v:j Player: pimpsloth Game: DCSS 0.34 Server: crawl.dcss.io Filename: 2026-06-23.12:47:50.ttyrec Time: (1782218870) Tue Jun 23 12:47:50 2026 x:j [?1051l[?1052l[?1060l[?1061hx:jV)0[?7h[?25l[?1cx:jpimpsloth the TinkererMountain DwarfHealth: 14/14 ========================Magic: 3/3========================AC: 2Str: 12EV: 10Int: 15SH: 0Dex: 8XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 86.0 (0.0)a) +0 hammerCast: Kinetic Grapnel.......................................~~~~~≈~~≈≈r≈~~≈≈≈≈≈≈r≈≈≈≈≈≈~≈≈≈≈≈≈≈≈≈≈≈≈#+#+# ≈≈≈≈≈≈#'#'#≈+@..##'###'##...'≈+...'.......'...'≈#+###.#####.###'#≈+...#...#...#≈≈~#.###...'.⌠.'≈~~#.###.<.'.⌠.'~~~ +...#...#...#≈≈~ #.#####.#'#'#≈ #.......#...'≈ x:j Welcome back, pimpsloth the Mountain Dwarf Forgewright.x:jWx:j<2 x:j_Press ? for a list of commands and other information.|:juP|:jR|:jW|:jZI _Your magic is already full.:j+ ##......~...~≈...~≈≈...~≈≈'...~≈≈'...~≈≈...≈≈≈...~≈...~≈...~...~:j2 :j+5 +7.0 (1:j: :j= & _You open the large door.:jא:jXb _You open the door.:j~:jF#................##... ......~≈ ~~~~~≈~~≈≈r≈~~...~≈≈ ≈≈≈≈≈≈r≈≈≈≈≈≈~~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈≈≈#+#+# ≈≈≈≈≈≈#'#'#≈≈'(..##'###'##...''...'.......'...'...~≈≈#@###.#####.###'#90.0 (3≈≈≈≈≈+...#...#...#≈≈~≈≈#.###...'.⌠.'≈~~:jۢ~≈≈≈≈#.###.<.'.⌠.'~~≈≈≈+...#...#...#≈≈≈#+# #.#####.#'#'#≈≈≈≈ #.......#...'≈≈≈≈ ##+###'##...'≈≈≈≈≈≈≈#'#'#:j:jc:jI _There is an open door here.:j/4:j:jߒ_:j@:jP:jpM _You open the door.:j:j):j:ju  There is an open door here. _:j:j##... .....~≈ ~~~~~≈~~≈≈r≈~~~≈...~≈≈ ≈≈≈≈≈≈r≈≈≈≈≈≈~≈...~≈≈ ≈≈≈≈≈≈~≈...~≈≈#+#+# ≈≈≈≈≈≈#'#'#≈≈~...~≈≈'(..##'###'##...'≈~...~≈≈'...'.......'...'≈≈~...~≈≈#'###.#####.###'#≈~~...≈≈≈≈≈'@..#...#...#≈≈~~.3...~≈≈≈≈#.###...'.⌠.'≈~~.....~≈≈≈≈#.###.<.'.⌠.'~~~.....~≈≈≈≈+...#...#...#≈≈~≈....~≈≈#+###.#####.#'#'#≈~...≈≈≈ #.......#...'≈≈~...≈≈≈ ##+###'##...'≈~~..~~ #≈≈≈≈≈≈≈#'#'#≈~~≈≈≈≈≈≈≈≈≈~:j3:jQ:j)3:jzh...~≈≈ ≈≈≈≈≈≈r≈≈≈≈≈≈~≈~~≈≈ ≈≈≈≈≈≈≈≈≈≈≈≈.~≈≈#+#+# ≈≈≈≈≈≈#'#'#≈.~≈≈'(..##'###'##...'.~≈≈'...'.......'...'~≈≈#'###.#####.###'#≈~~.≈≈≈≈≈'...#...#...#≈≈~~..~≈≈≈≈#.###...'.⌠.'≈~~...~≈≈≈≈#@###.<.'.⌠.'~~~.5.0 (2.~≈≈≈≈+...#...#...#≈≈~≈.~≈≈#+###.#####.#'#'#≈~~.....+##≈≈≈≈≈~~≈≈≈≈≈≈≈~≈≈ ≈≈≈~~~~~~~~~~~~~~ :ji:jN  ≈≈≈≈≈≈~≈~≈≈#+#+##'#'#≈≈~'(..##'###'##...'≈~≈'...'.......'...'≈≈~#'###.#####.###'#≈~≈≈≈≈≈'...#...#...#≈≈~~.~≈≈≈≈#.###...'.⌠.'≈~~..###.<~+@..#...#...#≈≈~≈#+###.#####.#'#'#≈~~≈≈≈ #.......#...'≈≈+................. :jEZA6.0 (1:jk:j| ..~.~..~.~.~≈≈≈≈'.~≈≈#+.7 _You open the door.:j*Q:jȩ J:jn :j4:jJ:j  ...~≈≈ ≈~ ...~≈≈#+#+# ≈≈≈≈≈≈#'#'#≈≈ ...~≈≈'(..##'###'##...'≈~ ...~≈≈'...'.......'...'≈≈ ...~≈≈#'###.#####.###'#≈ ...≈≈≈≈≈'...#...#...#≈≈~~ ...~≈≈≈≈#.###...'.⌠.'≈~~ ...~≈≈≈≈#.###.<.'.⌠.'~~~ ...~≈≈≈≈@...#...#...#≈≈~≈ ...~≈≈#+###.#####.#'#'#≈ ...≈≈≈ #.......#...'≈≈ ...≈≈≈ ##+###'##...'≈ [:j 34m..~~ #≈#'#'#≈ ≈ ≈≈≈≈≈~~≈~ ≈≈≈ :j4% R8:jx5  _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here.:j7'+.+>#+:j W9 _There is an open door here. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _You open the door. _There is an open door here. _You open the door. _There is an open door here. _You open the door. _Found a stone staircase leading down.:j ...~≈≈#+#+# #'#'#≈ ...~≈≈'(..##'###'##...' ...~≈≈'...'.......'...'≈ ...~≈≈#'###.#####.###'# ...≈≈≈≈≈'...#...#...#≈ ...~≈≈≈≈#.###...'.⌠.' ...~≈≈≈≈#.###.<.'.⌠.'~~~ ...~≈≈≈≈'...#...#...#≈≈~ ...~≈≈#@###.#####.#'#'# ...≈≈≈+...#.......#...'≈ ...≈≈≈+>..##+###'##...' ..~~ #+#+#≈≈≈≈≈≈≈#'#'#≈ ≈≈≈≈≈≈≈≈ ≈≈≈≈≈~~~ ≈≈≈~~~~~~~~~~~~ ............... :jG3:j 97100.0 (1.0) _:j>:jBQ _There is an open door here.:j ...~≈≈'(..##'###'##...'≈~...~≈≈'...'.......'...'≈...~≈≈#'###.#####.###'#≈~...≈≈≈≈≈'...#...#...#≈≈~~...~≈≈≈≈#.###...'.⌠.'≈~~....~≈≈≈≈#.###.<.'.⌠.'~~~....~≈≈≈≈'...#...#...#≈≈~≈...~≈≈#'###.#####.#'#'#...≈≈≈+.@.#.......#...'≈...≈≈≈+>..##+###'##...'≈~~~ #+#+#≈≈≈≈≈≈≈#'#'#≈~ ≈≈≈≈≈≈≈≈≈≈≈≈≈~~~≈≈≈~~~~~~~~~~~~.................####..##########:jz C1 _:j :jw :j( :j?+ :jj1 :j3 :j}S:jV:j[:jg]:jPF \ ...'.......'...'≈≈..~≈≈#'###.#####.###'#≈~..≈≈≈≈≈'...#...#...#≈≈~..~≈≈≈≈#.###...'.⌠.'≈~~...~<~~≈≈≈≈'...#...#...#≈≈~≈#'###.#####.#'#'#≈~≈≈≈+...#.......#...'≈≈>@.##+###'#~ ..~~ #+#+#≈≈≈≈≈≈≈#'#'#:jF  ≈≈≈≈≈≈≈≈≈$.#:jN :jP &2:jV :jrY :jF)'≈≈≈~≈≈~~..≈~~≈~#.................##.:jK:jM&3:jY> _You open the door.:j& '~~~~..............####..#:j :j &4:j :j% ( _You open the door.:j}] ...~≈≈'...'.'...' ...~≈≈#'###.#####.###'#≈ ...≈≈≈≈≈'...#...#...#≈≈ ...~≈≈≈≈#.###...'.⌠.'≈~~ ...~≈≈≈≈#.###.<.'.⌠.'~~~ ...~≈≈≈≈'...#...#...#≈≈~ ...~≈≈#'###.#####.#'#'#≈ ...≈≈≈+...#.#...' ...≈≈≈+@..##+###'##...'≈:j:^- ..~~ #'#'#≈#'#'#≈ ≈≈≈ ~≈≈~~≈≈≈≈≈≈~~≈~ ..≈~~≈~~≈≈≈ #........... ............. ....##..####..  $.#:jf:j/n&5:jn:jsc _There is a stone staircase leading down here.:jI :j :j :j :jN2 4:jDI :j[ :jv\ /A stone staircase leading down. A staircase leading further down. While standing here, you can traverse the stone staircase with the > key. You have not yet explored it and cannot tell where it leads. :j\ =You are here. (>)go down.:j,...~≈≈'...'.......'...'≈ pimpsloth the Tinkerer...~≈≈#'###.#####.###'#≈ Mountain Dwarf...≈≈≈≈≈'...#...#...#≈≈~ Health: 14/14 ========================:jA...~≈≈≈≈#.###...'.⌠.'≈~~ Magic: 3/3========================...~≈≈≈≈#.###.<.'.⌠.'~~~ AC: 2Str: 12...~≈≈≈≈'...#...#...#≈≈~ EV: 10Int: 15...~≈≈#'###.#####.#'#'#≈ SH: 0Dex: 8...≈≈≈+...#.......#...'≈ XL:  1 Next:  0% Place: Dungeon:1...≈≈≈+@..##+###'##...'≈ Noise: ---------  Time: 105.0 (0.0):j)..~~ #'#'#≈≈≈≈≈≈≈#'#'#≈ a) +0 hammer≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈≈ Cast: Kinetic Grapnel~≈≈~~≈≈≈≈≈≈~~≈≈≈≈≈≈≈~..≈~~≈~~≈≈≈~~~~~~~~~~~~#.................................................##..####..#########$.# _You open the door. _Found a stone staircase leading down. _There is an open door here. _You open the door. _You open the door. _There is a stone staircase leading down here.:j:j:j:j:j26.0 (1 _:j:jZC2 ### ..#.####.###.........#.......@.#.#.####### :j-7.5 (2.5:jL _You climb downwards. _There is a stone staircase leading up here.:j<#### ..# ##.####.####.##.......<.##.#.########8.5 (1.0 _:j,-M##.#####..:.....# ##.####@###.......<.#.#.#######9:j:jf7 _Found a parchment of Searing Ray.:j%:jZ&:j-#.##.#######...:..@..#11.5 (2###.####.### #.........# #.......<.##.#.########:j 0:jO4:j06:jhz a..#.#.# #.#.##.... #.##.###### #...:@....#3 ####.####.### #.........# #.......<.# #.#.########.##.#.:j ... #.# #.# # #.# #.##.## .... #.##.###### #...@.....# ####.####.### #.........# #...:jQ....<.# #.#.####### #.#.. #. .# #. .#:jW4.5 (1:jT`  You pick up a parchment of Searing Ray and begin reading...:j +5.5 (2:j:jkD _You add the spell Searing Ray to your library.:j P ...#.###. ##..#.##.##.= .... #.##.######........####@####.### #.........#.......<.#####.. .#:j :j 6.5 (1 _Found an encrusted diamond ring.:jJ7  ... #.# . # #.# .. #. # #.# ...#..#.##.##...= .....  #.##.###### #..@......# ####.####.### #.........# #.......<.# #.#.####### #.#.. #. .## #. .#.. .#:jA :j^D &7:jI :j5K :jn:j:ju:j:j:j, ...# ## #.# . #. #. #.# .. #..#. #.# ... #..#.##.##.. .=...... #.##.###### #.# ####.####.### #.........# #.......<.# #.#.####### #.#.. #. .## #. .#  .. .#:j :j&8:j:jo :jOC## .#  . ....  #. ##.#.# . #. #..#.# .. #..#..#.# ...#..#.##.##..#..=......[.  #@##.###### #.........# ####.####.### #.........# #.......<.# #.#.####### #.#.. #. .## #. .#:jz9 _Found a ring mail.:jK .?. .#.##.. .#. ... ....  #..##.#.# . #..#..#.# .. #..#..#.# ... #..#.##.##..#..@......[. #.##.##.####### #.........# ####.####.### #.........# #.......<.# #.#.####### #.#.. #. .##:ju=20:jr:jR _Found a scroll labelled LIDASHR IREUNE.1.5 (2:jG _c - a +4 ring of protection:j6`.?. .#. ##.. .#. ... .... #..##.#.# . #..#..#.# .. #..#..#.# ... #..#.##.##.. #.[. #.##.##.###### # #.........# ####.##....#.......<.##.#.####### 2.5 (1:j 3:j :j :j :jt :jn :jT l.?. .#.# ##.. .#.# ... .... #..##.#.# . #..#..#.# .. #..#..#.# ... #..#.##.##..#.....@...[..4.5 (2#.##.##.###### # #.........# ####.####.####...#...#.#.##.#.. :jH :j :j :j_:j :j:j.?. .#.# ##.. .#.# #... .... ..#..##.#.# ..#:jj#..#..#.# ...##..#..#.# ....##..#.##.##.....##..[....#6#.##.##.### #.........# ####.####.####...#...#.#.##.#.. :j&K3:jc_:j0,:jv.?. .#.######.#..##.. .#.##.....#..... ....+....... #..##.#.##.....# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #.....# 8#.##.##.## # #.........# ####.#..#..#.##.#..  _You see here a +0 ring mail.:j(,3:js4| _:j8X:jA.?. .#.######.#.. ##.. .#.##.....#.. ... ....+....... #..##.#.##.....# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #..[.@..# 30#.##.##.## # #..# :jD:j#J:j P:j#  .?. .#.######.#.. ##.. .#.##.....#.. ... ....+....... #..##.#.##.....# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #:j .[@...# #.##.##.# # #.#  ####.####.###  #.# :j  #.<.#  #.#.# :j  #.#..  #. .##:j` A1.5 (1:j :j! .?. .#.######.#.. ##.. .#.##.....#.. ... ....+....... #..##.#.##.....# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #.@....# #.##.##.# # #.#  ####.####.###  #.#  #.<.#  #.#.#  #.#..  #. .##2:jL?R _You see here a +0 ring mail.:jL A +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 1.5 (10.8 -> 9.3). Your spell failure would worsen trivially. You found it on level 2 of the Dungeon. Stash search prefixes: {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (g)et.:j@ :jݷ pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10:jѸ Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 132.5 (1.0)#.##.##.########a) +0 hammer# #.........#Cast: Kinetic Grapnel####.####.####.........##.......<.##.#.########.#..#. .## _Found an encrusted diamond ring. _Found a ring mail. _Found a scroll labelled LIDASHR IREUNE. _c - a +4 ring of protection _You see here a +0 ring mail. _You see here a +0 ring mail.:j <3:jJ :j ( _d - a +0 ring mail:j :j :j :j V _There's nothing to close nearby.:j~  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headers:j7$:j,:j>pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 133.5 (0.0)#.##.##.########a) +0 hammer# #.........#:j?!Cast: Kinetic Grapnel####.####.####.........##.......<.##.#.########.#..#. .## _Found a scroll labelled LIDASHR IREUNE. _c - a +4 ring of protection _You see here a +0 ring mail. _You see here a +0 ring mail. _d - a +0 ring mail _There's nothing to close nearby.:jG:jK:j^V:jF:jCH:jW\ _Unknown command.:j:jDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills :jQ#: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jb :jmMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: /|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview :j=fRest: ^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery:jŐ$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint:j </> : use staircase / Dir., Shift-Dir.: long walk:j(S;: examine occupied tile and:jE* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overview:jfnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management: ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked u[?7lp[?7h:j2  " : amulets (Put on and Remove):jWRest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledgeHealth or Magic become full orM : show your spell librarysomething is detected. If Health } : show runes collectedand Magic are already full, stops [ : display worn armourwhen 100 turns over (numpad-5):jT" : display worn jewellery:jr\|/\|/4-5-6h-.-lPlayer Character Information:/|\/|\@ : display character status1 2 3 b j nm : show skill screen% : character overview:j :j :j  pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================:j "#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 133.5 (0.0)#.##.##.########:j a) +0 hammer# #.........#Cast: Kinetic Grapnel####.####.###:j  :#.........##.......<.#:j3 L#.#.########.#..#. .## :jR [_c - a +4 ring of protection _You see here a +0 ring mail. :jq \_You see here a +0 ring mail. _d - a +0 ring mail :j x_There's nothing to close nearby. _Unknown command.:j :jq :jZ :jh :j(2 :j:  Your spells (describe)TypeFailure Level  a - Kinetic GrapnelForgecraft3% 1 Select a spell to describe [?] help [!]/[I] toggle spell headersÀ:j>À:jEÀ:jNpimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 133.5 (0.0)À:j2O#.##.##.########a) +0 hammer# #.........#Cast: Kinetic Grapnel####.####.####.........##.......<.##.#.########.#..#. .## _c - a +4 ring of protection _You see here a +0 ring mail. _You see here a +0 ring mail. _d - a +0 ring mail _There's nothing to close nearby. _Unknown command.À:joQƀ:jN)ƀ:j+,EDungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ƀ:j,%~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationƀ:j-L.Licence, Contact, History !: Display diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modesƀ:jFNMovement:Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character7 8 9 y k uand quit the game \|/\|/4-5-6h-.-lPlayer Character Information: /|\ /|\ @ : display character status 1 2 3 b j n m : show skill screen % : character overview Rest:^ : show religion screen . : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge  Health or Magic become full orM : show your spell library  something is detected. If Health [ƀ:jU39;49m} : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn jewellery $ : display gold in possession Extended Movement:E : display experience info o : auto-explore G : interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk; : examine occupied tile andɀ:j* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, featuresmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management:ɀ:j ) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g) [ : armour (Wear and Take off)(press twice for pick up menu) ? : scrolls (read)d : Drop an item ! : potions (quaff)d#: Drop exact number of items = : rings (Put on and Remove)D : Drop the last item(s) you picked up" : amulets (Put on and Remove)р:j р:j р:j 9pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarfр:jg ##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 133.5 (0.0)#.##.##.########a) +0 hammer# #.........#Cast: Kinetic Grapnel####.####.####.........##.......<.##.#.########.#..р:j [#. .## _c - a +4 ring of protection _You see here a +0 ring mail. _You see here a +0 ring mail. _d - a +0 ring mail _There's nothing to close nearby. _Unknown command.р:j Jр:j Ԁ:jԀ:jrGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  b - a +0 robe (worn)d - a +0 ring mail Jewellery (go to first with "=)c - a +4 ring of protection׀:jYd - a +0 ring mail. A light leather suit reinforced with a covering of metal rings. It is protectivein combat, but slightly uncomfortable due to the added weight. Base armour rating: 5Encumbrance rating: 7 It can be maximally enchanted to +5. If you switch to wearing this armour: Your AC would increase by 3.0 (2.0 -> 5.0). Your EV would decrease by 1.5 (10.8 -> 9.3). Your spell failure would worsen trivially. You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {body armour} {body armor} Menu/colouring prefixes: identified armour _________________ “Nought can Deform the Human race  Like to the Armours iron brace” (w)ear, (d)rop, (=)adjust, or (i)nscribe.܀:j6 ܀:j/ ܀:j pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3܀:jR ========================#..##.#.##.....#AC: 2Str: 12#..#..#.##.....#EV: 10Int: 15#..#..#.##.....#SH: 0܀:jw Dex: 8#..#.##.##.....#܀:j SXL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 133.5 (0.0)܀:j #.##.##.########a) +0 hammer# #.........#܀:j ^Cast: Kinetic Grapnel####.####.####.........#܀:ji *#.......<.##.#.########.#..#. .## _c - a +4 ring of protection _You see here a +0 ring mail. _You see here a +0 ring mail. _d - a +0 ring mail ܀:j x_There's nothing to close nearby. _Unknown command.܀:j ܀:ju _܀:jK ܀:j A4.5 (1܀:j ܀:j ܀:j +5.5 (2܀:j ܀:j ܀:j +6.5 (3܀:jd ܀:j ܀:j +7.5 (4܀:j2 ܀:j ܀:jB" +8.5 (5܀:jF' ܀:jj) 0 _You start removing your armour. You continue removing your +0 robe. x5܀:j+ ܀:jU1 ܀:j8  You finish removing your +0 robe.  You start putting on your armour.܀:j; +9.5 (6܀:jw? ܀:jE ܀:jpH ,40.5 (7܀:jN ܀:jMc W1.5 (8܀:jo ܀:jt +2.5 (9܀:j| ܀:j+ ܀:j /3.5 (10.0)܀:j ܀:j 5 9 _You continue putting on your +0 ring mail. x5܀:j ܀:j؜ ܀:j ^ _You finish putting on your +0 ring mail.߀:jђ߀:jrGear: 4/52 gear slots (Left/Right/Tab to switch category) Hand Weapons (go to first with ))  a - a +0 hammer (weapon) Armour (go to first with [)  d - a +0 ring mail (worn)b - a +0 robe Jewellery (go to first with "=)c - a +4 ring of protection:j<dc - a +4 ring of protection. A ring that protects its wearer from most sources of damage. It affects your AC (+4). You found it on level 2 of the Dungeon. Stash search prefixes: {inventory} {AC+4} {jewellery} Menu/colouring prefixes: identified jewellery _________________ “A ring of gold and a milk-white dove  Are goodly gifts for thee,  And a hempen rope for your own love  To hang upon a tree.”  -Oscar Wilde, “Chanson”. 1881. (p)ut on, (d)rop, (=)adjust, or (i)nscribe.:j pimpsloth the Tinkerer.?. .#.######.#..Mountain Dwarf##.. .#.##.....#..Health: 14/14 ========================... ....+.......Magic: 3/3========================#..##.#.##.....#AC: 9Str: 12#..#..#.##.....#EV: 9Int: 15#..#..#.##.....#SH: 0Dex: 8#..#.##.##.....#XL:  1 Next:  0% Place: Dungeon:2#.........@....#Noise: ---------  Time: 143.5 (0.0)#.##.##.########a) +0 hammer# #.........#Cast: Kinetic Grapnel####.####.####.........##.......<[:j 34m.##.#.########.#..#. .## _Unknown command. _You start removing your armour. You continue removing your +0 robe. x5  You finish removing your +0 robe.  You start putting on your armour. _You continue putting on your +0 ring mail. x5 _You finish putting on your +0 ring mail.4.0 (0.5 _c - a +4 ring of protection (worn):j9 _Found 8 gold pieces. ..  ..  .# $#.?. .#.######.#..###.. .#.##.....#..#... ....+.........#..##.#.##.....# #..#..#.##.@...# 7.0 (3.0#..#..#.##.....# #..#.##.##.....##..............##.##.##.######### #....#####.####.####.........##.......<.#:j:j:j$:j:jW:jB:j :j& .# ..  ..  .# $#?. .#.######.#..###.. ..#... ....+.@.......9.0 (2#..#.#..#..#.##.....##..#.##.##.....#.#:jF :jG :jZH :jJJ :jGL :jP ,:jR :j%T :jgT :jVU :jMW 7 _You open the door.:jX 3:jY :jhi x .# .. .. .# $# .?. .#.######.#..# ##..##.#.##.....#..# .........@.........52.0 (3 #..##.#.##.....#..# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #........# #.##.##.########  # #..#  ####.####.###:jwl :jn Q _There is an open door here.:j:j:j:jA:j:jP _:j,:j:j .# ..# ..:j@#.# #+# .# $# .?....#.######.#..# ##..##.#.##.....#..# '..4.0 (2 #..##.#.##.....#..#:j #..#..#.##.....# #..#..#.##.....# #..#.##.##.....#:j #..............# #.##.##.######## # #.........#  ####.####.###:j:j:j:jI :jCJ :j5K :jM :j4P ,:jHT ,:jIU ,:jV :jf  .# .. # .. #.####+# .# $# #.?....#.######.#..# ###..##.#.##.....#..#..'..6##..##.#.##.....#..# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #........# #.##.##.## # #.........#  ####.####.###:j{h :jNk :j13:j2:j5:j7:jW;B:j;:j><:j8=:jan#.#. .##. .. #. ..###.####+# .# $# #.?....#.######.#..###..##.#.##.....#..#+..'..8##..##.#.##.....#..# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #....# #.##.##.## #. #..#  ####.####.###:j!:j, :jq :jTy3:jz:j}:j n:j:jQ:jk #.### #... .# #... .. #.. .. ###.####+# .# $ #.?....#.######.#.. #####..##.#.##.....#.. +..'.60 #####..##.#.##.....#.. #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #.....# #.##.##.## #.##..#  ####.####.###:jh:jm:j:j M .. #### . .#. .. #.. . ###.####+# .# $ #.?....#.###########@.##.#.##.....#+............'......#####..##.#.#..#..#..#.##.....##.#:jT :j +1.0 (1:j :j :j\M## .. ####+# .... .#... .. #... . ##.####+# .# $ #.@....#.###########..##.#.##.....#+............'......#####..##.#.##.....#..#.##:jb:jre&2:jtj:jt:ja+3.0 (2:j:jd _c - a scroll labelled LIDASHR IREUNE:jb  ##..#.####+#.......#.. .. . .. ###.####+## $......#.######.#..#####@.##.#.##....+............'......#####..##.#.##.....##.###.##.........#4.0 (1:j0 :j :j3:j:j$ .. #.####+# #....... #.. . #. ..##.####+# .# #......#.######.######..##.#.##.....# +..@.........'....6.0 (2 #####..##.#.##.....# #..#..#.##.....# #..#..#.##.....# #..#.##.##.....# #..............#  #.##.##.########  #.##.........# ####.####.### :j:j:jjI:je:j:j:j .. #.####+# #....... #.....  #...  ###.####+#  #......#.##### #####..##.#.##.... +@....'8 #####..##.#.##.... #..#..#.##....:j*  #..#..#.##.... #..#.##.##.... #. #.##.##. #.##..#:jMJ ####.####.:j3:j:j:j2!:jv8 _Found a stone staircase leading up.:j*93:j<::jgC### #.. #.####+## #.......# .# .......< .. #@......# .. 75.0 (7###.####+## .# $##......#.######.#..######..##.#.##.....#..#+............'.....#####..##.#.##.....#..##..#..#.##.....##..#..#.##.....##..#.##.##.....#:jDD:jH:jN:j3:j@:j:j):j,:j### #.. #.####+## #.......####. .# #.......<.... .. #....@..# .. 9.0 (4###.####+## .# $# #......#.######.#..# #####..##+.......#####..##..##..# :j:ji '.#.#...#.#.#:jl :jn ,80.0 (1:js :jv ( _You open the door.:j^ :jf^ :j^ :j.b :jc :j d :ji n:jXk :j.... #.# ##.#.##.....#..#.#### #.# #..#.##.....#..#@# #.#:jxJ4.0 (3 #..#.##.....#..#.######.# #.##.##.....#..#.....##.#....# #.....##.# #.##.######## +........# #.....#### ####.####.### #.#####  #.........# #..  #.......<.# #..:jX3:jB ..........#.# ##'#####..#.#.....# ####..#.#.#.#.# ....<.......#.#.#.# .####.....##.#.##### '## ##.#..##.......# #.######.#..####.###.# .#.##.....#..####.###.# ....'.........>.@...#.# 7 .#.##.....#..#.######.# .#.##.....#..#.# #.# #.##.....#..#.######.##.##.....#..#.....##.# .#.....##.#.######## +........# :jU ........# #.....#### ##.####.### #.#####:jDZ :j! :jj::j;;:jg<:j?:jC:jNn:jP,:jUn:j$V:j\n:jj|####.....##.#.######'## ##.#..##.......##.######.#..####.###.# #.#.##.....#..####.###.#.'.........>.....#.# #.#.##.....#..#.######.# ..#.##.....#..#.# #.# ..#.##.....#..#.######.# .##.##.....#..#.@...##.#62.0 (5..........# #.....##.##.######## +........#........# #.....#####.####.### #.#####  #.# #.  #.......<.# #.  #.#.####### #.  #.#..:jv3:j-:j:j:j0<  You encounter a rat.####'## ##.#..##.......# ...#.######.#..####.###.# ##.#.##.....#..####.###.# ......'.........>.....#.# ##.#.##.....#..#.######.#.#.##.....#..#.# #.# #..#.##.....#..#.######.# #.##.##.....#..#.....##.# ............# #@....##.# #.##.######## +........# #.........# #.....#### ####.####.### #.#####  #.........# #..  #<.# #..r   rat (asleep) #.#.####### #..  #.#.. #r## #. .##0r.:j<Kr:je4==3.0 (1:j :j - _The rat squeaks loudly.:jv...#.######.### ##.#.##.....#..### ......'.........>..... ##.#.##.....#..#.##### #. #####.... ....... #.....##. #.##.######## +@...............# #.....######.####.### #.#####  #.........# #..<#.####### #r... #.## .### r.--4Kinetic Grapnel:j##.#.##.... ......'.........>..... ##.#.##.....#..#.##### #. #####.... ....... #. #.##.######## +...............# #@....### ####.####.### #.#####  #.........# #.. <r..#.####### #..... #.#### .### .r.:jE:jhA--5:j*:jH......'.........>..... ##.#.##.....#..#.##### #. #####.... ....... #. #.##.######## +.......:j~I........# #.....### ####.####.### #@#####  #.........# #r.....#<.# #......##.######...#. #.###### .##  . :j[:j~].=6:j@d:jfP _The rat barely misses you.:jj   You hit the rat.:jX   The rat is severely wounded.:j -7.4 (1.4:j$ :j P _The rat barely misses you.:jawG  You barely miss the rat.:j9  :jFThe rat is severely wounded.:j (8.8:j:jA> _The rat bites you but does no damage. x2:jKi †You hit the rat.:j@):jj870.2Kinetic Grapnel:j:jG _You kill the rat!:j  ##.#.##.....#..#.##### #. #####....# .......:j  #.....# #.##.######## +................# #.....### ####.####.### #.######  #.........# #@.....#<.# #.#.#######.#:j :j; 4-10:j :jt p _You see here a rat corpse.:j:j9 _.#.##.....#..#.######.# .#.##.....#..#.# #.# .#.##.....#..#.######.# #.##.....#..#.....##.# # #.....##.# #.## +........# .# #.....#### .####.### #.###### #..# #†.@...# -3.2 (2 #.......<.# #......# #.#.####### #......# #. .## #.# #. .# #.# .. .# #.##.# :jq#.....#..#.######.# #.....#..#.# #.# #.....#..#.######.# .##.....#..#.....##.# # #.....##.# .## +..# # #.....#### .####.### #.###### .# #†...@.# 5 ......<.# #......# ###### #......#  .## #.#  .# #.#  .# #.#  :j/3 :j0 :j|4 :j5 :j9 :jD....# ... #.....###### +.......# ##.### #.###### ..# #†.....# .....<.# #...... #.####### #....7 #.. #.#####  .## #.#  :j)H :jI :jmu :jow :j| :jh :j]x_ :j*}X :j} :jM~ :j~ :j :jk :j :j5 :j3 :j :j9 :jDž :jA :j8 :jg :j :j_...........# #.....##.# #.##.######## +........# #..# #.....#### ####.####.### #.######  #.........# #†.....#  #.......<.# #......#  #.#.####### #......#  #.#.. #.######  #. .## #@# 82.2 (5  :j #. .# #.#  .. .# #.# #.# :j#.. #..#.. :j  .... :j :jS :j :j 4 :jw  :j  :j; :j :j :j :jB :jX :j :j  You encounter a kobold. It is wielding a +0 club and quivering stones. :j####.####.### #.######  #.........# #†.....#  #<.#.#  #.#.####.....#.. #.##### .## #.#  .# #.# .. .#  #........ #.................................K   kobold (missile, asleep).........#.......K. :jt$ 4.2 (2K)KThe kobold shouts! :ju*]((((((( :jr]@...... :js4==5.2 (3 :jz :jm _The kobold throws a stone. The stone barely misses you.:j J #.........# #†.....#  #.<.# #......#  #.#.####### #......#  #.#.. #.######  #. .###.#  #. .# #.#  .. .# #.#  #.#########.@......##.##.#..##.##.##.K.#..#########((((((:j҆@.....-6.2 (1:j% _The kobold throws a stone. The stone barely misses you.:jD #.<.# #......# #.#.####### #......# #.#.. #.###### #. .###.# #. .# #.# .. .# #.#  #.#########........# #.# #.# #..# # #.K.# ..#########...:jJ 8K.:jy --7Kinetic Grapnel:j.#.####### #......# .#.. #.###### . .###.# . .# #.# . .# #.#  #.#########........# #.# #.# #..# #.# #.K.##..#...######### .... :j@:jY>((:j,..:j !.=8:j%/:j1W _The kobold throws a stone. The stone hits you but does no damage.:je;Dungeon Crawl HelpManual Contents Press one of the following keys to*Table of contents obtain more information on a certain A.Overview aspect of Dungeon Crawl.B.Starting Screen ?: List of commandsC.Attributes and Stats ^: Quickstart GuideD.Exploring the Dungeon :: Browse character notesE.Experience and Skills #: Browse character dumpF.Monsters ~: Macros helpG.Items &: Options helpH.Spellcasting %: Table of aptitudesI.Targeting /: Lookup descriptionJ.Religion Q: FAQK.Mutations V: Version informationL.Licence, Contact, History !: Displ:ju<ay diagnosticsM.Macros, Options, Performance Home: This screenN.Philosophy1.List of Character Species2.List of Character Backgrounds3.List of Skills4.List of Keys and Commands5.Inscriptions6.Dungeon sprint modes:jMovement: Game Saving and Quitting: To move in a direction or to attack, S: Save game and exit use the numpad (try Numlock off andCtrl-S : Save and exit without query on) or vi keys:Ctrl-Q : Abandon the current character 7 8 9 y k u  and quit the game \|/\|/ 4-5-6h-.-lPlayer Character Information: :j!/|\ /|\@ : display character status 1 2 3 b j nm : show skill screen % : character overview Rest: ^ : show religion screen :j. : wait a turn (also s, Del)A : show Abilities/mutations 5 : rest and long wait; stops when\ : show item knowledge :jz Health or Magic become full orM : show your spell library :j something is detected. If Health } : show runes collected  and Magic are already full, stops [ : display worn armour  when 100 turns over (numpad-5)" : display worn :jjewellery$ : display gold in possession Extended Movement:E : display experience info o: auto-explore G: interlevel travelDungeon Interaction and Information: Ctrl-F : Find itemsO/C : Open/Close door Ctrl-W : set Waypoint</> : use staircase / Dir., Shift-Dir.: long walk:j S;: examine occupied tile and:j* Dir., Ctrl-Dir. : attack without movepickup part of a single stackx:j%: eXamine surroundings/targets Autofight:X: eXamine level map (X? for helpTab: attack nearest monster, Ctrl-X : list monsters, items, feature[?7ls[?7h:j pmoving if necessaryin view Shift-Tab, p : trigger quivered action; |: toggle view layersif targeted, aims atCtrl-O : show dungeon Overviewnearest monsterCtrl-A : toggle auto-pickup Item types (and common commands)Inventory management::jƋr) : hand weapons (wield)i : show Inventory list ( : missiles (Quiver, fire, )/( cycle) , : pick up items (also g)#:j#:jg#:jq .#.####### #......#pimpsloth the Tinkerer .#..#.######Mountain Dwarf . .###.#Health: 14/14 ======================== . .##.#Magic: 3/3======================== . .##.#AC: 9Str: 12#.########EV: 9Int: 15#........#SH: 0#:jDex: 8#........#XL:  1 Next:  8% Place: Dungeon:2#...@....#Noise: =--------  Time: 288.2 (0.0)#.........#a) +0 hammer#.........#Cast: Kinetic Grapnel#.......K.##.........#...#########K   kobold (missile)#:j........ _You see here a rat corpse.  You encounter a kobold. It is wielding a +0 club and quivering stones.The kobold shouts! #:j_The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone hits you but does no damage.#:j>#:j#:jp #:j $:jJQuiver which action? ([-] to clear)  a - Cast: Kinetic Grapnel [&] all spells[!] focus mode: off|on&:jDY &:jb .#.####### #......#pimpsloth the Tinkerer .#..#.######Mountain Dwarf . .###.#Health: 14/14 ======================== . .##.#Magic: 3/3======================== . .##.#AC: 9Str: 12#.########EV: 9Int: 15#........#SH: 0Dex: 8#........#XL:  1 Next:  8% Place: Dungeon:2#...@....#Noise: =--------  Time: 288.2 (0.0)#.........#a) +0 hammer#.........#Cast: Kinetic Grapnel#.......K.##.........#...#########K   kobold (missile).....&:j6c .. _You see here a rat corpse.  You encounter a kobold. It is wielding a +0 club and quivering stones.The kobold shouts! _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone hits you but does no damage.&:j|c &:jRi &:jk (:j .#.####### #......#  pimpsloth the Tinkerer .#.. #.######  Mountain Dwarf . .## #.# Health: 14/14 ======================== . .# #.# Magic: 2/3================-------- . .# #.# AC: 9Str: 12 #.########  EV: 9Int: 15 #........#  SH: 0Dex: 8 #........#  XL:  1 Next:  8% Place: Dungeon:2 (:j #...@....#  Noise: =--------  Time: 288.2 (0.0) #.....*...#  a) +0 hammer #......*..#  Cast: Kinetic Grapnel #.......K.#  #.........#  ...#########  K   kobold (missile) .... ...(:j 0 _The kobold throws a stone. The stone barely misses you. _The kobold throws a stone. The stone hits you but does no damage.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (67% to hit)):j #**..K):jdo#.**):jo}..****):j^..**):j_..**):jw.**.*):j0V.*.KAim: a kobold, wielding a +0 club and quivering stones (67% to hit)):jR *.*K*):j] .*.K.*):j *.*K*.):jG.*.K.**:ja?*.*K*.*:j~-*.*:jk9.**:j .*.K.  Aim: a kobold, wielding a +0 club and quivering stones (67% to hit)*:j .#.####### #......#  pimpsloth the Tinkerer .#.. #.######  Mountain Dwarf . .## #.# Health: 14/14 ======================== . .# #.# Magic: 2/3================-------- . .# #.# AC: 9Str: 12 #.########  EV: 9Int: 15 #........#  SH: 0Dex: 8 #........#  XL:  1 Next:  8% Place: Dungeon:2 #...@....#  Noise: =--------  Time: 288.2 (0.0) #.........#  a) +0 hammer #.........#  Cast: Kinetic Grapnel[*:j^ X12;11H #.......).#  #.........#  ...#########  K   kobold (missile) .... ...Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a kobold, wielding a +0 club and quivering stones (67% to hit)  The kinetic grapnel hits the kobold.  You kill the kobold!*:j      .## #.# .# #.# .# #.# #  #  #  #  #.....*...#  #*..#  ##*:j_  ## ...######### .... ... *:j] -..*:j w169.2 (1Kinetic Grapnel _*:j *:jʻ ,:jK~ 3,:j ,:j ,:j ,,:jK ,,:j ,:j ,:j # #.#  #.# # #.#  #.######## #........##........# ##........# #.........# #...# -91.2 (2#.......).# #..# ...#########....... ,:jŜ 8-,:j ,:jj -:j%# #.# # #.#  #.#########........# #.# ##.# #.........# #.........# #.# #..# ...######### ....... -:j-:j+2.2 (1-:j:  Things that are here:-:jI _a +0 club; 4 stones/:jI  _/:j /:j . .## #.# . .# #.# . .# #.#  #.######## #........# #........# ##........# #...# #....@....#5.2 (3 #.).#/:j7  #.........# ....######### ......../:j /:j /:j 0:j'I0:j(0:j+,0:jM/0:j=q  Things that are here:  a +0 club; 4 stones _ #.#  #.#  #.#########........# #........# ##........# #.........# #.........# #.......)@# 9.2 (4#.........# ....######### ........ 1:jb9# #.# # #.# #.# #.# #.# ##.# #.# #.........# #.......@.# #.# ....#  ....  ...  .1:jh1:j\tg300.2 (1  Things that are here:1:ju  Things that are here: _a +0 club; 4 stones  Things that are here: _a +0 club; 4 stones  Things that are here: _a +0 club; 4 stones1:j What do you want to examine? Items  a - ()) a +0 clubb - (() 4 stones2:j4A +0 club. A heavy piece of wood. While clubs are rather primitive weapons, bashing someone's skull in with one remains a very popular and effective means of dispute resolution. Base accuracy: +3 Base damage: 5 Base attack delay: 1.3 This weapon's minimum attack delay (0.6) is reached at skill level 14.Your skill: 0.0At 100% training you would reach 14.0 in about 7.9 XLs.Current attack delay: 1.3. Damage rating: 5 (Base 5 x 105% (Str) x 100% (Skill)). This weapon falls into the 'Maces & Flails' category. It is a one-handed weapon.It can be maximally enchanted to +9. You took it off a kobold on level 2 of the Dungeon. Stash search prefixes: {Maces & Flails} {one-handed} {melee weapon} Menu/colouring prefixes: identified melee weapon _________________ (g)et.4:ji4:j4:j"+##.#pimpsloth the Tinkerer ##.#Mountain Dwarf#.########Health: 14/14 ========================#........#Magic: 2/3================--------#........#AC: 9Str: 12##........#EV: 94:jInt: 15#.........#SH: 0Dex: 8#.........#XL:  1 Next: 16% Place: Dungeon:2#.......@.#Noise: ---------  Time: 300.2 (1.0)#.........#a) +0 hammer....#########Cast: Kinetic Grapnel4:jN........Things that are here: 4:jl_a +0 club; 4 stones  Things that are here: _a +0 club; 4 stones  Things that are here: 4:j64_a +0 club; 4 stones4:jW4:jF]3========14:j_4:jK _a +0 club; 4 stones  Things that are here: _a +0 club; 4 stones  Things that are here: _a +0 club; 4 stones _e - a +0 club5:j"5:j#5:j%5:j(5:j/X5:j05:j*15:j25:jB45:j65:jb65:j75:j\:5:jD;5:j;*========5:j;5:j<5:j>5:j@5:jA5:jB5:j.E5:jF5:j!G5:jcH5:j)Q #. .# #.#  .. .# #.# #.######## #........# #........# ##........# #.........#5:jQZ #.........# #.@.....(.#7.2 (6 #.........# .....######### ...... ....... ##.....######5:jT5:jZ5:j\5:j 5:jX X5:j2 0 #........# #........# ##........# #..#. #..#.. #.......(.####.####.........#.........###########....@.# 10.2 (3.........# .###.....#  ####### 6:jl6:jl6:jm6:jNr6:j'zX6:j|n  You encounter a frilled lizard.6:j #..##.. #........#+l. ##........##... #.........# #... #.........# ... #.......(.#..###.####.........#...###6:jf ##..@...##..##..###.....# # #######l   frilled lizard (asleep)6:j W.l1.2 (16:jԒMl6:jr+2.2 (26:jɛ6:jߡ8 _The frilled lizard hisses angrily.7:jvP #.######## #.... #.# #.... #........# +.... ##........# #.l.. #.........##.... #.........# ... #.......(.####.####.........#.......@....##########.###......# #..........# #..###.....##. #######..#7:jORG.l7:j^X3.2 (1Kinetic Grapnel7:jK_7:ja7:j_ 1.. .# #.#  #....# #.######## #....# #.# #....# #.# +....# ##.# #....# #.##.l..# #.........# #....# #.......(.# ...###@####.........#.......############.###......# #..........# #..###.....# #. ####### ..#7:jj .l47:j0p 7:jq 8:jn  You miss the frilled lizard.The frilled lizard bites you but does no damage.8:jf2----=5.6 (1.48:j:8:j]3 _The frilled lizard bites you.8:j:8:jB<f0-------7.08:jA9:jw _You barely miss the frilled lizard. The frilled lizard bites you.;:j} 9/14 -----8.4;:j ;:j x _You closely miss the frilled lizard. The frilled lizard bites you.=:js †You sock the frilled lizard!=:j(=:jj259.8Kinetic Grapnel=:j=:jvR _You kill the frilled lizard!>:j  #. .# #.#.. .###### #.#  #....# #.######## #....# #.# #....# #.# +....# ##.# #....# #.# #....# #...# #..@.# #(.####.####.........#..............#########>:jS ####.###......# #..........# #..###.....# #. ####### ..#>:j2 >:j 5-200>:j >:j { _You see here a frilled lizard corpse.?:jhA #. .## #.# #. .# #.#.. .###### #.#  #....# #.######## #....# #.# #....# #.# +....# ##.# #....# #.# #.@..# #...# #..†.# #(.# .....###.####.........# ..............#############.###......#?:jiT #..........# #..###.....# #. ####### ..?:jn?:jrG-1 _?:jw?:j|y?:jן  #.#.. #.###### #. .## #.# #. .# #.#.. .###### #.#  #....# #.###### #....# #. #....# #. +....# ##. #@...# #. #....# #... #..†.# #(. .....###.####.........?:j  ........############.###......# #.......# #..###.....# #. #######?:j ?:j [10/14==2?:jİ ?:jղ @:j\######.............'@:jz3 _You open the door.@:j @:j @:jڮ @:j @:j @:j/ n@:jP @:j @  There is an open door here.@:j @:j A== _@:jH @:j W #.#.####### #...... #.#.. #.##### #.#.## #.#@:j  #.#.# #.#..#.###### #.#  #.#....# #.###########.#....# #..#....# #.......@'....# ##6.8 (3#.......#....# ##.......#....# #......#.......#..†.# #.........###.####........................######.#######.###.....# #..........# #..###.....#@:j @:j A:jIA:jqw1=A:jBA:jX!A:j!A:j$9 _Found 5 gold pieces.A:j&A:j+FA:j*HA:j1Z #.#.####### # #.#.. #. #.#.## #.# #.#.# #.# ..#.###### #.## #.#....# #. #.######.#....# ####........#....# #...'....# ##9###.......#....# # #.......#....# # #.......#..†.# # #...###.#### ............$#.#######.###......##... #..........#  #..###.....#A:j_A:j`A:j A:j A:jc A:j% A:j% A:j A:jt BA:j 9=A:j A:j/ A:jT A:j 62==A:j A:j A:j #.#.# #.# . ..#.###### #.# #. #.#....# #.####.######.#....# #....###........#....# #...............'....# ##....####.......#....# #..A:j  #.......#....# #.. #....@..#..†.# #..32 #..##.####..............####.$#.#######.###......##... #..........### #..###A:j8 # #..# ####### ..#A:j A:jA:jB:jIB:jB:jB:jB:jB:jf _Found a stone staircase leading down.3B:j]====B:jr###........#....# #...................'....# ##........####.......#....# #.........#.......#....# #.....##.......#..†.# #.......(#.........###.####.........................########.$#.#######.###......# #... #.@........# 6.8 (4## #..###.....#  #..# #######  ....# #.... ##>..#...B:jb###### B:jB:jB:jC:j[(C:j(C:j-)C:j[.C:j4C:j5C:j77C:j7C:j7C:j9C:j`:C:j::==C:j;C:js<C:j >C:jw>L4==C:j>C:jTE .###.####. ....................########.$#.#######.###......# #... ## #..........# ## .. #..###.....# C:jE, ###.##..# #######  ........## ....#....#  ... ##>@.# 41.8 (5 ...# . ##### C:jTFC:jmHC:jLC:j/l" _HP restored.C:j C:j C:jN C:j C:jݸ C:j BC:j C:j C:j C:j? C:j@ ,C:jt C:j A _Found a parchment of Freeze.C:jz C:j :==C:j C:j C:j k  You encounter a ball python.C:j P #.......#....# # ##.......#..†.# #.... #.........###.####.... ........C:j T.....### .$#.#######.###......#... ######..........# ## ...##..###.....####.####.##..# #######.......@.....##C:j .........#....#.........##>..#C:j S........##...#......:..######..########S   ball python (constriction, asleep).C:j T5.8 (4S.C:jo OS)C:j +6.8 (5C:j C:j 5 _The ball python hisses angrily.D:j #.#..†.# # ..###.####...........##$#.#######.###......#  #... ######....# ## ...##..###.....#####.####.##..# #######..............## ..#....#S.##>..#..##...#:..############## !S.D:j$ X7.8 (1Kinetic GrapnelD:j: r _Found a glowing pink potion.G:jST  ##.......#..†.# #... pimpsloth the Tinkerer #.........###.####... Mountain Dwarf ....................## Health: 14/14 ======================== .$#.#######.###......#  Magic: 2/3================-------- #... ######..........#  AC: 9G:jT Str: 12 ## ...##..###.....#  EV: 9Int: 15 ####.####.##..# #######  SH: 0Dex: 8 ..............##  XL:  1 Next: 25% Place: Dungeon:2 G:j/U i...S***@..#....#  Noise: ---------  Time: 347.8 (0.0) ..........##>..#  a) +0 hammer ..........##...#  Cast: Kinetic Grapnel G:jU .......:..######  ...########  .. S   ball python (constriction) ! _The ball python hisses angrily. G:jU _Found a glowing pink potion.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  G:jV Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (77% to hit)G:j] l S...@G:jJ ;@*G:j -*.G:j A**H:jO**..H:j8A**H:j۶~S*Aim: a ball python (77% to hit)H:jQ##.......#..†.# #... pimpsloth the Tinkerer#.........###.####... Mountain Dwarf....................## Health: 14/14 ========================.$#.#######.###......# Magic: 2/3================--------#... ######..........# AC: 9H:jW#Str: 12## ...##..###.....# EV: 9Int: 15####.####.##..# ####### SH: 0Dex: 8..............##XL:  1 Next: 25% Place: Dungeon:2...****@..#....#Noise: ---------  Time: 347.8 (0.0)..........##>..#H:j a) +0 hammer..........##...#Cast: Kinetic Grapnel.......:..######H:j...########..S   ball python (constriction)! _The ball python hisses angrily. _Found a glowing pink potion.  Aiming: Kinetic Grapnel (safe; 3% risk of failure)  Press: ? - help, Q - select actionShift-Dir - straight lineAim: a ball python (77% to hit)H:jlO .SThe kinetic grapnel misses the ball python.H:j6P 9.SH:jcW .H:jX :=8.8 (1 _H:ji_ H:j` I:jy t ##.#..†.# ### #.###.####... .$#.#.###......# #... ######.# ##. ...##..###.....##.####.##..# #.###.....S@...#....##.##>..##.##...##.:..#######...##....!.##9 _The ball python misses you. The ball python closely misses you.J:j6  You barely miss the ball python.The ball python bites you but does no damage.51.2 (1.4 _The ball python barely misses you.J:jJ"  You closely miss the ball python.The ball python bites you but does no damage. x2J:jd#(2.6J:j+J:j3.X _The ball python barely misses you.J:j!M .  You hit the ball python.J:j(J:jj334.0Kinetic GrapnelJ:jJ:j<O _You kill the ball python!K:j2] IK:jb K:jfd K:jd K:j i ,K:jj K:jVj K:jr K:jt K:j3w K:jw K:jox K:j  [  You pick up a parchment of Freeze and begin reading...K:j_ K:jE K:jq (.$#.#######.###......# #... ######..........# ##. ...##..###.....# #####.####.##..# ####### K:jχ r...............## #..........#....# #..........##>..# #...##...# #.###### -K:j 8.0 (4.0#...######## #...K:j ~.!.## K:jL K:jD K:j 1-K:j K:jג ? _You add the spell Freeze to your library.M:j.M:jliM:j3======== _Magic restored.M:j .$#.#######.###... # #....######.......#. ##.. ...##..###.. #.###.##..# ### .........## #..........#....# #..........##>..# #..........##...#M:jl #..@.......######63.0 (5 #...######## #...# ..!... #.##.###. #.# #.#.M:jM:jJN:jaIN:jcN:jjeN:jj========N:jkkN:j lN:juXN:j_wN:jwN:jxN:jc#.#####.####.##..# # ................##  #..........#....#  #..........##>..# ## #....##...#N:j[.. #..........#######. #...######## ..##..#...##### #.....@....... 7.0 (4####.##.N:j܀ . #.# # #.#N:jk #.# N:j!d#.# .#N:jCC .#N:jN:jN:jY _d - a glowing pink potionO:j^O:jt_O:j<`O:jeO:j$gO:jkBO:jlO:jTlO:j0mO:joO:jp,O:jqO:jsO:juO:jTuO:jsvO:jXxO:jy,O:jzO:j|O:j,O:j,O:jzO:j*O:jtO:jSO:jhO:jO:jO:jO:jBO:jO:jO:j6O:jO:jvO:jʒO:jO:jPO:jO:j,O:jO:jG #.##....#  ###........#...............'####... #.......#.# ##.......#..†.#.#####.........###.## #..................... #....@#.#######.###...79.0 (12.0)O:j #.###....######.......#. ###......##..###..#.#####.####.##..# ####................###.#..........#....#O:j#..........##>..### #..........##...#O:jg.. #..........######O:j5O:jO:j= _You now have 13 gold pieces (gained 5).P:j1IP:j5P:jL6P:j9BP:j:P:j:P:j;P:j<P:j=P:j9>P:j>P:jM@P:j,AP:j]AP:jAP:j]CP:jVDP:jhEP:jEP:jGP:j*H,P:jHP:jJP:j7KP:jKP:jCLP:jyMP:jNP:jNP:jOP:jYV^#.# #.......#..#.# ##.......#..#.#####.........###.................#.....#.#######.## #.###....######... #.# ###......##.. #.#####.####.##..# #@...............#87.0 (8.0)P:jVh #.#..........# #.#..........##> ## #.#..........##... ....#......##### #..#...########..##..#...##### #..............P:j WY ####.##.#P:jYP:j;]P:j)_Q:j# 3Q:j$ Q:j* Q:j+ Q:j<1 nQ:j1 Q:j83 Q:j4 Q:j4 Q:js5 Q:j6 Q:jD8 Q:j8 Q:j8 Q:j: Q:j; Q:j; Q:jS< Q:j= Q:j> Q:j> Q:jp? Q:jyA Q:jA Q:j B Q:jC Q:jJ  #.#####.####.## #...... #.#..#.. #.###>#####.#..........##.#.....#..........######.##..#...######## #...##..#...##### #. 94.0 (7####.##.#######  #.##.#  #.##.# #.##.Q:j`L # .##.# .##.# .# Q:jL Q:j8S Q:j6U R:jaR:j3R:j2R:jR:jҨR:jR:jh,R:jR:j^ #.# ###..... #.#####.#### #. #.#... #.#.. #####.#... #.....#.......... ###.##..#...#######.##..#...#####7.0 (3.##..............#. ####.##.#######R:j  #. #.##.# #. #.##.##. #.##.# #. .##.#...##.#.#R:jER:jtR:jGR:j|g R:j*i R:jm R:jVo S:j"4S:j: S:j* S:j S:j3 S:j S:j S:j BS:j; S:j XS:jz S:j S:jv S:j S:j #####.#...#.....#........###.##..#...#######...##..#...##### S:j! 6#.##....#.#####.##.########.# #.##.#  #.# #.##.#  #@# #.##.# 403.0 (6 #.# .##.#  ..# .##.# ### .# S:j% S:j' T:j& Save game and exit? Y - Yes  N - NoV:jV:j1ZV:jvV:j^xD [?25h[?0c [?1051l[?1052l[?1060l[?1061l