########..##.#..#  #.#...................#  #.############..##.##.#  #.# #....$....  i;! 4m#.# ##.#######8Ni M#.##.#)#..### .#...<......##.##.)........#.####.# ##..##.#.# #..#.## ....>.....# #.....# ##[..######..#  #  #..#.# #  #...##########†.#.##.###...9NisM # #.#.#.###.##.#)#..### .#...<......##.##.).....NiI$...#.####.# ##..##.##.# ....>.....# #. NiW##[..######..#.# #  #...##..#.# ##Ni߿!#..#NiNi'70NiLNiOiTM####.......Oi # #.#.#..####.###.##.#)#..### .#...<......##.##.)........#.####.# ##..##.##.# ....>.....# #. ##[..###### ##....  #...##..#:##....1 _Found a parchment of Starburst.Oi#..).....##.####.# ######.#.#......... # # #.#.#..####.## ###.##.#)#..####.# ##.#...<......##.# ###.##.).......#.# ##.....#.####..#.# ##..##.#.# #..#.# ##..##.#.# #..#@## ...>.....# #.....# #[..###### ##....# #...# #..#.# #...# #..#:# #...# #..#.# # #...##########†.#.##.## #Oi.......=............# #.#.##########..##.#..#Oi8<2Oi@Oi2DOi~/M######.## ...).....##.####.# ####....... # # #.#.##.##.#)#..##.#...<##.##.)........#.### ##..##.#.# #..#.## ...>.....# #.....# #[..###### ##....#......3OiOi RM .......... ######.## ...).....##.####.# ####....... # # #.#.##.##.#)#..##.#...<##.##.)........#.### ##..##.##.# ...>.....# #.....#....####†.#.#Oi Y4PiP ###.####.# ...)..... ######.#.#......... # # ####.## ###.##.#) .#...<......#.##.)Pi}p......#.######.#.# # ...>...........####†.#.# #.......=.............#Pi"Pi$&5Pi*Pi/Pis ...)..... ######.#.#......... # # ####.## ###.##.#) .#...<......#.##.)......#.######.#.# # ...>.....# #.....# #[..###### ##....#...... #.#.##########..##.#..#PiyPie|&6PiPiPiN ######.#.#......... # # ####.## ###.##.#) .#...<......#.##.)......#.######.#.# #.#..#.## ...>.....# #...@.# PiR#[..###### ##...# #..###..##. #.#...................#Pi2Pi&7PiPi(Pib # #.#.#..####.## #.##.#)#..####.# .#...<......##.# #.).Pi`#.# .....#.####..#.# ..##.#.# #..#.# Piٗ..##.#.# #..#.# Pi..>.....# #.....# [..###### ##...@# ...# #..#.# ...# #..#:# ...# #..#.# # ...##########†.#.##.# .......=.............# .#.##########..##.#..# .#...................# .############..##.##.#PixPiO&8Pi{Pi̷Pi  ##.##.#) .#...<...... #PiV _#.##.)....... #.....#.####.##.#.# #...#.## ..>....... Piz [..###### ## ...# #..#Pi #..#:#..#.# #Pi s.# .##....$....Pi۔ Pi. Pi &9Pi9 Pi' Pi  .#...<...... ##.##.)....... #.....#.####.##.#.# #..#..#.## ..>.....# #..... [..###### ##.. ...# #..#.# ##########†.#.##.##.. .###.#######80PiM Pi  You pick up a parchment of Starburst and begin reading...1.4 (2Pi B _You add the spell Starburst to your library.Qi:M#.##.#)#..## #.#...<......# ##.##.).........#.####..#..#.# #..##.#.# #..#.# ..>.....# #... [..###### ##...  #..#.# # ...##########†.#.##.##..Qi$Qi+2.4 (1QizQiI^M # #.#.# ##.##.#)#..## #.#...<......# ##.##.).........#.####...#.# #..##.##.# ..>.....# #. [..###### ##...#..#. ...##..#.# #.#Qikk<3QioQivQiM####.......  # #.#.# ##.##.#)#..## #.#...<# ##.##.)........#.####...#.# #..##.##.# ..>.....# #. 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QiM.....##.##  .......... ######.## ...).....##.####.# ####....... # # #.#.##.##.#)#..##.#...<##.##.)........#.### ##..##.#.# #..#.##..#.##..#.#8RieM#######........##.##  Ri.......... ######.## ...).....##.####.# ####....... # # #.#.##.##.#)#..##.#...<#Riۇ#.##.)........#.### ##..##.#.# #..#.#..#.#RiRiRi'&9Ri[RiRi8 M  #########........##.##  .......... ######.## Ri95...).....##.####.######....... # # #.#.##.##.#)#..##.#...<RiJ9##.##.)..... ##.....#.####..#.#.#.Ri~9RihARinC'90Ri7IRiDKRi6M   ###########........##.##  .......... ######.####.####.# ...).....##.####.############.#.#.............# # #.#.#Ri#.##.#)#..##.#...<# ###.##.).......#.#...RijRiN&1Ri/Ri/Ri iM#####   ###########........##.##  .......... ######.####.####.# ...).....##.####.###########.#.#......@......# # #.#.#..####.#####.##.##.#)#..## ##.#...<......##.#...2Ri v _You hear the slow hiss of a distant avalanche of sand.SiYM........#####   ############........##.#.......#  .......... ######.####.####.# ...).....##.####@####### #####.......... # #.#.#..####.#####.# ###.##.#)#..####.##.#Si1aSic&3Si+SiI1M##..####........######..#  #.#..# ###########.#..###........##.#.......###.#.  ..............# ######.## ...).....##.####.####### ######.#.#.............# # # #.#.#..####.#####.##.#4Si#Si#.# #..# #.# ###..####.# #.# #.........# #.# #.#..###### #.# #.#..# #.# #.#..# ##### #.######.#..###... #.....##.####.#.##........@.....# #####.####.####.####### ..).....##.####.####### ####.#.#.............#  # #.#.#..####.#####.##.#)#..####.#.#...<......##.###.).......#.#.....#.###SiSi<5Si TiM###.# #..# ##..####........##### ##..# #.# #.#..# #####..########.....# .....##.####.#.#.............. #####.####.####.####### ..).....##.####.########.TiTiv &6TiT(Timw.########........ .# #..####.# .# #..# .# ###..####.# .# #.........# .# #.#..###### # .# #.#..# # .# #.#..# ##### .######.#..###..@..# .....##.####.#.#.##..............# ####.####.####.# .).....##.####.####### ####.#.#.............# #.#.#..####.#####.##.#)#..####.# .#...<......##.#7Ti #. # #..####.# # #..# # ###..####.# ## # #.# .. Ti U# #.#..###### .# # # #.#..# .#.# # #.#..# #####..# ######.#..###...@.# TiC ##.#.###.#.# .##.Tio ......# .####.####.####### ).....##.####.Ti L.#.#.......  #.#.#..####Ti 4 Tiu Y8TiXpw.  #..####.#  #..#  ###..####.#### ##  #.##.. .  #.#..#######.#.#  #.#..# #.#.#  #.#..# #####..# .#..###....@# ##.#.###.#.# .##........# .####.####.####### TiqTiBwTiy&9Ti9~Ti UiRF......< ######........ .##..####.# .# #..# .# ###..####.####.###.........##.... #.#..#######.#.# #.#..# #.#  #.#..# ##### ####.#..###.....## ..##.#.###.#.# #.##..............# #.####.### ....##.####.####### #.#.#.............#.#.#..####.#####.# #.#)#..####.#Ui>800UiUiUizUiUiUUiUiUiUiaUipO####.#####.# .....< ### #####........ ..# #..####.# #.#  #..# #.# ###..####.####.###.........##.... #.#..#######.#.# #.#..# #.#  #.#..# #####..#.# ###.#..###.....###.. .##.####.#.### .##..............### ...##.####.####### .#.#.............# .#.#..####.#####.#Ui8TUiW&1UiY[Ui|]ViB2M #....# ####.#####.# .....<## #####........ .###.# #..# #.# ##..####.####.#######........##..........##### #.#.#   #####..#.# ###.#..###.....###.....##..2Vi5ViM.  #....# Vi%####.#####.# .....<## #####........ .###.#Vi~ #..# #.# ##..####.####.#######........##..@.......######.#.######.ViA #.#.# #.#..# #####..#.#.###.##.#.##ViWVii&3ViVi ViM#######' ..  #....# ####.#####.# .....<## #####........ .###.# #..# #.# ##..####.####@#######........##.........######.#.######.#.#..# #.#.##4Vi M)..#...# #######' ..  #....# ######.#####.##. .....<.## #####........ .Vi ###.# #..# #@# ##..####.####.#######........##..........#.#..#######.#.######.Vi%! 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XiB.## #....## ##.# ####.#####.##.#<..###....##..####.####.# XirXY5YiH4Yi<"YiYiYiYiYid + #...# ..#...# .## ### .# ._.### ... .### ### #.###...# †.#.).#.## #.#.....###. ..#...#.##.##.#.#.'.##.## #....##.##.#.# ## #....## ##.# 6Zid #####+ #... #...# #... ZiO#...# #..# .....# ### ..# _.### ... ..### .....### #.###...# ZiTw#.).#.## #.#.....### .#...#.##.##.#.#. #####'.##.............#. #....##.##.########.# #....## ##.# ###.#####.##.# Zid...<### ###...........Zi.##..####.####.#  #..# #. #.#ZiZib&7Zi"Zi%ZilT #.. ####+ #... #...# #... #...# #..# ...# ####..# _.### ......### ...### #.###...# #.).#.## #.#...@.###.. ...#.##.##.#.#.###'.##.............#.#  #....##.##.########.#  #....## ##.# .. ##.#####.##.# ## ..<### ##............#  #..####.####.#8Zi{ O #.... Zi F#...####+ #... .#...# #...#...# #..# Zi .....# .#####..# _.### ........### Zi .....### #.###@..# .#.).#.## #.#.....###.. .#...#.##.##.#.#......... #####'.##.............#.# # #....##.##.########.# #....## ##.#.. ###.#####.##.# ## ...<### ###............#Zi Zi &9Zip Zi Zi]M#####. #.... #####+.# ....# .#####..# Zi_.### .......@### .....### .##.###...# ).#.## #.#.....###.. .#...#.##.##.#.#..........##.#Zi Zig'20ZiZi![inM######.# #..... #####+..# ....# .#####.@# [iAo0_.### ........### .....### .##.###...# .#.).#.## #.#.....###...#.........###..###[iו[i&1[i[i[iM####### #...... #####+.#..## ....# .#####..# _.### ........## .....### .##.###...#....#...[i"[il&2[i[i[i:####### #.....## #...... ####+ #....# #...# #..@.# #...# #..###...# .#####..# _.### ........###...### .##.###...# #.).#.## #.#.....###.....#.##.##.#.#.........###'.##.............#.#  #....##.##.########.#[i][iC&3[i[i\iHM####### #.....###### \iM#..........###+ #...@# ...# #....# # #..### ...# .######### ........### \iM...### .##.###...# .).#.## #.#.....###.. \iM~...#.##.##.#.#......... ###'.##.............#.#\iS\iV&4\iX\iWZ\iyV####### #.....######  #....@.....# ##+ #....#+#...## #....# .## #..### ..# .#####\iaz# ### ........###.### .##.###...# ).#.## #.#.....###.. ..#.##.##.#.#..\iT\iс&5\i\iX\iw S####### #.....###### #.# + #....#+#...# # #....# ..# # #..### .## .#####..# .. ........### .#### .##.###...# # \i 6]iȻ8'#.##.#...#.##.####]iʿ&7]i]i( _You open the door.]i^4 #######.....######..... #+#....#@#...# ]iL.##....#.# ..##..###.# .##......### #'.##.............#.#]i]i&8]iZ]iQ _There is an open door here.]i \ ########.....#######..........# #+#....#'#...# .#]il x ###.# .#####..# ... ..##.## ...##.##.########.#]i) ]i -9 _]i ]iӺ ]i  #######.....######....... #+#'# .#.# ]i̋ ###@# .#####..#∩....# .. ## ........###.### .# ]i O...## ##.#...]iG 30 _Found a sand-covered staircase.^if #######.....######..... #+^i#'# .#.# ###.###^i.#####..#∩.@..# .. ^i## ........###.### .# ^i.### .##.###...#.# #####.##.####^i^ie C1^ix  ####### #.....###### #..........# ##+ #....#'#...# ..# #....#.# ..# ..# #..###.###.# ..# .#####..#∩@...# ..# .###.### .# ..### .##.###...#.# # ).#.## #.#.....###.. ..#.##.##.#.#. ##'.##.#.# ....##.##.#.# ....## ##.# ... .#####.##.# ###^iy &2^i} ^i ^ig  # #.....###### #..........##+ #....#'#...#.# #....#.# ..#.# #..###.###.#.# .#####..#@....# .. .### .###.### .#.### .##.###...#.# # .).#.## #.#.....###.. ...#.##.##.#.#. ###'.##.#.# #....##.##.#.# #....## ##.# ... #.#####.##.# ###^ik 3 _There is a sand-covered staircase here._i*_iZ_i_ie_iMO_iP_iV_i[_iO`-4 __ib_i-s an Ossuary  The world spins around you as you enter the gateway._i0H #######  _i0+..^^.#  #..∩..# _i0 #.^ß.^+ _i1 #^.@^.# _ig1 #.....#  ##+#+## _i1 _iB-5.9 (2.5_i_iX _You enter an ossuary!  Found a gate leading back out of this place._ic _There is an empty arch of ancient stone here.ainaipReally walk onto that alarm trap? Y - Yes aip' N - Noai 4biperishedprincess the Tinkerer Coglin of Uskayaw *.....Health: 52/52 ========================Magic: 11/11 ========================#######AC: 3Str: 10+..^^.#EV: 11Int: 16#..∩..#SH: 0Dex: 13#.^ß.^+XL:  7 Next: 37% Place: an Ossuary#^.@^.#Noise: ---------  Time: 3835.9 (0.0)#.....#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh##+#+##Cast: Kinetic Grapnel _There is a sand-covered staircase here.  The world spins around you as you enter the gateway. _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here.  Okay, then.i#49mbi". _bi 4bi\ bi ci(f####### +..^^.# #..∩..# #.^ß@^+ #^.∩^.# #.....# ##+#+##ci".ci026.9 (1 _ci14ci6ci 7 #######ci 6 +..^^.# #..@..# #.^ß.^+ #^.∩^.# #.....###+#+##ci: ci &7ci ci i The world spins around you as you enter the gateway. _You enter an ossuary!  Found a gate leading back out of this place. _There is an empty arch of ancient stone here. _There is a gate leading back out of this place here.ci> # +..^^.#ci #.@∩..# #.^ß.^+ #^.∩^.#  #.....#  ##+#+##ciVci-8 _ciЦdiz ####### +@.^^.# #..∩..# #.^ß.^+ #^.∩^.# #.....###+#+##diR9didi!##.#..#..'#..#+40 _You open the door.diH####.. #Z. #.. #..# #..@..^^.# #..#..∩..# #+##.^ß.^+ #^.∩^.# #.....# ##+#+##Z   gnoll zombie (dormant)diH=1Kinetic GrapneldiLdiM diMH_You encounter a gnoll zombie.dipPQ _There is an open door here.ei- M #### #..# #Z.# #..+  #.@####### #..'..^^.# #..#..∩..##+##.^ß.^+ #^.∩^.# #.....###+#+##ei ei= -2 _eik ei֖ fi #### #..# #Z.# #@.+  #..####### #..'..^^.#fiLv #..#..∩..##+##.^ß.^+ #^.∩^.# #.....###+#+##fifi&3fiXfifi)ZZ   _You encounter a gnoll zombie. _There is an open door here.  The helpless gnoll zombie fails to defend itself.  You puncture the gnoll zombie with your +0 dagger!  The gnoll zombie is severely damaged.  You hit the gnoll zombie but do no damage.fiK=5.1 (1.2Rev  _The gnoll zombie closely misses you.fi  You hit the gnoll zombie with your +0 dagger.  The gnoll zombie is severely damaged.You hit the gnoll zombie with your +0 hammer.fii ^6.3Rev+ fi[ fiɱ  fi L_The gnoll zombie misses you.giTM. _The gnoll zombie misses you.  You hit the gnoll zombie with your +0 dagger.  giThe gnoll zombie is almost destroyed.You sock the gnoll zombie with your +0 hammer!gi(giIc7.5Kinetic GrapnelgigiJS _You destroy the gnoll zombie!giM###+ ######'..^^#..#..∩..#......#+#gigi3-80gigiMhiP[/] auto|manual mode [*] useful|all skills [!] training|cost|targetsji[o a - Fighting   3.0li)= e + Long Blades 0.0liU e * Long Blades   0.0migamigmil'perishedprincess the Tinkerer Coglin of Uskayaw *.....Health: 52/52 ========================Magic: 11/11 ========================AC: 3Str: 10EV: 11Int: 16mil####SH: 0Dex: 13#..#XL:  7 Next: 37% Place: an Ossuary#@.#Noise: ---------  Time: 3848.5 (0.0)mim&#..+a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#..#######mi-mCast: Kinetic Grapnel#..'..^^.#Rev+ miNm#..#..∩..#mism7#+##.^ß.^+#^.∩^.##.....#mim##+#+##You hit the gnoll zombie with your +0 hammer. _The gnoll zombie misses you.You hit the gnoll zombie with your +0 dagger.  The gnoll zombie is almost destroyed.You sock the gnoll zombie with your +0 hammer! _You destroy the gnoll zombie!minmiqmiLsmivmiymi #####..# #..# #.@+ #..########..'..^^.# #..#..∩..# #+##.^ß.^+ #^.∩^.##.....###+#+## 9.5 (1mi? mi nie####.Z..#.....#'.....+######Z   human zombie (dormant)ni 7  You open the door.ni "@50Kinetic GrapnelniQ&ni,] _You encounter a human zombie.oi2########## #..#?.Z..# #..#.....# #..@.....+ #..# #..'..^^.# #..#..∩..# #+##.^ß.^+#^.∩^.# #.....###+#+##oi08oi:T1Rev oi(>oi?\ _Found a scroll labelled MECWASAZYP.oi?BQ _There is an open door here.oi;########## #..#?.Z..# #..#@....# #..'.....+ #..####### #..'..^^.# #..#..∩..##+##.^ß.^+ #^.∩^.##.....###+#+##oiBoi{D,2 _oiIoiKpi########## #..#?@Z..# #..#.....# #..'.....+ #..####### #..'..^^.#pi#..#..∩..# #+##.^ß.^+#^.∩^.##.....#pi"pi#%3pi(pi*piaZZ _Found a scroll labelled MECWASAZYP. _There is an open door here.  The helpless human zombie fails to defend itself. pia You hit the human zombie with your +0 hammer.  The human zombie is lightly damaged.  You barely miss the human zombie with your +0 dagger.pick=4.7 (1.2Rev+ pihpikZ _The human zombie closely misses you.pi  You barely miss the human zombie with your +0 hammer.The human zombie is lightly damaged.  You hit the human zombie with your +0 dagger.pi'5.9pipiY _The human zombie barely misses you.piz(  You hit the human zombie with your +0 dagger.  The human zombie is lightly damaged.  You hit the human zombie with your +0 hammer.pi{* X49--7.1pi* >Rev* pi80 pi2 0 _The human zombie hits you.piX  You thump the human zombie with your +0 hammer!  The human zombie is moderately damaged.You closely miss the human zombie with your +0 dagger.pi5Zj4----=8.3pi^pia0 _The human zombie hits you.qiTYou closely miss the human zombie with your +0 dagger.hit the human zombie with your +0 dagger.heavi  You hit the human zombie with your +0 hammer.  The human zombie barely misses you.qi z*5---9.5qi&qi(g _You can now pass through a line of other dancers.qip  You hit the human zombie with your +0 hammer.  The human zombie is severely damaged.You hit the human zombie with your +0 dagger.0---60.7qiqi0 _The human zombie hits you.qi3  You thump the human zombie with your +0 hammer!  The human zombie is almost destroyed.1.9qiI6qi8k _You barely miss the human zombie with your +0 dagger.qih  You barely miss the human zombie with your +0 hammer.The human zombie is almost destroyed.qih CYou hit the human zombie with your +0 dagger.qim b37---3.1qio qiq 0 _The human zombie hits you.qi .You hit the human zombie with your +0 hammer.qi464.3Kinetic GrapnelqiqiQS _You destroy the human zombie!riY#### #..#?.@..# #..#.....# #..'.....+ #..# #..#.# riabrird3-50ri!krilri(F #### #..#?@...# #..#.....# #..'.....+ #..# #..'..^^.# #..#..∩..# #+##.^ß.^+  #^.∩^.#  #.....#riʼri[8--6ririri̹( #### #..#@....# #..#.....# #..'.....+ #..# #..'..^^.#  #..#..∩..# #+##.^ß.^+  #^.∩^.#  #.....#riri\7Rev+ ririri*8.3 (2riri~l _c - 2 scrolls labelled MECWASAZYP (gained 1)ri T#### #..#.@...# #..#.....# #..'.....+ #..# # #+ ri ri *9.3 (1ri rim si>X###########..#.....# #..#..@..# #..'.....+ #..####### #..'..^^.# #..#..∩..##+##.^ß.^+ #^.∩^.##.....###+#+##si+@T9=70siDsiEsiس.Rev 40=siܷsi3sisio%1siغsisiIsisi!,si־si9sinsisiisi#2si(=siAsisisisisisijsisi #3si'2=sisiBsigsisisi,siMsisiK4=sisisi+sisisi$sisi95si02=sissi,siasisisi;sisisiRsisi56=siPsisi9sisisisi)sisi,sidsisiU7=sisi%siSsisisigsisisi0K8=sisisi,sisiK,sisiCsisisiesi#9si2=sisisisisisi_sisissi$50siL(=sisi.silsisi5sisisiGsisisisi U1=si si si^ si sit si si3sik _You start resting.HP restored.sisiW1915.3 (45.0)siX2=6.3 (46 si# _sisisi ###########..#.....# #..#.....# #..'...@.+ #..####### #..'..^^.# #..#..∩.si .##+##.^ß.^+ #^.∩^.##.....###+#+## si si 17.3 (1.0)si si sif #### #..#.....# #..#.....# #..'....@+ #..# #..'..^^.# si &8siϘ siK ti]####.ZM?#..ZZZ#'.Z...#.....####+#M   mummy (dormant)ZZZZZ 5 zombies (dormant) .ZYou open the door.Z.Z.ti|ZZZ3 dormant)ti &9ti0Kinetic Grapnelti@ti] _You encounter 5 zombies and a mummy.ti߬ _Found a scroll labelled FOAJUL LOLLO.wi  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.wiN2R.Zwi2wi2R.Zwiu;3#wi<=9/11 -----==20wiCwi1FD _You shape a spike launcher from a nearby wall.yibb  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yi  perishedprincess the Tinkerer   Coglin of Uskayaw *.....  Health: 52/52 ========================  Magic: 6/11=============-----------  AC: 3Str: 10 ########## ####  EV: 11Int: 16 #..#.....# .ZM?#  SH: 0Dex: 13 #..#.....#...Z.#  XL:  7 Next: 46% Place: an Ossuary yi#..'....@'ZZ...#  Noise: ==-------  Time: 3920.3 (0.0) #..#######.Z...#  a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh #..'..^^.# ###+#  Cast: Kinetic Grapnel #..#..∩..#yi| #+##.^ß.^+ #^.∩^.# M   mummy (dormant) #.....# ZZZZZ 5 zombies (3 dormant) ##+#+##yir _You shape a spike launcher from a nearby wall.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombiezi#=perishedprincess the Tinkerer Coglin of Uskayaw *.....Health: 52/52 ========================Magic: 6/11=============-----------AC: 3Str: 10########## ####EV: 11Int: 16#..#.....# .ZM?#SH: 0Dex: 13#..#.....#...Z.#XL:  7 Next: 46% Place: an Ossuaryzi=3#..'....@'*Z...#Noise: ==-------  Time: 3920.3 (0.0)#..#######.Z...#a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh#..'..^^.# ###+#Cast: Kinetic Grapnel#..#..∩..##+##.^ß.^+#^.∩^.#M   mummy (dormant)#.....#ZZZZZ 5 zombies (3 dormant)ziE>m##+#+##Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie  You lock target on the gnoll zombie and prepare to deploy your bee.zi71Aiming: Launch Clockwork Bee (dangerous; 6%Press: ? - help, Dir - move target: a gnoll zombie  You lock target on the gnoll zombie and prepare to deploy your bee.  (Press . to continue winding your bee.)  The stone spike skewers the gnoll zombie!ziܘ.ZZ.ziJ.ZZ.Z.zi*ZZZZ1 wandering, 1 dormant)ziFZ1.3 (1Winding zizig _The gnoll zombie is moderately damaged.zij .*zi B  You continue winding your clockwork bee...  The stone spike skewers the gnoll zombie.zi .ZZ.Z..ZZ 2 hound zombiesZ   gnoll zombieZ   centaur zombie2.  _The gnoll zombie is heavily damaged.{iK1*{i  You continue winding your clockwork bee...  The stone spike skewers the hound zombie.{iQJ .{i&RrZThe hound zombie is moderately damaged.{ivSNM.{i?[KZM{i`]X-3.. {if{igY _The gnoll zombie barely misses you.{i *ZZ 4 zombies (1 ally target)y   clockwork bee (minion) {ik  With a metallic buzz, your clockwork bee launches itself at the gnoll zombie.  The stone spike skewers the hound zombie.{i Z yThe hound zombie is heavily damaged.{i ZZZ 5 zombies (1 ally target){id J-4{i {i  {iv L_The gnoll zombie closely misses you.|i '  You hit the gnoll zombie with your +0 hammer.  The gnoll zombie is severely damaged.You hit the gnoll zombie with your +0 dagger.|i ~*Z 4 zombies|i  You destroy the gnoll zombie!The stone spike skewers the centaur zombie.|i&-|io21*|i|  The centaur zombie is lightly damaged.  The stone spike skewers the hound zombie.}iiO Z.The hound zombie is heavily damaged.}iS .ZYour clockwork bee locks its sights upon the hound zombie.M.}i[ ZZ(1 ally target)Your clockwork bee stings the hound zombie!}iw``=5.5 (1.2Rev }i{{Z _The hound zombie bites you but does no damage.}it *You closely miss the hound zombie with your +0 hammer.The hound zombie is heavily damaged.}i@  You closely miss the hound zombie with your +0 dagger.The stone spike skewers the centaur zombie!}i= .ZThe centaur zombie is moderately damaged.Your clockwork bee stings the hound zombie.}iG '  The hound zombie closely misses you.Your clockwork bee stings the hound zombie!}i9H ZZM}iH LZ.}i^O hZ 3 zombies}iU n8-6.7Rev+ }ibY }i[ T _The hound zombie is destroyed!~i *You hit the hound zombie with your +0 dagger.  The hound zombie is severely damaged.~it|  You hit the hound zombie with your +0 hammer.  The stone spike skewers the mummy.~i '  The mummy is lightly damaged.  Your clockwork bee locks its sights upon the mummy.  Your clockwork bee stings the hound zombie..~iRZ.~i/Z~i ZM  The hound zombie is destroyed!Your clockwork bee stings the kobold zombie.~ih~i$*(ally target)   kobold zombieZ   centaur zombie*   dormant clockwork bee (minion)~i*7==50-7.9~i/~i62L _Your clockwork bee winds down and falls to the ground.i*y   i  You wind your clockwork bee back up and it locks its sights upon the mummy!  The stone spike skewers the kobold zombie.i" .ZThe kobold zombie is almost destroyed.i y#Z Your clockwork bee stings the mummy.  Your clockwork bee stings the mummy but does no damage.i x*6--80i&i)g _You can now pass through a line of other dancers.i # r clockwork bee stings the mummy but does no damage. _You can now pass through a line of other dancers.You barely miss the mummy with your +0 hammer.The mummy is moderately damaged. hit the mummy with your +0 dagger. Your clockwork bee stings the mummy!  The mummy closely misses your clockwork bee.iK =30.1 (1.2Rev* iL : _Your clockwork bee stings the mummy.iqk' _Your clockwork bee stings the mummy.  You hit the mummy with your +0 hammer.  The mummy is almost destroyed.  You hit the mummy but do no damage.  Your clockwork bee barely misses the mummy.   *^.∩^.....##+#+##*dormant clockwork bee (minion)  The mummy is destroyed!ip} 3-1.3 _Your clockwork bee winds down and falls to the ground.ifxiy iyf_Your Long Blades skill increases to level 1!i,.y. _Your Long Blades skill increases to level 1!You wind your clockwork bee back up and it locks its sights upon the kobold  zombie!  The centaur zombie hits your clockwork bee.  The centaur zombie closely misses your clockwork bee.  Your clockwork bee stings the kobold zombie. Z   centaur zombie (ally target)y   clockwork bee (minion)  The kobold zombie is destroyed!The centaur zombie hits your clockwork bee but does no damage.5------20 _The centaur zombie kicks your clockwork bee.i!c Oe but does no damage. _The centaur zombie kicks your clockwork bee.locks its sights upon the centaur zombie.  Your clockwork bee stings the centaur zombie.  The centaur zombie closely misses your clockwork bee.3imy i ~ j _Your clockwork bee barely misses the centaur zombie.i  The centaur zombie hits your clockwork bee.  The centaur zombie kicks your clockwork bee but does no damage.4iC _Your clockwork bee stings the centaur zombie.i6* *   dormant clockwork bee (minion) _Your clockwork bee stings the centaur zombie.  The centaur zombie misses your clockwork bee.  Your clockwork bee stings the centaur zombie. x2  Your clockwork bee winds down and falls to the ground.  The centaur zombie hits your dormant clockwork bee but does no damage.6===5Rev+ iQ] _The centaur zombie kicks your dormant clockwork bee but does no damage.il k  The centaur zombie hits your dormant clockwork bee.  The centaur zombie kicks your dormant clockwork bee but does no damage..6 _You can no longer pass through a line of other dancers.i. wind your clockwork bee back up and it locks its sights upon the centaur  zombie!  Your clockwork bee stings the centaur zombie!  The centaur zombie misses your clockwork bee.  The centaur zombie closely misses your clockwork bee.  Your clockwork bee stings the centaur zombie.i4yy   clockwork bee (minion)i$5---87Kinetic GrapnelijiV _The centaur zombie is destroyed!i(.################ #..#.....#....?# i.P#..#.....#.....# #..'....y@.....# #..#.....# #..'..^^.#####+# #..#..∩..# #^.∩^.# i. i:s **   i:mdormant clockwork bee (minion)You swap places with your clockwork bee.i4B--8i [ _Your clockwork bee winds down and falls to the ground.i Q _There is an open door here.iO################ #..#.....#....?# #..#.....#.....# #..'....*'@....# #..#.....# #..'..^^.#####+# #..#..∩..# #^.∩^.# iu-9Rev  _iuiiϚ########## #..#.....#....?# #..#.....#.....# #..'....*'.@...# #..#.....# #..'..^^.#####+# #..#..∩..# #^.∩^.# i<40izi ################ #..#.....#....?# #..#.....#..@..# #..'....*'.....# #..#######.....# #..'..^^.#####+##..#..∩..##+##.^ß.^+ #^.∩^i .##.....###+#+##i% i A---1iA i i2 P################ #..#.....#...@?# #..#.....#.....# #..'....*'.....# #..#######.....# #..'..^^.#####+##..#..∩..# #+##.^ß.^+#^.∩^.##.....#i9 iR: 02i@ it iO## #..#.....#....@# #..#.....#.....# #..'....*'.....# #..####  iPd#..#..∩..# ibib3i3iig6===4.3 (2 _q - a scroll labelled FOAJUL LOLLOi'D################..#.....#.....'....*'#######'..^^.#####+#..∩..#+##.^ß.^+ #^.∩^.#....#+#+#iIiJ+5.3 (1iMiNi G################..#.....#.......'....*'#######'..^^.#####+#..∩..#+##.^ß.^+ #^.∩^.#....#+#+# 6i i iB################..#.....#.......'....*'#######'..^^.#####+#..∩..# +##.^ß.^+i #^.∩^.#....#+#+# iiC7i'..#...#..M.#..Z..#M   mummy (dormant)####+##Z   centaur zombie (dormant)*   dormant clockwork bee (minion)iH+ t, ally target)  You open the door.===8Kinetic Grapnel _You encounter a mummy and a centaur zombie.iS ## #..#.....#.....# #..#.....#.....# #..'....*'.....# #..#######...@.# #..'..^^.#####'# #..#..∩..# ..#iT #+##.^ß.^+ ...# #^.∩^.# ..M.# #.....#..Z..#*   dormant clockwork bee (minion) ##+#+#####+## iZ\i^_9Kinetic Grapnelidi fio  ################ #..#.....#.....#i̸ ` #..#.....#.....# #..'....*'..@..# #..#######.....# #..'..^^.#####'# #..#..∩..# i  ..##+##.^ß.^+ ...# #^.∩^.# ..M.# #.....#..Z..###+#+#####+##i 7.i8 (i- '50ig s _Your dormant clockwork bee falls apart.iW/ R ########## #..#.....#.....# #..#.....#.....# #..'.....'.@...# #..#.....# #..'..^^.#####'# #..#..∩..# ..# #+##.^ß.^+ ...#  #^.∩^.# ..M.#  #.....#..Z..#  ##+#+#####+##i2 i5 &1i 9 i; i0 ########## #..#.....#.....# #..#.....#.....# #..'.....'@....# #..#.....# #..'..^^.#####'# iQ #..#..∩..# ..#  #+##.^ß.^+ ...#  #^.∩^.# ..M.#  #.....#..Z..#  ##+#+#####+##im7==2ii٣i ########## #..#.....#.....# #..#.....#.....# #..'.....'.@...# #..#.....# #..'..^^.#####'# is i &3i i iZ D########## i[ #..#.....#.....# #..#.....#.....# #..'.....'..@..# #..#.....# #..'..^^.#####'# i#[ #..#..∩..# ..#iO[ #+##.^ß.^+ ...# iu[ i` iFg <4ih iU L## #..#.....#.....# #..#.....#.....# #..'.....'...@.# #..#.....# #..'..^^.#####'# #+##.^ß.^+ ...i ##^.∩^.# ..M.##.....#..Z..###+#+#####+##ii/&5ivi[i11## #..#.....#.....# #..#.....#.....# i1#..'.....'....@# #..#.....# #..'..^^.#####'# #..#..∩..# .i2.##+##.^ß.^+ ..i82".#iV2^#^.∩^.# ..M.# M   mummy (dormant)i2#.....#..Z..# Z   centaur zombie (dormant)##+#+#####+##ir5VM.i:2Mi>Z==6Kinetic Grapneli>Ci^Ei R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iI,Z.Z.iB/FZiX15-----Contam: 12% 7i7i:V _You miscast Construct Spike Launcher. Nothing appears to happen.i  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iݺ  perishedprincess the Tinkerer   Coglin of Uskayaw *.....  Health: 52/52 ========================  Magic: 2/11====--------------------  AC: 3Str: 10  ################ EV: 11Int: 16 Contam: 12%  #..#.....#.....# SH: 0Dex: 13  #..#.....#.....# XL:  7 Next: 58% Place: an Ossuary  #..'.....'....@# Noise: ---------  Time: 3957.3 (0.0)  #..#######.....# a) +0 hammer {Xiuyin c) i+0 dagger {Gurmeh  #..'..^^.#####'# Cast: Kinetic Grapnel  #..#..∩..# ..#  #+##.^ß.^+ .MZ# #^.∩^.# ....# M   mummy #.....#.....# Z   centaur zombie ##+#+#####+## _You miscast Construct Spike Launcher. Nothing appears to happen.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a mummyiy   perishedprincess the Tinkerer   Coglin of Uskayaw *..... iؚ  Health: 52/52 ========================  Magic: 2/11====--------------------  AC: 3Str: 10  ################i  EV: 11Int: 16 Contam: 12%  #..#.....#.....#i s SH: 0Dex: 13 i= 8 #..#.....#.....# XL:  7 Next: 58% Place: an Ossuary is @ #..'.....'....@# Noise: ---------  Time: 3957.3 (0.0) i h #..#######.....# a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh  #..'..^^.#####'#iN  Cast: Kinetic Grapnel  #..#..∩..# .Z#  #+##.^ß.^+ .M.# #^.∩^.# ....# M   mummy #.....#.....# Z   centaur zombie ##+#+#####+##i YCasting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a mummy  You lock target on the mummy and prepare to deploy your bee.i UM.i+             ^^  ∩..#   #+##.^ß.^+  #^.∩^.# ....#   ==8.3 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a mummy  You lock target on the mummy and prepare to deploy your bee. _(Press . to continue winding your bee.)i~IZ.iTidX--9. iV _You continue winding your clockwork bee...i@ Z'M.3==--60..  _You continue winding your clockwork bee...i*+ MZWith a metallic buzz, your clockwork bee launches itself at the mummy.  The centaur zombie misses you.The centaur zombie kicks you but does no damage.iiv y (ally target)y   clockwork bee (minion)The centaur zombie hits you. The centaur zombie barely misses you.ii49--==1ii: _Your clockwork bee stings the mummy!il Z'  You hit the mummy but do no damage.The mummy is heavily damaged.i K  You hit the mummy with your +0 dagger.i `-2.4 (1.1Rev i- i b _Your clockwork bee closely misses the mummy.i^.You hit the mummy with your +0 dagger.  The mummy is severely damaged.barely miss the mummy with your +0 hammer.Your clockwork bee barely misses the mummy.The centaur zombie closely misses you. The centaur zombie barely misses you.  The mummy hits you! Your clockwork bee stings the mummy!i{ Z   centaur zombie (ally target)y   clockwork bee (minion)  The mummy is destroyed!The centaur zombie hits you.i33---------9% 61=3.6 (1.2iiVF _The centaur zombie kicks you but does no damage.iAP * *   dormant clockwork bee (minion)You hit the centaur zombie with your +0 hammer.  Your clockwork bee locks its sights upon the centaur zombie.  Your clockwork bee stings the centaur zombie!  The centaur zombie hits you but does no damage.kicks you but does no damage.  Your clockwork bee stings the centaur zombie!==74.8Rev+ iU L _Your clockwork bee winds down and falls to the ground.i stings the centaur zombie! _winds down and falls to the ground.  You hit the centaur zombie with your +0 hammer  The centaur zombie is severely damaged. hit the centaur zombie with your +0 dagger.  The centaur zombie hits you. The centaur zombie kicks you.iY2------------4-6.0Rev* i6 _The centaur zombie hits you. The centaur zombie closely misses you.i;y  You completely miss the centaur zombie with your +0 hammer.The centaur zombie is almost destroyed.You hit the centaur zombie with your +0 dagger.4=----2-7.1 (1.1iIAimDW _The centaur zombie misses you. x2iz% ' .You hit the centaur zombie with your +0 hammer.  The centaur zombie is almost destroyed.You hit the centaur zombie with your +0 dagger.i0 *   dormant clockwork bee (minion)iA 168.3 (1.2Kinetic Grapnel _You destroy the centaur zombie!i5V iVY h _Your Dodging skill increases to level 4!i "################..#.....#.......'.....'...*.#######....'..^^.#####'#..∩..# ..+##.^ß.^+ . #^.∩^.# .......#..#+#+#####+# 4==-90 _Your magical contamination has completely faded away.i i i i 5=Rev+ ==6=i . _You start resting.i Rev ib' i": 7=5==i; i< i< i> i? (i? ixA iA itB i+D iD L8==ieE iG BiHI iI iBJ iK i^L S9=i'M iN ijO O6===iO izQ iQ i{R iS ibT i U iV iW L30=iW iEY iY ;===iFZ i[ i\ i] i^ i'_ S1=i_ ima ia iPb ic i>d id isf if N7==ig ii ii K2=i2j ik iSl il in ,iPo ip iq :==i'r is it S3=it iv iv ihw iy ify iy i{ ip| |4=8==i} iW~ i~ if i iZ i is i΃ iQ i i\ n5===i i i i i ,iJ iӍ iG K6=i i b9==i i Bi i im i ik N37=i iC i :==i i i i i i_ W8=i iz 10/11==9=iީ i( i :==i@ i׭ i V40=i i iű ik i iT i ib _Your dormant clockwork bee falls apart.Magic restored.iO Y1-i 24026.3 (57.0)iP Z1===7.3 (58 i _ic iU iQ ################..#.....#.......iYR'.....'.....#######.....'..^^.######..∩..#.....+##.^ß.^+...#.#itZi^18.3 (1.0)idig i,hK_There is an open door here.i+################ #..#.....#.....# #..#.....#.....# #..'.....'.....#ih #..#######.....# #..'..^^.#####'# #..#..∩..#...@.#i #+##.^ß.^+.....#ils #^.∩^.#.....# #.....#.....# ##+#+#####+## ii9-9 _iXis ################..#.....#.....'.....'.....#######.....'..^^.#####'i#..∩..#.....+##.^ß.^+ #^.∩^.#....ii9'30ihiǴi2q################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^+.....# #^.∩^.#..@..# #.....#.....# ##+#+#####+## iir2====1iii $ ################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....##+##.^ß.^+.@...# #^.∩^.#.....# #.....#.....#iY 4##+#+#####+##i i &2i iʻ5 #i- #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#.....# #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^+@....# #^.∩^.#.....# #.....#.....# iW5 ##+#+#####+##i4i&3iiMijF####'..#..∩..#.^ß.^'#^.∩^.#....##+#3=4 _You open the door.i M # #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....#i  #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^@.....# #^.∩^.#.....# #.....#.....# ##+#+#iP .####+##i5 io &5iU i Q _There is an open door here.i;iiiiFt################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....#iGG #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^'.....# #^.∩^@#.....# #.....#.....# ##+#+#####+## iNiOQ-6 _iwUigWi@  #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^'.....# #^.∩^.#.....#iA  #...@.#.....# ##+#+#####+##iTF ic C7iDT " #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#.....# #..'..^^.#####'# #..#..∩..#.....#iT  #+##.^ß.^'.....# #^.∩^.#.....# #..@..#.....# ##+#+#####+##i[ i^ T4=8ib ie i  #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#.....# #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^'.....# #^.∩^.#.....#ih  #.@...#.....# ##+#+#####+##i i &9i i* i################..#.....#..'.....'.#######.....'..^^.#####'..#..∩..##+##.^ß.^'...^@∩^.....#.....iJ##+#+#####+##iiC '40i i7i> ################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....##+##@^ß.^'.....# #^.∩^.#.....# #.....#.....###+#+#####+##iDipG^5=1iKi3Ni_i9i1igi1M###############..#.....##..'.....'#..#######.....#..'..^^.#####'i..#@.∩..#..#+##.^ß.^'^.∩^.#..i/|#.....#.....#i_i&2i-iPi ################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..@..^^.#####'# #..#..∩..#.....##+##.^ß.^'.....# #^.∩^.#.....# #.....#.....###+#+#####+##3iQ _There is an open door here.i?  ################ #..#.....#.....# #..#.....#.....# #..'.....'.....# #.@#######.....# #..'..^^.#####'# #..#..∩..#.....##+##.^ß.^'.....# #^.∩^.#.....# #.....#.....###+#+#####+##i@ -4 _i E iG i| P ####### #..#.....#.....# #..#.....#.....# #..'.....'.....# #@.#######.....# #..'..^^.#####'# #..#..∩..#.....# #+##.^ß.^i% ~'.....# #^.∩^.#.....# #.....#.....# ##+#+####+##i  i T6=5i# i% ii ################..#.....#..........'.....'#######'..^^.#####'#..∩..#.....+##.^ß.^'..#6i ################..#.....#.........'.....'#######'..^^.#####'#..∩..#.....+##.^ß.^' #^.∩^.#7imz'.......##+####i!siu&8iyiz( _You open the door.i ################..#.....#......'.....'#######'..^^.#####'#..∩..#.....##.^ß.^'#.....#^.∩^.##.....#....##+#####+#+#####+# i i ^7=9i i _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.i`################ #..#.....#.....# #..#.....#.....#iD~ #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....##+##'##.^ß.^'.....##..@..#^.∩^.#.....# #.....#.....#.....# ##+#####+#+#####+## ia50 _i$? # #..#.....#.....# #..#.....#.....# #..'.....'.....# #..#######.....# #..'..^^.#####'# #..#..∩..#.....# #+##'##.^ß.^'.....# #.@...#^.∩^.#.....# #.....#.....#.....# ##+#####+#+#####+##iDiF&1iJiLi1  #..#.....#..... #..#.....#..... #..'.....'..... #..#######..... #..'..^^.#####' #..#..∩..#.....i #+##'##.^ß.^'..... #@....#^.∩^.#..... #.....#.....#..... ##+#####+#+#####+iiiT8=2iCi=isDu#!Z##pZ##ZZ##..##..##..iD'p   burial acolyte (asleep)ZZ 2 gnoll zombies (dormant)Z   kobold zombie (dormant)Z   human zombie (dormant)iRZZZ1 dormant)ZYou open the door. _There is an open door here. _You open the door. _There is an open door here.  You open the door.iS&3i^fio  You encounter a human zombie, a burial acolyte, 2 gnoll zombies and a kobold _zombie.it _Found a glowing coppery potion.iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iv ` ############### perishedprincess the Tinkerer  #!Z#..#.....#..... Coglin of Uskayaw *..... #pZ#..#.....#..... Health: 48/52 ======================-- #ZZ#..'.....'..... Magic: 8/11=================------- #..#..#######..... AC: 3Str: 10 #..#..'..^^.#####' EV: 11Int: 16 ity #..#..#..∩..#..... SH: 0Dex: 13 #'##'##.^ß.^'..... XL:  7 Next: 66% Place: an Ossuaryiy ( #@....#^.∩^.#..... Noise: ---------  Time: 4053.3 (0.0) i9z g#.....#.....#..... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh ##+#####+#+#####+# Cast: Kinetic Grapnel  p   burial acolyte (asleep) i_z } ZZ 2 gnoll zombies (1 dormant) iz  Z   kobold zombie iz  Z   human zombie (dormant) iz y_Found a glowing coppery potion.  iz 3Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i]{ >Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombiei ############### perishedprincess the Tinkerer iG #!Z#..#.....#..... Coglin of Uskayaw *..... #pZ#..#.....#..... Health: 48/52 ======================-- #Z.#..'.....'..... Magic: 8/11i,=================------- #.Z#..#######..... AC: 3Str: 10 #..#..'..^^.#####' EV: 11Int: 16 i#..#..#..∩..#..... SH: 0Dex: 13 i#'##'##.^ß.^'..... XL:  7 Next: 66% Place: an Ossuary i:#@....#^.∩^.#..... Noise: ---------  Time: 4053.3 (0.0) ib#.....#.....#..... a) +0 hammer {Xiuyin c) +0 dagger {Gurmeh i##+#####+#+#####+# Cast: Kinetic Grapneli-a  p   burial acolyte (asleep)  ZZ 2 gnoll zombies (1 dormant)  Z   kobold zombie  Z   human zombie (dormant)Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie  You lock target on the gnoll zombie and prepare to deploy your bee..Zis ^^ ∩ ^ß.^ ^.∩^ ==4.3 (1Kinetic GrapnelWinding iSi-Qonfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  i6Press: ? - help, Dir - move target  Aim: a gnoll zombie  You lock target on the gnoll zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)i .Z.Zi --5.  _You continue winding your clockwork bee...i4@.Z.Z9--6.. iV _You continue winding your clockwork bee...iI .ZWith a metallic buzz, your clockwork bee launches itself at the gnoll zombie.  The burial acolyte shouts!  The burial acolyte drones a funeral chant..ZZ.yimZppZZZ 4 zombies (1 wandering, 3 strong, 3…)y   clockwork bee (minion) ==7 ip iyiʇW _The kobold zombie is empowered. The gnoll zombie is empowered. x2iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8*i9  You shape a spike launcher from a nearby wall.  The stone spike skewers the kobold zombie!ip. '  The kobold zombie is almost destroyed.Your clockwork bee stings the kobold zombie.i/K.pi/U.Zi0W.Zi*1T.Zi9~Z# 2 gnoll zombies (strong, swift, 1 allZ   human zombiey   clockwork bee (minion)i=Y6----8iDi'FU _The kobold zombie is destroyed!iY *You hit the gnoll zombie with your +0 hammer.  The gnoll zombie is moderately damaged.ii  You hit the gnoll zombie with your +0 dagger.  The stone spike skewers the gnoll zombie!i i '  The gnoll zombie is severely damaged.The stone spike skewers the gnoll zombie!iz*   gnoll zombie (strong, swift)ie y.You destroy the gnoll zombie!Zpi7fiYfR.Zif6y'ifS.Zi mE, ally tar…)iCt50=79.5 (1.2Rev iwiyP _Your clockwork bee locks its sights upon the gnoll zombie.i#################!..#..#.....#Z.#..'.....'pZ#..#######......#..'..^^.#####'.y#..#..∩..##@##'##.^ß.^'i?#^.∩^.....#.....#.....##+#####+#+#####+#iJy.iEW.Zi .ZThe burial acolyte drones a funeral chant.i'.i ,Zit!H(strong, swift)i",600i(iZ*- _The human zombie is empowered.i_, i,C_There is an open door here.i\ @ .pYou hit the gnoll zombie with your +0 dagger.  The gnoll zombie is moderately damaged.You hit the gnoll zombie but do no damage.i  .Your clockwork bee stings the gnoll zombie.  Your clockwork bee stings the gnoll zombie!  The gnoll zombie is destroyed!7==---1.7 (1.2 _The human zombie closely misses your clockwork bee.ijJ#################!#.....#.#..'.....'.Z#..#######.....py#..'..^^.#####'.#..#..∩..##'##'##.^ß.^'#.....#^.∩^.....#.....#.....##+#####+#+#####+#* (ally target)*   dormant clockwork bee (minion) _The human zombie closely misses your clockwork bee.Your clockwork bee locks its sights upon the burial acolyte.  Your clockwork bee barely misses the burial acolyte.The burial acolyte hits you with a +0 dagger.  The human zombie hits your clockwork bee.  Your clockwork bee stings the burial acolyte!ickO==20ipi`tL _Your clockwork bee winds down and falls to the ground.i/O yy    wind your clockwork bee back up and it locks its sights upon the burial  acolyte!human zombie no longer looks unusually strong.is no longer moving quickly.  Your clockwork bee barely misses the burial acolyte.  The burial acolyte hits you with a +0 dagger.i P 45---6---3ifW i Z k _Your clockwork bee closely misses the burial acolyte.i)_)The burial acolyte hits you with a +0 dagger. _Your clockwork bee closely misses the burial acolyte.You completely miss the burial acolyte with your +0 hammer.The burial acolyte is heavily wounded.  You hit the burial acolyte with your +0 dagger.  Your clockwork bee stings the burial acolyte!i_U.Zi.g4 iu 80=4.9 (1.2 _The burial acolyte dies!ie{i`~l _Your Long Blades skill increases to level 2!i [ (ally target)You hit the human zombie with your +0 hammer.  The human zombie is lightly damaged.human zombilocks its sights upon the human zombie.  Your clockwork bee stings the human zombie.  The human zombie hits you.i *0------6.0 (1.1Rev+ ii:g _You can now pass through a line of other dancers.ie # _You can now pass through a line of other dancers.You hit the human zombie with your +0 hammer.  The human zombie is moderately damaged.stings the human zombie!  Your clockwork bee completely misses the human zombie.i d1--=7.2 (1.2iM >Rev* iĭ i R _The human zombie misses you.i@!*i@ *   dormant clockwork bee (minion) i@_The human zombie misses you.  You hit the human zombie with your +0 dagger.  i+AThe human zombie is severely damaged. hit the human zombie with your +0 hammer.  Your clockwork bee stings the human zombie! ieA7 Your clockwork bee winds down and falls to the ground.i CB--8.4iIHiKQY _The human zombie barely misses you.i )You hit the human zombie with your +0 dagger. 8-9.6Kinetic Grapnel _You destroy the human zombie!i{:i/<7-i|BiD  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)ie#################!#.....#'.....'..#..#######.....*#..'..^^.#####'..#..#..∩..#iYfo'##'##.^ß.^'...#^.∩^.....#.....#.....##+#####+#+#####+#ir2=7==-700 _i)wiz$  Things that are here:i|| _a +0 dagger; a +0 robe; a human corpsei @#################!#.....#'.....'.#..#######.....)*#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....##+#####+#+#####+#i iN F-1 _i im iަ #################!#.....#'.....'..#..#######.....)*#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....##+#####+#+#####+#2Rev+ iJ##################!#.....#'.....'..#..#######.....)*#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....##+#####+#+#####+#iiF]3=3i(ii##################.....#'.....'..#..#######.....)*#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....ii B==4i&i/w  n - 3 glowing coppery potions (gained 1)iR1F.5.6 (2i6i\9m _You can no longer pass through a line of other dancers.i{ds##################..#..#.....#.....'.....'#######)*#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#+#####+#+#####+#6.6 (1Rev i1ki ,##################..#..#.....#.....'.....'#######)*#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#+#####+#+#####+# i 4=7i A##################..#..#.....#.....'.....'#######)*#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#+#####+#+#####+# i V8==8iu i| iSIiui_,i' it. _You start resting.i5=if==iVi,i!iiD6=iiWii,iivL9==ii,iiiU7=iiiiimi:==iiwi8=iHii9iiXii89=i9I10/11==i2ii7iiiiiiE50=iiiF:==iii,iNii5i i U1=i iH  _Your dormant clockwork bee falls apart.Magic restored.i)i1102.6 (24.0)i!y1===3.6 (25 _i%i$  ##################..#..#.....#.....'.....'#######'..^^.#####'i%..#..#..∩..#.....'##'##.^ß.^'#i+i--14.6 (1.0)ia1i5$  Things that are here:it7f _a +0 dagger; a +0 robe; a human corpsei7i" ##################..#..#.....#.....'.....'#######i##9).#..'..^^.#####'#..∩..#.....'##'##.^ß.^'iJ#.....#^.∩^.#.#ik)i-,52=iP,&5 _i0i3i ##################..#..#.....#.....'.....'#######).#..'..^^.#####'..#..#..∩..#.....##'##.^ß.^'.....#^.∩^.#...#....##6 _There is an open door here.inu ##################..#..#.....#.....'.....'#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'....#^.∩^.#....iu W#+#####+#+#####+# i} im K===7 _i i̇ i>#..#..#.....#.....#..#..#.....#.....##..#..'.....'.....##..#..#######.....##).#..'..^^.#####'##..#..#..∩..#.....##'##'##.^ß.^'.....##.....#^.∩^.#.....##.@...#.....#.....#i\##+#####+#+#####+##ii&8i=ii i' C  Skill  Level Cost  Apt Skill  Level Cost  Apt i  a - Fighting   3.0   4.0   0   i - Spellcasting   3.0   5.7  -2           b - Maces & Flails   0.0   1.2  -1   j - Forgecraft   6.0   4.9  +2  iۚ 6 c - Unarmed Combat   0.0   1.2  -1      i ^    i3 k - Invocations   0.0   1.4  -2  im  d - Short Blades   1.1   1.2  -1   l - Evocations   0.0   0.6  +3   e * Long Blades   2.2   3.0   0  iϛ         i `    i/ f + Armour2.7   3.6  -1  iW }    g + Dodgingi~ 4.1   5.9  -1      i h - Stealth   3.0   4.8  -1  iŜ a    i _    i1         i         i a    i͝ _    i a    i _    i1 a    iS _    it T    i The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  i :[?] Helpiܞ G[=] set a skill target  i [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  i/ [!] training|cost|targetsio%#..#..#.....#.....# perishedprincess the Tinkerer #..#..#.....#.....# Coglin of Uskayaw *.....#..#..'.....'.....# Health: 52/52 ========================#..#..#######.....# Magic: 11/11 ========================#).#..'..^^.#####'# AC: 3Str: 10#..#..#..∩..#.....# EV: 11Int: 16#'##'##.^ß.^'.....# SH: 0Dex: 13#.....#^.∩^.#.....# XL:  7 Next: 88% Place: an Ossuary#i&.@...#.....#.....# Noise: ---------  Time: 4108.6 (0.0)##+#####+#+#####+## a) +0 hammer {Xiuyin c) +0 dagger {GurmehCast: Kinetic Grapnel _You start resting. _Your dormant clockwork bee falls apart. _Magic restored.  Things that are here: _a +0 dagger; a +0 robe; a human corpse _There is an open door here.ilWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with ))  a - a +0 hammer (weapon) {Xiuying}  c - a +0 dagger (offhand) {Gurmehar}f - a +0 long sword  g - a +0 falchion[?] describe selected [!] equip|wield|wear[tab] equip|unequip iY #..#..#.....#.....# perishedprincess the Tinkerer #..#..#.....#.....# Coglin of Uskayaw *.....#..#..'.....'.....# Health: 52/52 ========================#..#..#######.....# Magic: 11/11 ========================#).#..'..^^.#####'# AC: 3Str: 10#..#..#..∩..#.....# EV: 11Int: 16#'##'##.^ß.^'.....# SH: 0Dex: 13#.....#^.∩^.#.....# XL:  7 Next: 88% Place: an Ossuary#i .@...#.....#.....# Noise: ---------  Time: 4108.6 (0.0)##+#####+#+#####+## a) +0 hammer {Xiuyin c) +0 dagger {GurmehCast: Kinetic Grapnel _You start resting. _Your dormant clockwork bee falls apart. _Magic restored.  Things that are here: _a +0 dagger; a +0 robe; a human corpse _There is an open door here.  To do this, you must remove one of the following items:(? for menu, Esc to cancel)< or a - a +0 hammer {Xiuying}; > or c - a +0 dagger {Gurmehar}ibi _iKi%h  You start parting from your weapon.i_+9.6 (1ii#i<%,10.6 (2i8*i)6i7+1.6 (3ib<iAiqC+2.6 (4iHi2_iXa+3.6 (5ifii( ijc) +0 dagger {Gurmehar} _You continue parting from your +0 hammer {Xiuying}. x5  You finish parting from your +0 hammer {Xiuying}.i>t1i$}  You whisper farewell to Xiuying.  You start attuning to your weapon.i+4.6 (6iii+5.6 (7iii!+6.6 (8ii,i+7.6 (9iii/8.6 (10.0)iaiz@  f) +0 long sword {Fe _You continue attuning to your +0 long sword. x5  You finish attuning to your +0 long sword.  You welcome your +0 long sword "Ferran" into your grasp.iiq _f - a +0 long sword (weapon) {Ferran}iaidWield or unwield which item (- for none)?- - Unarmed Hand Weapons (go to first with )) id c - a +0 dagger (offhand) {Gurmehar}  f - a +0 long sword (weapon) {Ferran}a - a +0 hammer {Xiuying}  iefg - a +0 falchion[?] describe selected i>e[!] equip|wield|weariaey[tab] equip|unequip iz(iq-iP3+i3d#..#..#.....#.....# perishedprincess the Tinkerer #..#..#.....#.....# Coglin of Uskayaw *.....i3#..#..'.....'.....# Health: 52/52 ========================#..#..#######.....# Magic: 11/11 ========================#).#..'..^^.#####'# AC: 3i%4Str: 10#..#..#..∩..#.....# EV: 11Int: 16iQ4#'##'##.^ß.^'.....# SH: 0Dex: 13i4#.....#^.∩^.#.....# XL:  7 Next: 88% Place: an Ossuary#.@...#.....#.....# Noise: ---------  Time: 4118.6 (0.0)##+#####+#+#####+## c) +0 dagger {Gurmeh f) +0 long sword {FeCast: Kinetic GrapnelYou whisper farewell to Xiuying.  You start attuning to your weapon. i&5_You continue attuning to your +0 long sword. x5  You finish attuning to your +0 long sword.  You welcome your +0 long sword "Ferran" into your grasp. iO5F_f - a +0 long sword (weapon) {Ferran}iA  iAlTo do this, you must remove one of the following items:(? for menu, Esc to cancel)< or f - a +0 long sword {Ferran}; > or c - a +0 dagger {Gurmehar}i\ i}_ _id i8 X  You start parting from your weapon.9.6 (120.6 (21.6 (3iײ 2.6 (43.6 (5 f) +0 long sword {Ferran} _You continue parting from your +0 dagger {Gurmehar}. x5  You finish parting from your +0 dagger {Gurmehar}.i i   You whisper farewell to Gurmehar.  You start attuning to your weapon.4.6 (65.6 (7i i iR +6.6 (8i5 i i6 +7.6 (9iY iC i /8.6 (10.0)iq i b  g) +0 falchion {Dieg i _You continue attuning to your +0 falchion. x5  You finish attuning to your +0 falchion.  You welcome your +0 falchion "Diego" into your grasp.i= i i Y _g - a +0 falchion (offhand) {Diego}iYU##################.#.....#.'.....'..#..#######.....).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'i^Y^.∩^.....#.....#.....##+#####+#+#####+##i^ia89.0) _ijeigi ..#..#.....#.....#.'.....'.#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#+#####+#+#####+#i i '30i5 i iJ'...#...##..Z##...#Z   gnoll zombie (dormant)#...#Z   kobold zombie (dormant)#!.Z#i7 ZiT.You open the door.iBNZi=1Kinetic Grapneli^ij _You encounter a kobold zombie and a gnoll zombie.ivt _Found a pink potion.ig.'.....'.#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....##@#####+#+#####+#...##...#Z.Z!.#+#Z.ioiiw2 _ _There is an open door here.i"{'.....'#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.##.....#....#'#####+#+#####+#i}{ #.@.#ZZ..!#+# i}QZ.ipiɄ-3 _ii9#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'#.....#^.∩^.##.....#....##'#####+#+#####+#...#ZZ..!#+#i(E ZZThe kobold zombie hits you but does no damage.iE.=4iJiKR _The gnoll zombie misses you.iFr  You hit the gnoll zombie with your +0 long sword.  The gnoll zombie is lightly damaged.  You barely miss the gnoll zombie with your +0 falchion.isX5.8 (1.2Rev i1wi zD _The kobold zombie hits you but does no damage.i\  You hit the gnoll zombie but do no damage.The gnoll zombie is lightly damaged.  You barely miss the gnoll zombie with your +0 falchion.i] 1-7.0Rev+ ic if v _The gnoll zombie closely misses you. The kobold zombie hits you.i8l The gnoll zombie closely misses you. The kobold zombie hits you.  You hit the gnoll zombie with your +0 falchion.  The gnoll zombie is moderately damaged.long sword.  The gnoll zombie hits you but does no damage.i9U2=8.2i?iAD _The kobold zombie hits you but does no damage.iyMThe gnoll zombie hits you but does no damage. _The kobold zombie hits you but does no damage.  You barely miss the gnoll zombie with your +0 long sword.falchion..ip{49--9.4Rev* i iD _The kobold zombie hits you but does no damage.iG   You barely miss the gnoll zombie with your +0 falchion.The gnoll zombie hits you. _The kobold zombie hits you but does no damage.completely miss the gnoll zombie with your +0 longi sword.The gnoll zombie is moderately damaged.  You barely miss the gnoll zombie with your +0 falchion.i (40.6i i _The gnoll zombie barely misses you. The kobold zombie closely misses you.i$ You barely miss the gnoll zombie with your +0 falchion.The gnoll zombie barely misses you. The kobold zombie closely misses you.You hit the gnoll zombie with your +0 falchion.heavi  You slash the gnoll zombie with your +0 long sword!  50=-=1.9 (1.3iZ _The kobold zombie hits you but does no damage.i\ .You hit the gnoll zombie with your +0 falchion.id   kobold zombie  You destroy the gnoll zombie!i.i79-3.2itZ _The kobold zombie hits you but does no damage.i $ .You slash the kobold zombie with your +0 long sword!i98=4.4 (1.2Kinetic Grapneli9T _You destroy the kobold zombie!i ).#..'..^^.#####'..#..#..∩..#.....#'##'##.^ß.^'#.....#^.∩^.#....##'#####+#+#####+#...#!i1=--50ii*5 #..#..#..∩..#..... #'##'##.^ß.^'..... #.....#^.∩^.#..... #.....#.....#..... ##'#####+#+#####+ #...#  #...# #...# #@..# #...# #!..# ##+## ii@--6i%ii;T '##'##.^ß.^'.....#^.∩^.#....##'#####+#+#####+#...# !#+#irX iZ %7iv_ i it@  idBCasting: Launch Clockwork Bee (dangerous; 6% risk of failure)  iR\Confirm with . or Enter, or press ? or * to list all spells.iBj #.....#^.∩^.#.....# perishedprincess the Tinkerer  #.....#.....#.....# Coglin of Uskayaw *..... i##'#####+#+#####+## Health: 52/52 ======================== #...# Magic: 5/11==========-------------- #...# AC: 3Str: 10 #...# EV: 11Int: 16 Contam: 10%  #...# SH: 0Dex: 13 #...# XL:  7 Next: 89% Place: an Ossuary #.@.# Noise: =--------  Time: 4156.4 (0.0) ##W## f) +0 long sword {Fe g) +0 falchion {Dieg];15H .Z. Cast: Kinetic Grapnel #...# Dim  #...# #...#i=  W   bes kemwar #..$#i] Z   hound zombie #####iS _The bes kemwar barely misses you.i3Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i=Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a bes kemwari #.....#^.∩^.#.....# perishedprincess the Tinkerer #.....#.....#.....# Coglin of Uskayaw *.....##'#####+#+#####+## Health: 52/52 ========================#...#Magic: 5/11==========--------------#...#AC: 3Str: 10#...#EV: 11Int: 16 Contam: 10% #...#SH: 0Dex: 13#...#XL:  7 Next: 89% Place: an Ossuary#.@.#Noise: =--------  Time: 4156.4 (0.0)i ##W##f) +0 long sword {Fe g) +0 falchion {Dieg.Z.Cast: Kinetic Grapnel#...#Dim #...##...#W   bes kemwar#..$#Z   hound zombie#####  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targeti# vAim: a bes kemwar  You lock target on the bes kemwar and prepare to deploy your bee.  iO Y(Press . to continue winding your bee.)i b=7.4 (1Winding i i/ Q  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a bes kemwar  You lock target on the bes kemwar and prepare to deploy your bee.  (Press . to continue winding your bee.) _The bes kemwar bites you but does no damage.i}7O  You continue winding your clockwork bee...ii:W-8. i?iCB _The bes kemwar bites you but does no damage.i:O  You continue winding your clockwork bee...i1-6===8% -9.. i"i(/ _The bes kemwar bites you.i  yWith a metallic buzz, your clockwork bee launches itself at the bes kemwar.i(ally target)y   clockwork bee (minion)iA660i iBi _The bes kemwar barely misses you. The bes kemwar closely misses you.i3  You closely miss the bes kemwar with your +0 falchion.You hit the bes kemwar with your +0 long sword.  Your clockwork bee stings the bes kemwar!i8z4=1.7 (1.3Rev i0:iNW _The bes kemwar barely misses you.i=Y '  You barely miss the bes kemwar with your +0 long sword.  The bes kemwar is severely damaged.bar  Your clockwork bee barely misses the bes kemwar.The bes kemwar bites you.  Your clockwork bee stings the bes kemwar!i Z   hound zombiey   clockwork bee (minion)#.....#^.∩^.#.....# perishedprincess the Tinkerer ie #.....#.....#.....# Coglin of Uskayaw *.....##'#####+#+#####+## Health: 47/52 =====================---#...#Magic: 6/11=============-----------#...#AC: 3Str: 10#...#EV: 12Int: 16 Contam: 1% #...#SH: 0Dex: 13#...#XL:  7 Next: 100% Place: an Ossuary#.@y#Noise: ==-------  Time: 4163.0 (1.3)##'##f) +0 long sword {Fe g) +0 falchion {Dieg.Z.Cast: Kinetic Grapnel#...#Dim Rev #...##i ...#Z   hound zombie#..$#y   clockwork bee (minion)#####  You barely miss the bes kemwar with your +0 long sword.The bes kemwar is severely damaged.You barely miss the bes kemwar with your +0 falchion.Your clockwork bee barely misses the bes kemwar.The bes kemwar bites you.  Your clockwork bee stings the bes kemwar! _The bes kemwar is destroyed!You have reached level 8!  --more--i2r52/58--6/12-78 0% iyi|P _You feel clever.iBN.yiY$'(ally target)You have reached level 8! _You feel clever.locks its sights upon the hound zombie.  The hound zombie barely misses your clockwork bee.i$Your clockwork bee closely misses the hound zombie.  The hound zombie bites your clockwork bee but does no damage.i&=-40i-i/K _Your magical contamination has completely faded away.i1Sz  Your clockwork bee stings the hound zombie.i8UU3-5i[i8] i2^2_The hound zombie bites your clockwork bee.i] **   dormant clockwork bee (minion)Your clockwork bee stings the hound zombie!  Your clockwork bee winds down and falls to the ground.6ix[ _The hound zombie bites your dormant clockwork bee but does no damage.iҀ.  You wind your clockwork bee back up and it locks its sights upon the hound  zombie!  Your spells return to their normal power.  The hound zombie completely misses your clockwork bee.  Your clockwork bee stings the hound zombie.i"yy   clockwork bee (minion)io5---17Kinetic Grapneli=iT _The hound zombie is destroyed!iP....##'#####+#+#####+#...#ihP{y##@##iP...#...#$### in` **   dormant clockwork bee (minion)You swap places with your clockwork bee.iIhe6==-8iTmis _Your clockwork bee winds down and falls to the ground. _There is an open door here.i#'#####+#+#####+#...##.*.##'##.@.#$### i0'i6*m4=-9 _irLiyq q...##...##.*.###'##...$###id Z70i<#...# i #...# #...# #...# #.*.# ##'## #...# #...# #..@# #...# #..$# ##### iix&1iۣii##.*##'##...$### iq5===2iPi^i#*##'##...###ibi34.0 (2 _You now have 218 gold pieces (gained 17).i8]#.#.*.##'#...#####icie6=7==5.0 (1iiS Z##..#.*.##'#...#####6i^ i #..#.*.##'#...#####i i &7i i2 i  ##'#####+#+#####+## #...# #...# #...# #...# #...# #.*.# ##'## #.@.# #...# #...#  #...# #...######.i!<8i] _Your dormant clockwork bee falls apart.i mM.....#.....#.....#'#####+#+#####+##iNm-#...#...##@###...#i7===9 _There is an open door here.iKM^.∩^#.....#.....#.....#'#####+#+#####+###.@.##'##...##...#ii.80 _iMiIi]SM'##'##.^ß.^'^.∩^#.....#.....#.....#'#####+#+#####+##...##'###...##...######1i..#..#..∩..#'##'##.^ß.^'^.∩^#.....#.....#.....#'#####+#+#####+##...##'##iQ#...##...#...i;i#T8=2iiiA M).#..'..^^.#####'#..#..#..∩..#'##'##.^ß.^'^.∩^#.....#.....#.....#'#####+#+#####+###...##...#iK m8==3iQ ik SM..#..#######.....).#..'..^^.#####'#..#..#..∩..##'##'##.^ß.^'^.∩^#.....#.....#.....#'#####+#+#####+###...#...i- iN&4ii[ i~C M'.....'..#..#######.....).#..'..^^.#####'..#..#..∩..##'##'##.^ß.^'#.....#^.∩^#.....#.....#.....#'#####+#+#####+###...#...ipKi_C5i˯M#.....#'.....'..#..#######.....).#..'..^^.#####'i]k..#..#..∩..#i'##'##.^ß.^'#.....#^.∩^.....#.....#.....##@#####+#+#####+###...#...=6idg _There is an open door here.i#..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #..@..#.....#.....# ##'#####+#+#####+###...# #...##...##...##...##...###'##==7 _i ~################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# i u#).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #...@.#^.∩^.#.....# #.....#.....#.....# ##'#####+#+#####+## i3 #...##..iV 0.##..i a.##...##...i !#iZ i &8i8 iB #################.#.....#'.....'..#..#######.....).#..'..^^.#####'#..#..#..∩..##'##@##.^ß.^'^.∩^.....#.....#.....#'#####+#+#####+###....#.iC &9iZ g _There is an open door here.i ################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#.@#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....###'#####+#+#####+###...# iiD90 _iv i################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..@..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....##.....#.....#.....###'#####+#+#####+###...# iBiW9==1iiQ _There is an open door here.iL####################..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# i1#..#..#@.∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....###'#####+#+#####+###...##..i\.##...# i i%-2 _i*i,i+ ###################..#..#.....#.....#..'.....'iZ#..#######).#..'..^^.#####'..#..#..∩..#.....'##'##@^ß.^'..i.....#^.∩^.#.....#..i"#...#ii&3iib ####################..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# iac #'##'##.^ß.^'.....# #.....#^@∩^.#.....# #.....#.....#.....# ##'#####+#+#####+## #...# i>d iFl iq &4i i)|..#..#.....#.....##..'.....'..#######).#..'..^^.#####'i..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....@..#'#####+#+#####+#...##'#ii(/v==5i{'..#...#.Z..#i|#....#Z   centaur zombie (dormant)##+###i Z.You open the door.iɇFZi=6Kinetic GrapneliƐi;_ _You encounter a centaur zombie.i8<..'.....'.#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'........#^.∩^.#.......#'#####@#+#####+#...#....# #..Z#...##+####'#...i9JZ.ia@iA&7iAiQ _There is an open door here.i; _ You slash the centaur zombie with your +0 long sword!  The centaur zombie is moderately damaged.You completely miss the centaur zombie with your +0 falchion.  The centaur zombie hits you but does no damage.  The centaur zombie kicks you but does no damage.10/12====8.3 (1.3Rev  _The centaur zombie misses you. The centaur zombie closely misses you.i PThe centaur zombie kicks you but does no damage. _The centaur zombie misses you. The centaur zombie closely misses you.hit the centaur zombie with your +0 long sword.  You hit the centaur zombie with your +0 falchion.6--9.5 (1.2Rev+  _The centaur zombie kicks you.i N The centaur zombie kicks you.  The centaur zombie is severely damaged.  The centaur zombie hits you.1----200.7i i [ _The centaur zombie barely misses you.i[ _The centaur zombie barely misses you.  You hit the centaur zombie but do no damage.The centaur zombie is severely damaged.  You hit the centaur zombie but do no damage.  The centaur zombie closely misses you. The centaur zombie kicks you.  49---1.8 (1.1Rev* iiF _The centaur zombie kicks you but does no damage.i}The centaur zombie misses you. _The centaur zombie kicks you but does no damage.barely miss the centaur zombie with your +0 long sword.50-==3.0 (1.2 _The centaur zombie completely misses you.i8/ .You hit the centaur zombie with your +0 falchion.  The centaur zombie is almost destroyed.You slash the centaur zombie with your +0 long sword!i )ik34.2Kinetic GrapneliiU _You destroy the centaur zombie!i '.....'#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'........#^.∩^.#.#.....##'#####'#+#####+#...#...@# #...#i3-50iiiiC  Skill  Level Cost  Apt Skill  Level Cost  Apt i a - Fighting   3.0   4.0   0   i - Spellcasting   3.0   5.7  -2  i        i\y b - Maces & Flails   0.0   1.2  -1   j - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1  iz         k - Invocations   0.0   1.4  -2  i d - Short Blades   1.3   1.2  -1   l - Evocations   0.0   0.6  +3   e * Long Blades   2.6   3.0   0  i'_    iF^    ic|    f + Armouri2.9   3.6  -1      ig + Dodging4.2   5.9  -1       h - Stealth   3.0   4.8  -1  ia    i_    i"a    i?_    i!            iH_    i                    i GThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  i}}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi i˦ i" #..#..'.....'.....#perishedprincess the Tinkerer #..#..#######.....#Coglin of Uskayaw *.....i\ @#).#..'..^^.#####'#Health: 50/58 ====================----#..#..#..∩..#.....#Magic: 10/12 ====================----i #'##'##.^ß.^'.....#AC: 3Str: 10i #.....#^.∩^.#.....#EV: 12iɮ Int: 17#.....#.....#.....#SH: 0i qDex: 13##'#####'#+#####+##i XL:  8 Next:  3% Place: an Ossuary#...#...@#i% Noise: ---------  Time: 4205.2 (0.0)iC #...#....#f) +0 long sword {Fe g) +0 falchion {Diegic #...#....#Cast: Kinetic Grapneli #...#....#Rev* #...##+###i #...###'###...##...#The centaur zombie closely misses you. _The centaur zombie completely misses you.You hit the centaur zombie with your +0 falchion.  i The centaur zombie is almost destroyed.You slash the centaur zombie with your +0 long sword! i. @_You destroy the centaur zombie!i3 i i i i #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#+#####+## #...#....#  #...#..@.# #...#....# #...#....# #...##+### #...# ##'## #...#  #...#  #...#i1=1==6.2 (1i(++ ).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#'#####'#+#####+#...#....# #+##Rev* #...#i,i.\7Rev+ i2i4iQ  #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#+#####+## #...#....#  #...#....# #...#....# #...#.@..# #...##+### #...#  ##'## #...#  #...#  #...#  #...#  #...#iƑ if %8i i˙ i'...#...##.M.##.Z.#M   mummy (dormant)#...#Z   gnoll zombie (dormant)#+###iG7  You open the door.i?9Kinetic Grapneliii _You encounter a mummy and a gnoll zombie.iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i: #..#..#..∩..#.....#  perishedprincess the Tinkerer  #'##'##.^ß.^'.....#  Coglin of Uskayaw *..... #.....#^.∩^.#.....#  Health: 51/58 =====================--- #.....#.....#.....#  Magic: 8/12iR================-------- ##'#####'#+#####+##  AC: 3Str: 10i #...#....#  EV: 12Int: 17 #...#....#  SH: 0iDex: 13 #...#....#  XL:  8 Next:  3% Place: an Ossuary #...#.@..#  Noise: ---------  Time: 4209.2 (0.0) i#...##'###  f) +0 long sword {Fe g) +0 falchion {Dieg #...#... Cast: Kinetic GrapneliI ##'##...# Rev+  iy1#...#.M.# #...#.Z.#i M   mummy (dormant) #...#...#i Z   gnoll zombie (dormant) #...#+###ip #...# _You encounter a mummy and a gnoll zombie.i=;Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.imAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targeti4Aim: a mummy (dormant)i #..#..#..∩..#.....#perishedprincess the Tinkerer #'##'##.^ß.^'.....#Coglin of Uskayaw *.....#.....#^.∩^.#.....#Health: 51/58 =====================---#.....#.....#.....#Magic: 8/12================--------##'#####'#+#####+##AC: 3Str: 10#...#....#EV: 12Int: 17i #...#....#SH: 0Dex: 13#...#....#XL:  8 Next:  3% Place: an Ossuary#...#.@..#Noise: ---------  Time: 4209.2 (0.0)#...##'###f) +0 long sword {Fe g) +0 falchion {Dieg#...#...i bCast: Kinetic Grapnel##'##...#Rev+ #...#.M.#i1 #...#.Z.#M   mummy (dormant)iV #...#...#Z   gnoll zombie (dormant)#...#+###iw #...#i Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  i MConfirm with . or Enter, or press ? or * to list all spells.i Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  i fPress: ? - help, Dir - move targetAim: a mummy (dormant)  i" <You lock target on the mummy and prepare to deploy your bee.i7 2==10.2 (1Winding Rev+ i i onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a mummy (dormant)  You lock target on the mummy and prepare to deploy your bee. _(Press . to continue winding your bee.)iaiwbP--1. Rev ibihiAk@ _You continue winding your clockwork bee...iNmMM--2.. Rev iV _You continue winding your clockwork bee...i M.y(ally target)y   clockwork bee (minion)39==3Rev i i \ _With a metallic buzz, your clockwork bee launches itself at the mummy.iH.yiUM.i>i%4i iPi Z ZYour clockwork bee barely misses the mummy.ih9==5iiɓ: _Your clockwork bee stings the mummy!iy '##'##.^ß.^'.....#^.∩^.#....#'#####'#+#####+#...#....# y##@###.M.# #'##...#...Z.+### ###iw wZ.  You swap places with your clockwork bee.-6 _The mummy misses you. _There is an open door here.iΡ..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#+#####+##.#.@..##y###...#.M.##'##..Z...#+###...iڦ Z.You swap places with your clockwork bee.i .Your clockwork bee stings the mummy. x2Z   gnoll zombiey   clockwork bee (minion)iL4===5--7igiEM _The mummy is destroyed!i'##'##.^ß.^'.....#^.∩^.#....#'#####'#+#####+#...#....# yi##@###...# #'##.Z.#...#..+######i+i Z.You swap places with your clockwork bee.(ally target)-8 _Your clockwork bee locks its sights upon the gnoll zombie. _There is an open door here.i# ..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#+#####+##.#.@..##y###...#.Z.##'#i# t...#+###...i\/  **   dormant clockwork bee (minion)You swap places with your clockwork bee.  Your clockwork bee stings the gnoll zombie. x2i.2 &9isJ b _Your clockwork bee winds down and falls to the ground.iJ=iy>g5==20iO] _The gnoll zombie hits your dormant clockwork bee.i*<y y   winds down and falls to the ground. _The gnoll zombie hits your dormant clockwork bee.wind your clockwork bee back up and it locks its sights upon the gnoll  zombie!  stings the gnoll zombie!  The gnoll zombie barely misses your clockwork bee.i=&1i5DiEA _Your clockwork bee stings the gnoll zombie.i! .Your clockwork bee stings the gnoll zombie!y   clockwork bee (minion)-2Kinetic Grapnel _The gnoll zombie is destroyed!ik'##'##.^ß.^'.....#^.∩^.#....#'#####'#+#####+#...#....# y##@###...# #'##...#...+######i **   dormant clockwork bee (minion)You swap places with your clockwork bee.-3 _Your clockwork bee winds down and falls to the ground. _There is an open door here.i׉ -.....#^.∩^.#....#'#####'#+#####+#...#....# ##.*..##'####.@.# #'#...+###### i i [6=4 _i iD i ....#'#####'#+#####+#...#....# ##....##.*..##'##...# #'#...+### ### iy <5i iw i|%#'#####'#+#####+#...#....# #....#....*##'##...# #'#...+###### iGr6iqi"1...#....# #....*##'##...# #'#...+######7=7i #...#....# #...#....# #...#.*..# #...##'### #...#...# ##'##...# #...#...# #...#...# #...#@..# #...#+### #...#  ##### i/i&8iuiT'#..#.Z##..#+.$#Z   kobold zombie (dormant)####*   dormant clockwork bee (minion)i>'o t, ally target)You open the door.iB)p10/12==9Kinetic Grapneli.i0W _You encounter a kobold zombie.i2K _Found 27 gold pieces.i*##'##...# i#'#...iz###..# ####.Z# #..+.$###iPZ.iZ8=30 _iW%i(*Q _There is an open door here.i#...#.*..# #...##'### #...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#Z@# #####..#  #..# +.$#####  iiɳ-1 _iiitC .You hit the kobold zombie with your +0 falchion.  The kobold zombie is severely damaged.You hit the kobold zombie with your +0 long sword. =2.5 (1.3Kinetic GrapnelRev ihJiPT _You destroy the kobold zombie!i> #...#.*..# #...##'### #...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#@.# #####..# #..# +.$#  ####==-30iS ~#'##...# #'##...#...#...#.#.'##..# ieT ### +.$### iS\ iP^ [=-4iac ie i #...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..#  #.@# +.$# #### iA a5 iN #'#...'##..# ### +###i 1==6i^ A7.5 (2i*U _You now have 245 gold pieces (gained 27).i:T ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #..# +@.# ####ii+8.5 (1i i i####ZZZ#?ZZ'####ZZ 2 gnoll zombies (dormant)Z   kobold zombie (dormant)Z   orc zombie (dormant)imZ   centaur zombie (dormant)iP .ZYou open the door.iEZi#=9Kinetic Grapnelii  iYou encounter a centaur zombie, an orc zombie, a kobold zombie and 2 gnoll _zombies.ii _Found a scroll labelled YCLEZX DOHANLI.iʥ R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i  ##'##...#  perishedprincess the Tinkerer  #...#...#  Coglin of Uskayaw *..... #...#...#  Health: 58/58 ======================== #...#...#  Magic: 8/12================-------- #...#'###  AC: 3Str: 10 #...#..# EV: 12Int: 17 #####..# SH: 0Dex: 13 #.ZZ#..# XL:  8 Next:  5% Place: an Ossuary #ZZZ'@iV 5.# Noise: ---------  Time: 4239.5 (0.0) ######## f) +0 long sword {Fe g) +0 falchion {Dieg  Cast: Kinetic Grapnel  ZZ 2 gnoll zombies (dormant)  Z   kobold zombie (dormant)  Z   orc zombie (dormant)  Z   centaur zombie _Found a scroll labelled YCLEZX DOHANLI.  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie (dormant)iu:ZZi  ##'##...#  perishedprincess the Tinkerer  #...#...#  Coglin of Uskayaw *..... #...#...#  Health: 58/58 ======================== #...#...#  Magic: 8/12================-------- #...#'###  AC: 3Str: 10 #...#..# EV: 12Int: 17 #####..# SH: 0Dex: 13 #.ZZ#..# XL:  8 Next:  5% Place: an Ossuary #ZZ.Z@i [40m.# Noise: ---------  Time: 4239.5 (0.0) ######## f) +0 long sword {Fe g) +0 falchion {Dieg  Cast: Kinetic Grapnel  ZZ 2 gnoll zombies (dormant)  Z   kobold zombie (dormant)  Z   orc zombie (dormant)  Z   centaur zombie  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie (dormant)  You lock target on the gnoll zombie and prepare to deploy your bee..Z.Z     ?;11H          #ZZZZ@.#   ZZ Z Z==40.5 (1Winding onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll zombie (dormant)  You lock target on the gnoll zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)i#BZ?iI5  You continue winding your clockwork bee...-1. i=o _The gnoll zombie barely misses you.i O  You continue winding your clockwork bee...i j-2.. i} i Z _The gnoll zombie closely misses you.i51yia ZZZ 5 zombies (1 ally target)y   clockwork bee (minion)  With a metallic buzz, your clockwork bee launches itself at the gnoll zombie.3  _The gnoll zombie closely misses you.iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.iE8*i*  You shape a spike launcher from a nearby wall.  The stone spike skewers the gnoll zombie!i '  The gnoll zombie is heavily damaged.Your clockwork bee stings the gnoll zombie!iS.Zi2MZ.iJ.ZiO{#Z 4 zombiesiٻ_7--=4ij _The gnoll zombie is destroyed!i( *You hit the orc zombie with your +0 falchion.  The orc zombie is severely damaged.i  '  You barely miss the orc zombie with your +0 long sword.The stone spike skewers the orc zombie.*   gnoll zombieZ   kobold zombieZ   centaur zombiey   clockwork bee (minion)i .yYou destroy the orc zombie!ic (ally target)  Your clockwork bee locks its sights upon the centaur zombie.  The gnoll zombie hits your clockwork bee but does no damage.  Your clockwork bee barely misses the gnoll zombie.i X5.8 (1.3Rev iBi _The kobold zombie hits your clockwork bee but does no damage.i(8  Your clockwork bee stings the gnoll zombie.  The gnoll zombie misses your clockwork bee.-60iEi_S _The kobold zombie hits your clockwork bee but does no damage.i| .Your clockwork bee stings the gnoll zombie! x2iѬ -7  _The gnoll zombie is destroyed!iy' .ZThe centaur zombie hits your clockwork bee but does no damage.---8 _The centaur zombie closely misses your clockwork bee.i * You barely miss the kobold zombie with your +0 falchion.i- '  You slash the kobold zombie with your +0 long sword!  The stone spike skewers the kobold zombie. *i*'*   dormant clockwork bee (minion)  You destroy the kobold zombieYour clockwork bee stings the centaur zombie.  Your clockwork bee winds down and falls to the ground.  The centaur zombie hits your dormant clockwork bee but does no damage.  The centaur zombie kicks your dormant clockwork bee but does no damage.centaur zombie hits your dormant clockwork bee.6==50.0 (1.2Rev iɪs _The centaur zombie kicks your dormant clockwork bee but does no damage.i ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #...#..# #?Z*@..# ########iQ" #  The centaur zombie hits your dormant clockwork bee but does no damage.-10i1i3V _The centaur zombie kicks your dormant clockwork bee but does no damage.i6Q _There is an open door here.iqy y    _There is an open door here.  You wind your clockwork bee back up and it locks its sights upon the centaur  zombie!  Your clockwork bee stings the centaur zombie!  The centaur zombie barely misses your clockwork bee.  The centaur zombie completely misses your clockwork bee.-2ii)C _Your clockwork bee stings the centaur zombie!i 0 _Your clockwork bee stings the centaur zombie!  The centaur zombie hits your clockwork bee but does no damage.  The centaur zombie kicks your clockwork bee but does no damage.  Your clockwork bee stings the centaur zombie.  The centaur zombie misses your clockwork bee.3  _Your clockwork bee completely misses the centaur zombie.i|p **   dormant clockwork bee (minion)Your clockwork bee stings the centaur zombie.  Your clockwork bee winds down and falls to the ground.  The centaur zombie hits your dormant clockwork bee but does no damage.i}&4iil] _The centaur zombie kicks your dormant clockwork bee but does no damage.il .You wind your clockwork bee back up and it locks its sights upon the centaur  zombie!  Your clockwork bee stings the centaur zombie!yy   clockwork bee (minion) iƚ% 6--8-5Kinetic Grapnel _The centaur zombie is destroyed!iǛ iiY_Your Armour skill increases to level 3!iZ #...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #..@#..# #?.y'..#########ih**   dormant clockwork bee (minion)ij@-6iviyL _Your clockwork bee winds down and falls to the ground.i{ #...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #.@.#..# #?.*'..# #7iiiU ##'##...# #...#...# #...#...# #...#...# #...#'### #...#.. #####..# #...#..# #@.*'..# ########iM<8iSi:Yii[F--9.0 (2iO_if i+g^_u - a scroll labelled YCLEZX DOHANLIii i i i*;#...#...# ##'##...# #...#...# #...#...# #...#...# #...#'###...#..# #####..# #.@.#..# #..*'..# ########i[7==60.0 (1i#...#...# ##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #..@#..# #..*'..# # iRY1i##'##...# #...#...# #...#...# #...#...# #...#'### #...#..# #####..# #...#..# i#..*@..# ######## i.2 _There is an open door here.i N#...#...# ##'##...# #...#...# #...#...# #...#...# #...#'####...#..# #####..# #...#@.# #..*'..# ########3 _i i_4#...##'###...#...# ##'##...# #...#...# #...#...# #...#...# #...#'####...#..# #####.@# #...#..# #..*'..# ########i5C==4iJid.*..#'###...#'#...'###i...###.#..*'..######## i0Y5iMQiY #...#....# #...#....# #...##'### #...#...# ##'##...# #...#...# #...#...# #...#...# #...#@### #...#..# #####..# #...#..# #..*'..#########6i,iQ _There is an open door here.i>M#....#'###...#'#..#'###...#..######..#iC7 _iib M.#....#'###...#'#...'####...#..##i 8==8i T M#'#####'#+#####+###..#....#'###...#'#...#...#'########9i9M.....#.....#.....#'#####'#+#####+####.#....#'###...#'##...#...#'..#i@i9RD70iA[#.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#+#####+##im#...#....# #...#....# #...#....# #...#....# #...##'####...#.@.# ##'##...# #...#...# #...#...i##...#'####...#..i$######..##...#..#1iTM'##'##.^ß.^'^.∩^.....#.....#.....iW#'#####'#+#####+###iY}#....#....#i##@###...#'##...#...##.iȳiҶ$==i2iNg _There is an open door here.i͌M..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#+#####+###.@..##'###...#...###'##...##.3 _iUM).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#+#####+##....##'####...#...##...##'###i=C4i 1M..#..#######.....).#..'..^^.#####'..#..#..∩..#.'##'##.^ß.^'.^.∩^......#.....#.....#'#####'#+#####+##....#...##'####...##...#9==5iC #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#+#####+###...#..@.# #...#....# #...#....# #...#....##...##'####...#...###'##...##...#...# 6C 17Hi#..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####@#+#####+###...#....# #...#....# #...#....##...##'####...#...###'##...# 7 iS[40m_There is an open door, spattered with blood here.i7#..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# i+8#..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# iy8#.....#..@..#.....# ##'#####'#+#####+##i8#...#....# #...#....##...#....##...#....#iA9#...##'###...#...###'##...#i@iLD-8 _i{[id '.......#....#....##+###==9 _You open the door.ip #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# i E#.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#@#####+## #...#....#....# #...#....#....##...#....#....##...#....#i. z....##...##'####+###i\ t#...#...###'##...##...i %#...#i| i 80 _There is an open door here.iPH#..#..'.....'.....# iYVT#..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####+## #...#....#.@..# #...#....#....# #...#....#....# #...##'####+####...#...###'##...##...#...# iYi_-1 _i}i #######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.##....#'#####'#'#####+#...#....#....# #...#...#2id ).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#'#####'#'#####+#...#....#....# #'####+###...#'###iR10/12==3i(  ..#..#..∩..#.....'##'##.^ß.^'.....#^.∩^.#....#'#####'#'#####+#...#....#....# #'####+##...# #...#..#iYb Y4iO:'....Z...#..Z..##..Z..+ZZ 2 hound zombies (dormant)#...Z.#ZZ 2 gnoll zombies (dormant)####+##  You open the door.5Kinetic Grapneli _You encounter 2 gnoll zombies and 2 hound zombies.i*  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ip #..#..#..∩..#.....#  perishedprincess the Tinkerer  #'##'##.^ß.^'.....#  Coglin of Uskayaw *..... #.....#^.∩^.#.....#  Health: 58/58 ======================== #.....#.....#.....#  Magic: 7/12==============----------i ##'#####'#'#####+##  AC: 3Str: 10i #...#....#....#  EV: 12Int: 17 i6#...#....#....#  SH: 0iW<Dex: 13 it #...#....#....#  XL:  8 Next:  8% Place: an Ossuary iD#...#....#.@..#  Noise: ---------  Time: 4285.0 (0.0) i#...##'####'###  f) +0 long sword {Fe g) +0 falchion {Dieg #...#...# ... Cast: Kinetic Grapnel ##'##...#.Z... i4#...#...#..Z..#  ih #...#...#..Z..+  ZZ 2 hound zombies (dormant) i #...#...#...Z.#  ZZ 2 gnoll zombies (dormant) i[#...#'######+##  #...#..# id_You encounter 2 gnoll zombies and 2 hound zombies.iCasting: Construct Spike Launcher (safe; 3% risk of failure)  iMConfirm with . or Enter, or press ? or * to list all spells.iAiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targeti5;Aim: a hound zombie (dormant)i  #..#..#..∩..#.....#  perishedprincess the Tinkerer  #'##'##.^ß.^'.....#  Coglin of Uskayaw *..... #.....#^.∩^.#.....#  Health: 58/58 ======================== #.....#.....#.....#  Magic: 7/12==============---------- ##'#####'#'#####+##  AC: 3Str: 10 #...#....#....#  EV: 12Int: 17 #...#....#....#  SH: 0Dex: 13 #...#....#....#  XL:  8 Next:  8% Place: an Ossuary #...#....#.@..#  Noise: ---iC ------  Time: 4285.0 (0.0) #...##'####'###  f) +0 long sword {Fe g) +0 falchion {Dieg #...#...# .Z. Cast: Kinetic Grapnel ##'##...#..... #...#...#..Z..#  #...#...#..Z..+  ZZ 2 hound zombies (dormant) #...#...#...Z.#  ZZ 2 gnoll zombies (dormant) #...#'######+##  #...#..#Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a hound zombie (dormant)  You lock target on the hound zombie and prepare to depi loy your bee. ∩  ^  ^                 .Z.   Z1 dormant)    ==6.0 (1Winding onfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a hound zombie (dormant)  You lock target on the hound zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)i'iDELZ.i  You continue winding your clockwork bee...7--7. iɻ1 _The hound zombie bites you.iTZ.i Z.You continue winding your clockwork bee...iZZ1 dormant)-8.. iLh _The hound zombie misses you.i> TZ.iI Z.With a metallic buzz, your clockwork bee launches itself at the hound zombie.yi (1 ally target)Zy   clockwork bee (minion)it ^8=9i' i D _The hound zombie bites you but does no damage.i{ Z.You hit the hound zombie with your +0 long sword.  The hound zombie is moderately damaged.i~ Z.You barely miss the hound zombie with your +0 falchion.The hound zombie bites you.iQZ.iALZ.i6P  Your clockwork bee stings the hound zombie!i6-=90.1 (1.1Rev iYiƒD _The hound zombie bites you but does no damage.i } 'slash the hound zombie with your +0 long sword!  The hound zombie is almost destroyed.  Your clockwork bee barely misses the hound zombie.The hound zombie bites you.  Your clockwork bee stings the hound zombie!Z.Z.i    hound zombiei1 92---8==91.3 (1.2Rev+  _The hound zombie is destroyed!ij' _The hound zombie is destroyed!  You hit the gnoll zombie with your +0 falchion.  The gnoll zombie is lightly damaged.  You slash the gnoll zombie with your +0 long sword!locks its sights upon the gnoll zombie.  Your clockwork bee stings the gnoll zombie!Z.i,    gnoll zombie (ally target)The gnoll zombie is destroyed!i3--2.5Rev* i#i;h _Your clockwork bee barely misses the hound zombie.is**   dormant clockwork bee (minion) _Your clockwork bee barely misses the hound zombie.You barely miss the hound zombie with your +0 long sword.You barely miss the hound zombie with your +0 falchion.hound.  Your clockwork bee winds down and falls to the ground.  The hound zombie bites you but does no damage.-3.8 (1.3 _The hound zombie misses you.iޜ   You hit the hound zombie with your +0 long sword.  The hound zombie is moderately damaged.You barely miss the hound zombie with your +0 falchion.-5.0 (1.2 _The hound zombie bites you but does no damage.i^yy    _ You wind your clockwork bee back up and it locks its sights upon the gnoll  zombie!  Your clockwork bee barely misses the hound zombie.The hound zombie closely misses you.  Your clockwork bee stings the hound zombie!4=7--=60 _The hound zombie barely misses you.i '  You barely miss the hound zombie with your +0 falchion.  The hound zombie is heavily damaged. barely miss the hound zombie with your +0 long sword.Your clockwork bee stings the hound zombie!  The hound zombie bites you.  Your clockwork bee stings the hound zombie.  gnolli4 (ally target)y   clockwork bee (minion)i 3-107.2 (1.2 _The hound zombie is destroyed!i8.yi8==-80i3ih _The gnoll zombie barely misses your clockwork bee.iI0  **   dormant clockwork bee (minion)Your clockwork bee stings the gnoll zombie.  Your clockwork bee winds down and falls to the ground.4=-9 _The gnoll zombie hits your dormant clockwork bee but does no damage.ip.winds down and falls to the ground. _The gnoll zombie hits your dormant clockwork bee but does no damage.  You wind your clockwork bee back up and it locks its sights upon the gnoll  zombie!stings the gnoll zombie!  Your clockwork bee stings the gnoll zombie.iyy   clockwork bee (minion)i i' iz7iĴ--i=i300Kinetic GrapnelRev+ _The gnoll zombie is destroyed!i _Your Long Blades skill increases to level 3!i&K '##'##.^ß.^'.....#^.∩^.#....#'#####'#'#####+#...#....#....# y#'####@###...#.....#'##...#.....#...#...#.....#+#'######+#..#### **   dormant clockwork bee (minion)You swap places with your clockwork bee.--1 _Your clockwork bee winds down and falls to the ground. _There is an open door here.i h.....#^.∩^.#....#'#####'#'#####+#...#....#....# ##.*..##'####'##...#..@..##'#...+#'######+#..####...iJ i d--2 _i|....#'#####'#'#####+#...#....#....# ##....##.*..#'####'###...#.....#'#...+#'######+#..# ###...*'ii]5=3ipii#.....#.....#.....# ##'#####'#'#####+## #...#....#....# #...#....#....# #...#....#....# #...#....#.*..# #...##'####'### #...#...#.....# ##'##...#...@.# #...#...#.....# #...#...#.....+ #...#...#.....# #...#..# --4Rev i!i0 ##'#####'#'#####+## #...#....#....# #...#....#....# #...#....#....# #...#....#.*..# #...##'####'### #...#...#.....# ##'##...#.....# #...#...#....@# #...#...#.....+ #...#...#.....# #...#'######+## #...#..######..# #...#..##..*'..#########5iV...#....#....# ..#.*#'####'###...#.....#'#...+#'######+#..# ###...*'###### 6=8==6iK< #...#....#....# #...#....#....# #...#....#.*..# #...##'####'### #...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#...@.# #...#'######+## #...#..#  #####..# #..iML.#..# #..*'..# ######## irX7i _'..!#..W##...#+...#W   bes kemwar (dormant)#####*   dormant clockwork bee (minion)i y t, ally target)You open the door.i J8Kinetic Grapneli=)  _You encounter a bes kemwar. _Found a fizzy blue potion.iXb!*id#'####'###...#.....#'#...+#'######@##..# #..!####..W#...inn.*'..# +####### ####izC9 _i}iQ _There is an open door here.iDA*#'####'###...#.....#'#...#...##.....+#.....#i'######'#..# #.@!####W....*'..# +####### #### iGt) iU7===10 _i`WW  Found a fizzy blue potion.  The helpless bes kemwar fails to defend itself.  You hit the bes kemwar with your +0 falchion.  The bes kemwar is moderately damaged.  You hit the bes kemwar with your +0 long sword.*i  The bes kemwar writhes about, and something writhes within you.i[ @===1.5 (1.3Dim Rev  _You feel your spells grow feeble.i \  You slash the bes kemwar with your +0 long sword!  The bes kemwar is severely damaged.You closely miss the bes kemwar with your +0 falchion.*i  The bes kemwar writhes about, and something writhes within you.i8 @ieYou feel as though your spells will be weakened for longer.ic*2.7 (1.2Rev+ iIi̒g _You can now pass through a line of other dancers.iq6  You hit the bes kemwar but do no damage.The bes kemwar is severely damaged.You barely miss the bes kemwar with your +0 long sword.*iyX  The bes kemwar writhes about, and something writhes within you.i @You feel as though your spells will be weakened for longer.8=9==3.9 _The bes kemwar barely misses you.i|The bes kemwar writhes about, and something writhes within you.You feel as though your spells will be weakened for longer. _The bes kemwar barely misses you.You hit the bes kemwar but do no damage.  The bes kemwar is severely damaged.  You barely miss the bes kemwar with your +0 falchion.2-----5.1Rev*  _The bes kemwar bites you.i" You barely miss the bes kemwar with your +0 falchion. _The bes kemwar bites you.completely miss the bes kemwar with your +0 long sword.  x2.46-------6.3i.  _You can no longer pass through a line of other dancers. i."  You hit the bes kemwar with your +0 falchion.  The bes kemwar is severely damaged.You hit the bes kemwar but do no damage.* i  The bes kemwar writhes about, and something writhes within you. i\ @You feel as though your spells will be weakened for longer. iaR*7-- ia)==7.5 i]l i]xg _You can now pass through a line of other dancers. i .You hit the bes kemwar with your +0 long sword. i ==6--8.7Kinetic Grapnel iv g _You destroy the bes kemwar! i#...##'####'### #...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..# #..!# #####..# #..@# #...#..# #...# #..*'..# +...# ######## #####  i iU---90 i i(m....#.*..#'####'##...#'##...##.....##.....+...#.....#'######'#....###.#..# #..*'..# +...######## #####8-20 io i5v iay10/12==1.7 (2Rev+  im _s - a fizzy blue potion i #...##'####'### #...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..# #...# #####..# #.@.# #...#..# #...# #..*'..# +...# ######## ##### 2.7 (1 iJK iM3 if9=.==Rev 50=1== ip i1===2= _You start resting.Magic restored. i353.0)2==6.7 (14 _ i\/  i6 3 i88  i< 3 iW=  i=  i$?  i&A {4=== iD B iG , i)H  ieI  iI  i7J  iML  i:M k5= iN , iO  iP , i'R  iR  i%S K6= iT  iU  iqV  iW  iNX , iX  iY  iY  iZ  iu[  i[ U7= i]  i]  ip^  i_  i`  i`  ic  if k _You start resting.HP restored. iߍ 53.7 (178=4.7 (18 _ i i= i! i i% _You start waiting.66.7 (127.7 (13 _Your spells return to their normal power. iP  #...#...#.....# ##'##...#.....# #...#...#.....# i  #...#...#.....+ #...#...#.....# #...#'######'## #...#..# #...# i  #####..# #...# #...#..# #@..# #..*'..# +...# ######## #####  i  i 18.0) i  iU#'#...+#'######'##..# #...###....*'..# +####### #### iē&9 i{ iF ilU ##.#.Z#!Z'###Z   orc zombie (dormant)Z   centaur zombie (dormant) ZZYou open the door.70Kinetic Grapnel iY  i#Z j _You encounter an orc zombie and a centaur zombie. i\ u _Found a green potion.iS R  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.i8*i  You shape a spike launcher from a nearby wall.  The stone spike skewers the orc zombie!i.Z#ZZ0----==1 _The orc zombie is almost destroyed.iDC '  You barely miss the orc zombie with your +0 long sword.The orc zombie is almost destroyed.You hit the orc zombie with your +0 falchion.i9LX *iI"  You destroy the orc zombie!The stone spike skewers the centaur zombie.i߬it  The centaur zombie is lightly damaged.  The stone spike skewers the centaur zombie.i/;.Z-2.9 (1.2Rev  _The centaur zombie is moderately damaged.ib *You hit the centaur zombie with your +0 falchion.  The centaur zombie is moderately damaged.iق  You hit the centaur zombie but do no damage.The stone spike skewers the centaur zombie.ifZYou hit the centaur zombie but do no damage.  The stone spike skewers the centaur zombie.  The centaur zombie is heavily damaged.  The centaur zombie misses you.  The centaur zombie kicks you but does no damage.  The centaur zombie closely misses you.ik=4.2 (1.3Rev+ i.\ _The centaur zombie kicks you but does no damage.i7 * You slash the centaur zombie with your +0 long sword!  The centaur zombie is severely damaged.i0  You barely miss the centaur zombie with your +0 falchion.The stone spike skewers the centaur zombie.ig3 ZThe centaur zombie is almost destroyed.The centaur zombie misses you. The centaur zombie barely misses you.5.3 (1.1iu _The centaur zombie closely misses you. x2iۣ j '  You slash the centaur zombie with your +0 long sword!iĬ l  You destroy the centaur zombie!i *----8-6.5 (1.2Kinetic GrapnelRev* i i g _You can now pass through a line of other dancers.i ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'##i  #...#..#..#...# #####..#..#...# #...#..#..#...#i6 #..*'..#!.@...# #i#iiT--70iizQ _There is an open door here.i r ##'##...#.....# #...#...#.....#i} #...#...#.....+ #...#...#.....# #...#'######'## #...#..#..#...# #####..#..#...# #...#..#..#...# #..*'..#!@'...# ##i-iF1==-8 _iJ ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..#..#...# #####..#..#...# #...#..#..#...# #..*'..#@.'...# ##ii#9Rev+  #  t - a green potion.80.5 (2i _You can no longer pass through a line of other dancers.i \##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..#..#...# #####..#..#...# #...#..#..#...# #..*'..#.@'...# ## 1.5 (1i ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..#..#...# #####..#..#...# #...#..#..#...# #..*'..#..@...# ## ==2 _There is an open door here.i30i0% i0 Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0   i - Spellcasting   3.0   5.7  -2  i1        i1 b - Maces & Flails   0.0   1.2  -1   j - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1      i1R    i1 k - Invocations   0.0   1.4  -2  i&2 d - Short Blades   1.6   1.2  -1   l - Evocations   0.0   0.6  +3  iI2x e * Long Blades   3.2   4.0   0      ik2^    i2*    f + Armour3.1   4.8  -1  i2}    g + Dodgingi24.4   5.9  -1  i 4     h - Stealth   3.0   4.8  -1                                          i4            The relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Helpi15[=] set a skill target  [/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targetsi<i DiIf##'##...#.....#perishedprincess the Tinkerer #...#...#.....#Coglin of Uskayaw *.....#...#...#.....+Health: 58/58 ========================#...#...#.....#Magic: 11/12 ======================--#...#'######'##AC: 3Str: 10#...#..#..#...#EV: 12Int: 17iXJ#####..#..#...#SH: 0Dex: 13#...#..#..#...#XL:  8 Next: 18% Place: an Ossuary#..*'..#..@...#iJxNoise: ---------  Time: 4382.5 (0.0)###############f) +0 long sword {Fe g) +0 falchion {DiegCast: Kinetic GrapneliJRev+ You destroy the centaur zombie! _You can now pass through a line of other dancers. iJe_There is an open door here.  t - a green potion iK_You can no longer pass through a line of other dancers. _There is an open door here.itOiRi9Yi%I#...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######'## #...#..#..#...# #####..#..#...# iID#...#..#..#@..# #..*'..#..'...# ###############i#NiP`3.5 (1Rev  _i@TiUi% #'####'##...#'##+...#.....#'######'#....###.#..#..#..*'..#..'...###############i+ iX B4i ....#.*..#'####'##...#'##+...#.....'######'#....###.#..#..#..*'..#..'...###############i% i B5iWeifiib*q#...#....#....# #...#....#....# #...##'####'### #...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#.....# #...#'######@## #...#..#..#...# #####..#..#...# #...#..#..#...# #..*'..#..'...################iJS2==6 _There is an open door here.iV#...#....#....# #...#....#....# #...#....#....# #...##'####'### #...#...#.....# ##'##...#.....# #...#...#.....# #...#...#.....+ #...#...#....@# #...#'######'## #...#..#..#...# #####..#..#...##...#..#..#...##..*'..#..'...################i\i]-7 _iaici- ####..?#'...#i'9 i< &8inB iI _You open the door. _Found a scroll labelled ROZXILAMEF.i:#...#....#....# #...#....#....# #...#....#....# #...#....#....# #...##'####'### #...#...#.....# ##'##...#.....##### #...#...#.....#..?# #...#...#.....@...#i#...#...#.....#...##...#'######'##...##...#..#..#...#+########..#..#...##...#..#..#...##..*'..#..'...#iV###############ii-9 _iZiQ _There is an open door here.i<2#...#....#....#  #...#....#....#  #...#....#....#  #...#....#....#  #...##'####'###  #...#...#.....#  ##'##...#.....#####  #...#...#.....#..?#  #...#...#.....'@..#  #...#...#.....#...#  #...#'######'##...#  #...#..#..#...#+###  #####..#..#...#  #...#..#..#...#  #..*'..#..'...#  ######iHa==90 _i[iB#...#....#....# #...#....#....# #...#....#....# #...#....#....# #...##'####'### i[#...#...#.....# ##'##...#.....##### #...#...#.....#..?# ibU#...#...#.....'.@.# #...#...#.....#...# #...#'######'##...# #...#..#..#. #####..#..#...# iY1i! '#####'#'#####+## ...#....#....# ...#....#....# ...#....#....# ...#....#....# ...##'####'### ...#...#.....# '##...#.....##### ...#...#.....#..@# ...#...#.....'...# ...#...#.....#...# ...#'######'##...# ...#..#..#...#+##### ...#..#..#...# ..*'..#..'...# ##############23.5 (2 _m - 2 scrolls labelled ROZXILAMEF (gained 1)i...#....#....# #...#....#....# #...#....#....# #...#....#....# #...##'####'### #...#...#.....# ##'##...#.....#####...#...#.....#...# #...#...#.....'.@.# #...#...#.....#...# #...#'######'##...# #...#..#..#...#+### #####..#..#...#...#..#..#...# #..*'..#..'...# ############### 4.5 (1ii  #...#....#....#  #...#....#....#  #...#....#....#  #...##'####'###  #...#...#.....#  ##'##...#.....#####  #...#...#.....#...#  #...#...#.....'...#  #...#...#.....#@..#  #...#'######'##...#  #...#..#..#...#+###  #####..#..#...#  #..iH.#..#..#...#  #..*'..#..'...#  ############### ini&5iiiz  #..#'####'##...#.....#'##...#.....#####...#...#.....#...#.....'#.....#'######'#..#..#...#+###### 6i i '#..#ZZZ#ZZ?######ZZ 2 hound zombies (dormant)Z   gnoll zombie (dormant)Z   orc zombie (dormant)Z   centaur zombie (dormant)i t  You open the door.7Kinetic GrapneliA i  You encounter a gnoll zombie, an orc zombie, a centaur zombie and 2 hound _zombies.i? _Found a scroll labelled JIKEAH IXUOT.i(  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ik  #...#....#....# perishedprincess the Tinkerer  #...#....#....# Coglin of Uskayaw *.....  #...##'####'### Health: 58/58 ========================  #...#...#.....# Magic: 9/12==================------  ##'##...#.....#####  AC: 3Str: 10  #...#...#.....#...#  EV: 12Int: 17  #...#...#.....'...#  SH: 0Dex: 13  #...#...#.....#...#  XL:  8 Next: 18% Place: an Ossuary  #...#'######'##@..#  Noise: ---------  Time:[39i ;49m 4397.5 (0.0)  #...#..#..#...#'###  f) +0 long sword {Fe g) +0 falchion {Dieg  #####..#..#...#.. Cast: Kinetic Grapnel  #...#..#..#...#ZZZ  #..*'..#..'...#ZZ?#  ###################  ZZ 2 hound zombies (dormant)  Z   gnoll zombie (dormant)  Z   orc zombie (dormant)  Z   centaur zombie (dormant) _Found a scroll labelled JIKEAH IXUOT.  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie (dormant)i< #...#....#....# perishedprincess the Tinkerer  #...#....#....# Coglin of Uskayaw *.....  #...##'####'### Health: 58/58 ========================  #...#...#.....# Magic: 9/12==================------  ##'##...#.....#####  AC: 3Str: 10  #...#...#.....#...#  EV: 12Int: 17  #...#...#.....'...#  SH: 0Dex: 13  #...#...#.....#...#  XL:  8 Next: 18% Place: an Ossuary  #...#'######'##@..#  Noise: ---------  Time:i[40m 4397.5 (0.0)  #...#..#..#...#'###  f) +0 long sword {Fe g) +0 falchion {Dieg  #####..#..#...#Z. Cast: Kinetic Grapnel  #...#..#..#...#.ZZ  #..*'..#..'...#ZZ?#  ###################  ZZ 2 hound zombies (dormant)  Z   gnoll zombie (dormant)  Z   orc zombie (dormant)  Z   centaur zombie (dormant)  Casting: Construct Spike Launcher (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll zombie (dormant)  You lock target on the gnoll zombie and prepare to deploy your bee.Z.[i/n33mZ..i7                           Z1 dormant) Z Z   centaur zombie ==8.5 (1Winding ixinonfirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 6% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll zombie (dormant)  You lock target on the gnoll zombie and prepare to deploy your bee. _(Press . to continue winding your bee.)i9;Z.Z.i;im<)ZiE/Z   orc zombieZ   centaur zombie--9. i}MiYO@ _You continue winding your clockwork bee...i   You continue winding your clockwork bee...6-=-400.. i v _The hound zombie closely misses you. The hound zombie bites you.iĕKZ.i yWith a metallic buzz, your clockwork bee launches itself at the gnoll zombie.iQi ZZZ 5 zombies (1 dormant, 1 ally target)y   clockwork bee (minion) ii4--1i}G _The hound zombie bites you.i Z.You hit the hound zombie with your +0 long sword.  The hound zombie is moderately damaged.i) ZYou closely miss the hound zombie with your +0 falchion.The hound zombie bites you.i*2--2.6 (1.1Rev i5~ _Your clockwork bee barely misses the hound zombie.iLi"P4M.  _Your clockwork bee barely misses the hound zombie.You barely miss the hound zombie with your +0 long sword.Your clockwork bee stings the hound zombie!i\ '  The hound zombie misses you.Your clockwork bee stings the hound zombie!ZZ.ibZ 4iEs9=3.8 (1.2Rev+ iWiiT _The hound zombie is destroyed!iz Z.You barely miss the centaur zombie with your +0 long sword.You hit the centaur zombie but do no damage.iQ  Your clockwork bee stings the centaur zombie.  The centaur zombie hits you. The centaur zombie barely misses you.i0--10/12==-4.9 (1.1iIij _Your clockwork bee barely misses the centaur zombie.iR**   dormant clockwork bee (minion)  The centaur zombie is moderately damaged.You hit the centaur zombie with your +0 long sword.  The centaur zombie closely misses you. x2!  Your clockwork bee winds down and falls to the ground.  The centaur zombie hits you but does no damage.i\T1==6.1 (1.2Rev* i[i]F _The centaur zombie kicks you but does no damage.i1 Iyy   The centaur zombie hits you but does no damage. _The centaur zombie kicks you but does no damage. wind your clockwork bee back up and it locks its sights upon the gnoll  zombie!  Your clockwork bee stings the centaur zombie!  Your clockwork bee stings the centaur zombie.46--9/12 --70i i P _The centaur zombie hits you. The centaur zombie kicks you.i: '  You hit the centaur zombie with your +0 falchion..y   hound zombieZ   gnoll zombie (ally target)Z   orc zombiey   clockwork bee (minion) _The centaur zombie hits you. The centaur zombie kicks you.  You hit the centaur zombie with your +0 falchion.  You destroy the centaur zombie!  The hound zombie bites your clockwork bee.  The gnoll zombie closely misses your clockwork bee.r clockwork bee stings the gnoll zombie.iKS22-8.3 (1.2iiN@ _The hound zombie bites your clockwork bee.i; #'####'##...#.....#'#...#####.....#....'#'######'##y..#..#...#@######ZZ......#*'..#..'...#..?##################i#  You swap places with your clockwork bee.-9is$ 0i|+ i, _The hound zombie closely misses you. The gnoll zombie barely misses you.i/ Q _There is an open door here.i....#....#'####'##......# #'#..####.#'...#.....#.'######'##@..#...y#####Z.#.#..#..#...#Z..#..*'..#..'...#..?################### * *   dormant clockwork bee (minion)You swap places with your clockwork bee.  Your clockwork bee stings the gnoll zombie!  Your clockwork bee winds down and falls to the ground.7--10 _The hound zombie bites your dormant clockwork bee but does no damage. iR  Casting: Launch Clockwork Bee (dangerous; 6% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells. i9* i&  You shape a spike launcher from a nearby wall.  The stone spike skewers the hound zombie. iN #ZThe hound zombie is lightly damaged.  The hound zombie bites your dormant clockwork bee but does no damage.  The gnoll zombie hits your dormant clockwork bee.7------=1 i>lq _The hound zombie bites your dormant clockwork bee but does no damage.!i3*!i"x  The stone spike skewers the gnoll zombie.!iKk ZThe gnoll zombie is severely damaged.The gnoll zombie hits your dormant clockwork bee but does no damage.8==---2Rev+ !iTq _The hound zombie bites your dormant clockwork bee but does no damage.!iП 7*!i x  The stone spike skewers the hound zombie!!i-  ZThe hound zombie is heavily damaged.The hound zombie bites your dormant clockwork bee.8-3 _The gnoll zombie hits your dormant clockwork bee but does no damage."i+*y   "iӞ .You wind your clockwork bee back up and it locks its sights upon the gnoll  zombie!  The stone spike skewers the gnoll zombie!"iH*  orc zombiey   clockwork bee (minion) "i) 'yYou destroy the gnoll zombie!"i&*LZ."i3  (ally target)Your clockwork bee locks its sights upon the orc zombie.  Your clockwork bee stings the orc zombie."i 9V7--4"iGa} _The orc zombie closely misses your clockwork bee.#i(  '  You hit the hound zombie with your +0 long sword.  The hound zombie is severely damaged.You hit the hound zombie with your +0 falchion.#i) .You destroy the hound zombie!Your clockwork bee stings the orc zombie!#i*Jy.#i1y   clockwork bee (minion) #iXd35.4 (1.1Kinetic Grapnel _The orc zombie is destroyed!$iB#'####'##...#.....#'#...#####.....#....'#'######'##y..#..#...#@######.......#*'..#..'?################## **   dormant clockwork bee (minion)You swap places with your clockwork bee.9=-60 _Your clockwork bee winds down and falls to the ground. _There is an open door here.$iau#'####'##...#.....#'######...$ib{...'#...#$i0c'######'##*..#..#..#...#'#####..#$ic ...*'..#..'$i:de?################# $i\-7 _$iE$i#$i #...#...#.....# ##'##...#.....##### #...#...#.....#...# #...#...#.....'...# #...#...#.....#...# #...#'######'##*..# #...#..#..#...#'### #####..#..#...#...# #...#..#..#...#.@.# #..*'..#..'...#..?# ################### --8$i $i B'##...#.....##### ...#...#.....#...# ...#...#.....'...# ...#...#.....#...# ...#'######'##*..# ...#..#..#...#'### ###..#..#...#...# ...#..#..#...#...# ..*'..#..'...#..@# ################# #$ixP$iQM9Rev $im$iy$i#50=8==20.4 (2$i֜ _l - 3 scrolls labelled JIKEAH IXUOT (gained 1)%ie...#...#.....# ##'##...#.....##### #...#...#.....#...# #...#...#.....'...# #...#...#.....#...# #...#'######'##*..# #...#..#..#...#'### #####..#..#...#...# #...#..#..#...#.@.#..*'..#..'...#...# ###################1.4 (1%i [&#'####'## #...# #'#####'...#.....#.'######'##*..# #...'#####.#..#..# #..*'..#..'...#... ###################%i!b%ic%2%ii%ij%i P%i  #...#....#....#  #...##'####'###  #...#...#.....#  ##'##...#.....##### %il  #...#...#.....#...#  #...#...#.....'...#  #...#...#.....#...#  #...#'######'##*..#  #...#..#..#...#@### %iԛ  #####..#..#...#...#  #...#..#..#...#...#  #..*'..#..'...#...#  ###################%i t1=3%i g _There is an open door here.&i+4&i(&i  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)&i4&iF&i   You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)&i] i#...#....#....# #...#....#....# #...##'####'### #...#...#.....# &i c##'##...#.....##### #...#...#.....#...# #...#...#.....'...# &iܽ k#...#...#.....#...# &i #...#'######'##*@.# &i* :#...#..#..#...#'### &iP ~#####..#..#...#...# &ip #...#..#..#...#...# &iw #..*'..#..'...#...# ###################&i( }==4 _'i^ #...#....#....#  #...#....#....#  #...#....#....# 'i #...##'####'###  #...#...#.....#  ##'##...#.....#####  #...#...#.....#...# 'i #...#...#.....'...#  #...#...#.....#@..#  #...#'######'##*..# 'i #...#..#..#...#'###  #####..#..#...#...#  #...#..#..#...#.'iH..#  #..*'..#..'...#...####################'i'i&5'i`'i'i׼0 #...#....#....# #...#....#....# #...#....#....#'iW #...#....#....# #...##'####'### #...#...#.....#  'i@ ##'##...#.....#####  #...#...#.....#...#  'id #...#...#.....@...#  'i #...#...#.....#...#  #...#'######'##*..#  #...#..#..#...#'###  'i #####..#..#...#...#'i߽6 #...#..#..#...#...# #..*'..#..'...#...#'iPp###################'i'i&6'iN'i@ _There is an open door here.  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) 'it You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _There is an open door here.'i ##'#####'#'#####+## #...#....#....# #...#....#....# #...#....#....# #...#....#....# #...##'####'### #...#...#.....# 'i  ##'##...#.....##### #...#...#....@#...# #...#...#.....'...# #...#...#.....#...# #...#'######'##*..#'iLR #...#..#..#...#'### #####..#..#...#...# #...#..#..#...#..'i.# #..*'..#..'...#...####################'i'iK e2=7 _'i'i`?'ir  #.....#.....#.....# ##'#####'#'#####+## #...#....#....# #...#....#....# #...#....#....# #...#....#....# #...##'####'### #...#...#.....#  ##'##...#...@.##### #...#...#.....#...# #...#...#.....'...# #...#...#.....#...# #...#'######'##*..# #...#..#..#...#'### #####..#..#...#...# #...#..#..#...#...# #..*'..#..'...#...#'i= c.9==8  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.)  You need a visible target to rewind your bee! (Use ctrl+direction or * _direction to deconstruct it instead.) _There is an open door here. _Your dormant clockwork bee falls apart.'iB #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####+## #...#....#....# #...#....#....# #...#....#....# #...#....#....#'ie  #...##'####'### #...#...#..@..#  ##'##...#.....##### #...#...#.....#...#'i  #...#...#.....'...# #...#...#.....#...# #...#'######'##...# #...#..#..#...#'### #####..#..#...#...# #...#..#..#...#...#'i'i&9'i'i(iZM'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#'#####+####....#....#....#'####@###... #'#####...#...#.....#...#...##..(i\/330(ig _There is an open door here.(iwM..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#'#####+##(i.....#.@..##'####'##...#...#.....# ##'##...#.....#####..#'##(i (i-1 _(i(i(ivg8M).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#'#####+##....#....#'####'####...#...#.....#.....#.....##.....'.####'##..(il(ioC==2(iz(i|(i[f (ig %M(ig !..#..#######.....(ih ).#..'..^^.#####'(ih ..#..#..∩..#(iDi '##'##.^ß.^'(ii \^.∩^(ii W.....#.....#.....(ij :#'#####'#'#####+##(iVj %.(ij ....#....(ij ?#...##'####'###(i*k E.....(iek #.....#(ik (it (imy (iy 3(i (iJ (i #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....#(i #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####+## #...#....#@...# #...#....#....# #...#....#....#(ig #...#....#....# #...##'####'### #...#...#.....# ##'##...#.....###(i## #...#...#.....#...# #...#...#.....'...#(i(i<(i;T4=4(i"(i $)i:Q)i_4)i)i?)i8M#.....#..'.....'..#..#######.....).#..'..^^.#####'..#..#..∩..#.'##'##.^ß.^'#^.∩^.#.....#.....#.....#'#####'#@#####+###...#....#....#...10/12==5)iQ _There is an open door here.)i{ "#..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# )i t#'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#....@#.....# ##'#####'#'#####+###...#....#....# #...#....#....#)i| #...#....#....##...#....#....##...##'####'####...#...#.....###'##...#.....#####)i )i -6 _)i )i; )ig4)i'*i&|ZM#################..#.....#.'.....'..#..#######.....).#..'..^^.#####'#..#..#..∩..#.....#'##'##.^ß.^'.....#^.∩^.....#.....#.....#'#####'#'#####+###...#....#....##..#.#*iQ*i9^5=7*i*i*i[################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^@.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####+###...#.#...#..#...#....#....##...#....#....##...##'####'###8*ilg$ *i0hC_There is an open door here.*i# #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# *iJ#..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'@....# *is#.....#^.∩^.#.....# *id #.....#.....#.....# ##'#####'#'#*i#...#....#....##...#....#....##...#....#*i8....# *i*iJ==9 _*iL*iF*iQ # #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.@...# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'##...#...#...#.. 40*ie` *i% ####################..#..#.....#.....#  #..#..#.....#.....#  #..#..'.....'.....#  #..#..#######.....#  #).#..'..^^.#####'#  #..#..#..∩..#.....#  #'##'##.^ß.^'.....#  #.....#^.∩^.#..@..#  #.....#.....#.....#  ##'#####'#'#####+##  #...#....#....#  #...##'####'###  #...#...#.....#*iU *i T6=1*iZ +i#..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# +i #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# +ia#.....#.....#...@.# ##'#####'#'#####+## #...#....#....# #...##'####'### +i\#...#...#.....# ##'##...#.....#####+i>+i+iv&2+i~+i>+iH'...#...##...##...#Z   centaur zombie (dormant)#Z..##..?#+i  You open the door.1==3 _You encounter a centaur zombie. _Found a scroll labelled JIKEAH IXUOT.,i{'.....'.....#######.....).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^',i|.....#^.∩^.#.... ##'#####'#'#####@## #...#....#....#...#...#,i<|#'####'###Z...#.....#..?#'#,ic|?###......,i|,i,iU7=4 _ _There is an open door here.,i'.....'#######.....).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^' #.....#^.∩^.#......#.....# ##'#####'#'#####'#...#....#....#.@.##'####'###Z...#.....#..?#'####...#...#'Z.Z.Z5Kinetic Grapnel _,i9####### #).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'. #.....#^.∩^.#.....#.....#.....# ##'#####'#'#####'##...#....#....#...Z.#'####'##...#.....#..?#'####...#...#'#,iW?,i@\5-=6,ij _The centaur zombie hits you. The centaur zombie barely misses you.,i  #).#..'..^^.#####'#  #..#..#..∩..#.....#  #'##'##.^ß.^'.....#  #.....#^.∩^.#.....#  #.....#.....#.....#  ##'#####'#'#####'##  #...#....#....#...#  #...#....#....#...#  #...#....#....#@Z.#  #...#....#....#...#  #...##'####'###...#  #...#...#.....#?#  ##'##...#.....#####  #...#...#.....#...#  #...#...#.....'...#  #...#...#.....#...#  #...#'######'##...#  The centaur zombie hits you but does no damage.6===7 _The centaur zombie kicks you but does no damage.-i  The centaur zombie kicks you but does no damage.  You slash the centaur zombie with your +0 long sword!  The centaur zombie is moderately damaged.  You hit the centaur zombie with your +0 falchion.  The centaur zombie barely misses you. The centaur zombie misses you.  hit-i`=8.5 (1.1Rev -i-iF _The centaur zombie kicks you but does no damage.-id The centaur zombie barely misses you. The centaur zombie misses you.The centaur zombie hits you but does no damage. _The centaur zombie kicks you but does no damage.  You slash the centaur zombie with your +0 long sword!  The centaur zombie is severely damaged.  You hit the centaur zombie with your +0 falchion.4-9.7 (1.2Rev+  _The centaur zombie hits you. The centaur zombie kicks you.-in .You hit the centaur zombie with your +0 long sword.-ip   You destroy the centaur zombie!-i!*5-2==5-50.8 (1.1Kinetic Grapnel-i'-iP4g _You can now pass through a line of other dancers.-im#).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#....#.@.# #...#....#....#...# #...##'####'###...# #...#...#.....#..?# -i&-i--10-i ..#..#..∩..#.....# '##'##.^ß.^'.....# -i d.....#^.∩^.#.....# .....#.....#.....# '#####'#'#####'## ...#....#....#...# ...#....#....#...# ...#....#....#...# ...#....#....#..@# ...##'####'###...# ...#...#.....#..?# '##...#.....##### ...#...#.....#...# ...#...#.....'...# ...#...#.....#...# ...#'######'##...# ...#..#..#...#'###-i  U-2-i -ig8 -i 3 -iP '##'##.^ß.^' .....#^.∩^.#..-in 6.... #'#####'#'#####'## -i u...#....#....#...#'####'##-i ...#.....#..? #'####Rev+ ####..#..#...#...#-i -i, T3Rev -i -ix .i .....#^.∩^.#.... #'#####'#'#####'## ...#....#....#...#'####'##...#..... #'#### ...#...#' ...#..#..#...#...#.6===4.i.i _You can no longer pass through a line of other dancers.5.8 (2.i.in _l - 4 scrolls labelled JIKEAH IXUOT (gained 1)/ir/ivM  Skill  Level Cost  Apt Skill  Level Cost  Apt  a - Fighting   3.0   4.0   0   i - Spellcasting   3.0   5.7  -2      /iv}     b - Maces & Flails   0.0   1.2  -1   j - Forgecraft   6.0   4.9  +2   c - Unarmed Combat   0.0   1.2  -1          /ivs k - Invocations   0.0   1.4  -2   d - Short Blades   1.8   1.2  -1   l - Evocations   0.0   0.6  +3  /i(w e * Long Blades   3.4   4.0   0          /i xd    f + Armour3.2   4.8  -1      g + Dodging4.5   5.9  -1       h - Stealth   3.0   4.8  -1                      /iWx                /ixs                /ixGThe relative cost of raising each skill is in cyan.  Skills enhanced by cross-training are in green.  [?] Help[=] set a skill target  /i;y}[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets4iE 4iW$4i}.....#^.∩^.#.....#perishedprincess the Tinkerer .....#.....#.....#Coglin of Uskayaw *..... #'#####'#'#####'##Health: 56/58 =======================- ...#....#....#...#Magic: 12/12 ======================== ...#....#....#...#AC: 3Str: 10 ...#....#....#...#EV: 12Int: 17 ...#....#....#...#SH: 0Dex: 13 ...##'####'###...#XL:  8 Next: 25% Place: an Ossuary ...#...#.....#..@#Noise: ---------  Time: 4455.8 (0.0) #'##...#.....#####f) +0 long sword {Fe g) +0 falchion {Dieg ...#...#.....#...#u0mCast: Kinetic Grapnel ...#...#.....'...#Rev ...#...#.....#...# ...#'######'##...# ...#..#..#...#'### ####..#..#...#...# ...#..#..#...#...# _The centaur zombie hits you. The centaur zombie kicks you.  You hit the centaur zombie with your +0 long sword.  You destroy the centaur zombie! _You can now pass through a line of other dancers. _You can no longer pass through a line of other dancers. _l - 4 scrolls labelled JIKEAH IXUOT (gained 1)4i/ 5i5iWear or take off which item? Armour (go to first with [)  d - a +0 leather armour (worn)5i.b - a +0 plate armour  e - a +0 ring mail  h - a +0 chain mail[?] describe selected [!] equip|wield|wear[tab] equip|unequip 7iӭ 7ive - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 7iIt can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 2.3 (3.4 -> 5.7). Your EV would decrease by 1.3 (12.1 -> 10.8). Your spell failure would worsen by up to 5% (press '!' for details). 7i)You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” 7iW -William Blake, “Auguries of Innocence”, 99-100. 1803.9i(Wear or take off which item? Armour (go to first with [)  d - a +0 leather armour (worn)  b - a +0 plate armour  e - a +0 ring mail  h - a +0 chain mail  [?] describe selected [!] equip|wield|wear[tab] equip|unequip :i h - a +0 chain mail. A suit of armour made entirely out of tiny metal rings. Base armour rating: 8Encumbrance rating: 14 It can be maximally enchanted to +8. If you switch to wearing this armour: :i8Your AC would increase by 5.7 (3.4 -> 9.1). Your EV would decrease by 6.5 (12.1 -> 5.6). Your spell failure would worsen by up to 80% (press '!' for details). You found it on level 5 of the Dungeon. :igStash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ :i[“Nought can Deform the Human race  Like to the Armours iron brace” :iT -William Blake, “Auguries of Innocence”, 99-100. 1803.;iWear or take off which item? Armour (go to first with [)  d - a +0 leather armour (worn)  b - a +0 plate armour  e - a +0 ring mail  h - a +0 chain mail [?] describe selected [!] equip|wield|wear[tab] equip|unequip ~Str: 10 ...#....#....#...#EV: 12Int: 17 ...#....#....#...#SH: 0Dex: 13 ...##'####'###...#XL:  8 Next: 25% Place: an Ossuary ...#...#.....#..@#Noise: ---------  Time: 4455.8 (0.0) #'##...#.....#####io  1 it f - a +0 long sword (weapon) {Ferran}  d + a +0 leather armour[Enter] accept (1 chosen)>i >i .....#^.∩^.#.....#perishedprincess the Tinkerer .....#.....#.....#Coglin of Uskayaw *..... #'#####'#'#####'##Health: 58/58 ======================== >i :...#....#....#...#Magic: 12/12 ======================== ...#....#....#...#AC: 5Str: 10 ...#....#....#...#EV: 10>iB Int: 17 ...#....#....#...#SH: 0Dex: 13 >i ...##'####'###...#XL:  8 Next: 25% Place: an Ossuary >i 5...#...#.....#..@#Noise: ---------  Time: 4465.8 (0.0) #'##...#.....#####>i% g) +0 falchion {Dieg f) +0 long sword {Fe ...#...#.....#...#>iJ LCast: Kinetic Grapnel ...#...#.....'...# >i ...#...#.....#...# ...#'######'##...# ...#..#..#...#'### ####..#..#...#...# ...#..#..#...#...#You finish removing your +0 leather armour.  >i bYou start putting on your armour.You continue putting on your +0 ring mail. >i _HP restored. _You continue putting on your +0 ring mail. x4 _You finish putting on your +0 ring mail.>i +6.8 (1>i >i 3 _You drop a +0 leather armour.?iq@#'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#....#...# ?i@#...#....#....#...# #...##'####'###.@.#...#...#.....#..[# ##'##...#.....##### #...#...#.....#...# #...#...#.....'...# #...#...#.....#...# ?i A2#...#'######'##...# #...#..#..#...#'### ?i-A0#####..#..#...#...#?iG?iI&7?iN?iiP?i#b #..#..#..∩..#.....#  #'##'##.^ß.^'.....#  #.....#^.∩^.#.....#  #.....#.....#.....#  ##'#####'#'#####'##  #...#....#....#...#  #...#....#....#...#  #...#....#....#...#  #...#....#....#@..#  #...##'####'###...#  #...#...#.....#..[#  ##'##...#.....#####  #...#...#.....#...#  #...#...#.....'...#  #...#...#.....#...#  #...#'######'##...#  #...#..#..#...#'###?ih&8?i{?i4 *M).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'.....#^.∩^#.....#.....#.....##'#####'#'#####'#....#....#'####'###...#...#...#.....#..[#?i. ?i &9?i+ ?iZ, ?i M..#..#######.....).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^#.....#.....#.....##'#####'#'#####'#....#....#...##'####'###...#?i =70?i_ ?i @i@ilM'.....'..#..#######.....).#..'..^^.#####'@i2..#..#..∩..#@iXT'##'##.^ß.^'^.∩^#.....#.....#.....#'#####'#'#####'#  @iӉl#...#....#....#...#@i@il&1@ix@i@i2#..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####@## #...#....#....#...# #...#....#....#...# #...#....#....#...# #...##'####'###...# #...#...#.....#..[# ##'##...#.....##### #...#...#.....#...#@iq2 _There is an open door here.@iM#.....#.....'.....'.......#..#######.....).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#...@.##'#####'#'#####'##...# #...#....#....#...######3 _@i M##################.....#.....'.....'.......#..#######.....).#..'..^^.#####'..#..#..∩..#'##'##.^ß.^'^.∩^.....#.....#.....#'#####'#'#####'## #...#....#....#...##...##..[#@i @iʹ &4@i @in Ai>  ###################  #..#..#.....#.....#  #..#..#.....#.....#  #..#..'.....'.....#  #..#..#######.....#  #).#..'..^^.#####'# Ai? #..#..#..∩..#.....#  #'##'##.^ß.^'..@..#  #.....#^.∩^.#.....#  #.....#.....#.....#  ##'#####'#'#####'##  #...#....#....#...#  #...#....#....#...#  #...#....#....#...#  #...#....#....#...#  #...##'####'###...#AiVJ<5Ai=PAiQAiT  ################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'#  #..#..#..∩..#.@...#  #'##'##.^ß.^'.....#  #.....#^.∩^.#.....#  #.....#.....#.....#  ##'#####'#'#####'##  #...#....#....#...#  #...#....#....#...#  #...#....#....#...#  #...#....#....#...#6Aip # #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#.....# #).#..'..^^.#####'# #..#..#..∩..#@....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....#Aiq  #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#....#...#  #...#....#....#...#Ai6xAi]{&7AijAiAi9################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....#Ai9` #..#..#######.....# #).#..'..^^.#####'#Ai; #..#..#..∩..#.....# #'##'##.^ß.^@.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#....#...# #...#....#....#...# #...##'####'###...#Ai9DAiJ&8Aitg _There is an open door here.Bio_################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^@#.....# #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#....#...# Bi`C#...#....#....#...# #...##'####'###...# #...#...#.....#..[#Bi`Bic-9 _BiLlBiAt #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....#Bi #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#...@.#.....# ##'#####'#'#####'## #...#....#....#...#BiL #...#....#....#...# #...#....#....#...# #...#....#....#...# #...##'####'###...#Bi #...#...#.....#..[# ##'##...#.....#####BiBi&'80BiBiXBi BiE Bi Biwx #..'.....'#..#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'........#^.∩^.#.....#'#####'#@#####'#...#....#....#......#....##.##..#...#...#.....#...#Bi01 _There is an open door here.Ci '.....'..#######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'.Ci.....#^.∩^.##.....##'#####'#'#####'#...#....#@...#......#...#...#.....'...#CiaCi-2 _CiNCiCi #######).#..'..^^.#####'..#..#..∩..#.....'##'##.^ß.^'......#^.∩^.#.....##'#####'#'#####'#...#....#....#........'#...#...#.....#...#CiCi&3CiCiGCi M'.....'..#..#######.....CiY J).#..'..^^.#####'..#..#..∩..#.Ciz '##'##.^ß.^'Ci ^.∩^.#.....#.....#.....Ci ]#'#####'#'#####'#.Ci #...#....#....#...#.Ci !...'Ci Ci0 &4Ci Ci Ci M#.....#..'.....'..#..#######.....).#..'..^^.#####'..#..#..∩..#.'##'##.^ß.^'#^.∩^.#.....#.....#.....#'#####'#@#####'##...#....#....#...#...5CiQ _There is an open door here.Didm #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#..@..#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#....#Dinx ....#...# #...#....#....#...# #...##'####'###...# #...#...#.....#..[# ##'##...#.....#####6 _Diz'M#################.#..#.....##..'.....'..#..#######.....).#..'..^^.#####'..#..#..∩..#....'##'##.^ß.^'....^.@^.....#.....#.....#'#####'#'#####'##...#....#....#...##..###...#....7 _There is an empty arch of ancient stone here.Diݘ ################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..∩..#.....# #'##'##.^ß@^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####'###...#....#...#...#....#id ;49m....#...##...#....#....#...##...#....#....#...##...##'####'###...#8 _Ei ################### #..#..#.....#.....# #..#..#.....#.....# #..#..'.....'.....# #..#..#######.....# #).#..'..^^.#####'# #..#..#..@..#.....# #'##'##.^ß.^'.....# #.....#^.∩^.#.....# #.....#.....#.....# ##'#####'#'#####'## #...#....#....#...# #...#....#....#...# #...#.iq39;49m...#....#...# #...#....#....#...#9 _There is a gate leading back out of this place here.GiGie4GigD90 _GiGi ~Dungeon:5   #.....######  #..........# ###+ #....#'#...# ...# #....#.# ..# ...# #..###.###.# ...# .#####..#@....# .. .### ........###.### ...### .##.###...#.# .).#.## #.#.....###.. ...#.##.##.#.#......... ###'.##.............#.# #....##.##.########.# #....## ##.# ... #.#####.##.# ###Gi5- -2.3 (2.5Gi_  _Welcome back to the Dungeon! _There is a collapsed entrance here.HiYj_HiCl: _HipHi_qHisHisHitHiouHivHivHi_wHixHiyHi*zHiMzHi}@  There is an open door here.Hir~Hi _HiHiuHiHiWHiكHiHiQHiHiKHiHi HiOHiHi"Hit,HiHiHiHiHiI,HiHiHiFHioHiHiHi$Hiܯ,Hi4HiҵHiHiHiHi!HiHinHiHi:HiHi Hi$HiDHi&EHiYEHi[FHikIBHiIHiLHi|LHiLHiN,HizRHi"SHiTHiWHifYHiYHiZHi\Hin ####.####.# #..# # #. #.# ##.# ####.####.#######.# .....##...........# #######.#.######..#  #.#.# #..# # #####..#.#####..# ###.....###.......# ..###.#.#####@## .........# #......# ###.####### ######## ###.#######.......#.#####.# ###.# .##.# ..#.#  You pick up a parchment of Dimensional Bullseye and begin reading...Hiu1530.3 (38.0)Hi},1.3 (39Hi0HiM _You add the spell Dimensional Bullseye to your library.Hi HiO Hi( .########.#.##.......# ##.# #............#.# #.##########.#### #.# .....# #.## ###.# #..#  #.# ##.# #.#######.# #######.# ##...........# #@...$...41.3 (10 ##.#.######..# #.#<$....  #.#.# #..# #.# .......#.#####..# #.# ...####.......# #.# .##.#####.####.# # .....# #......# ###### ######## ######HiK 2.3 (11 _Found a stone staircase leading up.Iiv Ii IIi'" BIi% IiA* BIi. P  There is a stone staircase leading up here.Ii= Iiy>  _IiG BIiJW  _You now have 255 gold pieces (gained 10).Ii:b BIise N _You now have 271 gold pieces (gained 16).Iiv _ #............#  #.##########.#  #.# .# # #.## [# # #..# .# ##.# .# #######.# #######.###### ........# #.............####..# #.#<..@....?8.3 (6.0) #..# #.#......##### .#####..# #.#.....## .......# #.##...######.####.###.## #......# #.# # ######## #.# #.#Ii|x IiJ} +9.3 (7Ii( Iic & _Found a buckler.Jid IJi<JibJi,JiJiJi'Ji+,Ji5,Ji=.JiW0Ji9,Ji@#.....# #.##########.# .# #.# .## #[# ..# #.# #.# #.# .# #######.######### # #...............###..# #.#<.......@.......# #.#......######. #..# #.#.....## ...# #.##...## #..##......# #.######## #.# #.# Ji-QW54.3 (55.3 (6Jiz _v - a scroll labelled QINYNT MIELIKOJi6e IJiTh JiK Ji Ji Ji\ ,Ji ,Ji5 Ji2% Ji, Ji"1 nJic@   You encounter a gnoll. It is wielding a +0 spear.Jix W #.# ###.## ### .............###.## <.................# ......######.###.## .....## #.# #.#...## #.# #.# ##.## #.###.##  #.# #.##.@.#  #.# #............  #.# ##.....#.##.j ##.#...## ##...## #..#j   gnoll (polearm, asleep) #... #..#68.3 (13.0)j.Jiz Yj)Ji P9.3 (14 _Kim} E###.######### ### ............###.##....# .....######.###.## ## #.# #.# ## #.# #.# ## #.###.#..# #.##...###.... #.# #.....@....... #.# ##.##j ##.#...## #...####... #..# j.Kia u70.0)Kinetic GrapnelKi Li.# ### ###.## ..# ######.###.## ## #.# #.# ## #.# #.# .## #.###.## #. .# #.##...###. .# #.j. .# ##.....#.##...h##.#...## j##...####..##... h   hound (asleep)#..# jj 2 gnolls (1 polearm, 1 asleep)#..#Li$ h.  You encounter a hound and a gnoll.j.h.Lilh1Li*? _Found a scale mail.Li  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.LiG h.  You shape a spike launcher from a nearby wall.Li :#Li `0----==2Li9 Li S _The gnoll closely misses you.Miy#.# ###.###.##...#.######.###.##.## #.# #.#.## #.# #.# #.## #.###.## #.. #.# #.##...###..... #.# #.j..... #.# ##.....#.##h... ##.#...## j ##...## ##..# #... #..#   gnoll (polearm) #..#Mi'?h.j.--3Ni}.# ### ###.## ..# ######.###.## ## #.# #.# ## #.# #.# .## #.###.## #.. .# #.##...###..... .# #.j.h.... .# ##.....#.##.... ##.#...## j ##...####..##... #..# j 2 gnolls (1 polearm, 1 asleep)#..#*NibG  The rocky spike skewers the gnoll.Nih. .hThe gnoll is moderately wounded.Ni0jNiҗ^5--==4NiSNip9 _The gnoll hits you with a +0 spear.Ni5H )You hit the gnoll with your +0 falchion.  The gnoll is heavily wounded.You slash the gnoll with your +0 long sword!NiTq \ j   gnoll (You kill the gnoll!4--7-5.5 (1.2Rev Ni  _The hound bites you. The hound completely misses you.Oi~   You barely miss the hound with your +0 falchion.You barely miss the hound with your +0 long sword.1------6.6 (1.1Rev+  _The hound bites you.Oi You barely miss the hound with your +0 long sword. _The hound bites you.  You slash the hound with your +0 falchion!  The hound is heavily wounded.closely miss the hound with your +0 long sword.   but does no damage. x2*=7.8 (1.2Rev*  _You can now pass through a line of other dancers.Oi #.# ###.###.##...#.######.###.##.## #.# #.#.## #.# #.# #.## #.###.## #.. #.# #.##...###..... #.# #.)...... #.# ##.....#h##.... ##.#...## j ##...## ##..# #... #..# #..#Oi\ Oi( Ch.Oi 2-1==-80Rev+ Oi = _The hound bites you but does no damage.Pi †You slash the hound with your +0 long sword!Pid?#Pib30-80.0 (1.2Kinetic GrapnelRev* Pi_ _You kill the hound!Pi Pi Pi/ Pi\ Pi ,Pi_ ;3Pi Pi s==Rev+ Piw Pi Pi BPi Pi Pi K4=Pi$ Pi+ n _You start resting.Magic restored.PiT" &-Pi- -6.0 (6.0Pir0 .2==-7.0 (7Rev Pin7 Pi; m _You can no longer pass through a line of other dancers.QiduQi5=Qi==6=QiBQi7=QiQirQiK8=QiDQi"1 _HP restored.Qi.g  A gnoll comes into view.Qi.# ### ###.## Qip..# ######.###.## ## #.# #.# ## #.# #.# QiR.## #.###.## #.. .# #.##...###..... .# #......@)...... .# ##.....#.##.... ##.#...## j ##...####..##... j   gnoll (asleep)#..##..#Qi1600.0 (13.0)Qi 31.0 (14 _QiGQir _You see here a hound corpse.Qij  #### #.# #.# #.# #.# #.###.## #..  #.##...###.....  #......@)......  ##.....#.##....  ##.#...## j  ##...## ##..# #... #..# #..#Qi ### #.# #.# #.# #.# #.###.## #..  #.##...###.....  #......@)......  ##.....#.##....  ##.#...## j  ##... ##..# #... #..# #..# Qi( Qiv\ _A gnoll is nearby!Ri0.# ### ###.## # ######.###.## ## #.# #.# #### #.# #.# .. . ## #.###.## .#. # #.##...###. # #......†@. # ##.....#.##.##.#...## jj.##...## .##..##... j 2 gnolls (1 polearm, asleep)#..##..# j[You encounter a gnoll. It is wielding a +0 spear.jRi,[39;49m. RivbjThe gnoll shouts!Rijjj 3 gnolls (2 polearms, 1 missile, 1 w…)==2.0)Kinetic GrapnelRiRi  You encounter a gnoll. It is wielding a +1 heavy halberd and quivering a _throwing net.Things that are here:Ri)p _a +0 spear; a gnoll corpseRi.# ###  ###.##  #  ######.###.##  .## #.# #.# ##### # ## #.# #.# ...... # #.###.## ..#.  #.##...###.  #......†)  ##.....#.##.jj. ##.#...## .j[. ##...## j.. ##..# ... #... .. j 4 gnolls (3 polearms, 1 missile, 2 #..# . #..#   jio40m.j.j.Ri|j. SYou encounter a gnoll. It is wielding a +0 spear.Ri9S   adder (wandering)Ri/--3Ri!m _You encounter an adder.Si#.# ### .###.## .# .######.###.## .## #.# #.# ##### # .## #.# #.# ....... # #.###.## ..#.... # #.##...###. # #......†@..jj.... # ##.....#.##...j.S  ##.#...## ..j..  ##...## .... Si[40m##..# ... #... ..  #..# . #..# Si.jSj.Si j.  The gnoll shouts! You hear a shout!  The gnoll attacks as it pursues you!Si=j[Si!@.jj)S   adder5--==4Si _The gnoll hits you from afar with a +0 spear.  Things that are here: _a +0 spear; a gnoll corpseSi #.# ###.###.##.#.######.###.##.## #.# #.# ##### # ..## #.# #.# ....... .## #.###.## ..#.... .# #.##...###. .# #......@).j...... .# ##.....#.##j.j.S. ##.#...## .j[.. ##...## .... ##..# ... #... .. 3 gnolls (2 #..# . #..#Si 10;1mj.j.j.jSi ..j 4 gnolls (3 polearms, 1 missile)S   adderSir 6--5 _SiD# Si^) r _You see here a hound corpse.Sii. #.# ###.######### #####.##.............#..######.###.## ..## #.# #.# ##### # ...## #.# #.# ....... #.## #.###.## ..#.... #.# #.##..@###....... #.# .†)j.jj.... #.#....#.##.j.S..#...##[...##....#..#. #.... #..#.#..#SSii3j.Sixt-j.SiJvj.j.S.Si.S   adder6=---6 _Si؏SiTiDTiPFTi2NTiOTi9 #.#  #.# ####.######### ######.## <.................#..######.###.## ..## #.# #.# ##### #Ti9..## #.# #.# ....... ##.## #.###@## ..#....  #.# #.##...###....... Ti%: #.# #......†j.jjS....Ti:#.###.....#.##j.....#...##Ti:l[...##.Ti$;3   gnoll (polearm)##..#. #..... #..#.TiF;TiBFj)TiN<7Ti#lUi  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Uij #j 2 gnolls (1 polearm)You shape a spike launcher from a nearby wall.3--0----==8 _The gnoll hits you from afar with a +0 spear.Vip [  #.# ####.######### ### .###.# Vi<..................######.###.## .....####### # #...## #@# ... ##.####.## ..###...###...Vi......jj.jjS#.###.....#.##j...Vi4##.#...## ..[   gnoll (ViS##...## .##..#Vis!...ViViVi3j†ViH0jVi?j 2 gnolls (polearms)--9WiTs.[  #.# ####.######### ### .###.## <..................######.###.## .....####### # #...## #.# ... ##.###.## ..###..j###.........†j.jjS#.###.....#j##j...   gnoll (polearm)##.#...## ..[##...## .##..#.Wibj.4=-=-10 _The gnoll attacks as it pursues you! The gnoll barely misses you.Wir [. ####.######### ### .............###.## <.....# Wiǝ g......######.###.### #.# #.# ##### # #...## ....... ##.## Wi ##j## ..#  #.# Wi ...###...Wi O.....jj.jjSWi# u#.....#j##j. WiL ##.#...## ..[jj 3 gnolls (2 polearms)Wib  ##...## ..Wiw t ##..# Wi 2 #... WiQ 2*Wi{ Wi ;j†Wi* Dj.Wi~ jThe rocky spike skewers the gnoll but does no damage.Wi .=1Wi Wi S _The gnoll closely misses you.Xi *You closely miss the gnoll with your +0 falchion.Xiָy  You hit the gnoll with your +0 long sword.  The rocky spike skewers the gnoll.XiyfXi?  The gnoll is heavily wounded.The rocky spike skewers the gnoll.Xi3jXic4j.XiJ4j†Xi SThe gnoll is severely wounded.Xij)j 4 gnolls (3 polearms, 1 missile)S   adder2-----2.2 (1.2Rev XiXi9 _The gnoll hits you with a +0 spear.Xi )You slash the gnoll with your +0 falchion!XiU *j 3 gnolls (2Xi}y b `  You kill the gnoll!Xid .j.S†Xik# _ j 2 gnolls (1 polearm)The rocky spike misses the gnoll.46---1-3.3 (1.1Rev+ Xi]* Y _The gnoll hits you from afar with a +0 spear!Yi{ S.  You hit the gnoll with your +0 falchion.  The gnoll is lightly wounded.Yi+jYiQ j†YiYou closely miss the gnoll with your +0 long sword.The gnoll hits you but does no damage.Yi #)j 3 gnolls (2 polearms, 1 missile)The gnoll hits you from afar with a +0 spear.Yiݞ5---1==-4.5 (1.2YiYi< _The gnoll hits you but does no damage.Zi8  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Ziz9*[iy}  You shape a spike launcher from a nearby wall.  The rocky spike skewers the gnoll.[iZ j.  [iVOThe gnoll is heavily wounded.[i #jThe gnoll hits you from afar with a +0 spear.[i41---9/12 ----=50[i4[i&< _The gnoll hits you but does no damage.[iU *You hit the gnoll but do no damage.The gnoll is heavily wounded.[ia w  You hit the gnoll with your +0 falchion.  The rocky spike skewers the gnoll.[i [iZ  The gnoll is almost dead.The rocky spike skewers the gnoll but does no damage.[i j.  The gnoll is almost dead.[iլ 4 jThe gnoll hits you from afar with a +0 spear.38---6.7 (1.2Rev* [i R _The gnoll hits you but does no damage.\i{ )You hit the gnoll with your +0 long sword.\i S.  You kill the gnoll!\iϑ7 j 2 gnolls (The gnoll hits you from afar with a +0 spear.  The gnoll barely misses you. The adder barely misses you.\ihy2---2-7.9\i\iФC _The gnoll hits you from afar with a +0 spear.]it * You closely miss the adder with your +0 falchion.]isQ )You slash the adder with your +0 long sword!  The rocky spike skewers the adder.]iCY=*]i )You kill the adder!The gnoll closely misses you. The gnoll barely misses you.]iS*3=9.1]i]ig _You can now pass through a line of other dancers.^iA.[  #.# ####.######### ### .###.## <..................######.###.## .....###@# ##### # #...## #.# ... ##.###)## ..###j.j###.........†).jjS#.###.....#.##j...##.#...## ..[##...## .##..#.j.^i_3--------200^ii W####.[  #.# ####.######### ### .....###.## <.................#.######.###@## .....###.# ##### # #...## #.# ... ##.###j## ..###j..###.........†).jjS#.###.....#.##j...##.#...## ..[##...## .^i 3*^i7 G  The rocky spike skewers the gnoll.^i K.j^i3 jThe gnoll is heavily wounded.^iʊ Kj)^i۔ ^i j   gnoll bouda (wandering)jj 2 gnolls (polearms, 1 missile)^i @--1^i ^i v _You encounter a gnoll bouda. It is wielding a +0 whip.bif......# #####.# #.# #[# #.#  #.# #####.######### # .###.## #<..............@..# #......######.###.## ..## #.# #.# ##### #..## #.# #j# ....... ###.## #.###)## #.... # #.# #.##.jj###....... # #.# #......†).jjS....#.#.....#.##j.....#...##[..biIJj..j.bi jj 2 gnolls (polearms, 1 missile)j  Your spike launcher falls apart as you grow too distant to maintain it.biԿ`10/12===2bi,bia _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.ci=  Casting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.ci#<..............@..#  Noise: =--------  Time: 4622.1 (0.0) #......######.###.##  g) +0 falchion {Dieg f) +0 long sword {Fe ciFu#.....## #.# #j# ##### #  Cast: Kinetic Grapnel ##...## #.# #.# .......  Rev* ###.## #.###j## ..#.... # #.# #.##...###.......  jj 2 gnolls (polearms, 1 missile) # #.# #......j).jjS....  #.# ##.....#.##j.....  ##.#...## ..[.. _The gnoll attacks as it pursues you! The gnoll hits you but does no damage.  ci GCasting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure)  ci4GPress: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded)ci6 Q......# perishedprincess the Tinkerer #####.# Coglin of Uskayaw **....  #.# Health: 33/58 =============-----------  #[# Magic: 7/12==============----------  #.# AC: 5Str: 10  #.# EV: 10Int: 17 #####.######### ### SH: 0Dex: 13 ci s..............###.##  XL:  8 Next: 33% Place: Dungeon:5 #<..............@..#  Noise: =--------  Time: 4622.1 (0.0) #......######.###.##  g) +0 falchion {Dieg f) +0 long sword {Fe #.....## #.# #j# ##### #  Cast: Kinetic Grapnel ##...## #.# #j# .......  Rev* ###.## #.###)## ..#.... # #.# #.##...###.......  jj 2 gnolls (polearms, 1 missile) # #.# #......j).jjS....  #.# ##.....#.##j.....  ##.#...## ..[.. cip Casting: Construct Spike Launcher (safe; 5% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure)  Press: ? - help, Dir - move targetAim: a gnoll, wielding a +0 spear (moderately wounded)  You lock target on the gnoll and prepare to deploy your bee.ci   #.#  #[#  #.#  #.# ### <   #.# #j# ##### #  #.# #j# ci  A    #.#   #.# )  #.#   ..[ciW lonfirm with . or Enter, or press ? or * to list all spells.ci Aiming: Launch Clockwork Bee (dangerous; 11% risk of failure)  Press: ? - help, Dir - move target  Aim: a gnoll, wielding a +0 spear (moderately wounded)  ci You lock target on the gnoll and prepare to deploy your bee.  (Press . to continue winding your bee.)ci {=3.1 (1Winding Rev+ ci" ci% R _The gnoll barely misses you.di^   You continue winding your clockwork bee...4=-4. Rev+ di S _The gnoll closely misses you.divb jYou continue winding your clockwork bee...diw j   gnoll bouda (wandering)†jj 2 gnolls (polearms, 1 missile)3--5.. Rev+ diN di C _The gnoll hits you from afar with a +0 spear.ei yWith a metallic buzz, your clockwork bee launches itself at the gnoll.  The gnolls pick up the pace!eiX jj, swift,…)ei `y   clockwork bee (minion)The gnoll hits you from afar with a +0 spear..2-=6Rev+ eiƴ _You can no longer pass through a line of other dancers.fiqN.yfis?j.fi0--7Rev fivfiC _The gnoll hits you from afar with a +0 spear.fiGs l# .# #.# #[# #.# #.# .######### ### ###.## <.# ......######.###y## .....## #.# #j# ##### # ...## #.# #j# . .## #.###  #.# #.##...###.  #.# #......†).jjS....  #.# ##.....#.##j..... fi  jjYour clockwork bee barely misses the gnoll.  The gnoll hits you from afar with a +0 spear.24-----8fi` fi b _Your clockwork bee closely misses the gnoll.hiD .... ####.[  #.# ####.######### ### .....###@## <..................######.###y## .....##j# ##### # #...## #j# ... ##.###j## ..###...###.........†).jjS#.###.....#.##j... jjYour clockwork bee barely misses the gnoll.hivC-9hi6 x _The gnoll closely misses your clockwork bee.hi4M  Your clockwork bee barely misses the gnoll bouda.The gnoll bouda misses your clockwork bee.hiTN hiO #5hi9Q ~=--8==-30hiY hi9] @ _Your clockwork bee stings the gnoll bouda!ii} )Your clockwork bee stings the gnoll bouda!ii6Ej.ii^jj 2 gnolls (polearms, 1 missile, swift,…)y   clockwork bee (minion)71 _The gnoll bouda dies!jikC Ij)jiY  )Your clockwork bee stings the gnoll.  The gnoll barely misses your clockwork bee.Your clockwork bee stings the gnoll!j   gnoll (polearm, missile, swift)ji` .82jif jik E _The gnoll dies!ki8P.ykiT , ally …) Your clockwork bee locks its sights upon the gnoll.ki/==3kiJ5g _The gnoll hits your clockwork bee with a +1 heavy halberd!!liu? ####  li2v[. ####.######### ### .............###.## <.......@.# ......######.###.#lisvn## #.# #y# ##### # #...## j# ....... ##.## liv##)## ..#  #.# ...###...liv.....†).jjS#.....#.##j. livi##.#...## ..[li: *li *   dormant clockwork bee (minion)Your clockwork bee stings the gnoll.liH6===li=(--4lib _Your clockwork bee winds down and falls to the ground.lix c####  [. ####.######### ### .............###.## <..... ......######.###@#### #.# #*# ##### # #...## j# ....... ##.## ##)## ..#  #.# ...###........†).jjS#.....#.##j. ##.#...## ..[ ##...## ..lir li E  The gnoll throws a throwing net.li J jj   gnoll (polearm, swift, ally target)liK O=-5liU liX G _The throwing net hits your dormant clockwork bee.midJ   #.#  #[#  #.#  #.###### ###....###.## <.........##@## #.# #*# ##### #  #.# #j#   #.###)##   #.# #.##...  #.# #......†)  #.# ##.....  y   ##.#...## ..[..   .... You wind your clockwork bee back up and it locks its sights upon the gnoll!  Your clockwork bee completely misses the gnoll.mi8  #.#  #[#  #.#  #.###### ###....###.## <.........##@## #.# #*# ##### #  #.# #j#  mi9 #.###)##   #.# #.##...  #.# #......†)  #.# ##.....  ##.#...## ..[  mi9I yThe gnoll hits you from afar with a +1 heavy halberd!!  * * * LOW HITPOINT WARNING * * *miJ4/58 ---------7--miJ(==6mi/Vmisga _Your clockwork bee barely misses the gnoll.ni{.... ####.[  #.# ####.######### ### .###.# <...............@.#.######.###.## .....##y# ##### # #...## #j# ... ##.###)## ..###...###.........†).jjS#.###.....#.##j...##.#...## ..[niȅ )Your clockwork bee stings the gnoll. The gnoll misses your clockwork bee.Your clockwork bee stings the gnoll.niy   clockwork bee (minion)5=--------9---7Kinetic Grapnel _The gnoll dies!oiF oiG oiI oi)K W  You start resting.oiaT Y8==---oi_ 0**   dormant clockwork bee (minion)oiJ` oid +8.1 (1oi*j oiz L _Your clockwork bee winds down and falls to the ground.pispipipipiÿ,pipipipi76piOE===pi4pipiYpitpiRpipi/pipi77pipi@pi89==piBpi#pipi0piMpi piw pi piy pi 38=pi pi pi pi :==pi pi\) ( _You start resting.piE- IpiL1 i9=pi4 pil< Xpi= P10/12==pi? piH piWI pigN pi$V piV c10/58=pi\ pia ,pib pi g piwg :==pizi pi~ piz S1=piU pi 21==pi 73pi E===piz pi5 pi pi pi@ pi pi pi _Your dormant clockwork bee falls apart.Magic restored.piF _4=pi 067.1 (29.0)pi" pi /2==pi ,8.1 (30 _pix qi  ####  [. ####.######### ### .............###.## <..... ......######.###@#### #.# #(# ##### # #...## )# ........#...##...## ....9.1 (1.0)qiv qi]   [. ####.######### ### .............###.## <.........# ......######.###.#### #.# #@# ##### # #...## )# ....... ##.## ##)## ..#....###...###..#...70qi qi a  d - a throwing netqi +1.1 (2qi< a _Items here: )) [ †.ri~M####.[  #.# ####.######### ### .....###.## <.................#.######.###@## .....##)# ##### # #...## #)# ... ##.###.###)## ..#........###...#5===2.1 (1ririFM.... ####.[  #.# ####.######### ### .###.# <...............@.#.######.###.## .....##)# ##### # #...## #.# #)# ........#...3ririy&3ri[*ri;6=ri<ri>ri@riAri7=ri8=ri?9riBri 20=rij+Xri:ri>sii1=siJsiH2=3=siCPBsi Q,siKU,siWsiMXsiX:24sig_Bsi_si!csiecsi.fsihsili5=siHqsiqsissivsivsixsi|si|siAsisi K6=sisi)sijsisi֯sipsisi7=siNBsisiZsisisisi,si6K8=si{siBsiT si si si@9=sisisi]si-30=si1,sis4si7sib7siy9si =si[=#1si=si>@si6CsiCsiFsiIsiJsiNLsiOsiOS2=si^VBsig`XsiFi,siksinsin53=siosi'rsi(v,siwsizsizsi|si<siɀS4=siysifsisisisisisisiMsisisi͚K5=sisi}si̟siߡsio,sisiYsiu96si)siBsiBsiG,si.sisivS7=siBsi8=si&si si si si,sitsi!si,"S9=siy$si'siF(si5*si_3si3si;6si9siE:E40=si;siz?,si:AsilDsiIFsiFsiIsiJ91sisisiڑ42=siksiosisisiW3=sisiAXsi4=5=6=7=sisisisisi8si}9=50=1=2=3si&BsiBsi#sia4=sisi*sisiF,sisiG5=sisi_D6=sisisi,sixsisi Bsi sim7=siR,si  _You start resting.HP restored.81946.0)sib8=207 _siS6siT ####  [. ####.######### ### .............###.## <..... ......######.###@#### #.# #)# ##### # #...## )# ........#...##...## ....siZsi""11.0)si9tio\  [. tiƐ/####.######### ### .............###.## <.........# ......######.###.##ti## #.# #@# ##### # til#...## )# ....... #ti ##.## ti<##)## ..#....#tiX.##...#tit4##..#...ti#ti&2titiMk _Items here: )) [ †.ti} [. ####.######### ### .............###.## <.....# ......######.###.#ti## #.# #)# ##### # #...## ....... ##.## ##)## ..#  #.# ...###...tiG....÷.....#.ti##.#...###..##...ti..tic ti -3 _ti[#tiR)v _You see here a +1 heavy halberd.ti 3 R . ####.######### ### .............###.## <..... ......######.###.### #.# #)# ##### # #...## )# ....... ##.## ##@## ..#  #.# #...###........÷).jjS####...#..#.ti A _=4 _tiD  tivM  Things that are here: _a +0 club; a +0 spear; a gnoll skeletonui ####.######### ### .............###.## <..... ......######.###.### #.# #)# ##### # #...## )# ....... ##.## ##)## ..#  #.# #.@.###...#......÷)....##.....#.##..##..##..#uiJ5 _ui ui Xui uid  ui ] You see here a hound skeleton.ui ui  ui! _ui# ui& $  Things that are here:ui* a  a +0 spear; a gnoll skeletonui0 K _uiW4 uiJ P######### ### uiKJ ........###.##    .######.###.## uipJ  ## #.# #)# #########uiJ  # #.# #)# #........  uiJ  #.###)## #..#.....   #.##...###........   uiK #......÷).@.......  9.1 (4 uiAK ##.....#.##.......   uigK @##.#...## ...[..$  ##...## .......  uiK ##..# .#.....  #... ...>...  uiK  #..# ## ##.#  uiK  #..# ..   uiK V   uiL uiV ui\ ,30.1 (5uif uii ; _Found a stone staircase leading down.viT Ivi vi nvi1  You see here a +0 scale mail. _vi Xvi viq ,vi vi/ vip vi@ vi _You now have 284 gold pieces (gained 13).viT ,vi vid vi vi) viA } _l - 5 scrolls labelled JIKEAH IXUOT (gained 1)vi vi: vi0 vi vi vi vi? vi! vi# ,vi% vi( viY) vi) vi* vi- vi/ vi/ vi0 vi3 viL4 vi5 vi6; M _You now have 292 gold pieces (gained 8).viA _viB vi C vi]D viE viG viG vi I viK vibO viyP vi.S viW viqZ viI[ vi|\ vi^ vib Bvid viMf viof vih vifi vij vij vik vifm vio ,vibp vijr vir viss viw N _You now have 305 gold pieces (gained 13).viy vi0z viU{ vi} vi  via vi vi vi vi vi vi vi viO vi vi viY vi vi vi( vi vi1 vi vi] vi ,vi vi vi vi vil vi" vi ,vi vi vi vi: vi vi vi S  You encounter a white imp.vi vi  #..#########.###.#   #..# #.....#   #.#####   #.#  #.#   #.#   vi P#.#   .###.#####.#   .......@...#   .....#######   5.#  viF      5   white imp (asleep)     vix 067.1 (37.0)vi# 38.1 (38 _vi vi6 xi) #..#.###.#  #..# #.....#  #.#####  #.#  #.#  #.# # #.# .###.#####.#xir( ....# #.....# #5.## #xi+   xiĒ   xi]9.1 (1.0)xixil- #..#.###.#  #..# #.....#  #.##### ## #.# .. #.# #. #.#  #. #.# #..###.#####.# #.# #.....#  #5.###  #.      xiZ70xi #..#.###.#  #..# #.....#  #.#####  ### #.#  ..# #.#  #.# #.#  #.# #.#  #..###.#####.#  #.#  ##.....#  #5.####  #. #     1xiV:4Kinetic GrapnelyiY #..# #.....#  #.##### ### #.#  ..# #.# # #.# #.# #. #.# #.# #..###.#####.# yi #............#  ##...@.#######  #5.####   #.   #yi%-  yiL   yi 55The white imp shouts! You hear an angry hiss.yi *****The white imp gestures at you.yiIY...@.yiKE====2yiQyi1TS _The puff of frost misses you.yi S  Casting: Launch Clockwork Bee (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.yi  #..# #.....#  perishedprincess the Tinkerer  #.#####  Coglin of Uskayaw *..... ### #.#  Health: 58/58 ======================== ..# #.#  Magic: 11/12 ======================-- # #.# #.#  AC: 5Str: 10 #. #.# #.#  EV: 10Int: 17 #..###.#####.#  SH: 0Dex: 13 #............#  XL:  8 Next: 39% Place: Dungeon:5 ##..*@.#######  Noise: ====-----  Time: 4872.1 (0.0) #5*#### g) +0 falchion {Diegi4 >m f) +0 long sword {Fe #. Cast: Kinetic Grapnel #  5   white imp _The puff of frost misses you.Casting: Launch Clockwork Bee (dangerous; 11% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (76% to hit)yi@ #..##.....#   perishedprincess the Tinkerer #.#####   Coglin of Uskayaw *.....### #.#  Health: 58/58 ========================..# #.#  Magic: 11/12 ======================--# #.# #.#  AC: 5Str: 10#. #.# #.#  EV: 10Int: 17yieA #..###.#####.#  SH: 0Dex: 13#............#  XL:  8 Next: 39% Place: Dungeon:5yiA 2##..*@.#######  Noise: ====-----  Time: 4872.1 (0.0)yiA #5*####  g) +0 falchion {Dieg f) +0 long sword {FeyiB #.  Cast: Kinetic Grapnel#yiHB     5   white imp (grapneled)yi|B   yiB  yiB Casting: Launch Clockwork Bee (dangerous; 11% risk of failure)  yiKC ?Confirm with . or Enter, or press ? or * to list all spells.Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight lineAim: a white imp (76% to hit)  yixC 'The kinetic grapnel hits the white imp.yi5 ..onfirm with . or Enter, or press ? or * to list all spells.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Shift-Dir - straight line  Aim: a white imp (76% to hit)  The kinetic grapnel hits the white imp.  The white imp is moderately wounded. *****The white imp gestures at you.yi SThe puff of frost misses you.yi ...@.S   adder5   white imp (grapneled)=---3.1 (1yi m _You encounter an adder.zi  #..# #.....#  #.##### # ### #.# #. ..# #.# zi  #. #.# #.#  #.W #.# #.#  #..###.#####.#ziv   #.#  ##..@..#######  #5.####  #S.  #..#.....zi  W   phantom (wandering)##.# S   adder.. 5   white imp (grapneled) zi / S.  You encounter a phantom.5.:Wzi WWzim Q----4zi ziL 1 _Found a book of Necromancy.{i.WYou encounter a phantom. _Found a book of Necromancy.  The grapnel guides your strike.  You hit the white imp with your +0 falchion.  The white imp is severely wounded.  You closely miss the white imp with your +0 long sword.{ii9  The adder closely misses you. The white imp closely misses you.=5.2 (1.1Rev {i`R _The adder barely misses you.{iE+  You closely miss the white imp with your +0 long sword.The white imp is severely wounded.You hit the white imp with your +0 falchion.{ib1 m  The white imp gestures at you.{i  The puff of frost hits you! The phantom closely misses you.{i 4-----=6.3Rev+ {i = _The adder bites you but does no damage.|i@bar  You closely miss the white imp with your +0 falchion.The adder bites you.  You are poisoned.  |i@poisons you!|iT%  |i^UHThe white imp gestures at you.|i   #..# #.....##..# #.##### #..# ### #.# #... ..# #.# #..# #.# #.# #.:# #.# #.# #..###.#####.# #..W..# ##@5§..####### #.S#### #..# #..# #..# ...# ##.## ..#The puff of frost hits you! The phantom hits you! The phantom blinks!.33==------------7.5 (1.2Pois Rev*  |i \_You blink. The adder barely misses you.}i8* #..#########.###.# #..# #.....# #..# #.##### #..##### #.# #... ..# #.# #..# #.# #.# #.:# #.# #.# #..###.#####.# #@.W.........##.5...####### #.S#### #..# #..# #..# ...###.##..#}i*p5.W.}i,8S.}i>I  You feel sick. The phantom hits you.}ifEm  The white imp gestures at you.}iX}iu24=----------=80Rev+ }iB}i1 _The puff of frost hits you!}i  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.}i #  Casting: Kinetic Grapnel (safe; 3% risk of failure)  Confirm with . or Enter, or press ? or * to list all spells.You shape a spike launcher from a nearby wall.  You feel sick. The adder bites you.  You are more poisoned.  The adder poisons you! The white imp barely misses you.21===-----9/12 ----9}i> }i T _The phantom barely misses you.~i .......>.....########.###.... ####~i ####. ..#.:# #.# #@W###.#####.5..........##S....########### ...##.##~i S.  You feel sick. The adder attacks as it pursues you!  The adder barely misses you.The phantom hits you but does no damage.19--10/12==---80 _The white imp barely misses you.iti Read which item? Scrolls  c - 2 scrolls labelled MECWASAZYP  d - 2 scrolls labelled YSIDATT ASIEB  e - a scroll labelled VOSTOI NECYTUV  h - a scroll labelled VEKASU YTHRYCON  l - 5 scrolls labelled JIKEAH IXUOT  m - 2 scrolls labelled ROZXILAMEF  o - a scroll labelled IMILAHESIOGH  q - a scroll labelled FOAJUL LOLLO  u - a scroll labelled YCLEZX DOHANLI  v - a scroll labelled QINYNT MIELIKO [!] read|quaff|evoke[?] describe selectediZii!#.........>......# perishedprincess the Tinkerer #..#########.###.# Coglin of Uskayaw *.....#..##.....# Health: 19/58 =======-----------------#..##.##### Magic: 10/12 ====================----#..##### #.#AC: 5Str: 10i"#... ..# #.#EV: 10Int: 17#..# #.# #.#SH: 0Dex: 13#.:# #.# #.#XL:  8 Next: 39% Place: Dungeon:5#@W###.#####.#Noise: =--------  Time: 4880.5 (0.0)#S5..........#g) +0 falchion {Dieg f) +0 long sword {Fe##.....#######Cast: Kinetic Grapneli"#..####Pois Rev+ #..##..#i#W   phantom#..#iB#S   adder...#5   white impi`#i##.##The adder poisons you! The white imp barely misses you. i#F_The phantom barely misses you.i#You feel sick. The adder attacks as it pursues you!  The adder barely misses you.The phantom hits you but does no damage. _The white imp barely misses you.i#i0 *W(inner flame)S(inner flame)5(inner flame)As you read the scroll labelled ROZXILAMEF, it crumbles to dust.  The creatures around you are filled with an inner flame!  It was a scroll of immolation.i>N `  m -> I - a scroll of immolationix WS5The rocky spike misses the adder. You feel sick. The adder closely misses you.The adder barely misses you.The white imp hits you but does no damage.8=1.5 (1 _The phantom hits you but does no damage.i Read which item? Scrolls  I - a scroll of immolation  c - 2 scrolls labelled MECWASAZYP  d - 2 scrolls labelled YSIDATT ASIEB  e - a scroll labelled VOSTOI NECYTUV  h - a scroll labelled VEKASU YTHRYCON  l - 5 scrolls labelled JIKEAH IXUOT  o - a scroll labelled IMILAHESIOGH  q - a scroll labelled FOAJUL LOLLO  u - a scroll labelled YCLEZX DOHANLI  v - a scroll labelled QINYNT MIELIKO [!] read|quaff|evoke[?] describe selectedi80 iK4 i= #.........>......# perishedprincess the Tinkerer #..#########.###.# Coglin of Uskayaw *.....#..##.....# Health: 18/58 =======-----------------#..##.##### Magic: 10/12 ====================----#..##### #.#AC: 5Str: 10#... ..# #.#EV: 10Int: 17#..# #.# #.#SH: 0Dex: 13#.:# #.# #.#XL:  8 Next: 39% Place: Dungeon:5#@W###.#####.#Noise: ==-------  Time: 4881.5 (0.0)#S5..........#g) = ^40m+0 falchion {Dieg f) +0 long sword {Fe##.....#######Cast: Kinetic Grapnel#..####Pois Rev+ i> #..##..#W   phantom (inner flame)#..#S   adder (inner flame)...#5   white imp (inner flame)##.##It was a scroll of immolation.  m -> I - a scroll of immolation  The rocky spike misses the adder. You feel sick. The adder closely misses you.The adder barely misses you.The white imp hits you but does no damage. _The phantom hits you but does no damage.iA  As you read the scroll labelled JIKEAH IXUOT, it crumbles to dust.  It is a scroll of identify.imK /  --more--igi/oIdentify which item? (\ to view known items) Scrolls (select first with ?)  c - 2 scrolls labelled MECWASAZYP  d - 2 scrolls labelled YSIDATT ASIEB  e - a scroll labelled VOSTOI NECYTUV  h - a scroll labelled VEKASU YTHRYCON  o - a scroll labelled IMILAHESIOGH  q - a scroll labelled FOAJUL LOLLO  u - a scroll labelled YCLEZX DOHANLI  v - a scroll labelled QINYNT MIELIKO Potions (select first with !) ioG f - a golden potion  j - 4 pink potions io% k - 2 bubbling emerald potions iFp n - 3 glowing coppery potions  p - a viscous emerald potion  s - a fizzy blue potion  t - a green potion[?] describe selectediiAiJiP#.........>......# perishedprincess the Tinkerer #..#########.###.# Coglin of Uskayaw *.....#..##.....# Health: 18/58 =======-----------------#..##.##### Magic: 10/12 ====================----#..##### #.#AC: 5Str: 10#... ..# #.#EV: 10Int: 17#..# #.# #.#SH: 0Dex: 13#.:# #.# #.#XL:  8 Next: 39% Place: Dungeon:5#@W###.#####.#Noise: ==-------  Time: 4881.5 (0.0)#S5..........#g) iQ"40m+0 falchion {Dieg f) +0 long sword {Fe##.....#######Cast: Kinetic Grapnel#..####Pois Rev+ #..##..#W   phantom (inner flame)#..#S   adder (inner flame)...#5   white imp (inner flame)##.##The rocky spike misses the adder. You feel sick. The adder closely misses you.The adder barely misses you.The white imp hits you but does no damage. _The phantom hits you but does no damage.  As you read the scroll labelled JIKEAH IXUOT, it crumbles to dust.  It is a scroll of identify.i]9*i34  d -> x - 2 scrolls of amnesia; l -> i - 4 scrolls of identify  The rocky spike skewers the adder. Flame seeps out of the adder.i# ○The adder is heavily wounded.You feel sick.iX §The adder is engulfed in blazing flames.  The adder explodes!The fiery explosion engulfs the white imp!!i#§§§#  The adder explodes!  The fiery explosion engulfs the white imp!!  The white imp is burned terribly! The fiery explosion engulfs you!!!  Ouch! That really hurt!  You die...  Your body falls in perfect tune with the rhythm.iJ-20/58 -------Pois Rev i]/  --more--iGear: 8/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  f - a +0 long sword (weapon) {Ferran}  g - a +0 falchion (offhand) {Diego}a - a +0 hammer {Xiuying}  c - a +0 dagger {Gurmehar} Missiles (go to first with ()  d - a throwing net Armour (go to first with [)  e - a +0 ring mail (worn)b - a +0 plate armour  h - a +0 chain mailiS<iUSGoodbye, perishedprincess.1159 perishedprincess the Tinkerer (level 8, -20/58 HPs)Began as a Coglin Forgewright on May 7, 2026.Was a Follower of Uskayaw.Killed by an exploding adder (37 damage)... ignited by their inner flame... on level 5 of the Dungeon.iU_The game lasted 00:13:54 (4816 turns). 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