#:j«¦ž Player: pimpsloth Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.12:42:11.ttyrec Time: (1782218531) Tue Jun 23 12:42:11 2026 $:j.ÿ [?1051l[?1052l[?1060l[?1061h$:jPV)0[?7h[?25l[?1c$:jÝ$:jŒ$:jókWelcome, pimpsloth. Please select your species. SimpleIntermediateAdvanced a - Gnoll j - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Mountain Dwarfn - Djinniw - Formicid f - Draconiano - Sprigganx - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataurr - BarachiA - Mummy Gnolls are canine-like humanoids. They are unable to specialise in any single skill, but instead gradually become proficient in all skills at once. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help6:jáIªTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude 6:jœJ¨ +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.;:j"8D- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. ;:jr8^The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations ;:j˜8bSth - StealthM&F - Maces & FlailsHex - Hexes Shd - Shields ;:j»8xAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy ;:jÙ8cStv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat;:jù8hTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades;:j9ŽFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic;:jŽ÷ÉMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL<:jwàœfor the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  <:jÒà-1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude <:jøàNThere are four special values: HP, MP, Experience and Willpower. <:j+á}- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. <:jQáF- The MP value indicates a fixed additive modifier to magic points.<:j³g…TABLES OF APTITUDES The following three tables describe all aptitudes of the various speciesB:jP  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - HexesB:j¶ Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyC:jR»ý Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicC:j˜»°LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic C:j¼»FExp - experienceAlc - Alchemy WL - willpower C:jÝ» C:jý»<Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL -C:j¼–--------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 C:jI¼HArmataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 C:jn¼qBarachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2C:j½¥-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3C:j;½‘ Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3C:jwŠ Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1C:jÆŠ «+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4D:j-V œ +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - EvocationsD:jL Ÿ +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)E:j©u ôStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicE:jæ× CLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLE:j˜š O:j¼TÃ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 ArmataurO:jU¥+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2O:j5Uj-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 O:jXUEDemonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3O:jÌ ³Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3O:j ÃBlack -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3O:jê XCoglin-1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 DraconianO:jXê ÷-- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1O:jtê G+1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1O:j”ê D+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1O:j§ê B+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1O:j·ê $+1 0 -1 +10% 0 -1 +3O:jÊê IWhite -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 O:jÜê DYellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 O:jíê >Mountain Dwarf +1 -3 -2 +1 -23 +1 -2 +1O:jþê -1 +4 Deep ElfO:jë -2 +2 +3 -2 0O:j!ë +1 +1 0 -20% +2O:j2ë 4 Felid O:jBë -- +3 +4 -- -2 0O:jRë -- -30% +1 -1 +6 O:jbë Formicid+O:jrë !+3 +3 0+2 +1 0O:j¦ë e+1 +4 Gargoyle+1 -2 +2 +1 -3+1-20% 0 0 +3 Gnoll O:j¸ë (+8 +8 +8 +8 +79 +8 +8O:jÈë  0 KoboldO:jðë --2 +2 +4 -2 -1+1 +2 +1 -2O:jì 3 Merfolk O:jì 3 +3 +2+2O:j ì  0 +O:j0ì 1 0 Minotaur +2 +1 -1 +2 -3O:j@ì  0 -1 0O:jOì 1-1 Mummy -2 -2 -1 -2 --O:j_ì -1 -2 -2 +O:joì 5 NagaO:j~ì - -1 -2 +5 -12 0 +5O:j«s2OctopodeO:jós¤-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 --O:jt2-1 -1 +2 -10% 0 0 +4 RevenantO:j3tI-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 SprigganO:jRtE-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 TenguO:jpt9+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 O:jŽt$Troll-2 -2 -5 -1 -1O:j°tJ-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1O:jÑt0 -1 -1 -30% +1 0 +5R:jn/±WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -11 0 0 + 0 +3 Armataur+3 -3 +2 +1 -2 0 0 -1 +10% 03 Barachi+2 +1 0 +1 0-1 0 +0% 0 0 +3 Coglin --1 -3 -2-2 +3 -1 0 +5 Demigod -1 -1 0 -1 -2--+10% +2 -2 +4 Demonspawn-1 -1 0 -1 -23 0 -1-1 Djinni 0 +1 -1 0 -2 0 0 -2 -14 Draconian- -1 0-1-1 +1-1 Black -- -1 0 0 -1+1 0 -1 0 Green -- -1 0 0 -1+1 0 -1 +13 Grey -- -1 0 01-1 +3 Pale-1 0-1 +-1 Purple -- 0 01 +1 -1 +1-1 +3 Red-1 0 0 -1+1 0 -1 +-1 +3 White -- 0 0 -1 0 0 Yellow -- -1 0 0 -1+1 0 -1 +10% 03 Mountain Dwarf-3 -2 +1+3 +1 -2 +10% 0 -1 +4 Deep Elf+2 +3 -2 0+1 +1 0 -20% +24 Felid - +3 +4 -- -2+1 ---1 +6R:j ë¿Stv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - AlchemyS:j¶7R experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingS:j!8Spc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyS:jÐý ²- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. S:j5þ M- The Willpower value indicates resistance to many magical effects pericX:jÍÒëMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3X:jð–PCoglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3\:j糞Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2\:j\´ù+3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 \:jŠ´VGargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll\:j·´3+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3\:jŠzPale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0-1 +1-1 White -- -1 0 0 -1+1\:jÙz« Yellow -- - 0 -1+1 0 -1 +1-1 Mountain Dwarf +1 -3 -2 +1+3 +1 -2 +1-1 +4ep Elf2 +2 +3 -2 0\:jþz@+1 +1 0 -21 Felid - +3 +4 --\:j,{Y 0 +1 -- -30% +16 Formicid+1 -1 +3 +3 0+2 +1 0 + \:jN{<Gargoyle +1 -2 +2 +1 -3-1-2\:jl{1 0 Gnoll +8 +8 +8 +8 +7\:j{W9 +8 +8 + 0 Kobold -2 +2 +4 -2+2 +1 -2\:j­{2+ Merfolk -3 +3 +2+2\:jÏ{Q 0 + 0 Minotaur +2 +1 -1 +2 -3 0 -1 0\:jí{G-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +\:j |-5 Naga -1 -2 +5 -1\:j,|+2 0 +5 Octopode \:jL|7 0 +4+1 0 - 0 Oni\:jm|*-1-2 -12 -2 0 +3\:j|J 0 +4 Poltergeist -- +1 +5 -1 ---1 -1 +2 -\:j¬|F 0 Revenant1 -1 +2 -1 ---1 -1 +10% +1\:jË|3 Spriggan3\:jì|G5 -3 +3 07 Tengu +1 +1 0 -2\:j }1-1 0-20% +1 0 +3 Troll \:j*}!-2-5 -1 -1-1 -3\:jI}S+30% -1 -1 Vine Stalker-2 -2 +3 -1 -1 0 -1 -1 -30% +1\:ji}5]:j±~-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings ]:jy±?Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic ]:j¢±€LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic M]:j!²6P - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- ]:jX²‚Human  0 0 +1 0 -1 0 0 +0% 0 0 Armataur+3 -3 +2 +1 - 0 -1 +10% 0]:j~².3 Barachi2 0 +1 0]:j«²B+1 +0% 0 Coglin1 -1 -1 -3 -22 +]:jв; +0% 0 0 +5 Demigod 1 -1 02]:jö²--+10% +2 -2 +4]:jk{]:jf– U values use the same scale as the skill aptitudes. ]:jÅ– - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic ]:jÆZ V +2 strong aptitude  +3 very strong aptitude  ]:j,[ ½+4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in]:jV[ Norder to gain a new experience level, +0 being the Human standard. These]:j%äa:jÙ&Z LBl - Long BladesIce - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experience Alc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2a:j«'Â+3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3a:j§ ¬Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4b:jÓαDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 b:j£ÏÓFormicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 --b:j1Ðî-1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4b:j`ŽÒPoltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------b:jU*^Troll -2 -5 -1 -1-1 -3 -1 +30% -13 Vine Stalker2 -2 +3 -1 -1-1 -1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human 0 0 0 0 0 0 0 0 0 Armataur -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1b:jÃ*ÿ +1 +2 0 Coglin 0 -1 0-1 -1 -1 0 -1 Demigod 1 -11 -1 -1 -1 -1 Demonspawn 0 -11 -1 -1 -1 -1 -1 Djinni  0 -2 -2 -2 -1b:jì*S -1 -1 -2 Draconian 0 0 0 0 0 0 -1b:j<+À Black +1 0 0 0 0 0 0 0 -1 Green +1 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1b:j‚+Pale +1 0 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +1 0 0 0 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1b:jbµ #Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3 Felid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyleb:jÞµ ×+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2e:jîW òMinotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0e:j* Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------g:jUBDjinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +1g:j‡U'0 0 0 0 0 0 0 -1g:jÇÕQHuman00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0g:j*Ö(-1 -1 -1 -1 -1 -1 -1 -1g:jz;pSpriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengug:jó;|+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng g:j}<N----------------------------------------------------------------------h:jd{Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1h:jÚ{+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 Revenant-1 -1 +2 -1 --h:j%|$+1 -1 -1 +10% +1 -1 +3i:jë~Ï Black -- -1 0-1-1 +1-1 Green -- -1 0 0 -1+1 0 -1 0 Grey -- -1 0 0 -1+1 0 -1 +1i:jV¹3 Pale -- -1 0 0+11-1 +3 Purple-1 0-1 +-1 Red -- 0 01 0 -1 +1-1 +3i:jŒI White-1 0 0 -1+1 0 -1 +-1 +3 i:jÎsYellow -- 0 0 -1 0 0 Mountain Dwarf +1 -3 -2 +1 -+3 +1 -2 +10% 0i:j%€¬4 Deep Elf-2 +2 +3 -2 0+1 +12 -1 +4 Felid- +3 +4 -- -2 0 +1 -- -30% +6 Formicid +1 -1i:je€Ï+3 0+2 +1 0 +0% 0 +1 +4 Gargoyle +1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Koboldi:j°€%-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -3 0 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga i:j%-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 -- -1 +2 -10% 0 0 +4 Revenanti:jfz-1 +2- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 0 +3 0 -30% +1 -1 +7i:jMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 + 0 Armataur +3+ 0 0 -13 Barachi +2 +1 0 +1- +0% 0 0 +3 Coglin1 -1 -1 -3-2 +3 -1 +0% 0 0 +5 Demigod - 0 -1 -2-- -1 -1 +10% +2 -2 Demonspawn-1 -1 0 -1 -23 0 +-1 Djinni 0 +1 -1 0 -2 0 0 -2 -1i:jäŒ+1 +4 Draconian- -1 0 0 0 -1 +1- Black -- -1 0-1-1 +1-1 Green -- -1 0 0 -1+1 0 -1 0 Grey -- -1 0 0 -1+1 0 -1 +13 Pale -- -1 0 0+11-1 +3 Purple-1 0-1 +-1 Red -- 0 01 0 -1 +1-1 +3 White-1 0 0 -1+1 0 -1 +-1 +3 Yellow -- 0 0 -1 0 0 Mountain Dwarf +1 -3 -2 +1 -+3 +1 -2 +10% 04l:jt}MKobold -2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur +2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode -- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -1l:j~4 Revenant-1 -1-1 --+1 -1+1 Spriggan-3 +3 +5 -3 +2 0 +3-30% +1 -1 +7 Tengu +1 +1 +1 01 0 0 -20% +13 Troll 2 -2 -511 -330% -1 -1 +3 Vine Stalkerl:j©~k2 -2 +31 0 -1-30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Humanl:j00  0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1-1 -1 -1 0 -1 Demigod -1 -1 -1 -1 -1 -1 -1 -1 -1l:jn? P  Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1l:jÌ‘ ¨Deep Elf2 -3 -2 -3 0 -2 0 -1 +3 Felid  0 -- -- -- -- -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle+1 00 0 -1 -1 0 Gnoll +8 +8 +8 +8 +8 +8 +8 +8 +8 Kobold+1 -1 -2 -2 -1 0 +3 -2 +3 l:j©’ …Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2 +2 +2 +2 +1 +2 +1 Mummy  0 -2 -2 -2 -2 -2 -2 -2 -2 Naga  0 0 0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0 0 Oni +3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant +1 -1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Trolll:j3“ J-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------  Spc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc -------------------------------------------------------------------l:jÚVU  Human-1 0 0 0 0 0 00 0 0 0 0m:j.í3Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1n:j8PTroll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human  0 0 0 0 0 0 0 0 0 Armataur112 -1 -1 -1 -1 -3 Barachi+2 02 0 Coglin 0 0 -1 -1 -1 -1 0 -1 Demigod -1 Demonspawn 0 -1 -1 -1 -1 -1 -1 -1 -1 Djinni 0 -2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +1 0 0 0 0 0 0 0 -1 Grey +1 0 0 0 0 0 0 0 -1 Pale +1 0 0 -1 Purple +1 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 0 -1 White +1 0 0 0 0 -1 Yellow +1 0 0 0 0 0 0 0 -1n:jÙ÷n:j¹Ób---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1-1 -2 +3 0 -1 +0% 0 -1 +3 Djinni  0 +1 0 0 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1 0 -1 +10% 0 -1 +3 Black -- -1 0 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1-1 +1 +1 -1 +10% 0 -1 +3 Red -- -1-1 +1 0 -1 +10% 0 -1 +3White -- -1-1 +1 0 -1 +10% 0 -1 +3Yellow -- -1-1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf-3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 +1 +1 0 -20% +2 -1 +4 Felid -- +3 +4 -- -2 +1 -- -30% +1 -1 +6 Formicid -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3n:jÈŒn:jâ ‡-3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. n:j•â Ÿ- The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: n:j»â ¤General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ----------------------n:j8¦ ´ -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)o:jûr!TABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.o:jÔc + Welcome, pimpsloth. Please select your species. SimpleIntermediate Advanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenant u - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Trollp - Tenguy - Octopode h - Deep Elfq - Oniz - Felid i - Armataur r - BarachiA - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - Help…:jvS OTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.†:jáÊã -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting†:j@ - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL‡:j`‘h---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2‡:jN’>-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3‡:jjZ „Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4”:jØ`There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic ”:j6aú-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - Stealth”:jiaÌM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy ”:j•aâStv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic•:jëéü 0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude•:js©¾ -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude•:jrs˜:jÉžArm - ArmourFgt - FightingSpc - Spellcasting Ddg - Dodging Coj - Conjurations Sth - Stealth M&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin -1 -1 -1 -3 -2 -2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3˜:j=vDjinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3˜:jZ¹Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2+3 +1 -2 +10% 0 -1 +4™:j¦ÂÉDeep Elf-2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -20 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3+1 -1 -1 -20% 0 0 +3 Gnoll+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold-2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3™:jïW Merfolk-3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1+1 0 -1 +20% 0 0 +5 Octopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4™:j?&‰Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3 Spriggan-3 +3 +5 -3 +20 +3 0 -30% +1 -1 +7 Tengu+1 +1 +1 0 -2-1 0 0 -20% +1 0 +3 Troll-2 -2 -5 -1 -1-1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -10 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WLFgt M&F Axs Pla Stv UC SBl LBl Rng ----------------------------------------------------------------------™:j†áHuman00 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin™:jc¦0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 ™:j–4Djinni0-2 -2 -2 -1 0 -1 -1 -2š:j$”ŠDraconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1Grey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1 Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3š:j? :jf¬ÏFelid0-- -- -- -- 0 -- -- -- Formicid+10 0 0 0 0 0 0 0 Gargoyle+10 -1 -1 0 0 -1 -1 0 Gnoll+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold+1-1 -2 -2 -1 0 +3 -2 +3 Merfolk+1-2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy:jÕ¬ 0-2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Octopode00 0 0 0 0 0 0 0 Oni+30 0 0 0 -1 -1 -1 -3 Poltergeist-1-2 -1 -1 -2 -3 +1 0 -2:j™x‹Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan-2-3 -2 -3 -3 -2 +1 -2 0 Tengu0+1 +1 +1 +1 +1 +1 +1 +1 Troll-2-1 -2 -2 -2 0 -2 -2 -4 Vine Stalker-1-1 -1 -1 -1 0 -1 -1 -1 ----------------------------------------------------------------------Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0:j€ 3Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1¡:j€¯¨ Green 0 0 0 0 0 0 -1 Grey 0 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 - Purple +1 0 0 0 0 0 0 0 -1 Red +1 White +1-1 Yellow +1 0 0 0 -1 Mountain Dwarf ++2 +2 0 +1 0 -2 -1 Deep Elf¡:jû¯ð-23 -2 -3 0 -2 0+ Felid  0- -- -- -- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 01 -1 0 Gnoll ¡:j÷°Ò+8+8 +8 +8 +8 +8 +8 +8 +8 Kobold +1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur+2+2 +2 +2 +2 +1 +1 +2 +1 Mummy0-2 -2 -2 -2 -2 -2 -2 -2 Naga 0 0 0 0 0 0 0 0 -1 Octopode 0 0 0 0 0 0 0 0 0 Oni +3 -1 -1 -1 -3 Poltergeist1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1 -1 -1--1 -1 -3 Spriggan -3 -2 -3 -3 -2 +1 -2 0 Tengu  0 +1 +1 +1 +1 +1 +1 +1 +1¡:jûv °Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human0¡:juw 0 0 0 0 0 0 0 0 Armataur-1-1 -2 -2 -1 -1 -1 -1 -3 Barachi+2+1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 ¡:j¦w IDemonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni¡:jÏw ,0-2 -2 -2 -1 0 -1 -1 -2 ¡:jõw ODraconian+10 0 0 0 0 0 0 -1Black +1¡:j6x '0 0 0 0 0 0 0 -1¢:j)\Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf -2 +2 +3 -2 0 +1 +1 0 -20% +2 -1 +4 Felid-- +3 +4 -- -2 +1 -- -30% +1 -1 +6 Formicid+1 -1 +3 +3 0 +2 +1 0 +0% 0 +1 +4 Gargoyle1 -2 +2-3 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold 2 +2 +4 -2 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga-1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker -2 -2 +3 -1 -1 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  Fgt M&F Axs Pla Stv UC SBl LBl Rng¢:jSìöGreen -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1+1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3¢:j… ’HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- ¢:j¯… +Human  0 0 +1 0 -1 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 0 -1 +10% 03 Barachi 2 +1 0 +1-1 0 +3 Coglin -1 -1 -1 -3 -2-2 +3 +5 Demigod-1 -1 0 -1 -2¢:jâ… f-- -1 -1 +10% +2 -2 +4 Demonspawn1 -1 0 -1 -23 0 -1 +- ¢:j† Djinni ¢:j<†  0 +1 -1-¢:j\†  0-2 -1¢:j„† O+1 +4 Draconian-- -1 0 0 -1+1 0 -1 0¢:j»† g Black -- -1 0 0 -1+1 0 -1 +13 Green -- -1 0 0¢:jç† G1-1 +3 Grey-1 0 0 -1 +¢:j ‡ A-1 Pale -- 0 01 +1 -1 +1¢:j2‡ -1 +3 Purple¢:jY‡ [-1 0 0 -1+1 +1 -1 +-1 +3 Red -- 0 0 -1¢:jw‡  0 0 ¢:j‘‡ 9White -- -1 0 0 -1+1 0 -1 +10% 0¢:j°‡ &3 Yellow -- -1 0¢:jЇ 1+-1 +10% 0 -1 +3¢:j\General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human 0 0 +1 0 + 0 Armataur +3 -3 +2 +1 -2 0 Barachi +2 ++1 0-1 +1 0 + 0 +3£:jKJ Welcome, pimpsloth. Please select your species. SimpleIntermediate Advanced a - Gnoll j - Human s - Coglin b - Minotaur k - Koboldt - Vine Stalker c - Merfolk l - Revenant u - Poltergeist d - Gargoyle m - Demonspawnv - Demigod e - Mountain Dwarf n - Djinni w - Formicid f - Draconiano - Spriggan x - Naga g - Troll p - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataur r - Barachi A - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - Help¨:jü•OTABLES OF APTITUDES The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower.©:jóŒi- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are:©:jtNûGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy©:jÄ¡) Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesIce - Ice Magic ©:jP¢iHP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- ©:jú¢ÕHuman0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni ©:j'£0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 ©:jH£‘Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3©:jg£D Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3³:j6"  ³:j”6`values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Arm - Armour Fgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsNec - Necromancy Stv - StavesFrg - Forgecraft Inv - Invocations UC - Unarmed Combat Trl - Translocations Evo - Evocations Thr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic ³:j7˜MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower ³:jÞìa +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Theseµ:j·n+The following three tables describe all aptitudes of the various species for the various skills. Knowledge, neither explicit nor implicit, of these are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained in two other ways: - Read the species section in the manual about strengths and weaknesses.Look at which combinations of species and background are recommended.  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude µ:j€ož +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard.µ:j\08TABLES OF APTITUDES·:jŽY ¾- The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned inorder to gain a new experience level, +0 being the Human standard. Thesevalues use the same scale as the skill aptitudes. ·:júY - The Willpower value indicates resistance to many magical effects perexperience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic·:jÍ$ -------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & Flails·:jI% Hex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - Necromancy¸:j®AýStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed CombatTrl - Translocations Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire Magic¸:jBÀLBl - Long BladesIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air Magic MP - magic pointsEar - Earth Magic Exp - experience¸:j&B(Alc - Alchemy WL - willpower ¸:j0  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4¸:j8àDemonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3¸:j‡8$Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3¸:j¯8–Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 ¸:jÎ8NDeep Elf -2 +2 +3 -2 0+1 +1 0 -20% +2 -1 +4 ¸:jí8JFelid -- +3 +4 -- -20 +1 -- -30% +1 -1 +6 ¸:j9KFormicid +1 -1 +3 +3 0+2 +1 0 +0% 0 +1 +4 ¸:j 9'Gargoyle+1 -2 +2 +1 -3¸:j;9/+1 -1 -1 -20% 0 0 +3 Gnoll¸:jV9G+8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold¸:j²9Ë -2 +2 +4 -2 -1 +1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -3 0 -1+10% -1 -1 ¸:jÖ9=Mummy -2 -2 -1 -2 ---1 -2 -2 +¸:j÷9C5 Naga -1 -2 +5 -1 -1+1 0 -1 +2¸:j:C5 Octopode- 0 +4 0 -1+1 +1 0 -1¸:j3:3 Oni -2¸:jO:"1+2 -2 0 +30% 0 0 +4¹:jÓAGargoyle +1 -2 +2 +1 -31 -1-2 0 Gnoll +8 +8 +8 +8 +7+9 +8 +8 + 0 +3 Kobold 2 +2 +4 -2+2 +1 -2+ Merfolk -3 +3 +2+2 0 + 0 Minotaur +2 +1 -1 +2 -3¹:j{ÓÛ 0 -1 0-1 Mummy -2 -2 -1 -2 ---1 -2 -2 +5 Naga -1 -2 +5 -1 02 0 +5 Octopode  0 +4 0 - 0 Oni¹:j¤ÓQ -1-2 -12 -2 0 +3 0 +4 Poltergeist ¹:jÊÓM+1 +5 -1 ---1 -1 +2 - 0 +4 Revenant -1¹:jêÓL+2 -1 ---1+1 Spriggan -3 +3 +5 -3 +¹:j Ô0 0 +3 0 -30% +17 Tengu ¹:j4Ôr+1 +1 +1 0 -2-1 01 0 +3 Troll2 -2 -5 -1 -1-1 -3 -1 +30% -¹:jWÔ#3 Vine Stalker-2 -2¹:jxÔ{-1 -1 0 -1 -1 -30% +1 0 +5 ----------------------------------------------------------------------¹:j¦ÔX Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL  ¹:jÒÔ‹Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Human¹:jÕq 0 0 0 0 0 0 0 0 0 Armataur1 -1 -2 -2 -1 -1 -1 -1 -3 ¹:j€Õ:Barachi+2 +1 +1 0 +1 +1 +1 +2 0¹:jʾÐCoglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1º:j¡Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1Green +10 0 0 0 0 0 0 -1º:jêšcGrey +10 0 0 0 0 0 0 -1Pale +10 0 0 0 0 0 0 -1Purple +10 0 0 0 0 0 0 -1Red +10 0 0 0 0 0 0 -1White +10 0 0 0 0 0 0 -1Yellow +10 0 0 0 0 0 0 -1º:jŒ\˜Mountain Dwarf +1+2 +2 0 +1 0 -2 -1 -2 Deep Elf-2-3 -2 -3 0 -2 0 -1 +3¾:jYž U Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3White -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4 Deep Elf-2 +2 +3 -2 +1 +1 0 -20% +2 -1 +4 Felid - +3 +4 -- 0 +1 -- -30% +1 -1 +6 Formicid¾:jŸ 1 -1 +3 +3 +2 +1 0 +0% 0 +1 +4 Gargoyle+1 -2 +2 +1 -3 +1 -1 -1 -20% 0 0 +3 Gnoll +8 +8 +8 +8 +7 +9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 +1 +2 +1 -20% 0 +1 +3 Merfolk-3 +3 +2 0 +2 +1 0 0 +0% 0 0 +3 Minotaur 2 +1 -1 +2 -3 -1 0 +10% -1 -1 +3 Mummy -2 -2 -1 -2 -- -1 -2 -2 +0% 0 -1 +5 Naga¾:j  -1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4-1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -1 -1 +2 -2 0 +30% 0 0 +4 Poltergeist -- +1 +5 -1 -- -1 -1 +2 -10% 0 0 +4 Revenant -1 -1 +2 -1 -- +1 -1 -1 +10% +1 -1 +3 Spriggan -3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1-2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 +3 -1 -1 0 -1 -1 -30% +1 0 +5¾:jCh 6Demonspawn-1 -1 0 -1 -2+3 0 -1 +0% 0 -1 +3 Djinni0 +1 -1 0 -20 0 -2 -10% 0 +1 +4 Draconian-- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Black -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3¾:jâh †Green -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3Grey -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3¿:jÝüyThr - ThrowingSBl - Short Blades Fir - Fire Magic LBl - Long Blades Ice - Ice Magic HP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower ¿:j“ý« Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 + 0 Armataur +3+ 0 0 -13 Barachi +2 +1 0 +1- +0% 0 0 +3 Coglin1 -1 -1 -3-2 +3 -1 +0% 0 0 +5 Demigod ¿:jãý\- 0 -1 -2-- -1 -1 +10% +2 -2 Demonspawn-1 -1 0 -1 -2¿:j þ*3 0 +-1 Djinni¿:j0þ_ 0 +1 -1 0 -2 0 0 -2 -1+1 +4 Draconian- -1 0 0¿:jVþ7 0 -1 +1- Black -- -1 0¿:j~þF-1-1 +1-1 Green -- -1 0 0 -1¿:j¨þV+1 0 -1 0 Grey -- -1 0 0 -1+1 0 -1 +1¿:jÏþ33 Pale -- -1 0 0+1¿:jõþ71-1 +3 Purple-1 0¿:jÿ*-1 +-1 Red --¿:jHÿ) 0 01 0 -1 +1-1 +3¿:j »õ-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Shd - ShieldsAxs - AxesSum - Summonings Shp - ShapeshiftingPla - PolearmsNec - NecromancyStv - StavesFrg - Forgecraft Inv - InvocationsUC - Unarmed Combat¿:jλ1Trl - Translocations Evo - Evocations¿:j´’B  -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude  0 standard aptitude ¿:js“ +1 slightly favoured aptitude  +2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per ¿:j¢“9 experience level, +3 being the Human standard. ¿:j:Y Ítwo other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.Á:js"’ +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experience  level, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. Á:jø"˜- The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: Á:j%#ªGeneral skills, Experience Melee and Ranged Combat Spellcasting and Magic -------------------------- ----------------------- ---------------------- Á:jQ#fArm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingÁ:j{#_Coj - Conjurations Sth - StealthM&F - Maces & FlailsHex - Hexes Á:jŸ#Shd - ShieldsAxs - AxesSum - Summonings Shp - Shapeshifting Pla - PolearmsÁ:jÌ#ONec - Necromancy Stv - StavesFrg - Forgecraft Á:j÷#LInv - Invocations UC - Unarmed Combat Trl - TranslocationsÁ:jé™Evo - Evocations Thr - ThrowingSBl - Short BladesFir - Fire MagicLBl - Long BladesÁ:j2êXIce - Ice Magic HP - hit pointsRng - Ranged WeaponsAir - Air MagicÁ:jÔ° ˆMP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower  Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human0 0 +1 0 -1 +1 0 0 +0% 0 0 +3 ArmataurÁ:jб N+3 -3 +2 +1 -20 0 -1 +10% 0 -1 +3 Barachi +2 +1 0 +1 0 -1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2-2 +3 -1 +0% 0 0 +5 Demigod -1 -1 0 -1 -2 -- -1 -1 +10% +2 -2 +4 Demonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni 0 +1 -1 0 -2 0 0 -2 -10% 0 +1 +4 Draconian -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 Black -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Á:j>² O Green -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Pale -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1 0 0 -1+1 0 -1 +10% 0 -1 +3 White -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3Yellow -- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Mountain Dwarf +1 -3 -2 +1 -2 +3 +1 -2 +10% 0 -1 +4Â:j G?Gnoll +8 +8 +8 +8 +7+9 +8 +8 +0% 0 0 +3 Kobold -2 +2 +4 -2 -1+1 +2 +1 -20% 0 +1 +3 Merfolk -3 +3 +2 0 +2+1 0 0 +0% 0 0 +3 Minotaur+2 +1 -1 +2 -30 -1 0 +10% -1 -1 +3 Mummy-2 -2 -1 -2 ---1 -2 -2 +0% 0 -1 +5 Naga -1 -2 +5 -1 -1 +1 0 -1 +20% 0 0 +5 Octopode -- 0 +4 0 -1 +1 +1 0 -10% 0 0 +3 Oni -1 -1 -2 -12 -2Â:j¥G8+34 Poltergeist-- +1 +5 -1 ---1 -1 +2 - 0 +4 Revenant-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 Spriggan3 +3 +5+ 0 0 -30% +1 -1 +7 Tengu +1 +1 +1 01 0 0 -20% +1 0 +3 Troll Â:jH-2 -2 -51-1 -3+30% -1 Â:jRH×Vine Stalker-2 -2 +3 -1 -1-1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL Â:j‰H– Fgt M&F Axs Pla Stv UC SBl LBl Rng ---------------------------------------------------------------------- Â:jÛH@Human 0  0 0 0 0 0 0 Â:jIÁArmataur -1 -1 -2 -2 -1 -1 -1 -1 -3 Barachi +2 +1 +1 0 +1 +1 +2 0 Coglin 0 -1 0 -1 -1 -1 -1 0 -1Â:jäSpDemigod-1-1 -1 -1 -1 -1 -1 -1 -1 DemonspawnÂ:jmT&0-1 -1 -1 -1 -1 -1 -1 -1Â:jÆ< Ü Purple +1 0 0 0 0 0 0 -1 Red +1 0 0 0 0 0 0 -1 White +1 0 0 0 0 0 0 0 -1 Â:ja= ´Yellow +1 0 0 0 0 0 0 0 -1 Mountain Dwarf +1 +2 +2 0 +1 0 -2 -1 -2 Deep Elf2 -3 -2 -3 0 -2 0 -1 +3 Felid  0 -- ---- 0 -- -- -- Formicid+1 0 0 0 0 0 0 0 0 Gargoyle+1 0 -1 -1 0 -1 -1 0 Gnoll8 +8 +8 +8 +8 +8 +8 +8 +8 Â:j£= ÑKobold+1 -1 -2 -2 -1 0 +3 -2 +3 Merfolk +1 -2 -2 +4 -2 +1 +2 +1 -2 Minotaur +2 +2 +2 +2 +2 +1 +1 +2 +1 MummyÂ:jÎ= i 0 -2 -2 -2 -2 -2 -2 -2 -2 Naga00 0 0 0 0 0 0 -1 Â:jü= FOctopode00 0 0 0 0 0 0 0 OniÂ:j~>  +3 0 0 0 0 -1 -1 -1 -3 Poltergeist -1 -2 -1 -1 -2 -3 +1 0 -2 Revenant+1-1 -1 -1 -1 +1 -1 -1 -3 Spriggan233 -3 -2 +1 -2 0 Tengu  0+11 +1 Â:j«> VTroll -2-2 -2 -2 0 -2 -2 -4 Vine Stalker 0 Â:jÏ> F----------------------------------------------------------------------Ã:j¡B Fgt M&F Axs Pla Stv UC SBl LBl RngSpc Coj Hex Sum Nec Trl Frg Fir Ice Air Ear Alc ------------------------------------------------------------------- Human-1 0 0 0 0 0 00 0 0 0 0Ã:jW 3Armataur-2 -1 -1 -2 -2 0 -2 -1 -1 -1 -1 -1 Barachi0 +1 +1 +2 -1 +1 +1 +1 +2 +1 0 +1 Coglin-2 -1 -1 0 0 0 +2 -1 -1 -1 -1 +1 Demigod-2 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1 -1É:jù0 ±Spriggan-3 +3 +5 -3 +2 +3 0 -30% +1 -1 +7 Tengu +1 +1 0 -2 -1 0 0 -20% +1 0 +3 Troll -2 -2 -5 -1 -1 -1 -3 -1 +30% -1 -1 +3 Vine Stalker-2 -2 +3 -1 -1 0 -1 -1 -30% +1 0 +5 ---------------------------------------------------------------------- Arm Ddg Sth Shd Shp Inv Evo Thr HP MP Exp WL ---------------------------------------------------------------------- Human00 0 0 0 0 0 0 0 Armataur -1 -1 -2 -2 -1 -1 -1 -1 -3 É:j­1 ÛBarachi +2 +1 +1 0 +1 +1 +1 +2 0 Coglin0-1 0 -1 -1 -1 -1 0 -1 Demigod-1-1 -1 -1 -1 -1 -1 -1 -1 Demonspawn0-1 -1 -1 -1 -1 -1 -1 -1 Djinni0-2 -2 -2 -1 0 -1 -1 -2 Draconian+10 0 0 0 0 0 0 -1Black +10 0 0 0 0 0 0 -1 Green +1 0 0 -1 É:jé1 yGrey +1 0 0 0 0 0 0 -1 Pale +1 0 0 0 0 0 0 0 -1É:j 2 < Purple +1 0 0 0 0 -1É:j,2 7 Red +1 0 0 0 0 0 0 0 -1É:jÕö ýOctopode-- 0 +4 0 -1+1 +1 0 -10% 0 0 +3 Oni-1 -1 -2 -1 -1+2 -2 0 +30% 0 0 +4 Poltergeist-- +1 +5 -1 ---1 -1 +2 -10% 0 0 +4 RevenantÉ:jŽ÷ ;-1 -1 +2 -1 --+1 -1 -1 +10% +1 -1 +3Ê:jDHP - hit points Rng - Ranged Weapons Air - Air Magic MP - magic pointsEar - Earth Magic Exp - experienceAlc - Alchemy WL - willpower Ê:j¥DU---------------------------------------------------------------------- Human0 0 +1 0 -1+1 0 0 +0% 0 0 +3 Armataur +3 -3 +2 +1 -2 0 0 -1 +10% 0 -1 +3 Barachi+2 +1 0 +1 0-1 +1 0 +0% 0 0 +3 Coglin-1 -1 -1 -3 -2Ê:jÍDj-2 +3 -1 +0% 0 0 +5 Demigod-1 -1 0 -1 -2-- -1 -1 +10% +2 -2 +4 Ê:jýDpDemonspawn -1 -1 0 -1 -2 +3 0 -1 +0% 0 -1 +3 Djinni+1 -1-2 Ê:j/Em0 -2 -10% 0 +1 +4 Draconian- -1 0 0 -1 +1 0 -1 +10% 0 -1 +3 Ê:j«EªBlack -- -1 0 0 -1 0 -1 +10% 0 -1 +3 Green -- -1 0 +1 0 -1 +10% 0 -1 +3 Grey -- -1 0 0Ê:jFB +1 0 -1 +10% 0 -1 +3 Pale -- -1 0 0 +1 +1 -1 +10% 0 -1 +3 Purple -- -1 0 0 -1 +1 +1 -1 +10% 0 -1 +3 Red -- -1-1 +1 0 -1 +10% 0 -1 +3White -- -1-1 +1 0 -1 +10% 0 -1 +3Ê:j^F<Yellow -- -1-1 +1 0 -1 +10% 0 -1 +3Ê:jÀ QMLBl - Long BladesIce - Ice MagicÊ:jYãÄ+2 strong aptitude  +3 very strong aptitude  +4 outstanding aptitude (learning twice as fast as at 0 aptitude)  +5 exceptional aptitude Ê:jUä There are four special values: HP, MP, Experience and Willpower. - The HP value indicates the percentage of hit points gained per experiencelevel, 100% being the Human standard. - The MP value indicates a fixed additive modifier to magic points. - The Experience value indicates how much experience has to be earned in  order to gain a new experience level, +0 being the Human standard. These  values use the same scale as the skill aptitudes. - The Willpower value indicates resistance to many magical effects per  experience level, +3 being the Human standard. The abbreviations used for the skills are: General skills, Experience Melee and Ranged Combat Spellcasting and Magic Ê:j¡äú-------------------------- ----------------------- ---------------------- Arm - ArmourFgt - FightingSpc - Spellcasting Ddg - DodgingCoj - Conjurations Sth - StealthÊ:jÅäaM&F - Maces & Flails Hex - Hexes Shd - ShieldsAxs - AxesÊ:jå^Sum - Summonings Shp - Shapeshifting Pla - PolearmsNec - NecromancyÊ:j¯¨L -- no aptitude (cannot learn this skill at all)  -5 abysmal aptitude  -4 terrible aptitude (learning half as fast as at 0 aptitude)  -3 very poor aptitude  -2 poor aptitude  -1 slightly disfavoured aptitude0 standard aptitude  +1 slightly favoured aptitudeÊ:j¢ Ítwo other ways: - Read the species section in the manual about strengths and weaknesses. - Look at which combinations of species and background are recommended.Ë:jΆË:jr‡¢are not necessary for winning in Crawl. The qualitative information behind this sheet (i.e., which species are good at which tasks) can be obtained inÎ:jÁ^ Welcome, pimpsloth. Please select your species. Simple IntermediateAdvanced a - Gnollj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawn v - Demigod e - Mountain Dwarf n - Djinniw - Formicid f - Draconiano - Spriggan x - Naga g - Troll p - Tenguy - Octopode h - Deep Elf q - Oniz - Felid i - Armataurr - BarachiA - Mummy Lists the numerical skill train aptitudes for all races. + - Recommended species  * - Random species # - Recommended character ! - Random character % - List aptitudes Space - Pick background first ? - HelpÓ:j÷Ó:jä9Welcome, pimpsloth the Mountain Dwarf. Please select your background. WarriorAdventurerMage a - Fighter i - Artificerq - Hedge Wizard b - Gladiatorj - Shapeshifterr - Conjurer c - Monkk - Wanderers - Summoner d - Hunterl - Delvert - Necromancer e - BrigandWarrior-mageu - Forgewright Zealotm - Warperv - Fire Elementalist f - Berserkern - Hexslingerw - Ice Elementalist g - Cinder Acolyteo - Enchanterx - Air Elementalist h - Chaos Knightp - Reavery - Earth Elementalistz - Alchemist Ó:j=tFighters are equipped with armour and shield, as well as a weapon of their choice and potions of might. + - Recommended background * - Random background # - Recommended character ! - Random character % - List aptitudesSpace - Change species ? - Helpë:jøüë:jeë:j¢z£pimpsloth the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)a) +0 hammerë:jP{QCast: Kinetic Grapnelë:jÒ€######...##...+#.@.+#...######ë:j‰ë:jv¹Welcome, pimpsloth the Mountain Dwarf Forgewright.Will you be the one to retrieve the incredible Orb of Zot from the depths?ë:j™ë:j¼=ýPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ô:jÔô:j—~Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.ô:j6/B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills ô:j¸#: Browse character dumpF.Monsters ~: Macros helpG.ô:j 6Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting ô:jWO/: Lookup descriptionô:j‘‡J.Religion Q: FAQô:jƘK.Mutations V: Version informationô:jL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance ô:j6„Home: This screenN.ô:jflPhilosophy1.List of Character Speciesô:j——2.List of Character Backgrounds3.ô:jÊpList of Skills4.List of Keys and Commandsô:jüš5.Inscriptions6.Dungeon sprint modesù:jSEpimpsloth the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12#####EV: 10Int: 15#...#SH: 0Dex: 8#...+XL:  1 Next:  0% Place: Dungeon:1#.@.+Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hammer#####Cast: Kinetic GrapnelWelcome, pimpsloth the Mountain Dwarf Forgewright.Will you be the one to retrieve the incredible Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.ù:jWù:jYù:jü]ù:jÍ`ù:j+ü SHIFTú:j´Ï;ú:jþÔú:jnÜF _Unknown command.ý:j8&ý:jð)·Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.ý:jI*7Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.ý:jp*¥Exploring the Dungeon :: Browse character notesE.ý:j·*úExperience and Skills #: Browse character dumpF.Monsters ~: Macros helpý:jâ*G.Items &: Options helpý:j+šH.Spellcasting %: Table of aptitudesý:j&+HI.Targeting ý:jJ+–/: Lookup descriptionJ.Religion ý:jk+yQ: FAQK.ý:j+˜Mutations V: Version informationL.ý:j®+oLicence, Contact, History !: Display diagnosticsý:j,„M.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.ý:jK,tList of Character Backgrounds3.List of Skillsý:jm,“4.List of Keys and Commands5.ý:jŽ,aInscriptions6.Dungeon sprint modes€:jNžÞ DUNGEON CRAWL Stone Soup- the manual - Contents -------- A. Overview B. Starting screen C. Attributes and stats D. Exploring the dungeon E. Experience and skills F. Monsters G. Items H. Spellcasting I. Targeting J. Religion K. Mutations L. Licence, contact, histor€:jüž;y M.Macros, options, performance N.€:j.ŸAPhilosophy (pas de faq) Appendices 1.€:jSŸDList of character species 2.List of character background€:j¾Ÿs 3.List of skills€:j„3 -4.List of keys and commands 5.Inscriptions 6.Dungeon sprint modes ------------------------------------------------------------------------ A.OVERVIEW ------------------------------------------------------------------------€:jø 'Crawl is a fun game in the grand tradition of similar games like Rogue, Hack and Moria. The objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, guarded by many horrible and hideous creatures. If you have never played Crawl (or a similar game) before, select the tutorial from the starting menu. The tutorial explains the interface in five easy lessons. Once you're familiar with the controls, you may want to play a few games using hints mode.€:jÁʃDetailed instructions for playing Crawl follow. To simplify this manual, we assume you're using the standard distribution and you've not changed the default options. If you don't want to read the whole manual and prefer a short summary of the important points, review the quick-start guide file (quickstart.txt) and learn as you play. €:j•Ë You can also read these documents while playing Crawl by hitting '?' at the help menu. A list of frequently asked questions about gameplay and design can be accessed by pressing '?Q' in the game. While Crawl is strictly a single player game, you can interact with others over a server. Connecting to a server opens several interesting options. You can: - watch other players and even communicate with them - view your past games or those of others - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game€:jÖ˜È - battle ghosts of other players - compete using a common score list - take part in the semiannual tournament - play the most recent development version See the Crawl website to find an online server, links to download the game for offline play, and other community resources:  http://crawl.develz.org/ ------------------------------------------------------------------------ B.STARTING SCREEN ------------------------------------------------------------------------ At the Crawl start screen, you will be presented with various game modes, a list of saved games (if any), and will be prompted to type a name for your character. You can navigate the game modes and saved games with the cursor 'up' and 'down' arrow keys. Game modes are: Dungeon CrawlStart a standard game of Crawl. €:j0ºChoose game seedStart a standard game of Crawl with a custom seed (see "Seeded play"below). Tutorial for Dungeon CrawlStart one of several specialised tutorials to learn how to play. Hints Mode for Dungeon CrawlStart a standard game of Crawl, modified to provide help as you play. Dungeon SprintStart one of several single-map challenge mode games of Crawl. €:jÇ  €:j6 €:jbppimpsloth the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12#####EV: 10Int: 15#...#SH: 0Dex: 8#...+XL:  1 Next:  0% Place: Dungeon:1#.@.+Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hammer#####Cast: Kinetic GrapnelWelcome, pimpsloth the Mountain Dwarf Forgewright.Will you be the one to retrieve the incredible Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command. €:jÔ# €:jy% €:jp) €:jˆ+#€:juõˆ _Unknown command.$€:jÑeQ$€:j­· ÌA staircase leading out of the dungeon. This staircase leads back out of the dungeon. A staircase leading out of the dungeon. Climbing these stairs will end your quest, whether you carry the Orb with you or not. While standing here, you can exit the dungeon with the < key. You are here. _________________ “We shall not cease from exploration  And the end of all our exploring  Will be to arrive where we started  And know the place for the first time.† -T.S. Eliot, “Little Giddingâ€, _Four Quartets_. 1943. (<)go up.'€:j9ú '€:j> {pimpsloth the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12#####EV: 10Int: 15#...#SH: 0Dex: 8#...+XL:  1 Next:  0% Place: Dungeon:1#.@.+Noise: ---------  Time: 0.0 (0.0)#...#a) +0 hammer#####Cast: Kinetic GrapnelWelcome, pimpsloth the Mountain Dwarf Forgewright.Will you be the one to retrieve the incredible Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon. _Unknown command. _Unknown command.'€:jJ 4'€:j? (€:jDÑ›##### #...# #...+ #.<@+ #...# ##### (€:jÝØ(€:j†Ù+1.0 (1 _(€:j Þ(€:já)€:jÌŸ-+.###...#'.⌠.+'.⌠.+...##+#)€:j¥)€:js¼ã2ill you be the one to retrieve the incredible Orb of Zot from the depths?Press ? for a list of commands and other information. _Found a staircase leading out of the dungeon.Unknown command. _You open the large door.*€:jÔ„ ¡*€:j† E  There is a large open door here.*€:j‰ *€:jÕ‰  _*€:j‹ *€:jã” C+##..+ #####.### #...#...# #...'.⌠.+ #.<.'@⌠.+ 4.0 (2#...#...# #####.#+# ..#+##*€:j˜˜ *€:jd *€:j“  ,€:jéë±#+## ..+ #####.### #...#...# #...'.⌠.+ #.<.'.@.+ #...#...# #####.#+# ..##+##,€:j¸ú,€:jOÙ5.0 (1  There is a fountain of clear blue water here. _You briefly stop to clean your hammer..€:jÄG^#+## ..+#####.### #...#...# #...'.⌠.+ #.<.'.⌠.+ #...#@..# #####.#+# ..# #+## .€:jÙM.€:j@Q-6 _.€:j­W0€:j†wÛ Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers6€:j#µ× Kinetic Grapnel Weaves a thin kinetic filament around the caster's melee weapon and launches theother end of it at a nearby enemy. If this grapnel successfully hits and does damage, it will become lodged in them, allowing the next melee attack the casterperforms against them to strike with perfect accuracy and a small slaying bonus.Level: 1School: ForgecraftFail: 3%Power: 60%Damage: 1d6 (max 1d8) Accuracy: ++++Range: 4Noise: Almost silent Miscasting this spell causes magic contamination. This spell would have no effect right now because you can't see any hostile targets that would be affected.;€:jvø/ Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers<€:j!e<€:jŠj<€:jOqpimpsloth the TinkererMountain Dwarf#+##Health: 14/14 ========================..+Magic: 3/3========================#####.###AC: 2Str: 12#...#...#EV: 10Int: 15#...'.⌠.+SH: 0Dex: 8#.<.'.⌠.+XL:  1 Next:  0% Place: Dungeon:1#...#@..#Noise: ---------  Time: 6.0 (0.0)#####.#+#a) +0 hammer..#Cast: Kinetic Grapnel#+## _Unknown command. _Unknown command. _You open the large door. _There is a large open door here.  There is a fountain of clear blue water here. _You briefly stop to clean your hammer.<€:jÁv<€:jy<€:jì}<€:j#€<€:j1ò J<€:jù „ #####.#+#a) +0 hammer ..Cast: Kinetic Grapnel#+## _No target in view!>€:jÅÌ Û _>€:jÎ ¥#+##..+#####.####...#...##...'.⌠.+#.<.'.⌠.+#...#...##.#####.#+##......@# 8.0 (2##+###+##  ?€:jÏ q #+## ..+ #####.### #...#...# #...'.⌠.+ #.<.'.⌠.+ #...#...# #.#####.#+# #.# ##+###+##?€:jV ?€:jœ +9.0 (1?€:j® ?€:j˜ @€:j-Ÿò #+## ..+ #####.### #...#...# #...'.⌠.+ #.<.'.⌠.+ #...#...# #.#####.#+# #.# ##+###+##@€:jõ¤@€:j¦/10.0 (1.0)@€:j~ª@€:jn­@€:jv:è #+## ..+ #####.### #...#...# #...'.⌠.+ #.<.'.⌠.+ #...#...# #.#####.#+# #.# ##+###+##@€:j ]C1@€:j‚  #+## ..+ #####.### #...#...## #...'.⌠.+@€:j3 =#. #.<.'.⌠.+.. #...#...# #.#####.#+# #@€:jÜ ±.# ##+###+##@€:j¶ @€:j•% C2A€:jÜT* #+## ..+ #####.###+ #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...# #.#####.#+# #.# ##+###+##A€:j­tY3A€:jéý  #+## ..+ #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...#A€:jzþ U #.#####.#+# #.# ##+###+##A€:jÌ R4A€:jº B€:j¶T#+## ..+ #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...# #.#####.#+# #.....@.# 9.0 (5##+###+## B€:jy]B€:j7_C€:j±Ú'≈≈≈≈≈≈≈≈≈~~≈≈≈≈~~~~~~~~~........................C€:jºC€:j¥Ì ======20.0 (1 _As you open the door, it creaks loudly!C€:j7 C€:jâ C€:j C€:j C€:j•BC€:j¯‘ ..+#####.###+ #...#...#.'.⌠.+###.<.'.⌠.+ ...#...#...# #.#####.#+......# ##+###@##------1≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~...................####..#########C€:j‡=------C€:j"C€:jÖ%Q _There is an open door here.D€:j!D€:jÎD€:jpD€:j¤!E€:jíÐdM#+## ..+  #####.##+ #...# #...'.⌠.+#.###.<.'.⌠.+...#...#...#####.#+##.....@.##+###'# ## ≈≈≈≈≈≈≈≈≈≈≈~~~......####..#########2 _E€:jgÑ E€:jôÑ E€:j©Ó E€:jJÕ E€:j× E€:jìÜ „E€:j÷ä € #+## E€:j~è  ..+  #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#@..#4.0 (2#.#####.#+##.......# ##+###'###≈≈≈≈≈≈≈#≈≈≈≈≈≈≈≈≈≈≈E€:jÃì ≈≈≈≈≈~~≈≈≈≈≈≈≈≈≈~~~~~~~~~~~~...............E€:j˜ñ E€:jóó F€:j-¡ IF€:jd¢ F€:j<¬ BF€:jP­ XF€:j;² “#+## ..+ #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#..@# 6#.#####.#+# #.......# ##+###'## ≈≈≈≈≈~~≈≈≈~~~~~ F€:jÕ´ F€:jðÈ G€:jdÆæ'#..#...#+#+#G€:jéÍG€:jPÓ+7.0 (1G€:j!×G€:jßÛ( _You open the door.G€:jm _G€:j' ‚  There is an open door here.G€:jÀ' G€:jr(  _G€:jÒ( G€:j W t#+##..+#####.###+ #...#...##. #...'.⌠.+#.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#@..+9.0 (2#+###'##...+≈≈≈≈≈≈≈#+#+#...............####..#########H€:j]ÈH€:jÊ3H€:j\ÎXH€:j’ÔXH€:jÑÕ7 _You open the door.H€:jMÜ3H€:jÑÝH€:jÂß$ _Found 12 gold pieces.H€:jûÏ#####.###+ #...#...##. #...'.⌠.+#.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#...+#+###'##...+≈≈≈≈≈≈≈#@#+#32.0 (3≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈.~~~~~~~~~~~~~~.....................................####..############ $.#  _There is an open door here.I€:jÕÅŸ ..+  #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#...+ ##+###'##.@.+ ##'#+# ≈≈≈≈≈≈≈≈≈~. ≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈.≈≈≈~~~~~~~~~~~~~~...........................####..############$.#I€:j0ÑI€:j¤ÚO3.0 (1 _I€:j×-II€:jTR0I€:jâXe _Sorry, I don't know how to traverse that place.J€:j*3J€:jðJ€:jÕ4J€:jõ?{ _Sorry, I don't know how to traverse that place.J€:jüÑ#####.###+ #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#...+ ##+###'##...+ #≈≈≈≈≈≈≈#@#+#≈≈≈≈≈≈≈≈≈~. ≈≈≈≈≈~~~≈≈. ≈≈≈~~~~~~~~~~~~~~. .................. ........ ####..############ $ J€:jJ%J€:j()24.0 (1 _J€:jP;g _There is an open door here.K€:jˆœIK€:jk¥&0K€:j ªK€:jäÀK€:juÄ[ _Sorry, I don't know how to get there.L€:jè" _L€:jã:W #+##  ..+  #####.### + #...#...# #. #...'.⌠.+ #.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#..@+ 6.0 (2##+###'##...+ #≈≈≈≈≈≈≈#'#+# ≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~.≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈.≈≈≈~~~~~~~~~~~~~~.....................................####..############L€:j>nL€:juoL€:j®oL€:jSqL€:j£sL€:j–x,L€:já•¥ _You open the door.L€:jÑ–L€:jnš: _Found 15 gold pieces.L€:jQÚ #####.###+ #...#...##. #...'.⌠.+#.###.<.'.⌠.+ ...#...#...# #.#####.#'#+# #.......#...+#+###'##...+≈≈≈≈≈≈≈#'#@#9.0 (3≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~..$≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈...~~~~~~~~~~~~~~.....................##..................#####..############# $.# L€:j׿g _There is an open door here.M€:j±Ð ¼~......⌠..~..⌠.$~≈....≈~~...'≈≈~...'≈~~...M€:j¶× M€:jRÜ ,40.0 (1M€:j#â M€:j6è r _You open the large door. _Found 15 gold pieces.N€:j‰_N€:jó ~ _Found a quill talisman.N€:jN€:j%N€:joN€:j½# #+##  ..+  #####.### ~..%+ #...#...# ~....#. #...'.⌠.+ ..⌠N€:j›•#.###.<.'.⌠.+ ~..⌠.$...#...#...# ~≈..#####.#'#+#.......#..@'≈≈~...2.0 (2 ##+###'##...'≈~~... #≈≈≈≈≈≈≈#'#'#≈~~≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈~..$≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈...........#############N€:j?"N€:j{:N€:j›>N€:jp© N€:jý« N€:jð± N€:jÆ´ O€:jÏí|≈≈~..#+#≈~~.#≈≈~~.+≈~~.+~~~#≈≈'O€:j„öO€:jGû+3.0 (1O€:jO€:jd( _You open the door.P€:j3P€:jàP€:j"P€:j/P€:j%nP€:j%P€:jX/% #+## ..+ ≈≈~.. #####.###+#≈~~..%P€:j&3 + #...#...#≈≈~~.... #. #...'.⌠.+≈~~..⌠.. #.###.<.'.⌠.+~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~... #.......#@..'≈≈~...5.0 (2 ##+###'##...'≈~~... #≈≈≈≈≈≈≈#'#'#≈~~... ≈≈~..$ ≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈... ≈≈≈~~~~~~~... .........## .........# P€:j—4P ####..##P€:j‘6P€:jn=P€:jHP€:j}œ P€:j¥ž 3P€:jd  P€:j΢ P€:jW¨ l  There is an open door here.P€:jç² K _P€:jÇ  #+##  ..+ ≈≈~..  #####.###+#≈~~..%+ #...#...#≈≈~~....#. #...'.⌠.+≈~~..⌠#.###.<.'.⌠.+~~~..⌠.$...#...#..@#≈≈~≈..7.#####.#'#'#≈~~........#...'≈≈~.##+###'##...'≈~~...#≈≈≈≈≈≈≈#'#'#≈~~...~..~~~~~~~~~...........Q€:j ‹Q€:jûc~.~≈.~.+#≈~~.~~..'≈~~..'~~~..Q€:j“Q€:j3˜L======8.0 (1Q€:jC¡Y _As you open the large door, it creaks loudly!Q€:jïn 3Q€:jŸq Q€:jpx Q€:j{ BQ€:jÉ€ Q€:j=ˆ BQ€:jU©  ~.  ##+## ~≈.  ...+ ≈≈~..  #####.###+#≈~~..%+ #...#...#≈≈~~....#. #...'.⌠@'≈~~..⌠------50.0 (2#.###.<.'.⌠.'~~~..⌠.$...#...#...#≈≈~≈..#.#####.#'#'#≈~~...#.......#...'≈≈~...##'##...'≈~~.'#≈~~.~~Q€:j£ª Q€:j}¯ =------Q€:j¡Ñ R€:j@ÀãR€:jÁR€:jÝÈÊ ~.#+###+## ~≈. +.......+ ≈≈~.. #####@###+#≈~~..%2 + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠..###.<.'.⌠.'~~~..⌠.$ ...#R€:jœÉž.#≈≈~≈.... #.#####.#'#'#≈~~... #.......#...'≈≈~... ##+###'##...'≈~~... #≈≈≈≈≈≈≈#'#'#~~...R€:jCÑR€:jÕR€:jYØT€:j•¿RM ~##+###+## ~≈. +......@+ ≈≈~..  #.#####.###+#≈~~..%+ #...#≈≈~~..#. #...'.⌠.'≈~~..⌠...'.⌠.'~~~..~##~'##...T€:j ÍW3.0 (1T€:jrÓU€:jû¼#+#...+'...+##+#U€:jU€:jÛ&4U€:jÕ$U€:j¡+( _You open the door.V€:jc—£  There is an open door here. _#+#+# ~. ##+###+##...+ ~≈. +.......'@..+≈≈~.. 6.0 (2#.#####.###+#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.#.###.<.'.⌠.'...#...#...##.#####.#'#'##.......#...' V€:j£á¡V€:jNèV€:j ëBV€:j&ì #+#+# ~. V€:jììB##+###+##...+ ~≈. +.......'..@+≈≈~.. 8#.#####.###+#≈~~..% + #...#...#≈≈~~.... V€:jÌîV€:jW€:jDwÇ'#'≈~~'~~~..#≈≈~≈.'#'#≈~~.#...'≈≈~..W€:jXžW€:j&¡+9.0 (1W€:j#§W€:jø©( _You open the door.W€:j•K1..#W€:jz™;..##~≈:..≈~...≈~≈...≈≈~...'≈~≈...'≈≈~...~~..~.....⌠......W€:j£W€:jFŵ60 _You open the large door. _Found a parchment of Gloom.X€:j$܆M..#  ..##~≈: ≈~ ≈~≈ #+#+#≈≈~##+###+##..@'≈~≈+.......'...'≈≈~... #.#####.###'#≈~~..%+ #...#...#≈≈~~....~....'.#...'≈≈~..X€:j¹ãX€:j´ç-1 _X€:j ðX€:jÏôX€:jÂÐ}........r........................≈≈~≈~~~≈≈≈≈~≈≈≈'r   quokka (asleep)X€:jŠÒ” .rAs you open the door, it creaks loudly!X€:j`ÞMrX€:jaáG======2X€:jÄéX€:j íW _You encounter a quokka.Y€:j§}  ....... .......r...# ..........## ≈≈~≈~~~≈:.. ≈≈≈≈~≈~... ≈≈≈≈~≈... #+#'#≈≈~... ##+###+##.@.'≈~≈... +.'...'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#Y€:jG‚ '#≈~~...  #.#...'≈≈~....rY€:jMŒ Y€:jê‘ G------3Y€:j‡œ Y€:j"¥ Z€:jÁZ€:j÷=------Z€:jP[€:j1²Ê.....................~~≈~~≈~≈≈≈≈≈'[€:j[´].r[€:j<ÔÇ======4Kinetic Grapnel _As you open the door, it creaks loudly![€:j­ï ............... .......# ..............## ~~≈~~≈≈~≈r~~≈:.. ≈~≈≈≈≈≈≈~≈~... ≈≈≈≈≈≈≈~≈... #'#'#≈≈~...##+###+##...'≈~≈... +.......'@..'≈≈~... #.#####.###'#≈~~..%+ #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~.. #.......#...'≈≈~...[[€:jþð ¢39;49m ##+###'##...'~~...~r[€:jù [€:jÙ d------5\€:j:Ï\€:j3Ñ=------\€:j°×\€:j¾ã\€:j}ç. ........# ..............## ~~≈~~≈≈~≈~~~≈:.. ≈~≈≈≈≈≈≈r≈~... ≈~≈... #'#'#≈≈~... ##+###+##...'≈~≈... +.'.@.'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠..#.###.<.'.⌠.'~~~..⌠.$...#...#...#≈≈~≈.... #.\€:jÿèt#####.#'#'#≈~~...#.#...'≈≈~... 6]€:j/ìR. ........# ..............## ~~≈~~≈≈~≈~~~≈:.. ≈~≈≈≈≈≈≈r≈~... ≈~≈... #'#'#≈≈~... ##+###+##...'≈~≈... +.'..@'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... ]€:jCí/#. #...'.⌠.'≈~~..⌠..#.###.<.'.⌠.'~~~..⌠.$...#...#...#≈≈~≈..#.#####.#'#'#≈~~..#.#.. ]€:jâú]€:jþ_7Kinetic Grapnel]€:jÐ]€:jÍ]€:j1 3]€:jP ]€:jÁ$ ]€:j( h  A quokka comes into view.]€:jÃ7  . ........# ..............## ~~≈~~≈≈~≈~~~≈:.. ≈~≈≈≈≈≈≈r≈~... ≈~≈... #'#'#≈≈~... ##+###+##...'≈~≈... +.'.@.'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~....Kinetic Grapnel #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈....]€:j9 ½[0;10;1mr   quokka #.#####.#'#'#≈~~... #.#...'≈≈~...  ##+###'##...'≈~~...]€:j? `~r0]€:jsG ]€:j%M 28.0 (1 _]€:jrU ]€:je[ ^€:j¥~ . ........# ..............## ~~≈~~≈≈~≈~~~≈:.. ≈~≈≈≈≈≈≈~≈~... ≈r≈... #'#'#≈≈~... ##+###+##...'≈~≈... +.'@..'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~.. #^€:j€[15G.#...'≈≈~...  ##+###'##...'≈~~...r~9^€:j™ . ........# ..............## ~~≈~~≈≈~≈~~~≈:.. ≈~≈≈≈≈≈≈r≈~... ≈~≈... #'#'#≈≈~... ##+###+##...'≈~≈... +^€:j[ e.@...'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~... #.......#...'≈≈~...  ##+###'##...'≈~~...^€:jy"Qr~^€:jí)^€:jÞ-`70Kinetic Grapnel^€:jáJ^€:jOQ _There is an open door here.^€:jd; ¤ . ..............# ..............## ~~≈~~≈≈~≈r~~≈:.. ≈~≈≈≈≈≈≈~≈~... ≈~≈... #'#'#≈≈~... ##+###+##...'≈~≈... +'...'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~... #.......#...'≈≈~...  ##+###'##...'≈~~...^€:j†B ^€:j¶D -1 _^€:jLX _€:jà Þ..............~~~~~≈~≈≈≈≈≈≈~≈≈≈≈≈≈≈≈'_€:jô_€:jþ]======2_€:j{+= _As you open the door, it creaks loudly!_€:jáïI_€:jh÷n_€:jæø%  _€:j4ùCA quokka comes into view._€:jâ s .. .................# .................## ~~~~~≈~~≈≈~≈r~~≈:.. ≈≈≈≈≈≈~≈≈≈≈≈≈~≈~... ≈≈~≈... ≈≈≈≈#'#'#≈≈~... ##+###'##...'≈~≈... +....@..'...'≈≈~...------ #.#####.###'#≈~~..%_€:jô * + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈....r   quokka #.#####.#'#'#≈~~... #.......#...'≈≈~...  ##+###'##...'≈~~..._€:jî`r~3_€:jè_€:jRQ------4.0 (2 __€:jl'_€:j45_€:jÇ$  . .................# ...........r.....## ~~~~~≈~~≈≈~≈~~~≈:.. ≈≈≈≈≈≈~≈≈≈≈≈≈~≈~... ≈~≈... ≈≈≈≈#'#'#≈≈~... ##+###'##...'≈~≈... +...@...'...'≈≈~... #.#####.###'#≈~~..% + #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈.... #.#####.#'#'#≈~~...  #.#...'≈≈~...  ##+###'##...'≈~~..._€:j& ].r_€:j~, _€:j_. +5.0 (1_€:j>6 _€:jm2ì . .# .......## ~~~~~≈~~≈≈r≈~~~≈:.. ≈≈≈≈≈≈~≈≈≈≈≈≈~≈~... ≈~≈... ≈≈≈≈#'#'#≈≈~... ##+###'##...'≈~≈... +.'...'≈≈~... #.#####.###'#≈~~..% +.. #...#...#≈≈~~.... #. #...'.⌠.'≈~~..⌠.. #.###.<.'.⌠.'~~~..⌠.$ ...#...#...#≈≈~≈....  #.#####.#'#'#≈~~...  #.#...'≈≈~...  ##+###'##...'≈~~...6_€:jA`€:j”¤I`€:j½¦`€:j®X`€:jU´B`€:j¬¶Ä .. ..# ..# ~~~~~≈~~≈≈r≈~~~≈:. ≈≈≈≈≈≈~≈≈≈≈≈≈~≈~.. ≈≈~≈.. ≈≈≈≈#'#'#≈≈~.. ##+###'##...'≈~≈.. +@......'...'≈≈~..8.0 (2`€:jp·@ #.#####.###'#≈~~.. +...#...#...#≈≈~~... #.###...'.⌠.'≈~~..⌠. #.###.<.'.⌠.'~~~..⌠. +...#...#...#≈≈~≈...  #.#####.#'#'#≈~~..  #.......#...'≈≈~..  ##+###'##...'≈~~..`€:jÉ·E `€:jRº`€:j2Ëa€:j6a€:j I;a€:j<Q..............~~~≈~r~≈≈'r   quokkaa€:j~BY~ra€:jvGa€:j½I+9.0 (1a€:jhTa€:jÊY( _You open the door.a€:jm Û#+#+(..+...'#+##a€:jâ a€:jâ '80a€:j‹ a€:jÄ ! _You open the door.a€:j # E _Found 8 stones.b€:jåY ì  ......... ........ ~~~~~≈~~≈≈r≈~~~≈: ≈≈≈≈≈≈r≈≈≈≈≈≈~≈~ ≈~≈ #+#+ ≈≈≈≈≈≈#'#'#≈≈~ +(..##'###'##...'≈~≈ +...@.......'...'≈≈~ #+###.#####.###'#≈~~ +...#...#...#≈≈~~ #.###...'.⌠.'≈~~..⌠ #.###.<.'.⌠.'~~~..⌠ +...#...#...#≈≈~≈ #.#####.#'#'#≈~~ #.#...'≈≈~ ##+###'##...'≈~~b€:j$b b€:j$d -1 _b€:jµj b€:j·m Q _There is an open door here.b€:j¿:   . ~~~~~≈~~≈≈r≈~~~≈ ≈≈≈≈≈≈r≈≈≈≈≈≈~≈~ ≈~≈ #+#+# ≈≈≈≈≈≈#'#'#≈≈~ +(..##'###'##...'≈~≈ +..@'.'...'≈≈~ #+###.#####.###'#≈~~ +...#...#...#≈≈~~ #.###...'.⌠.'≈~~.. #.###.<.'.⌠.'~~~.. +...#...#...#≈≈~≈.  #.#####.#'#'#≈~~  #.#...'≈≈~  ##+###'##...'≈~~ 2 _c€:jIJ 3c€:jqO Bc€:jýW c€:jb_   .............. ~~~~~≈~~≈≈r≈~r≈≈≈≈≈≈~ ≈≈≈≈≈≈≈≈≈≈≈≈ #+#+# ≈≈≈≈≈≈#'#'# +@..##'###'##...'≈4.0 (2 +...'.......'...'≈#+###.#####.###'#≈ +...#...#...#≈≈~ #.###...'.⌠.'≈~~ #.###.<.'.⌠.'~~~+...#...#...#≈≈ #.#####.#'#'#≈ #.......#...'≈c€:jLj c€:jäm L _You see here 8 stones.e€:jàÚe€:jì ;f€:j“7‹...~~~~~≈~~≈≈r≈~≈≈≈≈≈≈r≈≈≈≈≈≈~≈≈~f€:j+9 #+#+# ≈≈≈≈≈≈#'#'#≈+(@.##'###'##...'≈~+...'.'...'≈#+###.#####.###'#≈~+...#...#...#≈≈~#.###...'.⌠.'≈~~.#.###.<.'.⌠.'~~~.+...#...#...#≈≈~≈#.#####.#'#'#≈~#.#...'≈f€:j¨e5.0 (1 _f€:j#y Q    ~~~~~≈~~≈≈r≈ ≈≈≈≈≈≈r≈≈≈≈≈≈~ ≈ #+#+# ≈≈≈≈≈≈#'#'# +@..##'###'##...'≈ +...'.'...' #+###.#####.###'#≈ +...#...#...#≈≈ #.###...'.⌠.'≈~~ #.###.<.'.⌠.'~~~ +...#...#...#≈≈~ #.#####.#'#'#≈ #.#...'f€:j'— ž6 _You see here 8 stones.h€:j%²h€:jjµh€:jV½h€:jEÀF _Unknown command.m€:j I†Dungeon Crawl Stone Soup 0.34.1-4-g0e95e087e2  Esc - Return to gameS - Save and exit  # - Generate and view character dump  ~ - Edit macros  ? - Help and manual  / - Lookup info  Q - Quit and abandon characterq€:jˆvq€:jq€:jP3q€:j7D [?25h[?0c [?1051l[?1052l[?1060l[?1061l