9 h* Player: psychicmeow Game: DCSS 0.33 Server: crawl.dcss.io Filename: 2025-04-26.19:54:28.ttyrec Time: (1745697268) Sat Apr 26 19:54:28 2025 9 h8 [?1051l[?1052l[?1060l[?1061h9 h:V)0[?7h[?25l[?1c9 hzB9 h*F9 hNWelcome, psychicmeow. Please select your species. SimpleIntermediateAdvanced a - Mountain Dwarfj - Humans - Coglin b - Minotaurk - Koboldt - Vine Stalker c - Merfolkl - Revenantu - Poltergeist d - Gargoylem - Demonspawnv - Demigod e - Draconiann - Djinniw - Formicid f - Trollo - Sprigganx - Naga g - Deep Elfp - Tenguy - Octopode h - Armataurq - Oniz - Felid i - Gnollr - BarachiA - Mummy Coglins ride enchanted exoskeletons able to wield weapons in both hands, wrapping slow-revving metal around their puny goblinoid frames. + - Recommended species * - Random species # - Recommended character ! - Random character % - List aptitudesSpace - Pick background first ? - Help Tab - Coglin Gladiator9 h9 h9 hepsychicmeow the ChopperCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14EV: 11Int: 7SH: 0Dex: 15XL:  1 Next:  0% Place: Dungeon:1Noise: ---------  Time: 0.0 (0.0)9 hBa) +0 war axe {Urai} f) +0 dagger {AjindeThrow: 3 throwing nets9 ho ♣♣♣♣♣♣...♣######.@.##...##+++#9 hd9 h8Welcome, psychicmeow the Coglin Gladiator.The heart of this dungeon contains the awesome artefact, the Orb of Zot.9 h9 hpePress ? for a list of commands and other information.9 hi9 hml[ _Found a staircase leading out of the dungeon.9 h9 h>  Skill  Level Cost  Apt Skill  Level Cost  Apt a + Fighting2.0   3.0   0   k - Spellcasting   0.0   1.4  -2      9 h     b - Maces & Flails   1.5   1.2  -1      c + Axes3.0   4.0   0      9 hD d - Polearms   1.5   1.2  -1  9 hi,     e - Unarmed Combat   0.0   1.2  -1  9 h)    f + Throwing1.7   2.4  -1  9 hŔ        9 h`    9 h; g - Short Blades   0.0   1.2  -1      9 hA        9 he. h - Armour   0.0   1.2  -1      9 hi + Dodging2.6   3.6  -1  9 h.     j - Stealth   0.0   1.2  -1  9 h͕a    9 h             9 hR        9 h        9 h    The relative cost of raising each skill is in cyan.  9 hSkills enhanced by cross-training are in green.  [?] Help[=] set a skill target  9 hPg[/] auto|manual mode [*] useful|all skills [_] enhanced|base level  [!] training|cost|targets9 h~9 h$ a - Fighting   2.0 f - Throwing   1.7 i - Dodging   2.69 h 9 hkpsychicmeow the ChopperCoglinHealth: 16/16 ========================Magic: 1/1========================AC: 4Str: 14♣♣♣♣♣EV: 11Int: 7♣...♣SH: 09 hdJDex: 15#####XL:  1 Next:  0% Place: Dungeon:1#.@.#Noise: ---------  Time: 0.0 (0.0)#...#a) +0 war axe {Urai} f) +0 dagger {Ajinde#+++#9 hThrow: 3 throwing netsWelcome, psychicmeow the Coglin Gladiator.The heart of this dungeon contains the awesome artefact, the Orb of Zot.9 hPress ? for a list of commands and other information. _Found a staircase leading out of the dungeon.9 hd9 h9 h9 h|9 h9 h9 hJ9 h9 h9 hP _9 hQ9 hw9 h9 h/ _You open the gate.9 h9 h9 h9 h8There is an open gate here.9 h9 h4 _9 h9 h9 h9 h9 hC9 hE9 h,9 h9 h 9 h ,9 h 9 h 9 h9 h9 h9 h9 hE9 h9 h|9 h9 hU,9 h9 h#9 h,9 hU9 h:7 _You open the door.9 h9 h9 h}9 hM!@  There is an open door here.9 h"9 h# _9 ha$9 h7%9 h%,9 h;&9 h&9 ht'9 h'9 h'9 h(9 h),9 h)9 h/-7 _You open the door.9 h2♣♣♣♣♣♣...♣#######.#9 h2#.<.# .##...# .# #####'''#########.# ............'...@.# ............#####.....# 9 h3#..##...##..# .#...# #.. #...##..# .. ..# 9 hN3$#. .........# .#. .# # ..........# .#g# #9 hm3Zg   goblin (asleep)  9 h3]...........#♣ .# .  9 h3v...........# .# .........#9 h39 h6;016.0 (16.0)9 h;,7.0 (179 hY@9 hD _A goblin comes into view. It is wielding a +0 club. _There is an open door here.9 hJ 9 h 9 h 9 h" ] _A goblin is nearby!9 h   ♣♣♣♣♣  ♣...♣ ##  ##### .#  #.<.# .# 9 h& #...# .#''#########.#.....'...@.#...#####.....# ..# .#...#   .. ..#  9 hS R .#. .# #  .#g# # 9 hv +  .# .  9 h ( .# ..  9 h "9 h G  ♣♣♣♣♣  ♣...♣ ##  ##### .#  #.<.# .#  #...# .#''#########.#.....'...@.#...#####.....# 9 hx ..# .#...#   .. ..#9 h  .#. .#  .#g# # 9 h u  .# .   .# ..9 h  9 h 9 h! 9 hٚ 9 hϝ ] _A goblin is nearby!9 hq -♣♣♣♣♣9 h %♣...♣ 9 h ###9 h> +##### 9 h *..# 9 h4#.<.# #.# ##...# #.# .# ####'''#########.# ..# ...........'...'.#...#....#####@....###...##..# #...#...# .. #...##..# #.#.. ..# . .........# #...#.#  ..# # ..#g## ..#♣ ##.# . .# #.# .  # #.. .g.g9 h 88.0) _9 h9 h_♣♣♣♣♣...### .######..# .#.<.#.# ..#.w. ####'''#########.#.. ...........'...'.#...#####..##...##..# #..@#...# #..9 h_b .........# #...#g#  .##..#.# # .♣ ##.# . #.# ..w   dart slug (asleep)  #.. ..9 h`g   goblin.+.#... 9 hd9 hd9 h}k.wg.w9 hl&99 h!q9 hs\ _A dart slug comes into view.9 hs  You miss the goblin with your +0 dagger.You miss the goblin with your +0 war axe.9 hqU `````9 hOThe dart slug launches a dart at you.9 hMc..@..9 hNb=20.2 (1.2Rev 9 hT9 hWw _The slug dart misses you. The goblin hits you but does no damage.9 hb2M  You hit the goblin with your +0 war axe.9 h39 h;5.w9 h;4)9 h'?g11.4Rev+ 9 h1F9 hIJ _You kill the goblin!9 hO♣♣♣♣♣  .#.# ♣...♣ ###.#.# ##### ..#.#.# #.<.# #.#...#  #...# #.#...# ###'''#########.#...# .'...'.#w..# ........#####.@...# ##...##..# #...#...# #...##..# #.#.)...# # #...#.#.# # ##..#.####♣ ##.#.. ....# #.##..[19 h1P6;11H# #.. ...........# +.# ...9 h$W9 hW4-209 hW/Rev 9 h^9 h_9 hܱ  You hit the dart slug with your +0 dagger.  The dart slug is lightly wounded.  You slash the dart slug with your +0 war axe!9 h 1.9 hI u5==3.5 (1.1Rev+ 9 h 9 h M _You kill the dart slug!9 h  _No target in view!9 hw)9 h)9 h=/9 h1H _No target in view!9 hf9 hrf9 hIg9 hk9 hn9 h$r; _9 hr9 hu,9 hqv9 hx9 hz9 h{:Rev 9 h|9 h~9 hv#.<.##.#...##...# 9 ha#.#...# ##'''#########.#...# .........'...'.#...# .........#####.....# 9 h*##...##..# #...#...#  #...##..# #.#.)...# 9 h# #...#.#.# # ##..#@### --9 hۆ6.5 (3.0........#♣ ##.#...[.#9 hn........# #.##.......  9 h(# #.. .......  # +.# ....^..9 hHK .....>. 9 h@####### 9 h9 hv"--9 h$7.5 (49 h9 hN _Found a ring mail. Found a stone staircase leading down.9 h9 h9 h9 hi9 hj#...# #.#...# #'''#########.#...# ........'...'.#...# 9 h#####.....# #...##..# #...#...# 9 h...##..# #.#.)...# ........# #...#.#.# 9 h/# ##..#.###.##♣ ##.#.@.[.#9 hh# #.##.......#  # #..+. ..# +.##....^ 9 h......>.b#########b   bat (asleep) 9 h#&09 hb+8.5 (19 hy9 hV _A bat comes into view.9 hH:'''#########.#...# .......'...'.#...# #####.....# ##..# #...#...# ...##..# #.#.)...# # .......# #...#.#.#.## ##..#.###.##♣ ##.#...[.#+### #.##.@.....#9 h"I# #..+.. .# +.##....^...# ......>.b############9 h[L9 hM9 hM9 h>O9 hUK§. 9 hV&99 hQ]9 h`G _The teleport trap disappears. The bat disappears!9 h9 h)9 h9 hEH _No target in view!9 hZ( 49 h5+ 9 h. H _No target in view!9 h49 h9 hq9 hE9 h"W _9 h)........#####.....# #...##..# #...#...# #...##..# #.#.)...# #9 h*`.....# #...#.#.#.#.....# ##..#.###.#.#♣ ##.#...[.#+##.# #.##.......#  9 h*,.# #..+..........# +.##@...§...# 9 h+#l.>..# #.############ 9 h7+nl   frilled lizard (asleep)9 h/z 30  A frilled lizard comes into view.9 hI6d..ll9 h74==1.5 (29 ho=9 hk@8 _The frilled lizard hisses angrily.9 h##...##..# #...#...#  #...##..# #.#.)...# # .........# #...#.#.#.#.# ##..#.###.#.#♣ ##.#...[.#+##.# #.##.......# 9 hou .# #..+..........# +.### #.l>..# #.###########9 h3 # 9 h 9 hQ%-9 hq2.5 (19 h9 h*[ _The frilled lizard barely misses you.9 h_:  You hit the frilled lizard but do no damage.You closely miss the frilled lizard with your +0 war axe.9 h:]-3.7 (1.2Rev 9 h';9 hRA9 h..# #@###########-9 hw j6.9 (2.0 #..>.....  #........9 h 1#########9 h 9 h E-7.9 (39 h 9 hT ; _Found a stone staircase leading down.9 h9 h9%#..#...# . #...###.)...# . ...#.#.#.#   ##..#.###.# 9 h%♣ ##.#...[.#+# ....#.##.......#  #..+...........# +.##......9 h%/.......>...###########>.............#########9 h#&9 h,###r'8.9 (1r   rat (asleep)9 h|1  As you open the door, it creaks loudly!  A rat comes into view.9 h7f.rr9 hy8L======9.9 (29 h89 h->9 h@- _The rat squeaks loudly.9 h9    #.#.)...# # .  #...#   ##..#  ##.#...[.#+##  #.##.......#   ###..+.........   #.r.##........#  #@.......>..#  #.###########  #..>.....  #........  ######### 9 h|    #.#.)...# #   #...#   ##..#  ##.#...[.#+##  #.##.......#   ###..+.........  9 h#}, #.r.##........#  #@.......>..#  #.###########  #..>.....  #... #####9 h}$ 9 hƂ9 hI9 h:9 h&Z _A rat is nearby!9 h    #.#.)...# # .  #...#   ##..#  ##.#...[.#+##  #.##.......#  9 h ###..+.........   #.r.##........#  #@.......>..#  #.########### 9 h\ #..>.....  #........  ######### 9 h    #.#.)...# #   #...#   ##..# 9 hV ##.#...[.#+##  #.##.......#   ###..+.........   #.r.##........#  #@.......>..#  #.###########  9 hܛ#..>.....  #... ##### 9 h>9 hգ9 h*9 h _A rat is nearby!You closely miss the rat with your +0 war axe.You barely miss the rat with your +0 dagger.9 h<#59 h--=-----41.1 (1.2Rev 9 h9 hg _The rat bites you. The rat completely misses you.9 h  You hit the rat but do no damage. You slash the rat with your +0 war axe!9 hj C† 9 h a7-----2.2 (1.19 h_ 7Rev+ 9 hE 9 hG G _You kill the rat!9 h 9 hE 9 hj 9 h H _No target in view!9 h449 h69 h;WRev  _9 h>B9 h?9 hA9 h>B9--9 hnC9 hE9 h)FF6==9 hH9 hL1 _HP restored.9 haO<9 hP9 hR9 hT09 hU9 hQ[H  There is an open door here.  9 h[:You see here a rat corpse.9 h ^9 h_^ _9 h_9 hd==9 hsf9 hg9 hh9 hi,9 hGj9 hj9 hk,9 h l9 hqn9 ho9 hp9 h2p9 hp9 hq,9 hq9 hr9 hs9 hs9 h*t9 hQv9 hw,9 hfx9 hz7 _You open the door.9 h\|I9 h@  There is an open door here.9 hH9 h _9 h-9 he9 h,9 h9 h9 h9 h܇9 hV9 h9 h,9 h<9 h9 h;,9 h9 h9 h,9 hݓ9 h9 h,9 h9 h9 h,9 h֜9 h9 h,9 hV9 h9 h,9 h9 h9 h̫,9 hԬ9 h9 ht,9 hS9 hZ9 hS9 h9 h9 hE9 hѻ,9 hȼ9 h9 h:,9 h69 h9 h,9 h9 h9 h ,9 h9 h9 h,9 h9 hH9 hB,9 hW9 h`9 h,9 h9 h9 hn,9 h9 hB9 h,9 h9 h<9 h,,9 h9 hz9 h,9 h9 h>9 h,9 h9 h9 h ,9 h9 h9 h.,9 ho9 h49 hT,9 h9 h 9 h` ,9 h@ 9 h9 hD,9 h9 hh9 h,9 h9 h,  ♣#...........#♣#.#..>. ♣#...........#♣#.#.... ♣#...........#♣#.##### ♣#...........#♣#..# 9 h'♣#...........#♣##.# #..##...##..# #..# #####..##...##..###'## 9 hG+...................#+...........#-89.2 (47.0)9 hc########'#+#+########ß.. 9 hr#....#ß..>.##.....##...###.## 9 h_You open the door.9 h!Y _Found an escape hatch in the floor.9 h39 h 9 hZ9 h9 ha: _9 h:@  There is an open door here.9 hc9 h _9 h\9 h9 hЭ9 h9 hy9 hf9 h,9 hd9 hX9 h9 h&9 h9 h@  There is an open door here.9 hϽK _9 h9 h9 h_9 h9 hM9 h ,9 h9 h'9 h9 h9 h79 h9 h,9 h09 hk9 h,9 h9 h19 h~9 h9 h%9 h?9 h9 h9 h9 h= _You open the large door.9 hr ♣#...........# ♣#...........# ♣#........... ### ♣#...........# .) ♣#...........# #. #..##...##..# #.#####..##...##..# #.'.......... #.@................-102.2 (13.0) #...########'#+#+####.....## #ß.....ß#.... #.......#... #ß..>..ß#.. ##.....##. ##...## ##.#####9 hB3.2 (149 h79 h k _Found a mace. _There is a large open door here.9 h#39 hg9 h(9 h09 hP _9 h,9 h9 h9 hm,9 hT9 h9 h,9 h9 h9 hU...... ♣#.......#### ♣#.#...... .)# ♣#.#...... #.# #..##...##...... #.#####..##...##.g. ..##.'.................. #.#.'...................#...########'#+#+##......@### #ß.....ß........# #.......#........ #ß..>..ß+......... ##.....##.......### ##...########### ##.## g   goblin (asleep)9 hn ### ♣♣♣ 9 h17.2 (4.0)9 h ;.gg9 ht +8.2 (59 h9 hu _A goblin comes into view. It is wielding a +0 dagger.9 h\  ...... ♣##......#### ♣# #...... .)# ♣# #...... #.# #..##... #...... #.#####..##....#..g...##.'..#.#.'....#...##'#+#+ #.### #ß......# ##.. #ß..>.. +... ##..... #.####.# ##... 9 h\] # # ##.##  ###  ♣♣♣9 h_ 9 hg (.g.9 hg +9.2 (19 h@ 9 h9 d ♣# #......# ♣# #......#### ♣# #......+.)# ♣#....... #......##.# #..##... #......##.#####..###.#......##.'..g.#.#.'...........9 hN: ...#...########'#+###.### #ß..# #...### #ß..> +..... . #.......####.#..9 h: ######### #.# ###♣♣♣9 hYB 9 hB /=109 hF 9 hH T _The goblin closely misses you.9 h  You barely miss the goblin with your +0 dagger.You barely miss the goblin with your +0 war axe.9 h\5--1.4 (1.29 h,Rev 9 h9 h ; _The goblin hits you with a +0 dagger.9 h(~  You hit the goblin with your +0 dagger.  9 h)The goblin is moderately wounded.You barely miss the goblin with your +0 war axe.2.6Rev+ 9 h/9 h2= _The goblin hits you but does no damage.9 h_Q  You hit the goblin but do no damage.The goblin is moderately wounded.You hit the goblin with your +0 war axe.9 hm$)6==83.8 _You kill the goblin!9 ho9 h9 h9 hH _No target in view!9 h6\ 9 h\ 9 hV` 9 hd 9 hg 9 hl Q _9 ho ,9 hvq 9 hs 9 hv 9 hv :Rev 9 hx 9 hz 9 hW} 9 h} ;==9 h 9 h 9 h„ ,9 h) 9 h 9 h 9 h 9 hU 9 hr 9 h 9 ho !9 hY 9 h 9 h$ 09 ha 9 h, 9 h 9 hT 9 h: 9 h 9 h ,9 hݣ 9 hu #......+.)# ♣#...........#♣###......##.# #..##...##..# ##......##.#####..##...##..###'# #.#......##.'.............# ......).#.#.'...................# ........#...########'#+#+######## .##.......### #ß.....ß# ..........#########.......# ###.............@.#ß..>..ß# -+............#.###.....## 9 h3 #.......####.#.# ##...## ######### #.#.# ##.## ..#.# ### ###.# ♣♣♣ #?#.# 9 h /20.0)9 h6 F-4.8 (119 h; 9 h c _g - a scroll labelled ISERGH FAIJEV9 h7 39 h2 9 h 9 hS 9 h B9 hS ,9 hJ 9 h 9 h ,9 h 9 h 9 h# ,9 hU 9 hg 9 h ,9 h 9 hI 9 h ,9 h 9 h .#.### #ß.....ß# ....#########.......# ##.........#ß..>..ß#  +......#.###.....## 9 hf S #.......####.#.# ##...##  ######### #.#.# ##.##  ..#.# ###  ###.# ♣♣♣  #@#  #.#  ..#  #### 9 h 930.8 (6.0)9 h' $1.8 (79 hZ 9 h c _h - a scroll labelled RACRIH USHIXY9 h:D39 hD9 hF9 h}H9 hH9 hLX9 hL9 hTN9 h6P,9 hP9 hIR9 hS9 hT9 hT9 hV9 hY,9 hY9 h[9 ha +............#.###.....## #.......####.#.# ##...## ######### #.#.# ##.## ..#.# # ######.# ♣♣♣ ...##.# ####.##.# #.......# #.##@####........!.......r....####..#r   rat (asleep)#9 hues 6.8 (5  A rat comes into view.9 hipr.r9 hQj5===7.8 (69 hn9 hq- _The rat squeaks loudly.9 hh?#.####.#.# ##...## ######### #.#.# ##.##  ..#.# ### ######.# ♣♣♣ ...##.# ####.##.# #.......# #.##.######.# #.@......#9 h@L#.J...!r....#######......# .####.#.# #.# J   endoplasm (wandering).. r   rat##9 h;D,9 hJvr.J..!.9 hJ5---8.8 (19 hmO9 h\R] _An endoplasm comes into view.9 h I  You hit the rat with your +0 dagger.9 hJ9 h J@†.  You kill the rat!9 h9=--40.0 (1.2Rev 9 h9 hV _The endoplasm barely misses you.9 h  You hit the endoplasm with your +0 war axe.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 dagger.9 h_1.2Rev+ 9 hO9 h̐O _The endoplasm misses you.9 h& R  You slash the endoplasm with your +0 war axe!9 hR- 1.9 h- 9 h,4  #.......####.#.# ##...##psychicmeow the Chopper######### #.#.# ##.##9 h4 CCoglin..#.# ###Health: 16/16 ========================######.# ♣♣♣Magic: 1/1========================...##.#AC: 4Str: 14####.##.#EV: 11Int: 7#.......#SH: 0Dex: 15#.##.######.#XL:  1 Next: 110% Place: Dungeon:19 h5 #.@†.....#Noise: =--------  Time: 142.3 (1.1)#.....!.....#a) +0 war axe {Urai} f) +0 dagger {Ajinde######......#Throw: 3 throwing nets.####.#Rev* .# #.#..## _The endoplasm barely misses you.You hit the endoplasm with your +0 war axe.  The endoplasm is heavily wounded.You hit the endoplasm with your +0 dagger. _The endoplasm misses you.You slash the endoplasm with your +0 war axe!9 hO7 _You kill the endoplasm!You have reached level 2!9 h@ /  --more--: hE22/222/22 4% : h: h4 _: hI : h1J : hK : hxN : hbP : h/U WRev+ _: h] z######### #.#.# ##.##  ..#.# ### ######.# ♣♣♣ ...##.# ####.##.# #.......# #.##.######.##.##..†.....# #.....@.....# -######......#  #.####.# #.# # #.##..### : h` ,30: hBa E-4.3 (2: he : hg Y _i - a fuming clear potion: h: h]: hĪ: h0: hI: hY,: hgRev : h: h,: h: h: h,: h{: h: ho,: h: h: h,: h#: h: h,: hm: h: hR,: h: h: h#,: h: h: h,: h: h: h[,: h: h: h,: h: ha: h,: hG: hi: h>,: hv: h: h,: h: h: hj,: h: h: h: h[: h: hw: h,: h: hy: h,: hO: h: h,: hz: h: h`,: h: h': h,: h@: h: hm,: h: hk: h,: h: h : h! ,: h : h: hr,: h: h: h ,: h: h: hy: h: h: h7: h,: h: hY: h$..........#########.......####...............#ß..>..ß#+............#.###.....###.......####.#.# ##...########### #.#.# ##.## ..#.# ###: h%F##########.# ♣♣♣...w....##.# ####### ####@##.# #.....# #.......# #.###.##.##.######.#...##.##..†.....#.###: hk%#...........#.#######......#.#w   dart slug (asleep) #.####.#.##.# #.#.#: h%P#.######.#: h .079.3 (35.0): hg.-80.3 (36: h3: ha6\ _A dart slug comes into view.: h   >..ß#        #.#.# ##.##  ..#.# ###  ##########.# ♣♣♣  ...w....##.#   : hשE####@##.# #.....#  #.......# #.###.#  #.##.######.#...#  #.##..†.....#.###  #.......#  ######..#  #..#  #.# #.#.#  #..# : h;?[   >..ß#        #.#.# ##.##  ..#.# ###  ##########.# ♣♣♣  ...w....##.#   ####@##.# #.....#  #.......# #.###.#  #.##.######.#...#  #.##..†.....#. #.......: h?v ######..#  #.. #.# #.#. #..: hE: h F: huJ: hOM` _A dart slug is nearby!: hr\   >..ß#        #.#.# ##.##  ..#.# ###  ##########.# ♣♣♣  ...w....##.#   ####@##.# #.....#  #.......# #.###.#  #.##.######.#...#  #.##..†.....#.###  #.......#  ######..#  #..#  #.# #.#.#  #..# : hE   >..ß#        #.#.# ##.##  ..#.# ###  ##########.# ♣♣♣  ...w....##.#   : h####@##.# #.....#  #.......# #.###.#  #.##.######.#...#  #.##..†.....#. #....... ######..#  #.. #.# #.#. #..: hp: h: h": h,%  .##.### #ß.....ß# ..#########.......####....#ß..>..ß# +......#.###.....##: hv,U #.......####.#.# ##...########### #.#.# ##.## ..#.# ##############.# ♣♣♣ ....w..@.##.# ###############.##.# #.....# #.......# #.###.# #.##.######.#..: h,.# #.##..†.....#.### #...........#.#######......#.# #.####.#.# #.# #.#.# _A dart slug is nearby!: hf.: h1V.ww: he281.3 (1.0) _: h15: h:6: hE : .##.### #ß.....ß# .#.# ###.#ß..>..ß# +.#.###.....## #.####.#.# ##...## # #.#.# ##.## ..#.# #####.# ♣♣♣.w@..##.# #: hcF #.##.# #.....# #.......# #.###.# #.##.######.#...# #.##..†.....#.### #.....#.# ######......#.# #.####.#.#  #.# #.#.#: hM : hM &2: hQ : hS : hT  You hit the dart slug but do no damage.You slash the dart slug with your +0 war axe!: h 19----=3.4 (1.1Rev : h : hO . _The dart slug bites you.: h8P  You hit the dart slug with your +0 war axe.: h0?1.: h20=---204.5Rev+ : h: hl M _You kill the dart slug!: hMx4: h|: h~H _No target in view!: h : hR> : h> : h@ : hA ,: hB : hC : hH   #.########## #. #.#  #. #.#  #) #.#  : h.I J#. #.#  #. #.#  #. #.#  : hRI #.######.# #.@...[..#23.5 (6.0) : hI  ##########  : hN : h&O +4.5 (7: hUR : hT % _Found a dagger.: h : h : hS : hT : hö : h : hD ,: h : hջ : hd : h+ : h : h : h : hn : h : h= : h : h : h : h : h : hA : h : h : h : h{ >  You see here a +0 dagger.: h^ : h  _: h : h : h4 ,: h% : hy : h| ,: hT : h : h : h : ho : h : h- : hf : h : h : h : h : h~ : h : h : h : h : h : h : hA : hw : h} : h ,: h : h : h ,: h : h> : h ,: h : h : h    #. .. ..: h C  ## .#  ..  #l##### ##  #$#...#  #.#  .#  #.# #.# ######## #.# #....... : h #.# #.###### l   frilled lizard (asleep) #.# #.# #.# #.# #)# #.#: h 041.5 (17.0): h> ,2.5 (18: h : h a _A frilled lizard comes into view.: h2 ## #. #l#####  #$#...#  #.@.#.#  #####.# : h #.#  #.#  #.#  #.#  #.# #.#  #.# #.#  #)# #.# : h< ## #. #l##### : h= #$#...#  #.@.#.#  #####.#  #.#  #.# : h>= #.#  #.#  #.# : hd=^ #.# : h=R #)# : h]C: hC: h-H: hP      #    : hePq .  ####   #..  .  #l######  #@#...#: hP  #...#.#  #####.#  #.#  #.# #######  #.# #...... : hP] #.# #.##### : hQY #.# #.# : h/QQ #.# #.# : hQQM_A frilled lizard is nearby!: hV: hW83.0) _: hh[: h^R _You see here 17 gold pieces.: h&  : hnThe helpless frilled lizard fails to defend itself.  You puncture the frilled lizard with your +0 dagger!: h7E†: ha54.7 (1.2Rev : h: hŠR _You kill the frilled lizard!: h>: h:?: hB: hDH _No target in view!: hd 4: hd : hg ,: hk W _You now have 17 gold pieces.: h"l 4: hm : hp j  You see here a frilled lizard corpse.: hlq : hq 0 _: hr : h\t : hy  # #  # #.# .. .. #######..#b.# #..@.......... #†#####...K### #.#...# .+ #...#.# # #####.# : hQz 5 #.#b   bat (wandering) #.# ####K   kobold (asleep) #.# #........ #.# #.#######: h} -7.7 (3.0: h} : hC~ : h .K   kobold (asleep: hR +8.7 (4: h : hԌ b _A bat and a kobold come into view.: hy #######..#.  #..@.......  #†#####...K  #.#...# .      #.#  #.#  #.#  : h$#.# : hB? #######..#.  #..@.......  #†#####...K : h?q #.#...# .      #.#  #.#  #.#  #.# : hhE: hSF: h7J: hbM] _A kobold is nearby!: h*:K: h:R #######..#.  #..@.......  #†#####...K  #.#...# .      #.#  #.#  #.#  #.# : h #######..#.  #..@.......  #†#####...K  #.#...# .      #.#  #.#  #.#  #.# : hS: h: hA: h,  #. #. #. #. : h #.#. . #. #..#.# .##.: h #.... #†#####...K# ###. #.#...# b.#+. #...#.# ##.: h\ #####.# #: hH #.# : h+cb   bat (wandering: haV #.# #: hwgK   kobold (asleep): hV #.# #.: h : h:#.# #.# : hE_A kobold is nearby!: h: hI: h: h_G.b: h`29.7 (1 _: h: h: h{|, #. #. #. #. #.#. #. .# . #..#.## .##.: h\} #.. #†#####...K## ###. #.#...# ..b# +. #...#.# #.# #. #####.# ## #.#  #.# # #.# #. #.# #.#: h~: h~: h : h_: hPMbK.: hF.K: h'50: hY: h: h  #. ####. ..##. : h/ ..##. ..##.#. ..# . ..# .: h o #..#b### .##. #.K.. #†#####....##. ###. #.#...#....# +. #...#.####.# #. #####.# # # #.# : h\ #.# # #.# #. : h Q#.# #.#: h : h : h .K.K   kobold: h &1: h( : hM : h  #. #### #. : h] #..# #. #..# #. #..# #.#. #..# : h ......) #..# : h . #..#.#### .##.: h  #.K.....# .: h , #†#####....##.# ###. #.#...#....# : h' +. #...#.####.# #.: hM ~ #####.# .# #: hq Q #.# . : h #.# ## #.# #.: h m #.# #.#: h" : h" .=2: hm' : hH* = _The kobold hits you but does no damage.: hʋ  You hit the kobold but do no damage. You hit the kobold with your +0 dagger.: h@1--3.9 (1.2Rev : h_: h֒9 _The kobold hits you with a +0 club.: h  You barely miss the kobold with your +0 war axe.The kobold is heavily wounded.You hit the kobold with your +0 dagger.: h$i): hg95.1Rev+ : h: hŠJ _You kill the kobold!: h#+: h+: h1: hU4H _No target in view!: h 4: h: h : hQ _: h:Rev : h: h: hQM2==: hu: hm: h,: hW: h : h6 You see here a +0 club.: hf  #.. ####+#%.... #.. #..#.#..... #.. #..#.#..... #.. : h #..#.......#.#.. #..#..... ......).# #..#... ..# #######..#.#### .##.. #.......)@....# ..: h -9.1 (4.0 #†#####....##.# ###..: h  #.#...#....# +.. #...#.####.# #..: h  #####.# .# ## #.# .. : h%! #.# ##### #.# #.. : h!S#.# #.##: h &: hM&!-: hv&%60.1 (5: hc): h1+- _Found a quill talisman.: hC : h : h: : h : h : h !: h ,: h' : hP :==: h : h : h  #......### ####+#%.... #......+.) #..#.#..... #......##: h  #..#.#..... #......## #..#.......#.#......## #..#..... ......).#.#. #..#... ........#... : h @ #######..#.#### .##.......##  #.......)...@.# ...##  #†#####....##.# ###... : h:  #.#...#....# +...  #...#.####.# #.......## : hu  #####.# #.### #.# #.. g#g   goblin (asleep) #.# ####: h  #.# #... #.# #.###: h +2.1 (2: h +3.1 (3: h : h u _A goblin comes into view. It is wielding a +0 dagger.: h { %.... )     : hy  ) #..#...  #######..#.####  #.......)...@.#  #†#####....##.#  #....# .#  ####.# .# : h U  #.# .#   #.# #.. g#: h  #.# ###### : h 7#.#  #.# : h1 %.... )      ) : h2"#..#...  #######..#.####  #.......)...@.#  #†#####....##.#  #....# .#  ####.# .#   #.# .#  #.# #.. g# #.# ######: h2| #.#  #.# : h:4: h@: hC] _A goblin is nearby!: h͸####+#%.... #......+.)#..#.#..... #......##.##..#.#..... #......##.##..#.......#.#......##.'#..#..... ......).#.#.'#..#... ..#...#: hc#######..#.#### .##.####.......).....# ....##†#####....##@# ###..#.#...#....##.# +.#...#.####.##.# #.########.# #.##.# #########: h #.# #...g#: h#.# ######################.# #..................: hA#.# #.#################: hw#.# #.# #...: h: h^g.g: hk'===: h4.1 (1: h: h ( _The goblin shouts!: h a..#.#.##.......#.' ......).#. ..#...########..#.#### .##.......##.......).....# ...†#####....##.# ###....#... +..#.########: h####.# #.##g########  ...#################### #..................################# #...##: h: h(g.: h<0---5: h: h: h)q  You hit the goblin with your +0 war axe.  The goblin is moderately wounded.You miss the goblin with your +0 dagger.: hq=--6.2 (1.1Rev : hRw: hzT _The goblin closely misses you.: h  You closely miss the goblin with your +0 dagger.You hit the goblin with your +0 war axe.)337.4 (1.2Rev+  _You kill the goblin!: hR : h : h" : h H _No target in view!: h4: h: h#: h': h+mRev  _: h.: h /: hN0: hr2: h4: h!5: h|6: h8: h.<,: h=: h @: hI7    ...[..##......#   ......##......##  : hI ####+#%.....##......+.   #..#.#......##......#   #..#.#.......#......   #..#.......#.#......   #..#.............).#.# : h[J  #..#.@.......#-71.4 (4.0   #######..#.####+#.##.......   #.......).....# ..........# : hJ  #†#####....##.# ###........ : hJH  #.#...#....##.# +........   #...#.####.##)# ## : hJ  #####.# #.##.#  : hK #.# #....#  : h=Kv #.# #################: hL: hSM: hM: hUbb   bat (wandering): hVM-2.4 (5: h]: hK`( _Found a ring mail.: h ...[..#  ......# ####+#%.....# #..#.#......# : h}#..#.#....... #..#.......#. #..#.............) #..#.@......  #.####+#.#  : h.).....#  #†#####....##.#  : hɆ& #....##.#  : h####.##)#  : h #.##.# : h3$ #.# #....# : hV' #.# : h3g...[..# ......# ####+#%.....# #..#.#......# #..#.#....... #..#.......#. #..#.............) #..#.@...... #.####+#.# ).....#  #†#####....##.#  #....##.#  ####.##)#   #.##.#  #.# #. #.#  _A bat is nearby!: h ...[..#  ......# ####+#%.....# #..#.#......# #..#.#.......: h #..#.......#. #..#.............) #..#.@......  #.####+#.#  ).....#  #†#####....##.#  #....##.#  ####.##)#  : hFE  #.##.#  #.# #....#  : hk"#.# : hl...[..# ......# ####+#%.....# #..#.#......#: hl #..#.#....... #..#.......#. #..#.............) #..#.@...... #.####+#.# ).....# : hl  #†#####....##.#  #....##.#  : hm####.##)#   #.##.#  #.# #.: hsm> #.# : ht: ht: ht{: h  ....[..##......#  .......##......# ####+#%.....##......+.): h #..#.#......##......##. #..#.#.#......##. #..#.#.#......##.: hr #..#.).#.#.: hO #..#.: h4cb......#.  #: hJ..#.####+#.##.: h^2#  #.: htY).....# .# : h #†#####....##.# ###.  #.#...#....##.# +.  #...#.####.##)# #.#  #####.# #. #.# #....# : h5x#.# # _A bat is nearby!: hʌ: hk: h : hÕD.b: hq)3.4 (1 : h _: hX: h2: hy ....[..##......# .##......#####+#%.....##......+.)##..#.#......##......##.##..#.#.#......##.##..#.#.#......##.'#..#.).#.#.'#..#.b.....#...##..#.####+#.##.#: h(z #.).....# .##†#####....##.# ###.#.#...#....##.# +.#...#.####.##)# #.# #.# #: h_{ : h{ ,: hV Wb...b: hʁ &4: h : hX : h|1 8.....[..##......# .##......#### ####+#%.....##......+.)# #..#.#......##......##.# #..#.#.#......##.##..#.#.#......##.'.#..#.).#.#.'.#..#....@.b.#...##..#.####+#.##.: h2 ### #.).....# .##†#####....##.# ###.#.#...#....##.# +.#...#.####.##)# #.######.# #.##.# # #: h*2 #.# #....# .#.# #: h3 : h4 : h%; 'b.: h; .=5: hA : hEC : _The bat hits you but does no damage.: hSs.....[..##......# .##......#### ####+#%.....##......+.)# #..#.#......##......##.# #..#.#.......#......##.##..#.#.#......##.'.#..#......b......).#.#.'.#..#.#...##..#.####+#.##.###  #.).....# ...##†#####....##.# ###..  #.#...#....##.# +...  #...#.####.##)# #.......####.#####.# #.##.# # #.#.# #....# .#.# #: hT: hV: hdO.b6: hm: ho: _The bat hits you but does no damage.: h♣.....[..##......# ♣.##......#### ♣####+#%.....##......+.)# ♣: hD#..#.#......##......##.# #..#.#.#......##.##..#.#.#......##.'.#..#.).#.#.'.#..#.: h#...# #..#.####+#b##.: h:### #.: hA).....# ..........# #†#####....##.# ###... #.#...#....##.# +..: h3# #...#.####.##)# #.......####.# : hW#####.# #.##.# ######### #.##.# #....# : hW..##.# #: h: hj: h,&b.: h&7: hu: hc: _The bat hits you but does no damage.: hO _A bat is nearby! _The bat hits you but does no damage.  You hit the bat with your +0 dagger.: hYUf.: hXa78.6 (1.2Rev : h_: hUbG _You kill the bat!: hz: h: hӶ: hqH _No target in view!: h#q 4: hq : h@u : hx : h| ; _: h : h ,: h : h : h8 ,: hߋ : h 7 _You open the door.: h : h֑ &: hX : h͘ @  There is an open door here.: h : h  _: h; : hݞ : h : hݠ : h : hN : h ,: hQ : h : hԲ ,: hN : ht @  There is an open door here.: hͺ : hE  _: h# : h] : ha B: h : h ,: h : h : h ,: h : hd : h k..b.........: hV ......#####  ....#  .......[..##......#  .: h *..##......####  ####+#%.....##......+.)#  #..#.###......##.# : h - : h 9#..#.#.......#......##.### #..#.......#.#......##.'..: h=  #..#.............).#.#.' #..#.........#...##  #######..#.####'#.##: hg .### b   bat (asleep) : h  #.......).....#.#..........#####  : h #†#####....##.#.####............  #.#...#....##.#....+............: h 090.6 (12.0): hG !-: he %1.6 (13: h : hf @ _A bat comes into view.: h : h( b ..b... ...... ......#####  ..........#  .......[..#  ..........#  ####+#%.....#)#  #..#.#...@..#  #..#.#.......# : h #..#.......#.# #..#.............) #..#.............  #.####'#.##...  ).....#.#......  #†...##.#.####   : h: ..b... ...... ......#####  ..........#  .......[..#  ..........#  ####+#%.....#)#  #..#.#...@..#  : hU;i #..#.#.......# #..#.......#.# #..#.............) #..#.............   : h;#.####'#.##...  ).....#.#......  : h; #†...##.#.####   : hWD : hD : hNK : hNZ _A bat is nearby! : hH ..b... ...... ......#####  ..........#  .......[..#  : h..........#  ####+#%.....#)#  #..#.#...@..#  #..#.#.......# #..#.......#.# : hC #..#.............) #..#.............   : h7$#.####'#.##...   : hN).....#.#......  #† : hd...##.#.####   : hz : hRF ..b... ...... ......#####  ..........#  .......[..#  ..........#  ####+#%.....#)#  #..#.#...@..#  : hF~ #..#.#.......# #..#.......#.# #..#.............) #..#.............  #.####'#.##...  ).....#.#......  : h G #†...##.#.####   : hO4 : hS : hwUZ _A bat is nearby! : hݑ########..b...#...... #######....# #[..##......#  : h\ ...........##......#### ####+#%.@...##......+.)# #..#.#......##......##.#  #..#.#.......#......##.## : hz #..#.......#.#......##.' : h #..#.............).#.#.'. : h5#..#.........#...## #######..#.####'#.##.###  #.......).....#.#.. : hag#### #†#####....##.#.#### : hw : h : hT : h} : h[.bb : hH82.0) _ : h : h) : h^w ######## #......# #......#  #......##### #...b......# ##[..##......#  .......@....##......#### : hR_1 ####+#%.....##......+.)# #..#.##......##. #..#.#.......#......##.# #..#.#.#......##.' #..#).#.#.' : ho_Z #..#.........#.. : h_ .# : h_ #######..#.####'#.##. : h_| #.......).....#.#..### : ha : hc : h=j".b : hk.=3 : hq : hs: _The bat hits you but does no damage. : h^  You miss the bat with your +0 dagger. You hit the bat but do no damage. : hT_ : hw_ : hg+b. : hehY4.8 (1.2Rev  : hrn : hbpP _The bat barely misses you. : h % # #......# #......# #......##### #.##...b...[..##......#.##...... : h #+#%.....##......+.) #..#.#......##......##. #..#.#.#......##. #..#.......#.#......##. #..#.......).#.#. #..#........#... #..#.####'#.##. #.).....#.# : h . : h  : h #.b. : h ,50 : h  : h _The bat barely misses you. The bat closely misses you. : h     #   #......#   #......#   #......#####   #.#  # : hH .[..##......#  .b.##......  #+#%.....##......+.   #..#.#......##......##   #..#.#.#......##   #..#.......#.#......##   : h  #..#...).#.#   #..#...#    : h #..#.####'#.##.   #.).....#.#. : hw  : h͊ &6 : h S _The bat hits you but does no damage. x2 : hI  You hit the bat with your +0 dagger. : hf. : h?6417.9 (1.1 : hh : h G _You kill the bat! : h4 : h] : hH _No target in view! : h4 : h| : h : h : h@% _ : h, : h : h! : h_ : h| : h70 : h : h : h, : hQ : h : hD, : h : h : h : h, : h : h:B : h : h : h : h6 : h : h, : h'  : h  : ha , : h  : h1 : h, : h : h6 : h, : hv : h= : hd  #r#  #.#   #.#  : ho #.#   #.#   #.# ######## : h3 #.# #......#   #@# #......# - : h(  #.# #......##### : hLv #.# #.... : ht #.#####.......[..  #................ : h  #########+#%....r   rat (asleep) : h #..#.#......#  #..#.#. : hV #..##. : hR!y 309.9 (12.0)  A rat comes into view. : h*%g.rr : h%6==10.9 (13 : hK( : h)- _The rat squeaks loudly. : h  #.# #r# #.# #.# #.# #.#   #.#   #@#   #.#  #.#  #.#[ #.......... ###% : hx _ #.# #r# #.# #.# #.# #.#   #.#   #@#   #.#  #.#  #.#[ #.......... ###%    : h 4 : h  : h Z _A rat is nearby! : h| 8 #.# : ha| d #r# #.# #.# #.# : h| ? #.#   #.#   : h| E#@#   #.#  : h} ?#.#  #.#[ #.......... : h9} 6 ###% : hi}  : hD #.# #r# #.# #.# #.# #.#   #.#   #@#   #.#  #.#  : h #.#[ #.......... ###%    : hR : h : h : h#, . : h#$r ######. .####.# . : h$.#####.......[...........#########+#%##...... _A rat is nearby! : h% : h(..r--1.0) _ : h. : h0 : h،MS.r ####### : hbC   #.# #......#####S   ball python (constriction, wandering) : h' : h : hr.S.r : h4A--2 : h : hŸ^ _A ball python comes into view. : h.S.r ####### : hx #### .#####[...........#########+#% : hcD  The ball python hisses angrily. : hz k.SS) : h T1--= : hG  3 : h' : h( _The rat bites you. : hNI  You hit the rat with your +0 dagger. : hO : hT].S. : hLX2==55.0 (1.1Rev  : h] : h`G _You kill the rat! : hc.S ########### .##### : hW[........... : h6 : hF.S : h,60 : h׍ : hY _The ball python closely misses you. : h, R  You hit the ball python with your +0 war axe. : h3 g† : h6 6507.2 (1.2 : h:  : h+= O _You kill the ball python! : hJ : hxH _No target in view! : hF4 : h : h0 : hK : h; _ : hZ%  : hBYou see here a ball python corpse. : h۫ : h#==  : h_ : h : h# : hl : h : hc : hK : hk7 : h : h : h : hY : h : h : h : h : h : h5 : h, : hN : h : h : h : h : hټ : h  : h? : h : h : h : h : hR : h : h : h : h' : h : h : h : h+ : h : h : h : h : hW : hL : h} : h : h : h : h : h5 : h  .>.......# : h &....# #########.....# #......@'.....#-32.2 (15.0) : h8 #.#######...... #.# .....  : h_ #.# .... #.# ... : hR #.# .. : h #.# . #†#  : h  #.# _You open the door. : h[ _Found a stone staircase leading down. : h_  : h  : hD  : h : h:  ....... ...... ...r>.  : h6.... .....#  .....#  #.....#  #.......@.....# - #.#. #.# .. #.# ... : h  #.# ##.. #.# ...r   quokka (asleep) : h7 #.# ... #†#  : hq>.... #.# : h,0.0) : hs.rr : hH$+3.2 (1 : h% : h)  : h *_A quokka comes into view. _There is an open door here. : h9  .......  .......  ....>..  ..r....  : h!: .....#  .....#  #########.....#  #.......@.....#  #.#######.......  #.# .......  #.# .......  : hS: J#.# ##.....  #.# .....  : h|: [#.# ....  #†# ....  #.# : h:  : h ....... ....... ....>.. ..r....  : h T.....# .....#  #########.....#  #.......@.....#  #.#######.......  #.# .......  #.# ....... : h L #.# ##..... #.# .....  #.# .... #†# ....  : hi  : h  : h  : h ] _A quokka is nearby! : h   #.# #.#  : h #.......# #....>..+ #..r....# #.....#  #.....#  #########@....#  #.......'.....#  #.#######. : h@  #.# #. #.# #... #.# ###. #.# .. #.# .. #†# .... : h  : hr ].r : h. $4  : hd _ : hZ  : hi  : hd  #.......#  #.......#  #.......#  #....>..+  #.......#  #.r...#  #.....#  #@....#  #.......'.....#  #.#######........  #.# #........  #.# #........  #.# ###......  #.# ......  #.# ......  #†# ....  : hA  #.......#  #.......#  #.......#  #....>..+  #.......#  #.r...#  #.....#  #@....#  #.......'.....#  #.#######........  #.# #........ #.# #........ #.# ###......  #.# ...... : h #.# ...... #†#  : h  : h7  : h  : h] _A quokka is nearby! : h`#######...#>..+......#r ########......'.....# ###### : h3j..###....... : h : hy.=5 : h : hO T _The quokka closely misses you. : hχ  You miss the quokka with your +0 war axe.You barely miss the quokka with your +0 dagger. : h0---6.4 (1.2Rev  : hl : hqj _The quokka closely misses you. The quokka bites you. : hN&  : hYou closely miss the quokka with your +0 war axe.You barely miss the quokka with your +0 dagger. : hF_7.6Rev+  : h : hܿT _The quokka closely misses you. : h  You hit the quokka but do no damage.You slash the quokka with your +0 war axe! : h1. : h'o88.8Rev*  : h" : hJ _You kill the quokka! : hG  : h  : h  : h} H _No target in view! : h  : h-  : h  : h  : h. mRev+ _ : h B1=-- : h  : h_  : h , : h  : hN  : h7  : hj  : h3  : h PRev  : h  : h j2=== : h  : h!  : h" , : h#  : hf%  : h' B : h,  : h/ 7 : h/  : h1  : h_3  : h3 3== : h=4  : h+6  : h; B : h<  : hID  #.......# #.......#  #.......#  #....>..+  #.......#  #.....###  #.....#  : h#E  #########.....#  #.......'....@# -  #.#######............  #.# #............  #.# #....  #.# ###..g#  #.# #..#g   goblin (asleep)  #.# #.........#  #†# #......?..#  #.# : h_S 49.8 (11.0)  A goblin comes into view. It is wielding a +0 club. : hS G-50.8 (12 : hY  : h] d _Found a scroll labelled JADI COCUIH.: h/   #.......#  #.......#  #....>..+  #.......#  #.....###  #.....#  ###.....#  : h0v..'....@#  ###............  #.# #............  #.# #............  #.# ###........g#  #.# #.........#  #.# #.........#  #†# #......?..#  #.#: h[y   #.......#  #.......#  #....>..+  #.......#  #.....###  #.....#  ###.....#  ..'....@#  ###............  #.# #............  #.# #............  #.# ###........g#  #.# #.........#  #.# #.........# : h. #†# #......?..#  : h: h: h<: h3] _A goblin is nearby!: h}7#.# #.......# #....>..+ #.......# #.....### #.....# #########.....# #.......'.....######..#.#######.....@.......#.# #.#.# #.!#.# ###g###.# #.##.# #.# : h#†# #......?..##.# #...# ♣#.# ♣: hG1.0): h): h\ _Found a fizzy purple potion.: hO`#.# #....>..+ #.......# #.....### : h3#.....#  #########.....# .  #.......'.....######...  #.#######............⌠#.# #.⌠#.# #.!##.# ###g####.# #.# ♣#.# #.# ♣#†# #......?..#  #.# #...# ♣♣#.# #.# ♣.#.# ########: h(: h&2: h=: hH: hi #....>..+ #.......# #.....### .#.....# .. #########.....# ... #.......'.....######...# #.#######............⌠. #.# #.⌠. #.# #.!## #.# ###g#### #.# #.: hj ~# ♣# #.# #.# ♣# #†# #......?..# # #.# #...# ♣♣# #.# #.# ♣.# #.# ###############  # #.# #......# #: ho : hw g.g====3: h~ : h ( _The goblin shouts!: h% #....>..+ #.......# ...#.....### ..#.....# .......# .. .'.....######.# .#.$⌠. .# #.⌠. .# #.g..!.##. .# ###.##. .# #.# ♣#. .# #.# : h ♣#. †# #......?..# #. .# #.# ♣♣#. .# #.# ♣.#. .# ##### #. .# #......# #.: hI : h [=---4: h : h i _Found 12 gold pieces. The goblin barely misses you.: h%D!  You barely miss the goblin with your +0 dagger.You barely miss the goblin with your +0 war axe.---5.9 (1.1Rev : hSQ: hS= _The goblin hits you but does no damage.: hnm  You closely miss the goblin with your +0 war axe.You hit the goblin with your +0 dagger. The goblin barely misses you.: hw ww   dart slugg   goblinThe goblin hits you but does no damage.: hxd7.1 (1.2Rev+ : h: h \ _A dart slug comes into view.: h  You miss the goblin with your +0 dagger.The goblin is heavily wounded.You slash the goblin with your +0 war axe!: h\C): h6628.2 (1.1: hX: hJ _You kill the goblin!: h  #....>..+ #.# #.#.....### ..#.....# .......# .'.....######.# #.: hM$. ⌠. # #.⌠. # #...!..w. ##. # ###.##. # #.# ♣#. # #.# ♣#. # #......?..# #. : h)# #.# ♣♣#. # #.: hX# ♣.#. # # : h#. # #......# #.: hm: hC ```````The dart slug launches a dart at you.: h8s.@..!..90: hz: h _The slug dart misses you.Things that are here: _a +0 club; a goblin corpse: he #....>..+ #.# ##.#.....### ..#.....# ......# .'.....######.#.: h) $.. ⌠. #.⌠. #.)@.!..w.. ##..# ###.##..# #.# ♣#. #.# ♣#. #......?..# : h #. #.# ♣♣#. #.# : h s♣.#.  # #. : h@ u #......# #..#: h : h 4w.: h %-: h 60 _: h : h : h- #....>..+ ♣#.# ###.♣#.....### #.##.....# #.#.....# #.#'.....######.#.$... ⌠.#.⌠.#.: h- U).@!.w.##..####.##..##.# ♣#.#.# ♣#.#......?..# #.#.# ♣♣#.#.# ♣.#.: h- ## #.#......# #..#: h0 : h_8 3w.: h8 @-1: h 9 /Rev : h@ : hTC : hS#....>..+ ♣#.# ###......!♣.#.....### #.##.....# #.[#......# #.#.'.....######.: ho#####'.$.... ⌠.#.⌠.#.)..@w.##..##.###.##..##.#..# ♣#.#...# ♣#.#......?..# #.#.........# ♣♣#.#.........# ♣.#.######## #.#......# #..##.: h.><2: h0: h _Found a robe and an inky potion. _You see here a fizzy purple potion.: hv  You hit the dart slug with your +0 dagger.  The dart slug is lightly wounded.  You slash the dart slug with your +0 war axe!: hg†: h؄ 79==3.3 (1.1Rev+ _You kill the dart slug!: h: h e _Your Axes skill increases to level 4!: hB: h: h: hyH _No target in view!: h^: h: h: h: h(0.0: h`4--4.3 (1: h!/Rev : h: hY _j - a fizzy purple potion: h 4: h : hd : h ,: h| : hU : h ,: h : hA : h! ,: h$ : h1) : h) !: h* : he/ M _You now have 29 gold pieces (gained 12).: hd2 3: h4 : h7 : h9 ,: hj< : h? : hB ,: h$E : hQH : hJ ,: hLL : hSN : hP ,: hQ : h7Z  ##### ....# #########  .# #####.# ....# ###..# : hZ x.>..+ + ♣♣♣♣♣ ....# ###......@...$# ♣...♣ -- ..### #..##### ##### ..# #: hZ A..[##.<.# ..# #.........##...# : h[ ..######.........# #####'''##### : h[ .................# ⌠............' .................# ⌠............# ......)...†......# ##..##...##..# ..######### #..##...##..#: ha ,73.3 (9: h_b /4.3 (10.0): hh : hj R _k - an inky potion: h3: hX: h : h: hh: h,: h&,: h9: hX: h-,: h: h: h,: h : h#,: h$: h(L _You now have 30 gold pieces (gained 1).: h=*: h*: h+: hQ.: h/,: h1: h8 _You open the door.: hJ<@  There is an open door here.: h ##############.#)  #####.......#........  ###...........#@# 82.3 (8.0)  .......'.#♣♣♣♣♣  ###...........###♣...♣ ###  #.........##### ##### ..# : hq$ #........[# #.<.# #.  #..# #...# #.# ##..# #####'''#########.....# ⌠............'...'...# ⌠............#####..: h : h +3.3 (9: hh: h$ _Found a flail.: h3: hc: h(: h2: h: hc,: h˗: h: hs: h@: hΝ,: h: hѡ: h<,: ha: h : h,: h: hǮ: h,: hT: hZ: h: h[: hY: h: h,: hǻ: hO ### # : h#@# ....##############.#).##.. ###.......#............. ...#.########.... ..'.#♣♣♣♣♣ .. .: h#.# ..###♣...♣ ###.#.# : h?......##### ##### ..#.#.#[# #.<.# #.#...#: hI# #...# #.#...#: h,91.3 (8: hY+2.3 (9: h: ha _l - a scroll labelled JADI COCUIH: hF3: h: h: h,: h,: hy: h: hg: h: hO,: h: h: h<,: h : h&: h,: h: h:: h: h: h: h: h),: hh: hh: h#,: hY: h: h,: h: h: h,: h: h: hc,: h: h: h,: h: h: h: hG: h: h: h : h : h : h7: h: h6: h): h.: h,: h: h: hy,: hU: h: h: h : hD!: h#: h$,: h%: h': h),: h,: h_/: h1,: h3: hm6: h8,: h@:: h;: h =,: h*>: hA: hC,: hD: h6G: hH,: hJ: hL: hmM,: haN: hP: hQ,: hR: h@T: h2V,: hW: h=Y: huZ: hZ: hr[: h7]: h^: h^: h_: he: hg: hjg: h)h: hi: hj: hj: h2k: h:l: hm: hn: h2n: hzo: h|p: hp: hq: hs: ht: h2u: hu: h7w: h x,: hx: hz: h{,: h|: h}: h~: h~: h5: hˁ: hU#######...J#....########## ...  #.......#'#  #.##....#######@# ##.#).##......##.# ..........###....# : ha######....#####..# ♣♣♣♣ #.........#.#♣ #....####.#.# J   endoplasm (asleep) : he######.#+#...#.#.#<.#.#.#.#.#.#...##...#... 430.3 (3: h̍8.0)  You open the door.: hߓ@.JJ: h,1.3 (39: hʙ: hG _An endoplasm comes into view.: h9: h  ###### #....# ...J#   ... : h! + #.......# #'#  #.##.#@#).##......##.#....###....#...#####..# #.........#.# #....####.#.#.#+#...#.#.# .<.#.#.#.#.#.#...#..#...: hϹ  ###### #....# ...J#   ...  #.......# #'#  #.##.: hq l#@#).##......##.#....###....#...#####..# #.........#.# #....####.#.#.#+#...#.#.#: h <.#.#.#.#.#.#...#..#...: h : h : h : h : h a _An endoplasm is nearby!: h  ###### #....# ...J#   ... : hO + #.......# #'#  #.##.#@#).##......##.#....###....#...#####..# #.........#.# #....####.#.#.#+#...#.#.# .<.#.#.#.#.#.#...#..#...: h>t ###### : hI?#....# ...J#   ...  #.......# #'#  #.##.#@#).##......##.#: h?}....###....#...#####..# #.........#.#: h? #....####.#.#.#+#...#.#.#<.#.#.#.#.#.#...#: h?I..#...: h1F: hzG: hK: hHRa _An endoplasm is nearby!: hBg ###### #....# : ht...J#   ...  #.......# #'#  #.##.#@#).##......##.#....###....#...#####..# #.........#.# #....####.#.#.#+#...#.#.# .<.#.#.#.#.#.#...#..#...: h1 ###### #....# ...J#   ...  #.......# #'#  #.##.#@#).##......##.#: hi2....###....#...#####..# #.........#.# #....####.#.#.#+#...#.#.#<.#.#.#.#.#.#...#..#...: h7: hy8: h=: h{F #####.... #...J############## #..........: hF.......#  #.##....#######. ##.#).##......##. ..........###.. ######....#####. ♣♣♣♣ #........ ...♣ #....#### ######.#+#...#.#: hHG<.#.#.#.#. _An endoplasm is nearby!: hI: h!O*.J: hP/2.3 (1.0) : h`P _: hT: hWQ _There is an open door here.: hE  You hit the endoplasm but do no damage.You hit the endoplasm with your +0 war axe.: hqK1.: hzOj87=3.4 (1.1Rev : hR: htUM _You kill the endoplasm!: hy : h : h : h. H _No target in view!: hUc : hd : hh : hi H _No target in view!: h : h : h : h H _No target in view!: h4 : h : h : h H _No target in view!: h: h: h: huH _No target in view!: h : hێ: h0: hC _No target in view!: hU: h: h/ : hu : h>: hW?: hC: hF: h-: hǺ: hA: h: h7: h8: h;: hD>: h}: h : h: h: hF): h): h7.: h0: h: h: h: h<: hF: hBG,: hI: hJ: hxK% _: h"OX: hO: hR: hS: h T!: hT: hV: hW: hXX: hX: hZ: hZ,: hy[: h\: h]: h^: hQ^: h_: ha,: ha: hb: hc,: hfd: h}e: hnf,: hf: hTh: hki: hi: hj: hk: hl,: hsm: hfn: heo,: ho: hhq: h\r,: hr: hkt: hOu,: hu: hHw: h&x: hix: hx: hrz: h{: h{: hF|: h}: hv~,: h: hO: hK,: hہ: h-: hJ,: hڄ: h3: h@,: h݇: h : h,: h: h: hՎ,: h;: h: h,: h+: hٓ: hc,: h: hO: h,: h': h: hϘ: h: hQ: h: h: h: hy: h: h: h: h{: h>: h,: h`: h: h>,: h: h: h,: h#: h1: h,: h\: hX: h,: h{: hC: h,: hy: hr: h|,: h: hȳ: hi,: h;: h: h,: h: h`: h[,: h: h##.#########  ##.........#  : h########.###  # ##.#  #.#: hS #.#  #.# #.#  [.#+##: hc #.#  .....# #.##  ....... #.@#  : h%9- ......# # ...>..#  ####### #.#  ... #.#  ...  : ho  ###     : h    : hA071.4 (38.0): hF-2.4 (39: h : hb _m - a scroll labelled HAOTUE TEPITASS: h\: hn: h : h!: hA": h": h#: h$,: hT%: h&: h',: h(: h ): h),: h*: h}*: h+,: hZ+: h+: h,,: h-: hQ-: h-,: h+.: h.: h/: h>/: h0: hV0: h0: h0: h$1: h1: hS2: h2: h2: h 4: h[9......>..# #.# ######### #.# >..... #.# : h9...... #.# ##### #.#  #.#  #.#  ##########.## : h : r......@....#  ############# : h@: r   rat (asleep) : hp:   : h: : h@-84.4 (12: hA,5.4 (13: hE: hHV _A rat comes into view.: h >..# #.#  #.# >..... #.#  #.#  #.#  : h#.#  #.#  ##########.##  r......@....#  ############# : h *: h=| >..# #.#  #.# >..... #.#  #.#  #.#  #.#  #.# : h~  ##########.##  r......@....#  : hu~ v############# : h : h : hj : h= Z _A rat is nearby!: h >..# #.#  #.# >..... #.#  #.#  #.#  #.#  #.#  : h ##########.##  r......@....#  ############# : h >..# #.#  #.# >..... #.#  #.#  #.#  #.#  #.#  ##########.## : hp  r......@....#  ############# : h : h : h : hȬ Z _A rat is nearby!: h?9.>..# #.# # #.# .>..... #.# .: h9 #.# # #.#  #.#  #.# #.## .r.....# #     : h9   : h=: hB_.rr: hB:==6.0): hbF: hcH- _The rat squeaks loudly.: h_.>..# #.# .# #.# .>..... #.# . #.# # #.# # #.# # #.# ##.## #.r.# .#        : h: hp.r--7: h: h: hT#.>..# #.# #.# #.# #..>..... #.# #. #.# # #.# .# #.# .# #.# : h_U.##.## ##....r.# ##.# # #      : hV: h\:.r: h\A--8: h!`: hb: h  You barely miss the rat with your +0 dagger.You hit the rat with your +0 war axe.: hei.: hj91=9.6 (1.2Rev : h: h-G _You kill the rat!: hQ: h8R: h\U: h-XH _No target in view!: h: hY: h: hAH _No target in view!: hV : h*W : h[ : h] H _No target in view!: hd : hZ : hr : h H _No target in view!: h1 : h(2 : hT6 : hc8 H _No target in view!: h : h : h : hf @ _No target in view!: h+) : h * : h- : h+0 : hd 4: h! : hR : h : h[  _: hA ,: h : h : h ,: h] : h : h : h : h7 : h : h ,: h : h_ : hJ ,: h : h : h ,: h : h~ : h` : h : h : h : h ,: h% : hk : hV ,: h : h : h ,: hO : hl : h ,: h : h : h ,: ha : h : h : h : h  : h3 : hm ..#♣#.#........ ..........#♣#.######### ..........#♣#..#.# ..#♣##.#.[ .##...##..# #..#.# ###########...##..###'##.# #......... ..............##.# #.######## ..............##.#######.# '#+#+#########@........# -505.6 (16.0)ß.....ß# # .......# : h. ;ß..>..ß# ##.....##  ##...####.#####♣♣♣: h' : h F-6.6 (17: h~" : hw% # _Found a robe.: h3: h: h0: h,: h: h: hq,: hP: hf<  You see here a +0 robe.: h: h _: h: hR: h : h : h : hH : h/: h: h": h: h",: h: h1: h: h: h}: h: hk,: hF: h: hz: h: hk: h : hC": h": h-#: h$: h^&: h&: hf': hr,B: h,: h/: h+1,: h2: h4: h5: h[6: h7: h8: h:: h:: h;: h>: h@: hA: hW: h: h!: hj: h: h^: h,: hw: h: hw ,: h : hx : h ,: he: h,: hE: hM _You now have 42 gold pieces (gained 12).: h: h: hS: h: h: h: h2: h}: h: h: h@: h: hw: h: h2: h: hy'# #...#  # #######.###  # # #.#  .#.#.# #.#  : h(#.# #.#  ...[.#+## #.#  ###########.##  +....J...#..#  #........# #@##.#  ......>..#.##.#  ################.##.#  >................##.#  ........###########.#  #######.##.#   J   endoplasm (asleep) #######.##.#  [.......##.#  : h(_###################.##  : h,5 35.6 (29  : h#-GAn endoplasm comes into view.: h3;.JJ: h24,6.6 (30: h+9: h;^ _The endoplasm quivers.: h19     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# >..# #.##.# : h2#.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : h]     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# : h>..# #.##.# #.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : h: h: hL: ha _An endoplasm is nearby!: hg     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# >..# #.##.# #.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : hN     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# >..# #.##.# #.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : h4: h : hb4 : h@S_An endoplasm is nearby!: h8     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# >..# #.##.# #.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : h 7 N     # #.#  #.#  #.# [.#+## #.# #########.## .....J..#..#  #@##.# >..# #.##.# #.##.# >..........##.# .####.# .# #.# .# #.# [.......# #.#  : hr> 4: hK : h ~  #...# #.######### .# #.........# #...# #######.### )...# # #.# #.#.#.# #.# #.###.#  #.# [.#+## #.# ############.## .+......J@.#..# ##........#######.##.# .......>..# #.##.# #################.##.# >................##.# .........###########.# #.# #.# .#######.# #.# .[.......# #.# _An endoplasm is nearby!  [4: h~ 0mThe endoplasm freezes you.19----7.6 (1.0): hJ : h. % _You are frozen.: h P  You hit the endoplasm with your +0 war axe.: hз m.: h #...##.#########   psychicmeow the Chopper ....##.........#   Coglin #...########.###   Health: 19/22 ====================---- )...# ##.#   Magic: 2/2======================== #.#.#.##.#   AC: 4Str: 14 #.###.##.#   EV: 11Int: 7 #...[.#+###.#   SH: 0Dex: 15 ##.......##########.##   XL:  2 Next: 100% Place: Dungeon:1 .+..............@.#..#   Noise: =--------  Time: 538.8 (1.2) ##........#######[: h k40m.##.#   a) +0 war axe {Urai} f) +0 dagger {Ajinde .......>..# #.##.#   Throw: 3 throwing nets #################.##.#   Rev .>................##.#  .........###########.#    ########.##.#    .#######.##.#    .[.......##.#    _An endoplasm is nearby! _An endoplasm is nearby! _An endoplasm is nearby!The endoplasm freezes you. _You are frozen.  You hit the endoplasm with your +0 war axe.: h _You kill the endoplasm!You have reached level 3!: h+ /  --more--: h  Your experience leads to an increase in your attributes!Increase (S)trength, (I)ntelligence, or (D)exterity? : h 24/27=3/363 0%  You feel stronger. x2: h: h  Your brain swirls with designs for a NW-50 dodecadrive. You just need some more_time...: h 4: hR : hٻ : h % _: hQ : h : hQ h5==: h : h : h B: hQ B: h ,: h : h 6==: hv ,: h : h ,: h4 : h3 ,: h : h O=: h : hu 97: h (=: h : h3 : h ,: h : h : h- ,: h : hN : hN ,: h : h : h~ : h 9=: h : h : h ,: h : h : hr ,: hs : hW : h ,: h : h : h ,: hF : hN : h ,: h: : h : hj ,: h : h 7 _You open the door.: h. 3: h : h @  There is an open door here.: h6 : h  _: h : h : h ,: h : hh# v#.#+#...#.#.# #.# #.#.#.#.#...# #.# #.# ...#...#.#...# #.# #.# ########.#...# #.# #.# ...'...'.#...# #.# #.######### ...#####.....# #.# #.........# # #...#...# #.# #######.### : h$ ..# #.#.)...# #.# #.# ..#♣#...#.#.#.#@# #.# - ...#♣##..#.###.#.# #.# #♣ ##.#...[.#'## #.# ...#♣ #.##.......##########.##..#♣###..+................#..## #.†.##........#######.##.#..# #.#........>..# #.##.# #..#♣#.#.#################.##.#..#♣#.#..>................##.#: h, 064.8 (26.0): hu- F-5.8 (27: h = y _n - a scroll labelled OGANI YD HOIH: h 3: h@ : hm : h ,: h ,: h{ ,: h : h: @  There is an open door here.: hr #######.#...# #.# #.# ....'...'.#...#[#.# #.#########.#####.....#.#.# #.........#..# #...#...#.#.# #######.### ##..# #.#.)...#.#.# #.# .#♣#...#.#.#.#.# #.# ....#♣##..#.###.#.# #.# ....#♣ ##.#...[.#'## #.#.#♣ #.##....@..##########.##7.0).#♣###..+................#..#.# #.†.##........#######.##.# ##..# #.#........>..# #.##.# ##..#♣#.#.#################.#: h +#.#.#♣#.#..>................##.# ....#♣#.#..........###########.# ....#♣#.##########.# #.#.#♣#..#.#######.# #.#: h A8.8 (3: h: hK ( _Found a ring mail.: h~X3: hY: hM^: h+eB: h f: hg,: hi: hk: h~m: hm: h o: hkr: hs: hGs: ht: hv: hx,: h},: h,: h: h: h,: h؈: hjA  You see here a +0 ring mail.: h: h _: hȚ: h: hĝ,: h: h: h,: hM: h: h0: h: h: h: h",: h˭: h: h1,: hѱ: h@X: h: h,: h: hɻ: h,: h0: h: hw,: h: hI: h`: h: h: hL: hB,: h: h: h: h: h: hb: h0,: h: hw: h,: h$: h`: h,: h}: hz: hx,: h: h9: h,: h: hT: h,: h: h9: h,: h: h: h,: h: h|: h,: h: hn: hL: h: h: hB: h: h: h)B: h_: h,: h: h  #.............# .# ###'#########.# #....#######.#.......#.# ).##......##.#.#####.#.# ......###....#.# #.#.# ##....#####..#.#####.#.#  #.........#.#.#.....#.#  #....####.#.#.#.#####.# ##.#+#...#.#.#.#@# #.# #.#.#.#.#...#.#.# #.# #...#.#...#.#.# #.# ######.#...#.#.# : h #.# ...'...'.#...#[#.# #.#############.....#.#.# #.. #..# #...#...#.#.# .## #..# #.#.)...#.#.##♣#...#.#.#.: h1601.8 (33.0): hF,2.8 (34: h3: hb _o - a scroll labelled JYADOR YRRAN: h3: hp: h: h: h: h: h: h: h: h: h: h: hy: hج: h: h,: h*: hN: h: hr: hf: h: h,: hY: hF: h,: h@: h: h,: h: h6: h,: h : h2: h,: h: hp@  There is an open door here.: hc: h _: h;: h: h^,: hl: h: h ,: hl : h!A  You see here a +0 ring mail.: h: hf _: h: h: hp": hq#: h%: h2B: h&7: h,8: hK;,: h<: h@: h:D,: hF: hN~  Things that are here:  a +0 club; a goblin skeleton: hP: hvQ _: hS: hX: h[,: h]: ha: h d,: h[e: hm@  There is an open door here.: hPrK _: hs: hIvB: hx: hy,: h*z: h|: h,: hځ: h@  There is an open door here.: h: h _: h: h: h: h: hx: hi: h,: h|: hU: hܓ,: hݔ: hE: hD,: h%: h: h,: hX: hD: h: h: hp: h: h,: h: hl: h ,: h.: hϻ: hǽ,: hҾ: hE: h2,: h: h: hQ: h: h: h*: h1,: h*: h: hK,: h: h: ht: h: h]: hN: h: hV: h: hg: hl: h: h~: h~: hQ: h: hv: h: h,: h: h: hG,: h: h: h: h: h: h: h: h^ : hY : h : h: h : h': h: h,: h: h: h,: h: hf: hC ,: h&!: hB$: h$: h$: h%: h': h(,: h): h+: h-: h-: h/: h61: hl3,: h4: h7E  There is a large open door here.: h9: hs: _: h;: hf=: h@,: h(A: h/C: hE: hOE: h0F: hI: hJ: hK: h?L: hO7 _You open the door.: hGS3: h7U: h?Y@  There is an open door here.: h\\: h] _: h-_: hd: hf: hg: hh: ho: hr,: ht: hw: h4z,: h{: h~: h.: h: he: h*: h,: h: h: h: hp: h{: h: h,: hP: h: hޞ,: h͠: h`: hd: hˤ: hQ: h!: h,: h: h: hM,: ha: hе: hз,: h: h: hc,: h[: h: hB,: h\: hd: hO: h: h: hW: h8: h: h: h: h,: h: h9: h: h: h: h_: h,: hi: h: h,: h9: hw.....#.#......##.'.....................).#.#.'............... .............#...########'#+#+### ###'#.##.......### #ß.....ß##.#..........#########.......# #.#.####...............#ß..>..ß# #.#....+............#.###.....## : h@ #)######.......####.#.# ##...## #.# #########@##.#.# ##.## ..# #....#.# ### #####################.# ♣♣♣ ...................##.# ####### .#################.##.# #.....## #.......# #.###.# .# #.##.######.#...# .# #.##..†.....#.### .: h]# #...........#.#: h-83.8 (81: hJ,4.8 (82: hd: hb _p - a scroll labelled XIDEISH YCVU: h&G3: hH: h-Z: h[: h\,: h=c: hVd,: hd: hol: hm,: hm: ht: hGu,: hu: h|: h~,: h: hK: h,: h: h: h,: h: hj: h,: hȢ: h[: h,: hE: h@: h ,: h9: h#: h,: hQ: h: h|,: h: h  Things that are here:  a +0 dagger; a goblin skeleton: h: h _: h: h: h,: hW: h: h,: hu: h: hE,: h: hg: hQ : h : hO : h: h,: h: h!: h$: h$: h%: h+: h`.,: hJ0: h25: h7: hX8: h9: h@: hVA,: hE: h|K: h`M,: hN: hR: hqU,: hV: hiZ: h\,: hI^: h(b: hd,: he: h:j: hFl,: hm: hq: h s,: h t: hw: hhy,: hz: hI: hB: hh: h,: h: h: hҊ: h9: h: h : h,: h: h: hԔ,: hO: h|: h;B: hޜ: hK,: hО: h: h,: h: h: h,: h: h: h: h: h6: h4: hI: h: hM: h: h,: h: h8i  You see here a ball python skeleton.: hK _: h׿: h,: h: h: h,: h&: h: h,: hR: h : h,: hy: hE: h.: h: h_: h: h,: h<: hi`: h<: h,: h: h: h*,: h: h@  There is an open door here.: hY: h _: h: hA: h: hh: h[ : h_ : h ,: h : h : h ,: h : h : hV ,: h* : h : h ,: h : h $ : h& : hz' : h( : h$2 : h2 ,: h4 : h7 : h9 ,: h: : h> ,: h? : hE | _l - 2 scrolls labelled JADI COCUIH (gained 1): hG 3: h4I : hL : hN ,: hTO : h..+..S.............'.#♣♣♣  #.......# ###@..........###♣..  #.....### #.........##### ### : h A #.....# #........[# #.< ###.....# #.........# #.. ..'.....######.........########'' ###....................##⌠....... S   ball python (constriction, asleep) : h  #....................##⌠.......  #.........)..........####..##..  ###.........########## #..##..: h : h .758.8 (74: hJ ,9.8 (75: h : h ^ _A ball python comes into view.: hF ######### #.# #############: hoG #.# #####.#.... #.......######.#.### #....>..+..S..'.#♣♣ #.......######.....###♣. #.....### #.........##### ##  #.....# #..[# # ####.....# #...# #. : hHZ...'.....######...########' ####.......##⌠ #..............##⌠.... #...)..........####..##: hXWH60.8 (1.0): hX: hGZ: h* # #.# ### #.# #####.# #.######.#. #....>..+..S.'.# #.######.###♣ #.....### #.........#####  #.....# #........[# ##.....# #.........# #.'.....######.........##........##⌠ #: h+........##⌠ #.).####..##: h3: h4&1: h:: h.;: ha  The helpless ball python fails to defend itself.  You hit the ball python with your +0 dagger.: he g†: hh a23.0 (1.2Rev : hn : ho O _You kill the ball python!: h] 4: hC : h H _No target in view!: h: h: h: hH _No target in view!: hK4: hhL: hsF0.0: hv: hxE _Done exploring.: h@4: hA: h\d<: hg: hiE _Done exploring.: h[?25h[?0c  : hz>Search for what [? for help]? : hK [?25l[?1c: h: h414 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:1] a stone staircase leading downb - [D:1] a +0 club (2 further duplicates)  c - [D:1] a robe  d - [D:1] a staircase leading out of the dungeon  e - [D:1] a ring mail  f - [D:1] a flail  g - [D:1] a mace  h - [D:1] a quill talisman  i - [D:1] a +0 dagger (2 further duplicates)  j - [D:1] an escape hatch in the floor  k - [D:1] a +0 robe  : hl - [D:1] a stone staircase leading down  m - [D:1] a +0 ring mail (2 further duplicates)  n - [D:1] a stone staircase leading down: hQp psychicmeow the ChopperCoglinHealth: 27/27 ========================Magic: 3/3========================#########AC: 4Str: 16#.......############# EV: 11Int: 7#.......# #####.......#... SH: 0Dex: 15#.......######...........#.## XL:  3 Next:  2% Place: Dungeon:1#....>..+..†@............'.#♣ Noise: ---------  Time: 763.0 (0.0)#.......######...........###♣ a) +0 war axe {Urai} f) +0 dagger {Ajinde#.....### #.........##### # Throw: 3 throwing nets#.....# #........[## Rev #####..: hq G...# #.........## ....'.....######.........########  #####....................##⌠..... #....................##⌠..... #.........)..........####..##  _You kill the ball python! _No target in view! _No target in view! _Done exploring. _Done exploring.  Search for what [? for help]? .: hw 4: h} : h . _: h : h OInventory: 16/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) {Urai}  f - a +0 dagger (offhand) {Ajinder} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [) : h  b - a +0 leather armour (worn)  c - a +0 helmet (worn) Scrolls (go to first with ?)  g - a scroll labelled ISERGH FAIJEV  h - a scroll labelled RACRIH USHIXY  l - 2 scrolls labelled JADI COCUIH  m - a scroll labelled HAOTUE TEPITASS  n - a scroll labelled OGANI YD HOIH  o - a scroll labelled JYADOR YRRAN  p - a scroll labelled XIDEISH YCVU Potions (go to first with !)  i - a fuming clear potion  j - a fizzy purple potion  k - an inky potion : h` : h : h3psychicmeow the ChopperCoglinHealth: 27/27 ========================Magic: 3/3========================#########AC: 4Str: 16#.......############# EV: 11Int: 7#.......# #####.......#... SH: 0Dex: 15#.......######...........#.## XL:  3 Next:  2% Place: Dungeon:1 : hj#....>..+..†@............'.#♣ Noise: ---------  Time: 763.0 (0.0)#.......######...........###♣ a) +0 war axe {Urai} f) +0 dagger {Ajinde#.....### #.........##### # Throw: 3 throwing nets#.....# #........[## Rev #####.....# #.........## ....'.....######.........########  #####....................##⌠..... #....................##⌠..... #.........)..........####..##  _You kill the ball python! _No target in view! _No target in view! _Done exploring. _Done exploring. _Search for what [? for help]? . : h : hC : h : h : hpw^Where to? (? - help)  : hqx6 D - Dungeon  : h~ : h3psychicmeow the ChopperCoglinHealth: 27/27 ========================Magic: 3/3========================#########AC: 4Str: 16#.......############# EV: 11Int: 7#.......# #####.......#... SH: 0Dex: 15#.......######...........#.## XL:  3 Next:  2% Place: Dungeon:1 : h#....>..+..†@............'.#♣ Noise: ---------  Time: 763.0 (0.0)#.......######...........###♣ a) +0 war axe {Urai} f) +0 dagger {Ajinde#.....### #.........##### # Throw: 3 throwing nets#.....# #........[## Rev #####.....# #.........## ....'.....######.........########  #####....................##⌠..... #....................##⌠..... #.........)..........####..##  _You kill the ball python! _No target in view! _No target in view! _Done exploring. _Done exploring. _Search for what [? for help]? . : hN : h : h : h : h _  You see here a ball python corpse. : hs6 _ : h : h : h7 : h: : hV : h : h0 : h;7 _You open the door. : h.3 : h : ho@  There is an open door here. : h : h/ _ : h : h~ : h, : h : hv : h, : h : h Y  There is a stone staircase leading down here. : h : hd : h$ _ : h : hà 2 : h  : h , : h  : h f  ########  #......#  #@..# 72.7 (9.7 ##..#  ..#  ### _You climb downwards. : h  : h  : h a _There is a stone staircase leading up here. : hz : h : hg : h : hP _ : h, : h, : h : h : h : hf : hn  : hJ There is a stone staircase leading up here. : hc : h _ : h0 : h/ : h$, : h) : h : h, : h : h : hi, : h : h : h : h; : hu : h : h , : hi  : h  : hl, : h : h  : h, : h : h : h9###>#.#####.#.. #.#.######## : h~9 #.#.#......##.#.@.##.#<..#83.7 (11.0).#.....##.##..##..........#...########..#.#####.........#########... : hc.##..# # : hG !: h#,4.7 (12!: h(!: hZ+; _Found a stone staircase leading down.!: h!: hd!: h!: h!: h5!: h!: h,!: hM!: h!: h"!: h!: h!: hL!: h!: ha!: h,!: h!: h!: h!: h,!: h!: h,!: h!: h !: h!: h&!: hy!: h!: h8!: h!: h!: h%!: hh,!: h!: h!: h^!: h!: hR!: h!: h5,!: h!: h[ !: h> !: h !: h !: h !: h,!: h?!: h!: h!: h!!: h!: h!: h!: h!: h!: hx!: hQ!: h!: hE !: h!!: h#,!: h$!: h*,!: hj+!: h-$ !: h-H_k - 2 inky potions (gained 1)!: h/!: h)0!: h0!: hN2!: h)4,!: h4!: h@6!: h7!: h_8!: h8!: h9!: h <,!: h<!: h=!: hx@,!: h@!: hPB!: hD!: hHE,!: hGI!: hQg####>........ ####.############.$..... ...#.#..........#....... !: h!R.#.#.#.########.#..[.... .#.#.#.#......#.#....... .#.#...##.#<..#.#....... .#.....##.##..#.#....... ..........#...#.@....... 808.7 (24 ######..#.#######......# !: hR/......... ....... #########... #######.##..# # !: hZ!: h[,9.7 (25!: h;a!: hd# _Found a robe.!: h3!: h~!: h+!: h,!: h,!: h,!: h[!: h!: hU,!: hs!: h !: h ,!: h !: h!: h,!: h_!: hE!: h,!: h!: h,!: h!: hQ#M _You now have 52 gold pieces (gained 10).!: h&!: h&!: h'!: hO*!: h3-!: h-!: h.!: h1!: h3,!: h 5!: h$7!: hq;,!: h;!: h:>!: hA,!: hB!: hS.": hNd8.0 (1.1Rev+ ": h ": h Z _The bat skeleton closely misses you.": h*  You hit the bat skeleton with your +0 dagger.  The bat skeleton is severely damaged.You slash the bat skeleton with your +0 war axe!": hE": h)": h^Y.S..": h549.2 (1.2": hͱ": hϾS _You destroy the bat skeleton!": hT  You slash the ball python with your +0 war axe!": hE†": h7=630.4Rev* ": hV": hO _You kill the ball python!": hnm 4": hs ": hv H _No target in view!": h. ": hr/ ": hq0 ": h03 ": hF< H###########.......#.....#....ß#........(#.... ###############.†... ................@.0.0 #####": h< #.# ....#.......#.#. ###.#..[....#.#...! ..#.#.......#.#.....#.#.#.########## ..#.#.#.# ..#.. ": hS= 7#######": hD ": hBE 3-1.4 (1": hGK ": h.N ) _Found 4 boomerangs.#: hJ#: h#: h#: hQB#: h#: h7Rev+ #: h#: hG #: hP=#: h#: h;#.........###....ß......#........(..#...... #############.†..... ................ #: h ###.......#.#........./ ..#.......#.#.... #.#..[....#.#- #.#.......#.#.. #.#.......#.############.#.......#.# #.........#.# ###......##  ...  ########### ..#: h"+4.4 (3#: h5#+5.4 (4#: h)#: h+_ _q - 2 bubbling sapphire potions#: hu4#: h#: hǦ#: h#: h#: hk#: h#: hijPRev #: hJ#: h#: hI,#: h6#: h#: h%#: h#: h#: h#: h,#: h#: h#: h7#: h#: h######### ##.......## #.........#### #....ß.......#  #: hS#........(...#  #............# ####.†..........# ...........+ ....#.#.........@..# ....#.#......# ....#.#............# ....#.#............# #: h....#.############## ....#.# ....#.# ...##...#: h1,41.4 (6#: h+2.4 (7#: hd#: h. _r - a wand of flame (19)#: hPD #: h(E #: hE #: hH #: hK ,#: h O ,#: hQ ,#: hxR #: hT #: hW #: h[W #: h9X #: h_  ######### ##.......## #.........#### #....ß.......# #: hC` #........(...#  #....# #####.†####.##............@'.>....5.4 (3#.#............##.#.###.#......#: h` # #.#....#.#............##.############## #: h` ~..#.##. .## _You open the door.#: hJc [ _Found a stone staircase leading down.$: hQ3$: hR$: hU$: h_Y$: hY$ _$: h]$: h_@  There is an open door here.$: hf######### ##.......## #...#### #....ß.......# #..(...# #...# .†..####.##.'@>..6.4 (1 #.#..$: hkg.##.#.## #.#...# .# #.#....# .# #.#.....# .( #.####### .# #.# .# #.# .# #$: h l$: hl+7.4 (2$: h?r$: hu% _Found 5 stones.$: hG 3$: hS $: h $: h ,$: hS h  There is a stone staircase leading down here.$: h $: hv  _$: hq $: h $: hƼ ,$: hV $: h $: hI ,$: h $: hV $: h $: h $: hn $: h $: h ,$: hi $: h $: h ,$: h $: h $: hl ,$: h $: hW $: h ,$: h $: hL  ####### ......## .......#### ..ß.......# #######$: h ((...# #..@. ....# #.##### ....####.####### ....'.>......... ....##.#.####### ..........##.#.# ..........##.#.# ..........##.(..$: h) 7###########.###$: h ,56.4 (9$: h6 /7.4 (10.0)$: h $: hz c _s - a scroll labelled NONUTI VUILOO$: ha3$: hP$: h?$: h $: hB$: hԗ$: hc$: hҘ$: h$: h,$: hd$: hM$: hV$: h$: hO$: h $: hʦ,$: h4$: h$: h,$: h$: h$: h$: h,$: hH$: hNB$: hѲ$: hi,$: h$: h{$: h $: h$: h͸$: h$: h},$: h$: h$: h,$: h$: h}$: h,$: h6$: h}$: h$: hM$: h$: h$: h$: h($: h,$: h`$: ha$: h$: hU$: h$: hH$: h,$: h$: hU$: hG,$: h$: h$: h,$: hH$: hl$: h;$: h$: h$: h$: h   #####################  ....................#  .$: h##################.#  .####### #....#  ...... #.####  .####### #@#  .# #.#  .# ...   ###.#  ##..   ~~.  Z   jackal skeleton (dormant) ~~.  $: hw~~Z#    $: hF-79.4 (22$: hG_ZZ.$: h-80.4 (23$: h$: h $: h;\_A jackal skeleton comes into view.%: hv ..................# ####.#  #....#  #.####  #@#  #.#  ...  ###.# ..  ~~.  ~~Z  ~~.# %: h) ..................# ####.#  #....#  #.####  #@#  #.#  ...  ###.# ..  %: h*~~.  ~~Z  ~~.# %: hh.%: h.%: h3%: h|6f _A jackal skeleton is nearby!%: h4 ..................# ####.#  #....#  #.####  #@#  #.#  ...  ###.# ..  ~~.  ~~Z  %: h2~~.# %: hy ..................# ####.#  #....#  #.####  #@#  #.#  ...  ###.# ..  ~~.  ~~Z  ~~.# %: h%: h%: h߃%: hhf _A jackal skeleton is nearby!%: h ##################### .................... .##################. #.... .........### .#######.#  #.........#.%: hD#.####.##.# ## .. ~~.Z#.#P%: h%: h;,Z.%: h81.4 (1.0) _%: h%: h^  ####################  ...................#  ##################.#  # #....#  ....... #.####  ####### #.#  # #####.#####  # #.....@...#  . #.####.##.#  #  ~..   ..~Z%: h_ b .~~~~.#  #.~~~~.#  Z   adder zombie (dormant).P~~~~P#  Z   quokka zombie (dormant)#.P.ZZ.P#  Z   jackal skeleton %: hg %: hn HZ~%: ho &2%: ht %: hw s _A quokka zombie and an adder zombie come into view.%: h. #################### ................... ################## #... .......### #######  #####.#####......... .#.####@##.# # #..~Z.. #.....~~..##...~~~~.#####%: h .P~~~~P#.P.ZZ...##.#..%: h %: hf %: h6 %: hͣ ZZZ..Z%: h \6-=3%: h %: h 4 _The jackal skeleton bites you.%: h  You hit the jackal skeleton with your +0 dagger.  The jackal skeleton is heavily damaged.You hit the jackal skeleton with your +0 war axe.%: h%: h%: h(%: ht.ZZ~~%: h7=84.5 (1.1Rev %: hV _You destroy the jackal skeleton!&: hD................... ################## #... .......### #######  #####.######.........# .#.####.## # #..~@...#&: hk& #.....Z~~~~~.###.~Z~~.#  ..P~~~~P##.P......##.#..### #. &: h&: h,50&: h:&: h&D _The adder zombie bites you but does no damage.&: he  You hit the adder zombie but do no damage.You hit the adder zombie with your +0 war axe.&: hm Z~ The adder zombie barely misses you.&: hqo-6.7 (1.2&: h?t&: hwD _The adder zombie bites you but does no damage.&: h|4  You completely miss the adder zombie with your +0 dagger.The adder zombie is moderately damaged.&: h; Z~You closely miss the adder zombie with your +0 war axe.&: h@<d7.8 (1.1Rev+ &: hVA&: hDD _The adder zombie bites you but does no damage.&: h   You closely miss the adder zombie with your +0 war axe.los  You hit the adder zombie with your +0 war axe.  You hit the quokka zombie with your +0 war axe.&: h߼ 4---8.9Rev* &: h &: h  &: hB p_The adder zombie bites you. The quokka zombie barely misses you.&: h U  You slash the adder zombie with your +0 war axe!&: h"  You destroy the adder zombie!You slash the quokka zombie with your +0 war axe!&: h u.~&: h  21690.0&: h  &: h T _You destroy the quokka zombie!&: h7&: h8&: hl<&: h>H _No target in view!': h94': h#:': h<': h@g _': hcA': hB95': h@CV=--Rev+ ': hC': hE': h]F': hF': h8H,': hH': hJ,': hJ': hK': hLi6==': hL': hQN': hN:Rev ': hN': hJP': hP': hP': hR': hR': hS': h!Vi7==': hV': hV': h=X1 _HP restored.': hY3': hZ': h\': hk],': h]': h_': hS`,': hPa': h%c': he': hf9=': hg': hh': hdk,': h P  (..   ....#  #.# #.....~~..#  #.# #...  #.# .  ..  ########.P....P#  #.@.....#  ': h? #S#######  #.   #. .# #  #. #. ## ': hJD ': hD ': hH ': hhU _An adder is nearby!You miss the adder with your +0 war axe.': h V 1====------4.1 (1.1)Rev ': hY ': h\ _You miss the adder with your +0 dagger. You feel sick. The adder bites you.': h  You hit the adder but do no damage.You barely miss the adder with your +0 war axe.You feel sick. The adder bites you but does no damage.': h 19--------5.2Rev+ ': h ': h R _The adder barely misses you.(: h/O--(: hu(: h5^ _You are too injured to fight recklessly!(: h(: h(: hG(: h ^ _You are too injured to fight recklessly!(: h^O(: hXP(: hT(: hW^ _You are too injured to fight recklessly!(: h  You miss the adder with your +0 dagger.You closely miss the adder with your +0 war axe.(: hD86.3(: h(: hL _You feel sick. The adder bites you but does no damage.(: h0E   You hit the adder with your +0 dagger.  The adder is moderately wounded.You miss the adder with your +0 war axe.(: hF 7-7.4Rev* (: hT w _You feel sick. The adder barely misses you.(: h D   (..   ....#  #.# #.....~~..#  #.# #...  #.# .  ..  ########.P....P# (: h Z #.@.....#  #S#######  #.   #. .# #  #. #. ##You barely miss the adder with your +0 dagger.The adder is moderately wounded.You barely miss the adder with your +0 war axe.(: h  (..   ....#  #.# #.....~~..#  #.# #...  #.# .  ..  ########.P....P#  #.@.....#  #S#######  (: hc#.   #. .# #  #. #. ## (: hܡ  You feel sick. The adder bites you but does no damage. The adder bites you.  * * * LOW HITPOINT WARNING * * *You are more poisoned.(: h5=======---8.5Pois (: h(: h8, _The adder poisons you!): hK  You closely miss the adder with your +0 dagger.The adder is moderately wounded.You miss the adder with your +0 war axe.): hWp3----9.7 (1.2): h): h6b _You feel sick. The adder closely misses you.): h/B   (..   ....#  #.# #.....~~..#  #.# #...  #.# .  ..  ########.P....P#  #.@.....#  #S#######  #.   #. .# #  #. #. ##You barely miss the adder with your +0 war axe.The adder is moderately wounded.You miss the adder with your +0 dagger. You feel sick.): hB  (..   ....#  #.# #.....~~..#  #.# #...  #.# .  ..  ########.P....P#  ): h)G#.@.....#  #S#######  #.   #. .# #  #. #. ## ): hw  The adder closely misses you. The adder bites you.): h10===-----20.9): h"): h5&V _* * * LOW HITPOINT WARNING * * *): h N  You slash the adder with your +0 war axe!): h` .  You kill the adder!): hU---43=2.1): h): h$ _You feel sick.*: h*: h*: h*: hF _Unknown command.*: ḥ4*: h*: h*: hN9/27 Pois *: h3 _You feel sick.*: hy@8-*: h׬*: hh _You feel sick.7--*: h7Rev+ *: h]*: hI _You feel sick.  You feel sick.*: hq=-Rev+ *: hg*: hǸ _You are no longer poisoned.*: h*: h\,*: h*: h*: h,:Rev *: h*: hQ*: hJ8=*: h*: h,*: hj*: h,*: h*: h57*: h*: hN*: h9=*: h*: h*: hI9=*: h*: h,*: h:*: h,*: h*: h]*: h,*: h10/27=*: h*: hB*: hY,*: h"*: h*: h *: h*: hZ_1=*: h*: h*: h*: h6*: hH,*: h*: h,*: h*: hm*: h_12==*: hB*: h*: hl*: h*: h,*: h*: h*: hL*: h*: h3==*: h,*: h*: h7*: h*: h*: h],*: h*: h*: hW4==*: hv*: h(*: h*: h*: hd*: h*: h*: h\,*: h*: hZ*: h9=*: hI*: h' *: h L5=*: h *: h ,*: hM *: h,*: h*: hj,*: h*: hJt6==*: h*: h*: h*: h=*: h(,*: h*: hn,*: h*: h*: ht7==*: h,*: h*: h!,*: hY!*: h4",*: h"*: hm$*: h$^8==*: hU%*: h+',*: h'*: h_),*: h)*: h+,*: h,*: hO.*: h.K9=*: h/*: h0,*: h1*: h}3,*: h3*: h~6B*: hy8*: h8N20=*: hI9*: h!;,*: h;*: hm=,*: h=*: hB?,*: h?*: h@*: h@O=*: hdBa1=*: h#C*: hD,*: hE*: h(G,*: hG*: hWI,*: hJ*: hK*: hFLh2==*: hL*: hN,*: h.O*: hP,*: hQ*: hDS,*: h$T*: h V*: hVh3==*: hW*: hX,*: hhY*: h[,*: h[*: h],*: h=^*: h_*: h<`h4==*: h`*: hb,*: hrc*: he,*: he*: hg,*: hGh*: hj*: hhjh5==*: hj*: hl,*: hWm*: ho*: ho*: hMp*: hlr,*: hs*: ht*: h;uh6==*: hu*: hw,*: hbx*: hz,*: h{*: h}*: h~*: h~*: hO=*: h*: hsa7=*: h%*: hم*: h*: h *: hc*: h**: h5,*: h*: h*: h-*: h,*: h*: h;*: h9=*: h.*: h_*: hg #.#  #...~~~~.## #.# #########.~~~~ .........P~~~~P ########.P....P #.......##.#.. #.########.#..# #.# #.#..#*: hq #.# .# # #@# -- #...r#  ####.#  #  r   rat (asleep) *: h21014.1 (92.0)*: hG--5.1 (93*: h̤*: hZV _A rat comes into view.*: h7p # #.#   #.#     ####  #..  #.#  #.#   #.# .# #  #@# *: hp #...r#  ####.#  # *: hi #.#   #.#     ####  #..  #.#  #.#   #.# .# # *: ho #@# #...r#  ####.#  #  *: h *: hW *: h*: hRZ _A rat is nearby!+: h#.# #########.~~~~.#  .........P~~~~P# ########.P....P# #.......##.#..# #.########.#..# #.# #.#..# #.# .# # +: hX4#.#### #.@.r#####.#  # +: h+: h̘86.1 (1.0) _+: hɝ+: hן+: h]&#.# #.~~~~.# .P~~~~P# ########.P....P# #.......##.#..# #.#.#..# #.# #.#..# #.# .# # #.#### #..@r# ####.# .# .#.#.#....+: h' rrThe rat squeaks loudly.+: h(E====7+: h,+: hd/Q _The rat closely misses you.+: hrJ  You hit the rat with your +0 war axe.+: hxE†+: h|5=---8.3 (1.2Rev +: hȀ+: hwG _You kill the rat!+: hP---+: h+: h H _No target in view!+: h!0 +: h21 4+: h2 +: h3 +: h]4 % _+: h8   You see here a rat corpse.+: h_9 0 _+: h9 +: h2< +: h]> 0+: h> +: h@ +: h#C ,+: hC +: hD +: hF ,+: hG +: hIK +: hJV  #.# #.#..#  #.# .# #  .#### #...†# ####.#  #.#  #.#  #.#   #@#  -23.3 (5.0+: hW h.....[....# ..........# ...(......# ..?.......# #######+###       +: hW u   +: h_ +: h9` E-4.3 (6+: hkf +: hgi 6 _Found a scale mail and 2 stones.+: h] +: h +: hT +: h3 +: h ,+: h +: hM +: h`  #.#### #...†# ####.#  #.#  #.#  #.# ########.### ......[....# +: h .......@...# 5.3 (1(......# )..?.# ########+### +: ht +: hQ A6.3 (2+: h +: h $ _Found a spear.,: hT,: hU,: h2],: h_H _No target in view!,: h,: h,: h*,: h! ,: hrB_No target in view!,: hv3,: hy,: h0},: h,: h?$ _,: hօ,: hT,: h,,: h,: h,: hj,,: hД,: hT,: h,,: h,: hi,,: h,: h~ _g - 2 scrolls labelled ISERGH FAIJEV (gained 1),: h3,: h,: hЬ,: hf,,: h,: h,: hE,,: h{,: h,: hH,,: hV,: h,: hB,,: hR,: h,: h,,: hW,: h7 _You open the door.,: h3,: h@,: hP@  There is an open door here.,: h,: ha _,: hH,: h8,: h,,: h,: h,: h],,: h,: h,: h,,: h ,: h,: h,: h!,: hL,: h$,: h,,: h,: h,: h,,: h,: h,: hs,,: h,: h4,: h,: h8,,: h,: h,,: hT,: h,: hB,: h,: h,: h,: hh,: h,: h ,,: h,: h,: h,,: h,: hB,: hM _You now have 67 gold pieces (gained 15).,: h3,: h,: h,: h\,: h,: h,: hz,: h,,: h ,: h,: h,: h,: h,: hr,: hA,,: h,: h7,: h ,,: h ,: h2 ,: h B,: h] ,: hw,,: h ,: h,: h,,: h,: h=,: h,,: hX,: h,: h,,: h,: hX,: h",: h!,,: h!,: h$,: h%,,: h&,: h',: h),: h),: h+*,: h+,: h,,: h5-,: ht-,: h.,: ha0,,: h1,: hX2,: hT4,,: h4,: h'6,: h7,,: hn8,: h9,: hi;,: h;,: h;<,: h=,: hD#.#.. #.##.B #.#### #.#..  ,: hEY#...†# #.#..  ####.# #.#....#  #.# #.#.##.#  #.# #.#.##.#  #.# #.#.##.#  ########.### #.#@##.#  ......[....# #.#.##.#  ...........# #.#.##.#  ....(......# #.#.##.##  )..........# #.......#  ########'#######.#####   B   giant cockroach (asleep),: hF#.......#.# #######.#.# #.#.# ,: hI073.3 (47.0),: hRj.BB,: hS,4.3 (48,: h!X,: hYb _A giant cockroach comes into view.,: hP ###### .####B#...† ###.. #.# #. ########.### #.#.[..#....,: hQ .#.##.# ....(....#.##.# )..........# #....... ########'#######.#####.......#.#######.#.,: h S ,: h T ,: hZ J.B,: hZ 15.3 (1.0),: h7` ,: hvb -: h......###### ####...†.# ###B. #.# ########.##[. ....(#.##.# -: h)..........# #....... ########'#######.#####......-: h-: hwJ.B-: h&6-: h"-: h$-: hAu  You hit the giant cockroach but do no damage. x2-: ha=7.5 (1.2Rev -: h-: h6] _The giant cockroach closely misses you.-: h2  You hit the giant cockroach but do no damage.You slash the giant cockroach with your +0 war axe!-: hn<g†-: h=h508.7Rev+ -: h@-: h9CS _You kill the giant cockroach!-: hْ-: hޓ-: he-: h2H _No target in view!-: hn -: ho -: hs -: hv H _No target in view!-: h( -: h -: h)# -: h% H _No target in view!-: h(/4-: h/-: h0-: h52-: h5; _-: hg7k  You see here a giant cockroach corpse.-: h9-: hd:FRev  _-: h;-: h*>-: h@,-: hA.: h.: h,.: h.: h.: h,.: ho .: h .: hC .: h !.: h.: h.: h0.: hO.: h!X.: h.: hx,.: h.: hn!.: h#,.: h$.: h&.: h*A  You enter the shallow water..: h~+@Water .: h,.: h.N _Moving in this stuff is going to be slow..: hV1<.: h2.: h4.: h60.: h 8.: hH9.: hr;.: h;.: hT<.: hV>.: h!@,.: h@.: hB.: h[D.: hD.: h-E.: hF.: hH,.: huI.: hK.: hM,.: hM.: h O.: h/Q,.: hQ.: hS.: hU.: hU.: hW.: hGX.: hZ.: hZ.: h[.: h,^.: h_.: h:`.: ha.: hb.: hd.: he.: he.: h:g.: hLh,.: hh.: hi.: hj,.: hck.: h`l.: hbn,.: ho.: hp.: hs.: hs.: ht.: hNw.: hE.#.....##.#.####### .#............##.#.# #### .#............##.#.# #... .#............##.(.. #.## .: h.###############.### #.#. .# #.# #... .# #.# #... #######.###############. #......@...............P-106.3 (27.6) # ..####..##############.P #...$. #.......# .......## #.####### P........ #.# .: h*J...#####. #.# .#< . #.#### # .. #...†# .: h1####.#.: h\-7.3 (28.: hŽ.: h[9 _Found a stone staircase leading up..: h\3.: h\^.: h`.: hd,.: h]h,.: hl.: h?m.: hgn.: h>s.: hs.: ht.: hzM _You now have 78 gold pieces (gained 11)..: h~3.: h.: h.: hQ,.: hC.: h.: h,.: h.: h'.: h.: hZ.: h%.: h.: h #######.########.~ #......................P~ .: hi..####..##############.P P.##..........##...... ........#####.##.######## P........# #.##.# # ...#####.# ..g##.# #.#< #.#....##.#### #.: hџb# #@.....##...†# # ###?...#####.# # .: hz....# #.#  ...# #.#  #### #.# # .: hn#########.### # g   hobgoblin (asleep) #......[....# # #...........# ##....(......: hB.# #.: h214.3 (7.0).: hc+5.3 (8.: h .: h\ _A hobgoblin comes into view..: h #....... .. .. .#####.# ..# #.##.#  .: h{k#.# ..g##.#  .#< #.#....#  # #@.....##...†#  ###?...#  ....# #.#  ...# #.#  #### #.#    [....#    #....( .: hd! #....... .. .. .#####.# ..# #.##.#  #.# ..g##.#  .#< #.#....#  # #@.....##...†#  ###?...#  ....# #.#  ...# #.#  .: h""#### #.#    [....#    #....( .: hF).: h*.: h/.: h2` _A hobgoblin is nearby!.: h g#.#.~#........P~.: h4 ..####..#.P.P.##..........##.##.........#####.##.#.P........####.##.# #....#####.#...g##.# #..#< #.#....##.#### #.# #.@....##...†# #.###?...#####.# #.....# #.# #.....# #.# #.##### #.# #.#.### #.#......[....# #.#.# #.#....(......# #..: hη .: h 26.3 (1 _.: hӾ .: h .: hGU  #.# #...~#######.###############.~#......................P~~~..####..##############.P..P.##..........##.......##.#..#####.##.########.#P........####.##.# #.#...#####.#...g##.# #.#.: h`V ".#< #.#@...##.#### #.## #......##...†# #.####?...#####.# #.##....# #.# #.##....# #.# #.####### #.# #.##########.### #.##......[....# #.##...........# #.#.: h\Z .: h b j.gg.: hb E====7.: h&j .: hm + _The hobgoblin shouts!/: hR@#.# #...~#.#.~#.P~..####..#.P.P.##.##.##.#..#####.##.#.#.P.####.##.# #.#....#####.#....##.# #.#..#< #.#.@g.##.#### #.#.# #......##...†# #.#.###?...#####.# #.#.#....# #.# #.#†#....# #.# #.#.###### #.# #.#.#.### #.#.#......[....# #.#.#.# #.#./: hcq=---8/: hG/: h@ _The hobgoblin hits you but does no damage./: h  You barely miss the hobgoblin with your +0 war axe.You closely miss the hobgoblin with your +0 dagger./: hiu---9.4 (1.1Rev /: ho/: h%@ _The hobgoblin hits you but does no damage./: haU  You hit the hobgoblin with your +0 war axe.  The hobgoblin is almost dead.You hit the hobgoblin with your +0 dagger./: h.^e./: hza6420.6 (1.2/: hlg/: hkM _You kill the hobgoblin!/: hX4/: hj^/: h`H _No target in view!/: h] 4/: hU /: h /: h7 /: hg Q _/: hf ,/: hI /: h ,/: h /: h | _l - 3 scrolls labelled JADI COCUIH (gained 1)/: h /: hb &/: h /: h& /: h 0/: h /: h /: h /: h4 /: h /: hK /: h3 ,/: h /: hR /: h# #.###############.### #.# #.# #.# #.. #.# #.# #.. # #######.######## . #.............. ## ...####..#####/: h%  .P.##..........##...... .........#####.##.###### PP.....@..####.##.# - Z...#####.#....##.# ..#< #.#....##.#### # #......##...†# ###....#####.# #....# #.# Z   hound skeleton (dormant) #....# #.# ###### #.# #########.###/: h+( -7.6 (7.0/: h / <.ZZ/: h/ E-8.6 (8/: hf5 /: hV8 a _A hound skeleton comes into view./: ho.  #.#  #.# # #######.## . #........ ...####..### .P.##...... .........## PP.....@..#  .Z..#####.#  ..#< #.#..  # #...†#  ###.   #.#   #.#   #.# 0: hB  #.#  #.#  #######.## #........ ...####..### .P.##......0: h .........## PP.....@..#  .Z..#####.#  ..#< #.#..  # #...† ###.  #.#     0: h0: h@0: h0: hJe _A hound skeleton is nearby!0: hO  #.#  #.# # #######.## . #........ ...####..### .P.##...... .........## PP.....@..#  .Z..#####.#0: h[  ..#< #.#..  # #...†#  ###.   #.#   #.#   #.# 0: hg&e  #.#  #.#  #######.## #........ ...####..### .P.##...... .........## PP.....@..#  .Z..#####.#  ..#< #.#..  # #...†0: h|' ###.  #.#     0: h,0: h#-0: h20: h4e _A hound skeleton is nearby!0: hAI&.#.#.### #. .#.# #.# # .#.# #.#0: h J # ## #######.##.# #........#...####..#####P.P.##..........##.#####.##.P....@...####.##.#.Z..#####.#....##.##..#< #.#....##.##### # #......##...†# ###....#####.#0: hJS #....# #.#  #....# #.#  ###### #.# #.0: hxL0: h+M0: hR*Z..Z..0: hS29.6 (1 _0: h[W0: hTY0: h.#.#.### # ..#.# #.# # ..#.# #.# # .## #######.###.0: h###.........# #....####..####.P.P.##....##P.#####.##.P.Z.@....####.##.#.#####.#....##.#.#..#< #.#....##.#### #. # #......##...†#  ###....#####.# #....# #.#  #....# #.#  ###### #.# #.0: hz0: h0: h.Z0: h'300: h0: h0: hz  You hit the hound skeleton with your +0 dagger.  The hound skeleton is lightly damaged.  You hit the hound skeleton with your +0 war axe.0: hy{ 3----=1.8 (1.2Rev 0: h 0: h r _The hound skeleton misses you. The hound skeleton bites you.0: hT uM_The hound skeleton misses you. The hound skeleton bites you.  You hit the hound skeleton with your +0 dagger.  The hound skeleton is heavily damaged.You slash the hound skeleton with your +0 war axe!0: h i.0: hG p75=3.0Rev+ 0: h 0: h U _You destroy the hound skeleton!0: hX0: hY0: h^0: haH _No target in view!1: hh1: h i1: h;q^ _No target in view!1: h41: hL1: hh1: h% _1: h4=---Rev 1: h1: h1: h1: h1: h,1: h1: h ,1: h1: hQ5==1: hO1: h1: h1: h1: h1: hD1: h 1: h31: h1: hX1: h1: hh6==1: h1: h,1: hf1: h,1: h1: h% ,1: hA 1: h 1: h h7==1: h 1: h1: h1: h@1: h21: h1: h>1: h1: h1: h1: h1: h+1: h3 1: h"1: h%1: h%9=1: h&1: hx(1: h*1: h*1: h+1: h-1: h 0,1: h11: h}31: h5,1: h71: h81: h:1: h>;1: h<1: h'?1: hA1: hA1: h(B1: hRE1: hG1: hG1: hH1: h_J1: htL1: hL1: hlM1: hN1: h Q1: hrQ1: hQ1: hR1: hU,1: h7V1: hX1: hZ1: h([1: h[1: hb  #........#####.#... #...#..#<# #.#... #...#.#### #.....1: h|c #.....# ###... #....## # #....# #... #....# #### #....#  #.@.## #..--1: hc61.0 (28.0) ##'## #.. #.. #.. >$.# #)..#.. ##1: h:d#. ####.$. _You open the door.1: hf[ _Found a stone staircase leading down.1: h$ _  There is an open door here. _1: hW,1: h# ##.## .# #.#  #####....#  ####...## ###'####### #..#.##..........#..>@.######)--###.#.......###. ####### ..l   frilled lizard (asleep)...l.. 3.0)  A frilled lizard comes into view.1: hG  The frilled lizard hisses angrily.1: h1: h ll.  A bat skeleton comes into view.1: hY+4.0 (31: h1: h| _The bat skeleton moves out of view. _You see here 8 gold pieces.1: hl) 0  1: hd* _ #....##  #....#  #....#  #....#  #...##  ##'#######  #.##........  #..>@.###### #) ###.#.......  #. #######  #. $.1: h* s .. l.. ...1: h,    #....##  #....#  #....#  #....#  #...##  ##'#######  #.##........  #..>@.###### #) 1: h ###.#.......  #. #######  #. $. .. l.. ... 1: hY 1: h 1: hE 1: h  1: hL W_A frilled lizard is nearby!1: h   #....##  #....#  #....#  #....#  #...##  1: hD##'#######  #.##........  #..>@.###### #) ###.#.......  #. #######  #. $. .. l.. ...2: h,   #....##  #....#  #....#  #....#  #...##  2: h%##'#######  #.##........  #..>@.###### #) ###.#.......  #. #######  #. $. .. l.. ... 2: h2: h2: h +  #....## # #....# ## #....# ####. #....# . #...## #.#.##'####### ##.##........ # #..>$.###### #) ###@#....... ## #.########  #..  $... .....l.....# ......#Z   bat skeleton (wandering))..Z..# _A frilled lizard is nearby!2: h 2: h 2: hoA..2: h&+5.0 (12: h: _Found a sling.2: hX2: h2: hW 2: h#H _No target in view!2: h2: hV2: h2: hH _No target in view!2: ht2: h2: h2: h  2: h :_No target in view!2: hl 2: h]m 2: hn 2: ho 2: h)r 2: hBt 2: hw : _2: h^x @  You see here 8 gold pieces.2: hX 2: hr R#.....# ###.#....###. #....# #...# #....# ###. #....# ###. #...## #.#.##'####### #.#.##........ #..2: hQ W#..>@.###### #).6###.#....... ####.#########..l...... l   frilled lizard......#.....#.).....#2: h 2: h 2: h e _A frilled lizard is nearby!2: hw  #....## # #....# ## #....# ### #. #....#  . #...## #. #.##'####### # #.##........ # #..>$.###### #) ###@#....... ##2: hx  #.########  #..  l... .........# ......#).....# 2: hjz 2: hĀ Nl$2: h $7 2: hG _2: hF 2: h 2: h< ####. #....  #.2: h=#.##'########.##........#..>$.######)###.#.......# #@######## l....... $....####.........#l   frilled lizard#..).....##...§§§..#3: hYE§§§§.3: hM.=83: h3: h?F _The frilled lizard bites you but does no damage.3: hU  You hit the frilled lizard with your +0 war axe.3: h†)...§..3: h879.1 (1.1Rev  _You kill the frilled lizard!3: h33: h43: h=3: h4AH _No target in view!3: h3: h3: h3: hȬH _No target in view!3: h^ 43: h 3: h 3: hd 3: h Q _3: h{ 3: h !3: h 3: h, 3: h 3: h 3: h= L _You now have 86 gold pieces (gained 8).3: he 33: h\ 3: h 3: hb ,3: h 3: hu 3: hb! 5####. #....  . #...#.#.##'#######3: h! _#.##..........>..######)##.#.......# #.######## ....... -.....$$....#######........# #..#.#..)r   quokka (asleep).§.§3: hE" t....P§§P.r3: h& y 74.1 (5.0  A quokka comes into view.3: h* §§§r§..r.P..3: h5+ E-5.1 (63: h / 3: h1 _Found 18 gold pieces. _You see here a frilled lizard corpse.3: h5 #   #. #....#  . #...##  #.##'#3: h6  #.##.  #..>. #) ###.#  #.########  #@.......  .....$$....####  ###........#  #........#  #........#  #..)§§§..#  #...§§..r#  ....P§.P.. 4: hw #   #. #....#  . #...##  #.##'#  4: h#.##.  #..>. #) ###.#  #.########  #@.......  .....$$....####  ###........#  #........# #........# #..)§§§..#  #...§§..r# 4: h^....P§.P.. 4: hē4: hb4: h(4: hG _A quokka is nearby!4: h(4: ht[s #   #. #....#  . #...## 4: h\ #.##'#  #.##.  #..>. #) ###.#  #.########  #@.......  .....$$....####  4: hM]###........#  #........#  #........#  #..)§§§..#  #...§§..r#  4: hTb>....P§.P.. 4: h #   #. #....#  . #...##  #.##'#  #.##.  4: h#..>. #) ###.#  #.########  #@.......  .....$$....####  ###........#  #........# #........# #..)§§§..#  #...§§..r# ....P§.P.. 4: h 4: h4: hY4: h4: hLZ #. #....# . #...## #..#.##'########.#.##........ #.4: h2#..>..###### #)###.#....... ### #.########  ...###†........ .....$$.@..#### ###........#  #.# #..)§§§..#4: h#...§§..r# .....P§.P..##... ...$ _A quokka is nearby!4: h4: hE"&§§4: h"r§§§§...P§... ..4: h#+6.1 (14: h)4: h,* _Found 9 gold pieces.4: hw #..#.##'#######.##........4: h..>..######)##.#.......##. #.######## ...###†.............$$....#### ###.....@..#  §§)§§§r§§§§......P§.P..##... ...$..4: h/Z   bat skeleton (wandering) # ..Z..4: h4: h4: h4: h.§.r§..§..§..§.#.§§P..§#... ...4: hظ&74: h4: h4: h!6 #.##'#########.........>..######). ###.#.......##.. #.######## ..###†........4: hK7 .....$$....#### ###........#  §.r§..§§...§.P§.P..##.§§P..§$.. #... .....#.. ......4: hD §§§.§....§##..#..4: hlE 4..The quokka bites you.4: hE ^4---=84: hL 4: hN > _The quokka bites you but does no damage.4: h §...#..§P... #.#You hit the quokka with your +0 dagger.  4: h The quokka is moderately wounded.You barely miss the quokka with your +0 war axe.9.2 (1.14: h' ,Rev 4: h% 4: h L _The quokka misses you.5: hhS .)....##You barely miss the quokka with your +0 war axe.The quokka is moderately wounded.You barely miss the quokka with your +0 dagger.5: h\5=--80.3Rev+ 5: h5: hT _The quokka closely misses you.5: h-M  You hit the quokka with your +0 war axe.5: hN§....§§§......PP.....5: h1811.45: hQ5: hJ _You kill the quokka!5: h5: h5: h5: h\H _No target in view!5: h5: h ,5: h=H _No target in view!5: h 5: h 5: h 5: h 5: h ; _5: h 5: h :Rev 5: h 5: hs 5: h i6==5: h 5: h_ ,5: ho 5: hY 5: h 5: h~ 5: h 5: hk 5: h 5: ha 5: h !5: h 5: hF 5: h8 -7.4 (6.0§.§§§.§§§§§§...#..§P§§Z   bat skeleton (wandering)............Z-5: h 5: h c _A bat skeleton is nearby!5: h= m   #.##  #..> #)5: h,>  . ###.  .. #.########  ...###†........  .....$$....####  ###........#  #.....@..#  #..§.....#  #..§§§.§.#  #.§§§§§..#  .....P§.P..  #.$.. 5: h> w .....  .....Z 5: h   #.##  #..> #) . ###.  .. #.########  ...###†........  .....$$....####  ###........#  #.....@..#  #..§.....#  #..§§§.§.#  #.§§§§§..# .....P§.P.. #.$..  ..... ..... 5: h65: h5: hL5: hx 5: hU5: h?_A bat skeleton is nearby!5: h}6: h,   #.##  #..> #) . ###.  .. #.######## 6: h- ...###†........  .....$$....####  ###........#  #.....@..#  #..§.....#  #..§§§.§.#  #.§§§§§..#  .....P§.P..  #.$..  .....  .....Z 6: h   #.##  #..> #) 6: h#. ###.  .. #.########  ...###†........  .....$$....####  ###........#  #.....@..#  #..§.....#  #..§§§.§.#  #.§§§§§..# .....P§.P.. #.$..  6: h:..... ..... 6: h}6: hf6: h6: h #.##........ #.#..>..###### #). ###.#....... ####6: h .. #.########  ...###†........ .....$$....#### ###........#  #.# #..§...@.# #..§§§.§.# #.§§§§§..# .....P§.P##..§P§§.$#....PP...#...........Z .......# 6: hU_A bat skeleton is nearby!6: h6: h}s§§§.#§§§P§§P§.6: h>................7==8.4 (1 _6: hr6: h6: h~6: he6: h6: hI _No target in view! _6: h=_A bat skeleton is nearby! __No target in view!6: hY6: hT[6: hdb6: h>f __A bat skeleton is nearby! __No target in view!6: h2 _6: h7 : _6: h; ,6: h#> ,6: h'? 6: hA 6: hF ,6: h*G 6: hK O=6: hL 6: hN _A bat skeleton is nearby! __No target in view! _You now have 90 gold pieces (gained 4).6: hQ 36: hR 6: hJX ,6: hY 6: h ^ N _You now have 108 gold pieces (gained 18).6: ha 36: hb 6: hd 6: hg ,6: hj 6: hn 6: hr ,6: hGt 6: h4x 6: ha} ,6: h 6: h 6: hn ,6: h 6: h 6: hb \..... #.########  ......###†........  .............####  ..###........# #........#  #....§.§.# # #..§§§§..# ..##...§§§..##..#....§P§§P@....####...P..§$....##....PP......~≈≈#....§.......########.......# . ####....#6: h J   endoplasm (asleep) .. J.....6: h  99.4 (11.0)  An endoplasm comes into view.6: hz §.§§....§PP§.....####JJ.6: hC .200.4 (126: hi 6: ht ^ _The endoplasm quivers.6: hX .###†...............#### ###........#  #......§§#.#§§§§..# ....§§§..##..# ....§P§§P...###...P§§. #...§PP§.....~≈≈............######## . #### J...........#.6: hn 6: h ........§§.......###J.6: ha 11.0)6: h 6: h Q _You see here 9 gold pieces.7: h`.......#### ###........#  #.......§..# ##.#§§§§§.# ....#.§§§..##..# ....§P§§P...###...P§§§$....### #...§PP~≈≈............######## . 7: hbR####J...# ......#.7: hGd7: h)m......§§......§J.7: hn-2 _7: hCu7: h-w7: h ###  #....§§........# ##.#§§§...# ....#.#..# ....§P§§P...###...P§§§$....### #...§PP§.....~≈≈...§...@....########..J....# . ####  ......##.7: he ..§.........§.§§...P§...P§...  The endoplasm freezes you.7: h^U5--37: hi7: h% _You are frozen.7: h+P  You hit the endoplasm with your +0 war axe.7: h4X........§§...§..§§§P§§.§.§.7: h 8i5=4.6 (1.2Rev 7: h!?7: hAM _You kill the endoplasm!7: h47: hg7: hH _No target in view!7: h6 7: h 7: h 7: h H _No target in view!7: h 47: hս 7: hn 7: h/ t6=- _7: h ,7: hY 7: hg 7: h !7: h2 7: h 7: h2 7: hV 7: hM 7: h h7==7: h 7: h- 7: h 7: h| 7: h9 7: hI 7: hS ,7: h 7: h ,7: h 7: h M _You now have 117 gold pieces (gained 9).7: hp O=7: h_ 7: h 7: h ,7: ha 7: h 7: hz ..... #.########......###†........ .  .............#### ..g..###........# ... #........# ...#.......§#####.# #..).....##....# #..§.§.§.##..# 7: hS .....P§§P...@.# -###...P§.§§....### #....PP......~≈≈≈#....§§......###########.......#.....####....# #.##g   goblin (asleep)#......#.##......# #.......7: h" 10.0)  A goblin comes into view. It is wielding a +0 dagger.7: h$ O  The goblin shouts! You hear a loud squeak.7: h% 7: hD1 + K.Zg.....§§§.§§..##§gK   kobold (missile)Z   bat skeletonA kobold comes into view. It is wielding a +0 dagger.7: hZ2 5==5.6 (117: h: 7: h/@ ( _The kobold shouts!8: h .....   † ...   K.Z   ..g   ...  ####.#  #....#  ##..#  ..@.#  §....###  .....~≈≈≈  #...§........#####  8: h######§......#.....  ####....# #.##  #......#.#  #......# #   8: hɉ .....   † ...   K.Z   ..g   ...  ####.#  #....#  ##..#  8: he..@.#  §....###  .....~≈≈≈  #...§........#### ######§......#..... ####....# #.##  #......#.#  #......# #  8: h8: hH8: hz8: hd _There are monsters nearby!8: hRv .....   † ...   K.Z   ..g   ...  ####.#  #....#  ##..#  8: h>e..@.#  §....###  .....~≈≈≈  #...§........#####  ######§......#.....  ####....# #.##  #......#.#  #......# #   8: hvrh .....   † ...   K.Z   ..g   ...  ####.#  8: ht#....#  ##..#  ..@.#  §....###  .....~≈≈≈  #...§........#### ######§......#..... ####....# #.##  #......#.#  #......# #  8: hz8: h{8: h߀8: hd _There are monsters nearby!8: h..... ###.#....... ######### ..... #.######## #.## ......###†........ ....# ......#### .K.Z. ..###.# g8: h0#.# ...#.......§#####.# #..).....##....##..§.§.§§##.@# .....P§§P§....# ###...P§.§§....### #....PP§.....~≈≈≈#...§........###########§......#..... ####....# #.###......#.# #......# #8: h\:8: h:8: h|;8: hm<8: h<8: hD...KgZ§§..8: hvE@=6.6 (1.0) _8: hJ8: hL8: h# #..>..###### #)........ ###.#....... .#.#########' #.######## #.#.##.###†........ .....###...#### .....# .###.# #KgZ.#.# ...8: hN#.......§#####.# #..).....##..@.##..§.§.§§##..###.....P§§P§....#  ###...P§§§.....####....PP§.....~≈≈≈#...§..##### ######.......#..... ####....# #.##......#.#8: hd8: h8: h_U rZr   rat (wandering)Z   bat skeletonA rat comes into view.8: h>((8: hU .Z...5----78: hcW D _The kobold throws a stone. The stone hits you.8: h : #.##........ #....( #..>..###### ## #)......... ###.#....... .#.#########'# #.######## ##.#.# #..###†........ .....# ### ....#### .....# 8: ht ###.# ##Kgr..##.# #.Z....##.......§#####@# #..).....##....# #..§.§.§§##..###  .....P§§P§# ###...P§§......####....PP§.....~≈≈≈ #...§........##### ######.......#..... ####....# #.#8: h 8: h U  The bat skeleton hits you but does no damage. x28: h/ 8: hȴ ,8: hP r.Z.Kgrrr 2 rats (1 wandering)8: h A--88: hB 8: h V _A rat comes into view.8: h o  The bat skeleton hits you but does no damage. x2 _A rat comes into view.  You barely miss the kobold with your +0 war axe.  The rat squeaks loudly.  You hit the goblin with your +0 war axe.  You hit the kobold with your +0 dagger.8: h4#8: h#,8: hM$8: h%%  8: h%4You kill the kobold!8: h/.r.Z§. rr 2 rats8: h*0|Z   bat skeleton8: h37====9.8 (1.2Rev 8: h:8: h= _The bat skeleton closely misses you. The goblin completely misses you.9: hbK _The bat skeleton closely misses you. The goblin completely misses you.You barely miss the goblin with your +0 dagger.The goblin is moderately wounded.  You closely miss the goblin with your +0 war axe.You hit the bat skeleton but do no damage.  misses you. The bat skeleton hits you.9: hL9: hM9: hVZrg..   rat§9: hW4---=---20.9 (1.1Rev+ 9: hX9: h^9: hbz _The bat skeleton misses you. The goblin hits you but does no damage.9: h  You hit the goblin with your +0 dagger.  The goblin is heavily wounded.You slash the goblin with your +0 war axe!9: h>  You kill the goblin!You hit the rat with your +0 war axe.9: hJ 9: h %  9: h 1You kill the rat!9: h*.Zr§r   ratZ   bat skeleton.9: hN55=9: hY91---2.1 (1.29: hA9: h6! _The bat skeleton closely misses you. The bat skeleton barely misses you.9: h|0  You barely miss the bat skeleton with your +0 war axe.You hit the rat with your +0 war axe.9: h>).Z   bat skeleton  You barely miss the bat skeleton with your +0 war axe.  You hit the bat skeleton with your +0 dagger.  The bat skeleton hits you but does no damage.  The bat skeleton barely misses you.9: hBo33.3Rev* 9: hI9: hMC _The bat skeleton hits you but does no damage.9: h  You hit the bat skeleton with your +0 dagger.  The bat skeleton is almost destroyed.You slash the bat skeleton with your +0 war axe!9: hC)9: h*554.4 (1.19: h9: hS _You destroy the bat skeleton!9: h_M 9: hXN 9: h2U 9: hNW H _No target in view!9: h 49: h9: hH _No target in view!:: hZ@4:: h;C:: hH:: hL; _:: hO:: hPi6==:: hR:: hkV:: hwW:: h4X:: h3[:: h[:Rev+ :: h]:: h0a,:: hb:: he:: hfi7==:: hh:: hel:: h#o:: ho:: hp:: hu&  :: hv1Things that are here:  a +0 dagger; 3 stones:: hly:: hyFRev  _:: h{:: h׃{  Things that are here:  a +0 dagger; a rat corpse:: h:: hć _:: h:: h:: ht:: h:=:: h7:: h]:: hr:: h!:: h:: hǝ:: h̠:: hB:: hj:: hR:: h:: h:: h:: h:: hi,:: hK:: h:: h,:: h߶:: hM:: h,:: h:: h::: h,:: h:: h:: hX:: h,:: h!:: h]:: h`,:: h:: hJ:: h,:: hO:: h:: h,:: h:: h:: h:: h:: hI:: h:: h,:: hy:: h:: h,:: h<:: h:: hl,:: h" :: h :: hP ,:: h:: h&:: h:: hb:: h{:: h~:: hE,:: h:: h&:: h,:: hL:: h:: h> ,:: hJ!:: h#:: h,%,:: h%:: h&:: h\)I  You enter the shallow water.:: h)8Water :: h,*:: h".N _Moving in this stuff is going to be slow.:: h0:: hZ1&:: hG2:: h\4:: h:.....# #))....# ### ....§#####.#.#..##...##....#.#...#§.§§##..###.###.#  :: h;aP§§P§....#.....#.#  P§§#######.# .PP~≈≈≈≈≈~.# §..#######.# ##.#.....#@#-  ####....###.###.#:: h= #......#.# ..# #......# #..## ....... ... ........#.. b   bat (asleep) ..........# ..b## :: h>058.0 (33.6):: h?:: h|@:: hFabb.:: hGF-9.0 (34:: h-M:: hPV _A bat comes into view.:: h(e #))....# .#.#..###.#...#.###.#..#.###.#~.##.##@#  #.#   ..#   #..##  .b. :: h"d.#.. ....# ...##:: hK #))....# .#.#..###.#...#.###.#..#.###.#~.##.#:: hAM#@#  #.#   ..#   #..##  .b. .#.. ....# ...## :: hxS:: hFT:: h7Z:: h\ :: h\L_A bat is nearby!:: hI #))....# .#.#..###.#...#.###.#..#.###.#~.##.##@#  #.#  :: hJ ..#   #..##  .b. .#.. ....# ...##:: h_ #))....# .#.#..###.#...#.###.#..#.###.#~.##.##@#  #.#   ..#  :: h #..##  .b. .#.. ....# ...## :: h:: h:: hL:: hUZ _A bat is nearby!: h: hҜA stone wall. A harder obstacle than rock walls. Only the mightiest magic can shatter stone : hwalls.: h : h@.....# #))....#### psychicmeow the Chopper ....§#####.#.#..##Coglin .....##....#.#...#Health: 27/27 ======================== .§.§§##..###.###.#Magic: 3/3======================== P§§P§....#.....#.#AC: 4Str: 16 P§§......#######.#EV: 11Int: 7 .PP......~≈≈≈≈≈~.#SH: 0Dex: 15 §........#######.#XL:  3 Next: 95% Place: Dungeon:2 ##.......#.....#@#Noise: ---------  Time: 1259.0 (0.0)  ####....###.###.#a) +0 war axe {Urai} f) +0 dagger {Ajinde#......#.# ..#Throw: 3 throwing nets#......# #..[3: h B3m##....... .b.........#..b   bat..........#...## _a +0 dagger; a rat corpseYou enter the shallow water. _Moving in this stuff is going to be slow. _A bat comes into view. _A bat is nearby! _A bat is nearby!: hp: h8rDrink which item? Potions  i - a fuming clear potion  j - a fizzy purple potion  k - 2 inky potions : hs q - 2 bubbling sapphire potions [!] read|quaff|evoke[?] describe selected: h | : hF: h: h.....# #))....#### psychicmeow the Chopper ....§#####.#.#..##Coglin .....##....#.#...#Health: 27/27 ======================== .§.§§##..###.###.#Magic: 3/3======================== P§§P§....#.....#.#AC: 4Str: 16 P§§......#######.#: hݖEV: 11Int: 7 .PP......~≈≈≈≈≈~.#SH: 0Dex: 15 §........#######.#XL:  3 Next: 95% Place: Dungeon:2 ##.......#.....#@#Noise: ---------  Time: 1259.0 (0.0)  ####....###.###.#a) +0 war axe {Urai} f) +0 dagger {Ajinde#......#.# ..#Throw: 3 throwing nets#......# #..##....... .b.........#..: h\b   bat..........#...## _a +0 dagger; a rat corpseYou enter the shallow water. _Moving in this stuff is going to be slow. _A bat comes into view. _A bat is nearby! : hėM_A bat is nearby!: hP  Okay, then.: h6: h: hB. _: hXe§#####.#.#..## .##....#.#...§.§§##..###.###. P§§P§....#.....#.......#######. .PP~≈≈≈≈≈~. §..#######. ##.....#.  ####....###.## #......#.#.. #..# ...b...#.......# ....######: h&Z: hZ: ha*b.#: hub4=60.0 (1: hJg: hiQ _The bat closely misses you.: h  You hit the bat but do no damage. You hit the bat with your +0 dagger.: h ,: hVQb. : h-1.1 (1.1: h,Rev : h: hP _The bat barely misses you.: h   You hit the bat but do no damage. You hit the bat with your +0 dagger. _The bat barely misses you.  You miss the bat with your +0 war axe.  The bat is heavily wounded.closely miss the bat with your +0 dagger.  clo: h sely misses you. The bat completely misses you.2.2Rev+ : h : h/ Q _The bat closely misses you.: h  You closely miss the bat with your +0 dagger.The bat is heavily wounded.You slash the bat with your +0 war axe!: h 4†: h 073.3: h : h G _You kill the bat!: h8: h9: h=: h@H _No target in view!: h!: h#: hq(: h+H _No target in view!: h-: h4: hv: h$: h; _: h_  You see here a bat corpse.: hY: h _: h: h: hP,: h: h<: hc: h:Rev : hc: h: h4i#...P§§......#######.# #....PP......~≈≈≈≈≈~.# #...§........#######.# ######.......#.....#.#: h ####....###.###.# #......#.#.†.# #......#.#..## ...........# .......@#..#-7.3 (4.0 ..........## (.......###: hHl ######### : h: h0E-8.3 (5: h: h)% _Found 8 stones.: hXJ: h: h: h>: ho: h : h: h: h: h: h 7: h: h: h: h): hc: hF: h-,: h : h : h,: hW: h: hZ,: h: h: h,: h: h : h#: h$: h%: hs): h,: h>-: h.: h2: h85,: h16: h7: h^:,: h:: hm<: hQ>,: hl?: hB: hD,: hcE: hF: hI,: hI: hK: hNN,: heO: hR: hY8 ...... #.########## ......###†.......... .............######. : hY..###........# ##. #........# #)) #§§......#####.# #§.)..§§.##....#.########.§§§§§..##..###S...§P§§P.....#..#######.§§P§§§.....### : hZZ#....PP§§....~≈≈ #.......§....#########.......#..####....### S   ball python (constriction, asleep)#......##......##.......: hMdl..84.3 (16.0).P..: h!e,5.3 (17: hk: hn^ _A ball python comes into view.: h   † . ....#  #........# #)) #§§.... #§.)... .########..§§§ S......@...§P§§ ..#######.§.P..§ #....PP§§ #.......§. ######..... . #.... #..... .: h_    † . ....#  #........# #)) #§§.... #§.)... .########..§§§ S......@...§P§§ ..#######.§.P..§ #....PP§§ #.......§. ######..... . #.... #..... .: hd : hfg b _A ball python is nearby!: h== v   † . ....#  : hp> R#........# #)) #§§.... #§.)... .########..§§§ S......@...§P§§ ..#######.§.P..§ #....PP§§ #.......§. ######..... . #.... #..... .: h? : h R   † . ....#  #........# #)) #§§.... #§.)... .########..§§§ S......@...§P§§ ..#######.§.P..§ #....PP§§ #.......§. ######..... . #.... #..... .: h 4: h : h1 b _A ball python is nearby!: h(L ...... #. ......###† ....###### ..###........# ## #........# # #§§......#####. #§.)...§.##......#..§§§§..##..: hBM?ZS....§P§§P.....#.#.§.P..§..... #....PP§§....~ #.......§.... ######.......# ####.... #...... Z   ball python skeleton (constriction, d…) #...... #.....: hQ: hYh....Z§P§§..: hNZjZ)6: hZ.0): ha: hOcg _A ball python skeleton comes into view.: hWl   †   : hT! #) #§§... #§.).. ..########.... .S.....@..... .Z.#######.: h1   †    #) #§§... #§.).. : h ..########.... .S.....@..... .Z.#######.: h: h( : h: hd _There are monsters nearby!: ht ...... #. ......###† . ..###.#  #.# # #§§......#####: h #§.)...§.##..#....§§..##...S.P§§P.....##.Z.#.§§P§.§.....# #..§.PP§§....~ #.§.... ######.# ####.... # # #: h: h: h.§§..S§§.Z.§: h/>S): h-7 _: h: hכ: h   ...... #. ......###† . ..###.#  #.#  #§§....... #§.)...§.##J...#.§§.§§..##..: hJ..S.§§P§§P.....#..Z#.§.P§.§..... ## #..§§PP§§.... #.§.... ######. ####.... J   endoplasm (asleep) #S #Z   ball python skeleton (constriction) #: hFl  An endoplasm comes into view.: h: h: h_: h .J.Z.S.J: h7 &8: h/&: h)^ _The endoplasm quivers.: hmT  You slash the ball python with your +0 war axe!: hLp: hq: h*w.J.§.Z†.Zon skeleton (constriction): hw: hO...... #.####### psychicmeow the Chopper......###†....... Coglin.............#### Health: 27/27 ========================..###........#: hMagic: 3/3========================#........#AC: 4Str: 16#§§......#### EV: 11Int: 7.#§.)...§.##.. SH: 0Dex: 15..J.########..§.§§..##.. XL:  3 Next: 100% Place: Dungeon:2: hE;.....Z†@......§P§§P..... Noise: =--------  Time: 1289.5 (1.2)##...#######.§.P§.§..... a) +0 war axe {Urai} f) +0 dagger {Ajinde###..§§PP§§.... Throw: 3 throwing nets#.......§.... Rev ######.......: h####.... J   endoplasm#.... Z   ball python skeleton (constriction)#....#.... _A ball python is nearby! _A ball python skeleton comes into view. _There are monsters nearby!: hAn endoplasm comes into view. _The endoplasm quivers.You slash the ball python with your +0 war axe!: h _You kill the ball python!You have reached level 4!: h/  --more--: hM33/334/464 0% : h: hQO _You feel agile.: hMf ...... #. ......###† . ..###.# #.#. #§§......... #§.)...§.##.J.#..§.§§..##...Z.§P§§P: h}#...#.§.P§.§ ### #..§§PP§§ #.§ ###### #### # # #: h8: hv .J  The ball python skeleton bites you. The ball python skeleton grabs you.: h\2- 1 90: hX0Constr Rev : h,: h| _The ball python skeleton constricts you. _You see here a ball python corpse.: hR &  : hS You hit the ball python skeleton with your +0 dagger.  The ball python skeleton is heavily damaged.You hit the ball python skeleton with your +0 war axe.: h : h : h T.J.: h6 ?11 11.7 (1.2: h /Rev : h : hU [ _You destroy the ball python skeleton!: h  You hit the endoplasm with your +0 war axe.  The endoplasm is severely wounded.: h 3=2.8 (1.1Rev+ : h : h _You hit the endoplasm but do no damage. The endoplasm barely misses you.: h P  You hit the endoplasm with your +0 war axe.: hi.: hG033.9: hs: hM _You kill the endoplasm!: h: h : hg$: h&H _No target in view!: h-J: h0: h3: hw7Q _: h9,: h8:: h&<: h>: h,?:=: h?: hA: hCPRev : hD: hH: hJ: h:K: hK: hM: huP,: hFQ: hGS: hU,: hV: h[: hd` . '####...(....... #.##................ #..>.................. ###.#.................... #.####.................###†............................##...........###........##......@....# #........#-: he300.9 (7.0...........# #§§......###.....###### #§.)...§.##.....########..§.§§..##.......†.......§P§§P####...#######...P§.§##### #..§§PP§§#.......§######.: hoc-1.9 (8: h=u: hw% _Found 4 stones.: h3: h: h؈: h: hOB: hs,: hu: h@: h,: h: hA: h.,: h: h: h",: h: h: h,: h: h&: h,: h: h: h,: h: h|: h,: h: hi: h,: h: h\: hj,: h: h: hv##.PPPP........ . #........##### #$ #...#..#<# #. #. #...#.#### # #.# #.....#  ..###....##  : hQJ.##....#  #.##....# #############@##....# #........#...## #............#.##'########### ####...(........#.##............. ................#..>..########### ................###.#...........# J   endoplasm (asleep) ................# #.###########.# ................###†...... .......................: h*  12.9 (11.0)  An endoplasm comes into view.: h ,3.9 (12: hs : h + _Found 13 gold pieces.: he  .  #$ <#  #.   #.#   ..##: hf P  J.#  #.#  #@#  .........#...##  .......#.#(........#.#.......#..>.......###.........# #..........###†..: h  .  #$ <#  #.   #.#   ..##  J.#  #.#  #@#  .........#...##  .......#.#(........#.#: h .......#..>.......###.........# #..........###†..: hG : h : hy : hz  # # ##P...#: h # ##.PPPP........ .....####$.#< #.#### #.#.# #.....###..###J############.##.............#...##  #............#.##'############ ####...(........#.##....................#..>..##########...##.#............. #.###########.#: hZ {.###†......... _An endoplasm is nearby!: hc JJThe endoplasm quivers.: hi! 9=4.0): h& : h-* W _The endoplasm closely misses you.: h-  You hit the endoplasm but do no damage.You slash the endoplasm with your +0 war axe!: h5i.: h:a46.1 (1.2Rev : hcB: hDM _You kill the endoplasm!: hq4: hn: hH _No target in view!: hC4: h: hZ: hp: hU% _: h,: hB: h[: hi7: h: h: h0: h;: hL: h,: h: hS: h: h: h: h: h,: hD: h ,: h : h N _You now have 130 gold pieces (gained 13).: h 3: hO : h : hA,: h: h: h,: h0: h: h:,: h: h : h,: h`: ha: h,: h^: h: hc!,: h!: h#: hH%,: h%: h ': h(: h<),: h=+: h,: h,: hS-: h.: h0,: h21: hQ2: hI4,: h4: h6: hR8,: h8: h9;: h=,: h>: hA: hD,: hE: hG: hJ,: hL: h M: hN: hO,: hQ: hZS,: hS: h@U: hV: hW,: hX: hZ,: hd[: h\: h],: h^: h`: hib,: hb: he: h0g: hg: hh: hi: hzk: hk: hDl: hm: ho,: hKp: hq: hAs,: hs: hIu: h{v,: hLw: hGy: hzz,: h{: hi|: h},: h0~: h: h,: h&: h: h,: hV: h: h%,: hˈ: h": hO  #.#.#.#.########.#..  #.#.#.#.#......#.#  #.#.#...##.#<..#.#.  #.#.....##.##..#.#.  #..........#...#...  #######..#.#######..   ................  ##########....####  #.@.......#.##...##-56.1 (40.0)   #.#######.#.####...   ...#######.#.# ###.   ##<.........#.# : h,  ######.......#   #.........#   .........##   #.   # #.: h: hdF-7.1 (41: h!: h9 _Found a stone staircase leading up.: h/ 3: h\1 : h:2 : h54 ,: h8 n: h9 : h; ,: h< : h> : h? ,: h~? : hA : hB ,: h'C : h?D : hE ,: h F : hLG : hH ,: hI : hJ : hkK ,: h>L : hN : hHO ,: h2P : hP : h?R ,: hR : hS : h-U ,: hU : hV : hWX ,: hX : h[ P  There is a stone staircase leading up here.: h] : hV^ 5 _: h(_ : h` ,: ha : hb : hd B: he : hf ,: hg : hui : hp ? #.#..........#...#..... #.#######..#.#######... #...................... #.############....####### : hAr #.##..#.##...###  #.##.#.####...### #....#######.#.# ###...# ###<.........#.# ###.. ######@......# #73.1 (16 #.........#  #..........##  #)#.#.###### # #.#.# #.#.# # #.# #########  #.# #........  #........: hr E : hx : h1y ,4.1 (17: h} : h # _Found a whip.: hud : he ,: hh : hk : hk : hjp ,: hu X: hkv : hv : hyw : h z : h| ,: h@} : h~ : h ,: h : h : hƅ ,: h : h : hH ,: hd : h : h ,: h : h? : h3 ...#######.#.# ###...###<.........#.# ### ######.......# ### ###.........#  #..........##  #)#.#.######  #.#.#.# #.#.#.# #.#.#@# #######...#.# #........#####.# #........ #.# ####...(.... #.. .............: hܕ  #.. ............. S   adder (asleep) #.. ..............S ..........: h } 82.1 (8.0)  An adder comes into view.: h >  The adder hisses angrily.: h : h : hԡ SSb   bat (wandering)b: hF +3.1 (9: h : h˧ V _A bat comes into view.: ha   ###<.........#.#  ######..  ###....  #......  #)#.#.######  #.#.#.# #.#.#.# #.#.#@#  #...#.#  #####.# : h #.# ( #..  #..  #.S  #..b : h0'   ###<.........#.#  ######..  ###....  #......  #)#.#.######  #.#.#.# #.#.#.# #.#.#@#  #...#.#  #####.#  #.# ( #..  #.. : h( #.S  #..b : h.: hP/: hK5: h,8d _There are monsters nearby!: hTa##<........ ###.. ######...... ### ###... ....#)#.#.###### .#.#.# ..: hpD#########.........### ####...(. .........S..b..... #: h: h(: h: h[: h: hS..g   goblin (wandering)g: h+4.1 (1: h: h;s _A goblin comes into view. It is wielding a +0 club.: hl ######...... ### ###.. ..#)#.#.###### .#.#.#  #########.........### ####...(S. .........: h.........g.....####.: h: h=: h: h,: hz S.g..bgb   bat (wandering): h#/==5: h: h( _The goblin shouts!: h u  You closely miss the adder with your +0 war axe.: h K  You hit the adder with your +0 dagger.: hl : h : h- : h n  A bat skeleton comes into view.: h : h( bg. .b: h) a-6.3 (1.2Rev : hC1 : h3 a _The adder bites you but does no damage. The bat skeleton moves out of view.: hJ  You miss the adder with your +0 dagger.The adder is moderately wounded.You slash the adder with your +0 war axe!: hK : h(M X  You kill the adder!: hW bg..g   goblinb   bat: hZ .20=: hb[ G7.4 (1.1Rev+ : ha : hg = _The bat hits you but does no damage. x2: h) L  You slash the bat with your +0 war axe!: h : he : h̽ F †g.Z   adder zombie (wandering)g   goblinZYou kill the bat!: h 81-8.5: h v _An adder zombie comes into view.: hN ###.. ..#)#.#.###### .#.#.#  #########.........###: hPg ####...(g......................................Z.####....# #..: hT: h/[>Z.: h[F-90: haa: hJf _The goblin hits you but does no damage.  Things that are here: _a bat corpse; an adder corpse: h  You closely miss the goblin with your +0 war axe.You closely miss the goblin with your +0 dagger.: hsZ.Z: h^0---90.6 (1.1: h\: h)9 _The goblin hits you with a +0 club.: h}=  You hit the goblin with your +0 war axe.  The goblin is heavily wounded.You hit the goblin with your +0 dagger.: h@: hzA: hH`)Z.: h;Ko21.7Rev* : hTP: hRJ _You kill the goblin!: h<..#)#.#.###### .#.#.#  #########.........###: h$g #†########...(............Z....#### #....#.....#####: hw2§: h].§Z§Z   bat skeleton (wandering)§1=--20: hh: hx _The adder zombie barely misses you. _You see here a +0 club.: hV1~  You completely miss the adder zombie with your +0 dagger.: hN2: h2: hN4U  You slash the adder zombie with your +0 war axe!: h;Z §Z: hi<629-: h<.=3.9 (1.2: hDA: hZB : hB#_The adder zombie bites you.: h  You hit the adder zombie with your +0 dagger.  The adder zombie is severely damaged.: h*  Z.. You completely miss the adder zombie with your +0 war axe.The bat skeleton closely misses you.The adder zombie bites you but does no damage.: h5-5.0 (1.1: hm: hZ _The bat skeleton closely misses you.: hKR #The adder zombie bites you but does no damage. _The bat skeleton closely misses you.You barely miss the adder zombie with your +0 dagger.You slash the bat skeleton with your +0 war axe!: h^ .§§.§You destroy the bat skeleton!: hc , 7: hOd ---4-6.1 _The adder zombie bites you.: hj : hm e _Your Axes skill increases to level 5!: h, Q § ..§.  You hit the adder zombie with your +0 war axe.  The adder zombie is severely damaged.You hit the adder zombie with your +0 dagger.: hZ a8=-7.2: h : h _The adder zombie misses you. The adder zombie barely misses you.: hD R  You hit the adder zombie with your +0 dagger.: hG : hQ ..§.Z   ball python skeleton (constriction, w…)..: hR P.ZYou destroy the adder zombie!: hU 078.3: h\ : hv_ g _A ball python skeleton comes into view.: h : hZ )#.#.###### .#.#.#  #########.........### #†########...()..............§§..####P...# #.§..Z# #..P...# ##.....##### : h : h5 u..§ZZ): h L§§...: hg 4-90: h : h : h[6 .#.#.#  #########.........### #†########...()..................####PP§Z.# #.§§§§§.: ho7 P...# ##.....##### .# ..†..: h9 : h\C Z§...P§...: htD 9==-400: huM : huO : h #########.........### #†########...().............: h@ .........Z....Z.####....PP§§.# #.....§§§.... ..P§..# ##.....##### Zzombie (constriction, wan…). ... .# Z   ball python skeleton (constriction)...†..###...####: h : h : h Z......Z.§§§§§....: hW G....1: h% : h e _A ball python zombie comes into view.: h, [  You hit the ball python skeleton with your +0 war axe.: h/ : h5 .§Z§§PP§...§§§§...§.§.P§.Z).... ..........: h8 =8=2.4 (1.1: h:@ : hC [ _You destroy the ball python skeleton!: h p  #.#.#.#########   #...#.# #.......   #####.# #   #†########...(   #)...........   #   #  ########  #......  #...§Z....####  : h½ #..§§PP§..# #.  #..§§§§...# #   .§.§.P§..# ##.....####   ..... ...# #.....  #.........# #.......†.  #. .!# ####...###   #####: h : h Z######....§Z@§#...§§§§#..§§PP.§#.§.P......§.#.......#. ..: h 4-30: hv : h0 W _Found a coppery potion.: hX  You barely miss the ball python zombie with your +0 dagger.You slash the ball python zombie with your +0 war axe!: hc |§.§§: hh x30=30==4.6 (1.2: hp : hQr Y _You destroy the ball python zombie!: h@ : hO : hw : h H _No target in view!: hTM: hN: hT: hWH _No target in view!: h5: h: h: h/H _No target in view!: h 94: hQ@: hpH _No target in view!: hx: hnz: h^ _No target in view!: h:4: h<: h@: hE; _: hG,: hI: hM,: hO: hS: hTf1=Rev+ : hiW: hs[,: h]: h*b,: hed: h\h,: h'j: hXm: hm2==Rev : ho: hs,: hu: htz: hz: hT|: hM7: hP: hą: hBh3==: h: hЋ: h,: h : h: h,: h(: h\: h*,: hȤ: h: h: h\9=: hx: hȰ: hy: h: h: h: h,: h: h: h3: h: h: hQ ########.................. #.................. #...§.....####.....: hq# #..§§PP...# #...........# #..§.§§...# #...# #..§§§P...# ##.....###### #..§§§§...# #.....######: h #....§....# #.......† #........@# ####...#####-- ######### #####  : hE3: hb........§.§§§§§§.§§.23.6 (19.0): h-G--4.6 (20: hN: h _No target in view! _t - a coppery potion: h: h: h : hH _No target in view!: h _No target in view!: hѾ 3: h : h' : h : h P _: hW ,: h4 : h9 : h8 ,: h0 : h : h ,: h : h : h ,: h : h : h : h : hm : h : h ,: h : h : h : hc : h : h : h4 ,: h : h : h* ,: h : h : h ,: h : h' X: hj- B: h!. : h3 <  You see here a +0 club.: h6 : hK7  _: h8 : hd? &  : h@ yThings that are here:  a bat corpse; an adder corpse: hF K _: h`H : hK : hK : hM : h9P : hpR ,: hS : hV : hX : h_Y : hVZ : h\ : h0_ ,: h` : hrc : he : h@f : h9g : h,j : hl : hZm : hm : hGp : hr : hns : hgt : hv : hl| ,: h} : h : h ,: hт : h : h ,: h : h : hj ,: h : h : h ,: h : h : h : h% ,: hܔ : h͕ B: h : hL ,: h : h : h4 : h˜ : hQ : h : ha : hҠ : h+ : h" : h ,: h : h- : h ,: hu : h : hɪ ,: hs : h/ : h : hf : h : hܯ : h ,: h{ : h : hT : hǵ : h0 : h. : h2 : hĸ ,: h : hZ ,: hѺ : h : hW ,: h : h : h ,: hm : h : h ,: h: : ho : h ,: h : h : h> : h ,: h' : h ,: h : h : hx : h : h8 : h : h> : h : hS : h : hW ,: h : ha : h ,: h : h# : h ,: h : h : h= ,: h# : h : h : h+ : h : h\ : h ,: h : h : h ,: h : hg <  You see here a +0 robe.: h : hh  _: h : hu : h : h[ : h : h : h : hG : h : hR : h : h : h : h! : h# : h($ : h$ : h( : h* ,: h+ : hJ8 : h: ,: hP; : h? : hA : hB : h_C : hF : hPI : hI : h{J : hNN : hQ ,: hR : hTU : hW ,: hX : h[ : h^ ,: h^ : hb : hk X: hm : hm : hbn : hq : h+t ,: h`u : hy : h| ,: h} : h: : hW ,: hN : h : h ,: hU : hq : h ,: h& : h : hv ,: hR : hX : hV ,: h : h : hb : h : hΥ : h : h~ ,: h9 : h : h ,: h : h : h ,: hS : hA : h ,: h= : h : h ,: h, : h~ : h* ,: h{ : h : h ,: h : h @  There is an open door here.: h : h  _: h : h : h_ : h : h : h2 : h ,: h : h# : h ,: h] : h : h : hs : h : h ;  You see here 5 stones.: h : h  _: h : hd : hb ,: h : h : h ,: h, : h : h ,: h : h : h ,: h7 : h< : h ,: h3 : h : h ,: h : h  : h ,: hw : h4 : h ,: hl : h : h= : h ,: h : hN : h ,: h : hE : h ,: h; : h ,: h; : h : h ,: h- : h : hu ,: hX : h : h ,: h : h! : hb# ,: h# : h7% : h& ,: h' : h;       ### ..# ######################  ..# #....................#  ..# #.##################.#  ..####.###########  ..'.>....####  531.6 (10: h1< 7.0) ..##.#.##.# #.#  ..##.#.#....# #.#####.#####  ..##.#.#.##.# #.#.........#  ..##.(....#.####.#.####.##.#  ####.######......#.#..~....#   #.# ########.....~~..#   #.##...~~~~.##    ####.###############.~~~~.#   : h? : h/A E _Done exploring.: h( : h ,: hr  ..'.0.0)...#.#....# #..#.#.##.# #.(....#.####.......: hk : h $ : h 7_Done exploring.: h%3: h%&: hB: hC: h7H: hJE _Done exploring.: h2?[?25h[?0c : h?@J Search for what [Enter for "."]? : hQ [?25l[?1c: hZ : h 15 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=]  a - [D:2] 5 stones (17 further duplicates in 4 piles)b - [D:2] a stone staircase leading down  c - [D:2] a stone staircase leading up  d - [D:2] 4 boomerangs  e - [D:2] a scale mail  f - [D:2] a spear  g - [D:2] a stone staircase leading down  h - [D:2] a +0 dagger (1 further duplicate)  i - [D:2] a sling  j - [D:2] a +0 robe  k - [D:2] a stone staircase leading up  l - [D:2] a +0 club  m - [D:2] a stone staircase leading down  n - [D:2] a whip  o - [D:2] a stone staircase leading up: h: hL: hM  psychicmeow the Chopper  Coglin  Health: 33/33 ======================== ###  Magic: 4/4======================== ..# ######################   AC: 4: hStr: 16 ..# #....................#   EV: 11Int: 7 ..# #.##################.#   SH: 0Dex: 16 ..####.########### #....#   XL:  4 Next: 30% Place: Dungeon:2 ..'.>...........@# #.####   Noise: ---------  Time: 1531.6 (0.0) ..##.#.#########.# #.#: h9  a) +0 war axe {Urai} f) +0 dagger {Ajinde ..##.#.#....# #.#####.#####   Throw: 3 throwing nets ..##.#.#.##.# #.#.........#  ..##.(....#.####.#.####.##.#  ####.######......#.#..~....#   #.# ########.....~~..#   #.##...~~~~.##  : hz  ####.###############.~~~~.#    _There is an open door here. _You see here 5 stones. _Done exploring. _Done exploring. _Done exploring.  Search for what [Enter for "."]? .: h: hµ: h۹: hP. _: h : h 3: h : h" : hl : h= E _Done exploring.: h^ I: h 4: h : ha E _Done exploring.: hآ: h3Where to? (Tab - D:2, ? - help)  D - Dungeon : h(H: h`  psychicmeow the Chopper: hb  Coglin  Health: 33/33 ======================== ###  Magic: 4/4======================== ..# ######################   AC: 4Str: 16 ..# #....................#   EV: 11Int: 7 ..# #.##################.#   SH: 0Dex: 16 : hb..####.########### #....#   XL:  4 Next: 30% Place: Dungeon:2 ..'.>...........@# #.####   Noise: ---------  Time: 1531.6 (0.0) ..##.#.#########.# #.#  a) +0 war axe {Urai} f) +0 dagger {Ajinde ..##.#.#....# #.#####.#####   Throw: 3 throwing nets ..##.#.#.##.# #.#.........#  : hSc..##.(....#.####.#.####.##.#  ####.######......#.#..~....#   #.# ########.....~~..#   #.##...~~~~.##    ####.###############.~~~~.#    _Done exploring. _Done exploring. : hd _Done exploring. _Search for what [Enter for "."]? . _Done exploring. _Done exploring.: hd: h#rf _: huX: hx: hy: hPz,: h|: h{~: h : h: h́: he: h: h: h: h,: h: h: h: h: h: h: h&,: h: h4: ht,: hژ: h: h],: hR: h: h: h{: h: h: h,: hY: hY  There is a stone staircase leading down here.: h: hG: hԱ$ _: hN: h;3: hM,: hk: h  ♣.##### : hV5♣..@.#45.3 (13.7) ♣#.#.#   ... .# #### .. #.# .# .# : hēP.# _You climb downwards.: hC: h: ha _There is a stone staircase leading up here.: h : h ,: h6 : hB : hߤ $ _: h n: hϪ : hܭ ,: h{ : h : h ,: h : h : h : h@ ,: h޷ : h : h ,: h; : h ,: h : h : hY : h ,: h P  There is a stone staircase leading up here.: h 8...♣..Z♣. ♣.##### ♣.@<.#: h  ♣#.#.# ...#.## #####..###.##.#Z   jackal zombie (dormant)#.##.##.#: h 253.3 (8.0): hN i.ZZ: hm +4.3 (9: h" : h& ` _A jackal zombie comes into view.: h . .. ♣. .. ♣Z : hX♣.#####  ♣.@<.#  ♣#.#.#  ...#.##  #####..#  ##.#  #.#  #.#  #.#  #.# : h^ . .. ♣. .. ♣Z ♣.#####  ♣.@<.#  : hE♣#.#.#  ...#.##  #####.. ##.# #.#  #.# #.# #.#: h!: h: h": h$d _A jackal zombie is nearby!: h[S . .. : h\♣. .. ♣Z ♣.#####  ♣.@<.#  ♣#.#.#  ...#.##  #####..#  ##.#  #.#  #.#  #.#  #.# : h- . .. ♣. .. ♣Z ♣.#####  ♣.@<.# : h,J ♣#.#.#  ...#.##  #####.. ##.# #.#  #.# #.# #.#: h: h0: h: hd _A jackal zombie is nearby!: hq7##♣.♣ ..♣ ♣.♣ ..♣ ♣Z♣ ♣.##### ♣@.<.# ♣#.#.# ...#.## #####..#  ##.# #.#  #.#  #.#  #.#: hxF.Z: h{y3=5.3 (1: h}: hʄZ _The jackal zombie barely misses you.: h  You hit the jackal zombie with your +0 war axe.  The jackal zombie is moderately damaged.: hYou hit the jackal zombie with your +0 dagger.6.5 (1.2Rev : h: h E _The jackal zombie bites you but does no damage.: hT ?M_The jackal zombie bites you but does no damage.  You hit the jackal zombie with your +0 war ax  The jackal zombie is almost destroyed.You hit the jackal zombie with your +0 dagger.: hh[ 1.: h^ g17.7Rev+ : hc : h9f T _You destroy the jackal zombie!: h : h- : hB : h H _No target in view!: hF: h`: h: hڕH _No target in view!: h: h4: h: hk ##♣.♣..♣: h ♣.♣# #####♣.♣..<.#♣..♣#.#.#♣......#.##♣Z♣♣#####..#♣.♣#.#Z   ball python zombie (constriction, dor…)##: h #.#  #.#  #.#: hW(0.0: hb-8.7 (1Rev : h: he _A ball python zombie comes into view.: h% ## ♣.♣ ..♣ ♣.♣ ..♣: h& ♣.♣# ♣@#####  ♣.♣..<.#  ♣..♣#.#.#  ♣......#.##  ♣Z♣♣#####..#  ♣.♣ ##.#  ## #.#  #.#  #.# : h. ## ♣.♣ ..♣ ♣.♣ ..♣ ♣.♣# ♣@#####  ♣.♣..<.# : h ♣..♣#.#.#  ♣......#.##  ♣Z♣♣##### ♣.♣ ##.#  ##  #.# #.#: hR: hk8-: h': hgi _A ball python zombie is nearby!: h \ ## ♣.♣ : h ..♣ ♣.♣ ..♣ ♣.♣# ♣@#####  ♣.♣..<.#  ♣..♣#.#.#  ♣......#.##  ♣Z♣♣#####..#  ♣.♣ ##.#  ## #.# : h I #.#  #.# : hJ N ## ♣.♣ ..♣ ♣.♣ : h L v..♣ ♣.♣# ♣@#####  ♣.♣..<.#  ♣..♣#.#.#  ♣......#.##  ♣Z♣♣##### ♣.♣ ##.#  ##  #.# #.#: hgQ : hR : h#W : h%` ## ♣.♣ ..♣ ♣.♣: ha ♣..♣♣.♣#♣.#####♣..<.#♣..♣#.#.#....#.##♣Z♣♣#####..#.♣ ##.# ## #.# #.#  #.#  #.# _A ball python zombie is nearby!: ha : hd : h^h {Z.Z): hi -9 _: hk : hm : hZ h## ♣.♣ ..♣ ♣.♣♣♣..♣ ..♣.♣# ♣.♣.#####: ht  ♣♣.♣..<.#♣@.♣#.#.#Z.....#.##♣.♣♣#####..#♣ ##.# ## #.# #.#  #.#  #.#  #.#: h : h /=60: h : h J _The ball python zombie bites you but does no damage.: h  You hit the ball python zombie but do no damage.You slash the ball python zombie with your +0 war axe!: h2.: h}=2=1.8 (1.1: hR: h[Y _You destroy the ball python zombie!: hpJ: hqH _No target in view!: h}; [[?25h[?0c  Search for what [Enter for "."]? : hρ [?25l[?1c: hN: h<$: hʗU7 matches: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position ([,] to cycle)  a - [carried] b - a +0 leather armour (worn)  b - [carried] c - a +0 helmet (worn) Results elsewhere ([,] to cycle)  c - [D:2] a +0 robe (1 further duplicate): hd - [D:2] a scale mail  e - [D:1] a +0 ring mail (2 further duplicates)  f - [D:1] a ring mail  g - [D:1] a robe: h : h4: h##psychicmeow the Chopper♣.♣Coglin..♣Health: 33/33 ========================♣.♣Magic: 4/4========================: hG♣♣..♣AC: 4Str: 16..♣.♣#EV: 11Int: 7♣.♣.#####SH: 0Dex: 16♣♣.♣..<.#XL:  4 Next: 32% Place: Dungeon:3♣@.♣#.#.#Noise: ==-------  Time: 1561.8 (0.0)♣......#.##a) +0 war axe {Urai} f) +0 dagger {Ajinde: hl@♣.♣♣#####..#Throw: 3 throwing nets♣.♣##.#Rev ###.##.##.##.##.# : h_The ball python zombie bites you but does no damage.  You hit the ball python zombie but do no damage.You slash the ball python zombie with your +0 war axe! _You destroy the ball python zombie! _No target in view!  Search for what [Enter for "."]? armor: h: hC : h#: ha%. _: hQn[?25h[?0c  Search for what [Enter for "armor", or ? for help]? : hl [?25l[?1c: h': h]1 match: travel [toggle: !], by dist [/], hide useless & duplicates [=] Results at your position : h:O a - [carried] a - a +0 war axe (weapon) {Urai}: h: h: hm/##psychicmeow the Chopper♣.♣Coglin..♣Health: 33/33 ========================♣.♣Magic: 4/4========================♣♣..♣AC: 4Str: 16..♣.♣#EV: 11Int: 7♣.♣.#####SH: 0: hDex: 16♣♣.♣..<.#XL:  4 Next: 32% Place: Dungeon:3♣@.♣#.#.#Noise: ==-------  Time: 1561.8 (0.0)♣......#.##a) +0 war axe {Urai} f) +0 dagger {Ajinde♣.♣♣#####..#Throw: 3 throwing nets♣.♣##.#Rev ###.##.##.##.##.#You hit the ball python zombie but do no damage.You slash the ball python zombie with your +0 war axe! _You destroy the ball python zombie! _No target in view! _Search for what [Enter for "."]? armor  Search for what [Enter for "armor", or ? for help]? ax: h: h: hf: h. _: h: h4: h: h: h; _: hn: h7,: h: h: h: hG7: h: h: hh0: he: h.5 ♣.♣ ..♣.## ♣.♣.# ♣♣♣..♣ ....♣.♣#♣♣ ♣._.♣.♣.#####♣.♣♣.Z.♣♣.♣..<.#♣....♣♣♣..♣#.#.#♣@♣.♣......#.##-- ♣♣.♣.♣♣#####..# ♣♣.♣♣ ##.# ### #.# #.# : h4#.#Z   scorpion zombie (dormant) #.# #.# ...: h/ 6.8 (5  A scorpion zombie comes into view.: hF--7.8 (6: h 8_: h:: _Found a basalt altar of Yredelemnul.: h+{M ♣.♣  ..♣.##  ♣.♣.#  ♣♣♣..♣  ....♣.♣#  ♣♣ ♣._.  ♣.♣♣.Z.<.#  ♣....♣♣♣.  ♣@♣.♣..  ♣♣.♣.  ♣♣.♣♣ ##.#  ### #.#  #.#  #.#  #.#  #.#  ... : ht  ♣.♣  ..♣.##  ♣.♣.#  ♣♣♣..♣  ....♣.♣#  ♣♣ ♣._.  ♣.♣♣.Z.<.#  ♣....♣♣♣.  : h ♣@♣.♣..  ♣♣.♣.  ♣♣.♣♣ ##.#  ###  #.# #.#  #.# #.# ...: hz : h : h  : h f _A scorpion zombie is nearby!: hBe ## ♣.♣ .# ..♣.##  ♣.♣.#♣♣♣♣..♣  ♣....♣.♣# ♣♣ ♣._.♣.♣.##### ♣.♣♣.Z.♣♣.♣..<.# ♣...@♣♣♣..♣#.#.# .....♣.♣.♣......#.## ### ♣♣.♣.♣♣#####..# ♣♣.♣♣ ##.#####.# #.#: hlm 6_: hn 28.8 (1 _: hTt 8_: h w : hZZ _Found a basalt altar of Yredelemnul. _A scorpion zombie is nearby!  The helpless scorpion zombie fails to defend itself.  You hit the scorpion zombie with your +0 war axe.  The scorpion zombie is lightly damaged.  You hit the scorpion zombie with your +0 dagger.: ha=9.9 (1.1Rev : hT: h9F _The scorpion zombie hits you but does no damage.: h  _You barely miss the scorpion zombie with your +0 war axe.The scorpion zombie is lightly damaged.  You hit the scorpion zombie but do no damage.: h 2-71.1 (1.2Rev+ : h : hD 3 _The scorpion zombie hits you.: hL _ : hYou hit the scorpion zombie but do no damage.The scorpion zombie is lightly damaged.  You slash the scorpion zombie with your +0 war axe!: hn1--=2.2 (1.1: h: h3 _The scorpion zombie hits you.: h(w RYou slash the scorpion zombie with your +0 war axe!  The scorpion zombie is moderately damaged.You completely miss the scorpion zombie with your +0 war axe.  The scorpion zombie completely misses you.: hwx 27-----3.3Rev* : h } 8_: hL 3 _The scorpion zombie hits you.: h 6  : h+ ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  : h V### #.#  #.#  #.#  #.#  #.#   You barely miss the scorpion zombie with your +0 dagger.The scorpion zombie is moderately damaged.You hit the scorpion zombie with your +0 war axe.: h  ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  : h ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ###  #.#  #.# #.# #.#: h  : hq C The scorpion zombie hits you.: hJ e4------4.4: h 8_: h V _* * * LOW HITPOINT WARNING * * *: h6_: hG: h8_: hc^ _You are too injured to fight recklessly!: hB: h D: hG: hhK^ _You are too injured to fight recklessly!: hE6_: hz: h: h^ _You are too injured to fight recklessly!: h-G6_: hkH: hK8_: h-O : hOX_You are too injured to fight recklessly!: h _You are too injured to fight recklessly! _You are too injured to fight recklessly!  You hit the scorpion zombie but do no damage. : h  The scorpion zombie is heavily damaged.  You hit the scorpion zombie with your +0 dagger.5.6 (1.2: h 8_: h F _The scorpion zombie hits you but does no damage.: h   You barely miss the scorpion zombie with your +0 dagger.The scorpion zombie is heavily damaged.You hit the scorpion zombie with your +0 war axe.: h(f5=-6.7 (1.1: h8_: hY\ _The scorpion zombie barely misses you.: hq?f  ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ### #.#  #.#  #.#  #.# : h@ #.# You hit the scorpion zombie but do no damage.The scorpion zombie is severely damaged.You barely miss the scorpion zombie with your +0 dagger.: h* ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.# : h  ###  #.#  #.# #.# #.#: hB  The scorpion zombie hits you.: h`23--7.8: hJ: h !V _* * * LOW HITPOINT WARNING * * *: ht3P  ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ### #.#  #.#  #.#  #.#  #.# You hit the scorpion zombie with your +0 dagger.  The scorpion zombie is severely damaged.You hit the scorpion zombie with your +0 war axe.: h ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  : h[### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ###  #.#  #.# #.# #.#: h B  The scorpion zombie hits you.: h j1---8.9: h+: hLV _* * * LOW HITPOINT WARNING * * *: h4d ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ### #.#  #.#  #.#  #.#  #.# : heYou hit the scorpion zombie with your +0 war axe.  The scorpion zombie hits you.  You barely miss the scorpion zombie with your +0 war axe.: h47  ## ♣.♣ .#  ..♣.##  ♣.♣.#  ♣♣♣♣..♣  ♣....♣.♣#  ♣♣ ♣._.♣  ♣.♣♣.Z.♣♣.♣..<.#  ♣...@♣  .....♣.♣.♣  ### ♣♣.♣.♣  ♣♣.♣♣ ##.#  ###  #.#  #.# #.# #.#: h= B  The scorpion zombie hits you.: h> q19---80.1 (1.2: hB : hyE V _* * * LOW HITPOINT WARNING * * *: h   You hit the scorpion zombie with your +0 war axe.  The scorpion zombie is almost destroyed.You hit the scorpion zombie but do no damage.: h7 o20=-1.2 (1.1: hT : h \ _The scorpion zombie barely misses you.: hA V  You hit the scorpion zombie with your +0 war axe.: h%H I_.: hK 1562.3: hP 8_: hS V _You destroy the scorpion zombie!: hft## .# ♣.♣ .# ..♣.##  ♣.♣.#♣♣♣♣..♣  ♣....♣.♣# ♣♣ ♣._.♣.♣.##### ♣.♣♣.@.♣♣.♣..<.#  ♣....♣♣♣..♣#.#.# .....♣.♣.♣......#.## #### ♣♣.♣.♣♣#####..# ♣♣.♣♣ ##.#### : hXz: h{4-30: hw~: h: h : ht 4: hv 1==: h Rev+ : h ,: h| : hJ u2==: h : h : hV! :Rev : h! : h# : h#$ ,: h& : h)' : h' : h!) : h) L3=: h=* : h , : h, !: h, : h. : h!/ : h/ : h1 : h2 : h2 : h4 : h5 N24=: hx5 : he7 ,: h7 : h9 : h: : h: : h< : h< : h= : h? : h? 5==: hA : hdB : hB : hAD ,: hD : hF : hG ,: hFH : hH k6=: hI ,: h.J : hK ,: h;L : hL : hLM ,: h&N : hN a7=: hO : h/P : hP : hR ,: h"S : hST ,: hT : hbV : hV h8==: hKW : hX ,: hXY : hb[ ,: h[ : hN] : h] ,: hh_ : h_ #9: hO` E==: h` : ha : h{b : hVc : hd ,: hce : h6g ,: hg : hi : h4j l30=: h3k ,: hk : h}l ,: hl : hm ,: hm : h3o : ho Z1=: hdp : hp ,: hJr : hs ,: ht ,: h,u : hu : hv ~2==: hv ,: hOw : h;x : hx ,: hz ,: h9{ : h| : hZ} h3==: h(~ : h_ 1 _HP restored.: h : h, : h : h : h : h : h : h : h5 ,: h : h : h : h) 9=: h : hm : h : h_ ,: hA : h ,: h : h/ : hܖ ,: h : hl ,: h : h# N _You now have 144 gold pieces (gained 14).: hM : h 3: h : h ,: h : hY : h ,: h. : hȥ : ha ,: h : h~ : h & ...... ..... ...( ... # ##.> .### .#: h  #.. . ♣.♣ .# #.# .♣ ..♣.## #@# #.♣ ♣.♣.#-644.3 (61.0)#######.##.♣ ♣♣♣♣..♣ ..........♣ ♣♣....♣.♣# .######...♣♣.♣._.♣.♣.### #.#.♣.♣♣...♣♣.♣..<#.#.♣....♣♣♣..♣#.# #.....♣.♣.♣......# : hñ #####.♣♣.♣.♣♣##### #.#♣♣.♣♣ # : hQ 9_: h ,5.3 (62: h0 9_: h K _Found 3 stones. Found a stone staircase leading down.: hAz: h:{: h |: h~: h^: h: hυ,: hD: h: hZ: h: h: hM: hS: h: h:,: hM: h : h=,: h\: h: h,: hV: hϣ: hY: h: h: h: hK: h: h: h°: h: hC: h: hl: h,: h: hS: h,: h: h: hF: h: hC: h: h: hl: h: h: h: hf: h9: h: h,: hv: h: h: h;: h: h: h,: hw: hh: h,: h: hO: h,: hM: h: ha#+ #. ###.### #.....# : h"s#.....# #.....####### ####...........K .......@# ##......#####  #...(......#  #.....####.####.>...####..##......♣♣.♣..#K   kobold (missile, asleep)#.###.♣....♣.###.# #.♣.♣.♣.♣.#: hM#######.##.♣.♣♣♣♣..: hP-64.3 (19: h&,5.3 (20: h : hu _A kobold comes into view. It is wielding a +0 dagger.: h0N #+ #. ###.### #.....# #.....# #.....#######  ####...........K  .......@# ##......#####  #...(......#  #.....####.##  ##.>...####..#  #......♣♣.♣..#  #.###.♣....♣.##  #.# #.   : h? #+ #. ###.### #.....# #.....# #.....####### : hR ####...........K  .......@# ##......#####  #...(......#  #.....####. ##.>...####. #......♣♣.♣..#  #.###.♣.... #.# #.  : h: h: hQ: h'] _A kobold is nearby!: hY #+ #. ###.### #.....# #.....# #.....#######  ####...........K : hbc .......@# ##......#####  #...(......#  #.....####.##  ##.>...####..#  #......♣♣.♣..#  #.###.♣....♣.##  #.# #.   : h #+ #. ###.### : h#.....# #.....# #.....#######  ####...........K  .......@# ##......#####  #...(......#  #.....####. ##.>...####. #......♣♣.♣..#  #.###.♣....: hF #.# #.  : h": h#: h'(: hU*] _A kobold is nearby!: hc}#+  #. ###.### #.....# #.....#  #.....############.....K.........##########......##### #...(......##.....####.####.>...####..# #......♣♣.♣..##.###.♣....♣.## #.# #.♣.♣.♣.♣.#: he: hkuK.K): hl/6.3 (1.0) : hm _: hr: h.u: h? #+ #. ###.### #.....# #.....# #.....#####.K..###......##### #...(......##.....###.>...####..# #......#.###.♣ K.7: h #+ #. ###.### #.....# : h #.....# #.....#.####.K..###......##### #...#...##.>...####..# #.. : h& : h 0K.: h &8: h* : hǒ : h  You hit the kobold but do no damage.You hit the kobold with your +0 war axe.: h C): h#=7=9.4 (1.1: h3$,Rev : h(: hI.J _You kill the kobold!: hMR: hS: hW: hZH _No target in view!: hS4: h&U: hTY: h\: h\% _: h`,: h`c7: hd: hf: h i0: hj: h>oB: hp: hs: hPu,: hu: hRx: h9z,: hz: h/|: h: h: h%: h: h##.........# '.........+ ...)..... ....... ...!. ..g #'#  #@# : h-76.4 (7.0 ###.###  #.....# #.....# #.....#########. ####........)......g   hobgoblin (wandering) ........########## ##......##### #...(......#: hF _Found 2 bubbling amethyst potions and a mace.: h ##.........#  '.........+  ...).....  .......  ...!. ..g #'# #@# ###.###  #.....#  #.....#  #.....#  ####........)  ........## : hX ##......#####  #...( : hP  ##.........#  '.........+  ...).....  .......  ...!. ..g #'#: hUQ  #@# ###.###  #.....#  #..... #.....# ####........)  ........## ##......# #...(: hSY N-: h^ : ha ` _A hobgoblin is nearby!: hn ? ##.###.'.........+#...).....##.......##...!.##..g# #.# ##.##.....#.....# #.....#############........)......: h A..###########......####: h# ggThe hobgoblin shouts!: h r1--====7.4 (1: h{$ : h ( p _The hobgoblin hits you. _There is an open door here.: hl  You hit the hobgoblin but do no damage.: hj=---8.6 (1.2Rev : h: hj _You closely miss the hobgoblin with your +0 war axe.: h R  You slash the hobgoblin with your +0 war axe!: h:E†: h.60---9.7 (1.1Rev+ : hE: h M _You kill the hobgoblin!: h*: hU: hi: hϏH _No target in view!: h: h: h: h$H _No target in view!: h>: hg: h: h: h^2=- _: h: h : h:Rev : hN: h[,: h: h,: h7: h: hQb3==: h: h: h7: h: h: h0: h: h@ ##.. .#  ##...###.# ### .##.........# .'..+#...).....##.......##...@.#-##..†####'## : h/ #.####.####.....# #.....# #.....##.##..)......: h.86.7 (7.0: h/E-7.7 (8: h : h _ _u - 2 bubbling amethyst potions: hǡ 3: h : h : hy : h 9=: hR : hw : h%  _. ' ..  .# : h  ##...###.# ##.# .##.........# .'...+ #...)8.7 (1#.......##.....##..†###'#: h %##.####.####.....# #.....#: h : hT +9.7 (2: h8 : hm 9 _Found a shadowy altar of Dithmenos.: h!: h": h#: hP': ht*,: h0X: h1: h47 _You open the door.: h7: h8: h9: h`=@  There is an open door here.: h@: h@ _: hA: hwD: hK...  ._. ##' ... ###.. #.# #.###...###.# ...j: hL##........# ....j.##.........####.......'.........'.@....!..#...).....####......#.......## .....##.....## #.####..†## ###'## jj 2 gnolls (1 polearm, asleep)#.####.### : hpR4 93.7 (4  : hRB2 gnolls come into view.: hS: hU6  The gnoll shouts!: h\b_jj.: h]z.jjjj 3 gnolls (1 polearm, 1 wandering): h]&==: hh^4.7 (5: hk8_: hl : hpmm_A gnoll comes into view. It is wielding a +0 flail.: hj... ._. ##' ... # ##.. #.# ##j###...###.# )..j.##........# #.....#.##.####....j.#.'.'..@...!.: h[ #...).....####.#.......## #.##.....## ##.# ##'## : h*!: h",: h*_.jjj.: hu+4--5.7 (1: h2: h5+ _Found a quarterstaff.: h| Q... ## ._. .. ' ... .# #  #.# .##.######.# ).jj...  : h/~ Z...# ##.....# .##.........####@..j..#  .'.........'......!#...).....####..#..##.......##.....##.######..†.###'## #.####.###: h : h : h : h _..jjj.j): h! 0===6: h : h ' _The gnoll shouts!: h... ## ._. ..##' ... .# #.. #.# .##.###: hY.###.# )...........# ##.jj..#.....####..j...#  .'.........'..@...!.... #...).....####........ #.......## ##. ## ##.#### ##..† .# ##' # #.####.### #.....#: h: hR: hΈ: hp_.j: h0---7: h: h: h ... ## ._. .. ##' ... .# # ##.. #.# .##.### ##...###.# )......: h ##........# ##..j..# .##.####.jj...# .'.'.@....!.... #...).....####. #.......## ##. ##.....## ##.##  ##..†## .# ##'## #  #.#  ###.###  #.....#: hL: h": hoj..j: hB---8: h: h: h[  ... ## ._. .. ##' ... .# # ##.. #.# .##.### ##...###.# )......: h ^ ##........# ##.j...# .##.####..j...# .'.'@..j..!.... #...).....####. #.......## ##....... ##.....## ##.### ##..†## .# ##'## # #.#  ###.###  #.....#: h. : hѯ : h : h .j.j.j: h &9: h : hq : h\ ! ... ## ._. .. ##' ... .# # ##.. #.# .##.### ##...###.# )...... ##..# ##.....# .##.####.j....# .': h .@..j.j.!.... #...).....####. #.## ##....... ##.....## ##.#### ##..†: hc ## .# ##'## # #.# ###.###  #.....#: h : hq : h : h j.j.j.: h (700: h 8_: hsQ _There is an open door here.: ha`: h"bVEvoke which item? : hb"Wands  r - a wand of flame (19) [!] read|quaff|evoke[?] describe selected: hS: hZ: hFapsychicmeow the Chopper... ##Coglin._. ..Health: 33/33 ========================##' ... .# #: haMagic: 4/4========================##.. #.# .##.###AC: 4Str: 16##...###.# )......EV: 11Int: 7##........# ##.....#SH: 0Dex: 16.##.........####j.....#: hb3XL:  4 Next: 60% Place: Dungeon:3.'.........@.j.j..!....Noise: ---------  Time: 1700.7 (0.0)#...).....####........a) +0 war axe {Urai} f) +0 dagger {Ajinde#.......## ##.......Throw: 3 throwing nets##.....## ##.######..†##.###'###jjj 3 gnolls (1 polearm)#.#: hcd###.####.....#2 gnolls come into view.The gnoll shouts! _A gnoll comes into view. It is wielding a +0 flail. _Found a quarterstaff. _The gnoll shouts! _There is an open door here.: hkP  Okay, then.: hl: hs: h|v. _: hm... ## ._. ..##' ... .# ##.. #.# .##.###..###.# )...........# ##.....#..####j.....# .'.'.j.j..!....: h#o #...)....@####........ #.. ##....... ## ##.#### ##..† .# ##' # #. ###.### #.....#  #.....#: hr: hs,: hz_.j.j. 2: h{21.7 (1 _: hт8_: h$: h* ._. ..##' ... .# #.. #.# .##.###.###.# )...........# ##.....#..###.# .': h,.'j.j...!.... #...).....####........ #.. ##. ## ##.#### ##..† .#  ##' # #.####.###   gnoll #.....#  #.....# #.....#########.: hk.: h 7:j.: h8&2: hd?: hB: hb ##' ... .# #.. #.# .##.###.###.# )...........# ##.....#.: h d.###.# .'.j..j...!.... #...).....####........ #.. ##. ## ##.#### ##..† .#  ##' # #.####: h< .### #.....#  #.....# #.....#########.: h Z####........)......: hj : h 'jjj 2 gnolls (1 polearm)3: h! : h] : h`.. #.# .##.###.###.# )...........# ##.....#..###.# .'.'j.j...!.... #...)....j####........: h #.......## ##. ## ##.#### ## .#  ##' # #. ###.### #.....# #.....# #.....#########.####........)...... ..##########: hB: h?j.: hQjj 3 gnolls (1 polearm): hN&4: h: hSv _You see here a hobgoblin corpse.: h=.###.# )...........# ##.....#.: hn.###.# .'.jj.j...!.... #...).....####........ #......j## ##. ##.....## ##.#### ##..† .#  ## # #. ###.### #.....# #.....# #.....#########.####........)...... ........########## ##......: h%#####: h,: hM: h .j.j: h5-5 _: h: hQ _There is an open door here.: h##........# ##.....# .##.###. .'j..j...!.... #...)....j####.... #.......## ####....j## ##.####: h9~ ##..†## .#  ##'##   #@#  ###.###..........#.....#########.####........)..... ........################ #...(......: h': h: hR: h 'j.j: h -6 _: h: h,: hN .##.###. .'..'..j...!.... #...)....j####.... #......j## ###.....## ##.#### ##..j## .#  ##'##   #.#  : h###@####.....##.....#j   gnoll#...(...#.....####.##: h: h: hj.†jj 2 gnolls (1 polearm): hF&7: h: h: h'.'..j...!....#...)....j####........ ....j.##  ##.....## ##.#### ..†## .# #j## # #.# : h ###.####...@.# #.....# #.....#########.####........).....: h.........##########: h/##......#####    gnoll#...(......: hMj##.....####.#: hj\##.>...####..#: hR: hKP'j: hb&8: h: h: h: #...)....j####........ ...j.##  ##.....## ##.#### .†## .# #'## # #j#  ###.####.....# #....@# #.....#########.####........)...... ........#############: hc; ####...(......# #.....####.###.>...####..##......♣♣.♣..#: h= : hD T.j: hH &9: hK : h6M : h< #.....j.## ###.....## ##.#### ##..†## .#  ##'##   #.#  ###j###.....########.###...)..... ........############: h;#### #...(........####.####.>...####........♣♣.♣###.♣....♣.##: hU: h: hUj.jj 2 gnolls (1 polearm): h'10: h: h: h" #.....## ##.#### ##.j†## .#  ##j##   #.#  ###.###...j..########.###: h...)..... ........################  #...(........####.##jjj 3 gnolls (1 polearm)#: h#.###.♣#.# #.♣.♣.♣.♣.#: h: h: h: h.j.j: h-&1: h: h: h[3 ##..†## .#  ##j##   #j#  ###.###.....j.#########.###...)..... .......@################  #...(........####.####.>...####..#......♣♣.♣###.♣....♣.### #.♣.♣.♣.♣.#######.##.♣.♣♣♣♣..♣♣'j.j2: hB  ##'##   #j#  ###j###.....j#########.####........)..... ........############  #...(......#..####.####.>...####..#......♣♣.♣###.♣....♣.##.# #.♣.♣.♣.♣.#######.##.♣.♣♣♣♣..♣♣..........♣.♣♣....♣.♣#.j.j3: h# : h (.#  ###j####...j.# #.....# #.....#########.####....j...)...... ........########## ####### #...(..@...# #.....####.####.>...####..# #......♣♣.♣..##.###.♣....♣.##.# #.♣.♣.♣.♣.# #######.##.♣.♣♣♣♣..♣♣..........♣.♣♣....♣.♣#.######...♣♣.♣._.♣.♣.#####: h : hӥ : h .: h 1j.: h: j: hr .: h j: hا _: h : h٨ : h% 4: h : h : hYRI#.# ###.### #..j..# #...j.# #.....#. ####........)...... .j# ##......##### : hRR#...(...@..# #.....####.## ##.>...####..# #......♣♣.♣..##.##: hR}#.# #.♣.♣.♣.♣.# : heT: h].jj   gnoll_: h ^&5: hTd: h>f: hNA#.# ###.### #..j..# #...j.# #.....#. ####........)...... ........# ##.....j##### #...(....@.# #.....####.## : ho C##.>...####..# #......♣♣.♣..##.###.♣....♣.###.# #.♣.♣.♣.♣.# #.##.♣.♣♣♣♣..♣♣ : h) : hO.j: h&6: h: h2: h ###.####..j..# #...j.# #.....#########.####........)...... ........########## ##......##### ...(..j...# #.....####@####.>...####..# #......♣♣.♣..# #.###.♣....♣.##: h_#.# #.♣.♣.♣# ######.##.♣.♣♣♣♣..♣♣ .........♣.♣♣....♣.♣# ######...♣♣.♣._.♣.♣.#: h#### #.#.♣.♣♣...♣♣.♣..<.#: h: hj.j_: hۏ&7: ha9_: h: h(#..j..# #...j.# #.....#########.####........)...... ........########## ##......##### ...(...j..# #.....####.###.>...####.@# #......♣♣.♣..# #.###.♣....♣.###.# #.♣.♣.♣# #####.##.♣.♣♣♣♣..♣♣ ........♣.♣♣....♣.♣# #####...♣♣.♣._.♣.♣.##### : h #.#.♣.♣♣...♣♣.♣..<.##.#.♣....♣♣♣..♣#.#.#: h: hP.j: h&8: h: h: h^V .j..#########.###...)..... ........################  #...(....j.: hU_k..####.####.>.......♣♣.♣###.♣....♣.## #.♣.♣.♣.♣.♣♣..♣♣_: h_j   gnoll.♣♣#.....♣.♣.♣......#.##: h{a: h}gn.j_: hh&9: hm: h9p: h1CE ..#########.###...)..... ........################  #...(........####j####.>........♣♣.♣###.♣....♣@##: hC #.♣.♣.♣.♣.# #####.##.♣.♣♣♣♣..♣♣.j   gnoll.♣.♣#####.♣♣.♣.♣♣#####..#: hH: hBNm.j_: hN'20: hT9_: hV: hh ####........)...... ........########## ####### ...(......# #.....####.###.>...####.j# #......♣♣.♣..# #.###.♣....♣.##.# #.♣.♣.♣.♣@# ####.##.♣.♣♣♣♣..♣♣ .......♣.♣♣....♣.♣# ####...♣♣.♣._.♣.♣.#####  #.#.♣.♣♣...♣♣.♣..<.##.#.♣....♣♣♣..♣#.#.# #.....♣.♣.♣......#.######.♣♣.♣.♣♣#####..# #.#♣♣.♣♣ .#: h : h j.jj 2 gnolls (1 polearm): h: &1: hL : hJ : hv  ..########## ##......#####  #...(....j.# #.....####.###.>...####..# #......♣♣.♣.j# #.###.♣....♣.## #.# #.♣.♣.♣.♣.# #####.##.♣.♣♣♣♣.@♣♣ ........♣.♣♣....♣.♣# : hUw #####...♣♣.♣._.♣.♣.#####  #.#.♣.♣♣...♣♣.♣..<.# #.#.♣....♣♣♣..♣#.#.# #.....♣.♣.♣......#.## #####.♣♣.♣.♣♣#####..#: hw  #.#♣♣.♣♣ ##.# #.# ### #.#: h 8_: h &2: h : hφ : hO####### ...(....j.# #.....####.###.>...####..# #......♣♣.♣.j# #.###.♣....♣.##.# #.♣.♣.♣.♣.# ####.##.♣.♣♣♣♣..♣♣ .......♣.♣♣....♣@♣# ####...♣♣.♣._.♣.♣.#####  #.#.♣.♣♣...♣♣.♣..<.# #.#.♣....♣♣♣..♣#.#.##.....♣.♣.♣......#.######.♣♣.♣.♣♣#####..# #.#♣♣.♣♣ ##.##.# ### #.##+# : h8_: h_&3: h: h: h...(....j.# #.....####.###.>...####..# #......♣♣.♣.j# #.###.♣....♣.##.# #.♣.♣.♣.♣.# ###.##.♣.♣♣♣♣..♣♣ ......♣.♣♣....♣.♣# : hY[###...♣♣.♣._.♣.♣@#####  #.#.♣.♣♣...♣♣.♣..<.# #.#.♣....♣♣♣..♣#.#.# #.....♣.♣.♣......#.#: h#####.♣♣.♣.♣♣#####..# #.#♣♣.♣♣ ##.##.# ### #.##+# : h : h: hpijj   gnoll: h&4: hy#8_: h$: hd+#.....####.###.>...####..#  #......♣♣.♣.j#  #.###.♣....♣.##.# #.♣.♣.♣.♣.# ##.##.♣.♣♣♣♣.j♣♣ .....♣.♣♣....♣.♣# ##...♣♣.♣._.♣.♣.#####  #.#.♣.♣♣...♣♣.♣@.<.#  #.#.♣....♣♣♣..♣#.#.#  #.....♣.♣.♣......#.#######.♣♣.♣.♣♣#####..# #.#♣♣.♣♣ ##: h.##.# ### .# #+#  : h: hT.j: h0&5: hv: hϚ: h #.....####.## ##.>...####..# #......♣♣.♣.j# #.###.♣....♣.## #.# #.♣.♣.♣.♣.# .##.♣.♣♣♣♣..♣♣ ♣.♣♣....♣j♣# ...♣♣.♣._.♣.♣.##### #.#.♣.♣♣...♣♣.♣.@<.# #.#.♣....♣♣♣..♣#.#.# #.....♣.♣.♣......#.## #####.♣♣.♣.♣♣#####..# #.# ### #.# : h : h : hL j.jj 2 gnolls: hŔ &6: h 8_: h4 : h 6#.....####.## .>...####..# ......♣♣.♣.j# .###.♣...j♣.## .# #.♣.♣.♣.♣.# .##.♣.♣♣♣♣..♣♣ ♣.♣♣....♣.♣# ...♣♣.♣._.♣.♣j##### .#.♣.♣♣...♣♣.♣..@.# : h6.#.♣....♣♣♣..♣#.#.# .....♣.♣.♣......#.## .♣♣.♣.♣♣#####..##.#♣♣.♣♣ ##.##.# ### #.#    gnoll#+# #.##.# : hC9: hJ@O.j: h@&7: h{E: hHa _There is a stone staircase leading up here.: h] : h3 D.j: h{ -8 _: h : hK : hl : hm : hq : hFr : hy Yjj 2 gnolls (1 polearm): hy 70---: h} '=9: h : hP   #########  ##.......##  #.........####  #....ß.......# ################  #........(...# #...............  #............# #.############## ##.÷..........####.###########2.............'.@j...........#...........##.#.#########.# .#............##.#.#....# #.#### .#............##.#.#.##.# #.#... .#............##.(....#.####.#.## : hoP+.###############.######......#.#. j   gnoll .# #.# ########... .##.# #... .########.###############. _The gnoll hits you with a +0 whip.: hR:---: h[: h6-31.2 (2.5: hK: hҸ} _You climb upwards. _There is a stone staircase leading down here.: h/  You hit the gnoll but do no damage.You closely miss the gnoll with your +0 war axe.1==2.3 (1.1Rev : hO: hbS _The gnoll closely misses you.: h  You hit the gnoll but do no damage.You barely miss the gnoll with your +0 war axe.: h_25----3.5 (1.2: h 7Rev+ : h: hq8 _The gnoll hits you with a +0 whip.: h`  You hit the gnoll with your +0 dagger.  The gnoll is lightly wounded.  You slash the gnoll with your +0 war axe!=4.6 (1.1: hg: hiR _The gnoll barely misses you.: h\  You closely miss the gnoll with your +0 dagger.The gnoll is severely wounded.You slash the gnoll with your +0 war axe!: hߍi): hrx77-5.7Rev* : h: h:I _You kill the gnoll!: h# ##.## #.#### #....ß.# #### #.(...# #.. #....# #.## #.÷.####.# #'.>@.# # #.##.#.#.# # #....##.#.#....# #.# #.....##.#.#.##.# #.#. #.##.(....#.####.#.# ##.######......#.#. # #.# #. # : h#.# #...~ # #.#.~: h: h6------60: h%: h+)M _You see here a +0 whip.: h&  # .## .#### ....ß.# ##### .(...# #... ....# #.## .÷.####.# #.'.>)# #. .##.#.#.# #. ....##.#.#....# #.#####. .##.#.#.##.# #.#. .##.(....#.####.#.#.######......#.#..~ : h #.# #. #.# #...~ #.#.~: h: : h _-7Rev+ : h- _: hr : h) : h: hc{Level 2 of the Dungeon<<<>>>(Press ? for help)###########.......###.........#####....ß.......# ###################### #........(...# #....................# #............# #.##################.# ########################.÷..........####.########### #....# : hŰ]#>..................................'.>)@..........# #.#### #####.############.......#.#............##.#.#########.# #.##...#.#..........#.......#.#............##.#.#....# #.#####.##### #.#.#.#.########.#..[....#.#............##.#.#.##.# #.#.........#: h #.#.#.#.#......#.#.......#.#............##.(....#.####.#.####.##.# #.#.#...##.#<..#.#.......#.###############.######......#.#..~....#: h3% ###.#.....##.##..#.#.......#.##.# ########.....~~..# #.#..........#...#.........#.##.##...~~~~.## : hTp#.#######..#.#######......##.########.###############.~~~~.# : hC#............................# ####......................P~~~~P# #.############....############ ##....####..##############.P....P# #.##.........#.##...###: hQ#.P.P.##..........##.......##.#..# : hѱp#.##.#######.#.####...#####P..........#####.##.########.#..# : h#....#######.#.# ###...##### ##.PPPP........####.##.##.#..#: h/ : h!###<.........#.# ###.....# #........#####.#....##.##.#..# : hR######.......######.# #...#..#<# #.#....##.#### #.#..# : hb>)@: h\ : h Spsychicmeow the Chopper #########Coglin #.......##Health: 26/33 ==================------ .........####Magic: 4/4======================== ....ß.......# ################## AC: 4: h Str: 16 ........(...# #................. EV: 11Int: 7 ............# #.################ SH: 0Dex: 16 .÷..........####.########### #. XL:  4 Next: 77% Place: Dungeon:2 ............'.>)@..........# #. Noise: ---------  Time: 1737.7 (0.0) ............##.#.#########.# #. a) +0 war axe {Urai} f) +0 dagger {Ajinde ............##.#.#....# #.#####. Throw: 3 throwing nets ............##.#.#.##.# #.#..... Rev+ : h ............##.(....#.####.#.#### ##############.######......#.#..~ #.# ########..... #.##...~~ #######.###############.~~  : hS Q_The gnoll barely misses you.You closely miss the gnoll with your +0 dagger.The gnoll is severely wounded.You slash the gnoll with your +0 war axe! _You kill the gnoll! _You see here a +0 whip.: h : h : h  : hc : h!$ ,: h}$ <  You see here a +0 whip.: hv' : h' _: hT) : h3  ##  ##.......##  #..#### : h3 C #....ß.......# #  #..(...# #  #.....# #.# ##.÷..####.## ..'.@)...# 9.7 (2#: hm4 ..##.#.##.# #.....##.#.#....# #.#### .#.....##.#.#.##.# #.# .#..##.(....#.####.#. .##.######......#.#. .# #.# ## .# #.# #... .# #######.##.: h5 : hG= : h? c _There is a stone staircase leading down here.: h: h Level 2 of the Dungeon<<<>>>(Press ? for help)###########.......###.........#####....ß.......# ###################### #........(...# #....................# #............# #.##################.# : h+ ########################.÷..........####.########### #....# #>..................................'.@)...........# #.#### #####.############.......#.#............##.#.#########.# #.#: hU #...#.#..........#.......#.#............##.#.#....# #.#####.##### #.#.#.#.########.#..[....#.#............##.#.#.##.# #.#.........#: h{  #.#.#.#.#......#.#.......#.#............##.(....#.####.#.####.##.# : h #.#.#...##.#<..#.#.......#.###############.######......#.#..~....# ###.#.....##.##..#.#.......#.#: h #.# ########.....~~..# #.#..........#...#.........#.##.#: h #...~~~~.## #.#######..#.#######......##.########.###############.~~~~.# : h #............................# ####......................P~~~~P# : h#.############....############ ##....####..##############.P....P# #.##.........#.##...####.P.P.##..........##.......##.#..# #.##.#######.#.####...#####P..........#####.##.########.#..# #....#######.#.# ###...##### ##.PPPP........####.##.##.#..# ###<.........#.# ###.....# #........#####.#....##.##.#..# ######.......######.# #...#..#<# #.#....##.#### #.#..# : hL###.#.....##.##..#.#.......#.# #.# ########.....~~..##.#..........#...#.........#.# #.##...~~~~.###.#######..#.#######......##.# #######.###############.~~~~.##............................# ####......................P~~~~P#.############....############ ##....####..##############.P....P#.##.........#.##...### #.P.P.##..........##.......##.#.#.##.#.#.####...### ##P...#####.##.########.##....#######.#.# ###...##### ##.PPPP........####.##.# ..###<.........#.# ###.....# ######.#....##.# ..######.# #####.# #...#..#<# #.#....##.#### #.#..#  ###.........# #.# #...#.#### #......##...†# #.#..### #..........## #.## #.....# ###....# #.#....# #)#.#.###### #..###....## #....# [: hMl34m#.# #.#†##.# #.#.#.###..##....# #....# #.# #.#.##.# #.#.#.###.##....# ###### #.# #.#.##.# #.#.#.# #############.##....# .### #.#.##.# #...#.# #..#...## #[....# #.#.##.# #####.# #............#.##'##############...........# #.#.##.# #†########...(........#.##........#....(# #.#.##.## #)....................#..>..###########.#)..........# #.......# #.....................###.#....: hDN{#.#########'#######.##### #.....................# #.###########.#.# #.......#.# ##..............###†..............# #######.#.# : hH P #........(...# #....................# #............# #.##################.# ########################.÷..........####.########### #....# #>..................................'.@)...........# #.#### #####.############.......#.#............##.#.#########.# #.##...#.#..........#.......#.#............##.#.#....# #.#####.##### #.#.#.#.########.#..[....#.#............##.#.#.##.# #.#.........# #.#.#.#.#......#.#.......#.#............##.(....#.####.#.####.##.# #.#.#...##.#<..#.#.......#.###############.######......#.#..~....# : h #.#.#.###.##....####### #.# #.#.##.# #.#.#.##############.##....##########.### #.#.##.# #...#.##..............#...###......[....# #.#.##.# #####.##............#.##'##############...........# #.#.##.# #†########...(........#.##..............#....(......# #.#.##.## #)....................#..>..###########.#)..........# #.......# #.....................###.#...........#.#########'#######.##### #.....................# #.###########.#.##.......#.#########.....................###†..............########.#.#: h #........(...# #....................# #............# #.##################.# ########################.÷..........####.########### #....# #>..................................'.@)...........# #.#### #####.############.......#.#............##.#.#########.# #.##...#.#..........#.......#.#............##.#.#....# #.#####.##### #.#.#.#.########.#..[....#.#............##.#.#.##.# #.#.........#: hK #.#.#.#.#......#.#.......#.#............##.(....#.####.#.####.##.# #.#.#...##.#<..#.#.......#.###############.######......#.#..~....# : hh: h]psychicmeow the Chopper#########Coglin##.......##Health: 26/33 ==================------#.........####Magic: 4/4========================#....ß.......# ################ AC: 4Str: 16  #........(...# #............... EV: 11Int: 7  #............# #.############## SH: 0Dex: 16 ##.÷..........####.###########XL:  4 Next: 77% Place: Dungeon:2 ..............'.@)...........#Noise: ---------  Time: 1739.7 (0.0) : h.#............##.#.#########.#a) +0 war axe {Urai} f) +0 dagger {Ajinde .#............##.#.#....# #.#### Throw: 3 throwing nets .#............##.#.#.##.# #.#... Rev+ .#............##.(....#.####.#.## .###############.######......#.#.  .##.# ########...  .##.##...  .########.###############. The gnoll is severely wounded.You slash the gnoll with your +0 war axe! _You kill the gnoll! _You see here a +0 whip. _You see here a +0 whip. _There is a stone staircase leading down here.: h4: h: h: hi7= _: hw: hK: h: h$: h@  There is an open door here.: h: h`FRev  _: h: h: h-,: h : hu: ha: hi8==: h: h: h: h!!: h_: hq: h 0: hP: h: h,: h7: h& : h : hI h9==: hK: h: h,: hu: h2: h,: hW: h#: h&,: h': h+: h<.: h.V30=: h"0: h3: h5,: h6: hs:: h=,: h$>: h : hwF #######.. .j<.##.# #.#.##.# ..#.####.# ###..##...  ##.##..#  #.##..#3  #.##.@#  #.# #.........  #.# #.######.j : hG  #.# ..  ... ..? ....j   gnoll (asleep) ##... ...# : hH : hQ 9  You climb downwards.: hY zj.j: h 6==9.4 (1.7: h; : h _The gnoll shouts!  Found a scroll labelled OGANI YD HOIH. _There is a stone staircase leading up here.: hu #..<.# #.# #.# ##.# #...  ##.# #..#  #.# #..#  #.# #.@#  #.# #.........  #.# #.######j.  #.# ..  ... ..? .... ##... ...#: hv: h o #..<.# #.# #.# ##.# #...  ##.# #..#  #.# #..#  #.# #.@#  #.# #.........  #.# #.######j.  #.# ..  ... ..? .... ##... ...# : hI: h: h: h\ _A gnoll is nearby!: h(}####.. j<.# #.# #.# #.# .#.###.# ##..# #...  ##.# #..# .# #..# #.# #.<#######.#.# #..@.......#.# #.######j#.# ... ... #..? .....###... ...# : h: h=j.: h=--800 _: hݐ: h1: h:  #.. <.# #.# #.# #.# #.## ##.# ..# #... ##.# #..#  #.# #..#  #.# #.<#.#: h+ L#.# #...@..j.  #.# #.######.  #.# ... .  ... #..?.....###... : h : h : h  A gnoll comes into view. It is wielding a +0 flail of holy wrath.: hJ! jj..jjj 3 gnolls (1 wandering): h! A--1: h( : h0 s _A gnoll comes into view. It is wielding a +0 flail.: h  #.. .# #.# .# #.# .## ##.# ..# #... .# #..# #.# #..# #.# #.<#j# #.# #....@j.....# #.# : h #.######.j. #.# ... .. ... #..? . ###... : hҨ : h : h8 : h  The gnoll shouts! You hear a shout! x2  A gnoll comes into view. It is wielding a +0 spear.: h - jjj.jjjj 5 gnolls (1 polearm, 1 wandering)  The gnoll barely misses you.: h '===: h˸ 2: h : hK r _A gnoll comes into view. It is wielding a +0 whip.: h_4  You closely miss the gnoll with your +0 dagger.The gnoll shouts!  You hit the gnoll but do no damage.: h4,: h76  You hear a shout!: h>.jj.j): h{?829---: h?R3.5 (1.1Rev : hF: hI8 _The gnoll hits you with a +0 whip.: h^: ha  You hit the gnoll but do no damage. You hit the gnoll with your +0 war axe.: h&c  A gnoll comes into view. It is wielding a +0 club.: hEee  The gnoll completely misses you.: hmj.j.jj 6 gnolls (2 polearms): hng30-----4.7 (1.2: h.y: h~u _A gnoll comes into view. It is wielding a +0 halberd.: hN  You slash the gnoll with your +0 war axe!: h",: h: h: h: h..jjj. 5 gnolls (1 polearm): h92--5.8 (1.1Rev+ : h: hMI _You kill the gnoll!: hw1t  You closely miss the gnoll with your +0 dagger.: hT2: h:  #.. #.# #.# ##.# #... #..# #..# #.<#######.##  #....@jjj...#  #.######jj...  ... ...  #..? .  .....  ...#: ht;EYou barely miss the gnoll with your +0 war axe.: h. #.. #.# #.# ##.# #... #..# #..# #.<#######.##  #....@jjj...#  #.######jj...  ... ...  #..? .  .....: hE[  ...# : h+V  The gnoll hits you with a +0 flail of holy wrath!: hc: h(Tjjj.. 4: h17---------=6.9Rev* : h#: h 'V _* * * LOW HITPOINT WARNING * * *: h # #.. <.# #.# #.# #.# #.## ##.# #..# #... ##.# #..#  #.# #..#  #.# #.<#.##  #.#: hm 5 #...@.jjjj..#  #.# #.######.....  #.# ... ...  ... #..?: hڧ  .  ..... ###...  ...#: h : hM : h j)jj 5 gnolls (2 polearms): h 5--70: hߴ 7Rev+ : hr : h : h X.# #.. j<.# #.# .#.# #.# .#.## ##.# ##..# #...  ##.# #..# #.# #..# #.# #.<#.## #.# #..@.j)jjj..#: hX #.# #.######j.... #.# ... ... ... #..? . ..... ###...  ...#: h[,: h(\: h\: h]: hy]: hduj.jjj.1): hdw8=----------8: h k: hTm: h   ##### #..j<.# #.# #.#. #.# ..#.## ##.# ###..# #...#.# #..# #.# #..#  #.#: h #.@#######.## #.# #...j.jjj...# #.# #.######j.... #.# ......... #..?. .....###......#: h<: h: h: h=: hv oj.j.: h &9: h: hIa _There is a stone staircase leading up here.: h : h : h : h : hs : h : h : h  #..<.# #.# #.# ##.# #...  ##.# #..#  #.# #..#  #.# #.@#  #.# #..jjjj.j...#  #.# #.######j....  #.# ... ...  ... #..? .  .....j 6 gnolls (2 polearms) ###... ...#: h  #..<.# #.# #.# ##.# #...  ##.# #..#  #.# #..#  #.# #.@#  #.# #..jjjj.j...#  #.# #.######j....  #.# ... ...  ... #..?  ..... ###... ...# : h jjj.jThe gnoll hits you with a +0 flail of holy wrath!: h }8/33 --------==90: h : hy : h: h : hW"  : h : h,  : h : h:,  : h : h-  : h : hL-  : h : h-  : h : h-  : hI. ##################: h2 : h-  : ha #@j............... : hk{  #####.############.... : h{  #...#.#..........#.... : h  #.#.#.#.########.#..[. : h;n  #.#.#.#.#......: h| #.#.... : h : h#.#.#...##.#<..#.#.... j   gnoll : h% : h>###.#.....##.##..#.#.... : h : h?>#.#..........#...#...... : hn : h#.#######..#.#######.... : h/H_* * * LOW HITPOINT WARNING * * *: h_: h.: h"--------: h: h: h<: h<9: h ==: h/=--: hR=2.4 (2.5: hy=/Rev : h: h : h- : hW_You climb upwards. : hU_There is a stone staircase leading down here.: hj  ######### : h#@j...... #####.####### #...#.# #.#.#.#[ #.#.#.# #.#.#...##.#<  ... ...: hYou hit the gnoll with your +0 dagger.  The gnoll is moderately wounded.: h-=You hit the gnoll with your +0 war axe.: hWo A##########@j...... #####.####### #...#.# #.#.#.#[ #.#.#.# #.#.#...##.#< ... ... : hw V  The gnoll hits you with a +0 flail of holy wrath!: h x 1------==3.5 (1.1Rev+ : h} : h V _* * * LOW HITPOINT WARNING * * *: h _* * * LOW HITPOINT WARNING * * *  You completely miss the gnoll with your +0 war axe.You hit the gnoll but do no damage.  You die...: h~ f-7/33 ------: hN /  --more--: hu: hInventory: 21/52 slots Hand Weapons (go to first with ))  a - a +0 war axe (weapon) {Urai}  f - a +0 dagger (offhand) {Ajinder} Missiles (go to first with ()  d - 3 throwing nets (quivered)e - a javelin Armour (go to first with [)  b - a +0 leather armour (worn)  c - a +0 helmet (worn) : hSWands (go to first with /)r - a wand of flame (19) Scrolls (go to first with ?)g - 2 scrolls of revelation {unknown}  h - a scroll of fog {unknown}l - 3 scrolls of identify {unknown} : hȦ m - a scroll of fear {unknown}  n - a scroll of poison {unknown}  o - a scroll of immolation {unknown}p - a scroll of enchant weapon {unknown}  s - a scroll of noise {unknown} Potions (go to first with !)  i - a potion of heal wounds {unknown} [Up|Down] select [PgDn|>] page down [PgUp|<] page up [Esc] exit[top]: h : hS,: ha: hJ!gGoodbye, psychicmeow.111 psychicmeow the Chopper (level 4, -7/33 HPs)Began as a Coglin Gladiator on Apr 26, 2025.Mangled by a gnoll... wielding a +0 flail of holy wrath(8 damage)... on level 2 of the Dungeon.The game lasted 00:02:26 (1775 turns). Best Crawlers -  48. 186 Selgeron DEHs-05 blasted by Ijyb (D:4)  49. 184 Selgeron DEHs-05 slain by a wyvern (D:4)  50. 149 bread12 CoGl-05 slain by a gnoll (D:3)  51. 143 Selgeron DEHs-05 slain by a goblin (D:3)  52. 132 GloorxVloq GrFi-05 slain by a gnoll (D:3)  53. 126 GloorxVloq GrFi-05 blasted by an orc priest (D:3)  54. 119 CreepyCraw FoFi-05 slain by Crazy Yiuf (D:2)  55. 111 psychicmeo CoGl-04 slain by a gnoll (D:2): h!56. 109 ssaysFoFw-05 blasted by an orc priest (D:3)  57. 107 Gobosan ReIE-04 slain by Natasha (D:2)  58.94 phredd GnIE-04 splashed by a jelly's acid (D:4)  59.79 CreepyCraw DgAE-03 blasted by Crazy Yiuf (D:3): hR : hY : h\ ? [?25h[?0c [?1051l[?1052l[?1060l[?1061l